User contributions for Jsan
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11 July 2016
- 18:2418:24, 11 July 2016 diff hist +8 Pirate Base No edit summary current
- 18:2318:23, 11 July 2016 diff hist +2,938 N Pirate Base Created page with "'''Pirate Bases''' are the only planets actually owned by the Pirates, and are just modified dead asteroids. Pirate Bases have a default health of 6000, and 5 tactical slots,..."
- 18:1818:18, 11 July 2016 diff hist +1,862 N Insurgency Created page with "TEC Tech Tree: Civilian Tech level: 7 Prerequisites: Cultural Monopolization Once researched, Insurgency will randomly spawn Rebels at an enemy planet, at any time, making..." current
- 18:1318:13, 11 July 2016 diff hist +344 N TEC Rebels Created page with "'''TEC Rebels''' are a new TEC sub-faction in Sins of a Solar Empire: Rebellion. They use the Stilat Corvette and the Ragnarov Titan as their unique units. Respect..." current
- 18:1218:12, 11 July 2016 diff hist +320 N Liberated Resistance Created page with "The '''Liberated Resistance''' is the unique ability for TEC Rebels , available with eight Civics Labs and found in the Diplomacy Tree, and it requires Truce Amo..." current
- 18:1118:11, 11 July 2016 diff hist +13 Culture No edit summary
- 18:0518:05, 11 July 2016 diff hist +5,044 N Culture Created page with "'''Culture''' is generated from the Culture Center logistical structure. These are Temples of Communion, Broadcast Centers, and Media Hubs. Culture is represented..."
- 17:4617:46, 11 July 2016 diff hist +1,298 N Broadcast Center Created page with "'''Broadcast Centers''' spread the TEC's culture into adjacent systems and beyond. The spread of culture is represented by the phase lanes connecting systems turning t..."
- 17:4517:45, 11 July 2016 diff hist +3,010 N Allegiance Created page with "'''Allegiance''' is the measure of loyalty of a planet to an empire. In terms of game mechanics, allegiance determines an empire's economy. ==Overview== The allegiance value..."
- 17:3717:37, 11 July 2016 diff hist +497 N Metal Extractor Created page with "'''Metal Extractors''' produce metal for an empire. ==Overview== Metal Extractors at Planets produce 0.4 metal per second. This is modified by Allegiance..."
- 17:3417:34, 11 July 2016 diff hist +693 N Metal Created page with "Metal is one of the three resource types used to expand and supply your empire. ==Overview== Metal is the more easily obtained of the two resources that can be mined from ast..." current
- 17:3117:31, 11 July 2016 diff hist −8 Bounty No edit summary current
- 17:2517:25, 11 July 2016 diff hist +1,144 N Bounty Created page with "The '''bounty''' system allows players to place credits into a pool, one for each player. Pirates will then choose the player with the highest bounty added against them an..."
- 17:2017:20, 11 July 2016 diff hist +1,846 N Credits Created page with "Credits are the primary currency in the known universe, and the only resource that is not mined. ==Overview== Credits are the most easily obtained of the three resources, eve..." current
- 16:3216:32, 11 July 2016 diff hist +5,963 N Developer Diaries Created page with "'''Developer Journals''' are articles, sometimes accompanied by videos, published by Stardock to describe the game design in detail. {| class="wikitable" |- ! Title and link..."
- 14:5714:57, 11 July 2016 diff hist +2 System Specifications No edit summary
- 13:5113:51, 11 July 2016 diff hist +5,163 N DLC Created page with "All downloadable content (DLC) require Sins of a Solar Empire®: Rebellion (sold separately) to play. == Outlaw Sectors DLC == Challenge yourself with new strategies and uniq..."
- 13:5013:50, 11 July 2016 diff hist 0 N File:Sins dlc StellarPhenomenon 3.jpg No edit summary current
- 13:5013:50, 11 July 2016 diff hist 0 N File:Sins dlc StellarPhenomenon 2.jpg No edit summary current
- 13:5013:50, 11 July 2016 diff hist 0 N File:Sins dlc StellarPhenomenon 1.jpg No edit summary current