Difference between revisions of "Create UV Map"

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(Created page with " right1) With  the  mesh  selected,  under  the  “Get”  section  of  the Model/Animate/Render/Simula...")
 
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[[File:XSI CreateUV.png|right]]1) With &nbsp;the &nbsp;mesh &nbsp;selected, &nbsp;under &nbsp;the &nbsp;“Get” &nbsp;section &nbsp;of &nbsp;the Model/Animate/Render/Simulate Toolbar &nbsp;on &nbsp;the &nbsp;leftmost &nbsp;part &nbsp;of &nbsp;the program window, go Property > Texture Projection, and then pick an appropriate Projection Type.<br/> Note: &nbsp;The &nbsp;XZ &nbsp;Projection--aka &nbsp;top-down &nbsp;projection--is &nbsp;usually the best in most cases, but technically since it will be frozen &nbsp;anyway, &nbsp;it &nbsp;doesn’t &nbsp;really &nbsp;matter &nbsp;which &nbsp;one &nbsp;you pick.
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[[File:XSI CreateUV.png|right|XSI CreateUV.png]]1) With &nbsp;the &nbsp;mesh &nbsp;selected, &nbsp;under &nbsp;the &nbsp;“Get” &nbsp;section &nbsp;of &nbsp;the Model/Animate/Render/Simulate Toolbar &nbsp;on &nbsp;the &nbsp;leftmost &nbsp;part &nbsp;of &nbsp;the program window, go Property > Texture Projection, and then pick an appropriate Projection Type.<br/> Note: &nbsp;The &nbsp;XZ &nbsp;Projection--aka &nbsp;top-down &nbsp;projection--is &nbsp;usually the best in most cases, but technically since it will be frozen &nbsp;anyway, &nbsp;it &nbsp;doesn’t &nbsp;really &nbsp;matter &nbsp;which &nbsp;one &nbsp;you pick.
  
 
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[[File:XSI TextureEditor.png|left|250px]]2) Press Alt+7 to access the Texture Editor.
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[[File:XSI TextureEditor.png|left|250px|XSI TextureEditor.png]]2) Press Alt+7 to access the Texture Editor.
  
 
3) Edit the UVs as you see fit.
 
3) Edit the UVs as you see fit.
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4) Freeze your model periodically to reduce the lag to your system.
 
4) Freeze your model periodically to reduce the lag to your system.
  
[[File:XSI Freeze.png]]
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[[File:XSI Freeze.png|RTENOTITLE]]
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[[Category:Modeling]]

Revision as of 20:24, 29 September 2016

XSI CreateUV.png

1) With  the  mesh  selected,  under  the  “Get”  section  of  the Model/Animate/Render/Simulate Toolbar  on  the  leftmost  part  of  the program window, go Property > Texture Projection, and then pick an appropriate Projection Type.
Note:  The  XZ  Projection--aka  top-down  projection--is  usually the best in most cases, but technically since it will be frozen  anyway,  it  doesn’t  really  matter  which  one  you pick.

 

XSI TextureEditor.png

2) Press Alt+7 to access the Texture Editor.

3) Edit the UVs as you see fit.

4) Freeze your model periodically to reduce the lag to your system.

RTENOTITLE