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Rebellion Syntax
Fighter Definition
- Fighter
- defaultAutoAttackOn: Boolean
- prefersToFocusFire: Boolean
- usesFighterAttack: Boolean
- numRandomDebrisLarge: Integer
- numRandomDebrisSmall: Integer
- numSpecificDebris: Iteration
- specificDebrisMeshName: Mesh
- armorType: Enumeration
- CapitalShip
- Heavy
- Light
- Medium
- Module
- Pirate
- Titan
- VeryHeavy
- VeryLight
- hudIcon: Brush
- smallHudIcon: Brush
- infoCardIcon: Brush
- minZoomDistanceMult: Decimal
- nameStringID: StringInfo
- counterDescriptionStringID: StringInfo
- statCountType: Enumeration
- CapitalShipBattleship
- CapitalShipCarrier
- CapitalShipUtility0
- CapitalShipUtility1
- CapitalShipUtility2
- FighterBomber
- FighterCombat
- FighterMineLayer
- FrigateAntiFighter
- FrigateAntiModule
- FrigateCarrier
- FrigateColony
- FrigateConstructor
- FrigateCorvette
- FrigateEnvoy
- FrigateHeavy
- FrigateLight
- FrigateLongRange
- FrigateMineLayer
- FrigateRefineryShip
- FrigateScout
- FrigateSiege
- FrigateSpawnedByAbility
- FrigateStarBaseConstructor
- FrigateTradeShip
- FrigateUtility0
- FrigateUtility1
- Invalid
- ModuleCannon
- ModuleCapitalShipFactory
- ModuleCombatLab
- ModuleCrystalExtractor
- ModuleCultureCenter
- ModuleFrigateFactory
- ModuleHangarDefense
- ModuleJumpBlocker
- ModuleMetalExtractor
- ModuleNonCombatLab
- ModulePointDefense
- ModuleRefinery
- ModuleRepair
- ModuleTradePort
- ModuleUtility
- SquadBomber
- SquadCombat
- SquadMineLayer
- StarBase
- Titan
- formationOffsetDistance: Decimal
- mass: Decimal
- maxAccelerationLinear: Decimal
- maxAccelerationStrafe: Decimal
- maxDecelerationLinear: Decimal
- maxAccelerationAngular: Decimal
- maxDecelerationAngular: Decimal
- maxSpeedLinear: Decimal
- maxRollRate: Decimal
- maxRollAngle: Decimal
- NumWeapons: Iteration
- Weapon
- damageEnums
- AttackType: Enumeration
- ANTIHEAVY
- ANTILIGHT
- ANTIMEDIUM
- ANTIMODULE
- ANTIVERYHEAVY
- ANTIVERYLIGHT
- CAPITALSHIP
- COMPOSITE
- CORVETTE
- TITAN
- DamageAffectType: Enumeration
- AFFECTS_ONLY_HULL
- AFFECTS_ONLY_SHIELDS
- AFFECTS_SHIELDS_AND_HULL
- WeaponClassType: Enumeration
- AUTOCANNON
- BEAM
- CAPITALABILITY
- CHAOSBOLT
- DART
- FLAK
- FLASHBEAM
- GAUSS
- ION
- Invalid
- LASERPSI
- LASERTECH
- MISSILE
- PHASECANNON
- PHASEMISSILE
- PLANETBOMBARDMENT
- PLASMA
- POINTDEFENSELASER
- PULSEGUN
- PULSEWAVE
- RAILGUN
- SPIRITBLADE
- WAVE
- DamagePerBank:FRONT: Decimal
- DamagePerBank:BACK: Decimal
- DamagePerBank:LEFT: Decimal
- DamagePerBank:RIGHT: Decimal
- Range: Decimal
- PreBuffCooldownTime: Decimal
- CanFireAtFighter: Boolean
- PointStaggerDelay: Decimal
- TravelSpeed: Decimal
- Duration: Decimal
- fireConstraintType: Condition
- Research
- researchPrerequisites
- NumResearchPrerequisites: Iteration
- ResearchPrerequisite
- Subject: Entity
- Level: Integer
- RequiredFactionNameID: StringInfo
- RequiredCompletedResearchSubjects: Integer
- StarBaseUpgradeLevel
- requiredStarBaseWeaponLevel: Integer
- WeaponEffects
- m_weaponIndexForRange: Integer
- TargetCountPerBank:FRONT: Integer
- TargetCountPerBank:BACK: Integer
- TargetCountPerBank:LEFT: Integer
- TargetCountPerBank:RIGHT: Integer
- canOnlyTargetStructures: Boolean
- meshName: Mesh
- exhaustParticleSystemName: Particle
- ExplosionName: Explosion
- exhaustTrailTextureName: Texture
- exhaustTrailWidth: Decimal
- engineSoundID: Sound
- maxHullPoints: Decimal
- hullPointRestoreRate: Decimal
- armorPoints: Decimal
- maxMitigation: Decimal
- experiencePointsForDestroying: Decimal
- minShadow: Decimal
- maxShadow: Decimal