AbilitySyntax: Difference between revisions

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(Created page with "Rebellion Syntax =Ability Definition= Used to create abilities. An Ability is an entity file that can be assigned to an object as the "front end" for a...")
 
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  * [[RebellionSyntax|Rebellion]]
  * [[RebellionSyntax|Rebellion]]


* [[AbilitySyntax| Ability]]
: Ability
** [[buffInstantActionTypeSyntax|buffInstantActionType]]: [[ConditionSyntax|Condition]]
<div class="toccolours mw-collapsible mw-collapsed">
** toggleStateOnNameStringID: [[StringInfo]]
[[buffInstantActionTypeSyntax|buffInstantActionType]]: [[ConditionSyntax|Condition]]
** toggleStateOnDescStringID: [[StringInfo]]
<div class="mw-collapsible-content">
** needsToFaceTarget: [[Boolean]]
<div class="toccolours mw-collapsible mw-collapsed">
** canCollideWithTarget: [[Boolean]]
;AddPopulationToPlanet
** moveThruTarget: [[Boolean]]
<div class="mw-collapsible-content">
** isUltimateAbility: [[Boolean]]
<div class="toccolours mw-collapsible mw-collapsed">
** maxNumLevels: [[Integer]]
[[instantActionTriggerTypeSyntax|instantActionTriggerType]]: [[ConditionSyntax|Condition]]
** [[levelSourceTypeSyntax|levelSourceType]]: [[ConditionSyntax|Condition]]
<div class="mw-collapsible-content">
** [[aiUseTimeSyntax|aiUseTime]]: [[ConditionSyntax|Condition]]
<div class="toccolours mw-collapsible mw-collapsed">
** [[aiUseTargetConditionSyntax|aiUseTargetCondition]]: [[ConditionSyntax|Condition]]
;AlwaysPerform
** isAutoCastAvailable: [[Boolean]]
<div class="mw-collapsible-content">
** isAutoCastOnByDefault: [[Boolean]]
 
** pickRandomPlanetToExploreForAutoCastTarget: [[Boolean]]
</div></div>
** ignoreNonCombatShipsForAutoCastTarget: [[Boolean]]
<div class="toccolours mw-collapsible mw-collapsed">
** onlyAutoCastWhenDamageTakenExceedsPerc: [[Decimal]]
;OnAbilityUsed
** [[useCostTypeSyntax|useCostType]]: [[ConditionSyntax|Condition]]
<div class="mw-collapsible-content">
** [[researchPrerequisitesSyntax| researchPrerequisites]]
 
*** NumResearchPrerequisites: [[IterationSyntax|Iteration]]
</div></div>
**** [[ResearchPrerequisiteSyntax| ResearchPrerequisite]]
<div class="toccolours mw-collapsible mw-collapsed">
***** Subject: [[Entity]]
;OnBuffFinish
***** Level: [[Integer]]
<div class="mw-collapsible-content">
*** RequiredFactionNameID: [[StringInfo]]
 
*** RequiredCompletedResearchSubjects: [[Integer]]
</div></div>
** nameStringID: [[StringInfo]]
<div class="toccolours mw-collapsible mw-collapsed">
** descStringID: [[StringInfo]]
;OnChance
** hudIcon: [[Brush]]
<div class="mw-collapsible-content">
** smallHudIcon: [[Brush]]
: buffApplyChance
** infoCardIcon: [[Brush]]
:: Level:0: [[Decimal]]
:: Level:1: [[Decimal]]
:: Level:2: [[Decimal]]
:: Level:3: [[Decimal]]
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;OnColonizeAbilityUsed
<div class="mw-collapsible-content">
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;OnCondition
<div class="mw-collapsible-content">
<div class="toccolours mw-collapsible mw-collapsed">
[[instantActionConditionTypeSyntax|instantActionConditionType]]: [[ConditionSyntax|Condition]]
<div class="mw-collapsible-content">
<div class="toccolours mw-collapsible mw-collapsed">
;IfFirstSpawnerDoesNotHaveBuff
<div class="mw-collapsible-content">
: conditionBuffType: [[Entity]]
: conditionBuffShortName: [[StringInfo]]
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;IfFirstSpawnerHasBuff
<div class="mw-collapsible-content">
: conditionBuffType: [[Entity]]
: conditionBuffShortName: [[StringInfo]]
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;IfOwnerDoesNotHaveBuff
<div class="mw-collapsible-content">
: conditionBuffType: [[Entity]]
: conditionBuffShortName: [[StringInfo]]
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;IfOwnerDoesNotHaveDestabilizationProtection
<div class="mw-collapsible-content">
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;IfOwnerHasBuff
<div class="mw-collapsible-content">
: conditionBuffType: [[Entity]]
: conditionBuffShortName: [[StringInfo]]
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;IfOwnerHasDestabilizationProtection
<div class="mw-collapsible-content">
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;IfOwnerHasHullLessThanPerc
<div class="mw-collapsible-content">
: hullPerc
:: Level:0: [[Decimal]]
:: Level:1: [[Decimal]]
:: Level:2: [[Decimal]]
:: Level:3: [[Decimal]]
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;IfOwnerIsAboutToDie
<div class="mw-collapsible-content">
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;IfOwnerIsFirstPlayerOwnedStarbaseAtOrbitbody
<div class="mw-collapsible-content">
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;IfOwnerIsNotFirstPlayerOwnedStarbaseAtOrbitbody
<div class="mw-collapsible-content">
 
</div></div>
 
</div></div>
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;OnDamageTaken
<div class="mw-collapsible-content">
<div class="toccolours mw-collapsible mw-collapsed">
: [[damageTypeSyntax|damageType]]: [[EnumerationSyntax|Enumeration]]
<div class="mw-collapsible-content">
:: PHYSICAL
:: ENERGY
 
</div></div>
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;OnDelay
<div class="mw-collapsible-content">
: delayTime: [[Decimal]]
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;OnHyperspaceExit
<div class="mw-collapsible-content">
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;OnOwnerDeath
<div class="mw-collapsible-content">
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;OnWeaponFired
<div class="mw-collapsible-content">
: numWeaponClasses: [[IterationSyntax|Iteration]]
<div class="toccolours mw-collapsible mw-collapsed">
:: [[WeaponClassTypeSyntax|weaponClassForWeaponPassive]]: [[EnumerationSyntax|Enumeration]]
<div class="mw-collapsible-content">
::: AUTOCANNON
::: BEAM
::: CAPITALABILITY
::: CHAOSBOLT
::: DART
::: FLAK
::: FLASHBEAM
::: GAUSS
::: ION
::: Invalid
::: LASERPSI
::: LASERTECH
::: MISSILE
::: PHASECANNON
::: PHASEMISSILE
::: PLANETBOMBARDMENT
::: PLASMA
::: POINTDEFENSELASER
::: PULSEGUN
::: PULSEWAVE
::: RAILGUN
::: SPIRITBLADE
::: WAVE
 
</div></div>
: passiveWeaponEffectChance
:: Level:0: [[Decimal]]
:: Level:1: [[Decimal]]
:: Level:2: [[Decimal]]
:: Level:3: [[Decimal]]
 
</div></div>
 
</div></div>
: populationAdded
:: Level:0: [[Decimal]]
:: Level:1: [[Decimal]]
:: Level:2: [[Decimal]]
:: Level:3: [[Decimal]]
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;ApplyArbitraryTargettedBuffToSelf
<div class="mw-collapsible-content">
<div class="toccolours mw-collapsible mw-collapsed">
[[instantActionTriggerTypeSyntax|instantActionTriggerType]]: [[ConditionSyntax|Condition]]
<div class="mw-collapsible-content">
<div class="toccolours mw-collapsible mw-collapsed">
;AlwaysPerform
<div class="mw-collapsible-content">
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;OnAbilityUsed
<div class="mw-collapsible-content">
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;OnBuffFinish
<div class="mw-collapsible-content">
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;OnChance
<div class="mw-collapsible-content">
: buffApplyChance
:: Level:0: [[Decimal]]
:: Level:1: [[Decimal]]
:: Level:2: [[Decimal]]
:: Level:3: [[Decimal]]
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;OnColonizeAbilityUsed
<div class="mw-collapsible-content">
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;OnCondition
<div class="mw-collapsible-content">
<div class="toccolours mw-collapsible mw-collapsed">
[[instantActionConditionTypeSyntax|instantActionConditionType]]: [[ConditionSyntax|Condition]]
<div class="mw-collapsible-content">
<div class="toccolours mw-collapsible mw-collapsed">
;IfFirstSpawnerDoesNotHaveBuff
<div class="mw-collapsible-content">
: conditionBuffType: [[Entity]]
: conditionBuffShortName: [[StringInfo]]
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;IfFirstSpawnerHasBuff
<div class="mw-collapsible-content">
: conditionBuffType: [[Entity]]
: conditionBuffShortName: [[StringInfo]]
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;IfOwnerDoesNotHaveBuff
<div class="mw-collapsible-content">
: conditionBuffType: [[Entity]]
: conditionBuffShortName: [[StringInfo]]
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;IfOwnerDoesNotHaveDestabilizationProtection
<div class="mw-collapsible-content">
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;IfOwnerHasBuff
<div class="mw-collapsible-content">
: conditionBuffType: [[Entity]]
: conditionBuffShortName: [[StringInfo]]
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;IfOwnerHasDestabilizationProtection
<div class="mw-collapsible-content">
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;IfOwnerHasHullLessThanPerc
<div class="mw-collapsible-content">
: hullPerc
:: Level:0: [[Decimal]]
:: Level:1: [[Decimal]]
:: Level:2: [[Decimal]]
:: Level:3: [[Decimal]]
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;IfOwnerIsAboutToDie
<div class="mw-collapsible-content">
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;IfOwnerIsFirstPlayerOwnedStarbaseAtOrbitbody
<div class="mw-collapsible-content">
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;IfOwnerIsNotFirstPlayerOwnedStarbaseAtOrbitbody
<div class="mw-collapsible-content">
 
</div></div>
 
</div></div>
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;OnDamageTaken
<div class="mw-collapsible-content">
<div class="toccolours mw-collapsible mw-collapsed">
: [[damageTypeSyntax|damageType]]: [[EnumerationSyntax|Enumeration]]
<div class="mw-collapsible-content">
:: PHYSICAL
:: ENERGY
 
</div></div>
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;OnDelay
<div class="mw-collapsible-content">
: delayTime: [[Decimal]]
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;OnHyperspaceExit
<div class="mw-collapsible-content">
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;OnOwnerDeath
<div class="mw-collapsible-content">
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;OnWeaponFired
<div class="mw-collapsible-content">
: numWeaponClasses: [[IterationSyntax|Iteration]]
<div class="toccolours mw-collapsible mw-collapsed">
:: [[WeaponClassTypeSyntax|weaponClassForWeaponPassive]]: [[EnumerationSyntax|Enumeration]]
<div class="mw-collapsible-content">
::: AUTOCANNON
::: BEAM
::: CAPITALABILITY
::: CHAOSBOLT
::: DART
::: FLAK
::: FLASHBEAM
::: GAUSS
::: ION
::: Invalid
::: LASERPSI
::: LASERTECH
::: MISSILE
::: PHASECANNON
::: PHASEMISSILE
::: PLANETBOMBARDMENT
::: PLASMA
::: POINTDEFENSELASER
::: PULSEGUN
::: PULSEWAVE
::: RAILGUN
::: SPIRITBLADE
::: WAVE
 
</div></div>
: passiveWeaponEffectChance
:: Level:0: [[Decimal]]
:: Level:1: [[Decimal]]
:: Level:2: [[Decimal]]
:: Level:3: [[Decimal]]
 
</div></div>
 
</div></div>
: buffType: [[Entity]]
: range
:: Level:0: [[Decimal]]
:: Level:1: [[Decimal]]
:: Level:2: [[Decimal]]
:: Level:3: [[Decimal]]
: effectInfo
:: effectAttachInfo
<div class="toccolours mw-collapsible mw-collapsed">
[[attachTypeSyntax|attachType]]: [[ConditionSyntax|Condition]]
<div class="mw-collapsible-content">
<div class="toccolours mw-collapsible mw-collapsed">
;Ability
<div class="mw-collapsible-content">
: abilityIndex: [[Integer]]
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;Above
<div class="mw-collapsible-content">
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;Aura
<div class="mw-collapsible-content">
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;Center
<div class="mw-collapsible-content">
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;Invalid
<div class="mw-collapsible-content">
 
</div></div>
 
</div></div>
:: smallEffectName: [[Particle]]
:: mediumEffectName: [[Particle]]
:: largeEffectName: [[Particle]]
:: soundID: [[Sound]]
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;ApplyBuffToAllFirstSpawnerShipsAndStructures
<div class="mw-collapsible-content">
<div class="toccolours mw-collapsible mw-collapsed">
[[instantActionTriggerTypeSyntax|instantActionTriggerType]]: [[ConditionSyntax|Condition]]
<div class="mw-collapsible-content">
<div class="toccolours mw-collapsible mw-collapsed">
;AlwaysPerform
<div class="mw-collapsible-content">
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;OnAbilityUsed
<div class="mw-collapsible-content">
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;OnBuffFinish
<div class="mw-collapsible-content">
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;OnChance
<div class="mw-collapsible-content">
: buffApplyChance
:: Level:0: [[Decimal]]
:: Level:1: [[Decimal]]
:: Level:2: [[Decimal]]
:: Level:3: [[Decimal]]
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;OnColonizeAbilityUsed
<div class="mw-collapsible-content">
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;OnCondition
<div class="mw-collapsible-content">
<div class="toccolours mw-collapsible mw-collapsed">
[[instantActionConditionTypeSyntax|instantActionConditionType]]: [[ConditionSyntax|Condition]]
<div class="mw-collapsible-content">
<div class="toccolours mw-collapsible mw-collapsed">
;IfFirstSpawnerDoesNotHaveBuff
<div class="mw-collapsible-content">
: conditionBuffType: [[Entity]]
: conditionBuffShortName: [[StringInfo]]
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;IfFirstSpawnerHasBuff
<div class="mw-collapsible-content">
: conditionBuffType: [[Entity]]
: conditionBuffShortName: [[StringInfo]]
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;IfOwnerDoesNotHaveBuff
<div class="mw-collapsible-content">
: conditionBuffType: [[Entity]]
: conditionBuffShortName: [[StringInfo]]
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;IfOwnerDoesNotHaveDestabilizationProtection
<div class="mw-collapsible-content">
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;IfOwnerHasBuff
<div class="mw-collapsible-content">
: conditionBuffType: [[Entity]]
: conditionBuffShortName: [[StringInfo]]
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;IfOwnerHasDestabilizationProtection
<div class="mw-collapsible-content">
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;IfOwnerHasHullLessThanPerc
<div class="mw-collapsible-content">
: hullPerc
:: Level:0: [[Decimal]]
:: Level:1: [[Decimal]]
:: Level:2: [[Decimal]]
:: Level:3: [[Decimal]]
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;IfOwnerIsAboutToDie
<div class="mw-collapsible-content">
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;IfOwnerIsFirstPlayerOwnedStarbaseAtOrbitbody
<div class="mw-collapsible-content">
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;IfOwnerIsNotFirstPlayerOwnedStarbaseAtOrbitbody
<div class="mw-collapsible-content">
 
</div></div>
 
</div></div>
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;OnDamageTaken
<div class="mw-collapsible-content">
<div class="toccolours mw-collapsible mw-collapsed">
: [[damageTypeSyntax|damageType]]: [[EnumerationSyntax|Enumeration]]
<div class="mw-collapsible-content">
:: PHYSICAL
:: ENERGY
 
</div></div>
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;OnDelay
<div class="mw-collapsible-content">
: delayTime: [[Decimal]]
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;OnHyperspaceExit
<div class="mw-collapsible-content">
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;OnOwnerDeath
<div class="mw-collapsible-content">
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;OnWeaponFired
<div class="mw-collapsible-content">
: numWeaponClasses: [[IterationSyntax|Iteration]]
<div class="toccolours mw-collapsible mw-collapsed">
:: [[WeaponClassTypeSyntax|weaponClassForWeaponPassive]]: [[EnumerationSyntax|Enumeration]]
<div class="mw-collapsible-content">
::: AUTOCANNON
::: BEAM
::: CAPITALABILITY
::: CHAOSBOLT
::: DART
::: FLAK
::: FLASHBEAM
::: GAUSS
::: ION
::: Invalid
::: LASERPSI
::: LASERTECH
::: MISSILE
::: PHASECANNON
::: PHASEMISSILE
::: PLANETBOMBARDMENT
::: PLASMA
::: POINTDEFENSELASER
::: PULSEGUN
::: PULSEWAVE
::: RAILGUN
::: SPIRITBLADE
::: WAVE
 
</div></div>
: passiveWeaponEffectChance
:: Level:0: [[Decimal]]
:: Level:1: [[Decimal]]
:: Level:2: [[Decimal]]
:: Level:3: [[Decimal]]
 
</div></div>
 
</div></div>
: buffType: [[Entity]]
: targetFilter
:: numOwnerships: [[IterationSyntax|Iteration]]
<div class="toccolours mw-collapsible mw-collapsed">
::: [[ownershipSyntax|ownership]]: [[EnumerationSyntax|Enumeration]]
<div class="mw-collapsible-content">
:::: Allied
:::: AlliedOrEnemy
:::: Enemy
:::: Friendly
:::: NoOwner
:::: Player
:::: UncontrolledMinorFaction
 
</div></div>
:: numObjects: [[IterationSyntax|Iteration]]
<div class="toccolours mw-collapsible mw-collapsed">
::: [[objectSyntax|object]]: [[EnumerationSyntax|Enumeration]]
<div class="mw-collapsible-content">
:::: CapitalShip
:::: Corvette
:::: EnvoyFrigate
:::: Fighter
:::: Frigate
:::: PlaceHolderPlanetModule
:::: PlaceHolderSpaceMine
:::: Planet
:::: PlanetModule
:::: SpaceMine
:::: Star
:::: StarBase
:::: Titan
 
</div></div>
:: numSpaces: [[IterationSyntax|Iteration]]
<div class="toccolours mw-collapsible mw-collapsed">
::: [[spaceSyntax|space]]: [[EnumerationSyntax|Enumeration]]
<div class="mw-collapsible-content">
:::: Normal
:::: Phase
 
</div></div>
:: numConstraints: [[IterationSyntax|Iteration]]
<div class="toccolours mw-collapsible mw-collapsed">
::: [[constraintSyntax|constraint]]: [[EnumerationSyntax|Enumeration]]
<div class="mw-collapsible-content">
:::: CanBeCaptured
:::: CanBeJumpBlocked
:::: CanHaveFighters
:::: CanHaveShields
:::: CanPhaseDodge
:::: CanSpreadWeaponDamage
:::: DoesNotHaveDestabilizationProtection
:::: HasAbilityWithCooldown
:::: HasAntiMatterPool
:::: HasAntiMatterShortage
:::: HasColonizeAbility
:::: HasDestabilizationProtection
:::: HasEnergyWeapons
:::: HasHullDamage
:::: HasPhaseMissiles
:::: HasPopulation
:::: HasShieldDamage
:::: HasWeapons
:::: Invalid
:::: IsActivelyBeingConstructed
:::: IsBoarded
:::: IsCargoShip
:::: IsColonizable
:::: IsControllable
:::: IsExplored
:::: IsHomeworld
:::: IsInFriendlyGravityWell
:::: IsInNonFriendlyGravityWell
:::: IsMovingToLocalOrbitBody
:::: IsNotStarBaseConstructor
:::: IsPetOfTargetter
:::: IsPsi
:::: IsResourceExtractor
:::: IsRuinable
:::: LinkedCargoShip
:::: LinkedSquad
:::: ModuleUnderConstruction
:::: NotActivelyBeingConstructed
:::: NotFlagship
:::: NotInvulnerable
:::: NotIsBoarded
:::: NotIsExplored
:::: NotIsHomeworld
:::: NotIsIllusionShip
:::: NotIsMinorFactionOwned
:::: NotIsOccupationPlanet
:::: NotIsOutlaw
:::: NotIsTech
:::: NotSelf
:::: WithinCurrentSolarSystem
 
</div></div>
: effectInfo
:: effectAttachInfo
<div class="toccolours mw-collapsible mw-collapsed">
[[attachTypeSyntax|attachType]]: [[ConditionSyntax|Condition]]
<div class="mw-collapsible-content">
<div class="toccolours mw-collapsible mw-collapsed">
;Ability
<div class="mw-collapsible-content">
: abilityIndex: [[Integer]]
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;Above
<div class="mw-collapsible-content">
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;Aura
<div class="mw-collapsible-content">
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;Center
<div class="mw-collapsible-content">
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;Invalid
<div class="mw-collapsible-content">
 
</div></div>
 
</div></div>
:: smallEffectName: [[Particle]]
:: mediumEffectName: [[Particle]]
:: largeEffectName: [[Particle]]
:: soundID: [[Sound]]
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;ApplyBuffToFirstSpawnerNoFilterNoRange
<div class="mw-collapsible-content">
<div class="toccolours mw-collapsible mw-collapsed">
[[instantActionTriggerTypeSyntax|instantActionTriggerType]]: [[ConditionSyntax|Condition]]
<div class="mw-collapsible-content">
<div class="toccolours mw-collapsible mw-collapsed">
;AlwaysPerform
<div class="mw-collapsible-content">
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;OnAbilityUsed
<div class="mw-collapsible-content">
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;OnBuffFinish
<div class="mw-collapsible-content">
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;OnChance
<div class="mw-collapsible-content">
: buffApplyChance
:: Level:0: [[Decimal]]
:: Level:1: [[Decimal]]
:: Level:2: [[Decimal]]
:: Level:3: [[Decimal]]
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;OnColonizeAbilityUsed
<div class="mw-collapsible-content">
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;OnCondition
<div class="mw-collapsible-content">
<div class="toccolours mw-collapsible mw-collapsed">
[[instantActionConditionTypeSyntax|instantActionConditionType]]: [[ConditionSyntax|Condition]]
<div class="mw-collapsible-content">
<div class="toccolours mw-collapsible mw-collapsed">
;IfFirstSpawnerDoesNotHaveBuff
<div class="mw-collapsible-content">
: conditionBuffType: [[Entity]]
: conditionBuffShortName: [[StringInfo]]
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;IfFirstSpawnerHasBuff
<div class="mw-collapsible-content">
: conditionBuffType: [[Entity]]
: conditionBuffShortName: [[StringInfo]]
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;IfOwnerDoesNotHaveBuff
<div class="mw-collapsible-content">
: conditionBuffType: [[Entity]]
: conditionBuffShortName: [[StringInfo]]
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;IfOwnerDoesNotHaveDestabilizationProtection
<div class="mw-collapsible-content">
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;IfOwnerHasBuff
<div class="mw-collapsible-content">
: conditionBuffType: [[Entity]]
: conditionBuffShortName: [[StringInfo]]
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;IfOwnerHasDestabilizationProtection
<div class="mw-collapsible-content">
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;IfOwnerHasHullLessThanPerc
<div class="mw-collapsible-content">
: hullPerc
:: Level:0: [[Decimal]]
:: Level:1: [[Decimal]]
:: Level:2: [[Decimal]]
:: Level:3: [[Decimal]]
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;IfOwnerIsAboutToDie
<div class="mw-collapsible-content">
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;IfOwnerIsFirstPlayerOwnedStarbaseAtOrbitbody
<div class="mw-collapsible-content">
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;IfOwnerIsNotFirstPlayerOwnedStarbaseAtOrbitbody
<div class="mw-collapsible-content">
 
</div></div>
 
</div></div>
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;OnDamageTaken
<div class="mw-collapsible-content">
<div class="toccolours mw-collapsible mw-collapsed">
: [[damageTypeSyntax|damageType]]: [[EnumerationSyntax|Enumeration]]
<div class="mw-collapsible-content">
:: PHYSICAL
:: ENERGY
 
</div></div>
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;OnDelay
<div class="mw-collapsible-content">
: delayTime: [[Decimal]]
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;OnHyperspaceExit
<div class="mw-collapsible-content">
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;OnOwnerDeath
<div class="mw-collapsible-content">
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;OnWeaponFired
<div class="mw-collapsible-content">
: numWeaponClasses: [[IterationSyntax|Iteration]]
<div class="toccolours mw-collapsible mw-collapsed">
:: [[WeaponClassTypeSyntax|weaponClassForWeaponPassive]]: [[EnumerationSyntax|Enumeration]]
<div class="mw-collapsible-content">
::: AUTOCANNON
::: BEAM
::: CAPITALABILITY
::: CHAOSBOLT
::: DART
::: FLAK
::: FLASHBEAM
::: GAUSS
::: ION
::: Invalid
::: LASERPSI
::: LASERTECH
::: MISSILE
::: PHASECANNON
::: PHASEMISSILE
::: PLANETBOMBARDMENT
::: PLASMA
::: POINTDEFENSELASER
::: PULSEGUN
::: PULSEWAVE
::: RAILGUN
::: SPIRITBLADE
::: WAVE
 
</div></div>
: passiveWeaponEffectChance
:: Level:0: [[Decimal]]
:: Level:1: [[Decimal]]
:: Level:2: [[Decimal]]
:: Level:3: [[Decimal]]
 
</div></div>
 
</div></div>
: buffType: [[Entity]]
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;ApplyBuffToIncomingHyperspacers
<div class="mw-collapsible-content">
<div class="toccolours mw-collapsible mw-collapsed">
[[instantActionTriggerTypeSyntax|instantActionTriggerType]]: [[ConditionSyntax|Condition]]
<div class="mw-collapsible-content">
<div class="toccolours mw-collapsible mw-collapsed">
;AlwaysPerform
<div class="mw-collapsible-content">
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;OnAbilityUsed
<div class="mw-collapsible-content">
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;OnBuffFinish
<div class="mw-collapsible-content">
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;OnChance
<div class="mw-collapsible-content">
: buffApplyChance
:: Level:0: [[Decimal]]
:: Level:1: [[Decimal]]
:: Level:2: [[Decimal]]
:: Level:3: [[Decimal]]
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;OnColonizeAbilityUsed
<div class="mw-collapsible-content">
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;OnCondition
<div class="mw-collapsible-content">
<div class="toccolours mw-collapsible mw-collapsed">
[[instantActionConditionTypeSyntax|instantActionConditionType]]: [[ConditionSyntax|Condition]]
<div class="mw-collapsible-content">
<div class="toccolours mw-collapsible mw-collapsed">
;IfFirstSpawnerDoesNotHaveBuff
<div class="mw-collapsible-content">
: conditionBuffType: [[Entity]]
: conditionBuffShortName: [[StringInfo]]
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;IfFirstSpawnerHasBuff
<div class="mw-collapsible-content">
: conditionBuffType: [[Entity]]
: conditionBuffShortName: [[StringInfo]]
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;IfOwnerDoesNotHaveBuff
<div class="mw-collapsible-content">
: conditionBuffType: [[Entity]]
: conditionBuffShortName: [[StringInfo]]
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;IfOwnerDoesNotHaveDestabilizationProtection
<div class="mw-collapsible-content">
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;IfOwnerHasBuff
<div class="mw-collapsible-content">
: conditionBuffType: [[Entity]]
: conditionBuffShortName: [[StringInfo]]
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;IfOwnerHasDestabilizationProtection
<div class="mw-collapsible-content">
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;IfOwnerHasHullLessThanPerc
<div class="mw-collapsible-content">
: hullPerc
:: Level:0: [[Decimal]]
:: Level:1: [[Decimal]]
:: Level:2: [[Decimal]]
:: Level:3: [[Decimal]]
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;IfOwnerIsAboutToDie
<div class="mw-collapsible-content">
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;IfOwnerIsFirstPlayerOwnedStarbaseAtOrbitbody
<div class="mw-collapsible-content">
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;IfOwnerIsNotFirstPlayerOwnedStarbaseAtOrbitbody
<div class="mw-collapsible-content">
 
</div></div>
 
</div></div>
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;OnDamageTaken
<div class="mw-collapsible-content">
<div class="toccolours mw-collapsible mw-collapsed">
: [[damageTypeSyntax|damageType]]: [[EnumerationSyntax|Enumeration]]
<div class="mw-collapsible-content">
:: PHYSICAL
:: ENERGY
 
</div></div>
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;OnDelay
<div class="mw-collapsible-content">
: delayTime: [[Decimal]]
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;OnHyperspaceExit
<div class="mw-collapsible-content">
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;OnOwnerDeath
<div class="mw-collapsible-content">
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;OnWeaponFired
<div class="mw-collapsible-content">
: numWeaponClasses: [[IterationSyntax|Iteration]]
<div class="toccolours mw-collapsible mw-collapsed">
:: [[WeaponClassTypeSyntax|weaponClassForWeaponPassive]]: [[EnumerationSyntax|Enumeration]]
<div class="mw-collapsible-content">
::: AUTOCANNON
::: BEAM
::: CAPITALABILITY
::: CHAOSBOLT
::: DART
::: FLAK
::: FLASHBEAM
::: GAUSS
::: ION
::: Invalid
::: LASERPSI
::: LASERTECH
::: MISSILE
::: PHASECANNON
::: PHASEMISSILE
::: PLANETBOMBARDMENT
::: PLASMA
::: POINTDEFENSELASER
::: PULSEGUN
::: PULSEWAVE
::: RAILGUN
::: SPIRITBLADE
::: WAVE
 
</div></div>
: passiveWeaponEffectChance
:: Level:0: [[Decimal]]
:: Level:1: [[Decimal]]
:: Level:2: [[Decimal]]
:: Level:3: [[Decimal]]
 
</div></div>
 
</div></div>
: buffType: [[Entity]]
: targetFilter
:: numOwnerships: [[IterationSyntax|Iteration]]
<div class="toccolours mw-collapsible mw-collapsed">
::: [[ownershipSyntax|ownership]]: [[EnumerationSyntax|Enumeration]]
<div class="mw-collapsible-content">
:::: Allied
:::: AlliedOrEnemy
:::: Enemy
:::: Friendly
:::: NoOwner
:::: Player
:::: UncontrolledMinorFaction
 
</div></div>
:: numObjects: [[IterationSyntax|Iteration]]
<div class="toccolours mw-collapsible mw-collapsed">
::: [[objectSyntax|object]]: [[EnumerationSyntax|Enumeration]]
<div class="mw-collapsible-content">
:::: CapitalShip
:::: Corvette
:::: EnvoyFrigate
:::: Fighter
:::: Frigate
:::: PlaceHolderPlanetModule
:::: PlaceHolderSpaceMine
:::: Planet
:::: PlanetModule
:::: SpaceMine
:::: Star
:::: StarBase
:::: Titan
 
</div></div>
:: numSpaces: [[IterationSyntax|Iteration]]
<div class="toccolours mw-collapsible mw-collapsed">
::: [[spaceSyntax|space]]: [[EnumerationSyntax|Enumeration]]
<div class="mw-collapsible-content">
:::: Normal
:::: Phase
 
</div></div>
:: numConstraints: [[IterationSyntax|Iteration]]
<div class="toccolours mw-collapsible mw-collapsed">
::: [[constraintSyntax|constraint]]: [[EnumerationSyntax|Enumeration]]
<div class="mw-collapsible-content">
:::: CanBeCaptured
:::: CanBeJumpBlocked
:::: CanHaveFighters
:::: CanHaveShields
:::: CanPhaseDodge
:::: CanSpreadWeaponDamage
:::: DoesNotHaveDestabilizationProtection
:::: HasAbilityWithCooldown
:::: HasAntiMatterPool
:::: HasAntiMatterShortage
:::: HasColonizeAbility
:::: HasDestabilizationProtection
:::: HasEnergyWeapons
:::: HasHullDamage
:::: HasPhaseMissiles
:::: HasPopulation
:::: HasShieldDamage
:::: HasWeapons
:::: Invalid
:::: IsActivelyBeingConstructed
:::: IsBoarded
:::: IsCargoShip
:::: IsColonizable
:::: IsControllable
:::: IsExplored
:::: IsHomeworld
:::: IsInFriendlyGravityWell
:::: IsInNonFriendlyGravityWell
:::: IsMovingToLocalOrbitBody
:::: IsNotStarBaseConstructor
:::: IsPetOfTargetter
:::: IsPsi
:::: IsResourceExtractor
:::: IsRuinable
:::: LinkedCargoShip
:::: LinkedSquad
:::: ModuleUnderConstruction
:::: NotActivelyBeingConstructed
:::: NotFlagship
:::: NotInvulnerable
:::: NotIsBoarded
:::: NotIsExplored
:::: NotIsHomeworld
:::: NotIsIllusionShip
:::: NotIsMinorFactionOwned
:::: NotIsOccupationPlanet
:::: NotIsOutlaw
:::: NotIsTech
:::: NotSelf
:::: WithinCurrentSolarSystem
 
</div></div>
: effectInfo
:: effectAttachInfo
<div class="toccolours mw-collapsible mw-collapsed">
[[attachTypeSyntax|attachType]]: [[ConditionSyntax|Condition]]
<div class="mw-collapsible-content">
<div class="toccolours mw-collapsible mw-collapsed">
;Ability
<div class="mw-collapsible-content">
: abilityIndex: [[Integer]]
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;Above
<div class="mw-collapsible-content">
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;Aura
<div class="mw-collapsible-content">
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;Center
<div class="mw-collapsible-content">
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;Invalid
<div class="mw-collapsible-content">
 
</div></div>
 
</div></div>
:: smallEffectName: [[Particle]]
:: mediumEffectName: [[Particle]]
:: largeEffectName: [[Particle]]
:: soundID: [[Sound]]
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;ApplyBuffToLastSpawnerNoFilterNoRange
<div class="mw-collapsible-content">
<div class="toccolours mw-collapsible mw-collapsed">
[[instantActionTriggerTypeSyntax|instantActionTriggerType]]: [[ConditionSyntax|Condition]]
<div class="mw-collapsible-content">
<div class="toccolours mw-collapsible mw-collapsed">
;AlwaysPerform
<div class="mw-collapsible-content">
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;OnAbilityUsed
<div class="mw-collapsible-content">
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;OnBuffFinish
<div class="mw-collapsible-content">
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;OnChance
<div class="mw-collapsible-content">
: buffApplyChance
:: Level:0: [[Decimal]]
:: Level:1: [[Decimal]]
:: Level:2: [[Decimal]]
:: Level:3: [[Decimal]]
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;OnColonizeAbilityUsed
<div class="mw-collapsible-content">
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;OnCondition
<div class="mw-collapsible-content">
<div class="toccolours mw-collapsible mw-collapsed">
[[instantActionConditionTypeSyntax|instantActionConditionType]]: [[ConditionSyntax|Condition]]
<div class="mw-collapsible-content">
<div class="toccolours mw-collapsible mw-collapsed">
;IfFirstSpawnerDoesNotHaveBuff
<div class="mw-collapsible-content">
: conditionBuffType: [[Entity]]
: conditionBuffShortName: [[StringInfo]]
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;IfFirstSpawnerHasBuff
<div class="mw-collapsible-content">
: conditionBuffType: [[Entity]]
: conditionBuffShortName: [[StringInfo]]
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;IfOwnerDoesNotHaveBuff
<div class="mw-collapsible-content">
: conditionBuffType: [[Entity]]
: conditionBuffShortName: [[StringInfo]]
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;IfOwnerDoesNotHaveDestabilizationProtection
<div class="mw-collapsible-content">
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;IfOwnerHasBuff
<div class="mw-collapsible-content">
: conditionBuffType: [[Entity]]
: conditionBuffShortName: [[StringInfo]]
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;IfOwnerHasDestabilizationProtection
<div class="mw-collapsible-content">
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;IfOwnerHasHullLessThanPerc
<div class="mw-collapsible-content">
: hullPerc
:: Level:0: [[Decimal]]
:: Level:1: [[Decimal]]
:: Level:2: [[Decimal]]
:: Level:3: [[Decimal]]
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;IfOwnerIsAboutToDie
<div class="mw-collapsible-content">
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;IfOwnerIsFirstPlayerOwnedStarbaseAtOrbitbody
<div class="mw-collapsible-content">
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;IfOwnerIsNotFirstPlayerOwnedStarbaseAtOrbitbody
<div class="mw-collapsible-content">
 
</div></div>
 
</div></div>
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;OnDamageTaken
<div class="mw-collapsible-content">
<div class="toccolours mw-collapsible mw-collapsed">
: [[damageTypeSyntax|damageType]]: [[EnumerationSyntax|Enumeration]]
<div class="mw-collapsible-content">
:: PHYSICAL
:: ENERGY
 
</div></div>
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;OnDelay
<div class="mw-collapsible-content">
: delayTime: [[Decimal]]
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;OnHyperspaceExit
<div class="mw-collapsible-content">
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;OnOwnerDeath
<div class="mw-collapsible-content">
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;OnWeaponFired
<div class="mw-collapsible-content">
: numWeaponClasses: [[IterationSyntax|Iteration]]
<div class="toccolours mw-collapsible mw-collapsed">
:: [[WeaponClassTypeSyntax|weaponClassForWeaponPassive]]: [[EnumerationSyntax|Enumeration]]
<div class="mw-collapsible-content">
::: AUTOCANNON
::: BEAM
::: CAPITALABILITY
::: CHAOSBOLT
::: DART
::: FLAK
::: FLASHBEAM
::: GAUSS
::: ION
::: Invalid
::: LASERPSI
::: LASERTECH
::: MISSILE
::: PHASECANNON
::: PHASEMISSILE
::: PLANETBOMBARDMENT
::: PLASMA
::: POINTDEFENSELASER
::: PULSEGUN
::: PULSEWAVE
::: RAILGUN
::: SPIRITBLADE
::: WAVE
 
</div></div>
: passiveWeaponEffectChance
:: Level:0: [[Decimal]]
:: Level:1: [[Decimal]]
:: Level:2: [[Decimal]]
:: Level:3: [[Decimal]]
 
</div></div>
 
</div></div>
: buffType: [[Entity]]
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;ApplyBuffToLastSpawnerWithTravelNoFilterNoRange
<div class="mw-collapsible-content">
<div class="toccolours mw-collapsible mw-collapsed">
[[instantActionTriggerTypeSyntax|instantActionTriggerType]]: [[ConditionSyntax|Condition]]
<div class="mw-collapsible-content">
<div class="toccolours mw-collapsible mw-collapsed">
;AlwaysPerform
<div class="mw-collapsible-content">
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;OnAbilityUsed
<div class="mw-collapsible-content">
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;OnBuffFinish
<div class="mw-collapsible-content">
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;OnChance
<div class="mw-collapsible-content">
: buffApplyChance
:: Level:0: [[Decimal]]
:: Level:1: [[Decimal]]
:: Level:2: [[Decimal]]
:: Level:3: [[Decimal]]
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;OnColonizeAbilityUsed
<div class="mw-collapsible-content">
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;OnCondition
<div class="mw-collapsible-content">
<div class="toccolours mw-collapsible mw-collapsed">
[[instantActionConditionTypeSyntax|instantActionConditionType]]: [[ConditionSyntax|Condition]]
<div class="mw-collapsible-content">
<div class="toccolours mw-collapsible mw-collapsed">
;IfFirstSpawnerDoesNotHaveBuff
<div class="mw-collapsible-content">
: conditionBuffType: [[Entity]]
: conditionBuffShortName: [[StringInfo]]
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;IfFirstSpawnerHasBuff
<div class="mw-collapsible-content">
: conditionBuffType: [[Entity]]
: conditionBuffShortName: [[StringInfo]]
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;IfOwnerDoesNotHaveBuff
<div class="mw-collapsible-content">
: conditionBuffType: [[Entity]]
: conditionBuffShortName: [[StringInfo]]
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;IfOwnerDoesNotHaveDestabilizationProtection
<div class="mw-collapsible-content">
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;IfOwnerHasBuff
<div class="mw-collapsible-content">
: conditionBuffType: [[Entity]]
: conditionBuffShortName: [[StringInfo]]
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;IfOwnerHasDestabilizationProtection
<div class="mw-collapsible-content">
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;IfOwnerHasHullLessThanPerc
<div class="mw-collapsible-content">
: hullPerc
:: Level:0: [[Decimal]]
:: Level:1: [[Decimal]]
:: Level:2: [[Decimal]]
:: Level:3: [[Decimal]]
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;IfOwnerIsAboutToDie
<div class="mw-collapsible-content">
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;IfOwnerIsFirstPlayerOwnedStarbaseAtOrbitbody
<div class="mw-collapsible-content">
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;IfOwnerIsNotFirstPlayerOwnedStarbaseAtOrbitbody
<div class="mw-collapsible-content">
 
</div></div>
 
</div></div>
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;OnDamageTaken
<div class="mw-collapsible-content">
<div class="toccolours mw-collapsible mw-collapsed">
: [[damageTypeSyntax|damageType]]: [[EnumerationSyntax|Enumeration]]
<div class="mw-collapsible-content">
:: PHYSICAL
:: ENERGY
 
</div></div>
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;OnDelay
<div class="mw-collapsible-content">
: delayTime: [[Decimal]]
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;OnHyperspaceExit
<div class="mw-collapsible-content">
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;OnOwnerDeath
<div class="mw-collapsible-content">
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;OnWeaponFired
<div class="mw-collapsible-content">
: numWeaponClasses: [[IterationSyntax|Iteration]]
<div class="toccolours mw-collapsible mw-collapsed">
:: [[WeaponClassTypeSyntax|weaponClassForWeaponPassive]]: [[EnumerationSyntax|Enumeration]]
<div class="mw-collapsible-content">
::: AUTOCANNON
::: BEAM
::: CAPITALABILITY
::: CHAOSBOLT
::: DART
::: FLAK
::: FLASHBEAM
::: GAUSS
::: ION
::: Invalid
::: LASERPSI
::: LASERTECH
::: MISSILE
::: PHASECANNON
::: PHASEMISSILE
::: PLANETBOMBARDMENT
::: PLASMA
::: POINTDEFENSELASER
::: PULSEGUN
::: PULSEWAVE
::: RAILGUN
::: SPIRITBLADE
::: WAVE
 
</div></div>
: passiveWeaponEffectChance
:: Level:0: [[Decimal]]
:: Level:1: [[Decimal]]
:: Level:2: [[Decimal]]
:: Level:3: [[Decimal]]
 
</div></div>
 
</div></div>
: buffType: [[Entity]]
: travelSpeed: [[Decimal]]
<div class="toccolours mw-collapsible mw-collapsed">
[[hasWeaponEffectsSyntax|hasWeaponEffects]]: [[ConditionSyntax|Condition]]
<div class="mw-collapsible-content">
<div class="toccolours mw-collapsible mw-collapsed">
;FALSE
<div class="mw-collapsible-content">
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;TRUE
<div class="mw-collapsible-content">
<div class="toccolours mw-collapsible mw-collapsed">
[[weaponEffectOriginTypeSyntax|weaponEffectOriginType]]: [[ConditionSyntax|Condition]]
<div class="mw-collapsible-content">
<div class="toccolours mw-collapsible mw-collapsed">
;Target
<div class="mw-collapsible-content">
: targetCentricEffectPointSpawnInfo
<div class="toccolours mw-collapsible mw-collapsed">
[[spawnTypeSyntax|spawnType]]: [[ConditionSyntax|Condition]]
<div class="mw-collapsible-content">
<div class="toccolours mw-collapsible mw-collapsed">
;CompletelyRandom
<div class="mw-collapsible-content">
: minRadius: [[Decimal]]
: maxRadius: [[Decimal]]
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;RandomFromUp
<div class="mw-collapsible-content">
: minRadius: [[Decimal]]
: maxRadius: [[Decimal]]
: angleVariance: [[Decimal]]
 
</div></div>
 
</div></div>
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;Targetter
<div class="mw-collapsible-content">
: weaponEffectAttachInfo
<div class="toccolours mw-collapsible mw-collapsed">
[[attachTypeSyntax|attachType]]: [[ConditionSyntax|Condition]]
<div class="mw-collapsible-content">
<div class="toccolours mw-collapsible mw-collapsed">
;Ability
<div class="mw-collapsible-content">
: abilityIndex: [[Integer]]
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;Above
<div class="mw-collapsible-content">
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;Aura
<div class="mw-collapsible-content">
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;Center
<div class="mw-collapsible-content">
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;Invalid
<div class="mw-collapsible-content">
 
</div></div>
 
</div></div>
 
</div></div>
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
: [[weaponEffectImpactOffsetTypeSyntax|weaponEffectImpactOffsetType]]: [[EnumerationSyntax|Enumeration]]
<div class="mw-collapsible-content">
:: RandomMesh
:: Center
:: CenterOffsetBySpatialRadius
 
</div></div>
: canWeaponEffectHitHull: [[Boolean]]
: canWeaponEffectHitShields: [[Boolean]]
: weaponEffectsDef
<div class="toccolours mw-collapsible mw-collapsed">
[[weaponTypeSyntax|weaponType]]: [[ConditionSyntax|Condition]]
<div class="mw-collapsible-content">
<div class="toccolours mw-collapsible mw-collapsed">
;Beam
<div class="mw-collapsible-content">
: burstCount: [[Decimal]]
: burstDelay: [[Decimal]]
: fireDelay: [[Decimal]]
: muzzleEffectName: [[Particle]]
: muzzleSoundMinRespawnTime: [[Decimal]]
: muzzleSounds
:: soundCount: [[IterationSyntax|Iteration]]
::: sound: [[Sound]]
: hitEffectName: [[Particle]]
: hitHullEffectSounds
:: soundCount: [[IterationSyntax|Iteration]]
::: sound: [[Sound]]
: hitShieldsEffectSounds
:: soundCount: [[IterationSyntax|Iteration]]
::: sound: [[Sound]]
: beamEffectSounds
:: soundCount: [[IterationSyntax|Iteration]]
::: sound: [[Sound]]
: beamGlowTextureName: [[Texture]]
: beamCoreTextureName: [[Texture]]
: beamWidth: [[Decimal]]
: beamGlowColor: [[Color]]
: beamCoreColor: [[Color]]
: beamTilingRate: [[Decimal]]
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;Missile
<div class="mw-collapsible-content">
: burstCount: [[Decimal]]
: burstDelay: [[Decimal]]
: fireDelay: [[Decimal]]
: muzzleEffectName: [[Particle]]
: muzzleSoundMinRespawnTime: [[Decimal]]
: muzzleSounds
:: soundCount: [[IterationSyntax|Iteration]]
::: sound: [[Sound]]
: hitEffectName: [[Particle]]
: hitHullEffectSounds
:: soundCount: [[IterationSyntax|Iteration]]
::: sound: [[Sound]]
: hitShieldsEffectSounds
:: soundCount: [[IterationSyntax|Iteration]]
::: sound: [[Sound]]
: missileTravelEffectName: [[Particle]]
: missileStartTurningDistance: [[Decimal]]
: missileSlowTurnRate: [[Decimal]]
: missileMaxSlowTurnTime: [[Decimal]]
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;Projectile
<div class="mw-collapsible-content">
: burstCount: [[Decimal]]
: burstDelay: [[Decimal]]
: fireDelay: [[Decimal]]
: muzzleEffectName: [[Particle]]
: muzzleSoundMinRespawnTime: [[Decimal]]
: muzzleSounds
:: soundCount: [[IterationSyntax|Iteration]]
::: sound: [[Sound]]
: hitEffectName: [[Particle]]
: hitHullEffectSounds
:: soundCount: [[IterationSyntax|Iteration]]
::: sound: [[Sound]]
: hitShieldsEffectSounds
:: soundCount: [[IterationSyntax|Iteration]]
::: sound: [[Sound]]
: projectileTravelEffectName: [[Particle]]
 
</div></div>
 
</div></div>
 
</div></div>
 
</div></div>
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;ApplyBuffToLocalOrbitBodiesWithinDistance
<div class="mw-collapsible-content">
<div class="toccolours mw-collapsible mw-collapsed">
[[instantActionTriggerTypeSyntax|instantActionTriggerType]]: [[ConditionSyntax|Condition]]
<div class="mw-collapsible-content">
<div class="toccolours mw-collapsible mw-collapsed">
;AlwaysPerform
<div class="mw-collapsible-content">
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;OnAbilityUsed
<div class="mw-collapsible-content">
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;OnBuffFinish
<div class="mw-collapsible-content">
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;OnChance
<div class="mw-collapsible-content">
: buffApplyChance
:: Level:0: [[Decimal]]
:: Level:1: [[Decimal]]
:: Level:2: [[Decimal]]
:: Level:3: [[Decimal]]
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;OnColonizeAbilityUsed
<div class="mw-collapsible-content">
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;OnCondition
<div class="mw-collapsible-content">
<div class="toccolours mw-collapsible mw-collapsed">
[[instantActionConditionTypeSyntax|instantActionConditionType]]: [[ConditionSyntax|Condition]]
<div class="mw-collapsible-content">
<div class="toccolours mw-collapsible mw-collapsed">
;IfFirstSpawnerDoesNotHaveBuff
<div class="mw-collapsible-content">
: conditionBuffType: [[Entity]]
: conditionBuffShortName: [[StringInfo]]
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;IfFirstSpawnerHasBuff
<div class="mw-collapsible-content">
: conditionBuffType: [[Entity]]
: conditionBuffShortName: [[StringInfo]]
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;IfOwnerDoesNotHaveBuff
<div class="mw-collapsible-content">
: conditionBuffType: [[Entity]]
: conditionBuffShortName: [[StringInfo]]
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;IfOwnerDoesNotHaveDestabilizationProtection
<div class="mw-collapsible-content">
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;IfOwnerHasBuff
<div class="mw-collapsible-content">
: conditionBuffType: [[Entity]]
: conditionBuffShortName: [[StringInfo]]
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;IfOwnerHasDestabilizationProtection
<div class="mw-collapsible-content">
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;IfOwnerHasHullLessThanPerc
<div class="mw-collapsible-content">
: hullPerc
:: Level:0: [[Decimal]]
:: Level:1: [[Decimal]]
:: Level:2: [[Decimal]]
:: Level:3: [[Decimal]]
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;IfOwnerIsAboutToDie
<div class="mw-collapsible-content">
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;IfOwnerIsFirstPlayerOwnedStarbaseAtOrbitbody
<div class="mw-collapsible-content">
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;IfOwnerIsNotFirstPlayerOwnedStarbaseAtOrbitbody
<div class="mw-collapsible-content">
 
</div></div>
 
</div></div>
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;OnDamageTaken
<div class="mw-collapsible-content">
<div class="toccolours mw-collapsible mw-collapsed">
: [[damageTypeSyntax|damageType]]: [[EnumerationSyntax|Enumeration]]
<div class="mw-collapsible-content">
:: PHYSICAL
:: ENERGY
 
</div></div>
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;OnDelay
<div class="mw-collapsible-content">
: delayTime: [[Decimal]]
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;OnHyperspaceExit
<div class="mw-collapsible-content">
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;OnOwnerDeath
<div class="mw-collapsible-content">
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;OnWeaponFired
<div class="mw-collapsible-content">
: numWeaponClasses: [[IterationSyntax|Iteration]]
<div class="toccolours mw-collapsible mw-collapsed">
:: [[WeaponClassTypeSyntax|weaponClassForWeaponPassive]]: [[EnumerationSyntax|Enumeration]]
<div class="mw-collapsible-content">
::: AUTOCANNON
::: BEAM
::: CAPITALABILITY
::: CHAOSBOLT
::: DART
::: FLAK
::: FLASHBEAM
::: GAUSS
::: ION
::: Invalid
::: LASERPSI
::: LASERTECH
::: MISSILE
::: PHASECANNON
::: PHASEMISSILE
::: PLANETBOMBARDMENT
::: PLASMA
::: POINTDEFENSELASER
::: PULSEGUN
::: PULSEWAVE
::: RAILGUN
::: SPIRITBLADE
::: WAVE
 
</div></div>
: passiveWeaponEffectChance
:: Level:0: [[Decimal]]
:: Level:1: [[Decimal]]
:: Level:2: [[Decimal]]
:: Level:3: [[Decimal]]
 
</div></div>
 
</div></div>
: buffType: [[Entity]]
: targetFilter
:: numOwnerships: [[IterationSyntax|Iteration]]
<div class="toccolours mw-collapsible mw-collapsed">
::: [[ownershipSyntax|ownership]]: [[EnumerationSyntax|Enumeration]]
<div class="mw-collapsible-content">
:::: Allied
:::: AlliedOrEnemy
:::: Enemy
:::: Friendly
:::: NoOwner
:::: Player
:::: UncontrolledMinorFaction
 
</div></div>
:: numObjects: [[IterationSyntax|Iteration]]
<div class="toccolours mw-collapsible mw-collapsed">
::: [[objectSyntax|object]]: [[EnumerationSyntax|Enumeration]]
<div class="mw-collapsible-content">
:::: CapitalShip
:::: Corvette
:::: EnvoyFrigate
:::: Fighter
:::: Frigate
:::: PlaceHolderPlanetModule
:::: PlaceHolderSpaceMine
:::: Planet
:::: PlanetModule
:::: SpaceMine
:::: Star
:::: StarBase
:::: Titan
 
</div></div>
:: numSpaces: [[IterationSyntax|Iteration]]
<div class="toccolours mw-collapsible mw-collapsed">
::: [[spaceSyntax|space]]: [[EnumerationSyntax|Enumeration]]
<div class="mw-collapsible-content">
:::: Normal
:::: Phase
 
</div></div>
:: numConstraints: [[IterationSyntax|Iteration]]
<div class="toccolours mw-collapsible mw-collapsed">
::: [[constraintSyntax|constraint]]: [[EnumerationSyntax|Enumeration]]
<div class="mw-collapsible-content">
:::: CanBeCaptured
:::: CanBeJumpBlocked
:::: CanHaveFighters
:::: CanHaveShields
:::: CanPhaseDodge
:::: CanSpreadWeaponDamage
:::: DoesNotHaveDestabilizationProtection
:::: HasAbilityWithCooldown
:::: HasAntiMatterPool
:::: HasAntiMatterShortage
:::: HasColonizeAbility
:::: HasDestabilizationProtection
:::: HasEnergyWeapons
:::: HasHullDamage
:::: HasPhaseMissiles
:::: HasPopulation
:::: HasShieldDamage
:::: HasWeapons
:::: Invalid
:::: IsActivelyBeingConstructed
:::: IsBoarded
:::: IsCargoShip
:::: IsColonizable
:::: IsControllable
:::: IsExplored
:::: IsHomeworld
:::: IsInFriendlyGravityWell
:::: IsInNonFriendlyGravityWell
:::: IsMovingToLocalOrbitBody
:::: IsNotStarBaseConstructor
:::: IsPetOfTargetter
:::: IsPsi
:::: IsResourceExtractor
:::: IsRuinable
:::: LinkedCargoShip
:::: LinkedSquad
:::: ModuleUnderConstruction
:::: NotActivelyBeingConstructed
:::: NotFlagship
:::: NotInvulnerable
:::: NotIsBoarded
:::: NotIsExplored
:::: NotIsHomeworld
:::: NotIsIllusionShip
:::: NotIsMinorFactionOwned
:::: NotIsOccupationPlanet
:::: NotIsOutlaw
:::: NotIsTech
:::: NotSelf
:::: WithinCurrentSolarSystem
 
</div></div>
: connectionDistance: [[Decimal]]
: maxTargetCount
:: Level:0: [[Decimal]]
:: Level:1: [[Decimal]]
:: Level:2: [[Decimal]]
:: Level:3: [[Decimal]]
: effectInfo
:: effectAttachInfo
<div class="toccolours mw-collapsible mw-collapsed">
[[attachTypeSyntax|attachType]]: [[ConditionSyntax|Condition]]
<div class="mw-collapsible-content">
<div class="toccolours mw-collapsible mw-collapsed">
;Ability
<div class="mw-collapsible-content">
: abilityIndex: [[Integer]]
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;Above
<div class="mw-collapsible-content">
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;Aura
<div class="mw-collapsible-content">
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;Center
<div class="mw-collapsible-content">
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;Invalid
<div class="mw-collapsible-content">
 
</div></div>
 
</div></div>
:: smallEffectName: [[Particle]]
:: mediumEffectName: [[Particle]]
:: largeEffectName: [[Particle]]
:: soundID: [[Sound]]
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;ApplyBuffToLocalOrbitBody
<div class="mw-collapsible-content">
<div class="toccolours mw-collapsible mw-collapsed">
[[instantActionTriggerTypeSyntax|instantActionTriggerType]]: [[ConditionSyntax|Condition]]
<div class="mw-collapsible-content">
<div class="toccolours mw-collapsible mw-collapsed">
;AlwaysPerform
<div class="mw-collapsible-content">
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;OnAbilityUsed
<div class="mw-collapsible-content">
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;OnBuffFinish
<div class="mw-collapsible-content">
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;OnChance
<div class="mw-collapsible-content">
: buffApplyChance
:: Level:0: [[Decimal]]
:: Level:1: [[Decimal]]
:: Level:2: [[Decimal]]
:: Level:3: [[Decimal]]
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;OnColonizeAbilityUsed
<div class="mw-collapsible-content">
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;OnCondition
<div class="mw-collapsible-content">
<div class="toccolours mw-collapsible mw-collapsed">
[[instantActionConditionTypeSyntax|instantActionConditionType]]: [[ConditionSyntax|Condition]]
<div class="mw-collapsible-content">
<div class="toccolours mw-collapsible mw-collapsed">
;IfFirstSpawnerDoesNotHaveBuff
<div class="mw-collapsible-content">
: conditionBuffType: [[Entity]]
: conditionBuffShortName: [[StringInfo]]
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;IfFirstSpawnerHasBuff
<div class="mw-collapsible-content">
: conditionBuffType: [[Entity]]
: conditionBuffShortName: [[StringInfo]]
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;IfOwnerDoesNotHaveBuff
<div class="mw-collapsible-content">
: conditionBuffType: [[Entity]]
: conditionBuffShortName: [[StringInfo]]
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;IfOwnerDoesNotHaveDestabilizationProtection
<div class="mw-collapsible-content">
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;IfOwnerHasBuff
<div class="mw-collapsible-content">
: conditionBuffType: [[Entity]]
: conditionBuffShortName: [[StringInfo]]
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;IfOwnerHasDestabilizationProtection
<div class="mw-collapsible-content">
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;IfOwnerHasHullLessThanPerc
<div class="mw-collapsible-content">
: hullPerc
:: Level:0: [[Decimal]]
:: Level:1: [[Decimal]]
:: Level:2: [[Decimal]]
:: Level:3: [[Decimal]]
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;IfOwnerIsAboutToDie
<div class="mw-collapsible-content">
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;IfOwnerIsFirstPlayerOwnedStarbaseAtOrbitbody
<div class="mw-collapsible-content">
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;IfOwnerIsNotFirstPlayerOwnedStarbaseAtOrbitbody
<div class="mw-collapsible-content">
 
</div></div>
 
</div></div>
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;OnDamageTaken
<div class="mw-collapsible-content">
<div class="toccolours mw-collapsible mw-collapsed">
: [[damageTypeSyntax|damageType]]: [[EnumerationSyntax|Enumeration]]
<div class="mw-collapsible-content">
:: PHYSICAL
:: ENERGY
 
</div></div>
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;OnDelay
<div class="mw-collapsible-content">
: delayTime: [[Decimal]]
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;OnHyperspaceExit
<div class="mw-collapsible-content">
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;OnOwnerDeath
<div class="mw-collapsible-content">
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;OnWeaponFired
<div class="mw-collapsible-content">
: numWeaponClasses: [[IterationSyntax|Iteration]]
<div class="toccolours mw-collapsible mw-collapsed">
:: [[WeaponClassTypeSyntax|weaponClassForWeaponPassive]]: [[EnumerationSyntax|Enumeration]]
<div class="mw-collapsible-content">
::: AUTOCANNON
::: BEAM
::: CAPITALABILITY
::: CHAOSBOLT
::: DART
::: FLAK
::: FLASHBEAM
::: GAUSS
::: ION
::: Invalid
::: LASERPSI
::: LASERTECH
::: MISSILE
::: PHASECANNON
::: PHASEMISSILE
::: PLANETBOMBARDMENT
::: PLASMA
::: POINTDEFENSELASER
::: PULSEGUN
::: PULSEWAVE
::: RAILGUN
::: SPIRITBLADE
::: WAVE
 
</div></div>
: passiveWeaponEffectChance
:: Level:0: [[Decimal]]
:: Level:1: [[Decimal]]
:: Level:2: [[Decimal]]
:: Level:3: [[Decimal]]
 
</div></div>
 
</div></div>
: buffType: [[Entity]]
: targetFilter
:: numOwnerships: [[IterationSyntax|Iteration]]
<div class="toccolours mw-collapsible mw-collapsed">
::: [[ownershipSyntax|ownership]]: [[EnumerationSyntax|Enumeration]]
<div class="mw-collapsible-content">
:::: Allied
:::: AlliedOrEnemy
:::: Enemy
:::: Friendly
:::: NoOwner
:::: Player
:::: UncontrolledMinorFaction
 
</div></div>
:: numObjects: [[IterationSyntax|Iteration]]
<div class="toccolours mw-collapsible mw-collapsed">
::: [[objectSyntax|object]]: [[EnumerationSyntax|Enumeration]]
<div class="mw-collapsible-content">
:::: CapitalShip
:::: Corvette
:::: EnvoyFrigate
:::: Fighter
:::: Frigate
:::: PlaceHolderPlanetModule
:::: PlaceHolderSpaceMine
:::: Planet
:::: PlanetModule
:::: SpaceMine
:::: Star
:::: StarBase
:::: Titan
 
</div></div>
:: numSpaces: [[IterationSyntax|Iteration]]
<div class="toccolours mw-collapsible mw-collapsed">
::: [[spaceSyntax|space]]: [[EnumerationSyntax|Enumeration]]
<div class="mw-collapsible-content">
:::: Normal
:::: Phase
 
</div></div>
:: numConstraints: [[IterationSyntax|Iteration]]
<div class="toccolours mw-collapsible mw-collapsed">
::: [[constraintSyntax|constraint]]: [[EnumerationSyntax|Enumeration]]
<div class="mw-collapsible-content">
:::: CanBeCaptured
:::: CanBeJumpBlocked
:::: CanHaveFighters
:::: CanHaveShields
:::: CanPhaseDodge
:::: CanSpreadWeaponDamage
:::: DoesNotHaveDestabilizationProtection
:::: HasAbilityWithCooldown
:::: HasAntiMatterPool
:::: HasAntiMatterShortage
:::: HasColonizeAbility
:::: HasDestabilizationProtection
:::: HasEnergyWeapons
:::: HasHullDamage
:::: HasPhaseMissiles
:::: HasPopulation
:::: HasShieldDamage
:::: HasWeapons
:::: Invalid
:::: IsActivelyBeingConstructed
:::: IsBoarded
:::: IsCargoShip
:::: IsColonizable
:::: IsControllable
:::: IsExplored
:::: IsHomeworld
:::: IsInFriendlyGravityWell
:::: IsInNonFriendlyGravityWell
:::: IsMovingToLocalOrbitBody
:::: IsNotStarBaseConstructor
:::: IsPetOfTargetter
:::: IsPsi
:::: IsResourceExtractor
:::: IsRuinable
:::: LinkedCargoShip
:::: LinkedSquad
:::: ModuleUnderConstruction
:::: NotActivelyBeingConstructed
:::: NotFlagship
:::: NotInvulnerable
:::: NotIsBoarded
:::: NotIsExplored
:::: NotIsHomeworld
:::: NotIsIllusionShip
:::: NotIsMinorFactionOwned
:::: NotIsOccupationPlanet
:::: NotIsOutlaw
:::: NotIsTech
:::: NotSelf
:::: WithinCurrentSolarSystem
 
</div></div>
: effectInfo
:: effectAttachInfo
<div class="toccolours mw-collapsible mw-collapsed">
[[attachTypeSyntax|attachType]]: [[ConditionSyntax|Condition]]
<div class="mw-collapsible-content">
<div class="toccolours mw-collapsible mw-collapsed">
;Ability
<div class="mw-collapsible-content">
: abilityIndex: [[Integer]]
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;Above
<div class="mw-collapsible-content">
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;Aura
<div class="mw-collapsible-content">
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;Center
<div class="mw-collapsible-content">
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;Invalid
<div class="mw-collapsible-content">
 
</div></div>
 
</div></div>
:: smallEffectName: [[Particle]]
:: mediumEffectName: [[Particle]]
:: largeEffectName: [[Particle]]
:: soundID: [[Sound]]
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;ApplyBuffToLocalOrbitBodyWithTravel
<div class="mw-collapsible-content">
<div class="toccolours mw-collapsible mw-collapsed">
[[instantActionTriggerTypeSyntax|instantActionTriggerType]]: [[ConditionSyntax|Condition]]
<div class="mw-collapsible-content">
<div class="toccolours mw-collapsible mw-collapsed">
;AlwaysPerform
<div class="mw-collapsible-content">
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;OnAbilityUsed
<div class="mw-collapsible-content">
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;OnBuffFinish
<div class="mw-collapsible-content">
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;OnChance
<div class="mw-collapsible-content">
: buffApplyChance
:: Level:0: [[Decimal]]
:: Level:1: [[Decimal]]
:: Level:2: [[Decimal]]
:: Level:3: [[Decimal]]
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;OnColonizeAbilityUsed
<div class="mw-collapsible-content">
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;OnCondition
<div class="mw-collapsible-content">
<div class="toccolours mw-collapsible mw-collapsed">
[[instantActionConditionTypeSyntax|instantActionConditionType]]: [[ConditionSyntax|Condition]]
<div class="mw-collapsible-content">
<div class="toccolours mw-collapsible mw-collapsed">
;IfFirstSpawnerDoesNotHaveBuff
<div class="mw-collapsible-content">
: conditionBuffType: [[Entity]]
: conditionBuffShortName: [[StringInfo]]
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;IfFirstSpawnerHasBuff
<div class="mw-collapsible-content">
: conditionBuffType: [[Entity]]
: conditionBuffShortName: [[StringInfo]]
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;IfOwnerDoesNotHaveBuff
<div class="mw-collapsible-content">
: conditionBuffType: [[Entity]]
: conditionBuffShortName: [[StringInfo]]
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;IfOwnerDoesNotHaveDestabilizationProtection
<div class="mw-collapsible-content">
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;IfOwnerHasBuff
<div class="mw-collapsible-content">
: conditionBuffType: [[Entity]]
: conditionBuffShortName: [[StringInfo]]
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;IfOwnerHasDestabilizationProtection
<div class="mw-collapsible-content">
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;IfOwnerHasHullLessThanPerc
<div class="mw-collapsible-content">
: hullPerc
:: Level:0: [[Decimal]]
:: Level:1: [[Decimal]]
:: Level:2: [[Decimal]]
:: Level:3: [[Decimal]]
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;IfOwnerIsAboutToDie
<div class="mw-collapsible-content">
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;IfOwnerIsFirstPlayerOwnedStarbaseAtOrbitbody
<div class="mw-collapsible-content">
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;IfOwnerIsNotFirstPlayerOwnedStarbaseAtOrbitbody
<div class="mw-collapsible-content">
 
</div></div>
 
</div></div>
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;OnDamageTaken
<div class="mw-collapsible-content">
<div class="toccolours mw-collapsible mw-collapsed">
: [[damageTypeSyntax|damageType]]: [[EnumerationSyntax|Enumeration]]
<div class="mw-collapsible-content">
:: PHYSICAL
:: ENERGY
 
</div></div>
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;OnDelay
<div class="mw-collapsible-content">
: delayTime: [[Decimal]]
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;OnHyperspaceExit
<div class="mw-collapsible-content">
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;OnOwnerDeath
<div class="mw-collapsible-content">
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;OnWeaponFired
<div class="mw-collapsible-content">
: numWeaponClasses: [[IterationSyntax|Iteration]]
<div class="toccolours mw-collapsible mw-collapsed">
:: [[WeaponClassTypeSyntax|weaponClassForWeaponPassive]]: [[EnumerationSyntax|Enumeration]]
<div class="mw-collapsible-content">
::: AUTOCANNON
::: BEAM
::: CAPITALABILITY
::: CHAOSBOLT
::: DART
::: FLAK
::: FLASHBEAM
::: GAUSS
::: ION
::: Invalid
::: LASERPSI
::: LASERTECH
::: MISSILE
::: PHASECANNON
::: PHASEMISSILE
::: PLANETBOMBARDMENT
::: PLASMA
::: POINTDEFENSELASER
::: PULSEGUN
::: PULSEWAVE
::: RAILGUN
::: SPIRITBLADE
::: WAVE
 
</div></div>
: passiveWeaponEffectChance
:: Level:0: [[Decimal]]
:: Level:1: [[Decimal]]
:: Level:2: [[Decimal]]
:: Level:3: [[Decimal]]
 
</div></div>
 
</div></div>
: buffType: [[Entity]]
: targetFilter
:: numOwnerships: [[IterationSyntax|Iteration]]
<div class="toccolours mw-collapsible mw-collapsed">
::: [[ownershipSyntax|ownership]]: [[EnumerationSyntax|Enumeration]]
<div class="mw-collapsible-content">
:::: Allied
:::: AlliedOrEnemy
:::: Enemy
:::: Friendly
:::: NoOwner
:::: Player
:::: UncontrolledMinorFaction
 
</div></div>
:: numObjects: [[IterationSyntax|Iteration]]
<div class="toccolours mw-collapsible mw-collapsed">
::: [[objectSyntax|object]]: [[EnumerationSyntax|Enumeration]]
<div class="mw-collapsible-content">
:::: CapitalShip
:::: Corvette
:::: EnvoyFrigate
:::: Fighter
:::: Frigate
:::: PlaceHolderPlanetModule
:::: PlaceHolderSpaceMine
:::: Planet
:::: PlanetModule
:::: SpaceMine
:::: Star
:::: StarBase
:::: Titan
 
</div></div>
:: numSpaces: [[IterationSyntax|Iteration]]
<div class="toccolours mw-collapsible mw-collapsed">
::: [[spaceSyntax|space]]: [[EnumerationSyntax|Enumeration]]
<div class="mw-collapsible-content">
:::: Normal
:::: Phase
 
</div></div>
:: numConstraints: [[IterationSyntax|Iteration]]
<div class="toccolours mw-collapsible mw-collapsed">
::: [[constraintSyntax|constraint]]: [[EnumerationSyntax|Enumeration]]
<div class="mw-collapsible-content">
:::: CanBeCaptured
:::: CanBeJumpBlocked
:::: CanHaveFighters
:::: CanHaveShields
:::: CanPhaseDodge
:::: CanSpreadWeaponDamage
:::: DoesNotHaveDestabilizationProtection
:::: HasAbilityWithCooldown
:::: HasAntiMatterPool
:::: HasAntiMatterShortage
:::: HasColonizeAbility
:::: HasDestabilizationProtection
:::: HasEnergyWeapons
:::: HasHullDamage
:::: HasPhaseMissiles
:::: HasPopulation
:::: HasShieldDamage
:::: HasWeapons
:::: Invalid
:::: IsActivelyBeingConstructed
:::: IsBoarded
:::: IsCargoShip
:::: IsColonizable
:::: IsControllable
:::: IsExplored
:::: IsHomeworld
:::: IsInFriendlyGravityWell
:::: IsInNonFriendlyGravityWell
:::: IsMovingToLocalOrbitBody
:::: IsNotStarBaseConstructor
:::: IsPetOfTargetter
:::: IsPsi
:::: IsResourceExtractor
:::: IsRuinable
:::: LinkedCargoShip
:::: LinkedSquad
:::: ModuleUnderConstruction
:::: NotActivelyBeingConstructed
:::: NotFlagship
:::: NotInvulnerable
:::: NotIsBoarded
:::: NotIsExplored
:::: NotIsHomeworld
:::: NotIsIllusionShip
:::: NotIsMinorFactionOwned
:::: NotIsOccupationPlanet
:::: NotIsOutlaw
:::: NotIsTech
:::: NotSelf
:::: WithinCurrentSolarSystem
 
</div></div>
: travelSpeed: [[Decimal]]
<div class="toccolours mw-collapsible mw-collapsed">
[[hasWeaponEffectsSyntax|hasWeaponEffects]]: [[ConditionSyntax|Condition]]
<div class="mw-collapsible-content">
<div class="toccolours mw-collapsible mw-collapsed">
;FALSE
<div class="mw-collapsible-content">
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;TRUE
<div class="mw-collapsible-content">
<div class="toccolours mw-collapsible mw-collapsed">
[[weaponEffectOriginTypeSyntax|weaponEffectOriginType]]: [[ConditionSyntax|Condition]]
<div class="mw-collapsible-content">
<div class="toccolours mw-collapsible mw-collapsed">
;Target
<div class="mw-collapsible-content">
: targetCentricEffectPointSpawnInfo
<div class="toccolours mw-collapsible mw-collapsed">
[[spawnTypeSyntax|spawnType]]: [[ConditionSyntax|Condition]]
<div class="mw-collapsible-content">
<div class="toccolours mw-collapsible mw-collapsed">
;CompletelyRandom
<div class="mw-collapsible-content">
: minRadius: [[Decimal]]
: maxRadius: [[Decimal]]
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;RandomFromUp
<div class="mw-collapsible-content">
: minRadius: [[Decimal]]
: maxRadius: [[Decimal]]
: angleVariance: [[Decimal]]
 
</div></div>
 
</div></div>
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;Targetter
<div class="mw-collapsible-content">
: weaponEffectAttachInfo
<div class="toccolours mw-collapsible mw-collapsed">
[[attachTypeSyntax|attachType]]: [[ConditionSyntax|Condition]]
<div class="mw-collapsible-content">
<div class="toccolours mw-collapsible mw-collapsed">
;Ability
<div class="mw-collapsible-content">
: abilityIndex: [[Integer]]
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;Above
<div class="mw-collapsible-content">
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;Aura
<div class="mw-collapsible-content">
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;Center
<div class="mw-collapsible-content">
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;Invalid
<div class="mw-collapsible-content">
 
</div></div>
 
</div></div>
 
</div></div>
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
: [[weaponEffectImpactOffsetTypeSyntax|weaponEffectImpactOffsetType]]: [[EnumerationSyntax|Enumeration]]
<div class="mw-collapsible-content">
:: RandomMesh
:: Center
:: CenterOffsetBySpatialRadius
 
</div></div>
: canWeaponEffectHitHull: [[Boolean]]
: canWeaponEffectHitShields: [[Boolean]]
: weaponEffectsDef
<div class="toccolours mw-collapsible mw-collapsed">
[[weaponTypeSyntax|weaponType]]: [[ConditionSyntax|Condition]]
<div class="mw-collapsible-content">
<div class="toccolours mw-collapsible mw-collapsed">
;Beam
<div class="mw-collapsible-content">
: burstCount: [[Decimal]]
: burstDelay: [[Decimal]]
: fireDelay: [[Decimal]]
: muzzleEffectName: [[Particle]]
: muzzleSoundMinRespawnTime: [[Decimal]]
: muzzleSounds
:: soundCount: [[IterationSyntax|Iteration]]
::: sound: [[Sound]]
: hitEffectName: [[Particle]]
: hitHullEffectSounds
:: soundCount: [[IterationSyntax|Iteration]]
::: sound: [[Sound]]
: hitShieldsEffectSounds
:: soundCount: [[IterationSyntax|Iteration]]
::: sound: [[Sound]]
: beamEffectSounds
:: soundCount: [[IterationSyntax|Iteration]]
::: sound: [[Sound]]
: beamGlowTextureName: [[Texture]]
: beamCoreTextureName: [[Texture]]
: beamWidth: [[Decimal]]
: beamGlowColor: [[Color]]
: beamCoreColor: [[Color]]
: beamTilingRate: [[Decimal]]
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;Missile
<div class="mw-collapsible-content">
: burstCount: [[Decimal]]
: burstDelay: [[Decimal]]
: fireDelay: [[Decimal]]
: muzzleEffectName: [[Particle]]
: muzzleSoundMinRespawnTime: [[Decimal]]
: muzzleSounds
:: soundCount: [[IterationSyntax|Iteration]]
::: sound: [[Sound]]
: hitEffectName: [[Particle]]
: hitHullEffectSounds
:: soundCount: [[IterationSyntax|Iteration]]
::: sound: [[Sound]]
: hitShieldsEffectSounds
:: soundCount: [[IterationSyntax|Iteration]]
::: sound: [[Sound]]
: missileTravelEffectName: [[Particle]]
: missileStartTurningDistance: [[Decimal]]
: missileSlowTurnRate: [[Decimal]]
: missileMaxSlowTurnTime: [[Decimal]]
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;Projectile
<div class="mw-collapsible-content">
: burstCount: [[Decimal]]
: burstDelay: [[Decimal]]
: fireDelay: [[Decimal]]
: muzzleEffectName: [[Particle]]
: muzzleSoundMinRespawnTime: [[Decimal]]
: muzzleSounds
:: soundCount: [[IterationSyntax|Iteration]]
::: sound: [[Sound]]
: hitEffectName: [[Particle]]
: hitHullEffectSounds
:: soundCount: [[IterationSyntax|Iteration]]
::: sound: [[Sound]]
: hitShieldsEffectSounds
:: soundCount: [[IterationSyntax|Iteration]]
::: sound: [[Sound]]
: projectileTravelEffectName: [[Particle]]
 
</div></div>
 
</div></div>
 
</div></div>
 
</div></div>
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;ApplyBuffToSelf
<div class="mw-collapsible-content">
<div class="toccolours mw-collapsible mw-collapsed">
[[instantActionTriggerTypeSyntax|instantActionTriggerType]]: [[ConditionSyntax|Condition]]
<div class="mw-collapsible-content">
<div class="toccolours mw-collapsible mw-collapsed">
;AlwaysPerform
<div class="mw-collapsible-content">
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;OnAbilityUsed
<div class="mw-collapsible-content">
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;OnBuffFinish
<div class="mw-collapsible-content">
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;OnChance
<div class="mw-collapsible-content">
: buffApplyChance
:: Level:0: [[Decimal]]
:: Level:1: [[Decimal]]
:: Level:2: [[Decimal]]
:: Level:3: [[Decimal]]
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;OnColonizeAbilityUsed
<div class="mw-collapsible-content">
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;OnCondition
<div class="mw-collapsible-content">
<div class="toccolours mw-collapsible mw-collapsed">
[[instantActionConditionTypeSyntax|instantActionConditionType]]: [[ConditionSyntax|Condition]]
<div class="mw-collapsible-content">
<div class="toccolours mw-collapsible mw-collapsed">
;IfFirstSpawnerDoesNotHaveBuff
<div class="mw-collapsible-content">
: conditionBuffType: [[Entity]]
: conditionBuffShortName: [[StringInfo]]
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;IfFirstSpawnerHasBuff
<div class="mw-collapsible-content">
: conditionBuffType: [[Entity]]
: conditionBuffShortName: [[StringInfo]]
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;IfOwnerDoesNotHaveBuff
<div class="mw-collapsible-content">
: conditionBuffType: [[Entity]]
: conditionBuffShortName: [[StringInfo]]
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;IfOwnerDoesNotHaveDestabilizationProtection
<div class="mw-collapsible-content">
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;IfOwnerHasBuff
<div class="mw-collapsible-content">
: conditionBuffType: [[Entity]]
: conditionBuffShortName: [[StringInfo]]
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;IfOwnerHasDestabilizationProtection
<div class="mw-collapsible-content">
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;IfOwnerHasHullLessThanPerc
<div class="mw-collapsible-content">
: hullPerc
:: Level:0: [[Decimal]]
:: Level:1: [[Decimal]]
:: Level:2: [[Decimal]]
:: Level:3: [[Decimal]]
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;IfOwnerIsAboutToDie
<div class="mw-collapsible-content">
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;IfOwnerIsFirstPlayerOwnedStarbaseAtOrbitbody
<div class="mw-collapsible-content">
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;IfOwnerIsNotFirstPlayerOwnedStarbaseAtOrbitbody
<div class="mw-collapsible-content">
 
</div></div>
 
</div></div>
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;OnDamageTaken
<div class="mw-collapsible-content">
<div class="toccolours mw-collapsible mw-collapsed">
: [[damageTypeSyntax|damageType]]: [[EnumerationSyntax|Enumeration]]
<div class="mw-collapsible-content">
:: PHYSICAL
:: ENERGY
 
</div></div>
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;OnDelay
<div class="mw-collapsible-content">
: delayTime: [[Decimal]]
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;OnHyperspaceExit
<div class="mw-collapsible-content">
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;OnOwnerDeath
<div class="mw-collapsible-content">
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;OnWeaponFired
<div class="mw-collapsible-content">
: numWeaponClasses: [[IterationSyntax|Iteration]]
<div class="toccolours mw-collapsible mw-collapsed">
:: [[WeaponClassTypeSyntax|weaponClassForWeaponPassive]]: [[EnumerationSyntax|Enumeration]]
<div class="mw-collapsible-content">
::: AUTOCANNON
::: BEAM
::: CAPITALABILITY
::: CHAOSBOLT
::: DART
::: FLAK
::: FLASHBEAM
::: GAUSS
::: ION
::: Invalid
::: LASERPSI
::: LASERTECH
::: MISSILE
::: PHASECANNON
::: PHASEMISSILE
::: PLANETBOMBARDMENT
::: PLASMA
::: POINTDEFENSELASER
::: PULSEGUN
::: PULSEWAVE
::: RAILGUN
::: SPIRITBLADE
::: WAVE
 
</div></div>
: passiveWeaponEffectChance
:: Level:0: [[Decimal]]
:: Level:1: [[Decimal]]
:: Level:2: [[Decimal]]
:: Level:3: [[Decimal]]
 
</div></div>
 
</div></div>
: buffType: [[Entity]]
: effectInfo
:: effectAttachInfo
<div class="toccolours mw-collapsible mw-collapsed">
[[attachTypeSyntax|attachType]]: [[ConditionSyntax|Condition]]
<div class="mw-collapsible-content">
<div class="toccolours mw-collapsible mw-collapsed">
;Ability
<div class="mw-collapsible-content">
: abilityIndex: [[Integer]]
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;Above
<div class="mw-collapsible-content">
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;Aura
<div class="mw-collapsible-content">
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;Center
<div class="mw-collapsible-content">
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;Invalid
<div class="mw-collapsible-content">
 
</div></div>
 
</div></div>
:: smallEffectName: [[Particle]]
:: mediumEffectName: [[Particle]]
:: largeEffectName: [[Particle]]
:: soundID: [[Sound]]
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;ApplyBuffToSelfWithFilter
<div class="mw-collapsible-content">
<div class="toccolours mw-collapsible mw-collapsed">
[[instantActionTriggerTypeSyntax|instantActionTriggerType]]: [[ConditionSyntax|Condition]]
<div class="mw-collapsible-content">
<div class="toccolours mw-collapsible mw-collapsed">
;AlwaysPerform
<div class="mw-collapsible-content">
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;OnAbilityUsed
<div class="mw-collapsible-content">
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;OnBuffFinish
<div class="mw-collapsible-content">
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;OnChance
<div class="mw-collapsible-content">
: buffApplyChance
:: Level:0: [[Decimal]]
:: Level:1: [[Decimal]]
:: Level:2: [[Decimal]]
:: Level:3: [[Decimal]]
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;OnColonizeAbilityUsed
<div class="mw-collapsible-content">
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;OnCondition
<div class="mw-collapsible-content">
<div class="toccolours mw-collapsible mw-collapsed">
[[instantActionConditionTypeSyntax|instantActionConditionType]]: [[ConditionSyntax|Condition]]
<div class="mw-collapsible-content">
<div class="toccolours mw-collapsible mw-collapsed">
;IfFirstSpawnerDoesNotHaveBuff
<div class="mw-collapsible-content">
: conditionBuffType: [[Entity]]
: conditionBuffShortName: [[StringInfo]]
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;IfFirstSpawnerHasBuff
<div class="mw-collapsible-content">
: conditionBuffType: [[Entity]]
: conditionBuffShortName: [[StringInfo]]
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;IfOwnerDoesNotHaveBuff
<div class="mw-collapsible-content">
: conditionBuffType: [[Entity]]
: conditionBuffShortName: [[StringInfo]]
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;IfOwnerDoesNotHaveDestabilizationProtection
<div class="mw-collapsible-content">
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;IfOwnerHasBuff
<div class="mw-collapsible-content">
: conditionBuffType: [[Entity]]
: conditionBuffShortName: [[StringInfo]]
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;IfOwnerHasDestabilizationProtection
<div class="mw-collapsible-content">
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;IfOwnerHasHullLessThanPerc
<div class="mw-collapsible-content">
: hullPerc
:: Level:0: [[Decimal]]
:: Level:1: [[Decimal]]
:: Level:2: [[Decimal]]
:: Level:3: [[Decimal]]
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;IfOwnerIsAboutToDie
<div class="mw-collapsible-content">
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;IfOwnerIsFirstPlayerOwnedStarbaseAtOrbitbody
<div class="mw-collapsible-content">
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;IfOwnerIsNotFirstPlayerOwnedStarbaseAtOrbitbody
<div class="mw-collapsible-content">
 
</div></div>
 
</div></div>
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;OnDamageTaken
<div class="mw-collapsible-content">
<div class="toccolours mw-collapsible mw-collapsed">
: [[damageTypeSyntax|damageType]]: [[EnumerationSyntax|Enumeration]]
<div class="mw-collapsible-content">
:: PHYSICAL
:: ENERGY
 
</div></div>
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;OnDelay
<div class="mw-collapsible-content">
: delayTime: [[Decimal]]
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;OnHyperspaceExit
<div class="mw-collapsible-content">
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;OnOwnerDeath
<div class="mw-collapsible-content">
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;OnWeaponFired
<div class="mw-collapsible-content">
: numWeaponClasses: [[IterationSyntax|Iteration]]
<div class="toccolours mw-collapsible mw-collapsed">
:: [[WeaponClassTypeSyntax|weaponClassForWeaponPassive]]: [[EnumerationSyntax|Enumeration]]
<div class="mw-collapsible-content">
::: AUTOCANNON
::: BEAM
::: CAPITALABILITY
::: CHAOSBOLT
::: DART
::: FLAK
::: FLASHBEAM
::: GAUSS
::: ION
::: Invalid
::: LASERPSI
::: LASERTECH
::: MISSILE
::: PHASECANNON
::: PHASEMISSILE
::: PLANETBOMBARDMENT
::: PLASMA
::: POINTDEFENSELASER
::: PULSEGUN
::: PULSEWAVE
::: RAILGUN
::: SPIRITBLADE
::: WAVE
 
</div></div>
: passiveWeaponEffectChance
:: Level:0: [[Decimal]]
:: Level:1: [[Decimal]]
:: Level:2: [[Decimal]]
:: Level:3: [[Decimal]]
 
</div></div>
 
</div></div>
: buffType: [[Entity]]
: targetFilter
:: numOwnerships: [[IterationSyntax|Iteration]]
<div class="toccolours mw-collapsible mw-collapsed">
::: [[ownershipSyntax|ownership]]: [[EnumerationSyntax|Enumeration]]
<div class="mw-collapsible-content">
:::: Allied
:::: AlliedOrEnemy
:::: Enemy
:::: Friendly
:::: NoOwner
:::: Player
:::: UncontrolledMinorFaction
 
</div></div>
:: numObjects: [[IterationSyntax|Iteration]]
<div class="toccolours mw-collapsible mw-collapsed">
::: [[objectSyntax|object]]: [[EnumerationSyntax|Enumeration]]
<div class="mw-collapsible-content">
:::: CapitalShip
:::: Corvette
:::: EnvoyFrigate
:::: Fighter
:::: Frigate
:::: PlaceHolderPlanetModule
:::: PlaceHolderSpaceMine
:::: Planet
:::: PlanetModule
:::: SpaceMine
:::: Star
:::: StarBase
:::: Titan
 
</div></div>
:: numSpaces: [[IterationSyntax|Iteration]]
<div class="toccolours mw-collapsible mw-collapsed">
::: [[spaceSyntax|space]]: [[EnumerationSyntax|Enumeration]]
<div class="mw-collapsible-content">
:::: Normal
:::: Phase
 
</div></div>
:: numConstraints: [[IterationSyntax|Iteration]]
<div class="toccolours mw-collapsible mw-collapsed">
::: [[constraintSyntax|constraint]]: [[EnumerationSyntax|Enumeration]]
<div class="mw-collapsible-content">
:::: CanBeCaptured
:::: CanBeJumpBlocked
:::: CanHaveFighters
:::: CanHaveShields
:::: CanPhaseDodge
:::: CanSpreadWeaponDamage
:::: DoesNotHaveDestabilizationProtection
:::: HasAbilityWithCooldown
:::: HasAntiMatterPool
:::: HasAntiMatterShortage
:::: HasColonizeAbility
:::: HasDestabilizationProtection
:::: HasEnergyWeapons
:::: HasHullDamage
:::: HasPhaseMissiles
:::: HasPopulation
:::: HasShieldDamage
:::: HasWeapons
:::: Invalid
:::: IsActivelyBeingConstructed
:::: IsBoarded
:::: IsCargoShip
:::: IsColonizable
:::: IsControllable
:::: IsExplored
:::: IsHomeworld
:::: IsInFriendlyGravityWell
:::: IsInNonFriendlyGravityWell
:::: IsMovingToLocalOrbitBody
:::: IsNotStarBaseConstructor
:::: IsPetOfTargetter
:::: IsPsi
:::: IsResourceExtractor
:::: IsRuinable
:::: LinkedCargoShip
:::: LinkedSquad
:::: ModuleUnderConstruction
:::: NotActivelyBeingConstructed
:::: NotFlagship
:::: NotInvulnerable
:::: NotIsBoarded
:::: NotIsExplored
:::: NotIsHomeworld
:::: NotIsIllusionShip
:::: NotIsMinorFactionOwned
:::: NotIsOccupationPlanet
:::: NotIsOutlaw
:::: NotIsTech
:::: NotSelf
:::: WithinCurrentSolarSystem
 
</div></div>
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;ApplyBuffToTarget
<div class="mw-collapsible-content">
<div class="toccolours mw-collapsible mw-collapsed">
[[instantActionTriggerTypeSyntax|instantActionTriggerType]]: [[ConditionSyntax|Condition]]
<div class="mw-collapsible-content">
<div class="toccolours mw-collapsible mw-collapsed">
;AlwaysPerform
<div class="mw-collapsible-content">
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;OnAbilityUsed
<div class="mw-collapsible-content">
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;OnBuffFinish
<div class="mw-collapsible-content">
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;OnChance
<div class="mw-collapsible-content">
: buffApplyChance
:: Level:0: [[Decimal]]
:: Level:1: [[Decimal]]
:: Level:2: [[Decimal]]
:: Level:3: [[Decimal]]
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;OnColonizeAbilityUsed
<div class="mw-collapsible-content">
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;OnCondition
<div class="mw-collapsible-content">
<div class="toccolours mw-collapsible mw-collapsed">
[[instantActionConditionTypeSyntax|instantActionConditionType]]: [[ConditionSyntax|Condition]]
<div class="mw-collapsible-content">
<div class="toccolours mw-collapsible mw-collapsed">
;IfFirstSpawnerDoesNotHaveBuff
<div class="mw-collapsible-content">
: conditionBuffType: [[Entity]]
: conditionBuffShortName: [[StringInfo]]
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;IfFirstSpawnerHasBuff
<div class="mw-collapsible-content">
: conditionBuffType: [[Entity]]
: conditionBuffShortName: [[StringInfo]]
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;IfOwnerDoesNotHaveBuff
<div class="mw-collapsible-content">
: conditionBuffType: [[Entity]]
: conditionBuffShortName: [[StringInfo]]
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;IfOwnerDoesNotHaveDestabilizationProtection
<div class="mw-collapsible-content">
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;IfOwnerHasBuff
<div class="mw-collapsible-content">
: conditionBuffType: [[Entity]]
: conditionBuffShortName: [[StringInfo]]
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;IfOwnerHasDestabilizationProtection
<div class="mw-collapsible-content">
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;IfOwnerHasHullLessThanPerc
<div class="mw-collapsible-content">
: hullPerc
:: Level:0: [[Decimal]]
:: Level:1: [[Decimal]]
:: Level:2: [[Decimal]]
:: Level:3: [[Decimal]]
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;IfOwnerIsAboutToDie
<div class="mw-collapsible-content">
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;IfOwnerIsFirstPlayerOwnedStarbaseAtOrbitbody
<div class="mw-collapsible-content">
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;IfOwnerIsNotFirstPlayerOwnedStarbaseAtOrbitbody
<div class="mw-collapsible-content">
 
</div></div>
 
</div></div>
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;OnDamageTaken
<div class="mw-collapsible-content">
<div class="toccolours mw-collapsible mw-collapsed">
: [[damageTypeSyntax|damageType]]: [[EnumerationSyntax|Enumeration]]
<div class="mw-collapsible-content">
:: PHYSICAL
:: ENERGY
 
</div></div>
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;OnDelay
<div class="mw-collapsible-content">
: delayTime: [[Decimal]]
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;OnHyperspaceExit
<div class="mw-collapsible-content">
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;OnOwnerDeath
<div class="mw-collapsible-content">
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;OnWeaponFired
<div class="mw-collapsible-content">
: numWeaponClasses: [[IterationSyntax|Iteration]]
<div class="toccolours mw-collapsible mw-collapsed">
:: [[WeaponClassTypeSyntax|weaponClassForWeaponPassive]]: [[EnumerationSyntax|Enumeration]]
<div class="mw-collapsible-content">
::: AUTOCANNON
::: BEAM
::: CAPITALABILITY
::: CHAOSBOLT
::: DART
::: FLAK
::: FLASHBEAM
::: GAUSS
::: ION
::: Invalid
::: LASERPSI
::: LASERTECH
::: MISSILE
::: PHASECANNON
::: PHASEMISSILE
::: PLANETBOMBARDMENT
::: PLASMA
::: POINTDEFENSELASER
::: PULSEGUN
::: PULSEWAVE
::: RAILGUN
::: SPIRITBLADE
::: WAVE
 
</div></div>
: passiveWeaponEffectChance
:: Level:0: [[Decimal]]
:: Level:1: [[Decimal]]
:: Level:2: [[Decimal]]
:: Level:3: [[Decimal]]
 
</div></div>
 
</div></div>
: buffType: [[Entity]]
: targetFilter
:: numOwnerships: [[IterationSyntax|Iteration]]
<div class="toccolours mw-collapsible mw-collapsed">
::: [[ownershipSyntax|ownership]]: [[EnumerationSyntax|Enumeration]]
<div class="mw-collapsible-content">
:::: Allied
:::: AlliedOrEnemy
:::: Enemy
:::: Friendly
:::: NoOwner
:::: Player
:::: UncontrolledMinorFaction
 
</div></div>
:: numObjects: [[IterationSyntax|Iteration]]
<div class="toccolours mw-collapsible mw-collapsed">
::: [[objectSyntax|object]]: [[EnumerationSyntax|Enumeration]]
<div class="mw-collapsible-content">
:::: CapitalShip
:::: Corvette
:::: EnvoyFrigate
:::: Fighter
:::: Frigate
:::: PlaceHolderPlanetModule
:::: PlaceHolderSpaceMine
:::: Planet
:::: PlanetModule
:::: SpaceMine
:::: Star
:::: StarBase
:::: Titan
 
</div></div>
:: numSpaces: [[IterationSyntax|Iteration]]
<div class="toccolours mw-collapsible mw-collapsed">
::: [[spaceSyntax|space]]: [[EnumerationSyntax|Enumeration]]
<div class="mw-collapsible-content">
:::: Normal
:::: Phase
 
</div></div>
:: numConstraints: [[IterationSyntax|Iteration]]
<div class="toccolours mw-collapsible mw-collapsed">
::: [[constraintSyntax|constraint]]: [[EnumerationSyntax|Enumeration]]
<div class="mw-collapsible-content">
:::: CanBeCaptured
:::: CanBeJumpBlocked
:::: CanHaveFighters
:::: CanHaveShields
:::: CanPhaseDodge
:::: CanSpreadWeaponDamage
:::: DoesNotHaveDestabilizationProtection
:::: HasAbilityWithCooldown
:::: HasAntiMatterPool
:::: HasAntiMatterShortage
:::: HasColonizeAbility
:::: HasDestabilizationProtection
:::: HasEnergyWeapons
:::: HasHullDamage
:::: HasPhaseMissiles
:::: HasPopulation
:::: HasShieldDamage
:::: HasWeapons
:::: Invalid
:::: IsActivelyBeingConstructed
:::: IsBoarded
:::: IsCargoShip
:::: IsColonizable
:::: IsControllable
:::: IsExplored
:::: IsHomeworld
:::: IsInFriendlyGravityWell
:::: IsInNonFriendlyGravityWell
:::: IsMovingToLocalOrbitBody
:::: IsNotStarBaseConstructor
:::: IsPetOfTargetter
:::: IsPsi
:::: IsResourceExtractor
:::: IsRuinable
:::: LinkedCargoShip
:::: LinkedSquad
:::: ModuleUnderConstruction
:::: NotActivelyBeingConstructed
:::: NotFlagship
:::: NotInvulnerable
:::: NotIsBoarded
:::: NotIsExplored
:::: NotIsHomeworld
:::: NotIsIllusionShip
:::: NotIsMinorFactionOwned
:::: NotIsOccupationPlanet
:::: NotIsOutlaw
:::: NotIsTech
:::: NotSelf
:::: WithinCurrentSolarSystem
 
</div></div>
: range
:: Level:0: [[Decimal]]
:: Level:1: [[Decimal]]
:: Level:2: [[Decimal]]
:: Level:3: [[Decimal]]
: effectInfo
:: effectAttachInfo
<div class="toccolours mw-collapsible mw-collapsed">
[[attachTypeSyntax|attachType]]: [[ConditionSyntax|Condition]]
<div class="mw-collapsible-content">
<div class="toccolours mw-collapsible mw-collapsed">
;Ability
<div class="mw-collapsible-content">
: abilityIndex: [[Integer]]
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;Above
<div class="mw-collapsible-content">
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;Aura
<div class="mw-collapsible-content">
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;Center
<div class="mw-collapsible-content">
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;Invalid
<div class="mw-collapsible-content">
 
</div></div>
 
</div></div>
:: smallEffectName: [[Particle]]
:: mediumEffectName: [[Particle]]
:: largeEffectName: [[Particle]]
:: soundID: [[Sound]]
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;ApplyBuffToTargetNoFilterNoRange
<div class="mw-collapsible-content">
<div class="toccolours mw-collapsible mw-collapsed">
[[instantActionTriggerTypeSyntax|instantActionTriggerType]]: [[ConditionSyntax|Condition]]
<div class="mw-collapsible-content">
<div class="toccolours mw-collapsible mw-collapsed">
;AlwaysPerform
<div class="mw-collapsible-content">
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;OnAbilityUsed
<div class="mw-collapsible-content">
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;OnBuffFinish
<div class="mw-collapsible-content">
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;OnChance
<div class="mw-collapsible-content">
: buffApplyChance
:: Level:0: [[Decimal]]
:: Level:1: [[Decimal]]
:: Level:2: [[Decimal]]
:: Level:3: [[Decimal]]
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;OnColonizeAbilityUsed
<div class="mw-collapsible-content">
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;OnCondition
<div class="mw-collapsible-content">
<div class="toccolours mw-collapsible mw-collapsed">
[[instantActionConditionTypeSyntax|instantActionConditionType]]: [[ConditionSyntax|Condition]]
<div class="mw-collapsible-content">
<div class="toccolours mw-collapsible mw-collapsed">
;IfFirstSpawnerDoesNotHaveBuff
<div class="mw-collapsible-content">
: conditionBuffType: [[Entity]]
: conditionBuffShortName: [[StringInfo]]
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;IfFirstSpawnerHasBuff
<div class="mw-collapsible-content">
: conditionBuffType: [[Entity]]
: conditionBuffShortName: [[StringInfo]]
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;IfOwnerDoesNotHaveBuff
<div class="mw-collapsible-content">
: conditionBuffType: [[Entity]]
: conditionBuffShortName: [[StringInfo]]
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;IfOwnerDoesNotHaveDestabilizationProtection
<div class="mw-collapsible-content">
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;IfOwnerHasBuff
<div class="mw-collapsible-content">
: conditionBuffType: [[Entity]]
: conditionBuffShortName: [[StringInfo]]
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;IfOwnerHasDestabilizationProtection
<div class="mw-collapsible-content">
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;IfOwnerHasHullLessThanPerc
<div class="mw-collapsible-content">
: hullPerc
:: Level:0: [[Decimal]]
:: Level:1: [[Decimal]]
:: Level:2: [[Decimal]]
:: Level:3: [[Decimal]]
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;IfOwnerIsAboutToDie
<div class="mw-collapsible-content">
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;IfOwnerIsFirstPlayerOwnedStarbaseAtOrbitbody
<div class="mw-collapsible-content">
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;IfOwnerIsNotFirstPlayerOwnedStarbaseAtOrbitbody
<div class="mw-collapsible-content">
 
</div></div>
 
</div></div>
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;OnDamageTaken
<div class="mw-collapsible-content">
<div class="toccolours mw-collapsible mw-collapsed">
: [[damageTypeSyntax|damageType]]: [[EnumerationSyntax|Enumeration]]
<div class="mw-collapsible-content">
:: PHYSICAL
:: ENERGY
 
</div></div>
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;OnDelay
<div class="mw-collapsible-content">
: delayTime: [[Decimal]]
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;OnHyperspaceExit
<div class="mw-collapsible-content">
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;OnOwnerDeath
<div class="mw-collapsible-content">
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;OnWeaponFired
<div class="mw-collapsible-content">
: numWeaponClasses: [[IterationSyntax|Iteration]]
<div class="toccolours mw-collapsible mw-collapsed">
:: [[WeaponClassTypeSyntax|weaponClassForWeaponPassive]]: [[EnumerationSyntax|Enumeration]]
<div class="mw-collapsible-content">
::: AUTOCANNON
::: BEAM
::: CAPITALABILITY
::: CHAOSBOLT
::: DART
::: FLAK
::: FLASHBEAM
::: GAUSS
::: ION
::: Invalid
::: LASERPSI
::: LASERTECH
::: MISSILE
::: PHASECANNON
::: PHASEMISSILE
::: PLANETBOMBARDMENT
::: PLASMA
::: POINTDEFENSELASER
::: PULSEGUN
::: PULSEWAVE
::: RAILGUN
::: SPIRITBLADE
::: WAVE
 
</div></div>
: passiveWeaponEffectChance
:: Level:0: [[Decimal]]
:: Level:1: [[Decimal]]
:: Level:2: [[Decimal]]
:: Level:3: [[Decimal]]
 
</div></div>
 
</div></div>
: buffType: [[Entity]]
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;ApplyBuffToTargetNoRange
<div class="mw-collapsible-content">
<div class="toccolours mw-collapsible mw-collapsed">
[[instantActionTriggerTypeSyntax|instantActionTriggerType]]: [[ConditionSyntax|Condition]]
<div class="mw-collapsible-content">
<div class="toccolours mw-collapsible mw-collapsed">
;AlwaysPerform
<div class="mw-collapsible-content">
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;OnAbilityUsed
<div class="mw-collapsible-content">
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;OnBuffFinish
<div class="mw-collapsible-content">
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;OnChance
<div class="mw-collapsible-content">
: buffApplyChance
:: Level:0: [[Decimal]]
:: Level:1: [[Decimal]]
:: Level:2: [[Decimal]]
:: Level:3: [[Decimal]]
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;OnColonizeAbilityUsed
<div class="mw-collapsible-content">
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;OnCondition
<div class="mw-collapsible-content">
<div class="toccolours mw-collapsible mw-collapsed">
[[instantActionConditionTypeSyntax|instantActionConditionType]]: [[ConditionSyntax|Condition]]
<div class="mw-collapsible-content">
<div class="toccolours mw-collapsible mw-collapsed">
;IfFirstSpawnerDoesNotHaveBuff
<div class="mw-collapsible-content">
: conditionBuffType: [[Entity]]
: conditionBuffShortName: [[StringInfo]]
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;IfFirstSpawnerHasBuff
<div class="mw-collapsible-content">
: conditionBuffType: [[Entity]]
: conditionBuffShortName: [[StringInfo]]
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;IfOwnerDoesNotHaveBuff
<div class="mw-collapsible-content">
: conditionBuffType: [[Entity]]
: conditionBuffShortName: [[StringInfo]]
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;IfOwnerDoesNotHaveDestabilizationProtection
<div class="mw-collapsible-content">
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;IfOwnerHasBuff
<div class="mw-collapsible-content">
: conditionBuffType: [[Entity]]
: conditionBuffShortName: [[StringInfo]]
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;IfOwnerHasDestabilizationProtection
<div class="mw-collapsible-content">
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;IfOwnerHasHullLessThanPerc
<div class="mw-collapsible-content">
: hullPerc
:: Level:0: [[Decimal]]
:: Level:1: [[Decimal]]
:: Level:2: [[Decimal]]
:: Level:3: [[Decimal]]
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;IfOwnerIsAboutToDie
<div class="mw-collapsible-content">
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;IfOwnerIsFirstPlayerOwnedStarbaseAtOrbitbody
<div class="mw-collapsible-content">
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;IfOwnerIsNotFirstPlayerOwnedStarbaseAtOrbitbody
<div class="mw-collapsible-content">
 
</div></div>
 
</div></div>
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;OnDamageTaken
<div class="mw-collapsible-content">
<div class="toccolours mw-collapsible mw-collapsed">
: [[damageTypeSyntax|damageType]]: [[EnumerationSyntax|Enumeration]]
<div class="mw-collapsible-content">
:: PHYSICAL
:: ENERGY
 
</div></div>
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;OnDelay
<div class="mw-collapsible-content">
: delayTime: [[Decimal]]
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;OnHyperspaceExit
<div class="mw-collapsible-content">
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;OnOwnerDeath
<div class="mw-collapsible-content">
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;OnWeaponFired
<div class="mw-collapsible-content">
: numWeaponClasses: [[IterationSyntax|Iteration]]
<div class="toccolours mw-collapsible mw-collapsed">
:: [[WeaponClassTypeSyntax|weaponClassForWeaponPassive]]: [[EnumerationSyntax|Enumeration]]
<div class="mw-collapsible-content">
::: AUTOCANNON
::: BEAM
::: CAPITALABILITY
::: CHAOSBOLT
::: DART
::: FLAK
::: FLASHBEAM
::: GAUSS
::: ION
::: Invalid
::: LASERPSI
::: LASERTECH
::: MISSILE
::: PHASECANNON
::: PHASEMISSILE
::: PLANETBOMBARDMENT
::: PLASMA
::: POINTDEFENSELASER
::: PULSEGUN
::: PULSEWAVE
::: RAILGUN
::: SPIRITBLADE
::: WAVE
 
</div></div>
: passiveWeaponEffectChance
:: Level:0: [[Decimal]]
:: Level:1: [[Decimal]]
:: Level:2: [[Decimal]]
:: Level:3: [[Decimal]]
 
</div></div>
 
</div></div>
: buffType: [[Entity]]
: targetFilter
:: numOwnerships: [[IterationSyntax|Iteration]]
<div class="toccolours mw-collapsible mw-collapsed">
::: [[ownershipSyntax|ownership]]: [[EnumerationSyntax|Enumeration]]
<div class="mw-collapsible-content">
:::: Allied
:::: AlliedOrEnemy
:::: Enemy
:::: Friendly
:::: NoOwner
:::: Player
:::: UncontrolledMinorFaction
 
</div></div>
:: numObjects: [[IterationSyntax|Iteration]]
<div class="toccolours mw-collapsible mw-collapsed">
::: [[objectSyntax|object]]: [[EnumerationSyntax|Enumeration]]
<div class="mw-collapsible-content">
:::: CapitalShip
:::: Corvette
:::: EnvoyFrigate
:::: Fighter
:::: Frigate
:::: PlaceHolderPlanetModule
:::: PlaceHolderSpaceMine
:::: Planet
:::: PlanetModule
:::: SpaceMine
:::: Star
:::: StarBase
:::: Titan
 
</div></div>
:: numSpaces: [[IterationSyntax|Iteration]]
<div class="toccolours mw-collapsible mw-collapsed">
::: [[spaceSyntax|space]]: [[EnumerationSyntax|Enumeration]]
<div class="mw-collapsible-content">
:::: Normal
:::: Phase
 
</div></div>
:: numConstraints: [[IterationSyntax|Iteration]]
<div class="toccolours mw-collapsible mw-collapsed">
::: [[constraintSyntax|constraint]]: [[EnumerationSyntax|Enumeration]]
<div class="mw-collapsible-content">
:::: CanBeCaptured
:::: CanBeJumpBlocked
:::: CanHaveFighters
:::: CanHaveShields
:::: CanPhaseDodge
:::: CanSpreadWeaponDamage
:::: DoesNotHaveDestabilizationProtection
:::: HasAbilityWithCooldown
:::: HasAntiMatterPool
:::: HasAntiMatterShortage
:::: HasColonizeAbility
:::: HasDestabilizationProtection
:::: HasEnergyWeapons
:::: HasHullDamage
:::: HasPhaseMissiles
:::: HasPopulation
:::: HasShieldDamage
:::: HasWeapons
:::: Invalid
:::: IsActivelyBeingConstructed
:::: IsBoarded
:::: IsCargoShip
:::: IsColonizable
:::: IsControllable
:::: IsExplored
:::: IsHomeworld
:::: IsInFriendlyGravityWell
:::: IsInNonFriendlyGravityWell
:::: IsMovingToLocalOrbitBody
:::: IsNotStarBaseConstructor
:::: IsPetOfTargetter
:::: IsPsi
:::: IsResourceExtractor
:::: IsRuinable
:::: LinkedCargoShip
:::: LinkedSquad
:::: ModuleUnderConstruction
:::: NotActivelyBeingConstructed
:::: NotFlagship
:::: NotInvulnerable
:::: NotIsBoarded
:::: NotIsExplored
:::: NotIsHomeworld
:::: NotIsIllusionShip
:::: NotIsMinorFactionOwned
:::: NotIsOccupationPlanet
:::: NotIsOutlaw
:::: NotIsTech
:::: NotSelf
:::: WithinCurrentSolarSystem
 
</div></div>
: effectInfo
:: effectAttachInfo
<div class="toccolours mw-collapsible mw-collapsed">
[[attachTypeSyntax|attachType]]: [[ConditionSyntax|Condition]]
<div class="mw-collapsible-content">
<div class="toccolours mw-collapsible mw-collapsed">
;Ability
<div class="mw-collapsible-content">
: abilityIndex: [[Integer]]
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;Above
<div class="mw-collapsible-content">
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;Aura
<div class="mw-collapsible-content">
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;Center
<div class="mw-collapsible-content">
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;Invalid
<div class="mw-collapsible-content">
 
</div></div>
 
</div></div>
:: smallEffectName: [[Particle]]
:: mediumEffectName: [[Particle]]
:: largeEffectName: [[Particle]]
:: soundID: [[Sound]]
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;ApplyBuffToTargetOnWeaponFired
<div class="mw-collapsible-content">
<div class="toccolours mw-collapsible mw-collapsed">
[[instantActionTriggerTypeSyntax|instantActionTriggerType]]: [[ConditionSyntax|Condition]]
<div class="mw-collapsible-content">
<div class="toccolours mw-collapsible mw-collapsed">
;AlwaysPerform
<div class="mw-collapsible-content">
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;OnAbilityUsed
<div class="mw-collapsible-content">
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;OnBuffFinish
<div class="mw-collapsible-content">
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;OnChance
<div class="mw-collapsible-content">
: buffApplyChance
:: Level:0: [[Decimal]]
:: Level:1: [[Decimal]]
:: Level:2: [[Decimal]]
:: Level:3: [[Decimal]]
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;OnColonizeAbilityUsed
<div class="mw-collapsible-content">
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;OnCondition
<div class="mw-collapsible-content">
<div class="toccolours mw-collapsible mw-collapsed">
[[instantActionConditionTypeSyntax|instantActionConditionType]]: [[ConditionSyntax|Condition]]
<div class="mw-collapsible-content">
<div class="toccolours mw-collapsible mw-collapsed">
;IfFirstSpawnerDoesNotHaveBuff
<div class="mw-collapsible-content">
: conditionBuffType: [[Entity]]
: conditionBuffShortName: [[StringInfo]]
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;IfFirstSpawnerHasBuff
<div class="mw-collapsible-content">
: conditionBuffType: [[Entity]]
: conditionBuffShortName: [[StringInfo]]
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;IfOwnerDoesNotHaveBuff
<div class="mw-collapsible-content">
: conditionBuffType: [[Entity]]
: conditionBuffShortName: [[StringInfo]]
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;IfOwnerDoesNotHaveDestabilizationProtection
<div class="mw-collapsible-content">
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;IfOwnerHasBuff
<div class="mw-collapsible-content">
: conditionBuffType: [[Entity]]
: conditionBuffShortName: [[StringInfo]]
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;IfOwnerHasDestabilizationProtection
<div class="mw-collapsible-content">
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;IfOwnerHasHullLessThanPerc
<div class="mw-collapsible-content">
: hullPerc
:: Level:0: [[Decimal]]
:: Level:1: [[Decimal]]
:: Level:2: [[Decimal]]
:: Level:3: [[Decimal]]
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;IfOwnerIsAboutToDie
<div class="mw-collapsible-content">
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;IfOwnerIsFirstPlayerOwnedStarbaseAtOrbitbody
<div class="mw-collapsible-content">
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;IfOwnerIsNotFirstPlayerOwnedStarbaseAtOrbitbody
<div class="mw-collapsible-content">
 
</div></div>
 
</div></div>
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;OnDamageTaken
<div class="mw-collapsible-content">
<div class="toccolours mw-collapsible mw-collapsed">
: [[damageTypeSyntax|damageType]]: [[EnumerationSyntax|Enumeration]]
<div class="mw-collapsible-content">
:: PHYSICAL
:: ENERGY
 
</div></div>
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;OnDelay
<div class="mw-collapsible-content">
: delayTime: [[Decimal]]
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;OnHyperspaceExit
<div class="mw-collapsible-content">
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;OnOwnerDeath
<div class="mw-collapsible-content">
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;OnWeaponFired
<div class="mw-collapsible-content">
: numWeaponClasses: [[IterationSyntax|Iteration]]
<div class="toccolours mw-collapsible mw-collapsed">
:: [[WeaponClassTypeSyntax|weaponClassForWeaponPassive]]: [[EnumerationSyntax|Enumeration]]
<div class="mw-collapsible-content">
::: AUTOCANNON
::: BEAM
::: CAPITALABILITY
::: CHAOSBOLT
::: DART
::: FLAK
::: FLASHBEAM
::: GAUSS
::: ION
::: Invalid
::: LASERPSI
::: LASERTECH
::: MISSILE
::: PHASECANNON
::: PHASEMISSILE
::: PLANETBOMBARDMENT
::: PLASMA
::: POINTDEFENSELASER
::: PULSEGUN
::: PULSEWAVE
::: RAILGUN
::: SPIRITBLADE
::: WAVE
 
</div></div>
: passiveWeaponEffectChance
:: Level:0: [[Decimal]]
:: Level:1: [[Decimal]]
:: Level:2: [[Decimal]]
:: Level:3: [[Decimal]]
 
</div></div>
 
</div></div>
: buffType: [[Entity]]
: targetFilter
:: numOwnerships: [[IterationSyntax|Iteration]]
<div class="toccolours mw-collapsible mw-collapsed">
::: [[ownershipSyntax|ownership]]: [[EnumerationSyntax|Enumeration]]
<div class="mw-collapsible-content">
:::: Allied
:::: AlliedOrEnemy
:::: Enemy
:::: Friendly
:::: NoOwner
:::: Player
:::: UncontrolledMinorFaction
 
</div></div>
:: numObjects: [[IterationSyntax|Iteration]]
<div class="toccolours mw-collapsible mw-collapsed">
::: [[objectSyntax|object]]: [[EnumerationSyntax|Enumeration]]
<div class="mw-collapsible-content">
:::: CapitalShip
:::: Corvette
:::: EnvoyFrigate
:::: Fighter
:::: Frigate
:::: PlaceHolderPlanetModule
:::: PlaceHolderSpaceMine
:::: Planet
:::: PlanetModule
:::: SpaceMine
:::: Star
:::: StarBase
:::: Titan
 
</div></div>
:: numSpaces: [[IterationSyntax|Iteration]]
<div class="toccolours mw-collapsible mw-collapsed">
::: [[spaceSyntax|space]]: [[EnumerationSyntax|Enumeration]]
<div class="mw-collapsible-content">
:::: Normal
:::: Phase
 
</div></div>
:: numConstraints: [[IterationSyntax|Iteration]]
<div class="toccolours mw-collapsible mw-collapsed">
::: [[constraintSyntax|constraint]]: [[EnumerationSyntax|Enumeration]]
<div class="mw-collapsible-content">
:::: CanBeCaptured
:::: CanBeJumpBlocked
:::: CanHaveFighters
:::: CanHaveShields
:::: CanPhaseDodge
:::: CanSpreadWeaponDamage
:::: DoesNotHaveDestabilizationProtection
:::: HasAbilityWithCooldown
:::: HasAntiMatterPool
:::: HasAntiMatterShortage
:::: HasColonizeAbility
:::: HasDestabilizationProtection
:::: HasEnergyWeapons
:::: HasHullDamage
:::: HasPhaseMissiles
:::: HasPopulation
:::: HasShieldDamage
:::: HasWeapons
:::: Invalid
:::: IsActivelyBeingConstructed
:::: IsBoarded
:::: IsCargoShip
:::: IsColonizable
:::: IsControllable
:::: IsExplored
:::: IsHomeworld
:::: IsInFriendlyGravityWell
:::: IsInNonFriendlyGravityWell
:::: IsMovingToLocalOrbitBody
:::: IsNotStarBaseConstructor
:::: IsPetOfTargetter
:::: IsPsi
:::: IsResourceExtractor
:::: IsRuinable
:::: LinkedCargoShip
:::: LinkedSquad
:::: ModuleUnderConstruction
:::: NotActivelyBeingConstructed
:::: NotFlagship
:::: NotInvulnerable
:::: NotIsBoarded
:::: NotIsExplored
:::: NotIsHomeworld
:::: NotIsIllusionShip
:::: NotIsMinorFactionOwned
:::: NotIsOccupationPlanet
:::: NotIsOutlaw
:::: NotIsTech
:::: NotSelf
:::: WithinCurrentSolarSystem
 
</div></div>
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;ApplyBuffToTargetWithEntryVehicles
<div class="mw-collapsible-content">
<div class="toccolours mw-collapsible mw-collapsed">
[[instantActionTriggerTypeSyntax|instantActionTriggerType]]: [[ConditionSyntax|Condition]]
<div class="mw-collapsible-content">
<div class="toccolours mw-collapsible mw-collapsed">
;AlwaysPerform
<div class="mw-collapsible-content">
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;OnAbilityUsed
<div class="mw-collapsible-content">
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;OnBuffFinish
<div class="mw-collapsible-content">
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;OnChance
<div class="mw-collapsible-content">
: buffApplyChance
:: Level:0: [[Decimal]]
:: Level:1: [[Decimal]]
:: Level:2: [[Decimal]]
:: Level:3: [[Decimal]]
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;OnColonizeAbilityUsed
<div class="mw-collapsible-content">
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;OnCondition
<div class="mw-collapsible-content">
<div class="toccolours mw-collapsible mw-collapsed">
[[instantActionConditionTypeSyntax|instantActionConditionType]]: [[ConditionSyntax|Condition]]
<div class="mw-collapsible-content">
<div class="toccolours mw-collapsible mw-collapsed">
;IfFirstSpawnerDoesNotHaveBuff
<div class="mw-collapsible-content">
: conditionBuffType: [[Entity]]
: conditionBuffShortName: [[StringInfo]]
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;IfFirstSpawnerHasBuff
<div class="mw-collapsible-content">
: conditionBuffType: [[Entity]]
: conditionBuffShortName: [[StringInfo]]
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;IfOwnerDoesNotHaveBuff
<div class="mw-collapsible-content">
: conditionBuffType: [[Entity]]
: conditionBuffShortName: [[StringInfo]]
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;IfOwnerDoesNotHaveDestabilizationProtection
<div class="mw-collapsible-content">
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;IfOwnerHasBuff
<div class="mw-collapsible-content">
: conditionBuffType: [[Entity]]
: conditionBuffShortName: [[StringInfo]]
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;IfOwnerHasDestabilizationProtection
<div class="mw-collapsible-content">
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;IfOwnerHasHullLessThanPerc
<div class="mw-collapsible-content">
: hullPerc
:: Level:0: [[Decimal]]
:: Level:1: [[Decimal]]
:: Level:2: [[Decimal]]
:: Level:3: [[Decimal]]
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;IfOwnerIsAboutToDie
<div class="mw-collapsible-content">
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;IfOwnerIsFirstPlayerOwnedStarbaseAtOrbitbody
<div class="mw-collapsible-content">
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;IfOwnerIsNotFirstPlayerOwnedStarbaseAtOrbitbody
<div class="mw-collapsible-content">
 
</div></div>
 
</div></div>
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;OnDamageTaken
<div class="mw-collapsible-content">
<div class="toccolours mw-collapsible mw-collapsed">
: [[damageTypeSyntax|damageType]]: [[EnumerationSyntax|Enumeration]]
<div class="mw-collapsible-content">
:: PHYSICAL
:: ENERGY
 
</div></div>
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;OnDelay
<div class="mw-collapsible-content">
: delayTime: [[Decimal]]
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;OnHyperspaceExit
<div class="mw-collapsible-content">
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;OnOwnerDeath
<div class="mw-collapsible-content">
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;OnWeaponFired
<div class="mw-collapsible-content">
: numWeaponClasses: [[IterationSyntax|Iteration]]
<div class="toccolours mw-collapsible mw-collapsed">
:: [[WeaponClassTypeSyntax|weaponClassForWeaponPassive]]: [[EnumerationSyntax|Enumeration]]
<div class="mw-collapsible-content">
::: AUTOCANNON
::: BEAM
::: CAPITALABILITY
::: CHAOSBOLT
::: DART
::: FLAK
::: FLASHBEAM
::: GAUSS
::: ION
::: Invalid
::: LASERPSI
::: LASERTECH
::: MISSILE
::: PHASECANNON
::: PHASEMISSILE
::: PLANETBOMBARDMENT
::: PLASMA
::: POINTDEFENSELASER
::: PULSEGUN
::: PULSEWAVE
::: RAILGUN
::: SPIRITBLADE
::: WAVE
 
</div></div>
: passiveWeaponEffectChance
:: Level:0: [[Decimal]]
:: Level:1: [[Decimal]]
:: Level:2: [[Decimal]]
:: Level:3: [[Decimal]]
 
</div></div>
 
</div></div>
: buffType: [[Entity]]
: targetFilter
:: numOwnerships: [[IterationSyntax|Iteration]]
<div class="toccolours mw-collapsible mw-collapsed">
::: [[ownershipSyntax|ownership]]: [[EnumerationSyntax|Enumeration]]
<div class="mw-collapsible-content">
:::: Allied
:::: AlliedOrEnemy
:::: Enemy
:::: Friendly
:::: NoOwner
:::: Player
:::: UncontrolledMinorFaction
 
</div></div>
:: numObjects: [[IterationSyntax|Iteration]]
<div class="toccolours mw-collapsible mw-collapsed">
::: [[objectSyntax|object]]: [[EnumerationSyntax|Enumeration]]
<div class="mw-collapsible-content">
:::: CapitalShip
:::: Corvette
:::: EnvoyFrigate
:::: Fighter
:::: Frigate
:::: PlaceHolderPlanetModule
:::: PlaceHolderSpaceMine
:::: Planet
:::: PlanetModule
:::: SpaceMine
:::: Star
:::: StarBase
:::: Titan
 
</div></div>
:: numSpaces: [[IterationSyntax|Iteration]]
<div class="toccolours mw-collapsible mw-collapsed">
::: [[spaceSyntax|space]]: [[EnumerationSyntax|Enumeration]]
<div class="mw-collapsible-content">
:::: Normal
:::: Phase
 
</div></div>
:: numConstraints: [[IterationSyntax|Iteration]]
<div class="toccolours mw-collapsible mw-collapsed">
::: [[constraintSyntax|constraint]]: [[EnumerationSyntax|Enumeration]]
<div class="mw-collapsible-content">
:::: CanBeCaptured
:::: CanBeJumpBlocked
:::: CanHaveFighters
:::: CanHaveShields
:::: CanPhaseDodge
:::: CanSpreadWeaponDamage
:::: DoesNotHaveDestabilizationProtection
:::: HasAbilityWithCooldown
:::: HasAntiMatterPool
:::: HasAntiMatterShortage
:::: HasColonizeAbility
:::: HasDestabilizationProtection
:::: HasEnergyWeapons
:::: HasHullDamage
:::: HasPhaseMissiles
:::: HasPopulation
:::: HasShieldDamage
:::: HasWeapons
:::: Invalid
:::: IsActivelyBeingConstructed
:::: IsBoarded
:::: IsCargoShip
:::: IsColonizable
:::: IsControllable
:::: IsExplored
:::: IsHomeworld
:::: IsInFriendlyGravityWell
:::: IsInNonFriendlyGravityWell
:::: IsMovingToLocalOrbitBody
:::: IsNotStarBaseConstructor
:::: IsPetOfTargetter
:::: IsPsi
:::: IsResourceExtractor
:::: IsRuinable
:::: LinkedCargoShip
:::: LinkedSquad
:::: ModuleUnderConstruction
:::: NotActivelyBeingConstructed
:::: NotFlagship
:::: NotInvulnerable
:::: NotIsBoarded
:::: NotIsExplored
:::: NotIsHomeworld
:::: NotIsIllusionShip
:::: NotIsMinorFactionOwned
:::: NotIsOccupationPlanet
:::: NotIsOutlaw
:::: NotIsTech
:::: NotSelf
:::: WithinCurrentSolarSystem
 
</div></div>
: range
:: Level:0: [[Decimal]]
:: Level:1: [[Decimal]]
:: Level:2: [[Decimal]]
:: Level:3: [[Decimal]]
: entryVehicleType: [[Entity]]
: numEntryVehicles
:: Level:0: [[Decimal]]
:: Level:1: [[Decimal]]
:: Level:2: [[Decimal]]
:: Level:3: [[Decimal]]
: travelTime: [[Decimal]]
: entryVehicleLaunchInfo
:: effectAttachInfo
<div class="toccolours mw-collapsible mw-collapsed">
[[attachTypeSyntax|attachType]]: [[ConditionSyntax|Condition]]
<div class="mw-collapsible-content">
<div class="toccolours mw-collapsible mw-collapsed">
;Ability
<div class="mw-collapsible-content">
: abilityIndex: [[Integer]]
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;Above
<div class="mw-collapsible-content">
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;Aura
<div class="mw-collapsible-content">
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;Center
<div class="mw-collapsible-content">
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;Invalid
<div class="mw-collapsible-content">
 
</div></div>
 
</div></div>
:: smallEffectName: [[Particle]]
:: mediumEffectName: [[Particle]]
:: largeEffectName: [[Particle]]
:: soundID: [[Sound]]
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;ApplyBuffToTargetWithTravel
<div class="mw-collapsible-content">
<div class="toccolours mw-collapsible mw-collapsed">
[[instantActionTriggerTypeSyntax|instantActionTriggerType]]: [[ConditionSyntax|Condition]]
<div class="mw-collapsible-content">
<div class="toccolours mw-collapsible mw-collapsed">
;AlwaysPerform
<div class="mw-collapsible-content">
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;OnAbilityUsed
<div class="mw-collapsible-content">
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;OnBuffFinish
<div class="mw-collapsible-content">
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;OnChance
<div class="mw-collapsible-content">
: buffApplyChance
:: Level:0: [[Decimal]]
:: Level:1: [[Decimal]]
:: Level:2: [[Decimal]]
:: Level:3: [[Decimal]]
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;OnColonizeAbilityUsed
<div class="mw-collapsible-content">
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;OnCondition
<div class="mw-collapsible-content">
<div class="toccolours mw-collapsible mw-collapsed">
[[instantActionConditionTypeSyntax|instantActionConditionType]]: [[ConditionSyntax|Condition]]
<div class="mw-collapsible-content">
<div class="toccolours mw-collapsible mw-collapsed">
;IfFirstSpawnerDoesNotHaveBuff
<div class="mw-collapsible-content">
: conditionBuffType: [[Entity]]
: conditionBuffShortName: [[StringInfo]]
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;IfFirstSpawnerHasBuff
<div class="mw-collapsible-content">
: conditionBuffType: [[Entity]]
: conditionBuffShortName: [[StringInfo]]
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;IfOwnerDoesNotHaveBuff
<div class="mw-collapsible-content">
: conditionBuffType: [[Entity]]
: conditionBuffShortName: [[StringInfo]]
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;IfOwnerDoesNotHaveDestabilizationProtection
<div class="mw-collapsible-content">
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;IfOwnerHasBuff
<div class="mw-collapsible-content">
: conditionBuffType: [[Entity]]
: conditionBuffShortName: [[StringInfo]]
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;IfOwnerHasDestabilizationProtection
<div class="mw-collapsible-content">
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;IfOwnerHasHullLessThanPerc
<div class="mw-collapsible-content">
: hullPerc
:: Level:0: [[Decimal]]
:: Level:1: [[Decimal]]
:: Level:2: [[Decimal]]
:: Level:3: [[Decimal]]
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;IfOwnerIsAboutToDie
<div class="mw-collapsible-content">
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;IfOwnerIsFirstPlayerOwnedStarbaseAtOrbitbody
<div class="mw-collapsible-content">
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;IfOwnerIsNotFirstPlayerOwnedStarbaseAtOrbitbody
<div class="mw-collapsible-content">
 
</div></div>
 
</div></div>
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;OnDamageTaken
<div class="mw-collapsible-content">
<div class="toccolours mw-collapsible mw-collapsed">
: [[damageTypeSyntax|damageType]]: [[EnumerationSyntax|Enumeration]]
<div class="mw-collapsible-content">
:: PHYSICAL
:: ENERGY
 
</div></div>
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;OnDelay
<div class="mw-collapsible-content">
: delayTime: [[Decimal]]
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;OnHyperspaceExit
<div class="mw-collapsible-content">
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;OnOwnerDeath
<div class="mw-collapsible-content">
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;OnWeaponFired
<div class="mw-collapsible-content">
: numWeaponClasses: [[IterationSyntax|Iteration]]
<div class="toccolours mw-collapsible mw-collapsed">
:: [[WeaponClassTypeSyntax|weaponClassForWeaponPassive]]: [[EnumerationSyntax|Enumeration]]
<div class="mw-collapsible-content">
::: AUTOCANNON
::: BEAM
::: CAPITALABILITY
::: CHAOSBOLT
::: DART
::: FLAK
::: FLASHBEAM
::: GAUSS
::: ION
::: Invalid
::: LASERPSI
::: LASERTECH
::: MISSILE
::: PHASECANNON
::: PHASEMISSILE
::: PLANETBOMBARDMENT
::: PLASMA
::: POINTDEFENSELASER
::: PULSEGUN
::: PULSEWAVE
::: RAILGUN
::: SPIRITBLADE
::: WAVE
 
</div></div>
: passiveWeaponEffectChance
:: Level:0: [[Decimal]]
:: Level:1: [[Decimal]]
:: Level:2: [[Decimal]]
:: Level:3: [[Decimal]]
 
</div></div>
 
</div></div>
: buffType: [[Entity]]
: targetFilter
:: numOwnerships: [[IterationSyntax|Iteration]]
<div class="toccolours mw-collapsible mw-collapsed">
::: [[ownershipSyntax|ownership]]: [[EnumerationSyntax|Enumeration]]
<div class="mw-collapsible-content">
:::: Allied
:::: AlliedOrEnemy
:::: Enemy
:::: Friendly
:::: NoOwner
:::: Player
:::: UncontrolledMinorFaction
 
</div></div>
:: numObjects: [[IterationSyntax|Iteration]]
<div class="toccolours mw-collapsible mw-collapsed">
::: [[objectSyntax|object]]: [[EnumerationSyntax|Enumeration]]
<div class="mw-collapsible-content">
:::: CapitalShip
:::: Corvette
:::: EnvoyFrigate
:::: Fighter
:::: Frigate
:::: PlaceHolderPlanetModule
:::: PlaceHolderSpaceMine
:::: Planet
:::: PlanetModule
:::: SpaceMine
:::: Star
:::: StarBase
:::: Titan
 
</div></div>
:: numSpaces: [[IterationSyntax|Iteration]]
<div class="toccolours mw-collapsible mw-collapsed">
::: [[spaceSyntax|space]]: [[EnumerationSyntax|Enumeration]]
<div class="mw-collapsible-content">
:::: Normal
:::: Phase
 
</div></div>
:: numConstraints: [[IterationSyntax|Iteration]]
<div class="toccolours mw-collapsible mw-collapsed">
::: [[constraintSyntax|constraint]]: [[EnumerationSyntax|Enumeration]]
<div class="mw-collapsible-content">
:::: CanBeCaptured
:::: CanBeJumpBlocked
:::: CanHaveFighters
:::: CanHaveShields
:::: CanPhaseDodge
:::: CanSpreadWeaponDamage
:::: DoesNotHaveDestabilizationProtection
:::: HasAbilityWithCooldown
:::: HasAntiMatterPool
:::: HasAntiMatterShortage
:::: HasColonizeAbility
:::: HasDestabilizationProtection
:::: HasEnergyWeapons
:::: HasHullDamage
:::: HasPhaseMissiles
:::: HasPopulation
:::: HasShieldDamage
:::: HasWeapons
:::: Invalid
:::: IsActivelyBeingConstructed
:::: IsBoarded
:::: IsCargoShip
:::: IsColonizable
:::: IsControllable
:::: IsExplored
:::: IsHomeworld
:::: IsInFriendlyGravityWell
:::: IsInNonFriendlyGravityWell
:::: IsMovingToLocalOrbitBody
:::: IsNotStarBaseConstructor
:::: IsPetOfTargetter
:::: IsPsi
:::: IsResourceExtractor
:::: IsRuinable
:::: LinkedCargoShip
:::: LinkedSquad
:::: ModuleUnderConstruction
:::: NotActivelyBeingConstructed
:::: NotFlagship
:::: NotInvulnerable
:::: NotIsBoarded
:::: NotIsExplored
:::: NotIsHomeworld
:::: NotIsIllusionShip
:::: NotIsMinorFactionOwned
:::: NotIsOccupationPlanet
:::: NotIsOutlaw
:::: NotIsTech
:::: NotSelf
:::: WithinCurrentSolarSystem
 
</div></div>
: range
:: Level:0: [[Decimal]]
:: Level:1: [[Decimal]]
:: Level:2: [[Decimal]]
:: Level:3: [[Decimal]]
: travelSpeed: [[Decimal]]
<div class="toccolours mw-collapsible mw-collapsed">
[[hasWeaponEffectsSyntax|hasWeaponEffects]]: [[ConditionSyntax|Condition]]
<div class="mw-collapsible-content">
<div class="toccolours mw-collapsible mw-collapsed">
;FALSE
<div class="mw-collapsible-content">
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;TRUE
<div class="mw-collapsible-content">
<div class="toccolours mw-collapsible mw-collapsed">
[[weaponEffectOriginTypeSyntax|weaponEffectOriginType]]: [[ConditionSyntax|Condition]]
<div class="mw-collapsible-content">
<div class="toccolours mw-collapsible mw-collapsed">
;Target
<div class="mw-collapsible-content">
: targetCentricEffectPointSpawnInfo
<div class="toccolours mw-collapsible mw-collapsed">
[[spawnTypeSyntax|spawnType]]: [[ConditionSyntax|Condition]]
<div class="mw-collapsible-content">
<div class="toccolours mw-collapsible mw-collapsed">
;CompletelyRandom
<div class="mw-collapsible-content">
: minRadius: [[Decimal]]
: maxRadius: [[Decimal]]
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;RandomFromUp
<div class="mw-collapsible-content">
: minRadius: [[Decimal]]
: maxRadius: [[Decimal]]
: angleVariance: [[Decimal]]
 
</div></div>
 
</div></div>
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;Targetter
<div class="mw-collapsible-content">
: weaponEffectAttachInfo
<div class="toccolours mw-collapsible mw-collapsed">
[[attachTypeSyntax|attachType]]: [[ConditionSyntax|Condition]]
<div class="mw-collapsible-content">
<div class="toccolours mw-collapsible mw-collapsed">
;Ability
<div class="mw-collapsible-content">
: abilityIndex: [[Integer]]
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;Above
<div class="mw-collapsible-content">
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;Aura
<div class="mw-collapsible-content">
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;Center
<div class="mw-collapsible-content">
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;Invalid
<div class="mw-collapsible-content">
 
</div></div>
 
</div></div>
 
</div></div>
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
: [[weaponEffectImpactOffsetTypeSyntax|weaponEffectImpactOffsetType]]: [[EnumerationSyntax|Enumeration]]
<div class="mw-collapsible-content">
:: RandomMesh
:: Center
:: CenterOffsetBySpatialRadius
 
</div></div>
: canWeaponEffectHitHull: [[Boolean]]
: canWeaponEffectHitShields: [[Boolean]]
: weaponEffectsDef
<div class="toccolours mw-collapsible mw-collapsed">
[[weaponTypeSyntax|weaponType]]: [[ConditionSyntax|Condition]]
<div class="mw-collapsible-content">
<div class="toccolours mw-collapsible mw-collapsed">
;Beam
<div class="mw-collapsible-content">
: burstCount: [[Decimal]]
: burstDelay: [[Decimal]]
: fireDelay: [[Decimal]]
: muzzleEffectName: [[Particle]]
: muzzleSoundMinRespawnTime: [[Decimal]]
: muzzleSounds
:: soundCount: [[IterationSyntax|Iteration]]
::: sound: [[Sound]]
: hitEffectName: [[Particle]]
: hitHullEffectSounds
:: soundCount: [[IterationSyntax|Iteration]]
::: sound: [[Sound]]
: hitShieldsEffectSounds
:: soundCount: [[IterationSyntax|Iteration]]
::: sound: [[Sound]]
: beamEffectSounds
:: soundCount: [[IterationSyntax|Iteration]]
::: sound: [[Sound]]
: beamGlowTextureName: [[Texture]]
: beamCoreTextureName: [[Texture]]
: beamWidth: [[Decimal]]
: beamGlowColor: [[Color]]
: beamCoreColor: [[Color]]
: beamTilingRate: [[Decimal]]
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;Missile
<div class="mw-collapsible-content">
: burstCount: [[Decimal]]
: burstDelay: [[Decimal]]
: fireDelay: [[Decimal]]
: muzzleEffectName: [[Particle]]
: muzzleSoundMinRespawnTime: [[Decimal]]
: muzzleSounds
:: soundCount: [[IterationSyntax|Iteration]]
::: sound: [[Sound]]
: hitEffectName: [[Particle]]
: hitHullEffectSounds
:: soundCount: [[IterationSyntax|Iteration]]
::: sound: [[Sound]]
: hitShieldsEffectSounds
:: soundCount: [[IterationSyntax|Iteration]]
::: sound: [[Sound]]
: missileTravelEffectName: [[Particle]]
: missileStartTurningDistance: [[Decimal]]
: missileSlowTurnRate: [[Decimal]]
: missileMaxSlowTurnTime: [[Decimal]]
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;Projectile
<div class="mw-collapsible-content">
: burstCount: [[Decimal]]
: burstDelay: [[Decimal]]
: fireDelay: [[Decimal]]
: muzzleEffectName: [[Particle]]
: muzzleSoundMinRespawnTime: [[Decimal]]
: muzzleSounds
:: soundCount: [[IterationSyntax|Iteration]]
::: sound: [[Sound]]
: hitEffectName: [[Particle]]
: hitHullEffectSounds
:: soundCount: [[IterationSyntax|Iteration]]
::: sound: [[Sound]]
: hitShieldsEffectSounds
:: soundCount: [[IterationSyntax|Iteration]]
::: sound: [[Sound]]
: projectileTravelEffectName: [[Particle]]
 
</div></div>
 
</div></div>
 
</div></div>
 
</div></div>
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;ApplyBuffToTargetWithTravelNoFilterNoRange
<div class="mw-collapsible-content">
<div class="toccolours mw-collapsible mw-collapsed">
[[instantActionTriggerTypeSyntax|instantActionTriggerType]]: [[ConditionSyntax|Condition]]
<div class="mw-collapsible-content">
<div class="toccolours mw-collapsible mw-collapsed">
;AlwaysPerform
<div class="mw-collapsible-content">
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;OnAbilityUsed
<div class="mw-collapsible-content">
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;OnBuffFinish
<div class="mw-collapsible-content">
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;OnChance
<div class="mw-collapsible-content">
: buffApplyChance
:: Level:0: [[Decimal]]
:: Level:1: [[Decimal]]
:: Level:2: [[Decimal]]
:: Level:3: [[Decimal]]
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;OnColonizeAbilityUsed
<div class="mw-collapsible-content">
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;OnCondition
<div class="mw-collapsible-content">
<div class="toccolours mw-collapsible mw-collapsed">
[[instantActionConditionTypeSyntax|instantActionConditionType]]: [[ConditionSyntax|Condition]]
<div class="mw-collapsible-content">
<div class="toccolours mw-collapsible mw-collapsed">
;IfFirstSpawnerDoesNotHaveBuff
<div class="mw-collapsible-content">
: conditionBuffType: [[Entity]]
: conditionBuffShortName: [[StringInfo]]
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;IfFirstSpawnerHasBuff
<div class="mw-collapsible-content">
: conditionBuffType: [[Entity]]
: conditionBuffShortName: [[StringInfo]]
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;IfOwnerDoesNotHaveBuff
<div class="mw-collapsible-content">
: conditionBuffType: [[Entity]]
: conditionBuffShortName: [[StringInfo]]
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;IfOwnerDoesNotHaveDestabilizationProtection
<div class="mw-collapsible-content">
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;IfOwnerHasBuff
<div class="mw-collapsible-content">
: conditionBuffType: [[Entity]]
: conditionBuffShortName: [[StringInfo]]
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;IfOwnerHasDestabilizationProtection
<div class="mw-collapsible-content">
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;IfOwnerHasHullLessThanPerc
<div class="mw-collapsible-content">
: hullPerc
:: Level:0: [[Decimal]]
:: Level:1: [[Decimal]]
:: Level:2: [[Decimal]]
:: Level:3: [[Decimal]]
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;IfOwnerIsAboutToDie
<div class="mw-collapsible-content">
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;IfOwnerIsFirstPlayerOwnedStarbaseAtOrbitbody
<div class="mw-collapsible-content">
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;IfOwnerIsNotFirstPlayerOwnedStarbaseAtOrbitbody
<div class="mw-collapsible-content">
 
</div></div>
 
</div></div>
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;OnDamageTaken
<div class="mw-collapsible-content">
<div class="toccolours mw-collapsible mw-collapsed">
: [[damageTypeSyntax|damageType]]: [[EnumerationSyntax|Enumeration]]
<div class="mw-collapsible-content">
:: PHYSICAL
:: ENERGY
 
</div></div>
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;OnDelay
<div class="mw-collapsible-content">
: delayTime: [[Decimal]]
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;OnHyperspaceExit
<div class="mw-collapsible-content">
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;OnOwnerDeath
<div class="mw-collapsible-content">
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;OnWeaponFired
<div class="mw-collapsible-content">
: numWeaponClasses: [[IterationSyntax|Iteration]]
<div class="toccolours mw-collapsible mw-collapsed">
:: [[WeaponClassTypeSyntax|weaponClassForWeaponPassive]]: [[EnumerationSyntax|Enumeration]]
<div class="mw-collapsible-content">
::: AUTOCANNON
::: BEAM
::: CAPITALABILITY
::: CHAOSBOLT
::: DART
::: FLAK
::: FLASHBEAM
::: GAUSS
::: ION
::: Invalid
::: LASERPSI
::: LASERTECH
::: MISSILE
::: PHASECANNON
::: PHASEMISSILE
::: PLANETBOMBARDMENT
::: PLASMA
::: POINTDEFENSELASER
::: PULSEGUN
::: PULSEWAVE
::: RAILGUN
::: SPIRITBLADE
::: WAVE
 
</div></div>
: passiveWeaponEffectChance
:: Level:0: [[Decimal]]
:: Level:1: [[Decimal]]
:: Level:2: [[Decimal]]
:: Level:3: [[Decimal]]
 
</div></div>
 
</div></div>
: buffType: [[Entity]]
: travelSpeed: [[Decimal]]
<div class="toccolours mw-collapsible mw-collapsed">
[[hasWeaponEffectsSyntax|hasWeaponEffects]]: [[ConditionSyntax|Condition]]
<div class="mw-collapsible-content">
<div class="toccolours mw-collapsible mw-collapsed">
;FALSE
<div class="mw-collapsible-content">
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;TRUE
<div class="mw-collapsible-content">
<div class="toccolours mw-collapsible mw-collapsed">
[[weaponEffectOriginTypeSyntax|weaponEffectOriginType]]: [[ConditionSyntax|Condition]]
<div class="mw-collapsible-content">
<div class="toccolours mw-collapsible mw-collapsed">
;Target
<div class="mw-collapsible-content">
: targetCentricEffectPointSpawnInfo
<div class="toccolours mw-collapsible mw-collapsed">
[[spawnTypeSyntax|spawnType]]: [[ConditionSyntax|Condition]]
<div class="mw-collapsible-content">
<div class="toccolours mw-collapsible mw-collapsed">
;CompletelyRandom
<div class="mw-collapsible-content">
: minRadius: [[Decimal]]
: maxRadius: [[Decimal]]
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;RandomFromUp
<div class="mw-collapsible-content">
: minRadius: [[Decimal]]
: maxRadius: [[Decimal]]
: angleVariance: [[Decimal]]
 
</div></div>
 
</div></div>
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;Targetter
<div class="mw-collapsible-content">
: weaponEffectAttachInfo
<div class="toccolours mw-collapsible mw-collapsed">
[[attachTypeSyntax|attachType]]: [[ConditionSyntax|Condition]]
<div class="mw-collapsible-content">
<div class="toccolours mw-collapsible mw-collapsed">
;Ability
<div class="mw-collapsible-content">
: abilityIndex: [[Integer]]
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;Above
<div class="mw-collapsible-content">
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;Aura
<div class="mw-collapsible-content">
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;Center
<div class="mw-collapsible-content">
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;Invalid
<div class="mw-collapsible-content">
 
</div></div>
 
</div></div>
 
</div></div>
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
: [[weaponEffectImpactOffsetTypeSyntax|weaponEffectImpactOffsetType]]: [[EnumerationSyntax|Enumeration]]
<div class="mw-collapsible-content">
:: RandomMesh
:: Center
:: CenterOffsetBySpatialRadius
 
</div></div>
: canWeaponEffectHitHull: [[Boolean]]
: canWeaponEffectHitShields: [[Boolean]]
: weaponEffectsDef
<div class="toccolours mw-collapsible mw-collapsed">
[[weaponTypeSyntax|weaponType]]: [[ConditionSyntax|Condition]]
<div class="mw-collapsible-content">
<div class="toccolours mw-collapsible mw-collapsed">
;Beam
<div class="mw-collapsible-content">
: burstCount: [[Decimal]]
: burstDelay: [[Decimal]]
: fireDelay: [[Decimal]]
: muzzleEffectName: [[Particle]]
: muzzleSoundMinRespawnTime: [[Decimal]]
: muzzleSounds
:: soundCount: [[IterationSyntax|Iteration]]
::: sound: [[Sound]]
: hitEffectName: [[Particle]]
: hitHullEffectSounds
:: soundCount: [[IterationSyntax|Iteration]]
::: sound: [[Sound]]
: hitShieldsEffectSounds
:: soundCount: [[IterationSyntax|Iteration]]
::: sound: [[Sound]]
: beamEffectSounds
:: soundCount: [[IterationSyntax|Iteration]]
::: sound: [[Sound]]
: beamGlowTextureName: [[Texture]]
: beamCoreTextureName: [[Texture]]
: beamWidth: [[Decimal]]
: beamGlowColor: [[Color]]
: beamCoreColor: [[Color]]
: beamTilingRate: [[Decimal]]
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;Missile
<div class="mw-collapsible-content">
: burstCount: [[Decimal]]
: burstDelay: [[Decimal]]
: fireDelay: [[Decimal]]
: muzzleEffectName: [[Particle]]
: muzzleSoundMinRespawnTime: [[Decimal]]
: muzzleSounds
:: soundCount: [[IterationSyntax|Iteration]]
::: sound: [[Sound]]
: hitEffectName: [[Particle]]
: hitHullEffectSounds
:: soundCount: [[IterationSyntax|Iteration]]
::: sound: [[Sound]]
: hitShieldsEffectSounds
:: soundCount: [[IterationSyntax|Iteration]]
::: sound: [[Sound]]
: missileTravelEffectName: [[Particle]]
: missileStartTurningDistance: [[Decimal]]
: missileSlowTurnRate: [[Decimal]]
: missileMaxSlowTurnTime: [[Decimal]]
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;Projectile
<div class="mw-collapsible-content">
: burstCount: [[Decimal]]
: burstDelay: [[Decimal]]
: fireDelay: [[Decimal]]
: muzzleEffectName: [[Particle]]
: muzzleSoundMinRespawnTime: [[Decimal]]
: muzzleSounds
:: soundCount: [[IterationSyntax|Iteration]]
::: sound: [[Sound]]
: hitEffectName: [[Particle]]
: hitHullEffectSounds
:: soundCount: [[IterationSyntax|Iteration]]
::: sound: [[Sound]]
: hitShieldsEffectSounds
:: soundCount: [[IterationSyntax|Iteration]]
::: sound: [[Sound]]
: projectileTravelEffectName: [[Particle]]
 
</div></div>
 
</div></div>
 
</div></div>
 
</div></div>
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;ApplyBuffToTargetsAtAdjacentOrbitBodies
<div class="mw-collapsible-content">
<div class="toccolours mw-collapsible mw-collapsed">
[[instantActionTriggerTypeSyntax|instantActionTriggerType]]: [[ConditionSyntax|Condition]]
<div class="mw-collapsible-content">
<div class="toccolours mw-collapsible mw-collapsed">
;AlwaysPerform
<div class="mw-collapsible-content">
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;OnAbilityUsed
<div class="mw-collapsible-content">
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;OnBuffFinish
<div class="mw-collapsible-content">
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;OnChance
<div class="mw-collapsible-content">
: buffApplyChance
:: Level:0: [[Decimal]]
:: Level:1: [[Decimal]]
:: Level:2: [[Decimal]]
:: Level:3: [[Decimal]]
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;OnColonizeAbilityUsed
<div class="mw-collapsible-content">
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;OnCondition
<div class="mw-collapsible-content">
<div class="toccolours mw-collapsible mw-collapsed">
[[instantActionConditionTypeSyntax|instantActionConditionType]]: [[ConditionSyntax|Condition]]
<div class="mw-collapsible-content">
<div class="toccolours mw-collapsible mw-collapsed">
;IfFirstSpawnerDoesNotHaveBuff
<div class="mw-collapsible-content">
: conditionBuffType: [[Entity]]
: conditionBuffShortName: [[StringInfo]]
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;IfFirstSpawnerHasBuff
<div class="mw-collapsible-content">
: conditionBuffType: [[Entity]]
: conditionBuffShortName: [[StringInfo]]
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;IfOwnerDoesNotHaveBuff
<div class="mw-collapsible-content">
: conditionBuffType: [[Entity]]
: conditionBuffShortName: [[StringInfo]]
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;IfOwnerDoesNotHaveDestabilizationProtection
<div class="mw-collapsible-content">
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;IfOwnerHasBuff
<div class="mw-collapsible-content">
: conditionBuffType: [[Entity]]
: conditionBuffShortName: [[StringInfo]]
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;IfOwnerHasDestabilizationProtection
<div class="mw-collapsible-content">
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;IfOwnerHasHullLessThanPerc
<div class="mw-collapsible-content">
: hullPerc
:: Level:0: [[Decimal]]
:: Level:1: [[Decimal]]
:: Level:2: [[Decimal]]
:: Level:3: [[Decimal]]
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;IfOwnerIsAboutToDie
<div class="mw-collapsible-content">
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;IfOwnerIsFirstPlayerOwnedStarbaseAtOrbitbody
<div class="mw-collapsible-content">
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;IfOwnerIsNotFirstPlayerOwnedStarbaseAtOrbitbody
<div class="mw-collapsible-content">
 
</div></div>
 
</div></div>
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;OnDamageTaken
<div class="mw-collapsible-content">
<div class="toccolours mw-collapsible mw-collapsed">
: [[damageTypeSyntax|damageType]]: [[EnumerationSyntax|Enumeration]]
<div class="mw-collapsible-content">
:: PHYSICAL
:: ENERGY
 
</div></div>
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;OnDelay
<div class="mw-collapsible-content">
: delayTime: [[Decimal]]
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;OnHyperspaceExit
<div class="mw-collapsible-content">
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;OnOwnerDeath
<div class="mw-collapsible-content">
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;OnWeaponFired
<div class="mw-collapsible-content">
: numWeaponClasses: [[IterationSyntax|Iteration]]
<div class="toccolours mw-collapsible mw-collapsed">
:: [[WeaponClassTypeSyntax|weaponClassForWeaponPassive]]: [[EnumerationSyntax|Enumeration]]
<div class="mw-collapsible-content">
::: AUTOCANNON
::: BEAM
::: CAPITALABILITY
::: CHAOSBOLT
::: DART
::: FLAK
::: FLASHBEAM
::: GAUSS
::: ION
::: Invalid
::: LASERPSI
::: LASERTECH
::: MISSILE
::: PHASECANNON
::: PHASEMISSILE
::: PLANETBOMBARDMENT
::: PLASMA
::: POINTDEFENSELASER
::: PULSEGUN
::: PULSEWAVE
::: RAILGUN
::: SPIRITBLADE
::: WAVE
 
</div></div>
: passiveWeaponEffectChance
:: Level:0: [[Decimal]]
:: Level:1: [[Decimal]]
:: Level:2: [[Decimal]]
:: Level:3: [[Decimal]]
 
</div></div>
 
</div></div>
: buffType: [[Entity]]
: targetFilter
:: numOwnerships: [[IterationSyntax|Iteration]]
<div class="toccolours mw-collapsible mw-collapsed">
::: [[ownershipSyntax|ownership]]: [[EnumerationSyntax|Enumeration]]
<div class="mw-collapsible-content">
:::: Allied
:::: AlliedOrEnemy
:::: Enemy
:::: Friendly
:::: NoOwner
:::: Player
:::: UncontrolledMinorFaction
 
</div></div>
:: numObjects: [[IterationSyntax|Iteration]]
<div class="toccolours mw-collapsible mw-collapsed">
::: [[objectSyntax|object]]: [[EnumerationSyntax|Enumeration]]
<div class="mw-collapsible-content">
:::: CapitalShip
:::: Corvette
:::: EnvoyFrigate
:::: Fighter
:::: Frigate
:::: PlaceHolderPlanetModule
:::: PlaceHolderSpaceMine
:::: Planet
:::: PlanetModule
:::: SpaceMine
:::: Star
:::: StarBase
:::: Titan
 
</div></div>
:: numSpaces: [[IterationSyntax|Iteration]]
<div class="toccolours mw-collapsible mw-collapsed">
::: [[spaceSyntax|space]]: [[EnumerationSyntax|Enumeration]]
<div class="mw-collapsible-content">
:::: Normal
:::: Phase
 
</div></div>
:: numConstraints: [[IterationSyntax|Iteration]]
<div class="toccolours mw-collapsible mw-collapsed">
::: [[constraintSyntax|constraint]]: [[EnumerationSyntax|Enumeration]]
<div class="mw-collapsible-content">
:::: CanBeCaptured
:::: CanBeJumpBlocked
:::: CanHaveFighters
:::: CanHaveShields
:::: CanPhaseDodge
:::: CanSpreadWeaponDamage
:::: DoesNotHaveDestabilizationProtection
:::: HasAbilityWithCooldown
:::: HasAntiMatterPool
:::: HasAntiMatterShortage
:::: HasColonizeAbility
:::: HasDestabilizationProtection
:::: HasEnergyWeapons
:::: HasHullDamage
:::: HasPhaseMissiles
:::: HasPopulation
:::: HasShieldDamage
:::: HasWeapons
:::: Invalid
:::: IsActivelyBeingConstructed
:::: IsBoarded
:::: IsCargoShip
:::: IsColonizable
:::: IsControllable
:::: IsExplored
:::: IsHomeworld
:::: IsInFriendlyGravityWell
:::: IsInNonFriendlyGravityWell
:::: IsMovingToLocalOrbitBody
:::: IsNotStarBaseConstructor
:::: IsPetOfTargetter
:::: IsPsi
:::: IsResourceExtractor
:::: IsRuinable
:::: LinkedCargoShip
:::: LinkedSquad
:::: ModuleUnderConstruction
:::: NotActivelyBeingConstructed
:::: NotFlagship
:::: NotInvulnerable
:::: NotIsBoarded
:::: NotIsExplored
:::: NotIsHomeworld
:::: NotIsIllusionShip
:::: NotIsMinorFactionOwned
:::: NotIsOccupationPlanet
:::: NotIsOutlaw
:::: NotIsTech
:::: NotSelf
:::: WithinCurrentSolarSystem
 
</div></div>
: maxTargetCount
:: Level:0: [[Decimal]]
:: Level:1: [[Decimal]]
:: Level:2: [[Decimal]]
:: Level:3: [[Decimal]]
: effectInfo
:: effectAttachInfo
<div class="toccolours mw-collapsible mw-collapsed">
[[attachTypeSyntax|attachType]]: [[ConditionSyntax|Condition]]
<div class="mw-collapsible-content">
<div class="toccolours mw-collapsible mw-collapsed">
;Ability
<div class="mw-collapsible-content">
: abilityIndex: [[Integer]]
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;Above
<div class="mw-collapsible-content">
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;Aura
<div class="mw-collapsible-content">
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;Center
<div class="mw-collapsible-content">
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;Invalid
<div class="mw-collapsible-content">
 
</div></div>
 
</div></div>
:: smallEffectName: [[Particle]]
:: mediumEffectName: [[Particle]]
:: largeEffectName: [[Particle]]
:: soundID: [[Sound]]
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;ApplyBuffToTargetsAtOrbitBody
<div class="mw-collapsible-content">
<div class="toccolours mw-collapsible mw-collapsed">
[[instantActionTriggerTypeSyntax|instantActionTriggerType]]: [[ConditionSyntax|Condition]]
<div class="mw-collapsible-content">
<div class="toccolours mw-collapsible mw-collapsed">
;AlwaysPerform
<div class="mw-collapsible-content">
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;OnAbilityUsed
<div class="mw-collapsible-content">
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;OnBuffFinish
<div class="mw-collapsible-content">
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;OnChance
<div class="mw-collapsible-content">
: buffApplyChance
:: Level:0: [[Decimal]]
:: Level:1: [[Decimal]]
:: Level:2: [[Decimal]]
:: Level:3: [[Decimal]]
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;OnColonizeAbilityUsed
<div class="mw-collapsible-content">
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;OnCondition
<div class="mw-collapsible-content">
<div class="toccolours mw-collapsible mw-collapsed">
[[instantActionConditionTypeSyntax|instantActionConditionType]]: [[ConditionSyntax|Condition]]
<div class="mw-collapsible-content">
<div class="toccolours mw-collapsible mw-collapsed">
;IfFirstSpawnerDoesNotHaveBuff
<div class="mw-collapsible-content">
: conditionBuffType: [[Entity]]
: conditionBuffShortName: [[StringInfo]]
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;IfFirstSpawnerHasBuff
<div class="mw-collapsible-content">
: conditionBuffType: [[Entity]]
: conditionBuffShortName: [[StringInfo]]
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;IfOwnerDoesNotHaveBuff
<div class="mw-collapsible-content">
: conditionBuffType: [[Entity]]
: conditionBuffShortName: [[StringInfo]]
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;IfOwnerDoesNotHaveDestabilizationProtection
<div class="mw-collapsible-content">
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;IfOwnerHasBuff
<div class="mw-collapsible-content">
: conditionBuffType: [[Entity]]
: conditionBuffShortName: [[StringInfo]]
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;IfOwnerHasDestabilizationProtection
<div class="mw-collapsible-content">
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;IfOwnerHasHullLessThanPerc
<div class="mw-collapsible-content">
: hullPerc
:: Level:0: [[Decimal]]
:: Level:1: [[Decimal]]
:: Level:2: [[Decimal]]
:: Level:3: [[Decimal]]
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;IfOwnerIsAboutToDie
<div class="mw-collapsible-content">
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;IfOwnerIsFirstPlayerOwnedStarbaseAtOrbitbody
<div class="mw-collapsible-content">
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;IfOwnerIsNotFirstPlayerOwnedStarbaseAtOrbitbody
<div class="mw-collapsible-content">
 
</div></div>
 
</div></div>
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;OnDamageTaken
<div class="mw-collapsible-content">
<div class="toccolours mw-collapsible mw-collapsed">
: [[damageTypeSyntax|damageType]]: [[EnumerationSyntax|Enumeration]]
<div class="mw-collapsible-content">
:: PHYSICAL
:: ENERGY
 
</div></div>
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;OnDelay
<div class="mw-collapsible-content">
: delayTime: [[Decimal]]
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;OnHyperspaceExit
<div class="mw-collapsible-content">
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;OnOwnerDeath
<div class="mw-collapsible-content">
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;OnWeaponFired
<div class="mw-collapsible-content">
: numWeaponClasses: [[IterationSyntax|Iteration]]
<div class="toccolours mw-collapsible mw-collapsed">
:: [[WeaponClassTypeSyntax|weaponClassForWeaponPassive]]: [[EnumerationSyntax|Enumeration]]
<div class="mw-collapsible-content">
::: AUTOCANNON
::: BEAM
::: CAPITALABILITY
::: CHAOSBOLT
::: DART
::: FLAK
::: FLASHBEAM
::: GAUSS
::: ION
::: Invalid
::: LASERPSI
::: LASERTECH
::: MISSILE
::: PHASECANNON
::: PHASEMISSILE
::: PLANETBOMBARDMENT
::: PLASMA
::: POINTDEFENSELASER
::: PULSEGUN
::: PULSEWAVE
::: RAILGUN
::: SPIRITBLADE
::: WAVE
 
</div></div>
: passiveWeaponEffectChance
:: Level:0: [[Decimal]]
:: Level:1: [[Decimal]]
:: Level:2: [[Decimal]]
:: Level:3: [[Decimal]]
 
</div></div>
 
</div></div>
: buffType: [[Entity]]
: targetFilter
:: numOwnerships: [[IterationSyntax|Iteration]]
<div class="toccolours mw-collapsible mw-collapsed">
::: [[ownershipSyntax|ownership]]: [[EnumerationSyntax|Enumeration]]
<div class="mw-collapsible-content">
:::: Allied
:::: AlliedOrEnemy
:::: Enemy
:::: Friendly
:::: NoOwner
:::: Player
:::: UncontrolledMinorFaction
 
</div></div>
:: numObjects: [[IterationSyntax|Iteration]]
<div class="toccolours mw-collapsible mw-collapsed">
::: [[objectSyntax|object]]: [[EnumerationSyntax|Enumeration]]
<div class="mw-collapsible-content">
:::: CapitalShip
:::: Corvette
:::: EnvoyFrigate
:::: Fighter
:::: Frigate
:::: PlaceHolderPlanetModule
:::: PlaceHolderSpaceMine
:::: Planet
:::: PlanetModule
:::: SpaceMine
:::: Star
:::: StarBase
:::: Titan
 
</div></div>
:: numSpaces: [[IterationSyntax|Iteration]]
<div class="toccolours mw-collapsible mw-collapsed">
::: [[spaceSyntax|space]]: [[EnumerationSyntax|Enumeration]]
<div class="mw-collapsible-content">
:::: Normal
:::: Phase
 
</div></div>
:: numConstraints: [[IterationSyntax|Iteration]]
<div class="toccolours mw-collapsible mw-collapsed">
::: [[constraintSyntax|constraint]]: [[EnumerationSyntax|Enumeration]]
<div class="mw-collapsible-content">
:::: CanBeCaptured
:::: CanBeJumpBlocked
:::: CanHaveFighters
:::: CanHaveShields
:::: CanPhaseDodge
:::: CanSpreadWeaponDamage
:::: DoesNotHaveDestabilizationProtection
:::: HasAbilityWithCooldown
:::: HasAntiMatterPool
:::: HasAntiMatterShortage
:::: HasColonizeAbility
:::: HasDestabilizationProtection
:::: HasEnergyWeapons
:::: HasHullDamage
:::: HasPhaseMissiles
:::: HasPopulation
:::: HasShieldDamage
:::: HasWeapons
:::: Invalid
:::: IsActivelyBeingConstructed
:::: IsBoarded
:::: IsCargoShip
:::: IsColonizable
:::: IsControllable
:::: IsExplored
:::: IsHomeworld
:::: IsInFriendlyGravityWell
:::: IsInNonFriendlyGravityWell
:::: IsMovingToLocalOrbitBody
:::: IsNotStarBaseConstructor
:::: IsPetOfTargetter
:::: IsPsi
:::: IsResourceExtractor
:::: IsRuinable
:::: LinkedCargoShip
:::: LinkedSquad
:::: ModuleUnderConstruction
:::: NotActivelyBeingConstructed
:::: NotFlagship
:::: NotInvulnerable
:::: NotIsBoarded
:::: NotIsExplored
:::: NotIsHomeworld
:::: NotIsIllusionShip
:::: NotIsMinorFactionOwned
:::: NotIsOccupationPlanet
:::: NotIsOutlaw
:::: NotIsTech
:::: NotSelf
:::: WithinCurrentSolarSystem
 
</div></div>
: maxTargetCount
:: Level:0: [[Decimal]]
:: Level:1: [[Decimal]]
:: Level:2: [[Decimal]]
:: Level:3: [[Decimal]]
: effectInfo
:: effectAttachInfo
<div class="toccolours mw-collapsible mw-collapsed">
[[attachTypeSyntax|attachType]]: [[ConditionSyntax|Condition]]
<div class="mw-collapsible-content">
<div class="toccolours mw-collapsible mw-collapsed">
;Ability
<div class="mw-collapsible-content">
: abilityIndex: [[Integer]]
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;Above
<div class="mw-collapsible-content">
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;Aura
<div class="mw-collapsible-content">
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;Center
<div class="mw-collapsible-content">
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;Invalid
<div class="mw-collapsible-content">
 
</div></div>
 
</div></div>
:: smallEffectName: [[Particle]]
:: mediumEffectName: [[Particle]]
:: largeEffectName: [[Particle]]
:: soundID: [[Sound]]
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;ApplyBuffToTargetsInColumn
<div class="mw-collapsible-content">
<div class="toccolours mw-collapsible mw-collapsed">
[[instantActionTriggerTypeSyntax|instantActionTriggerType]]: [[ConditionSyntax|Condition]]
<div class="mw-collapsible-content">
<div class="toccolours mw-collapsible mw-collapsed">
;AlwaysPerform
<div class="mw-collapsible-content">
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;OnAbilityUsed
<div class="mw-collapsible-content">
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;OnBuffFinish
<div class="mw-collapsible-content">
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;OnChance
<div class="mw-collapsible-content">
: buffApplyChance
:: Level:0: [[Decimal]]
:: Level:1: [[Decimal]]
:: Level:2: [[Decimal]]
:: Level:3: [[Decimal]]
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;OnColonizeAbilityUsed
<div class="mw-collapsible-content">
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;OnCondition
<div class="mw-collapsible-content">
<div class="toccolours mw-collapsible mw-collapsed">
[[instantActionConditionTypeSyntax|instantActionConditionType]]: [[ConditionSyntax|Condition]]
<div class="mw-collapsible-content">
<div class="toccolours mw-collapsible mw-collapsed">
;IfFirstSpawnerDoesNotHaveBuff
<div class="mw-collapsible-content">
: conditionBuffType: [[Entity]]
: conditionBuffShortName: [[StringInfo]]
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;IfFirstSpawnerHasBuff
<div class="mw-collapsible-content">
: conditionBuffType: [[Entity]]
: conditionBuffShortName: [[StringInfo]]
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;IfOwnerDoesNotHaveBuff
<div class="mw-collapsible-content">
: conditionBuffType: [[Entity]]
: conditionBuffShortName: [[StringInfo]]
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;IfOwnerDoesNotHaveDestabilizationProtection
<div class="mw-collapsible-content">
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;IfOwnerHasBuff
<div class="mw-collapsible-content">
: conditionBuffType: [[Entity]]
: conditionBuffShortName: [[StringInfo]]
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;IfOwnerHasDestabilizationProtection
<div class="mw-collapsible-content">
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;IfOwnerHasHullLessThanPerc
<div class="mw-collapsible-content">
: hullPerc
:: Level:0: [[Decimal]]
:: Level:1: [[Decimal]]
:: Level:2: [[Decimal]]
:: Level:3: [[Decimal]]
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;IfOwnerIsAboutToDie
<div class="mw-collapsible-content">
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;IfOwnerIsFirstPlayerOwnedStarbaseAtOrbitbody
<div class="mw-collapsible-content">
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;IfOwnerIsNotFirstPlayerOwnedStarbaseAtOrbitbody
<div class="mw-collapsible-content">
 
</div></div>
 
</div></div>
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;OnDamageTaken
<div class="mw-collapsible-content">
<div class="toccolours mw-collapsible mw-collapsed">
: [[damageTypeSyntax|damageType]]: [[EnumerationSyntax|Enumeration]]
<div class="mw-collapsible-content">
:: PHYSICAL
:: ENERGY
 
</div></div>
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;OnDelay
<div class="mw-collapsible-content">
: delayTime: [[Decimal]]
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;OnHyperspaceExit
<div class="mw-collapsible-content">
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;OnOwnerDeath
<div class="mw-collapsible-content">
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;OnWeaponFired
<div class="mw-collapsible-content">
: numWeaponClasses: [[IterationSyntax|Iteration]]
<div class="toccolours mw-collapsible mw-collapsed">
:: [[WeaponClassTypeSyntax|weaponClassForWeaponPassive]]: [[EnumerationSyntax|Enumeration]]
<div class="mw-collapsible-content">
::: AUTOCANNON
::: BEAM
::: CAPITALABILITY
::: CHAOSBOLT
::: DART
::: FLAK
::: FLASHBEAM
::: GAUSS
::: ION
::: Invalid
::: LASERPSI
::: LASERTECH
::: MISSILE
::: PHASECANNON
::: PHASEMISSILE
::: PLANETBOMBARDMENT
::: PLASMA
::: POINTDEFENSELASER
::: PULSEGUN
::: PULSEWAVE
::: RAILGUN
::: SPIRITBLADE
::: WAVE
 
</div></div>
: passiveWeaponEffectChance
:: Level:0: [[Decimal]]
:: Level:1: [[Decimal]]
:: Level:2: [[Decimal]]
:: Level:3: [[Decimal]]
 
</div></div>
 
</div></div>
: buffType: [[Entity]]
: targetFilter
:: numOwnerships: [[IterationSyntax|Iteration]]
<div class="toccolours mw-collapsible mw-collapsed">
::: [[ownershipSyntax|ownership]]: [[EnumerationSyntax|Enumeration]]
<div class="mw-collapsible-content">
:::: Allied
:::: AlliedOrEnemy
:::: Enemy
:::: Friendly
:::: NoOwner
:::: Player
:::: UncontrolledMinorFaction
 
</div></div>
:: numObjects: [[IterationSyntax|Iteration]]
<div class="toccolours mw-collapsible mw-collapsed">
::: [[objectSyntax|object]]: [[EnumerationSyntax|Enumeration]]
<div class="mw-collapsible-content">
:::: CapitalShip
:::: Corvette
:::: EnvoyFrigate
:::: Fighter
:::: Frigate
:::: PlaceHolderPlanetModule
:::: PlaceHolderSpaceMine
:::: Planet
:::: PlanetModule
:::: SpaceMine
:::: Star
:::: StarBase
:::: Titan
 
</div></div>
:: numSpaces: [[IterationSyntax|Iteration]]
<div class="toccolours mw-collapsible mw-collapsed">
::: [[spaceSyntax|space]]: [[EnumerationSyntax|Enumeration]]
<div class="mw-collapsible-content">
:::: Normal
:::: Phase
 
</div></div>
:: numConstraints: [[IterationSyntax|Iteration]]
<div class="toccolours mw-collapsible mw-collapsed">
::: [[constraintSyntax|constraint]]: [[EnumerationSyntax|Enumeration]]
<div class="mw-collapsible-content">
:::: CanBeCaptured
:::: CanBeJumpBlocked
:::: CanHaveFighters
:::: CanHaveShields
:::: CanPhaseDodge
:::: CanSpreadWeaponDamage
:::: DoesNotHaveDestabilizationProtection
:::: HasAbilityWithCooldown
:::: HasAntiMatterPool
:::: HasAntiMatterShortage
:::: HasColonizeAbility
:::: HasDestabilizationProtection
:::: HasEnergyWeapons
:::: HasHullDamage
:::: HasPhaseMissiles
:::: HasPopulation
:::: HasShieldDamage
:::: HasWeapons
:::: Invalid
:::: IsActivelyBeingConstructed
:::: IsBoarded
:::: IsCargoShip
:::: IsColonizable
:::: IsControllable
:::: IsExplored
:::: IsHomeworld
:::: IsInFriendlyGravityWell
:::: IsInNonFriendlyGravityWell
:::: IsMovingToLocalOrbitBody
:::: IsNotStarBaseConstructor
:::: IsPetOfTargetter
:::: IsPsi
:::: IsResourceExtractor
:::: IsRuinable
:::: LinkedCargoShip
:::: LinkedSquad
:::: ModuleUnderConstruction
:::: NotActivelyBeingConstructed
:::: NotFlagship
:::: NotInvulnerable
:::: NotIsBoarded
:::: NotIsExplored
:::: NotIsHomeworld
:::: NotIsIllusionShip
:::: NotIsMinorFactionOwned
:::: NotIsOccupationPlanet
:::: NotIsOutlaw
:::: NotIsTech
:::: NotSelf
:::: WithinCurrentSolarSystem
 
</div></div>
: columnRadius
:: Level:0: [[Decimal]]
:: Level:1: [[Decimal]]
:: Level:2: [[Decimal]]
:: Level:3: [[Decimal]]
: maxTargetCount
:: Level:0: [[Decimal]]
:: Level:1: [[Decimal]]
:: Level:2: [[Decimal]]
:: Level:3: [[Decimal]]
: effectInfo
:: effectAttachInfo
<div class="toccolours mw-collapsible mw-collapsed">
[[attachTypeSyntax|attachType]]: [[ConditionSyntax|Condition]]
<div class="mw-collapsible-content">
<div class="toccolours mw-collapsible mw-collapsed">
;Ability
<div class="mw-collapsible-content">
: abilityIndex: [[Integer]]
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;Above
<div class="mw-collapsible-content">
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;Aura
<div class="mw-collapsible-content">
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;Center
<div class="mw-collapsible-content">
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;Invalid
<div class="mw-collapsible-content">
 
</div></div>
 
</div></div>
:: smallEffectName: [[Particle]]
:: mediumEffectName: [[Particle]]
:: largeEffectName: [[Particle]]
:: soundID: [[Sound]]
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;ApplyBuffToTargetsInDirectionalCone
<div class="mw-collapsible-content">
<div class="toccolours mw-collapsible mw-collapsed">
[[instantActionTriggerTypeSyntax|instantActionTriggerType]]: [[ConditionSyntax|Condition]]
<div class="mw-collapsible-content">
<div class="toccolours mw-collapsible mw-collapsed">
;AlwaysPerform
<div class="mw-collapsible-content">
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;OnAbilityUsed
<div class="mw-collapsible-content">
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;OnBuffFinish
<div class="mw-collapsible-content">
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;OnChance
<div class="mw-collapsible-content">
: buffApplyChance
:: Level:0: [[Decimal]]
:: Level:1: [[Decimal]]
:: Level:2: [[Decimal]]
:: Level:3: [[Decimal]]
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;OnColonizeAbilityUsed
<div class="mw-collapsible-content">
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;OnCondition
<div class="mw-collapsible-content">
<div class="toccolours mw-collapsible mw-collapsed">
[[instantActionConditionTypeSyntax|instantActionConditionType]]: [[ConditionSyntax|Condition]]
<div class="mw-collapsible-content">
<div class="toccolours mw-collapsible mw-collapsed">
;IfFirstSpawnerDoesNotHaveBuff
<div class="mw-collapsible-content">
: conditionBuffType: [[Entity]]
: conditionBuffShortName: [[StringInfo]]
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;IfFirstSpawnerHasBuff
<div class="mw-collapsible-content">
: conditionBuffType: [[Entity]]
: conditionBuffShortName: [[StringInfo]]
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;IfOwnerDoesNotHaveBuff
<div class="mw-collapsible-content">
: conditionBuffType: [[Entity]]
: conditionBuffShortName: [[StringInfo]]
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;IfOwnerDoesNotHaveDestabilizationProtection
<div class="mw-collapsible-content">
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;IfOwnerHasBuff
<div class="mw-collapsible-content">
: conditionBuffType: [[Entity]]
: conditionBuffShortName: [[StringInfo]]
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;IfOwnerHasDestabilizationProtection
<div class="mw-collapsible-content">
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;IfOwnerHasHullLessThanPerc
<div class="mw-collapsible-content">
: hullPerc
:: Level:0: [[Decimal]]
:: Level:1: [[Decimal]]
:: Level:2: [[Decimal]]
:: Level:3: [[Decimal]]
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;IfOwnerIsAboutToDie
<div class="mw-collapsible-content">
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;IfOwnerIsFirstPlayerOwnedStarbaseAtOrbitbody
<div class="mw-collapsible-content">
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;IfOwnerIsNotFirstPlayerOwnedStarbaseAtOrbitbody
<div class="mw-collapsible-content">
 
</div></div>
 
</div></div>
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;OnDamageTaken
<div class="mw-collapsible-content">
<div class="toccolours mw-collapsible mw-collapsed">
: [[damageTypeSyntax|damageType]]: [[EnumerationSyntax|Enumeration]]
<div class="mw-collapsible-content">
:: PHYSICAL
:: ENERGY
 
</div></div>
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;OnDelay
<div class="mw-collapsible-content">
: delayTime: [[Decimal]]
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;OnHyperspaceExit
<div class="mw-collapsible-content">
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;OnOwnerDeath
<div class="mw-collapsible-content">
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;OnWeaponFired
<div class="mw-collapsible-content">
: numWeaponClasses: [[IterationSyntax|Iteration]]
<div class="toccolours mw-collapsible mw-collapsed">
:: [[WeaponClassTypeSyntax|weaponClassForWeaponPassive]]: [[EnumerationSyntax|Enumeration]]
<div class="mw-collapsible-content">
::: AUTOCANNON
::: BEAM
::: CAPITALABILITY
::: CHAOSBOLT
::: DART
::: FLAK
::: FLASHBEAM
::: GAUSS
::: ION
::: Invalid
::: LASERPSI
::: LASERTECH
::: MISSILE
::: PHASECANNON
::: PHASEMISSILE
::: PLANETBOMBARDMENT
::: PLASMA
::: POINTDEFENSELASER
::: PULSEGUN
::: PULSEWAVE
::: RAILGUN
::: SPIRITBLADE
::: WAVE
 
</div></div>
: passiveWeaponEffectChance
:: Level:0: [[Decimal]]
:: Level:1: [[Decimal]]
:: Level:2: [[Decimal]]
:: Level:3: [[Decimal]]
 
</div></div>
 
</div></div>
: buffType: [[Entity]]
: targetFilter
:: numOwnerships: [[IterationSyntax|Iteration]]
<div class="toccolours mw-collapsible mw-collapsed">
::: [[ownershipSyntax|ownership]]: [[EnumerationSyntax|Enumeration]]
<div class="mw-collapsible-content">
:::: Allied
:::: AlliedOrEnemy
:::: Enemy
:::: Friendly
:::: NoOwner
:::: Player
:::: UncontrolledMinorFaction
 
</div></div>
:: numObjects: [[IterationSyntax|Iteration]]
<div class="toccolours mw-collapsible mw-collapsed">
::: [[objectSyntax|object]]: [[EnumerationSyntax|Enumeration]]
<div class="mw-collapsible-content">
:::: CapitalShip
:::: Corvette
:::: EnvoyFrigate
:::: Fighter
:::: Frigate
:::: PlaceHolderPlanetModule
:::: PlaceHolderSpaceMine
:::: Planet
:::: PlanetModule
:::: SpaceMine
:::: Star
:::: StarBase
:::: Titan
 
</div></div>
:: numSpaces: [[IterationSyntax|Iteration]]
<div class="toccolours mw-collapsible mw-collapsed">
::: [[spaceSyntax|space]]: [[EnumerationSyntax|Enumeration]]
<div class="mw-collapsible-content">
:::: Normal
:::: Phase
 
</div></div>
:: numConstraints: [[IterationSyntax|Iteration]]
<div class="toccolours mw-collapsible mw-collapsed">
::: [[constraintSyntax|constraint]]: [[EnumerationSyntax|Enumeration]]
<div class="mw-collapsible-content">
:::: CanBeCaptured
:::: CanBeJumpBlocked
:::: CanHaveFighters
:::: CanHaveShields
:::: CanPhaseDodge
:::: CanSpreadWeaponDamage
:::: DoesNotHaveDestabilizationProtection
:::: HasAbilityWithCooldown
:::: HasAntiMatterPool
:::: HasAntiMatterShortage
:::: HasColonizeAbility
:::: HasDestabilizationProtection
:::: HasEnergyWeapons
:::: HasHullDamage
:::: HasPhaseMissiles
:::: HasPopulation
:::: HasShieldDamage
:::: HasWeapons
:::: Invalid
:::: IsActivelyBeingConstructed
:::: IsBoarded
:::: IsCargoShip
:::: IsColonizable
:::: IsControllable
:::: IsExplored
:::: IsHomeworld
:::: IsInFriendlyGravityWell
:::: IsInNonFriendlyGravityWell
:::: IsMovingToLocalOrbitBody
:::: IsNotStarBaseConstructor
:::: IsPetOfTargetter
:::: IsPsi
:::: IsResourceExtractor
:::: IsRuinable
:::: LinkedCargoShip
:::: LinkedSquad
:::: ModuleUnderConstruction
:::: NotActivelyBeingConstructed
:::: NotFlagship
:::: NotInvulnerable
:::: NotIsBoarded
:::: NotIsExplored
:::: NotIsHomeworld
:::: NotIsIllusionShip
:::: NotIsMinorFactionOwned
:::: NotIsOccupationPlanet
:::: NotIsOutlaw
:::: NotIsTech
:::: NotSelf
:::: WithinCurrentSolarSystem
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
: [[weaponBankSyntax|weaponBank]]: [[EnumerationSyntax|Enumeration]]
<div class="mw-collapsible-content">
:: FRONT
:: BACK
:: LEFT
:: RIGHT
 
</div></div>
: range
:: Level:0: [[Decimal]]
:: Level:1: [[Decimal]]
:: Level:2: [[Decimal]]
:: Level:3: [[Decimal]]
: coneAngle
:: Level:0: [[Decimal]]
:: Level:1: [[Decimal]]
:: Level:2: [[Decimal]]
:: Level:3: [[Decimal]]
: maxTargetCount
:: Level:0: [[Decimal]]
:: Level:1: [[Decimal]]
:: Level:2: [[Decimal]]
:: Level:3: [[Decimal]]
: effectInfo
:: effectAttachInfo
<div class="toccolours mw-collapsible mw-collapsed">
[[attachTypeSyntax|attachType]]: [[ConditionSyntax|Condition]]
<div class="mw-collapsible-content">
<div class="toccolours mw-collapsible mw-collapsed">
;Ability
<div class="mw-collapsible-content">
: abilityIndex: [[Integer]]
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;Above
<div class="mw-collapsible-content">
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;Aura
<div class="mw-collapsible-content">
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;Center
<div class="mw-collapsible-content">
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;Invalid
<div class="mw-collapsible-content">
 
</div></div>
 
</div></div>
:: smallEffectName: [[Particle]]
:: mediumEffectName: [[Particle]]
:: largeEffectName: [[Particle]]
:: soundID: [[Sound]]
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;ApplyBuffToTargetsInRadius
<div class="mw-collapsible-content">
<div class="toccolours mw-collapsible mw-collapsed">
[[instantActionTriggerTypeSyntax|instantActionTriggerType]]: [[ConditionSyntax|Condition]]
<div class="mw-collapsible-content">
<div class="toccolours mw-collapsible mw-collapsed">
;AlwaysPerform
<div class="mw-collapsible-content">
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;OnAbilityUsed
<div class="mw-collapsible-content">
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;OnBuffFinish
<div class="mw-collapsible-content">
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;OnChance
<div class="mw-collapsible-content">
: buffApplyChance
:: Level:0: [[Decimal]]
:: Level:1: [[Decimal]]
:: Level:2: [[Decimal]]
:: Level:3: [[Decimal]]
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;OnColonizeAbilityUsed
<div class="mw-collapsible-content">
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;OnCondition
<div class="mw-collapsible-content">
<div class="toccolours mw-collapsible mw-collapsed">
[[instantActionConditionTypeSyntax|instantActionConditionType]]: [[ConditionSyntax|Condition]]
<div class="mw-collapsible-content">
<div class="toccolours mw-collapsible mw-collapsed">
;IfFirstSpawnerDoesNotHaveBuff
<div class="mw-collapsible-content">
: conditionBuffType: [[Entity]]
: conditionBuffShortName: [[StringInfo]]
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;IfFirstSpawnerHasBuff
<div class="mw-collapsible-content">
: conditionBuffType: [[Entity]]
: conditionBuffShortName: [[StringInfo]]
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;IfOwnerDoesNotHaveBuff
<div class="mw-collapsible-content">
: conditionBuffType: [[Entity]]
: conditionBuffShortName: [[StringInfo]]
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;IfOwnerDoesNotHaveDestabilizationProtection
<div class="mw-collapsible-content">
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;IfOwnerHasBuff
<div class="mw-collapsible-content">
: conditionBuffType: [[Entity]]
: conditionBuffShortName: [[StringInfo]]
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;IfOwnerHasDestabilizationProtection
<div class="mw-collapsible-content">
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;IfOwnerHasHullLessThanPerc
<div class="mw-collapsible-content">
: hullPerc
:: Level:0: [[Decimal]]
:: Level:1: [[Decimal]]
:: Level:2: [[Decimal]]
:: Level:3: [[Decimal]]
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;IfOwnerIsAboutToDie
<div class="mw-collapsible-content">
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;IfOwnerIsFirstPlayerOwnedStarbaseAtOrbitbody
<div class="mw-collapsible-content">
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;IfOwnerIsNotFirstPlayerOwnedStarbaseAtOrbitbody
<div class="mw-collapsible-content">
 
</div></div>
 
</div></div>
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;OnDamageTaken
<div class="mw-collapsible-content">
<div class="toccolours mw-collapsible mw-collapsed">
: [[damageTypeSyntax|damageType]]: [[EnumerationSyntax|Enumeration]]
<div class="mw-collapsible-content">
:: PHYSICAL
:: ENERGY
 
</div></div>
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;OnDelay
<div class="mw-collapsible-content">
: delayTime: [[Decimal]]
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;OnHyperspaceExit
<div class="mw-collapsible-content">
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;OnOwnerDeath
<div class="mw-collapsible-content">
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;OnWeaponFired
<div class="mw-collapsible-content">
: numWeaponClasses: [[IterationSyntax|Iteration]]
<div class="toccolours mw-collapsible mw-collapsed">
:: [[WeaponClassTypeSyntax|weaponClassForWeaponPassive]]: [[EnumerationSyntax|Enumeration]]
<div class="mw-collapsible-content">
::: AUTOCANNON
::: BEAM
::: CAPITALABILITY
::: CHAOSBOLT
::: DART
::: FLAK
::: FLASHBEAM
::: GAUSS
::: ION
::: Invalid
::: LASERPSI
::: LASERTECH
::: MISSILE
::: PHASECANNON
::: PHASEMISSILE
::: PLANETBOMBARDMENT
::: PLASMA
::: POINTDEFENSELASER
::: PULSEGUN
::: PULSEWAVE
::: RAILGUN
::: SPIRITBLADE
::: WAVE
 
</div></div>
: passiveWeaponEffectChance
:: Level:0: [[Decimal]]
:: Level:1: [[Decimal]]
:: Level:2: [[Decimal]]
:: Level:3: [[Decimal]]
 
</div></div>
 
</div></div>
: buffType: [[Entity]]
: targetFilter
:: numOwnerships: [[IterationSyntax|Iteration]]
<div class="toccolours mw-collapsible mw-collapsed">
::: [[ownershipSyntax|ownership]]: [[EnumerationSyntax|Enumeration]]
<div class="mw-collapsible-content">
:::: Allied
:::: AlliedOrEnemy
:::: Enemy
:::: Friendly
:::: NoOwner
:::: Player
:::: UncontrolledMinorFaction
 
</div></div>
:: numObjects: [[IterationSyntax|Iteration]]
<div class="toccolours mw-collapsible mw-collapsed">
::: [[objectSyntax|object]]: [[EnumerationSyntax|Enumeration]]
<div class="mw-collapsible-content">
:::: CapitalShip
:::: Corvette
:::: EnvoyFrigate
:::: Fighter
:::: Frigate
:::: PlaceHolderPlanetModule
:::: PlaceHolderSpaceMine
:::: Planet
:::: PlanetModule
:::: SpaceMine
:::: Star
:::: StarBase
:::: Titan
 
</div></div>
:: numSpaces: [[IterationSyntax|Iteration]]
<div class="toccolours mw-collapsible mw-collapsed">
::: [[spaceSyntax|space]]: [[EnumerationSyntax|Enumeration]]
<div class="mw-collapsible-content">
:::: Normal
:::: Phase
 
</div></div>
:: numConstraints: [[IterationSyntax|Iteration]]
<div class="toccolours mw-collapsible mw-collapsed">
::: [[constraintSyntax|constraint]]: [[EnumerationSyntax|Enumeration]]
<div class="mw-collapsible-content">
:::: CanBeCaptured
:::: CanBeJumpBlocked
:::: CanHaveFighters
:::: CanHaveShields
:::: CanPhaseDodge
:::: CanSpreadWeaponDamage
:::: DoesNotHaveDestabilizationProtection
:::: HasAbilityWithCooldown
:::: HasAntiMatterPool
:::: HasAntiMatterShortage
:::: HasColonizeAbility
:::: HasDestabilizationProtection
:::: HasEnergyWeapons
:::: HasHullDamage
:::: HasPhaseMissiles
:::: HasPopulation
:::: HasShieldDamage
:::: HasWeapons
:::: Invalid
:::: IsActivelyBeingConstructed
:::: IsBoarded
:::: IsCargoShip
:::: IsColonizable
:::: IsControllable
:::: IsExplored
:::: IsHomeworld
:::: IsInFriendlyGravityWell
:::: IsInNonFriendlyGravityWell
:::: IsMovingToLocalOrbitBody
:::: IsNotStarBaseConstructor
:::: IsPetOfTargetter
:::: IsPsi
:::: IsResourceExtractor
:::: IsRuinable
:::: LinkedCargoShip
:::: LinkedSquad
:::: ModuleUnderConstruction
:::: NotActivelyBeingConstructed
:::: NotFlagship
:::: NotInvulnerable
:::: NotIsBoarded
:::: NotIsExplored
:::: NotIsHomeworld
:::: NotIsIllusionShip
:::: NotIsMinorFactionOwned
:::: NotIsOccupationPlanet
:::: NotIsOutlaw
:::: NotIsTech
:::: NotSelf
:::: WithinCurrentSolarSystem
 
</div></div>
: range
:: Level:0: [[Decimal]]
:: Level:1: [[Decimal]]
:: Level:2: [[Decimal]]
:: Level:3: [[Decimal]]
: maxTargetCount
:: Level:0: [[Decimal]]
:: Level:1: [[Decimal]]
:: Level:2: [[Decimal]]
:: Level:3: [[Decimal]]
: effectInfo
:: effectAttachInfo
<div class="toccolours mw-collapsible mw-collapsed">
[[attachTypeSyntax|attachType]]: [[ConditionSyntax|Condition]]
<div class="mw-collapsible-content">
<div class="toccolours mw-collapsible mw-collapsed">
;Ability
<div class="mw-collapsible-content">
: abilityIndex: [[Integer]]
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;Above
<div class="mw-collapsible-content">
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;Aura
<div class="mw-collapsible-content">
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;Center
<div class="mw-collapsible-content">
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;Invalid
<div class="mw-collapsible-content">
 
</div></div>
 
</div></div>
:: smallEffectName: [[Particle]]
:: mediumEffectName: [[Particle]]
:: largeEffectName: [[Particle]]
:: soundID: [[Sound]]
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;ApplyBuffToTargetsInRadiusOfTargetWithTravel
<div class="mw-collapsible-content">
<div class="toccolours mw-collapsible mw-collapsed">
[[instantActionTriggerTypeSyntax|instantActionTriggerType]]: [[ConditionSyntax|Condition]]
<div class="mw-collapsible-content">
<div class="toccolours mw-collapsible mw-collapsed">
;AlwaysPerform
<div class="mw-collapsible-content">
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;OnAbilityUsed
<div class="mw-collapsible-content">
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;OnBuffFinish
<div class="mw-collapsible-content">
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;OnChance
<div class="mw-collapsible-content">
: buffApplyChance
:: Level:0: [[Decimal]]
:: Level:1: [[Decimal]]
:: Level:2: [[Decimal]]
:: Level:3: [[Decimal]]
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;OnColonizeAbilityUsed
<div class="mw-collapsible-content">
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;OnCondition
<div class="mw-collapsible-content">
<div class="toccolours mw-collapsible mw-collapsed">
[[instantActionConditionTypeSyntax|instantActionConditionType]]: [[ConditionSyntax|Condition]]
<div class="mw-collapsible-content">
<div class="toccolours mw-collapsible mw-collapsed">
;IfFirstSpawnerDoesNotHaveBuff
<div class="mw-collapsible-content">
: conditionBuffType: [[Entity]]
: conditionBuffShortName: [[StringInfo]]
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;IfFirstSpawnerHasBuff
<div class="mw-collapsible-content">
: conditionBuffType: [[Entity]]
: conditionBuffShortName: [[StringInfo]]
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;IfOwnerDoesNotHaveBuff
<div class="mw-collapsible-content">
: conditionBuffType: [[Entity]]
: conditionBuffShortName: [[StringInfo]]
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;IfOwnerDoesNotHaveDestabilizationProtection
<div class="mw-collapsible-content">
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;IfOwnerHasBuff
<div class="mw-collapsible-content">
: conditionBuffType: [[Entity]]
: conditionBuffShortName: [[StringInfo]]
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;IfOwnerHasDestabilizationProtection
<div class="mw-collapsible-content">
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;IfOwnerHasHullLessThanPerc
<div class="mw-collapsible-content">
: hullPerc
:: Level:0: [[Decimal]]
:: Level:1: [[Decimal]]
:: Level:2: [[Decimal]]
:: Level:3: [[Decimal]]
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;IfOwnerIsAboutToDie
<div class="mw-collapsible-content">
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;IfOwnerIsFirstPlayerOwnedStarbaseAtOrbitbody
<div class="mw-collapsible-content">
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;IfOwnerIsNotFirstPlayerOwnedStarbaseAtOrbitbody
<div class="mw-collapsible-content">
 
</div></div>
 
</div></div>
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;OnDamageTaken
<div class="mw-collapsible-content">
<div class="toccolours mw-collapsible mw-collapsed">
: [[damageTypeSyntax|damageType]]: [[EnumerationSyntax|Enumeration]]
<div class="mw-collapsible-content">
:: PHYSICAL
:: ENERGY
 
</div></div>
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;OnDelay
<div class="mw-collapsible-content">
: delayTime: [[Decimal]]
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;OnHyperspaceExit
<div class="mw-collapsible-content">
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;OnOwnerDeath
<div class="mw-collapsible-content">
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;OnWeaponFired
<div class="mw-collapsible-content">
: numWeaponClasses: [[IterationSyntax|Iteration]]
<div class="toccolours mw-collapsible mw-collapsed">
:: [[WeaponClassTypeSyntax|weaponClassForWeaponPassive]]: [[EnumerationSyntax|Enumeration]]
<div class="mw-collapsible-content">
::: AUTOCANNON
::: BEAM
::: CAPITALABILITY
::: CHAOSBOLT
::: DART
::: FLAK
::: FLASHBEAM
::: GAUSS
::: ION
::: Invalid
::: LASERPSI
::: LASERTECH
::: MISSILE
::: PHASECANNON
::: PHASEMISSILE
::: PLANETBOMBARDMENT
::: PLASMA
::: POINTDEFENSELASER
::: PULSEGUN
::: PULSEWAVE
::: RAILGUN
::: SPIRITBLADE
::: WAVE
 
</div></div>
: passiveWeaponEffectChance
:: Level:0: [[Decimal]]
:: Level:1: [[Decimal]]
:: Level:2: [[Decimal]]
:: Level:3: [[Decimal]]
 
</div></div>
 
</div></div>
: buffType: [[Entity]]
: targetFilter
:: numOwnerships: [[IterationSyntax|Iteration]]
<div class="toccolours mw-collapsible mw-collapsed">
::: [[ownershipSyntax|ownership]]: [[EnumerationSyntax|Enumeration]]
<div class="mw-collapsible-content">
:::: Allied
:::: AlliedOrEnemy
:::: Enemy
:::: Friendly
:::: NoOwner
:::: Player
:::: UncontrolledMinorFaction
 
</div></div>
:: numObjects: [[IterationSyntax|Iteration]]
<div class="toccolours mw-collapsible mw-collapsed">
::: [[objectSyntax|object]]: [[EnumerationSyntax|Enumeration]]
<div class="mw-collapsible-content">
:::: CapitalShip
:::: Corvette
:::: EnvoyFrigate
:::: Fighter
:::: Frigate
:::: PlaceHolderPlanetModule
:::: PlaceHolderSpaceMine
:::: Planet
:::: PlanetModule
:::: SpaceMine
:::: Star
:::: StarBase
:::: Titan
 
</div></div>
:: numSpaces: [[IterationSyntax|Iteration]]
<div class="toccolours mw-collapsible mw-collapsed">
::: [[spaceSyntax|space]]: [[EnumerationSyntax|Enumeration]]
<div class="mw-collapsible-content">
:::: Normal
:::: Phase
 
</div></div>
:: numConstraints: [[IterationSyntax|Iteration]]
<div class="toccolours mw-collapsible mw-collapsed">
::: [[constraintSyntax|constraint]]: [[EnumerationSyntax|Enumeration]]
<div class="mw-collapsible-content">
:::: CanBeCaptured
:::: CanBeJumpBlocked
:::: CanHaveFighters
:::: CanHaveShields
:::: CanPhaseDodge
:::: CanSpreadWeaponDamage
:::: DoesNotHaveDestabilizationProtection
:::: HasAbilityWithCooldown
:::: HasAntiMatterPool
:::: HasAntiMatterShortage
:::: HasColonizeAbility
:::: HasDestabilizationProtection
:::: HasEnergyWeapons
:::: HasHullDamage
:::: HasPhaseMissiles
:::: HasPopulation
:::: HasShieldDamage
:::: HasWeapons
:::: Invalid
:::: IsActivelyBeingConstructed
:::: IsBoarded
:::: IsCargoShip
:::: IsColonizable
:::: IsControllable
:::: IsExplored
:::: IsHomeworld
:::: IsInFriendlyGravityWell
:::: IsInNonFriendlyGravityWell
:::: IsMovingToLocalOrbitBody
:::: IsNotStarBaseConstructor
:::: IsPetOfTargetter
:::: IsPsi
:::: IsResourceExtractor
:::: IsRuinable
:::: LinkedCargoShip
:::: LinkedSquad
:::: ModuleUnderConstruction
:::: NotActivelyBeingConstructed
:::: NotFlagship
:::: NotInvulnerable
:::: NotIsBoarded
:::: NotIsExplored
:::: NotIsHomeworld
:::: NotIsIllusionShip
:::: NotIsMinorFactionOwned
:::: NotIsOccupationPlanet
:::: NotIsOutlaw
:::: NotIsTech
:::: NotSelf
:::: WithinCurrentSolarSystem
 
</div></div>
: range
:: Level:0: [[Decimal]]
:: Level:1: [[Decimal]]
:: Level:2: [[Decimal]]
:: Level:3: [[Decimal]]
: maxTargetCount
:: Level:0: [[Decimal]]
:: Level:1: [[Decimal]]
:: Level:2: [[Decimal]]
:: Level:3: [[Decimal]]
: travelSpeed: [[Decimal]]
: effectStaggerDelay: [[Decimal]]
<div class="toccolours mw-collapsible mw-collapsed">
[[hasWeaponEffectsSyntax|hasWeaponEffects]]: [[ConditionSyntax|Condition]]
<div class="mw-collapsible-content">
<div class="toccolours mw-collapsible mw-collapsed">
;FALSE
<div class="mw-collapsible-content">
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;TRUE
<div class="mw-collapsible-content">
<div class="toccolours mw-collapsible mw-collapsed">
[[weaponEffectOriginTypeSyntax|weaponEffectOriginType]]: [[ConditionSyntax|Condition]]
<div class="mw-collapsible-content">
<div class="toccolours mw-collapsible mw-collapsed">
;Target
<div class="mw-collapsible-content">
: targetCentricEffectPointSpawnInfo
<div class="toccolours mw-collapsible mw-collapsed">
[[spawnTypeSyntax|spawnType]]: [[ConditionSyntax|Condition]]
<div class="mw-collapsible-content">
<div class="toccolours mw-collapsible mw-collapsed">
;CompletelyRandom
<div class="mw-collapsible-content">
: minRadius: [[Decimal]]
: maxRadius: [[Decimal]]
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;RandomFromUp
<div class="mw-collapsible-content">
: minRadius: [[Decimal]]
: maxRadius: [[Decimal]]
: angleVariance: [[Decimal]]
 
</div></div>
 
</div></div>
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;Targetter
<div class="mw-collapsible-content">
: weaponEffectAttachInfo
<div class="toccolours mw-collapsible mw-collapsed">
[[attachTypeSyntax|attachType]]: [[ConditionSyntax|Condition]]
<div class="mw-collapsible-content">
<div class="toccolours mw-collapsible mw-collapsed">
;Ability
<div class="mw-collapsible-content">
: abilityIndex: [[Integer]]
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;Above
<div class="mw-collapsible-content">
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;Aura
<div class="mw-collapsible-content">
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;Center
<div class="mw-collapsible-content">
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;Invalid
<div class="mw-collapsible-content">
 
</div></div>
 
</div></div>
 
</div></div>
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
: [[weaponEffectImpactOffsetTypeSyntax|weaponEffectImpactOffsetType]]: [[EnumerationSyntax|Enumeration]]
<div class="mw-collapsible-content">
:: RandomMesh
:: Center
:: CenterOffsetBySpatialRadius
 
</div></div>
: canWeaponEffectHitHull: [[Boolean]]
: canWeaponEffectHitShields: [[Boolean]]
: weaponEffectsDef
<div class="toccolours mw-collapsible mw-collapsed">
[[weaponTypeSyntax|weaponType]]: [[ConditionSyntax|Condition]]
<div class="mw-collapsible-content">
<div class="toccolours mw-collapsible mw-collapsed">
;Beam
<div class="mw-collapsible-content">
: burstCount: [[Decimal]]
: burstDelay: [[Decimal]]
: fireDelay: [[Decimal]]
: muzzleEffectName: [[Particle]]
: muzzleSoundMinRespawnTime: [[Decimal]]
: muzzleSounds
:: soundCount: [[IterationSyntax|Iteration]]
::: sound: [[Sound]]
: hitEffectName: [[Particle]]
: hitHullEffectSounds
:: soundCount: [[IterationSyntax|Iteration]]
::: sound: [[Sound]]
: hitShieldsEffectSounds
:: soundCount: [[IterationSyntax|Iteration]]
::: sound: [[Sound]]
: beamEffectSounds
:: soundCount: [[IterationSyntax|Iteration]]
::: sound: [[Sound]]
: beamGlowTextureName: [[Texture]]
: beamCoreTextureName: [[Texture]]
: beamWidth: [[Decimal]]
: beamGlowColor: [[Color]]
: beamCoreColor: [[Color]]
: beamTilingRate: [[Decimal]]
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;Missile
<div class="mw-collapsible-content">
: burstCount: [[Decimal]]
: burstDelay: [[Decimal]]
: fireDelay: [[Decimal]]
: muzzleEffectName: [[Particle]]
: muzzleSoundMinRespawnTime: [[Decimal]]
: muzzleSounds
:: soundCount: [[IterationSyntax|Iteration]]
::: sound: [[Sound]]
: hitEffectName: [[Particle]]
: hitHullEffectSounds
:: soundCount: [[IterationSyntax|Iteration]]
::: sound: [[Sound]]
: hitShieldsEffectSounds
:: soundCount: [[IterationSyntax|Iteration]]
::: sound: [[Sound]]
: missileTravelEffectName: [[Particle]]
: missileStartTurningDistance: [[Decimal]]
: missileSlowTurnRate: [[Decimal]]
: missileMaxSlowTurnTime: [[Decimal]]
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;Projectile
<div class="mw-collapsible-content">
: burstCount: [[Decimal]]
: burstDelay: [[Decimal]]
: fireDelay: [[Decimal]]
: muzzleEffectName: [[Particle]]
: muzzleSoundMinRespawnTime: [[Decimal]]
: muzzleSounds
:: soundCount: [[IterationSyntax|Iteration]]
::: sound: [[Sound]]
: hitEffectName: [[Particle]]
: hitHullEffectSounds
:: soundCount: [[IterationSyntax|Iteration]]
::: sound: [[Sound]]
: hitShieldsEffectSounds
:: soundCount: [[IterationSyntax|Iteration]]
::: sound: [[Sound]]
: projectileTravelEffectName: [[Particle]]
 
</div></div>
 
</div></div>
 
</div></div>
 
</div></div>
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;ApplyBuffToTargetsInRadiusWithChainTravel
<div class="mw-collapsible-content">
<div class="toccolours mw-collapsible mw-collapsed">
[[instantActionTriggerTypeSyntax|instantActionTriggerType]]: [[ConditionSyntax|Condition]]
<div class="mw-collapsible-content">
<div class="toccolours mw-collapsible mw-collapsed">
;AlwaysPerform
<div class="mw-collapsible-content">
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;OnAbilityUsed
<div class="mw-collapsible-content">
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;OnBuffFinish
<div class="mw-collapsible-content">
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;OnChance
<div class="mw-collapsible-content">
: buffApplyChance
:: Level:0: [[Decimal]]
:: Level:1: [[Decimal]]
:: Level:2: [[Decimal]]
:: Level:3: [[Decimal]]
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;OnColonizeAbilityUsed
<div class="mw-collapsible-content">
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;OnCondition
<div class="mw-collapsible-content">
<div class="toccolours mw-collapsible mw-collapsed">
[[instantActionConditionTypeSyntax|instantActionConditionType]]: [[ConditionSyntax|Condition]]
<div class="mw-collapsible-content">
<div class="toccolours mw-collapsible mw-collapsed">
;IfFirstSpawnerDoesNotHaveBuff
<div class="mw-collapsible-content">
: conditionBuffType: [[Entity]]
: conditionBuffShortName: [[StringInfo]]
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;IfFirstSpawnerHasBuff
<div class="mw-collapsible-content">
: conditionBuffType: [[Entity]]
: conditionBuffShortName: [[StringInfo]]
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;IfOwnerDoesNotHaveBuff
<div class="mw-collapsible-content">
: conditionBuffType: [[Entity]]
: conditionBuffShortName: [[StringInfo]]
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;IfOwnerDoesNotHaveDestabilizationProtection
<div class="mw-collapsible-content">
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;IfOwnerHasBuff
<div class="mw-collapsible-content">
: conditionBuffType: [[Entity]]
: conditionBuffShortName: [[StringInfo]]
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;IfOwnerHasDestabilizationProtection
<div class="mw-collapsible-content">
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;IfOwnerHasHullLessThanPerc
<div class="mw-collapsible-content">
: hullPerc
:: Level:0: [[Decimal]]
:: Level:1: [[Decimal]]
:: Level:2: [[Decimal]]
:: Level:3: [[Decimal]]
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;IfOwnerIsAboutToDie
<div class="mw-collapsible-content">
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;IfOwnerIsFirstPlayerOwnedStarbaseAtOrbitbody
<div class="mw-collapsible-content">
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;IfOwnerIsNotFirstPlayerOwnedStarbaseAtOrbitbody
<div class="mw-collapsible-content">
 
</div></div>
 
</div></div>
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;OnDamageTaken
<div class="mw-collapsible-content">
<div class="toccolours mw-collapsible mw-collapsed">
: [[damageTypeSyntax|damageType]]: [[EnumerationSyntax|Enumeration]]
<div class="mw-collapsible-content">
:: PHYSICAL
:: ENERGY
 
</div></div>
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;OnDelay
<div class="mw-collapsible-content">
: delayTime: [[Decimal]]
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;OnHyperspaceExit
<div class="mw-collapsible-content">
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;OnOwnerDeath
<div class="mw-collapsible-content">
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;OnWeaponFired
<div class="mw-collapsible-content">
: numWeaponClasses: [[IterationSyntax|Iteration]]
<div class="toccolours mw-collapsible mw-collapsed">
:: [[WeaponClassTypeSyntax|weaponClassForWeaponPassive]]: [[EnumerationSyntax|Enumeration]]
<div class="mw-collapsible-content">
::: AUTOCANNON
::: BEAM
::: CAPITALABILITY
::: CHAOSBOLT
::: DART
::: FLAK
::: FLASHBEAM
::: GAUSS
::: ION
::: Invalid
::: LASERPSI
::: LASERTECH
::: MISSILE
::: PHASECANNON
::: PHASEMISSILE
::: PLANETBOMBARDMENT
::: PLASMA
::: POINTDEFENSELASER
::: PULSEGUN
::: PULSEWAVE
::: RAILGUN
::: SPIRITBLADE
::: WAVE
 
</div></div>
: passiveWeaponEffectChance
:: Level:0: [[Decimal]]
:: Level:1: [[Decimal]]
:: Level:2: [[Decimal]]
:: Level:3: [[Decimal]]
 
</div></div>
 
</div></div>
: buffType: [[Entity]]
: targetFilter
:: numOwnerships: [[IterationSyntax|Iteration]]
<div class="toccolours mw-collapsible mw-collapsed">
::: [[ownershipSyntax|ownership]]: [[EnumerationSyntax|Enumeration]]
<div class="mw-collapsible-content">
:::: Allied
:::: AlliedOrEnemy
:::: Enemy
:::: Friendly
:::: NoOwner
:::: Player
:::: UncontrolledMinorFaction
 
</div></div>
:: numObjects: [[IterationSyntax|Iteration]]
<div class="toccolours mw-collapsible mw-collapsed">
::: [[objectSyntax|object]]: [[EnumerationSyntax|Enumeration]]
<div class="mw-collapsible-content">
:::: CapitalShip
:::: Corvette
:::: EnvoyFrigate
:::: Fighter
:::: Frigate
:::: PlaceHolderPlanetModule
:::: PlaceHolderSpaceMine
:::: Planet
:::: PlanetModule
:::: SpaceMine
:::: Star
:::: StarBase
:::: Titan
 
</div></div>
:: numSpaces: [[IterationSyntax|Iteration]]
<div class="toccolours mw-collapsible mw-collapsed">
::: [[spaceSyntax|space]]: [[EnumerationSyntax|Enumeration]]
<div class="mw-collapsible-content">
:::: Normal
:::: Phase
 
</div></div>
:: numConstraints: [[IterationSyntax|Iteration]]
<div class="toccolours mw-collapsible mw-collapsed">
::: [[constraintSyntax|constraint]]: [[EnumerationSyntax|Enumeration]]
<div class="mw-collapsible-content">
:::: CanBeCaptured
:::: CanBeJumpBlocked
:::: CanHaveFighters
:::: CanHaveShields
:::: CanPhaseDodge
:::: CanSpreadWeaponDamage
:::: DoesNotHaveDestabilizationProtection
:::: HasAbilityWithCooldown
:::: HasAntiMatterPool
:::: HasAntiMatterShortage
:::: HasColonizeAbility
:::: HasDestabilizationProtection
:::: HasEnergyWeapons
:::: HasHullDamage
:::: HasPhaseMissiles
:::: HasPopulation
:::: HasShieldDamage
:::: HasWeapons
:::: Invalid
:::: IsActivelyBeingConstructed
:::: IsBoarded
:::: IsCargoShip
:::: IsColonizable
:::: IsControllable
:::: IsExplored
:::: IsHomeworld
:::: IsInFriendlyGravityWell
:::: IsInNonFriendlyGravityWell
:::: IsMovingToLocalOrbitBody
:::: IsNotStarBaseConstructor
:::: IsPetOfTargetter
:::: IsPsi
:::: IsResourceExtractor
:::: IsRuinable
:::: LinkedCargoShip
:::: LinkedSquad
:::: ModuleUnderConstruction
:::: NotActivelyBeingConstructed
:::: NotFlagship
:::: NotInvulnerable
:::: NotIsBoarded
:::: NotIsExplored
:::: NotIsHomeworld
:::: NotIsIllusionShip
:::: NotIsMinorFactionOwned
:::: NotIsOccupationPlanet
:::: NotIsOutlaw
:::: NotIsTech
:::: NotSelf
:::: WithinCurrentSolarSystem
 
</div></div>
: range
:: Level:0: [[Decimal]]
:: Level:1: [[Decimal]]
:: Level:2: [[Decimal]]
:: Level:3: [[Decimal]]
: maxTargetCount
:: Level:0: [[Decimal]]
:: Level:1: [[Decimal]]
:: Level:2: [[Decimal]]
:: Level:3: [[Decimal]]
: chainDelay: [[Decimal]]
<div class="toccolours mw-collapsible mw-collapsed">
[[hasWeaponEffectsSyntax|hasWeaponEffects]]: [[ConditionSyntax|Condition]]
<div class="mw-collapsible-content">
<div class="toccolours mw-collapsible mw-collapsed">
;FALSE
<div class="mw-collapsible-content">
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;TRUE
<div class="mw-collapsible-content">
<div class="toccolours mw-collapsible mw-collapsed">
[[weaponEffectOriginTypeSyntax|weaponEffectOriginType]]: [[ConditionSyntax|Condition]]
<div class="mw-collapsible-content">
<div class="toccolours mw-collapsible mw-collapsed">
;Target
<div class="mw-collapsible-content">
: targetCentricEffectPointSpawnInfo
<div class="toccolours mw-collapsible mw-collapsed">
[[spawnTypeSyntax|spawnType]]: [[ConditionSyntax|Condition]]
<div class="mw-collapsible-content">
<div class="toccolours mw-collapsible mw-collapsed">
;CompletelyRandom
<div class="mw-collapsible-content">
: minRadius: [[Decimal]]
: maxRadius: [[Decimal]]
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;RandomFromUp
<div class="mw-collapsible-content">
: minRadius: [[Decimal]]
: maxRadius: [[Decimal]]
: angleVariance: [[Decimal]]
 
</div></div>
 
</div></div>
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;Targetter
<div class="mw-collapsible-content">
: weaponEffectAttachInfo
<div class="toccolours mw-collapsible mw-collapsed">
[[attachTypeSyntax|attachType]]: [[ConditionSyntax|Condition]]
<div class="mw-collapsible-content">
<div class="toccolours mw-collapsible mw-collapsed">
;Ability
<div class="mw-collapsible-content">
: abilityIndex: [[Integer]]
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;Above
<div class="mw-collapsible-content">
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;Aura
<div class="mw-collapsible-content">
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;Center
<div class="mw-collapsible-content">
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;Invalid
<div class="mw-collapsible-content">
 
</div></div>
 
</div></div>
 
</div></div>
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
: [[weaponEffectImpactOffsetTypeSyntax|weaponEffectImpactOffsetType]]: [[EnumerationSyntax|Enumeration]]
<div class="mw-collapsible-content">
:: RandomMesh
:: Center
:: CenterOffsetBySpatialRadius
 
</div></div>
: canWeaponEffectHitHull: [[Boolean]]
: canWeaponEffectHitShields: [[Boolean]]
: weaponEffectsDef
<div class="toccolours mw-collapsible mw-collapsed">
[[weaponTypeSyntax|weaponType]]: [[ConditionSyntax|Condition]]
<div class="mw-collapsible-content">
<div class="toccolours mw-collapsible mw-collapsed">
;Beam
<div class="mw-collapsible-content">
: burstCount: [[Decimal]]
: burstDelay: [[Decimal]]
: fireDelay: [[Decimal]]
: muzzleEffectName: [[Particle]]
: muzzleSoundMinRespawnTime: [[Decimal]]
: muzzleSounds
:: soundCount: [[IterationSyntax|Iteration]]
::: sound: [[Sound]]
: hitEffectName: [[Particle]]
: hitHullEffectSounds
:: soundCount: [[IterationSyntax|Iteration]]
::: sound: [[Sound]]
: hitShieldsEffectSounds
:: soundCount: [[IterationSyntax|Iteration]]
::: sound: [[Sound]]
: beamEffectSounds
:: soundCount: [[IterationSyntax|Iteration]]
::: sound: [[Sound]]
: beamGlowTextureName: [[Texture]]
: beamCoreTextureName: [[Texture]]
: beamWidth: [[Decimal]]
: beamGlowColor: [[Color]]
: beamCoreColor: [[Color]]
: beamTilingRate: [[Decimal]]
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;Missile
<div class="mw-collapsible-content">
: burstCount: [[Decimal]]
: burstDelay: [[Decimal]]
: fireDelay: [[Decimal]]
: muzzleEffectName: [[Particle]]
: muzzleSoundMinRespawnTime: [[Decimal]]
: muzzleSounds
:: soundCount: [[IterationSyntax|Iteration]]
::: sound: [[Sound]]
: hitEffectName: [[Particle]]
: hitHullEffectSounds
:: soundCount: [[IterationSyntax|Iteration]]
::: sound: [[Sound]]
: hitShieldsEffectSounds
:: soundCount: [[IterationSyntax|Iteration]]
::: sound: [[Sound]]
: missileTravelEffectName: [[Particle]]
: missileStartTurningDistance: [[Decimal]]
: missileSlowTurnRate: [[Decimal]]
: missileMaxSlowTurnTime: [[Decimal]]
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;Projectile
<div class="mw-collapsible-content">
: burstCount: [[Decimal]]
: burstDelay: [[Decimal]]
: fireDelay: [[Decimal]]
: muzzleEffectName: [[Particle]]
: muzzleSoundMinRespawnTime: [[Decimal]]
: muzzleSounds
:: soundCount: [[IterationSyntax|Iteration]]
::: sound: [[Sound]]
: hitEffectName: [[Particle]]
: hitHullEffectSounds
:: soundCount: [[IterationSyntax|Iteration]]
::: sound: [[Sound]]
: hitShieldsEffectSounds
:: soundCount: [[IterationSyntax|Iteration]]
::: sound: [[Sound]]
: projectileTravelEffectName: [[Particle]]
 
</div></div>
 
</div></div>
 
</div></div>
 
</div></div>
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;ApplyBuffToTargetsInRadiusWithTravel
<div class="mw-collapsible-content">
<div class="toccolours mw-collapsible mw-collapsed">
[[instantActionTriggerTypeSyntax|instantActionTriggerType]]: [[ConditionSyntax|Condition]]
<div class="mw-collapsible-content">
<div class="toccolours mw-collapsible mw-collapsed">
;AlwaysPerform
<div class="mw-collapsible-content">
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;OnAbilityUsed
<div class="mw-collapsible-content">
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;OnBuffFinish
<div class="mw-collapsible-content">
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;OnChance
<div class="mw-collapsible-content">
: buffApplyChance
:: Level:0: [[Decimal]]
:: Level:1: [[Decimal]]
:: Level:2: [[Decimal]]
:: Level:3: [[Decimal]]
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;OnColonizeAbilityUsed
<div class="mw-collapsible-content">
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;OnCondition
<div class="mw-collapsible-content">
<div class="toccolours mw-collapsible mw-collapsed">
[[instantActionConditionTypeSyntax|instantActionConditionType]]: [[ConditionSyntax|Condition]]
<div class="mw-collapsible-content">
<div class="toccolours mw-collapsible mw-collapsed">
;IfFirstSpawnerDoesNotHaveBuff
<div class="mw-collapsible-content">
: conditionBuffType: [[Entity]]
: conditionBuffShortName: [[StringInfo]]
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;IfFirstSpawnerHasBuff
<div class="mw-collapsible-content">
: conditionBuffType: [[Entity]]
: conditionBuffShortName: [[StringInfo]]
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;IfOwnerDoesNotHaveBuff
<div class="mw-collapsible-content">
: conditionBuffType: [[Entity]]
: conditionBuffShortName: [[StringInfo]]
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;IfOwnerDoesNotHaveDestabilizationProtection
<div class="mw-collapsible-content">
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;IfOwnerHasBuff
<div class="mw-collapsible-content">
: conditionBuffType: [[Entity]]
: conditionBuffShortName: [[StringInfo]]
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;IfOwnerHasDestabilizationProtection
<div class="mw-collapsible-content">
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;IfOwnerHasHullLessThanPerc
<div class="mw-collapsible-content">
: hullPerc
:: Level:0: [[Decimal]]
:: Level:1: [[Decimal]]
:: Level:2: [[Decimal]]
:: Level:3: [[Decimal]]
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;IfOwnerIsAboutToDie
<div class="mw-collapsible-content">
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;IfOwnerIsFirstPlayerOwnedStarbaseAtOrbitbody
<div class="mw-collapsible-content">
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;IfOwnerIsNotFirstPlayerOwnedStarbaseAtOrbitbody
<div class="mw-collapsible-content">
 
</div></div>
 
</div></div>
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;OnDamageTaken
<div class="mw-collapsible-content">
<div class="toccolours mw-collapsible mw-collapsed">
: [[damageTypeSyntax|damageType]]: [[EnumerationSyntax|Enumeration]]
<div class="mw-collapsible-content">
:: PHYSICAL
:: ENERGY
 
</div></div>
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;OnDelay
<div class="mw-collapsible-content">
: delayTime: [[Decimal]]
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;OnHyperspaceExit
<div class="mw-collapsible-content">
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;OnOwnerDeath
<div class="mw-collapsible-content">
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;OnWeaponFired
<div class="mw-collapsible-content">
: numWeaponClasses: [[IterationSyntax|Iteration]]
<div class="toccolours mw-collapsible mw-collapsed">
:: [[WeaponClassTypeSyntax|weaponClassForWeaponPassive]]: [[EnumerationSyntax|Enumeration]]
<div class="mw-collapsible-content">
::: AUTOCANNON
::: BEAM
::: CAPITALABILITY
::: CHAOSBOLT
::: DART
::: FLAK
::: FLASHBEAM
::: GAUSS
::: ION
::: Invalid
::: LASERPSI
::: LASERTECH
::: MISSILE
::: PHASECANNON
::: PHASEMISSILE
::: PLANETBOMBARDMENT
::: PLASMA
::: POINTDEFENSELASER
::: PULSEGUN
::: PULSEWAVE
::: RAILGUN
::: SPIRITBLADE
::: WAVE
 
</div></div>
: passiveWeaponEffectChance
:: Level:0: [[Decimal]]
:: Level:1: [[Decimal]]
:: Level:2: [[Decimal]]
:: Level:3: [[Decimal]]
 
</div></div>
 
</div></div>
: buffType: [[Entity]]
: targetFilter
:: numOwnerships: [[IterationSyntax|Iteration]]
<div class="toccolours mw-collapsible mw-collapsed">
::: [[ownershipSyntax|ownership]]: [[EnumerationSyntax|Enumeration]]
<div class="mw-collapsible-content">
:::: Allied
:::: AlliedOrEnemy
:::: Enemy
:::: Friendly
:::: NoOwner
:::: Player
:::: UncontrolledMinorFaction
 
</div></div>
:: numObjects: [[IterationSyntax|Iteration]]
<div class="toccolours mw-collapsible mw-collapsed">
::: [[objectSyntax|object]]: [[EnumerationSyntax|Enumeration]]
<div class="mw-collapsible-content">
:::: CapitalShip
:::: Corvette
:::: EnvoyFrigate
:::: Fighter
:::: Frigate
:::: PlaceHolderPlanetModule
:::: PlaceHolderSpaceMine
:::: Planet
:::: PlanetModule
:::: SpaceMine
:::: Star
:::: StarBase
:::: Titan
 
</div></div>
:: numSpaces: [[IterationSyntax|Iteration]]
<div class="toccolours mw-collapsible mw-collapsed">
::: [[spaceSyntax|space]]: [[EnumerationSyntax|Enumeration]]
<div class="mw-collapsible-content">
:::: Normal
:::: Phase
 
</div></div>
:: numConstraints: [[IterationSyntax|Iteration]]
<div class="toccolours mw-collapsible mw-collapsed">
::: [[constraintSyntax|constraint]]: [[EnumerationSyntax|Enumeration]]
<div class="mw-collapsible-content">
:::: CanBeCaptured
:::: CanBeJumpBlocked
:::: CanHaveFighters
:::: CanHaveShields
:::: CanPhaseDodge
:::: CanSpreadWeaponDamage
:::: DoesNotHaveDestabilizationProtection
:::: HasAbilityWithCooldown
:::: HasAntiMatterPool
:::: HasAntiMatterShortage
:::: HasColonizeAbility
:::: HasDestabilizationProtection
:::: HasEnergyWeapons
:::: HasHullDamage
:::: HasPhaseMissiles
:::: HasPopulation
:::: HasShieldDamage
:::: HasWeapons
:::: Invalid
:::: IsActivelyBeingConstructed
:::: IsBoarded
:::: IsCargoShip
:::: IsColonizable
:::: IsControllable
:::: IsExplored
:::: IsHomeworld
:::: IsInFriendlyGravityWell
:::: IsInNonFriendlyGravityWell
:::: IsMovingToLocalOrbitBody
:::: IsNotStarBaseConstructor
:::: IsPetOfTargetter
:::: IsPsi
:::: IsResourceExtractor
:::: IsRuinable
:::: LinkedCargoShip
:::: LinkedSquad
:::: ModuleUnderConstruction
:::: NotActivelyBeingConstructed
:::: NotFlagship
:::: NotInvulnerable
:::: NotIsBoarded
:::: NotIsExplored
:::: NotIsHomeworld
:::: NotIsIllusionShip
:::: NotIsMinorFactionOwned
:::: NotIsOccupationPlanet
:::: NotIsOutlaw
:::: NotIsTech
:::: NotSelf
:::: WithinCurrentSolarSystem
 
</div></div>
: range
:: Level:0: [[Decimal]]
:: Level:1: [[Decimal]]
:: Level:2: [[Decimal]]
:: Level:3: [[Decimal]]
: maxTargetCount
:: Level:0: [[Decimal]]
:: Level:1: [[Decimal]]
:: Level:2: [[Decimal]]
:: Level:3: [[Decimal]]
: effectInfo
:: effectAttachInfo
<div class="toccolours mw-collapsible mw-collapsed">
[[attachTypeSyntax|attachType]]: [[ConditionSyntax|Condition]]
<div class="mw-collapsible-content">
<div class="toccolours mw-collapsible mw-collapsed">
;Ability
<div class="mw-collapsible-content">
: abilityIndex: [[Integer]]
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;Above
<div class="mw-collapsible-content">
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;Aura
<div class="mw-collapsible-content">
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;Center
<div class="mw-collapsible-content">
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;Invalid
<div class="mw-collapsible-content">
 
</div></div>
 
</div></div>
:: smallEffectName: [[Particle]]
:: mediumEffectName: [[Particle]]
:: largeEffectName: [[Particle]]
:: soundID: [[Sound]]
: travelSpeed: [[Decimal]]
: effectStaggerDelay: [[Decimal]]
<div class="toccolours mw-collapsible mw-collapsed">
[[hasWeaponEffectsSyntax|hasWeaponEffects]]: [[ConditionSyntax|Condition]]
<div class="mw-collapsible-content">
<div class="toccolours mw-collapsible mw-collapsed">
;FALSE
<div class="mw-collapsible-content">
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;TRUE
<div class="mw-collapsible-content">
<div class="toccolours mw-collapsible mw-collapsed">
[[weaponEffectOriginTypeSyntax|weaponEffectOriginType]]: [[ConditionSyntax|Condition]]
<div class="mw-collapsible-content">
<div class="toccolours mw-collapsible mw-collapsed">
;Target
<div class="mw-collapsible-content">
: targetCentricEffectPointSpawnInfo
<div class="toccolours mw-collapsible mw-collapsed">
[[spawnTypeSyntax|spawnType]]: [[ConditionSyntax|Condition]]
<div class="mw-collapsible-content">
<div class="toccolours mw-collapsible mw-collapsed">
;CompletelyRandom
<div class="mw-collapsible-content">
: minRadius: [[Decimal]]
: maxRadius: [[Decimal]]
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;RandomFromUp
<div class="mw-collapsible-content">
: minRadius: [[Decimal]]
: maxRadius: [[Decimal]]
: angleVariance: [[Decimal]]
 
</div></div>
 
</div></div>
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;Targetter
<div class="mw-collapsible-content">
: weaponEffectAttachInfo
<div class="toccolours mw-collapsible mw-collapsed">
[[attachTypeSyntax|attachType]]: [[ConditionSyntax|Condition]]
<div class="mw-collapsible-content">
<div class="toccolours mw-collapsible mw-collapsed">
;Ability
<div class="mw-collapsible-content">
: abilityIndex: [[Integer]]
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;Above
<div class="mw-collapsible-content">
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;Aura
<div class="mw-collapsible-content">
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;Center
<div class="mw-collapsible-content">
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;Invalid
<div class="mw-collapsible-content">
 
</div></div>
 
</div></div>
 
</div></div>
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
: [[weaponEffectImpactOffsetTypeSyntax|weaponEffectImpactOffsetType]]: [[EnumerationSyntax|Enumeration]]
<div class="mw-collapsible-content">
:: RandomMesh
:: Center
:: CenterOffsetBySpatialRadius
 
</div></div>
: canWeaponEffectHitHull: [[Boolean]]
: canWeaponEffectHitShields: [[Boolean]]
: weaponEffectsDef
<div class="toccolours mw-collapsible mw-collapsed">
[[weaponTypeSyntax|weaponType]]: [[ConditionSyntax|Condition]]
<div class="mw-collapsible-content">
<div class="toccolours mw-collapsible mw-collapsed">
;Beam
<div class="mw-collapsible-content">
: burstCount: [[Decimal]]
: burstDelay: [[Decimal]]
: fireDelay: [[Decimal]]
: muzzleEffectName: [[Particle]]
: muzzleSoundMinRespawnTime: [[Decimal]]
: muzzleSounds
:: soundCount: [[IterationSyntax|Iteration]]
::: sound: [[Sound]]
: hitEffectName: [[Particle]]
: hitHullEffectSounds
:: soundCount: [[IterationSyntax|Iteration]]
::: sound: [[Sound]]
: hitShieldsEffectSounds
:: soundCount: [[IterationSyntax|Iteration]]
::: sound: [[Sound]]
: beamEffectSounds
:: soundCount: [[IterationSyntax|Iteration]]
::: sound: [[Sound]]
: beamGlowTextureName: [[Texture]]
: beamCoreTextureName: [[Texture]]
: beamWidth: [[Decimal]]
: beamGlowColor: [[Color]]
: beamCoreColor: [[Color]]
: beamTilingRate: [[Decimal]]
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;Missile
<div class="mw-collapsible-content">
: burstCount: [[Decimal]]
: burstDelay: [[Decimal]]
: fireDelay: [[Decimal]]
: muzzleEffectName: [[Particle]]
: muzzleSoundMinRespawnTime: [[Decimal]]
: muzzleSounds
:: soundCount: [[IterationSyntax|Iteration]]
::: sound: [[Sound]]
: hitEffectName: [[Particle]]
: hitHullEffectSounds
:: soundCount: [[IterationSyntax|Iteration]]
::: sound: [[Sound]]
: hitShieldsEffectSounds
:: soundCount: [[IterationSyntax|Iteration]]
::: sound: [[Sound]]
: missileTravelEffectName: [[Particle]]
: missileStartTurningDistance: [[Decimal]]
: missileSlowTurnRate: [[Decimal]]
: missileMaxSlowTurnTime: [[Decimal]]
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;Projectile
<div class="mw-collapsible-content">
: burstCount: [[Decimal]]
: burstDelay: [[Decimal]]
: fireDelay: [[Decimal]]
: muzzleEffectName: [[Particle]]
: muzzleSoundMinRespawnTime: [[Decimal]]
: muzzleSounds
:: soundCount: [[IterationSyntax|Iteration]]
::: sound: [[Sound]]
: hitEffectName: [[Particle]]
: hitHullEffectSounds
:: soundCount: [[IterationSyntax|Iteration]]
::: sound: [[Sound]]
: hitShieldsEffectSounds
:: soundCount: [[IterationSyntax|Iteration]]
::: sound: [[Sound]]
: projectileTravelEffectName: [[Particle]]
 
</div></div>
 
</div></div>
 
</div></div>
 
</div></div>
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;ApplyBuffToTargetsLinked
<div class="mw-collapsible-content">
<div class="toccolours mw-collapsible mw-collapsed">
[[instantActionTriggerTypeSyntax|instantActionTriggerType]]: [[ConditionSyntax|Condition]]
<div class="mw-collapsible-content">
<div class="toccolours mw-collapsible mw-collapsed">
;AlwaysPerform
<div class="mw-collapsible-content">
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;OnAbilityUsed
<div class="mw-collapsible-content">
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;OnBuffFinish
<div class="mw-collapsible-content">
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;OnChance
<div class="mw-collapsible-content">
: buffApplyChance
:: Level:0: [[Decimal]]
:: Level:1: [[Decimal]]
:: Level:2: [[Decimal]]
:: Level:3: [[Decimal]]
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;OnColonizeAbilityUsed
<div class="mw-collapsible-content">
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;OnCondition
<div class="mw-collapsible-content">
<div class="toccolours mw-collapsible mw-collapsed">
[[instantActionConditionTypeSyntax|instantActionConditionType]]: [[ConditionSyntax|Condition]]
<div class="mw-collapsible-content">
<div class="toccolours mw-collapsible mw-collapsed">
;IfFirstSpawnerDoesNotHaveBuff
<div class="mw-collapsible-content">
: conditionBuffType: [[Entity]]
: conditionBuffShortName: [[StringInfo]]
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;IfFirstSpawnerHasBuff
<div class="mw-collapsible-content">
: conditionBuffType: [[Entity]]
: conditionBuffShortName: [[StringInfo]]
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;IfOwnerDoesNotHaveBuff
<div class="mw-collapsible-content">
: conditionBuffType: [[Entity]]
: conditionBuffShortName: [[StringInfo]]
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;IfOwnerDoesNotHaveDestabilizationProtection
<div class="mw-collapsible-content">
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;IfOwnerHasBuff
<div class="mw-collapsible-content">
: conditionBuffType: [[Entity]]
: conditionBuffShortName: [[StringInfo]]
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;IfOwnerHasDestabilizationProtection
<div class="mw-collapsible-content">
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;IfOwnerHasHullLessThanPerc
<div class="mw-collapsible-content">
: hullPerc
:: Level:0: [[Decimal]]
:: Level:1: [[Decimal]]
:: Level:2: [[Decimal]]
:: Level:3: [[Decimal]]
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;IfOwnerIsAboutToDie
<div class="mw-collapsible-content">
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;IfOwnerIsFirstPlayerOwnedStarbaseAtOrbitbody
<div class="mw-collapsible-content">
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;IfOwnerIsNotFirstPlayerOwnedStarbaseAtOrbitbody
<div class="mw-collapsible-content">
 
</div></div>
 
</div></div>
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;OnDamageTaken
<div class="mw-collapsible-content">
<div class="toccolours mw-collapsible mw-collapsed">
: [[damageTypeSyntax|damageType]]: [[EnumerationSyntax|Enumeration]]
<div class="mw-collapsible-content">
:: PHYSICAL
:: ENERGY
 
</div></div>
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;OnDelay
<div class="mw-collapsible-content">
: delayTime: [[Decimal]]
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;OnHyperspaceExit
<div class="mw-collapsible-content">
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;OnOwnerDeath
<div class="mw-collapsible-content">
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;OnWeaponFired
<div class="mw-collapsible-content">
: numWeaponClasses: [[IterationSyntax|Iteration]]
<div class="toccolours mw-collapsible mw-collapsed">
:: [[WeaponClassTypeSyntax|weaponClassForWeaponPassive]]: [[EnumerationSyntax|Enumeration]]
<div class="mw-collapsible-content">
::: AUTOCANNON
::: BEAM
::: CAPITALABILITY
::: CHAOSBOLT
::: DART
::: FLAK
::: FLASHBEAM
::: GAUSS
::: ION
::: Invalid
::: LASERPSI
::: LASERTECH
::: MISSILE
::: PHASECANNON
::: PHASEMISSILE
::: PLANETBOMBARDMENT
::: PLASMA
::: POINTDEFENSELASER
::: PULSEGUN
::: PULSEWAVE
::: RAILGUN
::: SPIRITBLADE
::: WAVE
 
</div></div>
: passiveWeaponEffectChance
:: Level:0: [[Decimal]]
:: Level:1: [[Decimal]]
:: Level:2: [[Decimal]]
:: Level:3: [[Decimal]]
 
</div></div>
 
</div></div>
: buffType: [[Entity]]
: targetFilter
:: numOwnerships: [[IterationSyntax|Iteration]]
<div class="toccolours mw-collapsible mw-collapsed">
::: [[ownershipSyntax|ownership]]: [[EnumerationSyntax|Enumeration]]
<div class="mw-collapsible-content">
:::: Allied
:::: AlliedOrEnemy
:::: Enemy
:::: Friendly
:::: NoOwner
:::: Player
:::: UncontrolledMinorFaction
 
</div></div>
:: numObjects: [[IterationSyntax|Iteration]]
<div class="toccolours mw-collapsible mw-collapsed">
::: [[objectSyntax|object]]: [[EnumerationSyntax|Enumeration]]
<div class="mw-collapsible-content">
:::: CapitalShip
:::: Corvette
:::: EnvoyFrigate
:::: Fighter
:::: Frigate
:::: PlaceHolderPlanetModule
:::: PlaceHolderSpaceMine
:::: Planet
:::: PlanetModule
:::: SpaceMine
:::: Star
:::: StarBase
:::: Titan
 
</div></div>
:: numSpaces: [[IterationSyntax|Iteration]]
<div class="toccolours mw-collapsible mw-collapsed">
::: [[spaceSyntax|space]]: [[EnumerationSyntax|Enumeration]]
<div class="mw-collapsible-content">
:::: Normal
:::: Phase
 
</div></div>
:: numConstraints: [[IterationSyntax|Iteration]]
<div class="toccolours mw-collapsible mw-collapsed">
::: [[constraintSyntax|constraint]]: [[EnumerationSyntax|Enumeration]]
<div class="mw-collapsible-content">
:::: CanBeCaptured
:::: CanBeJumpBlocked
:::: CanHaveFighters
:::: CanHaveShields
:::: CanPhaseDodge
:::: CanSpreadWeaponDamage
:::: DoesNotHaveDestabilizationProtection
:::: HasAbilityWithCooldown
:::: HasAntiMatterPool
:::: HasAntiMatterShortage
:::: HasColonizeAbility
:::: HasDestabilizationProtection
:::: HasEnergyWeapons
:::: HasHullDamage
:::: HasPhaseMissiles
:::: HasPopulation
:::: HasShieldDamage
:::: HasWeapons
:::: Invalid
:::: IsActivelyBeingConstructed
:::: IsBoarded
:::: IsCargoShip
:::: IsColonizable
:::: IsControllable
:::: IsExplored
:::: IsHomeworld
:::: IsInFriendlyGravityWell
:::: IsInNonFriendlyGravityWell
:::: IsMovingToLocalOrbitBody
:::: IsNotStarBaseConstructor
:::: IsPetOfTargetter
:::: IsPsi
:::: IsResourceExtractor
:::: IsRuinable
:::: LinkedCargoShip
:::: LinkedSquad
:::: ModuleUnderConstruction
:::: NotActivelyBeingConstructed
:::: NotFlagship
:::: NotInvulnerable
:::: NotIsBoarded
:::: NotIsExplored
:::: NotIsHomeworld
:::: NotIsIllusionShip
:::: NotIsMinorFactionOwned
:::: NotIsOccupationPlanet
:::: NotIsOutlaw
:::: NotIsTech
:::: NotSelf
:::: WithinCurrentSolarSystem
 
</div></div>
: effectInfo
:: effectAttachInfo
<div class="toccolours mw-collapsible mw-collapsed">
[[attachTypeSyntax|attachType]]: [[ConditionSyntax|Condition]]
<div class="mw-collapsible-content">
<div class="toccolours mw-collapsible mw-collapsed">
;Ability
<div class="mw-collapsible-content">
: abilityIndex: [[Integer]]
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;Above
<div class="mw-collapsible-content">
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;Aura
<div class="mw-collapsible-content">
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;Center
<div class="mw-collapsible-content">
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;Invalid
<div class="mw-collapsible-content">
 
</div></div>
 
</div></div>
:: smallEffectName: [[Particle]]
:: mediumEffectName: [[Particle]]
:: largeEffectName: [[Particle]]
:: soundID: [[Sound]]
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;ApplyForceFromSpawner
<div class="mw-collapsible-content">
<div class="toccolours mw-collapsible mw-collapsed">
[[instantActionTriggerTypeSyntax|instantActionTriggerType]]: [[ConditionSyntax|Condition]]
<div class="mw-collapsible-content">
<div class="toccolours mw-collapsible mw-collapsed">
;AlwaysPerform
<div class="mw-collapsible-content">
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;OnAbilityUsed
<div class="mw-collapsible-content">
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;OnBuffFinish
<div class="mw-collapsible-content">
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;OnChance
<div class="mw-collapsible-content">
: buffApplyChance
:: Level:0: [[Decimal]]
:: Level:1: [[Decimal]]
:: Level:2: [[Decimal]]
:: Level:3: [[Decimal]]
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;OnColonizeAbilityUsed
<div class="mw-collapsible-content">
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;OnCondition
<div class="mw-collapsible-content">
<div class="toccolours mw-collapsible mw-collapsed">
[[instantActionConditionTypeSyntax|instantActionConditionType]]: [[ConditionSyntax|Condition]]
<div class="mw-collapsible-content">
<div class="toccolours mw-collapsible mw-collapsed">
;IfFirstSpawnerDoesNotHaveBuff
<div class="mw-collapsible-content">
: conditionBuffType: [[Entity]]
: conditionBuffShortName: [[StringInfo]]
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;IfFirstSpawnerHasBuff
<div class="mw-collapsible-content">
: conditionBuffType: [[Entity]]
: conditionBuffShortName: [[StringInfo]]
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;IfOwnerDoesNotHaveBuff
<div class="mw-collapsible-content">
: conditionBuffType: [[Entity]]
: conditionBuffShortName: [[StringInfo]]
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;IfOwnerDoesNotHaveDestabilizationProtection
<div class="mw-collapsible-content">
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;IfOwnerHasBuff
<div class="mw-collapsible-content">
: conditionBuffType: [[Entity]]
: conditionBuffShortName: [[StringInfo]]
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;IfOwnerHasDestabilizationProtection
<div class="mw-collapsible-content">
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;IfOwnerHasHullLessThanPerc
<div class="mw-collapsible-content">
: hullPerc
:: Level:0: [[Decimal]]
:: Level:1: [[Decimal]]
:: Level:2: [[Decimal]]
:: Level:3: [[Decimal]]
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;IfOwnerIsAboutToDie
<div class="mw-collapsible-content">
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;IfOwnerIsFirstPlayerOwnedStarbaseAtOrbitbody
<div class="mw-collapsible-content">
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;IfOwnerIsNotFirstPlayerOwnedStarbaseAtOrbitbody
<div class="mw-collapsible-content">
 
</div></div>
 
</div></div>
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;OnDamageTaken
<div class="mw-collapsible-content">
<div class="toccolours mw-collapsible mw-collapsed">
: [[damageTypeSyntax|damageType]]: [[EnumerationSyntax|Enumeration]]
<div class="mw-collapsible-content">
:: PHYSICAL
:: ENERGY
 
</div></div>
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;OnDelay
<div class="mw-collapsible-content">
: delayTime: [[Decimal]]
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;OnHyperspaceExit
<div class="mw-collapsible-content">
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;OnOwnerDeath
<div class="mw-collapsible-content">
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;OnWeaponFired
<div class="mw-collapsible-content">
: numWeaponClasses: [[IterationSyntax|Iteration]]
<div class="toccolours mw-collapsible mw-collapsed">
:: [[WeaponClassTypeSyntax|weaponClassForWeaponPassive]]: [[EnumerationSyntax|Enumeration]]
<div class="mw-collapsible-content">
::: AUTOCANNON
::: BEAM
::: CAPITALABILITY
::: CHAOSBOLT
::: DART
::: FLAK
::: FLASHBEAM
::: GAUSS
::: ION
::: Invalid
::: LASERPSI
::: LASERTECH
::: MISSILE
::: PHASECANNON
::: PHASEMISSILE
::: PLANETBOMBARDMENT
::: PLASMA
::: POINTDEFENSELASER
::: PULSEGUN
::: PULSEWAVE
::: RAILGUN
::: SPIRITBLADE
::: WAVE
 
</div></div>
: passiveWeaponEffectChance
:: Level:0: [[Decimal]]
:: Level:1: [[Decimal]]
:: Level:2: [[Decimal]]
:: Level:3: [[Decimal]]
 
</div></div>
 
</div></div>
: force: [[Decimal]]
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;ApplyImpulseFromSpawner
<div class="mw-collapsible-content">
<div class="toccolours mw-collapsible mw-collapsed">
[[instantActionTriggerTypeSyntax|instantActionTriggerType]]: [[ConditionSyntax|Condition]]
<div class="mw-collapsible-content">
<div class="toccolours mw-collapsible mw-collapsed">
;AlwaysPerform
<div class="mw-collapsible-content">
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;OnAbilityUsed
<div class="mw-collapsible-content">
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;OnBuffFinish
<div class="mw-collapsible-content">
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;OnChance
<div class="mw-collapsible-content">
: buffApplyChance
:: Level:0: [[Decimal]]
:: Level:1: [[Decimal]]
:: Level:2: [[Decimal]]
:: Level:3: [[Decimal]]
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;OnColonizeAbilityUsed
<div class="mw-collapsible-content">
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;OnCondition
<div class="mw-collapsible-content">
<div class="toccolours mw-collapsible mw-collapsed">
[[instantActionConditionTypeSyntax|instantActionConditionType]]: [[ConditionSyntax|Condition]]
<div class="mw-collapsible-content">
<div class="toccolours mw-collapsible mw-collapsed">
;IfFirstSpawnerDoesNotHaveBuff
<div class="mw-collapsible-content">
: conditionBuffType: [[Entity]]
: conditionBuffShortName: [[StringInfo]]
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;IfFirstSpawnerHasBuff
<div class="mw-collapsible-content">
: conditionBuffType: [[Entity]]
: conditionBuffShortName: [[StringInfo]]
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;IfOwnerDoesNotHaveBuff
<div class="mw-collapsible-content">
: conditionBuffType: [[Entity]]
: conditionBuffShortName: [[StringInfo]]
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;IfOwnerDoesNotHaveDestabilizationProtection
<div class="mw-collapsible-content">
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;IfOwnerHasBuff
<div class="mw-collapsible-content">
: conditionBuffType: [[Entity]]
: conditionBuffShortName: [[StringInfo]]
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;IfOwnerHasDestabilizationProtection
<div class="mw-collapsible-content">
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;IfOwnerHasHullLessThanPerc
<div class="mw-collapsible-content">
: hullPerc
:: Level:0: [[Decimal]]
:: Level:1: [[Decimal]]
:: Level:2: [[Decimal]]
:: Level:3: [[Decimal]]
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;IfOwnerIsAboutToDie
<div class="mw-collapsible-content">
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;IfOwnerIsFirstPlayerOwnedStarbaseAtOrbitbody
<div class="mw-collapsible-content">
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;IfOwnerIsNotFirstPlayerOwnedStarbaseAtOrbitbody
<div class="mw-collapsible-content">
 
</div></div>
 
</div></div>
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;OnDamageTaken
<div class="mw-collapsible-content">
<div class="toccolours mw-collapsible mw-collapsed">
: [[damageTypeSyntax|damageType]]: [[EnumerationSyntax|Enumeration]]
<div class="mw-collapsible-content">
:: PHYSICAL
:: ENERGY
 
</div></div>
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;OnDelay
<div class="mw-collapsible-content">
: delayTime: [[Decimal]]
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;OnHyperspaceExit
<div class="mw-collapsible-content">
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;OnOwnerDeath
<div class="mw-collapsible-content">
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;OnWeaponFired
<div class="mw-collapsible-content">
: numWeaponClasses: [[IterationSyntax|Iteration]]
<div class="toccolours mw-collapsible mw-collapsed">
:: [[WeaponClassTypeSyntax|weaponClassForWeaponPassive]]: [[EnumerationSyntax|Enumeration]]
<div class="mw-collapsible-content">
::: AUTOCANNON
::: BEAM
::: CAPITALABILITY
::: CHAOSBOLT
::: DART
::: FLAK
::: FLASHBEAM
::: GAUSS
::: ION
::: Invalid
::: LASERPSI
::: LASERTECH
::: MISSILE
::: PHASECANNON
::: PHASEMISSILE
::: PLANETBOMBARDMENT
::: PLASMA
::: POINTDEFENSELASER
::: PULSEGUN
::: PULSEWAVE
::: RAILGUN
::: SPIRITBLADE
::: WAVE
 
</div></div>
: passiveWeaponEffectChance
:: Level:0: [[Decimal]]
:: Level:1: [[Decimal]]
:: Level:2: [[Decimal]]
:: Level:3: [[Decimal]]
 
</div></div>
 
</div></div>
: impulse: [[Decimal]]
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;ApplyImpulseInSpawnerDirection
<div class="mw-collapsible-content">
<div class="toccolours mw-collapsible mw-collapsed">
[[instantActionTriggerTypeSyntax|instantActionTriggerType]]: [[ConditionSyntax|Condition]]
<div class="mw-collapsible-content">
<div class="toccolours mw-collapsible mw-collapsed">
;AlwaysPerform
<div class="mw-collapsible-content">
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;OnAbilityUsed
<div class="mw-collapsible-content">
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;OnBuffFinish
<div class="mw-collapsible-content">
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;OnChance
<div class="mw-collapsible-content">
: buffApplyChance
:: Level:0: [[Decimal]]
:: Level:1: [[Decimal]]
:: Level:2: [[Decimal]]
:: Level:3: [[Decimal]]
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;OnColonizeAbilityUsed
<div class="mw-collapsible-content">
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;OnCondition
<div class="mw-collapsible-content">
<div class="toccolours mw-collapsible mw-collapsed">
[[instantActionConditionTypeSyntax|instantActionConditionType]]: [[ConditionSyntax|Condition]]
<div class="mw-collapsible-content">
<div class="toccolours mw-collapsible mw-collapsed">
;IfFirstSpawnerDoesNotHaveBuff
<div class="mw-collapsible-content">
: conditionBuffType: [[Entity]]
: conditionBuffShortName: [[StringInfo]]
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;IfFirstSpawnerHasBuff
<div class="mw-collapsible-content">
: conditionBuffType: [[Entity]]
: conditionBuffShortName: [[StringInfo]]
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;IfOwnerDoesNotHaveBuff
<div class="mw-collapsible-content">
: conditionBuffType: [[Entity]]
: conditionBuffShortName: [[StringInfo]]
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;IfOwnerDoesNotHaveDestabilizationProtection
<div class="mw-collapsible-content">
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;IfOwnerHasBuff
<div class="mw-collapsible-content">
: conditionBuffType: [[Entity]]
: conditionBuffShortName: [[StringInfo]]
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;IfOwnerHasDestabilizationProtection
<div class="mw-collapsible-content">
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;IfOwnerHasHullLessThanPerc
<div class="mw-collapsible-content">
: hullPerc
:: Level:0: [[Decimal]]
:: Level:1: [[Decimal]]
:: Level:2: [[Decimal]]
:: Level:3: [[Decimal]]
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;IfOwnerIsAboutToDie
<div class="mw-collapsible-content">
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;IfOwnerIsFirstPlayerOwnedStarbaseAtOrbitbody
<div class="mw-collapsible-content">
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;IfOwnerIsNotFirstPlayerOwnedStarbaseAtOrbitbody
<div class="mw-collapsible-content">
 
</div></div>
 
</div></div>
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;OnDamageTaken
<div class="mw-collapsible-content">
<div class="toccolours mw-collapsible mw-collapsed">
: [[damageTypeSyntax|damageType]]: [[EnumerationSyntax|Enumeration]]
<div class="mw-collapsible-content">
:: PHYSICAL
:: ENERGY
 
</div></div>
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;OnDelay
<div class="mw-collapsible-content">
: delayTime: [[Decimal]]
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;OnHyperspaceExit
<div class="mw-collapsible-content">
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;OnOwnerDeath
<div class="mw-collapsible-content">
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;OnWeaponFired
<div class="mw-collapsible-content">
: numWeaponClasses: [[IterationSyntax|Iteration]]
<div class="toccolours mw-collapsible mw-collapsed">
:: [[WeaponClassTypeSyntax|weaponClassForWeaponPassive]]: [[EnumerationSyntax|Enumeration]]
<div class="mw-collapsible-content">
::: AUTOCANNON
::: BEAM
::: CAPITALABILITY
::: CHAOSBOLT
::: DART
::: FLAK
::: FLASHBEAM
::: GAUSS
::: ION
::: Invalid
::: LASERPSI
::: LASERTECH
::: MISSILE
::: PHASECANNON
::: PHASEMISSILE
::: PLANETBOMBARDMENT
::: PLASMA
::: POINTDEFENSELASER
::: PULSEGUN
::: PULSEWAVE
::: RAILGUN
::: SPIRITBLADE
::: WAVE
 
</div></div>
: passiveWeaponEffectChance
:: Level:0: [[Decimal]]
:: Level:1: [[Decimal]]
:: Level:2: [[Decimal]]
:: Level:3: [[Decimal]]
 
</div></div>
 
</div></div>
: impulse: [[Decimal]]
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;ApplyOrRemoveBuffToSelf
<div class="mw-collapsible-content">
<div class="toccolours mw-collapsible mw-collapsed">
[[instantActionTriggerTypeSyntax|instantActionTriggerType]]: [[ConditionSyntax|Condition]]
<div class="mw-collapsible-content">
<div class="toccolours mw-collapsible mw-collapsed">
;AlwaysPerform
<div class="mw-collapsible-content">
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;OnAbilityUsed
<div class="mw-collapsible-content">
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;OnBuffFinish
<div class="mw-collapsible-content">
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;OnChance
<div class="mw-collapsible-content">
: buffApplyChance
:: Level:0: [[Decimal]]
:: Level:1: [[Decimal]]
:: Level:2: [[Decimal]]
:: Level:3: [[Decimal]]
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;OnColonizeAbilityUsed
<div class="mw-collapsible-content">
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;OnCondition
<div class="mw-collapsible-content">
<div class="toccolours mw-collapsible mw-collapsed">
[[instantActionConditionTypeSyntax|instantActionConditionType]]: [[ConditionSyntax|Condition]]
<div class="mw-collapsible-content">
<div class="toccolours mw-collapsible mw-collapsed">
;IfFirstSpawnerDoesNotHaveBuff
<div class="mw-collapsible-content">
: conditionBuffType: [[Entity]]
: conditionBuffShortName: [[StringInfo]]
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;IfFirstSpawnerHasBuff
<div class="mw-collapsible-content">
: conditionBuffType: [[Entity]]
: conditionBuffShortName: [[StringInfo]]
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;IfOwnerDoesNotHaveBuff
<div class="mw-collapsible-content">
: conditionBuffType: [[Entity]]
: conditionBuffShortName: [[StringInfo]]
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;IfOwnerDoesNotHaveDestabilizationProtection
<div class="mw-collapsible-content">
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;IfOwnerHasBuff
<div class="mw-collapsible-content">
: conditionBuffType: [[Entity]]
: conditionBuffShortName: [[StringInfo]]
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;IfOwnerHasDestabilizationProtection
<div class="mw-collapsible-content">
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;IfOwnerHasHullLessThanPerc
<div class="mw-collapsible-content">
: hullPerc
:: Level:0: [[Decimal]]
:: Level:1: [[Decimal]]
:: Level:2: [[Decimal]]
:: Level:3: [[Decimal]]
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;IfOwnerIsAboutToDie
<div class="mw-collapsible-content">
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;IfOwnerIsFirstPlayerOwnedStarbaseAtOrbitbody
<div class="mw-collapsible-content">
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;IfOwnerIsNotFirstPlayerOwnedStarbaseAtOrbitbody
<div class="mw-collapsible-content">
 
</div></div>
 
</div></div>
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;OnDamageTaken
<div class="mw-collapsible-content">
<div class="toccolours mw-collapsible mw-collapsed">
: [[damageTypeSyntax|damageType]]: [[EnumerationSyntax|Enumeration]]
<div class="mw-collapsible-content">
:: PHYSICAL
:: ENERGY
 
</div></div>
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;OnDelay
<div class="mw-collapsible-content">
: delayTime: [[Decimal]]
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;OnHyperspaceExit
<div class="mw-collapsible-content">
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;OnOwnerDeath
<div class="mw-collapsible-content">
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;OnWeaponFired
<div class="mw-collapsible-content">
: numWeaponClasses: [[IterationSyntax|Iteration]]
<div class="toccolours mw-collapsible mw-collapsed">
:: [[WeaponClassTypeSyntax|weaponClassForWeaponPassive]]: [[EnumerationSyntax|Enumeration]]
<div class="mw-collapsible-content">
::: AUTOCANNON
::: BEAM
::: CAPITALABILITY
::: CHAOSBOLT
::: DART
::: FLAK
::: FLASHBEAM
::: GAUSS
::: ION
::: Invalid
::: LASERPSI
::: LASERTECH
::: MISSILE
::: PHASECANNON
::: PHASEMISSILE
::: PLANETBOMBARDMENT
::: PLASMA
::: POINTDEFENSELASER
::: PULSEGUN
::: PULSEWAVE
::: RAILGUN
::: SPIRITBLADE
::: WAVE
 
</div></div>
: passiveWeaponEffectChance
:: Level:0: [[Decimal]]
:: Level:1: [[Decimal]]
:: Level:2: [[Decimal]]
:: Level:3: [[Decimal]]
 
</div></div>
 
</div></div>
: buffType: [[Entity]]
: effectInfo
:: effectAttachInfo
<div class="toccolours mw-collapsible mw-collapsed">
[[attachTypeSyntax|attachType]]: [[ConditionSyntax|Condition]]
<div class="mw-collapsible-content">
<div class="toccolours mw-collapsible mw-collapsed">
;Ability
<div class="mw-collapsible-content">
: abilityIndex: [[Integer]]
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;Above
<div class="mw-collapsible-content">
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;Aura
<div class="mw-collapsible-content">
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;Center
<div class="mw-collapsible-content">
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;Invalid
<div class="mw-collapsible-content">
 
</div></div>
 
</div></div>
:: smallEffectName: [[Particle]]
:: mediumEffectName: [[Particle]]
:: largeEffectName: [[Particle]]
:: soundID: [[Sound]]
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;ApplyRelationshipModifierToOwnerOfPlanetInCurrentGravityWell
<div class="mw-collapsible-content">
<div class="toccolours mw-collapsible mw-collapsed">
[[instantActionTriggerTypeSyntax|instantActionTriggerType]]: [[ConditionSyntax|Condition]]
<div class="mw-collapsible-content">
<div class="toccolours mw-collapsible mw-collapsed">
;AlwaysPerform
<div class="mw-collapsible-content">
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;OnAbilityUsed
<div class="mw-collapsible-content">
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;OnBuffFinish
<div class="mw-collapsible-content">
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;OnChance
<div class="mw-collapsible-content">
: buffApplyChance
:: Level:0: [[Decimal]]
:: Level:1: [[Decimal]]
:: Level:2: [[Decimal]]
:: Level:3: [[Decimal]]
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;OnColonizeAbilityUsed
<div class="mw-collapsible-content">
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;OnCondition
<div class="mw-collapsible-content">
<div class="toccolours mw-collapsible mw-collapsed">
[[instantActionConditionTypeSyntax|instantActionConditionType]]: [[ConditionSyntax|Condition]]
<div class="mw-collapsible-content">
<div class="toccolours mw-collapsible mw-collapsed">
;IfFirstSpawnerDoesNotHaveBuff
<div class="mw-collapsible-content">
: conditionBuffType: [[Entity]]
: conditionBuffShortName: [[StringInfo]]
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;IfFirstSpawnerHasBuff
<div class="mw-collapsible-content">
: conditionBuffType: [[Entity]]
: conditionBuffShortName: [[StringInfo]]
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;IfOwnerDoesNotHaveBuff
<div class="mw-collapsible-content">
: conditionBuffType: [[Entity]]
: conditionBuffShortName: [[StringInfo]]
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;IfOwnerDoesNotHaveDestabilizationProtection
<div class="mw-collapsible-content">
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;IfOwnerHasBuff
<div class="mw-collapsible-content">
: conditionBuffType: [[Entity]]
: conditionBuffShortName: [[StringInfo]]
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;IfOwnerHasDestabilizationProtection
<div class="mw-collapsible-content">
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;IfOwnerHasHullLessThanPerc
<div class="mw-collapsible-content">
: hullPerc
:: Level:0: [[Decimal]]
:: Level:1: [[Decimal]]
:: Level:2: [[Decimal]]
:: Level:3: [[Decimal]]
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;IfOwnerIsAboutToDie
<div class="mw-collapsible-content">
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;IfOwnerIsFirstPlayerOwnedStarbaseAtOrbitbody
<div class="mw-collapsible-content">
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;IfOwnerIsNotFirstPlayerOwnedStarbaseAtOrbitbody
<div class="mw-collapsible-content">
 
</div></div>
 
</div></div>
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;OnDamageTaken
<div class="mw-collapsible-content">
<div class="toccolours mw-collapsible mw-collapsed">
: [[damageTypeSyntax|damageType]]: [[EnumerationSyntax|Enumeration]]
<div class="mw-collapsible-content">
:: PHYSICAL
:: ENERGY
 
</div></div>
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;OnDelay
<div class="mw-collapsible-content">
: delayTime: [[Decimal]]
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;OnHyperspaceExit
<div class="mw-collapsible-content">
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;OnOwnerDeath
<div class="mw-collapsible-content">
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;OnWeaponFired
<div class="mw-collapsible-content">
: numWeaponClasses: [[IterationSyntax|Iteration]]
<div class="toccolours mw-collapsible mw-collapsed">
:: [[WeaponClassTypeSyntax|weaponClassForWeaponPassive]]: [[EnumerationSyntax|Enumeration]]
<div class="mw-collapsible-content">
::: AUTOCANNON
::: BEAM
::: CAPITALABILITY
::: CHAOSBOLT
::: DART
::: FLAK
::: FLASHBEAM
::: GAUSS
::: ION
::: Invalid
::: LASERPSI
::: LASERTECH
::: MISSILE
::: PHASECANNON
::: PHASEMISSILE
::: PLANETBOMBARDMENT
::: PLASMA
::: POINTDEFENSELASER
::: PULSEGUN
::: PULSEWAVE
::: RAILGUN
::: SPIRITBLADE
::: WAVE
 
</div></div>
: passiveWeaponEffectChance
:: Level:0: [[Decimal]]
:: Level:1: [[Decimal]]
:: Level:2: [[Decimal]]
:: Level:3: [[Decimal]]
 
</div></div>
 
</div></div>
: relationshipIncrease
:: Level:0: [[Decimal]]
:: Level:1: [[Decimal]]
:: Level:2: [[Decimal]]
:: Level:3: [[Decimal]]
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;ApplyTargettedBuffToSelf
<div class="mw-collapsible-content">
<div class="toccolours mw-collapsible mw-collapsed">
[[instantActionTriggerTypeSyntax|instantActionTriggerType]]: [[ConditionSyntax|Condition]]
<div class="mw-collapsible-content">
<div class="toccolours mw-collapsible mw-collapsed">
;AlwaysPerform
<div class="mw-collapsible-content">
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;OnAbilityUsed
<div class="mw-collapsible-content">
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;OnBuffFinish
<div class="mw-collapsible-content">
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;OnChance
<div class="mw-collapsible-content">
: buffApplyChance
:: Level:0: [[Decimal]]
:: Level:1: [[Decimal]]
:: Level:2: [[Decimal]]
:: Level:3: [[Decimal]]
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;OnColonizeAbilityUsed
<div class="mw-collapsible-content">
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;OnCondition
<div class="mw-collapsible-content">
<div class="toccolours mw-collapsible mw-collapsed">
[[instantActionConditionTypeSyntax|instantActionConditionType]]: [[ConditionSyntax|Condition]]
<div class="mw-collapsible-content">
<div class="toccolours mw-collapsible mw-collapsed">
;IfFirstSpawnerDoesNotHaveBuff
<div class="mw-collapsible-content">
: conditionBuffType: [[Entity]]
: conditionBuffShortName: [[StringInfo]]
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;IfFirstSpawnerHasBuff
<div class="mw-collapsible-content">
: conditionBuffType: [[Entity]]
: conditionBuffShortName: [[StringInfo]]
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;IfOwnerDoesNotHaveBuff
<div class="mw-collapsible-content">
: conditionBuffType: [[Entity]]
: conditionBuffShortName: [[StringInfo]]
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;IfOwnerDoesNotHaveDestabilizationProtection
<div class="mw-collapsible-content">
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;IfOwnerHasBuff
<div class="mw-collapsible-content">
: conditionBuffType: [[Entity]]
: conditionBuffShortName: [[StringInfo]]
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;IfOwnerHasDestabilizationProtection
<div class="mw-collapsible-content">
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;IfOwnerHasHullLessThanPerc
<div class="mw-collapsible-content">
: hullPerc
:: Level:0: [[Decimal]]
:: Level:1: [[Decimal]]
:: Level:2: [[Decimal]]
:: Level:3: [[Decimal]]
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;IfOwnerIsAboutToDie
<div class="mw-collapsible-content">
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;IfOwnerIsFirstPlayerOwnedStarbaseAtOrbitbody
<div class="mw-collapsible-content">
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;IfOwnerIsNotFirstPlayerOwnedStarbaseAtOrbitbody
<div class="mw-collapsible-content">
 
</div></div>
 
</div></div>
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;OnDamageTaken
<div class="mw-collapsible-content">
<div class="toccolours mw-collapsible mw-collapsed">
: [[damageTypeSyntax|damageType]]: [[EnumerationSyntax|Enumeration]]
<div class="mw-collapsible-content">
:: PHYSICAL
:: ENERGY
 
</div></div>
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;OnDelay
<div class="mw-collapsible-content">
: delayTime: [[Decimal]]
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;OnHyperspaceExit
<div class="mw-collapsible-content">
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;OnOwnerDeath
<div class="mw-collapsible-content">
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;OnWeaponFired
<div class="mw-collapsible-content">
: numWeaponClasses: [[IterationSyntax|Iteration]]
<div class="toccolours mw-collapsible mw-collapsed">
:: [[WeaponClassTypeSyntax|weaponClassForWeaponPassive]]: [[EnumerationSyntax|Enumeration]]
<div class="mw-collapsible-content">
::: AUTOCANNON
::: BEAM
::: CAPITALABILITY
::: CHAOSBOLT
::: DART
::: FLAK
::: FLASHBEAM
::: GAUSS
::: ION
::: Invalid
::: LASERPSI
::: LASERTECH
::: MISSILE
::: PHASECANNON
::: PHASEMISSILE
::: PLANETBOMBARDMENT
::: PLASMA
::: POINTDEFENSELASER
::: PULSEGUN
::: PULSEWAVE
::: RAILGUN
::: SPIRITBLADE
::: WAVE
 
</div></div>
: passiveWeaponEffectChance
:: Level:0: [[Decimal]]
:: Level:1: [[Decimal]]
:: Level:2: [[Decimal]]
:: Level:3: [[Decimal]]
 
</div></div>
 
</div></div>
: buffType: [[Entity]]
: targetFilter
:: numOwnerships: [[IterationSyntax|Iteration]]
<div class="toccolours mw-collapsible mw-collapsed">
::: [[ownershipSyntax|ownership]]: [[EnumerationSyntax|Enumeration]]
<div class="mw-collapsible-content">
:::: Allied
:::: AlliedOrEnemy
:::: Enemy
:::: Friendly
:::: NoOwner
:::: Player
:::: UncontrolledMinorFaction
 
</div></div>
:: numObjects: [[IterationSyntax|Iteration]]
<div class="toccolours mw-collapsible mw-collapsed">
::: [[objectSyntax|object]]: [[EnumerationSyntax|Enumeration]]
<div class="mw-collapsible-content">
:::: CapitalShip
:::: Corvette
:::: EnvoyFrigate
:::: Fighter
:::: Frigate
:::: PlaceHolderPlanetModule
:::: PlaceHolderSpaceMine
:::: Planet
:::: PlanetModule
:::: SpaceMine
:::: Star
:::: StarBase
:::: Titan
 
</div></div>
:: numSpaces: [[IterationSyntax|Iteration]]
<div class="toccolours mw-collapsible mw-collapsed">
::: [[spaceSyntax|space]]: [[EnumerationSyntax|Enumeration]]
<div class="mw-collapsible-content">
:::: Normal
:::: Phase
 
</div></div>
:: numConstraints: [[IterationSyntax|Iteration]]
<div class="toccolours mw-collapsible mw-collapsed">
::: [[constraintSyntax|constraint]]: [[EnumerationSyntax|Enumeration]]
<div class="mw-collapsible-content">
:::: CanBeCaptured
:::: CanBeJumpBlocked
:::: CanHaveFighters
:::: CanHaveShields
:::: CanPhaseDodge
:::: CanSpreadWeaponDamage
:::: DoesNotHaveDestabilizationProtection
:::: HasAbilityWithCooldown
:::: HasAntiMatterPool
:::: HasAntiMatterShortage
:::: HasColonizeAbility
:::: HasDestabilizationProtection
:::: HasEnergyWeapons
:::: HasHullDamage
:::: HasPhaseMissiles
:::: HasPopulation
:::: HasShieldDamage
:::: HasWeapons
:::: Invalid
:::: IsActivelyBeingConstructed
:::: IsBoarded
:::: IsCargoShip
:::: IsColonizable
:::: IsControllable
:::: IsExplored
:::: IsHomeworld
:::: IsInFriendlyGravityWell
:::: IsInNonFriendlyGravityWell
:::: IsMovingToLocalOrbitBody
:::: IsNotStarBaseConstructor
:::: IsPetOfTargetter
:::: IsPsi
:::: IsResourceExtractor
:::: IsRuinable
:::: LinkedCargoShip
:::: LinkedSquad
:::: ModuleUnderConstruction
:::: NotActivelyBeingConstructed
:::: NotFlagship
:::: NotInvulnerable
:::: NotIsBoarded
:::: NotIsExplored
:::: NotIsHomeworld
:::: NotIsIllusionShip
:::: NotIsMinorFactionOwned
:::: NotIsOccupationPlanet
:::: NotIsOutlaw
:::: NotIsTech
:::: NotSelf
:::: WithinCurrentSolarSystem
 
</div></div>
: range
:: Level:0: [[Decimal]]
:: Level:1: [[Decimal]]
:: Level:2: [[Decimal]]
:: Level:3: [[Decimal]]
: effectInfo
:: effectAttachInfo
<div class="toccolours mw-collapsible mw-collapsed">
[[attachTypeSyntax|attachType]]: [[ConditionSyntax|Condition]]
<div class="mw-collapsible-content">
<div class="toccolours mw-collapsible mw-collapsed">
;Ability
<div class="mw-collapsible-content">
: abilityIndex: [[Integer]]
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;Above
<div class="mw-collapsible-content">
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;Aura
<div class="mw-collapsible-content">
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;Center
<div class="mw-collapsible-content">
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;Invalid
<div class="mw-collapsible-content">
 
</div></div>
 
</div></div>
:: smallEffectName: [[Particle]]
:: mediumEffectName: [[Particle]]
:: largeEffectName: [[Particle]]
:: soundID: [[Sound]]
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;ApplyTargettedBuffToSelfNoFilterNoRange
<div class="mw-collapsible-content">
<div class="toccolours mw-collapsible mw-collapsed">
[[instantActionTriggerTypeSyntax|instantActionTriggerType]]: [[ConditionSyntax|Condition]]
<div class="mw-collapsible-content">
<div class="toccolours mw-collapsible mw-collapsed">
;AlwaysPerform
<div class="mw-collapsible-content">
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;OnAbilityUsed
<div class="mw-collapsible-content">
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;OnBuffFinish
<div class="mw-collapsible-content">
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;OnChance
<div class="mw-collapsible-content">
: buffApplyChance
:: Level:0: [[Decimal]]
:: Level:1: [[Decimal]]
:: Level:2: [[Decimal]]
:: Level:3: [[Decimal]]
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;OnColonizeAbilityUsed
<div class="mw-collapsible-content">
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;OnCondition
<div class="mw-collapsible-content">
<div class="toccolours mw-collapsible mw-collapsed">
[[instantActionConditionTypeSyntax|instantActionConditionType]]: [[ConditionSyntax|Condition]]
<div class="mw-collapsible-content">
<div class="toccolours mw-collapsible mw-collapsed">
;IfFirstSpawnerDoesNotHaveBuff
<div class="mw-collapsible-content">
: conditionBuffType: [[Entity]]
: conditionBuffShortName: [[StringInfo]]
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;IfFirstSpawnerHasBuff
<div class="mw-collapsible-content">
: conditionBuffType: [[Entity]]
: conditionBuffShortName: [[StringInfo]]
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;IfOwnerDoesNotHaveBuff
<div class="mw-collapsible-content">
: conditionBuffType: [[Entity]]
: conditionBuffShortName: [[StringInfo]]
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;IfOwnerDoesNotHaveDestabilizationProtection
<div class="mw-collapsible-content">
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;IfOwnerHasBuff
<div class="mw-collapsible-content">
: conditionBuffType: [[Entity]]
: conditionBuffShortName: [[StringInfo]]
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;IfOwnerHasDestabilizationProtection
<div class="mw-collapsible-content">
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;IfOwnerHasHullLessThanPerc
<div class="mw-collapsible-content">
: hullPerc
:: Level:0: [[Decimal]]
:: Level:1: [[Decimal]]
:: Level:2: [[Decimal]]
:: Level:3: [[Decimal]]
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;IfOwnerIsAboutToDie
<div class="mw-collapsible-content">
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;IfOwnerIsFirstPlayerOwnedStarbaseAtOrbitbody
<div class="mw-collapsible-content">
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;IfOwnerIsNotFirstPlayerOwnedStarbaseAtOrbitbody
<div class="mw-collapsible-content">
 
</div></div>
 
</div></div>
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;OnDamageTaken
<div class="mw-collapsible-content">
<div class="toccolours mw-collapsible mw-collapsed">
: [[damageTypeSyntax|damageType]]: [[EnumerationSyntax|Enumeration]]
<div class="mw-collapsible-content">
:: PHYSICAL
:: ENERGY
 
</div></div>
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;OnDelay
<div class="mw-collapsible-content">
: delayTime: [[Decimal]]
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;OnHyperspaceExit
<div class="mw-collapsible-content">
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;OnOwnerDeath
<div class="mw-collapsible-content">
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;OnWeaponFired
<div class="mw-collapsible-content">
: numWeaponClasses: [[IterationSyntax|Iteration]]
<div class="toccolours mw-collapsible mw-collapsed">
:: [[WeaponClassTypeSyntax|weaponClassForWeaponPassive]]: [[EnumerationSyntax|Enumeration]]
<div class="mw-collapsible-content">
::: AUTOCANNON
::: BEAM
::: CAPITALABILITY
::: CHAOSBOLT
::: DART
::: FLAK
::: FLASHBEAM
::: GAUSS
::: ION
::: Invalid
::: LASERPSI
::: LASERTECH
::: MISSILE
::: PHASECANNON
::: PHASEMISSILE
::: PLANETBOMBARDMENT
::: PLASMA
::: POINTDEFENSELASER
::: PULSEGUN
::: PULSEWAVE
::: RAILGUN
::: SPIRITBLADE
::: WAVE
 
</div></div>
: passiveWeaponEffectChance
:: Level:0: [[Decimal]]
:: Level:1: [[Decimal]]
:: Level:2: [[Decimal]]
:: Level:3: [[Decimal]]
 
</div></div>
 
</div></div>
: buffType: [[Entity]]
: effectInfo
:: effectAttachInfo
<div class="toccolours mw-collapsible mw-collapsed">
[[attachTypeSyntax|attachType]]: [[ConditionSyntax|Condition]]
<div class="mw-collapsible-content">
<div class="toccolours mw-collapsible mw-collapsed">
;Ability
<div class="mw-collapsible-content">
: abilityIndex: [[Integer]]
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;Above
<div class="mw-collapsible-content">
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;Aura
<div class="mw-collapsible-content">
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;Center
<div class="mw-collapsible-content">
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;Invalid
<div class="mw-collapsible-content">
 
</div></div>
 
</div></div>
:: smallEffectName: [[Particle]]
:: mediumEffectName: [[Particle]]
:: largeEffectName: [[Particle]]
:: soundID: [[Sound]]
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;ApplyTargettedBuffToSelfNoRange
<div class="mw-collapsible-content">
<div class="toccolours mw-collapsible mw-collapsed">
[[instantActionTriggerTypeSyntax|instantActionTriggerType]]: [[ConditionSyntax|Condition]]
<div class="mw-collapsible-content">
<div class="toccolours mw-collapsible mw-collapsed">
;AlwaysPerform
<div class="mw-collapsible-content">
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;OnAbilityUsed
<div class="mw-collapsible-content">
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;OnBuffFinish
<div class="mw-collapsible-content">
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;OnChance
<div class="mw-collapsible-content">
: buffApplyChance
:: Level:0: [[Decimal]]
:: Level:1: [[Decimal]]
:: Level:2: [[Decimal]]
:: Level:3: [[Decimal]]
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;OnColonizeAbilityUsed
<div class="mw-collapsible-content">
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;OnCondition
<div class="mw-collapsible-content">
<div class="toccolours mw-collapsible mw-collapsed">
[[instantActionConditionTypeSyntax|instantActionConditionType]]: [[ConditionSyntax|Condition]]
<div class="mw-collapsible-content">
<div class="toccolours mw-collapsible mw-collapsed">
;IfFirstSpawnerDoesNotHaveBuff
<div class="mw-collapsible-content">
: conditionBuffType: [[Entity]]
: conditionBuffShortName: [[StringInfo]]
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;IfFirstSpawnerHasBuff
<div class="mw-collapsible-content">
: conditionBuffType: [[Entity]]
: conditionBuffShortName: [[StringInfo]]
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;IfOwnerDoesNotHaveBuff
<div class="mw-collapsible-content">
: conditionBuffType: [[Entity]]
: conditionBuffShortName: [[StringInfo]]
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;IfOwnerDoesNotHaveDestabilizationProtection
<div class="mw-collapsible-content">
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;IfOwnerHasBuff
<div class="mw-collapsible-content">
: conditionBuffType: [[Entity]]
: conditionBuffShortName: [[StringInfo]]
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;IfOwnerHasDestabilizationProtection
<div class="mw-collapsible-content">
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;IfOwnerHasHullLessThanPerc
<div class="mw-collapsible-content">
: hullPerc
:: Level:0: [[Decimal]]
:: Level:1: [[Decimal]]
:: Level:2: [[Decimal]]
:: Level:3: [[Decimal]]
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;IfOwnerIsAboutToDie
<div class="mw-collapsible-content">
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;IfOwnerIsFirstPlayerOwnedStarbaseAtOrbitbody
<div class="mw-collapsible-content">
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;IfOwnerIsNotFirstPlayerOwnedStarbaseAtOrbitbody
<div class="mw-collapsible-content">
 
</div></div>
 
</div></div>
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;OnDamageTaken
<div class="mw-collapsible-content">
<div class="toccolours mw-collapsible mw-collapsed">
: [[damageTypeSyntax|damageType]]: [[EnumerationSyntax|Enumeration]]
<div class="mw-collapsible-content">
:: PHYSICAL
:: ENERGY
 
</div></div>
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;OnDelay
<div class="mw-collapsible-content">
: delayTime: [[Decimal]]
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;OnHyperspaceExit
<div class="mw-collapsible-content">
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;OnOwnerDeath
<div class="mw-collapsible-content">
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;OnWeaponFired
<div class="mw-collapsible-content">
: numWeaponClasses: [[IterationSyntax|Iteration]]
<div class="toccolours mw-collapsible mw-collapsed">
:: [[WeaponClassTypeSyntax|weaponClassForWeaponPassive]]: [[EnumerationSyntax|Enumeration]]
<div class="mw-collapsible-content">
::: AUTOCANNON
::: BEAM
::: CAPITALABILITY
::: CHAOSBOLT
::: DART
::: FLAK
::: FLASHBEAM
::: GAUSS
::: ION
::: Invalid
::: LASERPSI
::: LASERTECH
::: MISSILE
::: PHASECANNON
::: PHASEMISSILE
::: PLANETBOMBARDMENT
::: PLASMA
::: POINTDEFENSELASER
::: PULSEGUN
::: PULSEWAVE
::: RAILGUN
::: SPIRITBLADE
::: WAVE
 
</div></div>
: passiveWeaponEffectChance
:: Level:0: [[Decimal]]
:: Level:1: [[Decimal]]
:: Level:2: [[Decimal]]
:: Level:3: [[Decimal]]
 
</div></div>
 
</div></div>
: buffType: [[Entity]]
: targetFilter
:: numOwnerships: [[IterationSyntax|Iteration]]
<div class="toccolours mw-collapsible mw-collapsed">
::: [[ownershipSyntax|ownership]]: [[EnumerationSyntax|Enumeration]]
<div class="mw-collapsible-content">
:::: Allied
:::: AlliedOrEnemy
:::: Enemy
:::: Friendly
:::: NoOwner
:::: Player
:::: UncontrolledMinorFaction
 
</div></div>
:: numObjects: [[IterationSyntax|Iteration]]
<div class="toccolours mw-collapsible mw-collapsed">
::: [[objectSyntax|object]]: [[EnumerationSyntax|Enumeration]]
<div class="mw-collapsible-content">
:::: CapitalShip
:::: Corvette
:::: EnvoyFrigate
:::: Fighter
:::: Frigate
:::: PlaceHolderPlanetModule
:::: PlaceHolderSpaceMine
:::: Planet
:::: PlanetModule
:::: SpaceMine
:::: Star
:::: StarBase
:::: Titan
 
</div></div>
:: numSpaces: [[IterationSyntax|Iteration]]
<div class="toccolours mw-collapsible mw-collapsed">
::: [[spaceSyntax|space]]: [[EnumerationSyntax|Enumeration]]
<div class="mw-collapsible-content">
:::: Normal
:::: Phase
 
</div></div>
:: numConstraints: [[IterationSyntax|Iteration]]
<div class="toccolours mw-collapsible mw-collapsed">
::: [[constraintSyntax|constraint]]: [[EnumerationSyntax|Enumeration]]
<div class="mw-collapsible-content">
:::: CanBeCaptured
:::: CanBeJumpBlocked
:::: CanHaveFighters
:::: CanHaveShields
:::: CanPhaseDodge
:::: CanSpreadWeaponDamage
:::: DoesNotHaveDestabilizationProtection
:::: HasAbilityWithCooldown
:::: HasAntiMatterPool
:::: HasAntiMatterShortage
:::: HasColonizeAbility
:::: HasDestabilizationProtection
:::: HasEnergyWeapons
:::: HasHullDamage
:::: HasPhaseMissiles
:::: HasPopulation
:::: HasShieldDamage
:::: HasWeapons
:::: Invalid
:::: IsActivelyBeingConstructed
:::: IsBoarded
:::: IsCargoShip
:::: IsColonizable
:::: IsControllable
:::: IsExplored
:::: IsHomeworld
:::: IsInFriendlyGravityWell
:::: IsInNonFriendlyGravityWell
:::: IsMovingToLocalOrbitBody
:::: IsNotStarBaseConstructor
:::: IsPetOfTargetter
:::: IsPsi
:::: IsResourceExtractor
:::: IsRuinable
:::: LinkedCargoShip
:::: LinkedSquad
:::: ModuleUnderConstruction
:::: NotActivelyBeingConstructed
:::: NotFlagship
:::: NotInvulnerable
:::: NotIsBoarded
:::: NotIsExplored
:::: NotIsHomeworld
:::: NotIsIllusionShip
:::: NotIsMinorFactionOwned
:::: NotIsOccupationPlanet
:::: NotIsOutlaw
:::: NotIsTech
:::: NotSelf
:::: WithinCurrentSolarSystem
 
</div></div>
: effectInfo
:: effectAttachInfo
<div class="toccolours mw-collapsible mw-collapsed">
[[attachTypeSyntax|attachType]]: [[ConditionSyntax|Condition]]
<div class="mw-collapsible-content">
<div class="toccolours mw-collapsible mw-collapsed">
;Ability
<div class="mw-collapsible-content">
: abilityIndex: [[Integer]]
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;Above
<div class="mw-collapsible-content">
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;Aura
<div class="mw-collapsible-content">
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;Center
<div class="mw-collapsible-content">
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;Invalid
<div class="mw-collapsible-content">
 
</div></div>
 
</div></div>
:: smallEffectName: [[Particle]]
:: mediumEffectName: [[Particle]]
:: largeEffectName: [[Particle]]
:: soundID: [[Sound]]
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;AttractDebris
<div class="mw-collapsible-content">
<div class="toccolours mw-collapsible mw-collapsed">
[[instantActionTriggerTypeSyntax|instantActionTriggerType]]: [[ConditionSyntax|Condition]]
<div class="mw-collapsible-content">
<div class="toccolours mw-collapsible mw-collapsed">
;AlwaysPerform
<div class="mw-collapsible-content">
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;OnAbilityUsed
<div class="mw-collapsible-content">
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;OnBuffFinish
<div class="mw-collapsible-content">
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;OnChance
<div class="mw-collapsible-content">
: buffApplyChance
:: Level:0: [[Decimal]]
:: Level:1: [[Decimal]]
:: Level:2: [[Decimal]]
:: Level:3: [[Decimal]]
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;OnColonizeAbilityUsed
<div class="mw-collapsible-content">
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;OnCondition
<div class="mw-collapsible-content">
<div class="toccolours mw-collapsible mw-collapsed">
[[instantActionConditionTypeSyntax|instantActionConditionType]]: [[ConditionSyntax|Condition]]
<div class="mw-collapsible-content">
<div class="toccolours mw-collapsible mw-collapsed">
;IfFirstSpawnerDoesNotHaveBuff
<div class="mw-collapsible-content">
: conditionBuffType: [[Entity]]
: conditionBuffShortName: [[StringInfo]]
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;IfFirstSpawnerHasBuff
<div class="mw-collapsible-content">
: conditionBuffType: [[Entity]]
: conditionBuffShortName: [[StringInfo]]
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;IfOwnerDoesNotHaveBuff
<div class="mw-collapsible-content">
: conditionBuffType: [[Entity]]
: conditionBuffShortName: [[StringInfo]]
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;IfOwnerDoesNotHaveDestabilizationProtection
<div class="mw-collapsible-content">
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;IfOwnerHasBuff
<div class="mw-collapsible-content">
: conditionBuffType: [[Entity]]
: conditionBuffShortName: [[StringInfo]]
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;IfOwnerHasDestabilizationProtection
<div class="mw-collapsible-content">
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;IfOwnerHasHullLessThanPerc
<div class="mw-collapsible-content">
: hullPerc
:: Level:0: [[Decimal]]
:: Level:1: [[Decimal]]
:: Level:2: [[Decimal]]
:: Level:3: [[Decimal]]
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;IfOwnerIsAboutToDie
<div class="mw-collapsible-content">
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;IfOwnerIsFirstPlayerOwnedStarbaseAtOrbitbody
<div class="mw-collapsible-content">
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;IfOwnerIsNotFirstPlayerOwnedStarbaseAtOrbitbody
<div class="mw-collapsible-content">
 
</div></div>
 
</div></div>
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;OnDamageTaken
<div class="mw-collapsible-content">
<div class="toccolours mw-collapsible mw-collapsed">
: [[damageTypeSyntax|damageType]]: [[EnumerationSyntax|Enumeration]]
<div class="mw-collapsible-content">
:: PHYSICAL
:: ENERGY
 
</div></div>
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;OnDelay
<div class="mw-collapsible-content">
: delayTime: [[Decimal]]
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;OnHyperspaceExit
<div class="mw-collapsible-content">
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;OnOwnerDeath
<div class="mw-collapsible-content">
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;OnWeaponFired
<div class="mw-collapsible-content">
: numWeaponClasses: [[IterationSyntax|Iteration]]
<div class="toccolours mw-collapsible mw-collapsed">
:: [[WeaponClassTypeSyntax|weaponClassForWeaponPassive]]: [[EnumerationSyntax|Enumeration]]
<div class="mw-collapsible-content">
::: AUTOCANNON
::: BEAM
::: CAPITALABILITY
::: CHAOSBOLT
::: DART
::: FLAK
::: FLASHBEAM
::: GAUSS
::: ION
::: Invalid
::: LASERPSI
::: LASERTECH
::: MISSILE
::: PHASECANNON
::: PHASEMISSILE
::: PLANETBOMBARDMENT
::: PLASMA
::: POINTDEFENSELASER
::: PULSEGUN
::: PULSEWAVE
::: RAILGUN
::: SPIRITBLADE
::: WAVE
 
</div></div>
: passiveWeaponEffectChance
:: Level:0: [[Decimal]]
:: Level:1: [[Decimal]]
:: Level:2: [[Decimal]]
:: Level:3: [[Decimal]]
 
</div></div>
 
</div></div>
: range
:: Level:0: [[Decimal]]
:: Level:1: [[Decimal]]
:: Level:2: [[Decimal]]
:: Level:3: [[Decimal]]
: travelSpeed: [[Decimal]]
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;ChangePlayerIndexToFirstSpawner
<div class="mw-collapsible-content">
<div class="toccolours mw-collapsible mw-collapsed">
[[instantActionTriggerTypeSyntax|instantActionTriggerType]]: [[ConditionSyntax|Condition]]
<div class="mw-collapsible-content">
<div class="toccolours mw-collapsible mw-collapsed">
;AlwaysPerform
<div class="mw-collapsible-content">
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;OnAbilityUsed
<div class="mw-collapsible-content">
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;OnBuffFinish
<div class="mw-collapsible-content">
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;OnChance
<div class="mw-collapsible-content">
: buffApplyChance
:: Level:0: [[Decimal]]
:: Level:1: [[Decimal]]
:: Level:2: [[Decimal]]
:: Level:3: [[Decimal]]
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;OnColonizeAbilityUsed
<div class="mw-collapsible-content">
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;OnCondition
<div class="mw-collapsible-content">
<div class="toccolours mw-collapsible mw-collapsed">
[[instantActionConditionTypeSyntax|instantActionConditionType]]: [[ConditionSyntax|Condition]]
<div class="mw-collapsible-content">
<div class="toccolours mw-collapsible mw-collapsed">
;IfFirstSpawnerDoesNotHaveBuff
<div class="mw-collapsible-content">
: conditionBuffType: [[Entity]]
: conditionBuffShortName: [[StringInfo]]
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;IfFirstSpawnerHasBuff
<div class="mw-collapsible-content">
: conditionBuffType: [[Entity]]
: conditionBuffShortName: [[StringInfo]]
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;IfOwnerDoesNotHaveBuff
<div class="mw-collapsible-content">
: conditionBuffType: [[Entity]]
: conditionBuffShortName: [[StringInfo]]
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;IfOwnerDoesNotHaveDestabilizationProtection
<div class="mw-collapsible-content">
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;IfOwnerHasBuff
<div class="mw-collapsible-content">
: conditionBuffType: [[Entity]]
: conditionBuffShortName: [[StringInfo]]
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;IfOwnerHasDestabilizationProtection
<div class="mw-collapsible-content">
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;IfOwnerHasHullLessThanPerc
<div class="mw-collapsible-content">
: hullPerc
:: Level:0: [[Decimal]]
:: Level:1: [[Decimal]]
:: Level:2: [[Decimal]]
:: Level:3: [[Decimal]]
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;IfOwnerIsAboutToDie
<div class="mw-collapsible-content">
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;IfOwnerIsFirstPlayerOwnedStarbaseAtOrbitbody
<div class="mw-collapsible-content">
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;IfOwnerIsNotFirstPlayerOwnedStarbaseAtOrbitbody
<div class="mw-collapsible-content">
 
</div></div>
 
</div></div>
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;OnDamageTaken
<div class="mw-collapsible-content">
<div class="toccolours mw-collapsible mw-collapsed">
: [[damageTypeSyntax|damageType]]: [[EnumerationSyntax|Enumeration]]
<div class="mw-collapsible-content">
:: PHYSICAL
:: ENERGY
 
</div></div>
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;OnDelay
<div class="mw-collapsible-content">
: delayTime: [[Decimal]]
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;OnHyperspaceExit
<div class="mw-collapsible-content">
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;OnOwnerDeath
<div class="mw-collapsible-content">
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;OnWeaponFired
<div class="mw-collapsible-content">
: numWeaponClasses: [[IterationSyntax|Iteration]]
<div class="toccolours mw-collapsible mw-collapsed">
:: [[WeaponClassTypeSyntax|weaponClassForWeaponPassive]]: [[EnumerationSyntax|Enumeration]]
<div class="mw-collapsible-content">
::: AUTOCANNON
::: BEAM
::: CAPITALABILITY
::: CHAOSBOLT
::: DART
::: FLAK
::: FLASHBEAM
::: GAUSS
::: ION
::: Invalid
::: LASERPSI
::: LASERTECH
::: MISSILE
::: PHASECANNON
::: PHASEMISSILE
::: PLANETBOMBARDMENT
::: PLASMA
::: POINTDEFENSELASER
::: PULSEGUN
::: PULSEWAVE
::: RAILGUN
::: SPIRITBLADE
::: WAVE
 
</div></div>
: passiveWeaponEffectChance
:: Level:0: [[Decimal]]
:: Level:1: [[Decimal]]
:: Level:2: [[Decimal]]
:: Level:3: [[Decimal]]
 
</div></div>
 
</div></div>
: isPermanent: [[Boolean]]
: failIfNotEnoughShipSlots: [[Boolean]]
: experiencePercentageToAward: [[Decimal]]
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;ChangePlayerIndexToNeutral
<div class="mw-collapsible-content">
<div class="toccolours mw-collapsible mw-collapsed">
[[instantActionTriggerTypeSyntax|instantActionTriggerType]]: [[ConditionSyntax|Condition]]
<div class="mw-collapsible-content">
<div class="toccolours mw-collapsible mw-collapsed">
;AlwaysPerform
<div class="mw-collapsible-content">
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;OnAbilityUsed
<div class="mw-collapsible-content">
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;OnBuffFinish
<div class="mw-collapsible-content">
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;OnChance
<div class="mw-collapsible-content">
: buffApplyChance
:: Level:0: [[Decimal]]
:: Level:1: [[Decimal]]
:: Level:2: [[Decimal]]
:: Level:3: [[Decimal]]
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;OnColonizeAbilityUsed
<div class="mw-collapsible-content">
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;OnCondition
<div class="mw-collapsible-content">
<div class="toccolours mw-collapsible mw-collapsed">
[[instantActionConditionTypeSyntax|instantActionConditionType]]: [[ConditionSyntax|Condition]]
<div class="mw-collapsible-content">
<div class="toccolours mw-collapsible mw-collapsed">
;IfFirstSpawnerDoesNotHaveBuff
<div class="mw-collapsible-content">
: conditionBuffType: [[Entity]]
: conditionBuffShortName: [[StringInfo]]
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;IfFirstSpawnerHasBuff
<div class="mw-collapsible-content">
: conditionBuffType: [[Entity]]
: conditionBuffShortName: [[StringInfo]]
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;IfOwnerDoesNotHaveBuff
<div class="mw-collapsible-content">
: conditionBuffType: [[Entity]]
: conditionBuffShortName: [[StringInfo]]
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;IfOwnerDoesNotHaveDestabilizationProtection
<div class="mw-collapsible-content">
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;IfOwnerHasBuff
<div class="mw-collapsible-content">
: conditionBuffType: [[Entity]]
: conditionBuffShortName: [[StringInfo]]
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;IfOwnerHasDestabilizationProtection
<div class="mw-collapsible-content">
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;IfOwnerHasHullLessThanPerc
<div class="mw-collapsible-content">
: hullPerc
:: Level:0: [[Decimal]]
:: Level:1: [[Decimal]]
:: Level:2: [[Decimal]]
:: Level:3: [[Decimal]]
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;IfOwnerIsAboutToDie
<div class="mw-collapsible-content">
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;IfOwnerIsFirstPlayerOwnedStarbaseAtOrbitbody
<div class="mw-collapsible-content">
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;IfOwnerIsNotFirstPlayerOwnedStarbaseAtOrbitbody
<div class="mw-collapsible-content">
 
</div></div>
 
</div></div>
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;OnDamageTaken
<div class="mw-collapsible-content">
<div class="toccolours mw-collapsible mw-collapsed">
: [[damageTypeSyntax|damageType]]: [[EnumerationSyntax|Enumeration]]
<div class="mw-collapsible-content">
:: PHYSICAL
:: ENERGY
 
</div></div>
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;OnDelay
<div class="mw-collapsible-content">
: delayTime: [[Decimal]]
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;OnHyperspaceExit
<div class="mw-collapsible-content">
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;OnOwnerDeath
<div class="mw-collapsible-content">
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;OnWeaponFired
<div class="mw-collapsible-content">
: numWeaponClasses: [[IterationSyntax|Iteration]]
<div class="toccolours mw-collapsible mw-collapsed">
:: [[WeaponClassTypeSyntax|weaponClassForWeaponPassive]]: [[EnumerationSyntax|Enumeration]]
<div class="mw-collapsible-content">
::: AUTOCANNON
::: BEAM
::: CAPITALABILITY
::: CHAOSBOLT
::: DART
::: FLAK
::: FLASHBEAM
::: GAUSS
::: ION
::: Invalid
::: LASERPSI
::: LASERTECH
::: MISSILE
::: PHASECANNON
::: PHASEMISSILE
::: PLANETBOMBARDMENT
::: PLASMA
::: POINTDEFENSELASER
::: PULSEGUN
::: PULSEWAVE
::: RAILGUN
::: SPIRITBLADE
::: WAVE
 
</div></div>
: passiveWeaponEffectChance
:: Level:0: [[Decimal]]
:: Level:1: [[Decimal]]
:: Level:2: [[Decimal]]
:: Level:3: [[Decimal]]
 
</div></div>
 
</div></div>
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;ChangePlayerIndexToPriorMinorFaction
<div class="mw-collapsible-content">
<div class="toccolours mw-collapsible mw-collapsed">
[[instantActionTriggerTypeSyntax|instantActionTriggerType]]: [[ConditionSyntax|Condition]]
<div class="mw-collapsible-content">
<div class="toccolours mw-collapsible mw-collapsed">
;AlwaysPerform
<div class="mw-collapsible-content">
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;OnAbilityUsed
<div class="mw-collapsible-content">
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;OnBuffFinish
<div class="mw-collapsible-content">
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;OnChance
<div class="mw-collapsible-content">
: buffApplyChance
:: Level:0: [[Decimal]]
:: Level:1: [[Decimal]]
:: Level:2: [[Decimal]]
:: Level:3: [[Decimal]]
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;OnColonizeAbilityUsed
<div class="mw-collapsible-content">
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;OnCondition
<div class="mw-collapsible-content">
<div class="toccolours mw-collapsible mw-collapsed">
[[instantActionConditionTypeSyntax|instantActionConditionType]]: [[ConditionSyntax|Condition]]
<div class="mw-collapsible-content">
<div class="toccolours mw-collapsible mw-collapsed">
;IfFirstSpawnerDoesNotHaveBuff
<div class="mw-collapsible-content">
: conditionBuffType: [[Entity]]
: conditionBuffShortName: [[StringInfo]]
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;IfFirstSpawnerHasBuff
<div class="mw-collapsible-content">
: conditionBuffType: [[Entity]]
: conditionBuffShortName: [[StringInfo]]
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;IfOwnerDoesNotHaveBuff
<div class="mw-collapsible-content">
: conditionBuffType: [[Entity]]
: conditionBuffShortName: [[StringInfo]]
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;IfOwnerDoesNotHaveDestabilizationProtection
<div class="mw-collapsible-content">
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;IfOwnerHasBuff
<div class="mw-collapsible-content">
: conditionBuffType: [[Entity]]
: conditionBuffShortName: [[StringInfo]]
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;IfOwnerHasDestabilizationProtection
<div class="mw-collapsible-content">
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;IfOwnerHasHullLessThanPerc
<div class="mw-collapsible-content">
: hullPerc
:: Level:0: [[Decimal]]
:: Level:1: [[Decimal]]
:: Level:2: [[Decimal]]
:: Level:3: [[Decimal]]
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;IfOwnerIsAboutToDie
<div class="mw-collapsible-content">
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;IfOwnerIsFirstPlayerOwnedStarbaseAtOrbitbody
<div class="mw-collapsible-content">
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;IfOwnerIsNotFirstPlayerOwnedStarbaseAtOrbitbody
<div class="mw-collapsible-content">
 
</div></div>
 
</div></div>
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;OnDamageTaken
<div class="mw-collapsible-content">
<div class="toccolours mw-collapsible mw-collapsed">
: [[damageTypeSyntax|damageType]]: [[EnumerationSyntax|Enumeration]]
<div class="mw-collapsible-content">
:: PHYSICAL
:: ENERGY
 
</div></div>
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;OnDelay
<div class="mw-collapsible-content">
: delayTime: [[Decimal]]
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;OnHyperspaceExit
<div class="mw-collapsible-content">
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;OnOwnerDeath
<div class="mw-collapsible-content">
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;OnWeaponFired
<div class="mw-collapsible-content">
: numWeaponClasses: [[IterationSyntax|Iteration]]
<div class="toccolours mw-collapsible mw-collapsed">
:: [[WeaponClassTypeSyntax|weaponClassForWeaponPassive]]: [[EnumerationSyntax|Enumeration]]
<div class="mw-collapsible-content">
::: AUTOCANNON
::: BEAM
::: CAPITALABILITY
::: CHAOSBOLT
::: DART
::: FLAK
::: FLASHBEAM
::: GAUSS
::: ION
::: Invalid
::: LASERPSI
::: LASERTECH
::: MISSILE
::: PHASECANNON
::: PHASEMISSILE
::: PLANETBOMBARDMENT
::: PLASMA
::: POINTDEFENSELASER
::: PULSEGUN
::: PULSEWAVE
::: RAILGUN
::: SPIRITBLADE
::: WAVE
 
</div></div>
: passiveWeaponEffectChance
:: Level:0: [[Decimal]]
:: Level:1: [[Decimal]]
:: Level:2: [[Decimal]]
:: Level:3: [[Decimal]]
 
</div></div>
 
</div></div>
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;ClearRecordedDamage
<div class="mw-collapsible-content">
<div class="toccolours mw-collapsible mw-collapsed">
[[instantActionTriggerTypeSyntax|instantActionTriggerType]]: [[ConditionSyntax|Condition]]
<div class="mw-collapsible-content">
<div class="toccolours mw-collapsible mw-collapsed">
;AlwaysPerform
<div class="mw-collapsible-content">
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;OnAbilityUsed
<div class="mw-collapsible-content">
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;OnBuffFinish
<div class="mw-collapsible-content">
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;OnChance
<div class="mw-collapsible-content">
: buffApplyChance
:: Level:0: [[Decimal]]
:: Level:1: [[Decimal]]
:: Level:2: [[Decimal]]
:: Level:3: [[Decimal]]
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;OnColonizeAbilityUsed
<div class="mw-collapsible-content">
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;OnCondition
<div class="mw-collapsible-content">
<div class="toccolours mw-collapsible mw-collapsed">
[[instantActionConditionTypeSyntax|instantActionConditionType]]: [[ConditionSyntax|Condition]]
<div class="mw-collapsible-content">
<div class="toccolours mw-collapsible mw-collapsed">
;IfFirstSpawnerDoesNotHaveBuff
<div class="mw-collapsible-content">
: conditionBuffType: [[Entity]]
: conditionBuffShortName: [[StringInfo]]
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;IfFirstSpawnerHasBuff
<div class="mw-collapsible-content">
: conditionBuffType: [[Entity]]
: conditionBuffShortName: [[StringInfo]]
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;IfOwnerDoesNotHaveBuff
<div class="mw-collapsible-content">
: conditionBuffType: [[Entity]]
: conditionBuffShortName: [[StringInfo]]
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;IfOwnerDoesNotHaveDestabilizationProtection
<div class="mw-collapsible-content">
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;IfOwnerHasBuff
<div class="mw-collapsible-content">
: conditionBuffType: [[Entity]]
: conditionBuffShortName: [[StringInfo]]
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;IfOwnerHasDestabilizationProtection
<div class="mw-collapsible-content">
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;IfOwnerHasHullLessThanPerc
<div class="mw-collapsible-content">
: hullPerc
:: Level:0: [[Decimal]]
:: Level:1: [[Decimal]]
:: Level:2: [[Decimal]]
:: Level:3: [[Decimal]]
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;IfOwnerIsAboutToDie
<div class="mw-collapsible-content">
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;IfOwnerIsFirstPlayerOwnedStarbaseAtOrbitbody
<div class="mw-collapsible-content">
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;IfOwnerIsNotFirstPlayerOwnedStarbaseAtOrbitbody
<div class="mw-collapsible-content">
 
</div></div>
 
</div></div>
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;OnDamageTaken
<div class="mw-collapsible-content">
<div class="toccolours mw-collapsible mw-collapsed">
: [[damageTypeSyntax|damageType]]: [[EnumerationSyntax|Enumeration]]
<div class="mw-collapsible-content">
:: PHYSICAL
:: ENERGY
 
</div></div>
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;OnDelay
<div class="mw-collapsible-content">
: delayTime: [[Decimal]]
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;OnHyperspaceExit
<div class="mw-collapsible-content">
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;OnOwnerDeath
<div class="mw-collapsible-content">
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;OnWeaponFired
<div class="mw-collapsible-content">
: numWeaponClasses: [[IterationSyntax|Iteration]]
<div class="toccolours mw-collapsible mw-collapsed">
:: [[WeaponClassTypeSyntax|weaponClassForWeaponPassive]]: [[EnumerationSyntax|Enumeration]]
<div class="mw-collapsible-content">
::: AUTOCANNON
::: BEAM
::: CAPITALABILITY
::: CHAOSBOLT
::: DART
::: FLAK
::: FLASHBEAM
::: GAUSS
::: ION
::: Invalid
::: LASERPSI
::: LASERTECH
::: MISSILE
::: PHASECANNON
::: PHASEMISSILE
::: PLANETBOMBARDMENT
::: PLASMA
::: POINTDEFENSELASER
::: PULSEGUN
::: PULSEWAVE
::: RAILGUN
::: SPIRITBLADE
::: WAVE
 
</div></div>
: passiveWeaponEffectChance
:: Level:0: [[Decimal]]
:: Level:1: [[Decimal]]
:: Level:2: [[Decimal]]
:: Level:3: [[Decimal]]
 
</div></div>
 
</div></div>
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;ColonizePlanet
<div class="mw-collapsible-content">
<div class="toccolours mw-collapsible mw-collapsed">
[[instantActionTriggerTypeSyntax|instantActionTriggerType]]: [[ConditionSyntax|Condition]]
<div class="mw-collapsible-content">
<div class="toccolours mw-collapsible mw-collapsed">
;AlwaysPerform
<div class="mw-collapsible-content">
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;OnAbilityUsed
<div class="mw-collapsible-content">
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;OnBuffFinish
<div class="mw-collapsible-content">
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;OnChance
<div class="mw-collapsible-content">
: buffApplyChance
:: Level:0: [[Decimal]]
:: Level:1: [[Decimal]]
:: Level:2: [[Decimal]]
:: Level:3: [[Decimal]]
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;OnColonizeAbilityUsed
<div class="mw-collapsible-content">
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;OnCondition
<div class="mw-collapsible-content">
<div class="toccolours mw-collapsible mw-collapsed">
[[instantActionConditionTypeSyntax|instantActionConditionType]]: [[ConditionSyntax|Condition]]
<div class="mw-collapsible-content">
<div class="toccolours mw-collapsible mw-collapsed">
;IfFirstSpawnerDoesNotHaveBuff
<div class="mw-collapsible-content">
: conditionBuffType: [[Entity]]
: conditionBuffShortName: [[StringInfo]]
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;IfFirstSpawnerHasBuff
<div class="mw-collapsible-content">
: conditionBuffType: [[Entity]]
: conditionBuffShortName: [[StringInfo]]
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;IfOwnerDoesNotHaveBuff
<div class="mw-collapsible-content">
: conditionBuffType: [[Entity]]
: conditionBuffShortName: [[StringInfo]]
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;IfOwnerDoesNotHaveDestabilizationProtection
<div class="mw-collapsible-content">
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;IfOwnerHasBuff
<div class="mw-collapsible-content">
: conditionBuffType: [[Entity]]
: conditionBuffShortName: [[StringInfo]]
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;IfOwnerHasDestabilizationProtection
<div class="mw-collapsible-content">
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;IfOwnerHasHullLessThanPerc
<div class="mw-collapsible-content">
: hullPerc
:: Level:0: [[Decimal]]
:: Level:1: [[Decimal]]
:: Level:2: [[Decimal]]
:: Level:3: [[Decimal]]
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;IfOwnerIsAboutToDie
<div class="mw-collapsible-content">
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;IfOwnerIsFirstPlayerOwnedStarbaseAtOrbitbody
<div class="mw-collapsible-content">
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;IfOwnerIsNotFirstPlayerOwnedStarbaseAtOrbitbody
<div class="mw-collapsible-content">
 
</div></div>
 
</div></div>
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;OnDamageTaken
<div class="mw-collapsible-content">
<div class="toccolours mw-collapsible mw-collapsed">
: [[damageTypeSyntax|damageType]]: [[EnumerationSyntax|Enumeration]]
<div class="mw-collapsible-content">
:: PHYSICAL
:: ENERGY
 
</div></div>
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;OnDelay
<div class="mw-collapsible-content">
: delayTime: [[Decimal]]
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;OnHyperspaceExit
<div class="mw-collapsible-content">
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;OnOwnerDeath
<div class="mw-collapsible-content">
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;OnWeaponFired
<div class="mw-collapsible-content">
: numWeaponClasses: [[IterationSyntax|Iteration]]
<div class="toccolours mw-collapsible mw-collapsed">
:: [[WeaponClassTypeSyntax|weaponClassForWeaponPassive]]: [[EnumerationSyntax|Enumeration]]
<div class="mw-collapsible-content">
::: AUTOCANNON
::: BEAM
::: CAPITALABILITY
::: CHAOSBOLT
::: DART
::: FLAK
::: FLASHBEAM
::: GAUSS
::: ION
::: Invalid
::: LASERPSI
::: LASERTECH
::: MISSILE
::: PHASECANNON
::: PHASEMISSILE
::: PLANETBOMBARDMENT
::: PLASMA
::: POINTDEFENSELASER
::: PULSEGUN
::: PULSEWAVE
::: RAILGUN
::: SPIRITBLADE
::: WAVE
 
</div></div>
: passiveWeaponEffectChance
:: Level:0: [[Decimal]]
:: Level:1: [[Decimal]]
:: Level:2: [[Decimal]]
:: Level:3: [[Decimal]]
 
</div></div>
 
</div></div>
: targetFilter
:: numOwnerships: [[IterationSyntax|Iteration]]
<div class="toccolours mw-collapsible mw-collapsed">
::: [[ownershipSyntax|ownership]]: [[EnumerationSyntax|Enumeration]]
<div class="mw-collapsible-content">
:::: Allied
:::: AlliedOrEnemy
:::: Enemy
:::: Friendly
:::: NoOwner
:::: Player
:::: UncontrolledMinorFaction
 
</div></div>
:: numObjects: [[IterationSyntax|Iteration]]
<div class="toccolours mw-collapsible mw-collapsed">
::: [[objectSyntax|object]]: [[EnumerationSyntax|Enumeration]]
<div class="mw-collapsible-content">
:::: CapitalShip
:::: Corvette
:::: EnvoyFrigate
:::: Fighter
:::: Frigate
:::: PlaceHolderPlanetModule
:::: PlaceHolderSpaceMine
:::: Planet
:::: PlanetModule
:::: SpaceMine
:::: Star
:::: StarBase
:::: Titan
 
</div></div>
:: numSpaces: [[IterationSyntax|Iteration]]
<div class="toccolours mw-collapsible mw-collapsed">
::: [[spaceSyntax|space]]: [[EnumerationSyntax|Enumeration]]
<div class="mw-collapsible-content">
:::: Normal
:::: Phase
 
</div></div>
:: numConstraints: [[IterationSyntax|Iteration]]
<div class="toccolours mw-collapsible mw-collapsed">
::: [[constraintSyntax|constraint]]: [[EnumerationSyntax|Enumeration]]
<div class="mw-collapsible-content">
:::: CanBeCaptured
:::: CanBeJumpBlocked
:::: CanHaveFighters
:::: CanHaveShields
:::: CanPhaseDodge
:::: CanSpreadWeaponDamage
:::: DoesNotHaveDestabilizationProtection
:::: HasAbilityWithCooldown
:::: HasAntiMatterPool
:::: HasAntiMatterShortage
:::: HasColonizeAbility
:::: HasDestabilizationProtection
:::: HasEnergyWeapons
:::: HasHullDamage
:::: HasPhaseMissiles
:::: HasPopulation
:::: HasShieldDamage
:::: HasWeapons
:::: Invalid
:::: IsActivelyBeingConstructed
:::: IsBoarded
:::: IsCargoShip
:::: IsColonizable
:::: IsControllable
:::: IsExplored
:::: IsHomeworld
:::: IsInFriendlyGravityWell
:::: IsInNonFriendlyGravityWell
:::: IsMovingToLocalOrbitBody
:::: IsNotStarBaseConstructor
:::: IsPetOfTargetter
:::: IsPsi
:::: IsResourceExtractor
:::: IsRuinable
:::: LinkedCargoShip
:::: LinkedSquad
:::: ModuleUnderConstruction
:::: NotActivelyBeingConstructed
:::: NotFlagship
:::: NotInvulnerable
:::: NotIsBoarded
:::: NotIsExplored
:::: NotIsHomeworld
:::: NotIsIllusionShip
:::: NotIsMinorFactionOwned
:::: NotIsOccupationPlanet
:::: NotIsOutlaw
:::: NotIsTech
:::: NotSelf
:::: WithinCurrentSolarSystem
 
</div></div>
: range
:: Level:0: [[Decimal]]
:: Level:1: [[Decimal]]
:: Level:2: [[Decimal]]
:: Level:3: [[Decimal]]
: delayUntilColonization: [[Decimal]]
: entryVehicleType: [[Entity]]
: numEntryVehicles
:: Level:0: [[Decimal]]
:: Level:1: [[Decimal]]
:: Level:2: [[Decimal]]
:: Level:3: [[Decimal]]
: travelTime: [[Decimal]]
: entryVehicleLaunchInfo
:: effectAttachInfo
<div class="toccolours mw-collapsible mw-collapsed">
[[attachTypeSyntax|attachType]]: [[ConditionSyntax|Condition]]
<div class="mw-collapsible-content">
<div class="toccolours mw-collapsible mw-collapsed">
;Ability
<div class="mw-collapsible-content">
: abilityIndex: [[Integer]]
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;Above
<div class="mw-collapsible-content">
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;Aura
<div class="mw-collapsible-content">
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;Center
<div class="mw-collapsible-content">
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;Invalid
<div class="mw-collapsible-content">
 
</div></div>
 
</div></div>
:: smallEffectName: [[Particle]]
:: mediumEffectName: [[Particle]]
:: largeEffectName: [[Particle]]
:: soundID: [[Sound]]
: afterColonizeBuffType: [[Entity]]
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;ConvertDamageToAntiMatter
<div class="mw-collapsible-content">
<div class="toccolours mw-collapsible mw-collapsed">
[[instantActionTriggerTypeSyntax|instantActionTriggerType]]: [[ConditionSyntax|Condition]]
<div class="mw-collapsible-content">
<div class="toccolours mw-collapsible mw-collapsed">
;AlwaysPerform
<div class="mw-collapsible-content">
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;OnAbilityUsed
<div class="mw-collapsible-content">
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;OnBuffFinish
<div class="mw-collapsible-content">
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;OnChance
<div class="mw-collapsible-content">
: buffApplyChance
:: Level:0: [[Decimal]]
:: Level:1: [[Decimal]]
:: Level:2: [[Decimal]]
:: Level:3: [[Decimal]]
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;OnColonizeAbilityUsed
<div class="mw-collapsible-content">
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;OnCondition
<div class="mw-collapsible-content">
<div class="toccolours mw-collapsible mw-collapsed">
[[instantActionConditionTypeSyntax|instantActionConditionType]]: [[ConditionSyntax|Condition]]
<div class="mw-collapsible-content">
<div class="toccolours mw-collapsible mw-collapsed">
;IfFirstSpawnerDoesNotHaveBuff
<div class="mw-collapsible-content">
: conditionBuffType: [[Entity]]
: conditionBuffShortName: [[StringInfo]]
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;IfFirstSpawnerHasBuff
<div class="mw-collapsible-content">
: conditionBuffType: [[Entity]]
: conditionBuffShortName: [[StringInfo]]
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;IfOwnerDoesNotHaveBuff
<div class="mw-collapsible-content">
: conditionBuffType: [[Entity]]
: conditionBuffShortName: [[StringInfo]]
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;IfOwnerDoesNotHaveDestabilizationProtection
<div class="mw-collapsible-content">
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;IfOwnerHasBuff
<div class="mw-collapsible-content">
: conditionBuffType: [[Entity]]
: conditionBuffShortName: [[StringInfo]]
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;IfOwnerHasDestabilizationProtection
<div class="mw-collapsible-content">
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;IfOwnerHasHullLessThanPerc
<div class="mw-collapsible-content">
: hullPerc
:: Level:0: [[Decimal]]
:: Level:1: [[Decimal]]
:: Level:2: [[Decimal]]
:: Level:3: [[Decimal]]
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;IfOwnerIsAboutToDie
<div class="mw-collapsible-content">
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;IfOwnerIsFirstPlayerOwnedStarbaseAtOrbitbody
<div class="mw-collapsible-content">
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;IfOwnerIsNotFirstPlayerOwnedStarbaseAtOrbitbody
<div class="mw-collapsible-content">
 
</div></div>
 
</div></div>
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;OnDamageTaken
<div class="mw-collapsible-content">
<div class="toccolours mw-collapsible mw-collapsed">
: [[damageTypeSyntax|damageType]]: [[EnumerationSyntax|Enumeration]]
<div class="mw-collapsible-content">
:: PHYSICAL
:: ENERGY
 
</div></div>
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;OnDelay
<div class="mw-collapsible-content">
: delayTime: [[Decimal]]
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;OnHyperspaceExit
<div class="mw-collapsible-content">
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;OnOwnerDeath
<div class="mw-collapsible-content">
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;OnWeaponFired
<div class="mw-collapsible-content">
: numWeaponClasses: [[IterationSyntax|Iteration]]
<div class="toccolours mw-collapsible mw-collapsed">
:: [[WeaponClassTypeSyntax|weaponClassForWeaponPassive]]: [[EnumerationSyntax|Enumeration]]
<div class="mw-collapsible-content">
::: AUTOCANNON
::: BEAM
::: CAPITALABILITY
::: CHAOSBOLT
::: DART
::: FLAK
::: FLASHBEAM
::: GAUSS
::: ION
::: Invalid
::: LASERPSI
::: LASERTECH
::: MISSILE
::: PHASECANNON
::: PHASEMISSILE
::: PLANETBOMBARDMENT
::: PLASMA
::: POINTDEFENSELASER
::: PULSEGUN
::: PULSEWAVE
::: RAILGUN
::: SPIRITBLADE
::: WAVE
 
</div></div>
: passiveWeaponEffectChance
:: Level:0: [[Decimal]]
:: Level:1: [[Decimal]]
:: Level:2: [[Decimal]]
:: Level:3: [[Decimal]]
 
</div></div>
 
</div></div>
: antiMatterFromDamagePerc
:: Level:0: [[Decimal]]
:: Level:1: [[Decimal]]
:: Level:2: [[Decimal]]
:: Level:3: [[Decimal]]
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;ConvertFrigateToResources
<div class="mw-collapsible-content">
<div class="toccolours mw-collapsible mw-collapsed">
[[instantActionTriggerTypeSyntax|instantActionTriggerType]]: [[ConditionSyntax|Condition]]
<div class="mw-collapsible-content">
<div class="toccolours mw-collapsible mw-collapsed">
;AlwaysPerform
<div class="mw-collapsible-content">
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;OnAbilityUsed
<div class="mw-collapsible-content">
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;OnBuffFinish
<div class="mw-collapsible-content">
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;OnChance
<div class="mw-collapsible-content">
: buffApplyChance
:: Level:0: [[Decimal]]
:: Level:1: [[Decimal]]
:: Level:2: [[Decimal]]
:: Level:3: [[Decimal]]
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;OnColonizeAbilityUsed
<div class="mw-collapsible-content">
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;OnCondition
<div class="mw-collapsible-content">
<div class="toccolours mw-collapsible mw-collapsed">
[[instantActionConditionTypeSyntax|instantActionConditionType]]: [[ConditionSyntax|Condition]]
<div class="mw-collapsible-content">
<div class="toccolours mw-collapsible mw-collapsed">
;IfFirstSpawnerDoesNotHaveBuff
<div class="mw-collapsible-content">
: conditionBuffType: [[Entity]]
: conditionBuffShortName: [[StringInfo]]
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;IfFirstSpawnerHasBuff
<div class="mw-collapsible-content">
: conditionBuffType: [[Entity]]
: conditionBuffShortName: [[StringInfo]]
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;IfOwnerDoesNotHaveBuff
<div class="mw-collapsible-content">
: conditionBuffType: [[Entity]]
: conditionBuffShortName: [[StringInfo]]
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;IfOwnerDoesNotHaveDestabilizationProtection
<div class="mw-collapsible-content">
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;IfOwnerHasBuff
<div class="mw-collapsible-content">
: conditionBuffType: [[Entity]]
: conditionBuffShortName: [[StringInfo]]
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;IfOwnerHasDestabilizationProtection
<div class="mw-collapsible-content">
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;IfOwnerHasHullLessThanPerc
<div class="mw-collapsible-content">
: hullPerc
:: Level:0: [[Decimal]]
:: Level:1: [[Decimal]]
:: Level:2: [[Decimal]]
:: Level:3: [[Decimal]]
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;IfOwnerIsAboutToDie
<div class="mw-collapsible-content">
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;IfOwnerIsFirstPlayerOwnedStarbaseAtOrbitbody
<div class="mw-collapsible-content">
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;IfOwnerIsNotFirstPlayerOwnedStarbaseAtOrbitbody
<div class="mw-collapsible-content">
 
</div></div>
 
</div></div>
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;OnDamageTaken
<div class="mw-collapsible-content">
<div class="toccolours mw-collapsible mw-collapsed">
: [[damageTypeSyntax|damageType]]: [[EnumerationSyntax|Enumeration]]
<div class="mw-collapsible-content">
:: PHYSICAL
:: ENERGY
 
</div></div>
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;OnDelay
<div class="mw-collapsible-content">
: delayTime: [[Decimal]]
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;OnHyperspaceExit
<div class="mw-collapsible-content">
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;OnOwnerDeath
<div class="mw-collapsible-content">
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;OnWeaponFired
<div class="mw-collapsible-content">
: numWeaponClasses: [[IterationSyntax|Iteration]]
<div class="toccolours mw-collapsible mw-collapsed">
:: [[WeaponClassTypeSyntax|weaponClassForWeaponPassive]]: [[EnumerationSyntax|Enumeration]]
<div class="mw-collapsible-content">
::: AUTOCANNON
::: BEAM
::: CAPITALABILITY
::: CHAOSBOLT
::: DART
::: FLAK
::: FLASHBEAM
::: GAUSS
::: ION
::: Invalid
::: LASERPSI
::: LASERTECH
::: MISSILE
::: PHASECANNON
::: PHASEMISSILE
::: PLANETBOMBARDMENT
::: PLASMA
::: POINTDEFENSELASER
::: PULSEGUN
::: PULSEWAVE
::: RAILGUN
::: SPIRITBLADE
::: WAVE
 
</div></div>
: passiveWeaponEffectChance
:: Level:0: [[Decimal]]
:: Level:1: [[Decimal]]
:: Level:2: [[Decimal]]
:: Level:3: [[Decimal]]
 
</div></div>
 
</div></div>
: percentageOfCost
:: Level:0: [[Decimal]]
:: Level:1: [[Decimal]]
:: Level:2: [[Decimal]]
:: Level:3: [[Decimal]]
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;ConvertNearbyDebrisToHull
<div class="mw-collapsible-content">
<div class="toccolours mw-collapsible mw-collapsed">
[[instantActionTriggerTypeSyntax|instantActionTriggerType]]: [[ConditionSyntax|Condition]]
<div class="mw-collapsible-content">
<div class="toccolours mw-collapsible mw-collapsed">
;AlwaysPerform
<div class="mw-collapsible-content">
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;OnAbilityUsed
<div class="mw-collapsible-content">
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;OnBuffFinish
<div class="mw-collapsible-content">
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;OnChance
<div class="mw-collapsible-content">
: buffApplyChance
:: Level:0: [[Decimal]]
:: Level:1: [[Decimal]]
:: Level:2: [[Decimal]]
:: Level:3: [[Decimal]]
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;OnColonizeAbilityUsed
<div class="mw-collapsible-content">
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;OnCondition
<div class="mw-collapsible-content">
<div class="toccolours mw-collapsible mw-collapsed">
[[instantActionConditionTypeSyntax|instantActionConditionType]]: [[ConditionSyntax|Condition]]
<div class="mw-collapsible-content">
<div class="toccolours mw-collapsible mw-collapsed">
;IfFirstSpawnerDoesNotHaveBuff
<div class="mw-collapsible-content">
: conditionBuffType: [[Entity]]
: conditionBuffShortName: [[StringInfo]]
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;IfFirstSpawnerHasBuff
<div class="mw-collapsible-content">
: conditionBuffType: [[Entity]]
: conditionBuffShortName: [[StringInfo]]
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;IfOwnerDoesNotHaveBuff
<div class="mw-collapsible-content">
: conditionBuffType: [[Entity]]
: conditionBuffShortName: [[StringInfo]]
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;IfOwnerDoesNotHaveDestabilizationProtection
<div class="mw-collapsible-content">
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;IfOwnerHasBuff
<div class="mw-collapsible-content">
: conditionBuffType: [[Entity]]
: conditionBuffShortName: [[StringInfo]]
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;IfOwnerHasDestabilizationProtection
<div class="mw-collapsible-content">
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;IfOwnerHasHullLessThanPerc
<div class="mw-collapsible-content">
: hullPerc
:: Level:0: [[Decimal]]
:: Level:1: [[Decimal]]
:: Level:2: [[Decimal]]
:: Level:3: [[Decimal]]
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;IfOwnerIsAboutToDie
<div class="mw-collapsible-content">
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;IfOwnerIsFirstPlayerOwnedStarbaseAtOrbitbody
<div class="mw-collapsible-content">
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;IfOwnerIsNotFirstPlayerOwnedStarbaseAtOrbitbody
<div class="mw-collapsible-content">
 
</div></div>
 
</div></div>
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;OnDamageTaken
<div class="mw-collapsible-content">
<div class="toccolours mw-collapsible mw-collapsed">
: [[damageTypeSyntax|damageType]]: [[EnumerationSyntax|Enumeration]]
<div class="mw-collapsible-content">
:: PHYSICAL
:: ENERGY
 
</div></div>
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;OnDelay
<div class="mw-collapsible-content">
: delayTime: [[Decimal]]
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;OnHyperspaceExit
<div class="mw-collapsible-content">
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;OnOwnerDeath
<div class="mw-collapsible-content">
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;OnWeaponFired
<div class="mw-collapsible-content">
: numWeaponClasses: [[IterationSyntax|Iteration]]
<div class="toccolours mw-collapsible mw-collapsed">
:: [[WeaponClassTypeSyntax|weaponClassForWeaponPassive]]: [[EnumerationSyntax|Enumeration]]
<div class="mw-collapsible-content">
::: AUTOCANNON
::: BEAM
::: CAPITALABILITY
::: CHAOSBOLT
::: DART
::: FLAK
::: FLASHBEAM
::: GAUSS
::: ION
::: Invalid
::: LASERPSI
::: LASERTECH
::: MISSILE
::: PHASECANNON
::: PHASEMISSILE
::: PLANETBOMBARDMENT
::: PLASMA
::: POINTDEFENSELASER
::: PULSEGUN
::: PULSEWAVE
::: RAILGUN
::: SPIRITBLADE
::: WAVE
 
</div></div>
: passiveWeaponEffectChance
:: Level:0: [[Decimal]]
:: Level:1: [[Decimal]]
:: Level:2: [[Decimal]]
:: Level:3: [[Decimal]]
 
</div></div>
 
</div></div>
: range
:: Level:0: [[Decimal]]
:: Level:1: [[Decimal]]
:: Level:2: [[Decimal]]
:: Level:3: [[Decimal]]
: hullPerDebris
:: Level:0: [[Decimal]]
:: Level:1: [[Decimal]]
:: Level:2: [[Decimal]]
:: Level:3: [[Decimal]]
: debrisCleanupSounds
:: soundCount: [[IterationSyntax|Iteration]]
::: sound: [[Sound]]
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;ConvertSquadMembersToMines
<div class="mw-collapsible-content">
<div class="toccolours mw-collapsible mw-collapsed">
[[instantActionTriggerTypeSyntax|instantActionTriggerType]]: [[ConditionSyntax|Condition]]
<div class="mw-collapsible-content">
<div class="toccolours mw-collapsible mw-collapsed">
;AlwaysPerform
<div class="mw-collapsible-content">
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;OnAbilityUsed
<div class="mw-collapsible-content">
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;OnBuffFinish
<div class="mw-collapsible-content">
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;OnChance
<div class="mw-collapsible-content">
: buffApplyChance
:: Level:0: [[Decimal]]
:: Level:1: [[Decimal]]
:: Level:2: [[Decimal]]
:: Level:3: [[Decimal]]
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;OnColonizeAbilityUsed
<div class="mw-collapsible-content">
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;OnCondition
<div class="mw-collapsible-content">
<div class="toccolours mw-collapsible mw-collapsed">
[[instantActionConditionTypeSyntax|instantActionConditionType]]: [[ConditionSyntax|Condition]]
<div class="mw-collapsible-content">
<div class="toccolours mw-collapsible mw-collapsed">
;IfFirstSpawnerDoesNotHaveBuff
<div class="mw-collapsible-content">
: conditionBuffType: [[Entity]]
: conditionBuffShortName: [[StringInfo]]
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;IfFirstSpawnerHasBuff
<div class="mw-collapsible-content">
: conditionBuffType: [[Entity]]
: conditionBuffShortName: [[StringInfo]]
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;IfOwnerDoesNotHaveBuff
<div class="mw-collapsible-content">
: conditionBuffType: [[Entity]]
: conditionBuffShortName: [[StringInfo]]
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;IfOwnerDoesNotHaveDestabilizationProtection
<div class="mw-collapsible-content">
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;IfOwnerHasBuff
<div class="mw-collapsible-content">
: conditionBuffType: [[Entity]]
: conditionBuffShortName: [[StringInfo]]
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;IfOwnerHasDestabilizationProtection
<div class="mw-collapsible-content">
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;IfOwnerHasHullLessThanPerc
<div class="mw-collapsible-content">
: hullPerc
:: Level:0: [[Decimal]]
:: Level:1: [[Decimal]]
:: Level:2: [[Decimal]]
:: Level:3: [[Decimal]]
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;IfOwnerIsAboutToDie
<div class="mw-collapsible-content">
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;IfOwnerIsFirstPlayerOwnedStarbaseAtOrbitbody
<div class="mw-collapsible-content">
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;IfOwnerIsNotFirstPlayerOwnedStarbaseAtOrbitbody
<div class="mw-collapsible-content">
 
</div></div>
 
</div></div>
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;OnDamageTaken
<div class="mw-collapsible-content">
<div class="toccolours mw-collapsible mw-collapsed">
: [[damageTypeSyntax|damageType]]: [[EnumerationSyntax|Enumeration]]
<div class="mw-collapsible-content">
:: PHYSICAL
:: ENERGY
 
</div></div>
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;OnDelay
<div class="mw-collapsible-content">
: delayTime: [[Decimal]]
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;OnHyperspaceExit
<div class="mw-collapsible-content">
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;OnOwnerDeath
<div class="mw-collapsible-content">
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;OnWeaponFired
<div class="mw-collapsible-content">
: numWeaponClasses: [[IterationSyntax|Iteration]]
<div class="toccolours mw-collapsible mw-collapsed">
:: [[WeaponClassTypeSyntax|weaponClassForWeaponPassive]]: [[EnumerationSyntax|Enumeration]]
<div class="mw-collapsible-content">
::: AUTOCANNON
::: BEAM
::: CAPITALABILITY
::: CHAOSBOLT
::: DART
::: FLAK
::: FLASHBEAM
::: GAUSS
::: ION
::: Invalid
::: LASERPSI
::: LASERTECH
::: MISSILE
::: PHASECANNON
::: PHASEMISSILE
::: PLANETBOMBARDMENT
::: PLASMA
::: POINTDEFENSELASER
::: PULSEGUN
::: PULSEWAVE
::: RAILGUN
::: SPIRITBLADE
::: WAVE
 
</div></div>
: passiveWeaponEffectChance
:: Level:0: [[Decimal]]
:: Level:1: [[Decimal]]
:: Level:2: [[Decimal]]
:: Level:3: [[Decimal]]
 
</div></div>
 
</div></div>
: spaceMineType: [[Entity]]
: expiryTime
:: Level:0: [[Decimal]]
:: Level:1: [[Decimal]]
:: Level:2: [[Decimal]]
:: Level:3: [[Decimal]]
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;CreateCannonShell
<div class="mw-collapsible-content">
<div class="toccolours mw-collapsible mw-collapsed">
[[instantActionTriggerTypeSyntax|instantActionTriggerType]]: [[ConditionSyntax|Condition]]
<div class="mw-collapsible-content">
<div class="toccolours mw-collapsible mw-collapsed">
;AlwaysPerform
<div class="mw-collapsible-content">
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;OnAbilityUsed
<div class="mw-collapsible-content">
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;OnBuffFinish
<div class="mw-collapsible-content">
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;OnChance
<div class="mw-collapsible-content">
: buffApplyChance
:: Level:0: [[Decimal]]
:: Level:1: [[Decimal]]
:: Level:2: [[Decimal]]
:: Level:3: [[Decimal]]
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;OnColonizeAbilityUsed
<div class="mw-collapsible-content">
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;OnCondition
<div class="mw-collapsible-content">
<div class="toccolours mw-collapsible mw-collapsed">
[[instantActionConditionTypeSyntax|instantActionConditionType]]: [[ConditionSyntax|Condition]]
<div class="mw-collapsible-content">
<div class="toccolours mw-collapsible mw-collapsed">
;IfFirstSpawnerDoesNotHaveBuff
<div class="mw-collapsible-content">
: conditionBuffType: [[Entity]]
: conditionBuffShortName: [[StringInfo]]
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;IfFirstSpawnerHasBuff
<div class="mw-collapsible-content">
: conditionBuffType: [[Entity]]
: conditionBuffShortName: [[StringInfo]]
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;IfOwnerDoesNotHaveBuff
<div class="mw-collapsible-content">
: conditionBuffType: [[Entity]]
: conditionBuffShortName: [[StringInfo]]
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;IfOwnerDoesNotHaveDestabilizationProtection
<div class="mw-collapsible-content">
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;IfOwnerHasBuff
<div class="mw-collapsible-content">
: conditionBuffType: [[Entity]]
: conditionBuffShortName: [[StringInfo]]
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;IfOwnerHasDestabilizationProtection
<div class="mw-collapsible-content">
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;IfOwnerHasHullLessThanPerc
<div class="mw-collapsible-content">
: hullPerc
:: Level:0: [[Decimal]]
:: Level:1: [[Decimal]]
:: Level:2: [[Decimal]]
:: Level:3: [[Decimal]]
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;IfOwnerIsAboutToDie
<div class="mw-collapsible-content">
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;IfOwnerIsFirstPlayerOwnedStarbaseAtOrbitbody
<div class="mw-collapsible-content">
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;IfOwnerIsNotFirstPlayerOwnedStarbaseAtOrbitbody
<div class="mw-collapsible-content">
 
</div></div>
 
</div></div>
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;OnDamageTaken
<div class="mw-collapsible-content">
<div class="toccolours mw-collapsible mw-collapsed">
: [[damageTypeSyntax|damageType]]: [[EnumerationSyntax|Enumeration]]
<div class="mw-collapsible-content">
:: PHYSICAL
:: ENERGY
 
</div></div>
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;OnDelay
<div class="mw-collapsible-content">
: delayTime: [[Decimal]]
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;OnHyperspaceExit
<div class="mw-collapsible-content">
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;OnOwnerDeath
<div class="mw-collapsible-content">
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;OnWeaponFired
<div class="mw-collapsible-content">
: numWeaponClasses: [[IterationSyntax|Iteration]]
<div class="toccolours mw-collapsible mw-collapsed">
:: [[WeaponClassTypeSyntax|weaponClassForWeaponPassive]]: [[EnumerationSyntax|Enumeration]]
<div class="mw-collapsible-content">
::: AUTOCANNON
::: BEAM
::: CAPITALABILITY
::: CHAOSBOLT
::: DART
::: FLAK
::: FLASHBEAM
::: GAUSS
::: ION
::: Invalid
::: LASERPSI
::: LASERTECH
::: MISSILE
::: PHASECANNON
::: PHASEMISSILE
::: PLANETBOMBARDMENT
::: PLASMA
::: POINTDEFENSELASER
::: PULSEGUN
::: PULSEWAVE
::: RAILGUN
::: SPIRITBLADE
::: WAVE
 
</div></div>
: passiveWeaponEffectChance
:: Level:0: [[Decimal]]
:: Level:1: [[Decimal]]
:: Level:2: [[Decimal]]
:: Level:3: [[Decimal]]
 
</div></div>
 
</div></div>
: cannonShellType: [[Entity]]
: effectInfo
:: effectAttachInfo
<div class="toccolours mw-collapsible mw-collapsed">
[[attachTypeSyntax|attachType]]: [[ConditionSyntax|Condition]]
<div class="mw-collapsible-content">
<div class="toccolours mw-collapsible mw-collapsed">
;Ability
<div class="mw-collapsible-content">
: abilityIndex: [[Integer]]
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;Above
<div class="mw-collapsible-content">
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;Aura
<div class="mw-collapsible-content">
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;Center
<div class="mw-collapsible-content">
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;Invalid
<div class="mw-collapsible-content">
 
</div></div>
 
</div></div>
:: smallEffectName: [[Particle]]
:: mediumEffectName: [[Particle]]
:: largeEffectName: [[Particle]]
:: soundID: [[Sound]]
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;CreateClonedFrigate
<div class="mw-collapsible-content">
<div class="toccolours mw-collapsible mw-collapsed">
[[instantActionTriggerTypeSyntax|instantActionTriggerType]]: [[ConditionSyntax|Condition]]
<div class="mw-collapsible-content">
<div class="toccolours mw-collapsible mw-collapsed">
;AlwaysPerform
<div class="mw-collapsible-content">
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;OnAbilityUsed
<div class="mw-collapsible-content">
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;OnBuffFinish
<div class="mw-collapsible-content">
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;OnChance
<div class="mw-collapsible-content">
: buffApplyChance
:: Level:0: [[Decimal]]
:: Level:1: [[Decimal]]
:: Level:2: [[Decimal]]
:: Level:3: [[Decimal]]
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;OnColonizeAbilityUsed
<div class="mw-collapsible-content">
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;OnCondition
<div class="mw-collapsible-content">
<div class="toccolours mw-collapsible mw-collapsed">
[[instantActionConditionTypeSyntax|instantActionConditionType]]: [[ConditionSyntax|Condition]]
<div class="mw-collapsible-content">
<div class="toccolours mw-collapsible mw-collapsed">
;IfFirstSpawnerDoesNotHaveBuff
<div class="mw-collapsible-content">
: conditionBuffType: [[Entity]]
: conditionBuffShortName: [[StringInfo]]
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;IfFirstSpawnerHasBuff
<div class="mw-collapsible-content">
: conditionBuffType: [[Entity]]
: conditionBuffShortName: [[StringInfo]]
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;IfOwnerDoesNotHaveBuff
<div class="mw-collapsible-content">
: conditionBuffType: [[Entity]]
: conditionBuffShortName: [[StringInfo]]
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;IfOwnerDoesNotHaveDestabilizationProtection
<div class="mw-collapsible-content">
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;IfOwnerHasBuff
<div class="mw-collapsible-content">
: conditionBuffType: [[Entity]]
: conditionBuffShortName: [[StringInfo]]
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;IfOwnerHasDestabilizationProtection
<div class="mw-collapsible-content">
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;IfOwnerHasHullLessThanPerc
<div class="mw-collapsible-content">
: hullPerc
:: Level:0: [[Decimal]]
:: Level:1: [[Decimal]]
:: Level:2: [[Decimal]]
:: Level:3: [[Decimal]]
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;IfOwnerIsAboutToDie
<div class="mw-collapsible-content">
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;IfOwnerIsFirstPlayerOwnedStarbaseAtOrbitbody
<div class="mw-collapsible-content">
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;IfOwnerIsNotFirstPlayerOwnedStarbaseAtOrbitbody
<div class="mw-collapsible-content">
 
</div></div>
 
</div></div>
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;OnDamageTaken
<div class="mw-collapsible-content">
<div class="toccolours mw-collapsible mw-collapsed">
: [[damageTypeSyntax|damageType]]: [[EnumerationSyntax|Enumeration]]
<div class="mw-collapsible-content">
:: PHYSICAL
:: ENERGY
 
</div></div>
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;OnDelay
<div class="mw-collapsible-content">
: delayTime: [[Decimal]]
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;OnHyperspaceExit
<div class="mw-collapsible-content">
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;OnOwnerDeath
<div class="mw-collapsible-content">
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;OnWeaponFired
<div class="mw-collapsible-content">
: numWeaponClasses: [[IterationSyntax|Iteration]]
<div class="toccolours mw-collapsible mw-collapsed">
:: [[WeaponClassTypeSyntax|weaponClassForWeaponPassive]]: [[EnumerationSyntax|Enumeration]]
<div class="mw-collapsible-content">
::: AUTOCANNON
::: BEAM
::: CAPITALABILITY
::: CHAOSBOLT
::: DART
::: FLAK
::: FLASHBEAM
::: GAUSS
::: ION
::: Invalid
::: LASERPSI
::: LASERTECH
::: MISSILE
::: PHASECANNON
::: PHASEMISSILE
::: PLANETBOMBARDMENT
::: PLASMA
::: POINTDEFENSELASER
::: PULSEGUN
::: PULSEWAVE
::: RAILGUN
::: SPIRITBLADE
::: WAVE
 
</div></div>
: passiveWeaponEffectChance
:: Level:0: [[Decimal]]
:: Level:1: [[Decimal]]
:: Level:2: [[Decimal]]
:: Level:3: [[Decimal]]
 
</div></div>
 
</div></div>
: numFrigates
:: Level:0: [[Decimal]]
:: Level:1: [[Decimal]]
:: Level:2: [[Decimal]]
:: Level:3: [[Decimal]]
: impulse: [[Decimal]]
: expiryTime
:: Level:0: [[Decimal]]
:: Level:1: [[Decimal]]
:: Level:2: [[Decimal]]
:: Level:3: [[Decimal]]
: spawnFrigateSoundID: [[Sound]]
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;CreateFrigate
<div class="mw-collapsible-content">
<div class="toccolours mw-collapsible mw-collapsed">
[[instantActionTriggerTypeSyntax|instantActionTriggerType]]: [[ConditionSyntax|Condition]]
<div class="mw-collapsible-content">
<div class="toccolours mw-collapsible mw-collapsed">
;AlwaysPerform
<div class="mw-collapsible-content">
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;OnAbilityUsed
<div class="mw-collapsible-content">
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;OnBuffFinish
<div class="mw-collapsible-content">
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;OnChance
<div class="mw-collapsible-content">
: buffApplyChance
:: Level:0: [[Decimal]]
:: Level:1: [[Decimal]]
:: Level:2: [[Decimal]]
:: Level:3: [[Decimal]]
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;OnColonizeAbilityUsed
<div class="mw-collapsible-content">
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;OnCondition
<div class="mw-collapsible-content">
<div class="toccolours mw-collapsible mw-collapsed">
[[instantActionConditionTypeSyntax|instantActionConditionType]]: [[ConditionSyntax|Condition]]
<div class="mw-collapsible-content">
<div class="toccolours mw-collapsible mw-collapsed">
;IfFirstSpawnerDoesNotHaveBuff
<div class="mw-collapsible-content">
: conditionBuffType: [[Entity]]
: conditionBuffShortName: [[StringInfo]]
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;IfFirstSpawnerHasBuff
<div class="mw-collapsible-content">
: conditionBuffType: [[Entity]]
: conditionBuffShortName: [[StringInfo]]
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;IfOwnerDoesNotHaveBuff
<div class="mw-collapsible-content">
: conditionBuffType: [[Entity]]
: conditionBuffShortName: [[StringInfo]]
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;IfOwnerDoesNotHaveDestabilizationProtection
<div class="mw-collapsible-content">
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;IfOwnerHasBuff
<div class="mw-collapsible-content">
: conditionBuffType: [[Entity]]
: conditionBuffShortName: [[StringInfo]]
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;IfOwnerHasDestabilizationProtection
<div class="mw-collapsible-content">
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;IfOwnerHasHullLessThanPerc
<div class="mw-collapsible-content">
: hullPerc
:: Level:0: [[Decimal]]
:: Level:1: [[Decimal]]
:: Level:2: [[Decimal]]
:: Level:3: [[Decimal]]
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;IfOwnerIsAboutToDie
<div class="mw-collapsible-content">
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;IfOwnerIsFirstPlayerOwnedStarbaseAtOrbitbody
<div class="mw-collapsible-content">
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;IfOwnerIsNotFirstPlayerOwnedStarbaseAtOrbitbody
<div class="mw-collapsible-content">
 
</div></div>
 
</div></div>
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;OnDamageTaken
<div class="mw-collapsible-content">
<div class="toccolours mw-collapsible mw-collapsed">
: [[damageTypeSyntax|damageType]]: [[EnumerationSyntax|Enumeration]]
<div class="mw-collapsible-content">
:: PHYSICAL
:: ENERGY
 
</div></div>
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;OnDelay
<div class="mw-collapsible-content">
: delayTime: [[Decimal]]
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;OnHyperspaceExit
<div class="mw-collapsible-content">
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;OnOwnerDeath
<div class="mw-collapsible-content">
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;OnWeaponFired
<div class="mw-collapsible-content">
: numWeaponClasses: [[IterationSyntax|Iteration]]
<div class="toccolours mw-collapsible mw-collapsed">
:: [[WeaponClassTypeSyntax|weaponClassForWeaponPassive]]: [[EnumerationSyntax|Enumeration]]
<div class="mw-collapsible-content">
::: AUTOCANNON
::: BEAM
::: CAPITALABILITY
::: CHAOSBOLT
::: DART
::: FLAK
::: FLASHBEAM
::: GAUSS
::: ION
::: Invalid
::: LASERPSI
::: LASERTECH
::: MISSILE
::: PHASECANNON
::: PHASEMISSILE
::: PLANETBOMBARDMENT
::: PLASMA
::: POINTDEFENSELASER
::: PULSEGUN
::: PULSEWAVE
::: RAILGUN
::: SPIRITBLADE
::: WAVE
 
</div></div>
: passiveWeaponEffectChance
:: Level:0: [[Decimal]]
:: Level:1: [[Decimal]]
:: Level:2: [[Decimal]]
:: Level:3: [[Decimal]]
 
</div></div>
 
</div></div>
: frigateType: [[Entity]]
: numFrigates
:: Level:0: [[Decimal]]
:: Level:1: [[Decimal]]
:: Level:2: [[Decimal]]
:: Level:3: [[Decimal]]
: matchOwnerDamageState: [[Boolean]]
: impulse: [[Decimal]]
: expiryTime
:: Level:0: [[Decimal]]
:: Level:1: [[Decimal]]
:: Level:2: [[Decimal]]
:: Level:3: [[Decimal]]
: spawnFrigateSoundID: [[Sound]]
: postSpawnBuff: [[Entity]]
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;CreateFrigateAtArbitraryTarget
<div class="mw-collapsible-content">
<div class="toccolours mw-collapsible mw-collapsed">
[[instantActionTriggerTypeSyntax|instantActionTriggerType]]: [[ConditionSyntax|Condition]]
<div class="mw-collapsible-content">
<div class="toccolours mw-collapsible mw-collapsed">
;AlwaysPerform
<div class="mw-collapsible-content">
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;OnAbilityUsed
<div class="mw-collapsible-content">
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;OnBuffFinish
<div class="mw-collapsible-content">
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;OnChance
<div class="mw-collapsible-content">
: buffApplyChance
:: Level:0: [[Decimal]]
:: Level:1: [[Decimal]]
:: Level:2: [[Decimal]]
:: Level:3: [[Decimal]]
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;OnColonizeAbilityUsed
<div class="mw-collapsible-content">
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;OnCondition
<div class="mw-collapsible-content">
<div class="toccolours mw-collapsible mw-collapsed">
[[instantActionConditionTypeSyntax|instantActionConditionType]]: [[ConditionSyntax|Condition]]
<div class="mw-collapsible-content">
<div class="toccolours mw-collapsible mw-collapsed">
;IfFirstSpawnerDoesNotHaveBuff
<div class="mw-collapsible-content">
: conditionBuffType: [[Entity]]
: conditionBuffShortName: [[StringInfo]]
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;IfFirstSpawnerHasBuff
<div class="mw-collapsible-content">
: conditionBuffType: [[Entity]]
: conditionBuffShortName: [[StringInfo]]
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;IfOwnerDoesNotHaveBuff
<div class="mw-collapsible-content">
: conditionBuffType: [[Entity]]
: conditionBuffShortName: [[StringInfo]]
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;IfOwnerDoesNotHaveDestabilizationProtection
<div class="mw-collapsible-content">
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;IfOwnerHasBuff
<div class="mw-collapsible-content">
: conditionBuffType: [[Entity]]
: conditionBuffShortName: [[StringInfo]]
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;IfOwnerHasDestabilizationProtection
<div class="mw-collapsible-content">
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;IfOwnerHasHullLessThanPerc
<div class="mw-collapsible-content">
: hullPerc
:: Level:0: [[Decimal]]
:: Level:1: [[Decimal]]
:: Level:2: [[Decimal]]
:: Level:3: [[Decimal]]
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;IfOwnerIsAboutToDie
<div class="mw-collapsible-content">
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;IfOwnerIsFirstPlayerOwnedStarbaseAtOrbitbody
<div class="mw-collapsible-content">
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;IfOwnerIsNotFirstPlayerOwnedStarbaseAtOrbitbody
<div class="mw-collapsible-content">
 
</div></div>
 
</div></div>
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;OnDamageTaken
<div class="mw-collapsible-content">
<div class="toccolours mw-collapsible mw-collapsed">
: [[damageTypeSyntax|damageType]]: [[EnumerationSyntax|Enumeration]]
<div class="mw-collapsible-content">
:: PHYSICAL
:: ENERGY
 
</div></div>
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;OnDelay
<div class="mw-collapsible-content">
: delayTime: [[Decimal]]
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;OnHyperspaceExit
<div class="mw-collapsible-content">
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;OnOwnerDeath
<div class="mw-collapsible-content">
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;OnWeaponFired
<div class="mw-collapsible-content">
: numWeaponClasses: [[IterationSyntax|Iteration]]
<div class="toccolours mw-collapsible mw-collapsed">
:: [[WeaponClassTypeSyntax|weaponClassForWeaponPassive]]: [[EnumerationSyntax|Enumeration]]
<div class="mw-collapsible-content">
::: AUTOCANNON
::: BEAM
::: CAPITALABILITY
::: CHAOSBOLT
::: DART
::: FLAK
::: FLASHBEAM
::: GAUSS
::: ION
::: Invalid
::: LASERPSI
::: LASERTECH
::: MISSILE
::: PHASECANNON
::: PHASEMISSILE
::: PLANETBOMBARDMENT
::: PLASMA
::: POINTDEFENSELASER
::: PULSEGUN
::: PULSEWAVE
::: RAILGUN
::: SPIRITBLADE
::: WAVE
 
</div></div>
: passiveWeaponEffectChance
:: Level:0: [[Decimal]]
:: Level:1: [[Decimal]]
:: Level:2: [[Decimal]]
:: Level:3: [[Decimal]]
 
</div></div>
 
</div></div>
: frigateType: [[Entity]]
: numFrigates
:: Level:0: [[Decimal]]
:: Level:1: [[Decimal]]
:: Level:2: [[Decimal]]
:: Level:3: [[Decimal]]
: expiryTime
:: Level:0: [[Decimal]]
:: Level:1: [[Decimal]]
:: Level:2: [[Decimal]]
:: Level:3: [[Decimal]]
: spawnFrigateSoundID: [[Sound]]
: range
:: Level:0: [[Decimal]]
:: Level:1: [[Decimal]]
:: Level:2: [[Decimal]]
:: Level:3: [[Decimal]]
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;CreateFrigateAtTarget
<div class="mw-collapsible-content">
<div class="toccolours mw-collapsible mw-collapsed">
[[instantActionTriggerTypeSyntax|instantActionTriggerType]]: [[ConditionSyntax|Condition]]
<div class="mw-collapsible-content">
<div class="toccolours mw-collapsible mw-collapsed">
;AlwaysPerform
<div class="mw-collapsible-content">
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;OnAbilityUsed
<div class="mw-collapsible-content">
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;OnBuffFinish
<div class="mw-collapsible-content">
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;OnChance
<div class="mw-collapsible-content">
: buffApplyChance
:: Level:0: [[Decimal]]
:: Level:1: [[Decimal]]
:: Level:2: [[Decimal]]
:: Level:3: [[Decimal]]
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;OnColonizeAbilityUsed
<div class="mw-collapsible-content">
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;OnCondition
<div class="mw-collapsible-content">
<div class="toccolours mw-collapsible mw-collapsed">
[[instantActionConditionTypeSyntax|instantActionConditionType]]: [[ConditionSyntax|Condition]]
<div class="mw-collapsible-content">
<div class="toccolours mw-collapsible mw-collapsed">
;IfFirstSpawnerDoesNotHaveBuff
<div class="mw-collapsible-content">
: conditionBuffType: [[Entity]]
: conditionBuffShortName: [[StringInfo]]
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;IfFirstSpawnerHasBuff
<div class="mw-collapsible-content">
: conditionBuffType: [[Entity]]
: conditionBuffShortName: [[StringInfo]]
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;IfOwnerDoesNotHaveBuff
<div class="mw-collapsible-content">
: conditionBuffType: [[Entity]]
: conditionBuffShortName: [[StringInfo]]
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;IfOwnerDoesNotHaveDestabilizationProtection
<div class="mw-collapsible-content">
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;IfOwnerHasBuff
<div class="mw-collapsible-content">
: conditionBuffType: [[Entity]]
: conditionBuffShortName: [[StringInfo]]
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;IfOwnerHasDestabilizationProtection
<div class="mw-collapsible-content">
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;IfOwnerHasHullLessThanPerc
<div class="mw-collapsible-content">
: hullPerc
:: Level:0: [[Decimal]]
:: Level:1: [[Decimal]]
:: Level:2: [[Decimal]]
:: Level:3: [[Decimal]]
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;IfOwnerIsAboutToDie
<div class="mw-collapsible-content">
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;IfOwnerIsFirstPlayerOwnedStarbaseAtOrbitbody
<div class="mw-collapsible-content">
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;IfOwnerIsNotFirstPlayerOwnedStarbaseAtOrbitbody
<div class="mw-collapsible-content">
 
</div></div>
 
</div></div>
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;OnDamageTaken
<div class="mw-collapsible-content">
<div class="toccolours mw-collapsible mw-collapsed">
: [[damageTypeSyntax|damageType]]: [[EnumerationSyntax|Enumeration]]
<div class="mw-collapsible-content">
:: PHYSICAL
:: ENERGY
 
</div></div>
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;OnDelay
<div class="mw-collapsible-content">
: delayTime: [[Decimal]]
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;OnHyperspaceExit
<div class="mw-collapsible-content">
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;OnOwnerDeath
<div class="mw-collapsible-content">
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;OnWeaponFired
<div class="mw-collapsible-content">
: numWeaponClasses: [[IterationSyntax|Iteration]]
<div class="toccolours mw-collapsible mw-collapsed">
:: [[WeaponClassTypeSyntax|weaponClassForWeaponPassive]]: [[EnumerationSyntax|Enumeration]]
<div class="mw-collapsible-content">
::: AUTOCANNON
::: BEAM
::: CAPITALABILITY
::: CHAOSBOLT
::: DART
::: FLAK
::: FLASHBEAM
::: GAUSS
::: ION
::: Invalid
::: LASERPSI
::: LASERTECH
::: MISSILE
::: PHASECANNON
::: PHASEMISSILE
::: PLANETBOMBARDMENT
::: PLASMA
::: POINTDEFENSELASER
::: PULSEGUN
::: PULSEWAVE
::: RAILGUN
::: SPIRITBLADE
::: WAVE
 
</div></div>
: passiveWeaponEffectChance
:: Level:0: [[Decimal]]
:: Level:1: [[Decimal]]
:: Level:2: [[Decimal]]
:: Level:3: [[Decimal]]
 
</div></div>
 
</div></div>
: frigateType: [[Entity]]
: numFrigates
:: Level:0: [[Decimal]]
:: Level:1: [[Decimal]]
:: Level:2: [[Decimal]]
:: Level:3: [[Decimal]]
: impulse: [[Decimal]]
: expiryTime
:: Level:0: [[Decimal]]
:: Level:1: [[Decimal]]
:: Level:2: [[Decimal]]
:: Level:3: [[Decimal]]
: spawnFrigateSoundID: [[Sound]]
: targetFilter
:: numOwnerships: [[IterationSyntax|Iteration]]
<div class="toccolours mw-collapsible mw-collapsed">
::: [[ownershipSyntax|ownership]]: [[EnumerationSyntax|Enumeration]]
<div class="mw-collapsible-content">
:::: Allied
:::: AlliedOrEnemy
:::: Enemy
:::: Friendly
:::: NoOwner
:::: Player
:::: UncontrolledMinorFaction
 
</div></div>
:: numObjects: [[IterationSyntax|Iteration]]
<div class="toccolours mw-collapsible mw-collapsed">
::: [[objectSyntax|object]]: [[EnumerationSyntax|Enumeration]]
<div class="mw-collapsible-content">
:::: CapitalShip
:::: Corvette
:::: EnvoyFrigate
:::: Fighter
:::: Frigate
:::: PlaceHolderPlanetModule
:::: PlaceHolderSpaceMine
:::: Planet
:::: PlanetModule
:::: SpaceMine
:::: Star
:::: StarBase
:::: Titan
 
</div></div>
:: numSpaces: [[IterationSyntax|Iteration]]
<div class="toccolours mw-collapsible mw-collapsed">
::: [[spaceSyntax|space]]: [[EnumerationSyntax|Enumeration]]
<div class="mw-collapsible-content">
:::: Normal
:::: Phase
 
</div></div>
:: numConstraints: [[IterationSyntax|Iteration]]
<div class="toccolours mw-collapsible mw-collapsed">
::: [[constraintSyntax|constraint]]: [[EnumerationSyntax|Enumeration]]
<div class="mw-collapsible-content">
:::: CanBeCaptured
:::: CanBeJumpBlocked
:::: CanHaveFighters
:::: CanHaveShields
:::: CanPhaseDodge
:::: CanSpreadWeaponDamage
:::: DoesNotHaveDestabilizationProtection
:::: HasAbilityWithCooldown
:::: HasAntiMatterPool
:::: HasAntiMatterShortage
:::: HasColonizeAbility
:::: HasDestabilizationProtection
:::: HasEnergyWeapons
:::: HasHullDamage
:::: HasPhaseMissiles
:::: HasPopulation
:::: HasShieldDamage
:::: HasWeapons
:::: Invalid
:::: IsActivelyBeingConstructed
:::: IsBoarded
:::: IsCargoShip
:::: IsColonizable
:::: IsControllable
:::: IsExplored
:::: IsHomeworld
:::: IsInFriendlyGravityWell
:::: IsInNonFriendlyGravityWell
:::: IsMovingToLocalOrbitBody
:::: IsNotStarBaseConstructor
:::: IsPetOfTargetter
:::: IsPsi
:::: IsResourceExtractor
:::: IsRuinable
:::: LinkedCargoShip
:::: LinkedSquad
:::: ModuleUnderConstruction
:::: NotActivelyBeingConstructed
:::: NotFlagship
:::: NotInvulnerable
:::: NotIsBoarded
:::: NotIsExplored
:::: NotIsHomeworld
:::: NotIsIllusionShip
:::: NotIsMinorFactionOwned
:::: NotIsOccupationPlanet
:::: NotIsOutlaw
:::: NotIsTech
:::: NotSelf
:::: WithinCurrentSolarSystem
 
</div></div>
: range
:: Level:0: [[Decimal]]
:: Level:1: [[Decimal]]
:: Level:2: [[Decimal]]
:: Level:3: [[Decimal]]
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;CreateIllusionFighters
<div class="mw-collapsible-content">
<div class="toccolours mw-collapsible mw-collapsed">
[[instantActionTriggerTypeSyntax|instantActionTriggerType]]: [[ConditionSyntax|Condition]]
<div class="mw-collapsible-content">
<div class="toccolours mw-collapsible mw-collapsed">
;AlwaysPerform
<div class="mw-collapsible-content">
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;OnAbilityUsed
<div class="mw-collapsible-content">
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;OnBuffFinish
<div class="mw-collapsible-content">
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;OnChance
<div class="mw-collapsible-content">
: buffApplyChance
:: Level:0: [[Decimal]]
:: Level:1: [[Decimal]]
:: Level:2: [[Decimal]]
:: Level:3: [[Decimal]]
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;OnColonizeAbilityUsed
<div class="mw-collapsible-content">
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;OnCondition
<div class="mw-collapsible-content">
<div class="toccolours mw-collapsible mw-collapsed">
[[instantActionConditionTypeSyntax|instantActionConditionType]]: [[ConditionSyntax|Condition]]
<div class="mw-collapsible-content">
<div class="toccolours mw-collapsible mw-collapsed">
;IfFirstSpawnerDoesNotHaveBuff
<div class="mw-collapsible-content">
: conditionBuffType: [[Entity]]
: conditionBuffShortName: [[StringInfo]]
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;IfFirstSpawnerHasBuff
<div class="mw-collapsible-content">
: conditionBuffType: [[Entity]]
: conditionBuffShortName: [[StringInfo]]
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;IfOwnerDoesNotHaveBuff
<div class="mw-collapsible-content">
: conditionBuffType: [[Entity]]
: conditionBuffShortName: [[StringInfo]]
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;IfOwnerDoesNotHaveDestabilizationProtection
<div class="mw-collapsible-content">
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;IfOwnerHasBuff
<div class="mw-collapsible-content">
: conditionBuffType: [[Entity]]
: conditionBuffShortName: [[StringInfo]]
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;IfOwnerHasDestabilizationProtection
<div class="mw-collapsible-content">
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;IfOwnerHasHullLessThanPerc
<div class="mw-collapsible-content">
: hullPerc
:: Level:0: [[Decimal]]
:: Level:1: [[Decimal]]
:: Level:2: [[Decimal]]
:: Level:3: [[Decimal]]
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;IfOwnerIsAboutToDie
<div class="mw-collapsible-content">
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;IfOwnerIsFirstPlayerOwnedStarbaseAtOrbitbody
<div class="mw-collapsible-content">
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;IfOwnerIsNotFirstPlayerOwnedStarbaseAtOrbitbody
<div class="mw-collapsible-content">
 
</div></div>
 
</div></div>
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;OnDamageTaken
<div class="mw-collapsible-content">
<div class="toccolours mw-collapsible mw-collapsed">
: [[damageTypeSyntax|damageType]]: [[EnumerationSyntax|Enumeration]]
<div class="mw-collapsible-content">
:: PHYSICAL
:: ENERGY
 
</div></div>
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;OnDelay
<div class="mw-collapsible-content">
: delayTime: [[Decimal]]
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;OnHyperspaceExit
<div class="mw-collapsible-content">
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;OnOwnerDeath
<div class="mw-collapsible-content">
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;OnWeaponFired
<div class="mw-collapsible-content">
: numWeaponClasses: [[IterationSyntax|Iteration]]
<div class="toccolours mw-collapsible mw-collapsed">
:: [[WeaponClassTypeSyntax|weaponClassForWeaponPassive]]: [[EnumerationSyntax|Enumeration]]
<div class="mw-collapsible-content">
::: AUTOCANNON
::: BEAM
::: CAPITALABILITY
::: CHAOSBOLT
::: DART
::: FLAK
::: FLASHBEAM
::: GAUSS
::: ION
::: Invalid
::: LASERPSI
::: LASERTECH
::: MISSILE
::: PHASECANNON
::: PHASEMISSILE
::: PLANETBOMBARDMENT
::: PLASMA
::: POINTDEFENSELASER
::: PULSEGUN
::: PULSEWAVE
::: RAILGUN
::: SPIRITBLADE
::: WAVE
 
</div></div>
: passiveWeaponEffectChance
:: Level:0: [[Decimal]]
:: Level:1: [[Decimal]]
:: Level:2: [[Decimal]]
:: Level:3: [[Decimal]]
 
</div></div>
 
</div></div>
: numFighters
:: Level:0: [[Decimal]]
:: Level:1: [[Decimal]]
:: Level:2: [[Decimal]]
:: Level:3: [[Decimal]]
: expiryTime
:: Level:0: [[Decimal]]
:: Level:1: [[Decimal]]
:: Level:2: [[Decimal]]
:: Level:3: [[Decimal]]
: effectInfo
:: effectAttachInfo
<div class="toccolours mw-collapsible mw-collapsed">
[[attachTypeSyntax|attachType]]: [[ConditionSyntax|Condition]]
<div class="mw-collapsible-content">
<div class="toccolours mw-collapsible mw-collapsed">
;Ability
<div class="mw-collapsible-content">
: abilityIndex: [[Integer]]
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;Above
<div class="mw-collapsible-content">
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;Aura
<div class="mw-collapsible-content">
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;Center
<div class="mw-collapsible-content">
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;Invalid
<div class="mw-collapsible-content">
 
</div></div>
 
</div></div>
:: smallEffectName: [[Particle]]
:: mediumEffectName: [[Particle]]
:: largeEffectName: [[Particle]]
:: soundID: [[Sound]]
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;CreatePlanetModule
<div class="mw-collapsible-content">
<div class="toccolours mw-collapsible mw-collapsed">
[[instantActionTriggerTypeSyntax|instantActionTriggerType]]: [[ConditionSyntax|Condition]]
<div class="mw-collapsible-content">
<div class="toccolours mw-collapsible mw-collapsed">
;AlwaysPerform
<div class="mw-collapsible-content">
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;OnAbilityUsed
<div class="mw-collapsible-content">
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;OnBuffFinish
<div class="mw-collapsible-content">
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;OnChance
<div class="mw-collapsible-content">
: buffApplyChance
:: Level:0: [[Decimal]]
:: Level:1: [[Decimal]]
:: Level:2: [[Decimal]]
:: Level:3: [[Decimal]]
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;OnColonizeAbilityUsed
<div class="mw-collapsible-content">
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;OnCondition
<div class="mw-collapsible-content">
<div class="toccolours mw-collapsible mw-collapsed">
[[instantActionConditionTypeSyntax|instantActionConditionType]]: [[ConditionSyntax|Condition]]
<div class="mw-collapsible-content">
<div class="toccolours mw-collapsible mw-collapsed">
;IfFirstSpawnerDoesNotHaveBuff
<div class="mw-collapsible-content">
: conditionBuffType: [[Entity]]
: conditionBuffShortName: [[StringInfo]]
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;IfFirstSpawnerHasBuff
<div class="mw-collapsible-content">
: conditionBuffType: [[Entity]]
: conditionBuffShortName: [[StringInfo]]
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;IfOwnerDoesNotHaveBuff
<div class="mw-collapsible-content">
: conditionBuffType: [[Entity]]
: conditionBuffShortName: [[StringInfo]]
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;IfOwnerDoesNotHaveDestabilizationProtection
<div class="mw-collapsible-content">
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;IfOwnerHasBuff
<div class="mw-collapsible-content">
: conditionBuffType: [[Entity]]
: conditionBuffShortName: [[StringInfo]]
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;IfOwnerHasDestabilizationProtection
<div class="mw-collapsible-content">
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;IfOwnerHasHullLessThanPerc
<div class="mw-collapsible-content">
: hullPerc
:: Level:0: [[Decimal]]
:: Level:1: [[Decimal]]
:: Level:2: [[Decimal]]
:: Level:3: [[Decimal]]
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;IfOwnerIsAboutToDie
<div class="mw-collapsible-content">
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;IfOwnerIsFirstPlayerOwnedStarbaseAtOrbitbody
<div class="mw-collapsible-content">
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;IfOwnerIsNotFirstPlayerOwnedStarbaseAtOrbitbody
<div class="mw-collapsible-content">
 
</div></div>
 
</div></div>
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;OnDamageTaken
<div class="mw-collapsible-content">
<div class="toccolours mw-collapsible mw-collapsed">
: [[damageTypeSyntax|damageType]]: [[EnumerationSyntax|Enumeration]]
<div class="mw-collapsible-content">
:: PHYSICAL
:: ENERGY
 
</div></div>
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;OnDelay
<div class="mw-collapsible-content">
: delayTime: [[Decimal]]
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;OnHyperspaceExit
<div class="mw-collapsible-content">
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;OnOwnerDeath
<div class="mw-collapsible-content">
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;OnWeaponFired
<div class="mw-collapsible-content">
: numWeaponClasses: [[IterationSyntax|Iteration]]
<div class="toccolours mw-collapsible mw-collapsed">
:: [[WeaponClassTypeSyntax|weaponClassForWeaponPassive]]: [[EnumerationSyntax|Enumeration]]
<div class="mw-collapsible-content">
::: AUTOCANNON
::: BEAM
::: CAPITALABILITY
::: CHAOSBOLT
::: DART
::: FLAK
::: FLASHBEAM
::: GAUSS
::: ION
::: Invalid
::: LASERPSI
::: LASERTECH
::: MISSILE
::: PHASECANNON
::: PHASEMISSILE
::: PLANETBOMBARDMENT
::: PLASMA
::: POINTDEFENSELASER
::: PULSEGUN
::: PULSEWAVE
::: RAILGUN
::: SPIRITBLADE
::: WAVE
 
</div></div>
: passiveWeaponEffectChance
:: Level:0: [[Decimal]]
:: Level:1: [[Decimal]]
:: Level:2: [[Decimal]]
:: Level:3: [[Decimal]]
 
</div></div>
 
</div></div>
: planetModuleType: [[Entity]]
: spawnPlanetModuleSoundID: [[Sound]]
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;CreateSpaceMine
<div class="mw-collapsible-content">
<div class="toccolours mw-collapsible mw-collapsed">
[[instantActionTriggerTypeSyntax|instantActionTriggerType]]: [[ConditionSyntax|Condition]]
<div class="mw-collapsible-content">
<div class="toccolours mw-collapsible mw-collapsed">
;AlwaysPerform
<div class="mw-collapsible-content">
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;OnAbilityUsed
<div class="mw-collapsible-content">
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;OnBuffFinish
<div class="mw-collapsible-content">
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;OnChance
<div class="mw-collapsible-content">
: buffApplyChance
:: Level:0: [[Decimal]]
:: Level:1: [[Decimal]]
:: Level:2: [[Decimal]]
:: Level:3: [[Decimal]]
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;OnColonizeAbilityUsed
<div class="mw-collapsible-content">
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;OnCondition
<div class="mw-collapsible-content">
<div class="toccolours mw-collapsible mw-collapsed">
[[instantActionConditionTypeSyntax|instantActionConditionType]]: [[ConditionSyntax|Condition]]
<div class="mw-collapsible-content">
<div class="toccolours mw-collapsible mw-collapsed">
;IfFirstSpawnerDoesNotHaveBuff
<div class="mw-collapsible-content">
: conditionBuffType: [[Entity]]
: conditionBuffShortName: [[StringInfo]]
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;IfFirstSpawnerHasBuff
<div class="mw-collapsible-content">
: conditionBuffType: [[Entity]]
: conditionBuffShortName: [[StringInfo]]
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;IfOwnerDoesNotHaveBuff
<div class="mw-collapsible-content">
: conditionBuffType: [[Entity]]
: conditionBuffShortName: [[StringInfo]]
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;IfOwnerDoesNotHaveDestabilizationProtection
<div class="mw-collapsible-content">
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;IfOwnerHasBuff
<div class="mw-collapsible-content">
: conditionBuffType: [[Entity]]
: conditionBuffShortName: [[StringInfo]]
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;IfOwnerHasDestabilizationProtection
<div class="mw-collapsible-content">
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;IfOwnerHasHullLessThanPerc
<div class="mw-collapsible-content">
: hullPerc
:: Level:0: [[Decimal]]
:: Level:1: [[Decimal]]
:: Level:2: [[Decimal]]
:: Level:3: [[Decimal]]
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;IfOwnerIsAboutToDie
<div class="mw-collapsible-content">
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;IfOwnerIsFirstPlayerOwnedStarbaseAtOrbitbody
<div class="mw-collapsible-content">
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;IfOwnerIsNotFirstPlayerOwnedStarbaseAtOrbitbody
<div class="mw-collapsible-content">
 
</div></div>
 
</div></div>
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;OnDamageTaken
<div class="mw-collapsible-content">
<div class="toccolours mw-collapsible mw-collapsed">
: [[damageTypeSyntax|damageType]]: [[EnumerationSyntax|Enumeration]]
<div class="mw-collapsible-content">
:: PHYSICAL
:: ENERGY
 
</div></div>
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;OnDelay
<div class="mw-collapsible-content">
: delayTime: [[Decimal]]
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;OnHyperspaceExit
<div class="mw-collapsible-content">
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;OnOwnerDeath
<div class="mw-collapsible-content">
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;OnWeaponFired
<div class="mw-collapsible-content">
: numWeaponClasses: [[IterationSyntax|Iteration]]
<div class="toccolours mw-collapsible mw-collapsed">
:: [[WeaponClassTypeSyntax|weaponClassForWeaponPassive]]: [[EnumerationSyntax|Enumeration]]
<div class="mw-collapsible-content">
::: AUTOCANNON
::: BEAM
::: CAPITALABILITY
::: CHAOSBOLT
::: DART
::: FLAK
::: FLASHBEAM
::: GAUSS
::: ION
::: Invalid
::: LASERPSI
::: LASERTECH
::: MISSILE
::: PHASECANNON
::: PHASEMISSILE
::: PLANETBOMBARDMENT
::: PLASMA
::: POINTDEFENSELASER
::: PULSEGUN
::: PULSEWAVE
::: RAILGUN
::: SPIRITBLADE
::: WAVE
 
</div></div>
: passiveWeaponEffectChance
:: Level:0: [[Decimal]]
:: Level:1: [[Decimal]]
:: Level:2: [[Decimal]]
:: Level:3: [[Decimal]]
 
</div></div>
 
</div></div>
: spaceMineType: [[Entity]]
: numMines
:: Level:0: [[Decimal]]
:: Level:1: [[Decimal]]
:: Level:2: [[Decimal]]
:: Level:3: [[Decimal]]
: impulse: [[Decimal]]
: angleVariance: [[Decimal]]
: expiryTime
:: Level:0: [[Decimal]]
:: Level:1: [[Decimal]]
:: Level:2: [[Decimal]]
:: Level:3: [[Decimal]]
: spawnMineSoundID: [[Sound]]
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;CreateSquad
<div class="mw-collapsible-content">
<div class="toccolours mw-collapsible mw-collapsed">
[[instantActionTriggerTypeSyntax|instantActionTriggerType]]: [[ConditionSyntax|Condition]]
<div class="mw-collapsible-content">
<div class="toccolours mw-collapsible mw-collapsed">
;AlwaysPerform
<div class="mw-collapsible-content">
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;OnAbilityUsed
<div class="mw-collapsible-content">
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;OnBuffFinish
<div class="mw-collapsible-content">
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;OnChance
<div class="mw-collapsible-content">
: buffApplyChance
:: Level:0: [[Decimal]]
:: Level:1: [[Decimal]]
:: Level:2: [[Decimal]]
:: Level:3: [[Decimal]]
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;OnColonizeAbilityUsed
<div class="mw-collapsible-content">
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;OnCondition
<div class="mw-collapsible-content">
<div class="toccolours mw-collapsible mw-collapsed">
[[instantActionConditionTypeSyntax|instantActionConditionType]]: [[ConditionSyntax|Condition]]
<div class="mw-collapsible-content">
<div class="toccolours mw-collapsible mw-collapsed">
;IfFirstSpawnerDoesNotHaveBuff
<div class="mw-collapsible-content">
: conditionBuffType: [[Entity]]
: conditionBuffShortName: [[StringInfo]]
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;IfFirstSpawnerHasBuff
<div class="mw-collapsible-content">
: conditionBuffType: [[Entity]]
: conditionBuffShortName: [[StringInfo]]
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;IfOwnerDoesNotHaveBuff
<div class="mw-collapsible-content">
: conditionBuffType: [[Entity]]
: conditionBuffShortName: [[StringInfo]]
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;IfOwnerDoesNotHaveDestabilizationProtection
<div class="mw-collapsible-content">
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;IfOwnerHasBuff
<div class="mw-collapsible-content">
: conditionBuffType: [[Entity]]
: conditionBuffShortName: [[StringInfo]]
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;IfOwnerHasDestabilizationProtection
<div class="mw-collapsible-content">
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;IfOwnerHasHullLessThanPerc
<div class="mw-collapsible-content">
: hullPerc
:: Level:0: [[Decimal]]
:: Level:1: [[Decimal]]
:: Level:2: [[Decimal]]
:: Level:3: [[Decimal]]
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;IfOwnerIsAboutToDie
<div class="mw-collapsible-content">
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;IfOwnerIsFirstPlayerOwnedStarbaseAtOrbitbody
<div class="mw-collapsible-content">
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;IfOwnerIsNotFirstPlayerOwnedStarbaseAtOrbitbody
<div class="mw-collapsible-content">
 
</div></div>
 
</div></div>
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;OnDamageTaken
<div class="mw-collapsible-content">
<div class="toccolours mw-collapsible mw-collapsed">
: [[damageTypeSyntax|damageType]]: [[EnumerationSyntax|Enumeration]]
<div class="mw-collapsible-content">
:: PHYSICAL
:: ENERGY
 
</div></div>
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;OnDelay
<div class="mw-collapsible-content">
: delayTime: [[Decimal]]
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;OnHyperspaceExit
<div class="mw-collapsible-content">
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;OnOwnerDeath
<div class="mw-collapsible-content">
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;OnWeaponFired
<div class="mw-collapsible-content">
: numWeaponClasses: [[IterationSyntax|Iteration]]
<div class="toccolours mw-collapsible mw-collapsed">
:: [[WeaponClassTypeSyntax|weaponClassForWeaponPassive]]: [[EnumerationSyntax|Enumeration]]
<div class="mw-collapsible-content">
::: AUTOCANNON
::: BEAM
::: CAPITALABILITY
::: CHAOSBOLT
::: DART
::: FLAK
::: FLASHBEAM
::: GAUSS
::: ION
::: Invalid
::: LASERPSI
::: LASERTECH
::: MISSILE
::: PHASECANNON
::: PHASEMISSILE
::: PLANETBOMBARDMENT
::: PLASMA
::: POINTDEFENSELASER
::: PULSEGUN
::: PULSEWAVE
::: RAILGUN
::: SPIRITBLADE
::: WAVE
 
</div></div>
: passiveWeaponEffectChance
:: Level:0: [[Decimal]]
:: Level:1: [[Decimal]]
:: Level:2: [[Decimal]]
:: Level:3: [[Decimal]]
 
</div></div>
 
</div></div>
: squadType: [[Entity]]
: numSquads
:: Level:0: [[Decimal]]
:: Level:1: [[Decimal]]
:: Level:2: [[Decimal]]
:: Level:3: [[Decimal]]
: expiryTime
:: Level:0: [[Decimal]]
:: Level:1: [[Decimal]]
:: Level:2: [[Decimal]]
:: Level:3: [[Decimal]]
: spawnSquadSoundID: [[Sound]]
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;CreateStarBase
<div class="mw-collapsible-content">
<div class="toccolours mw-collapsible mw-collapsed">
[[instantActionTriggerTypeSyntax|instantActionTriggerType]]: [[ConditionSyntax|Condition]]
<div class="mw-collapsible-content">
<div class="toccolours mw-collapsible mw-collapsed">
;AlwaysPerform
<div class="mw-collapsible-content">
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;OnAbilityUsed
<div class="mw-collapsible-content">
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;OnBuffFinish
<div class="mw-collapsible-content">
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;OnChance
<div class="mw-collapsible-content">
: buffApplyChance
:: Level:0: [[Decimal]]
:: Level:1: [[Decimal]]
:: Level:2: [[Decimal]]
:: Level:3: [[Decimal]]
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;OnColonizeAbilityUsed
<div class="mw-collapsible-content">
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;OnCondition
<div class="mw-collapsible-content">
<div class="toccolours mw-collapsible mw-collapsed">
[[instantActionConditionTypeSyntax|instantActionConditionType]]: [[ConditionSyntax|Condition]]
<div class="mw-collapsible-content">
<div class="toccolours mw-collapsible mw-collapsed">
;IfFirstSpawnerDoesNotHaveBuff
<div class="mw-collapsible-content">
: conditionBuffType: [[Entity]]
: conditionBuffShortName: [[StringInfo]]
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;IfFirstSpawnerHasBuff
<div class="mw-collapsible-content">
: conditionBuffType: [[Entity]]
: conditionBuffShortName: [[StringInfo]]
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;IfOwnerDoesNotHaveBuff
<div class="mw-collapsible-content">
: conditionBuffType: [[Entity]]
: conditionBuffShortName: [[StringInfo]]
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;IfOwnerDoesNotHaveDestabilizationProtection
<div class="mw-collapsible-content">
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;IfOwnerHasBuff
<div class="mw-collapsible-content">
: conditionBuffType: [[Entity]]
: conditionBuffShortName: [[StringInfo]]
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;IfOwnerHasDestabilizationProtection
<div class="mw-collapsible-content">
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;IfOwnerHasHullLessThanPerc
<div class="mw-collapsible-content">
: hullPerc
:: Level:0: [[Decimal]]
:: Level:1: [[Decimal]]
:: Level:2: [[Decimal]]
:: Level:3: [[Decimal]]
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;IfOwnerIsAboutToDie
<div class="mw-collapsible-content">
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;IfOwnerIsFirstPlayerOwnedStarbaseAtOrbitbody
<div class="mw-collapsible-content">
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;IfOwnerIsNotFirstPlayerOwnedStarbaseAtOrbitbody
<div class="mw-collapsible-content">
 
</div></div>
 
</div></div>
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;OnDamageTaken
<div class="mw-collapsible-content">
<div class="toccolours mw-collapsible mw-collapsed">
: [[damageTypeSyntax|damageType]]: [[EnumerationSyntax|Enumeration]]
<div class="mw-collapsible-content">
:: PHYSICAL
:: ENERGY
 
</div></div>
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;OnDelay
<div class="mw-collapsible-content">
: delayTime: [[Decimal]]
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;OnHyperspaceExit
<div class="mw-collapsible-content">
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;OnOwnerDeath
<div class="mw-collapsible-content">
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;OnWeaponFired
<div class="mw-collapsible-content">
: numWeaponClasses: [[IterationSyntax|Iteration]]
<div class="toccolours mw-collapsible mw-collapsed">
:: [[WeaponClassTypeSyntax|weaponClassForWeaponPassive]]: [[EnumerationSyntax|Enumeration]]
<div class="mw-collapsible-content">
::: AUTOCANNON
::: BEAM
::: CAPITALABILITY
::: CHAOSBOLT
::: DART
::: FLAK
::: FLASHBEAM
::: GAUSS
::: ION
::: Invalid
::: LASERPSI
::: LASERTECH
::: MISSILE
::: PHASECANNON
::: PHASEMISSILE
::: PLANETBOMBARDMENT
::: PLASMA
::: POINTDEFENSELASER
::: PULSEGUN
::: PULSEWAVE
::: RAILGUN
::: SPIRITBLADE
::: WAVE
 
</div></div>
: passiveWeaponEffectChance
:: Level:0: [[Decimal]]
:: Level:1: [[Decimal]]
:: Level:2: [[Decimal]]
:: Level:3: [[Decimal]]
 
</div></div>
 
</div></div>
: starBaseType: [[Entity]]
: placementRadius
:: Level:0: [[Decimal]]
:: Level:1: [[Decimal]]
:: Level:2: [[Decimal]]
:: Level:3: [[Decimal]]
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;DoAllegianceChangeToPlanet
<div class="mw-collapsible-content">
<div class="toccolours mw-collapsible mw-collapsed">
[[instantActionTriggerTypeSyntax|instantActionTriggerType]]: [[ConditionSyntax|Condition]]
<div class="mw-collapsible-content">
<div class="toccolours mw-collapsible mw-collapsed">
;AlwaysPerform
<div class="mw-collapsible-content">
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;OnAbilityUsed
<div class="mw-collapsible-content">
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;OnBuffFinish
<div class="mw-collapsible-content">
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;OnChance
<div class="mw-collapsible-content">
: buffApplyChance
:: Level:0: [[Decimal]]
:: Level:1: [[Decimal]]
:: Level:2: [[Decimal]]
:: Level:3: [[Decimal]]
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;OnColonizeAbilityUsed
<div class="mw-collapsible-content">
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;OnCondition
<div class="mw-collapsible-content">
<div class="toccolours mw-collapsible mw-collapsed">
[[instantActionConditionTypeSyntax|instantActionConditionType]]: [[ConditionSyntax|Condition]]
<div class="mw-collapsible-content">
<div class="toccolours mw-collapsible mw-collapsed">
;IfFirstSpawnerDoesNotHaveBuff
<div class="mw-collapsible-content">
: conditionBuffType: [[Entity]]
: conditionBuffShortName: [[StringInfo]]
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;IfFirstSpawnerHasBuff
<div class="mw-collapsible-content">
: conditionBuffType: [[Entity]]
: conditionBuffShortName: [[StringInfo]]
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;IfOwnerDoesNotHaveBuff
<div class="mw-collapsible-content">
: conditionBuffType: [[Entity]]
: conditionBuffShortName: [[StringInfo]]
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;IfOwnerDoesNotHaveDestabilizationProtection
<div class="mw-collapsible-content">
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;IfOwnerHasBuff
<div class="mw-collapsible-content">
: conditionBuffType: [[Entity]]
: conditionBuffShortName: [[StringInfo]]
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;IfOwnerHasDestabilizationProtection
<div class="mw-collapsible-content">
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;IfOwnerHasHullLessThanPerc
<div class="mw-collapsible-content">
: hullPerc
:: Level:0: [[Decimal]]
:: Level:1: [[Decimal]]
:: Level:2: [[Decimal]]
:: Level:3: [[Decimal]]
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;IfOwnerIsAboutToDie
<div class="mw-collapsible-content">
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;IfOwnerIsFirstPlayerOwnedStarbaseAtOrbitbody
<div class="mw-collapsible-content">
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;IfOwnerIsNotFirstPlayerOwnedStarbaseAtOrbitbody
<div class="mw-collapsible-content">
 
</div></div>
 
</div></div>
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;OnDamageTaken
<div class="mw-collapsible-content">
<div class="toccolours mw-collapsible mw-collapsed">
: [[damageTypeSyntax|damageType]]: [[EnumerationSyntax|Enumeration]]
<div class="mw-collapsible-content">
:: PHYSICAL
:: ENERGY
 
</div></div>
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;OnDelay
<div class="mw-collapsible-content">
: delayTime: [[Decimal]]
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;OnHyperspaceExit
<div class="mw-collapsible-content">
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;OnOwnerDeath
<div class="mw-collapsible-content">
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;OnWeaponFired
<div class="mw-collapsible-content">
: numWeaponClasses: [[IterationSyntax|Iteration]]
<div class="toccolours mw-collapsible mw-collapsed">
:: [[WeaponClassTypeSyntax|weaponClassForWeaponPassive]]: [[EnumerationSyntax|Enumeration]]
<div class="mw-collapsible-content">
::: AUTOCANNON
::: BEAM
::: CAPITALABILITY
::: CHAOSBOLT
::: DART
::: FLAK
::: FLASHBEAM
::: GAUSS
::: ION
::: Invalid
::: LASERPSI
::: LASERTECH
::: MISSILE
::: PHASECANNON
::: PHASEMISSILE
::: PLANETBOMBARDMENT
::: PLASMA
::: POINTDEFENSELASER
::: PULSEGUN
::: PULSEWAVE
::: RAILGUN
::: SPIRITBLADE
::: WAVE
 
</div></div>
: passiveWeaponEffectChance
:: Level:0: [[Decimal]]
:: Level:1: [[Decimal]]
:: Level:2: [[Decimal]]
:: Level:3: [[Decimal]]
 
</div></div>
 
</div></div>
: allegianceChange
:: Level:0: [[Decimal]]
:: Level:1: [[Decimal]]
:: Level:2: [[Decimal]]
:: Level:3: [[Decimal]]
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;DoDamage
<div class="mw-collapsible-content">
<div class="toccolours mw-collapsible mw-collapsed">
[[instantActionTriggerTypeSyntax|instantActionTriggerType]]: [[ConditionSyntax|Condition]]
<div class="mw-collapsible-content">
<div class="toccolours mw-collapsible mw-collapsed">
;AlwaysPerform
<div class="mw-collapsible-content">
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;OnAbilityUsed
<div class="mw-collapsible-content">
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;OnBuffFinish
<div class="mw-collapsible-content">
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;OnChance
<div class="mw-collapsible-content">
: buffApplyChance
:: Level:0: [[Decimal]]
:: Level:1: [[Decimal]]
:: Level:2: [[Decimal]]
:: Level:3: [[Decimal]]
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;OnColonizeAbilityUsed
<div class="mw-collapsible-content">
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;OnCondition
<div class="mw-collapsible-content">
<div class="toccolours mw-collapsible mw-collapsed">
[[instantActionConditionTypeSyntax|instantActionConditionType]]: [[ConditionSyntax|Condition]]
<div class="mw-collapsible-content">
<div class="toccolours mw-collapsible mw-collapsed">
;IfFirstSpawnerDoesNotHaveBuff
<div class="mw-collapsible-content">
: conditionBuffType: [[Entity]]
: conditionBuffShortName: [[StringInfo]]
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;IfFirstSpawnerHasBuff
<div class="mw-collapsible-content">
: conditionBuffType: [[Entity]]
: conditionBuffShortName: [[StringInfo]]
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;IfOwnerDoesNotHaveBuff
<div class="mw-collapsible-content">
: conditionBuffType: [[Entity]]
: conditionBuffShortName: [[StringInfo]]
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;IfOwnerDoesNotHaveDestabilizationProtection
<div class="mw-collapsible-content">
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;IfOwnerHasBuff
<div class="mw-collapsible-content">
: conditionBuffType: [[Entity]]
: conditionBuffShortName: [[StringInfo]]
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;IfOwnerHasDestabilizationProtection
<div class="mw-collapsible-content">
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;IfOwnerHasHullLessThanPerc
<div class="mw-collapsible-content">
: hullPerc
:: Level:0: [[Decimal]]
:: Level:1: [[Decimal]]
:: Level:2: [[Decimal]]
:: Level:3: [[Decimal]]
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;IfOwnerIsAboutToDie
<div class="mw-collapsible-content">
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;IfOwnerIsFirstPlayerOwnedStarbaseAtOrbitbody
<div class="mw-collapsible-content">
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;IfOwnerIsNotFirstPlayerOwnedStarbaseAtOrbitbody
<div class="mw-collapsible-content">
 
</div></div>
 
</div></div>
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;OnDamageTaken
<div class="mw-collapsible-content">
<div class="toccolours mw-collapsible mw-collapsed">
: [[damageTypeSyntax|damageType]]: [[EnumerationSyntax|Enumeration]]
<div class="mw-collapsible-content">
:: PHYSICAL
:: ENERGY
 
</div></div>
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;OnDelay
<div class="mw-collapsible-content">
: delayTime: [[Decimal]]
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;OnHyperspaceExit
<div class="mw-collapsible-content">
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;OnOwnerDeath
<div class="mw-collapsible-content">
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;OnWeaponFired
<div class="mw-collapsible-content">
: numWeaponClasses: [[IterationSyntax|Iteration]]
<div class="toccolours mw-collapsible mw-collapsed">
:: [[WeaponClassTypeSyntax|weaponClassForWeaponPassive]]: [[EnumerationSyntax|Enumeration]]
<div class="mw-collapsible-content">
::: AUTOCANNON
::: BEAM
::: CAPITALABILITY
::: CHAOSBOLT
::: DART
::: FLAK
::: FLASHBEAM
::: GAUSS
::: ION
::: Invalid
::: LASERPSI
::: LASERTECH
::: MISSILE
::: PHASECANNON
::: PHASEMISSILE
::: PLANETBOMBARDMENT
::: PLASMA
::: POINTDEFENSELASER
::: PULSEGUN
::: PULSEWAVE
::: RAILGUN
::: SPIRITBLADE
::: WAVE
 
</div></div>
: passiveWeaponEffectChance
:: Level:0: [[Decimal]]
:: Level:1: [[Decimal]]
:: Level:2: [[Decimal]]
:: Level:3: [[Decimal]]
 
</div></div>
 
</div></div>
: damage
:: Level:0: [[Decimal]]
:: Level:1: [[Decimal]]
:: Level:2: [[Decimal]]
:: Level:3: [[Decimal]]
<div class="toccolours mw-collapsible mw-collapsed">
: [[damageAffectTypeSyntax|damageAffectType]]: [[EnumerationSyntax|Enumeration]]
<div class="mw-collapsible-content">
:: AFFECTS_ONLY_HULL
:: AFFECTS_ONLY_SHIELDS
:: AFFECTS_SHIELDS_AND_HULL
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
: [[damageTypeSyntax|damageType]]: [[EnumerationSyntax|Enumeration]]
<div class="mw-collapsible-content">
:: PHYSICAL
:: ENERGY
 
</div></div>
: isDamageShared: [[Boolean]]
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;DoDamagePerEntityInRadius
<div class="mw-collapsible-content">
<div class="toccolours mw-collapsible mw-collapsed">
[[instantActionTriggerTypeSyntax|instantActionTriggerType]]: [[ConditionSyntax|Condition]]
<div class="mw-collapsible-content">
<div class="toccolours mw-collapsible mw-collapsed">
;AlwaysPerform
<div class="mw-collapsible-content">
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;OnAbilityUsed
<div class="mw-collapsible-content">
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;OnBuffFinish
<div class="mw-collapsible-content">
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;OnChance
<div class="mw-collapsible-content">
: buffApplyChance
:: Level:0: [[Decimal]]
:: Level:1: [[Decimal]]
:: Level:2: [[Decimal]]
:: Level:3: [[Decimal]]
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;OnColonizeAbilityUsed
<div class="mw-collapsible-content">
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;OnCondition
<div class="mw-collapsible-content">
<div class="toccolours mw-collapsible mw-collapsed">
[[instantActionConditionTypeSyntax|instantActionConditionType]]: [[ConditionSyntax|Condition]]
<div class="mw-collapsible-content">
<div class="toccolours mw-collapsible mw-collapsed">
;IfFirstSpawnerDoesNotHaveBuff
<div class="mw-collapsible-content">
: conditionBuffType: [[Entity]]
: conditionBuffShortName: [[StringInfo]]
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;IfFirstSpawnerHasBuff
<div class="mw-collapsible-content">
: conditionBuffType: [[Entity]]
: conditionBuffShortName: [[StringInfo]]
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;IfOwnerDoesNotHaveBuff
<div class="mw-collapsible-content">
: conditionBuffType: [[Entity]]
: conditionBuffShortName: [[StringInfo]]
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;IfOwnerDoesNotHaveDestabilizationProtection
<div class="mw-collapsible-content">
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;IfOwnerHasBuff
<div class="mw-collapsible-content">
: conditionBuffType: [[Entity]]
: conditionBuffShortName: [[StringInfo]]
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;IfOwnerHasDestabilizationProtection
<div class="mw-collapsible-content">
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;IfOwnerHasHullLessThanPerc
<div class="mw-collapsible-content">
: hullPerc
:: Level:0: [[Decimal]]
:: Level:1: [[Decimal]]
:: Level:2: [[Decimal]]
:: Level:3: [[Decimal]]
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;IfOwnerIsAboutToDie
<div class="mw-collapsible-content">
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;IfOwnerIsFirstPlayerOwnedStarbaseAtOrbitbody
<div class="mw-collapsible-content">
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;IfOwnerIsNotFirstPlayerOwnedStarbaseAtOrbitbody
<div class="mw-collapsible-content">
 
</div></div>
 
</div></div>
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;OnDamageTaken
<div class="mw-collapsible-content">
<div class="toccolours mw-collapsible mw-collapsed">
: [[damageTypeSyntax|damageType]]: [[EnumerationSyntax|Enumeration]]
<div class="mw-collapsible-content">
:: PHYSICAL
:: ENERGY
 
</div></div>
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;OnDelay
<div class="mw-collapsible-content">
: delayTime: [[Decimal]]
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;OnHyperspaceExit
<div class="mw-collapsible-content">
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;OnOwnerDeath
<div class="mw-collapsible-content">
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;OnWeaponFired
<div class="mw-collapsible-content">
: numWeaponClasses: [[IterationSyntax|Iteration]]
<div class="toccolours mw-collapsible mw-collapsed">
:: [[WeaponClassTypeSyntax|weaponClassForWeaponPassive]]: [[EnumerationSyntax|Enumeration]]
<div class="mw-collapsible-content">
::: AUTOCANNON
::: BEAM
::: CAPITALABILITY
::: CHAOSBOLT
::: DART
::: FLAK
::: FLASHBEAM
::: GAUSS
::: ION
::: Invalid
::: LASERPSI
::: LASERTECH
::: MISSILE
::: PHASECANNON
::: PHASEMISSILE
::: PLANETBOMBARDMENT
::: PLASMA
::: POINTDEFENSELASER
::: PULSEGUN
::: PULSEWAVE
::: RAILGUN
::: SPIRITBLADE
::: WAVE
 
</div></div>
: passiveWeaponEffectChance
:: Level:0: [[Decimal]]
:: Level:1: [[Decimal]]
:: Level:2: [[Decimal]]
:: Level:3: [[Decimal]]
 
</div></div>
 
</div></div>
: damagePerEntity
:: Level:0: [[Decimal]]
:: Level:1: [[Decimal]]
:: Level:2: [[Decimal]]
:: Level:3: [[Decimal]]
<div class="toccolours mw-collapsible mw-collapsed">
: [[damageAffectTypeSyntax|damageAffectType]]: [[EnumerationSyntax|Enumeration]]
<div class="mw-collapsible-content">
:: AFFECTS_ONLY_HULL
:: AFFECTS_ONLY_SHIELDS
:: AFFECTS_SHIELDS_AND_HULL
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
: [[damageTypeSyntax|damageType]]: [[EnumerationSyntax|Enumeration]]
<div class="mw-collapsible-content">
:: PHYSICAL
:: ENERGY
 
</div></div>
: isDamageShared: [[Boolean]]
: targetFilter
:: numOwnerships: [[IterationSyntax|Iteration]]
<div class="toccolours mw-collapsible mw-collapsed">
::: [[ownershipSyntax|ownership]]: [[EnumerationSyntax|Enumeration]]
<div class="mw-collapsible-content">
:::: Allied
:::: AlliedOrEnemy
:::: Enemy
:::: Friendly
:::: NoOwner
:::: Player
:::: UncontrolledMinorFaction
 
</div></div>
:: numObjects: [[IterationSyntax|Iteration]]
<div class="toccolours mw-collapsible mw-collapsed">
::: [[objectSyntax|object]]: [[EnumerationSyntax|Enumeration]]
<div class="mw-collapsible-content">
:::: CapitalShip
:::: Corvette
:::: EnvoyFrigate
:::: Fighter
:::: Frigate
:::: PlaceHolderPlanetModule
:::: PlaceHolderSpaceMine
:::: Planet
:::: PlanetModule
:::: SpaceMine
:::: Star
:::: StarBase
:::: Titan
 
</div></div>
:: numSpaces: [[IterationSyntax|Iteration]]
<div class="toccolours mw-collapsible mw-collapsed">
::: [[spaceSyntax|space]]: [[EnumerationSyntax|Enumeration]]
<div class="mw-collapsible-content">
:::: Normal
:::: Phase
 
</div></div>
:: numConstraints: [[IterationSyntax|Iteration]]
<div class="toccolours mw-collapsible mw-collapsed">
::: [[constraintSyntax|constraint]]: [[EnumerationSyntax|Enumeration]]
<div class="mw-collapsible-content">
:::: CanBeCaptured
:::: CanBeJumpBlocked
:::: CanHaveFighters
:::: CanHaveShields
:::: CanPhaseDodge
:::: CanSpreadWeaponDamage
:::: DoesNotHaveDestabilizationProtection
:::: HasAbilityWithCooldown
:::: HasAntiMatterPool
:::: HasAntiMatterShortage
:::: HasColonizeAbility
:::: HasDestabilizationProtection
:::: HasEnergyWeapons
:::: HasHullDamage
:::: HasPhaseMissiles
:::: HasPopulation
:::: HasShieldDamage
:::: HasWeapons
:::: Invalid
:::: IsActivelyBeingConstructed
:::: IsBoarded
:::: IsCargoShip
:::: IsColonizable
:::: IsControllable
:::: IsExplored
:::: IsHomeworld
:::: IsInFriendlyGravityWell
:::: IsInNonFriendlyGravityWell
:::: IsMovingToLocalOrbitBody
:::: IsNotStarBaseConstructor
:::: IsPetOfTargetter
:::: IsPsi
:::: IsResourceExtractor
:::: IsRuinable
:::: LinkedCargoShip
:::: LinkedSquad
:::: ModuleUnderConstruction
:::: NotActivelyBeingConstructed
:::: NotFlagship
:::: NotInvulnerable
:::: NotIsBoarded
:::: NotIsExplored
:::: NotIsHomeworld
:::: NotIsIllusionShip
:::: NotIsMinorFactionOwned
:::: NotIsOccupationPlanet
:::: NotIsOutlaw
:::: NotIsTech
:::: NotSelf
:::: WithinCurrentSolarSystem
 
</div></div>
: range
:: Level:0: [[Decimal]]
:: Level:1: [[Decimal]]
:: Level:2: [[Decimal]]
:: Level:3: [[Decimal]]
: maxTargetCount
:: Level:0: [[Decimal]]
:: Level:1: [[Decimal]]
:: Level:2: [[Decimal]]
:: Level:3: [[Decimal]]
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;DoDamagePerLastSpawnerPopulation
<div class="mw-collapsible-content">
<div class="toccolours mw-collapsible mw-collapsed">
[[instantActionTriggerTypeSyntax|instantActionTriggerType]]: [[ConditionSyntax|Condition]]
<div class="mw-collapsible-content">
<div class="toccolours mw-collapsible mw-collapsed">
;AlwaysPerform
<div class="mw-collapsible-content">
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;OnAbilityUsed
<div class="mw-collapsible-content">
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;OnBuffFinish
<div class="mw-collapsible-content">
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;OnChance
<div class="mw-collapsible-content">
: buffApplyChance
:: Level:0: [[Decimal]]
:: Level:1: [[Decimal]]
:: Level:2: [[Decimal]]
:: Level:3: [[Decimal]]
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;OnColonizeAbilityUsed
<div class="mw-collapsible-content">
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;OnCondition
<div class="mw-collapsible-content">
<div class="toccolours mw-collapsible mw-collapsed">
[[instantActionConditionTypeSyntax|instantActionConditionType]]: [[ConditionSyntax|Condition]]
<div class="mw-collapsible-content">
<div class="toccolours mw-collapsible mw-collapsed">
;IfFirstSpawnerDoesNotHaveBuff
<div class="mw-collapsible-content">
: conditionBuffType: [[Entity]]
: conditionBuffShortName: [[StringInfo]]
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;IfFirstSpawnerHasBuff
<div class="mw-collapsible-content">
: conditionBuffType: [[Entity]]
: conditionBuffShortName: [[StringInfo]]
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;IfOwnerDoesNotHaveBuff
<div class="mw-collapsible-content">
: conditionBuffType: [[Entity]]
: conditionBuffShortName: [[StringInfo]]
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;IfOwnerDoesNotHaveDestabilizationProtection
<div class="mw-collapsible-content">
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;IfOwnerHasBuff
<div class="mw-collapsible-content">
: conditionBuffType: [[Entity]]
: conditionBuffShortName: [[StringInfo]]
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;IfOwnerHasDestabilizationProtection
<div class="mw-collapsible-content">
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;IfOwnerHasHullLessThanPerc
<div class="mw-collapsible-content">
: hullPerc
:: Level:0: [[Decimal]]
:: Level:1: [[Decimal]]
:: Level:2: [[Decimal]]
:: Level:3: [[Decimal]]
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;IfOwnerIsAboutToDie
<div class="mw-collapsible-content">
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;IfOwnerIsFirstPlayerOwnedStarbaseAtOrbitbody
<div class="mw-collapsible-content">
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;IfOwnerIsNotFirstPlayerOwnedStarbaseAtOrbitbody
<div class="mw-collapsible-content">
 
</div></div>
 
</div></div>
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;OnDamageTaken
<div class="mw-collapsible-content">
<div class="toccolours mw-collapsible mw-collapsed">
: [[damageTypeSyntax|damageType]]: [[EnumerationSyntax|Enumeration]]
<div class="mw-collapsible-content">
:: PHYSICAL
:: ENERGY
 
</div></div>
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;OnDelay
<div class="mw-collapsible-content">
: delayTime: [[Decimal]]
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;OnHyperspaceExit
<div class="mw-collapsible-content">
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;OnOwnerDeath
<div class="mw-collapsible-content">
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;OnWeaponFired
<div class="mw-collapsible-content">
: numWeaponClasses: [[IterationSyntax|Iteration]]
<div class="toccolours mw-collapsible mw-collapsed">
:: [[WeaponClassTypeSyntax|weaponClassForWeaponPassive]]: [[EnumerationSyntax|Enumeration]]
<div class="mw-collapsible-content">
::: AUTOCANNON
::: BEAM
::: CAPITALABILITY
::: CHAOSBOLT
::: DART
::: FLAK
::: FLASHBEAM
::: GAUSS
::: ION
::: Invalid
::: LASERPSI
::: LASERTECH
::: MISSILE
::: PHASECANNON
::: PHASEMISSILE
::: PLANETBOMBARDMENT
::: PLASMA
::: POINTDEFENSELASER
::: PULSEGUN
::: PULSEWAVE
::: RAILGUN
::: SPIRITBLADE
::: WAVE
 
</div></div>
: passiveWeaponEffectChance
:: Level:0: [[Decimal]]
:: Level:1: [[Decimal]]
:: Level:2: [[Decimal]]
:: Level:3: [[Decimal]]
 
</div></div>
 
</div></div>
: damagePerPopulationPoint
:: Level:0: [[Decimal]]
:: Level:1: [[Decimal]]
:: Level:2: [[Decimal]]
:: Level:3: [[Decimal]]
<div class="toccolours mw-collapsible mw-collapsed">
: [[damageAffectTypeSyntax|damageAffectType]]: [[EnumerationSyntax|Enumeration]]
<div class="mw-collapsible-content">
:: AFFECTS_ONLY_HULL
:: AFFECTS_ONLY_SHIELDS
:: AFFECTS_SHIELDS_AND_HULL
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
: [[damageTypeSyntax|damageType]]: [[EnumerationSyntax|Enumeration]]
<div class="mw-collapsible-content">
:: PHYSICAL
:: ENERGY
 
</div></div>
: isDamageShared: [[Boolean]]
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;DoDamagePercOfCurrentHull
<div class="mw-collapsible-content">
<div class="toccolours mw-collapsible mw-collapsed">
[[instantActionTriggerTypeSyntax|instantActionTriggerType]]: [[ConditionSyntax|Condition]]
<div class="mw-collapsible-content">
<div class="toccolours mw-collapsible mw-collapsed">
;AlwaysPerform
<div class="mw-collapsible-content">
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;OnAbilityUsed
<div class="mw-collapsible-content">
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;OnBuffFinish
<div class="mw-collapsible-content">
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;OnChance
<div class="mw-collapsible-content">
: buffApplyChance
:: Level:0: [[Decimal]]
:: Level:1: [[Decimal]]
:: Level:2: [[Decimal]]
:: Level:3: [[Decimal]]
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;OnColonizeAbilityUsed
<div class="mw-collapsible-content">
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;OnCondition
<div class="mw-collapsible-content">
<div class="toccolours mw-collapsible mw-collapsed">
[[instantActionConditionTypeSyntax|instantActionConditionType]]: [[ConditionSyntax|Condition]]
<div class="mw-collapsible-content">
<div class="toccolours mw-collapsible mw-collapsed">
;IfFirstSpawnerDoesNotHaveBuff
<div class="mw-collapsible-content">
: conditionBuffType: [[Entity]]
: conditionBuffShortName: [[StringInfo]]
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;IfFirstSpawnerHasBuff
<div class="mw-collapsible-content">
: conditionBuffType: [[Entity]]
: conditionBuffShortName: [[StringInfo]]
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;IfOwnerDoesNotHaveBuff
<div class="mw-collapsible-content">
: conditionBuffType: [[Entity]]
: conditionBuffShortName: [[StringInfo]]
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;IfOwnerDoesNotHaveDestabilizationProtection
<div class="mw-collapsible-content">
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;IfOwnerHasBuff
<div class="mw-collapsible-content">
: conditionBuffType: [[Entity]]
: conditionBuffShortName: [[StringInfo]]
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;IfOwnerHasDestabilizationProtection
<div class="mw-collapsible-content">
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;IfOwnerHasHullLessThanPerc
<div class="mw-collapsible-content">
: hullPerc
:: Level:0: [[Decimal]]
:: Level:1: [[Decimal]]
:: Level:2: [[Decimal]]
:: Level:3: [[Decimal]]
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;IfOwnerIsAboutToDie
<div class="mw-collapsible-content">
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;IfOwnerIsFirstPlayerOwnedStarbaseAtOrbitbody
<div class="mw-collapsible-content">
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;IfOwnerIsNotFirstPlayerOwnedStarbaseAtOrbitbody
<div class="mw-collapsible-content">
 
</div></div>
 
</div></div>
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;OnDamageTaken
<div class="mw-collapsible-content">
<div class="toccolours mw-collapsible mw-collapsed">
: [[damageTypeSyntax|damageType]]: [[EnumerationSyntax|Enumeration]]
<div class="mw-collapsible-content">
:: PHYSICAL
:: ENERGY
 
</div></div>
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;OnDelay
<div class="mw-collapsible-content">
: delayTime: [[Decimal]]
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;OnHyperspaceExit
<div class="mw-collapsible-content">
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;OnOwnerDeath
<div class="mw-collapsible-content">
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;OnWeaponFired
<div class="mw-collapsible-content">
: numWeaponClasses: [[IterationSyntax|Iteration]]
<div class="toccolours mw-collapsible mw-collapsed">
:: [[WeaponClassTypeSyntax|weaponClassForWeaponPassive]]: [[EnumerationSyntax|Enumeration]]
<div class="mw-collapsible-content">
::: AUTOCANNON
::: BEAM
::: CAPITALABILITY
::: CHAOSBOLT
::: DART
::: FLAK
::: FLASHBEAM
::: GAUSS
::: ION
::: Invalid
::: LASERPSI
::: LASERTECH
::: MISSILE
::: PHASECANNON
::: PHASEMISSILE
::: PLANETBOMBARDMENT
::: PLASMA
::: POINTDEFENSELASER
::: PULSEGUN
::: PULSEWAVE
::: RAILGUN
::: SPIRITBLADE
::: WAVE
 
</div></div>
: passiveWeaponEffectChance
:: Level:0: [[Decimal]]
:: Level:1: [[Decimal]]
:: Level:2: [[Decimal]]
:: Level:3: [[Decimal]]
 
</div></div>
 
</div></div>
: hullDamagePerc
:: Level:0: [[Decimal]]
:: Level:1: [[Decimal]]
:: Level:2: [[Decimal]]
:: Level:3: [[Decimal]]
<div class="toccolours mw-collapsible mw-collapsed">
: [[damageAffectTypeSyntax|damageAffectType]]: [[EnumerationSyntax|Enumeration]]
<div class="mw-collapsible-content">
:: AFFECTS_ONLY_HULL
:: AFFECTS_ONLY_SHIELDS
:: AFFECTS_SHIELDS_AND_HULL
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
: [[damageTypeSyntax|damageType]]: [[EnumerationSyntax|Enumeration]]
<div class="mw-collapsible-content">
:: PHYSICAL
:: ENERGY
 
</div></div>
: isDamageShared: [[Boolean]]
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;DoDamageToPlanet
<div class="mw-collapsible-content">
<div class="toccolours mw-collapsible mw-collapsed">
[[instantActionTriggerTypeSyntax|instantActionTriggerType]]: [[ConditionSyntax|Condition]]
<div class="mw-collapsible-content">
<div class="toccolours mw-collapsible mw-collapsed">
;AlwaysPerform
<div class="mw-collapsible-content">
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;OnAbilityUsed
<div class="mw-collapsible-content">
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;OnBuffFinish
<div class="mw-collapsible-content">
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;OnChance
<div class="mw-collapsible-content">
: buffApplyChance
:: Level:0: [[Decimal]]
:: Level:1: [[Decimal]]
:: Level:2: [[Decimal]]
:: Level:3: [[Decimal]]
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;OnColonizeAbilityUsed
<div class="mw-collapsible-content">
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;OnCondition
<div class="mw-collapsible-content">
<div class="toccolours mw-collapsible mw-collapsed">
[[instantActionConditionTypeSyntax|instantActionConditionType]]: [[ConditionSyntax|Condition]]
<div class="mw-collapsible-content">
<div class="toccolours mw-collapsible mw-collapsed">
;IfFirstSpawnerDoesNotHaveBuff
<div class="mw-collapsible-content">
: conditionBuffType: [[Entity]]
: conditionBuffShortName: [[StringInfo]]
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;IfFirstSpawnerHasBuff
<div class="mw-collapsible-content">
: conditionBuffType: [[Entity]]
: conditionBuffShortName: [[StringInfo]]
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;IfOwnerDoesNotHaveBuff
<div class="mw-collapsible-content">
: conditionBuffType: [[Entity]]
: conditionBuffShortName: [[StringInfo]]
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;IfOwnerDoesNotHaveDestabilizationProtection
<div class="mw-collapsible-content">
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;IfOwnerHasBuff
<div class="mw-collapsible-content">
: conditionBuffType: [[Entity]]
: conditionBuffShortName: [[StringInfo]]
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;IfOwnerHasDestabilizationProtection
<div class="mw-collapsible-content">
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;IfOwnerHasHullLessThanPerc
<div class="mw-collapsible-content">
: hullPerc
:: Level:0: [[Decimal]]
:: Level:1: [[Decimal]]
:: Level:2: [[Decimal]]
:: Level:3: [[Decimal]]
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;IfOwnerIsAboutToDie
<div class="mw-collapsible-content">
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;IfOwnerIsFirstPlayerOwnedStarbaseAtOrbitbody
<div class="mw-collapsible-content">
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;IfOwnerIsNotFirstPlayerOwnedStarbaseAtOrbitbody
<div class="mw-collapsible-content">
 
</div></div>
 
</div></div>
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;OnDamageTaken
<div class="mw-collapsible-content">
<div class="toccolours mw-collapsible mw-collapsed">
: [[damageTypeSyntax|damageType]]: [[EnumerationSyntax|Enumeration]]
<div class="mw-collapsible-content">
:: PHYSICAL
:: ENERGY
 
</div></div>
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;OnDelay
<div class="mw-collapsible-content">
: delayTime: [[Decimal]]
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;OnHyperspaceExit
<div class="mw-collapsible-content">
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;OnOwnerDeath
<div class="mw-collapsible-content">
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;OnWeaponFired
<div class="mw-collapsible-content">
: numWeaponClasses: [[IterationSyntax|Iteration]]
<div class="toccolours mw-collapsible mw-collapsed">
:: [[WeaponClassTypeSyntax|weaponClassForWeaponPassive]]: [[EnumerationSyntax|Enumeration]]
<div class="mw-collapsible-content">
::: AUTOCANNON
::: BEAM
::: CAPITALABILITY
::: CHAOSBOLT
::: DART
::: FLAK
::: FLASHBEAM
::: GAUSS
::: ION
::: Invalid
::: LASERPSI
::: LASERTECH
::: MISSILE
::: PHASECANNON
::: PHASEMISSILE
::: PLANETBOMBARDMENT
::: PLASMA
::: POINTDEFENSELASER
::: PULSEGUN
::: PULSEWAVE
::: RAILGUN
::: SPIRITBLADE
::: WAVE
 
</div></div>
: passiveWeaponEffectChance
:: Level:0: [[Decimal]]
:: Level:1: [[Decimal]]
:: Level:2: [[Decimal]]
:: Level:3: [[Decimal]]
 
</div></div>
 
</div></div>
: damage
:: Level:0: [[Decimal]]
:: Level:1: [[Decimal]]
:: Level:2: [[Decimal]]
:: Level:3: [[Decimal]]
: populationKilled
:: Level:0: [[Decimal]]
:: Level:1: [[Decimal]]
:: Level:2: [[Decimal]]
:: Level:3: [[Decimal]]
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;DoInterrupt
<div class="mw-collapsible-content">
<div class="toccolours mw-collapsible mw-collapsed">
[[instantActionTriggerTypeSyntax|instantActionTriggerType]]: [[ConditionSyntax|Condition]]
<div class="mw-collapsible-content">
<div class="toccolours mw-collapsible mw-collapsed">
;AlwaysPerform
<div class="mw-collapsible-content">
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;OnAbilityUsed
<div class="mw-collapsible-content">
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;OnBuffFinish
<div class="mw-collapsible-content">
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;OnChance
<div class="mw-collapsible-content">
: buffApplyChance
:: Level:0: [[Decimal]]
:: Level:1: [[Decimal]]
:: Level:2: [[Decimal]]
:: Level:3: [[Decimal]]
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;OnColonizeAbilityUsed
<div class="mw-collapsible-content">
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;OnCondition
<div class="mw-collapsible-content">
<div class="toccolours mw-collapsible mw-collapsed">
[[instantActionConditionTypeSyntax|instantActionConditionType]]: [[ConditionSyntax|Condition]]
<div class="mw-collapsible-content">
<div class="toccolours mw-collapsible mw-collapsed">
;IfFirstSpawnerDoesNotHaveBuff
<div class="mw-collapsible-content">
: conditionBuffType: [[Entity]]
: conditionBuffShortName: [[StringInfo]]
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;IfFirstSpawnerHasBuff
<div class="mw-collapsible-content">
: conditionBuffType: [[Entity]]
: conditionBuffShortName: [[StringInfo]]
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;IfOwnerDoesNotHaveBuff
<div class="mw-collapsible-content">
: conditionBuffType: [[Entity]]
: conditionBuffShortName: [[StringInfo]]
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;IfOwnerDoesNotHaveDestabilizationProtection
<div class="mw-collapsible-content">
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;IfOwnerHasBuff
<div class="mw-collapsible-content">
: conditionBuffType: [[Entity]]
: conditionBuffShortName: [[StringInfo]]
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;IfOwnerHasDestabilizationProtection
<div class="mw-collapsible-content">
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;IfOwnerHasHullLessThanPerc
<div class="mw-collapsible-content">
: hullPerc
:: Level:0: [[Decimal]]
:: Level:1: [[Decimal]]
:: Level:2: [[Decimal]]
:: Level:3: [[Decimal]]
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;IfOwnerIsAboutToDie
<div class="mw-collapsible-content">
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;IfOwnerIsFirstPlayerOwnedStarbaseAtOrbitbody
<div class="mw-collapsible-content">
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;IfOwnerIsNotFirstPlayerOwnedStarbaseAtOrbitbody
<div class="mw-collapsible-content">
 
</div></div>
 
</div></div>
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;OnDamageTaken
<div class="mw-collapsible-content">
<div class="toccolours mw-collapsible mw-collapsed">
: [[damageTypeSyntax|damageType]]: [[EnumerationSyntax|Enumeration]]
<div class="mw-collapsible-content">
:: PHYSICAL
:: ENERGY
 
</div></div>
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;OnDelay
<div class="mw-collapsible-content">
: delayTime: [[Decimal]]
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;OnHyperspaceExit
<div class="mw-collapsible-content">
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;OnOwnerDeath
<div class="mw-collapsible-content">
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;OnWeaponFired
<div class="mw-collapsible-content">
: numWeaponClasses: [[IterationSyntax|Iteration]]
<div class="toccolours mw-collapsible mw-collapsed">
:: [[WeaponClassTypeSyntax|weaponClassForWeaponPassive]]: [[EnumerationSyntax|Enumeration]]
<div class="mw-collapsible-content">
::: AUTOCANNON
::: BEAM
::: CAPITALABILITY
::: CHAOSBOLT
::: DART
::: FLAK
::: FLASHBEAM
::: GAUSS
::: ION
::: Invalid
::: LASERPSI
::: LASERTECH
::: MISSILE
::: PHASECANNON
::: PHASEMISSILE
::: PLANETBOMBARDMENT
::: PLASMA
::: POINTDEFENSELASER
::: PULSEGUN
::: PULSEWAVE
::: RAILGUN
::: SPIRITBLADE
::: WAVE
 
</div></div>
: passiveWeaponEffectChance
:: Level:0: [[Decimal]]
:: Level:1: [[Decimal]]
:: Level:2: [[Decimal]]
:: Level:3: [[Decimal]]
 
</div></div>
 
</div></div>
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;DoInterruptUltimate
<div class="mw-collapsible-content">
<div class="toccolours mw-collapsible mw-collapsed">
[[instantActionTriggerTypeSyntax|instantActionTriggerType]]: [[ConditionSyntax|Condition]]
<div class="mw-collapsible-content">
<div class="toccolours mw-collapsible mw-collapsed">
;AlwaysPerform
<div class="mw-collapsible-content">
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;OnAbilityUsed
<div class="mw-collapsible-content">
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;OnBuffFinish
<div class="mw-collapsible-content">
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;OnChance
<div class="mw-collapsible-content">
: buffApplyChance
:: Level:0: [[Decimal]]
:: Level:1: [[Decimal]]
:: Level:2: [[Decimal]]
:: Level:3: [[Decimal]]
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;OnColonizeAbilityUsed
<div class="mw-collapsible-content">
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;OnCondition
<div class="mw-collapsible-content">
<div class="toccolours mw-collapsible mw-collapsed">
[[instantActionConditionTypeSyntax|instantActionConditionType]]: [[ConditionSyntax|Condition]]
<div class="mw-collapsible-content">
<div class="toccolours mw-collapsible mw-collapsed">
;IfFirstSpawnerDoesNotHaveBuff
<div class="mw-collapsible-content">
: conditionBuffType: [[Entity]]
: conditionBuffShortName: [[StringInfo]]
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;IfFirstSpawnerHasBuff
<div class="mw-collapsible-content">
: conditionBuffType: [[Entity]]
: conditionBuffShortName: [[StringInfo]]
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;IfOwnerDoesNotHaveBuff
<div class="mw-collapsible-content">
: conditionBuffType: [[Entity]]
: conditionBuffShortName: [[StringInfo]]
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;IfOwnerDoesNotHaveDestabilizationProtection
<div class="mw-collapsible-content">
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;IfOwnerHasBuff
<div class="mw-collapsible-content">
: conditionBuffType: [[Entity]]
: conditionBuffShortName: [[StringInfo]]
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;IfOwnerHasDestabilizationProtection
<div class="mw-collapsible-content">
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;IfOwnerHasHullLessThanPerc
<div class="mw-collapsible-content">
: hullPerc
:: Level:0: [[Decimal]]
:: Level:1: [[Decimal]]
:: Level:2: [[Decimal]]
:: Level:3: [[Decimal]]
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;IfOwnerIsAboutToDie
<div class="mw-collapsible-content">
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;IfOwnerIsFirstPlayerOwnedStarbaseAtOrbitbody
<div class="mw-collapsible-content">
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;IfOwnerIsNotFirstPlayerOwnedStarbaseAtOrbitbody
<div class="mw-collapsible-content">
 
</div></div>
 
</div></div>
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;OnDamageTaken
<div class="mw-collapsible-content">
<div class="toccolours mw-collapsible mw-collapsed">
: [[damageTypeSyntax|damageType]]: [[EnumerationSyntax|Enumeration]]
<div class="mw-collapsible-content">
:: PHYSICAL
:: ENERGY
 
</div></div>
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;OnDelay
<div class="mw-collapsible-content">
: delayTime: [[Decimal]]
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;OnHyperspaceExit
<div class="mw-collapsible-content">
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;OnOwnerDeath
<div class="mw-collapsible-content">
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;OnWeaponFired
<div class="mw-collapsible-content">
: numWeaponClasses: [[IterationSyntax|Iteration]]
<div class="toccolours mw-collapsible mw-collapsed">
:: [[WeaponClassTypeSyntax|weaponClassForWeaponPassive]]: [[EnumerationSyntax|Enumeration]]
<div class="mw-collapsible-content">
::: AUTOCANNON
::: BEAM
::: CAPITALABILITY
::: CHAOSBOLT
::: DART
::: FLAK
::: FLASHBEAM
::: GAUSS
::: ION
::: Invalid
::: LASERPSI
::: LASERTECH
::: MISSILE
::: PHASECANNON
::: PHASEMISSILE
::: PLANETBOMBARDMENT
::: PLASMA
::: POINTDEFENSELASER
::: PULSEGUN
::: PULSEWAVE
::: RAILGUN
::: SPIRITBLADE
::: WAVE
 
</div></div>
: passiveWeaponEffectChance
:: Level:0: [[Decimal]]
:: Level:1: [[Decimal]]
:: Level:2: [[Decimal]]
:: Level:3: [[Decimal]]
 
</div></div>
 
</div></div>
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;Explore
<div class="mw-collapsible-content">
<div class="toccolours mw-collapsible mw-collapsed">
[[instantActionTriggerTypeSyntax|instantActionTriggerType]]: [[ConditionSyntax|Condition]]
<div class="mw-collapsible-content">
<div class="toccolours mw-collapsible mw-collapsed">
;AlwaysPerform
<div class="mw-collapsible-content">
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;OnAbilityUsed
<div class="mw-collapsible-content">
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;OnBuffFinish
<div class="mw-collapsible-content">
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;OnChance
<div class="mw-collapsible-content">
: buffApplyChance
:: Level:0: [[Decimal]]
:: Level:1: [[Decimal]]
:: Level:2: [[Decimal]]
:: Level:3: [[Decimal]]
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;OnColonizeAbilityUsed
<div class="mw-collapsible-content">
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;OnCondition
<div class="mw-collapsible-content">
<div class="toccolours mw-collapsible mw-collapsed">
[[instantActionConditionTypeSyntax|instantActionConditionType]]: [[ConditionSyntax|Condition]]
<div class="mw-collapsible-content">
<div class="toccolours mw-collapsible mw-collapsed">
;IfFirstSpawnerDoesNotHaveBuff
<div class="mw-collapsible-content">
: conditionBuffType: [[Entity]]
: conditionBuffShortName: [[StringInfo]]
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;IfFirstSpawnerHasBuff
<div class="mw-collapsible-content">
: conditionBuffType: [[Entity]]
: conditionBuffShortName: [[StringInfo]]
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;IfOwnerDoesNotHaveBuff
<div class="mw-collapsible-content">
: conditionBuffType: [[Entity]]
: conditionBuffShortName: [[StringInfo]]
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;IfOwnerDoesNotHaveDestabilizationProtection
<div class="mw-collapsible-content">
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;IfOwnerHasBuff
<div class="mw-collapsible-content">
: conditionBuffType: [[Entity]]
: conditionBuffShortName: [[StringInfo]]
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;IfOwnerHasDestabilizationProtection
<div class="mw-collapsible-content">
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;IfOwnerHasHullLessThanPerc
<div class="mw-collapsible-content">
: hullPerc
:: Level:0: [[Decimal]]
:: Level:1: [[Decimal]]
:: Level:2: [[Decimal]]
:: Level:3: [[Decimal]]
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;IfOwnerIsAboutToDie
<div class="mw-collapsible-content">
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;IfOwnerIsFirstPlayerOwnedStarbaseAtOrbitbody
<div class="mw-collapsible-content">
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;IfOwnerIsNotFirstPlayerOwnedStarbaseAtOrbitbody
<div class="mw-collapsible-content">
 
</div></div>
 
</div></div>
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;OnDamageTaken
<div class="mw-collapsible-content">
<div class="toccolours mw-collapsible mw-collapsed">
: [[damageTypeSyntax|damageType]]: [[EnumerationSyntax|Enumeration]]
<div class="mw-collapsible-content">
:: PHYSICAL
:: ENERGY
 
</div></div>
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;OnDelay
<div class="mw-collapsible-content">
: delayTime: [[Decimal]]
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;OnHyperspaceExit
<div class="mw-collapsible-content">
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;OnOwnerDeath
<div class="mw-collapsible-content">
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;OnWeaponFired
<div class="mw-collapsible-content">
: numWeaponClasses: [[IterationSyntax|Iteration]]
<div class="toccolours mw-collapsible mw-collapsed">
:: [[WeaponClassTypeSyntax|weaponClassForWeaponPassive]]: [[EnumerationSyntax|Enumeration]]
<div class="mw-collapsible-content">
::: AUTOCANNON
::: BEAM
::: CAPITALABILITY
::: CHAOSBOLT
::: DART
::: FLAK
::: FLASHBEAM
::: GAUSS
::: ION
::: Invalid
::: LASERPSI
::: LASERTECH
::: MISSILE
::: PHASECANNON
::: PHASEMISSILE
::: PLANETBOMBARDMENT
::: PLASMA
::: POINTDEFENSELASER
::: PULSEGUN
::: PULSEWAVE
::: RAILGUN
::: SPIRITBLADE
::: WAVE
 
</div></div>
: passiveWeaponEffectChance
:: Level:0: [[Decimal]]
:: Level:1: [[Decimal]]
:: Level:2: [[Decimal]]
:: Level:3: [[Decimal]]
 
</div></div>
 
</div></div>
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;ForceAttackersToRepickAttackTarget
<div class="mw-collapsible-content">
<div class="toccolours mw-collapsible mw-collapsed">
[[instantActionTriggerTypeSyntax|instantActionTriggerType]]: [[ConditionSyntax|Condition]]
<div class="mw-collapsible-content">
<div class="toccolours mw-collapsible mw-collapsed">
;AlwaysPerform
<div class="mw-collapsible-content">
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;OnAbilityUsed
<div class="mw-collapsible-content">
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;OnBuffFinish
<div class="mw-collapsible-content">
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;OnChance
<div class="mw-collapsible-content">
: buffApplyChance
:: Level:0: [[Decimal]]
:: Level:1: [[Decimal]]
:: Level:2: [[Decimal]]
:: Level:3: [[Decimal]]
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;OnColonizeAbilityUsed
<div class="mw-collapsible-content">
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;OnCondition
<div class="mw-collapsible-content">
<div class="toccolours mw-collapsible mw-collapsed">
[[instantActionConditionTypeSyntax|instantActionConditionType]]: [[ConditionSyntax|Condition]]
<div class="mw-collapsible-content">
<div class="toccolours mw-collapsible mw-collapsed">
;IfFirstSpawnerDoesNotHaveBuff
<div class="mw-collapsible-content">
: conditionBuffType: [[Entity]]
: conditionBuffShortName: [[StringInfo]]
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;IfFirstSpawnerHasBuff
<div class="mw-collapsible-content">
: conditionBuffType: [[Entity]]
: conditionBuffShortName: [[StringInfo]]
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;IfOwnerDoesNotHaveBuff
<div class="mw-collapsible-content">
: conditionBuffType: [[Entity]]
: conditionBuffShortName: [[StringInfo]]
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;IfOwnerDoesNotHaveDestabilizationProtection
<div class="mw-collapsible-content">
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;IfOwnerHasBuff
<div class="mw-collapsible-content">
: conditionBuffType: [[Entity]]
: conditionBuffShortName: [[StringInfo]]
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;IfOwnerHasDestabilizationProtection
<div class="mw-collapsible-content">
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;IfOwnerHasHullLessThanPerc
<div class="mw-collapsible-content">
: hullPerc
:: Level:0: [[Decimal]]
:: Level:1: [[Decimal]]
:: Level:2: [[Decimal]]
:: Level:3: [[Decimal]]
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;IfOwnerIsAboutToDie
<div class="mw-collapsible-content">
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;IfOwnerIsFirstPlayerOwnedStarbaseAtOrbitbody
<div class="mw-collapsible-content">
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;IfOwnerIsNotFirstPlayerOwnedStarbaseAtOrbitbody
<div class="mw-collapsible-content">
 
</div></div>
 
</div></div>
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;OnDamageTaken
<div class="mw-collapsible-content">
<div class="toccolours mw-collapsible mw-collapsed">
: [[damageTypeSyntax|damageType]]: [[EnumerationSyntax|Enumeration]]
<div class="mw-collapsible-content">
:: PHYSICAL
:: ENERGY
 
</div></div>
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;OnDelay
<div class="mw-collapsible-content">
: delayTime: [[Decimal]]
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;OnHyperspaceExit
<div class="mw-collapsible-content">
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;OnOwnerDeath
<div class="mw-collapsible-content">
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;OnWeaponFired
<div class="mw-collapsible-content">
: numWeaponClasses: [[IterationSyntax|Iteration]]
<div class="toccolours mw-collapsible mw-collapsed">
:: [[WeaponClassTypeSyntax|weaponClassForWeaponPassive]]: [[EnumerationSyntax|Enumeration]]
<div class="mw-collapsible-content">
::: AUTOCANNON
::: BEAM
::: CAPITALABILITY
::: CHAOSBOLT
::: DART
::: FLAK
::: FLASHBEAM
::: GAUSS
::: ION
::: Invalid
::: LASERPSI
::: LASERTECH
::: MISSILE
::: PHASECANNON
::: PHASEMISSILE
::: PLANETBOMBARDMENT
::: PLASMA
::: POINTDEFENSELASER
::: PULSEGUN
::: PULSEWAVE
::: RAILGUN
::: SPIRITBLADE
::: WAVE
 
</div></div>
: passiveWeaponEffectChance
:: Level:0: [[Decimal]]
:: Level:1: [[Decimal]]
:: Level:2: [[Decimal]]
:: Level:3: [[Decimal]]
 
</div></div>
 
</div></div>
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;GainAntimatterEqualToTarget
<div class="mw-collapsible-content">
<div class="toccolours mw-collapsible mw-collapsed">
[[instantActionTriggerTypeSyntax|instantActionTriggerType]]: [[ConditionSyntax|Condition]]
<div class="mw-collapsible-content">
<div class="toccolours mw-collapsible mw-collapsed">
;AlwaysPerform
<div class="mw-collapsible-content">
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;OnAbilityUsed
<div class="mw-collapsible-content">
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;OnBuffFinish
<div class="mw-collapsible-content">
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;OnChance
<div class="mw-collapsible-content">
: buffApplyChance
:: Level:0: [[Decimal]]
:: Level:1: [[Decimal]]
:: Level:2: [[Decimal]]
:: Level:3: [[Decimal]]
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;OnColonizeAbilityUsed
<div class="mw-collapsible-content">
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;OnCondition
<div class="mw-collapsible-content">
<div class="toccolours mw-collapsible mw-collapsed">
[[instantActionConditionTypeSyntax|instantActionConditionType]]: [[ConditionSyntax|Condition]]
<div class="mw-collapsible-content">
<div class="toccolours mw-collapsible mw-collapsed">
;IfFirstSpawnerDoesNotHaveBuff
<div class="mw-collapsible-content">
: conditionBuffType: [[Entity]]
: conditionBuffShortName: [[StringInfo]]
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;IfFirstSpawnerHasBuff
<div class="mw-collapsible-content">
: conditionBuffType: [[Entity]]
: conditionBuffShortName: [[StringInfo]]
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;IfOwnerDoesNotHaveBuff
<div class="mw-collapsible-content">
: conditionBuffType: [[Entity]]
: conditionBuffShortName: [[StringInfo]]
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;IfOwnerDoesNotHaveDestabilizationProtection
<div class="mw-collapsible-content">
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;IfOwnerHasBuff
<div class="mw-collapsible-content">
: conditionBuffType: [[Entity]]
: conditionBuffShortName: [[StringInfo]]
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;IfOwnerHasDestabilizationProtection
<div class="mw-collapsible-content">
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;IfOwnerHasHullLessThanPerc
<div class="mw-collapsible-content">
: hullPerc
:: Level:0: [[Decimal]]
:: Level:1: [[Decimal]]
:: Level:2: [[Decimal]]
:: Level:3: [[Decimal]]
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;IfOwnerIsAboutToDie
<div class="mw-collapsible-content">
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;IfOwnerIsFirstPlayerOwnedStarbaseAtOrbitbody
<div class="mw-collapsible-content">
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;IfOwnerIsNotFirstPlayerOwnedStarbaseAtOrbitbody
<div class="mw-collapsible-content">
 
</div></div>
 
</div></div>
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;OnDamageTaken
<div class="mw-collapsible-content">
<div class="toccolours mw-collapsible mw-collapsed">
: [[damageTypeSyntax|damageType]]: [[EnumerationSyntax|Enumeration]]
<div class="mw-collapsible-content">
:: PHYSICAL
:: ENERGY
 
</div></div>
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;OnDelay
<div class="mw-collapsible-content">
: delayTime: [[Decimal]]
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;OnHyperspaceExit
<div class="mw-collapsible-content">
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;OnOwnerDeath
<div class="mw-collapsible-content">
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;OnWeaponFired
<div class="mw-collapsible-content">
: numWeaponClasses: [[IterationSyntax|Iteration]]
<div class="toccolours mw-collapsible mw-collapsed">
:: [[WeaponClassTypeSyntax|weaponClassForWeaponPassive]]: [[EnumerationSyntax|Enumeration]]
<div class="mw-collapsible-content">
::: AUTOCANNON
::: BEAM
::: CAPITALABILITY
::: CHAOSBOLT
::: DART
::: FLAK
::: FLASHBEAM
::: GAUSS
::: ION
::: Invalid
::: LASERPSI
::: LASERTECH
::: MISSILE
::: PHASECANNON
::: PHASEMISSILE
::: PLANETBOMBARDMENT
::: PLASMA
::: POINTDEFENSELASER
::: PULSEGUN
::: PULSEWAVE
::: RAILGUN
::: SPIRITBLADE
::: WAVE
 
</div></div>
: passiveWeaponEffectChance
:: Level:0: [[Decimal]]
:: Level:1: [[Decimal]]
:: Level:2: [[Decimal]]
:: Level:3: [[Decimal]]
 
</div></div>
 
</div></div>
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;GainHullEqualToTarget
<div class="mw-collapsible-content">
<div class="toccolours mw-collapsible mw-collapsed">
[[instantActionTriggerTypeSyntax|instantActionTriggerType]]: [[ConditionSyntax|Condition]]
<div class="mw-collapsible-content">
<div class="toccolours mw-collapsible mw-collapsed">
;AlwaysPerform
<div class="mw-collapsible-content">
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;OnAbilityUsed
<div class="mw-collapsible-content">
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;OnBuffFinish
<div class="mw-collapsible-content">
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;OnChance
<div class="mw-collapsible-content">
: buffApplyChance
:: Level:0: [[Decimal]]
:: Level:1: [[Decimal]]
:: Level:2: [[Decimal]]
:: Level:3: [[Decimal]]
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;OnColonizeAbilityUsed
<div class="mw-collapsible-content">
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;OnCondition
<div class="mw-collapsible-content">
<div class="toccolours mw-collapsible mw-collapsed">
[[instantActionConditionTypeSyntax|instantActionConditionType]]: [[ConditionSyntax|Condition]]
<div class="mw-collapsible-content">
<div class="toccolours mw-collapsible mw-collapsed">
;IfFirstSpawnerDoesNotHaveBuff
<div class="mw-collapsible-content">
: conditionBuffType: [[Entity]]
: conditionBuffShortName: [[StringInfo]]
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;IfFirstSpawnerHasBuff
<div class="mw-collapsible-content">
: conditionBuffType: [[Entity]]
: conditionBuffShortName: [[StringInfo]]
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;IfOwnerDoesNotHaveBuff
<div class="mw-collapsible-content">
: conditionBuffType: [[Entity]]
: conditionBuffShortName: [[StringInfo]]
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;IfOwnerDoesNotHaveDestabilizationProtection
<div class="mw-collapsible-content">
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;IfOwnerHasBuff
<div class="mw-collapsible-content">
: conditionBuffType: [[Entity]]
: conditionBuffShortName: [[StringInfo]]
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;IfOwnerHasDestabilizationProtection
<div class="mw-collapsible-content">
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;IfOwnerHasHullLessThanPerc
<div class="mw-collapsible-content">
: hullPerc
:: Level:0: [[Decimal]]
:: Level:1: [[Decimal]]
:: Level:2: [[Decimal]]
:: Level:3: [[Decimal]]
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;IfOwnerIsAboutToDie
<div class="mw-collapsible-content">
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;IfOwnerIsFirstPlayerOwnedStarbaseAtOrbitbody
<div class="mw-collapsible-content">
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;IfOwnerIsNotFirstPlayerOwnedStarbaseAtOrbitbody
<div class="mw-collapsible-content">
 
</div></div>
 
</div></div>
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;OnDamageTaken
<div class="mw-collapsible-content">
<div class="toccolours mw-collapsible mw-collapsed">
: [[damageTypeSyntax|damageType]]: [[EnumerationSyntax|Enumeration]]
<div class="mw-collapsible-content">
:: PHYSICAL
:: ENERGY
 
</div></div>
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;OnDelay
<div class="mw-collapsible-content">
: delayTime: [[Decimal]]
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;OnHyperspaceExit
<div class="mw-collapsible-content">
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;OnOwnerDeath
<div class="mw-collapsible-content">
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;OnWeaponFired
<div class="mw-collapsible-content">
: numWeaponClasses: [[IterationSyntax|Iteration]]
<div class="toccolours mw-collapsible mw-collapsed">
:: [[WeaponClassTypeSyntax|weaponClassForWeaponPassive]]: [[EnumerationSyntax|Enumeration]]
<div class="mw-collapsible-content">
::: AUTOCANNON
::: BEAM
::: CAPITALABILITY
::: CHAOSBOLT
::: DART
::: FLAK
::: FLASHBEAM
::: GAUSS
::: ION
::: Invalid
::: LASERPSI
::: LASERTECH
::: MISSILE
::: PHASECANNON
::: PHASEMISSILE
::: PLANETBOMBARDMENT
::: PLASMA
::: POINTDEFENSELASER
::: PULSEGUN
::: PULSEWAVE
::: RAILGUN
::: SPIRITBLADE
::: WAVE
 
</div></div>
: passiveWeaponEffectChance
:: Level:0: [[Decimal]]
:: Level:1: [[Decimal]]
:: Level:2: [[Decimal]]
:: Level:3: [[Decimal]]
 
</div></div>
 
</div></div>
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;GainShieldEqualToTarget
<div class="mw-collapsible-content">
<div class="toccolours mw-collapsible mw-collapsed">
[[instantActionTriggerTypeSyntax|instantActionTriggerType]]: [[ConditionSyntax|Condition]]
<div class="mw-collapsible-content">
<div class="toccolours mw-collapsible mw-collapsed">
;AlwaysPerform
<div class="mw-collapsible-content">
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;OnAbilityUsed
<div class="mw-collapsible-content">
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;OnBuffFinish
<div class="mw-collapsible-content">
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;OnChance
<div class="mw-collapsible-content">
: buffApplyChance
:: Level:0: [[Decimal]]
:: Level:1: [[Decimal]]
:: Level:2: [[Decimal]]
:: Level:3: [[Decimal]]
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;OnColonizeAbilityUsed
<div class="mw-collapsible-content">
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;OnCondition
<div class="mw-collapsible-content">
<div class="toccolours mw-collapsible mw-collapsed">
[[instantActionConditionTypeSyntax|instantActionConditionType]]: [[ConditionSyntax|Condition]]
<div class="mw-collapsible-content">
<div class="toccolours mw-collapsible mw-collapsed">
;IfFirstSpawnerDoesNotHaveBuff
<div class="mw-collapsible-content">
: conditionBuffType: [[Entity]]
: conditionBuffShortName: [[StringInfo]]
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;IfFirstSpawnerHasBuff
<div class="mw-collapsible-content">
: conditionBuffType: [[Entity]]
: conditionBuffShortName: [[StringInfo]]
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;IfOwnerDoesNotHaveBuff
<div class="mw-collapsible-content">
: conditionBuffType: [[Entity]]
: conditionBuffShortName: [[StringInfo]]
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;IfOwnerDoesNotHaveDestabilizationProtection
<div class="mw-collapsible-content">
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;IfOwnerHasBuff
<div class="mw-collapsible-content">
: conditionBuffType: [[Entity]]
: conditionBuffShortName: [[StringInfo]]
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;IfOwnerHasDestabilizationProtection
<div class="mw-collapsible-content">
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;IfOwnerHasHullLessThanPerc
<div class="mw-collapsible-content">
: hullPerc
:: Level:0: [[Decimal]]
:: Level:1: [[Decimal]]
:: Level:2: [[Decimal]]
:: Level:3: [[Decimal]]
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;IfOwnerIsAboutToDie
<div class="mw-collapsible-content">
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;IfOwnerIsFirstPlayerOwnedStarbaseAtOrbitbody
<div class="mw-collapsible-content">
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;IfOwnerIsNotFirstPlayerOwnedStarbaseAtOrbitbody
<div class="mw-collapsible-content">
 
</div></div>
 
</div></div>
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;OnDamageTaken
<div class="mw-collapsible-content">
<div class="toccolours mw-collapsible mw-collapsed">
: [[damageTypeSyntax|damageType]]: [[EnumerationSyntax|Enumeration]]
<div class="mw-collapsible-content">
:: PHYSICAL
:: ENERGY
 
</div></div>
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;OnDelay
<div class="mw-collapsible-content">
: delayTime: [[Decimal]]
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;OnHyperspaceExit
<div class="mw-collapsible-content">
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;OnOwnerDeath
<div class="mw-collapsible-content">
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;OnWeaponFired
<div class="mw-collapsible-content">
: numWeaponClasses: [[IterationSyntax|Iteration]]
<div class="toccolours mw-collapsible mw-collapsed">
:: [[WeaponClassTypeSyntax|weaponClassForWeaponPassive]]: [[EnumerationSyntax|Enumeration]]
<div class="mw-collapsible-content">
::: AUTOCANNON
::: BEAM
::: CAPITALABILITY
::: CHAOSBOLT
::: DART
::: FLAK
::: FLASHBEAM
::: GAUSS
::: ION
::: Invalid
::: LASERPSI
::: LASERTECH
::: MISSILE
::: PHASECANNON
::: PHASEMISSILE
::: PLANETBOMBARDMENT
::: PLASMA
::: POINTDEFENSELASER
::: PULSEGUN
::: PULSEWAVE
::: RAILGUN
::: SPIRITBLADE
::: WAVE
 
</div></div>
: passiveWeaponEffectChance
:: Level:0: [[Decimal]]
:: Level:1: [[Decimal]]
:: Level:2: [[Decimal]]
:: Level:3: [[Decimal]]
 
</div></div>
 
</div></div>
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;GiveCreditsToPlayer
<div class="mw-collapsible-content">
<div class="toccolours mw-collapsible mw-collapsed">
[[instantActionTriggerTypeSyntax|instantActionTriggerType]]: [[ConditionSyntax|Condition]]
<div class="mw-collapsible-content">
<div class="toccolours mw-collapsible mw-collapsed">
;AlwaysPerform
<div class="mw-collapsible-content">
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;OnAbilityUsed
<div class="mw-collapsible-content">
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;OnBuffFinish
<div class="mw-collapsible-content">
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;OnChance
<div class="mw-collapsible-content">
: buffApplyChance
:: Level:0: [[Decimal]]
:: Level:1: [[Decimal]]
:: Level:2: [[Decimal]]
:: Level:3: [[Decimal]]
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;OnColonizeAbilityUsed
<div class="mw-collapsible-content">
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;OnCondition
<div class="mw-collapsible-content">
<div class="toccolours mw-collapsible mw-collapsed">
[[instantActionConditionTypeSyntax|instantActionConditionType]]: [[ConditionSyntax|Condition]]
<div class="mw-collapsible-content">
<div class="toccolours mw-collapsible mw-collapsed">
;IfFirstSpawnerDoesNotHaveBuff
<div class="mw-collapsible-content">
: conditionBuffType: [[Entity]]
: conditionBuffShortName: [[StringInfo]]
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;IfFirstSpawnerHasBuff
<div class="mw-collapsible-content">
: conditionBuffType: [[Entity]]
: conditionBuffShortName: [[StringInfo]]
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;IfOwnerDoesNotHaveBuff
<div class="mw-collapsible-content">
: conditionBuffType: [[Entity]]
: conditionBuffShortName: [[StringInfo]]
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;IfOwnerDoesNotHaveDestabilizationProtection
<div class="mw-collapsible-content">
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;IfOwnerHasBuff
<div class="mw-collapsible-content">
: conditionBuffType: [[Entity]]
: conditionBuffShortName: [[StringInfo]]
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;IfOwnerHasDestabilizationProtection
<div class="mw-collapsible-content">
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;IfOwnerHasHullLessThanPerc
<div class="mw-collapsible-content">
: hullPerc
:: Level:0: [[Decimal]]
:: Level:1: [[Decimal]]
:: Level:2: [[Decimal]]
:: Level:3: [[Decimal]]
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;IfOwnerIsAboutToDie
<div class="mw-collapsible-content">
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;IfOwnerIsFirstPlayerOwnedStarbaseAtOrbitbody
<div class="mw-collapsible-content">
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;IfOwnerIsNotFirstPlayerOwnedStarbaseAtOrbitbody
<div class="mw-collapsible-content">
 
</div></div>
 
</div></div>
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;OnDamageTaken
<div class="mw-collapsible-content">
<div class="toccolours mw-collapsible mw-collapsed">
: [[damageTypeSyntax|damageType]]: [[EnumerationSyntax|Enumeration]]
<div class="mw-collapsible-content">
:: PHYSICAL
:: ENERGY
 
</div></div>
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;OnDelay
<div class="mw-collapsible-content">
: delayTime: [[Decimal]]
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;OnHyperspaceExit
<div class="mw-collapsible-content">
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;OnOwnerDeath
<div class="mw-collapsible-content">
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;OnWeaponFired
<div class="mw-collapsible-content">
: numWeaponClasses: [[IterationSyntax|Iteration]]
<div class="toccolours mw-collapsible mw-collapsed">
:: [[WeaponClassTypeSyntax|weaponClassForWeaponPassive]]: [[EnumerationSyntax|Enumeration]]
<div class="mw-collapsible-content">
::: AUTOCANNON
::: BEAM
::: CAPITALABILITY
::: CHAOSBOLT
::: DART
::: FLAK
::: FLASHBEAM
::: GAUSS
::: ION
::: Invalid
::: LASERPSI
::: LASERTECH
::: MISSILE
::: PHASECANNON
::: PHASEMISSILE
::: PLANETBOMBARDMENT
::: PLASMA
::: POINTDEFENSELASER
::: PULSEGUN
::: PULSEWAVE
::: RAILGUN
::: SPIRITBLADE
::: WAVE
 
</div></div>
: passiveWeaponEffectChance
:: Level:0: [[Decimal]]
:: Level:1: [[Decimal]]
:: Level:2: [[Decimal]]
:: Level:3: [[Decimal]]
 
</div></div>
 
</div></div>
: credits
:: Level:0: [[Decimal]]
:: Level:1: [[Decimal]]
:: Level:2: [[Decimal]]
:: Level:3: [[Decimal]]
: effectInfo
:: effectAttachInfo
<div class="toccolours mw-collapsible mw-collapsed">
[[attachTypeSyntax|attachType]]: [[ConditionSyntax|Condition]]
<div class="mw-collapsible-content">
<div class="toccolours mw-collapsible mw-collapsed">
;Ability
<div class="mw-collapsible-content">
: abilityIndex: [[Integer]]
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;Above
<div class="mw-collapsible-content">
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;Aura
<div class="mw-collapsible-content">
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;Center
<div class="mw-collapsible-content">
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;Invalid
<div class="mw-collapsible-content">
 
</div></div>
 
</div></div>
:: smallEffectName: [[Particle]]
:: mediumEffectName: [[Particle]]
:: largeEffectName: [[Particle]]
:: soundID: [[Sound]]
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;GiveExperience
<div class="mw-collapsible-content">
<div class="toccolours mw-collapsible mw-collapsed">
[[instantActionTriggerTypeSyntax|instantActionTriggerType]]: [[ConditionSyntax|Condition]]
<div class="mw-collapsible-content">
<div class="toccolours mw-collapsible mw-collapsed">
;AlwaysPerform
<div class="mw-collapsible-content">
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;OnAbilityUsed
<div class="mw-collapsible-content">
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;OnBuffFinish
<div class="mw-collapsible-content">
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;OnChance
<div class="mw-collapsible-content">
: buffApplyChance
:: Level:0: [[Decimal]]
:: Level:1: [[Decimal]]
:: Level:2: [[Decimal]]
:: Level:3: [[Decimal]]
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;OnColonizeAbilityUsed
<div class="mw-collapsible-content">
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;OnCondition
<div class="mw-collapsible-content">
<div class="toccolours mw-collapsible mw-collapsed">
[[instantActionConditionTypeSyntax|instantActionConditionType]]: [[ConditionSyntax|Condition]]
<div class="mw-collapsible-content">
<div class="toccolours mw-collapsible mw-collapsed">
;IfFirstSpawnerDoesNotHaveBuff
<div class="mw-collapsible-content">
: conditionBuffType: [[Entity]]
: conditionBuffShortName: [[StringInfo]]
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;IfFirstSpawnerHasBuff
<div class="mw-collapsible-content">
: conditionBuffType: [[Entity]]
: conditionBuffShortName: [[StringInfo]]
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;IfOwnerDoesNotHaveBuff
<div class="mw-collapsible-content">
: conditionBuffType: [[Entity]]
: conditionBuffShortName: [[StringInfo]]
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;IfOwnerDoesNotHaveDestabilizationProtection
<div class="mw-collapsible-content">
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;IfOwnerHasBuff
<div class="mw-collapsible-content">
: conditionBuffType: [[Entity]]
: conditionBuffShortName: [[StringInfo]]
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;IfOwnerHasDestabilizationProtection
<div class="mw-collapsible-content">
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;IfOwnerHasHullLessThanPerc
<div class="mw-collapsible-content">
: hullPerc
:: Level:0: [[Decimal]]
:: Level:1: [[Decimal]]
:: Level:2: [[Decimal]]
:: Level:3: [[Decimal]]
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;IfOwnerIsAboutToDie
<div class="mw-collapsible-content">
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;IfOwnerIsFirstPlayerOwnedStarbaseAtOrbitbody
<div class="mw-collapsible-content">
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;IfOwnerIsNotFirstPlayerOwnedStarbaseAtOrbitbody
<div class="mw-collapsible-content">
 
</div></div>
 
</div></div>
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;OnDamageTaken
<div class="mw-collapsible-content">
<div class="toccolours mw-collapsible mw-collapsed">
: [[damageTypeSyntax|damageType]]: [[EnumerationSyntax|Enumeration]]
<div class="mw-collapsible-content">
:: PHYSICAL
:: ENERGY
 
</div></div>
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;OnDelay
<div class="mw-collapsible-content">
: delayTime: [[Decimal]]
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;OnHyperspaceExit
<div class="mw-collapsible-content">
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;OnOwnerDeath
<div class="mw-collapsible-content">
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;OnWeaponFired
<div class="mw-collapsible-content">
: numWeaponClasses: [[IterationSyntax|Iteration]]
<div class="toccolours mw-collapsible mw-collapsed">
:: [[WeaponClassTypeSyntax|weaponClassForWeaponPassive]]: [[EnumerationSyntax|Enumeration]]
<div class="mw-collapsible-content">
::: AUTOCANNON
::: BEAM
::: CAPITALABILITY
::: CHAOSBOLT
::: DART
::: FLAK
::: FLASHBEAM
::: GAUSS
::: ION
::: Invalid
::: LASERPSI
::: LASERTECH
::: MISSILE
::: PHASECANNON
::: PHASEMISSILE
::: PLANETBOMBARDMENT
::: PLASMA
::: POINTDEFENSELASER
::: PULSEGUN
::: PULSEWAVE
::: RAILGUN
::: SPIRITBLADE
::: WAVE
 
</div></div>
: passiveWeaponEffectChance
:: Level:0: [[Decimal]]
:: Level:1: [[Decimal]]
:: Level:2: [[Decimal]]
:: Level:3: [[Decimal]]
 
</div></div>
 
</div></div>
: experienceToGive: [[Decimal]]
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;GiveResourceToPlayer
<div class="mw-collapsible-content">
<div class="toccolours mw-collapsible mw-collapsed">
[[instantActionTriggerTypeSyntax|instantActionTriggerType]]: [[ConditionSyntax|Condition]]
<div class="mw-collapsible-content">
<div class="toccolours mw-collapsible mw-collapsed">
;AlwaysPerform
<div class="mw-collapsible-content">
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;OnAbilityUsed
<div class="mw-collapsible-content">
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;OnBuffFinish
<div class="mw-collapsible-content">
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;OnChance
<div class="mw-collapsible-content">
: buffApplyChance
:: Level:0: [[Decimal]]
:: Level:1: [[Decimal]]
:: Level:2: [[Decimal]]
:: Level:3: [[Decimal]]
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;OnColonizeAbilityUsed
<div class="mw-collapsible-content">
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;OnCondition
<div class="mw-collapsible-content">
<div class="toccolours mw-collapsible mw-collapsed">
[[instantActionConditionTypeSyntax|instantActionConditionType]]: [[ConditionSyntax|Condition]]
<div class="mw-collapsible-content">
<div class="toccolours mw-collapsible mw-collapsed">
;IfFirstSpawnerDoesNotHaveBuff
<div class="mw-collapsible-content">
: conditionBuffType: [[Entity]]
: conditionBuffShortName: [[StringInfo]]
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;IfFirstSpawnerHasBuff
<div class="mw-collapsible-content">
: conditionBuffType: [[Entity]]
: conditionBuffShortName: [[StringInfo]]
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;IfOwnerDoesNotHaveBuff
<div class="mw-collapsible-content">
: conditionBuffType: [[Entity]]
: conditionBuffShortName: [[StringInfo]]
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;IfOwnerDoesNotHaveDestabilizationProtection
<div class="mw-collapsible-content">
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;IfOwnerHasBuff
<div class="mw-collapsible-content">
: conditionBuffType: [[Entity]]
: conditionBuffShortName: [[StringInfo]]
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;IfOwnerHasDestabilizationProtection
<div class="mw-collapsible-content">
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;IfOwnerHasHullLessThanPerc
<div class="mw-collapsible-content">
: hullPerc
:: Level:0: [[Decimal]]
:: Level:1: [[Decimal]]
:: Level:2: [[Decimal]]
:: Level:3: [[Decimal]]
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;IfOwnerIsAboutToDie
<div class="mw-collapsible-content">
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;IfOwnerIsFirstPlayerOwnedStarbaseAtOrbitbody
<div class="mw-collapsible-content">
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;IfOwnerIsNotFirstPlayerOwnedStarbaseAtOrbitbody
<div class="mw-collapsible-content">
 
</div></div>
 
</div></div>
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;OnDamageTaken
<div class="mw-collapsible-content">
<div class="toccolours mw-collapsible mw-collapsed">
: [[damageTypeSyntax|damageType]]: [[EnumerationSyntax|Enumeration]]
<div class="mw-collapsible-content">
:: PHYSICAL
:: ENERGY
 
</div></div>
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;OnDelay
<div class="mw-collapsible-content">
: delayTime: [[Decimal]]
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;OnHyperspaceExit
<div class="mw-collapsible-content">
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;OnOwnerDeath
<div class="mw-collapsible-content">
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;OnWeaponFired
<div class="mw-collapsible-content">
: numWeaponClasses: [[IterationSyntax|Iteration]]
<div class="toccolours mw-collapsible mw-collapsed">
:: [[WeaponClassTypeSyntax|weaponClassForWeaponPassive]]: [[EnumerationSyntax|Enumeration]]
<div class="mw-collapsible-content">
::: AUTOCANNON
::: BEAM
::: CAPITALABILITY
::: CHAOSBOLT
::: DART
::: FLAK
::: FLASHBEAM
::: GAUSS
::: ION
::: Invalid
::: LASERPSI
::: LASERTECH
::: MISSILE
::: PHASECANNON
::: PHASEMISSILE
::: PLANETBOMBARDMENT
::: PLASMA
::: POINTDEFENSELASER
::: PULSEGUN
::: PULSEWAVE
::: RAILGUN
::: SPIRITBLADE
::: WAVE
 
</div></div>
: passiveWeaponEffectChance
:: Level:0: [[Decimal]]
:: Level:1: [[Decimal]]
:: Level:2: [[Decimal]]
:: Level:3: [[Decimal]]
 
</div></div>
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
: [[resourceTypeSyntax|resourceType]]: [[EnumerationSyntax|Enumeration]]
<div class="mw-collapsible-content">
:: Credits
:: Metal
:: Crystal
 
</div></div>
: resourceAmount
:: Level:0: [[Decimal]]
:: Level:1: [[Decimal]]
:: Level:2: [[Decimal]]
:: Level:3: [[Decimal]]
<div class="toccolours mw-collapsible mw-collapsed">
: [[resourceAmountScalarTypeSyntax|resourceAmountScalarType]]: [[EnumerationSyntax|Enumeration]]
<div class="mw-collapsible-content">
:: PerOwnerShipSlot
:: Flat
 
</div></div>
: effectInfo
:: effectAttachInfo
<div class="toccolours mw-collapsible mw-collapsed">
[[attachTypeSyntax|attachType]]: [[ConditionSyntax|Condition]]
<div class="mw-collapsible-content">
<div class="toccolours mw-collapsible mw-collapsed">
;Ability
<div class="mw-collapsible-content">
: abilityIndex: [[Integer]]
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;Above
<div class="mw-collapsible-content">
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;Aura
<div class="mw-collapsible-content">
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;Center
<div class="mw-collapsible-content">
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;Invalid
<div class="mw-collapsible-content">
 
</div></div>
 
</div></div>
:: smallEffectName: [[Particle]]
:: mediumEffectName: [[Particle]]
:: largeEffectName: [[Particle]]
:: soundID: [[Sound]]
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;IncreaseOwnerAbilityLevel
<div class="mw-collapsible-content">
<div class="toccolours mw-collapsible mw-collapsed">
[[instantActionTriggerTypeSyntax|instantActionTriggerType]]: [[ConditionSyntax|Condition]]
<div class="mw-collapsible-content">
<div class="toccolours mw-collapsible mw-collapsed">
;AlwaysPerform
<div class="mw-collapsible-content">
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;OnAbilityUsed
<div class="mw-collapsible-content">
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;OnBuffFinish
<div class="mw-collapsible-content">
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;OnChance
<div class="mw-collapsible-content">
: buffApplyChance
:: Level:0: [[Decimal]]
:: Level:1: [[Decimal]]
:: Level:2: [[Decimal]]
:: Level:3: [[Decimal]]
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;OnColonizeAbilityUsed
<div class="mw-collapsible-content">
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;OnCondition
<div class="mw-collapsible-content">
<div class="toccolours mw-collapsible mw-collapsed">
[[instantActionConditionTypeSyntax|instantActionConditionType]]: [[ConditionSyntax|Condition]]
<div class="mw-collapsible-content">
<div class="toccolours mw-collapsible mw-collapsed">
;IfFirstSpawnerDoesNotHaveBuff
<div class="mw-collapsible-content">
: conditionBuffType: [[Entity]]
: conditionBuffShortName: [[StringInfo]]
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;IfFirstSpawnerHasBuff
<div class="mw-collapsible-content">
: conditionBuffType: [[Entity]]
: conditionBuffShortName: [[StringInfo]]
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;IfOwnerDoesNotHaveBuff
<div class="mw-collapsible-content">
: conditionBuffType: [[Entity]]
: conditionBuffShortName: [[StringInfo]]
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;IfOwnerDoesNotHaveDestabilizationProtection
<div class="mw-collapsible-content">
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;IfOwnerHasBuff
<div class="mw-collapsible-content">
: conditionBuffType: [[Entity]]
: conditionBuffShortName: [[StringInfo]]
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;IfOwnerHasDestabilizationProtection
<div class="mw-collapsible-content">
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;IfOwnerHasHullLessThanPerc
<div class="mw-collapsible-content">
: hullPerc
:: Level:0: [[Decimal]]
:: Level:1: [[Decimal]]
:: Level:2: [[Decimal]]
:: Level:3: [[Decimal]]
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;IfOwnerIsAboutToDie
<div class="mw-collapsible-content">
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;IfOwnerIsFirstPlayerOwnedStarbaseAtOrbitbody
<div class="mw-collapsible-content">
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;IfOwnerIsNotFirstPlayerOwnedStarbaseAtOrbitbody
<div class="mw-collapsible-content">
 
</div></div>
 
</div></div>
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;OnDamageTaken
<div class="mw-collapsible-content">
<div class="toccolours mw-collapsible mw-collapsed">
: [[damageTypeSyntax|damageType]]: [[EnumerationSyntax|Enumeration]]
<div class="mw-collapsible-content">
:: PHYSICAL
:: ENERGY
 
</div></div>
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;OnDelay
<div class="mw-collapsible-content">
: delayTime: [[Decimal]]
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;OnHyperspaceExit
<div class="mw-collapsible-content">
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;OnOwnerDeath
<div class="mw-collapsible-content">
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;OnWeaponFired
<div class="mw-collapsible-content">
: numWeaponClasses: [[IterationSyntax|Iteration]]
<div class="toccolours mw-collapsible mw-collapsed">
:: [[WeaponClassTypeSyntax|weaponClassForWeaponPassive]]: [[EnumerationSyntax|Enumeration]]
<div class="mw-collapsible-content">
::: AUTOCANNON
::: BEAM
::: CAPITALABILITY
::: CHAOSBOLT
::: DART
::: FLAK
::: FLASHBEAM
::: GAUSS
::: ION
::: Invalid
::: LASERPSI
::: LASERTECH
::: MISSILE
::: PHASECANNON
::: PHASEMISSILE
::: PLANETBOMBARDMENT
::: PLASMA
::: POINTDEFENSELASER
::: PULSEGUN
::: PULSEWAVE
::: RAILGUN
::: SPIRITBLADE
::: WAVE
 
</div></div>
: passiveWeaponEffectChance
:: Level:0: [[Decimal]]
:: Level:1: [[Decimal]]
:: Level:2: [[Decimal]]
:: Level:3: [[Decimal]]
 
</div></div>
 
</div></div>
: abilityIndex: [[Decimal]]
: abilityLevel
:: Level:0: [[Decimal]]
:: Level:1: [[Decimal]]
:: Level:2: [[Decimal]]
:: Level:3: [[Decimal]]
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;InitializeMovementTowardLastSpawner
<div class="mw-collapsible-content">
<div class="toccolours mw-collapsible mw-collapsed">
[[instantActionTriggerTypeSyntax|instantActionTriggerType]]: [[ConditionSyntax|Condition]]
<div class="mw-collapsible-content">
<div class="toccolours mw-collapsible mw-collapsed">
;AlwaysPerform
<div class="mw-collapsible-content">
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;OnAbilityUsed
<div class="mw-collapsible-content">
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;OnBuffFinish
<div class="mw-collapsible-content">
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;OnChance
<div class="mw-collapsible-content">
: buffApplyChance
:: Level:0: [[Decimal]]
:: Level:1: [[Decimal]]
:: Level:2: [[Decimal]]
:: Level:3: [[Decimal]]
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;OnColonizeAbilityUsed
<div class="mw-collapsible-content">
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;OnCondition
<div class="mw-collapsible-content">
<div class="toccolours mw-collapsible mw-collapsed">
[[instantActionConditionTypeSyntax|instantActionConditionType]]: [[ConditionSyntax|Condition]]
<div class="mw-collapsible-content">
<div class="toccolours mw-collapsible mw-collapsed">
;IfFirstSpawnerDoesNotHaveBuff
<div class="mw-collapsible-content">
: conditionBuffType: [[Entity]]
: conditionBuffShortName: [[StringInfo]]
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;IfFirstSpawnerHasBuff
<div class="mw-collapsible-content">
: conditionBuffType: [[Entity]]
: conditionBuffShortName: [[StringInfo]]
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;IfOwnerDoesNotHaveBuff
<div class="mw-collapsible-content">
: conditionBuffType: [[Entity]]
: conditionBuffShortName: [[StringInfo]]
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;IfOwnerDoesNotHaveDestabilizationProtection
<div class="mw-collapsible-content">
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;IfOwnerHasBuff
<div class="mw-collapsible-content">
: conditionBuffType: [[Entity]]
: conditionBuffShortName: [[StringInfo]]
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;IfOwnerHasDestabilizationProtection
<div class="mw-collapsible-content">
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;IfOwnerHasHullLessThanPerc
<div class="mw-collapsible-content">
: hullPerc
:: Level:0: [[Decimal]]
:: Level:1: [[Decimal]]
:: Level:2: [[Decimal]]
:: Level:3: [[Decimal]]
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;IfOwnerIsAboutToDie
<div class="mw-collapsible-content">
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;IfOwnerIsFirstPlayerOwnedStarbaseAtOrbitbody
<div class="mw-collapsible-content">
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;IfOwnerIsNotFirstPlayerOwnedStarbaseAtOrbitbody
<div class="mw-collapsible-content">
 
</div></div>
 
</div></div>
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;OnDamageTaken
<div class="mw-collapsible-content">
<div class="toccolours mw-collapsible mw-collapsed">
: [[damageTypeSyntax|damageType]]: [[EnumerationSyntax|Enumeration]]
<div class="mw-collapsible-content">
:: PHYSICAL
:: ENERGY
 
</div></div>
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;OnDelay
<div class="mw-collapsible-content">
: delayTime: [[Decimal]]
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;OnHyperspaceExit
<div class="mw-collapsible-content">
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;OnOwnerDeath
<div class="mw-collapsible-content">
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;OnWeaponFired
<div class="mw-collapsible-content">
: numWeaponClasses: [[IterationSyntax|Iteration]]
<div class="toccolours mw-collapsible mw-collapsed">
:: [[WeaponClassTypeSyntax|weaponClassForWeaponPassive]]: [[EnumerationSyntax|Enumeration]]
<div class="mw-collapsible-content">
::: AUTOCANNON
::: BEAM
::: CAPITALABILITY
::: CHAOSBOLT
::: DART
::: FLAK
::: FLASHBEAM
::: GAUSS
::: ION
::: Invalid
::: LASERPSI
::: LASERTECH
::: MISSILE
::: PHASECANNON
::: PHASEMISSILE
::: PLANETBOMBARDMENT
::: PLASMA
::: POINTDEFENSELASER
::: PULSEGUN
::: PULSEWAVE
::: RAILGUN
::: SPIRITBLADE
::: WAVE
 
</div></div>
: passiveWeaponEffectChance
:: Level:0: [[Decimal]]
:: Level:1: [[Decimal]]
:: Level:2: [[Decimal]]
:: Level:3: [[Decimal]]
 
</div></div>
 
</div></div>
: minLinearSpeed: [[Decimal]]
: maxLinearSpeed: [[Decimal]]
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;InitializeRandomMotion
<div class="mw-collapsible-content">
<div class="toccolours mw-collapsible mw-collapsed">
[[instantActionTriggerTypeSyntax|instantActionTriggerType]]: [[ConditionSyntax|Condition]]
<div class="mw-collapsible-content">
<div class="toccolours mw-collapsible mw-collapsed">
;AlwaysPerform
<div class="mw-collapsible-content">
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;OnAbilityUsed
<div class="mw-collapsible-content">
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;OnBuffFinish
<div class="mw-collapsible-content">
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;OnChance
<div class="mw-collapsible-content">
: buffApplyChance
:: Level:0: [[Decimal]]
:: Level:1: [[Decimal]]
:: Level:2: [[Decimal]]
:: Level:3: [[Decimal]]
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;OnColonizeAbilityUsed
<div class="mw-collapsible-content">
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;OnCondition
<div class="mw-collapsible-content">
<div class="toccolours mw-collapsible mw-collapsed">
[[instantActionConditionTypeSyntax|instantActionConditionType]]: [[ConditionSyntax|Condition]]
<div class="mw-collapsible-content">
<div class="toccolours mw-collapsible mw-collapsed">
;IfFirstSpawnerDoesNotHaveBuff
<div class="mw-collapsible-content">
: conditionBuffType: [[Entity]]
: conditionBuffShortName: [[StringInfo]]
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;IfFirstSpawnerHasBuff
<div class="mw-collapsible-content">
: conditionBuffType: [[Entity]]
: conditionBuffShortName: [[StringInfo]]
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;IfOwnerDoesNotHaveBuff
<div class="mw-collapsible-content">
: conditionBuffType: [[Entity]]
: conditionBuffShortName: [[StringInfo]]
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;IfOwnerDoesNotHaveDestabilizationProtection
<div class="mw-collapsible-content">
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;IfOwnerHasBuff
<div class="mw-collapsible-content">
: conditionBuffType: [[Entity]]
: conditionBuffShortName: [[StringInfo]]
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;IfOwnerHasDestabilizationProtection
<div class="mw-collapsible-content">
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;IfOwnerHasHullLessThanPerc
<div class="mw-collapsible-content">
: hullPerc
:: Level:0: [[Decimal]]
:: Level:1: [[Decimal]]
:: Level:2: [[Decimal]]
:: Level:3: [[Decimal]]
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;IfOwnerIsAboutToDie
<div class="mw-collapsible-content">
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;IfOwnerIsFirstPlayerOwnedStarbaseAtOrbitbody
<div class="mw-collapsible-content">
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;IfOwnerIsNotFirstPlayerOwnedStarbaseAtOrbitbody
<div class="mw-collapsible-content">
 
</div></div>
 
</div></div>
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;OnDamageTaken
<div class="mw-collapsible-content">
<div class="toccolours mw-collapsible mw-collapsed">
: [[damageTypeSyntax|damageType]]: [[EnumerationSyntax|Enumeration]]
<div class="mw-collapsible-content">
:: PHYSICAL
:: ENERGY
 
</div></div>
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;OnDelay
<div class="mw-collapsible-content">
: delayTime: [[Decimal]]
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;OnHyperspaceExit
<div class="mw-collapsible-content">
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;OnOwnerDeath
<div class="mw-collapsible-content">
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;OnWeaponFired
<div class="mw-collapsible-content">
: numWeaponClasses: [[IterationSyntax|Iteration]]
<div class="toccolours mw-collapsible mw-collapsed">
:: [[WeaponClassTypeSyntax|weaponClassForWeaponPassive]]: [[EnumerationSyntax|Enumeration]]
<div class="mw-collapsible-content">
::: AUTOCANNON
::: BEAM
::: CAPITALABILITY
::: CHAOSBOLT
::: DART
::: FLAK
::: FLASHBEAM
::: GAUSS
::: ION
::: Invalid
::: LASERPSI
::: LASERTECH
::: MISSILE
::: PHASECANNON
::: PHASEMISSILE
::: PLANETBOMBARDMENT
::: PLASMA
::: POINTDEFENSELASER
::: PULSEGUN
::: PULSEWAVE
::: RAILGUN
::: SPIRITBLADE
::: WAVE
 
</div></div>
: passiveWeaponEffectChance
:: Level:0: [[Decimal]]
:: Level:1: [[Decimal]]
:: Level:2: [[Decimal]]
:: Level:3: [[Decimal]]
 
</div></div>
 
</div></div>
: minRandomAngularSpeed: [[Decimal]]
: maxRandomAngularSpeed: [[Decimal]]
: minRandomLinearSpeed: [[Decimal]]
: maxRandomLinearSpeed: [[Decimal]]
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;MakeDead
<div class="mw-collapsible-content">
<div class="toccolours mw-collapsible mw-collapsed">
[[instantActionTriggerTypeSyntax|instantActionTriggerType]]: [[ConditionSyntax|Condition]]
<div class="mw-collapsible-content">
<div class="toccolours mw-collapsible mw-collapsed">
;AlwaysPerform
<div class="mw-collapsible-content">
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;OnAbilityUsed
<div class="mw-collapsible-content">
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;OnBuffFinish
<div class="mw-collapsible-content">
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;OnChance
<div class="mw-collapsible-content">
: buffApplyChance
:: Level:0: [[Decimal]]
:: Level:1: [[Decimal]]
:: Level:2: [[Decimal]]
:: Level:3: [[Decimal]]
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;OnColonizeAbilityUsed
<div class="mw-collapsible-content">
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;OnCondition
<div class="mw-collapsible-content">
<div class="toccolours mw-collapsible mw-collapsed">
[[instantActionConditionTypeSyntax|instantActionConditionType]]: [[ConditionSyntax|Condition]]
<div class="mw-collapsible-content">
<div class="toccolours mw-collapsible mw-collapsed">
;IfFirstSpawnerDoesNotHaveBuff
<div class="mw-collapsible-content">
: conditionBuffType: [[Entity]]
: conditionBuffShortName: [[StringInfo]]
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;IfFirstSpawnerHasBuff
<div class="mw-collapsible-content">
: conditionBuffType: [[Entity]]
: conditionBuffShortName: [[StringInfo]]
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;IfOwnerDoesNotHaveBuff
<div class="mw-collapsible-content">
: conditionBuffType: [[Entity]]
: conditionBuffShortName: [[StringInfo]]
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;IfOwnerDoesNotHaveDestabilizationProtection
<div class="mw-collapsible-content">
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;IfOwnerHasBuff
<div class="mw-collapsible-content">
: conditionBuffType: [[Entity]]
: conditionBuffShortName: [[StringInfo]]
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;IfOwnerHasDestabilizationProtection
<div class="mw-collapsible-content">
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;IfOwnerHasHullLessThanPerc
<div class="mw-collapsible-content">
: hullPerc
:: Level:0: [[Decimal]]
:: Level:1: [[Decimal]]
:: Level:2: [[Decimal]]
:: Level:3: [[Decimal]]
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;IfOwnerIsAboutToDie
<div class="mw-collapsible-content">
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;IfOwnerIsFirstPlayerOwnedStarbaseAtOrbitbody
<div class="mw-collapsible-content">
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;IfOwnerIsNotFirstPlayerOwnedStarbaseAtOrbitbody
<div class="mw-collapsible-content">
 
</div></div>
 
</div></div>
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;OnDamageTaken
<div class="mw-collapsible-content">
<div class="toccolours mw-collapsible mw-collapsed">
: [[damageTypeSyntax|damageType]]: [[EnumerationSyntax|Enumeration]]
<div class="mw-collapsible-content">
:: PHYSICAL
:: ENERGY
 
</div></div>
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;OnDelay
<div class="mw-collapsible-content">
: delayTime: [[Decimal]]
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;OnHyperspaceExit
<div class="mw-collapsible-content">
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;OnOwnerDeath
<div class="mw-collapsible-content">
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;OnWeaponFired
<div class="mw-collapsible-content">
: numWeaponClasses: [[IterationSyntax|Iteration]]
<div class="toccolours mw-collapsible mw-collapsed">
:: [[WeaponClassTypeSyntax|weaponClassForWeaponPassive]]: [[EnumerationSyntax|Enumeration]]
<div class="mw-collapsible-content">
::: AUTOCANNON
::: BEAM
::: CAPITALABILITY
::: CHAOSBOLT
::: DART
::: FLAK
::: FLASHBEAM
::: GAUSS
::: ION
::: Invalid
::: LASERPSI
::: LASERTECH
::: MISSILE
::: PHASECANNON
::: PHASEMISSILE
::: PLANETBOMBARDMENT
::: PLASMA
::: POINTDEFENSELASER
::: PULSEGUN
::: PULSEWAVE
::: RAILGUN
::: SPIRITBLADE
::: WAVE
 
</div></div>
: passiveWeaponEffectChance
:: Level:0: [[Decimal]]
:: Level:1: [[Decimal]]
:: Level:2: [[Decimal]]
:: Level:3: [[Decimal]]
 
</div></div>
 
</div></div>
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;MatchTargetVelocity
<div class="mw-collapsible-content">
<div class="toccolours mw-collapsible mw-collapsed">
[[instantActionTriggerTypeSyntax|instantActionTriggerType]]: [[ConditionSyntax|Condition]]
<div class="mw-collapsible-content">
<div class="toccolours mw-collapsible mw-collapsed">
;AlwaysPerform
<div class="mw-collapsible-content">
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;OnAbilityUsed
<div class="mw-collapsible-content">
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;OnBuffFinish
<div class="mw-collapsible-content">
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;OnChance
<div class="mw-collapsible-content">
: buffApplyChance
:: Level:0: [[Decimal]]
:: Level:1: [[Decimal]]
:: Level:2: [[Decimal]]
:: Level:3: [[Decimal]]
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;OnColonizeAbilityUsed
<div class="mw-collapsible-content">
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;OnCondition
<div class="mw-collapsible-content">
<div class="toccolours mw-collapsible mw-collapsed">
[[instantActionConditionTypeSyntax|instantActionConditionType]]: [[ConditionSyntax|Condition]]
<div class="mw-collapsible-content">
<div class="toccolours mw-collapsible mw-collapsed">
;IfFirstSpawnerDoesNotHaveBuff
<div class="mw-collapsible-content">
: conditionBuffType: [[Entity]]
: conditionBuffShortName: [[StringInfo]]
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;IfFirstSpawnerHasBuff
<div class="mw-collapsible-content">
: conditionBuffType: [[Entity]]
: conditionBuffShortName: [[StringInfo]]
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;IfOwnerDoesNotHaveBuff
<div class="mw-collapsible-content">
: conditionBuffType: [[Entity]]
: conditionBuffShortName: [[StringInfo]]
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;IfOwnerDoesNotHaveDestabilizationProtection
<div class="mw-collapsible-content">
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;IfOwnerHasBuff
<div class="mw-collapsible-content">
: conditionBuffType: [[Entity]]
: conditionBuffShortName: [[StringInfo]]
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;IfOwnerHasDestabilizationProtection
<div class="mw-collapsible-content">
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;IfOwnerHasHullLessThanPerc
<div class="mw-collapsible-content">
: hullPerc
:: Level:0: [[Decimal]]
:: Level:1: [[Decimal]]
:: Level:2: [[Decimal]]
:: Level:3: [[Decimal]]
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;IfOwnerIsAboutToDie
<div class="mw-collapsible-content">
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;IfOwnerIsFirstPlayerOwnedStarbaseAtOrbitbody
<div class="mw-collapsible-content">
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;IfOwnerIsNotFirstPlayerOwnedStarbaseAtOrbitbody
<div class="mw-collapsible-content">
 
</div></div>
 
</div></div>
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;OnDamageTaken
<div class="mw-collapsible-content">
<div class="toccolours mw-collapsible mw-collapsed">
: [[damageTypeSyntax|damageType]]: [[EnumerationSyntax|Enumeration]]
<div class="mw-collapsible-content">
:: PHYSICAL
:: ENERGY
 
</div></div>
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;OnDelay
<div class="mw-collapsible-content">
: delayTime: [[Decimal]]
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;OnHyperspaceExit
<div class="mw-collapsible-content">
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;OnOwnerDeath
<div class="mw-collapsible-content">
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;OnWeaponFired
<div class="mw-collapsible-content">
: numWeaponClasses: [[IterationSyntax|Iteration]]
<div class="toccolours mw-collapsible mw-collapsed">
:: [[WeaponClassTypeSyntax|weaponClassForWeaponPassive]]: [[EnumerationSyntax|Enumeration]]
<div class="mw-collapsible-content">
::: AUTOCANNON
::: BEAM
::: CAPITALABILITY
::: CHAOSBOLT
::: DART
::: FLAK
::: FLASHBEAM
::: GAUSS
::: ION
::: Invalid
::: LASERPSI
::: LASERTECH
::: MISSILE
::: PHASECANNON
::: PHASEMISSILE
::: PLANETBOMBARDMENT
::: PLASMA
::: POINTDEFENSELASER
::: PULSEGUN
::: PULSEWAVE
::: RAILGUN
::: SPIRITBLADE
::: WAVE
 
</div></div>
: passiveWeaponEffectChance
:: Level:0: [[Decimal]]
:: Level:1: [[Decimal]]
:: Level:2: [[Decimal]]
:: Level:3: [[Decimal]]
 
</div></div>
 
</div></div>
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;PlayAttachedEffect
<div class="mw-collapsible-content">
<div class="toccolours mw-collapsible mw-collapsed">
[[instantActionTriggerTypeSyntax|instantActionTriggerType]]: [[ConditionSyntax|Condition]]
<div class="mw-collapsible-content">
<div class="toccolours mw-collapsible mw-collapsed">
;AlwaysPerform
<div class="mw-collapsible-content">
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;OnAbilityUsed
<div class="mw-collapsible-content">
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;OnBuffFinish
<div class="mw-collapsible-content">
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;OnChance
<div class="mw-collapsible-content">
: buffApplyChance
:: Level:0: [[Decimal]]
:: Level:1: [[Decimal]]
:: Level:2: [[Decimal]]
:: Level:3: [[Decimal]]
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;OnColonizeAbilityUsed
<div class="mw-collapsible-content">
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;OnCondition
<div class="mw-collapsible-content">
<div class="toccolours mw-collapsible mw-collapsed">
[[instantActionConditionTypeSyntax|instantActionConditionType]]: [[ConditionSyntax|Condition]]
<div class="mw-collapsible-content">
<div class="toccolours mw-collapsible mw-collapsed">
;IfFirstSpawnerDoesNotHaveBuff
<div class="mw-collapsible-content">
: conditionBuffType: [[Entity]]
: conditionBuffShortName: [[StringInfo]]
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;IfFirstSpawnerHasBuff
<div class="mw-collapsible-content">
: conditionBuffType: [[Entity]]
: conditionBuffShortName: [[StringInfo]]
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;IfOwnerDoesNotHaveBuff
<div class="mw-collapsible-content">
: conditionBuffType: [[Entity]]
: conditionBuffShortName: [[StringInfo]]
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;IfOwnerDoesNotHaveDestabilizationProtection
<div class="mw-collapsible-content">
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;IfOwnerHasBuff
<div class="mw-collapsible-content">
: conditionBuffType: [[Entity]]
: conditionBuffShortName: [[StringInfo]]
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;IfOwnerHasDestabilizationProtection
<div class="mw-collapsible-content">
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;IfOwnerHasHullLessThanPerc
<div class="mw-collapsible-content">
: hullPerc
:: Level:0: [[Decimal]]
:: Level:1: [[Decimal]]
:: Level:2: [[Decimal]]
:: Level:3: [[Decimal]]
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;IfOwnerIsAboutToDie
<div class="mw-collapsible-content">
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;IfOwnerIsFirstPlayerOwnedStarbaseAtOrbitbody
<div class="mw-collapsible-content">
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;IfOwnerIsNotFirstPlayerOwnedStarbaseAtOrbitbody
<div class="mw-collapsible-content">
 
</div></div>
 
</div></div>
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;OnDamageTaken
<div class="mw-collapsible-content">
<div class="toccolours mw-collapsible mw-collapsed">
: [[damageTypeSyntax|damageType]]: [[EnumerationSyntax|Enumeration]]
<div class="mw-collapsible-content">
:: PHYSICAL
:: ENERGY
 
</div></div>
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;OnDelay
<div class="mw-collapsible-content">
: delayTime: [[Decimal]]
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;OnHyperspaceExit
<div class="mw-collapsible-content">
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;OnOwnerDeath
<div class="mw-collapsible-content">
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;OnWeaponFired
<div class="mw-collapsible-content">
: numWeaponClasses: [[IterationSyntax|Iteration]]
<div class="toccolours mw-collapsible mw-collapsed">
:: [[WeaponClassTypeSyntax|weaponClassForWeaponPassive]]: [[EnumerationSyntax|Enumeration]]
<div class="mw-collapsible-content">
::: AUTOCANNON
::: BEAM
::: CAPITALABILITY
::: CHAOSBOLT
::: DART
::: FLAK
::: FLASHBEAM
::: GAUSS
::: ION
::: Invalid
::: LASERPSI
::: LASERTECH
::: MISSILE
::: PHASECANNON
::: PHASEMISSILE
::: PLANETBOMBARDMENT
::: PLASMA
::: POINTDEFENSELASER
::: PULSEGUN
::: PULSEWAVE
::: RAILGUN
::: SPIRITBLADE
::: WAVE
 
</div></div>
: passiveWeaponEffectChance
:: Level:0: [[Decimal]]
:: Level:1: [[Decimal]]
:: Level:2: [[Decimal]]
:: Level:3: [[Decimal]]
 
</div></div>
 
</div></div>
: effectInfo
:: effectAttachInfo
<div class="toccolours mw-collapsible mw-collapsed">
[[attachTypeSyntax|attachType]]: [[ConditionSyntax|Condition]]
<div class="mw-collapsible-content">
<div class="toccolours mw-collapsible mw-collapsed">
;Ability
<div class="mw-collapsible-content">
: abilityIndex: [[Integer]]
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;Above
<div class="mw-collapsible-content">
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;Aura
<div class="mw-collapsible-content">
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;Center
<div class="mw-collapsible-content">
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;Invalid
<div class="mw-collapsible-content">
 
</div></div>
 
</div></div>
:: smallEffectName: [[Particle]]
:: mediumEffectName: [[Particle]]
:: largeEffectName: [[Particle]]
:: soundID: [[Sound]]
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;PlayDetachedEffectsInRadius
<div class="mw-collapsible-content">
<div class="toccolours mw-collapsible mw-collapsed">
[[instantActionTriggerTypeSyntax|instantActionTriggerType]]: [[ConditionSyntax|Condition]]
<div class="mw-collapsible-content">
<div class="toccolours mw-collapsible mw-collapsed">
;AlwaysPerform
<div class="mw-collapsible-content">
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;OnAbilityUsed
<div class="mw-collapsible-content">
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;OnBuffFinish
<div class="mw-collapsible-content">
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;OnChance
<div class="mw-collapsible-content">
: buffApplyChance
:: Level:0: [[Decimal]]
:: Level:1: [[Decimal]]
:: Level:2: [[Decimal]]
:: Level:3: [[Decimal]]
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;OnColonizeAbilityUsed
<div class="mw-collapsible-content">
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;OnCondition
<div class="mw-collapsible-content">
<div class="toccolours mw-collapsible mw-collapsed">
[[instantActionConditionTypeSyntax|instantActionConditionType]]: [[ConditionSyntax|Condition]]
<div class="mw-collapsible-content">
<div class="toccolours mw-collapsible mw-collapsed">
;IfFirstSpawnerDoesNotHaveBuff
<div class="mw-collapsible-content">
: conditionBuffType: [[Entity]]
: conditionBuffShortName: [[StringInfo]]
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;IfFirstSpawnerHasBuff
<div class="mw-collapsible-content">
: conditionBuffType: [[Entity]]
: conditionBuffShortName: [[StringInfo]]
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;IfOwnerDoesNotHaveBuff
<div class="mw-collapsible-content">
: conditionBuffType: [[Entity]]
: conditionBuffShortName: [[StringInfo]]
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;IfOwnerDoesNotHaveDestabilizationProtection
<div class="mw-collapsible-content">
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;IfOwnerHasBuff
<div class="mw-collapsible-content">
: conditionBuffType: [[Entity]]
: conditionBuffShortName: [[StringInfo]]
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;IfOwnerHasDestabilizationProtection
<div class="mw-collapsible-content">
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;IfOwnerHasHullLessThanPerc
<div class="mw-collapsible-content">
: hullPerc
:: Level:0: [[Decimal]]
:: Level:1: [[Decimal]]
:: Level:2: [[Decimal]]
:: Level:3: [[Decimal]]
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;IfOwnerIsAboutToDie
<div class="mw-collapsible-content">
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;IfOwnerIsFirstPlayerOwnedStarbaseAtOrbitbody
<div class="mw-collapsible-content">
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;IfOwnerIsNotFirstPlayerOwnedStarbaseAtOrbitbody
<div class="mw-collapsible-content">
 
</div></div>
 
</div></div>
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;OnDamageTaken
<div class="mw-collapsible-content">
<div class="toccolours mw-collapsible mw-collapsed">
: [[damageTypeSyntax|damageType]]: [[EnumerationSyntax|Enumeration]]
<div class="mw-collapsible-content">
:: PHYSICAL
:: ENERGY
 
</div></div>
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;OnDelay
<div class="mw-collapsible-content">
: delayTime: [[Decimal]]
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;OnHyperspaceExit
<div class="mw-collapsible-content">
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;OnOwnerDeath
<div class="mw-collapsible-content">
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;OnWeaponFired
<div class="mw-collapsible-content">
: numWeaponClasses: [[IterationSyntax|Iteration]]
<div class="toccolours mw-collapsible mw-collapsed">
:: [[WeaponClassTypeSyntax|weaponClassForWeaponPassive]]: [[EnumerationSyntax|Enumeration]]
<div class="mw-collapsible-content">
::: AUTOCANNON
::: BEAM
::: CAPITALABILITY
::: CHAOSBOLT
::: DART
::: FLAK
::: FLASHBEAM
::: GAUSS
::: ION
::: Invalid
::: LASERPSI
::: LASERTECH
::: MISSILE
::: PHASECANNON
::: PHASEMISSILE
::: PLANETBOMBARDMENT
::: PLASMA
::: POINTDEFENSELASER
::: PULSEGUN
::: PULSEWAVE
::: RAILGUN
::: SPIRITBLADE
::: WAVE
 
</div></div>
: passiveWeaponEffectChance
:: Level:0: [[Decimal]]
:: Level:1: [[Decimal]]
:: Level:2: [[Decimal]]
:: Level:3: [[Decimal]]
 
</div></div>
 
</div></div>
: effectInfo
:: effectAttachInfo
<div class="toccolours mw-collapsible mw-collapsed">
[[attachTypeSyntax|attachType]]: [[ConditionSyntax|Condition]]
<div class="mw-collapsible-content">
<div class="toccolours mw-collapsible mw-collapsed">
;Ability
<div class="mw-collapsible-content">
: abilityIndex: [[Integer]]
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;Above
<div class="mw-collapsible-content">
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;Aura
<div class="mw-collapsible-content">
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;Center
<div class="mw-collapsible-content">
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;Invalid
<div class="mw-collapsible-content">
 
</div></div>
 
</div></div>
:: smallEffectName: [[Particle]]
:: mediumEffectName: [[Particle]]
:: largeEffectName: [[Particle]]
:: soundID: [[Sound]]
: range
:: Level:0: [[Decimal]]
:: Level:1: [[Decimal]]
:: Level:2: [[Decimal]]
:: Level:3: [[Decimal]]
: numEffects: [[Integer]]
: delayBetweenEffects: [[Decimal]]
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;PlayPersistantAttachedEffect
<div class="mw-collapsible-content">
<div class="toccolours mw-collapsible mw-collapsed">
[[instantActionTriggerTypeSyntax|instantActionTriggerType]]: [[ConditionSyntax|Condition]]
<div class="mw-collapsible-content">
<div class="toccolours mw-collapsible mw-collapsed">
;AlwaysPerform
<div class="mw-collapsible-content">
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;OnAbilityUsed
<div class="mw-collapsible-content">
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;OnBuffFinish
<div class="mw-collapsible-content">
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;OnChance
<div class="mw-collapsible-content">
: buffApplyChance
:: Level:0: [[Decimal]]
:: Level:1: [[Decimal]]
:: Level:2: [[Decimal]]
:: Level:3: [[Decimal]]
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;OnColonizeAbilityUsed
<div class="mw-collapsible-content">
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;OnCondition
<div class="mw-collapsible-content">
<div class="toccolours mw-collapsible mw-collapsed">
[[instantActionConditionTypeSyntax|instantActionConditionType]]: [[ConditionSyntax|Condition]]
<div class="mw-collapsible-content">
<div class="toccolours mw-collapsible mw-collapsed">
;IfFirstSpawnerDoesNotHaveBuff
<div class="mw-collapsible-content">
: conditionBuffType: [[Entity]]
: conditionBuffShortName: [[StringInfo]]
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;IfFirstSpawnerHasBuff
<div class="mw-collapsible-content">
: conditionBuffType: [[Entity]]
: conditionBuffShortName: [[StringInfo]]
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;IfOwnerDoesNotHaveBuff
<div class="mw-collapsible-content">
: conditionBuffType: [[Entity]]
: conditionBuffShortName: [[StringInfo]]
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;IfOwnerDoesNotHaveDestabilizationProtection
<div class="mw-collapsible-content">
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;IfOwnerHasBuff
<div class="mw-collapsible-content">
: conditionBuffType: [[Entity]]
: conditionBuffShortName: [[StringInfo]]
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;IfOwnerHasDestabilizationProtection
<div class="mw-collapsible-content">
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;IfOwnerHasHullLessThanPerc
<div class="mw-collapsible-content">
: hullPerc
:: Level:0: [[Decimal]]
:: Level:1: [[Decimal]]
:: Level:2: [[Decimal]]
:: Level:3: [[Decimal]]
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;IfOwnerIsAboutToDie
<div class="mw-collapsible-content">
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;IfOwnerIsFirstPlayerOwnedStarbaseAtOrbitbody
<div class="mw-collapsible-content">
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;IfOwnerIsNotFirstPlayerOwnedStarbaseAtOrbitbody
<div class="mw-collapsible-content">
 
</div></div>
 
</div></div>
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;OnDamageTaken
<div class="mw-collapsible-content">
<div class="toccolours mw-collapsible mw-collapsed">
: [[damageTypeSyntax|damageType]]: [[EnumerationSyntax|Enumeration]]
<div class="mw-collapsible-content">
:: PHYSICAL
:: ENERGY
 
</div></div>
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;OnDelay
<div class="mw-collapsible-content">
: delayTime: [[Decimal]]
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;OnHyperspaceExit
<div class="mw-collapsible-content">
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;OnOwnerDeath
<div class="mw-collapsible-content">
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;OnWeaponFired
<div class="mw-collapsible-content">
: numWeaponClasses: [[IterationSyntax|Iteration]]
<div class="toccolours mw-collapsible mw-collapsed">
:: [[WeaponClassTypeSyntax|weaponClassForWeaponPassive]]: [[EnumerationSyntax|Enumeration]]
<div class="mw-collapsible-content">
::: AUTOCANNON
::: BEAM
::: CAPITALABILITY
::: CHAOSBOLT
::: DART
::: FLAK
::: FLASHBEAM
::: GAUSS
::: ION
::: Invalid
::: LASERPSI
::: LASERTECH
::: MISSILE
::: PHASECANNON
::: PHASEMISSILE
::: PLANETBOMBARDMENT
::: PLASMA
::: POINTDEFENSELASER
::: PULSEGUN
::: PULSEWAVE
::: RAILGUN
::: SPIRITBLADE
::: WAVE
 
</div></div>
: passiveWeaponEffectChance
:: Level:0: [[Decimal]]
:: Level:1: [[Decimal]]
:: Level:2: [[Decimal]]
:: Level:3: [[Decimal]]
 
</div></div>
 
</div></div>
: effectInfo
:: effectAttachInfo
<div class="toccolours mw-collapsible mw-collapsed">
[[attachTypeSyntax|attachType]]: [[ConditionSyntax|Condition]]
<div class="mw-collapsible-content">
<div class="toccolours mw-collapsible mw-collapsed">
;Ability
<div class="mw-collapsible-content">
: abilityIndex: [[Integer]]
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;Above
<div class="mw-collapsible-content">
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;Aura
<div class="mw-collapsible-content">
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;Center
<div class="mw-collapsible-content">
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;Invalid
<div class="mw-collapsible-content">
 
</div></div>
 
</div></div>
:: smallEffectName: [[Particle]]
:: mediumEffectName: [[Particle]]
:: largeEffectName: [[Particle]]
:: soundID: [[Sound]]
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;PlayPersistantBeamEffect
<div class="mw-collapsible-content">
<div class="toccolours mw-collapsible mw-collapsed">
[[instantActionTriggerTypeSyntax|instantActionTriggerType]]: [[ConditionSyntax|Condition]]
<div class="mw-collapsible-content">
<div class="toccolours mw-collapsible mw-collapsed">
;AlwaysPerform
<div class="mw-collapsible-content">
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;OnAbilityUsed
<div class="mw-collapsible-content">
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;OnBuffFinish
<div class="mw-collapsible-content">
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;OnChance
<div class="mw-collapsible-content">
: buffApplyChance
:: Level:0: [[Decimal]]
:: Level:1: [[Decimal]]
:: Level:2: [[Decimal]]
:: Level:3: [[Decimal]]
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;OnColonizeAbilityUsed
<div class="mw-collapsible-content">
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;OnCondition
<div class="mw-collapsible-content">
<div class="toccolours mw-collapsible mw-collapsed">
[[instantActionConditionTypeSyntax|instantActionConditionType]]: [[ConditionSyntax|Condition]]
<div class="mw-collapsible-content">
<div class="toccolours mw-collapsible mw-collapsed">
;IfFirstSpawnerDoesNotHaveBuff
<div class="mw-collapsible-content">
: conditionBuffType: [[Entity]]
: conditionBuffShortName: [[StringInfo]]
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;IfFirstSpawnerHasBuff
<div class="mw-collapsible-content">
: conditionBuffType: [[Entity]]
: conditionBuffShortName: [[StringInfo]]
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;IfOwnerDoesNotHaveBuff
<div class="mw-collapsible-content">
: conditionBuffType: [[Entity]]
: conditionBuffShortName: [[StringInfo]]
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;IfOwnerDoesNotHaveDestabilizationProtection
<div class="mw-collapsible-content">
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;IfOwnerHasBuff
<div class="mw-collapsible-content">
: conditionBuffType: [[Entity]]
: conditionBuffShortName: [[StringInfo]]
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;IfOwnerHasDestabilizationProtection
<div class="mw-collapsible-content">
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;IfOwnerHasHullLessThanPerc
<div class="mw-collapsible-content">
: hullPerc
:: Level:0: [[Decimal]]
:: Level:1: [[Decimal]]
:: Level:2: [[Decimal]]
:: Level:3: [[Decimal]]
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;IfOwnerIsAboutToDie
<div class="mw-collapsible-content">
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;IfOwnerIsFirstPlayerOwnedStarbaseAtOrbitbody
<div class="mw-collapsible-content">
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;IfOwnerIsNotFirstPlayerOwnedStarbaseAtOrbitbody
<div class="mw-collapsible-content">
 
</div></div>
 
</div></div>
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;OnDamageTaken
<div class="mw-collapsible-content">
<div class="toccolours mw-collapsible mw-collapsed">
: [[damageTypeSyntax|damageType]]: [[EnumerationSyntax|Enumeration]]
<div class="mw-collapsible-content">
:: PHYSICAL
:: ENERGY
 
</div></div>
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;OnDelay
<div class="mw-collapsible-content">
: delayTime: [[Decimal]]
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;OnHyperspaceExit
<div class="mw-collapsible-content">
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;OnOwnerDeath
<div class="mw-collapsible-content">
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;OnWeaponFired
<div class="mw-collapsible-content">
: numWeaponClasses: [[IterationSyntax|Iteration]]
<div class="toccolours mw-collapsible mw-collapsed">
:: [[WeaponClassTypeSyntax|weaponClassForWeaponPassive]]: [[EnumerationSyntax|Enumeration]]
<div class="mw-collapsible-content">
::: AUTOCANNON
::: BEAM
::: CAPITALABILITY
::: CHAOSBOLT
::: DART
::: FLAK
::: FLASHBEAM
::: GAUSS
::: ION
::: Invalid
::: LASERPSI
::: LASERTECH
::: MISSILE
::: PHASECANNON
::: PHASEMISSILE
::: PLANETBOMBARDMENT
::: PLASMA
::: POINTDEFENSELASER
::: PULSEGUN
::: PULSEWAVE
::: RAILGUN
::: SPIRITBLADE
::: WAVE
 
</div></div>
: passiveWeaponEffectChance
:: Level:0: [[Decimal]]
:: Level:1: [[Decimal]]
:: Level:2: [[Decimal]]
:: Level:3: [[Decimal]]
 
</div></div>
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
[[hasWeaponEffectsSyntax|hasWeaponEffects]]: [[ConditionSyntax|Condition]]
<div class="mw-collapsible-content">
<div class="toccolours mw-collapsible mw-collapsed">
;FALSE
<div class="mw-collapsible-content">
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;TRUE
<div class="mw-collapsible-content">
<div class="toccolours mw-collapsible mw-collapsed">
[[weaponEffectOriginTypeSyntax|weaponEffectOriginType]]: [[ConditionSyntax|Condition]]
<div class="mw-collapsible-content">
<div class="toccolours mw-collapsible mw-collapsed">
;Target
<div class="mw-collapsible-content">
: targetCentricEffectPointSpawnInfo
<div class="toccolours mw-collapsible mw-collapsed">
[[spawnTypeSyntax|spawnType]]: [[ConditionSyntax|Condition]]
<div class="mw-collapsible-content">
<div class="toccolours mw-collapsible mw-collapsed">
;CompletelyRandom
<div class="mw-collapsible-content">
: minRadius: [[Decimal]]
: maxRadius: [[Decimal]]
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;RandomFromUp
<div class="mw-collapsible-content">
: minRadius: [[Decimal]]
: maxRadius: [[Decimal]]
: angleVariance: [[Decimal]]
 
</div></div>
 
</div></div>
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;Targetter
<div class="mw-collapsible-content">
: weaponEffectAttachInfo
<div class="toccolours mw-collapsible mw-collapsed">
[[attachTypeSyntax|attachType]]: [[ConditionSyntax|Condition]]
<div class="mw-collapsible-content">
<div class="toccolours mw-collapsible mw-collapsed">
;Ability
<div class="mw-collapsible-content">
: abilityIndex: [[Integer]]
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;Above
<div class="mw-collapsible-content">
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;Aura
<div class="mw-collapsible-content">
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;Center
<div class="mw-collapsible-content">
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;Invalid
<div class="mw-collapsible-content">
 
</div></div>
 
</div></div>
 
</div></div>
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
: [[weaponEffectImpactOffsetTypeSyntax|weaponEffectImpactOffsetType]]: [[EnumerationSyntax|Enumeration]]
<div class="mw-collapsible-content">
:: RandomMesh
:: Center
:: CenterOffsetBySpatialRadius
 
</div></div>
: canWeaponEffectHitHull: [[Boolean]]
: canWeaponEffectHitShields: [[Boolean]]
: weaponEffectsDef
<div class="toccolours mw-collapsible mw-collapsed">
[[weaponTypeSyntax|weaponType]]: [[ConditionSyntax|Condition]]
<div class="mw-collapsible-content">
<div class="toccolours mw-collapsible mw-collapsed">
;Beam
<div class="mw-collapsible-content">
: burstCount: [[Decimal]]
: burstDelay: [[Decimal]]
: fireDelay: [[Decimal]]
: muzzleEffectName: [[Particle]]
: muzzleSoundMinRespawnTime: [[Decimal]]
: muzzleSounds
:: soundCount: [[IterationSyntax|Iteration]]
::: sound: [[Sound]]
: hitEffectName: [[Particle]]
: hitHullEffectSounds
:: soundCount: [[IterationSyntax|Iteration]]
::: sound: [[Sound]]
: hitShieldsEffectSounds
:: soundCount: [[IterationSyntax|Iteration]]
::: sound: [[Sound]]
: beamEffectSounds
:: soundCount: [[IterationSyntax|Iteration]]
::: sound: [[Sound]]
: beamGlowTextureName: [[Texture]]
: beamCoreTextureName: [[Texture]]
: beamWidth: [[Decimal]]
: beamGlowColor: [[Color]]
: beamCoreColor: [[Color]]
: beamTilingRate: [[Decimal]]
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;Missile
<div class="mw-collapsible-content">
: burstCount: [[Decimal]]
: burstDelay: [[Decimal]]
: fireDelay: [[Decimal]]
: muzzleEffectName: [[Particle]]
: muzzleSoundMinRespawnTime: [[Decimal]]
: muzzleSounds
:: soundCount: [[IterationSyntax|Iteration]]
::: sound: [[Sound]]
: hitEffectName: [[Particle]]
: hitHullEffectSounds
:: soundCount: [[IterationSyntax|Iteration]]
::: sound: [[Sound]]
: hitShieldsEffectSounds
:: soundCount: [[IterationSyntax|Iteration]]
::: sound: [[Sound]]
: missileTravelEffectName: [[Particle]]
: missileStartTurningDistance: [[Decimal]]
: missileSlowTurnRate: [[Decimal]]
: missileMaxSlowTurnTime: [[Decimal]]
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;Projectile
<div class="mw-collapsible-content">
: burstCount: [[Decimal]]
: burstDelay: [[Decimal]]
: fireDelay: [[Decimal]]
: muzzleEffectName: [[Particle]]
: muzzleSoundMinRespawnTime: [[Decimal]]
: muzzleSounds
:: soundCount: [[IterationSyntax|Iteration]]
::: sound: [[Sound]]
: hitEffectName: [[Particle]]
: hitHullEffectSounds
:: soundCount: [[IterationSyntax|Iteration]]
::: sound: [[Sound]]
: hitShieldsEffectSounds
:: soundCount: [[IterationSyntax|Iteration]]
::: sound: [[Sound]]
: projectileTravelEffectName: [[Particle]]
 
</div></div>
 
</div></div>
 
</div></div>
 
</div></div>
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;PropagateWeaponDamageReceivedToTargetsInRadius
<div class="mw-collapsible-content">
<div class="toccolours mw-collapsible mw-collapsed">
[[instantActionTriggerTypeSyntax|instantActionTriggerType]]: [[ConditionSyntax|Condition]]
<div class="mw-collapsible-content">
<div class="toccolours mw-collapsible mw-collapsed">
;AlwaysPerform
<div class="mw-collapsible-content">
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;OnAbilityUsed
<div class="mw-collapsible-content">
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;OnBuffFinish
<div class="mw-collapsible-content">
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;OnChance
<div class="mw-collapsible-content">
: buffApplyChance
:: Level:0: [[Decimal]]
:: Level:1: [[Decimal]]
:: Level:2: [[Decimal]]
:: Level:3: [[Decimal]]
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;OnColonizeAbilityUsed
<div class="mw-collapsible-content">
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;OnCondition
<div class="mw-collapsible-content">
<div class="toccolours mw-collapsible mw-collapsed">
[[instantActionConditionTypeSyntax|instantActionConditionType]]: [[ConditionSyntax|Condition]]
<div class="mw-collapsible-content">
<div class="toccolours mw-collapsible mw-collapsed">
;IfFirstSpawnerDoesNotHaveBuff
<div class="mw-collapsible-content">
: conditionBuffType: [[Entity]]
: conditionBuffShortName: [[StringInfo]]
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;IfFirstSpawnerHasBuff
<div class="mw-collapsible-content">
: conditionBuffType: [[Entity]]
: conditionBuffShortName: [[StringInfo]]
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;IfOwnerDoesNotHaveBuff
<div class="mw-collapsible-content">
: conditionBuffType: [[Entity]]
: conditionBuffShortName: [[StringInfo]]
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;IfOwnerDoesNotHaveDestabilizationProtection
<div class="mw-collapsible-content">
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;IfOwnerHasBuff
<div class="mw-collapsible-content">
: conditionBuffType: [[Entity]]
: conditionBuffShortName: [[StringInfo]]
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;IfOwnerHasDestabilizationProtection
<div class="mw-collapsible-content">
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;IfOwnerHasHullLessThanPerc
<div class="mw-collapsible-content">
: hullPerc
:: Level:0: [[Decimal]]
:: Level:1: [[Decimal]]
:: Level:2: [[Decimal]]
:: Level:3: [[Decimal]]
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;IfOwnerIsAboutToDie
<div class="mw-collapsible-content">
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;IfOwnerIsFirstPlayerOwnedStarbaseAtOrbitbody
<div class="mw-collapsible-content">
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;IfOwnerIsNotFirstPlayerOwnedStarbaseAtOrbitbody
<div class="mw-collapsible-content">
 
</div></div>
 
</div></div>
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;OnDamageTaken
<div class="mw-collapsible-content">
<div class="toccolours mw-collapsible mw-collapsed">
: [[damageTypeSyntax|damageType]]: [[EnumerationSyntax|Enumeration]]
<div class="mw-collapsible-content">
:: PHYSICAL
:: ENERGY
 
</div></div>
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;OnDelay
<div class="mw-collapsible-content">
: delayTime: [[Decimal]]
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;OnHyperspaceExit
<div class="mw-collapsible-content">
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;OnOwnerDeath
<div class="mw-collapsible-content">
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;OnWeaponFired
<div class="mw-collapsible-content">
: numWeaponClasses: [[IterationSyntax|Iteration]]
<div class="toccolours mw-collapsible mw-collapsed">
:: [[WeaponClassTypeSyntax|weaponClassForWeaponPassive]]: [[EnumerationSyntax|Enumeration]]
<div class="mw-collapsible-content">
::: AUTOCANNON
::: BEAM
::: CAPITALABILITY
::: CHAOSBOLT
::: DART
::: FLAK
::: FLASHBEAM
::: GAUSS
::: ION
::: Invalid
::: LASERPSI
::: LASERTECH
::: MISSILE
::: PHASECANNON
::: PHASEMISSILE
::: PLANETBOMBARDMENT
::: PLASMA
::: POINTDEFENSELASER
::: PULSEGUN
::: PULSEWAVE
::: RAILGUN
::: SPIRITBLADE
::: WAVE
 
</div></div>
: passiveWeaponEffectChance
:: Level:0: [[Decimal]]
:: Level:1: [[Decimal]]
:: Level:2: [[Decimal]]
:: Level:3: [[Decimal]]
 
</div></div>
 
</div></div>
: targetFilter
:: numOwnerships: [[IterationSyntax|Iteration]]
<div class="toccolours mw-collapsible mw-collapsed">
::: [[ownershipSyntax|ownership]]: [[EnumerationSyntax|Enumeration]]
<div class="mw-collapsible-content">
:::: Allied
:::: AlliedOrEnemy
:::: Enemy
:::: Friendly
:::: NoOwner
:::: Player
:::: UncontrolledMinorFaction
 
</div></div>
:: numObjects: [[IterationSyntax|Iteration]]
<div class="toccolours mw-collapsible mw-collapsed">
::: [[objectSyntax|object]]: [[EnumerationSyntax|Enumeration]]
<div class="mw-collapsible-content">
:::: CapitalShip
:::: Corvette
:::: EnvoyFrigate
:::: Fighter
:::: Frigate
:::: PlaceHolderPlanetModule
:::: PlaceHolderSpaceMine
:::: Planet
:::: PlanetModule
:::: SpaceMine
:::: Star
:::: StarBase
:::: Titan
 
</div></div>
:: numSpaces: [[IterationSyntax|Iteration]]
<div class="toccolours mw-collapsible mw-collapsed">
::: [[spaceSyntax|space]]: [[EnumerationSyntax|Enumeration]]
<div class="mw-collapsible-content">
:::: Normal
:::: Phase
 
</div></div>
:: numConstraints: [[IterationSyntax|Iteration]]
<div class="toccolours mw-collapsible mw-collapsed">
::: [[constraintSyntax|constraint]]: [[EnumerationSyntax|Enumeration]]
<div class="mw-collapsible-content">
:::: CanBeCaptured
:::: CanBeJumpBlocked
:::: CanHaveFighters
:::: CanHaveShields
:::: CanPhaseDodge
:::: CanSpreadWeaponDamage
:::: DoesNotHaveDestabilizationProtection
:::: HasAbilityWithCooldown
:::: HasAntiMatterPool
:::: HasAntiMatterShortage
:::: HasColonizeAbility
:::: HasDestabilizationProtection
:::: HasEnergyWeapons
:::: HasHullDamage
:::: HasPhaseMissiles
:::: HasPopulation
:::: HasShieldDamage
:::: HasWeapons
:::: Invalid
:::: IsActivelyBeingConstructed
:::: IsBoarded
:::: IsCargoShip
:::: IsColonizable
:::: IsControllable
:::: IsExplored
:::: IsHomeworld
:::: IsInFriendlyGravityWell
:::: IsInNonFriendlyGravityWell
:::: IsMovingToLocalOrbitBody
:::: IsNotStarBaseConstructor
:::: IsPetOfTargetter
:::: IsPsi
:::: IsResourceExtractor
:::: IsRuinable
:::: LinkedCargoShip
:::: LinkedSquad
:::: ModuleUnderConstruction
:::: NotActivelyBeingConstructed
:::: NotFlagship
:::: NotInvulnerable
:::: NotIsBoarded
:::: NotIsExplored
:::: NotIsHomeworld
:::: NotIsIllusionShip
:::: NotIsMinorFactionOwned
:::: NotIsOccupationPlanet
:::: NotIsOutlaw
:::: NotIsTech
:::: NotSelf
:::: WithinCurrentSolarSystem
 
</div></div>
: range
:: Level:0: [[Decimal]]
:: Level:1: [[Decimal]]
:: Level:2: [[Decimal]]
:: Level:3: [[Decimal]]
: maxTargetCount
:: Level:0: [[Decimal]]
:: Level:1: [[Decimal]]
:: Level:2: [[Decimal]]
:: Level:3: [[Decimal]]
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;RecordDamage
<div class="mw-collapsible-content">
<div class="toccolours mw-collapsible mw-collapsed">
[[instantActionTriggerTypeSyntax|instantActionTriggerType]]: [[ConditionSyntax|Condition]]
<div class="mw-collapsible-content">
<div class="toccolours mw-collapsible mw-collapsed">
;AlwaysPerform
<div class="mw-collapsible-content">
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;OnAbilityUsed
<div class="mw-collapsible-content">
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;OnBuffFinish
<div class="mw-collapsible-content">
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;OnChance
<div class="mw-collapsible-content">
: buffApplyChance
:: Level:0: [[Decimal]]
:: Level:1: [[Decimal]]
:: Level:2: [[Decimal]]
:: Level:3: [[Decimal]]
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;OnColonizeAbilityUsed
<div class="mw-collapsible-content">
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;OnCondition
<div class="mw-collapsible-content">
<div class="toccolours mw-collapsible mw-collapsed">
[[instantActionConditionTypeSyntax|instantActionConditionType]]: [[ConditionSyntax|Condition]]
<div class="mw-collapsible-content">
<div class="toccolours mw-collapsible mw-collapsed">
;IfFirstSpawnerDoesNotHaveBuff
<div class="mw-collapsible-content">
: conditionBuffType: [[Entity]]
: conditionBuffShortName: [[StringInfo]]
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;IfFirstSpawnerHasBuff
<div class="mw-collapsible-content">
: conditionBuffType: [[Entity]]
: conditionBuffShortName: [[StringInfo]]
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;IfOwnerDoesNotHaveBuff
<div class="mw-collapsible-content">
: conditionBuffType: [[Entity]]
: conditionBuffShortName: [[StringInfo]]
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;IfOwnerDoesNotHaveDestabilizationProtection
<div class="mw-collapsible-content">
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;IfOwnerHasBuff
<div class="mw-collapsible-content">
: conditionBuffType: [[Entity]]
: conditionBuffShortName: [[StringInfo]]
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;IfOwnerHasDestabilizationProtection
<div class="mw-collapsible-content">
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;IfOwnerHasHullLessThanPerc
<div class="mw-collapsible-content">
: hullPerc
:: Level:0: [[Decimal]]
:: Level:1: [[Decimal]]
:: Level:2: [[Decimal]]
:: Level:3: [[Decimal]]
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;IfOwnerIsAboutToDie
<div class="mw-collapsible-content">
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;IfOwnerIsFirstPlayerOwnedStarbaseAtOrbitbody
<div class="mw-collapsible-content">
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;IfOwnerIsNotFirstPlayerOwnedStarbaseAtOrbitbody
<div class="mw-collapsible-content">
 
</div></div>
 
</div></div>
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;OnDamageTaken
<div class="mw-collapsible-content">
<div class="toccolours mw-collapsible mw-collapsed">
: [[damageTypeSyntax|damageType]]: [[EnumerationSyntax|Enumeration]]
<div class="mw-collapsible-content">
:: PHYSICAL
:: ENERGY
 
</div></div>
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;OnDelay
<div class="mw-collapsible-content">
: delayTime: [[Decimal]]
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;OnHyperspaceExit
<div class="mw-collapsible-content">
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;OnOwnerDeath
<div class="mw-collapsible-content">
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;OnWeaponFired
<div class="mw-collapsible-content">
: numWeaponClasses: [[IterationSyntax|Iteration]]
<div class="toccolours mw-collapsible mw-collapsed">
:: [[WeaponClassTypeSyntax|weaponClassForWeaponPassive]]: [[EnumerationSyntax|Enumeration]]
<div class="mw-collapsible-content">
::: AUTOCANNON
::: BEAM
::: CAPITALABILITY
::: CHAOSBOLT
::: DART
::: FLAK
::: FLASHBEAM
::: GAUSS
::: ION
::: Invalid
::: LASERPSI
::: LASERTECH
::: MISSILE
::: PHASECANNON
::: PHASEMISSILE
::: PLANETBOMBARDMENT
::: PLASMA
::: POINTDEFENSELASER
::: PULSEGUN
::: PULSEWAVE
::: RAILGUN
::: SPIRITBLADE
::: WAVE
 
</div></div>
: passiveWeaponEffectChance
:: Level:0: [[Decimal]]
:: Level:1: [[Decimal]]
:: Level:2: [[Decimal]]
:: Level:3: [[Decimal]]
 
</div></div>
 
</div></div>
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;RemoveAntiMatter
<div class="mw-collapsible-content">
<div class="toccolours mw-collapsible mw-collapsed">
[[instantActionTriggerTypeSyntax|instantActionTriggerType]]: [[ConditionSyntax|Condition]]
<div class="mw-collapsible-content">
<div class="toccolours mw-collapsible mw-collapsed">
;AlwaysPerform
<div class="mw-collapsible-content">
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;OnAbilityUsed
<div class="mw-collapsible-content">
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;OnBuffFinish
<div class="mw-collapsible-content">
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;OnChance
<div class="mw-collapsible-content">
: buffApplyChance
:: Level:0: [[Decimal]]
:: Level:1: [[Decimal]]
:: Level:2: [[Decimal]]
:: Level:3: [[Decimal]]
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;OnColonizeAbilityUsed
<div class="mw-collapsible-content">
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;OnCondition
<div class="mw-collapsible-content">
<div class="toccolours mw-collapsible mw-collapsed">
[[instantActionConditionTypeSyntax|instantActionConditionType]]: [[ConditionSyntax|Condition]]
<div class="mw-collapsible-content">
<div class="toccolours mw-collapsible mw-collapsed">
;IfFirstSpawnerDoesNotHaveBuff
<div class="mw-collapsible-content">
: conditionBuffType: [[Entity]]
: conditionBuffShortName: [[StringInfo]]
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;IfFirstSpawnerHasBuff
<div class="mw-collapsible-content">
: conditionBuffType: [[Entity]]
: conditionBuffShortName: [[StringInfo]]
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;IfOwnerDoesNotHaveBuff
<div class="mw-collapsible-content">
: conditionBuffType: [[Entity]]
: conditionBuffShortName: [[StringInfo]]
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;IfOwnerDoesNotHaveDestabilizationProtection
<div class="mw-collapsible-content">
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;IfOwnerHasBuff
<div class="mw-collapsible-content">
: conditionBuffType: [[Entity]]
: conditionBuffShortName: [[StringInfo]]
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;IfOwnerHasDestabilizationProtection
<div class="mw-collapsible-content">
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;IfOwnerHasHullLessThanPerc
<div class="mw-collapsible-content">
: hullPerc
:: Level:0: [[Decimal]]
:: Level:1: [[Decimal]]
:: Level:2: [[Decimal]]
:: Level:3: [[Decimal]]
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;IfOwnerIsAboutToDie
<div class="mw-collapsible-content">
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;IfOwnerIsFirstPlayerOwnedStarbaseAtOrbitbody
<div class="mw-collapsible-content">
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;IfOwnerIsNotFirstPlayerOwnedStarbaseAtOrbitbody
<div class="mw-collapsible-content">
 
</div></div>
 
</div></div>
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;OnDamageTaken
<div class="mw-collapsible-content">
<div class="toccolours mw-collapsible mw-collapsed">
: [[damageTypeSyntax|damageType]]: [[EnumerationSyntax|Enumeration]]
<div class="mw-collapsible-content">
:: PHYSICAL
:: ENERGY
 
</div></div>
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;OnDelay
<div class="mw-collapsible-content">
: delayTime: [[Decimal]]
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;OnHyperspaceExit
<div class="mw-collapsible-content">
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;OnOwnerDeath
<div class="mw-collapsible-content">
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;OnWeaponFired
<div class="mw-collapsible-content">
: numWeaponClasses: [[IterationSyntax|Iteration]]
<div class="toccolours mw-collapsible mw-collapsed">
:: [[WeaponClassTypeSyntax|weaponClassForWeaponPassive]]: [[EnumerationSyntax|Enumeration]]
<div class="mw-collapsible-content">
::: AUTOCANNON
::: BEAM
::: CAPITALABILITY
::: CHAOSBOLT
::: DART
::: FLAK
::: FLASHBEAM
::: GAUSS
::: ION
::: Invalid
::: LASERPSI
::: LASERTECH
::: MISSILE
::: PHASECANNON
::: PHASEMISSILE
::: PLANETBOMBARDMENT
::: PLASMA
::: POINTDEFENSELASER
::: PULSEGUN
::: PULSEWAVE
::: RAILGUN
::: SPIRITBLADE
::: WAVE
 
</div></div>
: passiveWeaponEffectChance
:: Level:0: [[Decimal]]
:: Level:1: [[Decimal]]
:: Level:2: [[Decimal]]
:: Level:3: [[Decimal]]
 
</div></div>
 
</div></div>
: antiMatter
:: Level:0: [[Decimal]]
:: Level:1: [[Decimal]]
:: Level:2: [[Decimal]]
:: Level:3: [[Decimal]]
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;RemoveAntiMatterPerc
<div class="mw-collapsible-content">
<div class="toccolours mw-collapsible mw-collapsed">
[[instantActionTriggerTypeSyntax|instantActionTriggerType]]: [[ConditionSyntax|Condition]]
<div class="mw-collapsible-content">
<div class="toccolours mw-collapsible mw-collapsed">
;AlwaysPerform
<div class="mw-collapsible-content">
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;OnAbilityUsed
<div class="mw-collapsible-content">
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;OnBuffFinish
<div class="mw-collapsible-content">
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;OnChance
<div class="mw-collapsible-content">
: buffApplyChance
:: Level:0: [[Decimal]]
:: Level:1: [[Decimal]]
:: Level:2: [[Decimal]]
:: Level:3: [[Decimal]]
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;OnColonizeAbilityUsed
<div class="mw-collapsible-content">
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;OnCondition
<div class="mw-collapsible-content">
<div class="toccolours mw-collapsible mw-collapsed">
[[instantActionConditionTypeSyntax|instantActionConditionType]]: [[ConditionSyntax|Condition]]
<div class="mw-collapsible-content">
<div class="toccolours mw-collapsible mw-collapsed">
;IfFirstSpawnerDoesNotHaveBuff
<div class="mw-collapsible-content">
: conditionBuffType: [[Entity]]
: conditionBuffShortName: [[StringInfo]]
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;IfFirstSpawnerHasBuff
<div class="mw-collapsible-content">
: conditionBuffType: [[Entity]]
: conditionBuffShortName: [[StringInfo]]
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;IfOwnerDoesNotHaveBuff
<div class="mw-collapsible-content">
: conditionBuffType: [[Entity]]
: conditionBuffShortName: [[StringInfo]]
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;IfOwnerDoesNotHaveDestabilizationProtection
<div class="mw-collapsible-content">
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;IfOwnerHasBuff
<div class="mw-collapsible-content">
: conditionBuffType: [[Entity]]
: conditionBuffShortName: [[StringInfo]]
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;IfOwnerHasDestabilizationProtection
<div class="mw-collapsible-content">
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;IfOwnerHasHullLessThanPerc
<div class="mw-collapsible-content">
: hullPerc
:: Level:0: [[Decimal]]
:: Level:1: [[Decimal]]
:: Level:2: [[Decimal]]
:: Level:3: [[Decimal]]
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;IfOwnerIsAboutToDie
<div class="mw-collapsible-content">
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;IfOwnerIsFirstPlayerOwnedStarbaseAtOrbitbody
<div class="mw-collapsible-content">
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;IfOwnerIsNotFirstPlayerOwnedStarbaseAtOrbitbody
<div class="mw-collapsible-content">
 
</div></div>
 
</div></div>
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;OnDamageTaken
<div class="mw-collapsible-content">
<div class="toccolours mw-collapsible mw-collapsed">
: [[damageTypeSyntax|damageType]]: [[EnumerationSyntax|Enumeration]]
<div class="mw-collapsible-content">
:: PHYSICAL
:: ENERGY
 
</div></div>
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;OnDelay
<div class="mw-collapsible-content">
: delayTime: [[Decimal]]
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;OnHyperspaceExit
<div class="mw-collapsible-content">
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;OnOwnerDeath
<div class="mw-collapsible-content">
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;OnWeaponFired
<div class="mw-collapsible-content">
: numWeaponClasses: [[IterationSyntax|Iteration]]
<div class="toccolours mw-collapsible mw-collapsed">
:: [[WeaponClassTypeSyntax|weaponClassForWeaponPassive]]: [[EnumerationSyntax|Enumeration]]
<div class="mw-collapsible-content">
::: AUTOCANNON
::: BEAM
::: CAPITALABILITY
::: CHAOSBOLT
::: DART
::: FLAK
::: FLASHBEAM
::: GAUSS
::: ION
::: Invalid
::: LASERPSI
::: LASERTECH
::: MISSILE
::: PHASECANNON
::: PHASEMISSILE
::: PLANETBOMBARDMENT
::: PLASMA
::: POINTDEFENSELASER
::: PULSEGUN
::: PULSEWAVE
::: RAILGUN
::: SPIRITBLADE
::: WAVE
 
</div></div>
: passiveWeaponEffectChance
:: Level:0: [[Decimal]]
:: Level:1: [[Decimal]]
:: Level:2: [[Decimal]]
:: Level:3: [[Decimal]]
 
</div></div>
 
</div></div>
: antiMatterPerc
:: Level:0: [[Decimal]]
:: Level:1: [[Decimal]]
:: Level:2: [[Decimal]]
:: Level:3: [[Decimal]]
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;RemoveBuffOfType
<div class="mw-collapsible-content">
<div class="toccolours mw-collapsible mw-collapsed">
[[instantActionTriggerTypeSyntax|instantActionTriggerType]]: [[ConditionSyntax|Condition]]
<div class="mw-collapsible-content">
<div class="toccolours mw-collapsible mw-collapsed">
;AlwaysPerform
<div class="mw-collapsible-content">
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;OnAbilityUsed
<div class="mw-collapsible-content">
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;OnBuffFinish
<div class="mw-collapsible-content">
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;OnChance
<div class="mw-collapsible-content">
: buffApplyChance
:: Level:0: [[Decimal]]
:: Level:1: [[Decimal]]
:: Level:2: [[Decimal]]
:: Level:3: [[Decimal]]
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;OnColonizeAbilityUsed
<div class="mw-collapsible-content">
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;OnCondition
<div class="mw-collapsible-content">
<div class="toccolours mw-collapsible mw-collapsed">
[[instantActionConditionTypeSyntax|instantActionConditionType]]: [[ConditionSyntax|Condition]]
<div class="mw-collapsible-content">
<div class="toccolours mw-collapsible mw-collapsed">
;IfFirstSpawnerDoesNotHaveBuff
<div class="mw-collapsible-content">
: conditionBuffType: [[Entity]]
: conditionBuffShortName: [[StringInfo]]
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;IfFirstSpawnerHasBuff
<div class="mw-collapsible-content">
: conditionBuffType: [[Entity]]
: conditionBuffShortName: [[StringInfo]]
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;IfOwnerDoesNotHaveBuff
<div class="mw-collapsible-content">
: conditionBuffType: [[Entity]]
: conditionBuffShortName: [[StringInfo]]
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;IfOwnerDoesNotHaveDestabilizationProtection
<div class="mw-collapsible-content">
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;IfOwnerHasBuff
<div class="mw-collapsible-content">
: conditionBuffType: [[Entity]]
: conditionBuffShortName: [[StringInfo]]
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;IfOwnerHasDestabilizationProtection
<div class="mw-collapsible-content">
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;IfOwnerHasHullLessThanPerc
<div class="mw-collapsible-content">
: hullPerc
:: Level:0: [[Decimal]]
:: Level:1: [[Decimal]]
:: Level:2: [[Decimal]]
:: Level:3: [[Decimal]]
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;IfOwnerIsAboutToDie
<div class="mw-collapsible-content">
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;IfOwnerIsFirstPlayerOwnedStarbaseAtOrbitbody
<div class="mw-collapsible-content">
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;IfOwnerIsNotFirstPlayerOwnedStarbaseAtOrbitbody
<div class="mw-collapsible-content">
 
</div></div>
 
</div></div>
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;OnDamageTaken
<div class="mw-collapsible-content">
<div class="toccolours mw-collapsible mw-collapsed">
: [[damageTypeSyntax|damageType]]: [[EnumerationSyntax|Enumeration]]
<div class="mw-collapsible-content">
:: PHYSICAL
:: ENERGY
 
</div></div>
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;OnDelay
<div class="mw-collapsible-content">
: delayTime: [[Decimal]]
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;OnHyperspaceExit
<div class="mw-collapsible-content">
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;OnOwnerDeath
<div class="mw-collapsible-content">
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;OnWeaponFired
<div class="mw-collapsible-content">
: numWeaponClasses: [[IterationSyntax|Iteration]]
<div class="toccolours mw-collapsible mw-collapsed">
:: [[WeaponClassTypeSyntax|weaponClassForWeaponPassive]]: [[EnumerationSyntax|Enumeration]]
<div class="mw-collapsible-content">
::: AUTOCANNON
::: BEAM
::: CAPITALABILITY
::: CHAOSBOLT
::: DART
::: FLAK
::: FLASHBEAM
::: GAUSS
::: ION
::: Invalid
::: LASERPSI
::: LASERTECH
::: MISSILE
::: PHASECANNON
::: PHASEMISSILE
::: PLANETBOMBARDMENT
::: PLASMA
::: POINTDEFENSELASER
::: PULSEGUN
::: PULSEWAVE
::: RAILGUN
::: SPIRITBLADE
::: WAVE
 
</div></div>
: passiveWeaponEffectChance
:: Level:0: [[Decimal]]
:: Level:1: [[Decimal]]
:: Level:2: [[Decimal]]
:: Level:3: [[Decimal]]
 
</div></div>
 
</div></div>
: buffTypeToRemove: [[Entity]]
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;RemovePlanetPopulation
<div class="mw-collapsible-content">
<div class="toccolours mw-collapsible mw-collapsed">
[[instantActionTriggerTypeSyntax|instantActionTriggerType]]: [[ConditionSyntax|Condition]]
<div class="mw-collapsible-content">
<div class="toccolours mw-collapsible mw-collapsed">
;AlwaysPerform
<div class="mw-collapsible-content">
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;OnAbilityUsed
<div class="mw-collapsible-content">
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;OnBuffFinish
<div class="mw-collapsible-content">
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;OnChance
<div class="mw-collapsible-content">
: buffApplyChance
:: Level:0: [[Decimal]]
:: Level:1: [[Decimal]]
:: Level:2: [[Decimal]]
:: Level:3: [[Decimal]]
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;OnColonizeAbilityUsed
<div class="mw-collapsible-content">
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;OnCondition
<div class="mw-collapsible-content">
<div class="toccolours mw-collapsible mw-collapsed">
[[instantActionConditionTypeSyntax|instantActionConditionType]]: [[ConditionSyntax|Condition]]
<div class="mw-collapsible-content">
<div class="toccolours mw-collapsible mw-collapsed">
;IfFirstSpawnerDoesNotHaveBuff
<div class="mw-collapsible-content">
: conditionBuffType: [[Entity]]
: conditionBuffShortName: [[StringInfo]]
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;IfFirstSpawnerHasBuff
<div class="mw-collapsible-content">
: conditionBuffType: [[Entity]]
: conditionBuffShortName: [[StringInfo]]
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;IfOwnerDoesNotHaveBuff
<div class="mw-collapsible-content">
: conditionBuffType: [[Entity]]
: conditionBuffShortName: [[StringInfo]]
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;IfOwnerDoesNotHaveDestabilizationProtection
<div class="mw-collapsible-content">
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;IfOwnerHasBuff
<div class="mw-collapsible-content">
: conditionBuffType: [[Entity]]
: conditionBuffShortName: [[StringInfo]]
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;IfOwnerHasDestabilizationProtection
<div class="mw-collapsible-content">
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;IfOwnerHasHullLessThanPerc
<div class="mw-collapsible-content">
: hullPerc
:: Level:0: [[Decimal]]
:: Level:1: [[Decimal]]
:: Level:2: [[Decimal]]
:: Level:3: [[Decimal]]
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;IfOwnerIsAboutToDie
<div class="mw-collapsible-content">
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;IfOwnerIsFirstPlayerOwnedStarbaseAtOrbitbody
<div class="mw-collapsible-content">
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;IfOwnerIsNotFirstPlayerOwnedStarbaseAtOrbitbody
<div class="mw-collapsible-content">
 
</div></div>
 
</div></div>
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;OnDamageTaken
<div class="mw-collapsible-content">
<div class="toccolours mw-collapsible mw-collapsed">
: [[damageTypeSyntax|damageType]]: [[EnumerationSyntax|Enumeration]]
<div class="mw-collapsible-content">
:: PHYSICAL
:: ENERGY
 
</div></div>
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;OnDelay
<div class="mw-collapsible-content">
: delayTime: [[Decimal]]
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;OnHyperspaceExit
<div class="mw-collapsible-content">
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;OnOwnerDeath
<div class="mw-collapsible-content">
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;OnWeaponFired
<div class="mw-collapsible-content">
: numWeaponClasses: [[IterationSyntax|Iteration]]
<div class="toccolours mw-collapsible mw-collapsed">
:: [[WeaponClassTypeSyntax|weaponClassForWeaponPassive]]: [[EnumerationSyntax|Enumeration]]
<div class="mw-collapsible-content">
::: AUTOCANNON
::: BEAM
::: CAPITALABILITY
::: CHAOSBOLT
::: DART
::: FLAK
::: FLASHBEAM
::: GAUSS
::: ION
::: Invalid
::: LASERPSI
::: LASERTECH
::: MISSILE
::: PHASECANNON
::: PHASEMISSILE
::: PLANETBOMBARDMENT
::: PLASMA
::: POINTDEFENSELASER
::: PULSEGUN
::: PULSEWAVE
::: RAILGUN
::: SPIRITBLADE
::: WAVE
 
</div></div>
: passiveWeaponEffectChance
:: Level:0: [[Decimal]]
:: Level:1: [[Decimal]]
:: Level:2: [[Decimal]]
:: Level:3: [[Decimal]]
 
</div></div>
 
</div></div>
: populationAmount
:: Level:0: [[Decimal]]
:: Level:1: [[Decimal]]
:: Level:2: [[Decimal]]
:: Level:3: [[Decimal]]
<div class="toccolours mw-collapsible mw-collapsed">
: [[populationAmountScalarTypeSyntax|populationAmountScalarType]]: [[EnumerationSyntax|Enumeration]]
<div class="mw-collapsible-content">
:: PerOwnerPlanetPopulation
 
</div></div>
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;ResetPhysicsState
<div class="mw-collapsible-content">
<div class="toccolours mw-collapsible mw-collapsed">
[[instantActionTriggerTypeSyntax|instantActionTriggerType]]: [[ConditionSyntax|Condition]]
<div class="mw-collapsible-content">
<div class="toccolours mw-collapsible mw-collapsed">
;AlwaysPerform
<div class="mw-collapsible-content">
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;OnAbilityUsed
<div class="mw-collapsible-content">
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;OnBuffFinish
<div class="mw-collapsible-content">
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;OnChance
<div class="mw-collapsible-content">
: buffApplyChance
:: Level:0: [[Decimal]]
:: Level:1: [[Decimal]]
:: Level:2: [[Decimal]]
:: Level:3: [[Decimal]]
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;OnColonizeAbilityUsed
<div class="mw-collapsible-content">
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;OnCondition
<div class="mw-collapsible-content">
<div class="toccolours mw-collapsible mw-collapsed">
[[instantActionConditionTypeSyntax|instantActionConditionType]]: [[ConditionSyntax|Condition]]
<div class="mw-collapsible-content">
<div class="toccolours mw-collapsible mw-collapsed">
;IfFirstSpawnerDoesNotHaveBuff
<div class="mw-collapsible-content">
: conditionBuffType: [[Entity]]
: conditionBuffShortName: [[StringInfo]]
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;IfFirstSpawnerHasBuff
<div class="mw-collapsible-content">
: conditionBuffType: [[Entity]]
: conditionBuffShortName: [[StringInfo]]
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;IfOwnerDoesNotHaveBuff
<div class="mw-collapsible-content">
: conditionBuffType: [[Entity]]
: conditionBuffShortName: [[StringInfo]]
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;IfOwnerDoesNotHaveDestabilizationProtection
<div class="mw-collapsible-content">
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;IfOwnerHasBuff
<div class="mw-collapsible-content">
: conditionBuffType: [[Entity]]
: conditionBuffShortName: [[StringInfo]]
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;IfOwnerHasDestabilizationProtection
<div class="mw-collapsible-content">
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;IfOwnerHasHullLessThanPerc
<div class="mw-collapsible-content">
: hullPerc
:: Level:0: [[Decimal]]
:: Level:1: [[Decimal]]
:: Level:2: [[Decimal]]
:: Level:3: [[Decimal]]
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;IfOwnerIsAboutToDie
<div class="mw-collapsible-content">
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;IfOwnerIsFirstPlayerOwnedStarbaseAtOrbitbody
<div class="mw-collapsible-content">
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;IfOwnerIsNotFirstPlayerOwnedStarbaseAtOrbitbody
<div class="mw-collapsible-content">
 
</div></div>
 
</div></div>
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;OnDamageTaken
<div class="mw-collapsible-content">
<div class="toccolours mw-collapsible mw-collapsed">
: [[damageTypeSyntax|damageType]]: [[EnumerationSyntax|Enumeration]]
<div class="mw-collapsible-content">
:: PHYSICAL
:: ENERGY
 
</div></div>
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;OnDelay
<div class="mw-collapsible-content">
: delayTime: [[Decimal]]
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;OnHyperspaceExit
<div class="mw-collapsible-content">
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;OnOwnerDeath
<div class="mw-collapsible-content">
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;OnWeaponFired
<div class="mw-collapsible-content">
: numWeaponClasses: [[IterationSyntax|Iteration]]
<div class="toccolours mw-collapsible mw-collapsed">
:: [[WeaponClassTypeSyntax|weaponClassForWeaponPassive]]: [[EnumerationSyntax|Enumeration]]
<div class="mw-collapsible-content">
::: AUTOCANNON
::: BEAM
::: CAPITALABILITY
::: CHAOSBOLT
::: DART
::: FLAK
::: FLASHBEAM
::: GAUSS
::: ION
::: Invalid
::: LASERPSI
::: LASERTECH
::: MISSILE
::: PHASECANNON
::: PHASEMISSILE
::: PLANETBOMBARDMENT
::: PLASMA
::: POINTDEFENSELASER
::: PULSEGUN
::: PULSEWAVE
::: RAILGUN
::: SPIRITBLADE
::: WAVE
 
</div></div>
: passiveWeaponEffectChance
:: Level:0: [[Decimal]]
:: Level:1: [[Decimal]]
:: Level:2: [[Decimal]]
:: Level:3: [[Decimal]]
 
</div></div>
 
</div></div>
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;RestoreAntiMatter
<div class="mw-collapsible-content">
<div class="toccolours mw-collapsible mw-collapsed">
[[instantActionTriggerTypeSyntax|instantActionTriggerType]]: [[ConditionSyntax|Condition]]
<div class="mw-collapsible-content">
<div class="toccolours mw-collapsible mw-collapsed">
;AlwaysPerform
<div class="mw-collapsible-content">
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;OnAbilityUsed
<div class="mw-collapsible-content">
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;OnBuffFinish
<div class="mw-collapsible-content">
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;OnChance
<div class="mw-collapsible-content">
: buffApplyChance
:: Level:0: [[Decimal]]
:: Level:1: [[Decimal]]
:: Level:2: [[Decimal]]
:: Level:3: [[Decimal]]
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;OnColonizeAbilityUsed
<div class="mw-collapsible-content">
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;OnCondition
<div class="mw-collapsible-content">
<div class="toccolours mw-collapsible mw-collapsed">
[[instantActionConditionTypeSyntax|instantActionConditionType]]: [[ConditionSyntax|Condition]]
<div class="mw-collapsible-content">
<div class="toccolours mw-collapsible mw-collapsed">
;IfFirstSpawnerDoesNotHaveBuff
<div class="mw-collapsible-content">
: conditionBuffType: [[Entity]]
: conditionBuffShortName: [[StringInfo]]
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;IfFirstSpawnerHasBuff
<div class="mw-collapsible-content">
: conditionBuffType: [[Entity]]
: conditionBuffShortName: [[StringInfo]]
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;IfOwnerDoesNotHaveBuff
<div class="mw-collapsible-content">
: conditionBuffType: [[Entity]]
: conditionBuffShortName: [[StringInfo]]
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;IfOwnerDoesNotHaveDestabilizationProtection
<div class="mw-collapsible-content">
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;IfOwnerHasBuff
<div class="mw-collapsible-content">
: conditionBuffType: [[Entity]]
: conditionBuffShortName: [[StringInfo]]
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;IfOwnerHasDestabilizationProtection
<div class="mw-collapsible-content">
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;IfOwnerHasHullLessThanPerc
<div class="mw-collapsible-content">
: hullPerc
:: Level:0: [[Decimal]]
:: Level:1: [[Decimal]]
:: Level:2: [[Decimal]]
:: Level:3: [[Decimal]]
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;IfOwnerIsAboutToDie
<div class="mw-collapsible-content">
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;IfOwnerIsFirstPlayerOwnedStarbaseAtOrbitbody
<div class="mw-collapsible-content">
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;IfOwnerIsNotFirstPlayerOwnedStarbaseAtOrbitbody
<div class="mw-collapsible-content">
 
</div></div>
 
</div></div>
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;OnDamageTaken
<div class="mw-collapsible-content">
<div class="toccolours mw-collapsible mw-collapsed">
: [[damageTypeSyntax|damageType]]: [[EnumerationSyntax|Enumeration]]
<div class="mw-collapsible-content">
:: PHYSICAL
:: ENERGY
 
</div></div>
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;OnDelay
<div class="mw-collapsible-content">
: delayTime: [[Decimal]]
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;OnHyperspaceExit
<div class="mw-collapsible-content">
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;OnOwnerDeath
<div class="mw-collapsible-content">
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;OnWeaponFired
<div class="mw-collapsible-content">
: numWeaponClasses: [[IterationSyntax|Iteration]]
<div class="toccolours mw-collapsible mw-collapsed">
:: [[WeaponClassTypeSyntax|weaponClassForWeaponPassive]]: [[EnumerationSyntax|Enumeration]]
<div class="mw-collapsible-content">
::: AUTOCANNON
::: BEAM
::: CAPITALABILITY
::: CHAOSBOLT
::: DART
::: FLAK
::: FLASHBEAM
::: GAUSS
::: ION
::: Invalid
::: LASERPSI
::: LASERTECH
::: MISSILE
::: PHASECANNON
::: PHASEMISSILE
::: PLANETBOMBARDMENT
::: PLASMA
::: POINTDEFENSELASER
::: PULSEGUN
::: PULSEWAVE
::: RAILGUN
::: SPIRITBLADE
::: WAVE
 
</div></div>
: passiveWeaponEffectChance
:: Level:0: [[Decimal]]
:: Level:1: [[Decimal]]
:: Level:2: [[Decimal]]
:: Level:3: [[Decimal]]
 
</div></div>
 
</div></div>
: antiMatter
:: Level:0: [[Decimal]]
:: Level:1: [[Decimal]]
:: Level:2: [[Decimal]]
:: Level:3: [[Decimal]]
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;RestoreHullPoints
<div class="mw-collapsible-content">
<div class="toccolours mw-collapsible mw-collapsed">
[[instantActionTriggerTypeSyntax|instantActionTriggerType]]: [[ConditionSyntax|Condition]]
<div class="mw-collapsible-content">
<div class="toccolours mw-collapsible mw-collapsed">
;AlwaysPerform
<div class="mw-collapsible-content">
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;OnAbilityUsed
<div class="mw-collapsible-content">
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;OnBuffFinish
<div class="mw-collapsible-content">
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;OnChance
<div class="mw-collapsible-content">
: buffApplyChance
:: Level:0: [[Decimal]]
:: Level:1: [[Decimal]]
:: Level:2: [[Decimal]]
:: Level:3: [[Decimal]]
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;OnColonizeAbilityUsed
<div class="mw-collapsible-content">
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;OnCondition
<div class="mw-collapsible-content">
<div class="toccolours mw-collapsible mw-collapsed">
[[instantActionConditionTypeSyntax|instantActionConditionType]]: [[ConditionSyntax|Condition]]
<div class="mw-collapsible-content">
<div class="toccolours mw-collapsible mw-collapsed">
;IfFirstSpawnerDoesNotHaveBuff
<div class="mw-collapsible-content">
: conditionBuffType: [[Entity]]
: conditionBuffShortName: [[StringInfo]]
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;IfFirstSpawnerHasBuff
<div class="mw-collapsible-content">
: conditionBuffType: [[Entity]]
: conditionBuffShortName: [[StringInfo]]
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;IfOwnerDoesNotHaveBuff
<div class="mw-collapsible-content">
: conditionBuffType: [[Entity]]
: conditionBuffShortName: [[StringInfo]]
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;IfOwnerDoesNotHaveDestabilizationProtection
<div class="mw-collapsible-content">
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;IfOwnerHasBuff
<div class="mw-collapsible-content">
: conditionBuffType: [[Entity]]
: conditionBuffShortName: [[StringInfo]]
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;IfOwnerHasDestabilizationProtection
<div class="mw-collapsible-content">
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;IfOwnerHasHullLessThanPerc
<div class="mw-collapsible-content">
: hullPerc
:: Level:0: [[Decimal]]
:: Level:1: [[Decimal]]
:: Level:2: [[Decimal]]
:: Level:3: [[Decimal]]
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;IfOwnerIsAboutToDie
<div class="mw-collapsible-content">
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;IfOwnerIsFirstPlayerOwnedStarbaseAtOrbitbody
<div class="mw-collapsible-content">
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;IfOwnerIsNotFirstPlayerOwnedStarbaseAtOrbitbody
<div class="mw-collapsible-content">
 
</div></div>
 
</div></div>
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;OnDamageTaken
<div class="mw-collapsible-content">
<div class="toccolours mw-collapsible mw-collapsed">
: [[damageTypeSyntax|damageType]]: [[EnumerationSyntax|Enumeration]]
<div class="mw-collapsible-content">
:: PHYSICAL
:: ENERGY
 
</div></div>
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;OnDelay
<div class="mw-collapsible-content">
: delayTime: [[Decimal]]
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;OnHyperspaceExit
<div class="mw-collapsible-content">
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;OnOwnerDeath
<div class="mw-collapsible-content">
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;OnWeaponFired
<div class="mw-collapsible-content">
: numWeaponClasses: [[IterationSyntax|Iteration]]
<div class="toccolours mw-collapsible mw-collapsed">
:: [[WeaponClassTypeSyntax|weaponClassForWeaponPassive]]: [[EnumerationSyntax|Enumeration]]
<div class="mw-collapsible-content">
::: AUTOCANNON
::: BEAM
::: CAPITALABILITY
::: CHAOSBOLT
::: DART
::: FLAK
::: FLASHBEAM
::: GAUSS
::: ION
::: Invalid
::: LASERPSI
::: LASERTECH
::: MISSILE
::: PHASECANNON
::: PHASEMISSILE
::: PLANETBOMBARDMENT
::: PLASMA
::: POINTDEFENSELASER
::: PULSEGUN
::: PULSEWAVE
::: RAILGUN
::: SPIRITBLADE
::: WAVE
 
</div></div>
: passiveWeaponEffectChance
:: Level:0: [[Decimal]]
:: Level:1: [[Decimal]]
:: Level:2: [[Decimal]]
:: Level:3: [[Decimal]]
 
</div></div>
 
</div></div>
: hull
:: Level:0: [[Decimal]]
:: Level:1: [[Decimal]]
:: Level:2: [[Decimal]]
:: Level:3: [[Decimal]]
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;RestoreHullPointsPerc
<div class="mw-collapsible-content">
<div class="toccolours mw-collapsible mw-collapsed">
[[instantActionTriggerTypeSyntax|instantActionTriggerType]]: [[ConditionSyntax|Condition]]
<div class="mw-collapsible-content">
<div class="toccolours mw-collapsible mw-collapsed">
;AlwaysPerform
<div class="mw-collapsible-content">
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;OnAbilityUsed
<div class="mw-collapsible-content">
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;OnBuffFinish
<div class="mw-collapsible-content">
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;OnChance
<div class="mw-collapsible-content">
: buffApplyChance
:: Level:0: [[Decimal]]
:: Level:1: [[Decimal]]
:: Level:2: [[Decimal]]
:: Level:3: [[Decimal]]
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;OnColonizeAbilityUsed
<div class="mw-collapsible-content">
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;OnCondition
<div class="mw-collapsible-content">
<div class="toccolours mw-collapsible mw-collapsed">
[[instantActionConditionTypeSyntax|instantActionConditionType]]: [[ConditionSyntax|Condition]]
<div class="mw-collapsible-content">
<div class="toccolours mw-collapsible mw-collapsed">
;IfFirstSpawnerDoesNotHaveBuff
<div class="mw-collapsible-content">
: conditionBuffType: [[Entity]]
: conditionBuffShortName: [[StringInfo]]
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;IfFirstSpawnerHasBuff
<div class="mw-collapsible-content">
: conditionBuffType: [[Entity]]
: conditionBuffShortName: [[StringInfo]]
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;IfOwnerDoesNotHaveBuff
<div class="mw-collapsible-content">
: conditionBuffType: [[Entity]]
: conditionBuffShortName: [[StringInfo]]
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;IfOwnerDoesNotHaveDestabilizationProtection
<div class="mw-collapsible-content">
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;IfOwnerHasBuff
<div class="mw-collapsible-content">
: conditionBuffType: [[Entity]]
: conditionBuffShortName: [[StringInfo]]
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;IfOwnerHasDestabilizationProtection
<div class="mw-collapsible-content">
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;IfOwnerHasHullLessThanPerc
<div class="mw-collapsible-content">
: hullPerc
:: Level:0: [[Decimal]]
:: Level:1: [[Decimal]]
:: Level:2: [[Decimal]]
:: Level:3: [[Decimal]]
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;IfOwnerIsAboutToDie
<div class="mw-collapsible-content">
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;IfOwnerIsFirstPlayerOwnedStarbaseAtOrbitbody
<div class="mw-collapsible-content">
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;IfOwnerIsNotFirstPlayerOwnedStarbaseAtOrbitbody
<div class="mw-collapsible-content">
 
</div></div>
 
</div></div>
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;OnDamageTaken
<div class="mw-collapsible-content">
<div class="toccolours mw-collapsible mw-collapsed">
: [[damageTypeSyntax|damageType]]: [[EnumerationSyntax|Enumeration]]
<div class="mw-collapsible-content">
:: PHYSICAL
:: ENERGY
 
</div></div>
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;OnDelay
<div class="mw-collapsible-content">
: delayTime: [[Decimal]]
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;OnHyperspaceExit
<div class="mw-collapsible-content">
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;OnOwnerDeath
<div class="mw-collapsible-content">
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;OnWeaponFired
<div class="mw-collapsible-content">
: numWeaponClasses: [[IterationSyntax|Iteration]]
<div class="toccolours mw-collapsible mw-collapsed">
:: [[WeaponClassTypeSyntax|weaponClassForWeaponPassive]]: [[EnumerationSyntax|Enumeration]]
<div class="mw-collapsible-content">
::: AUTOCANNON
::: BEAM
::: CAPITALABILITY
::: CHAOSBOLT
::: DART
::: FLAK
::: FLASHBEAM
::: GAUSS
::: ION
::: Invalid
::: LASERPSI
::: LASERTECH
::: MISSILE
::: PHASECANNON
::: PHASEMISSILE
::: PLANETBOMBARDMENT
::: PLASMA
::: POINTDEFENSELASER
::: PULSEGUN
::: PULSEWAVE
::: RAILGUN
::: SPIRITBLADE
::: WAVE
 
</div></div>
: passiveWeaponEffectChance
:: Level:0: [[Decimal]]
:: Level:1: [[Decimal]]
:: Level:2: [[Decimal]]
:: Level:3: [[Decimal]]
 
</div></div>
 
</div></div>
: hullPerc
:: Level:0: [[Decimal]]
:: Level:1: [[Decimal]]
:: Level:2: [[Decimal]]
:: Level:3: [[Decimal]]
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;RestoreShieldPoints
<div class="mw-collapsible-content">
<div class="toccolours mw-collapsible mw-collapsed">
[[instantActionTriggerTypeSyntax|instantActionTriggerType]]: [[ConditionSyntax|Condition]]
<div class="mw-collapsible-content">
<div class="toccolours mw-collapsible mw-collapsed">
;AlwaysPerform
<div class="mw-collapsible-content">
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;OnAbilityUsed
<div class="mw-collapsible-content">
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;OnBuffFinish
<div class="mw-collapsible-content">
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;OnChance
<div class="mw-collapsible-content">
: buffApplyChance
:: Level:0: [[Decimal]]
:: Level:1: [[Decimal]]
:: Level:2: [[Decimal]]
:: Level:3: [[Decimal]]
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;OnColonizeAbilityUsed
<div class="mw-collapsible-content">
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;OnCondition
<div class="mw-collapsible-content">
<div class="toccolours mw-collapsible mw-collapsed">
[[instantActionConditionTypeSyntax|instantActionConditionType]]: [[ConditionSyntax|Condition]]
<div class="mw-collapsible-content">
<div class="toccolours mw-collapsible mw-collapsed">
;IfFirstSpawnerDoesNotHaveBuff
<div class="mw-collapsible-content">
: conditionBuffType: [[Entity]]
: conditionBuffShortName: [[StringInfo]]
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;IfFirstSpawnerHasBuff
<div class="mw-collapsible-content">
: conditionBuffType: [[Entity]]
: conditionBuffShortName: [[StringInfo]]
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;IfOwnerDoesNotHaveBuff
<div class="mw-collapsible-content">
: conditionBuffType: [[Entity]]
: conditionBuffShortName: [[StringInfo]]
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;IfOwnerDoesNotHaveDestabilizationProtection
<div class="mw-collapsible-content">
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;IfOwnerHasBuff
<div class="mw-collapsible-content">
: conditionBuffType: [[Entity]]
: conditionBuffShortName: [[StringInfo]]
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;IfOwnerHasDestabilizationProtection
<div class="mw-collapsible-content">
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;IfOwnerHasHullLessThanPerc
<div class="mw-collapsible-content">
: hullPerc
:: Level:0: [[Decimal]]
:: Level:1: [[Decimal]]
:: Level:2: [[Decimal]]
:: Level:3: [[Decimal]]
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;IfOwnerIsAboutToDie
<div class="mw-collapsible-content">
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;IfOwnerIsFirstPlayerOwnedStarbaseAtOrbitbody
<div class="mw-collapsible-content">
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;IfOwnerIsNotFirstPlayerOwnedStarbaseAtOrbitbody
<div class="mw-collapsible-content">
 
</div></div>
 
</div></div>
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;OnDamageTaken
<div class="mw-collapsible-content">
<div class="toccolours mw-collapsible mw-collapsed">
: [[damageTypeSyntax|damageType]]: [[EnumerationSyntax|Enumeration]]
<div class="mw-collapsible-content">
:: PHYSICAL
:: ENERGY
 
</div></div>
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;OnDelay
<div class="mw-collapsible-content">
: delayTime: [[Decimal]]
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;OnHyperspaceExit
<div class="mw-collapsible-content">
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;OnOwnerDeath
<div class="mw-collapsible-content">
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;OnWeaponFired
<div class="mw-collapsible-content">
: numWeaponClasses: [[IterationSyntax|Iteration]]
<div class="toccolours mw-collapsible mw-collapsed">
:: [[WeaponClassTypeSyntax|weaponClassForWeaponPassive]]: [[EnumerationSyntax|Enumeration]]
<div class="mw-collapsible-content">
::: AUTOCANNON
::: BEAM
::: CAPITALABILITY
::: CHAOSBOLT
::: DART
::: FLAK
::: FLASHBEAM
::: GAUSS
::: ION
::: Invalid
::: LASERPSI
::: LASERTECH
::: MISSILE
::: PHASECANNON
::: PHASEMISSILE
::: PLANETBOMBARDMENT
::: PLASMA
::: POINTDEFENSELASER
::: PULSEGUN
::: PULSEWAVE
::: RAILGUN
::: SPIRITBLADE
::: WAVE
 
</div></div>
: passiveWeaponEffectChance
:: Level:0: [[Decimal]]
:: Level:1: [[Decimal]]
:: Level:2: [[Decimal]]
:: Level:3: [[Decimal]]
 
</div></div>
 
</div></div>
: shields
:: Level:0: [[Decimal]]
:: Level:1: [[Decimal]]
:: Level:2: [[Decimal]]
:: Level:3: [[Decimal]]
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;RestoreShieldPointsPerc
<div class="mw-collapsible-content">
<div class="toccolours mw-collapsible mw-collapsed">
[[instantActionTriggerTypeSyntax|instantActionTriggerType]]: [[ConditionSyntax|Condition]]
<div class="mw-collapsible-content">
<div class="toccolours mw-collapsible mw-collapsed">
;AlwaysPerform
<div class="mw-collapsible-content">
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;OnAbilityUsed
<div class="mw-collapsible-content">
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;OnBuffFinish
<div class="mw-collapsible-content">
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;OnChance
<div class="mw-collapsible-content">
: buffApplyChance
:: Level:0: [[Decimal]]
:: Level:1: [[Decimal]]
:: Level:2: [[Decimal]]
:: Level:3: [[Decimal]]
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;OnColonizeAbilityUsed
<div class="mw-collapsible-content">
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;OnCondition
<div class="mw-collapsible-content">
<div class="toccolours mw-collapsible mw-collapsed">
[[instantActionConditionTypeSyntax|instantActionConditionType]]: [[ConditionSyntax|Condition]]
<div class="mw-collapsible-content">
<div class="toccolours mw-collapsible mw-collapsed">
;IfFirstSpawnerDoesNotHaveBuff
<div class="mw-collapsible-content">
: conditionBuffType: [[Entity]]
: conditionBuffShortName: [[StringInfo]]
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;IfFirstSpawnerHasBuff
<div class="mw-collapsible-content">
: conditionBuffType: [[Entity]]
: conditionBuffShortName: [[StringInfo]]
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;IfOwnerDoesNotHaveBuff
<div class="mw-collapsible-content">
: conditionBuffType: [[Entity]]
: conditionBuffShortName: [[StringInfo]]
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;IfOwnerDoesNotHaveDestabilizationProtection
<div class="mw-collapsible-content">
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;IfOwnerHasBuff
<div class="mw-collapsible-content">
: conditionBuffType: [[Entity]]
: conditionBuffShortName: [[StringInfo]]
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;IfOwnerHasDestabilizationProtection
<div class="mw-collapsible-content">
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;IfOwnerHasHullLessThanPerc
<div class="mw-collapsible-content">
: hullPerc
:: Level:0: [[Decimal]]
:: Level:1: [[Decimal]]
:: Level:2: [[Decimal]]
:: Level:3: [[Decimal]]
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;IfOwnerIsAboutToDie
<div class="mw-collapsible-content">
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;IfOwnerIsFirstPlayerOwnedStarbaseAtOrbitbody
<div class="mw-collapsible-content">
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;IfOwnerIsNotFirstPlayerOwnedStarbaseAtOrbitbody
<div class="mw-collapsible-content">
 
</div></div>
 
</div></div>
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;OnDamageTaken
<div class="mw-collapsible-content">
<div class="toccolours mw-collapsible mw-collapsed">
: [[damageTypeSyntax|damageType]]: [[EnumerationSyntax|Enumeration]]
<div class="mw-collapsible-content">
:: PHYSICAL
:: ENERGY
 
</div></div>
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;OnDelay
<div class="mw-collapsible-content">
: delayTime: [[Decimal]]
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;OnHyperspaceExit
<div class="mw-collapsible-content">
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;OnOwnerDeath
<div class="mw-collapsible-content">
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;OnWeaponFired
<div class="mw-collapsible-content">
: numWeaponClasses: [[IterationSyntax|Iteration]]
<div class="toccolours mw-collapsible mw-collapsed">
:: [[WeaponClassTypeSyntax|weaponClassForWeaponPassive]]: [[EnumerationSyntax|Enumeration]]
<div class="mw-collapsible-content">
::: AUTOCANNON
::: BEAM
::: CAPITALABILITY
::: CHAOSBOLT
::: DART
::: FLAK
::: FLASHBEAM
::: GAUSS
::: ION
::: Invalid
::: LASERPSI
::: LASERTECH
::: MISSILE
::: PHASECANNON
::: PHASEMISSILE
::: PLANETBOMBARDMENT
::: PLASMA
::: POINTDEFENSELASER
::: PULSEGUN
::: PULSEWAVE
::: RAILGUN
::: SPIRITBLADE
::: WAVE
 
</div></div>
: passiveWeaponEffectChance
:: Level:0: [[Decimal]]
:: Level:1: [[Decimal]]
:: Level:2: [[Decimal]]
:: Level:3: [[Decimal]]
 
</div></div>
 
</div></div>
: shieldPerc
:: Level:0: [[Decimal]]
:: Level:1: [[Decimal]]
:: Level:2: [[Decimal]]
:: Level:3: [[Decimal]]
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;ResurrectCapitalShip
<div class="mw-collapsible-content">
<div class="toccolours mw-collapsible mw-collapsed">
[[instantActionTriggerTypeSyntax|instantActionTriggerType]]: [[ConditionSyntax|Condition]]
<div class="mw-collapsible-content">
<div class="toccolours mw-collapsible mw-collapsed">
;AlwaysPerform
<div class="mw-collapsible-content">
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;OnAbilityUsed
<div class="mw-collapsible-content">
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;OnBuffFinish
<div class="mw-collapsible-content">
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;OnChance
<div class="mw-collapsible-content">
: buffApplyChance
:: Level:0: [[Decimal]]
:: Level:1: [[Decimal]]
:: Level:2: [[Decimal]]
:: Level:3: [[Decimal]]
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;OnColonizeAbilityUsed
<div class="mw-collapsible-content">
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;OnCondition
<div class="mw-collapsible-content">
<div class="toccolours mw-collapsible mw-collapsed">
[[instantActionConditionTypeSyntax|instantActionConditionType]]: [[ConditionSyntax|Condition]]
<div class="mw-collapsible-content">
<div class="toccolours mw-collapsible mw-collapsed">
;IfFirstSpawnerDoesNotHaveBuff
<div class="mw-collapsible-content">
: conditionBuffType: [[Entity]]
: conditionBuffShortName: [[StringInfo]]
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;IfFirstSpawnerHasBuff
<div class="mw-collapsible-content">
: conditionBuffType: [[Entity]]
: conditionBuffShortName: [[StringInfo]]
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;IfOwnerDoesNotHaveBuff
<div class="mw-collapsible-content">
: conditionBuffType: [[Entity]]
: conditionBuffShortName: [[StringInfo]]
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;IfOwnerDoesNotHaveDestabilizationProtection
<div class="mw-collapsible-content">
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;IfOwnerHasBuff
<div class="mw-collapsible-content">
: conditionBuffType: [[Entity]]
: conditionBuffShortName: [[StringInfo]]
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;IfOwnerHasDestabilizationProtection
<div class="mw-collapsible-content">
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;IfOwnerHasHullLessThanPerc
<div class="mw-collapsible-content">
: hullPerc
:: Level:0: [[Decimal]]
:: Level:1: [[Decimal]]
:: Level:2: [[Decimal]]
:: Level:3: [[Decimal]]
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;IfOwnerIsAboutToDie
<div class="mw-collapsible-content">
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;IfOwnerIsFirstPlayerOwnedStarbaseAtOrbitbody
<div class="mw-collapsible-content">
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;IfOwnerIsNotFirstPlayerOwnedStarbaseAtOrbitbody
<div class="mw-collapsible-content">
 
</div></div>
 
</div></div>
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;OnDamageTaken
<div class="mw-collapsible-content">
<div class="toccolours mw-collapsible mw-collapsed">
: [[damageTypeSyntax|damageType]]: [[EnumerationSyntax|Enumeration]]
<div class="mw-collapsible-content">
:: PHYSICAL
:: ENERGY
 
</div></div>
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;OnDelay
<div class="mw-collapsible-content">
: delayTime: [[Decimal]]
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;OnHyperspaceExit
<div class="mw-collapsible-content">
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;OnOwnerDeath
<div class="mw-collapsible-content">
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;OnWeaponFired
<div class="mw-collapsible-content">
: numWeaponClasses: [[IterationSyntax|Iteration]]
<div class="toccolours mw-collapsible mw-collapsed">
:: [[WeaponClassTypeSyntax|weaponClassForWeaponPassive]]: [[EnumerationSyntax|Enumeration]]
<div class="mw-collapsible-content">
::: AUTOCANNON
::: BEAM
::: CAPITALABILITY
::: CHAOSBOLT
::: DART
::: FLAK
::: FLASHBEAM
::: GAUSS
::: ION
::: Invalid
::: LASERPSI
::: LASERTECH
::: MISSILE
::: PHASECANNON
::: PHASEMISSILE
::: PLANETBOMBARDMENT
::: PLASMA
::: POINTDEFENSELASER
::: PULSEGUN
::: PULSEWAVE
::: RAILGUN
::: SPIRITBLADE
::: WAVE
 
</div></div>
: passiveWeaponEffectChance
:: Level:0: [[Decimal]]
:: Level:1: [[Decimal]]
:: Level:2: [[Decimal]]
:: Level:3: [[Decimal]]
 
</div></div>
 
</div></div>
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;RetaliateBounty
<div class="mw-collapsible-content">
<div class="toccolours mw-collapsible mw-collapsed">
[[instantActionTriggerTypeSyntax|instantActionTriggerType]]: [[ConditionSyntax|Condition]]
<div class="mw-collapsible-content">
<div class="toccolours mw-collapsible mw-collapsed">
;AlwaysPerform
<div class="mw-collapsible-content">
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;OnAbilityUsed
<div class="mw-collapsible-content">
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;OnBuffFinish
<div class="mw-collapsible-content">
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;OnChance
<div class="mw-collapsible-content">
: buffApplyChance
:: Level:0: [[Decimal]]
:: Level:1: [[Decimal]]
:: Level:2: [[Decimal]]
:: Level:3: [[Decimal]]
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;OnColonizeAbilityUsed
<div class="mw-collapsible-content">
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;OnCondition
<div class="mw-collapsible-content">
<div class="toccolours mw-collapsible mw-collapsed">
[[instantActionConditionTypeSyntax|instantActionConditionType]]: [[ConditionSyntax|Condition]]
<div class="mw-collapsible-content">
<div class="toccolours mw-collapsible mw-collapsed">
;IfFirstSpawnerDoesNotHaveBuff
<div class="mw-collapsible-content">
: conditionBuffType: [[Entity]]
: conditionBuffShortName: [[StringInfo]]
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;IfFirstSpawnerHasBuff
<div class="mw-collapsible-content">
: conditionBuffType: [[Entity]]
: conditionBuffShortName: [[StringInfo]]
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;IfOwnerDoesNotHaveBuff
<div class="mw-collapsible-content">
: conditionBuffType: [[Entity]]
: conditionBuffShortName: [[StringInfo]]
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;IfOwnerDoesNotHaveDestabilizationProtection
<div class="mw-collapsible-content">
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;IfOwnerHasBuff
<div class="mw-collapsible-content">
: conditionBuffType: [[Entity]]
: conditionBuffShortName: [[StringInfo]]
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;IfOwnerHasDestabilizationProtection
<div class="mw-collapsible-content">
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;IfOwnerHasHullLessThanPerc
<div class="mw-collapsible-content">
: hullPerc
:: Level:0: [[Decimal]]
:: Level:1: [[Decimal]]
:: Level:2: [[Decimal]]
:: Level:3: [[Decimal]]
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;IfOwnerIsAboutToDie
<div class="mw-collapsible-content">
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;IfOwnerIsFirstPlayerOwnedStarbaseAtOrbitbody
<div class="mw-collapsible-content">
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;IfOwnerIsNotFirstPlayerOwnedStarbaseAtOrbitbody
<div class="mw-collapsible-content">
 
</div></div>
 
</div></div>
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;OnDamageTaken
<div class="mw-collapsible-content">
<div class="toccolours mw-collapsible mw-collapsed">
: [[damageTypeSyntax|damageType]]: [[EnumerationSyntax|Enumeration]]
<div class="mw-collapsible-content">
:: PHYSICAL
:: ENERGY
 
</div></div>
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;OnDelay
<div class="mw-collapsible-content">
: delayTime: [[Decimal]]
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;OnHyperspaceExit
<div class="mw-collapsible-content">
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;OnOwnerDeath
<div class="mw-collapsible-content">
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;OnWeaponFired
<div class="mw-collapsible-content">
: numWeaponClasses: [[IterationSyntax|Iteration]]
<div class="toccolours mw-collapsible mw-collapsed">
:: [[WeaponClassTypeSyntax|weaponClassForWeaponPassive]]: [[EnumerationSyntax|Enumeration]]
<div class="mw-collapsible-content">
::: AUTOCANNON
::: BEAM
::: CAPITALABILITY
::: CHAOSBOLT
::: DART
::: FLAK
::: FLASHBEAM
::: GAUSS
::: ION
::: Invalid
::: LASERPSI
::: LASERTECH
::: MISSILE
::: PHASECANNON
::: PHASEMISSILE
::: PLANETBOMBARDMENT
::: PLASMA
::: POINTDEFENSELASER
::: PULSEGUN
::: PULSEWAVE
::: RAILGUN
::: SPIRITBLADE
::: WAVE
 
</div></div>
: passiveWeaponEffectChance
:: Level:0: [[Decimal]]
:: Level:1: [[Decimal]]
:: Level:2: [[Decimal]]
:: Level:3: [[Decimal]]
 
</div></div>
 
</div></div>
: bountyAmount
:: Level:0: [[Decimal]]
:: Level:1: [[Decimal]]
:: Level:2: [[Decimal]]
:: Level:3: [[Decimal]]
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;RetaliateDamage
<div class="mw-collapsible-content">
<div class="toccolours mw-collapsible mw-collapsed">
[[instantActionTriggerTypeSyntax|instantActionTriggerType]]: [[ConditionSyntax|Condition]]
<div class="mw-collapsible-content">
<div class="toccolours mw-collapsible mw-collapsed">
;AlwaysPerform
<div class="mw-collapsible-content">
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;OnAbilityUsed
<div class="mw-collapsible-content">
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;OnBuffFinish
<div class="mw-collapsible-content">
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;OnChance
<div class="mw-collapsible-content">
: buffApplyChance
:: Level:0: [[Decimal]]
:: Level:1: [[Decimal]]
:: Level:2: [[Decimal]]
:: Level:3: [[Decimal]]
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;OnColonizeAbilityUsed
<div class="mw-collapsible-content">
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;OnCondition
<div class="mw-collapsible-content">
<div class="toccolours mw-collapsible mw-collapsed">
[[instantActionConditionTypeSyntax|instantActionConditionType]]: [[ConditionSyntax|Condition]]
<div class="mw-collapsible-content">
<div class="toccolours mw-collapsible mw-collapsed">
;IfFirstSpawnerDoesNotHaveBuff
<div class="mw-collapsible-content">
: conditionBuffType: [[Entity]]
: conditionBuffShortName: [[StringInfo]]
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;IfFirstSpawnerHasBuff
<div class="mw-collapsible-content">
: conditionBuffType: [[Entity]]
: conditionBuffShortName: [[StringInfo]]
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;IfOwnerDoesNotHaveBuff
<div class="mw-collapsible-content">
: conditionBuffType: [[Entity]]
: conditionBuffShortName: [[StringInfo]]
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;IfOwnerDoesNotHaveDestabilizationProtection
<div class="mw-collapsible-content">
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;IfOwnerHasBuff
<div class="mw-collapsible-content">
: conditionBuffType: [[Entity]]
: conditionBuffShortName: [[StringInfo]]
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;IfOwnerHasDestabilizationProtection
<div class="mw-collapsible-content">
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;IfOwnerHasHullLessThanPerc
<div class="mw-collapsible-content">
: hullPerc
:: Level:0: [[Decimal]]
:: Level:1: [[Decimal]]
:: Level:2: [[Decimal]]
:: Level:3: [[Decimal]]
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;IfOwnerIsAboutToDie
<div class="mw-collapsible-content">
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;IfOwnerIsFirstPlayerOwnedStarbaseAtOrbitbody
<div class="mw-collapsible-content">
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;IfOwnerIsNotFirstPlayerOwnedStarbaseAtOrbitbody
<div class="mw-collapsible-content">
 
</div></div>
 
</div></div>
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;OnDamageTaken
<div class="mw-collapsible-content">
<div class="toccolours mw-collapsible mw-collapsed">
: [[damageTypeSyntax|damageType]]: [[EnumerationSyntax|Enumeration]]
<div class="mw-collapsible-content">
:: PHYSICAL
:: ENERGY
 
</div></div>
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;OnDelay
<div class="mw-collapsible-content">
: delayTime: [[Decimal]]
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;OnHyperspaceExit
<div class="mw-collapsible-content">
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;OnOwnerDeath
<div class="mw-collapsible-content">
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;OnWeaponFired
<div class="mw-collapsible-content">
: numWeaponClasses: [[IterationSyntax|Iteration]]
<div class="toccolours mw-collapsible mw-collapsed">
:: [[WeaponClassTypeSyntax|weaponClassForWeaponPassive]]: [[EnumerationSyntax|Enumeration]]
<div class="mw-collapsible-content">
::: AUTOCANNON
::: BEAM
::: CAPITALABILITY
::: CHAOSBOLT
::: DART
::: FLAK
::: FLASHBEAM
::: GAUSS
::: ION
::: Invalid
::: LASERPSI
::: LASERTECH
::: MISSILE
::: PHASECANNON
::: PHASEMISSILE
::: PLANETBOMBARDMENT
::: PLASMA
::: POINTDEFENSELASER
::: PULSEGUN
::: PULSEWAVE
::: RAILGUN
::: SPIRITBLADE
::: WAVE
 
</div></div>
: passiveWeaponEffectChance
:: Level:0: [[Decimal]]
:: Level:1: [[Decimal]]
:: Level:2: [[Decimal]]
:: Level:3: [[Decimal]]
 
</div></div>
 
</div></div>
: damageRetaliationPerc
:: Level:0: [[Decimal]]
:: Level:1: [[Decimal]]
:: Level:2: [[Decimal]]
:: Level:3: [[Decimal]]
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;RuinPlanet
<div class="mw-collapsible-content">
<div class="toccolours mw-collapsible mw-collapsed">
[[instantActionTriggerTypeSyntax|instantActionTriggerType]]: [[ConditionSyntax|Condition]]
<div class="mw-collapsible-content">
<div class="toccolours mw-collapsible mw-collapsed">
;AlwaysPerform
<div class="mw-collapsible-content">
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;OnAbilityUsed
<div class="mw-collapsible-content">
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;OnBuffFinish
<div class="mw-collapsible-content">
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;OnChance
<div class="mw-collapsible-content">
: buffApplyChance
:: Level:0: [[Decimal]]
:: Level:1: [[Decimal]]
:: Level:2: [[Decimal]]
:: Level:3: [[Decimal]]
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;OnColonizeAbilityUsed
<div class="mw-collapsible-content">
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;OnCondition
<div class="mw-collapsible-content">
<div class="toccolours mw-collapsible mw-collapsed">
[[instantActionConditionTypeSyntax|instantActionConditionType]]: [[ConditionSyntax|Condition]]
<div class="mw-collapsible-content">
<div class="toccolours mw-collapsible mw-collapsed">
;IfFirstSpawnerDoesNotHaveBuff
<div class="mw-collapsible-content">
: conditionBuffType: [[Entity]]
: conditionBuffShortName: [[StringInfo]]
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;IfFirstSpawnerHasBuff
<div class="mw-collapsible-content">
: conditionBuffType: [[Entity]]
: conditionBuffShortName: [[StringInfo]]
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;IfOwnerDoesNotHaveBuff
<div class="mw-collapsible-content">
: conditionBuffType: [[Entity]]
: conditionBuffShortName: [[StringInfo]]
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;IfOwnerDoesNotHaveDestabilizationProtection
<div class="mw-collapsible-content">
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;IfOwnerHasBuff
<div class="mw-collapsible-content">
: conditionBuffType: [[Entity]]
: conditionBuffShortName: [[StringInfo]]
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;IfOwnerHasDestabilizationProtection
<div class="mw-collapsible-content">
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;IfOwnerHasHullLessThanPerc
<div class="mw-collapsible-content">
: hullPerc
:: Level:0: [[Decimal]]
:: Level:1: [[Decimal]]
:: Level:2: [[Decimal]]
:: Level:3: [[Decimal]]
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;IfOwnerIsAboutToDie
<div class="mw-collapsible-content">
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;IfOwnerIsFirstPlayerOwnedStarbaseAtOrbitbody
<div class="mw-collapsible-content">
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;IfOwnerIsNotFirstPlayerOwnedStarbaseAtOrbitbody
<div class="mw-collapsible-content">
 
</div></div>
 
</div></div>
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;OnDamageTaken
<div class="mw-collapsible-content">
<div class="toccolours mw-collapsible mw-collapsed">
: [[damageTypeSyntax|damageType]]: [[EnumerationSyntax|Enumeration]]
<div class="mw-collapsible-content">
:: PHYSICAL
:: ENERGY
 
</div></div>
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;OnDelay
<div class="mw-collapsible-content">
: delayTime: [[Decimal]]
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;OnHyperspaceExit
<div class="mw-collapsible-content">
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;OnOwnerDeath
<div class="mw-collapsible-content">
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;OnWeaponFired
<div class="mw-collapsible-content">
: numWeaponClasses: [[IterationSyntax|Iteration]]
<div class="toccolours mw-collapsible mw-collapsed">
:: [[WeaponClassTypeSyntax|weaponClassForWeaponPassive]]: [[EnumerationSyntax|Enumeration]]
<div class="mw-collapsible-content">
::: AUTOCANNON
::: BEAM
::: CAPITALABILITY
::: CHAOSBOLT
::: DART
::: FLAK
::: FLASHBEAM
::: GAUSS
::: ION
::: Invalid
::: LASERPSI
::: LASERTECH
::: MISSILE
::: PHASECANNON
::: PHASEMISSILE
::: PLANETBOMBARDMENT
::: PLASMA
::: POINTDEFENSELASER
::: PULSEGUN
::: PULSEWAVE
::: RAILGUN
::: SPIRITBLADE
::: WAVE
 
</div></div>
: passiveWeaponEffectChance
:: Level:0: [[Decimal]]
:: Level:1: [[Decimal]]
:: Level:2: [[Decimal]]
:: Level:3: [[Decimal]]
 
</div></div>
 
</div></div>
: targetFilter
:: numOwnerships: [[IterationSyntax|Iteration]]
<div class="toccolours mw-collapsible mw-collapsed">
::: [[ownershipSyntax|ownership]]: [[EnumerationSyntax|Enumeration]]
<div class="mw-collapsible-content">
:::: Allied
:::: AlliedOrEnemy
:::: Enemy
:::: Friendly
:::: NoOwner
:::: Player
:::: UncontrolledMinorFaction
 
</div></div>
:: numObjects: [[IterationSyntax|Iteration]]
<div class="toccolours mw-collapsible mw-collapsed">
::: [[objectSyntax|object]]: [[EnumerationSyntax|Enumeration]]
<div class="mw-collapsible-content">
:::: CapitalShip
:::: Corvette
:::: EnvoyFrigate
:::: Fighter
:::: Frigate
:::: PlaceHolderPlanetModule
:::: PlaceHolderSpaceMine
:::: Planet
:::: PlanetModule
:::: SpaceMine
:::: Star
:::: StarBase
:::: Titan
 
</div></div>
:: numSpaces: [[IterationSyntax|Iteration]]
<div class="toccolours mw-collapsible mw-collapsed">
::: [[spaceSyntax|space]]: [[EnumerationSyntax|Enumeration]]
<div class="mw-collapsible-content">
:::: Normal
:::: Phase
 
</div></div>
:: numConstraints: [[IterationSyntax|Iteration]]
<div class="toccolours mw-collapsible mw-collapsed">
::: [[constraintSyntax|constraint]]: [[EnumerationSyntax|Enumeration]]
<div class="mw-collapsible-content">
:::: CanBeCaptured
:::: CanBeJumpBlocked
:::: CanHaveFighters
:::: CanHaveShields
:::: CanPhaseDodge
:::: CanSpreadWeaponDamage
:::: DoesNotHaveDestabilizationProtection
:::: HasAbilityWithCooldown
:::: HasAntiMatterPool
:::: HasAntiMatterShortage
:::: HasColonizeAbility
:::: HasDestabilizationProtection
:::: HasEnergyWeapons
:::: HasHullDamage
:::: HasPhaseMissiles
:::: HasPopulation
:::: HasShieldDamage
:::: HasWeapons
:::: Invalid
:::: IsActivelyBeingConstructed
:::: IsBoarded
:::: IsCargoShip
:::: IsColonizable
:::: IsControllable
:::: IsExplored
:::: IsHomeworld
:::: IsInFriendlyGravityWell
:::: IsInNonFriendlyGravityWell
:::: IsMovingToLocalOrbitBody
:::: IsNotStarBaseConstructor
:::: IsPetOfTargetter
:::: IsPsi
:::: IsResourceExtractor
:::: IsRuinable
:::: LinkedCargoShip
:::: LinkedSquad
:::: ModuleUnderConstruction
:::: NotActivelyBeingConstructed
:::: NotFlagship
:::: NotInvulnerable
:::: NotIsBoarded
:::: NotIsExplored
:::: NotIsHomeworld
:::: NotIsIllusionShip
:::: NotIsMinorFactionOwned
:::: NotIsOccupationPlanet
:::: NotIsOutlaw
:::: NotIsTech
:::: NotSelf
:::: WithinCurrentSolarSystem
 
</div></div>
: range
:: Level:0: [[Decimal]]
:: Level:1: [[Decimal]]
:: Level:2: [[Decimal]]
:: Level:3: [[Decimal]]
: afterRuinBuffType: [[Entity]]
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;SetTauntTargetToLastSpawner
<div class="mw-collapsible-content">
<div class="toccolours mw-collapsible mw-collapsed">
[[instantActionTriggerTypeSyntax|instantActionTriggerType]]: [[ConditionSyntax|Condition]]
<div class="mw-collapsible-content">
<div class="toccolours mw-collapsible mw-collapsed">
;AlwaysPerform
<div class="mw-collapsible-content">
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;OnAbilityUsed
<div class="mw-collapsible-content">
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;OnBuffFinish
<div class="mw-collapsible-content">
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;OnChance
<div class="mw-collapsible-content">
: buffApplyChance
:: Level:0: [[Decimal]]
:: Level:1: [[Decimal]]
:: Level:2: [[Decimal]]
:: Level:3: [[Decimal]]
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;OnColonizeAbilityUsed
<div class="mw-collapsible-content">
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;OnCondition
<div class="mw-collapsible-content">
<div class="toccolours mw-collapsible mw-collapsed">
[[instantActionConditionTypeSyntax|instantActionConditionType]]: [[ConditionSyntax|Condition]]
<div class="mw-collapsible-content">
<div class="toccolours mw-collapsible mw-collapsed">
;IfFirstSpawnerDoesNotHaveBuff
<div class="mw-collapsible-content">
: conditionBuffType: [[Entity]]
: conditionBuffShortName: [[StringInfo]]
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;IfFirstSpawnerHasBuff
<div class="mw-collapsible-content">
: conditionBuffType: [[Entity]]
: conditionBuffShortName: [[StringInfo]]
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;IfOwnerDoesNotHaveBuff
<div class="mw-collapsible-content">
: conditionBuffType: [[Entity]]
: conditionBuffShortName: [[StringInfo]]
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;IfOwnerDoesNotHaveDestabilizationProtection
<div class="mw-collapsible-content">
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;IfOwnerHasBuff
<div class="mw-collapsible-content">
: conditionBuffType: [[Entity]]
: conditionBuffShortName: [[StringInfo]]
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;IfOwnerHasDestabilizationProtection
<div class="mw-collapsible-content">
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;IfOwnerHasHullLessThanPerc
<div class="mw-collapsible-content">
: hullPerc
:: Level:0: [[Decimal]]
:: Level:1: [[Decimal]]
:: Level:2: [[Decimal]]
:: Level:3: [[Decimal]]
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;IfOwnerIsAboutToDie
<div class="mw-collapsible-content">
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;IfOwnerIsFirstPlayerOwnedStarbaseAtOrbitbody
<div class="mw-collapsible-content">
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;IfOwnerIsNotFirstPlayerOwnedStarbaseAtOrbitbody
<div class="mw-collapsible-content">
 
</div></div>
 
</div></div>
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;OnDamageTaken
<div class="mw-collapsible-content">
<div class="toccolours mw-collapsible mw-collapsed">
: [[damageTypeSyntax|damageType]]: [[EnumerationSyntax|Enumeration]]
<div class="mw-collapsible-content">
:: PHYSICAL
:: ENERGY
 
</div></div>
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;OnDelay
<div class="mw-collapsible-content">
: delayTime: [[Decimal]]
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;OnHyperspaceExit
<div class="mw-collapsible-content">
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;OnOwnerDeath
<div class="mw-collapsible-content">
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;OnWeaponFired
<div class="mw-collapsible-content">
: numWeaponClasses: [[IterationSyntax|Iteration]]
<div class="toccolours mw-collapsible mw-collapsed">
:: [[WeaponClassTypeSyntax|weaponClassForWeaponPassive]]: [[EnumerationSyntax|Enumeration]]
<div class="mw-collapsible-content">
::: AUTOCANNON
::: BEAM
::: CAPITALABILITY
::: CHAOSBOLT
::: DART
::: FLAK
::: FLASHBEAM
::: GAUSS
::: ION
::: Invalid
::: LASERPSI
::: LASERTECH
::: MISSILE
::: PHASECANNON
::: PHASEMISSILE
::: PLANETBOMBARDMENT
::: PLASMA
::: POINTDEFENSELASER
::: PULSEGUN
::: PULSEWAVE
::: RAILGUN
::: SPIRITBLADE
::: WAVE
 
</div></div>
: passiveWeaponEffectChance
:: Level:0: [[Decimal]]
:: Level:1: [[Decimal]]
:: Level:2: [[Decimal]]
:: Level:3: [[Decimal]]
 
</div></div>
 
</div></div>
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;SpawnResourceExtractors
<div class="mw-collapsible-content">
<div class="toccolours mw-collapsible mw-collapsed">
[[instantActionTriggerTypeSyntax|instantActionTriggerType]]: [[ConditionSyntax|Condition]]
<div class="mw-collapsible-content">
<div class="toccolours mw-collapsible mw-collapsed">
;AlwaysPerform
<div class="mw-collapsible-content">
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;OnAbilityUsed
<div class="mw-collapsible-content">
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;OnBuffFinish
<div class="mw-collapsible-content">
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;OnChance
<div class="mw-collapsible-content">
: buffApplyChance
:: Level:0: [[Decimal]]
:: Level:1: [[Decimal]]
:: Level:2: [[Decimal]]
:: Level:3: [[Decimal]]
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;OnColonizeAbilityUsed
<div class="mw-collapsible-content">
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;OnCondition
<div class="mw-collapsible-content">
<div class="toccolours mw-collapsible mw-collapsed">
[[instantActionConditionTypeSyntax|instantActionConditionType]]: [[ConditionSyntax|Condition]]
<div class="mw-collapsible-content">
<div class="toccolours mw-collapsible mw-collapsed">
;IfFirstSpawnerDoesNotHaveBuff
<div class="mw-collapsible-content">
: conditionBuffType: [[Entity]]
: conditionBuffShortName: [[StringInfo]]
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;IfFirstSpawnerHasBuff
<div class="mw-collapsible-content">
: conditionBuffType: [[Entity]]
: conditionBuffShortName: [[StringInfo]]
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;IfOwnerDoesNotHaveBuff
<div class="mw-collapsible-content">
: conditionBuffType: [[Entity]]
: conditionBuffShortName: [[StringInfo]]
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;IfOwnerDoesNotHaveDestabilizationProtection
<div class="mw-collapsible-content">
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;IfOwnerHasBuff
<div class="mw-collapsible-content">
: conditionBuffType: [[Entity]]
: conditionBuffShortName: [[StringInfo]]
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;IfOwnerHasDestabilizationProtection
<div class="mw-collapsible-content">
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;IfOwnerHasHullLessThanPerc
<div class="mw-collapsible-content">
: hullPerc
:: Level:0: [[Decimal]]
:: Level:1: [[Decimal]]
:: Level:2: [[Decimal]]
:: Level:3: [[Decimal]]
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;IfOwnerIsAboutToDie
<div class="mw-collapsible-content">
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;IfOwnerIsFirstPlayerOwnedStarbaseAtOrbitbody
<div class="mw-collapsible-content">
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;IfOwnerIsNotFirstPlayerOwnedStarbaseAtOrbitbody
<div class="mw-collapsible-content">
 
</div></div>
 
</div></div>
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;OnDamageTaken
<div class="mw-collapsible-content">
<div class="toccolours mw-collapsible mw-collapsed">
: [[damageTypeSyntax|damageType]]: [[EnumerationSyntax|Enumeration]]
<div class="mw-collapsible-content">
:: PHYSICAL
:: ENERGY
 
</div></div>
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;OnDelay
<div class="mw-collapsible-content">
: delayTime: [[Decimal]]
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;OnHyperspaceExit
<div class="mw-collapsible-content">
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;OnOwnerDeath
<div class="mw-collapsible-content">
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;OnWeaponFired
<div class="mw-collapsible-content">
: numWeaponClasses: [[IterationSyntax|Iteration]]
<div class="toccolours mw-collapsible mw-collapsed">
:: [[WeaponClassTypeSyntax|weaponClassForWeaponPassive]]: [[EnumerationSyntax|Enumeration]]
<div class="mw-collapsible-content">
::: AUTOCANNON
::: BEAM
::: CAPITALABILITY
::: CHAOSBOLT
::: DART
::: FLAK
::: FLASHBEAM
::: GAUSS
::: ION
::: Invalid
::: LASERPSI
::: LASERTECH
::: MISSILE
::: PHASECANNON
::: PHASEMISSILE
::: PLANETBOMBARDMENT
::: PLASMA
::: POINTDEFENSELASER
::: PULSEGUN
::: PULSEWAVE
::: RAILGUN
::: SPIRITBLADE
::: WAVE
 
</div></div>
: passiveWeaponEffectChance
:: Level:0: [[Decimal]]
:: Level:1: [[Decimal]]
:: Level:2: [[Decimal]]
:: Level:3: [[Decimal]]
 
</div></div>
 
</div></div>
: numExtractors
:: Level:0: [[Decimal]]
:: Level:1: [[Decimal]]
:: Level:2: [[Decimal]]
:: Level:3: [[Decimal]]
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;SpawnShipsAtPlanet
<div class="mw-collapsible-content">
<div class="toccolours mw-collapsible mw-collapsed">
[[instantActionTriggerTypeSyntax|instantActionTriggerType]]: [[ConditionSyntax|Condition]]
<div class="mw-collapsible-content">
<div class="toccolours mw-collapsible mw-collapsed">
;AlwaysPerform
<div class="mw-collapsible-content">
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;OnAbilityUsed
<div class="mw-collapsible-content">
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;OnBuffFinish
<div class="mw-collapsible-content">
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;OnChance
<div class="mw-collapsible-content">
: buffApplyChance
:: Level:0: [[Decimal]]
:: Level:1: [[Decimal]]
:: Level:2: [[Decimal]]
:: Level:3: [[Decimal]]
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;OnColonizeAbilityUsed
<div class="mw-collapsible-content">
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;OnCondition
<div class="mw-collapsible-content">
<div class="toccolours mw-collapsible mw-collapsed">
[[instantActionConditionTypeSyntax|instantActionConditionType]]: [[ConditionSyntax|Condition]]
<div class="mw-collapsible-content">
<div class="toccolours mw-collapsible mw-collapsed">
;IfFirstSpawnerDoesNotHaveBuff
<div class="mw-collapsible-content">
: conditionBuffType: [[Entity]]
: conditionBuffShortName: [[StringInfo]]
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;IfFirstSpawnerHasBuff
<div class="mw-collapsible-content">
: conditionBuffType: [[Entity]]
: conditionBuffShortName: [[StringInfo]]
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;IfOwnerDoesNotHaveBuff
<div class="mw-collapsible-content">
: conditionBuffType: [[Entity]]
: conditionBuffShortName: [[StringInfo]]
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;IfOwnerDoesNotHaveDestabilizationProtection
<div class="mw-collapsible-content">
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;IfOwnerHasBuff
<div class="mw-collapsible-content">
: conditionBuffType: [[Entity]]
: conditionBuffShortName: [[StringInfo]]
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;IfOwnerHasDestabilizationProtection
<div class="mw-collapsible-content">
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;IfOwnerHasHullLessThanPerc
<div class="mw-collapsible-content">
: hullPerc
:: Level:0: [[Decimal]]
:: Level:1: [[Decimal]]
:: Level:2: [[Decimal]]
:: Level:3: [[Decimal]]
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;IfOwnerIsAboutToDie
<div class="mw-collapsible-content">
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;IfOwnerIsFirstPlayerOwnedStarbaseAtOrbitbody
<div class="mw-collapsible-content">
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;IfOwnerIsNotFirstPlayerOwnedStarbaseAtOrbitbody
<div class="mw-collapsible-content">
 
</div></div>
 
</div></div>
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;OnDamageTaken
<div class="mw-collapsible-content">
<div class="toccolours mw-collapsible mw-collapsed">
: [[damageTypeSyntax|damageType]]: [[EnumerationSyntax|Enumeration]]
<div class="mw-collapsible-content">
:: PHYSICAL
:: ENERGY
 
</div></div>
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;OnDelay
<div class="mw-collapsible-content">
: delayTime: [[Decimal]]
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;OnHyperspaceExit
<div class="mw-collapsible-content">
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;OnOwnerDeath
<div class="mw-collapsible-content">
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;OnWeaponFired
<div class="mw-collapsible-content">
: numWeaponClasses: [[IterationSyntax|Iteration]]
<div class="toccolours mw-collapsible mw-collapsed">
:: [[WeaponClassTypeSyntax|weaponClassForWeaponPassive]]: [[EnumerationSyntax|Enumeration]]
<div class="mw-collapsible-content">
::: AUTOCANNON
::: BEAM
::: CAPITALABILITY
::: CHAOSBOLT
::: DART
::: FLAK
::: FLASHBEAM
::: GAUSS
::: ION
::: Invalid
::: LASERPSI
::: LASERTECH
::: MISSILE
::: PHASECANNON
::: PHASEMISSILE
::: PLANETBOMBARDMENT
::: PLASMA
::: POINTDEFENSELASER
::: PULSEGUN
::: PULSEWAVE
::: RAILGUN
::: SPIRITBLADE
::: WAVE
 
</div></div>
: passiveWeaponEffectChance
:: Level:0: [[Decimal]]
:: Level:1: [[Decimal]]
:: Level:2: [[Decimal]]
:: Level:3: [[Decimal]]
 
</div></div>
 
</div></div>
: spawnShipsLevelCount: [[IterationSyntax|Iteration]]
:: spawnShips
::: minFleetPoints: [[Decimal]]
::: maxFleetPoints: [[Decimal]]
::: requiredShipCount: [[IterationSyntax|Iteration]]
:::: requiredShip
::::: type: [[Entity]]
::::: minCount: [[Integer]]
::::: maxCount: [[Integer]]
::: randomShipCount: [[IterationSyntax|Iteration]]
:::: randomShip
::::: type: [[Entity]]
::::: weight: [[Decimal]]
: spawnShipsArrivalDelayTime: [[Decimal]]
<div class="toccolours mw-collapsible mw-collapsed">
: [[spawnShipsHyperspaceSpawnTypeSyntax|spawnShipsHyperspaceSpawnType]]: [[EnumerationSyntax|Enumeration]]
<div class="mw-collapsible-content">
:: FleetBeacon
:: FromFactories
:: MinorFactionAntiModuleRaid
:: MinorFactionAttackRaid
:: MinorFactionDefenseRaid
:: MinorFactionScoutRaid
:: MinorFactionSiegeRaid
:: PirateRaid
 
</div></div>
: shouldAdoptFirstSpawnersMinorFactionState: [[Boolean]]
: spawnShipsMinStartingHullPerc: [[Decimal]]
: spawnShipsMaxStartingHullPerc: [[Decimal]]
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;SpawnShipsAtPlanetWithRandomTarget
<div class="mw-collapsible-content">
<div class="toccolours mw-collapsible mw-collapsed">
[[instantActionTriggerTypeSyntax|instantActionTriggerType]]: [[ConditionSyntax|Condition]]
<div class="mw-collapsible-content">
<div class="toccolours mw-collapsible mw-collapsed">
;AlwaysPerform
<div class="mw-collapsible-content">
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;OnAbilityUsed
<div class="mw-collapsible-content">
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;OnBuffFinish
<div class="mw-collapsible-content">
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;OnChance
<div class="mw-collapsible-content">
: buffApplyChance
:: Level:0: [[Decimal]]
:: Level:1: [[Decimal]]
:: Level:2: [[Decimal]]
:: Level:3: [[Decimal]]
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;OnColonizeAbilityUsed
<div class="mw-collapsible-content">
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;OnCondition
<div class="mw-collapsible-content">
<div class="toccolours mw-collapsible mw-collapsed">
[[instantActionConditionTypeSyntax|instantActionConditionType]]: [[ConditionSyntax|Condition]]
<div class="mw-collapsible-content">
<div class="toccolours mw-collapsible mw-collapsed">
;IfFirstSpawnerDoesNotHaveBuff
<div class="mw-collapsible-content">
: conditionBuffType: [[Entity]]
: conditionBuffShortName: [[StringInfo]]
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;IfFirstSpawnerHasBuff
<div class="mw-collapsible-content">
: conditionBuffType: [[Entity]]
: conditionBuffShortName: [[StringInfo]]
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;IfOwnerDoesNotHaveBuff
<div class="mw-collapsible-content">
: conditionBuffType: [[Entity]]
: conditionBuffShortName: [[StringInfo]]
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;IfOwnerDoesNotHaveDestabilizationProtection
<div class="mw-collapsible-content">
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;IfOwnerHasBuff
<div class="mw-collapsible-content">
: conditionBuffType: [[Entity]]
: conditionBuffShortName: [[StringInfo]]
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;IfOwnerHasDestabilizationProtection
<div class="mw-collapsible-content">
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;IfOwnerHasHullLessThanPerc
<div class="mw-collapsible-content">
: hullPerc
:: Level:0: [[Decimal]]
:: Level:1: [[Decimal]]
:: Level:2: [[Decimal]]
:: Level:3: [[Decimal]]
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;IfOwnerIsAboutToDie
<div class="mw-collapsible-content">
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;IfOwnerIsFirstPlayerOwnedStarbaseAtOrbitbody
<div class="mw-collapsible-content">
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;IfOwnerIsNotFirstPlayerOwnedStarbaseAtOrbitbody
<div class="mw-collapsible-content">
 
</div></div>
 
</div></div>
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;OnDamageTaken
<div class="mw-collapsible-content">
<div class="toccolours mw-collapsible mw-collapsed">
: [[damageTypeSyntax|damageType]]: [[EnumerationSyntax|Enumeration]]
<div class="mw-collapsible-content">
:: PHYSICAL
:: ENERGY
 
</div></div>
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;OnDelay
<div class="mw-collapsible-content">
: delayTime: [[Decimal]]
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;OnHyperspaceExit
<div class="mw-collapsible-content">
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;OnOwnerDeath
<div class="mw-collapsible-content">
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;OnWeaponFired
<div class="mw-collapsible-content">
: numWeaponClasses: [[IterationSyntax|Iteration]]
<div class="toccolours mw-collapsible mw-collapsed">
:: [[WeaponClassTypeSyntax|weaponClassForWeaponPassive]]: [[EnumerationSyntax|Enumeration]]
<div class="mw-collapsible-content">
::: AUTOCANNON
::: BEAM
::: CAPITALABILITY
::: CHAOSBOLT
::: DART
::: FLAK
::: FLASHBEAM
::: GAUSS
::: ION
::: Invalid
::: LASERPSI
::: LASERTECH
::: MISSILE
::: PHASECANNON
::: PHASEMISSILE
::: PLANETBOMBARDMENT
::: PLASMA
::: POINTDEFENSELASER
::: PULSEGUN
::: PULSEWAVE
::: RAILGUN
::: SPIRITBLADE
::: WAVE
 
</div></div>
: passiveWeaponEffectChance
:: Level:0: [[Decimal]]
:: Level:1: [[Decimal]]
:: Level:2: [[Decimal]]
:: Level:3: [[Decimal]]
 
</div></div>
 
</div></div>
: targetFilter
:: numOwnerships: [[IterationSyntax|Iteration]]
<div class="toccolours mw-collapsible mw-collapsed">
::: [[ownershipSyntax|ownership]]: [[EnumerationSyntax|Enumeration]]
<div class="mw-collapsible-content">
:::: Allied
:::: AlliedOrEnemy
:::: Enemy
:::: Friendly
:::: NoOwner
:::: Player
:::: UncontrolledMinorFaction
 
</div></div>
:: numObjects: [[IterationSyntax|Iteration]]
<div class="toccolours mw-collapsible mw-collapsed">
::: [[objectSyntax|object]]: [[EnumerationSyntax|Enumeration]]
<div class="mw-collapsible-content">
:::: CapitalShip
:::: Corvette
:::: EnvoyFrigate
:::: Fighter
:::: Frigate
:::: PlaceHolderPlanetModule
:::: PlaceHolderSpaceMine
:::: Planet
:::: PlanetModule
:::: SpaceMine
:::: Star
:::: StarBase
:::: Titan
 
</div></div>
:: numSpaces: [[IterationSyntax|Iteration]]
<div class="toccolours mw-collapsible mw-collapsed">
::: [[spaceSyntax|space]]: [[EnumerationSyntax|Enumeration]]
<div class="mw-collapsible-content">
:::: Normal
:::: Phase
 
</div></div>
:: numConstraints: [[IterationSyntax|Iteration]]
<div class="toccolours mw-collapsible mw-collapsed">
::: [[constraintSyntax|constraint]]: [[EnumerationSyntax|Enumeration]]
<div class="mw-collapsible-content">
:::: CanBeCaptured
:::: CanBeJumpBlocked
:::: CanHaveFighters
:::: CanHaveShields
:::: CanPhaseDodge
:::: CanSpreadWeaponDamage
:::: DoesNotHaveDestabilizationProtection
:::: HasAbilityWithCooldown
:::: HasAntiMatterPool
:::: HasAntiMatterShortage
:::: HasColonizeAbility
:::: HasDestabilizationProtection
:::: HasEnergyWeapons
:::: HasHullDamage
:::: HasPhaseMissiles
:::: HasPopulation
:::: HasShieldDamage
:::: HasWeapons
:::: Invalid
:::: IsActivelyBeingConstructed
:::: IsBoarded
:::: IsCargoShip
:::: IsColonizable
:::: IsControllable
:::: IsExplored
:::: IsHomeworld
:::: IsInFriendlyGravityWell
:::: IsInNonFriendlyGravityWell
:::: IsMovingToLocalOrbitBody
:::: IsNotStarBaseConstructor
:::: IsPetOfTargetter
:::: IsPsi
:::: IsResourceExtractor
:::: IsRuinable
:::: LinkedCargoShip
:::: LinkedSquad
:::: ModuleUnderConstruction
:::: NotActivelyBeingConstructed
:::: NotFlagship
:::: NotInvulnerable
:::: NotIsBoarded
:::: NotIsExplored
:::: NotIsHomeworld
:::: NotIsIllusionShip
:::: NotIsMinorFactionOwned
:::: NotIsOccupationPlanet
:::: NotIsOutlaw
:::: NotIsTech
:::: NotSelf
:::: WithinCurrentSolarSystem
 
</div></div>
: spawnShipsLevelCount: [[IterationSyntax|Iteration]]
:: spawnShips
::: minFleetPoints: [[Decimal]]
::: maxFleetPoints: [[Decimal]]
::: requiredShipCount: [[IterationSyntax|Iteration]]
:::: requiredShip
::::: type: [[Entity]]
::::: minCount: [[Integer]]
::::: maxCount: [[Integer]]
::: randomShipCount: [[IterationSyntax|Iteration]]
:::: randomShip
::::: type: [[Entity]]
::::: weight: [[Decimal]]
: spawnShipsArrivalDelayTime: [[Decimal]]
<div class="toccolours mw-collapsible mw-collapsed">
: [[spawnShipsHyperspaceSpawnTypeSyntax|spawnShipsHyperspaceSpawnType]]: [[EnumerationSyntax|Enumeration]]
<div class="mw-collapsible-content">
:: FleetBeacon
:: FromFactories
:: MinorFactionAntiModuleRaid
:: MinorFactionAttackRaid
:: MinorFactionDefenseRaid
:: MinorFactionScoutRaid
:: MinorFactionSiegeRaid
:: PirateRaid
 
</div></div>
: shouldAdoptFirstSpawnersMinorFactionState: [[Boolean]]
: spawnShipsMinStartingHullPerc: [[Decimal]]
: spawnShipsMaxStartingHullPerc: [[Decimal]]
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;SpawnShipsAtPlanetWithTarget
<div class="mw-collapsible-content">
<div class="toccolours mw-collapsible mw-collapsed">
[[instantActionTriggerTypeSyntax|instantActionTriggerType]]: [[ConditionSyntax|Condition]]
<div class="mw-collapsible-content">
<div class="toccolours mw-collapsible mw-collapsed">
;AlwaysPerform
<div class="mw-collapsible-content">
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;OnAbilityUsed
<div class="mw-collapsible-content">
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;OnBuffFinish
<div class="mw-collapsible-content">
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;OnChance
<div class="mw-collapsible-content">
: buffApplyChance
:: Level:0: [[Decimal]]
:: Level:1: [[Decimal]]
:: Level:2: [[Decimal]]
:: Level:3: [[Decimal]]
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;OnColonizeAbilityUsed
<div class="mw-collapsible-content">
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;OnCondition
<div class="mw-collapsible-content">
<div class="toccolours mw-collapsible mw-collapsed">
[[instantActionConditionTypeSyntax|instantActionConditionType]]: [[ConditionSyntax|Condition]]
<div class="mw-collapsible-content">
<div class="toccolours mw-collapsible mw-collapsed">
;IfFirstSpawnerDoesNotHaveBuff
<div class="mw-collapsible-content">
: conditionBuffType: [[Entity]]
: conditionBuffShortName: [[StringInfo]]
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;IfFirstSpawnerHasBuff
<div class="mw-collapsible-content">
: conditionBuffType: [[Entity]]
: conditionBuffShortName: [[StringInfo]]
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;IfOwnerDoesNotHaveBuff
<div class="mw-collapsible-content">
: conditionBuffType: [[Entity]]
: conditionBuffShortName: [[StringInfo]]
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;IfOwnerDoesNotHaveDestabilizationProtection
<div class="mw-collapsible-content">
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;IfOwnerHasBuff
<div class="mw-collapsible-content">
: conditionBuffType: [[Entity]]
: conditionBuffShortName: [[StringInfo]]
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;IfOwnerHasDestabilizationProtection
<div class="mw-collapsible-content">
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;IfOwnerHasHullLessThanPerc
<div class="mw-collapsible-content">
: hullPerc
:: Level:0: [[Decimal]]
:: Level:1: [[Decimal]]
:: Level:2: [[Decimal]]
:: Level:3: [[Decimal]]
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;IfOwnerIsAboutToDie
<div class="mw-collapsible-content">
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;IfOwnerIsFirstPlayerOwnedStarbaseAtOrbitbody
<div class="mw-collapsible-content">
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;IfOwnerIsNotFirstPlayerOwnedStarbaseAtOrbitbody
<div class="mw-collapsible-content">
 
</div></div>
 
</div></div>
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;OnDamageTaken
<div class="mw-collapsible-content">
<div class="toccolours mw-collapsible mw-collapsed">
: [[damageTypeSyntax|damageType]]: [[EnumerationSyntax|Enumeration]]
<div class="mw-collapsible-content">
:: PHYSICAL
:: ENERGY
 
</div></div>
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;OnDelay
<div class="mw-collapsible-content">
: delayTime: [[Decimal]]
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;OnHyperspaceExit
<div class="mw-collapsible-content">
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;OnOwnerDeath
<div class="mw-collapsible-content">
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;OnWeaponFired
<div class="mw-collapsible-content">
: numWeaponClasses: [[IterationSyntax|Iteration]]
<div class="toccolours mw-collapsible mw-collapsed">
:: [[WeaponClassTypeSyntax|weaponClassForWeaponPassive]]: [[EnumerationSyntax|Enumeration]]
<div class="mw-collapsible-content">
::: AUTOCANNON
::: BEAM
::: CAPITALABILITY
::: CHAOSBOLT
::: DART
::: FLAK
::: FLASHBEAM
::: GAUSS
::: ION
::: Invalid
::: LASERPSI
::: LASERTECH
::: MISSILE
::: PHASECANNON
::: PHASEMISSILE
::: PLANETBOMBARDMENT
::: PLASMA
::: POINTDEFENSELASER
::: PULSEGUN
::: PULSEWAVE
::: RAILGUN
::: SPIRITBLADE
::: WAVE
 
</div></div>
: passiveWeaponEffectChance
:: Level:0: [[Decimal]]
:: Level:1: [[Decimal]]
:: Level:2: [[Decimal]]
:: Level:3: [[Decimal]]
 
</div></div>
 
</div></div>
: targetFilter
:: numOwnerships: [[IterationSyntax|Iteration]]
<div class="toccolours mw-collapsible mw-collapsed">
::: [[ownershipSyntax|ownership]]: [[EnumerationSyntax|Enumeration]]
<div class="mw-collapsible-content">
:::: Allied
:::: AlliedOrEnemy
:::: Enemy
:::: Friendly
:::: NoOwner
:::: Player
:::: UncontrolledMinorFaction
 
</div></div>
:: numObjects: [[IterationSyntax|Iteration]]
<div class="toccolours mw-collapsible mw-collapsed">
::: [[objectSyntax|object]]: [[EnumerationSyntax|Enumeration]]
<div class="mw-collapsible-content">
:::: CapitalShip
:::: Corvette
:::: EnvoyFrigate
:::: Fighter
:::: Frigate
:::: PlaceHolderPlanetModule
:::: PlaceHolderSpaceMine
:::: Planet
:::: PlanetModule
:::: SpaceMine
:::: Star
:::: StarBase
:::: Titan
 
</div></div>
:: numSpaces: [[IterationSyntax|Iteration]]
<div class="toccolours mw-collapsible mw-collapsed">
::: [[spaceSyntax|space]]: [[EnumerationSyntax|Enumeration]]
<div class="mw-collapsible-content">
:::: Normal
:::: Phase
 
</div></div>
:: numConstraints: [[IterationSyntax|Iteration]]
<div class="toccolours mw-collapsible mw-collapsed">
::: [[constraintSyntax|constraint]]: [[EnumerationSyntax|Enumeration]]
<div class="mw-collapsible-content">
:::: CanBeCaptured
:::: CanBeJumpBlocked
:::: CanHaveFighters
:::: CanHaveShields
:::: CanPhaseDodge
:::: CanSpreadWeaponDamage
:::: DoesNotHaveDestabilizationProtection
:::: HasAbilityWithCooldown
:::: HasAntiMatterPool
:::: HasAntiMatterShortage
:::: HasColonizeAbility
:::: HasDestabilizationProtection
:::: HasEnergyWeapons
:::: HasHullDamage
:::: HasPhaseMissiles
:::: HasPopulation
:::: HasShieldDamage
:::: HasWeapons
:::: Invalid
:::: IsActivelyBeingConstructed
:::: IsBoarded
:::: IsCargoShip
:::: IsColonizable
:::: IsControllable
:::: IsExplored
:::: IsHomeworld
:::: IsInFriendlyGravityWell
:::: IsInNonFriendlyGravityWell
:::: IsMovingToLocalOrbitBody
:::: IsNotStarBaseConstructor
:::: IsPetOfTargetter
:::: IsPsi
:::: IsResourceExtractor
:::: IsRuinable
:::: LinkedCargoShip
:::: LinkedSquad
:::: ModuleUnderConstruction
:::: NotActivelyBeingConstructed
:::: NotFlagship
:::: NotInvulnerable
:::: NotIsBoarded
:::: NotIsExplored
:::: NotIsHomeworld
:::: NotIsIllusionShip
:::: NotIsMinorFactionOwned
:::: NotIsOccupationPlanet
:::: NotIsOutlaw
:::: NotIsTech
:::: NotSelf
:::: WithinCurrentSolarSystem
 
</div></div>
: spawnShipsLevelCount: [[IterationSyntax|Iteration]]
:: spawnShips
::: minFleetPoints: [[Decimal]]
::: maxFleetPoints: [[Decimal]]
::: requiredShipCount: [[IterationSyntax|Iteration]]
:::: requiredShip
::::: type: [[Entity]]
::::: minCount: [[Integer]]
::::: maxCount: [[Integer]]
::: randomShipCount: [[IterationSyntax|Iteration]]
:::: randomShip
::::: type: [[Entity]]
::::: weight: [[Decimal]]
: spawnShipsArrivalDelayTime: [[Decimal]]
<div class="toccolours mw-collapsible mw-collapsed">
: [[spawnShipsHyperspaceSpawnTypeSyntax|spawnShipsHyperspaceSpawnType]]: [[EnumerationSyntax|Enumeration]]
<div class="mw-collapsible-content">
:: FleetBeacon
:: FromFactories
:: MinorFactionAntiModuleRaid
:: MinorFactionAttackRaid
:: MinorFactionDefenseRaid
:: MinorFactionScoutRaid
:: MinorFactionSiegeRaid
:: PirateRaid
 
</div></div>
: shouldAdoptFirstSpawnersMinorFactionState: [[Boolean]]
: spawnShipsMinStartingHullPerc: [[Decimal]]
: spawnShipsMaxStartingHullPerc: [[Decimal]]
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;StealAntiMatterForFirstSpawner
<div class="mw-collapsible-content">
<div class="toccolours mw-collapsible mw-collapsed">
[[instantActionTriggerTypeSyntax|instantActionTriggerType]]: [[ConditionSyntax|Condition]]
<div class="mw-collapsible-content">
<div class="toccolours mw-collapsible mw-collapsed">
;AlwaysPerform
<div class="mw-collapsible-content">
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;OnAbilityUsed
<div class="mw-collapsible-content">
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;OnBuffFinish
<div class="mw-collapsible-content">
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;OnChance
<div class="mw-collapsible-content">
: buffApplyChance
:: Level:0: [[Decimal]]
:: Level:1: [[Decimal]]
:: Level:2: [[Decimal]]
:: Level:3: [[Decimal]]
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;OnColonizeAbilityUsed
<div class="mw-collapsible-content">
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;OnCondition
<div class="mw-collapsible-content">
<div class="toccolours mw-collapsible mw-collapsed">
[[instantActionConditionTypeSyntax|instantActionConditionType]]: [[ConditionSyntax|Condition]]
<div class="mw-collapsible-content">
<div class="toccolours mw-collapsible mw-collapsed">
;IfFirstSpawnerDoesNotHaveBuff
<div class="mw-collapsible-content">
: conditionBuffType: [[Entity]]
: conditionBuffShortName: [[StringInfo]]
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;IfFirstSpawnerHasBuff
<div class="mw-collapsible-content">
: conditionBuffType: [[Entity]]
: conditionBuffShortName: [[StringInfo]]
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;IfOwnerDoesNotHaveBuff
<div class="mw-collapsible-content">
: conditionBuffType: [[Entity]]
: conditionBuffShortName: [[StringInfo]]
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;IfOwnerDoesNotHaveDestabilizationProtection
<div class="mw-collapsible-content">
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;IfOwnerHasBuff
<div class="mw-collapsible-content">
: conditionBuffType: [[Entity]]
: conditionBuffShortName: [[StringInfo]]
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;IfOwnerHasDestabilizationProtection
<div class="mw-collapsible-content">
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;IfOwnerHasHullLessThanPerc
<div class="mw-collapsible-content">
: hullPerc
:: Level:0: [[Decimal]]
:: Level:1: [[Decimal]]
:: Level:2: [[Decimal]]
:: Level:3: [[Decimal]]
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;IfOwnerIsAboutToDie
<div class="mw-collapsible-content">
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;IfOwnerIsFirstPlayerOwnedStarbaseAtOrbitbody
<div class="mw-collapsible-content">
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;IfOwnerIsNotFirstPlayerOwnedStarbaseAtOrbitbody
<div class="mw-collapsible-content">
 
</div></div>
 
</div></div>
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;OnDamageTaken
<div class="mw-collapsible-content">
<div class="toccolours mw-collapsible mw-collapsed">
: [[damageTypeSyntax|damageType]]: [[EnumerationSyntax|Enumeration]]
<div class="mw-collapsible-content">
:: PHYSICAL
:: ENERGY
 
</div></div>
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;OnDelay
<div class="mw-collapsible-content">
: delayTime: [[Decimal]]
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;OnHyperspaceExit
<div class="mw-collapsible-content">
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;OnOwnerDeath
<div class="mw-collapsible-content">
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;OnWeaponFired
<div class="mw-collapsible-content">
: numWeaponClasses: [[IterationSyntax|Iteration]]
<div class="toccolours mw-collapsible mw-collapsed">
:: [[WeaponClassTypeSyntax|weaponClassForWeaponPassive]]: [[EnumerationSyntax|Enumeration]]
<div class="mw-collapsible-content">
::: AUTOCANNON
::: BEAM
::: CAPITALABILITY
::: CHAOSBOLT
::: DART
::: FLAK
::: FLASHBEAM
::: GAUSS
::: ION
::: Invalid
::: LASERPSI
::: LASERTECH
::: MISSILE
::: PHASECANNON
::: PHASEMISSILE
::: PLANETBOMBARDMENT
::: PLASMA
::: POINTDEFENSELASER
::: PULSEGUN
::: PULSEWAVE
::: RAILGUN
::: SPIRITBLADE
::: WAVE
 
</div></div>
: passiveWeaponEffectChance
:: Level:0: [[Decimal]]
:: Level:1: [[Decimal]]
:: Level:2: [[Decimal]]
:: Level:3: [[Decimal]]
 
</div></div>
 
</div></div>
: antiMatter
:: Level:0: [[Decimal]]
:: Level:1: [[Decimal]]
:: Level:2: [[Decimal]]
:: Level:3: [[Decimal]]
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;StealResources
<div class="mw-collapsible-content">
<div class="toccolours mw-collapsible mw-collapsed">
[[instantActionTriggerTypeSyntax|instantActionTriggerType]]: [[ConditionSyntax|Condition]]
<div class="mw-collapsible-content">
<div class="toccolours mw-collapsible mw-collapsed">
;AlwaysPerform
<div class="mw-collapsible-content">
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;OnAbilityUsed
<div class="mw-collapsible-content">
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;OnBuffFinish
<div class="mw-collapsible-content">
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;OnChance
<div class="mw-collapsible-content">
: buffApplyChance
:: Level:0: [[Decimal]]
:: Level:1: [[Decimal]]
:: Level:2: [[Decimal]]
:: Level:3: [[Decimal]]
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;OnColonizeAbilityUsed
<div class="mw-collapsible-content">
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;OnCondition
<div class="mw-collapsible-content">
<div class="toccolours mw-collapsible mw-collapsed">
[[instantActionConditionTypeSyntax|instantActionConditionType]]: [[ConditionSyntax|Condition]]
<div class="mw-collapsible-content">
<div class="toccolours mw-collapsible mw-collapsed">
;IfFirstSpawnerDoesNotHaveBuff
<div class="mw-collapsible-content">
: conditionBuffType: [[Entity]]
: conditionBuffShortName: [[StringInfo]]
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;IfFirstSpawnerHasBuff
<div class="mw-collapsible-content">
: conditionBuffType: [[Entity]]
: conditionBuffShortName: [[StringInfo]]
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;IfOwnerDoesNotHaveBuff
<div class="mw-collapsible-content">
: conditionBuffType: [[Entity]]
: conditionBuffShortName: [[StringInfo]]
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;IfOwnerDoesNotHaveDestabilizationProtection
<div class="mw-collapsible-content">
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;IfOwnerHasBuff
<div class="mw-collapsible-content">
: conditionBuffType: [[Entity]]
: conditionBuffShortName: [[StringInfo]]
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;IfOwnerHasDestabilizationProtection
<div class="mw-collapsible-content">
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;IfOwnerHasHullLessThanPerc
<div class="mw-collapsible-content">
: hullPerc
:: Level:0: [[Decimal]]
:: Level:1: [[Decimal]]
:: Level:2: [[Decimal]]
:: Level:3: [[Decimal]]
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;IfOwnerIsAboutToDie
<div class="mw-collapsible-content">
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;IfOwnerIsFirstPlayerOwnedStarbaseAtOrbitbody
<div class="mw-collapsible-content">
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;IfOwnerIsNotFirstPlayerOwnedStarbaseAtOrbitbody
<div class="mw-collapsible-content">
 
</div></div>
 
</div></div>
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;OnDamageTaken
<div class="mw-collapsible-content">
<div class="toccolours mw-collapsible mw-collapsed">
: [[damageTypeSyntax|damageType]]: [[EnumerationSyntax|Enumeration]]
<div class="mw-collapsible-content">
:: PHYSICAL
:: ENERGY
 
</div></div>
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;OnDelay
<div class="mw-collapsible-content">
: delayTime: [[Decimal]]
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;OnHyperspaceExit
<div class="mw-collapsible-content">
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;OnOwnerDeath
<div class="mw-collapsible-content">
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;OnWeaponFired
<div class="mw-collapsible-content">
: numWeaponClasses: [[IterationSyntax|Iteration]]
<div class="toccolours mw-collapsible mw-collapsed">
:: [[WeaponClassTypeSyntax|weaponClassForWeaponPassive]]: [[EnumerationSyntax|Enumeration]]
<div class="mw-collapsible-content">
::: AUTOCANNON
::: BEAM
::: CAPITALABILITY
::: CHAOSBOLT
::: DART
::: FLAK
::: FLASHBEAM
::: GAUSS
::: ION
::: Invalid
::: LASERPSI
::: LASERTECH
::: MISSILE
::: PHASECANNON
::: PHASEMISSILE
::: PLANETBOMBARDMENT
::: PLASMA
::: POINTDEFENSELASER
::: PULSEGUN
::: PULSEWAVE
::: RAILGUN
::: SPIRITBLADE
::: WAVE
 
</div></div>
: passiveWeaponEffectChance
:: Level:0: [[Decimal]]
:: Level:1: [[Decimal]]
:: Level:2: [[Decimal]]
:: Level:3: [[Decimal]]
 
</div></div>
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
: [[resourceToStealSyntax|resourceToSteal]]: [[EnumerationSyntax|Enumeration]]
<div class="mw-collapsible-content">
:: Credits
:: Metal
:: Crystal
 
</div></div>
: resourceAmount
:: Level:0: [[Decimal]]
:: Level:1: [[Decimal]]
:: Level:2: [[Decimal]]
:: Level:3: [[Decimal]]
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;TeleportTowardsArbitraryTarget
<div class="mw-collapsible-content">
<div class="toccolours mw-collapsible mw-collapsed">
[[instantActionTriggerTypeSyntax|instantActionTriggerType]]: [[ConditionSyntax|Condition]]
<div class="mw-collapsible-content">
<div class="toccolours mw-collapsible mw-collapsed">
;AlwaysPerform
<div class="mw-collapsible-content">
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;OnAbilityUsed
<div class="mw-collapsible-content">
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;OnBuffFinish
<div class="mw-collapsible-content">
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;OnChance
<div class="mw-collapsible-content">
: buffApplyChance
:: Level:0: [[Decimal]]
:: Level:1: [[Decimal]]
:: Level:2: [[Decimal]]
:: Level:3: [[Decimal]]
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;OnColonizeAbilityUsed
<div class="mw-collapsible-content">
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;OnCondition
<div class="mw-collapsible-content">
<div class="toccolours mw-collapsible mw-collapsed">
[[instantActionConditionTypeSyntax|instantActionConditionType]]: [[ConditionSyntax|Condition]]
<div class="mw-collapsible-content">
<div class="toccolours mw-collapsible mw-collapsed">
;IfFirstSpawnerDoesNotHaveBuff
<div class="mw-collapsible-content">
: conditionBuffType: [[Entity]]
: conditionBuffShortName: [[StringInfo]]
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;IfFirstSpawnerHasBuff
<div class="mw-collapsible-content">
: conditionBuffType: [[Entity]]
: conditionBuffShortName: [[StringInfo]]
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;IfOwnerDoesNotHaveBuff
<div class="mw-collapsible-content">
: conditionBuffType: [[Entity]]
: conditionBuffShortName: [[StringInfo]]
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;IfOwnerDoesNotHaveDestabilizationProtection
<div class="mw-collapsible-content">
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;IfOwnerHasBuff
<div class="mw-collapsible-content">
: conditionBuffType: [[Entity]]
: conditionBuffShortName: [[StringInfo]]
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;IfOwnerHasDestabilizationProtection
<div class="mw-collapsible-content">
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;IfOwnerHasHullLessThanPerc
<div class="mw-collapsible-content">
: hullPerc
:: Level:0: [[Decimal]]
:: Level:1: [[Decimal]]
:: Level:2: [[Decimal]]
:: Level:3: [[Decimal]]
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;IfOwnerIsAboutToDie
<div class="mw-collapsible-content">
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;IfOwnerIsFirstPlayerOwnedStarbaseAtOrbitbody
<div class="mw-collapsible-content">
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;IfOwnerIsNotFirstPlayerOwnedStarbaseAtOrbitbody
<div class="mw-collapsible-content">
 
</div></div>
 
</div></div>
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;OnDamageTaken
<div class="mw-collapsible-content">
<div class="toccolours mw-collapsible mw-collapsed">
: [[damageTypeSyntax|damageType]]: [[EnumerationSyntax|Enumeration]]
<div class="mw-collapsible-content">
:: PHYSICAL
:: ENERGY
 
</div></div>
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;OnDelay
<div class="mw-collapsible-content">
: delayTime: [[Decimal]]
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;OnHyperspaceExit
<div class="mw-collapsible-content">
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;OnOwnerDeath
<div class="mw-collapsible-content">
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;OnWeaponFired
<div class="mw-collapsible-content">
: numWeaponClasses: [[IterationSyntax|Iteration]]
<div class="toccolours mw-collapsible mw-collapsed">
:: [[WeaponClassTypeSyntax|weaponClassForWeaponPassive]]: [[EnumerationSyntax|Enumeration]]
<div class="mw-collapsible-content">
::: AUTOCANNON
::: BEAM
::: CAPITALABILITY
::: CHAOSBOLT
::: DART
::: FLAK
::: FLASHBEAM
::: GAUSS
::: ION
::: Invalid
::: LASERPSI
::: LASERTECH
::: MISSILE
::: PHASECANNON
::: PHASEMISSILE
::: PLANETBOMBARDMENT
::: PLASMA
::: POINTDEFENSELASER
::: PULSEGUN
::: PULSEWAVE
::: RAILGUN
::: SPIRITBLADE
::: WAVE
 
</div></div>
: passiveWeaponEffectChance
:: Level:0: [[Decimal]]
:: Level:1: [[Decimal]]
:: Level:2: [[Decimal]]
:: Level:3: [[Decimal]]
 
</div></div>
 
</div></div>
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;TeleportTowardsMoveTarget
<div class="mw-collapsible-content">
<div class="toccolours mw-collapsible mw-collapsed">
[[instantActionTriggerTypeSyntax|instantActionTriggerType]]: [[ConditionSyntax|Condition]]
<div class="mw-collapsible-content">
<div class="toccolours mw-collapsible mw-collapsed">
;AlwaysPerform
<div class="mw-collapsible-content">
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;OnAbilityUsed
<div class="mw-collapsible-content">
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;OnBuffFinish
<div class="mw-collapsible-content">
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;OnChance
<div class="mw-collapsible-content">
: buffApplyChance
:: Level:0: [[Decimal]]
:: Level:1: [[Decimal]]
:: Level:2: [[Decimal]]
:: Level:3: [[Decimal]]
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;OnColonizeAbilityUsed
<div class="mw-collapsible-content">
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;OnCondition
<div class="mw-collapsible-content">
<div class="toccolours mw-collapsible mw-collapsed">
[[instantActionConditionTypeSyntax|instantActionConditionType]]: [[ConditionSyntax|Condition]]
<div class="mw-collapsible-content">
<div class="toccolours mw-collapsible mw-collapsed">
;IfFirstSpawnerDoesNotHaveBuff
<div class="mw-collapsible-content">
: conditionBuffType: [[Entity]]
: conditionBuffShortName: [[StringInfo]]
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;IfFirstSpawnerHasBuff
<div class="mw-collapsible-content">
: conditionBuffType: [[Entity]]
: conditionBuffShortName: [[StringInfo]]
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;IfOwnerDoesNotHaveBuff
<div class="mw-collapsible-content">
: conditionBuffType: [[Entity]]
: conditionBuffShortName: [[StringInfo]]
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;IfOwnerDoesNotHaveDestabilizationProtection
<div class="mw-collapsible-content">
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;IfOwnerHasBuff
<div class="mw-collapsible-content">
: conditionBuffType: [[Entity]]
: conditionBuffShortName: [[StringInfo]]
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;IfOwnerHasDestabilizationProtection
<div class="mw-collapsible-content">
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;IfOwnerHasHullLessThanPerc
<div class="mw-collapsible-content">
: hullPerc
:: Level:0: [[Decimal]]
:: Level:1: [[Decimal]]
:: Level:2: [[Decimal]]
:: Level:3: [[Decimal]]
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;IfOwnerIsAboutToDie
<div class="mw-collapsible-content">
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;IfOwnerIsFirstPlayerOwnedStarbaseAtOrbitbody
<div class="mw-collapsible-content">
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;IfOwnerIsNotFirstPlayerOwnedStarbaseAtOrbitbody
<div class="mw-collapsible-content">
 
</div></div>
 
</div></div>
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;OnDamageTaken
<div class="mw-collapsible-content">
<div class="toccolours mw-collapsible mw-collapsed">
: [[damageTypeSyntax|damageType]]: [[EnumerationSyntax|Enumeration]]
<div class="mw-collapsible-content">
:: PHYSICAL
:: ENERGY
 
</div></div>
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;OnDelay
<div class="mw-collapsible-content">
: delayTime: [[Decimal]]
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;OnHyperspaceExit
<div class="mw-collapsible-content">
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;OnOwnerDeath
<div class="mw-collapsible-content">
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;OnWeaponFired
<div class="mw-collapsible-content">
: numWeaponClasses: [[IterationSyntax|Iteration]]
<div class="toccolours mw-collapsible mw-collapsed">
:: [[WeaponClassTypeSyntax|weaponClassForWeaponPassive]]: [[EnumerationSyntax|Enumeration]]
<div class="mw-collapsible-content">
::: AUTOCANNON
::: BEAM
::: CAPITALABILITY
::: CHAOSBOLT
::: DART
::: FLAK
::: FLASHBEAM
::: GAUSS
::: ION
::: Invalid
::: LASERPSI
::: LASERTECH
::: MISSILE
::: PHASECANNON
::: PHASEMISSILE
::: PLANETBOMBARDMENT
::: PLASMA
::: POINTDEFENSELASER
::: PULSEGUN
::: PULSEWAVE
::: RAILGUN
::: SPIRITBLADE
::: WAVE
 
</div></div>
: passiveWeaponEffectChance
:: Level:0: [[Decimal]]
:: Level:1: [[Decimal]]
:: Level:2: [[Decimal]]
:: Level:3: [[Decimal]]
 
</div></div>
 
</div></div>
: teleportDistance: [[Decimal]]
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;TeleportTowardsTarget
<div class="mw-collapsible-content">
<div class="toccolours mw-collapsible mw-collapsed">
[[instantActionTriggerTypeSyntax|instantActionTriggerType]]: [[ConditionSyntax|Condition]]
<div class="mw-collapsible-content">
<div class="toccolours mw-collapsible mw-collapsed">
;AlwaysPerform
<div class="mw-collapsible-content">
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;OnAbilityUsed
<div class="mw-collapsible-content">
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;OnBuffFinish
<div class="mw-collapsible-content">
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;OnChance
<div class="mw-collapsible-content">
: buffApplyChance
:: Level:0: [[Decimal]]
:: Level:1: [[Decimal]]
:: Level:2: [[Decimal]]
:: Level:3: [[Decimal]]
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;OnColonizeAbilityUsed
<div class="mw-collapsible-content">
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;OnCondition
<div class="mw-collapsible-content">
<div class="toccolours mw-collapsible mw-collapsed">
[[instantActionConditionTypeSyntax|instantActionConditionType]]: [[ConditionSyntax|Condition]]
<div class="mw-collapsible-content">
<div class="toccolours mw-collapsible mw-collapsed">
;IfFirstSpawnerDoesNotHaveBuff
<div class="mw-collapsible-content">
: conditionBuffType: [[Entity]]
: conditionBuffShortName: [[StringInfo]]
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;IfFirstSpawnerHasBuff
<div class="mw-collapsible-content">
: conditionBuffType: [[Entity]]
: conditionBuffShortName: [[StringInfo]]
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;IfOwnerDoesNotHaveBuff
<div class="mw-collapsible-content">
: conditionBuffType: [[Entity]]
: conditionBuffShortName: [[StringInfo]]
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;IfOwnerDoesNotHaveDestabilizationProtection
<div class="mw-collapsible-content">
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;IfOwnerHasBuff
<div class="mw-collapsible-content">
: conditionBuffType: [[Entity]]
: conditionBuffShortName: [[StringInfo]]
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;IfOwnerHasDestabilizationProtection
<div class="mw-collapsible-content">
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;IfOwnerHasHullLessThanPerc
<div class="mw-collapsible-content">
: hullPerc
:: Level:0: [[Decimal]]
:: Level:1: [[Decimal]]
:: Level:2: [[Decimal]]
:: Level:3: [[Decimal]]
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;IfOwnerIsAboutToDie
<div class="mw-collapsible-content">
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;IfOwnerIsFirstPlayerOwnedStarbaseAtOrbitbody
<div class="mw-collapsible-content">
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;IfOwnerIsNotFirstPlayerOwnedStarbaseAtOrbitbody
<div class="mw-collapsible-content">
 
</div></div>
 
</div></div>
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;OnDamageTaken
<div class="mw-collapsible-content">
<div class="toccolours mw-collapsible mw-collapsed">
: [[damageTypeSyntax|damageType]]: [[EnumerationSyntax|Enumeration]]
<div class="mw-collapsible-content">
:: PHYSICAL
:: ENERGY
 
</div></div>
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;OnDelay
<div class="mw-collapsible-content">
: delayTime: [[Decimal]]
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;OnHyperspaceExit
<div class="mw-collapsible-content">
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;OnOwnerDeath
<div class="mw-collapsible-content">
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;OnWeaponFired
<div class="mw-collapsible-content">
: numWeaponClasses: [[IterationSyntax|Iteration]]
<div class="toccolours mw-collapsible mw-collapsed">
:: [[WeaponClassTypeSyntax|weaponClassForWeaponPassive]]: [[EnumerationSyntax|Enumeration]]
<div class="mw-collapsible-content">
::: AUTOCANNON
::: BEAM
::: CAPITALABILITY
::: CHAOSBOLT
::: DART
::: FLAK
::: FLASHBEAM
::: GAUSS
::: ION
::: Invalid
::: LASERPSI
::: LASERTECH
::: MISSILE
::: PHASECANNON
::: PHASEMISSILE
::: PLANETBOMBARDMENT
::: PLASMA
::: POINTDEFENSELASER
::: PULSEGUN
::: PULSEWAVE
::: RAILGUN
::: SPIRITBLADE
::: WAVE
 
</div></div>
: passiveWeaponEffectChance
:: Level:0: [[Decimal]]
:: Level:1: [[Decimal]]
:: Level:2: [[Decimal]]
:: Level:3: [[Decimal]]
 
</div></div>
 
</div></div>
: teleportStopOffset: [[Decimal]]
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;TiltUpVectorInTargetDirection
<div class="mw-collapsible-content">
<div class="toccolours mw-collapsible mw-collapsed">
[[instantActionTriggerTypeSyntax|instantActionTriggerType]]: [[ConditionSyntax|Condition]]
<div class="mw-collapsible-content">
<div class="toccolours mw-collapsible mw-collapsed">
;AlwaysPerform
<div class="mw-collapsible-content">
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;OnAbilityUsed
<div class="mw-collapsible-content">
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;OnBuffFinish
<div class="mw-collapsible-content">
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;OnChance
<div class="mw-collapsible-content">
: buffApplyChance
:: Level:0: [[Decimal]]
:: Level:1: [[Decimal]]
:: Level:2: [[Decimal]]
:: Level:3: [[Decimal]]
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;OnColonizeAbilityUsed
<div class="mw-collapsible-content">
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;OnCondition
<div class="mw-collapsible-content">
<div class="toccolours mw-collapsible mw-collapsed">
[[instantActionConditionTypeSyntax|instantActionConditionType]]: [[ConditionSyntax|Condition]]
<div class="mw-collapsible-content">
<div class="toccolours mw-collapsible mw-collapsed">
;IfFirstSpawnerDoesNotHaveBuff
<div class="mw-collapsible-content">
: conditionBuffType: [[Entity]]
: conditionBuffShortName: [[StringInfo]]
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;IfFirstSpawnerHasBuff
<div class="mw-collapsible-content">
: conditionBuffType: [[Entity]]
: conditionBuffShortName: [[StringInfo]]
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;IfOwnerDoesNotHaveBuff
<div class="mw-collapsible-content">
: conditionBuffType: [[Entity]]
: conditionBuffShortName: [[StringInfo]]
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;IfOwnerDoesNotHaveDestabilizationProtection
<div class="mw-collapsible-content">
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;IfOwnerHasBuff
<div class="mw-collapsible-content">
: conditionBuffType: [[Entity]]
: conditionBuffShortName: [[StringInfo]]
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;IfOwnerHasDestabilizationProtection
<div class="mw-collapsible-content">
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;IfOwnerHasHullLessThanPerc
<div class="mw-collapsible-content">
: hullPerc
:: Level:0: [[Decimal]]
:: Level:1: [[Decimal]]
:: Level:2: [[Decimal]]
:: Level:3: [[Decimal]]
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;IfOwnerIsAboutToDie
<div class="mw-collapsible-content">
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;IfOwnerIsFirstPlayerOwnedStarbaseAtOrbitbody
<div class="mw-collapsible-content">
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;IfOwnerIsNotFirstPlayerOwnedStarbaseAtOrbitbody
<div class="mw-collapsible-content">
 
</div></div>
 
</div></div>
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;OnDamageTaken
<div class="mw-collapsible-content">
<div class="toccolours mw-collapsible mw-collapsed">
: [[damageTypeSyntax|damageType]]: [[EnumerationSyntax|Enumeration]]
<div class="mw-collapsible-content">
:: PHYSICAL
:: ENERGY
 
</div></div>
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;OnDelay
<div class="mw-collapsible-content">
: delayTime: [[Decimal]]
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;OnHyperspaceExit
<div class="mw-collapsible-content">
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;OnOwnerDeath
<div class="mw-collapsible-content">
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;OnWeaponFired
<div class="mw-collapsible-content">
: numWeaponClasses: [[IterationSyntax|Iteration]]
<div class="toccolours mw-collapsible mw-collapsed">
:: [[WeaponClassTypeSyntax|weaponClassForWeaponPassive]]: [[EnumerationSyntax|Enumeration]]
<div class="mw-collapsible-content">
::: AUTOCANNON
::: BEAM
::: CAPITALABILITY
::: CHAOSBOLT
::: DART
::: FLAK
::: FLASHBEAM
::: GAUSS
::: ION
::: Invalid
::: LASERPSI
::: LASERTECH
::: MISSILE
::: PHASECANNON
::: PHASEMISSILE
::: PLANETBOMBARDMENT
::: PLASMA
::: POINTDEFENSELASER
::: PULSEGUN
::: PULSEWAVE
::: RAILGUN
::: SPIRITBLADE
::: WAVE
 
</div></div>
: passiveWeaponEffectChance
:: Level:0: [[Decimal]]
:: Level:1: [[Decimal]]
:: Level:2: [[Decimal]]
:: Level:3: [[Decimal]]
 
</div></div>
 
</div></div>
: angleOffset: [[Decimal]]
 
</div></div>
 
</div></div>
:: toggleStateOnNameStringID: [[StringInfo]]
:: toggleStateOnDescStringID: [[StringInfo]]
:: needsToFaceTarget: [[Boolean]]
:: canCollideWithTarget: [[Boolean]]
:: moveThruTarget: [[Boolean]]
:: isUltimateAbility: [[Boolean]]
:: maxNumLevels: [[Integer]]
<div class="toccolours mw-collapsible mw-collapsed">
[[levelSourceTypeSyntax|levelSourceType]]: [[ConditionSyntax|Condition]]
<div class="mw-collapsible-content">
<div class="toccolours mw-collapsible mw-collapsed">
;FixedLevel0
<div class="mw-collapsible-content">
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;Intrinsic
<div class="mw-collapsible-content">
: minExperienceLevelRequired
:: Level:0: [[Decimal]]
:: Level:1: [[Decimal]]
:: Level:2: [[Decimal]]
:: Level:3: [[Decimal]]
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;ResearchFloatModifierValue
<div class="mw-collapsible-content">
<div class="toccolours mw-collapsible mw-collapsed">
: [[sourceResearchFloatModifierTypeSyntax|sourceResearchFloatModifierType]]: [[EnumerationSyntax|Enumeration]]
<div class="mw-collapsible-content">
:: MinorFactionAbilityLevel
 
</div></div>
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;ResearchStartsAt0
<div class="mw-collapsible-content">
: improveSourceResearchSubject: [[Entity]]
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;ResearchWithBase
<div class="mw-collapsible-content">
: baseSourceResearchSubject: [[Entity]]
: improveSourceResearchSubject: [[Entity]]
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;ResearchWithoutBase
<div class="mw-collapsible-content">
: improveSourceResearchSubject: [[Entity]]
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;StarBaseUpgradeLevel
<div class="mw-collapsible-content">
<div class="toccolours mw-collapsible mw-collapsed">
: [[sourcePropertyTypeSyntax|sourcePropertyType]]: [[EnumerationSyntax|Enumeration]]
<div class="mw-collapsible-content">
:: AbilityALevel
:: AbilityBLevel
:: AbilityCLevel
:: AbilityDLevel
:: AbilityELevel
 
</div></div>
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;TitanUpgradeLevel
<div class="mw-collapsible-content">
<div class="toccolours mw-collapsible mw-collapsed">
: [[sourcePropertyTypeSyntax|sourcePropertyType]]: [[EnumerationSyntax|Enumeration]]
<div class="mw-collapsible-content">
:: AbilityALevel
:: AbilityBLevel
:: AbilityCLevel
:: AbilityDLevel
:: AbilityELevel
 
</div></div>
 
</div></div>
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
[[aiUseTimeSyntax|aiUseTime]]: [[ConditionSyntax|Condition]]
<div class="mw-collapsible-content">
<div class="toccolours mw-collapsible mw-collapsed">
;Anytime
<div class="mw-collapsible-content">
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;Invalid
<div class="mw-collapsible-content">
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;NoEnemyShipsInGravityWell
<div class="mw-collapsible-content">
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;NotInCombat
<div class="mw-collapsible-content">
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;OnlyIfOwnTitan
<div class="mw-collapsible-content">
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;OnlyInCombat
<div class="mw-collapsible-content">
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;OnlyWhenAboutToDie
<div class="mw-collapsible-content">
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;OnlyWhenAttackTargetIsInFiringSolution
<div class="mw-collapsible-content">
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;OnlyWhenAttackTargetIsInFiringSolutionAndHasAttackOrder
<div class="mw-collapsible-content">
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;OnlyWhenBombing
<div class="mw-collapsible-content">
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;OnlyWhenDebrisWithinRange
<div class="mw-collapsible-content">
: onlyAutoCastWhenDebrisWithinRange: [[Decimal]]
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;OnlyWhenDisabled
<div class="mw-collapsible-content">
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;OnlyWhenEnemyFleetWillPrevail
<div class="mw-collapsible-content">
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;OnlyWhenHullDamageExceeds
<div class="mw-collapsible-content">
: onlyAutoCastWhenTotalHullDamageExceedsAmount
:: Level:0: [[Decimal]]
:: Level:1: [[Decimal]]
:: Level:2: [[Decimal]]
:: Level:3: [[Decimal]]
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;OnlyWhenManyTargetsHaveHullDamage
<div class="mw-collapsible-content">
: onlyAutoCastWhenTotalHullDamageExceedsAmount
:: Level:0: [[Decimal]]
:: Level:1: [[Decimal]]
:: Level:2: [[Decimal]]
:: Level:3: [[Decimal]]
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;OnlyWhenManyTargetsHaveShieldDamage
<div class="mw-collapsible-content">
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;OnlyWhenManyTargetsHyperspacingTowardsMyGravityWell
<div class="mw-collapsible-content">
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;OnlyWhenManyTargetsInCombatDoNotHaveBuff
<div class="mw-collapsible-content">
: onlyAutoCastWhenTargetCountExceedsAmount
:: Level:0: [[Decimal]]
:: Level:1: [[Decimal]]
:: Level:2: [[Decimal]]
:: Level:3: [[Decimal]]
: buffType: [[Entity]]
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;OnlyWhenManyTargetsInRange
<div class="mw-collapsible-content">
: onlyAutoCastWhenTargetCountExceedsAmount
:: Level:0: [[Decimal]]
:: Level:1: [[Decimal]]
:: Level:2: [[Decimal]]
:: Level:3: [[Decimal]]
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;OnlyWhenManyTargetsInRangeOfBank
<div class="mw-collapsible-content">
: onlyAutoCastWhenTargetCountExceedsAmount
:: Level:0: [[Decimal]]
:: Level:1: [[Decimal]]
:: Level:2: [[Decimal]]
:: Level:3: [[Decimal]]
<div class="toccolours mw-collapsible mw-collapsed">
: [[onlyAutoCastWhenTargetsInBankSyntax|onlyAutoCastWhenTargetsInBank]]: [[EnumerationSyntax|Enumeration]]
<div class="mw-collapsible-content">
:: FRONT
:: BACK
:: LEFT
:: RIGHT
 
</div></div>
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;OnlyWhenMovingFar
<div class="mw-collapsible-content">
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;OnlyWhenMovingThresholdDistance
<div class="mw-collapsible-content">
: thresholdDistance: [[Decimal]]
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;OnlyWhenOrbitingEnemyOrAlliedPlanet
<div class="mw-collapsible-content">
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;OnlyWhenOrbitingEnemyPlanet
<div class="mw-collapsible-content">
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;OnlyWhenTakingDamage
<div class="mw-collapsible-content">
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;OnlyWithNoOrder
<div class="mw-collapsible-content">
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;OnlyWithNoOrderOrAutoAttackButNotIfTargettingMine
<div class="mw-collapsible-content">
 
</div></div>
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
[[aiUseTargetConditionSyntax|aiUseTargetCondition]]: [[ConditionSyntax|Condition]]
<div class="mw-collapsible-content">
<div class="toccolours mw-collapsible mw-collapsed">
;AntimatterExceedsAmount
<div class="mw-collapsible-content">
: onlyAutoCastWhenTargetAntimatterExceedsAmount
:: Level:0: [[Decimal]]
:: Level:1: [[Decimal]]
:: Level:2: [[Decimal]]
:: Level:3: [[Decimal]]
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;Any
<div class="mw-collapsible-content">
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;HasAbilityInCooldown
<div class="mw-collapsible-content">
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;HasBuff
<div class="mw-collapsible-content">
: buffType: [[Entity]]
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;HasNoWeapons
<div class="mw-collapsible-content">
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;HullDamageExceedsAmount
<div class="mw-collapsible-content">
: onlyAutoCastWhenTargetHullDamageExceedsAmount
:: Level:0: [[Decimal]]
:: Level:1: [[Decimal]]
:: Level:2: [[Decimal]]
:: Level:3: [[Decimal]]
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;Invalid
<div class="mw-collapsible-content">
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;IsBoarded
<div class="mw-collapsible-content">
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;IsCapitalShipOrStarbase
<div class="mw-collapsible-content">
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;IsCapitalShipOrStarbaseOrTitan
<div class="mw-collapsible-content">
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;IsDifferentRoleType
<div class="mw-collapsible-content">
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;IsNotWeaponDisabled
<div class="mw-collapsible-content">
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;ShieldDamageExceedsAmount
<div class="mw-collapsible-content">
: onlyAutoCastWhenTargetShieldDamageExceedsAmount
:: Level:0: [[Decimal]]
:: Level:1: [[Decimal]]
:: Level:2: [[Decimal]]
:: Level:3: [[Decimal]]
 
</div></div>
 
</div></div>
:: isAutoCastAvailable: [[Boolean]]
:: isAutoCastOnByDefault: [[Boolean]]
:: pickRandomPlanetToExploreForAutoCastTarget: [[Boolean]]
:: ignoreNonCombatShipsForAutoCastTarget: [[Boolean]]
:: onlyAutoCastWhenDamageTakenExceedsPerc: [[Decimal]]
<div class="toccolours mw-collapsible mw-collapsed">
[[useCostTypeSyntax|useCostType]]: [[ConditionSyntax|Condition]]
<div class="mw-collapsible-content">
<div class="toccolours mw-collapsible mw-collapsed">
;AntiMatter
<div class="mw-collapsible-content">
: antiMatterCost
:: Level:0: [[Decimal]]
:: Level:1: [[Decimal]]
:: Level:2: [[Decimal]]
:: Level:3: [[Decimal]]
: cooldownTime
:: Level:0: [[Decimal]]
:: Level:1: [[Decimal]]
:: Level:2: [[Decimal]]
:: Level:3: [[Decimal]]
<div class="toccolours mw-collapsible mw-collapsed">
: [[orderAcknowledgementTypeSyntax|orderAcknowledgementType]]: [[EnumerationSyntax|Enumeration]]
<div class="mw-collapsible-content">
:: ONATTACKORDERISSUED
:: ONCREATION
:: ONGENERALORDERISSUED
:: ONSELECTED
:: ONSTARTPHASEJUMP
:: Invalid
 
</div></div>
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;AntiMatterAndNotBeAtStar
<div class="mw-collapsible-content">
: antiMatterCost
:: Level:0: [[Decimal]]
:: Level:1: [[Decimal]]
:: Level:2: [[Decimal]]
:: Level:3: [[Decimal]]
: cooldownTime
:: Level:0: [[Decimal]]
:: Level:1: [[Decimal]]
:: Level:2: [[Decimal]]
:: Level:3: [[Decimal]]
<div class="toccolours mw-collapsible mw-collapsed">
: [[orderAcknowledgementTypeSyntax|orderAcknowledgementType]]: [[EnumerationSyntax|Enumeration]]
<div class="mw-collapsible-content">
:: ONATTACKORDERISSUED
:: ONCREATION
:: ONGENERALORDERISSUED
:: ONSELECTED
:: ONSTARTPHASEJUMP
:: Invalid
 
</div></div>
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;HullAndAntimatter
<div class="mw-collapsible-content">
: hullCost
:: Level:0: [[Decimal]]
:: Level:1: [[Decimal]]
:: Level:2: [[Decimal]]
:: Level:3: [[Decimal]]
: antiMatterCost
:: Level:0: [[Decimal]]
:: Level:1: [[Decimal]]
:: Level:2: [[Decimal]]
:: Level:3: [[Decimal]]
: cooldownTime
:: Level:0: [[Decimal]]
:: Level:1: [[Decimal]]
:: Level:2: [[Decimal]]
:: Level:3: [[Decimal]]
<div class="toccolours mw-collapsible mw-collapsed">
: [[orderAcknowledgementTypeSyntax|orderAcknowledgementType]]: [[EnumerationSyntax|Enumeration]]
<div class="mw-collapsible-content">
:: ONATTACKORDERISSUED
:: ONCREATION
:: ONGENERALORDERISSUED
:: ONSELECTED
:: ONSTARTPHASEJUMP
:: Invalid
 
</div></div>
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;None
<div class="mw-collapsible-content">
: cooldownTime
:: Level:0: [[Decimal]]
:: Level:1: [[Decimal]]
:: Level:2: [[Decimal]]
:: Level:3: [[Decimal]]
<div class="toccolours mw-collapsible mw-collapsed">
: [[orderAcknowledgementTypeSyntax|orderAcknowledgementType]]: [[EnumerationSyntax|Enumeration]]
<div class="mw-collapsible-content">
:: ONATTACKORDERISSUED
:: ONCREATION
:: ONGENERALORDERISSUED
:: ONSELECTED
:: ONSTARTPHASEJUMP
:: Invalid
 
</div></div>
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;Passive
<div class="mw-collapsible-content">
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;Resources
<div class="mw-collapsible-content">
: creditCost
:: Level:0: [[Decimal]]
:: Level:1: [[Decimal]]
:: Level:2: [[Decimal]]
:: Level:3: [[Decimal]]
: metalCost
:: Level:0: [[Decimal]]
:: Level:1: [[Decimal]]
:: Level:2: [[Decimal]]
:: Level:3: [[Decimal]]
: crystalCost
:: Level:0: [[Decimal]]
:: Level:1: [[Decimal]]
:: Level:2: [[Decimal]]
:: Level:3: [[Decimal]]
: cooldownTime
:: Level:0: [[Decimal]]
:: Level:1: [[Decimal]]
:: Level:2: [[Decimal]]
:: Level:3: [[Decimal]]
<div class="toccolours mw-collapsible mw-collapsed">
: [[orderAcknowledgementTypeSyntax|orderAcknowledgementType]]: [[EnumerationSyntax|Enumeration]]
<div class="mw-collapsible-content">
:: ONATTACKORDERISSUED
:: ONCREATION
:: ONGENERALORDERISSUED
:: ONSELECTED
:: ONSTARTPHASEJUMP
:: Invalid
 
</div></div>
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;ResourcesAndMustHaveCapitalCrew
<div class="mw-collapsible-content">
: creditCost
:: Level:0: [[Decimal]]
:: Level:1: [[Decimal]]
:: Level:2: [[Decimal]]
:: Level:3: [[Decimal]]
: metalCost
:: Level:0: [[Decimal]]
:: Level:1: [[Decimal]]
:: Level:2: [[Decimal]]
:: Level:3: [[Decimal]]
: crystalCost
:: Level:0: [[Decimal]]
:: Level:1: [[Decimal]]
:: Level:2: [[Decimal]]
:: Level:3: [[Decimal]]
: requiredShipSlots
:: Level:0: [[Decimal]]
:: Level:1: [[Decimal]]
:: Level:2: [[Decimal]]
:: Level:3: [[Decimal]]
: requiredCapitalShipSlots
:: Level:0: [[Decimal]]
:: Level:1: [[Decimal]]
:: Level:2: [[Decimal]]
:: Level:3: [[Decimal]]
: cooldownTime
:: Level:0: [[Decimal]]
:: Level:1: [[Decimal]]
:: Level:2: [[Decimal]]
:: Level:3: [[Decimal]]
<div class="toccolours mw-collapsible mw-collapsed">
: [[orderAcknowledgementTypeSyntax|orderAcknowledgementType]]: [[EnumerationSyntax|Enumeration]]
<div class="mw-collapsible-content">
:: ONATTACKORDERISSUED
:: ONCREATION
:: ONGENERALORDERISSUED
:: ONSELECTED
:: ONSTARTPHASEJUMP
:: Invalid
 
</div></div>
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;ResourcesAndMustHaveShipSlots
<div class="mw-collapsible-content">
: creditCost
:: Level:0: [[Decimal]]
:: Level:1: [[Decimal]]
:: Level:2: [[Decimal]]
:: Level:3: [[Decimal]]
: metalCost
:: Level:0: [[Decimal]]
:: Level:1: [[Decimal]]
:: Level:2: [[Decimal]]
:: Level:3: [[Decimal]]
: crystalCost
:: Level:0: [[Decimal]]
:: Level:1: [[Decimal]]
:: Level:2: [[Decimal]]
:: Level:3: [[Decimal]]
: requiredShipSlots
:: Level:0: [[Decimal]]
:: Level:1: [[Decimal]]
:: Level:2: [[Decimal]]
:: Level:3: [[Decimal]]
: cooldownTime
:: Level:0: [[Decimal]]
:: Level:1: [[Decimal]]
:: Level:2: [[Decimal]]
:: Level:3: [[Decimal]]
<div class="toccolours mw-collapsible mw-collapsed">
: [[orderAcknowledgementTypeSyntax|orderAcknowledgementType]]: [[EnumerationSyntax|Enumeration]]
<div class="mw-collapsible-content">
:: ONATTACKORDERISSUED
:: ONCREATION
:: ONGENERALORDERISSUED
:: ONSELECTED
:: ONSTARTPHASEJUMP
:: Invalid
 
</div></div>
 
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
;ResourcesAndMustHaveTitan
<div class="mw-collapsible-content">
: creditCost
:: Level:0: [[Decimal]]
:: Level:1: [[Decimal]]
:: Level:2: [[Decimal]]
:: Level:3: [[Decimal]]
: metalCost
:: Level:0: [[Decimal]]
:: Level:1: [[Decimal]]
:: Level:2: [[Decimal]]
:: Level:3: [[Decimal]]
: crystalCost
:: Level:0: [[Decimal]]
:: Level:1: [[Decimal]]
:: Level:2: [[Decimal]]
:: Level:3: [[Decimal]]
: cooldownTime
:: Level:0: [[Decimal]]
:: Level:1: [[Decimal]]
:: Level:2: [[Decimal]]
:: Level:3: [[Decimal]]
<div class="toccolours mw-collapsible mw-collapsed">
: [[orderAcknowledgementTypeSyntax|orderAcknowledgementType]]: [[EnumerationSyntax|Enumeration]]
<div class="mw-collapsible-content">
:: ONATTACKORDERISSUED
:: ONCREATION
:: ONGENERALORDERISSUED
:: ONSELECTED
:: ONSTARTPHASEJUMP
:: Invalid
 
</div></div>
 
</div></div>
 
</div></div>
:: researchPrerequisites
::: NumResearchPrerequisites: [[IterationSyntax|Iteration]]
:::: ResearchPrerequisite
::::: Subject: [[Entity]]
::::: Level: [[Integer]]
::: RequiredFactionNameID: [[StringInfo]]
::: RequiredCompletedResearchSubjects: [[Integer]]
:: nameStringID: [[StringInfo]]
:: descStringID: [[StringInfo]]
:: hudIcon: [[Brush]]
:: smallHudIcon: [[Brush]]
:: infoCardIcon: [[Brush]]

Revision as of 20:22, 2 January 2019

Rebellion Syntax

Ability Definition

Used to create abilities.

An Ability is an entity file that can be assigned to an object as the "front end" for a buff.


References

* Rebellion
Ability

buffInstantActionType: Condition

AddPopulationToPlanet

instantActionTriggerType: Condition

AlwaysPerform
OnAbilityUsed
OnBuffFinish
OnChance
buffApplyChance
Level:0: Decimal
Level:1: Decimal
Level:2: Decimal
Level:3: Decimal
OnColonizeAbilityUsed
OnCondition

instantActionConditionType: Condition

IfFirstSpawnerDoesNotHaveBuff
conditionBuffType: Entity
conditionBuffShortName: StringInfo
IfFirstSpawnerHasBuff
conditionBuffType: Entity
conditionBuffShortName: StringInfo
IfOwnerDoesNotHaveBuff
conditionBuffType: Entity
conditionBuffShortName: StringInfo
IfOwnerDoesNotHaveDestabilizationProtection
IfOwnerHasBuff
conditionBuffType: Entity
conditionBuffShortName: StringInfo
IfOwnerHasDestabilizationProtection
IfOwnerHasHullLessThanPerc
hullPerc
Level:0: Decimal
Level:1: Decimal
Level:2: Decimal
Level:3: Decimal
IfOwnerIsAboutToDie
IfOwnerIsFirstPlayerOwnedStarbaseAtOrbitbody
IfOwnerIsNotFirstPlayerOwnedStarbaseAtOrbitbody
OnDamageTaken
damageType: Enumeration
PHYSICAL
ENERGY
OnDelay
delayTime: Decimal
OnHyperspaceExit
OnOwnerDeath
OnWeaponFired
numWeaponClasses: Iteration
weaponClassForWeaponPassive: Enumeration
AUTOCANNON
BEAM
CAPITALABILITY
CHAOSBOLT
DART
FLAK
FLASHBEAM
GAUSS
ION
Invalid
LASERPSI
LASERTECH
MISSILE
PHASECANNON
PHASEMISSILE
PLANETBOMBARDMENT
PLASMA
POINTDEFENSELASER
PULSEGUN
PULSEWAVE
RAILGUN
SPIRITBLADE
WAVE
passiveWeaponEffectChance
Level:0: Decimal
Level:1: Decimal
Level:2: Decimal
Level:3: Decimal
populationAdded
Level:0: Decimal
Level:1: Decimal
Level:2: Decimal
Level:3: Decimal
ApplyArbitraryTargettedBuffToSelf

instantActionTriggerType: Condition

AlwaysPerform
OnAbilityUsed
OnBuffFinish
OnChance
buffApplyChance
Level:0: Decimal
Level:1: Decimal
Level:2: Decimal
Level:3: Decimal
OnColonizeAbilityUsed
OnCondition

instantActionConditionType: Condition

IfFirstSpawnerDoesNotHaveBuff
conditionBuffType: Entity
conditionBuffShortName: StringInfo
IfFirstSpawnerHasBuff
conditionBuffType: Entity
conditionBuffShortName: StringInfo
IfOwnerDoesNotHaveBuff
conditionBuffType: Entity
conditionBuffShortName: StringInfo
IfOwnerDoesNotHaveDestabilizationProtection
IfOwnerHasBuff
conditionBuffType: Entity
conditionBuffShortName: StringInfo
IfOwnerHasDestabilizationProtection
IfOwnerHasHullLessThanPerc
hullPerc
Level:0: Decimal
Level:1: Decimal
Level:2: Decimal
Level:3: Decimal
IfOwnerIsAboutToDie
IfOwnerIsFirstPlayerOwnedStarbaseAtOrbitbody
IfOwnerIsNotFirstPlayerOwnedStarbaseAtOrbitbody
OnDamageTaken
damageType: Enumeration
PHYSICAL
ENERGY
OnDelay
delayTime: Decimal
OnHyperspaceExit
OnOwnerDeath
OnWeaponFired
numWeaponClasses: Iteration
weaponClassForWeaponPassive: Enumeration
AUTOCANNON
BEAM
CAPITALABILITY
CHAOSBOLT
DART
FLAK
FLASHBEAM
GAUSS
ION
Invalid
LASERPSI
LASERTECH
MISSILE
PHASECANNON
PHASEMISSILE
PLANETBOMBARDMENT
PLASMA
POINTDEFENSELASER
PULSEGUN
PULSEWAVE
RAILGUN
SPIRITBLADE
WAVE
passiveWeaponEffectChance
Level:0: Decimal
Level:1: Decimal
Level:2: Decimal
Level:3: Decimal
buffType: Entity
range
Level:0: Decimal
Level:1: Decimal
Level:2: Decimal
Level:3: Decimal
effectInfo
effectAttachInfo

attachType: Condition

Ability
abilityIndex: Integer
Above
Aura
Center
Invalid
smallEffectName: Particle
mediumEffectName: Particle
largeEffectName: Particle
soundID: Sound
ApplyBuffToAllFirstSpawnerShipsAndStructures

instantActionTriggerType: Condition

AlwaysPerform
OnAbilityUsed
OnBuffFinish
OnChance
buffApplyChance
Level:0: Decimal
Level:1: Decimal
Level:2: Decimal
Level:3: Decimal
OnColonizeAbilityUsed
OnCondition

instantActionConditionType: Condition

IfFirstSpawnerDoesNotHaveBuff
conditionBuffType: Entity
conditionBuffShortName: StringInfo
IfFirstSpawnerHasBuff
conditionBuffType: Entity
conditionBuffShortName: StringInfo
IfOwnerDoesNotHaveBuff
conditionBuffType: Entity
conditionBuffShortName: StringInfo
IfOwnerDoesNotHaveDestabilizationProtection
IfOwnerHasBuff
conditionBuffType: Entity
conditionBuffShortName: StringInfo
IfOwnerHasDestabilizationProtection
IfOwnerHasHullLessThanPerc
hullPerc
Level:0: Decimal
Level:1: Decimal
Level:2: Decimal
Level:3: Decimal
IfOwnerIsAboutToDie
IfOwnerIsFirstPlayerOwnedStarbaseAtOrbitbody
IfOwnerIsNotFirstPlayerOwnedStarbaseAtOrbitbody
OnDamageTaken
damageType: Enumeration
PHYSICAL
ENERGY
OnDelay
delayTime: Decimal
OnHyperspaceExit
OnOwnerDeath
OnWeaponFired
numWeaponClasses: Iteration
weaponClassForWeaponPassive: Enumeration
AUTOCANNON
BEAM
CAPITALABILITY
CHAOSBOLT
DART
FLAK
FLASHBEAM
GAUSS
ION
Invalid
LASERPSI
LASERTECH
MISSILE
PHASECANNON
PHASEMISSILE
PLANETBOMBARDMENT
PLASMA
POINTDEFENSELASER
PULSEGUN
PULSEWAVE
RAILGUN
SPIRITBLADE
WAVE
passiveWeaponEffectChance
Level:0: Decimal
Level:1: Decimal
Level:2: Decimal
Level:3: Decimal
buffType: Entity
targetFilter
numOwnerships: Iteration
ownership: Enumeration
Allied
AlliedOrEnemy
Enemy
Friendly
NoOwner
Player
UncontrolledMinorFaction
numObjects: Iteration
object: Enumeration
CapitalShip
Corvette
EnvoyFrigate
Fighter
Frigate
PlaceHolderPlanetModule
PlaceHolderSpaceMine
Planet
PlanetModule
SpaceMine
Star
StarBase
Titan
numSpaces: Iteration
space: Enumeration
Normal
Phase
numConstraints: Iteration
constraint: Enumeration
CanBeCaptured
CanBeJumpBlocked
CanHaveFighters
CanHaveShields
CanPhaseDodge
CanSpreadWeaponDamage
DoesNotHaveDestabilizationProtection
HasAbilityWithCooldown
HasAntiMatterPool
HasAntiMatterShortage
HasColonizeAbility
HasDestabilizationProtection
HasEnergyWeapons
HasHullDamage
HasPhaseMissiles
HasPopulation
HasShieldDamage
HasWeapons
Invalid
IsActivelyBeingConstructed
IsBoarded
IsCargoShip
IsColonizable
IsControllable
IsExplored
IsHomeworld
IsInFriendlyGravityWell
IsInNonFriendlyGravityWell
IsMovingToLocalOrbitBody
IsNotStarBaseConstructor
IsPetOfTargetter
IsPsi
IsResourceExtractor
IsRuinable
LinkedCargoShip
LinkedSquad
ModuleUnderConstruction
NotActivelyBeingConstructed
NotFlagship
NotInvulnerable
NotIsBoarded
NotIsExplored
NotIsHomeworld
NotIsIllusionShip
NotIsMinorFactionOwned
NotIsOccupationPlanet
NotIsOutlaw
NotIsTech
NotSelf
WithinCurrentSolarSystem
effectInfo
effectAttachInfo

attachType: Condition

Ability
abilityIndex: Integer
Above
Aura
Center
Invalid
smallEffectName: Particle
mediumEffectName: Particle
largeEffectName: Particle
soundID: Sound
ApplyBuffToFirstSpawnerNoFilterNoRange

instantActionTriggerType: Condition

AlwaysPerform
OnAbilityUsed
OnBuffFinish
OnChance
buffApplyChance
Level:0: Decimal
Level:1: Decimal
Level:2: Decimal
Level:3: Decimal
OnColonizeAbilityUsed
OnCondition

instantActionConditionType: Condition

IfFirstSpawnerDoesNotHaveBuff
conditionBuffType: Entity
conditionBuffShortName: StringInfo
IfFirstSpawnerHasBuff
conditionBuffType: Entity
conditionBuffShortName: StringInfo
IfOwnerDoesNotHaveBuff
conditionBuffType: Entity
conditionBuffShortName: StringInfo
IfOwnerDoesNotHaveDestabilizationProtection
IfOwnerHasBuff
conditionBuffType: Entity
conditionBuffShortName: StringInfo
IfOwnerHasDestabilizationProtection
IfOwnerHasHullLessThanPerc
hullPerc
Level:0: Decimal
Level:1: Decimal
Level:2: Decimal
Level:3: Decimal
IfOwnerIsAboutToDie
IfOwnerIsFirstPlayerOwnedStarbaseAtOrbitbody
IfOwnerIsNotFirstPlayerOwnedStarbaseAtOrbitbody
OnDamageTaken
damageType: Enumeration
PHYSICAL
ENERGY
OnDelay
delayTime: Decimal
OnHyperspaceExit
OnOwnerDeath
OnWeaponFired
numWeaponClasses: Iteration
weaponClassForWeaponPassive: Enumeration
AUTOCANNON
BEAM
CAPITALABILITY
CHAOSBOLT
DART
FLAK
FLASHBEAM
GAUSS
ION
Invalid
LASERPSI
LASERTECH
MISSILE
PHASECANNON
PHASEMISSILE
PLANETBOMBARDMENT
PLASMA
POINTDEFENSELASER
PULSEGUN
PULSEWAVE
RAILGUN
SPIRITBLADE
WAVE
passiveWeaponEffectChance
Level:0: Decimal
Level:1: Decimal
Level:2: Decimal
Level:3: Decimal
buffType: Entity
ApplyBuffToIncomingHyperspacers

instantActionTriggerType: Condition

AlwaysPerform
OnAbilityUsed
OnBuffFinish
OnChance
buffApplyChance
Level:0: Decimal
Level:1: Decimal
Level:2: Decimal
Level:3: Decimal
OnColonizeAbilityUsed
OnCondition

instantActionConditionType: Condition

IfFirstSpawnerDoesNotHaveBuff
conditionBuffType: Entity
conditionBuffShortName: StringInfo
IfFirstSpawnerHasBuff
conditionBuffType: Entity
conditionBuffShortName: StringInfo
IfOwnerDoesNotHaveBuff
conditionBuffType: Entity
conditionBuffShortName: StringInfo
IfOwnerDoesNotHaveDestabilizationProtection
IfOwnerHasBuff
conditionBuffType: Entity
conditionBuffShortName: StringInfo
IfOwnerHasDestabilizationProtection
IfOwnerHasHullLessThanPerc
hullPerc
Level:0: Decimal
Level:1: Decimal
Level:2: Decimal
Level:3: Decimal
IfOwnerIsAboutToDie
IfOwnerIsFirstPlayerOwnedStarbaseAtOrbitbody
IfOwnerIsNotFirstPlayerOwnedStarbaseAtOrbitbody
OnDamageTaken
damageType: Enumeration
PHYSICAL
ENERGY
OnDelay
delayTime: Decimal
OnHyperspaceExit
OnOwnerDeath
OnWeaponFired
numWeaponClasses: Iteration
weaponClassForWeaponPassive: Enumeration
AUTOCANNON
BEAM
CAPITALABILITY
CHAOSBOLT
DART
FLAK
FLASHBEAM
GAUSS
ION
Invalid
LASERPSI
LASERTECH
MISSILE
PHASECANNON
PHASEMISSILE
PLANETBOMBARDMENT
PLASMA
POINTDEFENSELASER
PULSEGUN
PULSEWAVE
RAILGUN
SPIRITBLADE
WAVE
passiveWeaponEffectChance
Level:0: Decimal
Level:1: Decimal
Level:2: Decimal
Level:3: Decimal
buffType: Entity
targetFilter
numOwnerships: Iteration
ownership: Enumeration
Allied
AlliedOrEnemy
Enemy
Friendly
NoOwner
Player
UncontrolledMinorFaction
numObjects: Iteration
object: Enumeration
CapitalShip
Corvette
EnvoyFrigate
Fighter
Frigate
PlaceHolderPlanetModule
PlaceHolderSpaceMine
Planet
PlanetModule
SpaceMine
Star
StarBase
Titan
numSpaces: Iteration
space: Enumeration
Normal
Phase
numConstraints: Iteration
constraint: Enumeration
CanBeCaptured
CanBeJumpBlocked
CanHaveFighters
CanHaveShields
CanPhaseDodge
CanSpreadWeaponDamage
DoesNotHaveDestabilizationProtection
HasAbilityWithCooldown
HasAntiMatterPool
HasAntiMatterShortage
HasColonizeAbility
HasDestabilizationProtection
HasEnergyWeapons
HasHullDamage
HasPhaseMissiles
HasPopulation
HasShieldDamage
HasWeapons
Invalid
IsActivelyBeingConstructed
IsBoarded
IsCargoShip
IsColonizable
IsControllable
IsExplored
IsHomeworld
IsInFriendlyGravityWell
IsInNonFriendlyGravityWell
IsMovingToLocalOrbitBody
IsNotStarBaseConstructor
IsPetOfTargetter
IsPsi
IsResourceExtractor
IsRuinable
LinkedCargoShip
LinkedSquad
ModuleUnderConstruction
NotActivelyBeingConstructed
NotFlagship
NotInvulnerable
NotIsBoarded
NotIsExplored
NotIsHomeworld
NotIsIllusionShip
NotIsMinorFactionOwned
NotIsOccupationPlanet
NotIsOutlaw
NotIsTech
NotSelf
WithinCurrentSolarSystem
effectInfo
effectAttachInfo

attachType: Condition

Ability
abilityIndex: Integer
Above
Aura
Center
Invalid
smallEffectName: Particle
mediumEffectName: Particle
largeEffectName: Particle
soundID: Sound
ApplyBuffToLastSpawnerNoFilterNoRange

instantActionTriggerType: Condition

AlwaysPerform
OnAbilityUsed
OnBuffFinish
OnChance
buffApplyChance
Level:0: Decimal
Level:1: Decimal
Level:2: Decimal
Level:3: Decimal
OnColonizeAbilityUsed
OnCondition

instantActionConditionType: Condition

IfFirstSpawnerDoesNotHaveBuff
conditionBuffType: Entity
conditionBuffShortName: StringInfo
IfFirstSpawnerHasBuff
conditionBuffType: Entity
conditionBuffShortName: StringInfo
IfOwnerDoesNotHaveBuff
conditionBuffType: Entity
conditionBuffShortName: StringInfo
IfOwnerDoesNotHaveDestabilizationProtection
IfOwnerHasBuff
conditionBuffType: Entity
conditionBuffShortName: StringInfo
IfOwnerHasDestabilizationProtection
IfOwnerHasHullLessThanPerc
hullPerc
Level:0: Decimal
Level:1: Decimal
Level:2: Decimal
Level:3: Decimal
IfOwnerIsAboutToDie
IfOwnerIsFirstPlayerOwnedStarbaseAtOrbitbody
IfOwnerIsNotFirstPlayerOwnedStarbaseAtOrbitbody
OnDamageTaken
damageType: Enumeration
PHYSICAL
ENERGY
OnDelay
delayTime: Decimal
OnHyperspaceExit
OnOwnerDeath
OnWeaponFired
numWeaponClasses: Iteration
weaponClassForWeaponPassive: Enumeration
AUTOCANNON
BEAM
CAPITALABILITY
CHAOSBOLT
DART
FLAK
FLASHBEAM
GAUSS
ION
Invalid
LASERPSI
LASERTECH
MISSILE
PHASECANNON
PHASEMISSILE
PLANETBOMBARDMENT
PLASMA
POINTDEFENSELASER
PULSEGUN
PULSEWAVE
RAILGUN
SPIRITBLADE
WAVE
passiveWeaponEffectChance
Level:0: Decimal
Level:1: Decimal
Level:2: Decimal
Level:3: Decimal
buffType: Entity
ApplyBuffToLastSpawnerWithTravelNoFilterNoRange

instantActionTriggerType: Condition

AlwaysPerform
OnAbilityUsed
OnBuffFinish
OnChance
buffApplyChance
Level:0: Decimal
Level:1: Decimal
Level:2: Decimal
Level:3: Decimal
OnColonizeAbilityUsed
OnCondition

instantActionConditionType: Condition

IfFirstSpawnerDoesNotHaveBuff
conditionBuffType: Entity
conditionBuffShortName: StringInfo
IfFirstSpawnerHasBuff
conditionBuffType: Entity
conditionBuffShortName: StringInfo
IfOwnerDoesNotHaveBuff
conditionBuffType: Entity
conditionBuffShortName: StringInfo
IfOwnerDoesNotHaveDestabilizationProtection
IfOwnerHasBuff
conditionBuffType: Entity
conditionBuffShortName: StringInfo
IfOwnerHasDestabilizationProtection
IfOwnerHasHullLessThanPerc
hullPerc
Level:0: Decimal
Level:1: Decimal
Level:2: Decimal
Level:3: Decimal
IfOwnerIsAboutToDie
IfOwnerIsFirstPlayerOwnedStarbaseAtOrbitbody
IfOwnerIsNotFirstPlayerOwnedStarbaseAtOrbitbody
OnDamageTaken
damageType: Enumeration
PHYSICAL
ENERGY
OnDelay
delayTime: Decimal
OnHyperspaceExit
OnOwnerDeath
OnWeaponFired
numWeaponClasses: Iteration
weaponClassForWeaponPassive: Enumeration
AUTOCANNON
BEAM
CAPITALABILITY
CHAOSBOLT
DART
FLAK
FLASHBEAM
GAUSS
ION
Invalid
LASERPSI
LASERTECH
MISSILE
PHASECANNON
PHASEMISSILE
PLANETBOMBARDMENT
PLASMA
POINTDEFENSELASER
PULSEGUN
PULSEWAVE
RAILGUN
SPIRITBLADE
WAVE
passiveWeaponEffectChance
Level:0: Decimal
Level:1: Decimal
Level:2: Decimal
Level:3: Decimal
buffType: Entity
travelSpeed: Decimal

hasWeaponEffects: Condition

FALSE
TRUE

weaponEffectOriginType: Condition

Target
targetCentricEffectPointSpawnInfo

spawnType: Condition

CompletelyRandom
minRadius: Decimal
maxRadius: Decimal
RandomFromUp
minRadius: Decimal
maxRadius: Decimal
angleVariance: Decimal
Targetter
weaponEffectAttachInfo

attachType: Condition

Ability
abilityIndex: Integer
Above
Aura
Center
Invalid
weaponEffectImpactOffsetType: Enumeration
RandomMesh
Center
CenterOffsetBySpatialRadius
canWeaponEffectHitHull: Boolean
canWeaponEffectHitShields: Boolean
weaponEffectsDef

weaponType: Condition

Beam
burstCount: Decimal
burstDelay: Decimal
fireDelay: Decimal
muzzleEffectName: Particle
muzzleSoundMinRespawnTime: Decimal
muzzleSounds
soundCount: Iteration
sound: Sound
hitEffectName: Particle
hitHullEffectSounds
soundCount: Iteration
sound: Sound
hitShieldsEffectSounds
soundCount: Iteration
sound: Sound
beamEffectSounds
soundCount: Iteration
sound: Sound
beamGlowTextureName: Texture
beamCoreTextureName: Texture
beamWidth: Decimal
beamGlowColor: Color
beamCoreColor: Color
beamTilingRate: Decimal
Missile
burstCount: Decimal
burstDelay: Decimal
fireDelay: Decimal
muzzleEffectName: Particle
muzzleSoundMinRespawnTime: Decimal
muzzleSounds
soundCount: Iteration
sound: Sound
hitEffectName: Particle
hitHullEffectSounds
soundCount: Iteration
sound: Sound
hitShieldsEffectSounds
soundCount: Iteration
sound: Sound
missileTravelEffectName: Particle
missileStartTurningDistance: Decimal
missileSlowTurnRate: Decimal
missileMaxSlowTurnTime: Decimal
Projectile
burstCount: Decimal
burstDelay: Decimal
fireDelay: Decimal
muzzleEffectName: Particle
muzzleSoundMinRespawnTime: Decimal
muzzleSounds
soundCount: Iteration
sound: Sound
hitEffectName: Particle
hitHullEffectSounds
soundCount: Iteration
sound: Sound
hitShieldsEffectSounds
soundCount: Iteration
sound: Sound
projectileTravelEffectName: Particle
ApplyBuffToLocalOrbitBodiesWithinDistance

instantActionTriggerType: Condition

AlwaysPerform
OnAbilityUsed
OnBuffFinish
OnChance
buffApplyChance
Level:0: Decimal
Level:1: Decimal
Level:2: Decimal
Level:3: Decimal
OnColonizeAbilityUsed
OnCondition

instantActionConditionType: Condition

IfFirstSpawnerDoesNotHaveBuff
conditionBuffType: Entity
conditionBuffShortName: StringInfo
IfFirstSpawnerHasBuff
conditionBuffType: Entity
conditionBuffShortName: StringInfo
IfOwnerDoesNotHaveBuff
conditionBuffType: Entity
conditionBuffShortName: StringInfo
IfOwnerDoesNotHaveDestabilizationProtection
IfOwnerHasBuff
conditionBuffType: Entity
conditionBuffShortName: StringInfo
IfOwnerHasDestabilizationProtection
IfOwnerHasHullLessThanPerc
hullPerc
Level:0: Decimal
Level:1: Decimal
Level:2: Decimal
Level:3: Decimal
IfOwnerIsAboutToDie
IfOwnerIsFirstPlayerOwnedStarbaseAtOrbitbody
IfOwnerIsNotFirstPlayerOwnedStarbaseAtOrbitbody
OnDamageTaken
damageType: Enumeration
PHYSICAL
ENERGY
OnDelay
delayTime: Decimal
OnHyperspaceExit
OnOwnerDeath
OnWeaponFired
numWeaponClasses: Iteration
weaponClassForWeaponPassive: Enumeration
AUTOCANNON
BEAM
CAPITALABILITY
CHAOSBOLT
DART
FLAK
FLASHBEAM
GAUSS
ION
Invalid
LASERPSI
LASERTECH
MISSILE
PHASECANNON
PHASEMISSILE
PLANETBOMBARDMENT
PLASMA
POINTDEFENSELASER
PULSEGUN
PULSEWAVE
RAILGUN
SPIRITBLADE
WAVE
passiveWeaponEffectChance
Level:0: Decimal
Level:1: Decimal
Level:2: Decimal
Level:3: Decimal
buffType: Entity
targetFilter
numOwnerships: Iteration
ownership: Enumeration
Allied
AlliedOrEnemy
Enemy
Friendly
NoOwner
Player
UncontrolledMinorFaction
numObjects: Iteration
object: Enumeration
CapitalShip
Corvette
EnvoyFrigate
Fighter
Frigate
PlaceHolderPlanetModule
PlaceHolderSpaceMine
Planet
PlanetModule
SpaceMine
Star
StarBase
Titan
numSpaces: Iteration
space: Enumeration
Normal
Phase
numConstraints: Iteration
constraint: Enumeration
CanBeCaptured
CanBeJumpBlocked
CanHaveFighters
CanHaveShields
CanPhaseDodge
CanSpreadWeaponDamage
DoesNotHaveDestabilizationProtection
HasAbilityWithCooldown
HasAntiMatterPool
HasAntiMatterShortage
HasColonizeAbility
HasDestabilizationProtection
HasEnergyWeapons
HasHullDamage
HasPhaseMissiles
HasPopulation
HasShieldDamage
HasWeapons
Invalid
IsActivelyBeingConstructed
IsBoarded
IsCargoShip
IsColonizable
IsControllable
IsExplored
IsHomeworld
IsInFriendlyGravityWell
IsInNonFriendlyGravityWell
IsMovingToLocalOrbitBody
IsNotStarBaseConstructor
IsPetOfTargetter
IsPsi
IsResourceExtractor
IsRuinable
LinkedCargoShip
LinkedSquad
ModuleUnderConstruction
NotActivelyBeingConstructed
NotFlagship
NotInvulnerable
NotIsBoarded
NotIsExplored
NotIsHomeworld
NotIsIllusionShip
NotIsMinorFactionOwned
NotIsOccupationPlanet
NotIsOutlaw
NotIsTech
NotSelf
WithinCurrentSolarSystem
connectionDistance: Decimal
maxTargetCount
Level:0: Decimal
Level:1: Decimal
Level:2: Decimal
Level:3: Decimal
effectInfo
effectAttachInfo

attachType: Condition

Ability
abilityIndex: Integer
Above
Aura
Center
Invalid
smallEffectName: Particle
mediumEffectName: Particle
largeEffectName: Particle
soundID: Sound
ApplyBuffToLocalOrbitBody

instantActionTriggerType: Condition

AlwaysPerform
OnAbilityUsed
OnBuffFinish
OnChance
buffApplyChance
Level:0: Decimal
Level:1: Decimal
Level:2: Decimal
Level:3: Decimal
OnColonizeAbilityUsed
OnCondition

instantActionConditionType: Condition

IfFirstSpawnerDoesNotHaveBuff
conditionBuffType: Entity
conditionBuffShortName: StringInfo
IfFirstSpawnerHasBuff
conditionBuffType: Entity
conditionBuffShortName: StringInfo
IfOwnerDoesNotHaveBuff
conditionBuffType: Entity
conditionBuffShortName: StringInfo
IfOwnerDoesNotHaveDestabilizationProtection
IfOwnerHasBuff
conditionBuffType: Entity
conditionBuffShortName: StringInfo
IfOwnerHasDestabilizationProtection
IfOwnerHasHullLessThanPerc
hullPerc
Level:0: Decimal
Level:1: Decimal
Level:2: Decimal
Level:3: Decimal
IfOwnerIsAboutToDie
IfOwnerIsFirstPlayerOwnedStarbaseAtOrbitbody
IfOwnerIsNotFirstPlayerOwnedStarbaseAtOrbitbody
OnDamageTaken
damageType: Enumeration
PHYSICAL
ENERGY
OnDelay
delayTime: Decimal
OnHyperspaceExit
OnOwnerDeath
OnWeaponFired
numWeaponClasses: Iteration
weaponClassForWeaponPassive: Enumeration
AUTOCANNON
BEAM
CAPITALABILITY
CHAOSBOLT
DART
FLAK
FLASHBEAM
GAUSS
ION
Invalid
LASERPSI
LASERTECH
MISSILE
PHASECANNON
PHASEMISSILE
PLANETBOMBARDMENT
PLASMA
POINTDEFENSELASER
PULSEGUN
PULSEWAVE
RAILGUN
SPIRITBLADE
WAVE
passiveWeaponEffectChance
Level:0: Decimal
Level:1: Decimal
Level:2: Decimal
Level:3: Decimal
buffType: Entity
targetFilter
numOwnerships: Iteration
ownership: Enumeration
Allied
AlliedOrEnemy
Enemy
Friendly
NoOwner
Player
UncontrolledMinorFaction
numObjects: Iteration
object: Enumeration
CapitalShip
Corvette
EnvoyFrigate
Fighter
Frigate
PlaceHolderPlanetModule
PlaceHolderSpaceMine
Planet
PlanetModule
SpaceMine
Star
StarBase
Titan
numSpaces: Iteration
space: Enumeration
Normal
Phase
numConstraints: Iteration
constraint: Enumeration
CanBeCaptured
CanBeJumpBlocked
CanHaveFighters
CanHaveShields
CanPhaseDodge
CanSpreadWeaponDamage
DoesNotHaveDestabilizationProtection
HasAbilityWithCooldown
HasAntiMatterPool
HasAntiMatterShortage
HasColonizeAbility
HasDestabilizationProtection
HasEnergyWeapons
HasHullDamage
HasPhaseMissiles
HasPopulation
HasShieldDamage
HasWeapons
Invalid
IsActivelyBeingConstructed
IsBoarded
IsCargoShip
IsColonizable
IsControllable
IsExplored
IsHomeworld
IsInFriendlyGravityWell
IsInNonFriendlyGravityWell
IsMovingToLocalOrbitBody
IsNotStarBaseConstructor
IsPetOfTargetter
IsPsi
IsResourceExtractor
IsRuinable
LinkedCargoShip
LinkedSquad
ModuleUnderConstruction
NotActivelyBeingConstructed
NotFlagship
NotInvulnerable
NotIsBoarded
NotIsExplored
NotIsHomeworld
NotIsIllusionShip
NotIsMinorFactionOwned
NotIsOccupationPlanet
NotIsOutlaw
NotIsTech
NotSelf
WithinCurrentSolarSystem
effectInfo
effectAttachInfo

attachType: Condition

Ability
abilityIndex: Integer
Above
Aura
Center
Invalid
smallEffectName: Particle
mediumEffectName: Particle
largeEffectName: Particle
soundID: Sound
ApplyBuffToLocalOrbitBodyWithTravel

instantActionTriggerType: Condition

AlwaysPerform
OnAbilityUsed
OnBuffFinish
OnChance
buffApplyChance
Level:0: Decimal
Level:1: Decimal
Level:2: Decimal
Level:3: Decimal
OnColonizeAbilityUsed
OnCondition

instantActionConditionType: Condition

IfFirstSpawnerDoesNotHaveBuff
conditionBuffType: Entity
conditionBuffShortName: StringInfo
IfFirstSpawnerHasBuff
conditionBuffType: Entity
conditionBuffShortName: StringInfo
IfOwnerDoesNotHaveBuff
conditionBuffType: Entity
conditionBuffShortName: StringInfo
IfOwnerDoesNotHaveDestabilizationProtection
IfOwnerHasBuff
conditionBuffType: Entity
conditionBuffShortName: StringInfo
IfOwnerHasDestabilizationProtection
IfOwnerHasHullLessThanPerc
hullPerc
Level:0: Decimal
Level:1: Decimal
Level:2: Decimal
Level:3: Decimal
IfOwnerIsAboutToDie
IfOwnerIsFirstPlayerOwnedStarbaseAtOrbitbody
IfOwnerIsNotFirstPlayerOwnedStarbaseAtOrbitbody
OnDamageTaken
damageType: Enumeration
PHYSICAL
ENERGY
OnDelay
delayTime: Decimal
OnHyperspaceExit
OnOwnerDeath
OnWeaponFired
numWeaponClasses: Iteration
weaponClassForWeaponPassive: Enumeration
AUTOCANNON
BEAM
CAPITALABILITY
CHAOSBOLT
DART
FLAK
FLASHBEAM
GAUSS
ION
Invalid
LASERPSI
LASERTECH
MISSILE
PHASECANNON
PHASEMISSILE
PLANETBOMBARDMENT
PLASMA
POINTDEFENSELASER
PULSEGUN
PULSEWAVE
RAILGUN
SPIRITBLADE
WAVE
passiveWeaponEffectChance
Level:0: Decimal
Level:1: Decimal
Level:2: Decimal
Level:3: Decimal
buffType: Entity
targetFilter
numOwnerships: Iteration
ownership: Enumeration
Allied
AlliedOrEnemy
Enemy
Friendly
NoOwner
Player
UncontrolledMinorFaction
numObjects: Iteration
object: Enumeration
CapitalShip
Corvette
EnvoyFrigate
Fighter
Frigate
PlaceHolderPlanetModule
PlaceHolderSpaceMine
Planet
PlanetModule
SpaceMine
Star
StarBase
Titan
numSpaces: Iteration
space: Enumeration
Normal
Phase
numConstraints: Iteration
constraint: Enumeration
CanBeCaptured
CanBeJumpBlocked
CanHaveFighters
CanHaveShields
CanPhaseDodge
CanSpreadWeaponDamage
DoesNotHaveDestabilizationProtection
HasAbilityWithCooldown
HasAntiMatterPool
HasAntiMatterShortage
HasColonizeAbility
HasDestabilizationProtection
HasEnergyWeapons
HasHullDamage
HasPhaseMissiles
HasPopulation
HasShieldDamage
HasWeapons
Invalid
IsActivelyBeingConstructed
IsBoarded
IsCargoShip
IsColonizable
IsControllable
IsExplored
IsHomeworld
IsInFriendlyGravityWell
IsInNonFriendlyGravityWell
IsMovingToLocalOrbitBody
IsNotStarBaseConstructor
IsPetOfTargetter
IsPsi
IsResourceExtractor
IsRuinable
LinkedCargoShip
LinkedSquad
ModuleUnderConstruction
NotActivelyBeingConstructed
NotFlagship
NotInvulnerable
NotIsBoarded
NotIsExplored
NotIsHomeworld
NotIsIllusionShip
NotIsMinorFactionOwned
NotIsOccupationPlanet
NotIsOutlaw
NotIsTech
NotSelf
WithinCurrentSolarSystem
travelSpeed: Decimal

hasWeaponEffects: Condition

FALSE
TRUE

weaponEffectOriginType: Condition

Target
targetCentricEffectPointSpawnInfo

spawnType: Condition

CompletelyRandom
minRadius: Decimal
maxRadius: Decimal
RandomFromUp
minRadius: Decimal
maxRadius: Decimal
angleVariance: Decimal
Targetter
weaponEffectAttachInfo

attachType: Condition

Ability
abilityIndex: Integer
Above
Aura
Center
Invalid
weaponEffectImpactOffsetType: Enumeration
RandomMesh
Center
CenterOffsetBySpatialRadius
canWeaponEffectHitHull: Boolean
canWeaponEffectHitShields: Boolean
weaponEffectsDef

weaponType: Condition

Beam
burstCount: Decimal
burstDelay: Decimal
fireDelay: Decimal
muzzleEffectName: Particle
muzzleSoundMinRespawnTime: Decimal
muzzleSounds
soundCount: Iteration
sound: Sound
hitEffectName: Particle
hitHullEffectSounds
soundCount: Iteration
sound: Sound
hitShieldsEffectSounds
soundCount: Iteration
sound: Sound
beamEffectSounds
soundCount: Iteration
sound: Sound
beamGlowTextureName: Texture
beamCoreTextureName: Texture
beamWidth: Decimal
beamGlowColor: Color
beamCoreColor: Color
beamTilingRate: Decimal
Missile
burstCount: Decimal
burstDelay: Decimal
fireDelay: Decimal
muzzleEffectName: Particle
muzzleSoundMinRespawnTime: Decimal
muzzleSounds
soundCount: Iteration
sound: Sound
hitEffectName: Particle
hitHullEffectSounds
soundCount: Iteration
sound: Sound
hitShieldsEffectSounds
soundCount: Iteration
sound: Sound
missileTravelEffectName: Particle
missileStartTurningDistance: Decimal
missileSlowTurnRate: Decimal
missileMaxSlowTurnTime: Decimal
Projectile
burstCount: Decimal
burstDelay: Decimal
fireDelay: Decimal
muzzleEffectName: Particle
muzzleSoundMinRespawnTime: Decimal
muzzleSounds
soundCount: Iteration
sound: Sound
hitEffectName: Particle
hitHullEffectSounds
soundCount: Iteration
sound: Sound
hitShieldsEffectSounds
soundCount: Iteration
sound: Sound
projectileTravelEffectName: Particle
ApplyBuffToSelf

instantActionTriggerType: Condition

AlwaysPerform
OnAbilityUsed
OnBuffFinish
OnChance
buffApplyChance
Level:0: Decimal
Level:1: Decimal
Level:2: Decimal
Level:3: Decimal
OnColonizeAbilityUsed
OnCondition

instantActionConditionType: Condition

IfFirstSpawnerDoesNotHaveBuff
conditionBuffType: Entity
conditionBuffShortName: StringInfo
IfFirstSpawnerHasBuff
conditionBuffType: Entity
conditionBuffShortName: StringInfo
IfOwnerDoesNotHaveBuff
conditionBuffType: Entity
conditionBuffShortName: StringInfo
IfOwnerDoesNotHaveDestabilizationProtection
IfOwnerHasBuff
conditionBuffType: Entity
conditionBuffShortName: StringInfo
IfOwnerHasDestabilizationProtection
IfOwnerHasHullLessThanPerc
hullPerc
Level:0: Decimal
Level:1: Decimal
Level:2: Decimal
Level:3: Decimal
IfOwnerIsAboutToDie
IfOwnerIsFirstPlayerOwnedStarbaseAtOrbitbody
IfOwnerIsNotFirstPlayerOwnedStarbaseAtOrbitbody
OnDamageTaken
damageType: Enumeration
PHYSICAL
ENERGY
OnDelay
delayTime: Decimal
OnHyperspaceExit
OnOwnerDeath
OnWeaponFired
numWeaponClasses: Iteration
weaponClassForWeaponPassive: Enumeration
AUTOCANNON
BEAM
CAPITALABILITY
CHAOSBOLT
DART
FLAK
FLASHBEAM
GAUSS
ION
Invalid
LASERPSI
LASERTECH
MISSILE
PHASECANNON
PHASEMISSILE
PLANETBOMBARDMENT
PLASMA
POINTDEFENSELASER
PULSEGUN
PULSEWAVE
RAILGUN
SPIRITBLADE
WAVE
passiveWeaponEffectChance
Level:0: Decimal
Level:1: Decimal
Level:2: Decimal
Level:3: Decimal
buffType: Entity
effectInfo
effectAttachInfo

attachType: Condition

Ability
abilityIndex: Integer
Above
Aura
Center
Invalid
smallEffectName: Particle
mediumEffectName: Particle
largeEffectName: Particle
soundID: Sound
ApplyBuffToSelfWithFilter

instantActionTriggerType: Condition

AlwaysPerform
OnAbilityUsed
OnBuffFinish
OnChance
buffApplyChance
Level:0: Decimal
Level:1: Decimal
Level:2: Decimal
Level:3: Decimal
OnColonizeAbilityUsed
OnCondition

instantActionConditionType: Condition

IfFirstSpawnerDoesNotHaveBuff
conditionBuffType: Entity
conditionBuffShortName: StringInfo
IfFirstSpawnerHasBuff
conditionBuffType: Entity
conditionBuffShortName: StringInfo
IfOwnerDoesNotHaveBuff
conditionBuffType: Entity
conditionBuffShortName: StringInfo
IfOwnerDoesNotHaveDestabilizationProtection
IfOwnerHasBuff
conditionBuffType: Entity
conditionBuffShortName: StringInfo
IfOwnerHasDestabilizationProtection
IfOwnerHasHullLessThanPerc
hullPerc
Level:0: Decimal
Level:1: Decimal
Level:2: Decimal
Level:3: Decimal
IfOwnerIsAboutToDie
IfOwnerIsFirstPlayerOwnedStarbaseAtOrbitbody
IfOwnerIsNotFirstPlayerOwnedStarbaseAtOrbitbody
OnDamageTaken
damageType: Enumeration
PHYSICAL
ENERGY
OnDelay
delayTime: Decimal
OnHyperspaceExit
OnOwnerDeath
OnWeaponFired
numWeaponClasses: Iteration
weaponClassForWeaponPassive: Enumeration
AUTOCANNON
BEAM
CAPITALABILITY
CHAOSBOLT
DART
FLAK
FLASHBEAM
GAUSS
ION
Invalid
LASERPSI
LASERTECH
MISSILE
PHASECANNON
PHASEMISSILE
PLANETBOMBARDMENT
PLASMA
POINTDEFENSELASER
PULSEGUN
PULSEWAVE
RAILGUN
SPIRITBLADE
WAVE
passiveWeaponEffectChance
Level:0: Decimal
Level:1: Decimal
Level:2: Decimal
Level:3: Decimal
buffType: Entity
targetFilter
numOwnerships: Iteration
ownership: Enumeration
Allied
AlliedOrEnemy
Enemy
Friendly
NoOwner
Player
UncontrolledMinorFaction
numObjects: Iteration
object: Enumeration
CapitalShip
Corvette
EnvoyFrigate
Fighter
Frigate
PlaceHolderPlanetModule
PlaceHolderSpaceMine
Planet
PlanetModule
SpaceMine
Star
StarBase
Titan
numSpaces: Iteration
space: Enumeration
Normal
Phase
numConstraints: Iteration
constraint: Enumeration
CanBeCaptured
CanBeJumpBlocked
CanHaveFighters
CanHaveShields
CanPhaseDodge
CanSpreadWeaponDamage
DoesNotHaveDestabilizationProtection
HasAbilityWithCooldown
HasAntiMatterPool
HasAntiMatterShortage
HasColonizeAbility
HasDestabilizationProtection
HasEnergyWeapons
HasHullDamage
HasPhaseMissiles
HasPopulation
HasShieldDamage
HasWeapons
Invalid
IsActivelyBeingConstructed
IsBoarded
IsCargoShip
IsColonizable
IsControllable
IsExplored
IsHomeworld
IsInFriendlyGravityWell
IsInNonFriendlyGravityWell
IsMovingToLocalOrbitBody
IsNotStarBaseConstructor
IsPetOfTargetter
IsPsi
IsResourceExtractor
IsRuinable
LinkedCargoShip
LinkedSquad
ModuleUnderConstruction
NotActivelyBeingConstructed
NotFlagship
NotInvulnerable
NotIsBoarded
NotIsExplored
NotIsHomeworld
NotIsIllusionShip
NotIsMinorFactionOwned
NotIsOccupationPlanet
NotIsOutlaw
NotIsTech
NotSelf
WithinCurrentSolarSystem
ApplyBuffToTarget

instantActionTriggerType: Condition

AlwaysPerform
OnAbilityUsed
OnBuffFinish
OnChance
buffApplyChance
Level:0: Decimal
Level:1: Decimal
Level:2: Decimal
Level:3: Decimal
OnColonizeAbilityUsed
OnCondition

instantActionConditionType: Condition

IfFirstSpawnerDoesNotHaveBuff
conditionBuffType: Entity
conditionBuffShortName: StringInfo
IfFirstSpawnerHasBuff
conditionBuffType: Entity
conditionBuffShortName: StringInfo
IfOwnerDoesNotHaveBuff
conditionBuffType: Entity
conditionBuffShortName: StringInfo
IfOwnerDoesNotHaveDestabilizationProtection
IfOwnerHasBuff
conditionBuffType: Entity
conditionBuffShortName: StringInfo
IfOwnerHasDestabilizationProtection
IfOwnerHasHullLessThanPerc
hullPerc
Level:0: Decimal
Level:1: Decimal
Level:2: Decimal
Level:3: Decimal
IfOwnerIsAboutToDie
IfOwnerIsFirstPlayerOwnedStarbaseAtOrbitbody
IfOwnerIsNotFirstPlayerOwnedStarbaseAtOrbitbody
OnDamageTaken
damageType: Enumeration
PHYSICAL
ENERGY
OnDelay
delayTime: Decimal
OnHyperspaceExit
OnOwnerDeath
OnWeaponFired
numWeaponClasses: Iteration
weaponClassForWeaponPassive: Enumeration
AUTOCANNON
BEAM
CAPITALABILITY
CHAOSBOLT
DART
FLAK
FLASHBEAM
GAUSS
ION
Invalid
LASERPSI
LASERTECH
MISSILE
PHASECANNON
PHASEMISSILE
PLANETBOMBARDMENT
PLASMA
POINTDEFENSELASER
PULSEGUN
PULSEWAVE
RAILGUN
SPIRITBLADE
WAVE
passiveWeaponEffectChance
Level:0: Decimal
Level:1: Decimal
Level:2: Decimal
Level:3: Decimal
buffType: Entity
targetFilter
numOwnerships: Iteration
ownership: Enumeration
Allied
AlliedOrEnemy
Enemy
Friendly
NoOwner
Player
UncontrolledMinorFaction
numObjects: Iteration
object: Enumeration
CapitalShip
Corvette
EnvoyFrigate
Fighter
Frigate
PlaceHolderPlanetModule
PlaceHolderSpaceMine
Planet
PlanetModule
SpaceMine
Star
StarBase
Titan
numSpaces: Iteration
space: Enumeration
Normal
Phase
numConstraints: Iteration
constraint: Enumeration
CanBeCaptured
CanBeJumpBlocked
CanHaveFighters
CanHaveShields
CanPhaseDodge
CanSpreadWeaponDamage
DoesNotHaveDestabilizationProtection
HasAbilityWithCooldown
HasAntiMatterPool
HasAntiMatterShortage
HasColonizeAbility
HasDestabilizationProtection
HasEnergyWeapons
HasHullDamage
HasPhaseMissiles
HasPopulation
HasShieldDamage
HasWeapons
Invalid
IsActivelyBeingConstructed
IsBoarded
IsCargoShip
IsColonizable
IsControllable
IsExplored
IsHomeworld
IsInFriendlyGravityWell
IsInNonFriendlyGravityWell
IsMovingToLocalOrbitBody
IsNotStarBaseConstructor
IsPetOfTargetter
IsPsi
IsResourceExtractor
IsRuinable
LinkedCargoShip
LinkedSquad
ModuleUnderConstruction
NotActivelyBeingConstructed
NotFlagship
NotInvulnerable
NotIsBoarded
NotIsExplored
NotIsHomeworld
NotIsIllusionShip
NotIsMinorFactionOwned
NotIsOccupationPlanet
NotIsOutlaw
NotIsTech
NotSelf
WithinCurrentSolarSystem
range
Level:0: Decimal
Level:1: Decimal
Level:2: Decimal
Level:3: Decimal
effectInfo
effectAttachInfo

attachType: Condition

Ability
abilityIndex: Integer
Above
Aura
Center
Invalid
smallEffectName: Particle
mediumEffectName: Particle
largeEffectName: Particle
soundID: Sound
ApplyBuffToTargetNoFilterNoRange

instantActionTriggerType: Condition

AlwaysPerform
OnAbilityUsed
OnBuffFinish
OnChance
buffApplyChance
Level:0: Decimal
Level:1: Decimal
Level:2: Decimal
Level:3: Decimal
OnColonizeAbilityUsed
OnCondition

instantActionConditionType: Condition

IfFirstSpawnerDoesNotHaveBuff
conditionBuffType: Entity
conditionBuffShortName: StringInfo
IfFirstSpawnerHasBuff
conditionBuffType: Entity
conditionBuffShortName: StringInfo
IfOwnerDoesNotHaveBuff
conditionBuffType: Entity
conditionBuffShortName: StringInfo
IfOwnerDoesNotHaveDestabilizationProtection
IfOwnerHasBuff
conditionBuffType: Entity
conditionBuffShortName: StringInfo
IfOwnerHasDestabilizationProtection
IfOwnerHasHullLessThanPerc
hullPerc
Level:0: Decimal
Level:1: Decimal
Level:2: Decimal
Level:3: Decimal
IfOwnerIsAboutToDie
IfOwnerIsFirstPlayerOwnedStarbaseAtOrbitbody
IfOwnerIsNotFirstPlayerOwnedStarbaseAtOrbitbody
OnDamageTaken
damageType: Enumeration
PHYSICAL
ENERGY
OnDelay
delayTime: Decimal
OnHyperspaceExit
OnOwnerDeath
OnWeaponFired
numWeaponClasses: Iteration
weaponClassForWeaponPassive: Enumeration
AUTOCANNON
BEAM
CAPITALABILITY
CHAOSBOLT
DART
FLAK
FLASHBEAM
GAUSS
ION
Invalid
LASERPSI
LASERTECH
MISSILE
PHASECANNON
PHASEMISSILE
PLANETBOMBARDMENT
PLASMA
POINTDEFENSELASER
PULSEGUN
PULSEWAVE
RAILGUN
SPIRITBLADE
WAVE
passiveWeaponEffectChance
Level:0: Decimal
Level:1: Decimal
Level:2: Decimal
Level:3: Decimal
buffType: Entity
ApplyBuffToTargetNoRange

instantActionTriggerType: Condition

AlwaysPerform
OnAbilityUsed
OnBuffFinish
OnChance
buffApplyChance
Level:0: Decimal
Level:1: Decimal
Level:2: Decimal
Level:3: Decimal
OnColonizeAbilityUsed
OnCondition

instantActionConditionType: Condition

IfFirstSpawnerDoesNotHaveBuff
conditionBuffType: Entity
conditionBuffShortName: StringInfo
IfFirstSpawnerHasBuff
conditionBuffType: Entity
conditionBuffShortName: StringInfo
IfOwnerDoesNotHaveBuff
conditionBuffType: Entity
conditionBuffShortName: StringInfo
IfOwnerDoesNotHaveDestabilizationProtection
IfOwnerHasBuff
conditionBuffType: Entity
conditionBuffShortName: StringInfo
IfOwnerHasDestabilizationProtection
IfOwnerHasHullLessThanPerc
hullPerc
Level:0: Decimal
Level:1: Decimal
Level:2: Decimal
Level:3: Decimal
IfOwnerIsAboutToDie
IfOwnerIsFirstPlayerOwnedStarbaseAtOrbitbody
IfOwnerIsNotFirstPlayerOwnedStarbaseAtOrbitbody
OnDamageTaken
damageType: Enumeration
PHYSICAL
ENERGY
OnDelay
delayTime: Decimal
OnHyperspaceExit
OnOwnerDeath
OnWeaponFired
numWeaponClasses: Iteration
weaponClassForWeaponPassive: Enumeration
AUTOCANNON
BEAM
CAPITALABILITY
CHAOSBOLT
DART
FLAK
FLASHBEAM
GAUSS
ION
Invalid
LASERPSI
LASERTECH
MISSILE
PHASECANNON
PHASEMISSILE
PLANETBOMBARDMENT
PLASMA
POINTDEFENSELASER
PULSEGUN
PULSEWAVE
RAILGUN
SPIRITBLADE
WAVE
passiveWeaponEffectChance
Level:0: Decimal
Level:1: Decimal
Level:2: Decimal
Level:3: Decimal
buffType: Entity
targetFilter
numOwnerships: Iteration
ownership: Enumeration
Allied
AlliedOrEnemy
Enemy
Friendly
NoOwner
Player
UncontrolledMinorFaction
numObjects: Iteration
object: Enumeration
CapitalShip
Corvette
EnvoyFrigate
Fighter
Frigate
PlaceHolderPlanetModule
PlaceHolderSpaceMine
Planet
PlanetModule
SpaceMine
Star
StarBase
Titan
numSpaces: Iteration
space: Enumeration
Normal
Phase
numConstraints: Iteration
constraint: Enumeration
CanBeCaptured
CanBeJumpBlocked
CanHaveFighters
CanHaveShields
CanPhaseDodge
CanSpreadWeaponDamage
DoesNotHaveDestabilizationProtection
HasAbilityWithCooldown
HasAntiMatterPool
HasAntiMatterShortage
HasColonizeAbility
HasDestabilizationProtection
HasEnergyWeapons
HasHullDamage
HasPhaseMissiles
HasPopulation
HasShieldDamage
HasWeapons
Invalid
IsActivelyBeingConstructed
IsBoarded
IsCargoShip
IsColonizable
IsControllable
IsExplored
IsHomeworld
IsInFriendlyGravityWell
IsInNonFriendlyGravityWell
IsMovingToLocalOrbitBody
IsNotStarBaseConstructor
IsPetOfTargetter
IsPsi
IsResourceExtractor
IsRuinable
LinkedCargoShip
LinkedSquad
ModuleUnderConstruction
NotActivelyBeingConstructed
NotFlagship
NotInvulnerable
NotIsBoarded
NotIsExplored
NotIsHomeworld
NotIsIllusionShip
NotIsMinorFactionOwned
NotIsOccupationPlanet
NotIsOutlaw
NotIsTech
NotSelf
WithinCurrentSolarSystem
effectInfo
effectAttachInfo

attachType: Condition

Ability
abilityIndex: Integer
Above
Aura
Center
Invalid
smallEffectName: Particle
mediumEffectName: Particle
largeEffectName: Particle
soundID: Sound
ApplyBuffToTargetOnWeaponFired

instantActionTriggerType: Condition

AlwaysPerform
OnAbilityUsed
OnBuffFinish
OnChance
buffApplyChance
Level:0: Decimal
Level:1: Decimal
Level:2: Decimal
Level:3: Decimal
OnColonizeAbilityUsed
OnCondition

instantActionConditionType: Condition

IfFirstSpawnerDoesNotHaveBuff
conditionBuffType: Entity
conditionBuffShortName: StringInfo
IfFirstSpawnerHasBuff
conditionBuffType: Entity
conditionBuffShortName: StringInfo
IfOwnerDoesNotHaveBuff
conditionBuffType: Entity
conditionBuffShortName: StringInfo
IfOwnerDoesNotHaveDestabilizationProtection
IfOwnerHasBuff
conditionBuffType: Entity
conditionBuffShortName: StringInfo
IfOwnerHasDestabilizationProtection
IfOwnerHasHullLessThanPerc
hullPerc
Level:0: Decimal
Level:1: Decimal
Level:2: Decimal
Level:3: Decimal
IfOwnerIsAboutToDie
IfOwnerIsFirstPlayerOwnedStarbaseAtOrbitbody
IfOwnerIsNotFirstPlayerOwnedStarbaseAtOrbitbody
OnDamageTaken
damageType: Enumeration
PHYSICAL
ENERGY
OnDelay
delayTime: Decimal
OnHyperspaceExit
OnOwnerDeath
OnWeaponFired
numWeaponClasses: Iteration
weaponClassForWeaponPassive: Enumeration
AUTOCANNON
BEAM
CAPITALABILITY
CHAOSBOLT
DART
FLAK
FLASHBEAM
GAUSS
ION
Invalid
LASERPSI
LASERTECH
MISSILE
PHASECANNON
PHASEMISSILE
PLANETBOMBARDMENT
PLASMA
POINTDEFENSELASER
PULSEGUN
PULSEWAVE
RAILGUN
SPIRITBLADE
WAVE
passiveWeaponEffectChance
Level:0: Decimal
Level:1: Decimal
Level:2: Decimal
Level:3: Decimal
buffType: Entity
targetFilter
numOwnerships: Iteration
ownership: Enumeration
Allied
AlliedOrEnemy
Enemy
Friendly
NoOwner
Player
UncontrolledMinorFaction
numObjects: Iteration
object: Enumeration
CapitalShip
Corvette
EnvoyFrigate
Fighter
Frigate
PlaceHolderPlanetModule
PlaceHolderSpaceMine
Planet
PlanetModule
SpaceMine
Star
StarBase
Titan
numSpaces: Iteration
space: Enumeration
Normal
Phase
numConstraints: Iteration
constraint: Enumeration
CanBeCaptured
CanBeJumpBlocked
CanHaveFighters
CanHaveShields
CanPhaseDodge
CanSpreadWeaponDamage
DoesNotHaveDestabilizationProtection
HasAbilityWithCooldown
HasAntiMatterPool
HasAntiMatterShortage
HasColonizeAbility
HasDestabilizationProtection
HasEnergyWeapons
HasHullDamage
HasPhaseMissiles
HasPopulation
HasShieldDamage
HasWeapons
Invalid
IsActivelyBeingConstructed
IsBoarded
IsCargoShip
IsColonizable
IsControllable
IsExplored
IsHomeworld
IsInFriendlyGravityWell
IsInNonFriendlyGravityWell
IsMovingToLocalOrbitBody
IsNotStarBaseConstructor
IsPetOfTargetter
IsPsi
IsResourceExtractor
IsRuinable
LinkedCargoShip
LinkedSquad
ModuleUnderConstruction
NotActivelyBeingConstructed
NotFlagship
NotInvulnerable
NotIsBoarded
NotIsExplored
NotIsHomeworld
NotIsIllusionShip
NotIsMinorFactionOwned
NotIsOccupationPlanet
NotIsOutlaw
NotIsTech
NotSelf
WithinCurrentSolarSystem
ApplyBuffToTargetWithEntryVehicles

instantActionTriggerType: Condition

AlwaysPerform
OnAbilityUsed
OnBuffFinish
OnChance
buffApplyChance
Level:0: Decimal
Level:1: Decimal
Level:2: Decimal
Level:3: Decimal
OnColonizeAbilityUsed
OnCondition

instantActionConditionType: Condition

IfFirstSpawnerDoesNotHaveBuff
conditionBuffType: Entity
conditionBuffShortName: StringInfo
IfFirstSpawnerHasBuff
conditionBuffType: Entity
conditionBuffShortName: StringInfo
IfOwnerDoesNotHaveBuff
conditionBuffType: Entity
conditionBuffShortName: StringInfo
IfOwnerDoesNotHaveDestabilizationProtection
IfOwnerHasBuff
conditionBuffType: Entity
conditionBuffShortName: StringInfo
IfOwnerHasDestabilizationProtection
IfOwnerHasHullLessThanPerc
hullPerc
Level:0: Decimal
Level:1: Decimal
Level:2: Decimal
Level:3: Decimal
IfOwnerIsAboutToDie
IfOwnerIsFirstPlayerOwnedStarbaseAtOrbitbody
IfOwnerIsNotFirstPlayerOwnedStarbaseAtOrbitbody
OnDamageTaken
damageType: Enumeration
PHYSICAL
ENERGY
OnDelay
delayTime: Decimal
OnHyperspaceExit
OnOwnerDeath
OnWeaponFired
numWeaponClasses: Iteration
weaponClassForWeaponPassive: Enumeration
AUTOCANNON
BEAM
CAPITALABILITY
CHAOSBOLT
DART
FLAK
FLASHBEAM
GAUSS
ION
Invalid
LASERPSI
LASERTECH
MISSILE
PHASECANNON
PHASEMISSILE
PLANETBOMBARDMENT
PLASMA
POINTDEFENSELASER
PULSEGUN
PULSEWAVE
RAILGUN
SPIRITBLADE
WAVE
passiveWeaponEffectChance
Level:0: Decimal
Level:1: Decimal
Level:2: Decimal
Level:3: Decimal
buffType: Entity
targetFilter
numOwnerships: Iteration
ownership: Enumeration
Allied
AlliedOrEnemy
Enemy
Friendly
NoOwner
Player
UncontrolledMinorFaction
numObjects: Iteration
object: Enumeration
CapitalShip
Corvette
EnvoyFrigate
Fighter
Frigate
PlaceHolderPlanetModule
PlaceHolderSpaceMine
Planet
PlanetModule
SpaceMine
Star
StarBase
Titan
numSpaces: Iteration
space: Enumeration
Normal
Phase
numConstraints: Iteration
constraint: Enumeration
CanBeCaptured
CanBeJumpBlocked
CanHaveFighters
CanHaveShields
CanPhaseDodge
CanSpreadWeaponDamage
DoesNotHaveDestabilizationProtection
HasAbilityWithCooldown
HasAntiMatterPool
HasAntiMatterShortage
HasColonizeAbility
HasDestabilizationProtection
HasEnergyWeapons
HasHullDamage
HasPhaseMissiles
HasPopulation
HasShieldDamage
HasWeapons
Invalid
IsActivelyBeingConstructed
IsBoarded
IsCargoShip
IsColonizable
IsControllable
IsExplored
IsHomeworld
IsInFriendlyGravityWell
IsInNonFriendlyGravityWell
IsMovingToLocalOrbitBody
IsNotStarBaseConstructor
IsPetOfTargetter
IsPsi
IsResourceExtractor
IsRuinable
LinkedCargoShip
LinkedSquad
ModuleUnderConstruction
NotActivelyBeingConstructed
NotFlagship
NotInvulnerable
NotIsBoarded
NotIsExplored
NotIsHomeworld
NotIsIllusionShip
NotIsMinorFactionOwned
NotIsOccupationPlanet
NotIsOutlaw
NotIsTech
NotSelf
WithinCurrentSolarSystem
range
Level:0: Decimal
Level:1: Decimal
Level:2: Decimal
Level:3: Decimal
entryVehicleType: Entity
numEntryVehicles
Level:0: Decimal
Level:1: Decimal
Level:2: Decimal
Level:3: Decimal
travelTime: Decimal
entryVehicleLaunchInfo
effectAttachInfo

attachType: Condition

Ability
abilityIndex: Integer
Above
Aura
Center
Invalid
smallEffectName: Particle
mediumEffectName: Particle
largeEffectName: Particle
soundID: Sound
ApplyBuffToTargetWithTravel

instantActionTriggerType: Condition

AlwaysPerform
OnAbilityUsed
OnBuffFinish
OnChance
buffApplyChance
Level:0: Decimal
Level:1: Decimal
Level:2: Decimal
Level:3: Decimal
OnColonizeAbilityUsed
OnCondition

instantActionConditionType: Condition

IfFirstSpawnerDoesNotHaveBuff
conditionBuffType: Entity
conditionBuffShortName: StringInfo
IfFirstSpawnerHasBuff
conditionBuffType: Entity
conditionBuffShortName: StringInfo
IfOwnerDoesNotHaveBuff
conditionBuffType: Entity
conditionBuffShortName: StringInfo
IfOwnerDoesNotHaveDestabilizationProtection
IfOwnerHasBuff
conditionBuffType: Entity
conditionBuffShortName: StringInfo
IfOwnerHasDestabilizationProtection
IfOwnerHasHullLessThanPerc
hullPerc
Level:0: Decimal
Level:1: Decimal
Level:2: Decimal
Level:3: Decimal
IfOwnerIsAboutToDie
IfOwnerIsFirstPlayerOwnedStarbaseAtOrbitbody
IfOwnerIsNotFirstPlayerOwnedStarbaseAtOrbitbody
OnDamageTaken
damageType: Enumeration
PHYSICAL
ENERGY
OnDelay
delayTime: Decimal
OnHyperspaceExit
OnOwnerDeath
OnWeaponFired
numWeaponClasses: Iteration
weaponClassForWeaponPassive: Enumeration
AUTOCANNON
BEAM
CAPITALABILITY
CHAOSBOLT
DART
FLAK
FLASHBEAM
GAUSS
ION
Invalid
LASERPSI
LASERTECH
MISSILE
PHASECANNON
PHASEMISSILE
PLANETBOMBARDMENT
PLASMA
POINTDEFENSELASER
PULSEGUN
PULSEWAVE
RAILGUN
SPIRITBLADE
WAVE
passiveWeaponEffectChance
Level:0: Decimal
Level:1: Decimal
Level:2: Decimal
Level:3: Decimal
buffType: Entity
targetFilter
numOwnerships: Iteration
ownership: Enumeration
Allied
AlliedOrEnemy
Enemy
Friendly
NoOwner
Player
UncontrolledMinorFaction
numObjects: Iteration
object: Enumeration
CapitalShip
Corvette
EnvoyFrigate
Fighter
Frigate
PlaceHolderPlanetModule
PlaceHolderSpaceMine
Planet
PlanetModule
SpaceMine
Star
StarBase
Titan
numSpaces: Iteration
space: Enumeration
Normal
Phase
numConstraints: Iteration
constraint: Enumeration
CanBeCaptured
CanBeJumpBlocked
CanHaveFighters
CanHaveShields
CanPhaseDodge
CanSpreadWeaponDamage
DoesNotHaveDestabilizationProtection
HasAbilityWithCooldown
HasAntiMatterPool
HasAntiMatterShortage
HasColonizeAbility
HasDestabilizationProtection
HasEnergyWeapons
HasHullDamage
HasPhaseMissiles
HasPopulation
HasShieldDamage
HasWeapons
Invalid
IsActivelyBeingConstructed
IsBoarded
IsCargoShip
IsColonizable
IsControllable
IsExplored
IsHomeworld
IsInFriendlyGravityWell
IsInNonFriendlyGravityWell
IsMovingToLocalOrbitBody
IsNotStarBaseConstructor
IsPetOfTargetter
IsPsi
IsResourceExtractor
IsRuinable
LinkedCargoShip
LinkedSquad
ModuleUnderConstruction
NotActivelyBeingConstructed
NotFlagship
NotInvulnerable
NotIsBoarded
NotIsExplored
NotIsHomeworld
NotIsIllusionShip
NotIsMinorFactionOwned
NotIsOccupationPlanet
NotIsOutlaw
NotIsTech
NotSelf
WithinCurrentSolarSystem
range
Level:0: Decimal
Level:1: Decimal
Level:2: Decimal
Level:3: Decimal
travelSpeed: Decimal

hasWeaponEffects: Condition

FALSE
TRUE

weaponEffectOriginType: Condition

Target
targetCentricEffectPointSpawnInfo

spawnType: Condition

CompletelyRandom
minRadius: Decimal
maxRadius: Decimal
RandomFromUp
minRadius: Decimal
maxRadius: Decimal
angleVariance: Decimal
Targetter
weaponEffectAttachInfo

attachType: Condition

Ability
abilityIndex: Integer
Above
Aura
Center
Invalid
weaponEffectImpactOffsetType: Enumeration
RandomMesh
Center
CenterOffsetBySpatialRadius
canWeaponEffectHitHull: Boolean
canWeaponEffectHitShields: Boolean
weaponEffectsDef

weaponType: Condition

Beam
burstCount: Decimal
burstDelay: Decimal
fireDelay: Decimal
muzzleEffectName: Particle
muzzleSoundMinRespawnTime: Decimal
muzzleSounds
soundCount: Iteration
sound: Sound
hitEffectName: Particle
hitHullEffectSounds
soundCount: Iteration
sound: Sound
hitShieldsEffectSounds
soundCount: Iteration
sound: Sound
beamEffectSounds
soundCount: Iteration
sound: Sound
beamGlowTextureName: Texture
beamCoreTextureName: Texture
beamWidth: Decimal
beamGlowColor: Color
beamCoreColor: Color
beamTilingRate: Decimal
Missile
burstCount: Decimal
burstDelay: Decimal
fireDelay: Decimal
muzzleEffectName: Particle
muzzleSoundMinRespawnTime: Decimal
muzzleSounds
soundCount: Iteration
sound: Sound
hitEffectName: Particle
hitHullEffectSounds
soundCount: Iteration
sound: Sound
hitShieldsEffectSounds
soundCount: Iteration
sound: Sound
missileTravelEffectName: Particle
missileStartTurningDistance: Decimal
missileSlowTurnRate: Decimal
missileMaxSlowTurnTime: Decimal
Projectile
burstCount: Decimal
burstDelay: Decimal
fireDelay: Decimal
muzzleEffectName: Particle
muzzleSoundMinRespawnTime: Decimal
muzzleSounds
soundCount: Iteration
sound: Sound
hitEffectName: Particle
hitHullEffectSounds
soundCount: Iteration
sound: Sound
hitShieldsEffectSounds
soundCount: Iteration
sound: Sound
projectileTravelEffectName: Particle
ApplyBuffToTargetWithTravelNoFilterNoRange

instantActionTriggerType: Condition

AlwaysPerform
OnAbilityUsed
OnBuffFinish
OnChance
buffApplyChance
Level:0: Decimal
Level:1: Decimal
Level:2: Decimal
Level:3: Decimal
OnColonizeAbilityUsed
OnCondition

instantActionConditionType: Condition

IfFirstSpawnerDoesNotHaveBuff
conditionBuffType: Entity
conditionBuffShortName: StringInfo
IfFirstSpawnerHasBuff
conditionBuffType: Entity
conditionBuffShortName: StringInfo
IfOwnerDoesNotHaveBuff
conditionBuffType: Entity
conditionBuffShortName: StringInfo
IfOwnerDoesNotHaveDestabilizationProtection
IfOwnerHasBuff
conditionBuffType: Entity
conditionBuffShortName: StringInfo
IfOwnerHasDestabilizationProtection
IfOwnerHasHullLessThanPerc
hullPerc
Level:0: Decimal
Level:1: Decimal
Level:2: Decimal
Level:3: Decimal
IfOwnerIsAboutToDie
IfOwnerIsFirstPlayerOwnedStarbaseAtOrbitbody
IfOwnerIsNotFirstPlayerOwnedStarbaseAtOrbitbody
OnDamageTaken
damageType: Enumeration
PHYSICAL
ENERGY
OnDelay
delayTime: Decimal
OnHyperspaceExit
OnOwnerDeath
OnWeaponFired
numWeaponClasses: Iteration
weaponClassForWeaponPassive: Enumeration
AUTOCANNON
BEAM
CAPITALABILITY
CHAOSBOLT
DART
FLAK
FLASHBEAM
GAUSS
ION
Invalid
LASERPSI
LASERTECH
MISSILE
PHASECANNON
PHASEMISSILE
PLANETBOMBARDMENT
PLASMA
POINTDEFENSELASER
PULSEGUN
PULSEWAVE
RAILGUN
SPIRITBLADE
WAVE
passiveWeaponEffectChance
Level:0: Decimal
Level:1: Decimal
Level:2: Decimal
Level:3: Decimal
buffType: Entity
travelSpeed: Decimal

hasWeaponEffects: Condition

FALSE
TRUE

weaponEffectOriginType: Condition

Target
targetCentricEffectPointSpawnInfo

spawnType: Condition

CompletelyRandom
minRadius: Decimal
maxRadius: Decimal
RandomFromUp
minRadius: Decimal
maxRadius: Decimal
angleVariance: Decimal
Targetter
weaponEffectAttachInfo

attachType: Condition

Ability
abilityIndex: Integer
Above
Aura
Center
Invalid
weaponEffectImpactOffsetType: Enumeration
RandomMesh
Center
CenterOffsetBySpatialRadius
canWeaponEffectHitHull: Boolean
canWeaponEffectHitShields: Boolean
weaponEffectsDef

weaponType: Condition

Beam
burstCount: Decimal
burstDelay: Decimal
fireDelay: Decimal
muzzleEffectName: Particle
muzzleSoundMinRespawnTime: Decimal
muzzleSounds
soundCount: Iteration
sound: Sound
hitEffectName: Particle
hitHullEffectSounds
soundCount: Iteration
sound: Sound
hitShieldsEffectSounds
soundCount: Iteration
sound: Sound
beamEffectSounds
soundCount: Iteration
sound: Sound
beamGlowTextureName: Texture
beamCoreTextureName: Texture
beamWidth: Decimal
beamGlowColor: Color
beamCoreColor: Color
beamTilingRate: Decimal
Missile
burstCount: Decimal
burstDelay: Decimal
fireDelay: Decimal
muzzleEffectName: Particle
muzzleSoundMinRespawnTime: Decimal
muzzleSounds
soundCount: Iteration
sound: Sound
hitEffectName: Particle
hitHullEffectSounds
soundCount: Iteration
sound: Sound
hitShieldsEffectSounds
soundCount: Iteration
sound: Sound
missileTravelEffectName: Particle
missileStartTurningDistance: Decimal
missileSlowTurnRate: Decimal
missileMaxSlowTurnTime: Decimal
Projectile
burstCount: Decimal
burstDelay: Decimal
fireDelay: Decimal
muzzleEffectName: Particle
muzzleSoundMinRespawnTime: Decimal
muzzleSounds
soundCount: Iteration
sound: Sound
hitEffectName: Particle
hitHullEffectSounds
soundCount: Iteration
sound: Sound
hitShieldsEffectSounds
soundCount: Iteration
sound: Sound
projectileTravelEffectName: Particle
ApplyBuffToTargetsAtAdjacentOrbitBodies

instantActionTriggerType: Condition

AlwaysPerform
OnAbilityUsed
OnBuffFinish
OnChance
buffApplyChance
Level:0: Decimal
Level:1: Decimal
Level:2: Decimal
Level:3: Decimal
OnColonizeAbilityUsed
OnCondition

instantActionConditionType: Condition

IfFirstSpawnerDoesNotHaveBuff
conditionBuffType: Entity
conditionBuffShortName: StringInfo
IfFirstSpawnerHasBuff
conditionBuffType: Entity
conditionBuffShortName: StringInfo
IfOwnerDoesNotHaveBuff
conditionBuffType: Entity
conditionBuffShortName: StringInfo
IfOwnerDoesNotHaveDestabilizationProtection
IfOwnerHasBuff
conditionBuffType: Entity
conditionBuffShortName: StringInfo
IfOwnerHasDestabilizationProtection
IfOwnerHasHullLessThanPerc
hullPerc
Level:0: Decimal
Level:1: Decimal
Level:2: Decimal
Level:3: Decimal
IfOwnerIsAboutToDie
IfOwnerIsFirstPlayerOwnedStarbaseAtOrbitbody
IfOwnerIsNotFirstPlayerOwnedStarbaseAtOrbitbody
OnDamageTaken
damageType: Enumeration
PHYSICAL
ENERGY
OnDelay
delayTime: Decimal
OnHyperspaceExit
OnOwnerDeath
OnWeaponFired
numWeaponClasses: Iteration
weaponClassForWeaponPassive: Enumeration
AUTOCANNON
BEAM
CAPITALABILITY
CHAOSBOLT
DART
FLAK
FLASHBEAM
GAUSS
ION
Invalid
LASERPSI
LASERTECH
MISSILE
PHASECANNON
PHASEMISSILE
PLANETBOMBARDMENT
PLASMA
POINTDEFENSELASER
PULSEGUN
PULSEWAVE
RAILGUN
SPIRITBLADE
WAVE
passiveWeaponEffectChance
Level:0: Decimal
Level:1: Decimal
Level:2: Decimal
Level:3: Decimal
buffType: Entity
targetFilter
numOwnerships: Iteration
ownership: Enumeration
Allied
AlliedOrEnemy
Enemy
Friendly
NoOwner
Player
UncontrolledMinorFaction
numObjects: Iteration
object: Enumeration
CapitalShip
Corvette
EnvoyFrigate
Fighter
Frigate
PlaceHolderPlanetModule
PlaceHolderSpaceMine
Planet
PlanetModule
SpaceMine
Star
StarBase
Titan
numSpaces: Iteration
space: Enumeration
Normal
Phase
numConstraints: Iteration
constraint: Enumeration
CanBeCaptured
CanBeJumpBlocked
CanHaveFighters
CanHaveShields
CanPhaseDodge
CanSpreadWeaponDamage
DoesNotHaveDestabilizationProtection
HasAbilityWithCooldown
HasAntiMatterPool
HasAntiMatterShortage
HasColonizeAbility
HasDestabilizationProtection
HasEnergyWeapons
HasHullDamage
HasPhaseMissiles
HasPopulation
HasShieldDamage
HasWeapons
Invalid
IsActivelyBeingConstructed
IsBoarded
IsCargoShip
IsColonizable
IsControllable
IsExplored
IsHomeworld
IsInFriendlyGravityWell
IsInNonFriendlyGravityWell
IsMovingToLocalOrbitBody
IsNotStarBaseConstructor
IsPetOfTargetter
IsPsi
IsResourceExtractor
IsRuinable
LinkedCargoShip
LinkedSquad
ModuleUnderConstruction
NotActivelyBeingConstructed
NotFlagship
NotInvulnerable
NotIsBoarded
NotIsExplored
NotIsHomeworld
NotIsIllusionShip
NotIsMinorFactionOwned
NotIsOccupationPlanet
NotIsOutlaw
NotIsTech
NotSelf
WithinCurrentSolarSystem
maxTargetCount
Level:0: Decimal
Level:1: Decimal
Level:2: Decimal
Level:3: Decimal
effectInfo
effectAttachInfo

attachType: Condition

Ability
abilityIndex: Integer
Above
Aura
Center
Invalid
smallEffectName: Particle
mediumEffectName: Particle
largeEffectName: Particle
soundID: Sound
ApplyBuffToTargetsAtOrbitBody

instantActionTriggerType: Condition

AlwaysPerform
OnAbilityUsed
OnBuffFinish
OnChance
buffApplyChance
Level:0: Decimal
Level:1: Decimal
Level:2: Decimal
Level:3: Decimal
OnColonizeAbilityUsed
OnCondition

instantActionConditionType: Condition

IfFirstSpawnerDoesNotHaveBuff
conditionBuffType: Entity
conditionBuffShortName: StringInfo
IfFirstSpawnerHasBuff
conditionBuffType: Entity
conditionBuffShortName: StringInfo
IfOwnerDoesNotHaveBuff
conditionBuffType: Entity
conditionBuffShortName: StringInfo
IfOwnerDoesNotHaveDestabilizationProtection
IfOwnerHasBuff
conditionBuffType: Entity
conditionBuffShortName: StringInfo
IfOwnerHasDestabilizationProtection
IfOwnerHasHullLessThanPerc
hullPerc
Level:0: Decimal
Level:1: Decimal
Level:2: Decimal
Level:3: Decimal
IfOwnerIsAboutToDie
IfOwnerIsFirstPlayerOwnedStarbaseAtOrbitbody
IfOwnerIsNotFirstPlayerOwnedStarbaseAtOrbitbody
OnDamageTaken
damageType: Enumeration
PHYSICAL
ENERGY
OnDelay
delayTime: Decimal
OnHyperspaceExit
OnOwnerDeath
OnWeaponFired
numWeaponClasses: Iteration
weaponClassForWeaponPassive: Enumeration
AUTOCANNON
BEAM
CAPITALABILITY
CHAOSBOLT
DART
FLAK
FLASHBEAM
GAUSS
ION
Invalid
LASERPSI
LASERTECH
MISSILE
PHASECANNON
PHASEMISSILE
PLANETBOMBARDMENT
PLASMA
POINTDEFENSELASER
PULSEGUN
PULSEWAVE
RAILGUN
SPIRITBLADE
WAVE
passiveWeaponEffectChance
Level:0: Decimal
Level:1: Decimal
Level:2: Decimal
Level:3: Decimal
buffType: Entity
targetFilter
numOwnerships: Iteration
ownership: Enumeration
Allied
AlliedOrEnemy
Enemy
Friendly
NoOwner
Player
UncontrolledMinorFaction
numObjects: Iteration
object: Enumeration
CapitalShip
Corvette
EnvoyFrigate
Fighter
Frigate
PlaceHolderPlanetModule
PlaceHolderSpaceMine
Planet
PlanetModule
SpaceMine
Star
StarBase
Titan
numSpaces: Iteration
space: Enumeration
Normal
Phase
numConstraints: Iteration
constraint: Enumeration
CanBeCaptured
CanBeJumpBlocked
CanHaveFighters
CanHaveShields
CanPhaseDodge
CanSpreadWeaponDamage
DoesNotHaveDestabilizationProtection
HasAbilityWithCooldown
HasAntiMatterPool
HasAntiMatterShortage
HasColonizeAbility
HasDestabilizationProtection
HasEnergyWeapons
HasHullDamage
HasPhaseMissiles
HasPopulation
HasShieldDamage
HasWeapons
Invalid
IsActivelyBeingConstructed
IsBoarded
IsCargoShip
IsColonizable
IsControllable
IsExplored
IsHomeworld
IsInFriendlyGravityWell
IsInNonFriendlyGravityWell
IsMovingToLocalOrbitBody
IsNotStarBaseConstructor
IsPetOfTargetter
IsPsi
IsResourceExtractor
IsRuinable
LinkedCargoShip
LinkedSquad
ModuleUnderConstruction
NotActivelyBeingConstructed
NotFlagship
NotInvulnerable
NotIsBoarded
NotIsExplored
NotIsHomeworld
NotIsIllusionShip
NotIsMinorFactionOwned
NotIsOccupationPlanet
NotIsOutlaw
NotIsTech
NotSelf
WithinCurrentSolarSystem
maxTargetCount
Level:0: Decimal
Level:1: Decimal
Level:2: Decimal
Level:3: Decimal
effectInfo
effectAttachInfo

attachType: Condition

Ability
abilityIndex: Integer
Above
Aura
Center
Invalid
smallEffectName: Particle
mediumEffectName: Particle
largeEffectName: Particle
soundID: Sound
ApplyBuffToTargetsInColumn

instantActionTriggerType: Condition

AlwaysPerform
OnAbilityUsed
OnBuffFinish
OnChance
buffApplyChance
Level:0: Decimal
Level:1: Decimal
Level:2: Decimal
Level:3: Decimal
OnColonizeAbilityUsed
OnCondition

instantActionConditionType: Condition

IfFirstSpawnerDoesNotHaveBuff
conditionBuffType: Entity
conditionBuffShortName: StringInfo
IfFirstSpawnerHasBuff
conditionBuffType: Entity
conditionBuffShortName: StringInfo
IfOwnerDoesNotHaveBuff
conditionBuffType: Entity
conditionBuffShortName: StringInfo
IfOwnerDoesNotHaveDestabilizationProtection
IfOwnerHasBuff
conditionBuffType: Entity
conditionBuffShortName: StringInfo
IfOwnerHasDestabilizationProtection
IfOwnerHasHullLessThanPerc
hullPerc
Level:0: Decimal
Level:1: Decimal
Level:2: Decimal
Level:3: Decimal
IfOwnerIsAboutToDie
IfOwnerIsFirstPlayerOwnedStarbaseAtOrbitbody
IfOwnerIsNotFirstPlayerOwnedStarbaseAtOrbitbody
OnDamageTaken
damageType: Enumeration
PHYSICAL
ENERGY
OnDelay
delayTime: Decimal
OnHyperspaceExit
OnOwnerDeath
OnWeaponFired
numWeaponClasses: Iteration
weaponClassForWeaponPassive: Enumeration
AUTOCANNON
BEAM
CAPITALABILITY
CHAOSBOLT
DART
FLAK
FLASHBEAM
GAUSS
ION
Invalid
LASERPSI
LASERTECH
MISSILE
PHASECANNON
PHASEMISSILE
PLANETBOMBARDMENT
PLASMA
POINTDEFENSELASER
PULSEGUN
PULSEWAVE
RAILGUN
SPIRITBLADE
WAVE
passiveWeaponEffectChance
Level:0: Decimal
Level:1: Decimal
Level:2: Decimal
Level:3: Decimal
buffType: Entity
targetFilter
numOwnerships: Iteration
ownership: Enumeration
Allied
AlliedOrEnemy
Enemy
Friendly
NoOwner
Player
UncontrolledMinorFaction
numObjects: Iteration
object: Enumeration
CapitalShip
Corvette
EnvoyFrigate
Fighter
Frigate
PlaceHolderPlanetModule
PlaceHolderSpaceMine
Planet
PlanetModule
SpaceMine
Star
StarBase
Titan
numSpaces: Iteration
space: Enumeration
Normal
Phase
numConstraints: Iteration
constraint: Enumeration
CanBeCaptured
CanBeJumpBlocked
CanHaveFighters
CanHaveShields
CanPhaseDodge
CanSpreadWeaponDamage
DoesNotHaveDestabilizationProtection
HasAbilityWithCooldown
HasAntiMatterPool
HasAntiMatterShortage
HasColonizeAbility
HasDestabilizationProtection
HasEnergyWeapons
HasHullDamage
HasPhaseMissiles
HasPopulation
HasShieldDamage
HasWeapons
Invalid
IsActivelyBeingConstructed
IsBoarded
IsCargoShip
IsColonizable
IsControllable
IsExplored
IsHomeworld
IsInFriendlyGravityWell
IsInNonFriendlyGravityWell
IsMovingToLocalOrbitBody
IsNotStarBaseConstructor
IsPetOfTargetter
IsPsi
IsResourceExtractor
IsRuinable
LinkedCargoShip
LinkedSquad
ModuleUnderConstruction
NotActivelyBeingConstructed
NotFlagship
NotInvulnerable
NotIsBoarded
NotIsExplored
NotIsHomeworld
NotIsIllusionShip
NotIsMinorFactionOwned
NotIsOccupationPlanet
NotIsOutlaw
NotIsTech
NotSelf
WithinCurrentSolarSystem
columnRadius
Level:0: Decimal
Level:1: Decimal
Level:2: Decimal
Level:3: Decimal
maxTargetCount
Level:0: Decimal
Level:1: Decimal
Level:2: Decimal
Level:3: Decimal
effectInfo
effectAttachInfo

attachType: Condition

Ability
abilityIndex: Integer
Above
Aura
Center
Invalid
smallEffectName: Particle
mediumEffectName: Particle
largeEffectName: Particle
soundID: Sound
ApplyBuffToTargetsInDirectionalCone

instantActionTriggerType: Condition

AlwaysPerform
OnAbilityUsed
OnBuffFinish
OnChance
buffApplyChance
Level:0: Decimal
Level:1: Decimal
Level:2: Decimal
Level:3: Decimal
OnColonizeAbilityUsed
OnCondition

instantActionConditionType: Condition

IfFirstSpawnerDoesNotHaveBuff
conditionBuffType: Entity
conditionBuffShortName: StringInfo
IfFirstSpawnerHasBuff
conditionBuffType: Entity
conditionBuffShortName: StringInfo
IfOwnerDoesNotHaveBuff
conditionBuffType: Entity
conditionBuffShortName: StringInfo
IfOwnerDoesNotHaveDestabilizationProtection
IfOwnerHasBuff
conditionBuffType: Entity
conditionBuffShortName: StringInfo
IfOwnerHasDestabilizationProtection
IfOwnerHasHullLessThanPerc
hullPerc
Level:0: Decimal
Level:1: Decimal
Level:2: Decimal
Level:3: Decimal
IfOwnerIsAboutToDie
IfOwnerIsFirstPlayerOwnedStarbaseAtOrbitbody
IfOwnerIsNotFirstPlayerOwnedStarbaseAtOrbitbody
OnDamageTaken
damageType: Enumeration
PHYSICAL
ENERGY
OnDelay
delayTime: Decimal
OnHyperspaceExit
OnOwnerDeath
OnWeaponFired
numWeaponClasses: Iteration
weaponClassForWeaponPassive: Enumeration
AUTOCANNON
BEAM
CAPITALABILITY
CHAOSBOLT
DART
FLAK
FLASHBEAM
GAUSS
ION
Invalid
LASERPSI
LASERTECH
MISSILE
PHASECANNON
PHASEMISSILE
PLANETBOMBARDMENT
PLASMA
POINTDEFENSELASER
PULSEGUN
PULSEWAVE
RAILGUN
SPIRITBLADE
WAVE
passiveWeaponEffectChance
Level:0: Decimal
Level:1: Decimal
Level:2: Decimal
Level:3: Decimal
buffType: Entity
targetFilter
numOwnerships: Iteration
ownership: Enumeration
Allied
AlliedOrEnemy
Enemy
Friendly
NoOwner
Player
UncontrolledMinorFaction
numObjects: Iteration
object: Enumeration
CapitalShip
Corvette
EnvoyFrigate
Fighter
Frigate
PlaceHolderPlanetModule
PlaceHolderSpaceMine
Planet
PlanetModule
SpaceMine
Star
StarBase
Titan
numSpaces: Iteration
space: Enumeration
Normal
Phase
numConstraints: Iteration
constraint: Enumeration
CanBeCaptured
CanBeJumpBlocked
CanHaveFighters
CanHaveShields
CanPhaseDodge
CanSpreadWeaponDamage
DoesNotHaveDestabilizationProtection
HasAbilityWithCooldown
HasAntiMatterPool
HasAntiMatterShortage
HasColonizeAbility
HasDestabilizationProtection
HasEnergyWeapons
HasHullDamage
HasPhaseMissiles
HasPopulation
HasShieldDamage
HasWeapons
Invalid
IsActivelyBeingConstructed
IsBoarded
IsCargoShip
IsColonizable
IsControllable
IsExplored
IsHomeworld
IsInFriendlyGravityWell
IsInNonFriendlyGravityWell
IsMovingToLocalOrbitBody
IsNotStarBaseConstructor
IsPetOfTargetter
IsPsi
IsResourceExtractor
IsRuinable
LinkedCargoShip
LinkedSquad
ModuleUnderConstruction
NotActivelyBeingConstructed
NotFlagship
NotInvulnerable
NotIsBoarded
NotIsExplored
NotIsHomeworld
NotIsIllusionShip
NotIsMinorFactionOwned
NotIsOccupationPlanet
NotIsOutlaw
NotIsTech
NotSelf
WithinCurrentSolarSystem
weaponBank: Enumeration
FRONT
BACK
LEFT
RIGHT
range
Level:0: Decimal
Level:1: Decimal
Level:2: Decimal
Level:3: Decimal
coneAngle
Level:0: Decimal
Level:1: Decimal
Level:2: Decimal
Level:3: Decimal
maxTargetCount
Level:0: Decimal
Level:1: Decimal
Level:2: Decimal
Level:3: Decimal
effectInfo
effectAttachInfo

attachType: Condition

Ability
abilityIndex: Integer
Above
Aura
Center
Invalid
smallEffectName: Particle
mediumEffectName: Particle
largeEffectName: Particle
soundID: Sound
ApplyBuffToTargetsInRadius

instantActionTriggerType: Condition

AlwaysPerform
OnAbilityUsed
OnBuffFinish
OnChance
buffApplyChance
Level:0: Decimal
Level:1: Decimal
Level:2: Decimal
Level:3: Decimal
OnColonizeAbilityUsed
OnCondition

instantActionConditionType: Condition

IfFirstSpawnerDoesNotHaveBuff
conditionBuffType: Entity
conditionBuffShortName: StringInfo
IfFirstSpawnerHasBuff
conditionBuffType: Entity
conditionBuffShortName: StringInfo
IfOwnerDoesNotHaveBuff
conditionBuffType: Entity
conditionBuffShortName: StringInfo
IfOwnerDoesNotHaveDestabilizationProtection
IfOwnerHasBuff
conditionBuffType: Entity
conditionBuffShortName: StringInfo
IfOwnerHasDestabilizationProtection
IfOwnerHasHullLessThanPerc
hullPerc
Level:0: Decimal
Level:1: Decimal
Level:2: Decimal
Level:3: Decimal
IfOwnerIsAboutToDie
IfOwnerIsFirstPlayerOwnedStarbaseAtOrbitbody
IfOwnerIsNotFirstPlayerOwnedStarbaseAtOrbitbody
OnDamageTaken
damageType: Enumeration
PHYSICAL
ENERGY
OnDelay
delayTime: Decimal
OnHyperspaceExit
OnOwnerDeath
OnWeaponFired
numWeaponClasses: Iteration
weaponClassForWeaponPassive: Enumeration
AUTOCANNON
BEAM
CAPITALABILITY
CHAOSBOLT
DART
FLAK
FLASHBEAM
GAUSS
ION
Invalid
LASERPSI
LASERTECH
MISSILE
PHASECANNON
PHASEMISSILE
PLANETBOMBARDMENT
PLASMA
POINTDEFENSELASER
PULSEGUN
PULSEWAVE
RAILGUN
SPIRITBLADE
WAVE
passiveWeaponEffectChance
Level:0: Decimal
Level:1: Decimal
Level:2: Decimal
Level:3: Decimal
buffType: Entity
targetFilter
numOwnerships: Iteration
ownership: Enumeration
Allied
AlliedOrEnemy
Enemy
Friendly
NoOwner
Player
UncontrolledMinorFaction
numObjects: Iteration
object: Enumeration
CapitalShip
Corvette
EnvoyFrigate
Fighter
Frigate
PlaceHolderPlanetModule
PlaceHolderSpaceMine
Planet
PlanetModule
SpaceMine
Star
StarBase
Titan
numSpaces: Iteration
space: Enumeration
Normal
Phase
numConstraints: Iteration
constraint: Enumeration
CanBeCaptured
CanBeJumpBlocked
CanHaveFighters
CanHaveShields
CanPhaseDodge
CanSpreadWeaponDamage
DoesNotHaveDestabilizationProtection
HasAbilityWithCooldown
HasAntiMatterPool
HasAntiMatterShortage
HasColonizeAbility
HasDestabilizationProtection
HasEnergyWeapons
HasHullDamage
HasPhaseMissiles
HasPopulation
HasShieldDamage
HasWeapons
Invalid
IsActivelyBeingConstructed
IsBoarded
IsCargoShip
IsColonizable
IsControllable
IsExplored
IsHomeworld
IsInFriendlyGravityWell
IsInNonFriendlyGravityWell
IsMovingToLocalOrbitBody
IsNotStarBaseConstructor
IsPetOfTargetter
IsPsi
IsResourceExtractor
IsRuinable
LinkedCargoShip
LinkedSquad
ModuleUnderConstruction
NotActivelyBeingConstructed
NotFlagship
NotInvulnerable
NotIsBoarded
NotIsExplored
NotIsHomeworld
NotIsIllusionShip
NotIsMinorFactionOwned
NotIsOccupationPlanet
NotIsOutlaw
NotIsTech
NotSelf
WithinCurrentSolarSystem
range
Level:0: Decimal
Level:1: Decimal
Level:2: Decimal
Level:3: Decimal
maxTargetCount
Level:0: Decimal
Level:1: Decimal
Level:2: Decimal
Level:3: Decimal
effectInfo
effectAttachInfo

attachType: Condition

Ability
abilityIndex: Integer
Above
Aura
Center
Invalid
smallEffectName: Particle
mediumEffectName: Particle
largeEffectName: Particle
soundID: Sound
ApplyBuffToTargetsInRadiusOfTargetWithTravel

instantActionTriggerType: Condition

AlwaysPerform
OnAbilityUsed
OnBuffFinish
OnChance
buffApplyChance
Level:0: Decimal
Level:1: Decimal
Level:2: Decimal
Level:3: Decimal
OnColonizeAbilityUsed
OnCondition

instantActionConditionType: Condition

IfFirstSpawnerDoesNotHaveBuff
conditionBuffType: Entity
conditionBuffShortName: StringInfo
IfFirstSpawnerHasBuff
conditionBuffType: Entity
conditionBuffShortName: StringInfo
IfOwnerDoesNotHaveBuff
conditionBuffType: Entity
conditionBuffShortName: StringInfo
IfOwnerDoesNotHaveDestabilizationProtection
IfOwnerHasBuff
conditionBuffType: Entity
conditionBuffShortName: StringInfo
IfOwnerHasDestabilizationProtection
IfOwnerHasHullLessThanPerc
hullPerc
Level:0: Decimal
Level:1: Decimal
Level:2: Decimal
Level:3: Decimal
IfOwnerIsAboutToDie
IfOwnerIsFirstPlayerOwnedStarbaseAtOrbitbody
IfOwnerIsNotFirstPlayerOwnedStarbaseAtOrbitbody
OnDamageTaken
damageType: Enumeration
PHYSICAL
ENERGY
OnDelay
delayTime: Decimal
OnHyperspaceExit
OnOwnerDeath
OnWeaponFired
numWeaponClasses: Iteration
weaponClassForWeaponPassive: Enumeration
AUTOCANNON
BEAM
CAPITALABILITY
CHAOSBOLT
DART
FLAK
FLASHBEAM
GAUSS
ION
Invalid
LASERPSI
LASERTECH
MISSILE
PHASECANNON
PHASEMISSILE
PLANETBOMBARDMENT
PLASMA
POINTDEFENSELASER
PULSEGUN
PULSEWAVE
RAILGUN
SPIRITBLADE
WAVE
passiveWeaponEffectChance
Level:0: Decimal
Level:1: Decimal
Level:2: Decimal
Level:3: Decimal
buffType: Entity
targetFilter
numOwnerships: Iteration
ownership: Enumeration
Allied
AlliedOrEnemy
Enemy
Friendly
NoOwner
Player
UncontrolledMinorFaction
numObjects: Iteration
object: Enumeration
CapitalShip
Corvette
EnvoyFrigate
Fighter
Frigate
PlaceHolderPlanetModule
PlaceHolderSpaceMine
Planet
PlanetModule
SpaceMine
Star
StarBase
Titan
numSpaces: Iteration
space: Enumeration
Normal
Phase
numConstraints: Iteration
constraint: Enumeration
CanBeCaptured
CanBeJumpBlocked
CanHaveFighters
CanHaveShields
CanPhaseDodge
CanSpreadWeaponDamage
DoesNotHaveDestabilizationProtection
HasAbilityWithCooldown
HasAntiMatterPool
HasAntiMatterShortage
HasColonizeAbility
HasDestabilizationProtection
HasEnergyWeapons
HasHullDamage
HasPhaseMissiles
HasPopulation
HasShieldDamage
HasWeapons
Invalid
IsActivelyBeingConstructed
IsBoarded
IsCargoShip
IsColonizable
IsControllable
IsExplored
IsHomeworld
IsInFriendlyGravityWell
IsInNonFriendlyGravityWell
IsMovingToLocalOrbitBody
IsNotStarBaseConstructor
IsPetOfTargetter
IsPsi
IsResourceExtractor
IsRuinable
LinkedCargoShip
LinkedSquad
ModuleUnderConstruction
NotActivelyBeingConstructed
NotFlagship
NotInvulnerable
NotIsBoarded
NotIsExplored
NotIsHomeworld
NotIsIllusionShip
NotIsMinorFactionOwned
NotIsOccupationPlanet
NotIsOutlaw
NotIsTech
NotSelf
WithinCurrentSolarSystem
range
Level:0: Decimal
Level:1: Decimal
Level:2: Decimal
Level:3: Decimal
maxTargetCount
Level:0: Decimal
Level:1: Decimal
Level:2: Decimal
Level:3: Decimal
travelSpeed: Decimal
effectStaggerDelay: Decimal

hasWeaponEffects: Condition

FALSE
TRUE

weaponEffectOriginType: Condition

Target
targetCentricEffectPointSpawnInfo

spawnType: Condition

CompletelyRandom
minRadius: Decimal
maxRadius: Decimal
RandomFromUp
minRadius: Decimal
maxRadius: Decimal
angleVariance: Decimal
Targetter
weaponEffectAttachInfo

attachType: Condition

Ability
abilityIndex: Integer
Above
Aura
Center
Invalid
weaponEffectImpactOffsetType: Enumeration
RandomMesh
Center
CenterOffsetBySpatialRadius
canWeaponEffectHitHull: Boolean
canWeaponEffectHitShields: Boolean
weaponEffectsDef

weaponType: Condition

Beam
burstCount: Decimal
burstDelay: Decimal
fireDelay: Decimal
muzzleEffectName: Particle
muzzleSoundMinRespawnTime: Decimal
muzzleSounds
soundCount: Iteration
sound: Sound
hitEffectName: Particle
hitHullEffectSounds
soundCount: Iteration
sound: Sound
hitShieldsEffectSounds
soundCount: Iteration
sound: Sound
beamEffectSounds
soundCount: Iteration
sound: Sound
beamGlowTextureName: Texture
beamCoreTextureName: Texture
beamWidth: Decimal
beamGlowColor: Color
beamCoreColor: Color
beamTilingRate: Decimal
Missile
burstCount: Decimal
burstDelay: Decimal
fireDelay: Decimal
muzzleEffectName: Particle
muzzleSoundMinRespawnTime: Decimal
muzzleSounds
soundCount: Iteration
sound: Sound
hitEffectName: Particle
hitHullEffectSounds
soundCount: Iteration
sound: Sound
hitShieldsEffectSounds
soundCount: Iteration
sound: Sound
missileTravelEffectName: Particle
missileStartTurningDistance: Decimal
missileSlowTurnRate: Decimal
missileMaxSlowTurnTime: Decimal
Projectile
burstCount: Decimal
burstDelay: Decimal
fireDelay: Decimal
muzzleEffectName: Particle
muzzleSoundMinRespawnTime: Decimal
muzzleSounds
soundCount: Iteration
sound: Sound
hitEffectName: Particle
hitHullEffectSounds
soundCount: Iteration
sound: Sound
hitShieldsEffectSounds
soundCount: Iteration
sound: Sound
projectileTravelEffectName: Particle
ApplyBuffToTargetsInRadiusWithChainTravel

instantActionTriggerType: Condition

AlwaysPerform
OnAbilityUsed
OnBuffFinish
OnChance
buffApplyChance
Level:0: Decimal
Level:1: Decimal
Level:2: Decimal
Level:3: Decimal
OnColonizeAbilityUsed
OnCondition

instantActionConditionType: Condition

IfFirstSpawnerDoesNotHaveBuff
conditionBuffType: Entity
conditionBuffShortName: StringInfo
IfFirstSpawnerHasBuff
conditionBuffType: Entity
conditionBuffShortName: StringInfo
IfOwnerDoesNotHaveBuff
conditionBuffType: Entity
conditionBuffShortName: StringInfo
IfOwnerDoesNotHaveDestabilizationProtection
IfOwnerHasBuff
conditionBuffType: Entity
conditionBuffShortName: StringInfo
IfOwnerHasDestabilizationProtection
IfOwnerHasHullLessThanPerc
hullPerc
Level:0: Decimal
Level:1: Decimal
Level:2: Decimal
Level:3: Decimal
IfOwnerIsAboutToDie
IfOwnerIsFirstPlayerOwnedStarbaseAtOrbitbody
IfOwnerIsNotFirstPlayerOwnedStarbaseAtOrbitbody
OnDamageTaken
damageType: Enumeration
PHYSICAL
ENERGY
OnDelay
delayTime: Decimal
OnHyperspaceExit
OnOwnerDeath
OnWeaponFired
numWeaponClasses: Iteration
weaponClassForWeaponPassive: Enumeration
AUTOCANNON
BEAM
CAPITALABILITY
CHAOSBOLT
DART
FLAK
FLASHBEAM
GAUSS
ION
Invalid
LASERPSI
LASERTECH
MISSILE
PHASECANNON
PHASEMISSILE
PLANETBOMBARDMENT
PLASMA
POINTDEFENSELASER
PULSEGUN
PULSEWAVE
RAILGUN
SPIRITBLADE
WAVE
passiveWeaponEffectChance
Level:0: Decimal
Level:1: Decimal
Level:2: Decimal
Level:3: Decimal
buffType: Entity
targetFilter
numOwnerships: Iteration
ownership: Enumeration
Allied
AlliedOrEnemy
Enemy
Friendly
NoOwner
Player
UncontrolledMinorFaction
numObjects: Iteration
object: Enumeration
CapitalShip
Corvette
EnvoyFrigate
Fighter
Frigate
PlaceHolderPlanetModule
PlaceHolderSpaceMine
Planet
PlanetModule
SpaceMine
Star
StarBase
Titan
numSpaces: Iteration
space: Enumeration
Normal
Phase
numConstraints: Iteration
constraint: Enumeration
CanBeCaptured
CanBeJumpBlocked
CanHaveFighters
CanHaveShields
CanPhaseDodge
CanSpreadWeaponDamage
DoesNotHaveDestabilizationProtection
HasAbilityWithCooldown
HasAntiMatterPool
HasAntiMatterShortage
HasColonizeAbility
HasDestabilizationProtection
HasEnergyWeapons
HasHullDamage
HasPhaseMissiles
HasPopulation
HasShieldDamage
HasWeapons
Invalid
IsActivelyBeingConstructed
IsBoarded
IsCargoShip
IsColonizable
IsControllable
IsExplored
IsHomeworld
IsInFriendlyGravityWell
IsInNonFriendlyGravityWell
IsMovingToLocalOrbitBody
IsNotStarBaseConstructor
IsPetOfTargetter
IsPsi
IsResourceExtractor
IsRuinable
LinkedCargoShip
LinkedSquad
ModuleUnderConstruction
NotActivelyBeingConstructed
NotFlagship
NotInvulnerable
NotIsBoarded
NotIsExplored
NotIsHomeworld
NotIsIllusionShip
NotIsMinorFactionOwned
NotIsOccupationPlanet
NotIsOutlaw
NotIsTech
NotSelf
WithinCurrentSolarSystem
range
Level:0: Decimal
Level:1: Decimal
Level:2: Decimal
Level:3: Decimal
maxTargetCount
Level:0: Decimal
Level:1: Decimal
Level:2: Decimal
Level:3: Decimal
chainDelay: Decimal

hasWeaponEffects: Condition

FALSE
TRUE

weaponEffectOriginType: Condition

Target
targetCentricEffectPointSpawnInfo

spawnType: Condition

CompletelyRandom
minRadius: Decimal
maxRadius: Decimal
RandomFromUp
minRadius: Decimal
maxRadius: Decimal
angleVariance: Decimal
Targetter
weaponEffectAttachInfo

attachType: Condition

Ability
abilityIndex: Integer
Above
Aura
Center
Invalid
weaponEffectImpactOffsetType: Enumeration
RandomMesh
Center
CenterOffsetBySpatialRadius
canWeaponEffectHitHull: Boolean
canWeaponEffectHitShields: Boolean
weaponEffectsDef

weaponType: Condition

Beam
burstCount: Decimal
burstDelay: Decimal
fireDelay: Decimal
muzzleEffectName: Particle
muzzleSoundMinRespawnTime: Decimal
muzzleSounds
soundCount: Iteration
sound: Sound
hitEffectName: Particle
hitHullEffectSounds
soundCount: Iteration
sound: Sound
hitShieldsEffectSounds
soundCount: Iteration
sound: Sound
beamEffectSounds
soundCount: Iteration
sound: Sound
beamGlowTextureName: Texture
beamCoreTextureName: Texture
beamWidth: Decimal
beamGlowColor: Color
beamCoreColor: Color
beamTilingRate: Decimal
Missile
burstCount: Decimal
burstDelay: Decimal
fireDelay: Decimal
muzzleEffectName: Particle
muzzleSoundMinRespawnTime: Decimal
muzzleSounds
soundCount: Iteration
sound: Sound
hitEffectName: Particle
hitHullEffectSounds
soundCount: Iteration
sound: Sound
hitShieldsEffectSounds
soundCount: Iteration
sound: Sound
missileTravelEffectName: Particle
missileStartTurningDistance: Decimal
missileSlowTurnRate: Decimal
missileMaxSlowTurnTime: Decimal
Projectile
burstCount: Decimal
burstDelay: Decimal
fireDelay: Decimal
muzzleEffectName: Particle
muzzleSoundMinRespawnTime: Decimal
muzzleSounds
soundCount: Iteration
sound: Sound
hitEffectName: Particle
hitHullEffectSounds
soundCount: Iteration
sound: Sound
hitShieldsEffectSounds
soundCount: Iteration
sound: Sound
projectileTravelEffectName: Particle
ApplyBuffToTargetsInRadiusWithTravel

instantActionTriggerType: Condition

AlwaysPerform
OnAbilityUsed
OnBuffFinish
OnChance
buffApplyChance
Level:0: Decimal
Level:1: Decimal
Level:2: Decimal
Level:3: Decimal
OnColonizeAbilityUsed
OnCondition

instantActionConditionType: Condition

IfFirstSpawnerDoesNotHaveBuff
conditionBuffType: Entity
conditionBuffShortName: StringInfo
IfFirstSpawnerHasBuff
conditionBuffType: Entity
conditionBuffShortName: StringInfo
IfOwnerDoesNotHaveBuff
conditionBuffType: Entity
conditionBuffShortName: StringInfo
IfOwnerDoesNotHaveDestabilizationProtection
IfOwnerHasBuff
conditionBuffType: Entity
conditionBuffShortName: StringInfo
IfOwnerHasDestabilizationProtection
IfOwnerHasHullLessThanPerc
hullPerc
Level:0: Decimal
Level:1: Decimal
Level:2: Decimal
Level:3: Decimal
IfOwnerIsAboutToDie
IfOwnerIsFirstPlayerOwnedStarbaseAtOrbitbody
IfOwnerIsNotFirstPlayerOwnedStarbaseAtOrbitbody
OnDamageTaken
damageType: Enumeration
PHYSICAL
ENERGY
OnDelay
delayTime: Decimal
OnHyperspaceExit
OnOwnerDeath
OnWeaponFired
numWeaponClasses: Iteration
weaponClassForWeaponPassive: Enumeration
AUTOCANNON
BEAM
CAPITALABILITY
CHAOSBOLT
DART
FLAK
FLASHBEAM
GAUSS
ION
Invalid
LASERPSI
LASERTECH
MISSILE
PHASECANNON
PHASEMISSILE
PLANETBOMBARDMENT
PLASMA
POINTDEFENSELASER
PULSEGUN
PULSEWAVE
RAILGUN
SPIRITBLADE
WAVE
passiveWeaponEffectChance
Level:0: Decimal
Level:1: Decimal
Level:2: Decimal
Level:3: Decimal
buffType: Entity
targetFilter
numOwnerships: Iteration
ownership: Enumeration
Allied
AlliedOrEnemy
Enemy
Friendly
NoOwner
Player
UncontrolledMinorFaction
numObjects: Iteration
object: Enumeration
CapitalShip
Corvette
EnvoyFrigate
Fighter
Frigate
PlaceHolderPlanetModule
PlaceHolderSpaceMine
Planet
PlanetModule
SpaceMine
Star
StarBase
Titan
numSpaces: Iteration
space: Enumeration
Normal
Phase
numConstraints: Iteration
constraint: Enumeration
CanBeCaptured
CanBeJumpBlocked
CanHaveFighters
CanHaveShields
CanPhaseDodge
CanSpreadWeaponDamage
DoesNotHaveDestabilizationProtection
HasAbilityWithCooldown
HasAntiMatterPool
HasAntiMatterShortage
HasColonizeAbility
HasDestabilizationProtection
HasEnergyWeapons
HasHullDamage
HasPhaseMissiles
HasPopulation
HasShieldDamage
HasWeapons
Invalid
IsActivelyBeingConstructed
IsBoarded
IsCargoShip
IsColonizable
IsControllable
IsExplored
IsHomeworld
IsInFriendlyGravityWell
IsInNonFriendlyGravityWell
IsMovingToLocalOrbitBody
IsNotStarBaseConstructor
IsPetOfTargetter
IsPsi
IsResourceExtractor
IsRuinable
LinkedCargoShip
LinkedSquad
ModuleUnderConstruction
NotActivelyBeingConstructed
NotFlagship
NotInvulnerable
NotIsBoarded
NotIsExplored
NotIsHomeworld
NotIsIllusionShip
NotIsMinorFactionOwned
NotIsOccupationPlanet
NotIsOutlaw
NotIsTech
NotSelf
WithinCurrentSolarSystem
range
Level:0: Decimal
Level:1: Decimal
Level:2: Decimal
Level:3: Decimal
maxTargetCount
Level:0: Decimal
Level:1: Decimal
Level:2: Decimal
Level:3: Decimal
effectInfo
effectAttachInfo

attachType: Condition

Ability
abilityIndex: Integer
Above
Aura
Center
Invalid
smallEffectName: Particle
mediumEffectName: Particle
largeEffectName: Particle
soundID: Sound
travelSpeed: Decimal
effectStaggerDelay: Decimal

hasWeaponEffects: Condition

FALSE
TRUE

weaponEffectOriginType: Condition

Target
targetCentricEffectPointSpawnInfo

spawnType: Condition

CompletelyRandom
minRadius: Decimal
maxRadius: Decimal
RandomFromUp
minRadius: Decimal
maxRadius: Decimal
angleVariance: Decimal
Targetter
weaponEffectAttachInfo

attachType: Condition

Ability
abilityIndex: Integer
Above
Aura
Center
Invalid
weaponEffectImpactOffsetType: Enumeration
RandomMesh
Center
CenterOffsetBySpatialRadius
canWeaponEffectHitHull: Boolean
canWeaponEffectHitShields: Boolean
weaponEffectsDef

weaponType: Condition

Beam
burstCount: Decimal
burstDelay: Decimal
fireDelay: Decimal
muzzleEffectName: Particle
muzzleSoundMinRespawnTime: Decimal
muzzleSounds
soundCount: Iteration
sound: Sound
hitEffectName: Particle
hitHullEffectSounds
soundCount: Iteration
sound: Sound
hitShieldsEffectSounds
soundCount: Iteration
sound: Sound
beamEffectSounds
soundCount: Iteration
sound: Sound
beamGlowTextureName: Texture
beamCoreTextureName: Texture
beamWidth: Decimal
beamGlowColor: Color
beamCoreColor: Color
beamTilingRate: Decimal
Missile
burstCount: Decimal
burstDelay: Decimal
fireDelay: Decimal
muzzleEffectName: Particle
muzzleSoundMinRespawnTime: Decimal
muzzleSounds
soundCount: Iteration
sound: Sound
hitEffectName: Particle
hitHullEffectSounds
soundCount: Iteration
sound: Sound
hitShieldsEffectSounds
soundCount: Iteration
sound: Sound
missileTravelEffectName: Particle
missileStartTurningDistance: Decimal
missileSlowTurnRate: Decimal
missileMaxSlowTurnTime: Decimal
Projectile
burstCount: Decimal
burstDelay: Decimal
fireDelay: Decimal
muzzleEffectName: Particle
muzzleSoundMinRespawnTime: Decimal
muzzleSounds
soundCount: Iteration
sound: Sound
hitEffectName: Particle
hitHullEffectSounds
soundCount: Iteration
sound: Sound
hitShieldsEffectSounds
soundCount: Iteration
sound: Sound
projectileTravelEffectName: Particle
ApplyBuffToTargetsLinked

instantActionTriggerType: Condition

AlwaysPerform
OnAbilityUsed
OnBuffFinish
OnChance
buffApplyChance
Level:0: Decimal
Level:1: Decimal
Level:2: Decimal
Level:3: Decimal
OnColonizeAbilityUsed
OnCondition

instantActionConditionType: Condition

IfFirstSpawnerDoesNotHaveBuff
conditionBuffType: Entity
conditionBuffShortName: StringInfo
IfFirstSpawnerHasBuff
conditionBuffType: Entity
conditionBuffShortName: StringInfo
IfOwnerDoesNotHaveBuff
conditionBuffType: Entity
conditionBuffShortName: StringInfo
IfOwnerDoesNotHaveDestabilizationProtection
IfOwnerHasBuff
conditionBuffType: Entity
conditionBuffShortName: StringInfo
IfOwnerHasDestabilizationProtection
IfOwnerHasHullLessThanPerc
hullPerc
Level:0: Decimal
Level:1: Decimal
Level:2: Decimal
Level:3: Decimal
IfOwnerIsAboutToDie
IfOwnerIsFirstPlayerOwnedStarbaseAtOrbitbody
IfOwnerIsNotFirstPlayerOwnedStarbaseAtOrbitbody
OnDamageTaken
damageType: Enumeration
PHYSICAL
ENERGY
OnDelay
delayTime: Decimal
OnHyperspaceExit
OnOwnerDeath
OnWeaponFired
numWeaponClasses: Iteration
weaponClassForWeaponPassive: Enumeration
AUTOCANNON
BEAM
CAPITALABILITY
CHAOSBOLT
DART
FLAK
FLASHBEAM
GAUSS
ION
Invalid
LASERPSI
LASERTECH
MISSILE
PHASECANNON
PHASEMISSILE
PLANETBOMBARDMENT
PLASMA
POINTDEFENSELASER
PULSEGUN
PULSEWAVE
RAILGUN
SPIRITBLADE
WAVE
passiveWeaponEffectChance
Level:0: Decimal
Level:1: Decimal
Level:2: Decimal
Level:3: Decimal
buffType: Entity
targetFilter
numOwnerships: Iteration
ownership: Enumeration
Allied
AlliedOrEnemy
Enemy
Friendly
NoOwner
Player
UncontrolledMinorFaction
numObjects: Iteration
object: Enumeration
CapitalShip
Corvette
EnvoyFrigate
Fighter
Frigate
PlaceHolderPlanetModule
PlaceHolderSpaceMine
Planet
PlanetModule
SpaceMine
Star
StarBase
Titan
numSpaces: Iteration
space: Enumeration
Normal
Phase
numConstraints: Iteration
constraint: Enumeration
CanBeCaptured
CanBeJumpBlocked
CanHaveFighters
CanHaveShields
CanPhaseDodge
CanSpreadWeaponDamage
DoesNotHaveDestabilizationProtection
HasAbilityWithCooldown
HasAntiMatterPool
HasAntiMatterShortage
HasColonizeAbility
HasDestabilizationProtection
HasEnergyWeapons
HasHullDamage
HasPhaseMissiles
HasPopulation
HasShieldDamage
HasWeapons
Invalid
IsActivelyBeingConstructed
IsBoarded
IsCargoShip
IsColonizable
IsControllable
IsExplored
IsHomeworld
IsInFriendlyGravityWell
IsInNonFriendlyGravityWell
IsMovingToLocalOrbitBody
IsNotStarBaseConstructor
IsPetOfTargetter
IsPsi
IsResourceExtractor
IsRuinable
LinkedCargoShip
LinkedSquad
ModuleUnderConstruction
NotActivelyBeingConstructed
NotFlagship
NotInvulnerable
NotIsBoarded
NotIsExplored
NotIsHomeworld
NotIsIllusionShip
NotIsMinorFactionOwned
NotIsOccupationPlanet
NotIsOutlaw
NotIsTech
NotSelf
WithinCurrentSolarSystem
effectInfo
effectAttachInfo

attachType: Condition

Ability
abilityIndex: Integer
Above
Aura
Center
Invalid
smallEffectName: Particle
mediumEffectName: Particle
largeEffectName: Particle
soundID: Sound
ApplyForceFromSpawner

instantActionTriggerType: Condition

AlwaysPerform
OnAbilityUsed
OnBuffFinish
OnChance
buffApplyChance
Level:0: Decimal
Level:1: Decimal
Level:2: Decimal
Level:3: Decimal
OnColonizeAbilityUsed
OnCondition

instantActionConditionType: Condition

IfFirstSpawnerDoesNotHaveBuff
conditionBuffType: Entity
conditionBuffShortName: StringInfo
IfFirstSpawnerHasBuff
conditionBuffType: Entity
conditionBuffShortName: StringInfo
IfOwnerDoesNotHaveBuff
conditionBuffType: Entity
conditionBuffShortName: StringInfo
IfOwnerDoesNotHaveDestabilizationProtection
IfOwnerHasBuff
conditionBuffType: Entity
conditionBuffShortName: StringInfo
IfOwnerHasDestabilizationProtection
IfOwnerHasHullLessThanPerc
hullPerc
Level:0: Decimal
Level:1: Decimal
Level:2: Decimal
Level:3: Decimal
IfOwnerIsAboutToDie
IfOwnerIsFirstPlayerOwnedStarbaseAtOrbitbody
IfOwnerIsNotFirstPlayerOwnedStarbaseAtOrbitbody
OnDamageTaken
damageType: Enumeration
PHYSICAL
ENERGY
OnDelay
delayTime: Decimal
OnHyperspaceExit
OnOwnerDeath
OnWeaponFired
numWeaponClasses: Iteration
weaponClassForWeaponPassive: Enumeration
AUTOCANNON
BEAM
CAPITALABILITY
CHAOSBOLT
DART
FLAK
FLASHBEAM
GAUSS
ION
Invalid
LASERPSI
LASERTECH
MISSILE
PHASECANNON
PHASEMISSILE
PLANETBOMBARDMENT
PLASMA
POINTDEFENSELASER
PULSEGUN
PULSEWAVE
RAILGUN
SPIRITBLADE
WAVE
passiveWeaponEffectChance
Level:0: Decimal
Level:1: Decimal
Level:2: Decimal
Level:3: Decimal
force: Decimal
ApplyImpulseFromSpawner

instantActionTriggerType: Condition

AlwaysPerform
OnAbilityUsed
OnBuffFinish
OnChance
buffApplyChance
Level:0: Decimal
Level:1: Decimal
Level:2: Decimal
Level:3: Decimal
OnColonizeAbilityUsed
OnCondition

instantActionConditionType: Condition

IfFirstSpawnerDoesNotHaveBuff
conditionBuffType: Entity
conditionBuffShortName: StringInfo
IfFirstSpawnerHasBuff
conditionBuffType: Entity
conditionBuffShortName: StringInfo
IfOwnerDoesNotHaveBuff
conditionBuffType: Entity
conditionBuffShortName: StringInfo
IfOwnerDoesNotHaveDestabilizationProtection
IfOwnerHasBuff
conditionBuffType: Entity
conditionBuffShortName: StringInfo
IfOwnerHasDestabilizationProtection
IfOwnerHasHullLessThanPerc
hullPerc
Level:0: Decimal
Level:1: Decimal
Level:2: Decimal
Level:3: Decimal
IfOwnerIsAboutToDie
IfOwnerIsFirstPlayerOwnedStarbaseAtOrbitbody
IfOwnerIsNotFirstPlayerOwnedStarbaseAtOrbitbody
OnDamageTaken
damageType: Enumeration
PHYSICAL
ENERGY
OnDelay
delayTime: Decimal
OnHyperspaceExit
OnOwnerDeath
OnWeaponFired
numWeaponClasses: Iteration
weaponClassForWeaponPassive: Enumeration
AUTOCANNON
BEAM
CAPITALABILITY
CHAOSBOLT
DART
FLAK
FLASHBEAM
GAUSS
ION
Invalid
LASERPSI
LASERTECH
MISSILE
PHASECANNON
PHASEMISSILE
PLANETBOMBARDMENT
PLASMA
POINTDEFENSELASER
PULSEGUN
PULSEWAVE
RAILGUN
SPIRITBLADE
WAVE
passiveWeaponEffectChance
Level:0: Decimal
Level:1: Decimal
Level:2: Decimal
Level:3: Decimal
impulse: Decimal
ApplyImpulseInSpawnerDirection

instantActionTriggerType: Condition

AlwaysPerform
OnAbilityUsed
OnBuffFinish
OnChance
buffApplyChance
Level:0: Decimal
Level:1: Decimal
Level:2: Decimal
Level:3: Decimal
OnColonizeAbilityUsed
OnCondition

instantActionConditionType: Condition

IfFirstSpawnerDoesNotHaveBuff
conditionBuffType: Entity
conditionBuffShortName: StringInfo
IfFirstSpawnerHasBuff
conditionBuffType: Entity
conditionBuffShortName: StringInfo
IfOwnerDoesNotHaveBuff
conditionBuffType: Entity
conditionBuffShortName: StringInfo
IfOwnerDoesNotHaveDestabilizationProtection
IfOwnerHasBuff
conditionBuffType: Entity
conditionBuffShortName: StringInfo
IfOwnerHasDestabilizationProtection
IfOwnerHasHullLessThanPerc
hullPerc
Level:0: Decimal
Level:1: Decimal
Level:2: Decimal
Level:3: Decimal
IfOwnerIsAboutToDie
IfOwnerIsFirstPlayerOwnedStarbaseAtOrbitbody
IfOwnerIsNotFirstPlayerOwnedStarbaseAtOrbitbody
OnDamageTaken
damageType: Enumeration
PHYSICAL
ENERGY
OnDelay
delayTime: Decimal
OnHyperspaceExit
OnOwnerDeath
OnWeaponFired
numWeaponClasses: Iteration
weaponClassForWeaponPassive: Enumeration
AUTOCANNON
BEAM
CAPITALABILITY
CHAOSBOLT
DART
FLAK
FLASHBEAM
GAUSS
ION
Invalid
LASERPSI
LASERTECH
MISSILE
PHASECANNON
PHASEMISSILE
PLANETBOMBARDMENT
PLASMA
POINTDEFENSELASER
PULSEGUN
PULSEWAVE
RAILGUN
SPIRITBLADE
WAVE
passiveWeaponEffectChance
Level:0: Decimal
Level:1: Decimal
Level:2: Decimal
Level:3: Decimal
impulse: Decimal
ApplyOrRemoveBuffToSelf

instantActionTriggerType: Condition

AlwaysPerform
OnAbilityUsed
OnBuffFinish
OnChance
buffApplyChance
Level:0: Decimal
Level:1: Decimal
Level:2: Decimal
Level:3: Decimal
OnColonizeAbilityUsed
OnCondition

instantActionConditionType: Condition

IfFirstSpawnerDoesNotHaveBuff
conditionBuffType: Entity
conditionBuffShortName: StringInfo
IfFirstSpawnerHasBuff
conditionBuffType: Entity
conditionBuffShortName: StringInfo
IfOwnerDoesNotHaveBuff
conditionBuffType: Entity
conditionBuffShortName: StringInfo
IfOwnerDoesNotHaveDestabilizationProtection
IfOwnerHasBuff
conditionBuffType: Entity
conditionBuffShortName: StringInfo
IfOwnerHasDestabilizationProtection
IfOwnerHasHullLessThanPerc
hullPerc
Level:0: Decimal
Level:1: Decimal
Level:2: Decimal
Level:3: Decimal
IfOwnerIsAboutToDie
IfOwnerIsFirstPlayerOwnedStarbaseAtOrbitbody
IfOwnerIsNotFirstPlayerOwnedStarbaseAtOrbitbody
OnDamageTaken
damageType: Enumeration
PHYSICAL
ENERGY
OnDelay
delayTime: Decimal
OnHyperspaceExit
OnOwnerDeath
OnWeaponFired
numWeaponClasses: Iteration
weaponClassForWeaponPassive: Enumeration
AUTOCANNON
BEAM
CAPITALABILITY
CHAOSBOLT
DART
FLAK
FLASHBEAM
GAUSS
ION
Invalid
LASERPSI
LASERTECH
MISSILE
PHASECANNON
PHASEMISSILE
PLANETBOMBARDMENT
PLASMA
POINTDEFENSELASER
PULSEGUN
PULSEWAVE
RAILGUN
SPIRITBLADE
WAVE
passiveWeaponEffectChance
Level:0: Decimal
Level:1: Decimal
Level:2: Decimal
Level:3: Decimal
buffType: Entity
effectInfo
effectAttachInfo

attachType: Condition

Ability
abilityIndex: Integer
Above
Aura
Center
Invalid
smallEffectName: Particle
mediumEffectName: Particle
largeEffectName: Particle
soundID: Sound
ApplyRelationshipModifierToOwnerOfPlanetInCurrentGravityWell

instantActionTriggerType: Condition

AlwaysPerform
OnAbilityUsed
OnBuffFinish
OnChance
buffApplyChance
Level:0: Decimal
Level:1: Decimal
Level:2: Decimal
Level:3: Decimal
OnColonizeAbilityUsed
OnCondition

instantActionConditionType: Condition

IfFirstSpawnerDoesNotHaveBuff
conditionBuffType: Entity
conditionBuffShortName: StringInfo
IfFirstSpawnerHasBuff
conditionBuffType: Entity
conditionBuffShortName: StringInfo
IfOwnerDoesNotHaveBuff
conditionBuffType: Entity
conditionBuffShortName: StringInfo
IfOwnerDoesNotHaveDestabilizationProtection
IfOwnerHasBuff
conditionBuffType: Entity
conditionBuffShortName: StringInfo
IfOwnerHasDestabilizationProtection
IfOwnerHasHullLessThanPerc
hullPerc
Level:0: Decimal
Level:1: Decimal
Level:2: Decimal
Level:3: Decimal
IfOwnerIsAboutToDie
IfOwnerIsFirstPlayerOwnedStarbaseAtOrbitbody
IfOwnerIsNotFirstPlayerOwnedStarbaseAtOrbitbody
OnDamageTaken
damageType: Enumeration
PHYSICAL
ENERGY
OnDelay
delayTime: Decimal
OnHyperspaceExit
OnOwnerDeath
OnWeaponFired
numWeaponClasses: Iteration
weaponClassForWeaponPassive: Enumeration
AUTOCANNON
BEAM
CAPITALABILITY
CHAOSBOLT
DART
FLAK
FLASHBEAM
GAUSS
ION
Invalid
LASERPSI
LASERTECH
MISSILE
PHASECANNON
PHASEMISSILE
PLANETBOMBARDMENT
PLASMA
POINTDEFENSELASER
PULSEGUN
PULSEWAVE
RAILGUN
SPIRITBLADE
WAVE
passiveWeaponEffectChance
Level:0: Decimal
Level:1: Decimal
Level:2: Decimal
Level:3: Decimal
relationshipIncrease
Level:0: Decimal
Level:1: Decimal
Level:2: Decimal
Level:3: Decimal
ApplyTargettedBuffToSelf

instantActionTriggerType: Condition

AlwaysPerform
OnAbilityUsed
OnBuffFinish
OnChance
buffApplyChance
Level:0: Decimal
Level:1: Decimal
Level:2: Decimal
Level:3: Decimal
OnColonizeAbilityUsed
OnCondition

instantActionConditionType: Condition

IfFirstSpawnerDoesNotHaveBuff
conditionBuffType: Entity
conditionBuffShortName: StringInfo
IfFirstSpawnerHasBuff
conditionBuffType: Entity
conditionBuffShortName: StringInfo
IfOwnerDoesNotHaveBuff
conditionBuffType: Entity
conditionBuffShortName: StringInfo
IfOwnerDoesNotHaveDestabilizationProtection
IfOwnerHasBuff
conditionBuffType: Entity
conditionBuffShortName: StringInfo
IfOwnerHasDestabilizationProtection
IfOwnerHasHullLessThanPerc
hullPerc
Level:0: Decimal
Level:1: Decimal
Level:2: Decimal
Level:3: Decimal
IfOwnerIsAboutToDie
IfOwnerIsFirstPlayerOwnedStarbaseAtOrbitbody
IfOwnerIsNotFirstPlayerOwnedStarbaseAtOrbitbody
OnDamageTaken
damageType: Enumeration
PHYSICAL
ENERGY
OnDelay
delayTime: Decimal
OnHyperspaceExit
OnOwnerDeath
OnWeaponFired
numWeaponClasses: Iteration
weaponClassForWeaponPassive: Enumeration
AUTOCANNON
BEAM
CAPITALABILITY
CHAOSBOLT
DART
FLAK
FLASHBEAM
GAUSS
ION
Invalid
LASERPSI
LASERTECH
MISSILE
PHASECANNON
PHASEMISSILE
PLANETBOMBARDMENT
PLASMA
POINTDEFENSELASER
PULSEGUN
PULSEWAVE
RAILGUN
SPIRITBLADE
WAVE
passiveWeaponEffectChance
Level:0: Decimal
Level:1: Decimal
Level:2: Decimal
Level:3: Decimal
buffType: Entity
targetFilter
numOwnerships: Iteration
ownership: Enumeration
Allied
AlliedOrEnemy
Enemy
Friendly
NoOwner
Player
UncontrolledMinorFaction
numObjects: Iteration
object: Enumeration
CapitalShip
Corvette
EnvoyFrigate
Fighter
Frigate
PlaceHolderPlanetModule
PlaceHolderSpaceMine
Planet
PlanetModule
SpaceMine
Star
StarBase
Titan
numSpaces: Iteration
space: Enumeration
Normal
Phase
numConstraints: Iteration
constraint: Enumeration
CanBeCaptured
CanBeJumpBlocked
CanHaveFighters
CanHaveShields
CanPhaseDodge
CanSpreadWeaponDamage
DoesNotHaveDestabilizationProtection
HasAbilityWithCooldown
HasAntiMatterPool
HasAntiMatterShortage
HasColonizeAbility
HasDestabilizationProtection
HasEnergyWeapons
HasHullDamage
HasPhaseMissiles
HasPopulation
HasShieldDamage
HasWeapons
Invalid
IsActivelyBeingConstructed
IsBoarded
IsCargoShip
IsColonizable
IsControllable
IsExplored
IsHomeworld
IsInFriendlyGravityWell
IsInNonFriendlyGravityWell
IsMovingToLocalOrbitBody
IsNotStarBaseConstructor
IsPetOfTargetter
IsPsi
IsResourceExtractor
IsRuinable
LinkedCargoShip
LinkedSquad
ModuleUnderConstruction
NotActivelyBeingConstructed
NotFlagship
NotInvulnerable
NotIsBoarded
NotIsExplored
NotIsHomeworld
NotIsIllusionShip
NotIsMinorFactionOwned
NotIsOccupationPlanet
NotIsOutlaw
NotIsTech
NotSelf
WithinCurrentSolarSystem
range
Level:0: Decimal
Level:1: Decimal
Level:2: Decimal
Level:3: Decimal
effectInfo
effectAttachInfo

attachType: Condition

Ability
abilityIndex: Integer
Above
Aura
Center
Invalid
smallEffectName: Particle
mediumEffectName: Particle
largeEffectName: Particle
soundID: Sound
ApplyTargettedBuffToSelfNoFilterNoRange

instantActionTriggerType: Condition

AlwaysPerform
OnAbilityUsed
OnBuffFinish
OnChance
buffApplyChance
Level:0: Decimal
Level:1: Decimal
Level:2: Decimal
Level:3: Decimal
OnColonizeAbilityUsed
OnCondition

instantActionConditionType: Condition

IfFirstSpawnerDoesNotHaveBuff
conditionBuffType: Entity
conditionBuffShortName: StringInfo
IfFirstSpawnerHasBuff
conditionBuffType: Entity
conditionBuffShortName: StringInfo
IfOwnerDoesNotHaveBuff
conditionBuffType: Entity
conditionBuffShortName: StringInfo
IfOwnerDoesNotHaveDestabilizationProtection
IfOwnerHasBuff
conditionBuffType: Entity
conditionBuffShortName: StringInfo
IfOwnerHasDestabilizationProtection
IfOwnerHasHullLessThanPerc
hullPerc
Level:0: Decimal
Level:1: Decimal
Level:2: Decimal
Level:3: Decimal
IfOwnerIsAboutToDie
IfOwnerIsFirstPlayerOwnedStarbaseAtOrbitbody
IfOwnerIsNotFirstPlayerOwnedStarbaseAtOrbitbody
OnDamageTaken
damageType: Enumeration
PHYSICAL
ENERGY
OnDelay
delayTime: Decimal
OnHyperspaceExit
OnOwnerDeath
OnWeaponFired
numWeaponClasses: Iteration
weaponClassForWeaponPassive: Enumeration
AUTOCANNON
BEAM
CAPITALABILITY
CHAOSBOLT
DART
FLAK
FLASHBEAM
GAUSS
ION
Invalid
LASERPSI
LASERTECH
MISSILE
PHASECANNON
PHASEMISSILE
PLANETBOMBARDMENT
PLASMA
POINTDEFENSELASER
PULSEGUN
PULSEWAVE
RAILGUN
SPIRITBLADE
WAVE
passiveWeaponEffectChance
Level:0: Decimal
Level:1: Decimal
Level:2: Decimal
Level:3: Decimal
buffType: Entity
effectInfo
effectAttachInfo

attachType: Condition

Ability
abilityIndex: Integer
Above
Aura
Center
Invalid
smallEffectName: Particle
mediumEffectName: Particle
largeEffectName: Particle
soundID: Sound
ApplyTargettedBuffToSelfNoRange

instantActionTriggerType: Condition

AlwaysPerform
OnAbilityUsed
OnBuffFinish
OnChance
buffApplyChance
Level:0: Decimal
Level:1: Decimal
Level:2: Decimal
Level:3: Decimal
OnColonizeAbilityUsed
OnCondition

instantActionConditionType: Condition

IfFirstSpawnerDoesNotHaveBuff
conditionBuffType: Entity
conditionBuffShortName: StringInfo
IfFirstSpawnerHasBuff
conditionBuffType: Entity
conditionBuffShortName: StringInfo
IfOwnerDoesNotHaveBuff
conditionBuffType: Entity
conditionBuffShortName: StringInfo
IfOwnerDoesNotHaveDestabilizationProtection
IfOwnerHasBuff
conditionBuffType: Entity
conditionBuffShortName: StringInfo
IfOwnerHasDestabilizationProtection
IfOwnerHasHullLessThanPerc
hullPerc
Level:0: Decimal
Level:1: Decimal
Level:2: Decimal
Level:3: Decimal
IfOwnerIsAboutToDie
IfOwnerIsFirstPlayerOwnedStarbaseAtOrbitbody
IfOwnerIsNotFirstPlayerOwnedStarbaseAtOrbitbody
OnDamageTaken
damageType: Enumeration
PHYSICAL
ENERGY
OnDelay
delayTime: Decimal
OnHyperspaceExit
OnOwnerDeath
OnWeaponFired
numWeaponClasses: Iteration
weaponClassForWeaponPassive: Enumeration
AUTOCANNON
BEAM
CAPITALABILITY
CHAOSBOLT
DART
FLAK
FLASHBEAM
GAUSS
ION
Invalid
LASERPSI
LASERTECH
MISSILE
PHASECANNON
PHASEMISSILE
PLANETBOMBARDMENT
PLASMA
POINTDEFENSELASER
PULSEGUN
PULSEWAVE
RAILGUN
SPIRITBLADE
WAVE
passiveWeaponEffectChance
Level:0: Decimal
Level:1: Decimal
Level:2: Decimal
Level:3: Decimal
buffType: Entity
targetFilter
numOwnerships: Iteration
ownership: Enumeration
Allied
AlliedOrEnemy
Enemy
Friendly
NoOwner
Player
UncontrolledMinorFaction
numObjects: Iteration
object: Enumeration
CapitalShip
Corvette
EnvoyFrigate
Fighter
Frigate
PlaceHolderPlanetModule
PlaceHolderSpaceMine
Planet
PlanetModule
SpaceMine
Star
StarBase
Titan
numSpaces: Iteration
space: Enumeration
Normal
Phase
numConstraints: Iteration
constraint: Enumeration
CanBeCaptured
CanBeJumpBlocked
CanHaveFighters
CanHaveShields
CanPhaseDodge
CanSpreadWeaponDamage
DoesNotHaveDestabilizationProtection
HasAbilityWithCooldown
HasAntiMatterPool
HasAntiMatterShortage
HasColonizeAbility
HasDestabilizationProtection
HasEnergyWeapons
HasHullDamage
HasPhaseMissiles
HasPopulation
HasShieldDamage
HasWeapons
Invalid
IsActivelyBeingConstructed
IsBoarded
IsCargoShip
IsColonizable
IsControllable
IsExplored
IsHomeworld
IsInFriendlyGravityWell
IsInNonFriendlyGravityWell
IsMovingToLocalOrbitBody
IsNotStarBaseConstructor
IsPetOfTargetter
IsPsi
IsResourceExtractor
IsRuinable
LinkedCargoShip
LinkedSquad
ModuleUnderConstruction
NotActivelyBeingConstructed
NotFlagship
NotInvulnerable
NotIsBoarded
NotIsExplored
NotIsHomeworld
NotIsIllusionShip
NotIsMinorFactionOwned
NotIsOccupationPlanet
NotIsOutlaw
NotIsTech
NotSelf
WithinCurrentSolarSystem
effectInfo
effectAttachInfo

attachType: Condition

Ability
abilityIndex: Integer
Above
Aura
Center
Invalid
smallEffectName: Particle
mediumEffectName: Particle
largeEffectName: Particle
soundID: Sound
AttractDebris

instantActionTriggerType: Condition

AlwaysPerform
OnAbilityUsed
OnBuffFinish
OnChance
buffApplyChance
Level:0: Decimal
Level:1: Decimal
Level:2: Decimal
Level:3: Decimal
OnColonizeAbilityUsed
OnCondition

instantActionConditionType: Condition

IfFirstSpawnerDoesNotHaveBuff
conditionBuffType: Entity
conditionBuffShortName: StringInfo
IfFirstSpawnerHasBuff
conditionBuffType: Entity
conditionBuffShortName: StringInfo
IfOwnerDoesNotHaveBuff
conditionBuffType: Entity
conditionBuffShortName: StringInfo
IfOwnerDoesNotHaveDestabilizationProtection
IfOwnerHasBuff
conditionBuffType: Entity
conditionBuffShortName: StringInfo
IfOwnerHasDestabilizationProtection
IfOwnerHasHullLessThanPerc
hullPerc
Level:0: Decimal
Level:1: Decimal
Level:2: Decimal
Level:3: Decimal
IfOwnerIsAboutToDie
IfOwnerIsFirstPlayerOwnedStarbaseAtOrbitbody
IfOwnerIsNotFirstPlayerOwnedStarbaseAtOrbitbody
OnDamageTaken
damageType: Enumeration
PHYSICAL
ENERGY
OnDelay
delayTime: Decimal
OnHyperspaceExit
OnOwnerDeath
OnWeaponFired
numWeaponClasses: Iteration
weaponClassForWeaponPassive: Enumeration
AUTOCANNON
BEAM
CAPITALABILITY
CHAOSBOLT
DART
FLAK
FLASHBEAM
GAUSS
ION
Invalid
LASERPSI
LASERTECH
MISSILE
PHASECANNON
PHASEMISSILE
PLANETBOMBARDMENT
PLASMA
POINTDEFENSELASER
PULSEGUN
PULSEWAVE
RAILGUN
SPIRITBLADE
WAVE
passiveWeaponEffectChance
Level:0: Decimal
Level:1: Decimal
Level:2: Decimal
Level:3: Decimal
range
Level:0: Decimal
Level:1: Decimal
Level:2: Decimal
Level:3: Decimal
travelSpeed: Decimal
ChangePlayerIndexToFirstSpawner

instantActionTriggerType: Condition

AlwaysPerform
OnAbilityUsed
OnBuffFinish
OnChance
buffApplyChance
Level:0: Decimal
Level:1: Decimal
Level:2: Decimal
Level:3: Decimal
OnColonizeAbilityUsed
OnCondition

instantActionConditionType: Condition

IfFirstSpawnerDoesNotHaveBuff
conditionBuffType: Entity
conditionBuffShortName: StringInfo
IfFirstSpawnerHasBuff
conditionBuffType: Entity
conditionBuffShortName: StringInfo
IfOwnerDoesNotHaveBuff
conditionBuffType: Entity
conditionBuffShortName: StringInfo
IfOwnerDoesNotHaveDestabilizationProtection
IfOwnerHasBuff
conditionBuffType: Entity
conditionBuffShortName: StringInfo
IfOwnerHasDestabilizationProtection
IfOwnerHasHullLessThanPerc
hullPerc
Level:0: Decimal
Level:1: Decimal
Level:2: Decimal
Level:3: Decimal
IfOwnerIsAboutToDie
IfOwnerIsFirstPlayerOwnedStarbaseAtOrbitbody
IfOwnerIsNotFirstPlayerOwnedStarbaseAtOrbitbody
OnDamageTaken
damageType: Enumeration
PHYSICAL
ENERGY
OnDelay
delayTime: Decimal
OnHyperspaceExit
OnOwnerDeath
OnWeaponFired
numWeaponClasses: Iteration
weaponClassForWeaponPassive: Enumeration
AUTOCANNON
BEAM
CAPITALABILITY
CHAOSBOLT
DART
FLAK
FLASHBEAM
GAUSS
ION
Invalid
LASERPSI
LASERTECH
MISSILE
PHASECANNON
PHASEMISSILE
PLANETBOMBARDMENT
PLASMA
POINTDEFENSELASER
PULSEGUN
PULSEWAVE
RAILGUN
SPIRITBLADE
WAVE
passiveWeaponEffectChance
Level:0: Decimal
Level:1: Decimal
Level:2: Decimal
Level:3: Decimal
isPermanent: Boolean
failIfNotEnoughShipSlots: Boolean
experiencePercentageToAward: Decimal
ChangePlayerIndexToNeutral

instantActionTriggerType: Condition

AlwaysPerform
OnAbilityUsed
OnBuffFinish
OnChance
buffApplyChance
Level:0: Decimal
Level:1: Decimal
Level:2: Decimal
Level:3: Decimal
OnColonizeAbilityUsed
OnCondition

instantActionConditionType: Condition

IfFirstSpawnerDoesNotHaveBuff
conditionBuffType: Entity
conditionBuffShortName: StringInfo
IfFirstSpawnerHasBuff
conditionBuffType: Entity
conditionBuffShortName: StringInfo
IfOwnerDoesNotHaveBuff
conditionBuffType: Entity
conditionBuffShortName: StringInfo
IfOwnerDoesNotHaveDestabilizationProtection
IfOwnerHasBuff
conditionBuffType: Entity
conditionBuffShortName: StringInfo
IfOwnerHasDestabilizationProtection
IfOwnerHasHullLessThanPerc
hullPerc
Level:0: Decimal
Level:1: Decimal
Level:2: Decimal
Level:3: Decimal
IfOwnerIsAboutToDie
IfOwnerIsFirstPlayerOwnedStarbaseAtOrbitbody
IfOwnerIsNotFirstPlayerOwnedStarbaseAtOrbitbody
OnDamageTaken
damageType: Enumeration
PHYSICAL
ENERGY
OnDelay
delayTime: Decimal
OnHyperspaceExit
OnOwnerDeath
OnWeaponFired
numWeaponClasses: Iteration
weaponClassForWeaponPassive: Enumeration
AUTOCANNON
BEAM
CAPITALABILITY
CHAOSBOLT
DART
FLAK
FLASHBEAM
GAUSS
ION
Invalid
LASERPSI
LASERTECH
MISSILE
PHASECANNON
PHASEMISSILE
PLANETBOMBARDMENT
PLASMA
POINTDEFENSELASER
PULSEGUN
PULSEWAVE
RAILGUN
SPIRITBLADE
WAVE
passiveWeaponEffectChance
Level:0: Decimal
Level:1: Decimal
Level:2: Decimal
Level:3: Decimal
ChangePlayerIndexToPriorMinorFaction

instantActionTriggerType: Condition

AlwaysPerform
OnAbilityUsed
OnBuffFinish
OnChance
buffApplyChance
Level:0: Decimal
Level:1: Decimal
Level:2: Decimal
Level:3: Decimal
OnColonizeAbilityUsed
OnCondition

instantActionConditionType: Condition

IfFirstSpawnerDoesNotHaveBuff
conditionBuffType: Entity
conditionBuffShortName: StringInfo
IfFirstSpawnerHasBuff
conditionBuffType: Entity
conditionBuffShortName: StringInfo
IfOwnerDoesNotHaveBuff
conditionBuffType: Entity
conditionBuffShortName: StringInfo
IfOwnerDoesNotHaveDestabilizationProtection
IfOwnerHasBuff
conditionBuffType: Entity
conditionBuffShortName: StringInfo
IfOwnerHasDestabilizationProtection
IfOwnerHasHullLessThanPerc
hullPerc
Level:0: Decimal
Level:1: Decimal
Level:2: Decimal
Level:3: Decimal
IfOwnerIsAboutToDie
IfOwnerIsFirstPlayerOwnedStarbaseAtOrbitbody
IfOwnerIsNotFirstPlayerOwnedStarbaseAtOrbitbody
OnDamageTaken
damageType: Enumeration
PHYSICAL
ENERGY
OnDelay
delayTime: Decimal
OnHyperspaceExit
OnOwnerDeath
OnWeaponFired
numWeaponClasses: Iteration
weaponClassForWeaponPassive: Enumeration
AUTOCANNON
BEAM
CAPITALABILITY
CHAOSBOLT
DART
FLAK
FLASHBEAM
GAUSS
ION
Invalid
LASERPSI
LASERTECH
MISSILE
PHASECANNON
PHASEMISSILE
PLANETBOMBARDMENT
PLASMA
POINTDEFENSELASER
PULSEGUN
PULSEWAVE
RAILGUN
SPIRITBLADE
WAVE
passiveWeaponEffectChance
Level:0: Decimal
Level:1: Decimal
Level:2: Decimal
Level:3: Decimal
ClearRecordedDamage

instantActionTriggerType: Condition

AlwaysPerform
OnAbilityUsed
OnBuffFinish
OnChance
buffApplyChance
Level:0: Decimal
Level:1: Decimal
Level:2: Decimal
Level:3: Decimal
OnColonizeAbilityUsed
OnCondition

instantActionConditionType: Condition

IfFirstSpawnerDoesNotHaveBuff
conditionBuffType: Entity
conditionBuffShortName: StringInfo
IfFirstSpawnerHasBuff
conditionBuffType: Entity
conditionBuffShortName: StringInfo
IfOwnerDoesNotHaveBuff
conditionBuffType: Entity
conditionBuffShortName: StringInfo
IfOwnerDoesNotHaveDestabilizationProtection
IfOwnerHasBuff
conditionBuffType: Entity
conditionBuffShortName: StringInfo
IfOwnerHasDestabilizationProtection
IfOwnerHasHullLessThanPerc
hullPerc
Level:0: Decimal
Level:1: Decimal
Level:2: Decimal
Level:3: Decimal
IfOwnerIsAboutToDie
IfOwnerIsFirstPlayerOwnedStarbaseAtOrbitbody
IfOwnerIsNotFirstPlayerOwnedStarbaseAtOrbitbody
OnDamageTaken
damageType: Enumeration
PHYSICAL
ENERGY
OnDelay
delayTime: Decimal
OnHyperspaceExit
OnOwnerDeath
OnWeaponFired
numWeaponClasses: Iteration
weaponClassForWeaponPassive: Enumeration
AUTOCANNON
BEAM
CAPITALABILITY
CHAOSBOLT
DART
FLAK
FLASHBEAM
GAUSS
ION
Invalid
LASERPSI
LASERTECH
MISSILE
PHASECANNON
PHASEMISSILE
PLANETBOMBARDMENT
PLASMA
POINTDEFENSELASER
PULSEGUN
PULSEWAVE
RAILGUN
SPIRITBLADE
WAVE
passiveWeaponEffectChance
Level:0: Decimal
Level:1: Decimal
Level:2: Decimal
Level:3: Decimal
ColonizePlanet

instantActionTriggerType: Condition

AlwaysPerform
OnAbilityUsed
OnBuffFinish
OnChance
buffApplyChance
Level:0: Decimal
Level:1: Decimal
Level:2: Decimal
Level:3: Decimal
OnColonizeAbilityUsed
OnCondition

instantActionConditionType: Condition

IfFirstSpawnerDoesNotHaveBuff
conditionBuffType: Entity
conditionBuffShortName: StringInfo
IfFirstSpawnerHasBuff
conditionBuffType: Entity
conditionBuffShortName: StringInfo
IfOwnerDoesNotHaveBuff
conditionBuffType: Entity
conditionBuffShortName: StringInfo
IfOwnerDoesNotHaveDestabilizationProtection
IfOwnerHasBuff
conditionBuffType: Entity
conditionBuffShortName: StringInfo
IfOwnerHasDestabilizationProtection
IfOwnerHasHullLessThanPerc
hullPerc
Level:0: Decimal
Level:1: Decimal
Level:2: Decimal
Level:3: Decimal
IfOwnerIsAboutToDie
IfOwnerIsFirstPlayerOwnedStarbaseAtOrbitbody
IfOwnerIsNotFirstPlayerOwnedStarbaseAtOrbitbody
OnDamageTaken
damageType: Enumeration
PHYSICAL
ENERGY
OnDelay
delayTime: Decimal
OnHyperspaceExit
OnOwnerDeath
OnWeaponFired
numWeaponClasses: Iteration
weaponClassForWeaponPassive: Enumeration
AUTOCANNON
BEAM
CAPITALABILITY
CHAOSBOLT
DART
FLAK
FLASHBEAM
GAUSS
ION
Invalid
LASERPSI
LASERTECH
MISSILE
PHASECANNON
PHASEMISSILE
PLANETBOMBARDMENT
PLASMA
POINTDEFENSELASER
PULSEGUN
PULSEWAVE
RAILGUN
SPIRITBLADE
WAVE
passiveWeaponEffectChance
Level:0: Decimal
Level:1: Decimal
Level:2: Decimal
Level:3: Decimal
targetFilter
numOwnerships: Iteration
ownership: Enumeration
Allied
AlliedOrEnemy
Enemy
Friendly
NoOwner
Player
UncontrolledMinorFaction
numObjects: Iteration
object: Enumeration
CapitalShip
Corvette
EnvoyFrigate
Fighter
Frigate
PlaceHolderPlanetModule
PlaceHolderSpaceMine
Planet
PlanetModule
SpaceMine
Star
StarBase
Titan
numSpaces: Iteration
space: Enumeration
Normal
Phase
numConstraints: Iteration
constraint: Enumeration
CanBeCaptured
CanBeJumpBlocked
CanHaveFighters
CanHaveShields
CanPhaseDodge
CanSpreadWeaponDamage
DoesNotHaveDestabilizationProtection
HasAbilityWithCooldown
HasAntiMatterPool
HasAntiMatterShortage
HasColonizeAbility
HasDestabilizationProtection
HasEnergyWeapons
HasHullDamage
HasPhaseMissiles
HasPopulation
HasShieldDamage
HasWeapons
Invalid
IsActivelyBeingConstructed
IsBoarded
IsCargoShip
IsColonizable
IsControllable
IsExplored
IsHomeworld
IsInFriendlyGravityWell
IsInNonFriendlyGravityWell
IsMovingToLocalOrbitBody
IsNotStarBaseConstructor
IsPetOfTargetter
IsPsi
IsResourceExtractor
IsRuinable
LinkedCargoShip
LinkedSquad
ModuleUnderConstruction
NotActivelyBeingConstructed
NotFlagship
NotInvulnerable
NotIsBoarded
NotIsExplored
NotIsHomeworld
NotIsIllusionShip
NotIsMinorFactionOwned
NotIsOccupationPlanet
NotIsOutlaw
NotIsTech
NotSelf
WithinCurrentSolarSystem
range
Level:0: Decimal
Level:1: Decimal
Level:2: Decimal
Level:3: Decimal
delayUntilColonization: Decimal
entryVehicleType: Entity
numEntryVehicles
Level:0: Decimal
Level:1: Decimal
Level:2: Decimal
Level:3: Decimal
travelTime: Decimal
entryVehicleLaunchInfo
effectAttachInfo

attachType: Condition

Ability
abilityIndex: Integer
Above
Aura
Center
Invalid
smallEffectName: Particle
mediumEffectName: Particle
largeEffectName: Particle
soundID: Sound
afterColonizeBuffType: Entity
ConvertDamageToAntiMatter

instantActionTriggerType: Condition

AlwaysPerform
OnAbilityUsed
OnBuffFinish
OnChance
buffApplyChance
Level:0: Decimal
Level:1: Decimal
Level:2: Decimal
Level:3: Decimal
OnColonizeAbilityUsed
OnCondition

instantActionConditionType: Condition

IfFirstSpawnerDoesNotHaveBuff
conditionBuffType: Entity
conditionBuffShortName: StringInfo
IfFirstSpawnerHasBuff
conditionBuffType: Entity
conditionBuffShortName: StringInfo
IfOwnerDoesNotHaveBuff
conditionBuffType: Entity
conditionBuffShortName: StringInfo
IfOwnerDoesNotHaveDestabilizationProtection
IfOwnerHasBuff
conditionBuffType: Entity
conditionBuffShortName: StringInfo
IfOwnerHasDestabilizationProtection
IfOwnerHasHullLessThanPerc
hullPerc
Level:0: Decimal
Level:1: Decimal
Level:2: Decimal
Level:3: Decimal
IfOwnerIsAboutToDie
IfOwnerIsFirstPlayerOwnedStarbaseAtOrbitbody
IfOwnerIsNotFirstPlayerOwnedStarbaseAtOrbitbody
OnDamageTaken
damageType: Enumeration
PHYSICAL
ENERGY
OnDelay
delayTime: Decimal
OnHyperspaceExit
OnOwnerDeath
OnWeaponFired
numWeaponClasses: Iteration
weaponClassForWeaponPassive: Enumeration
AUTOCANNON
BEAM
CAPITALABILITY
CHAOSBOLT
DART
FLAK
FLASHBEAM
GAUSS
ION
Invalid
LASERPSI
LASERTECH
MISSILE
PHASECANNON
PHASEMISSILE
PLANETBOMBARDMENT
PLASMA
POINTDEFENSELASER
PULSEGUN
PULSEWAVE
RAILGUN
SPIRITBLADE
WAVE
passiveWeaponEffectChance
Level:0: Decimal
Level:1: Decimal
Level:2: Decimal
Level:3: Decimal
antiMatterFromDamagePerc
Level:0: Decimal
Level:1: Decimal
Level:2: Decimal
Level:3: Decimal
ConvertFrigateToResources

instantActionTriggerType: Condition

AlwaysPerform
OnAbilityUsed
OnBuffFinish
OnChance
buffApplyChance
Level:0: Decimal
Level:1: Decimal
Level:2: Decimal
Level:3: Decimal
OnColonizeAbilityUsed
OnCondition

instantActionConditionType: Condition

IfFirstSpawnerDoesNotHaveBuff
conditionBuffType: Entity
conditionBuffShortName: StringInfo
IfFirstSpawnerHasBuff
conditionBuffType: Entity
conditionBuffShortName: StringInfo
IfOwnerDoesNotHaveBuff
conditionBuffType: Entity
conditionBuffShortName: StringInfo
IfOwnerDoesNotHaveDestabilizationProtection
IfOwnerHasBuff
conditionBuffType: Entity
conditionBuffShortName: StringInfo
IfOwnerHasDestabilizationProtection
IfOwnerHasHullLessThanPerc
hullPerc
Level:0: Decimal
Level:1: Decimal
Level:2: Decimal
Level:3: Decimal
IfOwnerIsAboutToDie
IfOwnerIsFirstPlayerOwnedStarbaseAtOrbitbody
IfOwnerIsNotFirstPlayerOwnedStarbaseAtOrbitbody
OnDamageTaken
damageType: Enumeration
PHYSICAL
ENERGY
OnDelay
delayTime: Decimal
OnHyperspaceExit
OnOwnerDeath
OnWeaponFired
numWeaponClasses: Iteration
weaponClassForWeaponPassive: Enumeration
AUTOCANNON
BEAM
CAPITALABILITY
CHAOSBOLT
DART
FLAK
FLASHBEAM
GAUSS
ION
Invalid
LASERPSI
LASERTECH
MISSILE
PHASECANNON
PHASEMISSILE
PLANETBOMBARDMENT
PLASMA
POINTDEFENSELASER
PULSEGUN
PULSEWAVE
RAILGUN
SPIRITBLADE
WAVE
passiveWeaponEffectChance
Level:0: Decimal
Level:1: Decimal
Level:2: Decimal
Level:3: Decimal
percentageOfCost
Level:0: Decimal
Level:1: Decimal
Level:2: Decimal
Level:3: Decimal
ConvertNearbyDebrisToHull

instantActionTriggerType: Condition

AlwaysPerform
OnAbilityUsed
OnBuffFinish
OnChance
buffApplyChance
Level:0: Decimal
Level:1: Decimal
Level:2: Decimal
Level:3: Decimal
OnColonizeAbilityUsed
OnCondition

instantActionConditionType: Condition

IfFirstSpawnerDoesNotHaveBuff
conditionBuffType: Entity
conditionBuffShortName: StringInfo
IfFirstSpawnerHasBuff
conditionBuffType: Entity
conditionBuffShortName: StringInfo
IfOwnerDoesNotHaveBuff
conditionBuffType: Entity
conditionBuffShortName: StringInfo
IfOwnerDoesNotHaveDestabilizationProtection
IfOwnerHasBuff
conditionBuffType: Entity
conditionBuffShortName: StringInfo
IfOwnerHasDestabilizationProtection
IfOwnerHasHullLessThanPerc
hullPerc
Level:0: Decimal
Level:1: Decimal
Level:2: Decimal
Level:3: Decimal
IfOwnerIsAboutToDie
IfOwnerIsFirstPlayerOwnedStarbaseAtOrbitbody
IfOwnerIsNotFirstPlayerOwnedStarbaseAtOrbitbody
OnDamageTaken
damageType: Enumeration
PHYSICAL
ENERGY
OnDelay
delayTime: Decimal
OnHyperspaceExit
OnOwnerDeath
OnWeaponFired
numWeaponClasses: Iteration
weaponClassForWeaponPassive: Enumeration
AUTOCANNON
BEAM
CAPITALABILITY
CHAOSBOLT
DART
FLAK
FLASHBEAM
GAUSS
ION
Invalid
LASERPSI
LASERTECH
MISSILE
PHASECANNON
PHASEMISSILE
PLANETBOMBARDMENT
PLASMA
POINTDEFENSELASER
PULSEGUN
PULSEWAVE
RAILGUN
SPIRITBLADE
WAVE
passiveWeaponEffectChance
Level:0: Decimal
Level:1: Decimal
Level:2: Decimal
Level:3: Decimal
range
Level:0: Decimal
Level:1: Decimal
Level:2: Decimal
Level:3: Decimal
hullPerDebris
Level:0: Decimal
Level:1: Decimal
Level:2: Decimal
Level:3: Decimal
debrisCleanupSounds
soundCount: Iteration
sound: Sound
ConvertSquadMembersToMines

instantActionTriggerType: Condition

AlwaysPerform
OnAbilityUsed
OnBuffFinish
OnChance
buffApplyChance
Level:0: Decimal
Level:1: Decimal
Level:2: Decimal
Level:3: Decimal
OnColonizeAbilityUsed
OnCondition

instantActionConditionType: Condition

IfFirstSpawnerDoesNotHaveBuff
conditionBuffType: Entity
conditionBuffShortName: StringInfo
IfFirstSpawnerHasBuff
conditionBuffType: Entity
conditionBuffShortName: StringInfo
IfOwnerDoesNotHaveBuff
conditionBuffType: Entity
conditionBuffShortName: StringInfo
IfOwnerDoesNotHaveDestabilizationProtection
IfOwnerHasBuff
conditionBuffType: Entity
conditionBuffShortName: StringInfo
IfOwnerHasDestabilizationProtection
IfOwnerHasHullLessThanPerc
hullPerc
Level:0: Decimal
Level:1: Decimal
Level:2: Decimal
Level:3: Decimal
IfOwnerIsAboutToDie
IfOwnerIsFirstPlayerOwnedStarbaseAtOrbitbody
IfOwnerIsNotFirstPlayerOwnedStarbaseAtOrbitbody
OnDamageTaken
damageType: Enumeration
PHYSICAL
ENERGY
OnDelay
delayTime: Decimal
OnHyperspaceExit
OnOwnerDeath
OnWeaponFired
numWeaponClasses: Iteration
weaponClassForWeaponPassive: Enumeration
AUTOCANNON
BEAM
CAPITALABILITY
CHAOSBOLT
DART
FLAK
FLASHBEAM
GAUSS
ION
Invalid
LASERPSI
LASERTECH
MISSILE
PHASECANNON
PHASEMISSILE
PLANETBOMBARDMENT
PLASMA
POINTDEFENSELASER
PULSEGUN
PULSEWAVE
RAILGUN
SPIRITBLADE
WAVE
passiveWeaponEffectChance
Level:0: Decimal
Level:1: Decimal
Level:2: Decimal
Level:3: Decimal
spaceMineType: Entity
expiryTime
Level:0: Decimal
Level:1: Decimal
Level:2: Decimal
Level:3: Decimal
CreateCannonShell

instantActionTriggerType: Condition

AlwaysPerform
OnAbilityUsed
OnBuffFinish
OnChance
buffApplyChance
Level:0: Decimal
Level:1: Decimal
Level:2: Decimal
Level:3: Decimal
OnColonizeAbilityUsed
OnCondition

instantActionConditionType: Condition

IfFirstSpawnerDoesNotHaveBuff
conditionBuffType: Entity
conditionBuffShortName: StringInfo
IfFirstSpawnerHasBuff
conditionBuffType: Entity
conditionBuffShortName: StringInfo
IfOwnerDoesNotHaveBuff
conditionBuffType: Entity
conditionBuffShortName: StringInfo
IfOwnerDoesNotHaveDestabilizationProtection
IfOwnerHasBuff
conditionBuffType: Entity
conditionBuffShortName: StringInfo
IfOwnerHasDestabilizationProtection
IfOwnerHasHullLessThanPerc
hullPerc
Level:0: Decimal
Level:1: Decimal
Level:2: Decimal
Level:3: Decimal
IfOwnerIsAboutToDie
IfOwnerIsFirstPlayerOwnedStarbaseAtOrbitbody
IfOwnerIsNotFirstPlayerOwnedStarbaseAtOrbitbody
OnDamageTaken
damageType: Enumeration
PHYSICAL
ENERGY
OnDelay
delayTime: Decimal
OnHyperspaceExit
OnOwnerDeath
OnWeaponFired
numWeaponClasses: Iteration
weaponClassForWeaponPassive: Enumeration
AUTOCANNON
BEAM
CAPITALABILITY
CHAOSBOLT
DART
FLAK
FLASHBEAM
GAUSS
ION
Invalid
LASERPSI
LASERTECH
MISSILE
PHASECANNON
PHASEMISSILE
PLANETBOMBARDMENT
PLASMA
POINTDEFENSELASER
PULSEGUN
PULSEWAVE
RAILGUN
SPIRITBLADE
WAVE
passiveWeaponEffectChance
Level:0: Decimal
Level:1: Decimal
Level:2: Decimal
Level:3: Decimal
cannonShellType: Entity
effectInfo
effectAttachInfo

attachType: Condition

Ability
abilityIndex: Integer
Above
Aura
Center
Invalid
smallEffectName: Particle
mediumEffectName: Particle
largeEffectName: Particle
soundID: Sound
CreateClonedFrigate

instantActionTriggerType: Condition

AlwaysPerform
OnAbilityUsed
OnBuffFinish
OnChance
buffApplyChance
Level:0: Decimal
Level:1: Decimal
Level:2: Decimal
Level:3: Decimal
OnColonizeAbilityUsed
OnCondition

instantActionConditionType: Condition

IfFirstSpawnerDoesNotHaveBuff
conditionBuffType: Entity
conditionBuffShortName: StringInfo
IfFirstSpawnerHasBuff
conditionBuffType: Entity
conditionBuffShortName: StringInfo
IfOwnerDoesNotHaveBuff
conditionBuffType: Entity
conditionBuffShortName: StringInfo
IfOwnerDoesNotHaveDestabilizationProtection
IfOwnerHasBuff
conditionBuffType: Entity
conditionBuffShortName: StringInfo
IfOwnerHasDestabilizationProtection
IfOwnerHasHullLessThanPerc
hullPerc
Level:0: Decimal
Level:1: Decimal
Level:2: Decimal
Level:3: Decimal
IfOwnerIsAboutToDie
IfOwnerIsFirstPlayerOwnedStarbaseAtOrbitbody
IfOwnerIsNotFirstPlayerOwnedStarbaseAtOrbitbody
OnDamageTaken
damageType: Enumeration
PHYSICAL
ENERGY
OnDelay
delayTime: Decimal
OnHyperspaceExit
OnOwnerDeath
OnWeaponFired
numWeaponClasses: Iteration
weaponClassForWeaponPassive: Enumeration
AUTOCANNON
BEAM
CAPITALABILITY
CHAOSBOLT
DART
FLAK
FLASHBEAM
GAUSS
ION
Invalid
LASERPSI
LASERTECH
MISSILE
PHASECANNON
PHASEMISSILE
PLANETBOMBARDMENT
PLASMA
POINTDEFENSELASER
PULSEGUN
PULSEWAVE
RAILGUN
SPIRITBLADE
WAVE
passiveWeaponEffectChance
Level:0: Decimal
Level:1: Decimal
Level:2: Decimal
Level:3: Decimal
numFrigates
Level:0: Decimal
Level:1: Decimal
Level:2: Decimal
Level:3: Decimal
impulse: Decimal
expiryTime
Level:0: Decimal
Level:1: Decimal
Level:2: Decimal
Level:3: Decimal
spawnFrigateSoundID: Sound
CreateFrigate

instantActionTriggerType: Condition

AlwaysPerform
OnAbilityUsed
OnBuffFinish
OnChance
buffApplyChance
Level:0: Decimal
Level:1: Decimal
Level:2: Decimal
Level:3: Decimal
OnColonizeAbilityUsed
OnCondition

instantActionConditionType: Condition

IfFirstSpawnerDoesNotHaveBuff
conditionBuffType: Entity
conditionBuffShortName: StringInfo
IfFirstSpawnerHasBuff
conditionBuffType: Entity
conditionBuffShortName: StringInfo
IfOwnerDoesNotHaveBuff
conditionBuffType: Entity
conditionBuffShortName: StringInfo
IfOwnerDoesNotHaveDestabilizationProtection
IfOwnerHasBuff
conditionBuffType: Entity
conditionBuffShortName: StringInfo
IfOwnerHasDestabilizationProtection
IfOwnerHasHullLessThanPerc
hullPerc
Level:0: Decimal
Level:1: Decimal
Level:2: Decimal
Level:3: Decimal
IfOwnerIsAboutToDie
IfOwnerIsFirstPlayerOwnedStarbaseAtOrbitbody
IfOwnerIsNotFirstPlayerOwnedStarbaseAtOrbitbody
OnDamageTaken
damageType: Enumeration
PHYSICAL
ENERGY
OnDelay
delayTime: Decimal
OnHyperspaceExit
OnOwnerDeath
OnWeaponFired
numWeaponClasses: Iteration
weaponClassForWeaponPassive: Enumeration
AUTOCANNON
BEAM
CAPITALABILITY
CHAOSBOLT
DART
FLAK
FLASHBEAM
GAUSS
ION
Invalid
LASERPSI
LASERTECH
MISSILE
PHASECANNON
PHASEMISSILE
PLANETBOMBARDMENT
PLASMA
POINTDEFENSELASER
PULSEGUN
PULSEWAVE
RAILGUN
SPIRITBLADE
WAVE
passiveWeaponEffectChance
Level:0: Decimal
Level:1: Decimal
Level:2: Decimal
Level:3: Decimal
frigateType: Entity
numFrigates
Level:0: Decimal
Level:1: Decimal
Level:2: Decimal
Level:3: Decimal
matchOwnerDamageState: Boolean
impulse: Decimal
expiryTime
Level:0: Decimal
Level:1: Decimal
Level:2: Decimal
Level:3: Decimal
spawnFrigateSoundID: Sound
postSpawnBuff: Entity
CreateFrigateAtArbitraryTarget

instantActionTriggerType: Condition

AlwaysPerform
OnAbilityUsed
OnBuffFinish
OnChance
buffApplyChance
Level:0: Decimal
Level:1: Decimal
Level:2: Decimal
Level:3: Decimal
OnColonizeAbilityUsed
OnCondition

instantActionConditionType: Condition

IfFirstSpawnerDoesNotHaveBuff
conditionBuffType: Entity
conditionBuffShortName: StringInfo
IfFirstSpawnerHasBuff
conditionBuffType: Entity
conditionBuffShortName: StringInfo
IfOwnerDoesNotHaveBuff
conditionBuffType: Entity
conditionBuffShortName: StringInfo
IfOwnerDoesNotHaveDestabilizationProtection
IfOwnerHasBuff
conditionBuffType: Entity
conditionBuffShortName: StringInfo
IfOwnerHasDestabilizationProtection
IfOwnerHasHullLessThanPerc
hullPerc
Level:0: Decimal
Level:1: Decimal
Level:2: Decimal
Level:3: Decimal
IfOwnerIsAboutToDie
IfOwnerIsFirstPlayerOwnedStarbaseAtOrbitbody
IfOwnerIsNotFirstPlayerOwnedStarbaseAtOrbitbody
OnDamageTaken
damageType: Enumeration
PHYSICAL
ENERGY
OnDelay
delayTime: Decimal
OnHyperspaceExit
OnOwnerDeath
OnWeaponFired
numWeaponClasses: Iteration
weaponClassForWeaponPassive: Enumeration
AUTOCANNON
BEAM
CAPITALABILITY
CHAOSBOLT
DART
FLAK
FLASHBEAM
GAUSS
ION
Invalid
LASERPSI
LASERTECH
MISSILE
PHASECANNON
PHASEMISSILE
PLANETBOMBARDMENT
PLASMA
POINTDEFENSELASER
PULSEGUN
PULSEWAVE
RAILGUN
SPIRITBLADE
WAVE
passiveWeaponEffectChance
Level:0: Decimal
Level:1: Decimal
Level:2: Decimal
Level:3: Decimal
frigateType: Entity
numFrigates
Level:0: Decimal
Level:1: Decimal
Level:2: Decimal
Level:3: Decimal
expiryTime
Level:0: Decimal
Level:1: Decimal
Level:2: Decimal
Level:3: Decimal
spawnFrigateSoundID: Sound
range
Level:0: Decimal
Level:1: Decimal
Level:2: Decimal
Level:3: Decimal
CreateFrigateAtTarget

instantActionTriggerType: Condition

AlwaysPerform
OnAbilityUsed
OnBuffFinish
OnChance
buffApplyChance
Level:0: Decimal
Level:1: Decimal
Level:2: Decimal
Level:3: Decimal
OnColonizeAbilityUsed
OnCondition

instantActionConditionType: Condition

IfFirstSpawnerDoesNotHaveBuff
conditionBuffType: Entity
conditionBuffShortName: StringInfo
IfFirstSpawnerHasBuff
conditionBuffType: Entity
conditionBuffShortName: StringInfo
IfOwnerDoesNotHaveBuff
conditionBuffType: Entity
conditionBuffShortName: StringInfo
IfOwnerDoesNotHaveDestabilizationProtection
IfOwnerHasBuff
conditionBuffType: Entity
conditionBuffShortName: StringInfo
IfOwnerHasDestabilizationProtection
IfOwnerHasHullLessThanPerc
hullPerc
Level:0: Decimal
Level:1: Decimal
Level:2: Decimal
Level:3: Decimal
IfOwnerIsAboutToDie
IfOwnerIsFirstPlayerOwnedStarbaseAtOrbitbody
IfOwnerIsNotFirstPlayerOwnedStarbaseAtOrbitbody
OnDamageTaken
damageType: Enumeration
PHYSICAL
ENERGY
OnDelay
delayTime: Decimal
OnHyperspaceExit
OnOwnerDeath
OnWeaponFired
numWeaponClasses: Iteration
weaponClassForWeaponPassive: Enumeration
AUTOCANNON
BEAM
CAPITALABILITY
CHAOSBOLT
DART
FLAK
FLASHBEAM
GAUSS
ION
Invalid
LASERPSI
LASERTECH
MISSILE
PHASECANNON
PHASEMISSILE
PLANETBOMBARDMENT
PLASMA
POINTDEFENSELASER
PULSEGUN
PULSEWAVE
RAILGUN
SPIRITBLADE
WAVE
passiveWeaponEffectChance
Level:0: Decimal
Level:1: Decimal
Level:2: Decimal
Level:3: Decimal
frigateType: Entity
numFrigates
Level:0: Decimal
Level:1: Decimal
Level:2: Decimal
Level:3: Decimal
impulse: Decimal
expiryTime
Level:0: Decimal
Level:1: Decimal
Level:2: Decimal
Level:3: Decimal
spawnFrigateSoundID: Sound
targetFilter
numOwnerships: Iteration
ownership: Enumeration
Allied
AlliedOrEnemy
Enemy
Friendly
NoOwner
Player
UncontrolledMinorFaction
numObjects: Iteration
object: Enumeration
CapitalShip
Corvette
EnvoyFrigate
Fighter
Frigate
PlaceHolderPlanetModule
PlaceHolderSpaceMine
Planet
PlanetModule
SpaceMine
Star
StarBase
Titan
numSpaces: Iteration
space: Enumeration
Normal
Phase
numConstraints: Iteration
constraint: Enumeration
CanBeCaptured
CanBeJumpBlocked
CanHaveFighters
CanHaveShields
CanPhaseDodge
CanSpreadWeaponDamage
DoesNotHaveDestabilizationProtection
HasAbilityWithCooldown
HasAntiMatterPool
HasAntiMatterShortage
HasColonizeAbility
HasDestabilizationProtection
HasEnergyWeapons
HasHullDamage
HasPhaseMissiles
HasPopulation
HasShieldDamage
HasWeapons
Invalid
IsActivelyBeingConstructed
IsBoarded
IsCargoShip
IsColonizable
IsControllable
IsExplored
IsHomeworld
IsInFriendlyGravityWell
IsInNonFriendlyGravityWell
IsMovingToLocalOrbitBody
IsNotStarBaseConstructor
IsPetOfTargetter
IsPsi
IsResourceExtractor
IsRuinable
LinkedCargoShip
LinkedSquad
ModuleUnderConstruction
NotActivelyBeingConstructed
NotFlagship
NotInvulnerable
NotIsBoarded
NotIsExplored
NotIsHomeworld
NotIsIllusionShip
NotIsMinorFactionOwned
NotIsOccupationPlanet
NotIsOutlaw
NotIsTech
NotSelf
WithinCurrentSolarSystem
range
Level:0: Decimal
Level:1: Decimal
Level:2: Decimal
Level:3: Decimal
CreateIllusionFighters

instantActionTriggerType: Condition

AlwaysPerform
OnAbilityUsed
OnBuffFinish
OnChance
buffApplyChance
Level:0: Decimal
Level:1: Decimal
Level:2: Decimal
Level:3: Decimal
OnColonizeAbilityUsed
OnCondition

instantActionConditionType: Condition

IfFirstSpawnerDoesNotHaveBuff
conditionBuffType: Entity
conditionBuffShortName: StringInfo
IfFirstSpawnerHasBuff
conditionBuffType: Entity
conditionBuffShortName: StringInfo
IfOwnerDoesNotHaveBuff
conditionBuffType: Entity
conditionBuffShortName: StringInfo
IfOwnerDoesNotHaveDestabilizationProtection
IfOwnerHasBuff
conditionBuffType: Entity
conditionBuffShortName: StringInfo
IfOwnerHasDestabilizationProtection
IfOwnerHasHullLessThanPerc
hullPerc
Level:0: Decimal
Level:1: Decimal
Level:2: Decimal
Level:3: Decimal
IfOwnerIsAboutToDie
IfOwnerIsFirstPlayerOwnedStarbaseAtOrbitbody
IfOwnerIsNotFirstPlayerOwnedStarbaseAtOrbitbody
OnDamageTaken
damageType: Enumeration
PHYSICAL
ENERGY
OnDelay
delayTime: Decimal
OnHyperspaceExit
OnOwnerDeath
OnWeaponFired
numWeaponClasses: Iteration
weaponClassForWeaponPassive: Enumeration
AUTOCANNON
BEAM
CAPITALABILITY
CHAOSBOLT
DART
FLAK
FLASHBEAM
GAUSS
ION
Invalid
LASERPSI
LASERTECH
MISSILE
PHASECANNON
PHASEMISSILE
PLANETBOMBARDMENT
PLASMA
POINTDEFENSELASER
PULSEGUN
PULSEWAVE
RAILGUN
SPIRITBLADE
WAVE
passiveWeaponEffectChance
Level:0: Decimal
Level:1: Decimal
Level:2: Decimal
Level:3: Decimal
numFighters
Level:0: Decimal
Level:1: Decimal
Level:2: Decimal
Level:3: Decimal
expiryTime
Level:0: Decimal
Level:1: Decimal
Level:2: Decimal
Level:3: Decimal
effectInfo
effectAttachInfo

attachType: Condition

Ability
abilityIndex: Integer
Above
Aura
Center
Invalid
smallEffectName: Particle
mediumEffectName: Particle
largeEffectName: Particle
soundID: Sound
CreatePlanetModule

instantActionTriggerType: Condition

AlwaysPerform
OnAbilityUsed
OnBuffFinish
OnChance
buffApplyChance
Level:0: Decimal
Level:1: Decimal
Level:2: Decimal
Level:3: Decimal
OnColonizeAbilityUsed
OnCondition

instantActionConditionType: Condition

IfFirstSpawnerDoesNotHaveBuff
conditionBuffType: Entity
conditionBuffShortName: StringInfo
IfFirstSpawnerHasBuff
conditionBuffType: Entity
conditionBuffShortName: StringInfo
IfOwnerDoesNotHaveBuff
conditionBuffType: Entity
conditionBuffShortName: StringInfo
IfOwnerDoesNotHaveDestabilizationProtection
IfOwnerHasBuff
conditionBuffType: Entity
conditionBuffShortName: StringInfo
IfOwnerHasDestabilizationProtection
IfOwnerHasHullLessThanPerc
hullPerc
Level:0: Decimal
Level:1: Decimal
Level:2: Decimal
Level:3: Decimal
IfOwnerIsAboutToDie
IfOwnerIsFirstPlayerOwnedStarbaseAtOrbitbody
IfOwnerIsNotFirstPlayerOwnedStarbaseAtOrbitbody
OnDamageTaken
damageType: Enumeration
PHYSICAL
ENERGY
OnDelay
delayTime: Decimal
OnHyperspaceExit
OnOwnerDeath
OnWeaponFired
numWeaponClasses: Iteration
weaponClassForWeaponPassive: Enumeration
AUTOCANNON
BEAM
CAPITALABILITY
CHAOSBOLT
DART
FLAK
FLASHBEAM
GAUSS
ION
Invalid
LASERPSI
LASERTECH
MISSILE
PHASECANNON
PHASEMISSILE
PLANETBOMBARDMENT
PLASMA
POINTDEFENSELASER
PULSEGUN
PULSEWAVE
RAILGUN
SPIRITBLADE
WAVE
passiveWeaponEffectChance
Level:0: Decimal
Level:1: Decimal
Level:2: Decimal
Level:3: Decimal
planetModuleType: Entity
spawnPlanetModuleSoundID: Sound
CreateSpaceMine

instantActionTriggerType: Condition

AlwaysPerform
OnAbilityUsed
OnBuffFinish
OnChance
buffApplyChance
Level:0: Decimal
Level:1: Decimal
Level:2: Decimal
Level:3: Decimal
OnColonizeAbilityUsed
OnCondition

instantActionConditionType: Condition

IfFirstSpawnerDoesNotHaveBuff
conditionBuffType: Entity
conditionBuffShortName: StringInfo
IfFirstSpawnerHasBuff
conditionBuffType: Entity
conditionBuffShortName: StringInfo
IfOwnerDoesNotHaveBuff
conditionBuffType: Entity
conditionBuffShortName: StringInfo
IfOwnerDoesNotHaveDestabilizationProtection
IfOwnerHasBuff
conditionBuffType: Entity
conditionBuffShortName: StringInfo
IfOwnerHasDestabilizationProtection
IfOwnerHasHullLessThanPerc
hullPerc
Level:0: Decimal
Level:1: Decimal
Level:2: Decimal
Level:3: Decimal
IfOwnerIsAboutToDie
IfOwnerIsFirstPlayerOwnedStarbaseAtOrbitbody
IfOwnerIsNotFirstPlayerOwnedStarbaseAtOrbitbody
OnDamageTaken
damageType: Enumeration
PHYSICAL
ENERGY
OnDelay
delayTime: Decimal
OnHyperspaceExit
OnOwnerDeath
OnWeaponFired
numWeaponClasses: Iteration
weaponClassForWeaponPassive: Enumeration
AUTOCANNON
BEAM
CAPITALABILITY
CHAOSBOLT
DART
FLAK
FLASHBEAM
GAUSS
ION
Invalid
LASERPSI
LASERTECH
MISSILE
PHASECANNON
PHASEMISSILE
PLANETBOMBARDMENT
PLASMA
POINTDEFENSELASER
PULSEGUN
PULSEWAVE
RAILGUN
SPIRITBLADE
WAVE
passiveWeaponEffectChance
Level:0: Decimal
Level:1: Decimal
Level:2: Decimal
Level:3: Decimal
spaceMineType: Entity
numMines
Level:0: Decimal
Level:1: Decimal
Level:2: Decimal
Level:3: Decimal
impulse: Decimal
angleVariance: Decimal
expiryTime
Level:0: Decimal
Level:1: Decimal
Level:2: Decimal
Level:3: Decimal
spawnMineSoundID: Sound
CreateSquad

instantActionTriggerType: Condition

AlwaysPerform
OnAbilityUsed
OnBuffFinish
OnChance
buffApplyChance
Level:0: Decimal
Level:1: Decimal
Level:2: Decimal
Level:3: Decimal
OnColonizeAbilityUsed
OnCondition

instantActionConditionType: Condition

IfFirstSpawnerDoesNotHaveBuff
conditionBuffType: Entity
conditionBuffShortName: StringInfo
IfFirstSpawnerHasBuff
conditionBuffType: Entity
conditionBuffShortName: StringInfo
IfOwnerDoesNotHaveBuff
conditionBuffType: Entity
conditionBuffShortName: StringInfo
IfOwnerDoesNotHaveDestabilizationProtection
IfOwnerHasBuff
conditionBuffType: Entity
conditionBuffShortName: StringInfo
IfOwnerHasDestabilizationProtection
IfOwnerHasHullLessThanPerc
hullPerc
Level:0: Decimal
Level:1: Decimal
Level:2: Decimal
Level:3: Decimal
IfOwnerIsAboutToDie
IfOwnerIsFirstPlayerOwnedStarbaseAtOrbitbody
IfOwnerIsNotFirstPlayerOwnedStarbaseAtOrbitbody
OnDamageTaken
damageType: Enumeration
PHYSICAL
ENERGY
OnDelay
delayTime: Decimal
OnHyperspaceExit
OnOwnerDeath
OnWeaponFired
numWeaponClasses: Iteration
weaponClassForWeaponPassive: Enumeration
AUTOCANNON
BEAM
CAPITALABILITY
CHAOSBOLT
DART
FLAK
FLASHBEAM
GAUSS
ION
Invalid
LASERPSI
LASERTECH
MISSILE
PHASECANNON
PHASEMISSILE
PLANETBOMBARDMENT
PLASMA
POINTDEFENSELASER
PULSEGUN
PULSEWAVE
RAILGUN
SPIRITBLADE
WAVE
passiveWeaponEffectChance
Level:0: Decimal
Level:1: Decimal
Level:2: Decimal
Level:3: Decimal
squadType: Entity
numSquads
Level:0: Decimal
Level:1: Decimal
Level:2: Decimal
Level:3: Decimal
expiryTime
Level:0: Decimal
Level:1: Decimal
Level:2: Decimal
Level:3: Decimal
spawnSquadSoundID: Sound
CreateStarBase

instantActionTriggerType: Condition

AlwaysPerform
OnAbilityUsed
OnBuffFinish
OnChance
buffApplyChance
Level:0: Decimal
Level:1: Decimal
Level:2: Decimal
Level:3: Decimal
OnColonizeAbilityUsed
OnCondition

instantActionConditionType: Condition

IfFirstSpawnerDoesNotHaveBuff
conditionBuffType: Entity
conditionBuffShortName: StringInfo
IfFirstSpawnerHasBuff
conditionBuffType: Entity
conditionBuffShortName: StringInfo
IfOwnerDoesNotHaveBuff
conditionBuffType: Entity
conditionBuffShortName: StringInfo
IfOwnerDoesNotHaveDestabilizationProtection
IfOwnerHasBuff
conditionBuffType: Entity
conditionBuffShortName: StringInfo
IfOwnerHasDestabilizationProtection
IfOwnerHasHullLessThanPerc
hullPerc
Level:0: Decimal
Level:1: Decimal
Level:2: Decimal
Level:3: Decimal
IfOwnerIsAboutToDie
IfOwnerIsFirstPlayerOwnedStarbaseAtOrbitbody
IfOwnerIsNotFirstPlayerOwnedStarbaseAtOrbitbody
OnDamageTaken
damageType: Enumeration
PHYSICAL
ENERGY
OnDelay
delayTime: Decimal
OnHyperspaceExit
OnOwnerDeath
OnWeaponFired
numWeaponClasses: Iteration
weaponClassForWeaponPassive: Enumeration
AUTOCANNON
BEAM
CAPITALABILITY
CHAOSBOLT
DART
FLAK
FLASHBEAM
GAUSS
ION
Invalid
LASERPSI
LASERTECH
MISSILE
PHASECANNON
PHASEMISSILE
PLANETBOMBARDMENT
PLASMA
POINTDEFENSELASER
PULSEGUN
PULSEWAVE
RAILGUN
SPIRITBLADE
WAVE
passiveWeaponEffectChance
Level:0: Decimal
Level:1: Decimal
Level:2: Decimal
Level:3: Decimal
starBaseType: Entity
placementRadius
Level:0: Decimal
Level:1: Decimal
Level:2: Decimal
Level:3: Decimal
DoAllegianceChangeToPlanet

instantActionTriggerType: Condition

AlwaysPerform
OnAbilityUsed
OnBuffFinish
OnChance
buffApplyChance
Level:0: Decimal
Level:1: Decimal
Level:2: Decimal
Level:3: Decimal
OnColonizeAbilityUsed
OnCondition

instantActionConditionType: Condition

IfFirstSpawnerDoesNotHaveBuff
conditionBuffType: Entity
conditionBuffShortName: StringInfo
IfFirstSpawnerHasBuff
conditionBuffType: Entity
conditionBuffShortName: StringInfo
IfOwnerDoesNotHaveBuff
conditionBuffType: Entity
conditionBuffShortName: StringInfo
IfOwnerDoesNotHaveDestabilizationProtection
IfOwnerHasBuff
conditionBuffType: Entity
conditionBuffShortName: StringInfo
IfOwnerHasDestabilizationProtection
IfOwnerHasHullLessThanPerc
hullPerc
Level:0: Decimal
Level:1: Decimal
Level:2: Decimal
Level:3: Decimal
IfOwnerIsAboutToDie
IfOwnerIsFirstPlayerOwnedStarbaseAtOrbitbody
IfOwnerIsNotFirstPlayerOwnedStarbaseAtOrbitbody
OnDamageTaken
damageType: Enumeration
PHYSICAL
ENERGY
OnDelay
delayTime: Decimal
OnHyperspaceExit
OnOwnerDeath
OnWeaponFired
numWeaponClasses: Iteration
weaponClassForWeaponPassive: Enumeration
AUTOCANNON
BEAM
CAPITALABILITY
CHAOSBOLT
DART
FLAK
FLASHBEAM
GAUSS
ION
Invalid
LASERPSI
LASERTECH
MISSILE
PHASECANNON
PHASEMISSILE
PLANETBOMBARDMENT
PLASMA
POINTDEFENSELASER
PULSEGUN
PULSEWAVE
RAILGUN
SPIRITBLADE
WAVE
passiveWeaponEffectChance
Level:0: Decimal
Level:1: Decimal
Level:2: Decimal
Level:3: Decimal
allegianceChange
Level:0: Decimal
Level:1: Decimal
Level:2: Decimal
Level:3: Decimal
DoDamage

instantActionTriggerType: Condition

AlwaysPerform
OnAbilityUsed
OnBuffFinish
OnChance
buffApplyChance
Level:0: Decimal
Level:1: Decimal
Level:2: Decimal
Level:3: Decimal
OnColonizeAbilityUsed
OnCondition

instantActionConditionType: Condition

IfFirstSpawnerDoesNotHaveBuff
conditionBuffType: Entity
conditionBuffShortName: StringInfo
IfFirstSpawnerHasBuff
conditionBuffType: Entity
conditionBuffShortName: StringInfo
IfOwnerDoesNotHaveBuff
conditionBuffType: Entity
conditionBuffShortName: StringInfo
IfOwnerDoesNotHaveDestabilizationProtection
IfOwnerHasBuff
conditionBuffType: Entity
conditionBuffShortName: StringInfo
IfOwnerHasDestabilizationProtection
IfOwnerHasHullLessThanPerc
hullPerc
Level:0: Decimal
Level:1: Decimal
Level:2: Decimal
Level:3: Decimal
IfOwnerIsAboutToDie
IfOwnerIsFirstPlayerOwnedStarbaseAtOrbitbody
IfOwnerIsNotFirstPlayerOwnedStarbaseAtOrbitbody
OnDamageTaken
damageType: Enumeration
PHYSICAL
ENERGY
OnDelay
delayTime: Decimal
OnHyperspaceExit
OnOwnerDeath
OnWeaponFired
numWeaponClasses: Iteration
weaponClassForWeaponPassive: Enumeration
AUTOCANNON
BEAM
CAPITALABILITY
CHAOSBOLT
DART
FLAK
FLASHBEAM
GAUSS
ION
Invalid
LASERPSI
LASERTECH
MISSILE
PHASECANNON
PHASEMISSILE
PLANETBOMBARDMENT
PLASMA
POINTDEFENSELASER
PULSEGUN
PULSEWAVE
RAILGUN
SPIRITBLADE
WAVE
passiveWeaponEffectChance
Level:0: Decimal
Level:1: Decimal
Level:2: Decimal
Level:3: Decimal
damage
Level:0: Decimal
Level:1: Decimal
Level:2: Decimal
Level:3: Decimal
damageAffectType: Enumeration
AFFECTS_ONLY_HULL
AFFECTS_ONLY_SHIELDS
AFFECTS_SHIELDS_AND_HULL
damageType: Enumeration
PHYSICAL
ENERGY
isDamageShared: Boolean
DoDamagePerEntityInRadius

instantActionTriggerType: Condition

AlwaysPerform
OnAbilityUsed
OnBuffFinish
OnChance
buffApplyChance
Level:0: Decimal
Level:1: Decimal
Level:2: Decimal
Level:3: Decimal
OnColonizeAbilityUsed
OnCondition

instantActionConditionType: Condition

IfFirstSpawnerDoesNotHaveBuff
conditionBuffType: Entity
conditionBuffShortName: StringInfo
IfFirstSpawnerHasBuff
conditionBuffType: Entity
conditionBuffShortName: StringInfo
IfOwnerDoesNotHaveBuff
conditionBuffType: Entity
conditionBuffShortName: StringInfo
IfOwnerDoesNotHaveDestabilizationProtection
IfOwnerHasBuff
conditionBuffType: Entity
conditionBuffShortName: StringInfo
IfOwnerHasDestabilizationProtection
IfOwnerHasHullLessThanPerc
hullPerc
Level:0: Decimal
Level:1: Decimal
Level:2: Decimal
Level:3: Decimal
IfOwnerIsAboutToDie
IfOwnerIsFirstPlayerOwnedStarbaseAtOrbitbody
IfOwnerIsNotFirstPlayerOwnedStarbaseAtOrbitbody
OnDamageTaken
damageType: Enumeration
PHYSICAL
ENERGY
OnDelay
delayTime: Decimal
OnHyperspaceExit
OnOwnerDeath
OnWeaponFired
numWeaponClasses: Iteration
weaponClassForWeaponPassive: Enumeration
AUTOCANNON
BEAM
CAPITALABILITY
CHAOSBOLT
DART
FLAK
FLASHBEAM
GAUSS
ION
Invalid
LASERPSI
LASERTECH
MISSILE
PHASECANNON
PHASEMISSILE
PLANETBOMBARDMENT
PLASMA
POINTDEFENSELASER
PULSEGUN
PULSEWAVE
RAILGUN
SPIRITBLADE
WAVE
passiveWeaponEffectChance
Level:0: Decimal
Level:1: Decimal
Level:2: Decimal
Level:3: Decimal
damagePerEntity
Level:0: Decimal
Level:1: Decimal
Level:2: Decimal
Level:3: Decimal
damageAffectType: Enumeration
AFFECTS_ONLY_HULL
AFFECTS_ONLY_SHIELDS
AFFECTS_SHIELDS_AND_HULL
damageType: Enumeration
PHYSICAL
ENERGY
isDamageShared: Boolean
targetFilter
numOwnerships: Iteration
ownership: Enumeration
Allied
AlliedOrEnemy
Enemy
Friendly
NoOwner
Player
UncontrolledMinorFaction
numObjects: Iteration
object: Enumeration
CapitalShip
Corvette
EnvoyFrigate
Fighter
Frigate
PlaceHolderPlanetModule
PlaceHolderSpaceMine
Planet
PlanetModule
SpaceMine
Star
StarBase
Titan
numSpaces: Iteration
space: Enumeration
Normal
Phase
numConstraints: Iteration
constraint: Enumeration
CanBeCaptured
CanBeJumpBlocked
CanHaveFighters
CanHaveShields
CanPhaseDodge
CanSpreadWeaponDamage
DoesNotHaveDestabilizationProtection
HasAbilityWithCooldown
HasAntiMatterPool
HasAntiMatterShortage
HasColonizeAbility
HasDestabilizationProtection
HasEnergyWeapons
HasHullDamage
HasPhaseMissiles
HasPopulation
HasShieldDamage
HasWeapons
Invalid
IsActivelyBeingConstructed
IsBoarded
IsCargoShip
IsColonizable
IsControllable
IsExplored
IsHomeworld
IsInFriendlyGravityWell
IsInNonFriendlyGravityWell
IsMovingToLocalOrbitBody
IsNotStarBaseConstructor
IsPetOfTargetter
IsPsi
IsResourceExtractor
IsRuinable
LinkedCargoShip
LinkedSquad
ModuleUnderConstruction
NotActivelyBeingConstructed
NotFlagship
NotInvulnerable
NotIsBoarded
NotIsExplored
NotIsHomeworld
NotIsIllusionShip
NotIsMinorFactionOwned
NotIsOccupationPlanet
NotIsOutlaw
NotIsTech
NotSelf
WithinCurrentSolarSystem
range
Level:0: Decimal
Level:1: Decimal
Level:2: Decimal
Level:3: Decimal
maxTargetCount
Level:0: Decimal
Level:1: Decimal
Level:2: Decimal
Level:3: Decimal
DoDamagePerLastSpawnerPopulation

instantActionTriggerType: Condition

AlwaysPerform
OnAbilityUsed
OnBuffFinish
OnChance
buffApplyChance
Level:0: Decimal
Level:1: Decimal
Level:2: Decimal
Level:3: Decimal
OnColonizeAbilityUsed
OnCondition

instantActionConditionType: Condition

IfFirstSpawnerDoesNotHaveBuff
conditionBuffType: Entity
conditionBuffShortName: StringInfo
IfFirstSpawnerHasBuff
conditionBuffType: Entity
conditionBuffShortName: StringInfo
IfOwnerDoesNotHaveBuff
conditionBuffType: Entity
conditionBuffShortName: StringInfo
IfOwnerDoesNotHaveDestabilizationProtection
IfOwnerHasBuff
conditionBuffType: Entity
conditionBuffShortName: StringInfo
IfOwnerHasDestabilizationProtection
IfOwnerHasHullLessThanPerc
hullPerc
Level:0: Decimal
Level:1: Decimal
Level:2: Decimal
Level:3: Decimal
IfOwnerIsAboutToDie
IfOwnerIsFirstPlayerOwnedStarbaseAtOrbitbody
IfOwnerIsNotFirstPlayerOwnedStarbaseAtOrbitbody
OnDamageTaken
damageType: Enumeration
PHYSICAL
ENERGY
OnDelay
delayTime: Decimal
OnHyperspaceExit
OnOwnerDeath
OnWeaponFired
numWeaponClasses: Iteration
weaponClassForWeaponPassive: Enumeration
AUTOCANNON
BEAM
CAPITALABILITY
CHAOSBOLT
DART
FLAK
FLASHBEAM
GAUSS
ION
Invalid
LASERPSI
LASERTECH
MISSILE
PHASECANNON
PHASEMISSILE
PLANETBOMBARDMENT
PLASMA
POINTDEFENSELASER
PULSEGUN
PULSEWAVE
RAILGUN
SPIRITBLADE
WAVE
passiveWeaponEffectChance
Level:0: Decimal
Level:1: Decimal
Level:2: Decimal
Level:3: Decimal
damagePerPopulationPoint
Level:0: Decimal
Level:1: Decimal
Level:2: Decimal
Level:3: Decimal
damageAffectType: Enumeration
AFFECTS_ONLY_HULL
AFFECTS_ONLY_SHIELDS
AFFECTS_SHIELDS_AND_HULL
damageType: Enumeration
PHYSICAL
ENERGY
isDamageShared: Boolean
DoDamagePercOfCurrentHull

instantActionTriggerType: Condition

AlwaysPerform
OnAbilityUsed
OnBuffFinish
OnChance
buffApplyChance
Level:0: Decimal
Level:1: Decimal
Level:2: Decimal
Level:3: Decimal
OnColonizeAbilityUsed
OnCondition

instantActionConditionType: Condition

IfFirstSpawnerDoesNotHaveBuff
conditionBuffType: Entity
conditionBuffShortName: StringInfo
IfFirstSpawnerHasBuff
conditionBuffType: Entity
conditionBuffShortName: StringInfo
IfOwnerDoesNotHaveBuff
conditionBuffType: Entity
conditionBuffShortName: StringInfo
IfOwnerDoesNotHaveDestabilizationProtection
IfOwnerHasBuff
conditionBuffType: Entity
conditionBuffShortName: StringInfo
IfOwnerHasDestabilizationProtection
IfOwnerHasHullLessThanPerc
hullPerc
Level:0: Decimal
Level:1: Decimal
Level:2: Decimal
Level:3: Decimal
IfOwnerIsAboutToDie
IfOwnerIsFirstPlayerOwnedStarbaseAtOrbitbody
IfOwnerIsNotFirstPlayerOwnedStarbaseAtOrbitbody
OnDamageTaken
damageType: Enumeration
PHYSICAL
ENERGY
OnDelay
delayTime: Decimal
OnHyperspaceExit
OnOwnerDeath
OnWeaponFired
numWeaponClasses: Iteration
weaponClassForWeaponPassive: Enumeration
AUTOCANNON
BEAM
CAPITALABILITY
CHAOSBOLT
DART
FLAK
FLASHBEAM
GAUSS
ION
Invalid
LASERPSI
LASERTECH
MISSILE
PHASECANNON
PHASEMISSILE
PLANETBOMBARDMENT
PLASMA
POINTDEFENSELASER
PULSEGUN
PULSEWAVE
RAILGUN
SPIRITBLADE
WAVE
passiveWeaponEffectChance
Level:0: Decimal
Level:1: Decimal
Level:2: Decimal
Level:3: Decimal
hullDamagePerc
Level:0: Decimal
Level:1: Decimal
Level:2: Decimal
Level:3: Decimal
damageAffectType: Enumeration
AFFECTS_ONLY_HULL
AFFECTS_ONLY_SHIELDS
AFFECTS_SHIELDS_AND_HULL
damageType: Enumeration
PHYSICAL
ENERGY
isDamageShared: Boolean
DoDamageToPlanet

instantActionTriggerType: Condition

AlwaysPerform
OnAbilityUsed
OnBuffFinish
OnChance
buffApplyChance
Level:0: Decimal
Level:1: Decimal
Level:2: Decimal
Level:3: Decimal
OnColonizeAbilityUsed
OnCondition

instantActionConditionType: Condition

IfFirstSpawnerDoesNotHaveBuff
conditionBuffType: Entity
conditionBuffShortName: StringInfo
IfFirstSpawnerHasBuff
conditionBuffType: Entity
conditionBuffShortName: StringInfo
IfOwnerDoesNotHaveBuff
conditionBuffType: Entity
conditionBuffShortName: StringInfo
IfOwnerDoesNotHaveDestabilizationProtection
IfOwnerHasBuff
conditionBuffType: Entity
conditionBuffShortName: StringInfo
IfOwnerHasDestabilizationProtection
IfOwnerHasHullLessThanPerc
hullPerc
Level:0: Decimal
Level:1: Decimal
Level:2: Decimal
Level:3: Decimal
IfOwnerIsAboutToDie
IfOwnerIsFirstPlayerOwnedStarbaseAtOrbitbody
IfOwnerIsNotFirstPlayerOwnedStarbaseAtOrbitbody
OnDamageTaken
damageType: Enumeration
PHYSICAL
ENERGY
OnDelay
delayTime: Decimal
OnHyperspaceExit
OnOwnerDeath
OnWeaponFired
numWeaponClasses: Iteration
weaponClassForWeaponPassive: Enumeration
AUTOCANNON
BEAM
CAPITALABILITY
CHAOSBOLT
DART
FLAK
FLASHBEAM
GAUSS
ION
Invalid
LASERPSI
LASERTECH
MISSILE
PHASECANNON
PHASEMISSILE
PLANETBOMBARDMENT
PLASMA
POINTDEFENSELASER
PULSEGUN
PULSEWAVE
RAILGUN
SPIRITBLADE
WAVE
passiveWeaponEffectChance
Level:0: Decimal
Level:1: Decimal
Level:2: Decimal
Level:3: Decimal
damage
Level:0: Decimal
Level:1: Decimal
Level:2: Decimal
Level:3: Decimal
populationKilled
Level:0: Decimal
Level:1: Decimal
Level:2: Decimal
Level:3: Decimal
DoInterrupt

instantActionTriggerType: Condition

AlwaysPerform
OnAbilityUsed
OnBuffFinish
OnChance
buffApplyChance
Level:0: Decimal
Level:1: Decimal
Level:2: Decimal
Level:3: Decimal
OnColonizeAbilityUsed
OnCondition

instantActionConditionType: Condition

IfFirstSpawnerDoesNotHaveBuff
conditionBuffType: Entity
conditionBuffShortName: StringInfo
IfFirstSpawnerHasBuff
conditionBuffType: Entity
conditionBuffShortName: StringInfo
IfOwnerDoesNotHaveBuff
conditionBuffType: Entity
conditionBuffShortName: StringInfo
IfOwnerDoesNotHaveDestabilizationProtection
IfOwnerHasBuff
conditionBuffType: Entity
conditionBuffShortName: StringInfo
IfOwnerHasDestabilizationProtection
IfOwnerHasHullLessThanPerc
hullPerc
Level:0: Decimal
Level:1: Decimal
Level:2: Decimal
Level:3: Decimal
IfOwnerIsAboutToDie
IfOwnerIsFirstPlayerOwnedStarbaseAtOrbitbody
IfOwnerIsNotFirstPlayerOwnedStarbaseAtOrbitbody
OnDamageTaken
damageType: Enumeration
PHYSICAL
ENERGY
OnDelay
delayTime: Decimal
OnHyperspaceExit
OnOwnerDeath
OnWeaponFired
numWeaponClasses: Iteration
weaponClassForWeaponPassive: Enumeration
AUTOCANNON
BEAM
CAPITALABILITY
CHAOSBOLT
DART
FLAK
FLASHBEAM
GAUSS
ION
Invalid
LASERPSI
LASERTECH
MISSILE
PHASECANNON
PHASEMISSILE
PLANETBOMBARDMENT
PLASMA
POINTDEFENSELASER
PULSEGUN
PULSEWAVE
RAILGUN
SPIRITBLADE
WAVE
passiveWeaponEffectChance
Level:0: Decimal
Level:1: Decimal
Level:2: Decimal
Level:3: Decimal
DoInterruptUltimate

instantActionTriggerType: Condition

AlwaysPerform
OnAbilityUsed
OnBuffFinish
OnChance
buffApplyChance
Level:0: Decimal
Level:1: Decimal
Level:2: Decimal
Level:3: Decimal
OnColonizeAbilityUsed
OnCondition

instantActionConditionType: Condition

IfFirstSpawnerDoesNotHaveBuff
conditionBuffType: Entity
conditionBuffShortName: StringInfo
IfFirstSpawnerHasBuff
conditionBuffType: Entity
conditionBuffShortName: StringInfo
IfOwnerDoesNotHaveBuff
conditionBuffType: Entity
conditionBuffShortName: StringInfo
IfOwnerDoesNotHaveDestabilizationProtection
IfOwnerHasBuff
conditionBuffType: Entity
conditionBuffShortName: StringInfo
IfOwnerHasDestabilizationProtection
IfOwnerHasHullLessThanPerc
hullPerc
Level:0: Decimal
Level:1: Decimal
Level:2: Decimal
Level:3: Decimal
IfOwnerIsAboutToDie
IfOwnerIsFirstPlayerOwnedStarbaseAtOrbitbody
IfOwnerIsNotFirstPlayerOwnedStarbaseAtOrbitbody
OnDamageTaken
damageType: Enumeration
PHYSICAL
ENERGY
OnDelay
delayTime: Decimal
OnHyperspaceExit
OnOwnerDeath
OnWeaponFired
numWeaponClasses: Iteration
weaponClassForWeaponPassive: Enumeration
AUTOCANNON
BEAM
CAPITALABILITY
CHAOSBOLT
DART
FLAK
FLASHBEAM
GAUSS
ION
Invalid
LASERPSI
LASERTECH
MISSILE
PHASECANNON
PHASEMISSILE
PLANETBOMBARDMENT
PLASMA
POINTDEFENSELASER
PULSEGUN
PULSEWAVE
RAILGUN
SPIRITBLADE
WAVE
passiveWeaponEffectChance
Level:0: Decimal
Level:1: Decimal
Level:2: Decimal
Level:3: Decimal
Explore

instantActionTriggerType: Condition

AlwaysPerform
OnAbilityUsed
OnBuffFinish
OnChance
buffApplyChance
Level:0: Decimal
Level:1: Decimal
Level:2: Decimal
Level:3: Decimal
OnColonizeAbilityUsed
OnCondition

instantActionConditionType: Condition

IfFirstSpawnerDoesNotHaveBuff
conditionBuffType: Entity
conditionBuffShortName: StringInfo
IfFirstSpawnerHasBuff
conditionBuffType: Entity
conditionBuffShortName: StringInfo
IfOwnerDoesNotHaveBuff
conditionBuffType: Entity
conditionBuffShortName: StringInfo
IfOwnerDoesNotHaveDestabilizationProtection
IfOwnerHasBuff
conditionBuffType: Entity
conditionBuffShortName: StringInfo
IfOwnerHasDestabilizationProtection
IfOwnerHasHullLessThanPerc
hullPerc
Level:0: Decimal
Level:1: Decimal
Level:2: Decimal
Level:3: Decimal
IfOwnerIsAboutToDie
IfOwnerIsFirstPlayerOwnedStarbaseAtOrbitbody
IfOwnerIsNotFirstPlayerOwnedStarbaseAtOrbitbody
OnDamageTaken
damageType: Enumeration
PHYSICAL
ENERGY
OnDelay
delayTime: Decimal
OnHyperspaceExit
OnOwnerDeath
OnWeaponFired
numWeaponClasses: Iteration
weaponClassForWeaponPassive: Enumeration
AUTOCANNON
BEAM
CAPITALABILITY
CHAOSBOLT
DART
FLAK
FLASHBEAM
GAUSS
ION
Invalid
LASERPSI
LASERTECH
MISSILE
PHASECANNON
PHASEMISSILE
PLANETBOMBARDMENT
PLASMA
POINTDEFENSELASER
PULSEGUN
PULSEWAVE
RAILGUN
SPIRITBLADE
WAVE
passiveWeaponEffectChance
Level:0: Decimal
Level:1: Decimal
Level:2: Decimal
Level:3: Decimal
ForceAttackersToRepickAttackTarget

instantActionTriggerType: Condition

AlwaysPerform
OnAbilityUsed
OnBuffFinish
OnChance
buffApplyChance
Level:0: Decimal
Level:1: Decimal
Level:2: Decimal
Level:3: Decimal
OnColonizeAbilityUsed
OnCondition

instantActionConditionType: Condition

IfFirstSpawnerDoesNotHaveBuff
conditionBuffType: Entity
conditionBuffShortName: StringInfo
IfFirstSpawnerHasBuff
conditionBuffType: Entity
conditionBuffShortName: StringInfo
IfOwnerDoesNotHaveBuff
conditionBuffType: Entity
conditionBuffShortName: StringInfo
IfOwnerDoesNotHaveDestabilizationProtection
IfOwnerHasBuff
conditionBuffType: Entity
conditionBuffShortName: StringInfo
IfOwnerHasDestabilizationProtection
IfOwnerHasHullLessThanPerc
hullPerc
Level:0: Decimal
Level:1: Decimal
Level:2: Decimal
Level:3: Decimal
IfOwnerIsAboutToDie
IfOwnerIsFirstPlayerOwnedStarbaseAtOrbitbody
IfOwnerIsNotFirstPlayerOwnedStarbaseAtOrbitbody
OnDamageTaken
damageType: Enumeration
PHYSICAL
ENERGY
OnDelay
delayTime: Decimal
OnHyperspaceExit
OnOwnerDeath
OnWeaponFired
numWeaponClasses: Iteration
weaponClassForWeaponPassive: Enumeration
AUTOCANNON
BEAM
CAPITALABILITY
CHAOSBOLT
DART
FLAK
FLASHBEAM
GAUSS
ION
Invalid
LASERPSI
LASERTECH
MISSILE
PHASECANNON
PHASEMISSILE
PLANETBOMBARDMENT
PLASMA
POINTDEFENSELASER
PULSEGUN
PULSEWAVE
RAILGUN
SPIRITBLADE
WAVE
passiveWeaponEffectChance
Level:0: Decimal
Level:1: Decimal
Level:2: Decimal
Level:3: Decimal
GainAntimatterEqualToTarget

instantActionTriggerType: Condition

AlwaysPerform
OnAbilityUsed
OnBuffFinish
OnChance
buffApplyChance
Level:0: Decimal
Level:1: Decimal
Level:2: Decimal
Level:3: Decimal
OnColonizeAbilityUsed
OnCondition

instantActionConditionType: Condition

IfFirstSpawnerDoesNotHaveBuff
conditionBuffType: Entity
conditionBuffShortName: StringInfo
IfFirstSpawnerHasBuff
conditionBuffType: Entity
conditionBuffShortName: StringInfo
IfOwnerDoesNotHaveBuff
conditionBuffType: Entity
conditionBuffShortName: StringInfo
IfOwnerDoesNotHaveDestabilizationProtection
IfOwnerHasBuff
conditionBuffType: Entity
conditionBuffShortName: StringInfo
IfOwnerHasDestabilizationProtection
IfOwnerHasHullLessThanPerc
hullPerc
Level:0: Decimal
Level:1: Decimal
Level:2: Decimal
Level:3: Decimal
IfOwnerIsAboutToDie
IfOwnerIsFirstPlayerOwnedStarbaseAtOrbitbody
IfOwnerIsNotFirstPlayerOwnedStarbaseAtOrbitbody
OnDamageTaken
damageType: Enumeration
PHYSICAL
ENERGY
OnDelay
delayTime: Decimal
OnHyperspaceExit
OnOwnerDeath
OnWeaponFired
numWeaponClasses: Iteration
weaponClassForWeaponPassive: Enumeration
AUTOCANNON
BEAM
CAPITALABILITY
CHAOSBOLT
DART
FLAK
FLASHBEAM
GAUSS
ION
Invalid
LASERPSI
LASERTECH
MISSILE
PHASECANNON
PHASEMISSILE
PLANETBOMBARDMENT
PLASMA
POINTDEFENSELASER
PULSEGUN
PULSEWAVE
RAILGUN
SPIRITBLADE
WAVE
passiveWeaponEffectChance
Level:0: Decimal
Level:1: Decimal
Level:2: Decimal
Level:3: Decimal
GainHullEqualToTarget

instantActionTriggerType: Condition

AlwaysPerform
OnAbilityUsed
OnBuffFinish
OnChance
buffApplyChance
Level:0: Decimal
Level:1: Decimal
Level:2: Decimal
Level:3: Decimal
OnColonizeAbilityUsed
OnCondition

instantActionConditionType: Condition

IfFirstSpawnerDoesNotHaveBuff
conditionBuffType: Entity
conditionBuffShortName: StringInfo
IfFirstSpawnerHasBuff
conditionBuffType: Entity
conditionBuffShortName: StringInfo
IfOwnerDoesNotHaveBuff
conditionBuffType: Entity
conditionBuffShortName: StringInfo
IfOwnerDoesNotHaveDestabilizationProtection
IfOwnerHasBuff
conditionBuffType: Entity
conditionBuffShortName: StringInfo
IfOwnerHasDestabilizationProtection
IfOwnerHasHullLessThanPerc
hullPerc
Level:0: Decimal
Level:1: Decimal
Level:2: Decimal
Level:3: Decimal
IfOwnerIsAboutToDie
IfOwnerIsFirstPlayerOwnedStarbaseAtOrbitbody
IfOwnerIsNotFirstPlayerOwnedStarbaseAtOrbitbody
OnDamageTaken
damageType: Enumeration
PHYSICAL
ENERGY
OnDelay
delayTime: Decimal
OnHyperspaceExit
OnOwnerDeath
OnWeaponFired
numWeaponClasses: Iteration
weaponClassForWeaponPassive: Enumeration
AUTOCANNON
BEAM
CAPITALABILITY
CHAOSBOLT
DART
FLAK
FLASHBEAM
GAUSS
ION
Invalid
LASERPSI
LASERTECH
MISSILE
PHASECANNON
PHASEMISSILE
PLANETBOMBARDMENT
PLASMA
POINTDEFENSELASER
PULSEGUN
PULSEWAVE
RAILGUN
SPIRITBLADE
WAVE
passiveWeaponEffectChance
Level:0: Decimal
Level:1: Decimal
Level:2: Decimal
Level:3: Decimal
GainShieldEqualToTarget

instantActionTriggerType: Condition

AlwaysPerform
OnAbilityUsed
OnBuffFinish
OnChance
buffApplyChance
Level:0: Decimal
Level:1: Decimal
Level:2: Decimal
Level:3: Decimal
OnColonizeAbilityUsed
OnCondition

instantActionConditionType: Condition

IfFirstSpawnerDoesNotHaveBuff
conditionBuffType: Entity
conditionBuffShortName: StringInfo
IfFirstSpawnerHasBuff
conditionBuffType: Entity
conditionBuffShortName: StringInfo
IfOwnerDoesNotHaveBuff
conditionBuffType: Entity
conditionBuffShortName: StringInfo
IfOwnerDoesNotHaveDestabilizationProtection
IfOwnerHasBuff
conditionBuffType: Entity
conditionBuffShortName: StringInfo
IfOwnerHasDestabilizationProtection
IfOwnerHasHullLessThanPerc
hullPerc
Level:0: Decimal
Level:1: Decimal
Level:2: Decimal
Level:3: Decimal
IfOwnerIsAboutToDie
IfOwnerIsFirstPlayerOwnedStarbaseAtOrbitbody
IfOwnerIsNotFirstPlayerOwnedStarbaseAtOrbitbody
OnDamageTaken
damageType: Enumeration
PHYSICAL
ENERGY
OnDelay
delayTime: Decimal
OnHyperspaceExit
OnOwnerDeath
OnWeaponFired
numWeaponClasses: Iteration
weaponClassForWeaponPassive: Enumeration
AUTOCANNON
BEAM
CAPITALABILITY
CHAOSBOLT
DART
FLAK
FLASHBEAM
GAUSS
ION
Invalid
LASERPSI
LASERTECH
MISSILE
PHASECANNON
PHASEMISSILE
PLANETBOMBARDMENT
PLASMA
POINTDEFENSELASER
PULSEGUN
PULSEWAVE
RAILGUN
SPIRITBLADE
WAVE
passiveWeaponEffectChance
Level:0: Decimal
Level:1: Decimal
Level:2: Decimal
Level:3: Decimal
GiveCreditsToPlayer

instantActionTriggerType: Condition

AlwaysPerform
OnAbilityUsed
OnBuffFinish
OnChance
buffApplyChance
Level:0: Decimal
Level:1: Decimal
Level:2: Decimal
Level:3: Decimal
OnColonizeAbilityUsed
OnCondition

instantActionConditionType: Condition

IfFirstSpawnerDoesNotHaveBuff
conditionBuffType: Entity
conditionBuffShortName: StringInfo
IfFirstSpawnerHasBuff
conditionBuffType: Entity
conditionBuffShortName: StringInfo
IfOwnerDoesNotHaveBuff
conditionBuffType: Entity
conditionBuffShortName: StringInfo
IfOwnerDoesNotHaveDestabilizationProtection
IfOwnerHasBuff
conditionBuffType: Entity
conditionBuffShortName: StringInfo
IfOwnerHasDestabilizationProtection
IfOwnerHasHullLessThanPerc
hullPerc
Level:0: Decimal
Level:1: Decimal
Level:2: Decimal
Level:3: Decimal
IfOwnerIsAboutToDie
IfOwnerIsFirstPlayerOwnedStarbaseAtOrbitbody
IfOwnerIsNotFirstPlayerOwnedStarbaseAtOrbitbody
OnDamageTaken
damageType: Enumeration
PHYSICAL
ENERGY
OnDelay
delayTime: Decimal
OnHyperspaceExit
OnOwnerDeath
OnWeaponFired
numWeaponClasses: Iteration
weaponClassForWeaponPassive: Enumeration
AUTOCANNON
BEAM
CAPITALABILITY
CHAOSBOLT
DART
FLAK
FLASHBEAM
GAUSS
ION
Invalid
LASERPSI
LASERTECH
MISSILE
PHASECANNON
PHASEMISSILE
PLANETBOMBARDMENT
PLASMA
POINTDEFENSELASER
PULSEGUN
PULSEWAVE
RAILGUN
SPIRITBLADE
WAVE
passiveWeaponEffectChance
Level:0: Decimal
Level:1: Decimal
Level:2: Decimal
Level:3: Decimal
credits
Level:0: Decimal
Level:1: Decimal
Level:2: Decimal
Level:3: Decimal
effectInfo
effectAttachInfo

attachType: Condition

Ability
abilityIndex: Integer
Above
Aura
Center
Invalid
smallEffectName: Particle
mediumEffectName: Particle
largeEffectName: Particle
soundID: Sound
GiveExperience

instantActionTriggerType: Condition

AlwaysPerform
OnAbilityUsed
OnBuffFinish
OnChance
buffApplyChance
Level:0: Decimal
Level:1: Decimal
Level:2: Decimal
Level:3: Decimal
OnColonizeAbilityUsed
OnCondition

instantActionConditionType: Condition

IfFirstSpawnerDoesNotHaveBuff
conditionBuffType: Entity
conditionBuffShortName: StringInfo
IfFirstSpawnerHasBuff
conditionBuffType: Entity
conditionBuffShortName: StringInfo
IfOwnerDoesNotHaveBuff
conditionBuffType: Entity
conditionBuffShortName: StringInfo
IfOwnerDoesNotHaveDestabilizationProtection
IfOwnerHasBuff
conditionBuffType: Entity
conditionBuffShortName: StringInfo
IfOwnerHasDestabilizationProtection
IfOwnerHasHullLessThanPerc
hullPerc
Level:0: Decimal
Level:1: Decimal
Level:2: Decimal
Level:3: Decimal
IfOwnerIsAboutToDie
IfOwnerIsFirstPlayerOwnedStarbaseAtOrbitbody
IfOwnerIsNotFirstPlayerOwnedStarbaseAtOrbitbody
OnDamageTaken
damageType: Enumeration
PHYSICAL
ENERGY
OnDelay
delayTime: Decimal
OnHyperspaceExit
OnOwnerDeath
OnWeaponFired
numWeaponClasses: Iteration
weaponClassForWeaponPassive: Enumeration
AUTOCANNON
BEAM
CAPITALABILITY
CHAOSBOLT
DART
FLAK
FLASHBEAM
GAUSS
ION
Invalid
LASERPSI
LASERTECH
MISSILE
PHASECANNON
PHASEMISSILE
PLANETBOMBARDMENT
PLASMA
POINTDEFENSELASER
PULSEGUN
PULSEWAVE
RAILGUN
SPIRITBLADE
WAVE
passiveWeaponEffectChance
Level:0: Decimal
Level:1: Decimal
Level:2: Decimal
Level:3: Decimal
experienceToGive: Decimal
GiveResourceToPlayer

instantActionTriggerType: Condition

AlwaysPerform
OnAbilityUsed
OnBuffFinish
OnChance
buffApplyChance
Level:0: Decimal
Level:1: Decimal
Level:2: Decimal
Level:3: Decimal
OnColonizeAbilityUsed
OnCondition

instantActionConditionType: Condition

IfFirstSpawnerDoesNotHaveBuff
conditionBuffType: Entity
conditionBuffShortName: StringInfo
IfFirstSpawnerHasBuff
conditionBuffType: Entity
conditionBuffShortName: StringInfo
IfOwnerDoesNotHaveBuff
conditionBuffType: Entity
conditionBuffShortName: StringInfo
IfOwnerDoesNotHaveDestabilizationProtection
IfOwnerHasBuff
conditionBuffType: Entity
conditionBuffShortName: StringInfo
IfOwnerHasDestabilizationProtection
IfOwnerHasHullLessThanPerc
hullPerc
Level:0: Decimal
Level:1: Decimal
Level:2: Decimal
Level:3: Decimal
IfOwnerIsAboutToDie
IfOwnerIsFirstPlayerOwnedStarbaseAtOrbitbody
IfOwnerIsNotFirstPlayerOwnedStarbaseAtOrbitbody
OnDamageTaken
damageType: Enumeration
PHYSICAL
ENERGY
OnDelay
delayTime: Decimal
OnHyperspaceExit
OnOwnerDeath
OnWeaponFired
numWeaponClasses: Iteration
weaponClassForWeaponPassive: Enumeration
AUTOCANNON
BEAM
CAPITALABILITY
CHAOSBOLT
DART
FLAK
FLASHBEAM
GAUSS
ION
Invalid
LASERPSI
LASERTECH
MISSILE
PHASECANNON
PHASEMISSILE
PLANETBOMBARDMENT
PLASMA
POINTDEFENSELASER
PULSEGUN
PULSEWAVE
RAILGUN
SPIRITBLADE
WAVE
passiveWeaponEffectChance
Level:0: Decimal
Level:1: Decimal
Level:2: Decimal
Level:3: Decimal
resourceType: Enumeration
Credits
Metal
Crystal
resourceAmount
Level:0: Decimal
Level:1: Decimal
Level:2: Decimal
Level:3: Decimal
resourceAmountScalarType: Enumeration
PerOwnerShipSlot
Flat
effectInfo
effectAttachInfo

attachType: Condition

Ability
abilityIndex: Integer
Above
Aura
Center
Invalid
smallEffectName: Particle
mediumEffectName: Particle
largeEffectName: Particle
soundID: Sound
IncreaseOwnerAbilityLevel

instantActionTriggerType: Condition

AlwaysPerform
OnAbilityUsed
OnBuffFinish
OnChance
buffApplyChance
Level:0: Decimal
Level:1: Decimal
Level:2: Decimal
Level:3: Decimal
OnColonizeAbilityUsed
OnCondition

instantActionConditionType: Condition

IfFirstSpawnerDoesNotHaveBuff
conditionBuffType: Entity
conditionBuffShortName: StringInfo
IfFirstSpawnerHasBuff
conditionBuffType: Entity
conditionBuffShortName: StringInfo
IfOwnerDoesNotHaveBuff
conditionBuffType: Entity
conditionBuffShortName: StringInfo
IfOwnerDoesNotHaveDestabilizationProtection
IfOwnerHasBuff
conditionBuffType: Entity
conditionBuffShortName: StringInfo
IfOwnerHasDestabilizationProtection
IfOwnerHasHullLessThanPerc
hullPerc
Level:0: Decimal
Level:1: Decimal
Level:2: Decimal
Level:3: Decimal
IfOwnerIsAboutToDie
IfOwnerIsFirstPlayerOwnedStarbaseAtOrbitbody
IfOwnerIsNotFirstPlayerOwnedStarbaseAtOrbitbody
OnDamageTaken
damageType: Enumeration
PHYSICAL
ENERGY
OnDelay
delayTime: Decimal
OnHyperspaceExit
OnOwnerDeath
OnWeaponFired
numWeaponClasses: Iteration
weaponClassForWeaponPassive: Enumeration
AUTOCANNON
BEAM
CAPITALABILITY
CHAOSBOLT
DART
FLAK
FLASHBEAM
GAUSS
ION
Invalid
LASERPSI
LASERTECH
MISSILE
PHASECANNON
PHASEMISSILE
PLANETBOMBARDMENT
PLASMA
POINTDEFENSELASER
PULSEGUN
PULSEWAVE
RAILGUN
SPIRITBLADE
WAVE
passiveWeaponEffectChance
Level:0: Decimal
Level:1: Decimal
Level:2: Decimal
Level:3: Decimal
abilityIndex: Decimal
abilityLevel
Level:0: Decimal
Level:1: Decimal
Level:2: Decimal
Level:3: Decimal
InitializeMovementTowardLastSpawner

instantActionTriggerType: Condition

AlwaysPerform
OnAbilityUsed
OnBuffFinish
OnChance
buffApplyChance
Level:0: Decimal
Level:1: Decimal
Level:2: Decimal
Level:3: Decimal
OnColonizeAbilityUsed
OnCondition

instantActionConditionType: Condition

IfFirstSpawnerDoesNotHaveBuff
conditionBuffType: Entity
conditionBuffShortName: StringInfo
IfFirstSpawnerHasBuff
conditionBuffType: Entity
conditionBuffShortName: StringInfo
IfOwnerDoesNotHaveBuff
conditionBuffType: Entity
conditionBuffShortName: StringInfo
IfOwnerDoesNotHaveDestabilizationProtection
IfOwnerHasBuff
conditionBuffType: Entity
conditionBuffShortName: StringInfo
IfOwnerHasDestabilizationProtection
IfOwnerHasHullLessThanPerc
hullPerc
Level:0: Decimal
Level:1: Decimal
Level:2: Decimal
Level:3: Decimal
IfOwnerIsAboutToDie
IfOwnerIsFirstPlayerOwnedStarbaseAtOrbitbody
IfOwnerIsNotFirstPlayerOwnedStarbaseAtOrbitbody
OnDamageTaken
damageType: Enumeration
PHYSICAL
ENERGY
OnDelay
delayTime: Decimal
OnHyperspaceExit
OnOwnerDeath
OnWeaponFired
numWeaponClasses: Iteration
weaponClassForWeaponPassive: Enumeration
AUTOCANNON
BEAM
CAPITALABILITY
CHAOSBOLT
DART
FLAK
FLASHBEAM
GAUSS
ION
Invalid
LASERPSI
LASERTECH
MISSILE
PHASECANNON
PHASEMISSILE
PLANETBOMBARDMENT
PLASMA
POINTDEFENSELASER
PULSEGUN
PULSEWAVE
RAILGUN
SPIRITBLADE
WAVE
passiveWeaponEffectChance
Level:0: Decimal
Level:1: Decimal
Level:2: Decimal
Level:3: Decimal
minLinearSpeed: Decimal
maxLinearSpeed: Decimal
InitializeRandomMotion

instantActionTriggerType: Condition

AlwaysPerform
OnAbilityUsed
OnBuffFinish
OnChance
buffApplyChance
Level:0: Decimal
Level:1: Decimal
Level:2: Decimal
Level:3: Decimal
OnColonizeAbilityUsed
OnCondition

instantActionConditionType: Condition

IfFirstSpawnerDoesNotHaveBuff
conditionBuffType: Entity
conditionBuffShortName: StringInfo
IfFirstSpawnerHasBuff
conditionBuffType: Entity
conditionBuffShortName: StringInfo
IfOwnerDoesNotHaveBuff
conditionBuffType: Entity
conditionBuffShortName: StringInfo
IfOwnerDoesNotHaveDestabilizationProtection
IfOwnerHasBuff
conditionBuffType: Entity
conditionBuffShortName: StringInfo
IfOwnerHasDestabilizationProtection
IfOwnerHasHullLessThanPerc
hullPerc
Level:0: Decimal
Level:1: Decimal
Level:2: Decimal
Level:3: Decimal
IfOwnerIsAboutToDie
IfOwnerIsFirstPlayerOwnedStarbaseAtOrbitbody
IfOwnerIsNotFirstPlayerOwnedStarbaseAtOrbitbody
OnDamageTaken
damageType: Enumeration
PHYSICAL
ENERGY
OnDelay
delayTime: Decimal
OnHyperspaceExit
OnOwnerDeath
OnWeaponFired
numWeaponClasses: Iteration
weaponClassForWeaponPassive: Enumeration
AUTOCANNON
BEAM
CAPITALABILITY
CHAOSBOLT
DART
FLAK
FLASHBEAM
GAUSS
ION
Invalid
LASERPSI
LASERTECH
MISSILE
PHASECANNON
PHASEMISSILE
PLANETBOMBARDMENT
PLASMA
POINTDEFENSELASER
PULSEGUN
PULSEWAVE
RAILGUN
SPIRITBLADE
WAVE
passiveWeaponEffectChance
Level:0: Decimal
Level:1: Decimal
Level:2: Decimal
Level:3: Decimal
minRandomAngularSpeed: Decimal
maxRandomAngularSpeed: Decimal
minRandomLinearSpeed: Decimal
maxRandomLinearSpeed: Decimal
MakeDead

instantActionTriggerType: Condition

AlwaysPerform
OnAbilityUsed
OnBuffFinish
OnChance
buffApplyChance
Level:0: Decimal
Level:1: Decimal
Level:2: Decimal
Level:3: Decimal
OnColonizeAbilityUsed
OnCondition

instantActionConditionType: Condition

IfFirstSpawnerDoesNotHaveBuff
conditionBuffType: Entity
conditionBuffShortName: StringInfo
IfFirstSpawnerHasBuff
conditionBuffType: Entity
conditionBuffShortName: StringInfo
IfOwnerDoesNotHaveBuff
conditionBuffType: Entity
conditionBuffShortName: StringInfo
IfOwnerDoesNotHaveDestabilizationProtection
IfOwnerHasBuff
conditionBuffType: Entity
conditionBuffShortName: StringInfo
IfOwnerHasDestabilizationProtection
IfOwnerHasHullLessThanPerc
hullPerc
Level:0: Decimal
Level:1: Decimal
Level:2: Decimal
Level:3: Decimal
IfOwnerIsAboutToDie
IfOwnerIsFirstPlayerOwnedStarbaseAtOrbitbody
IfOwnerIsNotFirstPlayerOwnedStarbaseAtOrbitbody
OnDamageTaken
damageType: Enumeration
PHYSICAL
ENERGY
OnDelay
delayTime: Decimal
OnHyperspaceExit
OnOwnerDeath
OnWeaponFired
numWeaponClasses: Iteration
weaponClassForWeaponPassive: Enumeration
AUTOCANNON
BEAM
CAPITALABILITY
CHAOSBOLT
DART
FLAK
FLASHBEAM
GAUSS
ION
Invalid
LASERPSI
LASERTECH
MISSILE
PHASECANNON
PHASEMISSILE
PLANETBOMBARDMENT
PLASMA
POINTDEFENSELASER
PULSEGUN
PULSEWAVE
RAILGUN
SPIRITBLADE
WAVE
passiveWeaponEffectChance
Level:0: Decimal
Level:1: Decimal
Level:2: Decimal
Level:3: Decimal
MatchTargetVelocity

instantActionTriggerType: Condition

AlwaysPerform
OnAbilityUsed
OnBuffFinish
OnChance
buffApplyChance
Level:0: Decimal
Level:1: Decimal
Level:2: Decimal
Level:3: Decimal
OnColonizeAbilityUsed
OnCondition

instantActionConditionType: Condition

IfFirstSpawnerDoesNotHaveBuff
conditionBuffType: Entity
conditionBuffShortName: StringInfo
IfFirstSpawnerHasBuff
conditionBuffType: Entity
conditionBuffShortName: StringInfo
IfOwnerDoesNotHaveBuff
conditionBuffType: Entity
conditionBuffShortName: StringInfo
IfOwnerDoesNotHaveDestabilizationProtection
IfOwnerHasBuff
conditionBuffType: Entity
conditionBuffShortName: StringInfo
IfOwnerHasDestabilizationProtection
IfOwnerHasHullLessThanPerc
hullPerc
Level:0: Decimal
Level:1: Decimal
Level:2: Decimal
Level:3: Decimal
IfOwnerIsAboutToDie
IfOwnerIsFirstPlayerOwnedStarbaseAtOrbitbody
IfOwnerIsNotFirstPlayerOwnedStarbaseAtOrbitbody
OnDamageTaken
damageType: Enumeration
PHYSICAL
ENERGY
OnDelay
delayTime: Decimal
OnHyperspaceExit
OnOwnerDeath
OnWeaponFired
numWeaponClasses: Iteration
weaponClassForWeaponPassive: Enumeration
AUTOCANNON
BEAM
CAPITALABILITY
CHAOSBOLT
DART
FLAK
FLASHBEAM
GAUSS
ION
Invalid
LASERPSI
LASERTECH
MISSILE
PHASECANNON
PHASEMISSILE
PLANETBOMBARDMENT
PLASMA
POINTDEFENSELASER
PULSEGUN
PULSEWAVE
RAILGUN
SPIRITBLADE
WAVE
passiveWeaponEffectChance
Level:0: Decimal
Level:1: Decimal
Level:2: Decimal
Level:3: Decimal
PlayAttachedEffect

instantActionTriggerType: Condition

AlwaysPerform
OnAbilityUsed
OnBuffFinish
OnChance
buffApplyChance
Level:0: Decimal
Level:1: Decimal
Level:2: Decimal
Level:3: Decimal
OnColonizeAbilityUsed
OnCondition

instantActionConditionType: Condition

IfFirstSpawnerDoesNotHaveBuff
conditionBuffType: Entity
conditionBuffShortName: StringInfo
IfFirstSpawnerHasBuff
conditionBuffType: Entity
conditionBuffShortName: StringInfo
IfOwnerDoesNotHaveBuff
conditionBuffType: Entity
conditionBuffShortName: StringInfo
IfOwnerDoesNotHaveDestabilizationProtection
IfOwnerHasBuff
conditionBuffType: Entity
conditionBuffShortName: StringInfo
IfOwnerHasDestabilizationProtection
IfOwnerHasHullLessThanPerc
hullPerc
Level:0: Decimal
Level:1: Decimal
Level:2: Decimal
Level:3: Decimal
IfOwnerIsAboutToDie
IfOwnerIsFirstPlayerOwnedStarbaseAtOrbitbody
IfOwnerIsNotFirstPlayerOwnedStarbaseAtOrbitbody
OnDamageTaken
damageType: Enumeration
PHYSICAL
ENERGY
OnDelay
delayTime: Decimal
OnHyperspaceExit
OnOwnerDeath
OnWeaponFired
numWeaponClasses: Iteration
weaponClassForWeaponPassive: Enumeration
AUTOCANNON
BEAM
CAPITALABILITY
CHAOSBOLT
DART
FLAK
FLASHBEAM
GAUSS
ION
Invalid
LASERPSI
LASERTECH
MISSILE
PHASECANNON
PHASEMISSILE
PLANETBOMBARDMENT
PLASMA
POINTDEFENSELASER
PULSEGUN
PULSEWAVE
RAILGUN
SPIRITBLADE
WAVE
passiveWeaponEffectChance
Level:0: Decimal
Level:1: Decimal
Level:2: Decimal
Level:3: Decimal
effectInfo
effectAttachInfo

attachType: Condition

Ability
abilityIndex: Integer
Above
Aura
Center
Invalid
smallEffectName: Particle
mediumEffectName: Particle
largeEffectName: Particle
soundID: Sound
PlayDetachedEffectsInRadius

instantActionTriggerType: Condition

AlwaysPerform
OnAbilityUsed
OnBuffFinish
OnChance
buffApplyChance
Level:0: Decimal
Level:1: Decimal
Level:2: Decimal
Level:3: Decimal
OnColonizeAbilityUsed
OnCondition

instantActionConditionType: Condition

IfFirstSpawnerDoesNotHaveBuff
conditionBuffType: Entity
conditionBuffShortName: StringInfo
IfFirstSpawnerHasBuff
conditionBuffType: Entity
conditionBuffShortName: StringInfo
IfOwnerDoesNotHaveBuff
conditionBuffType: Entity
conditionBuffShortName: StringInfo
IfOwnerDoesNotHaveDestabilizationProtection
IfOwnerHasBuff
conditionBuffType: Entity
conditionBuffShortName: StringInfo
IfOwnerHasDestabilizationProtection
IfOwnerHasHullLessThanPerc
hullPerc
Level:0: Decimal
Level:1: Decimal
Level:2: Decimal
Level:3: Decimal
IfOwnerIsAboutToDie
IfOwnerIsFirstPlayerOwnedStarbaseAtOrbitbody
IfOwnerIsNotFirstPlayerOwnedStarbaseAtOrbitbody
OnDamageTaken
damageType: Enumeration
PHYSICAL
ENERGY
OnDelay
delayTime: Decimal
OnHyperspaceExit
OnOwnerDeath
OnWeaponFired
numWeaponClasses: Iteration
weaponClassForWeaponPassive: Enumeration
AUTOCANNON
BEAM
CAPITALABILITY
CHAOSBOLT
DART
FLAK
FLASHBEAM
GAUSS
ION
Invalid
LASERPSI
LASERTECH
MISSILE
PHASECANNON
PHASEMISSILE
PLANETBOMBARDMENT
PLASMA
POINTDEFENSELASER
PULSEGUN
PULSEWAVE
RAILGUN
SPIRITBLADE
WAVE
passiveWeaponEffectChance
Level:0: Decimal
Level:1: Decimal
Level:2: Decimal
Level:3: Decimal
effectInfo
effectAttachInfo

attachType: Condition

Ability
abilityIndex: Integer
Above
Aura
Center
Invalid
smallEffectName: Particle
mediumEffectName: Particle
largeEffectName: Particle
soundID: Sound
range
Level:0: Decimal
Level:1: Decimal
Level:2: Decimal
Level:3: Decimal
numEffects: Integer
delayBetweenEffects: Decimal
PlayPersistantAttachedEffect

instantActionTriggerType: Condition

AlwaysPerform
OnAbilityUsed
OnBuffFinish
OnChance
buffApplyChance
Level:0: Decimal
Level:1: Decimal
Level:2: Decimal
Level:3: Decimal
OnColonizeAbilityUsed
OnCondition

instantActionConditionType: Condition

IfFirstSpawnerDoesNotHaveBuff
conditionBuffType: Entity
conditionBuffShortName: StringInfo
IfFirstSpawnerHasBuff
conditionBuffType: Entity
conditionBuffShortName: StringInfo
IfOwnerDoesNotHaveBuff
conditionBuffType: Entity
conditionBuffShortName: StringInfo
IfOwnerDoesNotHaveDestabilizationProtection
IfOwnerHasBuff
conditionBuffType: Entity
conditionBuffShortName: StringInfo
IfOwnerHasDestabilizationProtection
IfOwnerHasHullLessThanPerc
hullPerc
Level:0: Decimal
Level:1: Decimal
Level:2: Decimal
Level:3: Decimal
IfOwnerIsAboutToDie
IfOwnerIsFirstPlayerOwnedStarbaseAtOrbitbody
IfOwnerIsNotFirstPlayerOwnedStarbaseAtOrbitbody
OnDamageTaken
damageType: Enumeration
PHYSICAL
ENERGY
OnDelay
delayTime: Decimal
OnHyperspaceExit
OnOwnerDeath
OnWeaponFired
numWeaponClasses: Iteration
weaponClassForWeaponPassive: Enumeration
AUTOCANNON
BEAM
CAPITALABILITY
CHAOSBOLT
DART
FLAK
FLASHBEAM
GAUSS
ION
Invalid
LASERPSI
LASERTECH
MISSILE
PHASECANNON
PHASEMISSILE
PLANETBOMBARDMENT
PLASMA
POINTDEFENSELASER
PULSEGUN
PULSEWAVE
RAILGUN
SPIRITBLADE
WAVE
passiveWeaponEffectChance
Level:0: Decimal
Level:1: Decimal
Level:2: Decimal
Level:3: Decimal
effectInfo
effectAttachInfo

attachType: Condition

Ability
abilityIndex: Integer
Above
Aura
Center
Invalid
smallEffectName: Particle
mediumEffectName: Particle
largeEffectName: Particle
soundID: Sound
PlayPersistantBeamEffect

instantActionTriggerType: Condition

AlwaysPerform
OnAbilityUsed
OnBuffFinish
OnChance
buffApplyChance
Level:0: Decimal
Level:1: Decimal
Level:2: Decimal
Level:3: Decimal
OnColonizeAbilityUsed
OnCondition

instantActionConditionType: Condition

IfFirstSpawnerDoesNotHaveBuff
conditionBuffType: Entity
conditionBuffShortName: StringInfo
IfFirstSpawnerHasBuff
conditionBuffType: Entity
conditionBuffShortName: StringInfo
IfOwnerDoesNotHaveBuff
conditionBuffType: Entity
conditionBuffShortName: StringInfo
IfOwnerDoesNotHaveDestabilizationProtection
IfOwnerHasBuff
conditionBuffType: Entity
conditionBuffShortName: StringInfo
IfOwnerHasDestabilizationProtection
IfOwnerHasHullLessThanPerc
hullPerc
Level:0: Decimal
Level:1: Decimal
Level:2: Decimal
Level:3: Decimal
IfOwnerIsAboutToDie
IfOwnerIsFirstPlayerOwnedStarbaseAtOrbitbody
IfOwnerIsNotFirstPlayerOwnedStarbaseAtOrbitbody
OnDamageTaken
damageType: Enumeration
PHYSICAL
ENERGY
OnDelay
delayTime: Decimal
OnHyperspaceExit
OnOwnerDeath
OnWeaponFired
numWeaponClasses: Iteration
weaponClassForWeaponPassive: Enumeration
AUTOCANNON
BEAM
CAPITALABILITY
CHAOSBOLT
DART
FLAK
FLASHBEAM
GAUSS
ION
Invalid
LASERPSI
LASERTECH
MISSILE
PHASECANNON
PHASEMISSILE
PLANETBOMBARDMENT
PLASMA
POINTDEFENSELASER
PULSEGUN
PULSEWAVE
RAILGUN
SPIRITBLADE
WAVE
passiveWeaponEffectChance
Level:0: Decimal
Level:1: Decimal
Level:2: Decimal
Level:3: Decimal

hasWeaponEffects: Condition

FALSE
TRUE

weaponEffectOriginType: Condition

Target
targetCentricEffectPointSpawnInfo

spawnType: Condition

CompletelyRandom
minRadius: Decimal
maxRadius: Decimal
RandomFromUp
minRadius: Decimal
maxRadius: Decimal
angleVariance: Decimal
Targetter
weaponEffectAttachInfo

attachType: Condition

Ability
abilityIndex: Integer
Above
Aura
Center
Invalid
weaponEffectImpactOffsetType: Enumeration
RandomMesh
Center
CenterOffsetBySpatialRadius
canWeaponEffectHitHull: Boolean
canWeaponEffectHitShields: Boolean
weaponEffectsDef

weaponType: Condition

Beam
burstCount: Decimal
burstDelay: Decimal
fireDelay: Decimal
muzzleEffectName: Particle
muzzleSoundMinRespawnTime: Decimal
muzzleSounds
soundCount: Iteration
sound: Sound
hitEffectName: Particle
hitHullEffectSounds
soundCount: Iteration
sound: Sound
hitShieldsEffectSounds
soundCount: Iteration
sound: Sound
beamEffectSounds
soundCount: Iteration
sound: Sound
beamGlowTextureName: Texture
beamCoreTextureName: Texture
beamWidth: Decimal
beamGlowColor: Color
beamCoreColor: Color
beamTilingRate: Decimal
Missile
burstCount: Decimal
burstDelay: Decimal
fireDelay: Decimal
muzzleEffectName: Particle
muzzleSoundMinRespawnTime: Decimal
muzzleSounds
soundCount: Iteration
sound: Sound
hitEffectName: Particle
hitHullEffectSounds
soundCount: Iteration
sound: Sound
hitShieldsEffectSounds
soundCount: Iteration
sound: Sound
missileTravelEffectName: Particle
missileStartTurningDistance: Decimal
missileSlowTurnRate: Decimal
missileMaxSlowTurnTime: Decimal
Projectile
burstCount: Decimal
burstDelay: Decimal
fireDelay: Decimal
muzzleEffectName: Particle
muzzleSoundMinRespawnTime: Decimal
muzzleSounds
soundCount: Iteration
sound: Sound
hitEffectName: Particle
hitHullEffectSounds
soundCount: Iteration
sound: Sound
hitShieldsEffectSounds
soundCount: Iteration
sound: Sound
projectileTravelEffectName: Particle
PropagateWeaponDamageReceivedToTargetsInRadius

instantActionTriggerType: Condition

AlwaysPerform
OnAbilityUsed
OnBuffFinish
OnChance
buffApplyChance
Level:0: Decimal
Level:1: Decimal
Level:2: Decimal
Level:3: Decimal
OnColonizeAbilityUsed
OnCondition

instantActionConditionType: Condition

IfFirstSpawnerDoesNotHaveBuff
conditionBuffType: Entity
conditionBuffShortName: StringInfo
IfFirstSpawnerHasBuff
conditionBuffType: Entity
conditionBuffShortName: StringInfo
IfOwnerDoesNotHaveBuff
conditionBuffType: Entity
conditionBuffShortName: StringInfo
IfOwnerDoesNotHaveDestabilizationProtection
IfOwnerHasBuff
conditionBuffType: Entity
conditionBuffShortName: StringInfo
IfOwnerHasDestabilizationProtection
IfOwnerHasHullLessThanPerc
hullPerc
Level:0: Decimal
Level:1: Decimal
Level:2: Decimal
Level:3: Decimal
IfOwnerIsAboutToDie
IfOwnerIsFirstPlayerOwnedStarbaseAtOrbitbody
IfOwnerIsNotFirstPlayerOwnedStarbaseAtOrbitbody
OnDamageTaken
damageType: Enumeration
PHYSICAL
ENERGY
OnDelay
delayTime: Decimal
OnHyperspaceExit
OnOwnerDeath
OnWeaponFired
numWeaponClasses: Iteration
weaponClassForWeaponPassive: Enumeration
AUTOCANNON
BEAM
CAPITALABILITY
CHAOSBOLT
DART
FLAK
FLASHBEAM
GAUSS
ION
Invalid
LASERPSI
LASERTECH
MISSILE
PHASECANNON
PHASEMISSILE
PLANETBOMBARDMENT
PLASMA
POINTDEFENSELASER
PULSEGUN
PULSEWAVE
RAILGUN
SPIRITBLADE
WAVE
passiveWeaponEffectChance
Level:0: Decimal
Level:1: Decimal
Level:2: Decimal
Level:3: Decimal
targetFilter
numOwnerships: Iteration
ownership: Enumeration
Allied
AlliedOrEnemy
Enemy
Friendly
NoOwner
Player
UncontrolledMinorFaction
numObjects: Iteration
object: Enumeration
CapitalShip
Corvette
EnvoyFrigate
Fighter
Frigate
PlaceHolderPlanetModule
PlaceHolderSpaceMine
Planet
PlanetModule
SpaceMine
Star
StarBase
Titan
numSpaces: Iteration
space: Enumeration
Normal
Phase
numConstraints: Iteration
constraint: Enumeration
CanBeCaptured
CanBeJumpBlocked
CanHaveFighters
CanHaveShields
CanPhaseDodge
CanSpreadWeaponDamage
DoesNotHaveDestabilizationProtection
HasAbilityWithCooldown
HasAntiMatterPool
HasAntiMatterShortage
HasColonizeAbility
HasDestabilizationProtection
HasEnergyWeapons
HasHullDamage
HasPhaseMissiles
HasPopulation
HasShieldDamage
HasWeapons
Invalid
IsActivelyBeingConstructed
IsBoarded
IsCargoShip
IsColonizable
IsControllable
IsExplored
IsHomeworld
IsInFriendlyGravityWell
IsInNonFriendlyGravityWell
IsMovingToLocalOrbitBody
IsNotStarBaseConstructor
IsPetOfTargetter
IsPsi
IsResourceExtractor
IsRuinable
LinkedCargoShip
LinkedSquad
ModuleUnderConstruction
NotActivelyBeingConstructed
NotFlagship
NotInvulnerable
NotIsBoarded
NotIsExplored
NotIsHomeworld
NotIsIllusionShip
NotIsMinorFactionOwned
NotIsOccupationPlanet
NotIsOutlaw
NotIsTech
NotSelf
WithinCurrentSolarSystem
range
Level:0: Decimal
Level:1: Decimal
Level:2: Decimal
Level:3: Decimal
maxTargetCount
Level:0: Decimal
Level:1: Decimal
Level:2: Decimal
Level:3: Decimal
RecordDamage

instantActionTriggerType: Condition

AlwaysPerform
OnAbilityUsed
OnBuffFinish
OnChance
buffApplyChance
Level:0: Decimal
Level:1: Decimal
Level:2: Decimal
Level:3: Decimal
OnColonizeAbilityUsed
OnCondition

instantActionConditionType: Condition

IfFirstSpawnerDoesNotHaveBuff
conditionBuffType: Entity
conditionBuffShortName: StringInfo
IfFirstSpawnerHasBuff
conditionBuffType: Entity
conditionBuffShortName: StringInfo
IfOwnerDoesNotHaveBuff
conditionBuffType: Entity
conditionBuffShortName: StringInfo
IfOwnerDoesNotHaveDestabilizationProtection
IfOwnerHasBuff
conditionBuffType: Entity
conditionBuffShortName: StringInfo
IfOwnerHasDestabilizationProtection
IfOwnerHasHullLessThanPerc
hullPerc
Level:0: Decimal
Level:1: Decimal
Level:2: Decimal
Level:3: Decimal
IfOwnerIsAboutToDie
IfOwnerIsFirstPlayerOwnedStarbaseAtOrbitbody
IfOwnerIsNotFirstPlayerOwnedStarbaseAtOrbitbody
OnDamageTaken
damageType: Enumeration
PHYSICAL
ENERGY
OnDelay
delayTime: Decimal
OnHyperspaceExit
OnOwnerDeath
OnWeaponFired
numWeaponClasses: Iteration
weaponClassForWeaponPassive: Enumeration
AUTOCANNON
BEAM
CAPITALABILITY
CHAOSBOLT
DART
FLAK
FLASHBEAM
GAUSS
ION
Invalid
LASERPSI
LASERTECH
MISSILE
PHASECANNON
PHASEMISSILE
PLANETBOMBARDMENT
PLASMA
POINTDEFENSELASER
PULSEGUN
PULSEWAVE
RAILGUN
SPIRITBLADE
WAVE
passiveWeaponEffectChance
Level:0: Decimal
Level:1: Decimal
Level:2: Decimal
Level:3: Decimal
RemoveAntiMatter

instantActionTriggerType: Condition

AlwaysPerform
OnAbilityUsed
OnBuffFinish
OnChance
buffApplyChance
Level:0: Decimal
Level:1: Decimal
Level:2: Decimal
Level:3: Decimal
OnColonizeAbilityUsed
OnCondition

instantActionConditionType: Condition

IfFirstSpawnerDoesNotHaveBuff
conditionBuffType: Entity
conditionBuffShortName: StringInfo
IfFirstSpawnerHasBuff
conditionBuffType: Entity
conditionBuffShortName: StringInfo
IfOwnerDoesNotHaveBuff
conditionBuffType: Entity
conditionBuffShortName: StringInfo
IfOwnerDoesNotHaveDestabilizationProtection
IfOwnerHasBuff
conditionBuffType: Entity
conditionBuffShortName: StringInfo
IfOwnerHasDestabilizationProtection
IfOwnerHasHullLessThanPerc
hullPerc
Level:0: Decimal
Level:1: Decimal
Level:2: Decimal
Level:3: Decimal
IfOwnerIsAboutToDie
IfOwnerIsFirstPlayerOwnedStarbaseAtOrbitbody
IfOwnerIsNotFirstPlayerOwnedStarbaseAtOrbitbody
OnDamageTaken
damageType: Enumeration
PHYSICAL
ENERGY
OnDelay
delayTime: Decimal
OnHyperspaceExit
OnOwnerDeath
OnWeaponFired
numWeaponClasses: Iteration
weaponClassForWeaponPassive: Enumeration
AUTOCANNON
BEAM
CAPITALABILITY
CHAOSBOLT
DART
FLAK
FLASHBEAM
GAUSS
ION
Invalid
LASERPSI
LASERTECH
MISSILE
PHASECANNON
PHASEMISSILE
PLANETBOMBARDMENT
PLASMA
POINTDEFENSELASER
PULSEGUN
PULSEWAVE
RAILGUN
SPIRITBLADE
WAVE
passiveWeaponEffectChance
Level:0: Decimal
Level:1: Decimal
Level:2: Decimal
Level:3: Decimal
antiMatter
Level:0: Decimal
Level:1: Decimal
Level:2: Decimal
Level:3: Decimal
RemoveAntiMatterPerc

instantActionTriggerType: Condition

AlwaysPerform
OnAbilityUsed
OnBuffFinish
OnChance
buffApplyChance
Level:0: Decimal
Level:1: Decimal
Level:2: Decimal
Level:3: Decimal
OnColonizeAbilityUsed
OnCondition

instantActionConditionType: Condition

IfFirstSpawnerDoesNotHaveBuff
conditionBuffType: Entity
conditionBuffShortName: StringInfo
IfFirstSpawnerHasBuff
conditionBuffType: Entity
conditionBuffShortName: StringInfo
IfOwnerDoesNotHaveBuff
conditionBuffType: Entity
conditionBuffShortName: StringInfo
IfOwnerDoesNotHaveDestabilizationProtection
IfOwnerHasBuff
conditionBuffType: Entity
conditionBuffShortName: StringInfo
IfOwnerHasDestabilizationProtection
IfOwnerHasHullLessThanPerc
hullPerc
Level:0: Decimal
Level:1: Decimal
Level:2: Decimal
Level:3: Decimal
IfOwnerIsAboutToDie
IfOwnerIsFirstPlayerOwnedStarbaseAtOrbitbody
IfOwnerIsNotFirstPlayerOwnedStarbaseAtOrbitbody
OnDamageTaken
damageType: Enumeration
PHYSICAL
ENERGY
OnDelay
delayTime: Decimal
OnHyperspaceExit
OnOwnerDeath
OnWeaponFired
numWeaponClasses: Iteration
weaponClassForWeaponPassive: Enumeration
AUTOCANNON
BEAM
CAPITALABILITY
CHAOSBOLT
DART
FLAK
FLASHBEAM
GAUSS
ION
Invalid
LASERPSI
LASERTECH
MISSILE
PHASECANNON
PHASEMISSILE
PLANETBOMBARDMENT
PLASMA
POINTDEFENSELASER
PULSEGUN
PULSEWAVE
RAILGUN
SPIRITBLADE
WAVE
passiveWeaponEffectChance
Level:0: Decimal
Level:1: Decimal
Level:2: Decimal
Level:3: Decimal
antiMatterPerc
Level:0: Decimal
Level:1: Decimal
Level:2: Decimal
Level:3: Decimal
RemoveBuffOfType

instantActionTriggerType: Condition

AlwaysPerform
OnAbilityUsed
OnBuffFinish
OnChance
buffApplyChance
Level:0: Decimal
Level:1: Decimal
Level:2: Decimal
Level:3: Decimal
OnColonizeAbilityUsed
OnCondition

instantActionConditionType: Condition

IfFirstSpawnerDoesNotHaveBuff
conditionBuffType: Entity
conditionBuffShortName: StringInfo
IfFirstSpawnerHasBuff
conditionBuffType: Entity
conditionBuffShortName: StringInfo
IfOwnerDoesNotHaveBuff
conditionBuffType: Entity
conditionBuffShortName: StringInfo
IfOwnerDoesNotHaveDestabilizationProtection
IfOwnerHasBuff
conditionBuffType: Entity
conditionBuffShortName: StringInfo
IfOwnerHasDestabilizationProtection
IfOwnerHasHullLessThanPerc
hullPerc
Level:0: Decimal
Level:1: Decimal
Level:2: Decimal
Level:3: Decimal
IfOwnerIsAboutToDie
IfOwnerIsFirstPlayerOwnedStarbaseAtOrbitbody
IfOwnerIsNotFirstPlayerOwnedStarbaseAtOrbitbody
OnDamageTaken
damageType: Enumeration
PHYSICAL
ENERGY
OnDelay
delayTime: Decimal
OnHyperspaceExit
OnOwnerDeath
OnWeaponFired
numWeaponClasses: Iteration
weaponClassForWeaponPassive: Enumeration
AUTOCANNON
BEAM
CAPITALABILITY
CHAOSBOLT
DART
FLAK
FLASHBEAM
GAUSS
ION
Invalid
LASERPSI
LASERTECH
MISSILE
PHASECANNON
PHASEMISSILE
PLANETBOMBARDMENT
PLASMA
POINTDEFENSELASER
PULSEGUN
PULSEWAVE
RAILGUN
SPIRITBLADE
WAVE
passiveWeaponEffectChance
Level:0: Decimal
Level:1: Decimal
Level:2: Decimal
Level:3: Decimal
buffTypeToRemove: Entity
RemovePlanetPopulation

instantActionTriggerType: Condition

AlwaysPerform
OnAbilityUsed
OnBuffFinish
OnChance
buffApplyChance
Level:0: Decimal
Level:1: Decimal
Level:2: Decimal
Level:3: Decimal
OnColonizeAbilityUsed
OnCondition

instantActionConditionType: Condition

IfFirstSpawnerDoesNotHaveBuff
conditionBuffType: Entity
conditionBuffShortName: StringInfo
IfFirstSpawnerHasBuff
conditionBuffType: Entity
conditionBuffShortName: StringInfo
IfOwnerDoesNotHaveBuff
conditionBuffType: Entity
conditionBuffShortName: StringInfo
IfOwnerDoesNotHaveDestabilizationProtection
IfOwnerHasBuff
conditionBuffType: Entity
conditionBuffShortName: StringInfo
IfOwnerHasDestabilizationProtection
IfOwnerHasHullLessThanPerc
hullPerc
Level:0: Decimal
Level:1: Decimal
Level:2: Decimal
Level:3: Decimal
IfOwnerIsAboutToDie
IfOwnerIsFirstPlayerOwnedStarbaseAtOrbitbody
IfOwnerIsNotFirstPlayerOwnedStarbaseAtOrbitbody
OnDamageTaken
damageType: Enumeration
PHYSICAL
ENERGY
OnDelay
delayTime: Decimal
OnHyperspaceExit
OnOwnerDeath
OnWeaponFired
numWeaponClasses: Iteration
weaponClassForWeaponPassive: Enumeration
AUTOCANNON
BEAM
CAPITALABILITY
CHAOSBOLT
DART
FLAK
FLASHBEAM
GAUSS
ION
Invalid
LASERPSI
LASERTECH
MISSILE
PHASECANNON
PHASEMISSILE
PLANETBOMBARDMENT
PLASMA
POINTDEFENSELASER
PULSEGUN
PULSEWAVE
RAILGUN
SPIRITBLADE
WAVE
passiveWeaponEffectChance
Level:0: Decimal
Level:1: Decimal
Level:2: Decimal
Level:3: Decimal
populationAmount
Level:0: Decimal
Level:1: Decimal
Level:2: Decimal
Level:3: Decimal
populationAmountScalarType: Enumeration
PerOwnerPlanetPopulation
ResetPhysicsState

instantActionTriggerType: Condition

AlwaysPerform
OnAbilityUsed
OnBuffFinish
OnChance
buffApplyChance
Level:0: Decimal
Level:1: Decimal
Level:2: Decimal
Level:3: Decimal
OnColonizeAbilityUsed
OnCondition

instantActionConditionType: Condition

IfFirstSpawnerDoesNotHaveBuff
conditionBuffType: Entity
conditionBuffShortName: StringInfo
IfFirstSpawnerHasBuff
conditionBuffType: Entity
conditionBuffShortName: StringInfo
IfOwnerDoesNotHaveBuff
conditionBuffType: Entity
conditionBuffShortName: StringInfo
IfOwnerDoesNotHaveDestabilizationProtection
IfOwnerHasBuff
conditionBuffType: Entity
conditionBuffShortName: StringInfo
IfOwnerHasDestabilizationProtection
IfOwnerHasHullLessThanPerc
hullPerc
Level:0: Decimal
Level:1: Decimal
Level:2: Decimal
Level:3: Decimal
IfOwnerIsAboutToDie
IfOwnerIsFirstPlayerOwnedStarbaseAtOrbitbody
IfOwnerIsNotFirstPlayerOwnedStarbaseAtOrbitbody
OnDamageTaken
damageType: Enumeration
PHYSICAL
ENERGY
OnDelay
delayTime: Decimal
OnHyperspaceExit
OnOwnerDeath
OnWeaponFired
numWeaponClasses: Iteration
weaponClassForWeaponPassive: Enumeration
AUTOCANNON
BEAM
CAPITALABILITY
CHAOSBOLT
DART
FLAK
FLASHBEAM
GAUSS
ION
Invalid
LASERPSI
LASERTECH
MISSILE
PHASECANNON
PHASEMISSILE
PLANETBOMBARDMENT
PLASMA
POINTDEFENSELASER
PULSEGUN
PULSEWAVE
RAILGUN
SPIRITBLADE
WAVE
passiveWeaponEffectChance
Level:0: Decimal
Level:1: Decimal
Level:2: Decimal
Level:3: Decimal
RestoreAntiMatter

instantActionTriggerType: Condition

AlwaysPerform
OnAbilityUsed
OnBuffFinish
OnChance
buffApplyChance
Level:0: Decimal
Level:1: Decimal
Level:2: Decimal
Level:3: Decimal
OnColonizeAbilityUsed
OnCondition

instantActionConditionType: Condition

IfFirstSpawnerDoesNotHaveBuff
conditionBuffType: Entity
conditionBuffShortName: StringInfo
IfFirstSpawnerHasBuff
conditionBuffType: Entity
conditionBuffShortName: StringInfo
IfOwnerDoesNotHaveBuff
conditionBuffType: Entity
conditionBuffShortName: StringInfo
IfOwnerDoesNotHaveDestabilizationProtection
IfOwnerHasBuff
conditionBuffType: Entity
conditionBuffShortName: StringInfo
IfOwnerHasDestabilizationProtection
IfOwnerHasHullLessThanPerc
hullPerc
Level:0: Decimal
Level:1: Decimal
Level:2: Decimal
Level:3: Decimal
IfOwnerIsAboutToDie
IfOwnerIsFirstPlayerOwnedStarbaseAtOrbitbody
IfOwnerIsNotFirstPlayerOwnedStarbaseAtOrbitbody
OnDamageTaken
damageType: Enumeration
PHYSICAL
ENERGY
OnDelay
delayTime: Decimal
OnHyperspaceExit
OnOwnerDeath
OnWeaponFired
numWeaponClasses: Iteration
weaponClassForWeaponPassive: Enumeration
AUTOCANNON
BEAM
CAPITALABILITY
CHAOSBOLT
DART
FLAK
FLASHBEAM
GAUSS
ION
Invalid
LASERPSI
LASERTECH
MISSILE
PHASECANNON
PHASEMISSILE
PLANETBOMBARDMENT
PLASMA
POINTDEFENSELASER
PULSEGUN
PULSEWAVE
RAILGUN
SPIRITBLADE
WAVE
passiveWeaponEffectChance
Level:0: Decimal
Level:1: Decimal
Level:2: Decimal
Level:3: Decimal
antiMatter
Level:0: Decimal
Level:1: Decimal
Level:2: Decimal
Level:3: Decimal
RestoreHullPoints

instantActionTriggerType: Condition

AlwaysPerform
OnAbilityUsed
OnBuffFinish
OnChance
buffApplyChance
Level:0: Decimal
Level:1: Decimal
Level:2: Decimal
Level:3: Decimal
OnColonizeAbilityUsed
OnCondition

instantActionConditionType: Condition

IfFirstSpawnerDoesNotHaveBuff
conditionBuffType: Entity
conditionBuffShortName: StringInfo
IfFirstSpawnerHasBuff
conditionBuffType: Entity
conditionBuffShortName: StringInfo
IfOwnerDoesNotHaveBuff
conditionBuffType: Entity
conditionBuffShortName: StringInfo
IfOwnerDoesNotHaveDestabilizationProtection
IfOwnerHasBuff
conditionBuffType: Entity
conditionBuffShortName: StringInfo
IfOwnerHasDestabilizationProtection
IfOwnerHasHullLessThanPerc
hullPerc
Level:0: Decimal
Level:1: Decimal
Level:2: Decimal
Level:3: Decimal
IfOwnerIsAboutToDie
IfOwnerIsFirstPlayerOwnedStarbaseAtOrbitbody
IfOwnerIsNotFirstPlayerOwnedStarbaseAtOrbitbody
OnDamageTaken
damageType: Enumeration
PHYSICAL
ENERGY
OnDelay
delayTime: Decimal
OnHyperspaceExit
OnOwnerDeath
OnWeaponFired
numWeaponClasses: Iteration
weaponClassForWeaponPassive: Enumeration
AUTOCANNON
BEAM
CAPITALABILITY
CHAOSBOLT
DART
FLAK
FLASHBEAM
GAUSS
ION
Invalid
LASERPSI
LASERTECH
MISSILE
PHASECANNON
PHASEMISSILE
PLANETBOMBARDMENT
PLASMA
POINTDEFENSELASER
PULSEGUN
PULSEWAVE
RAILGUN
SPIRITBLADE
WAVE
passiveWeaponEffectChance
Level:0: Decimal
Level:1: Decimal
Level:2: Decimal
Level:3: Decimal
hull
Level:0: Decimal
Level:1: Decimal
Level:2: Decimal
Level:3: Decimal
RestoreHullPointsPerc

instantActionTriggerType: Condition

AlwaysPerform
OnAbilityUsed
OnBuffFinish
OnChance
buffApplyChance
Level:0: Decimal
Level:1: Decimal
Level:2: Decimal
Level:3: Decimal
OnColonizeAbilityUsed
OnCondition

instantActionConditionType: Condition

IfFirstSpawnerDoesNotHaveBuff
conditionBuffType: Entity
conditionBuffShortName: StringInfo
IfFirstSpawnerHasBuff
conditionBuffType: Entity
conditionBuffShortName: StringInfo
IfOwnerDoesNotHaveBuff
conditionBuffType: Entity
conditionBuffShortName: StringInfo
IfOwnerDoesNotHaveDestabilizationProtection
IfOwnerHasBuff
conditionBuffType: Entity
conditionBuffShortName: StringInfo
IfOwnerHasDestabilizationProtection
IfOwnerHasHullLessThanPerc
hullPerc
Level:0: Decimal
Level:1: Decimal
Level:2: Decimal
Level:3: Decimal
IfOwnerIsAboutToDie
IfOwnerIsFirstPlayerOwnedStarbaseAtOrbitbody
IfOwnerIsNotFirstPlayerOwnedStarbaseAtOrbitbody
OnDamageTaken
damageType: Enumeration
PHYSICAL
ENERGY
OnDelay
delayTime: Decimal
OnHyperspaceExit
OnOwnerDeath
OnWeaponFired
numWeaponClasses: Iteration
weaponClassForWeaponPassive: Enumeration
AUTOCANNON
BEAM
CAPITALABILITY
CHAOSBOLT
DART
FLAK
FLASHBEAM
GAUSS
ION
Invalid
LASERPSI
LASERTECH
MISSILE
PHASECANNON
PHASEMISSILE
PLANETBOMBARDMENT
PLASMA
POINTDEFENSELASER
PULSEGUN
PULSEWAVE
RAILGUN
SPIRITBLADE
WAVE
passiveWeaponEffectChance
Level:0: Decimal
Level:1: Decimal
Level:2: Decimal
Level:3: Decimal
hullPerc
Level:0: Decimal
Level:1: Decimal
Level:2: Decimal
Level:3: Decimal
RestoreShieldPoints

instantActionTriggerType: Condition

AlwaysPerform
OnAbilityUsed
OnBuffFinish
OnChance
buffApplyChance
Level:0: Decimal
Level:1: Decimal
Level:2: Decimal
Level:3: Decimal
OnColonizeAbilityUsed
OnCondition

instantActionConditionType: Condition

IfFirstSpawnerDoesNotHaveBuff
conditionBuffType: Entity
conditionBuffShortName: StringInfo
IfFirstSpawnerHasBuff
conditionBuffType: Entity
conditionBuffShortName: StringInfo
IfOwnerDoesNotHaveBuff
conditionBuffType: Entity
conditionBuffShortName: StringInfo
IfOwnerDoesNotHaveDestabilizationProtection
IfOwnerHasBuff
conditionBuffType: Entity
conditionBuffShortName: StringInfo
IfOwnerHasDestabilizationProtection
IfOwnerHasHullLessThanPerc
hullPerc
Level:0: Decimal
Level:1: Decimal
Level:2: Decimal
Level:3: Decimal
IfOwnerIsAboutToDie
IfOwnerIsFirstPlayerOwnedStarbaseAtOrbitbody
IfOwnerIsNotFirstPlayerOwnedStarbaseAtOrbitbody
OnDamageTaken
damageType: Enumeration
PHYSICAL
ENERGY
OnDelay
delayTime: Decimal
OnHyperspaceExit
OnOwnerDeath
OnWeaponFired
numWeaponClasses: Iteration
weaponClassForWeaponPassive: Enumeration
AUTOCANNON
BEAM
CAPITALABILITY
CHAOSBOLT
DART
FLAK
FLASHBEAM
GAUSS
ION
Invalid
LASERPSI
LASERTECH
MISSILE
PHASECANNON
PHASEMISSILE
PLANETBOMBARDMENT
PLASMA
POINTDEFENSELASER
PULSEGUN
PULSEWAVE
RAILGUN
SPIRITBLADE
WAVE
passiveWeaponEffectChance
Level:0: Decimal
Level:1: Decimal
Level:2: Decimal
Level:3: Decimal
shields
Level:0: Decimal
Level:1: Decimal
Level:2: Decimal
Level:3: Decimal
RestoreShieldPointsPerc

instantActionTriggerType: Condition

AlwaysPerform
OnAbilityUsed
OnBuffFinish
OnChance
buffApplyChance
Level:0: Decimal
Level:1: Decimal
Level:2: Decimal
Level:3: Decimal
OnColonizeAbilityUsed
OnCondition

instantActionConditionType: Condition

IfFirstSpawnerDoesNotHaveBuff
conditionBuffType: Entity
conditionBuffShortName: StringInfo
IfFirstSpawnerHasBuff
conditionBuffType: Entity
conditionBuffShortName: StringInfo
IfOwnerDoesNotHaveBuff
conditionBuffType: Entity
conditionBuffShortName: StringInfo
IfOwnerDoesNotHaveDestabilizationProtection
IfOwnerHasBuff
conditionBuffType: Entity
conditionBuffShortName: StringInfo
IfOwnerHasDestabilizationProtection
IfOwnerHasHullLessThanPerc
hullPerc
Level:0: Decimal
Level:1: Decimal
Level:2: Decimal
Level:3: Decimal
IfOwnerIsAboutToDie
IfOwnerIsFirstPlayerOwnedStarbaseAtOrbitbody
IfOwnerIsNotFirstPlayerOwnedStarbaseAtOrbitbody
OnDamageTaken
damageType: Enumeration
PHYSICAL
ENERGY
OnDelay
delayTime: Decimal
OnHyperspaceExit
OnOwnerDeath
OnWeaponFired
numWeaponClasses: Iteration
weaponClassForWeaponPassive: Enumeration
AUTOCANNON
BEAM
CAPITALABILITY
CHAOSBOLT
DART
FLAK
FLASHBEAM
GAUSS
ION
Invalid
LASERPSI
LASERTECH
MISSILE
PHASECANNON
PHASEMISSILE
PLANETBOMBARDMENT
PLASMA
POINTDEFENSELASER
PULSEGUN
PULSEWAVE
RAILGUN
SPIRITBLADE
WAVE
passiveWeaponEffectChance
Level:0: Decimal
Level:1: Decimal
Level:2: Decimal
Level:3: Decimal
shieldPerc
Level:0: Decimal
Level:1: Decimal
Level:2: Decimal
Level:3: Decimal
ResurrectCapitalShip

instantActionTriggerType: Condition

AlwaysPerform
OnAbilityUsed
OnBuffFinish
OnChance
buffApplyChance
Level:0: Decimal
Level:1: Decimal
Level:2: Decimal
Level:3: Decimal
OnColonizeAbilityUsed
OnCondition

instantActionConditionType: Condition

IfFirstSpawnerDoesNotHaveBuff
conditionBuffType: Entity
conditionBuffShortName: StringInfo
IfFirstSpawnerHasBuff
conditionBuffType: Entity
conditionBuffShortName: StringInfo
IfOwnerDoesNotHaveBuff
conditionBuffType: Entity
conditionBuffShortName: StringInfo
IfOwnerDoesNotHaveDestabilizationProtection
IfOwnerHasBuff
conditionBuffType: Entity
conditionBuffShortName: StringInfo
IfOwnerHasDestabilizationProtection
IfOwnerHasHullLessThanPerc
hullPerc
Level:0: Decimal
Level:1: Decimal
Level:2: Decimal
Level:3: Decimal
IfOwnerIsAboutToDie
IfOwnerIsFirstPlayerOwnedStarbaseAtOrbitbody
IfOwnerIsNotFirstPlayerOwnedStarbaseAtOrbitbody
OnDamageTaken
damageType: Enumeration
PHYSICAL
ENERGY
OnDelay
delayTime: Decimal
OnHyperspaceExit
OnOwnerDeath
OnWeaponFired
numWeaponClasses: Iteration
weaponClassForWeaponPassive: Enumeration
AUTOCANNON
BEAM
CAPITALABILITY
CHAOSBOLT
DART
FLAK
FLASHBEAM
GAUSS
ION
Invalid
LASERPSI
LASERTECH
MISSILE
PHASECANNON
PHASEMISSILE
PLANETBOMBARDMENT
PLASMA
POINTDEFENSELASER
PULSEGUN
PULSEWAVE
RAILGUN
SPIRITBLADE
WAVE
passiveWeaponEffectChance
Level:0: Decimal
Level:1: Decimal
Level:2: Decimal
Level:3: Decimal
RetaliateBounty

instantActionTriggerType: Condition

AlwaysPerform
OnAbilityUsed
OnBuffFinish
OnChance
buffApplyChance
Level:0: Decimal
Level:1: Decimal
Level:2: Decimal
Level:3: Decimal
OnColonizeAbilityUsed
OnCondition

instantActionConditionType: Condition

IfFirstSpawnerDoesNotHaveBuff
conditionBuffType: Entity
conditionBuffShortName: StringInfo
IfFirstSpawnerHasBuff
conditionBuffType: Entity
conditionBuffShortName: StringInfo
IfOwnerDoesNotHaveBuff
conditionBuffType: Entity
conditionBuffShortName: StringInfo
IfOwnerDoesNotHaveDestabilizationProtection
IfOwnerHasBuff
conditionBuffType: Entity
conditionBuffShortName: StringInfo
IfOwnerHasDestabilizationProtection
IfOwnerHasHullLessThanPerc
hullPerc
Level:0: Decimal
Level:1: Decimal
Level:2: Decimal
Level:3: Decimal
IfOwnerIsAboutToDie
IfOwnerIsFirstPlayerOwnedStarbaseAtOrbitbody
IfOwnerIsNotFirstPlayerOwnedStarbaseAtOrbitbody
OnDamageTaken
damageType: Enumeration
PHYSICAL
ENERGY
OnDelay
delayTime: Decimal
OnHyperspaceExit
OnOwnerDeath
OnWeaponFired
numWeaponClasses: Iteration
weaponClassForWeaponPassive: Enumeration
AUTOCANNON
BEAM
CAPITALABILITY
CHAOSBOLT
DART
FLAK
FLASHBEAM
GAUSS
ION
Invalid
LASERPSI
LASERTECH
MISSILE
PHASECANNON
PHASEMISSILE
PLANETBOMBARDMENT
PLASMA
POINTDEFENSELASER
PULSEGUN
PULSEWAVE
RAILGUN
SPIRITBLADE
WAVE
passiveWeaponEffectChance
Level:0: Decimal
Level:1: Decimal
Level:2: Decimal
Level:3: Decimal
bountyAmount
Level:0: Decimal
Level:1: Decimal
Level:2: Decimal
Level:3: Decimal
RetaliateDamage

instantActionTriggerType: Condition

AlwaysPerform
OnAbilityUsed
OnBuffFinish
OnChance
buffApplyChance
Level:0: Decimal
Level:1: Decimal
Level:2: Decimal
Level:3: Decimal
OnColonizeAbilityUsed
OnCondition

instantActionConditionType: Condition

IfFirstSpawnerDoesNotHaveBuff
conditionBuffType: Entity
conditionBuffShortName: StringInfo
IfFirstSpawnerHasBuff
conditionBuffType: Entity
conditionBuffShortName: StringInfo
IfOwnerDoesNotHaveBuff
conditionBuffType: Entity
conditionBuffShortName: StringInfo
IfOwnerDoesNotHaveDestabilizationProtection
IfOwnerHasBuff
conditionBuffType: Entity
conditionBuffShortName: StringInfo
IfOwnerHasDestabilizationProtection
IfOwnerHasHullLessThanPerc
hullPerc
Level:0: Decimal
Level:1: Decimal
Level:2: Decimal
Level:3: Decimal
IfOwnerIsAboutToDie
IfOwnerIsFirstPlayerOwnedStarbaseAtOrbitbody
IfOwnerIsNotFirstPlayerOwnedStarbaseAtOrbitbody
OnDamageTaken
damageType: Enumeration
PHYSICAL
ENERGY
OnDelay
delayTime: Decimal
OnHyperspaceExit
OnOwnerDeath
OnWeaponFired
numWeaponClasses: Iteration
weaponClassForWeaponPassive: Enumeration
AUTOCANNON
BEAM
CAPITALABILITY
CHAOSBOLT
DART
FLAK
FLASHBEAM
GAUSS
ION
Invalid
LASERPSI
LASERTECH
MISSILE
PHASECANNON
PHASEMISSILE
PLANETBOMBARDMENT
PLASMA
POINTDEFENSELASER
PULSEGUN
PULSEWAVE
RAILGUN
SPIRITBLADE
WAVE
passiveWeaponEffectChance
Level:0: Decimal
Level:1: Decimal
Level:2: Decimal
Level:3: Decimal
damageRetaliationPerc
Level:0: Decimal
Level:1: Decimal
Level:2: Decimal
Level:3: Decimal
RuinPlanet

instantActionTriggerType: Condition

AlwaysPerform
OnAbilityUsed
OnBuffFinish
OnChance
buffApplyChance
Level:0: Decimal
Level:1: Decimal
Level:2: Decimal
Level:3: Decimal
OnColonizeAbilityUsed
OnCondition

instantActionConditionType: Condition

IfFirstSpawnerDoesNotHaveBuff
conditionBuffType: Entity
conditionBuffShortName: StringInfo
IfFirstSpawnerHasBuff
conditionBuffType: Entity
conditionBuffShortName: StringInfo
IfOwnerDoesNotHaveBuff
conditionBuffType: Entity
conditionBuffShortName: StringInfo
IfOwnerDoesNotHaveDestabilizationProtection
IfOwnerHasBuff
conditionBuffType: Entity
conditionBuffShortName: StringInfo
IfOwnerHasDestabilizationProtection
IfOwnerHasHullLessThanPerc
hullPerc
Level:0: Decimal
Level:1: Decimal
Level:2: Decimal
Level:3: Decimal
IfOwnerIsAboutToDie
IfOwnerIsFirstPlayerOwnedStarbaseAtOrbitbody
IfOwnerIsNotFirstPlayerOwnedStarbaseAtOrbitbody
OnDamageTaken
damageType: Enumeration
PHYSICAL
ENERGY
OnDelay
delayTime: Decimal
OnHyperspaceExit
OnOwnerDeath
OnWeaponFired
numWeaponClasses: Iteration
weaponClassForWeaponPassive: Enumeration
AUTOCANNON
BEAM
CAPITALABILITY
CHAOSBOLT
DART
FLAK
FLASHBEAM
GAUSS
ION
Invalid
LASERPSI
LASERTECH
MISSILE
PHASECANNON
PHASEMISSILE
PLANETBOMBARDMENT
PLASMA
POINTDEFENSELASER
PULSEGUN
PULSEWAVE
RAILGUN
SPIRITBLADE
WAVE
passiveWeaponEffectChance
Level:0: Decimal
Level:1: Decimal
Level:2: Decimal
Level:3: Decimal
targetFilter
numOwnerships: Iteration
ownership: Enumeration
Allied
AlliedOrEnemy
Enemy
Friendly
NoOwner
Player
UncontrolledMinorFaction
numObjects: Iteration
object: Enumeration
CapitalShip
Corvette
EnvoyFrigate
Fighter
Frigate
PlaceHolderPlanetModule
PlaceHolderSpaceMine
Planet
PlanetModule
SpaceMine
Star
StarBase
Titan
numSpaces: Iteration
space: Enumeration
Normal
Phase
numConstraints: Iteration
constraint: Enumeration
CanBeCaptured
CanBeJumpBlocked
CanHaveFighters
CanHaveShields
CanPhaseDodge
CanSpreadWeaponDamage
DoesNotHaveDestabilizationProtection
HasAbilityWithCooldown
HasAntiMatterPool
HasAntiMatterShortage
HasColonizeAbility
HasDestabilizationProtection
HasEnergyWeapons
HasHullDamage
HasPhaseMissiles
HasPopulation
HasShieldDamage
HasWeapons
Invalid
IsActivelyBeingConstructed
IsBoarded
IsCargoShip
IsColonizable
IsControllable
IsExplored
IsHomeworld
IsInFriendlyGravityWell
IsInNonFriendlyGravityWell
IsMovingToLocalOrbitBody
IsNotStarBaseConstructor
IsPetOfTargetter
IsPsi
IsResourceExtractor
IsRuinable
LinkedCargoShip
LinkedSquad
ModuleUnderConstruction
NotActivelyBeingConstructed
NotFlagship
NotInvulnerable
NotIsBoarded
NotIsExplored
NotIsHomeworld
NotIsIllusionShip
NotIsMinorFactionOwned
NotIsOccupationPlanet
NotIsOutlaw
NotIsTech
NotSelf
WithinCurrentSolarSystem
range
Level:0: Decimal
Level:1: Decimal
Level:2: Decimal
Level:3: Decimal
afterRuinBuffType: Entity
SetTauntTargetToLastSpawner

instantActionTriggerType: Condition

AlwaysPerform
OnAbilityUsed
OnBuffFinish
OnChance
buffApplyChance
Level:0: Decimal
Level:1: Decimal
Level:2: Decimal
Level:3: Decimal
OnColonizeAbilityUsed
OnCondition

instantActionConditionType: Condition

IfFirstSpawnerDoesNotHaveBuff
conditionBuffType: Entity
conditionBuffShortName: StringInfo
IfFirstSpawnerHasBuff
conditionBuffType: Entity
conditionBuffShortName: StringInfo
IfOwnerDoesNotHaveBuff
conditionBuffType: Entity
conditionBuffShortName: StringInfo
IfOwnerDoesNotHaveDestabilizationProtection
IfOwnerHasBuff
conditionBuffType: Entity
conditionBuffShortName: StringInfo
IfOwnerHasDestabilizationProtection
IfOwnerHasHullLessThanPerc
hullPerc
Level:0: Decimal
Level:1: Decimal
Level:2: Decimal
Level:3: Decimal
IfOwnerIsAboutToDie
IfOwnerIsFirstPlayerOwnedStarbaseAtOrbitbody
IfOwnerIsNotFirstPlayerOwnedStarbaseAtOrbitbody
OnDamageTaken
damageType: Enumeration
PHYSICAL
ENERGY
OnDelay
delayTime: Decimal
OnHyperspaceExit
OnOwnerDeath
OnWeaponFired
numWeaponClasses: Iteration
weaponClassForWeaponPassive: Enumeration
AUTOCANNON
BEAM
CAPITALABILITY
CHAOSBOLT
DART
FLAK
FLASHBEAM
GAUSS
ION
Invalid
LASERPSI
LASERTECH
MISSILE
PHASECANNON
PHASEMISSILE
PLANETBOMBARDMENT
PLASMA
POINTDEFENSELASER
PULSEGUN
PULSEWAVE
RAILGUN
SPIRITBLADE
WAVE
passiveWeaponEffectChance
Level:0: Decimal
Level:1: Decimal
Level:2: Decimal
Level:3: Decimal
SpawnResourceExtractors

instantActionTriggerType: Condition

AlwaysPerform
OnAbilityUsed
OnBuffFinish
OnChance
buffApplyChance
Level:0: Decimal
Level:1: Decimal
Level:2: Decimal
Level:3: Decimal
OnColonizeAbilityUsed
OnCondition

instantActionConditionType: Condition

IfFirstSpawnerDoesNotHaveBuff
conditionBuffType: Entity
conditionBuffShortName: StringInfo
IfFirstSpawnerHasBuff
conditionBuffType: Entity
conditionBuffShortName: StringInfo
IfOwnerDoesNotHaveBuff
conditionBuffType: Entity
conditionBuffShortName: StringInfo
IfOwnerDoesNotHaveDestabilizationProtection
IfOwnerHasBuff
conditionBuffType: Entity
conditionBuffShortName: StringInfo
IfOwnerHasDestabilizationProtection
IfOwnerHasHullLessThanPerc
hullPerc
Level:0: Decimal
Level:1: Decimal
Level:2: Decimal
Level:3: Decimal
IfOwnerIsAboutToDie
IfOwnerIsFirstPlayerOwnedStarbaseAtOrbitbody
IfOwnerIsNotFirstPlayerOwnedStarbaseAtOrbitbody
OnDamageTaken
damageType: Enumeration
PHYSICAL
ENERGY
OnDelay
delayTime: Decimal
OnHyperspaceExit
OnOwnerDeath
OnWeaponFired
numWeaponClasses: Iteration
weaponClassForWeaponPassive: Enumeration
AUTOCANNON
BEAM
CAPITALABILITY
CHAOSBOLT
DART
FLAK
FLASHBEAM
GAUSS
ION
Invalid
LASERPSI
LASERTECH
MISSILE
PHASECANNON
PHASEMISSILE
PLANETBOMBARDMENT
PLASMA
POINTDEFENSELASER
PULSEGUN
PULSEWAVE
RAILGUN
SPIRITBLADE
WAVE
passiveWeaponEffectChance
Level:0: Decimal
Level:1: Decimal
Level:2: Decimal
Level:3: Decimal
numExtractors
Level:0: Decimal
Level:1: Decimal
Level:2: Decimal
Level:3: Decimal
SpawnShipsAtPlanet

instantActionTriggerType: Condition

AlwaysPerform
OnAbilityUsed
OnBuffFinish
OnChance
buffApplyChance
Level:0: Decimal
Level:1: Decimal
Level:2: Decimal
Level:3: Decimal
OnColonizeAbilityUsed
OnCondition

instantActionConditionType: Condition

IfFirstSpawnerDoesNotHaveBuff
conditionBuffType: Entity
conditionBuffShortName: StringInfo
IfFirstSpawnerHasBuff
conditionBuffType: Entity
conditionBuffShortName: StringInfo
IfOwnerDoesNotHaveBuff
conditionBuffType: Entity
conditionBuffShortName: StringInfo
IfOwnerDoesNotHaveDestabilizationProtection
IfOwnerHasBuff
conditionBuffType: Entity
conditionBuffShortName: StringInfo
IfOwnerHasDestabilizationProtection
IfOwnerHasHullLessThanPerc
hullPerc
Level:0: Decimal
Level:1: Decimal
Level:2: Decimal
Level:3: Decimal
IfOwnerIsAboutToDie
IfOwnerIsFirstPlayerOwnedStarbaseAtOrbitbody
IfOwnerIsNotFirstPlayerOwnedStarbaseAtOrbitbody
OnDamageTaken
damageType: Enumeration
PHYSICAL
ENERGY
OnDelay
delayTime: Decimal
OnHyperspaceExit
OnOwnerDeath
OnWeaponFired
numWeaponClasses: Iteration
weaponClassForWeaponPassive: Enumeration
AUTOCANNON
BEAM
CAPITALABILITY
CHAOSBOLT
DART
FLAK
FLASHBEAM
GAUSS
ION
Invalid
LASERPSI
LASERTECH
MISSILE
PHASECANNON
PHASEMISSILE
PLANETBOMBARDMENT
PLASMA
POINTDEFENSELASER
PULSEGUN
PULSEWAVE
RAILGUN
SPIRITBLADE
WAVE
passiveWeaponEffectChance
Level:0: Decimal
Level:1: Decimal
Level:2: Decimal
Level:3: Decimal
spawnShipsLevelCount: Iteration
spawnShips
minFleetPoints: Decimal
maxFleetPoints: Decimal
requiredShipCount: Iteration
requiredShip
type: Entity
minCount: Integer
maxCount: Integer
randomShipCount: Iteration
randomShip
type: Entity
weight: Decimal
spawnShipsArrivalDelayTime: Decimal
spawnShipsHyperspaceSpawnType: Enumeration
FleetBeacon
FromFactories
MinorFactionAntiModuleRaid
MinorFactionAttackRaid
MinorFactionDefenseRaid
MinorFactionScoutRaid
MinorFactionSiegeRaid
PirateRaid
shouldAdoptFirstSpawnersMinorFactionState: Boolean
spawnShipsMinStartingHullPerc: Decimal
spawnShipsMaxStartingHullPerc: Decimal
SpawnShipsAtPlanetWithRandomTarget

instantActionTriggerType: Condition

AlwaysPerform
OnAbilityUsed
OnBuffFinish
OnChance
buffApplyChance
Level:0: Decimal
Level:1: Decimal
Level:2: Decimal
Level:3: Decimal
OnColonizeAbilityUsed
OnCondition

instantActionConditionType: Condition

IfFirstSpawnerDoesNotHaveBuff
conditionBuffType: Entity
conditionBuffShortName: StringInfo
IfFirstSpawnerHasBuff
conditionBuffType: Entity
conditionBuffShortName: StringInfo
IfOwnerDoesNotHaveBuff
conditionBuffType: Entity
conditionBuffShortName: StringInfo
IfOwnerDoesNotHaveDestabilizationProtection
IfOwnerHasBuff
conditionBuffType: Entity
conditionBuffShortName: StringInfo
IfOwnerHasDestabilizationProtection
IfOwnerHasHullLessThanPerc
hullPerc
Level:0: Decimal
Level:1: Decimal
Level:2: Decimal
Level:3: Decimal
IfOwnerIsAboutToDie
IfOwnerIsFirstPlayerOwnedStarbaseAtOrbitbody
IfOwnerIsNotFirstPlayerOwnedStarbaseAtOrbitbody
OnDamageTaken
damageType: Enumeration
PHYSICAL
ENERGY
OnDelay
delayTime: Decimal
OnHyperspaceExit
OnOwnerDeath
OnWeaponFired
numWeaponClasses: Iteration
weaponClassForWeaponPassive: Enumeration
AUTOCANNON
BEAM
CAPITALABILITY
CHAOSBOLT
DART
FLAK
FLASHBEAM
GAUSS
ION
Invalid
LASERPSI
LASERTECH
MISSILE
PHASECANNON
PHASEMISSILE
PLANETBOMBARDMENT
PLASMA
POINTDEFENSELASER
PULSEGUN
PULSEWAVE
RAILGUN
SPIRITBLADE
WAVE
passiveWeaponEffectChance
Level:0: Decimal
Level:1: Decimal
Level:2: Decimal
Level:3: Decimal
targetFilter
numOwnerships: Iteration
ownership: Enumeration
Allied
AlliedOrEnemy
Enemy
Friendly
NoOwner
Player
UncontrolledMinorFaction
numObjects: Iteration
object: Enumeration
CapitalShip
Corvette
EnvoyFrigate
Fighter
Frigate
PlaceHolderPlanetModule
PlaceHolderSpaceMine
Planet
PlanetModule
SpaceMine
Star
StarBase
Titan
numSpaces: Iteration
space: Enumeration
Normal
Phase
numConstraints: Iteration
constraint: Enumeration
CanBeCaptured
CanBeJumpBlocked
CanHaveFighters
CanHaveShields
CanPhaseDodge
CanSpreadWeaponDamage
DoesNotHaveDestabilizationProtection
HasAbilityWithCooldown
HasAntiMatterPool
HasAntiMatterShortage
HasColonizeAbility
HasDestabilizationProtection
HasEnergyWeapons
HasHullDamage
HasPhaseMissiles
HasPopulation
HasShieldDamage
HasWeapons
Invalid
IsActivelyBeingConstructed
IsBoarded
IsCargoShip
IsColonizable
IsControllable
IsExplored
IsHomeworld
IsInFriendlyGravityWell
IsInNonFriendlyGravityWell
IsMovingToLocalOrbitBody
IsNotStarBaseConstructor
IsPetOfTargetter
IsPsi
IsResourceExtractor
IsRuinable
LinkedCargoShip
LinkedSquad
ModuleUnderConstruction
NotActivelyBeingConstructed
NotFlagship
NotInvulnerable
NotIsBoarded
NotIsExplored
NotIsHomeworld
NotIsIllusionShip
NotIsMinorFactionOwned
NotIsOccupationPlanet
NotIsOutlaw
NotIsTech
NotSelf
WithinCurrentSolarSystem
spawnShipsLevelCount: Iteration
spawnShips
minFleetPoints: Decimal
maxFleetPoints: Decimal
requiredShipCount: Iteration
requiredShip
type: Entity
minCount: Integer
maxCount: Integer
randomShipCount: Iteration
randomShip
type: Entity
weight: Decimal
spawnShipsArrivalDelayTime: Decimal
spawnShipsHyperspaceSpawnType: Enumeration
FleetBeacon
FromFactories
MinorFactionAntiModuleRaid
MinorFactionAttackRaid
MinorFactionDefenseRaid
MinorFactionScoutRaid
MinorFactionSiegeRaid
PirateRaid
shouldAdoptFirstSpawnersMinorFactionState: Boolean
spawnShipsMinStartingHullPerc: Decimal
spawnShipsMaxStartingHullPerc: Decimal
SpawnShipsAtPlanetWithTarget

instantActionTriggerType: Condition

AlwaysPerform
OnAbilityUsed
OnBuffFinish
OnChance
buffApplyChance
Level:0: Decimal
Level:1: Decimal
Level:2: Decimal
Level:3: Decimal
OnColonizeAbilityUsed
OnCondition

instantActionConditionType: Condition

IfFirstSpawnerDoesNotHaveBuff
conditionBuffType: Entity
conditionBuffShortName: StringInfo
IfFirstSpawnerHasBuff
conditionBuffType: Entity
conditionBuffShortName: StringInfo
IfOwnerDoesNotHaveBuff
conditionBuffType: Entity
conditionBuffShortName: StringInfo
IfOwnerDoesNotHaveDestabilizationProtection
IfOwnerHasBuff
conditionBuffType: Entity
conditionBuffShortName: StringInfo
IfOwnerHasDestabilizationProtection
IfOwnerHasHullLessThanPerc
hullPerc
Level:0: Decimal
Level:1: Decimal
Level:2: Decimal
Level:3: Decimal
IfOwnerIsAboutToDie
IfOwnerIsFirstPlayerOwnedStarbaseAtOrbitbody
IfOwnerIsNotFirstPlayerOwnedStarbaseAtOrbitbody
OnDamageTaken
damageType: Enumeration
PHYSICAL
ENERGY
OnDelay
delayTime: Decimal
OnHyperspaceExit
OnOwnerDeath
OnWeaponFired
numWeaponClasses: Iteration
weaponClassForWeaponPassive: Enumeration
AUTOCANNON
BEAM
CAPITALABILITY
CHAOSBOLT
DART
FLAK
FLASHBEAM
GAUSS
ION
Invalid
LASERPSI
LASERTECH
MISSILE
PHASECANNON
PHASEMISSILE
PLANETBOMBARDMENT
PLASMA
POINTDEFENSELASER
PULSEGUN
PULSEWAVE
RAILGUN
SPIRITBLADE
WAVE
passiveWeaponEffectChance
Level:0: Decimal
Level:1: Decimal
Level:2: Decimal
Level:3: Decimal
targetFilter
numOwnerships: Iteration
ownership: Enumeration
Allied
AlliedOrEnemy
Enemy
Friendly
NoOwner
Player
UncontrolledMinorFaction
numObjects: Iteration
object: Enumeration
CapitalShip
Corvette
EnvoyFrigate
Fighter
Frigate
PlaceHolderPlanetModule
PlaceHolderSpaceMine
Planet
PlanetModule
SpaceMine
Star
StarBase
Titan
numSpaces: Iteration
space: Enumeration
Normal
Phase
numConstraints: Iteration
constraint: Enumeration
CanBeCaptured
CanBeJumpBlocked
CanHaveFighters
CanHaveShields
CanPhaseDodge
CanSpreadWeaponDamage
DoesNotHaveDestabilizationProtection
HasAbilityWithCooldown
HasAntiMatterPool
HasAntiMatterShortage
HasColonizeAbility
HasDestabilizationProtection
HasEnergyWeapons
HasHullDamage
HasPhaseMissiles
HasPopulation
HasShieldDamage
HasWeapons
Invalid
IsActivelyBeingConstructed
IsBoarded
IsCargoShip
IsColonizable
IsControllable
IsExplored
IsHomeworld
IsInFriendlyGravityWell
IsInNonFriendlyGravityWell
IsMovingToLocalOrbitBody
IsNotStarBaseConstructor
IsPetOfTargetter
IsPsi
IsResourceExtractor
IsRuinable
LinkedCargoShip
LinkedSquad
ModuleUnderConstruction
NotActivelyBeingConstructed
NotFlagship
NotInvulnerable
NotIsBoarded
NotIsExplored
NotIsHomeworld
NotIsIllusionShip
NotIsMinorFactionOwned
NotIsOccupationPlanet
NotIsOutlaw
NotIsTech
NotSelf
WithinCurrentSolarSystem
spawnShipsLevelCount: Iteration
spawnShips
minFleetPoints: Decimal
maxFleetPoints: Decimal
requiredShipCount: Iteration
requiredShip
type: Entity
minCount: Integer
maxCount: Integer
randomShipCount: Iteration
randomShip
type: Entity
weight: Decimal
spawnShipsArrivalDelayTime: Decimal
spawnShipsHyperspaceSpawnType: Enumeration
FleetBeacon
FromFactories
MinorFactionAntiModuleRaid
MinorFactionAttackRaid
MinorFactionDefenseRaid
MinorFactionScoutRaid
MinorFactionSiegeRaid
PirateRaid
shouldAdoptFirstSpawnersMinorFactionState: Boolean
spawnShipsMinStartingHullPerc: Decimal
spawnShipsMaxStartingHullPerc: Decimal
StealAntiMatterForFirstSpawner

instantActionTriggerType: Condition

AlwaysPerform
OnAbilityUsed
OnBuffFinish
OnChance
buffApplyChance
Level:0: Decimal
Level:1: Decimal
Level:2: Decimal
Level:3: Decimal
OnColonizeAbilityUsed
OnCondition

instantActionConditionType: Condition

IfFirstSpawnerDoesNotHaveBuff
conditionBuffType: Entity
conditionBuffShortName: StringInfo
IfFirstSpawnerHasBuff
conditionBuffType: Entity
conditionBuffShortName: StringInfo
IfOwnerDoesNotHaveBuff
conditionBuffType: Entity
conditionBuffShortName: StringInfo
IfOwnerDoesNotHaveDestabilizationProtection
IfOwnerHasBuff
conditionBuffType: Entity
conditionBuffShortName: StringInfo
IfOwnerHasDestabilizationProtection
IfOwnerHasHullLessThanPerc
hullPerc
Level:0: Decimal
Level:1: Decimal
Level:2: Decimal
Level:3: Decimal
IfOwnerIsAboutToDie
IfOwnerIsFirstPlayerOwnedStarbaseAtOrbitbody
IfOwnerIsNotFirstPlayerOwnedStarbaseAtOrbitbody
OnDamageTaken
damageType: Enumeration
PHYSICAL
ENERGY
OnDelay
delayTime: Decimal
OnHyperspaceExit
OnOwnerDeath
OnWeaponFired
numWeaponClasses: Iteration
weaponClassForWeaponPassive: Enumeration
AUTOCANNON
BEAM
CAPITALABILITY
CHAOSBOLT
DART
FLAK
FLASHBEAM
GAUSS
ION
Invalid
LASERPSI
LASERTECH
MISSILE
PHASECANNON
PHASEMISSILE
PLANETBOMBARDMENT
PLASMA
POINTDEFENSELASER
PULSEGUN
PULSEWAVE
RAILGUN
SPIRITBLADE
WAVE
passiveWeaponEffectChance
Level:0: Decimal
Level:1: Decimal
Level:2: Decimal
Level:3: Decimal
antiMatter
Level:0: Decimal
Level:1: Decimal
Level:2: Decimal
Level:3: Decimal
StealResources

instantActionTriggerType: Condition

AlwaysPerform
OnAbilityUsed
OnBuffFinish
OnChance
buffApplyChance
Level:0: Decimal
Level:1: Decimal
Level:2: Decimal
Level:3: Decimal
OnColonizeAbilityUsed
OnCondition

instantActionConditionType: Condition

IfFirstSpawnerDoesNotHaveBuff
conditionBuffType: Entity
conditionBuffShortName: StringInfo
IfFirstSpawnerHasBuff
conditionBuffType: Entity
conditionBuffShortName: StringInfo
IfOwnerDoesNotHaveBuff
conditionBuffType: Entity
conditionBuffShortName: StringInfo
IfOwnerDoesNotHaveDestabilizationProtection
IfOwnerHasBuff
conditionBuffType: Entity
conditionBuffShortName: StringInfo
IfOwnerHasDestabilizationProtection
IfOwnerHasHullLessThanPerc
hullPerc
Level:0: Decimal
Level:1: Decimal
Level:2: Decimal
Level:3: Decimal
IfOwnerIsAboutToDie
IfOwnerIsFirstPlayerOwnedStarbaseAtOrbitbody
IfOwnerIsNotFirstPlayerOwnedStarbaseAtOrbitbody
OnDamageTaken
damageType: Enumeration
PHYSICAL
ENERGY
OnDelay
delayTime: Decimal
OnHyperspaceExit
OnOwnerDeath
OnWeaponFired
numWeaponClasses: Iteration
weaponClassForWeaponPassive: Enumeration
AUTOCANNON
BEAM
CAPITALABILITY
CHAOSBOLT
DART
FLAK
FLASHBEAM
GAUSS
ION
Invalid
LASERPSI
LASERTECH
MISSILE
PHASECANNON
PHASEMISSILE
PLANETBOMBARDMENT
PLASMA
POINTDEFENSELASER
PULSEGUN
PULSEWAVE
RAILGUN
SPIRITBLADE
WAVE
passiveWeaponEffectChance
Level:0: Decimal
Level:1: Decimal
Level:2: Decimal
Level:3: Decimal
resourceToSteal: Enumeration
Credits
Metal
Crystal
resourceAmount
Level:0: Decimal
Level:1: Decimal
Level:2: Decimal
Level:3: Decimal
TeleportTowardsArbitraryTarget

instantActionTriggerType: Condition

AlwaysPerform
OnAbilityUsed
OnBuffFinish
OnChance
buffApplyChance
Level:0: Decimal
Level:1: Decimal
Level:2: Decimal
Level:3: Decimal
OnColonizeAbilityUsed
OnCondition

instantActionConditionType: Condition

IfFirstSpawnerDoesNotHaveBuff
conditionBuffType: Entity
conditionBuffShortName: StringInfo
IfFirstSpawnerHasBuff
conditionBuffType: Entity
conditionBuffShortName: StringInfo
IfOwnerDoesNotHaveBuff
conditionBuffType: Entity
conditionBuffShortName: StringInfo
IfOwnerDoesNotHaveDestabilizationProtection
IfOwnerHasBuff
conditionBuffType: Entity
conditionBuffShortName: StringInfo
IfOwnerHasDestabilizationProtection
IfOwnerHasHullLessThanPerc
hullPerc
Level:0: Decimal
Level:1: Decimal
Level:2: Decimal
Level:3: Decimal
IfOwnerIsAboutToDie
IfOwnerIsFirstPlayerOwnedStarbaseAtOrbitbody
IfOwnerIsNotFirstPlayerOwnedStarbaseAtOrbitbody
OnDamageTaken
damageType: Enumeration
PHYSICAL
ENERGY
OnDelay
delayTime: Decimal
OnHyperspaceExit
OnOwnerDeath
OnWeaponFired
numWeaponClasses: Iteration
weaponClassForWeaponPassive: Enumeration
AUTOCANNON
BEAM
CAPITALABILITY
CHAOSBOLT
DART
FLAK
FLASHBEAM
GAUSS
ION
Invalid
LASERPSI
LASERTECH
MISSILE
PHASECANNON
PHASEMISSILE
PLANETBOMBARDMENT
PLASMA
POINTDEFENSELASER
PULSEGUN
PULSEWAVE
RAILGUN
SPIRITBLADE
WAVE
passiveWeaponEffectChance
Level:0: Decimal
Level:1: Decimal
Level:2: Decimal
Level:3: Decimal
TeleportTowardsMoveTarget

instantActionTriggerType: Condition

AlwaysPerform
OnAbilityUsed
OnBuffFinish
OnChance
buffApplyChance
Level:0: Decimal
Level:1: Decimal
Level:2: Decimal
Level:3: Decimal
OnColonizeAbilityUsed
OnCondition

instantActionConditionType: Condition

IfFirstSpawnerDoesNotHaveBuff
conditionBuffType: Entity
conditionBuffShortName: StringInfo
IfFirstSpawnerHasBuff
conditionBuffType: Entity
conditionBuffShortName: StringInfo
IfOwnerDoesNotHaveBuff
conditionBuffType: Entity
conditionBuffShortName: StringInfo
IfOwnerDoesNotHaveDestabilizationProtection
IfOwnerHasBuff
conditionBuffType: Entity
conditionBuffShortName: StringInfo
IfOwnerHasDestabilizationProtection
IfOwnerHasHullLessThanPerc
hullPerc
Level:0: Decimal
Level:1: Decimal
Level:2: Decimal
Level:3: Decimal
IfOwnerIsAboutToDie
IfOwnerIsFirstPlayerOwnedStarbaseAtOrbitbody
IfOwnerIsNotFirstPlayerOwnedStarbaseAtOrbitbody
OnDamageTaken
damageType: Enumeration
PHYSICAL
ENERGY
OnDelay
delayTime: Decimal
OnHyperspaceExit
OnOwnerDeath
OnWeaponFired
numWeaponClasses: Iteration
weaponClassForWeaponPassive: Enumeration
AUTOCANNON
BEAM
CAPITALABILITY
CHAOSBOLT
DART
FLAK
FLASHBEAM
GAUSS
ION
Invalid
LASERPSI
LASERTECH
MISSILE
PHASECANNON
PHASEMISSILE
PLANETBOMBARDMENT
PLASMA
POINTDEFENSELASER
PULSEGUN
PULSEWAVE
RAILGUN
SPIRITBLADE
WAVE
passiveWeaponEffectChance
Level:0: Decimal
Level:1: Decimal
Level:2: Decimal
Level:3: Decimal
teleportDistance: Decimal
TeleportTowardsTarget

instantActionTriggerType: Condition

AlwaysPerform
OnAbilityUsed
OnBuffFinish
OnChance
buffApplyChance
Level:0: Decimal
Level:1: Decimal
Level:2: Decimal
Level:3: Decimal
OnColonizeAbilityUsed
OnCondition

instantActionConditionType: Condition

IfFirstSpawnerDoesNotHaveBuff
conditionBuffType: Entity
conditionBuffShortName: StringInfo
IfFirstSpawnerHasBuff
conditionBuffType: Entity
conditionBuffShortName: StringInfo
IfOwnerDoesNotHaveBuff
conditionBuffType: Entity
conditionBuffShortName: StringInfo
IfOwnerDoesNotHaveDestabilizationProtection
IfOwnerHasBuff
conditionBuffType: Entity
conditionBuffShortName: StringInfo
IfOwnerHasDestabilizationProtection
IfOwnerHasHullLessThanPerc
hullPerc
Level:0: Decimal
Level:1: Decimal
Level:2: Decimal
Level:3: Decimal
IfOwnerIsAboutToDie
IfOwnerIsFirstPlayerOwnedStarbaseAtOrbitbody
IfOwnerIsNotFirstPlayerOwnedStarbaseAtOrbitbody
OnDamageTaken
damageType: Enumeration
PHYSICAL
ENERGY
OnDelay
delayTime: Decimal
OnHyperspaceExit
OnOwnerDeath
OnWeaponFired
numWeaponClasses: Iteration
weaponClassForWeaponPassive: Enumeration
AUTOCANNON
BEAM
CAPITALABILITY
CHAOSBOLT
DART
FLAK
FLASHBEAM
GAUSS
ION
Invalid
LASERPSI
LASERTECH
MISSILE
PHASECANNON
PHASEMISSILE
PLANETBOMBARDMENT
PLASMA
POINTDEFENSELASER
PULSEGUN
PULSEWAVE
RAILGUN
SPIRITBLADE
WAVE
passiveWeaponEffectChance
Level:0: Decimal
Level:1: Decimal
Level:2: Decimal
Level:3: Decimal
teleportStopOffset: Decimal
TiltUpVectorInTargetDirection

instantActionTriggerType: Condition

AlwaysPerform
OnAbilityUsed
OnBuffFinish
OnChance
buffApplyChance
Level:0: Decimal
Level:1: Decimal
Level:2: Decimal
Level:3: Decimal
OnColonizeAbilityUsed
OnCondition

instantActionConditionType: Condition

IfFirstSpawnerDoesNotHaveBuff
conditionBuffType: Entity
conditionBuffShortName: StringInfo
IfFirstSpawnerHasBuff
conditionBuffType: Entity
conditionBuffShortName: StringInfo
IfOwnerDoesNotHaveBuff
conditionBuffType: Entity
conditionBuffShortName: StringInfo
IfOwnerDoesNotHaveDestabilizationProtection
IfOwnerHasBuff
conditionBuffType: Entity
conditionBuffShortName: StringInfo
IfOwnerHasDestabilizationProtection
IfOwnerHasHullLessThanPerc
hullPerc
Level:0: Decimal
Level:1: Decimal
Level:2: Decimal
Level:3: Decimal
IfOwnerIsAboutToDie
IfOwnerIsFirstPlayerOwnedStarbaseAtOrbitbody
IfOwnerIsNotFirstPlayerOwnedStarbaseAtOrbitbody
OnDamageTaken
damageType: Enumeration
PHYSICAL
ENERGY
OnDelay
delayTime: Decimal
OnHyperspaceExit
OnOwnerDeath
OnWeaponFired
numWeaponClasses: Iteration
weaponClassForWeaponPassive: Enumeration
AUTOCANNON
BEAM
CAPITALABILITY
CHAOSBOLT
DART
FLAK
FLASHBEAM
GAUSS
ION
Invalid
LASERPSI
LASERTECH
MISSILE
PHASECANNON
PHASEMISSILE
PLANETBOMBARDMENT
PLASMA
POINTDEFENSELASER
PULSEGUN
PULSEWAVE
RAILGUN
SPIRITBLADE
WAVE
passiveWeaponEffectChance
Level:0: Decimal
Level:1: Decimal
Level:2: Decimal
Level:3: Decimal
angleOffset: Decimal
toggleStateOnNameStringID: StringInfo
toggleStateOnDescStringID: StringInfo
needsToFaceTarget: Boolean
canCollideWithTarget: Boolean
moveThruTarget: Boolean
isUltimateAbility: Boolean
maxNumLevels: Integer

levelSourceType: Condition

FixedLevel0
Intrinsic
minExperienceLevelRequired
Level:0: Decimal
Level:1: Decimal
Level:2: Decimal
Level:3: Decimal
ResearchFloatModifierValue
sourceResearchFloatModifierType: Enumeration
MinorFactionAbilityLevel
ResearchStartsAt0
improveSourceResearchSubject: Entity
ResearchWithBase
baseSourceResearchSubject: Entity
improveSourceResearchSubject: Entity
ResearchWithoutBase
improveSourceResearchSubject: Entity
StarBaseUpgradeLevel
sourcePropertyType: Enumeration
AbilityALevel
AbilityBLevel
AbilityCLevel
AbilityDLevel
AbilityELevel
TitanUpgradeLevel
sourcePropertyType: Enumeration
AbilityALevel
AbilityBLevel
AbilityCLevel
AbilityDLevel
AbilityELevel

aiUseTime: Condition

Anytime
Invalid
NoEnemyShipsInGravityWell
NotInCombat
OnlyIfOwnTitan
OnlyInCombat
OnlyWhenAboutToDie
OnlyWhenAttackTargetIsInFiringSolution
OnlyWhenAttackTargetIsInFiringSolutionAndHasAttackOrder
OnlyWhenBombing
OnlyWhenDebrisWithinRange
onlyAutoCastWhenDebrisWithinRange: Decimal
OnlyWhenDisabled
OnlyWhenEnemyFleetWillPrevail
OnlyWhenHullDamageExceeds
onlyAutoCastWhenTotalHullDamageExceedsAmount
Level:0: Decimal
Level:1: Decimal
Level:2: Decimal
Level:3: Decimal
OnlyWhenManyTargetsHaveHullDamage
onlyAutoCastWhenTotalHullDamageExceedsAmount
Level:0: Decimal
Level:1: Decimal
Level:2: Decimal
Level:3: Decimal
OnlyWhenManyTargetsHaveShieldDamage
OnlyWhenManyTargetsHyperspacingTowardsMyGravityWell
OnlyWhenManyTargetsInCombatDoNotHaveBuff
onlyAutoCastWhenTargetCountExceedsAmount
Level:0: Decimal
Level:1: Decimal
Level:2: Decimal
Level:3: Decimal
buffType: Entity
OnlyWhenManyTargetsInRange
onlyAutoCastWhenTargetCountExceedsAmount
Level:0: Decimal
Level:1: Decimal
Level:2: Decimal
Level:3: Decimal
OnlyWhenManyTargetsInRangeOfBank
onlyAutoCastWhenTargetCountExceedsAmount
Level:0: Decimal
Level:1: Decimal
Level:2: Decimal
Level:3: Decimal
OnlyWhenMovingFar
OnlyWhenMovingThresholdDistance
thresholdDistance: Decimal
OnlyWhenOrbitingEnemyOrAlliedPlanet
OnlyWhenOrbitingEnemyPlanet
OnlyWhenTakingDamage
OnlyWithNoOrder
OnlyWithNoOrderOrAutoAttackButNotIfTargettingMine

aiUseTargetCondition: Condition

AntimatterExceedsAmount
onlyAutoCastWhenTargetAntimatterExceedsAmount
Level:0: Decimal
Level:1: Decimal
Level:2: Decimal
Level:3: Decimal
Any
HasAbilityInCooldown
HasBuff
buffType: Entity
HasNoWeapons
HullDamageExceedsAmount
onlyAutoCastWhenTargetHullDamageExceedsAmount
Level:0: Decimal
Level:1: Decimal
Level:2: Decimal
Level:3: Decimal
Invalid
IsBoarded
IsCapitalShipOrStarbase
IsCapitalShipOrStarbaseOrTitan
IsDifferentRoleType
IsNotWeaponDisabled
ShieldDamageExceedsAmount
onlyAutoCastWhenTargetShieldDamageExceedsAmount
Level:0: Decimal
Level:1: Decimal
Level:2: Decimal
Level:3: Decimal
isAutoCastAvailable: Boolean
isAutoCastOnByDefault: Boolean
pickRandomPlanetToExploreForAutoCastTarget: Boolean
ignoreNonCombatShipsForAutoCastTarget: Boolean
onlyAutoCastWhenDamageTakenExceedsPerc: Decimal

useCostType: Condition

AntiMatter
antiMatterCost
Level:0: Decimal
Level:1: Decimal
Level:2: Decimal
Level:3: Decimal
cooldownTime
Level:0: Decimal
Level:1: Decimal
Level:2: Decimal
Level:3: Decimal
orderAcknowledgementType: Enumeration
ONATTACKORDERISSUED
ONCREATION
ONGENERALORDERISSUED
ONSELECTED
ONSTARTPHASEJUMP
Invalid
AntiMatterAndNotBeAtStar
antiMatterCost
Level:0: Decimal
Level:1: Decimal
Level:2: Decimal
Level:3: Decimal
cooldownTime
Level:0: Decimal
Level:1: Decimal
Level:2: Decimal
Level:3: Decimal
orderAcknowledgementType: Enumeration
ONATTACKORDERISSUED
ONCREATION
ONGENERALORDERISSUED
ONSELECTED
ONSTARTPHASEJUMP
Invalid
HullAndAntimatter
hullCost
Level:0: Decimal
Level:1: Decimal
Level:2: Decimal
Level:3: Decimal
antiMatterCost
Level:0: Decimal
Level:1: Decimal
Level:2: Decimal
Level:3: Decimal
cooldownTime
Level:0: Decimal
Level:1: Decimal
Level:2: Decimal
Level:3: Decimal
orderAcknowledgementType: Enumeration
ONATTACKORDERISSUED
ONCREATION
ONGENERALORDERISSUED
ONSELECTED
ONSTARTPHASEJUMP
Invalid
None
cooldownTime
Level:0: Decimal
Level:1: Decimal
Level:2: Decimal
Level:3: Decimal
orderAcknowledgementType: Enumeration
ONATTACKORDERISSUED
ONCREATION
ONGENERALORDERISSUED
ONSELECTED
ONSTARTPHASEJUMP
Invalid
Passive
Resources
creditCost
Level:0: Decimal
Level:1: Decimal
Level:2: Decimal
Level:3: Decimal
metalCost
Level:0: Decimal
Level:1: Decimal
Level:2: Decimal
Level:3: Decimal
crystalCost
Level:0: Decimal
Level:1: Decimal
Level:2: Decimal
Level:3: Decimal
cooldownTime
Level:0: Decimal
Level:1: Decimal
Level:2: Decimal
Level:3: Decimal
orderAcknowledgementType: Enumeration
ONATTACKORDERISSUED
ONCREATION
ONGENERALORDERISSUED
ONSELECTED
ONSTARTPHASEJUMP
Invalid
ResourcesAndMustHaveCapitalCrew
creditCost
Level:0: Decimal
Level:1: Decimal
Level:2: Decimal
Level:3: Decimal
metalCost
Level:0: Decimal
Level:1: Decimal
Level:2: Decimal
Level:3: Decimal
crystalCost
Level:0: Decimal
Level:1: Decimal
Level:2: Decimal
Level:3: Decimal
requiredShipSlots
Level:0: Decimal
Level:1: Decimal
Level:2: Decimal
Level:3: Decimal
requiredCapitalShipSlots
Level:0: Decimal
Level:1: Decimal
Level:2: Decimal
Level:3: Decimal
cooldownTime
Level:0: Decimal
Level:1: Decimal
Level:2: Decimal
Level:3: Decimal
orderAcknowledgementType: Enumeration
ONATTACKORDERISSUED
ONCREATION
ONGENERALORDERISSUED
ONSELECTED
ONSTARTPHASEJUMP
Invalid
ResourcesAndMustHaveShipSlots
creditCost
Level:0: Decimal
Level:1: Decimal
Level:2: Decimal
Level:3: Decimal
metalCost
Level:0: Decimal
Level:1: Decimal
Level:2: Decimal
Level:3: Decimal
crystalCost
Level:0: Decimal
Level:1: Decimal
Level:2: Decimal
Level:3: Decimal
requiredShipSlots
Level:0: Decimal
Level:1: Decimal
Level:2: Decimal
Level:3: Decimal
cooldownTime
Level:0: Decimal
Level:1: Decimal
Level:2: Decimal
Level:3: Decimal
orderAcknowledgementType: Enumeration
ONATTACKORDERISSUED
ONCREATION
ONGENERALORDERISSUED
ONSELECTED
ONSTARTPHASEJUMP
Invalid
ResourcesAndMustHaveTitan
creditCost
Level:0: Decimal
Level:1: Decimal
Level:2: Decimal
Level:3: Decimal
metalCost
Level:0: Decimal
Level:1: Decimal
Level:2: Decimal
Level:3: Decimal
crystalCost
Level:0: Decimal
Level:1: Decimal
Level:2: Decimal
Level:3: Decimal
cooldownTime
Level:0: Decimal
Level:1: Decimal
Level:2: Decimal
Level:3: Decimal
orderAcknowledgementType: Enumeration
ONATTACKORDERISSUED
ONCREATION
ONGENERALORDERISSUED
ONSELECTED
ONSTARTPHASEJUMP
Invalid
researchPrerequisites
NumResearchPrerequisites: Iteration
ResearchPrerequisite
Subject: Entity
Level: Integer
RequiredFactionNameID: StringInfo
RequiredCompletedResearchSubjects: Integer
nameStringID: StringInfo
descStringID: StringInfo
hudIcon: Brush
smallHudIcon: Brush
infoCardIcon: Brush