Create UV Map: Difference between revisions
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[[File:XSI CreateUV.png|right|XSI CreateUV.png]]1) With the mesh selected, under the “Get” section of the Model/Animate/Render/Simulate Toolbar on the leftmost part of the program window, go Property > Texture Projection, and then pick an appropriate Projection Type | [[File:XSI CreateUV.png|right|XSI CreateUV.png]]1) With the mesh selected, under the “Get” section of the Model/Animate/Render/Simulate Toolbar on the leftmost part of the program window, go Property > Texture Projection, and then pick an appropriate Projection Type. | ||
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[[File:XSI TextureEditor.png|left|250px|XSI | [[File:XSI TextureEditor.png|left|250px|XSI Texture Editor|link=http://wiki.sinsofasolarempire.com/images/5/51/XSI_TextureEditor.png]] | ||
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Note: The XZ Projection--aka top-down projection--is usually the best in most cases, but technically since it will be frozen anyway, it doesn’t really matter which one you pick. | |||
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2) Press Alt+7 to access the Texture Editor. | |||
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3) Edit the UVs as you see fit. | 3) Edit the UVs as you see fit. | ||
4) Freeze your model periodically to reduce the lag to your system. | | ||
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4) [[XSI_Freeze|Freeze]] your model periodically to reduce the lag to your system. | |||
[[File:XSI Freeze.png|RTENOTITLE]] | [[File:XSI Freeze.png|RTENOTITLE]] | ||
[[Category:Modeling]] | [[Category:Modeling]] |
Latest revision as of 04:05, 1 October 2016
1) With the mesh selected, under the “Get” section of the Model/Animate/Render/Simulate Toolbar on the leftmost part of the program window, go Property > Texture Projection, and then pick an appropriate Projection Type.
Note: The XZ Projection--aka top-down projection--is usually the best in most cases, but technically since it will be frozen anyway, it doesn’t really matter which one you pick.
2) Press Alt+7 to access the Texture Editor.
3) Edit the UVs as you see fit.
4) Freeze your model periodically to reduce the lag to your system.