https://wiki.sinsofasolarempire.com/index.php?title=Category:Modeling&feed=atom&action=history
Category:Modeling - Revision history
2024-03-29T05:35:35Z
Revision history for this page on the wiki
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https://wiki.sinsofasolarempire.com/index.php?title=Category:Modeling&diff=5651&oldid=prev
Centaurianmudpig at 00:09, 30 September 2016
2016-09-30T00:09:25Z
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<td colspan="2" style="background-color: #fff; color: #202122; text-align: center;">Revision as of 00:09, 30 September 2016</td>
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<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>Know that ANY modeling program to create a Sins mesh, be it&nbsp;3DSMax,&nbsp;Lightwave,&nbsp;Maya,&nbsp;Blender, however to make it ready for import into sins you must finish it in&nbsp;XSI. This is mainly because of the tangents, and the way XSI assigns materials to the mesh. The modeling program must be able to export into a format XSI can import, .OBJ is a good choice.&nbsp;</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>Know that ANY modeling program to create a Sins mesh, be it&nbsp;3DSMax,&nbsp;Lightwave,&nbsp;Maya,&nbsp;Blender, however to make it ready for import into sins you must finish it in&nbsp;XSI. This is mainly because of the tangents, and the way XSI assigns materials to the mesh. The modeling program must be able to export into a format XSI can import, .OBJ is a good choice.&nbsp;</div></td></tr>
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<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>[[File:XSI.png|left|200x200px|XSI.png]]</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>[[File:XSI.png|left|200x200px|XSI.png]]</div></td></tr>
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<tr><td class="diff-marker" data-marker="−"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div><del style="font-weight: bold; text-decoration: none;">&nbsp;</del></div></td><td colspan="2" class="diff-side-added"></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>'''Autodesk Softimage Mod Tool'''<br/> <br/> (''formerly XSI Mod Tool'') is a free 3D modeling and animation package for creating non-commercial games and "modding" (modifying games).&nbsp;Autodesk Softimage Mod Tool 7.5&nbsp;is based on the same professional toolset found in Softimage software, used by game developers (''including Ironclad'') to create 3D models, levels, props, and animation.</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>'''Autodesk Softimage Mod Tool'''<br/> <br/> (''formerly XSI Mod Tool'') is a free 3D modeling and animation package for creating non-commercial games and "modding" (modifying games).&nbsp;Autodesk Softimage Mod Tool 7.5&nbsp;is based on the same professional toolset found in Softimage software, used by game developers (''including Ironclad'') to create 3D models, levels, props, and animation.</div></td></tr>
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<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>[https://onedrive.live.com/?cid=4BB4BC0AAC3684C3&id=4BB4BC0AAC3684C3!23711&parId=4BB4BC0AAC3684C3!23956&o=OneUp XSI TO SINS: COMMANDS & SHORTCUTS] PDF</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>[https://onedrive.live.com/?cid=4BB4BC0AAC3684C3&id=4BB4BC0AAC3684C3!23711&parId=4BB4BC0AAC3684C3!23956&o=OneUp XSI TO SINS: COMMANDS & SHORTCUTS] PDF</div></td></tr>
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Centaurianmudpig
https://wiki.sinsofasolarempire.com/index.php?title=Category:Modeling&diff=5642&oldid=prev
Centaurianmudpig at 00:06, 30 September 2016
2016-09-30T00:06:40Z
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<td colspan="2" style="background-color: #fff; color: #202122; text-align: center;">Revision as of 00:06, 30 September 2016</td>
</tr><tr><td colspan="2" class="diff-lineno" id="mw-diff-left-l1">Line 1:</td>
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<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br></td></tr>
<tr><td class="diff-marker" data-marker="−"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>Create ships, structures, planets, dibri and special effects with 3D modeling software. <del style="font-weight: bold; text-decoration: none;">SoaSE </del>uses models converted to a text mesh file.</div></td><td class="diff-marker" data-marker="+"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>Create ships, structures, planets, dibri and special effects with 3D modeling software. <ins style="font-weight: bold; text-decoration: none;">'''''Sins of a Solar Empire'''''&nbsp;</ins>uses models converted to a text <ins style="font-weight: bold; text-decoration: none;">[[Mesh|</ins>mesh<ins style="font-weight: bold; text-decoration: none;">]] </ins>file.</div></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br></td></tr>
<tr><td class="diff-marker" data-marker="−"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>Know that ANY modeling program to create a Sins mesh<del style="font-weight: bold; text-decoration: none;">. Be </del>it&nbsp;3DSMax,&nbsp;Lightwave,&nbsp;Maya,&nbsp;Blender<del style="font-weight: bold; text-decoration: none;">, etc. etc</del>, however to make it ready for import into sins you must finish it in&nbsp;XSI. This is mainly because of the tangents, and the way XSI assigns materials to the mesh. The modeling program must be able to export into a format XSI can import, .OBJ is a good choice.&nbsp;</div></td><td class="diff-marker" data-marker="+"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>Know that ANY modeling program to create a Sins mesh<ins style="font-weight: bold; text-decoration: none;">, be </ins>it&nbsp;3DSMax,&nbsp;Lightwave,&nbsp;Maya,&nbsp;Blender, however to make it ready for import into sins you must finish it in&nbsp;XSI. This is mainly because of the tangents, and the way XSI assigns materials to the mesh. The modeling program must be able to export into a format XSI can import, .OBJ is a good choice.&nbsp;</div></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br></td></tr>
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<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>[[File:Download.png|setup_XSIDEMO_Mod_Tool_7_5_203_win32.exe|link=http://www.moddb.com/downloads/autodesk-softimage-mod-tool-75]]</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>[[File:Download.png|setup_XSIDEMO_Mod_Tool_7_5_203_win32.exe|link=http://www.moddb.com/downloads/autodesk-softimage-mod-tool-75]]</div></td></tr>
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<tr><td colspan="2" class="diff-side-deleted"></td><td class="diff-marker" data-marker="+"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins style="font-weight: bold; text-decoration: none;">[https://onedrive.live.com/?cid=4BB4BC0AAC3684C3&id=4BB4BC0AAC3684C3!23713&parId=4BB4BC0AAC3684C3!23956&o=OneUp XSI TO SINS: A MODDING SUPPLEMENT] PDF</ins></div></td></tr>
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<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>[[Category:Modding]]</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>[[Category:Modding]]</div></td></tr>
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Centaurianmudpig
https://wiki.sinsofasolarempire.com/index.php?title=Category:Modeling&diff=5631&oldid=prev
Centaurianmudpig at 23:12, 29 September 2016
2016-09-29T23:12:57Z
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<td colspan="2" style="background-color: #fff; color: #202122; text-align: center;">Revision as of 23:12, 29 September 2016</td>
</tr><tr><td colspan="2" class="diff-lineno" id="mw-diff-left-l2">Line 2:</td>
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<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>Create ships, structures, planets, dibri and special effects with 3D modeling software. SoaSE uses models converted to a text mesh file.</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>Create ships, structures, planets, dibri and special effects with 3D modeling software. SoaSE uses models converted to a text mesh file.</div></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br></td></tr>
<tr><td class="diff-marker" data-marker="−"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>Know that <del style="font-weight: bold; text-decoration: none;">you can use </del>ANY modeling program to create <del style="font-weight: bold; text-decoration: none;">your </del>mesh. Be it<del style="font-weight: bold; text-decoration: none;">&nbsp;</del>&nbsp;3DSMax,&nbsp;Lightwave,&nbsp;Maya,&nbsp;Blender, etc. etc<del style="font-weight: bold; text-decoration: none;">. However </del>to make it ready for import into sins you must finish it in&nbsp;XSI. This is mainly because of the tangents, and the way XSI assigns materials to the mesh. <del style="font-weight: bold; text-decoration: none;">Which means your </del>modeling program must be able to export into a format XSI can import, .OBJ is a good choice.&nbsp;</div></td><td class="diff-marker" data-marker="+"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>Know that ANY modeling program to create <ins style="font-weight: bold; text-decoration: none;">a Sins </ins>mesh. Be it&nbsp;3DSMax,&nbsp;Lightwave,&nbsp;Maya,&nbsp;Blender, etc. etc<ins style="font-weight: bold; text-decoration: none;">, however </ins>to make it ready for import into sins you must finish it in&nbsp;XSI. This is mainly because of the tangents, and the way XSI assigns materials to the mesh. <ins style="font-weight: bold; text-decoration: none;">The </ins>modeling program must be able to export into a format XSI can import, .OBJ is a good choice.&nbsp;</div></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br></td></tr>
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Centaurianmudpig
https://wiki.sinsofasolarempire.com/index.php?title=Category:Modeling&diff=5562&oldid=prev
Centaurianmudpig at 13:04, 29 September 2016
2016-09-29T13:04:16Z
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<td colspan="2" style="background-color: #fff; color: #202122; text-align: center;">Revision as of 13:04, 29 September 2016</td>
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<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>&nbsp;</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>&nbsp;</div></td></tr>
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<tr><td colspan="2" class="diff-side-deleted"></td><td class="diff-marker" data-marker="+"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins style="font-weight: bold; text-decoration: none;">[[Category:Modding]]</ins></div></td></tr>
</table>
Centaurianmudpig
https://wiki.sinsofasolarempire.com/index.php?title=Category:Modeling&diff=5231&oldid=prev
Centaurianmudpig at 04:47, 28 September 2016
2016-09-28T04:47:55Z
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<td colspan="2" style="background-color: #fff; color: #202122; text-align: center;">Revision as of 04:47, 28 September 2016</td>
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<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>[[File:XSI.png|left|200x200px|XSI.png]]</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>[[File:XSI.png|left|200x200px|XSI.png]]</div></td></tr>
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<tr><td colspan="2" class="diff-side-deleted"></td><td class="diff-marker" data-marker="+"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins style="font-weight: bold; text-decoration: none;">&nbsp;</ins></div></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>'''Autodesk Softimage Mod Tool'''<br/> <br/> (''formerly XSI Mod Tool'') is a free 3D modeling and animation package for creating non-commercial games and "modding" (modifying games).&nbsp;Autodesk Softimage Mod Tool 7.5&nbsp;is based on the same professional toolset found in Softimage software, used by game developers (''including Ironclad'') to create 3D models, levels, props, and animation.</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>'''Autodesk Softimage Mod Tool'''<br/> <br/> (''formerly XSI Mod Tool'') is a free 3D modeling and animation package for creating non-commercial games and "modding" (modifying games).&nbsp;Autodesk Softimage Mod Tool 7.5&nbsp;is based on the same professional toolset found in Softimage software, used by game developers (''including Ironclad'') to create 3D models, levels, props, and animation.</div></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>[[File:Download.png|setup_XSIDEMO_Mod_Tool_7_5_203_win32.exe|link=http://www.moddb.com/downloads/autodesk-softimage-mod-tool-75]]</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>[[File:Download.png|setup_XSIDEMO_Mod_Tool_7_5_203_win32.exe|link=http://www.moddb.com/downloads/autodesk-softimage-mod-tool-75]]</div></td></tr>
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<tr><td colspan="2" class="diff-side-deleted"></td><td class="diff-marker" data-marker="+"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins style="font-weight: bold; text-decoration: none;">&nbsp;</ins></div></td></tr>
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Centaurianmudpig
https://wiki.sinsofasolarempire.com/index.php?title=Category:Modeling&diff=5222&oldid=prev
Centaurianmudpig: Created page with " Create ships, structures, planets, dibri and special effects with 3D modeling software. SoaSE uses models converted to a text mesh file. Know that you can use ANY modeling p..."
2016-09-28T04:45:41Z
<p>Created page with " Create ships, structures, planets, dibri and special effects with 3D modeling software. SoaSE uses models converted to a text mesh file. Know that you can use ANY modeling p..."</p>
<p><b>New page</b></p><div><br />
Create ships, structures, planets, dibri and special effects with 3D modeling software. SoaSE uses models converted to a text mesh file.<br />
<br />
Know that you can use ANY modeling program to create your mesh. Be it&nbsp;&nbsp;3DSMax,&nbsp;Lightwave,&nbsp;Maya,&nbsp;Blender, etc. etc. However to make it ready for import into sins you must finish it in&nbsp;XSI. This is mainly because of the tangents, and the way XSI assigns materials to the mesh. Which means your modeling program must be able to export into a format XSI can import, .OBJ is a good choice.&nbsp;<br />
<br />
[[File:XSI.png|left|200x200px|XSI.png]]<br />
<br />
'''Autodesk Softimage Mod Tool'''<br/> <br/> (''formerly XSI Mod Tool'') is a free 3D modeling and animation package for creating non-commercial games and "modding" (modifying games).&nbsp;Autodesk Softimage Mod Tool 7.5&nbsp;is based on the same professional toolset found in Softimage software, used by game developers (''including Ironclad'') to create 3D models, levels, props, and animation.<br />
<br />
[[File:Download.png|setup_XSIDEMO_Mod_Tool_7_5_203_win32.exe|link=http://www.moddb.com/downloads/autodesk-softimage-mod-tool-75]]</div>
Centaurianmudpig