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	<id>https://wiki.sinsofasolarempire.com/index.php?action=history&amp;feed=atom&amp;title=BuffInstantActionType</id>
	<title>BuffInstantActionType - Revision history</title>
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	<updated>2026-04-26T18:59:06Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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	<entry>
		<id>https://wiki.sinsofasolarempire.com/index.php?title=BuffInstantActionType&amp;diff=252&amp;oldid=prev</id>
		<title>Shade A.I: Created page with &quot;Rebellion Syntax =buffInstantActionType Definition= * buffInstantActionType: Condition ** AddPopulationToPlanet *** instant...&quot;</title>
		<link rel="alternate" type="text/html" href="https://wiki.sinsofasolarempire.com/index.php?title=BuffInstantActionType&amp;diff=252&amp;oldid=prev"/>
		<updated>2016-06-23T09:39:34Z</updated>

		<summary type="html">&lt;p&gt;Created page with &amp;quot;&lt;a href=&quot;/index.php/RebellionSyntax&quot; title=&quot;RebellionSyntax&quot;&gt;Rebellion Syntax&lt;/a&gt; =buffInstantActionType Definition= * &lt;a href=&quot;/index.php/BuffInstantActionType&quot; title=&quot;BuffInstantActionType&quot;&gt;buffInstantActionType&lt;/a&gt;: &lt;a href=&quot;/index.php?title=Condition&amp;amp;action=edit&amp;amp;redlink=1&quot; class=&quot;new&quot; title=&quot;Condition (page does not exist)&quot;&gt;Condition&lt;/a&gt; ** AddPopulationToPlanet *** instant...&amp;quot;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;[[RebellionSyntax|Rebellion Syntax]]&lt;br /&gt;
=buffInstantActionType Definition=&lt;br /&gt;
* [[buffInstantActionType|buffInstantActionType]]: [[Condition]]&lt;br /&gt;
** AddPopulationToPlanet&lt;br /&gt;
*** [[instantActionTriggerType|instantActionTriggerType]]: [[Condition]]&lt;br /&gt;
*** [[GenericLevel|populationAdded]]: [[GenericLevel]]&lt;br /&gt;
** ApplyArbitraryTargettedBuffToSelf&lt;br /&gt;
*** [[instantActionTriggerType|instantActionTriggerType]]: [[Condition]]&lt;br /&gt;
*** buffType: [[Entity]]&lt;br /&gt;
*** [[GenericLevel|range]]: [[GenericLevel]]&lt;br /&gt;
*** [[effectInfo| effectInfo]]&lt;br /&gt;
** ApplyBuffToFirstSpawnerNoFilterNoRange&lt;br /&gt;
*** [[instantActionTriggerType|instantActionTriggerType]]: [[Condition]]&lt;br /&gt;
*** buffType: [[Entity]]&lt;br /&gt;
** ApplyBuffToIncomingHyperspacers&lt;br /&gt;
*** [[instantActionTriggerType|instantActionTriggerType]]: [[Condition]]&lt;br /&gt;
*** buffType: [[Entity]]&lt;br /&gt;
*** [[targetFilter| targetFilter]]&lt;br /&gt;
*** [[effectInfo| effectInfo]]&lt;br /&gt;
** ApplyBuffToLastSpawnerNoFilterNoRange&lt;br /&gt;
*** [[instantActionTriggerType|instantActionTriggerType]]: [[Condition]]&lt;br /&gt;
*** buffType: [[Entity]]&lt;br /&gt;
** ApplyBuffToLastSpawnerWithTravelNoFilterNoRange&lt;br /&gt;
*** [[instantActionTriggerType|instantActionTriggerType]]: [[Condition]]&lt;br /&gt;
*** buffType: [[Entity]]&lt;br /&gt;
*** travelSpeed: [[Decimal]]&lt;br /&gt;
*** [[hasWeaponEffects|hasWeaponEffects]]: [[Condition]]&lt;br /&gt;
** ApplyBuffToLocalOrbitBody&lt;br /&gt;
*** [[instantActionTriggerType|instantActionTriggerType]]: [[Condition]]&lt;br /&gt;
*** buffType: [[Entity]]&lt;br /&gt;
*** [[targetFilter| targetFilter]]&lt;br /&gt;
*** [[effectInfo| effectInfo]]&lt;br /&gt;
** ApplyBuffToLocalOrbitBodyWithTravel&lt;br /&gt;
*** [[instantActionTriggerType|instantActionTriggerType]]: [[Condition]]&lt;br /&gt;
*** buffType: [[Entity]]&lt;br /&gt;
*** [[targetFilter| targetFilter]]&lt;br /&gt;
*** travelSpeed: [[Decimal]]&lt;br /&gt;
*** [[hasWeaponEffects|hasWeaponEffects]]: [[Condition]]&lt;br /&gt;
** ApplyBuffToSelf&lt;br /&gt;
*** [[instantActionTriggerType|instantActionTriggerType]]: [[Condition]]&lt;br /&gt;
*** buffType: [[Entity]]&lt;br /&gt;
*** [[effectInfo| effectInfo]]&lt;br /&gt;
** ApplyBuffToSelfWithFilter&lt;br /&gt;
*** [[instantActionTriggerType|instantActionTriggerType]]: [[Condition]]&lt;br /&gt;
*** buffType: [[Entity]]&lt;br /&gt;
*** [[targetFilter| targetFilter]]&lt;br /&gt;
** ApplyBuffToTarget&lt;br /&gt;
*** [[instantActionTriggerType|instantActionTriggerType]]: [[Condition]]&lt;br /&gt;
*** buffType: [[Entity]]&lt;br /&gt;
*** [[targetFilter| targetFilter]]&lt;br /&gt;
*** [[GenericLevel|range]]: [[GenericLevel]]&lt;br /&gt;
*** [[effectInfo| effectInfo]]&lt;br /&gt;
** ApplyBuffToTargetNoFilterNoRange&lt;br /&gt;
*** [[instantActionTriggerType|instantActionTriggerType]]: [[Condition]]&lt;br /&gt;
*** buffType: [[Entity]]&lt;br /&gt;
** ApplyBuffToTargetNoRange&lt;br /&gt;
*** [[instantActionTriggerType|instantActionTriggerType]]: [[Condition]]&lt;br /&gt;
*** buffType: [[Entity]]&lt;br /&gt;
*** [[targetFilter| targetFilter]]&lt;br /&gt;
*** [[effectInfo| effectInfo]]&lt;br /&gt;
** ApplyBuffToTargetOnWeaponFired&lt;br /&gt;
*** [[instantActionTriggerType|instantActionTriggerType]]: [[Condition]]&lt;br /&gt;
*** buffType: [[Entity]]&lt;br /&gt;
*** [[targetFilter| targetFilter]]&lt;br /&gt;
** ApplyBuffToTargetWithEntryVehicles&lt;br /&gt;
*** [[instantActionTriggerType|instantActionTriggerType]]: [[Condition]]&lt;br /&gt;
*** buffType: [[Entity]]&lt;br /&gt;
*** [[targetFilter| targetFilter]]&lt;br /&gt;
*** [[GenericLevel|range]]: [[GenericLevel]]&lt;br /&gt;
*** entryVehicleType: [[Entity]]&lt;br /&gt;
*** [[GenericLevel|numEntryVehicles]]: [[GenericLevel]]&lt;br /&gt;
*** travelTime: [[Decimal]]&lt;br /&gt;
*** [[effectInfo|entryVehicleLaunchInfo]]: [[effectInfo]]&lt;br /&gt;
** ApplyBuffToTargetWithTravel&lt;br /&gt;
*** [[instantActionTriggerType|instantActionTriggerType]]: [[Condition]]&lt;br /&gt;
*** buffType: [[Entity]]&lt;br /&gt;
*** [[targetFilter| targetFilter]]&lt;br /&gt;
*** [[GenericLevel|range]]: [[GenericLevel]]&lt;br /&gt;
*** travelSpeed: [[Decimal]]&lt;br /&gt;
*** [[hasWeaponEffects|hasWeaponEffects]]: [[Condition]]&lt;br /&gt;
** ApplyBuffToTargetWithTravelNoFilterNoRange&lt;br /&gt;
*** [[instantActionTriggerType|instantActionTriggerType]]: [[Condition]]&lt;br /&gt;
*** buffType: [[Entity]]&lt;br /&gt;
*** travelSpeed: [[Decimal]]&lt;br /&gt;
*** [[hasWeaponEffects|hasWeaponEffects]]: [[Condition]]&lt;br /&gt;
** ApplyBuffToTargetsAtAdjacentOrbitBodies&lt;br /&gt;
*** [[instantActionTriggerType|instantActionTriggerType]]: [[Condition]]&lt;br /&gt;
*** buffType: [[Entity]]&lt;br /&gt;
*** [[targetFilter| targetFilter]]&lt;br /&gt;
*** [[GenericLevel|maxTargetCount]]: [[GenericLevel]]&lt;br /&gt;
*** [[effectInfo| effectInfo]]&lt;br /&gt;
** ApplyBuffToTargetsAtOrbitBody&lt;br /&gt;
*** [[instantActionTriggerType|instantActionTriggerType]]: [[Condition]]&lt;br /&gt;
*** buffType: [[Entity]]&lt;br /&gt;
*** [[targetFilter| targetFilter]]&lt;br /&gt;
*** [[GenericLevel|maxTargetCount]]: [[GenericLevel]]&lt;br /&gt;
*** [[effectInfo| effectInfo]]&lt;br /&gt;
** ApplyBuffToTargetsInColumn&lt;br /&gt;
*** [[instantActionTriggerType|instantActionTriggerType]]: [[Condition]]&lt;br /&gt;
*** buffType: [[Entity]]&lt;br /&gt;
*** [[targetFilter| targetFilter]]&lt;br /&gt;
*** [[GenericLevel|columnRadius]]: [[GenericLevel]]&lt;br /&gt;
*** [[GenericLevel|maxTargetCount]]: [[GenericLevel]]&lt;br /&gt;
*** [[effectInfo| effectInfo]]&lt;br /&gt;
** ApplyBuffToTargetsInDirectionalCone&lt;br /&gt;
*** [[instantActionTriggerType|instantActionTriggerType]]: [[Condition]]&lt;br /&gt;
*** buffType: [[Entity]]&lt;br /&gt;
*** [[targetFilter| targetFilter]]&lt;br /&gt;
*** weaponBank: [[Enumeration]]&lt;br /&gt;
**** FRONT&lt;br /&gt;
**** BACK&lt;br /&gt;
**** LEFT&lt;br /&gt;
**** RIGHT&lt;br /&gt;
*** [[GenericLevel|range]]: [[GenericLevel]]&lt;br /&gt;
*** [[GenericLevel|coneAngle]]: [[GenericLevel]]&lt;br /&gt;
*** [[GenericLevel|maxTargetCount]]: [[GenericLevel]]&lt;br /&gt;
*** [[effectInfo| effectInfo]]&lt;br /&gt;
** ApplyBuffToTargetsInRadius&lt;br /&gt;
*** [[instantActionTriggerType|instantActionTriggerType]]: [[Condition]]&lt;br /&gt;
*** buffType: [[Entity]]&lt;br /&gt;
*** [[targetFilter| targetFilter]]&lt;br /&gt;
*** [[GenericLevel|range]]: [[GenericLevel]]&lt;br /&gt;
*** [[GenericLevel|maxTargetCount]]: [[GenericLevel]]&lt;br /&gt;
*** [[effectInfo| effectInfo]]&lt;br /&gt;
** ApplyBuffToTargetsInRadiusOfTargetWithTravel&lt;br /&gt;
*** [[instantActionTriggerType|instantActionTriggerType]]: [[Condition]]&lt;br /&gt;
*** buffType: [[Entity]]&lt;br /&gt;
*** [[targetFilter| targetFilter]]&lt;br /&gt;
*** [[GenericLevel|range]]: [[GenericLevel]]&lt;br /&gt;
*** [[GenericLevel|maxTargetCount]]: [[GenericLevel]]&lt;br /&gt;
*** travelSpeed: [[Decimal]]&lt;br /&gt;
*** effectStaggerDelay: [[Decimal]]&lt;br /&gt;
*** [[hasWeaponEffects|hasWeaponEffects]]: [[Condition]]&lt;br /&gt;
** ApplyBuffToTargetsInRadiusWithChainTravel&lt;br /&gt;
*** [[instantActionTriggerType|instantActionTriggerType]]: [[Condition]]&lt;br /&gt;
*** buffType: [[Entity]]&lt;br /&gt;
*** [[targetFilter| targetFilter]]&lt;br /&gt;
*** [[GenericLevel|range]]: [[GenericLevel]]&lt;br /&gt;
*** [[GenericLevel|maxTargetCount]]: [[GenericLevel]]&lt;br /&gt;
*** chainDelay: [[Decimal]]&lt;br /&gt;
*** [[hasWeaponEffects|hasWeaponEffects]]: [[Condition]]&lt;br /&gt;
** ApplyBuffToTargetsInRadiusWithTravel&lt;br /&gt;
*** [[instantActionTriggerType|instantActionTriggerType]]: [[Condition]]&lt;br /&gt;
*** buffType: [[Entity]]&lt;br /&gt;
*** [[targetFilter| targetFilter]]&lt;br /&gt;
*** [[GenericLevel|range]]: [[GenericLevel]]&lt;br /&gt;
*** [[GenericLevel|maxTargetCount]]: [[GenericLevel]]&lt;br /&gt;
*** [[effectInfo| effectInfo]]&lt;br /&gt;
*** travelSpeed: [[Decimal]]&lt;br /&gt;
*** effectStaggerDelay: [[Decimal]]&lt;br /&gt;
*** [[hasWeaponEffects|hasWeaponEffects]]: [[Condition]]&lt;br /&gt;
** ApplyBuffToTargetsLinked&lt;br /&gt;
*** [[instantActionTriggerType|instantActionTriggerType]]: [[Condition]]&lt;br /&gt;
*** buffType: [[Entity]]&lt;br /&gt;
*** [[targetFilter| targetFilter]]&lt;br /&gt;
*** [[effectInfo| effectInfo]]&lt;br /&gt;
** ApplyForceFromSpawner&lt;br /&gt;
*** [[instantActionTriggerType|instantActionTriggerType]]: [[Condition]]&lt;br /&gt;
*** force: [[Decimal]]&lt;br /&gt;
** ApplyImpulseFromSpawner&lt;br /&gt;
*** [[instantActionTriggerType|instantActionTriggerType]]: [[Condition]]&lt;br /&gt;
*** impulse: [[Decimal]]&lt;br /&gt;
** ApplyImpulseInSpawnerDirection&lt;br /&gt;
*** [[instantActionTriggerType|instantActionTriggerType]]: [[Condition]]&lt;br /&gt;
*** impulse: [[Decimal]]&lt;br /&gt;
** ApplyOrRemoveBuffToSelf&lt;br /&gt;
*** [[instantActionTriggerType|instantActionTriggerType]]: [[Condition]]&lt;br /&gt;
*** buffType: [[Entity]]&lt;br /&gt;
*** [[effectInfo| effectInfo]]&lt;br /&gt;
** ApplyRelationshipModifierToOwnerOfPlanetInCurrentGravityWell&lt;br /&gt;
*** [[instantActionTriggerType|instantActionTriggerType]]: [[Condition]]&lt;br /&gt;
*** [[GenericLevel|relationshipIncrease]]: [[GenericLevel]]&lt;br /&gt;
** ApplyTargettedBuffToSelf&lt;br /&gt;
*** [[instantActionTriggerType|instantActionTriggerType]]: [[Condition]]&lt;br /&gt;
*** buffType: [[Entity]]&lt;br /&gt;
*** [[targetFilter| targetFilter]]&lt;br /&gt;
*** [[GenericLevel|range]]: [[GenericLevel]]&lt;br /&gt;
*** [[effectInfo| effectInfo]]&lt;br /&gt;
** ApplyTargettedBuffToSelfNoFilterNoRange&lt;br /&gt;
*** [[instantActionTriggerType|instantActionTriggerType]]: [[Condition]]&lt;br /&gt;
*** buffType: [[Entity]]&lt;br /&gt;
*** [[effectInfo| effectInfo]]&lt;br /&gt;
** ApplyTargettedBuffToSelfNoRange&lt;br /&gt;
*** [[instantActionTriggerType|instantActionTriggerType]]: [[Condition]]&lt;br /&gt;
*** buffType: [[Entity]]&lt;br /&gt;
*** [[targetFilter| targetFilter]]&lt;br /&gt;
*** [[effectInfo| effectInfo]]&lt;br /&gt;
** AttractDebris&lt;br /&gt;
*** [[instantActionTriggerType|instantActionTriggerType]]: [[Condition]]&lt;br /&gt;
*** [[GenericLevel|range]]: [[GenericLevel]]&lt;br /&gt;
*** travelSpeed: [[Decimal]]&lt;br /&gt;
** ChangePlayerIndexToFirstSpawner&lt;br /&gt;
*** [[instantActionTriggerType|instantActionTriggerType]]: [[Condition]]&lt;br /&gt;
*** isPermanent: [[Boolean]]&lt;br /&gt;
*** failIfNotEnoughShipSlots: [[Boolean]]&lt;br /&gt;
*** experiencePercentageToAward: [[Decimal]]&lt;br /&gt;
** ChangePlayerIndexToNeutral&lt;br /&gt;
*** [[instantActionTriggerType|instantActionTriggerType]]: [[Condition]]&lt;br /&gt;
** ClearRecordedDamage&lt;br /&gt;
*** [[instantActionTriggerType|instantActionTriggerType]]: [[Condition]]&lt;br /&gt;
** ColonizePlanet&lt;br /&gt;
*** [[instantActionTriggerType|instantActionTriggerType]]: [[Condition]]&lt;br /&gt;
*** [[targetFilter| targetFilter]]&lt;br /&gt;
*** [[GenericLevel|range]]: [[GenericLevel]]&lt;br /&gt;
*** delayUntilColonization: [[Decimal]]&lt;br /&gt;
*** entryVehicleType: [[Entity]]&lt;br /&gt;
*** [[GenericLevel|numEntryVehicles]]: [[GenericLevel]]&lt;br /&gt;
*** travelTime: [[Decimal]]&lt;br /&gt;
*** [[effectInfo|entryVehicleLaunchInfo]]: [[effectInfo]]&lt;br /&gt;
*** afterColonizeBuffType: [[Entity]]&lt;br /&gt;
** ConvertDamageToAntiMatter&lt;br /&gt;
*** [[instantActionTriggerType|instantActionTriggerType]]: [[Condition]]&lt;br /&gt;
*** [[GenericLevel|antiMatterFromDamagePerc]]: [[GenericLevel]]&lt;br /&gt;
** ConvertFrigateToResources&lt;br /&gt;
*** [[instantActionTriggerType|instantActionTriggerType]]: [[Condition]]&lt;br /&gt;
*** [[GenericLevel|percentageOfCost]]: [[GenericLevel]]&lt;br /&gt;
** ConvertNearbyDebrisToHull&lt;br /&gt;
*** [[instantActionTriggerType|instantActionTriggerType]]: [[Condition]]&lt;br /&gt;
*** [[GenericLevel|range]]: [[GenericLevel]]&lt;br /&gt;
*** [[GenericLevel|hullPerDebris]]: [[GenericLevel]]&lt;br /&gt;
*** [[debrisCleanupSounds| debrisCleanupSounds]]&lt;br /&gt;
**** soundCount: [Iteration]&lt;br /&gt;
***** sound: [[Sound]]&lt;br /&gt;
** ConvertSquadMembersToMines&lt;br /&gt;
*** [[instantActionTriggerType|instantActionTriggerType]]: [[Condition]]&lt;br /&gt;
*** spaceMineType: [[Entity]]&lt;br /&gt;
*** [[GenericLevel|expiryTime]]: [[GenericLevel]]&lt;br /&gt;
** CreateCannonShell&lt;br /&gt;
*** [[instantActionTriggerType|instantActionTriggerType]]: [[Condition]]&lt;br /&gt;
*** cannonShellType: [[Entity]]&lt;br /&gt;
*** [[effectInfo| effectInfo]]&lt;br /&gt;
** CreateClonedFrigate&lt;br /&gt;
*** [[instantActionTriggerType|instantActionTriggerType]]: [[Condition]]&lt;br /&gt;
*** [[GenericLevel|numFrigates]]: [[GenericLevel]]&lt;br /&gt;
*** impulse: [[Decimal]]&lt;br /&gt;
*** [[GenericLevel|expiryTime]]: [[GenericLevel]]&lt;br /&gt;
*** spawnFrigateSoundID: [[Sound]]&lt;br /&gt;
** CreateFrigate&lt;br /&gt;
*** [[instantActionTriggerType|instantActionTriggerType]]: [[Condition]]&lt;br /&gt;
*** frigateType: [[Entity]]&lt;br /&gt;
*** [[GenericLevel|numFrigates]]: [[GenericLevel]]&lt;br /&gt;
*** matchOwnerDamageState: [[Boolean]]&lt;br /&gt;
*** impulse: [[Decimal]]&lt;br /&gt;
*** [[GenericLevel|expiryTime]]: [[GenericLevel]]&lt;br /&gt;
*** spawnFrigateSoundID: [[Sound]]&lt;br /&gt;
*** postSpawnBuff: [[Entity]]&lt;br /&gt;
** CreateFrigateAtArbitraryTarget&lt;br /&gt;
*** [[instantActionTriggerType|instantActionTriggerType]]: [[Condition]]&lt;br /&gt;
*** frigateType: [[Entity]]&lt;br /&gt;
*** [[GenericLevel|numFrigates]]: [[GenericLevel]]&lt;br /&gt;
*** [[GenericLevel|expiryTime]]: [[GenericLevel]]&lt;br /&gt;
*** spawnFrigateSoundID: [[Sound]]&lt;br /&gt;
*** [[GenericLevel|range]]: [[GenericLevel]]&lt;br /&gt;
** CreateFrigateAtTarget&lt;br /&gt;
*** [[instantActionTriggerType|instantActionTriggerType]]: [[Condition]]&lt;br /&gt;
*** frigateType: [[Entity]]&lt;br /&gt;
*** [[GenericLevel|numFrigates]]: [[GenericLevel]]&lt;br /&gt;
*** impulse: [[Decimal]]&lt;br /&gt;
*** [[GenericLevel|expiryTime]]: [[GenericLevel]]&lt;br /&gt;
*** spawnFrigateSoundID: [[Sound]]&lt;br /&gt;
*** [[targetFilter| targetFilter]]&lt;br /&gt;
*** [[GenericLevel|range]]: [[GenericLevel]]&lt;br /&gt;
** CreateIllusionFighters&lt;br /&gt;
*** [[instantActionTriggerType|instantActionTriggerType]]: [[Condition]]&lt;br /&gt;
*** [[GenericLevel|numFighters]]: [[GenericLevel]]&lt;br /&gt;
*** [[GenericLevel|expiryTime]]: [[GenericLevel]]&lt;br /&gt;
*** [[effectInfo| effectInfo]]&lt;br /&gt;
** CreatePlanetModule&lt;br /&gt;
*** [[instantActionTriggerType|instantActionTriggerType]]: [[Condition]]&lt;br /&gt;
*** planetModuleType: [[Entity]]&lt;br /&gt;
*** spawnPlanetModuleSoundID: [[Sound]]&lt;br /&gt;
** CreateSpaceMine&lt;br /&gt;
*** [[instantActionTriggerType|instantActionTriggerType]]: [[Condition]]&lt;br /&gt;
*** spaceMineType: [[Entity]]&lt;br /&gt;
*** [[GenericLevel|numMines]]: [[GenericLevel]]&lt;br /&gt;
*** impulse: [[Decimal]]&lt;br /&gt;
*** angleVariance: [[Decimal]]&lt;br /&gt;
*** [[GenericLevel|expiryTime]]: [[GenericLevel]]&lt;br /&gt;
*** spawnMineSoundID: [[Sound]]&lt;br /&gt;
** CreateSquad&lt;br /&gt;
*** [[instantActionTriggerType|instantActionTriggerType]]: [[Condition]]&lt;br /&gt;
*** squadType: [[Entity]]&lt;br /&gt;
*** [[GenericLevel|numSquads]]: [[GenericLevel]]&lt;br /&gt;
*** [[GenericLevel|expiryTime]]: [[GenericLevel]]&lt;br /&gt;
*** spawnSquadSoundID: [[Sound]]&lt;br /&gt;
** CreateStarBase&lt;br /&gt;
*** [[instantActionTriggerType|instantActionTriggerType]]: [[Condition]]&lt;br /&gt;
*** starBaseType: [[Entity]]&lt;br /&gt;
*** [[GenericLevel|placementRadius]]: [[GenericLevel]]&lt;br /&gt;
** DoAllegianceChangeToPlanet&lt;br /&gt;
*** [[instantActionTriggerType|instantActionTriggerType]]: [[Condition]]&lt;br /&gt;
*** [[GenericLevel|allegianceChange]]: [[GenericLevel]]&lt;br /&gt;
** DoDamage&lt;br /&gt;
*** [[instantActionTriggerType|instantActionTriggerType]]: [[Condition]]&lt;br /&gt;
*** [[GenericLevel|damage]]: [[GenericLevel]]&lt;br /&gt;
*** damageAffectType: [[Enumeration]]&lt;br /&gt;
=damageAffectType Definition=&lt;br /&gt;
*** damageType: [[Enumeration]]&lt;br /&gt;
=damageType Definition=&lt;br /&gt;
*** isDamageShared: [[Boolean]]&lt;br /&gt;
** DoDamagePerEntityInRadius&lt;br /&gt;
*** [[instantActionTriggerType|instantActionTriggerType]]: [[Condition]]&lt;br /&gt;
*** [[GenericLevel|damagePerEntity]]: [[GenericLevel]]&lt;br /&gt;
*** damageAffectType: [[Enumeration]]&lt;br /&gt;
=damageAffectType Definition=&lt;br /&gt;
*** damageType: [[Enumeration]]&lt;br /&gt;
=damageType Definition=&lt;br /&gt;
*** isDamageShared: [[Boolean]]&lt;br /&gt;
*** [[targetFilter| targetFilter]]&lt;br /&gt;
*** [[GenericLevel|range]]: [[GenericLevel]]&lt;br /&gt;
*** [[GenericLevel|maxTargetCount]]: [[GenericLevel]]&lt;br /&gt;
** DoDamagePerLastSpawnerPopulation&lt;br /&gt;
*** [[instantActionTriggerType|instantActionTriggerType]]: [[Condition]]&lt;br /&gt;
*** [[GenericLevel|damagePerPopulationPoint]]: [[GenericLevel]]&lt;br /&gt;
*** damageAffectType: [[Enumeration]]&lt;br /&gt;
=damageAffectType Definition=&lt;br /&gt;
*** damageType: [[Enumeration]]&lt;br /&gt;
=damageType Definition=&lt;br /&gt;
*** isDamageShared: [[Boolean]]&lt;br /&gt;
** DoDamagePercOfCurrentHull&lt;br /&gt;
*** [[instantActionTriggerType|instantActionTriggerType]]: [[Condition]]&lt;br /&gt;
*** [[GenericLevel|hullDamagePerc]]: [[GenericLevel]]&lt;br /&gt;
*** damageAffectType: [[Enumeration]]&lt;br /&gt;
=damageAffectType Definition=&lt;br /&gt;
*** damageType: [[Enumeration]]&lt;br /&gt;
=damageType Definition=&lt;br /&gt;
*** isDamageShared: [[Boolean]]&lt;br /&gt;
** DoDamageToPlanet&lt;br /&gt;
*** [[instantActionTriggerType|instantActionTriggerType]]: [[Condition]]&lt;br /&gt;
*** [[GenericLevel|damage]]: [[GenericLevel]]&lt;br /&gt;
*** [[GenericLevel|populationKilled]]: [[GenericLevel]]&lt;br /&gt;
** DoInterrupt&lt;br /&gt;
*** [[instantActionTriggerType|instantActionTriggerType]]: [[Condition]]&lt;br /&gt;
** DoInterruptUltimate&lt;br /&gt;
*** [[instantActionTriggerType|instantActionTriggerType]]: [[Condition]]&lt;br /&gt;
** Explore&lt;br /&gt;
*** [[instantActionTriggerType|instantActionTriggerType]]: [[Condition]]&lt;br /&gt;
** ForceAttackersToRepickAttackTarget&lt;br /&gt;
*** [[instantActionTriggerType|instantActionTriggerType]]: [[Condition]]&lt;br /&gt;
** GainAntimatterEqualToTarget&lt;br /&gt;
*** [[instantActionTriggerType|instantActionTriggerType]]: [[Condition]]&lt;br /&gt;
** GainHullEqualToTarget&lt;br /&gt;
*** [[instantActionTriggerType|instantActionTriggerType]]: [[Condition]]&lt;br /&gt;
** GainShieldEqualToTarget&lt;br /&gt;
*** [[instantActionTriggerType|instantActionTriggerType]]: [[Condition]]&lt;br /&gt;
** GiveCreditsToPlayer&lt;br /&gt;
*** [[instantActionTriggerType|instantActionTriggerType]]: [[Condition]]&lt;br /&gt;
*** [[GenericLevel|credits]]: [[GenericLevel]]&lt;br /&gt;
*** [[effectInfo| effectInfo]]&lt;br /&gt;
** GiveExperience&lt;br /&gt;
*** [[instantActionTriggerType|instantActionTriggerType]]: [[Condition]]&lt;br /&gt;
*** experienceToGive: [[Decimal]]&lt;br /&gt;
** IncreaseOwnerAbilityLevel&lt;br /&gt;
*** [[instantActionTriggerType|instantActionTriggerType]]: [[Condition]]&lt;br /&gt;
*** abilityIndex: [[Decimal]]&lt;br /&gt;
*** [[GenericLevel|abilityLevel]]: [[GenericLevel]]&lt;br /&gt;
** InitializeMovementTowardLastSpawner&lt;br /&gt;
*** [[instantActionTriggerType|instantActionTriggerType]]: [[Condition]]&lt;br /&gt;
*** minLinearSpeed: [[Decimal]]&lt;br /&gt;
*** maxLinearSpeed: [[Decimal]]&lt;br /&gt;
** InitializeRandomMotion&lt;br /&gt;
*** [[instantActionTriggerType|instantActionTriggerType]]: [[Condition]]&lt;br /&gt;
*** minRandomAngularSpeed: [[Decimal]]&lt;br /&gt;
*** maxRandomAngularSpeed: [[Decimal]]&lt;br /&gt;
*** minRandomLinearSpeed: [[Decimal]]&lt;br /&gt;
*** maxRandomLinearSpeed: [[Decimal]]&lt;br /&gt;
** MakeDead&lt;br /&gt;
*** [[instantActionTriggerType|instantActionTriggerType]]: [[Condition]]&lt;br /&gt;
** MatchTargetVelocity&lt;br /&gt;
*** [[instantActionTriggerType|instantActionTriggerType]]: [[Condition]]&lt;br /&gt;
** PlayAttachedEffect&lt;br /&gt;
*** [[instantActionTriggerType|instantActionTriggerType]]: [[Condition]]&lt;br /&gt;
*** [[effectInfo| effectInfo]]&lt;br /&gt;
** PlayDetachedEffectsInRadius&lt;br /&gt;
*** [[instantActionTriggerType|instantActionTriggerType]]: [[Condition]]&lt;br /&gt;
*** [[effectInfo| effectInfo]]&lt;br /&gt;
*** [[GenericLevel|range]]: [[GenericLevel]]&lt;br /&gt;
*** numEffects: [[Integer]]&lt;br /&gt;
*** delayBetweenEffects: [[Decimal]]&lt;br /&gt;
** PlayPersistantAttachedEffect&lt;br /&gt;
*** [[instantActionTriggerType|instantActionTriggerType]]: [[Condition]]&lt;br /&gt;
*** [[effectInfo| effectInfo]]&lt;br /&gt;
** PlayPersistantBeamEffect&lt;br /&gt;
*** [[instantActionTriggerType|instantActionTriggerType]]: [[Condition]]&lt;br /&gt;
*** [[hasWeaponEffects|hasWeaponEffects]]: [[Condition]]&lt;br /&gt;
** PropagateWeaponDamageReceivedToTargetsInRadius&lt;br /&gt;
*** [[instantActionTriggerType|instantActionTriggerType]]: [[Condition]]&lt;br /&gt;
*** [[targetFilter| targetFilter]]&lt;br /&gt;
*** [[GenericLevel|range]]: [[GenericLevel]]&lt;br /&gt;
*** [[GenericLevel|maxTargetCount]]: [[GenericLevel]]&lt;br /&gt;
** RecordDamage&lt;br /&gt;
*** [[instantActionTriggerType|instantActionTriggerType]]: [[Condition]]&lt;br /&gt;
** RemoveAntiMatter&lt;br /&gt;
*** [[instantActionTriggerType|instantActionTriggerType]]: [[Condition]]&lt;br /&gt;
*** [[GenericLevel|antiMatter]]: [[GenericLevel]]&lt;br /&gt;
** RemoveAntiMatterPerc&lt;br /&gt;
*** [[instantActionTriggerType|instantActionTriggerType]]: [[Condition]]&lt;br /&gt;
*** [[GenericLevel|antiMatterPerc]]: [[GenericLevel]]&lt;br /&gt;
** RemoveBuffOfType&lt;br /&gt;
*** [[instantActionTriggerType|instantActionTriggerType]]: [[Condition]]&lt;br /&gt;
*** buffTypeToRemove: [[Entity]]&lt;br /&gt;
** ResetPhysicsState&lt;br /&gt;
*** [[instantActionTriggerType|instantActionTriggerType]]: [[Condition]]&lt;br /&gt;
** RestoreAntiMatter&lt;br /&gt;
*** [[instantActionTriggerType|instantActionTriggerType]]: [[Condition]]&lt;br /&gt;
*** [[GenericLevel|antiMatter]]: [[GenericLevel]]&lt;br /&gt;
** RestoreHullPoints&lt;br /&gt;
*** [[instantActionTriggerType|instantActionTriggerType]]: [[Condition]]&lt;br /&gt;
*** [[GenericLevel|hull]]: [[GenericLevel]]&lt;br /&gt;
** RestoreHullPointsPerc&lt;br /&gt;
*** [[instantActionTriggerType|instantActionTriggerType]]: [[Condition]]&lt;br /&gt;
*** [[GenericLevel|hullPerc]]: [[GenericLevel]]&lt;br /&gt;
** RestoreShieldPoints&lt;br /&gt;
*** [[instantActionTriggerType|instantActionTriggerType]]: [[Condition]]&lt;br /&gt;
*** [[GenericLevel|shields]]: [[GenericLevel]]&lt;br /&gt;
** RestoreShieldPointsPerc&lt;br /&gt;
*** [[instantActionTriggerType|instantActionTriggerType]]: [[Condition]]&lt;br /&gt;
*** [[GenericLevel|shieldPerc]]: [[GenericLevel]]&lt;br /&gt;
** ResurrectCapitalShip&lt;br /&gt;
*** [[instantActionTriggerType|instantActionTriggerType]]: [[Condition]]&lt;br /&gt;
** RetaliateBounty&lt;br /&gt;
*** [[instantActionTriggerType|instantActionTriggerType]]: [[Condition]]&lt;br /&gt;
*** [[GenericLevel|bountyAmount]]: [[GenericLevel]]&lt;br /&gt;
** RetaliateDamage&lt;br /&gt;
*** [[instantActionTriggerType|instantActionTriggerType]]: [[Condition]]&lt;br /&gt;
*** [[GenericLevel|damageRetaliationPerc]]: [[GenericLevel]]&lt;br /&gt;
** RuinPlanet&lt;br /&gt;
*** [[instantActionTriggerType|instantActionTriggerType]]: [[Condition]]&lt;br /&gt;
*** [[targetFilter| targetFilter]]&lt;br /&gt;
*** [[GenericLevel|range]]: [[GenericLevel]]&lt;br /&gt;
*** afterRuinBuffType: [[Entity]]&lt;br /&gt;
** SetTauntTargetToLastSpawner&lt;br /&gt;
*** [[instantActionTriggerType|instantActionTriggerType]]: [[Condition]]&lt;br /&gt;
** SpawnResourceExtractors&lt;br /&gt;
*** [[instantActionTriggerType|instantActionTriggerType]]: [[Condition]]&lt;br /&gt;
*** [[GenericLevel|numExtractors]]: [[GenericLevel]]&lt;br /&gt;
** SpawnShipsAtPlanet&lt;br /&gt;
*** [[instantActionTriggerType|instantActionTriggerType]]: [[Condition]]&lt;br /&gt;
*** spawnShipsLevelCount: [Iteration]&lt;br /&gt;
**** [[spawnShips| spawnShips]]&lt;br /&gt;
*** spawnShipsArrivalDelayTime: [[Decimal]]&lt;br /&gt;
*** spawnShipsHyperspaceSpawnType: [[Enumeration]]&lt;br /&gt;
=spawnShipsHyperspaceSpawnType Definition=&lt;br /&gt;
** StealAntiMatterForFirstSpawner&lt;br /&gt;
*** [[instantActionTriggerType|instantActionTriggerType]]: [[Condition]]&lt;br /&gt;
*** [[GenericLevel|antiMatter]]: [[GenericLevel]]&lt;br /&gt;
** StealResources&lt;br /&gt;
*** [[instantActionTriggerType|instantActionTriggerType]]: [[Condition]]&lt;br /&gt;
*** resourceToSteal: [[Enumeration]]&lt;br /&gt;
=resourceToSteal Definition=&lt;br /&gt;
*** [[GenericLevel|resourceAmount]]: [[GenericLevel]]&lt;br /&gt;
** TeleportTowardsArbitraryTarget&lt;br /&gt;
*** [[instantActionTriggerType|instantActionTriggerType]]: [[Condition]]&lt;br /&gt;
** TeleportTowardsMoveTarget&lt;br /&gt;
*** [[instantActionTriggerType|instantActionTriggerType]]: [[Condition]]&lt;br /&gt;
*** teleportDistance: [[Decimal]]&lt;br /&gt;
** TeleportTowardsTarget&lt;br /&gt;
*** [[instantActionTriggerType|instantActionTriggerType]]: [[Condition]]&lt;br /&gt;
*** teleportStopOffset: [[Decimal]]&lt;br /&gt;
** TiltUpVectorInTargetDirection&lt;br /&gt;
*** [[instantActionTriggerType|instantActionTriggerType]]: [[Condition]]&lt;br /&gt;
*** angleOffset: [[Decimal]]&lt;/div&gt;</summary>
		<author><name>Shade A.I</name></author>
	</entry>
</feed>