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	<id>https://wiki.sinsofasolarempire.com/index.php?action=history&amp;feed=atom&amp;title=Military_Tree</id>
	<title>Military Tree - Revision history</title>
	<link rel="self" type="application/atom+xml" href="https://wiki.sinsofasolarempire.com/index.php?action=history&amp;feed=atom&amp;title=Military_Tree"/>
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	<updated>2026-04-25T06:36:26Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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	<entry>
		<id>https://wiki.sinsofasolarempire.com/index.php?title=Military_Tree&amp;diff=3701&amp;oldid=prev</id>
		<title>Jsan: Created page with &quot; The &#039;&#039;&#039;Military Tree&#039;&#039;&#039; is the combat research tree for the TEC.  Quick Gauss Capacitors, Hangar Defense, Highly Conductive Rails, and Phase Jump I...&quot;</title>
		<link rel="alternate" type="text/html" href="https://wiki.sinsofasolarempire.com/index.php?title=Military_Tree&amp;diff=3701&amp;oldid=prev"/>
		<updated>2016-09-02T12:53:50Z</updated>

		<summary type="html">&lt;p&gt;Created page with &amp;quot; The &amp;#039;&amp;#039;&amp;#039;Military Tree&amp;#039;&amp;#039;&amp;#039; is the combat &lt;a href=&quot;/index.php/Research_Trees&quot; title=&quot;Research Trees&quot;&gt;research tree&lt;/a&gt; for the &lt;a href=&quot;/index.php/TEC&quot; title=&quot;TEC&quot;&gt;TEC&lt;/a&gt;.  Quick Gauss Capacitors, Hangar Defense, Highly Conductive Rails, and Phase Jump I...&amp;quot;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;&lt;br /&gt;
The &amp;#039;&amp;#039;&amp;#039;Military Tree&amp;#039;&amp;#039;&amp;#039; is the combat [[Research_Trees|research tree]] for the [[TEC|TEC]].&lt;br /&gt;
&lt;br /&gt;
Quick Gauss Capacitors, Hangar Defense, Highly Conductive Rails, and Phase Jump Inhibitor were moved to the [[Defense_Tree|Defense Tree]] and Heavy Fallout requires 5 Military Labs instead of 4 in &amp;#039;&amp;#039;Sins of a Solar Empire: Entrenchment&amp;#039;&amp;#039;.&lt;br /&gt;
&lt;br /&gt;
Ogrov Prototype, Dynamic Frequencies, and Amplified Beam Output were added in &amp;#039;&amp;#039;Sins of a Solar Empire: Entrenchment&amp;#039;&amp;#039;.&lt;br /&gt;
&lt;br /&gt;
== Structural Subsystems ==&lt;br /&gt;
&lt;br /&gt;
Provides technologies related to improving armor plating, hull strength, shielding, power system and engines.&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;width: 95%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name&lt;br /&gt;
! Military Labs&lt;br /&gt;
! Prerequisites&lt;br /&gt;
! Effect (Per level)&lt;br /&gt;
! Cost&amp;lt;br/&amp;gt; ([[Resources|Credits]]/[[Resources|Metal]]/[[Resources|Crystal]])&lt;br /&gt;
|-&lt;br /&gt;
| Advanced Metallurgy&lt;br /&gt;
| 1&lt;br /&gt;
| &amp;amp;nbsp;&lt;br /&gt;
| &amp;quot;ArmorBaseAdjustment&amp;quot; +0.75&lt;br /&gt;
| 400/0/25&amp;lt;br/&amp;gt; 500/0/50&lt;br /&gt;
|-&lt;br /&gt;
| Hull Reinforcement&lt;br /&gt;
| 1&lt;br /&gt;
| &amp;amp;nbsp;&lt;br /&gt;
| &amp;quot;HullPointsMaxAdjustment&amp;quot; +6.25%, &amp;quot;HullPointsRegenAdjustment&amp;quot; +2.5%&lt;br /&gt;
| 400/0/25&amp;lt;br/&amp;gt; 500/0/50&lt;br /&gt;
|-&lt;br /&gt;
| Fortified Superstructure&lt;br /&gt;
| 2&lt;br /&gt;
| Hull Reinforcement&lt;br /&gt;
| &amp;quot;HullPointsMaxAdjustment&amp;quot; +6.25%, &amp;quot;HullPointsRegenAdjustment&amp;quot; +2.5%&lt;br /&gt;
| 600/50/100&amp;lt;br/&amp;gt; 700/75/125&lt;br /&gt;
|-&lt;br /&gt;
| Improved Shield Arrays&lt;br /&gt;
| 3&lt;br /&gt;
| &amp;amp;nbsp;&lt;br /&gt;
| &amp;quot;ShieldPointsMaxAdjustment&amp;quot; +5.0%, &amp;quot;ShieldPointsRegenAdjustment&amp;quot; +5.0%&lt;br /&gt;
| 800/100/175&amp;lt;br/&amp;gt; 900/125/200&lt;br /&gt;
|-&lt;br /&gt;
| Titano-Ferric Plating&lt;br /&gt;
| 3&lt;br /&gt;
| Advanced Metallurgy&lt;br /&gt;
| &amp;quot;ArmorBaseAdjustment&amp;quot; +0.75&lt;br /&gt;
| 800/100/175&amp;lt;br/&amp;gt; 900/125/200&lt;br /&gt;
|-&lt;br /&gt;
| Efficient Generators&lt;br /&gt;
| 4&lt;br /&gt;
| &amp;amp;nbsp;&lt;br /&gt;
| &amp;quot;AntimatterCapacityAdjustment&amp;quot; +5.0%, &amp;quot;AntimatterRegenAdjustment&amp;quot; +5.0%&lt;br /&gt;
| 1000/150/250&amp;lt;br/&amp;gt; 1100/175/275&lt;br /&gt;
|-&lt;br /&gt;
| Expert Damage Control&lt;br /&gt;
| 4&lt;br /&gt;
| Fortified Superstructure&lt;br /&gt;
| &amp;quot;HullPointsMaxAdjustment&amp;quot; +2.5%, &amp;quot;HullPointsRegenAdjustment&amp;quot; +10.0%&lt;br /&gt;
| 1000/150/250&amp;lt;br/&amp;gt; 1100/175/275&lt;br /&gt;
|-&lt;br /&gt;
| Superior Shield Emitters&lt;br /&gt;
| 5&lt;br /&gt;
| Improved Shield Arrays&lt;br /&gt;
| &amp;quot;ShieldPointsMaxAdjustment&amp;quot; +5.0%, &amp;quot;ShieldPointsRegenAdjustment&amp;quot; +5.0%&lt;br /&gt;
| 1200/200/325&amp;lt;br/&amp;gt; 1300/225/350&lt;br /&gt;
|-&lt;br /&gt;
| Impact Analysis&lt;br /&gt;
| 5&lt;br /&gt;
| Titano-Ferric Plating&lt;br /&gt;
| &amp;quot;ArmorBaseAdjustment&amp;quot; +0.75&lt;br /&gt;
| 1200/200/325&amp;lt;br/&amp;gt; 1300/225/350&lt;br /&gt;
|-&lt;br /&gt;
| Advanced Maneuvering&lt;br /&gt;
| 5&lt;br /&gt;
| &amp;amp;nbsp;&lt;br /&gt;
| &amp;quot;CapitalShipAngularThrustAdjustment&amp;quot; +7.5%&lt;br /&gt;
| 1200/200/325&amp;lt;br/&amp;gt; 1300/225/350&lt;br /&gt;
|-&lt;br /&gt;
| Failsafe Jump Plotting&lt;br /&gt;
| 6&lt;br /&gt;
| &amp;amp;nbsp;&lt;br /&gt;
| Unlocks Infallible Jump Drive&lt;br /&gt;
| 1400/250/400&lt;br /&gt;
|-&lt;br /&gt;
| Potent Reaction Chaining&lt;br /&gt;
| 6&lt;br /&gt;
| Efficient Generators&lt;br /&gt;
| &amp;quot;AntimatterCapacityAdjustment&amp;quot; +5.0%, &amp;quot;AntimatterRegenAdjustment&amp;quot; +5.0%&lt;br /&gt;
| 1400/250/400&amp;lt;br/&amp;gt; 1500/275/425&lt;br /&gt;
|-&lt;br /&gt;
| Repelon Premium Armor&lt;br /&gt;
| 7&lt;br /&gt;
| Impact Analysis&lt;br /&gt;
| &amp;quot;ArmorBaseAdjustment&amp;quot; +0.75&lt;br /&gt;
| 1600/300/475&amp;lt;br/&amp;gt; 1700/325/500&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Ballistics and Rocketry ==&lt;br /&gt;
&lt;br /&gt;
Provides improvements related to defensive structures, ship-to-ship weapons, and planetary bombardment.&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;width: 95%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name&lt;br /&gt;
! Military Labs&lt;br /&gt;
! Prerequisites&lt;br /&gt;
! Effect (Per level)&lt;br /&gt;
! Cost&amp;lt;br/&amp;gt; ([[Resources|Credits]]/[[Resources|Metal]]/[[Resources|Crystal]])&lt;br /&gt;
|-&lt;br /&gt;
| Quick Gauss Capacitors&lt;br /&gt;
| 1&lt;br /&gt;
| &amp;amp;nbsp;&lt;br /&gt;
| Gauss platform fire rate +5/10/15%&lt;br /&gt;
| 400/0/25&amp;lt;br/&amp;gt; 500/0/50&amp;lt;br/&amp;gt; 600/0/75&lt;br /&gt;
|-&lt;br /&gt;
| Laser Amplification&lt;br /&gt;
| 1&lt;br /&gt;
| &amp;amp;nbsp;&lt;br /&gt;
| &amp;quot;WeaponDamageAdjustment&amp;quot; +5.0% for &amp;quot;Lasertech&amp;quot; weapons&lt;br /&gt;
| 400/0/25&amp;lt;br/&amp;gt; 500/0/50&lt;br /&gt;
|-&lt;br /&gt;
| Ferro-Uranite Rounds&lt;br /&gt;
| 2&lt;br /&gt;
| Advanced Metallurgy&lt;br /&gt;
| &amp;quot;WeaponDamageAdjustment&amp;quot; +5.0% for &amp;quot;Autocannon&amp;quot; weapons&lt;br /&gt;
| 600/50/100&amp;lt;br/&amp;gt; 700/75/125&lt;br /&gt;
|-&lt;br /&gt;
| High Intensity Lasers&lt;br /&gt;
| 2&lt;br /&gt;
| Laser Amplification&lt;br /&gt;
| &amp;quot;WeaponDamageAdjustment&amp;quot; +5.0% for &amp;quot;Lasertech&amp;quot; weapons&lt;br /&gt;
| 600/50/100&amp;lt;br/&amp;gt; 700/75/125&lt;br /&gt;
|-&lt;br /&gt;
| Refined Missile Avionics&lt;br /&gt;
| 2&lt;br /&gt;
| Javelis Prototype&lt;br /&gt;
| &amp;quot;WeaponDamageAdjustment&amp;quot; +5.0% for &amp;quot;Missile&amp;quot; weapons&lt;br /&gt;
| 600/50/100&amp;lt;br/&amp;gt; 700/75/125&lt;br /&gt;
|-&lt;br /&gt;
| Highly Conductive Rails&lt;br /&gt;
| 3&lt;br /&gt;
| Advanced Ballistics&lt;br /&gt;
| &amp;quot;WeaponRangeAdjustment&amp;quot; perLevelValue: +12.0% for &amp;quot;Gauss&amp;quot; weapons&lt;br /&gt;
| 800/100/175&lt;br /&gt;
|-&lt;br /&gt;
| Advanced Ballistics&lt;br /&gt;
| 3&lt;br /&gt;
| Ferro-Uranite Rounds&lt;br /&gt;
| &amp;quot;WeaponDamageAdjustment&amp;quot; +5.0% for &amp;quot;Autocannon&amp;quot; weapons&lt;br /&gt;
| 800/100/175&amp;lt;br/&amp;gt; 900/125/200&lt;br /&gt;
|-&lt;br /&gt;
| Dynamic Frequencies&lt;br /&gt;
| 3&lt;br /&gt;
| &amp;amp;nbsp;&lt;br /&gt;
| &amp;quot;WeaponDamageAdjustment&amp;quot; +5.0% for &amp;quot;Beam&amp;quot; weapons&lt;br /&gt;
| 800/100/175&amp;lt;br/&amp;gt; 900/125/200&lt;br /&gt;
|-&lt;br /&gt;
| Amplified Beam Output&lt;br /&gt;
| 4&lt;br /&gt;
| Dynamic Frequencies&lt;br /&gt;
| &amp;quot;WeaponDamageAdjustment&amp;quot; +5.0% for &amp;quot;Beam&amp;quot; weapons&lt;br /&gt;
| 1000/150/250&amp;lt;br/&amp;gt; 1100/175/275&lt;br /&gt;
|-&lt;br /&gt;
| Enhanced ACM&lt;br /&gt;
| 4&lt;br /&gt;
| Refined Missile Avionics&lt;br /&gt;
| &amp;quot;WeaponDamageAdjustment&amp;quot; +5.0% for &amp;quot;Missile&amp;quot; weapons&lt;br /&gt;
| 1000/150/250&amp;lt;br/&amp;gt; 1100/175/275&lt;br /&gt;
|-&lt;br /&gt;
| Heavy Fallout&lt;br /&gt;
| 5&lt;br /&gt;
| &amp;amp;nbsp;&lt;br /&gt;
| Unlocks Heavy Fallout&lt;br /&gt;
| 1200/200/325&lt;br /&gt;
|-&lt;br /&gt;
| Refined Propellants&lt;br /&gt;
| 5&lt;br /&gt;
| Advanced Ballistics&lt;br /&gt;
| &amp;quot;WeaponDamageAdjustment&amp;quot; +5.0% for &amp;quot;Autocannon&amp;quot; weapons&lt;br /&gt;
| 1200/200/325&amp;lt;br/&amp;gt; 1300/225/350&lt;br /&gt;
|-&lt;br /&gt;
| Cyclotaurite Payloads&lt;br /&gt;
| 6&lt;br /&gt;
| Enhanced ACM&lt;br /&gt;
| &amp;quot;WeaponDamageAdjustment&amp;quot; +5.0% for &amp;quot;Missile&amp;quot; weapons&lt;br /&gt;
| 1400/250/400&amp;lt;br/&amp;gt; 1500/275/425&lt;br /&gt;
|-&lt;br /&gt;
| Extended Range Missiles&lt;br /&gt;
| 7&lt;br /&gt;
| Cyclotaurite Payloads&lt;br /&gt;
| &amp;quot;WeaponRangeAdjustment&amp;quot; +4.0% for &amp;quot;Missile&amp;quot; weapons&lt;br /&gt;
| 1600/300/475&amp;lt;br/&amp;gt; 1700/325/500&amp;lt;br/&amp;gt; 1800/350/525&lt;br /&gt;
|-&lt;br /&gt;
| High Yield Warheads&lt;br /&gt;
| 7&lt;br /&gt;
| Heavy Fallout&lt;br /&gt;
| &amp;quot;BombingDamageAsDamageDealerAdjustment&amp;quot; +10.0%&lt;br /&gt;
| 1600/300/475&amp;lt;br/&amp;gt; 1700/325/500&amp;lt;br/&amp;gt; 1800/350/525&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Experimental Design ==&lt;br /&gt;
&lt;br /&gt;
Gives access to the latest wartime technologies including new planetary defenses, ship designs, weapon technologies, and special abilities.&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;width: 95%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;tbody&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! Name&lt;br /&gt;
! Military Labs&lt;br /&gt;
! Prerequisites&lt;br /&gt;
! Effect (Per level)&lt;br /&gt;
! Cost&amp;lt;br/&amp;gt; ([[Resources|Credits]]/[[Resources|Metal]]/[[Resources|Crystal]])&lt;br /&gt;
|-&lt;br /&gt;
| Hangar Defense&lt;br /&gt;
| 1&lt;br /&gt;
| &amp;amp;nbsp;&lt;br /&gt;
| Unlocks [[Hangar_Defense/TEC|Hangar Defense]]&lt;br /&gt;
| 400/0/25&lt;br /&gt;
|-&lt;br /&gt;
| Repair Platform&lt;br /&gt;
| 1&lt;br /&gt;
| &amp;amp;nbsp;&lt;br /&gt;
| Unlocks [[Repair_Platform/TEC|Repair Platform]]&lt;br /&gt;
| 400/0/25&lt;br /&gt;
|-&lt;br /&gt;
| Superior Repair Bots&lt;br /&gt;
| 2&lt;br /&gt;
| Repair Platform&lt;br /&gt;
| &amp;amp;nbsp;&lt;br /&gt;
| 600/50/100&amp;lt;br/&amp;gt; 700/75/125&lt;br /&gt;
|-&lt;br /&gt;
| Garda Prototype&lt;br /&gt;
| 2&lt;br /&gt;
| &amp;amp;nbsp;&lt;br /&gt;
| Unlocks [[Garda_Flak_Frigate|Garda Flak Frigate]]&lt;br /&gt;
| 600/50/100&lt;br /&gt;
|-&lt;br /&gt;
| Javelis Prototype&lt;br /&gt;
| 2&lt;br /&gt;
| &amp;amp;nbsp;&lt;br /&gt;
| Unlocks [[Javelis_LRM_Frigate|Javelis LRM Frigate]]&lt;br /&gt;
| 600/50/100&lt;br /&gt;
|-&lt;br /&gt;
| Krosov Prototype&lt;br /&gt;
| 2&lt;br /&gt;
| &amp;amp;nbsp;&lt;br /&gt;
| Unlocks [[Krosov_Siege_Frigate|Krosov Siege Frigate]]&lt;br /&gt;
| 600/50/100&lt;br /&gt;
|-&lt;br /&gt;
| Percheron Prototype&lt;br /&gt;
| 3&lt;br /&gt;
| &amp;amp;nbsp;&lt;br /&gt;
| Unlocks [[Percheron_Light_Carrier|Percheron Light Carrier]]&lt;br /&gt;
| 800/100/175&lt;br /&gt;
|-&lt;br /&gt;
| Hoshiko Prototype&lt;br /&gt;
| 3&lt;br /&gt;
| Superior Repair Bots&lt;br /&gt;
| Unlocks [[Hoshiko_Robotics_Cruiser|Hoshiko Robotics Cruiser]]&lt;br /&gt;
| 800/100/175&lt;br /&gt;
|-&lt;br /&gt;
| Timed Explosives&lt;br /&gt;
| 3&lt;br /&gt;
| &amp;amp;nbsp;&lt;br /&gt;
| Unlocks [[Timed_Explosives|Timed Explosives]]&lt;br /&gt;
| 800/100/175&lt;br /&gt;
|-&lt;br /&gt;
| Cluster Warheads&lt;br /&gt;
| 4&lt;br /&gt;
| Javelis Prototype&lt;br /&gt;
| Unlocks [[Cluster_Warheads|Cluster Warheads]]&lt;br /&gt;
| 1000/150/250&lt;br /&gt;
|-&lt;br /&gt;
| Ogrov Prototype&lt;br /&gt;
| 4&lt;br /&gt;
| &amp;amp;nbsp;&lt;br /&gt;
| Unlocks [[Ogrov_Torpedo_Cruiser|Ogrov Torpedo Cruiser]]&lt;br /&gt;
| 1000/150/250&lt;br /&gt;
|-&lt;br /&gt;
| Phase Jump Disruption&lt;br /&gt;
| 4&lt;br /&gt;
| &amp;amp;nbsp;&lt;br /&gt;
| Unlocks [[Phase_Jump_Inhibitor/TEC|Phase Jump Inhibitor]]&lt;br /&gt;
| 1000/150/250&lt;br /&gt;
|-&lt;br /&gt;
| Sabotage Reactor&lt;br /&gt;
| 4&lt;br /&gt;
| &amp;amp;nbsp;&lt;br /&gt;
| Unlocks [[Sabotage_Reactor|Sabotage Reactor]]&lt;br /&gt;
| 1000/150/250&lt;br /&gt;
|-&lt;br /&gt;
| Cielo Prototype&lt;br /&gt;
| 5&lt;br /&gt;
| &amp;amp;nbsp;&lt;br /&gt;
| Unlocks [[Cielo_Command_Cruiser|Cielo Command Cruiser]]&lt;br /&gt;
| 1200/200/325&lt;br /&gt;
|-&lt;br /&gt;
| Kodiak Prototype&lt;br /&gt;
| 5&lt;br /&gt;
| &amp;amp;nbsp;&lt;br /&gt;
| Unlocks [[Kodiak_Heavy_Cruiser|Kodiak Heavy Cruiser]]&lt;br /&gt;
| 1200/200/325&lt;br /&gt;
|-&lt;br /&gt;
| Demolition Bots&lt;br /&gt;
| 5&lt;br /&gt;
| Hoshiko Prototype&lt;br /&gt;
| Unlocks &amp;lt;[[Demolition_Bots|Demolition Bots]]&lt;br /&gt;
| 1200/200/325&lt;br /&gt;
|-&lt;br /&gt;
| Intercept&lt;br /&gt;
| 6&lt;br /&gt;
| Kodiak Prototype&lt;br /&gt;
| Unlocks [[Intercept|Intercept]]&lt;br /&gt;
| 1400/250/400&lt;br /&gt;
|-&lt;br /&gt;
| Designate Target&lt;br /&gt;
| 6&lt;br /&gt;
| Cielo Prototype&lt;br /&gt;
| Unlocks [[Designate_Target|Designate Target]]&lt;br /&gt;
| 1400/250/400&lt;br /&gt;
|-&lt;br /&gt;
| Novalith Prototype&lt;br /&gt;
| 8&lt;br /&gt;
| Extended Range Missiles&lt;br /&gt;
| Unlocks [[Novalith_Cannon|Novalith Cannon]]&lt;br /&gt;
| 1800/350/550&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Jsan</name></author>
	</entry>
</feed>