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	<id>https://wiki.sinsofasolarempire.com/index.php?action=history&amp;feed=atom&amp;title=Sins_of_a_Solar_Empire%3ARebellion_V1.50</id>
	<title>Sins of a Solar Empire:Rebellion V1.50 - Revision history</title>
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	<updated>2026-06-04T18:39:24Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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		<id>https://wiki.sinsofasolarempire.com/index.php?title=Sins_of_a_Solar_Empire:Rebellion_V1.50&amp;diff=7664&amp;oldid=prev</id>
		<title>JYWLuca8269: Created page with &quot;{{DISPLAYTITLE:&lt;span style=&quot;position: absolute; clip: rect(1px 1px 1px 1px); clip: rect(1px, 1px, 1px, 1px);&quot;&gt;{{FULLPAGENAME}}&lt;/span&gt;}} {{HeaderTemplate |welcome=V1.50 }} &#039;&#039;Return to Updates&#039;&#039;&lt;br&gt; {{SectionTemplate |h=h1 |title=Graphics |content= *New high-res planet textures for Terran, Ice, Volcanic, Desert and Dwarf planet types. }} {{SectionTemplate |h=h1 |title=Gameplay  |content= *Corvettes are now affected by Unstable Gas Pockets around Gas Giants. *Th...&quot;</title>
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		<updated>2022-02-21T11:23:05Z</updated>

		<summary type="html">&lt;p&gt;Created page with &amp;quot;{{DISPLAYTITLE:&amp;lt;span style=&amp;quot;position: absolute; clip: rect(1px 1px 1px 1px); clip: rect(1px, 1px, 1px, 1px);&amp;quot;&amp;gt;{{FULLPAGENAME}}&amp;lt;/span&amp;gt;}} {{HeaderTemplate |welcome=V1.50 }} &amp;#039;&amp;#039;&lt;a href=&quot;/index.php/Updates&quot; title=&quot;Updates&quot;&gt;Return to Updates&lt;/a&gt;&amp;#039;&amp;#039;&amp;lt;br&amp;gt; {{SectionTemplate |h=h1 |title=Graphics |content= *New high-res planet textures for Terran, Ice, Volcanic, Desert and Dwarf planet types. }} {{SectionTemplate |h=h1 |title=Gameplay  |content= *Corvettes are now affected by Unstable Gas Pockets around Gas Giants. *Th...&amp;quot;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;{{DISPLAYTITLE:&amp;lt;span style=&amp;quot;position: absolute; clip: rect(1px 1px 1px 1px); clip: rect(1px, 1px, 1px, 1px);&amp;quot;&amp;gt;{{FULLPAGENAME}}&amp;lt;/span&amp;gt;}}&lt;br /&gt;
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|welcome=V1.50&lt;br /&gt;
}}&lt;br /&gt;
&amp;#039;&amp;#039;[[Updates|Return to Updates]]&amp;#039;&amp;#039;&amp;lt;br&amp;gt;&lt;br /&gt;
{{SectionTemplate&lt;br /&gt;
|h=h1&lt;br /&gt;
|title=Graphics&lt;br /&gt;
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*New high-res planet textures for Terran, Ice, Volcanic, Desert and Dwarf planet types.&lt;br /&gt;
}}&lt;br /&gt;
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|h=h1&lt;br /&gt;
|title=Gameplay &lt;br /&gt;
|content=&lt;br /&gt;
*Corvettes are now affected by Unstable Gas Pockets around Gas Giants.&lt;br /&gt;
*The base relationship value for Pacts has been changed to 0.0 (fixes a possible crash bug).&lt;br /&gt;
*All planet exploration costs have been reduced from 450/150/75 to 300/75/35 at level 1 and from 550/175/125 to 400/100/85 at level 2.&lt;br /&gt;
*Changed Helium Atmosphere and Ionic Storms planet bonuses to no longer require planet exploration to detect. (Ship sensors can detect this from orbit.)&lt;br /&gt;
*Increased change to find something via planet exploration from 40% to 60%, except on Competitive map types.&lt;br /&gt;
*Titan research now grants certain bonuses on a per faction basis. See below for details.&lt;br /&gt;
*All players now start with 2 frigate factories on game start. (This helps the AI tremendously.)&lt;br /&gt;
*Fleet supply for all Envoy cruisers has been decreased from 8 to 4.&lt;br /&gt;
*Artifacts Overhaul:  Most Artifacts have been buffed to be of greater strategic value (i.e., game changing). The following are in addition/changed to/from current values:&lt;br /&gt;
**Jump Drive Relic - Now makes all ships immune to phase jump inhibitors.&lt;br /&gt;
**Data Archive - +15% Research Rate&lt;br /&gt;
**Resilient Metaloids - +150% Passive HP Regen; +3.0 Base Armor; -10% Planet Bombing Damage Taken&lt;br /&gt;
**Relativistic Factories - +4 Civilian Slots&lt;br /&gt;
**Phase Accelerator - +33% Phase Jump Charge Rate; +25% Phase Gate Speed&lt;br /&gt;
**Manifest Dominion - +4.00 Relationship Bonus; +0.10 Quest Reward Relationship Bonus; -0.05 Quest Failure Penalty to Relationship&lt;br /&gt;
**Jump Field Generator - -75% Antimatter Lost from Phase Travel; -3% Phase Jump Exit Distance&lt;br /&gt;
**Planetary Organic AI - +60% Population Growth Rate; +25% Maximum Planet Population&lt;br /&gt;
**Matter Compressor - +25% Refinery Ship Capacity; +50% Cargo Ship Capacity&lt;br /&gt;
**Power Core Relic - +20% Maximum Antimatter; +0.10 Passive Antimatter Regeneration in Culture&lt;br /&gt;
**Ion Field Generator - +45% Planet Bombing Range&lt;br /&gt;
*TEC&lt;br /&gt;
**Ion Blast (Akkan Capitalship) will no longer affect enemy Flagships.&lt;br /&gt;
**Garda Flak Frigate range increased from 3900 to 4400.&lt;br /&gt;
**Long-Range Jumps research moved from Tier 3 to Tier 4; cost adjusted.&lt;br /&gt;
**Advanced Arctic Colonies research moved from Tier 4 to Tier 3; cost adjusted.&lt;br /&gt;
**Advanced Civic Design research moved from Tier 3 to Tier 2; cost adjusted.&lt;br /&gt;
**TEC Loyalists&lt;br /&gt;
***Tier 1 Titan research now grants a +5% global bonus to maximum Shields.&lt;br /&gt;
***Tier 2 Titan research now grants a +5% global bonus to maximum Starbase HP.&lt;br /&gt;
***Tier 3 Titan research now grants a +5% global bonus to Rate of Fire for all Lasers.&lt;br /&gt;
***Disruption Matrix (Ankylon Titan) now disables enemy passive regeneration.&lt;br /&gt;
***Group Shield (Ankylon Titan) duration increased from 30/35/40/45 to 40/50/60/70.&lt;br /&gt;
***Inspire and Impair (Ankylon Titan) duration increased from 30/45 to 60/75; now affects Titans.&lt;br /&gt;
***Battlefield Promotions research moved from Tier 5 to Tier 1; bonus increased from 5% to 10%; number of research levels decreased from 2 to 1; cost adjusted.&lt;br /&gt;
***Updated map &amp;#039;The Void&amp;#039; with correction for TEC Loyalists in Quick Start mode.&lt;br /&gt;
**TEC Rebels&lt;br /&gt;
***Tier 1 Titan research now grants a +5% global bonus to Rate of Fire for all Autocannons.&lt;br /&gt;
***Tier 2 Titan research now grants a +5% global bonus to Population killed from planetary bombardment.&lt;br /&gt;
***Tier 3 Titan research now grants a -10% penalty to enemy empire&amp;#039;s Culture build rate.&lt;br /&gt;
*Advent&lt;br /&gt;
**Defense Vessel range increased from 3900 to 4400.&lt;br /&gt;
**Meteor Swarm (Starbase) will now deal AoE damage to Corvettes.&lt;br /&gt;
**Deliverance Engine will no longer affect friendly planets with an allegiance penalty.&lt;br /&gt;
**Distant Visualization research moved from Tier 3 to Tier 4; cost adjusted.&lt;br /&gt;
**Psionic Scream (Discord Battleship) now properly affects Corvettes.&lt;br /&gt;
**Advent Loyalists&lt;br /&gt;
***Tier 1 Titan research now grants a +5% global bonus to Beam weapon damage.&lt;br /&gt;
***Tier 2 Titan research now grants a +0.50 global bonus to Base Armor.&lt;br /&gt;
***Tier 3 Titan research now grants a +10% global bonus to Culture Resistance.&lt;br /&gt;
***Repossession (Coronata Titan) planet upgrade cost bonus increased from 0%/-33% to -33%/-66%.&lt;br /&gt;
***Planet for a Planet research moved from Tier 4 to Tier 3; cost adjusted.&lt;br /&gt;
**Advent Rebels&lt;br /&gt;
***Tier 1 Titan research now grants a +5% global bonus to Plasma weapon damage.&lt;br /&gt;
***Tier 2 Titan research now grants a +5% global bonus to maximum Antimatter.&lt;br /&gt;
***Tier 3 Titan research now grants +1 strikecraft from Hangar Bays (tactical structure).&lt;br /&gt;
***Wail of the Sacrificed will no longer function if enough labs aren&amp;#039;t maintained.&lt;br /&gt;
***Wail of the Sacrificed damage decreased from 20.0 per population point to 4.5/9.5; research levels increased from 1 to 2.&lt;br /&gt;
***Increased damage particle duration on Wail of the Sacrificed from 10 seconds to 60.&lt;br /&gt;
***Unyielding Will (Eradica Titan) duration reduced from 240 to 120.&lt;br /&gt;
***Mass Communion research reduced from Tier 4 to Tier 3; cost adjusted.&lt;br /&gt;
***Fixed null pointer crash with Wail of the Sacrificed.&lt;br /&gt;
*Vasari&lt;br /&gt;
**Gravity Warhead (Jarrasul Evacuator) will no longer target Titans or affect enemy Flagships.&lt;br /&gt;
**Phase Out Hull (Antorak Marauder) will no longer affect Flagships.&lt;br /&gt;
**Sentinel range increased from 3900 to 4400.&lt;br /&gt;
**Long Range Jumps research moved from Tier 2 to Tier 3; cost adjusted.&lt;br /&gt;
**Increased Vasari Starbase weapon upgrade time from 25 to 45 seconds.&lt;br /&gt;
**Vasari Loyalists&lt;br /&gt;
***Tier 1 Titan research now grants a +5% global bonus to planetary bombardment damage.&lt;br /&gt;
***Tier 2 Titan research now grants a +5% global bonus to Wave Cannon weapon damage.&lt;br /&gt;
***Tier 3 Titan research now grants a +5% global bonus to capital ship acceleration.&lt;br /&gt;
***Desperation (Vorastra Titan) no longer affects Corvettes; duration decreased from 45 to 15.&lt;br /&gt;
***The Maw (Vorastra Titan) no longer affects Corvettes; max target count reduced from unlimited to 15/30.&lt;br /&gt;
**Vasari Rebels&lt;br /&gt;
***Tier 1 Titan research now grants a +5% global bonus to Pulse Beam weapon damage.&lt;br /&gt;
***Tier 2 Titan research now grants a +10% bonus to mission deadline times.&lt;br /&gt;
***Tier 3 Titan research now grants a +0.10 bonus to your faction&amp;#039;s relationship with other empires.&lt;br /&gt;
***Dissever (Kultorask Titan) no longer damages Corvettes.&lt;br /&gt;
***Starbase Mobilization now only allows Starbases to phase jump between active phase nodes.&lt;br /&gt;
}}&lt;br /&gt;
{{SectionTemplate&lt;br /&gt;
|h=h1&lt;br /&gt;
|title=AI&lt;br /&gt;
|content=&lt;br /&gt;
*The AI has been significantly modified to allow it to put aside resources towards expensive projects (i.e., Titans and superweapons). This should prevent the AI from &amp;#039;starving&amp;#039; from lack of resources when attempting to build expensive projects, appearing to do nothing.&lt;br /&gt;
*Normal AI difficulty no longer gets any bonus resource income.&lt;br /&gt;
*Increased resource bonus for Hard and Unfair AI types.&lt;br /&gt;
*All AI types will now spend at least 50% of income on ships.&lt;br /&gt;
}}&lt;br /&gt;
{{SectionTemplate&lt;br /&gt;
|h=h1&lt;br /&gt;
|title=Gameplay &lt;br /&gt;
|content=&lt;br /&gt;
*Fixed bug that prevented players with Cloud saves from joining a local save hosted game in multiplayer.&lt;br /&gt;
*Fixed incorrect planet picture placement for one of the Asteroid planet meshes.&lt;br /&gt;
*Optimized particle system file pathing.&lt;br /&gt;
*Fixed crash bug in Flagship Victory system.&lt;br /&gt;
*Fixed null pointer crash with Wail of the Sacrificed.&lt;br /&gt;
*Converted some TGA texture files to DDS where it didn&amp;#039;t adversely impact visuals, freeing up more memory.&lt;br /&gt;
*Removed unused textures to free up memory.&lt;br /&gt;
*Various string updates / changes.&lt;br /&gt;
*Removed data files for the old Metal Pact - was causing some crashes.&lt;br /&gt;
*Moved around various research techs (no Tier changes).&lt;br /&gt;
*Removed unused DLL files.&lt;br /&gt;
*Removed reference to MagneticCloudFair in GalaxyScenarioDef - entity never existed.&lt;br /&gt;
*Fixed bug with some planet bonus Infocards not displaying values.&lt;br /&gt;
*Added null checks to superweapons and titans to prevent possible crashes.&lt;br /&gt;
*Made dwarf planet mesh with the huge crater more prevalent.&lt;br /&gt;
*Improved Starbase Mobilization description.&lt;br /&gt;
}}&lt;br /&gt;
{{SectionTemplate&lt;br /&gt;
|h=h1&lt;br /&gt;
|title=Other Resources&lt;br /&gt;
|content=&lt;br /&gt;
&amp;lt;span class=&amp;quot;plainlinks&amp;quot;&amp;gt;[https://forums.sinsofasolarempire.com/445283/ V1.50 Forum Post]&amp;lt;/span&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Sins of a Solar Empire]]&lt;br /&gt;
[[Category:Update]]&lt;/div&gt;</summary>
		<author><name>JYWLuca8269</name></author>
	</entry>
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