Difference between revisions of "BuffSyntax"

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(Created page with "Rebellion Syntax =Buff Definition= ==References== * Rebellion * Buff ** onReapplyDuplicateTypeSyntax|onReapplyDupli...")
 
(References)
Line 1: Line 1:
 
[[RebellionSyntax|Rebellion Syntax]]
 
[[RebellionSyntax|Rebellion Syntax]]
 
=Buff Definition=
 
=Buff Definition=
==References==
+
[[RebellionSyntax|Rebellion Syntax]]
* [[RebellionSyntax|Rebellion]]
+
=Buff Definition=
 +
: Buff
 +
<div class="toccolours mw-collapsible mw-collapsed">
 +
:: [[onReapplyDuplicateTypeSyntax|onReapplyDuplicateType]]: [[EnumerationSyntax|Enumeration]]
 +
<div class="mw-collapsible-content">
 +
::: Invalid
 +
::: PrioritizeNewBuffs
 +
::: PrioritizeOldBuffs
  
* [[BuffSyntax| Buff]]
+
</div></div>
** [[onReapplyDuplicateTypeSyntax|onReapplyDuplicateType]]: [[EnumerationSyntax]]
+
<div class="toccolours mw-collapsible mw-collapsed">
** [[buffStackingLimitTypeSyntax|buffStackingLimitType]]: [
+
:: [[buffStackingLimitTypeSyntax|buffStackingLimitType]]: [[EnumerationSyntax|Enumeration]]
 +
<div class="mw-collapsible-content">
 +
::: PerPlayer
 +
::: ForAllPlayers
 +
 
 +
</div></div>
 +
:: stackingLimit: [[Integer]]
 +
:: allowFirstSpawnerToStack: [[Boolean]]
 +
<div class="toccolours mw-collapsible mw-collapsed">
 +
:: [[buffExclusivityForAITypeSyntax|buffExclusivityForAIType]]: [[EnumerationSyntax|Enumeration]]
 +
<div class="mw-collapsible-content">
 +
::: ExclusivePerPlayer
 +
::: ExclusiveForAllPlayers
 +
::: NotExclusive
 +
 
 +
</div></div>
 +
:: isInterruptable: [[Boolean]]
 +
:: isChannelling: [[Boolean]]
 +
:: numInstantActions: [[IterationSyntax|Iteration]]
 +
::: instantAction
 +
<div class="toccolours mw-collapsible mw-collapsed">
 +
:::: buffInstantActionType: [[ConditionSyntax|Condition]]
 +
<div class="mw-collapsible-content">
 +
<div class="toccolours mw-collapsible mw-collapsed">
 +
;AddPopulationToPlanet
 +
<div class="mw-collapsible-content">
 +
<div class="toccolours mw-collapsible mw-collapsed">
 +
: instantActionTriggerType: [[ConditionSyntax|Condition]]
 +
<div class="mw-collapsible-content">
 +
<div class="toccolours mw-collapsible mw-collapsed">
 +
;AlwaysPerform
 +
<div class="mw-collapsible-content">
 +
 
 +
</div></div>
 +
<div class="toccolours mw-collapsible mw-collapsed">
 +
;OnAbilityUsed
 +
<div class="mw-collapsible-content">
 +
 
 +
</div></div>
 +
<div class="toccolours mw-collapsible mw-collapsed">
 +
;OnBuffFinish
 +
<div class="mw-collapsible-content">
 +
 
 +
</div></div>
 +
<div class="toccolours mw-collapsible mw-collapsed">
 +
;OnChance
 +
<div class="mw-collapsible-content">
 +
: buffApplyChance
 +
:: Level:0: [[Decimal]]
 +
:: Level:1: [[Decimal]]
 +
:: Level:2: [[Decimal]]
 +
:: Level:3: [[Decimal]]
 +
 
 +
</div></div>
 +
<div class="toccolours mw-collapsible mw-collapsed">
 +
;OnColonizeAbilityUsed
 +
<div class="mw-collapsible-content">
 +
 
 +
</div></div>
 +
<div class="toccolours mw-collapsible mw-collapsed">
 +
;OnCondition
 +
<div class="mw-collapsible-content">
 +
<div class="toccolours mw-collapsible mw-collapsed">
 +
: instantActionConditionType: [[ConditionSyntax|Condition]]
 +
<div class="mw-collapsible-content">
 +
<div class="toccolours mw-collapsible mw-collapsed">
 +
;IfFirstSpawnerDoesNotHaveBuff
 +
<div class="mw-collapsible-content">
 +
: conditionBuffType: [[Entity]]
 +
: conditionBuffShortName: [[StringInfo]]
 +
 
 +
</div></div>
 +
<div class="toccolours mw-collapsible mw-collapsed">
 +
;IfFirstSpawnerHasBuff
 +
<div class="mw-collapsible-content">
 +
: conditionBuffType: [[Entity]]
 +
: conditionBuffShortName: [[StringInfo]]
 +
 
 +
</div></div>
 +
<div class="toccolours mw-collapsible mw-collapsed">
 +
;IfOwnerDoesNotHaveBuff
 +
<div class="mw-collapsible-content">
 +
: conditionBuffType: [[Entity]]
 +
: conditionBuffShortName: [[StringInfo]]
 +
 
 +
</div></div>
 +
<div class="toccolours mw-collapsible mw-collapsed">
 +
;IfOwnerDoesNotHaveDestabilizationProtection
 +
<div class="mw-collapsible-content">
 +
 
 +
</div></div>
 +
<div class="toccolours mw-collapsible mw-collapsed">
 +
;IfOwnerHasBuff
 +
<div class="mw-collapsible-content">
 +
: conditionBuffType: [[Entity]]
 +
: conditionBuffShortName: [[StringInfo]]
 +
 
 +
</div></div>
 +
<div class="toccolours mw-collapsible mw-collapsed">
 +
;IfOwnerHasDestabilizationProtection
 +
<div class="mw-collapsible-content">
 +
 
 +
</div></div>
 +
<div class="toccolours mw-collapsible mw-collapsed">
 +
;IfOwnerHasHullLessThanPerc
 +
<div class="mw-collapsible-content">
 +
: hullPerc
 +
:: Level:0: [[Decimal]]
 +
:: Level:1: [[Decimal]]
 +
:: Level:2: [[Decimal]]
 +
:: Level:3: [[Decimal]]
 +
 
 +
</div></div>
 +
<div class="toccolours mw-collapsible mw-collapsed">
 +
;IfOwnerIsAboutToDie
 +
<div class="mw-collapsible-content">
 +
 
 +
</div></div>
 +
<div class="toccolours mw-collapsible mw-collapsed">
 +
;IfOwnerIsFirstPlayerOwnedStarbaseAtOrbitbody
 +
<div class="mw-collapsible-content">
 +
 
 +
</div></div>
 +
<div class="toccolours mw-collapsible mw-collapsed">
 +
;IfOwnerIsNotFirstPlayerOwnedStarbaseAtOrbitbody
 +
<div class="mw-collapsible-content">
 +
 
 +
</div></div>
 +
 
 +
</div></div>
 +
 
 +
</div></div>
 +
<div class="toccolours mw-collapsible mw-collapsed">
 +
;OnDamageTaken
 +
<div class="mw-collapsible-content">
 +
<div class="toccolours mw-collapsible mw-collapsed">
 +
: [[damageTypeSyntax|damageType]]: [[EnumerationSyntax|Enumeration]]
 +
<div class="mw-collapsible-content">
 +
:: PHYSICAL
 +
:: ENERGY
 +
 
 +
</div></div>
 +
 
 +
</div></div>
 +
<div class="toccolours mw-collapsible mw-collapsed">
 +
;OnDelay
 +
<div class="mw-collapsible-content">
 +
: delayTime: [[Decimal]]
 +
 
 +
</div></div>
 +
<div class="toccolours mw-collapsible mw-collapsed">
 +
;OnHyperspaceExit
 +
<div class="mw-collapsible-content">
 +
 
 +
</div></div>
 +
<div class="toccolours mw-collapsible mw-collapsed">
 +
;OnOwnerDeath
 +
<div class="mw-collapsible-content">
 +
 
 +
</div></div>
 +
<div class="toccolours mw-collapsible mw-collapsed">
 +
;OnWeaponFired
 +
<div class="mw-collapsible-content">
 +
: numWeaponClasses: [[IterationSyntax|Iteration]]
 +
<div class="toccolours mw-collapsible mw-collapsed">
 +
:: [[WeaponClassTypeSyntax|weaponClassForWeaponPassive]]: [[EnumerationSyntax|Enumeration]]
 +
<div class="mw-collapsible-content">
 +
::: AUTOCANNON
 +
::: BEAM
 +
::: CAPITALABILITY
 +
::: CHAOSBOLT
 +
::: DART
 +
::: FLAK
 +
::: FLASHBEAM
 +
::: GAUSS
 +
::: ION
 +
::: Invalid
 +
::: LASERPSI
 +
::: LASERTECH
 +
::: MISSILE
 +
::: PHASECANNON
 +
::: PHASEMISSILE
 +
::: PLANETBOMBARDMENT
 +
::: PLASMA
 +
::: POINTDEFENSELASER
 +
::: PULSEGUN
 +
::: PULSEWAVE
 +
::: RAILGUN
 +
::: SPIRITBLADE
 +
::: WAVE
 +
 
 +
</div></div>
 +
: passiveWeaponEffectChance
 +
:: Level:0: [[Decimal]]
 +
:: Level:1: [[Decimal]]
 +
:: Level:2: [[Decimal]]
 +
:: Level:3: [[Decimal]]
 +
 
 +
</div></div>
 +
 
 +
</div></div>
 +
: populationAdded
 +
:: Level:0: [[Decimal]]
 +
:: Level:1: [[Decimal]]
 +
:: Level:2: [[Decimal]]
 +
:: Level:3: [[Decimal]]
 +
 
 +
</div></div>
 +
<div class="toccolours mw-collapsible mw-collapsed">
 +
;ApplyArbitraryTargettedBuffToSelf
 +
<div class="mw-collapsible-content">
 +
<div class="toccolours mw-collapsible mw-collapsed">
 +
: instantActionTriggerType: [[ConditionSyntax|Condition]]
 +
<div class="mw-collapsible-content">
 +
<div class="toccolours mw-collapsible mw-collapsed">
 +
;AlwaysPerform
 +
<div class="mw-collapsible-content">
 +
 
 +
</div></div>
 +
<div class="toccolours mw-collapsible mw-collapsed">
 +
;OnAbilityUsed
 +
<div class="mw-collapsible-content">
 +
 
 +
</div></div>
 +
<div class="toccolours mw-collapsible mw-collapsed">
 +
;OnBuffFinish
 +
<div class="mw-collapsible-content">
 +
 
 +
</div></div>
 +
<div class="toccolours mw-collapsible mw-collapsed">
 +
;OnChance
 +
<div class="mw-collapsible-content">
 +
: buffApplyChance
 +
:: Level:0: [[Decimal]]
 +
:: Level:1: [[Decimal]]
 +
:: Level:2: [[Decimal]]
 +
:: Level:3: [[Decimal]]
 +
 
 +
</div></div>
 +
<div class="toccolours mw-collapsible mw-collapsed">
 +
;OnColonizeAbilityUsed
 +
<div class="mw-collapsible-content">
 +
 
 +
</div></div>
 +
<div class="toccolours mw-collapsible mw-collapsed">
 +
;OnCondition
 +
<div class="mw-collapsible-content">
 +
<div class="toccolours mw-collapsible mw-collapsed">
 +
: instantActionConditionType: [[ConditionSyntax|Condition]]
 +
<div class="mw-collapsible-content">
 +
<div class="toccolours mw-collapsible mw-collapsed">
 +
;IfFirstSpawnerDoesNotHaveBuff
 +
<div class="mw-collapsible-content">
 +
: conditionBuffType: [[Entity]]
 +
: conditionBuffShortName: [[StringInfo]]
 +
 
 +
</div></div>
 +
<div class="toccolours mw-collapsible mw-collapsed">
 +
;IfFirstSpawnerHasBuff
 +
<div class="mw-collapsible-content">
 +
: conditionBuffType: [[Entity]]
 +
: conditionBuffShortName: [[StringInfo]]
 +
 
 +
</div></div>
 +
<div class="toccolours mw-collapsible mw-collapsed">
 +
;IfOwnerDoesNotHaveBuff
 +
<div class="mw-collapsible-content">
 +
: conditionBuffType: [[Entity]]
 +
: conditionBuffShortName: [[StringInfo]]
 +
 
 +
</div></div>
 +
<div class="toccolours mw-collapsible mw-collapsed">
 +
;IfOwnerDoesNotHaveDestabilizationProtection
 +
<div class="mw-collapsible-content">
 +
 
 +
</div></div>
 +
<div class="toccolours mw-collapsible mw-collapsed">
 +
;IfOwnerHasBuff
 +
<div class="mw-collapsible-content">
 +
: conditionBuffType: [[Entity]]
 +
: conditionBuffShortName: [[StringInfo]]
 +
 
 +
</div></div>
 +
<div class="toccolours mw-collapsible mw-collapsed">
 +
;IfOwnerHasDestabilizationProtection
 +
<div class="mw-collapsible-content">
 +
 
 +
</div></div>
 +
<div class="toccolours mw-collapsible mw-collapsed">
 +
;IfOwnerHasHullLessThanPerc
 +
<div class="mw-collapsible-content">
 +
: hullPerc
 +
:: Level:0: [[Decimal]]
 +
:: Level:1: [[Decimal]]
 +
:: Level:2: [[Decimal]]
 +
:: Level:3: [[Decimal]]
 +
 
 +
</div></div>
 +
<div class="toccolours mw-collapsible mw-collapsed">
 +
;IfOwnerIsAboutToDie
 +
<div class="mw-collapsible-content">
 +
 
 +
</div></div>
 +
<div class="toccolours mw-collapsible mw-collapsed">
 +
;IfOwnerIsFirstPlayerOwnedStarbaseAtOrbitbody
 +
<div class="mw-collapsible-content">
 +
 
 +
</div></div>
 +
<div class="toccolours mw-collapsible mw-collapsed">
 +
;IfOwnerIsNotFirstPlayerOwnedStarbaseAtOrbitbody
 +
<div class="mw-collapsible-content">
 +
 
 +
</div></div>
 +
 
 +
</div></div>
 +
 
 +
</div></div>
 +
<div class="toccolours mw-collapsible mw-collapsed">
 +
;OnDamageTaken
 +
<div class="mw-collapsible-content">
 +
<div class="toccolours mw-collapsible mw-collapsed">
 +
: [[damageTypeSyntax|damageType]]: [[EnumerationSyntax|Enumeration]]
 +
<div class="mw-collapsible-content">
 +
:: PHYSICAL
 +
:: ENERGY
 +
 
 +
</div></div>
 +
 
 +
</div></div>
 +
<div class="toccolours mw-collapsible mw-collapsed">
 +
;OnDelay
 +
<div class="mw-collapsible-content">
 +
: delayTime: [[Decimal]]
 +
 
 +
</div></div>
 +
<div class="toccolours mw-collapsible mw-collapsed">
 +
;OnHyperspaceExit
 +
<div class="mw-collapsible-content">
 +
 
 +
</div></div>
 +
<div class="toccolours mw-collapsible mw-collapsed">
 +
;OnOwnerDeath
 +
<div class="mw-collapsible-content">
 +
 
 +
</div></div>
 +
<div class="toccolours mw-collapsible mw-collapsed">
 +
;OnWeaponFired
 +
<div class="mw-collapsible-content">
 +
: numWeaponClasses: [[IterationSyntax|Iteration]]
 +
<div class="toccolours mw-collapsible mw-collapsed">
 +
:: [[WeaponClassTypeSyntax|weaponClassForWeaponPassive]]: [[EnumerationSyntax|Enumeration]]
 +
<div class="mw-collapsible-content">
 +
::: AUTOCANNON
 +
::: BEAM
 +
::: CAPITALABILITY
 +
::: CHAOSBOLT
 +
::: DART
 +
::: FLAK
 +
::: FLASHBEAM
 +
::: GAUSS
 +
::: ION
 +
::: Invalid
 +
::: LASERPSI
 +
::: LASERTECH
 +
::: MISSILE
 +
::: PHASECANNON
 +
::: PHASEMISSILE
 +
::: PLANETBOMBARDMENT
 +
::: PLASMA
 +
::: POINTDEFENSELASER
 +
::: PULSEGUN
 +
::: PULSEWAVE
 +
::: RAILGUN
 +
::: SPIRITBLADE
 +
::: WAVE
 +
 
 +
</div></div>
 +
: passiveWeaponEffectChance
 +
:: Level:0: [[Decimal]]
 +
:: Level:1: [[Decimal]]
 +
:: Level:2: [[Decimal]]
 +
:: Level:3: [[Decimal]]
 +
 
 +
</div></div>
 +
 
 +
</div></div>
 +
: buffType: [[Entity]]
 +
: range
 +
:: Level:0: [[Decimal]]
 +
:: Level:1: [[Decimal]]
 +
:: Level:2: [[Decimal]]
 +
:: Level:3: [[Decimal]]
 +
: effectInfo
 +
:: effectAttachInfo
 +
<div class="toccolours mw-collapsible mw-collapsed">
 +
::: attachType: [[ConditionSyntax|Condition]]
 +
<div class="mw-collapsible-content">
 +
<div class="toccolours mw-collapsible mw-collapsed">
 +
;Ability
 +
<div class="mw-collapsible-content">
 +
: abilityIndex: [[Integer]]
 +
 
 +
</div></div>
 +
<div class="toccolours mw-collapsible mw-collapsed">
 +
;Above
 +
<div class="mw-collapsible-content">
 +
 
 +
</div></div>
 +
<div class="toccolours mw-collapsible mw-collapsed">
 +
;Aura
 +
<div class="mw-collapsible-content">
 +
 
 +
</div></div>
 +
<div class="toccolours mw-collapsible mw-collapsed">
 +
;Center
 +
<div class="mw-collapsible-content">
 +
 
 +
</div></div>
 +
<div class="toccolours mw-collapsible mw-collapsed">
 +
;Invalid
 +
<div class="mw-collapsible-content">
 +
 
 +
</div></div>
 +
 
 +
</div></div>
 +
:: smallEffectName: [[Particle]]
 +
:: mediumEffectName: [[Particle]]
 +
:: largeEffectName: [[Particle]]
 +
:: soundID: [[Sound]]
 +
 
 +
</div></div>
 +
<div class="toccolours mw-collapsible mw-collapsed">
 +
;ApplyBuffToAllFirstSpawnerShipsAndStructures
 +
<div class="mw-collapsible-content">
 +
<div class="toccolours mw-collapsible mw-collapsed">
 +
: instantActionTriggerType: [[ConditionSyntax|Condition]]
 +
<div class="mw-collapsible-content">
 +
<div class="toccolours mw-collapsible mw-collapsed">
 +
;AlwaysPerform
 +
<div class="mw-collapsible-content">
 +
 
 +
</div></div>
 +
<div class="toccolours mw-collapsible mw-collapsed">
 +
;OnAbilityUsed
 +
<div class="mw-collapsible-content">
 +
 
 +
</div></div>
 +
<div class="toccolours mw-collapsible mw-collapsed">
 +
;OnBuffFinish
 +
<div class="mw-collapsible-content">
 +
 
 +
</div></div>
 +
<div class="toccolours mw-collapsible mw-collapsed">
 +
;OnChance
 +
<div class="mw-collapsible-content">
 +
: buffApplyChance
 +
:: Level:0: [[Decimal]]
 +
:: Level:1: [[Decimal]]
 +
:: Level:2: [[Decimal]]
 +
:: Level:3: [[Decimal]]
 +
 
 +
</div></div>
 +
<div class="toccolours mw-collapsible mw-collapsed">
 +
;OnColonizeAbilityUsed
 +
<div class="mw-collapsible-content">
 +
 
 +
</div></div>
 +
<div class="toccolours mw-collapsible mw-collapsed">
 +
;OnCondition
 +
<div class="mw-collapsible-content">
 +
<div class="toccolours mw-collapsible mw-collapsed">
 +
: instantActionConditionType: [[ConditionSyntax|Condition]]
 +
<div class="mw-collapsible-content">
 +
<div class="toccolours mw-collapsible mw-collapsed">
 +
;IfFirstSpawnerDoesNotHaveBuff
 +
<div class="mw-collapsible-content">
 +
: conditionBuffType: [[Entity]]
 +
: conditionBuffShortName: [[StringInfo]]
 +
 
 +
</div></div>
 +
<div class="toccolours mw-collapsible mw-collapsed">
 +
;IfFirstSpawnerHasBuff
 +
<div class="mw-collapsible-content">
 +
: conditionBuffType: [[Entity]]
 +
: conditionBuffShortName: [[StringInfo]]
 +
 
 +
</div></div>
 +
<div class="toccolours mw-collapsible mw-collapsed">
 +
;IfOwnerDoesNotHaveBuff
 +
<div class="mw-collapsible-content">
 +
: conditionBuffType: [[Entity]]
 +
: conditionBuffShortName: [[StringInfo]]
 +
 
 +
</div></div>
 +
<div class="toccolours mw-collapsible mw-collapsed">
 +
;IfOwnerDoesNotHaveDestabilizationProtection
 +
<div class="mw-collapsible-content">
 +
 
 +
</div></div>
 +
<div class="toccolours mw-collapsible mw-collapsed">
 +
;IfOwnerHasBuff
 +
<div class="mw-collapsible-content">
 +
: conditionBuffType: [[Entity]]
 +
: conditionBuffShortName: [[StringInfo]]
 +
 
 +
</div></div>
 +
<div class="toccolours mw-collapsible mw-collapsed">
 +
;IfOwnerHasDestabilizationProtection
 +
<div class="mw-collapsible-content">
 +
 
 +
</div></div>
 +
<div class="toccolours mw-collapsible mw-collapsed">
 +
;IfOwnerHasHullLessThanPerc
 +
<div class="mw-collapsible-content">
 +
: hullPerc
 +
:: Level:0: [[Decimal]]
 +
:: Level:1: [[Decimal]]
 +
:: Level:2: [[Decimal]]
 +
:: Level:3: [[Decimal]]
 +
 
 +
</div></div>
 +
<div class="toccolours mw-collapsible mw-collapsed">
 +
;IfOwnerIsAboutToDie
 +
<div class="mw-collapsible-content">
 +
 
 +
</div></div>
 +
<div class="toccolours mw-collapsible mw-collapsed">
 +
;IfOwnerIsFirstPlayerOwnedStarbaseAtOrbitbody
 +
<div class="mw-collapsible-content">
 +
 
 +
</div></div>
 +
<div class="toccolours mw-collapsible mw-collapsed">
 +
;IfOwnerIsNotFirstPlayerOwnedStarbaseAtOrbitbody
 +
<div class="mw-collapsible-content">
 +
 
 +
</div></div>
 +
 
 +
</div></div>
 +
 
 +
</div></div>
 +
<div class="toccolours mw-collapsible mw-collapsed">
 +
;OnDamageTaken
 +
<div class="mw-collapsible-content">
 +
<div class="toccolours mw-collapsible mw-collapsed">
 +
: [[damageTypeSyntax|damageType]]: [[EnumerationSyntax|Enumeration]]
 +
<div class="mw-collapsible-content">
 +
:: PHYSICAL
 +
:: ENERGY
 +
 
 +
</div></div>
 +
 
 +
</div></div>
 +
<div class="toccolours mw-collapsible mw-collapsed">
 +
;OnDelay
 +
<div class="mw-collapsible-content">
 +
: delayTime: [[Decimal]]
 +
 
 +
</div></div>
 +
<div class="toccolours mw-collapsible mw-collapsed">
 +
;OnHyperspaceExit
 +
<div class="mw-collapsible-content">
 +
 
 +
</div></div>
 +
<div class="toccolours mw-collapsible mw-collapsed">
 +
;OnOwnerDeath
 +
<div class="mw-collapsible-content">
 +
 
 +
</div></div>
 +
<div class="toccolours mw-collapsible mw-collapsed">
 +
;OnWeaponFired
 +
<div class="mw-collapsible-content">
 +
: numWeaponClasses: [[IterationSyntax|Iteration]]
 +
<div class="toccolours mw-collapsible mw-collapsed">
 +
:: [[WeaponClassTypeSyntax|weaponClassForWeaponPassive]]: [[EnumerationSyntax|Enumeration]]
 +
<div class="mw-collapsible-content">
 +
::: AUTOCANNON
 +
::: BEAM
 +
::: CAPITALABILITY
 +
::: CHAOSBOLT
 +
::: DART
 +
::: FLAK
 +
::: FLASHBEAM
 +
::: GAUSS
 +
::: ION
 +
::: Invalid
 +
::: LASERPSI
 +
::: LASERTECH
 +
::: MISSILE
 +
::: PHASECANNON
 +
::: PHASEMISSILE
 +
::: PLANETBOMBARDMENT
 +
::: PLASMA
 +
::: POINTDEFENSELASER
 +
::: PULSEGUN
 +
::: PULSEWAVE
 +
::: RAILGUN
 +
::: SPIRITBLADE
 +
::: WAVE
 +
 
 +
</div></div>
 +
: passiveWeaponEffectChance
 +
:: Level:0: [[Decimal]]
 +
:: Level:1: [[Decimal]]
 +
:: Level:2: [[Decimal]]
 +
:: Level:3: [[Decimal]]
 +
 
 +
</div></div>
 +
 
 +
</div></div>
 +
: buffType: [[Entity]]
 +
: targetFilter
 +
:: numOwnerships: [[IterationSyntax|Iteration]]
 +
<div class="toccolours mw-collapsible mw-collapsed">
 +
::: [[ownershipSyntax|ownership]]: [[EnumerationSyntax|Enumeration]]
 +
<div class="mw-collapsible-content">
 +
:::: Allied
 +
:::: AlliedOrEnemy
 +
:::: Enemy
 +
:::: Friendly
 +
:::: NoOwner
 +
:::: Player
 +
:::: UncontrolledMinorFaction
 +
 
 +
</div></div>
 +
:: numObjects: [[IterationSyntax|Iteration]]
 +
<div class="toccolours mw-collapsible mw-collapsed">
 +
::: [[objectSyntax|object]]: [[EnumerationSyntax|Enumeration]]
 +
<div class="mw-collapsible-content">
 +
:::: CapitalShip
 +
:::: Corvette
 +
:::: EnvoyFrigate
 +
:::: Fighter
 +
:::: Frigate
 +
:::: PlaceHolderPlanetModule
 +
:::: PlaceHolderSpaceMine
 +
:::: Planet
 +
:::: PlanetModule
 +
:::: SpaceMine
 +
:::: Star
 +
:::: StarBase
 +
:::: Titan
 +
 
 +
</div></div>
 +
:: numSpaces: [[IterationSyntax|Iteration]]
 +
<div class="toccolours mw-collapsible mw-collapsed">
 +
::: [[spaceSyntax|space]]: [[EnumerationSyntax|Enumeration]]
 +
<div class="mw-collapsible-content">
 +
:::: Normal
 +
:::: Phase
 +
 
 +
</div></div>
 +
:: numConstraints: [[IterationSyntax|Iteration]]
 +
<div class="toccolours mw-collapsible mw-collapsed">
 +
::: [[constraintSyntax|constraint]]: [[EnumerationSyntax|Enumeration]]
 +
<div class="mw-collapsible-content">
 +
:::: CanBeCaptured
 +
:::: CanBeJumpBlocked
 +
:::: CanHaveFighters
 +
:::: CanHaveShields
 +
:::: CanPhaseDodge
 +
:::: CanSpreadWeaponDamage
 +
:::: DoesNotHaveDestabilizationProtection
 +
:::: HasAbilityWithCooldown
 +
:::: HasAntiMatterPool
 +
:::: HasAntiMatterShortage
 +
:::: HasColonizeAbility
 +
:::: HasDestabilizationProtection
 +
:::: HasEnergyWeapons
 +
:::: HasHullDamage
 +
:::: HasPhaseMissiles
 +
:::: HasPopulation
 +
:::: HasShieldDamage
 +
:::: HasWeapons
 +
:::: Invalid
 +
:::: IsActivelyBeingConstructed
 +
:::: IsBoarded
 +
:::: IsCargoShip
 +
:::: IsColonizable
 +
:::: IsControllable
 +
:::: IsExplored
 +
:::: IsHomeworld
 +
:::: IsInFriendlyGravityWell
 +
:::: IsInNonFriendlyGravityWell
 +
:::: IsMovingToLocalOrbitBody
 +
:::: IsNotStarBaseConstructor
 +
:::: IsPetOfTargetter
 +
:::: IsPsi
 +
:::: IsResourceExtractor
 +
:::: IsRuinable
 +
:::: LinkedCargoShip
 +
:::: LinkedSquad
 +
:::: ModuleUnderConstruction
 +
:::: NotActivelyBeingConstructed
 +
:::: NotFlagship
 +
:::: NotInvulnerable
 +
:::: NotIsBoarded
 +
:::: NotIsExplored
 +
:::: NotIsHomeworld
 +
:::: NotIsIllusionShip
 +
:::: NotIsMinorFactionOwned
 +
:::: NotIsOccupationPlanet
 +
:::: NotIsOutlaw
 +
:::: NotIsTech
 +
:::: NotSelf
 +
:::: WithinCurrentSolarSystem
 +
 
 +
</div></div>
 +
: effectInfo
 +
:: effectAttachInfo
 +
<div class="toccolours mw-collapsible mw-collapsed">
 +
::: attachType: [[ConditionSyntax|Condition]]
 +
<div class="mw-collapsible-content">
 +
<div class="toccolours mw-collapsible mw-collapsed">
 +
;Ability
 +
<div class="mw-collapsible-content">
 +
: abilityIndex: [[Integer]]
 +
 
 +
</div></div>
 +
<div class="toccolours mw-collapsible mw-collapsed">
 +
;Above
 +
<div class="mw-collapsible-content">
 +
 
 +
</div></div>
 +
<div class="toccolours mw-collapsible mw-collapsed">
 +
;Aura
 +
<div class="mw-collapsible-content">
 +
 
 +
</div></div>
 +
<div class="toccolours mw-collapsible mw-collapsed">
 +
;Center
 +
<div class="mw-collapsible-content">
 +
 
 +
</div></div>
 +
<div class="toccolours mw-collapsible mw-collapsed">
 +
;Invalid
 +
<div class="mw-collapsible-content">
 +
 
 +
</div></div>
 +
 
 +
</div></div>
 +
:: smallEffectName: [[Particle]]
 +
:: mediumEffectName: [[Particle]]
 +
:: largeEffectName: [[Particle]]
 +
:: soundID: [[Sound]]
 +
 
 +
</div></div>
 +
<div class="toccolours mw-collapsible mw-collapsed">
 +
;ApplyBuffToFirstSpawnerNoFilterNoRange
 +
<div class="mw-collapsible-content">
 +
<div class="toccolours mw-collapsible mw-collapsed">
 +
: instantActionTriggerType: [[ConditionSyntax|Condition]]
 +
<div class="mw-collapsible-content">
 +
<div class="toccolours mw-collapsible mw-collapsed">
 +
;AlwaysPerform
 +
<div class="mw-collapsible-content">
 +
 
 +
</div></div>
 +
<div class="toccolours mw-collapsible mw-collapsed">
 +
;OnAbilityUsed
 +
<div class="mw-collapsible-content">
 +
 
 +
</div></div>
 +
<div class="toccolours mw-collapsible mw-collapsed">
 +
;OnBuffFinish
 +
<div class="mw-collapsible-content">
 +
 
 +
</div></div>
 +
<div class="toccolours mw-collapsible mw-collapsed">
 +
;OnChance
 +
<div class="mw-collapsible-content">
 +
: buffApplyChance
 +
:: Level:0: [[Decimal]]
 +
:: Level:1: [[Decimal]]
 +
:: Level:2: [[Decimal]]
 +
:: Level:3: [[Decimal]]
 +
 
 +
</div></div>
 +
<div class="toccolours mw-collapsible mw-collapsed">
 +
;OnColonizeAbilityUsed
 +
<div class="mw-collapsible-content">
 +
 
 +
</div></div>
 +
<div class="toccolours mw-collapsible mw-collapsed">
 +
;OnCondition
 +
<div class="mw-collapsible-content">
 +
<div class="toccolours mw-collapsible mw-collapsed">
 +
: instantActionConditionType: [[ConditionSyntax|Condition]]
 +
<div class="mw-collapsible-content">
 +
<div class="toccolours mw-collapsible mw-collapsed">
 +
;IfFirstSpawnerDoesNotHaveBuff
 +
<div class="mw-collapsible-content">
 +
: conditionBuffType: [[Entity]]
 +
: conditionBuffShortName: [[StringInfo]]
 +
 
 +
</div></div>
 +
<div class="toccolours mw-collapsible mw-collapsed">
 +
;IfFirstSpawnerHasBuff
 +
<div class="mw-collapsible-content">
 +
: conditionBuffType: [[Entity]]
 +
: conditionBuffShortName: [[StringInfo]]
 +
 
 +
</div></div>
 +
<div class="toccolours mw-collapsible mw-collapsed">
 +
;IfOwnerDoesNotHaveBuff
 +
<div class="mw-collapsible-content">
 +
: conditionBuffType: [[Entity]]
 +
: conditionBuffShortName: [[StringInfo]]
 +
 
 +
</div></div>
 +
<div class="toccolours mw-collapsible mw-collapsed">
 +
;IfOwnerDoesNotHaveDestabilizationProtection
 +
<div class="mw-collapsible-content">
 +
 
 +
</div></div>
 +
<div class="toccolours mw-collapsible mw-collapsed">
 +
;IfOwnerHasBuff
 +
<div class="mw-collapsible-content">
 +
: conditionBuffType: [[Entity]]
 +
: conditionBuffShortName: [[StringInfo]]
 +
 
 +
</div></div>
 +
<div class="toccolours mw-collapsible mw-collapsed">
 +
;IfOwnerHasDestabilizationProtection
 +
<div class="mw-collapsible-content">
 +
 
 +
</div></div>
 +
<div class="toccolours mw-collapsible mw-collapsed">
 +
;IfOwnerHasHullLessThanPerc
 +
<div class="mw-collapsible-content">
 +
: hullPerc
 +
:: Level:0: [[Decimal]]
 +
:: Level:1: [[Decimal]]
 +
:: Level:2: [[Decimal]]
 +
:: Level:3: [[Decimal]]
 +
 
 +
</div></div>
 +
<div class="toccolours mw-collapsible mw-collapsed">
 +
;IfOwnerIsAboutToDie
 +
<div class="mw-collapsible-content">
 +
 
 +
</div></div>
 +
<div class="toccolours mw-collapsible mw-collapsed">
 +
;IfOwnerIsFirstPlayerOwnedStarbaseAtOrbitbody
 +
<div class="mw-collapsible-content">
 +
 
 +
</div></div>
 +
<div class="toccolours mw-collapsible mw-collapsed">
 +
;IfOwnerIsNotFirstPlayerOwnedStarbaseAtOrbitbody
 +
<div class="mw-collapsible-content">
 +
 
 +
</div></div>
 +
 
 +
</div></div>
 +
 
 +
</div></div>
 +
<div class="toccolours mw-collapsible mw-collapsed">
 +
;OnDamageTaken
 +
<div class="mw-collapsible-content">
 +
<div class="toccolours mw-collapsible mw-collapsed">
 +
: [[damageTypeSyntax|damageType]]: [[EnumerationSyntax|Enumeration]]
 +
<div class="mw-collapsible-content">
 +
:: PHYSICAL
 +
:: ENERGY
 +
 
 +
</div></div>
 +
 
 +
</div></div>
 +
<div class="toccolours mw-collapsible mw-collapsed">
 +
;OnDelay
 +
<div class="mw-collapsible-content">
 +
: delayTime: [[Decimal]]
 +
 
 +
</div></div>
 +
<div class="toccolours mw-collapsible mw-collapsed">
 +
;OnHyperspaceExit
 +
<div class="mw-collapsible-content">
 +
 
 +
</div></div>
 +
<div class="toccolours mw-collapsible mw-collapsed">
 +
;OnOwnerDeath
 +
<div class="mw-collapsible-content">
 +
 
 +
</div></div>
 +
<div class="toccolours mw-collapsible mw-collapsed">
 +
;OnWeaponFired
 +
<div class="mw-collapsible-content">
 +
: numWeaponClasses: [[IterationSyntax|Iteration]]
 +
<div class="toccolours mw-collapsible mw-collapsed">
 +
:: [[WeaponClassTypeSyntax|weaponClassForWeaponPassive]]: [[EnumerationSyntax|Enumeration]]
 +
<div class="mw-collapsible-content">
 +
::: AUTOCANNON
 +
::: BEAM
 +
::: CAPITALABILITY
 +
::: CHAOSBOLT
 +
::: DART
 +
::: FLAK
 +
::: FLASHBEAM
 +
::: GAUSS
 +
::: ION
 +
::: Invalid
 +
::: LASERPSI
 +
::: LASERTECH
 +
::: MISSILE
 +
::: PHASECANNON
 +
::: PHASEMISSILE
 +
::: PLANETBOMBARDMENT
 +
::: PLASMA
 +
::: POINTDEFENSELASER
 +
::: PULSEGUN
 +
::: PULSEWAVE
 +
::: RAILGUN
 +
::: SPIRITBLADE
 +
::: WAVE
 +
 
 +
</div></div>
 +
: passiveWeaponEffectChance
 +
:: Level:0: [[Decimal]]
 +
:: Level:1: [[Decimal]]
 +
:: Level:2: [[Decimal]]
 +
:: Level:3: [[Decimal]]
 +
 
 +
</div></div>
 +
 
 +
</div></div>
 +
: buffType: [[Entity]]
 +
 
 +
</div></div>
 +
<div class="toccolours mw-collapsible mw-collapsed">
 +
;ApplyBuffToIncomingHyperspacers
 +
<div class="mw-collapsible-content">
 +
<div class="toccolours mw-collapsible mw-collapsed">
 +
: instantActionTriggerType: [[ConditionSyntax|Condition]]
 +
<div class="mw-collapsible-content">
 +
<div class="toccolours mw-collapsible mw-collapsed">
 +
;AlwaysPerform
 +
<div class="mw-collapsible-content">
 +
 
 +
</div></div>
 +
<div class="toccolours mw-collapsible mw-collapsed">
 +
;OnAbilityUsed
 +
<div class="mw-collapsible-content">
 +
 
 +
</div></div>
 +
<div class="toccolours mw-collapsible mw-collapsed">
 +
;OnBuffFinish
 +
<div class="mw-collapsible-content">
 +
 
 +
</div></div>
 +
<div class="toccolours mw-collapsible mw-collapsed">
 +
;OnChance
 +
<div class="mw-collapsible-content">
 +
: buffApplyChance
 +
:: Level:0: [[Decimal]]
 +
:: Level:1: [[Decimal]]
 +
:: Level:2: [[Decimal]]
 +
:: Level:3: [[Decimal]]
 +
 
 +
</div></div>
 +
<div class="toccolours mw-collapsible mw-collapsed">
 +
;OnColonizeAbilityUsed
 +
<div class="mw-collapsible-content">
 +
 
 +
</div></div>
 +
<div class="toccolours mw-collapsible mw-collapsed">
 +
;OnCondition
 +
<div class="mw-collapsible-content">
 +
<div class="toccolours mw-collapsible mw-collapsed">
 +
: instantActionConditionType: [[ConditionSyntax|Condition]]
 +
<div class="mw-collapsible-content">
 +
<div class="toccolours mw-collapsible mw-collapsed">
 +
;IfFirstSpawnerDoesNotHaveBuff
 +
<div class="mw-collapsible-content">
 +
: conditionBuffType: [[Entity]]
 +
: conditionBuffShortName: [[StringInfo]]
 +
 
 +
</div></div>
 +
<div class="toccolours mw-collapsible mw-collapsed">
 +
;IfFirstSpawnerHasBuff
 +
<div class="mw-collapsible-content">
 +
: conditionBuffType: [[Entity]]
 +
: conditionBuffShortName: [[StringInfo]]
 +
 
 +
</div></div>
 +
<div class="toccolours mw-collapsible mw-collapsed">
 +
;IfOwnerDoesNotHaveBuff
 +
<div class="mw-collapsible-content">
 +
: conditionBuffType: [[Entity]]
 +
: conditionBuffShortName: [[StringInfo]]
 +
 
 +
</div></div>
 +
<div class="toccolours mw-collapsible mw-collapsed">
 +
;IfOwnerDoesNotHaveDestabilizationProtection
 +
<div class="mw-collapsible-content">
 +
 
 +
</div></div>
 +
<div class="toccolours mw-collapsible mw-collapsed">
 +
;IfOwnerHasBuff
 +
<div class="mw-collapsible-content">
 +
: conditionBuffType: [[Entity]]
 +
: conditionBuffShortName: [[StringInfo]]
 +
 
 +
</div></div>
 +
<div class="toccolours mw-collapsible mw-collapsed">
 +
;IfOwnerHasDestabilizationProtection
 +
<div class="mw-collapsible-content">
 +
 
 +
</div></div>
 +
<div class="toccolours mw-collapsible mw-collapsed">
 +
;IfOwnerHasHullLessThanPerc
 +
<div class="mw-collapsible-content">
 +
: hullPerc
 +
:: Level:0: [[Decimal]]
 +
:: Level:1: [[Decimal]]
 +
:: Level:2: [[Decimal]]
 +
:: Level:3: [[Decimal]]
 +
 
 +
</div></div>
 +
<div class="toccolours mw-collapsible mw-collapsed">
 +
;IfOwnerIsAboutToDie
 +
<div class="mw-collapsible-content">
 +
 
 +
</div></div>
 +
<div class="toccolours mw-collapsible mw-collapsed">
 +
;IfOwnerIsFirstPlayerOwnedStarbaseAtOrbitbody
 +
<div class="mw-collapsible-content">
 +
 
 +
</div></div>
 +
<div class="toccolours mw-collapsible mw-collapsed">
 +
;IfOwnerIsNotFirstPlayerOwnedStarbaseAtOrbitbody
 +
<div class="mw-collapsible-content">
 +
 
 +
</div></div>
 +
 
 +
</div></div>
 +
 
 +
</div></div>
 +
<div class="toccolours mw-collapsible mw-collapsed">
 +
;OnDamageTaken
 +
<div class="mw-collapsible-content">
 +
<div class="toccolours mw-collapsible mw-collapsed">
 +
: [[damageTypeSyntax|damageType]]: [[EnumerationSyntax|Enumeration]]
 +
<div class="mw-collapsible-content">
 +
:: PHYSICAL
 +
:: ENERGY
 +
 
 +
</div></div>
 +
 
 +
</div></div>
 +
<div class="toccolours mw-collapsible mw-collapsed">
 +
;OnDelay
 +
<div class="mw-collapsible-content">
 +
: delayTime: [[Decimal]]
 +
 
 +
</div></div>
 +
<div class="toccolours mw-collapsible mw-collapsed">
 +
;OnHyperspaceExit
 +
<div class="mw-collapsible-content">
 +
 
 +
</div></div>
 +
<div class="toccolours mw-collapsible mw-collapsed">
 +
;OnOwnerDeath
 +
<div class="mw-collapsible-content">
 +
 
 +
</div></div>
 +
<div class="toccolours mw-collapsible mw-collapsed">
 +
;OnWeaponFired
 +
<div class="mw-collapsible-content">
 +
: numWeaponClasses: [[IterationSyntax|Iteration]]
 +
<div class="toccolours mw-collapsible mw-collapsed">
 +
:: [[WeaponClassTypeSyntax|weaponClassForWeaponPassive]]: [[EnumerationSyntax|Enumeration]]
 +
<div class="mw-collapsible-content">
 +
::: AUTOCANNON
 +
::: BEAM
 +
::: CAPITALABILITY
 +
::: CHAOSBOLT
 +
::: DART
 +
::: FLAK
 +
::: FLASHBEAM
 +
::: GAUSS
 +
::: ION
 +
::: Invalid
 +
::: LASERPSI
 +
::: LASERTECH
 +
::: MISSILE
 +
::: PHASECANNON
 +
::: PHASEMISSILE
 +
::: PLANETBOMBARDMENT
 +
::: PLASMA
 +
::: POINTDEFENSELASER
 +
::: PULSEGUN
 +
::: PULSEWAVE
 +
::: RAILGUN
 +
::: SPIRITBLADE
 +
::: WAVE
 +
 
 +
</div></div>
 +
: passiveWeaponEffectChance
 +
:: Level:0: [[Decimal]]
 +
:: Level:1: [[Decimal]]
 +
:: Level:2: [[Decimal]]
 +
:: Level:3: [[Decimal]]
 +
 
 +
</div></div>
 +
 
 +
</div></div>
 +
: buffType: [[Entity]]
 +
: targetFilter
 +
:: numOwnerships: [[IterationSyntax|Iteration]]
 +
<div class="toccolours mw-collapsible mw-collapsed">
 +
::: [[ownershipSyntax|ownership]]: [[EnumerationSyntax|Enumeration]]
 +
<div class="mw-collapsible-content">
 +
:::: Allied
 +
:::: AlliedOrEnemy
 +
:::: Enemy
 +
:::: Friendly
 +
:::: NoOwner
 +
:::: Player
 +
:::: UncontrolledMinorFaction
 +
 
 +
</div></div>
 +
:: numObjects: [[IterationSyntax|Iteration]]
 +
<div class="toccolours mw-collapsible mw-collapsed">
 +
::: [[objectSyntax|object]]: [[EnumerationSyntax|Enumeration]]
 +
<div class="mw-collapsible-content">
 +
:::: CapitalShip
 +
:::: Corvette
 +
:::: EnvoyFrigate
 +
:::: Fighter
 +
:::: Frigate
 +
:::: PlaceHolderPlanetModule
 +
:::: PlaceHolderSpaceMine
 +
:::: Planet
 +
:::: PlanetModule
 +
:::: SpaceMine
 +
:::: Star
 +
:::: StarBase
 +
:::: Titan
 +
 
 +
</div></div>
 +
:: numSpaces: [[IterationSyntax|Iteration]]
 +
<div class="toccolours mw-collapsible mw-collapsed">
 +
::: [[spaceSyntax|space]]: [[EnumerationSyntax|Enumeration]]
 +
<div class="mw-collapsible-content">
 +
:::: Normal
 +
:::: Phase
 +
 
 +
</div></div>
 +
:: numConstraints: [[IterationSyntax|Iteration]]
 +
<div class="toccolours mw-collapsible mw-collapsed">
 +
::: [[constraintSyntax|constraint]]: [[EnumerationSyntax|Enumeration]]
 +
<div class="mw-collapsible-content">
 +
:::: CanBeCaptured
 +
:::: CanBeJumpBlocked
 +
:::: CanHaveFighters
 +
:::: CanHaveShields
 +
:::: CanPhaseDodge
 +
:::: CanSpreadWeaponDamage
 +
:::: DoesNotHaveDestabilizationProtection
 +
:::: HasAbilityWithCooldown
 +
:::: HasAntiMatterPool
 +
:::: HasAntiMatterShortage
 +
:::: HasColonizeAbility
 +
:::: HasDestabilizationProtection
 +
:::: HasEnergyWeapons
 +
:::: HasHullDamage
 +
:::: HasPhaseMissiles
 +
:::: HasPopulation
 +
:::: HasShieldDamage
 +
:::: HasWeapons
 +
:::: Invalid
 +
:::: IsActivelyBeingConstructed
 +
:::: IsBoarded
 +
:::: IsCargoShip
 +
:::: IsColonizable
 +
:::: IsControllable
 +
:::: IsExplored
 +
:::: IsHomeworld
 +
:::: IsInFriendlyGravityWell
 +
:::: IsInNonFriendlyGravityWell
 +
:::: IsMovingToLocalOrbitBody
 +
:::: IsNotStarBaseConstructor
 +
:::: IsPetOfTargetter
 +
:::: IsPsi
 +
:::: IsResourceExtractor
 +
:::: IsRuinable
 +
:::: LinkedCargoShip
 +
:::: LinkedSquad
 +
:::: ModuleUnderConstruction
 +
:::: NotActivelyBeingConstructed
 +
:::: NotFlagship
 +
:::: NotInvulnerable
 +
:::: NotIsBoarded
 +
:::: NotIsExplored
 +
:::: NotIsHomeworld
 +
:::: NotIsIllusionShip
 +
:::: NotIsMinorFactionOwned
 +
:::: NotIsOccupationPlanet
 +
:::: NotIsOutlaw
 +
:::: NotIsTech
 +
:::: NotSelf
 +
:::: WithinCurrentSolarSystem
 +
 
 +
</div></div>
 +
: effectInfo
 +
:: effectAttachInfo
 +
<div class="toccolours mw-collapsible mw-collapsed">
 +
::: attachType: [[ConditionSyntax|Condition]]
 +
<div class="mw-collapsible-content">
 +
<div class="toccolours mw-collapsible mw-collapsed">
 +
;Ability
 +
<div class="mw-collapsible-content">
 +
: abilityIndex: [[Integer]]
 +
 
 +
</div></div>
 +
<div class="toccolours mw-collapsible mw-collapsed">
 +
;Above
 +
<div class="mw-collapsible-content">
 +
 
 +
</div></div>
 +
<div class="toccolours mw-collapsible mw-collapsed">
 +
;Aura
 +
<div class="mw-collapsible-content">
 +
 
 +
</div></div>
 +
<div class="toccolours mw-collapsible mw-collapsed">
 +
;Center
 +
<div class="mw-collapsible-content">
 +
 
 +
</div></div>
 +
<div class="toccolours mw-collapsible mw-collapsed">
 +
;Invalid
 +
<div class="mw-collapsible-content">
 +
 
 +
</div></div>
 +
 
 +
</div></div>
 +
:: smallEffectName: [[Particle]]
 +
:: mediumEffectName: [[Particle]]
 +
:: largeEffectName: [[Particle]]
 +
:: soundID: [[Sound]]
 +
 
 +
</div></div>
 +
<div class="toccolours mw-collapsible mw-collapsed">
 +
;ApplyBuffToLastSpawnerNoFilterNoRange
 +
<div class="mw-collapsible-content">
 +
<div class="toccolours mw-collapsible mw-collapsed">
 +
: instantActionTriggerType: [[ConditionSyntax|Condition]]
 +
<div class="mw-collapsible-content">
 +
<div class="toccolours mw-collapsible mw-collapsed">
 +
;AlwaysPerform
 +
<div class="mw-collapsible-content">
 +
 
 +
</div></div>
 +
<div class="toccolours mw-collapsible mw-collapsed">
 +
;OnAbilityUsed
 +
<div class="mw-collapsible-content">
 +
 
 +
</div></div>
 +
<div class="toccolours mw-collapsible mw-collapsed">
 +
;OnBuffFinish
 +
<div class="mw-collapsible-content">
 +
 
 +
</div></div>
 +
<div class="toccolours mw-collapsible mw-collapsed">
 +
;OnChance
 +
<div class="mw-collapsible-content">
 +
: buffApplyChance
 +
:: Level:0: [[Decimal]]
 +
:: Level:1: [[Decimal]]
 +
:: Level:2: [[Decimal]]
 +
:: Level:3: [[Decimal]]
 +
 
 +
</div></div>
 +
<div class="toccolours mw-collapsible mw-collapsed">
 +
;OnColonizeAbilityUsed
 +
<div class="mw-collapsible-content">
 +
 
 +
</div></div>
 +
<div class="toccolours mw-collapsible mw-collapsed">
 +
;OnCondition
 +
<div class="mw-collapsible-content">
 +
<div class="toccolours mw-collapsible mw-collapsed">
 +
: instantActionConditionType: [[ConditionSyntax|Condition]]
 +
<div class="mw-collapsible-content">
 +
<div class="toccolours mw-collapsible mw-collapsed">
 +
;IfFirstSpawnerDoesNotHaveBuff
 +
<div class="mw-collapsible-content">
 +
: conditionBuffType: [[Entity]]
 +
: conditionBuffShortName: [[StringInfo]]
 +
 
 +
</div></div>
 +
<div class="toccolours mw-collapsible mw-collapsed">
 +
;IfFirstSpawnerHasBuff
 +
<div class="mw-collapsible-content">
 +
: conditionBuffType: [[Entity]]
 +
: conditionBuffShortName: [[StringInfo]]
 +
 
 +
</div></div>
 +
<div class="toccolours mw-collapsible mw-collapsed">
 +
;IfOwnerDoesNotHaveBuff
 +
<div class="mw-collapsible-content">
 +
: conditionBuffType: [[Entity]]
 +
: conditionBuffShortName: [[StringInfo]]
 +
 
 +
</div></div>
 +
<div class="toccolours mw-collapsible mw-collapsed">
 +
;IfOwnerDoesNotHaveDestabilizationProtection
 +
<div class="mw-collapsible-content">
 +
 
 +
</div></div>
 +
<div class="toccolours mw-collapsible mw-collapsed">
 +
;IfOwnerHasBuff
 +
<div class="mw-collapsible-content">
 +
: conditionBuffType: [[Entity]]
 +
: conditionBuffShortName: [[StringInfo]]
 +
 
 +
</div></div>
 +
<div class="toccolours mw-collapsible mw-collapsed">
 +
;IfOwnerHasDestabilizationProtection
 +
<div class="mw-collapsible-content">
 +
 
 +
</div></div>
 +
<div class="toccolours mw-collapsible mw-collapsed">
 +
;IfOwnerHasHullLessThanPerc
 +
<div class="mw-collapsible-content">
 +
: hullPerc
 +
:: Level:0: [[Decimal]]
 +
:: Level:1: [[Decimal]]
 +
:: Level:2: [[Decimal]]
 +
:: Level:3: [[Decimal]]
 +
 
 +
</div></div>
 +
<div class="toccolours mw-collapsible mw-collapsed">
 +
;IfOwnerIsAboutToDie
 +
<div class="mw-collapsible-content">
 +
 
 +
</div></div>
 +
<div class="toccolours mw-collapsible mw-collapsed">
 +
;IfOwnerIsFirstPlayerOwnedStarbaseAtOrbitbody
 +
<div class="mw-collapsible-content">
 +
 
 +
</div></div>
 +
<div class="toccolours mw-collapsible mw-collapsed">
 +
;IfOwnerIsNotFirstPlayerOwnedStarbaseAtOrbitbody
 +
<div class="mw-collapsible-content">
 +
 
 +
</div></div>
 +
 
 +
</div></div>
 +
 
 +
</div></div>
 +
<div class="toccolours mw-collapsible mw-collapsed">
 +
;OnDamageTaken
 +
<div class="mw-collapsible-content">
 +
<div class="toccolours mw-collapsible mw-collapsed">
 +
: [[damageTypeSyntax|damageType]]: [[EnumerationSyntax|Enumeration]]
 +
<div class="mw-collapsible-content">
 +
:: PHYSICAL
 +
:: ENERGY
 +
 
 +
</div></div>
 +
 
 +
</div></div>
 +
<div class="toccolours mw-collapsible mw-collapsed">
 +
;OnDelay
 +
<div class="mw-collapsible-content">
 +
: delayTime: [[Decimal]]
 +
 
 +
</div></div>
 +
<div class="toccolours mw-collapsible mw-collapsed">
 +
;OnHyperspaceExit
 +
<div class="mw-collapsible-content">
 +
 
 +
</div></div>
 +
<div class="toccolours mw-collapsible mw-collapsed">
 +
;OnOwnerDeath
 +
<div class="mw-collapsible-content">
 +
 
 +
</div></div>
 +
<div class="toccolours mw-collapsible mw-collapsed">
 +
;OnWeaponFired
 +
<div class="mw-collapsible-content">
 +
: numWeaponClasses: [[IterationSyntax|Iteration]]
 +
<div class="toccolours mw-collapsible mw-collapsed">
 +
:: [[WeaponClassTypeSyntax|weaponClassForWeaponPassive]]: [[EnumerationSyntax|Enumeration]]
 +
<div class="mw-collapsible-content">
 +
::: AUTOCANNON
 +
::: BEAM
 +
::: CAPITALABILITY
 +
::: CHAOSBOLT
 +
::: DART
 +
::: FLAK
 +
::: FLASHBEAM
 +
::: GAUSS
 +
::: ION
 +
::: Invalid
 +
::: LASERPSI
 +
::: LASERTECH
 +
::: MISSILE
 +
::: PHASECANNON
 +
::: PHASEMISSILE
 +
::: PLANETBOMBARDMENT
 +
::: PLASMA
 +
::: POINTDEFENSELASER
 +
::: PULSEGUN
 +
::: PULSEWAVE
 +
::: RAILGUN
 +
::: SPIRITBLADE
 +
::: WAVE
 +
 
 +
</div></div>
 +
: passiveWeaponEffectChance
 +
:: Level:0: [[Decimal]]
 +
:: Level:1: [[Decimal]]
 +
:: Level:2: [[Decimal]]
 +
:: Level:3: [[Decimal]]
 +
 
 +
</div></div>
 +
 
 +
</div></div>
 +
: buffType: [[Entity]]
 +
 
 +
</div></div>
 +
<div class="toccolours mw-collapsible mw-collapsed">
 +
;ApplyBuffToLastSpawnerWithTravelNoFilterNoRange
 +
<div class="mw-collapsible-content">
 +
<div class="toccolours mw-collapsible mw-collapsed">
 +
: instantActionTriggerType: [[ConditionSyntax|Condition]]
 +
<div class="mw-collapsible-content">
 +
<div class="toccolours mw-collapsible mw-collapsed">
 +
;AlwaysPerform
 +
<div class="mw-collapsible-content">
 +
 
 +
</div></div>
 +
<div class="toccolours mw-collapsible mw-collapsed">
 +
;OnAbilityUsed
 +
<div class="mw-collapsible-content">
 +
 
 +
</div></div>
 +
<div class="toccolours mw-collapsible mw-collapsed">
 +
;OnBuffFinish
 +
<div class="mw-collapsible-content">
 +
 
 +
</div></div>
 +
<div class="toccolours mw-collapsible mw-collapsed">
 +
;OnChance
 +
<div class="mw-collapsible-content">
 +
: buffApplyChance
 +
:: Level:0: [[Decimal]]
 +
:: Level:1: [[Decimal]]
 +
:: Level:2: [[Decimal]]
 +
:: Level:3: [[Decimal]]
 +
 
 +
</div></div>
 +
<div class="toccolours mw-collapsible mw-collapsed">
 +
;OnColonizeAbilityUsed
 +
<div class="mw-collapsible-content">
 +
 
 +
</div></div>
 +
<div class="toccolours mw-collapsible mw-collapsed">
 +
;OnCondition
 +
<div class="mw-collapsible-content">
 +
<div class="toccolours mw-collapsible mw-collapsed">
 +
: instantActionConditionType: [[ConditionSyntax|Condition]]
 +
<div class="mw-collapsible-content">
 +
<div class="toccolours mw-collapsible mw-collapsed">
 +
;IfFirstSpawnerDoesNotHaveBuff
 +
<div class="mw-collapsible-content">
 +
: conditionBuffType: [[Entity]]
 +
: conditionBuffShortName: [[StringInfo]]
 +
 
 +
</div></div>
 +
<div class="toccolours mw-collapsible mw-collapsed">
 +
;IfFirstSpawnerHasBuff
 +
<div class="mw-collapsible-content">
 +
: conditionBuffType: [[Entity]]
 +
: conditionBuffShortName: [[StringInfo]]
 +
 
 +
</div></div>
 +
<div class="toccolours mw-collapsible mw-collapsed">
 +
;IfOwnerDoesNotHaveBuff
 +
<div class="mw-collapsible-content">
 +
: conditionBuffType: [[Entity]]
 +
: conditionBuffShortName: [[StringInfo]]
 +
 
 +
</div></div>
 +
<div class="toccolours mw-collapsible mw-collapsed">
 +
;IfOwnerDoesNotHaveDestabilizationProtection
 +
<div class="mw-collapsible-content">
 +
 
 +
</div></div>
 +
<div class="toccolours mw-collapsible mw-collapsed">
 +
;IfOwnerHasBuff
 +
<div class="mw-collapsible-content">
 +
: conditionBuffType: [[Entity]]
 +
: conditionBuffShortName: [[StringInfo]]
 +
 
 +
</div></div>
 +
<div class="toccolours mw-collapsible mw-collapsed">
 +
;IfOwnerHasDestabilizationProtection
 +
<div class="mw-collapsible-content">
 +
 
 +
</div></div>
 +
<div class="toccolours mw-collapsible mw-collapsed">
 +
;IfOwnerHasHullLessThanPerc
 +
<div class="mw-collapsible-content">
 +
: hullPerc
 +
:: Level:0: [[Decimal]]
 +
:: Level:1: [[Decimal]]
 +
:: Level:2: [[Decimal]]
 +
:: Level:3: [[Decimal]]
 +
 
 +
</div></div>
 +
<div class="toccolours mw-collapsible mw-collapsed">
 +
;IfOwnerIsAboutToDie
 +
<div class="mw-collapsible-content">
 +
 
 +
</div></div>
 +
<div class="toccolours mw-collapsible mw-collapsed">
 +
;IfOwnerIsFirstPlayerOwnedStarbaseAtOrbitbody
 +
<div class="mw-collapsible-content">
 +
 
 +
</div></div>
 +
<div class="toccolours mw-collapsible mw-collapsed">
 +
;IfOwnerIsNotFirstPlayerOwnedStarbaseAtOrbitbody
 +
<div class="mw-collapsible-content">
 +
 
 +
</div></div>
 +
 
 +
</div></div>
 +
 
 +
</div></div>
 +
<div class="toccolours mw-collapsible mw-collapsed">
 +
;OnDamageTaken
 +
<div class="mw-collapsible-content">
 +
<div class="toccolours mw-collapsible mw-collapsed">
 +
: [[damageTypeSyntax|damageType]]: [[EnumerationSyntax|Enumeration]]
 +
<div class="mw-collapsible-content">
 +
:: PHYSICAL
 +
:: ENERGY
 +
 
 +
</div></div>
 +
 
 +
</div></div>
 +
<div class="toccolours mw-collapsible mw-collapsed">
 +
;OnDelay
 +
<div class="mw-collapsible-content">
 +
: delayTime: [[Decimal]]
 +
 
 +
</div></div>
 +
<div class="toccolours mw-collapsible mw-collapsed">
 +
;OnHyperspaceExit
 +
<div class="mw-collapsible-content">
 +
 
 +
</div></div>
 +
<div class="toccolours mw-collapsible mw-collapsed">
 +
;OnOwnerDeath
 +
<div class="mw-collapsible-content">
 +
 
 +
</div></div>
 +
<div class="toccolours mw-collapsible mw-collapsed">
 +
;OnWeaponFired
 +
<div class="mw-collapsible-content">
 +
: numWeaponClasses: [[IterationSyntax|Iteration]]
 +
<div class="toccolours mw-collapsible mw-collapsed">
 +
:: [[WeaponClassTypeSyntax|weaponClassForWeaponPassive]]: [[EnumerationSyntax|Enumeration]]
 +
<div class="mw-collapsible-content">
 +
::: AUTOCANNON
 +
::: BEAM
 +
::: CAPITALABILITY
 +
::: CHAOSBOLT
 +
::: DART
 +
::: FLAK
 +
::: FLASHBEAM
 +
::: GAUSS
 +
::: ION
 +
::: Invalid
 +
::: LASERPSI
 +
::: LASERTECH
 +
::: MISSILE
 +
::: PHASECANNON
 +
::: PHASEMISSILE
 +
::: PLANETBOMBARDMENT
 +
::: PLASMA
 +
::: POINTDEFENSELASER
 +
::: PULSEGUN
 +
::: PULSEWAVE
 +
::: RAILGUN
 +
::: SPIRITBLADE
 +
::: WAVE
 +
 
 +
</div></div>
 +
: passiveWeaponEffectChance
 +
:: Level:0: [[Decimal]]
 +
:: Level:1: [[Decimal]]
 +
:: Level:2: [[Decimal]]
 +
:: Level:3: [[Decimal]]
 +
 
 +
</div></div>
 +
 
 +
</div></div>
 +
: buffType: [[Entity]]
 +
: travelSpeed: [[Decimal]]
 +
<div class="toccolours mw-collapsible mw-collapsed">
 +
: hasWeaponEffects: [[ConditionSyntax|Condition]]
 +
<div class="mw-collapsible-content">
 +
<div class="toccolours mw-collapsible mw-collapsed">
 +
;FALSE
 +
<div class="mw-collapsible-content">
 +
 
 +
</div></div>
 +
<div class="toccolours mw-collapsible mw-collapsed">
 +
;TRUE
 +
<div class="mw-collapsible-content">
 +
<div class="toccolours mw-collapsible mw-collapsed">
 +
: weaponEffectOriginType: [[ConditionSyntax|Condition]]
 +
<div class="mw-collapsible-content">
 +
<div class="toccolours mw-collapsible mw-collapsed">
 +
;Target
 +
<div class="mw-collapsible-content">
 +
: targetCentricEffectPointSpawnInfo
 +
<div class="toccolours mw-collapsible mw-collapsed">
 +
:: spawnType: [[ConditionSyntax|Condition]]
 +
<div class="mw-collapsible-content">
 +
<div class="toccolours mw-collapsible mw-collapsed">
 +
;CompletelyRandom
 +
<div class="mw-collapsible-content">
 +
: minRadius: [[Decimal]]
 +
: maxRadius: [[Decimal]]
 +
 
 +
</div></div>
 +
<div class="toccolours mw-collapsible mw-collapsed">
 +
;RandomFromUp
 +
<div class="mw-collapsible-content">
 +
: minRadius: [[Decimal]]
 +
: maxRadius: [[Decimal]]
 +
: angleVariance: [[Decimal]]
 +
 
 +
</div></div>
 +
 
 +
</div></div>
 +
 
 +
</div></div>
 +
<div class="toccolours mw-collapsible mw-collapsed">
 +
;Targetter
 +
<div class="mw-collapsible-content">
 +
: weaponEffectAttachInfo
 +
<div class="toccolours mw-collapsible mw-collapsed">
 +
:: attachType: [[ConditionSyntax|Condition]]
 +
<div class="mw-collapsible-content">
 +
<div class="toccolours mw-collapsible mw-collapsed">
 +
;Ability
 +
<div class="mw-collapsible-content">
 +
: abilityIndex: [[Integer]]
 +
 
 +
</div></div>
 +
<div class="toccolours mw-collapsible mw-collapsed">
 +
;Above
 +
<div class="mw-collapsible-content">
 +
 
 +
</div></div>
 +
<div class="toccolours mw-collapsible mw-collapsed">
 +
;Aura
 +
<div class="mw-collapsible-content">
 +
 
 +
</div></div>
 +
<div class="toccolours mw-collapsible mw-collapsed">
 +
;Center
 +
<div class="mw-collapsible-content">
 +
 
 +
</div></div>
 +
<div class="toccolours mw-collapsible mw-collapsed">
 +
;Invalid
 +
<div class="mw-collapsible-content">
 +
 
 +
</div></div>
 +
 
 +
</div></div>
 +
 
 +
</div></div>
 +
 
 +
</div></div>
 +
<div class="toccolours mw-collapsible mw-collapsed">
 +
: [[weaponEffectImpactOffsetTypeSyntax|weaponEffectImpactOffsetType]]: [[EnumerationSyntax|Enumeration]]
 +
<div class="mw-collapsible-content">
 +
:: RandomMesh
 +
:: Center
 +
:: CenterOffsetBySpatialRadius
 +
 
 +
</div></div>
 +
: canWeaponEffectHitHull: [[Boolean]]
 +
: canWeaponEffectHitShields: [[Boolean]]
 +
: weaponEffectsDef
 +
<div class="toccolours mw-collapsible mw-collapsed">
 +
:: weaponType: [[ConditionSyntax|Condition]]
 +
<div class="mw-collapsible-content">
 +
<div class="toccolours mw-collapsible mw-collapsed">
 +
;Beam
 +
<div class="mw-collapsible-content">
 +
: burstCount: [[Decimal]]
 +
: burstDelay: [[Decimal]]
 +
: fireDelay: [[Decimal]]
 +
: muzzleEffectName: [[Particle]]
 +
: muzzleSoundMinRespawnTime: [[Decimal]]
 +
: muzzleSounds
 +
:: soundCount: [[IterationSyntax|Iteration]]
 +
::: sound: [[Sound]]
 +
: hitEffectName: [[Particle]]
 +
: hitHullEffectSounds
 +
:: soundCount: [[IterationSyntax|Iteration]]
 +
::: sound: [[Sound]]
 +
: hitShieldsEffectSounds
 +
:: soundCount: [[IterationSyntax|Iteration]]
 +
::: sound: [[Sound]]
 +
: beamEffectSounds
 +
:: soundCount: [[IterationSyntax|Iteration]]
 +
::: sound: [[Sound]]
 +
: beamGlowTextureName: [[Texture]]
 +
: beamCoreTextureName: [[Texture]]
 +
: beamWidth: [[Decimal]]
 +
: beamGlowColor: [[Color]]
 +
: beamCoreColor: [[Color]]
 +
: beamTilingRate: [[Decimal]]
 +
 
 +
</div></div>
 +
<div class="toccolours mw-collapsible mw-collapsed">
 +
;Missile
 +
<div class="mw-collapsible-content">
 +
: burstCount: [[Decimal]]
 +
: burstDelay: [[Decimal]]
 +
: fireDelay: [[Decimal]]
 +
: muzzleEffectName: [[Particle]]
 +
: muzzleSoundMinRespawnTime: [[Decimal]]
 +
: muzzleSounds
 +
:: soundCount: [[IterationSyntax|Iteration]]
 +
::: sound: [[Sound]]
 +
: hitEffectName: [[Particle]]
 +
: hitHullEffectSounds
 +
:: soundCount: [[IterationSyntax|Iteration]]
 +
::: sound: [[Sound]]
 +
: hitShieldsEffectSounds
 +
:: soundCount: [[IterationSyntax|Iteration]]
 +
::: sound: [[Sound]]
 +
: missileTravelEffectName: [[Particle]]
 +
: missileStartTurningDistance: [[Decimal]]
 +
: missileSlowTurnRate: [[Decimal]]
 +
: missileMaxSlowTurnTime: [[Decimal]]
 +
 
 +
</div></div>
 +
<div class="toccolours mw-collapsible mw-collapsed">
 +
;Projectile
 +
<div class="mw-collapsible-content">
 +
: burstCount: [[Decimal]]
 +
: burstDelay: [[Decimal]]
 +
: fireDelay: [[Decimal]]
 +
: muzzleEffectName: [[Particle]]
 +
: muzzleSoundMinRespawnTime: [[Decimal]]
 +
: muzzleSounds
 +
:: soundCount: [[IterationSyntax|Iteration]]
 +
::: sound: [[Sound]]
 +
: hitEffectName: [[Particle]]
 +
: hitHullEffectSounds
 +
:: soundCount: [[IterationSyntax|Iteration]]
 +
::: sound: [[Sound]]
 +
: hitShieldsEffectSounds
 +
:: soundCount: [[IterationSyntax|Iteration]]
 +
::: sound: [[Sound]]
 +
: projectileTravelEffectName: [[Particle]]
 +
 
 +
</div></div>
 +
 
 +
</div></div>
 +
 
 +
</div></div>
 +
 
 +
</div></div>
 +
 
 +
</div></div>
 +
<div class="toccolours mw-collapsible mw-collapsed">
 +
;ApplyBuffToLocalOrbitBodiesWithinDistance
 +
<div class="mw-collapsible-content">
 +
<div class="toccolours mw-collapsible mw-collapsed">
 +
: instantActionTriggerType: [[ConditionSyntax|Condition]]
 +
<div class="mw-collapsible-content">
 +
<div class="toccolours mw-collapsible mw-collapsed">
 +
;AlwaysPerform
 +
<div class="mw-collapsible-content">
 +
 
 +
</div></div>
 +
<div class="toccolours mw-collapsible mw-collapsed">
 +
;OnAbilityUsed
 +
<div class="mw-collapsible-content">
 +
 
 +
</div></div>
 +
<div class="toccolours mw-collapsible mw-collapsed">
 +
;OnBuffFinish
 +
<div class="mw-collapsible-content">
 +
 
 +
</div></div>
 +
<div class="toccolours mw-collapsible mw-collapsed">
 +
;OnChance
 +
<div class="mw-collapsible-content">
 +
: buffApplyChance
 +
:: Level:0: [[Decimal]]
 +
:: Level:1: [[Decimal]]
 +
:: Level:2: [[Decimal]]
 +
:: Level:3: [[Decimal]]
 +
 
 +
</div></div>
 +
<div class="toccolours mw-collapsible mw-collapsed">
 +
;OnColonizeAbilityUsed
 +
<div class="mw-collapsible-content">
 +
 
 +
</div></div>
 +
<div class="toccolours mw-collapsible mw-collapsed">
 +
;OnCondition
 +
<div class="mw-collapsible-content">
 +
<div class="toccolours mw-collapsible mw-collapsed">
 +
: instantActionConditionType: [[ConditionSyntax|Condition]]
 +
<div class="mw-collapsible-content">
 +
<div class="toccolours mw-collapsible mw-collapsed">
 +
;IfFirstSpawnerDoesNotHaveBuff
 +
<div class="mw-collapsible-content">
 +
: conditionBuffType: [[Entity]]
 +
: conditionBuffShortName: [[StringInfo]]
 +
 
 +
</div></div>
 +
<div class="toccolours mw-collapsible mw-collapsed">
 +
;IfFirstSpawnerHasBuff
 +
<div class="mw-collapsible-content">
 +
: conditionBuffType: [[Entity]]
 +
: conditionBuffShortName: [[StringInfo]]
 +
 
 +
</div></div>
 +
<div class="toccolours mw-collapsible mw-collapsed">
 +
;IfOwnerDoesNotHaveBuff
 +
<div class="mw-collapsible-content">
 +
: conditionBuffType: [[Entity]]
 +
: conditionBuffShortName: [[StringInfo]]
 +
 
 +
</div></div>
 +
<div class="toccolours mw-collapsible mw-collapsed">
 +
;IfOwnerDoesNotHaveDestabilizationProtection
 +
<div class="mw-collapsible-content">
 +
 
 +
</div></div>
 +
<div class="toccolours mw-collapsible mw-collapsed">
 +
;IfOwnerHasBuff
 +
<div class="mw-collapsible-content">
 +
: conditionBuffType: [[Entity]]
 +
: conditionBuffShortName: [[StringInfo]]
 +
 
 +
</div></div>
 +
<div class="toccolours mw-collapsible mw-collapsed">
 +
;IfOwnerHasDestabilizationProtection
 +
<div class="mw-collapsible-content">
 +
 
 +
</div></div>
 +
<div class="toccolours mw-collapsible mw-collapsed">
 +
;IfOwnerHasHullLessThanPerc
 +
<div class="mw-collapsible-content">
 +
: hullPerc
 +
:: Level:0: [[Decimal]]
 +
:: Level:1: [[Decimal]]
 +
:: Level:2: [[Decimal]]
 +
:: Level:3: [[Decimal]]
 +
 
 +
</div></div>
 +
<div class="toccolours mw-collapsible mw-collapsed">
 +
;IfOwnerIsAboutToDie
 +
<div class="mw-collapsible-content">
 +
 
 +
</div></div>
 +
<div class="toccolours mw-collapsible mw-collapsed">
 +
;IfOwnerIsFirstPlayerOwnedStarbaseAtOrbitbody
 +
<div class="mw-collapsible-content">
 +
 
 +
</div></div>
 +
<div class="toccolours mw-collapsible mw-collapsed">
 +
;IfOwnerIsNotFirstPlayerOwnedStarbaseAtOrbitbody
 +
<div class="mw-collapsible-content">
 +
 
 +
</div></div>
 +
 
 +
</div></div>
 +
 
 +
</div></div>
 +
<div class="toccolours mw-collapsible mw-collapsed">
 +
;OnDamageTaken
 +
<div class="mw-collapsible-content">
 +
<div class="toccolours mw-collapsible mw-collapsed">
 +
: [[damageTypeSyntax|damageType]]: [[EnumerationSyntax|Enumeration]]
 +
<div class="mw-collapsible-content">
 +
:: PHYSICAL
 +
:: ENERGY
 +
 
 +
</div></div>
 +
 
 +
</div></div>
 +
<div class="toccolours mw-collapsible mw-collapsed">
 +
;OnDelay
 +
<div class="mw-collapsible-content">
 +
: delayTime: [[Decimal]]
 +
 
 +
</div></div>
 +
<div class="toccolours mw-collapsible mw-collapsed">
 +
;OnHyperspaceExit
 +
<div class="mw-collapsible-content">
 +
 
 +
</div></div>
 +
<div class="toccolours mw-collapsible mw-collapsed">
 +
;OnOwnerDeath
 +
<div class="mw-collapsible-content">
 +
 
 +
</div></div>
 +
<div class="toccolours mw-collapsible mw-collapsed">
 +
;OnWeaponFired
 +
<div class="mw-collapsible-content">
 +
: numWeaponClasses: [[IterationSyntax|Iteration]]
 +
<div class="toccolours mw-collapsible mw-collapsed">
 +
:: [[WeaponClassTypeSyntax|weaponClassForWeaponPassive]]: [[EnumerationSyntax|Enumeration]]
 +
<div class="mw-collapsible-content">
 +
::: AUTOCANNON
 +
::: BEAM
 +
::: CAPITALABILITY
 +
::: CHAOSBOLT
 +
::: DART
 +
::: FLAK
 +
::: FLASHBEAM
 +
::: GAUSS
 +
::: ION
 +
::: Invalid
 +
::: LASERPSI
 +
::: LASERTECH
 +
::: MISSILE
 +
::: PHASECANNON
 +
::: PHASEMISSILE
 +
::: PLANETBOMBARDMENT
 +
::: PLASMA
 +
::: POINTDEFENSELASER
 +
::: PULSEGUN
 +
::: PULSEWAVE
 +
::: RAILGUN
 +
::: SPIRITBLADE
 +
::: WAVE
 +
 
 +
</div></div>
 +
: passiveWeaponEffectChance
 +
:: Level:0: [[Decimal]]
 +
:: Level:1: [[Decimal]]
 +
:: Level:2: [[Decimal]]
 +
:: Level:3: [[Decimal]]
 +
 
 +
</div></div>
 +
 
 +
</div></div>
 +
: buffType: [[Entity]]
 +
: targetFilter
 +
:: numOwnerships: [[IterationSyntax|Iteration]]
 +
<div class="toccolours mw-collapsible mw-collapsed">
 +
::: [[ownershipSyntax|ownership]]: [[EnumerationSyntax|Enumeration]]
 +
<div class="mw-collapsible-content">
 +
:::: Allied
 +
:::: AlliedOrEnemy
 +
:::: Enemy
 +
:::: Friendly
 +
:::: NoOwner
 +
:::: Player
 +
:::: UncontrolledMinorFaction
 +
 
 +
</div></div>
 +
:: numObjects: [[IterationSyntax|Iteration]]
 +
<div class="toccolours mw-collapsible mw-collapsed">
 +
::: [[objectSyntax|object]]: [[EnumerationSyntax|Enumeration]]
 +
<div class="mw-collapsible-content">
 +
:::: CapitalShip
 +
:::: Corvette
 +
:::: EnvoyFrigate
 +
:::: Fighter
 +
:::: Frigate
 +
:::: PlaceHolderPlanetModule
 +
:::: PlaceHolderSpaceMine
 +
:::: Planet
 +
:::: PlanetModule
 +
:::: SpaceMine
 +
:::: Star
 +
:::: StarBase
 +
:::: Titan
 +
 
 +
</div></div>
 +
:: numSpaces: [[IterationSyntax|Iteration]]
 +
<div class="toccolours mw-collapsible mw-collapsed">
 +
::: [[spaceSyntax|space]]: [[EnumerationSyntax|Enumeration]]
 +
<div class="mw-collapsible-content">
 +
:::: Normal
 +
:::: Phase
 +
 
 +
</div></div>
 +
:: numConstraints: [[IterationSyntax|Iteration]]
 +
<div class="toccolours mw-collapsible mw-collapsed">
 +
::: [[constraintSyntax|constraint]]: [[EnumerationSyntax|Enumeration]]
 +
<div class="mw-collapsible-content">
 +
:::: CanBeCaptured
 +
:::: CanBeJumpBlocked
 +
:::: CanHaveFighters
 +
:::: CanHaveShields
 +
:::: CanPhaseDodge
 +
:::: CanSpreadWeaponDamage
 +
:::: DoesNotHaveDestabilizationProtection
 +
:::: HasAbilityWithCooldown
 +
:::: HasAntiMatterPool
 +
:::: HasAntiMatterShortage
 +
:::: HasColonizeAbility
 +
:::: HasDestabilizationProtection
 +
:::: HasEnergyWeapons
 +
:::: HasHullDamage
 +
:::: HasPhaseMissiles
 +
:::: HasPopulation
 +
:::: HasShieldDamage
 +
:::: HasWeapons
 +
:::: Invalid
 +
:::: IsActivelyBeingConstructed
 +
:::: IsBoarded
 +
:::: IsCargoShip
 +
:::: IsColonizable
 +
:::: IsControllable
 +
:::: IsExplored
 +
:::: IsHomeworld
 +
:::: IsInFriendlyGravityWell
 +
:::: IsInNonFriendlyGravityWell
 +
:::: IsMovingToLocalOrbitBody
 +
:::: IsNotStarBaseConstructor
 +
:::: IsPetOfTargetter
 +
:::: IsPsi
 +
:::: IsResourceExtractor
 +
:::: IsRuinable
 +
:::: LinkedCargoShip
 +
:::: LinkedSquad
 +
:::: ModuleUnderConstruction
 +
:::: NotActivelyBeingConstructed
 +
:::: NotFlagship
 +
:::: NotInvulnerable
 +
:::: NotIsBoarded
 +
:::: NotIsExplored
 +
:::: NotIsHomeworld
 +
:::: NotIsIllusionShip
 +
:::: NotIsMinorFactionOwned
 +
:::: NotIsOccupationPlanet
 +
:::: NotIsOutlaw
 +
:::: NotIsTech
 +
:::: NotSelf
 +
:::: WithinCurrentSolarSystem
 +
 
 +
</div></div>
 +
: connectionDistance: [[Decimal]]
 +
: maxTargetCount
 +
:: Level:0: [[Decimal]]
 +
:: Level:1: [[Decimal]]
 +
:: Level:2: [[Decimal]]
 +
:: Level:3: [[Decimal]]
 +
: effectInfo
 +
:: effectAttachInfo
 +
<div class="toccolours mw-collapsible mw-collapsed">
 +
::: attachType: [[ConditionSyntax|Condition]]
 +
<div class="mw-collapsible-content">
 +
<div class="toccolours mw-collapsible mw-collapsed">
 +
;Ability
 +
<div class="mw-collapsible-content">
 +
: abilityIndex: [[Integer]]
 +
 
 +
</div></div>
 +
<div class="toccolours mw-collapsible mw-collapsed">
 +
;Above
 +
<div class="mw-collapsible-content">
 +
 
 +
</div></div>
 +
<div class="toccolours mw-collapsible mw-collapsed">
 +
;Aura
 +
<div class="mw-collapsible-content">
 +
 
 +
</div></div>
 +
<div class="toccolours mw-collapsible mw-collapsed">
 +
;Center
 +
<div class="mw-collapsible-content">
 +
 
 +
</div></div>
 +
<div class="toccolours mw-collapsible mw-collapsed">
 +
;Invalid
 +
<div class="mw-collapsible-content">
 +
 
 +
</div></div>
 +
 
 +
</div></div>
 +
:: smallEffectName: [[Particle]]
 +
:: mediumEffectName: [[Particle]]
 +
:: largeEffectName: [[Particle]]
 +
:: soundID: [[Sound]]
 +
 
 +
</div></div>
 +
<div class="toccolours mw-collapsible mw-collapsed">
 +
;ApplyBuffToLocalOrbitBody
 +
<div class="mw-collapsible-content">
 +
<div class="toccolours mw-collapsible mw-collapsed">
 +
: instantActionTriggerType: [[ConditionSyntax|Condition]]
 +
<div class="mw-collapsible-content">
 +
<div class="toccolours mw-collapsible mw-collapsed">
 +
;AlwaysPerform
 +
<div class="mw-collapsible-content">
 +
 
 +
</div></div>
 +
<div class="toccolours mw-collapsible mw-collapsed">
 +
;OnAbilityUsed
 +
<div class="mw-collapsible-content">
 +
 
 +
</div></div>
 +
<div class="toccolours mw-collapsible mw-collapsed">
 +
;OnBuffFinish
 +
<div class="mw-collapsible-content">
 +
 
 +
</div></div>
 +
<div class="toccolours mw-collapsible mw-collapsed">
 +
;OnChance
 +
<div class="mw-collapsible-content">
 +
: buffApplyChance
 +
:: Level:0: [[Decimal]]
 +
:: Level:1: [[Decimal]]
 +
:: Level:2: [[Decimal]]
 +
:: Level:3: [[Decimal]]
 +
 
 +
</div></div>
 +
<div class="toccolours mw-collapsible mw-collapsed">
 +
;OnColonizeAbilityUsed
 +
<div class="mw-collapsible-content">
 +
 
 +
</div></div>
 +
<div class="toccolours mw-collapsible mw-collapsed">
 +
;OnCondition
 +
<div class="mw-collapsible-content">
 +
<div class="toccolours mw-collapsible mw-collapsed">
 +
: instantActionConditionType: [[ConditionSyntax|Condition]]
 +
<div class="mw-collapsible-content">
 +
<div class="toccolours mw-collapsible mw-collapsed">
 +
;IfFirstSpawnerDoesNotHaveBuff
 +
<div class="mw-collapsible-content">
 +
: conditionBuffType: [[Entity]]
 +
: conditionBuffShortName: [[StringInfo]]
 +
 
 +
</div></div>
 +
<div class="toccolours mw-collapsible mw-collapsed">
 +
;IfFirstSpawnerHasBuff
 +
<div class="mw-collapsible-content">
 +
: conditionBuffType: [[Entity]]
 +
: conditionBuffShortName: [[StringInfo]]
 +
 
 +
</div></div>
 +
<div class="toccolours mw-collapsible mw-collapsed">
 +
;IfOwnerDoesNotHaveBuff
 +
<div class="mw-collapsible-content">
 +
: conditionBuffType: [[Entity]]
 +
: conditionBuffShortName: [[StringInfo]]
 +
 
 +
</div></div>
 +
<div class="toccolours mw-collapsible mw-collapsed">
 +
;IfOwnerDoesNotHaveDestabilizationProtection
 +
<div class="mw-collapsible-content">
 +
 
 +
</div></div>
 +
<div class="toccolours mw-collapsible mw-collapsed">
 +
;IfOwnerHasBuff
 +
<div class="mw-collapsible-content">
 +
: conditionBuffType: [[Entity]]
 +
: conditionBuffShortName: [[StringInfo]]
 +
 
 +
</div></div>
 +
<div class="toccolours mw-collapsible mw-collapsed">
 +
;IfOwnerHasDestabilizationProtection
 +
<div class="mw-collapsible-content">
 +
 
 +
</div></div>
 +
<div class="toccolours mw-collapsible mw-collapsed">
 +
;IfOwnerHasHullLessThanPerc
 +
<div class="mw-collapsible-content">
 +
: hullPerc
 +
:: Level:0: [[Decimal]]
 +
:: Level:1: [[Decimal]]
 +
:: Level:2: [[Decimal]]
 +
:: Level:3: [[Decimal]]
 +
 
 +
</div></div>
 +
<div class="toccolours mw-collapsible mw-collapsed">
 +
;IfOwnerIsAboutToDie
 +
<div class="mw-collapsible-content">
 +
 
 +
</div></div>
 +
<div class="toccolours mw-collapsible mw-collapsed">
 +
;IfOwnerIsFirstPlayerOwnedStarbaseAtOrbitbody
 +
<div class="mw-collapsible-content">
 +
 
 +
</div></div>
 +
<div class="toccolours mw-collapsible mw-collapsed">
 +
;IfOwnerIsNotFirstPlayerOwnedStarbaseAtOrbitbody
 +
<div class="mw-collapsible-content">
 +
 
 +
</div></div>
 +
 
 +
</div></div>
 +
 
 +
</div></div>
 +
<div class="toccolours mw-collapsible mw-collapsed">
 +
;OnDamageTaken
 +
<div class="mw-collapsible-content">
 +
<div class="toccolours mw-collapsible mw-collapsed">
 +
: [[damageTypeSyntax|damageType]]: [[EnumerationSyntax|Enumeration]]
 +
<div class="mw-collapsible-content">
 +
:: PHYSICAL
 +
:: ENERGY
 +
 
 +
</div></div>
 +
 
 +
</div></div>
 +
<div class="toccolours mw-collapsible mw-collapsed">
 +
;OnDelay
 +
<div class="mw-collapsible-content">
 +
: delayTime: [[Decimal]]
 +
 
 +
</div></div>
 +
<div class="toccolours mw-collapsible mw-collapsed">
 +
;OnHyperspaceExit
 +
<div class="mw-collapsible-content">
 +
 
 +
</div></div>
 +
<div class="toccolours mw-collapsible mw-collapsed">
 +
;OnOwnerDeath
 +
<div class="mw-collapsible-content">
 +
 
 +
</div></div>
 +
<div class="toccolours mw-collapsible mw-collapsed">
 +
;OnWeaponFired
 +
<div class="mw-collapsible-content">
 +
: numWeaponClasses: [[IterationSyntax|Iteration]]
 +
<div class="toccolours mw-collapsible mw-collapsed">
 +
:: [[WeaponClassTypeSyntax|weaponClassForWeaponPassive]]: [[EnumerationSyntax|Enumeration]]
 +
<div class="mw-collapsible-content">
 +
::: AUTOCANNON
 +
::: BEAM
 +
::: CAPITALABILITY
 +
::: CHAOSBOLT
 +
::: DART
 +
::: FLAK
 +
::: FLASHBEAM
 +
::: GAUSS
 +
::: ION
 +
::: Invalid
 +
::: LASERPSI
 +
::: LASERTECH
 +
::: MISSILE
 +
::: PHASECANNON
 +
::: PHASEMISSILE
 +
::: PLANETBOMBARDMENT
 +
::: PLASMA
 +
::: POINTDEFENSELASER
 +
::: PULSEGUN
 +
::: PULSEWAVE
 +
::: RAILGUN
 +
::: SPIRITBLADE
 +
::: WAVE
 +
 
 +
</div></div>
 +
: passiveWeaponEffectChance
 +
:: Level:0: [[Decimal]]
 +
:: Level:1: [[Decimal]]
 +
:: Level:2: [[Decimal]]
 +
:: Level:3: [[Decimal]]
 +
 
 +
</div></div>
 +
 
 +
</div></div>
 +
: buffType: [[Entity]]
 +
: targetFilter
 +
:: numOwnerships: [[IterationSyntax|Iteration]]
 +
<div class="toccolours mw-collapsible mw-collapsed">
 +
::: [[ownershipSyntax|ownership]]: [[EnumerationSyntax|Enumeration]]
 +
<div class="mw-collapsible-content">
 +
:::: Allied
 +
:::: AlliedOrEnemy
 +
:::: Enemy
 +
:::: Friendly
 +
:::: NoOwner
 +
:::: Player
 +
:::: UncontrolledMinorFaction
 +
 
 +
</div></div>
 +
:: numObjects: [[IterationSyntax|Iteration]]
 +
<div class="toccolours mw-collapsible mw-collapsed">
 +
::: [[objectSyntax|object]]: [[EnumerationSyntax|Enumeration]]
 +
<div class="mw-collapsible-content">
 +
:::: CapitalShip
 +
:::: Corvette
 +
:::: EnvoyFrigate
 +
:::: Fighter
 +
:::: Frigate
 +
:::: PlaceHolderPlanetModule
 +
:::: PlaceHolderSpaceMine
 +
:::: Planet
 +
:::: PlanetModule
 +
:::: SpaceMine
 +
:::: Star
 +
:::: StarBase
 +
:::: Titan
 +
 
 +
</div></div>
 +
:: numSpaces: [[IterationSyntax|Iteration]]
 +
<div class="toccolours mw-collapsible mw-collapsed">
 +
::: [[spaceSyntax|space]]: [[EnumerationSyntax|Enumeration]]
 +
<div class="mw-collapsible-content">
 +
:::: Normal
 +
:::: Phase
 +
 
 +
</div></div>
 +
:: numConstraints: [[IterationSyntax|Iteration]]
 +
<div class="toccolours mw-collapsible mw-collapsed">
 +
::: [[constraintSyntax|constraint]]: [[EnumerationSyntax|Enumeration]]
 +
<div class="mw-collapsible-content">
 +
:::: CanBeCaptured
 +
:::: CanBeJumpBlocked
 +
:::: CanHaveFighters
 +
:::: CanHaveShields
 +
:::: CanPhaseDodge
 +
:::: CanSpreadWeaponDamage
 +
:::: DoesNotHaveDestabilizationProtection
 +
:::: HasAbilityWithCooldown
 +
:::: HasAntiMatterPool
 +
:::: HasAntiMatterShortage
 +
:::: HasColonizeAbility
 +
:::: HasDestabilizationProtection
 +
:::: HasEnergyWeapons
 +
:::: HasHullDamage
 +
:::: HasPhaseMissiles
 +
:::: HasPopulation
 +
:::: HasShieldDamage
 +
:::: HasWeapons
 +
:::: Invalid
 +
:::: IsActivelyBeingConstructed
 +
:::: IsBoarded
 +
:::: IsCargoShip
 +
:::: IsColonizable
 +
:::: IsControllable
 +
:::: IsExplored
 +
:::: IsHomeworld
 +
:::: IsInFriendlyGravityWell
 +
:::: IsInNonFriendlyGravityWell
 +
:::: IsMovingToLocalOrbitBody
 +
:::: IsNotStarBaseConstructor
 +
:::: IsPetOfTargetter
 +
:::: IsPsi
 +
:::: IsResourceExtractor
 +
:::: IsRuinable
 +
:::: LinkedCargoShip
 +
:::: LinkedSquad
 +
:::: ModuleUnderConstruction
 +
:::: NotActivelyBeingConstructed
 +
:::: NotFlagship
 +
:::: NotInvulnerable
 +
:::: NotIsBoarded
 +
:::: NotIsExplored
 +
:::: NotIsHomeworld
 +
:::: NotIsIllusionShip
 +
:::: NotIsMinorFactionOwned
 +
:::: NotIsOccupationPlanet
 +
:::: NotIsOutlaw
 +
:::: NotIsTech
 +
:::: NotSelf
 +
:::: WithinCurrentSolarSystem
 +
 
 +
</div></div>
 +
: effectInfo
 +
:: effectAttachInfo
 +
<div class="toccolours mw-collapsible mw-collapsed">
 +
::: attachType: [[ConditionSyntax|Condition]]
 +
<div class="mw-collapsible-content">
 +
<div class="toccolours mw-collapsible mw-collapsed">
 +
;Ability
 +
<div class="mw-collapsible-content">
 +
: abilityIndex: [[Integer]]
 +
 
 +
</div></div>
 +
<div class="toccolours mw-collapsible mw-collapsed">
 +
;Above
 +
<div class="mw-collapsible-content">
 +
 
 +
</div></div>
 +
<div class="toccolours mw-collapsible mw-collapsed">
 +
;Aura
 +
<div class="mw-collapsible-content">
 +
 
 +
</div></div>
 +
<div class="toccolours mw-collapsible mw-collapsed">
 +
;Center
 +
<div class="mw-collapsible-content">
 +
 
 +
</div></div>
 +
<div class="toccolours mw-collapsible mw-collapsed">
 +
;Invalid
 +
<div class="mw-collapsible-content">
 +
 
 +
</div></div>
 +
 
 +
</div></div>
 +
:: smallEffectName: [[Particle]]
 +
:: mediumEffectName: [[Particle]]
 +
:: largeEffectName: [[Particle]]
 +
:: soundID: [[Sound]]
 +
 
 +
</div></div>
 +
<div class="toccolours mw-collapsible mw-collapsed">
 +
;ApplyBuffToLocalOrbitBodyWithTravel
 +
<div class="mw-collapsible-content">
 +
<div class="toccolours mw-collapsible mw-collapsed">
 +
: instantActionTriggerType: [[ConditionSyntax|Condition]]
 +
<div class="mw-collapsible-content">
 +
<div class="toccolours mw-collapsible mw-collapsed">
 +
;AlwaysPerform
 +
<div class="mw-collapsible-content">
 +
 
 +
</div></div>
 +
<div class="toccolours mw-collapsible mw-collapsed">
 +
;OnAbilityUsed
 +
<div class="mw-collapsible-content">
 +
 
 +
</div></div>
 +
<div class="toccolours mw-collapsible mw-collapsed">
 +
;OnBuffFinish
 +
<div class="mw-collapsible-content">
 +
 
 +
</div></div>
 +
<div class="toccolours mw-collapsible mw-collapsed">
 +
;OnChance
 +
<div class="mw-collapsible-content">
 +
: buffApplyChance
 +
:: Level:0: [[Decimal]]
 +
:: Level:1: [[Decimal]]
 +
:: Level:2: [[Decimal]]
 +
:: Level:3: [[Decimal]]
 +
 
 +
</div></div>
 +
<div class="toccolours mw-collapsible mw-collapsed">
 +
;OnColonizeAbilityUsed
 +
<div class="mw-collapsible-content">
 +
 
 +
</div></div>
 +
<div class="toccolours mw-collapsible mw-collapsed">
 +
;OnCondition
 +
<div class="mw-collapsible-content">
 +
<div class="toccolours mw-collapsible mw-collapsed">
 +
: instantActionConditionType: [[ConditionSyntax|Condition]]
 +
<div class="mw-collapsible-content">
 +
<div class="toccolours mw-collapsible mw-collapsed">
 +
;IfFirstSpawnerDoesNotHaveBuff
 +
<div class="mw-collapsible-content">
 +
: conditionBuffType: [[Entity]]
 +
: conditionBuffShortName: [[StringInfo]]
 +
 
 +
</div></div>
 +
<div class="toccolours mw-collapsible mw-collapsed">
 +
;IfFirstSpawnerHasBuff
 +
<div class="mw-collapsible-content">
 +
: conditionBuffType: [[Entity]]
 +
: conditionBuffShortName: [[StringInfo]]
 +
 
 +
</div></div>
 +
<div class="toccolours mw-collapsible mw-collapsed">
 +
;IfOwnerDoesNotHaveBuff
 +
<div class="mw-collapsible-content">
 +
: conditionBuffType: [[Entity]]
 +
: conditionBuffShortName: [[StringInfo]]
 +
 
 +
</div></div>
 +
<div class="toccolours mw-collapsible mw-collapsed">
 +
;IfOwnerDoesNotHaveDestabilizationProtection
 +
<div class="mw-collapsible-content">
 +
 
 +
</div></div>
 +
<div class="toccolours mw-collapsible mw-collapsed">
 +
;IfOwnerHasBuff
 +
<div class="mw-collapsible-content">
 +
: conditionBuffType: [[Entity]]
 +
: conditionBuffShortName: [[StringInfo]]
 +
 
 +
</div></div>
 +
<div class="toccolours mw-collapsible mw-collapsed">
 +
;IfOwnerHasDestabilizationProtection
 +
<div class="mw-collapsible-content">
 +
 
 +
</div></div>
 +
<div class="toccolours mw-collapsible mw-collapsed">
 +
;IfOwnerHasHullLessThanPerc
 +
<div class="mw-collapsible-content">
 +
: hullPerc
 +
:: Level:0: [[Decimal]]
 +
:: Level:1: [[Decimal]]
 +
:: Level:2: [[Decimal]]
 +
:: Level:3: [[Decimal]]
 +
 
 +
</div></div>
 +
<div class="toccolours mw-collapsible mw-collapsed">
 +
;IfOwnerIsAboutToDie
 +
<div class="mw-collapsible-content">
 +
 
 +
</div></div>
 +
<div class="toccolours mw-collapsible mw-collapsed">
 +
;IfOwnerIsFirstPlayerOwnedStarbaseAtOrbitbody
 +
<div class="mw-collapsible-content">
 +
 
 +
</div></div>
 +
<div class="toccolours mw-collapsible mw-collapsed">
 +
;IfOwnerIsNotFirstPlayerOwnedStarbaseAtOrbitbody
 +
<div class="mw-collapsible-content">
 +
 
 +
</div></div>
 +
 
 +
</div></div>
 +
 
 +
</div></div>
 +
<div class="toccolours mw-collapsible mw-collapsed">
 +
;OnDamageTaken
 +
<div class="mw-collapsible-content">
 +
<div class="toccolours mw-collapsible mw-collapsed">
 +
: [[damageTypeSyntax|damageType]]: [[EnumerationSyntax|Enumeration]]
 +
<div class="mw-collapsible-content">
 +
:: PHYSICAL
 +
:: ENERGY
 +
 
 +
</div></div>
 +
 
 +
</div></div>
 +
<div class="toccolours mw-collapsible mw-collapsed">
 +
;OnDelay
 +
<div class="mw-collapsible-content">
 +
: delayTime: [[Decimal]]
 +
 
 +
</div></div>
 +
<div class="toccolours mw-collapsible mw-collapsed">
 +
;OnHyperspaceExit
 +
<div class="mw-collapsible-content">
 +
 
 +
</div></div>
 +
<div class="toccolours mw-collapsible mw-collapsed">
 +
;OnOwnerDeath
 +
<div class="mw-collapsible-content">
 +
 
 +
</div></div>
 +
<div class="toccolours mw-collapsible mw-collapsed">
 +
;OnWeaponFired
 +
<div class="mw-collapsible-content">
 +
: numWeaponClasses: [[IterationSyntax|Iteration]]
 +
<div class="toccolours mw-collapsible mw-collapsed">
 +
:: [[WeaponClassTypeSyntax|weaponClassForWeaponPassive]]: [[EnumerationSyntax|Enumeration]]
 +
<div class="mw-collapsible-content">
 +
::: AUTOCANNON
 +
::: BEAM
 +
::: CAPITALABILITY
 +
::: CHAOSBOLT
 +
::: DART
 +
::: FLAK
 +
::: FLASHBEAM
 +
::: GAUSS
 +
::: ION
 +
::: Invalid
 +
::: LASERPSI
 +
::: LASERTECH
 +
::: MISSILE
 +
::: PHASECANNON
 +
::: PHASEMISSILE
 +
::: PLANETBOMBARDMENT
 +
::: PLASMA
 +
::: POINTDEFENSELASER
 +
::: PULSEGUN
 +
::: PULSEWAVE
 +
::: RAILGUN
 +
::: SPIRITBLADE
 +
::: WAVE
 +
 
 +
</div></div>
 +
: passiveWeaponEffectChance
 +
:: Level:0: [[Decimal]]
 +
:: Level:1: [[Decimal]]
 +
:: Level:2: [[Decimal]]
 +
:: Level:3: [[Decimal]]
 +
 
 +
</div></div>
 +
 
 +
</div></div>
 +
: buffType: [[Entity]]
 +
: targetFilter
 +
:: numOwnerships: [[IterationSyntax|Iteration]]
 +
<div class="toccolours mw-collapsible mw-collapsed">
 +
::: [[ownershipSyntax|ownership]]: [[EnumerationSyntax|Enumeration]]
 +
<div class="mw-collapsible-content">
 +
:::: Allied
 +
:::: AlliedOrEnemy
 +
:::: Enemy
 +
:::: Friendly
 +
:::: NoOwner
 +
:::: Player
 +
:::: UncontrolledMinorFaction
 +
 
 +
</div></div>
 +
:: numObjects: [[IterationSyntax|Iteration]]
 +
<div class="toccolours mw-collapsible mw-collapsed">
 +
::: [[objectSyntax|object]]: [[EnumerationSyntax|Enumeration]]
 +
<div class="mw-collapsible-content">
 +
:::: CapitalShip
 +
:::: Corvette
 +
:::: EnvoyFrigate
 +
:::: Fighter
 +
:::: Frigate
 +
:::: PlaceHolderPlanetModule
 +
:::: PlaceHolderSpaceMine
 +
:::: Planet
 +
:::: PlanetModule
 +
:::: SpaceMine
 +
:::: Star
 +
:::: StarBase
 +
:::: Titan
 +
 
 +
</div></div>
 +
:: numSpaces: [[IterationSyntax|Iteration]]
 +
<div class="toccolours mw-collapsible mw-collapsed">
 +
::: [[spaceSyntax|space]]: [[EnumerationSyntax|Enumeration]]
 +
<div class="mw-collapsible-content">
 +
:::: Normal
 +
:::: Phase
 +
 
 +
</div></div>
 +
:: numConstraints: [[IterationSyntax|Iteration]]
 +
<div class="toccolours mw-collapsible mw-collapsed">
 +
::: [[constraintSyntax|constraint]]: [[EnumerationSyntax|Enumeration]]
 +
<div class="mw-collapsible-content">
 +
:::: CanBeCaptured
 +
:::: CanBeJumpBlocked
 +
:::: CanHaveFighters
 +
:::: CanHaveShields
 +
:::: CanPhaseDodge
 +
:::: CanSpreadWeaponDamage
 +
:::: DoesNotHaveDestabilizationProtection
 +
:::: HasAbilityWithCooldown
 +
:::: HasAntiMatterPool
 +
:::: HasAntiMatterShortage
 +
:::: HasColonizeAbility
 +
:::: HasDestabilizationProtection
 +
:::: HasEnergyWeapons
 +
:::: HasHullDamage
 +
:::: HasPhaseMissiles
 +
:::: HasPopulation
 +
:::: HasShieldDamage
 +
:::: HasWeapons
 +
:::: Invalid
 +
:::: IsActivelyBeingConstructed
 +
:::: IsBoarded
 +
:::: IsCargoShip
 +
:::: IsColonizable
 +
:::: IsControllable
 +
:::: IsExplored
 +
:::: IsHomeworld
 +
:::: IsInFriendlyGravityWell
 +
:::: IsInNonFriendlyGravityWell
 +
:::: IsMovingToLocalOrbitBody
 +
:::: IsNotStarBaseConstructor
 +
:::: IsPetOfTargetter
 +
:::: IsPsi
 +
:::: IsResourceExtractor
 +
:::: IsRuinable
 +
:::: LinkedCargoShip
 +
:::: LinkedSquad
 +
:::: ModuleUnderConstruction
 +
:::: NotActivelyBeingConstructed
 +
:::: NotFlagship
 +
:::: NotInvulnerable
 +
:::: NotIsBoarded
 +
:::: NotIsExplored
 +
:::: NotIsHomeworld
 +
:::: NotIsIllusionShip
 +
:::: NotIsMinorFactionOwned
 +
:::: NotIsOccupationPlanet
 +
:::: NotIsOutlaw
 +
:::: NotIsTech
 +
:::: NotSelf
 +
:::: WithinCurrentSolarSystem
 +
 
 +
</div></div>
 +
: travelSpeed: [[Decimal]]
 +
<div class="toccolours mw-collapsible mw-collapsed">
 +
: hasWeaponEffects: [[ConditionSyntax|Condition]]
 +
<div class="mw-collapsible-content">
 +
<div class="toccolours mw-collapsible mw-collapsed">
 +
;FALSE
 +
<div class="mw-collapsible-content">
 +
 
 +
</div></div>
 +
<div class="toccolours mw-collapsible mw-collapsed">
 +
;TRUE
 +
<div class="mw-collapsible-content">
 +
<div class="toccolours mw-collapsible mw-collapsed">
 +
: weaponEffectOriginType: [[ConditionSyntax|Condition]]
 +
<div class="mw-collapsible-content">
 +
<div class="toccolours mw-collapsible mw-collapsed">
 +
;Target
 +
<div class="mw-collapsible-content">
 +
: targetCentricEffectPointSpawnInfo
 +
<div class="toccolours mw-collapsible mw-collapsed">
 +
:: spawnType: [[ConditionSyntax|Condition]]
 +
<div class="mw-collapsible-content">
 +
<div class="toccolours mw-collapsible mw-collapsed">
 +
;CompletelyRandom
 +
<div class="mw-collapsible-content">
 +
: minRadius: [[Decimal]]
 +
: maxRadius: [[Decimal]]
 +
 
 +
</div></div>
 +
<div class="toccolours mw-collapsible mw-collapsed">
 +
;RandomFromUp
 +
<div class="mw-collapsible-content">
 +
: minRadius: [[Decimal]]
 +
: maxRadius: [[Decimal]]
 +
: angleVariance: [[Decimal]]
 +
 
 +
</div></div>
 +
 
 +
</div></div>
 +
 
 +
</div></div>
 +
<div class="toccolours mw-collapsible mw-collapsed">
 +
;Targetter
 +
<div class="mw-collapsible-content">
 +
: weaponEffectAttachInfo
 +
<div class="toccolours mw-collapsible mw-collapsed">
 +
:: attachType: [[ConditionSyntax|Condition]]
 +
<div class="mw-collapsible-content">
 +
<div class="toccolours mw-collapsible mw-collapsed">
 +
;Ability
 +
<div class="mw-collapsible-content">
 +
: abilityIndex: [[Integer]]
 +
 
 +
</div></div>
 +
<div class="toccolours mw-collapsible mw-collapsed">
 +
;Above
 +
<div class="mw-collapsible-content">
 +
 
 +
</div></div>
 +
<div class="toccolours mw-collapsible mw-collapsed">
 +
;Aura
 +
<div class="mw-collapsible-content">
 +
 
 +
</div></div>
 +
<div class="toccolours mw-collapsible mw-collapsed">
 +
;Center
 +
<div class="mw-collapsible-content">
 +
 
 +
</div></div>
 +
<div class="toccolours mw-collapsible mw-collapsed">
 +
;Invalid
 +
<div class="mw-collapsible-content">
 +
 
 +
</div></div>
 +
 
 +
</div></div>
 +
 
 +
</div></div>
 +
 
 +
</div></div>
 +
<div class="toccolours mw-collapsible mw-collapsed">
 +
: [[weaponEffectImpactOffsetTypeSyntax|weaponEffectImpactOffsetType]]: [[EnumerationSyntax|Enumeration]]
 +
<div class="mw-collapsible-content">
 +
:: RandomMesh
 +
:: Center
 +
:: CenterOffsetBySpatialRadius
 +
 
 +
</div></div>
 +
: canWeaponEffectHitHull: [[Boolean]]
 +
: canWeaponEffectHitShields: [[Boolean]]
 +
: weaponEffectsDef
 +
<div class="toccolours mw-collapsible mw-collapsed">
 +
:: weaponType: [[ConditionSyntax|Condition]]
 +
<div class="mw-collapsible-content">
 +
<div class="toccolours mw-collapsible mw-collapsed">
 +
;Beam
 +
<div class="mw-collapsible-content">
 +
: burstCount: [[Decimal]]
 +
: burstDelay: [[Decimal]]
 +
: fireDelay: [[Decimal]]
 +
: muzzleEffectName: [[Particle]]
 +
: muzzleSoundMinRespawnTime: [[Decimal]]
 +
: muzzleSounds
 +
:: soundCount: [[IterationSyntax|Iteration]]
 +
::: sound: [[Sound]]
 +
: hitEffectName: [[Particle]]
 +
: hitHullEffectSounds
 +
:: soundCount: [[IterationSyntax|Iteration]]
 +
::: sound: [[Sound]]
 +
: hitShieldsEffectSounds
 +
:: soundCount: [[IterationSyntax|Iteration]]
 +
::: sound: [[Sound]]
 +
: beamEffectSounds
 +
:: soundCount: [[IterationSyntax|Iteration]]
 +
::: sound: [[Sound]]
 +
: beamGlowTextureName: [[Texture]]
 +
: beamCoreTextureName: [[Texture]]
 +
: beamWidth: [[Decimal]]
 +
: beamGlowColor: [[Color]]
 +
: beamCoreColor: [[Color]]
 +
: beamTilingRate: [[Decimal]]
 +
 
 +
</div></div>
 +
<div class="toccolours mw-collapsible mw-collapsed">
 +
;Missile
 +
<div class="mw-collapsible-content">
 +
: burstCount: [[Decimal]]
 +
: burstDelay: [[Decimal]]
 +
: fireDelay: [[Decimal]]
 +
: muzzleEffectName: [[Particle]]
 +
: muzzleSoundMinRespawnTime: [[Decimal]]
 +
: muzzleSounds
 +
:: soundCount: [[IterationSyntax|Iteration]]
 +
::: sound: [[Sound]]
 +
: hitEffectName: [[Particle]]
 +
: hitHullEffectSounds
 +
:: soundCount: [[IterationSyntax|Iteration]]
 +
::: sound: [[Sound]]
 +
: hitShieldsEffectSounds
 +
:: soundCount: [[IterationSyntax|Iteration]]
 +
::: sound: [[Sound]]
 +
: missileTravelEffectName: [[Particle]]
 +
: missileStartTurningDistance: [[Decimal]]
 +
: missileSlowTurnRate: [[Decimal]]
 +
: missileMaxSlowTurnTime: [[Decimal]]
 +
 
 +
</div></div>
 +
<div class="toccolours mw-collapsible mw-collapsed">
 +
;Projectile
 +
<div class="mw-collapsible-content">
 +
: burstCount: [[Decimal]]
 +
: burstDelay: [[Decimal]]
 +
: fireDelay: [[Decimal]]
 +
: muzzleEffectName: [[Particle]]
 +
: muzzleSoundMinRespawnTime: [[Decimal]]
 +
: muzzleSounds
 +
:: soundCount: [[IterationSyntax|Iteration]]
 +
::: sound: [[Sound]]
 +
: hitEffectName: [[Particle]]
 +
: hitHullEffectSounds
 +
:: soundCount: [[IterationSyntax|Iteration]]
 +
::: sound: [[Sound]]
 +
: hitShieldsEffectSounds
 +
:: soundCount: [[IterationSyntax|Iteration]]
 +
::: sound: [[Sound]]
 +
: projectileTravelEffectName: [[Particle]]
 +
 
 +
</div></div>
 +
 
 +
</div></div>
 +
 
 +
</div></div>
 +
 
 +
</div></div>
 +
 
 +
</div></div>
 +
<div class="toccolours mw-collapsible mw-collapsed">
 +
;ApplyBuffToSelf
 +
<div class="mw-collapsible-content">
 +
<div class="toccolours mw-collapsible mw-collapsed">
 +
: instantActionTriggerType: [[ConditionSyntax|Condition]]
 +
<div class="mw-collapsible-content">
 +
<div class="toccolours mw-collapsible mw-collapsed">
 +
;AlwaysPerform
 +
<div class="mw-collapsible-content">
 +
 
 +
</div></div>
 +
<div class="toccolours mw-collapsible mw-collapsed">
 +
;OnAbilityUsed
 +
<div class="mw-collapsible-content">
 +
 
 +
</div></div>
 +
<div class="toccolours mw-collapsible mw-collapsed">
 +
;OnBuffFinish
 +
<div class="mw-collapsible-content">
 +
 
 +
</div></div>
 +
<div class="toccolours mw-collapsible mw-collapsed">
 +
;OnChance
 +
<div class="mw-collapsible-content">
 +
: buffApplyChance
 +
:: Level:0: [[Decimal]]
 +
:: Level:1: [[Decimal]]
 +
:: Level:2: [[Decimal]]
 +
:: Level:3: [[Decimal]]
 +
 
 +
</div></div>
 +
<div class="toccolours mw-collapsible mw-collapsed">
 +
;OnColonizeAbilityUsed
 +
<div class="mw-collapsible-content">
 +
 
 +
</div></div>
 +
<div class="toccolours mw-collapsible mw-collapsed">
 +
;OnCondition
 +
<div class="mw-collapsible-content">
 +
<div class="toccolours mw-collapsible mw-collapsed">
 +
: instantActionConditionType: [[ConditionSyntax|Condition]]
 +
<div class="mw-collapsible-content">
 +
<div class="toccolours mw-collapsible mw-collapsed">
 +
;IfFirstSpawnerDoesNotHaveBuff
 +
<div class="mw-collapsible-content">
 +
: conditionBuffType: [[Entity]]
 +
: conditionBuffShortName: [[StringInfo]]
 +
 
 +
</div></div>
 +
<div class="toccolours mw-collapsible mw-collapsed">
 +
;IfFirstSpawnerHasBuff
 +
<div class="mw-collapsible-content">
 +
: conditionBuffType: [[Entity]]
 +
: conditionBuffShortName: [[StringInfo]]
 +
 
 +
</div></div>
 +
<div class="toccolours mw-collapsible mw-collapsed">
 +
;IfOwnerDoesNotHaveBuff
 +
<div class="mw-collapsible-content">
 +
: conditionBuffType: [[Entity]]
 +
: conditionBuffShortName: [[StringInfo]]
 +
 
 +
</div></div>
 +
<div class="toccolours mw-collapsible mw-collapsed">
 +
;IfOwnerDoesNotHaveDestabilizationProtection
 +
<div class="mw-collapsible-content">
 +
 
 +
</div></div>
 +
<div class="toccolours mw-collapsible mw-collapsed">
 +
;IfOwnerHasBuff
 +
<div class="mw-collapsible-content">
 +
: conditionBuffType: [[Entity]]
 +
: conditionBuffShortName: [[StringInfo]]
 +
 
 +
</div></div>
 +
<div class="toccolours mw-collapsible mw-collapsed">
 +
;IfOwnerHasDestabilizationProtection
 +
<div class="mw-collapsible-content">
 +
 
 +
</div></div>
 +
<div class="toccolours mw-collapsible mw-collapsed">
 +
;IfOwnerHasHullLessThanPerc
 +
<div class="mw-collapsible-content">
 +
: hullPerc
 +
:: Level:0: [[Decimal]]
 +
:: Level:1: [[Decimal]]
 +
:: Level:2: [[Decimal]]
 +
:: Level:3: [[Decimal]]
 +
 
 +
</div></div>
 +
<div class="toccolours mw-collapsible mw-collapsed">
 +
;IfOwnerIsAboutToDie
 +
<div class="mw-collapsible-content">
 +
 
 +
</div></div>
 +
<div class="toccolours mw-collapsible mw-collapsed">
 +
;IfOwnerIsFirstPlayerOwnedStarbaseAtOrbitbody
 +
<div class="mw-collapsible-content">
 +
 
 +
</div></div>
 +
<div class="toccolours mw-collapsible mw-collapsed">
 +
;IfOwnerIsNotFirstPlayerOwnedStarbaseAtOrbitbody
 +
<div class="mw-collapsible-content">
 +
 
 +
</div></div>
 +
 
 +
</div></div>
 +
 
 +
</div></div>
 +
<div class="toccolours mw-collapsible mw-collapsed">
 +
;OnDamageTaken
 +
<div class="mw-collapsible-content">
 +
<div class="toccolours mw-collapsible mw-collapsed">
 +
: [[damageTypeSyntax|damageType]]: [[EnumerationSyntax|Enumeration]]
 +
<div class="mw-collapsible-content">
 +
:: PHYSICAL
 +
:: ENERGY
 +
 
 +
</div></div>
 +
 
 +
</div></div>
 +
<div class="toccolours mw-collapsible mw-collapsed">
 +
;OnDelay
 +
<div class="mw-collapsible-content">
 +
: delayTime: [[Decimal]]
 +
 
 +
</div></div>
 +
<div class="toccolours mw-collapsible mw-collapsed">
 +
;OnHyperspaceExit
 +
<div class="mw-collapsible-content">
 +
 
 +
</div></div>
 +
<div class="toccolours mw-collapsible mw-collapsed">
 +
;OnOwnerDeath
 +
<div class="mw-collapsible-content">
 +
 
 +
</div></div>
 +
<div class="toccolours mw-collapsible mw-collapsed">
 +
;OnWeaponFired
 +
<div class="mw-collapsible-content">
 +
: numWeaponClasses: [[IterationSyntax|Iteration]]
 +
<div class="toccolours mw-collapsible mw-collapsed">
 +
:: [[WeaponClassTypeSyntax|weaponClassForWeaponPassive]]: [[EnumerationSyntax|Enumeration]]
 +
<div class="mw-collapsible-content">
 +
::: AUTOCANNON
 +
::: BEAM
 +
::: CAPITALABILITY
 +
::: CHAOSBOLT
 +
::: DART
 +
::: FLAK
 +
::: FLASHBEAM
 +
::: GAUSS
 +
::: ION
 +
::: Invalid
 +
::: LASERPSI
 +
::: LASERTECH
 +
::: MISSILE
 +
::: PHASECANNON
 +
::: PHASEMISSILE
 +
::: PLANETBOMBARDMENT
 +
::: PLASMA
 +
::: POINTDEFENSELASER
 +
::: PULSEGUN
 +
::: PULSEWAVE
 +
::: RAILGUN
 +
::: SPIRITBLADE
 +
::: WAVE
 +
 
 +
</div></div>
 +
: passiveWeaponEffectChance
 +
:: Level:0: [[Decimal]]
 +
:: Level:1: [[Decimal]]
 +
:: Level:2: [[Decimal]]
 +
:: Level:3: [[Decimal]]
 +
 
 +
</div></div>
 +
 
 +
</div></div>
 +
: buffType: [[Entity]]
 +
: effectInfo
 +
:: effectAttachInfo
 +
<div class="toccolours mw-collapsible mw-collapsed">
 +
::: attachType: [[ConditionSyntax|Condition]]
 +
<div class="mw-collapsible-content">
 +
<div class="toccolours mw-collapsible mw-collapsed">
 +
;Ability
 +
<div class="mw-collapsible-content">
 +
: abilityIndex: [[Integer]]
 +
 
 +
</div></div>
 +
<div class="toccolours mw-collapsible mw-collapsed">
 +
;Above
 +
<div class="mw-collapsible-content">
 +
 
 +
</div></div>
 +
<div class="toccolours mw-collapsible mw-collapsed">
 +
;Aura
 +
<div class="mw-collapsible-content">
 +
 
 +
</div></div>
 +
<div class="toccolours mw-collapsible mw-collapsed">
 +
;Center
 +
<div class="mw-collapsible-content">
 +
 
 +
</div></div>
 +
<div class="toccolours mw-collapsible mw-collapsed">
 +
;Invalid
 +
<div class="mw-collapsible-content">
 +
 
 +
</div></div>
 +
 
 +
</div></div>
 +
:: smallEffectName: [[Particle]]
 +
:: mediumEffectName: [[Particle]]
 +
:: largeEffectName: [[Particle]]
 +
:: soundID: [[Sound]]
 +
 
 +
</div></div>
 +
<div class="toccolours mw-collapsible mw-collapsed">
 +
;ApplyBuffToSelfWithFilter
 +
<div class="mw-collapsible-content">
 +
<div class="toccolours mw-collapsible mw-collapsed">
 +
: instantActionTriggerType: [[ConditionSyntax|Condition]]
 +
<div class="mw-collapsible-content">
 +
<div class="toccolours mw-collapsible mw-collapsed">
 +
;AlwaysPerform
 +
<div class="mw-collapsible-content">
 +
 
 +
</div></div>
 +
<div class="toccolours mw-collapsible mw-collapsed">
 +
;OnAbilityUsed
 +
<div class="mw-collapsible-content">
 +
 
 +
</div></div>
 +
<div class="toccolours mw-collapsible mw-collapsed">
 +
;OnBuffFinish
 +
<div class="mw-collapsible-content">
 +
 
 +
</div></div>
 +
<div class="toccolours mw-collapsible mw-collapsed">
 +
;OnChance
 +
<div class="mw-collapsible-content">
 +
: buffApplyChance
 +
:: Level:0: [[Decimal]]
 +
:: Level:1: [[Decimal]]
 +
:: Level:2: [[Decimal]]
 +
:: Level:3: [[Decimal]]
 +
 
 +
</div></div>
 +
<div class="toccolours mw-collapsible mw-collapsed">
 +
;OnColonizeAbilityUsed
 +
<div class="mw-collapsible-content">
 +
 
 +
</div></div>
 +
<div class="toccolours mw-collapsible mw-collapsed">
 +
;OnCondition
 +
<div class="mw-collapsible-content">
 +
<div class="toccolours mw-collapsible mw-collapsed">
 +
: instantActionConditionType: [[ConditionSyntax|Condition]]
 +
<div class="mw-collapsible-content">
 +
<div class="toccolours mw-collapsible mw-collapsed">
 +
;IfFirstSpawnerDoesNotHaveBuff
 +
<div class="mw-collapsible-content">
 +
: conditionBuffType: [[Entity]]
 +
: conditionBuffShortName: [[StringInfo]]
 +
 
 +
</div></div>
 +
<div class="toccolours mw-collapsible mw-collapsed">
 +
;IfFirstSpawnerHasBuff
 +
<div class="mw-collapsible-content">
 +
: conditionBuffType: [[Entity]]
 +
: conditionBuffShortName: [[StringInfo]]
 +
 
 +
</div></div>
 +
<div class="toccolours mw-collapsible mw-collapsed">
 +
;IfOwnerDoesNotHaveBuff
 +
<div class="mw-collapsible-content">
 +
: conditionBuffType: [[Entity]]
 +
: conditionBuffShortName: [[StringInfo]]
 +
 
 +
</div></div>
 +
<div class="toccolours mw-collapsible mw-collapsed">
 +
;IfOwnerDoesNotHaveDestabilizationProtection
 +
<div class="mw-collapsible-content">
 +
 
 +
</div></div>
 +
<div class="toccolours mw-collapsible mw-collapsed">
 +
;IfOwnerHasBuff
 +
<div class="mw-collapsible-content">
 +
: conditionBuffType: [[Entity]]
 +
: conditionBuffShortName: [[StringInfo]]
 +
 
 +
</div></div>
 +
<div class="toccolours mw-collapsible mw-collapsed">
 +
;IfOwnerHasDestabilizationProtection
 +
<div class="mw-collapsible-content">
 +
 
 +
</div></div>
 +
<div class="toccolours mw-collapsible mw-collapsed">
 +
;IfOwnerHasHullLessThanPerc
 +
<div class="mw-collapsible-content">
 +
: hullPerc
 +
:: Level:0: [[Decimal]]
 +
:: Level:1: [[Decimal]]
 +
:: Level:2: [[Decimal]]
 +
:: Level:3: [[Decimal]]
 +
 
 +
</div></div>
 +
<div class="toccolours mw-collapsible mw-collapsed">
 +
;IfOwnerIsAboutToDie
 +
<div class="mw-collapsible-content">
 +
 
 +
</div></div>
 +
<div class="toccolours mw-collapsible mw-collapsed">
 +
;IfOwnerIsFirstPlayerOwnedStarbaseAtOrbitbody
 +
<div class="mw-collapsible-content">
 +
 
 +
</div></div>
 +
<div class="toccolours mw-collapsible mw-collapsed">
 +
;IfOwnerIsNotFirstPlayerOwnedStarbaseAtOrbitbody
 +
<div class="mw-collapsible-content">
 +
 
 +
</div></div>
 +
 
 +
</div></div>
 +
 
 +
</div></div>
 +
<div class="toccolours mw-collapsible mw-collapsed">
 +
;OnDamageTaken
 +
<div class="mw-collapsible-content">
 +
<div class="toccolours mw-collapsible mw-collapsed">
 +
: [[damageTypeSyntax|damageType]]: [[EnumerationSyntax|Enumeration]]
 +
<div class="mw-collapsible-content">
 +
:: PHYSICAL
 +
:: ENERGY
 +
 
 +
</div></div>
 +
 
 +
</div></div>
 +
<div class="toccolours mw-collapsible mw-collapsed">
 +
;OnDelay
 +
<div class="mw-collapsible-content">
 +
: delayTime: [[Decimal]]
 +
 
 +
</div></div>
 +
<div class="toccolours mw-collapsible mw-collapsed">
 +
;OnHyperspaceExit
 +
<div class="mw-collapsible-content">
 +
 
 +
</div></div>
 +
<div class="toccolours mw-collapsible mw-collapsed">
 +
;OnOwnerDeath
 +
<div class="mw-collapsible-content">
 +
 
 +
</div></div>
 +
<div class="toccolours mw-collapsible mw-collapsed">
 +
;OnWeaponFired
 +
<div class="mw-collapsible-content">
 +
: numWeaponClasses: [[IterationSyntax|Iteration]]
 +
<div class="toccolours mw-collapsible mw-collapsed">
 +
:: [[WeaponClassTypeSyntax|weaponClassForWeaponPassive]]: [[EnumerationSyntax|Enumeration]]
 +
<div class="mw-collapsible-content">
 +
::: AUTOCANNON
 +
::: BEAM
 +
::: CAPITALABILITY
 +
::: CHAOSBOLT
 +
::: DART
 +
::: FLAK
 +
::: FLASHBEAM
 +
::: GAUSS
 +
::: ION
 +
::: Invalid
 +
::: LASERPSI
 +
::: LASERTECH
 +
::: MISSILE
 +
::: PHASECANNON
 +
::: PHASEMISSILE
 +
::: PLANETBOMBARDMENT
 +
::: PLASMA
 +
::: POINTDEFENSELASER
 +
::: PULSEGUN
 +
::: PULSEWAVE
 +
::: RAILGUN
 +
::: SPIRITBLADE
 +
::: WAVE
 +
 
 +
</div></div>
 +
: passiveWeaponEffectChance
 +
:: Level:0: [[Decimal]]
 +
:: Level:1: [[Decimal]]
 +
:: Level:2: [[Decimal]]
 +
:: Level:3: [[Decimal]]
 +
 
 +
</div></div>
 +
 
 +
</div></div>
 +
: buffType: [[Entity]]
 +
: targetFilter
 +
:: numOwnerships: [[IterationSyntax|Iteration]]
 +
<div class="toccolours mw-collapsible mw-collapsed">
 +
::: [[ownershipSyntax|ownership]]: [[EnumerationSyntax|Enumeration]]
 +
<div class="mw-collapsible-content">
 +
:::: Allied
 +
:::: AlliedOrEnemy
 +
:::: Enemy
 +
:::: Friendly
 +
:::: NoOwner
 +
:::: Player
 +
:::: UncontrolledMinorFaction
 +
 
 +
</div></div>
 +
:: numObjects: [[IterationSyntax|Iteration]]
 +
<div class="toccolours mw-collapsible mw-collapsed">
 +
::: [[objectSyntax|object]]: [[EnumerationSyntax|Enumeration]]
 +
<div class="mw-collapsible-content">
 +
:::: CapitalShip
 +
:::: Corvette
 +
:::: EnvoyFrigate
 +
:::: Fighter
 +
:::: Frigate
 +
:::: PlaceHolderPlanetModule
 +
:::: PlaceHolderSpaceMine
 +
:::: Planet
 +
:::: PlanetModule
 +
:::: SpaceMine
 +
:::: Star
 +
:::: StarBase
 +
:::: Titan
 +
 
 +
</div></div>
 +
:: numSpaces: [[IterationSyntax|Iteration]]
 +
<div class="toccolours mw-collapsible mw-collapsed">
 +
::: [[spaceSyntax|space]]: [[EnumerationSyntax|Enumeration]]
 +
<div class="mw-collapsible-content">
 +
:::: Normal
 +
:::: Phase
 +
 
 +
</div></div>
 +
:: numConstraints: [[IterationSyntax|Iteration]]
 +
<div class="toccolours mw-collapsible mw-collapsed">
 +
::: [[constraintSyntax|constraint]]: [[EnumerationSyntax|Enumeration]]
 +
<div class="mw-collapsible-content">
 +
:::: CanBeCaptured
 +
:::: CanBeJumpBlocked
 +
:::: CanHaveFighters
 +
:::: CanHaveShields
 +
:::: CanPhaseDodge
 +
:::: CanSpreadWeaponDamage
 +
:::: DoesNotHaveDestabilizationProtection
 +
:::: HasAbilityWithCooldown
 +
:::: HasAntiMatterPool
 +
:::: HasAntiMatterShortage
 +
:::: HasColonizeAbility
 +
:::: HasDestabilizationProtection
 +
:::: HasEnergyWeapons
 +
:::: HasHullDamage
 +
:::: HasPhaseMissiles
 +
:::: HasPopulation
 +
:::: HasShieldDamage
 +
:::: HasWeapons
 +
:::: Invalid
 +
:::: IsActivelyBeingConstructed
 +
:::: IsBoarded
 +
:::: IsCargoShip
 +
:::: IsColonizable
 +
:::: IsControllable
 +
:::: IsExplored
 +
:::: IsHomeworld
 +
:::: IsInFriendlyGravityWell
 +
:::: IsInNonFriendlyGravityWell
 +
:::: IsMovingToLocalOrbitBody
 +
:::: IsNotStarBaseConstructor
 +
:::: IsPetOfTargetter
 +
:::: IsPsi
 +
:::: IsResourceExtractor
 +
:::: IsRuinable
 +
:::: LinkedCargoShip
 +
:::: LinkedSquad
 +
:::: ModuleUnderConstruction
 +
:::: NotActivelyBeingConstructed
 +
:::: NotFlagship
 +
:::: NotInvulnerable
 +
:::: NotIsBoarded
 +
:::: NotIsExplored
 +
:::: NotIsHomeworld
 +
:::: NotIsIllusionShip
 +
:::: NotIsMinorFactionOwned
 +
:::: NotIsOccupationPlanet
 +
:::: NotIsOutlaw
 +
:::: NotIsTech
 +
:::: NotSelf
 +
:::: WithinCurrentSolarSystem
 +
 
 +
</div></div>
 +
 
 +
</div></div>
 +
<div class="toccolours mw-collapsible mw-collapsed">
 +
;ApplyBuffToTarget
 +
<div class="mw-collapsible-content">
 +
<div class="toccolours mw-collapsible mw-collapsed">
 +
: instantActionTriggerType: [[ConditionSyntax|Condition]]
 +
<div class="mw-collapsible-content">
 +
<div class="toccolours mw-collapsible mw-collapsed">
 +
;AlwaysPerform
 +
<div class="mw-collapsible-content">
 +
 
 +
</div></div>
 +
<div class="toccolours mw-collapsible mw-collapsed">
 +
;OnAbilityUsed
 +
<div class="mw-collapsible-content">
 +
 
 +
</div></div>
 +
<div class="toccolours mw-collapsible mw-collapsed">
 +
;OnBuffFinish
 +
<div class="mw-collapsible-content">
 +
 
 +
</div></div>
 +
<div class="toccolours mw-collapsible mw-collapsed">
 +
;OnChance
 +
<div class="mw-collapsible-content">
 +
: buffApplyChance
 +
:: Level:0: [[Decimal]]
 +
:: Level:1: [[Decimal]]
 +
:: Level:2: [[Decimal]]
 +
:: Level:3: [[Decimal]]
 +
 
 +
</div></div>
 +
<div class="toccolours mw-collapsible mw-collapsed">
 +
;OnColonizeAbilityUsed
 +
<div class="mw-collapsible-content">
 +
 
 +
</div></div>
 +
<div class="toccolours mw-collapsible mw-collapsed">
 +
;OnCondition
 +
<div class="mw-collapsible-content">
 +
<div class="toccolours mw-collapsible mw-collapsed">
 +
: instantActionConditionType: [[ConditionSyntax|Condition]]
 +
<div class="mw-collapsible-content">
 +
<div class="toccolours mw-collapsible mw-collapsed">
 +
;IfFirstSpawnerDoesNotHaveBuff
 +
<div class="mw-collapsible-content">
 +
: conditionBuffType: [[Entity]]
 +
: conditionBuffShortName: [[StringInfo]]
 +
 
 +
</div></div>
 +
<div class="toccolours mw-collapsible mw-collapsed">
 +
;IfFirstSpawnerHasBuff
 +
<div class="mw-collapsible-content">
 +
: conditionBuffType: [[Entity]]
 +
: conditionBuffShortName: [[StringInfo]]
 +
 
 +
</div></div>
 +
<div class="toccolours mw-collapsible mw-collapsed">
 +
;IfOwnerDoesNotHaveBuff
 +
<div class="mw-collapsible-content">
 +
: conditionBuffType: [[Entity]]
 +
: conditionBuffShortName: [[StringInfo]]
 +
 
 +
</div></div>
 +
<div class="toccolours mw-collapsible mw-collapsed">
 +
;IfOwnerDoesNotHaveDestabilizationProtection
 +
<div class="mw-collapsible-content">
 +
 
 +
</div></div>
 +
<div class="toccolours mw-collapsible mw-collapsed">
 +
;IfOwnerHasBuff
 +
<div class="mw-collapsible-content">
 +
: conditionBuffType: [[Entity]]
 +
: conditionBuffShortName: [[StringInfo]]
 +
 
 +
</div></div>
 +
<div class="toccolours mw-collapsible mw-collapsed">
 +
;IfOwnerHasDestabilizationProtection
 +
<div class="mw-collapsible-content">
 +
 
 +
</div></div>
 +
<div class="toccolours mw-collapsible mw-collapsed">
 +
;IfOwnerHasHullLessThanPerc
 +
<div class="mw-collapsible-content">
 +
: hullPerc
 +
:: Level:0: [[Decimal]]
 +
:: Level:1: [[Decimal]]
 +
:: Level:2: [[Decimal]]
 +
:: Level:3: [[Decimal]]
 +
 
 +
</div></div>
 +
<div class="toccolours mw-collapsible mw-collapsed">
 +
;IfOwnerIsAboutToDie
 +
<div class="mw-collapsible-content">
 +
 
 +
</div></div>
 +
<div class="toccolours mw-collapsible mw-collapsed">
 +
;IfOwnerIsFirstPlayerOwnedStarbaseAtOrbitbody
 +
<div class="mw-collapsible-content">
 +
 
 +
</div></div>
 +
<div class="toccolours mw-collapsible mw-collapsed">
 +
;IfOwnerIsNotFirstPlayerOwnedStarbaseAtOrbitbody
 +
<div class="mw-collapsible-content">
 +
 
 +
</div></div>
 +
 
 +
</div></div>
 +
 
 +
</div></div>
 +
<div class="toccolours mw-collapsible mw-collapsed">
 +
;OnDamageTaken
 +
<div class="mw-collapsible-content">
 +
<div class="toccolours mw-collapsible mw-collapsed">
 +
: [[damageTypeSyntax|damageType]]: [[EnumerationSyntax|Enumeration]]
 +
<div class="mw-collapsible-content">
 +
:: PHYSICAL
 +
:: ENERGY
 +
 
 +
</div></div>
 +
 
 +
</div></div>
 +
<div class="toccolours mw-collapsible mw-collapsed">
 +
;OnDelay
 +
<div class="mw-collapsible-content">
 +
: delayTime: [[Decimal]]
 +
 
 +
</div></div>
 +
<div class="toccolours mw-collapsible mw-collapsed">
 +
;OnHyperspaceExit
 +
<div class="mw-collapsible-content">
 +
 
 +
</div></div>
 +
<div class="toccolours mw-collapsible mw-collapsed">
 +
;OnOwnerDeath
 +
<div class="mw-collapsible-content">
 +
 
 +
</div></div>
 +
<div class="toccolours mw-collapsible mw-collapsed">
 +
;OnWeaponFired
 +
<div class="mw-collapsible-content">
 +
: numWeaponClasses: [[IterationSyntax|Iteration]]
 +
<div class="toccolours mw-collapsible mw-collapsed">
 +
:: [[WeaponClassTypeSyntax|weaponClassForWeaponPassive]]: [[EnumerationSyntax|Enumeration]]
 +
<div class="mw-collapsible-content">
 +
::: AUTOCANNON
 +
::: BEAM
 +
::: CAPITALABILITY
 +
::: CHAOSBOLT
 +
::: DART
 +
::: FLAK
 +
::: FLASHBEAM
 +
::: GAUSS
 +
::: ION
 +
::: Invalid
 +
::: LASERPSI
 +
::: LASERTECH
 +
::: MISSILE
 +
::: PHASECANNON
 +
::: PHASEMISSILE
 +
::: PLANETBOMBARDMENT
 +
::: PLASMA
 +
::: POINTDEFENSELASER
 +
::: PULSEGUN
 +
::: PULSEWAVE
 +
::: RAILGUN
 +
::: SPIRITBLADE
 +
::: WAVE
 +
 
 +
</div></div>
 +
: passiveWeaponEffectChance
 +
:: Level:0: [[Decimal]]
 +
:: Level:1: [[Decimal]]
 +
:: Level:2: [[Decimal]]
 +
:: Level:3: [[Decimal]]
 +
 
 +
</div></div>
 +
 
 +
</div></div>
 +
: buffType: [[Entity]]
 +
: targetFilter
 +
:: numOwnerships: [[IterationSyntax|Iteration]]
 +
<div class="toccolours mw-collapsible mw-collapsed">
 +
::: [[ownershipSyntax|ownership]]: [[EnumerationSyntax|Enumeration]]
 +
<div class="mw-collapsible-content">
 +
:::: Allied
 +
:::: AlliedOrEnemy
 +
:::: Enemy
 +
:::: Friendly
 +
:::: NoOwner
 +
:::: Player
 +
:::: UncontrolledMinorFaction
 +
 
 +
</div></div>
 +
:: numObjects: [[IterationSyntax|Iteration]]
 +
<div class="toccolours mw-collapsible mw-collapsed">
 +
::: [[objectSyntax|object]]: [[EnumerationSyntax|Enumeration]]
 +
<div class="mw-collapsible-content">
 +
:::: CapitalShip
 +
:::: Corvette
 +
:::: EnvoyFrigate
 +
:::: Fighter
 +
:::: Frigate
 +
:::: PlaceHolderPlanetModule
 +
:::: PlaceHolderSpaceMine
 +
:::: Planet
 +
:::: PlanetModule
 +
:::: SpaceMine
 +
:::: Star
 +
:::: StarBase
 +
:::: Titan
 +
 
 +
</div></div>
 +
:: numSpaces: [[IterationSyntax|Iteration]]
 +
<div class="toccolours mw-collapsible mw-collapsed">
 +
::: [[spaceSyntax|space]]: [[EnumerationSyntax|Enumeration]]
 +
<div class="mw-collapsible-content">
 +
:::: Normal
 +
:::: Phase
 +
 
 +
</div></div>
 +
:: numConstraints: [[IterationSyntax|Iteration]]
 +
<div class="toccolours mw-collapsible mw-collapsed">
 +
::: [[constraintSyntax|constraint]]: [[EnumerationSyntax|Enumeration]]
 +
<div class="mw-collapsible-content">
 +
:::: CanBeCaptured
 +
:::: CanBeJumpBlocked
 +
:::: CanHaveFighters
 +
:::: CanHaveShields
 +
:::: CanPhaseDodge
 +
:::: CanSpreadWeaponDamage
 +
:::: DoesNotHaveDestabilizationProtection
 +
:::: HasAbilityWithCooldown
 +
:::: HasAntiMatterPool
 +
:::: HasAntiMatterShortage
 +
:::: HasColonizeAbility
 +
:::: HasDestabilizationProtection
 +
:::: HasEnergyWeapons
 +
:::: HasHullDamage
 +
:::: HasPhaseMissiles
 +
:::: HasPopulation
 +
:::: HasShieldDamage
 +
:::: HasWeapons
 +
:::: Invalid
 +
:::: IsActivelyBeingConstructed
 +
:::: IsBoarded
 +
:::: IsCargoShip
 +
:::: IsColonizable
 +
:::: IsControllable
 +
:::: IsExplored
 +
:::: IsHomeworld
 +
:::: IsInFriendlyGravityWell
 +
:::: IsInNonFriendlyGravityWell
 +
:::: IsMovingToLocalOrbitBody
 +
:::: IsNotStarBaseConstructor
 +
:::: IsPetOfTargetter
 +
:::: IsPsi
 +
:::: IsResourceExtractor
 +
:::: IsRuinable
 +
:::: LinkedCargoShip
 +
:::: LinkedSquad
 +
:::: ModuleUnderConstruction
 +
:::: NotActivelyBeingConstructed
 +
:::: NotFlagship
 +
:::: NotInvulnerable
 +
:::: NotIsBoarded
 +
:::: NotIsExplored
 +
:::: NotIsHomeworld
 +
:::: NotIsIllusionShip
 +
:::: NotIsMinorFactionOwned
 +
:::: NotIsOccupationPlanet
 +
:::: NotIsOutlaw
 +
:::: NotIsTech
 +
:::: NotSelf
 +
:::: WithinCurrentSolarSystem
 +
 
 +
</div></div>
 +
: range
 +
:: Level:0: [[Decimal]]
 +
:: Level:1: [[Decimal]]
 +
:: Level:2: [[Decimal]]
 +
:: Level:3: [[Decimal]]
 +
: effectInfo
 +
:: effectAttachInfo
 +
<div class="toccolours mw-collapsible mw-collapsed">
 +
::: attachType: [[ConditionSyntax|Condition]]
 +
<div class="mw-collapsible-content">
 +
<div class="toccolours mw-collapsible mw-collapsed">
 +
;Ability
 +
<div class="mw-collapsible-content">
 +
: abilityIndex: [[Integer]]
 +
 
 +
</div></div>
 +
<div class="toccolours mw-collapsible mw-collapsed">
 +
;Above
 +
<div class="mw-collapsible-content">
 +
 
 +
</div></div>
 +
<div class="toccolours mw-collapsible mw-collapsed">
 +
;Aura
 +
<div class="mw-collapsible-content">
 +
 
 +
</div></div>
 +
<div class="toccolours mw-collapsible mw-collapsed">
 +
;Center
 +
<div class="mw-collapsible-content">
 +
 
 +
</div></div>
 +
<div class="toccolours mw-collapsible mw-collapsed">
 +
;Invalid
 +
<div class="mw-collapsible-content">
 +
 
 +
</div></div>
 +
 
 +
</div></div>
 +
:: smallEffectName: [[Particle]]
 +
:: mediumEffectName: [[Particle]]
 +
:: largeEffectName: [[Particle]]
 +
:: soundID: [[Sound]]
 +
 
 +
</div></div>
 +
<div class="toccolours mw-collapsible mw-collapsed">
 +
;ApplyBuffToTargetNoFilterNoRange
 +
<div class="mw-collapsible-content">
 +
<div class="toccolours mw-collapsible mw-collapsed">
 +
: instantActionTriggerType: [[ConditionSyntax|Condition]]
 +
<div class="mw-collapsible-content">
 +
<div class="toccolours mw-collapsible mw-collapsed">
 +
;AlwaysPerform
 +
<div class="mw-collapsible-content">
 +
 
 +
</div></div>
 +
<div class="toccolours mw-collapsible mw-collapsed">
 +
;OnAbilityUsed
 +
<div class="mw-collapsible-content">
 +
 
 +
</div></div>
 +
<div class="toccolours mw-collapsible mw-collapsed">
 +
;OnBuffFinish
 +
<div class="mw-collapsible-content">
 +
 
 +
</div></div>
 +
<div class="toccolours mw-collapsible mw-collapsed">
 +
;OnChance
 +
<div class="mw-collapsible-content">
 +
: buffApplyChance
 +
:: Level:0: [[Decimal]]
 +
:: Level:1: [[Decimal]]
 +
:: Level:2: [[Decimal]]
 +
:: Level:3: [[Decimal]]
 +
 
 +
</div></div>
 +
<div class="toccolours mw-collapsible mw-collapsed">
 +
;OnColonizeAbilityUsed
 +
<div class="mw-collapsible-content">
 +
 
 +
</div></div>
 +
<div class="toccolours mw-collapsible mw-collapsed">
 +
;OnCondition
 +
<div class="mw-collapsible-content">
 +
<div class="toccolours mw-collapsible mw-collapsed">
 +
: instantActionConditionType: [[ConditionSyntax|Condition]]
 +
<div class="mw-collapsible-content">
 +
<div class="toccolours mw-collapsible mw-collapsed">
 +
;IfFirstSpawnerDoesNotHaveBuff
 +
<div class="mw-collapsible-content">
 +
: conditionBuffType: [[Entity]]
 +
: conditionBuffShortName: [[StringInfo]]
 +
 
 +
</div></div>
 +
<div class="toccolours mw-collapsible mw-collapsed">
 +
;IfFirstSpawnerHasBuff
 +
<div class="mw-collapsible-content">
 +
: conditionBuffType: [[Entity]]
 +
: conditionBuffShortName: [[StringInfo]]
 +
 
 +
</div></div>
 +
<div class="toccolours mw-collapsible mw-collapsed">
 +
;IfOwnerDoesNotHaveBuff
 +
<div class="mw-collapsible-content">
 +
: conditionBuffType: [[Entity]]
 +
: conditionBuffShortName: [[StringInfo]]
 +
 
 +
</div></div>
 +
<div class="toccolours mw-collapsible mw-collapsed">
 +
;IfOwnerDoesNotHaveDestabilizationProtection
 +
<div class="mw-collapsible-content">
 +
 
 +
</div></div>
 +
<div class="toccolours mw-collapsible mw-collapsed">
 +
;IfOwnerHasBuff
 +
<div class="mw-collapsible-content">
 +
: conditionBuffType: [[Entity]]
 +
: conditionBuffShortName: [[StringInfo]]
 +
 
 +
</div></div>
 +
<div class="toccolours mw-collapsible mw-collapsed">
 +
;IfOwnerHasDestabilizationProtection
 +
<div class="mw-collapsible-content">
 +
 
 +
</div></div>
 +
<div class="toccolours mw-collapsible mw-collapsed">
 +
;IfOwnerHasHullLessThanPerc
 +
<div class="mw-collapsible-content">
 +
: hullPerc
 +
:: Level:0: [[Decimal]]
 +
:: Level:1: [[Decimal]]
 +
:: Level:2: [[Decimal]]
 +
:: Level:3: [[Decimal]]
 +
 
 +
</div></div>
 +
<div class="toccolours mw-collapsible mw-collapsed">
 +
;IfOwnerIsAboutToDie
 +
<div class="mw-collapsible-content">
 +
 
 +
</div></div>
 +
<div class="toccolours mw-collapsible mw-collapsed">
 +
;IfOwnerIsFirstPlayerOwnedStarbaseAtOrbitbody
 +
<div class="mw-collapsible-content">
 +
 
 +
</div></div>
 +
<div class="toccolours mw-collapsible mw-collapsed">
 +
;IfOwnerIsNotFirstPlayerOwnedStarbaseAtOrbitbody
 +
<div class="mw-collapsible-content">
 +
 
 +
</div></div>
 +
 
 +
</div></div>
 +
 
 +
</div></div>
 +
<div class="toccolours mw-collapsible mw-collapsed">
 +
;OnDamageTaken
 +
<div class="mw-collapsible-content">
 +
<div class="toccolours mw-collapsible mw-collapsed">
 +
: [[damageTypeSyntax|damageType]]: [[EnumerationSyntax|Enumeration]]
 +
<div class="mw-collapsible-content">
 +
:: PHYSICAL
 +
:: ENERGY
 +
 
 +
</div></div>
 +
 
 +
</div></div>
 +
<div class="toccolours mw-collapsible mw-collapsed">
 +
;OnDelay
 +
<div class="mw-collapsible-content">
 +
: delayTime: [[Decimal]]
 +
 
 +
</div></div>
 +
<div class="toccolours mw-collapsible mw-collapsed">
 +
;OnHyperspaceExit
 +
<div class="mw-collapsible-content">
 +
 
 +
</div></div>
 +
<div class="toccolours mw-collapsible mw-collapsed">
 +
;OnOwnerDeath
 +
<div class="mw-collapsible-content">
 +
 
 +
</div></div>
 +
<div class="toccolours mw-collapsible mw-collapsed">
 +
;OnWeaponFired
 +
<div class="mw-collapsible-content">
 +
: numWeaponClasses: [[IterationSyntax|Iteration]]
 +
<div class="toccolours mw-collapsible mw-collapsed">
 +
:: [[WeaponClassTypeSyntax|weaponClassForWeaponPassive]]: [[EnumerationSyntax|Enumeration]]
 +
<div class="mw-collapsible-content">
 +
::: AUTOCANNON
 +
::: BEAM
 +
::: CAPITALABILITY
 +
::: CHAOSBOLT
 +
::: DART
 +
::: FLAK
 +
::: FLASHBEAM
 +
::: GAUSS
 +
::: ION
 +
::: Invalid
 +
::: LASERPSI
 +
::: LASERTECH
 +
::: MISSILE
 +
::: PHASECANNON
 +
::: PHASEMISSILE
 +
::: PLANETBOMBARDMENT
 +
::: PLASMA
 +
::: POINTDEFENSELASER
 +
::: PULSEGUN
 +
::: PULSEWAVE
 +
::: RAILGUN
 +
::: SPIRITBLADE
 +
::: WAVE
 +
 
 +
</div></div>
 +
: passiveWeaponEffectChance
 +
:: Level:0: [[Decimal]]
 +
:: Level:1: [[Decimal]]
 +
:: Level:2: [[Decimal]]
 +
:: Level:3: [[Decimal]]
 +
 
 +
</div></div>
 +
 
 +
</div></div>
 +
: buffType: [[Entity]]
 +
 
 +
</div></div>
 +
<div class="toccolours mw-collapsible mw-collapsed">
 +
;ApplyBuffToTargetNoRange
 +
<div class="mw-collapsible-content">
 +
<div class="toccolours mw-collapsible mw-collapsed">
 +
: instantActionTriggerType: [[ConditionSyntax|Condition]]
 +
<div class="mw-collapsible-content">
 +
<div class="toccolours mw-collapsible mw-collapsed">
 +
;AlwaysPerform
 +
<div class="mw-collapsible-content">
 +
 
 +
</div></div>
 +
<div class="toccolours mw-collapsible mw-collapsed">
 +
;OnAbilityUsed
 +
<div class="mw-collapsible-content">
 +
 
 +
</div></div>
 +
<div class="toccolours mw-collapsible mw-collapsed">
 +
;OnBuffFinish
 +
<div class="mw-collapsible-content">
 +
 
 +
</div></div>
 +
<div class="toccolours mw-collapsible mw-collapsed">
 +
;OnChance
 +
<div class="mw-collapsible-content">
 +
: buffApplyChance
 +
:: Level:0: [[Decimal]]
 +
:: Level:1: [[Decimal]]
 +
:: Level:2: [[Decimal]]
 +
:: Level:3: [[Decimal]]
 +
 
 +
</div></div>
 +
<div class="toccolours mw-collapsible mw-collapsed">
 +
;OnColonizeAbilityUsed
 +
<div class="mw-collapsible-content">
 +
 
 +
</div></div>
 +
<div class="toccolours mw-collapsible mw-collapsed">
 +
;OnCondition
 +
<div class="mw-collapsible-content">
 +
<div class="toccolours mw-collapsible mw-collapsed">
 +
: instantActionConditionType: [[ConditionSyntax|Condition]]
 +
<div class="mw-collapsible-content">
 +
<div class="toccolours mw-collapsible mw-collapsed">
 +
;IfFirstSpawnerDoesNotHaveBuff
 +
<div class="mw-collapsible-content">
 +
: conditionBuffType: [[Entity]]
 +
: conditionBuffShortName: [[StringInfo]]
 +
 
 +
</div></div>
 +
<div class="toccolours mw-collapsible mw-collapsed">
 +
;IfFirstSpawnerHasBuff
 +
<div class="mw-collapsible-content">
 +
: conditionBuffType: [[Entity]]
 +
: conditionBuffShortName: [[StringInfo]]
 +
 
 +
</div></div>
 +
<div class="toccolours mw-collapsible mw-collapsed">
 +
;IfOwnerDoesNotHaveBuff
 +
<div class="mw-collapsible-content">
 +
: conditionBuffType: [[Entity]]
 +
: conditionBuffShortName: [[StringInfo]]
 +
 
 +
</div></div>
 +
<div class="toccolours mw-collapsible mw-collapsed">
 +
;IfOwnerDoesNotHaveDestabilizationProtection
 +
<div class="mw-collapsible-content">
 +
 
 +
</div></div>
 +
<div class="toccolours mw-collapsible mw-collapsed">
 +
;IfOwnerHasBuff
 +
<div class="mw-collapsible-content">
 +
: conditionBuffType: [[Entity]]
 +
: conditionBuffShortName: [[StringInfo]]
 +
 
 +
</div></div>
 +
<div class="toccolours mw-collapsible mw-collapsed">
 +
;IfOwnerHasDestabilizationProtection
 +
<div class="mw-collapsible-content">
 +
 
 +
</div></div>
 +
<div class="toccolours mw-collapsible mw-collapsed">
 +
;IfOwnerHasHullLessThanPerc
 +
<div class="mw-collapsible-content">
 +
: hullPerc
 +
:: Level:0: [[Decimal]]
 +
:: Level:1: [[Decimal]]
 +
:: Level:2: [[Decimal]]
 +
:: Level:3: [[Decimal]]
 +
 
 +
</div></div>
 +
<div class="toccolours mw-collapsible mw-collapsed">
 +
;IfOwnerIsAboutToDie
 +
<div class="mw-collapsible-content">
 +
 
 +
</div></div>
 +
<div class="toccolours mw-collapsible mw-collapsed">
 +
;IfOwnerIsFirstPlayerOwnedStarbaseAtOrbitbody
 +
<div class="mw-collapsible-content">
 +
 
 +
</div></div>
 +
<div class="toccolours mw-collapsible mw-collapsed">
 +
;IfOwnerIsNotFirstPlayerOwnedStarbaseAtOrbitbody
 +
<div class="mw-collapsible-content">
 +
 
 +
</div></div>
 +
 
 +
</div></div>
 +
 
 +
</div></div>
 +
<div class="toccolours mw-collapsible mw-collapsed">
 +
;OnDamageTaken
 +
<div class="mw-collapsible-content">
 +
<div class="toccolours mw-collapsible mw-collapsed">
 +
: [[damageTypeSyntax|damageType]]: [[EnumerationSyntax|Enumeration]]
 +
<div class="mw-collapsible-content">
 +
:: PHYSICAL
 +
:: ENERGY
 +
 
 +
</div></div>
 +
 
 +
</div></div>
 +
<div class="toccolours mw-collapsible mw-collapsed">
 +
;OnDelay
 +
<div class="mw-collapsible-content">
 +
: delayTime: [[Decimal]]
 +
 
 +
</div></div>
 +
<div class="toccolours mw-collapsible mw-collapsed">
 +
;OnHyperspaceExit
 +
<div class="mw-collapsible-content">
 +
 
 +
</div></div>
 +
<div class="toccolours mw-collapsible mw-collapsed">
 +
;OnOwnerDeath
 +
<div class="mw-collapsible-content">
 +
 
 +
</div></div>
 +
<div class="toccolours mw-collapsible mw-collapsed">
 +
;OnWeaponFired
 +
<div class="mw-collapsible-content">
 +
: numWeaponClasses: [[IterationSyntax|Iteration]]
 +
<div class="toccolours mw-collapsible mw-collapsed">
 +
:: [[WeaponClassTypeSyntax|weaponClassForWeaponPassive]]: [[EnumerationSyntax|Enumeration]]
 +
<div class="mw-collapsible-content">
 +
::: AUTOCANNON
 +
::: BEAM
 +
::: CAPITALABILITY
 +
::: CHAOSBOLT
 +
::: DART
 +
::: FLAK
 +
::: FLASHBEAM
 +
::: GAUSS
 +
::: ION
 +
::: Invalid
 +
::: LASERPSI
 +
::: LASERTECH
 +
::: MISSILE
 +
::: PHASECANNON
 +
::: PHASEMISSILE
 +
::: PLANETBOMBARDMENT
 +
::: PLASMA
 +
::: POINTDEFENSELASER
 +
::: PULSEGUN
 +
::: PULSEWAVE
 +
::: RAILGUN
 +
::: SPIRITBLADE
 +
::: WAVE
 +
 
 +
</div></div>
 +
: passiveWeaponEffectChance
 +
:: Level:0: [[Decimal]]
 +
:: Level:1: [[Decimal]]
 +
:: Level:2: [[Decimal]]
 +
:: Level:3: [[Decimal]]
 +
 
 +
</div></div>
 +
 
 +
</div></div>
 +
: buffType: [[Entity]]
 +
: targetFilter
 +
:: numOwnerships: [[IterationSyntax|Iteration]]
 +
<div class="toccolours mw-collapsible mw-collapsed">
 +
::: [[ownershipSyntax|ownership]]: [[EnumerationSyntax|Enumeration]]
 +
<div class="mw-collapsible-content">
 +
:::: Allied
 +
:::: AlliedOrEnemy
 +
:::: Enemy
 +
:::: Friendly
 +
:::: NoOwner
 +
:::: Player
 +
:::: UncontrolledMinorFaction
 +
 
 +
</div></div>
 +
:: numObjects: [[IterationSyntax|Iteration]]
 +
<div class="toccolours mw-collapsible mw-collapsed">
 +
::: [[objectSyntax|object]]: [[EnumerationSyntax|Enumeration]]
 +
<div class="mw-collapsible-content">
 +
:::: CapitalShip
 +
:::: Corvette
 +
:::: EnvoyFrigate
 +
:::: Fighter
 +
:::: Frigate
 +
:::: PlaceHolderPlanetModule
 +
:::: PlaceHolderSpaceMine
 +
:::: Planet
 +
:::: PlanetModule
 +
:::: SpaceMine
 +
:::: Star
 +
:::: StarBase
 +
:::: Titan
 +
 
 +
</div></div>
 +
:: numSpaces: [[IterationSyntax|Iteration]]
 +
<div class="toccolours mw-collapsible mw-collapsed">
 +
::: [[spaceSyntax|space]]: [[EnumerationSyntax|Enumeration]]
 +
<div class="mw-collapsible-content">
 +
:::: Normal
 +
:::: Phase
 +
 
 +
</div></div>
 +
:: numConstraints: [[IterationSyntax|Iteration]]
 +
<div class="toccolours mw-collapsible mw-collapsed">
 +
::: [[constraintSyntax|constraint]]: [[EnumerationSyntax|Enumeration]]
 +
<div class="mw-collapsible-content">
 +
:::: CanBeCaptured
 +
:::: CanBeJumpBlocked
 +
:::: CanHaveFighters
 +
:::: CanHaveShields
 +
:::: CanPhaseDodge
 +
:::: CanSpreadWeaponDamage
 +
:::: DoesNotHaveDestabilizationProtection
 +
:::: HasAbilityWithCooldown
 +
:::: HasAntiMatterPool
 +
:::: HasAntiMatterShortage
 +
:::: HasColonizeAbility
 +
:::: HasDestabilizationProtection
 +
:::: HasEnergyWeapons
 +
:::: HasHullDamage
 +
:::: HasPhaseMissiles
 +
:::: HasPopulation
 +
:::: HasShieldDamage
 +
:::: HasWeapons
 +
:::: Invalid
 +
:::: IsActivelyBeingConstructed
 +
:::: IsBoarded
 +
:::: IsCargoShip
 +
:::: IsColonizable
 +
:::: IsControllable
 +
:::: IsExplored
 +
:::: IsHomeworld
 +
:::: IsInFriendlyGravityWell
 +
:::: IsInNonFriendlyGravityWell
 +
:::: IsMovingToLocalOrbitBody
 +
:::: IsNotStarBaseConstructor
 +
:::: IsPetOfTargetter
 +
:::: IsPsi
 +
:::: IsResourceExtractor
 +
:::: IsRuinable
 +
:::: LinkedCargoShip
 +
:::: LinkedSquad
 +
:::: ModuleUnderConstruction
 +
:::: NotActivelyBeingConstructed
 +
:::: NotFlagship
 +
:::: NotInvulnerable
 +
:::: NotIsBoarded
 +
:::: NotIsExplored
 +
:::: NotIsHomeworld
 +
:::: NotIsIllusionShip
 +
:::: NotIsMinorFactionOwned
 +
:::: NotIsOccupationPlanet
 +
:::: NotIsOutlaw
 +
:::: NotIsTech
 +
:::: NotSelf
 +
:::: WithinCurrentSolarSystem
 +
 
 +
</div></div>
 +
: effectInfo
 +
:: effectAttachInfo
 +
<div class="toccolours mw-collapsible mw-collapsed">
 +
::: attachType: [[ConditionSyntax|Condition]]
 +
<div class="mw-collapsible-content">
 +
<div class="toccolours mw-collapsible mw-collapsed">
 +
;Ability
 +
<div class="mw-collapsible-content">
 +
: abilityIndex: [[Integer]]
 +
 
 +
</div></div>
 +
<div class="toccolours mw-collapsible mw-collapsed">
 +
;Above
 +
<div class="mw-collapsible-content">
 +
 
 +
</div></div>
 +
<div class="toccolours mw-collapsible mw-collapsed">
 +
;Aura
 +
<div class="mw-collapsible-content">
 +
 
 +
</div></div>
 +
<div class="toccolours mw-collapsible mw-collapsed">
 +
;Center
 +
<div class="mw-collapsible-content">
 +
 
 +
</div></div>
 +
<div class="toccolours mw-collapsible mw-collapsed">
 +
;Invalid
 +
<div class="mw-collapsible-content">
 +
 
 +
</div></div>
 +
 
 +
</div></div>
 +
:: smallEffectName: [[Particle]]
 +
:: mediumEffectName: [[Particle]]
 +
:: largeEffectName: [[Particle]]
 +
:: soundID: [[Sound]]
 +
 
 +
</div></div>
 +
<div class="toccolours mw-collapsible mw-collapsed">
 +
;ApplyBuffToTargetOnWeaponFired
 +
<div class="mw-collapsible-content">
 +
<div class="toccolours mw-collapsible mw-collapsed">
 +
: instantActionTriggerType: [[ConditionSyntax|Condition]]
 +
<div class="mw-collapsible-content">
 +
<div class="toccolours mw-collapsible mw-collapsed">
 +
;AlwaysPerform
 +
<div class="mw-collapsible-content">
 +
 
 +
</div></div>
 +
<div class="toccolours mw-collapsible mw-collapsed">
 +
;OnAbilityUsed
 +
<div class="mw-collapsible-content">
 +
 
 +
</div></div>
 +
<div class="toccolours mw-collapsible mw-collapsed">
 +
;OnBuffFinish
 +
<div class="mw-collapsible-content">
 +
 
 +
</div></div>
 +
<div class="toccolours mw-collapsible mw-collapsed">
 +
;OnChance
 +
<div class="mw-collapsible-content">
 +
: buffApplyChance
 +
:: Level:0: [[Decimal]]
 +
:: Level:1: [[Decimal]]
 +
:: Level:2: [[Decimal]]
 +
:: Level:3: [[Decimal]]
 +
 
 +
</div></div>
 +
<div class="toccolours mw-collapsible mw-collapsed">
 +
;OnColonizeAbilityUsed
 +
<div class="mw-collapsible-content">
 +
 
 +
</div></div>
 +
<div class="toccolours mw-collapsible mw-collapsed">
 +
;OnCondition
 +
<div class="mw-collapsible-content">
 +
<div class="toccolours mw-collapsible mw-collapsed">
 +
: instantActionConditionType: [[ConditionSyntax|Condition]]
 +
<div class="mw-collapsible-content">
 +
<div class="toccolours mw-collapsible mw-collapsed">
 +
;IfFirstSpawnerDoesNotHaveBuff
 +
<div class="mw-collapsible-content">
 +
: conditionBuffType: [[Entity]]
 +
: conditionBuffShortName: [[StringInfo]]
 +
 
 +
</div></div>
 +
<div class="toccolours mw-collapsible mw-collapsed">
 +
;IfFirstSpawnerHasBuff
 +
<div class="mw-collapsible-content">
 +
: conditionBuffType: [[Entity]]
 +
: conditionBuffShortName: [[StringInfo]]
 +
 
 +
</div></div>
 +
<div class="toccolours mw-collapsible mw-collapsed">
 +
;IfOwnerDoesNotHaveBuff
 +
<div class="mw-collapsible-content">
 +
: conditionBuffType: [[Entity]]
 +
: conditionBuffShortName: [[StringInfo]]
 +
 
 +
</div></div>
 +
<div class="toccolours mw-collapsible mw-collapsed">
 +
;IfOwnerDoesNotHaveDestabilizationProtection
 +
<div class="mw-collapsible-content">
 +
 
 +
</div></div>
 +
<div class="toccolours mw-collapsible mw-collapsed">
 +
;IfOwnerHasBuff
 +
<div class="mw-collapsible-content">
 +
: conditionBuffType: [[Entity]]
 +
: conditionBuffShortName: [[StringInfo]]
 +
 
 +
</div></div>
 +
<div class="toccolours mw-collapsible mw-collapsed">
 +
;IfOwnerHasDestabilizationProtection
 +
<div class="mw-collapsible-content">
 +
 
 +
</div></div>
 +
<div class="toccolours mw-collapsible mw-collapsed">
 +
;IfOwnerHasHullLessThanPerc
 +
<div class="mw-collapsible-content">
 +
: hullPerc
 +
:: Level:0: [[Decimal]]
 +
:: Level:1: [[Decimal]]
 +
:: Level:2: [[Decimal]]
 +
:: Level:3: [[Decimal]]
 +
 
 +
</div></div>
 +
<div class="toccolours mw-collapsible mw-collapsed">
 +
;IfOwnerIsAboutToDie
 +
<div class="mw-collapsible-content">
 +
 
 +
</div></div>
 +
<div class="toccolours mw-collapsible mw-collapsed">
 +
;IfOwnerIsFirstPlayerOwnedStarbaseAtOrbitbody
 +
<div class="mw-collapsible-content">
 +
 
 +
</div></div>
 +
<div class="toccolours mw-collapsible mw-collapsed">
 +
;IfOwnerIsNotFirstPlayerOwnedStarbaseAtOrbitbody
 +
<div class="mw-collapsible-content">
 +
 
 +
</div></div>
 +
 
 +
</div></div>
 +
 
 +
</div></div>
 +
<div class="toccolours mw-collapsible mw-collapsed">
 +
;OnDamageTaken
 +
<div class="mw-collapsible-content">
 +
<div class="toccolours mw-collapsible mw-collapsed">
 +
: [[damageTypeSyntax|damageType]]: [[EnumerationSyntax|Enumeration]]
 +
<div class="mw-collapsible-content">
 +
:: PHYSICAL
 +
:: ENERGY
 +
 
 +
</div></div>
 +
 
 +
</div></div>
 +
<div class="toccolours mw-collapsible mw-collapsed">
 +
;OnDelay
 +
<div class="mw-collapsible-content">
 +
: delayTime: [[Decimal]]
 +
 
 +
</div></div>
 +
<div class="toccolours mw-collapsible mw-collapsed">
 +
;OnHyperspaceExit
 +
<div class="mw-collapsible-content">
 +
 
 +
</div></div>
 +
<div class="toccolours mw-collapsible mw-collapsed">
 +
;OnOwnerDeath
 +
<div class="mw-collapsible-content">
 +
 
 +
</div></div>
 +
<div class="toccolours mw-collapsible mw-collapsed">
 +
;OnWeaponFired
 +
<div class="mw-collapsible-content">
 +
: numWeaponClasses: [[IterationSyntax|Iteration]]
 +
<div class="toccolours mw-collapsible mw-collapsed">
 +
:: [[WeaponClassTypeSyntax|weaponClassForWeaponPassive]]: [[EnumerationSyntax|Enumeration]]
 +
<div class="mw-collapsible-content">
 +
::: AUTOCANNON
 +
::: BEAM
 +
::: CAPITALABILITY
 +
::: CHAOSBOLT
 +
::: DART
 +
::: FLAK
 +
::: FLASHBEAM
 +
::: GAUSS
 +
::: ION
 +
::: Invalid
 +
::: LASERPSI
 +
::: LASERTECH
 +
::: MISSILE
 +
::: PHASECANNON
 +
::: PHASEMISSILE
 +
::: PLANETBOMBARDMENT
 +
::: PLASMA
 +
::: POINTDEFENSELASER
 +
::: PULSEGUN
 +
::: PULSEWAVE
 +
::: RAILGUN
 +
::: SPIRITBLADE
 +
::: WAVE
 +
 
 +
</div></div>
 +
: passiveWeaponEffectChance
 +
:: Level:0: [[Decimal]]
 +
:: Level:1: [[Decimal]]
 +
:: Level:2: [[Decimal]]
 +
:: Level:3: [[Decimal]]
 +
 
 +
</div></div>
 +
 
 +
</div></div>
 +
: buffType: [[Entity]]
 +
: targetFilter
 +
:: numOwnerships: [[IterationSyntax|Iteration]]
 +
<div class="toccolours mw-collapsible mw-collapsed">
 +
::: [[ownershipSyntax|ownership]]: [[EnumerationSyntax|Enumeration]]
 +
<div class="mw-collapsible-content">
 +
:::: Allied
 +
:::: AlliedOrEnemy
 +
:::: Enemy
 +
:::: Friendly
 +
:::: NoOwner
 +
:::: Player
 +
:::: UncontrolledMinorFaction
 +
 
 +
</div></div>
 +
:: numObjects: [[IterationSyntax|Iteration]]
 +
<div class="toccolours mw-collapsible mw-collapsed">
 +
::: [[objectSyntax|object]]: [[EnumerationSyntax|Enumeration]]
 +
<div class="mw-collapsible-content">
 +
:::: CapitalShip
 +
:::: Corvette
 +
:::: EnvoyFrigate
 +
:::: Fighter
 +
:::: Frigate
 +
:::: PlaceHolderPlanetModule
 +
:::: PlaceHolderSpaceMine
 +
:::: Planet
 +
:::: PlanetModule
 +
:::: SpaceMine
 +
:::: Star
 +
:::: StarBase
 +
:::: Titan
 +
 
 +
</div></div>
 +
:: numSpaces: [[IterationSyntax|Iteration]]
 +
<div class="toccolours mw-collapsible mw-collapsed">
 +
::: [[spaceSyntax|space]]: [[EnumerationSyntax|Enumeration]]
 +
<div class="mw-collapsible-content">
 +
:::: Normal
 +
:::: Phase
 +
 
 +
</div></div>
 +
:: numConstraints: [[IterationSyntax|Iteration]]
 +
<div class="toccolours mw-collapsible mw-collapsed">
 +
::: [[constraintSyntax|constraint]]: [[EnumerationSyntax|Enumeration]]
 +
<div class="mw-collapsible-content">
 +
:::: CanBeCaptured
 +
:::: CanBeJumpBlocked
 +
:::: CanHaveFighters
 +
:::: CanHaveShields
 +
:::: CanPhaseDodge
 +
:::: CanSpreadWeaponDamage
 +
:::: DoesNotHaveDestabilizationProtection
 +
:::: HasAbilityWithCooldown
 +
:::: HasAntiMatterPool
 +
:::: HasAntiMatterShortage
 +
:::: HasColonizeAbility
 +
:::: HasDestabilizationProtection
 +
:::: HasEnergyWeapons
 +
:::: HasHullDamage
 +
:::: HasPhaseMissiles
 +
:::: HasPopulation
 +
:::: HasShieldDamage
 +
:::: HasWeapons
 +
:::: Invalid
 +
:::: IsActivelyBeingConstructed
 +
:::: IsBoarded
 +
:::: IsCargoShip
 +
:::: IsColonizable
 +
:::: IsControllable
 +
:::: IsExplored
 +
:::: IsHomeworld
 +
:::: IsInFriendlyGravityWell
 +
:::: IsInNonFriendlyGravityWell
 +
:::: IsMovingToLocalOrbitBody
 +
:::: IsNotStarBaseConstructor
 +
:::: IsPetOfTargetter
 +
:::: IsPsi
 +
:::: IsResourceExtractor
 +
:::: IsRuinable
 +
:::: LinkedCargoShip
 +
:::: LinkedSquad
 +
:::: ModuleUnderConstruction
 +
:::: NotActivelyBeingConstructed
 +
:::: NotFlagship
 +
:::: NotInvulnerable
 +
:::: NotIsBoarded
 +
:::: NotIsExplored
 +
:::: NotIsHomeworld
 +
:::: NotIsIllusionShip
 +
:::: NotIsMinorFactionOwned
 +
:::: NotIsOccupationPlanet
 +
:::: NotIsOutlaw
 +
:::: NotIsTech
 +
:::: NotSelf
 +
:::: WithinCurrentSolarSystem
 +
 
 +
</div></div>
 +
 
 +
</div></div>
 +
<div class="toccolours mw-collapsible mw-collapsed">
 +
;ApplyBuffToTargetWithEntryVehicles
 +
<div class="mw-collapsible-content">
 +
<div class="toccolours mw-collapsible mw-collapsed">
 +
: instantActionTriggerType: [[ConditionSyntax|Condition]]
 +
<div class="mw-collapsible-content">
 +
<div class="toccolours mw-collapsible mw-collapsed">
 +
;AlwaysPerform
 +
<div class="mw-collapsible-content">
 +
 
 +
</div></div>
 +
<div class="toccolours mw-collapsible mw-collapsed">
 +
;OnAbilityUsed
 +
<div class="mw-collapsible-content">
 +
 
 +
</div></div>
 +
<div class="toccolours mw-collapsible mw-collapsed">
 +
;OnBuffFinish
 +
<div class="mw-collapsible-content">
 +
 
 +
</div></div>
 +
<div class="toccolours mw-collapsible mw-collapsed">
 +
;OnChance
 +
<div class="mw-collapsible-content">
 +
: buffApplyChance
 +
:: Level:0: [[Decimal]]
 +
:: Level:1: [[Decimal]]
 +
:: Level:2: [[Decimal]]
 +
:: Level:3: [[Decimal]]
 +
 
 +
</div></div>
 +
<div class="toccolours mw-collapsible mw-collapsed">
 +
;OnColonizeAbilityUsed
 +
<div class="mw-collapsible-content">
 +
 
 +
</div></div>
 +
<div class="toccolours mw-collapsible mw-collapsed">
 +
;OnCondition
 +
<div class="mw-collapsible-content">
 +
<div class="toccolours mw-collapsible mw-collapsed">
 +
: instantActionConditionType: [[ConditionSyntax|Condition]]
 +
<div class="mw-collapsible-content">
 +
<div class="toccolours mw-collapsible mw-collapsed">
 +
;IfFirstSpawnerDoesNotHaveBuff
 +
<div class="mw-collapsible-content">
 +
: conditionBuffType: [[Entity]]
 +
: conditionBuffShortName: [[StringInfo]]
 +
 
 +
</div></div>
 +
<div class="toccolours mw-collapsible mw-collapsed">
 +
;IfFirstSpawnerHasBuff
 +
<div class="mw-collapsible-content">
 +
: conditionBuffType: [[Entity]]
 +
: conditionBuffShortName: [[StringInfo]]
 +
 
 +
</div></div>
 +
<div class="toccolours mw-collapsible mw-collapsed">
 +
;IfOwnerDoesNotHaveBuff
 +
<div class="mw-collapsible-content">
 +
: conditionBuffType: [[Entity]]
 +
: conditionBuffShortName: [[StringInfo]]
 +
 
 +
</div></div>
 +
<div class="toccolours mw-collapsible mw-collapsed">
 +
;IfOwnerDoesNotHaveDestabilizationProtection
 +
<div class="mw-collapsible-content">
 +
 
 +
</div></div>
 +
<div class="toccolours mw-collapsible mw-collapsed">
 +
;IfOwnerHasBuff
 +
<div class="mw-collapsible-content">
 +
: conditionBuffType: [[Entity]]
 +
: conditionBuffShortName: [[StringInfo]]
 +
 
 +
</div></div>
 +
<div class="toccolours mw-collapsible mw-collapsed">
 +
;IfOwnerHasDestabilizationProtection
 +
<div class="mw-collapsible-content">
 +
 
 +
</div></div>
 +
<div class="toccolours mw-collapsible mw-collapsed">
 +
;IfOwnerHasHullLessThanPerc
 +
<div class="mw-collapsible-content">
 +
: hullPerc
 +
:: Level:0: [[Decimal]]
 +
:: Level:1: [[Decimal]]
 +
:: Level:2: [[Decimal]]
 +
:: Level:3: [[Decimal]]
 +
 
 +
</div></div>
 +
<div class="toccolours mw-collapsible mw-collapsed">
 +
;IfOwnerIsAboutToDie
 +
<div class="mw-collapsible-content">
 +
 
 +
</div></div>
 +
<div class="toccolours mw-collapsible mw-collapsed">
 +
;IfOwnerIsFirstPlayerOwnedStarbaseAtOrbitbody
 +
<div class="mw-collapsible-content">
 +
 
 +
</div></div>
 +
<div class="toccolours mw-collapsible mw-collapsed">
 +
;IfOwnerIsNotFirstPlayerOwnedStarbaseAtOrbitbody
 +
<div class="mw-collapsible-content">
 +
 
 +
</div></div>
 +
 
 +
</div></div>
 +
 
 +
</div></div>
 +
<div class="toccolours mw-collapsible mw-collapsed">
 +
;OnDamageTaken
 +
<div class="mw-collapsible-content">
 +
<div class="toccolours mw-collapsible mw-collapsed">
 +
: [[damageTypeSyntax|damageType]]: [[EnumerationSyntax|Enumeration]]
 +
<div class="mw-collapsible-content">
 +
:: PHYSICAL
 +
:: ENERGY
 +
 
 +
</div></div>
 +
 
 +
</div></div>
 +
<div class="toccolours mw-collapsible mw-collapsed">
 +
;OnDelay
 +
<div class="mw-collapsible-content">
 +
: delayTime: [[Decimal]]
 +
 
 +
</div></div>
 +
<div class="toccolours mw-collapsible mw-collapsed">
 +
;OnHyperspaceExit
 +
<div class="mw-collapsible-content">
 +
 
 +
</div></div>
 +
<div class="toccolours mw-collapsible mw-collapsed">
 +
;OnOwnerDeath
 +
<div class="mw-collapsible-content">
 +
 
 +
</div></div>
 +
<div class="toccolours mw-collapsible mw-collapsed">
 +
;OnWeaponFired
 +
<div class="mw-collapsible-content">
 +
: numWeaponClasses: [[IterationSyntax|Iteration]]
 +
<div class="toccolours mw-collapsible mw-collapsed">
 +
:: [[WeaponClassTypeSyntax|weaponClassForWeaponPassive]]: [[EnumerationSyntax|Enumeration]]
 +
<div class="mw-collapsible-content">
 +
::: AUTOCANNON
 +
::: BEAM
 +
::: CAPITALABILITY
 +
::: CHAOSBOLT
 +
::: DART
 +
::: FLAK
 +
::: FLASHBEAM
 +
::: GAUSS
 +
::: ION
 +
::: Invalid
 +
::: LASERPSI
 +
::: LASERTECH
 +
::: MISSILE
 +
::: PHASECANNON
 +
::: PHASEMISSILE
 +
::: PLANETBOMBARDMENT
 +
::: PLASMA
 +
::: POINTDEFENSELASER
 +
::: PULSEGUN
 +
::: PULSEWAVE
 +
::: RAILGUN
 +
::: SPIRITBLADE
 +
::: WAVE
 +
 
 +
</div></div>
 +
: passiveWeaponEffectChance
 +
:: Level:0: [[Decimal]]
 +
:: Level:1: [[Decimal]]
 +
:: Level:2: [[Decimal]]
 +
:: Level:3: [[Decimal]]
 +
 
 +
</div></div>
 +
 
 +
</div></div>
 +
: buffType: [[Entity]]
 +
: targetFilter
 +
:: numOwnerships: [[IterationSyntax|Iteration]]
 +
<div class="toccolours mw-collapsible mw-collapsed">
 +
::: [[ownershipSyntax|ownership]]: [[EnumerationSyntax|Enumeration]]
 +
<div class="mw-collapsible-content">
 +
:::: Allied
 +
:::: AlliedOrEnemy
 +
:::: Enemy
 +
:::: Friendly
 +
:::: NoOwner
 +
:::: Player
 +
:::: UncontrolledMinorFaction
 +
 
 +
</div></div>
 +
:: numObjects: [[IterationSyntax|Iteration]]
 +
<div class="toccolours mw-collapsible mw-collapsed">
 +
::: [[objectSyntax|object]]: [[EnumerationSyntax|Enumeration]]
 +
<div class="mw-collapsible-content">
 +
:::: CapitalShip
 +
:::: Corvette
 +
:::: EnvoyFrigate
 +
:::: Fighter
 +
:::: Frigate
 +
:::: PlaceHolderPlanetModule
 +
:::: PlaceHolderSpaceMine
 +
:::: Planet
 +
:::: PlanetModule
 +
:::: SpaceMine
 +
:::: Star
 +
:::: StarBase
 +
:::: Titan
 +
 
 +
</div></div>
 +
:: numSpaces: [[IterationSyntax|Iteration]]
 +
<div class="toccolours mw-collapsible mw-collapsed">
 +
::: [[spaceSyntax|space]]: [[EnumerationSyntax|Enumeration]]
 +
<div class="mw-collapsible-content">
 +
:::: Normal
 +
:::: Phase
 +
 
 +
</div></div>
 +
:: numConstraints: [[IterationSyntax|Iteration]]
 +
<div class="toccolours mw-collapsible mw-collapsed">
 +
::: [[constraintSyntax|constraint]]: [[EnumerationSyntax|Enumeration]]
 +
<div class="mw-collapsible-content">
 +
:::: CanBeCaptured
 +
:::: CanBeJumpBlocked
 +
:::: CanHaveFighters
 +
:::: CanHaveShields
 +
:::: CanPhaseDodge
 +
:::: CanSpreadWeaponDamage
 +
:::: DoesNotHaveDestabilizationProtection
 +
:::: HasAbilityWithCooldown
 +
:::: HasAntiMatterPool
 +
:::: HasAntiMatterShortage
 +
:::: HasColonizeAbility
 +
:::: HasDestabilizationProtection
 +
:::: HasEnergyWeapons
 +
:::: HasHullDamage
 +
:::: HasPhaseMissiles
 +
:::: HasPopulation
 +
:::: HasShieldDamage
 +
:::: HasWeapons
 +
:::: Invalid
 +
:::: IsActivelyBeingConstructed
 +
:::: IsBoarded
 +
:::: IsCargoShip
 +
:::: IsColonizable
 +
:::: IsControllable
 +
:::: IsExplored
 +
:::: IsHomeworld
 +
:::: IsInFriendlyGravityWell
 +
:::: IsInNonFriendlyGravityWell
 +
:::: IsMovingToLocalOrbitBody
 +
:::: IsNotStarBaseConstructor
 +
:::: IsPetOfTargetter
 +
:::: IsPsi
 +
:::: IsResourceExtractor
 +
:::: IsRuinable
 +
:::: LinkedCargoShip
 +
:::: LinkedSquad
 +
:::: ModuleUnderConstruction
 +
:::: NotActivelyBeingConstructed
 +
:::: NotFlagship
 +
:::: NotInvulnerable
 +
:::: NotIsBoarded
 +
:::: NotIsExplored
 +
:::: NotIsHomeworld
 +
:::: NotIsIllusionShip
 +
:::: NotIsMinorFactionOwned
 +
:::: NotIsOccupationPlanet
 +
:::: NotIsOutlaw
 +
:::: NotIsTech
 +
:::: NotSelf
 +
:::: WithinCurrentSolarSystem
 +
 
 +
</div></div>
 +
: range
 +
:: Level:0: [[Decimal]]
 +
:: Level:1: [[Decimal]]
 +
:: Level:2: [[Decimal]]
 +
:: Level:3: [[Decimal]]
 +
: entryVehicleType: [[Entity]]
 +
: numEntryVehicles
 +
:: Level:0: [[Decimal]]
 +
:: Level:1: [[Decimal]]
 +
:: Level:2: [[Decimal]]
 +
:: Level:3: [[Decimal]]
 +
: travelTime: [[Decimal]]
 +
: entryVehicleLaunchInfo
 +
:: effectAttachInfo
 +
<div class="toccolours mw-collapsible mw-collapsed">
 +
::: attachType: [[ConditionSyntax|Condition]]
 +
<div class="mw-collapsible-content">
 +
<div class="toccolours mw-collapsible mw-collapsed">
 +
;Ability
 +
<div class="mw-collapsible-content">
 +
: abilityIndex: [[Integer]]
 +
 
 +
</div></div>
 +
<div class="toccolours mw-collapsible mw-collapsed">
 +
;Above
 +
<div class="mw-collapsible-content">
 +
 
 +
</div></div>
 +
<div class="toccolours mw-collapsible mw-collapsed">
 +
;Aura
 +
<div class="mw-collapsible-content">
 +
 
 +
</div></div>
 +
<div class="toccolours mw-collapsible mw-collapsed">
 +
;Center
 +
<div class="mw-collapsible-content">
 +
 
 +
</div></div>
 +
<div class="toccolours mw-collapsible mw-collapsed">
 +
;Invalid
 +
<div class="mw-collapsible-content">
 +
 
 +
</div></div>
 +
 
 +
</div></div>
 +
:: smallEffectName: [[Particle]]
 +
:: mediumEffectName: [[Particle]]
 +
:: largeEffectName: [[Particle]]
 +
:: soundID: [[Sound]]
 +
 
 +
</div></div>
 +
<div class="toccolours mw-collapsible mw-collapsed">
 +
;ApplyBuffToTargetWithTravel
 +
<div class="mw-collapsible-content">
 +
<div class="toccolours mw-collapsible mw-collapsed">
 +
: instantActionTriggerType: [[ConditionSyntax|Condition]]
 +
<div class="mw-collapsible-content">
 +
<div class="toccolours mw-collapsible mw-collapsed">
 +
;AlwaysPerform
 +
<div class="mw-collapsible-content">
 +
 
 +
</div></div>
 +
<div class="toccolours mw-collapsible mw-collapsed">
 +
;OnAbilityUsed
 +
<div class="mw-collapsible-content">
 +
 
 +
</div></div>
 +
<div class="toccolours mw-collapsible mw-collapsed">
 +
;OnBuffFinish
 +
<div class="mw-collapsible-content">
 +
 
 +
</div></div>
 +
<div class="toccolours mw-collapsible mw-collapsed">
 +
;OnChance
 +
<div class="mw-collapsible-content">
 +
: buffApplyChance
 +
:: Level:0: [[Decimal]]
 +
:: Level:1: [[Decimal]]
 +
:: Level:2: [[Decimal]]
 +
:: Level:3: [[Decimal]]
 +
 
 +
</div></div>
 +
<div class="toccolours mw-collapsible mw-collapsed">
 +
;OnColonizeAbilityUsed
 +
<div class="mw-collapsible-content">
 +
 
 +
</div></div>
 +
<div class="toccolours mw-collapsible mw-collapsed">
 +
;OnCondition
 +
<div class="mw-collapsible-content">
 +
<div class="toccolours mw-collapsible mw-collapsed">
 +
: instantActionConditionType: [[ConditionSyntax|Condition]]
 +
<div class="mw-collapsible-content">
 +
<div class="toccolours mw-collapsible mw-collapsed">
 +
;IfFirstSpawnerDoesNotHaveBuff
 +
<div class="mw-collapsible-content">
 +
: conditionBuffType: [[Entity]]
 +
: conditionBuffShortName: [[StringInfo]]
 +
 
 +
</div></div>
 +
<div class="toccolours mw-collapsible mw-collapsed">
 +
;IfFirstSpawnerHasBuff
 +
<div class="mw-collapsible-content">
 +
: conditionBuffType: [[Entity]]
 +
: conditionBuffShortName: [[StringInfo]]
 +
 
 +
</div></div>
 +
<div class="toccolours mw-collapsible mw-collapsed">
 +
;IfOwnerDoesNotHaveBuff
 +
<div class="mw-collapsible-content">
 +
: conditionBuffType: [[Entity]]
 +
: conditionBuffShortName: [[StringInfo]]
 +
 
 +
</div></div>
 +
<div class="toccolours mw-collapsible mw-collapsed">
 +
;IfOwnerDoesNotHaveDestabilizationProtection
 +
<div class="mw-collapsible-content">
 +
 
 +
</div></div>
 +
<div class="toccolours mw-collapsible mw-collapsed">
 +
;IfOwnerHasBuff
 +
<div class="mw-collapsible-content">
 +
: conditionBuffType: [[Entity]]
 +
: conditionBuffShortName: [[StringInfo]]
 +
 
 +
</div></div>
 +
<div class="toccolours mw-collapsible mw-collapsed">
 +
;IfOwnerHasDestabilizationProtection
 +
<div class="mw-collapsible-content">
 +
 
 +
</div></div>
 +
<div class="toccolours mw-collapsible mw-collapsed">
 +
;IfOwnerHasHullLessThanPerc
 +
<div class="mw-collapsible-content">
 +
: hullPerc
 +
:: Level:0: [[Decimal]]
 +
:: Level:1: [[Decimal]]
 +
:: Level:2: [[Decimal]]
 +
:: Level:3: [[Decimal]]
 +
 
 +
</div></div>
 +
<div class="toccolours mw-collapsible mw-collapsed">
 +
;IfOwnerIsAboutToDie
 +
<div class="mw-collapsible-content">
 +
 
 +
</div></div>
 +
<div class="toccolours mw-collapsible mw-collapsed">
 +
;IfOwnerIsFirstPlayerOwnedStarbaseAtOrbitbody
 +
<div class="mw-collapsible-content">
 +
 
 +
</div></div>
 +
<div class="toccolours mw-collapsible mw-collapsed">
 +
;IfOwnerIsNotFirstPlayerOwnedStarbaseAtOrbitbody
 +
<div class="mw-collapsible-content">
 +
 
 +
</div></div>
 +
 
 +
</div></div>
 +
 
 +
</div></div>
 +
<div class="toccolours mw-collapsible mw-collapsed">
 +
;OnDamageTaken
 +
<div class="mw-collapsible-content">
 +
<div class="toccolours mw-collapsible mw-collapsed">
 +
: [[damageTypeSyntax|damageType]]: [[EnumerationSyntax|Enumeration]]
 +
<div class="mw-collapsible-content">
 +
:: PHYSICAL
 +
:: ENERGY
 +
 
 +
</div></div>
 +
 
 +
</div></div>
 +
<div class="toccolours mw-collapsible mw-collapsed">
 +
;OnDelay
 +
<div class="mw-collapsible-content">
 +
: delayTime: [[Decimal]]
 +
 
 +
</div></div>
 +
<div class="toccolours mw-collapsible mw-collapsed">
 +
;OnHyperspaceExit
 +
<div class="mw-collapsible-content">
 +
 
 +
</div></div>
 +
<div class="toccolours mw-collapsible mw-collapsed">
 +
;OnOwnerDeath
 +
<div class="mw-collapsible-content">
 +
 
 +
</div></div>
 +
<div class="toccolours mw-collapsible mw-collapsed">
 +
;OnWeaponFired
 +
<div class="mw-collapsible-content">
 +
: numWeaponClasses: [[IterationSyntax|Iteration]]
 +
<div class="toccolours mw-collapsible mw-collapsed">
 +
:: [[WeaponClassTypeSyntax|weaponClassForWeaponPassive]]: [[EnumerationSyntax|Enumeration]]
 +
<div class="mw-collapsible-content">
 +
::: AUTOCANNON
 +
::: BEAM
 +
::: CAPITALABILITY
 +
::: CHAOSBOLT
 +
::: DART
 +
::: FLAK
 +
::: FLASHBEAM
 +
::: GAUSS
 +
::: ION
 +
::: Invalid
 +
::: LASERPSI
 +
::: LASERTECH
 +
::: MISSILE
 +
::: PHASECANNON
 +
::: PHASEMISSILE
 +
::: PLANETBOMBARDMENT
 +
::: PLASMA
 +
::: POINTDEFENSELASER
 +
::: PULSEGUN
 +
::: PULSEWAVE
 +
::: RAILGUN
 +
::: SPIRITBLADE
 +
::: WAVE
 +
 
 +
</div></div>
 +
: passiveWeaponEffectChance
 +
:: Level:0: [[Decimal]]
 +
:: Level:1: [[Decimal]]
 +
:: Level:2: [[Decimal]]
 +
:: Level:3: [[Decimal]]
 +
 
 +
</div></div>
 +
 
 +
</div></div>
 +
: buffType: [[Entity]]
 +
: targetFilter
 +
:: numOwnerships: [[IterationSyntax|Iteration]]
 +
<div class="toccolours mw-collapsible mw-collapsed">
 +
::: [[ownershipSyntax|ownership]]: [[EnumerationSyntax|Enumeration]]
 +
<div class="mw-collapsible-content">
 +
:::: Allied
 +
:::: AlliedOrEnemy
 +
:::: Enemy
 +
:::: Friendly
 +
:::: NoOwner
 +
:::: Player
 +
:::: UncontrolledMinorFaction
 +
 
 +
</div></div>
 +
:: numObjects: [[IterationSyntax|Iteration]]
 +
<div class="toccolours mw-collapsible mw-collapsed">
 +
::: [[objectSyntax|object]]: [[EnumerationSyntax|Enumeration]]
 +
<div class="mw-collapsible-content">
 +
:::: CapitalShip
 +
:::: Corvette
 +
:::: EnvoyFrigate
 +
:::: Fighter
 +
:::: Frigate
 +
:::: PlaceHolderPlanetModule
 +
:::: PlaceHolderSpaceMine
 +
:::: Planet
 +
:::: PlanetModule
 +
:::: SpaceMine
 +
:::: Star
 +
:::: StarBase
 +
:::: Titan
 +
 
 +
</div></div>
 +
:: numSpaces: [[IterationSyntax|Iteration]]
 +
<div class="toccolours mw-collapsible mw-collapsed">
 +
::: [[spaceSyntax|space]]: [[EnumerationSyntax|Enumeration]]
 +
<div class="mw-collapsible-content">
 +
:::: Normal
 +
:::: Phase
 +
 
 +
</div></div>
 +
:: numConstraints: [[IterationSyntax|Iteration]]
 +
<div class="toccolours mw-collapsible mw-collapsed">
 +
::: [[constraintSyntax|constraint]]: [[EnumerationSyntax|Enumeration]]
 +
<div class="mw-collapsible-content">
 +
:::: CanBeCaptured
 +
:::: CanBeJumpBlocked
 +
:::: CanHaveFighters
 +
:::: CanHaveShields
 +
:::: CanPhaseDodge
 +
:::: CanSpreadWeaponDamage
 +
:::: DoesNotHaveDestabilizationProtection
 +
:::: HasAbilityWithCooldown
 +
:::: HasAntiMatterPool
 +
:::: HasAntiMatterShortage
 +
:::: HasColonizeAbility
 +
:::: HasDestabilizationProtection
 +
:::: HasEnergyWeapons
 +
:::: HasHullDamage
 +
:::: HasPhaseMissiles
 +
:::: HasPopulation
 +
:::: HasShieldDamage
 +
:::: HasWeapons
 +
:::: Invalid
 +
:::: IsActivelyBeingConstructed
 +
:::: IsBoarded
 +
:::: IsCargoShip
 +
:::: IsColonizable
 +
:::: IsControllable
 +
:::: IsExplored
 +
:::: IsHomeworld
 +
:::: IsInFriendlyGravityWell
 +
:::: IsInNonFriendlyGravityWell
 +
:::: IsMovingToLocalOrbitBody
 +
:::: IsNotStarBaseConstructor
 +
:::: IsPetOfTargetter
 +
:::: IsPsi
 +
:::: IsResourceExtractor
 +
:::: IsRuinable
 +
:::: LinkedCargoShip
 +
:::: LinkedSquad
 +
:::: ModuleUnderConstruction
 +
:::: NotActivelyBeingConstructed
 +
:::: NotFlagship
 +
:::: NotInvulnerable
 +
:::: NotIsBoarded
 +
:::: NotIsExplored
 +
:::: NotIsHomeworld
 +
:::: NotIsIllusionShip
 +
:::: NotIsMinorFactionOwned
 +
:::: NotIsOccupationPlanet
 +
:::: NotIsOutlaw
 +
:::: NotIsTech
 +
:::: NotSelf
 +
:::: WithinCurrentSolarSystem
 +
 
 +
</div></div>
 +
: range
 +
:: Level:0: [[Decimal]]
 +
:: Level:1: [[Decimal]]
 +
:: Level:2: [[Decimal]]
 +
:: Level:3: [[Decimal]]
 +
: travelSpeed: [[Decimal]]
 +
<div class="toccolours mw-collapsible mw-collapsed">
 +
: hasWeaponEffects: [[ConditionSyntax|Condition]]
 +
<div class="mw-collapsible-content">
 +
<div class="toccolours mw-collapsible mw-collapsed">
 +
;FALSE
 +
<div class="mw-collapsible-content">
 +
 
 +
</div></div>
 +
<div class="toccolours mw-collapsible mw-collapsed">
 +
;TRUE
 +
<div class="mw-collapsible-content">
 +
<div class="toccolours mw-collapsible mw-collapsed">
 +
: weaponEffectOriginType: [[ConditionSyntax|Condition]]
 +
<div class="mw-collapsible-content">
 +
<div class="toccolours mw-collapsible mw-collapsed">
 +
;Target
 +
<div class="mw-collapsible-content">
 +
: targetCentricEffectPointSpawnInfo
 +
<div class="toccolours mw-collapsible mw-collapsed">
 +
:: spawnType: [[ConditionSyntax|Condition]]
 +
<div class="mw-collapsible-content">
 +
<div class="toccolours mw-collapsible mw-collapsed">
 +
;CompletelyRandom
 +
<div class="mw-collapsible-content">
 +
: minRadius: [[Decimal]]
 +
: maxRadius: [[Decimal]]
 +
 
 +
</div></div>
 +
<div class="toccolours mw-collapsible mw-collapsed">
 +
;RandomFromUp
 +
<div class="mw-collapsible-content">
 +
: minRadius: [[Decimal]]
 +
: maxRadius: [[Decimal]]
 +
: angleVariance: [[Decimal]]
 +
 
 +
</div></div>
 +
 
 +
</div></div>
 +
 
 +
</div></div>
 +
<div class="toccolours mw-collapsible mw-collapsed">
 +
;Targetter
 +
<div class="mw-collapsible-content">
 +
: weaponEffectAttachInfo
 +
<div class="toccolours mw-collapsible mw-collapsed">
 +
:: attachType: [[ConditionSyntax|Condition]]
 +
<div class="mw-collapsible-content">
 +
<div class="toccolours mw-collapsible mw-collapsed">
 +
;Ability
 +
<div class="mw-collapsible-content">
 +
: abilityIndex: [[Integer]]
 +
 
 +
</div></div>
 +
<div class="toccolours mw-collapsible mw-collapsed">
 +
;Above
 +
<div class="mw-collapsible-content">
 +
 
 +
</div></div>
 +
<div class="toccolours mw-collapsible mw-collapsed">
 +
;Aura
 +
<div class="mw-collapsible-content">
 +
 
 +
</div></div>
 +
<div class="toccolours mw-collapsible mw-collapsed">
 +
;Center
 +
<div class="mw-collapsible-content">
 +
 
 +
</div></div>
 +
<div class="toccolours mw-collapsible mw-collapsed">
 +
;Invalid
 +
<div class="mw-collapsible-content">
 +
 
 +
</div></div>
 +
 
 +
</div></div>
 +
 
 +
</div></div>
 +
 
 +
</div></div>
 +
<div class="toccolours mw-collapsible mw-collapsed">
 +
: [[weaponEffectImpactOffsetTypeSyntax|weaponEffectImpactOffsetType]]: [[EnumerationSyntax|Enumeration]]
 +
<div class="mw-collapsible-content">
 +
:: RandomMesh
 +
:: Center
 +
:: CenterOffsetBySpatialRadius
 +
 
 +
</div></div>
 +
: canWeaponEffectHitHull: [[Boolean]]
 +
: canWeaponEffectHitShields: [[Boolean]]
 +
: weaponEffectsDef
 +
<div class="toccolours mw-collapsible mw-collapsed">
 +
:: weaponType: [[ConditionSyntax|Condition]]
 +
<div class="mw-collapsible-content">
 +
<div class="toccolours mw-collapsible mw-collapsed">
 +
;Beam
 +
<div class="mw-collapsible-content">
 +
: burstCount: [[Decimal]]
 +
: burstDelay: [[Decimal]]
 +
: fireDelay: [[Decimal]]
 +
: muzzleEffectName: [[Particle]]
 +
: muzzleSoundMinRespawnTime: [[Decimal]]
 +
: muzzleSounds
 +
:: soundCount: [[IterationSyntax|Iteration]]
 +
::: sound: [[Sound]]
 +
: hitEffectName: [[Particle]]
 +
: hitHullEffectSounds
 +
:: soundCount: [[IterationSyntax|Iteration]]
 +
::: sound: [[Sound]]
 +
: hitShieldsEffectSounds
 +
:: soundCount: [[IterationSyntax|Iteration]]
 +
::: sound: [[Sound]]
 +
: beamEffectSounds
 +
:: soundCount: [[IterationSyntax|Iteration]]
 +
::: sound: [[Sound]]
 +
: beamGlowTextureName: [[Texture]]
 +
: beamCoreTextureName: [[Texture]]
 +
: beamWidth: [[Decimal]]
 +
: beamGlowColor: [[Color]]
 +
: beamCoreColor: [[Color]]
 +
: beamTilingRate: [[Decimal]]
 +
 
 +
</div></div>
 +
<div class="toccolours mw-collapsible mw-collapsed">
 +
;Missile
 +
<div class="mw-collapsible-content">
 +
: burstCount: [[Decimal]]
 +
: burstDelay: [[Decimal]]
 +
: fireDelay: [[Decimal]]
 +
: muzzleEffectName: [[Particle]]
 +
: muzzleSoundMinRespawnTime: [[Decimal]]
 +
: muzzleSounds
 +
:: soundCount: [[IterationSyntax|Iteration]]
 +
::: sound: [[Sound]]
 +
: hitEffectName: [[Particle]]
 +
: hitHullEffectSounds
 +
:: soundCount: [[IterationSyntax|Iteration]]
 +
::: sound: [[Sound]]
 +
: hitShieldsEffectSounds
 +
:: soundCount: [[IterationSyntax|Iteration]]
 +
::: sound: [[Sound]]
 +
: missileTravelEffectName: [[Particle]]
 +
: missileStartTurningDistance: [[Decimal]]
 +
: missileSlowTurnRate: [[Decimal]]
 +
: missileMaxSlowTurnTime: [[Decimal]]
 +
 
 +
</div></div>
 +
<div class="toccolours mw-collapsible mw-collapsed">
 +
;Projectile
 +
<div class="mw-collapsible-content">
 +
: burstCount: [[Decimal]]
 +
: burstDelay: [[Decimal]]
 +
: fireDelay: [[Decimal]]
 +
: muzzleEffectName: [[Particle]]
 +
: muzzleSoundMinRespawnTime: [[Decimal]]
 +
: muzzleSounds
 +
:: soundCount: [[IterationSyntax|Iteration]]
 +
::: sound: [[Sound]]
 +
: hitEffectName: [[Particle]]
 +
: hitHullEffectSounds
 +
:: soundCount: [[IterationSyntax|Iteration]]
 +
::: sound: [[Sound]]
 +
: hitShieldsEffectSounds
 +
:: soundCount: [[IterationSyntax|Iteration]]
 +
::: sound: [[Sound]]
 +
: projectileTravelEffectName: [[Particle]]
 +
 
 +
</div></div>
 +
 
 +
</div></div>
 +
 
 +
</div></div>
 +
 
 +
</div></div>
 +
 
 +
</div></div>
 +
<div class="toccolours mw-collapsible mw-collapsed">
 +
;ApplyBuffToTargetWithTravelNoFilterNoRange
 +
<div class="mw-collapsible-content">
 +
<div class="toccolours mw-collapsible mw-collapsed">
 +
: instantActionTriggerType: [[ConditionSyntax|Condition]]
 +
<div class="mw-collapsible-content">
 +
<div class="toccolours mw-collapsible mw-collapsed">
 +
;AlwaysPerform
 +
<div class="mw-collapsible-content">
 +
 
 +
</div></div>
 +
<div class="toccolours mw-collapsible mw-collapsed">
 +
;OnAbilityUsed
 +
<div class="mw-collapsible-content">
 +
 
 +
</div></div>
 +
<div class="toccolours mw-collapsible mw-collapsed">
 +
;OnBuffFinish
 +
<div class="mw-collapsible-content">
 +
 
 +
</div></div>
 +
<div class="toccolours mw-collapsible mw-collapsed">
 +
;OnChance
 +
<div class="mw-collapsible-content">
 +
: buffApplyChance
 +
:: Level:0: [[Decimal]]
 +
:: Level:1: [[Decimal]]
 +
:: Level:2: [[Decimal]]
 +
:: Level:3: [[Decimal]]
 +
 
 +
</div></div>
 +
<div class="toccolours mw-collapsible mw-collapsed">
 +
;OnColonizeAbilityUsed
 +
<div class="mw-collapsible-content">
 +
 
 +
</div></div>
 +
<div class="toccolours mw-collapsible mw-collapsed">
 +
;OnCondition
 +
<div class="mw-collapsible-content">
 +
<div class="toccolours mw-collapsible mw-collapsed">
 +
: instantActionConditionType: [[ConditionSyntax|Condition]]
 +
<div class="mw-collapsible-content">
 +
<div class="toccolours mw-collapsible mw-collapsed">
 +
;IfFirstSpawnerDoesNotHaveBuff
 +
<div class="mw-collapsible-content">
 +
: conditionBuffType: [[Entity]]
 +
: conditionBuffShortName: [[StringInfo]]
 +
 
 +
</div></div>
 +
<div class="toccolours mw-collapsible mw-collapsed">
 +
;IfFirstSpawnerHasBuff
 +
<div class="mw-collapsible-content">
 +
: conditionBuffType: [[Entity]]
 +
: conditionBuffShortName: [[StringInfo]]
 +
 
 +
</div></div>
 +
<div class="toccolours mw-collapsible mw-collapsed">
 +
;IfOwnerDoesNotHaveBuff
 +
<div class="mw-collapsible-content">
 +
: conditionBuffType: [[Entity]]
 +
: conditionBuffShortName: [[StringInfo]]
 +
 
 +
</div></div>
 +
<div class="toccolours mw-collapsible mw-collapsed">
 +
;IfOwnerDoesNotHaveDestabilizationProtection
 +
<div class="mw-collapsible-content">
 +
 
 +
</div></div>
 +
<div class="toccolours mw-collapsible mw-collapsed">
 +
;IfOwnerHasBuff
 +
<div class="mw-collapsible-content">
 +
: conditionBuffType: [[Entity]]
 +
: conditionBuffShortName: [[StringInfo]]
 +
 
 +
</div></div>
 +
<div class="toccolours mw-collapsible mw-collapsed">
 +
;IfOwnerHasDestabilizationProtection
 +
<div class="mw-collapsible-content">
 +
 
 +
</div></div>
 +
<div class="toccolours mw-collapsible mw-collapsed">
 +
;IfOwnerHasHullLessThanPerc
 +
<div class="mw-collapsible-content">
 +
: hullPerc
 +
:: Level:0: [[Decimal]]
 +
:: Level:1: [[Decimal]]
 +
:: Level:2: [[Decimal]]
 +
:: Level:3: [[Decimal]]
 +
 
 +
</div></div>
 +
<div class="toccolours mw-collapsible mw-collapsed">
 +
;IfOwnerIsAboutToDie
 +
<div class="mw-collapsible-content">
 +
 
 +
</div></div>
 +
<div class="toccolours mw-collapsible mw-collapsed">
 +
;IfOwnerIsFirstPlayerOwnedStarbaseAtOrbitbody
 +
<div class="mw-collapsible-content">
 +
 
 +
</div></div>
 +
<div class="toccolours mw-collapsible mw-collapsed">
 +
;IfOwnerIsNotFirstPlayerOwnedStarbaseAtOrbitbody
 +
<div class="mw-collapsible-content">
 +
 
 +
</div></div>
 +
 
 +
</div></div>
 +
 
 +
</div></div>
 +
<div class="toccolours mw-collapsible mw-collapsed">
 +
;OnDamageTaken
 +
<div class="mw-collapsible-content">
 +
<div class="toccolours mw-collapsible mw-collapsed">
 +
: [[damageTypeSyntax|damageType]]: [[EnumerationSyntax|Enumeration]]
 +
<div class="mw-collapsible-content">
 +
:: PHYSICAL
 +
:: ENERGY
 +
 
 +
</div></div>
 +
 
 +
</div></div>
 +
<div class="toccolours mw-collapsible mw-collapsed">
 +
;OnDelay
 +
<div class="mw-collapsible-content">
 +
: delayTime: [[Decimal]]
 +
 
 +
</div></div>
 +
<div class="toccolours mw-collapsible mw-collapsed">
 +
;OnHyperspaceExit
 +
<div class="mw-collapsible-content">
 +
 
 +
</div></div>
 +
<div class="toccolours mw-collapsible mw-collapsed">
 +
;OnOwnerDeath
 +
<div class="mw-collapsible-content">
 +
 
 +
</div></div>
 +
<div class="toccolours mw-collapsible mw-collapsed">
 +
;OnWeaponFired
 +
<div class="mw-collapsible-content">
 +
: numWeaponClasses: [[IterationSyntax|Iteration]]
 +
<div class="toccolours mw-collapsible mw-collapsed">
 +
:: [[WeaponClassTypeSyntax|weaponClassForWeaponPassive]]: [[EnumerationSyntax|Enumeration]]
 +
<div class="mw-collapsible-content">
 +
::: AUTOCANNON
 +
::: BEAM
 +
::: CAPITALABILITY
 +
::: CHAOSBOLT
 +
::: DART
 +
::: FLAK
 +
::: FLASHBEAM
 +
::: GAUSS
 +
::: ION
 +
::: Invalid
 +
::: LASERPSI
 +
::: LASERTECH
 +
::: MISSILE
 +
::: PHASECANNON
 +
::: PHASEMISSILE
 +
::: PLANETBOMBARDMENT
 +
::: PLASMA
 +
::: POINTDEFENSELASER
 +
::: PULSEGUN
 +
::: PULSEWAVE
 +
::: RAILGUN
 +
::: SPIRITBLADE
 +
::: WAVE
 +
 
 +
</div></div>
 +
: passiveWeaponEffectChance
 +
:: Level:0: [[Decimal]]
 +
:: Level:1: [[Decimal]]
 +
:: Level:2: [[Decimal]]
 +
:: Level:3: [[Decimal]]
 +
 
 +
</div></div>
 +
 
 +
</div></div>
 +
: buffType: [[Entity]]
 +
: travelSpeed: [[Decimal]]
 +
<div class="toccolours mw-collapsible mw-collapsed">
 +
: hasWeaponEffects: [[ConditionSyntax|Condition]]
 +
<div class="mw-collapsible-content">
 +
<div class="toccolours mw-collapsible mw-collapsed">
 +
;FALSE
 +
<div class="mw-collapsible-content">
 +
 
 +
</div></div>
 +
<div class="toccolours mw-collapsible mw-collapsed">
 +
;TRUE
 +
<div class="mw-collapsible-content">
 +
<div class="toccolours mw-collapsible mw-collapsed">
 +
: weaponEffectOriginType: [[ConditionSyntax|Condition]]
 +
<div class="mw-collapsible-content">
 +
<div class="toccolours mw-collapsible mw-collapsed">
 +
;Target
 +
<div class="mw-collapsible-content">
 +
: targetCentricEffectPointSpawnInfo
 +
<div class="toccolours mw-collapsible mw-collapsed">
 +
:: spawnType: [[ConditionSyntax|Condition]]
 +
<div class="mw-collapsible-content">
 +
<div class="toccolours mw-collapsible mw-collapsed">
 +
;CompletelyRandom
 +
<div class="mw-collapsible-content">
 +
: minRadius: [[Decimal]]
 +
: maxRadius: [[Decimal]]
 +
 
 +
</div></div>
 +
<div class="toccolours mw-collapsible mw-collapsed">
 +
;RandomFromUp
 +
<div class="mw-collapsible-content">
 +
: minRadius: [[Decimal]]
 +
: maxRadius: [[Decimal]]
 +
: angleVariance: [[Decimal]]
 +
 
 +
</div></div>
 +
 
 +
</div></div>
 +
 
 +
</div></div>
 +
<div class="toccolours mw-collapsible mw-collapsed">
 +
;Targetter
 +
<div class="mw-collapsible-content">
 +
: weaponEffectAttachInfo
 +
<div class="toccolours mw-collapsible mw-collapsed">
 +
:: attachType: [[ConditionSyntax|Condition]]
 +
<div class="mw-collapsible-content">
 +
<div class="toccolours mw-collapsible mw-collapsed">
 +
;Ability
 +
<div class="mw-collapsible-content">
 +
: abilityIndex: [[Integer]]
 +
 
 +
</div></div>
 +
<div class="toccolours mw-collapsible mw-collapsed">
 +
;Above
 +
<div class="mw-collapsible-content">
 +
 
 +
</div></div>
 +
<div class="toccolours mw-collapsible mw-collapsed">
 +
;Aura
 +
<div class="mw-collapsible-content">
 +
 
 +
</div></div>
 +
<div class="toccolours mw-collapsible mw-collapsed">
 +
;Center
 +
<div class="mw-collapsible-content">
 +
 
 +
</div></div>
 +
<div class="toccolours mw-collapsible mw-collapsed">
 +
;Invalid
 +
<div class="mw-collapsible-content">
 +
 
 +
</div></div>
 +
 
 +
</div></div>
 +
 
 +
</div></div>
 +
 
 +
</div></div>
 +
<div class="toccolours mw-collapsible mw-collapsed">
 +
: [[weaponEffectImpactOffsetTypeSyntax|weaponEffectImpactOffsetType]]: [[EnumerationSyntax|Enumeration]]
 +
<div class="mw-collapsible-content">
 +
:: RandomMesh
 +
:: Center
 +
:: CenterOffsetBySpatialRadius
 +
 
 +
</div></div>
 +
: canWeaponEffectHitHull: [[Boolean]]
 +
: canWeaponEffectHitShields: [[Boolean]]
 +
: weaponEffectsDef
 +
<div class="toccolours mw-collapsible mw-collapsed">
 +
:: weaponType: [[ConditionSyntax|Condition]]
 +
<div class="mw-collapsible-content">
 +
<div class="toccolours mw-collapsible mw-collapsed">
 +
;Beam
 +
<div class="mw-collapsible-content">
 +
: burstCount: [[Decimal]]
 +
: burstDelay: [[Decimal]]
 +
: fireDelay: [[Decimal]]
 +
: muzzleEffectName: [[Particle]]
 +
: muzzleSoundMinRespawnTime: [[Decimal]]
 +
: muzzleSounds
 +
:: soundCount: [[IterationSyntax|Iteration]]
 +
::: sound: [[Sound]]
 +
: hitEffectName: [[Particle]]
 +
: hitHullEffectSounds
 +
:: soundCount: [[IterationSyntax|Iteration]]
 +
::: sound: [[Sound]]
 +
: hitShieldsEffectSounds
 +
:: soundCount: [[IterationSyntax|Iteration]]
 +
::: sound: [[Sound]]
 +
: beamEffectSounds
 +
:: soundCount: [[IterationSyntax|Iteration]]
 +
::: sound: [[Sound]]
 +
: beamGlowTextureName: [[Texture]]
 +
: beamCoreTextureName: [[Texture]]
 +
: beamWidth: [[Decimal]]
 +
: beamGlowColor: [[Color]]
 +
: beamCoreColor: [[Color]]
 +
: beamTilingRate: [[Decimal]]
 +
 
 +
</div></div>
 +
<div class="toccolours mw-collapsible mw-collapsed">
 +
;Missile
 +
<div class="mw-collapsible-content">
 +
: burstCount: [[Decimal]]
 +
: burstDelay: [[Decimal]]
 +
: fireDelay: [[Decimal]]
 +
: muzzleEffectName: [[Particle]]
 +
: muzzleSoundMinRespawnTime: [[Decimal]]
 +
: muzzleSounds
 +
:: soundCount: [[IterationSyntax|Iteration]]
 +
::: sound: [[Sound]]
 +
: hitEffectName: [[Particle]]
 +
: hitHullEffectSounds
 +
:: soundCount: [[IterationSyntax|Iteration]]
 +
::: sound: [[Sound]]
 +
: hitShieldsEffectSounds
 +
:: soundCount: [[IterationSyntax|Iteration]]
 +
::: sound: [[Sound]]
 +
: missileTravelEffectName: [[Particle]]
 +
: missileStartTurningDistance: [[Decimal]]
 +
: missileSlowTurnRate: [[Decimal]]
 +
: missileMaxSlowTurnTime: [[Decimal]]
 +
 
 +
</div></div>
 +
<div class="toccolours mw-collapsible mw-collapsed">
 +
;Projectile
 +
<div class="mw-collapsible-content">
 +
: burstCount: [[Decimal]]
 +
: burstDelay: [[Decimal]]
 +
: fireDelay: [[Decimal]]
 +
: muzzleEffectName: [[Particle]]
 +
: muzzleSoundMinRespawnTime: [[Decimal]]
 +
: muzzleSounds
 +
:: soundCount: [[IterationSyntax|Iteration]]
 +
::: sound: [[Sound]]
 +
: hitEffectName: [[Particle]]
 +
: hitHullEffectSounds
 +
:: soundCount: [[IterationSyntax|Iteration]]
 +
::: sound: [[Sound]]
 +
: hitShieldsEffectSounds
 +
:: soundCount: [[IterationSyntax|Iteration]]
 +
::: sound: [[Sound]]
 +
: projectileTravelEffectName: [[Particle]]
 +
 
 +
</div></div>
 +
 
 +
</div></div>
 +
 
 +
</div></div>
 +
 
 +
</div></div>
 +
 
 +
</div></div>
 +
<div class="toccolours mw-collapsible mw-collapsed">
 +
;ApplyBuffToTargetsAtAdjacentOrbitBodies
 +
<div class="mw-collapsible-content">
 +
<div class="toccolours mw-collapsible mw-collapsed">
 +
: instantActionTriggerType: [[ConditionSyntax|Condition]]
 +
<div class="mw-collapsible-content">
 +
<div class="toccolours mw-collapsible mw-collapsed">
 +
;AlwaysPerform
 +
<div class="mw-collapsible-content">
 +
 
 +
</div></div>
 +
<div class="toccolours mw-collapsible mw-collapsed">
 +
;OnAbilityUsed
 +
<div class="mw-collapsible-content">
 +
 
 +
</div></div>
 +
<div class="toccolours mw-collapsible mw-collapsed">
 +
;OnBuffFinish
 +
<div class="mw-collapsible-content">
 +
 
 +
</div></div>
 +
<div class="toccolours mw-collapsible mw-collapsed">
 +
;OnChance
 +
<div class="mw-collapsible-content">
 +
: buffApplyChance
 +
:: Level:0: [[Decimal]]
 +
:: Level:1: [[Decimal]]
 +
:: Level:2: [[Decimal]]
 +
:: Level:3: [[Decimal]]
 +
 
 +
</div></div>
 +
<div class="toccolours mw-collapsible mw-collapsed">
 +
;OnColonizeAbilityUsed
 +
<div class="mw-collapsible-content">
 +
 
 +
</div></div>
 +
<div class="toccolours mw-collapsible mw-collapsed">
 +
;OnCondition
 +
<div class="mw-collapsible-content">
 +
<div class="toccolours mw-collapsible mw-collapsed">
 +
: instantActionConditionType: [[ConditionSyntax|Condition]]
 +
<div class="mw-collapsible-content">
 +
<div class="toccolours mw-collapsible mw-collapsed">
 +
;IfFirstSpawnerDoesNotHaveBuff
 +
<div class="mw-collapsible-content">
 +
: conditionBuffType: [[Entity]]
 +
: conditionBuffShortName: [[StringInfo]]
 +
 
 +
</div></div>
 +
<div class="toccolours mw-collapsible mw-collapsed">
 +
;IfFirstSpawnerHasBuff
 +
<div class="mw-collapsible-content">
 +
: conditionBuffType: [[Entity]]
 +
: conditionBuffShortName: [[StringInfo]]
 +
 
 +
</div></div>
 +
<div class="toccolours mw-collapsible mw-collapsed">
 +
;IfOwnerDoesNotHaveBuff
 +
<div class="mw-collapsible-content">
 +
: conditionBuffType: [[Entity]]
 +
: conditionBuffShortName: [[StringInfo]]
 +
 
 +
</div></div>
 +
<div class="toccolours mw-collapsible mw-collapsed">
 +
;IfOwnerDoesNotHaveDestabilizationProtection
 +
<div class="mw-collapsible-content">
 +
 
 +
</div></div>
 +
<div class="toccolours mw-collapsible mw-collapsed">
 +
;IfOwnerHasBuff
 +
<div class="mw-collapsible-content">
 +
: conditionBuffType: [[Entity]]
 +
: conditionBuffShortName: [[StringInfo]]
 +
 
 +
</div></div>
 +
<div class="toccolours mw-collapsible mw-collapsed">
 +
;IfOwnerHasDestabilizationProtection
 +
<div class="mw-collapsible-content">
 +
 
 +
</div></div>
 +
<div class="toccolours mw-collapsible mw-collapsed">
 +
;IfOwnerHasHullLessThanPerc
 +
<div class="mw-collapsible-content">
 +
: hullPerc
 +
:: Level:0: [[Decimal]]
 +
:: Level:1: [[Decimal]]
 +
:: Level:2: [[Decimal]]
 +
:: Level:3: [[Decimal]]
 +
 
 +
</div></div>
 +
<div class="toccolours mw-collapsible mw-collapsed">
 +
;IfOwnerIsAboutToDie
 +
<div class="mw-collapsible-content">
 +
 
 +
</div></div>
 +
<div class="toccolours mw-collapsible mw-collapsed">
 +
;IfOwnerIsFirstPlayerOwnedStarbaseAtOrbitbody
 +
<div class="mw-collapsible-content">
 +
 
 +
</div></div>
 +
<div class="toccolours mw-collapsible mw-collapsed">
 +
;IfOwnerIsNotFirstPlayerOwnedStarbaseAtOrbitbody
 +
<div class="mw-collapsible-content">
 +
 
 +
</div></div>
 +
 
 +
</div></div>
 +
 
 +
</div></div>
 +
<div class="toccolours mw-collapsible mw-collapsed">
 +
;OnDamageTaken
 +
<div class="mw-collapsible-content">
 +
<div class="toccolours mw-collapsible mw-collapsed">
 +
: [[damageTypeSyntax|damageType]]: [[EnumerationSyntax|Enumeration]]
 +
<div class="mw-collapsible-content">
 +
:: PHYSICAL
 +
:: ENERGY
 +
 
 +
</div></div>
 +
 
 +
</div></div>
 +
<div class="toccolours mw-collapsible mw-collapsed">
 +
;OnDelay
 +
<div class="mw-collapsible-content">
 +
: delayTime: [[Decimal]]
 +
 
 +
</div></div>
 +
<div class="toccolours mw-collapsible mw-collapsed">
 +
;OnHyperspaceExit
 +
<div class="mw-collapsible-content">
 +
 
 +
</div></div>
 +
<div class="toccolours mw-collapsible mw-collapsed">
 +
;OnOwnerDeath
 +
<div class="mw-collapsible-content">
 +
 
 +
</div></div>
 +
<div class="toccolours mw-collapsible mw-collapsed">
 +
;OnWeaponFired
 +
<div class="mw-collapsible-content">
 +
: numWeaponClasses: [[IterationSyntax|Iteration]]
 +
<div class="toccolours mw-collapsible mw-collapsed">
 +
:: [[WeaponClassTypeSyntax|weaponClassForWeaponPassive]]: [[EnumerationSyntax|Enumeration]]
 +
<div class="mw-collapsible-content">
 +
::: AUTOCANNON
 +
::: BEAM
 +
::: CAPITALABILITY
 +
::: CHAOSBOLT
 +
::: DART
 +
::: FLAK
 +
::: FLASHBEAM
 +
::: GAUSS
 +
::: ION
 +
::: Invalid
 +
::: LASERPSI
 +
::: LASERTECH
 +
::: MISSILE
 +
::: PHASECANNON
 +
::: PHASEMISSILE
 +
::: PLANETBOMBARDMENT
 +
::: PLASMA
 +
::: POINTDEFENSELASER
 +
::: PULSEGUN
 +
::: PULSEWAVE
 +
::: RAILGUN
 +
::: SPIRITBLADE
 +
::: WAVE
 +
 
 +
</div></div>
 +
: passiveWeaponEffectChance
 +
:: Level:0: [[Decimal]]
 +
:: Level:1: [[Decimal]]
 +
:: Level:2: [[Decimal]]
 +
:: Level:3: [[Decimal]]
 +
 
 +
</div></div>
 +
 
 +
</div></div>
 +
: buffType: [[Entity]]
 +
: targetFilter
 +
:: numOwnerships: [[IterationSyntax|Iteration]]
 +
<div class="toccolours mw-collapsible mw-collapsed">
 +
::: [[ownershipSyntax|ownership]]: [[EnumerationSyntax|Enumeration]]
 +
<div class="mw-collapsible-content">
 +
:::: Allied
 +
:::: AlliedOrEnemy
 +
:::: Enemy
 +
:::: Friendly
 +
:::: NoOwner
 +
:::: Player
 +
:::: UncontrolledMinorFaction
 +
 
 +
</div></div>
 +
:: numObjects: [[IterationSyntax|Iteration]]
 +
<div class="toccolours mw-collapsible mw-collapsed">
 +
::: [[objectSyntax|object]]: [[EnumerationSyntax|Enumeration]]
 +
<div class="mw-collapsible-content">
 +
:::: CapitalShip
 +
:::: Corvette
 +
:::: EnvoyFrigate
 +
:::: Fighter
 +
:::: Frigate
 +
:::: PlaceHolderPlanetModule
 +
:::: PlaceHolderSpaceMine
 +
:::: Planet
 +
:::: PlanetModule
 +
:::: SpaceMine
 +
:::: Star
 +
:::: StarBase
 +
:::: Titan
 +
 
 +
</div></div>
 +
:: numSpaces: [[IterationSyntax|Iteration]]
 +
<div class="toccolours mw-collapsible mw-collapsed">
 +
::: [[spaceSyntax|space]]: [[EnumerationSyntax|Enumeration]]
 +
<div class="mw-collapsible-content">
 +
:::: Normal
 +
:::: Phase
 +
 
 +
</div></div>
 +
:: numConstraints: [[IterationSyntax|Iteration]]
 +
<div class="toccolours mw-collapsible mw-collapsed">
 +
::: [[constraintSyntax|constraint]]: [[EnumerationSyntax|Enumeration]]
 +
<div class="mw-collapsible-content">
 +
:::: CanBeCaptured
 +
:::: CanBeJumpBlocked
 +
:::: CanHaveFighters
 +
:::: CanHaveShields
 +
:::: CanPhaseDodge
 +
:::: CanSpreadWeaponDamage
 +
:::: DoesNotHaveDestabilizationProtection