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	<id>https://wiki.sinsofasolarempire.com/index.php?action=history&amp;feed=atom&amp;title=Bounty</id>
	<title>Bounty - Revision history</title>
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	<updated>2026-04-25T08:46:48Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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	<entry>
		<id>https://wiki.sinsofasolarempire.com/index.php?title=Bounty&amp;diff=811&amp;oldid=prev</id>
		<title>Jsan at 17:31, 11 July 2016</title>
		<link rel="alternate" type="text/html" href="https://wiki.sinsofasolarempire.com/index.php?title=Bounty&amp;diff=811&amp;oldid=prev"/>
		<updated>2016-07-11T17:31:47Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
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				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 17:31, 11 July 2016&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l1&quot;&gt;Line 1:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 1:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The &amp;#039;&amp;#039;&amp;#039;bounty&amp;#039;&amp;#039;&amp;#039; system allows players to place credits into a pool, one for each player. [[Pirates]] will then choose the player with the highest bounty added against them and attack that player. With just two players it is merely how much you do or do not want to spend and who has the most credits as to who the pirates attack. Of course, with more players, it is an economic battle to see who gets stuck with all the bounty on their head.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The &amp;#039;&amp;#039;&amp;#039;bounty&amp;#039;&amp;#039;&amp;#039; system allows players to place credits into a pool, one for each player. [[Pirates]] will then choose the player with the highest bounty added against them and attack that player. With just two players it is merely how much you do or do not want to spend and who has the most credits as to who the pirates attack. Of course, with more players, it is an economic battle to see who gets stuck with all the bounty on their head.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Not having the most bounty on your head is a good thing. If you are the chosen target, due to having the greatest bounty on your head, the pirates will likely attack a system you own nearest their base. More often than not, these assault fleets are dangerous, but far from impossible to defeat if you have a [[&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Capital_Ships &lt;/del&gt;|capital ship]] and some static defenses.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Not having the most bounty on your head is a good thing. If you are the chosen target, due to having the greatest bounty on your head, the pirates will likely attack a system you own nearest their base. More often than not, these assault fleets are dangerous, but far from impossible to defeat if you have a [[&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Ships &lt;/ins&gt;|capital ship]] and some static defenses.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==Related Research==&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==Related Research==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;There is also [[Research |civic research]] that can be undertaken that adds a percentage bonus to your placed bounty. e.g. the button adds 500 credits to the bounty pot and you have a level of the research required, and it adds another 8% on top. Thereby putting 540 credits into the bounty only costing you 500.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;There is also [[Research |civic research]] that can be undertaken that adds a percentage bonus to your placed bounty. e.g. the button adds 500 credits to the bounty pot and you have a level of the research required, and it adds another 8% on top. Thereby putting 540 credits into the bounty only costing you 500.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;

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		<author><name>Jsan</name></author>
	</entry>
	<entry>
		<id>https://wiki.sinsofasolarempire.com/index.php?title=Bounty&amp;diff=801&amp;oldid=prev</id>
		<title>Jsan: Created page with &quot;The &#039;&#039;&#039;bounty&#039;&#039;&#039; system allows players to place credits into a pool, one for each player. Pirates will then choose the player with the highest bounty added against them an...&quot;</title>
		<link rel="alternate" type="text/html" href="https://wiki.sinsofasolarempire.com/index.php?title=Bounty&amp;diff=801&amp;oldid=prev"/>
		<updated>2016-07-11T17:25:11Z</updated>

		<summary type="html">&lt;p&gt;Created page with &amp;quot;The &amp;#039;&amp;#039;&amp;#039;bounty&amp;#039;&amp;#039;&amp;#039; system allows players to place credits into a pool, one for each player. &lt;a href=&quot;/index.php/Pirates&quot; title=&quot;Pirates&quot;&gt;Pirates&lt;/a&gt; will then choose the player with the highest bounty added against them an...&amp;quot;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;The &amp;#039;&amp;#039;&amp;#039;bounty&amp;#039;&amp;#039;&amp;#039; system allows players to place credits into a pool, one for each player. [[Pirates]] will then choose the player with the highest bounty added against them and attack that player. With just two players it is merely how much you do or do not want to spend and who has the most credits as to who the pirates attack. Of course, with more players, it is an economic battle to see who gets stuck with all the bounty on their head.&lt;br /&gt;
&lt;br /&gt;
Not having the most bounty on your head is a good thing. If you are the chosen target, due to having the greatest bounty on your head, the pirates will likely attack a system you own nearest their base. More often than not, these assault fleets are dangerous, but far from impossible to defeat if you have a [[Capital_Ships |capital ship]] and some static defenses.&lt;br /&gt;
&lt;br /&gt;
==Related Research==&lt;br /&gt;
There is also [[Research |civic research]] that can be undertaken that adds a percentage bonus to your placed bounty. e.g. the button adds 500 credits to the bounty pot and you have a level of the research required, and it adds another 8% on top. Thereby putting 540 credits into the bounty only costing you 500.&lt;/div&gt;</summary>
		<author><name>Jsan</name></author>
	</entry>
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