ConstantsSyntax

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Rebellion Syntax

Constants Definition

Constants
GameplayConstants
pingTime: Decimal
zoomDistanceLevel0ScalarForPlanets: Decimal
zoomDistanceLevel0ScalarForNonPlanets: Decimal
zoomDistanceLevel0: Integer
zoomDistanceLevel1: Integer
zoomDistanceLevel2: Integer
nearFarThreshold: Integer
baseHyperspaceRange: Decimal
jumpAngle: Decimal
timeForPeaceTreatyCooldown: Integer
defaultGravWellColor: Color
phaseLaneWidth: Decimal
unexploredPhaseLaneWidth: Decimal
gravWellThickness: Decimal
cannonsPerGravityWellRatio: Integer
cannonGravityWellRatioDenominator: Integer
maxAiCannons: Integer
preferNewAssetsGameCountThreshold: Integer
EconomyData
DefaultSalvageRefundPercent: Decimal
bountyPerExperiencePointMin: Decimal
bountyPerExperiencePointMax: Decimal
bountyThresholdMin: Decimal
bountyThresholdMax: Decimal
percOfBuildTimeForScuttleTime: Decimal
buildCountSmallPerButtonPress: Decimal
buildCountLargePerButtonPress: Decimal
minTimeBetweenResourcePickUps: Decimal
PlanetData
allegiancePassiveGainRate: Decimal
allegiancePassiveLossRate: Decimal
allegianceFriendlyMaxGainRate: Decimal
allegianceEnemyMaxLossRate: Decimal
allegianceGainFromCultureMax: Decimal
startingPopulationPercOfMax: Decimal
healthOnColonize: Decimal
healthRegenRatePercWhenBombed: Decimal
considerBeingBombedTimeForHealthRegen: Decimal
considerBeingBombedTimeForPopulationGrowth: Decimal
populationGrowthPercWhenBombed: Decimal
moduleConstructorRespawnTime: Decimal
moduleConstructorRespawnTimeWithEnemies: Decimal
baseTaxRatePerPopulation: Decimal
planetBaseAllegianceAtDistanceCount: Iteration
allegiance: Decimal
planetCultureTakeOverPercWarning: Decimal
experienceGainedForDestroying: Decimal
scuttleTime: Decimal
stripTime: Decimal
CapitalShipData
ExperienceLevelData:0
ExperienceNeededForNextLevel: Decimal
ExperienceGainedForDestroying: Decimal
UpgradePriceForNextLevel: Decimal
ExperienceLevelData:1
ExperienceNeededForNextLevel: Decimal
ExperienceGainedForDestroying: Decimal
UpgradePriceForNextLevel: Decimal
ExperienceLevelData:2
ExperienceNeededForNextLevel: Decimal
ExperienceGainedForDestroying: Decimal
UpgradePriceForNextLevel: Decimal
ExperienceLevelData:3
ExperienceNeededForNextLevel: Decimal
ExperienceGainedForDestroying: Decimal
UpgradePriceForNextLevel: Decimal
ExperienceLevelData:4
ExperienceNeededForNextLevel: Decimal
ExperienceGainedForDestroying: Decimal
UpgradePriceForNextLevel: Decimal
ExperienceLevelData:5
ExperienceNeededForNextLevel: Decimal
ExperienceGainedForDestroying: Decimal
UpgradePriceForNextLevel: Decimal
ExperienceLevelData:6
ExperienceNeededForNextLevel: Decimal
ExperienceGainedForDestroying: Decimal
UpgradePriceForNextLevel: Decimal
ExperienceLevelData:7
ExperienceNeededForNextLevel: Decimal
ExperienceGainedForDestroying: Decimal
UpgradePriceForNextLevel: Decimal
ExperienceLevelData:8
ExperienceNeededForNextLevel: Decimal
ExperienceGainedForDestroying: Decimal
UpgradePriceForNextLevel: Decimal
ExperienceLevelData:9
ExperienceNeededForNextLevel: Decimal
ExperienceGainedForDestroying: Decimal
UpgradePriceForNextLevel: Decimal
LevelUpEffectName: Particle
LevelUpEffectSoundID: Sound
PurchaseNextLevelTime: Integer
TitanData
ExperienceLevelData:0
ExperienceNeededForNextLevel: Decimal
ExperienceGainedForDestroying: Decimal
ExperienceLevelData:1
ExperienceNeededForNextLevel: Decimal
ExperienceGainedForDestroying: Decimal
ExperienceLevelData:2
ExperienceNeededForNextLevel: Decimal
ExperienceGainedForDestroying: Decimal
ExperienceLevelData:3
ExperienceNeededForNextLevel: Decimal
ExperienceGainedForDestroying: Decimal
ExperienceLevelData:4
ExperienceNeededForNextLevel: Decimal
ExperienceGainedForDestroying: Decimal
ExperienceLevelData:5
ExperienceNeededForNextLevel: Decimal
ExperienceGainedForDestroying: Decimal
ExperienceLevelData:6
ExperienceNeededForNextLevel: Decimal
ExperienceGainedForDestroying: Decimal
ExperienceLevelData:7
ExperienceNeededForNextLevel: Decimal
ExperienceGainedForDestroying: Decimal
ExperienceLevelData:8
ExperienceNeededForNextLevel: Decimal
ExperienceGainedForDestroying: Decimal
ExperienceLevelData:9
ExperienceNeededForNextLevel: Decimal
ExperienceGainedForDestroying: Decimal
LevelUpEffectName: Particle
LevelUpEffectSoundID: Sound
AdditionalPriceModifierPerLevel: Decimal
AdditionalBuildTimeModifierPerLevel: Decimal
cultureData
minPropagatedCultureRate: Decimal
culturePropagationPerc: Decimal
cultureDecayRate: Decimal
neutralOrbitBodyCultureRepelRateMultiplier: Decimal
enemyOrbitBodyCultureRepelRateMultiplier: Decimal
effectData
pingEffect: Particle
rallyPointEffect: Particle
OrbitBodyData
MinStarToPlanetGravityDistance: Decimal
MinInterPlanetGravityDistance: Decimal
MaxInterPlanetGravityDistance: Decimal
StarBaseData
friendlyOrbitBodyBuildTimeScalar: Decimal
neutralOrbitBodyBuildTimeScalar: Decimal
enemyOrbitBodyBuildTimeScalar: Decimal
DamageData
ChanceToHitTargetType:ANTIVERYLIGHT
CAPITALSHIP: Decimal
INTERCEPTOR: Decimal
BOMBER: Decimal
ChanceToHitTargetType:ANTILIGHT
CAPITALSHIP: Decimal
INTERCEPTOR: Decimal
BOMBER: Decimal
ChanceToHitTargetType:ANTIMEDIUM
CAPITALSHIP: Decimal
INTERCEPTOR: Decimal
BOMBER: Decimal
ChanceToHitTargetType:ANTIHEAVY
CAPITALSHIP: Decimal
INTERCEPTOR: Decimal
BOMBER: Decimal
ChanceToHitTargetType:ANTIVERYHEAVY
CAPITALSHIP: Decimal
INTERCEPTOR: Decimal
BOMBER: Decimal
ChanceToHitTargetType:ANTIMODULE
CAPITALSHIP: Decimal
INTERCEPTOR: Decimal
BOMBER: Decimal
ChanceToHitTargetType:COMPOSITE
CAPITALSHIP: Decimal
INTERCEPTOR: Decimal
BOMBER: Decimal
ChanceToHitTargetType:CAPITALSHIP
CAPITALSHIP: Decimal
INTERCEPTOR: Decimal
BOMBER: Decimal
ChanceToHitTargetType:CAPITALABILITY
CAPITALSHIP: Decimal
INTERCEPTOR: Decimal
BOMBER: Decimal
ChanceToHitTargetType:TITAN
CAPITALSHIP: Decimal
INTERCEPTOR: Decimal
BOMBER: Decimal
ChanceToHitTargetType:CORVETTE
CAPITALSHIP: Decimal
INTERCEPTOR: Decimal
BOMBER: Decimal
DamagePercentBonus:ANTIVERYLIGHT:CapitalShip: Decimal
DamagePercentBonus:ANTIVERYLIGHT:VeryLight: Decimal
DamagePercentBonus:ANTIVERYLIGHT:Light: Decimal
DamagePercentBonus:ANTIVERYLIGHT:Medium: Decimal
DamagePercentBonus:ANTIVERYLIGHT:Heavy: Decimal
DamagePercentBonus:ANTIVERYLIGHT:VeryHeavy: Decimal
DamagePercentBonus:ANTIVERYLIGHT:Module: Decimal
DamagePercentBonus:ANTIVERYLIGHT:Pirate: Decimal
DamagePercentBonus:ANTIVERYLIGHT:Titan: Decimal
DamagePercentBonus:ANTILIGHT:CapitalShip: Decimal
DamagePercentBonus:ANTILIGHT:VeryLight: Decimal
DamagePercentBonus:ANTILIGHT:Light: Decimal
DamagePercentBonus:ANTILIGHT:Medium: Decimal
DamagePercentBonus:ANTILIGHT:Heavy: Decimal
DamagePercentBonus:ANTILIGHT:VeryHeavy: Decimal
DamagePercentBonus:ANTILIGHT:Module: Decimal
DamagePercentBonus:ANTILIGHT:Pirate: Decimal
DamagePercentBonus:ANTILIGHT:Titan: Decimal
DamagePercentBonus:ANTIMEDIUM:CapitalShip: Decimal
DamagePercentBonus:ANTIMEDIUM:VeryLight: Decimal
DamagePercentBonus:ANTIMEDIUM:Light: Decimal
DamagePercentBonus:ANTIMEDIUM:Medium: Decimal
DamagePercentBonus:ANTIMEDIUM:Heavy: Decimal
DamagePercentBonus:ANTIMEDIUM:VeryHeavy: Decimal
DamagePercentBonus:ANTIMEDIUM:Module: Decimal
DamagePercentBonus:ANTIMEDIUM:Pirate: Decimal
DamagePercentBonus:ANTIMEDIUM:Titan: Decimal
DamagePercentBonus:ANTIHEAVY:CapitalShip: Decimal
DamagePercentBonus:ANTIHEAVY:VeryLight: Decimal
DamagePercentBonus:ANTIHEAVY:Light: Decimal
DamagePercentBonus:ANTIHEAVY:Medium: Decimal
DamagePercentBonus:ANTIHEAVY:Heavy: Decimal
DamagePercentBonus:ANTIHEAVY:VeryHeavy: Decimal
DamagePercentBonus:ANTIHEAVY:Module: Decimal
DamagePercentBonus:ANTIHEAVY:Pirate: Decimal
DamagePercentBonus:ANTIHEAVY:Titan: Decimal
DamagePercentBonus:ANTIVERYHEAVY:CapitalShip: Decimal
DamagePercentBonus:ANTIVERYHEAVY:VeryLight: Decimal
DamagePercentBonus:ANTIVERYHEAVY:Light: Decimal
DamagePercentBonus:ANTIVERYHEAVY:Medium: Decimal
DamagePercentBonus:ANTIVERYHEAVY:Heavy: Decimal
DamagePercentBonus:ANTIVERYHEAVY:VeryHeavy: Decimal
DamagePercentBonus:ANTIVERYHEAVY:Module: Decimal
DamagePercentBonus:ANTIVERYHEAVY:Pirate: Decimal
DamagePercentBonus:ANTIVERYHEAVY:Titan: Decimal
DamagePercentBonus:ANTIMODULE:CapitalShip: Decimal
DamagePercentBonus:ANTIMODULE:VeryLight: Decimal
DamagePercentBonus:ANTIMODULE:Light: Decimal
DamagePercentBonus:ANTIMODULE:Medium: Decimal
DamagePercentBonus:ANTIMODULE:Heavy: Decimal
DamagePercentBonus:ANTIMODULE:VeryHeavy: Decimal
DamagePercentBonus:ANTIMODULE:Module: Decimal
DamagePercentBonus:ANTIMODULE:Pirate: Decimal
DamagePercentBonus:ANTIMODULE:Titan: Decimal
DamagePercentBonus:COMPOSITE:CapitalShip: Decimal
DamagePercentBonus:COMPOSITE:VeryLight: Decimal
DamagePercentBonus:COMPOSITE:Light: Decimal
DamagePercentBonus:COMPOSITE:Medium: Decimal
DamagePercentBonus:COMPOSITE:Heavy: Decimal
DamagePercentBonus:COMPOSITE:VeryHeavy: Decimal
DamagePercentBonus:COMPOSITE:Module: Decimal
DamagePercentBonus:COMPOSITE:Pirate: Decimal
DamagePercentBonus:COMPOSITE:Titan: Decimal
DamagePercentBonus:CAPITALSHIP:CapitalShip: Decimal
DamagePercentBonus:CAPITALSHIP:VeryLight: Decimal
DamagePercentBonus:CAPITALSHIP:Light: Decimal
DamagePercentBonus:CAPITALSHIP:Medium: Decimal
DamagePercentBonus:CAPITALSHIP:Heavy: Decimal
DamagePercentBonus:CAPITALSHIP:VeryHeavy: Decimal
DamagePercentBonus:CAPITALSHIP:Module: Decimal
DamagePercentBonus:CAPITALSHIP:Pirate: Decimal
DamagePercentBonus:CAPITALSHIP:Titan: Decimal
DamagePercentBonus:CAPITALABILITY:CapitalShip: Decimal
DamagePercentBonus:CAPITALABILITY:VeryLight: Decimal
DamagePercentBonus:CAPITALABILITY:Light: Decimal
DamagePercentBonus:CAPITALABILITY:Medium: Decimal
DamagePercentBonus:CAPITALABILITY:Heavy: Decimal
DamagePercentBonus:CAPITALABILITY:VeryHeavy: Decimal
DamagePercentBonus:CAPITALABILITY:Module: Decimal
DamagePercentBonus:CAPITALABILITY:Pirate: Decimal
DamagePercentBonus:CAPITALABILITY:Titan: Decimal
DamagePercentBonus:TITAN:CapitalShip: Decimal
DamagePercentBonus:TITAN:VeryLight: Decimal
DamagePercentBonus:TITAN:Light: Decimal
DamagePercentBonus:TITAN:Medium: Decimal
DamagePercentBonus:TITAN:Heavy: Decimal
DamagePercentBonus:TITAN:VeryHeavy: Decimal
DamagePercentBonus:TITAN:Module: Decimal
DamagePercentBonus:TITAN:Pirate: Decimal
DamagePercentBonus:TITAN:Titan: Decimal
DamagePercentBonus:CORVETTE:CapitalShip: Decimal
DamagePercentBonus:CORVETTE:VeryLight: Decimal
DamagePercentBonus:CORVETTE:Light: Decimal
DamagePercentBonus:CORVETTE:Medium: Decimal
DamagePercentBonus:CORVETTE:Heavy: Decimal
DamagePercentBonus:CORVETTE:VeryHeavy: Decimal
DamagePercentBonus:CORVETTE:Module: Decimal
DamagePercentBonus:CORVETTE:Pirate: Decimal
DamagePercentBonus:CORVETTE:Titan: Decimal
HullPointPercentageIncreasePerArmorPoint: Decimal
NumCriticalHitEffectNames: Iteration
EffectName: Particle
NumCriticalHitEffectSoundIDs: Iteration
SoundID: Sound
NumPersistentHullDamageEffects: Iteration
Definition
effectName: Particle
maxNumEffects: Integer
minHullDamagePercentage: Decimal
InCombatHullRegenerationPenalty: Decimal
InCombatFighterBuildRatePenalty: Decimal
considerBeingDamagedTime: Decimal
enemyDPSInOrbitBodyISquadOwnerBuildRateScalar: Decimal
ResearchData
tierLabCount-0: Integer
tierLabCount-1: Integer
tierLabCount-2: Integer
tierLabCount-3: Integer
tierLabCount-4: Integer
tierLabCount-5: Integer
tierLabCount-6: Integer
tierLabCount-7: Integer
rebellionInfoCount: Iteration
rebellionInfo
minTimeBetweenAttacks: Integer
maxTimeBetweenAttacks: Integer
arrivalDelayTime: Integer
spawnShips
minFleetPoints: Integer
maxFleetPoints: Integer
requiredShipCount: Iteration
requiredShip
type: Entity
minCount: Integer
maxCount: Integer
randomShipCount: Iteration
randomShip
type: Entity
weight: Integer
pirateMercenariesInfo
minTimeBetweenAttacks: Integer
maxTimeBetweenAttacks: Integer
arrivalDelayTime: Integer
spawnShips
minFleetPoints: Integer
maxFleetPoints: Integer
requiredShipCount: Iteration
requiredShip
type: Entity
minCount: Integer
maxCount: Integer
randomShipCount: Iteration
randomShip
type: Entity
weight: Integer
VisibilityDistanceData
capitalShipRadiusMultiplier: Integer
entryVehicleRadiusMultiplier: Integer
frigateRadiusMultiplier: Integer
planetRadiusMultiplier: Integer
asteroidRadiusMultiplier: Integer
resourceAsteroidRadiusMultiplier: Integer
debrisRadiusMultiplier: Integer
cannonShellRadiusMultiplier: Integer
starRadiusMultiplier: Integer
planetModuleRadiusMultiplier: Integer
starBaseRadiusMultiplier: Integer
spaceMineRadiusMultiplier: Integer
fighterRadiusMultiplier: Integer
maxFighterMeshDistanceToCamera: Integer
mainViewIconChildrenPlanetRadiusMultiplier: Integer
mainViewIconChildrenAsteroidRadiusMultiplier: Integer
mainViewIconChildrenStarRadiusMultiplier: Integer
veryDistantIconFadeNearThresholdDistance: Integer
veryDistantIconFadeFarThresholdDistance: Integer
PhysicsData
shipLinearMaxSpeedWhileSafeScalar: Decimal
shipLinearAccelerationWhileSafeScalar: Decimal
shipLinearDecelerationWhileSafeScalar: Decimal
pirateRaidDef
arrivalDelayTime: Decimal
minSupply: Integer
maxSupply: Integer
strengthPerOwnedPlanet: Decimal
strengthPerCargoShip: Decimal
strengthPerBounty: Decimal
firstWarningTime: Integer
normalWarningTime: Integer
minSendRaidTime: Integer
maxSendRaidTime: Integer
pirateQuestCooldownTime: Integer
minQuestCredits: Integer
maxQuestCredits: Integer
maxNumUpgradesPerRaid: Integer
juicyPlanetModuleThreshold: Integer
raidStrengthThreshold:0: Decimal
raidStrengthThreshold:1: Decimal
raidStrengthThreshold:2: Decimal
raidStrengthThreshold:3: Decimal
raidStrengthThreshold:4: Decimal
pirateRaidComposition:0
requiredShipCount: Iteration
requiredShip
type: Entity
minCount: Integer
maxCount: Integer
randomShipCount: Iteration
randomShip
type: Entity
weight: Integer
pirateRaidComposition:1
requiredShipCount: Iteration
requiredShip
type: Entity
minCount: Integer
maxCount: Integer
randomShipCount: Iteration
randomShip
type: Entity
weight: Integer
pirateRaidComposition:2
requiredShipCount: Iteration
requiredShip
type: Entity
minCount: Integer
maxCount: Integer
randomShipCount: Iteration
randomShip
type: Entity
weight: Integer
pirateRaidComposition:3
requiredShipCount: Iteration
requiredShip
type: Entity
minCount: Integer
maxCount: Integer
randomShipCount: Iteration
randomShip
type: Entity
weight: Integer
pirateRaidComposition:4
requiredShipCount: Iteration
requiredShip
type: Entity
minCount: Integer
maxCount: Integer
randomShipCount: Iteration
randomShip
type: Entity
weight: Integer
fleetStrengthLevel:Weak: Integer
fleetStrengthLevel:Moderate: Integer
fleetStrengthLevel:Strong: Integer
fleetStrengthLevel:Massive: Integer
fleetStrengthLevel:Overwhelming: Integer
raidCost:0: Integer
raidCost:1: Integer
raidCost:2: Integer
raidCost:3: Integer
raidCost:4: Integer
buildSpeedData-Slow
shipBuildRateGameSpeedScalar: Decimal
moduleBuildRateGameSpeedScalar: Decimal
buildSpeedData-Normal
shipBuildRateGameSpeedScalar: Decimal
moduleBuildRateGameSpeedScalar: Decimal
buildSpeedData-Fast
shipBuildRateGameSpeedScalar: Decimal
moduleBuildRateGameSpeedScalar: Decimal
buildSpeedData-Faster
shipBuildRateGameSpeedScalar: Decimal
moduleBuildRateGameSpeedScalar: Decimal
cultureSpeedData-Slow
cultureConnectionReferenceLength: Decimal
allegianceShiftRateScalar: Decimal
cultureSpeedData-Normal
cultureConnectionReferenceLength: Decimal
allegianceShiftRateScalar: Decimal
cultureSpeedData-Fast
cultureConnectionReferenceLength: Decimal
allegianceShiftRateScalar: Decimal
cultureSpeedData-Faster
cultureConnectionReferenceLength: Decimal
allegianceShiftRateScalar: Decimal
researchSpeedData-Slow
researchRateGameSpeedScalar: Decimal
researchSpeedData-Normal
researchRateGameSpeedScalar: Decimal
researchSpeedData-Fast
researchRateGameSpeedScalar: Decimal
researchSpeedData-Faster
researchRateGameSpeedScalar: Decimal
incomeSpeedData-Slow
incomeRateGameSpeedScalar: Decimal
incomeSpeedData-Normal
incomeRateGameSpeedScalar: Decimal
incomeSpeedData-Fast
incomeRateGameSpeedScalar: Decimal
incomeSpeedData-Faster
incomeRateGameSpeedScalar: Decimal
fleetSupplyData-Small
fleetSupplyScalar: Decimal
fleetSupplyData-Normal
fleetSupplyScalar: Decimal
fleetSupplyData-Large
fleetSupplyScalar: Decimal
shipPhysicsSpeedData-Slow
shipLinearMaxSpeedGameSpeedScalar: Decimal
shipLinearAccelerationGameSpeedScalar: Decimal
shipLinearDecelerationGameSpeedScalar: Decimal
shipPhysicsSpeedData-Normal
shipLinearMaxSpeedGameSpeedScalar: Decimal
shipLinearAccelerationGameSpeedScalar: Decimal
shipLinearDecelerationGameSpeedScalar: Decimal
shipPhysicsSpeedData-Fast
shipLinearMaxSpeedGameSpeedScalar: Decimal
shipLinearAccelerationGameSpeedScalar: Decimal
shipLinearDecelerationGameSpeedScalar: Decimal
shipPhysicsSpeedData-Faster
shipLinearMaxSpeedGameSpeedScalar: Decimal
shipLinearAccelerationGameSpeedScalar: Decimal
shipLinearDecelerationGameSpeedScalar: Decimal
victorySpeedData-Slow
diplomaticPointsRateSpeedScalar: Decimal
occupyVictoryTimeScalar: Decimal
victorySpeedData-Normal
diplomaticPointsRateSpeedScalar: Decimal
occupyVictoryTimeScalar: Decimal
victorySpeedData-Fast
diplomaticPointsRateSpeedScalar: Decimal
occupyVictoryTimeScalar: Decimal
victorySpeedData-Faster
diplomaticPointsRateSpeedScalar: Decimal
occupyVictoryTimeScalar: Decimal
marketDef
sellPrice: Integer
buyPrice: Integer
priceIncreaseAtMaxShift: Integer
minTimeForMarketChange: Integer
maxTimeForMarketChange: Integer
minTimeToCrashOrBoom: Integer
maxTimeToCrashOrBoom: Integer
minLengthOfCrashOrBoom: Integer
maxLengthOfCrashOrBoom: Integer
normalMarketMinShift: Integer
normalMarketMaxShift: Integer
boomThresholdPerPlayer: Integer
crashThresholdPerPlayer: Integer
boomMinShift: Integer
crashMaxShift: Integer
netChangeForCrash: Integer
netChangeForBoom: Integer
playerAISharedDef
table-Aggressive
BuildShip: Integer
BuildModuleTactical: Integer
BuildModuleCivilian: Integer
BuildModuleResearch: Integer
UpgradeResearch: Integer
UpgradePlanetArtifactLevel: Integer
UpgradePlanetPopulation: Integer
UpgradePlanetInfastructure: Integer
UpgradePlanetSocial: Integer
UpgradePlanetIndustry: Integer
MaxBountyBidCount: Integer
UpgradeStarBase: Integer
BuildMines: Integer
table-Defensive
BuildShip: Integer
BuildModuleTactical: Integer
BuildModuleCivilian: Integer
BuildModuleResearch: Integer
UpgradeResearch: Integer
UpgradePlanetArtifactLevel: Integer
UpgradePlanetPopulation: Integer
UpgradePlanetInfastructure: Integer
UpgradePlanetSocial: Integer
UpgradePlanetIndustry: Integer
MaxBountyBidCount: Integer
UpgradeStarBase: Integer
BuildMines: Integer
table-Research
BuildShip: Integer
BuildModuleTactical: Integer
BuildModuleCivilian: Integer
BuildModuleResearch: Integer
UpgradeResearch: Integer
UpgradePlanetArtifactLevel: Integer
UpgradePlanetPopulation: Integer
UpgradePlanetInfastructure: Integer
UpgradePlanetSocial: Integer
UpgradePlanetIndustry: Integer
MaxBountyBidCount: Integer
UpgradeStarBase: Integer
BuildMines: Integer
table-Economic
BuildShip: Integer
BuildModuleTactical: Integer
BuildModuleCivilian: Integer
BuildModuleResearch: Integer
UpgradeResearch: Integer
UpgradePlanetArtifactLevel: Integer
UpgradePlanetPopulation: Integer
UpgradePlanetInfastructure: Integer
UpgradePlanetSocial: Integer
UpgradePlanetIndustry: Integer
MaxBountyBidCount: Integer
UpgradeStarBase: Integer
BuildMines: Integer
playerDiplomacyAIDef
breakRelationshipThreshold:Trade: Decimal
breakRelationshipThreshold:ExternalVision: Decimal
breakRelationshipThreshold:InternalVision: Decimal
breakRelationshipThreshold:CeaseFire: Decimal
breakRelationshipThreshold:PeaceTreaty: Decimal
breakRelationshipThreshold:ResearchPact: Decimal
breakRelationshipThreshold:EfficiencyPact: Decimal
breakRelationshipThreshold:AntimatterPact: Decimal
breakRelationshipThreshold:ArmorPact: Decimal
breakRelationshipThreshold:BeamWeaponPact: Decimal
breakRelationshipThreshold:CulturePact: Decimal
breakRelationshipThreshold:MetalCrystalPact: Decimal
breakRelationshipThreshold:ThrusterPact: Decimal
breakRelationshipThreshold:PhaseJumpPact: Decimal
breakRelationshipThreshold:PlanetBombingPact: Decimal
breakRelationshipThreshold:ShieldPact: Decimal
breakRelationshipThreshold:MarketPact: Decimal
breakRelationshipThreshold:EnergyWeaponCooldownPact: Decimal
breakRelationshipThreshold:MassReductionPact: Decimal
breakRelationshipThreshold:SupplyPact: Decimal
breakRelationshipThreshold:TacticalSlotsPact: Decimal
breakRelationshipThreshold:WeaponCooldownPact: Decimal
breakRelationshipThreshold:TradeIncomePact: Decimal
relationshipRequirement:Trade: Decimal
relationshipRequirement:ExternalVision: Decimal
relationshipRequirement:InternalVision: Decimal
relationshipRequirement:CeaseFire: Decimal
relationshipRequirement:PeaceTreaty: Decimal
relationshipRequirement:ResearchPact: Decimal
relationshipRequirement:EfficiencyPact: Decimal
relationshipRequirement:AntimatterPact: Decimal
relationshipRequirement:ArmorPact: Decimal
relationshipRequirement:BeamWeaponPact: Decimal
relationshipRequirement:CulturePact: Decimal
relationshipRequirement:MetalCrystalPact: Decimal
relationshipRequirement:ThrusterPact: Decimal
relationshipRequirement:PhaseJumpPact: Decimal
relationshipRequirement:PlanetBombingPact: Decimal
relationshipRequirement:ShieldPact: Decimal
relationshipRequirement:MarketPact: Decimal
relationshipRequirement:EnergyWeaponCooldownPact: Decimal
relationshipRequirement:MassReductionPact: Decimal
relationshipRequirement:SupplyPact: Decimal
relationshipRequirement:TacticalSlotsPact: Decimal
relationshipRequirement:WeaponCooldownPact: Decimal
relationshipRequirement:TradeIncomePact: Decimal
breakRelationshipPenalty:Trade: Decimal
breakRelationshipPenalty:ExternalVision: Decimal
breakRelationshipPenalty:InternalVision: Decimal
breakRelationshipPenalty:CeaseFire: Decimal
breakRelationshipPenalty:PeaceTreaty: Decimal
breakRelationshipPenalty:ResearchPact: Decimal
breakRelationshipPenalty:EfficiencyPact: Decimal
breakRelationshipPenalty:AntimatterPact: Decimal
breakRelationshipPenalty:ArmorPact: Decimal
breakRelationshipPenalty:BeamWeaponPact: Decimal
breakRelationshipPenalty:CulturePact: Decimal
breakRelationshipPenalty:MetalCrystalPact: Decimal
breakRelationshipPenalty:ThrusterPact: Decimal
breakRelationshipPenalty:PhaseJumpPact: Decimal
breakRelationshipPenalty:PlanetBombingPact: Decimal
breakRelationshipPenalty:ShieldPact: Decimal
breakRelationshipPenalty:MarketPact: Decimal
breakRelationshipPenalty:EnergyWeaponCooldownPact: Decimal
breakRelationshipPenalty:MassReductionPact: Decimal
breakRelationshipPenalty:SupplyPact: Decimal
breakRelationshipPenalty:TacticalSlotsPact: Decimal
breakRelationshipPenalty:WeaponCooldownPact: Decimal
breakRelationshipPenalty:TradeIncomePact: Decimal
diplomacyPointsForRelationship:Trade: Decimal
diplomacyPointsForRelationship:ExternalVision: Decimal
diplomacyPointsForRelationship:InternalVision: Decimal
diplomacyPointsForRelationship:CeaseFire: Decimal
diplomacyPointsForRelationship:PeaceTreaty: Decimal
diplomacyPointsForPactCount:1: Decimal
diplomacyPointsForPactCount:2: Decimal
diplomacyPointsForPactCount:3: Decimal
diplomacyPointsForPactCount:4: Decimal
diplomacyPointsForPactCount:5: Decimal
diplomacyPointsForPactCount:6: Decimal
diplomacyPointsForPactCount:7: Decimal
diplomacyPointsForPactCount:8: Decimal
diplomacyPointsForPactCount:9: Decimal
diplomacyPointsForPactCount:10: Decimal
diplomacyPointsForPactCount:11: Decimal
diplomacyPointsForPactCount:12: Decimal
diplomaticVictoryForPlayerCount:2: Decimal
diplomaticVictoryForPlayerCount:3: Decimal
diplomaticVictoryForPlayerCount:4: Decimal
diplomaticVictoryForPlayerCount:5: Decimal
diplomaticVictoryForPlayerCount:6: Decimal
diplomaticVictoryForPlayerCount:7: Decimal
diplomaticVictoryForPlayerCount:8: Decimal
diplomaticVictoryForPlayerCount:9: Decimal
diplomaticVictoryForPlayerCount:10: Decimal
aiDiplomaticPointBonusScalar:Easy: Decimal
aiDiplomaticPointBonusScalar:Medium: Decimal
aiDiplomaticPointBonusScalar:Hard: Decimal
aiDiplomaticPointBonusScalar:Unfair: Decimal
aiDiplomaticPointBonusScalar:Nightmare: Decimal
aiDiplomaticPointBonusScalar:Impossible: Decimal
timeBetweenTreatyOffers: Decimal
timeBetweenQuests: Decimal
maxRelationship: Decimal
rejectMissionsPenalty: Decimal
rejectMissionsMin: Decimal
militaryActionsMin: Decimal
militaryActionsMax: Decimal
militaryActionsDecayRate: Decimal
KilledShip
AllyKilled: Decimal
EnemyKilled: Decimal
KilledCivilianStructure
AllyKilled: Decimal
EnemyKilled: Decimal
KilledTacticalStructure
AllyKilled: Decimal
EnemyKilled: Decimal
KilledPlanet
AllyKilled: Decimal
EnemyKilled: Decimal
KilledStarbase
AllyKilled: Decimal
EnemyKilled: Decimal
adjacentTerritoryModifiers: Iteration
modifier: Decimal
aggressivenessModifierMax: Decimal
aggressivenessModifierMin: Decimal
aggressivenessModifierIncrement: Decimal
raceRelationsIncrement: Decimal
factionRelationsIncrement: Decimal
militaryPresenceMin: Decimal
militaryPresenceMax: Decimal
allyTreatyRelationshipChanges
Trade: Decimal
ExternalVision: Decimal
InternalVision: Decimal
CeaseFire: Decimal
PeaceTreaty: Decimal
enemyTreatyRelationshipChanges
Trade: Decimal
ExternalVision: Decimal
InternalVision: Decimal
CeaseFire: Decimal
PeaceTreaty: Decimal
allyPactCountRelationshipChanges: Iteration
modifier: Decimal
enemyPactCountRelationshipChanges: Iteration
modifier: Decimal
creditsGivenRelationshipRatio: Decimal
metalGivenRelationshipRatio: Decimal
crystalGivenRelationshipRatio: Decimal
resourceGivenMax: Decimal
resourceGivenChangeRate: Decimal
tradeBonusRatePerTrip: Decimal
tradeBonusCap: Decimal
tradeBonusDecayRate: Decimal
planetaryEnvoyBonusDecayRate: Decimal
planetaryEnvoyBonusMax: Decimal
planetaryEnvoyBonusTimeout: Decimal
questTimeoutRatio: Decimal
flavorTextLevel:Hateful: Decimal
flavorTextLevel:Abysmal: Decimal
flavorTextLevel:Warming: Decimal
flavorTextLevel:Neutral: Decimal
flavorTextLevel:Friendly: Decimal
flavorTextLevel:Peaceful: Decimal
flavorTextLevel:Cooperative: Decimal
flavorTextLevel:Beneficial: Decimal
flavorTextLevel:Symbiotic: Decimal
flavorTextLevel:Devoted: Decimal
relationshipLevelMissionBonus:Hateful: Decimal
relationshipLevelMissionBonus:Abysmal: Decimal
relationshipLevelMissionBonus:Warming: Decimal
relationshipLevelMissionBonus:Neutral: Decimal
relationshipLevelMissionBonus:Friendly: Decimal
relationshipLevelMissionBonus:Peaceful: Decimal
relationshipLevelMissionBonus:Cooperative: Decimal
relationshipLevelMissionBonus:Beneficial: Decimal
relationshipLevelMissionBonus:Symbiotic: Decimal
relationshipLevelMissionBonus:Devoted: Decimal
aiBonusMax: Decimal
aiBonusRate: Decimal
QuestTypeBombAnyPlanetLevelInfos
QuestDefNameCount: Iteration
QuestDefName: Entity
QuestTypeGiveResourcesLevelInfos
QuestDefNameCount: Iteration
QuestDefName: Entity
QuestTypeKillShipsLevelInfos
QuestDefNameCount: Iteration
QuestDefName: Entity
QuestTypeKillCapitalShipsLevelInfos
QuestDefNameCount: Iteration
QuestDefName: Entity
QuestTypeKillCivilianStructuresLevelInfos
QuestDefNameCount: Iteration
QuestDefName: Entity
QuestTypeKillTacticalStructuresLevelInfos
QuestDefNameCount: Iteration
QuestDefName: Entity
QuestTypeSendEnvoyLevelInfos
QuestDefNameCount: Iteration
QuestDefName: Entity
FactionCount: Iteration
FactionName: StringInfo
playerTradeNetworkDef
incomeRateBonusPerLongestNodeDistanceNode: Decimal
targetTypeCounterData: Any
aiData
aiRetreatThreshold: Decimal
victoryData
occupationVictoryStarType: Entity
occupationVictoryStarName: Any
occupationVictoryPlanetType: Entity
occupationVictoryPlanetName: Any
occupationVictoryPlanetTemplate: GalaxyTemplate
occupationVictoryTime: Integer
outlawSectorsData
npcIconOffset:Mesh
xOffset: Integer
yOffset: Integer
npcIconOffset:MainViewIcon
xOffset: Integer
yOffset: Integer
npcIconOffset:HUDIcon
xOffset: Integer
yOffset: Integer
npcIconOffset:PlanetIcon
xOffset: Integer
yOffset: Integer
outlawSpawnShipsType: Enumeration
MatchPlayerRace
numOutlawSpawnShipsOptionsCount: Iteration
outlawSpawnShipsOptions
raceEntityName: Entity
spawnShips
minFleetPoints: Integer
maxFleetPoints: Integer
requiredShipCount: Iteration
requiredShip
type: Entity
minCount: Integer
maxCount: Integer
randomShipCount: Iteration
randomShip
type: Entity
weight: Integer
baseFleetCapacity: Decimal
maxFleetSupplyPerPlanetPopulation: Decimal
fleetSupplyMin: Decimal
fleetSupplyMax: Decimal
fleetSupplyScalarAtMinFleetSupply: Decimal
fleetSupplyScalarAtMaxFleetSupply: Decimal
timeBetweenSpawnShipsAtMinFleetSupply: Decimal
timeBetweenSpawnShipsAtMaxFleetSupply: Decimal
timeBetweenSpawnShipsVariancePercent: Decimal
planetsAtMinFleetSupplyScalar: Decimal
planetsAtMaxFleetSupplyScalar: Decimal
minPlanetsFleetSupplyScalar: Decimal
maxPlanetsFleetSupplyScalar: Decimal
pirateBountyBonusScalar: Decimal
pirateRaidRaidTimeScalar: Decimal
minorFactionsData
npcIconOffset:Mesh
xOffset: Integer
yOffset: Integer
npcIconOffset:MainViewIcon
xOffset: Integer
yOffset: Integer
npcIconOffset:HUDIcon
xOffset: Integer
yOffset: Integer
npcIconOffset:PlanetIcon
xOffset: Integer
yOffset: Integer
colonizePlanetBlackListCount: Iteration
planet: Entity
colonizablePlanetsWithMinorFactionsPercent: Decimal
minConnectionDistanceToColonizedPlanets: Decimal
minConnectionDistanceToSameFactionPlanets: Decimal
minAdjacentPlanetCount: Decimal
infrastructurePlanetUpgradeLevel: Decimal
populationPlanetUpgradeLevel: Decimal
civilianModulesUpgradeLevel: Decimal
tacticalModulesUpgradeLevel: Decimal
planetIncomeScalar: Decimal
planetCultureRepelAdditiveBonus: Decimal
spawnTime: Decimal
spawnTimeVariance: Decimal
minorFactionPlayerDefCount: Iteration
minorFactionPlayerDef
name: Any
planetAbilities
ability:0: Entity
ability:1: Entity
ability:2: Entity
ability:3: Entity
ability:4: Entity