Create UV Map
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1) With the mesh selected, under the “Get” section of the Model/Animate/Render/Simulate Toolbar on the leftmost part of the program window, go Property > Texture Projection, and then pick an appropriate Projection Type.
Note: The XZ Projection--aka top-down projection--is usually the best in most cases, but technically since it will be frozen anyway, it doesn’t really matter which one you pick.
2) Press Alt+7 to access the Texture Editor.
3) Edit the UVs as you see fit.
4) Freeze your model periodically to reduce the lag to your system.