Weapon Point

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This article is a stub which should be expanded.


A Weapon Point is a point on a mesh that initiates a weapon effect. In Sins of a Solar Empire: Rebellion, an entity can have up to 5 weapons. In addition to it's placement on the mesh itself, weapons have an orientation, which determines which direction they fire. Each weapon can have up to 25 weapon points in each of the four directions.

Directions

Sins determines which weapons can fire on a target by grouping space around an entity into four directions; forward, backwards, left and right. In the mesh files, the direct 90 degree angles for these options are show below. It is possible to use diagonal orientations to allow a single weapon point to fire in two different directions.

Forward
         Orientation
             [ 1.000000 0.000000 0.000000 ]
             [ 0.000000 1.000000 0.000000 ]
             [ 0.000000 0.000000 1.000000 ]

Backward
         Orientation
             [ -1.00000 0.000000 0.000000 ]
             [ 0.000000 1.00000 0.000000 ]
             [ 0.000000 0.000000 -1.00000 ]
Left
        Orientation
             [ 0.000000  0.000000 1.000000 ]
             [ 0.000000  1.000000 0.000000 ]
             [ -1.000000 0.000000 0.000000 ]
             
Right
        Orientation
             [ 0.000000 0.000000 -1.000000 ]
             [ 0.000000 1.000000 0.000000 ]
             [ 1.000000 0.000000 0.000000 ]

Older Versions of Sins

Prior to Sins of a Solar Empire: Rebellion, an entity could only have 3 weapons and 20 weapon points per weapon per direction.