Create UV Map: Difference between revisions

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[[File:XSI CreateUV.png|right|XSI CreateUV.png]]1) With &nbsp;the &nbsp;mesh &nbsp;selected, &nbsp;under &nbsp;the &nbsp;“Get” &nbsp;section &nbsp;of &nbsp;the Model/Animate/Render/Simulate Toolbar &nbsp;on &nbsp;the &nbsp;leftmost &nbsp;part &nbsp;of &nbsp;the program window, go Property > Texture Projection, and then pick an appropriate Projection Type.<br/> Note: &nbsp;The &nbsp;XZ &nbsp;Projection--aka &nbsp;top-down &nbsp;projection--is &nbsp;usually the best in most cases, but technically since it will be frozen &nbsp;anyway, &nbsp;it &nbsp;doesn’t &nbsp;really &nbsp;matter &nbsp;which &nbsp;one &nbsp;you pick.
[[File:XSI CreateUV.png|right|XSI CreateUV.png]]1) With &nbsp;the &nbsp;mesh &nbsp;selected, &nbsp;under &nbsp;the &nbsp;“Get” &nbsp;section &nbsp;of &nbsp;the Model/Animate/Render/Simulate Toolbar &nbsp;on &nbsp;the &nbsp;leftmost &nbsp;part &nbsp;of &nbsp;the program window, go Property > Texture Projection, and then pick an appropriate Projection Type.


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[[File:XSI TextureEditor.png|left|250px|XSI TextureEditor.png]]2) Press Alt+7 to access the Texture Editor.
[[File:XSI TextureEditor.png|left|250px|XSI Texture Editor|link=http://wiki.sinsofasolarempire.com/images/5/51/XSI_TextureEditor.png]]
 
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Note:&nbsp;The&nbsp;XZ&nbsp;Projection--aka&nbsp;top-down&nbsp;projection--is&nbsp;usually the best in most cases, but technically since it will be frozen&nbsp;anyway,&nbsp;it doesn’t&nbsp;really&nbsp;matter which&nbsp;one&nbsp;you&nbsp;pick.
 
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2) Press Alt+7 to access the Texture Editor.
 
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3) Edit the UVs as you see fit.
3) Edit the UVs as you see fit.


4) Freeze your model periodically to reduce the lag to your system.
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4) [[XSI_Freeze|Freeze]]&nbsp;your model periodically to reduce the lag to your system.


[[File:XSI Freeze.png|RTENOTITLE]]
[[File:XSI Freeze.png|RTENOTITLE]]


[[Category:Modeling]]
[[Category:Modeling]]

Latest revision as of 04:05, 1 October 2016

XSI CreateUV.png
XSI CreateUV.png

1) With  the  mesh  selected,  under  the  “Get”  section  of  the Model/Animate/Render/Simulate Toolbar  on  the  leftmost  part  of  the program window, go Property > Texture Projection, and then pick an appropriate Projection Type.

 

XSI Texture Editor
XSI Texture Editor

 

Note: The XZ Projection--aka top-down projection--is usually the best in most cases, but technically since it will be frozen anyway, it doesn’t really matter which one you pick.

 

 

2) Press Alt+7 to access the Texture Editor.

 

 

3) Edit the UVs as you see fit.

 

 

 

 

4) Freeze your model periodically to reduce the lag to your system.

RTENOTITLE