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Rebellion Syntax
Planet Definition
- Planet
- meshInfoCount: Iteration
- meshInfo
- typeNameStringID: StringInfo
- asteroidTemplate: Any
- dustCloudTemplate: Any
- meshName: Mesh
- cloudColor: Color
- nullMeshRadius: Decimal
- nullMeshParticleEffect: Particle
- hudIcon: Brush
- smallHudIcon: Brush
- infoCardIcon: Brush
- mainViewIcon: Brush
- undetectedMainViewIcon: Brush
- picture: Brush
- shouldPrefer: Boolean
- minZoomDistanceMult: Decimal
- glowColor: Color
- ringColor: Color
- cloudLayerTextureName: Texture
- planetResourceSetupInfo
- asteroidSpawnAngleVariance: Decimal
- totalMaxResourceAsteroids: Integer
- metalResourceAsteroidSetup
- minCount: Integer
- maxCount: Integer
- extractionRate: Decimal
- refineryRate: Decimal
- maxRefineryCount: Integer
- crystalResourceAsteroidSetup
- minCount: Integer
- maxCount: Integer
- extractionRate: Decimal
- refineryRate: Decimal
- maxRefineryCount: Integer
- neutralMetalResourceAsteroidSetup
- minCount: Integer
- maxCount: Integer
- extractionRate: Decimal
- refineryRate: Decimal
- maxRefineryCount: Integer
- neutralCrystalResourceAsteroidSetup
- minCount: Integer
- maxCount: Integer
- extractionRate: Decimal
- refineryRate: Decimal
- maxRefineryCount: Integer
- isAsteroid: Boolean
- healthRegenRate: Decimal
- planetUpgradeDef
- path:Population
- stageCount: Iteration
- stage
- price
- credits: Decimal
- metal: Decimal
- crystal: Decimal
- upgradeTime: Decimal
- maxPopulation: Decimal
- populationGrowthRate: Decimal
- developmentTaxPenalty: Decimal
- path:CivilianModules
- stageCount: Iteration
- stage
- price
- credits: Decimal
- metal: Decimal
- crystal: Decimal
- upgradeTime: Decimal
- maxModuleSlotCount:Civilian: Decimal
- maxModuleConstructorCount: Integer
- path:TacticalModules
- stageCount: Iteration
- stage
- price
- credits: Decimal
- metal: Decimal
- crystal: Decimal
- upgradeTime: Decimal
- maxModuleSlotCount:Tactical: Decimal
- maxModuleConstructorCount: Integer
- path:Home
- stageCount: Iteration
- stage
- price
- credits: Decimal
- metal: Decimal
- crystal: Decimal
- upgradeTime: Decimal
- isHomePlanet: Boolean
- homePlanetTaxRateBonus: Decimal
- homePlanetMetalIncomeBonus: Decimal
- homePlanetCrystalIncomeBonus: Decimal
- path:ArtifactLevel
- stageCount: Iteration
- stage
- price
- credits: Decimal
- metal: Decimal
- crystal: Decimal
- upgradeTime: Decimal
- path:Infrastructure
- stageCount: Iteration
- stage
- price
- credits: Decimal
- metal: Decimal
- crystal: Decimal
- upgradeTime: Decimal
- maxHealth: Decimal
- path:Social
- stageCount: Iteration
- stage
- price
- credits: Decimal
- metal: Decimal
- crystal: Decimal
- upgradeTime: Decimal
- maxPopulation: Decimal
- populationGrowthRate: Decimal
- tradeIncomeModifier: Decimal
- shipBuildRateModifier: Decimal
- cultureSpreadRateModifier: Decimal
- path:Industry
- stageCount: Iteration
- stage
- price
- credits: Decimal
- metal: Decimal
- crystal: Decimal
- upgradeTime: Decimal
- maxPopulation: Decimal
- tradeIncomeModifier: Decimal
- shipBuildRateModifier: Decimal
- cultureSpreadRateModifier: Decimal
- path:Smuggler
- stageCount: Iteration
- stage
- price
- credits: Decimal
- metal: Decimal
- crystal: Decimal
- upgradeTime: Decimal
- corruptionPercent: Decimal
- smugglingPercent: Decimal
- ringsChance: Decimal
- isColonizable: Boolean
- planetTypeForResearch: Enumeration
- Asteroid
- Barren
- Desert
- Greenhouse
- Ice
- Invalid
- Iron
- Moon
- Oceanic
- Terran
- Uncolonizable
- Volcanic
- skyboxScalarsCount: Iteration
- skyboxScalars
- diffuseScalar: Decimal
- ambientScalar: Decimal
- requiredPlanetBonusesCount: Iteration
- bonus: Entity
- possibleRandomPlanetBonusesCount: Iteration
- bonus: Entity
- ambienceSoundID: Sound
- renderAsVolcanic: Boolean
- planetRuinDef
- ruinPlanetType: Entity
- attachType: Enumeration
- Invalid
- Center
- Ability
- Aura
- Above
- effectName: Particle
- startTime: Decimal
- soundID: Sound
- creditsOnStrippedToTheCore: Decimal
- metalOnStrippedToTheCore: Decimal
- crystalOnStrippedToTheCore: Decimal
- extraScuttleTimeOnStrip: Decimal
- dlcId: Integer
- ShieldMeshName: Mesh
- renderShield: Boolean
- moveAreaRadius: Decimal
- hyperspaceExitRadius: Decimal
- isWormhole: Boolean
- maxStarBaseCountPerPlayer: Integer
- maxSpaceMineCountPerPlayer: Integer
- minShadow: Decimal
- maxShadow: Decimal
- ability:0: Entity
- ability:1: Entity
- ability:2: Entity
- ability:3: Entity
- ability:4: Entity