Setting-up Mods

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Revision as of 03:57, 1 October 2016 by Myfist0 (talk | contribs)
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Mod Path

Find the <Mod Path> that the game will use.

• Start the game and open the Mods screen. (Options->Mods).

• Click the “Show Mod Path” button.

• A dialog will appear telling you where to place your mods.

Example: Regular EXE

C:\Documents\My Games\Ironclad Games\Sins of a Solar Empire Rebellion\Mods-Rebellion v1.85

Example: Developer EXE

C:\Documents\My Games\Ironclad Games\Sins of a Solar Empire Rebellion\Mods-Rebellion v1.85 Dev

 

Create a new directory here. The name of the directory will be the name of the mod. You must restart the game to see any new mods. You won’t have to restart the engine to change a mod, just to create a new one and have it appear in the list.

 

EnabledMods.txt

Use a text editor to manually add what Sins loads on start-up.

TXT
Version 0
enabledModNameCount 1
enabledModName "My Favorite Mod"

 

The enabledModName will look for the dirctory named in quotes inside the <Mod Path>.

C:\Documents\My Games\Ironclad Games\Sins of a Solar Empire Rebellion\Mods-Rebellion v1.85\My Favorite Mod

 

Stacking Mods

Mods are meant to stack only if they are designed to. 

TXT
Version 0
enabledModNameCount 3
enabledModName "My Favorite Mod addon 2"
enabledModName "My Favorite Mod addon 1"
enabledModName "My Favorite Mod"