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	<id>https://wiki.sinsofasolarempire.com/index.php?action=history&amp;feed=atom&amp;title=Sins_of_a_Solar_Empire%3ARebellion_V1.04</id>
	<title>Sins of a Solar Empire:Rebellion V1.04 - Revision history</title>
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	<updated>2026-06-04T17:19:16Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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		<id>https://wiki.sinsofasolarempire.com/index.php?title=Sins_of_a_Solar_Empire:Rebellion_V1.04&amp;diff=7658&amp;oldid=prev</id>
		<title>JYWLuca8269: Created page with &quot;{{DISPLAYTITLE:&lt;span style=&quot;position: absolute; clip: rect(1px 1px 1px 1px); clip: rect(1px, 1px, 1px, 1px);&quot;&gt;{{FULLPAGENAME}}&lt;/span&gt;}} {{HeaderTemplate |welcome=V1.04 }} &#039;&#039;Return to Updates&#039;&#039;&lt;br&gt; {{SectionTemplate |h=h1 |title=Graphics |content= *Added new loading screen image. *Fixed some button highlight bugs in the create mission system. *Updated UI not to display game speed Infocards in multiplayer matches. *Updated texture on Advent Rebel Titan. *Update...&quot;</title>
		<link rel="alternate" type="text/html" href="https://wiki.sinsofasolarempire.com/index.php?title=Sins_of_a_Solar_Empire:Rebellion_V1.04&amp;diff=7658&amp;oldid=prev"/>
		<updated>2022-02-21T10:40:42Z</updated>

		<summary type="html">&lt;p&gt;Created page with &amp;quot;{{DISPLAYTITLE:&amp;lt;span style=&amp;quot;position: absolute; clip: rect(1px 1px 1px 1px); clip: rect(1px, 1px, 1px, 1px);&amp;quot;&amp;gt;{{FULLPAGENAME}}&amp;lt;/span&amp;gt;}} {{HeaderTemplate |welcome=V1.04 }} &amp;#039;&amp;#039;&lt;a href=&quot;/index.php/Updates&quot; title=&quot;Updates&quot;&gt;Return to Updates&lt;/a&gt;&amp;#039;&amp;#039;&amp;lt;br&amp;gt; {{SectionTemplate |h=h1 |title=Graphics |content= *Added new loading screen image. *Fixed some button highlight bugs in the create mission system. *Updated UI not to display game speed Infocards in multiplayer matches. *Updated texture on Advent Rebel Titan. *Update...&amp;quot;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;{{DISPLAYTITLE:&amp;lt;span style=&amp;quot;position: absolute; clip: rect(1px 1px 1px 1px); clip: rect(1px, 1px, 1px, 1px);&amp;quot;&amp;gt;{{FULLPAGENAME}}&amp;lt;/span&amp;gt;}}&lt;br /&gt;
{{HeaderTemplate&lt;br /&gt;
|welcome=V1.04&lt;br /&gt;
}}&lt;br /&gt;
&amp;#039;&amp;#039;[[Updates|Return to Updates]]&amp;#039;&amp;#039;&amp;lt;br&amp;gt;&lt;br /&gt;
{{SectionTemplate&lt;br /&gt;
|h=h1&lt;br /&gt;
|title=Graphics&lt;br /&gt;
|content=&lt;br /&gt;
*Added new loading screen image.&lt;br /&gt;
*Fixed some button highlight bugs in the create mission system.&lt;br /&gt;
*Updated UI not to display game speed Infocards in multiplayer matches.&lt;br /&gt;
*Updated texture on Advent Rebel Titan.&lt;br /&gt;
*Updated texture on Vasari Loyalist Titan.&lt;br /&gt;
*Fixed Resource Drain particle on Vasari Colony capital ship that would start past moon/asteroids.&lt;br /&gt;
}}&lt;br /&gt;
{{SectionTemplate&lt;br /&gt;
|h=h1&lt;br /&gt;
|title=Gameplay&lt;br /&gt;
|content=&lt;br /&gt;
*Added five new maps:  Kabel, The Art of War, Triple Entente, Unstable Alliance and Random Huge - Ring.&lt;br /&gt;
*Added new Corvette weapon damage type which all corvettes now use for their fore/aft weapons.&lt;br /&gt;
*Updated Corvette damage balance per new weapon damage type.&lt;br /&gt;
*The maximum number of superweapons a faction can field is now based on the number of planets they own. By default a faction can field 1 superweapon for every 4 owned gravity wells.&lt;br /&gt;
*The Frigate target filter will no longer improperly target Corvettes.&lt;br /&gt;
*Fixed bug with aiUseTime - OnlyWhenAboutToDie that was causing it not to activate in some circumstances.&lt;br /&gt;
*Changed all Flagships&amp;#039; Overload Engines ability aiUsetime to OnlyWhenMovingThresholdDistance; reduced cooldown from 300 to 120; increased duraction from 30 to 45.&lt;br /&gt;
*Players may no longer contract Pirate missions (via Diplomacy) against TEC Rebel factions who have researched Truce Amongst Rogues.&lt;br /&gt;
*Destroyed Titans now cost an additional 10% per level in resources and build time.&lt;br /&gt;
*Steam Cloud saves are now fully functional in multiplayer.&lt;br /&gt;
*Pirates -&lt;br /&gt;
**Pirate raiders will no longer linger at the Pirate planet when their missions are complete. They will now despawn after returning to base.&lt;br /&gt;
*TEC (All)&lt;br /&gt;
**Corsev Battlecruiser: Capped the maximum number of targets on Demolition Teams to 25 from unlimited.&lt;br /&gt;
**Corsev Battlecruiser: Updated Demolition Teams autocast to target Boarded vessels.&lt;br /&gt;
**Updated Proximity Mines to have a small HP restore rate.&lt;br /&gt;
*TEC Loyalists&lt;br /&gt;
**Novalith Deregulation now allows TEC Loyalists to field 2 superweapons for every 4 owned gravity wells.&lt;br /&gt;
**Fixed bug that caused the bonuses from Hardened Defenses to only be applied to Gauss Turrets.&lt;br /&gt;
**Removed duplicate PlanetModule entry in Disruption Matrix target filter. This was replaced with a Titan entry.&lt;br /&gt;
*TEC Rebels&lt;br /&gt;
**Changed Snipe aiUseTime to IsCapitalShipOrStarbaseOrTitan.&lt;br /&gt;
*Advent Loyalists&lt;br /&gt;
**Changed Coward&amp;#039;s Submission to no longer convert friendly ships, Flagships, starbase constructors or temporary/illusion ships.&lt;br /&gt;
**The culture benefits of Global Unity will now properly dissipate if the player doesn&amp;#039;t maintain enough research labs for the subject.&lt;br /&gt;
**Fury of the Unity damage bonus increased from 10% to 20%.&lt;br /&gt;
**Assimilated Populace updated to now provided 20 population every 60 seconds, three times.&lt;br /&gt;
**Coronata Titan:  Unity Mass changes - aiUseTime changed to IsCapitalShipOrStarbaseOrTitan; antimatter cost changed from 65/70/75/80 to 80/75/70/65; base damage increased from 1000/1500/2000/2500 to 2500/3500/4500/5500; damagetype changed from Physical to Energy.&lt;br /&gt;
*Advent Rebels&lt;br /&gt;
**Expulsion now uses a new buff modifier and will only modify existing culture, not create new culture.&lt;br /&gt;
**Eradica Titan:  Strength of the Fallen duration increased to 400 from 120.&lt;br /&gt;
**Eradica Titan:  Unyielding Will re-designed - the effects now scale as the titan takes hull damage (75%/50%/25%), granting higher levels of ability cooldown, antimatter restoration and damage negation. When destroyed, the Eradica become invulnerable and may chase enemies down.&lt;br /&gt;
**Updated string for Protection of the Unity to make it clear the effect only works within the player&amp;#039;s culture.&lt;br /&gt;
*Vasari (All)&lt;br /&gt;
**Rankulas&amp;#039; Create Combat/Assault/Support Naintes and Reassemble abilities are now untargeted. The nano ship will appear adjacent to the caster.&lt;br /&gt;
**Updated nanite swarm strings to indicate the ability is no longer targeted.&lt;br /&gt;
**Changed Disintegration aiUseTime to IsCapitalShipOrStarbaseOrTitan.&lt;br /&gt;
*Vasari Loyalists&lt;br /&gt;
**Vorastra Titan: Fixed bug that caused the Maw&amp;#039;s attract range to be slightly lower than its target range.&lt;br /&gt;
**Vorastra Titan: Removed Corvettes from the Maw&amp;#039;s target filter.&lt;br /&gt;
**Stripped to the Core scuttle time is now dependent on the planet being stripped:  Asteroids/Dead Asteroids - 60 seconds; Desert - 240 seconds; Ice - 260 seconds; Volcanic - 280 seconds; Terran - 300 seconds; Home worlds - 400 seconds.&lt;br /&gt;
**Stripped to the Core income is now affected by Fleet Upkeep penalties.&lt;br /&gt;
**Shipboard Labs has been split into two research subjects:&lt;br /&gt;
***Shipboard Labs (Tier 7) will grant 1 military lab per capital ship.&lt;br /&gt;
***Empire Integration (Tier 7) will grant 1 civilian lab per capital ship.&lt;br /&gt;
**Civilian Evacuations income bonus is now affected by the global Income Speed option.&lt;br /&gt;
**The Capital Loss voiceover will no longer play if you haven&amp;#039;t actually lost due to Mobile Rulership.&lt;br /&gt;
*Vasari Rebels&lt;br /&gt;
**Moved Starbase Mobilization from Defense to NonCombat tech tree with a pre-req. of Enhanced Tunneling.&lt;br /&gt;
**Starbase Mobilization is now disabled if the player doesn&amp;#039;t maintain enough labs for the research to remain active.&lt;br /&gt;
**Vasari Rebel starbases now suffer a 25% weapon damage penalty for 60 seconds after exiting phase space.&lt;br /&gt;
**Added an appropriate error message when a starbase fails to jump to a gravity well due to their already being a player starbase present.&lt;br /&gt;
**Kultorask Titan:  Removed unintended 0 from AntiMatterRestoreRate passive upgrade.&lt;br /&gt;
}}&lt;br /&gt;
{{SectionTemplate&lt;br /&gt;
|h=h1&lt;br /&gt;
|title=Interface&lt;br /&gt;
|content=&lt;br /&gt;
*Added new UI option: Empire Tree - Show Ships in Phase Space, which toggles whether ships phase jumping to other gravity wells are displayed in nodes in the Empire Tree. (Helps prevent the Empire Tree from &amp;#039;jumping&amp;#039; around.)&lt;br /&gt;
}}&lt;br /&gt;
{{SectionTemplate&lt;br /&gt;
|h=h1&lt;br /&gt;
|title=Sound &amp;amp; Music&lt;br /&gt;
|content=&lt;br /&gt;
*Hooked up phase charge and travel sound effects for Vasari Rebel starbases.&lt;br /&gt;
*The Capital Loss voiceover will no longer play if you haven&amp;#039;t actually lost due to Mobile Rulership.&lt;br /&gt;
}}&lt;br /&gt;
{{SectionTemplate&lt;br /&gt;
|h=h1&lt;br /&gt;
|title=Modding&lt;br /&gt;
|content=&lt;br /&gt;
*Added new Corvette ChanceToHitTargetType to gameplay.constants.&lt;br /&gt;
*Added new Corvette weapon damage type to gameplay.constants.&lt;br /&gt;
**DamagePercentBonus:CORVETTE:CapitalShip 0.65&lt;br /&gt;
**DamagePercentBonus:CORVETTE:VeryLight 0.50&lt;br /&gt;
**DamagePercentBonus:CORVETTE:Light 1.5&lt;br /&gt;
**DamagePercentBonus:CORVETTE:Medium 0.6&lt;br /&gt;
**DamagePercentBonus:CORVETTE:Heavy 0.5&lt;br /&gt;
**DamagePercentBonus:CORVETTE:VeryHeavy 0.55&lt;br /&gt;
**DamagePercentBonus:CORVETTE:Module 0.35&lt;br /&gt;
**DamagePercentBonus:CORVETTE:Pirate 0.50&lt;br /&gt;
**DamagePercentBonus:CORVETTE:Titan 0.7&lt;br /&gt;
*Added cannonsPerGravityWellRatio to gameplay.constants.&lt;br /&gt;
*Added cannonGravityWellRatioDenominator to gameplay.constants.&lt;br /&gt;
*Added new buff modifier - CultureSpreadModifier.&lt;br /&gt;
*New aiUseTargetCondition - HasBuff. Only autocasts on targets who have the specified buff.&lt;br /&gt;
: Form:&lt;br /&gt;
: aiUseTargetCondition &amp;quot;HasBuff&amp;quot;&lt;br /&gt;
: buffType &amp;quot;BuffMyBuff&amp;quot;&lt;br /&gt;
*Increased iconBackdropDefs from 3 to 5.&lt;br /&gt;
*New buffInstantActionType: ApplyBuffToFirstSpawnerNoFilterNoRange. Same usage as ApplyBuffToLastSpawnerNoFilterNoRange. &lt;br /&gt;
*Galaxy Forge Updates:&lt;br /&gt;
**Added galaxy name to save file.&lt;br /&gt;
**Updated GalaxyScenarioDef with planet bonuses and other additions for future maps.&lt;br /&gt;
**Normalized some line endings.&lt;br /&gt;
}}&lt;br /&gt;
{{SectionTemplate&lt;br /&gt;
|h=h1&lt;br /&gt;
|title=Misc&lt;br /&gt;
|content=&lt;br /&gt;
*Fixed bug that caused some of the research achievements not to unlock.&lt;br /&gt;
*Removed un-needed semicolon in gameplay.constants after enemyDPSInOrbitBodyISquadOwnerBuildRateScalar.&lt;br /&gt;
*Fixed incorrect effect entry in PlanetAsteroidBelt.entity for Stripped to the Core particle.&lt;br /&gt;
*Removed un-needed tilde from Effect_CoinDrop in SoundEffects.sounddata.&lt;br /&gt;
*Truncated file locations from all particle files.&lt;br /&gt;
*Various optimizations made to movement, IAttacker and rendering systems for improved performance.&lt;br /&gt;
*Removed un-needed .mesh extension from Vasari Loyalist Titan Factory MeshNameInfo entry.&lt;br /&gt;
*Removed un-needed .mesh extension from Vasari Rebel Titan Factory MeshNameInfo entry.&lt;br /&gt;
*Minor string adjustments to clarify when a ship can&amp;#039;t phase jump.&lt;br /&gt;
*Increased formation distances between frigates and capital ships to prevent ships from clustering too closely during group phase jumps (which slowed things down while they waited for formation).&lt;br /&gt;
*Potential fix for iHyperspace related crash bug - this was a major culprit of many crash reports.&lt;br /&gt;
*Fixed AttackPlanet bug that caused the game to crash - this was a major culprit of many crash reports.&lt;br /&gt;
*Fixed a Checksum crash bug - this was another major culprit of many crash reports.&lt;br /&gt;
}}&lt;br /&gt;
{{SectionTemplate&lt;br /&gt;
|h=h1&lt;br /&gt;
|title=Other Resources&lt;br /&gt;
|content=&lt;br /&gt;
&amp;lt;span class=&amp;quot;plainlinks&amp;quot;&amp;gt;[https://forums.sinsofasolarempire.com/429746/ V1.04 Forum Post]&amp;lt;/span&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Sins of a Solar Empire]]&lt;br /&gt;
[[Category:Update]]&lt;/div&gt;</summary>
		<author><name>JYWLuca8269</name></author>
	</entry>
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