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  • ...Labyrinth''' is a four player map in ''Sins of a Solar Empire'' consisting of 9 stars and 62 planets. ...group of nine stars in a web of tunnels. Now this maze has become part of a desperate grab for resources by warring empires. ...
    371 bytes (64 words) - 22:02, 14 July 2016
  • |welcome=Sins of a Solar Empire II <b>RULE A VAST SPACE EMPIRE</b><br/> ...
    2 KB (322 words) - 13:27, 19 May 2023
  • ...Cauldron''' is a four player map in ''Sins of a Solar Empire'' consisting of 1 star and 21 planets. ...to seek fortune here should beware - the system's chaotic nature makes it a natural home for the galaxy's less scrupulous denizens. ...
    394 bytes (62 words) - 21:54, 14 July 2016
  • ...g software. '''''Sins of a Solar Empire'''''&nbsp;uses models converted to a text [[Mesh|mesh]] file. ...eling program must be able to export into a format XSI can import, .OBJ is a good choice.&nbsp; ...
    15 members (0 subcategories, 0 files) - 00:09, 30 September 2016
  • [[Category:Sins of a Solar Empire]] ...
    607 bytes (84 words) - 08:51, 19 February 2022
  • '''Derelict''' is a two player map in ''Sins of a Solar Empire'' consisting of 4 stars and 18 planets. ...ion:''' Recent reports of space junk floating in a nearby system lead your empire to mount an investigation for salvageable technology. But it seems you are ...
    907 bytes (144 words) - 21:42, 14 July 2016
  • ...elgangers''' is a four player map in ''Sins of a Solar Empire'' consisting of 4 stars and 32 planets. ...es have laid claim to a star system a piece. When venturing out to conquer a neighbor, be wary - things are not as familiar as they seem. ...
    932 bytes (168 words) - 21:58, 14 July 2016
  • ...beastly amount of firepower, plus the ability to field up to 14 squadrons of strike craft if fully upgraded, it is to be both respected and feared. ...ses]], which allows them to have 2 Argonevs at a planet, and 5 Argonevs at a star. ...
    3 KB (412 words) - 21:08, 31 August 2016
  • ...he tools included when running the&nbsp;'''[[Developer_EXE|Sins of a Solar Empire Rebellion Dev.exe]]''' Locate the game install directory and create a shortcut to the Dev.exe and move the shortcut to the desktop. ...
    6 KB (933 words) - 01:46, 1 October 2019
  • [[Category:Sins of a Solar Empire]] ...
    782 bytes (106 words) - 12:50, 20 February 2022
  • ...eceives the benefit automatically for every vessel or unit in their entire empire. If another player conquers that [[Planet|planet]], the original player who ...ich explored planets have discovered artifacts on them, but the exact type of artifact is unknown to all but the player who currently controls it. ...
    4 KB (541 words) - 11:54, 21 February 2022
  • ...y using Particle Forge. This tool was used by the developers to create all of the particle fx (i.e., weapons effects) bundled with the game. '''Particle Forge&nbsp;'''comes included with '''Sins of a Solar Empire:&nbsp;Rebellion.''' ...
    813 bytes (110 words) - 00:11, 3 October 2016
  • ...- Small''' is a two player random map in Sins of a Solar Empire consisting of 1 star and 20 planets. ...ity of random maps. The uncertainty of the random map generator encourages a more balanced build-up until you've finished scouting. As with all random m ...
    2 KB (326 words) - 21:35, 14 July 2016
  • ...gle)''' is an eight player random map in Sins of a Solar Empire consisting of 1 star and 65 planets. '''Official Description:''' The galaxy is a big place. Up to seven other empires exist in one large system. Can you dom ...
    1 KB (234 words) - 22:17, 14 July 2016
  • ...om the [[Hostility_Tree|Hostility Tree]] in the original ''Sins of a Solar Empire''. ...elds are improved through their tech. And even through the construction of a starbase. ...
    3 KB (320 words) - 17:37, 2 September 2016
  • |welcome=Sins of a Solar Empire: Rebellion Command a space-faring empire in ''Sins of a Solar Empire: Rebellion'', the stand-alone expansion that combines 4X depth with real-ti ...
    7 KB (933 words) - 19:00, 10 October 2022
  • The Research Trees are divided into six sections, four of which are race-specific: This tree contains all research items related to the combat aspects of the game, including research projects that unlock new [[Ship_Types|Ship Typ ...
    3 KB (384 words) - 18:38, 1 September 2016
  • ...struction of Frigates and Cruiser Construction allows for the construction of Cruisers. Each ship you construct requires [[Fleet_Supply|Fleet Supply]] to Building more than one Frigate Factory at a planet does not directly reduce the build time for ships, but produces an a ...
    833 bytes (120 words) - 03:21, 29 March 2017
  • '''Planets''' are an important part of ''Sins of a Solar Empire.'' ...ty to change Planet Types to asteroids or dead asteroids by stripping them of all natural resources. ...
    4 KB (537 words) - 00:19, 11 October 2022
  • '''''Summary:''' We are going to create a mod folder with all the converted files and tools to '''<reference data>''' ...f any these files so that they’ll be easier to read and modify. Other than a 2GB RAM limit, and game load time, the engine doesn’t care if the data file ...
    8 KB (1,282 words) - 17:45, 3 October 2016
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