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	<title>SpaceMineSyntax - Revision history</title>
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	<updated>2026-06-05T07:38:51Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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	<entry>
		<id>https://wiki.sinsofasolarempire.com/index.php?title=SpaceMineSyntax&amp;diff=7215&amp;oldid=prev</id>
		<title>Shade A.I: Created page with &quot;Rebellion Syntax =SpaceMine Definition= : SpaceMine :: ability:0: Entity :: ability:1: Entity :: ability:2: Entity :: ability:3: Entity ::...&quot;</title>
		<link rel="alternate" type="text/html" href="https://wiki.sinsofasolarempire.com/index.php?title=SpaceMineSyntax&amp;diff=7215&amp;oldid=prev"/>
		<updated>2019-01-02T21:11:45Z</updated>

		<summary type="html">&lt;p&gt;Created page with &amp;quot;&lt;a href=&quot;/index.php/RebellionSyntax&quot; title=&quot;RebellionSyntax&quot;&gt;Rebellion Syntax&lt;/a&gt; =SpaceMine Definition= : SpaceMine :: ability:0: &lt;a href=&quot;/index.php?title=Entity&amp;amp;action=edit&amp;amp;redlink=1&quot; class=&quot;new&quot; title=&quot;Entity (page does not exist)&quot;&gt;Entity&lt;/a&gt; :: ability:1: &lt;a href=&quot;/index.php?title=Entity&amp;amp;action=edit&amp;amp;redlink=1&quot; class=&quot;new&quot; title=&quot;Entity (page does not exist)&quot;&gt;Entity&lt;/a&gt; :: ability:2: &lt;a href=&quot;/index.php?title=Entity&amp;amp;action=edit&amp;amp;redlink=1&quot; class=&quot;new&quot; title=&quot;Entity (page does not exist)&quot;&gt;Entity&lt;/a&gt; :: ability:3: &lt;a href=&quot;/index.php?title=Entity&amp;amp;action=edit&amp;amp;redlink=1&quot; class=&quot;new&quot; title=&quot;Entity (page does not exist)&quot;&gt;Entity&lt;/a&gt; ::...&amp;quot;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;[[RebellionSyntax|Rebellion Syntax]]&lt;br /&gt;
=SpaceMine Definition=&lt;br /&gt;
: SpaceMine&lt;br /&gt;
:: ability:0: [[Entity]]&lt;br /&gt;
:: ability:1: [[Entity]]&lt;br /&gt;
:: ability:2: [[Entity]]&lt;br /&gt;
:: ability:3: [[Entity]]&lt;br /&gt;
:: ability:4: [[Entity]]&lt;br /&gt;
:: numRandomDebrisLarge: [[Decimal]]&lt;br /&gt;
:: numRandomDebrisSmall: [[Decimal]]&lt;br /&gt;
:: numSpecificDebris: [[IterationSyntax|Iteration]]&lt;br /&gt;
::: specificDebrisMeshName: [[Mesh]]&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
:: armorType: [[EnumerationSyntax|Enumeration]]&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
::: CapitalShip&lt;br /&gt;
::: Heavy&lt;br /&gt;
::: Light&lt;br /&gt;
::: Medium&lt;br /&gt;
::: Module&lt;br /&gt;
::: Pirate&lt;br /&gt;
::: Titan&lt;br /&gt;
::: VeryHeavy&lt;br /&gt;
::: VeryLight&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
:: hudIcon: [[Brush]]&lt;br /&gt;
:: smallHudIcon: [[Brush]]&lt;br /&gt;
:: infoCardIcon: [[Brush]]&lt;br /&gt;
:: picture: [[Brush]]&lt;br /&gt;
:: mainViewIcon: [[Brush]]&lt;br /&gt;
:: minZoomDistanceMult: [[Decimal]]&lt;br /&gt;
:: MeshName: [[Mesh]]&lt;br /&gt;
:: spawnActivationDelay: [[Decimal]]&lt;br /&gt;
:: targetStartFollowRange: [[Decimal]]&lt;br /&gt;
:: targetMaxFollowRange: [[Decimal]]&lt;br /&gt;
:: nameStringID: [[StringInfo]]&lt;br /&gt;
:: scuttleValue&lt;br /&gt;
::: credits: [[Decimal]]&lt;br /&gt;
::: metal: [[Decimal]]&lt;br /&gt;
::: crystal: [[Decimal]]&lt;br /&gt;
:: baseScuttleTime: [[Decimal]]&lt;br /&gt;
:: ExplosionName: [[Explosion]]&lt;br /&gt;
:: minShadow: [[Decimal]]&lt;br /&gt;
:: maxShadow: [[Decimal]]&lt;br /&gt;
:: mass: [[Decimal]]&lt;br /&gt;
:: maxAccelerationLinear: [[Decimal]]&lt;br /&gt;
:: maxAccelerationStrafe: [[Decimal]]&lt;br /&gt;
:: maxDecelerationLinear: [[Decimal]]&lt;br /&gt;
:: maxAccelerationAngular: [[Decimal]]&lt;br /&gt;
:: maxDecelerationAngular: [[Decimal]]&lt;br /&gt;
:: maxSpeedLinear: [[Decimal]]&lt;br /&gt;
:: maxRollRate: [[Decimal]]&lt;br /&gt;
:: maxRollAngle: [[Decimal]]&lt;br /&gt;
:: NumSoundsFor:ONATTACKORDERISSUED: [[IterationSyntax|Iteration]]&lt;br /&gt;
::: SoundID: [[Sound]]&lt;br /&gt;
:: NumSoundsFor:ONCREATION: [[IterationSyntax|Iteration]]&lt;br /&gt;
::: SoundID: [[Sound]]&lt;br /&gt;
:: NumSoundsFor:ONGENERALORDERISSUED: [[IterationSyntax|Iteration]]&lt;br /&gt;
::: SoundID: [[Sound]]&lt;br /&gt;
:: NumSoundsFor:ONSELECTED: [[IterationSyntax|Iteration]]&lt;br /&gt;
::: SoundID: [[Sound]]&lt;br /&gt;
:: NumSoundsFor:ONSTARTPHASEJUMP: [[IterationSyntax|Iteration]]&lt;br /&gt;
::: SoundID: [[Sound]]&lt;br /&gt;
:: maxHullPoints: [[Decimal]]&lt;br /&gt;
:: hullPointRestoreRate: [[Decimal]]&lt;br /&gt;
:: maxShieldPoints: [[Decimal]]&lt;br /&gt;
:: shieldPointRestoreRate: [[Decimal]]&lt;br /&gt;
:: maxShieldMitigation: [[Decimal]]&lt;br /&gt;
:: armorPoints: [[Decimal]]&lt;br /&gt;
:: experiencePointsForDestroying: [[Decimal]]&lt;br /&gt;
:: baseMaxAntiMatter: [[Decimal]]&lt;br /&gt;
:: baseAntiMatterRestoreRate: [[Decimal]]&lt;/div&gt;</summary>
		<author><name>Shade A.I</name></author>
	</entry>
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