Planet Types
Colonizable Gravity Wells (CGWs)Terran PlanetMain article: Terran Planet
Desert PlanetMain article: Desert Planet
Volcanic PlanetMain article: Volcanic Planet
Ice PlanetMain article: Ice Planet
Barren PlanetMain article: Barren Planet
Ferrous PlanetMain article: Ferrous Planet Greenhouse PlanetMain article: Greenhouse Planet
Oceanic PlanetMain article: Oceanic Planet
AsteroidMain article: Asteroid Dwarf PlanetMain article: Dwarf Planet Dead AsteroidMain article: Dead Asteroid Pirate BaseMain article: Pirate Base Ship GraveyardMain article: Ship Graveyard Uncolonizable Gravity Wells (UCGWs)Usually have neutral resource extractors which can be captured by Advent and TEC colony frigates, the Missionary Vessel and Protev Colony Frigate, or Vasari scout frigates, the Jikara Navigator, using Capture Extractor. Their extractors are special: They have a base extraction rate of 0.53 units/second, which effectively gives them an allegiance of 133%, higher than is otherwise ever possible, no matter how far they are from your homeworld. They will reflect any mining research bonuses, once captured. They also have 4 refinery slots versus the 3 for colonizable planets' extractors, and these slots have a refinery extraction rate of 0.08 versus the 0.06 rate for extractors at colonizable grav wells (again with the "fixed allegiance" of 133%). The extra refinery slot and the higher rate cause them to output 0.32 units/second if fully utilized, regardless of distance from homeworld, versus 0.18 units/second for a planet at 100% allegiance - or versus 0.06/second for a planet at 35% allegiance! Space JunkMain article: Space Junk
Gas GiantMain article: Gas Giant
Asteroid BeltMain article: Asteroid Belt
Plasma StormMain article: Plasma Storm
Magnetic CloudMain article: Magnetic Cloud
Antimatter Fountain
Comet
Ice Field
Radiation Storm
Shattered Moon
StarsStarNeutron StarPulsarBlack HolePlanet Type StatsColonizable
Uncolonizable
Forbidden Worlds DLC
Planet BonusesThe likelihood of finding a planet bonus is determined by a percentage likelihood value in the scenario map file. This one value applies to all the planets in the map, unless they are homeworlds or particular planets are assigned specific values (like the Pirate Base). See below for more. As of v. 1.2, the percent value applied to all stock maps is 40% - 4 out of 10 planets should have a bonus. (This is not the same as finding a bonus 40% of the time that you Explore Planet.) The only exceptions are the small Derelict and Gaean Crescent maps and the tutorials; these don't have any bonuses. There are 23 planet bonuses in total:
NotesBonuses, if present, are revealed at particular levels of exploration, from Scouting to the second Explore Planet. For example, you always see whether a planet has a Dense Molten Core (High Gravity) or Porous Core (Low Gravity) just by scouting a system. You always see Expert Agrarian, Ionic Storms, Mega Fauna when you colonize. But you might see Caustic Atmosphere when you scout, or when you colonize (at the latest). Et cetera. As you can see, there are only two bonuses that might be seen at Explore 2 - if you haven't already seen them at Explore 1. These are Kalanite Deposits (for Volcanic and Asteroid planets) and Pharmaceutical Flora (for Terran planets). Both of these bonuses convey 20% extra trade. But consider that Explore Planet 2 costs 550$ 175m 125c, and you only have a small chance of getting what's only a 20% bonus. Conversely, Trade Ports cost 800$ 100m 175c and give a guaranteed 100% increase in trade income. So, you might do an Explore 2 to search for an Artifact - but it's clearly not worth it for bonuses alone. Although most bonuses are a plus, many are arguably marginal. (Remember that Trade increases only matter if you have Trading Ports there!) One stands out, though: Expert Metal/Crystal Miners on a Volcanic/Ice planet. These worlds will have 2-4 metal/crystal asteroids, so it's like getting 1-2 more extractors on that planet. A few other points can be made re: planet bonuses, but remember that these only apply to bonuses. You still have to use Explore to find Artifacts:
|