CapitalShipSyntax
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CapitalShip Definition
- CapitalShip
- defaultAutoAttackRange: Enumeration
- None
- GravityWell
- canBomb: Condition
- FALSE
- TRUE
- hasBombingLevels: Condition
- bombingFreqTime: Decimal
- baseRange: Decimal
- bombTransitTime: Decimal
- bombEffectCount: Integer
- bombEffectAngleVariance: Decimal
- bombEffectsDef
- weaponType: Condition
- Beam
- burstCount: Decimal
- burstDelay: Decimal
- fireDelay: Decimal
- muzzleEffectName: Particle
- muzzleSoundMinRespawnTime: Decimal
- muzzleSounds
- hitEffectName: Particle
- hitHullEffectSounds
- hitShieldsEffectSounds
- beamEffectSounds
- beamGlowTextureName: Texture
- beamCoreTextureName: Texture
- beamWidth: Decimal
- beamGlowColor: Color
- beamCoreColor: Color
- beamTilingRate: Decimal
- Missile
- burstCount: Decimal
- burstDelay: Decimal
- fireDelay: Decimal
- muzzleEffectName: Particle
- muzzleSoundMinRespawnTime: Decimal
- muzzleSounds
- hitEffectName: Particle
- hitHullEffectSounds
- hitShieldsEffectSounds
- missileTravelEffectName: Particle
- missileStartTurningDistance: Decimal
- missileSlowTurnRate: Decimal
- missileMaxSlowTurnTime: Decimal
- mainViewIcon: Brush
- basePrice
- slotCount: Decimal
- BuildTime: Decimal
- MaxHullPoints
- MaxShieldPoints
- HullPointRestoreRate
- ShieldPointRestoreRate
- ArmorPointsFromExperience
- maxMitigation
- MaxAntiMatter
- AntiMatterRestoreRate
- CultureProtectRate
- NameStringID: StringInfo
- DescriptionStringID: StringInfo
- picture: Brush
- Prerequisites
- NumResearchPrerequisites: Iteration
- RequiredFactionNameID: StringInfo
- RequiredCompletedResearchSubjects: Integer
- roleType: Enumeration
- COLONY
- Invalid
- statCountType: Enumeration
- CapitalShipBattleship
- CapitalShipCarrier
- CapitalShipUtility0
- CapitalShipUtility1
- CapitalShipUtility2
- FighterBomber
- FighterCombat
- FighterMineLayer
- FrigateAntiFighter
- FrigateAntiModule
- FrigateCarrier
- FrigateColony
- FrigateConstructor
- FrigateCorvette
- FrigateEnvoy
- FrigateHeavy
- FrigateLight
- FrigateLongRange
- FrigateMineLayer
- FrigateRefineryShip
- FrigateScout
- FrigateSiege
- FrigateSpawnedByAbility
- FrigateStarBaseConstructor
- FrigateTradeShip
- FrigateUtility0
- FrigateUtility1
- Invalid
- ModuleCannon
- ModuleCapitalShipFactory
- ModuleCombatLab
- ModuleCrystalExtractor
- ModuleCultureCenter
- ModuleFrigateFactory
- ModuleHangarDefense
- ModuleJumpBlocker
- ModuleMetalExtractor
- ModuleNonCombatLab
- ModulePointDefense
- ModuleRefinery
- ModuleRepair
- ModuleTradePort
- ModuleUtility
- SquadBomber
- SquadCombat
- SquadMineLayer
- StarBase
- Titan
- armorType: Enumeration
- CapitalShip
- Heavy
- Light
- Medium
- Module
- Pirate
- Titan
- VeryHeavy
- VeryLight
- WeaponType: Enumeration
- Beam
- Projectile
- Missile
- damageEnums
- AttackType: Enumeration
- ANTIHEAVY
- ANTILIGHT
- ANTIMEDIUM
- ANTIMODULE
- ANTIVERYHEAVY
- ANTIVERYLIGHT
- CAPITALSHIP
- COMPOSITE
- CORVETTE
- TITAN
- DamageAffectType: Enumeration
- AFFECTS_ONLY_HULL
- AFFECTS_ONLY_SHIELDS
- AFFECTS_SHIELDS_AND_HULL
- DamageApplyType: Enumeration
- OVERTIME
- BACKLOADED
- DamageType: Enumeration
- PHYSICAL
- ENERGY
- WeaponClassType: Enumeration
- AUTOCANNON
- BEAM
- CAPITALABILITY
- CHAOSBOLT
- DART
- FLAK
- FLASHBEAM
- GAUSS
- ION
- Invalid
- LASERPSI
- LASERTECH
- MISSILE
- PHASECANNON
- PHASEMISSILE
- PLANETBOMBARDMENT
- PLASMA
- POINTDEFENSELASER
- PULSEGUN
- PULSEWAVE
- RAILGUN
- SPIRITBLADE
- WAVE
- SynchronizedTargeting: Boolean
- TRUE
- FALSE
- fireConstraintType: Condition
- WeaponEffects
- weaponType: Condition
- Beam
- burstCount: Decimal
- burstDelay: Decimal
- fireDelay: Decimal
- muzzleEffectName: Particle
- muzzleSoundMinRespawnTime: Decimal
- muzzleSounds
- hitEffectName: Particle
- hitHullEffectSounds
- hitShieldsEffectSounds
- beamEffectSounds
- beamGlowTextureName: Texture
- beamCoreTextureName: Texture
- beamWidth: Decimal
- beamGlowColor: Color
- beamCoreColor: Color
- beamTilingRate: Decimal
- Missile
- burstCount: Decimal
- burstDelay: Decimal
- fireDelay: Decimal
- muzzleEffectName: Particle
- muzzleSoundMinRespawnTime: Decimal
- muzzleSounds
- hitEffectName: Particle
- hitHullEffectSounds
- hitShieldsEffectSounds
- missileTravelEffectName: Particle
- missileStartTurningDistance: Decimal
- missileSlowTurnRate: Decimal
- missileMaxSlowTurnTime: Decimal
- m_weaponIndexForRange: Integer
- TargetCountPerBank:FRONT: Integer
- TargetCountPerBank:BACK: Integer
- TargetCountPerBank:LEFT: Integer
- TargetCountPerBank:RIGHT: Integer
- canOnlyTargetStructures: Boolean
- mass: Decimal
- ShieldMeshName: Mesh
- renderShield: Boolean
- maxAccelerationLinear: Decimal
- maxAccelerationStrafe: Decimal
- maxDecelerationLinear: Decimal
- maxAccelerationAngular: Decimal
- maxDecelerationAngular: Decimal
- maxSpeedLinear: Decimal
- maxRollRate: Decimal
- maxRollAngle: Decimal
- squadTypeEntityDef:0: Entity
- squadAntiMatterCost:0: Decimal
- squadTypeEntityDef:1: Entity
- squadAntiMatterCost:1: Decimal
- squadTypeEntityDef:2: Entity
- squadAntiMatterCost:2: Decimal
- squadTypeEntityDef:3: Entity
- squadAntiMatterCost:3: Decimal
- NumSoundsFor:ONATTACKORDERISSUED: Iteration
- SoundID: Sound
- NumSoundsFor:ONCREATION: Iteration
- SoundID: Sound
- NumSoundsFor:ONGENERALORDERISSUED: Iteration
- SoundID: Sound
- NumSoundsFor:ONSELECTED: Iteration
- SoundID: Sound
- NumSoundsFor:ONSTARTPHASEJUMP: Iteration
- SoundID: Sound
- MeshNameInfoCount: Iteration
- MeshNameInfo
- meshName: Mesh
- MeshNameInfo
- criteriaType: Condition
- None
- Research
- prerequisites
- NumResearchPrerequisites: Iteration
- RequiredFactionNameID: StringInfo
- RequiredCompletedResearchSubjects: Integer
- StarBaseUpgradeLevel
- levelRequirements
- levelRequirementCount: Iteration
- levelRequirement
- levelRequirementCount: Iteration
- upgradePropertyType: Enumeration
- CultureMeshLevel
- TradePortMeshLevel
- WeaponUpgradeLevel
- upgradeLevel: Integer
- meshNameIncreasedEffectName: Particle
- meshNameDecreasedEffectName: Particle
- ExhaustParticleSystemName: Particle
- ExplosionName: Explosion
- CommandPoints
- weaponCooldownDecreasePerc
- weaponDamageIncreasePerc
- HyperspaceChargingSoundID: Sound
- HyperspaceTravelSoundID: Sound
- EngineSoundID: Sound
- formationRank: Integer
- minShadow: Decimal
- maxShadow: Decimal