Sins of a Solar Empire:Rebellion V1.031

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V1.031

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Gameplay

  • Adjusted Titan distance on formation from 3000 to 2500 to help keep Titans from getting too spread apart from their fleet when not in combat.
  • Increased fleet cohesion ranges to help prevent fleets from constantly trying to reform during combat in bad situations.
  • Advent
    • Fixed incorrect value on Advent culture techs that grant a phase block bonus. These should work as intended now.
    • Advent Rebels
      • Corrected incorrect base values for Protection of the Unity, Reanimation and Return of the Fallen. The total amount of the bonus has not changed.
  • Vasari Loyalists
    • Added Pulse Beams to Energetic Pulse Charging tech.
    • Fixed incorrect weapon types on Loyalist Titan Desperation ability to properly include Wave and Phase Missiles.
  • Vasari Rebels
    • Fixed starbase destabilization so that enemies don't maintain the debuff after the starbase has jumped away.

Misc

  • Fixed typo in TEC race description dialog.
  • Fixed a null pointer crash in the buff system related to orbit bodies.

Other Resources

V1.031 Forum Post