Difference between revisions of "AbilitySyntax"

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(Ability Definition)
 
Line 1: Line 1:
[[RebellionSyntax|Rebellion Syntax]]
 
=Ability Definition=
 
 
Used to create abilities.
 
 
An Ability is an entity file that can be assigned to an object as the
 
"front end" for a buff.
 
 
 
[[RebellionSyntax|Rebellion Syntax]]
 
[[RebellionSyntax|Rebellion Syntax]]
 
 
[[RebellionSyntax|Rebellion Syntax]]
 
[[RebellionSyntax|Rebellion Syntax]]
 
=Ability Definition=
 
=Ability Definition=
Line 136: Line 125:
 
<div class="mw-collapsible-content">
 
<div class="mw-collapsible-content">
 
<div class="toccolours mw-collapsible mw-collapsed">
 
<div class="toccolours mw-collapsible mw-collapsed">
: [[damageTypeSyntax|damageType]]: [[EnumerationSyntax|Enumeration]]
+
: damageType: [[EnumerationSyntax|Enumeration]]
 
<div class="mw-collapsible-content">
 
<div class="mw-collapsible-content">
 
:: PHYSICAL
 
:: PHYSICAL
Line 165: Line 154:
 
: numWeaponClasses: [[IterationSyntax|Iteration]]
 
: numWeaponClasses: [[IterationSyntax|Iteration]]
 
<div class="toccolours mw-collapsible mw-collapsed">
 
<div class="toccolours mw-collapsible mw-collapsed">
:: [[WeaponClassTypeSyntax|weaponClassForWeaponPassive]]: [[EnumerationSyntax|Enumeration]]
+
:: weaponClassForWeaponPassive: [[EnumerationSyntax|Enumeration]]
 
<div class="mw-collapsible-content">
 
<div class="mw-collapsible-content">
 
::: AUTOCANNON
 
::: AUTOCANNON
Line 321: Line 310:
 
<div class="mw-collapsible-content">
 
<div class="mw-collapsible-content">
 
<div class="toccolours mw-collapsible mw-collapsed">
 
<div class="toccolours mw-collapsible mw-collapsed">
: [[damageTypeSyntax|damageType]]: [[EnumerationSyntax|Enumeration]]
+
: damageType: [[EnumerationSyntax|Enumeration]]
 
<div class="mw-collapsible-content">
 
<div class="mw-collapsible-content">
 
:: PHYSICAL
 
:: PHYSICAL
Line 350: Line 339:
 
: numWeaponClasses: [[IterationSyntax|Iteration]]
 
: numWeaponClasses: [[IterationSyntax|Iteration]]
 
<div class="toccolours mw-collapsible mw-collapsed">
 
<div class="toccolours mw-collapsible mw-collapsed">
:: [[WeaponClassTypeSyntax|weaponClassForWeaponPassive]]: [[EnumerationSyntax|Enumeration]]
+
:: weaponClassForWeaponPassive: [[EnumerationSyntax|Enumeration]]
 
<div class="mw-collapsible-content">
 
<div class="mw-collapsible-content">
 
::: AUTOCANNON
 
::: AUTOCANNON
Line 544: Line 533:
 
<div class="mw-collapsible-content">
 
<div class="mw-collapsible-content">
 
<div class="toccolours mw-collapsible mw-collapsed">
 
<div class="toccolours mw-collapsible mw-collapsed">
: [[damageTypeSyntax|damageType]]: [[EnumerationSyntax|Enumeration]]
+
: damageType: [[EnumerationSyntax|Enumeration]]
 
<div class="mw-collapsible-content">
 
<div class="mw-collapsible-content">
 
:: PHYSICAL
 
:: PHYSICAL
Line 573: Line 562:
 
: numWeaponClasses: [[IterationSyntax|Iteration]]
 
: numWeaponClasses: [[IterationSyntax|Iteration]]
 
<div class="toccolours mw-collapsible mw-collapsed">
 
<div class="toccolours mw-collapsible mw-collapsed">
:: [[WeaponClassTypeSyntax|weaponClassForWeaponPassive]]: [[EnumerationSyntax|Enumeration]]
+
:: weaponClassForWeaponPassive: [[EnumerationSyntax|Enumeration]]
 
<div class="mw-collapsible-content">
 
<div class="mw-collapsible-content">
 
::: AUTOCANNON
 
::: AUTOCANNON
Line 613: Line 602:
 
:: numOwnerships: [[IterationSyntax|Iteration]]
 
:: numOwnerships: [[IterationSyntax|Iteration]]
 
<div class="toccolours mw-collapsible mw-collapsed">
 
<div class="toccolours mw-collapsible mw-collapsed">
::: [[ownershipSyntax|ownership]]: [[EnumerationSyntax|Enumeration]]
+
::: ownership: [[EnumerationSyntax|Enumeration]]
 
<div class="mw-collapsible-content">
 
<div class="mw-collapsible-content">
 
:::: Allied
 
:::: Allied
Line 626: Line 615:
 
:: numObjects: [[IterationSyntax|Iteration]]
 
:: numObjects: [[IterationSyntax|Iteration]]
 
<div class="toccolours mw-collapsible mw-collapsed">
 
<div class="toccolours mw-collapsible mw-collapsed">
::: [[objectSyntax|object]]: [[EnumerationSyntax|Enumeration]]
+
::: object: [[EnumerationSyntax|Enumeration]]
 
<div class="mw-collapsible-content">
 
<div class="mw-collapsible-content">
 
:::: CapitalShip
 
:::: CapitalShip
Line 645: Line 634:
 
:: numSpaces: [[IterationSyntax|Iteration]]
 
:: numSpaces: [[IterationSyntax|Iteration]]
 
<div class="toccolours mw-collapsible mw-collapsed">
 
<div class="toccolours mw-collapsible mw-collapsed">
::: [[spaceSyntax|space]]: [[EnumerationSyntax|Enumeration]]
+
::: space: [[EnumerationSyntax|Enumeration]]
 
<div class="mw-collapsible-content">
 
<div class="mw-collapsible-content">
 
:::: Normal
 
:::: Normal
Line 653: Line 642:
 
:: numConstraints: [[IterationSyntax|Iteration]]
 
:: numConstraints: [[IterationSyntax|Iteration]]
 
<div class="toccolours mw-collapsible mw-collapsed">
 
<div class="toccolours mw-collapsible mw-collapsed">
::: [[constraintSyntax|constraint]]: [[EnumerationSyntax|Enumeration]]
+
::: constraint: [[EnumerationSyntax|Enumeration]]
 
<div class="mw-collapsible-content">
 
<div class="mw-collapsible-content">
 
:::: CanBeCaptured
 
:::: CanBeCaptured
Line 859: Line 848:
 
<div class="mw-collapsible-content">
 
<div class="mw-collapsible-content">
 
<div class="toccolours mw-collapsible mw-collapsed">
 
<div class="toccolours mw-collapsible mw-collapsed">
: [[damageTypeSyntax|damageType]]: [[EnumerationSyntax|Enumeration]]
+
: damageType: [[EnumerationSyntax|Enumeration]]
 
<div class="mw-collapsible-content">
 
<div class="mw-collapsible-content">
 
:: PHYSICAL
 
:: PHYSICAL
Line 888: Line 877:
 
: numWeaponClasses: [[IterationSyntax|Iteration]]
 
: numWeaponClasses: [[IterationSyntax|Iteration]]
 
<div class="toccolours mw-collapsible mw-collapsed">
 
<div class="toccolours mw-collapsible mw-collapsed">
:: [[WeaponClassTypeSyntax|weaponClassForWeaponPassive]]: [[EnumerationSyntax|Enumeration]]
+
:: weaponClassForWeaponPassive: [[EnumerationSyntax|Enumeration]]
 
<div class="mw-collapsible-content">
 
<div class="mw-collapsible-content">
 
::: AUTOCANNON
 
::: AUTOCANNON
Line 1,040: Line 1,029:
 
<div class="mw-collapsible-content">
 
<div class="mw-collapsible-content">
 
<div class="toccolours mw-collapsible mw-collapsed">
 
<div class="toccolours mw-collapsible mw-collapsed">
: [[damageTypeSyntax|damageType]]: [[EnumerationSyntax|Enumeration]]
+
: damageType: [[EnumerationSyntax|Enumeration]]
 
<div class="mw-collapsible-content">
 
<div class="mw-collapsible-content">
 
:: PHYSICAL
 
:: PHYSICAL
Line 1,069: Line 1,058:
 
: numWeaponClasses: [[IterationSyntax|Iteration]]
 
: numWeaponClasses: [[IterationSyntax|Iteration]]
 
<div class="toccolours mw-collapsible mw-collapsed">
 
<div class="toccolours mw-collapsible mw-collapsed">
:: [[WeaponClassTypeSyntax|weaponClassForWeaponPassive]]: [[EnumerationSyntax|Enumeration]]
+
:: weaponClassForWeaponPassive: [[EnumerationSyntax|Enumeration]]
 
<div class="mw-collapsible-content">
 
<div class="mw-collapsible-content">
 
::: AUTOCANNON
 
::: AUTOCANNON
Line 1,109: Line 1,098:
 
:: numOwnerships: [[IterationSyntax|Iteration]]
 
:: numOwnerships: [[IterationSyntax|Iteration]]
 
<div class="toccolours mw-collapsible mw-collapsed">
 
<div class="toccolours mw-collapsible mw-collapsed">
::: [[ownershipSyntax|ownership]]: [[EnumerationSyntax|Enumeration]]
+
::: ownership: [[EnumerationSyntax|Enumeration]]
 
<div class="mw-collapsible-content">
 
<div class="mw-collapsible-content">
 
:::: Allied
 
:::: Allied
Line 1,122: Line 1,111:
 
:: numObjects: [[IterationSyntax|Iteration]]
 
:: numObjects: [[IterationSyntax|Iteration]]
 
<div class="toccolours mw-collapsible mw-collapsed">
 
<div class="toccolours mw-collapsible mw-collapsed">
::: [[objectSyntax|object]]: [[EnumerationSyntax|Enumeration]]
+
::: object: [[EnumerationSyntax|Enumeration]]
 
<div class="mw-collapsible-content">
 
<div class="mw-collapsible-content">
 
:::: CapitalShip
 
:::: CapitalShip
Line 1,141: Line 1,130:
 
:: numSpaces: [[IterationSyntax|Iteration]]
 
:: numSpaces: [[IterationSyntax|Iteration]]
 
<div class="toccolours mw-collapsible mw-collapsed">
 
<div class="toccolours mw-collapsible mw-collapsed">
::: [[spaceSyntax|space]]: [[EnumerationSyntax|Enumeration]]
+
::: space: [[EnumerationSyntax|Enumeration]]
 
<div class="mw-collapsible-content">
 
<div class="mw-collapsible-content">
 
:::: Normal
 
:::: Normal
Line 1,149: Line 1,138:
 
:: numConstraints: [[IterationSyntax|Iteration]]
 
:: numConstraints: [[IterationSyntax|Iteration]]
 
<div class="toccolours mw-collapsible mw-collapsed">
 
<div class="toccolours mw-collapsible mw-collapsed">
::: [[constraintSyntax|constraint]]: [[EnumerationSyntax|Enumeration]]
+
::: constraint: [[EnumerationSyntax|Enumeration]]
 
<div class="mw-collapsible-content">
 
<div class="mw-collapsible-content">
 
:::: CanBeCaptured
 
:::: CanBeCaptured
Line 1,355: Line 1,344:
 
<div class="mw-collapsible-content">
 
<div class="mw-collapsible-content">
 
<div class="toccolours mw-collapsible mw-collapsed">
 
<div class="toccolours mw-collapsible mw-collapsed">
: [[damageTypeSyntax|damageType]]: [[EnumerationSyntax|Enumeration]]
+
: damageType: [[EnumerationSyntax|Enumeration]]
 
<div class="mw-collapsible-content">
 
<div class="mw-collapsible-content">
 
:: PHYSICAL
 
:: PHYSICAL
Line 1,384: Line 1,373:
 
: numWeaponClasses: [[IterationSyntax|Iteration]]
 
: numWeaponClasses: [[IterationSyntax|Iteration]]
 
<div class="toccolours mw-collapsible mw-collapsed">
 
<div class="toccolours mw-collapsible mw-collapsed">
:: [[WeaponClassTypeSyntax|weaponClassForWeaponPassive]]: [[EnumerationSyntax|Enumeration]]
+
:: weaponClassForWeaponPassive: [[EnumerationSyntax|Enumeration]]
 
<div class="mw-collapsible-content">
 
<div class="mw-collapsible-content">
 
::: AUTOCANNON
 
::: AUTOCANNON
Line 1,536: Line 1,525:
 
<div class="mw-collapsible-content">
 
<div class="mw-collapsible-content">
 
<div class="toccolours mw-collapsible mw-collapsed">
 
<div class="toccolours mw-collapsible mw-collapsed">
: [[damageTypeSyntax|damageType]]: [[EnumerationSyntax|Enumeration]]
+
: damageType: [[EnumerationSyntax|Enumeration]]
 
<div class="mw-collapsible-content">
 
<div class="mw-collapsible-content">
 
:: PHYSICAL
 
:: PHYSICAL
Line 1,565: Line 1,554:
 
: numWeaponClasses: [[IterationSyntax|Iteration]]
 
: numWeaponClasses: [[IterationSyntax|Iteration]]
 
<div class="toccolours mw-collapsible mw-collapsed">
 
<div class="toccolours mw-collapsible mw-collapsed">
:: [[WeaponClassTypeSyntax|weaponClassForWeaponPassive]]: [[EnumerationSyntax|Enumeration]]
+
:: weaponClassForWeaponPassive: [[EnumerationSyntax|Enumeration]]
 
<div class="mw-collapsible-content">
 
<div class="mw-collapsible-content">
 
::: AUTOCANNON
 
::: AUTOCANNON
Line 1,683: Line 1,672:
 
</div></div>
 
</div></div>
 
<div class="toccolours mw-collapsible mw-collapsed">
 
<div class="toccolours mw-collapsible mw-collapsed">
: [[weaponEffectImpactOffsetTypeSyntax|weaponEffectImpactOffsetType]]: [[EnumerationSyntax|Enumeration]]
+
: weaponEffectImpactOffsetType: [[EnumerationSyntax|Enumeration]]
 
<div class="mw-collapsible-content">
 
<div class="mw-collapsible-content">
 
:: RandomMesh
 
:: RandomMesh
Line 1,891: Line 1,880:
 
<div class="mw-collapsible-content">
 
<div class="mw-collapsible-content">
 
<div class="toccolours mw-collapsible mw-collapsed">
 
<div class="toccolours mw-collapsible mw-collapsed">
: [[damageTypeSyntax|damageType]]: [[EnumerationSyntax|Enumeration]]
+
: damageType: [[EnumerationSyntax|Enumeration]]
 
<div class="mw-collapsible-content">
 
<div class="mw-collapsible-content">
 
:: PHYSICAL
 
:: PHYSICAL
Line 1,920: Line 1,909:
 
: numWeaponClasses: [[IterationSyntax|Iteration]]
 
: numWeaponClasses: [[IterationSyntax|Iteration]]
 
<div class="toccolours mw-collapsible mw-collapsed">
 
<div class="toccolours mw-collapsible mw-collapsed">
:: [[WeaponClassTypeSyntax|weaponClassForWeaponPassive]]: [[EnumerationSyntax|Enumeration]]
+
:: weaponClassForWeaponPassive: [[EnumerationSyntax|Enumeration]]
 
<div class="mw-collapsible-content">
 
<div class="mw-collapsible-content">
 
::: AUTOCANNON
 
::: AUTOCANNON
Line 1,960: Line 1,949:
 
:: numOwnerships: [[IterationSyntax|Iteration]]
 
:: numOwnerships: [[IterationSyntax|Iteration]]
 
<div class="toccolours mw-collapsible mw-collapsed">
 
<div class="toccolours mw-collapsible mw-collapsed">
::: [[ownershipSyntax|ownership]]: [[EnumerationSyntax|Enumeration]]
+
::: ownership: [[EnumerationSyntax|Enumeration]]
 
<div class="mw-collapsible-content">
 
<div class="mw-collapsible-content">
 
:::: Allied
 
:::: Allied
Line 1,973: Line 1,962:
 
:: numObjects: [[IterationSyntax|Iteration]]
 
:: numObjects: [[IterationSyntax|Iteration]]
 
<div class="toccolours mw-collapsible mw-collapsed">
 
<div class="toccolours mw-collapsible mw-collapsed">
::: [[objectSyntax|object]]: [[EnumerationSyntax|Enumeration]]
+
::: object: [[EnumerationSyntax|Enumeration]]
 
<div class="mw-collapsible-content">
 
<div class="mw-collapsible-content">
 
:::: CapitalShip
 
:::: CapitalShip
Line 1,992: Line 1,981:
 
:: numSpaces: [[IterationSyntax|Iteration]]
 
:: numSpaces: [[IterationSyntax|Iteration]]
 
<div class="toccolours mw-collapsible mw-collapsed">
 
<div class="toccolours mw-collapsible mw-collapsed">
::: [[spaceSyntax|space]]: [[EnumerationSyntax|Enumeration]]
+
::: space: [[EnumerationSyntax|Enumeration]]
 
<div class="mw-collapsible-content">
 
<div class="mw-collapsible-content">
 
:::: Normal
 
:::: Normal
Line 2,000: Line 1,989:
 
:: numConstraints: [[IterationSyntax|Iteration]]
 
:: numConstraints: [[IterationSyntax|Iteration]]
 
<div class="toccolours mw-collapsible mw-collapsed">
 
<div class="toccolours mw-collapsible mw-collapsed">
::: [[constraintSyntax|constraint]]: [[EnumerationSyntax|Enumeration]]
+
::: constraint: [[EnumerationSyntax|Enumeration]]
 
<div class="mw-collapsible-content">
 
<div class="mw-collapsible-content">
 
:::: CanBeCaptured
 
:::: CanBeCaptured
Line 2,212: Line 2,201:
 
<div class="mw-collapsible-content">
 
<div class="mw-collapsible-content">
 
<div class="toccolours mw-collapsible mw-collapsed">
 
<div class="toccolours mw-collapsible mw-collapsed">
: [[damageTypeSyntax|damageType]]: [[EnumerationSyntax|Enumeration]]
+
: damageType: [[EnumerationSyntax|Enumeration]]
 
<div class="mw-collapsible-content">
 
<div class="mw-collapsible-content">
 
:: PHYSICAL
 
:: PHYSICAL
Line 2,241: Line 2,230:
 
: numWeaponClasses: [[IterationSyntax|Iteration]]
 
: numWeaponClasses: [[IterationSyntax|Iteration]]
 
<div class="toccolours mw-collapsible mw-collapsed">
 
<div class="toccolours mw-collapsible mw-collapsed">
:: [[WeaponClassTypeSyntax|weaponClassForWeaponPassive]]: [[EnumerationSyntax|Enumeration]]
+
:: weaponClassForWeaponPassive: [[EnumerationSyntax|Enumeration]]
 
<div class="mw-collapsible-content">
 
<div class="mw-collapsible-content">
 
::: AUTOCANNON
 
::: AUTOCANNON
Line 2,281: Line 2,270:
 
:: numOwnerships: [[IterationSyntax|Iteration]]
 
:: numOwnerships: [[IterationSyntax|Iteration]]
 
<div class="toccolours mw-collapsible mw-collapsed">
 
<div class="toccolours mw-collapsible mw-collapsed">
::: [[ownershipSyntax|ownership]]: [[EnumerationSyntax|Enumeration]]
+
::: ownership: [[EnumerationSyntax|Enumeration]]
 
<div class="mw-collapsible-content">
 
<div class="mw-collapsible-content">
 
:::: Allied
 
:::: Allied
Line 2,294: Line 2,283:
 
:: numObjects: [[IterationSyntax|Iteration]]
 
:: numObjects: [[IterationSyntax|Iteration]]
 
<div class="toccolours mw-collapsible mw-collapsed">
 
<div class="toccolours mw-collapsible mw-collapsed">
::: [[objectSyntax|object]]: [[EnumerationSyntax|Enumeration]]
+
::: object: [[EnumerationSyntax|Enumeration]]
 
<div class="mw-collapsible-content">
 
<div class="mw-collapsible-content">
 
:::: CapitalShip
 
:::: CapitalShip
Line 2,313: Line 2,302:
 
:: numSpaces: [[IterationSyntax|Iteration]]
 
:: numSpaces: [[IterationSyntax|Iteration]]
 
<div class="toccolours mw-collapsible mw-collapsed">
 
<div class="toccolours mw-collapsible mw-collapsed">
::: [[spaceSyntax|space]]: [[EnumerationSyntax|Enumeration]]
+
::: space: [[EnumerationSyntax|Enumeration]]
 
<div class="mw-collapsible-content">
 
<div class="mw-collapsible-content">
 
:::: Normal
 
:::: Normal
Line 2,321: Line 2,310:
 
:: numConstraints: [[IterationSyntax|Iteration]]
 
:: numConstraints: [[IterationSyntax|Iteration]]
 
<div class="toccolours mw-collapsible mw-collapsed">
 
<div class="toccolours mw-collapsible mw-collapsed">
::: [[constraintSyntax|constraint]]: [[EnumerationSyntax|Enumeration]]
+
::: constraint: [[EnumerationSyntax|Enumeration]]
 
<div class="mw-collapsible-content">
 
<div class="mw-collapsible-content">
 
:::: CanBeCaptured
 
:::: CanBeCaptured
Line 2,527: Line 2,516:
 
<div class="mw-collapsible-content">
 
<div class="mw-collapsible-content">
 
<div class="toccolours mw-collapsible mw-collapsed">
 
<div class="toccolours mw-collapsible mw-collapsed">
: [[damageTypeSyntax|damageType]]: [[EnumerationSyntax|Enumeration]]
+
: damageType: [[EnumerationSyntax|Enumeration]]
 
<div class="mw-collapsible-content">
 
<div class="mw-collapsible-content">
 
:: PHYSICAL
 
:: PHYSICAL
Line 2,556: Line 2,545:
 
: numWeaponClasses: [[IterationSyntax|Iteration]]
 
: numWeaponClasses: [[IterationSyntax|Iteration]]
 
<div class="toccolours mw-collapsible mw-collapsed">
 
<div class="toccolours mw-collapsible mw-collapsed">
:: [[WeaponClassTypeSyntax|weaponClassForWeaponPassive]]: [[EnumerationSyntax|Enumeration]]
+
:: weaponClassForWeaponPassive: [[EnumerationSyntax|Enumeration]]
 
<div class="mw-collapsible-content">
 
<div class="mw-collapsible-content">
 
::: AUTOCANNON
 
::: AUTOCANNON
Line 2,596: Line 2,585:
 
:: numOwnerships: [[IterationSyntax|Iteration]]
 
:: numOwnerships: [[IterationSyntax|Iteration]]
 
<div class="toccolours mw-collapsible mw-collapsed">
 
<div class="toccolours mw-collapsible mw-collapsed">
::: [[ownershipSyntax|ownership]]: [[EnumerationSyntax|Enumeration]]
+
::: ownership: [[EnumerationSyntax|Enumeration]]
 
<div class="mw-collapsible-content">
 
<div class="mw-collapsible-content">
 
:::: Allied
 
:::: Allied
Line 2,609: Line 2,598:
 
:: numObjects: [[IterationSyntax|Iteration]]
 
:: numObjects: [[IterationSyntax|Iteration]]
 
<div class="toccolours mw-collapsible mw-collapsed">
 
<div class="toccolours mw-collapsible mw-collapsed">
::: [[objectSyntax|object]]: [[EnumerationSyntax|Enumeration]]
+
::: object: [[EnumerationSyntax|Enumeration]]
 
<div class="mw-collapsible-content">
 
<div class="mw-collapsible-content">
 
:::: CapitalShip
 
:::: CapitalShip
Line 2,628: Line 2,617:
 
:: numSpaces: [[IterationSyntax|Iteration]]
 
:: numSpaces: [[IterationSyntax|Iteration]]
 
<div class="toccolours mw-collapsible mw-collapsed">
 
<div class="toccolours mw-collapsible mw-collapsed">
::: [[spaceSyntax|space]]: [[EnumerationSyntax|Enumeration]]
+
::: space: [[EnumerationSyntax|Enumeration]]
 
<div class="mw-collapsible-content">
 
<div class="mw-collapsible-content">
 
:::: Normal
 
:::: Normal
Line 2,636: Line 2,625:
 
:: numConstraints: [[IterationSyntax|Iteration]]
 
:: numConstraints: [[IterationSyntax|Iteration]]
 
<div class="toccolours mw-collapsible mw-collapsed">
 
<div class="toccolours mw-collapsible mw-collapsed">
::: [[constraintSyntax|constraint]]: [[EnumerationSyntax|Enumeration]]
+
::: constraint: [[EnumerationSyntax|Enumeration]]
 
<div class="mw-collapsible-content">
 
<div class="mw-collapsible-content">
 
:::: CanBeCaptured
 
:::: CanBeCaptured
Line 2,771: Line 2,760:
 
</div></div>
 
</div></div>
 
<div class="toccolours mw-collapsible mw-collapsed">
 
<div class="toccolours mw-collapsible mw-collapsed">
: [[weaponEffectImpactOffsetTypeSyntax|weaponEffectImpactOffsetType]]: [[EnumerationSyntax|Enumeration]]
+
: weaponEffectImpactOffsetType: [[EnumerationSyntax|Enumeration]]
 
<div class="mw-collapsible-content">
 
<div class="mw-collapsible-content">
 
:: RandomMesh
 
:: RandomMesh
Line 2,979: Line 2,968:
 
<div class="mw-collapsible-content">
 
<div class="mw-collapsible-content">
 
<div class="toccolours mw-collapsible mw-collapsed">
 
<div class="toccolours mw-collapsible mw-collapsed">
: [[damageTypeSyntax|damageType]]: [[EnumerationSyntax|Enumeration]]
+
: damageType: [[EnumerationSyntax|Enumeration]]
 
<div class="mw-collapsible-content">
 
<div class="mw-collapsible-content">
 
:: PHYSICAL
 
:: PHYSICAL
Line 3,008: Line 2,997:
 
: numWeaponClasses: [[IterationSyntax|Iteration]]
 
: numWeaponClasses: [[IterationSyntax|Iteration]]
 
<div class="toccolours mw-collapsible mw-collapsed">
 
<div class="toccolours mw-collapsible mw-collapsed">
:: [[WeaponClassTypeSyntax|weaponClassForWeaponPassive]]: [[EnumerationSyntax|Enumeration]]
+
:: weaponClassForWeaponPassive: [[EnumerationSyntax|Enumeration]]
 
<div class="mw-collapsible-content">
 
<div class="mw-collapsible-content">
 
::: AUTOCANNON
 
::: AUTOCANNON
Line 3,197: Line 3,186:
 
<div class="mw-collapsible-content">
 
<div class="mw-collapsible-content">
 
<div class="toccolours mw-collapsible mw-collapsed">
 
<div class="toccolours mw-collapsible mw-collapsed">
: [[damageTypeSyntax|damageType]]: [[EnumerationSyntax|Enumeration]]
+
: damageType: [[EnumerationSyntax|Enumeration]]
 
<div class="mw-collapsible-content">
 
<div class="mw-collapsible-content">
 
:: PHYSICAL
 
:: PHYSICAL
Line 3,226: Line 3,215:
 
: numWeaponClasses: [[IterationSyntax|Iteration]]
 
: numWeaponClasses: [[IterationSyntax|Iteration]]
 
<div class="toccolours mw-collapsible mw-collapsed">
 
<div class="toccolours mw-collapsible mw-collapsed">
:: [[WeaponClassTypeSyntax|weaponClassForWeaponPassive]]: [[EnumerationSyntax|Enumeration]]
+
:: weaponClassForWeaponPassive: [[EnumerationSyntax|Enumeration]]
 
<div class="mw-collapsible-content">
 
<div class="mw-collapsible-content">
 
::: AUTOCANNON
 
::: AUTOCANNON
Line 3,266: Line 3,255:
 
:: numOwnerships: [[IterationSyntax|Iteration]]
 
:: numOwnerships: [[IterationSyntax|Iteration]]
 
<div class="toccolours mw-collapsible mw-collapsed">
 
<div class="toccolours mw-collapsible mw-collapsed">
::: [[ownershipSyntax|ownership]]: [[EnumerationSyntax|Enumeration]]
+
::: ownership: [[EnumerationSyntax|Enumeration]]
 
<div class="mw-collapsible-content">
 
<div class="mw-collapsible-content">
 
:::: Allied
 
:::: Allied
Line 3,279: Line 3,268:
 
:: numObjects: [[IterationSyntax|Iteration]]
 
:: numObjects: [[IterationSyntax|Iteration]]
 
<div class="toccolours mw-collapsible mw-collapsed">
 
<div class="toccolours mw-collapsible mw-collapsed">
::: [[objectSyntax|object]]: [[EnumerationSyntax|Enumeration]]
+
::: object: [[EnumerationSyntax|Enumeration]]
 
<div class="mw-collapsible-content">
 
<div class="mw-collapsible-content">
 
:::: CapitalShip
 
:::: CapitalShip
Line 3,298: Line 3,287:
 
:: numSpaces: [[IterationSyntax|Iteration]]
 
:: numSpaces: [[IterationSyntax|Iteration]]
 
<div class="toccolours mw-collapsible mw-collapsed">
 
<div class="toccolours mw-collapsible mw-collapsed">
::: [[spaceSyntax|space]]: [[EnumerationSyntax|Enumeration]]
+
::: space: [[EnumerationSyntax|Enumeration]]
 
<div class="mw-collapsible-content">
 
<div class="mw-collapsible-content">
 
:::: Normal
 
:::: Normal
Line 3,306: Line 3,295:
 
:: numConstraints: [[IterationSyntax|Iteration]]
 
:: numConstraints: [[IterationSyntax|Iteration]]
 
<div class="toccolours mw-collapsible mw-collapsed">
 
<div class="toccolours mw-collapsible mw-collapsed">
::: [[constraintSyntax|constraint]]: [[EnumerationSyntax|Enumeration]]
+
::: constraint: [[EnumerationSyntax|Enumeration]]
 
<div class="mw-collapsible-content">
 
<div class="mw-collapsible-content">
 
:::: CanBeCaptured
 
:::: CanBeCaptured
Line 3,475: Line 3,464:
 
<div class="mw-collapsible-content">
 
<div class="mw-collapsible-content">
 
<div class="toccolours mw-collapsible mw-collapsed">
 
<div class="toccolours mw-collapsible mw-collapsed">
: [[damageTypeSyntax|damageType]]: [[EnumerationSyntax|Enumeration]]
+
: damageType: [[EnumerationSyntax|Enumeration]]
 
<div class="mw-collapsible-content">
 
<div class="mw-collapsible-content">
 
:: PHYSICAL
 
:: PHYSICAL
Line 3,504: Line 3,493:
 
: numWeaponClasses: [[IterationSyntax|Iteration]]
 
: numWeaponClasses: [[IterationSyntax|Iteration]]
 
<div class="toccolours mw-collapsible mw-collapsed">
 
<div class="toccolours mw-collapsible mw-collapsed">
:: [[WeaponClassTypeSyntax|weaponClassForWeaponPassive]]: [[EnumerationSyntax|Enumeration]]
+
:: weaponClassForWeaponPassive: [[EnumerationSyntax|Enumeration]]
 
<div class="mw-collapsible-content">
 
<div class="mw-collapsible-content">
 
::: AUTOCANNON
 
::: AUTOCANNON
Line 3,544: Line 3,533:
 
:: numOwnerships: [[IterationSyntax|Iteration]]
 
:: numOwnerships: [[IterationSyntax|Iteration]]
 
<div class="toccolours mw-collapsible mw-collapsed">
 
<div class="toccolours mw-collapsible mw-collapsed">
::: [[ownershipSyntax|ownership]]: [[EnumerationSyntax|Enumeration]]
+
::: ownership: [[EnumerationSyntax|Enumeration]]
 
<div class="mw-collapsible-content">
 
<div class="mw-collapsible-content">
 
:::: Allied
 
:::: Allied
Line 3,557: Line 3,546:
 
:: numObjects: [[IterationSyntax|Iteration]]
 
:: numObjects: [[IterationSyntax|Iteration]]
 
<div class="toccolours mw-collapsible mw-collapsed">
 
<div class="toccolours mw-collapsible mw-collapsed">
::: [[objectSyntax|object]]: [[EnumerationSyntax|Enumeration]]
+
::: object: [[EnumerationSyntax|Enumeration]]
 
<div class="mw-collapsible-content">
 
<div class="mw-collapsible-content">
 
:::: CapitalShip
 
:::: CapitalShip
Line 3,576: Line 3,565:
 
:: numSpaces: [[IterationSyntax|Iteration]]
 
:: numSpaces: [[IterationSyntax|Iteration]]
 
<div class="toccolours mw-collapsible mw-collapsed">
 
<div class="toccolours mw-collapsible mw-collapsed">
::: [[spaceSyntax|space]]: [[EnumerationSyntax|Enumeration]]
+
::: space: [[EnumerationSyntax|Enumeration]]
 
<div class="mw-collapsible-content">
 
<div class="mw-collapsible-content">
 
:::: Normal
 
:::: Normal
Line 3,584: Line 3,573:
 
:: numConstraints: [[IterationSyntax|Iteration]]
 
:: numConstraints: [[IterationSyntax|Iteration]]
 
<div class="toccolours mw-collapsible mw-collapsed">
 
<div class="toccolours mw-collapsible mw-collapsed">
::: [[constraintSyntax|constraint]]: [[EnumerationSyntax|Enumeration]]
+
::: constraint: [[EnumerationSyntax|Enumeration]]
 
<div class="mw-collapsible-content">
 
<div class="mw-collapsible-content">
 
:::: CanBeCaptured
 
:::: CanBeCaptured
Line 3,795: Line 3,784:
 
<div class="mw-collapsible-content">
 
<div class="mw-collapsible-content">
 
<div class="toccolours mw-collapsible mw-collapsed">
 
<div class="toccolours mw-collapsible mw-collapsed">
: [[damageTypeSyntax|damageType]]: [[EnumerationSyntax|Enumeration]]
+
: damageType: [[EnumerationSyntax|Enumeration]]
 
<div class="mw-collapsible-content">
 
<div class="mw-collapsible-content">
 
:: PHYSICAL
 
:: PHYSICAL
Line 3,824: Line 3,813:
 
: numWeaponClasses: [[IterationSyntax|Iteration]]
 
: numWeaponClasses: [[IterationSyntax|Iteration]]
 
<div class="toccolours mw-collapsible mw-collapsed">
 
<div class="toccolours mw-collapsible mw-collapsed">
:: [[WeaponClassTypeSyntax|weaponClassForWeaponPassive]]: [[EnumerationSyntax|Enumeration]]
+
:: weaponClassForWeaponPassive: [[EnumerationSyntax|Enumeration]]
 
<div class="mw-collapsible-content">
 
<div class="mw-collapsible-content">
 
::: AUTOCANNON
 
::: AUTOCANNON
Line 3,976: Line 3,965:
 
<div class="mw-collapsible-content">
 
<div class="mw-collapsible-content">
 
<div class="toccolours mw-collapsible mw-collapsed">
 
<div class="toccolours mw-collapsible mw-collapsed">
: [[damageTypeSyntax|damageType]]: [[EnumerationSyntax|Enumeration]]
+
: damageType: [[EnumerationSyntax|Enumeration]]
 
<div class="mw-collapsible-content">
 
<div class="mw-collapsible-content">
 
:: PHYSICAL
 
:: PHYSICAL
Line 4,005: Line 3,994:
 
: numWeaponClasses: [[IterationSyntax|Iteration]]
 
: numWeaponClasses: [[IterationSyntax|Iteration]]
 
<div class="toccolours mw-collapsible mw-collapsed">
 
<div class="toccolours mw-collapsible mw-collapsed">
:: [[WeaponClassTypeSyntax|weaponClassForWeaponPassive]]: [[EnumerationSyntax|Enumeration]]
+
:: weaponClassForWeaponPassive: [[EnumerationSyntax|Enumeration]]
 
<div class="mw-collapsible-content">
 
<div class="mw-collapsible-content">
 
::: AUTOCANNON
 
::: AUTOCANNON
Line 4,045: Line 4,034:
 
:: numOwnerships: [[IterationSyntax|Iteration]]
 
:: numOwnerships: [[IterationSyntax|Iteration]]
 
<div class="toccolours mw-collapsible mw-collapsed">
 
<div class="toccolours mw-collapsible mw-collapsed">
::: [[ownershipSyntax|ownership]]: [[EnumerationSyntax|Enumeration]]
+
::: ownership: [[EnumerationSyntax|Enumeration]]
 
<div class="mw-collapsible-content">
 
<div class="mw-collapsible-content">
 
:::: Allied
 
:::: Allied
Line 4,058: Line 4,047:
 
:: numObjects: [[IterationSyntax|Iteration]]
 
:: numObjects: [[IterationSyntax|Iteration]]
 
<div class="toccolours mw-collapsible mw-collapsed">
 
<div class="toccolours mw-collapsible mw-collapsed">
::: [[objectSyntax|object]]: [[EnumerationSyntax|Enumeration]]
+
::: object: [[EnumerationSyntax|Enumeration]]
 
<div class="mw-collapsible-content">
 
<div class="mw-collapsible-content">
 
:::: CapitalShip
 
:::: CapitalShip
Line 4,077: Line 4,066:
 
:: numSpaces: [[IterationSyntax|Iteration]]
 
:: numSpaces: [[IterationSyntax|Iteration]]
 
<div class="toccolours mw-collapsible mw-collapsed">
 
<div class="toccolours mw-collapsible mw-collapsed">
::: [[spaceSyntax|space]]: [[EnumerationSyntax|Enumeration]]
+
::: space: [[EnumerationSyntax|Enumeration]]
 
<div class="mw-collapsible-content">
 
<div class="mw-collapsible-content">
 
:::: Normal
 
:::: Normal
Line 4,085: Line 4,074:
 
:: numConstraints: [[IterationSyntax|Iteration]]
 
:: numConstraints: [[IterationSyntax|Iteration]]
 
<div class="toccolours mw-collapsible mw-collapsed">
 
<div class="toccolours mw-collapsible mw-collapsed">
::: [[constraintSyntax|constraint]]: [[EnumerationSyntax|Enumeration]]
+
::: constraint: [[EnumerationSyntax|Enumeration]]
 
<div class="mw-collapsible-content">
 
<div class="mw-collapsible-content">
 
:::: CanBeCaptured
 
:::: CanBeCaptured
Line 4,291: Line 4,280:
 
<div class="mw-collapsible-content">
 
<div class="mw-collapsible-content">
 
<div class="toccolours mw-collapsible mw-collapsed">
 
<div class="toccolours mw-collapsible mw-collapsed">
: [[damageTypeSyntax|damageType]]: [[EnumerationSyntax|Enumeration]]
+
: damageType: [[EnumerationSyntax|Enumeration]]
 
<div class="mw-collapsible-content">
 
<div class="mw-collapsible-content">
 
:: PHYSICAL
 
:: PHYSICAL
Line 4,320: Line 4,309:
 
: numWeaponClasses: [[IterationSyntax|Iteration]]
 
: numWeaponClasses: [[IterationSyntax|Iteration]]
 
<div class="toccolours mw-collapsible mw-collapsed">
 
<div class="toccolours mw-collapsible mw-collapsed">
:: [[WeaponClassTypeSyntax|weaponClassForWeaponPassive]]: [[EnumerationSyntax|Enumeration]]
+
:: weaponClassForWeaponPassive: [[EnumerationSyntax|Enumeration]]
 
<div class="mw-collapsible-content">
 
<div class="mw-collapsible-content">
 
::: AUTOCANNON
 
::: AUTOCANNON
Line 4,360: Line 4,349:
 
:: numOwnerships: [[IterationSyntax|Iteration]]
 
:: numOwnerships: [[IterationSyntax|Iteration]]
 
<div class="toccolours mw-collapsible mw-collapsed">
 
<div class="toccolours mw-collapsible mw-collapsed">
::: [[ownershipSyntax|ownership]]: [[EnumerationSyntax|Enumeration]]
+
::: ownership: [[EnumerationSyntax|Enumeration]]
 
<div class="mw-collapsible-content">
 
<div class="mw-collapsible-content">
 
:::: Allied
 
:::: Allied
Line 4,373: Line 4,362:
 
:: numObjects: [[IterationSyntax|Iteration]]
 
:: numObjects: [[IterationSyntax|Iteration]]
 
<div class="toccolours mw-collapsible mw-collapsed">
 
<div class="toccolours mw-collapsible mw-collapsed">
::: [[objectSyntax|object]]: [[EnumerationSyntax|Enumeration]]
+
::: object: [[EnumerationSyntax|Enumeration]]
 
<div class="mw-collapsible-content">
 
<div class="mw-collapsible-content">
 
:::: CapitalShip
 
:::: CapitalShip
Line 4,392: Line 4,381:
 
:: numSpaces: [[IterationSyntax|Iteration]]
 
:: numSpaces: [[IterationSyntax|Iteration]]
 
<div class="toccolours mw-collapsible mw-collapsed">
 
<div class="toccolours mw-collapsible mw-collapsed">
::: [[spaceSyntax|space]]: [[EnumerationSyntax|Enumeration]]
+
::: space: [[EnumerationSyntax|Enumeration]]
 
<div class="mw-collapsible-content">
 
<div class="mw-collapsible-content">
 
:::: Normal
 
:::: Normal
Line 4,400: Line 4,389:
 
:: numConstraints: [[IterationSyntax|Iteration]]
 
:: numConstraints: [[IterationSyntax|Iteration]]
 
<div class="toccolours mw-collapsible mw-collapsed">
 
<div class="toccolours mw-collapsible mw-collapsed">
::: [[constraintSyntax|constraint]]: [[EnumerationSyntax|Enumeration]]
+
::: constraint: [[EnumerationSyntax|Enumeration]]
 
<div class="mw-collapsible-content">
 
<div class="mw-collapsible-content">
 
:::: CanBeCaptured
 
:::: CanBeCaptured
Line 4,569: Line 4,558:
 
<div class="mw-collapsible-content">
 
<div class="mw-collapsible-content">
 
<div class="toccolours mw-collapsible mw-collapsed">
 
<div class="toccolours mw-collapsible mw-collapsed">
: [[damageTypeSyntax|damageType]]: [[EnumerationSyntax|Enumeration]]
+
: damageType: [[EnumerationSyntax|Enumeration]]
 
<div class="mw-collapsible-content">
 
<div class="mw-collapsible-content">
 
:: PHYSICAL
 
:: PHYSICAL
Line 4,598: Line 4,587:
 
: numWeaponClasses: [[IterationSyntax|Iteration]]
 
: numWeaponClasses: [[IterationSyntax|Iteration]]
 
<div class="toccolours mw-collapsible mw-collapsed">
 
<div class="toccolours mw-collapsible mw-collapsed">
:: [[WeaponClassTypeSyntax|weaponClassForWeaponPassive]]: [[EnumerationSyntax|Enumeration]]
+
:: weaponClassForWeaponPassive: [[EnumerationSyntax|Enumeration]]
 
<div class="mw-collapsible-content">
 
<div class="mw-collapsible-content">
 
::: AUTOCANNON
 
::: AUTOCANNON
Line 4,638: Line 4,627:
 
:: numOwnerships: [[IterationSyntax|Iteration]]
 
:: numOwnerships: [[IterationSyntax|Iteration]]
 
<div class="toccolours mw-collapsible mw-collapsed">
 
<div class="toccolours mw-collapsible mw-collapsed">
::: [[ownershipSyntax|ownership]]: [[EnumerationSyntax|Enumeration]]
+
::: ownership: [[EnumerationSyntax|Enumeration]]
 
<div class="mw-collapsible-content">
 
<div class="mw-collapsible-content">
 
:::: Allied
 
:::: Allied
Line 4,651: Line 4,640:
 
:: numObjects: [[IterationSyntax|Iteration]]
 
:: numObjects: [[IterationSyntax|Iteration]]
 
<div class="toccolours mw-collapsible mw-collapsed">
 
<div class="toccolours mw-collapsible mw-collapsed">
::: [[objectSyntax|object]]: [[EnumerationSyntax|Enumeration]]
+
::: object: [[EnumerationSyntax|Enumeration]]
 
<div class="mw-collapsible-content">
 
<div class="mw-collapsible-content">
 
:::: CapitalShip
 
:::: CapitalShip
Line 4,670: Line 4,659:
 
:: numSpaces: [[IterationSyntax|Iteration]]
 
:: numSpaces: [[IterationSyntax|Iteration]]
 
<div class="toccolours mw-collapsible mw-collapsed">
 
<div class="toccolours mw-collapsible mw-collapsed">
::: [[spaceSyntax|space]]: [[EnumerationSyntax|Enumeration]]
+
::: space: [[EnumerationSyntax|Enumeration]]
 
<div class="mw-collapsible-content">
 
<div class="mw-collapsible-content">
 
:::: Normal
 
:::: Normal
Line 4,678: Line 4,667:
 
:: numConstraints: [[IterationSyntax|Iteration]]
 
:: numConstraints: [[IterationSyntax|Iteration]]
 
<div class="toccolours mw-collapsible mw-collapsed">
 
<div class="toccolours mw-collapsible mw-collapsed">
::: [[constraintSyntax|constraint]]: [[EnumerationSyntax|Enumeration]]
+
::: constraint: [[EnumerationSyntax|Enumeration]]
 
<div class="mw-collapsible-content">
 
<div class="mw-collapsible-content">
 
:::: CanBeCaptured
 
:::: CanBeCaptured
Line 4,896: Line 4,885:
 
<div class="mw-collapsible-content">
 
<div class="mw-collapsible-content">
 
<div class="toccolours mw-collapsible mw-collapsed">
 
<div class="toccolours mw-collapsible mw-collapsed">
: [[damageTypeSyntax|damageType]]: [[EnumerationSyntax|Enumeration]]
+
: damageType: [[EnumerationSyntax|Enumeration]]
 
<div class="mw-collapsible-content">
 
<div class="mw-collapsible-content">
 
:: PHYSICAL
 
:: PHYSICAL
Line 4,925: Line 4,914:
 
: numWeaponClasses: [[IterationSyntax|Iteration]]
 
: numWeaponClasses: [[IterationSyntax|Iteration]]
 
<div class="toccolours mw-collapsible mw-collapsed">
 
<div class="toccolours mw-collapsible mw-collapsed">
:: [[WeaponClassTypeSyntax|weaponClassForWeaponPassive]]: [[EnumerationSyntax|Enumeration]]
+
:: weaponClassForWeaponPassive: [[EnumerationSyntax|Enumeration]]
 
<div class="mw-collapsible-content">
 
<div class="mw-collapsible-content">
 
::: AUTOCANNON
 
::: AUTOCANNON
Line 4,965: Line 4,954:
 
:: numOwnerships: [[IterationSyntax|Iteration]]
 
:: numOwnerships: [[IterationSyntax|Iteration]]
 
<div class="toccolours mw-collapsible mw-collapsed">
 
<div class="toccolours mw-collapsible mw-collapsed">
::: [[ownershipSyntax|ownership]]: [[EnumerationSyntax|Enumeration]]
+
::: ownership: [[EnumerationSyntax|Enumeration]]
 
<div class="mw-collapsible-content">
 
<div class="mw-collapsible-content">
 
:::: Allied
 
:::: Allied
Line 4,978: Line 4,967:
 
:: numObjects: [[IterationSyntax|Iteration]]
 
:: numObjects: [[IterationSyntax|Iteration]]
 
<div class="toccolours mw-collapsible mw-collapsed">
 
<div class="toccolours mw-collapsible mw-collapsed">
::: [[objectSyntax|object]]: [[EnumerationSyntax|Enumeration]]
+
::: object: [[EnumerationSyntax|Enumeration]]
 
<div class="mw-collapsible-content">
 
<div class="mw-collapsible-content">
 
:::: CapitalShip
 
:::: CapitalShip
Line 4,997: Line 4,986:
 
:: numSpaces: [[IterationSyntax|Iteration]]
 
:: numSpaces: [[IterationSyntax|Iteration]]
 
<div class="toccolours mw-collapsible mw-collapsed">
 
<div class="toccolours mw-collapsible mw-collapsed">
::: [[spaceSyntax|space]]: [[EnumerationSyntax|Enumeration]]
+
::: space: [[EnumerationSyntax|Enumeration]]
 
<div class="mw-collapsible-content">
 
<div class="mw-collapsible-content">
 
:::: Normal
 
:::: Normal
Line 5,005: Line 4,994:
 
:: numConstraints: [[IterationSyntax|Iteration]]
 
:: numConstraints: [[IterationSyntax|Iteration]]
 
<div class="toccolours mw-collapsible mw-collapsed">
 
<div class="toccolours mw-collapsible mw-collapsed">
::: [[constraintSyntax|constraint]]: [[EnumerationSyntax|Enumeration]]
+
::: constraint: [[EnumerationSyntax|Enumeration]]
 
<div class="mw-collapsible-content">
 
<div class="mw-collapsible-content">
 
:::: CanBeCaptured
 
:::: CanBeCaptured
Line 5,145: Line 5,134:
 
</div></div>
 
</div></div>
 
<div class="toccolours mw-collapsible mw-collapsed">
 
<div class="toccolours mw-collapsible mw-collapsed">
: [[weaponEffectImpactOffsetTypeSyntax|weaponEffectImpactOffsetType]]: [[EnumerationSyntax|Enumeration]]
+
: weaponEffectImpactOffsetType: [[EnumerationSyntax|Enumeration]]
 
<div class="mw-collapsible-content">
 
<div class="mw-collapsible-content">
 
:: RandomMesh
 
:: RandomMesh
Line 5,353: Line 5,342:
 
<div class="mw-collapsible-content">
 
<div class="mw-collapsible-content">
 
<div class="toccolours mw-collapsible mw-collapsed">
 
<div class="toccolours mw-collapsible mw-collapsed">
: [[damageTypeSyntax|damageType]]: [[EnumerationSyntax|Enumeration]]
+
: damageType: [[EnumerationSyntax|Enumeration]]
 
<div class="mw-collapsible-content">
 
<div class="mw-collapsible-content">
 
:: PHYSICAL
 
:: PHYSICAL
Line 5,382: Line 5,371:
 
: numWeaponClasses: [[IterationSyntax|Iteration]]
 
: numWeaponClasses: [[IterationSyntax|Iteration]]
 
<div class="toccolours mw-collapsible mw-collapsed">
 
<div class="toccolours mw-collapsible mw-collapsed">
:: [[WeaponClassTypeSyntax|weaponClassForWeaponPassive]]: [[EnumerationSyntax|Enumeration]]
+
:: weaponClassForWeaponPassive: [[EnumerationSyntax|Enumeration]]
 
<div class="mw-collapsible-content">
 
<div class="mw-collapsible-content">
 
::: AUTOCANNON
 
::: AUTOCANNON
Line 5,500: Line 5,489:
 
</div></div>
 
</div></div>
 
<div class="toccolours mw-collapsible mw-collapsed">
 
<div class="toccolours mw-collapsible mw-collapsed">
: [[weaponEffectImpactOffsetTypeSyntax|weaponEffectImpactOffsetType]]: [[EnumerationSyntax|Enumeration]]
+
: weaponEffectImpactOffsetType: [[EnumerationSyntax|Enumeration]]
 
<div class="mw-collapsible-content">
 
<div class="mw-collapsible-content">
 
:: RandomMesh
 
:: RandomMesh
Line 5,708: Line 5,697:
 
<div class="mw-collapsible-content">
 
<div class="mw-collapsible-content">
 
<div class="toccolours mw-collapsible mw-collapsed">
 
<div class="toccolours mw-collapsible mw-collapsed">
: [[damageTypeSyntax|damageType]]: [[EnumerationSyntax|Enumeration]]
+
: damageType: [[EnumerationSyntax|Enumeration]]
 
<div class="mw-collapsible-content">
 
<div class="mw-collapsible-content">
 
:: PHYSICAL
 
:: PHYSICAL
Line 5,737: Line 5,726:
 
: numWeaponClasses: [[IterationSyntax|Iteration]]
 
: numWeaponClasses: [[IterationSyntax|Iteration]]
 
<div class="toccolours mw-collapsible mw-collapsed">
 
<div class="toccolours mw-collapsible mw-collapsed">
:: [[WeaponClassTypeSyntax|weaponClassForWeaponPassive]]: [[EnumerationSyntax|Enumeration]]
+
:: weaponClassForWeaponPassive: [[EnumerationSyntax|Enumeration]]
 
<div class="mw-collapsible-content">
 
<div class="mw-collapsible-content">
 
::: AUTOCANNON
 
::: AUTOCANNON
Line 5,777: Line 5,766:
 
:: numOwnerships: [[IterationSyntax|Iteration]]
 
:: numOwnerships: [[IterationSyntax|Iteration]]
 
<div class="toccolours mw-collapsible mw-collapsed">
 
<div class="toccolours mw-collapsible mw-collapsed">
::: [[ownershipSyntax|ownership]]: [[EnumerationSyntax|Enumeration]]
+
::: ownership: [[EnumerationSyntax|Enumeration]]
 
<div class="mw-collapsible-content">
 
<div class="mw-collapsible-content">
 
:::: Allied
 
:::: Allied
Line 5,790: Line 5,779:
 
:: numObjects: [[IterationSyntax|Iteration]]
 
:: numObjects: [[IterationSyntax|Iteration]]
 
<div class="toccolours mw-collapsible mw-collapsed">
 
<div class="toccolours mw-collapsible mw-collapsed">
::: [[objectSyntax|object]]: [[EnumerationSyntax|Enumeration]]
+
::: object: [[EnumerationSyntax|Enumeration]]
 
<div class="mw-collapsible-content">
 
<div class="mw-collapsible-content">
 
:::: CapitalShip
 
:::: CapitalShip
Line 5,809: Line 5,798:
 
:: numSpaces: [[IterationSyntax|Iteration]]
 
:: numSpaces: [[IterationSyntax|Iteration]]
 
<div class="toccolours mw-collapsible mw-collapsed">
 
<div class="toccolours mw-collapsible mw-collapsed">
::: [[spaceSyntax|space]]: [[EnumerationSyntax|Enumeration]]
+
::: space: [[EnumerationSyntax|Enumeration]]
 
<div class="mw-collapsible-content">
 
<div class="mw-collapsible-content">
 
:::: Normal
 
:::: Normal
Line 5,817: Line 5,806:
 
:: numConstraints: [[IterationSyntax|Iteration]]
 
:: numConstraints: [[IterationSyntax|Iteration]]
 
<div class="toccolours mw-collapsible mw-collapsed">
 
<div class="toccolours mw-collapsible mw-collapsed">
::: [[constraintSyntax|constraint]]: [[EnumerationSyntax|Enumeration]]
+
::: constraint: [[EnumerationSyntax|Enumeration]]
 
<div class="mw-collapsible-content">
 
<div class="mw-collapsible-content">
 
:::: CanBeCaptured
 
:::: CanBeCaptured
Line 6,028: Line 6,017:
 
<div class="mw-collapsible-content">
 
<div class="mw-collapsible-content">
 
<div class="toccolours mw-collapsible mw-collapsed">
 
<div class="toccolours mw-collapsible mw-collapsed">
: [[damageTypeSyntax|damageType]]: [[EnumerationSyntax|Enumeration]]
+
: damageType: [[EnumerationSyntax|Enumeration]]
 
<div class="mw-collapsible-content">
 
<div class="mw-collapsible-content">
 
:: PHYSICAL
 
:: PHYSICAL
Line 6,057: Line 6,046:
 
: numWeaponClasses: [[IterationSyntax|Iteration]]
 
: numWeaponClasses: [[IterationSyntax|Iteration]]
 
<div class="toccolours mw-collapsible mw-collapsed">
 
<div class="toccolours mw-collapsible mw-collapsed">
:: [[WeaponClassTypeSyntax|weaponClassForWeaponPassive]]: [[EnumerationSyntax|Enumeration]]
+
:: weaponClassForWeaponPassive: [[EnumerationSyntax|Enumeration]]
 
<div class="mw-collapsible-content">
 
<div class="mw-collapsible-content">
 
::: AUTOCANNON
 
::: AUTOCANNON
Line 6,097: Line 6,086:
 
:: numOwnerships: [[IterationSyntax|Iteration]]
 
:: numOwnerships: [[IterationSyntax|Iteration]]
 
<div class="toccolours mw-collapsible mw-collapsed">
 
<div class="toccolours mw-collapsible mw-collapsed">
::: [[ownershipSyntax|ownership]]: [[EnumerationSyntax|Enumeration]]
+
::: ownership: [[EnumerationSyntax|Enumeration]]
 
<div class="mw-collapsible-content">
 
<div class="mw-collapsible-content">
 
:::: Allied
 
:::: Allied
Line 6,110: Line 6,099:
 
:: numObjects: [[IterationSyntax|Iteration]]
 
:: numObjects: [[IterationSyntax|Iteration]]
 
<div class="toccolours mw-collapsible mw-collapsed">
 
<div class="toccolours mw-collapsible mw-collapsed">
::: [[objectSyntax|object]]: [[EnumerationSyntax|Enumeration]]
+
::: object: [[EnumerationSyntax|Enumeration]]
 
<div class="mw-collapsible-content">
 
<div class="mw-collapsible-content">
 
:::: CapitalShip
 
:::: CapitalShip
Line 6,129: Line 6,118:
 
:: numSpaces: [[IterationSyntax|Iteration]]
 
:: numSpaces: [[IterationSyntax|Iteration]]
 
<div class="toccolours mw-collapsible mw-collapsed">
 
<div class="toccolours mw-collapsible mw-collapsed">
::: [[spaceSyntax|space]]: [[EnumerationSyntax|Enumeration]]
+
::: space: [[EnumerationSyntax|Enumeration]]
 
<div class="mw-collapsible-content">
 
<div class="mw-collapsible-content">
 
:::: Normal
 
:::: Normal
Line 6,137: Line 6,126:
 
:: numConstraints: [[IterationSyntax|Iteration]]
 
:: numConstraints: [[IterationSyntax|Iteration]]
 
<div class="toccolours mw-collapsible mw-collapsed">
 
<div class="toccolours mw-collapsible mw-collapsed">
::: [[constraintSyntax|constraint]]: [[EnumerationSyntax|Enumeration]]
+
::: constraint: [[EnumerationSyntax|Enumeration]]
 
<div class="mw-collapsible-content">
 
<div class="mw-collapsible-content">
 
:::: CanBeCaptured
 
:::: CanBeCaptured
Line 6,348: Line 6,337:
 
<div class="mw-collapsible-content">
 
<div class="mw-collapsible-content">
 
<div class="toccolours mw-collapsible mw-collapsed">
 
<div class="toccolours mw-collapsible mw-collapsed">
: [[damageTypeSyntax|damageType]]: [[EnumerationSyntax|Enumeration]]
+
: damageType: [[EnumerationSyntax|Enumeration]]
 
<div class="mw-collapsible-content">
 
<div class="mw-collapsible-content">
 
:: PHYSICAL
 
:: PHYSICAL
Line 6,377: Line 6,366:
 
: numWeaponClasses: [[IterationSyntax|Iteration]]
 
: numWeaponClasses: [[IterationSyntax|Iteration]]
 
<div class="toccolours mw-collapsible mw-collapsed">
 
<div class="toccolours mw-collapsible mw-collapsed">
:: [[WeaponClassTypeSyntax|weaponClassForWeaponPassive]]: [[EnumerationSyntax|Enumeration]]
+
:: weaponClassForWeaponPassive: [[EnumerationSyntax|Enumeration]]
 
<div class="mw-collapsible-content">
 
<div class="mw-collapsible-content">
 
::: AUTOCANNON
 
::: AUTOCANNON
Line 6,417: Line 6,406:
 
:: numOwnerships: [[IterationSyntax|Iteration]]
 
:: numOwnerships: [[IterationSyntax|Iteration]]
 
<div class="toccolours mw-collapsible mw-collapsed">
 
<div class="toccolours mw-collapsible mw-collapsed">
::: [[ownershipSyntax|ownership]]: [[EnumerationSyntax|Enumeration]]
+
::: ownership: [[EnumerationSyntax|Enumeration]]
 
<div class="mw-collapsible-content">
 
<div class="mw-collapsible-content">
 
:::: Allied
 
:::: Allied
Line 6,430: Line 6,419:
 
:: numObjects: [[IterationSyntax|Iteration]]
 
:: numObjects: [[IterationSyntax|Iteration]]
 
<div class="toccolours mw-collapsible mw-collapsed">
 
<div class="toccolours mw-collapsible mw-collapsed">
::: [[objectSyntax|object]]: [[EnumerationSyntax|Enumeration]]
+
::: object: [[EnumerationSyntax|Enumeration]]
 
<div class="mw-collapsible-content">
 
<div class="mw-collapsible-content">
 
:::: CapitalShip
 
:::: CapitalShip
Line 6,449: Line 6,438:
 
:: numSpaces: [[IterationSyntax|Iteration]]
 
:: numSpaces: [[IterationSyntax|Iteration]]
 
<div class="toccolours mw-collapsible mw-collapsed">
 
<div class="toccolours mw-collapsible mw-collapsed">
::: [[spaceSyntax|space]]: [[EnumerationSyntax|Enumeration]]
+
::: space: [[EnumerationSyntax|Enumeration]]
 
<div class="mw-collapsible-content">
 
<div class="mw-collapsible-content">
 
:::: Normal
 
:::: Normal
Line 6,457: Line 6,446:
 
:: numConstraints: [[IterationSyntax|Iteration]]
 
:: numConstraints: [[IterationSyntax|Iteration]]
 
<div class="toccolours mw-collapsible mw-collapsed">
 
<div class="toccolours mw-collapsible mw-collapsed">
::: [[constraintSyntax|constraint]]: [[EnumerationSyntax|Enumeration]]
+
::: constraint: [[EnumerationSyntax|Enumeration]]
 
<div class="mw-collapsible-content">
 
<div class="mw-collapsible-content">
 
:::: CanBeCaptured
 
:::: CanBeCaptured
Line 6,673: Line 6,662:
 
<div class="mw-collapsible-content">
 
<div class="mw-collapsible-content">
 
<div class="toccolours mw-collapsible mw-collapsed">
 
<div class="toccolours mw-collapsible mw-collapsed">
: [[damageTypeSyntax|damageType]]: [[EnumerationSyntax|Enumeration]]
+
: damageType: [[EnumerationSyntax|Enumeration]]
 
<div class="mw-collapsible-content">
 
<div class="mw-collapsible-content">
 
:: PHYSICAL
 
:: PHYSICAL
Line 6,702: Line 6,691:
 
: numWeaponClasses: [[IterationSyntax|Iteration]]
 
: numWeaponClasses: [[IterationSyntax|Iteration]]
 
<div class="toccolours mw-collapsible mw-collapsed">
 
<div class="toccolours mw-collapsible mw-collapsed">
:: [[WeaponClassTypeSyntax|weaponClassForWeaponPassive]]: [[EnumerationSyntax|Enumeration]]
+
:: weaponClassForWeaponPassive: [[EnumerationSyntax|Enumeration]]
 
<div class="mw-collapsible-content">
 
<div class="mw-collapsible-content">
 
::: AUTOCANNON
 
::: AUTOCANNON
Line 6,742: Line 6,731:
 
:: numOwnerships: [[IterationSyntax|Iteration]]
 
:: numOwnerships: [[IterationSyntax|Iteration]]
 
<div class="toccolours mw-collapsible mw-collapsed">
 
<div class="toccolours mw-collapsible mw-collapsed">
::: [[ownershipSyntax|ownership]]: [[EnumerationSyntax|Enumeration]]
+
::: ownership: [[EnumerationSyntax|Enumeration]]
 
<div class="mw-collapsible-content">
 
<div class="mw-collapsible-content">
 
:::: Allied
 
:::: Allied
Line 6,755: Line 6,744:
 
:: numObjects: [[IterationSyntax|Iteration]]
 
:: numObjects: [[IterationSyntax|Iteration]]
 
<div class="toccolours mw-collapsible mw-collapsed">
 
<div class="toccolours mw-collapsible mw-collapsed">
::: [[objectSyntax|object]]: [[EnumerationSyntax|Enumeration]]
+
::: object: [[EnumerationSyntax|Enumeration]]
 
<div class="mw-collapsible-content">
 
<div class="mw-collapsible-content">
 
:::: CapitalShip
 
:::: CapitalShip
Line 6,774: Line 6,763:
 
:: numSpaces: [[IterationSyntax|Iteration]]
 
:: numSpaces: [[IterationSyntax|Iteration]]
 
<div class="toccolours mw-collapsible mw-collapsed">
 
<div class="toccolours mw-collapsible mw-collapsed">
::: [[spaceSyntax|space]]: [[EnumerationSyntax|Enumeration]]
+
::: space: [[EnumerationSyntax|Enumeration]]
 
<div class="mw-collapsible-content">
 
<div class="mw-collapsible-content">
 
:::: Normal
 
:::: Normal
Line 6,782: Line 6,771:
 
:: numConstraints: [[IterationSyntax|Iteration]]
 
:: numConstraints: [[IterationSyntax|Iteration]]
 
<div class="toccolours mw-collapsible mw-collapsed">
 
<div class="toccolours mw-collapsible mw-collapsed">
::: [[constraintSyntax|constraint]]: [[EnumerationSyntax|Enumeration]]
+
::: constraint: [[EnumerationSyntax|Enumeration]]
 
<div class="mw-collapsible-content">
 
<div class="mw-collapsible-content">
 
:::: CanBeCaptured
 
:::: CanBeCaptured
Line 6,837: Line 6,826:
 
</div></div>
 
</div></div>
 
<div class="toccolours mw-collapsible mw-collapsed">
 
<div class="toccolours mw-collapsible mw-collapsed">
: [[weaponBankSyntax|weaponBank]]: [[EnumerationSyntax|Enumeration]]
+
: weaponBank: [[EnumerationSyntax|Enumeration]]
 
<div class="mw-collapsible-content">
 
<div class="mw-collapsible-content">
 
:: FRONT
 
:: FRONT
Line 7,012: Line 7,001:
 
<div class="mw-collapsible-content">
 
<div class="mw-collapsible-content">
 
<div class="toccolours mw-collapsible mw-collapsed">
 
<div class="toccolours mw-collapsible mw-collapsed">
: [[damageTypeSyntax|damageType]]: [[EnumerationSyntax|Enumeration]]
+
: damageType: [[EnumerationSyntax|Enumeration]]
 
<div class="mw-collapsible-content">
 
<div class="mw-collapsible-content">
 
:: PHYSICAL
 
:: PHYSICAL
Line 7,041: Line 7,030:
 
: numWeaponClasses: [[IterationSyntax|Iteration]]
 
: numWeaponClasses: [[IterationSyntax|Iteration]]
 
<div class="toccolours mw-collapsible mw-collapsed">
 
<div class="toccolours mw-collapsible mw-collapsed">
:: [[WeaponClassTypeSyntax|weaponClassForWeaponPassive]]: [[EnumerationSyntax|Enumeration]]
+
:: weaponClassForWeaponPassive: [[EnumerationSyntax|Enumeration]]
 
<div class="mw-collapsible-content">
 
<div class="mw-collapsible-content">
 
::: AUTOCANNON
 
::: AUTOCANNON
Line 7,081: Line 7,070:
 
:: numOwnerships: [[IterationSyntax|Iteration]]
 
:: numOwnerships: [[IterationSyntax|Iteration]]
 
<div class="toccolours mw-collapsible mw-collapsed">
 
<div class="toccolours mw-collapsible mw-collapsed">
::: [[ownershipSyntax|ownership]]: [[EnumerationSyntax|Enumeration]]
+
::: ownership: [[EnumerationSyntax|Enumeration]]
 
<div class="mw-collapsible-content">
 
<div class="mw-collapsible-content">
 
:::: Allied
 
:::: Allied
Line 7,094: Line 7,083:
 
:: numObjects: [[IterationSyntax|Iteration]]
 
:: numObjects: [[IterationSyntax|Iteration]]
 
<div class="toccolours mw-collapsible mw-collapsed">
 
<div class="toccolours mw-collapsible mw-collapsed">
::: [[objectSyntax|object]]: [[EnumerationSyntax|Enumeration]]
+
::: object: [[EnumerationSyntax|Enumeration]]
 
<div class="mw-collapsible-content">
 
<div class="mw-collapsible-content">
 
:::: CapitalShip
 
:::: CapitalShip
Line 7,113: Line 7,102:
 
:: numSpaces: [[IterationSyntax|Iteration]]
 
:: numSpaces: [[IterationSyntax|Iteration]]
 
<div class="toccolours mw-collapsible mw-collapsed">
 
<div class="toccolours mw-collapsible mw-collapsed">
::: [[spaceSyntax|space]]: [[EnumerationSyntax|Enumeration]]
+
::: space: [[EnumerationSyntax|Enumeration]]
 
<div class="mw-collapsible-content">
 
<div class="mw-collapsible-content">
 
:::: Normal
 
:::: Normal
Line 7,121: Line 7,110:
 
:: numConstraints: [[IterationSyntax|Iteration]]
 
:: numConstraints: [[IterationSyntax|Iteration]]
 
<div class="toccolours mw-collapsible mw-collapsed">
 
<div class="toccolours mw-collapsible mw-collapsed">
::: [[constraintSyntax|constraint]]: [[EnumerationSyntax|Enumeration]]
+
::: constraint: [[EnumerationSyntax|Enumeration]]
 
<div class="mw-collapsible-content">
 
<div class="mw-collapsible-content">
 
:::: CanBeCaptured
 
:::: CanBeCaptured
Line 7,337: Line 7,326:
 
<div class="mw-collapsible-content">
 
<div class="mw-collapsible-content">
 
<div class="toccolours mw-collapsible mw-collapsed">
 
<div class="toccolours mw-collapsible mw-collapsed">
: [[damageTypeSyntax|damageType]]: [[EnumerationSyntax|Enumeration]]
+
: damageType: [[EnumerationSyntax|Enumeration]]
 
<div class="mw-collapsible-content">
 
<div class="mw-collapsible-content">
 
:: PHYSICAL
 
:: PHYSICAL
Line 7,366: Line 7,355:
 
: numWeaponClasses: [[IterationSyntax|Iteration]]
 
: numWeaponClasses: [[IterationSyntax|Iteration]]
 
<div class="toccolours mw-collapsible mw-collapsed">
 
<div class="toccolours mw-collapsible mw-collapsed">
:: [[WeaponClassTypeSyntax|weaponClassForWeaponPassive]]: [[EnumerationSyntax|Enumeration]]
+
:: weaponClassForWeaponPassive: [[EnumerationSyntax|Enumeration]]
 
<div class="mw-collapsible-content">
 
<div class="mw-collapsible-content">
 
::: AUTOCANNON
 
::: AUTOCANNON
Line 7,406: Line 7,395:
 
:: numOwnerships: [[IterationSyntax|Iteration]]
 
:: numOwnerships: [[IterationSyntax|Iteration]]
 
<div class="toccolours mw-collapsible mw-collapsed">
 
<div class="toccolours mw-collapsible mw-collapsed">
::: [[ownershipSyntax|ownership]]: [[EnumerationSyntax|Enumeration]]
+
::: ownership: [[EnumerationSyntax|Enumeration]]
 
<div class="mw-collapsible-content">
 
<div class="mw-collapsible-content">
 
:::: Allied
 
:::: Allied
Line 7,419: Line 7,408:
 
:: numObjects: [[IterationSyntax|Iteration]]
 
:: numObjects: [[IterationSyntax|Iteration]]
 
<div class="toccolours mw-collapsible mw-collapsed">
 
<div class="toccolours mw-collapsible mw-collapsed">
::: [[objectSyntax|object]]: [[EnumerationSyntax|Enumeration]]
+
::: object: [[EnumerationSyntax|Enumeration]]
 
<div class="mw-collapsible-content">
 
<div class="mw-collapsible-content">
 
:::: CapitalShip
 
:::: CapitalShip
Line 7,438: Line 7,427:
 
:: numSpaces: [[IterationSyntax|Iteration]]
 
:: numSpaces: [[IterationSyntax|Iteration]]
 
<div class="toccolours mw-collapsible mw-collapsed">
 
<div class="toccolours mw-collapsible mw-collapsed">
::: [[spaceSyntax|space]]: [[EnumerationSyntax|Enumeration]]
+
::: space: [[EnumerationSyntax|Enumeration]]
 
<div class="mw-collapsible-content">
 
<div class="mw-collapsible-content">
 
:::: Normal
 
:::: Normal
Line 7,446: Line 7,435:
 
:: numConstraints: [[IterationSyntax|Iteration]]
 
:: numConstraints: [[IterationSyntax|Iteration]]
 
<div class="toccolours mw-collapsible mw-collapsed">
 
<div class="toccolours mw-collapsible mw-collapsed">
::: [[constraintSyntax|constraint]]: [[EnumerationSyntax|Enumeration]]
+
::: constraint: [[EnumerationSyntax|Enumeration]]
 
<div class="mw-collapsible-content">
 
<div class="mw-collapsible-content">
 
:::: CanBeCaptured
 
:::: CanBeCaptured
Line 7,592: Line 7,581:
 
</div></div>
 
</div></div>
 
<div class="toccolours mw-collapsible mw-collapsed">
 
<div class="toccolours mw-collapsible mw-collapsed">
: [[weaponEffectImpactOffsetTypeSyntax|weaponEffectImpactOffsetType]]: [[EnumerationSyntax|Enumeration]]
+
: weaponEffectImpactOffsetType: [[EnumerationSyntax|Enumeration]]
 
<div class="mw-collapsible-content">
 
<div class="mw-collapsible-content">
 
:: RandomMesh
 
:: RandomMesh
Line 7,800: Line 7,789:
 
<div class="mw-collapsible-content">
 
<div class="mw-collapsible-content">
 
<div class="toccolours mw-collapsible mw-collapsed">
 
<div class="toccolours mw-collapsible mw-collapsed">
: [[damageTypeSyntax|damageType]]: [[EnumerationSyntax|Enumeration]]
+
: damageType: [[EnumerationSyntax|Enumeration]]
 
<div class="mw-collapsible-content">
 
<div class="mw-collapsible-content">
 
:: PHYSICAL
 
:: PHYSICAL
Line 7,829: Line 7,818:
 
: numWeaponClasses: [[IterationSyntax|Iteration]]
 
: numWeaponClasses: [[IterationSyntax|Iteration]]
 
<div class="toccolours mw-collapsible mw-collapsed">
 
<div class="toccolours mw-collapsible mw-collapsed">
:: [[WeaponClassTypeSyntax|weaponClassForWeaponPassive]]: [[EnumerationSyntax|Enumeration]]
+
:: weaponClassForWeaponPassive: [[EnumerationSyntax|Enumeration]]
 
<div class="mw-collapsible-content">
 
<div class="mw-collapsible-content">
 
::: AUTOCANNON
 
::: AUTOCANNON
Line 7,869: Line 7,858:
 
:: numOwnerships: [[IterationSyntax|Iteration]]
 
:: numOwnerships: [[IterationSyntax|Iteration]]
 
<div class="toccolours mw-collapsible mw-collapsed">
 
<div class="toccolours mw-collapsible mw-collapsed">
::: [[ownershipSyntax|ownership]]: [[EnumerationSyntax|Enumeration]]
+
::: ownership: [[EnumerationSyntax|Enumeration]]
 
<div class="mw-collapsible-content">
 
<div class="mw-collapsible-content">
 
:::: Allied
 
:::: Allied
Line 7,882: Line 7,871:
 
:: numObjects: [[IterationSyntax|Iteration]]
 
:: numObjects: [[IterationSyntax|Iteration]]
 
<div class="toccolours mw-collapsible mw-collapsed">
 
<div class="toccolours mw-collapsible mw-collapsed">
::: [[objectSyntax|object]]: [[EnumerationSyntax|Enumeration]]
+
::: object: [[EnumerationSyntax|Enumeration]]
 
<div class="mw-collapsible-content">
 
<div class="mw-collapsible-content">
 
:::: CapitalShip
 
:::: CapitalShip
Line 7,901: Line 7,890:
 
:: numSpaces: [[IterationSyntax|Iteration]]
 
:: numSpaces: [[IterationSyntax|Iteration]]
 
<div class="toccolours mw-collapsible mw-collapsed">
 
<div class="toccolours mw-collapsible mw-collapsed">
::: [[spaceSyntax|space]]: [[EnumerationSyntax|Enumeration]]
+
::: space: [[EnumerationSyntax|Enumeration]]
 
<div class="mw-collapsible-content">
 
<div class="mw-collapsible-content">
 
:::: Normal
 
:::: Normal
Line 7,909: Line 7,898:
 
:: numConstraints: [[IterationSyntax|Iteration]]
 
:: numConstraints: [[IterationSyntax|Iteration]]
 
<div class="toccolours mw-collapsible mw-collapsed">
 
<div class="toccolours mw-collapsible mw-collapsed">
::: [[constraintSyntax|constraint]]: [[EnumerationSyntax|Enumeration]]
+
::: constraint: [[EnumerationSyntax|Enumeration]]
 
<div class="mw-collapsible-content">
 
<div class="mw-collapsible-content">
 
:::: CanBeCaptured
 
:::: CanBeCaptured
Line 8,054: Line 8,043:
 
</div></div>
 
</div></div>
 
<div class="toccolours mw-collapsible mw-collapsed">
 
<div class="toccolours mw-collapsible mw-collapsed">
: [[weaponEffectImpactOffsetTypeSyntax|weaponEffectImpactOffsetType]]: [[EnumerationSyntax|Enumeration]]
+
: weaponEffectImpactOffsetType: [[EnumerationSyntax|Enumeration]]
 
<div class="mw-collapsible-content">
 
<div class="mw-collapsible-content">
 
:: RandomMesh
 
:: RandomMesh
Line 8,262: Line 8,251:
 
<div class="mw-collapsible-content">
 
<div class="mw-collapsible-content">
 
<div class="toccolours mw-collapsible mw-collapsed">
 
<div class="toccolours mw-collapsible mw-collapsed">
: [[damageTypeSyntax|damageType]]: [[EnumerationSyntax|Enumeration]]
+
: damageType: [[EnumerationSyntax|Enumeration]]
 
<div class="mw-collapsible-content">
 
<div class="mw-collapsible-content">
 
:: PHYSICAL
 
:: PHYSICAL
Line 8,291: Line 8,280:
 
: numWeaponClasses: [[IterationSyntax|Iteration]]
 
: numWeaponClasses: [[IterationSyntax|Iteration]]
 
<div class="toccolours mw-collapsible mw-collapsed">
 
<div class="toccolours mw-collapsible mw-collapsed">
:: [[WeaponClassTypeSyntax|weaponClassForWeaponPassive]]: [[EnumerationSyntax|Enumeration]]
+
:: weaponClassForWeaponPassive: [[EnumerationSyntax|Enumeration]]
 
<div class="mw-collapsible-content">
 
<div class="mw-collapsible-content">
 
::: AUTOCANNON
 
::: AUTOCANNON
Line 8,331: Line 8,320:
 
:: numOwnerships: [[IterationSyntax|Iteration]]
 
:: numOwnerships: [[IterationSyntax|Iteration]]
 
<div class="toccolours mw-collapsible mw-collapsed">
 
<div class="toccolours mw-collapsible mw-collapsed">
::: [[ownershipSyntax|ownership]]: [[EnumerationSyntax|Enumeration]]
+
::: ownership: [[EnumerationSyntax|Enumeration]]
 
<div class="mw-collapsible-content">
 
<div class="mw-collapsible-content">
 
:::: Allied
 
:::: Allied
Line 8,344: Line 8,333:
 
:: numObjects: [[IterationSyntax|Iteration]]
 
:: numObjects: [[IterationSyntax|Iteration]]
 
<div class="toccolours mw-collapsible mw-collapsed">
 
<div class="toccolours mw-collapsible mw-collapsed">
::: [[objectSyntax|object]]: [[EnumerationSyntax|Enumeration]]
+
::: object: [[EnumerationSyntax|Enumeration]]
 
<div class="mw-collapsible-content">
 
<div class="mw-collapsible-content">
 
:::: CapitalShip
 
:::: CapitalShip
Line 8,363: Line 8,352:
 
:: numSpaces: [[IterationSyntax|Iteration]]
 
:: numSpaces: [[IterationSyntax|Iteration]]
 
<div class="toccolours mw-collapsible mw-collapsed">
 
<div class="toccolours mw-collapsible mw-collapsed">
::: [[spaceSyntax|space]]: [[EnumerationSyntax|Enumeration]]
+
::: space: [[EnumerationSyntax|Enumeration]]
 
<div class="mw-collapsible-content">
 
<div class="mw-collapsible-content">
 
:::: Normal
 
:::: Normal
Line 8,371: Line 8,360:
 
:: numConstraints: [[IterationSyntax|Iteration]]
 
:: numConstraints: [[IterationSyntax|Iteration]]
 
<div class="toccolours mw-collapsible mw-collapsed">
 
<div class="toccolours mw-collapsible mw-collapsed">
::: [[constraintSyntax|constraint]]: [[EnumerationSyntax|Enumeration]]
+
::: constraint: [[EnumerationSyntax|Enumeration]]
 
<div class="mw-collapsible-content">
 
<div class="mw-collapsible-content">
 
:::: CanBeCaptured
 
:::: CanBeCaptured
Line 8,554: Line 8,543:
 
</div></div>
 
</div></div>
 
<div class="toccolours mw-collapsible mw-collapsed">
 
<div class="toccolours mw-collapsible mw-collapsed">
: [[weaponEffectImpactOffsetTypeSyntax|weaponEffectImpactOffsetType]]: [[EnumerationSyntax|Enumeration]]
+
: weaponEffectImpactOffsetType: [[EnumerationSyntax|Enumeration]]
 
<div class="mw-collapsible-content">
 
<div class="mw-collapsible-content">
 
:: RandomMesh
 
:: RandomMesh
Line 8,762: Line 8,751:
 
<div class="mw-collapsible-content">
 
<div class="mw-collapsible-content">
 
<div class="toccolours mw-collapsible mw-collapsed">
 
<div class="toccolours mw-collapsible mw-collapsed">
: [[damageTypeSyntax|damageType]]: [[EnumerationSyntax|Enumeration]]
+
: damageType: [[EnumerationSyntax|Enumeration]]
 
<div class="mw-collapsible-content">
 
<div class="mw-collapsible-content">
 
:: PHYSICAL
 
:: PHYSICAL
Line 8,791: Line 8,780:
 
: numWeaponClasses: [[IterationSyntax|Iteration]]
 
: numWeaponClasses: [[IterationSyntax|Iteration]]
 
<div class="toccolours mw-collapsible mw-collapsed">
 
<div class="toccolours mw-collapsible mw-collapsed">
:: [[WeaponClassTypeSyntax|weaponClassForWeaponPassive]]: [[EnumerationSyntax|Enumeration]]
+
:: weaponClassForWeaponPassive: [[EnumerationSyntax|Enumeration]]
 
<div class="mw-collapsible-content">
 
<div class="mw-collapsible-content">
 
::: AUTOCANNON
 
::: AUTOCANNON
Line 8,831: Line 8,820:
 
:: numOwnerships: [[IterationSyntax|Iteration]]
 
:: numOwnerships: [[IterationSyntax|Iteration]]
 
<div class="toccolours mw-collapsible mw-collapsed">
 
<div class="toccolours mw-collapsible mw-collapsed">
::: [[ownershipSyntax|ownership]]: [[EnumerationSyntax|Enumeration]]
+
::: ownership: [[EnumerationSyntax|Enumeration]]
 
<div class="mw-collapsible-content">
 
<div class="mw-collapsible-content">
 
:::: Allied
 
:::: Allied
Line 8,844: Line 8,833:
 
:: numObjects: [[IterationSyntax|Iteration]]
 
:: numObjects: [[IterationSyntax|Iteration]]
 
<div class="toccolours mw-collapsible mw-collapsed">
 
<div class="toccolours mw-collapsible mw-collapsed">
::: [[objectSyntax|object]]: [[EnumerationSyntax|Enumeration]]
+
::: object: [[EnumerationSyntax|Enumeration]]
 
<div class="mw-collapsible-content">
 
<div class="mw-collapsible-content">
 
:::: CapitalShip
 
:::: CapitalShip
Line 8,863: Line 8,852:
 
:: numSpaces: [[IterationSyntax|Iteration]]
 
:: numSpaces: [[IterationSyntax|Iteration]]
 
<div class="toccolours mw-collapsible mw-collapsed">
 
<div class="toccolours mw-collapsible mw-collapsed">
::: [[spaceSyntax|space]]: [[EnumerationSyntax|Enumeration]]
+
::: space: [[EnumerationSyntax|Enumeration]]
 
<div class="mw-collapsible-content">
 
<div class="mw-collapsible-content">
 
:::: Normal
 
:::: Normal
Line 8,871: Line 8,860:
 
:: numConstraints: [[IterationSyntax|Iteration]]
 
:: numConstraints: [[IterationSyntax|Iteration]]
 
<div class="toccolours mw-collapsible mw-collapsed">
 
<div class="toccolours mw-collapsible mw-collapsed">
::: [[constraintSyntax|constraint]]: [[EnumerationSyntax|Enumeration]]
+
::: constraint: [[EnumerationSyntax|Enumeration]]
 
<div class="mw-collapsible-content">
 
<div class="mw-collapsible-content">
 
:::: CanBeCaptured
 
:::: CanBeCaptured
Line 9,077: Line 9,066:
 
<div class="mw-collapsible-content">
 
<div class="mw-collapsible-content">
 
<div class="toccolours mw-collapsible mw-collapsed">
 
<div class="toccolours mw-collapsible mw-collapsed">
: [[damageTypeSyntax|damageType]]: [[EnumerationSyntax|Enumeration]]
+
: damageType: [[EnumerationSyntax|Enumeration]]
 
<div class="mw-collapsible-content">
 
<div class="mw-collapsible-content">
 
:: PHYSICAL
 
:: PHYSICAL
Line 9,106: Line 9,095:
 
: numWeaponClasses: [[IterationSyntax|Iteration]]
 
: numWeaponClasses: [[IterationSyntax|Iteration]]
 
<div class="toccolours mw-collapsible mw-collapsed">
 
<div class="toccolours mw-collapsible mw-collapsed">
:: [[WeaponClassTypeSyntax|weaponClassForWeaponPassive]]: [[EnumerationSyntax|Enumeration]]
+
:: weaponClassForWeaponPassive: [[EnumerationSyntax|Enumeration]]
 
<div class="mw-collapsible-content">
 
<div class="mw-collapsible-content">
 
::: AUTOCANNON
 
::: AUTOCANNON
Line 9,258: Line 9,247:
 
<div class="mw-collapsible-content">
 
<div class="mw-collapsible-content">
 
<div class="toccolours mw-collapsible mw-collapsed">
 
<div class="toccolours mw-collapsible mw-collapsed">
: [[damageTypeSyntax|damageType]]: [[EnumerationSyntax|Enumeration]]
+
: damageType: [[EnumerationSyntax|Enumeration]]
 
<div class="mw-collapsible-content">
 
<div class="mw-collapsible-content">
 
:: PHYSICAL
 
:: PHYSICAL
Line 9,287: Line 9,276:
 
: numWeaponClasses: [[IterationSyntax|Iteration]]
 
: numWeaponClasses: [[IterationSyntax|Iteration]]
 
<div class="toccolours mw-collapsible mw-collapsed">
 
<div class="toccolours mw-collapsible mw-collapsed">
:: [[WeaponClassTypeSyntax|weaponClassForWeaponPassive]]: [[EnumerationSyntax|Enumeration]]
+
:: weaponClassForWeaponPassive: [[EnumerationSyntax|Enumeration]]
 
<div class="mw-collapsible-content">
 
<div class="mw-collapsible-content">
 
::: AUTOCANNON
 
::: AUTOCANNON
Line 9,439: Line 9,428:
 
<div class="mw-collapsible-content">
 
<div class="mw-collapsible-content">
 
<div class="toccolours mw-collapsible mw-collapsed">
 
<div class="toccolours mw-collapsible mw-collapsed">
: [[damageTypeSyntax|damageType]]: [[EnumerationSyntax|Enumeration]]
+
: damageType: [[EnumerationSyntax|Enumeration]]
 
<div class="mw-collapsible-content">
 
<div class="mw-collapsible-content">
 
:: PHYSICAL
 
:: PHYSICAL
Line 9,468: Line 9,457:
 
: numWeaponClasses: [[IterationSyntax|Iteration]]
 
: numWeaponClasses: [[IterationSyntax|Iteration]]
 
<div class="toccolours mw-collapsible mw-collapsed">
 
<div class="toccolours mw-collapsible mw-collapsed">
:: [[WeaponClassTypeSyntax|weaponClassForWeaponPassive]]: [[EnumerationSyntax|Enumeration]]
+
:: weaponClassForWeaponPassive: [[EnumerationSyntax|Enumeration]]
 
<div class="mw-collapsible-content">
 
<div class="mw-collapsible-content">
 
::: AUTOCANNON
 
::: AUTOCANNON
Line 9,620: Line 9,609:
 
<div class="mw-collapsible-content">
 
<div class="mw-collapsible-content">
 
<div class="toccolours mw-collapsible mw-collapsed">
 
<div class="toccolours mw-collapsible mw-collapsed">
: [[damageTypeSyntax|damageType]]: [[EnumerationSyntax|Enumeration]]
+
: damageType: [[EnumerationSyntax|Enumeration]]
 
<div class="mw-collapsible-content">
 
<div class="mw-collapsible-content">
 
:: PHYSICAL
 
:: PHYSICAL
Line 9,649: Line 9,638:
 
: numWeaponClasses: [[IterationSyntax|Iteration]]
 
: numWeaponClasses: [[IterationSyntax|Iteration]]
 
<div class="toccolours mw-collapsible mw-collapsed">
 
<div class="toccolours mw-collapsible mw-collapsed">
:: [[WeaponClassTypeSyntax|weaponClassForWeaponPassive]]: [[EnumerationSyntax|Enumeration]]
+
:: weaponClassForWeaponPassive: [[EnumerationSyntax|Enumeration]]
 
<div class="mw-collapsible-content">
 
<div class="mw-collapsible-content">
 
::: AUTOCANNON
 
::: AUTOCANNON
Line 9,838: Line 9,827:
 
<div class="mw-collapsible-content">
 
<div class="mw-collapsible-content">
 
<div class="toccolours mw-collapsible mw-collapsed">
 
<div class="toccolours mw-collapsible mw-collapsed">
: [[damageTypeSyntax|damageType]]: [[EnumerationSyntax|Enumeration]]
+
: damageType: [[EnumerationSyntax|Enumeration]]
 
<div class="mw-collapsible-content">
 
<div class="mw-collapsible-content">
 
:: PHYSICAL
 
:: PHYSICAL
Line 9,867: Line 9,856:
 
: numWeaponClasses: [[IterationSyntax|Iteration]]
 
: numWeaponClasses: [[IterationSyntax|Iteration]]
 
<div class="toccolours mw-collapsible mw-collapsed">
 
<div class="toccolours mw-collapsible mw-collapsed">
:: [[WeaponClassTypeSyntax|weaponClassForWeaponPassive]]: [[EnumerationSyntax|Enumeration]]
+
:: weaponClassForWeaponPassive: [[EnumerationSyntax|Enumeration]]
 
<div class="mw-collapsible-content">
 
<div class="mw-collapsible-content">
 
::: AUTOCANNON
 
::: AUTOCANNON
Line 10,023: Line 10,012:
 
<div class="mw-collapsible-content">
 
<div class="mw-collapsible-content">
 
<div class="toccolours mw-collapsible mw-collapsed">
 
<div class="toccolours mw-collapsible mw-collapsed">
: [[damageTypeSyntax|damageType]]: [[EnumerationSyntax|Enumeration]]
+
: damageType: [[EnumerationSyntax|Enumeration]]
 
<div class="mw-collapsible-content">
 
<div class="mw-collapsible-content">
 
:: PHYSICAL
 
:: PHYSICAL
Line 10,052: Line 10,041:
 
: numWeaponClasses: [[IterationSyntax|Iteration]]
 
: numWeaponClasses: [[IterationSyntax|Iteration]]
 
<div class="toccolours mw-collapsible mw-collapsed">
 
<div class="toccolours mw-collapsible mw-collapsed">
:: [[WeaponClassTypeSyntax|weaponClassForWeaponPassive]]: [[EnumerationSyntax|Enumeration]]
+
:: weaponClassForWeaponPassive: [[EnumerationSyntax|Enumeration]]
 
<div class="mw-collapsible-content">
 
<div class="mw-collapsible-content">
 
::: AUTOCANNON
 
::: AUTOCANNON
Line 10,092: Line 10,081:
 
:: numOwnerships: [[IterationSyntax|Iteration]]
 
:: numOwnerships: [[IterationSyntax|Iteration]]
 
<div class="toccolours mw-collapsible mw-collapsed">
 
<div class="toccolours mw-collapsible mw-collapsed">
::: [[ownershipSyntax|ownership]]: [[EnumerationSyntax|Enumeration]]
+
::: ownership: [[EnumerationSyntax|Enumeration]]
 
<div class="mw-collapsible-content">
 
<div class="mw-collapsible-content">
 
:::: Allied
 
:::: Allied
Line 10,105: Line 10,094:
 
:: numObjects: [[IterationSyntax|Iteration]]
 
:: numObjects: [[IterationSyntax|Iteration]]
 
<div class="toccolours mw-collapsible mw-collapsed">
 
<div class="toccolours mw-collapsible mw-collapsed">
::: [[objectSyntax|object]]: [[EnumerationSyntax|Enumeration]]
+
::: object: [[EnumerationSyntax|Enumeration]]
 
<div class="mw-collapsible-content">
 
<div class="mw-collapsible-content">
 
:::: CapitalShip
 
:::: CapitalShip
Line 10,124: Line 10,113:
 
:: numSpaces: [[IterationSyntax|Iteration]]
 
:: numSpaces: [[IterationSyntax|Iteration]]
 
<div class="toccolours mw-collapsible mw-collapsed">
 
<div class="toccolours mw-collapsible mw-collapsed">
::: [[spaceSyntax|space]]: [[EnumerationSyntax|Enumeration]]
+
::: space: [[EnumerationSyntax|Enumeration]]
 
<div class="mw-collapsible-content">
 
<div class="mw-collapsible-content">
 
:::: Normal
 
:::: Normal
Line 10,132: Line 10,121:
 
:: numConstraints: [[IterationSyntax|Iteration]]
 
:: numConstraints: [[IterationSyntax|Iteration]]
 
<div class="toccolours mw-collapsible mw-collapsed">
 
<div class="toccolours mw-collapsible mw-collapsed">
::: [[constraintSyntax|constraint]]: [[EnumerationSyntax|Enumeration]]
+
::: constraint: [[EnumerationSyntax|Enumeration]]
 
<div class="mw-collapsible-content">
 
<div class="mw-collapsible-content">
 
:::: CanBeCaptured
 
:::: CanBeCaptured
Line 10,343: Line 10,332:
 
<div class="mw-collapsible-content">
 
<div class="mw-collapsible-content">
 
<div class="toccolours mw-collapsible mw-collapsed">
 
<div class="toccolours mw-collapsible mw-collapsed">
: [[damageTypeSyntax|damageType]]: [[EnumerationSyntax|Enumeration]]
+
: damageType: [[EnumerationSyntax|Enumeration]]
 
<div class="mw-collapsible-content">
 
<div class="mw-collapsible-content">
 
:: PHYSICAL
 
:: PHYSICAL
Line 10,372: Line 10,361:
 
: numWeaponClasses: [[IterationSyntax|Iteration]]
 
: numWeaponClasses: [[IterationSyntax|Iteration]]
 
<div class="toccolours mw-collapsible mw-collapsed">
 
<div class="toccolours mw-collapsible mw-collapsed">
:: [[WeaponClassTypeSyntax|weaponClassForWeaponPassive]]: [[EnumerationSyntax|Enumeration]]
+
:: weaponClassForWeaponPassive: [[EnumerationSyntax|Enumeration]]
 
<div class="mw-collapsible-content">
 
<div class="mw-collapsible-content">
 
::: AUTOCANNON
 
::: AUTOCANNON
Line 10,561: Line 10,550:
 
<div class="mw-collapsible-content">
 
<div class="mw-collapsible-content">
 
<div class="toccolours mw-collapsible mw-collapsed">
 
<div class="toccolours mw-collapsible mw-collapsed">
: [[damageTypeSyntax|damageType]]: [[EnumerationSyntax|Enumeration]]
+
: damageType: [[EnumerationSyntax|Enumeration]]
 
<div class="mw-collapsible-content">
 
<div class="mw-collapsible-content">
 
:: PHYSICAL
 
:: PHYSICAL
Line 10,590: Line 10,579:
 
: numWeaponClasses: [[IterationSyntax|Iteration]]
 
: numWeaponClasses: [[IterationSyntax|Iteration]]
 
<div class="toccolours mw-collapsible mw-collapsed">
 
<div class="toccolours mw-collapsible mw-collapsed">
:: [[WeaponClassTypeSyntax|weaponClassForWeaponPassive]]: [[EnumerationSyntax|Enumeration]]
+
:: weaponClassForWeaponPassive: [[EnumerationSyntax|Enumeration]]
 
<div class="mw-collapsible-content">
 
<div class="mw-collapsible-content">
 
::: AUTOCANNON
 
::: AUTOCANNON
Line 10,630: Line 10,619:
 
:: numOwnerships: [[IterationSyntax|Iteration]]
 
:: numOwnerships: [[IterationSyntax|Iteration]]
 
<div class="toccolours mw-collapsible mw-collapsed">
 
<div class="toccolours mw-collapsible mw-collapsed">
::: [[ownershipSyntax|ownership]]: [[EnumerationSyntax|Enumeration]]
+
::: ownership: [[EnumerationSyntax|Enumeration]]
 
<div class="mw-collapsible-content">
 
<div class="mw-collapsible-content">
 
:::: Allied
 
:::: Allied
Line 10,643: Line 10,632:
 
:: numObjects: [[IterationSyntax|Iteration]]
 
:: numObjects: [[IterationSyntax|Iteration]]
 
<div class="toccolours mw-collapsible mw-collapsed">
 
<div class="toccolours mw-collapsible mw-collapsed">
::: [[objectSyntax|object]]: [[EnumerationSyntax|Enumeration]]
+
::: object: [[EnumerationSyntax|Enumeration]]
 
<div class="mw-collapsible-content">
 
<div class="mw-collapsible-content">
 
:::: CapitalShip
 
:::: CapitalShip
Line 10,662: Line 10,651:
 
:: numSpaces: [[IterationSyntax|Iteration]]
 
:: numSpaces: [[IterationSyntax|Iteration]]
 
<div class="toccolours mw-collapsible mw-collapsed">
 
<div class="toccolours mw-collapsible mw-collapsed">
::: [[spaceSyntax|space]]: [[EnumerationSyntax|Enumeration]]
+
::: space: [[EnumerationSyntax|Enumeration]]
 
<div class="mw-collapsible-content">
 
<div class="mw-collapsible-content">
 
:::: Normal
 
:::: Normal
Line 10,670: Line 10,659:
 
:: numConstraints: [[IterationSyntax|Iteration]]
 
:: numConstraints: [[IterationSyntax|Iteration]]
 
<div class="toccolours mw-collapsible mw-collapsed">
 
<div class="toccolours mw-collapsible mw-collapsed">
::: [[constraintSyntax|constraint]]: [[EnumerationSyntax|Enumeration]]
+
::: constraint: [[EnumerationSyntax|Enumeration]]
 
<div class="mw-collapsible-content">
 
<div class="mw-collapsible-content">
 
:::: CanBeCaptured
 
:::: CanBeCaptured
Line 10,876: Line 10,865:
 
<div class="mw-collapsible-content">
 
<div class="mw-collapsible-content">
 
<div class="toccolours mw-collapsible mw-collapsed">
 
<div class="toccolours mw-collapsible mw-collapsed">
: [[damageTypeSyntax|damageType]]: [[EnumerationSyntax|Enumeration]]
+
: damageType: [[EnumerationSyntax|Enumeration]]
 
<div class="mw-collapsible-content">
 
<div class="mw-collapsible-content">
 
:: PHYSICAL
 
:: PHYSICAL
Line 10,905: Line 10,894:
 
: numWeaponClasses: [[IterationSyntax|Iteration]]
 
: numWeaponClasses: [[IterationSyntax|Iteration]]
 
<div class="toccolours mw-collapsible mw-collapsed">
 
<div class="toccolours mw-collapsible mw-collapsed">
:: [[WeaponClassTypeSyntax|weaponClassForWeaponPassive]]: [[EnumerationSyntax|Enumeration]]
+
:: weaponClassForWeaponPassive: [[EnumerationSyntax|Enumeration]]
 
<div class="mw-collapsible-content">
 
<div class="mw-collapsible-content">
 
::: AUTOCANNON
 
::: AUTOCANNON
Line 11,062: Line 11,051:
 
<div class="mw-collapsible-content">
 
<div class="mw-collapsible-content">
 
<div class="toccolours mw-collapsible mw-collapsed">
 
<div class="toccolours mw-collapsible mw-collapsed">
: [[damageTypeSyntax|damageType]]: [[EnumerationSyntax|Enumeration]]
+
: damageType: [[EnumerationSyntax|Enumeration]]
 
<div class="mw-collapsible-content">
 
<div class="mw-collapsible-content">
 
:: PHYSICAL
 
:: PHYSICAL
Line 11,091: Line 11,080:
 
: numWeaponClasses: [[IterationSyntax|Iteration]]
 
: numWeaponClasses: [[IterationSyntax|Iteration]]
 
<div class="toccolours mw-collapsible mw-collapsed">
 
<div class="toccolours mw-collapsible mw-collapsed">
:: [[WeaponClassTypeSyntax|weaponClassForWeaponPassive]]: [[EnumerationSyntax|Enumeration]]
+
:: weaponClassForWeaponPassive: [[EnumerationSyntax|Enumeration]]
 
<div class="mw-collapsible-content">
 
<div class="mw-collapsible-content">
 
::: AUTOCANNON
 
::: AUTOCANNON
Line 11,245: Line 11,234:
 
<div class="mw-collapsible-content">
 
<div class="mw-collapsible-content">
 
<div class="toccolours mw-collapsible mw-collapsed">
 
<div class="toccolours mw-collapsible mw-collapsed">
: [[damageTypeSyntax|damageType]]: [[EnumerationSyntax|Enumeration]]
+
: damageType: [[EnumerationSyntax|Enumeration]]
 
<div class="mw-collapsible-content">
 
<div class="mw-collapsible-content">
 
:: PHYSICAL
 
:: PHYSICAL
Line 11,274: Line 11,263:
 
: numWeaponClasses: [[IterationSyntax|Iteration]]
 
: numWeaponClasses: [[IterationSyntax|Iteration]]
 
<div class="toccolours mw-collapsible mw-collapsed">
 
<div class="toccolours mw-collapsible mw-collapsed">
:: [[WeaponClassTypeSyntax|weaponClassForWeaponPassive]]: [[EnumerationSyntax|Enumeration]]
+
:: weaponClassForWeaponPassive: [[EnumerationSyntax|Enumeration]]
 
<div class="mw-collapsible-content">
 
<div class="mw-collapsible-content">
 
::: AUTOCANNON
 
::: AUTOCANNON
Line 11,425: Line 11,414:
 
<div class="mw-collapsible-content">
 
<div class="mw-collapsible-content">
 
<div class="toccolours mw-collapsible mw-collapsed">
 
<div class="toccolours mw-collapsible mw-collapsed">
: [[damageTypeSyntax|damageType]]: [[EnumerationSyntax|Enumeration]]
+
: damageType: [[EnumerationSyntax|Enumeration]]
 
<div class="mw-collapsible-content">
 
<div class="mw-collapsible-content">
 
:: PHYSICAL
 
:: PHYSICAL
Line 11,454: Line 11,443:
 
: numWeaponClasses: [[IterationSyntax|Iteration]]
 
: numWeaponClasses: [[IterationSyntax|Iteration]]
 
<div class="toccolours mw-collapsible mw-collapsed">
 
<div class="toccolours mw-collapsible mw-collapsed">
:: [[WeaponClassTypeSyntax|weaponClassForWeaponPassive]]: [[EnumerationSyntax|Enumeration]]
+
:: weaponClassForWeaponPassive: [[EnumerationSyntax|Enumeration]]
 
<div class="mw-collapsible-content">
 
<div class="mw-collapsible-content">
 
::: AUTOCANNON
 
::: AUTOCANNON
Line 11,605: Line 11,594:
 
<div class="mw-collapsible-content">
 
<div class="mw-collapsible-content">
 
<div class="toccolours mw-collapsible mw-collapsed">
 
<div class="toccolours mw-collapsible mw-collapsed">
: [[damageTypeSyntax|damageType]]: [[EnumerationSyntax|Enumeration]]
+
: damageType: [[EnumerationSyntax|Enumeration]]
 
<div class="mw-collapsible-content">
 
<div class="mw-collapsible-content">
 
:: PHYSICAL
 
:: PHYSICAL
Line 11,634: Line 11,623:
 
: numWeaponClasses: [[IterationSyntax|Iteration]]
 
: numWeaponClasses: [[IterationSyntax|Iteration]]
 
<div class="toccolours mw-collapsible mw-collapsed">
 
<div class="toccolours mw-collapsible mw-collapsed">
:: [[WeaponClassTypeSyntax|weaponClassForWeaponPassive]]: [[EnumerationSyntax|Enumeration]]
+
:: weaponClassForWeaponPassive: [[EnumerationSyntax|Enumeration]]
 
<div class="mw-collapsible-content">
 
<div class="mw-collapsible-content">
 
::: AUTOCANNON
 
::: AUTOCANNON
Line 11,785: Line 11,774:
 
<div class="mw-collapsible-content">
 
<div class="mw-collapsible-content">
 
<div class="toccolours mw-collapsible mw-collapsed">
 
<div class="toccolours mw-collapsible mw-collapsed">
: [[damageTypeSyntax|damageType]]: [[EnumerationSyntax|Enumeration]]
+
: damageType: [[EnumerationSyntax|Enumeration]]
 
<div class="mw-collapsible-content">
 
<div class="mw-collapsible-content">
 
:: PHYSICAL
 
:: PHYSICAL
Line 11,814: Line 11,803:
 
: numWeaponClasses: [[IterationSyntax|Iteration]]
 
: numWeaponClasses: [[IterationSyntax|Iteration]]
 
<div class="toccolours mw-collapsible mw-collapsed">
 
<div class="toccolours mw-collapsible mw-collapsed">
:: [[WeaponClassTypeSyntax|weaponClassForWeaponPassive]]: [[EnumerationSyntax|Enumeration]]
+
:: weaponClassForWeaponPassive: [[EnumerationSyntax|Enumeration]]
 
<div class="mw-collapsible-content">
 
<div class="mw-collapsible-content">
 
::: AUTOCANNON
 
::: AUTOCANNON
Line 11,853: Line 11,842:
 
:: numOwnerships: [[IterationSyntax|Iteration]]
 
:: numOwnerships: [[IterationSyntax|Iteration]]
 
<div class="toccolours mw-collapsible mw-collapsed">
 
<div class="toccolours mw-collapsible mw-collapsed">
::: [[ownershipSyntax|ownership]]: [[EnumerationSyntax|Enumeration]]
+
::: ownership: [[EnumerationSyntax|Enumeration]]
 
<div class="mw-collapsible-content">
 
<div class="mw-collapsible-content">
 
:::: Allied
 
:::: Allied
Line 11,866: Line 11,855:
 
:: numObjects: [[IterationSyntax|Iteration]]
 
:: numObjects: [[IterationSyntax|Iteration]]
 
<div class="toccolours mw-collapsible mw-collapsed">
 
<div class="toccolours mw-collapsible mw-collapsed">
::: [[objectSyntax|object]]: [[EnumerationSyntax|Enumeration]]
+
::: object: [[EnumerationSyntax|Enumeration]]
 
<div class="mw-collapsible-content">
 
<div class="mw-collapsible-content">
 
:::: CapitalShip
 
:::: CapitalShip
Line 11,885: Line 11,874:
 
:: numSpaces: [[IterationSyntax|Iteration]]
 
:: numSpaces: [[IterationSyntax|Iteration]]
 
<div class="toccolours mw-collapsible mw-collapsed">
 
<div class="toccolours mw-collapsible mw-collapsed">
::: [[spaceSyntax|space]]: [[EnumerationSyntax|Enumeration]]
+
::: space: [[EnumerationSyntax|Enumeration]]
 
<div class="mw-collapsible-content">
 
<div class="mw-collapsible-content">
 
:::: Normal
 
:::: Normal
Line 11,893: Line 11,882:
 
:: numConstraints: [[IterationSyntax|Iteration]]
 
:: numConstraints: [[IterationSyntax|Iteration]]
 
<div class="toccolours mw-collapsible mw-collapsed">
 
<div class="toccolours mw-collapsible mw-collapsed">
::: [[constraintSyntax|constraint]]: [[EnumerationSyntax|Enumeration]]
+
::: constraint: [[EnumerationSyntax|Enumeration]]
 
<div class="mw-collapsible-content">
 
<div class="mw-collapsible-content">
 
:::: CanBeCaptured
 
:::: CanBeCaptured
Line 12,113: Line 12,102:
 
<div class="mw-collapsible-content">
 
<div class="mw-collapsible-content">
 
<div class="toccolours mw-collapsible mw-collapsed">
 
<div class="toccolours mw-collapsible mw-collapsed">
: [[damageTypeSyntax|damageType]]: [[EnumerationSyntax|Enumeration]]
+
: damageType: [[EnumerationSyntax|Enumeration]]
 
<div class="mw-collapsible-content">
 
<div class="mw-collapsible-content">
 
:: PHYSICAL
 
:: PHYSICAL
Line 12,142: Line 12,131:
 
: numWeaponClasses: [[IterationSyntax|Iteration]]
 
: numWeaponClasses: [[IterationSyntax|Iteration]]
 
<div class="toccolours mw-collapsible mw-collapsed">
 
<div class="toccolours mw-collapsible mw-collapsed">
:: [[WeaponClassTypeSyntax|weaponClassForWeaponPassive]]: [[EnumerationSyntax|Enumeration]]
+
:: weaponClassForWeaponPassive: [[EnumerationSyntax|Enumeration]]
 
<div class="mw-collapsible-content">
 
<div class="mw-collapsible-content">
 
::: AUTOCANNON
 
::: AUTOCANNON
Line 12,298: Line 12,287:
 
<div class="mw-collapsible-content">
 
<div class="mw-collapsible-content">
 
<div class="toccolours mw-collapsible mw-collapsed">
 
<div class="toccolours mw-collapsible mw-collapsed">
: [[damageTypeSyntax|damageType]]: [[EnumerationSyntax|Enumeration]]
+
: damageType: [[EnumerationSyntax|Enumeration]]
 
<div class="mw-collapsible-content">
 
<div class="mw-collapsible-content">
 
:: PHYSICAL
 
:: PHYSICAL
Line 12,327: Line 12,316:
 
: numWeaponClasses: [[IterationSyntax|Iteration]]
 
: numWeaponClasses: [[IterationSyntax|Iteration]]
 
<div class="toccolours mw-collapsible mw-collapsed">
 
<div class="toccolours mw-collapsible mw-collapsed">
:: [[WeaponClassTypeSyntax|weaponClassForWeaponPassive]]: [[EnumerationSyntax|Enumeration]]
+
:: weaponClassForWeaponPassive: [[EnumerationSyntax|Enumeration]]
 
<div class="mw-collapsible-content">
 
<div class="mw-collapsible-content">
 
::: AUTOCANNON
 
::: AUTOCANNON
Line 12,483: Line 12,472:
 
<div class="mw-collapsible-content">
 
<div class="mw-collapsible-content">
 
<div class="toccolours mw-collapsible mw-collapsed">
 
<div class="toccolours mw-collapsible mw-collapsed">
: [[damageTypeSyntax|damageType]]: [[EnumerationSyntax|Enumeration]]
+
: damageType: [[EnumerationSyntax|Enumeration]]
 
<div class="mw-collapsible-content">
 
<div class="mw-collapsible-content">
 
:: PHYSICAL
 
:: PHYSICAL
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: numWeaponClasses: [[IterationSyntax|Iteration]]
 
: numWeaponClasses: [[IterationSyntax|Iteration]]
 
<div class="toccolours mw-collapsible mw-collapsed">
 
<div class="toccolours mw-collapsible mw-collapsed">
:: [[WeaponClassTypeSyntax|weaponClassForWeaponPassive]]: [[EnumerationSyntax|Enumeration]]
+
:: weaponClassForWeaponPassive: [[EnumerationSyntax|Enumeration]]
 
<div class="mw-collapsible-content">
 
<div class="mw-collapsible-content">
 
::: AUTOCANNON
 
::: AUTOCANNON
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<div class="mw-collapsible-content">
 
<div class="mw-collapsible-content">
 
<div class="toccolours mw-collapsible mw-collapsed">
 
<div class="toccolours mw-collapsible mw-collapsed">
: [[damageTypeSyntax|damageType]]: [[EnumerationSyntax|Enumeration]]
+
: damageType: [[EnumerationSyntax|Enumeration]]
 
<div class="mw-collapsible-content">
 
<div class="mw-collapsible-content">
 
:: PHYSICAL
 
:: PHYSICAL
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: numWeaponClasses: [[IterationSyntax|Iteration]]
 
: numWeaponClasses: [[IterationSyntax|Iteration]]
 
<div class="toccolours mw-collapsible mw-collapsed">
 
<div class="toccolours mw-collapsible mw-collapsed">
:: [[WeaponClassTypeSyntax|weaponClassForWeaponPassive]]: [[EnumerationSyntax|Enumeration]]
+
:: weaponClassForWeaponPassive: [[EnumerationSyntax|Enumeration]]
 
<div class="mw-collapsible-content">
 
<div class="mw-collapsible-content">
 
::: AUTOCANNON
 
::: AUTOCANNON
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<div class="mw-collapsible-content">
 
<div class="mw-collapsible-content">
 
<div class="toccolours mw-collapsible mw-collapsed">
 
<div class="toccolours mw-collapsible mw-collapsed">
: [[damageTypeSyntax|damageType]]: [[EnumerationSyntax|Enumeration]]
+
: damageType: [[EnumerationSyntax|Enumeration]]
 
<div class="mw-collapsible-content">
 
<div class="mw-collapsible-content">
 
:: PHYSICAL
 
:: PHYSICAL
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: numWeaponClasses: [[IterationSyntax|Iteration]]
 
: numWeaponClasses: [[IterationSyntax|Iteration]]
 
<div class="toccolours mw-collapsible mw-collapsed">
 
<div class="toccolours mw-collapsible mw-collapsed">
:: [[WeaponClassTypeSyntax|weaponClassForWeaponPassive]]: [[EnumerationSyntax|Enumeration]]
+
:: weaponClassForWeaponPassive: [[EnumerationSyntax|Enumeration]]
 
<div class="mw-collapsible-content">
 
<div class="mw-collapsible-content">
 
::: AUTOCANNON
 
::: AUTOCANNON
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<div class="mw-collapsible-content">
 
<div class="mw-collapsible-content">
 
<div class="toccolours mw-collapsible mw-collapsed">
 
<div class="toccolours mw-collapsible mw-collapsed">
: [[damageTypeSyntax|damageType]]: [[EnumerationSyntax|Enumeration]]
+
: damageType: [[EnumerationSyntax|Enumeration]]
 
<div class="mw-collapsible-content">
 
<div class="mw-collapsible-content">
 
:: PHYSICAL
 
:: PHYSICAL
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: numWeaponClasses: [[IterationSyntax|Iteration]]
 
: numWeaponClasses: [[IterationSyntax|Iteration]]
 
<div class="toccolours mw-collapsible mw-collapsed">
 
<div class="toccolours mw-collapsible mw-collapsed">
:: [[WeaponClassTypeSyntax|weaponClassForWeaponPassive]]: [[EnumerationSyntax|Enumeration]]
+
:: weaponClassForWeaponPassive: [[EnumerationSyntax|Enumeration]]
 
<div class="mw-collapsible-content">
 
<div class="mw-collapsible-content">
 
::: AUTOCANNON
 
::: AUTOCANNON
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<div class="mw-collapsible-content">
 
<div class="mw-collapsible-content">
 
<div class="toccolours mw-collapsible mw-collapsed">
 
<div class="toccolours mw-collapsible mw-collapsed">
: [[damageTypeSyntax|damageType]]: [[EnumerationSyntax|Enumeration]]
+
: damageType: [[EnumerationSyntax|Enumeration]]
 
<div class="mw-collapsible-content">
 
<div class="mw-collapsible-content">
 
:: PHYSICAL
 
:: PHYSICAL
Line 13,301: Line 13,290:
 
: numWeaponClasses: [[IterationSyntax|Iteration]]
 
: numWeaponClasses: [[IterationSyntax|Iteration]]
 
<div class="toccolours mw-collapsible mw-collapsed">
 
<div class="toccolours mw-collapsible mw-collapsed">
:: [[WeaponClassTypeSyntax|weaponClassForWeaponPassive]]: [[EnumerationSyntax|Enumeration]]
+
:: weaponClassForWeaponPassive: [[EnumerationSyntax|Enumeration]]
 
<div class="mw-collapsible-content">
 
<div class="mw-collapsible-content">
 
::: AUTOCANNON
 
::: AUTOCANNON
Line 13,467: Line 13,456:
 
<div class="mw-collapsible-content">
 
<div class="mw-collapsible-content">
 
<div class="toccolours mw-collapsible mw-collapsed">
 
<div class="toccolours mw-collapsible mw-collapsed">
: [[damageTypeSyntax|damageType]]: [[EnumerationSyntax|Enumeration]]
+
: damageType: [[EnumerationSyntax|Enumeration]]
 
<div class="mw-collapsible-content">
 
<div class="mw-collapsible-content">
 
:: PHYSICAL
 
:: PHYSICAL
Line 13,496: Line 13,485:
 
: numWeaponClasses: [[IterationSyntax|Iteration]]
 
: numWeaponClasses: [[IterationSyntax|Iteration]]
 
<div class="toccolours mw-collapsible mw-collapsed">
 
<div class="toccolours mw-collapsible mw-collapsed">
:: [[WeaponClassTypeSyntax|weaponClassForWeaponPassive]]: [[EnumerationSyntax|Enumeration]]
+
:: weaponClassForWeaponPassive: [[EnumerationSyntax|Enumeration]]
 
<div class="mw-collapsible-content">
 
<div class="mw-collapsible-content">
 
::: AUTOCANNON
 
::: AUTOCANNON
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<div class="mw-collapsible-content">
 
<div class="mw-collapsible-content">
 
<div class="toccolours mw-collapsible mw-collapsed">
 
<div class="toccolours mw-collapsible mw-collapsed">
: [[damageTypeSyntax|damageType]]: [[EnumerationSyntax|Enumeration]]
+
: damageType: [[EnumerationSyntax|Enumeration]]
 
<div class="mw-collapsible-content">
 
<div class="mw-collapsible-content">
 
:: PHYSICAL
 
:: PHYSICAL
Line 13,693: Line 13,682:
 
: numWeaponClasses: [[IterationSyntax|Iteration]]
 
: numWeaponClasses: [[IterationSyntax|Iteration]]
 
<div class="toccolours mw-collapsible mw-collapsed">
 
<div class="toccolours mw-collapsible mw-collapsed">
:: [[WeaponClassTypeSyntax|weaponClassForWeaponPassive]]: [[EnumerationSyntax|Enumeration]]
+
:: weaponClassForWeaponPassive: [[EnumerationSyntax|Enumeration]]
 
<div class="mw-collapsible-content">
 
<div class="mw-collapsible-content">
 
::: AUTOCANNON
 
::: AUTOCANNON
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:: numOwnerships: [[IterationSyntax|Iteration]]
 
:: numOwnerships: [[IterationSyntax|Iteration]]
 
<div class="toccolours mw-collapsible mw-collapsed">
 
<div class="toccolours mw-collapsible mw-collapsed">
::: [[ownershipSyntax|ownership]]: [[EnumerationSyntax|Enumeration]]
+
::: ownership: [[EnumerationSyntax|Enumeration]]
 
<div class="mw-collapsible-content">
 
<div class="mw-collapsible-content">
 
:::: Allied
 
:::: Allied
Line 13,758: Line 13,747:
 
:: numObjects: [[IterationSyntax|Iteration]]
 
:: numObjects: [[IterationSyntax|Iteration]]
 
<div class="toccolours mw-collapsible mw-collapsed">
 
<div class="toccolours mw-collapsible mw-collapsed">
::: [[objectSyntax|object]]: [[EnumerationSyntax|Enumeration]]
+
::: object: [[EnumerationSyntax|Enumeration]]
 
<div class="mw-collapsible-content">
 
<div class="mw-collapsible-content">
 
:::: CapitalShip
 
:::: CapitalShip
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:: numSpaces: [[IterationSyntax|Iteration]]
 
:: numSpaces: [[IterationSyntax|Iteration]]
 
<div class="toccolours mw-collapsible mw-collapsed">
 
<div class="toccolours mw-collapsible mw-collapsed">
::: [[spaceSyntax|space]]: [[EnumerationSyntax|Enumeration]]
+
::: space: [[EnumerationSyntax|Enumeration]]
 
<div class="mw-collapsible-content">
 
<div class="mw-collapsible-content">
 
:::: Normal
 
:::: Normal
Line 13,785: Line 13,774:
 
:: numConstraints: [[IterationSyntax|Iteration]]
 
:: numConstraints: [[IterationSyntax|Iteration]]
 
<div class="toccolours mw-collapsible mw-collapsed">
 
<div class="toccolours mw-collapsible mw-collapsed">
::: [[constraintSyntax|constraint]]: [[EnumerationSyntax|Enumeration]]
+
::: constraint: [[EnumerationSyntax|Enumeration]]
 
<div class="mw-collapsible-content">
 
<div class="mw-collapsible-content">
 
:::: CanBeCaptured
 
:::: CanBeCaptured
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<div class="mw-collapsible-content">
 
<div class="mw-collapsible-content">
 
<div class="toccolours mw-collapsible mw-collapsed">
 
<div class="toccolours mw-collapsible mw-collapsed">
: [[damageTypeSyntax|damageType]]: [[EnumerationSyntax|Enumeration]]
+
: damageType: [[EnumerationSyntax|Enumeration]]
 
<div class="mw-collapsible-content">
 
<div class="mw-collapsible-content">
 
:: PHYSICAL
 
:: PHYSICAL
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: numWeaponClasses: [[IterationSyntax|Iteration]]
 
: numWeaponClasses: [[IterationSyntax|Iteration]]
 
<div class="toccolours mw-collapsible mw-collapsed">
 
<div class="toccolours mw-collapsible mw-collapsed">
:: [[WeaponClassTypeSyntax|weaponClassForWeaponPassive]]: [[EnumerationSyntax|Enumeration]]
+
:: weaponClassForWeaponPassive: [[EnumerationSyntax|Enumeration]]
 
<div class="mw-collapsible-content">
 
<div class="mw-collapsible-content">
 
::: AUTOCANNON
 
::: AUTOCANNON
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<div class="mw-collapsible-content">
 
<div class="mw-collapsible-content">
 
<div class="toccolours mw-collapsible mw-collapsed">
 
<div class="toccolours mw-collapsible mw-collapsed">
: [[damageTypeSyntax|damageType]]: [[EnumerationSyntax|Enumeration]]
+
: damageType: [[EnumerationSyntax|Enumeration]]
 
<div class="mw-collapsible-content">
 
<div class="mw-collapsible-content">
 
:: PHYSICAL
 
:: PHYSICAL
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: numWeaponClasses: [[IterationSyntax|Iteration]]
 
: numWeaponClasses: [[IterationSyntax|Iteration]]
 
<div class="toccolours mw-collapsible mw-collapsed">
 
<div class="toccolours mw-collapsible mw-collapsed">
:: [[WeaponClassTypeSyntax|weaponClassForWeaponPassive]]: [[EnumerationSyntax|Enumeration]]
+
:: weaponClassForWeaponPassive: [[EnumerationSyntax|Enumeration]]
 
<div class="mw-collapsible-content">
 
<div class="mw-collapsible-content">
 
::: AUTOCANNON
 
::: AUTOCANNON
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<div class="mw-collapsible-content">
 
<div class="mw-collapsible-content">
 
<div class="toccolours mw-collapsible mw-collapsed">
 
<div class="toccolours mw-collapsible mw-collapsed">
: [[damageTypeSyntax|damageType]]: [[EnumerationSyntax|Enumeration]]
+
: damageType: [[EnumerationSyntax|Enumeration]]
 
<div class="mw-collapsible-content">
 
<div class="mw-collapsible-content">
 
:: PHYSICAL
 
:: PHYSICAL
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: numWeaponClasses: [[IterationSyntax|Iteration]]
 
: numWeaponClasses: [[IterationSyntax|Iteration]]
 
<div class="toccolours mw-collapsible mw-collapsed">
 
<div class="toccolours mw-collapsible mw-collapsed">
:: [[WeaponClassTypeSyntax|weaponClassForWeaponPassive]]: [[EnumerationSyntax|Enumeration]]
+
:: weaponClassForWeaponPassive: [[EnumerationSyntax|Enumeration]]
 
<div class="mw-collapsible-content">
 
<div class="mw-collapsible-content">
 
::: AUTOCANNON
 
::: AUTOCANNON
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<div class="mw-collapsible-content">
 
<div class="mw-collapsible-content">
 
<div class="toccolours mw-collapsible mw-collapsed">
 
<div class="toccolours mw-collapsible mw-collapsed">
: [[damageTypeSyntax|damageType]]: [[EnumerationSyntax|Enumeration]]
+
: damageType: [[EnumerationSyntax|Enumeration]]
 
<div class="mw-collapsible-content">
 
<div class="mw-collapsible-content">
 
:: PHYSICAL
 
:: PHYSICAL
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: numWeaponClasses: [[IterationSyntax|Iteration]]
 
: numWeaponClasses: [[IterationSyntax|Iteration]]
 
<div class="toccolours mw-collapsible mw-collapsed">
 
<div class="toccolours mw-collapsible mw-collapsed">
:: [[WeaponClassTypeSyntax|weaponClassForWeaponPassive]]: [[EnumerationSyntax|Enumeration]]
+
:: weaponClassForWeaponPassive: [[EnumerationSyntax|Enumeration]]
 
<div class="mw-collapsible-content">
 
<div class="mw-collapsible-content">
 
::: AUTOCANNON
 
::: AUTOCANNON
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<div class="mw-collapsible-content">
 
<div class="mw-collapsible-content">
 
<div class="toccolours mw-collapsible mw-collapsed">
 
<div class="toccolours mw-collapsible mw-collapsed">
: [[damageTypeSyntax|damageType]]: [[EnumerationSyntax|Enumeration]]
+
: damageType: [[EnumerationSyntax|Enumeration]]
 
<div class="mw-collapsible-content">
 
<div class="mw-collapsible-content">
 
:: PHYSICAL
 
:: PHYSICAL
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: numWeaponClasses: [[IterationSyntax|Iteration]]
 
: numWeaponClasses: [[IterationSyntax|Iteration]]
 
<div class="toccolours mw-collapsible mw-collapsed">
 
<div class="toccolours mw-collapsible mw-collapsed">
:: [[WeaponClassTypeSyntax|weaponClassForWeaponPassive]]: [[EnumerationSyntax|Enumeration]]
+
:: weaponClassForWeaponPassive: [[EnumerationSyntax|Enumeration]]
 
<div class="mw-collapsible-content">
 
<div class="mw-collapsible-content">
 
::: AUTOCANNON
 
::: AUTOCANNON
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<div class="mw-collapsible-content">
 
<div class="mw-collapsible-content">
 
<div class="toccolours mw-collapsible mw-collapsed">
 
<div class="toccolours mw-collapsible mw-collapsed">
: [[damageTypeSyntax|damageType]]: [[EnumerationSyntax|Enumeration]]
+
: damageType: [[EnumerationSyntax|Enumeration]]
 
<div class="mw-collapsible-content">
 
<div class="mw-collapsible-content">
 
:: PHYSICAL
 
:: PHYSICAL
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: numWeaponClasses: [[IterationSyntax|Iteration]]
 
: numWeaponClasses: [[IterationSyntax|Iteration]]
 
<div class="toccolours mw-collapsible mw-collapsed">
 
<div class="toccolours mw-collapsible mw-collapsed">
:: [[WeaponClassTypeSyntax|weaponClassForWeaponPassive]]: [[EnumerationSyntax|Enumeration]]
+
:: weaponClassForWeaponPassive: [[EnumerationSyntax|Enumeration]]
 
<div class="mw-collapsible-content">
 
<div class="mw-collapsible-content">
 
::: AUTOCANNON
 
::: AUTOCANNON
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<div class="mw-collapsible-content">
 
<div class="mw-collapsible-content">
 
<div class="toccolours mw-collapsible mw-collapsed">
 
<div class="toccolours mw-collapsible mw-collapsed">
: [[damageTypeSyntax|damageType]]: [[EnumerationSyntax|Enumeration]]
+
: damageType: [[EnumerationSyntax|Enumeration]]
 
<div class="mw-collapsible-content">
 
<div class="mw-collapsible-content">
 
:: PHYSICAL
 
:: PHYSICAL
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: numWeaponClasses: [[IterationSyntax|Iteration]]
 
: numWeaponClasses: [[IterationSyntax|Iteration]]
 
<div class="toccolours mw-collapsible mw-collapsed">
 
<div class="toccolours mw-collapsible mw-collapsed">
:: [[WeaponClassTypeSyntax|weaponClassForWeaponPassive]]: [[EnumerationSyntax|Enumeration]]
+
:: weaponClassForWeaponPassive: [[EnumerationSyntax|Enumeration]]
 
<div class="mw-collapsible-content">
 
<div class="mw-collapsible-content">
 
::: AUTOCANNON
 
::: AUTOCANNON
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:: Level:3: [[Decimal]]
 
:: Level:3: [[Decimal]]
 
<div class="toccolours mw-collapsible mw-collapsed">
 
<div class="toccolours mw-collapsible mw-collapsed">
: [[damageAffectTypeSyntax|damageAffectType]]: [[EnumerationSyntax|Enumeration]]
+
: damageAffectType: [[EnumerationSyntax|Enumeration]]
 
<div class="mw-collapsible-content">
 
<div class="mw-collapsible-content">
 
:: AFFECTS_ONLY_HULL
 
:: AFFECTS_ONLY_HULL
Line 15,204: Line 15,193:
 
</div></div>
 
</div></div>
 
<div class="toccolours mw-collapsible mw-collapsed">
 
<div class="toccolours mw-collapsible mw-collapsed">
: [[damageTypeSyntax|damageType]]: [[EnumerationSyntax|Enumeration]]
+
: damageType: [[EnumerationSyntax|Enumeration]]
 
<div class="mw-collapsible-content">
 
<div class="mw-collapsible-content">
 
:: PHYSICAL
 
:: PHYSICAL
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<div class="mw-collapsible-content">
 
<div class="mw-collapsible-content">
 
<div class="toccolours mw-collapsible mw-collapsed">
 
<div class="toccolours mw-collapsible mw-collapsed">
: [[damageTypeSyntax|damageType]]: [[EnumerationSyntax|Enumeration]]
+
: damageType: [[EnumerationSyntax|Enumeration]]
 
<div class="mw-collapsible-content">
 
<div class="mw-collapsible-content">
 
:: PHYSICAL
 
:: PHYSICAL
Line 15,355: Line 15,344:
 
: numWeaponClasses: [[IterationSyntax|Iteration]]
 
: numWeaponClasses: [[IterationSyntax|Iteration]]
 
<div class="toccolours mw-collapsible mw-collapsed">
 
<div class="toccolours mw-collapsible mw-collapsed">
:: [[WeaponClassTypeSyntax|weaponClassForWeaponPassive]]: [[EnumerationSyntax|Enumeration]]
+
:: weaponClassForWeaponPassive: [[EnumerationSyntax|Enumeration]]
 
<div class="mw-collapsible-content">
 
<div class="mw-collapsible-content">
 
::: AUTOCANNON
 
::: AUTOCANNON
Line 15,397: Line 15,386:
 
:: Level:3: [[Decimal]]
 
:: Level:3: [[Decimal]]
 
<div class="toccolours mw-collapsible mw-collapsed">
 
<div class="toccolours mw-collapsible mw-collapsed">
: [[damageAffectTypeSyntax|damageAffectType]]: [[EnumerationSyntax|Enumeration]]
+
: damageAffectType: [[EnumerationSyntax|Enumeration]]
 
<div class="mw-collapsible-content">
 
<div class="mw-collapsible-content">
 
:: AFFECTS_ONLY_HULL
 
:: AFFECTS_ONLY_HULL
Line 15,405: Line 15,394:
 
</div></div>
 
</div></div>
 
<div class="toccolours mw-collapsible mw-collapsed">
 
<div class="toccolours mw-collapsible mw-collapsed">
: [[damageTypeSyntax|damageType]]: [[EnumerationSyntax|Enumeration]]
+
: damageType: [[EnumerationSyntax|Enumeration]]
 
<div class="mw-collapsible-content">
 
<div class="mw-collapsible-content">
 
:: PHYSICAL
 
:: PHYSICAL
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:: numOwnerships: [[IterationSyntax|Iteration]]
 
:: numOwnerships: [[IterationSyntax|Iteration]]
 
<div class="toccolours mw-collapsible mw-collapsed">
 
<div class="toccolours mw-collapsible mw-collapsed">
::: [[ownershipSyntax|ownership]]: [[EnumerationSyntax|Enumeration]]
+
::: ownership: [[EnumerationSyntax|Enumeration]]
 
<div class="mw-collapsible-content">
 
<div class="mw-collapsible-content">
 
:::: Allied
 
:::: Allied
Line 15,428: Line 15,417:
 
:: numObjects: [[IterationSyntax|Iteration]]
 
:: numObjects: [[IterationSyntax|Iteration]]
 
<div class="toccolours mw-collapsible mw-collapsed">
 
<div class="toccolours mw-collapsible mw-collapsed">
::: [[objectSyntax|object]]: [[EnumerationSyntax|Enumeration]]
+
::: object: [[EnumerationSyntax|Enumeration]]
 
<div class="mw-collapsible-content">
 
<div class="mw-collapsible-content">
 
:::: CapitalShip
 
:::: CapitalShip
Line 15,447: Line 15,436:
 
:: numSpaces: [[IterationSyntax|Iteration]]
 
:: numSpaces: [[IterationSyntax|Iteration]]
 
<div class="toccolours mw-collapsible mw-collapsed">
 
<div class="toccolours mw-collapsible mw-collapsed">
::: [[spaceSyntax|space]]: [[EnumerationSyntax|Enumeration]]
+
::: space: [[EnumerationSyntax|Enumeration]]
 
<div class="mw-collapsible-content">
 
<div class="mw-collapsible-content">
 
:::: Normal
 
:::: Normal
Line 15,455: Line 15,444:
 
:: numConstraints: [[IterationSyntax|Iteration]]
 
:: numConstraints: [[IterationSyntax|Iteration]]
 
<div class="toccolours mw-collapsible mw-collapsed">
 
<div class="toccolours mw-collapsible mw-collapsed">
::: [[constraintSyntax|constraint]]: [[EnumerationSyntax|Enumeration]]
+
::: constraint: [[EnumerationSyntax|Enumeration]]
 
<div class="mw-collapsible-content">
 
<div class="mw-collapsible-content">
 
:::: CanBeCaptured
 
:::: CanBeCaptured
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<div class="mw-collapsible-content">
 
<div class="mw-collapsible-content">
 
<div class="toccolours mw-collapsible mw-collapsed">
 
<div class="toccolours mw-collapsible mw-collapsed">
: [[damageTypeSyntax|damageType]]: [[EnumerationSyntax|Enumeration]]
+
: damageType: [[EnumerationSyntax|Enumeration]]
 
<div class="mw-collapsible-content">
 
<div class="mw-collapsible-content">
 
:: PHYSICAL
 
:: PHYSICAL
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: numWeaponClasses: [[IterationSyntax|Iteration]]
 
: numWeaponClasses: [[IterationSyntax|Iteration]]
 
<div class="toccolours mw-collapsible mw-collapsed">
 
<div class="toccolours mw-collapsible mw-collapsed">
:: [[WeaponClassTypeSyntax|weaponClassForWeaponPassive]]: [[EnumerationSyntax|Enumeration]]
+
:: weaponClassForWeaponPassive: [[EnumerationSyntax|Enumeration]]
 
<div class="mw-collapsible-content">
 
<div class="mw-collapsible-content">
 
::: AUTOCANNON
 
::: AUTOCANNON
Line 15,705: Line 15,694:
 
:: Level:3: [[Decimal]]
 
:: Level:3: [[Decimal]]
 
<div class="toccolours mw-collapsible mw-collapsed">
 
<div class="toccolours mw-collapsible mw-collapsed">
: [[damageAffectTypeSyntax|damageAffectType]]: [[EnumerationSyntax|Enumeration]]
+
: damageAffectType: [[EnumerationSyntax|Enumeration]]
 
<div class="mw-collapsible-content">
 
<div class="mw-collapsible-content">
 
:: AFFECTS_ONLY_HULL
 
:: AFFECTS_ONLY_HULL
Line 15,713: Line 15,702:
 
</div></div>
 
</div></div>
 
<div class="toccolours mw-collapsible mw-collapsed">
 
<div class="toccolours mw-collapsible mw-collapsed">
: [[damageTypeSyntax|damageType]]: [[EnumerationSyntax|Enumeration]]
+
: damageType: [[EnumerationSyntax|Enumeration]]
 
<div class="mw-collapsible-content">
 
<div class="mw-collapsible-content">
 
:: PHYSICAL
 
:: PHYSICAL
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<div class="mw-collapsible-content">
 
<div class="mw-collapsible-content">
 
<div class="toccolours mw-collapsible mw-collapsed">
 
<div class="toccolours mw-collapsible mw-collapsed">
: [[damageTypeSyntax|damageType]]: [[EnumerationSyntax|Enumeration]]
+
: damageType: [[EnumerationSyntax|Enumeration]]
 
<div class="mw-collapsible-content">
 
<div class="mw-collapsible-content">
 
:: PHYSICAL
 
:: PHYSICAL
Line 15,864: Line 15,853:
 
: numWeaponClasses: [[IterationSyntax|Iteration]]
 
: numWeaponClasses: [[IterationSyntax|Iteration]]
 
<div class="toccolours mw-collapsible mw-collapsed">
 
<div class="toccolours mw-collapsible mw-collapsed">
:: [[WeaponClassTypeSyntax|weaponClassForWeaponPassive]]: [[EnumerationSyntax|Enumeration]]
+
:: weaponClassForWeaponPassive: [[EnumerationSyntax|Enumeration]]
 
<div class="mw-collapsible-content">
 
<div class="mw-collapsible-content">
 
::: AUTOCANNON
 
::: AUTOCANNON
Line 15,906: Line 15,895:
 
:: Level:3: [[Decimal]]
 
:: Level:3: [[Decimal]]
 
<div class="toccolours mw-collapsible mw-collapsed">
 
<div class="toccolours mw-collapsible mw-collapsed">
: [[damageAffectTypeSyntax|damageAffectType]]: [[EnumerationSyntax|Enumeration]]
+
: damageAffectType: [[EnumerationSyntax|Enumeration]]
 
<div class="mw-collapsible-content">
 
<div class="mw-collapsible-content">
 
:: AFFECTS_ONLY_HULL
 
:: AFFECTS_ONLY_HULL
Line 15,914: Line 15,903:
 
</div></div>
 
</div></div>
 
<div class="toccolours mw-collapsible mw-collapsed">
 
<div class="toccolours mw-collapsible mw-collapsed">
: [[damageTypeSyntax|damageType]]: [[EnumerationSyntax|Enumeration]]
+
: damageType: [[EnumerationSyntax|Enumeration]]
 
<div class="mw-collapsible-content">
 
<div class="mw-collapsible-content">
 
:: PHYSICAL
 
:: PHYSICAL
Line 16,036: Line 16,025:
 
<div class="mw-collapsible-content">
 
<div class="mw-collapsible-content">
 
<div class="toccolours mw-collapsible mw-collapsed">
 
<div class="toccolours mw-collapsible mw-collapsed">
: [[damageTypeSyntax|damageType]]: [[EnumerationSyntax|Enumeration]]
+
: damageType: [[EnumerationSyntax|Enumeration]]
 
<div class="mw-collapsible-content">
 
<div class="mw-collapsible-content">
 
:: PHYSICAL
 
:: PHYSICAL
Line 16,065: Line 16,054:
 
: numWeaponClasses: [[IterationSyntax|Iteration]]
 
: numWeaponClasses: [[IterationSyntax|Iteration]]
 
<div class="toccolours mw-collapsible mw-collapsed">
 
<div class="toccolours mw-collapsible mw-collapsed">
:: [[WeaponClassTypeSyntax|weaponClassForWeaponPassive]]: [[EnumerationSyntax|Enumeration]]
+
:: weaponClassForWeaponPassive: [[EnumerationSyntax|Enumeration]]
 
<div class="mw-collapsible-content">
 
<div class="mw-collapsible-content">
 
::: AUTOCANNON
 
::: AUTOCANNON
Line 16,226: Line 16,215:
 
<div class="mw-collapsible-content">
 
<div class="mw-collapsible-content">
 
<div class="toccolours mw-collapsible mw-collapsed">
 
<div class="toccolours mw-collapsible mw-collapsed">
: [[damageTypeSyntax|damageType]]: [[EnumerationSyntax|Enumeration]]
+
: damageType: [[EnumerationSyntax|Enumeration]]
 
<div class="mw-collapsible-content">
 
<div class="mw-collapsible-content">
 
:: PHYSICAL
 
:: PHYSICAL
Line 16,255: Line 16,244:
 
: numWeaponClasses: [[IterationSyntax|Iteration]]
 
: numWeaponClasses: [[IterationSyntax|Iteration]]
 
<div class="toccolours mw-collapsible mw-collapsed">
 
<div class="toccolours mw-collapsible mw-collapsed">
:: [[WeaponClassTypeSyntax|weaponClassForWeaponPassive]]: [[EnumerationSyntax|Enumeration]]
+
:: weaponClassForWeaponPassive: [[EnumerationSyntax|Enumeration]]
 
<div class="mw-collapsible-content">
 
<div class="mw-collapsible-content">
 
::: AUTOCANNON
 
::: AUTOCANNON
Line 16,406: Line 16,395:
 
<div class="mw-collapsible-content">
 
<div class="mw-collapsible-content">
 
<div class="toccolours mw-collapsible mw-collapsed">
 
<div class="toccolours mw-collapsible mw-collapsed">
: [[damageTypeSyntax|damageType]]: [[EnumerationSyntax|Enumeration]]
+
: damageType: [[EnumerationSyntax|Enumeration]]
 
<div class="mw-collapsible-content">
 
<div class="mw-collapsible-content">
 
:: PHYSICAL
 
:: PHYSICAL
Line 16,435: Line 16,424:
 
: numWeaponClasses: [[IterationSyntax|Iteration]]
 
: numWeaponClasses: [[IterationSyntax|Iteration]]
 
<div class="toccolours mw-collapsible mw-collapsed">
 
<div class="toccolours mw-collapsible mw-collapsed">
:: [[WeaponClassTypeSyntax|weaponClassForWeaponPassive]]: [[EnumerationSyntax|Enumeration]]
+
:: weaponClassForWeaponPassive: [[EnumerationSyntax|Enumeration]]
 
<div class="mw-collapsible-content">
 
<div class="mw-collapsible-content">
 
::: AUTOCANNON
 
::: AUTOCANNON
Line 16,586: Line 16,575:
 
<div class="mw-collapsible-content">
 
<div class="mw-collapsible-content">
 
<div class="toccolours mw-collapsible mw-collapsed">
 
<div class="toccolours mw-collapsible mw-collapsed">
: [[damageTypeSyntax|damageType]]: [[EnumerationSyntax|Enumeration]]
+
: damageType: [[EnumerationSyntax|Enumeration]]
 
<div class="mw-collapsible-content">
 
<div class="mw-collapsible-content">
 
:: PHYSICAL
 
:: PHYSICAL
Line 16,615: Line 16,604:
 
: numWeaponClasses: [[IterationSyntax|Iteration]]
 
: numWeaponClasses: [[IterationSyntax|Iteration]]
 
<div class="toccolours mw-collapsible mw-collapsed">
 
<div class="toccolours mw-collapsible mw-collapsed">
:: [[WeaponClassTypeSyntax|weaponClassForWeaponPassive]]: [[EnumerationSyntax|Enumeration]]
+
:: weaponClassForWeaponPassive: [[EnumerationSyntax|Enumeration]]
 
<div class="mw-collapsible-content">
 
<div class="mw-collapsible-content">
 
::: AUTOCANNON
 
::: AUTOCANNON
Line 16,766: Line 16,755:
 
<div class="mw-collapsible-content">
 
<div class="mw-collapsible-content">
 
<div class="toccolours mw-collapsible mw-collapsed">
 
<div class="toccolours mw-collapsible mw-collapsed">
: [[damageTypeSyntax|damageType]]: [[EnumerationSyntax|Enumeration]]
+
: damageType: [[EnumerationSyntax|Enumeration]]
 
<div class="mw-collapsible-content">
 
<div class="mw-collapsible-content">
 
:: PHYSICAL
 
:: PHYSICAL
Line 16,795: Line 16,784:
 
: numWeaponClasses: [[IterationSyntax|Iteration]]
 
: numWeaponClasses: [[IterationSyntax|Iteration]]
 
<div class="toccolours mw-collapsible mw-collapsed">
 
<div class="toccolours mw-collapsible mw-collapsed">
:: [[WeaponClassTypeSyntax|weaponClassForWeaponPassive]]: [[EnumerationSyntax|Enumeration]]
+
:: weaponClassForWeaponPassive: [[EnumerationSyntax|Enumeration]]
 
<div class="mw-collapsible-content">
 
<div class="mw-collapsible-content">
 
::: AUTOCANNON
 
::: AUTOCANNON
Line 16,946: Line 16,935:
 
<div class="mw-collapsible-content">
 
<div class="mw-collapsible-content">
 
<div class="toccolours mw-collapsible mw-collapsed">
 
<div class="toccolours mw-collapsible mw-collapsed">
: [[damageTypeSyntax|damageType]]: [[EnumerationSyntax|Enumeration]]
+
: damageType: [[EnumerationSyntax|Enumeration]]
 
<div class="mw-collapsible-content">
 
<div class="mw-collapsible-content">
 
:: PHYSICAL
 
:: PHYSICAL
Line 16,975: Line 16,964:
 
: numWeaponClasses: [[IterationSyntax|Iteration]]
 
: numWeaponClasses: [[IterationSyntax|Iteration]]
 
<div class="toccolours mw-collapsible mw-collapsed">
 
<div class="toccolours mw-collapsible mw-collapsed">
:: [[WeaponClassTypeSyntax|weaponClassForWeaponPassive]]: [[EnumerationSyntax|Enumeration]]
+
:: weaponClassForWeaponPassive: [[EnumerationSyntax|Enumeration]]
 
<div class="mw-collapsible-content">
 
<div class="mw-collapsible-content">
 
::: AUTOCANNON
 
::: AUTOCANNON
Line 17,126: Line 17,115:
 
<div class="mw-collapsible-content">
 
<div class="mw-collapsible-content">
 
<div class="toccolours mw-collapsible mw-collapsed">
 
<div class="toccolours mw-collapsible mw-collapsed">
: [[damageTypeSyntax|damageType]]: [[EnumerationSyntax|Enumeration]]
+
: damageType: [[EnumerationSyntax|Enumeration]]
 
<div class="mw-collapsible-content">
 
<div class="mw-collapsible-content">
 
:: PHYSICAL
 
:: PHYSICAL
Line 17,155: Line 17,144:
 
: numWeaponClasses: [[IterationSyntax|Iteration]]
 
: numWeaponClasses: [[IterationSyntax|Iteration]]
 
<div class="toccolours mw-collapsible mw-collapsed">
 
<div class="toccolours mw-collapsible mw-collapsed">
:: [[WeaponClassTypeSyntax|weaponClassForWeaponPassive]]: [[EnumerationSyntax|Enumeration]]
+
:: weaponClassForWeaponPassive: [[EnumerationSyntax|Enumeration]]
 
<div class="mw-collapsible-content">
 
<div class="mw-collapsible-content">
 
::: AUTOCANNON
 
::: AUTOCANNON
Line 17,306: Line 17,295:
 
<div class="mw-collapsible-content">
 
<div class="mw-collapsible-content">
 
<div class="toccolours mw-collapsible mw-collapsed">
 
<div class="toccolours mw-collapsible mw-collapsed">
: [[damageTypeSyntax|damageType]]: [[EnumerationSyntax|Enumeration]]
+
: damageType: [[EnumerationSyntax|Enumeration]]
 
<div class="mw-collapsible-content">
 
<div class="mw-collapsible-content">
 
:: PHYSICAL
 
:: PHYSICAL
Line 17,335: Line 17,324:
 
: numWeaponClasses: [[IterationSyntax|Iteration]]
 
: numWeaponClasses: [[IterationSyntax|Iteration]]
 
<div class="toccolours mw-collapsible mw-collapsed">
 
<div class="toccolours mw-collapsible mw-collapsed">
:: [[WeaponClassTypeSyntax|weaponClassForWeaponPassive]]: [[EnumerationSyntax|Enumeration]]
+
:: weaponClassForWeaponPassive: [[EnumerationSyntax|Enumeration]]
 
<div class="mw-collapsible-content">
 
<div class="mw-collapsible-content">
 
::: AUTOCANNON
 
::: AUTOCANNON
Line 17,486: Line 17,475:
 
<div class="mw-collapsible-content">
 
<div class="mw-collapsible-content">
 
<div class="toccolours mw-collapsible mw-collapsed">
 
<div class="toccolours mw-collapsible mw-collapsed">
: [[damageTypeSyntax|damageType]]: [[EnumerationSyntax|Enumeration]]
+
: damageType: [[EnumerationSyntax|Enumeration]]
 
<div class="mw-collapsible-content">
 
<div class="mw-collapsible-content">
 
:: PHYSICAL
 
:: PHYSICAL
Line 17,515: Line 17,504:
 
: numWeaponClasses: [[IterationSyntax|Iteration]]
 
: numWeaponClasses: [[IterationSyntax|Iteration]]
 
<div class="toccolours mw-collapsible mw-collapsed">
 
<div class="toccolours mw-collapsible mw-collapsed">
:: [[WeaponClassTypeSyntax|weaponClassForWeaponPassive]]: [[EnumerationSyntax|Enumeration]]
+
:: weaponClassForWeaponPassive: [[EnumerationSyntax|Enumeration]]
 
<div class="mw-collapsible-content">
 
<div class="mw-collapsible-content">
 
::: AUTOCANNON
 
::: AUTOCANNON
Line 17,708: Line 17,697:
 
<div class="mw-collapsible-content">
 
<div class="mw-collapsible-content">
 
<div class="toccolours mw-collapsible mw-collapsed">
 
<div class="toccolours mw-collapsible mw-collapsed">
: [[damageTypeSyntax|damageType]]: [[EnumerationSyntax|Enumeration]]
+
: damageType: [[EnumerationSyntax|Enumeration]]
 
<div class="mw-collapsible-content">
 
<div class="mw-collapsible-content">
 
:: PHYSICAL
 
:: PHYSICAL
Line 17,737: Line 17,726:
 
: numWeaponClasses: [[IterationSyntax|Iteration]]
 
: numWeaponClasses: [[IterationSyntax|Iteration]]
 
<div class="toccolours mw-collapsible mw-collapsed">
 
<div class="toccolours mw-collapsible mw-collapsed">
:: [[WeaponClassTypeSyntax|weaponClassForWeaponPassive]]: [[EnumerationSyntax|Enumeration]]
+
:: weaponClassForWeaponPassive: [[EnumerationSyntax|Enumeration]]
 
<div class="mw-collapsible-content">
 
<div class="mw-collapsible-content">
 
::: AUTOCANNON
 
::: AUTOCANNON
Line 17,889: Line 17,878:
 
<div class="mw-collapsible-content">
 
<div class="mw-collapsible-content">
 
<div class="toccolours mw-collapsible mw-collapsed">
 
<div class="toccolours mw-collapsible mw-collapsed">
: [[damageTypeSyntax|damageType]]: [[EnumerationSyntax|Enumeration]]
+
: damageType: [[EnumerationSyntax|Enumeration]]
 
<div class="mw-collapsible-content">
 
<div class="mw-collapsible-content">
 
:: PHYSICAL
 
:: PHYSICAL
Line 17,918: Line 17,907:
 
: numWeaponClasses: [[IterationSyntax|Iteration]]
 
: numWeaponClasses: [[IterationSyntax|Iteration]]
 
<div class="toccolours mw-collapsible mw-collapsed">
 
<div class="toccolours mw-collapsible mw-collapsed">
:: [[WeaponClassTypeSyntax|weaponClassForWeaponPassive]]: [[EnumerationSyntax|Enumeration]]
+
:: weaponClassForWeaponPassive: [[EnumerationSyntax|Enumeration]]
 
<div class="mw-collapsible-content">
 
<div class="mw-collapsible-content">
 
::: AUTOCANNON
 
::: AUTOCANNON
Line 17,955: Line 17,944:
 
</div></div>
 
</div></div>
 
<div class="toccolours mw-collapsible mw-collapsed">
 
<div class="toccolours mw-collapsible mw-collapsed">
: [[resourceTypeSyntax|resourceType]]: [[EnumerationSyntax|Enumeration]]
+
: resourceType: [[EnumerationSyntax|Enumeration]]
 
<div class="mw-collapsible-content">
 
<div class="mw-collapsible-content">
 
:: Credits
 
:: Credits
Line 17,968: Line 17,957:
 
:: Level:3: [[Decimal]]
 
:: Level:3: [[Decimal]]
 
<div class="toccolours mw-collapsible mw-collapsed">
 
<div class="toccolours mw-collapsible mw-collapsed">
: [[resourceAmountScalarTypeSyntax|resourceAmountScalarType]]: [[EnumerationSyntax|Enumeration]]
+
: resourceAmountScalarType: [[EnumerationSyntax|Enumeration]]
 
<div class="mw-collapsible-content">
 
<div class="mw-collapsible-content">
 
:: PerOwnerShipSlot
 
:: PerOwnerShipSlot
Line 18,126: Line 18,115:
 
<div class="mw-collapsible-content">
 
<div class="mw-collapsible-content">
 
<div class="toccolours mw-collapsible mw-collapsed">
 
<div class="toccolours mw-collapsible mw-collapsed">
: [[damageTypeSyntax|damageType]]: [[EnumerationSyntax|Enumeration]]
+
: damageType: [[EnumerationSyntax|Enumeration]]
 
<div class="mw-collapsible-content">
 
<div class="mw-collapsible-content">
 
:: PHYSICAL
 
:: PHYSICAL
Line 18,155: Line 18,144:
 
: numWeaponClasses: [[IterationSyntax|Iteration]]
 
: numWeaponClasses: [[IterationSyntax|Iteration]]
 
<div class="toccolours mw-collapsible mw-collapsed">
 
<div class="toccolours mw-collapsible mw-collapsed">
:: [[WeaponClassTypeSyntax|weaponClassForWeaponPassive]]: [[EnumerationSyntax|Enumeration]]
+
:: weaponClassForWeaponPassive: [[EnumerationSyntax|Enumeration]]
 
<div class="mw-collapsible-content">
 
<div class="mw-collapsible-content">
 
::: AUTOCANNON
 
::: AUTOCANNON
Line 18,312: Line 18,301:
 
<div class="mw-collapsible-content">
 
<div class="mw-collapsible-content">
 
<div class="toccolours mw-collapsible mw-collapsed">
 
<div class="toccolours mw-collapsible mw-collapsed">
: [[damageTypeSyntax|damageType]]: [[EnumerationSyntax|Enumeration]]
+
: damageType: [[EnumerationSyntax|Enumeration]]
 
<div class="mw-collapsible-content">
 
<div class="mw-collapsible-content">
 
:: PHYSICAL
 
:: PHYSICAL
Line 18,341: Line 18,330:
 
: numWeaponClasses: [[IterationSyntax|Iteration]]
 
: numWeaponClasses: [[IterationSyntax|Iteration]]
 
<div class="toccolours mw-collapsible mw-collapsed">
 
<div class="toccolours mw-collapsible mw-collapsed">
:: [[WeaponClassTypeSyntax|weaponClassForWeaponPassive]]: [[EnumerationSyntax|Enumeration]]
+
:: weaponClassForWeaponPassive: [[EnumerationSyntax|Enumeration]]
 
<div class="mw-collapsible-content">
 
<div class="mw-collapsible-content">
 
::: AUTOCANNON
 
::: AUTOCANNON
Line 18,494: Line 18,483:
 
<div class="mw-collapsible-content">
 
<div class="mw-collapsible-content">
 
<div class="toccolours mw-collapsible mw-collapsed">
 
<div class="toccolours mw-collapsible mw-collapsed">
: [[damageTypeSyntax|damageType]]: [[EnumerationSyntax|Enumeration]]
+
: damageType: [[EnumerationSyntax|Enumeration]]
 
<div class="mw-collapsible-content">
 
<div class="mw-collapsible-content">
 
:: PHYSICAL
 
:: PHYSICAL
Line 18,523: Line 18,512:
 
: numWeaponClasses: [[IterationSyntax|Iteration]]
 
: numWeaponClasses: [[IterationSyntax|Iteration]]
 
<div class="toccolours mw-collapsible mw-collapsed">
 
<div class="toccolours mw-collapsible mw-collapsed">
:: [[WeaponClassTypeSyntax|weaponClassForWeaponPassive]]: [[EnumerationSyntax|Enumeration]]
+
:: weaponClassForWeaponPassive: [[EnumerationSyntax|Enumeration]]
 
<div class="mw-collapsible-content">
 
<div class="mw-collapsible-content">
 
::: AUTOCANNON
 
::: AUTOCANNON
Line 18,678: Line 18,667:
 
<div class="mw-collapsible-content">
 
<div class="mw-collapsible-content">
 
<div class="toccolours mw-collapsible mw-collapsed">
 
<div class="toccolours mw-collapsible mw-collapsed">
: [[damageTypeSyntax|damageType]]: [[EnumerationSyntax|Enumeration]]
+
: damageType: [[EnumerationSyntax|Enumeration]]
 
<div class="mw-collapsible-content">
 
<div class="mw-collapsible-content">
 
:: PHYSICAL
 
:: PHYSICAL
Line 18,707: Line 18,696:
 
: numWeaponClasses: [[IterationSyntax|Iteration]]
 
: numWeaponClasses: [[IterationSyntax|Iteration]]
 
<div class="toccolours mw-collapsible mw-collapsed">
 
<div class="toccolours mw-collapsible mw-collapsed">
:: [[WeaponClassTypeSyntax|weaponClassForWeaponPassive]]: [[EnumerationSyntax|Enumeration]]
+
:: weaponClassForWeaponPassive: [[EnumerationSyntax|Enumeration]]
 
<div class="mw-collapsible-content">
 
<div class="mw-collapsible-content">
 
::: AUTOCANNON
 
::: AUTOCANNON
Line 18,858: Line 18,847:
 
<div class="mw-collapsible-content">
 
<div class="mw-collapsible-content">
 
<div class="toccolours mw-collapsible mw-collapsed">
 
<div class="toccolours mw-collapsible mw-collapsed">
: [[damageTypeSyntax|damageType]]: [[EnumerationSyntax|Enumeration]]
+
: damageType: [[EnumerationSyntax|Enumeration]]
 
<div class="mw-collapsible-content">
 
<div class="mw-collapsible-content">
 
:: PHYSICAL
 
:: PHYSICAL
Line 18,887: Line 18,876:
 
: numWeaponClasses: [[IterationSyntax|Iteration]]
 
: numWeaponClasses: [[IterationSyntax|Iteration]]
 
<div class="toccolours mw-collapsible mw-collapsed">
 
<div class="toccolours mw-collapsible mw-collapsed">
:: [[WeaponClassTypeSyntax|weaponClassForWeaponPassive]]: [[EnumerationSyntax|Enumeration]]
+
:: weaponClassForWeaponPassive: [[EnumerationSyntax|Enumeration]]
 
<div class="mw-collapsible-content">
 
<div class="mw-collapsible-content">
 
::: AUTOCANNON
 
::: AUTOCANNON
Line 19,038: Line 19,027:
 
<div class="mw-collapsible-content">
 
<div class="mw-collapsible-content">
 
<div class="toccolours mw-collapsible mw-collapsed">
 
<div class="toccolours mw-collapsible mw-collapsed">
: [[damageTypeSyntax|damageType]]: [[EnumerationSyntax|Enumeration]]
+
: damageType: [[EnumerationSyntax|Enumeration]]
 
<div class="mw-collapsible-content">
 
<div class="mw-collapsible-content">
 
:: PHYSICAL
 
:: PHYSICAL
Line 19,067: Line 19,056:
 
: numWeaponClasses: [[IterationSyntax|Iteration]]
 
: numWeaponClasses: [[IterationSyntax|Iteration]]
 
<div class="toccolours mw-collapsible mw-collapsed">
 
<div class="toccolours mw-collapsible mw-collapsed">
:: [[WeaponClassTypeSyntax|weaponClassForWeaponPassive]]: [[EnumerationSyntax|Enumeration]]
+
:: weaponClassForWeaponPassive: [[EnumerationSyntax|Enumeration]]
 
<div class="mw-collapsible-content">
 
<div class="mw-collapsible-content">
 
::: AUTOCANNON
 
::: AUTOCANNON
Line 19,255: Line 19,244:
 
<div class="mw-collapsible-content">
 
<div class="mw-collapsible-content">
 
<div class="toccolours mw-collapsible mw-collapsed">
 
<div class="toccolours mw-collapsible mw-collapsed">
: [[damageTypeSyntax|damageType]]: [[EnumerationSyntax|Enumeration]]
+
: damageType: [[EnumerationSyntax|Enumeration]]
 
<div class="mw-collapsible-content">
 
<div class="mw-collapsible-content">
 
:: PHYSICAL
 
:: PHYSICAL
Line 19,284: Line 19,273:
 
: numWeaponClasses: [[IterationSyntax|Iteration]]
 
: numWeaponClasses: [[IterationSyntax|Iteration]]
 
<div class="toccolours mw-collapsible mw-collapsed">
 
<div class="toccolours mw-collapsible mw-collapsed">
:: [[WeaponClassTypeSyntax|weaponClassForWeaponPassive]]: [[EnumerationSyntax|Enumeration]]
+
:: weaponClassForWeaponPassive: [[EnumerationSyntax|Enumeration]]
 
<div class="mw-collapsible-content">
 
<div class="mw-collapsible-content">
 
::: AUTOCANNON
 
::: AUTOCANNON
Line 19,479: Line 19,468:
 
<div class="mw-collapsible-content">
 
<div class="mw-collapsible-content">
 
<div class="toccolours mw-collapsible mw-collapsed">
 
<div class="toccolours mw-collapsible mw-collapsed">
: [[damageTypeSyntax|damageType]]: [[EnumerationSyntax|Enumeration]]
+
: damageType: [[EnumerationSyntax|Enumeration]]
 
<div class="mw-collapsible-content">
 
<div class="mw-collapsible-content">
 
:: PHYSICAL
 
:: PHYSICAL
Line 19,508: Line 19,497:
 
: numWeaponClasses: [[IterationSyntax|Iteration]]
 
: numWeaponClasses: [[IterationSyntax|Iteration]]
 
<div class="toccolours mw-collapsible mw-collapsed">
 
<div class="toccolours mw-collapsible mw-collapsed">
:: [[WeaponClassTypeSyntax|weaponClassForWeaponPassive]]: [[EnumerationSyntax|Enumeration]]
+
:: weaponClassForWeaponPassive: [[EnumerationSyntax|Enumeration]]
 
<div class="mw-collapsible-content">
 
<div class="mw-collapsible-content">
 
::: AUTOCANNON
 
::: AUTOCANNON
Line 19,696: Line 19,685:
 
<div class="mw-collapsible-content">
 
<div class="mw-collapsible-content">
 
<div class="toccolours mw-collapsible mw-collapsed">
 
<div class="toccolours mw-collapsible mw-collapsed">
: [[damageTypeSyntax|damageType]]: [[EnumerationSyntax|Enumeration]]
+
: damageType: [[EnumerationSyntax|Enumeration]]
 
<div class="mw-collapsible-content">
 
<div class="mw-collapsible-content">
 
:: PHYSICAL
 
:: PHYSICAL
Line 19,725: Line 19,714:
 
: numWeaponClasses: [[IterationSyntax|Iteration]]
 
: numWeaponClasses: [[IterationSyntax|Iteration]]
 
<div class="toccolours mw-collapsible mw-collapsed">
 
<div class="toccolours mw-collapsible mw-collapsed">
:: [[WeaponClassTypeSyntax|weaponClassForWeaponPassive]]: [[EnumerationSyntax|Enumeration]]
+
:: weaponClassForWeaponPassive: [[EnumerationSyntax|Enumeration]]
 
<div class="mw-collapsible-content">
 
<div class="mw-collapsible-content">
 
::: AUTOCANNON
 
::: AUTOCANNON
Line 19,841: Line 19,830:
 
</div></div>
 
</div></div>
 
<div class="toccolours mw-collapsible mw-collapsed">
 
<div class="toccolours mw-collapsible mw-collapsed">
: [[weaponEffectImpactOffsetTypeSyntax|weaponEffectImpactOffsetType]]: [[EnumerationSyntax|Enumeration]]
+
: weaponEffectImpactOffsetType: [[EnumerationSyntax|Enumeration]]
 
<div class="mw-collapsible-content">
 
<div class="mw-collapsible-content">
 
:: RandomMesh
 
:: RandomMesh
Line 20,049: Line 20,038:
 
<div class="mw-collapsible-content">
 
<div class="mw-collapsible-content">
 
<div class="toccolours mw-collapsible mw-collapsed">
 
<div class="toccolours mw-collapsible mw-collapsed">
: [[damageTypeSyntax|damageType]]: [[EnumerationSyntax|Enumeration]]
+
: damageType: [[EnumerationSyntax|Enumeration]]
 
<div class="mw-collapsible-content">
 
<div class="mw-collapsible-content">
 
:: PHYSICAL
 
:: PHYSICAL
Line 20,078: Line 20,067:
 
: numWeaponClasses: [[IterationSyntax|Iteration]]
 
: numWeaponClasses: [[IterationSyntax|Iteration]]
 
<div class="toccolours mw-collapsible mw-collapsed">
 
<div class="toccolours mw-collapsible mw-collapsed">
:: [[WeaponClassTypeSyntax|weaponClassForWeaponPassive]]: [[EnumerationSyntax|Enumeration]]
+
:: weaponClassForWeaponPassive: [[EnumerationSyntax|Enumeration]]
 
<div class="mw-collapsible-content">
 
<div class="mw-collapsible-content">
 
::: AUTOCANNON
 
::: AUTOCANNON
Line 20,117: Line 20,106:
 
:: numOwnerships: [[IterationSyntax|Iteration]]
 
:: numOwnerships: [[IterationSyntax|Iteration]]
 
<div class="toccolours mw-collapsible mw-collapsed">
 
<div class="toccolours mw-collapsible mw-collapsed">
::: [[ownershipSyntax|ownership]]: [[EnumerationSyntax|Enumeration]]
+
::: ownership: [[EnumerationSyntax|Enumeration]]
 
<div class="mw-collapsible-content">
 
<div class="mw-collapsible-content">
 
:::: Allied
 
:::: Allied
Line 20,130: Line 20,119:
 
:: numObjects: [[IterationSyntax|Iteration]]
 
:: numObjects: [[IterationSyntax|Iteration]]
 
<div class="toccolours mw-collapsible mw-collapsed">
 
<div class="toccolours mw-collapsible mw-collapsed">
::: [[objectSyntax|object]]: [[EnumerationSyntax|Enumeration]]
+
::: object: [[EnumerationSyntax|Enumeration]]
 
<div class="mw-collapsible-content">
 
<div class="mw-collapsible-content">
 
:::: CapitalShip
 
:::: CapitalShip
Line 20,149: Line 20,138:
 
:: numSpaces: [[IterationSyntax|Iteration]]
 
:: numSpaces: [[IterationSyntax|Iteration]]
 
<div class="toccolours mw-collapsible mw-collapsed">
 
<div class="toccolours mw-collapsible mw-collapsed">
::: [[spaceSyntax|space]]: [[EnumerationSyntax|Enumeration]]
+
::: space: [[EnumerationSyntax|Enumeration]]
 
<div class="mw-collapsible-content">
 
<div class="mw-collapsible-content">
 
:::: Normal
 
:::: Normal
Line 20,157: Line 20,146:
 
:: numConstraints: [[IterationSyntax|Iteration]]
 
:: numConstraints: [[IterationSyntax|Iteration]]
 
<div class="toccolours mw-collapsible mw-collapsed">
 
<div class="toccolours mw-collapsible mw-collapsed">
::: [[constraintSyntax|constraint]]: [[EnumerationSyntax|Enumeration]]
+
::: constraint: [[EnumerationSyntax|Enumeration]]
 
<div class="mw-collapsible-content">
 
<div class="mw-collapsible-content">
 
:::: CanBeCaptured
 
:::: CanBeCaptured
Line 20,336: Line 20,325:
 
<div class="mw-collapsible-content">
 
<div class="mw-collapsible-content">
 
<div class="toccolours mw-collapsible mw-collapsed">
 
<div class="toccolours mw-collapsible mw-collapsed">
: [[damageTypeSyntax|damageType]]: [[EnumerationSyntax|Enumeration]]
+
: damageType: [[EnumerationSyntax|Enumeration]]
 
<div class="mw-collapsible-content">
 
<div class="mw-collapsible-content">
 
:: PHYSICAL
 
:: PHYSICAL
Line 20,365: Line 20,354:
 
: numWeaponClasses: [[IterationSyntax|Iteration]]
 
: numWeaponClasses: [[IterationSyntax|Iteration]]
 
<div class="toccolours mw-collapsible mw-collapsed">
 
<div class="toccolours mw-collapsible mw-collapsed">
:: [[WeaponClassTypeSyntax|weaponClassForWeaponPassive]]: [[EnumerationSyntax|Enumeration]]
+
:: weaponClassForWeaponPassive: [[EnumerationSyntax|Enumeration]]
 
<div class="mw-collapsible-content">
 
<div class="mw-collapsible-content">
 
::: AUTOCANNON
 
::: AUTOCANNON
Line 20,516: Line 20,505:
 
<div class="mw-collapsible-content">
 
<div class="mw-collapsible-content">
 
<div class="toccolours mw-collapsible mw-collapsed">
 
<div class="toccolours mw-collapsible mw-collapsed">
: [[damageTypeSyntax|damageType]]: [[EnumerationSyntax|Enumeration]]
+
: damageType: [[EnumerationSyntax|Enumeration]]
 
<div class="mw-collapsible-content">
 
<div class="mw-collapsible-content">
 
:: PHYSICAL
 
:: PHYSICAL
Line 20,545: Line 20,534:
 
: numWeaponClasses: [[IterationSyntax|Iteration]]
 
: numWeaponClasses: [[IterationSyntax|Iteration]]
 
<div class="toccolours mw-collapsible mw-collapsed">
 
<div class="toccolours mw-collapsible mw-collapsed">
:: [[WeaponClassTypeSyntax|weaponClassForWeaponPassive]]: [[EnumerationSyntax|Enumeration]]
+
:: weaponClassForWeaponPassive: [[EnumerationSyntax|Enumeration]]
 
<div class="mw-collapsible-content">
 
<div class="mw-collapsible-content">
 
::: AUTOCANNON
 
::: AUTOCANNON
Line 20,701: Line 20,690:
 
<div class="mw-collapsible-content">
 
<div class="mw-collapsible-content">
 
<div class="toccolours mw-collapsible mw-collapsed">
 
<div class="toccolours mw-collapsible mw-collapsed">
: [[damageTypeSyntax|damageType]]: [[EnumerationSyntax|Enumeration]]
+
: damageType: [[EnumerationSyntax|Enumeration]]
 
<div class="mw-collapsible-content">
 
<div class="mw-collapsible-content">
 
:: PHYSICAL
 
:: PHYSICAL
Line 20,730: Line 20,719:
 
: numWeaponClasses: [[IterationSyntax|Iteration]]
 
: numWeaponClasses: [[IterationSyntax|Iteration]]
 
<div class="toccolours mw-collapsible mw-collapsed">
 
<div class="toccolours mw-collapsible mw-collapsed">
:: [[WeaponClassTypeSyntax|weaponClassForWeaponPassive]]: [[EnumerationSyntax|Enumeration]]
+
:: weaponClassForWeaponPassive: [[EnumerationSyntax|Enumeration]]
 
<div class="mw-collapsible-content">
 
<div class="mw-collapsible-content">
 
::: AUTOCANNON
 
::: AUTOCANNON
Line 20,886: Line 20,875:
 
<div class="mw-collapsible-content">
 
<div class="mw-collapsible-content">
 
<div class="toccolours mw-collapsible mw-collapsed">
 
<div class="toccolours mw-collapsible mw-collapsed">
: [[damageTypeSyntax|damageType]]: [[EnumerationSyntax|Enumeration]]
+
: damageType: [[EnumerationSyntax|Enumeration]]
 
<div class="mw-collapsible-content">
 
<div class="mw-collapsible-content">
 
:: PHYSICAL
 
:: PHYSICAL
Line 20,915: Line 20,904:
 
: numWeaponClasses: [[IterationSyntax|Iteration]]
 
: numWeaponClasses: [[IterationSyntax|Iteration]]
 
<div class="toccolours mw-collapsible mw-collapsed">
 
<div class="toccolours mw-collapsible mw-collapsed">
:: [[WeaponClassTypeSyntax|weaponClassForWeaponPassive]]: [[EnumerationSyntax|Enumeration]]
+
:: weaponClassForWeaponPassive: [[EnumerationSyntax|Enumeration]]
 
<div class="mw-collapsible-content">
 
<div class="mw-collapsible-content">
 
::: AUTOCANNON
 
::: AUTOCANNON
Line 21,067: Line 21,056:
 
<div class="mw-collapsible-content">
 
<div class="mw-collapsible-content">
 
<div class="toccolours mw-collapsible mw-collapsed">
 
<div class="toccolours mw-collapsible mw-collapsed">
: [[damageTypeSyntax|damageType]]: [[EnumerationSyntax|Enumeration]]
+
: damageType: [[EnumerationSyntax|Enumeration]]
 
<div class="mw-collapsible-content">
 
<div class="mw-collapsible-content">
 
:: PHYSICAL
 
:: PHYSICAL
Line 21,096: Line 21,085:
 
: numWeaponClasses: [[IterationSyntax|Iteration]]
 
: numWeaponClasses: [[IterationSyntax|Iteration]]
 
<div class="toccolours mw-collapsible mw-collapsed">
 
<div class="toccolours mw-collapsible mw-collapsed">
:: [[WeaponClassTypeSyntax|weaponClassForWeaponPassive]]: [[EnumerationSyntax|Enumeration]]
+
:: weaponClassForWeaponPassive: [[EnumerationSyntax|Enumeration]]
 
<div class="mw-collapsible-content">
 
<div class="mw-collapsible-content">
 
::: AUTOCANNON
 
::: AUTOCANNON
Line 21,138: Line 21,127:
 
:: Level:3: [[Decimal]]
 
:: Level:3: [[Decimal]]
 
<div class="toccolours mw-collapsible mw-collapsed">
 
<div class="toccolours mw-collapsible mw-collapsed">
: [[populationAmountScalarTypeSyntax|populationAmountScalarType]]: [[EnumerationSyntax|Enumeration]]
+
: populationAmountScalarType: [[EnumerationSyntax|Enumeration]]
 
<div class="mw-collapsible-content">
 
<div class="mw-collapsible-content">
 
:: PerOwnerPlanetPopulation
 
:: PerOwnerPlanetPopulation
Line 21,258: Line 21,247:
 
<div class="mw-collapsible-content">
 
<div class="mw-collapsible-content">
 
<div class="toccolours mw-collapsible mw-collapsed">
 
<div class="toccolours mw-collapsible mw-collapsed">
: [[damageTypeSyntax|damageType]]: [[EnumerationSyntax|Enumeration]]
+
: damageType: [[EnumerationSyntax|Enumeration]]
 
<div class="mw-collapsible-content">
 
<div class="mw-collapsible-content">
 
:: PHYSICAL
 
:: PHYSICAL
Line 21,287: Line 21,276:
 
: numWeaponClasses: [[IterationSyntax|Iteration]]
 
: numWeaponClasses: [[IterationSyntax|Iteration]]
 
<div class="toccolours mw-collapsible mw-collapsed">
 
<div class="toccolours mw-collapsible mw-collapsed">
:: [[WeaponClassTypeSyntax|weaponClassForWeaponPassive]]: [[EnumerationSyntax|Enumeration]]
+
:: weaponClassForWeaponPassive: [[EnumerationSyntax|Enumeration]]
 
<div class="mw-collapsible-content">
 
<div class="mw-collapsible-content">
 
::: AUTOCANNON
 
::: AUTOCANNON
Line 21,438: Line 21,427:
 
<div class="mw-collapsible-content">
 
<div class="mw-collapsible-content">
 
<div class="toccolours mw-collapsible mw-collapsed">
 
<div class="toccolours mw-collapsible mw-collapsed">
: [[damageTypeSyntax|damageType]]: [[EnumerationSyntax|Enumeration]]
+
: damageType: [[EnumerationSyntax|Enumeration]]
 
<div class="mw-collapsible-content">
 
<div class="mw-collapsible-content">
 
:: PHYSICAL
 
:: PHYSICAL
Line 21,467: Line 21,456:
 
: numWeaponClasses: [[IterationSyntax|Iteration]]
 
: numWeaponClasses: [[IterationSyntax|Iteration]]
 
<div class="toccolours mw-collapsible mw-collapsed">
 
<div class="toccolours mw-collapsible mw-collapsed">
:: [[WeaponClassTypeSyntax|weaponClassForWeaponPassive]]: [[EnumerationSyntax|Enumeration]]
+
:: weaponClassForWeaponPassive: [[EnumerationSyntax|Enumeration]]
 
<div class="mw-collapsible-content">
 
<div class="mw-collapsible-content">
 
::: AUTOCANNON
 
::: AUTOCANNON
Line 21,623: Line 21,612:
 
<div class="mw-collapsible-content">
 
<div class="mw-collapsible-content">
 
<div class="toccolours mw-collapsible mw-collapsed">
 
<div class="toccolours mw-collapsible mw-collapsed">
: [[damageTypeSyntax|damageType]]: [[EnumerationSyntax|Enumeration]]
+
: damageType: [[EnumerationSyntax|Enumeration]]
 
<div class="mw-collapsible-content">
 
<div class="mw-collapsible-content">
 
:: PHYSICAL
 
:: PHYSICAL
Line 21,652: Line 21,641:
 
: numWeaponClasses: [[IterationSyntax|Iteration]]
 
: numWeaponClasses: [[IterationSyntax|Iteration]]
 
<div class="toccolours mw-collapsible mw-collapsed">
 
<div class="toccolours mw-collapsible mw-collapsed">
:: [[WeaponClassTypeSyntax|weaponClassForWeaponPassive]]: [[EnumerationSyntax|Enumeration]]
+
:: weaponClassForWeaponPassive: [[EnumerationSyntax|Enumeration]]
 
<div class="mw-collapsible-content">
 
<div class="mw-collapsible-content">
 
::: AUTOCANNON
 
::: AUTOCANNON
Line 21,808: Line 21,797:
 
<div class="mw-collapsible-content">
 
<div class="mw-collapsible-content">
 
<div class="toccolours mw-collapsible mw-collapsed">
 
<div class="toccolours mw-collapsible mw-collapsed">
: [[damageTypeSyntax|damageType]]: [[EnumerationSyntax|Enumeration]]
+
: damageType: [[EnumerationSyntax|Enumeration]]
 
<div class="mw-collapsible-content">
 
<div class="mw-collapsible-content">
 
:: PHYSICAL
 
:: PHYSICAL
Line 21,837: Line 21,826:
 
: numWeaponClasses: [[IterationSyntax|Iteration]]
 
: numWeaponClasses: [[IterationSyntax|Iteration]]
 
<div class="toccolours mw-collapsible mw-collapsed">
 
<div class="toccolours mw-collapsible mw-collapsed">
:: [[WeaponClassTypeSyntax|weaponClassForWeaponPassive]]: [[EnumerationSyntax|Enumeration]]
+
:: weaponClassForWeaponPassive: [[EnumerationSyntax|Enumeration]]
 
<div class="mw-collapsible-content">
 
<div class="mw-collapsible-content">
 
::: AUTOCANNON
 
::: AUTOCANNON
Line 21,993: Line 21,982:
 
<div class="mw-collapsible-content">
 
<div class="mw-collapsible-content">
 
<div class="toccolours mw-collapsible mw-collapsed">
 
<div class="toccolours mw-collapsible mw-collapsed">
: [[damageTypeSyntax|damageType]]: [[EnumerationSyntax|Enumeration]]
+
: damageType: [[EnumerationSyntax|Enumeration]]
 
<div class="mw-collapsible-content">
 
<div class="mw-collapsible-content">
 
:: PHYSICAL
 
:: PHYSICAL
Line 22,022: Line 22,011:
 
: numWeaponClasses: [[IterationSyntax|Iteration]]
 
: numWeaponClasses: [[IterationSyntax|Iteration]]
 
<div class="toccolours mw-collapsible mw-collapsed">
 
<div class="toccolours mw-collapsible mw-collapsed">
:: [[WeaponClassTypeSyntax|weaponClassForWeaponPassive]]: [[EnumerationSyntax|Enumeration]]
+
:: weaponClassForWeaponPassive: [[EnumerationSyntax|Enumeration]]
 
<div class="mw-collapsible-content">
 
<div class="mw-collapsible-content">
 
::: AUTOCANNON
 
::: AUTOCANNON
Line 22,178: Line 22,167:
 
<div class="mw-collapsible-content">
 
<div class="mw-collapsible-content">
 
<div class="toccolours mw-collapsible mw-collapsed">
 
<div class="toccolours mw-collapsible mw-collapsed">
: [[damageTypeSyntax|damageType]]: [[EnumerationSyntax|Enumeration]]
+
: damageType: [[EnumerationSyntax|Enumeration]]
 
<div class="mw-collapsible-content">
 
<div class="mw-collapsible-content">
 
:: PHYSICAL
 
:: PHYSICAL
Line 22,207: Line 22,196:
 
: numWeaponClasses: [[IterationSyntax|Iteration]]
 
: numWeaponClasses: [[IterationSyntax|Iteration]]
 
<div class="toccolours mw-collapsible mw-collapsed">
 
<div class="toccolours mw-collapsible mw-collapsed">
:: [[WeaponClassTypeSyntax|weaponClassForWeaponPassive]]: [[EnumerationSyntax|Enumeration]]
+
:: weaponClassForWeaponPassive: [[EnumerationSyntax|Enumeration]]
 
<div class="mw-collapsible-content">
 
<div class="mw-collapsible-content">
 
::: AUTOCANNON
 
::: AUTOCANNON
Line 22,363: Line 22,352:
 
<div class="mw-collapsible-content">
 
<div class="mw-collapsible-content">
 
<div class="toccolours mw-collapsible mw-collapsed">
 
<div class="toccolours mw-collapsible mw-collapsed">
: [[damageTypeSyntax|damageType]]: [[EnumerationSyntax|Enumeration]]
+
: damageType: [[EnumerationSyntax|Enumeration]]
 
<div class="mw-collapsible-content">
 
<div class="mw-collapsible-content">
 
:: PHYSICAL
 
:: PHYSICAL
Line 22,392: Line 22,381:
 
: numWeaponClasses: [[IterationSyntax|Iteration]]
 
: numWeaponClasses: [[IterationSyntax|Iteration]]
 
<div class="toccolours mw-collapsible mw-collapsed">
 
<div class="toccolours mw-collapsible mw-collapsed">
:: [[WeaponClassTypeSyntax|weaponClassForWeaponPassive]]: [[EnumerationSyntax|Enumeration]]
+
:: weaponClassForWeaponPassive: [[EnumerationSyntax|Enumeration]]
 
<div class="mw-collapsible-content">
 
<div class="mw-collapsible-content">
 
::: AUTOCANNON
 
::: AUTOCANNON
Line 22,543: Line 22,532:
 
<div class="mw-collapsible-content">
 
<div class="mw-collapsible-content">
 
<div class="toccolours mw-collapsible mw-collapsed">
 
<div class="toccolours mw-collapsible mw-collapsed">
: [[damageTypeSyntax|damageType]]: [[EnumerationSyntax|Enumeration]]
+
: damageType: [[EnumerationSyntax|Enumeration]]
 
<div class="mw-collapsible-content">
 
<div class="mw-collapsible-content">
 
:: PHYSICAL
 
:: PHYSICAL
Line 22,572: Line 22,561:
 
: numWeaponClasses: [[IterationSyntax|Iteration]]
 
: numWeaponClasses: [[IterationSyntax|Iteration]]
 
<div class="toccolours mw-collapsible mw-collapsed">
 
<div class="toccolours mw-collapsible mw-collapsed">
:: [[WeaponClassTypeSyntax|weaponClassForWeaponPassive]]: [[EnumerationSyntax|Enumeration]]
+
:: weaponClassForWeaponPassive: [[EnumerationSyntax|Enumeration]]
 
<div class="mw-collapsible-content">
 
<div class="mw-collapsible-content">
 
::: AUTOCANNON
 
::: AUTOCANNON
Line 22,728: Line 22,717:
 
<div class="mw-collapsible-content">
 
<div class="mw-collapsible-content">
 
<div class="toccolours mw-collapsible mw-collapsed">
 
<div class="toccolours mw-collapsible mw-collapsed">
: [[damageTypeSyntax|damageType]]: [[EnumerationSyntax|Enumeration]]
+
: damageType: [[EnumerationSyntax|Enumeration]]
 
<div class="mw-collapsible-content">
 
<div class="mw-collapsible-content">
 
:: PHYSICAL
 
:: PHYSICAL
Line 22,757: Line 22,746:
 
: numWeaponClasses: [[IterationSyntax|Iteration]]
 
: numWeaponClasses: [[IterationSyntax|Iteration]]
 
<div class="toccolours mw-collapsible mw-collapsed">
 
<div class="toccolours mw-collapsible mw-collapsed">
:: [[WeaponClassTypeSyntax|weaponClassForWeaponPassive]]: [[EnumerationSyntax|Enumeration]]
+
:: weaponClassForWeaponPassive: [[EnumerationSyntax|Enumeration]]
 
<div class="mw-collapsible-content">
 
<div class="mw-collapsible-content">
 
::: AUTOCANNON
 
::: AUTOCANNON
Line 22,913: Line 22,902:
 
<div class="mw-collapsible-content">
 
<div class="mw-collapsible-content">
 
<div class="toccolours mw-collapsible mw-collapsed">
 
<div class="toccolours mw-collapsible mw-collapsed">
: [[damageTypeSyntax|damageType]]: [[EnumerationSyntax|Enumeration]]
+
: damageType: [[EnumerationSyntax|Enumeration]]
 
<div class="mw-collapsible-content">
 
<div class="mw-collapsible-content">
 
:: PHYSICAL
 
:: PHYSICAL
Line 22,942: Line 22,931:
 
: numWeaponClasses: [[IterationSyntax|Iteration]]
 
: numWeaponClasses: [[IterationSyntax|Iteration]]
 
<div class="toccolours mw-collapsible mw-collapsed">
 
<div class="toccolours mw-collapsible mw-collapsed">
:: [[WeaponClassTypeSyntax|weaponClassForWeaponPassive]]: [[EnumerationSyntax|Enumeration]]
+
:: weaponClassForWeaponPassive: [[EnumerationSyntax|Enumeration]]
 
<div class="mw-collapsible-content">
 
<div class="mw-collapsible-content">
 
::: AUTOCANNON
 
::: AUTOCANNON
Line 22,981: Line 22,970:
 
:: numOwnerships: [[IterationSyntax|Iteration]]
 
:: numOwnerships: [[IterationSyntax|Iteration]]
 
<div class="toccolours mw-collapsible mw-collapsed">
 
<div class="toccolours mw-collapsible mw-collapsed">
::: [[ownershipSyntax|ownership]]: [[EnumerationSyntax|Enumeration]]
+
::: ownership: [[EnumerationSyntax|Enumeration]]
 
<div class="mw-collapsible-content">
 
<div class="mw-collapsible-content">
 
:::: Allied
 
:::: Allied
Line 22,994: Line 22,983:
 
:: numObjects: [[IterationSyntax|Iteration]]
 
:: numObjects: [[IterationSyntax|Iteration]]
 
<div class="toccolours mw-collapsible mw-collapsed">
 
<div class="toccolours mw-collapsible mw-collapsed">
::: [[objectSyntax|object]]: [[EnumerationSyntax|Enumeration]]
+
::: object: [[EnumerationSyntax|Enumeration]]
 
<div class="mw-collapsible-content">
 
<div class="mw-collapsible-content">
 
:::: CapitalShip
 
:::: CapitalShip
Line 23,013: Line 23,002:
 
:: numSpaces: [[IterationSyntax|Iteration]]
 
:: numSpaces: [[IterationSyntax|Iteration]]
 
<div class="toccolours mw-collapsible mw-collapsed">
 
<div class="toccolours mw-collapsible mw-collapsed">
::: [[spaceSyntax|space]]: [[EnumerationSyntax|Enumeration]]
+
::: space: [[EnumerationSyntax|Enumeration]]
 
<div class="mw-collapsible-content">
 
<div class="mw-collapsible-content">
 
:::: Normal
 
:::: Normal
Line 23,021: Line 23,010:
 
:: numConstraints: [[IterationSyntax|Iteration]]
 
:: numConstraints: [[IterationSyntax|Iteration]]
 
<div class="toccolours mw-collapsible mw-collapsed">
 
<div class="toccolours mw-collapsible mw-collapsed">
::: [[constraintSyntax|constraint]]: [[EnumerationSyntax|Enumeration]]
+
::: constraint: [[EnumerationSyntax|Enumeration]]
 
<div class="mw-collapsible-content">
 
<div class="mw-collapsible-content">
 
:::: CanBeCaptured
 
:::: CanBeCaptured
Line 23,196: Line 23,185:
 
<div class="mw-collapsible-content">
 
<div class="mw-collapsible-content">
 
<div class="toccolours mw-collapsible mw-collapsed">
 
<div class="toccolours mw-collapsible mw-collapsed">
: [[damageTypeSyntax|damageType]]: [[EnumerationSyntax|Enumeration]]
+
: damageType: [[EnumerationSyntax|Enumeration]]
 
<div class="mw-collapsible-content">
 
<div class="mw-collapsible-content">
 
:: PHYSICAL
 
:: PHYSICAL
Line 23,225: Line 23,214:
 
: numWeaponClasses: [[IterationSyntax|Iteration]]
 
: numWeaponClasses: [[IterationSyntax|Iteration]]
 
<div class="toccolours mw-collapsible mw-collapsed">
 
<div class="toccolours mw-collapsible mw-collapsed">
:: [[WeaponClassTypeSyntax|weaponClassForWeaponPassive]]: [[EnumerationSyntax|Enumeration]]
+
:: weaponClassForWeaponPassive: [[EnumerationSyntax|Enumeration]]
 
<div class="mw-collapsible-content">
 
<div class="mw-collapsible-content">
 
::: AUTOCANNON
 
::: AUTOCANNON
Line 23,376: Line 23,365:
 
<div class="mw-collapsible-content">
 
<div class="mw-collapsible-content">
 
<div class="toccolours mw-collapsible mw-collapsed">
 
<div class="toccolours mw-collapsible mw-collapsed">
: [[damageTypeSyntax|damageType]]: [[EnumerationSyntax|Enumeration]]
+
: damageType: [[EnumerationSyntax|Enumeration]]
 
<div class="mw-collapsible-content">
 
<div class="mw-collapsible-content">
 
:: PHYSICAL
 
:: PHYSICAL
Line 23,405: Line 23,394:
 
: numWeaponClasses: [[IterationSyntax|Iteration]]
 
: numWeaponClasses: [[IterationSyntax|Iteration]]
 
<div class="toccolours mw-collapsible mw-collapsed">
 
<div class="toccolours mw-collapsible mw-collapsed">
:: [[WeaponClassTypeSyntax|weaponClassForWeaponPassive]]: [[EnumerationSyntax|Enumeration]]
+
:: weaponClassForWeaponPassive: [[EnumerationSyntax|Enumeration]]
 
<div class="mw-collapsible-content">
 
<div class="mw-collapsible-content">
 
::: AUTOCANNON
 
::: AUTOCANNON
Line 23,561: Line 23,550:
 
<div class="mw-collapsible-content">
 
<div class="mw-collapsible-content">
 
<div class="toccolours mw-collapsible mw-collapsed">
 
<div class="toccolours mw-collapsible mw-collapsed">
: [[damageTypeSyntax|damageType]]: [[EnumerationSyntax|Enumeration]]
+
: damageType: [[EnumerationSyntax|Enumeration]]
 
<div class="mw-collapsible-content">
 
<div class="mw-collapsible-content">
 
:: PHYSICAL
 
:: PHYSICAL
Line 23,590: Line 23,579:
 
: numWeaponClasses: [[IterationSyntax|Iteration]]
 
: numWeaponClasses: [[IterationSyntax|Iteration]]
 
<div class="toccolours mw-collapsible mw-collapsed">
 
<div class="toccolours mw-collapsible mw-collapsed">
:: [[WeaponClassTypeSyntax|weaponClassForWeaponPassive]]: [[EnumerationSyntax|Enumeration]]
+
:: weaponClassForWeaponPassive: [[EnumerationSyntax|Enumeration]]
 
<div class="mw-collapsible-content">
 
<div class="mw-collapsible-content">
 
::: AUTOCANNON
 
::: AUTOCANNON
Line 23,641: Line 23,630:
 
: spawnShipsArrivalDelayTime: [[Decimal]]
 
: spawnShipsArrivalDelayTime: [[Decimal]]
 
<div class="toccolours mw-collapsible mw-collapsed">
 
<div class="toccolours mw-collapsible mw-collapsed">
: [[spawnShipsHyperspaceSpawnTypeSyntax|spawnShipsHyperspaceSpawnType]]: [[EnumerationSyntax|Enumeration]]
+
: spawnShipsHyperspaceSpawnType: [[EnumerationSyntax|Enumeration]]
 
<div class="mw-collapsible-content">
 
<div class="mw-collapsible-content">
 
:: FleetBeacon
 
:: FleetBeacon
Line 23,771: Line 23,760:
 
<div class="mw-collapsible-content">
 
<div class="mw-collapsible-content">
 
<div class="toccolours mw-collapsible mw-collapsed">
 
<div class="toccolours mw-collapsible mw-collapsed">
: [[damageTypeSyntax|damageType]]: [[EnumerationSyntax|Enumeration]]
+
: damageType: [[EnumerationSyntax|Enumeration]]
 
<div class="mw-collapsible-content">
 
<div class="mw-collapsible-content">
 
:: PHYSICAL
 
:: PHYSICAL
Line 23,800: Line 23,789:
 
: numWeaponClasses: [[IterationSyntax|Iteration]]
 
: numWeaponClasses: [[IterationSyntax|Iteration]]
 
<div class="toccolours mw-collapsible mw-collapsed">
 
<div class="toccolours mw-collapsible mw-collapsed">
:: [[WeaponClassTypeSyntax|weaponClassForWeaponPassive]]: [[EnumerationSyntax|Enumeration]]
+
:: weaponClassForWeaponPassive: [[EnumerationSyntax|Enumeration]]
 
<div class="mw-collapsible-content">
 
<div class="mw-collapsible-content">
 
::: AUTOCANNON
 
::: AUTOCANNON
Line 23,839: Line 23,828:
 
:: numOwnerships: [[IterationSyntax|Iteration]]
 
:: numOwnerships: [[IterationSyntax|Iteration]]
 
<div class="toccolours mw-collapsible mw-collapsed">
 
<div class="toccolours mw-collapsible mw-collapsed">
::: [[ownershipSyntax|ownership]]: [[EnumerationSyntax|Enumeration]]
+
::: ownership: [[EnumerationSyntax|Enumeration]]
 
<div class="mw-collapsible-content">
 
<div class="mw-collapsible-content">
 
:::: Allied
 
:::: Allied
Line 23,852: Line 23,841:
 
:: numObjects: [[IterationSyntax|Iteration]]
 
:: numObjects: [[IterationSyntax|Iteration]]
 
<div class="toccolours mw-collapsible mw-collapsed">
 
<div class="toccolours mw-collapsible mw-collapsed">
::: [[objectSyntax|object]]: [[EnumerationSyntax|Enumeration]]
+
::: object: [[EnumerationSyntax|Enumeration]]
 
<div class="mw-collapsible-content">
 
<div class="mw-collapsible-content">
 
:::: CapitalShip
 
:::: CapitalShip
Line 23,871: Line 23,860:
 
:: numSpaces: [[IterationSyntax|Iteration]]
 
:: numSpaces: [[IterationSyntax|Iteration]]
 
<div class="toccolours mw-collapsible mw-collapsed">
 
<div class="toccolours mw-collapsible mw-collapsed">
::: [[spaceSyntax|space]]: [[EnumerationSyntax|Enumeration]]
+
::: space: [[EnumerationSyntax|Enumeration]]
 
<div class="mw-collapsible-content">
 
<div class="mw-collapsible-content">
 
:::: Normal
 
:::: Normal
Line 23,879: Line 23,868:
 
:: numConstraints: [[IterationSyntax|Iteration]]
 
:: numConstraints: [[IterationSyntax|Iteration]]
 
<div class="toccolours mw-collapsible mw-collapsed">
 
<div class="toccolours mw-collapsible mw-collapsed">
::: [[constraintSyntax|constraint]]: [[EnumerationSyntax|Enumeration]]
+
::: constraint: [[EnumerationSyntax|Enumeration]]
 
<div class="mw-collapsible-content">
 
<div class="mw-collapsible-content">
 
:::: CanBeCaptured
 
:::: CanBeCaptured
Line 23,948: Line 23,937:
 
: spawnShipsArrivalDelayTime: [[Decimal]]
 
: spawnShipsArrivalDelayTime: [[Decimal]]
 
<div class="toccolours mw-collapsible mw-collapsed">
 
<div class="toccolours mw-collapsible mw-collapsed">
: [[spawnShipsHyperspaceSpawnTypeSyntax|spawnShipsHyperspaceSpawnType]]: [[EnumerationSyntax|Enumeration]]
+
: spawnShipsHyperspaceSpawnType: [[EnumerationSyntax|Enumeration]]
 
<div class="mw-collapsible-content">
 
<div class="mw-collapsible-content">
 
:: FleetBeacon
 
:: FleetBeacon
Line 24,078: Line 24,067:
 
<div class="mw-collapsible-content">
 
<div class="mw-collapsible-content">
 
<div class="toccolours mw-collapsible mw-collapsed">
 
<div class="toccolours mw-collapsible mw-collapsed">
: [[damageTypeSyntax|damageType]]: [[EnumerationSyntax|Enumeration]]
+
: damageType: [[EnumerationSyntax|Enumeration]]
 
<div class="mw-collapsible-content">
 
<div class="mw-collapsible-content">
 
:: PHYSICAL
 
:: PHYSICAL
Line 24,107: Line 24,096:
 
: numWeaponClasses: [[IterationSyntax|Iteration]]
 
: numWeaponClasses: [[IterationSyntax|Iteration]]
 
<div class="toccolours mw-collapsible mw-collapsed">
 
<div class="toccolours mw-collapsible mw-collapsed">
:: [[WeaponClassTypeSyntax|weaponClassForWeaponPassive]]: [[EnumerationSyntax|Enumeration]]
+
:: weaponClassForWeaponPassive: [[EnumerationSyntax|Enumeration]]
 
<div class="mw-collapsible-content">
 
<div class="mw-collapsible-content">
 
::: AUTOCANNON
 
::: AUTOCANNON
Line 24,146: Line 24,135:
 
:: numOwnerships: [[IterationSyntax|Iteration]]
 
:: numOwnerships: [[IterationSyntax|Iteration]]
 
<div class="toccolours mw-collapsible mw-collapsed">
 
<div class="toccolours mw-collapsible mw-collapsed">
::: [[ownershipSyntax|ownership]]: [[EnumerationSyntax|Enumeration]]
+
::: ownership: [[EnumerationSyntax|Enumeration]]
 
<div class="mw-collapsible-content">
 
<div class="mw-collapsible-content">
 
:::: Allied
 
:::: Allied
Line 24,159: Line 24,148:
 
:: numObjects: [[IterationSyntax|Iteration]]
 
:: numObjects: [[IterationSyntax|Iteration]]
 
<div class="toccolours mw-collapsible mw-collapsed">
 
<div class="toccolours mw-collapsible mw-collapsed">
::: [[objectSyntax|object]]: [[EnumerationSyntax|Enumeration]]
+
::: object: [[EnumerationSyntax|Enumeration]]
 
<div class="mw-collapsible-content">
 
<div class="mw-collapsible-content">
 
:::: CapitalShip
 
:::: CapitalShip
Line 24,178: Line 24,167:
 
:: numSpaces: [[IterationSyntax|Iteration]]
 
:: numSpaces: [[IterationSyntax|Iteration]]
 
<div class="toccolours mw-collapsible mw-collapsed">
 
<div class="toccolours mw-collapsible mw-collapsed">
::: [[spaceSyntax|space]]: [[EnumerationSyntax|Enumeration]]
+
::: space: [[EnumerationSyntax|Enumeration]]
 
<div class="mw-collapsible-content">
 
<div class="mw-collapsible-content">
 
:::: Normal
 
:::: Normal
Line 24,186: Line 24,175:
 
:: numConstraints: [[IterationSyntax|Iteration]]
 
:: numConstraints: [[IterationSyntax|Iteration]]
 
<div class="toccolours mw-collapsible mw-collapsed">
 
<div class="toccolours mw-collapsible mw-collapsed">
::: [[constraintSyntax|constraint]]: [[EnumerationSyntax|Enumeration]]
+
::: constraint: [[EnumerationSyntax|Enumeration]]
 
<div class="mw-collapsible-content">
 
<div class="mw-collapsible-content">
 
:::: CanBeCaptured
 
:::: CanBeCaptured
Line 24,255: Line 24,244:
 
: spawnShipsArrivalDelayTime: [[Decimal]]
 
: spawnShipsArrivalDelayTime: [[Decimal]]
 
<div class="toccolours mw-collapsible mw-collapsed">
 
<div class="toccolours mw-collapsible mw-collapsed">
: [[spawnShipsHyperspaceSpawnTypeSyntax|spawnShipsHyperspaceSpawnType]]: [[EnumerationSyntax|Enumeration]]
+
: spawnShipsHyperspaceSpawnType: [[EnumerationSyntax|Enumeration]]
 
<div class="mw-collapsible-content">
 
<div class="mw-collapsible-content">
 
:: FleetBeacon
 
:: FleetBeacon
Line 24,385: Line 24,374:
 
<div class="mw-collapsible-content">
 
<div class="mw-collapsible-content">
 
<div class="toccolours mw-collapsible mw-collapsed">
 
<div class="toccolours mw-collapsible mw-collapsed">
: [[damageTypeSyntax|damageType]]: [[EnumerationSyntax|Enumeration]]
+
: damageType: [[EnumerationSyntax|Enumeration]]
 
<div class="mw-collapsible-content">
 
<div class="mw-collapsible-content">
 
:: PHYSICAL
 
:: PHYSICAL
Line 24,414: Line 24,403:
 
: numWeaponClasses: [[IterationSyntax|Iteration]]
 
: numWeaponClasses: [[IterationSyntax|Iteration]]
 
<div class="toccolours mw-collapsible mw-collapsed">
 
<div class="toccolours mw-collapsible mw-collapsed">
:: [[WeaponClassTypeSyntax|weaponClassForWeaponPassive]]: [[EnumerationSyntax|Enumeration]]
+
:: weaponClassForWeaponPassive: [[EnumerationSyntax|Enumeration]]
 
<div class="mw-collapsible-content">
 
<div class="mw-collapsible-content">
 
::: AUTOCANNON
 
::: AUTOCANNON
Line 24,570: Line 24,559:
 
<div class="mw-collapsible-content">
 
<div class="mw-collapsible-content">
 
<div class="toccolours mw-collapsible mw-collapsed">
 
<div class="toccolours mw-collapsible mw-collapsed">
: [[damageTypeSyntax|damageType]]: [[EnumerationSyntax|Enumeration]]
+
: damageType: [[EnumerationSyntax|Enumeration]]
 
<div class="mw-collapsible-content">
 
<div class="mw-collapsible-content">
 
:: PHYSICAL
 
:: PHYSICAL
Line 24,599: Line 24,588:
 
: numWeaponClasses: [[IterationSyntax|Iteration]]
 
: numWeaponClasses: [[IterationSyntax|Iteration]]
 
<div class="toccolours mw-collapsible mw-collapsed">
 
<div class="toccolours mw-collapsible mw-collapsed">
:: [[WeaponClassTypeSyntax|weaponClassForWeaponPassive]]: [[EnumerationSyntax|Enumeration]]
+
:: weaponClassForWeaponPassive: [[EnumerationSyntax|Enumeration]]
 
<div class="mw-collapsible-content">
 
<div class="mw-collapsible-content">
 
::: AUTOCANNON
 
::: AUTOCANNON
Line 24,636: Line 24,625:
 
</div></div>
 
</div></div>
 
<div class="toccolours mw-collapsible mw-collapsed">
 
<div class="toccolours mw-collapsible mw-collapsed">
: [[resourceToStealSyntax|resourceToSteal]]: [[EnumerationSyntax|Enumeration]]
+
: resourceToSteal: [[EnumerationSyntax|Enumeration]]
 
<div class="mw-collapsible-content">
 
<div class="mw-collapsible-content">
 
:: Credits
 
:: Credits
Line 24,763: Line 24,752:
 
<div class="mw-collapsible-content">
 
<div class="mw-collapsible-content">
 
<div class="toccolours mw-collapsible mw-collapsed">
 
<div class="toccolours mw-collapsible mw-collapsed">
: [[damageTypeSyntax|damageType]]: [[EnumerationSyntax|Enumeration]]
+
: damageType: [[EnumerationSyntax|Enumeration]]
 
<div class="mw-collapsible-content">
 
<div class="mw-collapsible-content">
 
:: PHYSICAL
 
:: PHYSICAL
Line 24,792: Line 24,781:
 
: numWeaponClasses: [[IterationSyntax|Iteration]]
 
: numWeaponClasses: [[IterationSyntax|Iteration]]
 
<div class="toccolours mw-collapsible mw-collapsed">
 
<div class="toccolours mw-collapsible mw-collapsed">
:: [[WeaponClassTypeSyntax|weaponClassForWeaponPassive]]: [[EnumerationSyntax|Enumeration]]
+
:: weaponClassForWeaponPassive: [[EnumerationSyntax|Enumeration]]
 
<div class="mw-collapsible-content">
 
<div class="mw-collapsible-content">
 
::: AUTOCANNON
 
::: AUTOCANNON
Line 24,943: Line 24,932:
 
<div class="mw-collapsible-content">
 
<div class="mw-collapsible-content">
 
<div class="toccolours mw-collapsible mw-collapsed">
 
<div class="toccolours mw-collapsible mw-collapsed">
: [[damageTypeSyntax|damageType]]: [[EnumerationSyntax|Enumeration]]
+
: damageType: [[EnumerationSyntax|Enumeration]]
 
<div class="mw-collapsible-content">
 
<div class="mw-collapsible-content">
 
:: PHYSICAL
 
:: PHYSICAL
Line 24,972: Line 24,961:
 
: numWeaponClasses: [[IterationSyntax|Iteration]]
 
: numWeaponClasses: [[IterationSyntax|Iteration]]
 
<div class="toccolours mw-collapsible mw-collapsed">
 
<div class="toccolours mw-collapsible mw-collapsed">
:: [[WeaponClassTypeSyntax|weaponClassForWeaponPassive]]: [[EnumerationSyntax|Enumeration]]
+
:: weaponClassForWeaponPassive: [[EnumerationSyntax|Enumeration]]
 
<div class="mw-collapsible-content">
 
<div class="mw-collapsible-content">
 
::: AUTOCANNON
 
::: AUTOCANNON
Line 25,124: Line 25,113:
 
<div class="mw-collapsible-content">
 
<div class="mw-collapsible-content">
 
<div class="toccolours mw-collapsible mw-collapsed">
 
<div class="toccolours mw-collapsible mw-collapsed">
: [[damageTypeSyntax|damageType]]: [[EnumerationSyntax|Enumeration]]
+
: damageType: [[EnumerationSyntax|Enumeration]]
 
<div class="mw-collapsible-content">
 
<div class="mw-collapsible-content">
 
:: PHYSICAL
 
:: PHYSICAL
Line 25,153: Line 25,142:
 
: numWeaponClasses: [[IterationSyntax|Iteration]]
 
: numWeaponClasses: [[IterationSyntax|Iteration]]
 
<div class="toccolours mw-collapsible mw-collapsed">
 
<div class="toccolours mw-collapsible mw-collapsed">
:: [[WeaponClassTypeSyntax|weaponClassForWeaponPassive]]: [[EnumerationSyntax|Enumeration]]
+
:: weaponClassForWeaponPassive: [[EnumerationSyntax|Enumeration]]
 
<div class="mw-collapsible-content">
 
<div class="mw-collapsible-content">
 
::: AUTOCANNON
 
::: AUTOCANNON
Line 25,305: Line 25,294:
 
<div class="mw-collapsible-content">
 
<div class="mw-collapsible-content">
 
<div class="toccolours mw-collapsible mw-collapsed">
 
<div class="toccolours mw-collapsible mw-collapsed">
: [[damageTypeSyntax|damageType]]: [[EnumerationSyntax|Enumeration]]
+
: damageType: [[EnumerationSyntax|Enumeration]]
 
<div class="mw-collapsible-content">
 
<div class="mw-collapsible-content">
 
:: PHYSICAL
 
:: PHYSICAL
Line 25,334: Line 25,323:
 
: numWeaponClasses: [[IterationSyntax|Iteration]]
 
: numWeaponClasses: [[IterationSyntax|Iteration]]
 
<div class="toccolours mw-collapsible mw-collapsed">
 
<div class="toccolours mw-collapsible mw-collapsed">
:: [[WeaponClassTypeSyntax|weaponClassForWeaponPassive]]: [[EnumerationSyntax|Enumeration]]
+
:: weaponClassForWeaponPassive: [[EnumerationSyntax|Enumeration]]
 
<div class="mw-collapsible-content">
 
<div class="mw-collapsible-content">
 
::: AUTOCANNON
 
::: AUTOCANNON
Line 25,404: Line 25,393:
 
<div class="mw-collapsible-content">
 
<div class="mw-collapsible-content">
 
<div class="toccolours mw-collapsible mw-collapsed">
 
<div class="toccolours mw-collapsible mw-collapsed">
: [[sourceResearchFloatModifierTypeSyntax|sourceResearchFloatModifierType]]: [[EnumerationSyntax|Enumeration]]
+
: sourceResearchFloatModifierType: [[EnumerationSyntax|Enumeration]]
 
<div class="mw-collapsible-content">
 
<div class="mw-collapsible-content">
 
:: MinorFactionAbilityLevel
 
:: MinorFactionAbilityLevel
Line 25,434: Line 25,423:
 
<div class="mw-collapsible-content">
 
<div class="mw-collapsible-content">
 
<div class="toccolours mw-collapsible mw-collapsed">
 
<div class="toccolours mw-collapsible mw-collapsed">
: [[sourcePropertyTypeSyntax|sourcePropertyType]]: [[EnumerationSyntax|Enumeration]]
+
: sourcePropertyType: [[EnumerationSyntax|Enumeration]]
 
<div class="mw-collapsible-content">
 
<div class="mw-collapsible-content">
 
:: AbilityALevel
 
:: AbilityALevel
Line 25,449: Line 25,438:
 
<div class="mw-collapsible-content">
 
<div class="mw-collapsible-content">
 
<div class="toccolours mw-collapsible mw-collapsed">
 
<div class="toccolours mw-collapsible mw-collapsed">
: [[sourcePropertyTypeSyntax|sourcePropertyType]]: [[EnumerationSyntax|Enumeration]]
+
: sourcePropertyType: [[EnumerationSyntax|Enumeration]]
 
<div class="mw-collapsible-content">
 
<div class="mw-collapsible-content">
 
:: AbilityALevel
 
:: AbilityALevel
Line 25,591: Line 25,580:
 
:: Level:3: [[Decimal]]
 
:: Level:3: [[Decimal]]
 
<div class="toccolours mw-collapsible mw-collapsed">
 
<div class="toccolours mw-collapsible mw-collapsed">
: [[onlyAutoCastWhenTargetsInBankSyntax|onlyAutoCastWhenTargetsInBank]]: [[EnumerationSyntax|Enumeration]]
+
: onlyAutoCastWhenTargetsInBank: [[EnumerationSyntax|Enumeration]]
 
<div class="mw-collapsible-content">
 
<div class="mw-collapsible-content">
 
:: FRONT
 
:: FRONT
Line 25,747: Line 25,736:
 
:: Level:3: [[Decimal]]
 
:: Level:3: [[Decimal]]
 
<div class="toccolours mw-collapsible mw-collapsed">
 
<div class="toccolours mw-collapsible mw-collapsed">
: [[orderAcknowledgementTypeSyntax|orderAcknowledgementType]]: [[EnumerationSyntax|Enumeration]]
+
: orderAcknowledgementType: [[EnumerationSyntax|Enumeration]]
 
<div class="mw-collapsible-content">
 
<div class="mw-collapsible-content">
 
:: ONATTACKORDERISSUED
 
:: ONATTACKORDERISSUED
Line 25,773: Line 25,762:
 
:: Level:3: [[Decimal]]
 
:: Level:3: [[Decimal]]
 
<div class="toccolours mw-collapsible mw-collapsed">
 
<div class="toccolours mw-collapsible mw-collapsed">
: [[orderAcknowledgementTypeSyntax|orderAcknowledgementType]]: [[EnumerationSyntax|Enumeration]]
+
: orderAcknowledgementType: [[EnumerationSyntax|Enumeration]]
 
<div class="mw-collapsible-content">
 
<div class="mw-collapsible-content">
 
:: ONATTACKORDERISSUED
 
:: ONATTACKORDERISSUED
Line 25,804: Line 25,793:
 
:: Level:3: [[Decimal]]
 
:: Level:3: [[Decimal]]
 
<div class="toccolours mw-collapsible mw-collapsed">
 
<div class="toccolours mw-collapsible mw-collapsed">
: [[orderAcknowledgementTypeSyntax|orderAcknowledgementType]]: [[EnumerationSyntax|Enumeration]]
+
: orderAcknowledgementType: [[EnumerationSyntax|Enumeration]]
 
<div class="mw-collapsible-content">
 
<div class="mw-collapsible-content">
 
:: ONATTACKORDERISSUED
 
:: ONATTACKORDERISSUED
Line 25,825: Line 25,814:
 
:: Level:3: [[Decimal]]
 
:: Level:3: [[Decimal]]
 
<div class="toccolours mw-collapsible mw-collapsed">
 
<div class="toccolours mw-collapsible mw-collapsed">
: [[orderAcknowledgementTypeSyntax|orderAcknowledgementType]]: [[EnumerationSyntax|Enumeration]]
+
: orderAcknowledgementType: [[EnumerationSyntax|Enumeration]]
 
<div class="mw-collapsible-content">
 
<div class="mw-collapsible-content">
 
:: ONATTACKORDERISSUED
 
:: ONATTACKORDERISSUED
Line 25,866: Line 25,855:
 
:: Level:3: [[Decimal]]
 
:: Level:3: [[Decimal]]
 
<div class="toccolours mw-collapsible mw-collapsed">
 
<div class="toccolours mw-collapsible mw-collapsed">
: [[orderAcknowledgementTypeSyntax|orderAcknowledgementType]]: [[EnumerationSyntax|Enumeration]]
+
: orderAcknowledgementType: [[EnumerationSyntax|Enumeration]]
 
<div class="mw-collapsible-content">
 
<div class="mw-collapsible-content">
 
:: ONATTACKORDERISSUED
 
:: ONATTACKORDERISSUED
Line 25,912: Line 25,901:
 
:: Level:3: [[Decimal]]
 
:: Level:3: [[Decimal]]
 
<div class="toccolours mw-collapsible mw-collapsed">
 
<div class="toccolours mw-collapsible mw-collapsed">
: [[orderAcknowledgementTypeSyntax|orderAcknowledgementType]]: [[EnumerationSyntax|Enumeration]]
+
: orderAcknowledgementType: [[EnumerationSyntax|Enumeration]]
 
<div class="mw-collapsible-content">
 
<div class="mw-collapsible-content">
 
:: ONATTACKORDERISSUED
 
:: ONATTACKORDERISSUED
Line 25,953: Line 25,942:
 
:: Level:3: [[Decimal]]
 
:: Level:3: [[Decimal]]
 
<div class="toccolours mw-collapsible mw-collapsed">
 
<div class="toccolours mw-collapsible mw-collapsed">
: [[orderAcknowledgementTypeSyntax|orderAcknowledgementType]]: [[EnumerationSyntax|Enumeration]]
+
: orderAcknowledgementType: [[EnumerationSyntax|Enumeration]]
 
<div class="mw-collapsible-content">
 
<div class="mw-collapsible-content">
 
:: ONATTACKORDERISSUED
 
:: ONATTACKORDERISSUED
Line 25,989: Line 25,978:
 
:: Level:3: [[Decimal]]
 
:: Level:3: [[Decimal]]
 
<div class="toccolours mw-collapsible mw-collapsed">
 
<div class="toccolours mw-collapsible mw-collapsed">
: [[orderAcknowledgementTypeSyntax|orderAcknowledgementType]]: [[EnumerationSyntax|Enumeration]]
+
: orderAcknowledgementType: [[EnumerationSyntax|Enumeration]]
 
<div class="mw-collapsible-content">
 
<div class="mw-collapsible-content">
 
:: ONATTACKORDERISSUED
 
:: ONATTACKORDERISSUED

Latest revision as of 17:03, 2 January 2019

Rebellion Syntax

Ability Definition

Used to create abilities.

An Ability is an entity file that can be assigned to an object as the "front end" for a buff.


Ability
buffInstantActionType: Condition
AddPopulationToPlanet
instantActionTriggerType: Condition
AlwaysPerform
OnAbilityUsed
OnBuffFinish
OnChance
buffApplyChance
Level:0: Decimal
Level:1: Decimal
Level:2: Decimal
Level:3: Decimal
OnColonizeAbilityUsed
OnCondition
instantActionConditionType: Condition
IfFirstSpawnerDoesNotHaveBuff
conditionBuffType: Entity
conditionBuffShortName: StringInfo
IfFirstSpawnerHasBuff
conditionBuffType: Entity
conditionBuffShortName: StringInfo
IfOwnerDoesNotHaveBuff
conditionBuffType: Entity
conditionBuffShortName: StringInfo
IfOwnerDoesNotHaveDestabilizationProtection
IfOwnerHasBuff
conditionBuffType: Entity
conditionBuffShortName: StringInfo
IfOwnerHasDestabilizationProtection
IfOwnerHasHullLessThanPerc
hullPerc
Level:0: Decimal
Level:1: Decimal
Level:2: Decimal
Level:3: Decimal
IfOwnerIsAboutToDie
IfOwnerIsFirstPlayerOwnedStarbaseAtOrbitbody
IfOwnerIsNotFirstPlayerOwnedStarbaseAtOrbitbody
OnDamageTaken
damageType: Enumeration
PHYSICAL
ENERGY
OnDelay
delayTime: Decimal
OnHyperspaceExit
OnOwnerDeath
OnWeaponFired
numWeaponClasses: Iteration
weaponClassForWeaponPassive: Enumeration
AUTOCANNON
BEAM
CAPITALABILITY
CHAOSBOLT
DART
FLAK
FLASHBEAM
GAUSS
ION
Invalid
LASERPSI
LASERTECH
MISSILE
PHASECANNON
PHASEMISSILE
PLANETBOMBARDMENT
PLASMA
POINTDEFENSELASER
PULSEGUN
PULSEWAVE
RAILGUN
SPIRITBLADE
WAVE
passiveWeaponEffectChance
Level:0: Decimal
Level:1: Decimal
Level:2: Decimal
Level:3: Decimal
populationAdded
Level:0: Decimal
Level:1: Decimal
Level:2: Decimal
Level:3: Decimal
ApplyArbitraryTargettedBuffToSelf
instantActionTriggerType: Condition
AlwaysPerform
OnAbilityUsed
OnBuffFinish
OnChance
buffApplyChance
Level:0: Decimal
Level:1: Decimal
Level:2: Decimal
Level:3: Decimal
OnColonizeAbilityUsed
OnCondition
instantActionConditionType: Condition
IfFirstSpawnerDoesNotHaveBuff
conditionBuffType: Entity
conditionBuffShortName: StringInfo
IfFirstSpawnerHasBuff
conditionBuffType: Entity
conditionBuffShortName: StringInfo
IfOwnerDoesNotHaveBuff
conditionBuffType: Entity
conditionBuffShortName: StringInfo
IfOwnerDoesNotHaveDestabilizationProtection
IfOwnerHasBuff
conditionBuffType: Entity
conditionBuffShortName: StringInfo
IfOwnerHasDestabilizationProtection
IfOwnerHasHullLessThanPerc
hullPerc
Level:0: Decimal
Level:1: Decimal
Level:2: Decimal
Level:3: Decimal
IfOwnerIsAboutToDie
IfOwnerIsFirstPlayerOwnedStarbaseAtOrbitbody
IfOwnerIsNotFirstPlayerOwnedStarbaseAtOrbitbody
OnDamageTaken
damageType: Enumeration
PHYSICAL
ENERGY
OnDelay
delayTime: Decimal
OnHyperspaceExit
OnOwnerDeath
OnWeaponFired
numWeaponClasses: Iteration
weaponClassForWeaponPassive: Enumeration
AUTOCANNON
BEAM
CAPITALABILITY
CHAOSBOLT
DART
FLAK
FLASHBEAM
GAUSS
ION
Invalid
LASERPSI
LASERTECH
MISSILE
PHASECANNON
PHASEMISSILE
PLANETBOMBARDMENT
PLASMA
POINTDEFENSELASER
PULSEGUN
PULSEWAVE
RAILGUN
SPIRITBLADE
WAVE
passiveWeaponEffectChance
Level:0: Decimal
Level:1: Decimal
Level:2: Decimal
Level:3: Decimal
buffType: Entity
range
Level:0: Decimal
Level:1: Decimal
Level:2: Decimal
Level:3: Decimal
effectInfo
effectAttachInfo
attachType: Condition
Ability
abilityIndex: Integer
Above
Aura
Center
Invalid
smallEffectName: Particle
mediumEffectName: Particle
largeEffectName: Particle
soundID: Sound
ApplyBuffToAllFirstSpawnerShipsAndStructures
instantActionTriggerType: Condition
AlwaysPerform
OnAbilityUsed
OnBuffFinish
OnChance
buffApplyChance
Level:0: Decimal
Level:1: Decimal
Level:2: Decimal
Level:3: Decimal
OnColonizeAbilityUsed
OnCondition
instantActionConditionType: Condition
IfFirstSpawnerDoesNotHaveBuff
conditionBuffType: Entity
conditionBuffShortName: StringInfo
IfFirstSpawnerHasBuff
conditionBuffType: Entity
conditionBuffShortName: StringInfo
IfOwnerDoesNotHaveBuff
conditionBuffType: Entity
conditionBuffShortName: StringInfo
IfOwnerDoesNotHaveDestabilizationProtection
IfOwnerHasBuff
conditionBuffType: Entity
conditionBuffShortName: StringInfo
IfOwnerHasDestabilizationProtection
IfOwnerHasHullLessThanPerc
hullPerc
Level:0: Decimal
Level:1: Decimal
Level:2: Decimal
Level:3: Decimal
IfOwnerIsAboutToDie
IfOwnerIsFirstPlayerOwnedStarbaseAtOrbitbody
IfOwnerIsNotFirstPlayerOwnedStarbaseAtOrbitbody
OnDamageTaken
damageType: Enumeration
PHYSICAL
ENERGY
OnDelay
delayTime: Decimal
OnHyperspaceExit
OnOwnerDeath
OnWeaponFired
numWeaponClasses: Iteration
weaponClassForWeaponPassive: Enumeration
AUTOCANNON
BEAM
CAPITALABILITY
CHAOSBOLT
DART
FLAK
FLASHBEAM
GAUSS
ION
Invalid
LASERPSI
LASERTECH
MISSILE
PHASECANNON
PHASEMISSILE
PLANETBOMBARDMENT
PLASMA
POINTDEFENSELASER
PULSEGUN
PULSEWAVE
RAILGUN
SPIRITBLADE
WAVE
passiveWeaponEffectChance
Level:0: Decimal
Level:1: Decimal
Level:2: Decimal
Level:3: Decimal
buffType: Entity
targetFilter
numOwnerships: Iteration
ownership: Enumeration
Allied
AlliedOrEnemy
Enemy
Friendly
NoOwner
Player
UncontrolledMinorFaction
numObjects: Iteration
object: Enumeration
CapitalShip
Corvette
EnvoyFrigate
Fighter
Frigate
PlaceHolderPlanetModule
PlaceHolderSpaceMine
Planet
PlanetModule
SpaceMine
Star
StarBase
Titan
numSpaces: Iteration
space: Enumeration
Normal
Phase
numConstraints: Iteration
constraint: Enumeration
CanBeCaptured
CanBeJumpBlocked
CanHaveFighters
CanHaveShields
CanPhaseDodge
CanSpreadWeaponDamage
DoesNotHaveDestabilizationProtection
HasAbilityWithCooldown
HasAntiMatterPool
HasAntiMatterShortage
HasColonizeAbility
HasDestabilizationProtection
HasEnergyWeapons
HasHullDamage
HasPhaseMissiles
HasPopulation
HasShieldDamage
HasWeapons
Invalid
IsActivelyBeingConstructed
IsBoarded
IsCargoShip
IsColonizable
IsControllable
IsExplored
IsHomeworld
IsInFriendlyGravityWell
IsInNonFriendlyGravityWell
IsMovingToLocalOrbitBody
IsNotStarBaseConstructor
IsPetOfTargetter
IsPsi
IsResourceExtractor
IsRuinable
LinkedCargoShip
LinkedSquad
ModuleUnderConstruction
NotActivelyBeingConstructed
NotFlagship
NotInvulnerable
NotIsBoarded
NotIsExplored
NotIsHomeworld
NotIsIllusionShip
NotIsMinorFactionOwned
NotIsOccupationPlanet
NotIsOutlaw
NotIsTech
NotSelf
WithinCurrentSolarSystem
effectInfo
effectAttachInfo
attachType: Condition
Ability
abilityIndex: Integer
Above
Aura
Center
Invalid
smallEffectName: Particle
mediumEffectName: Particle
largeEffectName: Particle
soundID: Sound
ApplyBuffToFirstSpawnerNoFilterNoRange
instantActionTriggerType: Condition
AlwaysPerform
OnAbilityUsed
OnBuffFinish
OnChance
buffApplyChance
Level:0: Decimal
Level:1: Decimal
Level:2: Decimal
Level:3: Decimal
OnColonizeAbilityUsed
OnCondition
instantActionConditionType: Condition
IfFirstSpawnerDoesNotHaveBuff
conditionBuffType: Entity
conditionBuffShortName: StringInfo
IfFirstSpawnerHasBuff
conditionBuffType: Entity
conditionBuffShortName: StringInfo
IfOwnerDoesNotHaveBuff
conditionBuffType: Entity
conditionBuffShortName: StringInfo
IfOwnerDoesNotHaveDestabilizationProtection
IfOwnerHasBuff
conditionBuffType: Entity
conditionBuffShortName: StringInfo
IfOwnerHasDestabilizationProtection
IfOwnerHasHullLessThanPerc
hullPerc
Level:0: Decimal
Level:1: Decimal
Level:2: Decimal
Level:3: Decimal
IfOwnerIsAboutToDie
IfOwnerIsFirstPlayerOwnedStarbaseAtOrbitbody
IfOwnerIsNotFirstPlayerOwnedStarbaseAtOrbitbody
OnDamageTaken
damageType: Enumeration
PHYSICAL
ENERGY
OnDelay
delayTime: Decimal
OnHyperspaceExit
OnOwnerDeath
OnWeaponFired
numWeaponClasses: Iteration
weaponClassForWeaponPassive: Enumeration
AUTOCANNON
BEAM
CAPITALABILITY
CHAOSBOLT
DART
FLAK
FLASHBEAM
GAUSS
ION
Invalid
LASERPSI
LASERTECH
MISSILE
PHASECANNON
PHASEMISSILE
PLANETBOMBARDMENT
PLASMA
POINTDEFENSELASER
PULSEGUN
PULSEWAVE
RAILGUN
SPIRITBLADE
WAVE
passiveWeaponEffectChance
Level:0: Decimal
Level:1: Decimal
Level:2: Decimal
Level:3: Decimal
buffType: Entity
ApplyBuffToIncomingHyperspacers
instantActionTriggerType: Condition
AlwaysPerform
OnAbilityUsed
OnBuffFinish
OnChance
buffApplyChance
Level:0: Decimal
Level:1: Decimal
Level:2: Decimal
Level:3: Decimal
OnColonizeAbilityUsed
OnCondition
instantActionConditionType: Condition
IfFirstSpawnerDoesNotHaveBuff
conditionBuffType: Entity
conditionBuffShortName: StringInfo
IfFirstSpawnerHasBuff
conditionBuffType: Entity
conditionBuffShortName: StringInfo
IfOwnerDoesNotHaveBuff
conditionBuffType: Entity
conditionBuffShortName: StringInfo
IfOwnerDoesNotHaveDestabilizationProtection
IfOwnerHasBuff
conditionBuffType: Entity
conditionBuffShortName: StringInfo
IfOwnerHasDestabilizationProtection
IfOwnerHasHullLessThanPerc
hullPerc
Level:0: Decimal
Level:1: Decimal
Level:2: Decimal
Level:3: Decimal
IfOwnerIsAboutToDie
IfOwnerIsFirstPlayerOwnedStarbaseAtOrbitbody
IfOwnerIsNotFirstPlayerOwnedStarbaseAtOrbitbody
OnDamageTaken
damageType: Enumeration
PHYSICAL
ENERGY
OnDelay
delayTime: Decimal
OnHyperspaceExit
OnOwnerDeath
OnWeaponFired
numWeaponClasses: Iteration
weaponClassForWeaponPassive: Enumeration
AUTOCANNON
BEAM
CAPITALABILITY
CHAOSBOLT
DART
FLAK
FLASHBEAM
GAUSS
ION
Invalid
LASERPSI
LASERTECH
MISSILE
PHASECANNON
PHASEMISSILE
PLANETBOMBARDMENT
PLASMA
POINTDEFENSELASER
PULSEGUN
PULSEWAVE
RAILGUN
SPIRITBLADE
WAVE
passiveWeaponEffectChance
Level:0: Decimal
Level:1: Decimal
Level:2: Decimal
Level:3: Decimal
buffType: Entity
targetFilter
numOwnerships: Iteration
ownership: Enumeration
Allied
AlliedOrEnemy
Enemy
Friendly
NoOwner
Player
UncontrolledMinorFaction
numObjects: Iteration
object: Enumeration
CapitalShip
Corvette
EnvoyFrigate
Fighter
Frigate
PlaceHolderPlanetModule
PlaceHolderSpaceMine
Planet
PlanetModule
SpaceMine
Star
StarBase
Titan
numSpaces: Iteration
space: Enumeration
Normal
Phase
numConstraints: Iteration
constraint: Enumeration
CanBeCaptured
CanBeJumpBlocked
CanHaveFighters
CanHaveShields
CanPhaseDodge
CanSpreadWeaponDamage
DoesNotHaveDestabilizationProtection
HasAbilityWithCooldown
HasAntiMatterPool
HasAntiMatterShortage
HasColonizeAbility
HasDestabilizationProtection
HasEnergyWeapons
HasHullDamage
HasPhaseMissiles
HasPopulation
HasShieldDamage
HasWeapons
Invalid
IsActivelyBeingConstructed
IsBoarded
IsCargoShip
IsColonizable
IsControllable
IsExplored
IsHomeworld
IsInFriendlyGravityWell
IsInNonFriendlyGravityWell
IsMovingToLocalOrbitBody
IsNotStarBaseConstructor
IsPetOfTargetter
IsPsi
IsResourceExtractor
IsRuinable
LinkedCargoShip
LinkedSquad
ModuleUnderConstruction
NotActivelyBeingConstructed
NotFlagship
NotInvulnerable
NotIsBoarded
NotIsExplored
NotIsHomeworld
NotIsIllusionShip
NotIsMinorFactionOwned
NotIsOccupationPlanet
NotIsOutlaw
NotIsTech
NotSelf
WithinCurrentSolarSystem
effectInfo
effectAttachInfo
attachType: Condition
Ability
abilityIndex: Integer
Above
Aura
Center
Invalid
smallEffectName: Particle
mediumEffectName: Particle
largeEffectName: Particle
soundID: Sound
ApplyBuffToLastSpawnerNoFilterNoRange
instantActionTriggerType: Condition
AlwaysPerform
OnAbilityUsed
OnBuffFinish
OnChance
buffApplyChance
Level:0: Decimal
Level:1: Decimal
Level:2: Decimal
Level:3: Decimal
OnColonizeAbilityUsed
OnCondition
instantActionConditionType: Condition
IfFirstSpawnerDoesNotHaveBuff
conditionBuffType: Entity
conditionBuffShortName: StringInfo
IfFirstSpawnerHasBuff
conditionBuffType: Entity
conditionBuffShortName: StringInfo
IfOwnerDoesNotHaveBuff
conditionBuffType: Entity
conditionBuffShortName: StringInfo
IfOwnerDoesNotHaveDestabilizationProtection
IfOwnerHasBuff
conditionBuffType: Entity
conditionBuffShortName: StringInfo
IfOwnerHasDestabilizationProtection
IfOwnerHasHullLessThanPerc
hullPerc
Level:0: Decimal
Level:1: Decimal
Level:2: Decimal
Level:3: Decimal
IfOwnerIsAboutToDie
IfOwnerIsFirstPlayerOwnedStarbaseAtOrbitbody
IfOwnerIsNotFirstPlayerOwnedStarbaseAtOrbitbody
OnDamageTaken
damageType: Enumeration
PHYSICAL
ENERGY
OnDelay
delayTime: Decimal
OnHyperspaceExit
OnOwnerDeath
OnWeaponFired
numWeaponClasses: Iteration
weaponClassForWeaponPassive: Enumeration
AUTOCANNON
BEAM
CAPITALABILITY
CHAOSBOLT
DART
FLAK
FLASHBEAM
GAUSS
ION
Invalid
LASERPSI
LASERTECH
MISSILE
PHASECANNON
PHASEMISSILE
PLANETBOMBARDMENT
PLASMA
POINTDEFENSELASER
PULSEGUN
PULSEWAVE
RAILGUN
SPIRITBLADE
WAVE
passiveWeaponEffectChance
Level:0: Decimal
Level:1: Decimal
Level:2: Decimal
Level:3: Decimal
buffType: Entity
ApplyBuffToLastSpawnerWithTravelNoFilterNoRange
instantActionTriggerType: Condition
AlwaysPerform
OnAbilityUsed
OnBuffFinish
OnChance
buffApplyChance
Level:0: Decimal
Level:1: Decimal
Level:2: Decimal
Level:3: Decimal
OnColonizeAbilityUsed
OnCondition
instantActionConditionType: Condition
IfFirstSpawnerDoesNotHaveBuff
conditionBuffType: Entity
conditionBuffShortName: StringInfo
IfFirstSpawnerHasBuff
conditionBuffType: Entity
conditionBuffShortName: StringInfo
IfOwnerDoesNotHaveBuff
conditionBuffType: Entity
conditionBuffShortName: StringInfo
IfOwnerDoesNotHaveDestabilizationProtection
IfOwnerHasBuff
conditionBuffType: Entity
conditionBuffShortName: StringInfo
IfOwnerHasDestabilizationProtection
IfOwnerHasHullLessThanPerc
hullPerc
Level:0: Decimal
Level:1: Decimal
Level:2: Decimal
Level:3: Decimal
IfOwnerIsAboutToDie
IfOwnerIsFirstPlayerOwnedStarbaseAtOrbitbody
IfOwnerIsNotFirstPlayerOwnedStarbaseAtOrbitbody
OnDamageTaken
damageType: Enumeration
PHYSICAL
ENERGY
OnDelay
delayTime: Decimal
OnHyperspaceExit
OnOwnerDeath
OnWeaponFired
numWeaponClasses: Iteration
weaponClassForWeaponPassive: Enumeration
AUTOCANNON
BEAM
CAPITALABILITY
CHAOSBOLT
DART
FLAK
FLASHBEAM
GAUSS
ION
Invalid
LASERPSI
LASERTECH
MISSILE
PHASECANNON
PHASEMISSILE
PLANETBOMBARDMENT
PLASMA
POINTDEFENSELASER
PULSEGUN
PULSEWAVE
RAILGUN
SPIRITBLADE
WAVE
passiveWeaponEffectChance
Level:0: Decimal
Level:1: Decimal
Level:2: Decimal
Level:3: Decimal
buffType: Entity
travelSpeed: Decimal
hasWeaponEffects: Condition
FALSE
TRUE
weaponEffectOriginType: Condition
Target
targetCentricEffectPointSpawnInfo
spawnType: Condition
CompletelyRandom
minRadius: Decimal
maxRadius: Decimal
RandomFromUp
minRadius: Decimal
maxRadius: Decimal
angleVariance: Decimal
Targetter
weaponEffectAttachInfo
attachType: Condition
Ability
abilityIndex: Integer
Above
Aura
Center
Invalid
weaponEffectImpactOffsetType: Enumeration
RandomMesh
Center
CenterOffsetBySpatialRadius
canWeaponEffectHitHull: Boolean
canWeaponEffectHitShields: Boolean
weaponEffectsDef
weaponType: Condition
Beam
burstCount: Decimal
burstDelay: Decimal
fireDelay: Decimal
muzzleEffectName: Particle
muzzleSoundMinRespawnTime: Decimal
muzzleSounds
soundCount: Iteration
sound: Sound
hitEffectName: Particle
hitHullEffectSounds
soundCount: Iteration
sound: Sound
hitShieldsEffectSounds
soundCount: Iteration
sound: Sound
beamEffectSounds
soundCount: Iteration
sound: Sound
beamGlowTextureName: Texture
beamCoreTextureName: Texture
beamWidth: Decimal
beamGlowColor: Color
beamCoreColor: Color
beamTilingRate: Decimal
Missile
burstCount: Decimal
burstDelay: Decimal
fireDelay: Decimal
muzzleEffectName: Particle
muzzleSoundMinRespawnTime: Decimal
muzzleSounds
soundCount: Iteration
sound: Sound
hitEffectName: Particle
hitHullEffectSounds
soundCount: Iteration
sound: Sound
hitShieldsEffectSounds
soundCount: Iteration
sound: Sound
missileTravelEffectName: Particle
missileStartTurningDistance: Decimal
missileSlowTurnRate: Decimal
missileMaxSlowTurnTime: Decimal
Projectile
burstCount: Decimal
burstDelay: Decimal
fireDelay: Decimal
muzzleEffectName: Particle
muzzleSoundMinRespawnTime: Decimal
muzzleSounds
soundCount: Iteration
sound: Sound
hitEffectName: Particle
hitHullEffectSounds
soundCount: Iteration
sound: Sound
hitShieldsEffectSounds
soundCount: Iteration
sound: Sound
projectileTravelEffectName: Particle
ApplyBuffToLocalOrbitBodiesWithinDistance
instantActionTriggerType: Condition
AlwaysPerform
OnAbilityUsed
OnBuffFinish
OnChance
buffApplyChance
Level:0: Decimal
Level:1: Decimal
Level:2: Decimal
Level:3: Decimal
OnColonizeAbilityUsed
OnCondition
instantActionConditionType: Condition
IfFirstSpawnerDoesNotHaveBuff
conditionBuffType: Entity
conditionBuffShortName: StringInfo
IfFirstSpawnerHasBuff
conditionBuffType: Entity
conditionBuffShortName: StringInfo
IfOwnerDoesNotHaveBuff
conditionBuffType: Entity
conditionBuffShortName: StringInfo
IfOwnerDoesNotHaveDestabilizationProtection
IfOwnerHasBuff
conditionBuffType: Entity
conditionBuffShortName: StringInfo
IfOwnerHasDestabilizationProtection
IfOwnerHasHullLessThanPerc
hullPerc
Level:0: Decimal
Level:1: Decimal
Level:2: Decimal
Level:3: Decimal
IfOwnerIsAboutToDie
IfOwnerIsFirstPlayerOwnedStarbaseAtOrbitbody
IfOwnerIsNotFirstPlayerOwnedStarbaseAtOrbitbody
OnDamageTaken
damageType: Enumeration
PHYSICAL
ENERGY
OnDelay
delayTime: Decimal
OnHyperspaceExit
OnOwnerDeath
OnWeaponFired
numWeaponClasses: Iteration
weaponClassForWeaponPassive: Enumeration
AUTOCANNON
BEAM
CAPITALABILITY
CHAOSBOLT
DART
FLAK
FLASHBEAM
GAUSS
ION
Invalid
LASERPSI
LASERTECH
MISSILE
PHASECANNON
PHASEMISSILE
PLANETBOMBARDMENT
PLASMA
POINTDEFENSELASER
PULSEGUN
PULSEWAVE
RAILGUN
SPIRITBLADE
WAVE
passiveWeaponEffectChance
Level:0: Decimal
Level:1: Decimal
Level:2: Decimal
Level:3: Decimal
buffType: Entity
targetFilter
numOwnerships: Iteration
ownership: Enumeration
Allied
AlliedOrEnemy
Enemy
Friendly
NoOwner
Player
UncontrolledMinorFaction
numObjects: Iteration
object: Enumeration
CapitalShip
Corvette
EnvoyFrigate
Fighter
Frigate
PlaceHolderPlanetModule
PlaceHolderSpaceMine
Planet
PlanetModule
SpaceMine
Star
StarBase
Titan
numSpaces: Iteration
space: Enumeration
Normal
Phase
numConstraints: Iteration
constraint: Enumeration
CanBeCaptured
CanBeJumpBlocked
CanHaveFighters
CanHaveShields
CanPhaseDodge
CanSpreadWeaponDamage
DoesNotHaveDestabilizationProtection
HasAbilityWithCooldown
HasAntiMatterPool
HasAntiMatterShortage
HasColonizeAbility
HasDestabilizationProtection
HasEnergyWeapons
HasHullDamage
HasPhaseMissiles
HasPopulation
HasShieldDamage
HasWeapons
Invalid
IsActivelyBeingConstructed
IsBoarded
IsCargoShip
IsColonizable
IsControllable
IsExplored
IsHomeworld
IsInFriendlyGravityWell
IsInNonFriendlyGravityWell
IsMovingToLocalOrbitBody
IsNotStarBaseConstructor
IsPetOfTargetter
IsPsi
IsResourceExtractor
IsRuinable
LinkedCargoShip
LinkedSquad
ModuleUnderConstruction
NotActivelyBeingConstructed
NotFlagship
NotInvulnerable
NotIsBoarded
NotIsExplored
NotIsHomeworld
NotIsIllusionShip
NotIsMinorFactionOwned
NotIsOccupationPlanet
NotIsOutlaw
NotIsTech
NotSelf
WithinCurrentSolarSystem
connectionDistance: Decimal
maxTargetCount
Level:0: Decimal
Level:1: Decimal
Level:2: Decimal
Level:3: Decimal
effectInfo
effectAttachInfo
attachType: Condition
Ability
abilityIndex: Integer
Above
Aura
Center
Invalid
smallEffectName: Particle
mediumEffectName: Particle
largeEffectName: Particle
soundID: Sound
ApplyBuffToLocalOrbitBody
instantActionTriggerType: Condition
AlwaysPerform
OnAbilityUsed
OnBuffFinish
OnChance
buffApplyChance
Level:0: Decimal
Level:1: Decimal
Level:2: Decimal
Level:3: Decimal
OnColonizeAbilityUsed
OnCondition
instantActionConditionType: Condition
IfFirstSpawnerDoesNotHaveBuff
conditionBuffType: Entity
conditionBuffShortName: StringInfo
IfFirstSpawnerHasBuff
conditionBuffType: Entity
conditionBuffShortName: StringInfo
IfOwnerDoesNotHaveBuff
conditionBuffType: Entity
conditionBuffShortName: StringInfo
IfOwnerDoesNotHaveDestabilizationProtection
IfOwnerHasBuff
conditionBuffType: Entity
conditionBuffShortName: StringInfo
IfOwnerHasDestabilizationProtection
IfOwnerHasHullLessThanPerc
hullPerc
Level:0: Decimal
Level:1: Decimal
Level:2: Decimal
Level:3: Decimal
IfOwnerIsAboutToDie
IfOwnerIsFirstPlayerOwnedStarbaseAtOrbitbody
IfOwnerIsNotFirstPlayerOwnedStarbaseAtOrbitbody
OnDamageTaken
damageType: Enumeration
PHYSICAL
ENERGY
OnDelay
delayTime: Decimal
OnHyperspaceExit
OnOwnerDeath
OnWeaponFired
numWeaponClasses: Iteration
weaponClassForWeaponPassive: Enumeration
AUTOCANNON
BEAM
CAPITALABILITY
CHAOSBOLT
DART
FLAK
FLASHBEAM
GAUSS
ION
Invalid
LASERPSI
LASERTECH
MISSILE
PHASECANNON
PHASEMISSILE
PLANETBOMBARDMENT
PLASMA
POINTDEFENSELASER
PULSEGUN
PULSEWAVE
RAILGUN
SPIRITBLADE
WAVE
passiveWeaponEffectChance
Level:0: Decimal
Level:1: Decimal
Level:2: Decimal
Level:3: Decimal
buffType: Entity
targetFilter
numOwnerships: Iteration
ownership: Enumeration
Allied
AlliedOrEnemy
Enemy
Friendly
NoOwner
Player
UncontrolledMinorFaction
numObjects: Iteration
object: Enumeration
CapitalShip
Corvette
EnvoyFrigate
Fighter
Frigate
PlaceHolderPlanetModule
PlaceHolderSpaceMine
Planet
PlanetModule
SpaceMine
Star
StarBase
Titan
numSpaces: Iteration
space: Enumeration
Normal
Phase
numConstraints: Iteration
constraint: Enumeration
CanBeCaptured
CanBeJumpBlocked
CanHaveFighters
CanHaveShields
CanPhaseDodge
CanSpreadWeaponDamage
DoesNotHaveDestabilizationProtection
HasAbilityWithCooldown
HasAntiMatterPool
HasAntiMatterShortage
HasColonizeAbility
HasDestabilizationProtection
HasEnergyWeapons
HasHullDamage
HasPhaseMissiles
HasPopulation
HasShieldDamage
HasWeapons
Invalid
IsActivelyBeingConstructed
IsBoarded
IsCargoShip
IsColonizable
IsControllable
IsExplored
IsHomeworld
IsInFriendlyGravityWell
IsInNonFriendlyGravityWell
IsMovingToLocalOrbitBody
IsNotStarBaseConstructor
IsPetOfTargetter
IsPsi
IsResourceExtractor
IsRuinable
LinkedCargoShip
LinkedSquad
ModuleUnderConstruction
NotActivelyBeingConstructed
NotFlagship
NotInvulnerable
NotIsBoarded
NotIsExplored
NotIsHomeworld
NotIsIllusionShip
NotIsMinorFactionOwned
NotIsOccupationPlanet
NotIsOutlaw
NotIsTech
NotSelf
WithinCurrentSolarSystem
effectInfo
effectAttachInfo
attachType: Condition
Ability
abilityIndex: Integer
Above
Aura
Center
Invalid
smallEffectName: Particle
mediumEffectName: Particle
largeEffectName: Particle
soundID: Sound
ApplyBuffToLocalOrbitBodyWithTravel
instantActionTriggerType: Condition
AlwaysPerform
OnAbilityUsed
OnBuffFinish
OnChance
buffApplyChance
Level:0: Decimal
Level:1: Decimal
Level:2: Decimal
Level:3: Decimal
OnColonizeAbilityUsed
OnCondition
instantActionConditionType: Condition
IfFirstSpawnerDoesNotHaveBuff
conditionBuffType: Entity
conditionBuffShortName: StringInfo
IfFirstSpawnerHasBuff
conditionBuffType: Entity
conditionBuffShortName: StringInfo
IfOwnerDoesNotHaveBuff
conditionBuffType: Entity
conditionBuffShortName: StringInfo
IfOwnerDoesNotHaveDestabilizationProtection
IfOwnerHasBuff
conditionBuffType: Entity
conditionBuffShortName: StringInfo
IfOwnerHasDestabilizationProtection
IfOwnerHasHullLessThanPerc
hullPerc
Level:0: Decimal
Level:1: Decimal
Level:2: Decimal
Level:3: Decimal
IfOwnerIsAboutToDie
IfOwnerIsFirstPlayerOwnedStarbaseAtOrbitbody
IfOwnerIsNotFirstPlayerOwnedStarbaseAtOrbitbody
OnDamageTaken
damageType: Enumeration
PHYSICAL
ENERGY
OnDelay
delayTime: Decimal
OnHyperspaceExit
OnOwnerDeath
OnWeaponFired
numWeaponClasses: Iteration
weaponClassForWeaponPassive: Enumeration
AUTOCANNON
BEAM
CAPITALABILITY
CHAOSBOLT
DART
FLAK
FLASHBEAM
GAUSS
ION
Invalid
LASERPSI
LASERTECH
MISSILE
PHASECANNON
PHASEMISSILE
PLANETBOMBARDMENT
PLASMA
POINTDEFENSELASER
PULSEGUN
PULSEWAVE
RAILGUN
SPIRITBLADE
WAVE
passiveWeaponEffectChance
Level:0: Decimal
Level:1: Decimal
Level:2: Decimal
Level:3: Decimal
buffType: Entity
targetFilter
numOwnerships: Iteration
ownership: Enumeration
Allied
AlliedOrEnemy
Enemy
Friendly
NoOwner
Player
UncontrolledMinorFaction
numObjects: Iteration
object: Enumeration
CapitalShip
Corvette
EnvoyFrigate
Fighter
Frigate
PlaceHolderPlanetModule
PlaceHolderSpaceMine
Planet
PlanetModule
SpaceMine
Star
StarBase
Titan
numSpaces: Iteration
space: Enumeration
Normal
Phase
numConstraints: Iteration
constraint: Enumeration
CanBeCaptured
CanBeJumpBlocked
CanHaveFighters
CanHaveShields
CanPhaseDodge
CanSpreadWeaponDamage
DoesNotHaveDestabilizationProtection
HasAbilityWithCooldown
HasAntiMatterPool
HasAntiMatterShortage
HasColonizeAbility
HasDestabilizationProtection
HasEnergyWeapons
HasHullDamage
HasPhaseMissiles
HasPopulation
HasShieldDamage
HasWeapons
Invalid
IsActivelyBeingConstructed
IsBoarded
IsCargoShip
IsColonizable
IsControllable
IsExplored
IsHomeworld
IsInFriendlyGravityWell
IsInNonFriendlyGravityWell
IsMovingToLocalOrbitBody
IsNotStarBaseConstructor
IsPetOfTargetter
IsPsi
IsResourceExtractor
IsRuinable
LinkedCargoShip
LinkedSquad
ModuleUnderConstruction
NotActivelyBeingConstructed
NotFlagship
NotInvulnerable
NotIsBoarded
NotIsExplored
NotIsHomeworld
NotIsIllusionShip
NotIsMinorFactionOwned
NotIsOccupationPlanet
NotIsOutlaw
NotIsTech
NotSelf
WithinCurrentSolarSystem
travelSpeed: Decimal
hasWeaponEffects: Condition
FALSE
TRUE
weaponEffectOriginType: Condition
Target
targetCentricEffectPointSpawnInfo
spawnType: Condition
CompletelyRandom
minRadius: Decimal
maxRadius: Decimal
RandomFromUp
minRadius: Decimal
maxRadius: Decimal
angleVariance: Decimal
Targetter
weaponEffectAttachInfo
attachType: Condition
Ability
abilityIndex: Integer
Above
Aura
Center
Invalid
weaponEffectImpactOffsetType: Enumeration
RandomMesh
Center
CenterOffsetBySpatialRadius
canWeaponEffectHitHull: Boolean
canWeaponEffectHitShields: Boolean
weaponEffectsDef
weaponType: Condition
Beam
burstCount: Decimal
burstDelay: Decimal
fireDelay: Decimal
muzzleEffectName: Particle
muzzleSoundMinRespawnTime: Decimal
muzzleSounds
soundCount: Iteration
sound: Sound
hitEffectName: Particle
hitHullEffectSounds
soundCount: Iteration
sound: Sound
hitShieldsEffectSounds
soundCount: Iteration
sound: Sound
beamEffectSounds
soundCount: Iteration
sound: Sound
beamGlowTextureName: Texture
beamCoreTextureName: Texture
beamWidth: Decimal
beamGlowColor: Color
beamCoreColor: Color
beamTilingRate: Decimal
Missile
burstCount: Decimal
burstDelay: Decimal
fireDelay: Decimal
muzzleEffectName: Particle
muzzleSoundMinRespawnTime: Decimal
muzzleSounds
soundCount: Iteration
sound: Sound
hitEffectName: Particle
hitHullEffectSounds
soundCount: Iteration
sound: Sound
hitShieldsEffectSounds
soundCount: Iteration
sound: Sound
missileTravelEffectName: Particle
missileStartTurningDistance: Decimal
missileSlowTurnRate: Decimal
missileMaxSlowTurnTime: Decimal
Projectile
burstCount: Decimal
burstDelay: Decimal
fireDelay: Decimal
muzzleEffectName: Particle
muzzleSoundMinRespawnTime: Decimal
muzzleSounds
soundCount: Iteration
sound: Sound
hitEffectName: Particle
hitHullEffectSounds
soundCount: Iteration
sound: Sound
hitShieldsEffectSounds
soundCount: Iteration
sound: Sound
projectileTravelEffectName: Particle
ApplyBuffToSelf
instantActionTriggerType: Condition
AlwaysPerform
OnAbilityUsed
OnBuffFinish
OnChance
buffApplyChance
Level:0: Decimal
Level:1: Decimal
Level:2: Decimal
Level:3: Decimal
OnColonizeAbilityUsed
OnCondition
instantActionConditionType: Condition
IfFirstSpawnerDoesNotHaveBuff
conditionBuffType: Entity
conditionBuffShortName: StringInfo
IfFirstSpawnerHasBuff
conditionBuffType: Entity
conditionBuffShortName: StringInfo
IfOwnerDoesNotHaveBuff
conditionBuffType: Entity
conditionBuffShortName: StringInfo
IfOwnerDoesNotHaveDestabilizationProtection
IfOwnerHasBuff
conditionBuffType: Entity
conditionBuffShortName: StringInfo
IfOwnerHasDestabilizationProtection
IfOwnerHasHullLessThanPerc
hullPerc
Level:0: Decimal
Level:1: Decimal
Level:2: Decimal
Level:3: Decimal
IfOwnerIsAboutToDie
IfOwnerIsFirstPlayerOwnedStarbaseAtOrbitbody
IfOwnerIsNotFirstPlayerOwnedStarbaseAtOrbitbody
OnDamageTaken
damageType: Enumeration
PHYSICAL
ENERGY
OnDelay
delayTime: Decimal
OnHyperspaceExit
OnOwnerDeath
OnWeaponFired
numWeaponClasses: Iteration
weaponClassForWeaponPassive: Enumeration
AUTOCANNON
BEAM
CAPITALABILITY
CHAOSBOLT
DART
FLAK
FLASHBEAM
GAUSS
ION
Invalid
LASERPSI
LASERTECH
MISSILE
PHASECANNON
PHASEMISSILE
PLANETBOMBARDMENT
PLASMA
POINTDEFENSELASER
PULSEGUN
PULSEWAVE
RAILGUN
SPIRITBLADE
WAVE
passiveWeaponEffectChance
Level:0: Decimal
Level:1: Decimal
Level:2: Decimal
Level:3: Decimal
buffType: Entity
effectInfo
effectAttachInfo
attachType: Condition
Ability
abilityIndex: Integer
Above
Aura
Center
Invalid
smallEffectName: Particle
mediumEffectName: Particle
largeEffectName: Particle
soundID: Sound
ApplyBuffToSelfWithFilter
instantActionTriggerType: Condition
AlwaysPerform
OnAbilityUsed
OnBuffFinish
OnChance
buffApplyChance
Level:0: Decimal
Level:1: Decimal
Level:2: Decimal
Level:3: Decimal
OnColonizeAbilityUsed
OnCondition
instantActionConditionType: Condition
IfFirstSpawnerDoesNotHaveBuff
conditionBuffType: Entity
conditionBuffShortName: StringInfo
IfFirstSpawnerHasBuff
conditionBuffType: Entity
conditionBuffShortName: StringInfo
IfOwnerDoesNotHaveBuff
conditionBuffType: Entity
conditionBuffShortName: StringInfo
IfOwnerDoesNotHaveDestabilizationProtection
IfOwnerHasBuff
conditionBuffType: Entity
conditionBuffShortName: StringInfo
IfOwnerHasDestabilizationProtection
IfOwnerHasHullLessThanPerc
hullPerc
Level:0: Decimal
Level:1: Decimal
Level:2: Decimal
Level:3: Decimal
IfOwnerIsAboutToDie
IfOwnerIsFirstPlayerOwnedStarbaseAtOrbitbody
IfOwnerIsNotFirstPlayerOwnedStarbaseAtOrbitbody
OnDamageTaken
damageType: Enumeration
PHYSICAL
ENERGY
OnDelay
delayTime: Decimal
OnHyperspaceExit
OnOwnerDeath
OnWeaponFired
numWeaponClasses: Iteration
weaponClassForWeaponPassive: Enumeration
AUTOCANNON
BEAM
CAPITALABILITY
CHAOSBOLT
DART
FLAK
FLASHBEAM
GAUSS
ION
Invalid
LASERPSI
LASERTECH
MISSILE
PHASECANNON
PHASEMISSILE
PLANETBOMBARDMENT
PLASMA
POINTDEFENSELASER
PULSEGUN
PULSEWAVE
RAILGUN
SPIRITBLADE
WAVE
passiveWeaponEffectChance
Level:0: Decimal
Level:1: Decimal
Level:2: Decimal
Level:3: Decimal
buffType: Entity
targetFilter
numOwnerships: Iteration
ownership: Enumeration
Allied
AlliedOrEnemy
Enemy
Friendly
NoOwner
Player
UncontrolledMinorFaction
numObjects: Iteration
object: Enumeration
CapitalShip
Corvette
EnvoyFrigate
Fighter
Frigate
PlaceHolderPlanetModule
PlaceHolderSpaceMine
Planet
PlanetModule
SpaceMine
Star
StarBase
Titan
numSpaces: Iteration
space: Enumeration
Normal
Phase
numConstraints: Iteration
constraint: Enumeration
CanBeCaptured
CanBeJumpBlocked
CanHaveFighters
CanHaveShields
CanPhaseDodge
CanSpreadWeaponDamage
DoesNotHaveDestabilizationProtection
HasAbilityWithCooldown
HasAntiMatterPool
HasAntiMatterShortage
HasColonizeAbility
HasDestabilizationProtection
HasEnergyWeapons
HasHullDamage
HasPhaseMissiles
HasPopulation
HasShieldDamage
HasWeapons
Invalid
IsActivelyBeingConstructed
IsBoarded
IsCargoShip
IsColonizable
IsControllable
IsExplored
IsHomeworld
IsInFriendlyGravityWell
IsInNonFriendlyGravityWell
IsMovingToLocalOrbitBody
IsNotStarBaseConstructor
IsPetOfTargetter
IsPsi
IsResourceExtractor
IsRuinable
LinkedCargoShip
LinkedSquad
ModuleUnderConstruction
NotActivelyBeingConstructed
NotFlagship
NotInvulnerable
NotIsBoarded
NotIsExplored
NotIsHomeworld
NotIsIllusionShip
NotIsMinorFactionOwned
NotIsOccupationPlanet
NotIsOutlaw
NotIsTech
NotSelf
WithinCurrentSolarSystem
ApplyBuffToTarget
instantActionTriggerType: Condition
AlwaysPerform
OnAbilityUsed
OnBuffFinish
OnChance
buffApplyChance
Level:0: Decimal
Level:1: Decimal
Level:2: Decimal
Level:3: Decimal
OnColonizeAbilityUsed
OnCondition
instantActionConditionType: Condition
IfFirstSpawnerDoesNotHaveBuff
conditionBuffType: Entity
conditionBuffShortName: StringInfo
IfFirstSpawnerHasBuff
conditionBuffType: Entity
conditionBuffShortName: StringInfo
IfOwnerDoesNotHaveBuff
conditionBuffType: Entity
conditionBuffShortName: StringInfo
IfOwnerDoesNotHaveDestabilizationProtection
IfOwnerHasBuff
conditionBuffType: Entity
conditionBuffShortName: StringInfo
IfOwnerHasDestabilizationProtection
IfOwnerHasHullLessThanPerc
hullPerc
Level:0: Decimal
Level:1: Decimal
Level:2: Decimal
Level:3: Decimal
IfOwnerIsAboutToDie
IfOwnerIsFirstPlayerOwnedStarbaseAtOrbitbody
IfOwnerIsNotFirstPlayerOwnedStarbaseAtOrbitbody
OnDamageTaken
damageType: Enumeration
PHYSICAL
ENERGY
OnDelay
delayTime: Decimal
OnHyperspaceExit
OnOwnerDeath
OnWeaponFired
numWeaponClasses: Iteration
weaponClassForWeaponPassive: Enumeration
AUTOCANNON
BEAM
CAPITALABILITY
CHAOSBOLT
DART
FLAK
FLASHBEAM
GAUSS
ION
Invalid
LASERPSI
LASERTECH
MISSILE
PHASECANNON
PHASEMISSILE
PLANETBOMBARDMENT
PLASMA
POINTDEFENSELASER
PULSEGUN
PULSEWAVE
RAILGUN
SPIRITBLADE
WAVE
passiveWeaponEffectChance
Level:0: Decimal
Level:1: Decimal
Level:2: Decimal
Level:3: Decimal
buffType: Entity
targetFilter
numOwnerships: Iteration
ownership: Enumeration
Allied
AlliedOrEnemy
Enemy
Friendly
NoOwner
Player
UncontrolledMinorFaction
numObjects: Iteration
object: Enumeration
CapitalShip
Corvette
EnvoyFrigate
Fighter
Frigate
PlaceHolderPlanetModule
PlaceHolderSpaceMine
Planet
PlanetModule
SpaceMine
Star
StarBase
Titan
numSpaces: Iteration
space: Enumeration
Normal
Phase
numConstraints: Iteration
constraint: Enumeration
CanBeCaptured
CanBeJumpBlocked
CanHaveFighters
CanHaveShields
CanPhaseDodge
CanSpreadWeaponDamage
DoesNotHaveDestabilizationProtection
HasAbilityWithCooldown
HasAntiMatterPool
HasAntiMatterShortage
HasColonizeAbility
HasDestabilizationProtection
HasEnergyWeapons
HasHullDamage
HasPhaseMissiles
HasPopulation
HasShieldDamage
HasWeapons
Invalid
IsActivelyBeingConstructed
IsBoarded
IsCargoShip
IsColonizable
IsControllable
IsExplored
IsHomeworld
IsInFriendlyGravityWell
IsInNonFriendlyGravityWell
IsMovingToLocalOrbitBody
IsNotStarBaseConstructor
IsPetOfTargetter
IsPsi
IsResourceExtractor
IsRuinable
LinkedCargoShip
LinkedSquad
ModuleUnderConstruction
NotActivelyBeingConstructed
NotFlagship
NotInvulnerable
NotIsBoarded
NotIsExplored
NotIsHomeworld
NotIsIllusionShip
NotIsMinorFactionOwned
NotIsOccupationPlanet
NotIsOutlaw
NotIsTech
NotSelf
WithinCurrentSolarSystem
range
Level:0: Decimal
Level:1: Decimal
Level:2: Decimal
Level:3: Decimal
effectInfo
effectAttachInfo
attachType: Condition
Ability
abilityIndex: Integer
Above
Aura
Center
Invalid
smallEffectName: Particle
mediumEffectName: Particle
largeEffectName: Particle
soundID: Sound
ApplyBuffToTargetNoFilterNoRange
instantActionTriggerType: Condition
AlwaysPerform
OnAbilityUsed
OnBuffFinish
OnChance
buffApplyChance
Level:0: Decimal
Level:1: Decimal
Level:2: Decimal
Level:3: Decimal
OnColonizeAbilityUsed
OnCondition
instantActionConditionType: Condition
IfFirstSpawnerDoesNotHaveBuff
conditionBuffType: Entity
conditionBuffShortName: StringInfo
IfFirstSpawnerHasBuff
conditionBuffType: Entity
conditionBuffShortName: StringInfo
IfOwnerDoesNotHaveBuff
conditionBuffType: Entity
conditionBuffShortName: StringInfo
IfOwnerDoesNotHaveDestabilizationProtection
IfOwnerHasBuff
conditionBuffType: Entity
conditionBuffShortName: StringInfo
IfOwnerHasDestabilizationProtection
IfOwnerHasHullLessThanPerc
hullPerc
Level:0: Decimal
Level:1: Decimal
Level:2: Decimal
Level:3: Decimal
IfOwnerIsAboutToDie
IfOwnerIsFirstPlayerOwnedStarbaseAtOrbitbody
IfOwnerIsNotFirstPlayerOwnedStarbaseAtOrbitbody
OnDamageTaken
damageType: Enumeration
PHYSICAL
ENERGY
OnDelay
delayTime: Decimal
OnHyperspaceExit
OnOwnerDeath
OnWeaponFired
numWeaponClasses: Iteration
weaponClassForWeaponPassive: Enumeration
AUTOCANNON
BEAM
CAPITALABILITY
CHAOSBOLT
DART
FLAK
FLASHBEAM
GAUSS
ION
Invalid
LASERPSI
LASERTECH
MISSILE
PHASECANNON
PHASEMISSILE
PLANETBOMBARDMENT
PLASMA
POINTDEFENSELASER
PULSEGUN
PULSEWAVE
RAILGUN
SPIRITBLADE
WAVE
passiveWeaponEffectChance
Level:0: Decimal
Level:1: Decimal
Level:2: Decimal
Level:3: Decimal
buffType: Entity
ApplyBuffToTargetNoRange
instantActionTriggerType: Condition
AlwaysPerform
OnAbilityUsed
OnBuffFinish
OnChance
buffApplyChance
Level:0: Decimal
Level:1: Decimal
Level:2: Decimal
Level:3: Decimal
OnColonizeAbilityUsed
OnCondition
instantActionConditionType: Condition
IfFirstSpawnerDoesNotHaveBuff
conditionBuffType: Entity
conditionBuffShortName: StringInfo
IfFirstSpawnerHasBuff
conditionBuffType: Entity
conditionBuffShortName: StringInfo
IfOwnerDoesNotHaveBuff
conditionBuffType: Entity
conditionBuffShortName: StringInfo
IfOwnerDoesNotHaveDestabilizationProtection
IfOwnerHasBuff
conditionBuffType: Entity
conditionBuffShortName: StringInfo
IfOwnerHasDestabilizationProtection
IfOwnerHasHullLessThanPerc
hullPerc
Level:0: Decimal
Level:1: Decimal
Level:2: Decimal
Level:3: Decimal
IfOwnerIsAboutToDie
IfOwnerIsFirstPlayerOwnedStarbaseAtOrbitbody
IfOwnerIsNotFirstPlayerOwnedStarbaseAtOrbitbody
OnDamageTaken
damageType: Enumeration
PHYSICAL
ENERGY
OnDelay
delayTime: Decimal
OnHyperspaceExit
OnOwnerDeath
OnWeaponFired
numWeaponClasses: Iteration
weaponClassForWeaponPassive: Enumeration
AUTOCANNON
BEAM
CAPITALABILITY
CHAOSBOLT
DART
FLAK
FLASHBEAM
GAUSS
ION
Invalid
LASERPSI
LASERTECH
MISSILE
PHASECANNON
PHASEMISSILE
PLANETBOMBARDMENT
PLASMA
POINTDEFENSELASER
PULSEGUN
PULSEWAVE
RAILGUN
SPIRITBLADE
WAVE
passiveWeaponEffectChance
Level:0: Decimal
Level:1: Decimal
Level:2: Decimal
Level:3: Decimal
buffType: Entity
targetFilter
numOwnerships: Iteration
ownership: Enumeration
Allied
AlliedOrEnemy
Enemy
Friendly
NoOwner
Player
UncontrolledMinorFaction
numObjects: Iteration
object: Enumeration
CapitalShip
Corvette
EnvoyFrigate
Fighter
Frigate
PlaceHolderPlanetModule
PlaceHolderSpaceMine
Planet
PlanetModule
SpaceMine
Star
StarBase
Titan
numSpaces: Iteration
space: Enumeration
Normal
Phase
numConstraints: Iteration
constraint: Enumeration
CanBeCaptured
CanBeJumpBlocked
CanHaveFighters
CanHaveShields
CanPhaseDodge
CanSpreadWeaponDamage
DoesNotHaveDestabilizationProtection
HasAbilityWithCooldown
HasAntiMatterPool
HasAntiMatterShortage
HasColonizeAbility
HasDestabilizationProtection
HasEnergyWeapons
HasHullDamage
HasPhaseMissiles
HasPopulation
HasShieldDamage
HasWeapons
Invalid
IsActivelyBeingConstructed
IsBoarded
IsCargoShip
IsColonizable
IsControllable
IsExplored
IsHomeworld
IsInFriendlyGravityWell
IsInNonFriendlyGravityWell
IsMovingToLocalOrbitBody
IsNotStarBaseConstructor
IsPetOfTargetter
IsPsi
IsResourceExtractor
IsRuinable
LinkedCargoShip
LinkedSquad
ModuleUnderConstruction
NotActivelyBeingConstructed
NotFlagship
NotInvulnerable
NotIsBoarded
NotIsExplored
NotIsHomeworld
NotIsIllusionShip
NotIsMinorFactionOwned
NotIsOccupationPlanet
NotIsOutlaw
NotIsTech
NotSelf
WithinCurrentSolarSystem
effectInfo
effectAttachInfo
attachType: Condition
Ability
abilityIndex: Integer
Above
Aura
Center
Invalid
smallEffectName: Particle
mediumEffectName: Particle
largeEffectName: Particle
soundID: Sound
ApplyBuffToTargetOnWeaponFired
instantActionTriggerType: Condition
AlwaysPerform
OnAbilityUsed
OnBuffFinish
OnChance
buffApplyChance
Level:0: Decimal
Level:1: Decimal
Level:2: Decimal
Level:3: Decimal
OnColonizeAbilityUsed
OnCondition
instantActionConditionType: Condition
IfFirstSpawnerDoesNotHaveBuff
conditionBuffType: Entity
conditionBuffShortName: StringInfo
IfFirstSpawnerHasBuff
conditionBuffType: Entity
conditionBuffShortName: StringInfo
IfOwnerDoesNotHaveBuff
conditionBuffType: Entity
conditionBuffShortName: StringInfo
IfOwnerDoesNotHaveDestabilizationProtection
IfOwnerHasBuff
conditionBuffType: Entity
conditionBuffShortName: StringInfo
IfOwnerHasDestabilizationProtection
IfOwnerHasHullLessThanPerc
hullPerc
Level:0: Decimal
Level:1: Decimal
Level:2: Decimal
Level:3: Decimal
IfOwnerIsAboutToDie
IfOwnerIsFirstPlayerOwnedStarbaseAtOrbitbody
IfOwnerIsNotFirstPlayerOwnedStarbaseAtOrbitbody
OnDamageTaken
damageType: Enumeration
PHYSICAL
ENERGY
OnDelay
delayTime: Decimal
OnHyperspaceExit
OnOwnerDeath
OnWeaponFired
numWeaponClasses: Iteration
weaponClassForWeaponPassive: Enumeration
AUTOCANNON
BEAM
CAPITALABILITY
CHAOSBOLT
DART
FLAK
FLASHBEAM
GAUSS
ION
Invalid
LASERPSI
LASERTECH
MISSILE
PHASECANNON
PHASEMISSILE
PLANETBOMBARDMENT
PLASMA
POINTDEFENSELASER
PULSEGUN
PULSEWAVE
RAILGUN
SPIRITBLADE
WAVE
passiveWeaponEffectChance
Level:0: Decimal
Level:1: Decimal
Level:2: Decimal
Level:3: Decimal
buffType: Entity
targetFilter
numOwnerships: Iteration
ownership: Enumeration
Allied
AlliedOrEnemy
Enemy
Friendly
NoOwner
Player
UncontrolledMinorFaction
numObjects: Iteration
object: Enumeration
CapitalShip
Corvette
EnvoyFrigate
Fighter
Frigate
PlaceHolderPlanetModule
PlaceHolderSpaceMine
Planet
PlanetModule
SpaceMine
Star
StarBase
Titan
numSpaces: Iteration
space: Enumeration
Normal
Phase
numConstraints: Iteration
constraint: Enumeration
CanBeCaptured
CanBeJumpBlocked
CanHaveFighters
CanHaveShields
CanPhaseDodge
CanSpreadWeaponDamage
DoesNotHaveDestabilizationProtection
HasAbilityWithCooldown
HasAntiMatterPool
HasAntiMatterShortage
HasColonizeAbility
HasDestabilizationProtection
HasEnergyWeapons
HasHullDamage
HasPhaseMissiles
HasPopulation
HasShieldDamage
HasWeapons
Invalid
IsActivelyBeingConstructed
IsBoarded
IsCargoShip
IsColonizable
IsControllable
IsExplored
IsHomeworld
IsInFriendlyGravityWell
IsInNonFriendlyGravityWell
IsMovingToLocalOrbitBody
IsNotStarBaseConstructor
IsPetOfTargetter
IsPsi
IsResourceExtractor
IsRuinable
LinkedCargoShip
LinkedSquad
ModuleUnderConstruction
NotActivelyBeingConstructed
NotFlagship
NotInvulnerable
NotIsBoarded
NotIsExplored
NotIsHomeworld
NotIsIllusionShip
NotIsMinorFactionOwned
NotIsOccupationPlanet
NotIsOutlaw
NotIsTech
NotSelf
WithinCurrentSolarSystem
ApplyBuffToTargetWithEntryVehicles
instantActionTriggerType: Condition
AlwaysPerform
OnAbilityUsed
OnBuffFinish
OnChance
buffApplyChance
Level:0: Decimal
Level:1: Decimal
Level:2: Decimal
Level:3: Decimal
OnColonizeAbilityUsed
OnCondition
instantActionConditionType: Condition
IfFirstSpawnerDoesNotHaveBuff
conditionBuffType: Entity
conditionBuffShortName: StringInfo
IfFirstSpawnerHasBuff
conditionBuffType: Entity
conditionBuffShortName: StringInfo
IfOwnerDoesNotHaveBuff
conditionBuffType: Entity
conditionBuffShortName: StringInfo
IfOwnerDoesNotHaveDestabilizationProtection
IfOwnerHasBuff
conditionBuffType: Entity
conditionBuffShortName: StringInfo
IfOwnerHasDestabilizationProtection
IfOwnerHasHullLessThanPerc
hullPerc
Level:0: Decimal
Level:1: Decimal
Level:2: Decimal
Level:3: Decimal
IfOwnerIsAboutToDie
IfOwnerIsFirstPlayerOwnedStarbaseAtOrbitbody
IfOwnerIsNotFirstPlayerOwnedStarbaseAtOrbitbody
OnDamageTaken
damageType: Enumeration
PHYSICAL
ENERGY
OnDelay
delayTime: Decimal
OnHyperspaceExit
OnOwnerDeath
OnWeaponFired
numWeaponClasses: Iteration
weaponClassForWeaponPassive: Enumeration
AUTOCANNON
BEAM
CAPITALABILITY
CHAOSBOLT
DART
FLAK
FLASHBEAM
GAUSS
ION
Invalid
LASERPSI
LASERTECH
MISSILE
PHASECANNON
PHASEMISSILE
PLANETBOMBARDMENT
PLASMA
POINTDEFENSELASER
PULSEGUN
PULSEWAVE
RAILGUN
SPIRITBLADE
WAVE
passiveWeaponEffectChance
Level:0: Decimal
Level:1: Decimal
Level:2: Decimal
Level:3: Decimal
buffType: Entity
targetFilter
numOwnerships: Iteration
ownership: Enumeration
Allied
AlliedOrEnemy
Enemy
Friendly
NoOwner
Player
UncontrolledMinorFaction
numObjects: Iteration
object: Enumeration
CapitalShip
Corvette
EnvoyFrigate
Fighter
Frigate
PlaceHolderPlanetModule
PlaceHolderSpaceMine
Planet
PlanetModule
SpaceMine
Star
StarBase
Titan
numSpaces: Iteration
space: Enumeration
Normal
Phase
numConstraints: Iteration
constraint: Enumeration
CanBeCaptured
CanBeJumpBlocked
CanHaveFighters
CanHaveShields
CanPhaseDodge
CanSpreadWeaponDamage
DoesNotHaveDestabilizationProtection
HasAbilityWithCooldown
HasAntiMatterPool
HasAntiMatterShortage
HasColonizeAbility
HasDestabilizationProtection
HasEnergyWeapons
HasHullDamage
HasPhaseMissiles
HasPopulation
HasShieldDamage
HasWeapons
Invalid
IsActivelyBeingConstructed
IsBoarded
IsCargoShip
IsColonizable
IsControllable
IsExplored
IsHomeworld
IsInFriendlyGravityWell
IsInNonFriendlyGravityWell
IsMovingToLocalOrbitBody
IsNotStarBaseConstructor
IsPetOfTargetter
IsPsi
IsResourceExtractor
IsRuinable
LinkedCargoShip
LinkedSquad
ModuleUnderConstruction
NotActivelyBeingConstructed
NotFlagship
NotInvulnerable
NotIsBoarded
NotIsExplored
NotIsHomeworld
NotIsIllusionShip
NotIsMinorFactionOwned
NotIsOccupationPlanet
NotIsOutlaw
NotIsTech
NotSelf
WithinCurrentSolarSystem
range
Level:0: Decimal
Level:1: Decimal
Level:2: Decimal
Level:3: Decimal
entryVehicleType: Entity
numEntryVehicles
Level:0: Decimal
Level:1: Decimal
Level:2: Decimal
Level:3: Decimal
travelTime: Decimal
entryVehicleLaunchInfo
effectAttachInfo
attachType: Condition
Ability
abilityIndex: Integer
Above
Aura
Center
Invalid
smallEffectName: Particle
mediumEffectName: Particle
largeEffectName: Particle
soundID: Sound
ApplyBuffToTargetWithTravel
instantActionTriggerType: Condition
AlwaysPerform
OnAbilityUsed
OnBuffFinish
OnChance
buffApplyChance
Level:0: Decimal
Level:1: Decimal
Level:2: Decimal
Level:3: Decimal
OnColonizeAbilityUsed
OnCondition
instantActionConditionType: Condition
IfFirstSpawnerDoesNotHaveBuff
conditionBuffType: Entity
conditionBuffShortName: StringInfo
IfFirstSpawnerHasBuff
conditionBuffType: Entity
conditionBuffShortName: StringInfo
IfOwnerDoesNotHaveBuff
conditionBuffType: Entity
conditionBuffShortName: StringInfo
IfOwnerDoesNotHaveDestabilizationProtection
IfOwnerHasBuff
conditionBuffType: Entity
conditionBuffShortName: StringInfo
IfOwnerHasDestabilizationProtection
IfOwnerHasHullLessThanPerc
hullPerc
Level:0: Decimal
Level:1: Decimal
Level:2: Decimal
Level:3: Decimal
IfOwnerIsAboutToDie
IfOwnerIsFirstPlayerOwnedStarbaseAtOrbitbody
IfOwnerIsNotFirstPlayerOwnedStarbaseAtOrbitbody
OnDamageTaken
damageType: Enumeration
PHYSICAL
ENERGY
OnDelay
delayTime: Decimal
OnHyperspaceExit
OnOwnerDeath
OnWeaponFired
numWeaponClasses: Iteration
weaponClassForWeaponPassive: Enumeration
AUTOCANNON
BEAM
CAPITALABILITY
CHAOSBOLT
DART
FLAK
FLASHBEAM
GAUSS
ION
Invalid
LASERPSI
LASERTECH
MISSILE
PHASECANNON
PHASEMISSILE
PLANETBOMBARDMENT
PLASMA
POINTDEFENSELASER
PULSEGUN
PULSEWAVE
RAILGUN
SPIRITBLADE
WAVE
passiveWeaponEffectChance
Level:0: Decimal
Level:1: Decimal
Level:2: Decimal
Level:3: Decimal
buffType: Entity
targetFilter
numOwnerships: Iteration
ownership: Enumeration
Allied
AlliedOrEnemy
Enemy
Friendly
NoOwner
Player
UncontrolledMinorFaction
numObjects: Iteration
object: Enumeration
CapitalShip
Corvette
EnvoyFrigate
Fighter
Frigate
PlaceHolderPlanetModule
PlaceHolderSpaceMine
Planet
PlanetModule
SpaceMine
Star
StarBase
Titan
numSpaces: Iteration
space: Enumeration
Normal
Phase
numConstraints: Iteration
constraint: Enumeration
CanBeCaptured
CanBeJumpBlocked
CanHaveFighters
CanHaveShields
CanPhaseDodge
CanSpreadWeaponDamage
DoesNotHaveDestabilizationProtection
HasAbilityWithCooldown
HasAntiMatterPool
HasAntiMatterShortage
HasColonizeAbility
HasDestabilizationProtection
HasEnergyWeapons
HasHullDamage
HasPhaseMissiles
HasPopulation
HasShieldDamage
HasWeapons
Invalid
IsActivelyBeingConstructed
IsBoarded
IsCargoShip
IsColonizable
IsControllable
IsExplored
IsHomeworld
IsInFriendlyGravityWell
IsInNonFriendlyGravityWell
IsMovingToLocalOrbitBody
IsNotStarBaseConstructor
IsPetOfTargetter
IsPsi
IsResourceExtractor
IsRuinable
LinkedCargoShip
LinkedSquad
ModuleUnderConstruction
NotActivelyBeingConstructed
NotFlagship
NotInvulnerable
NotIsBoarded
NotIsExplored
NotIsHomeworld
NotIsIllusionShip
NotIsMinorFactionOwned
NotIsOccupationPlanet
NotIsOutlaw
NotIsTech
NotSelf
WithinCurrentSolarSystem
range
Level:0: Decimal
Level:1: Decimal
Level:2: Decimal
Level:3: Decimal
travelSpeed: Decimal
hasWeaponEffects: Condition
FALSE
TRUE
weaponEffectOriginType: Condition
Target
targetCentricEffectPointSpawnInfo
spawnType: Condition
CompletelyRandom
minRadius: Decimal
maxRadius: Decimal
RandomFromUp
minRadius: Decimal
maxRadius: Decimal
angleVariance: Decimal
Targetter
weaponEffectAttachInfo
attachType: Condition
Ability
abilityIndex: Integer
Above
Aura
Center
Invalid
weaponEffectImpactOffsetType: Enumeration
RandomMesh
Center
CenterOffsetBySpatialRadius
canWeaponEffectHitHull: Boolean
canWeaponEffectHitShields: Boolean
weaponEffectsDef
weaponType: Condition
Beam
burstCount: Decimal
burstDelay: Decimal
fireDelay: Decimal
muzzleEffectName: Particle
muzzleSoundMinRespawnTime: Decimal
muzzleSounds
soundCount: Iteration
sound: Sound
hitEffectName: Particle
hitHullEffectSounds
soundCount: Iteration
sound: Sound
hitShieldsEffectSounds
soundCount: Iteration
sound: Sound
beamEffectSounds
soundCount: Iteration
sound: Sound
beamGlowTextureName: Texture
beamCoreTextureName: Texture
beamWidth: Decimal
beamGlowColor: Color
beamCoreColor: Color
beamTilingRate: Decimal
Missile
burstCount: Decimal
burstDelay: Decimal
fireDelay: Decimal
muzzleEffectName: Particle
muzzleSoundMinRespawnTime: Decimal
muzzleSounds
soundCount: Iteration
sound: Sound
hitEffectName: Particle
hitHullEffectSounds
soundCount: Iteration
sound: Sound
hitShieldsEffectSounds
soundCount: Iteration
sound: Sound
missileTravelEffectName: Particle
missileStartTurningDistance: Decimal
missileSlowTurnRate: Decimal
missileMaxSlowTurnTime: Decimal
Projectile
burstCount: Decimal
burstDelay: Decimal
fireDelay: Decimal
muzzleEffectName: Particle
muzzleSoundMinRespawnTime: Decimal
muzzleSounds
soundCount: Iteration
sound: Sound
hitEffectName: Particle
hitHullEffectSounds
soundCount: Iteration
sound: Sound
hitShieldsEffectSounds
soundCount: Iteration
sound: Sound
projectileTravelEffectName: Particle
ApplyBuffToTargetWithTravelNoFilterNoRange
instantActionTriggerType: Condition
AlwaysPerform
OnAbilityUsed
OnBuffFinish
OnChance
buffApplyChance
Level:0: Decimal
Level:1: Decimal
Level:2: Decimal
Level:3: Decimal
OnColonizeAbilityUsed
OnCondition
instantActionConditionType: Condition
IfFirstSpawnerDoesNotHaveBuff
conditionBuffType: Entity
conditionBuffShortName: StringInfo
IfFirstSpawnerHasBuff
conditionBuffType: Entity
conditionBuffShortName: StringInfo
IfOwnerDoesNotHaveBuff
conditionBuffType: Entity
conditionBuffShortName: StringInfo
IfOwnerDoesNotHaveDestabilizationProtection
IfOwnerHasBuff
conditionBuffType: Entity
conditionBuffShortName: StringInfo
IfOwnerHasDestabilizationProtection
IfOwnerHasHullLessThanPerc
hullPerc
Level:0: Decimal
Level:1: Decimal
Level:2: Decimal
Level:3: Decimal
IfOwnerIsAboutToDie
IfOwnerIsFirstPlayerOwnedStarbaseAtOrbitbody
IfOwnerIsNotFirstPlayerOwnedStarbaseAtOrbitbody
OnDamageTaken
damageType: Enumeration
PHYSICAL
ENERGY
OnDelay
delayTime: Decimal
OnHyperspaceExit
OnOwnerDeath
OnWeaponFired
numWeaponClasses: Iteration
weaponClassForWeaponPassive: Enumeration
AUTOCANNON
BEAM
CAPITALABILITY
CHAOSBOLT
DART
FLAK
FLASHBEAM
GAUSS
ION
Invalid
LASERPSI
LASERTECH
MISSILE
PHASECANNON
PHASEMISSILE
PLANETBOMBARDMENT
PLASMA
POINTDEFENSELASER
PULSEGUN
PULSEWAVE
RAILGUN
SPIRITBLADE
WAVE
passiveWeaponEffectChance
Level:0: Decimal
Level:1: Decimal
Level:2: Decimal
Level:3: Decimal
buffType: Entity
travelSpeed: Decimal
hasWeaponEffects: Condition
FALSE
TRUE
weaponEffectOriginType: Condition
Target
targetCentricEffectPointSpawnInfo
spawnType: Condition
CompletelyRandom
minRadius: Decimal
maxRadius: Decimal
RandomFromUp
minRadius: Decimal
maxRadius: Decimal
angleVariance: Decimal
Targetter
weaponEffectAttachInfo
attachType: Condition
Ability
abilityIndex: Integer
Above
Aura
Center
Invalid
weaponEffectImpactOffsetType: Enumeration
RandomMesh
Center
CenterOffsetBySpatialRadius
canWeaponEffectHitHull: Boolean
canWeaponEffectHitShields: Boolean
weaponEffectsDef
weaponType: Condition
Beam
burstCount: Decimal
burstDelay: Decimal
fireDelay: Decimal
muzzleEffectName: Particle
muzzleSoundMinRespawnTime: Decimal
muzzleSounds
soundCount: Iteration
sound: Sound
hitEffectName: Particle
hitHullEffectSounds
soundCount: Iteration
sound: Sound
hitShieldsEffectSounds
soundCount: Iteration
sound: Sound
beamEffectSounds
soundCount: Iteration
sound: Sound
beamGlowTextureName: Texture
beamCoreTextureName: Texture
beamWidth: Decimal
beamGlowColor: Color
beamCoreColor: Color
beamTilingRate: Decimal
Missile
burstCount: Decimal
burstDelay: Decimal
fireDelay: Decimal
muzzleEffectName: Particle
muzzleSoundMinRespawnTime: Decimal
muzzleSounds
soundCount: Iteration
sound: Sound
hitEffectName: Particle
hitHullEffectSounds
soundCount: Iteration
sound: Sound
hitShieldsEffectSounds
soundCount: Iteration
sound: Sound
missileTravelEffectName: Particle
missileStartTurningDistance: Decimal
missileSlowTurnRate: Decimal
missileMaxSlowTurnTime: Decimal
Projectile
burstCount: Decimal
burstDelay: Decimal
fireDelay: Decimal
muzzleEffectName: Particle
muzzleSoundMinRespawnTime: Decimal
muzzleSounds
soundCount: Iteration
sound: Sound
hitEffectName: Particle
hitHullEffectSounds
soundCount: Iteration
sound: Sound
hitShieldsEffectSounds
soundCount: Iteration
sound: Sound
projectileTravelEffectName: Particle
ApplyBuffToTargetsAtAdjacentOrbitBodies
instantActionTriggerType: Condition
AlwaysPerform
OnAbilityUsed
OnBuffFinish
OnChance
buffApplyChance
Level:0: Decimal
Level:1: Decimal
Level:2: Decimal
Level:3: Decimal
OnColonizeAbilityUsed
OnCondition
instantActionConditionType: Condition
IfFirstSpawnerDoesNotHaveBuff
conditionBuffType: Entity
conditionBuffShortName: StringInfo
IfFirstSpawnerHasBuff
conditionBuffType: Entity
conditionBuffShortName: StringInfo
IfOwnerDoesNotHaveBuff
conditionBuffType: Entity
conditionBuffShortName: StringInfo
IfOwnerDoesNotHaveDestabilizationProtection
IfOwnerHasBuff
conditionBuffType: Entity
conditionBuffShortName: StringInfo
IfOwnerHasDestabilizationProtection
IfOwnerHasHullLessThanPerc
hullPerc
Level:0: Decimal
Level:1: Decimal
Level:2: Decimal
Level:3: Decimal
IfOwnerIsAboutToDie
IfOwnerIsFirstPlayerOwnedStarbaseAtOrbitbody
IfOwnerIsNotFirstPlayerOwnedStarbaseAtOrbitbody
OnDamageTaken
damageType: Enumeration
PHYSICAL
ENERGY
OnDelay
delayTime: Decimal
OnHyperspaceExit
OnOwnerDeath
OnWeaponFired
numWeaponClasses: Iteration
weaponClassForWeaponPassive: Enumeration
AUTOCANNON
BEAM
CAPITALABILITY
CHAOSBOLT
DART
FLAK
FLASHBEAM
GAUSS
ION
Invalid
LASERPSI
LASERTECH
MISSILE
PHASECANNON
PHASEMISSILE
PLANETBOMBARDMENT
PLASMA
POINTDEFENSELASER
PULSEGUN
PULSEWAVE
RAILGUN
SPIRITBLADE
WAVE
passiveWeaponEffectChance
Level:0: Decimal
Level:1: Decimal
Level:2: Decimal
Level:3: Decimal
buffType: Entity
targetFilter
numOwnerships: Iteration
ownership: Enumeration
Allied
AlliedOrEnemy
Enemy
Friendly
NoOwner
Player
UncontrolledMinorFaction
numObjects: Iteration
object: Enumeration
CapitalShip
Corvette
EnvoyFrigate
Fighter
Frigate
PlaceHolderPlanetModule
PlaceHolderSpaceMine
Planet
PlanetModule
SpaceMine
Star
StarBase
Titan
numSpaces: Iteration
space: Enumeration
Normal
Phase
numConstraints: Iteration
constraint: Enumeration
CanBeCaptured
CanBeJumpBlocked
CanHaveFighters
CanHaveShields
CanPhaseDodge
CanSpreadWeaponDamage
DoesNotHaveDestabilizationProtection
HasAbilityWithCooldown
HasAntiMatterPool
HasAntiMatterShortage
HasColonizeAbility
HasDestabilizationProtection
HasEnergyWeapons
HasHullDamage
HasPhaseMissiles
HasPopulation
HasShieldDamage
HasWeapons
Invalid
IsActivelyBeingConstructed
IsBoarded
IsCargoShip
IsColonizable
IsControllable
IsExplored
IsHomeworld
IsInFriendlyGravityWell
IsInNonFriendlyGravityWell
IsMovingToLocalOrbitBody
IsNotStarBaseConstructor
IsPetOfTargetter
IsPsi
IsResourceExtractor
IsRuinable
LinkedCargoShip
LinkedSquad
ModuleUnderConstruction
NotActivelyBeingConstructed
NotFlagship
NotInvulnerable
NotIsBoarded
NotIsExplored
NotIsHomeworld
NotIsIllusionShip
NotIsMinorFactionOwned
NotIsOccupationPlanet
NotIsOutlaw
NotIsTech
NotSelf
WithinCurrentSolarSystem
maxTargetCount
Level:0: Decimal
Level:1: Decimal
Level:2: Decimal
Level:3: Decimal
effectInfo
effectAttachInfo
attachType: Condition
Ability
abilityIndex: Integer
Above
Aura
Center
Invalid
smallEffectName: Particle
mediumEffectName: Particle
largeEffectName: Particle
soundID: Sound
ApplyBuffToTargetsAtOrbitBody
instantActionTriggerType: Condition
AlwaysPerform
OnAbilityUsed
OnBuffFinish
OnChance
buffApplyChance
Level:0: Decimal
Level:1: Decimal
Level:2: Decimal
Level:3: Decimal
OnColonizeAbilityUsed
OnCondition
instantActionConditionType: Condition
IfFirstSpawnerDoesNotHaveBuff
conditionBuffType: Entity
conditionBuffShortName: StringInfo
IfFirstSpawnerHasBuff
conditionBuffType: Entity
conditionBuffShortName: StringInfo
IfOwnerDoesNotHaveBuff
conditionBuffType: Entity
conditionBuffShortName: StringInfo
IfOwnerDoesNotHaveDestabilizationProtection
IfOwnerHasBuff
conditionBuffType: Entity
conditionBuffShortName: StringInfo
IfOwnerHasDestabilizationProtection
IfOwnerHasHullLessThanPerc
hullPerc
Level:0: Decimal
Level:1: Decimal
Level:2: Decimal
Level:3: Decimal
IfOwnerIsAboutToDie
IfOwnerIsFirstPlayerOwnedStarbaseAtOrbitbody
IfOwnerIsNotFirstPlayerOwnedStarbaseAtOrbitbody
OnDamageTaken
damageType: Enumeration
PHYSICAL
ENERGY
OnDelay
delayTime: Decimal
OnHyperspaceExit
OnOwnerDeath
OnWeaponFired
numWeaponClasses: Iteration
weaponClassForWeaponPassive: Enumeration
AUTOCANNON
BEAM
CAPITALABILITY
CHAOSBOLT
DART
FLAK
FLASHBEAM
GAUSS
ION
Invalid
LASERPSI
LASERTECH
MISSILE
PHASECANNON
PHASEMISSILE
PLANETBOMBARDMENT
PLASMA
POINTDEFENSELASER
PULSEGUN
PULSEWAVE
RAILGUN
SPIRITBLADE
WAVE
passiveWeaponEffectChance
Level:0: Decimal
Level:1: Decimal
Level:2: Decimal
Level:3: Decimal
buffType: Entity
targetFilter
numOwnerships: Iteration
ownership: Enumeration
Allied
AlliedOrEnemy
Enemy
Friendly
NoOwner
Player
UncontrolledMinorFaction
numObjects: Iteration
object: Enumeration
CapitalShip
Corvette
EnvoyFrigate
Fighter
Frigate
PlaceHolderPlanetModule
PlaceHolderSpaceMine
Planet
PlanetModule
SpaceMine
Star
StarBase
Titan
numSpaces: Iteration
space: Enumeration
Normal
Phase
numConstraints: Iteration
constraint: Enumeration
CanBeCaptured
CanBeJumpBlocked
CanHaveFighters
CanHaveShields
CanPhaseDodge
CanSpreadWeaponDamage
DoesNotHaveDestabilizationProtection
HasAbilityWithCooldown
HasAntiMatterPool
HasAntiMatterShortage
HasColonizeAbility
HasDestabilizationProtection
HasEnergyWeapons
HasHullDamage
HasPhaseMissiles
HasPopulation
HasShieldDamage
HasWeapons
Invalid
IsActivelyBeingConstructed
IsBoarded
IsCargoShip
IsColonizable
IsControllable
IsExplored
IsHomeworld
IsInFriendlyGravityWell
IsInNonFriendlyGravityWell
IsMovingToLocalOrbitBody
IsNotStarBaseConstructor
IsPetOfTargetter
IsPsi
IsResourceExtractor
IsRuinable
LinkedCargoShip
LinkedSquad
ModuleUnderConstruction
NotActivelyBeingConstructed
NotFlagship
NotInvulnerable
NotIsBoarded
NotIsExplored
NotIsHomeworld
NotIsIllusionShip
NotIsMinorFactionOwned
NotIsOccupationPlanet
NotIsOutlaw
NotIsTech
NotSelf
WithinCurrentSolarSystem
maxTargetCount
Level:0: Decimal
Level:1: Decimal
Level:2: Decimal
Level:3: Decimal
effectInfo
effectAttachInfo
attachType: Condition
Ability
abilityIndex: Integer
Above
Aura
Center
Invalid
smallEffectName: Particle
mediumEffectName: Particle
largeEffectName: Particle
soundID: Sound
ApplyBuffToTargetsInColumn
instantActionTriggerType: Condition
AlwaysPerform
OnAbilityUsed
OnBuffFinish
OnChance
buffApplyChance
Level:0: Decimal
Level:1: Decimal
Level:2: Decimal
Level:3: Decimal
OnColonizeAbilityUsed
OnCondition
instantActionConditionType: Condition
IfFirstSpawnerDoesNotHaveBuff
conditionBuffType: Entity
conditionBuffShortName: StringInfo
IfFirstSpawnerHasBuff
conditionBuffType: Entity
conditionBuffShortName: StringInfo
IfOwnerDoesNotHaveBuff
conditionBuffType: Entity
conditionBuffShortName: StringInfo
IfOwnerDoesNotHaveDestabilizationProtection
IfOwnerHasBuff
conditionBuffType: Entity
conditionBuffShortName: StringInfo
IfOwnerHasDestabilizationProtection
IfOwnerHasHullLessThanPerc
hullPerc
Level:0: Decimal
Level:1: Decimal
Level:2: Decimal
Level:3: Decimal
IfOwnerIsAboutToDie
IfOwnerIsFirstPlayerOwnedStarbaseAtOrbitbody
IfOwnerIsNotFirstPlayerOwnedStarbaseAtOrbitbody
OnDamageTaken
damageType: Enumeration
PHYSICAL
ENERGY
OnDelay
delayTime: Decimal
OnHyperspaceExit
OnOwnerDeath
OnWeaponFired
numWeaponClasses: Iteration
weaponClassForWeaponPassive: Enumeration
AUTOCANNON
BEAM
CAPITALABILITY
CHAOSBOLT
DART
FLAK
FLASHBEAM
GAUSS
ION
Invalid
LASERPSI
LASERTECH
MISSILE
PHASECANNON
PHASEMISSILE
PLANETBOMBARDMENT
PLASMA
POINTDEFENSELASER
PULSEGUN
PULSEWAVE
RAILGUN
SPIRITBLADE
WAVE
passiveWeaponEffectChance
Level:0: Decimal
Level:1: Decimal
Level:2: Decimal
Level:3: Decimal
buffType: Entity
targetFilter
numOwnerships: Iteration
ownership: Enumeration
Allied
AlliedOrEnemy
Enemy
Friendly
NoOwner
Player
UncontrolledMinorFaction
numObjects: Iteration
object: Enumeration
CapitalShip
Corvette
EnvoyFrigate
Fighter
Frigate
PlaceHolderPlanetModule
PlaceHolderSpaceMine
Planet
PlanetModule
SpaceMine
Star
StarBase
Titan
numSpaces: Iteration
space: Enumeration
Normal
Phase
numConstraints: Iteration
constraint: Enumeration
CanBeCaptured
CanBeJumpBlocked
CanHaveFighters
CanHaveShields
CanPhaseDodge
CanSpreadWeaponDamage
DoesNotHaveDestabilizationProtection
HasAbilityWithCooldown
HasAntiMatterPool
HasAntiMatterShortage
HasColonizeAbility
HasDestabilizationProtection
HasEnergyWeapons
HasHullDamage
HasPhaseMissiles
HasPopulation
HasShieldDamage
HasWeapons
Invalid
IsActivelyBeingConstructed
IsBoarded
IsCargoShip
IsColonizable
IsControllable
IsExplored
IsHomeworld
IsInFriendlyGravityWell
IsInNonFriendlyGravityWell
IsMovingToLocalOrbitBody
IsNotStarBaseConstructor
IsPetOfTargetter
IsPsi
IsResourceExtractor
IsRuinable
LinkedCargoShip
LinkedSquad
ModuleUnderConstruction
NotActivelyBeingConstructed
NotFlagship
NotInvulnerable
NotIsBoarded
NotIsExplored
NotIsHomeworld
NotIsIllusionShip
NotIsMinorFactionOwned
NotIsOccupationPlanet
NotIsOutlaw
NotIsTech
NotSelf
WithinCurrentSolarSystem
columnRadius
Level:0: Decimal
Level:1: Decimal
Level:2: Decimal
Level:3: Decimal
maxTargetCount
Level:0: Decimal
Level:1: Decimal
Level:2: Decimal
Level:3: Decimal
effectInfo
effectAttachInfo
attachType: Condition
Ability
abilityIndex: Integer
Above
Aura
Center
Invalid
smallEffectName: Particle
mediumEffectName: Particle
largeEffectName: Particle
soundID: Sound
ApplyBuffToTargetsInDirectionalCone
instantActionTriggerType: Condition
AlwaysPerform
OnAbilityUsed
OnBuffFinish
OnChance
buffApplyChance
Level:0: Decimal
Level:1: Decimal
Level:2: Decimal
Level:3: Decimal
OnColonizeAbilityUsed
OnCondition
instantActionConditionType: Condition
IfFirstSpawnerDoesNotHaveBuff
conditionBuffType: Entity
conditionBuffShortName: StringInfo
IfFirstSpawnerHasBuff
conditionBuffType: Entity
conditionBuffShortName: StringInfo
IfOwnerDoesNotHaveBuff
conditionBuffType: Entity
conditionBuffShortName: StringInfo
IfOwnerDoesNotHaveDestabilizationProtection
IfOwnerHasBuff
conditionBuffType: Entity
conditionBuffShortName: StringInfo
IfOwnerHasDestabilizationProtection
IfOwnerHasHullLessThanPerc
hullPerc
Level:0: Decimal
Level:1: Decimal
Level:2: Decimal
Level:3: Decimal
IfOwnerIsAboutToDie
IfOwnerIsFirstPlayerOwnedStarbaseAtOrbitbody
IfOwnerIsNotFirstPlayerOwnedStarbaseAtOrbitbody
OnDamageTaken
damageType: Enumeration
PHYSICAL
ENERGY
OnDelay
delayTime: Decimal
OnHyperspaceExit
OnOwnerDeath
OnWeaponFired
numWeaponClasses: Iteration
weaponClassForWeaponPassive: Enumeration
AUTOCANNON
BEAM
CAPITALABILITY
CHAOSBOLT
DART
FLAK
FLASHBEAM
GAUSS
ION
Invalid
LASERPSI
LASERTECH
MISSILE
PHASECANNON
PHASEMISSILE
PLANETBOMBARDMENT
PLASMA
POINTDEFENSELASER
PULSEGUN
PULSEWAVE
RAILGUN
SPIRITBLADE
WAVE
passiveWeaponEffectChance
Level:0: Decimal
Level:1: Decimal
Level:2: Decimal
Level:3: Decimal
buffType: Entity
targetFilter
numOwnerships: Iteration
ownership: Enumeration
Allied
AlliedOrEnemy
Enemy
Friendly
NoOwner
Player
UncontrolledMinorFaction
numObjects: Iteration
object: Enumeration
CapitalShip
Corvette
EnvoyFrigate
Fighter
Frigate
PlaceHolderPlanetModule
PlaceHolderSpaceMine
Planet
PlanetModule
SpaceMine
Star
StarBase
Titan
numSpaces: Iteration
space: Enumeration
Normal
Phase
numConstraints: Iteration
constraint: Enumeration
CanBeCaptured
CanBeJumpBlocked
CanHaveFighters
CanHaveShields
CanPhaseDodge
CanSpreadWeaponDamage
DoesNotHaveDestabilizationProtection
HasAbilityWithCooldown
HasAntiMatterPool
HasAntiMatterShortage
HasColonizeAbility
HasDestabilizationProtection
HasEnergyWeapons
HasHullDamage
HasPhaseMissiles
HasPopulation
HasShieldDamage
HasWeapons
Invalid
IsActivelyBeingConstructed
IsBoarded
IsCargoShip
IsColonizable
IsControllable
IsExplored
IsHomeworld
IsInFriendlyGravityWell
IsInNonFriendlyGravityWell
IsMovingToLocalOrbitBody
IsNotStarBaseConstructor
IsPetOfTargetter
IsPsi
IsResourceExtractor
IsRuinable
LinkedCargoShip
LinkedSquad
ModuleUnderConstruction
NotActivelyBeingConstructed
NotFlagship
NotInvulnerable
NotIsBoarded
NotIsExplored
NotIsHomeworld
NotIsIllusionShip
NotIsMinorFactionOwned
NotIsOccupationPlanet
NotIsOutlaw
NotIsTech
NotSelf
WithinCurrentSolarSystem
weaponBank: Enumeration
FRONT
BACK
LEFT
RIGHT
range
Level:0: Decimal
Level:1: Decimal
Level:2: Decimal
Level:3: Decimal
coneAngle
Level:0: Decimal
Level:1: Decimal
Level:2: Decimal
Level:3: Decimal
maxTargetCount
Level:0: Decimal
Level:1: Decimal
Level:2: Decimal
Level:3: Decimal
effectInfo
effectAttachInfo
attachType: Condition
Ability
abilityIndex: Integer
Above
Aura
Center
Invalid
smallEffectName: Particle
mediumEffectName: Particle
largeEffectName: Particle
soundID: Sound
ApplyBuffToTargetsInRadius
instantActionTriggerType: Condition
AlwaysPerform
OnAbilityUsed
OnBuffFinish
OnChance
buffApplyChance
Level:0: Decimal
Level:1: Decimal
Level:2: Decimal
Level:3: Decimal
OnColonizeAbilityUsed
OnCondition
instantActionConditionType: Condition
IfFirstSpawnerDoesNotHaveBuff
conditionBuffType: Entity
conditionBuffShortName: StringInfo
IfFirstSpawnerHasBuff
conditionBuffType: Entity
conditionBuffShortName: StringInfo
IfOwnerDoesNotHaveBuff
conditionBuffType: Entity
conditionBuffShortName: StringInfo
IfOwnerDoesNotHaveDestabilizationProtection
IfOwnerHasBuff
conditionBuffType: Entity
conditionBuffShortName: StringInfo
IfOwnerHasDestabilizationProtection
IfOwnerHasHullLessThanPerc
hullPerc
Level:0: Decimal
Level:1: Decimal
Level:2: Decimal
Level:3: Decimal
IfOwnerIsAboutToDie
IfOwnerIsFirstPlayerOwnedStarbaseAtOrbitbody
IfOwnerIsNotFirstPlayerOwnedStarbaseAtOrbitbody
OnDamageTaken
damageType: Enumeration
PHYSICAL
ENERGY
OnDelay
delayTime: Decimal
OnHyperspaceExit
OnOwnerDeath
OnWeaponFired
numWeaponClasses: Iteration
weaponClassForWeaponPassive: Enumeration
AUTOCANNON
BEAM
CAPITALABILITY
CHAOSBOLT
DART
FLAK
FLASHBEAM
GAUSS
ION
Invalid
LASERPSI
LASERTECH
MISSILE
PHASECANNON
PHASEMISSILE
PLANETBOMBARDMENT
PLASMA
POINTDEFENSELASER
PULSEGUN
PULSEWAVE
RAILGUN
SPIRITBLADE
WAVE
passiveWeaponEffectChance
Level:0: Decimal
Level:1: Decimal
Level:2: Decimal
Level:3: Decimal
buffType: Entity
targetFilter
numOwnerships: Iteration
ownership: Enumeration
Allied
AlliedOrEnemy
Enemy
Friendly
NoOwner
Player
UncontrolledMinorFaction
numObjects: Iteration
object: Enumeration
CapitalShip
Corvette
EnvoyFrigate
Fighter
Frigate
PlaceHolderPlanetModule
PlaceHolderSpaceMine
Planet
PlanetModule
SpaceMine
Star
StarBase
Titan
numSpaces: Iteration
space: Enumeration
Normal
Phase
numConstraints: Iteration
constraint: Enumeration
CanBeCaptured
CanBeJumpBlocked
CanHaveFighters
CanHaveShields
CanPhaseDodge
CanSpreadWeaponDamage
DoesNotHaveDestabilizationProtection
HasAbilityWithCooldown
HasAntiMatterPool
HasAntiMatterShortage
HasColonizeAbility
HasDestabilizationProtection
HasEnergyWeapons
HasHullDamage
HasPhaseMissiles
HasPopulation
HasShieldDamage
HasWeapons
Invalid
IsActivelyBeingConstructed
IsBoarded
IsCargoShip
IsColonizable
IsControllable
IsExplored
IsHomeworld
IsInFriendlyGravityWell
IsInNonFriendlyGravityWell
IsMovingToLocalOrbitBody
IsNotStarBaseConstructor
IsPetOfTargetter
IsPsi
IsResourceExtractor
IsRuinable
LinkedCargoShip
LinkedSquad
ModuleUnderConstruction
NotActivelyBeingConstructed
NotFlagship
NotInvulnerable
NotIsBoarded
NotIsExplored
NotIsHomeworld
NotIsIllusionShip
NotIsMinorFactionOwned
NotIsOccupationPlanet
NotIsOutlaw
NotIsTech
NotSelf
WithinCurrentSolarSystem
range
Level:0: Decimal
Level:1: Decimal
Level:2: Decimal
Level:3: Decimal
maxTargetCount
Level:0: Decimal
Level:1: Decimal
Level:2: Decimal
Level:3: Decimal
effectInfo
effectAttachInfo
attachType: Condition
Ability
abilityIndex: Integer
Above
Aura
Center
Invalid
smallEffectName: Particle
mediumEffectName: Particle
largeEffectName: Particle
soundID: Sound
ApplyBuffToTargetsInRadiusOfTargetWithTravel
instantActionTriggerType: Condition
AlwaysPerform
OnAbilityUsed
OnBuffFinish
OnChance
buffApplyChance
Level:0: Decimal
Level:1: Decimal
Level:2: Decimal
Level:3: Decimal
OnColonizeAbilityUsed
OnCondition
instantActionConditionType: Condition
IfFirstSpawnerDoesNotHaveBuff
conditionBuffType: Entity
conditionBuffShortName: StringInfo
IfFirstSpawnerHasBuff
conditionBuffType: Entity
conditionBuffShortName: StringInfo
IfOwnerDoesNotHaveBuff
conditionBuffType: Entity
conditionBuffShortName: StringInfo
IfOwnerDoesNotHaveDestabilizationProtection
IfOwnerHasBuff
conditionBuffType: Entity
conditionBuffShortName: StringInfo
IfOwnerHasDestabilizationProtection
IfOwnerHasHullLessThanPerc
hullPerc
Level:0: Decimal
Level:1: Decimal
Level:2: Decimal
Level:3: Decimal
IfOwnerIsAboutToDie
IfOwnerIsFirstPlayerOwnedStarbaseAtOrbitbody
IfOwnerIsNotFirstPlayerOwnedStarbaseAtOrbitbody
OnDamageTaken
damageType: Enumeration
PHYSICAL
ENERGY
OnDelay
delayTime: Decimal
OnHyperspaceExit
OnOwnerDeath
OnWeaponFired
numWeaponClasses: Iteration
weaponClassForWeaponPassive: Enumeration
AUTOCANNON
BEAM
CAPITALABILITY
CHAOSBOLT
DART
FLAK
FLASHBEAM
GAUSS
ION
Invalid
LASERPSI
LASERTECH
MISSILE
PHASECANNON
PHASEMISSILE
PLANETBOMBARDMENT
PLASMA
POINTDEFENSELASER
PULSEGUN
PULSEWAVE
RAILGUN
SPIRITBLADE
WAVE
passiveWeaponEffectChance
Level:0: Decimal
Level:1: Decimal
Level:2: Decimal
Level:3: Decimal
buffType: Entity
targetFilter
numOwnerships: Iteration
ownership: Enumeration
Allied
AlliedOrEnemy
Enemy
Friendly
NoOwner
Player
UncontrolledMinorFaction
numObjects: Iteration
object: Enumeration
CapitalShip
Corvette
EnvoyFrigate
Fighter
Frigate
PlaceHolderPlanetModule
PlaceHolderSpaceMine
Planet
PlanetModule
SpaceMine
Star
StarBase
Titan
numSpaces: Iteration
space: Enumeration
Normal
Phase
numConstraints: Iteration
constraint: Enumeration
CanBeCaptured
CanBeJumpBlocked
CanHaveFighters
CanHaveShields
CanPhaseDodge
CanSpreadWeaponDamage
DoesNotHaveDestabilizationProtection
HasAbilityWithCooldown
HasAntiMatterPool
HasAntiMatterShortage
HasColonizeAbility
HasDestabilizationProtection
HasEnergyWeapons
HasHullDamage
HasPhaseMissiles
HasPopulation
HasShieldDamage
HasWeapons
Invalid
IsActivelyBeingConstructed
IsBoarded
IsCargoShip
IsColonizable
IsControllable
IsExplored
IsHomeworld
IsInFriendlyGravityWell
IsInNonFriendlyGravityWell
IsMovingToLocalOrbitBody
IsNotStarBaseConstructor
IsPetOfTargetter
IsPsi
IsResourceExtractor
IsRuinable
LinkedCargoShip
LinkedSquad
ModuleUnderConstruction
NotActivelyBeingConstructed
NotFlagship
NotInvulnerable
NotIsBoarded
NotIsExplored
NotIsHomeworld
NotIsIllusionShip
NotIsMinorFactionOwned
NotIsOccupationPlanet
NotIsOutlaw
NotIsTech
NotSelf
WithinCurrentSolarSystem
range
Level:0: Decimal
Level:1: Decimal
Level:2: Decimal
Level:3: Decimal
maxTargetCount
Level:0: Decimal
Level:1: Decimal
Level:2: Decimal
Level:3: Decimal
travelSpeed: Decimal
effectStaggerDelay: Decimal
hasWeaponEffects: Condition
FALSE
TRUE
weaponEffectOriginType: Condition
Target
targetCentricEffectPointSpawnInfo
spawnType: Condition
CompletelyRandom
minRadius: Decimal
maxRadius: Decimal
RandomFromUp
minRadius: Decimal
maxRadius: Decimal
angleVariance: Decimal
Targetter
weaponEffectAttachInfo
attachType: Condition
Ability
abilityIndex: Integer
Above
Aura
Center
Invalid
weaponEffectImpactOffsetType: Enumeration
RandomMesh
Center
CenterOffsetBySpatialRadius
canWeaponEffectHitHull: Boolean
canWeaponEffectHitShields: Boolean
weaponEffectsDef
weaponType: Condition
Beam
burstCount: Decimal
burstDelay: Decimal
fireDelay: Decimal
muzzleEffectName: Particle
muzzleSoundMinRespawnTime: Decimal
muzzleSounds
soundCount: Iteration
sound: Sound
hitEffectName: Particle
hitHullEffectSounds
soundCount: Iteration
sound: Sound
hitShieldsEffectSounds
soundCount: Iteration
sound: Sound
beamEffectSounds
soundCount: Iteration
sound: Sound
beamGlowTextureName: Texture
beamCoreTextureName: Texture
beamWidth: Decimal
beamGlowColor: Color
beamCoreColor: Color
beamTilingRate: Decimal
Missile
burstCount: Decimal
burstDelay: Decimal
fireDelay: Decimal
muzzleEffectName: Particle
muzzleSoundMinRespawnTime: Decimal
muzzleSounds
soundCount: Iteration
sound: Sound
hitEffectName: Particle
hitHullEffectSounds
soundCount: Iteration
sound: Sound
hitShieldsEffectSounds
soundCount: Iteration
sound: Sound
missileTravelEffectName: Particle
missileStartTurningDistance: Decimal
missileSlowTurnRate: Decimal
missileMaxSlowTurnTime: Decimal
Projectile
burstCount: Decimal
burstDelay: Decimal
fireDelay: Decimal
muzzleEffectName: Particle
muzzleSoundMinRespawnTime: Decimal
muzzleSounds
soundCount: Iteration
sound: Sound
hitEffectName: Particle
hitHullEffectSounds
soundCount: Iteration
sound: Sound
hitShieldsEffectSounds
soundCount: Iteration
sound: Sound
projectileTravelEffectName: Particle
ApplyBuffToTargetsInRadiusWithChainTravel
instantActionTriggerType: Condition
AlwaysPerform
OnAbilityUsed
OnBuffFinish
OnChance
buffApplyChance
Level:0: Decimal
Level:1: Decimal
Level:2: Decimal
Level:3: Decimal
OnColonizeAbilityUsed
OnCondition
instantActionConditionType: Condition
IfFirstSpawnerDoesNotHaveBuff
conditionBuffType: Entity
conditionBuffShortName: StringInfo
IfFirstSpawnerHasBuff
conditionBuffType: Entity
conditionBuffShortName: StringInfo
IfOwnerDoesNotHaveBuff
conditionBuffType: Entity
conditionBuffShortName: StringInfo
IfOwnerDoesNotHaveDestabilizationProtection
IfOwnerHasBuff
conditionBuffType: Entity
conditionBuffShortName: StringInfo
IfOwnerHasDestabilizationProtection
IfOwnerHasHullLessThanPerc
hullPerc
Level:0: Decimal
Level:1: Decimal
Level:2: Decimal
Level:3: Decimal
IfOwnerIsAboutToDie
IfOwnerIsFirstPlayerOwnedStarbaseAtOrbitbody
IfOwnerIsNotFirstPlayerOwnedStarbaseAtOrbitbody
OnDamageTaken
damageType: Enumeration
PHYSICAL
ENERGY
OnDelay
delayTime: Decimal
OnHyperspaceExit
OnOwnerDeath
OnWeaponFired
numWeaponClasses: Iteration
weaponClassForWeaponPassive: Enumeration
AUTOCANNON
BEAM
CAPITALABILITY
CHAOSBOLT
DART
FLAK
FLASHBEAM
GAUSS
ION
Invalid
LASERPSI
LASERTECH
MISSILE
PHASECANNON
PHASEMISSILE
PLANETBOMBARDMENT
PLASMA
POINTDEFENSELASER
PULSEGUN
PULSEWAVE
RAILGUN
SPIRITBLADE
WAVE
passiveWeaponEffectChance
Level:0: Decimal
Level:1: Decimal
Level:2: Decimal
Level:3: Decimal
buffType: Entity
targetFilter
numOwnerships: Iteration
ownership: Enumeration
Allied
AlliedOrEnemy
Enemy
Friendly
NoOwner
Player
UncontrolledMinorFaction
numObjects: Iteration
object: Enumeration
CapitalShip
Corvette
EnvoyFrigate
Fighter
Frigate
PlaceHolderPlanetModule
PlaceHolderSpaceMine
Planet
PlanetModule
SpaceMine
Star
StarBase
Titan
numSpaces: Iteration
space: Enumeration
Normal
Phase
numConstraints: Iteration
constraint: Enumeration
CanBeCaptured
CanBeJumpBlocked
CanHaveFighters
CanHaveShields
CanPhaseDodge
CanSpreadWeaponDamage
DoesNotHaveDestabilizationProtection
HasAbilityWithCooldown
HasAntiMatterPool
HasAntiMatterShortage
HasColonizeAbility
HasDestabilizationProtection
HasEnergyWeapons
HasHullDamage
HasPhaseMissiles
HasPopulation
HasShieldDamage
HasWeapons
Invalid
IsActivelyBeingConstructed
IsBoarded
IsCargoShip
IsColonizable
IsControllable
IsExplored
IsHomeworld
IsInFriendlyGravityWell
IsInNonFriendlyGravityWell
IsMovingToLocalOrbitBody
IsNotStarBaseConstructor
IsPetOfTargetter
IsPsi
IsResourceExtractor
IsRuinable
LinkedCargoShip
LinkedSquad
ModuleUnderConstruction
NotActivelyBeingConstructed
NotFlagship
NotInvulnerable
NotIsBoarded
NotIsExplored
NotIsHomeworld
NotIsIllusionShip
NotIsMinorFactionOwned
NotIsOccupationPlanet
NotIsOutlaw
NotIsTech
NotSelf
WithinCurrentSolarSystem
range
Level:0: Decimal
Level:1: Decimal
Level:2: Decimal
Level:3: Decimal
maxTargetCount
Level:0: Decimal
Level:1: Decimal
Level:2: Decimal
Level:3: Decimal
chainDelay: Decimal
hasWeaponEffects: Condition
FALSE
TRUE
weaponEffectOriginType: Condition
Target
targetCentricEffectPointSpawnInfo
spawnType: Condition
CompletelyRandom
minRadius: Decimal
maxRadius: Decimal
RandomFromUp
minRadius: Decimal
maxRadius: Decimal
angleVariance: Decimal
Targetter
weaponEffectAttachInfo
attachType: Condition
Ability
abilityIndex: Integer
Above
Aura
Center
Invalid
weaponEffectImpactOffsetType: Enumeration
RandomMesh
Center
CenterOffsetBySpatialRadius
canWeaponEffectHitHull: Boolean
canWeaponEffectHitShields: Boolean
weaponEffectsDef
weaponType: Condition
Beam
burstCount: Decimal
burstDelay: Decimal
fireDelay: Decimal
muzzleEffectName: Particle
muzzleSoundMinRespawnTime: Decimal
muzzleSounds
soundCount: Iteration
sound: Sound
hitEffectName: Particle
hitHullEffectSounds
soundCount: Iteration
sound: Sound
hitShieldsEffectSounds
soundCount: Iteration
sound: Sound
beamEffectSounds
soundCount: Iteration
sound: Sound
beamGlowTextureName: Texture
beamCoreTextureName: Texture
beamWidth: Decimal
beamGlowColor: Color
beamCoreColor: Color
beamTilingRate: Decimal
Missile
burstCount: Decimal
burstDelay: Decimal
fireDelay: Decimal
muzzleEffectName: Particle
muzzleSoundMinRespawnTime: Decimal
muzzleSounds
soundCount: Iteration
sound: Sound
hitEffectName: Particle
hitHullEffectSounds
soundCount: Iteration
sound: Sound
hitShieldsEffectSounds
soundCount: Iteration
sound: Sound
missileTravelEffectName: Particle
missileStartTurningDistance: Decimal
missileSlowTurnRate: Decimal
missileMaxSlowTurnTime: Decimal
Projectile
burstCount: Decimal
burstDelay: Decimal
fireDelay: Decimal
muzzleEffectName: Particle
muzzleSoundMinRespawnTime: Decimal
muzzleSounds
soundCount: Iteration
sound: Sound
hitEffectName: Particle
hitHullEffectSounds
soundCount: Iteration
sound: Sound
hitShieldsEffectSounds
soundCount: Iteration
sound: Sound
projectileTravelEffectName: Particle
ApplyBuffToTargetsInRadiusWithTravel
instantActionTriggerType: Condition
AlwaysPerform
OnAbilityUsed
OnBuffFinish
OnChance
buffApplyChance
Level:0: Decimal
Level:1: Decimal
Level:2: Decimal
Level:3: Decimal
OnColonizeAbilityUsed
OnCondition
instantActionConditionType: Condition
IfFirstSpawnerDoesNotHaveBuff
conditionBuffType: Entity
conditionBuffShortName: StringInfo
IfFirstSpawnerHasBuff
conditionBuffType: Entity
conditionBuffShortName: StringInfo
IfOwnerDoesNotHaveBuff
conditionBuffType: Entity
conditionBuffShortName: StringInfo
IfOwnerDoesNotHaveDestabilizationProtection
IfOwnerHasBuff
conditionBuffType: Entity
conditionBuffShortName: StringInfo
IfOwnerHasDestabilizationProtection
IfOwnerHasHullLessThanPerc
hullPerc
Level:0: Decimal
Level:1: Decimal
Level:2: Decimal
Level:3: Decimal
IfOwnerIsAboutToDie
IfOwnerIsFirstPlayerOwnedStarbaseAtOrbitbody
IfOwnerIsNotFirstPlayerOwnedStarbaseAtOrbitbody
OnDamageTaken
damageType: Enumeration
PHYSICAL
ENERGY
OnDelay
delayTime: Decimal
OnHyperspaceExit
OnOwnerDeath
OnWeaponFired
numWeaponClasses: Iteration
weaponClassForWeaponPassive: Enumeration
AUTOCANNON
BEAM
CAPITALABILITY
CHAOSBOLT
DART
FLAK
FLASHBEAM
GAUSS
ION
Invalid
LASERPSI
LASERTECH
MISSILE
PHASECANNON
PHASEMISSILE
PLANETBOMBARDMENT
PLASMA
POINTDEFENSELASER
PULSEGUN
PULSEWAVE
RAILGUN
SPIRITBLADE
WAVE
passiveWeaponEffectChance
Level:0: Decimal
Level:1: Decimal
Level:2: Decimal
Level:3: Decimal
buffType: Entity
targetFilter
numOwnerships: Iteration
ownership: Enumeration
Allied
AlliedOrEnemy
Enemy
Friendly
NoOwner
Player
UncontrolledMinorFaction
numObjects: Iteration
object: Enumeration
CapitalShip
Corvette
EnvoyFrigate
Fighter
Frigate
PlaceHolderPlanetModule
PlaceHolderSpaceMine
Planet
PlanetModule
SpaceMine
Star
StarBase
Titan
numSpaces: Iteration
space: Enumeration
Normal
Phase
numConstraints: Iteration
constraint: Enumeration
CanBeCaptured
CanBeJumpBlocked
CanHaveFighters
CanHaveShields
CanPhaseDodge
CanSpreadWeaponDamage
DoesNotHaveDestabilizationProtection
HasAbilityWithCooldown
HasAntiMatterPool
HasAntiMatterShortage
HasColonizeAbility
HasDestabilizationProtection
HasEnergyWeapons
HasHullDamage
HasPhaseMissiles
HasPopulation
HasShieldDamage
HasWeapons
Invalid
IsActivelyBeingConstructed
IsBoarded
IsCargoShip
IsColonizable
IsControllable
IsExplored
IsHomeworld
IsInFriendlyGravityWell
IsInNonFriendlyGravityWell
IsMovingToLocalOrbitBody
IsNotStarBaseConstructor
IsPetOfTargetter
IsPsi
IsResourceExtractor
IsRuinable
LinkedCargoShip
LinkedSquad
ModuleUnderConstruction
NotActivelyBeingConstructed
NotFlagship
NotInvulnerable
NotIsBoarded
NotIsExplored
NotIsHomeworld
NotIsIllusionShip
NotIsMinorFactionOwned
NotIsOccupationPlanet
NotIsOutlaw
NotIsTech
NotSelf
WithinCurrentSolarSystem
range
Level:0: Decimal
Level:1: Decimal
Level:2: Decimal
Level:3: Decimal
maxTargetCount
Level:0: Decimal
Level:1: Decimal
Level:2: Decimal
Level:3: Decimal
effectInfo
effectAttachInfo
attachType: Condition
Ability
abilityIndex: Integer
Above
Aura
Center
Invalid
smallEffectName: Particle
mediumEffectName: Particle
largeEffectName: Particle
soundID: Sound
travelSpeed: Decimal
effectStaggerDelay: Decimal
hasWeaponEffects: Condition
FALSE
TRUE
weaponEffectOriginType: Condition
Target
targetCentricEffectPointSpawnInfo
spawnType: Condition
CompletelyRandom
minRadius: Decimal
maxRadius: Decimal
RandomFromUp
minRadius: Decimal
maxRadius: Decimal
angleVariance: Decimal
Targetter
weaponEffectAttachInfo
attachType: Condition
Ability
abilityIndex: Integer
Above
Aura
Center
Invalid
weaponEffectImpactOffsetType: Enumeration
RandomMesh
Center
CenterOffsetBySpatialRadius
canWeaponEffectHitHull: Boolean
canWeaponEffectHitShields: Boolean
weaponEffectsDef
weaponType: Condition
Beam
burstCount: Decimal
burstDelay: Decimal
fireDelay: Decimal
muzzleEffectName: Particle
muzzleSoundMinRespawnTime: Decimal
muzzleSounds
soundCount: Iteration
sound: Sound
hitEffectName: Particle
hitHullEffectSounds
soundCount: Iteration
sound: Sound
hitShieldsEffectSounds
soundCount: Iteration
sound: Sound
beamEffectSounds
soundCount: Iteration
sound: Sound
beamGlowTextureName: Texture
beamCoreTextureName: Texture
beamWidth: Decimal
beamGlowColor: Color
beamCoreColor: Color
beamTilingRate: Decimal
Missile
burstCount: Decimal
burstDelay: Decimal
fireDelay: Decimal
muzzleEffectName: Particle
muzzleSoundMinRespawnTime: Decimal
muzzleSounds
soundCount: Iteration
sound: Sound
hitEffectName: Particle
hitHullEffectSounds
soundCount: Iteration
sound: Sound
hitShieldsEffectSounds
soundCount: Iteration
sound: Sound
missileTravelEffectName: Particle
missileStartTurningDistance: Decimal
missileSlowTurnRate: Decimal
missileMaxSlowTurnTime: Decimal
Projectile
burstCount: Decimal
burstDelay: Decimal
fireDelay: Decimal
muzzleEffectName: Particle
muzzleSoundMinRespawnTime: Decimal
muzzleSounds
soundCount: Iteration
sound: Sound
hitEffectName: Particle
hitHullEffectSounds
soundCount: Iteration
sound: Sound
hitShieldsEffectSounds
soundCount: Iteration
sound: Sound
projectileTravelEffectName: Particle
ApplyBuffToTargetsLinked
instantActionTriggerType: Condition
AlwaysPerform
OnAbilityUsed
OnBuffFinish
OnChance
buffApplyChance
Level:0: Decimal
Level:1: Decimal
Level:2: Decimal
Level:3: Decimal
OnColonizeAbilityUsed
OnCondition
instantActionConditionType: Condition
IfFirstSpawnerDoesNotHaveBuff
conditionBuffType: Entity
conditionBuffShortName: StringInfo
IfFirstSpawnerHasBuff
conditionBuffType: Entity
conditionBuffShortName: StringInfo
IfOwnerDoesNotHaveBuff
conditionBuffType: Entity
conditionBuffShortName: StringInfo
IfOwnerDoesNotHaveDestabilizationProtection
IfOwnerHasBuff
conditionBuffType: Entity
conditionBuffShortName: StringInfo
IfOwnerHasDestabilizationProtection
IfOwnerHasHullLessThanPerc
hullPerc
Level:0: Decimal
Level:1: Decimal
Level:2: Decimal
Level:3: Decimal
IfOwnerIsAboutToDie
IfOwnerIsFirstPlayerOwnedStarbaseAtOrbitbody
IfOwnerIsNotFirstPlayerOwnedStarbaseAtOrbitbody
OnDamageTaken
damageType: Enumeration
PHYSICAL
ENERGY
OnDelay
delayTime: Decimal
OnHyperspaceExit
OnOwnerDeath
OnWeaponFired
numWeaponClasses: Iteration
weaponClassForWeaponPassive: Enumeration
AUTOCANNON
BEAM
CAPITALABILITY
CHAOSBOLT
DART
FLAK
FLASHBEAM
GAUSS
ION
Invalid
LASERPSI
LASERTECH
MISSILE
PHASECANNON
PHASEMISSILE
PLANETBOMBARDMENT
PLASMA
POINTDEFENSELASER
PULSEGUN
PULSEWAVE
RAILGUN
SPIRITBLADE
WAVE
passiveWeaponEffectChance
Level:0: Decimal
Level:1: Decimal
Level:2: Decimal
Level:3: Decimal
buffType: Entity
targetFilter
numOwnerships: Iteration
ownership: Enumeration
Allied
AlliedOrEnemy
Enemy
Friendly
NoOwner
Player
UncontrolledMinorFaction
numObjects: Iteration
object: Enumeration
CapitalShip
Corvette
EnvoyFrigate
Fighter
Frigate
PlaceHolderPlanetModule
PlaceHolderSpaceMine
Planet
PlanetModule
SpaceMine
Star
StarBase
Titan
numSpaces: Iteration
space: Enumeration
Normal
Phase
numConstraints: Iteration
constraint: Enumeration
CanBeCaptured
CanBeJumpBlocked
CanHaveFighters
CanHaveShields
CanPhaseDodge
CanSpreadWeaponDamage
DoesNotHaveDestabilizationProtection
HasAbilityWithCooldown
HasAntiMatterPool
HasAntiMatterShortage
HasColonizeAbility
HasDestabilizationProtection
HasEnergyWeapons
HasHullDamage
HasPhaseMissiles
HasPopulation
HasShieldDamage
HasWeapons
Invalid
IsActivelyBeingConstructed
IsBoarded
IsCargoShip
IsColonizable
IsControllable
IsExplored
IsHomeworld
IsInFriendlyGravityWell
IsInNonFriendlyGravityWell
IsMovingToLocalOrbitBody
IsNotStarBaseConstructor
IsPetOfTargetter
IsPsi
IsResourceExtractor
IsRuinable
LinkedCargoShip
LinkedSquad
ModuleUnderConstruction
NotActivelyBeingConstructed
NotFlagship
NotInvulnerable
NotIsBoarded
NotIsExplored
NotIsHomeworld
NotIsIllusionShip
NotIsMinorFactionOwned
NotIsOccupationPlanet
NotIsOutlaw
NotIsTech
NotSelf
WithinCurrentSolarSystem
effectInfo
effectAttachInfo
attachType: Condition
Ability
abilityIndex: Integer
Above
Aura
Center
Invalid
smallEffectName: Particle
mediumEffectName: Particle
largeEffectName: Particle
soundID: Sound
ApplyForceFromSpawner
instantActionTriggerType: Condition
AlwaysPerform
OnAbilityUsed
OnBuffFinish
OnChance
buffApplyChance
Level:0: Decimal
Level:1: Decimal
Level:2: Decimal
Level:3: Decimal
OnColonizeAbilityUsed
OnCondition
instantActionConditionType: Condition
IfFirstSpawnerDoesNotHaveBuff
conditionBuffType: Entity
conditionBuffShortName: StringInfo
IfFirstSpawnerHasBuff
conditionBuffType: Entity
conditionBuffShortName: StringInfo
IfOwnerDoesNotHaveBuff
conditionBuffType: Entity
conditionBuffShortName: StringInfo
IfOwnerDoesNotHaveDestabilizationProtection
IfOwnerHasBuff
conditionBuffType: Entity
conditionBuffShortName: StringInfo
IfOwnerHasDestabilizationProtection
IfOwnerHasHullLessThanPerc
hullPerc
Level:0: Decimal
Level:1: Decimal
Level:2: Decimal
Level:3: Decimal
IfOwnerIsAboutToDie
IfOwnerIsFirstPlayerOwnedStarbaseAtOrbitbody
IfOwnerIsNotFirstPlayerOwnedStarbaseAtOrbitbody
OnDamageTaken
damageType: Enumeration
PHYSICAL
ENERGY
OnDelay
delayTime: Decimal
OnHyperspaceExit
OnOwnerDeath
OnWeaponFired
numWeaponClasses: Iteration
weaponClassForWeaponPassive: Enumeration
AUTOCANNON
BEAM
CAPITALABILITY
CHAOSBOLT
DART
FLAK
FLASHBEAM
GAUSS
ION
Invalid
LASERPSI
LASERTECH
MISSILE
PHASECANNON
PHASEMISSILE
PLANETBOMBARDMENT
PLASMA
POINTDEFENSELASER
PULSEGUN
PULSEWAVE
RAILGUN
SPIRITBLADE
WAVE
passiveWeaponEffectChance
Level:0: Decimal
Level:1: Decimal
Level:2: Decimal
Level:3: Decimal
force: Decimal
ApplyImpulseFromSpawner
instantActionTriggerType: Condition
AlwaysPerform
OnAbilityUsed
OnBuffFinish
OnChance
buffApplyChance
Level:0: Decimal
Level:1: Decimal
Level:2: Decimal
Level:3: Decimal
OnColonizeAbilityUsed
OnCondition
instantActionConditionType: Condition
IfFirstSpawnerDoesNotHaveBuff
conditionBuffType: Entity
conditionBuffShortName: StringInfo
IfFirstSpawnerHasBuff
conditionBuffType: Entity
conditionBuffShortName: StringInfo
IfOwnerDoesNotHaveBuff
conditionBuffType: Entity
conditionBuffShortName: StringInfo
IfOwnerDoesNotHaveDestabilizationProtection
IfOwnerHasBuff
conditionBuffType: Entity
conditionBuffShortName: StringInfo
IfOwnerHasDestabilizationProtection
IfOwnerHasHullLessThanPerc
hullPerc
Level:0: Decimal
Level:1: Decimal
Level:2: Decimal
Level:3: Decimal
IfOwnerIsAboutToDie
IfOwnerIsFirstPlayerOwnedStarbaseAtOrbitbody
IfOwnerIsNotFirstPlayerOwnedStarbaseAtOrbitbody
OnDamageTaken
damageType: Enumeration
PHYSICAL
ENERGY
OnDelay
delayTime: Decimal
OnHyperspaceExit
OnOwnerDeath
OnWeaponFired
numWeaponClasses: Iteration
weaponClassForWeaponPassive: Enumeration
AUTOCANNON
BEAM
CAPITALABILITY
CHAOSBOLT
DART
FLAK
FLASHBEAM
GAUSS
ION
Invalid
LASERPSI
LASERTECH
MISSILE
PHASECANNON
PHASEMISSILE
PLANETBOMBARDMENT
PLASMA
POINTDEFENSELASER
PULSEGUN
PULSEWAVE
RAILGUN
SPIRITBLADE
WAVE
passiveWeaponEffectChance
Level:0: Decimal
Level:1: Decimal
Level:2: Decimal
Level:3: Decimal
impulse: Decimal
ApplyImpulseInSpawnerDirection
instantActionTriggerType: Condition
AlwaysPerform
OnAbilityUsed
OnBuffFinish
OnChance
buffApplyChance
Level:0: Decimal
Level:1: Decimal
Level:2: Decimal
Level:3: Decimal
OnColonizeAbilityUsed
OnCondition
instantActionConditionType: Condition
IfFirstSpawnerDoesNotHaveBuff
conditionBuffType: Entity
conditionBuffShortName: StringInfo
IfFirstSpawnerHasBuff
conditionBuffType: Entity
conditionBuffShortName: StringInfo
IfOwnerDoesNotHaveBuff
conditionBuffType: Entity
conditionBuffShortName: StringInfo
IfOwnerDoesNotHaveDestabilizationProtection
IfOwnerHasBuff
conditionBuffType: Entity
conditionBuffShortName: StringInfo
IfOwnerHasDestabilizationProtection
IfOwnerHasHullLessThanPerc
hullPerc
Level:0: Decimal
Level:1: Decimal
Level:2: Decimal
Level:3: Decimal
IfOwnerIsAboutToDie
IfOwnerIsFirstPlayerOwnedStarbaseAtOrbitbody
IfOwnerIsNotFirstPlayerOwnedStarbaseAtOrbitbody
OnDamageTaken
damageType: Enumeration
PHYSICAL
ENERGY
OnDelay
delayTime: Decimal
OnHyperspaceExit
OnOwnerDeath
OnWeaponFired
numWeaponClasses: Iteration
weaponClassForWeaponPassive: Enumeration
AUTOCANNON
BEAM
CAPITALABILITY
CHAOSBOLT
DART
FLAK
FLASHBEAM
GAUSS
ION
Invalid
LASERPSI
LASERTECH
MISSILE
PHASECANNON
PHASEMISSILE
PLANETBOMBARDMENT
PLASMA
POINTDEFENSELASER
PULSEGUN
PULSEWAVE
RAILGUN
SPIRITBLADE
WAVE
passiveWeaponEffectChance
Level:0: Decimal
Level:1: Decimal
Level:2: Decimal
Level:3: Decimal
impulse: Decimal
ApplyOrRemoveBuffToSelf
instantActionTriggerType: Condition
AlwaysPerform
OnAbilityUsed
OnBuffFinish
OnChance
buffApplyChance
Level:0: Decimal
Level:1: Decimal
Level:2: Decimal
Level:3: Decimal
OnColonizeAbilityUsed
OnCondition
instantActionConditionType: Condition
IfFirstSpawnerDoesNotHaveBuff
conditionBuffType: Entity
conditionBuffShortName: StringInfo
IfFirstSpawnerHasBuff
conditionBuffType: Entity
conditionBuffShortName: StringInfo