Random Events: Difference between revisions

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'''Random Events''' were introduced with the Stellar Phenomena DLC for ''Sins of a Solar Empire: Rebellion'', they are a series of randomly generated events that effect the outcome of planets.
'''Random Events''' were introduced with the Stellar Phenomena DLC for ''Sins of a Solar Empire: Rebellion'', they are a series of randomly generated events that effect the outcome of planets.
{{SectionTemplate
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|title=Coronal Mass Ejection
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''Main article: [[Coronal Mass Ejection]]''


===[[Coronal Mass Ejection]]===
Generates at the system's star (except for black holes) and moves randomly between gravity wells for a period of time. Disables construction and weapons in affected areas for a period of time.
Generates at the system's star (except for black holes) and moves randomly between gravity wells for a period of time. Disables construction and weapons in affected areas for a period of time.


A highly energetic wave of particles ejected from the system's star. Weapons are disabled by the CME and planets affected must delay construction production until it passes.
A highly energetic wave of particles ejected from the system's star. Weapons are disabled by the CME and planets affected must delay construction production until it passes.
 
}}
===Gamma Ray Burst===
{{SectionTemplate
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|title=Gamma Ray Burst
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Appears randomly outside the star system and moves between gravity wells for a period of time. Damages shields and gives all weapons a chance to bypass shields; also kills a large amount of an inhabited planet's population and limits population growth for a period of time.
Appears randomly outside the star system and moves between gravity wells for a period of time. Damages shields and gives all weapons a chance to bypass shields; also kills a large amount of an inhabited planet's population and limits population growth for a period of time.
 
}}
===Partisans===
{{SectionTemplate
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|title=Partisans
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May take place on any planet flipped by enemy Culture. Spawns a fleet of Rebel controlled ships of the previous owners race at the flipped planet who will attack anyone who comes near.
May take place on any planet flipped by enemy Culture. Spawns a fleet of Rebel controlled ships of the previous owners race at the flipped planet who will attack anyone who comes near.
 
}}
===Plasma Storm===
{{SectionTemplate
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|title=Plasma Storm
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Generates at a random gravity well and moves randomly between them for a period of time. Works the same as the stationary plasma storm - disables strike craft launch while active.
Generates at a random gravity well and moves randomly between them for a period of time. Works the same as the stationary plasma storm - disables strike craft launch while active.
 
}}
===Magnetic Storm===
{{SectionTemplate
|h=h1
|title=Magnetic Storm
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Generates at a random gravity well and moves randomly between them for a period of time. Works the same as the stationary magnetic storm - disables ability use while active.
Generates at a random gravity well and moves randomly between them for a period of time. Works the same as the stationary magnetic storm - disables ability use while active.
 
}}
===Economic Upturn===
{{SectionTemplate
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|title=Economic Upturn
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Occurs randomly; affects all players. Increases tax income by 50% and trade income by 70% on all owned planets for a period of time.
Occurs randomly; affects all players. Increases tax income by 50% and trade income by 70% on all owned planets for a period of time.
 
}}
===Economic Downturn===
{{SectionTemplate
|h=h1
|title=Economic Downturn
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Occurs randomly; affects all players. Decreases tax income by 50% and trade income by 70% on all owned planets for a period of time.
Occurs randomly; affects all players. Decreases tax income by 50% and trade income by 70% on all owned planets for a period of time.
 
}}
===Cultural Explosion===
{{SectionTemplate
|h=h1
|title=Cultural Explosion
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Randomly affects a single player. All structures which generate Culture get a 25% boost and enemy culture spread is reduced by 50% while this event is active.
Randomly affects a single player. All structures which generate Culture get a 25% boost and enemy culture spread is reduced by 50% while this event is active.
 
}}
===Cultural Implosion===
{{SectionTemplate
|h=h1
|title=Cultural Implosion
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Randomly affects a single player.  All structures which generate Culture get a 30% penalty and enemy culture spread is increased by 40% while this event is active.
Randomly affects a single player.  All structures which generate Culture get a 30% penalty and enemy culture spread is increased by 40% while this event is active.
 
}}
===Open Rebellion===
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|title=Open Rebellion
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May take place on any inhabited planet that is being affected by enemy culture once allegiance drops to 30% or less. When this occurs, the planet is flipped to neutral (unowned) and an uprising occurs with a fleet of ships spawning at the planet.
May take place on any inhabited planet that is being affected by enemy culture once allegiance drops to 30% or less. When this occurs, the planet is flipped to neutral (unowned) and an uprising occurs with a fleet of ships spawning at the planet.
}}
{{SectionTemplate
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|title=Mad Vasari Titan (Stellar Phenomena DLC)
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''Main article: [[Mad Vasari Titan]]''


===[[Mad Vasari Titan]] (Stellar Phenomena DLC)===
A hostile Vasari titan appears at the system's star and begins wandering the system.
A hostile Vasari titan appears at the system's star and begins wandering the system.
}}
[[Category:Sins of a Solar Empire]]

Latest revision as of 11:21, 18 February 2022

System Specifications

Random Events were introduced with the Stellar Phenomena DLC for Sins of a Solar Empire: Rebellion, they are a series of randomly generated events that effect the outcome of planets.

Coronal Mass Ejection

Main article: Coronal Mass Ejection

Generates at the system's star (except for black holes) and moves randomly between gravity wells for a period of time. Disables construction and weapons in affected areas for a period of time.

A highly energetic wave of particles ejected from the system's star. Weapons are disabled by the CME and planets affected must delay construction production until it passes.

Gamma Ray Burst

Appears randomly outside the star system and moves between gravity wells for a period of time. Damages shields and gives all weapons a chance to bypass shields; also kills a large amount of an inhabited planet's population and limits population growth for a period of time.

Partisans

May take place on any planet flipped by enemy Culture. Spawns a fleet of Rebel controlled ships of the previous owners race at the flipped planet who will attack anyone who comes near.

Plasma Storm

Generates at a random gravity well and moves randomly between them for a period of time. Works the same as the stationary plasma storm - disables strike craft launch while active.

Magnetic Storm

Generates at a random gravity well and moves randomly between them for a period of time. Works the same as the stationary magnetic storm - disables ability use while active.

Economic Upturn

Occurs randomly; affects all players. Increases tax income by 50% and trade income by 70% on all owned planets for a period of time.

Economic Downturn

Occurs randomly; affects all players. Decreases tax income by 50% and trade income by 70% on all owned planets for a period of time.

Cultural Explosion

Randomly affects a single player. All structures which generate Culture get a 25% boost and enemy culture spread is reduced by 50% while this event is active.

Cultural Implosion

Randomly affects a single player. All structures which generate Culture get a 30% penalty and enemy culture spread is increased by 40% while this event is active.

Open Rebellion

May take place on any inhabited planet that is being affected by enemy culture once allegiance drops to 30% or less. When this occurs, the planet is flipped to neutral (unowned) and an uprising occurs with a fleet of ships spawning at the planet.

Mad Vasari Titan (Stellar Phenomena DLC)

Main article: Mad Vasari Titan

A hostile Vasari titan appears at the system's star and begins wandering the system.