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	<id>https://wiki.sinsofasolarempire.com/index.php?action=history&amp;feed=atom&amp;title=Warfare_Tree</id>
	<title>Warfare Tree - Revision history</title>
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	<updated>2026-04-17T07:39:34Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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	<entry>
		<id>https://wiki.sinsofasolarempire.com/index.php?title=Warfare_Tree&amp;diff=3711&amp;oldid=prev</id>
		<title>Jsan: Created page with &quot; The&amp;nbsp;&#039;&#039;&#039;Warfare Tree&#039;&#039;&#039;&amp;nbsp;is the combat&amp;nbsp;research tree for the Vasari.  Regeneration Bay and Hangar Defense were moved to the Forti...&quot;</title>
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		<updated>2016-09-02T15:27:15Z</updated>

		<summary type="html">&lt;p&gt;Created page with &amp;quot; The &amp;#039;&amp;#039;&amp;#039;Warfare Tree&amp;#039;&amp;#039;&amp;#039; is the combat &lt;a href=&quot;/index.php/Research_Trees&quot; title=&quot;Research Trees&quot;&gt;research tree&lt;/a&gt; for the &lt;a href=&quot;/index.php/Vasari&quot; title=&quot;Vasari&quot;&gt;Vasari&lt;/a&gt;.  Regeneration Bay and Hangar Defense were moved to the Forti...&amp;quot;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;&lt;br /&gt;
The&amp;amp;nbsp;&amp;#039;&amp;#039;&amp;#039;Warfare Tree&amp;#039;&amp;#039;&amp;#039;&amp;amp;nbsp;is the combat&amp;amp;nbsp;[[Research_Trees|research tree]] for the [[Vasari|Vasari]].&lt;br /&gt;
&lt;br /&gt;
Regeneration Bay and Hangar Defense were moved to the [[Fortification_Tree|Fortification Tree]] in &amp;#039;&amp;#039;Sins of a Solar Empire: Entrenchment&amp;#039;&amp;#039;.&lt;br /&gt;
&lt;br /&gt;
== Prototypes ==&lt;br /&gt;
&lt;br /&gt;
Give lines of research into new ship designs, defensive structures, antimatter tampering and phase space manipulation.&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name&lt;br /&gt;
! [[Lirtestra_Weapons_Labs|Lirtestra Weapons Labs]]&lt;br /&gt;
! Prerequisites&lt;br /&gt;
! Effect (Per level)&lt;br /&gt;
! Cost&amp;lt;br/&amp;gt; ([[Resources|Credits]]/[[Resources|Metal]]/[[Resources|Crystal]])&lt;br /&gt;
|-&lt;br /&gt;
| Assailant Prototype&lt;br /&gt;
| 1&lt;br /&gt;
| &amp;amp;nbsp;&lt;br /&gt;
| Unlocks [[Kanrak_Assailant|Kanrak Assailant]]&lt;br /&gt;
| 400/0/25&lt;br /&gt;
|-&lt;br /&gt;
| Regeneration Bay&lt;br /&gt;
| 1&lt;br /&gt;
| &amp;amp;nbsp;&lt;br /&gt;
| Unlocks [[Regeneration_Bay|Regeneration Bay]]&lt;br /&gt;
| 400/0/25&lt;br /&gt;
|-&lt;br /&gt;
| Destructor Prototype&lt;br /&gt;
| 1&lt;br /&gt;
| &amp;amp;nbsp;&lt;br /&gt;
| Unlocks [[Karrastra_Destructor|Karrastra Destructor]]&lt;br /&gt;
| 400/0/25&lt;br /&gt;
|-&lt;br /&gt;
| Sentinel Prototype&lt;br /&gt;
| 2&lt;br /&gt;
| &amp;amp;nbsp;&lt;br /&gt;
| Unlocks [[Junsurak_Sentinel|Junsurak Sentinel]]&lt;br /&gt;
| 600/50/100&lt;br /&gt;
|-&lt;br /&gt;
| Hangar Defense&lt;br /&gt;
| 2&lt;br /&gt;
| &amp;amp;nbsp;&lt;br /&gt;
| Unlocks [[Hangar_Defense|Hangar Defense]]&lt;br /&gt;
| 600/50/100&lt;br /&gt;
|-&lt;br /&gt;
| Phase Jump Disruption&lt;br /&gt;
| 2&lt;br /&gt;
| &amp;amp;nbsp;&lt;br /&gt;
| Unlocks [[Phase_Jump_Inhibitor/Vasari|Phase Jump Inhibitor]]&lt;br /&gt;
| 600/50/100&lt;br /&gt;
|-&lt;br /&gt;
| Transporter Prototype&lt;br /&gt;
| 3&lt;br /&gt;
| &amp;amp;nbsp;&lt;br /&gt;
| Unlocks [[Lasurak_Transporter|Lasurak Transporter]]&lt;br /&gt;
| 800/100/175&lt;br /&gt;
|-&lt;br /&gt;
| Interference&lt;br /&gt;
| 4&lt;br /&gt;
| &amp;amp;nbsp;&lt;br /&gt;
| Unlocks [[Interference|Interference]]&lt;br /&gt;
| 1000/150/250&lt;br /&gt;
|-&lt;br /&gt;
| Charged Missiles&lt;br /&gt;
| 4&lt;br /&gt;
| Assailant Prototype, Sentinel Prototype&lt;br /&gt;
| Unlocks [[Charged_Missiles|Charged Missiles]]&lt;br /&gt;
| 1000/150/250&lt;br /&gt;
|-&lt;br /&gt;
| Overseer Prototype&lt;br /&gt;
| 4&lt;br /&gt;
| &amp;amp;nbsp;&lt;br /&gt;
| Unlocks [[Serevun_Overseer|Serevun Overseer]]&lt;br /&gt;
| 1000/150/250&lt;br /&gt;
|-&lt;br /&gt;
| Enforcer Prototype&lt;br /&gt;
| 5&lt;br /&gt;
| &amp;amp;nbsp;&lt;br /&gt;
| Unlocks [[Skarovas_Enforcer|Skarovas Enforcer]]&lt;br /&gt;
| 1200/200/325&lt;br /&gt;
|-&lt;br /&gt;
| Subverter Prototype&lt;br /&gt;
| 5&lt;br /&gt;
| &amp;amp;nbsp;&lt;br /&gt;
| Unlocks [[Stilakus_Subverter|Stilakus Subverter]]&lt;br /&gt;
| 1200/200/325&lt;br /&gt;
|-&lt;br /&gt;
| Mobile Phase Detection&lt;br /&gt;
| 5&lt;br /&gt;
| Overseer Prototype&lt;br /&gt;
| Unlocks [[Mobile_Phase_Detection|Mobile Phase Detection]]&lt;br /&gt;
| 1200/200/325&lt;br /&gt;
|-&lt;br /&gt;
| Jump Degradation&lt;br /&gt;
| 6&lt;br /&gt;
| Mobile Phase Detection&lt;br /&gt;
| Unlocks [[Jump_Degradation|Jump Degradation]]&lt;br /&gt;
| 1400/250/400&lt;br /&gt;
|-&lt;br /&gt;
| Distortion Field&lt;br /&gt;
| 6&lt;br /&gt;
| Subverter Prototype&lt;br /&gt;
| Unlocks [[Distortion_Field|Distortion Field]]&lt;br /&gt;
| 1400/250/400&lt;br /&gt;
|-&lt;br /&gt;
| Jump Inhibition Immunity&lt;br /&gt;
| 6&lt;br /&gt;
| &amp;amp;nbsp;&lt;br /&gt;
| Unlocks [[Infallible_Jump_Drive|Infallible Jump Drive]]&lt;br /&gt;
| 1400/250/400&lt;br /&gt;
|-&lt;br /&gt;
| Inertial Field&lt;br /&gt;
| 7&lt;br /&gt;
| Enforcer Prototype&lt;br /&gt;
| Unlocks [[Inertial_Field|Inertial Field]]&lt;br /&gt;
| 1600/300/475&lt;br /&gt;
|-&lt;br /&gt;
| Kostura Prototype&lt;br /&gt;
| 8&lt;br /&gt;
| &amp;amp;nbsp;&lt;br /&gt;
| Unlocks [[Kostura_Cannon|Kostura Cannon]]&lt;br /&gt;
| 1800/350/550&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Assault ==&lt;br /&gt;
&lt;br /&gt;
Includes improvements to Vasari pulse weapons, phase missiles, plasma wave technology, and planetary bomardment weapons.&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name&lt;br /&gt;
! [[Lirtestra_Weapons_Labs|Lirtestra Weapons Labs]]&lt;br /&gt;
! Prerequisites&lt;br /&gt;
! Effect (Per level)&lt;br /&gt;
! Cost&amp;lt;br/&amp;gt; ([[Resources|Credits]]/[[Resources|Metal]]/[[Resources|Crystal]])&lt;br /&gt;
|-&lt;br /&gt;
| Phase Miniaturization&lt;br /&gt;
| 1&lt;br /&gt;
| &amp;amp;nbsp;&lt;br /&gt;
| &amp;quot;WeaponIgnoresShieldsAdjustment&amp;quot; +5.0% for &amp;quot;Phasemissile&amp;quot; weapons&lt;br /&gt;
| 400/0/25&amp;lt;br/&amp;gt; 500/0/50&lt;br /&gt;
|-&lt;br /&gt;
| Rapid Pulse Cycling&lt;br /&gt;
| 1&lt;br /&gt;
| &amp;amp;nbsp;&lt;br /&gt;
| &amp;quot;WeaponDamageAdjustment&amp;quot; +5.0% for &amp;quot;Pulsegun&amp;quot; weapons&lt;br /&gt;
| 400/0/25&amp;lt;br/&amp;gt; 500/0/50&lt;br /&gt;
|-&lt;br /&gt;
| Enhanced Pulse Emission&lt;br /&gt;
| 2&lt;br /&gt;
| Rapid Pulse Cycling&lt;br /&gt;
| &amp;quot;WeaponDamageAdjustment&amp;quot; +5.0% for &amp;quot;Pulsegun&amp;quot; weapons&lt;br /&gt;
| 600/50/100&amp;lt;br/&amp;gt; 700/75/125&lt;br /&gt;
|-&lt;br /&gt;
| Phase Prediction&lt;br /&gt;
| 3&lt;br /&gt;
| Phase Miniaturization&lt;br /&gt;
| &amp;quot;WeaponIgnoresShieldsAdjustment&amp;quot; +5.0% for &amp;quot;Phasemissile&amp;quot; weapons&lt;br /&gt;
| 800/100/175&amp;lt;br/&amp;gt; 900/125/200&lt;br /&gt;
|-&lt;br /&gt;
| Quick Pulse Streaming&lt;br /&gt;
| 3&lt;br /&gt;
| Enhanced Pulse Emission&lt;br /&gt;
| &amp;quot;WeaponDamageAdjustment&amp;quot; +5.0% for &amp;quot;Flashbeam&amp;quot; weapons&lt;br /&gt;
| 800/100/175&amp;lt;br/&amp;gt; 900/125/200&lt;br /&gt;
|-&lt;br /&gt;
| Basic Wave Cannons&lt;br /&gt;
| 4&lt;br /&gt;
| &amp;amp;nbsp;&lt;br /&gt;
| &amp;quot;WeaponDamageAdjustment&amp;quot; +5.0% for &amp;quot;Wave&amp;quot; weapons&lt;br /&gt;
| 1000/150/250&amp;lt;br/&amp;gt; 1100/175/275&lt;br /&gt;
|-&lt;br /&gt;
| Intense Pulse Beams&lt;br /&gt;
| 4&lt;br /&gt;
| Quick Pulse Streaming&lt;br /&gt;
| &amp;quot;WeaponDamageAdjustment&amp;quot; +5.0% for &amp;quot;Flashbeam&amp;quot; weapons&lt;br /&gt;
| 1000/150/250&amp;lt;br/&amp;gt; 1100/175/275&lt;br /&gt;
|-&lt;br /&gt;
| Wave Amplification&lt;br /&gt;
| 5&lt;br /&gt;
| Basic Wave Cannons&lt;br /&gt;
| &amp;quot;WeaponDamageAdjustment&amp;quot; +5.0% for &amp;quot;Wave&amp;quot; weapons&lt;br /&gt;
| 1200/200/325&amp;lt;br/&amp;gt; 1300/225/350&lt;br /&gt;
|-&lt;br /&gt;
| Superior Missile Phasing&lt;br /&gt;
| 5&lt;br /&gt;
| Phase Prediction&lt;br /&gt;
| &amp;quot;WeaponIgnoresShieldsAdjustment&amp;quot; +5.0% for &amp;quot;Phasemissile&amp;quot; weapons&lt;br /&gt;
| 1200/200/325&amp;lt;br/&amp;gt; 1300/225/350&lt;br /&gt;
|-&lt;br /&gt;
| Pinpoint Bombardment&lt;br /&gt;
| 6&lt;br /&gt;
| Intense Pulse Beams&lt;br /&gt;
| &amp;quot;BombingRangeAdjustment&amp;quot; +13.3%&lt;br /&gt;
| 1400/250/400&amp;lt;br/&amp;gt; 1500/275/425&amp;lt;br/&amp;gt; 1600/300/450&lt;br /&gt;
|-&lt;br /&gt;
| NME Warheads&lt;br /&gt;
| 6&lt;br /&gt;
| Superior Missile Phasing&lt;br /&gt;
| &amp;quot;WeaponDamageAdjustment&amp;quot; +10.0% for &amp;quot;Phasemissile&amp;quot; weapons&lt;br /&gt;
| 1400/250/400&amp;lt;br/&amp;gt; 1500/275/425&lt;br /&gt;
|-&lt;br /&gt;
| Superior Wave Cannons&lt;br /&gt;
| 7&lt;br /&gt;
| Wave Amplification&lt;br /&gt;
| &amp;quot;WeaponDamageAdjustment&amp;quot; +5.0% for &amp;quot;Wave&amp;quot; weapons&lt;br /&gt;
| 1600/300/475&amp;lt;br/&amp;gt; 1700/325/500&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Support ==&lt;br /&gt;
&lt;br /&gt;
Provides new insights into ships skeletal reinforcement, automated healing nanites, armor strength, shield improvements and next-generation power system.&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name&lt;br /&gt;
! [[Lirtestra_Weapons_Labs|Lirtestra Weapons Labs]]&lt;br /&gt;
! Prerequisites&lt;br /&gt;
! Effect (Per level)&lt;br /&gt;
! Cost&amp;lt;br/&amp;gt; ([[Resources|Credits]]/[[Resources|Metal]]/[[Resources|Crystal]])&lt;br /&gt;
|-&lt;br /&gt;
| Skeletal Reinforcement&lt;br /&gt;
| 1&lt;br /&gt;
| &amp;amp;nbsp;&lt;br /&gt;
| &amp;quot;HullPointsMaxAdjustment&amp;quot; +6.25%, &amp;quot;HullPointsRegenAdjustment&amp;quot; +2.5%&lt;br /&gt;
| 400/0/25&amp;lt;br/&amp;gt; 500/0/50&lt;br /&gt;
|-&lt;br /&gt;
| Self Repairing Systems&lt;br /&gt;
| 2&lt;br /&gt;
| Skeletal Reinforcement&lt;br /&gt;
| &amp;quot;HullPointsMaxAdjustment&amp;quot; +2.5%, &amp;quot;HullPointsRegenAdjustment&amp;quot; +10.0%&lt;br /&gt;
| 600/50/100&amp;lt;br/&amp;gt; 700/75/125&lt;br /&gt;
|-&lt;br /&gt;
| Reintegration&lt;br /&gt;
| 2&lt;br /&gt;
| Self Repairing Systems&lt;br /&gt;
| Unlocks [[Reintegration|Reintegration]]&lt;br /&gt;
| 600/50/100&amp;lt;br/&amp;gt; 700/75/125&lt;br /&gt;
|-&lt;br /&gt;
| Bifurcative Shielding&lt;br /&gt;
| 3&lt;br /&gt;
| &amp;amp;nbsp;&lt;br /&gt;
| &amp;quot;ShieldPointsMaxAdjustment&amp;quot; +5.0%, &amp;quot;ShieldPointsRegenAdjustment&amp;quot; +5.0%&lt;br /&gt;
| 800/100/175&amp;lt;br/&amp;gt; 900/125/200&lt;br /&gt;
|-&lt;br /&gt;
| Atomic Engineering&lt;br /&gt;
| 3&lt;br /&gt;
| &amp;amp;nbsp;&lt;br /&gt;
| &amp;quot;ArmorBaseAdjustment&amp;quot; +1&lt;br /&gt;
| 800/100/175&amp;lt;br/&amp;gt; 900/125/200&lt;br /&gt;
|-&lt;br /&gt;
| Improved Reactor Design&lt;br /&gt;
| 3&lt;br /&gt;
| &amp;amp;nbsp;&lt;br /&gt;
| &amp;quot;AntimatterCapacityAdjustment&amp;quot; +5.0%, &amp;quot;AntimatterRegenAdjustment&amp;quot; +5.0%&lt;br /&gt;
| 800/100/175&amp;lt;br/&amp;gt; 900/125/200&lt;br /&gt;
|-&lt;br /&gt;
| Flawless Armor&lt;br /&gt;
| 4&lt;br /&gt;
| Atomic Engineering&lt;br /&gt;
| &amp;quot;ArmorBaseAdjustment&amp;quot; +1&lt;br /&gt;
| 1000/150/250&amp;lt;br/&amp;gt; 1100/175/275&lt;br /&gt;
|-&lt;br /&gt;
| Enhanced Hull Integrity&lt;br /&gt;
| 4&lt;br /&gt;
| Self Repairing Systems&lt;br /&gt;
| &amp;quot;HullPointsMaxAdjustment&amp;quot; +6.25%, &amp;quot;HullPointsRegenAdjustment&amp;quot; +2.5%&lt;br /&gt;
| 1000/150/250&amp;lt;br/&amp;gt; 1100/175/275&lt;br /&gt;
|-&lt;br /&gt;
| Optimized Reactors&lt;br /&gt;
| 5&lt;br /&gt;
| Improved Reactor Design&lt;br /&gt;
| &amp;quot;AntimatterCapacityAdjustment&amp;quot; +5.0%, &amp;quot;AntimatterRegenAdjustment&amp;quot; +5.0%&lt;br /&gt;
| 1200/200/325&amp;lt;br/&amp;gt; 1300/225/350&lt;br /&gt;
|-&lt;br /&gt;
| Multi-Pass Shield Arrays&lt;br /&gt;
| 5&lt;br /&gt;
| Bifurcative Shielding&lt;br /&gt;
| &amp;quot;ShieldPointsMaxAdjustment&amp;quot; +5.0%, &amp;quot;ShieldPointsRegenAdjustment&amp;quot; +5.0%&lt;br /&gt;
| 1200/200/325&amp;lt;br/&amp;gt; 1300/225/350&lt;br /&gt;
|-&lt;br /&gt;
| Atomic Lattice Armor&lt;br /&gt;
| 6&lt;br /&gt;
| Flawless Armor&lt;br /&gt;
| &amp;quot;ArmorBaseAdjustment&amp;quot; +0.5, &amp;quot;MassReduction&amp;quot; +4.0%&lt;br /&gt;
| 1400/250/400&amp;lt;br/&amp;gt; 1500/275/425&lt;br /&gt;
|-&lt;br /&gt;
| Superior Chain Reactions&lt;br /&gt;
| 7&lt;br /&gt;
| Optimized Reactors&lt;br /&gt;
| &amp;quot;AntimatterCapacityAdjustment&amp;quot; +5.0%, &amp;quot;AntimatterRegenAdjustment&amp;quot; +5.0%&lt;br /&gt;
| 1600/300/475&amp;lt;br/&amp;gt; 1700/325/500&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Jsan</name></author>
	</entry>
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