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Rebellion Syntax
CapitalShip Definition
- CapitalShip
- ability:0: Entity
- ability:1: Entity
- ability:2: Entity
- ability:3: Entity
- ability:4: Entity
- defaultAutoAttackOn: Boolean
- prefersToFocusFire: Boolean
- usesFighterAttack: Boolean
- autoJoinFleetDefault: Boolean
- mainViewIcon: Brush
- basePrice
- credits: Decimal
- metal: Decimal
- crystal: Decimal
- slotCount: Decimal
- BuildTime: Decimal
- MaxHullPoints
- StartValue: Decimal
- ValueIncreasePerLevel: Decimal
- MaxShieldPoints
- StartValue: Decimal
- ValueIncreasePerLevel: Decimal
- HullPointRestoreRate
- StartValue: Decimal
- ValueIncreasePerLevel: Decimal
- ShieldPointRestoreRate
- StartValue: Decimal
- ValueIncreasePerLevel: Decimal
- ArmorPointsFromExperience
- StartValue: Decimal
- ValueIncreasePerLevel: Decimal
- maxMitigation
- StartValue: Decimal
- ValueIncreasePerLevel: Decimal
- MaxAntiMatter
- StartValue: Decimal
- ValueIncreasePerLevel: Decimal
- AntiMatterRestoreRate
- StartValue: Decimal
- ValueIncreasePerLevel: Decimal
- CultureProtectRate
- StartValue: Decimal
- ValueIncreasePerLevel: Decimal
- NameStringID: StringInfo
- DescriptionStringID: StringInfo
- picture: Brush
- Prerequisites
- NumResearchPrerequisites: Iteration
- ResearchPrerequisite
- Subject: Entity
- Level: Integer
- RequiredFactionNameID: StringInfo
- RequiredCompletedResearchSubjects: Integer
- statCountType: Enumeration
- CapitalShipBattleship
- CapitalShipCarrier
- CapitalShipUtility0
- CapitalShipUtility1
- CapitalShipUtility2
- FighterBomber
- FighterCombat
- FighterMineLayer
- FrigateAntiFighter
- FrigateAntiModule
- FrigateCarrier
- FrigateColony
- FrigateConstructor
- FrigateCorvette
- FrigateEnvoy
- FrigateHeavy
- FrigateLight
- FrigateLongRange
- FrigateMineLayer
- FrigateRefineryShip
- FrigateScout
- FrigateSiege
- FrigateSpawnedByAbility
- FrigateStarBaseConstructor
- FrigateTradeShip
- FrigateUtility0
- FrigateUtility1
- Invalid
- ModuleCannon
- ModuleCapitalShipFactory
- ModuleCombatLab
- ModuleCrystalExtractor
- ModuleCultureCenter
- ModuleFrigateFactory
- ModuleHangarDefense
- ModuleJumpBlocker
- ModuleMetalExtractor
- ModuleNonCombatLab
- ModulePointDefense
- ModuleRefinery
- ModuleRepair
- ModuleTradePort
- ModuleUtility
- SquadBomber
- SquadCombat
- SquadMineLayer
- StarBase
- Titan
- numRandomDebrisLarge: Integer
- numRandomDebrisSmall: Integer
- numSpecificDebris: Iteration
- specificDebrisMeshName: Mesh
- armorType: Enumeration
- CapitalShip
- Heavy
- Light
- Medium
- Module
- Pirate
- Titan
- VeryHeavy
- VeryLight
- hudIcon: Brush
- smallHudIcon: Brush
- infoCardIcon: Brush
- minZoomDistanceMult: Decimal
- NumWeapons: Iteration
- Weapon
- damageEnums
- AttackType: Enumeration
- ANTIHEAVY
- ANTILIGHT
- ANTIMEDIUM
- ANTIMODULE
- ANTIVERYHEAVY
- ANTIVERYLIGHT
- CAPITALSHIP
- COMPOSITE
- CORVETTE
- TITAN
- DamageAffectType: Enumeration
- AFFECTS_ONLY_HULL
- AFFECTS_ONLY_SHIELDS
- AFFECTS_SHIELDS_AND_HULL
- WeaponClassType: Enumeration
- AUTOCANNON
- BEAM
- CAPITALABILITY
- CHAOSBOLT
- DART
- FLAK
- FLASHBEAM
- GAUSS
- ION
- Invalid
- LASERPSI
- LASERTECH
- MISSILE
- PHASECANNON
- PHASEMISSILE
- PLANETBOMBARDMENT
- PLASMA
- POINTDEFENSELASER
- PULSEGUN
- PULSEWAVE
- RAILGUN
- SPIRITBLADE
- WAVE
- DamagePerBank:FRONT: Decimal
- DamagePerBank:BACK: Decimal
- DamagePerBank:LEFT: Decimal
- DamagePerBank:RIGHT: Decimal
- Range: Decimal
- PreBuffCooldownTime: Decimal
- CanFireAtFighter: Boolean
- PointStaggerDelay: Decimal
- TravelSpeed: Decimal
- Duration: Decimal
- fireConstraintType: Condition
- Research
- researchPrerequisites
- NumResearchPrerequisites: Iteration
- ResearchPrerequisite
- Subject: Entity
- Level: Integer
- RequiredFactionNameID: StringInfo
- RequiredCompletedResearchSubjects: Integer
- StarBaseUpgradeLevel
- requiredStarBaseWeaponLevel: Integer
- WeaponEffects
- m_weaponIndexForRange: Integer
- TargetCountPerBank:FRONT: Integer
- TargetCountPerBank:BACK: Integer
- TargetCountPerBank:LEFT: Integer
- TargetCountPerBank:RIGHT: Integer
- canOnlyTargetStructures: Boolean
- mass: Decimal
- ShieldMeshName: Mesh
- renderShield: Boolean
- maxAccelerationLinear: Decimal
- maxAccelerationStrafe: Decimal
- maxDecelerationLinear: Decimal
- maxAccelerationAngular: Decimal
- maxDecelerationAngular: Decimal
- maxSpeedLinear: Decimal
- maxRollRate: Decimal
- maxRollAngle: Decimal
- squadTypeEntityDef:0: Entity
- squadAntiMatterCost:0: Decimal
- squadTypeEntityDef:1: Entity
- squadAntiMatterCost:1: Decimal
- squadTypeEntityDef:2: Entity
- squadAntiMatterCost:2: Decimal
- squadTypeEntityDef:3: Entity
- squadAntiMatterCost:3: Decimal
- NumSoundsFor:ONATTACKORDERISSUED: Iteration
- SoundID: Sound
- NumSoundsFor:ONCREATION: Iteration
- SoundID: Sound
- NumSoundsFor:ONGENERALORDERISSUED: Iteration
- SoundID: Sound
- NumSoundsFor:ONSELECTED: Iteration
- SoundID: Sound
- NumSoundsFor:ONSTARTPHASEJUMP: Iteration
- SoundID: Sound
- MeshNameInfoCount: Iteration
- MeshNameInfo
- meshName: Mesh
- criteriaType: Condition
- StarBaseUpgradeLevel
- levelRequirements
- levelRequirementCount: Iteration
- levelRequirement
- upgradePropertyType: Enumeration
- CultureMeshLevel
- TradePortMeshLevel
- WeaponUpgradeLevel
- upgradeLevel: Integer
- meshNameIncreasedEffectName: Particle
- meshNameDecreasedEffectName: Particle
- ExhaustParticleSystemName: Particle
- ExplosionName: Explosion
- CommandPoints
- StartValue: Decimal
- ValueIncreasePerLevel: Decimal
- weaponCooldownDecreasePerc
- StartValue: Decimal
- ValueIncreasePerLevel: Decimal
- weaponDamageIncreasePerc
- StartValue: Decimal
- ValueIncreasePerLevel: Decimal
- HyperspaceChargingSoundID: Sound
- HyperspaceTravelSoundID: Sound
- EngineSoundID: Sound
- formationRank: Integer
- minShadow: Decimal
- maxShadow: Decimal