Category:Modeling: Difference between revisions

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Create ships, structures, planets, dibri and special effects with 3D modeling software. SoaSE uses models converted to a text mesh file.
Create ships, structures, planets, dibri and special effects with 3D modeling software. '''''Sins of a Solar Empire''''' uses models converted to a text [[Mesh|mesh]] file.


Know that you can use ANY modeling program to create your mesh. Be it  3DSMax, Lightwave, Maya, Blender, etc. etc. However to make it ready for import into sins you must finish it in XSI. This is mainly because of the tangents, and the way XSI assigns materials to the mesh. Which means your modeling program must be able to export into a format XSI can import, .OBJ is a good choice. 
Know that ANY modeling program to create a Sins mesh, be it 3DSMax, Lightwave, Maya, Blender, however to make it ready for import into sins you must finish it in XSI. This is mainly because of the tangents, and the way XSI assigns materials to the mesh. The modeling program must be able to export into a format XSI can import, .OBJ is a good choice. 
 
 


[[File:XSI.png|left|200x200px|XSI.png]]
[[File:XSI.png|left|200x200px|XSI.png]]
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[[File:Download.png|setup_XSIDEMO_Mod_Tool_7_5_203_win32.exe|link=http://www.moddb.com/downloads/autodesk-softimage-mod-tool-75]]
[[File:Download.png|setup_XSIDEMO_Mod_Tool_7_5_203_win32.exe|link=http://www.moddb.com/downloads/autodesk-softimage-mod-tool-75]]
[https://onedrive.live.com/?cid=4BB4BC0AAC3684C3&id=4BB4BC0AAC3684C3!23713&parId=4BB4BC0AAC3684C3!23956&o=OneUp XSI TO SINS: A MODDING SUPPLEMENT] PDF
[https://onedrive.live.com/?cid=4BB4BC0AAC3684C3&id=4BB4BC0AAC3684C3!23711&parId=4BB4BC0AAC3684C3!23956&o=OneUp XSI TO SINS: COMMANDS & SHORTCUTS] PDF
[[Category:Modding]]

Latest revision as of 00:09, 30 September 2016

Create ships, structures, planets, dibri and special effects with 3D modeling software. Sins of a Solar Empire uses models converted to a text mesh file.

Know that ANY modeling program to create a Sins mesh, be it 3DSMax, Lightwave, Maya, Blender, however to make it ready for import into sins you must finish it in XSI. This is mainly because of the tangents, and the way XSI assigns materials to the mesh. The modeling program must be able to export into a format XSI can import, .OBJ is a good choice. 

 

XSI.png
XSI.png

Autodesk Softimage Mod Tool

(formerly XSI Mod Tool) is a free 3D modeling and animation package for creating non-commercial games and "modding" (modifying games). Autodesk Softimage Mod Tool 7.5 is based on the same professional toolset found in Softimage software, used by game developers (including Ironclad) to create 3D models, levels, props, and animation.

setup_XSIDEMO_Mod_Tool_7_5_203_win32.exe

XSI TO SINS: A MODDING SUPPLEMENT PDF

XSI TO SINS: COMMANDS & SHORTCUTS PDF