<?xml version="1.0"?>
<feed xmlns="http://www.w3.org/2005/Atom" xml:lang="en">
	<id>https://wiki.sinsofasolarempire.com/index.php?action=history&amp;feed=atom&amp;title=PlanetModuleHangarDefenseSyntax</id>
	<title>PlanetModuleHangarDefenseSyntax - Revision history</title>
	<link rel="self" type="application/atom+xml" href="https://wiki.sinsofasolarempire.com/index.php?action=history&amp;feed=atom&amp;title=PlanetModuleHangarDefenseSyntax"/>
	<link rel="alternate" type="text/html" href="https://wiki.sinsofasolarempire.com/index.php?title=PlanetModuleHangarDefenseSyntax&amp;action=history"/>
	<updated>2026-04-21T21:07:15Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
	<generator>MediaWiki 1.41.1</generator>
	<entry>
		<id>https://wiki.sinsofasolarempire.com/index.php?title=PlanetModuleHangarDefenseSyntax&amp;diff=7205&amp;oldid=prev</id>
		<title>Shade A.I: Created page with &quot;Rebellion Syntax =PlanetModuleHangarDefense Definition= : PlanetModuleHangarDefense :: minZoomDistanceMult: Decimal :: ability:0: Entity :: ability...&quot;</title>
		<link rel="alternate" type="text/html" href="https://wiki.sinsofasolarempire.com/index.php?title=PlanetModuleHangarDefenseSyntax&amp;diff=7205&amp;oldid=prev"/>
		<updated>2019-01-02T21:09:55Z</updated>

		<summary type="html">&lt;p&gt;Created page with &amp;quot;&lt;a href=&quot;/index.php/RebellionSyntax&quot; title=&quot;RebellionSyntax&quot;&gt;Rebellion Syntax&lt;/a&gt; =PlanetModuleHangarDefense Definition= : PlanetModuleHangarDefense :: minZoomDistanceMult: &lt;a href=&quot;/index.php?title=Decimal&amp;amp;action=edit&amp;amp;redlink=1&quot; class=&quot;new&quot; title=&quot;Decimal (page does not exist)&quot;&gt;Decimal&lt;/a&gt; :: ability:0: &lt;a href=&quot;/index.php?title=Entity&amp;amp;action=edit&amp;amp;redlink=1&quot; class=&quot;new&quot; title=&quot;Entity (page does not exist)&quot;&gt;Entity&lt;/a&gt; :: ability...&amp;quot;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;[[RebellionSyntax|Rebellion Syntax]]&lt;br /&gt;
=PlanetModuleHangarDefense Definition=&lt;br /&gt;
: PlanetModuleHangarDefense&lt;br /&gt;
:: minZoomDistanceMult: [[Decimal]]&lt;br /&gt;
:: ability:0: [[Entity]]&lt;br /&gt;
:: ability:1: [[Entity]]&lt;br /&gt;
:: ability:2: [[Entity]]&lt;br /&gt;
:: ability:3: [[Entity]]&lt;br /&gt;
:: ability:4: [[Entity]]&lt;br /&gt;
:: MaxAntiMatter: [[Decimal]]&lt;br /&gt;
:: AntiMatterRestoreRate: [[Decimal]]&lt;br /&gt;
:: numRandomDebrisLarge: [[Decimal]]&lt;br /&gt;
:: numRandomDebrisSmall: [[Decimal]]&lt;br /&gt;
:: numSpecificDebris: [[IterationSyntax|Iteration]]&lt;br /&gt;
::: specificDebrisMeshName: [[Mesh]]&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
:: armorType: [[EnumerationSyntax|Enumeration]]&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
::: CapitalShip&lt;br /&gt;
::: Heavy&lt;br /&gt;
::: Light&lt;br /&gt;
::: Medium&lt;br /&gt;
::: Module&lt;br /&gt;
::: Pirate&lt;br /&gt;
::: Titan&lt;br /&gt;
::: VeryHeavy&lt;br /&gt;
::: VeryLight&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
:: hudIcon: [[Brush]]&lt;br /&gt;
:: smallHudIcon: [[Brush]]&lt;br /&gt;
:: infoCardIcon: [[Brush]]&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
:: planetUpgradeSlotType: [[EnumerationSyntax|Enumeration]]&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
::: Civilian&lt;br /&gt;
::: Tactical&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
:: planetUpgradeSlotCount: [[Integer]]&lt;br /&gt;
:: basePrice&lt;br /&gt;
::: credits: [[Decimal]]&lt;br /&gt;
::: metal: [[Decimal]]&lt;br /&gt;
::: crystal: [[Decimal]]&lt;br /&gt;
:: NameStringID: [[StringInfo]]&lt;br /&gt;
:: DescriptionStringID: [[StringInfo]]&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
:: planetModuleRoleType: [[EnumerationSyntax|Enumeration]]&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
::: ANTIMATTERRECHARGER&lt;br /&gt;
::: CANNON&lt;br /&gt;
::: CAPITALSHIPFACTORY&lt;br /&gt;
::: CRYSTALEXTRACTOR&lt;br /&gt;
::: CULTURE&lt;br /&gt;
::: FRIGATEFACTORY&lt;br /&gt;
::: HANGARDEFENSE&lt;br /&gt;
::: JUMPBLOCKER&lt;br /&gt;
::: METALEXTRACTOR&lt;br /&gt;
::: NANOWEAPONJAMMER&lt;br /&gt;
::: PHASEGATE&lt;br /&gt;
::: REFINERY&lt;br /&gt;
::: REPAIRPLATFORM&lt;br /&gt;
::: RESEARCHCOMBAT&lt;br /&gt;
::: RESEARCHNONCOMBAT&lt;br /&gt;
::: SHIELDGENERATOR&lt;br /&gt;
::: SPACEMINE&lt;br /&gt;
::: TITANFACTORY&lt;br /&gt;
::: TRADEPORT&lt;br /&gt;
::: WEAPONDEFENSE&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
:: statCountType: [[EnumerationSyntax|Enumeration]]&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
::: CapitalShipBattleship&lt;br /&gt;
::: CapitalShipCarrier&lt;br /&gt;
::: CapitalShipUtility0&lt;br /&gt;
::: CapitalShipUtility1&lt;br /&gt;
::: CapitalShipUtility2&lt;br /&gt;
::: FighterBomber&lt;br /&gt;
::: FighterCombat&lt;br /&gt;
::: FighterMineLayer&lt;br /&gt;
::: FrigateAntiFighter&lt;br /&gt;
::: FrigateAntiModule&lt;br /&gt;
::: FrigateCarrier&lt;br /&gt;
::: FrigateColony&lt;br /&gt;
::: FrigateConstructor&lt;br /&gt;
::: FrigateCorvette&lt;br /&gt;
::: FrigateEnvoy&lt;br /&gt;
::: FrigateHeavy&lt;br /&gt;
::: FrigateLight&lt;br /&gt;
::: FrigateLongRange&lt;br /&gt;
::: FrigateMineLayer&lt;br /&gt;
::: FrigateRefineryShip&lt;br /&gt;
::: FrigateScout&lt;br /&gt;
::: FrigateSiege&lt;br /&gt;
::: FrigateSpawnedByAbility&lt;br /&gt;
::: FrigateStarBaseConstructor&lt;br /&gt;
::: FrigateTradeShip&lt;br /&gt;
::: FrigateUtility0&lt;br /&gt;
::: FrigateUtility1&lt;br /&gt;
::: Invalid&lt;br /&gt;
::: ModuleCannon&lt;br /&gt;
::: ModuleCapitalShipFactory&lt;br /&gt;
::: ModuleCombatLab&lt;br /&gt;
::: ModuleCrystalExtractor&lt;br /&gt;
::: ModuleCultureCenter&lt;br /&gt;
::: ModuleFrigateFactory&lt;br /&gt;
::: ModuleHangarDefense&lt;br /&gt;
::: ModuleJumpBlocker&lt;br /&gt;
::: ModuleMetalExtractor&lt;br /&gt;
::: ModuleNonCombatLab&lt;br /&gt;
::: ModulePointDefense&lt;br /&gt;
::: ModuleRefinery&lt;br /&gt;
::: ModuleRepair&lt;br /&gt;
::: ModuleTradePort&lt;br /&gt;
::: ModuleUtility&lt;br /&gt;
::: SquadBomber&lt;br /&gt;
::: SquadCombat&lt;br /&gt;
::: SquadMineLayer&lt;br /&gt;
::: StarBase&lt;br /&gt;
::: Titan&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
:: Prerequisites&lt;br /&gt;
::: NumResearchPrerequisites: [[IterationSyntax|Iteration]]&lt;br /&gt;
:::: ResearchPrerequisite&lt;br /&gt;
::::: Subject: [[Entity]]&lt;br /&gt;
::::: Level: [[Integer]]&lt;br /&gt;
::: RequiredFactionNameID: [[StringInfo]]&lt;br /&gt;
::: RequiredCompletedResearchSubjects: [[Integer]]&lt;br /&gt;
:: MaxHullPoints: [[Decimal]]&lt;br /&gt;
:: HullPointRestoreRate: [[Decimal]]&lt;br /&gt;
:: BaseArmorPoints: [[Decimal]]&lt;br /&gt;
:: MaxShieldPoints: [[Decimal]]&lt;br /&gt;
:: ShieldPointRestoreRate: [[Decimal]]&lt;br /&gt;
:: maxShieldMitigation: [[Decimal]]&lt;br /&gt;
:: ExperiencePointsForDestroying: [[Decimal]]&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
:: resourceExtractionType: [[EnumerationSyntax|Enumeration]]&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
::: Crystal&lt;br /&gt;
::: Metal&lt;br /&gt;
::: Invalid&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
:: cultureSpreadRate: [[Decimal]]&lt;br /&gt;
:: isAffectedBySimilarModuleCostResearch: [[Boolean]]&lt;br /&gt;
:: placementRadius: [[Decimal]]&lt;br /&gt;
:: nearPlacementDistOffset: [[Decimal]]&lt;br /&gt;
:: farPlacementDistOffset: [[Decimal]]&lt;br /&gt;
:: spawnCount: [[Integer]]&lt;br /&gt;
:: swapMineType: [[Entity]]&lt;br /&gt;
:: angularSpeed: [[Decimal]]&lt;br /&gt;
:: rotateSoundName: [[Sound]]&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
:: rotateFacingType: [[EnumerationSyntax|Enumeration]]&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
::: None&lt;br /&gt;
::: AwayFromOrbitBody&lt;br /&gt;
::: TowardsOrbitBody&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
:: rotateConstantly: [[Boolean]]&lt;br /&gt;
:: ShieldMeshName: [[Mesh]]&lt;br /&gt;
:: renderShield: [[Boolean]]&lt;br /&gt;
:: NumSoundsFor:ONATTACKORDERISSUED: [[IterationSyntax|Iteration]]&lt;br /&gt;
::: SoundID: [[Sound]]&lt;br /&gt;
:: NumSoundsFor:ONCREATION: [[IterationSyntax|Iteration]]&lt;br /&gt;
::: SoundID: [[Sound]]&lt;br /&gt;
:: NumSoundsFor:ONGENERALORDERISSUED: [[IterationSyntax|Iteration]]&lt;br /&gt;
::: SoundID: [[Sound]]&lt;br /&gt;
:: NumSoundsFor:ONSELECTED: [[IterationSyntax|Iteration]]&lt;br /&gt;
::: SoundID: [[Sound]]&lt;br /&gt;
:: NumSoundsFor:ONSTARTPHASEJUMP: [[IterationSyntax|Iteration]]&lt;br /&gt;
::: SoundID: [[Sound]]&lt;br /&gt;
:: MeshNameInfoCount: [[IterationSyntax|Iteration]]&lt;br /&gt;
::: MeshNameInfo&lt;br /&gt;
:::: meshName: [[Mesh]]&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
:::: criteriaType: [[ConditionSyntax|Condition]]&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
;None&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
;Research&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
: prerequisites&lt;br /&gt;
:: NumResearchPrerequisites: [[IterationSyntax|Iteration]]&lt;br /&gt;
::: ResearchPrerequisite&lt;br /&gt;
:::: Subject: [[Entity]]&lt;br /&gt;
:::: Level: [[Integer]]&lt;br /&gt;
:: RequiredFactionNameID: [[StringInfo]]&lt;br /&gt;
:: RequiredCompletedResearchSubjects: [[Integer]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
;StarBaseUpgradeLevel&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
: levelRequirements&lt;br /&gt;
:: levelRequirementCount: [[IterationSyntax|Iteration]]&lt;br /&gt;
::: levelRequirement&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
:::: upgradePropertyType: [[EnumerationSyntax|Enumeration]]&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
::::: CultureMeshLevel&lt;br /&gt;
::::: TradePortMeshLevel&lt;br /&gt;
::::: WeaponUpgradeLevel&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
:::: upgradeLevel: [[Integer]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
:: meshNameIncreasedEffectName: [[Particle]]&lt;br /&gt;
:: meshNameDecreasedEffectName: [[Particle]]&lt;br /&gt;
:: ExplosionName: [[Explosion]]&lt;br /&gt;
:: mainViewIcon: [[Brush]]&lt;br /&gt;
:: picture: [[Brush]]&lt;br /&gt;
:: minShadow: [[Decimal]]&lt;br /&gt;
:: maxShadow: [[Decimal]]&lt;br /&gt;
:: formationRank: [[Integer]]&lt;br /&gt;
:: baseBuildTime: [[Decimal]]&lt;br /&gt;
:: buildEffectName: [[Particle]]&lt;br /&gt;
:: squadTypeEntityDef:0: [[Entity]]&lt;br /&gt;
:: squadAntiMatterCost:0: [[Decimal]]&lt;br /&gt;
:: squadTypeEntityDef:1: [[Entity]]&lt;br /&gt;
:: squadAntiMatterCost:1: [[Decimal]]&lt;br /&gt;
:: squadTypeEntityDef:2: [[Entity]]&lt;br /&gt;
:: squadAntiMatterCost:2: [[Decimal]]&lt;br /&gt;
:: squadTypeEntityDef:3: [[Entity]]&lt;br /&gt;
:: squadAntiMatterCost:3: [[Decimal]]&lt;br /&gt;
:: NumWeapons: [[IterationSyntax|Iteration]]&lt;br /&gt;
::: Weapon&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
:::: WeaponType: [[EnumerationSyntax|Enumeration]]&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
::::: Beam&lt;br /&gt;
::::: Projectile&lt;br /&gt;
::::: Missile&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
:::: damageEnums&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
::::: AttackType: [[EnumerationSyntax|Enumeration]]&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
:::::: ANTIHEAVY&lt;br /&gt;
:::::: ANTILIGHT&lt;br /&gt;
:::::: ANTIMEDIUM&lt;br /&gt;
:::::: ANTIMODULE&lt;br /&gt;
:::::: ANTIVERYHEAVY&lt;br /&gt;
:::::: ANTIVERYLIGHT&lt;br /&gt;
:::::: CAPITALSHIP&lt;br /&gt;
:::::: COMPOSITE&lt;br /&gt;
:::::: CORVETTE&lt;br /&gt;
:::::: TITAN&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
::::: DamageAffectType: [[EnumerationSyntax|Enumeration]]&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
:::::: AFFECTS_ONLY_HULL&lt;br /&gt;
:::::: AFFECTS_ONLY_SHIELDS&lt;br /&gt;
:::::: AFFECTS_SHIELDS_AND_HULL&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
::::: DamageApplyType: [[EnumerationSyntax|Enumeration]]&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
:::::: OVERTIME&lt;br /&gt;
:::::: BACKLOADED&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
::::: DamageType: [[EnumerationSyntax|Enumeration]]&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
:::::: PHYSICAL&lt;br /&gt;
:::::: ENERGY&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
::::: WeaponClassType: [[EnumerationSyntax|Enumeration]]&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
:::::: AUTOCANNON&lt;br /&gt;
:::::: BEAM&lt;br /&gt;
:::::: CAPITALABILITY&lt;br /&gt;
:::::: CHAOSBOLT&lt;br /&gt;
:::::: DART&lt;br /&gt;
:::::: FLAK&lt;br /&gt;
:::::: FLASHBEAM&lt;br /&gt;
:::::: GAUSS&lt;br /&gt;
:::::: ION&lt;br /&gt;
:::::: Invalid&lt;br /&gt;
:::::: LASERPSI&lt;br /&gt;
:::::: LASERTECH&lt;br /&gt;
:::::: MISSILE&lt;br /&gt;
:::::: PHASECANNON&lt;br /&gt;
:::::: PHASEMISSILE&lt;br /&gt;
:::::: PLANETBOMBARDMENT&lt;br /&gt;
:::::: PLASMA&lt;br /&gt;
:::::: POINTDEFENSELASER&lt;br /&gt;
:::::: PULSEGUN&lt;br /&gt;
:::::: PULSEWAVE&lt;br /&gt;
:::::: RAILGUN&lt;br /&gt;
:::::: SPIRITBLADE&lt;br /&gt;
:::::: WAVE&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
:::: DamagePerBank:FRONT: [[DecimalSyntax|Decimal]]&lt;br /&gt;
:::: DamagePerBank:BACK: [[DecimalSyntax|Decimal]]&lt;br /&gt;
:::: DamagePerBank:LEFT: [[DecimalSyntax|Decimal]]&lt;br /&gt;
:::: DamagePerBank:RIGHT: [[DecimalSyntax|Decimal]]&lt;br /&gt;
:::: Range: [[Decimal]]&lt;br /&gt;
:::: PreBuffCooldownTime: [[DecimalSyntax|Decimal]]&lt;br /&gt;
:::: CanFireAtFighter: [[Boolean]]&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
:::: SynchronizedTargeting: [[BooleanSyntax|Boolean]]&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
::::: TRUE&lt;br /&gt;
::::: FALSE&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
:::: PointStaggerDelay: [[DecimalSyntax|Decimal]]&lt;br /&gt;
:::: TravelSpeed: [[DecimalSyntax|Decimal]]&lt;br /&gt;
:::: Duration: [[DecimalSyntax|Decimal]]&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
:::: fireConstraintType: [[ConditionSyntax|Condition]]&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
;CanAlwaysFire&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
;Research&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
: researchPrerequisites&lt;br /&gt;
:: NumResearchPrerequisites: [[IterationSyntax|Iteration]]&lt;br /&gt;
::: ResearchPrerequisite&lt;br /&gt;
:::: Subject: [[Entity]]&lt;br /&gt;
:::: Level: [[Integer]]&lt;br /&gt;
:: RequiredFactionNameID: [[StringInfo]]&lt;br /&gt;
:: RequiredCompletedResearchSubjects: [[Integer]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
;StarBaseUpgradeLevel&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
: requiredStarBaseWeaponLevel: [[Integer]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
:::: WeaponEffects&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
::::: weaponType: [[ConditionSyntax|Condition]]&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
;Beam&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
: burstCount: [[Decimal]]&lt;br /&gt;
: burstDelay: [[Decimal]]&lt;br /&gt;
: fireDelay: [[Decimal]]&lt;br /&gt;
: muzzleEffectName: [[Particle]]&lt;br /&gt;
: muzzleSoundMinRespawnTime: [[Decimal]]&lt;br /&gt;
: muzzleSounds&lt;br /&gt;
:: soundCount: [[IterationSyntax|Iteration]]&lt;br /&gt;
::: sound: [[Sound]]&lt;br /&gt;
: hitEffectName: [[Particle]]&lt;br /&gt;
: hitHullEffectSounds&lt;br /&gt;
:: soundCount: [[IterationSyntax|Iteration]]&lt;br /&gt;
::: sound: [[Sound]]&lt;br /&gt;
: hitShieldsEffectSounds&lt;br /&gt;
:: soundCount: [[IterationSyntax|Iteration]]&lt;br /&gt;
::: sound: [[Sound]]&lt;br /&gt;
: beamEffectSounds&lt;br /&gt;
:: soundCount: [[IterationSyntax|Iteration]]&lt;br /&gt;
::: sound: [[Sound]]&lt;br /&gt;
: beamGlowTextureName: [[Texture]]&lt;br /&gt;
: beamCoreTextureName: [[Texture]]&lt;br /&gt;
: beamWidth: [[Decimal]]&lt;br /&gt;
: beamGlowColor: [[Color]]&lt;br /&gt;
: beamCoreColor: [[Color]]&lt;br /&gt;
: beamTilingRate: [[Decimal]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
;Missile&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
: burstCount: [[Decimal]]&lt;br /&gt;
: burstDelay: [[Decimal]]&lt;br /&gt;
: fireDelay: [[Decimal]]&lt;br /&gt;
: muzzleEffectName: [[Particle]]&lt;br /&gt;
: muzzleSoundMinRespawnTime: [[Decimal]]&lt;br /&gt;
: muzzleSounds&lt;br /&gt;
:: soundCount: [[IterationSyntax|Iteration]]&lt;br /&gt;
::: sound: [[Sound]]&lt;br /&gt;
: hitEffectName: [[Particle]]&lt;br /&gt;
: hitHullEffectSounds&lt;br /&gt;
:: soundCount: [[IterationSyntax|Iteration]]&lt;br /&gt;
::: sound: [[Sound]]&lt;br /&gt;
: hitShieldsEffectSounds&lt;br /&gt;
:: soundCount: [[IterationSyntax|Iteration]]&lt;br /&gt;
::: sound: [[Sound]]&lt;br /&gt;
: missileTravelEffectName: [[Particle]]&lt;br /&gt;
: missileStartTurningDistance: [[Decimal]]&lt;br /&gt;
: missileSlowTurnRate: [[Decimal]]&lt;br /&gt;
: missileMaxSlowTurnTime: [[Decimal]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
;Projectile&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
: burstCount: [[Decimal]]&lt;br /&gt;
: burstDelay: [[Decimal]]&lt;br /&gt;
: fireDelay: [[Decimal]]&lt;br /&gt;
: muzzleEffectName: [[Particle]]&lt;br /&gt;
: muzzleSoundMinRespawnTime: [[Decimal]]&lt;br /&gt;
: muzzleSounds&lt;br /&gt;
:: soundCount: [[IterationSyntax|Iteration]]&lt;br /&gt;
::: sound: [[Sound]]&lt;br /&gt;
: hitEffectName: [[Particle]]&lt;br /&gt;
: hitHullEffectSounds&lt;br /&gt;
:: soundCount: [[IterationSyntax|Iteration]]&lt;br /&gt;
::: sound: [[Sound]]&lt;br /&gt;
: hitShieldsEffectSounds&lt;br /&gt;
:: soundCount: [[IterationSyntax|Iteration]]&lt;br /&gt;
::: sound: [[Sound]]&lt;br /&gt;
: projectileTravelEffectName: [[Particle]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
:: m_weaponIndexForRange: [[Integer]]&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
:: firingAlignmentType: [[ConditionSyntax|Condition]]&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
;Default&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
;TiltForward&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
: firingTiltAngle: [[Decimal]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
:: TargetCountPerBank:FRONT: [[Integer]]&lt;br /&gt;
:: TargetCountPerBank:BACK: [[Integer]]&lt;br /&gt;
:: TargetCountPerBank:LEFT: [[Integer]]&lt;br /&gt;
:: TargetCountPerBank:RIGHT: [[Integer]]&lt;br /&gt;
:: canOnlyTargetStructures: [[Boolean]]&lt;br /&gt;
:: baseCommandPoints: [[Integer]]&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
:: defaultAutoAttackRange: [[EnumerationSyntax|Enumeration]]&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
::: None&lt;br /&gt;
::: GravityWell&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
:: defaultAutoAttackOn: [[Boolean]]&lt;br /&gt;
:: prefersToFocusFire: [[Boolean]]&lt;br /&gt;
:: usesFighterAttack: [[Boolean]]&lt;/div&gt;</summary>
		<author><name>Shade A.I</name></author>
	</entry>
</feed>