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	<id>https://wiki.sinsofasolarempire.com/index.php?action=history&amp;feed=atom&amp;title=Sins_of_a_Solar_Empire%3ARebellion_V1.94</id>
	<title>Sins of a Solar Empire:Rebellion V1.94 - Revision history</title>
	<link rel="self" type="application/atom+xml" href="https://wiki.sinsofasolarempire.com/index.php?action=history&amp;feed=atom&amp;title=Sins_of_a_Solar_Empire%3ARebellion_V1.94"/>
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	<updated>2026-09-18T21:19:16Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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		<id>https://wiki.sinsofasolarempire.com/index.php?title=Sins_of_a_Solar_Empire:Rebellion_V1.94&amp;diff=7647&amp;oldid=prev</id>
		<title>JYWLuca8269: Created page with &quot;{{DISPLAYTITLE:&lt;span style=&quot;position: absolute; clip: rect(1px 1px 1px 1px); clip: rect(1px, 1px, 1px, 1px);&quot;&gt;{{FULLPAGENAME}}&lt;/span&gt;}} {{HeaderTemplate |welcome=V1.94 }} {{SectionTemplate |h=h1 |title=Gameplay |content= *NPC, Rampant Militia, and Minor Faction ships will now upgrade their abilities as they gain experience (if they have abilities to upgrade). *Pirates no longer stay in a fleet when they arrive at their target planet. This allows them to be more effective...&quot;</title>
		<link rel="alternate" type="text/html" href="https://wiki.sinsofasolarempire.com/index.php?title=Sins_of_a_Solar_Empire:Rebellion_V1.94&amp;diff=7647&amp;oldid=prev"/>
		<updated>2022-02-20T13:32:37Z</updated>

		<summary type="html">&lt;p&gt;Created page with &amp;quot;{{DISPLAYTITLE:&amp;lt;span style=&amp;quot;position: absolute; clip: rect(1px 1px 1px 1px); clip: rect(1px, 1px, 1px, 1px);&amp;quot;&amp;gt;{{FULLPAGENAME}}&amp;lt;/span&amp;gt;}} {{HeaderTemplate |welcome=V1.94 }} {{SectionTemplate |h=h1 |title=Gameplay |content= *NPC, Rampant Militia, and Minor Faction ships will now upgrade their abilities as they gain experience (if they have abilities to upgrade). *Pirates no longer stay in a fleet when they arrive at their target planet. This allows them to be more effective...&amp;quot;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;{{DISPLAYTITLE:&amp;lt;span style=&amp;quot;position: absolute; clip: rect(1px 1px 1px 1px); clip: rect(1px, 1px, 1px, 1px);&amp;quot;&amp;gt;{{FULLPAGENAME}}&amp;lt;/span&amp;gt;}}&lt;br /&gt;
{{HeaderTemplate&lt;br /&gt;
|welcome=V1.94&lt;br /&gt;
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|h=h1&lt;br /&gt;
|title=Gameplay&lt;br /&gt;
|content=&lt;br /&gt;
*NPC, Rampant Militia, and Minor Faction ships will now upgrade their abilities as they gain experience (if they have abilities to upgrade).&lt;br /&gt;
*Pirates no longer stay in a fleet when they arrive at their target planet. This allows them to be more effective at raiding the enemy defenses.&lt;br /&gt;
*Only Pirate Rogues now place tradeships at the top of their target priorities. If there are enemy dps units/structures in the gravity well, every other pirate ship will engage those first before raiding tradeships.&lt;br /&gt;
*Changed Scrap For Parts ability to refund 60/75/90% of the targeted ships&amp;#039; build cost rather than give credits per fleet supply.&lt;br /&gt;
*Minor Factions now have occupy all resource asteroids for the default planet definitions.&lt;br /&gt;
*Fixed a bug in scuttling that caused the salvage percentage to be applied twice (e.g. normal salvaging now correctly refunds 30% instead of 9%).&lt;br /&gt;
*Fixed incorrect player stats being tallied for Minor Faction and Rampant Militia units (e.g. when they kill units they don&amp;#039;t contribute to the owner player stats).&lt;br /&gt;
*Fixed incorrect player stats being tallied for structures (e.g. Minor Faction created structures shouldn&amp;#039;t contribute to the owner player stats).&lt;br /&gt;
*Fixed partially built Minor Faction structures not being scuttled when the planet became unowned. The Minor Faction&amp;#039;s constructors likewise now properly self-destruct in that situation as well.&lt;br /&gt;
*Fixed bug where structures created by a buff in the orbit of an Minor Faction planet would assume the Minor Faction&amp;#039;s ownership index (e.g. ability created phase gates).&lt;br /&gt;
*Fixed bug where a player could own Minor Faction construction ships.&lt;br /&gt;
*Fixed bug where Minor Faction capital ships count towards your total labs as Vasari Loyalist.&lt;br /&gt;
*Fixed bug where the first Minor Faction lab you capture doesn&amp;#039;t count towards your total.&lt;br /&gt;
*Fixed bug where the &amp;quot;Send Envoy&amp;quot; quest was being trivially completed.&lt;br /&gt;
*Fixed a bug where the wrong capitalship/frigate could be built by a Minor Faction if both the construction frigate and factory had previously been destroyed.&lt;br /&gt;
*Fixed ships physics from being disabled when they died.&lt;br /&gt;
*Fixed Occupation Victory win condition from potentially crashing and if not crashing, potentially not colonizing the planet.&lt;br /&gt;
*Fixed bug where icons weren&amp;#039;t showing up around a planet on some maps (e.g. DogFight).&lt;br /&gt;
*Fixed bug where skybox and music transitions were incorrect.&lt;br /&gt;
*Fixed rare &amp;#039;zoom to infinity&amp;#039; bug.&lt;br /&gt;
*Fixed a bug in the calculation of planet bombing damage that was causing it to be roughly twice as high as it should have been.&lt;br /&gt;
*Fixed resource extractors from not transferring after acquiring a minor faction planet.&lt;br /&gt;
*Fixed respawned minor faction ships from not assuming their minor faction status.&lt;br /&gt;
}}&lt;br /&gt;
{{SectionTemplate&lt;br /&gt;
|h=h1&lt;br /&gt;
|title=Modding&lt;br /&gt;
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*Added custom per-unit hyperspace effects. If a unit does not define them the player effects are used by default. Refer to Capital_PhaseBattleship.entity as an example of how to set custom effects up.&lt;br /&gt;
*Added GalaxyScenarioItemSpawnConditionType::PlanetHasAnyOwner.&lt;br /&gt;
*Fixed the bug where NoPlanetOwner conditions and its variations would fail due to template-based colonization and item creation being split into separate passes (since if the planet got colonized, it would now have an owner when the condition got re-evaluated in the item pass).&lt;br /&gt;
*Increased max exhaust trails to 5. Added block and warning if anyone attempts to exceed the max to avoid stomping on valid memory.&lt;br /&gt;
*Removed some asserts in buffs that aren&amp;#039;t valid - depending on the buff chain and game state it is sometimes legitimate for first and last spawner to be null.&lt;br /&gt;
*Fixed incorrect assert assertic(target == NULL || target-&amp;gt;GetIOrbitBodyPtr() != NULL || target-&amp;gt;GetIPlanetModulePtr() != NULL);&lt;br /&gt;
*Fixed potential crash with ApplyBuffToTargetWithNoFilter.&lt;br /&gt;
*Fixed warnings/potential crash when accessing a squad definition if there were none defined.&lt;br /&gt;
}}&lt;br /&gt;
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|h=h1&lt;br /&gt;
|title=Misc&lt;br /&gt;
|content=&lt;br /&gt;
*Fixed a variety of string issues.&lt;br /&gt;
*Fixed LAA problems with shaders.&lt;br /&gt;
*Removed some duplicate entities, brushes, sounds, and strings.&lt;br /&gt;
*Removed some references to non-existent resources.&lt;br /&gt;
*Fixed achievement issues created by Minor Faction and Rampant Militia units.&lt;br /&gt;
*Fixed achievements not showing up in game at all under certain conditions.&lt;br /&gt;
*Fixed crash bug that was caused by the ship cost querying not robustly handling a playerIndex of -1. This can occur if the player is interacting with the ship construction action grid as they lose ownership of the planet.&lt;br /&gt;
*Fixed spawn all entities from crashing.&lt;br /&gt;
*Item templates now properly use the playerIndex parameter when creating structures instead of assuming it will be the planetOwner. &lt;br /&gt;
*Fixed building a structure not always using the correct player owner.&lt;br /&gt;
*Fixed crash when querying tooltip for abilities that used new atomics.&lt;br /&gt;
}}&lt;br /&gt;
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|h=h1&lt;br /&gt;
|title=Video&lt;br /&gt;
|content=&lt;br /&gt;
*Galaxy Forge:&lt;br /&gt;
**Fixed bug where the wrong default player type was being saved.&lt;br /&gt;
**Removed Galaxy Forge&amp;#039;s copy of galaxyscenariodef which can go out of sync. Reads from the game&amp;#039;s copy now.&lt;br /&gt;
**Updated to .NET 4.0&lt;br /&gt;
**Optimizations&lt;br /&gt;
**GalaxyForge now searches the local directory for GSD before checking GameInfo.&lt;br /&gt;
*Particle Forge:&lt;br /&gt;
**Updated to read new data format.&lt;br /&gt;
**Fixed missing icons.&lt;br /&gt;
**Remove Particle Forge&amp;#039;s copy of the pipelineeffects which can go out of sync. Reads from the game&amp;#039;s copy now.&lt;br /&gt;
**Updated to .NET 4.0&lt;br /&gt;
**Optimizations.&lt;br /&gt;
*Convert Data:&lt;br /&gt;
**Optimizations.&lt;br /&gt;
**ConvertData now maintains Simple brushes if possible.&lt;br /&gt;
}}&lt;br /&gt;
&amp;#039;&amp;#039;[[Updates|Return to Updates]]&amp;#039;&amp;#039;&amp;lt;br&amp;gt;{{SectionTemplate&lt;br /&gt;
|h=h1&lt;br /&gt;
|title=Other Resources&lt;br /&gt;
|content=&lt;br /&gt;
&amp;lt;span class=&amp;quot;plainlinks&amp;quot;&amp;gt;[https://forums.sinsofasolarempire.com/493485/ V1.94 Forum Post]&amp;lt;/span&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Sins of a Solar Empire]]&lt;br /&gt;
[[Category:Update]]&lt;/div&gt;</summary>
		<author><name>JYWLuca8269</name></author>
	</entry>
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