Empire Tree

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The Empire Tree is the noncombat {Research_Trees |research tree]] for the Vasari.

Expert Bounty Hunting and Raider Xenophobia were moved to the Manipulation Tree in Sins of a Solar Empire: Diplomacy.

Nanotechnology

Introduces advanced nanomachine technologies ranging from medicine to resource generation, trade, construction and more.

Name Viturska Imperial Labs Prerequisites Effect (Per level) Cost
(Credits/Metal/Crystal))
Improved Salvaging 1   Increases scuttle rate by +50.0%, and increases scuttle value +20.0% 400/0/25
Artificial Longevity 2   +20.0% faster pop growth 600/50/100
Resource Sublimation 2   Increases the metal and crystal production of your mining facilities by 5%. 600/50/100
700/75/125
Orbital Processing 3 Entanglement Filtering Unlocks Orbital Refinery 800/100/175
Wreckage Auto-Salvage 3 Improved Salvaging Increases salvage value +8.3% 800/100/175
900/125/200
1000/150/225
Entanglement Filtering 3 Resource Sublimation Further increases the metal and crystal production of your mining facilities by 5%. 800/100/175
900/125/200
Off-World Exports 4   Unlocks Trade Port 1000/150/250
Trauma Nanomedicine 4 Artificial Longevity +10.0% pop survival 1000/150/250
1100/175/275
Catalyzed Atomic Sorting 5 Entanglement Filtering Further increases the metal and crystal production of your mining facilities by 5%. 1200/200/325
1300/225/350
Valuable Goods 5 Off-World Exports Increases the income of your trade vessels by +7.5%. 1200/200/325
1300/225/350
Power Draining Nanites 5   Unlocks Nano Weapon Jammer 1200/200/325
Molecular Assembly 6   "ModuleBuildRateAdjustment" +5.0% 1400/250/400
1500/275/425
Enhanced Nanites 6 Power Draining Nanites   1400/250/400
1500/275/425
Matter Decompilation 7 Catalyzed Atomic Sorting Further increases the metal and crystal production of your mining facilities by 5%. 1600/300/475
1700/325/500
Optimized Construction 7   "ResourceCostAdjustment" +4.0% 1600/300/475
1800/350/525
Priceless Goods 7 Valuable Goods Further increases the income of your trade vessels by 7.5%. 1600/300/475
1800/350/525

Phase Mastery

Gives access to phase space monitoring research, phasic barriers, FTL transmission, phase stabilization, and access to the Dark Fleet.

Name Viturska Imperial Labs Prerequisites Effect (Per level) Cost
(Credits/Metal/Crystal))
Phase Space Monitoring 1   Detects incoming enemies 1 jump away 400/0/25
Long Range Jumps 2   Allows inter-system travel 600/50/100
Phasic Barrier 3   Unlocks Phasic Barrier 800/100/175
Phasic Cloaking 4   Unlocks Phasic Cloaking 1000/150/250
Worm Hole Stabilization 4   Allows passage through wormholes 1000/150/250
Extended Range Sensors 4 Phase Space Monitoring Detects incoming enemies 2 jumps away 1000/150/250
Gravity Tolerance 5   "HyperspaceExitDistanceAdjustment" -6.0% 1200/200/325
Phase Tunneling 5   Unlocks Phase Stabilizer 1200/200/325
Phasic Transmissions 6   "PlanetSlotsShipsAdjustment" +7.5% 1400/250/400
Enhanced Tunneling 7 Phase Tunneling "HyperspaceSpeedPhaseGateAdjustment" +20.0% 1600/300/475
Returning Armada 8 Enhanced Tunneling   1800/350/550
Highly Attuned Sensors 8 Extended Range Sensors Detect all phase jumps 1800/350/550

Oppression

Provides access to planet occupation methods, propaganda, trade and enslavement abilities.

Name Viturska Imperial Labs Prerequisites Effect (Per level) Cost
(Credits/Metal/Crystal))
Full Terran Lockdown 1   +7.5% Terran planet pop 400/0/25

500/0/50

Fortification Specialists 1   "PlanetUpgradeBuildRateAdjustment" +40.0% for "Infrastructure" planet upgrades, "PlanetUpgradeCostAdjustment" +25.0% for "Infrastructure" planet upgrades 400/0/25
Expert Bounty Hunting 1   "BountyCollectedAdjustment" +12.5% 400/0/25
Arctic Occupation 2   Allows Ice planet colonization 600/50/100
Volcanic Occupation 2   Allows Volcanic planet colonization 600/50/100
Raider Xenophobia 2   "PirateStrengthAgainstYouAdjustment" -10.0% 600/50/100
Compelling Propaganda 3   Unlocks Media Hub 800/100/175
Enslaved Labor 3   "CreditCostAdjustment" +4.0% 800/100/175
Subzero Biology 3 Arctic Occupation +7.5% Ice planet pop 800/100/175
Extreme Heat Metabolism 4 Volcanic Occupation +7.5% Volcanic planet pop 1000/150/250
Regimented Thought 4 Compelling Propaganda +5.0% culture spread, +3.75% weapon damage when in culture 1000/150/250
Shock and Awe 5 Regimented Thought +20.0% Capital Ship repel rate 1200/200/325
Sulfurous Respiration 5 Extreme Heat Metabolism +7.5% Volcanic planet pop 1200/200/325
Cunning Sympathizers 6 Regimented Thought +5.0% culture spread, +3.75% weapon damage when in culture 1400/250/400