Hostility Tree

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The Hostility Tree is the combat research tree for the Advent.

Hangar Defense and Skilled Hangar Anima were moved to the Security Tree, and Adjudicator Design was added in Sins of a Solar Empire: Entrenchment.

Energy

Provide access to refined weapons, antimatter regeneration, and shield technologies.

Name Temples of Hostility Prerequisites Effect (Per level) Cost
(Credits/Metal/Crystal)
Icon
Refined Laser Cannons 1   +5.0% Laser Damage 400/0/25
500/0/50
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Basic Shield Projection 1   +5.0% Shield, +5.0% Shield Regeneration 400/0/25
500/0/50
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Burst Modulated Lasers 2 Refined Laser Cannons +5.0% Laser Damage 600/50/100
700/75/125
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PsiTech Shield Emitters 2 Basic Shield Projection +5.0% Shield, +5.0% Shield Regeneration 600/50/100
700/75/125
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Improved Containment 2   +5.0% Plasma Damage 600/50/100
700/75/125
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Inspired Reactor Design 3   Antimatter Capacity +5.0%, Antimatter Regeneration +5.0% 800/100/175
900/125/200
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High Intensity Plasma 3 Improved Containment +5.0% Plasma Damage 800/100/175
900/125/200
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Improved Beam Emitters 3   +5.0% Beam Damage 800/100/175
900/125/200
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PsiTech Powered Lasers 4 Burst Modulated Lasers +5.0% Laser Damage 1000/150/250
1100/175/275
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Beam Amplification 4 Improved Beam Emitters +5.0% Beam Damage 1000/150/250
1100/175/275
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Potent Shield Generation 4 PsiTech Shield Emitters +5.0% Shield, +5.0% Shield Regeneration 1000/150/250
1100/175/275
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Strong Plasma Ejection 5 High Intensity Plasma +5.0% Plasma Damage 1200/200/325
1300/225/350
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Quick Reaction Cycling 5 Inspired Reactor Design Antimatter Capacity +5.0%, Antimatter Regeneration +5.0% 1200/200/325
1300/225/350
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Superior Emission Coils 6 Beam Amplification +5.0% Beam Damage 1400/250/400
1500/275/425
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Raised Shield Harmonics 6 Potent Shield Generation +2.0% shield Mitigation 1400/250/400
1500/275/425
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Rapid Plasma Generation 7 Strong Plasma Ejection +5% fire rate to all Plasma weapons 1600/300/475
1700/325/500 1800/350/525
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Precision Beam Focus 7 Superior Emission Coils +4.0% range for all Beam weapons 1600/300/475
1700/325/500 1800/350/525
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Synergistic Reactions 7 Quick Reaction Cycling Antimatter Capacity +5.0%, Antimatter Regeneration +5.0% 1600/300/475
1700/325/500
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Ascension

Including new and improved defensive structures, ship designs, and special psionic attacks.

Name Temples of Hostility Prerequisites Effect (Per level) Cost
(Credits/Metal/Crystal)
Icon
Purge Vessel Design 1   Unlocks Purge Vessel 400/0/25 RTENOTITLE
Drone Host Design 2   Unlocks Aeria Drone Host 600/50/100 RTENOTITLE
Defense Vessel Design 2   Unlocks Defense Vessel 600/50/100 RTENOTITLE
Repair Platform 2   Unlocks Repair Platform 600/50/100 RTENOTITLE
Illuminator Design 3   Unlocks Illuminator Vessel 800/100/175 RTENOTITLE
Guardian Design 3 PsiTech Shield Emitters Unlocks Iconus Guardian 800/100/175 RTENOTITLE
Adjudicator Design 3   Unlocks Solanus Adjudicator 800/100/175 RTENOTITLE
Steal Antimatter 3   Unlocks Steal Antimatter and Transfer Antimatter 800/100/175 RTENOTITLE
Martyrdom 4   Unlocks Martyrdom 1000/150/250 RTENOTITLE
Basic Crew Training 4   Allows you to train capital ships up to level 3. 1000/150/250 RTENOTITLE
Repulsion 5 Guardian Design Unlocks Repulsion 1200/200/325 RTENOTITLE
Crusader Design 5   Unlocks Destra Crusader 1200/200/325 RTENOTITLE
Subjugator Design 5   Unlocks Domina Subjugator 1200/200/325 RTENOTITLE
Deceptive Illusion 5 Illuminator Design Unlocks Deceptive Illusion 1200/200/325 RTENOTITLE
Perseverance 6 Subjugator Design Unlocks Perseverance 1400/250/400 RTENOTITLE
Unfettered Phase Jumps 6   Unlocks Infallible Jump Drive 1400/250/400 RTENOTITLE
Ruthlessness 7 Crusader Design Unlocks Ruthlessness 1600/300/475 RTENOTITLE
Mass Transcendence 8   +0.917/+1.83 Capital ship experience per second.
This effect stops levels 2/4 respectively.
1800/350/550
1900/375/575
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Substance

Contains research designed to improve hull integrity, armor strength, and the power of the Advent kinetic weapons.

Name Temples of Hostility Prerequisites Effect (Per level) Cost
(Credits/Metal/Crystal)
Icon
Refined Frameworks 1   Max Hull points +5%, Max Hull Regeneration +5% 400/0/25
500/0/50
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Augmented Launchers 2   Bombardment Damage +5.0% 600/50/100
700/75/125
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Elegant Hull Design 3 Refined Frameworks Max Hull points +5%, Max Hull Regeneration +5% 800/100/175
900/125/200
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PsiTech Propelled Bolts 3 Augmented Launchers Bombardment Damage +5.0% 800/100/175
900/125/200
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Supreme Architecture 5 Elegant Hull Design Max Hull points +5%, Max Hull Regeneration +5% 1200/200/325
1300/225/350
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Divine Launcher Arrays 5 PsiTech Propelled Bolts Bombardment Damage +5.0% 1200/200/325
1300/225/350
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Advanced Composites 6   Armor +1 1400/250/400
1500/275/425
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Telekinetic Protection 7 Advanced Composites Armor +1 1600/300/475
1700/325/500
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