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  • ...he tools included when running the '''[[Developer_EXE|Sins of a Solar Empire Rebellion Dev.exe]]''' Locate the game install directory and create a shortcut to the Dev.exe and move the shortcut to the desktop. ...
    6 KB (933 words) - 01:46, 1 October 2019
  • ...eceives the benefit automatically for every vessel or unit in their entire empire. If another player conquers that [[Planet|planet]], the original player who ...ich explored planets have discovered artifacts on them, but the exact type of artifact is unknown to all but the player who currently controls it. ...
    4 KB (541 words) - 11:54, 21 February 2022
  • ...y using Particle Forge. This tool was used by the developers to create all of the particle fx (i.e., weapons effects) bundled with the game. '''Particle Forge '''comes included with '''Sins of a Solar Empire: Rebellion.''' ...
    813 bytes (110 words) - 00:11, 3 October 2016
  • ...- Small''' is a two player random map in Sins of a Solar Empire consisting of 1 star and 20 planets. ...ity of random maps. The uncertainty of the random map generator encourages a more balanced build-up until you've finished scouting. As with all random m ...
    2 KB (326 words) - 21:35, 14 July 2016
  • ...gle)''' is an eight player random map in Sins of a Solar Empire consisting of 1 star and 65 planets. '''Official Description:''' The galaxy is a big place. Up to seven other empires exist in one large system. Can you dom ...
    1 KB (234 words) - 22:17, 14 July 2016
  • The Research Trees are divided into six sections, four of which are race-specific: This tree contains all research items related to the combat aspects of the game, including research projects that unlock new [[Ship_Types|Ship Typ ...
    3 KB (384 words) - 18:38, 1 September 2016
  • ...om the [[Hostility_Tree|Hostility Tree]] in the original ''Sins of a Solar Empire''. ...elds are improved through their tech. And even through the construction of a starbase. ...
    3 KB (320 words) - 17:37, 2 September 2016
  • ...struction of Frigates and Cruiser Construction allows for the construction of Cruisers. Each ship you construct requires [[Fleet_Supply|Fleet Supply]] to Building more than one Frigate Factory at a planet does not directly reduce the build time for ships, but produces an a ...
    833 bytes (120 words) - 03:21, 29 March 2017
  • '''Planets''' are an important part of ''Sins of a Solar Empire.'' ...ty to change Planet Types to asteroids or dead asteroids by stripping them of all natural resources. ...
    4 KB (537 words) - 00:19, 11 October 2022
  • ...planet to an empire. In terms of game mechanics, allegiance determines an empire's economy. ...giance value of a planet is determined by two factors: the position of the empire's capital planet and [[culture]]. ...
    3 KB (509 words) - 10:59, 18 February 2022
  • '''''Summary:''' We are going to create a mod folder with all the converted files and tools to '''<reference data>''' ...f any these files so that they’ll be easier to read and modify. Other than a 2GB RAM limit, and game load time, the engine doesn’t care if the data file ...
    8 KB (1,282 words) - 17:45, 3 October 2016
  • ...d any additional vessels. When you mouse over your fleet supply at the top of the gameplay window, an InfoCard will appear listing your total points in u ...lable capital ship crews is displayed next to your fleet supply at the top of the main gameplay screen. By mousing over this figure, you can see where yo ...
    2 KB (293 words) - 00:18, 11 October 2022
  • ...e.g. *.entity). To open the converted files you will need to first specify a program to do so (e.g. notepad). The very first line upon opening the file Using a simple .bat file along with the ConvertData_Rebellion.exe, converting multi ...
    8 KB (1,230 words) - 05:04, 1 October 2016
  • ...strikecraft: fighters, and bombers, each optimized against different kinds of targets. In the ''Sins of a Solar Empire: Entrenchment'' micro-expansion, the artistic designs for all factions' str ...
    1 KB (164 words) - 18:41, 11 July 2016
  • '''Capital Ships''' are among the largest warships in Sins of a Solar Empire. Capital Ships each have special four special abilities, the first three ha ...
    2 KB (198 words) - 04:10, 29 March 2017
  • ...has handicaps to make it weaker, while all AIs above normal get some form of extra assistance to income and other miscellaneous advantages. These bonuse ...ence the AI difficulty can not be directly seen in the game files, so much of the information in this article are only estimates unless otherwise noted. ...
    2 KB (263 words) - 17:05, 11 March 2024
  • ...'', they are a series of randomly generated events that effect the outcome of planets. ...of time. Disables construction and weapons in affected areas for a period of time. ...
    3 KB (503 words) - 11:21, 18 February 2022
  • ...oved to the [[Understanding_Tree|Understanding Tree]] in ''Sins of a Solar Empire: Diplomacy''. ...ntimatter Recharger was renamed the Temple of Renewal in ''Sins of a Solar Empire: Rebellion''. ...
    8 KB (851 words) - 21:10, 6 September 2016
  • ...mission or repeatedly rejecting missions will hurt your standing with the empire making the offer, while accomplishing the mission will raise your standing ...want to work with and then click the Offer Mission button. Select the type of mission you wish to offer, the target faction and the other required detail ...
    3 KB (432 words) - 12:06, 18 February 2022
  • [[Category:Sins of a Solar Empire]] ...
    1 KB (188 words) - 00:16, 11 October 2022
  • All of the downloadable content (DLC) require Sins of a Solar Empire: Rebellion (sold separately) to be played. ...exert control over upstart forces that have emerged outside the boundaries of the great powers. Crush them if you desire, but it might be wiser to let yo ...
    8 KB (1,203 words) - 00:16, 11 October 2022
  • ...en a player allies with a minor faction, it will fight for them, give some of its income as tribute, and most importantly will grant the player access to ...tia, minor factions begin the game with their planets already upgraded and a decent self defense force. They will eventually rebuild any ships or struct ...
    5 KB (680 words) - 14:11, 20 February 2022
  • ...est of time. Doing so will require diplomatic skill, a profitable economy, a powerful military, research & development, and occasionally dealing with le ...n in detail via an InfoCard - go into determining what other empires think of you, and this overall level will be the deciding factor on whether you’ll m ...
    6 KB (933 words) - 00:21, 11 October 2022
  • ...costs a certain amount of resources to construct and requires a set number of logistics slots. *[[Temple_of_Hostility|Temple of Hostility]] ...
    3 KB (414 words) - 00:20, 11 October 2022
  • '''Point Blank''' is a two player map in Sins of a Solar Empire consisting of 1 star and 7 planets. ...action is literally next door. Planning a decisive strike or securing some of the few neutral worlds are both viable options - which strategy is the enem ...
    2 KB (271 words) - 21:36, 14 July 2016
  • The '''Research Trees''' are divided into six sections, four of which are faction-specific: This tree contains all research items related to the combat aspects of the game, including research projects that unlock new [[Ship_Types|Ship Typ ...
    3 KB (470 words) - 00:21, 11 October 2022
  • ...field; they are presumably on a similar scale to the Super Star Destroyers of the Star Wars saga, or at least that's what the developers compare them to. ...ster bomb: an unstoppable steamroller. Even a lower level titan is capable of decimating massive fleets by itself and when fully upgraded, becomes the mo ...
    2 KB (347 words) - 16:24, 24 June 2016
  • ...ese objects generates a spherical gravity well around themselves, the size of which is determined by their mass and density. ...ject‘s gravity well, they will power-up their phase jump engines and punch a temporary hole into Phase Space. ...
    12 KB (2,002 words) - 00:17, 11 October 2022
  • ...ree|Security Tree]], and Adjudicator Design was added in ''Sins of a Solar Empire: Entrenchment''. ! [[Temple_of_Hostility|Temples of Hostility]] ...
    8 KB (858 words) - 12:37, 2 September 2016
  • ...gives the Gauss Defense Platform a long range, high damage strike against a single target that also reduces the target's armor. ...cularly when upgraded to maximum, allowing it to deal with a wider variety of enemies. it also has reasonable AoE damage and its single target damage is ...
    2 KB (339 words) - 01:37, 29 March 2017
  • Sins of a Solar Empire uses OGG files for music and event sounds. ...much on a cheap set of headphones, but on high quality ones you'll notice a huge difference. ...
    2 KB (333 words) - 15:58, 29 March 2017
  • ...ields were moved to the [[Defense_Tree|Defense Tree]] in ''Sins of a Solar Empire: Entrenchment''. ...ts was moved to the [[Diplomacy_Tree|Diplomacy Tree]] in ''Sins of a Solar Empire: Diplomacy''. ...
    7 KB (771 words) - 21:18, 6 September 2016
  • |title=The Factions of Sins of a Solar Empire Sins of a Solar Empire brings you into the epic conflict between the Trader Emergency Coalition, t ...
    8 KB (1,315 words) - 18:32, 12 October 2022
  • There are six different planetary improvements that an empire can use to upgrade its colonies. Purchasing the same type of upgrade on the same planet grows progressively more expensive. ...
    6 KB (814 words) - 10:48, 18 February 2022
  • '''Gateway''' is a six player map in ''Sins of a Solar Empire'' consisting of 2 stars and 49 planets. '''Official Description:''' In the [[Telos System]], a [[Terran planet]] called [[Gateway]] controls the only jump lane to the sta ...
    3 KB (459 words) - 22:14, 14 July 2016
  • ...e typically fought over '''resources''' and the races in ''Sins of a Solar Empire'' are no different. There are three primary resources in the game that will This is the currency of the galaxy and just about everything you‘ll want to do ...
    9 KB (1,288 words) - 10:11, 18 February 2022
  • ...ia Hubs]]. Culture is represented in game by phase lanes turning the color of the player whose culture is being spread down that phase lane. ...50% allegiance is only returning 50% of its harvest to you. The allegiance of planets drops off very quickly based on how many jumps the planet is from y ...
    5 KB (884 words) - 16:19, 18 February 2022
  • Piracy is a constant problem in the galaxy with raids taking place on a regular basis by the unscrupulous. Those who take part in piracy don‘t care ...ounty is collected in this way until it is exhausted. This is a key method of getting others to do your dirty work for you, or to secretly wipe out allie ...
    5 KB (929 words) - 16:03, 18 February 2022
  • ...brought online to maintain this last line of defense throughout the armor of the hull. ...from all attacks regardless of source. Shield mitigation starts at a base of 15% and increases as more damage is accumulated. Abilities that directly da ...
    3 KB (477 words) - 16:49, 30 June 2022
  • ...d Heavy Fallout requires 5 Military Labs instead of 4 in ''Sins of a Solar Empire: Entrenchment''. ...mic Frequencies, and Amplified Beam Output were added in ''Sins of a Solar Empire: Entrenchment''. ...
    7 KB (625 words) - 12:53, 2 September 2016
  • ''Timeline'' covering the major events in the story of the Sins of a Solar Empire games. ...elopment curtailed. Little more is known of this period except for legends of past glory. ...
    7 KB (1,175 words) - 18:27, 12 October 2022
  • The '''Empire Tree''' is the noncombat {Research_Trees |research tree]] for the [[Vasari| ...moved to the [[Manipulation_Tree|Manipulation Tree]] in ''Sins of a Solar Empire: Diplomacy''. ...
    6 KB (559 words) - 21:33, 6 September 2016
  • ...but are very expensive; they can be upgraded in level with a maximum level of 10, making them superior to all vessels within their respective fleet. ...e the firepower to counter Starbases, and [[Mines|Mines]] change the shape of the battlefield. ...
    38 KB (5,593 words) - 00:20, 11 October 2022
  • ...ise your supply point total, an empire must [[Research]] additional levels of [[Global Fleet Supply]] under the [[Fleet Logistics]] research section. ...ikecraft require fleet supply to operate. The amount of supply required by a ship varies significantly depending on the ship. ...
    14 KB (2,220 words) - 10:06, 18 February 2022
  • ...oved to the [[Fortification_Tree|Fortification Tree]] in ''Sins of a Solar Empire: Entrenchment''. Give lines of research into new ship designs, defensive structures, antimatter tampering ...
    6 KB (556 words) - 15:27, 2 September 2016
  • ...re is one for each version of Sins you have, and are named Sins of a Solar Empire [Version] Dev.exe. They are updated automatically with the base game via St ...ctrl+shift+.''']. All the commands should work the same on all versions of Sins, though some features may not be present in all versions. ...
    17 KB (2,967 words) - 04:18, 10 October 2016
  • ...eet up to defend if they come close, or go on the offensive if they're out of position! ...itor or two, repair platforms, and frigate factories could work wonders at a choke point. ...
    23 KB (4,001 words) - 00:17, 11 October 2022
  • ...vily on spiritualism, psychic prowess and cybernetic technologies. A sense of elitism permeates the Unity, and is most strongly expressed through the hig ...vent evolved well before recorded history. It is said that it began as one of many broken peoples who sought spiritual escape on peripheral worlds follow ...
    8 KB (1,268 words) - 15:55, 18 February 2022
  • The '''Vasari''' were once part of an ancient empire that was destroyed by an unknown threat that sent them on the run, right in ...own and ruled from vast orbital structures in order to minimize the chance of rebellion. ...
    16 KB (2,476 words) - 16:01, 18 February 2022
  • <td style="vertical-align: top;">N/A</td> <td style="vertical-align: top;">N/A</td> ...
    50 KB (7,076 words) - 13:49, 18 February 2022
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