PlanetSyntax

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Revision as of 16:11, 2 January 2019 by ZombiesRus5 (talk | contribs) (Created page with "Rebellion Syntax =Planet Definition= : Planet :: meshInfoCount: Iteration ::: meshInfo :::: typeNameStringID: StringInfo :::: aster...")
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Rebellion Syntax

Planet Definition

Planet
meshInfoCount: Iteration
meshInfo
typeNameStringID: StringInfo
asteroidTemplate: Any
dustCloudTemplate: Any
meshName: Mesh
cloudColor: Color
nullMeshRadius: Decimal
nullMeshParticleEffect: Particle
hudIcon: Brush
smallHudIcon: Brush
infoCardIcon: Brush
mainViewIcon: Brush
undetectedMainViewIcon: Brush
picture: Brush
shouldPrefer: Boolean
minZoomDistanceMult: Decimal
glowColor: Color
ringColor: Color
cloudLayerTextureName: Texture
planetResourceSetupInfo
asteroidSpawnAngleVariance: Decimal
totalMaxResourceAsteroids: Integer
metalResourceAsteroidSetup
minCount: Integer
maxCount: Integer
extractionRate: Decimal
refineryRate: Decimal
maxRefineryCount: Integer
crystalResourceAsteroidSetup
minCount: Integer
maxCount: Integer
extractionRate: Decimal
refineryRate: Decimal
maxRefineryCount: Integer
neutralMetalResourceAsteroidSetup
minCount: Integer
maxCount: Integer
extractionRate: Decimal
refineryRate: Decimal
maxRefineryCount: Integer
neutralCrystalResourceAsteroidSetup
minCount: Integer
maxCount: Integer
extractionRate: Decimal
refineryRate: Decimal
maxRefineryCount: Integer
isAsteroid: Boolean
healthRegenRate: Decimal
planetUpgradeDef
path:Population
stageCount: Iteration
stage
price
credits: Decimal
metal: Decimal
crystal: Decimal
upgradeTime: Decimal
maxPopulation: Decimal
populationGrowthRate: Decimal
developmentTaxPenalty: Decimal
path:CivilianModules
stageCount: Iteration
stage
price
credits: Decimal
metal: Decimal
crystal: Decimal
upgradeTime: Decimal
maxModuleSlotCount:Civilian: Decimal
maxModuleConstructorCount: Integer
path:TacticalModules
stageCount: Iteration
stage
price
credits: Decimal
metal: Decimal
crystal: Decimal
upgradeTime: Decimal
maxModuleSlotCount:Tactical: Decimal
maxModuleConstructorCount: Integer
path:Home
stageCount: Iteration
stage
price
credits: Decimal
metal: Decimal
crystal: Decimal
upgradeTime: Decimal
isHomePlanet: Boolean
homePlanetTaxRateBonus: Decimal
homePlanetMetalIncomeBonus: Decimal
homePlanetCrystalIncomeBonus: Decimal
path:ArtifactLevel
stageCount: Iteration
stage
price
credits: Decimal
metal: Decimal
crystal: Decimal
upgradeTime: Decimal
path:Infrastructure
stageCount: Iteration
stage
price
credits: Decimal
metal: Decimal
crystal: Decimal
upgradeTime: Decimal
maxHealth: Decimal
path:Social
stageCount: Iteration
stage
price
credits: Decimal
metal: Decimal
crystal: Decimal
upgradeTime: Decimal
maxPopulation: Decimal
populationGrowthRate: Decimal
tradeIncomeModifier: Decimal
shipBuildRateModifier: Decimal
cultureSpreadRateModifier: Decimal
path:Industry
stageCount: Iteration
stage
price
credits: Decimal
metal: Decimal
crystal: Decimal
upgradeTime: Decimal
maxPopulation: Decimal
tradeIncomeModifier: Decimal
shipBuildRateModifier: Decimal
cultureSpreadRateModifier: Decimal
path:Smuggler
stageCount: Iteration
stage
price
credits: Decimal
metal: Decimal
crystal: Decimal
upgradeTime: Decimal
corruptionPercent: Decimal
smugglingPercent: Decimal
ringsChance: Decimal
isColonizable: Boolean
planetTypeForResearch: Enumeration
Asteroid
Barren
Desert
Greenhouse
Ice
Invalid
Iron
Moon
Oceanic
Terran
Uncolonizable
Volcanic
skyboxScalarsCount: Iteration
skyboxScalars
diffuseScalar: Decimal
ambientScalar: Decimal
requiredPlanetBonusesCount: Iteration
bonus: Entity
possibleRandomPlanetBonusesCount: Iteration
bonus: Entity
ambienceSoundID: Sound
renderAsVolcanic: Boolean
planetRuinDef
ruinPlanetType: Entity
attachType: Enumeration
Invalid
Center
Ability
Aura
Above
effectName: Particle
startTime: Decimal
soundID: Sound
creditsOnStrippedToTheCore: Decimal
metalOnStrippedToTheCore: Decimal
crystalOnStrippedToTheCore: Decimal
extraScuttleTimeOnStrip: Decimal
dlcId: Integer
ShieldMeshName: Mesh
renderShield: Boolean
moveAreaRadius: Decimal
hyperspaceExitRadius: Decimal
isWormhole: Boolean
maxStarBaseCountPerPlayer: Integer
maxSpaceMineCountPerPlayer: Integer
minShadow: Decimal
maxShadow: Decimal
ability:0: Entity
ability:1: Entity
ability:2: Entity
ability:3: Entity
ability:4: Entity