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	<id>https://wiki.sinsofasolarempire.com/index.php?action=history&amp;feed=atom&amp;title=Civilian_Tree</id>
	<title>Civilian Tree - Revision history</title>
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	<updated>2026-04-25T14:38:21Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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	<entry>
		<id>https://wiki.sinsofasolarempire.com/index.php?title=Civilian_Tree&amp;diff=4271&amp;oldid=prev</id>
		<title>Jsan: Created page with &quot; The &#039;&#039;&#039;Civilian Tree&#039;&#039;&#039; is the noncombat research tree for the TEC.  Planetary Shields and Improved Planet Shields were moved...&quot;</title>
		<link rel="alternate" type="text/html" href="https://wiki.sinsofasolarempire.com/index.php?title=Civilian_Tree&amp;diff=4271&amp;oldid=prev"/>
		<updated>2016-09-06T21:18:10Z</updated>

		<summary type="html">&lt;p&gt;Created page with &amp;quot; The &amp;#039;&amp;#039;&amp;#039;Civilian Tree&amp;#039;&amp;#039;&amp;#039; is the noncombat &lt;a href=&quot;/index.php/Research_Trees&quot; title=&quot;Research Trees&quot;&gt;research tree&lt;/a&gt; for the &lt;a href=&quot;/index.php/TEC&quot; title=&quot;TEC&quot;&gt;TEC&lt;/a&gt;.  &lt;a href=&quot;/index.php?title=Shield_Generator&amp;amp;action=edit&amp;amp;redlink=1&quot; class=&quot;new&quot; title=&quot;Shield Generator (page does not exist)&quot;&gt;Planetary Shields&lt;/a&gt; and Improved Planet Shields were moved...&amp;quot;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;&lt;br /&gt;
The &amp;#039;&amp;#039;&amp;#039;Civilian Tree&amp;#039;&amp;#039;&amp;#039; is the noncombat [[Research_Trees|research tree]] for the [[TEC|TEC]].&lt;br /&gt;
&lt;br /&gt;
[[Shield_Generator|Planetary Shields]] and Improved Planet Shields were moved to the [[Defense_Tree|Defense Tree]] in &amp;#039;&amp;#039;Sins of a Solar Empire: Entrenchment&amp;#039;&amp;#039;.&lt;br /&gt;
&lt;br /&gt;
Skilled Diplomats was moved to the [[Diplomacy_Tree|Diplomacy Tree]] in &amp;#039;&amp;#039;Sins of a Solar Empire: Diplomacy&amp;#039;&amp;#039;.&lt;br /&gt;
&lt;br /&gt;
The Civics Research Station was renamed the Civics Lab in &amp;#039;&amp;#039;Sins of a Solar Empire: Diplomacy&amp;#039;&amp;#039;.&lt;br /&gt;
&lt;br /&gt;
== Industry ==&lt;br /&gt;
&lt;br /&gt;
Provides improved extraction methods for metal and crystal mines, trade ports for commerce, orbital refineries, plus general improvement to building rates.&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;width: 100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name&lt;br /&gt;
! [[Civics_Lab|Civics Labs]]&lt;br /&gt;
! Prerequisites&lt;br /&gt;
! Effect&amp;lt;br/&amp;gt; (Per Level)&lt;br /&gt;
! Cost&amp;lt;br/&amp;gt; ([[Resources|Credits]]/[[Resources|Metal]]/[[Resources|Crystal]]))&lt;br /&gt;
|-&lt;br /&gt;
| Deep Core Metal Mining&lt;br /&gt;
| 1&lt;br /&gt;
| &amp;amp;nbsp;&lt;br /&gt;
| Increases the metal production of your mining facilities by 6.7%.&lt;br /&gt;
| 400/0/25&amp;lt;br/&amp;gt; 500/0/50&lt;br /&gt;
|-&lt;br /&gt;
| Orbital Commerce&lt;br /&gt;
| 2&lt;br /&gt;
| &amp;amp;nbsp;&lt;br /&gt;
| Unlocks [[Trade_Port|Trade Port]]&lt;br /&gt;
| 600/50/100&lt;br /&gt;
|-&lt;br /&gt;
| Rapid Hydrometallurgy&lt;br /&gt;
| 2&lt;br /&gt;
| Deep Core Metal Mining&lt;br /&gt;
| Further increases the metal production of your mining facilities by 6.7%.&lt;br /&gt;
| 600/50/100&amp;lt;br/&amp;gt; 700/75/125&lt;br /&gt;
|-&lt;br /&gt;
| Efficient Crystal Sorting&lt;br /&gt;
| 2&lt;br /&gt;
| &amp;amp;nbsp;&lt;br /&gt;
| Increases the crystal production of your crystal mining facilities by 6.7%.&lt;br /&gt;
| 600/50/100&amp;lt;br/&amp;gt; 700/75/125&lt;br /&gt;
|-&lt;br /&gt;
| Rapid Development&lt;br /&gt;
| 3&lt;br /&gt;
| &amp;amp;nbsp;&lt;br /&gt;
| Planetary improvement construction time is reduced by 25.0%. The cost of logistic slot upgrades is also reduced by 7.5%. Purely from the standpoint of the cost reduction, this requires around 10,000 credits of future logistic upgrades&amp;amp;nbsp;per level&amp;amp;nbsp;to pay for itself (corresponding to 10 ice/volcanic planets, again per level), so it is seldom worthwhile.&lt;br /&gt;
| 800/100/175&amp;lt;br/&amp;gt; 900/125/200&lt;br /&gt;
|-&lt;br /&gt;
| Automated Mining Rigs&lt;br /&gt;
| 3&lt;br /&gt;
| Efficient Crystal Sorting&lt;br /&gt;
| Further increases the crystal production of your crystal mining facilities by 6.7%.&lt;br /&gt;
| 800/100/175&amp;lt;br/&amp;gt; 900/125/200&lt;br /&gt;
|-&lt;br /&gt;
| Orbital Refinement&lt;br /&gt;
| 4&lt;br /&gt;
| &amp;amp;nbsp;&lt;br /&gt;
| Unlocks [[Orbital_Refinery|Orbital Refinery]]&lt;br /&gt;
| 1000/150/250&lt;br /&gt;
|-&lt;br /&gt;
| Huge Cargo Holds&lt;br /&gt;
| 4&lt;br /&gt;
| Orbital Commerce, Orbital Refinement&lt;br /&gt;
| Increases the income of your trade vessels by +7.5%.&lt;br /&gt;
| 1000/150/250&amp;lt;br/&amp;gt; 1100/175/275&lt;br /&gt;
|-&lt;br /&gt;
| Nuclear Smelting&lt;br /&gt;
| 4&lt;br /&gt;
| Rapid Hydrometallurgy&lt;br /&gt;
| Further increases the metal production of your mining facilities by 6.7%.&lt;br /&gt;
| 1000/150/250&amp;lt;br/&amp;gt; 1100/175/275&lt;br /&gt;
|-&lt;br /&gt;
| Shockwave Pulverization&lt;br /&gt;
| 5&lt;br /&gt;
| Automated Mining Rigs&lt;br /&gt;
| Further increases the crystal production of your crystal mining facilities by 6.7%.&lt;br /&gt;
| 1200/200/325&amp;lt;br/&amp;gt; 1300/225/350&lt;br /&gt;
|-&lt;br /&gt;
| Immense Cargo Holds&lt;br /&gt;
| 6&lt;br /&gt;
| Huge Cargo Holds&lt;br /&gt;
| Further increases the income of your trade vessels by 7.5%.&lt;br /&gt;
| 1400/250/400&amp;lt;br/&amp;gt; 1500/275/425&lt;br /&gt;
|-&lt;br /&gt;
| Industrial Juggernaut&lt;br /&gt;
| 7&lt;br /&gt;
| &amp;amp;nbsp;&lt;br /&gt;
| Reduces the time required to construct ships by 16.7%.&lt;br /&gt;
| 1600/300/475&amp;lt;br/&amp;gt; 1700/325/500&amp;lt;br/&amp;gt; 1800/350/525&lt;br /&gt;
|-&lt;br /&gt;
| Pervasive Economy&lt;br /&gt;
| 8&lt;br /&gt;
| Immense Cargo Holds&lt;br /&gt;
| Further increases the income of your trade vessels by 7.5%.&lt;br /&gt;
| 1800/350/550&amp;lt;br/&amp;gt; 1900/375/575&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Engineering ==&lt;br /&gt;
&lt;br /&gt;
Gives access to orbital sensor drones, planet exploitation and colonization technologies, PSIDAR for detecting incoming ships, planetary shields, and improved phase jump engines.&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;width: 100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name&lt;br /&gt;
! [[Civics_Lab|Civics Labs]]&lt;br /&gt;
! Prerequisites&lt;br /&gt;
! Effect&amp;lt;br/&amp;gt; (Per Level)&lt;br /&gt;
! Cost&amp;lt;br/&amp;gt; ([[Resources|Credits]]/[[Resources|Metal]]/[[Resources|Crystal]]))&lt;br /&gt;
|-&lt;br /&gt;
| Modular Architecture&lt;br /&gt;
| 1&lt;br /&gt;
| &amp;amp;nbsp;&lt;br /&gt;
| Reduces cost of Metal Extractor, Crystal Extractor, Frigate Factory, and Capital Ship factory by 20%/40%. It also reduces the refund for scuttling structures of these types by the same percentage, so if you plan to relocate your initial factories, it is more economical to scuttle them before researching this technology and rebuild after researching&amp;amp;nbsp;Modular Architecture.&lt;br /&gt;
| 400/0/25&amp;lt;br/&amp;gt; 500/0/50&lt;br /&gt;
|-&lt;br /&gt;
| Sensor Drones&lt;br /&gt;
| 1&lt;br /&gt;
| &amp;amp;nbsp;&lt;br /&gt;
| Unlocks [[Probe|Probe]]&lt;br /&gt;
| 400/0/25&amp;lt;br/&amp;gt; 500/0/50&lt;br /&gt;
|-&lt;br /&gt;
| High Density Zoning&lt;br /&gt;
| 1&lt;br /&gt;
| &amp;amp;nbsp;&lt;br /&gt;
| +7.5% Terran planet pop&lt;br /&gt;
| 400/0/25&amp;lt;br/&amp;gt; 500/0/50&lt;br /&gt;
|-&lt;br /&gt;
| Improved Arid Colonies&lt;br /&gt;
| 1&lt;br /&gt;
| &amp;amp;nbsp;&lt;br /&gt;
| +7.5% Desert planet pop&lt;br /&gt;
| 400/0/25&amp;lt;br/&amp;gt; 500/0/50&lt;br /&gt;
|-&lt;br /&gt;
| Arctic Exploitation&lt;br /&gt;
| 2&lt;br /&gt;
| &amp;amp;nbsp;&lt;br /&gt;
| Allows Ice planet colonization&lt;br /&gt;
| 600/50/100&lt;br /&gt;
|-&lt;br /&gt;
| Volcanic Exploitation&lt;br /&gt;
| 2&lt;br /&gt;
| &amp;amp;nbsp;&lt;br /&gt;
| Allows Volcanic planet colonization&lt;br /&gt;
| 600/50/100&lt;br /&gt;
|-&lt;br /&gt;
| Basic PSIDAR&lt;br /&gt;
| 2&lt;br /&gt;
| &amp;amp;nbsp;&lt;br /&gt;
| Detects incoming enemies 1 jump away&lt;br /&gt;
| 600/50/100&lt;br /&gt;
|-&lt;br /&gt;
| Long Range Jumps&lt;br /&gt;
| 3&lt;br /&gt;
| &amp;amp;nbsp;&lt;br /&gt;
| Allows inter-system travel&lt;br /&gt;
| 800/100/175&lt;br /&gt;
|-&lt;br /&gt;
| Advanced Civic Design&lt;br /&gt;
| 3&lt;br /&gt;
| High Density Zoning&lt;br /&gt;
| +7.5% Terran planet pop&lt;br /&gt;
| 800/100/175&amp;lt;br/&amp;gt; 900/125/200&lt;br /&gt;
|-&lt;br /&gt;
| Advanced Arctic Colonies&lt;br /&gt;
| 4&lt;br /&gt;
| Arctic Exploitation&lt;br /&gt;
| +7.5% Ice planet pop&lt;br /&gt;
| 1000/150/250&amp;lt;br/&amp;gt; 1100/175/275&lt;br /&gt;
|-&lt;br /&gt;
| Planetary Shields&lt;br /&gt;
| 5&lt;br /&gt;
| &amp;amp;nbsp;&lt;br /&gt;
| Unlocks [[Shield_Generator|Shield Generator]]&lt;br /&gt;
| 1200/200/325&lt;br /&gt;
|-&lt;br /&gt;
| Enhanced PSIDAR&lt;br /&gt;
| 5&lt;br /&gt;
| Basic PSIDAR&lt;br /&gt;
| Detects incoming enemies 2 jumps away&lt;br /&gt;
| 1200/200/325&lt;br /&gt;
|-&lt;br /&gt;
| Worm Hole Navigation&lt;br /&gt;
| 5&lt;br /&gt;
| &amp;amp;nbsp;&lt;br /&gt;
| Allows passage through wormholes&lt;br /&gt;
| 1200/200/325&lt;br /&gt;
|-&lt;br /&gt;
| Quick Jump Calculation&lt;br /&gt;
| 6&lt;br /&gt;
| &amp;amp;nbsp;&lt;br /&gt;
| 15.0% faster phase jump charge time&lt;br /&gt;
| 1400/250/400&amp;lt;br/&amp;gt; 1500/275/425&lt;br /&gt;
|-&lt;br /&gt;
| Superior Planet Shields&lt;br /&gt;
| 7&lt;br /&gt;
| Planetary Shields&lt;br /&gt;
| &amp;amp;nbsp;&lt;br /&gt;
| 1600/300/475&amp;lt;br/&amp;gt; 1700/325/500&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Policy ==&lt;br /&gt;
&lt;br /&gt;
Includes technologies for broadcasting propaganda to far-off worlds, improving the happiness of citizens, and general improvement to both ships and planets.&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;width: 100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;tbody&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! Name&lt;br /&gt;
! [[Civics_Lab|Civics Labs]]&lt;br /&gt;
! Prerequisites&lt;br /&gt;
! Effect&amp;lt;br/&amp;gt; (Per Level)&lt;br /&gt;
! Cost&amp;lt;br/&amp;gt; ([[Resources|Credits]]/[[Resources|Metal]]/[[Resources|Crystal]]))&lt;br /&gt;
|-&lt;br /&gt;
| Expedited Permits&lt;br /&gt;
| 2&lt;br /&gt;
| &amp;amp;nbsp;&lt;br /&gt;
| +16.7% structure build rate&lt;br /&gt;
| 600/50/100&amp;lt;br/&amp;gt; 700/75/125&lt;br /&gt;
|-&lt;br /&gt;
| Interstellar Networks&lt;br /&gt;
| 3&lt;br /&gt;
| &amp;amp;nbsp;&lt;br /&gt;
| Unlocks [[Broadcast_Center|Broadcast Center]]&lt;br /&gt;
| 800/100/175&lt;br /&gt;
|-&lt;br /&gt;
| Civilian Ship Safety Act&lt;br /&gt;
| 3&lt;br /&gt;
| &amp;amp;nbsp;&lt;br /&gt;
| Improves the hulls and armor of civilian ships.&lt;br /&gt;
| 800/100/175&amp;lt;br/&amp;gt; 900/125/200&lt;br /&gt;
|-&lt;br /&gt;
| Favored Client Discount&lt;br /&gt;
| 4&lt;br /&gt;
| &amp;amp;nbsp;&lt;br /&gt;
| 7.5% better black market prices&lt;br /&gt;
| 1000/150/250&amp;lt;br/&amp;gt; 1100/175/275&lt;br /&gt;
|-&lt;br /&gt;
| Skilled Diplomats&lt;br /&gt;
| 4&lt;br /&gt;
| &amp;amp;nbsp;&lt;br /&gt;
| +15% quest happiness, -10% quest failure happiness&lt;br /&gt;
| 1000/150/250&amp;lt;br/&amp;gt; 1100/175/275&lt;br /&gt;
|-&lt;br /&gt;
| Addictive Consumerism&lt;br /&gt;
| 4&lt;br /&gt;
| Interstellar Networks&lt;br /&gt;
| +5.0% culture spread, +0.375 antimatter regen when in culture&lt;br /&gt;
| 1000/150/250&amp;lt;br/&amp;gt; 1100/175/275&lt;br /&gt;
|-&lt;br /&gt;
| Catastrophe Recovery&lt;br /&gt;
| 5&lt;br /&gt;
| &amp;amp;nbsp;&lt;br /&gt;
| +12.5% planet health regen&lt;br /&gt;
| 1200/200/325&amp;lt;br/&amp;gt; 1300/225/350&lt;br /&gt;
|-&lt;br /&gt;
| Critical Mass&lt;br /&gt;
| 5&lt;br /&gt;
| Addictive Consumerism&lt;br /&gt;
| -25.0% culture decay&lt;br /&gt;
| 1200/200/325&amp;lt;br/&amp;gt; 1300/225/350&lt;br /&gt;
|-&lt;br /&gt;
| Cultural Monopolization&lt;br /&gt;
| 6&lt;br /&gt;
| Addictive Consumerism&lt;br /&gt;
| 5.0% culture spread, +0.375 antimatter regen when in culture&lt;br /&gt;
| 1400/250/400&amp;lt;br/&amp;gt; 1500/275/425&lt;br /&gt;
|-&lt;br /&gt;
| Basic Crew Training&lt;br /&gt;
| 6&lt;br /&gt;
| &amp;amp;nbsp;&lt;br /&gt;
| +2 -&amp;gt; +3 trainable capital ship levels&lt;br /&gt;
| 1400/250/400&lt;br /&gt;
|-&lt;br /&gt;
| Development Mandate&lt;br /&gt;
| 6&lt;br /&gt;
| &amp;amp;nbsp;&lt;br /&gt;
| +4 logistics slots&lt;br /&gt;
| 1400/250/400&lt;br /&gt;
|-&lt;br /&gt;
| Foreign Sabotage&lt;br /&gt;
| 7&lt;br /&gt;
| Cultural Monopolization&lt;br /&gt;
| -50.0% enemy build rate in your culture&lt;br /&gt;
| 1600/300/475&amp;lt;br/&amp;gt; 1700/325/500&lt;br /&gt;
|-&lt;br /&gt;
| Insurgency&lt;br /&gt;
| 8&lt;br /&gt;
| Cultural Monopolization&lt;br /&gt;
| &amp;quot;RebellionLevel&amp;quot; +100.0%&lt;br /&gt;
| 1800/350/550&amp;lt;br/&amp;gt; 1900/375/575&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;/tbody&amp;gt;&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Jsan</name></author>
	</entry>
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