Difference between revisions of "Modding Tutorials"

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(Starting on the layout for modding tutorials. I will link here from pinned post)
 
(Removed non-existing page references. Setup page to look prettier and be more organized.)
 
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This section is a work-in-progress.
  
The [http://gamergate.ca/SoaSE/Modding_Tools.html#ForgeTools3 Forge Tools 3] has modding documentation which is a good introduction, but some of the information is outdated and has changed for Entrenchment and Diplomacy. According to the [https://onedrive.live.com/view.aspx?cid=4BB4BC0AAC3684C3&resid=4BB4BC0AAC3684C3!23712&app=WordPdf Sins Mod Set] you will need to copy the ENTIRE folder set from your [http://gamergate.ca/SoaSE/Glossary.html#Dirs_Paths SoaSE install directory] to the created mod folder, then convert the files you wish to modify to text. Those which are not included will not be used by the game.
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== [[Modding Tools|Tools]] ==
  
For the Entrenchment, Diplomacy expansions and Rebellion, you only have to include the files that you want to change and if you want to "remove" an original file you have to remove it from the entity manifest (which is explained in the documentation). Also note that it includes some [http://www.moddb.com/company/soase-m0dders/downloads/reference-files reference files] which are outdated and you will need to [http://steamcommunity.com/sharedfiles/filedetails/?id=227131778 create your own] or download the [http://www.7-zip.org/ 7-z] archives for [http://www.moddb.com/company/soase-m0dders/downloads/reference-files Rebellion] or [http://www.moddb.com/games/sins-of-a-solar-empire-trinity/downloads/trinity-reference-files Trinity] that includes all current versions.
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=== [[Modding Tools#Sins Tools|Sins Developer Tools]] ===
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* Galaxy Forge
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* Particle Forge
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* Reference Files
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* Original Sins Mod Set
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* [[Convert Data|ConvertData]]
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* [[Convert XSI|ConvertXSI]]
  
Each faction can build a max of 9 tactical, 9 logistic, 9 capitals, 9 frigates and 9 cruisers (note that frigates and cruisers are the same, but they are just shown on different places in the U.I.). You can also place tactical modules in a logistics slot and vice-versa. An entity can have a max of 3 different weapons. As far as it is known there isn't any limit on research levels.
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=== [[Modding Tools#3rd Party Open Source|3rd Party Open Source Tools]] ===
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* 7Zip
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* Audacity
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* Bink Video
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* Notepad++
  
The first thing on a new modder's list should be the [http://gamergate.ca/SoaSE/DevEXEs.html Developer.exe's]. Weather you are starting to build a new mod or testing a downloaded mod this tool is very useful for finding errors and game testing. If you are not sure about the errors generated or you want to keep track of them you will want to [http://gamergate.ca/SoaSE/DevEXEs.html#Error_Logging Enable Logging], then you can copy the information to paste into a thread in the [http://forums.sinsofasolarempire.com/forum/443 modding forum].
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=== [[Modding Tools#Modeling Tools|Modeling Tools]] ===
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* Autodesk Softimage
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* Gimp
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* The Compressionator
  
{| border="0" cellpadding="0" cellspacing="0" id="AutoNumber" width="256"
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=== [[Modding Tools#Client and Server|Source Control]] ===
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* TortoiseSVN
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* VisualSVN Server
[[Modding_Tools|Modding_Tools]]
 
  
|-
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== [[Modding Basics]] ==
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* [[Modding Basics#How Mods Work|How Mods Work]]
[[Modding_Basics|Modding_Basics]]
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* [[Modding Basics#Developer EXE|Developer Exe]]
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* [[Modding Basics#Start a New Mod|Starting a New Mod]]
  
|-
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== Graphics Help ==
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* [[Getting Rid of Non-Tris and Non-Quads​​​​​​​|Getting Rid of Non-Tri's and Non-Quads]]
[[Developer_EXE's|Developer_EXE's]]
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* [[Create UV Map|Creating a UV Map]]
 
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* [[Hooking-up the Textures|Hooking-up Textures]]
|-
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* [[Texturing]]
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* [[2nd Set Materials|Second Set Materials]]
[[Hardcode_Limits|Hardcode_Limits]]
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* [[Setting-up Meshpoints]]
 
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* [[Clean-up the Scene|Cleaning-up the Scene]]
|-
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* [[Export the Final Model|Exporting the Final Model]]
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* [[Quad's vs Tri's|Quad's vs. Tri's]]
|-
 
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[[Add_Races|Add_Races]]
 
 
 
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[[Add_Planets|Add_Planets]]
 
 
 
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[[Sound|Sound]]
 
 
 
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[[Particle_Forge_3|Particle_Forge_3]]
 
 
 
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|-
 
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[[UI_-_Research_Button|UI_-_Research_Button]]
 
 
 
|-
 
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[[UI_-_Buttons|UI_-_Buttons]]
 
 
 
|-
 
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[[Spiral_Galaxy|Spiral_Galaxy]]
 
 
 
|-
 
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Maps - Mods
 
 
 
|-
 
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[[Convert_Data|Convert_Data]]
 
 
 
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Glossary
 
 
 
|}
 
 
 
 
 
 
 
{| border="0" cellpadding="0" cellspacing="0" id="AutoNumber" width="256"
 
|-
 
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[[Modeling_Tools|Modeling_Tools]]
 
 
 
|-
 
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[[XSI_Tutorials|XSI_Tutorials]]
 
 
 
|-
 
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[[Non-Tris_and_Non-Quads|Non-Tris_and_Non-Quads]]
 
 
 
|-
 
| width="100%" |
 
[[Create_UV_Map|Create_UV_Map]]
 
 
 
|-
 
| width="100%" |
 
[[Hooking-up_the_Textures|Hooking-up_the_Textures]]
 
 
 
|-
 
| width="100%" |
 
[[Texturing|Texturing]]
 
 
 
|-
 
| width="100%" |
 
[[2nd_Set_Materials|2nd_Set_Materials]]
 
 
 
|-
 
| width="100%" |
 
[[Create_Tangent_Map|Create_Tangent_Map]]
 
 
 
|-
 
| width="100%" |
 
[[Setting-up_Meshpoints|Setting-up_Meshpoints]]
 
 
 
|-
 
| width="100%" |
 
[[Clean-up_the_Scene|Clean-up_the_Scene]]
 
 
 
|-
 
| width="100%" |
 
[[Export_the_Final_Model|Export_the_Final_Model]]
 
 
 
|-
 
| width="100%" |
 
[[Quad's_vs_Tri's|Quad's_vs_Tri's]]
 
 
 
|-
 
| width="100%" |
 
[[Modelling_FAQs|Modelling_FAQs]]
 
 
 
|-
 
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[[Import_Models|Import_Models]]
 
 
 
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XSI Scripts
 
 
 
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[[Convert_XSI|Convert_XSI]]
 
 
 
|}
 
 
 
 
 
 
 
 
 

Latest revision as of 17:28, 12 April 2018