FighterSyntax

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Revision as of 21:09, 2 January 2019 by Shade A.I (talk | contribs) (Created page with "Rebellion Syntax =Fighter Definition= : Fighter <div class="toccolours mw-collapsible mw-collapsed"> :: defaultAutoAttackRange: EnumerationSyntax|Enumera...")
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Rebellion Syntax

Fighter Definition

Fighter
defaultAutoAttackRange: Enumeration
None
GravityWell
defaultAutoAttackOn: Boolean
prefersToFocusFire: Boolean
usesFighterAttack: Boolean
numRandomDebrisLarge: Integer
numRandomDebrisSmall: Integer
numSpecificDebris: Iteration
specificDebrisMeshName: Mesh
armorType: Enumeration
CapitalShip
Heavy
Light
Medium
Module
Pirate
Titan
VeryHeavy
VeryLight
hudIcon: Brush
smallHudIcon: Brush
infoCardIcon: Brush
minZoomDistanceMult: Decimal
nameStringID: StringInfo
counterDescriptionStringID: StringInfo
statCountType: Enumeration
CapitalShipBattleship
CapitalShipCarrier
CapitalShipUtility0
CapitalShipUtility1
CapitalShipUtility2
FighterBomber
FighterCombat
FighterMineLayer
FrigateAntiFighter
FrigateAntiModule
FrigateCarrier
FrigateColony
FrigateConstructor
FrigateCorvette
FrigateEnvoy
FrigateHeavy
FrigateLight
FrigateLongRange
FrigateMineLayer
FrigateRefineryShip
FrigateScout
FrigateSiege
FrigateSpawnedByAbility
FrigateStarBaseConstructor
FrigateTradeShip
FrigateUtility0
FrigateUtility1
Invalid
ModuleCannon
ModuleCapitalShipFactory
ModuleCombatLab
ModuleCrystalExtractor
ModuleCultureCenter
ModuleFrigateFactory
ModuleHangarDefense
ModuleJumpBlocker
ModuleMetalExtractor
ModuleNonCombatLab
ModulePointDefense
ModuleRefinery
ModuleRepair
ModuleTradePort
ModuleUtility
SquadBomber
SquadCombat
SquadMineLayer
StarBase
Titan
formationOffsetDistance: Decimal
mass: Decimal
maxAccelerationLinear: Decimal
maxAccelerationStrafe: Decimal
maxDecelerationLinear: Decimal
maxAccelerationAngular: Decimal
maxDecelerationAngular: Decimal
maxSpeedLinear: Decimal
maxRollRate: Decimal
maxRollAngle: Decimal
NumWeapons: Iteration
Weapon
WeaponType: Enumeration
Beam
Projectile
Missile
damageEnums
AttackType: Enumeration
ANTIHEAVY
ANTILIGHT
ANTIMEDIUM
ANTIMODULE
ANTIVERYHEAVY
ANTIVERYLIGHT
CAPITALSHIP
COMPOSITE
CORVETTE
TITAN
DamageAffectType: Enumeration
AFFECTS_ONLY_HULL
AFFECTS_ONLY_SHIELDS
AFFECTS_SHIELDS_AND_HULL
DamageApplyType: Enumeration
OVERTIME
BACKLOADED
DamageType: Enumeration
PHYSICAL
ENERGY
WeaponClassType: Enumeration
AUTOCANNON
BEAM
CAPITALABILITY
CHAOSBOLT
DART
FLAK
FLASHBEAM
GAUSS
ION
Invalid
LASERPSI
LASERTECH
MISSILE
PHASECANNON
PHASEMISSILE
PLANETBOMBARDMENT
PLASMA
POINTDEFENSELASER
PULSEGUN
PULSEWAVE
RAILGUN
SPIRITBLADE
WAVE
DamagePerBank:FRONT: Decimal
DamagePerBank:BACK: Decimal
DamagePerBank:LEFT: Decimal
DamagePerBank:RIGHT: Decimal
Range: Decimal
PreBuffCooldownTime: Decimal
CanFireAtFighter: Boolean
SynchronizedTargeting: Boolean
TRUE
FALSE
PointStaggerDelay: Decimal
TravelSpeed: Decimal
Duration: Decimal
fireConstraintType: Condition
CanAlwaysFire
Research
researchPrerequisites
NumResearchPrerequisites: Iteration
ResearchPrerequisite
Subject: Entity
Level: Integer
RequiredFactionNameID: StringInfo
RequiredCompletedResearchSubjects: Integer
StarBaseUpgradeLevel
requiredStarBaseWeaponLevel: Integer
WeaponEffects
weaponType: Condition
Beam
burstCount: Decimal
burstDelay: Decimal
fireDelay: Decimal
muzzleEffectName: Particle
muzzleSoundMinRespawnTime: Decimal
muzzleSounds
soundCount: Iteration
sound: Sound
hitEffectName: Particle
hitHullEffectSounds
soundCount: Iteration
sound: Sound
hitShieldsEffectSounds
soundCount: Iteration
sound: Sound
beamEffectSounds
soundCount: Iteration
sound: Sound
beamGlowTextureName: Texture
beamCoreTextureName: Texture
beamWidth: Decimal
beamGlowColor: Color
beamCoreColor: Color
beamTilingRate: Decimal
Missile
burstCount: Decimal
burstDelay: Decimal
fireDelay: Decimal
muzzleEffectName: Particle
muzzleSoundMinRespawnTime: Decimal
muzzleSounds
soundCount: Iteration
sound: Sound
hitEffectName: Particle
hitHullEffectSounds
soundCount: Iteration
sound: Sound
hitShieldsEffectSounds
soundCount: Iteration
sound: Sound
missileTravelEffectName: Particle
missileStartTurningDistance: Decimal
missileSlowTurnRate: Decimal
missileMaxSlowTurnTime: Decimal
Projectile
burstCount: Decimal
burstDelay: Decimal
fireDelay: Decimal
muzzleEffectName: Particle
muzzleSoundMinRespawnTime: Decimal
muzzleSounds
soundCount: Iteration
sound: Sound
hitEffectName: Particle
hitHullEffectSounds
soundCount: Iteration
sound: Sound
hitShieldsEffectSounds
soundCount: Iteration
sound: Sound
projectileTravelEffectName: Particle
m_weaponIndexForRange: Integer
firingAlignmentType: Condition
Default
TiltForward
firingTiltAngle: Decimal
TargetCountPerBank:FRONT: Integer
TargetCountPerBank:BACK: Integer
TargetCountPerBank:LEFT: Integer
TargetCountPerBank:RIGHT: Integer
canOnlyTargetStructures: Boolean
meshName: Mesh
exhaustParticleSystemName: Particle
ExplosionName: Explosion
exhaustTrailTextureName: Texture
exhaustTrailWidth: Decimal
engineSoundID: Sound
maxHullPoints: Decimal
hullPointRestoreRate: Decimal
armorPoints: Decimal
maxMitigation: Decimal
experiencePointsForDestroying: Decimal
minShadow: Decimal
maxShadow: Decimal