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	<id>https://wiki.sinsofasolarempire.com/index.php?action=history&amp;feed=atom&amp;title=Sins_of_a_Solar_Empire%3ARebellion_V1.03</id>
	<title>Sins of a Solar Empire:Rebellion V1.03 - Revision history</title>
	<link rel="self" type="application/atom+xml" href="https://wiki.sinsofasolarempire.com/index.php?action=history&amp;feed=atom&amp;title=Sins_of_a_Solar_Empire%3ARebellion_V1.03"/>
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	<updated>2026-06-04T18:39:24Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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		<id>https://wiki.sinsofasolarempire.com/index.php?title=Sins_of_a_Solar_Empire:Rebellion_V1.03&amp;diff=7668&amp;oldid=prev</id>
		<title>JYWLuca8269: Created page with &quot;{{DISPLAYTITLE:&lt;span style=&quot;position: absolute; clip: rect(1px 1px 1px 1px); clip: rect(1px, 1px, 1px, 1px);&quot;&gt;{{FULLPAGENAME}}&lt;/span&gt;}} {{HeaderTemplate |welcome=V1.03 }} &#039;&#039;Return to Updates&#039;&#039;&lt;br&gt; {{SectionTemplate |h=h1 |title=Interface |content= *Weapon damage numbers on entity Infocards now take into account damage from All For One, Savage Thrill and Militia Weaponry (actual damage was always correct, it just wasn&#039;t accurately displayed on the Infocard). *...&quot;</title>
		<link rel="alternate" type="text/html" href="https://wiki.sinsofasolarempire.com/index.php?title=Sins_of_a_Solar_Empire:Rebellion_V1.03&amp;diff=7668&amp;oldid=prev"/>
		<updated>2022-02-21T11:50:54Z</updated>

		<summary type="html">&lt;p&gt;Created page with &amp;quot;{{DISPLAYTITLE:&amp;lt;span style=&amp;quot;position: absolute; clip: rect(1px 1px 1px 1px); clip: rect(1px, 1px, 1px, 1px);&amp;quot;&amp;gt;{{FULLPAGENAME}}&amp;lt;/span&amp;gt;}} {{HeaderTemplate |welcome=V1.03 }} &amp;#039;&amp;#039;&lt;a href=&quot;/index.php/Updates&quot; title=&quot;Updates&quot;&gt;Return to Updates&lt;/a&gt;&amp;#039;&amp;#039;&amp;lt;br&amp;gt; {{SectionTemplate |h=h1 |title=Interface |content= *Weapon damage numbers on entity Infocards now take into account damage from All For One, Savage Thrill and Militia Weaponry (actual damage was always correct, it just wasn&amp;#039;t accurately displayed on the Infocard). *...&amp;quot;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;{{DISPLAYTITLE:&amp;lt;span style=&amp;quot;position: absolute; clip: rect(1px 1px 1px 1px); clip: rect(1px, 1px, 1px, 1px);&amp;quot;&amp;gt;{{FULLPAGENAME}}&amp;lt;/span&amp;gt;}}&lt;br /&gt;
{{HeaderTemplate&lt;br /&gt;
|welcome=V1.03&lt;br /&gt;
}}&lt;br /&gt;
&amp;#039;&amp;#039;[[Updates|Return to Updates]]&amp;#039;&amp;#039;&amp;lt;br&amp;gt;&lt;br /&gt;
{{SectionTemplate&lt;br /&gt;
|h=h1&lt;br /&gt;
|title=Interface&lt;br /&gt;
|content=&lt;br /&gt;
*Weapon damage numbers on entity Infocards now take into account damage from All For One, Savage Thrill and Militia Weaponry (actual damage was always correct, it just wasn&amp;#039;t accurately displayed on the Infocard).&lt;br /&gt;
*Fixed a mixup between the TEC and Advent flagship&amp;#039;s Infocard icons. &lt;br /&gt;
}}&lt;br /&gt;
{{SectionTemplate&lt;br /&gt;
|h=h1&lt;br /&gt;
|title=Gameplay &lt;br /&gt;
|content=&lt;br /&gt;
*Increased chance on all Corvette passive abilities from 2.5% to 5% per shot.&lt;br /&gt;
*Changed all Corvette forward/aft weapons from damage type Composite to AntiLight.&lt;br /&gt;
*Removed the ability for Flagships to bomb planets. This was unbalancing Capital Victory with early rush sniping that players couldn&amp;#039;t recover from or defend adequately against.&lt;br /&gt;
*Changed health on Desert/Terran Home Planets (i.e., starting planets) to 1875/3750/5600/7500 from 1500/3000/4500/6000 to help players better defend against early rush sniping.&lt;br /&gt;
*Various tweaks to corvette movement (to make them turn a bit smoother).&lt;br /&gt;
*Reduced Pirate Mission (via Diplomacy) costs to 3250/4775/6075/13525/25575 from 7500/11500/12500/19500/35000.&lt;br /&gt;
*Increased number of potential upgrades per Pirate raid from 1 to 2.&lt;br /&gt;
*Flagships will now behave more like capital ships for the purposes of fleet formations and cohesion.&lt;br /&gt;
*Updated all Corvette research techs to not allow Corvettes to be built it there&amp;#039;s not enough labs for them.&lt;br /&gt;
*TEC&lt;br /&gt;
**Added NotInvulnerable constraint to TimedCharges ability target filter.&lt;br /&gt;
**TEC Loyalist&lt;br /&gt;
***Decreased max stacks on Disrupt Engines corvette passive from 5 to 4.&lt;br /&gt;
***Added new autocast condition for Group Shield ability on the Ankylon titan.&lt;br /&gt;
**TEC Rebel&lt;br /&gt;
***Increased range on Snipe (Ragnarov titan) from 15000/16000/17000/18000 to 18000 at all levels.&lt;br /&gt;
***Decreased antimatter cost of Snipe from 80/85/90/05 to 70 at all levels.&lt;br /&gt;
***Decreased damage on Snipe from 2000/3000/4000/5000 to 1200/1600/2200/2600.&lt;br /&gt;
***Changed Snipe Overcharged damage from 3000/4500/6000/7500 to 2400/3200/4400/5200.&lt;br /&gt;
***Increased impulse on Explosive Shot to 2000000 from 1700000 (Ragnarov titan).&lt;br /&gt;
***Increased damage on Explosive Shot Overcharge from 900/1500/1950/2400 to 1200/2000/2600/3200.&lt;br /&gt;
***Increased Scattershot Overcharge damage (Ragnarov titan) from 375/750/1125/1500 to 500/1000/1500/2000.&lt;br /&gt;
***Increased Ragnarov titan&amp;#039;s Gauss weapon cooldown from 6.0 to 6.5.&lt;br /&gt;
***Increased Ragnarov titan&amp;#039;s Rail Gun damage from 975 to 1000.&lt;br /&gt;
***Decreased max stacks on Cripple Defenses corvette passive from 10 to 5.&lt;br /&gt;
*Advent&lt;br /&gt;
**Fixed phase missile block on Advent culture techs to give proper (positive) buff.&lt;br /&gt;
**Removed &amp;#039;minelayer&amp;#039; role type from Advent carrier cruisers to prevent them from building squadrons of useless homing mines.&lt;br /&gt;
**Advent Loyalist&lt;br /&gt;
***Updated Subjugating Assault ability on Coronata titan to no longer fail if the player doesn&amp;#039;t have enough fleet supply.&lt;br /&gt;
***Added target constraint to Domination and Subjugating Assault abilities to prevent Flagships and other non-controllable vessels from being affected.&lt;br /&gt;
***Fixed a bug that caused Coward&amp;#039;s Submission research ability to always lose the chance roll to convert.&lt;br /&gt;
**Advent Rebel&lt;br /&gt;
***Purification ability (Eradica titan) antimatter cost reduced from 80/80/80/80 to 65/60/55/50.&lt;br /&gt;
***Strength of the Fallen ability (Eradica titan) duration increased from 60 to 120; range increased from 2000/2500/3000/3500 to 3500/4000/4500/5000.&lt;br /&gt;
***Increased conversion chance on Reanimation from max of 10% to max of 15%.&lt;br /&gt;
***Increased conversion chance of Return of the Fallen from max of 10% to max of 15%.&lt;br /&gt;
***Updated Protection of the Unity CultureShieldRegenAmount to a max of 150% at level 3. Note you will only get the full benefit if your ships are within a fully saturated region of your culture.&lt;br /&gt;
***Advent Repair Bays should no longer have the Recharge Shields ability.&lt;br /&gt;
***Recharge Shields should now have the correct HUD icon.&lt;br /&gt;
***Flagships can no longer be Resurrected or Reanimated.&lt;br /&gt;
*Vasari&lt;br /&gt;
**Create Support Nanites (Rankulas capital ship) aiUseTime changed to OnlyInCombat from AnyTime; aiUseTargetCondition changed to Any.&lt;br /&gt;
**Fixed incorrect weapon type on Assault Nanite armor reduction ability (Rankulas capital ship). Should now debuff structures as intended.&lt;br /&gt;
**Updated wave cannon particle on the Kortul battleship to better match the model.&lt;br /&gt;
**Replaced Returning Armada for Kostura Prototype on the Vasari race select screen.&lt;br /&gt;
**Updated wave cannon particles on Jarrasul Evacuator and Vasari Flagship to better match their models.&lt;br /&gt;
**Vasari Loyalists&lt;br /&gt;
***Dark Capital Ship summon ability cost decreased from 3000/400/250 to 2010/270/170; cooldown reduced from 600 to 300.&lt;br /&gt;
***Dark Combat Fleet summon ability cost decreased from 7200/960/600 to 3300/700/430; cooldown reduced from 600 to 240.&lt;br /&gt;
***Dark Support Fleet summon ability cost changed from 7200/960/600 to 5000/1025/980; cooldown reduced from 600 to 240; fleet supply spawned range increased from 90 to 120.&lt;br /&gt;
***Increased max stacks on Disable Hull Repair corvette passive from 5 to 10.&lt;br /&gt;
***Change Suffusion damage on Vorastra titan from Physical to Energy.&lt;br /&gt;
***Changed Vorastra titan PulseWave damage type to Wave; increased damage from 102 to 135; changed PhaseCannon damage type to PhaseMissile and increased damage from 148.75 to 165. Titan will still use newer weapon particle types.&lt;br /&gt;
***Increased Vorastra titan&amp;#039;s max targets per bank from 2 to 3.&lt;br /&gt;
***The Maw ability (Vorastra titan) will now properly award XP for consumed ships.&lt;br /&gt;
***Reduced all resource bonuses from Stripped to the Core by 33% for Ice, Desert, Terran and Volcanic planet types.&lt;br /&gt;
***Moved Civilian Evacuations from Tier 3 to Tier 4.&lt;br /&gt;
***Moved Mobile Rulership from Tier 4 to Tier 5.&lt;br /&gt;
***Moved Shipboard Labs from Tier 5 to Tier 7; reduced number of labs per capital ship from 2 to 1.&lt;br /&gt;
***Moved Stripped to the Core from Tier 6 to Tier 8.&lt;br /&gt;
***Fixed bug that was causing Solitary Path to not award bonus fleet supply in all cases.&lt;br /&gt;
***Fixed a crash bug with Stripped to the Core that would occur if a planet changed ownership during the scuttle process.&lt;br /&gt;
**Vasari Rebels&lt;br /&gt;
***Increased max stacks on Disable Shield Emitters corvette passive from 5 to 10.&lt;br /&gt;
***Decreased Nano Leech ability (Kultorask titan) restore hull amount from 5/10/15/20 to 2.5/5/7.5/10; decreased antimatter restore rate from 4/6/8/10 to 2/3/4/5; changed action count from 15/20/25/30 to 20; updated duration from 15/20/25/30 to 20; removed CapitalShip from targetfilter and added Corvette.&lt;br /&gt;
***Changed Kultorask PhaseMissile damage from 125 to 150; changed PulseWave damage type to Wave and increased damage from 145 to 176; changed PhaseCannon damage type to ***PhaseMissile. Titan will still use newer particles.&lt;br /&gt;
***Increased Kultorask&amp;#039;s side targets per bank from 1 to 2.&lt;br /&gt;
***Fixed bug that would prevent Gravity Pulse ability (Kultorask titan) from autocasting.&lt;br /&gt;
***Vasari Rebel starbases that can phase jump are now properly affected by phase destabilization debuffs.&lt;br /&gt;
}}&lt;br /&gt;
{{SectionTemplate&lt;br /&gt;
|h=h1&lt;br /&gt;
|title=Sound and Music&lt;br /&gt;
|content=&lt;br /&gt;
*Added new music tracks for all players&amp;#039; &amp;#039;neutral&amp;#039; scores.&lt;br /&gt;
*Fixed a bug that was causing Pirate taunts to loop if the target player researched Truce Amongst Rogues.&lt;br /&gt;
*Fixed bug that prevented Loyalist players from hearing the new music tracks.&lt;br /&gt;
*Hooked up missing AllyFlagshipDestroyed voice over for all players.&lt;br /&gt;
*Fixed incorrect AllyTitanDestroyed voice over for all players.&lt;br /&gt;
}}&lt;br /&gt;
{{SectionTemplate&lt;br /&gt;
|h=h1&lt;br /&gt;
|title=Modding&lt;br /&gt;
|content=&lt;br /&gt;
*Added latest version of Particle Forge to the game&amp;#039;s install directory.&lt;br /&gt;
}}&lt;br /&gt;
{{SectionTemplate&lt;br /&gt;
|h=h1&lt;br /&gt;
|title=Misc&lt;br /&gt;
|content=&lt;br /&gt;
*Various string updates/fixes.&lt;br /&gt;
*Updated manual with various typo fixes.&lt;br /&gt;
}}&lt;br /&gt;
{{SectionTemplate&lt;br /&gt;
|h=h1&lt;br /&gt;
|title=Other Resources&lt;br /&gt;
|content=&lt;br /&gt;
&amp;lt;span class=&amp;quot;plainlinks&amp;quot;&amp;gt;[https://forums.sinsofasolarempire.com/427529/ V1.03 Forum Post]&amp;lt;/span&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Sins of a Solar Empire]]&lt;br /&gt;
[[Category:Update]]&lt;/div&gt;</summary>
		<author><name>JYWLuca8269</name></author>
	</entry>
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