Planet Types
Colonizable Gravity Wells (CGWs)
Terran Planet
Main article: Terran Planet
Terran planets sport similar conditions to Earth, and that they have much water and visible photosynthetic flora. The readily habitable conditions, vast amount of available water, land masses, and natural resources means these planets have a large local population for you to exploit. The TEC favor these worlds, as they have research that adds +30% to the population. These planets tend to be the most heavily defended by militia. |
Desert Planet
Main article: Desert Planet
Dry and sandy, with little water, a Desert planet supports a fairly small population. Although they support less population than Terran planets, they have far more logistics slots than other worlds, making them good candidates for shipyards or research stations. The Advent favor these planets, having research that gives them +30% to their populations. Like the Terran worlds, they have two sub-types, a 'Home' and a generic version. Seemingly, the only difference is their appearances. They come second in amount of militia defending them after Terran planets. |
Volcanic Planet
Main article: Volcanic Planet
Very hot worlds with plenty of volcanic activity. Only the hardiest can survive this unbearable climate after the requisite research. Volcanic planets tend to have more Metal than other planet types. The Vasari favor these planets, having research that gives them +60% to their population, though it still comes nowhere near the population of Terran, Desert, and Ice worlds. |
Ice Planet
Main article: Ice Planet
Cold desolate worlds dotted with small thawed oases with liquid water, Ice planets can support a population with the appropriate research. Only a limited population can bear the climate. But it can be worth it, these planets tend to have more Crystal than other planet types. |
Barren Planet
Main article: Barren Planet
Barren planets support low populations, and have the most logistics slots of all planet types. |
Ferrous Planet
Main article: Ferrous Planet
Greenhouse Planet
Main article: Greenhouse Planet
Greenhouse planets are blanketed in thick, dense atmospheres, causing the surface to overheat, but complicating bombardment as well. |
Oceanic Planet
Main article: Oceanic Planet
Humid worlds primarily covered in oceans dotted by just a few islands, these planets can house a far greater population than even Terran worlds. |
Asteroid
Main article: Asteroid
Dwarf Planet
Main article: Dwarf Planet
Dead Asteroid
Main article: Dead Asteroid
Pirate Base
Main article: Pirate Base
Ship Graveyard
Main article: Ship Graveyard
Uncolonizable Gravity Wells (UCGWs)
Usually have neutral resource extractors which can be captured by Advent and TEC colony frigates, the Missionary Vessel and Protev Colony Frigate, or Vasari scout frigates, the Jikara Navigator, using Capture Extractor.
Their extractors are special: They have a base extraction rate of 0.53 units/second, which effectively gives them an allegiance of 133%, higher than is otherwise ever possible, no matter how far they are from your homeworld. They will reflect any mining research bonuses, once captured.
They also have 4 refinery slots versus the 3 for colonizable planets' extractors, and these slots have a refinery extraction rate of 0.08 versus the 0.06 rate for extractors at colonizable grav wells (again with the "fixed allegiance" of 133%). The extra refinery slot and the higher rate cause them to output 0.32 units/second if fully utilized, regardless of distance from homeworld, versus 0.18 units/second for a planet at 100% allegiance - or versus 0.06/second for a planet at 35% allegiance!
Space Junk
Main article: Space Junk
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Gas Giant
Main article: Gas Giant
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Asteroid Belt
Main article: Asteroid Belt
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Plasma Storm
Main article: Plasma Storm
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Magnetic Cloud
Main article: Magnetic Cloud
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Antimatter Fountain
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Comet
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Ice Field
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Radiation Storm
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Shattered Moon
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