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  • *Large Address Aware (LAA) is now enabled. Warning: if you are using a mod that requires you to apply LAA manually you should no longer need to do *Fixed bug where you could utilize the starbase max count bonus of a planet you didn't own. ...
    2 KB (373 words) - 10:17, 21 February 2022
  • There are six different planetary improvements that an empire can use to upgrade its colonies. Purchasing the same type of upgrade on the same planet grows progressively more expensive. ...
    6 KB (814 words) - 10:48, 18 February 2022
  • '''Gateway''' is a six player map in ''Sins of a Solar Empire'' consisting of 2 stars and 49 planets. '''Official Description:''' In the [[Telos System]], a [[Terran planet]] called [[Gateway]] controls the only jump lane to the sta ...
    3 KB (459 words) - 22:14, 14 July 2016
  • ...e typically fought over '''resources''' and the races in ''Sins of a Solar Empire'' are no different. There are three primary resources in the game that will This is the currency of the galaxy and just about everything you‘ll want to do ...
    9 KB (1,288 words) - 10:11, 18 February 2022
  • ...ia Hubs]]. Culture is represented in game by phase lanes turning the color of the player whose culture is being spread down that phase lane. ...50% allegiance is only returning 50% of its harvest to you. The allegiance of planets drops off very quickly based on how many jumps the planet is from y ...
    5 KB (884 words) - 16:19, 18 February 2022
  • Piracy is a constant problem in the galaxy with raids taking place on a regular basis by the unscrupulous. Those who take part in piracy don‘t care ...ounty is collected in this way until it is exhausted. This is a key method of getting others to do your dirty work for you, or to secretly wipe out allie ...
    5 KB (929 words) - 16:03, 18 February 2022
  • ...brought online to maintain this last line of defense throughout the armor of the hull. ...from all attacks regardless of source. Shield mitigation starts at a base of 15% and increases as more damage is accumulated. Abilities that directly da ...
    3 KB (477 words) - 16:49, 30 June 2022
  • ...d Heavy Fallout requires 5 Military Labs instead of 4 in ''Sins of a Solar Empire: Entrenchment''. ...mic Frequencies, and Amplified Beam Output were added in ''Sins of a Solar Empire: Entrenchment''. ...
    7 KB (625 words) - 12:53, 2 September 2016
  • ''Timeline'' covering the major events in the story of the Sins of a Solar Empire games. ...elopment curtailed. Little more is known of this period except for legends of past glory. ...
    7 KB (1,175 words) - 18:27, 12 October 2022
  • **Steal up to 4.5% (1.5% * 3 stages) of global trade income (all players trade income combined) per planet. **The maximum amount of global trade profit that can be stolen is 40% across all players. ...
    3 KB (500 words) - 10:25, 21 February 2022
  • ...Boom random event: one random planet (including neutrals) may now undergo a resource boom where extractor and refinery rates are increased by 30% for 5 [[Category:Sins of a Solar Empire]] ...
    3 KB (429 words) - 10:56, 21 February 2022
  • ...e Address Aware (LAA) is now enabled by default. Warning: if you are using a mod that requires you to apply LAA manually you should no longer do this. D ...ve texture memory use system to help constrain large mods from running out of memory (which could occur even with LAA enabled). ...
    5 KB (740 words) - 14:37, 20 February 2022
  • ...pdated: The Gauss Blast now bypasses Shields and directly damages the hull of the enemy ship. Antimatter cost reduced from 50/55/60/65 to 45/50/55/60; da **Increased Refined Emitters from 1 level of research to 2. ...
    3 KB (455 words) - 11:02, 21 February 2022
  • The '''Empire Tree''' is the noncombat {Research_Trees |research tree]] for the [[Vasari| ...moved to the [[Manipulation_Tree|Manipulation Tree]] in ''Sins of a Solar Empire: Diplomacy''. ...
    6 KB (559 words) - 21:33, 6 September 2016
  • ...but are very expensive; they can be upgraded in level with a maximum level of 10, making them superior to all vessels within their respective fleet. ...e the firepower to counter Starbases, and [[Mines|Mines]] change the shape of the battlefield. ...
    38 KB (5,593 words) - 00:20, 11 October 2022
  • ...ise your supply point total, an empire must [[Research]] additional levels of [[Global Fleet Supply]] under the [[Fleet Logistics]] research section. ...ikecraft require fleet supply to operate. The amount of supply required by a ship varies significantly depending on the ship. ...
    14 KB (2,220 words) - 10:06, 18 February 2022
  • *Added five new maps: Kabel, The Art of War, Triple Entente, Unstable Alliance and Random Huge - Ring. ...ction can field is now based on the number of planets they own. By default a faction can field 1 superweapon for every 4 owned gravity wells. ...
    9 KB (1,199 words) - 10:40, 21 February 2022
  • *The base relationship value for Pacts has been changed to 0.0 (fixes a possible crash bug). *Titan research now grants certain bonuses on a per faction basis. See below for details. ...
    8 KB (1,158 words) - 11:23, 21 February 2022
  • *Pirates no longer stay in a fleet when they arrive at their target planet. This allows them to be more *Only Pirate Rogues now place tradeships at the top of their target priorities. If there are enemy dps units/structures in the gra ...
    6 KB (893 words) - 13:32, 20 February 2022
  • ...oved to the [[Fortification_Tree|Fortification Tree]] in ''Sins of a Solar Empire: Entrenchment''. Give lines of research into new ship designs, defensive structures, antimatter tampering ...
    6 KB (556 words) - 15:27, 2 September 2016
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