Sins of a Solar Empire:Mods Listing

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Revision as of 15:42, 7 October 2019 by Corg (talk | contribs) (Yarlen moved page Mods to Sins of a Solar Empire:Mods Listing)
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How Mods Work

The engine will attempt to find the files it needs in mods before searching the root game path. Mods work by simply providing the different files to use.

Mods (short for modifications) are a variety of fan-produced content that alters the game. Numerous mods are available for Sins of a Solar Empire: Rebellion. Sins supports mods internally, and the developers have went to great lengths to support modding, even incorporating numerous bug fixes made by the community into the 1.2 patch for Trinity/Diplomacy.

A common category of mods are total conversion mods, which use the framework of Sins of a Solar Empire to depict a conflict set in a different franchise.

See the Setting-up Mods page for more details.

 

Partial List of Mods

  • 7 Deadly Sins
  • Babylon 5: Sins of the Younger Races
  • Battlestar Galactica: Sins of the 13th Tribe
  • Celestial Bodies
  • Dark Reavers Mod
  • Dawn of Victory
  • Distant Stars
  • Halo: Sins of the Prophets
  • Homeworld
  • Maelstrom
  • Mass Effect: Dawn of the Reapers
  • New Imperium
  • Sins of a Sci-Fi Multiverse
  • Sins of New Eden
  • Sins of the Fallen
  • Stargate Invasion
  • Stargate Races
  • Stars
  • Star Trek: Armada 3
  • Star Trek: Sacrifice of Angels 2
  • Star Wars: Requiem
  • Star Wars: Sins of a Galactic Empire
  • The Sins Optimization Project

Among sources of additional mods are the Sins forums

 

See also:

ModDB Modders Group
ModDB Rebellion Mods
ModDB Trinity Mods
Modding Tutorials
Sins Modding Forum