Regeneration Bay: Difference between revisions

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Repair Platforms can repair ships and structures near them. They must be researched before they can be built. With only 15 Hull points restored per second it falls way behind the repair platforms of the other two races (Advent: 30 HP restored/sec. and Tec: 20-30-40 HP restored/sec. depending on upgrades)
Repair Platforms can repair ships and structures near them. They must be researched before they can be built. With only 15 Hull points restored per second it falls way behind the repair platforms of the other two races (Advent: 30 HP restored/sec. and Tec: 20-30-40 HP restored/sec. depending on upgrades)


'''Cost''': 400 Credits, 100 Metal, 75 Crystal<br>
'''Cost''': 400 Credits, 100 Metal, 75 Crystal<br/> '''Build Time''': 60 Seconds<br/> '''Tactical Slots''': 2<br/> '''Hull''': 3500<br/> '''Armor''': 12<br/> '''Antimatter''': 300<br/> '''Range''': 12000<br/> '''Ability''': 20 antimatter -> +200 hull over 20 secs; cooldown 5
'''Build Time''': 60 Seconds<br>
 
'''Tactical Slots''': 2<br>
[[Category:Structures]][[Category:Tactical Structures]]
'''Hull''': 3500<br>
'''Armor''': 12<br>
'''Antimatter''': 300<br>
'''Range''': 12000<br>
'''Ability''': 20 antimatter -> +200 hull over 20 secs; cooldown 5

Latest revision as of 03:23, 29 March 2017

Repair Platforms can repair ships and structures near them. They must be researched before they can be built. With only 15 Hull points restored per second it falls way behind the repair platforms of the other two races (Advent: 30 HP restored/sec. and Tec: 20-30-40 HP restored/sec. depending on upgrades)

Cost: 400 Credits, 100 Metal, 75 Crystal
Build Time: 60 Seconds
Tactical Slots: 2
Hull: 3500
Armor: 12
Antimatter: 300
Range: 12000
Ability: 20 antimatter -> +200 hull over 20 secs; cooldown 5