Warfare Tree

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The Warfare Tree is the combat research tree for the Vasari.

Regeneration Bay and Hangar Defense were moved to the Fortification Tree in Sins of a Solar Empire: Entrenchment.

Prototypes

Give lines of research into new ship designs, defensive structures, antimatter tampering and phase space manipulation.

Name Lirtestra Weapons Labs Prerequisites Effect (Per level) Cost
(Credits/Metal/Crystal)
Assailant Prototype 1   Unlocks Kanrak Assailant 400/0/25
Regeneration Bay 1   Unlocks Regeneration Bay 400/0/25
Destructor Prototype 1   Unlocks Karrastra Destructor 400/0/25
Sentinel Prototype 2   Unlocks Junsurak Sentinel 600/50/100
Hangar Defense 2   Unlocks Hangar Defense 600/50/100
Phase Jump Disruption 2   Unlocks Phase Jump Inhibitor 600/50/100
Transporter Prototype 3   Unlocks Lasurak Transporter 800/100/175
Interference 4   Unlocks Interference 1000/150/250
Charged Missiles 4 Assailant Prototype, Sentinel Prototype Unlocks Charged Missiles 1000/150/250
Overseer Prototype 4   Unlocks Serevun Overseer 1000/150/250
Enforcer Prototype 5   Unlocks Skarovas Enforcer 1200/200/325
Subverter Prototype 5   Unlocks Stilakus Subverter 1200/200/325
Mobile Phase Detection 5 Overseer Prototype Unlocks Mobile Phase Detection 1200/200/325
Jump Degradation 6 Mobile Phase Detection Unlocks Jump Degradation 1400/250/400
Distortion Field 6 Subverter Prototype Unlocks Distortion Field 1400/250/400
Jump Inhibition Immunity 6   Unlocks Infallible Jump Drive 1400/250/400
Inertial Field 7 Enforcer Prototype Unlocks Inertial Field 1600/300/475
Kostura Prototype 8   Unlocks Kostura Cannon 1800/350/550

Assault

Includes improvements to Vasari pulse weapons, phase missiles, plasma wave technology, and planetary bomardment weapons.

Name Lirtestra Weapons Labs Prerequisites Effect (Per level) Cost
(Credits/Metal/Crystal)
Phase Miniaturization 1   "WeaponIgnoresShieldsAdjustment" +5.0% for "Phasemissile" weapons 400/0/25
500/0/50
Rapid Pulse Cycling 1   "WeaponDamageAdjustment" +5.0% for "Pulsegun" weapons 400/0/25
500/0/50
Enhanced Pulse Emission 2 Rapid Pulse Cycling "WeaponDamageAdjustment" +5.0% for "Pulsegun" weapons 600/50/100
700/75/125
Phase Prediction 3 Phase Miniaturization "WeaponIgnoresShieldsAdjustment" +5.0% for "Phasemissile" weapons 800/100/175
900/125/200
Quick Pulse Streaming 3 Enhanced Pulse Emission "WeaponDamageAdjustment" +5.0% for "Flashbeam" weapons 800/100/175
900/125/200
Basic Wave Cannons 4   "WeaponDamageAdjustment" +5.0% for "Wave" weapons 1000/150/250
1100/175/275
Intense Pulse Beams 4 Quick Pulse Streaming "WeaponDamageAdjustment" +5.0% for "Flashbeam" weapons 1000/150/250
1100/175/275
Wave Amplification 5 Basic Wave Cannons "WeaponDamageAdjustment" +5.0% for "Wave" weapons 1200/200/325
1300/225/350
Superior Missile Phasing 5 Phase Prediction "WeaponIgnoresShieldsAdjustment" +5.0% for "Phasemissile" weapons 1200/200/325
1300/225/350
Pinpoint Bombardment 6 Intense Pulse Beams "BombingRangeAdjustment" +13.3% 1400/250/400
1500/275/425
1600/300/450
NME Warheads 6 Superior Missile Phasing "WeaponDamageAdjustment" +10.0% for "Phasemissile" weapons 1400/250/400
1500/275/425
Superior Wave Cannons 7 Wave Amplification "WeaponDamageAdjustment" +5.0% for "Wave" weapons 1600/300/475
1700/325/500

Support

Provides new insights into ships skeletal reinforcement, automated healing nanites, armor strength, shield improvements and next-generation power system.

Name Lirtestra Weapons Labs Prerequisites Effect (Per level) Cost
(Credits/Metal/Crystal)
Skeletal Reinforcement 1   "HullPointsMaxAdjustment" +6.25%, "HullPointsRegenAdjustment" +2.5% 400/0/25
500/0/50
Self Repairing Systems 2 Skeletal Reinforcement "HullPointsMaxAdjustment" +2.5%, "HullPointsRegenAdjustment" +10.0% 600/50/100
700/75/125
Reintegration 2 Self Repairing Systems Unlocks Reintegration 600/50/100
700/75/125
Bifurcative Shielding 3   "ShieldPointsMaxAdjustment" +5.0%, "ShieldPointsRegenAdjustment" +5.0% 800/100/175
900/125/200
Atomic Engineering 3   "ArmorBaseAdjustment" +1 800/100/175
900/125/200
Improved Reactor Design 3   "AntimatterCapacityAdjustment" +5.0%, "AntimatterRegenAdjustment" +5.0% 800/100/175
900/125/200
Flawless Armor 4 Atomic Engineering "ArmorBaseAdjustment" +1 1000/150/250
1100/175/275
Enhanced Hull Integrity 4 Self Repairing Systems "HullPointsMaxAdjustment" +6.25%, "HullPointsRegenAdjustment" +2.5% 1000/150/250
1100/175/275
Optimized Reactors 5 Improved Reactor Design "AntimatterCapacityAdjustment" +5.0%, "AntimatterRegenAdjustment" +5.0% 1200/200/325
1300/225/350
Multi-Pass Shield Arrays 5 Bifurcative Shielding "ShieldPointsMaxAdjustment" +5.0%, "ShieldPointsRegenAdjustment" +5.0% 1200/200/325
1300/225/350
Atomic Lattice Armor 6 Flawless Armor "ArmorBaseAdjustment" +0.5, "MassReduction" +4.0% 1400/250/400
1500/275/425
Superior Chain Reactions 7 Optimized Reactors "AntimatterCapacityAdjustment" +5.0%, "AntimatterRegenAdjustment" +5.0% 1600/300/475
1700/325/500