Create UV Map

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XSI CreateUV.png

1) With  the  mesh  selected,  under  the  “Get”  section  of  the Model/Animate/Render/Simulate Toolbar  on  the  leftmost  part  of  the program window, go Property > Texture Projection, and then pick an appropriate Projection Type.


XSI Texture Editor


Note: The XZ Projection--aka top-down projection--is usually the best in most cases, but technically since it will be frozen anyway, it doesn’t really matter which one you pick.



2) Press Alt+7 to access the Texture Editor.



3) Edit the UVs as you see fit.





4) Freeze your model periodically to reduce the lag to your system.