Setting-up Mods: Difference between revisions

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== Mod Path ==
{{HeaderTemplate
 
|welcome=Setting-up Mods
}}
{{SectionTemplate
|h=h1
|title=Mod Path
|content=
Find the <Mod Path> that the game will use.
Find the <Mod Path> that the game will use.
*Start the game and open the Mods screen. (Options->Mods).
*Click the “Show Mod Path” button.
[[File:Mod Path.png|left]]<br clear=all>
*A dialog will appear telling you where to place your mods.


• Start the game and open the Mods screen. (Options->Mods).
There are two different folders for Rebellion mods, the released folder with version, and the developer folder with version.<br/> <br/> Regular EXE access --> ...<Mod Path>\Mods-Rebellion vX.XX
 
• Click the “Show Mod Path” button.
 
[[File:Mod Path.png|left]]
 
&nbsp;
 
&nbsp;
 
&nbsp;
 
• A dialog will appear telling you where to place your mods.
 
&nbsp;
 
There are 2 different folders for Rebellion mods, the released folder with version, and the developer folder with version.<br/> <br/> Regular EXE access --> ...<Mod Path>\Mods-Rebellion vX.XX


<code>C:\Documents\My Games\Ironclad Games\Sins of a Solar Empire Rebellion\Mods-Rebellion v1.85</code>
<code>C:\Documents\My Games\Ironclad Games\Sins of a Solar Empire Rebellion\Mods-Rebellion v1.85</code>
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<code>C:\Documents\My Games\Ironclad Games\Sins of a Solar Empire Rebellion\Mods-Rebellion v1.85 Dev</code>
<code>C:\Documents\My Games\Ironclad Games\Sins of a Solar Empire Rebellion\Mods-Rebellion v1.85 Dev</code>
 
}}
&nbsp;
{{SectionTemplate
 
|h=h2
=== Sins Mods are very specific to version and expansion type. ===
|title=Sins Mods are very specific to version and expansion type
 
|content=
vX.XX is the version of Rebellion. There may be multiple folders for different versions of each upgrade. Place the mod in the most current version folder only if the mod was made for that version. Older version folders or the mods in them are no longer used by the game.
vX.XX is the version of Rebellion. There may be multiple folders for different versions of each upgrade. Place the mod in the most current version folder only if the mod was made for that version. Older version folders or the mods in them are no longer used by the game.
&nbsp;


Create a new directory here. The name of the directory will be the name of the mod. You must restart the game to see any new mods. You won’t have to restart the engine to change a mod, just to create a new one and have it appear in the list.
Create a new directory here. The name of the directory will be the name of the mod. You must restart the game to see any new mods. You won’t have to restart the engine to change a mod, just to create a new one and have it appear in the list.
 
}}
&nbsp;
{{SectionTemplate
 
|h=h1
== EnabledMods.txt ==
|title=EnabledMods.txt
 
|content=
Use a text editor to manually add what Sins loads on start-up.
Use a text editor to manually add what Sins loads on start-up.


<code>TXT<br/> Version 0<br/> enabledModNameCount 1<br/> enabledModName "My Favorite Mod"</code>
<code>TXT<br/> Version 0<br/> enabledModNameCount 1<br/> enabledModName "My Favorite Mod"</code>
&nbsp;


The '''enabledModName'''&nbsp;will look for the dirctory named in quotes inside the '''<Mod Path>'''.
The '''enabledModName'''&nbsp;will look for the dirctory named in quotes inside the '''<Mod Path>'''.


<code>C:\Documents\My Games\Ironclad Games\Sins of a Solar Empire Rebellion\Mods-Rebellion v1.85\My Favorite Mod</code>
<code>C:\Documents\My Games\Ironclad Games\Sins of a Solar Empire Rebellion\Mods-Rebellion v1.85\My Favorite Mod</code>
}}
{{SectionTemplate
|h=h1
|title=Stacking Mods
|content=
Mods are meant to stack only if they are designed to.


&nbsp;
<code>TXT<br/> Version 0<br/>  
 
enabledModNameCount 3<br/>  
== Stacking Mods ==
enabledModName "My Favorite Mod addon 2"<br/>  
 
enabledModName "My Favorite Mod addon 1"<br/>  
Mods are meant to stack only if they are designed to.&nbsp;
enabledModName "My Favorite Mod"</code>
 
}}
<code>TXT<br/> Version 0<br/> enabledModNameCount 3<br/> enabledModName "My Favorite Mod addon 2"<br/> enabledModName "My Favorite Mod addon 1"<br/> enabledModName "My Favorite Mod"</code>
 
&nbsp;


[[Category:Sins of a Solar Empire]]
[[Category:Modding]]
[[Category:Modding]]

Latest revision as of 15:20, 16 February 2022

Setting-up Mods

Mod Path

Find the <Mod Path> that the game will use.

  • Start the game and open the Mods screen. (Options->Mods).
  • Click the “Show Mod Path” button.

  • A dialog will appear telling you where to place your mods.

There are two different folders for Rebellion mods, the released folder with version, and the developer folder with version.

Regular EXE access --> ...<Mod Path>\Mods-Rebellion vX.XX

C:\Documents\My Games\Ironclad Games\Sins of a Solar Empire Rebellion\Mods-Rebellion v1.85

Developer EXE access --> ...<Mod Path>\Mods-Rebellion vX.XX Dev

C:\Documents\My Games\Ironclad Games\Sins of a Solar Empire Rebellion\Mods-Rebellion v1.85 Dev

Sins Mods are very specific to version and expansion type

vX.XX is the version of Rebellion. There may be multiple folders for different versions of each upgrade. Place the mod in the most current version folder only if the mod was made for that version. Older version folders or the mods in them are no longer used by the game.

Create a new directory here. The name of the directory will be the name of the mod. You must restart the game to see any new mods. You won’t have to restart the engine to change a mod, just to create a new one and have it appear in the list.

EnabledMods.txt

Use a text editor to manually add what Sins loads on start-up.

TXT
Version 0
enabledModNameCount 1
enabledModName "My Favorite Mod"

The enabledModName will look for the dirctory named in quotes inside the <Mod Path>.

C:\Documents\My Games\Ironclad Games\Sins of a Solar Empire Rebellion\Mods-Rebellion v1.85\My Favorite Mod

Stacking Mods

Mods are meant to stack only if they are designed to.

TXT
Version 0
enabledModNameCount 3
enabledModName "My Favorite Mod addon 2"
enabledModName "My Favorite Mod addon 1"
enabledModName "My Favorite Mod"