PlanetSyntax
Planet Definition
- Planet
- meshInfoCount: Iteration
- meshInfo
- typeNameStringID: StringInfo
- asteroidTemplate: Any
- dustCloudTemplate: Any
- meshName: Mesh
- cloudColor: Color
- nullMeshRadius: Decimal
- nullMeshParticleEffect: Particle
- hudIcon: Brush
- smallHudIcon: Brush
- infoCardIcon: Brush
- mainViewIcon: Brush
- undetectedMainViewIcon: Brush
- picture: Brush
- shouldPrefer: Boolean
- meshInfo
- minZoomDistanceMult: Decimal
- glowColor: Color
- ringColor: Color
- cloudLayerTextureName: Texture
- planetResourceSetupInfo
- isAsteroid: Boolean
- healthRegenRate: Decimal
- planetUpgradeDef
- path:Population
- path:CivilianModules
- path:TacticalModules
- path:Home
- path:ArtifactLevel
- path:Infrastructure
- path:Social
- path:Industry
- path:Smuggler
- ringsChance: Decimal
- isColonizable: Boolean
- meshInfoCount: Iteration
- planetTypeForResearch: Enumeration
- Asteroid
- Barren
- Desert
- Greenhouse
- Ice
- Invalid
- Iron
- Moon
- Oceanic
- Terran
- Uncolonizable
- Volcanic
- attachType: Enumeration
- Invalid
- Center
- Ability
- Aura
- Above
- dlcId: Integer
- ShieldMeshName: Mesh
- renderShield: Boolean
- moveAreaRadius: Decimal
- hyperspaceExitRadius: Decimal
- isWormhole: Boolean
- maxStarBaseCountPerPlayer: Integer
- maxSpaceMineCountPerPlayer: Integer
- minShadow: Decimal
- maxShadow: Decimal
- ability:0: Entity
- ability:1: Entity
- ability:2: Entity
- ability:3: Entity
- ability:4: Entity