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	<title>Sins of a Solar Empire - Official Wiki - User contributions [en]</title>
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	<updated>2026-06-04T19:51:38Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://wiki.sinsofasolarempire.com/index.php?title=User:RhoninMagus&amp;diff=7699</id>
		<title>User:RhoninMagus</title>
		<link rel="alternate" type="text/html" href="https://wiki.sinsofasolarempire.com/index.php?title=User:RhoninMagus&amp;diff=7699"/>
		<updated>2022-07-01T05:25:18Z</updated>

		<summary type="html">&lt;p&gt;JYWLuca8269: Created page with &amp;quot;{{#expr: 1/3 round 5 }}  {{#expr: 1234.5678 round 2.3 }}  {{#if: | yes | no}}  {{#if: string | yes | no}}  {{#if:      | yes | no}}&amp;quot;&lt;/p&gt;
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	<entry>
		<id>https://wiki.sinsofasolarempire.com/index.php?title=Ship_Types&amp;diff=7680</id>
		<title>Ship Types</title>
		<link rel="alternate" type="text/html" href="https://wiki.sinsofasolarempire.com/index.php?title=Ship_Types&amp;diff=7680"/>
		<updated>2022-06-30T16:54:31Z</updated>

		<summary type="html">&lt;p&gt;JYWLuca8269: &lt;/p&gt;
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&lt;div&gt;{{DISPLAYTITLE:&amp;lt;span style=&amp;quot;position: absolute; clip: rect(1px 1px 1px 1px); clip: rect(1px, 1px, 1px, 1px);&amp;quot;&amp;gt;{{FULLPAGENAME}}&amp;lt;/span&amp;gt;}}&lt;br /&gt;
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|welcome=Ship Types&lt;br /&gt;
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There are six main types of ships in Sins of a Solar Empire. [[Strike_Craft|Strike Craft]] are the smallest ships and must be carried into battle by larger ships. [[Frigate|Frigates]] are the most common ships that fulfill a variety of functions from scouting to colonization. [[Cruiser|Cruisers]] are larger than frigates and perform more specific roles such as carrying strike craft, supporting fleet operations, or direct heavy assault. [[Capital_Ship|Capital Ships]] were the largest and most powerful ships, until the addition of Titans, but are very expensive; they can be upgraded in level with a maximum level of 10, making them superior to all vessels within their respective fleet.&lt;br /&gt;
&lt;br /&gt;
In the Sins of a Solar Empire: Entrenchment micro-expansion, [[Starbase|Starbases]] are the largest and most powerful military structures, but are extremely expensive, while [[Anti-Structure_Cruiser|Anti-Structure Cruisers]] provide the firepower to counter Starbases, and [[Mines|Mines]] change the shape of the battlefield.&lt;br /&gt;
&lt;br /&gt;
In the Sins of a Solar Empire: Diplomacy micro-expansion, [[Envoy_Cruiser|Envoy Cruisers]] expanded the diplomacy aspect. Each of the three factions possesses a unique set of ships, but they all fulfill the same general roles, however, unique ships appear in the two micro-expansions.&lt;br /&gt;
&lt;br /&gt;
In the Sins of a Solar Empire: Rebellion stand-alone expansion, [[Titan|Titans]] have become the largest and most powerful ships, dwarfing any known ship, and [[Corvette_Corvettes|Corvette Corvettes]] bridge the gap between Strike Craft and Frigates. The three factions have fractured into Loyalist and Rebel camps, that have their own variants of the Titans and Corvettes. Each core faction also gained a new capital ship.&lt;br /&gt;
&lt;br /&gt;
This page describes which types of ship are effective against which other types, but for a quick overview, see [[Counters|Counters]].&lt;br /&gt;
{{SectionTemplate&lt;br /&gt;
|h=h1&lt;br /&gt;
|title=Strike Craft&lt;br /&gt;
|content=&lt;br /&gt;
&#039;&#039;Main article: [[Strike_Craft|Strike Craft]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Strike Craft are carried into battle by larger ships or deployed from planetary defense hangars. They are free to build and difficult for other ships to destroy. The two types of strike craft are fighters and bombers. It should be noted that in Entrenchment, the designs for the strike craft were overhauled (TEC Bomber, Advent Bomber, Vasari Bomber, etc.).&lt;br /&gt;
}}&lt;br /&gt;
{{SectionTemplate&lt;br /&gt;
|h=h2&lt;br /&gt;
|title=Fighters&lt;br /&gt;
|content=&lt;br /&gt;
&#039;&#039;Main article: [[Fighter|Fighter]]&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
Fighters move quickly, engage targets with precision weapons, and will utterly destroy bomber squadrons. They are extremely vulnerable to enemy [[Anti-Strike_Craft_Frigate|flak frigates]]. Generally, they are quite ineffective against ships with anything other than light armor.&lt;br /&gt;
*&#039;&#039;&#039;[[TEC|TEC]]&#039;&#039;&#039;: [[TEC_Fighter|TEC Fighter]] &lt;br /&gt;
*&#039;&#039;&#039;[[Advent|Advent]]&#039;&#039;&#039;: [[Advent_Fighter|Advent Fighter]] &lt;br /&gt;
*&#039;&#039;&#039;[[Vasari|Vasari]]&#039;&#039;&#039;:[[Vasari_Fighter|Vasari Fighter]] &lt;br /&gt;
}}&lt;br /&gt;
{{SectionTemplate&lt;br /&gt;
|h=h2&lt;br /&gt;
|title=Bombers&lt;br /&gt;
|content=&lt;br /&gt;
&#039;&#039;Main article: [[Bomber|Bomber]]&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
Bombers are slower than fighters and vulnerable to fighter attack, but they carry powerful munitions designed to destroy large ships and structures.&lt;br /&gt;
*&#039;&#039;&#039;[[TEC|TEC]]&#039;&#039;&#039;: [[TEC_Bomber|TEC Bomber]] &lt;br /&gt;
*&#039;&#039;&#039;[[Advent|Advent]]&#039;&#039;&#039;: [[Advent_Bomber|Advent Bomber]] &lt;br /&gt;
*&#039;&#039;&#039;[[Vasari|Vasari]]&#039;&#039;&#039;: [[Vasari_Bomber|Vasari Bomber]] &lt;br /&gt;
}}&lt;br /&gt;
{{SectionTemplate&lt;br /&gt;
|h=h1&lt;br /&gt;
|title=Corvettes&lt;br /&gt;
|content=&lt;br /&gt;
&#039;&#039;Main article: [[Corvette|Corvette]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Corvettes are small cheap multi-purpose fighters that are produced enmasse. They have a special niche of being able to debuff enemy ships and also serve as a core fleet unit within the early game. Their usefulness will, however, fall off once flak weaponry is deployed. Due to their mobility and speed they can also function as a pseudo scout.&lt;br /&gt;
*&#039;&#039;&#039;[[TEC|TEC]] [[Loyalist|Loyalist]]&#039;&#039;&#039;: [[Shriken Corvette]] &lt;br /&gt;
*&#039;&#039;&#039;[[TEC|TEC]] [[Rebel|Rebel]]&#039;&#039;&#039;: [[Stilat_Corvette|Stilat Corvette]] &lt;br /&gt;
*&#039;&#039;&#039;[[Advent|Advent]] [[Loyalist|Loyalist]]&#039;&#039;&#039;: [[Acolyte_Corvette|Acolyte Corvette]] &lt;br /&gt;
*&#039;&#039;&#039;[[Advent|Advent]] [[Rebel|Rebel]]&#039;&#039;&#039;: [[Vespa_Corvette|Vespa Corvette]] &lt;br /&gt;
*&#039;&#039;&#039;[[Vasari|Vasari]] [[Loyalist|Loyalist]]&#039;&#039;&#039;: [[Tosurak_Corvette|Tosurak Corvette]] &lt;br /&gt;
*&#039;&#039;&#039;[[Vasari|Vasari]] [[Rebel|Rebel]]&#039;&#039;&#039;: [[Sulsurak_Corvette|Sulsurak Corvette]] &lt;br /&gt;
}}&lt;br /&gt;
{{SectionTemplate&lt;br /&gt;
|h=h1&lt;br /&gt;
|title=Frigates&lt;br /&gt;
|content=&lt;br /&gt;
&#039;&#039;Main article: [[Frigate|Frigate]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Frigates are the small, cheap workhorses of every fleet. A well-balanced armada is likely to be numerically dominated by specialized frigates, which may be used as scouts, skirmishers, colonization ships, and anti-fighter escorts. Frigates are built at [[Frigate_Factory|Frigate Factories]].&lt;br /&gt;
&lt;br /&gt;
There are six different types of frigates.&lt;br /&gt;
}}&lt;br /&gt;
{{SectionTemplate&lt;br /&gt;
|h=h2&lt;br /&gt;
|title=Scout Frigates&lt;br /&gt;
|content=&lt;br /&gt;
&#039;&#039;Main article: [[Scout_Frigate|Scout Frigate]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
These frigates are used to scout out planets and harass enemy supply lines later in the game. All scout frigates have the [[Explore|Explore]] ability which can be activated to automate exploration. Although weak individually, scouts are very inexpensive to build and in sufficient numbers are actually respectable combat units. Be sure to turn on auto-attack if you want to use them in combat. With the deployment of [[Mines|Mines]], these frigates gained the [[Reveal_Mines|Reveal Mines]] ability to counter them.&lt;br /&gt;
*&#039;&#039;&#039;Armor&#039;&#039;&#039;: Light (200% damage from Scout Frigates and Fighters; 75% damage from Light Frigates, Siege Frigates, and Support Cruisers; 50% damage from Bombers; 75% damage from Capital Ships; full damage from everything else) &lt;br /&gt;
*&#039;&#039;&#039;Damage&#039;&#039;&#039;: Anti-Light (200% damage to Bombers, Siege Frigates, Long Range Frigates, Colonization Frigates, and Construction Frigates; 50% damage to Light Frigates, Anti-Strike Craft Frigates, Support Cruisers, Light Carriers and Capital Ships; full damage to Fighters). &lt;br /&gt;
*&#039;&#039;&#039;[[TEC|TEC]]&#039;&#039;&#039;: [[Arcova_Scout_Frigate|Arcova Scout Frigate]] &lt;br /&gt;
*&#039;&#039;&#039;[[Advent|Advent]]&#039;&#039;&#039;: [[Seeker_Vessel|Seeker Vessel]] &lt;br /&gt;
*&#039;&#039;&#039;[[Vasari|Vasari]]&#039;&#039;&#039;: [[Jikara_Navigator|Jikara Navigator]] &lt;br /&gt;
}}&lt;br /&gt;
{{SectionTemplate&lt;br /&gt;
|h=h2&lt;br /&gt;
|title=Light Frigates&lt;br /&gt;
|content=&lt;br /&gt;
&#039;&#039;Main article: [[Light_Frigate|Light Frigate]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
For newer players, these frigates form the backbone of an early game fleet. A good balance of cost, speed, survivability and firepower, light frigates are a cost effective method for adding to fleet firepower. However, be careful when using them, especially in the early-game, because they are extremely vulnurable to enemy Long Range Frigates.&lt;br /&gt;
*&#039;&#039;&#039;Armor&#039;&#039;&#039;: Medium (25% damage from Fighters and Anti-Strike Craft Frigates; 50% damage from Bombers; 150% damage from Assault Frigates; and full damage from Siege Frigates, Support Cruisers, and other Light Frigates) &lt;br /&gt;
*&#039;&#039;&#039;Damage&#039;&#039;&#039;: Anti-Heavy (75% damage to Siege Frigates, Long Range Frigates, Colonization Frigates, and Construction Frigates; 125% damage against Support Cruisers, Light Carriers, and Anti-Strike Craft Frigates; and full damage to everything else) &lt;br /&gt;
*&#039;&#039;&#039;[[TEC|TEC]]&#039;&#039;&#039;: [[Cobalt_Light_Frigate|Cobalt Light Frigate]] &lt;br /&gt;
*&#039;&#039;&#039;[[Advent|Advent]]&#039;&#039;&#039;: [[Disciple_Vessel|Disciple Vessel]] &lt;br /&gt;
*&#039;&#039;&#039;[[Vasari|Vasari]]&#039;&#039;&#039;: [[Ravastra_Skirmisher|Ravastra Skirmisher]] &lt;br /&gt;
}}&lt;br /&gt;
{{SectionTemplate&lt;br /&gt;
|h=h2&lt;br /&gt;
|title=Long Range Frigates&lt;br /&gt;
|content=&lt;br /&gt;
&#039;&#039;Main article: [[Long_Range_Frigate|Long Range Frigate]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
These frigates sacrifice survivability for additional range and firepower. They are typically used to take out stationary enemy defenses or to augment fleet firepower. Although fragile, they can do substantial amounts of damage in large numbers, and are usually the combat frigate of choice in the early-game.&lt;br /&gt;
*&#039;&#039;&#039;Armor&#039;&#039;&#039;: Light (200% damage from Scout Frigates and Fighters; 75% damage from Light Frigates, Siege Frigates, and Support Cruisers; 50% damage from Bombers; 75% damage from Capital Ships; full damage from everything else) &lt;br /&gt;
*&#039;&#039;&#039;Damage&#039;&#039;&#039;: Anti-Medium (150% damage to Light Frigates; 75% damage to Support Cruisers, Light Carriers, and Heavy Combat Cruisers) &lt;br /&gt;
*&#039;&#039;&#039;[[TEC|TEC]]&#039;&#039;&#039;: [[Javelis_LRM_Frigate|Javelis LRM Frigate]] &lt;br /&gt;
*&#039;&#039;&#039;[[Advent|Advent]]&#039;&#039;&#039;: [[Illuminator_Vessel|Illuminator Vessel]] &lt;br /&gt;
*&#039;&#039;&#039;[[Vasari|Vasari]]&#039;&#039;&#039;: [[Kanrak_Assailant|Kanrak Assailant]] &lt;br /&gt;
}}&lt;br /&gt;
{{SectionTemplate&lt;br /&gt;
|h=h2&lt;br /&gt;
|title=Siege Frigates&lt;br /&gt;
|content=&lt;br /&gt;
&#039;&#039;Main article: [[Siege_Frigate|Siege Frigate]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
These frigates are used to bombard planets, killing population, damaging the planet infrastructure and eventually wiping out the colony entirely. Siege frigates are not effective against other ships and need to be properly escorted to be effective.&lt;br /&gt;
*&#039;&#039;&#039;Armor&#039;&#039;&#039;: Light (200% damage from Scout Frigates and Fighters; 75% damage from Light Frigates, Siege Frigates, and Support Cruisers; 50% damage from Bombers; 75% damage from Capital Ships; full damage from everything else) &lt;br /&gt;
*&#039;&#039;&#039;Damage&#039;&#039;&#039;: Anti-Heavy (75% damage to Siege Frigates, Long Range Frigates, Colonization Frigates, and Construction Frigates; 125% damage against Support Cruisers, Light Carriers, and Anti-Strike Craft Frigates; and full damage to everything else) &lt;br /&gt;
*&#039;&#039;&#039;[[TEC|TEC]]&#039;&#039;&#039;: [[Krosov_Siege_Frigate|Krosov Siege Frigate]] &lt;br /&gt;
*&#039;&#039;&#039;[[Advent|Advent]]&#039;&#039;&#039;: [[Purge_Vessel|Purge Vessel]] &lt;br /&gt;
*&#039;&#039;&#039;[[Vasari|Vasari]]&#039;&#039;&#039;: [[Karrastra_Destructor|Karrastra Destructor]] &lt;br /&gt;
}}&lt;br /&gt;
{{SectionTemplate&lt;br /&gt;
|h=h2&lt;br /&gt;
|title=Anti-Strike Craft Frigates&lt;br /&gt;
|content=&lt;br /&gt;
&#039;&#039;Main article: [[Anti-Strike_Craft_Frigate|Anti-Strike Craft Frigate]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
These frigates are used to counter enemy fighter and bomber squadrons, and to counter enemy long range frigates. Although they do not excel at other types of combat, they are capable of enduring large amounts of damage from other frigates.&lt;br /&gt;
*&#039;&#039;&#039;Armor&#039;&#039;&#039;: Heavy (25% damage from Anti-Strike Craft Frigates, Fighters, Colonization Frigates, and Scout Frigates; 75% damage from Long Range Frigates; 125% damage from Light Frigates, Support Cruisers, and Siege Vessels; 50% damage from Bombers; 125% damage from Heavy Combat Cruisers; and full damage from capital ships) &lt;br /&gt;
*&#039;&#039;&#039;Damage&#039;&#039;&#039;: Anti-Very Light (125% damage to Fighters; 50% damage to Heavy Combat Cruisers; 25% damage to capital ships; and full damage to everything else) &lt;br /&gt;
*&#039;&#039;&#039;[[TEC|TEC]]&#039;&#039;&#039;: [[Garda_Flak_Frigate|Garda Flak Frigate]] &lt;br /&gt;
*&#039;&#039;&#039;[[Advent|Advent]]&#039;&#039;&#039;: [[Defense_Vessel|Defense Vessel]] &lt;br /&gt;
*&#039;&#039;&#039;[[Vasari|Vasari]]&#039;&#039;&#039;: [[Junsurak_Sentinel|Junsurak Sentinel]] &lt;br /&gt;
}}&lt;br /&gt;
{{SectionTemplate&lt;br /&gt;
|h=h2&lt;br /&gt;
|title=Colony Frigates&lt;br /&gt;
|content=&lt;br /&gt;
&#039;&#039;Main article: [[Colony_Frigate|Colony Frigate]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
These frigates are used to form new colonies. All colony frigates have the [[Colonize|Colonize]] ability. They are rather weak and while not unarmed, do not excel in combat.&lt;br /&gt;
*&#039;&#039;&#039;Armor&#039;&#039;&#039;: Light (200% damage from Scout Frigates and Fighters; 75% damage from Light Frigates, Siege Frigates, and Support Cruisers; 50% damage from Bombers; 75% damage from Capital Ships; full damage from everything else) &lt;br /&gt;
*&#039;&#039;&#039;Damage&#039;&#039;&#039;: Anti-Light (200% damage to Bombers, Siege Frigates, Long Range Frigates, Colonization Frigates, and Construction Frigates; 25% damage to Light Frigates, Anti-Strike Craft Frigates, Support Cruisers, and Light Carriers); and full damage to Fighters &lt;br /&gt;
*&#039;&#039;&#039;[[TEC|TEC]]&#039;&#039;&#039;: [[Protev_Colony_Frigate|Protev Colony Frigate]] &lt;br /&gt;
*&#039;&#039;&#039;[[Advent|Advent]]&#039;&#039;&#039;: [[Missionary_Vessel|Missionary Vessel]] &lt;br /&gt;
*&#039;&#039;&#039;[[Vasari|Vasari]]&#039;&#039;&#039;: [[Jarun_Migrator|Jarun Migrator]] &lt;br /&gt;
}}&lt;br /&gt;
{{SectionTemplate&lt;br /&gt;
|h=h1&lt;br /&gt;
|title=Cruisers&lt;br /&gt;
|content=&lt;br /&gt;
&#039;&#039;Main article: [[Cruiser|Cruiser]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Cruisers are larger than frigates, but not nearly as large as capital ships. They&#039;re also generally more expensive. While some cruisers are designed strictly for combat, others may carry fighter and bomber squadrons into battle or provide fleet support capabilities through indirect abilities. Cruisers are built at [[Frigate_Factory|Frigate Factories]] (once their design has been researched).&lt;br /&gt;
&lt;br /&gt;
There are four types of cruisers.&lt;br /&gt;
}}&lt;br /&gt;
{{SectionTemplate&lt;br /&gt;
|h=h2&lt;br /&gt;
|title=Squadron Support Cruisers&lt;br /&gt;
|content=&lt;br /&gt;
&#039;&#039;Main article: [[Squadron_Support_Cruiser|Squadron Support Cruiser]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
These cruisers carry squadrons of strike craft into battle. Being somewhat fragile and possessing no other armaments besides the strike craft they carry, these cruisers are vulnerable to attack by other ships unless properly escorted. They are weakest against the fast and powerful [[Light_frigate|light frigate]].&lt;br /&gt;
*&#039;&#039;&#039;Armor&#039;&#039;&#039;: Heavy (25% damage from Anti-Strike Craft Frigates, Fighters, Colonization Frigates, and Scout Frigates; 75% damage from Long Range Frigates; 125% damage from Light Frigates, Support Cruisers, and Siege Vessels; 50% damage from Bombers; 125% damage from Heavy Combat Cruisers; and full damage from capital ships) &lt;br /&gt;
*&#039;&#039;&#039;Damage (Fighter Squadron)&#039;&#039;&#039;: Anti-Light (200% damage to Bombers, Siege Frigates, Long Range Frigates, Colonization Frigates, and Construction Frigates; 25% damage to Light Frigates, Anti-Strike Craft Frigates, Support Cruisers, and Light Carriers); and full damage to Fighters) &lt;br /&gt;
*&#039;&#039;&#039;Damage (Bomber Squadron)&#039;&#039;&#039;: Anti-Very Heavy (50% damage to Fighters, Scout Frigates, Colonization Frigates, Siege Frigates, Construction Frigates, Long Range Frigates, Light Frigates, Support Cruisers, Anti-Strike Craft Frigates, and Light Carriers; full damage to Heavy Combat Cruisers) &lt;br /&gt;
*&#039;&#039;&#039;[[TEC|TEC]]&#039;&#039;&#039;: [[Percheron_Light_Carrier|Percheron Light Carrier]] &lt;br /&gt;
*&#039;&#039;&#039;[[Advent|Advent]]&#039;&#039;&#039;: [[Aeria_Drone_Host|Aeria Drone Host]] &lt;br /&gt;
*&#039;&#039;&#039;[[Vasari|Vasari]]&#039;&#039;&#039;: [[Lasurak_Transporter|Lasurak Transporter]] &lt;br /&gt;
}}&lt;br /&gt;
{{SectionTemplate&lt;br /&gt;
|h=h2&lt;br /&gt;
|title=Offensive Support Cruisers&lt;br /&gt;
|content=&lt;br /&gt;
&#039;&#039;Main article: [[Offensive_Support_Cruiser|Offensive Support Cruiser]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
These cruisers have abilities that vary greatly among the three factions but generally augment the offensive capabilities of a fleet. They are weakest against the [[Light_frigate|light frigate]].&lt;br /&gt;
*&#039;&#039;&#039;Armor&#039;&#039;&#039;: Heavy (25% damage from Anti-Strike Craft Frigates, Fighters, Colonization Frigates, and Scout Frigates; 75% damage from Long Range Frigates; 125% damage from Light Frigates, Support Cruisers, and Siege Vessels; 50% damage from Bombers; 125% damage from Heavy Combat Cruisers; and full damage from capital ships) &lt;br /&gt;
*&#039;&#039;&#039;Damage&#039;&#039;&#039;: Anti-Heavy (75% damage to Siege Frigates, Long Range Frigates, Colonization Frigates, and Construction Frigates; 125% damage against Support Cruisers, Light Carriers, and Anti-Strike Craft Frigates; and full damage to everything else) &lt;br /&gt;
*&#039;&#039;&#039;[[TEC|TEC]]&#039;&#039;&#039;: [[Cielo_Command_Cruiser|Cielo Command Cruiser]] &lt;br /&gt;
*&#039;&#039;&#039;[[Advent|Advent]]&#039;&#039;&#039;: [[Domina_Subjugator|Domina Subjugator]] &lt;br /&gt;
*&#039;&#039;&#039;[[Vasari|Vasari]]&#039;&#039;&#039;: [[Stilakus_Subverter|Stilakus Subverter]] &lt;br /&gt;
}}&lt;br /&gt;
{{SectionTemplate&lt;br /&gt;
|h=h2&lt;br /&gt;
|title=Defensive Support Cruisers&lt;br /&gt;
|content=&lt;br /&gt;
&#039;&#039;Main article: [[Defensive_Support_Cruiser|Defensive Support Cruiser]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
These cruisers have abilities that vary greatly among the three factions but generally augment the defensive capabilities of a fleet.&lt;br /&gt;
*&#039;&#039;&#039;Armor&#039;&#039;&#039;: Heavy (25% damage from Anti-Strike Craft Frigates, Fighters, Colonization Frigates, and Scout Frigates; 75% damage from Long Range Frigates; 125% damage from Light Frigates, Support Cruisers, and Siege Vessels; 50% damage from Bombers; 125% damage from Heavy Combat Cruisers; and full damage from capital ships) &lt;br /&gt;
*&#039;&#039;&#039;Damage&#039;&#039;&#039;: Anti-Heavy (75% damage to Siege Frigates, Long Range Frigates, Colonization Frigates, and Construction Frigates; 125% damage against Support Cruisers, Light Carriers, and Anti-Strike Craft Frigates; and full damage to everything else) &lt;br /&gt;
*&#039;&#039;&#039;[[TEC|TEC]]&#039;&#039;&#039;: [[Hoshiko_Robotics_Cruiser|Hoshiko Robotics Cruiser]] &lt;br /&gt;
*&#039;&#039;&#039;[[Advent|Advent]]&#039;&#039;&#039;: [[Iconus_Guardian|Iconus Guardian]] &lt;br /&gt;
*&#039;&#039;&#039;[[Vasari|Vasari]]&#039;&#039;&#039;: [[Serevun_Overseer|Serevun Overseer]] &lt;br /&gt;
}}&lt;br /&gt;
{{SectionTemplate&lt;br /&gt;
|h=h2&lt;br /&gt;
|title=Heavy Combat Cruisers&lt;br /&gt;
|content=&lt;br /&gt;
&#039;&#039;Main article: [[Heavy_Combat_Cruiser|Heavy Combat Cruiser]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The outright most powerful cruisers in any faction before capital ships. They are very well armed and quite durable. They sometimes form the backbone of late game fleets and can easily defeat any other non-capital ship in single combat, although are very vulnerable to [[Bomber|bombers]].&lt;br /&gt;
*&#039;&#039;&#039;Armor&#039;&#039;&#039;: Very Heavy (25% damage from Fighters, Colonization Frigates, Scout Frigates, and Anti-Strike Craft Frigates; 75% damage from Long Range Frigates; 50% damage from Siege Frigates, Light Frigates, and Support cruisers; and full damage from Bombers and Capital Ships) &lt;br /&gt;
*&#039;&#039;&#039;Damage&#039;&#039;&#039;: Composite (150% damage to Scout Frigates, Colonization Frigates, Siege Frigates, Construction Frigates and Long Range Frigates; 125% damage to Support Cruisers, Light Carriers, and Anti-Strike Craft Frigates; and full damage to capital ships and Light Frigates) &lt;br /&gt;
*&#039;&#039;&#039;[[TEC|TEC]]&#039;&#039;&#039;: [[Kodiak_Heavy_Cruiser|Kodiak Heavy Cruiser]] &lt;br /&gt;
*&#039;&#039;&#039;[[Advent|Advent]]&#039;&#039;&#039;: [[Destra_Crusader|Destra Crusader]] &lt;br /&gt;
*&#039;&#039;&#039;[[Vasari|Vasari]]&#039;&#039;&#039;: [[Skarovas_Enforcer|Skarovas Enforcer]] &lt;br /&gt;
&lt;br /&gt;
Two additional types of cruisers were added in Sins of a Solar Empire: Entrenchment.&lt;br /&gt;
}}&lt;br /&gt;
{{SectionTemplate&lt;br /&gt;
|h=h2&lt;br /&gt;
|title=Starbase Construction Cruisers&lt;br /&gt;
|content=&lt;br /&gt;
&#039;&#039;Main article: Starbase Construction Cruiser&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
This cruiser is used to build a starbase and is consumed by the action. The Vasari have no specialized ship for this role, depending instead on the Jarun Migrator.&lt;br /&gt;
*&#039;&#039;&#039;Armor&#039;&#039;&#039;: The armor of this ship is extremely weak, so it can not take a beating. &lt;br /&gt;
*&#039;&#039;&#039;Damage&#039;&#039;&#039;: This ship has no weapons. &lt;br /&gt;
*&#039;&#039;&#039;[[TEC|TEC]]&#039;&#039;&#039;: [[Raloz_Heavy_Constructor|Raloz Heavy Constructor]] &lt;br /&gt;
*&#039;&#039;&#039;[[Advent|Advent]]&#039;&#039;&#039;: [[Talion_Savior|Talion Savior]] &lt;br /&gt;
}}&lt;br /&gt;
{{SectionTemplate&lt;br /&gt;
|h=h2&lt;br /&gt;
|title=Anti-Structure Cruisers&lt;br /&gt;
|content=&lt;br /&gt;
&#039;&#039;Main article: [[Anti-Structure_Cruiser|Anti-Structure Cruiser]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
This class of cruiser excels at attacking structures. It delivers an impressive amount of damage and has a long range so that most structures cannot fight back, but is vulnerable to counterattacks from ships or strike craft.&lt;br /&gt;
*&#039;&#039;&#039;Armor&#039;&#039;&#039;: Light (200% damage from Scout Frigates and Fighters; 75% damage from Light Frigates, Siege Frigates, and Support Cruisers; 50% damage from Bombers; 75% damage from Capital Ships; full damage from everything else) &lt;br /&gt;
*&#039;&#039;&#039;Damage&#039;&#039;&#039;: Anti-Module (25% damage to Very Light (Fighters) and Light Armor (Scout, Colony, Siege, and Long Range Frigates), 50% damage to Medium Armor (Light Frigates), 75% damage to Heavy Armor (Anti-Strike Craft Frigates, Light Carriers, Offensive and Defensive support Cruisers), 100% (full) damage to Very Heavy (Heavy Combat Cruisers) and Capital Armor, and 200% damage to Module Armor (Structures). &lt;br /&gt;
*&#039;&#039;&#039;[[TEC|TEC]]&#039;&#039;&#039;: [[Ogrov_Torpedo_Cruiser|Ogrov Torpedo Cruiser]] &lt;br /&gt;
*&#039;&#039;&#039;[[Advent|Advent]]&#039;&#039;&#039;: [[Solanus_Adjudicator|Solanus Adjudicator]] &lt;br /&gt;
&lt;br /&gt;
An additional type of cruiser was added in Sins of a Solar Empire: Diplomacy.&lt;br /&gt;
}}&lt;br /&gt;
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|h=h2&lt;br /&gt;
|title=Envoy Cruisers&lt;br /&gt;
|content=&lt;br /&gt;
&#039;&#039;Main article: [[Envoy_Cruiser|Envoy Cruiser]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
This cruiser is used to improve relations with other empires. They posses no offensive weaponery to speak of and very modest defenses at most, so it is best to ensure they vessels are kept out of harms way.&lt;br /&gt;
*&#039;&#039;&#039;Armor&#039;&#039;&#039;: The armor of this ship is extremely weak, so it can not take a beating. &lt;br /&gt;
*&#039;&#039;&#039;Damage&#039;&#039;&#039;: This ship has no weapons. &lt;br /&gt;
*&#039;&#039;&#039;[[TEC|TEC]]&#039;&#039;&#039;: [[Neruda_Envoy_Cruiser|Neruda Envoy Cruiser]] &lt;br /&gt;
*&#039;&#039;&#039;[[Advent|Advent]]&#039;&#039;&#039;: [[Herald_Envoy|Herald Envoy]] &lt;br /&gt;
*&#039;&#039;&#039;[[Vasari|Vasari]]&#039;&#039;&#039;: [[Voruntak_Envoy|Voruntak Envoy]] &lt;br /&gt;
}}&lt;br /&gt;
{{SectionTemplate&lt;br /&gt;
|h=h1&lt;br /&gt;
|title=Capital Ships&lt;br /&gt;
|content=&lt;br /&gt;
&#039;&#039;Main article: [[Capital_Ship|Capital Ship]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Capital Ships are the largest, most expensive ships you can build. All capital ships are well armed and well shielded, able to effectively fight smaller ships and if micromanaged properly or they are at a high enough level other Capital Ships, even when outnumbered. Capital Ships also possess the ability to bombard enemy colonies, much like [[Siege_Frigate|Siege Frigates]]. Although versatile and powerful, most capital ships will be defeated by overwhelming numbers of smaller units, so it&#039;s usually a bad idea send them into battle alone without a supporting fleet. However fully upgraded Capital Ships even alone possess a significant threat to smaller ships and other Capital Ships.&lt;br /&gt;
&lt;br /&gt;
Capital Ships are the only ships that gain experience and level up, until the addition of [[Titan|Titans]] in Sins of a Solar Empire: Rebellion, gaining new abilities and becoming substantially more powerful in the process. Capital Ships also gain the ability to host additional squadrons of fighters and bombers as they level up. All Capital Ships reach their pinnacle experience at level 10. Capital Ships are built at [[Capital_Ship_Factory|Capital Ship Factories]].&lt;br /&gt;
&lt;br /&gt;
There are five different types of capital ships.&lt;br /&gt;
}}&lt;br /&gt;
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|h=h2&lt;br /&gt;
|title=Battleships&lt;br /&gt;
|content=&lt;br /&gt;
&#039;&#039;Main article: [[Battleship|Battleship]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The battleship is the strongest combat ship in the fleet, typically with a great deal of survivability and high damage output. They often lack the utility of other capital ships, but their need to be on the front lines makes them relatively easy to pick on. This ship has great damage and health, but a low number (2 MAX) Strike Craft slots. These ships lead any fleet into battle so they are at the front of a fleet. Battleships are very vulnerable to carrier capital ships, and as such are extremely risky when chosen as your first capital ship.&lt;br /&gt;
*&#039;&#039;&#039;Damage&#039;&#039;&#039;: Capital Ship (25% damage to Fighters; 75% damage to Scout Frigates, Colonization Frigates, Long Range Frigates, and Bombers; and full damage to all other ships) &lt;br /&gt;
*&#039;&#039;&#039;[[TEC|TEC]]&#039;&#039;&#039;: [[Kol_Battleship|Kol Battleship]] &lt;br /&gt;
*&#039;&#039;&#039;[[Advent|Advent]]&#039;&#039;&#039;: [[Radiance_Battleship|Radiance Battleship]] &lt;br /&gt;
*&#039;&#039;&#039;[[Vasari|Vasari]]&#039;&#039;&#039;: [[Kortul_Devastator|Kortul Devastator]] &lt;br /&gt;
}}&lt;br /&gt;
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|h=h2&lt;br /&gt;
|title=Carriers&lt;br /&gt;
|content=&lt;br /&gt;
&#039;&#039;Main article: [[Carrier|Carrier]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The carrier has the most squadrons available out of any capital ship. Although they lack the firepower and durability of the Battleship, the damage output of their combined squadrons dwarfs any other capital ship, and their ability to deploy those squadrons from anywhere in the gravity well makes them the hardest to kill since they don&#039;t need to stay in combat. Carriers are the most powerful capital ships for their overall damage output thanks to their squads, and they are a highly favorable choice as first capital ship.&lt;br /&gt;
*&#039;&#039;&#039;Damage&#039;&#039;&#039;: Capital Ship (25% damage to Fighters; 75% damage to Scout Frigates, Colonization Frigates, Long Range Frigates, and Bombers; and full damage to all other ships) &lt;br /&gt;
*&#039;&#039;&#039;[[TEC|TEC]]&#039;&#039;&#039;: [[Sova_Carrier|Sova Carrier]] &lt;br /&gt;
*&#039;&#039;&#039;[[Advent|Advent]]&#039;&#039;&#039;: [[Halcyon_Carrier|Halcyon Carrier]] &lt;br /&gt;
*&#039;&#039;&#039;[[Vasari|Vasari]]&#039;&#039;&#039;: [[Skirantra_Carrier|Skirantra Carrier]] &lt;br /&gt;
}}&lt;br /&gt;
{{SectionTemplate&lt;br /&gt;
|h=h2&lt;br /&gt;
|title=Motherships&lt;br /&gt;
|content=&lt;br /&gt;
&#039;&#039;Main article: [[Mothership|Mothership]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The mothership sacrifices some combat abilities for the ability to colonize planets. This is an immense economic advantage (more than it first appears) and it makes motherships an ideal choice for your first capital ship. Though the description accurately notes that the ship has somewhat compromised combat abilities, it does get a strike craft squadron, and it means not having to worry about colony frigates, which are slow, vulnerable, easy targets for the enemy, and perpetually low on antimatter. Because they are slower than other types of capital ships, many players choose to send their motherships away from their main fleet in the late game, since they&#039;re virtually sitting ducks. If you do bring them into a fleet battle, ensure they are well protected.&lt;br /&gt;
*&#039;&#039;&#039;Damage&#039;&#039;&#039;: Capital Ship (25% damage to Fighters; 75% damage to Scout Frigates, Colonization Frigates, Long Range Frigates, and Bombers; and full damage to all other ships) &lt;br /&gt;
*&#039;&#039;&#039;[[TEC|TEC]]&#039;&#039;&#039;: [[Akkan_Battlecruiser|Akkan Battlecruiser]] &lt;br /&gt;
*&#039;&#039;&#039;[[Advent|Advent]]&#039;&#039;&#039;: [[Progenitor_Mothership|Progenitor Mothership]] &lt;br /&gt;
*&#039;&#039;&#039;[[Vasari|Vasari]]&#039;&#039;&#039;: [[Jarrasul_Evacuator|Jarrasul Evacuator]] &lt;br /&gt;
}}&lt;br /&gt;
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|h=h2&lt;br /&gt;
|title=Support Ships&lt;br /&gt;
|content=&lt;br /&gt;
&#039;&#039;Main article: [[Support_Ship|Support Ship]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The support ship sacrifices survivability and combat prowess to augment its surrounding fleet and disrupt the enemy fleet. Support capital ships need lots of antimatter to fuel their abilities, which are their only strength since they have pathetic combat damage and few squads. This means you should only build them when you have a large fleet already assembled, and preferably have already researched antimatter regeneration upgrades. Their lack of direct combat utility means that support capital ships probably shouldn&#039;t be considered until mid-game, if not late-game.&lt;br /&gt;
*&#039;&#039;&#039;Damage: Capital Ship (25% damage to Fighters; 75% damage to Scout Frigates, Colonization Frigates, Long Range Frigates, and Bombers; and full damage to all other ships)&#039;&#039;&#039; &lt;br /&gt;
*&#039;&#039;&#039;[[TEC|TEC]]&#039;&#039;&#039;: [[Dunov_Battlecruiser|Dunov Battlecruiser]] &lt;br /&gt;
*&#039;&#039;&#039;[[Advent|Advent]]&#039;&#039;&#039;: [[Rapture_Battlecruiser|Rapture Battlecruiser]] &lt;br /&gt;
*&#039;&#039;&#039;[[Vasari|Vasari]]&#039;&#039;&#039;: [[Antorak_Marauder|Antorak Marauder]] &lt;br /&gt;
}}&lt;br /&gt;
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|h=h2&lt;br /&gt;
|title=Heavy Assault Ships&lt;br /&gt;
|content=&lt;br /&gt;
&#039;&#039;Main article: [[Heavy_Assault_Ship|Heavy Assault Ship]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The heavy assault ship sacrifices mobility and survivability for very powerful offensive capabilities. The Heavy Assault Ship is also the only capital ship that specializes in planetary bombardment. The Revelation is a little odd, and aside from its high bombard damage it plays more similarly to a support capital ship. Otherwise the Marza and Vulkoras are highly comparable to battleship capital ships. The Revelation does not specialize in Planetary bombardment but instead fills a Fleet enhancement and combat Capital Ship.&lt;br /&gt;
*&#039;&#039;&#039;Damage&#039;&#039;&#039;: Capital Ship (25% damage to Fighters; 75% damage to Scout Frigates, Colonization Frigates, Long Range Frigates, and Bombers; and full damage to all other ships) &lt;br /&gt;
*&#039;&#039;&#039;[[TEC|TEC]]&#039;&#039;&#039;: [[Marza_Dreadnought|Marza Dreadnought]] &lt;br /&gt;
*&#039;&#039;&#039;[[Advent|Advent]]&#039;&#039;&#039;: [[Revelation_Battlecruiser|Revelation Battlecruiser]] &lt;br /&gt;
*&#039;&#039;&#039;[[Vasari|Vasari]]&#039;&#039;&#039;: [[Vulkoras_Desolator|Vulkoras Desolator]] &lt;br /&gt;
}}&lt;br /&gt;
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|h=h2&lt;br /&gt;
|title=Unique Capital Ships&lt;br /&gt;
|content=&lt;br /&gt;
&#039;&#039;Main article: [[Unique_Capital_Ship|Unique Capital Ship]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
A unique type of capital ship for each faction was added in the stand-alone expansion pack Sins of a Solar Empire: Rebellion. They all serve in a particular niche to help strenghten their fleets. The Corsev functions as a mix between support ship and battleship that boards enemy ships. The Discord functions as an AoE Battleship that leads Advent forces into battle. The Rankulas uses a bunch of nanite swarms for multiple purposes such as healing allied ships or damaging enemy ships and structures.&lt;br /&gt;
*&#039;&#039;&#039;Damage&#039;&#039;&#039;: Capital Ship (25% damage to Fighters; 75% damage to Scout Frigates, Colonization Frigates, Long Range Frigates, and Bombers; and full damage to all other ships) &lt;br /&gt;
*&#039;&#039;&#039;[[TEC|TEC]]&#039;&#039;&#039;: [[Corsev_Battlecruiser|Corsev Battlecruiser]] &lt;br /&gt;
*&#039;&#039;&#039;[[Advent|Advent]]&#039;&#039;&#039;: [[Discord_Battleship|Discord Battleship]] &lt;br /&gt;
*&#039;&#039;&#039;[[Vasari|Vasari]]&#039;&#039;&#039;: [[Rankulas_Battleship|Rankulas Battleship]] &lt;br /&gt;
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|h=h1&lt;br /&gt;
|title=Titans&lt;br /&gt;
|content=&lt;br /&gt;
&#039;&#039;Main article: [[Titan|Titan]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Titans are a new type of ship added in the upcoming stand-alone expansion pack Sins of a Solar Empire: Rebellion. These monsters dwarf Capital Ships in size and armament, and are capable of wiping out entire fleets on their own. Not much else is known about these new behemoths. They are theoretically a late game vessel; though, at the cost of economy and fleet diversity it is possible to field them in the early-mid game . The titans embody the strengths and weaknesses of their factions. The TEC Titans are big utilitarian weapon platforms and made for frontline combat and either sport huge firepower or considerable survivability. The Advent Titans are massive and elegant space idols loaded with powerful situational abilities which greatly increase the threat of Advent fleets. The utility of the Advent Titan&#039;s make up for their diminished survivability. The Vasari Titans have not been reveled in their final state yet, but appear to lend themselves to powerful all in late game conquest strategies.&lt;br /&gt;
*&#039;&#039;&#039;[[TEC|TEC]] [[Loyalist|Loyalist]]&#039;&#039;&#039;: [[Ankylon_Titan|Ankylon Titan]] &lt;br /&gt;
*&#039;&#039;&#039;[[TEC|TEC]] [[Rebel|Rebel]]&#039;&#039;&#039;: [[Ragnarov_Titan|Ragnarov Titan]] &lt;br /&gt;
*&#039;&#039;&#039;[[Advent|Advent]] [[Loyalist|Loyalist]]&#039;&#039;&#039;: [[Coronata_Titan|Coronata Titan]] &lt;br /&gt;
*&#039;&#039;&#039;[[Advent|Advent]] [[Rebel|Rebel]]&#039;&#039;&#039;: [[Eradica_Titan|Eradica Titan]] &lt;br /&gt;
*&#039;&#039;&#039;[[Vasari|Vasari]] [[Loyalist|Loyalist]]&#039;&#039;&#039;: [[Vorastra_Titan|Vorastra Titan]] &lt;br /&gt;
*&#039;&#039;&#039;[[Vasari|Vasari]] [[Rebel|Rebel]]&#039;&#039;&#039;: [[Kultorask_Titan|Kultorask Titan]] &lt;br /&gt;
}}&lt;br /&gt;
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|h=h1&lt;br /&gt;
|title=Other Ships&lt;br /&gt;
|content=}}&lt;br /&gt;
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|h=h2&lt;br /&gt;
|title=Construction&lt;br /&gt;
|content=&lt;br /&gt;
&#039;&#039;Main article: [[Construction_Ship|Construction Ship]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
These ships build orbital structures at colonies that you control. They automatically build structures queued from the colony itself, but can be given orders to manually build structures as well.. Along with their normal construction abilities they can also deconstruct structures belonging to an enemy player around newly colonized/conquered planets. They cannot leave the gravity well in which they are automatically created.&lt;br /&gt;
*&#039;&#039;&#039;[[TEC|TEC]]&#039;&#039;&#039;: [[LEV_Construction_Frigate|LEV Construction Frigate]] &lt;br /&gt;
*&#039;&#039;&#039;[[Advent|Advent]]&#039;&#039;&#039;: [[Assembly_Drone|Assembly Drone]] &lt;br /&gt;
*&#039;&#039;&#039;[[Vasari|Vasari]]&#039;&#039;&#039;: [[Junra_Fabricator|Junra Fabricator]] &lt;br /&gt;
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|h=h2&lt;br /&gt;
|title=Refinery&lt;br /&gt;
|content=&lt;br /&gt;
&#039;&#039;Main article: [[Orbital_Refinery|Orbital Refinery]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
These ships automatically travel between refineries and generate additional metal and crystal for an empire. They cannot be given orders and are automatically created. Note that the Advent do not have Refineries, hence no Refinery Ships.&lt;br /&gt;
*&#039;&#039;&#039;[[TEC|TEC]]&#039;&#039;&#039;: [[TEC_Refinery_ship|TEC Refinery ship]] &lt;br /&gt;
*&#039;&#039;&#039;[[Vasari|Vasari]]&#039;&#039;&#039;: [[Vasari_Refinery_ship|Vasari Refinery ship]] &lt;br /&gt;
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|h=h2&lt;br /&gt;
|title=Trade&lt;br /&gt;
|content=&lt;br /&gt;
&#039;&#039;Main article: [[Trade_Port|Trade Port]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
These ships automatically travel between trade outposts and generate credits for an empire. They cannot be given orders and are automatically created.&lt;br /&gt;
*&#039;&#039;&#039;[[TEC|TEC]]&#039;&#039;&#039;: [[TEC_Trade_ship|TEC Trade ship]] &lt;br /&gt;
*&#039;&#039;&#039;[[Advent|Advent]]&#039;&#039;&#039;: [[Advent_Trade_Drone|Advent Trade Drone]] &lt;br /&gt;
*&#039;&#039;&#039;[[Vasari|Vasari]]&#039;&#039;&#039;: [[Vasari_Trade_ship|Vasari Trade ship]] &lt;br /&gt;
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|h=h2&lt;br /&gt;
|title=Minimum&lt;br /&gt;
|content=Minelayer&lt;br /&gt;
An oddity among oddities, the [[Sivuskras_Ruiner|Sivuskras Ruiner]] is the game&#039;s sole mine-laying ship in Sins of a Solar Empire: Entrenchment. As its name implies, it does not attack directly, but instead can lay [[Mines|mines]] wherever it chooses, even at Stars or Wormholes. The [[Advent|Advent]]&#039;s [[Aeria_Drone_Host|Aeria Drone Host]] and [[Hangar_Defense|Hangar Defense]] gets this capability with its unique [[Homing_Mines|Homing Mines]] that can be stowed aboard the carriers or in the hangar, while the [[TEC|TEC]] must rely on the [[LEV_Construction_Frigate|LEV Construction Frigate]] to construct [[Proximity_Mines|Proximity Mines]] only in orbit of TEC planets.&lt;br /&gt;
*&#039;&#039;&#039;Armor&#039;&#039;&#039;: Heavy (25% damage from Anti-Strike Craft Frigates, Fighters, Colonization Frigates, and Scout Frigates; 75% damage from Long Range Frigates; 125% damage from Light Frigates, Support Cruisers, and Siege Vessels; 50% damage from Bombers; 125% damage from Heavy Combat Cruisers; and full damage from capital ships) &lt;br /&gt;
*&#039;&#039;&#039;[[Vasari|Vasari]]&#039;&#039;&#039;: [[Sivuskras_Ruiner|Sivuskras Ruiner]] &lt;br /&gt;
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|h=h1&lt;br /&gt;
|title=Starbases&lt;br /&gt;
|content=&lt;br /&gt;
&#039;&#039;Main article: [[Starbase|Starbase]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
A Starbase is a unit type added in Sins of a Solar Empire: Entrenchment. The base cost of a Starbase is comparable to that of a Capital Ship.&lt;br /&gt;
&lt;br /&gt;
To build a starbase, you need a special cruiser, whose sole purpose is to build a starbase. The exception to this are the [[Vasari|Vasari]], who use the [[Jarun_Migrator|Jarun Migrator]] instead to build a starbase. The cruiser/colony ship is lost permanently when the starbase finishes building or is destroyed before it is built.&lt;br /&gt;
&lt;br /&gt;
You can build a starbase at any planet, however, you can only have one per planet, and only four per star. The exceptions to this are for [[TEC|TEC]] [[Loyalists|Loyalists]] in Sins of a Solar Empire: Rebellion, who can research [[Twin_Fortresses|Twin Fortresses]], which allows them to have two starbases at planets, and five at stars. Unlike ships, a starbase does not require [[Fleet_Supply|Fleet Supply]]. The construction cruiser/colony ship does take up supply, but it will be returned once the construction finishes or is interrupted by destruction.&lt;br /&gt;
&lt;br /&gt;
Starbases have 8 module slots, which can be filled in whatever way the user sees fit. Each module has a resource cost and many have some research that has to be done first before you can build them.&lt;br /&gt;
&lt;br /&gt;
Like capital ships, a starbase has a name and the name can be changed.&lt;br /&gt;
*&#039;&#039;&#039;[[TEC|TEC]]&#039;&#039;&#039;: [[Argonev_Star_Base|Argonev Star Base]] &lt;br /&gt;
*&#039;&#039;&#039;[[Advent|Advent]]&#039;&#039;&#039;: [[Transcencia_Star_Base|Transcencia Star Base]] &lt;br /&gt;
*&#039;&#039;&#039;[[Vasari|Vasari]]&#039;&#039;&#039;: [[Orkulus_Star_Base|Orkulus Star Base]] &lt;br /&gt;
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|h=h1&lt;br /&gt;
|title=Development&lt;br /&gt;
|content=&lt;br /&gt;
There have been numerous changes to the ships during the patches. For simplicity&#039;s sake, the ones that apply to all of them are listed here.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Patch 1.02:&#039;&#039;&#039;&lt;br /&gt;
*All Siege Frigates (i.e., Krosov Siege Frigates, Purge Vessels, and Karrastra Destructors) have had their survivability decreased. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Patch 1.03:&#039;&#039;&#039;&lt;br /&gt;
*All Siege Frigates have had their survivability further reduced by 20%. In addition, they have become 25% more costly to build, and now require 15 supply as opposed to 12. &lt;br /&gt;
*The autocasting of many ship-disabling abilities was improved. &lt;br /&gt;
*Ships can no longer attack unbuilt structures. &lt;br /&gt;
*All Long-Range Frigates (i.e., Javelis LRM Frigates, Illuminator Vessels, and Kanrak Assailants) have had their Credit costs increased 10%, their resource costs increased 20%, and their range increased by 30%. Additionally, Illuminators and Assailants were tweaked so their survivability was proportional to the Javelis&#039; on a per-supply basis. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Patch 1.04:&#039;&#039;&#039;&lt;br /&gt;
*The previous Siege frigate build cost has been reduced by 15%. All other changes from 1.03 remain as they are. &lt;br /&gt;
*All &amp;quot;Mothership&amp;quot;-type Capital Ships (i.e., Akkan Battlecruisers, Progenitor Motherships, and Jarrasul Evacuators) have had their speed increased from 400 to 475. All other Capital ships have had their speed increased from 500 to 525. &lt;br /&gt;
*All Long-Range Frigates have had their acceleration reduced from 200 to 150, their max speed reduced from 800 to 500, and their ranges decreased from 130% to 115% (in relation to Patch 1.02). &lt;br /&gt;
*The Anti-Very Light attack (used by Anti-Strike Craft Frigates) chance to hit Bombers has been reduced from 85% to 75%. In addition, the damage dealt to ships with &amp;quot;Light&amp;quot; armor has been reduced from 100% to 75%. &lt;br /&gt;
*All Carriers (i.e., Percheron Light Carriers, Aeria Drone Hosts, and Lasurak Transporters) have had their costs reduced slightly. &lt;br /&gt;
*Strike Craft had an issue of being able to launch when they should&#039;ve been grounded. This was fixed in this patch. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Patch 1.1:&#039;&#039;&#039; So many it had to be split into two sections so you could read a bit easier.&lt;br /&gt;
}}&lt;br /&gt;
{{SectionTemplate&lt;br /&gt;
|h=h2&lt;br /&gt;
|title=Ships and Strike Craft&lt;br /&gt;
|content=&lt;br /&gt;
*All Frigates and Cruisers now spawn with full antimatter pools. &lt;br /&gt;
*All ships that deal Anti-Light damage (Scout Frigates, Colony Frigates, and Fighters) have had their damage against Capital Ship, Medium, Heavy and Very-Heavy armor types increased from 25% to 50%. &lt;br /&gt;
*All Carrier Cruisers have been tweaked to have 2-3 squadrons; additionally, they are relatively less expensive per squadron. &lt;br /&gt;
*All ships that deal Anti-Very Light damage (Anti-Strike Craft Frigates) have had their damage against Capital Ship, Medium, Heavy and Very-Heavy armor types increased from 25% to 50%. &lt;br /&gt;
*All ships that deal &amp;quot;Composite&amp;quot; damage (Heavy Combat Cruisers) have had their damage to Medium armor increased from 100% to 125%. Their damage against Heavy armor has also decreased from 125% to 100%. &lt;br /&gt;
*All ships that deal Anti-Heavy damage (Light Frigates, Siege Frigates, and Offensive and Defensive Support Cruisers) have had their damage against Heavy armor increased from 125% to 150%. &lt;br /&gt;
*There was a bug that sometimes made Capital Ships unable to get squadrons. This was fixed in the patch. &lt;br /&gt;
*All ships that own squadrons (Capitals and Carrier Cruisers) will now attempt to build strike craft in all non-full squadrons, rather than just one squadron per type it supports. This addresses the situation where squadron owners having all squadrons of the same type were losing &amp;quot;production efficiency&amp;quot; as opposed to those having both fighter and bomber squadrons. This should also improve construction for squad owners w/2+ squads (i.e., most high-level Capital Ships). &lt;br /&gt;
*Players encountered a bug where they could see the weapon ranges of ships not yet detected. This was fixed in the patch. &lt;br /&gt;
*Players also discovered an exploit where they could build too many squadrons. This was also fixed in the patch. &lt;br /&gt;
*All Strike Craft now require 20% less antimatter for construction than they did previously, but also take about 10% longer to build for balance. They also offer 33% less experience to Capitals when destroyed, and will dock or stay docked when they&#039;re not supposed to be launched. &lt;br /&gt;
*All Anti-Strike Craft frigates have had their DPS reduced by 25% (in relation to Patch 1.05). Additionally, their attack range has been increased slightly from 3000 to 3250. &lt;br /&gt;
*There was a glitch where ships in fleets would attempt to return to their rally points at particularly bad times. This was fixed in the patch. &lt;br /&gt;
}}&lt;br /&gt;
{{SectionTemplate&lt;br /&gt;
|h=h2&lt;br /&gt;
|title=Abilities&lt;br /&gt;
|content=&lt;br /&gt;
*Abilities may now require resources to use instead of antimatter. &lt;br /&gt;
*Buffs will be removed from targets if ownership changes hands. &lt;br /&gt;
*Targeted channeling abilities that should stop when their target&#039;s ownership becomes friendly, neutral or hostile relative to the channeler&#039;s will now stop if it is appropriate to do so. &lt;br /&gt;
*More cases were found where buffs should perform their OnBuffFinish actions (fixes weirdness with various abilities). In response, duplicate buffs that get replaced by new instances of the same buff now do their OnBuffFinish actions when this happens. This should significantly improve Malice&#039;s damage output when multiple Progenitors are chain casting it on the same targets, as well as numerous other abilities. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Patch 1.15:&#039;&#039;&#039;&lt;br /&gt;
*All ships taken over by the Rapture Battlecruiser&#039;s Domination will properly leave the fleets they are in and join the Rapture&#039;s if the Capital Ship is part of one. &lt;br /&gt;
*All ships that have abilities that repair damage and/or restore shields within an area around the ship will now only consider ships within that radius - they will no longer go out of their way to repair/restore ANY friendly ship, regardless of distance. &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Sins of a Solar Empire]]&lt;br /&gt;
[[Category:Ships]]&lt;/div&gt;</summary>
		<author><name>JYWLuca8269</name></author>
	</entry>
	<entry>
		<id>https://wiki.sinsofasolarempire.com/index.php?title=Category:Vasari&amp;diff=7678</id>
		<title>Category:Vasari</title>
		<link rel="alternate" type="text/html" href="https://wiki.sinsofasolarempire.com/index.php?title=Category:Vasari&amp;diff=7678"/>
		<updated>2022-02-21T11:59:06Z</updated>

		<summary type="html">&lt;p&gt;JYWLuca8269: Created page with &amp;quot;This category contains articles about the Vasari.&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This category contains articles about the [[Vasari]].&lt;/div&gt;</summary>
		<author><name>JYWLuca8269</name></author>
	</entry>
	<entry>
		<id>https://wiki.sinsofasolarempire.com/index.php?title=Category:Update&amp;diff=7677</id>
		<title>Category:Update</title>
		<link rel="alternate" type="text/html" href="https://wiki.sinsofasolarempire.com/index.php?title=Category:Update&amp;diff=7677"/>
		<updated>2022-02-21T11:58:58Z</updated>

		<summary type="html">&lt;p&gt;JYWLuca8269: Created page with &amp;quot;This category contains articles about updates.&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This category contains articles about updates.&lt;/div&gt;</summary>
		<author><name>JYWLuca8269</name></author>
	</entry>
	<entry>
		<id>https://wiki.sinsofasolarempire.com/index.php?title=Category:TEC&amp;diff=7676</id>
		<title>Category:TEC</title>
		<link rel="alternate" type="text/html" href="https://wiki.sinsofasolarempire.com/index.php?title=Category:TEC&amp;diff=7676"/>
		<updated>2022-02-21T11:58:43Z</updated>

		<summary type="html">&lt;p&gt;JYWLuca8269: Created page with &amp;quot;This category contains articles about the TEC.&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This category contains articles about the [[TEC]].&lt;/div&gt;</summary>
		<author><name>JYWLuca8269</name></author>
	</entry>
	<entry>
		<id>https://wiki.sinsofasolarempire.com/index.php?title=Category:Sins_of_a_Solar_Empire&amp;diff=7675</id>
		<title>Category:Sins of a Solar Empire</title>
		<link rel="alternate" type="text/html" href="https://wiki.sinsofasolarempire.com/index.php?title=Category:Sins_of_a_Solar_Empire&amp;diff=7675"/>
		<updated>2022-02-21T11:58:31Z</updated>

		<summary type="html">&lt;p&gt;JYWLuca8269: Created page with &amp;quot;This category contains articles about Sins of a Solar Empire.&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This category contains articles about Sins of a Solar Empire.&lt;/div&gt;</summary>
		<author><name>JYWLuca8269</name></author>
	</entry>
	<entry>
		<id>https://wiki.sinsofasolarempire.com/index.php?title=Category:Media&amp;diff=7674</id>
		<title>Category:Media</title>
		<link rel="alternate" type="text/html" href="https://wiki.sinsofasolarempire.com/index.php?title=Category:Media&amp;diff=7674"/>
		<updated>2022-02-21T11:58:01Z</updated>

		<summary type="html">&lt;p&gt;JYWLuca8269: Created page with &amp;quot;This category contains articles focused on media.&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This category contains articles focused on media.&lt;/div&gt;</summary>
		<author><name>JYWLuca8269</name></author>
	</entry>
	<entry>
		<id>https://wiki.sinsofasolarempire.com/index.php?title=Category:Lore&amp;diff=7673</id>
		<title>Category:Lore</title>
		<link rel="alternate" type="text/html" href="https://wiki.sinsofasolarempire.com/index.php?title=Category:Lore&amp;diff=7673"/>
		<updated>2022-02-21T11:57:31Z</updated>

		<summary type="html">&lt;p&gt;JYWLuca8269: Created page with &amp;quot;This category contains articles about the Lore of Sins of a Solar Empire.&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This category contains articles about the [[Lore]] of Sins of a Solar Empire.&lt;/div&gt;</summary>
		<author><name>JYWLuca8269</name></author>
	</entry>
	<entry>
		<id>https://wiki.sinsofasolarempire.com/index.php?title=Category:Faction&amp;diff=7672</id>
		<title>Category:Faction</title>
		<link rel="alternate" type="text/html" href="https://wiki.sinsofasolarempire.com/index.php?title=Category:Faction&amp;diff=7672"/>
		<updated>2022-02-21T11:57:06Z</updated>

		<summary type="html">&lt;p&gt;JYWLuca8269: Created page with &amp;quot;This category contains articles about Factions.&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This category contains articles about [[Factions]].&lt;/div&gt;</summary>
		<author><name>JYWLuca8269</name></author>
	</entry>
	<entry>
		<id>https://wiki.sinsofasolarempire.com/index.php?title=Category:Advent&amp;diff=7671</id>
		<title>Category:Advent</title>
		<link rel="alternate" type="text/html" href="https://wiki.sinsofasolarempire.com/index.php?title=Category:Advent&amp;diff=7671"/>
		<updated>2022-02-21T11:56:43Z</updated>

		<summary type="html">&lt;p&gt;JYWLuca8269: Created page with &amp;quot;This category contains articles about the Advent.&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This category contains articles about the [[Advent]].&lt;/div&gt;</summary>
		<author><name>JYWLuca8269</name></author>
	</entry>
	<entry>
		<id>https://wiki.sinsofasolarempire.com/index.php?title=Artifacts&amp;diff=7670</id>
		<title>Artifacts</title>
		<link rel="alternate" type="text/html" href="https://wiki.sinsofasolarempire.com/index.php?title=Artifacts&amp;diff=7670"/>
		<updated>2022-02-21T11:54:30Z</updated>

		<summary type="html">&lt;p&gt;JYWLuca8269: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{DISPLAYTITLE:&amp;lt;span style=&amp;quot;position: absolute; clip: rect(1px 1px 1px 1px); clip: rect(1px, 1px, 1px, 1px);&amp;quot;&amp;gt;{{FULLPAGENAME}}&amp;lt;/span&amp;gt;}}&lt;br /&gt;
{{HeaderTemplate&lt;br /&gt;
|welcome=Artifacts&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Artifacts&#039;&#039;&#039; are technology improvements that cannot be researched. They are found randomly on planets via the &amp;quot;Explore Planet&amp;quot; [[Planetary_Improvements|planetary improvement]].&lt;br /&gt;
&lt;br /&gt;
*Unlike discovered planetary resources such as &amp;quot;Skilled Miners&amp;quot; which only affect objects within the current gravity well, the player that owns the planet that an artifact is resident on receives the benefit automatically for every vessel or unit in their entire empire. If another player conquers that [[Planet|planet]], the original player who found the artifact loses the benefit; &#039;&#039;&#039;however, the conquering player only gains the benefit when they invest in Explore Planet themselves, despite &amp;quot;knowing&amp;quot; the artifact is present.&#039;&#039;&#039; &lt;br /&gt;
*When an artifact is discovered, every player in the game gets an alert (same as when a super-weapon is built/fired) and the planet is specially marked on the Galaxy Map. All players can see which explored planets have discovered artifacts on them, but the exact type of artifact is unknown to all but the player who currently controls it. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Original version of &#039;&#039;Sins of a Solar Empire&#039;&#039; originally has the following nine artifacts:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;width:75%; height:200px&amp;quot;&lt;br /&gt;
|+ &amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width: 50px;&amp;quot; | &amp;amp;nbsp;&lt;br /&gt;
! style=&amp;quot;width: 50px;&amp;quot; | Kinetic Intensifier&lt;br /&gt;
! style=&amp;quot;width: 50px;&amp;quot; | Relativistic Factories&lt;br /&gt;
! style=&amp;quot;width: 50px;&amp;quot; | Resilient Metalloids&lt;br /&gt;
|-&lt;br /&gt;
! Picture&lt;br /&gt;
| &amp;lt;div class=&amp;quot;center&amp;quot;&amp;gt;&amp;lt;div class=&amp;quot;floatnone&amp;quot;&amp;gt;[[File:Artifact KineticIntensifier.png]]&amp;lt;/div&amp;gt; &amp;lt;/div&amp;gt; &lt;br /&gt;
| &amp;lt;div class=&amp;quot;center&amp;quot;&amp;gt;&amp;lt;div class=&amp;quot;floatnone&amp;quot;&amp;gt;[[File:Artifact RelativisticFactories.png]]&amp;lt;/div&amp;gt; &amp;lt;/div&amp;gt; &lt;br /&gt;
| &amp;lt;div class=&amp;quot;center&amp;quot;&amp;gt;&amp;lt;div class=&amp;quot;floatnone&amp;quot;&amp;gt;[[File:Artifact ResilientMetalloids.png]]&amp;lt;/div&amp;gt; &amp;lt;/div&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
! Effect&lt;br /&gt;
| &lt;br /&gt;
Damage increased 12%&lt;br /&gt;
&lt;br /&gt;
| Ship Build Rate increased 25%&lt;br /&gt;
| Hull Repair Rate increased 15%&lt;br /&gt;
|-&lt;br /&gt;
! Affected&lt;br /&gt;
| All ships/structures with weapons&lt;br /&gt;
| [[Frigate_Factory|Frigate Factory]]; [[Capital_Ship_Factory|Capital Ship Factory]];[[Hangar_Defense|Hangar Defenses]]&lt;br /&gt;
| All ships/structures&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Sins of a Solar Empire Entrenchment&#039;&#039; adds the following three artifacts:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;width:75%; height:200px&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width: 50px;&amp;quot; |&lt;br /&gt;
! style=&amp;quot;width: 50px;&amp;quot; | Ion Field Generator&lt;br /&gt;
! style=&amp;quot;width: 50px;&amp;quot; | Matter Compressor&lt;br /&gt;
! style=&amp;quot;width: 50px;&amp;quot; | Planetary Organic AI&lt;br /&gt;
|-&lt;br /&gt;
! Picture&lt;br /&gt;
| &amp;lt;div class=&amp;quot;center&amp;quot;&amp;gt;&amp;lt;div class=&amp;quot;floatnone&amp;quot;&amp;gt;[[File:Artifact IonFieldGenerator.png]]&amp;lt;/div&amp;gt; &amp;lt;/div&amp;gt; &lt;br /&gt;
| &amp;lt;div class=&amp;quot;center&amp;quot;&amp;gt;&amp;lt;div class=&amp;quot;floatnone&amp;quot;&amp;gt;[[File:Artifact MatterCompressor.png]]&amp;lt;/div&amp;gt; &amp;lt;/div&amp;gt; &lt;br /&gt;
| &amp;lt;div class=&amp;quot;center&amp;quot;&amp;gt;&amp;lt;div class=&amp;quot;floatnone&amp;quot;&amp;gt;[[File:Artifact PlanetaryOrganicAI.png]]&amp;lt;/div&amp;gt; &amp;lt;/div&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
! Effect&lt;br /&gt;
| Planet Bombing Damage reduced 20%&lt;br /&gt;
| Trade Goods Value increased 15%&lt;br /&gt;
| Tax Income Rate increased 10%+Population Growth Rate increased 20%&lt;br /&gt;
|-&lt;br /&gt;
! Affected&lt;br /&gt;
| All colonized planets&lt;br /&gt;
| All [[Ship_Types|trade ships]] (&#039;&#039;&#039;NOT Refinery Ships&#039;&#039;&#039;)&lt;br /&gt;
| &lt;br /&gt;
All colonized planets&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Sins of a Solar Empire: Diplomacy&#039;&#039; improved all artifacts to the following stats:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Planetary Organic AI&#039;&#039;&#039;: 25% tax rate increase, 40% growth rate increase&amp;lt;br/&amp;gt; &#039;&#039;&#039;Matter Compressor&#039;&#039;&#039;: 25% trade goods value increase&amp;lt;br/&amp;gt; &#039;&#039;&#039;Ion Field Generator&#039;&#039;&#039;: -40% bombing damage taken, 25% survival rate increase&amp;lt;br/&amp;gt; &#039;&#039;&#039;Phase Accelerator&#039;&#039;&#039;: 50% faster in-system phase jump speed, 25% faster charge-up rate&amp;lt;br/&amp;gt; &#039;&#039;&#039;Data Archive&#039;&#039;&#039;: -25% research cost, 5% faster research&amp;lt;br/&amp;gt; &#039;&#039;&#039;Jump Field Generator&#039;&#039;&#039;: -50% antimatter lost in transit&amp;lt;br/&amp;gt; &#039;&#039;&#039;Power Core Relic&#039;&#039;&#039;: 15% faster antimatter regeneration, 10% max antimatter increase&amp;lt;br/&amp;gt; &#039;&#039;&#039;Jump Drive Relic&#039;&#039;&#039;: 50% faster jump speed between stars, 10% mass decrease&amp;lt;br/&amp;gt; &#039;&#039;&#039;Manifest Dominion&#039;&#039;&#039;: 30% faster culture spread, 20% more resistant culture, 1.00 relationship bonus&amp;lt;br/&amp;gt; &#039;&#039;&#039;Resilient Metaloids&#039;&#039;&#039;: 50% faster hull repair, 1.0 armor increase&amp;lt;br/&amp;gt; &#039;&#039;&#039;Kinetic Intensifier&#039;&#039;&#039;: 15% damage increase, 10% range increase&amp;lt;br/&amp;gt; &#039;&#039;&#039;Relativistic Factories&#039;&#039;&#039;: 30% faster ship and structure build rates&lt;br /&gt;
&lt;br /&gt;
[[Category:Sins of a Solar Empire]]&lt;/div&gt;</summary>
		<author><name>JYWLuca8269</name></author>
	</entry>
	<entry>
		<id>https://wiki.sinsofasolarempire.com/index.php?title=Artifacts&amp;diff=7669</id>
		<title>Artifacts</title>
		<link rel="alternate" type="text/html" href="https://wiki.sinsofasolarempire.com/index.php?title=Artifacts&amp;diff=7669"/>
		<updated>2022-02-21T11:53:35Z</updated>

		<summary type="html">&lt;p&gt;JYWLuca8269: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
&#039;&#039;&#039;Artifacts&#039;&#039;&#039; are technology improvements that cannot be researched. They are found randomly on planets via the &amp;quot;Explore Planet&amp;quot; [[Planetary_Improvements|planetary improvement]].&lt;br /&gt;
&lt;br /&gt;
*Unlike discovered planetary resources such as &amp;quot;Skilled Miners&amp;quot; which only affect objects within the current gravity well, the player that owns the planet that an artifact is resident on receives the benefit automatically for every vessel or unit in their entire empire. If another player conquers that [[Planet|planet]], the original player who found the artifact loses the benefit; &#039;&#039;&#039;however, the conquering player only gains the benefit when they invest in Explore Planet themselves, despite &amp;quot;knowing&amp;quot; the artifact is present.&#039;&#039;&#039; &lt;br /&gt;
*When an artifact is discovered, every player in the game gets an alert (same as when a super-weapon is built/fired) and the planet is specially marked on the Galaxy Map. All players can see which explored planets have discovered artifacts on them, but the exact type of artifact is unknown to all but the player who currently controls it. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Original version of &#039;&#039;Sins of a Solar Empire&#039;&#039; originally has the following nine artifacts:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;width:75%; height:200px&amp;quot;&lt;br /&gt;
|+ &amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width: 50px;&amp;quot; | &amp;amp;nbsp;&lt;br /&gt;
! style=&amp;quot;width: 50px;&amp;quot; | Kinetic Intensifier&lt;br /&gt;
! style=&amp;quot;width: 50px;&amp;quot; | Relativistic Factories&lt;br /&gt;
! style=&amp;quot;width: 50px;&amp;quot; | Resilient Metalloids&lt;br /&gt;
|-&lt;br /&gt;
! Picture&lt;br /&gt;
| &amp;lt;div class=&amp;quot;center&amp;quot;&amp;gt;&amp;lt;div class=&amp;quot;floatnone&amp;quot;&amp;gt;[[File:Artifact KineticIntensifier.png]]&amp;lt;/div&amp;gt; &amp;lt;/div&amp;gt; &lt;br /&gt;
| &amp;lt;div class=&amp;quot;center&amp;quot;&amp;gt;&amp;lt;div class=&amp;quot;floatnone&amp;quot;&amp;gt;[[File:Artifact RelativisticFactories.png]]&amp;lt;/div&amp;gt; &amp;lt;/div&amp;gt; &lt;br /&gt;
| &amp;lt;div class=&amp;quot;center&amp;quot;&amp;gt;&amp;lt;div class=&amp;quot;floatnone&amp;quot;&amp;gt;[[File:Artifact ResilientMetalloids.png]]&amp;lt;/div&amp;gt; &amp;lt;/div&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
! Effect&lt;br /&gt;
| &lt;br /&gt;
Damage increased 12%&lt;br /&gt;
&lt;br /&gt;
| Ship Build Rate increased 25%&lt;br /&gt;
| Hull Repair Rate increased 15%&lt;br /&gt;
|-&lt;br /&gt;
! Affected&lt;br /&gt;
| All ships/structures with weapons&lt;br /&gt;
| [[Frigate_Factory|Frigate Factory]]; [[Capital_Ship_Factory|Capital Ship Factory]];[[Hangar_Defense|Hangar Defenses]]&lt;br /&gt;
| All ships/structures&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Sins of a Solar Empire Entrenchment&#039;&#039; adds the following three artifacts:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;width:75%; height:200px&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width: 50px;&amp;quot; |&lt;br /&gt;
! style=&amp;quot;width: 50px;&amp;quot; | Ion Field Generator&lt;br /&gt;
! style=&amp;quot;width: 50px;&amp;quot; | Matter Compressor&lt;br /&gt;
! style=&amp;quot;width: 50px;&amp;quot; | Planetary Organic AI&lt;br /&gt;
|-&lt;br /&gt;
! Picture&lt;br /&gt;
| &amp;lt;div class=&amp;quot;center&amp;quot;&amp;gt;&amp;lt;div class=&amp;quot;floatnone&amp;quot;&amp;gt;[[File:Artifact IonFieldGenerator.png]]&amp;lt;/div&amp;gt; &amp;lt;/div&amp;gt; &lt;br /&gt;
| &amp;lt;div class=&amp;quot;center&amp;quot;&amp;gt;&amp;lt;div class=&amp;quot;floatnone&amp;quot;&amp;gt;[[File:Artifact MatterCompressor.png]]&amp;lt;/div&amp;gt; &amp;lt;/div&amp;gt; &lt;br /&gt;
| &amp;lt;div class=&amp;quot;center&amp;quot;&amp;gt;&amp;lt;div class=&amp;quot;floatnone&amp;quot;&amp;gt;[[File:Artifact PlanetaryOrganicAI.png]]&amp;lt;/div&amp;gt; &amp;lt;/div&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
! Effect&lt;br /&gt;
| Planet Bombing Damage reduced 20%&lt;br /&gt;
| Trade Goods Value increased 15%&lt;br /&gt;
| Tax Income Rate increased 10%+Population Growth Rate increased 20%&lt;br /&gt;
|-&lt;br /&gt;
! Affected&lt;br /&gt;
| All colonized planets&lt;br /&gt;
| All [[Ship_Types|trade ships]] (&#039;&#039;&#039;NOT Refinery Ships&#039;&#039;&#039;)&lt;br /&gt;
| &lt;br /&gt;
All colonized planets&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Sins of a Solar Empire: Diplomacy&#039;&#039; improved all artifacts to the following stats:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Planetary Organic AI&#039;&#039;&#039;: 25% tax rate increase, 40% growth rate increase&amp;lt;br/&amp;gt; &#039;&#039;&#039;Matter Compressor&#039;&#039;&#039;: 25% trade goods value increase&amp;lt;br/&amp;gt; &#039;&#039;&#039;Ion Field Generator&#039;&#039;&#039;: -40% bombing damage taken, 25% survival rate increase&amp;lt;br/&amp;gt; &#039;&#039;&#039;Phase Accelerator&#039;&#039;&#039;: 50% faster in-system phase jump speed, 25% faster charge-up rate&amp;lt;br/&amp;gt; &#039;&#039;&#039;Data Archive&#039;&#039;&#039;: -25% research cost, 5% faster research&amp;lt;br/&amp;gt; &#039;&#039;&#039;Jump Field Generator&#039;&#039;&#039;: -50% antimatter lost in transit&amp;lt;br/&amp;gt; &#039;&#039;&#039;Power Core Relic&#039;&#039;&#039;: 15% faster antimatter regeneration, 10% max antimatter increase&amp;lt;br/&amp;gt; &#039;&#039;&#039;Jump Drive Relic&#039;&#039;&#039;: 50% faster jump speed between stars, 10% mass decrease&amp;lt;br/&amp;gt; &#039;&#039;&#039;Manifest Dominion&#039;&#039;&#039;: 30% faster culture spread, 20% more resistant culture, 1.00 relationship bonus&amp;lt;br/&amp;gt; &#039;&#039;&#039;Resilient Metaloids&#039;&#039;&#039;: 50% faster hull repair, 1.0 armor increase&amp;lt;br/&amp;gt; &#039;&#039;&#039;Kinetic Intensifier&#039;&#039;&#039;: 15% damage increase, 10% range increase&amp;lt;br/&amp;gt; &#039;&#039;&#039;Relativistic Factories&#039;&#039;&#039;: 30% faster ship and structure build rates&lt;/div&gt;</summary>
		<author><name>JYWLuca8269</name></author>
	</entry>
	<entry>
		<id>https://wiki.sinsofasolarempire.com/index.php?title=Sins_of_a_Solar_Empire:Rebellion_V1.03&amp;diff=7668</id>
		<title>Sins of a Solar Empire:Rebellion V1.03</title>
		<link rel="alternate" type="text/html" href="https://wiki.sinsofasolarempire.com/index.php?title=Sins_of_a_Solar_Empire:Rebellion_V1.03&amp;diff=7668"/>
		<updated>2022-02-21T11:50:54Z</updated>

		<summary type="html">&lt;p&gt;JYWLuca8269: Created page with &amp;quot;{{DISPLAYTITLE:&amp;lt;span style=&amp;quot;position: absolute; clip: rect(1px 1px 1px 1px); clip: rect(1px, 1px, 1px, 1px);&amp;quot;&amp;gt;{{FULLPAGENAME}}&amp;lt;/span&amp;gt;}} {{HeaderTemplate |welcome=V1.03 }} &amp;#039;&amp;#039;Return to Updates&amp;#039;&amp;#039;&amp;lt;br&amp;gt; {{SectionTemplate |h=h1 |title=Interface |content= *Weapon damage numbers on entity Infocards now take into account damage from All For One, Savage Thrill and Militia Weaponry (actual damage was always correct, it just wasn&amp;#039;t accurately displayed on the Infocard). *...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
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{{HeaderTemplate&lt;br /&gt;
|welcome=V1.03&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;[[Updates|Return to Updates]]&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
{{SectionTemplate&lt;br /&gt;
|h=h1&lt;br /&gt;
|title=Interface&lt;br /&gt;
|content=&lt;br /&gt;
*Weapon damage numbers on entity Infocards now take into account damage from All For One, Savage Thrill and Militia Weaponry (actual damage was always correct, it just wasn&#039;t accurately displayed on the Infocard).&lt;br /&gt;
*Fixed a mixup between the TEC and Advent flagship&#039;s Infocard icons. &lt;br /&gt;
}}&lt;br /&gt;
{{SectionTemplate&lt;br /&gt;
|h=h1&lt;br /&gt;
|title=Gameplay &lt;br /&gt;
|content=&lt;br /&gt;
*Increased chance on all Corvette passive abilities from 2.5% to 5% per shot.&lt;br /&gt;
*Changed all Corvette forward/aft weapons from damage type Composite to AntiLight.&lt;br /&gt;
*Removed the ability for Flagships to bomb planets. This was unbalancing Capital Victory with early rush sniping that players couldn&#039;t recover from or defend adequately against.&lt;br /&gt;
*Changed health on Desert/Terran Home Planets (i.e., starting planets) to 1875/3750/5600/7500 from 1500/3000/4500/6000 to help players better defend against early rush sniping.&lt;br /&gt;
*Various tweaks to corvette movement (to make them turn a bit smoother).&lt;br /&gt;
*Reduced Pirate Mission (via Diplomacy) costs to 3250/4775/6075/13525/25575 from 7500/11500/12500/19500/35000.&lt;br /&gt;
*Increased number of potential upgrades per Pirate raid from 1 to 2.&lt;br /&gt;
*Flagships will now behave more like capital ships for the purposes of fleet formations and cohesion.&lt;br /&gt;
*Updated all Corvette research techs to not allow Corvettes to be built it there&#039;s not enough labs for them.&lt;br /&gt;
*TEC&lt;br /&gt;
**Added NotInvulnerable constraint to TimedCharges ability target filter.&lt;br /&gt;
**TEC Loyalist&lt;br /&gt;
***Decreased max stacks on Disrupt Engines corvette passive from 5 to 4.&lt;br /&gt;
***Added new autocast condition for Group Shield ability on the Ankylon titan.&lt;br /&gt;
**TEC Rebel&lt;br /&gt;
***Increased range on Snipe (Ragnarov titan) from 15000/16000/17000/18000 to 18000 at all levels.&lt;br /&gt;
***Decreased antimatter cost of Snipe from 80/85/90/05 to 70 at all levels.&lt;br /&gt;
***Decreased damage on Snipe from 2000/3000/4000/5000 to 1200/1600/2200/2600.&lt;br /&gt;
***Changed Snipe Overcharged damage from 3000/4500/6000/7500 to 2400/3200/4400/5200.&lt;br /&gt;
***Increased impulse on Explosive Shot to 2000000 from 1700000 (Ragnarov titan).&lt;br /&gt;
***Increased damage on Explosive Shot Overcharge from 900/1500/1950/2400 to 1200/2000/2600/3200.&lt;br /&gt;
***Increased Scattershot Overcharge damage (Ragnarov titan) from 375/750/1125/1500 to 500/1000/1500/2000.&lt;br /&gt;
***Increased Ragnarov titan&#039;s Gauss weapon cooldown from 6.0 to 6.5.&lt;br /&gt;
***Increased Ragnarov titan&#039;s Rail Gun damage from 975 to 1000.&lt;br /&gt;
***Decreased max stacks on Cripple Defenses corvette passive from 10 to 5.&lt;br /&gt;
*Advent&lt;br /&gt;
**Fixed phase missile block on Advent culture techs to give proper (positive) buff.&lt;br /&gt;
**Removed &#039;minelayer&#039; role type from Advent carrier cruisers to prevent them from building squadrons of useless homing mines.&lt;br /&gt;
**Advent Loyalist&lt;br /&gt;
***Updated Subjugating Assault ability on Coronata titan to no longer fail if the player doesn&#039;t have enough fleet supply.&lt;br /&gt;
***Added target constraint to Domination and Subjugating Assault abilities to prevent Flagships and other non-controllable vessels from being affected.&lt;br /&gt;
***Fixed a bug that caused Coward&#039;s Submission research ability to always lose the chance roll to convert.&lt;br /&gt;
**Advent Rebel&lt;br /&gt;
***Purification ability (Eradica titan) antimatter cost reduced from 80/80/80/80 to 65/60/55/50.&lt;br /&gt;
***Strength of the Fallen ability (Eradica titan) duration increased from 60 to 120; range increased from 2000/2500/3000/3500 to 3500/4000/4500/5000.&lt;br /&gt;
***Increased conversion chance on Reanimation from max of 10% to max of 15%.&lt;br /&gt;
***Increased conversion chance of Return of the Fallen from max of 10% to max of 15%.&lt;br /&gt;
***Updated Protection of the Unity CultureShieldRegenAmount to a max of 150% at level 3. Note you will only get the full benefit if your ships are within a fully saturated region of your culture.&lt;br /&gt;
***Advent Repair Bays should no longer have the Recharge Shields ability.&lt;br /&gt;
***Recharge Shields should now have the correct HUD icon.&lt;br /&gt;
***Flagships can no longer be Resurrected or Reanimated.&lt;br /&gt;
*Vasari&lt;br /&gt;
**Create Support Nanites (Rankulas capital ship) aiUseTime changed to OnlyInCombat from AnyTime; aiUseTargetCondition changed to Any.&lt;br /&gt;
**Fixed incorrect weapon type on Assault Nanite armor reduction ability (Rankulas capital ship). Should now debuff structures as intended.&lt;br /&gt;
**Updated wave cannon particle on the Kortul battleship to better match the model.&lt;br /&gt;
**Replaced Returning Armada for Kostura Prototype on the Vasari race select screen.&lt;br /&gt;
**Updated wave cannon particles on Jarrasul Evacuator and Vasari Flagship to better match their models.&lt;br /&gt;
**Vasari Loyalists&lt;br /&gt;
***Dark Capital Ship summon ability cost decreased from 3000/400/250 to 2010/270/170; cooldown reduced from 600 to 300.&lt;br /&gt;
***Dark Combat Fleet summon ability cost decreased from 7200/960/600 to 3300/700/430; cooldown reduced from 600 to 240.&lt;br /&gt;
***Dark Support Fleet summon ability cost changed from 7200/960/600 to 5000/1025/980; cooldown reduced from 600 to 240; fleet supply spawned range increased from 90 to 120.&lt;br /&gt;
***Increased max stacks on Disable Hull Repair corvette passive from 5 to 10.&lt;br /&gt;
***Change Suffusion damage on Vorastra titan from Physical to Energy.&lt;br /&gt;
***Changed Vorastra titan PulseWave damage type to Wave; increased damage from 102 to 135; changed PhaseCannon damage type to PhaseMissile and increased damage from 148.75 to 165. Titan will still use newer weapon particle types.&lt;br /&gt;
***Increased Vorastra titan&#039;s max targets per bank from 2 to 3.&lt;br /&gt;
***The Maw ability (Vorastra titan) will now properly award XP for consumed ships.&lt;br /&gt;
***Reduced all resource bonuses from Stripped to the Core by 33% for Ice, Desert, Terran and Volcanic planet types.&lt;br /&gt;
***Moved Civilian Evacuations from Tier 3 to Tier 4.&lt;br /&gt;
***Moved Mobile Rulership from Tier 4 to Tier 5.&lt;br /&gt;
***Moved Shipboard Labs from Tier 5 to Tier 7; reduced number of labs per capital ship from 2 to 1.&lt;br /&gt;
***Moved Stripped to the Core from Tier 6 to Tier 8.&lt;br /&gt;
***Fixed bug that was causing Solitary Path to not award bonus fleet supply in all cases.&lt;br /&gt;
***Fixed a crash bug with Stripped to the Core that would occur if a planet changed ownership during the scuttle process.&lt;br /&gt;
**Vasari Rebels&lt;br /&gt;
***Increased max stacks on Disable Shield Emitters corvette passive from 5 to 10.&lt;br /&gt;
***Decreased Nano Leech ability (Kultorask titan) restore hull amount from 5/10/15/20 to 2.5/5/7.5/10; decreased antimatter restore rate from 4/6/8/10 to 2/3/4/5; changed action count from 15/20/25/30 to 20; updated duration from 15/20/25/30 to 20; removed CapitalShip from targetfilter and added Corvette.&lt;br /&gt;
***Changed Kultorask PhaseMissile damage from 125 to 150; changed PulseWave damage type to Wave and increased damage from 145 to 176; changed PhaseCannon damage type to ***PhaseMissile. Titan will still use newer particles.&lt;br /&gt;
***Increased Kultorask&#039;s side targets per bank from 1 to 2.&lt;br /&gt;
***Fixed bug that would prevent Gravity Pulse ability (Kultorask titan) from autocasting.&lt;br /&gt;
***Vasari Rebel starbases that can phase jump are now properly affected by phase destabilization debuffs.&lt;br /&gt;
}}&lt;br /&gt;
{{SectionTemplate&lt;br /&gt;
|h=h1&lt;br /&gt;
|title=Sound and Music&lt;br /&gt;
|content=&lt;br /&gt;
*Added new music tracks for all players&#039; &#039;neutral&#039; scores.&lt;br /&gt;
*Fixed a bug that was causing Pirate taunts to loop if the target player researched Truce Amongst Rogues.&lt;br /&gt;
*Fixed bug that prevented Loyalist players from hearing the new music tracks.&lt;br /&gt;
*Hooked up missing AllyFlagshipDestroyed voice over for all players.&lt;br /&gt;
*Fixed incorrect AllyTitanDestroyed voice over for all players.&lt;br /&gt;
}}&lt;br /&gt;
{{SectionTemplate&lt;br /&gt;
|h=h1&lt;br /&gt;
|title=Modding&lt;br /&gt;
|content=&lt;br /&gt;
*Added latest version of Particle Forge to the game&#039;s install directory.&lt;br /&gt;
}}&lt;br /&gt;
{{SectionTemplate&lt;br /&gt;
|h=h1&lt;br /&gt;
|title=Misc&lt;br /&gt;
|content=&lt;br /&gt;
*Various string updates/fixes.&lt;br /&gt;
*Updated manual with various typo fixes.&lt;br /&gt;
}}&lt;br /&gt;
{{SectionTemplate&lt;br /&gt;
|h=h1&lt;br /&gt;
|title=Other Resources&lt;br /&gt;
|content=&lt;br /&gt;
&amp;lt;span class=&amp;quot;plainlinks&amp;quot;&amp;gt;[https://forums.sinsofasolarempire.com/427529/ V1.03 Forum Post]&amp;lt;/span&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Sins of a Solar Empire]]&lt;br /&gt;
[[Category:Update]]&lt;/div&gt;</summary>
		<author><name>JYWLuca8269</name></author>
	</entry>
	<entry>
		<id>https://wiki.sinsofasolarempire.com/index.php?title=Sins_of_a_Solar_Empire:Rebellion_V1.031&amp;diff=7667</id>
		<title>Sins of a Solar Empire:Rebellion V1.031</title>
		<link rel="alternate" type="text/html" href="https://wiki.sinsofasolarempire.com/index.php?title=Sins_of_a_Solar_Empire:Rebellion_V1.031&amp;diff=7667"/>
		<updated>2022-02-21T11:44:27Z</updated>

		<summary type="html">&lt;p&gt;JYWLuca8269: Created page with &amp;quot;{{DISPLAYTITLE:&amp;lt;span style=&amp;quot;position: absolute; clip: rect(1px 1px 1px 1px); clip: rect(1px, 1px, 1px, 1px);&amp;quot;&amp;gt;{{FULLPAGENAME}}&amp;lt;/span&amp;gt;}} {{HeaderTemplate |welcome=V1.031 }} &amp;#039;&amp;#039;Return to Updates&amp;#039;&amp;#039;&amp;lt;br&amp;gt; {{SectionTemplate |h=h1 |title=Gameplay  |content= *Adjusted Titan distance on formation from 3000 to 2500 to help keep Titans from getting too spread apart from their fleet when not in combat. *Increased fleet cohesion ranges to help prevent fleets from constantly...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{DISPLAYTITLE:&amp;lt;span style=&amp;quot;position: absolute; clip: rect(1px 1px 1px 1px); clip: rect(1px, 1px, 1px, 1px);&amp;quot;&amp;gt;{{FULLPAGENAME}}&amp;lt;/span&amp;gt;}}&lt;br /&gt;
{{HeaderTemplate&lt;br /&gt;
|welcome=V1.031&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;[[Updates|Return to Updates]]&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
{{SectionTemplate&lt;br /&gt;
|h=h1&lt;br /&gt;
|title=Gameplay &lt;br /&gt;
|content=&lt;br /&gt;
*Adjusted Titan distance on formation from 3000 to 2500 to help keep Titans from getting too spread apart from their fleet when not in combat.&lt;br /&gt;
*Increased fleet cohesion ranges to help prevent fleets from constantly trying to reform during combat in bad situations.&lt;br /&gt;
*Advent&lt;br /&gt;
**Fixed incorrect value on Advent culture techs that grant a phase block bonus. These should work as intended now.&lt;br /&gt;
**Advent Rebels&lt;br /&gt;
***Corrected incorrect base values for Protection of the Unity, Reanimation and Return of the Fallen. The total amount of the bonus has not changed.&lt;br /&gt;
*Vasari Loyalists&lt;br /&gt;
**Added Pulse Beams to Energetic Pulse Charging tech.&lt;br /&gt;
**Fixed incorrect weapon types on Loyalist Titan Desperation ability to properly include Wave and Phase Missiles.&lt;br /&gt;
*Vasari Rebels&lt;br /&gt;
**Fixed starbase destabilization so that enemies don&#039;t maintain the debuff after the starbase has jumped away.&lt;br /&gt;
}}&lt;br /&gt;
{{SectionTemplate&lt;br /&gt;
|h=h1&lt;br /&gt;
|title=Misc&lt;br /&gt;
|content=&lt;br /&gt;
*Fixed typo in TEC race description dialog.&lt;br /&gt;
*Fixed a null pointer crash in the buff system related to orbit bodies.&lt;br /&gt;
}}&lt;br /&gt;
{{SectionTemplate&lt;br /&gt;
|h=h1&lt;br /&gt;
|title=Other Resources&lt;br /&gt;
|content=&lt;br /&gt;
&amp;lt;span class=&amp;quot;plainlinks&amp;quot;&amp;gt;[https://forums.sinsofasolarempire.com/428440/ V1.031 Forum Post]&amp;lt;/span&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Sins of a Solar Empire]]&lt;br /&gt;
[[Category:Update]]&lt;/div&gt;</summary>
		<author><name>JYWLuca8269</name></author>
	</entry>
	<entry>
		<id>https://wiki.sinsofasolarempire.com/index.php?title=Updates&amp;diff=7666</id>
		<title>Updates</title>
		<link rel="alternate" type="text/html" href="https://wiki.sinsofasolarempire.com/index.php?title=Updates&amp;diff=7666"/>
		<updated>2022-02-21T11:42:49Z</updated>

		<summary type="html">&lt;p&gt;JYWLuca8269: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{DISPLAYTITLE:&amp;lt;span style=&amp;quot;position: absolute; clip: rect(1px 1px 1px 1px); clip: rect(1px, 1px, 1px, 1px);&amp;quot;&amp;gt;{{FULLPAGENAME}}&amp;lt;/span&amp;gt;}}&lt;br /&gt;
{{HeaderTemplate&lt;br /&gt;
|welcome=Updates&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Sins of a Solar Empire: Rebellion&#039;&#039;&#039;&#039;&#039; is constantly changing and evolving for the better. Each new update adds value to the game through new features, bug fixes, and more. A complete list of all of the updates and links to their patch notes can be found below.&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;0&amp;quot; cellpadding=&amp;quot;1&amp;quot; cellspacing=&amp;quot;5&amp;quot; style=&amp;quot;width: 500px;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| [[Sins of a Solar Empire: Rebellion V1.96|V1.96]]&lt;br /&gt;
| [[Sins of a Solar Empire: Rebellion V1.95|V1.95]]&lt;br /&gt;
| [[Sins of a Solar Empire: Rebellion V1.94|V1.94]]&lt;br /&gt;
| [[Sins of a Solar Empire: Rebellion V1.93|V1.93]]&lt;br /&gt;
| [[Sins of a Solar Empire: Rebellion V1.91|V1.91]]&lt;br /&gt;
| [[Sins of a Solar Empire: Rebellion V1.90|V1.90]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Sins of a Solar Empire: Rebellion V1.87|V1.87]]&lt;br /&gt;
| [[Sins of a Solar Empire: Rebellion V1.86|V1.86]]&lt;br /&gt;
| [[Sins of a Solar Empire: Rebellion V1.85|V1.85]]&lt;br /&gt;
| [[Sins of a Solar Empire: Rebellion V1.84|V1.84]]&lt;br /&gt;
| [[Sins of a Solar Empire: Rebellion V1.82|V1.82]]&lt;br /&gt;
| [[Sins of a Solar Empire: Rebellion V1.80|V1.80]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Sins of a Solar Empire: Rebellion V1.79|V1.79]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Sins of a Solar Empire: Rebellion V1.52|V1.52]]&lt;br /&gt;
| [[Sins of a Solar Empire: Rebellion V1.50|V1.50]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Sins of a Solar Empire: Rebellion V1.10|V1.10]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Sins of a Solar Empire: Rebellion V1.04|V1.04]]&lt;br /&gt;
| [[Sins of a Solar Empire: Rebellion V1.031|V1.031]]&lt;br /&gt;
| [[Sins of a Solar Empire: Rebellion V1.03|V1.03]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:Sins of a Solar Empire]]&lt;br /&gt;
[[Category:Update]]&lt;/div&gt;</summary>
		<author><name>JYWLuca8269</name></author>
	</entry>
	<entry>
		<id>https://wiki.sinsofasolarempire.com/index.php?title=Sins_of_a_Solar_Empire:Rebellion_V1.10&amp;diff=7665</id>
		<title>Sins of a Solar Empire:Rebellion V1.10</title>
		<link rel="alternate" type="text/html" href="https://wiki.sinsofasolarempire.com/index.php?title=Sins_of_a_Solar_Empire:Rebellion_V1.10&amp;diff=7665"/>
		<updated>2022-02-21T11:39:48Z</updated>

		<summary type="html">&lt;p&gt;JYWLuca8269: Created page with &amp;quot;{{DISPLAYTITLE:&amp;lt;span style=&amp;quot;position: absolute; clip: rect(1px 1px 1px 1px); clip: rect(1px, 1px, 1px, 1px);&amp;quot;&amp;gt;{{FULLPAGENAME}}&amp;lt;/span&amp;gt;}} {{HeaderTemplate |welcome=V1.10 }} &amp;#039;&amp;#039;Return to Updates&amp;#039;&amp;#039;&amp;lt;br&amp;gt; {{SectionTemplate |h=h1 |title=Gameplay  |content= *New Maps! We&amp;#039;ve added dozens of new maps, including competitive multiplayer variants which normalize resources, militia and other factors (thanks to Pbhead and GoaFan77 for these). New maps include: **The Art of Wa...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{DISPLAYTITLE:&amp;lt;span style=&amp;quot;position: absolute; clip: rect(1px 1px 1px 1px); clip: rect(1px, 1px, 1px, 1px);&amp;quot;&amp;gt;{{FULLPAGENAME}}&amp;lt;/span&amp;gt;}}&lt;br /&gt;
{{HeaderTemplate&lt;br /&gt;
|welcome=V1.10&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;[[Updates|Return to Updates]]&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
{{SectionTemplate&lt;br /&gt;
|h=h1&lt;br /&gt;
|title=Gameplay &lt;br /&gt;
|content=&lt;br /&gt;
*New Maps! We&#039;ve added dozens of new maps, including competitive multiplayer variants which normalize resources, militia and other factors (thanks to Pbhead and GoaFan77 for these). New maps include:&lt;br /&gt;
**The Art of War Competitive&lt;br /&gt;
**Battle Lines / Battle Lines Competitive&lt;br /&gt;
**Blitz / Blitz Competitive&lt;br /&gt;
**Close Encounters Competitive&lt;br /&gt;
**Crystal Storm / Crystal Storm Competitive&lt;br /&gt;
**Double Cross Competitive&lt;br /&gt;
**Empires at War&lt;br /&gt;
**Foreign Invasion Competitive&lt;br /&gt;
**Fractured Lands / Fractured Lands Competitive&lt;br /&gt;
**Gemini / Gemini Competitive&lt;br /&gt;
**Hostile Orbits / Hostile Orbits Competitive&lt;br /&gt;
**Kabel Competitive&lt;br /&gt;
**Maelstrom Competitive&lt;br /&gt;
**Melting Point Competitive&lt;br /&gt;
**New Dawn / New Dawn Competitive&lt;br /&gt;
**Pandemonium Competitive&lt;br /&gt;
**Quick Strike Competitive&lt;br /&gt;
**Random - Huge Multi-Star Competitive&lt;br /&gt;
**Random - Huge Ring Competitive&lt;br /&gt;
**Random - Huge Single-Star Competitive&lt;br /&gt;
**Random - Large Multi-Star Competitive&lt;br /&gt;
**Random - Large Single-Star Competitive&lt;br /&gt;
**Random - Medium Competitive&lt;br /&gt;
**Random - Mini / Random - Mini Competitive&lt;br /&gt;
**Random - Small Competitive&lt;br /&gt;
**Random - Vast / Random - Vast Competitive&lt;br /&gt;
**Razor&#039;s Edge Competitive&lt;br /&gt;
**Storm Front Competitive&lt;br /&gt;
**Tempest Competitive&lt;br /&gt;
**The Void&lt;br /&gt;
**Triple Entente Competitive&lt;br /&gt;
**Twin Empires Competitive&lt;br /&gt;
**Typhoon Competitive&lt;br /&gt;
**Unstable Alliance Competitive&lt;br /&gt;
**Whirlwind Competitive&lt;br /&gt;
*All corvettes are now unaffected by most harmful Titan abilitiesExceptions are Explosive Shot, which will still knockback corvettes in the AoE, and The Maw, which will still potentially draw in corvettes in the AoE (but won&#039;t specifically target them).&lt;br /&gt;
*Ships should no longer try to use abilities on invulnerable targets.&lt;br /&gt;
*Corvettes will no longer be explicitly targeted by Cleansing Brilliance or Reverie abilities (but may still be affected by them).&lt;br /&gt;
*Corvettes are no longer affected by Magnetic Clouds.&lt;br /&gt;
*Adjusted relationship bonuses per Pact with allies to grant a 0.2 Diplomatic Actions bonus per unique Pact (to a maximum of 2.4).&lt;br /&gt;
*Adjusted relationship penalties per Pact with enemies to grant a -0.5 Diplomatic Actions penalty per unique Pact (to a maximum of -6.0).&lt;br /&gt;
*TEC Loyalists&lt;br /&gt;
**Titan: Can now cast Group Shield on itself.&lt;br /&gt;
**Titan: Increased started HP from 5400 to 5500; increased starting Armor from 11 to 12.&lt;br /&gt;
*TEC Rebels&lt;br /&gt;
**Titan: AutoCannon damage increased from 110.5 to 121.52; Missile damage increased from 127.5 to 140.25.&lt;br /&gt;
*Advent (General)&lt;br /&gt;
**Deliverance Engine Balance Changes:&lt;br /&gt;
***Cannonshell speed increased from 12000 to 36000 (moving at the speed of thought!).&lt;br /&gt;
***Culture Spread effect increased from 5 to 15.&lt;br /&gt;
***The 25% damage buff to Advent player owned ships will now affect incoming ships as well as those already in the gravity well when the shot hits.&lt;br /&gt;
***Deliverance Engine shots will now reduce an enemy planet&#039;s Allegiance by 10% (stacks 3 times).&lt;br /&gt;
*Advent Loyalists&lt;br /&gt;
**Global Unity now adds a 5% bonus to max. planet allegiance in addition to its other effects.&lt;br /&gt;
*Advent Rebels&lt;br /&gt;
**Wail of the Sacrificed has been changed to affect all adjacent planets, ships and structures regardless of ownership. &lt;br /&gt;
**Titan: Chastic Burst antimatter cost increased from 70 to 80; cooldown increased from 20 to 30.&lt;br /&gt;
**Titan: Side Beam damage reduced from 130 to 117.&lt;br /&gt;
**Fixed Expulsion tech to properly give its 20% culture spread bonus.&lt;br /&gt;
*Vasari Loyalists&lt;br /&gt;
**Titan: The Maw will no longer explicitly target corvettes (though they may still be affected if caught in the ability AoE).&lt;br /&gt;
**Titan: Increased the cooldown on The Maw from 175 to 210.&lt;br /&gt;
**Titan: Starting HP increased from 4802 to 5042; HP per level decreased from 459 to 436; starting Shields increased from 2567 to 2696; Shields per level decreased from 533 to 507.&lt;br /&gt;
*Vasari Rebels&lt;br /&gt;
**Titan: HP per level increased from 405 to 445; Shields per level increased from 529 to 582; Armor per level increased from 0.58 to 0.64.&lt;br /&gt;
**Rebel Starbases will now suffer from additional debuffs after a phase jump: Passive shield regeneration is decreased by 50%, Armor is reduced by 1.5 and weapon damage received is increased by 25%. Negative effects after phase jumping a Starbase now stack 3 times; debuff duration of all effects increased to 600 seconds from 60.&lt;br /&gt;
**Armor Restoration technology bonus reduced from +25% HP / +5 Armor to +15% HP / +3 Armor.&lt;br /&gt;
*Pirates&lt;br /&gt;
**Ships spawned from bounty raids made less random and weaker earlier in the game.&lt;br /&gt;
**Pirate raids spawned via Diplomatic mission costs adjusted for revised raid levels above (i.e., much cheaper).&lt;br /&gt;
}}&lt;br /&gt;
{{SectionTemplate&lt;br /&gt;
|h=h1&lt;br /&gt;
|title=Misc&lt;br /&gt;
|content=&lt;br /&gt;
*Fixed reported null pointer crash related to buff spawning (thanks ezeltje299).&lt;br /&gt;
*Fixed reported null check on first spawner buffs (thanks ateague1987).&lt;br /&gt;
*Fixed broken Pirate Exterminator Steam Achievement.&lt;br /&gt;
*Fixed broken Outstanding Resume Steam Achievement.&lt;br /&gt;
*Steam Cloud Saves re-enabled and should now work as intended in multiplayer games.&lt;br /&gt;
*Checksum detection added on multiplayer saves to validate that saves aren&#039;t corrupted.&lt;br /&gt;
*Fixed Pact related crash that would occur if a player had more than six unique Pacts established.&lt;br /&gt;
*Fixed null pointer crash related to Wail of the Sacrificed.&lt;br /&gt;
}}&lt;br /&gt;
{{SectionTemplate&lt;br /&gt;
|h=h1&lt;br /&gt;
|title=Modding&lt;br /&gt;
|content=&lt;br /&gt;
*Added new icons to Galaxy Forge for competitive map types.&lt;br /&gt;
}}&lt;br /&gt;
{{SectionTemplate&lt;br /&gt;
|h=h1&lt;br /&gt;
|title=Other Resources&lt;br /&gt;
|content=&lt;br /&gt;
&amp;lt;span class=&amp;quot;plainlinks&amp;quot;&amp;gt;[https://forums.sinsofasolarempire.com/436120/ V1.10 Forum Post]&amp;lt;/span&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Sins of a Solar Empire]]&lt;br /&gt;
[[Category:Update]]&lt;/div&gt;</summary>
		<author><name>JYWLuca8269</name></author>
	</entry>
	<entry>
		<id>https://wiki.sinsofasolarempire.com/index.php?title=Sins_of_a_Solar_Empire:Rebellion_V1.50&amp;diff=7664</id>
		<title>Sins of a Solar Empire:Rebellion V1.50</title>
		<link rel="alternate" type="text/html" href="https://wiki.sinsofasolarempire.com/index.php?title=Sins_of_a_Solar_Empire:Rebellion_V1.50&amp;diff=7664"/>
		<updated>2022-02-21T11:23:05Z</updated>

		<summary type="html">&lt;p&gt;JYWLuca8269: Created page with &amp;quot;{{DISPLAYTITLE:&amp;lt;span style=&amp;quot;position: absolute; clip: rect(1px 1px 1px 1px); clip: rect(1px, 1px, 1px, 1px);&amp;quot;&amp;gt;{{FULLPAGENAME}}&amp;lt;/span&amp;gt;}} {{HeaderTemplate |welcome=V1.50 }} &amp;#039;&amp;#039;Return to Updates&amp;#039;&amp;#039;&amp;lt;br&amp;gt; {{SectionTemplate |h=h1 |title=Graphics |content= *New high-res planet textures for Terran, Ice, Volcanic, Desert and Dwarf planet types. }} {{SectionTemplate |h=h1 |title=Gameplay  |content= *Corvettes are now affected by Unstable Gas Pockets around Gas Giants. *Th...&amp;quot;&lt;/p&gt;
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{{HeaderTemplate&lt;br /&gt;
|welcome=V1.50&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;[[Updates|Return to Updates]]&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
{{SectionTemplate&lt;br /&gt;
|h=h1&lt;br /&gt;
|title=Graphics&lt;br /&gt;
|content=&lt;br /&gt;
*New high-res planet textures for Terran, Ice, Volcanic, Desert and Dwarf planet types.&lt;br /&gt;
}}&lt;br /&gt;
{{SectionTemplate&lt;br /&gt;
|h=h1&lt;br /&gt;
|title=Gameplay &lt;br /&gt;
|content=&lt;br /&gt;
*Corvettes are now affected by Unstable Gas Pockets around Gas Giants.&lt;br /&gt;
*The base relationship value for Pacts has been changed to 0.0 (fixes a possible crash bug).&lt;br /&gt;
*All planet exploration costs have been reduced from 450/150/75 to 300/75/35 at level 1 and from 550/175/125 to 400/100/85 at level 2.&lt;br /&gt;
*Changed Helium Atmosphere and Ionic Storms planet bonuses to no longer require planet exploration to detect. (Ship sensors can detect this from orbit.)&lt;br /&gt;
*Increased change to find something via planet exploration from 40% to 60%, except on Competitive map types.&lt;br /&gt;
*Titan research now grants certain bonuses on a per faction basis. See below for details.&lt;br /&gt;
*All players now start with 2 frigate factories on game start. (This helps the AI tremendously.)&lt;br /&gt;
*Fleet supply for all Envoy cruisers has been decreased from 8 to 4.&lt;br /&gt;
*Artifacts Overhaul:  Most Artifacts have been buffed to be of greater strategic value (i.e., game changing). The following are in addition/changed to/from current values:&lt;br /&gt;
**Jump Drive Relic - Now makes all ships immune to phase jump inhibitors.&lt;br /&gt;
**Data Archive - +15% Research Rate&lt;br /&gt;
**Resilient Metaloids - +150% Passive HP Regen; +3.0 Base Armor; -10% Planet Bombing Damage Taken&lt;br /&gt;
**Relativistic Factories - +4 Civilian Slots&lt;br /&gt;
**Phase Accelerator - +33% Phase Jump Charge Rate; +25% Phase Gate Speed&lt;br /&gt;
**Manifest Dominion - +4.00 Relationship Bonus; +0.10 Quest Reward Relationship Bonus; -0.05 Quest Failure Penalty to Relationship&lt;br /&gt;
**Jump Field Generator - -75% Antimatter Lost from Phase Travel; -3% Phase Jump Exit Distance&lt;br /&gt;
**Planetary Organic AI - +60% Population Growth Rate; +25% Maximum Planet Population&lt;br /&gt;
**Matter Compressor - +25% Refinery Ship Capacity; +50% Cargo Ship Capacity&lt;br /&gt;
**Power Core Relic - +20% Maximum Antimatter; +0.10 Passive Antimatter Regeneration in Culture&lt;br /&gt;
**Ion Field Generator - +45% Planet Bombing Range&lt;br /&gt;
*TEC&lt;br /&gt;
**Ion Blast (Akkan Capitalship) will no longer affect enemy Flagships.&lt;br /&gt;
**Garda Flak Frigate range increased from 3900 to 4400.&lt;br /&gt;
**Long-Range Jumps research moved from Tier 3 to Tier 4; cost adjusted.&lt;br /&gt;
**Advanced Arctic Colonies research moved from Tier 4 to Tier 3; cost adjusted.&lt;br /&gt;
**Advanced Civic Design research moved from Tier 3 to Tier 2; cost adjusted.&lt;br /&gt;
**TEC Loyalists&lt;br /&gt;
***Tier 1 Titan research now grants a +5% global bonus to maximum Shields.&lt;br /&gt;
***Tier 2 Titan research now grants a +5% global bonus to maximum Starbase HP.&lt;br /&gt;
***Tier 3 Titan research now grants a +5% global bonus to Rate of Fire for all Lasers.&lt;br /&gt;
***Disruption Matrix (Ankylon Titan) now disables enemy passive regeneration.&lt;br /&gt;
***Group Shield (Ankylon Titan) duration increased from 30/35/40/45 to 40/50/60/70.&lt;br /&gt;
***Inspire and Impair (Ankylon Titan) duration increased from 30/45 to 60/75; now affects Titans.&lt;br /&gt;
***Battlefield Promotions research moved from Tier 5 to Tier 1; bonus increased from 5% to 10%; number of research levels decreased from 2 to 1; cost adjusted.&lt;br /&gt;
***Updated map &#039;The Void&#039; with correction for TEC Loyalists in Quick Start mode.&lt;br /&gt;
**TEC Rebels&lt;br /&gt;
***Tier 1 Titan research now grants a +5% global bonus to Rate of Fire for all Autocannons.&lt;br /&gt;
***Tier 2 Titan research now grants a +5% global bonus to Population killed from planetary bombardment.&lt;br /&gt;
***Tier 3 Titan research now grants a -10% penalty to enemy empire&#039;s Culture build rate.&lt;br /&gt;
*Advent&lt;br /&gt;
**Defense Vessel range increased from 3900 to 4400.&lt;br /&gt;
**Meteor Swarm (Starbase) will now deal AoE damage to Corvettes.&lt;br /&gt;
**Deliverance Engine will no longer affect friendly planets with an allegiance penalty.&lt;br /&gt;
**Distant Visualization research moved from Tier 3 to Tier 4; cost adjusted.&lt;br /&gt;
**Psionic Scream (Discord Battleship) now properly affects Corvettes.&lt;br /&gt;
**Advent Loyalists&lt;br /&gt;
***Tier 1 Titan research now grants a +5% global bonus to Beam weapon damage.&lt;br /&gt;
***Tier 2 Titan research now grants a +0.50 global bonus to Base Armor.&lt;br /&gt;
***Tier 3 Titan research now grants a +10% global bonus to Culture Resistance.&lt;br /&gt;
***Repossession (Coronata Titan) planet upgrade cost bonus increased from 0%/-33% to -33%/-66%.&lt;br /&gt;
***Planet for a Planet research moved from Tier 4 to Tier 3; cost adjusted.&lt;br /&gt;
**Advent Rebels&lt;br /&gt;
***Tier 1 Titan research now grants a +5% global bonus to Plasma weapon damage.&lt;br /&gt;
***Tier 2 Titan research now grants a +5% global bonus to maximum Antimatter.&lt;br /&gt;
***Tier 3 Titan research now grants +1 strikecraft from Hangar Bays (tactical structure).&lt;br /&gt;
***Wail of the Sacrificed will no longer function if enough labs aren&#039;t maintained.&lt;br /&gt;
***Wail of the Sacrificed damage decreased from 20.0 per population point to 4.5/9.5; research levels increased from 1 to 2.&lt;br /&gt;
***Increased damage particle duration on Wail of the Sacrificed from 10 seconds to 60.&lt;br /&gt;
***Unyielding Will (Eradica Titan) duration reduced from 240 to 120.&lt;br /&gt;
***Mass Communion research reduced from Tier 4 to Tier 3; cost adjusted.&lt;br /&gt;
***Fixed null pointer crash with Wail of the Sacrificed.&lt;br /&gt;
*Vasari&lt;br /&gt;
**Gravity Warhead (Jarrasul Evacuator) will no longer target Titans or affect enemy Flagships.&lt;br /&gt;
**Phase Out Hull (Antorak Marauder) will no longer affect Flagships.&lt;br /&gt;
**Sentinel range increased from 3900 to 4400.&lt;br /&gt;
**Long Range Jumps research moved from Tier 2 to Tier 3; cost adjusted.&lt;br /&gt;
**Increased Vasari Starbase weapon upgrade time from 25 to 45 seconds.&lt;br /&gt;
**Vasari Loyalists&lt;br /&gt;
***Tier 1 Titan research now grants a +5% global bonus to planetary bombardment damage.&lt;br /&gt;
***Tier 2 Titan research now grants a +5% global bonus to Wave Cannon weapon damage.&lt;br /&gt;
***Tier 3 Titan research now grants a +5% global bonus to capital ship acceleration.&lt;br /&gt;
***Desperation (Vorastra Titan) no longer affects Corvettes; duration decreased from 45 to 15.&lt;br /&gt;
***The Maw (Vorastra Titan) no longer affects Corvettes; max target count reduced from unlimited to 15/30.&lt;br /&gt;
**Vasari Rebels&lt;br /&gt;
***Tier 1 Titan research now grants a +5% global bonus to Pulse Beam weapon damage.&lt;br /&gt;
***Tier 2 Titan research now grants a +10% bonus to mission deadline times.&lt;br /&gt;
***Tier 3 Titan research now grants a +0.10 bonus to your faction&#039;s relationship with other empires.&lt;br /&gt;
***Dissever (Kultorask Titan) no longer damages Corvettes.&lt;br /&gt;
***Starbase Mobilization now only allows Starbases to phase jump between active phase nodes.&lt;br /&gt;
}}&lt;br /&gt;
{{SectionTemplate&lt;br /&gt;
|h=h1&lt;br /&gt;
|title=AI&lt;br /&gt;
|content=&lt;br /&gt;
*The AI has been significantly modified to allow it to put aside resources towards expensive projects (i.e., Titans and superweapons). This should prevent the AI from &#039;starving&#039; from lack of resources when attempting to build expensive projects, appearing to do nothing.&lt;br /&gt;
*Normal AI difficulty no longer gets any bonus resource income.&lt;br /&gt;
*Increased resource bonus for Hard and Unfair AI types.&lt;br /&gt;
*All AI types will now spend at least 50% of income on ships.&lt;br /&gt;
}}&lt;br /&gt;
{{SectionTemplate&lt;br /&gt;
|h=h1&lt;br /&gt;
|title=Gameplay &lt;br /&gt;
|content=&lt;br /&gt;
*Fixed bug that prevented players with Cloud saves from joining a local save hosted game in multiplayer.&lt;br /&gt;
*Fixed incorrect planet picture placement for one of the Asteroid planet meshes.&lt;br /&gt;
*Optimized particle system file pathing.&lt;br /&gt;
*Fixed crash bug in Flagship Victory system.&lt;br /&gt;
*Fixed null pointer crash with Wail of the Sacrificed.&lt;br /&gt;
*Converted some TGA texture files to DDS where it didn&#039;t adversely impact visuals, freeing up more memory.&lt;br /&gt;
*Removed unused textures to free up memory.&lt;br /&gt;
*Various string updates / changes.&lt;br /&gt;
*Removed data files for the old Metal Pact - was causing some crashes.&lt;br /&gt;
*Moved around various research techs (no Tier changes).&lt;br /&gt;
*Removed unused DLL files.&lt;br /&gt;
*Removed reference to MagneticCloudFair in GalaxyScenarioDef - entity never existed.&lt;br /&gt;
*Fixed bug with some planet bonus Infocards not displaying values.&lt;br /&gt;
*Added null checks to superweapons and titans to prevent possible crashes.&lt;br /&gt;
*Made dwarf planet mesh with the huge crater more prevalent.&lt;br /&gt;
*Improved Starbase Mobilization description.&lt;br /&gt;
}}&lt;br /&gt;
{{SectionTemplate&lt;br /&gt;
|h=h1&lt;br /&gt;
|title=Other Resources&lt;br /&gt;
|content=&lt;br /&gt;
&amp;lt;span class=&amp;quot;plainlinks&amp;quot;&amp;gt;[https://forums.sinsofasolarempire.com/445283/ V1.50 Forum Post]&amp;lt;/span&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Sins of a Solar Empire]]&lt;br /&gt;
[[Category:Update]]&lt;/div&gt;</summary>
		<author><name>JYWLuca8269</name></author>
	</entry>
	<entry>
		<id>https://wiki.sinsofasolarempire.com/index.php?title=Sins_of_a_Solar_Empire:Rebellion_V1.52&amp;diff=7663</id>
		<title>Sins of a Solar Empire:Rebellion V1.52</title>
		<link rel="alternate" type="text/html" href="https://wiki.sinsofasolarempire.com/index.php?title=Sins_of_a_Solar_Empire:Rebellion_V1.52&amp;diff=7663"/>
		<updated>2022-02-21T11:13:42Z</updated>

		<summary type="html">&lt;p&gt;JYWLuca8269: Created page with &amp;quot;{{DISPLAYTITLE:&amp;lt;span style=&amp;quot;position: absolute; clip: rect(1px 1px 1px 1px); clip: rect(1px, 1px, 1px, 1px);&amp;quot;&amp;gt;{{FULLPAGENAME}}&amp;lt;/span&amp;gt;}} {{HeaderTemplate |welcome=V1.52 }} &amp;#039;&amp;#039;Return to Updates&amp;#039;&amp;#039;&amp;lt;br&amp;gt; {{SectionTemplate |h=h1 |title=Graphics |content= *Fixed Occupation planet mesh and texture to display as intended. }} {{SectionTemplate |h=h1 |title=Gameplay  |content= *All Envoy cruisers are now really 4 Fleet Supply (from 8). *All Envoy cruisers are now worth 4...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{DISPLAYTITLE:&amp;lt;span style=&amp;quot;position: absolute; clip: rect(1px 1px 1px 1px); clip: rect(1px, 1px, 1px, 1px);&amp;quot;&amp;gt;{{FULLPAGENAME}}&amp;lt;/span&amp;gt;}}&lt;br /&gt;
{{HeaderTemplate&lt;br /&gt;
|welcome=V1.52&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;[[Updates|Return to Updates]]&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
{{SectionTemplate&lt;br /&gt;
|h=h1&lt;br /&gt;
|title=Graphics&lt;br /&gt;
|content=&lt;br /&gt;
*Fixed Occupation planet mesh and texture to display as intended.&lt;br /&gt;
}}&lt;br /&gt;
{{SectionTemplate&lt;br /&gt;
|h=h1&lt;br /&gt;
|title=Gameplay &lt;br /&gt;
|content=&lt;br /&gt;
*All Envoy cruisers are now really 4 Fleet Supply (from 8).&lt;br /&gt;
*All Envoy cruisers are now worth 4 XP when destroyed (from 8).&lt;br /&gt;
*Fixed bug that would cause non-DLC owners to generate fewer planet bonuses than DLC owners.&lt;br /&gt;
*Advent Rebels - Wail of the Sacrificed damage now correctly scales at level 2.&lt;br /&gt;
*Forbidden Worlds DLC - Added missing strings to in-game map creator for new planet types.&lt;br /&gt;
*Forbidden Worlds DLC - Fixed bug with Population not updating / reporting properly once a planet is specialized.&lt;br /&gt;
*Forbidden Worlds DLC - Added Allegiance to InfoCard system for planet bonuses which modify it.&lt;br /&gt;
*Forbidden Worlds DLC - &#039;Forbidden Worlds DLC&#039; will now be displayed under the version string if owned.&lt;br /&gt;
*Forbidden Worlds DLC - Fixed bug related to galaxy generation and Ferrous planets not spawning.&lt;br /&gt;
}}&lt;br /&gt;
{{SectionTemplate&lt;br /&gt;
|h=h1&lt;br /&gt;
|title=Misc&lt;br /&gt;
|content=&lt;br /&gt;
*Fixed in-game map creator so that the Forbidden Worlds DLC planet types are not selectable if the DLC isn&#039;t owned (was causing the game to hang).&lt;br /&gt;
*Non-random maps will now properly select available planet types based on DLC ownership (varies per map and if the map called for a random planet type).&lt;br /&gt;
*Forbidden Worlds DLC - Fixed broken string on Ferrous planet achievement (Drill Baby Drill).&lt;br /&gt;
*Fixed bug that would cause the game to hang if someone tried to load a map or save game that used DLC when they didn&#039;t own the DLC pack. &lt;br /&gt;
*Reverted back to the ico-reb.stardock.com ICO server as some users were not able to reach the new one.&lt;br /&gt;
}}&lt;br /&gt;
{{SectionTemplate&lt;br /&gt;
|h=h1&lt;br /&gt;
|title=Hotfix&lt;br /&gt;
|content=&lt;br /&gt;
*Fixed the in-game map editor bug where it was offsetting selections if you didn&#039;t own the DLC.&lt;br /&gt;
}}&lt;br /&gt;
{{SectionTemplate&lt;br /&gt;
|h=h1&lt;br /&gt;
|title=Other Resources&lt;br /&gt;
|content=&lt;br /&gt;
&amp;lt;span class=&amp;quot;plainlinks&amp;quot;&amp;gt;[https://forums.sinsofasolarempire.com/445833/ V1.52 Forum Post]&amp;lt;/span&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Sins of a Solar Empire]]&lt;br /&gt;
[[Category:Update]]&lt;/div&gt;</summary>
		<author><name>JYWLuca8269</name></author>
	</entry>
	<entry>
		<id>https://wiki.sinsofasolarempire.com/index.php?title=Main_Page&amp;diff=7662</id>
		<title>Main Page</title>
		<link rel="alternate" type="text/html" href="https://wiki.sinsofasolarempire.com/index.php?title=Main_Page&amp;diff=7662"/>
		<updated>2022-02-21T11:09:59Z</updated>

		<summary type="html">&lt;p&gt;JYWLuca8269: &lt;/p&gt;
&lt;hr /&gt;
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{{MainTemplate&lt;br /&gt;
| welcome = [[File:Sinswiki home.jpg|link=|&amp;lt;span title=&amp;quot;Sins of a Solar Empire Wiki&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;]]&lt;br /&gt;
| about_title = Sins of a Solar Empire&lt;br /&gt;
| about_content = &lt;br /&gt;
Welcome to &#039;&#039;&#039;Sins of a Solar Empire: Rebellion&#039;&#039;&#039;, the latest evolution of the RT4X genre pioneered by Ironclad Games and Stardock Entertainment that combines the best elements from turn-based and real-time strategy. In Sins of a Solar Empire: Rebellion, you will become the ruler of one of six unique factions and lead your people to victory over your enemies by any means necessary. As you expand your influence to new worlds, you will gain access to vital resources and unique artifacts, construct shipyards to build your fleets, establish trade, and assimilate rival cultures.&lt;br /&gt;
&lt;br /&gt;
| articles2_title = Gameplay&lt;br /&gt;
| articles2_content =&lt;br /&gt;
* &amp;lt;span class=&amp;quot;plainlinks&amp;quot;&amp;gt;[[Maps]]&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span class=&amp;quot;plainlinks&amp;quot;&amp;gt;[[Fleet Logistics]]&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;ul style=&amp;quot;margin-left:45px;&amp;quot;&amp;gt;&lt;br /&gt;
 &amp;lt;li&amp;gt;&amp;lt;span class=&amp;quot;plainlinks&amp;quot;&amp;gt;[[Fleet Supply]]&amp;lt;/span&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
 &amp;lt;li&amp;gt;&amp;lt;span class=&amp;quot;plainlinks&amp;quot;&amp;gt;[[Resources]]&amp;lt;/span&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
* &amp;lt;span class=&amp;quot;plainlinks&amp;quot;&amp;gt;[[Planets]]&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;ul style=&amp;quot;margin-left:45px;&amp;quot;&amp;gt;&lt;br /&gt;
 &amp;lt;li&amp;gt;&amp;lt;span class=&amp;quot;plainlinks&amp;quot;&amp;gt;[[Planet Types]]&amp;lt;/span&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
 &amp;lt;li&amp;gt;&amp;lt;span class=&amp;quot;plainlinks&amp;quot;&amp;gt;[[Planetary Improvements]]&amp;lt;/span&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
 &amp;lt;li&amp;gt;&amp;lt;span class=&amp;quot;plainlinks&amp;quot;&amp;gt;[[Allegiance]]&amp;lt;/span&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
 &amp;lt;li&amp;gt;&amp;lt;span class=&amp;quot;plainlinks&amp;quot;&amp;gt;[[Random Events]]&amp;lt;/span&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
* &amp;lt;span class=&amp;quot;plainlinks&amp;quot;&amp;gt;[[Diplomacy System]]&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;ul style=&amp;quot;margin-left:45px;&amp;quot;&amp;gt;&lt;br /&gt;
 &amp;lt;li&amp;gt;&amp;lt;span class=&amp;quot;plainlinks&amp;quot;&amp;gt;[[Missions]]&amp;lt;/span&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
* &amp;lt;span class=&amp;quot;plainlinks&amp;quot;&amp;gt;[[Research Trees]]&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span class=&amp;quot;plainlinks&amp;quot;&amp;gt;[[Ship Types]]&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;ul style=&amp;quot;margin-left:45px;&amp;quot;&amp;gt;&lt;br /&gt;
 &amp;lt;li&amp;gt;&amp;lt;span class=&amp;quot;plainlinks&amp;quot;&amp;gt;[[Abilities |Ship Abilities]]&amp;lt;/span&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
 &amp;lt;li&amp;gt;&amp;lt;span class=&amp;quot;plainlinks&amp;quot;&amp;gt;[[Shield Mitigation]]&amp;lt;/span&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
* &amp;lt;span class=&amp;quot;plainlinks&amp;quot;&amp;gt;[[Factions]]&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;ul style=&amp;quot;margin-left:45px;&amp;quot;&amp;gt;&lt;br /&gt;
 &amp;lt;li&amp;gt;&amp;lt;span class=&amp;quot;plainlinks&amp;quot;&amp;gt;[[TEC]]&amp;lt;/span&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
 &amp;lt;li&amp;gt;&amp;lt;span class=&amp;quot;plainlinks&amp;quot;&amp;gt;[[Advent]]&amp;lt;/span&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
 &amp;lt;li&amp;gt;&amp;lt;span class=&amp;quot;plainlinks&amp;quot;&amp;gt;[[Vasari]]&amp;lt;/span&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
 &amp;lt;li&amp;gt;&amp;lt;span class=&amp;quot;plainlinks&amp;quot;&amp;gt;[[Pirates]]&amp;lt;/span&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
* &amp;lt;span class=&amp;quot;plainlinks&amp;quot;&amp;gt;[[Orbital Structures]]&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;ul style=&amp;quot;margin-left:45px;&amp;quot;&amp;gt;&lt;br /&gt;
 &amp;lt;li&amp;gt;&amp;lt;span class=&amp;quot;plainlinks&amp;quot;&amp;gt;[[Culture]]&amp;lt;/span&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| sections_title = Gameplay Trailer&lt;br /&gt;
| sections_content =&lt;br /&gt;
&amp;lt;span style=&amp;quot;margin-left:-0.4em;&amp;quot;&amp;gt;[[File:Soase-reb gametrailer wikivideothumb.jpg|320px|link=https://www.youtube.com/watch?v=og0aMApQCfU]]&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| articles_title = Important Pages&lt;br /&gt;
| articles_content =&lt;br /&gt;
* &amp;lt;span class=&amp;quot;plainlinks&amp;quot;&amp;gt;[[Developer Diaries]]&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span class=&amp;quot;plainlinks&amp;quot;&amp;gt;[[Lore]]&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span class=&amp;quot;plainlinks&amp;quot;&amp;gt;[[Updates]]&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span class=&amp;quot;plainlinks&amp;quot;&amp;gt;[[DLC]]&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span class=&amp;quot;plainlinks&amp;quot;&amp;gt;[[Mods]]&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span class=&amp;quot;plainlinks&amp;quot;&amp;gt;[[System Specifications]]&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span class=&amp;quot;plainlinks&amp;quot;&amp;gt;[http://steamcommunity.com/stats/SinsofaSolarEmpireRebellion/achievements Steam Achievements]&amp;lt;/span&amp;gt;&lt;br /&gt;
{{SectionTemplate&lt;br /&gt;
|h=h2&lt;br /&gt;
|title=How to Play&lt;br /&gt;
|content=&lt;br /&gt;
* &amp;lt;span class=&amp;quot;plainlinks&amp;quot;&amp;gt;[[Controls]]&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span class=&amp;quot;plainlinks&amp;quot;&amp;gt;[[Gameplay]]&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span class=&amp;quot;plainlinks&amp;quot;&amp;gt;[[Strategies]]&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span class=&amp;quot;plainlinks&amp;quot;&amp;gt;[[Tips and Tricks]]&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span class=&amp;quot;plainlinks&amp;quot;&amp;gt;[http://stardock.cachefly.net/manual_rebellion.pdf Manual]&amp;lt;/span&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{SectionTemplate&lt;br /&gt;
|h=h2&lt;br /&gt;
|title=Media &lt;br /&gt;
|content=&lt;br /&gt;
* &amp;lt;span class=&amp;quot;plainlinks&amp;quot;&amp;gt;[[Trailers]]&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span class=&amp;quot;plainlinks&amp;quot;&amp;gt;[[Community Let&#039;s Play Videos]]&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span class=&amp;quot;plainlinks&amp;quot;&amp;gt;[[Screenshots]]&amp;lt;/span&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{SectionTemplate&lt;br /&gt;
|h=h2&lt;br /&gt;
|title=Community Links&lt;br /&gt;
|content=&lt;br /&gt;
* &amp;lt;span class=&amp;quot;plainlinks&amp;quot;&amp;gt;[https://steamcommunity.com/app/204880/discussions/ Steam SoSE: Rebellion Forums]&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span class=&amp;quot;plainlinks&amp;quot;&amp;gt;[https://discord.gg/sinsofasolarempire/ SoSE Discord Server]&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span class=&amp;quot;plainlinks&amp;quot;&amp;gt;[https://www.reddit.com/r/SoSE/ Reddit]&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span class=&amp;quot;plainlinks&amp;quot;&amp;gt;[http://sinsofasolarempire.wikia.com/wiki/Main_Page Wikia]&amp;lt;/span&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{SectionTemplate&lt;br /&gt;
|h=h2&lt;br /&gt;
|title=Official Pagess&lt;br /&gt;
|content=&lt;br /&gt;
* &amp;lt;span class=&amp;quot;plainlinks&amp;quot;&amp;gt;[http://www.sinsofasolarempire.com/ SinsofaSolarEmpire.com]&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span class=&amp;quot;plainlinks&amp;quot;&amp;gt;[https://www.facebook.com/sinsofasolarempire/ Facebook]&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span class=&amp;quot;plainlinks&amp;quot;&amp;gt;[https://twitter.com/sd_Sins Twitter]&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span class=&amp;quot;plainlinks&amp;quot;&amp;gt;[http://forums.sinsofasolarempire.com/ Forums]&amp;lt;/span&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Wiki]]&lt;/div&gt;</summary>
		<author><name>JYWLuca8269</name></author>
	</entry>
	<entry>
		<id>https://wiki.sinsofasolarempire.com/index.php?title=Sins_of_a_Solar_Empire:Rebellion_V1.79&amp;diff=7661</id>
		<title>Sins of a Solar Empire:Rebellion V1.79</title>
		<link rel="alternate" type="text/html" href="https://wiki.sinsofasolarempire.com/index.php?title=Sins_of_a_Solar_Empire:Rebellion_V1.79&amp;diff=7661"/>
		<updated>2022-02-21T11:05:04Z</updated>

		<summary type="html">&lt;p&gt;JYWLuca8269: Created page with &amp;quot;{{DISPLAYTITLE:&amp;lt;span style=&amp;quot;position: absolute; clip: rect(1px 1px 1px 1px); clip: rect(1px, 1px, 1px, 1px);&amp;quot;&amp;gt;{{FULLPAGENAME}}&amp;lt;/span&amp;gt;}} {{HeaderTemplate |welcome=V1.79 }} &amp;#039;&amp;#039;Return to Updates&amp;#039;&amp;#039;&amp;lt;br&amp;gt; {{SectionTemplate |h=h1 |title=Graphics |content= *Updated ship and structure rendering (specifically the shadowed and non-shadowed shaders). *Adjusted TEC and Vasari missile speeds/turn rate to be smoother (doesn&amp;#039;t affect damage). }} {{SectionTemplate |h=h1 |title=...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{DISPLAYTITLE:&amp;lt;span style=&amp;quot;position: absolute; clip: rect(1px 1px 1px 1px); clip: rect(1px, 1px, 1px, 1px);&amp;quot;&amp;gt;{{FULLPAGENAME}}&amp;lt;/span&amp;gt;}}&lt;br /&gt;
{{HeaderTemplate&lt;br /&gt;
|welcome=V1.79&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;[[Updates|Return to Updates]]&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
{{SectionTemplate&lt;br /&gt;
|h=h1&lt;br /&gt;
|title=Graphics&lt;br /&gt;
|content=&lt;br /&gt;
*Updated ship and structure rendering (specifically the shadowed and non-shadowed shaders).&lt;br /&gt;
*Adjusted TEC and Vasari missile speeds/turn rate to be smoother (doesn&#039;t affect damage).&lt;br /&gt;
}}&lt;br /&gt;
{{SectionTemplate&lt;br /&gt;
|h=h1&lt;br /&gt;
|title=Gameplay &lt;br /&gt;
|content=&lt;br /&gt;
*Adjusted Anarchic Society planet bonus to no longer require exploration (Forbidden Worlds DLC). &lt;br /&gt;
*Pirate Cutthroat base damage decreased from 60 to 45; weapon cooldown increased from 5.0 to 5.5.&lt;br /&gt;
*Pirate Rogue base damage decreased from 40 to 35.&lt;br /&gt;
*AntiMedium to Medium damage increased from 1.33333 to 1.5.&lt;br /&gt;
*TEC Loyalists&lt;br /&gt;
**Increased damage on Disruption Matrix (Titan) from 40/50/60/70 to 70/70/70/70.&lt;br /&gt;
*TEC Rebels&lt;br /&gt;
**Increased Refined Emitters from 1 level of research to 2.&lt;br /&gt;
*Advent&lt;br /&gt;
**Corvettes should now be affected by Ruthlessness ability (Destra Crusader).&lt;br /&gt;
**Psionic Scream (Discord Battleship) will now interrupt.&lt;br /&gt;
*Advent Rebels&lt;br /&gt;
**Adjusted Reanimation research subject slightly to give the intended bonus.&lt;br /&gt;
*Vasari&lt;br /&gt;
**Reworked Phasic Trap (Hangar Bays) in order to properly limit the number of affected strike craft.&lt;br /&gt;
**Phasic Trap (Hangar Bays) will now affect 18/27 individual strike craft, increased from 10/20; duration updated from 45/60 to 45/45.&lt;br /&gt;
**Disruptor Nanites (Phase Missile Turret) duration decreased from 600 to 60.&lt;br /&gt;
*Vasari Loyalists&lt;br /&gt;
**Reworked The Maw ultimate ability on the Loyalist titan to properly limit the number of destroyed enemy frigates as intended.&lt;br /&gt;
}}&lt;br /&gt;
{{SectionTemplate&lt;br /&gt;
|h=h1&lt;br /&gt;
|title=Misc&lt;br /&gt;
|content=&lt;br /&gt;
*String improvements for Starbase Mobilization description.&lt;br /&gt;
*Fix for the game thinking a user doesn&#039;t own the Forbidden Worlds DLC in multiplayer when they do.&lt;br /&gt;
}}&lt;br /&gt;
{{SectionTemplate&lt;br /&gt;
|h=h1&lt;br /&gt;
|title=Other Resources&lt;br /&gt;
|content=&lt;br /&gt;
&amp;lt;span class=&amp;quot;plainlinks&amp;quot;&amp;gt;[https://forums.sinsofasolarempire.com/447729/ V1.79 Forum Post]&amp;lt;/span&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Sins of a Solar Empire]]&lt;br /&gt;
[[Category:Update]]&lt;/div&gt;</summary>
		<author><name>JYWLuca8269</name></author>
	</entry>
	<entry>
		<id>https://wiki.sinsofasolarempire.com/index.php?title=Sins_of_a_Solar_Empire:Rebellion_V1.80&amp;diff=7660</id>
		<title>Sins of a Solar Empire:Rebellion V1.80</title>
		<link rel="alternate" type="text/html" href="https://wiki.sinsofasolarempire.com/index.php?title=Sins_of_a_Solar_Empire:Rebellion_V1.80&amp;diff=7660"/>
		<updated>2022-02-21T11:02:23Z</updated>

		<summary type="html">&lt;p&gt;JYWLuca8269: Created page with &amp;quot;{{DISPLAYTITLE:&amp;lt;span style=&amp;quot;position: absolute; clip: rect(1px 1px 1px 1px); clip: rect(1px, 1px, 1px, 1px);&amp;quot;&amp;gt;{{FULLPAGENAME}}&amp;lt;/span&amp;gt;}} {{HeaderTemplate |welcome=V1.80 }} &amp;#039;&amp;#039;Return to Updates&amp;#039;&amp;#039;&amp;lt;br&amp;gt; {{SectionTemplate |h=h1 |title=Graphics |content= *Updated ship and structure rendering (specifically the shadowed and non-shadowed shaders). *Adjusted TEC and Vasari missile speeds/turn rate to be smoother (doesn&amp;#039;t affect damage). }} {{SectionTemplate |h=h1 |title=...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{DISPLAYTITLE:&amp;lt;span style=&amp;quot;position: absolute; clip: rect(1px 1px 1px 1px); clip: rect(1px, 1px, 1px, 1px);&amp;quot;&amp;gt;{{FULLPAGENAME}}&amp;lt;/span&amp;gt;}}&lt;br /&gt;
{{HeaderTemplate&lt;br /&gt;
|welcome=V1.80&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;[[Updates|Return to Updates]]&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
{{SectionTemplate&lt;br /&gt;
|h=h1&lt;br /&gt;
|title=Graphics&lt;br /&gt;
|content=&lt;br /&gt;
*Updated ship and structure rendering (specifically the shadowed and non-shadowed shaders).&lt;br /&gt;
*Adjusted TEC and Vasari missile speeds/turn rate to be smoother (doesn&#039;t affect damage).&lt;br /&gt;
}}&lt;br /&gt;
{{SectionTemplate&lt;br /&gt;
|h=h1&lt;br /&gt;
|title=Gameplay &lt;br /&gt;
|content=&lt;br /&gt;
*Adjusted Anarchic Society planet bonus to no longer require exploration (Forbidden Worlds DLC). &lt;br /&gt;
*Pirate Cutthroat base damage decreased from 60 to 45; weapon cooldown increased from 5.0 to 5.5.&lt;br /&gt;
*Pirate Rogue base damage decreased from 40 to 35.&lt;br /&gt;
*AntiMedium to Medium damage increased from 1.33333 to 1.5.&lt;br /&gt;
*TEC&lt;br /&gt;
**Kol Gauss Blast ability updated: The Gauss Blast now bypasses Shields and directly damages the hull of the enemy ship. Antimatter cost reduced from 50/55/60/65 to 45/50/55/60; damage decreased from 400/670/940/1210 to 160/270/380/490.&lt;br /&gt;
*TEC Loyalists&lt;br /&gt;
**Increased damage on Disruption Matrix (Titan) from 40/50/60/70 to 70/70/70/70.&lt;br /&gt;
**Ankylon Titan Flak damage increased from 30 to 45.&lt;br /&gt;
*TEC Rebels&lt;br /&gt;
**Increased Refined Emitters from 1 level of research to 2.&lt;br /&gt;
**Ragnarov Titan Flak damage increased from 30 to 45.&lt;br /&gt;
*Advent&lt;br /&gt;
**Corvettes should now be affected by Ruthlessness ability (Destra Crusader).&lt;br /&gt;
**Psionic Scream (Discord Battleship) will now interrupt.&lt;br /&gt;
**Radiance Battleship Energy Absorb ability updated: Armor bonus increased from 2.00/3.63/5.27/6.90 to 2.0/4.0/6.0/8.0.&lt;br /&gt;
*Advent Loyalists&lt;br /&gt;
**Coronata Titan Point Defense weapon cooldown decreased from 5.5 to 3.5.&lt;br /&gt;
*Advent Rebels&lt;br /&gt;
**Adjusted Reanimation research subject slightly to give the intended bonus.&lt;br /&gt;
**Eradica Titan Point Defense weapon cooldown decreased from 5.5 to 3.5.&lt;br /&gt;
*Vasari&lt;br /&gt;
**Reworked Phasic Trap (Hangar Bays) in order to properly limit the number of affected strike craft.&lt;br /&gt;
**Phasic Trap (Hangar Bays) will now affect 18/27 individual strike craft, increased from 10/20; duration updated from 45/60 to 45/45.&lt;br /&gt;
**Disruptor Nanites (Phase Missile Turret) duration decreased from 600 to 60.&lt;br /&gt;
**Vasari bomber strike craft damage decreased from 76.9 to 73.055.&lt;br /&gt;
*Vasari Loyalists&lt;br /&gt;
**Reworked The Maw ultimate ability on the Loyalist titan to properly limit the number of destroyed enemy frigates as intended.&lt;br /&gt;
**Vorastra Titan Pulse Beam (anti-strikecraft) weapon cooldown decreased from 5.5 to 5.0.&lt;br /&gt;
*Vasari Rebels&lt;br /&gt;
**Kultorask Titan Pulse Beam (anti-strikecraft) weapon cooldown decreased from 5.5 to 5.0.&lt;br /&gt;
}}&lt;br /&gt;
{{SectionTemplate&lt;br /&gt;
|h=h1&lt;br /&gt;
|title=Modding&lt;br /&gt;
|content=&lt;br /&gt;
*Stellar Phenomena DLC: Added new Random Event system.&lt;br /&gt;
*Stellar Phenomena DLC: Added AI logic for random spawned attackers.&lt;br /&gt;
*Stellar Phenomena DLC: Added new buffInstantAction type (ChangePlayerIndexToNeutral).&lt;br /&gt;
}}&lt;br /&gt;
{{SectionTemplate&lt;br /&gt;
|h=h1&lt;br /&gt;
|title=Misc&lt;br /&gt;
|content=&lt;br /&gt;
*String improvements for Starbase Mobilization description.&lt;br /&gt;
*Fix for the game thinking a user doesn&#039;t own the Forbidden Worlds DLC in multiplayer when they do.&lt;br /&gt;
*Removed Roiders Outpost planet bonus from appearing on Dead Asteroids.&lt;br /&gt;
*Various string updates for changed abilities.&lt;br /&gt;
}}&lt;br /&gt;
{{SectionTemplate&lt;br /&gt;
|h=h1&lt;br /&gt;
|title=Hotfix&lt;br /&gt;
|content=&lt;br /&gt;
*Fixed phase space destabilization buffs that weren&#039;t working on the Neutron Star.&lt;br /&gt;
*Fixed incorrect buff finishConditions for Neutron and Black Holes.&lt;br /&gt;
}}&lt;br /&gt;
{{SectionTemplate&lt;br /&gt;
|h=h1&lt;br /&gt;
|title=Other Resources&lt;br /&gt;
|content=&lt;br /&gt;
&amp;lt;span class=&amp;quot;plainlinks&amp;quot;&amp;gt;[https://forums.sinsofasolarempire.com/449882/ V1.80 Forum Post]&amp;lt;/span&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Sins of a Solar Empire]]&lt;br /&gt;
[[Category:Update]]&lt;/div&gt;</summary>
		<author><name>JYWLuca8269</name></author>
	</entry>
	<entry>
		<id>https://wiki.sinsofasolarempire.com/index.php?title=Sins_of_a_Solar_Empire:Rebellion_V1.82&amp;diff=7659</id>
		<title>Sins of a Solar Empire:Rebellion V1.82</title>
		<link rel="alternate" type="text/html" href="https://wiki.sinsofasolarempire.com/index.php?title=Sins_of_a_Solar_Empire:Rebellion_V1.82&amp;diff=7659"/>
		<updated>2022-02-21T10:56:14Z</updated>

		<summary type="html">&lt;p&gt;JYWLuca8269: Created page with &amp;quot;{{DISPLAYTITLE:&amp;lt;span style=&amp;quot;position: absolute; clip: rect(1px 1px 1px 1px); clip: rect(1px, 1px, 1px, 1px);&amp;quot;&amp;gt;{{FULLPAGENAME}}&amp;lt;/span&amp;gt;}} {{HeaderTemplate |welcome=V1.82 }} &amp;#039;&amp;#039;Return to Updates&amp;#039;&amp;#039;&amp;lt;br&amp;gt; {{SectionTemplate |h=h1 |title=Stellar Phenomena DLC |content= *Halved asteroidCounts on Graveyard and DenseDebris templates in AsteroidDef to improve performance. *Updated GalaxyScenarioDef uncolonizable gravity wells w/resources to be guarded by Pirates, not neutr...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{DISPLAYTITLE:&amp;lt;span style=&amp;quot;position: absolute; clip: rect(1px 1px 1px 1px); clip: rect(1px, 1px, 1px, 1px);&amp;quot;&amp;gt;{{FULLPAGENAME}}&amp;lt;/span&amp;gt;}}&lt;br /&gt;
{{HeaderTemplate&lt;br /&gt;
|welcome=V1.82&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;[[Updates|Return to Updates]]&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
{{SectionTemplate&lt;br /&gt;
|h=h1&lt;br /&gt;
|title=Stellar Phenomena DLC&lt;br /&gt;
|content=&lt;br /&gt;
*Halved asteroidCounts on Graveyard and DenseDebris templates in AsteroidDef to improve performance.&lt;br /&gt;
*Updated GalaxyScenarioDef uncolonizable gravity wells w/resources to be guarded by Pirates, not neutral factions.&lt;br /&gt;
*Removed defenders from Antimatter Fountain.&lt;br /&gt;
*Changed ShatteredMoon defender template from LocalMilitiaWeak to LocalMilitiaWeakUncolonizable.&lt;br /&gt;
*Updated Allegiance progression in Gameplay.Constants on the later stages to drop by .05 on levels 7-8. This should help prevent very distant planets from instantly going neutral from Open Rebellion.&lt;br /&gt;
*Added potential for 0-2 (from 0) neutral crystal extractors at Comets.&lt;br /&gt;
*Increased minimum neutral crystal extractor count to 2 (from 1) at Ice Fields.&lt;br /&gt;
*Increased minimum neutral metal/crystal extractor count to 1 (from 0) at Radiation Storms.&lt;br /&gt;
*Increased minimum neutral metal extractor count to 1 (from 0) at Shattered Moon.&lt;br /&gt;
*Increased random event allegiance check from 240 to 600 seconds. This should help prevent distant colonies from succumbing to Open Rebellion before the player can do anything about it.&lt;br /&gt;
*Reduced minimum allegiance threshold for random events from 30% to 15%.&lt;br /&gt;
*Increased max respawn count on Magnetic Storm from 4 to 9.&lt;br /&gt;
*Increased max respawn count on Plasma Storm from 4 to 9.&lt;br /&gt;
*Reduced trigger weight on Partisans event from 25% to 10%.&lt;br /&gt;
*Reduced trigger weight on Open Rebellion event from 10% to 5%.&lt;br /&gt;
*Reduced fleet point range on Open Rebellion event from 150/350 to 100/250.&lt;br /&gt;
*Increased volume on random event warning sound by 3db.&lt;br /&gt;
*Dramatically shortened Pulsar particle so that it doesn&#039;t touch other gravity wells and made the tails less sharp.&lt;br /&gt;
*Removed Fighters from target list on Gas Giant&#039;s pre-explode buff since they can never lose it; will still take damage from nearby explosions.&lt;br /&gt;
*Added new Commodity Boom random event: one random planet (including neutrals) may now undergo a resource boom where extractor and refinery rates are increased by 30% for 5 minutes. Should never appear on: Dead Asteroids, Pirate Bases, Antimatter Fountains, Magnetic Clouds or Wormholes.&lt;br /&gt;
}}&lt;br /&gt;
{{SectionTemplate&lt;br /&gt;
|h=h1&lt;br /&gt;
|title=Forbidden Worlds DLC&lt;br /&gt;
|content=&lt;br /&gt;
*Removed &#039;Ferrus&#039; from PlanetRandomUncolonizable in GalaxyScenarioDefs.&lt;br /&gt;
*Removed &#039;FerrusFair&#039; from PlanetRandomUncolonizableFair in GalaxyScenarioDefs.&lt;br /&gt;
*Added new planet bonuses to GalaxyScenarioDefs.&lt;br /&gt;
*Changed Rusted Core planet bonus to no longer require points in exploration.&lt;br /&gt;
}}&lt;br /&gt;
{{SectionTemplate&lt;br /&gt;
|h=h1&lt;br /&gt;
|title=AI&lt;br /&gt;
|content=&lt;br /&gt;
*Revised AI bonus income rates to try and scale less drastically past Normal. &lt;br /&gt;
}}&lt;br /&gt;
{{SectionTemplate&lt;br /&gt;
|h=h1&lt;br /&gt;
|title=Misc&lt;br /&gt;
|content=&lt;br /&gt;
*Updated SDActivate.exe so folks shouldn&#039;t need to open up IE if it fails on new installs.&lt;br /&gt;
}}&lt;br /&gt;
{{SectionTemplate&lt;br /&gt;
|h=h1&lt;br /&gt;
|title=Other Resources&lt;br /&gt;
|content=&lt;br /&gt;
&amp;lt;span class=&amp;quot;plainlinks&amp;quot;&amp;gt;[https://forums.sinsofasolarempire.com/505490/ V1.82 Forum Post]&amp;lt;/span&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Sins of a Solar Empire]]&lt;br /&gt;
[[Category:Update]]&lt;/div&gt;</summary>
		<author><name>JYWLuca8269</name></author>
	</entry>
	<entry>
		<id>https://wiki.sinsofasolarempire.com/index.php?title=Sins_of_a_Solar_Empire:Rebellion_V1.04&amp;diff=7658</id>
		<title>Sins of a Solar Empire:Rebellion V1.04</title>
		<link rel="alternate" type="text/html" href="https://wiki.sinsofasolarempire.com/index.php?title=Sins_of_a_Solar_Empire:Rebellion_V1.04&amp;diff=7658"/>
		<updated>2022-02-21T10:40:42Z</updated>

		<summary type="html">&lt;p&gt;JYWLuca8269: Created page with &amp;quot;{{DISPLAYTITLE:&amp;lt;span style=&amp;quot;position: absolute; clip: rect(1px 1px 1px 1px); clip: rect(1px, 1px, 1px, 1px);&amp;quot;&amp;gt;{{FULLPAGENAME}}&amp;lt;/span&amp;gt;}} {{HeaderTemplate |welcome=V1.04 }} &amp;#039;&amp;#039;Return to Updates&amp;#039;&amp;#039;&amp;lt;br&amp;gt; {{SectionTemplate |h=h1 |title=Graphics |content= *Added new loading screen image. *Fixed some button highlight bugs in the create mission system. *Updated UI not to display game speed Infocards in multiplayer matches. *Updated texture on Advent Rebel Titan. *Update...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
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{{HeaderTemplate&lt;br /&gt;
|welcome=V1.04&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;[[Updates|Return to Updates]]&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
{{SectionTemplate&lt;br /&gt;
|h=h1&lt;br /&gt;
|title=Graphics&lt;br /&gt;
|content=&lt;br /&gt;
*Added new loading screen image.&lt;br /&gt;
*Fixed some button highlight bugs in the create mission system.&lt;br /&gt;
*Updated UI not to display game speed Infocards in multiplayer matches.&lt;br /&gt;
*Updated texture on Advent Rebel Titan.&lt;br /&gt;
*Updated texture on Vasari Loyalist Titan.&lt;br /&gt;
*Fixed Resource Drain particle on Vasari Colony capital ship that would start past moon/asteroids.&lt;br /&gt;
}}&lt;br /&gt;
{{SectionTemplate&lt;br /&gt;
|h=h1&lt;br /&gt;
|title=Gameplay&lt;br /&gt;
|content=&lt;br /&gt;
*Added five new maps:  Kabel, The Art of War, Triple Entente, Unstable Alliance and Random Huge - Ring.&lt;br /&gt;
*Added new Corvette weapon damage type which all corvettes now use for their fore/aft weapons.&lt;br /&gt;
*Updated Corvette damage balance per new weapon damage type.&lt;br /&gt;
*The maximum number of superweapons a faction can field is now based on the number of planets they own. By default a faction can field 1 superweapon for every 4 owned gravity wells.&lt;br /&gt;
*The Frigate target filter will no longer improperly target Corvettes.&lt;br /&gt;
*Fixed bug with aiUseTime - OnlyWhenAboutToDie that was causing it not to activate in some circumstances.&lt;br /&gt;
*Changed all Flagships&#039; Overload Engines ability aiUsetime to OnlyWhenMovingThresholdDistance; reduced cooldown from 300 to 120; increased duraction from 30 to 45.&lt;br /&gt;
*Players may no longer contract Pirate missions (via Diplomacy) against TEC Rebel factions who have researched Truce Amongst Rogues.&lt;br /&gt;
*Destroyed Titans now cost an additional 10% per level in resources and build time.&lt;br /&gt;
*Steam Cloud saves are now fully functional in multiplayer.&lt;br /&gt;
*Pirates -&lt;br /&gt;
**Pirate raiders will no longer linger at the Pirate planet when their missions are complete. They will now despawn after returning to base.&lt;br /&gt;
*TEC (All)&lt;br /&gt;
**Corsev Battlecruiser: Capped the maximum number of targets on Demolition Teams to 25 from unlimited.&lt;br /&gt;
**Corsev Battlecruiser: Updated Demolition Teams autocast to target Boarded vessels.&lt;br /&gt;
**Updated Proximity Mines to have a small HP restore rate.&lt;br /&gt;
*TEC Loyalists&lt;br /&gt;
**Novalith Deregulation now allows TEC Loyalists to field 2 superweapons for every 4 owned gravity wells.&lt;br /&gt;
**Fixed bug that caused the bonuses from Hardened Defenses to only be applied to Gauss Turrets.&lt;br /&gt;
**Removed duplicate PlanetModule entry in Disruption Matrix target filter. This was replaced with a Titan entry.&lt;br /&gt;
*TEC Rebels&lt;br /&gt;
**Changed Snipe aiUseTime to IsCapitalShipOrStarbaseOrTitan.&lt;br /&gt;
*Advent Loyalists&lt;br /&gt;
**Changed Coward&#039;s Submission to no longer convert friendly ships, Flagships, starbase constructors or temporary/illusion ships.&lt;br /&gt;
**The culture benefits of Global Unity will now properly dissipate if the player doesn&#039;t maintain enough research labs for the subject.&lt;br /&gt;
**Fury of the Unity damage bonus increased from 10% to 20%.&lt;br /&gt;
**Assimilated Populace updated to now provided 20 population every 60 seconds, three times.&lt;br /&gt;
**Coronata Titan:  Unity Mass changes - aiUseTime changed to IsCapitalShipOrStarbaseOrTitan; antimatter cost changed from 65/70/75/80 to 80/75/70/65; base damage increased from 1000/1500/2000/2500 to 2500/3500/4500/5500; damagetype changed from Physical to Energy.&lt;br /&gt;
*Advent Rebels&lt;br /&gt;
**Expulsion now uses a new buff modifier and will only modify existing culture, not create new culture.&lt;br /&gt;
**Eradica Titan:  Strength of the Fallen duration increased to 400 from 120.&lt;br /&gt;
**Eradica Titan:  Unyielding Will re-designed - the effects now scale as the titan takes hull damage (75%/50%/25%), granting higher levels of ability cooldown, antimatter restoration and damage negation. When destroyed, the Eradica become invulnerable and may chase enemies down.&lt;br /&gt;
**Updated string for Protection of the Unity to make it clear the effect only works within the player&#039;s culture.&lt;br /&gt;
*Vasari (All)&lt;br /&gt;
**Rankulas&#039; Create Combat/Assault/Support Naintes and Reassemble abilities are now untargeted. The nano ship will appear adjacent to the caster.&lt;br /&gt;
**Updated nanite swarm strings to indicate the ability is no longer targeted.&lt;br /&gt;
**Changed Disintegration aiUseTime to IsCapitalShipOrStarbaseOrTitan.&lt;br /&gt;
*Vasari Loyalists&lt;br /&gt;
**Vorastra Titan: Fixed bug that caused the Maw&#039;s attract range to be slightly lower than its target range.&lt;br /&gt;
**Vorastra Titan: Removed Corvettes from the Maw&#039;s target filter.&lt;br /&gt;
**Stripped to the Core scuttle time is now dependent on the planet being stripped:  Asteroids/Dead Asteroids - 60 seconds; Desert - 240 seconds; Ice - 260 seconds; Volcanic - 280 seconds; Terran - 300 seconds; Home worlds - 400 seconds.&lt;br /&gt;
**Stripped to the Core income is now affected by Fleet Upkeep penalties.&lt;br /&gt;
**Shipboard Labs has been split into two research subjects:&lt;br /&gt;
***Shipboard Labs (Tier 7) will grant 1 military lab per capital ship.&lt;br /&gt;
***Empire Integration (Tier 7) will grant 1 civilian lab per capital ship.&lt;br /&gt;
**Civilian Evacuations income bonus is now affected by the global Income Speed option.&lt;br /&gt;
**The Capital Loss voiceover will no longer play if you haven&#039;t actually lost due to Mobile Rulership.&lt;br /&gt;
*Vasari Rebels&lt;br /&gt;
**Moved Starbase Mobilization from Defense to NonCombat tech tree with a pre-req. of Enhanced Tunneling.&lt;br /&gt;
**Starbase Mobilization is now disabled if the player doesn&#039;t maintain enough labs for the research to remain active.&lt;br /&gt;
**Vasari Rebel starbases now suffer a 25% weapon damage penalty for 60 seconds after exiting phase space.&lt;br /&gt;
**Added an appropriate error message when a starbase fails to jump to a gravity well due to their already being a player starbase present.&lt;br /&gt;
**Kultorask Titan:  Removed unintended 0 from AntiMatterRestoreRate passive upgrade.&lt;br /&gt;
}}&lt;br /&gt;
{{SectionTemplate&lt;br /&gt;
|h=h1&lt;br /&gt;
|title=Interface&lt;br /&gt;
|content=&lt;br /&gt;
*Added new UI option: Empire Tree - Show Ships in Phase Space, which toggles whether ships phase jumping to other gravity wells are displayed in nodes in the Empire Tree. (Helps prevent the Empire Tree from &#039;jumping&#039; around.)&lt;br /&gt;
}}&lt;br /&gt;
{{SectionTemplate&lt;br /&gt;
|h=h1&lt;br /&gt;
|title=Sound &amp;amp; Music&lt;br /&gt;
|content=&lt;br /&gt;
*Hooked up phase charge and travel sound effects for Vasari Rebel starbases.&lt;br /&gt;
*The Capital Loss voiceover will no longer play if you haven&#039;t actually lost due to Mobile Rulership.&lt;br /&gt;
}}&lt;br /&gt;
{{SectionTemplate&lt;br /&gt;
|h=h1&lt;br /&gt;
|title=Modding&lt;br /&gt;
|content=&lt;br /&gt;
*Added new Corvette ChanceToHitTargetType to gameplay.constants.&lt;br /&gt;
*Added new Corvette weapon damage type to gameplay.constants.&lt;br /&gt;
**DamagePercentBonus:CORVETTE:CapitalShip 0.65&lt;br /&gt;
**DamagePercentBonus:CORVETTE:VeryLight 0.50&lt;br /&gt;
**DamagePercentBonus:CORVETTE:Light 1.5&lt;br /&gt;
**DamagePercentBonus:CORVETTE:Medium 0.6&lt;br /&gt;
**DamagePercentBonus:CORVETTE:Heavy 0.5&lt;br /&gt;
**DamagePercentBonus:CORVETTE:VeryHeavy 0.55&lt;br /&gt;
**DamagePercentBonus:CORVETTE:Module 0.35&lt;br /&gt;
**DamagePercentBonus:CORVETTE:Pirate 0.50&lt;br /&gt;
**DamagePercentBonus:CORVETTE:Titan 0.7&lt;br /&gt;
*Added cannonsPerGravityWellRatio to gameplay.constants.&lt;br /&gt;
*Added cannonGravityWellRatioDenominator to gameplay.constants.&lt;br /&gt;
*Added new buff modifier - CultureSpreadModifier.&lt;br /&gt;
*New aiUseTargetCondition - HasBuff. Only autocasts on targets who have the specified buff.&lt;br /&gt;
: Form:&lt;br /&gt;
: aiUseTargetCondition &amp;quot;HasBuff&amp;quot;&lt;br /&gt;
: buffType &amp;quot;BuffMyBuff&amp;quot;&lt;br /&gt;
*Increased iconBackdropDefs from 3 to 5.&lt;br /&gt;
*New buffInstantActionType: ApplyBuffToFirstSpawnerNoFilterNoRange. Same usage as ApplyBuffToLastSpawnerNoFilterNoRange. &lt;br /&gt;
*Galaxy Forge Updates:&lt;br /&gt;
**Added galaxy name to save file.&lt;br /&gt;
**Updated GalaxyScenarioDef with planet bonuses and other additions for future maps.&lt;br /&gt;
**Normalized some line endings.&lt;br /&gt;
}}&lt;br /&gt;
{{SectionTemplate&lt;br /&gt;
|h=h1&lt;br /&gt;
|title=Misc&lt;br /&gt;
|content=&lt;br /&gt;
*Fixed bug that caused some of the research achievements not to unlock.&lt;br /&gt;
*Removed un-needed semicolon in gameplay.constants after enemyDPSInOrbitBodyISquadOwnerBuildRateScalar.&lt;br /&gt;
*Fixed incorrect effect entry in PlanetAsteroidBelt.entity for Stripped to the Core particle.&lt;br /&gt;
*Removed un-needed tilde from Effect_CoinDrop in SoundEffects.sounddata.&lt;br /&gt;
*Truncated file locations from all particle files.&lt;br /&gt;
*Various optimizations made to movement, IAttacker and rendering systems for improved performance.&lt;br /&gt;
*Removed un-needed .mesh extension from Vasari Loyalist Titan Factory MeshNameInfo entry.&lt;br /&gt;
*Removed un-needed .mesh extension from Vasari Rebel Titan Factory MeshNameInfo entry.&lt;br /&gt;
*Minor string adjustments to clarify when a ship can&#039;t phase jump.&lt;br /&gt;
*Increased formation distances between frigates and capital ships to prevent ships from clustering too closely during group phase jumps (which slowed things down while they waited for formation).&lt;br /&gt;
*Potential fix for iHyperspace related crash bug - this was a major culprit of many crash reports.&lt;br /&gt;
*Fixed AttackPlanet bug that caused the game to crash - this was a major culprit of many crash reports.&lt;br /&gt;
*Fixed a Checksum crash bug - this was another major culprit of many crash reports.&lt;br /&gt;
}}&lt;br /&gt;
{{SectionTemplate&lt;br /&gt;
|h=h1&lt;br /&gt;
|title=Other Resources&lt;br /&gt;
|content=&lt;br /&gt;
&amp;lt;span class=&amp;quot;plainlinks&amp;quot;&amp;gt;[https://forums.sinsofasolarempire.com/429746/ V1.04 Forum Post]&amp;lt;/span&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Sins of a Solar Empire]]&lt;br /&gt;
[[Category:Update]]&lt;/div&gt;</summary>
		<author><name>JYWLuca8269</name></author>
	</entry>
	<entry>
		<id>https://wiki.sinsofasolarempire.com/index.php?title=Sins_of_a_Solar_Empire:Rebellion_V1.84&amp;diff=7657</id>
		<title>Sins of a Solar Empire:Rebellion V1.84</title>
		<link rel="alternate" type="text/html" href="https://wiki.sinsofasolarempire.com/index.php?title=Sins_of_a_Solar_Empire:Rebellion_V1.84&amp;diff=7657"/>
		<updated>2022-02-21T10:28:33Z</updated>

		<summary type="html">&lt;p&gt;JYWLuca8269: Created page with &amp;quot;{{DISPLAYTITLE:&amp;lt;span style=&amp;quot;position: absolute; clip: rect(1px 1px 1px 1px); clip: rect(1px, 1px, 1px, 1px);&amp;quot;&amp;gt;{{FULLPAGENAME}}&amp;lt;/span&amp;gt;}} {{HeaderTemplate |welcome=V1.84 }} &amp;#039;&amp;#039;Return to Updates&amp;#039;&amp;#039;&amp;lt;br&amp;gt; {{SectionTemplate |h=h1 |title=Change Log |content= *Modders can now design ships with the ability to destroy planets. Added a new buffInstantActionType &amp;quot;RuinPlanet&amp;quot; to accomplish this. An example ability called &amp;quot;AbilityRuinPlanet.entity&amp;quot; demonstrates its usage. *Fi...&amp;quot;&lt;/p&gt;
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{{HeaderTemplate&lt;br /&gt;
|welcome=V1.84&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;[[Updates|Return to Updates]]&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
{{SectionTemplate&lt;br /&gt;
|h=h1&lt;br /&gt;
|title=Change Log&lt;br /&gt;
|content=&lt;br /&gt;
*Modders can now design ships with the ability to destroy planets. Added a new buffInstantActionType &amp;quot;RuinPlanet&amp;quot; to accomplish this. An example ability called &amp;quot;AbilityRuinPlanet.entity&amp;quot; demonstrates its usage.&lt;br /&gt;
*Fixed moveAreaRadius and hyperspaceExitRadius being defined in scenarios and the randomizer. e.g. Randomly generated planets will now take the appropriate values from their entity definition. &lt;br /&gt;
*Added backwards compatibility for any user made maps that were created using version 4 (the latest prior to this update). All standard maps have been updated to version 5.&lt;br /&gt;
*Fixed &amp;quot;Wail of the Sacrificed&amp;quot;. &amp;quot;ApplyBuffToTargetsAtAdjacentOrbitBodies&amp;quot; now affects all adjacent bodies regardless of whether they have been explored or not.&lt;br /&gt;
*Fixed &amp;quot;Planet for a Planet&amp;quot;. Fixed Research modifier &amp;quot;ApplyBuffToAllOwnedShipsWhenOwnedPlanetFalls&amp;quot; from affecting all players. It now only affects the player who owned the planet.&lt;br /&gt;
*UseCostType &amp;quot;ResourcesAndMustHaveCapitalCrew&amp;quot; now allows designer to specify the capitalShipSlots and regular shipSlots.&lt;br /&gt;
*Fixed bug where there was no music to play in the interim between frontend and entering a new match.&lt;br /&gt;
*Added a new BuffInstantActionType &amp;quot;GiveExperience&amp;quot;&lt;br /&gt;
*Modders can now specify up to 9 titans to build in the menu.&lt;br /&gt;
*PlanetBombingAbsorption now shows up in tooltips and displays in red if the values have a negative impact on the player.&lt;br /&gt;
*Advent Illusion frigates now refund for the correct amount (zero).&lt;br /&gt;
*Fixed ResearchCostAdjustment not always displaying the correct color in tooltips.&lt;br /&gt;
*Fixed crash when a capital ships dies and the player is using Polish.&lt;br /&gt;
*Optimization improvements for online play.&lt;br /&gt;
*Stability improvements to ICO.&lt;br /&gt;
*Removed Stardock Activation requirement.&lt;br /&gt;
*Added cross-platform play between GOG and Steam users.&lt;br /&gt;
*Added various GOG Galaxy integration features.&lt;br /&gt;
*Added a new &amp;quot;Invite Friends&amp;quot; button.&lt;br /&gt;
*Fixed a bug where under certain conditions the Ai would not build new ships until a Titan has been built&lt;br /&gt;
*Fixed bug where under certain conditions players couldn&#039;t join their friend&#039;s passworded game.&lt;br /&gt;
}}&lt;br /&gt;
{{SectionTemplate&lt;br /&gt;
|h=h1&lt;br /&gt;
|title=Other Resources&lt;br /&gt;
|content=&lt;br /&gt;
&amp;lt;span class=&amp;quot;plainlinks&amp;quot;&amp;gt;[https://forums.sinsofasolarempire.com/505490/ V1.84 Forum Post]&amp;lt;/span&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Sins of a Solar Empire]]&lt;br /&gt;
[[Category:Update]]&lt;/div&gt;</summary>
		<author><name>JYWLuca8269</name></author>
	</entry>
	<entry>
		<id>https://wiki.sinsofasolarempire.com/index.php?title=Sins_of_a_Solar_Empire:Rebellion_V1.85&amp;diff=7656</id>
		<title>Sins of a Solar Empire:Rebellion V1.85</title>
		<link rel="alternate" type="text/html" href="https://wiki.sinsofasolarempire.com/index.php?title=Sins_of_a_Solar_Empire:Rebellion_V1.85&amp;diff=7656"/>
		<updated>2022-02-21T10:25:50Z</updated>

		<summary type="html">&lt;p&gt;JYWLuca8269: Created page with &amp;quot;{{DISPLAYTITLE:&amp;lt;span style=&amp;quot;position: absolute; clip: rect(1px 1px 1px 1px); clip: rect(1px, 1px, 1px, 1px);&amp;quot;&amp;gt;{{FULLPAGENAME}}&amp;lt;/span&amp;gt;}} {{HeaderTemplate |welcome=V1.85 }} &amp;#039;&amp;#039;Return to Updates&amp;#039;&amp;#039;&amp;lt;br&amp;gt; {{SectionTemplate |h=h1 |title=Change Log |content= *Added Outlaw Sectors DLC support *Added Smuggling Specialization planet development (Outlaw Sectors DLC Only): **Steal up to 4.5% (1.5% * 3 stages) of global trade income (all players trade income combined) per pl...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
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{{HeaderTemplate&lt;br /&gt;
|welcome=V1.85&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;[[Updates|Return to Updates]]&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
{{SectionTemplate&lt;br /&gt;
|h=h1&lt;br /&gt;
|title=Change Log&lt;br /&gt;
|content=&lt;br /&gt;
*Added Outlaw Sectors DLC support&lt;br /&gt;
*Added Smuggling Specialization planet development (Outlaw Sectors DLC Only):&lt;br /&gt;
**Steal up to 4.5% (1.5% * 3 stages) of global trade income (all players trade income combined) per planet. &lt;br /&gt;
**The maximum amount of global trade profit that can be stolen is 40% across all players. &lt;br /&gt;
**Each stage of Smuggling adds a 25% tax penalty for that planet up to a max of 75%. -This is mutually exclusive with Social and Industry specialization.&lt;br /&gt;
*Added Rampant Militias (Outlaw Sectors DLC Only):&lt;br /&gt;
**Every potentially colonizable world except homeworlds and pirate worlds will periodically spawn a random fleet of militia units with a fleet supply value of 20.&lt;br /&gt;
**A given planet will not exceed a militia max capacity for that planet.&lt;br /&gt;
**The max militia capacity at a planet is: (20 fleet supply + .025 * population at that planet) * a scalar proportional to the maximum fleet capacity researched * a scalar based on the number of planets in the galaxy.&lt;br /&gt;
**The frequency of spawning is proportional to the maximum fleet capacity researched in the current match ranging from 10 to 4 minutes with a 25% variance. &lt;br /&gt;
**Capturing a valid militia world will cause future spawned militia at that world to join your side as uncontrollable units so long as you control that planet.&lt;br /&gt;
**When the max militia at a planet is reached, the militia will seek an adjacent gravwell target to attack unless they are already engaged. Neutral militia will attack any non-pirate gravwell adjacent and player owned militia will attack any non-pirate gravwell adjacent with enemy units detected.&lt;br /&gt;
**Militia at a target planet with no enemies to engage will return to their planet of origin.&lt;br /&gt;
**Militia will attack any non-friendly units including raiding pirates, enemy neutral militia, enemy player militia, and enemy normal units.&lt;br /&gt;
*Added Pirate Turf (Outlaw Sectors DLC Only):&lt;br /&gt;
**Pirates will now simultaneously raid multiple players dependent on the number of players in the game. &lt;br /&gt;
**1,2,3 players = 1 raid. &lt;br /&gt;
**4,5,6,7,8 players = 2 raids. &lt;br /&gt;
**9,10 players = 3 raids.&lt;br /&gt;
**The players selected will be the players with the most bounty.&lt;br /&gt;
**All bounty applied against a player will receive a 25% bonus amount.&lt;br /&gt;
**Pirates will spawn 15% faster.&lt;br /&gt;
*Added 12 new maps (Outlaw Sectors DLC Only).&lt;br /&gt;
**Maps that can only be played with a specific DLC now show up green if you own the DLC or red if not. A text description is shown when the map is selected indicating the reason for the state.&lt;br /&gt;
*Added Enhanced Mod Memory Support:&lt;br /&gt;
**Mods now use less memory. &lt;br /&gt;
**Entering, exiting and re-entering a modded game no longer accumulates memory usage.&lt;br /&gt;
**Changing mods no longer causes unnecessary memory consumption.&lt;br /&gt;
**Overall memory usage is also reduced.&lt;br /&gt;
*Players who don&#039;t own Outlaw Sectors can still play with a host who does own it.&lt;br /&gt;
*Fixed two crashes present in version 1.84.&lt;br /&gt;
}}&lt;br /&gt;
{{SectionTemplate&lt;br /&gt;
|h=h1&lt;br /&gt;
|title=Other Resources&lt;br /&gt;
|content=&lt;br /&gt;
&amp;lt;span class=&amp;quot;plainlinks&amp;quot;&amp;gt;[https://forums.sinsofasolarempire.com/478243/ V1.85 Forum Post]&amp;lt;/span&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Sins of a Solar Empire]]&lt;br /&gt;
[[Category:Update]]&lt;/div&gt;</summary>
		<author><name>JYWLuca8269</name></author>
	</entry>
	<entry>
		<id>https://wiki.sinsofasolarempire.com/index.php?title=Sins_of_a_Solar_Empire:Rebellion_V1.86&amp;diff=7655</id>
		<title>Sins of a Solar Empire:Rebellion V1.86</title>
		<link rel="alternate" type="text/html" href="https://wiki.sinsofasolarempire.com/index.php?title=Sins_of_a_Solar_Empire:Rebellion_V1.86&amp;diff=7655"/>
		<updated>2022-02-21T10:21:30Z</updated>

		<summary type="html">&lt;p&gt;JYWLuca8269: Created page with &amp;quot;{{DISPLAYTITLE:&amp;lt;span style=&amp;quot;position: absolute; clip: rect(1px 1px 1px 1px); clip: rect(1px, 1px, 1px, 1px);&amp;quot;&amp;gt;{{FULLPAGENAME}}&amp;lt;/span&amp;gt;}} {{HeaderTemplate |welcome=V1.86 }} &amp;#039;&amp;#039;Return to Updates&amp;#039;&amp;#039;&amp;lt;br&amp;gt; {{SectionTemplate |h=h1 |title=Change Log |content= *Advent Reanimation and any other form of cloning will no longer clone Militia units.  *Truce Amongst Rogues is now with just the pirates - not rebels, neutrals or militia.  *Modders can now make use of the new Res...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{DISPLAYTITLE:&amp;lt;span style=&amp;quot;position: absolute; clip: rect(1px 1px 1px 1px); clip: rect(1px, 1px, 1px, 1px);&amp;quot;&amp;gt;{{FULLPAGENAME}}&amp;lt;/span&amp;gt;}}&lt;br /&gt;
{{HeaderTemplate&lt;br /&gt;
|welcome=V1.86&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;[[Updates|Return to Updates]]&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
{{SectionTemplate&lt;br /&gt;
|h=h1&lt;br /&gt;
|title=Change Log&lt;br /&gt;
|content=&lt;br /&gt;
*Advent Reanimation and any other form of cloning will no longer clone Militia units. &lt;br /&gt;
*Truce Amongst Rogues is now with just the pirates - not rebels, neutrals or militia. &lt;br /&gt;
*Modders can now make use of the new ResearchModifierTypes &amp;quot;FriendlyWithPirates&amp;quot; and &amp;quot;FriendlyWithRebelNeutrals&amp;quot; in addition to the original &amp;quot;FriendlyWithPiratesRebelNeutrals&amp;quot;.&lt;br /&gt;
*Fixed smuggling data showing up when looking at crystal or metal tooltips. Smuggling only affects credits. &lt;br /&gt;
*NPC and Militia carriers now build their strikecraft squadrons. &lt;br /&gt;
*Militia will now spawn carriers. &lt;br /&gt;
*Militia no longer receive research benefits that are tied to weaponclass. This solves the problem of races who don&#039;t use the militia ship classes being at a research disadvantage. &lt;br /&gt;
*Mod users no longer need to move their mods to a new mod folder if the executable version changed unless the new game version breaks the previous version&#039;s mods. (e.g. 1.85 mods can stay in the Mods-Rebellion v1.85 folder even though this is game version 1.86). &lt;br /&gt;
*CPU optimizations in large battle situations, late game situations and mass militia situations.&lt;br /&gt;
*Reduced memory usage (particularly during large battles). &lt;br /&gt;
*Reduced memory fragmentation (particularly during large battles). &lt;br /&gt;
*AI CPU and memory optimizations.&lt;br /&gt;
}}&lt;br /&gt;
{{SectionTemplate&lt;br /&gt;
|h=h1&lt;br /&gt;
|title=Other Resources&lt;br /&gt;
|content=&lt;br /&gt;
&amp;lt;span class=&amp;quot;plainlinks&amp;quot;&amp;gt;[https://forums.sinsofasolarempire.com/480611/ V1.86 Forum Post]&amp;lt;/span&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Sins of a Solar Empire]]&lt;br /&gt;
[[Category:Update]]&lt;/div&gt;</summary>
		<author><name>JYWLuca8269</name></author>
	</entry>
	<entry>
		<id>https://wiki.sinsofasolarempire.com/index.php?title=Sins_of_a_Solar_Empire:Rebellion_V1.87&amp;diff=7654</id>
		<title>Sins of a Solar Empire:Rebellion V1.87</title>
		<link rel="alternate" type="text/html" href="https://wiki.sinsofasolarempire.com/index.php?title=Sins_of_a_Solar_Empire:Rebellion_V1.87&amp;diff=7654"/>
		<updated>2022-02-21T10:17:53Z</updated>

		<summary type="html">&lt;p&gt;JYWLuca8269: Created page with &amp;quot;{{DISPLAYTITLE:&amp;lt;span style=&amp;quot;position: absolute; clip: rect(1px 1px 1px 1px); clip: rect(1px, 1px, 1px, 1px);&amp;quot;&amp;gt;{{FULLPAGENAME}}&amp;lt;/span&amp;gt;}} {{HeaderTemplate |welcome=V1.87 }} &amp;#039;&amp;#039;Return to Updates&amp;#039;&amp;#039;&amp;lt;br&amp;gt; {{SectionTemplate |h=h1 |title=Change Log |content= *Large Address Aware (LAA) is now enabled. Warning: if you are using a mod that requires you to apply LAA manually you should no longer need to do this. Doing so will cause multiplayer desyncs and crashes. *Fixed F...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{DISPLAYTITLE:&amp;lt;span style=&amp;quot;position: absolute; clip: rect(1px 1px 1px 1px); clip: rect(1px, 1px, 1px, 1px);&amp;quot;&amp;gt;{{FULLPAGENAME}}&amp;lt;/span&amp;gt;}}&lt;br /&gt;
{{HeaderTemplate&lt;br /&gt;
|welcome=V1.87&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;[[Updates|Return to Updates]]&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
{{SectionTemplate&lt;br /&gt;
|h=h1&lt;br /&gt;
|title=Change Log&lt;br /&gt;
|content=&lt;br /&gt;
*Large Address Aware (LAA) is now enabled. Warning: if you are using a mod that requires you to apply LAA manually you should no longer need to do this. Doing so will cause multiplayer desyncs and crashes.&lt;br /&gt;
*Fixed FPS stuttering in big battles with certain hardware combinations. Warning: if you previously tried to solve this by converting ogg files to waves you will need to revert back to ogg files.&lt;br /&gt;
*Fixed bug where militia ships were showing up in the supply cost tool tip.&lt;br /&gt;
*Fixed bug where you could utilize the starbase max count bonus of a planet you didn&#039;t own.&lt;br /&gt;
*Starbases hyperspacing now correctly account for the max starbase count at the target planet.&lt;br /&gt;
*Truce Amongst Rogues no longer has any research prerequisites.&lt;br /&gt;
*Fixed crash when enabling/disabling mods in-game. You should no longer need to edit the mod text file to enable/disable mods.&lt;br /&gt;
*Increased the max texture and particle simulation type counts for mods. This will improve performance and memory usage as mods that exceeded the limit were engaging dynamic memory allocation which is slow and fragments memory.&lt;br /&gt;
*Fixed bug where starbase upgrades with values at level zero were not being applied properly (a common problem with mods that placed starbases during the galaxy creation process).&lt;br /&gt;
*Fixed bug where exiting a mod that setup starbases as tradeports as part of the galaxy creation process would crash the game on exit.&lt;br /&gt;
*Minor improvements to Ai selection of unit counters.&lt;br /&gt;
*Fixed bug where Ai could stall on launching an attack.&lt;br /&gt;
*Fixed bug where Ai could stall on colonizing a planet.&lt;br /&gt;
*Fixed bug where Ai could build endless Scouts, Anti-Mine or Anti-Structure units. &lt;br /&gt;
*Fixed modding crash that is caused by defining a roleType (e.g. StarbaseConstructor, Colonizer) but not providing the expected ability. While the crash is prevented the abilities should match the roleType or the Ai will not work correctly.&lt;br /&gt;
}}&lt;br /&gt;
{{SectionTemplate&lt;br /&gt;
|h=h1&lt;br /&gt;
|title=Other Resources&lt;br /&gt;
|content=&lt;br /&gt;
&amp;lt;span class=&amp;quot;plainlinks&amp;quot;&amp;gt;[https://forums.sinsofasolarempire.com/481081/ V1.87 Forum Post]&amp;lt;/span&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Sins of a Solar Empire]]&lt;br /&gt;
[[Category:Update]]&lt;/div&gt;</summary>
		<author><name>JYWLuca8269</name></author>
	</entry>
	<entry>
		<id>https://wiki.sinsofasolarempire.com/index.php?title=Updates&amp;diff=7653</id>
		<title>Updates</title>
		<link rel="alternate" type="text/html" href="https://wiki.sinsofasolarempire.com/index.php?title=Updates&amp;diff=7653"/>
		<updated>2022-02-20T14:38:04Z</updated>

		<summary type="html">&lt;p&gt;JYWLuca8269: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{DISPLAYTITLE:&amp;lt;span style=&amp;quot;position: absolute; clip: rect(1px 1px 1px 1px); clip: rect(1px, 1px, 1px, 1px);&amp;quot;&amp;gt;{{FULLPAGENAME}}&amp;lt;/span&amp;gt;}}&lt;br /&gt;
{{HeaderTemplate&lt;br /&gt;
|welcome=Updates&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Sins of a Solar Empire: Rebellion&#039;&#039;&#039;&#039;&#039; is constantly changing and evolving for the better. Each new update adds value to the game through new features, bug fixes, and more. A complete list of all of the updates and links to their patch notes can be found below.&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;0&amp;quot; cellpadding=&amp;quot;1&amp;quot; cellspacing=&amp;quot;5&amp;quot; style=&amp;quot;width: 500px;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| [[Sins of a Solar Empire: Rebellion V1.96|V1.96]]&lt;br /&gt;
| [[Sins of a Solar Empire: Rebellion V1.95|V1.95]]&lt;br /&gt;
| [[Sins of a Solar Empire: Rebellion V1.94|V1.94]]&lt;br /&gt;
| [[Sins of a Solar Empire: Rebellion V1.93|V1.93]]&lt;br /&gt;
| [[Sins of a Solar Empire: Rebellion V1.91|V1.91]]&lt;br /&gt;
| [[Sins of a Solar Empire: Rebellion V1.90|V1.90]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:Sins of a Solar Empire]]&lt;br /&gt;
[[Category:Update]]&lt;/div&gt;</summary>
		<author><name>JYWLuca8269</name></author>
	</entry>
	<entry>
		<id>https://wiki.sinsofasolarempire.com/index.php?title=Sins_of_a_Solar_Empire:Rebellion_V1.90&amp;diff=7652</id>
		<title>Sins of a Solar Empire:Rebellion V1.90</title>
		<link rel="alternate" type="text/html" href="https://wiki.sinsofasolarempire.com/index.php?title=Sins_of_a_Solar_Empire:Rebellion_V1.90&amp;diff=7652"/>
		<updated>2022-02-20T14:37:53Z</updated>

		<summary type="html">&lt;p&gt;JYWLuca8269: Created page with &amp;quot;{{DISPLAYTITLE:&amp;lt;span style=&amp;quot;position: absolute; clip: rect(1px 1px 1px 1px); clip: rect(1px, 1px, 1px, 1px);&amp;quot;&amp;gt;{{FULLPAGENAME}}&amp;lt;/span&amp;gt;}} {{HeaderTemplate |welcome=V1.90 }} &amp;#039;&amp;#039;Return to Updates&amp;#039;&amp;#039;&amp;lt;br&amp;gt; {{SectionTemplate |h=h1 |title=Engine / Mods |content= *Large Address Aware (LAA) is now enabled by default. Warning: if you are using a mod that requires you to apply LAA manually you should no longer do this. Doing so will cause multiplayer desyncs and crashes. *A...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{DISPLAYTITLE:&amp;lt;span style=&amp;quot;position: absolute; clip: rect(1px 1px 1px 1px); clip: rect(1px, 1px, 1px, 1px);&amp;quot;&amp;gt;{{FULLPAGENAME}}&amp;lt;/span&amp;gt;}}&lt;br /&gt;
{{HeaderTemplate&lt;br /&gt;
|welcome=V1.90&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;[[Updates|Return to Updates]]&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
{{SectionTemplate&lt;br /&gt;
|h=h1&lt;br /&gt;
|title=Engine / Mods&lt;br /&gt;
|content=&lt;br /&gt;
*Large Address Aware (LAA) is now enabled by default. Warning: if you are using a mod that requires you to apply LAA manually you should no longer do this. Doing so will cause multiplayer desyncs and crashes.&lt;br /&gt;
*Added user interface scaling for 4K and other large resolutions.&lt;br /&gt;
*Increased the max texture and particle simulation type counts for mods. This will improve performance and memory usage as mods that exceeded the limit were engaging dynamic memory allocation which is slow and fragments memory.&lt;br /&gt;
*Added an adaptive texture memory use system to help constrain large mods from running out of memory (which could occur even with LAA enabled).&lt;br /&gt;
*Fixed FPS stuttering in big battles with certain hardware combinations. Warning: if you previously tried to solve this by converting ogg files to wavs you will need to revert back to ogg files.&lt;br /&gt;
*Fixed bug where exiting a mod that setup starbases as tradeports as part of the galaxy creation process would crash the game on exit.&lt;br /&gt;
*Fixed various crashes when enabling/disabling mods in-game. You should no longer need to edit the mod text file to enable/disable mods.&lt;br /&gt;
*Fixed potential crash if a mod was disabled from the options screen but assets from the mod were requested after being disabled. &lt;br /&gt;
*Fixed modding crash that is caused by defining a roleType (e.g. StarbaseConstructor, Colonizer) but not providing the expected ability. While the crash is prevented the abilities should match the roleType or the Ai will not work correctly.&lt;br /&gt;
*Fixed potential crash in a mod where no random capitalShip or starBase names were defined.&lt;br /&gt;
*Fixed crash that would occur in mods that used SpawnRacialBuffAtLocation() where the number of races exceeded the number of defined buffs.&lt;br /&gt;
*Modders can now use negative trade values.&lt;br /&gt;
*Updated Particle Forge shaders.&lt;br /&gt;
*Fixed slowdowns caused by Steam DLC queries.&lt;br /&gt;
}}&lt;br /&gt;
{{SectionTemplate&lt;br /&gt;
|h=h1&lt;br /&gt;
|title=Graphics&lt;br /&gt;
|content=&lt;br /&gt;
*Added a new &amp;quot;Extreme&amp;quot; texture setting that takes advantage of newly available memory and optimizations for improved texture rendering and related graphical effects. &lt;br /&gt;
*The old &amp;quot;Highest&amp;quot; texture setting has been renamed to &amp;quot;Higher&amp;quot; to imply there is a new setting beyond it.&lt;br /&gt;
*The new default texture settings are all &amp;quot;Higher&amp;quot; instead of a mix of &amp;quot;High&amp;quot; and &amp;quot;Medium&amp;quot;.&lt;br /&gt;
*Renormalized the texture settings to support a wider variety of hardware. For example: &amp;quot;Low&amp;quot; is reduced in fidelity and &amp;quot;Higher&amp;quot; is increased in fidelity.&lt;br /&gt;
*Added a new &amp;quot;Extreme&amp;quot; shadow setting.&lt;br /&gt;
*Improved shadow rendering.&lt;br /&gt;
*Fixed various mesh issues with the Advent Rebel Titan. Thanks ZombiesRus5.&lt;br /&gt;
*Fixed texture reference issues with Varari&#039;s Orbital Cannon surface impact, Vasari Envoy&#039;s Mutual Threat, the blue star&#039;s flare and the green star&#039;s flare. Thanks ZombiesRus5.&lt;br /&gt;
*Reduced particle sizes of Gamma Ray Burst random event.&lt;br /&gt;
*Reduced particle size of Pulsar beams.&lt;br /&gt;
}}&lt;br /&gt;
{{SectionTemplate&lt;br /&gt;
|h=h1&lt;br /&gt;
|title=Gameplay / AI&lt;br /&gt;
|content=&lt;br /&gt;
*Fixed bug where militia ships were showing up in the supply cost tool tip.&lt;br /&gt;
*Fixed bug where militia ships were being grouped with non-militia ships in the empire window.&lt;br /&gt;
*Fixed bug where you could utilize the starbase max count bonus of a planet you didn&#039;t own.&lt;br /&gt;
*Starbases phase-spacing now correctly account for the max starbase count at the target planet.&lt;br /&gt;
*Truce Amongst Rogues no longer has any research prerequisites. &lt;br /&gt;
*Fixed bug where starbase upgrades with values at level zero were not being applied properly (a common problem with mods that placed starbases during the galaxy creation process).&lt;br /&gt;
*Minor improvements to AI selection of unit counters.&lt;br /&gt;
*Fixed bug where AI could stall on launching an attack.&lt;br /&gt;
*Fixed bug where AI could stall on colonizing a planet.&lt;br /&gt;
*Fixed bug where AI could build endless Scouts, Anti-Mine or Anti-Structure units. &lt;br /&gt;
*Fixed bug with MadVasari incorrectly using militia ships.&lt;br /&gt;
*Fixed &amp;quot;ANTIMODULE&amp;quot; attack type from behaving like &amp;quot;CanOnlyTargetModules&amp;quot;. &lt;br /&gt;
*Fixed bug where units that had missing weapon points (and thus had default ones created for them) wouldn&#039;t fire from those weapons after loading from a save game.&lt;br /&gt;
*Fixed weapon and bombing data on the Advent Loyalist Titan, both Advent corvettes, the Vasari Rebel Titan, and the Vasari Nanites. Thanks ZombiesRus5.&lt;br /&gt;
*Alt-Enter is now the default full screen toggle key combo. Changed to avoid conflict with Steam&#039;s overlay key combo.&lt;br /&gt;
}}&lt;br /&gt;
{{SectionTemplate&lt;br /&gt;
|h=h1&lt;br /&gt;
|title=Other Resources&lt;br /&gt;
|content=&lt;br /&gt;
&amp;lt;span class=&amp;quot;plainlinks&amp;quot;&amp;gt;[https://forums.sinsofasolarempire.com/482357/ V1.90 Forum Post]&amp;lt;/span&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Sins of a Solar Empire]]&lt;br /&gt;
[[Category:Update]]&lt;/div&gt;</summary>
		<author><name>JYWLuca8269</name></author>
	</entry>
	<entry>
		<id>https://wiki.sinsofasolarempire.com/index.php?title=Sins_of_a_Solar_Empire:Rebellion_V1.91&amp;diff=7651</id>
		<title>Sins of a Solar Empire:Rebellion V1.91</title>
		<link rel="alternate" type="text/html" href="https://wiki.sinsofasolarempire.com/index.php?title=Sins_of_a_Solar_Empire:Rebellion_V1.91&amp;diff=7651"/>
		<updated>2022-02-20T14:32:40Z</updated>

		<summary type="html">&lt;p&gt;JYWLuca8269: Created page with &amp;quot;{{DISPLAYTITLE:&amp;lt;span style=&amp;quot;position: absolute; clip: rect(1px 1px 1px 1px); clip: rect(1px, 1px, 1px, 1px);&amp;quot;&amp;gt;{{FULLPAGENAME}}&amp;lt;/span&amp;gt;}} {{HeaderTemplate |welcome=V1.91 }} &amp;#039;&amp;#039;Return to Updates&amp;#039;&amp;#039;&amp;lt;br&amp;gt; {{SectionTemplate |h=h1 |title=Changelog |content= *Fixes the user interface scaling for missions *Fixes &amp;#039;Failed to Initialize COM&amp;#039; error }} {{SectionTemplate |h=h1 |title=Other Resources |content= &amp;lt;span class=&amp;quot;plainlinks&amp;quot;&amp;gt;[https://forums.sinsofasolarempire.com/4852...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{DISPLAYTITLE:&amp;lt;span style=&amp;quot;position: absolute; clip: rect(1px 1px 1px 1px); clip: rect(1px, 1px, 1px, 1px);&amp;quot;&amp;gt;{{FULLPAGENAME}}&amp;lt;/span&amp;gt;}}&lt;br /&gt;
{{HeaderTemplate&lt;br /&gt;
|welcome=V1.91&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;[[Updates|Return to Updates]]&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
{{SectionTemplate&lt;br /&gt;
|h=h1&lt;br /&gt;
|title=Changelog&lt;br /&gt;
|content=&lt;br /&gt;
*Fixes the user interface scaling for missions&lt;br /&gt;
*Fixes &#039;Failed to Initialize COM&#039; error&lt;br /&gt;
}}&lt;br /&gt;
{{SectionTemplate&lt;br /&gt;
|h=h1&lt;br /&gt;
|title=Other Resources&lt;br /&gt;
|content=&lt;br /&gt;
&amp;lt;span class=&amp;quot;plainlinks&amp;quot;&amp;gt;[https://forums.sinsofasolarempire.com/485212/ V1.91 Forum Post]&amp;lt;/span&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Sins of a Solar Empire]]&lt;br /&gt;
[[Category:Update]]&lt;/div&gt;</summary>
		<author><name>JYWLuca8269</name></author>
	</entry>
	<entry>
		<id>https://wiki.sinsofasolarempire.com/index.php?title=Sins_of_a_Solar_Empire:Rebellion_V1.93&amp;diff=7650</id>
		<title>Sins of a Solar Empire:Rebellion V1.93</title>
		<link rel="alternate" type="text/html" href="https://wiki.sinsofasolarempire.com/index.php?title=Sins_of_a_Solar_Empire:Rebellion_V1.93&amp;diff=7650"/>
		<updated>2022-02-20T14:29:55Z</updated>

		<summary type="html">&lt;p&gt;JYWLuca8269: Created page with &amp;quot;{{DISPLAYTITLE:&amp;lt;span style=&amp;quot;position: absolute; clip: rect(1px 1px 1px 1px); clip: rect(1px, 1px, 1px, 1px);&amp;quot;&amp;gt;{{FULLPAGENAME}}&amp;lt;/span&amp;gt;}} {{HeaderTemplate |welcome=V1.93 }} &amp;#039;&amp;#039;Return to Updates&amp;#039;&amp;#039;&amp;lt;br&amp;gt; {{SectionTemplate |h=h1 |title=Outlaw Sectors Changes |content= *Outlaw Sectors Rampant Militias can now be enabled/disabled from the game options screen without disabling Smuggling and Pirate Turf. *Outlaw Sectors Rampant Militia now spawn as the faction of the loc...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{DISPLAYTITLE:&amp;lt;span style=&amp;quot;position: absolute; clip: rect(1px 1px 1px 1px); clip: rect(1px, 1px, 1px, 1px);&amp;quot;&amp;gt;{{FULLPAGENAME}}&amp;lt;/span&amp;gt;}}&lt;br /&gt;
{{HeaderTemplate&lt;br /&gt;
|welcome=V1.93&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;[[Updates|Return to Updates]]&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
{{SectionTemplate&lt;br /&gt;
|h=h1&lt;br /&gt;
|title=Outlaw Sectors Changes&lt;br /&gt;
|content=&lt;br /&gt;
*Outlaw Sectors Rampant Militias can now be enabled/disabled from the game options screen without disabling Smuggling and Pirate Turf.&lt;br /&gt;
*Outlaw Sectors Rampant Militia now spawn as the faction of the local controlling faction. If none exists, they default to TEC to match the desired lore that this is TEC territory.&lt;br /&gt;
*Outlaw Sectors Rampant Militias faction can now be Random from a list of options or attempt to match the local controlling faction.&lt;br /&gt;
*Default militia and Outlaw Sectors Rampant Militia now consider structure ownership in addition to planet &amp;gt; ship &amp;gt; random militia player when deciding their local controlling faction.&lt;br /&gt;
*Improved rendering and placement of NPC icons (e.g. Outlaw Sectors Rampant Militia units)&lt;br /&gt;
*Improved the error game event when you try to give move or attack orders to uncontrollable units (e.g. Outlaw Sectors Rampant Militia units).&lt;br /&gt;
*Fixed bug where players could control the squads/fighters of Outlaw Sectors Rampant Militia carrier units.&lt;br /&gt;
*Fixed NPC ships not always spawning in formation around a factory at the start of a match.&lt;br /&gt;
*Fixed NPC ships not always traveling or arriving in formation when spawned in hyperspace enroute to a planet.&lt;br /&gt;
*Fixed NPC ships not arriving on the same plane as the gravity well of the target planet when spawned in hyperspace enroute to a planet.&lt;br /&gt;
}}&lt;br /&gt;
{{SectionTemplate&lt;br /&gt;
|h=h1&lt;br /&gt;
|title=Updates to Base Game&lt;br /&gt;
|content=}}&lt;br /&gt;
{{SectionTemplate&lt;br /&gt;
|h=h2&lt;br /&gt;
|title=Gameplay &lt;br /&gt;
|content=&lt;br /&gt;
*Added new game option to enable/disable superweapons.&lt;br /&gt;
*Added new game option to enable/disable Ai surrendering.&lt;br /&gt;
*Rebalanced Corvettes:&lt;br /&gt;
**Increased ExperiencePointsForDestroying to be in line with its own slot count and relative to other combat frigates.&lt;br /&gt;
**Decreased DamagePercentBonus:CORVETTE:CapitalShip: they aren&#039;t intended as anti-capitalship; in fact many capitalships were intended to be anti-corvettes (e.g. to help protect titans).&lt;br /&gt;
**Decreased DamagePercentBonus:CORVETTE:Heavy: flak is intended to be the &#039;hardest&#039; counter to corvettes, yet corvettes were too effective against them (partially due to firing angles and mobility but also due to this value).&lt;br /&gt;
**Decreased DamagePercentBonus:CORVETTE:Module: corvettes were too effective at raiding structures en masse.&lt;br /&gt;
*Added autocast function to squad building. Right click the squad management button to have the Ai automatically fill the unit&#039;s hangars.&lt;br /&gt;
*Superweapon autocast is now disabled by default.&lt;br /&gt;
*Envoy&#039;s Goodwill changed to only target Minor Faction planets. The passive bonus to relationship improvement has been refactored into an intrinsic property of Envoy frigates and is now rendered in their frigate tooltip.&lt;br /&gt;
}}&lt;br /&gt;
{{SectionTemplate&lt;br /&gt;
|h=h2&lt;br /&gt;
|title=Fixes&lt;br /&gt;
|content=&lt;br /&gt;
*Fixed templates for dead asteroid and ship graveyard to support players potentially starting there.&lt;br /&gt;
*Fixed Titans not being positioned correctly near their factory when built.&lt;br /&gt;
*Fixed AntimatterRestoration buffModifier from being applied twice to antimatter regained through regeneration.&lt;br /&gt;
*Fixed plasma storm not affecting hangars (or any structures).&lt;br /&gt;
*Fixed hangars not auto launching fighters if they were autodocked.&lt;br /&gt;
*Fixed the infamous &amp;quot;Dark Space&amp;quot; bug where units would drop out of hyperspace between planets and take forever to arrive (and cause other units to chase them into the abyss).&lt;br /&gt;
*Fixed some fog-of-war exploits.&lt;br /&gt;
*Culture:&lt;br /&gt;
**Ships and structures that generate culture now properly benefit from CultureSpread and CultureSpreadModifier buffEntityModifiers from buffs on themselves instead of only from buffs on the orbitbody.&lt;br /&gt;
**BuffEntityModifierType::CultureSpreadRateForOwner now only applies to the player that owns the planet, and is now applied in the correct place along with the other multiplicative effects.&lt;br /&gt;
**Fixed BuffEntityModifierType::CultureSpreadModifier from overriding the culture value rather than being applied multiplicatively at the orbitbody level.&lt;br /&gt;
**Fix BuffEntityModifierType::EnemyCultureSpread not being applied unless BuffEntityModifierType::CultureSpread had a non-zero value as well (i.e. they now have no dependency on each other).&lt;br /&gt;
**CultureRepel now supports new additive and scalar BuffEntityModifiers.&lt;br /&gt;
**Fixed ResearchFloatModifierType::CapitalShipCultureProtectRateAdjustment incorrectly applying to titans and starbases as well.&lt;br /&gt;
**Net negative modifiers from planet upgrades now calculate their effect correctly.&lt;br /&gt;
**Culture spread buff modifier now displays a value in tooltips.&lt;br /&gt;
}}&lt;br /&gt;
{{SectionTemplate&lt;br /&gt;
|h=h2&lt;br /&gt;
|title=AI&lt;br /&gt;
|content=&lt;br /&gt;
*Improved Ai credit/metal/crystal management.&lt;br /&gt;
*Fixed bug where Ai wouldn&#039;t build any more ships even with sufficient resources and capacity.&lt;br /&gt;
*Fixed bug where Ai would save 3 times the amount required for a superweapon.&lt;br /&gt;
*Fixed bug where Ai would hold on to savings even if it didn&#039;t need another superweapon.&lt;br /&gt;
*Fixed bug where Ai would start saving for a superweapon even if it didn&#039;t need one.&lt;br /&gt;
*Data drive the maximum number of cannons allowed for an Ai player (in addition to the per-owned-planet rule). GameplayConstants-&amp;gt;maxAiCannons&lt;br /&gt;
*Fixed the TacticalStructureWeaponDamageAdjustment research modifier from being incorrectly applied to Ai analysis of hangars and defense platforms.&lt;br /&gt;
*Added debug option to view Ai savings.&lt;br /&gt;
}}&lt;br /&gt;
{{SectionTemplate&lt;br /&gt;
|h=h2&lt;br /&gt;
|title=User Interface&lt;br /&gt;
|content=&lt;br /&gt;
*Ability tooltips now render resources gained from their buffApplyAction.&lt;br /&gt;
*Fixed planet theme icons potentially rendering underneath main view icons of the planet.&lt;br /&gt;
*Fixed ability tooltips not always displaying ship slot and/or capital crew costs.&lt;br /&gt;
*Culture spread buff modifier now displays a value in tooltips.&lt;br /&gt;
*Disabled rendering autocast options in tooltips for abilities that can&#039;t be autocast.&lt;br /&gt;
}}&lt;br /&gt;
{{SectionTemplate&lt;br /&gt;
|h=h2&lt;br /&gt;
|title=Modding&lt;br /&gt;
|content=&lt;br /&gt;
*Added new archive system to better handle backwards compatibility.&lt;br /&gt;
*Added backwards compatibility for most v1.92 mods.&lt;br /&gt;
*Added backwards compatibility for most mods that worked prior to v1.92 (i.e. pre-GDPR) but had not been converted to the v1.92 (post-GDPR) format.&lt;br /&gt;
*Added backwards compatibility for the previous version of player created GalaxyScenarios.&lt;br /&gt;
*If a mod can&#039;t find a string it now uses the string value from the main game string file.&lt;br /&gt;
*Update GalaxyForge:&lt;br /&gt;
**Added some Minor Faction options (likely more to come in a future update).&lt;br /&gt;
**Remove some obsolete, incomplete features that were causing confusion (triggers and selectiontoolkit).&lt;br /&gt;
*CultureRepel now supports new additive and scalar BuffEntityModifiers.&lt;br /&gt;
*Replaced player entity &amp;quot;isPsi&amp;quot; with proper PlayerRaceType.&lt;br /&gt;
*Added a variety of new debug options to destroy NPC units more selectively.&lt;br /&gt;
*Fixed minor bug with ChangePlayerIndexToNeutral and ChangePlayerIndexToCreator BuffInstantActionStates where they were erroneously attempting to add the affected unit to the first spawner&#039;s fleet even though the first spawner&#039;s player wasn&#039;t the new owner.&lt;br /&gt;
*Failure to create enum from string error now reports the specific enum to make it easier for modders to track data errors.&lt;br /&gt;
*Buff changes&lt;br /&gt;
**New BuffInstantActionTypes:&lt;br /&gt;
***ApplyBuffToLocalOrbitBodiesWithinDistance&lt;br /&gt;
***ApplyBuffToAllFirstSpawnerShipsAndStructures&lt;br /&gt;
***ChangePlayerIndexToPriorMinorFaction&lt;br /&gt;
***GiveResourceToPlayer&lt;br /&gt;
***RemovePlanetPopulation&lt;br /&gt;
***SpawnShipsAtPlanetWithTarget&lt;br /&gt;
***SpawnShipsAtPlanetWithRandomTarget&lt;br /&gt;
**New BuffOverTimeActionType:&lt;br /&gt;
***StealPopulationFromAdjacentPlanets&lt;br /&gt;
**New BuffEntityModifierTypes:&lt;br /&gt;
***AntiModuleDamageAsDamageDealer&lt;br /&gt;
***CultureRepelRateAdditive&lt;br /&gt;
***CultureRepelRateScalar&lt;br /&gt;
***PlanetBombingDamageAsDamageDealer&lt;br /&gt;
**New BuffFinishConditionType:&lt;br /&gt;
***AnyInstantActionWithTriggerTypeDone&lt;br /&gt;
**New InstantActionTriggerType:&lt;br /&gt;
***OnColonizeAbilityUsed&lt;br /&gt;
**New InstantActionConditionType:&lt;br /&gt;
***IfTargetIsNotMinorFactionOwned&lt;br /&gt;
*TargetFilter changes&lt;br /&gt;
**New TargetOwnership:&lt;br /&gt;
***UncontrolledMinorFaction&lt;br /&gt;
**New TargetConstraints:&lt;br /&gt;
***HasColonizeAbility&lt;br /&gt;
***NotIsExplored&lt;br /&gt;
***NotIsTech&lt;br /&gt;
***NotIsMinorFactionOwned&lt;br /&gt;
***NotIsOutlaw&lt;br /&gt;
*Template changes:&lt;br /&gt;
**New PlanetItemsTemplate group condition type:&lt;br /&gt;
***PlanetOwnerIsMinorFactionWithFactionName&lt;br /&gt;
}}&lt;br /&gt;
{{SectionTemplate&lt;br /&gt;
|h=h2&lt;br /&gt;
|title=Technical&lt;br /&gt;
|content=&lt;br /&gt;
*Added backwards compatibility for most v1.92 save games.&lt;br /&gt;
*Improved game load times.&lt;br /&gt;
*Improved game exit times.&lt;br /&gt;
*Fixed ICO crash.&lt;br /&gt;
*Fixed a number of client crashes.&lt;br /&gt;
*Fixed a sync bug.&lt;br /&gt;
*Fixed memory leak.&lt;br /&gt;
*Changed system requirements to Window 7 SP1 and above.&lt;br /&gt;
}}&lt;br /&gt;
{{SectionTemplate&lt;br /&gt;
|h=h2&lt;br /&gt;
|title=Misc&lt;br /&gt;
|content=&lt;br /&gt;
*Added new sky box (technically an old skybox but was removed by mistake in 2012).&lt;br /&gt;
}}&lt;br /&gt;
{{SectionTemplate&lt;br /&gt;
|h=h1&lt;br /&gt;
|title=Other Resources&lt;br /&gt;
|content=&lt;br /&gt;
&amp;lt;span class=&amp;quot;plainlinks&amp;quot;&amp;gt;[https://forums.sinsofasolarempire.com/492601/ V1.93 Forum Post]&amp;lt;/span&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Sins of a Solar Empire]]&lt;br /&gt;
[[Category:Update]]&lt;/div&gt;</summary>
		<author><name>JYWLuca8269</name></author>
	</entry>
	<entry>
		<id>https://wiki.sinsofasolarempire.com/index.php?title=Minor_Factions&amp;diff=7649</id>
		<title>Minor Factions</title>
		<link rel="alternate" type="text/html" href="https://wiki.sinsofasolarempire.com/index.php?title=Minor_Factions&amp;diff=7649"/>
		<updated>2022-02-20T14:11:01Z</updated>

		<summary type="html">&lt;p&gt;JYWLuca8269: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{DISPLAYTITLE:&amp;lt;span style=&amp;quot;position: absolute; clip: rect(1px 1px 1px 1px); clip: rect(1px, 1px, 1px, 1px);&amp;quot;&amp;gt;{{FULLPAGENAME}}&amp;lt;/span&amp;gt;}}&lt;br /&gt;
{{HeaderTemplate&lt;br /&gt;
|welcome=Minor Factions&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Minor Factions&#039;&#039;&#039; is a feature added to Sins of a Solar Empire Rebellion by the DLC of the same name. It adds a variety of small, single planet factions at the start of the game that can either be persuaded to join your Empire or be conquered. When a player allies with a minor faction, it will fight for them, give some of its income as tribute, and most importantly will grant the player access to several unique abilities.&lt;br /&gt;
&lt;br /&gt;
Unlike regular militia, minor factions begin the game with their planets already upgraded and a decent self defense force. They will eventually rebuild any ships or structures that are destroyed at their planet.&lt;br /&gt;
&lt;br /&gt;
Minor factions have a chance to spawn at most unowned colonizeable worlds at the start of the game. In general however they will not spawn too close to a player&#039;s homeworld. They can also be turned off completely in the game setup menu.&lt;br /&gt;
{{SectionTemplate&lt;br /&gt;
|h=h1&lt;br /&gt;
|title=Allying with a Minor Faction&lt;br /&gt;
|content=&lt;br /&gt;
Players use [[Ship_Types#Envoy_Cruisers | Envoy Cruisers]] to get Minor Faction&#039;s to join their Empire. When an envoy cruiser uses its Goodwill ability on a neutral minor faction, the minor faction will join the owner&#039;s Empire. The Envoy must stay at the planet and constantly use the Goodwill ability to keep the Minor Faction friendly; the minor faction will revert to a neutral state if the envoy leaves or stops using the Goodwill ability. If another player has captured a minor faction, it&#039;s envoy cruiser must be destroyed, incapacitated, or forced to retreat to revert the minor faction to neutral, which will let a different player capture the Minor Faction with their own Envoy.&lt;br /&gt;
}}&lt;br /&gt;
{{SectionTemplate&lt;br /&gt;
|h=h1&lt;br /&gt;
|title=Conquering a Minor Factio&lt;br /&gt;
|content=&lt;br /&gt;
A neutral or enemy controlled Minor Faction can be conquered like any other world. If a minor faction world is completed bombed out, the minor faction at that world is permanently removed from the game and its unique abilities will no longer be available for any player.&lt;br /&gt;
}}&lt;br /&gt;
{{SectionTemplate&lt;br /&gt;
|h=h1&lt;br /&gt;
|title=List of Minor Factions&lt;br /&gt;
|content=}}&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name&lt;br /&gt;
! Internal Name&lt;br /&gt;
! Base Faction&lt;br /&gt;
! Ability 1&lt;br /&gt;
! Ability 2&lt;br /&gt;
! Ability 3&lt;br /&gt;
! Ability 4&lt;br /&gt;
! Notes&lt;br /&gt;
|-&lt;br /&gt;
| Danoba Free Miners&lt;br /&gt;
| TechMiners&lt;br /&gt;
| TEC Loyalists&lt;br /&gt;
| Buy Bulk Metal&lt;br /&gt;
| Buy Bulk Crystal&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Grost Scrappers Union&lt;br /&gt;
| TechScrappers&lt;br /&gt;
| TEC Loyalists&lt;br /&gt;
| Scrap For Parts &lt;br /&gt;
| Retrofitted Armor&lt;br /&gt;
| Repair Ships&lt;br /&gt;
| Buy Metal&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Renzo&#039;s Resistance Fighters&lt;br /&gt;
| TechSiegeRaiders&lt;br /&gt;
| TEC Rebels&lt;br /&gt;
| Launch Offensive Raid&lt;br /&gt;
| Launch Siege Raid&lt;br /&gt;
| Contraband Munitions&lt;br /&gt;
| Sell Crystal&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Yannock Ordnance Specialists&lt;br /&gt;
| TechDemolitionists&lt;br /&gt;
| TEC Rebels&lt;br /&gt;
| Launch Demolition Raid&lt;br /&gt;
| Penetrating Warheads&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Naibor Liberation Front&lt;br /&gt;
| TechXenophobes&lt;br /&gt;
| TEC Rebels&lt;br /&gt;
| Xeno Assault Raid&lt;br /&gt;
| Xeno Assault Raid&lt;br /&gt;
| Isolationist Propaganda&lt;br /&gt;
| Sell Metal&lt;br /&gt;
| This minor faction has two Xeno Assault Raids with their separate cooldowns, so they can attack 2 non-TEC factions at once.&lt;br /&gt;
|-&lt;br /&gt;
| Eivonn&#039;s Fine Frigates&lt;br /&gt;
| TechUsedFrigates&lt;br /&gt;
| TEC Loyalists&lt;br /&gt;
| Used Flak Frigates&lt;br /&gt;
| Used Heavy Cruisers&lt;br /&gt;
| Used Ranged Frigates&lt;br /&gt;
| &lt;br /&gt;
| Despite being a nominally TEC Minor Faction, ships from all three races are purchased if you use its abilities.&lt;br /&gt;
|-&lt;br /&gt;
| Pranast United&lt;br /&gt;
| TechDefensive&lt;br /&gt;
| TEC Loyalists&lt;br /&gt;
| Repair Ships&lt;br /&gt;
| Launch Defensive Raid&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Alutar Enclave&lt;br /&gt;
| PsiPacifists&lt;br /&gt;
| Advent Rebels&lt;br /&gt;
| Clairvoyance&lt;br /&gt;
| Vigor of the Alutar&lt;br /&gt;
| Shroud of the Alutar&lt;br /&gt;
| &lt;br /&gt;
| Allows you to purchase antimatter and shield regeneration bonuses for your ships and spy on enemies.&lt;br /&gt;
|-&lt;br /&gt;
| Free Minds of Hobari&lt;br /&gt;
| PsiCulture&lt;br /&gt;
| Advent Rebels&lt;br /&gt;
| Zealous Advocates&lt;br /&gt;
| Launch Support Raid&lt;br /&gt;
| Sell Crystal&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Nilari Cultists&lt;br /&gt;
| PsiDoomCult&lt;br /&gt;
| Advent Rebels&lt;br /&gt;
| Relentless Evangelists&lt;br /&gt;
| Compelled Pilgrimage&lt;br /&gt;
| Euphoric Sacrifice&lt;br /&gt;
| &lt;br /&gt;
| Spawns fanatics to harass random enemy worlds, steals enemy population, and a mini Wail of the Sacrificed (kills population to damage enemies).&lt;br /&gt;
|-&lt;br /&gt;
| Laesinda Dominion&lt;br /&gt;
| PsiSiegeRaiders&lt;br /&gt;
| Advent Loyalists&lt;br /&gt;
| Launch Offensive Raid&lt;br /&gt;
| Launch Siege Raid&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Viturak Transport Cabal&lt;br /&gt;
| PhaseTransporters&lt;br /&gt;
| Vasari Rebels&lt;br /&gt;
| Remote Attack Raid&lt;br /&gt;
| Jump Field Stabilizers&lt;br /&gt;
| Buy Antorak Marauder&lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Jiskun Expeditionary Force&lt;br /&gt;
| PhaseExpedition&lt;br /&gt;
| Vasari Rebels&lt;br /&gt;
| Scouting Report&lt;br /&gt;
| Colonial Supplies&lt;br /&gt;
| Dispatch Scouting Party&lt;br /&gt;
| Tachyon Boosters&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Korvaska War Profiteers&lt;br /&gt;
| PhaseArmsDealers&lt;br /&gt;
| Vasari Rebels&lt;br /&gt;
| Kinetic Amplifiers&lt;br /&gt;
| Precision Warheads&lt;br /&gt;
| Sell Metal&lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Arankul Mercenaries&lt;br /&gt;
| DefaultPhase&lt;br /&gt;
| Vasari Loyalists&lt;br /&gt;
| Launch Offensive Raid&lt;br /&gt;
| Launch Defensive Raid&lt;br /&gt;
| Sell Metal&lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:Sins of a Solar Empire]]&lt;/div&gt;</summary>
		<author><name>JYWLuca8269</name></author>
	</entry>
	<entry>
		<id>https://wiki.sinsofasolarempire.com/index.php?title=DLC&amp;diff=7648</id>
		<title>DLC</title>
		<link rel="alternate" type="text/html" href="https://wiki.sinsofasolarempire.com/index.php?title=DLC&amp;diff=7648"/>
		<updated>2022-02-20T14:09:14Z</updated>

		<summary type="html">&lt;p&gt;JYWLuca8269: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{DISPLAYTITLE:&amp;lt;span style=&amp;quot;position: absolute; clip: rect(1px 1px 1px 1px); clip: rect(1px, 1px, 1px, 1px);&amp;quot;&amp;gt;{{FULLPAGENAME}}&amp;lt;/span&amp;gt;}}&lt;br /&gt;
{{HeaderTemplate&lt;br /&gt;
|welcome=DLC&lt;br /&gt;
}}&lt;br /&gt;
{{HeaderTemplate&lt;br /&gt;
| welcome = [[File:Sinswiki banner dlc2.jpg]]}}&lt;br /&gt;
All of the downloadable content (DLC) require Sins of a Solar Empire: Rebellion (sold separately) to be played.&lt;br /&gt;
{{SectionTemplate&lt;br /&gt;
|h=h1&lt;br /&gt;
|title=Minor Factions DLC&lt;br /&gt;
|content=&lt;br /&gt;
With the conflict between the TEC, Advent, and Vasari creating rifts within each civilization, the galaxy has become less stable than ever. With resources dwindling and time running out, every advantage must be exploited...&lt;br /&gt;
&lt;br /&gt;
For the first time ever, add a whole new dimension of strategy with [[Minor Factions]]. Compete against your enemies to exert control over upstart forces that have emerged outside the boundaries of the great powers. Crush them if you desire, but it might be wiser to let your diplomatic envoys persuade them to join your cause - their unique capabilities may prove to be the difference between victory and defeat.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&amp;quot;Minor Factions&amp;quot; Gameplay Option&#039;&#039;&#039;: Enable the spawning of minor factions! Each game will place a number of minor factions onto the map to expand your strategic and tactical options.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;15 new minor factions&#039;&#039;&#039;: Send envoys to persuade minor factions to join your empire and cultivate their unique abilities and advantages. Minor Factions include:&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Nilari Cultists&#039;&#039;&#039;: These fanatical Advent cultists command waves of suicidal martyrs, sacrifice their people for devastating effects, and indoctrinate nearby populations to accelerate their cause. Be careful, though - with the end being near, they don&#039;t always discriminate between friend and foe, and it won’t matter whether you’ve won them to your side or not!&lt;br /&gt;
*&#039;&#039;&#039;Viturak Transport Cabal&#039;&#039;&#039;: Vasari technology is notoriously difficult to get ahold of. Contact the Cabal to gain access to black market Vasari travel tech, including phase engine improvements and the ability to execute covert raids. If they let you into the back room, you may even find yourself with a stolen Antorak Marauder that you could pair with their local phase stabilizer...&lt;br /&gt;
*&#039;&#039;&#039;Grost Scrappers Union&#039;&#039;&#039;: Credits don’t discriminate, and neither does this faction! These underground human entrepreneurs accept payment from anyone. If you need an armor retrofit, a quick field repair, a great deal on resources, or even a place to convert those obsolete frigates into profitable scrap - these are your guys!&lt;br /&gt;
*&#039;&#039;&#039;12 additional minor factions&#039;&#039;&#039;: Each faction provides abilities and advantages unique to their theme and role, including mercenaries, xenophobes, pacifists, used ship dealers, demolition experts, resource miners, resistance fighters, arms dealers and more!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery heights=&amp;quot;160px&amp;quot; widths=&amp;quot;200px&amp;quot;&amp;gt;&lt;br /&gt;
File:Sinrebellion minorfactiondlc 01.png&lt;br /&gt;
File:Sinrebellion minorfactiondlc 02.png&lt;br /&gt;
File:Sinrebellion minorfactiondlc 03.png&lt;br /&gt;
File:Sinrebellion minorfactiondlc 04.png&lt;br /&gt;
File:Sinrebellion minorfactiondlc 05.png&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{SectionTemplate&lt;br /&gt;
|h=h1&lt;br /&gt;
|title=Outlaw Sectors DLC&lt;br /&gt;
|content=&lt;br /&gt;
Challenge yourself with new strategies and unique setups with the new “Outlaw Sectors” gameplay option and brand new maps for Sins of a Solar Empire: Rebellion. The variety of map sizes and designs will let you enjoy any kind of match you want, from intimate 1v1 duels all the way to epic 10-player brawls.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;“Outlaw Sectors” Gameplay Option&#039;&#039;&#039;: The lawless fringe is increasingly hostile, but for those with a criminal mind it&#039;s also rich with new opportunities.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Power Struggle&#039;&#039;&#039;: Contest the distant resource fields and nearby planets before striking at the enemy’s homeworld. &lt;br /&gt;
*&#039;&#039;&#039;Slim Pickings&#039;&#039;&#039;: Claim what remains among the war-torn stars and seize what you can from the other empires. &lt;br /&gt;
*&#039;&#039;&#039;Crossfire&#039;&#039;&#039;: Take your enemy’s homeworlds and coordinate your assault with your ally in order to win. &lt;br /&gt;
*&#039;&#039;&#039;High Stakes&#039;&#039;&#039;: Build a powerful fleet and seize the resource rich planets from enemy militia. &lt;br /&gt;
*&#039;&#039;&#039;Ironheart&#039;&#039;&#039;: Flanked by an enemy on each side, you must prioritize your resources carefully to achieve victory. &lt;br /&gt;
*&#039;&#039;&#039;Titans of Cimtar&#039;&#039;&#039;: Secure your planet from among the 8 gas giants dominating the map, then make war upon your neighbors. &lt;br /&gt;
*&#039;&#039;&#039;Death Spiral&#039;&#039;&#039;: The system is falling into a black hole and your enemies aren’t about to let you leave without a fight. &lt;br /&gt;
*&#039;&#039;&#039;Dogfight&#039;&#039;&#039;: Lead your allies into glorious battle amongst the stars in this huge map. &lt;br /&gt;
*&#039;&#039;&#039;Buzzsaw&#039;&#039;&#039;: Make one mistake and you may lose more than you bargained for in this spiral galaxy that leaves no room for error. &lt;br /&gt;
*&#039;&#039;&#039;Rising Empires&#039;&#039;&#039;: Secure your star system amidst the crushed local resistance and set your sights on your rivals’ territories. &lt;br /&gt;
*&#039;&#039;&#039;Desolation&#039;&#039;&#039;: Claim what little the Vasari have left behind and forge what remains of the worlds in the massive cluster of stars into a force capable of conquest. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;New Maps&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Crack the Shell&#039;&#039;&#039; - Hold the high ground and the Turinium against your enemies in this asymmetrical 3-player map, best for 2v1 matches. &lt;br /&gt;
*&#039;&#039;&#039;Turtle Wars&#039;&#039;&#039; - Enjoy a longer duel with your enemy on this epic-scale 2-player map. The open landscape with select chokepoints encourages huge armies and larger battles. &lt;br /&gt;
*&#039;&#039;&#039;Eruption&#039;&#039;&#039; - Choose your path wisely - one leads to the lone Turinium Generator, the other to resources in this small 2-player map. &lt;br /&gt;
*&#039;&#039;&#039;Implosion&#039;&#039;&#039; - One valley with an abundance of resources stands at the center of this large, asymmetrical map fit for a 4-player free for all with huge armies. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery heights=&amp;quot;160px&amp;quot; widths=&amp;quot;200px&amp;quot;&amp;gt;&lt;br /&gt;
File:Sins dlc OutlawSectors AdventExtermination.jpg&lt;br /&gt;
File:Sins dlc OutlawSectors AnkylonTitanVOutlaws.jpg&lt;br /&gt;
File:Sins dlc OutlawSectors Kol Defense.jpg&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{SectionTemplate&lt;br /&gt;
|h=h1&lt;br /&gt;
|title=Stellar Phenomena DLC&lt;br /&gt;
|content=&lt;br /&gt;
The ever-expanding conflicts within and between the TEC, Vasari, and Advent have pushed the battlegrounds into uncharted space. The sectors now being drawn into the war feature the most dangerous and powerful natural phenomena in the galaxy.&lt;br /&gt;
&lt;br /&gt;
Exploit what resources remain in these dangerous sectors while you can. The uncharted depths of space hold threats beyond any natural phenomenon, and not all of them wait to be explored.&lt;br /&gt;
&lt;br /&gt;
*Three new stars: Pulsars, black holes, and neutron stars pose unique dangers. &lt;br /&gt;
*Six deep space anomalies: Starship graveyards, antimatter fountains, and more contain both threats and opportunities. &lt;br /&gt;
*11 random events: Stars launch volatile gases that shut down orbital operations, mobile storms wreak havoc across the solar system, and conquered factions sense your weakness and seek to reclaim their worlds. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery heights=&amp;quot;160px&amp;quot; widths=&amp;quot;200px&amp;quot;&amp;gt;&lt;br /&gt;
File:Sins dlc StellarPhenomenon 1.jpg&lt;br /&gt;
File:Sins dlc StellarPhenomenon 2.jpg&lt;br /&gt;
File:Sins dlc StellarPhenomenon 3.jpg&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{SectionTemplate&lt;br /&gt;
|h=h1&lt;br /&gt;
|title=Forbidden Worlds DLC&lt;br /&gt;
|content=&lt;br /&gt;
The war between the loyalist and the rebels within the TEC, Advent and Vasari continues within the depths of Trader Space. Yet, this sector of the galaxy has far more worlds and far more history than any of the factions are aware. Survival forces each to expand into the unknown, discovering worlds of hazard, wealth, risk, and mystery. Most ominously, the Trader factions have been loathe to expand to these worlds due to the dark myths that surround them.&lt;br /&gt;
&lt;br /&gt;
*Four new planet types to colonize and exploit &lt;br /&gt;
*New Planet Specialization System &lt;br /&gt;
*15 new research subjects &lt;br /&gt;
*Discover 40 new planet bonuses &lt;br /&gt;
*Unlock five new Steam achievements &lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery heights=&amp;quot;160px&amp;quot; widths=&amp;quot;200px&amp;quot;&amp;gt;&lt;br /&gt;
File:Sins dlc ForbiddenWorlds 1.jpg&lt;br /&gt;
File:Sins dlc ForbiddenWorlds 2.jpg&lt;br /&gt;
File:Sins dlc ForbiddenWorlds 3.jpg&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{SectionTemplate&lt;br /&gt;
|h=h1&lt;br /&gt;
|title=Soundtrack DLC&lt;br /&gt;
|content=&lt;br /&gt;
Purchase the soundtrack for Sins of a Solar Empire: Rebellion containing over 2 hours of high-fidelity music across 55 individual tracks! This soundtrack DLC contains both FLAC and MP3 formats converted from the original production .wav files.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Sins of a Solar Empire]]&lt;/div&gt;</summary>
		<author><name>JYWLuca8269</name></author>
	</entry>
	<entry>
		<id>https://wiki.sinsofasolarempire.com/index.php?title=Sins_of_a_Solar_Empire:Rebellion_V1.94&amp;diff=7647</id>
		<title>Sins of a Solar Empire:Rebellion V1.94</title>
		<link rel="alternate" type="text/html" href="https://wiki.sinsofasolarempire.com/index.php?title=Sins_of_a_Solar_Empire:Rebellion_V1.94&amp;diff=7647"/>
		<updated>2022-02-20T13:32:37Z</updated>

		<summary type="html">&lt;p&gt;JYWLuca8269: Created page with &amp;quot;{{DISPLAYTITLE:&amp;lt;span style=&amp;quot;position: absolute; clip: rect(1px 1px 1px 1px); clip: rect(1px, 1px, 1px, 1px);&amp;quot;&amp;gt;{{FULLPAGENAME}}&amp;lt;/span&amp;gt;}} {{HeaderTemplate |welcome=V1.94 }} {{SectionTemplate |h=h1 |title=Gameplay |content= *NPC, Rampant Militia, and Minor Faction ships will now upgrade their abilities as they gain experience (if they have abilities to upgrade). *Pirates no longer stay in a fleet when they arrive at their target planet. This allows them to be more effective...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
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{{HeaderTemplate&lt;br /&gt;
|welcome=V1.94&lt;br /&gt;
}}&lt;br /&gt;
{{SectionTemplate&lt;br /&gt;
|h=h1&lt;br /&gt;
|title=Gameplay&lt;br /&gt;
|content=&lt;br /&gt;
*NPC, Rampant Militia, and Minor Faction ships will now upgrade their abilities as they gain experience (if they have abilities to upgrade).&lt;br /&gt;
*Pirates no longer stay in a fleet when they arrive at their target planet. This allows them to be more effective at raiding the enemy defenses.&lt;br /&gt;
*Only Pirate Rogues now place tradeships at the top of their target priorities. If there are enemy dps units/structures in the gravity well, every other pirate ship will engage those first before raiding tradeships.&lt;br /&gt;
*Changed Scrap For Parts ability to refund 60/75/90% of the targeted ships&#039; build cost rather than give credits per fleet supply.&lt;br /&gt;
*Minor Factions now have occupy all resource asteroids for the default planet definitions.&lt;br /&gt;
*Fixed a bug in scuttling that caused the salvage percentage to be applied twice (e.g. normal salvaging now correctly refunds 30% instead of 9%).&lt;br /&gt;
*Fixed incorrect player stats being tallied for Minor Faction and Rampant Militia units (e.g. when they kill units they don&#039;t contribute to the owner player stats).&lt;br /&gt;
*Fixed incorrect player stats being tallied for structures (e.g. Minor Faction created structures shouldn&#039;t contribute to the owner player stats).&lt;br /&gt;
*Fixed partially built Minor Faction structures not being scuttled when the planet became unowned. The Minor Faction&#039;s constructors likewise now properly self-destruct in that situation as well.&lt;br /&gt;
*Fixed bug where structures created by a buff in the orbit of an Minor Faction planet would assume the Minor Faction&#039;s ownership index (e.g. ability created phase gates).&lt;br /&gt;
*Fixed bug where a player could own Minor Faction construction ships.&lt;br /&gt;
*Fixed bug where Minor Faction capital ships count towards your total labs as Vasari Loyalist.&lt;br /&gt;
*Fixed bug where the first Minor Faction lab you capture doesn&#039;t count towards your total.&lt;br /&gt;
*Fixed bug where the &amp;quot;Send Envoy&amp;quot; quest was being trivially completed.&lt;br /&gt;
*Fixed a bug where the wrong capitalship/frigate could be built by a Minor Faction if both the construction frigate and factory had previously been destroyed.&lt;br /&gt;
*Fixed ships physics from being disabled when they died.&lt;br /&gt;
*Fixed Occupation Victory win condition from potentially crashing and if not crashing, potentially not colonizing the planet.&lt;br /&gt;
*Fixed bug where icons weren&#039;t showing up around a planet on some maps (e.g. DogFight).&lt;br /&gt;
*Fixed bug where skybox and music transitions were incorrect.&lt;br /&gt;
*Fixed rare &#039;zoom to infinity&#039; bug.&lt;br /&gt;
*Fixed a bug in the calculation of planet bombing damage that was causing it to be roughly twice as high as it should have been.&lt;br /&gt;
*Fixed resource extractors from not transferring after acquiring a minor faction planet.&lt;br /&gt;
*Fixed respawned minor faction ships from not assuming their minor faction status.&lt;br /&gt;
}}&lt;br /&gt;
{{SectionTemplate&lt;br /&gt;
|h=h1&lt;br /&gt;
|title=Modding&lt;br /&gt;
|content=&lt;br /&gt;
*Added custom per-unit hyperspace effects. If a unit does not define them the player effects are used by default. Refer to Capital_PhaseBattleship.entity as an example of how to set custom effects up.&lt;br /&gt;
*Added GalaxyScenarioItemSpawnConditionType::PlanetHasAnyOwner.&lt;br /&gt;
*Fixed the bug where NoPlanetOwner conditions and its variations would fail due to template-based colonization and item creation being split into separate passes (since if the planet got colonized, it would now have an owner when the condition got re-evaluated in the item pass).&lt;br /&gt;
*Increased max exhaust trails to 5. Added block and warning if anyone attempts to exceed the max to avoid stomping on valid memory.&lt;br /&gt;
*Removed some asserts in buffs that aren&#039;t valid - depending on the buff chain and game state it is sometimes legitimate for first and last spawner to be null.&lt;br /&gt;
*Fixed incorrect assert assertic(target == NULL || target-&amp;gt;GetIOrbitBodyPtr() != NULL || target-&amp;gt;GetIPlanetModulePtr() != NULL);&lt;br /&gt;
*Fixed potential crash with ApplyBuffToTargetWithNoFilter.&lt;br /&gt;
*Fixed warnings/potential crash when accessing a squad definition if there were none defined.&lt;br /&gt;
}}&lt;br /&gt;
{{SectionTemplate&lt;br /&gt;
|h=h1&lt;br /&gt;
|title=Misc&lt;br /&gt;
|content=&lt;br /&gt;
*Fixed a variety of string issues.&lt;br /&gt;
*Fixed LAA problems with shaders.&lt;br /&gt;
*Removed some duplicate entities, brushes, sounds, and strings.&lt;br /&gt;
*Removed some references to non-existent resources.&lt;br /&gt;
*Fixed achievement issues created by Minor Faction and Rampant Militia units.&lt;br /&gt;
*Fixed achievements not showing up in game at all under certain conditions.&lt;br /&gt;
*Fixed crash bug that was caused by the ship cost querying not robustly handling a playerIndex of -1. This can occur if the player is interacting with the ship construction action grid as they lose ownership of the planet.&lt;br /&gt;
*Fixed spawn all entities from crashing.&lt;br /&gt;
*Item templates now properly use the playerIndex parameter when creating structures instead of assuming it will be the planetOwner. &lt;br /&gt;
*Fixed building a structure not always using the correct player owner.&lt;br /&gt;
*Fixed crash when querying tooltip for abilities that used new atomics.&lt;br /&gt;
}}&lt;br /&gt;
{{SectionTemplate&lt;br /&gt;
|h=h1&lt;br /&gt;
|title=Video&lt;br /&gt;
|content=&lt;br /&gt;
*Galaxy Forge:&lt;br /&gt;
**Fixed bug where the wrong default player type was being saved.&lt;br /&gt;
**Removed Galaxy Forge&#039;s copy of galaxyscenariodef which can go out of sync. Reads from the game&#039;s copy now.&lt;br /&gt;
**Updated to .NET 4.0&lt;br /&gt;
**Optimizations&lt;br /&gt;
**GalaxyForge now searches the local directory for GSD before checking GameInfo.&lt;br /&gt;
*Particle Forge:&lt;br /&gt;
**Updated to read new data format.&lt;br /&gt;
**Fixed missing icons.&lt;br /&gt;
**Remove Particle Forge&#039;s copy of the pipelineeffects which can go out of sync. Reads from the game&#039;s copy now.&lt;br /&gt;
**Updated to .NET 4.0&lt;br /&gt;
**Optimizations.&lt;br /&gt;
*Convert Data:&lt;br /&gt;
**Optimizations.&lt;br /&gt;
**ConvertData now maintains Simple brushes if possible.&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;[[Updates|Return to Updates]]&#039;&#039;&amp;lt;br&amp;gt;{{SectionTemplate&lt;br /&gt;
|h=h1&lt;br /&gt;
|title=Other Resources&lt;br /&gt;
|content=&lt;br /&gt;
&amp;lt;span class=&amp;quot;plainlinks&amp;quot;&amp;gt;[https://forums.sinsofasolarempire.com/493485/ V1.94 Forum Post]&amp;lt;/span&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Sins of a Solar Empire]]&lt;br /&gt;
[[Category:Update]]&lt;/div&gt;</summary>
		<author><name>JYWLuca8269</name></author>
	</entry>
	<entry>
		<id>https://wiki.sinsofasolarempire.com/index.php?title=Sins_of_a_Solar_Empire:Rebellion_V1.95&amp;diff=7646</id>
		<title>Sins of a Solar Empire:Rebellion V1.95</title>
		<link rel="alternate" type="text/html" href="https://wiki.sinsofasolarempire.com/index.php?title=Sins_of_a_Solar_Empire:Rebellion_V1.95&amp;diff=7646"/>
		<updated>2022-02-20T12:50:06Z</updated>

		<summary type="html">&lt;p&gt;JYWLuca8269: Created page with &amp;quot;{{DISPLAYTITLE:&amp;lt;span style=&amp;quot;position: absolute; clip: rect(1px 1px 1px 1px); clip: rect(1px, 1px, 1px, 1px);&amp;quot;&amp;gt;{{FULLPAGENAME}}&amp;lt;/span&amp;gt;}} {{HeaderTemplate |welcome=V1.95 }} &amp;#039;&amp;#039;Return to Updates&amp;#039;&amp;#039;&amp;lt;br&amp;gt; {{SectionTemplate |h=h1 |title=Change Log |content= *Fixed accidental double damage on weapon defense structures and hangar defense structures. *AI squad owners (e.g., hangar defense, carriers, etc.) now autodock their squadrons when there are no enemy units in the...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
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{{HeaderTemplate&lt;br /&gt;
|welcome=V1.95&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;[[Updates|Return to Updates]]&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
{{SectionTemplate&lt;br /&gt;
|h=h1&lt;br /&gt;
|title=Change Log&lt;br /&gt;
|content=&lt;br /&gt;
*Fixed accidental double damage on weapon defense structures and hangar defense structures.&lt;br /&gt;
*AI squad owners (e.g., hangar defense, carriers, etc.) now autodock their squadrons when there are no enemy units in the gravity well.&lt;br /&gt;
*Fixed Pacifist Society planet bonuses on PlanetBarren and PlanetBarrenFair.&lt;br /&gt;
}}&lt;br /&gt;
{{SectionTemplate&lt;br /&gt;
|h=h1&lt;br /&gt;
|title=Other Resources&lt;br /&gt;
|content=&lt;br /&gt;
&amp;lt;span class=&amp;quot;plainlinks&amp;quot;&amp;gt;[https://forums.sinsofasolarempire.com/499932/ V1.95 Forum Post]&amp;lt;/span&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Sins of a Solar Empire]]&lt;br /&gt;
[[Category:Update]]&lt;/div&gt;</summary>
		<author><name>JYWLuca8269</name></author>
	</entry>
	<entry>
		<id>https://wiki.sinsofasolarempire.com/index.php?title=Updates&amp;diff=7645</id>
		<title>Updates</title>
		<link rel="alternate" type="text/html" href="https://wiki.sinsofasolarempire.com/index.php?title=Updates&amp;diff=7645"/>
		<updated>2022-02-20T12:48:42Z</updated>

		<summary type="html">&lt;p&gt;JYWLuca8269: Created page with &amp;quot;{{DISPLAYTITLE:&amp;lt;span style=&amp;quot;position: absolute; clip: rect(1px 1px 1px 1px); clip: rect(1px, 1px, 1px, 1px);&amp;quot;&amp;gt;{{FULLPAGENAME}}&amp;lt;/span&amp;gt;}} {{HeaderTemplate |welcome=Updates }} &amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039;Sins of a Solar Empire: Rebellion&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039; is constantly changing and evolving for the better. Each new update adds value to the game through new features, bug fixes, and more. A complete list of all of the updates and links to their patch notes can be found below.  {| border=&amp;quot;0&amp;quot; cellpadding=&amp;quot;1&amp;quot; cell...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{DISPLAYTITLE:&amp;lt;span style=&amp;quot;position: absolute; clip: rect(1px 1px 1px 1px); clip: rect(1px, 1px, 1px, 1px);&amp;quot;&amp;gt;{{FULLPAGENAME}}&amp;lt;/span&amp;gt;}}&lt;br /&gt;
{{HeaderTemplate&lt;br /&gt;
|welcome=Updates&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Sins of a Solar Empire: Rebellion&#039;&#039;&#039;&#039;&#039; is constantly changing and evolving for the better. Each new update adds value to the game through new features, bug fixes, and more. A complete list of all of the updates and links to their patch notes can be found below.&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;0&amp;quot; cellpadding=&amp;quot;1&amp;quot; cellspacing=&amp;quot;5&amp;quot; style=&amp;quot;width: 500px;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| [[Sins of a Solar Empire: Rebellion V1.96|V1.96]]&lt;br /&gt;
| [[Sins of a Solar Empire: Rebellion V1.95|V1.95]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:Sins of a Solar Empire]]&lt;br /&gt;
[[Category:Update]]&lt;/div&gt;</summary>
		<author><name>JYWLuca8269</name></author>
	</entry>
	<entry>
		<id>https://wiki.sinsofasolarempire.com/index.php?title=Sins_of_a_Solar_Empire:Rebellion_V1.96&amp;diff=7644</id>
		<title>Sins of a Solar Empire:Rebellion V1.96</title>
		<link rel="alternate" type="text/html" href="https://wiki.sinsofasolarempire.com/index.php?title=Sins_of_a_Solar_Empire:Rebellion_V1.96&amp;diff=7644"/>
		<updated>2022-02-20T12:48:36Z</updated>

		<summary type="html">&lt;p&gt;JYWLuca8269: Created page with &amp;quot;{{DISPLAYTITLE:&amp;lt;span style=&amp;quot;position: absolute; clip: rect(1px 1px 1px 1px); clip: rect(1px, 1px, 1px, 1px);&amp;quot;&amp;gt;{{FULLPAGENAME}}&amp;lt;/span&amp;gt;}} {{HeaderTemplate |welcome=V1.96 }} &amp;#039;&amp;#039;Return to Updates&amp;#039;&amp;#039;&amp;lt;br&amp;gt; {{SectionTemplate |h=h1 |title=Gameplay  |content=}} {{SectionTemplate |h=h2 |title=General |content= *Fixed exploit that would allow players to build extra free capital ships at game start. *Updated the damage Updater code to refresh more frequently. Damage now app...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{DISPLAYTITLE:&amp;lt;span style=&amp;quot;position: absolute; clip: rect(1px 1px 1px 1px); clip: rect(1px, 1px, 1px, 1px);&amp;quot;&amp;gt;{{FULLPAGENAME}}&amp;lt;/span&amp;gt;}}&lt;br /&gt;
{{HeaderTemplate&lt;br /&gt;
|welcome=V1.96&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;[[Updates|Return to Updates]]&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
{{SectionTemplate&lt;br /&gt;
|h=h1&lt;br /&gt;
|title=Gameplay &lt;br /&gt;
|content=}}&lt;br /&gt;
{{SectionTemplate&lt;br /&gt;
|h=h2&lt;br /&gt;
|title=General&lt;br /&gt;
|content=&lt;br /&gt;
*Fixed exploit that would allow players to build extra free capital ships at game start.&lt;br /&gt;
*Updated the damage Updater code to refresh more frequently. Damage now applies faster (closer to actual impact) and may resolve various issues besides being generally good.&lt;br /&gt;
*Fixed Social Specialization and Industry Specialization planet upgrades from not applying their population growth modifiers.&lt;br /&gt;
*Updated stat type counters: Colony capital ships are now counted under Utility2, siege units under Utility1 and actual utility ships under Utility0. Updated related strings to match.&lt;br /&gt;
*&#039;Mad Dark Fleet Titan&#039; event has been updated - will now only appear after at least 1 hour of gameplay and will send out scouts and warnings to herald its arrival.&lt;br /&gt;
}}&lt;br /&gt;
{{SectionTemplate&lt;br /&gt;
|h=h2&lt;br /&gt;
|title=TEC&lt;br /&gt;
|content=&lt;br /&gt;
*Fixed Counter-Deployment (TEC Loyalist) technology not working.&lt;br /&gt;
*Changed Hoshinko&#039;s Demolition Bots ability to affect corvettes.&lt;br /&gt;
*Changed Marza&#039;s Radiation Bomb ability to affect corvettes.&lt;br /&gt;
*TEC Rebel titan&#039;s Explosive Shot and Overcharged Explosive Shot abilities will now affect titans.&lt;br /&gt;
}}&lt;br /&gt;
{{SectionTemplate&lt;br /&gt;
|h=h2&lt;br /&gt;
|title=Advent&lt;br /&gt;
|content=&lt;br /&gt;
*Changed strikecraft to no longer gain a buff from Assimilated Populace tech.&lt;br /&gt;
*Fixed Acclimatization of Will tech to work as intended.&lt;br /&gt;
*Titans are no longer affected by Iconus Guardians&#039; Repulse ability.&lt;br /&gt;
}}&lt;br /&gt;
{{SectionTemplate&lt;br /&gt;
|h=h2&lt;br /&gt;
|title=Vasari&lt;br /&gt;
|content=&lt;br /&gt;
*Changed Vasari Loyalist titan&#039;s phase missiles to Physical damage type.&lt;br /&gt;
*Changed Stilakus Subverter&#039;s Distortion Field ability to affect corvettes.&lt;br /&gt;
*Fixed Vasari Loyalist Jump Stabilization tech to now properly affect friendly and enemy ships.&lt;br /&gt;
}}&lt;br /&gt;
{{SectionTemplate&lt;br /&gt;
|h=h1&lt;br /&gt;
|title=Video&lt;br /&gt;
|content=&lt;br /&gt;
*Borderless Window mode has been added and can be found under Video Options.&lt;br /&gt;
}}&lt;br /&gt;
{{SectionTemplate&lt;br /&gt;
|h=h1&lt;br /&gt;
|title=Other Resources&lt;br /&gt;
|content=&lt;br /&gt;
&amp;lt;span class=&amp;quot;plainlinks&amp;quot;&amp;gt;[https://forums.sinsofasolarempire.com/505490/ V1.96 Forum Post]&amp;lt;/span&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Sins of a Solar Empire]]&lt;br /&gt;
[[Category:Update]]&lt;/div&gt;</summary>
		<author><name>JYWLuca8269</name></author>
	</entry>
	<entry>
		<id>https://wiki.sinsofasolarempire.com/index.php?title=Forbidden_Worlds_DLC&amp;diff=7643</id>
		<title>Forbidden Worlds DLC</title>
		<link rel="alternate" type="text/html" href="https://wiki.sinsofasolarempire.com/index.php?title=Forbidden_Worlds_DLC&amp;diff=7643"/>
		<updated>2022-02-20T12:33:17Z</updated>

		<summary type="html">&lt;p&gt;JYWLuca8269: Redirected page to DLC#Forbidden Worlds DLC&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[DLC#Forbidden_Worlds_DLC]]&lt;/div&gt;</summary>
		<author><name>JYWLuca8269</name></author>
	</entry>
	<entry>
		<id>https://wiki.sinsofasolarempire.com/index.php?title=Stellar_Phenomena_DLC&amp;diff=7642</id>
		<title>Stellar Phenomena DLC</title>
		<link rel="alternate" type="text/html" href="https://wiki.sinsofasolarempire.com/index.php?title=Stellar_Phenomena_DLC&amp;diff=7642"/>
		<updated>2022-02-20T12:32:46Z</updated>

		<summary type="html">&lt;p&gt;JYWLuca8269: Redirected page to DLC#Stellar Phenomena DLC&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[DLC#Stellar_Phenomena_DLC]]&lt;/div&gt;</summary>
		<author><name>JYWLuca8269</name></author>
	</entry>
	<entry>
		<id>https://wiki.sinsofasolarempire.com/index.php?title=Outlaw_Sectors_DLC&amp;diff=7641</id>
		<title>Outlaw Sectors DLC</title>
		<link rel="alternate" type="text/html" href="https://wiki.sinsofasolarempire.com/index.php?title=Outlaw_Sectors_DLC&amp;diff=7641"/>
		<updated>2022-02-20T12:31:31Z</updated>

		<summary type="html">&lt;p&gt;JYWLuca8269: Redirected page to DLC#Outlaw Sectors DLC&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[DLC#Outlaw_Sectors_DLC]]&lt;/div&gt;</summary>
		<author><name>JYWLuca8269</name></author>
	</entry>
	<entry>
		<id>https://wiki.sinsofasolarempire.com/index.php?title=Minor_Factions_DLC&amp;diff=7640</id>
		<title>Minor Factions DLC</title>
		<link rel="alternate" type="text/html" href="https://wiki.sinsofasolarempire.com/index.php?title=Minor_Factions_DLC&amp;diff=7640"/>
		<updated>2022-02-20T12:30:53Z</updated>

		<summary type="html">&lt;p&gt;JYWLuca8269: Redirected page to DLC#Minor Factions DLC&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[DLC#Minor_Factions_DLC]]&lt;/div&gt;</summary>
		<author><name>JYWLuca8269</name></author>
	</entry>
	<entry>
		<id>https://wiki.sinsofasolarempire.com/index.php?title=Main_Page&amp;diff=7639</id>
		<title>Main Page</title>
		<link rel="alternate" type="text/html" href="https://wiki.sinsofasolarempire.com/index.php?title=Main_Page&amp;diff=7639"/>
		<updated>2022-02-20T12:29:50Z</updated>

		<summary type="html">&lt;p&gt;JYWLuca8269: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
{{MainTemplate&lt;br /&gt;
| welcome = [[File:Sinswiki home.jpg|link=|&amp;lt;span title=&amp;quot;Sins of a Solar Empire Wiki&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;]]&lt;br /&gt;
| about_title = Sins of a Solar Empire&lt;br /&gt;
| about_content = &lt;br /&gt;
Welcome to &#039;&#039;&#039;Sins of a Solar Empire: Rebellion&#039;&#039;&#039;, the latest evolution of the RT4X genre pioneered by Ironclad Games and Stardock Entertainment that combines the best elements from turn-based and real-time strategy. In Sins of a Solar Empire: Rebellion, you will become the ruler of one of six unique factions and lead your people to victory over your enemies by any means necessary. As you expand your influence to new worlds, you will gain access to vital resources and unique artifacts, construct shipyards to build your fleets, establish trade, and assimilate rival cultures.&lt;br /&gt;
&lt;br /&gt;
| articles2_title = Gameplay&lt;br /&gt;
| articles2_content =&lt;br /&gt;
* &amp;lt;span class=&amp;quot;plainlinks&amp;quot;&amp;gt;[[Maps]]&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span class=&amp;quot;plainlinks&amp;quot;&amp;gt;[[Fleet Logistics]]&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;ul style=&amp;quot;margin-left:45px;&amp;quot;&amp;gt;&lt;br /&gt;
 &amp;lt;li&amp;gt;&amp;lt;span class=&amp;quot;plainlinks&amp;quot;&amp;gt;[[Fleet Supply]]&amp;lt;/span&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
 &amp;lt;li&amp;gt;&amp;lt;span class=&amp;quot;plainlinks&amp;quot;&amp;gt;[[Resources]]&amp;lt;/span&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
* &amp;lt;span class=&amp;quot;plainlinks&amp;quot;&amp;gt;[[Planets]]&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;ul style=&amp;quot;margin-left:45px;&amp;quot;&amp;gt;&lt;br /&gt;
 &amp;lt;li&amp;gt;&amp;lt;span class=&amp;quot;plainlinks&amp;quot;&amp;gt;[[Planet Types]]&amp;lt;/span&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
 &amp;lt;li&amp;gt;&amp;lt;span class=&amp;quot;plainlinks&amp;quot;&amp;gt;[[Planetary Improvements]]&amp;lt;/span&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
 &amp;lt;li&amp;gt;&amp;lt;span class=&amp;quot;plainlinks&amp;quot;&amp;gt;[[Allegiance]]&amp;lt;/span&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
 &amp;lt;li&amp;gt;&amp;lt;span class=&amp;quot;plainlinks&amp;quot;&amp;gt;[[Random Events]]&amp;lt;/span&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
* &amp;lt;span class=&amp;quot;plainlinks&amp;quot;&amp;gt;[[Diplomacy System]]&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;ul style=&amp;quot;margin-left:45px;&amp;quot;&amp;gt;&lt;br /&gt;
 &amp;lt;li&amp;gt;&amp;lt;span class=&amp;quot;plainlinks&amp;quot;&amp;gt;[[Missions]]&amp;lt;/span&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
* &amp;lt;span class=&amp;quot;plainlinks&amp;quot;&amp;gt;[[Research Trees]]&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span class=&amp;quot;plainlinks&amp;quot;&amp;gt;[[Ship Types]]&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;ul style=&amp;quot;margin-left:45px;&amp;quot;&amp;gt;&lt;br /&gt;
 &amp;lt;li&amp;gt;&amp;lt;span class=&amp;quot;plainlinks&amp;quot;&amp;gt;[[Abilities |Ship Abilities]]&amp;lt;/span&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
 &amp;lt;li&amp;gt;&amp;lt;span class=&amp;quot;plainlinks&amp;quot;&amp;gt;[[Shield Mitigation]]&amp;lt;/span&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
* &amp;lt;span class=&amp;quot;plainlinks&amp;quot;&amp;gt;[[Factions]]&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;ul style=&amp;quot;margin-left:45px;&amp;quot;&amp;gt;&lt;br /&gt;
 &amp;lt;li&amp;gt;&amp;lt;span class=&amp;quot;plainlinks&amp;quot;&amp;gt;[[TEC]]&amp;lt;/span&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
 &amp;lt;li&amp;gt;&amp;lt;span class=&amp;quot;plainlinks&amp;quot;&amp;gt;[[Advent]]&amp;lt;/span&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
 &amp;lt;li&amp;gt;&amp;lt;span class=&amp;quot;plainlinks&amp;quot;&amp;gt;[[Vasari]]&amp;lt;/span&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
 &amp;lt;li&amp;gt;&amp;lt;span class=&amp;quot;plainlinks&amp;quot;&amp;gt;[[Pirates]]&amp;lt;/span&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
* &amp;lt;span class=&amp;quot;plainlinks&amp;quot;&amp;gt;[[Orbital Structures]]&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;ul style=&amp;quot;margin-left:45px;&amp;quot;&amp;gt;&lt;br /&gt;
 &amp;lt;li&amp;gt;&amp;lt;span class=&amp;quot;plainlinks&amp;quot;&amp;gt;[[Culture]]&amp;lt;/span&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| sections_title = Gameplay Trailer&lt;br /&gt;
| sections_content =&lt;br /&gt;
&amp;lt;span style=&amp;quot;margin-left:-0.4em;&amp;quot;&amp;gt;[[File:Soase-reb gametrailer wikivideothumb.jpg|320px|link=https://www.youtube.com/watch?v=og0aMApQCfU]]&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| articles_title = Important Pages&lt;br /&gt;
| articles_content =&lt;br /&gt;
* &amp;lt;span class=&amp;quot;plainlinks&amp;quot;&amp;gt;[[Developer Diaries]]&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span class=&amp;quot;plainlinks&amp;quot;&amp;gt;[[Lore]]&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span class=&amp;quot;plainlinks&amp;quot;&amp;gt;[[Updates]]&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span class=&amp;quot;plainlinks&amp;quot;&amp;gt;[[DLC]]&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span class=&amp;quot;plainlinks&amp;quot;&amp;gt;[[Mods]]&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span class=&amp;quot;plainlinks&amp;quot;&amp;gt;[[System Specifications]]&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span class=&amp;quot;plainlinks&amp;quot;&amp;gt;[http://steamcommunity.com/stats/SinsofaSolarEmpireRebellion/achievements Steam Achievements]&amp;lt;/span&amp;gt;&lt;br /&gt;
{{SectionTemplate&lt;br /&gt;
|h=h2&lt;br /&gt;
|title=How to Play&lt;br /&gt;
|content=&lt;br /&gt;
* &amp;lt;span class=&amp;quot;plainlinks&amp;quot;&amp;gt;[[Controls]]&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span class=&amp;quot;plainlinks&amp;quot;&amp;gt;[[Gameplay]]&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span class=&amp;quot;plainlinks&amp;quot;&amp;gt;[[Strategies]]&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span class=&amp;quot;plainlinks&amp;quot;&amp;gt;[[Tips and Tricks]]&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span class=&amp;quot;plainlinks&amp;quot;&amp;gt;[http://stardock.cachefly.net/manual_rebellion.pdf Manual]&amp;lt;/span&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{SectionTemplate&lt;br /&gt;
|h=h2&lt;br /&gt;
|title=Media &lt;br /&gt;
|content=&lt;br /&gt;
* &amp;lt;span class=&amp;quot;plainlinks&amp;quot;&amp;gt;[[Trailers]]&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span class=&amp;quot;plainlinks&amp;quot;&amp;gt;[[Community Let&#039;s Play Videos]]&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span class=&amp;quot;plainlinks&amp;quot;&amp;gt;[[Screenshots]]&amp;lt;/span&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{SectionTemplate&lt;br /&gt;
|h=h2&lt;br /&gt;
|title=Community Links&lt;br /&gt;
|content=&lt;br /&gt;
* &amp;lt;span class=&amp;quot;plainlinks&amp;quot;&amp;gt;[https://www.reddit.com/r/SoSE/ Reddit]&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span class=&amp;quot;plainlinks&amp;quot;&amp;gt;[http://sinsofasolarempire.wikia.com/wiki/Main_Page Wikia]&amp;lt;/span&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{SectionTemplate&lt;br /&gt;
|h=h2&lt;br /&gt;
|title=Official Pagess&lt;br /&gt;
|content=&lt;br /&gt;
* &amp;lt;span class=&amp;quot;plainlinks&amp;quot;&amp;gt;[http://www.sinsofasolarempire.com/ SinsofaSolarEmpire.com]&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span class=&amp;quot;plainlinks&amp;quot;&amp;gt;[https://www.facebook.com/sinsofasolarempire/ Facebook]&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span class=&amp;quot;plainlinks&amp;quot;&amp;gt;[https://twitter.com/sd_Sins Twitter]&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span class=&amp;quot;plainlinks&amp;quot;&amp;gt;[http://forums.sinsofasolarempire.com/ Forums]&amp;lt;/span&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Wiki]]&lt;/div&gt;</summary>
		<author><name>JYWLuca8269</name></author>
	</entry>
	<entry>
		<id>https://wiki.sinsofasolarempire.com/index.php?title=Template:MainTemplate&amp;diff=7638</id>
		<title>Template:MainTemplate</title>
		<link rel="alternate" type="text/html" href="https://wiki.sinsofasolarempire.com/index.php?title=Template:MainTemplate&amp;diff=7638"/>
		<updated>2022-02-20T12:27:00Z</updated>

		<summary type="html">&lt;p&gt;JYWLuca8269: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{HeaderTemplate|welcome={{{welcome}}}}}&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding:0.5em 0 0.5em 0;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;!-- LEFT COLUMN --&amp;gt;&lt;br /&gt;
{| width=&amp;quot;100%&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;0&amp;quot; style=&amp;quot;background:transparent;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| width=&amp;quot;320px&amp;quot; style=&amp;quot;vertical-align:top; padding-right:0.5em; float:left;&amp;quot; |&lt;br /&gt;
&amp;lt;!-- Sections --&amp;gt;&lt;br /&gt;
{{SectionTemplate|title={{{sections_title}}}|content={{{sections_content}}}}}&lt;br /&gt;
{{SectionTemplate|title={{{articles_title}}}|content={{{articles_content}}}}}&lt;br /&gt;
| width=&amp;quot;100%&amp;quot; style=&amp;quot;vertical-align:top;&amp;quot; |&lt;br /&gt;
&amp;lt;!-- Info about this site --&amp;gt;&lt;br /&gt;
{{SectionTemplate|title={{{about_title}}}|content={{{about_content}}}}}&lt;br /&gt;
{{SectionTemplate|title={{{articles2_title}}}|content={{{articles2_content}}}}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
__NOTOC__&lt;br /&gt;
__NOEDITSECTION__&lt;br /&gt;
&amp;lt;noinclude&amp;gt;[[Category:Templates]]&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>JYWLuca8269</name></author>
	</entry>
	<entry>
		<id>https://wiki.sinsofasolarempire.com/index.php?title=Main_Page&amp;diff=7637</id>
		<title>Main Page</title>
		<link rel="alternate" type="text/html" href="https://wiki.sinsofasolarempire.com/index.php?title=Main_Page&amp;diff=7637"/>
		<updated>2022-02-20T12:25:45Z</updated>

		<summary type="html">&lt;p&gt;JYWLuca8269: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
{{MainTemplate&lt;br /&gt;
| welcome = [[File:Sinswiki home.jpg|link=|&amp;lt;span title=&amp;quot;Sins of a Solar Empire Wiki&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;]]&lt;br /&gt;
| about_title = Sins of a Solar Empire&lt;br /&gt;
| about_content = &lt;br /&gt;
Welcome to Sins of a Solar Empire: Rebellion, the latest evolution of the RT4X genre pioneered by Ironclad Games and Stardock Entertainment that combines the best elements from turn-based and real-time strategy. In Sins of a Solar Empire: Rebellion, you will become the ruler of one of six unique factions and lead your people to victory over your enemies by any means necessary. As you expand your influence to new worlds, you will gain access to vital resources and unique artifacts, construct shipyards to build your fleets, establish trade, and assimilate rival cultures.&lt;br /&gt;
&lt;br /&gt;
| sections_title = Gameplay Trailer&lt;br /&gt;
| sections_content =&lt;br /&gt;
&amp;lt;span style=&amp;quot;margin-left:-0.4em;&amp;quot;&amp;gt;[[File:Soase-reb gametrailer wikivideothumb.jpg|320px|link=https://www.youtube.com/watch?v=og0aMApQCfU]]&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| articles_title = Important Pages&lt;br /&gt;
| articles_content =&lt;br /&gt;
* &amp;lt;span class=&amp;quot;plainlinks&amp;quot;&amp;gt;[[Developer Diaries]]&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span class=&amp;quot;plainlinks&amp;quot;&amp;gt;[[Lore]]&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span class=&amp;quot;plainlinks&amp;quot;&amp;gt;[[Updates]]&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span class=&amp;quot;plainlinks&amp;quot;&amp;gt;[[DLC]]&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span class=&amp;quot;plainlinks&amp;quot;&amp;gt;[[Mods]]&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span class=&amp;quot;plainlinks&amp;quot;&amp;gt;[[System Specifications]]&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span class=&amp;quot;plainlinks&amp;quot;&amp;gt;[http://steamcommunity.com/stats/SinsofaSolarEmpireRebellion/achievements Steam Achievements]&amp;lt;/span&amp;gt;&lt;br /&gt;
{{SectionTemplate&lt;br /&gt;
|h=h2&lt;br /&gt;
|title=How to Play&lt;br /&gt;
|content=&lt;br /&gt;
* &amp;lt;span class=&amp;quot;plainlinks&amp;quot;&amp;gt;[[Controls]]&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span class=&amp;quot;plainlinks&amp;quot;&amp;gt;[[Gameplay]]&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span class=&amp;quot;plainlinks&amp;quot;&amp;gt;[[Strategies]]&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span class=&amp;quot;plainlinks&amp;quot;&amp;gt;[[Tips and Tricks]]&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span class=&amp;quot;plainlinks&amp;quot;&amp;gt;[http://stardock.cachefly.net/manual_rebellion.pdf Manual]&amp;lt;/span&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{SectionTemplate&lt;br /&gt;
|h=h2&lt;br /&gt;
|title=Game Mechanics&lt;br /&gt;
|content=&lt;br /&gt;
* &amp;lt;span class=&amp;quot;plainlinks&amp;quot;&amp;gt;[[Maps]]&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span class=&amp;quot;plainlinks&amp;quot;&amp;gt;[[Fleet Logistics]]&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;ul style=&amp;quot;margin-left:45px;&amp;quot;&amp;gt;&lt;br /&gt;
 &amp;lt;li&amp;gt;&amp;lt;span class=&amp;quot;plainlinks&amp;quot;&amp;gt;[[Fleet Supply]]&amp;lt;/span&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
 &amp;lt;li&amp;gt;&amp;lt;span class=&amp;quot;plainlinks&amp;quot;&amp;gt;[[Resources]]&amp;lt;/span&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
* &amp;lt;span class=&amp;quot;plainlinks&amp;quot;&amp;gt;[[Planets]]&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;ul style=&amp;quot;margin-left:45px;&amp;quot;&amp;gt;&lt;br /&gt;
 &amp;lt;li&amp;gt;&amp;lt;span class=&amp;quot;plainlinks&amp;quot;&amp;gt;[[Planet Types]]&amp;lt;/span&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
 &amp;lt;li&amp;gt;&amp;lt;span class=&amp;quot;plainlinks&amp;quot;&amp;gt;[[Planetary Improvements]]&amp;lt;/span&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
 &amp;lt;li&amp;gt;&amp;lt;span class=&amp;quot;plainlinks&amp;quot;&amp;gt;[[Allegiance]]&amp;lt;/span&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
 &amp;lt;li&amp;gt;&amp;lt;span class=&amp;quot;plainlinks&amp;quot;&amp;gt;[[Random Events]]&amp;lt;/span&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
* &amp;lt;span class=&amp;quot;plainlinks&amp;quot;&amp;gt;[[Diplomacy System]]&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;ul style=&amp;quot;margin-left:45px;&amp;quot;&amp;gt;&lt;br /&gt;
 &amp;lt;li&amp;gt;&amp;lt;span class=&amp;quot;plainlinks&amp;quot;&amp;gt;[[Missions]]&amp;lt;/span&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
* &amp;lt;span class=&amp;quot;plainlinks&amp;quot;&amp;gt;[[Research Trees]]&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span class=&amp;quot;plainlinks&amp;quot;&amp;gt;[[Ship Types]]&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;ul style=&amp;quot;margin-left:45px;&amp;quot;&amp;gt;&lt;br /&gt;
 &amp;lt;li&amp;gt;&amp;lt;span class=&amp;quot;plainlinks&amp;quot;&amp;gt;[[Abilities |Ship Abilities]]&amp;lt;/span&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
 &amp;lt;li&amp;gt;&amp;lt;span class=&amp;quot;plainlinks&amp;quot;&amp;gt;[[Shield Mitigation]]&amp;lt;/span&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
* &amp;lt;span class=&amp;quot;plainlinks&amp;quot;&amp;gt;[[Factions]]&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;ul style=&amp;quot;margin-left:45px;&amp;quot;&amp;gt;&lt;br /&gt;
 &amp;lt;li&amp;gt;&amp;lt;span class=&amp;quot;plainlinks&amp;quot;&amp;gt;[[TEC]]&amp;lt;/span&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
 &amp;lt;li&amp;gt;&amp;lt;span class=&amp;quot;plainlinks&amp;quot;&amp;gt;[[Advent]]&amp;lt;/span&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
 &amp;lt;li&amp;gt;&amp;lt;span class=&amp;quot;plainlinks&amp;quot;&amp;gt;[[Vasari]]&amp;lt;/span&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
 &amp;lt;li&amp;gt;&amp;lt;span class=&amp;quot;plainlinks&amp;quot;&amp;gt;[[Pirates]]&amp;lt;/span&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
* &amp;lt;span class=&amp;quot;plainlinks&amp;quot;&amp;gt;[[Orbital Structures]]&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;ul style=&amp;quot;margin-left:45px;&amp;quot;&amp;gt;&lt;br /&gt;
 &amp;lt;li&amp;gt;&amp;lt;span class=&amp;quot;plainlinks&amp;quot;&amp;gt;[[Culture]]&amp;lt;/span&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{SectionTemplate&lt;br /&gt;
|h=h2&lt;br /&gt;
|title=Media &lt;br /&gt;
|content=&lt;br /&gt;
* &amp;lt;span class=&amp;quot;plainlinks&amp;quot;&amp;gt;[[Trailers]]&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span class=&amp;quot;plainlinks&amp;quot;&amp;gt;[[Community Let&#039;s Play Videos]]&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span class=&amp;quot;plainlinks&amp;quot;&amp;gt;[[Screenshots]]&amp;lt;/span&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{SectionTemplate&lt;br /&gt;
|h=h2&lt;br /&gt;
|title=Community Links&lt;br /&gt;
|content=&lt;br /&gt;
* &amp;lt;span class=&amp;quot;plainlinks&amp;quot;&amp;gt;[https://www.reddit.com/r/SoSE/ Reddit]&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span class=&amp;quot;plainlinks&amp;quot;&amp;gt;[http://sinsofasolarempire.wikia.com/wiki/Main_Page Wikia]&amp;lt;/span&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{SectionTemplate&lt;br /&gt;
|h=h2&lt;br /&gt;
|title=Official Pagess&lt;br /&gt;
|content=&lt;br /&gt;
* &amp;lt;span class=&amp;quot;plainlinks&amp;quot;&amp;gt;[http://www.sinsofasolarempire.com/ SinsofaSolarEmpire.com]&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span class=&amp;quot;plainlinks&amp;quot;&amp;gt;[https://www.facebook.com/sinsofasolarempire/ Facebook]&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span class=&amp;quot;plainlinks&amp;quot;&amp;gt;[https://twitter.com/sd_Sins Twitter]&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span class=&amp;quot;plainlinks&amp;quot;&amp;gt;[http://forums.sinsofasolarempire.com/ Forums]&amp;lt;/span&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Wiki]]&lt;/div&gt;</summary>
		<author><name>JYWLuca8269</name></author>
	</entry>
	<entry>
		<id>https://wiki.sinsofasolarempire.com/index.php?title=Main_Page&amp;diff=7636</id>
		<title>Main Page</title>
		<link rel="alternate" type="text/html" href="https://wiki.sinsofasolarempire.com/index.php?title=Main_Page&amp;diff=7636"/>
		<updated>2022-02-19T09:01:32Z</updated>

		<summary type="html">&lt;p&gt;JYWLuca8269: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
{{MainTemplate&lt;br /&gt;
| welcome = [[File:Sinswiki home.jpg|link=|&amp;lt;span title=&amp;quot;Sins of a Solar Empire Wiki&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;]]&lt;br /&gt;
| about_title = Sins of a Solar Empire&lt;br /&gt;
| about_content = &lt;br /&gt;
Welcome to Sins of a Solar Empire: Rebellion, the latest evolution of the RT4X genre pioneered by Ironclad Games and Stardock Entertainment that combines the best elements from turn-based and real-time strategy. In Sins of a Solar Empire: Rebellion, you will become the ruler of one of six unique factions and lead your people to victory over your enemies by any means necessary. As you expand your influence to new worlds, you will gain access to vital resources and unique artifacts, construct shipyards to build your fleets, establish trade, and assimilate rival cultures.&lt;br /&gt;
&lt;br /&gt;
| sections_title = Gameplay Trailer&lt;br /&gt;
| sections_content =&lt;br /&gt;
&amp;lt;span style=&amp;quot;margin-left:-0.4em;&amp;quot;&amp;gt;[[File:Soase-reb gametrailer wikivideothumb.jpg|320px|link=https://www.youtube.com/watch?v=og0aMApQCfU]]&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| articles_title = Important Pages&lt;br /&gt;
| articles_content =&lt;br /&gt;
* &amp;lt;span class=&amp;quot;plainlinks&amp;quot;&amp;gt;[[Developer Diaries]]&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span class=&amp;quot;plainlinks&amp;quot;&amp;gt;[[Lore]]&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span class=&amp;quot;plainlinks&amp;quot;&amp;gt;[[DLC]]&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span class=&amp;quot;plainlinks&amp;quot;&amp;gt;[[Mods]]&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span class=&amp;quot;plainlinks&amp;quot;&amp;gt;[[System Specifications]]&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span class=&amp;quot;plainlinks&amp;quot;&amp;gt;[http://steamcommunity.com/stats/SinsofaSolarEmpireRebellion/achievements Steam Achievements]&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;h2 style=&amp;quot;font-family: sans-serif; font-size: 1.125em; margin-top:0.875em&amp;quot;&amp;gt; How to Play &amp;lt;/h2&amp;gt;&lt;br /&gt;
* &amp;lt;span class=&amp;quot;plainlinks&amp;quot;&amp;gt;[[Controls]]&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span class=&amp;quot;plainlinks&amp;quot;&amp;gt;[[Gameplay]]&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span class=&amp;quot;plainlinks&amp;quot;&amp;gt;[[Strategies]]&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span class=&amp;quot;plainlinks&amp;quot;&amp;gt;[[Tips and Tricks]]&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span class=&amp;quot;plainlinks&amp;quot;&amp;gt;[http://stardock.cachefly.net/manual_rebellion.pdf Manual]&amp;lt;/span&amp;gt;&lt;br /&gt;
{{SectionTemplate&lt;br /&gt;
|h=h2&lt;br /&gt;
|title=Game Mechanics&lt;br /&gt;
|content=&lt;br /&gt;
* &amp;lt;span class=&amp;quot;plainlinks&amp;quot;&amp;gt;[[Maps]]&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span class=&amp;quot;plainlinks&amp;quot;&amp;gt;[[Fleet Logistics]]&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;ul style=&amp;quot;margin-left:45px;&amp;quot;&amp;gt;&lt;br /&gt;
 &amp;lt;li&amp;gt;&amp;lt;span class=&amp;quot;plainlinks&amp;quot;&amp;gt;[[Fleet Supply]]&amp;lt;/span&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
 &amp;lt;li&amp;gt;&amp;lt;span class=&amp;quot;plainlinks&amp;quot;&amp;gt;[[Resources]]&amp;lt;/span&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
* &amp;lt;span class=&amp;quot;plainlinks&amp;quot;&amp;gt;[[Planets]]&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;ul style=&amp;quot;margin-left:45px;&amp;quot;&amp;gt;&lt;br /&gt;
 &amp;lt;li&amp;gt;&amp;lt;span class=&amp;quot;plainlinks&amp;quot;&amp;gt;[[Planet Types]]&amp;lt;/span&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
 &amp;lt;li&amp;gt;&amp;lt;span class=&amp;quot;plainlinks&amp;quot;&amp;gt;[[Planetary Improvements]]&amp;lt;/span&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
 &amp;lt;li&amp;gt;&amp;lt;span class=&amp;quot;plainlinks&amp;quot;&amp;gt;[[Allegiance]]&amp;lt;/span&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
 &amp;lt;li&amp;gt;&amp;lt;span class=&amp;quot;plainlinks&amp;quot;&amp;gt;[[Random Events]]&amp;lt;/span&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
* &amp;lt;span class=&amp;quot;plainlinks&amp;quot;&amp;gt;[[Diplomacy System]]&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;ul style=&amp;quot;margin-left:45px;&amp;quot;&amp;gt;&lt;br /&gt;
 &amp;lt;li&amp;gt;&amp;lt;span class=&amp;quot;plainlinks&amp;quot;&amp;gt;[[Missions]]&amp;lt;/span&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
* &amp;lt;span class=&amp;quot;plainlinks&amp;quot;&amp;gt;[[Research Trees]]&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span class=&amp;quot;plainlinks&amp;quot;&amp;gt;[[Ship Types]]&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;ul style=&amp;quot;margin-left:45px;&amp;quot;&amp;gt;&lt;br /&gt;
 &amp;lt;li&amp;gt;&amp;lt;span class=&amp;quot;plainlinks&amp;quot;&amp;gt;[[Abilities |Ship Abilities]]&amp;lt;/span&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
 &amp;lt;li&amp;gt;&amp;lt;span class=&amp;quot;plainlinks&amp;quot;&amp;gt;[[Shield Mitigation]]&amp;lt;/span&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
* &amp;lt;span class=&amp;quot;plainlinks&amp;quot;&amp;gt;[[Factions]]&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;ul style=&amp;quot;margin-left:45px;&amp;quot;&amp;gt;&lt;br /&gt;
 &amp;lt;li&amp;gt;&amp;lt;span class=&amp;quot;plainlinks&amp;quot;&amp;gt;[[TEC]]&amp;lt;/span&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
 &amp;lt;li&amp;gt;&amp;lt;span class=&amp;quot;plainlinks&amp;quot;&amp;gt;[[Advent]]&amp;lt;/span&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
 &amp;lt;li&amp;gt;&amp;lt;span class=&amp;quot;plainlinks&amp;quot;&amp;gt;[[Vasari]]&amp;lt;/span&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
 &amp;lt;li&amp;gt;&amp;lt;span class=&amp;quot;plainlinks&amp;quot;&amp;gt;[[Pirates]]&amp;lt;/span&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
* &amp;lt;span class=&amp;quot;plainlinks&amp;quot;&amp;gt;[[Orbital Structures]]&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;ul style=&amp;quot;margin-left:45px;&amp;quot;&amp;gt;&lt;br /&gt;
 &amp;lt;li&amp;gt;&amp;lt;span class=&amp;quot;plainlinks&amp;quot;&amp;gt;[[Culture]]&amp;lt;/span&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{SectionTemplate&lt;br /&gt;
|h=h2&lt;br /&gt;
|title=Media &lt;br /&gt;
|content=&lt;br /&gt;
* &amp;lt;span class=&amp;quot;plainlinks&amp;quot;&amp;gt;[[Trailers]]&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span class=&amp;quot;plainlinks&amp;quot;&amp;gt;[[Community Let&#039;s Play Videos]]&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span class=&amp;quot;plainlinks&amp;quot;&amp;gt;[[Screenshots]]&amp;lt;/span&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{SectionTemplate&lt;br /&gt;
|h=h2&lt;br /&gt;
|title=Community Links&lt;br /&gt;
|content=&lt;br /&gt;
* &amp;lt;span class=&amp;quot;plainlinks&amp;quot;&amp;gt;[https://www.reddit.com/r/SoSE/ Reddit]&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span class=&amp;quot;plainlinks&amp;quot;&amp;gt;[http://sinsofasolarempire.wikia.com/wiki/Main_Page Wikia]&amp;lt;/span&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{SectionTemplate&lt;br /&gt;
|h=h2&lt;br /&gt;
|title=Official Pagess&lt;br /&gt;
|content=&lt;br /&gt;
* &amp;lt;span class=&amp;quot;plainlinks&amp;quot;&amp;gt;[http://www.sinsofasolarempire.com/ SinsofaSolarEmpire.com]&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span class=&amp;quot;plainlinks&amp;quot;&amp;gt;[https://www.facebook.com/sinsofasolarempire/ Facebook]&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span class=&amp;quot;plainlinks&amp;quot;&amp;gt;[https://twitter.com/sd_Sins Twitter]&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span class=&amp;quot;plainlinks&amp;quot;&amp;gt;[http://forums.sinsofasolarempire.com/ Forums]&amp;lt;/span&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Wiki]]&lt;/div&gt;</summary>
		<author><name>JYWLuca8269</name></author>
	</entry>
	<entry>
		<id>https://wiki.sinsofasolarempire.com/index.php?title=Trailers&amp;diff=7635</id>
		<title>Trailers</title>
		<link rel="alternate" type="text/html" href="https://wiki.sinsofasolarempire.com/index.php?title=Trailers&amp;diff=7635"/>
		<updated>2022-02-19T08:56:16Z</updated>

		<summary type="html">&lt;p&gt;JYWLuca8269: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{DISPLAYTITLE:&amp;lt;span style=&amp;quot;position: absolute; clip: rect(1px 1px 1px 1px); clip: rect(1px, 1px, 1px, 1px);&amp;quot;&amp;gt;{{FULLPAGENAME}}&amp;lt;/span&amp;gt;}}&lt;br /&gt;
{{HeaderTemplate&lt;br /&gt;
|welcome=Trailers&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;youtube&amp;gt;RMUWzMV7wH0&amp;lt;/youtube&amp;gt;&lt;br /&gt;
&amp;lt;youtube&amp;gt;FYZlTpsefyg&amp;lt;/youtube&amp;gt;&lt;br /&gt;
&amp;lt;youtube&amp;gt;og0aMApQCfU&amp;lt;/youtube&amp;gt;&lt;br /&gt;
&amp;lt;youtube&amp;gt;ZJa9GH7tiQQ&amp;lt;/youtube&amp;gt;&lt;br /&gt;
&amp;lt;youtube&amp;gt;u8DPCJ8mpXs&amp;lt;/youtube&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Sins of a Solar Empire]]&lt;br /&gt;
[[Category:Media]]&lt;/div&gt;</summary>
		<author><name>JYWLuca8269</name></author>
	</entry>
	<entry>
		<id>https://wiki.sinsofasolarempire.com/index.php?title=Screenshots&amp;diff=7634</id>
		<title>Screenshots</title>
		<link rel="alternate" type="text/html" href="https://wiki.sinsofasolarempire.com/index.php?title=Screenshots&amp;diff=7634"/>
		<updated>2022-02-19T08:51:22Z</updated>

		<summary type="html">&lt;p&gt;JYWLuca8269: &lt;/p&gt;
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&lt;div&gt;{{DISPLAYTITLE:&amp;lt;span style=&amp;quot;position: absolute; clip: rect(1px 1px 1px 1px); clip: rect(1px, 1px, 1px, 1px);&amp;quot;&amp;gt;{{FULLPAGENAME}}&amp;lt;/span&amp;gt;}}&lt;br /&gt;
{{HeaderTemplate&lt;br /&gt;
|welcome=Screenshots&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;gallery heights=200px widths=364px&amp;gt;&lt;br /&gt;
File:Soase-reb-ss1-min.jpg&lt;br /&gt;
File:Soase-reb-ss2-min.jpg&lt;br /&gt;
File:Soase-reb-ss3-min.jpg&lt;br /&gt;
File:Soase-reb-ss4-min.jpg&lt;br /&gt;
File:Soase-reb-ss5-min.jpg&lt;br /&gt;
File:Soase-reb-ss6-min.jpg&lt;br /&gt;
File:Soase-reb-ss7-min.jpg&lt;br /&gt;
File:Soase-reb-ss8-min.jpg&lt;br /&gt;
File:Soase-reb-ss9-min.jpg&lt;br /&gt;
File:Soase-reb-ss10-min.jpg&lt;br /&gt;
File:Soase-reb-ss11-min.jpg&lt;br /&gt;
File:Soase-reb-ss12-min.jpg&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Sins of a Solar Empire]]&lt;br /&gt;
[[Category:Media]]&lt;/div&gt;</summary>
		<author><name>JYWLuca8269</name></author>
	</entry>
	<entry>
		<id>https://wiki.sinsofasolarempire.com/index.php?title=Community_Let%27s_Play_Videos&amp;diff=7633</id>
		<title>Community Let&#039;s Play Videos</title>
		<link rel="alternate" type="text/html" href="https://wiki.sinsofasolarempire.com/index.php?title=Community_Let%27s_Play_Videos&amp;diff=7633"/>
		<updated>2022-02-19T08:51:18Z</updated>

		<summary type="html">&lt;p&gt;JYWLuca8269: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{DISPLAYTITLE:&amp;lt;span style=&amp;quot;position: absolute; clip: rect(1px 1px 1px 1px); clip: rect(1px, 1px, 1px, 1px);&amp;quot;&amp;gt;{{FULLPAGENAME}}&amp;lt;/span&amp;gt;}}&lt;br /&gt;
{{HeaderTemplate&lt;br /&gt;
|welcome=Community Let&#039;s Play Videos&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;div&amp;gt;&lt;br /&gt;
&amp;lt;youtube&amp;gt;6yL1dM4TThk&amp;lt;/youtube&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt; Channel: GetDaved&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Sins of a Solar Empire]]&lt;br /&gt;
[[Category:Media]]&lt;/div&gt;</summary>
		<author><name>JYWLuca8269</name></author>
	</entry>
	<entry>
		<id>https://wiki.sinsofasolarempire.com/index.php?title=Community_Let%27s_Play_Videos&amp;diff=7632</id>
		<title>Community Let&#039;s Play Videos</title>
		<link rel="alternate" type="text/html" href="https://wiki.sinsofasolarempire.com/index.php?title=Community_Let%27s_Play_Videos&amp;diff=7632"/>
		<updated>2022-02-19T08:50:38Z</updated>

		<summary type="html">&lt;p&gt;JYWLuca8269: &lt;/p&gt;
&lt;hr /&gt;
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{{HeaderTemplate&lt;br /&gt;
|welcome=Community Let&#039;s Play Videos&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;div&amp;gt;&lt;br /&gt;
&amp;lt;youtube&amp;gt;6yL1dM4TThk&amp;lt;/youtube&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt; Channel: GetDaved&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;/div&gt;</summary>
		<author><name>JYWLuca8269</name></author>
	</entry>
	<entry>
		<id>https://wiki.sinsofasolarempire.com/index.php?title=Screenshots&amp;diff=7631</id>
		<title>Screenshots</title>
		<link rel="alternate" type="text/html" href="https://wiki.sinsofasolarempire.com/index.php?title=Screenshots&amp;diff=7631"/>
		<updated>2022-02-19T08:49:33Z</updated>

		<summary type="html">&lt;p&gt;JYWLuca8269: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{DISPLAYTITLE:&amp;lt;span style=&amp;quot;position: absolute; clip: rect(1px 1px 1px 1px); clip: rect(1px, 1px, 1px, 1px);&amp;quot;&amp;gt;{{FULLPAGENAME}}&amp;lt;/span&amp;gt;}}&lt;br /&gt;
{{HeaderTemplate&lt;br /&gt;
|welcome=Screenshots&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;gallery heights=200px widths=364px&amp;gt;&lt;br /&gt;
File:Soase-reb-ss1-min.jpg&lt;br /&gt;
File:Soase-reb-ss2-min.jpg&lt;br /&gt;
File:Soase-reb-ss3-min.jpg&lt;br /&gt;
File:Soase-reb-ss4-min.jpg&lt;br /&gt;
File:Soase-reb-ss5-min.jpg&lt;br /&gt;
File:Soase-reb-ss6-min.jpg&lt;br /&gt;
File:Soase-reb-ss7-min.jpg&lt;br /&gt;
File:Soase-reb-ss8-min.jpg&lt;br /&gt;
File:Soase-reb-ss9-min.jpg&lt;br /&gt;
File:Soase-reb-ss10-min.jpg&lt;br /&gt;
File:Soase-reb-ss11-min.jpg&lt;br /&gt;
File:Soase-reb-ss12-min.jpg&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;/div&gt;</summary>
		<author><name>JYWLuca8269</name></author>
	</entry>
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