AbilitySyntax: Difference between revisions
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[[RebellionSyntax|Rebellion Syntax]] | [[RebellionSyntax|Rebellion Syntax]] | ||
=Ability Definition= | =Ability Definition= | ||
Line 136: | Line 125: | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
<div class="toccolours mw-collapsible mw-collapsed"> | <div class="toccolours mw-collapsible mw-collapsed"> | ||
: | : damageType: [[EnumerationSyntax|Enumeration]] | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
:: PHYSICAL | :: PHYSICAL | ||
Line 165: | Line 154: | ||
: numWeaponClasses: [[IterationSyntax|Iteration]] | : numWeaponClasses: [[IterationSyntax|Iteration]] | ||
<div class="toccolours mw-collapsible mw-collapsed"> | <div class="toccolours mw-collapsible mw-collapsed"> | ||
:: | :: weaponClassForWeaponPassive: [[EnumerationSyntax|Enumeration]] | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
::: AUTOCANNON | ::: AUTOCANNON | ||
Line 321: | Line 310: | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
<div class="toccolours mw-collapsible mw-collapsed"> | <div class="toccolours mw-collapsible mw-collapsed"> | ||
: | : damageType: [[EnumerationSyntax|Enumeration]] | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
:: PHYSICAL | :: PHYSICAL | ||
Line 350: | Line 339: | ||
: numWeaponClasses: [[IterationSyntax|Iteration]] | : numWeaponClasses: [[IterationSyntax|Iteration]] | ||
<div class="toccolours mw-collapsible mw-collapsed"> | <div class="toccolours mw-collapsible mw-collapsed"> | ||
:: | :: weaponClassForWeaponPassive: [[EnumerationSyntax|Enumeration]] | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
::: AUTOCANNON | ::: AUTOCANNON | ||
Line 544: | Line 533: | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
<div class="toccolours mw-collapsible mw-collapsed"> | <div class="toccolours mw-collapsible mw-collapsed"> | ||
: | : damageType: [[EnumerationSyntax|Enumeration]] | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
:: PHYSICAL | :: PHYSICAL | ||
Line 573: | Line 562: | ||
: numWeaponClasses: [[IterationSyntax|Iteration]] | : numWeaponClasses: [[IterationSyntax|Iteration]] | ||
<div class="toccolours mw-collapsible mw-collapsed"> | <div class="toccolours mw-collapsible mw-collapsed"> | ||
:: | :: weaponClassForWeaponPassive: [[EnumerationSyntax|Enumeration]] | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
::: AUTOCANNON | ::: AUTOCANNON | ||
Line 613: | Line 602: | ||
:: numOwnerships: [[IterationSyntax|Iteration]] | :: numOwnerships: [[IterationSyntax|Iteration]] | ||
<div class="toccolours mw-collapsible mw-collapsed"> | <div class="toccolours mw-collapsible mw-collapsed"> | ||
::: | ::: ownership: [[EnumerationSyntax|Enumeration]] | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
:::: Allied | :::: Allied | ||
Line 626: | Line 615: | ||
:: numObjects: [[IterationSyntax|Iteration]] | :: numObjects: [[IterationSyntax|Iteration]] | ||
<div class="toccolours mw-collapsible mw-collapsed"> | <div class="toccolours mw-collapsible mw-collapsed"> | ||
::: | ::: object: [[EnumerationSyntax|Enumeration]] | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
:::: CapitalShip | :::: CapitalShip | ||
Line 645: | Line 634: | ||
:: numSpaces: [[IterationSyntax|Iteration]] | :: numSpaces: [[IterationSyntax|Iteration]] | ||
<div class="toccolours mw-collapsible mw-collapsed"> | <div class="toccolours mw-collapsible mw-collapsed"> | ||
::: | ::: space: [[EnumerationSyntax|Enumeration]] | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
:::: Normal | :::: Normal | ||
Line 653: | Line 642: | ||
:: numConstraints: [[IterationSyntax|Iteration]] | :: numConstraints: [[IterationSyntax|Iteration]] | ||
<div class="toccolours mw-collapsible mw-collapsed"> | <div class="toccolours mw-collapsible mw-collapsed"> | ||
::: | ::: constraint: [[EnumerationSyntax|Enumeration]] | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
:::: CanBeCaptured | :::: CanBeCaptured | ||
Line 859: | Line 848: | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
<div class="toccolours mw-collapsible mw-collapsed"> | <div class="toccolours mw-collapsible mw-collapsed"> | ||
: | : damageType: [[EnumerationSyntax|Enumeration]] | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
:: PHYSICAL | :: PHYSICAL | ||
Line 888: | Line 877: | ||
: numWeaponClasses: [[IterationSyntax|Iteration]] | : numWeaponClasses: [[IterationSyntax|Iteration]] | ||
<div class="toccolours mw-collapsible mw-collapsed"> | <div class="toccolours mw-collapsible mw-collapsed"> | ||
:: | :: weaponClassForWeaponPassive: [[EnumerationSyntax|Enumeration]] | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
::: AUTOCANNON | ::: AUTOCANNON | ||
Line 1,040: | Line 1,029: | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
<div class="toccolours mw-collapsible mw-collapsed"> | <div class="toccolours mw-collapsible mw-collapsed"> | ||
: | : damageType: [[EnumerationSyntax|Enumeration]] | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
:: PHYSICAL | :: PHYSICAL | ||
Line 1,069: | Line 1,058: | ||
: numWeaponClasses: [[IterationSyntax|Iteration]] | : numWeaponClasses: [[IterationSyntax|Iteration]] | ||
<div class="toccolours mw-collapsible mw-collapsed"> | <div class="toccolours mw-collapsible mw-collapsed"> | ||
:: | :: weaponClassForWeaponPassive: [[EnumerationSyntax|Enumeration]] | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
::: AUTOCANNON | ::: AUTOCANNON | ||
Line 1,109: | Line 1,098: | ||
:: numOwnerships: [[IterationSyntax|Iteration]] | :: numOwnerships: [[IterationSyntax|Iteration]] | ||
<div class="toccolours mw-collapsible mw-collapsed"> | <div class="toccolours mw-collapsible mw-collapsed"> | ||
::: | ::: ownership: [[EnumerationSyntax|Enumeration]] | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
:::: Allied | :::: Allied | ||
Line 1,122: | Line 1,111: | ||
:: numObjects: [[IterationSyntax|Iteration]] | :: numObjects: [[IterationSyntax|Iteration]] | ||
<div class="toccolours mw-collapsible mw-collapsed"> | <div class="toccolours mw-collapsible mw-collapsed"> | ||
::: | ::: object: [[EnumerationSyntax|Enumeration]] | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
:::: CapitalShip | :::: CapitalShip | ||
Line 1,141: | Line 1,130: | ||
:: numSpaces: [[IterationSyntax|Iteration]] | :: numSpaces: [[IterationSyntax|Iteration]] | ||
<div class="toccolours mw-collapsible mw-collapsed"> | <div class="toccolours mw-collapsible mw-collapsed"> | ||
::: | ::: space: [[EnumerationSyntax|Enumeration]] | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
:::: Normal | :::: Normal | ||
Line 1,149: | Line 1,138: | ||
:: numConstraints: [[IterationSyntax|Iteration]] | :: numConstraints: [[IterationSyntax|Iteration]] | ||
<div class="toccolours mw-collapsible mw-collapsed"> | <div class="toccolours mw-collapsible mw-collapsed"> | ||
::: | ::: constraint: [[EnumerationSyntax|Enumeration]] | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
:::: CanBeCaptured | :::: CanBeCaptured | ||
Line 1,355: | Line 1,344: | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
<div class="toccolours mw-collapsible mw-collapsed"> | <div class="toccolours mw-collapsible mw-collapsed"> | ||
: | : damageType: [[EnumerationSyntax|Enumeration]] | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
:: PHYSICAL | :: PHYSICAL | ||
Line 1,384: | Line 1,373: | ||
: numWeaponClasses: [[IterationSyntax|Iteration]] | : numWeaponClasses: [[IterationSyntax|Iteration]] | ||
<div class="toccolours mw-collapsible mw-collapsed"> | <div class="toccolours mw-collapsible mw-collapsed"> | ||
:: | :: weaponClassForWeaponPassive: [[EnumerationSyntax|Enumeration]] | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
::: AUTOCANNON | ::: AUTOCANNON | ||
Line 1,536: | Line 1,525: | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
<div class="toccolours mw-collapsible mw-collapsed"> | <div class="toccolours mw-collapsible mw-collapsed"> | ||
: | : damageType: [[EnumerationSyntax|Enumeration]] | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
:: PHYSICAL | :: PHYSICAL | ||
Line 1,565: | Line 1,554: | ||
: numWeaponClasses: [[IterationSyntax|Iteration]] | : numWeaponClasses: [[IterationSyntax|Iteration]] | ||
<div class="toccolours mw-collapsible mw-collapsed"> | <div class="toccolours mw-collapsible mw-collapsed"> | ||
:: | :: weaponClassForWeaponPassive: [[EnumerationSyntax|Enumeration]] | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
::: AUTOCANNON | ::: AUTOCANNON | ||
Line 1,683: | Line 1,672: | ||
</div></div> | </div></div> | ||
<div class="toccolours mw-collapsible mw-collapsed"> | <div class="toccolours mw-collapsible mw-collapsed"> | ||
: | : weaponEffectImpactOffsetType: [[EnumerationSyntax|Enumeration]] | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
:: RandomMesh | :: RandomMesh | ||
Line 1,891: | Line 1,880: | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
<div class="toccolours mw-collapsible mw-collapsed"> | <div class="toccolours mw-collapsible mw-collapsed"> | ||
: | : damageType: [[EnumerationSyntax|Enumeration]] | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
:: PHYSICAL | :: PHYSICAL | ||
Line 1,920: | Line 1,909: | ||
: numWeaponClasses: [[IterationSyntax|Iteration]] | : numWeaponClasses: [[IterationSyntax|Iteration]] | ||
<div class="toccolours mw-collapsible mw-collapsed"> | <div class="toccolours mw-collapsible mw-collapsed"> | ||
:: | :: weaponClassForWeaponPassive: [[EnumerationSyntax|Enumeration]] | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
::: AUTOCANNON | ::: AUTOCANNON | ||
Line 1,960: | Line 1,949: | ||
:: numOwnerships: [[IterationSyntax|Iteration]] | :: numOwnerships: [[IterationSyntax|Iteration]] | ||
<div class="toccolours mw-collapsible mw-collapsed"> | <div class="toccolours mw-collapsible mw-collapsed"> | ||
::: | ::: ownership: [[EnumerationSyntax|Enumeration]] | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
:::: Allied | :::: Allied | ||
Line 1,973: | Line 1,962: | ||
:: numObjects: [[IterationSyntax|Iteration]] | :: numObjects: [[IterationSyntax|Iteration]] | ||
<div class="toccolours mw-collapsible mw-collapsed"> | <div class="toccolours mw-collapsible mw-collapsed"> | ||
::: | ::: object: [[EnumerationSyntax|Enumeration]] | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
:::: CapitalShip | :::: CapitalShip | ||
Line 1,992: | Line 1,981: | ||
:: numSpaces: [[IterationSyntax|Iteration]] | :: numSpaces: [[IterationSyntax|Iteration]] | ||
<div class="toccolours mw-collapsible mw-collapsed"> | <div class="toccolours mw-collapsible mw-collapsed"> | ||
::: | ::: space: [[EnumerationSyntax|Enumeration]] | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
:::: Normal | :::: Normal | ||
Line 2,000: | Line 1,989: | ||
:: numConstraints: [[IterationSyntax|Iteration]] | :: numConstraints: [[IterationSyntax|Iteration]] | ||
<div class="toccolours mw-collapsible mw-collapsed"> | <div class="toccolours mw-collapsible mw-collapsed"> | ||
::: | ::: constraint: [[EnumerationSyntax|Enumeration]] | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
:::: CanBeCaptured | :::: CanBeCaptured | ||
Line 2,212: | Line 2,201: | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
<div class="toccolours mw-collapsible mw-collapsed"> | <div class="toccolours mw-collapsible mw-collapsed"> | ||
: | : damageType: [[EnumerationSyntax|Enumeration]] | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
:: PHYSICAL | :: PHYSICAL | ||
Line 2,241: | Line 2,230: | ||
: numWeaponClasses: [[IterationSyntax|Iteration]] | : numWeaponClasses: [[IterationSyntax|Iteration]] | ||
<div class="toccolours mw-collapsible mw-collapsed"> | <div class="toccolours mw-collapsible mw-collapsed"> | ||
:: | :: weaponClassForWeaponPassive: [[EnumerationSyntax|Enumeration]] | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
::: AUTOCANNON | ::: AUTOCANNON | ||
Line 2,281: | Line 2,270: | ||
:: numOwnerships: [[IterationSyntax|Iteration]] | :: numOwnerships: [[IterationSyntax|Iteration]] | ||
<div class="toccolours mw-collapsible mw-collapsed"> | <div class="toccolours mw-collapsible mw-collapsed"> | ||
::: | ::: ownership: [[EnumerationSyntax|Enumeration]] | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
:::: Allied | :::: Allied | ||
Line 2,294: | Line 2,283: | ||
:: numObjects: [[IterationSyntax|Iteration]] | :: numObjects: [[IterationSyntax|Iteration]] | ||
<div class="toccolours mw-collapsible mw-collapsed"> | <div class="toccolours mw-collapsible mw-collapsed"> | ||
::: | ::: object: [[EnumerationSyntax|Enumeration]] | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
:::: CapitalShip | :::: CapitalShip | ||
Line 2,313: | Line 2,302: | ||
:: numSpaces: [[IterationSyntax|Iteration]] | :: numSpaces: [[IterationSyntax|Iteration]] | ||
<div class="toccolours mw-collapsible mw-collapsed"> | <div class="toccolours mw-collapsible mw-collapsed"> | ||
::: | ::: space: [[EnumerationSyntax|Enumeration]] | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
:::: Normal | :::: Normal | ||
Line 2,321: | Line 2,310: | ||
:: numConstraints: [[IterationSyntax|Iteration]] | :: numConstraints: [[IterationSyntax|Iteration]] | ||
<div class="toccolours mw-collapsible mw-collapsed"> | <div class="toccolours mw-collapsible mw-collapsed"> | ||
::: | ::: constraint: [[EnumerationSyntax|Enumeration]] | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
:::: CanBeCaptured | :::: CanBeCaptured | ||
Line 2,527: | Line 2,516: | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
<div class="toccolours mw-collapsible mw-collapsed"> | <div class="toccolours mw-collapsible mw-collapsed"> | ||
: | : damageType: [[EnumerationSyntax|Enumeration]] | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
:: PHYSICAL | :: PHYSICAL | ||
Line 2,556: | Line 2,545: | ||
: numWeaponClasses: [[IterationSyntax|Iteration]] | : numWeaponClasses: [[IterationSyntax|Iteration]] | ||
<div class="toccolours mw-collapsible mw-collapsed"> | <div class="toccolours mw-collapsible mw-collapsed"> | ||
:: | :: weaponClassForWeaponPassive: [[EnumerationSyntax|Enumeration]] | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
::: AUTOCANNON | ::: AUTOCANNON | ||
Line 2,596: | Line 2,585: | ||
:: numOwnerships: [[IterationSyntax|Iteration]] | :: numOwnerships: [[IterationSyntax|Iteration]] | ||
<div class="toccolours mw-collapsible mw-collapsed"> | <div class="toccolours mw-collapsible mw-collapsed"> | ||
::: | ::: ownership: [[EnumerationSyntax|Enumeration]] | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
:::: Allied | :::: Allied | ||
Line 2,609: | Line 2,598: | ||
:: numObjects: [[IterationSyntax|Iteration]] | :: numObjects: [[IterationSyntax|Iteration]] | ||
<div class="toccolours mw-collapsible mw-collapsed"> | <div class="toccolours mw-collapsible mw-collapsed"> | ||
::: | ::: object: [[EnumerationSyntax|Enumeration]] | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
:::: CapitalShip | :::: CapitalShip | ||
Line 2,628: | Line 2,617: | ||
:: numSpaces: [[IterationSyntax|Iteration]] | :: numSpaces: [[IterationSyntax|Iteration]] | ||
<div class="toccolours mw-collapsible mw-collapsed"> | <div class="toccolours mw-collapsible mw-collapsed"> | ||
::: | ::: space: [[EnumerationSyntax|Enumeration]] | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
:::: Normal | :::: Normal | ||
Line 2,636: | Line 2,625: | ||
:: numConstraints: [[IterationSyntax|Iteration]] | :: numConstraints: [[IterationSyntax|Iteration]] | ||
<div class="toccolours mw-collapsible mw-collapsed"> | <div class="toccolours mw-collapsible mw-collapsed"> | ||
::: | ::: constraint: [[EnumerationSyntax|Enumeration]] | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
:::: CanBeCaptured | :::: CanBeCaptured | ||
Line 2,771: | Line 2,760: | ||
</div></div> | </div></div> | ||
<div class="toccolours mw-collapsible mw-collapsed"> | <div class="toccolours mw-collapsible mw-collapsed"> | ||
: | : weaponEffectImpactOffsetType: [[EnumerationSyntax|Enumeration]] | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
:: RandomMesh | :: RandomMesh | ||
Line 2,979: | Line 2,968: | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
<div class="toccolours mw-collapsible mw-collapsed"> | <div class="toccolours mw-collapsible mw-collapsed"> | ||
: | : damageType: [[EnumerationSyntax|Enumeration]] | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
:: PHYSICAL | :: PHYSICAL | ||
Line 3,008: | Line 2,997: | ||
: numWeaponClasses: [[IterationSyntax|Iteration]] | : numWeaponClasses: [[IterationSyntax|Iteration]] | ||
<div class="toccolours mw-collapsible mw-collapsed"> | <div class="toccolours mw-collapsible mw-collapsed"> | ||
:: | :: weaponClassForWeaponPassive: [[EnumerationSyntax|Enumeration]] | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
::: AUTOCANNON | ::: AUTOCANNON | ||
Line 3,197: | Line 3,186: | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
<div class="toccolours mw-collapsible mw-collapsed"> | <div class="toccolours mw-collapsible mw-collapsed"> | ||
: | : damageType: [[EnumerationSyntax|Enumeration]] | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
:: PHYSICAL | :: PHYSICAL | ||
Line 3,226: | Line 3,215: | ||
: numWeaponClasses: [[IterationSyntax|Iteration]] | : numWeaponClasses: [[IterationSyntax|Iteration]] | ||
<div class="toccolours mw-collapsible mw-collapsed"> | <div class="toccolours mw-collapsible mw-collapsed"> | ||
:: | :: weaponClassForWeaponPassive: [[EnumerationSyntax|Enumeration]] | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
::: AUTOCANNON | ::: AUTOCANNON | ||
Line 3,266: | Line 3,255: | ||
:: numOwnerships: [[IterationSyntax|Iteration]] | :: numOwnerships: [[IterationSyntax|Iteration]] | ||
<div class="toccolours mw-collapsible mw-collapsed"> | <div class="toccolours mw-collapsible mw-collapsed"> | ||
::: | ::: ownership: [[EnumerationSyntax|Enumeration]] | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
:::: Allied | :::: Allied | ||
Line 3,279: | Line 3,268: | ||
:: numObjects: [[IterationSyntax|Iteration]] | :: numObjects: [[IterationSyntax|Iteration]] | ||
<div class="toccolours mw-collapsible mw-collapsed"> | <div class="toccolours mw-collapsible mw-collapsed"> | ||
::: | ::: object: [[EnumerationSyntax|Enumeration]] | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
:::: CapitalShip | :::: CapitalShip | ||
Line 3,298: | Line 3,287: | ||
:: numSpaces: [[IterationSyntax|Iteration]] | :: numSpaces: [[IterationSyntax|Iteration]] | ||
<div class="toccolours mw-collapsible mw-collapsed"> | <div class="toccolours mw-collapsible mw-collapsed"> | ||
::: | ::: space: [[EnumerationSyntax|Enumeration]] | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
:::: Normal | :::: Normal | ||
Line 3,306: | Line 3,295: | ||
:: numConstraints: [[IterationSyntax|Iteration]] | :: numConstraints: [[IterationSyntax|Iteration]] | ||
<div class="toccolours mw-collapsible mw-collapsed"> | <div class="toccolours mw-collapsible mw-collapsed"> | ||
::: | ::: constraint: [[EnumerationSyntax|Enumeration]] | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
:::: CanBeCaptured | :::: CanBeCaptured | ||
Line 3,475: | Line 3,464: | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
<div class="toccolours mw-collapsible mw-collapsed"> | <div class="toccolours mw-collapsible mw-collapsed"> | ||
: | : damageType: [[EnumerationSyntax|Enumeration]] | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
:: PHYSICAL | :: PHYSICAL | ||
Line 3,504: | Line 3,493: | ||
: numWeaponClasses: [[IterationSyntax|Iteration]] | : numWeaponClasses: [[IterationSyntax|Iteration]] | ||
<div class="toccolours mw-collapsible mw-collapsed"> | <div class="toccolours mw-collapsible mw-collapsed"> | ||
:: | :: weaponClassForWeaponPassive: [[EnumerationSyntax|Enumeration]] | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
::: AUTOCANNON | ::: AUTOCANNON | ||
Line 3,544: | Line 3,533: | ||
:: numOwnerships: [[IterationSyntax|Iteration]] | :: numOwnerships: [[IterationSyntax|Iteration]] | ||
<div class="toccolours mw-collapsible mw-collapsed"> | <div class="toccolours mw-collapsible mw-collapsed"> | ||
::: | ::: ownership: [[EnumerationSyntax|Enumeration]] | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
:::: Allied | :::: Allied | ||
Line 3,557: | Line 3,546: | ||
:: numObjects: [[IterationSyntax|Iteration]] | :: numObjects: [[IterationSyntax|Iteration]] | ||
<div class="toccolours mw-collapsible mw-collapsed"> | <div class="toccolours mw-collapsible mw-collapsed"> | ||
::: | ::: object: [[EnumerationSyntax|Enumeration]] | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
:::: CapitalShip | :::: CapitalShip | ||
Line 3,576: | Line 3,565: | ||
:: numSpaces: [[IterationSyntax|Iteration]] | :: numSpaces: [[IterationSyntax|Iteration]] | ||
<div class="toccolours mw-collapsible mw-collapsed"> | <div class="toccolours mw-collapsible mw-collapsed"> | ||
::: | ::: space: [[EnumerationSyntax|Enumeration]] | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
:::: Normal | :::: Normal | ||
Line 3,584: | Line 3,573: | ||
:: numConstraints: [[IterationSyntax|Iteration]] | :: numConstraints: [[IterationSyntax|Iteration]] | ||
<div class="toccolours mw-collapsible mw-collapsed"> | <div class="toccolours mw-collapsible mw-collapsed"> | ||
::: | ::: constraint: [[EnumerationSyntax|Enumeration]] | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
:::: CanBeCaptured | :::: CanBeCaptured | ||
Line 3,795: | Line 3,784: | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
<div class="toccolours mw-collapsible mw-collapsed"> | <div class="toccolours mw-collapsible mw-collapsed"> | ||
: | : damageType: [[EnumerationSyntax|Enumeration]] | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
:: PHYSICAL | :: PHYSICAL | ||
Line 3,824: | Line 3,813: | ||
: numWeaponClasses: [[IterationSyntax|Iteration]] | : numWeaponClasses: [[IterationSyntax|Iteration]] | ||
<div class="toccolours mw-collapsible mw-collapsed"> | <div class="toccolours mw-collapsible mw-collapsed"> | ||
:: | :: weaponClassForWeaponPassive: [[EnumerationSyntax|Enumeration]] | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
::: AUTOCANNON | ::: AUTOCANNON | ||
Line 3,976: | Line 3,965: | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
<div class="toccolours mw-collapsible mw-collapsed"> | <div class="toccolours mw-collapsible mw-collapsed"> | ||
: | : damageType: [[EnumerationSyntax|Enumeration]] | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
:: PHYSICAL | :: PHYSICAL | ||
Line 4,005: | Line 3,994: | ||
: numWeaponClasses: [[IterationSyntax|Iteration]] | : numWeaponClasses: [[IterationSyntax|Iteration]] | ||
<div class="toccolours mw-collapsible mw-collapsed"> | <div class="toccolours mw-collapsible mw-collapsed"> | ||
:: | :: weaponClassForWeaponPassive: [[EnumerationSyntax|Enumeration]] | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
::: AUTOCANNON | ::: AUTOCANNON | ||
Line 4,045: | Line 4,034: | ||
:: numOwnerships: [[IterationSyntax|Iteration]] | :: numOwnerships: [[IterationSyntax|Iteration]] | ||
<div class="toccolours mw-collapsible mw-collapsed"> | <div class="toccolours mw-collapsible mw-collapsed"> | ||
::: | ::: ownership: [[EnumerationSyntax|Enumeration]] | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
:::: Allied | :::: Allied | ||
Line 4,058: | Line 4,047: | ||
:: numObjects: [[IterationSyntax|Iteration]] | :: numObjects: [[IterationSyntax|Iteration]] | ||
<div class="toccolours mw-collapsible mw-collapsed"> | <div class="toccolours mw-collapsible mw-collapsed"> | ||
::: | ::: object: [[EnumerationSyntax|Enumeration]] | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
:::: CapitalShip | :::: CapitalShip | ||
Line 4,077: | Line 4,066: | ||
:: numSpaces: [[IterationSyntax|Iteration]] | :: numSpaces: [[IterationSyntax|Iteration]] | ||
<div class="toccolours mw-collapsible mw-collapsed"> | <div class="toccolours mw-collapsible mw-collapsed"> | ||
::: | ::: space: [[EnumerationSyntax|Enumeration]] | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
:::: Normal | :::: Normal | ||
Line 4,085: | Line 4,074: | ||
:: numConstraints: [[IterationSyntax|Iteration]] | :: numConstraints: [[IterationSyntax|Iteration]] | ||
<div class="toccolours mw-collapsible mw-collapsed"> | <div class="toccolours mw-collapsible mw-collapsed"> | ||
::: | ::: constraint: [[EnumerationSyntax|Enumeration]] | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
:::: CanBeCaptured | :::: CanBeCaptured | ||
Line 4,291: | Line 4,280: | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
<div class="toccolours mw-collapsible mw-collapsed"> | <div class="toccolours mw-collapsible mw-collapsed"> | ||
: | : damageType: [[EnumerationSyntax|Enumeration]] | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
:: PHYSICAL | :: PHYSICAL | ||
Line 4,320: | Line 4,309: | ||
: numWeaponClasses: [[IterationSyntax|Iteration]] | : numWeaponClasses: [[IterationSyntax|Iteration]] | ||
<div class="toccolours mw-collapsible mw-collapsed"> | <div class="toccolours mw-collapsible mw-collapsed"> | ||
:: | :: weaponClassForWeaponPassive: [[EnumerationSyntax|Enumeration]] | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
::: AUTOCANNON | ::: AUTOCANNON | ||
Line 4,360: | Line 4,349: | ||
:: numOwnerships: [[IterationSyntax|Iteration]] | :: numOwnerships: [[IterationSyntax|Iteration]] | ||
<div class="toccolours mw-collapsible mw-collapsed"> | <div class="toccolours mw-collapsible mw-collapsed"> | ||
::: | ::: ownership: [[EnumerationSyntax|Enumeration]] | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
:::: Allied | :::: Allied | ||
Line 4,373: | Line 4,362: | ||
:: numObjects: [[IterationSyntax|Iteration]] | :: numObjects: [[IterationSyntax|Iteration]] | ||
<div class="toccolours mw-collapsible mw-collapsed"> | <div class="toccolours mw-collapsible mw-collapsed"> | ||
::: | ::: object: [[EnumerationSyntax|Enumeration]] | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
:::: CapitalShip | :::: CapitalShip | ||
Line 4,392: | Line 4,381: | ||
:: numSpaces: [[IterationSyntax|Iteration]] | :: numSpaces: [[IterationSyntax|Iteration]] | ||
<div class="toccolours mw-collapsible mw-collapsed"> | <div class="toccolours mw-collapsible mw-collapsed"> | ||
::: | ::: space: [[EnumerationSyntax|Enumeration]] | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
:::: Normal | :::: Normal | ||
Line 4,400: | Line 4,389: | ||
:: numConstraints: [[IterationSyntax|Iteration]] | :: numConstraints: [[IterationSyntax|Iteration]] | ||
<div class="toccolours mw-collapsible mw-collapsed"> | <div class="toccolours mw-collapsible mw-collapsed"> | ||
::: | ::: constraint: [[EnumerationSyntax|Enumeration]] | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
:::: CanBeCaptured | :::: CanBeCaptured | ||
Line 4,569: | Line 4,558: | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
<div class="toccolours mw-collapsible mw-collapsed"> | <div class="toccolours mw-collapsible mw-collapsed"> | ||
: | : damageType: [[EnumerationSyntax|Enumeration]] | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
:: PHYSICAL | :: PHYSICAL | ||
Line 4,598: | Line 4,587: | ||
: numWeaponClasses: [[IterationSyntax|Iteration]] | : numWeaponClasses: [[IterationSyntax|Iteration]] | ||
<div class="toccolours mw-collapsible mw-collapsed"> | <div class="toccolours mw-collapsible mw-collapsed"> | ||
:: | :: weaponClassForWeaponPassive: [[EnumerationSyntax|Enumeration]] | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
::: AUTOCANNON | ::: AUTOCANNON | ||
Line 4,638: | Line 4,627: | ||
:: numOwnerships: [[IterationSyntax|Iteration]] | :: numOwnerships: [[IterationSyntax|Iteration]] | ||
<div class="toccolours mw-collapsible mw-collapsed"> | <div class="toccolours mw-collapsible mw-collapsed"> | ||
::: | ::: ownership: [[EnumerationSyntax|Enumeration]] | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
:::: Allied | :::: Allied | ||
Line 4,651: | Line 4,640: | ||
:: numObjects: [[IterationSyntax|Iteration]] | :: numObjects: [[IterationSyntax|Iteration]] | ||
<div class="toccolours mw-collapsible mw-collapsed"> | <div class="toccolours mw-collapsible mw-collapsed"> | ||
::: | ::: object: [[EnumerationSyntax|Enumeration]] | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
:::: CapitalShip | :::: CapitalShip | ||
Line 4,670: | Line 4,659: | ||
:: numSpaces: [[IterationSyntax|Iteration]] | :: numSpaces: [[IterationSyntax|Iteration]] | ||
<div class="toccolours mw-collapsible mw-collapsed"> | <div class="toccolours mw-collapsible mw-collapsed"> | ||
::: | ::: space: [[EnumerationSyntax|Enumeration]] | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
:::: Normal | :::: Normal | ||
Line 4,678: | Line 4,667: | ||
:: numConstraints: [[IterationSyntax|Iteration]] | :: numConstraints: [[IterationSyntax|Iteration]] | ||
<div class="toccolours mw-collapsible mw-collapsed"> | <div class="toccolours mw-collapsible mw-collapsed"> | ||
::: | ::: constraint: [[EnumerationSyntax|Enumeration]] | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
:::: CanBeCaptured | :::: CanBeCaptured | ||
Line 4,896: | Line 4,885: | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
<div class="toccolours mw-collapsible mw-collapsed"> | <div class="toccolours mw-collapsible mw-collapsed"> | ||
: | : damageType: [[EnumerationSyntax|Enumeration]] | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
:: PHYSICAL | :: PHYSICAL | ||
Line 4,925: | Line 4,914: | ||
: numWeaponClasses: [[IterationSyntax|Iteration]] | : numWeaponClasses: [[IterationSyntax|Iteration]] | ||
<div class="toccolours mw-collapsible mw-collapsed"> | <div class="toccolours mw-collapsible mw-collapsed"> | ||
:: | :: weaponClassForWeaponPassive: [[EnumerationSyntax|Enumeration]] | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
::: AUTOCANNON | ::: AUTOCANNON | ||
Line 4,965: | Line 4,954: | ||
:: numOwnerships: [[IterationSyntax|Iteration]] | :: numOwnerships: [[IterationSyntax|Iteration]] | ||
<div class="toccolours mw-collapsible mw-collapsed"> | <div class="toccolours mw-collapsible mw-collapsed"> | ||
::: | ::: ownership: [[EnumerationSyntax|Enumeration]] | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
:::: Allied | :::: Allied | ||
Line 4,978: | Line 4,967: | ||
:: numObjects: [[IterationSyntax|Iteration]] | :: numObjects: [[IterationSyntax|Iteration]] | ||
<div class="toccolours mw-collapsible mw-collapsed"> | <div class="toccolours mw-collapsible mw-collapsed"> | ||
::: | ::: object: [[EnumerationSyntax|Enumeration]] | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
:::: CapitalShip | :::: CapitalShip | ||
Line 4,997: | Line 4,986: | ||
:: numSpaces: [[IterationSyntax|Iteration]] | :: numSpaces: [[IterationSyntax|Iteration]] | ||
<div class="toccolours mw-collapsible mw-collapsed"> | <div class="toccolours mw-collapsible mw-collapsed"> | ||
::: | ::: space: [[EnumerationSyntax|Enumeration]] | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
:::: Normal | :::: Normal | ||
Line 5,005: | Line 4,994: | ||
:: numConstraints: [[IterationSyntax|Iteration]] | :: numConstraints: [[IterationSyntax|Iteration]] | ||
<div class="toccolours mw-collapsible mw-collapsed"> | <div class="toccolours mw-collapsible mw-collapsed"> | ||
::: | ::: constraint: [[EnumerationSyntax|Enumeration]] | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
:::: CanBeCaptured | :::: CanBeCaptured | ||
Line 5,145: | Line 5,134: | ||
</div></div> | </div></div> | ||
<div class="toccolours mw-collapsible mw-collapsed"> | <div class="toccolours mw-collapsible mw-collapsed"> | ||
: | : weaponEffectImpactOffsetType: [[EnumerationSyntax|Enumeration]] | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
:: RandomMesh | :: RandomMesh | ||
Line 5,353: | Line 5,342: | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
<div class="toccolours mw-collapsible mw-collapsed"> | <div class="toccolours mw-collapsible mw-collapsed"> | ||
: | : damageType: [[EnumerationSyntax|Enumeration]] | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
:: PHYSICAL | :: PHYSICAL | ||
Line 5,382: | Line 5,371: | ||
: numWeaponClasses: [[IterationSyntax|Iteration]] | : numWeaponClasses: [[IterationSyntax|Iteration]] | ||
<div class="toccolours mw-collapsible mw-collapsed"> | <div class="toccolours mw-collapsible mw-collapsed"> | ||
:: | :: weaponClassForWeaponPassive: [[EnumerationSyntax|Enumeration]] | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
::: AUTOCANNON | ::: AUTOCANNON | ||
Line 5,500: | Line 5,489: | ||
</div></div> | </div></div> | ||
<div class="toccolours mw-collapsible mw-collapsed"> | <div class="toccolours mw-collapsible mw-collapsed"> | ||
: | : weaponEffectImpactOffsetType: [[EnumerationSyntax|Enumeration]] | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
:: RandomMesh | :: RandomMesh | ||
Line 5,708: | Line 5,697: | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
<div class="toccolours mw-collapsible mw-collapsed"> | <div class="toccolours mw-collapsible mw-collapsed"> | ||
: | : damageType: [[EnumerationSyntax|Enumeration]] | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
:: PHYSICAL | :: PHYSICAL | ||
Line 5,737: | Line 5,726: | ||
: numWeaponClasses: [[IterationSyntax|Iteration]] | : numWeaponClasses: [[IterationSyntax|Iteration]] | ||
<div class="toccolours mw-collapsible mw-collapsed"> | <div class="toccolours mw-collapsible mw-collapsed"> | ||
:: | :: weaponClassForWeaponPassive: [[EnumerationSyntax|Enumeration]] | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
::: AUTOCANNON | ::: AUTOCANNON | ||
Line 5,777: | Line 5,766: | ||
:: numOwnerships: [[IterationSyntax|Iteration]] | :: numOwnerships: [[IterationSyntax|Iteration]] | ||
<div class="toccolours mw-collapsible mw-collapsed"> | <div class="toccolours mw-collapsible mw-collapsed"> | ||
::: | ::: ownership: [[EnumerationSyntax|Enumeration]] | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
:::: Allied | :::: Allied | ||
Line 5,790: | Line 5,779: | ||
:: numObjects: [[IterationSyntax|Iteration]] | :: numObjects: [[IterationSyntax|Iteration]] | ||
<div class="toccolours mw-collapsible mw-collapsed"> | <div class="toccolours mw-collapsible mw-collapsed"> | ||
::: | ::: object: [[EnumerationSyntax|Enumeration]] | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
:::: CapitalShip | :::: CapitalShip | ||
Line 5,809: | Line 5,798: | ||
:: numSpaces: [[IterationSyntax|Iteration]] | :: numSpaces: [[IterationSyntax|Iteration]] | ||
<div class="toccolours mw-collapsible mw-collapsed"> | <div class="toccolours mw-collapsible mw-collapsed"> | ||
::: | ::: space: [[EnumerationSyntax|Enumeration]] | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
:::: Normal | :::: Normal | ||
Line 5,817: | Line 5,806: | ||
:: numConstraints: [[IterationSyntax|Iteration]] | :: numConstraints: [[IterationSyntax|Iteration]] | ||
<div class="toccolours mw-collapsible mw-collapsed"> | <div class="toccolours mw-collapsible mw-collapsed"> | ||
::: | ::: constraint: [[EnumerationSyntax|Enumeration]] | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
:::: CanBeCaptured | :::: CanBeCaptured | ||
Line 6,028: | Line 6,017: | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
<div class="toccolours mw-collapsible mw-collapsed"> | <div class="toccolours mw-collapsible mw-collapsed"> | ||
: | : damageType: [[EnumerationSyntax|Enumeration]] | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
:: PHYSICAL | :: PHYSICAL | ||
Line 6,057: | Line 6,046: | ||
: numWeaponClasses: [[IterationSyntax|Iteration]] | : numWeaponClasses: [[IterationSyntax|Iteration]] | ||
<div class="toccolours mw-collapsible mw-collapsed"> | <div class="toccolours mw-collapsible mw-collapsed"> | ||
:: | :: weaponClassForWeaponPassive: [[EnumerationSyntax|Enumeration]] | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
::: AUTOCANNON | ::: AUTOCANNON | ||
Line 6,097: | Line 6,086: | ||
:: numOwnerships: [[IterationSyntax|Iteration]] | :: numOwnerships: [[IterationSyntax|Iteration]] | ||
<div class="toccolours mw-collapsible mw-collapsed"> | <div class="toccolours mw-collapsible mw-collapsed"> | ||
::: | ::: ownership: [[EnumerationSyntax|Enumeration]] | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
:::: Allied | :::: Allied | ||
Line 6,110: | Line 6,099: | ||
:: numObjects: [[IterationSyntax|Iteration]] | :: numObjects: [[IterationSyntax|Iteration]] | ||
<div class="toccolours mw-collapsible mw-collapsed"> | <div class="toccolours mw-collapsible mw-collapsed"> | ||
::: | ::: object: [[EnumerationSyntax|Enumeration]] | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
:::: CapitalShip | :::: CapitalShip | ||
Line 6,129: | Line 6,118: | ||
:: numSpaces: [[IterationSyntax|Iteration]] | :: numSpaces: [[IterationSyntax|Iteration]] | ||
<div class="toccolours mw-collapsible mw-collapsed"> | <div class="toccolours mw-collapsible mw-collapsed"> | ||
::: | ::: space: [[EnumerationSyntax|Enumeration]] | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
:::: Normal | :::: Normal | ||
Line 6,137: | Line 6,126: | ||
:: numConstraints: [[IterationSyntax|Iteration]] | :: numConstraints: [[IterationSyntax|Iteration]] | ||
<div class="toccolours mw-collapsible mw-collapsed"> | <div class="toccolours mw-collapsible mw-collapsed"> | ||
::: | ::: constraint: [[EnumerationSyntax|Enumeration]] | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
:::: CanBeCaptured | :::: CanBeCaptured | ||
Line 6,348: | Line 6,337: | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
<div class="toccolours mw-collapsible mw-collapsed"> | <div class="toccolours mw-collapsible mw-collapsed"> | ||
: | : damageType: [[EnumerationSyntax|Enumeration]] | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
:: PHYSICAL | :: PHYSICAL | ||
Line 6,377: | Line 6,366: | ||
: numWeaponClasses: [[IterationSyntax|Iteration]] | : numWeaponClasses: [[IterationSyntax|Iteration]] | ||
<div class="toccolours mw-collapsible mw-collapsed"> | <div class="toccolours mw-collapsible mw-collapsed"> | ||
:: | :: weaponClassForWeaponPassive: [[EnumerationSyntax|Enumeration]] | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
::: AUTOCANNON | ::: AUTOCANNON | ||
Line 6,417: | Line 6,406: | ||
:: numOwnerships: [[IterationSyntax|Iteration]] | :: numOwnerships: [[IterationSyntax|Iteration]] | ||
<div class="toccolours mw-collapsible mw-collapsed"> | <div class="toccolours mw-collapsible mw-collapsed"> | ||
::: | ::: ownership: [[EnumerationSyntax|Enumeration]] | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
:::: Allied | :::: Allied | ||
Line 6,430: | Line 6,419: | ||
:: numObjects: [[IterationSyntax|Iteration]] | :: numObjects: [[IterationSyntax|Iteration]] | ||
<div class="toccolours mw-collapsible mw-collapsed"> | <div class="toccolours mw-collapsible mw-collapsed"> | ||
::: | ::: object: [[EnumerationSyntax|Enumeration]] | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
:::: CapitalShip | :::: CapitalShip | ||
Line 6,449: | Line 6,438: | ||
:: numSpaces: [[IterationSyntax|Iteration]] | :: numSpaces: [[IterationSyntax|Iteration]] | ||
<div class="toccolours mw-collapsible mw-collapsed"> | <div class="toccolours mw-collapsible mw-collapsed"> | ||
::: | ::: space: [[EnumerationSyntax|Enumeration]] | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
:::: Normal | :::: Normal | ||
Line 6,457: | Line 6,446: | ||
:: numConstraints: [[IterationSyntax|Iteration]] | :: numConstraints: [[IterationSyntax|Iteration]] | ||
<div class="toccolours mw-collapsible mw-collapsed"> | <div class="toccolours mw-collapsible mw-collapsed"> | ||
::: | ::: constraint: [[EnumerationSyntax|Enumeration]] | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
:::: CanBeCaptured | :::: CanBeCaptured | ||
Line 6,673: | Line 6,662: | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
<div class="toccolours mw-collapsible mw-collapsed"> | <div class="toccolours mw-collapsible mw-collapsed"> | ||
: | : damageType: [[EnumerationSyntax|Enumeration]] | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
:: PHYSICAL | :: PHYSICAL | ||
Line 6,702: | Line 6,691: | ||
: numWeaponClasses: [[IterationSyntax|Iteration]] | : numWeaponClasses: [[IterationSyntax|Iteration]] | ||
<div class="toccolours mw-collapsible mw-collapsed"> | <div class="toccolours mw-collapsible mw-collapsed"> | ||
:: | :: weaponClassForWeaponPassive: [[EnumerationSyntax|Enumeration]] | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
::: AUTOCANNON | ::: AUTOCANNON | ||
Line 6,742: | Line 6,731: | ||
:: numOwnerships: [[IterationSyntax|Iteration]] | :: numOwnerships: [[IterationSyntax|Iteration]] | ||
<div class="toccolours mw-collapsible mw-collapsed"> | <div class="toccolours mw-collapsible mw-collapsed"> | ||
::: | ::: ownership: [[EnumerationSyntax|Enumeration]] | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
:::: Allied | :::: Allied | ||
Line 6,755: | Line 6,744: | ||
:: numObjects: [[IterationSyntax|Iteration]] | :: numObjects: [[IterationSyntax|Iteration]] | ||
<div class="toccolours mw-collapsible mw-collapsed"> | <div class="toccolours mw-collapsible mw-collapsed"> | ||
::: | ::: object: [[EnumerationSyntax|Enumeration]] | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
:::: CapitalShip | :::: CapitalShip | ||
Line 6,774: | Line 6,763: | ||
:: numSpaces: [[IterationSyntax|Iteration]] | :: numSpaces: [[IterationSyntax|Iteration]] | ||
<div class="toccolours mw-collapsible mw-collapsed"> | <div class="toccolours mw-collapsible mw-collapsed"> | ||
::: | ::: space: [[EnumerationSyntax|Enumeration]] | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
:::: Normal | :::: Normal | ||
Line 6,782: | Line 6,771: | ||
:: numConstraints: [[IterationSyntax|Iteration]] | :: numConstraints: [[IterationSyntax|Iteration]] | ||
<div class="toccolours mw-collapsible mw-collapsed"> | <div class="toccolours mw-collapsible mw-collapsed"> | ||
::: | ::: constraint: [[EnumerationSyntax|Enumeration]] | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
:::: CanBeCaptured | :::: CanBeCaptured | ||
Line 6,837: | Line 6,826: | ||
</div></div> | </div></div> | ||
<div class="toccolours mw-collapsible mw-collapsed"> | <div class="toccolours mw-collapsible mw-collapsed"> | ||
: | : weaponBank: [[EnumerationSyntax|Enumeration]] | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
:: FRONT | :: FRONT | ||
Line 7,012: | Line 7,001: | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
<div class="toccolours mw-collapsible mw-collapsed"> | <div class="toccolours mw-collapsible mw-collapsed"> | ||
: | : damageType: [[EnumerationSyntax|Enumeration]] | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
:: PHYSICAL | :: PHYSICAL | ||
Line 7,041: | Line 7,030: | ||
: numWeaponClasses: [[IterationSyntax|Iteration]] | : numWeaponClasses: [[IterationSyntax|Iteration]] | ||
<div class="toccolours mw-collapsible mw-collapsed"> | <div class="toccolours mw-collapsible mw-collapsed"> | ||
:: | :: weaponClassForWeaponPassive: [[EnumerationSyntax|Enumeration]] | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
::: AUTOCANNON | ::: AUTOCANNON | ||
Line 7,081: | Line 7,070: | ||
:: numOwnerships: [[IterationSyntax|Iteration]] | :: numOwnerships: [[IterationSyntax|Iteration]] | ||
<div class="toccolours mw-collapsible mw-collapsed"> | <div class="toccolours mw-collapsible mw-collapsed"> | ||
::: | ::: ownership: [[EnumerationSyntax|Enumeration]] | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
:::: Allied | :::: Allied | ||
Line 7,094: | Line 7,083: | ||
:: numObjects: [[IterationSyntax|Iteration]] | :: numObjects: [[IterationSyntax|Iteration]] | ||
<div class="toccolours mw-collapsible mw-collapsed"> | <div class="toccolours mw-collapsible mw-collapsed"> | ||
::: | ::: object: [[EnumerationSyntax|Enumeration]] | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
:::: CapitalShip | :::: CapitalShip | ||
Line 7,113: | Line 7,102: | ||
:: numSpaces: [[IterationSyntax|Iteration]] | :: numSpaces: [[IterationSyntax|Iteration]] | ||
<div class="toccolours mw-collapsible mw-collapsed"> | <div class="toccolours mw-collapsible mw-collapsed"> | ||
::: | ::: space: [[EnumerationSyntax|Enumeration]] | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
:::: Normal | :::: Normal | ||
Line 7,121: | Line 7,110: | ||
:: numConstraints: [[IterationSyntax|Iteration]] | :: numConstraints: [[IterationSyntax|Iteration]] | ||
<div class="toccolours mw-collapsible mw-collapsed"> | <div class="toccolours mw-collapsible mw-collapsed"> | ||
::: | ::: constraint: [[EnumerationSyntax|Enumeration]] | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
:::: CanBeCaptured | :::: CanBeCaptured | ||
Line 7,337: | Line 7,326: | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
<div class="toccolours mw-collapsible mw-collapsed"> | <div class="toccolours mw-collapsible mw-collapsed"> | ||
: | : damageType: [[EnumerationSyntax|Enumeration]] | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
:: PHYSICAL | :: PHYSICAL | ||
Line 7,366: | Line 7,355: | ||
: numWeaponClasses: [[IterationSyntax|Iteration]] | : numWeaponClasses: [[IterationSyntax|Iteration]] | ||
<div class="toccolours mw-collapsible mw-collapsed"> | <div class="toccolours mw-collapsible mw-collapsed"> | ||
:: | :: weaponClassForWeaponPassive: [[EnumerationSyntax|Enumeration]] | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
::: AUTOCANNON | ::: AUTOCANNON | ||
Line 7,406: | Line 7,395: | ||
:: numOwnerships: [[IterationSyntax|Iteration]] | :: numOwnerships: [[IterationSyntax|Iteration]] | ||
<div class="toccolours mw-collapsible mw-collapsed"> | <div class="toccolours mw-collapsible mw-collapsed"> | ||
::: | ::: ownership: [[EnumerationSyntax|Enumeration]] | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
:::: Allied | :::: Allied | ||
Line 7,419: | Line 7,408: | ||
:: numObjects: [[IterationSyntax|Iteration]] | :: numObjects: [[IterationSyntax|Iteration]] | ||
<div class="toccolours mw-collapsible mw-collapsed"> | <div class="toccolours mw-collapsible mw-collapsed"> | ||
::: | ::: object: [[EnumerationSyntax|Enumeration]] | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
:::: CapitalShip | :::: CapitalShip | ||
Line 7,438: | Line 7,427: | ||
:: numSpaces: [[IterationSyntax|Iteration]] | :: numSpaces: [[IterationSyntax|Iteration]] | ||
<div class="toccolours mw-collapsible mw-collapsed"> | <div class="toccolours mw-collapsible mw-collapsed"> | ||
::: | ::: space: [[EnumerationSyntax|Enumeration]] | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
:::: Normal | :::: Normal | ||
Line 7,446: | Line 7,435: | ||
:: numConstraints: [[IterationSyntax|Iteration]] | :: numConstraints: [[IterationSyntax|Iteration]] | ||
<div class="toccolours mw-collapsible mw-collapsed"> | <div class="toccolours mw-collapsible mw-collapsed"> | ||
::: | ::: constraint: [[EnumerationSyntax|Enumeration]] | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
:::: CanBeCaptured | :::: CanBeCaptured | ||
Line 7,592: | Line 7,581: | ||
</div></div> | </div></div> | ||
<div class="toccolours mw-collapsible mw-collapsed"> | <div class="toccolours mw-collapsible mw-collapsed"> | ||
: | : weaponEffectImpactOffsetType: [[EnumerationSyntax|Enumeration]] | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
:: RandomMesh | :: RandomMesh | ||
Line 7,800: | Line 7,789: | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
<div class="toccolours mw-collapsible mw-collapsed"> | <div class="toccolours mw-collapsible mw-collapsed"> | ||
: | : damageType: [[EnumerationSyntax|Enumeration]] | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
:: PHYSICAL | :: PHYSICAL | ||
Line 7,829: | Line 7,818: | ||
: numWeaponClasses: [[IterationSyntax|Iteration]] | : numWeaponClasses: [[IterationSyntax|Iteration]] | ||
<div class="toccolours mw-collapsible mw-collapsed"> | <div class="toccolours mw-collapsible mw-collapsed"> | ||
:: | :: weaponClassForWeaponPassive: [[EnumerationSyntax|Enumeration]] | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
::: AUTOCANNON | ::: AUTOCANNON | ||
Line 7,869: | Line 7,858: | ||
:: numOwnerships: [[IterationSyntax|Iteration]] | :: numOwnerships: [[IterationSyntax|Iteration]] | ||
<div class="toccolours mw-collapsible mw-collapsed"> | <div class="toccolours mw-collapsible mw-collapsed"> | ||
::: | ::: ownership: [[EnumerationSyntax|Enumeration]] | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
:::: Allied | :::: Allied | ||
Line 7,882: | Line 7,871: | ||
:: numObjects: [[IterationSyntax|Iteration]] | :: numObjects: [[IterationSyntax|Iteration]] | ||
<div class="toccolours mw-collapsible mw-collapsed"> | <div class="toccolours mw-collapsible mw-collapsed"> | ||
::: | ::: object: [[EnumerationSyntax|Enumeration]] | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
:::: CapitalShip | :::: CapitalShip | ||
Line 7,901: | Line 7,890: | ||
:: numSpaces: [[IterationSyntax|Iteration]] | :: numSpaces: [[IterationSyntax|Iteration]] | ||
<div class="toccolours mw-collapsible mw-collapsed"> | <div class="toccolours mw-collapsible mw-collapsed"> | ||
::: | ::: space: [[EnumerationSyntax|Enumeration]] | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
:::: Normal | :::: Normal | ||
Line 7,909: | Line 7,898: | ||
:: numConstraints: [[IterationSyntax|Iteration]] | :: numConstraints: [[IterationSyntax|Iteration]] | ||
<div class="toccolours mw-collapsible mw-collapsed"> | <div class="toccolours mw-collapsible mw-collapsed"> | ||
::: | ::: constraint: [[EnumerationSyntax|Enumeration]] | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
:::: CanBeCaptured | :::: CanBeCaptured | ||
Line 8,054: | Line 8,043: | ||
</div></div> | </div></div> | ||
<div class="toccolours mw-collapsible mw-collapsed"> | <div class="toccolours mw-collapsible mw-collapsed"> | ||
: | : weaponEffectImpactOffsetType: [[EnumerationSyntax|Enumeration]] | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
:: RandomMesh | :: RandomMesh | ||
Line 8,262: | Line 8,251: | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
<div class="toccolours mw-collapsible mw-collapsed"> | <div class="toccolours mw-collapsible mw-collapsed"> | ||
: | : damageType: [[EnumerationSyntax|Enumeration]] | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
:: PHYSICAL | :: PHYSICAL | ||
Line 8,291: | Line 8,280: | ||
: numWeaponClasses: [[IterationSyntax|Iteration]] | : numWeaponClasses: [[IterationSyntax|Iteration]] | ||
<div class="toccolours mw-collapsible mw-collapsed"> | <div class="toccolours mw-collapsible mw-collapsed"> | ||
:: | :: weaponClassForWeaponPassive: [[EnumerationSyntax|Enumeration]] | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
::: AUTOCANNON | ::: AUTOCANNON | ||
Line 8,331: | Line 8,320: | ||
:: numOwnerships: [[IterationSyntax|Iteration]] | :: numOwnerships: [[IterationSyntax|Iteration]] | ||
<div class="toccolours mw-collapsible mw-collapsed"> | <div class="toccolours mw-collapsible mw-collapsed"> | ||
::: | ::: ownership: [[EnumerationSyntax|Enumeration]] | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
:::: Allied | :::: Allied | ||
Line 8,344: | Line 8,333: | ||
:: numObjects: [[IterationSyntax|Iteration]] | :: numObjects: [[IterationSyntax|Iteration]] | ||
<div class="toccolours mw-collapsible mw-collapsed"> | <div class="toccolours mw-collapsible mw-collapsed"> | ||
::: | ::: object: [[EnumerationSyntax|Enumeration]] | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
:::: CapitalShip | :::: CapitalShip | ||
Line 8,363: | Line 8,352: | ||
:: numSpaces: [[IterationSyntax|Iteration]] | :: numSpaces: [[IterationSyntax|Iteration]] | ||
<div class="toccolours mw-collapsible mw-collapsed"> | <div class="toccolours mw-collapsible mw-collapsed"> | ||
::: | ::: space: [[EnumerationSyntax|Enumeration]] | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
:::: Normal | :::: Normal | ||
Line 8,371: | Line 8,360: | ||
:: numConstraints: [[IterationSyntax|Iteration]] | :: numConstraints: [[IterationSyntax|Iteration]] | ||
<div class="toccolours mw-collapsible mw-collapsed"> | <div class="toccolours mw-collapsible mw-collapsed"> | ||
::: | ::: constraint: [[EnumerationSyntax|Enumeration]] | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
:::: CanBeCaptured | :::: CanBeCaptured | ||
Line 8,554: | Line 8,543: | ||
</div></div> | </div></div> | ||
<div class="toccolours mw-collapsible mw-collapsed"> | <div class="toccolours mw-collapsible mw-collapsed"> | ||
: | : weaponEffectImpactOffsetType: [[EnumerationSyntax|Enumeration]] | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
:: RandomMesh | :: RandomMesh | ||
Line 8,762: | Line 8,751: | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
<div class="toccolours mw-collapsible mw-collapsed"> | <div class="toccolours mw-collapsible mw-collapsed"> | ||
: | : damageType: [[EnumerationSyntax|Enumeration]] | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
:: PHYSICAL | :: PHYSICAL | ||
Line 8,791: | Line 8,780: | ||
: numWeaponClasses: [[IterationSyntax|Iteration]] | : numWeaponClasses: [[IterationSyntax|Iteration]] | ||
<div class="toccolours mw-collapsible mw-collapsed"> | <div class="toccolours mw-collapsible mw-collapsed"> | ||
:: | :: weaponClassForWeaponPassive: [[EnumerationSyntax|Enumeration]] | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
::: AUTOCANNON | ::: AUTOCANNON | ||
Line 8,831: | Line 8,820: | ||
:: numOwnerships: [[IterationSyntax|Iteration]] | :: numOwnerships: [[IterationSyntax|Iteration]] | ||
<div class="toccolours mw-collapsible mw-collapsed"> | <div class="toccolours mw-collapsible mw-collapsed"> | ||
::: | ::: ownership: [[EnumerationSyntax|Enumeration]] | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
:::: Allied | :::: Allied | ||
Line 8,844: | Line 8,833: | ||
:: numObjects: [[IterationSyntax|Iteration]] | :: numObjects: [[IterationSyntax|Iteration]] | ||
<div class="toccolours mw-collapsible mw-collapsed"> | <div class="toccolours mw-collapsible mw-collapsed"> | ||
::: | ::: object: [[EnumerationSyntax|Enumeration]] | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
:::: CapitalShip | :::: CapitalShip | ||
Line 8,863: | Line 8,852: | ||
:: numSpaces: [[IterationSyntax|Iteration]] | :: numSpaces: [[IterationSyntax|Iteration]] | ||
<div class="toccolours mw-collapsible mw-collapsed"> | <div class="toccolours mw-collapsible mw-collapsed"> | ||
::: | ::: space: [[EnumerationSyntax|Enumeration]] | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
:::: Normal | :::: Normal | ||
Line 8,871: | Line 8,860: | ||
:: numConstraints: [[IterationSyntax|Iteration]] | :: numConstraints: [[IterationSyntax|Iteration]] | ||
<div class="toccolours mw-collapsible mw-collapsed"> | <div class="toccolours mw-collapsible mw-collapsed"> | ||
::: | ::: constraint: [[EnumerationSyntax|Enumeration]] | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
:::: CanBeCaptured | :::: CanBeCaptured | ||
Line 9,077: | Line 9,066: | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
<div class="toccolours mw-collapsible mw-collapsed"> | <div class="toccolours mw-collapsible mw-collapsed"> | ||
: | : damageType: [[EnumerationSyntax|Enumeration]] | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
:: PHYSICAL | :: PHYSICAL | ||
Line 9,106: | Line 9,095: | ||
: numWeaponClasses: [[IterationSyntax|Iteration]] | : numWeaponClasses: [[IterationSyntax|Iteration]] | ||
<div class="toccolours mw-collapsible mw-collapsed"> | <div class="toccolours mw-collapsible mw-collapsed"> | ||
:: | :: weaponClassForWeaponPassive: [[EnumerationSyntax|Enumeration]] | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
::: AUTOCANNON | ::: AUTOCANNON | ||
Line 9,258: | Line 9,247: | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
<div class="toccolours mw-collapsible mw-collapsed"> | <div class="toccolours mw-collapsible mw-collapsed"> | ||
: | : damageType: [[EnumerationSyntax|Enumeration]] | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
:: PHYSICAL | :: PHYSICAL | ||
Line 9,287: | Line 9,276: | ||
: numWeaponClasses: [[IterationSyntax|Iteration]] | : numWeaponClasses: [[IterationSyntax|Iteration]] | ||
<div class="toccolours mw-collapsible mw-collapsed"> | <div class="toccolours mw-collapsible mw-collapsed"> | ||
:: | :: weaponClassForWeaponPassive: [[EnumerationSyntax|Enumeration]] | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
::: AUTOCANNON | ::: AUTOCANNON | ||
Line 9,439: | Line 9,428: | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
<div class="toccolours mw-collapsible mw-collapsed"> | <div class="toccolours mw-collapsible mw-collapsed"> | ||
: | : damageType: [[EnumerationSyntax|Enumeration]] | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
:: PHYSICAL | :: PHYSICAL | ||
Line 9,468: | Line 9,457: | ||
: numWeaponClasses: [[IterationSyntax|Iteration]] | : numWeaponClasses: [[IterationSyntax|Iteration]] | ||
<div class="toccolours mw-collapsible mw-collapsed"> | <div class="toccolours mw-collapsible mw-collapsed"> | ||
:: | :: weaponClassForWeaponPassive: [[EnumerationSyntax|Enumeration]] | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
::: AUTOCANNON | ::: AUTOCANNON | ||
Line 9,620: | Line 9,609: | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
<div class="toccolours mw-collapsible mw-collapsed"> | <div class="toccolours mw-collapsible mw-collapsed"> | ||
: | : damageType: [[EnumerationSyntax|Enumeration]] | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
:: PHYSICAL | :: PHYSICAL | ||
Line 9,649: | Line 9,638: | ||
: numWeaponClasses: [[IterationSyntax|Iteration]] | : numWeaponClasses: [[IterationSyntax|Iteration]] | ||
<div class="toccolours mw-collapsible mw-collapsed"> | <div class="toccolours mw-collapsible mw-collapsed"> | ||
:: | :: weaponClassForWeaponPassive: [[EnumerationSyntax|Enumeration]] | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
::: AUTOCANNON | ::: AUTOCANNON | ||
Line 9,838: | Line 9,827: | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
<div class="toccolours mw-collapsible mw-collapsed"> | <div class="toccolours mw-collapsible mw-collapsed"> | ||
: | : damageType: [[EnumerationSyntax|Enumeration]] | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
:: PHYSICAL | :: PHYSICAL | ||
Line 9,867: | Line 9,856: | ||
: numWeaponClasses: [[IterationSyntax|Iteration]] | : numWeaponClasses: [[IterationSyntax|Iteration]] | ||
<div class="toccolours mw-collapsible mw-collapsed"> | <div class="toccolours mw-collapsible mw-collapsed"> | ||
:: | :: weaponClassForWeaponPassive: [[EnumerationSyntax|Enumeration]] | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
::: AUTOCANNON | ::: AUTOCANNON | ||
Line 10,023: | Line 10,012: | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
<div class="toccolours mw-collapsible mw-collapsed"> | <div class="toccolours mw-collapsible mw-collapsed"> | ||
: | : damageType: [[EnumerationSyntax|Enumeration]] | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
:: PHYSICAL | :: PHYSICAL | ||
Line 10,052: | Line 10,041: | ||
: numWeaponClasses: [[IterationSyntax|Iteration]] | : numWeaponClasses: [[IterationSyntax|Iteration]] | ||
<div class="toccolours mw-collapsible mw-collapsed"> | <div class="toccolours mw-collapsible mw-collapsed"> | ||
:: | :: weaponClassForWeaponPassive: [[EnumerationSyntax|Enumeration]] | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
::: AUTOCANNON | ::: AUTOCANNON | ||
Line 10,092: | Line 10,081: | ||
:: numOwnerships: [[IterationSyntax|Iteration]] | :: numOwnerships: [[IterationSyntax|Iteration]] | ||
<div class="toccolours mw-collapsible mw-collapsed"> | <div class="toccolours mw-collapsible mw-collapsed"> | ||
::: | ::: ownership: [[EnumerationSyntax|Enumeration]] | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
:::: Allied | :::: Allied | ||
Line 10,105: | Line 10,094: | ||
:: numObjects: [[IterationSyntax|Iteration]] | :: numObjects: [[IterationSyntax|Iteration]] | ||
<div class="toccolours mw-collapsible mw-collapsed"> | <div class="toccolours mw-collapsible mw-collapsed"> | ||
::: | ::: object: [[EnumerationSyntax|Enumeration]] | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
:::: CapitalShip | :::: CapitalShip | ||
Line 10,124: | Line 10,113: | ||
:: numSpaces: [[IterationSyntax|Iteration]] | :: numSpaces: [[IterationSyntax|Iteration]] | ||
<div class="toccolours mw-collapsible mw-collapsed"> | <div class="toccolours mw-collapsible mw-collapsed"> | ||
::: | ::: space: [[EnumerationSyntax|Enumeration]] | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
:::: Normal | :::: Normal | ||
Line 10,132: | Line 10,121: | ||
:: numConstraints: [[IterationSyntax|Iteration]] | :: numConstraints: [[IterationSyntax|Iteration]] | ||
<div class="toccolours mw-collapsible mw-collapsed"> | <div class="toccolours mw-collapsible mw-collapsed"> | ||
::: | ::: constraint: [[EnumerationSyntax|Enumeration]] | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
:::: CanBeCaptured | :::: CanBeCaptured | ||
Line 10,343: | Line 10,332: | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
<div class="toccolours mw-collapsible mw-collapsed"> | <div class="toccolours mw-collapsible mw-collapsed"> | ||
: | : damageType: [[EnumerationSyntax|Enumeration]] | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
:: PHYSICAL | :: PHYSICAL | ||
Line 10,372: | Line 10,361: | ||
: numWeaponClasses: [[IterationSyntax|Iteration]] | : numWeaponClasses: [[IterationSyntax|Iteration]] | ||
<div class="toccolours mw-collapsible mw-collapsed"> | <div class="toccolours mw-collapsible mw-collapsed"> | ||
:: | :: weaponClassForWeaponPassive: [[EnumerationSyntax|Enumeration]] | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
::: AUTOCANNON | ::: AUTOCANNON | ||
Line 10,561: | Line 10,550: | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
<div class="toccolours mw-collapsible mw-collapsed"> | <div class="toccolours mw-collapsible mw-collapsed"> | ||
: | : damageType: [[EnumerationSyntax|Enumeration]] | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
:: PHYSICAL | :: PHYSICAL | ||
Line 10,590: | Line 10,579: | ||
: numWeaponClasses: [[IterationSyntax|Iteration]] | : numWeaponClasses: [[IterationSyntax|Iteration]] | ||
<div class="toccolours mw-collapsible mw-collapsed"> | <div class="toccolours mw-collapsible mw-collapsed"> | ||
:: | :: weaponClassForWeaponPassive: [[EnumerationSyntax|Enumeration]] | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
::: AUTOCANNON | ::: AUTOCANNON | ||
Line 10,630: | Line 10,619: | ||
:: numOwnerships: [[IterationSyntax|Iteration]] | :: numOwnerships: [[IterationSyntax|Iteration]] | ||
<div class="toccolours mw-collapsible mw-collapsed"> | <div class="toccolours mw-collapsible mw-collapsed"> | ||
::: | ::: ownership: [[EnumerationSyntax|Enumeration]] | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
:::: Allied | :::: Allied | ||
Line 10,643: | Line 10,632: | ||
:: numObjects: [[IterationSyntax|Iteration]] | :: numObjects: [[IterationSyntax|Iteration]] | ||
<div class="toccolours mw-collapsible mw-collapsed"> | <div class="toccolours mw-collapsible mw-collapsed"> | ||
::: | ::: object: [[EnumerationSyntax|Enumeration]] | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
:::: CapitalShip | :::: CapitalShip | ||
Line 10,662: | Line 10,651: | ||
:: numSpaces: [[IterationSyntax|Iteration]] | :: numSpaces: [[IterationSyntax|Iteration]] | ||
<div class="toccolours mw-collapsible mw-collapsed"> | <div class="toccolours mw-collapsible mw-collapsed"> | ||
::: | ::: space: [[EnumerationSyntax|Enumeration]] | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
:::: Normal | :::: Normal | ||
Line 10,670: | Line 10,659: | ||
:: numConstraints: [[IterationSyntax|Iteration]] | :: numConstraints: [[IterationSyntax|Iteration]] | ||
<div class="toccolours mw-collapsible mw-collapsed"> | <div class="toccolours mw-collapsible mw-collapsed"> | ||
::: | ::: constraint: [[EnumerationSyntax|Enumeration]] | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
:::: CanBeCaptured | :::: CanBeCaptured | ||
Line 10,876: | Line 10,865: | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
<div class="toccolours mw-collapsible mw-collapsed"> | <div class="toccolours mw-collapsible mw-collapsed"> | ||
: | : damageType: [[EnumerationSyntax|Enumeration]] | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
:: PHYSICAL | :: PHYSICAL | ||
Line 10,905: | Line 10,894: | ||
: numWeaponClasses: [[IterationSyntax|Iteration]] | : numWeaponClasses: [[IterationSyntax|Iteration]] | ||
<div class="toccolours mw-collapsible mw-collapsed"> | <div class="toccolours mw-collapsible mw-collapsed"> | ||
:: | :: weaponClassForWeaponPassive: [[EnumerationSyntax|Enumeration]] | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
::: AUTOCANNON | ::: AUTOCANNON | ||
Line 11,062: | Line 11,051: | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
<div class="toccolours mw-collapsible mw-collapsed"> | <div class="toccolours mw-collapsible mw-collapsed"> | ||
: | : damageType: [[EnumerationSyntax|Enumeration]] | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
:: PHYSICAL | :: PHYSICAL | ||
Line 11,091: | Line 11,080: | ||
: numWeaponClasses: [[IterationSyntax|Iteration]] | : numWeaponClasses: [[IterationSyntax|Iteration]] | ||
<div class="toccolours mw-collapsible mw-collapsed"> | <div class="toccolours mw-collapsible mw-collapsed"> | ||
:: | :: weaponClassForWeaponPassive: [[EnumerationSyntax|Enumeration]] | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
::: AUTOCANNON | ::: AUTOCANNON | ||
Line 11,245: | Line 11,234: | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
<div class="toccolours mw-collapsible mw-collapsed"> | <div class="toccolours mw-collapsible mw-collapsed"> | ||
: | : damageType: [[EnumerationSyntax|Enumeration]] | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
:: PHYSICAL | :: PHYSICAL | ||
Line 11,274: | Line 11,263: | ||
: numWeaponClasses: [[IterationSyntax|Iteration]] | : numWeaponClasses: [[IterationSyntax|Iteration]] | ||
<div class="toccolours mw-collapsible mw-collapsed"> | <div class="toccolours mw-collapsible mw-collapsed"> | ||
:: | :: weaponClassForWeaponPassive: [[EnumerationSyntax|Enumeration]] | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
::: AUTOCANNON | ::: AUTOCANNON | ||
Line 11,425: | Line 11,414: | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
<div class="toccolours mw-collapsible mw-collapsed"> | <div class="toccolours mw-collapsible mw-collapsed"> | ||
: | : damageType: [[EnumerationSyntax|Enumeration]] | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
:: PHYSICAL | :: PHYSICAL | ||
Line 11,454: | Line 11,443: | ||
: numWeaponClasses: [[IterationSyntax|Iteration]] | : numWeaponClasses: [[IterationSyntax|Iteration]] | ||
<div class="toccolours mw-collapsible mw-collapsed"> | <div class="toccolours mw-collapsible mw-collapsed"> | ||
:: | :: weaponClassForWeaponPassive: [[EnumerationSyntax|Enumeration]] | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
::: AUTOCANNON | ::: AUTOCANNON | ||
Line 11,605: | Line 11,594: | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
<div class="toccolours mw-collapsible mw-collapsed"> | <div class="toccolours mw-collapsible mw-collapsed"> | ||
: | : damageType: [[EnumerationSyntax|Enumeration]] | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
:: PHYSICAL | :: PHYSICAL | ||
Line 11,634: | Line 11,623: | ||
: numWeaponClasses: [[IterationSyntax|Iteration]] | : numWeaponClasses: [[IterationSyntax|Iteration]] | ||
<div class="toccolours mw-collapsible mw-collapsed"> | <div class="toccolours mw-collapsible mw-collapsed"> | ||
:: | :: weaponClassForWeaponPassive: [[EnumerationSyntax|Enumeration]] | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
::: AUTOCANNON | ::: AUTOCANNON | ||
Line 11,785: | Line 11,774: | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
<div class="toccolours mw-collapsible mw-collapsed"> | <div class="toccolours mw-collapsible mw-collapsed"> | ||
: | : damageType: [[EnumerationSyntax|Enumeration]] | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
:: PHYSICAL | :: PHYSICAL | ||
Line 11,814: | Line 11,803: | ||
: numWeaponClasses: [[IterationSyntax|Iteration]] | : numWeaponClasses: [[IterationSyntax|Iteration]] | ||
<div class="toccolours mw-collapsible mw-collapsed"> | <div class="toccolours mw-collapsible mw-collapsed"> | ||
:: | :: weaponClassForWeaponPassive: [[EnumerationSyntax|Enumeration]] | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
::: AUTOCANNON | ::: AUTOCANNON | ||
Line 11,853: | Line 11,842: | ||
:: numOwnerships: [[IterationSyntax|Iteration]] | :: numOwnerships: [[IterationSyntax|Iteration]] | ||
<div class="toccolours mw-collapsible mw-collapsed"> | <div class="toccolours mw-collapsible mw-collapsed"> | ||
::: | ::: ownership: [[EnumerationSyntax|Enumeration]] | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
:::: Allied | :::: Allied | ||
Line 11,866: | Line 11,855: | ||
:: numObjects: [[IterationSyntax|Iteration]] | :: numObjects: [[IterationSyntax|Iteration]] | ||
<div class="toccolours mw-collapsible mw-collapsed"> | <div class="toccolours mw-collapsible mw-collapsed"> | ||
::: | ::: object: [[EnumerationSyntax|Enumeration]] | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
:::: CapitalShip | :::: CapitalShip | ||
Line 11,885: | Line 11,874: | ||
:: numSpaces: [[IterationSyntax|Iteration]] | :: numSpaces: [[IterationSyntax|Iteration]] | ||
<div class="toccolours mw-collapsible mw-collapsed"> | <div class="toccolours mw-collapsible mw-collapsed"> | ||
::: | ::: space: [[EnumerationSyntax|Enumeration]] | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
:::: Normal | :::: Normal | ||
Line 11,893: | Line 11,882: | ||
:: numConstraints: [[IterationSyntax|Iteration]] | :: numConstraints: [[IterationSyntax|Iteration]] | ||
<div class="toccolours mw-collapsible mw-collapsed"> | <div class="toccolours mw-collapsible mw-collapsed"> | ||
::: | ::: constraint: [[EnumerationSyntax|Enumeration]] | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
:::: CanBeCaptured | :::: CanBeCaptured | ||
Line 12,113: | Line 12,102: | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
<div class="toccolours mw-collapsible mw-collapsed"> | <div class="toccolours mw-collapsible mw-collapsed"> | ||
: | : damageType: [[EnumerationSyntax|Enumeration]] | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
:: PHYSICAL | :: PHYSICAL | ||
Line 12,142: | Line 12,131: | ||
: numWeaponClasses: [[IterationSyntax|Iteration]] | : numWeaponClasses: [[IterationSyntax|Iteration]] | ||
<div class="toccolours mw-collapsible mw-collapsed"> | <div class="toccolours mw-collapsible mw-collapsed"> | ||
:: | :: weaponClassForWeaponPassive: [[EnumerationSyntax|Enumeration]] | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
::: AUTOCANNON | ::: AUTOCANNON | ||
Line 12,298: | Line 12,287: | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
<div class="toccolours mw-collapsible mw-collapsed"> | <div class="toccolours mw-collapsible mw-collapsed"> | ||
: | : damageType: [[EnumerationSyntax|Enumeration]] | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
:: PHYSICAL | :: PHYSICAL | ||
Line 12,327: | Line 12,316: | ||
: numWeaponClasses: [[IterationSyntax|Iteration]] | : numWeaponClasses: [[IterationSyntax|Iteration]] | ||
<div class="toccolours mw-collapsible mw-collapsed"> | <div class="toccolours mw-collapsible mw-collapsed"> | ||
:: | :: weaponClassForWeaponPassive: [[EnumerationSyntax|Enumeration]] | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
::: AUTOCANNON | ::: AUTOCANNON | ||
Line 12,483: | Line 12,472: | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
<div class="toccolours mw-collapsible mw-collapsed"> | <div class="toccolours mw-collapsible mw-collapsed"> | ||
: | : damageType: [[EnumerationSyntax|Enumeration]] | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
:: PHYSICAL | :: PHYSICAL | ||
Line 12,512: | Line 12,501: | ||
: numWeaponClasses: [[IterationSyntax|Iteration]] | : numWeaponClasses: [[IterationSyntax|Iteration]] | ||
<div class="toccolours mw-collapsible mw-collapsed"> | <div class="toccolours mw-collapsible mw-collapsed"> | ||
:: | :: weaponClassForWeaponPassive: [[EnumerationSyntax|Enumeration]] | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
::: AUTOCANNON | ::: AUTOCANNON | ||
Line 12,676: | Line 12,665: | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
<div class="toccolours mw-collapsible mw-collapsed"> | <div class="toccolours mw-collapsible mw-collapsed"> | ||
: | : damageType: [[EnumerationSyntax|Enumeration]] | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
:: PHYSICAL | :: PHYSICAL | ||
Line 12,705: | Line 12,694: | ||
: numWeaponClasses: [[IterationSyntax|Iteration]] | : numWeaponClasses: [[IterationSyntax|Iteration]] | ||
<div class="toccolours mw-collapsible mw-collapsed"> | <div class="toccolours mw-collapsible mw-collapsed"> | ||
:: | :: weaponClassForWeaponPassive: [[EnumerationSyntax|Enumeration]] | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
::: AUTOCANNON | ::: AUTOCANNON | ||
Line 12,862: | Line 12,851: | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
<div class="toccolours mw-collapsible mw-collapsed"> | <div class="toccolours mw-collapsible mw-collapsed"> | ||
: | : damageType: [[EnumerationSyntax|Enumeration]] | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
:: PHYSICAL | :: PHYSICAL | ||
Line 12,891: | Line 12,880: | ||
: numWeaponClasses: [[IterationSyntax|Iteration]] | : numWeaponClasses: [[IterationSyntax|Iteration]] | ||
<div class="toccolours mw-collapsible mw-collapsed"> | <div class="toccolours mw-collapsible mw-collapsed"> | ||
:: | :: weaponClassForWeaponPassive: [[EnumerationSyntax|Enumeration]] | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
::: AUTOCANNON | ::: AUTOCANNON | ||
Line 13,080: | Line 13,069: | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
<div class="toccolours mw-collapsible mw-collapsed"> | <div class="toccolours mw-collapsible mw-collapsed"> | ||
: | : damageType: [[EnumerationSyntax|Enumeration]] | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
:: PHYSICAL | :: PHYSICAL | ||
Line 13,109: | Line 13,098: | ||
: numWeaponClasses: [[IterationSyntax|Iteration]] | : numWeaponClasses: [[IterationSyntax|Iteration]] | ||
<div class="toccolours mw-collapsible mw-collapsed"> | <div class="toccolours mw-collapsible mw-collapsed"> | ||
:: | :: weaponClassForWeaponPassive: [[EnumerationSyntax|Enumeration]] | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
::: AUTOCANNON | ::: AUTOCANNON | ||
Line 13,272: | Line 13,261: | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
<div class="toccolours mw-collapsible mw-collapsed"> | <div class="toccolours mw-collapsible mw-collapsed"> | ||
: | : damageType: [[EnumerationSyntax|Enumeration]] | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
:: PHYSICAL | :: PHYSICAL | ||
Line 13,301: | Line 13,290: | ||
: numWeaponClasses: [[IterationSyntax|Iteration]] | : numWeaponClasses: [[IterationSyntax|Iteration]] | ||
<div class="toccolours mw-collapsible mw-collapsed"> | <div class="toccolours mw-collapsible mw-collapsed"> | ||
:: | :: weaponClassForWeaponPassive: [[EnumerationSyntax|Enumeration]] | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
::: AUTOCANNON | ::: AUTOCANNON | ||
Line 13,467: | Line 13,456: | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
<div class="toccolours mw-collapsible mw-collapsed"> | <div class="toccolours mw-collapsible mw-collapsed"> | ||
: | : damageType: [[EnumerationSyntax|Enumeration]] | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
:: PHYSICAL | :: PHYSICAL | ||
Line 13,496: | Line 13,485: | ||
: numWeaponClasses: [[IterationSyntax|Iteration]] | : numWeaponClasses: [[IterationSyntax|Iteration]] | ||
<div class="toccolours mw-collapsible mw-collapsed"> | <div class="toccolours mw-collapsible mw-collapsed"> | ||
:: | :: weaponClassForWeaponPassive: [[EnumerationSyntax|Enumeration]] | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
::: AUTOCANNON | ::: AUTOCANNON | ||
Line 13,664: | Line 13,653: | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
<div class="toccolours mw-collapsible mw-collapsed"> | <div class="toccolours mw-collapsible mw-collapsed"> | ||
: | : damageType: [[EnumerationSyntax|Enumeration]] | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
:: PHYSICAL | :: PHYSICAL | ||
Line 13,693: | Line 13,682: | ||
: numWeaponClasses: [[IterationSyntax|Iteration]] | : numWeaponClasses: [[IterationSyntax|Iteration]] | ||
<div class="toccolours mw-collapsible mw-collapsed"> | <div class="toccolours mw-collapsible mw-collapsed"> | ||
:: | :: weaponClassForWeaponPassive: [[EnumerationSyntax|Enumeration]] | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
::: AUTOCANNON | ::: AUTOCANNON | ||
Line 13,745: | Line 13,734: | ||
:: numOwnerships: [[IterationSyntax|Iteration]] | :: numOwnerships: [[IterationSyntax|Iteration]] | ||
<div class="toccolours mw-collapsible mw-collapsed"> | <div class="toccolours mw-collapsible mw-collapsed"> | ||
::: | ::: ownership: [[EnumerationSyntax|Enumeration]] | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
:::: Allied | :::: Allied | ||
Line 13,758: | Line 13,747: | ||
:: numObjects: [[IterationSyntax|Iteration]] | :: numObjects: [[IterationSyntax|Iteration]] | ||
<div class="toccolours mw-collapsible mw-collapsed"> | <div class="toccolours mw-collapsible mw-collapsed"> | ||
::: | ::: object: [[EnumerationSyntax|Enumeration]] | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
:::: CapitalShip | :::: CapitalShip | ||
Line 13,777: | Line 13,766: | ||
:: numSpaces: [[IterationSyntax|Iteration]] | :: numSpaces: [[IterationSyntax|Iteration]] | ||
<div class="toccolours mw-collapsible mw-collapsed"> | <div class="toccolours mw-collapsible mw-collapsed"> | ||
::: | ::: space: [[EnumerationSyntax|Enumeration]] | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
:::: Normal | :::: Normal | ||
Line 13,785: | Line 13,774: | ||
:: numConstraints: [[IterationSyntax|Iteration]] | :: numConstraints: [[IterationSyntax|Iteration]] | ||
<div class="toccolours mw-collapsible mw-collapsed"> | <div class="toccolours mw-collapsible mw-collapsed"> | ||
::: | ::: constraint: [[EnumerationSyntax|Enumeration]] | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
:::: CanBeCaptured | :::: CanBeCaptured | ||
Line 13,959: | Line 13,948: | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
<div class="toccolours mw-collapsible mw-collapsed"> | <div class="toccolours mw-collapsible mw-collapsed"> | ||
: | : damageType: [[EnumerationSyntax|Enumeration]] | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
:: PHYSICAL | :: PHYSICAL | ||
Line 13,988: | Line 13,977: | ||
: numWeaponClasses: [[IterationSyntax|Iteration]] | : numWeaponClasses: [[IterationSyntax|Iteration]] | ||
<div class="toccolours mw-collapsible mw-collapsed"> | <div class="toccolours mw-collapsible mw-collapsed"> | ||
:: | :: weaponClassForWeaponPassive: [[EnumerationSyntax|Enumeration]] | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
::: AUTOCANNON | ::: AUTOCANNON | ||
Line 14,186: | Line 14,175: | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
<div class="toccolours mw-collapsible mw-collapsed"> | <div class="toccolours mw-collapsible mw-collapsed"> | ||
: | : damageType: [[EnumerationSyntax|Enumeration]] | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
:: PHYSICAL | :: PHYSICAL | ||
Line 14,215: | Line 14,204: | ||
: numWeaponClasses: [[IterationSyntax|Iteration]] | : numWeaponClasses: [[IterationSyntax|Iteration]] | ||
<div class="toccolours mw-collapsible mw-collapsed"> | <div class="toccolours mw-collapsible mw-collapsed"> | ||
:: | :: weaponClassForWeaponPassive: [[EnumerationSyntax|Enumeration]] | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
::: AUTOCANNON | ::: AUTOCANNON | ||
Line 14,368: | Line 14,357: | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
<div class="toccolours mw-collapsible mw-collapsed"> | <div class="toccolours mw-collapsible mw-collapsed"> | ||
: | : damageType: [[EnumerationSyntax|Enumeration]] | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
:: PHYSICAL | :: PHYSICAL | ||
Line 14,397: | Line 14,386: | ||
: numWeaponClasses: [[IterationSyntax|Iteration]] | : numWeaponClasses: [[IterationSyntax|Iteration]] | ||
<div class="toccolours mw-collapsible mw-collapsed"> | <div class="toccolours mw-collapsible mw-collapsed"> | ||
:: | :: weaponClassForWeaponPassive: [[EnumerationSyntax|Enumeration]] | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
::: AUTOCANNON | ::: AUTOCANNON | ||
Line 14,562: | Line 14,551: | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
<div class="toccolours mw-collapsible mw-collapsed"> | <div class="toccolours mw-collapsible mw-collapsed"> | ||
: | : damageType: [[EnumerationSyntax|Enumeration]] | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
:: PHYSICAL | :: PHYSICAL | ||
Line 14,591: | Line 14,580: | ||
: numWeaponClasses: [[IterationSyntax|Iteration]] | : numWeaponClasses: [[IterationSyntax|Iteration]] | ||
<div class="toccolours mw-collapsible mw-collapsed"> | <div class="toccolours mw-collapsible mw-collapsed"> | ||
:: | :: weaponClassForWeaponPassive: [[EnumerationSyntax|Enumeration]] | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
::: AUTOCANNON | ::: AUTOCANNON | ||
Line 14,754: | Line 14,743: | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
<div class="toccolours mw-collapsible mw-collapsed"> | <div class="toccolours mw-collapsible mw-collapsed"> | ||
: | : damageType: [[EnumerationSyntax|Enumeration]] | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
:: PHYSICAL | :: PHYSICAL | ||
Line 14,783: | Line 14,772: | ||
: numWeaponClasses: [[IterationSyntax|Iteration]] | : numWeaponClasses: [[IterationSyntax|Iteration]] | ||
<div class="toccolours mw-collapsible mw-collapsed"> | <div class="toccolours mw-collapsible mw-collapsed"> | ||
:: | :: weaponClassForWeaponPassive: [[EnumerationSyntax|Enumeration]] | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
::: AUTOCANNON | ::: AUTOCANNON | ||
Line 14,940: | Line 14,929: | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
<div class="toccolours mw-collapsible mw-collapsed"> | <div class="toccolours mw-collapsible mw-collapsed"> | ||
: | : damageType: [[EnumerationSyntax|Enumeration]] | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
:: PHYSICAL | :: PHYSICAL | ||
Line 14,969: | Line 14,958: | ||
: numWeaponClasses: [[IterationSyntax|Iteration]] | : numWeaponClasses: [[IterationSyntax|Iteration]] | ||
<div class="toccolours mw-collapsible mw-collapsed"> | <div class="toccolours mw-collapsible mw-collapsed"> | ||
:: | :: weaponClassForWeaponPassive: [[EnumerationSyntax|Enumeration]] | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
::: AUTOCANNON | ::: AUTOCANNON | ||
Line 15,125: | Line 15,114: | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
<div class="toccolours mw-collapsible mw-collapsed"> | <div class="toccolours mw-collapsible mw-collapsed"> | ||
: | : damageType: [[EnumerationSyntax|Enumeration]] | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
:: PHYSICAL | :: PHYSICAL | ||
Line 15,154: | Line 15,143: | ||
: numWeaponClasses: [[IterationSyntax|Iteration]] | : numWeaponClasses: [[IterationSyntax|Iteration]] | ||
<div class="toccolours mw-collapsible mw-collapsed"> | <div class="toccolours mw-collapsible mw-collapsed"> | ||
:: | :: weaponClassForWeaponPassive: [[EnumerationSyntax|Enumeration]] | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
::: AUTOCANNON | ::: AUTOCANNON | ||
Line 15,196: | Line 15,185: | ||
:: Level:3: [[Decimal]] | :: Level:3: [[Decimal]] | ||
<div class="toccolours mw-collapsible mw-collapsed"> | <div class="toccolours mw-collapsible mw-collapsed"> | ||
: | : damageAffectType: [[EnumerationSyntax|Enumeration]] | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
:: AFFECTS_ONLY_HULL | :: AFFECTS_ONLY_HULL | ||
Line 15,204: | Line 15,193: | ||
</div></div> | </div></div> | ||
<div class="toccolours mw-collapsible mw-collapsed"> | <div class="toccolours mw-collapsible mw-collapsed"> | ||
: | : damageType: [[EnumerationSyntax|Enumeration]] | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
:: PHYSICAL | :: PHYSICAL | ||
Line 15,326: | Line 15,315: | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
<div class="toccolours mw-collapsible mw-collapsed"> | <div class="toccolours mw-collapsible mw-collapsed"> | ||
: | : damageType: [[EnumerationSyntax|Enumeration]] | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
:: PHYSICAL | :: PHYSICAL | ||
Line 15,355: | Line 15,344: | ||
: numWeaponClasses: [[IterationSyntax|Iteration]] | : numWeaponClasses: [[IterationSyntax|Iteration]] | ||
<div class="toccolours mw-collapsible mw-collapsed"> | <div class="toccolours mw-collapsible mw-collapsed"> | ||
:: | :: weaponClassForWeaponPassive: [[EnumerationSyntax|Enumeration]] | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
::: AUTOCANNON | ::: AUTOCANNON | ||
Line 15,397: | Line 15,386: | ||
:: Level:3: [[Decimal]] | :: Level:3: [[Decimal]] | ||
<div class="toccolours mw-collapsible mw-collapsed"> | <div class="toccolours mw-collapsible mw-collapsed"> | ||
: | : damageAffectType: [[EnumerationSyntax|Enumeration]] | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
:: AFFECTS_ONLY_HULL | :: AFFECTS_ONLY_HULL | ||
Line 15,405: | Line 15,394: | ||
</div></div> | </div></div> | ||
<div class="toccolours mw-collapsible mw-collapsed"> | <div class="toccolours mw-collapsible mw-collapsed"> | ||
: | : damageType: [[EnumerationSyntax|Enumeration]] | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
:: PHYSICAL | :: PHYSICAL | ||
Line 15,415: | Line 15,404: | ||
:: numOwnerships: [[IterationSyntax|Iteration]] | :: numOwnerships: [[IterationSyntax|Iteration]] | ||
<div class="toccolours mw-collapsible mw-collapsed"> | <div class="toccolours mw-collapsible mw-collapsed"> | ||
::: | ::: ownership: [[EnumerationSyntax|Enumeration]] | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
:::: Allied | :::: Allied | ||
Line 15,428: | Line 15,417: | ||
:: numObjects: [[IterationSyntax|Iteration]] | :: numObjects: [[IterationSyntax|Iteration]] | ||
<div class="toccolours mw-collapsible mw-collapsed"> | <div class="toccolours mw-collapsible mw-collapsed"> | ||
::: | ::: object: [[EnumerationSyntax|Enumeration]] | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
:::: CapitalShip | :::: CapitalShip | ||
Line 15,447: | Line 15,436: | ||
:: numSpaces: [[IterationSyntax|Iteration]] | :: numSpaces: [[IterationSyntax|Iteration]] | ||
<div class="toccolours mw-collapsible mw-collapsed"> | <div class="toccolours mw-collapsible mw-collapsed"> | ||
::: | ::: space: [[EnumerationSyntax|Enumeration]] | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
:::: Normal | :::: Normal | ||
Line 15,455: | Line 15,444: | ||
:: numConstraints: [[IterationSyntax|Iteration]] | :: numConstraints: [[IterationSyntax|Iteration]] | ||
<div class="toccolours mw-collapsible mw-collapsed"> | <div class="toccolours mw-collapsible mw-collapsed"> | ||
::: | ::: constraint: [[EnumerationSyntax|Enumeration]] | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
:::: CanBeCaptured | :::: CanBeCaptured | ||
Line 15,634: | Line 15,623: | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
<div class="toccolours mw-collapsible mw-collapsed"> | <div class="toccolours mw-collapsible mw-collapsed"> | ||
: | : damageType: [[EnumerationSyntax|Enumeration]] | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
:: PHYSICAL | :: PHYSICAL | ||
Line 15,663: | Line 15,652: | ||
: numWeaponClasses: [[IterationSyntax|Iteration]] | : numWeaponClasses: [[IterationSyntax|Iteration]] | ||
<div class="toccolours mw-collapsible mw-collapsed"> | <div class="toccolours mw-collapsible mw-collapsed"> | ||
:: | :: weaponClassForWeaponPassive: [[EnumerationSyntax|Enumeration]] | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
::: AUTOCANNON | ::: AUTOCANNON | ||
Line 15,705: | Line 15,694: | ||
:: Level:3: [[Decimal]] | :: Level:3: [[Decimal]] | ||
<div class="toccolours mw-collapsible mw-collapsed"> | <div class="toccolours mw-collapsible mw-collapsed"> | ||
: | : damageAffectType: [[EnumerationSyntax|Enumeration]] | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
:: AFFECTS_ONLY_HULL | :: AFFECTS_ONLY_HULL | ||
Line 15,713: | Line 15,702: | ||
</div></div> | </div></div> | ||
<div class="toccolours mw-collapsible mw-collapsed"> | <div class="toccolours mw-collapsible mw-collapsed"> | ||
: | : damageType: [[EnumerationSyntax|Enumeration]] | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
:: PHYSICAL | :: PHYSICAL | ||
Line 15,835: | Line 15,824: | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
<div class="toccolours mw-collapsible mw-collapsed"> | <div class="toccolours mw-collapsible mw-collapsed"> | ||
: | : damageType: [[EnumerationSyntax|Enumeration]] | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
:: PHYSICAL | :: PHYSICAL | ||
Line 15,864: | Line 15,853: | ||
: numWeaponClasses: [[IterationSyntax|Iteration]] | : numWeaponClasses: [[IterationSyntax|Iteration]] | ||
<div class="toccolours mw-collapsible mw-collapsed"> | <div class="toccolours mw-collapsible mw-collapsed"> | ||
:: | :: weaponClassForWeaponPassive: [[EnumerationSyntax|Enumeration]] | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
::: AUTOCANNON | ::: AUTOCANNON | ||
Line 15,906: | Line 15,895: | ||
:: Level:3: [[Decimal]] | :: Level:3: [[Decimal]] | ||
<div class="toccolours mw-collapsible mw-collapsed"> | <div class="toccolours mw-collapsible mw-collapsed"> | ||
: | : damageAffectType: [[EnumerationSyntax|Enumeration]] | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
:: AFFECTS_ONLY_HULL | :: AFFECTS_ONLY_HULL | ||
Line 15,914: | Line 15,903: | ||
</div></div> | </div></div> | ||
<div class="toccolours mw-collapsible mw-collapsed"> | <div class="toccolours mw-collapsible mw-collapsed"> | ||
: | : damageType: [[EnumerationSyntax|Enumeration]] | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
:: PHYSICAL | :: PHYSICAL | ||
Line 16,036: | Line 16,025: | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
<div class="toccolours mw-collapsible mw-collapsed"> | <div class="toccolours mw-collapsible mw-collapsed"> | ||
: | : damageType: [[EnumerationSyntax|Enumeration]] | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
:: PHYSICAL | :: PHYSICAL | ||
Line 16,065: | Line 16,054: | ||
: numWeaponClasses: [[IterationSyntax|Iteration]] | : numWeaponClasses: [[IterationSyntax|Iteration]] | ||
<div class="toccolours mw-collapsible mw-collapsed"> | <div class="toccolours mw-collapsible mw-collapsed"> | ||
:: | :: weaponClassForWeaponPassive: [[EnumerationSyntax|Enumeration]] | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
::: AUTOCANNON | ::: AUTOCANNON | ||
Line 16,226: | Line 16,215: | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
<div class="toccolours mw-collapsible mw-collapsed"> | <div class="toccolours mw-collapsible mw-collapsed"> | ||
: | : damageType: [[EnumerationSyntax|Enumeration]] | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
:: PHYSICAL | :: PHYSICAL | ||
Line 16,255: | Line 16,244: | ||
: numWeaponClasses: [[IterationSyntax|Iteration]] | : numWeaponClasses: [[IterationSyntax|Iteration]] | ||
<div class="toccolours mw-collapsible mw-collapsed"> | <div class="toccolours mw-collapsible mw-collapsed"> | ||
:: | :: weaponClassForWeaponPassive: [[EnumerationSyntax|Enumeration]] | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
::: AUTOCANNON | ::: AUTOCANNON | ||
Line 16,406: | Line 16,395: | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
<div class="toccolours mw-collapsible mw-collapsed"> | <div class="toccolours mw-collapsible mw-collapsed"> | ||
: | : damageType: [[EnumerationSyntax|Enumeration]] | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
:: PHYSICAL | :: PHYSICAL | ||
Line 16,435: | Line 16,424: | ||
: numWeaponClasses: [[IterationSyntax|Iteration]] | : numWeaponClasses: [[IterationSyntax|Iteration]] | ||
<div class="toccolours mw-collapsible mw-collapsed"> | <div class="toccolours mw-collapsible mw-collapsed"> | ||
:: | :: weaponClassForWeaponPassive: [[EnumerationSyntax|Enumeration]] | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
::: AUTOCANNON | ::: AUTOCANNON | ||
Line 16,586: | Line 16,575: | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
<div class="toccolours mw-collapsible mw-collapsed"> | <div class="toccolours mw-collapsible mw-collapsed"> | ||
: | : damageType: [[EnumerationSyntax|Enumeration]] | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
:: PHYSICAL | :: PHYSICAL | ||
Line 16,615: | Line 16,604: | ||
: numWeaponClasses: [[IterationSyntax|Iteration]] | : numWeaponClasses: [[IterationSyntax|Iteration]] | ||
<div class="toccolours mw-collapsible mw-collapsed"> | <div class="toccolours mw-collapsible mw-collapsed"> | ||
:: | :: weaponClassForWeaponPassive: [[EnumerationSyntax|Enumeration]] | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
::: AUTOCANNON | ::: AUTOCANNON | ||
Line 16,766: | Line 16,755: | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
<div class="toccolours mw-collapsible mw-collapsed"> | <div class="toccolours mw-collapsible mw-collapsed"> | ||
: | : damageType: [[EnumerationSyntax|Enumeration]] | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
:: PHYSICAL | :: PHYSICAL | ||
Line 16,795: | Line 16,784: | ||
: numWeaponClasses: [[IterationSyntax|Iteration]] | : numWeaponClasses: [[IterationSyntax|Iteration]] | ||
<div class="toccolours mw-collapsible mw-collapsed"> | <div class="toccolours mw-collapsible mw-collapsed"> | ||
:: | :: weaponClassForWeaponPassive: [[EnumerationSyntax|Enumeration]] | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
::: AUTOCANNON | ::: AUTOCANNON | ||
Line 16,946: | Line 16,935: | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
<div class="toccolours mw-collapsible mw-collapsed"> | <div class="toccolours mw-collapsible mw-collapsed"> | ||
: | : damageType: [[EnumerationSyntax|Enumeration]] | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
:: PHYSICAL | :: PHYSICAL | ||
Line 16,975: | Line 16,964: | ||
: numWeaponClasses: [[IterationSyntax|Iteration]] | : numWeaponClasses: [[IterationSyntax|Iteration]] | ||
<div class="toccolours mw-collapsible mw-collapsed"> | <div class="toccolours mw-collapsible mw-collapsed"> | ||
:: | :: weaponClassForWeaponPassive: [[EnumerationSyntax|Enumeration]] | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
::: AUTOCANNON | ::: AUTOCANNON | ||
Line 17,126: | Line 17,115: | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
<div class="toccolours mw-collapsible mw-collapsed"> | <div class="toccolours mw-collapsible mw-collapsed"> | ||
: | : damageType: [[EnumerationSyntax|Enumeration]] | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
:: PHYSICAL | :: PHYSICAL | ||
Line 17,155: | Line 17,144: | ||
: numWeaponClasses: [[IterationSyntax|Iteration]] | : numWeaponClasses: [[IterationSyntax|Iteration]] | ||
<div class="toccolours mw-collapsible mw-collapsed"> | <div class="toccolours mw-collapsible mw-collapsed"> | ||
:: | :: weaponClassForWeaponPassive: [[EnumerationSyntax|Enumeration]] | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
::: AUTOCANNON | ::: AUTOCANNON | ||
Line 17,306: | Line 17,295: | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
<div class="toccolours mw-collapsible mw-collapsed"> | <div class="toccolours mw-collapsible mw-collapsed"> | ||
: | : damageType: [[EnumerationSyntax|Enumeration]] | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
:: PHYSICAL | :: PHYSICAL | ||
Line 17,335: | Line 17,324: | ||
: numWeaponClasses: [[IterationSyntax|Iteration]] | : numWeaponClasses: [[IterationSyntax|Iteration]] | ||
<div class="toccolours mw-collapsible mw-collapsed"> | <div class="toccolours mw-collapsible mw-collapsed"> | ||
:: | :: weaponClassForWeaponPassive: [[EnumerationSyntax|Enumeration]] | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
::: AUTOCANNON | ::: AUTOCANNON | ||
Line 17,486: | Line 17,475: | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
<div class="toccolours mw-collapsible mw-collapsed"> | <div class="toccolours mw-collapsible mw-collapsed"> | ||
: | : damageType: [[EnumerationSyntax|Enumeration]] | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
:: PHYSICAL | :: PHYSICAL | ||
Line 17,515: | Line 17,504: | ||
: numWeaponClasses: [[IterationSyntax|Iteration]] | : numWeaponClasses: [[IterationSyntax|Iteration]] | ||
<div class="toccolours mw-collapsible mw-collapsed"> | <div class="toccolours mw-collapsible mw-collapsed"> | ||
:: | :: weaponClassForWeaponPassive: [[EnumerationSyntax|Enumeration]] | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
::: AUTOCANNON | ::: AUTOCANNON | ||
Line 17,708: | Line 17,697: | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
<div class="toccolours mw-collapsible mw-collapsed"> | <div class="toccolours mw-collapsible mw-collapsed"> | ||
: | : damageType: [[EnumerationSyntax|Enumeration]] | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
:: PHYSICAL | :: PHYSICAL | ||
Line 17,737: | Line 17,726: | ||
: numWeaponClasses: [[IterationSyntax|Iteration]] | : numWeaponClasses: [[IterationSyntax|Iteration]] | ||
<div class="toccolours mw-collapsible mw-collapsed"> | <div class="toccolours mw-collapsible mw-collapsed"> | ||
:: | :: weaponClassForWeaponPassive: [[EnumerationSyntax|Enumeration]] | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
::: AUTOCANNON | ::: AUTOCANNON | ||
Line 17,889: | Line 17,878: | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
<div class="toccolours mw-collapsible mw-collapsed"> | <div class="toccolours mw-collapsible mw-collapsed"> | ||
: | : damageType: [[EnumerationSyntax|Enumeration]] | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
:: PHYSICAL | :: PHYSICAL | ||
Line 17,918: | Line 17,907: | ||
: numWeaponClasses: [[IterationSyntax|Iteration]] | : numWeaponClasses: [[IterationSyntax|Iteration]] | ||
<div class="toccolours mw-collapsible mw-collapsed"> | <div class="toccolours mw-collapsible mw-collapsed"> | ||
:: | :: weaponClassForWeaponPassive: [[EnumerationSyntax|Enumeration]] | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
::: AUTOCANNON | ::: AUTOCANNON | ||
Line 17,955: | Line 17,944: | ||
</div></div> | </div></div> | ||
<div class="toccolours mw-collapsible mw-collapsed"> | <div class="toccolours mw-collapsible mw-collapsed"> | ||
: | : resourceType: [[EnumerationSyntax|Enumeration]] | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
:: Credits | :: Credits | ||
Line 17,968: | Line 17,957: | ||
:: Level:3: [[Decimal]] | :: Level:3: [[Decimal]] | ||
<div class="toccolours mw-collapsible mw-collapsed"> | <div class="toccolours mw-collapsible mw-collapsed"> | ||
: | : resourceAmountScalarType: [[EnumerationSyntax|Enumeration]] | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
:: PerOwnerShipSlot | :: PerOwnerShipSlot | ||
Line 18,126: | Line 18,115: | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
<div class="toccolours mw-collapsible mw-collapsed"> | <div class="toccolours mw-collapsible mw-collapsed"> | ||
: | : damageType: [[EnumerationSyntax|Enumeration]] | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
:: PHYSICAL | :: PHYSICAL | ||
Line 18,155: | Line 18,144: | ||
: numWeaponClasses: [[IterationSyntax|Iteration]] | : numWeaponClasses: [[IterationSyntax|Iteration]] | ||
<div class="toccolours mw-collapsible mw-collapsed"> | <div class="toccolours mw-collapsible mw-collapsed"> | ||
:: | :: weaponClassForWeaponPassive: [[EnumerationSyntax|Enumeration]] | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
::: AUTOCANNON | ::: AUTOCANNON | ||
Line 18,312: | Line 18,301: | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
<div class="toccolours mw-collapsible mw-collapsed"> | <div class="toccolours mw-collapsible mw-collapsed"> | ||
: | : damageType: [[EnumerationSyntax|Enumeration]] | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
:: PHYSICAL | :: PHYSICAL | ||
Line 18,341: | Line 18,330: | ||
: numWeaponClasses: [[IterationSyntax|Iteration]] | : numWeaponClasses: [[IterationSyntax|Iteration]] | ||
<div class="toccolours mw-collapsible mw-collapsed"> | <div class="toccolours mw-collapsible mw-collapsed"> | ||
:: | :: weaponClassForWeaponPassive: [[EnumerationSyntax|Enumeration]] | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
::: AUTOCANNON | ::: AUTOCANNON | ||
Line 18,494: | Line 18,483: | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
<div class="toccolours mw-collapsible mw-collapsed"> | <div class="toccolours mw-collapsible mw-collapsed"> | ||
: | : damageType: [[EnumerationSyntax|Enumeration]] | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
:: PHYSICAL | :: PHYSICAL | ||
Line 18,523: | Line 18,512: | ||
: numWeaponClasses: [[IterationSyntax|Iteration]] | : numWeaponClasses: [[IterationSyntax|Iteration]] | ||
<div class="toccolours mw-collapsible mw-collapsed"> | <div class="toccolours mw-collapsible mw-collapsed"> | ||
:: | :: weaponClassForWeaponPassive: [[EnumerationSyntax|Enumeration]] | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
::: AUTOCANNON | ::: AUTOCANNON | ||
Line 18,678: | Line 18,667: | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
<div class="toccolours mw-collapsible mw-collapsed"> | <div class="toccolours mw-collapsible mw-collapsed"> | ||
: | : damageType: [[EnumerationSyntax|Enumeration]] | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
:: PHYSICAL | :: PHYSICAL | ||
Line 18,707: | Line 18,696: | ||
: numWeaponClasses: [[IterationSyntax|Iteration]] | : numWeaponClasses: [[IterationSyntax|Iteration]] | ||
<div class="toccolours mw-collapsible mw-collapsed"> | <div class="toccolours mw-collapsible mw-collapsed"> | ||
:: | :: weaponClassForWeaponPassive: [[EnumerationSyntax|Enumeration]] | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
::: AUTOCANNON | ::: AUTOCANNON | ||
Line 18,858: | Line 18,847: | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
<div class="toccolours mw-collapsible mw-collapsed"> | <div class="toccolours mw-collapsible mw-collapsed"> | ||
: | : damageType: [[EnumerationSyntax|Enumeration]] | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
:: PHYSICAL | :: PHYSICAL | ||
Line 18,887: | Line 18,876: | ||
: numWeaponClasses: [[IterationSyntax|Iteration]] | : numWeaponClasses: [[IterationSyntax|Iteration]] | ||
<div class="toccolours mw-collapsible mw-collapsed"> | <div class="toccolours mw-collapsible mw-collapsed"> | ||
:: | :: weaponClassForWeaponPassive: [[EnumerationSyntax|Enumeration]] | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
::: AUTOCANNON | ::: AUTOCANNON | ||
Line 19,038: | Line 19,027: | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
<div class="toccolours mw-collapsible mw-collapsed"> | <div class="toccolours mw-collapsible mw-collapsed"> | ||
: | : damageType: [[EnumerationSyntax|Enumeration]] | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
:: PHYSICAL | :: PHYSICAL | ||
Line 19,067: | Line 19,056: | ||
: numWeaponClasses: [[IterationSyntax|Iteration]] | : numWeaponClasses: [[IterationSyntax|Iteration]] | ||
<div class="toccolours mw-collapsible mw-collapsed"> | <div class="toccolours mw-collapsible mw-collapsed"> | ||
:: | :: weaponClassForWeaponPassive: [[EnumerationSyntax|Enumeration]] | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
::: AUTOCANNON | ::: AUTOCANNON | ||
Line 19,255: | Line 19,244: | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
<div class="toccolours mw-collapsible mw-collapsed"> | <div class="toccolours mw-collapsible mw-collapsed"> | ||
: | : damageType: [[EnumerationSyntax|Enumeration]] | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
:: PHYSICAL | :: PHYSICAL | ||
Line 19,284: | Line 19,273: | ||
: numWeaponClasses: [[IterationSyntax|Iteration]] | : numWeaponClasses: [[IterationSyntax|Iteration]] | ||
<div class="toccolours mw-collapsible mw-collapsed"> | <div class="toccolours mw-collapsible mw-collapsed"> | ||
:: | :: weaponClassForWeaponPassive: [[EnumerationSyntax|Enumeration]] | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
::: AUTOCANNON | ::: AUTOCANNON | ||
Line 19,479: | Line 19,468: | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
<div class="toccolours mw-collapsible mw-collapsed"> | <div class="toccolours mw-collapsible mw-collapsed"> | ||
: | : damageType: [[EnumerationSyntax|Enumeration]] | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
:: PHYSICAL | :: PHYSICAL | ||
Line 19,508: | Line 19,497: | ||
: numWeaponClasses: [[IterationSyntax|Iteration]] | : numWeaponClasses: [[IterationSyntax|Iteration]] | ||
<div class="toccolours mw-collapsible mw-collapsed"> | <div class="toccolours mw-collapsible mw-collapsed"> | ||
:: | :: weaponClassForWeaponPassive: [[EnumerationSyntax|Enumeration]] | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
::: AUTOCANNON | ::: AUTOCANNON | ||
Line 19,696: | Line 19,685: | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
<div class="toccolours mw-collapsible mw-collapsed"> | <div class="toccolours mw-collapsible mw-collapsed"> | ||
: | : damageType: [[EnumerationSyntax|Enumeration]] | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
:: PHYSICAL | :: PHYSICAL | ||
Line 19,725: | Line 19,714: | ||
: numWeaponClasses: [[IterationSyntax|Iteration]] | : numWeaponClasses: [[IterationSyntax|Iteration]] | ||
<div class="toccolours mw-collapsible mw-collapsed"> | <div class="toccolours mw-collapsible mw-collapsed"> | ||
:: | :: weaponClassForWeaponPassive: [[EnumerationSyntax|Enumeration]] | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
::: AUTOCANNON | ::: AUTOCANNON | ||
Line 19,841: | Line 19,830: | ||
</div></div> | </div></div> | ||
<div class="toccolours mw-collapsible mw-collapsed"> | <div class="toccolours mw-collapsible mw-collapsed"> | ||
: | : weaponEffectImpactOffsetType: [[EnumerationSyntax|Enumeration]] | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
:: RandomMesh | :: RandomMesh | ||
Line 20,049: | Line 20,038: | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
<div class="toccolours mw-collapsible mw-collapsed"> | <div class="toccolours mw-collapsible mw-collapsed"> | ||
: | : damageType: [[EnumerationSyntax|Enumeration]] | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
:: PHYSICAL | :: PHYSICAL | ||
Line 20,078: | Line 20,067: | ||
: numWeaponClasses: [[IterationSyntax|Iteration]] | : numWeaponClasses: [[IterationSyntax|Iteration]] | ||
<div class="toccolours mw-collapsible mw-collapsed"> | <div class="toccolours mw-collapsible mw-collapsed"> | ||
:: | :: weaponClassForWeaponPassive: [[EnumerationSyntax|Enumeration]] | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
::: AUTOCANNON | ::: AUTOCANNON | ||
Line 20,117: | Line 20,106: | ||
:: numOwnerships: [[IterationSyntax|Iteration]] | :: numOwnerships: [[IterationSyntax|Iteration]] | ||
<div class="toccolours mw-collapsible mw-collapsed"> | <div class="toccolours mw-collapsible mw-collapsed"> | ||
::: | ::: ownership: [[EnumerationSyntax|Enumeration]] | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
:::: Allied | :::: Allied | ||
Line 20,130: | Line 20,119: | ||
:: numObjects: [[IterationSyntax|Iteration]] | :: numObjects: [[IterationSyntax|Iteration]] | ||
<div class="toccolours mw-collapsible mw-collapsed"> | <div class="toccolours mw-collapsible mw-collapsed"> | ||
::: | ::: object: [[EnumerationSyntax|Enumeration]] | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
:::: CapitalShip | :::: CapitalShip | ||
Line 20,149: | Line 20,138: | ||
:: numSpaces: [[IterationSyntax|Iteration]] | :: numSpaces: [[IterationSyntax|Iteration]] | ||
<div class="toccolours mw-collapsible mw-collapsed"> | <div class="toccolours mw-collapsible mw-collapsed"> | ||
::: | ::: space: [[EnumerationSyntax|Enumeration]] | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
:::: Normal | :::: Normal | ||
Line 20,157: | Line 20,146: | ||
:: numConstraints: [[IterationSyntax|Iteration]] | :: numConstraints: [[IterationSyntax|Iteration]] | ||
<div class="toccolours mw-collapsible mw-collapsed"> | <div class="toccolours mw-collapsible mw-collapsed"> | ||
::: | ::: constraint: [[EnumerationSyntax|Enumeration]] | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
:::: CanBeCaptured | :::: CanBeCaptured | ||
Line 20,336: | Line 20,325: | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
<div class="toccolours mw-collapsible mw-collapsed"> | <div class="toccolours mw-collapsible mw-collapsed"> | ||
: | : damageType: [[EnumerationSyntax|Enumeration]] | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
:: PHYSICAL | :: PHYSICAL | ||
Line 20,365: | Line 20,354: | ||
: numWeaponClasses: [[IterationSyntax|Iteration]] | : numWeaponClasses: [[IterationSyntax|Iteration]] | ||
<div class="toccolours mw-collapsible mw-collapsed"> | <div class="toccolours mw-collapsible mw-collapsed"> | ||
:: | :: weaponClassForWeaponPassive: [[EnumerationSyntax|Enumeration]] | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
::: AUTOCANNON | ::: AUTOCANNON | ||
Line 20,516: | Line 20,505: | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
<div class="toccolours mw-collapsible mw-collapsed"> | <div class="toccolours mw-collapsible mw-collapsed"> | ||
: | : damageType: [[EnumerationSyntax|Enumeration]] | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
:: PHYSICAL | :: PHYSICAL | ||
Line 20,545: | Line 20,534: | ||
: numWeaponClasses: [[IterationSyntax|Iteration]] | : numWeaponClasses: [[IterationSyntax|Iteration]] | ||
<div class="toccolours mw-collapsible mw-collapsed"> | <div class="toccolours mw-collapsible mw-collapsed"> | ||
:: | :: weaponClassForWeaponPassive: [[EnumerationSyntax|Enumeration]] | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
::: AUTOCANNON | ::: AUTOCANNON | ||
Line 20,701: | Line 20,690: | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
<div class="toccolours mw-collapsible mw-collapsed"> | <div class="toccolours mw-collapsible mw-collapsed"> | ||
: | : damageType: [[EnumerationSyntax|Enumeration]] | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
:: PHYSICAL | :: PHYSICAL | ||
Line 20,730: | Line 20,719: | ||
: numWeaponClasses: [[IterationSyntax|Iteration]] | : numWeaponClasses: [[IterationSyntax|Iteration]] | ||
<div class="toccolours mw-collapsible mw-collapsed"> | <div class="toccolours mw-collapsible mw-collapsed"> | ||
:: | :: weaponClassForWeaponPassive: [[EnumerationSyntax|Enumeration]] | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
::: AUTOCANNON | ::: AUTOCANNON | ||
Line 20,886: | Line 20,875: | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
<div class="toccolours mw-collapsible mw-collapsed"> | <div class="toccolours mw-collapsible mw-collapsed"> | ||
: | : damageType: [[EnumerationSyntax|Enumeration]] | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
:: PHYSICAL | :: PHYSICAL | ||
Line 20,915: | Line 20,904: | ||
: numWeaponClasses: [[IterationSyntax|Iteration]] | : numWeaponClasses: [[IterationSyntax|Iteration]] | ||
<div class="toccolours mw-collapsible mw-collapsed"> | <div class="toccolours mw-collapsible mw-collapsed"> | ||
:: | :: weaponClassForWeaponPassive: [[EnumerationSyntax|Enumeration]] | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
::: AUTOCANNON | ::: AUTOCANNON | ||
Line 21,067: | Line 21,056: | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
<div class="toccolours mw-collapsible mw-collapsed"> | <div class="toccolours mw-collapsible mw-collapsed"> | ||
: | : damageType: [[EnumerationSyntax|Enumeration]] | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
:: PHYSICAL | :: PHYSICAL | ||
Line 21,096: | Line 21,085: | ||
: numWeaponClasses: [[IterationSyntax|Iteration]] | : numWeaponClasses: [[IterationSyntax|Iteration]] | ||
<div class="toccolours mw-collapsible mw-collapsed"> | <div class="toccolours mw-collapsible mw-collapsed"> | ||
:: | :: weaponClassForWeaponPassive: [[EnumerationSyntax|Enumeration]] | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
::: AUTOCANNON | ::: AUTOCANNON | ||
Line 21,138: | Line 21,127: | ||
:: Level:3: [[Decimal]] | :: Level:3: [[Decimal]] | ||
<div class="toccolours mw-collapsible mw-collapsed"> | <div class="toccolours mw-collapsible mw-collapsed"> | ||
: | : populationAmountScalarType: [[EnumerationSyntax|Enumeration]] | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
:: PerOwnerPlanetPopulation | :: PerOwnerPlanetPopulation | ||
Line 21,258: | Line 21,247: | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
<div class="toccolours mw-collapsible mw-collapsed"> | <div class="toccolours mw-collapsible mw-collapsed"> | ||
: | : damageType: [[EnumerationSyntax|Enumeration]] | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
:: PHYSICAL | :: PHYSICAL | ||
Line 21,287: | Line 21,276: | ||
: numWeaponClasses: [[IterationSyntax|Iteration]] | : numWeaponClasses: [[IterationSyntax|Iteration]] | ||
<div class="toccolours mw-collapsible mw-collapsed"> | <div class="toccolours mw-collapsible mw-collapsed"> | ||
:: | :: weaponClassForWeaponPassive: [[EnumerationSyntax|Enumeration]] | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
::: AUTOCANNON | ::: AUTOCANNON | ||
Line 21,438: | Line 21,427: | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
<div class="toccolours mw-collapsible mw-collapsed"> | <div class="toccolours mw-collapsible mw-collapsed"> | ||
: | : damageType: [[EnumerationSyntax|Enumeration]] | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
:: PHYSICAL | :: PHYSICAL | ||
Line 21,467: | Line 21,456: | ||
: numWeaponClasses: [[IterationSyntax|Iteration]] | : numWeaponClasses: [[IterationSyntax|Iteration]] | ||
<div class="toccolours mw-collapsible mw-collapsed"> | <div class="toccolours mw-collapsible mw-collapsed"> | ||
:: | :: weaponClassForWeaponPassive: [[EnumerationSyntax|Enumeration]] | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
::: AUTOCANNON | ::: AUTOCANNON | ||
Line 21,623: | Line 21,612: | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
<div class="toccolours mw-collapsible mw-collapsed"> | <div class="toccolours mw-collapsible mw-collapsed"> | ||
: | : damageType: [[EnumerationSyntax|Enumeration]] | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
:: PHYSICAL | :: PHYSICAL | ||
Line 21,652: | Line 21,641: | ||
: numWeaponClasses: [[IterationSyntax|Iteration]] | : numWeaponClasses: [[IterationSyntax|Iteration]] | ||
<div class="toccolours mw-collapsible mw-collapsed"> | <div class="toccolours mw-collapsible mw-collapsed"> | ||
:: | :: weaponClassForWeaponPassive: [[EnumerationSyntax|Enumeration]] | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
::: AUTOCANNON | ::: AUTOCANNON | ||
Line 21,808: | Line 21,797: | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
<div class="toccolours mw-collapsible mw-collapsed"> | <div class="toccolours mw-collapsible mw-collapsed"> | ||
: | : damageType: [[EnumerationSyntax|Enumeration]] | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
:: PHYSICAL | :: PHYSICAL | ||
Line 21,837: | Line 21,826: | ||
: numWeaponClasses: [[IterationSyntax|Iteration]] | : numWeaponClasses: [[IterationSyntax|Iteration]] | ||
<div class="toccolours mw-collapsible mw-collapsed"> | <div class="toccolours mw-collapsible mw-collapsed"> | ||
:: | :: weaponClassForWeaponPassive: [[EnumerationSyntax|Enumeration]] | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
::: AUTOCANNON | ::: AUTOCANNON | ||
Line 21,993: | Line 21,982: | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
<div class="toccolours mw-collapsible mw-collapsed"> | <div class="toccolours mw-collapsible mw-collapsed"> | ||
: | : damageType: [[EnumerationSyntax|Enumeration]] | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
:: PHYSICAL | :: PHYSICAL | ||
Line 22,022: | Line 22,011: | ||
: numWeaponClasses: [[IterationSyntax|Iteration]] | : numWeaponClasses: [[IterationSyntax|Iteration]] | ||
<div class="toccolours mw-collapsible mw-collapsed"> | <div class="toccolours mw-collapsible mw-collapsed"> | ||
:: | :: weaponClassForWeaponPassive: [[EnumerationSyntax|Enumeration]] | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
::: AUTOCANNON | ::: AUTOCANNON | ||
Line 22,178: | Line 22,167: | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
<div class="toccolours mw-collapsible mw-collapsed"> | <div class="toccolours mw-collapsible mw-collapsed"> | ||
: | : damageType: [[EnumerationSyntax|Enumeration]] | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
:: PHYSICAL | :: PHYSICAL | ||
Line 22,207: | Line 22,196: | ||
: numWeaponClasses: [[IterationSyntax|Iteration]] | : numWeaponClasses: [[IterationSyntax|Iteration]] | ||
<div class="toccolours mw-collapsible mw-collapsed"> | <div class="toccolours mw-collapsible mw-collapsed"> | ||
:: | :: weaponClassForWeaponPassive: [[EnumerationSyntax|Enumeration]] | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
::: AUTOCANNON | ::: AUTOCANNON | ||
Line 22,363: | Line 22,352: | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
<div class="toccolours mw-collapsible mw-collapsed"> | <div class="toccolours mw-collapsible mw-collapsed"> | ||
: | : damageType: [[EnumerationSyntax|Enumeration]] | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
:: PHYSICAL | :: PHYSICAL | ||
Line 22,392: | Line 22,381: | ||
: numWeaponClasses: [[IterationSyntax|Iteration]] | : numWeaponClasses: [[IterationSyntax|Iteration]] | ||
<div class="toccolours mw-collapsible mw-collapsed"> | <div class="toccolours mw-collapsible mw-collapsed"> | ||
:: | :: weaponClassForWeaponPassive: [[EnumerationSyntax|Enumeration]] | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
::: AUTOCANNON | ::: AUTOCANNON | ||
Line 22,543: | Line 22,532: | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
<div class="toccolours mw-collapsible mw-collapsed"> | <div class="toccolours mw-collapsible mw-collapsed"> | ||
: | : damageType: [[EnumerationSyntax|Enumeration]] | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
:: PHYSICAL | :: PHYSICAL | ||
Line 22,572: | Line 22,561: | ||
: numWeaponClasses: [[IterationSyntax|Iteration]] | : numWeaponClasses: [[IterationSyntax|Iteration]] | ||
<div class="toccolours mw-collapsible mw-collapsed"> | <div class="toccolours mw-collapsible mw-collapsed"> | ||
:: | :: weaponClassForWeaponPassive: [[EnumerationSyntax|Enumeration]] | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
::: AUTOCANNON | ::: AUTOCANNON | ||
Line 22,728: | Line 22,717: | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
<div class="toccolours mw-collapsible mw-collapsed"> | <div class="toccolours mw-collapsible mw-collapsed"> | ||
: | : damageType: [[EnumerationSyntax|Enumeration]] | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
:: PHYSICAL | :: PHYSICAL | ||
Line 22,757: | Line 22,746: | ||
: numWeaponClasses: [[IterationSyntax|Iteration]] | : numWeaponClasses: [[IterationSyntax|Iteration]] | ||
<div class="toccolours mw-collapsible mw-collapsed"> | <div class="toccolours mw-collapsible mw-collapsed"> | ||
:: | :: weaponClassForWeaponPassive: [[EnumerationSyntax|Enumeration]] | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
::: AUTOCANNON | ::: AUTOCANNON | ||
Line 22,913: | Line 22,902: | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
<div class="toccolours mw-collapsible mw-collapsed"> | <div class="toccolours mw-collapsible mw-collapsed"> | ||
: | : damageType: [[EnumerationSyntax|Enumeration]] | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
:: PHYSICAL | :: PHYSICAL | ||
Line 22,942: | Line 22,931: | ||
: numWeaponClasses: [[IterationSyntax|Iteration]] | : numWeaponClasses: [[IterationSyntax|Iteration]] | ||
<div class="toccolours mw-collapsible mw-collapsed"> | <div class="toccolours mw-collapsible mw-collapsed"> | ||
:: | :: weaponClassForWeaponPassive: [[EnumerationSyntax|Enumeration]] | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
::: AUTOCANNON | ::: AUTOCANNON | ||
Line 22,981: | Line 22,970: | ||
:: numOwnerships: [[IterationSyntax|Iteration]] | :: numOwnerships: [[IterationSyntax|Iteration]] | ||
<div class="toccolours mw-collapsible mw-collapsed"> | <div class="toccolours mw-collapsible mw-collapsed"> | ||
::: | ::: ownership: [[EnumerationSyntax|Enumeration]] | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
:::: Allied | :::: Allied | ||
Line 22,994: | Line 22,983: | ||
:: numObjects: [[IterationSyntax|Iteration]] | :: numObjects: [[IterationSyntax|Iteration]] | ||
<div class="toccolours mw-collapsible mw-collapsed"> | <div class="toccolours mw-collapsible mw-collapsed"> | ||
::: | ::: object: [[EnumerationSyntax|Enumeration]] | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
:::: CapitalShip | :::: CapitalShip | ||
Line 23,013: | Line 23,002: | ||
:: numSpaces: [[IterationSyntax|Iteration]] | :: numSpaces: [[IterationSyntax|Iteration]] | ||
<div class="toccolours mw-collapsible mw-collapsed"> | <div class="toccolours mw-collapsible mw-collapsed"> | ||
::: | ::: space: [[EnumerationSyntax|Enumeration]] | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
:::: Normal | :::: Normal | ||
Line 23,021: | Line 23,010: | ||
:: numConstraints: [[IterationSyntax|Iteration]] | :: numConstraints: [[IterationSyntax|Iteration]] | ||
<div class="toccolours mw-collapsible mw-collapsed"> | <div class="toccolours mw-collapsible mw-collapsed"> | ||
::: | ::: constraint: [[EnumerationSyntax|Enumeration]] | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
:::: CanBeCaptured | :::: CanBeCaptured | ||
Line 23,196: | Line 23,185: | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
<div class="toccolours mw-collapsible mw-collapsed"> | <div class="toccolours mw-collapsible mw-collapsed"> | ||
: | : damageType: [[EnumerationSyntax|Enumeration]] | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
:: PHYSICAL | :: PHYSICAL | ||
Line 23,225: | Line 23,214: | ||
: numWeaponClasses: [[IterationSyntax|Iteration]] | : numWeaponClasses: [[IterationSyntax|Iteration]] | ||
<div class="toccolours mw-collapsible mw-collapsed"> | <div class="toccolours mw-collapsible mw-collapsed"> | ||
:: | :: weaponClassForWeaponPassive: [[EnumerationSyntax|Enumeration]] | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
::: AUTOCANNON | ::: AUTOCANNON | ||
Line 23,376: | Line 23,365: | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
<div class="toccolours mw-collapsible mw-collapsed"> | <div class="toccolours mw-collapsible mw-collapsed"> | ||
: | : damageType: [[EnumerationSyntax|Enumeration]] | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
:: PHYSICAL | :: PHYSICAL | ||
Line 23,405: | Line 23,394: | ||
: numWeaponClasses: [[IterationSyntax|Iteration]] | : numWeaponClasses: [[IterationSyntax|Iteration]] | ||
<div class="toccolours mw-collapsible mw-collapsed"> | <div class="toccolours mw-collapsible mw-collapsed"> | ||
:: | :: weaponClassForWeaponPassive: [[EnumerationSyntax|Enumeration]] | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
::: AUTOCANNON | ::: AUTOCANNON | ||
Line 23,561: | Line 23,550: | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
<div class="toccolours mw-collapsible mw-collapsed"> | <div class="toccolours mw-collapsible mw-collapsed"> | ||
: | : damageType: [[EnumerationSyntax|Enumeration]] | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
:: PHYSICAL | :: PHYSICAL | ||
Line 23,590: | Line 23,579: | ||
: numWeaponClasses: [[IterationSyntax|Iteration]] | : numWeaponClasses: [[IterationSyntax|Iteration]] | ||
<div class="toccolours mw-collapsible mw-collapsed"> | <div class="toccolours mw-collapsible mw-collapsed"> | ||
:: | :: weaponClassForWeaponPassive: [[EnumerationSyntax|Enumeration]] | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
::: AUTOCANNON | ::: AUTOCANNON | ||
Line 23,641: | Line 23,630: | ||
: spawnShipsArrivalDelayTime: [[Decimal]] | : spawnShipsArrivalDelayTime: [[Decimal]] | ||
<div class="toccolours mw-collapsible mw-collapsed"> | <div class="toccolours mw-collapsible mw-collapsed"> | ||
: | : spawnShipsHyperspaceSpawnType: [[EnumerationSyntax|Enumeration]] | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
:: FleetBeacon | :: FleetBeacon | ||
Line 23,771: | Line 23,760: | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
<div class="toccolours mw-collapsible mw-collapsed"> | <div class="toccolours mw-collapsible mw-collapsed"> | ||
: | : damageType: [[EnumerationSyntax|Enumeration]] | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
:: PHYSICAL | :: PHYSICAL | ||
Line 23,800: | Line 23,789: | ||
: numWeaponClasses: [[IterationSyntax|Iteration]] | : numWeaponClasses: [[IterationSyntax|Iteration]] | ||
<div class="toccolours mw-collapsible mw-collapsed"> | <div class="toccolours mw-collapsible mw-collapsed"> | ||
:: | :: weaponClassForWeaponPassive: [[EnumerationSyntax|Enumeration]] | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
::: AUTOCANNON | ::: AUTOCANNON | ||
Line 23,839: | Line 23,828: | ||
:: numOwnerships: [[IterationSyntax|Iteration]] | :: numOwnerships: [[IterationSyntax|Iteration]] | ||
<div class="toccolours mw-collapsible mw-collapsed"> | <div class="toccolours mw-collapsible mw-collapsed"> | ||
::: | ::: ownership: [[EnumerationSyntax|Enumeration]] | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
:::: Allied | :::: Allied | ||
Line 23,852: | Line 23,841: | ||
:: numObjects: [[IterationSyntax|Iteration]] | :: numObjects: [[IterationSyntax|Iteration]] | ||
<div class="toccolours mw-collapsible mw-collapsed"> | <div class="toccolours mw-collapsible mw-collapsed"> | ||
::: | ::: object: [[EnumerationSyntax|Enumeration]] | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
:::: CapitalShip | :::: CapitalShip | ||
Line 23,871: | Line 23,860: | ||
:: numSpaces: [[IterationSyntax|Iteration]] | :: numSpaces: [[IterationSyntax|Iteration]] | ||
<div class="toccolours mw-collapsible mw-collapsed"> | <div class="toccolours mw-collapsible mw-collapsed"> | ||
::: | ::: space: [[EnumerationSyntax|Enumeration]] | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
:::: Normal | :::: Normal | ||
Line 23,879: | Line 23,868: | ||
:: numConstraints: [[IterationSyntax|Iteration]] | :: numConstraints: [[IterationSyntax|Iteration]] | ||
<div class="toccolours mw-collapsible mw-collapsed"> | <div class="toccolours mw-collapsible mw-collapsed"> | ||
::: | ::: constraint: [[EnumerationSyntax|Enumeration]] | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
:::: CanBeCaptured | :::: CanBeCaptured | ||
Line 23,948: | Line 23,937: | ||
: spawnShipsArrivalDelayTime: [[Decimal]] | : spawnShipsArrivalDelayTime: [[Decimal]] | ||
<div class="toccolours mw-collapsible mw-collapsed"> | <div class="toccolours mw-collapsible mw-collapsed"> | ||
: | : spawnShipsHyperspaceSpawnType: [[EnumerationSyntax|Enumeration]] | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
:: FleetBeacon | :: FleetBeacon | ||
Line 24,078: | Line 24,067: | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
<div class="toccolours mw-collapsible mw-collapsed"> | <div class="toccolours mw-collapsible mw-collapsed"> | ||
: | : damageType: [[EnumerationSyntax|Enumeration]] | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
:: PHYSICAL | :: PHYSICAL | ||
Line 24,107: | Line 24,096: | ||
: numWeaponClasses: [[IterationSyntax|Iteration]] | : numWeaponClasses: [[IterationSyntax|Iteration]] | ||
<div class="toccolours mw-collapsible mw-collapsed"> | <div class="toccolours mw-collapsible mw-collapsed"> | ||
:: | :: weaponClassForWeaponPassive: [[EnumerationSyntax|Enumeration]] | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
::: AUTOCANNON | ::: AUTOCANNON | ||
Line 24,146: | Line 24,135: | ||
:: numOwnerships: [[IterationSyntax|Iteration]] | :: numOwnerships: [[IterationSyntax|Iteration]] | ||
<div class="toccolours mw-collapsible mw-collapsed"> | <div class="toccolours mw-collapsible mw-collapsed"> | ||
::: | ::: ownership: [[EnumerationSyntax|Enumeration]] | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
:::: Allied | :::: Allied | ||
Line 24,159: | Line 24,148: | ||
:: numObjects: [[IterationSyntax|Iteration]] | :: numObjects: [[IterationSyntax|Iteration]] | ||
<div class="toccolours mw-collapsible mw-collapsed"> | <div class="toccolours mw-collapsible mw-collapsed"> | ||
::: | ::: object: [[EnumerationSyntax|Enumeration]] | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
:::: CapitalShip | :::: CapitalShip | ||
Line 24,178: | Line 24,167: | ||
:: numSpaces: [[IterationSyntax|Iteration]] | :: numSpaces: [[IterationSyntax|Iteration]] | ||
<div class="toccolours mw-collapsible mw-collapsed"> | <div class="toccolours mw-collapsible mw-collapsed"> | ||
::: | ::: space: [[EnumerationSyntax|Enumeration]] | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
:::: Normal | :::: Normal | ||
Line 24,186: | Line 24,175: | ||
:: numConstraints: [[IterationSyntax|Iteration]] | :: numConstraints: [[IterationSyntax|Iteration]] | ||
<div class="toccolours mw-collapsible mw-collapsed"> | <div class="toccolours mw-collapsible mw-collapsed"> | ||
::: | ::: constraint: [[EnumerationSyntax|Enumeration]] | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
:::: CanBeCaptured | :::: CanBeCaptured | ||
Line 24,255: | Line 24,244: | ||
: spawnShipsArrivalDelayTime: [[Decimal]] | : spawnShipsArrivalDelayTime: [[Decimal]] | ||
<div class="toccolours mw-collapsible mw-collapsed"> | <div class="toccolours mw-collapsible mw-collapsed"> | ||
: | : spawnShipsHyperspaceSpawnType: [[EnumerationSyntax|Enumeration]] | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
:: FleetBeacon | :: FleetBeacon | ||
Line 24,385: | Line 24,374: | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
<div class="toccolours mw-collapsible mw-collapsed"> | <div class="toccolours mw-collapsible mw-collapsed"> | ||
: | : damageType: [[EnumerationSyntax|Enumeration]] | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
:: PHYSICAL | :: PHYSICAL | ||
Line 24,414: | Line 24,403: | ||
: numWeaponClasses: [[IterationSyntax|Iteration]] | : numWeaponClasses: [[IterationSyntax|Iteration]] | ||
<div class="toccolours mw-collapsible mw-collapsed"> | <div class="toccolours mw-collapsible mw-collapsed"> | ||
:: | :: weaponClassForWeaponPassive: [[EnumerationSyntax|Enumeration]] | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
::: AUTOCANNON | ::: AUTOCANNON | ||
Line 24,570: | Line 24,559: | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
<div class="toccolours mw-collapsible mw-collapsed"> | <div class="toccolours mw-collapsible mw-collapsed"> | ||
: | : damageType: [[EnumerationSyntax|Enumeration]] | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
:: PHYSICAL | :: PHYSICAL | ||
Line 24,599: | Line 24,588: | ||
: numWeaponClasses: [[IterationSyntax|Iteration]] | : numWeaponClasses: [[IterationSyntax|Iteration]] | ||
<div class="toccolours mw-collapsible mw-collapsed"> | <div class="toccolours mw-collapsible mw-collapsed"> | ||
:: | :: weaponClassForWeaponPassive: [[EnumerationSyntax|Enumeration]] | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
::: AUTOCANNON | ::: AUTOCANNON | ||
Line 24,636: | Line 24,625: | ||
</div></div> | </div></div> | ||
<div class="toccolours mw-collapsible mw-collapsed"> | <div class="toccolours mw-collapsible mw-collapsed"> | ||
: | : resourceToSteal: [[EnumerationSyntax|Enumeration]] | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
:: Credits | :: Credits | ||
Line 24,763: | Line 24,752: | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
<div class="toccolours mw-collapsible mw-collapsed"> | <div class="toccolours mw-collapsible mw-collapsed"> | ||
: | : damageType: [[EnumerationSyntax|Enumeration]] | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
:: PHYSICAL | :: PHYSICAL | ||
Line 24,792: | Line 24,781: | ||
: numWeaponClasses: [[IterationSyntax|Iteration]] | : numWeaponClasses: [[IterationSyntax|Iteration]] | ||
<div class="toccolours mw-collapsible mw-collapsed"> | <div class="toccolours mw-collapsible mw-collapsed"> | ||
:: | :: weaponClassForWeaponPassive: [[EnumerationSyntax|Enumeration]] | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
::: AUTOCANNON | ::: AUTOCANNON | ||
Line 24,943: | Line 24,932: | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
<div class="toccolours mw-collapsible mw-collapsed"> | <div class="toccolours mw-collapsible mw-collapsed"> | ||
: | : damageType: [[EnumerationSyntax|Enumeration]] | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
:: PHYSICAL | :: PHYSICAL | ||
Line 24,972: | Line 24,961: | ||
: numWeaponClasses: [[IterationSyntax|Iteration]] | : numWeaponClasses: [[IterationSyntax|Iteration]] | ||
<div class="toccolours mw-collapsible mw-collapsed"> | <div class="toccolours mw-collapsible mw-collapsed"> | ||
:: | :: weaponClassForWeaponPassive: [[EnumerationSyntax|Enumeration]] | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
::: AUTOCANNON | ::: AUTOCANNON | ||
Line 25,124: | Line 25,113: | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
<div class="toccolours mw-collapsible mw-collapsed"> | <div class="toccolours mw-collapsible mw-collapsed"> | ||
: | : damageType: [[EnumerationSyntax|Enumeration]] | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
:: PHYSICAL | :: PHYSICAL | ||
Line 25,153: | Line 25,142: | ||
: numWeaponClasses: [[IterationSyntax|Iteration]] | : numWeaponClasses: [[IterationSyntax|Iteration]] | ||
<div class="toccolours mw-collapsible mw-collapsed"> | <div class="toccolours mw-collapsible mw-collapsed"> | ||
:: | :: weaponClassForWeaponPassive: [[EnumerationSyntax|Enumeration]] | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
::: AUTOCANNON | ::: AUTOCANNON | ||
Line 25,305: | Line 25,294: | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
<div class="toccolours mw-collapsible mw-collapsed"> | <div class="toccolours mw-collapsible mw-collapsed"> | ||
: | : damageType: [[EnumerationSyntax|Enumeration]] | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
:: PHYSICAL | :: PHYSICAL | ||
Line 25,334: | Line 25,323: | ||
: numWeaponClasses: [[IterationSyntax|Iteration]] | : numWeaponClasses: [[IterationSyntax|Iteration]] | ||
<div class="toccolours mw-collapsible mw-collapsed"> | <div class="toccolours mw-collapsible mw-collapsed"> | ||
:: | :: weaponClassForWeaponPassive: [[EnumerationSyntax|Enumeration]] | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
::: AUTOCANNON | ::: AUTOCANNON | ||
Line 25,404: | Line 25,393: | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
<div class="toccolours mw-collapsible mw-collapsed"> | <div class="toccolours mw-collapsible mw-collapsed"> | ||
: | : sourceResearchFloatModifierType: [[EnumerationSyntax|Enumeration]] | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
:: MinorFactionAbilityLevel | :: MinorFactionAbilityLevel | ||
Line 25,434: | Line 25,423: | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
<div class="toccolours mw-collapsible mw-collapsed"> | <div class="toccolours mw-collapsible mw-collapsed"> | ||
: | : sourcePropertyType: [[EnumerationSyntax|Enumeration]] | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
:: AbilityALevel | :: AbilityALevel | ||
Line 25,449: | Line 25,438: | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
<div class="toccolours mw-collapsible mw-collapsed"> | <div class="toccolours mw-collapsible mw-collapsed"> | ||
: | : sourcePropertyType: [[EnumerationSyntax|Enumeration]] | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
:: AbilityALevel | :: AbilityALevel | ||
Line 25,591: | Line 25,580: | ||
:: Level:3: [[Decimal]] | :: Level:3: [[Decimal]] | ||
<div class="toccolours mw-collapsible mw-collapsed"> | <div class="toccolours mw-collapsible mw-collapsed"> | ||
: | : onlyAutoCastWhenTargetsInBank: [[EnumerationSyntax|Enumeration]] | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
:: FRONT | :: FRONT | ||
Line 25,747: | Line 25,736: | ||
:: Level:3: [[Decimal]] | :: Level:3: [[Decimal]] | ||
<div class="toccolours mw-collapsible mw-collapsed"> | <div class="toccolours mw-collapsible mw-collapsed"> | ||
: | : orderAcknowledgementType: [[EnumerationSyntax|Enumeration]] | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
:: ONATTACKORDERISSUED | :: ONATTACKORDERISSUED | ||
Line 25,773: | Line 25,762: | ||
:: Level:3: [[Decimal]] | :: Level:3: [[Decimal]] | ||
<div class="toccolours mw-collapsible mw-collapsed"> | <div class="toccolours mw-collapsible mw-collapsed"> | ||
: | : orderAcknowledgementType: [[EnumerationSyntax|Enumeration]] | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
:: ONATTACKORDERISSUED | :: ONATTACKORDERISSUED | ||
Line 25,804: | Line 25,793: | ||
:: Level:3: [[Decimal]] | :: Level:3: [[Decimal]] | ||
<div class="toccolours mw-collapsible mw-collapsed"> | <div class="toccolours mw-collapsible mw-collapsed"> | ||
: | : orderAcknowledgementType: [[EnumerationSyntax|Enumeration]] | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
:: ONATTACKORDERISSUED | :: ONATTACKORDERISSUED | ||
Line 25,825: | Line 25,814: | ||
:: Level:3: [[Decimal]] | :: Level:3: [[Decimal]] | ||
<div class="toccolours mw-collapsible mw-collapsed"> | <div class="toccolours mw-collapsible mw-collapsed"> | ||
: | : orderAcknowledgementType: [[EnumerationSyntax|Enumeration]] | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
:: ONATTACKORDERISSUED | :: ONATTACKORDERISSUED | ||
Line 25,866: | Line 25,855: | ||
:: Level:3: [[Decimal]] | :: Level:3: [[Decimal]] | ||
<div class="toccolours mw-collapsible mw-collapsed"> | <div class="toccolours mw-collapsible mw-collapsed"> | ||
: | : orderAcknowledgementType: [[EnumerationSyntax|Enumeration]] | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
:: ONATTACKORDERISSUED | :: ONATTACKORDERISSUED | ||
Line 25,912: | Line 25,901: | ||
:: Level:3: [[Decimal]] | :: Level:3: [[Decimal]] | ||
<div class="toccolours mw-collapsible mw-collapsed"> | <div class="toccolours mw-collapsible mw-collapsed"> | ||
: | : orderAcknowledgementType: [[EnumerationSyntax|Enumeration]] | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
:: ONATTACKORDERISSUED | :: ONATTACKORDERISSUED | ||
Line 25,953: | Line 25,942: | ||
:: Level:3: [[Decimal]] | :: Level:3: [[Decimal]] | ||
<div class="toccolours mw-collapsible mw-collapsed"> | <div class="toccolours mw-collapsible mw-collapsed"> | ||
: | : orderAcknowledgementType: [[EnumerationSyntax|Enumeration]] | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
:: ONATTACKORDERISSUED | :: ONATTACKORDERISSUED | ||
Line 25,989: | Line 25,978: | ||
:: Level:3: [[Decimal]] | :: Level:3: [[Decimal]] | ||
<div class="toccolours mw-collapsible mw-collapsed"> | <div class="toccolours mw-collapsible mw-collapsed"> | ||
: | : orderAcknowledgementType: [[EnumerationSyntax|Enumeration]] | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
:: ONATTACKORDERISSUED | :: ONATTACKORDERISSUED |
Latest revision as of 21:03, 2 January 2019
Ability Definition
Used to create abilities.
An Ability is an entity file that can be assigned to an object as the "front end" for a buff.
- Ability
- buffInstantActionType: Condition
- AddPopulationToPlanet
- instantActionTriggerType: Condition
- AlwaysPerform
- OnAbilityUsed
- OnBuffFinish
- OnColonizeAbilityUsed
- OnCondition
- instantActionConditionType: Condition
- IfFirstSpawnerDoesNotHaveBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfFirstSpawnerHasBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerDoesNotHaveBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerDoesNotHaveDestabilizationProtection
- IfOwnerHasBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerHasDestabilizationProtection
- IfOwnerHasHullLessThanPerc
- IfOwnerIsAboutToDie
- IfOwnerIsFirstPlayerOwnedStarbaseAtOrbitbody
- IfOwnerIsNotFirstPlayerOwnedStarbaseAtOrbitbody
- OnDamageTaken
- damageType: Enumeration
- PHYSICAL
- ENERGY
- OnDelay
- delayTime: Decimal
- OnHyperspaceExit
- OnOwnerDeath
- OnWeaponFired
- numWeaponClasses: Iteration
- weaponClassForWeaponPassive: Enumeration
- AUTOCANNON
- BEAM
- CAPITALABILITY
- CHAOSBOLT
- DART
- FLAK
- FLASHBEAM
- GAUSS
- ION
- Invalid
- LASERPSI
- LASERTECH
- MISSILE
- PHASECANNON
- PHASEMISSILE
- PLANETBOMBARDMENT
- PLASMA
- POINTDEFENSELASER
- PULSEGUN
- PULSEWAVE
- RAILGUN
- SPIRITBLADE
- WAVE
- ApplyArbitraryTargettedBuffToSelf
- instantActionTriggerType: Condition
- AlwaysPerform
- OnAbilityUsed
- OnBuffFinish
- OnColonizeAbilityUsed
- OnCondition
- instantActionConditionType: Condition
- IfFirstSpawnerDoesNotHaveBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfFirstSpawnerHasBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerDoesNotHaveBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerDoesNotHaveDestabilizationProtection
- IfOwnerHasBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerHasDestabilizationProtection
- IfOwnerHasHullLessThanPerc
- IfOwnerIsAboutToDie
- IfOwnerIsFirstPlayerOwnedStarbaseAtOrbitbody
- IfOwnerIsNotFirstPlayerOwnedStarbaseAtOrbitbody
- OnDamageTaken
- damageType: Enumeration
- PHYSICAL
- ENERGY
- OnDelay
- delayTime: Decimal
- OnHyperspaceExit
- OnOwnerDeath
- OnWeaponFired
- numWeaponClasses: Iteration
- weaponClassForWeaponPassive: Enumeration
- AUTOCANNON
- BEAM
- CAPITALABILITY
- CHAOSBOLT
- DART
- FLAK
- FLASHBEAM
- GAUSS
- ION
- Invalid
- LASERPSI
- LASERTECH
- MISSILE
- PHASECANNON
- PHASEMISSILE
- PLANETBOMBARDMENT
- PLASMA
- POINTDEFENSELASER
- PULSEGUN
- PULSEWAVE
- RAILGUN
- SPIRITBLADE
- WAVE
- buffType: Entity
- range
- effectInfo
- effectAttachInfo
- ApplyBuffToAllFirstSpawnerShipsAndStructures
- instantActionTriggerType: Condition
- AlwaysPerform
- OnAbilityUsed
- OnBuffFinish
- OnColonizeAbilityUsed
- OnCondition
- instantActionConditionType: Condition
- IfFirstSpawnerDoesNotHaveBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfFirstSpawnerHasBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerDoesNotHaveBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerDoesNotHaveDestabilizationProtection
- IfOwnerHasBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerHasDestabilizationProtection
- IfOwnerHasHullLessThanPerc
- IfOwnerIsAboutToDie
- IfOwnerIsFirstPlayerOwnedStarbaseAtOrbitbody
- IfOwnerIsNotFirstPlayerOwnedStarbaseAtOrbitbody
- OnDamageTaken
- damageType: Enumeration
- PHYSICAL
- ENERGY
- OnDelay
- delayTime: Decimal
- OnHyperspaceExit
- OnOwnerDeath
- OnWeaponFired
- numWeaponClasses: Iteration
- weaponClassForWeaponPassive: Enumeration
- AUTOCANNON
- BEAM
- CAPITALABILITY
- CHAOSBOLT
- DART
- FLAK
- FLASHBEAM
- GAUSS
- ION
- Invalid
- LASERPSI
- LASERTECH
- MISSILE
- PHASECANNON
- PHASEMISSILE
- PLANETBOMBARDMENT
- PLASMA
- POINTDEFENSELASER
- PULSEGUN
- PULSEWAVE
- RAILGUN
- SPIRITBLADE
- WAVE
- ownership: Enumeration
- Allied
- AlliedOrEnemy
- Enemy
- Friendly
- NoOwner
- Player
- UncontrolledMinorFaction
- numObjects: Iteration
- object: Enumeration
- CapitalShip
- Corvette
- EnvoyFrigate
- Fighter
- Frigate
- PlaceHolderPlanetModule
- PlaceHolderSpaceMine
- Planet
- PlanetModule
- SpaceMine
- Star
- StarBase
- Titan
- numSpaces: Iteration
- space: Enumeration
- Normal
- Phase
- numConstraints: Iteration
- constraint: Enumeration
- CanBeCaptured
- CanBeJumpBlocked
- CanHaveFighters
- CanHaveShields
- CanPhaseDodge
- CanSpreadWeaponDamage
- DoesNotHaveDestabilizationProtection
- HasAbilityWithCooldown
- HasAntiMatterPool
- HasAntiMatterShortage
- HasColonizeAbility
- HasDestabilizationProtection
- HasEnergyWeapons
- HasHullDamage
- HasPhaseMissiles
- HasPopulation
- HasShieldDamage
- HasWeapons
- Invalid
- IsActivelyBeingConstructed
- IsBoarded
- IsCargoShip
- IsColonizable
- IsControllable
- IsExplored
- IsHomeworld
- IsInFriendlyGravityWell
- IsInNonFriendlyGravityWell
- IsMovingToLocalOrbitBody
- IsNotStarBaseConstructor
- IsPetOfTargetter
- IsPsi
- IsResourceExtractor
- IsRuinable
- LinkedCargoShip
- LinkedSquad
- ModuleUnderConstruction
- NotActivelyBeingConstructed
- NotFlagship
- NotInvulnerable
- NotIsBoarded
- NotIsExplored
- NotIsHomeworld
- NotIsIllusionShip
- NotIsMinorFactionOwned
- NotIsOccupationPlanet
- NotIsOutlaw
- NotIsTech
- NotSelf
- WithinCurrentSolarSystem
- effectInfo
- effectAttachInfo
- ApplyBuffToFirstSpawnerNoFilterNoRange
- instantActionTriggerType: Condition
- AlwaysPerform
- OnAbilityUsed
- OnBuffFinish
- OnColonizeAbilityUsed
- OnCondition
- instantActionConditionType: Condition
- IfFirstSpawnerDoesNotHaveBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfFirstSpawnerHasBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerDoesNotHaveBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerDoesNotHaveDestabilizationProtection
- IfOwnerHasBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerHasDestabilizationProtection
- IfOwnerHasHullLessThanPerc
- IfOwnerIsAboutToDie
- IfOwnerIsFirstPlayerOwnedStarbaseAtOrbitbody
- IfOwnerIsNotFirstPlayerOwnedStarbaseAtOrbitbody
- OnDamageTaken
- damageType: Enumeration
- PHYSICAL
- ENERGY
- OnDelay
- delayTime: Decimal
- OnHyperspaceExit
- OnOwnerDeath
- OnWeaponFired
- numWeaponClasses: Iteration
- weaponClassForWeaponPassive: Enumeration
- AUTOCANNON
- BEAM
- CAPITALABILITY
- CHAOSBOLT
- DART
- FLAK
- FLASHBEAM
- GAUSS
- ION
- Invalid
- LASERPSI
- LASERTECH
- MISSILE
- PHASECANNON
- PHASEMISSILE
- PLANETBOMBARDMENT
- PLASMA
- POINTDEFENSELASER
- PULSEGUN
- PULSEWAVE
- RAILGUN
- SPIRITBLADE
- WAVE
- buffType: Entity
- ApplyBuffToIncomingHyperspacers
- instantActionTriggerType: Condition
- AlwaysPerform
- OnAbilityUsed
- OnBuffFinish
- OnColonizeAbilityUsed
- OnCondition
- instantActionConditionType: Condition
- IfFirstSpawnerDoesNotHaveBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfFirstSpawnerHasBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerDoesNotHaveBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerDoesNotHaveDestabilizationProtection
- IfOwnerHasBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerHasDestabilizationProtection
- IfOwnerHasHullLessThanPerc
- IfOwnerIsAboutToDie
- IfOwnerIsFirstPlayerOwnedStarbaseAtOrbitbody
- IfOwnerIsNotFirstPlayerOwnedStarbaseAtOrbitbody
- OnDamageTaken
- damageType: Enumeration
- PHYSICAL
- ENERGY
- OnDelay
- delayTime: Decimal
- OnHyperspaceExit
- OnOwnerDeath
- OnWeaponFired
- numWeaponClasses: Iteration
- weaponClassForWeaponPassive: Enumeration
- AUTOCANNON
- BEAM
- CAPITALABILITY
- CHAOSBOLT
- DART
- FLAK
- FLASHBEAM
- GAUSS
- ION
- Invalid
- LASERPSI
- LASERTECH
- MISSILE
- PHASECANNON
- PHASEMISSILE
- PLANETBOMBARDMENT
- PLASMA
- POINTDEFENSELASER
- PULSEGUN
- PULSEWAVE
- RAILGUN
- SPIRITBLADE
- WAVE
- ownership: Enumeration
- Allied
- AlliedOrEnemy
- Enemy
- Friendly
- NoOwner
- Player
- UncontrolledMinorFaction
- numObjects: Iteration
- object: Enumeration
- CapitalShip
- Corvette
- EnvoyFrigate
- Fighter
- Frigate
- PlaceHolderPlanetModule
- PlaceHolderSpaceMine
- Planet
- PlanetModule
- SpaceMine
- Star
- StarBase
- Titan
- numSpaces: Iteration
- space: Enumeration
- Normal
- Phase
- numConstraints: Iteration
- constraint: Enumeration
- CanBeCaptured
- CanBeJumpBlocked
- CanHaveFighters
- CanHaveShields
- CanPhaseDodge
- CanSpreadWeaponDamage
- DoesNotHaveDestabilizationProtection
- HasAbilityWithCooldown
- HasAntiMatterPool
- HasAntiMatterShortage
- HasColonizeAbility
- HasDestabilizationProtection
- HasEnergyWeapons
- HasHullDamage
- HasPhaseMissiles
- HasPopulation
- HasShieldDamage
- HasWeapons
- Invalid
- IsActivelyBeingConstructed
- IsBoarded
- IsCargoShip
- IsColonizable
- IsControllable
- IsExplored
- IsHomeworld
- IsInFriendlyGravityWell
- IsInNonFriendlyGravityWell
- IsMovingToLocalOrbitBody
- IsNotStarBaseConstructor
- IsPetOfTargetter
- IsPsi
- IsResourceExtractor
- IsRuinable
- LinkedCargoShip
- LinkedSquad
- ModuleUnderConstruction
- NotActivelyBeingConstructed
- NotFlagship
- NotInvulnerable
- NotIsBoarded
- NotIsExplored
- NotIsHomeworld
- NotIsIllusionShip
- NotIsMinorFactionOwned
- NotIsOccupationPlanet
- NotIsOutlaw
- NotIsTech
- NotSelf
- WithinCurrentSolarSystem
- effectInfo
- effectAttachInfo
- ApplyBuffToLastSpawnerNoFilterNoRange
- instantActionTriggerType: Condition
- AlwaysPerform
- OnAbilityUsed
- OnBuffFinish
- OnColonizeAbilityUsed
- OnCondition
- instantActionConditionType: Condition
- IfFirstSpawnerDoesNotHaveBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfFirstSpawnerHasBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerDoesNotHaveBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerDoesNotHaveDestabilizationProtection
- IfOwnerHasBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerHasDestabilizationProtection
- IfOwnerHasHullLessThanPerc
- IfOwnerIsAboutToDie
- IfOwnerIsFirstPlayerOwnedStarbaseAtOrbitbody
- IfOwnerIsNotFirstPlayerOwnedStarbaseAtOrbitbody
- OnDamageTaken
- damageType: Enumeration
- PHYSICAL
- ENERGY
- OnDelay
- delayTime: Decimal
- OnHyperspaceExit
- OnOwnerDeath
- OnWeaponFired
- numWeaponClasses: Iteration
- weaponClassForWeaponPassive: Enumeration
- AUTOCANNON
- BEAM
- CAPITALABILITY
- CHAOSBOLT
- DART
- FLAK
- FLASHBEAM
- GAUSS
- ION
- Invalid
- LASERPSI
- LASERTECH
- MISSILE
- PHASECANNON
- PHASEMISSILE
- PLANETBOMBARDMENT
- PLASMA
- POINTDEFENSELASER
- PULSEGUN
- PULSEWAVE
- RAILGUN
- SPIRITBLADE
- WAVE
- buffType: Entity
- ApplyBuffToLastSpawnerWithTravelNoFilterNoRange
- instantActionTriggerType: Condition
- AlwaysPerform
- OnAbilityUsed
- OnBuffFinish
- OnColonizeAbilityUsed
- OnCondition
- instantActionConditionType: Condition
- IfFirstSpawnerDoesNotHaveBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfFirstSpawnerHasBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerDoesNotHaveBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerDoesNotHaveDestabilizationProtection
- IfOwnerHasBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerHasDestabilizationProtection
- IfOwnerHasHullLessThanPerc
- IfOwnerIsAboutToDie
- IfOwnerIsFirstPlayerOwnedStarbaseAtOrbitbody
- IfOwnerIsNotFirstPlayerOwnedStarbaseAtOrbitbody
- OnDamageTaken
- damageType: Enumeration
- PHYSICAL
- ENERGY
- OnDelay
- delayTime: Decimal
- OnHyperspaceExit
- OnOwnerDeath
- OnWeaponFired
- numWeaponClasses: Iteration
- weaponClassForWeaponPassive: Enumeration
- AUTOCANNON
- BEAM
- CAPITALABILITY
- CHAOSBOLT
- DART
- FLAK
- FLASHBEAM
- GAUSS
- ION
- Invalid
- LASERPSI
- LASERTECH
- MISSILE
- PHASECANNON
- PHASEMISSILE
- PLANETBOMBARDMENT
- PLASMA
- POINTDEFENSELASER
- PULSEGUN
- PULSEWAVE
- RAILGUN
- SPIRITBLADE
- WAVE
- hasWeaponEffects: Condition
- FALSE
- TRUE
- weaponEffectOriginType: Condition
- Target
- weaponEffectImpactOffsetType: Enumeration
- RandomMesh
- Center
- CenterOffsetBySpatialRadius
- weaponType: Condition
- Beam
- burstCount: Decimal
- burstDelay: Decimal
- fireDelay: Decimal
- muzzleEffectName: Particle
- muzzleSoundMinRespawnTime: Decimal
- muzzleSounds
- hitEffectName: Particle
- hitHullEffectSounds
- hitShieldsEffectSounds
- beamEffectSounds
- beamGlowTextureName: Texture
- beamCoreTextureName: Texture
- beamWidth: Decimal
- beamGlowColor: Color
- beamCoreColor: Color
- beamTilingRate: Decimal
- Missile
- burstCount: Decimal
- burstDelay: Decimal
- fireDelay: Decimal
- muzzleEffectName: Particle
- muzzleSoundMinRespawnTime: Decimal
- muzzleSounds
- hitEffectName: Particle
- hitHullEffectSounds
- hitShieldsEffectSounds
- missileTravelEffectName: Particle
- missileStartTurningDistance: Decimal
- missileSlowTurnRate: Decimal
- missileMaxSlowTurnTime: Decimal
- ApplyBuffToLocalOrbitBodiesWithinDistance
- instantActionTriggerType: Condition
- AlwaysPerform
- OnAbilityUsed
- OnBuffFinish
- OnColonizeAbilityUsed
- OnCondition
- instantActionConditionType: Condition
- IfFirstSpawnerDoesNotHaveBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfFirstSpawnerHasBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerDoesNotHaveBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerDoesNotHaveDestabilizationProtection
- IfOwnerHasBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerHasDestabilizationProtection
- IfOwnerHasHullLessThanPerc
- IfOwnerIsAboutToDie
- IfOwnerIsFirstPlayerOwnedStarbaseAtOrbitbody
- IfOwnerIsNotFirstPlayerOwnedStarbaseAtOrbitbody
- OnDamageTaken
- damageType: Enumeration
- PHYSICAL
- ENERGY
- OnDelay
- delayTime: Decimal
- OnHyperspaceExit
- OnOwnerDeath
- OnWeaponFired
- numWeaponClasses: Iteration
- weaponClassForWeaponPassive: Enumeration
- AUTOCANNON
- BEAM
- CAPITALABILITY
- CHAOSBOLT
- DART
- FLAK
- FLASHBEAM
- GAUSS
- ION
- Invalid
- LASERPSI
- LASERTECH
- MISSILE
- PHASECANNON
- PHASEMISSILE
- PLANETBOMBARDMENT
- PLASMA
- POINTDEFENSELASER
- PULSEGUN
- PULSEWAVE
- RAILGUN
- SPIRITBLADE
- WAVE
- ownership: Enumeration
- Allied
- AlliedOrEnemy
- Enemy
- Friendly
- NoOwner
- Player
- UncontrolledMinorFaction
- numObjects: Iteration
- object: Enumeration
- CapitalShip
- Corvette
- EnvoyFrigate
- Fighter
- Frigate
- PlaceHolderPlanetModule
- PlaceHolderSpaceMine
- Planet
- PlanetModule
- SpaceMine
- Star
- StarBase
- Titan
- numSpaces: Iteration
- space: Enumeration
- Normal
- Phase
- numConstraints: Iteration
- constraint: Enumeration
- CanBeCaptured
- CanBeJumpBlocked
- CanHaveFighters
- CanHaveShields
- CanPhaseDodge
- CanSpreadWeaponDamage
- DoesNotHaveDestabilizationProtection
- HasAbilityWithCooldown
- HasAntiMatterPool
- HasAntiMatterShortage
- HasColonizeAbility
- HasDestabilizationProtection
- HasEnergyWeapons
- HasHullDamage
- HasPhaseMissiles
- HasPopulation
- HasShieldDamage
- HasWeapons
- Invalid
- IsActivelyBeingConstructed
- IsBoarded
- IsCargoShip
- IsColonizable
- IsControllable
- IsExplored
- IsHomeworld
- IsInFriendlyGravityWell
- IsInNonFriendlyGravityWell
- IsMovingToLocalOrbitBody
- IsNotStarBaseConstructor
- IsPetOfTargetter
- IsPsi
- IsResourceExtractor
- IsRuinable
- LinkedCargoShip
- LinkedSquad
- ModuleUnderConstruction
- NotActivelyBeingConstructed
- NotFlagship
- NotInvulnerable
- NotIsBoarded
- NotIsExplored
- NotIsHomeworld
- NotIsIllusionShip
- NotIsMinorFactionOwned
- NotIsOccupationPlanet
- NotIsOutlaw
- NotIsTech
- NotSelf
- WithinCurrentSolarSystem
- connectionDistance: Decimal
- maxTargetCount
- effectInfo
- effectAttachInfo
- ApplyBuffToLocalOrbitBody
- instantActionTriggerType: Condition
- AlwaysPerform
- OnAbilityUsed
- OnBuffFinish
- OnColonizeAbilityUsed
- OnCondition
- instantActionConditionType: Condition
- IfFirstSpawnerDoesNotHaveBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfFirstSpawnerHasBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerDoesNotHaveBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerDoesNotHaveDestabilizationProtection
- IfOwnerHasBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerHasDestabilizationProtection
- IfOwnerHasHullLessThanPerc
- IfOwnerIsAboutToDie
- IfOwnerIsFirstPlayerOwnedStarbaseAtOrbitbody
- IfOwnerIsNotFirstPlayerOwnedStarbaseAtOrbitbody
- OnDamageTaken
- damageType: Enumeration
- PHYSICAL
- ENERGY
- OnDelay
- delayTime: Decimal
- OnHyperspaceExit
- OnOwnerDeath
- OnWeaponFired
- numWeaponClasses: Iteration
- weaponClassForWeaponPassive: Enumeration
- AUTOCANNON
- BEAM
- CAPITALABILITY
- CHAOSBOLT
- DART
- FLAK
- FLASHBEAM
- GAUSS
- ION
- Invalid
- LASERPSI
- LASERTECH
- MISSILE
- PHASECANNON
- PHASEMISSILE
- PLANETBOMBARDMENT
- PLASMA
- POINTDEFENSELASER
- PULSEGUN
- PULSEWAVE
- RAILGUN
- SPIRITBLADE
- WAVE
- ownership: Enumeration
- Allied
- AlliedOrEnemy
- Enemy
- Friendly
- NoOwner
- Player
- UncontrolledMinorFaction
- numObjects: Iteration
- object: Enumeration
- CapitalShip
- Corvette
- EnvoyFrigate
- Fighter
- Frigate
- PlaceHolderPlanetModule
- PlaceHolderSpaceMine
- Planet
- PlanetModule
- SpaceMine
- Star
- StarBase
- Titan
- numSpaces: Iteration
- space: Enumeration
- Normal
- Phase
- numConstraints: Iteration
- constraint: Enumeration
- CanBeCaptured
- CanBeJumpBlocked
- CanHaveFighters
- CanHaveShields
- CanPhaseDodge
- CanSpreadWeaponDamage
- DoesNotHaveDestabilizationProtection
- HasAbilityWithCooldown
- HasAntiMatterPool
- HasAntiMatterShortage
- HasColonizeAbility
- HasDestabilizationProtection
- HasEnergyWeapons
- HasHullDamage
- HasPhaseMissiles
- HasPopulation
- HasShieldDamage
- HasWeapons
- Invalid
- IsActivelyBeingConstructed
- IsBoarded
- IsCargoShip
- IsColonizable
- IsControllable
- IsExplored
- IsHomeworld
- IsInFriendlyGravityWell
- IsInNonFriendlyGravityWell
- IsMovingToLocalOrbitBody
- IsNotStarBaseConstructor
- IsPetOfTargetter
- IsPsi
- IsResourceExtractor
- IsRuinable
- LinkedCargoShip
- LinkedSquad
- ModuleUnderConstruction
- NotActivelyBeingConstructed
- NotFlagship
- NotInvulnerable
- NotIsBoarded
- NotIsExplored
- NotIsHomeworld
- NotIsIllusionShip
- NotIsMinorFactionOwned
- NotIsOccupationPlanet
- NotIsOutlaw
- NotIsTech
- NotSelf
- WithinCurrentSolarSystem
- effectInfo
- effectAttachInfo
- ApplyBuffToLocalOrbitBodyWithTravel
- instantActionTriggerType: Condition
- AlwaysPerform
- OnAbilityUsed
- OnBuffFinish
- OnColonizeAbilityUsed
- OnCondition
- instantActionConditionType: Condition
- IfFirstSpawnerDoesNotHaveBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfFirstSpawnerHasBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerDoesNotHaveBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerDoesNotHaveDestabilizationProtection
- IfOwnerHasBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerHasDestabilizationProtection
- IfOwnerHasHullLessThanPerc
- IfOwnerIsAboutToDie
- IfOwnerIsFirstPlayerOwnedStarbaseAtOrbitbody
- IfOwnerIsNotFirstPlayerOwnedStarbaseAtOrbitbody
- OnDamageTaken
- damageType: Enumeration
- PHYSICAL
- ENERGY
- OnDelay
- delayTime: Decimal
- OnHyperspaceExit
- OnOwnerDeath
- OnWeaponFired
- numWeaponClasses: Iteration
- weaponClassForWeaponPassive: Enumeration
- AUTOCANNON
- BEAM
- CAPITALABILITY
- CHAOSBOLT
- DART
- FLAK
- FLASHBEAM
- GAUSS
- ION
- Invalid
- LASERPSI
- LASERTECH
- MISSILE
- PHASECANNON
- PHASEMISSILE
- PLANETBOMBARDMENT
- PLASMA
- POINTDEFENSELASER
- PULSEGUN
- PULSEWAVE
- RAILGUN
- SPIRITBLADE
- WAVE
- ownership: Enumeration
- Allied
- AlliedOrEnemy
- Enemy
- Friendly
- NoOwner
- Player
- UncontrolledMinorFaction
- numObjects: Iteration
- object: Enumeration
- CapitalShip
- Corvette
- EnvoyFrigate
- Fighter
- Frigate
- PlaceHolderPlanetModule
- PlaceHolderSpaceMine
- Planet
- PlanetModule
- SpaceMine
- Star
- StarBase
- Titan
- numSpaces: Iteration
- space: Enumeration
- Normal
- Phase
- numConstraints: Iteration
- constraint: Enumeration
- CanBeCaptured
- CanBeJumpBlocked
- CanHaveFighters
- CanHaveShields
- CanPhaseDodge
- CanSpreadWeaponDamage
- DoesNotHaveDestabilizationProtection
- HasAbilityWithCooldown
- HasAntiMatterPool
- HasAntiMatterShortage
- HasColonizeAbility
- HasDestabilizationProtection
- HasEnergyWeapons
- HasHullDamage
- HasPhaseMissiles
- HasPopulation
- HasShieldDamage
- HasWeapons
- Invalid
- IsActivelyBeingConstructed
- IsBoarded
- IsCargoShip
- IsColonizable
- IsControllable
- IsExplored
- IsHomeworld
- IsInFriendlyGravityWell
- IsInNonFriendlyGravityWell
- IsMovingToLocalOrbitBody
- IsNotStarBaseConstructor
- IsPetOfTargetter
- IsPsi
- IsResourceExtractor
- IsRuinable
- LinkedCargoShip
- LinkedSquad
- ModuleUnderConstruction
- NotActivelyBeingConstructed
- NotFlagship
- NotInvulnerable
- NotIsBoarded
- NotIsExplored
- NotIsHomeworld
- NotIsIllusionShip
- NotIsMinorFactionOwned
- NotIsOccupationPlanet
- NotIsOutlaw
- NotIsTech
- NotSelf
- WithinCurrentSolarSystem
- travelSpeed: Decimal
- hasWeaponEffects: Condition
- FALSE
- TRUE
- weaponEffectOriginType: Condition
- Target
- weaponEffectImpactOffsetType: Enumeration
- RandomMesh
- Center
- CenterOffsetBySpatialRadius
- weaponType: Condition
- Beam
- burstCount: Decimal
- burstDelay: Decimal
- fireDelay: Decimal
- muzzleEffectName: Particle
- muzzleSoundMinRespawnTime: Decimal
- muzzleSounds
- hitEffectName: Particle
- hitHullEffectSounds
- hitShieldsEffectSounds
- beamEffectSounds
- beamGlowTextureName: Texture
- beamCoreTextureName: Texture
- beamWidth: Decimal
- beamGlowColor: Color
- beamCoreColor: Color
- beamTilingRate: Decimal
- Missile
- burstCount: Decimal
- burstDelay: Decimal
- fireDelay: Decimal
- muzzleEffectName: Particle
- muzzleSoundMinRespawnTime: Decimal
- muzzleSounds
- hitEffectName: Particle
- hitHullEffectSounds
- hitShieldsEffectSounds
- missileTravelEffectName: Particle
- missileStartTurningDistance: Decimal
- missileSlowTurnRate: Decimal
- missileMaxSlowTurnTime: Decimal
- ApplyBuffToSelf
- instantActionTriggerType: Condition
- AlwaysPerform
- OnAbilityUsed
- OnBuffFinish
- OnColonizeAbilityUsed
- OnCondition
- instantActionConditionType: Condition
- IfFirstSpawnerDoesNotHaveBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfFirstSpawnerHasBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerDoesNotHaveBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerDoesNotHaveDestabilizationProtection
- IfOwnerHasBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerHasDestabilizationProtection
- IfOwnerHasHullLessThanPerc
- IfOwnerIsAboutToDie
- IfOwnerIsFirstPlayerOwnedStarbaseAtOrbitbody
- IfOwnerIsNotFirstPlayerOwnedStarbaseAtOrbitbody
- OnDamageTaken
- damageType: Enumeration
- PHYSICAL
- ENERGY
- OnDelay
- delayTime: Decimal
- OnHyperspaceExit
- OnOwnerDeath
- OnWeaponFired
- numWeaponClasses: Iteration
- weaponClassForWeaponPassive: Enumeration
- AUTOCANNON
- BEAM
- CAPITALABILITY
- CHAOSBOLT
- DART
- FLAK
- FLASHBEAM
- GAUSS
- ION
- Invalid
- LASERPSI
- LASERTECH
- MISSILE
- PHASECANNON
- PHASEMISSILE
- PLANETBOMBARDMENT
- PLASMA
- POINTDEFENSELASER
- PULSEGUN
- PULSEWAVE
- RAILGUN
- SPIRITBLADE
- WAVE
- buffType: Entity
- effectInfo
- effectAttachInfo
- ApplyBuffToSelfWithFilter
- instantActionTriggerType: Condition
- AlwaysPerform
- OnAbilityUsed
- OnBuffFinish
- OnColonizeAbilityUsed
- OnCondition
- instantActionConditionType: Condition
- IfFirstSpawnerDoesNotHaveBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfFirstSpawnerHasBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerDoesNotHaveBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerDoesNotHaveDestabilizationProtection
- IfOwnerHasBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerHasDestabilizationProtection
- IfOwnerHasHullLessThanPerc
- IfOwnerIsAboutToDie
- IfOwnerIsFirstPlayerOwnedStarbaseAtOrbitbody
- IfOwnerIsNotFirstPlayerOwnedStarbaseAtOrbitbody
- OnDamageTaken
- damageType: Enumeration
- PHYSICAL
- ENERGY
- OnDelay
- delayTime: Decimal
- OnHyperspaceExit
- OnOwnerDeath
- OnWeaponFired
- numWeaponClasses: Iteration
- weaponClassForWeaponPassive: Enumeration
- AUTOCANNON
- BEAM
- CAPITALABILITY
- CHAOSBOLT
- DART
- FLAK
- FLASHBEAM
- GAUSS
- ION
- Invalid
- LASERPSI
- LASERTECH
- MISSILE
- PHASECANNON
- PHASEMISSILE
- PLANETBOMBARDMENT
- PLASMA
- POINTDEFENSELASER
- PULSEGUN
- PULSEWAVE
- RAILGUN
- SPIRITBLADE
- WAVE
- ownership: Enumeration
- Allied
- AlliedOrEnemy
- Enemy
- Friendly
- NoOwner
- Player
- UncontrolledMinorFaction
- numObjects: Iteration
- object: Enumeration
- CapitalShip
- Corvette
- EnvoyFrigate
- Fighter
- Frigate
- PlaceHolderPlanetModule
- PlaceHolderSpaceMine
- Planet
- PlanetModule
- SpaceMine
- Star
- StarBase
- Titan
- numSpaces: Iteration
- space: Enumeration
- Normal
- Phase
- numConstraints: Iteration
- constraint: Enumeration
- CanBeCaptured
- CanBeJumpBlocked
- CanHaveFighters
- CanHaveShields
- CanPhaseDodge
- CanSpreadWeaponDamage
- DoesNotHaveDestabilizationProtection
- HasAbilityWithCooldown
- HasAntiMatterPool
- HasAntiMatterShortage
- HasColonizeAbility
- HasDestabilizationProtection
- HasEnergyWeapons
- HasHullDamage
- HasPhaseMissiles
- HasPopulation
- HasShieldDamage
- HasWeapons
- Invalid
- IsActivelyBeingConstructed
- IsBoarded
- IsCargoShip
- IsColonizable
- IsControllable
- IsExplored
- IsHomeworld
- IsInFriendlyGravityWell
- IsInNonFriendlyGravityWell
- IsMovingToLocalOrbitBody
- IsNotStarBaseConstructor
- IsPetOfTargetter
- IsPsi
- IsResourceExtractor
- IsRuinable
- LinkedCargoShip
- LinkedSquad
- ModuleUnderConstruction
- NotActivelyBeingConstructed
- NotFlagship
- NotInvulnerable
- NotIsBoarded
- NotIsExplored
- NotIsHomeworld
- NotIsIllusionShip
- NotIsMinorFactionOwned
- NotIsOccupationPlanet
- NotIsOutlaw
- NotIsTech
- NotSelf
- WithinCurrentSolarSystem
- ApplyBuffToTarget
- instantActionTriggerType: Condition
- AlwaysPerform
- OnAbilityUsed
- OnBuffFinish
- OnColonizeAbilityUsed
- OnCondition
- instantActionConditionType: Condition
- IfFirstSpawnerDoesNotHaveBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfFirstSpawnerHasBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerDoesNotHaveBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerDoesNotHaveDestabilizationProtection
- IfOwnerHasBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerHasDestabilizationProtection
- IfOwnerHasHullLessThanPerc
- IfOwnerIsAboutToDie
- IfOwnerIsFirstPlayerOwnedStarbaseAtOrbitbody
- IfOwnerIsNotFirstPlayerOwnedStarbaseAtOrbitbody
- OnDamageTaken
- damageType: Enumeration
- PHYSICAL
- ENERGY
- OnDelay
- delayTime: Decimal
- OnHyperspaceExit
- OnOwnerDeath
- OnWeaponFired
- numWeaponClasses: Iteration
- weaponClassForWeaponPassive: Enumeration
- AUTOCANNON
- BEAM
- CAPITALABILITY
- CHAOSBOLT
- DART
- FLAK
- FLASHBEAM
- GAUSS
- ION
- Invalid
- LASERPSI
- LASERTECH
- MISSILE
- PHASECANNON
- PHASEMISSILE
- PLANETBOMBARDMENT
- PLASMA
- POINTDEFENSELASER
- PULSEGUN
- PULSEWAVE
- RAILGUN
- SPIRITBLADE
- WAVE
- ownership: Enumeration
- Allied
- AlliedOrEnemy
- Enemy
- Friendly
- NoOwner
- Player
- UncontrolledMinorFaction
- numObjects: Iteration
- object: Enumeration
- CapitalShip
- Corvette
- EnvoyFrigate
- Fighter
- Frigate
- PlaceHolderPlanetModule
- PlaceHolderSpaceMine
- Planet
- PlanetModule
- SpaceMine
- Star
- StarBase
- Titan
- numSpaces: Iteration
- space: Enumeration
- Normal
- Phase
- numConstraints: Iteration
- constraint: Enumeration
- CanBeCaptured
- CanBeJumpBlocked
- CanHaveFighters
- CanHaveShields
- CanPhaseDodge
- CanSpreadWeaponDamage
- DoesNotHaveDestabilizationProtection
- HasAbilityWithCooldown
- HasAntiMatterPool
- HasAntiMatterShortage
- HasColonizeAbility
- HasDestabilizationProtection
- HasEnergyWeapons
- HasHullDamage
- HasPhaseMissiles
- HasPopulation
- HasShieldDamage
- HasWeapons
- Invalid
- IsActivelyBeingConstructed
- IsBoarded
- IsCargoShip
- IsColonizable
- IsControllable
- IsExplored
- IsHomeworld
- IsInFriendlyGravityWell
- IsInNonFriendlyGravityWell
- IsMovingToLocalOrbitBody
- IsNotStarBaseConstructor
- IsPetOfTargetter
- IsPsi
- IsResourceExtractor
- IsRuinable
- LinkedCargoShip
- LinkedSquad
- ModuleUnderConstruction
- NotActivelyBeingConstructed
- NotFlagship
- NotInvulnerable
- NotIsBoarded
- NotIsExplored
- NotIsHomeworld
- NotIsIllusionShip
- NotIsMinorFactionOwned
- NotIsOccupationPlanet
- NotIsOutlaw
- NotIsTech
- NotSelf
- WithinCurrentSolarSystem
- range
- effectInfo
- effectAttachInfo
- ApplyBuffToTargetNoFilterNoRange
- instantActionTriggerType: Condition
- AlwaysPerform
- OnAbilityUsed
- OnBuffFinish
- OnColonizeAbilityUsed
- OnCondition
- instantActionConditionType: Condition
- IfFirstSpawnerDoesNotHaveBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfFirstSpawnerHasBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerDoesNotHaveBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerDoesNotHaveDestabilizationProtection
- IfOwnerHasBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerHasDestabilizationProtection
- IfOwnerHasHullLessThanPerc
- IfOwnerIsAboutToDie
- IfOwnerIsFirstPlayerOwnedStarbaseAtOrbitbody
- IfOwnerIsNotFirstPlayerOwnedStarbaseAtOrbitbody
- OnDamageTaken
- damageType: Enumeration
- PHYSICAL
- ENERGY
- OnDelay
- delayTime: Decimal
- OnHyperspaceExit
- OnOwnerDeath
- OnWeaponFired
- numWeaponClasses: Iteration
- weaponClassForWeaponPassive: Enumeration
- AUTOCANNON
- BEAM
- CAPITALABILITY
- CHAOSBOLT
- DART
- FLAK
- FLASHBEAM
- GAUSS
- ION
- Invalid
- LASERPSI
- LASERTECH
- MISSILE
- PHASECANNON
- PHASEMISSILE
- PLANETBOMBARDMENT
- PLASMA
- POINTDEFENSELASER
- PULSEGUN
- PULSEWAVE
- RAILGUN
- SPIRITBLADE
- WAVE
- buffType: Entity
- ApplyBuffToTargetNoRange
- instantActionTriggerType: Condition
- AlwaysPerform
- OnAbilityUsed
- OnBuffFinish
- OnColonizeAbilityUsed
- OnCondition
- instantActionConditionType: Condition
- IfFirstSpawnerDoesNotHaveBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfFirstSpawnerHasBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerDoesNotHaveBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerDoesNotHaveDestabilizationProtection
- IfOwnerHasBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerHasDestabilizationProtection
- IfOwnerHasHullLessThanPerc
- IfOwnerIsAboutToDie
- IfOwnerIsFirstPlayerOwnedStarbaseAtOrbitbody
- IfOwnerIsNotFirstPlayerOwnedStarbaseAtOrbitbody
- OnDamageTaken
- damageType: Enumeration
- PHYSICAL
- ENERGY
- OnDelay
- delayTime: Decimal
- OnHyperspaceExit
- OnOwnerDeath
- OnWeaponFired
- numWeaponClasses: Iteration
- weaponClassForWeaponPassive: Enumeration
- AUTOCANNON
- BEAM
- CAPITALABILITY
- CHAOSBOLT
- DART
- FLAK
- FLASHBEAM
- GAUSS
- ION
- Invalid
- LASERPSI
- LASERTECH
- MISSILE
- PHASECANNON
- PHASEMISSILE
- PLANETBOMBARDMENT
- PLASMA
- POINTDEFENSELASER
- PULSEGUN
- PULSEWAVE
- RAILGUN
- SPIRITBLADE
- WAVE
- ownership: Enumeration
- Allied
- AlliedOrEnemy
- Enemy
- Friendly
- NoOwner
- Player
- UncontrolledMinorFaction
- numObjects: Iteration
- object: Enumeration
- CapitalShip
- Corvette
- EnvoyFrigate
- Fighter
- Frigate
- PlaceHolderPlanetModule
- PlaceHolderSpaceMine
- Planet
- PlanetModule
- SpaceMine
- Star
- StarBase
- Titan
- numSpaces: Iteration
- space: Enumeration
- Normal
- Phase
- numConstraints: Iteration
- constraint: Enumeration
- CanBeCaptured
- CanBeJumpBlocked
- CanHaveFighters
- CanHaveShields
- CanPhaseDodge
- CanSpreadWeaponDamage
- DoesNotHaveDestabilizationProtection
- HasAbilityWithCooldown
- HasAntiMatterPool
- HasAntiMatterShortage
- HasColonizeAbility
- HasDestabilizationProtection
- HasEnergyWeapons
- HasHullDamage
- HasPhaseMissiles
- HasPopulation
- HasShieldDamage
- HasWeapons
- Invalid
- IsActivelyBeingConstructed
- IsBoarded
- IsCargoShip
- IsColonizable
- IsControllable
- IsExplored
- IsHomeworld
- IsInFriendlyGravityWell
- IsInNonFriendlyGravityWell
- IsMovingToLocalOrbitBody
- IsNotStarBaseConstructor
- IsPetOfTargetter
- IsPsi
- IsResourceExtractor
- IsRuinable
- LinkedCargoShip
- LinkedSquad
- ModuleUnderConstruction
- NotActivelyBeingConstructed
- NotFlagship
- NotInvulnerable
- NotIsBoarded
- NotIsExplored
- NotIsHomeworld
- NotIsIllusionShip
- NotIsMinorFactionOwned
- NotIsOccupationPlanet
- NotIsOutlaw
- NotIsTech
- NotSelf
- WithinCurrentSolarSystem
- effectInfo
- effectAttachInfo
- ApplyBuffToTargetOnWeaponFired
- instantActionTriggerType: Condition
- AlwaysPerform
- OnAbilityUsed
- OnBuffFinish
- OnColonizeAbilityUsed
- OnCondition
- instantActionConditionType: Condition
- IfFirstSpawnerDoesNotHaveBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfFirstSpawnerHasBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerDoesNotHaveBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerDoesNotHaveDestabilizationProtection
- IfOwnerHasBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerHasDestabilizationProtection
- IfOwnerHasHullLessThanPerc
- IfOwnerIsAboutToDie
- IfOwnerIsFirstPlayerOwnedStarbaseAtOrbitbody
- IfOwnerIsNotFirstPlayerOwnedStarbaseAtOrbitbody
- OnDamageTaken
- damageType: Enumeration
- PHYSICAL
- ENERGY
- OnDelay
- delayTime: Decimal
- OnHyperspaceExit
- OnOwnerDeath
- OnWeaponFired
- numWeaponClasses: Iteration
- weaponClassForWeaponPassive: Enumeration
- AUTOCANNON
- BEAM
- CAPITALABILITY
- CHAOSBOLT
- DART
- FLAK
- FLASHBEAM
- GAUSS
- ION
- Invalid
- LASERPSI
- LASERTECH
- MISSILE
- PHASECANNON
- PHASEMISSILE
- PLANETBOMBARDMENT
- PLASMA
- POINTDEFENSELASER
- PULSEGUN
- PULSEWAVE
- RAILGUN
- SPIRITBLADE
- WAVE
- ownership: Enumeration
- Allied
- AlliedOrEnemy
- Enemy
- Friendly
- NoOwner
- Player
- UncontrolledMinorFaction
- numObjects: Iteration
- object: Enumeration
- CapitalShip
- Corvette
- EnvoyFrigate
- Fighter
- Frigate
- PlaceHolderPlanetModule
- PlaceHolderSpaceMine
- Planet
- PlanetModule
- SpaceMine
- Star
- StarBase
- Titan
- numSpaces: Iteration
- space: Enumeration
- Normal
- Phase
- numConstraints: Iteration
- constraint: Enumeration
- CanBeCaptured
- CanBeJumpBlocked
- CanHaveFighters
- CanHaveShields
- CanPhaseDodge
- CanSpreadWeaponDamage
- DoesNotHaveDestabilizationProtection
- HasAbilityWithCooldown
- HasAntiMatterPool
- HasAntiMatterShortage
- HasColonizeAbility
- HasDestabilizationProtection
- HasEnergyWeapons
- HasHullDamage
- HasPhaseMissiles
- HasPopulation
- HasShieldDamage
- HasWeapons
- Invalid
- IsActivelyBeingConstructed
- IsBoarded
- IsCargoShip
- IsColonizable
- IsControllable
- IsExplored
- IsHomeworld
- IsInFriendlyGravityWell
- IsInNonFriendlyGravityWell
- IsMovingToLocalOrbitBody
- IsNotStarBaseConstructor
- IsPetOfTargetter
- IsPsi
- IsResourceExtractor
- IsRuinable
- LinkedCargoShip
- LinkedSquad
- ModuleUnderConstruction
- NotActivelyBeingConstructed
- NotFlagship
- NotInvulnerable
- NotIsBoarded
- NotIsExplored
- NotIsHomeworld
- NotIsIllusionShip
- NotIsMinorFactionOwned
- NotIsOccupationPlanet
- NotIsOutlaw
- NotIsTech
- NotSelf
- WithinCurrentSolarSystem
- ApplyBuffToTargetWithEntryVehicles
- instantActionTriggerType: Condition
- AlwaysPerform
- OnAbilityUsed
- OnBuffFinish
- OnColonizeAbilityUsed
- OnCondition
- instantActionConditionType: Condition
- IfFirstSpawnerDoesNotHaveBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfFirstSpawnerHasBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerDoesNotHaveBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerDoesNotHaveDestabilizationProtection
- IfOwnerHasBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerHasDestabilizationProtection
- IfOwnerHasHullLessThanPerc
- IfOwnerIsAboutToDie
- IfOwnerIsFirstPlayerOwnedStarbaseAtOrbitbody
- IfOwnerIsNotFirstPlayerOwnedStarbaseAtOrbitbody
- OnDamageTaken
- damageType: Enumeration
- PHYSICAL
- ENERGY
- OnDelay
- delayTime: Decimal
- OnHyperspaceExit
- OnOwnerDeath
- OnWeaponFired
- numWeaponClasses: Iteration
- weaponClassForWeaponPassive: Enumeration
- AUTOCANNON
- BEAM
- CAPITALABILITY
- CHAOSBOLT
- DART
- FLAK
- FLASHBEAM
- GAUSS
- ION
- Invalid
- LASERPSI
- LASERTECH
- MISSILE
- PHASECANNON
- PHASEMISSILE
- PLANETBOMBARDMENT
- PLASMA
- POINTDEFENSELASER
- PULSEGUN
- PULSEWAVE
- RAILGUN
- SPIRITBLADE
- WAVE
- ownership: Enumeration
- Allied
- AlliedOrEnemy
- Enemy
- Friendly
- NoOwner
- Player
- UncontrolledMinorFaction
- numObjects: Iteration
- object: Enumeration
- CapitalShip
- Corvette
- EnvoyFrigate
- Fighter
- Frigate
- PlaceHolderPlanetModule
- PlaceHolderSpaceMine
- Planet
- PlanetModule
- SpaceMine
- Star
- StarBase
- Titan
- numSpaces: Iteration
- space: Enumeration
- Normal
- Phase
- numConstraints: Iteration
- constraint: Enumeration
- CanBeCaptured
- CanBeJumpBlocked
- CanHaveFighters
- CanHaveShields
- CanPhaseDodge
- CanSpreadWeaponDamage
- DoesNotHaveDestabilizationProtection
- HasAbilityWithCooldown
- HasAntiMatterPool
- HasAntiMatterShortage
- HasColonizeAbility
- HasDestabilizationProtection
- HasEnergyWeapons
- HasHullDamage
- HasPhaseMissiles
- HasPopulation
- HasShieldDamage
- HasWeapons
- Invalid
- IsActivelyBeingConstructed
- IsBoarded
- IsCargoShip
- IsColonizable
- IsControllable
- IsExplored
- IsHomeworld
- IsInFriendlyGravityWell
- IsInNonFriendlyGravityWell
- IsMovingToLocalOrbitBody
- IsNotStarBaseConstructor
- IsPetOfTargetter
- IsPsi
- IsResourceExtractor
- IsRuinable
- LinkedCargoShip
- LinkedSquad
- ModuleUnderConstruction
- NotActivelyBeingConstructed
- NotFlagship
- NotInvulnerable
- NotIsBoarded
- NotIsExplored
- NotIsHomeworld
- NotIsIllusionShip
- NotIsMinorFactionOwned
- NotIsOccupationPlanet
- NotIsOutlaw
- NotIsTech
- NotSelf
- WithinCurrentSolarSystem
- ApplyBuffToTargetWithTravel
- instantActionTriggerType: Condition
- AlwaysPerform
- OnAbilityUsed
- OnBuffFinish
- OnColonizeAbilityUsed
- OnCondition
- instantActionConditionType: Condition
- IfFirstSpawnerDoesNotHaveBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfFirstSpawnerHasBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerDoesNotHaveBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerDoesNotHaveDestabilizationProtection
- IfOwnerHasBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerHasDestabilizationProtection
- IfOwnerHasHullLessThanPerc
- IfOwnerIsAboutToDie
- IfOwnerIsFirstPlayerOwnedStarbaseAtOrbitbody
- IfOwnerIsNotFirstPlayerOwnedStarbaseAtOrbitbody
- OnDamageTaken
- damageType: Enumeration
- PHYSICAL
- ENERGY
- OnDelay
- delayTime: Decimal
- OnHyperspaceExit
- OnOwnerDeath
- OnWeaponFired
- numWeaponClasses: Iteration
- weaponClassForWeaponPassive: Enumeration
- AUTOCANNON
- BEAM
- CAPITALABILITY
- CHAOSBOLT
- DART
- FLAK
- FLASHBEAM
- GAUSS
- ION
- Invalid
- LASERPSI
- LASERTECH
- MISSILE
- PHASECANNON
- PHASEMISSILE
- PLANETBOMBARDMENT
- PLASMA
- POINTDEFENSELASER
- PULSEGUN
- PULSEWAVE
- RAILGUN
- SPIRITBLADE
- WAVE
- ownership: Enumeration
- Allied
- AlliedOrEnemy
- Enemy
- Friendly
- NoOwner
- Player
- UncontrolledMinorFaction
- numObjects: Iteration
- object: Enumeration
- CapitalShip
- Corvette
- EnvoyFrigate
- Fighter
- Frigate
- PlaceHolderPlanetModule
- PlaceHolderSpaceMine
- Planet
- PlanetModule
- SpaceMine
- Star
- StarBase
- Titan
- numSpaces: Iteration
- space: Enumeration
- Normal
- Phase
- numConstraints: Iteration
- constraint: Enumeration
- CanBeCaptured
- CanBeJumpBlocked
- CanHaveFighters
- CanHaveShields
- CanPhaseDodge
- CanSpreadWeaponDamage
- DoesNotHaveDestabilizationProtection
- HasAbilityWithCooldown
- HasAntiMatterPool
- HasAntiMatterShortage
- HasColonizeAbility
- HasDestabilizationProtection
- HasEnergyWeapons
- HasHullDamage
- HasPhaseMissiles
- HasPopulation
- HasShieldDamage
- HasWeapons
- Invalid
- IsActivelyBeingConstructed
- IsBoarded
- IsCargoShip
- IsColonizable
- IsControllable
- IsExplored
- IsHomeworld
- IsInFriendlyGravityWell
- IsInNonFriendlyGravityWell
- IsMovingToLocalOrbitBody
- IsNotStarBaseConstructor
- IsPetOfTargetter
- IsPsi
- IsResourceExtractor
- IsRuinable
- LinkedCargoShip
- LinkedSquad
- ModuleUnderConstruction
- NotActivelyBeingConstructed
- NotFlagship
- NotInvulnerable
- NotIsBoarded
- NotIsExplored
- NotIsHomeworld
- NotIsIllusionShip
- NotIsMinorFactionOwned
- NotIsOccupationPlanet
- NotIsOutlaw
- NotIsTech
- NotSelf
- WithinCurrentSolarSystem
- hasWeaponEffects: Condition
- FALSE
- TRUE
- weaponEffectOriginType: Condition
- Target
- weaponEffectImpactOffsetType: Enumeration
- RandomMesh
- Center
- CenterOffsetBySpatialRadius
- weaponType: Condition
- Beam
- burstCount: Decimal
- burstDelay: Decimal
- fireDelay: Decimal
- muzzleEffectName: Particle
- muzzleSoundMinRespawnTime: Decimal
- muzzleSounds
- hitEffectName: Particle
- hitHullEffectSounds
- hitShieldsEffectSounds
- beamEffectSounds
- beamGlowTextureName: Texture
- beamCoreTextureName: Texture
- beamWidth: Decimal
- beamGlowColor: Color
- beamCoreColor: Color
- beamTilingRate: Decimal
- Missile
- burstCount: Decimal
- burstDelay: Decimal
- fireDelay: Decimal
- muzzleEffectName: Particle
- muzzleSoundMinRespawnTime: Decimal
- muzzleSounds
- hitEffectName: Particle
- hitHullEffectSounds
- hitShieldsEffectSounds
- missileTravelEffectName: Particle
- missileStartTurningDistance: Decimal
- missileSlowTurnRate: Decimal
- missileMaxSlowTurnTime: Decimal
- ApplyBuffToTargetWithTravelNoFilterNoRange
- instantActionTriggerType: Condition
- AlwaysPerform
- OnAbilityUsed
- OnBuffFinish
- OnColonizeAbilityUsed
- OnCondition
- instantActionConditionType: Condition
- IfFirstSpawnerDoesNotHaveBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfFirstSpawnerHasBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerDoesNotHaveBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerDoesNotHaveDestabilizationProtection
- IfOwnerHasBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerHasDestabilizationProtection
- IfOwnerHasHullLessThanPerc
- IfOwnerIsAboutToDie
- IfOwnerIsFirstPlayerOwnedStarbaseAtOrbitbody
- IfOwnerIsNotFirstPlayerOwnedStarbaseAtOrbitbody
- OnDamageTaken
- damageType: Enumeration
- PHYSICAL
- ENERGY
- OnDelay
- delayTime: Decimal
- OnHyperspaceExit
- OnOwnerDeath
- OnWeaponFired
- numWeaponClasses: Iteration
- weaponClassForWeaponPassive: Enumeration
- AUTOCANNON
- BEAM
- CAPITALABILITY
- CHAOSBOLT
- DART
- FLAK
- FLASHBEAM
- GAUSS
- ION
- Invalid
- LASERPSI
- LASERTECH
- MISSILE
- PHASECANNON
- PHASEMISSILE
- PLANETBOMBARDMENT
- PLASMA
- POINTDEFENSELASER
- PULSEGUN
- PULSEWAVE
- RAILGUN
- SPIRITBLADE
- WAVE
- hasWeaponEffects: Condition
- FALSE
- TRUE
- weaponEffectOriginType: Condition
- Target
- weaponEffectImpactOffsetType: Enumeration
- RandomMesh
- Center
- CenterOffsetBySpatialRadius
- weaponType: Condition
- Beam
- burstCount: Decimal
- burstDelay: Decimal
- fireDelay: Decimal
- muzzleEffectName: Particle
- muzzleSoundMinRespawnTime: Decimal
- muzzleSounds
- hitEffectName: Particle
- hitHullEffectSounds
- hitShieldsEffectSounds
- beamEffectSounds
- beamGlowTextureName: Texture
- beamCoreTextureName: Texture
- beamWidth: Decimal
- beamGlowColor: Color
- beamCoreColor: Color
- beamTilingRate: Decimal
- Missile
- burstCount: Decimal
- burstDelay: Decimal
- fireDelay: Decimal
- muzzleEffectName: Particle
- muzzleSoundMinRespawnTime: Decimal
- muzzleSounds
- hitEffectName: Particle
- hitHullEffectSounds
- hitShieldsEffectSounds
- missileTravelEffectName: Particle
- missileStartTurningDistance: Decimal
- missileSlowTurnRate: Decimal
- missileMaxSlowTurnTime: Decimal
- ApplyBuffToTargetsAtAdjacentOrbitBodies
- instantActionTriggerType: Condition
- AlwaysPerform
- OnAbilityUsed
- OnBuffFinish
- OnColonizeAbilityUsed
- OnCondition
- instantActionConditionType: Condition
- IfFirstSpawnerDoesNotHaveBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfFirstSpawnerHasBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerDoesNotHaveBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerDoesNotHaveDestabilizationProtection
- IfOwnerHasBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerHasDestabilizationProtection
- IfOwnerHasHullLessThanPerc
- IfOwnerIsAboutToDie
- IfOwnerIsFirstPlayerOwnedStarbaseAtOrbitbody
- IfOwnerIsNotFirstPlayerOwnedStarbaseAtOrbitbody
- OnDamageTaken
- damageType: Enumeration
- PHYSICAL
- ENERGY
- OnDelay
- delayTime: Decimal
- OnHyperspaceExit
- OnOwnerDeath
- OnWeaponFired
- numWeaponClasses: Iteration
- weaponClassForWeaponPassive: Enumeration
- AUTOCANNON
- BEAM
- CAPITALABILITY
- CHAOSBOLT
- DART
- FLAK
- FLASHBEAM
- GAUSS
- ION
- Invalid
- LASERPSI
- LASERTECH
- MISSILE
- PHASECANNON
- PHASEMISSILE
- PLANETBOMBARDMENT
- PLASMA
- POINTDEFENSELASER
- PULSEGUN
- PULSEWAVE
- RAILGUN
- SPIRITBLADE
- WAVE
- ownership: Enumeration
- Allied
- AlliedOrEnemy
- Enemy
- Friendly
- NoOwner
- Player
- UncontrolledMinorFaction
- numObjects: Iteration
- object: Enumeration
- CapitalShip
- Corvette
- EnvoyFrigate
- Fighter
- Frigate
- PlaceHolderPlanetModule
- PlaceHolderSpaceMine
- Planet
- PlanetModule
- SpaceMine
- Star
- StarBase
- Titan
- numSpaces: Iteration
- space: Enumeration
- Normal
- Phase
- numConstraints: Iteration
- constraint: Enumeration
- CanBeCaptured
- CanBeJumpBlocked
- CanHaveFighters
- CanHaveShields
- CanPhaseDodge
- CanSpreadWeaponDamage
- DoesNotHaveDestabilizationProtection
- HasAbilityWithCooldown
- HasAntiMatterPool
- HasAntiMatterShortage
- HasColonizeAbility
- HasDestabilizationProtection
- HasEnergyWeapons
- HasHullDamage
- HasPhaseMissiles
- HasPopulation
- HasShieldDamage
- HasWeapons
- Invalid
- IsActivelyBeingConstructed
- IsBoarded
- IsCargoShip
- IsColonizable
- IsControllable
- IsExplored
- IsHomeworld
- IsInFriendlyGravityWell
- IsInNonFriendlyGravityWell
- IsMovingToLocalOrbitBody
- IsNotStarBaseConstructor
- IsPetOfTargetter
- IsPsi
- IsResourceExtractor
- IsRuinable
- LinkedCargoShip
- LinkedSquad
- ModuleUnderConstruction
- NotActivelyBeingConstructed
- NotFlagship
- NotInvulnerable
- NotIsBoarded
- NotIsExplored
- NotIsHomeworld
- NotIsIllusionShip
- NotIsMinorFactionOwned
- NotIsOccupationPlanet
- NotIsOutlaw
- NotIsTech
- NotSelf
- WithinCurrentSolarSystem
- maxTargetCount
- effectInfo
- effectAttachInfo
- ApplyBuffToTargetsAtOrbitBody
- instantActionTriggerType: Condition
- AlwaysPerform
- OnAbilityUsed
- OnBuffFinish
- OnColonizeAbilityUsed
- OnCondition
- instantActionConditionType: Condition
- IfFirstSpawnerDoesNotHaveBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfFirstSpawnerHasBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerDoesNotHaveBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerDoesNotHaveDestabilizationProtection
- IfOwnerHasBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerHasDestabilizationProtection
- IfOwnerHasHullLessThanPerc
- IfOwnerIsAboutToDie
- IfOwnerIsFirstPlayerOwnedStarbaseAtOrbitbody
- IfOwnerIsNotFirstPlayerOwnedStarbaseAtOrbitbody
- OnDamageTaken
- damageType: Enumeration
- PHYSICAL
- ENERGY
- OnDelay
- delayTime: Decimal
- OnHyperspaceExit
- OnOwnerDeath
- OnWeaponFired
- numWeaponClasses: Iteration
- weaponClassForWeaponPassive: Enumeration
- AUTOCANNON
- BEAM
- CAPITALABILITY
- CHAOSBOLT
- DART
- FLAK
- FLASHBEAM
- GAUSS
- ION
- Invalid
- LASERPSI
- LASERTECH
- MISSILE
- PHASECANNON
- PHASEMISSILE
- PLANETBOMBARDMENT
- PLASMA
- POINTDEFENSELASER
- PULSEGUN
- PULSEWAVE
- RAILGUN
- SPIRITBLADE
- WAVE
- ownership: Enumeration
- Allied
- AlliedOrEnemy
- Enemy
- Friendly
- NoOwner
- Player
- UncontrolledMinorFaction
- numObjects: Iteration
- object: Enumeration
- CapitalShip
- Corvette
- EnvoyFrigate
- Fighter
- Frigate
- PlaceHolderPlanetModule
- PlaceHolderSpaceMine
- Planet
- PlanetModule
- SpaceMine
- Star
- StarBase
- Titan
- numSpaces: Iteration
- space: Enumeration
- Normal
- Phase
- numConstraints: Iteration
- constraint: Enumeration
- CanBeCaptured
- CanBeJumpBlocked
- CanHaveFighters
- CanHaveShields
- CanPhaseDodge
- CanSpreadWeaponDamage
- DoesNotHaveDestabilizationProtection
- HasAbilityWithCooldown
- HasAntiMatterPool
- HasAntiMatterShortage
- HasColonizeAbility
- HasDestabilizationProtection
- HasEnergyWeapons
- HasHullDamage
- HasPhaseMissiles
- HasPopulation
- HasShieldDamage
- HasWeapons
- Invalid
- IsActivelyBeingConstructed
- IsBoarded
- IsCargoShip
- IsColonizable
- IsControllable
- IsExplored
- IsHomeworld
- IsInFriendlyGravityWell
- IsInNonFriendlyGravityWell
- IsMovingToLocalOrbitBody
- IsNotStarBaseConstructor
- IsPetOfTargetter
- IsPsi
- IsResourceExtractor
- IsRuinable
- LinkedCargoShip
- LinkedSquad
- ModuleUnderConstruction
- NotActivelyBeingConstructed
- NotFlagship
- NotInvulnerable
- NotIsBoarded
- NotIsExplored
- NotIsHomeworld
- NotIsIllusionShip
- NotIsMinorFactionOwned
- NotIsOccupationPlanet
- NotIsOutlaw
- NotIsTech
- NotSelf
- WithinCurrentSolarSystem
- maxTargetCount
- effectInfo
- effectAttachInfo
- ApplyBuffToTargetsInColumn
- instantActionTriggerType: Condition
- AlwaysPerform
- OnAbilityUsed
- OnBuffFinish
- OnColonizeAbilityUsed
- OnCondition
- instantActionConditionType: Condition
- IfFirstSpawnerDoesNotHaveBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfFirstSpawnerHasBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerDoesNotHaveBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerDoesNotHaveDestabilizationProtection
- IfOwnerHasBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerHasDestabilizationProtection
- IfOwnerHasHullLessThanPerc
- IfOwnerIsAboutToDie
- IfOwnerIsFirstPlayerOwnedStarbaseAtOrbitbody
- IfOwnerIsNotFirstPlayerOwnedStarbaseAtOrbitbody
- OnDamageTaken
- damageType: Enumeration
- PHYSICAL
- ENERGY
- OnDelay
- delayTime: Decimal
- OnHyperspaceExit
- OnOwnerDeath
- OnWeaponFired
- numWeaponClasses: Iteration
- weaponClassForWeaponPassive: Enumeration
- AUTOCANNON
- BEAM
- CAPITALABILITY
- CHAOSBOLT
- DART
- FLAK
- FLASHBEAM
- GAUSS
- ION
- Invalid
- LASERPSI
- LASERTECH
- MISSILE
- PHASECANNON
- PHASEMISSILE
- PLANETBOMBARDMENT
- PLASMA
- POINTDEFENSELASER
- PULSEGUN
- PULSEWAVE
- RAILGUN
- SPIRITBLADE
- WAVE
- ownership: Enumeration
- Allied
- AlliedOrEnemy
- Enemy
- Friendly
- NoOwner
- Player
- UncontrolledMinorFaction
- numObjects: Iteration
- object: Enumeration
- CapitalShip
- Corvette
- EnvoyFrigate
- Fighter
- Frigate
- PlaceHolderPlanetModule
- PlaceHolderSpaceMine
- Planet
- PlanetModule
- SpaceMine
- Star
- StarBase
- Titan
- numSpaces: Iteration
- space: Enumeration
- Normal
- Phase
- numConstraints: Iteration
- constraint: Enumeration
- CanBeCaptured
- CanBeJumpBlocked
- CanHaveFighters
- CanHaveShields
- CanPhaseDodge
- CanSpreadWeaponDamage
- DoesNotHaveDestabilizationProtection
- HasAbilityWithCooldown
- HasAntiMatterPool
- HasAntiMatterShortage
- HasColonizeAbility
- HasDestabilizationProtection
- HasEnergyWeapons
- HasHullDamage
- HasPhaseMissiles
- HasPopulation
- HasShieldDamage
- HasWeapons
- Invalid
- IsActivelyBeingConstructed
- IsBoarded
- IsCargoShip
- IsColonizable
- IsControllable
- IsExplored
- IsHomeworld
- IsInFriendlyGravityWell
- IsInNonFriendlyGravityWell
- IsMovingToLocalOrbitBody
- IsNotStarBaseConstructor
- IsPetOfTargetter
- IsPsi
- IsResourceExtractor
- IsRuinable
- LinkedCargoShip
- LinkedSquad
- ModuleUnderConstruction
- NotActivelyBeingConstructed
- NotFlagship
- NotInvulnerable
- NotIsBoarded
- NotIsExplored
- NotIsHomeworld
- NotIsIllusionShip
- NotIsMinorFactionOwned
- NotIsOccupationPlanet
- NotIsOutlaw
- NotIsTech
- NotSelf
- WithinCurrentSolarSystem
- columnRadius
- maxTargetCount
- effectInfo
- effectAttachInfo
- ApplyBuffToTargetsInDirectionalCone
- instantActionTriggerType: Condition
- AlwaysPerform
- OnAbilityUsed
- OnBuffFinish
- OnColonizeAbilityUsed
- OnCondition
- instantActionConditionType: Condition
- IfFirstSpawnerDoesNotHaveBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfFirstSpawnerHasBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerDoesNotHaveBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerDoesNotHaveDestabilizationProtection
- IfOwnerHasBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerHasDestabilizationProtection
- IfOwnerHasHullLessThanPerc
- IfOwnerIsAboutToDie
- IfOwnerIsFirstPlayerOwnedStarbaseAtOrbitbody
- IfOwnerIsNotFirstPlayerOwnedStarbaseAtOrbitbody
- OnDamageTaken
- damageType: Enumeration
- PHYSICAL
- ENERGY
- OnDelay
- delayTime: Decimal
- OnHyperspaceExit
- OnOwnerDeath
- OnWeaponFired
- numWeaponClasses: Iteration
- weaponClassForWeaponPassive: Enumeration
- AUTOCANNON
- BEAM
- CAPITALABILITY
- CHAOSBOLT
- DART
- FLAK
- FLASHBEAM
- GAUSS
- ION
- Invalid
- LASERPSI
- LASERTECH
- MISSILE
- PHASECANNON
- PHASEMISSILE
- PLANETBOMBARDMENT
- PLASMA
- POINTDEFENSELASER
- PULSEGUN
- PULSEWAVE
- RAILGUN
- SPIRITBLADE
- WAVE
- ownership: Enumeration
- Allied
- AlliedOrEnemy
- Enemy
- Friendly
- NoOwner
- Player
- UncontrolledMinorFaction
- numObjects: Iteration
- object: Enumeration
- CapitalShip
- Corvette
- EnvoyFrigate
- Fighter
- Frigate
- PlaceHolderPlanetModule
- PlaceHolderSpaceMine
- Planet
- PlanetModule
- SpaceMine
- Star
- StarBase
- Titan
- numSpaces: Iteration
- space: Enumeration
- Normal
- Phase
- numConstraints: Iteration
- constraint: Enumeration
- CanBeCaptured
- CanBeJumpBlocked
- CanHaveFighters
- CanHaveShields
- CanPhaseDodge
- CanSpreadWeaponDamage
- DoesNotHaveDestabilizationProtection
- HasAbilityWithCooldown
- HasAntiMatterPool
- HasAntiMatterShortage
- HasColonizeAbility
- HasDestabilizationProtection
- HasEnergyWeapons
- HasHullDamage
- HasPhaseMissiles
- HasPopulation
- HasShieldDamage
- HasWeapons
- Invalid
- IsActivelyBeingConstructed
- IsBoarded
- IsCargoShip
- IsColonizable
- IsControllable
- IsExplored
- IsHomeworld
- IsInFriendlyGravityWell
- IsInNonFriendlyGravityWell
- IsMovingToLocalOrbitBody
- IsNotStarBaseConstructor
- IsPetOfTargetter
- IsPsi
- IsResourceExtractor
- IsRuinable
- LinkedCargoShip
- LinkedSquad
- ModuleUnderConstruction
- NotActivelyBeingConstructed
- NotFlagship
- NotInvulnerable
- NotIsBoarded
- NotIsExplored
- NotIsHomeworld
- NotIsIllusionShip
- NotIsMinorFactionOwned
- NotIsOccupationPlanet
- NotIsOutlaw
- NotIsTech
- NotSelf
- WithinCurrentSolarSystem
- weaponBank: Enumeration
- FRONT
- BACK
- LEFT
- RIGHT
- range
- coneAngle
- maxTargetCount
- effectInfo
- effectAttachInfo
- ApplyBuffToTargetsInRadius
- instantActionTriggerType: Condition
- AlwaysPerform
- OnAbilityUsed
- OnBuffFinish
- OnColonizeAbilityUsed
- OnCondition
- instantActionConditionType: Condition
- IfFirstSpawnerDoesNotHaveBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfFirstSpawnerHasBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerDoesNotHaveBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerDoesNotHaveDestabilizationProtection
- IfOwnerHasBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerHasDestabilizationProtection
- IfOwnerHasHullLessThanPerc
- IfOwnerIsAboutToDie
- IfOwnerIsFirstPlayerOwnedStarbaseAtOrbitbody
- IfOwnerIsNotFirstPlayerOwnedStarbaseAtOrbitbody
- OnDamageTaken
- damageType: Enumeration
- PHYSICAL
- ENERGY
- OnDelay
- delayTime: Decimal
- OnHyperspaceExit
- OnOwnerDeath
- OnWeaponFired
- numWeaponClasses: Iteration
- weaponClassForWeaponPassive: Enumeration
- AUTOCANNON
- BEAM
- CAPITALABILITY
- CHAOSBOLT
- DART
- FLAK
- FLASHBEAM
- GAUSS
- ION
- Invalid
- LASERPSI
- LASERTECH
- MISSILE
- PHASECANNON
- PHASEMISSILE
- PLANETBOMBARDMENT
- PLASMA
- POINTDEFENSELASER
- PULSEGUN
- PULSEWAVE
- RAILGUN
- SPIRITBLADE
- WAVE
- ownership: Enumeration
- Allied
- AlliedOrEnemy
- Enemy
- Friendly
- NoOwner
- Player
- UncontrolledMinorFaction
- numObjects: Iteration
- object: Enumeration
- CapitalShip
- Corvette
- EnvoyFrigate
- Fighter
- Frigate
- PlaceHolderPlanetModule
- PlaceHolderSpaceMine
- Planet
- PlanetModule
- SpaceMine
- Star
- StarBase
- Titan
- numSpaces: Iteration
- space: Enumeration
- Normal
- Phase
- numConstraints: Iteration
- constraint: Enumeration
- CanBeCaptured
- CanBeJumpBlocked
- CanHaveFighters
- CanHaveShields
- CanPhaseDodge
- CanSpreadWeaponDamage
- DoesNotHaveDestabilizationProtection
- HasAbilityWithCooldown
- HasAntiMatterPool
- HasAntiMatterShortage
- HasColonizeAbility
- HasDestabilizationProtection
- HasEnergyWeapons
- HasHullDamage
- HasPhaseMissiles
- HasPopulation
- HasShieldDamage
- HasWeapons
- Invalid
- IsActivelyBeingConstructed
- IsBoarded
- IsCargoShip
- IsColonizable
- IsControllable
- IsExplored
- IsHomeworld
- IsInFriendlyGravityWell
- IsInNonFriendlyGravityWell
- IsMovingToLocalOrbitBody
- IsNotStarBaseConstructor
- IsPetOfTargetter
- IsPsi
- IsResourceExtractor
- IsRuinable
- LinkedCargoShip
- LinkedSquad
- ModuleUnderConstruction
- NotActivelyBeingConstructed
- NotFlagship
- NotInvulnerable
- NotIsBoarded
- NotIsExplored
- NotIsHomeworld
- NotIsIllusionShip
- NotIsMinorFactionOwned
- NotIsOccupationPlanet
- NotIsOutlaw
- NotIsTech
- NotSelf
- WithinCurrentSolarSystem
- range
- maxTargetCount
- effectInfo
- effectAttachInfo
- ApplyBuffToTargetsInRadiusOfTargetWithTravel
- instantActionTriggerType: Condition
- AlwaysPerform
- OnAbilityUsed
- OnBuffFinish
- OnColonizeAbilityUsed
- OnCondition
- instantActionConditionType: Condition
- IfFirstSpawnerDoesNotHaveBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfFirstSpawnerHasBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerDoesNotHaveBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerDoesNotHaveDestabilizationProtection
- IfOwnerHasBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerHasDestabilizationProtection
- IfOwnerHasHullLessThanPerc
- IfOwnerIsAboutToDie
- IfOwnerIsFirstPlayerOwnedStarbaseAtOrbitbody
- IfOwnerIsNotFirstPlayerOwnedStarbaseAtOrbitbody
- OnDamageTaken
- damageType: Enumeration
- PHYSICAL
- ENERGY
- OnDelay
- delayTime: Decimal
- OnHyperspaceExit
- OnOwnerDeath
- OnWeaponFired
- numWeaponClasses: Iteration
- weaponClassForWeaponPassive: Enumeration
- AUTOCANNON
- BEAM
- CAPITALABILITY
- CHAOSBOLT
- DART
- FLAK
- FLASHBEAM
- GAUSS
- ION
- Invalid
- LASERPSI
- LASERTECH
- MISSILE
- PHASECANNON
- PHASEMISSILE
- PLANETBOMBARDMENT
- PLASMA
- POINTDEFENSELASER
- PULSEGUN
- PULSEWAVE
- RAILGUN
- SPIRITBLADE
- WAVE
- ownership: Enumeration
- Allied
- AlliedOrEnemy
- Enemy
- Friendly
- NoOwner
- Player
- UncontrolledMinorFaction
- numObjects: Iteration
- object: Enumeration
- CapitalShip
- Corvette
- EnvoyFrigate
- Fighter
- Frigate
- PlaceHolderPlanetModule
- PlaceHolderSpaceMine
- Planet
- PlanetModule
- SpaceMine
- Star
- StarBase
- Titan
- numSpaces: Iteration
- space: Enumeration
- Normal
- Phase
- numConstraints: Iteration
- constraint: Enumeration
- CanBeCaptured
- CanBeJumpBlocked
- CanHaveFighters
- CanHaveShields
- CanPhaseDodge
- CanSpreadWeaponDamage
- DoesNotHaveDestabilizationProtection
- HasAbilityWithCooldown
- HasAntiMatterPool
- HasAntiMatterShortage
- HasColonizeAbility
- HasDestabilizationProtection
- HasEnergyWeapons
- HasHullDamage
- HasPhaseMissiles
- HasPopulation
- HasShieldDamage
- HasWeapons
- Invalid
- IsActivelyBeingConstructed
- IsBoarded
- IsCargoShip
- IsColonizable
- IsControllable
- IsExplored
- IsHomeworld
- IsInFriendlyGravityWell
- IsInNonFriendlyGravityWell
- IsMovingToLocalOrbitBody
- IsNotStarBaseConstructor
- IsPetOfTargetter
- IsPsi
- IsResourceExtractor
- IsRuinable
- LinkedCargoShip
- LinkedSquad
- ModuleUnderConstruction
- NotActivelyBeingConstructed
- NotFlagship
- NotInvulnerable
- NotIsBoarded
- NotIsExplored
- NotIsHomeworld
- NotIsIllusionShip
- NotIsMinorFactionOwned
- NotIsOccupationPlanet
- NotIsOutlaw
- NotIsTech
- NotSelf
- WithinCurrentSolarSystem
- hasWeaponEffects: Condition
- FALSE
- TRUE
- weaponEffectOriginType: Condition
- Target
- weaponEffectImpactOffsetType: Enumeration
- RandomMesh
- Center
- CenterOffsetBySpatialRadius
- weaponType: Condition
- Beam
- burstCount: Decimal
- burstDelay: Decimal
- fireDelay: Decimal
- muzzleEffectName: Particle
- muzzleSoundMinRespawnTime: Decimal
- muzzleSounds
- hitEffectName: Particle
- hitHullEffectSounds
- hitShieldsEffectSounds
- beamEffectSounds
- beamGlowTextureName: Texture
- beamCoreTextureName: Texture
- beamWidth: Decimal
- beamGlowColor: Color
- beamCoreColor: Color
- beamTilingRate: Decimal
- Missile
- burstCount: Decimal
- burstDelay: Decimal
- fireDelay: Decimal
- muzzleEffectName: Particle
- muzzleSoundMinRespawnTime: Decimal
- muzzleSounds
- hitEffectName: Particle
- hitHullEffectSounds
- hitShieldsEffectSounds
- missileTravelEffectName: Particle
- missileStartTurningDistance: Decimal
- missileSlowTurnRate: Decimal
- missileMaxSlowTurnTime: Decimal
- ApplyBuffToTargetsInRadiusWithChainTravel
- instantActionTriggerType: Condition
- AlwaysPerform
- OnAbilityUsed
- OnBuffFinish
- OnColonizeAbilityUsed
- OnCondition
- instantActionConditionType: Condition
- IfFirstSpawnerDoesNotHaveBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfFirstSpawnerHasBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerDoesNotHaveBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerDoesNotHaveDestabilizationProtection
- IfOwnerHasBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerHasDestabilizationProtection
- IfOwnerHasHullLessThanPerc
- IfOwnerIsAboutToDie
- IfOwnerIsFirstPlayerOwnedStarbaseAtOrbitbody
- IfOwnerIsNotFirstPlayerOwnedStarbaseAtOrbitbody
- OnDamageTaken
- damageType: Enumeration
- PHYSICAL
- ENERGY
- OnDelay
- delayTime: Decimal
- OnHyperspaceExit
- OnOwnerDeath
- OnWeaponFired
- numWeaponClasses: Iteration
- weaponClassForWeaponPassive: Enumeration
- AUTOCANNON
- BEAM
- CAPITALABILITY
- CHAOSBOLT
- DART
- FLAK
- FLASHBEAM
- GAUSS
- ION
- Invalid
- LASERPSI
- LASERTECH
- MISSILE
- PHASECANNON
- PHASEMISSILE
- PLANETBOMBARDMENT
- PLASMA
- POINTDEFENSELASER
- PULSEGUN
- PULSEWAVE
- RAILGUN
- SPIRITBLADE
- WAVE
- ownership: Enumeration
- Allied
- AlliedOrEnemy
- Enemy
- Friendly
- NoOwner
- Player
- UncontrolledMinorFaction
- numObjects: Iteration
- object: Enumeration
- CapitalShip
- Corvette
- EnvoyFrigate
- Fighter
- Frigate
- PlaceHolderPlanetModule
- PlaceHolderSpaceMine
- Planet
- PlanetModule
- SpaceMine
- Star
- StarBase
- Titan
- numSpaces: Iteration
- space: Enumeration
- Normal
- Phase
- numConstraints: Iteration
- constraint: Enumeration
- CanBeCaptured
- CanBeJumpBlocked
- CanHaveFighters
- CanHaveShields
- CanPhaseDodge
- CanSpreadWeaponDamage
- DoesNotHaveDestabilizationProtection
- HasAbilityWithCooldown
- HasAntiMatterPool
- HasAntiMatterShortage
- HasColonizeAbility
- HasDestabilizationProtection
- HasEnergyWeapons
- HasHullDamage
- HasPhaseMissiles
- HasPopulation
- HasShieldDamage
- HasWeapons
- Invalid
- IsActivelyBeingConstructed
- IsBoarded
- IsCargoShip
- IsColonizable
- IsControllable
- IsExplored
- IsHomeworld
- IsInFriendlyGravityWell
- IsInNonFriendlyGravityWell
- IsMovingToLocalOrbitBody
- IsNotStarBaseConstructor
- IsPetOfTargetter
- IsPsi
- IsResourceExtractor
- IsRuinable
- LinkedCargoShip
- LinkedSquad
- ModuleUnderConstruction
- NotActivelyBeingConstructed
- NotFlagship
- NotInvulnerable
- NotIsBoarded
- NotIsExplored
- NotIsHomeworld
- NotIsIllusionShip
- NotIsMinorFactionOwned
- NotIsOccupationPlanet
- NotIsOutlaw
- NotIsTech
- NotSelf
- WithinCurrentSolarSystem
- range
- maxTargetCount
- chainDelay: Decimal
- hasWeaponEffects: Condition
- FALSE
- TRUE
- weaponEffectOriginType: Condition
- Target
- weaponEffectImpactOffsetType: Enumeration
- RandomMesh
- Center
- CenterOffsetBySpatialRadius
- weaponType: Condition
- Beam
- burstCount: Decimal
- burstDelay: Decimal
- fireDelay: Decimal
- muzzleEffectName: Particle
- muzzleSoundMinRespawnTime: Decimal
- muzzleSounds
- hitEffectName: Particle
- hitHullEffectSounds
- hitShieldsEffectSounds
- beamEffectSounds
- beamGlowTextureName: Texture
- beamCoreTextureName: Texture
- beamWidth: Decimal
- beamGlowColor: Color
- beamCoreColor: Color
- beamTilingRate: Decimal
- Missile
- burstCount: Decimal
- burstDelay: Decimal
- fireDelay: Decimal
- muzzleEffectName: Particle
- muzzleSoundMinRespawnTime: Decimal
- muzzleSounds
- hitEffectName: Particle
- hitHullEffectSounds
- hitShieldsEffectSounds
- missileTravelEffectName: Particle
- missileStartTurningDistance: Decimal
- missileSlowTurnRate: Decimal
- missileMaxSlowTurnTime: Decimal
- ApplyBuffToTargetsInRadiusWithTravel
- instantActionTriggerType: Condition
- AlwaysPerform
- OnAbilityUsed
- OnBuffFinish
- OnColonizeAbilityUsed
- OnCondition
- instantActionConditionType: Condition
- IfFirstSpawnerDoesNotHaveBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfFirstSpawnerHasBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerDoesNotHaveBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerDoesNotHaveDestabilizationProtection
- IfOwnerHasBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerHasDestabilizationProtection
- IfOwnerHasHullLessThanPerc
- IfOwnerIsAboutToDie
- IfOwnerIsFirstPlayerOwnedStarbaseAtOrbitbody
- IfOwnerIsNotFirstPlayerOwnedStarbaseAtOrbitbody
- OnDamageTaken
- damageType: Enumeration
- PHYSICAL
- ENERGY
- OnDelay
- delayTime: Decimal
- OnHyperspaceExit
- OnOwnerDeath
- OnWeaponFired
- numWeaponClasses: Iteration
- weaponClassForWeaponPassive: Enumeration
- AUTOCANNON
- BEAM
- CAPITALABILITY
- CHAOSBOLT
- DART
- FLAK
- FLASHBEAM
- GAUSS
- ION
- Invalid
- LASERPSI
- LASERTECH
- MISSILE
- PHASECANNON
- PHASEMISSILE
- PLANETBOMBARDMENT
- PLASMA
- POINTDEFENSELASER
- PULSEGUN
- PULSEWAVE
- RAILGUN
- SPIRITBLADE
- WAVE
- ownership: Enumeration
- Allied
- AlliedOrEnemy
- Enemy
- Friendly
- NoOwner
- Player
- UncontrolledMinorFaction
- numObjects: Iteration
- object: Enumeration
- CapitalShip
- Corvette
- EnvoyFrigate
- Fighter
- Frigate
- PlaceHolderPlanetModule
- PlaceHolderSpaceMine
- Planet
- PlanetModule
- SpaceMine
- Star
- StarBase
- Titan
- numSpaces: Iteration
- space: Enumeration
- Normal
- Phase
- numConstraints: Iteration
- constraint: Enumeration
- CanBeCaptured
- CanBeJumpBlocked
- CanHaveFighters
- CanHaveShields
- CanPhaseDodge
- CanSpreadWeaponDamage
- DoesNotHaveDestabilizationProtection
- HasAbilityWithCooldown
- HasAntiMatterPool
- HasAntiMatterShortage
- HasColonizeAbility
- HasDestabilizationProtection
- HasEnergyWeapons
- HasHullDamage
- HasPhaseMissiles
- HasPopulation
- HasShieldDamage
- HasWeapons
- Invalid
- IsActivelyBeingConstructed
- IsBoarded
- IsCargoShip
- IsColonizable
- IsControllable
- IsExplored
- IsHomeworld
- IsInFriendlyGravityWell
- IsInNonFriendlyGravityWell
- IsMovingToLocalOrbitBody
- IsNotStarBaseConstructor
- IsPetOfTargetter
- IsPsi
- IsResourceExtractor
- IsRuinable
- LinkedCargoShip
- LinkedSquad
- ModuleUnderConstruction
- NotActivelyBeingConstructed
- NotFlagship
- NotInvulnerable
- NotIsBoarded
- NotIsExplored
- NotIsHomeworld
- NotIsIllusionShip
- NotIsMinorFactionOwned
- NotIsOccupationPlanet
- NotIsOutlaw
- NotIsTech
- NotSelf
- WithinCurrentSolarSystem
- range
- maxTargetCount
- effectInfo
- effectAttachInfo
- hasWeaponEffects: Condition
- FALSE
- TRUE
- weaponEffectOriginType: Condition
- Target
- weaponEffectImpactOffsetType: Enumeration
- RandomMesh
- Center
- CenterOffsetBySpatialRadius
- weaponType: Condition
- Beam
- burstCount: Decimal
- burstDelay: Decimal
- fireDelay: Decimal
- muzzleEffectName: Particle
- muzzleSoundMinRespawnTime: Decimal
- muzzleSounds
- hitEffectName: Particle
- hitHullEffectSounds
- hitShieldsEffectSounds
- beamEffectSounds
- beamGlowTextureName: Texture
- beamCoreTextureName: Texture
- beamWidth: Decimal
- beamGlowColor: Color
- beamCoreColor: Color
- beamTilingRate: Decimal
- Missile
- burstCount: Decimal
- burstDelay: Decimal
- fireDelay: Decimal
- muzzleEffectName: Particle
- muzzleSoundMinRespawnTime: Decimal
- muzzleSounds
- hitEffectName: Particle
- hitHullEffectSounds
- hitShieldsEffectSounds
- missileTravelEffectName: Particle
- missileStartTurningDistance: Decimal
- missileSlowTurnRate: Decimal
- missileMaxSlowTurnTime: Decimal
- ApplyBuffToTargetsLinked
- instantActionTriggerType: Condition
- AlwaysPerform
- OnAbilityUsed
- OnBuffFinish
- OnColonizeAbilityUsed
- OnCondition
- instantActionConditionType: Condition
- IfFirstSpawnerDoesNotHaveBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfFirstSpawnerHasBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerDoesNotHaveBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerDoesNotHaveDestabilizationProtection
- IfOwnerHasBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerHasDestabilizationProtection
- IfOwnerHasHullLessThanPerc
- IfOwnerIsAboutToDie
- IfOwnerIsFirstPlayerOwnedStarbaseAtOrbitbody
- IfOwnerIsNotFirstPlayerOwnedStarbaseAtOrbitbody
- OnDamageTaken
- damageType: Enumeration
- PHYSICAL
- ENERGY
- OnDelay
- delayTime: Decimal
- OnHyperspaceExit
- OnOwnerDeath
- OnWeaponFired
- numWeaponClasses: Iteration
- weaponClassForWeaponPassive: Enumeration
- AUTOCANNON
- BEAM
- CAPITALABILITY
- CHAOSBOLT
- DART
- FLAK
- FLASHBEAM
- GAUSS
- ION
- Invalid
- LASERPSI
- LASERTECH
- MISSILE
- PHASECANNON
- PHASEMISSILE
- PLANETBOMBARDMENT
- PLASMA
- POINTDEFENSELASER
- PULSEGUN
- PULSEWAVE
- RAILGUN
- SPIRITBLADE
- WAVE
- ownership: Enumeration
- Allied
- AlliedOrEnemy
- Enemy
- Friendly
- NoOwner
- Player
- UncontrolledMinorFaction
- numObjects: Iteration
- object: Enumeration
- CapitalShip
- Corvette
- EnvoyFrigate
- Fighter
- Frigate
- PlaceHolderPlanetModule
- PlaceHolderSpaceMine
- Planet
- PlanetModule
- SpaceMine
- Star
- StarBase
- Titan
- numSpaces: Iteration
- space: Enumeration
- Normal
- Phase
- numConstraints: Iteration
- constraint: Enumeration
- CanBeCaptured
- CanBeJumpBlocked
- CanHaveFighters
- CanHaveShields
- CanPhaseDodge
- CanSpreadWeaponDamage
- DoesNotHaveDestabilizationProtection
- HasAbilityWithCooldown
- HasAntiMatterPool
- HasAntiMatterShortage
- HasColonizeAbility
- HasDestabilizationProtection
- HasEnergyWeapons
- HasHullDamage
- HasPhaseMissiles
- HasPopulation
- HasShieldDamage
- HasWeapons
- Invalid
- IsActivelyBeingConstructed
- IsBoarded
- IsCargoShip
- IsColonizable
- IsControllable
- IsExplored
- IsHomeworld
- IsInFriendlyGravityWell
- IsInNonFriendlyGravityWell
- IsMovingToLocalOrbitBody
- IsNotStarBaseConstructor
- IsPetOfTargetter
- IsPsi
- IsResourceExtractor
- IsRuinable
- LinkedCargoShip
- LinkedSquad
- ModuleUnderConstruction
- NotActivelyBeingConstructed
- NotFlagship
- NotInvulnerable
- NotIsBoarded
- NotIsExplored
- NotIsHomeworld
- NotIsIllusionShip
- NotIsMinorFactionOwned
- NotIsOccupationPlanet
- NotIsOutlaw
- NotIsTech
- NotSelf
- WithinCurrentSolarSystem
- effectInfo
- effectAttachInfo
- ApplyForceFromSpawner
- instantActionTriggerType: Condition
- AlwaysPerform
- OnAbilityUsed
- OnBuffFinish
- OnColonizeAbilityUsed
- OnCondition
- instantActionConditionType: Condition
- IfFirstSpawnerDoesNotHaveBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfFirstSpawnerHasBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerDoesNotHaveBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerDoesNotHaveDestabilizationProtection
- IfOwnerHasBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerHasDestabilizationProtection
- IfOwnerHasHullLessThanPerc
- IfOwnerIsAboutToDie
- IfOwnerIsFirstPlayerOwnedStarbaseAtOrbitbody
- IfOwnerIsNotFirstPlayerOwnedStarbaseAtOrbitbody
- OnDamageTaken
- damageType: Enumeration
- PHYSICAL
- ENERGY
- OnDelay
- delayTime: Decimal
- OnHyperspaceExit
- OnOwnerDeath
- OnWeaponFired
- numWeaponClasses: Iteration
- weaponClassForWeaponPassive: Enumeration
- AUTOCANNON
- BEAM
- CAPITALABILITY
- CHAOSBOLT
- DART
- FLAK
- FLASHBEAM
- GAUSS
- ION
- Invalid
- LASERPSI
- LASERTECH
- MISSILE
- PHASECANNON
- PHASEMISSILE
- PLANETBOMBARDMENT
- PLASMA
- POINTDEFENSELASER
- PULSEGUN
- PULSEWAVE
- RAILGUN
- SPIRITBLADE
- WAVE
- force: Decimal
- ApplyImpulseFromSpawner
- instantActionTriggerType: Condition
- AlwaysPerform
- OnAbilityUsed
- OnBuffFinish
- OnColonizeAbilityUsed
- OnCondition
- instantActionConditionType: Condition
- IfFirstSpawnerDoesNotHaveBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfFirstSpawnerHasBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerDoesNotHaveBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerDoesNotHaveDestabilizationProtection
- IfOwnerHasBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerHasDestabilizationProtection
- IfOwnerHasHullLessThanPerc
- IfOwnerIsAboutToDie
- IfOwnerIsFirstPlayerOwnedStarbaseAtOrbitbody
- IfOwnerIsNotFirstPlayerOwnedStarbaseAtOrbitbody
- OnDamageTaken
- damageType: Enumeration
- PHYSICAL
- ENERGY
- OnDelay
- delayTime: Decimal
- OnHyperspaceExit
- OnOwnerDeath
- OnWeaponFired
- numWeaponClasses: Iteration
- weaponClassForWeaponPassive: Enumeration
- AUTOCANNON
- BEAM
- CAPITALABILITY
- CHAOSBOLT
- DART
- FLAK
- FLASHBEAM
- GAUSS
- ION
- Invalid
- LASERPSI
- LASERTECH
- MISSILE
- PHASECANNON
- PHASEMISSILE
- PLANETBOMBARDMENT
- PLASMA
- POINTDEFENSELASER
- PULSEGUN
- PULSEWAVE
- RAILGUN
- SPIRITBLADE
- WAVE
- impulse: Decimal
- ApplyImpulseInSpawnerDirection
- instantActionTriggerType: Condition
- AlwaysPerform
- OnAbilityUsed
- OnBuffFinish
- OnColonizeAbilityUsed
- OnCondition
- instantActionConditionType: Condition
- IfFirstSpawnerDoesNotHaveBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfFirstSpawnerHasBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerDoesNotHaveBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerDoesNotHaveDestabilizationProtection
- IfOwnerHasBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerHasDestabilizationProtection
- IfOwnerHasHullLessThanPerc
- IfOwnerIsAboutToDie
- IfOwnerIsFirstPlayerOwnedStarbaseAtOrbitbody
- IfOwnerIsNotFirstPlayerOwnedStarbaseAtOrbitbody
- OnDamageTaken
- damageType: Enumeration
- PHYSICAL
- ENERGY
- OnDelay
- delayTime: Decimal
- OnHyperspaceExit
- OnOwnerDeath
- OnWeaponFired
- numWeaponClasses: Iteration
- weaponClassForWeaponPassive: Enumeration
- AUTOCANNON
- BEAM
- CAPITALABILITY
- CHAOSBOLT
- DART
- FLAK
- FLASHBEAM
- GAUSS
- ION
- Invalid
- LASERPSI
- LASERTECH
- MISSILE
- PHASECANNON
- PHASEMISSILE
- PLANETBOMBARDMENT
- PLASMA
- POINTDEFENSELASER
- PULSEGUN
- PULSEWAVE
- RAILGUN
- SPIRITBLADE
- WAVE
- impulse: Decimal
- ApplyOrRemoveBuffToSelf
- instantActionTriggerType: Condition
- AlwaysPerform
- OnAbilityUsed
- OnBuffFinish
- OnColonizeAbilityUsed
- OnCondition
- instantActionConditionType: Condition
- IfFirstSpawnerDoesNotHaveBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfFirstSpawnerHasBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerDoesNotHaveBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerDoesNotHaveDestabilizationProtection
- IfOwnerHasBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerHasDestabilizationProtection
- IfOwnerHasHullLessThanPerc
- IfOwnerIsAboutToDie
- IfOwnerIsFirstPlayerOwnedStarbaseAtOrbitbody
- IfOwnerIsNotFirstPlayerOwnedStarbaseAtOrbitbody
- OnDamageTaken
- damageType: Enumeration
- PHYSICAL
- ENERGY
- OnDelay
- delayTime: Decimal
- OnHyperspaceExit
- OnOwnerDeath
- OnWeaponFired
- numWeaponClasses: Iteration
- weaponClassForWeaponPassive: Enumeration
- AUTOCANNON
- BEAM
- CAPITALABILITY
- CHAOSBOLT
- DART
- FLAK
- FLASHBEAM
- GAUSS
- ION
- Invalid
- LASERPSI
- LASERTECH
- MISSILE
- PHASECANNON
- PHASEMISSILE
- PLANETBOMBARDMENT
- PLASMA
- POINTDEFENSELASER
- PULSEGUN
- PULSEWAVE
- RAILGUN
- SPIRITBLADE
- WAVE
- buffType: Entity
- effectInfo
- effectAttachInfo
- ApplyRelationshipModifierToOwnerOfPlanetInCurrentGravityWell
- instantActionTriggerType: Condition
- AlwaysPerform
- OnAbilityUsed
- OnBuffFinish
- OnColonizeAbilityUsed
- OnCondition
- instantActionConditionType: Condition
- IfFirstSpawnerDoesNotHaveBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfFirstSpawnerHasBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerDoesNotHaveBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerDoesNotHaveDestabilizationProtection
- IfOwnerHasBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerHasDestabilizationProtection
- IfOwnerHasHullLessThanPerc
- IfOwnerIsAboutToDie
- IfOwnerIsFirstPlayerOwnedStarbaseAtOrbitbody
- IfOwnerIsNotFirstPlayerOwnedStarbaseAtOrbitbody
- OnDamageTaken
- damageType: Enumeration
- PHYSICAL
- ENERGY
- OnDelay
- delayTime: Decimal
- OnHyperspaceExit
- OnOwnerDeath
- OnWeaponFired
- numWeaponClasses: Iteration
- weaponClassForWeaponPassive: Enumeration
- AUTOCANNON
- BEAM
- CAPITALABILITY
- CHAOSBOLT
- DART
- FLAK
- FLASHBEAM
- GAUSS
- ION
- Invalid
- LASERPSI
- LASERTECH
- MISSILE
- PHASECANNON
- PHASEMISSILE
- PLANETBOMBARDMENT
- PLASMA
- POINTDEFENSELASER
- PULSEGUN
- PULSEWAVE
- RAILGUN
- SPIRITBLADE
- WAVE
- ApplyTargettedBuffToSelf
- instantActionTriggerType: Condition
- AlwaysPerform
- OnAbilityUsed
- OnBuffFinish
- OnColonizeAbilityUsed
- OnCondition
- instantActionConditionType: Condition
- IfFirstSpawnerDoesNotHaveBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfFirstSpawnerHasBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerDoesNotHaveBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerDoesNotHaveDestabilizationProtection
- IfOwnerHasBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerHasDestabilizationProtection
- IfOwnerHasHullLessThanPerc
- IfOwnerIsAboutToDie
- IfOwnerIsFirstPlayerOwnedStarbaseAtOrbitbody
- IfOwnerIsNotFirstPlayerOwnedStarbaseAtOrbitbody
- OnDamageTaken
- damageType: Enumeration
- PHYSICAL
- ENERGY
- OnDelay
- delayTime: Decimal
- OnHyperspaceExit
- OnOwnerDeath
- OnWeaponFired
- numWeaponClasses: Iteration
- weaponClassForWeaponPassive: Enumeration
- AUTOCANNON
- BEAM
- CAPITALABILITY
- CHAOSBOLT
- DART
- FLAK
- FLASHBEAM
- GAUSS
- ION
- Invalid
- LASERPSI
- LASERTECH
- MISSILE
- PHASECANNON
- PHASEMISSILE
- PLANETBOMBARDMENT
- PLASMA
- POINTDEFENSELASER
- PULSEGUN
- PULSEWAVE
- RAILGUN
- SPIRITBLADE
- WAVE
- ownership: Enumeration
- Allied
- AlliedOrEnemy
- Enemy
- Friendly
- NoOwner
- Player
- UncontrolledMinorFaction
- numObjects: Iteration
- object: Enumeration
- CapitalShip
- Corvette
- EnvoyFrigate
- Fighter
- Frigate
- PlaceHolderPlanetModule
- PlaceHolderSpaceMine
- Planet
- PlanetModule
- SpaceMine
- Star
- StarBase
- Titan
- numSpaces: Iteration
- space: Enumeration
- Normal
- Phase
- numConstraints: Iteration
- constraint: Enumeration
- CanBeCaptured
- CanBeJumpBlocked
- CanHaveFighters
- CanHaveShields
- CanPhaseDodge
- CanSpreadWeaponDamage
- DoesNotHaveDestabilizationProtection
- HasAbilityWithCooldown
- HasAntiMatterPool
- HasAntiMatterShortage
- HasColonizeAbility
- HasDestabilizationProtection
- HasEnergyWeapons
- HasHullDamage
- HasPhaseMissiles
- HasPopulation
- HasShieldDamage
- HasWeapons
- Invalid
- IsActivelyBeingConstructed
- IsBoarded
- IsCargoShip
- IsColonizable
- IsControllable
- IsExplored
- IsHomeworld
- IsInFriendlyGravityWell
- IsInNonFriendlyGravityWell
- IsMovingToLocalOrbitBody
- IsNotStarBaseConstructor
- IsPetOfTargetter
- IsPsi
- IsResourceExtractor
- IsRuinable
- LinkedCargoShip
- LinkedSquad
- ModuleUnderConstruction
- NotActivelyBeingConstructed
- NotFlagship
- NotInvulnerable
- NotIsBoarded
- NotIsExplored
- NotIsHomeworld
- NotIsIllusionShip
- NotIsMinorFactionOwned
- NotIsOccupationPlanet
- NotIsOutlaw
- NotIsTech
- NotSelf
- WithinCurrentSolarSystem
- range
- effectInfo
- effectAttachInfo
- ApplyTargettedBuffToSelfNoFilterNoRange
- instantActionTriggerType: Condition
- AlwaysPerform
- OnAbilityUsed
- OnBuffFinish
- OnColonizeAbilityUsed
- OnCondition
- instantActionConditionType: Condition
- IfFirstSpawnerDoesNotHaveBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfFirstSpawnerHasBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerDoesNotHaveBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerDoesNotHaveDestabilizationProtection
- IfOwnerHasBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerHasDestabilizationProtection
- IfOwnerHasHullLessThanPerc
- IfOwnerIsAboutToDie
- IfOwnerIsFirstPlayerOwnedStarbaseAtOrbitbody
- IfOwnerIsNotFirstPlayerOwnedStarbaseAtOrbitbody
- OnDamageTaken
- damageType: Enumeration
- PHYSICAL
- ENERGY
- OnDelay
- delayTime: Decimal
- OnHyperspaceExit
- OnOwnerDeath
- OnWeaponFired
- numWeaponClasses: Iteration
- weaponClassForWeaponPassive: Enumeration
- AUTOCANNON
- BEAM
- CAPITALABILITY
- CHAOSBOLT
- DART
- FLAK
- FLASHBEAM
- GAUSS
- ION
- Invalid
- LASERPSI
- LASERTECH
- MISSILE
- PHASECANNON
- PHASEMISSILE
- PLANETBOMBARDMENT
- PLASMA
- POINTDEFENSELASER
- PULSEGUN
- PULSEWAVE
- RAILGUN
- SPIRITBLADE
- WAVE
- buffType: Entity
- effectInfo
- effectAttachInfo
- ApplyTargettedBuffToSelfNoRange
- instantActionTriggerType: Condition
- AlwaysPerform
- OnAbilityUsed
- OnBuffFinish
- OnColonizeAbilityUsed
- OnCondition
- instantActionConditionType: Condition
- IfFirstSpawnerDoesNotHaveBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfFirstSpawnerHasBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerDoesNotHaveBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerDoesNotHaveDestabilizationProtection
- IfOwnerHasBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerHasDestabilizationProtection
- IfOwnerHasHullLessThanPerc
- IfOwnerIsAboutToDie
- IfOwnerIsFirstPlayerOwnedStarbaseAtOrbitbody
- IfOwnerIsNotFirstPlayerOwnedStarbaseAtOrbitbody
- OnDamageTaken
- damageType: Enumeration
- PHYSICAL
- ENERGY
- OnDelay
- delayTime: Decimal
- OnHyperspaceExit
- OnOwnerDeath
- OnWeaponFired
- numWeaponClasses: Iteration
- weaponClassForWeaponPassive: Enumeration
- AUTOCANNON
- BEAM
- CAPITALABILITY
- CHAOSBOLT
- DART
- FLAK
- FLASHBEAM
- GAUSS
- ION
- Invalid
- LASERPSI
- LASERTECH
- MISSILE
- PHASECANNON
- PHASEMISSILE
- PLANETBOMBARDMENT
- PLASMA
- POINTDEFENSELASER
- PULSEGUN
- PULSEWAVE
- RAILGUN
- SPIRITBLADE
- WAVE
- ownership: Enumeration
- Allied
- AlliedOrEnemy
- Enemy
- Friendly
- NoOwner
- Player
- UncontrolledMinorFaction
- numObjects: Iteration
- object: Enumeration
- CapitalShip
- Corvette
- EnvoyFrigate
- Fighter
- Frigate
- PlaceHolderPlanetModule
- PlaceHolderSpaceMine
- Planet
- PlanetModule
- SpaceMine
- Star
- StarBase
- Titan
- numSpaces: Iteration
- space: Enumeration
- Normal
- Phase
- numConstraints: Iteration
- constraint: Enumeration
- CanBeCaptured
- CanBeJumpBlocked
- CanHaveFighters
- CanHaveShields
- CanPhaseDodge
- CanSpreadWeaponDamage
- DoesNotHaveDestabilizationProtection
- HasAbilityWithCooldown
- HasAntiMatterPool
- HasAntiMatterShortage
- HasColonizeAbility
- HasDestabilizationProtection
- HasEnergyWeapons
- HasHullDamage
- HasPhaseMissiles
- HasPopulation
- HasShieldDamage
- HasWeapons
- Invalid
- IsActivelyBeingConstructed
- IsBoarded
- IsCargoShip
- IsColonizable
- IsControllable
- IsExplored
- IsHomeworld
- IsInFriendlyGravityWell
- IsInNonFriendlyGravityWell
- IsMovingToLocalOrbitBody
- IsNotStarBaseConstructor
- IsPetOfTargetter
- IsPsi
- IsResourceExtractor
- IsRuinable
- LinkedCargoShip
- LinkedSquad
- ModuleUnderConstruction
- NotActivelyBeingConstructed
- NotFlagship
- NotInvulnerable
- NotIsBoarded
- NotIsExplored
- NotIsHomeworld
- NotIsIllusionShip
- NotIsMinorFactionOwned
- NotIsOccupationPlanet
- NotIsOutlaw
- NotIsTech
- NotSelf
- WithinCurrentSolarSystem
- effectInfo
- effectAttachInfo
- AttractDebris
- instantActionTriggerType: Condition
- AlwaysPerform
- OnAbilityUsed
- OnBuffFinish
- OnColonizeAbilityUsed
- OnCondition
- instantActionConditionType: Condition
- IfFirstSpawnerDoesNotHaveBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfFirstSpawnerHasBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerDoesNotHaveBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerDoesNotHaveDestabilizationProtection
- IfOwnerHasBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerHasDestabilizationProtection
- IfOwnerHasHullLessThanPerc
- IfOwnerIsAboutToDie
- IfOwnerIsFirstPlayerOwnedStarbaseAtOrbitbody
- IfOwnerIsNotFirstPlayerOwnedStarbaseAtOrbitbody
- OnDamageTaken
- damageType: Enumeration
- PHYSICAL
- ENERGY
- OnDelay
- delayTime: Decimal
- OnHyperspaceExit
- OnOwnerDeath
- OnWeaponFired
- numWeaponClasses: Iteration
- weaponClassForWeaponPassive: Enumeration
- AUTOCANNON
- BEAM
- CAPITALABILITY
- CHAOSBOLT
- DART
- FLAK
- FLASHBEAM
- GAUSS
- ION
- Invalid
- LASERPSI
- LASERTECH
- MISSILE
- PHASECANNON
- PHASEMISSILE
- PLANETBOMBARDMENT
- PLASMA
- POINTDEFENSELASER
- PULSEGUN
- PULSEWAVE
- RAILGUN
- SPIRITBLADE
- WAVE
- ChangePlayerIndexToFirstSpawner
- instantActionTriggerType: Condition
- AlwaysPerform
- OnAbilityUsed
- OnBuffFinish
- OnColonizeAbilityUsed
- OnCondition
- instantActionConditionType: Condition
- IfFirstSpawnerDoesNotHaveBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfFirstSpawnerHasBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerDoesNotHaveBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerDoesNotHaveDestabilizationProtection
- IfOwnerHasBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerHasDestabilizationProtection
- IfOwnerHasHullLessThanPerc
- IfOwnerIsAboutToDie
- IfOwnerIsFirstPlayerOwnedStarbaseAtOrbitbody
- IfOwnerIsNotFirstPlayerOwnedStarbaseAtOrbitbody
- OnDamageTaken
- damageType: Enumeration
- PHYSICAL
- ENERGY
- OnDelay
- delayTime: Decimal
- OnHyperspaceExit
- OnOwnerDeath
- OnWeaponFired
- numWeaponClasses: Iteration
- weaponClassForWeaponPassive: Enumeration
- AUTOCANNON
- BEAM
- CAPITALABILITY
- CHAOSBOLT
- DART
- FLAK
- FLASHBEAM
- GAUSS
- ION
- Invalid
- LASERPSI
- LASERTECH
- MISSILE
- PHASECANNON
- PHASEMISSILE
- PLANETBOMBARDMENT
- PLASMA
- POINTDEFENSELASER
- PULSEGUN
- PULSEWAVE
- RAILGUN
- SPIRITBLADE
- WAVE
- ChangePlayerIndexToNeutral
- instantActionTriggerType: Condition
- AlwaysPerform
- OnAbilityUsed
- OnBuffFinish
- OnColonizeAbilityUsed
- OnCondition
- instantActionConditionType: Condition
- IfFirstSpawnerDoesNotHaveBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfFirstSpawnerHasBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerDoesNotHaveBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerDoesNotHaveDestabilizationProtection
- IfOwnerHasBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerHasDestabilizationProtection
- IfOwnerHasHullLessThanPerc
- IfOwnerIsAboutToDie
- IfOwnerIsFirstPlayerOwnedStarbaseAtOrbitbody
- IfOwnerIsNotFirstPlayerOwnedStarbaseAtOrbitbody
- OnDamageTaken
- damageType: Enumeration
- PHYSICAL
- ENERGY
- OnDelay
- delayTime: Decimal
- OnHyperspaceExit
- OnOwnerDeath
- OnWeaponFired
- numWeaponClasses: Iteration
- weaponClassForWeaponPassive: Enumeration
- AUTOCANNON
- BEAM
- CAPITALABILITY
- CHAOSBOLT
- DART
- FLAK
- FLASHBEAM
- GAUSS
- ION
- Invalid
- LASERPSI
- LASERTECH
- MISSILE
- PHASECANNON
- PHASEMISSILE
- PLANETBOMBARDMENT
- PLASMA
- POINTDEFENSELASER
- PULSEGUN
- PULSEWAVE
- RAILGUN
- SPIRITBLADE
- WAVE
- ChangePlayerIndexToPriorMinorFaction
- instantActionTriggerType: Condition
- AlwaysPerform
- OnAbilityUsed
- OnBuffFinish
- OnColonizeAbilityUsed
- OnCondition
- instantActionConditionType: Condition
- IfFirstSpawnerDoesNotHaveBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfFirstSpawnerHasBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerDoesNotHaveBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerDoesNotHaveDestabilizationProtection
- IfOwnerHasBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerHasDestabilizationProtection
- IfOwnerHasHullLessThanPerc
- IfOwnerIsAboutToDie
- IfOwnerIsFirstPlayerOwnedStarbaseAtOrbitbody
- IfOwnerIsNotFirstPlayerOwnedStarbaseAtOrbitbody
- OnDamageTaken
- damageType: Enumeration
- PHYSICAL
- ENERGY
- OnDelay
- delayTime: Decimal
- OnHyperspaceExit
- OnOwnerDeath
- OnWeaponFired
- numWeaponClasses: Iteration
- weaponClassForWeaponPassive: Enumeration
- AUTOCANNON
- BEAM
- CAPITALABILITY
- CHAOSBOLT
- DART
- FLAK
- FLASHBEAM
- GAUSS
- ION
- Invalid
- LASERPSI
- LASERTECH
- MISSILE
- PHASECANNON
- PHASEMISSILE
- PLANETBOMBARDMENT
- PLASMA
- POINTDEFENSELASER
- PULSEGUN
- PULSEWAVE
- RAILGUN
- SPIRITBLADE
- WAVE
- ClearRecordedDamage
- instantActionTriggerType: Condition
- AlwaysPerform
- OnAbilityUsed
- OnBuffFinish
- OnColonizeAbilityUsed
- OnCondition
- instantActionConditionType: Condition
- IfFirstSpawnerDoesNotHaveBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfFirstSpawnerHasBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerDoesNotHaveBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerDoesNotHaveDestabilizationProtection
- IfOwnerHasBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerHasDestabilizationProtection
- IfOwnerHasHullLessThanPerc
- IfOwnerIsAboutToDie
- IfOwnerIsFirstPlayerOwnedStarbaseAtOrbitbody
- IfOwnerIsNotFirstPlayerOwnedStarbaseAtOrbitbody
- OnDamageTaken
- damageType: Enumeration
- PHYSICAL
- ENERGY
- OnDelay
- delayTime: Decimal
- OnHyperspaceExit
- OnOwnerDeath
- OnWeaponFired
- numWeaponClasses: Iteration
- weaponClassForWeaponPassive: Enumeration
- AUTOCANNON
- BEAM
- CAPITALABILITY
- CHAOSBOLT
- DART
- FLAK
- FLASHBEAM
- GAUSS
- ION
- Invalid
- LASERPSI
- LASERTECH
- MISSILE
- PHASECANNON
- PHASEMISSILE
- PLANETBOMBARDMENT
- PLASMA
- POINTDEFENSELASER
- PULSEGUN
- PULSEWAVE
- RAILGUN
- SPIRITBLADE
- WAVE
- ColonizePlanet
- instantActionTriggerType: Condition
- AlwaysPerform
- OnAbilityUsed
- OnBuffFinish
- OnColonizeAbilityUsed
- OnCondition
- instantActionConditionType: Condition
- IfFirstSpawnerDoesNotHaveBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfFirstSpawnerHasBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerDoesNotHaveBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerDoesNotHaveDestabilizationProtection
- IfOwnerHasBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerHasDestabilizationProtection
- IfOwnerHasHullLessThanPerc
- IfOwnerIsAboutToDie
- IfOwnerIsFirstPlayerOwnedStarbaseAtOrbitbody
- IfOwnerIsNotFirstPlayerOwnedStarbaseAtOrbitbody
- OnDamageTaken
- damageType: Enumeration
- PHYSICAL
- ENERGY
- OnDelay
- delayTime: Decimal
- OnHyperspaceExit
- OnOwnerDeath
- OnWeaponFired
- numWeaponClasses: Iteration
- weaponClassForWeaponPassive: Enumeration
- AUTOCANNON
- BEAM
- CAPITALABILITY
- CHAOSBOLT
- DART
- FLAK
- FLASHBEAM
- GAUSS
- ION
- Invalid
- LASERPSI
- LASERTECH
- MISSILE
- PHASECANNON
- PHASEMISSILE
- PLANETBOMBARDMENT
- PLASMA
- POINTDEFENSELASER
- PULSEGUN
- PULSEWAVE
- RAILGUN
- SPIRITBLADE
- WAVE
- targetFilter
- numOwnerships: Iteration
- ownership: Enumeration
- Allied
- AlliedOrEnemy
- Enemy
- Friendly
- NoOwner
- Player
- UncontrolledMinorFaction
- numObjects: Iteration
- object: Enumeration
- CapitalShip
- Corvette
- EnvoyFrigate
- Fighter
- Frigate
- PlaceHolderPlanetModule
- PlaceHolderSpaceMine
- Planet
- PlanetModule
- SpaceMine
- Star
- StarBase
- Titan
- numSpaces: Iteration
- space: Enumeration
- Normal
- Phase
- numConstraints: Iteration
- constraint: Enumeration
- CanBeCaptured
- CanBeJumpBlocked
- CanHaveFighters
- CanHaveShields
- CanPhaseDodge
- CanSpreadWeaponDamage
- DoesNotHaveDestabilizationProtection
- HasAbilityWithCooldown
- HasAntiMatterPool
- HasAntiMatterShortage
- HasColonizeAbility
- HasDestabilizationProtection
- HasEnergyWeapons
- HasHullDamage
- HasPhaseMissiles
- HasPopulation
- HasShieldDamage
- HasWeapons
- Invalid
- IsActivelyBeingConstructed
- IsBoarded
- IsCargoShip
- IsColonizable
- IsControllable
- IsExplored
- IsHomeworld
- IsInFriendlyGravityWell
- IsInNonFriendlyGravityWell
- IsMovingToLocalOrbitBody
- IsNotStarBaseConstructor
- IsPetOfTargetter
- IsPsi
- IsResourceExtractor
- IsRuinable
- LinkedCargoShip
- LinkedSquad
- ModuleUnderConstruction
- NotActivelyBeingConstructed
- NotFlagship
- NotInvulnerable
- NotIsBoarded
- NotIsExplored
- NotIsHomeworld
- NotIsIllusionShip
- NotIsMinorFactionOwned
- NotIsOccupationPlanet
- NotIsOutlaw
- NotIsTech
- NotSelf
- WithinCurrentSolarSystem
- ConvertDamageToAntiMatter
- instantActionTriggerType: Condition
- AlwaysPerform
- OnAbilityUsed
- OnBuffFinish
- OnColonizeAbilityUsed
- OnCondition
- instantActionConditionType: Condition
- IfFirstSpawnerDoesNotHaveBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfFirstSpawnerHasBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerDoesNotHaveBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerDoesNotHaveDestabilizationProtection
- IfOwnerHasBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerHasDestabilizationProtection
- IfOwnerHasHullLessThanPerc
- IfOwnerIsAboutToDie
- IfOwnerIsFirstPlayerOwnedStarbaseAtOrbitbody
- IfOwnerIsNotFirstPlayerOwnedStarbaseAtOrbitbody
- OnDamageTaken
- damageType: Enumeration
- PHYSICAL
- ENERGY
- OnDelay
- delayTime: Decimal
- OnHyperspaceExit
- OnOwnerDeath
- OnWeaponFired
- numWeaponClasses: Iteration
- weaponClassForWeaponPassive: Enumeration
- AUTOCANNON
- BEAM
- CAPITALABILITY
- CHAOSBOLT
- DART
- FLAK
- FLASHBEAM
- GAUSS
- ION
- Invalid
- LASERPSI
- LASERTECH
- MISSILE
- PHASECANNON
- PHASEMISSILE
- PLANETBOMBARDMENT
- PLASMA
- POINTDEFENSELASER
- PULSEGUN
- PULSEWAVE
- RAILGUN
- SPIRITBLADE
- WAVE
- ConvertFrigateToResources
- instantActionTriggerType: Condition
- AlwaysPerform
- OnAbilityUsed
- OnBuffFinish
- OnColonizeAbilityUsed
- OnCondition
- instantActionConditionType: Condition
- IfFirstSpawnerDoesNotHaveBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfFirstSpawnerHasBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerDoesNotHaveBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerDoesNotHaveDestabilizationProtection
- IfOwnerHasBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerHasDestabilizationProtection
- IfOwnerHasHullLessThanPerc
- IfOwnerIsAboutToDie
- IfOwnerIsFirstPlayerOwnedStarbaseAtOrbitbody
- IfOwnerIsNotFirstPlayerOwnedStarbaseAtOrbitbody
- OnDamageTaken
- damageType: Enumeration
- PHYSICAL
- ENERGY
- OnDelay
- delayTime: Decimal
- OnHyperspaceExit
- OnOwnerDeath
- OnWeaponFired
- numWeaponClasses: Iteration
- weaponClassForWeaponPassive: Enumeration
- AUTOCANNON
- BEAM
- CAPITALABILITY
- CHAOSBOLT
- DART
- FLAK
- FLASHBEAM
- GAUSS
- ION
- Invalid
- LASERPSI
- LASERTECH
- MISSILE
- PHASECANNON
- PHASEMISSILE
- PLANETBOMBARDMENT
- PLASMA
- POINTDEFENSELASER
- PULSEGUN
- PULSEWAVE
- RAILGUN
- SPIRITBLADE
- WAVE
- ConvertNearbyDebrisToHull
- instantActionTriggerType: Condition
- AlwaysPerform
- OnAbilityUsed
- OnBuffFinish
- OnColonizeAbilityUsed
- OnCondition
- instantActionConditionType: Condition
- IfFirstSpawnerDoesNotHaveBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfFirstSpawnerHasBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerDoesNotHaveBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerDoesNotHaveDestabilizationProtection
- IfOwnerHasBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerHasDestabilizationProtection
- IfOwnerHasHullLessThanPerc
- IfOwnerIsAboutToDie
- IfOwnerIsFirstPlayerOwnedStarbaseAtOrbitbody
- IfOwnerIsNotFirstPlayerOwnedStarbaseAtOrbitbody
- OnDamageTaken
- damageType: Enumeration
- PHYSICAL
- ENERGY
- OnDelay
- delayTime: Decimal
- OnHyperspaceExit
- OnOwnerDeath
- OnWeaponFired
- numWeaponClasses: Iteration
- weaponClassForWeaponPassive: Enumeration
- AUTOCANNON
- BEAM
- CAPITALABILITY
- CHAOSBOLT
- DART
- FLAK
- FLASHBEAM
- GAUSS
- ION
- Invalid
- LASERPSI
- LASERTECH
- MISSILE
- PHASECANNON
- PHASEMISSILE
- PLANETBOMBARDMENT
- PLASMA
- POINTDEFENSELASER
- PULSEGUN
- PULSEWAVE
- RAILGUN
- SPIRITBLADE
- WAVE
- ConvertSquadMembersToMines
- instantActionTriggerType: Condition
- AlwaysPerform
- OnAbilityUsed
- OnBuffFinish
- OnColonizeAbilityUsed
- OnCondition
- instantActionConditionType: Condition
- IfFirstSpawnerDoesNotHaveBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfFirstSpawnerHasBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerDoesNotHaveBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerDoesNotHaveDestabilizationProtection
- IfOwnerHasBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerHasDestabilizationProtection
- IfOwnerHasHullLessThanPerc
- IfOwnerIsAboutToDie
- IfOwnerIsFirstPlayerOwnedStarbaseAtOrbitbody
- IfOwnerIsNotFirstPlayerOwnedStarbaseAtOrbitbody
- OnDamageTaken
- damageType: Enumeration
- PHYSICAL
- ENERGY
- OnDelay
- delayTime: Decimal
- OnHyperspaceExit
- OnOwnerDeath
- OnWeaponFired
- numWeaponClasses: Iteration
- weaponClassForWeaponPassive: Enumeration
- AUTOCANNON
- BEAM
- CAPITALABILITY
- CHAOSBOLT
- DART
- FLAK
- FLASHBEAM
- GAUSS
- ION
- Invalid
- LASERPSI
- LASERTECH
- MISSILE
- PHASECANNON
- PHASEMISSILE
- PLANETBOMBARDMENT
- PLASMA
- POINTDEFENSELASER
- PULSEGUN
- PULSEWAVE
- RAILGUN
- SPIRITBLADE
- WAVE
- CreateCannonShell
- instantActionTriggerType: Condition
- AlwaysPerform
- OnAbilityUsed
- OnBuffFinish
- OnColonizeAbilityUsed
- OnCondition
- instantActionConditionType: Condition
- IfFirstSpawnerDoesNotHaveBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfFirstSpawnerHasBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerDoesNotHaveBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerDoesNotHaveDestabilizationProtection
- IfOwnerHasBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerHasDestabilizationProtection
- IfOwnerHasHullLessThanPerc
- IfOwnerIsAboutToDie
- IfOwnerIsFirstPlayerOwnedStarbaseAtOrbitbody
- IfOwnerIsNotFirstPlayerOwnedStarbaseAtOrbitbody
- OnDamageTaken
- damageType: Enumeration
- PHYSICAL
- ENERGY
- OnDelay
- delayTime: Decimal
- OnHyperspaceExit
- OnOwnerDeath
- OnWeaponFired
- numWeaponClasses: Iteration
- weaponClassForWeaponPassive: Enumeration
- AUTOCANNON
- BEAM
- CAPITALABILITY
- CHAOSBOLT
- DART
- FLAK
- FLASHBEAM
- GAUSS
- ION
- Invalid
- LASERPSI
- LASERTECH
- MISSILE
- PHASECANNON
- PHASEMISSILE
- PLANETBOMBARDMENT
- PLASMA
- POINTDEFENSELASER
- PULSEGUN
- PULSEWAVE
- RAILGUN
- SPIRITBLADE
- WAVE
- cannonShellType: Entity
- effectInfo
- effectAttachInfo
- CreateClonedFrigate
- instantActionTriggerType: Condition
- AlwaysPerform
- OnAbilityUsed
- OnBuffFinish
- OnColonizeAbilityUsed
- OnCondition
- instantActionConditionType: Condition
- IfFirstSpawnerDoesNotHaveBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfFirstSpawnerHasBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerDoesNotHaveBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerDoesNotHaveDestabilizationProtection
- IfOwnerHasBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerHasDestabilizationProtection
- IfOwnerHasHullLessThanPerc
- IfOwnerIsAboutToDie
- IfOwnerIsFirstPlayerOwnedStarbaseAtOrbitbody
- IfOwnerIsNotFirstPlayerOwnedStarbaseAtOrbitbody
- OnDamageTaken
- damageType: Enumeration
- PHYSICAL
- ENERGY
- OnDelay
- delayTime: Decimal
- OnHyperspaceExit
- OnOwnerDeath
- OnWeaponFired
- numWeaponClasses: Iteration
- weaponClassForWeaponPassive: Enumeration
- AUTOCANNON
- BEAM
- CAPITALABILITY
- CHAOSBOLT
- DART
- FLAK
- FLASHBEAM
- GAUSS
- ION
- Invalid
- LASERPSI
- LASERTECH
- MISSILE
- PHASECANNON
- PHASEMISSILE
- PLANETBOMBARDMENT
- PLASMA
- POINTDEFENSELASER
- PULSEGUN
- PULSEWAVE
- RAILGUN
- SPIRITBLADE
- WAVE
- CreateFrigate
- instantActionTriggerType: Condition
- AlwaysPerform
- OnAbilityUsed
- OnBuffFinish
- OnColonizeAbilityUsed
- OnCondition
- instantActionConditionType: Condition
- IfFirstSpawnerDoesNotHaveBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfFirstSpawnerHasBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerDoesNotHaveBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerDoesNotHaveDestabilizationProtection
- IfOwnerHasBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerHasDestabilizationProtection
- IfOwnerHasHullLessThanPerc
- IfOwnerIsAboutToDie
- IfOwnerIsFirstPlayerOwnedStarbaseAtOrbitbody
- IfOwnerIsNotFirstPlayerOwnedStarbaseAtOrbitbody
- OnDamageTaken
- damageType: Enumeration
- PHYSICAL
- ENERGY
- OnDelay
- delayTime: Decimal
- OnHyperspaceExit
- OnOwnerDeath
- OnWeaponFired
- numWeaponClasses: Iteration
- weaponClassForWeaponPassive: Enumeration
- AUTOCANNON
- BEAM
- CAPITALABILITY
- CHAOSBOLT
- DART
- FLAK
- FLASHBEAM
- GAUSS
- ION
- Invalid
- LASERPSI
- LASERTECH
- MISSILE
- PHASECANNON
- PHASEMISSILE
- PLANETBOMBARDMENT
- PLASMA
- POINTDEFENSELASER
- PULSEGUN
- PULSEWAVE
- RAILGUN
- SPIRITBLADE
- WAVE
- CreateFrigateAtArbitraryTarget
- instantActionTriggerType: Condition
- AlwaysPerform
- OnAbilityUsed
- OnBuffFinish
- OnColonizeAbilityUsed
- OnCondition
- instantActionConditionType: Condition
- IfFirstSpawnerDoesNotHaveBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfFirstSpawnerHasBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerDoesNotHaveBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerDoesNotHaveDestabilizationProtection
- IfOwnerHasBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerHasDestabilizationProtection
- IfOwnerHasHullLessThanPerc
- IfOwnerIsAboutToDie
- IfOwnerIsFirstPlayerOwnedStarbaseAtOrbitbody
- IfOwnerIsNotFirstPlayerOwnedStarbaseAtOrbitbody
- OnDamageTaken
- damageType: Enumeration
- PHYSICAL
- ENERGY
- OnDelay
- delayTime: Decimal
- OnHyperspaceExit
- OnOwnerDeath
- OnWeaponFired
- numWeaponClasses: Iteration
- weaponClassForWeaponPassive: Enumeration
- AUTOCANNON
- BEAM
- CAPITALABILITY
- CHAOSBOLT
- DART
- FLAK
- FLASHBEAM
- GAUSS
- ION
- Invalid
- LASERPSI
- LASERTECH
- MISSILE
- PHASECANNON
- PHASEMISSILE
- PLANETBOMBARDMENT
- PLASMA
- POINTDEFENSELASER
- PULSEGUN
- PULSEWAVE
- RAILGUN
- SPIRITBLADE
- WAVE
- CreateFrigateAtTarget
- instantActionTriggerType: Condition
- AlwaysPerform
- OnAbilityUsed
- OnBuffFinish
- OnColonizeAbilityUsed
- OnCondition
- instantActionConditionType: Condition
- IfFirstSpawnerDoesNotHaveBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfFirstSpawnerHasBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerDoesNotHaveBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerDoesNotHaveDestabilizationProtection
- IfOwnerHasBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerHasDestabilizationProtection
- IfOwnerHasHullLessThanPerc
- IfOwnerIsAboutToDie
- IfOwnerIsFirstPlayerOwnedStarbaseAtOrbitbody
- IfOwnerIsNotFirstPlayerOwnedStarbaseAtOrbitbody
- OnDamageTaken
- damageType: Enumeration
- PHYSICAL
- ENERGY
- OnDelay
- delayTime: Decimal
- OnHyperspaceExit
- OnOwnerDeath
- OnWeaponFired
- numWeaponClasses: Iteration
- weaponClassForWeaponPassive: Enumeration
- AUTOCANNON
- BEAM
- CAPITALABILITY
- CHAOSBOLT
- DART
- FLAK
- FLASHBEAM
- GAUSS
- ION
- Invalid
- LASERPSI
- LASERTECH
- MISSILE
- PHASECANNON
- PHASEMISSILE
- PLANETBOMBARDMENT
- PLASMA
- POINTDEFENSELASER
- PULSEGUN
- PULSEWAVE
- RAILGUN
- SPIRITBLADE
- WAVE
- frigateType: Entity
- numFrigates
- impulse: Decimal
- expiryTime
- spawnFrigateSoundID: Sound
- targetFilter
- numOwnerships: Iteration
- ownership: Enumeration
- Allied
- AlliedOrEnemy
- Enemy
- Friendly
- NoOwner
- Player
- UncontrolledMinorFaction
- numObjects: Iteration
- object: Enumeration
- CapitalShip
- Corvette
- EnvoyFrigate
- Fighter
- Frigate
- PlaceHolderPlanetModule
- PlaceHolderSpaceMine
- Planet
- PlanetModule
- SpaceMine
- Star
- StarBase
- Titan
- numSpaces: Iteration
- space: Enumeration
- Normal
- Phase
- numConstraints: Iteration
- constraint: Enumeration
- CanBeCaptured
- CanBeJumpBlocked
- CanHaveFighters
- CanHaveShields
- CanPhaseDodge
- CanSpreadWeaponDamage
- DoesNotHaveDestabilizationProtection
- HasAbilityWithCooldown
- HasAntiMatterPool
- HasAntiMatterShortage
- HasColonizeAbility
- HasDestabilizationProtection
- HasEnergyWeapons
- HasHullDamage
- HasPhaseMissiles
- HasPopulation
- HasShieldDamage
- HasWeapons
- Invalid
- IsActivelyBeingConstructed
- IsBoarded
- IsCargoShip
- IsColonizable
- IsControllable
- IsExplored
- IsHomeworld
- IsInFriendlyGravityWell
- IsInNonFriendlyGravityWell
- IsMovingToLocalOrbitBody
- IsNotStarBaseConstructor
- IsPetOfTargetter
- IsPsi
- IsResourceExtractor
- IsRuinable
- LinkedCargoShip
- LinkedSquad
- ModuleUnderConstruction
- NotActivelyBeingConstructed
- NotFlagship
- NotInvulnerable
- NotIsBoarded
- NotIsExplored
- NotIsHomeworld
- NotIsIllusionShip
- NotIsMinorFactionOwned
- NotIsOccupationPlanet
- NotIsOutlaw
- NotIsTech
- NotSelf
- WithinCurrentSolarSystem
- CreateIllusionFighters
- instantActionTriggerType: Condition
- AlwaysPerform
- OnAbilityUsed
- OnBuffFinish
- OnColonizeAbilityUsed
- OnCondition
- instantActionConditionType: Condition
- IfFirstSpawnerDoesNotHaveBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfFirstSpawnerHasBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerDoesNotHaveBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerDoesNotHaveDestabilizationProtection
- IfOwnerHasBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerHasDestabilizationProtection
- IfOwnerHasHullLessThanPerc
- IfOwnerIsAboutToDie
- IfOwnerIsFirstPlayerOwnedStarbaseAtOrbitbody
- IfOwnerIsNotFirstPlayerOwnedStarbaseAtOrbitbody
- OnDamageTaken
- damageType: Enumeration
- PHYSICAL
- ENERGY
- OnDelay
- delayTime: Decimal
- OnHyperspaceExit
- OnOwnerDeath
- OnWeaponFired
- numWeaponClasses: Iteration
- weaponClassForWeaponPassive: Enumeration
- AUTOCANNON
- BEAM
- CAPITALABILITY
- CHAOSBOLT
- DART
- FLAK
- FLASHBEAM
- GAUSS
- ION
- Invalid
- LASERPSI
- LASERTECH
- MISSILE
- PHASECANNON
- PHASEMISSILE
- PLANETBOMBARDMENT
- PLASMA
- POINTDEFENSELASER
- PULSEGUN
- PULSEWAVE
- RAILGUN
- SPIRITBLADE
- WAVE
- numFighters
- expiryTime
- effectInfo
- effectAttachInfo
- CreatePlanetModule
- instantActionTriggerType: Condition
- AlwaysPerform
- OnAbilityUsed
- OnBuffFinish
- OnColonizeAbilityUsed
- OnCondition
- instantActionConditionType: Condition
- IfFirstSpawnerDoesNotHaveBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfFirstSpawnerHasBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerDoesNotHaveBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerDoesNotHaveDestabilizationProtection
- IfOwnerHasBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerHasDestabilizationProtection
- IfOwnerHasHullLessThanPerc
- IfOwnerIsAboutToDie
- IfOwnerIsFirstPlayerOwnedStarbaseAtOrbitbody
- IfOwnerIsNotFirstPlayerOwnedStarbaseAtOrbitbody
- OnDamageTaken
- damageType: Enumeration
- PHYSICAL
- ENERGY
- OnDelay
- delayTime: Decimal
- OnHyperspaceExit
- OnOwnerDeath
- OnWeaponFired
- numWeaponClasses: Iteration
- weaponClassForWeaponPassive: Enumeration
- AUTOCANNON
- BEAM
- CAPITALABILITY
- CHAOSBOLT
- DART
- FLAK
- FLASHBEAM
- GAUSS
- ION
- Invalid
- LASERPSI
- LASERTECH
- MISSILE
- PHASECANNON
- PHASEMISSILE
- PLANETBOMBARDMENT
- PLASMA
- POINTDEFENSELASER
- PULSEGUN
- PULSEWAVE
- RAILGUN
- SPIRITBLADE
- WAVE
- CreateSpaceMine
- instantActionTriggerType: Condition
- AlwaysPerform
- OnAbilityUsed
- OnBuffFinish
- OnColonizeAbilityUsed
- OnCondition
- instantActionConditionType: Condition
- IfFirstSpawnerDoesNotHaveBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfFirstSpawnerHasBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerDoesNotHaveBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerDoesNotHaveDestabilizationProtection
- IfOwnerHasBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerHasDestabilizationProtection
- IfOwnerHasHullLessThanPerc
- IfOwnerIsAboutToDie
- IfOwnerIsFirstPlayerOwnedStarbaseAtOrbitbody
- IfOwnerIsNotFirstPlayerOwnedStarbaseAtOrbitbody
- OnDamageTaken
- damageType: Enumeration
- PHYSICAL
- ENERGY
- OnDelay
- delayTime: Decimal
- OnHyperspaceExit
- OnOwnerDeath
- OnWeaponFired
- numWeaponClasses: Iteration
- weaponClassForWeaponPassive: Enumeration
- AUTOCANNON
- BEAM
- CAPITALABILITY
- CHAOSBOLT
- DART
- FLAK
- FLASHBEAM
- GAUSS
- ION
- Invalid
- LASERPSI
- LASERTECH
- MISSILE
- PHASECANNON
- PHASEMISSILE
- PLANETBOMBARDMENT
- PLASMA
- POINTDEFENSELASER
- PULSEGUN
- PULSEWAVE
- RAILGUN
- SPIRITBLADE
- WAVE
- CreateSquad
- instantActionTriggerType: Condition
- AlwaysPerform
- OnAbilityUsed
- OnBuffFinish
- OnColonizeAbilityUsed
- OnCondition
- instantActionConditionType: Condition
- IfFirstSpawnerDoesNotHaveBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfFirstSpawnerHasBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerDoesNotHaveBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerDoesNotHaveDestabilizationProtection
- IfOwnerHasBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerHasDestabilizationProtection
- IfOwnerHasHullLessThanPerc
- IfOwnerIsAboutToDie
- IfOwnerIsFirstPlayerOwnedStarbaseAtOrbitbody
- IfOwnerIsNotFirstPlayerOwnedStarbaseAtOrbitbody
- OnDamageTaken
- damageType: Enumeration
- PHYSICAL
- ENERGY
- OnDelay
- delayTime: Decimal
- OnHyperspaceExit
- OnOwnerDeath
- OnWeaponFired
- numWeaponClasses: Iteration
- weaponClassForWeaponPassive: Enumeration
- AUTOCANNON
- BEAM
- CAPITALABILITY
- CHAOSBOLT
- DART
- FLAK
- FLASHBEAM
- GAUSS
- ION
- Invalid
- LASERPSI
- LASERTECH
- MISSILE
- PHASECANNON
- PHASEMISSILE
- PLANETBOMBARDMENT
- PLASMA
- POINTDEFENSELASER
- PULSEGUN
- PULSEWAVE
- RAILGUN
- SPIRITBLADE
- WAVE
- CreateStarBase
- instantActionTriggerType: Condition
- AlwaysPerform
- OnAbilityUsed
- OnBuffFinish
- OnColonizeAbilityUsed
- OnCondition
- instantActionConditionType: Condition
- IfFirstSpawnerDoesNotHaveBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfFirstSpawnerHasBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerDoesNotHaveBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerDoesNotHaveDestabilizationProtection
- IfOwnerHasBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerHasDestabilizationProtection
- IfOwnerHasHullLessThanPerc
- IfOwnerIsAboutToDie
- IfOwnerIsFirstPlayerOwnedStarbaseAtOrbitbody
- IfOwnerIsNotFirstPlayerOwnedStarbaseAtOrbitbody
- OnDamageTaken
- damageType: Enumeration
- PHYSICAL
- ENERGY
- OnDelay
- delayTime: Decimal
- OnHyperspaceExit
- OnOwnerDeath
- OnWeaponFired
- numWeaponClasses: Iteration
- weaponClassForWeaponPassive: Enumeration
- AUTOCANNON
- BEAM
- CAPITALABILITY
- CHAOSBOLT
- DART
- FLAK
- FLASHBEAM
- GAUSS
- ION
- Invalid
- LASERPSI
- LASERTECH
- MISSILE
- PHASECANNON
- PHASEMISSILE
- PLANETBOMBARDMENT
- PLASMA
- POINTDEFENSELASER
- PULSEGUN
- PULSEWAVE
- RAILGUN
- SPIRITBLADE
- WAVE
- DoAllegianceChangeToPlanet
- instantActionTriggerType: Condition
- AlwaysPerform
- OnAbilityUsed
- OnBuffFinish
- OnColonizeAbilityUsed
- OnCondition
- instantActionConditionType: Condition
- IfFirstSpawnerDoesNotHaveBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfFirstSpawnerHasBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerDoesNotHaveBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerDoesNotHaveDestabilizationProtection
- IfOwnerHasBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerHasDestabilizationProtection
- IfOwnerHasHullLessThanPerc
- IfOwnerIsAboutToDie
- IfOwnerIsFirstPlayerOwnedStarbaseAtOrbitbody
- IfOwnerIsNotFirstPlayerOwnedStarbaseAtOrbitbody
- OnDamageTaken
- damageType: Enumeration
- PHYSICAL
- ENERGY
- OnDelay
- delayTime: Decimal
- OnHyperspaceExit
- OnOwnerDeath
- OnWeaponFired
- numWeaponClasses: Iteration
- weaponClassForWeaponPassive: Enumeration
- AUTOCANNON
- BEAM
- CAPITALABILITY
- CHAOSBOLT
- DART
- FLAK
- FLASHBEAM
- GAUSS
- ION
- Invalid
- LASERPSI
- LASERTECH
- MISSILE
- PHASECANNON
- PHASEMISSILE
- PLANETBOMBARDMENT
- PLASMA
- POINTDEFENSELASER
- PULSEGUN
- PULSEWAVE
- RAILGUN
- SPIRITBLADE
- WAVE
- DoDamage
- instantActionTriggerType: Condition
- AlwaysPerform
- OnAbilityUsed
- OnBuffFinish
- OnColonizeAbilityUsed
- OnCondition
- instantActionConditionType: Condition
- IfFirstSpawnerDoesNotHaveBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfFirstSpawnerHasBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerDoesNotHaveBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerDoesNotHaveDestabilizationProtection
- IfOwnerHasBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerHasDestabilizationProtection
- IfOwnerHasHullLessThanPerc
- IfOwnerIsAboutToDie
- IfOwnerIsFirstPlayerOwnedStarbaseAtOrbitbody
- IfOwnerIsNotFirstPlayerOwnedStarbaseAtOrbitbody
- OnDamageTaken
- damageType: Enumeration
- PHYSICAL
- ENERGY
- OnDelay
- delayTime: Decimal
- OnHyperspaceExit
- OnOwnerDeath
- OnWeaponFired
- numWeaponClasses: Iteration
- weaponClassForWeaponPassive: Enumeration
- AUTOCANNON
- BEAM
- CAPITALABILITY
- CHAOSBOLT
- DART
- FLAK
- FLASHBEAM
- GAUSS
- ION
- Invalid
- LASERPSI
- LASERTECH
- MISSILE
- PHASECANNON
- PHASEMISSILE
- PLANETBOMBARDMENT
- PLASMA
- POINTDEFENSELASER
- PULSEGUN
- PULSEWAVE
- RAILGUN
- SPIRITBLADE
- WAVE
- damageAffectType: Enumeration
- AFFECTS_ONLY_HULL
- AFFECTS_ONLY_SHIELDS
- AFFECTS_SHIELDS_AND_HULL
- damageType: Enumeration
- PHYSICAL
- ENERGY
- isDamageShared: Boolean
- DoDamagePerEntityInRadius
- instantActionTriggerType: Condition
- AlwaysPerform
- OnAbilityUsed
- OnBuffFinish
- OnColonizeAbilityUsed
- OnCondition
- instantActionConditionType: Condition
- IfFirstSpawnerDoesNotHaveBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfFirstSpawnerHasBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerDoesNotHaveBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerDoesNotHaveDestabilizationProtection
- IfOwnerHasBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerHasDestabilizationProtection
- IfOwnerHasHullLessThanPerc
- IfOwnerIsAboutToDie
- IfOwnerIsFirstPlayerOwnedStarbaseAtOrbitbody
- IfOwnerIsNotFirstPlayerOwnedStarbaseAtOrbitbody
- OnDamageTaken
- damageType: Enumeration
- PHYSICAL
- ENERGY
- OnDelay
- delayTime: Decimal
- OnHyperspaceExit
- OnOwnerDeath
- OnWeaponFired
- numWeaponClasses: Iteration
- weaponClassForWeaponPassive: Enumeration
- AUTOCANNON
- BEAM
- CAPITALABILITY
- CHAOSBOLT
- DART
- FLAK
- FLASHBEAM
- GAUSS
- ION
- Invalid
- LASERPSI
- LASERTECH
- MISSILE
- PHASECANNON
- PHASEMISSILE
- PLANETBOMBARDMENT
- PLASMA
- POINTDEFENSELASER
- PULSEGUN
- PULSEWAVE
- RAILGUN
- SPIRITBLADE
- WAVE
- damageAffectType: Enumeration
- AFFECTS_ONLY_HULL
- AFFECTS_ONLY_SHIELDS
- AFFECTS_SHIELDS_AND_HULL
- damageType: Enumeration
- PHYSICAL
- ENERGY
- ownership: Enumeration
- Allied
- AlliedOrEnemy
- Enemy
- Friendly
- NoOwner
- Player
- UncontrolledMinorFaction
- numObjects: Iteration
- object: Enumeration
- CapitalShip
- Corvette
- EnvoyFrigate
- Fighter
- Frigate
- PlaceHolderPlanetModule
- PlaceHolderSpaceMine
- Planet
- PlanetModule
- SpaceMine
- Star
- StarBase
- Titan
- numSpaces: Iteration
- space: Enumeration
- Normal
- Phase
- numConstraints: Iteration
- constraint: Enumeration
- CanBeCaptured
- CanBeJumpBlocked
- CanHaveFighters
- CanHaveShields
- CanPhaseDodge
- CanSpreadWeaponDamage
- DoesNotHaveDestabilizationProtection
- HasAbilityWithCooldown
- HasAntiMatterPool
- HasAntiMatterShortage
- HasColonizeAbility
- HasDestabilizationProtection
- HasEnergyWeapons
- HasHullDamage
- HasPhaseMissiles
- HasPopulation
- HasShieldDamage
- HasWeapons
- Invalid
- IsActivelyBeingConstructed
- IsBoarded
- IsCargoShip
- IsColonizable
- IsControllable
- IsExplored
- IsHomeworld
- IsInFriendlyGravityWell
- IsInNonFriendlyGravityWell
- IsMovingToLocalOrbitBody
- IsNotStarBaseConstructor
- IsPetOfTargetter
- IsPsi
- IsResourceExtractor
- IsRuinable
- LinkedCargoShip
- LinkedSquad
- ModuleUnderConstruction
- NotActivelyBeingConstructed
- NotFlagship
- NotInvulnerable
- NotIsBoarded
- NotIsExplored
- NotIsHomeworld
- NotIsIllusionShip
- NotIsMinorFactionOwned
- NotIsOccupationPlanet
- NotIsOutlaw
- NotIsTech
- NotSelf
- WithinCurrentSolarSystem
- DoDamagePerLastSpawnerPopulation
- instantActionTriggerType: Condition
- AlwaysPerform
- OnAbilityUsed
- OnBuffFinish
- OnColonizeAbilityUsed
- OnCondition
- instantActionConditionType: Condition
- IfFirstSpawnerDoesNotHaveBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfFirstSpawnerHasBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerDoesNotHaveBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerDoesNotHaveDestabilizationProtection
- IfOwnerHasBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerHasDestabilizationProtection
- IfOwnerHasHullLessThanPerc
- IfOwnerIsAboutToDie
- IfOwnerIsFirstPlayerOwnedStarbaseAtOrbitbody
- IfOwnerIsNotFirstPlayerOwnedStarbaseAtOrbitbody
- OnDamageTaken
- damageType: Enumeration
- PHYSICAL
- ENERGY
- OnDelay
- delayTime: Decimal
- OnHyperspaceExit
- OnOwnerDeath
- OnWeaponFired
- numWeaponClasses: Iteration
- weaponClassForWeaponPassive: Enumeration
- AUTOCANNON
- BEAM
- CAPITALABILITY
- CHAOSBOLT
- DART
- FLAK
- FLASHBEAM
- GAUSS
- ION
- Invalid
- LASERPSI
- LASERTECH
- MISSILE
- PHASECANNON
- PHASEMISSILE
- PLANETBOMBARDMENT
- PLASMA
- POINTDEFENSELASER
- PULSEGUN
- PULSEWAVE
- RAILGUN
- SPIRITBLADE
- WAVE
- damageAffectType: Enumeration
- AFFECTS_ONLY_HULL
- AFFECTS_ONLY_SHIELDS
- AFFECTS_SHIELDS_AND_HULL
- damageType: Enumeration
- PHYSICAL
- ENERGY
- isDamageShared: Boolean
- DoDamagePercOfCurrentHull
- instantActionTriggerType: Condition
- AlwaysPerform
- OnAbilityUsed
- OnBuffFinish
- OnColonizeAbilityUsed
- OnCondition
- instantActionConditionType: Condition
- IfFirstSpawnerDoesNotHaveBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfFirstSpawnerHasBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerDoesNotHaveBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerDoesNotHaveDestabilizationProtection
- IfOwnerHasBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerHasDestabilizationProtection
- IfOwnerHasHullLessThanPerc
- IfOwnerIsAboutToDie
- IfOwnerIsFirstPlayerOwnedStarbaseAtOrbitbody
- IfOwnerIsNotFirstPlayerOwnedStarbaseAtOrbitbody
- OnDamageTaken
- damageType: Enumeration
- PHYSICAL
- ENERGY
- OnDelay
- delayTime: Decimal
- OnHyperspaceExit
- OnOwnerDeath
- OnWeaponFired
- numWeaponClasses: Iteration
- weaponClassForWeaponPassive: Enumeration
- AUTOCANNON
- BEAM
- CAPITALABILITY
- CHAOSBOLT
- DART
- FLAK
- FLASHBEAM
- GAUSS
- ION
- Invalid
- LASERPSI
- LASERTECH
- MISSILE
- PHASECANNON
- PHASEMISSILE
- PLANETBOMBARDMENT
- PLASMA
- POINTDEFENSELASER
- PULSEGUN
- PULSEWAVE
- RAILGUN
- SPIRITBLADE
- WAVE
- damageAffectType: Enumeration
- AFFECTS_ONLY_HULL
- AFFECTS_ONLY_SHIELDS
- AFFECTS_SHIELDS_AND_HULL
- damageType: Enumeration
- PHYSICAL
- ENERGY
- isDamageShared: Boolean
- DoDamageToPlanet
- instantActionTriggerType: Condition
- AlwaysPerform
- OnAbilityUsed
- OnBuffFinish
- OnColonizeAbilityUsed
- OnCondition
- instantActionConditionType: Condition
- IfFirstSpawnerDoesNotHaveBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfFirstSpawnerHasBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerDoesNotHaveBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerDoesNotHaveDestabilizationProtection
- IfOwnerHasBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerHasDestabilizationProtection
- IfOwnerHasHullLessThanPerc
- IfOwnerIsAboutToDie
- IfOwnerIsFirstPlayerOwnedStarbaseAtOrbitbody
- IfOwnerIsNotFirstPlayerOwnedStarbaseAtOrbitbody
- OnDamageTaken
- damageType: Enumeration
- PHYSICAL
- ENERGY
- OnDelay
- delayTime: Decimal
- OnHyperspaceExit
- OnOwnerDeath
- OnWeaponFired
- numWeaponClasses: Iteration
- weaponClassForWeaponPassive: Enumeration
- AUTOCANNON
- BEAM
- CAPITALABILITY
- CHAOSBOLT
- DART
- FLAK
- FLASHBEAM
- GAUSS
- ION
- Invalid
- LASERPSI
- LASERTECH
- MISSILE
- PHASECANNON
- PHASEMISSILE
- PLANETBOMBARDMENT
- PLASMA
- POINTDEFENSELASER
- PULSEGUN
- PULSEWAVE
- RAILGUN
- SPIRITBLADE
- WAVE
- DoInterrupt
- instantActionTriggerType: Condition
- AlwaysPerform
- OnAbilityUsed
- OnBuffFinish
- OnColonizeAbilityUsed
- OnCondition
- instantActionConditionType: Condition
- IfFirstSpawnerDoesNotHaveBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfFirstSpawnerHasBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerDoesNotHaveBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerDoesNotHaveDestabilizationProtection
- IfOwnerHasBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerHasDestabilizationProtection
- IfOwnerHasHullLessThanPerc
- IfOwnerIsAboutToDie
- IfOwnerIsFirstPlayerOwnedStarbaseAtOrbitbody
- IfOwnerIsNotFirstPlayerOwnedStarbaseAtOrbitbody
- OnDamageTaken
- damageType: Enumeration
- PHYSICAL
- ENERGY
- OnDelay
- delayTime: Decimal
- OnHyperspaceExit
- OnOwnerDeath
- OnWeaponFired
- numWeaponClasses: Iteration
- weaponClassForWeaponPassive: Enumeration
- AUTOCANNON
- BEAM
- CAPITALABILITY
- CHAOSBOLT
- DART
- FLAK
- FLASHBEAM
- GAUSS
- ION
- Invalid
- LASERPSI
- LASERTECH
- MISSILE
- PHASECANNON
- PHASEMISSILE
- PLANETBOMBARDMENT
- PLASMA
- POINTDEFENSELASER
- PULSEGUN
- PULSEWAVE
- RAILGUN
- SPIRITBLADE
- WAVE
- DoInterruptUltimate
- instantActionTriggerType: Condition
- AlwaysPerform
- OnAbilityUsed
- OnBuffFinish
- OnColonizeAbilityUsed
- OnCondition
- instantActionConditionType: Condition
- IfFirstSpawnerDoesNotHaveBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfFirstSpawnerHasBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerDoesNotHaveBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerDoesNotHaveDestabilizationProtection
- IfOwnerHasBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerHasDestabilizationProtection
- IfOwnerHasHullLessThanPerc
- IfOwnerIsAboutToDie
- IfOwnerIsFirstPlayerOwnedStarbaseAtOrbitbody
- IfOwnerIsNotFirstPlayerOwnedStarbaseAtOrbitbody
- OnDamageTaken
- damageType: Enumeration
- PHYSICAL
- ENERGY
- OnDelay
- delayTime: Decimal
- OnHyperspaceExit
- OnOwnerDeath
- OnWeaponFired
- numWeaponClasses: Iteration
- weaponClassForWeaponPassive: Enumeration
- AUTOCANNON
- BEAM
- CAPITALABILITY
- CHAOSBOLT
- DART
- FLAK
- FLASHBEAM
- GAUSS
- ION
- Invalid
- LASERPSI
- LASERTECH
- MISSILE
- PHASECANNON
- PHASEMISSILE
- PLANETBOMBARDMENT
- PLASMA
- POINTDEFENSELASER
- PULSEGUN
- PULSEWAVE
- RAILGUN
- SPIRITBLADE
- WAVE
- Explore
- instantActionTriggerType: Condition
- AlwaysPerform
- OnAbilityUsed
- OnBuffFinish
- OnColonizeAbilityUsed
- OnCondition
- instantActionConditionType: Condition
- IfFirstSpawnerDoesNotHaveBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfFirstSpawnerHasBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerDoesNotHaveBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerDoesNotHaveDestabilizationProtection
- IfOwnerHasBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerHasDestabilizationProtection
- IfOwnerHasHullLessThanPerc
- IfOwnerIsAboutToDie
- IfOwnerIsFirstPlayerOwnedStarbaseAtOrbitbody
- IfOwnerIsNotFirstPlayerOwnedStarbaseAtOrbitbody
- OnDamageTaken
- damageType: Enumeration
- PHYSICAL
- ENERGY
- OnDelay
- delayTime: Decimal
- OnHyperspaceExit
- OnOwnerDeath
- OnWeaponFired
- numWeaponClasses: Iteration
- weaponClassForWeaponPassive: Enumeration
- AUTOCANNON
- BEAM
- CAPITALABILITY
- CHAOSBOLT
- DART
- FLAK
- FLASHBEAM
- GAUSS
- ION
- Invalid
- LASERPSI
- LASERTECH
- MISSILE
- PHASECANNON
- PHASEMISSILE
- PLANETBOMBARDMENT
- PLASMA
- POINTDEFENSELASER
- PULSEGUN
- PULSEWAVE
- RAILGUN
- SPIRITBLADE
- WAVE
- ForceAttackersToRepickAttackTarget
- instantActionTriggerType: Condition
- AlwaysPerform
- OnAbilityUsed
- OnBuffFinish
- OnColonizeAbilityUsed
- OnCondition
- instantActionConditionType: Condition
- IfFirstSpawnerDoesNotHaveBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfFirstSpawnerHasBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerDoesNotHaveBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerDoesNotHaveDestabilizationProtection
- IfOwnerHasBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerHasDestabilizationProtection
- IfOwnerHasHullLessThanPerc
- IfOwnerIsAboutToDie
- IfOwnerIsFirstPlayerOwnedStarbaseAtOrbitbody
- IfOwnerIsNotFirstPlayerOwnedStarbaseAtOrbitbody
- OnDamageTaken
- damageType: Enumeration
- PHYSICAL
- ENERGY
- OnDelay
- delayTime: Decimal
- OnHyperspaceExit
- OnOwnerDeath
- OnWeaponFired
- numWeaponClasses: Iteration
- weaponClassForWeaponPassive: Enumeration
- AUTOCANNON
- BEAM
- CAPITALABILITY
- CHAOSBOLT
- DART
- FLAK
- FLASHBEAM
- GAUSS
- ION
- Invalid
- LASERPSI
- LASERTECH
- MISSILE
- PHASECANNON
- PHASEMISSILE
- PLANETBOMBARDMENT
- PLASMA
- POINTDEFENSELASER
- PULSEGUN
- PULSEWAVE
- RAILGUN
- SPIRITBLADE
- WAVE
- GainAntimatterEqualToTarget
- instantActionTriggerType: Condition
- AlwaysPerform
- OnAbilityUsed
- OnBuffFinish
- OnColonizeAbilityUsed
- OnCondition
- instantActionConditionType: Condition
- IfFirstSpawnerDoesNotHaveBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfFirstSpawnerHasBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerDoesNotHaveBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerDoesNotHaveDestabilizationProtection
- IfOwnerHasBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerHasDestabilizationProtection
- IfOwnerHasHullLessThanPerc
- IfOwnerIsAboutToDie
- IfOwnerIsFirstPlayerOwnedStarbaseAtOrbitbody
- IfOwnerIsNotFirstPlayerOwnedStarbaseAtOrbitbody
- OnDamageTaken
- damageType: Enumeration
- PHYSICAL
- ENERGY
- OnDelay
- delayTime: Decimal
- OnHyperspaceExit
- OnOwnerDeath
- OnWeaponFired
- numWeaponClasses: Iteration
- weaponClassForWeaponPassive: Enumeration
- AUTOCANNON
- BEAM
- CAPITALABILITY
- CHAOSBOLT
- DART
- FLAK
- FLASHBEAM
- GAUSS
- ION
- Invalid
- LASERPSI
- LASERTECH
- MISSILE
- PHASECANNON
- PHASEMISSILE
- PLANETBOMBARDMENT
- PLASMA
- POINTDEFENSELASER
- PULSEGUN
- PULSEWAVE
- RAILGUN
- SPIRITBLADE
- WAVE
- GainHullEqualToTarget
- instantActionTriggerType: Condition
- AlwaysPerform
- OnAbilityUsed
- OnBuffFinish
- OnColonizeAbilityUsed
- OnCondition
- instantActionConditionType: Condition
- IfFirstSpawnerDoesNotHaveBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfFirstSpawnerHasBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerDoesNotHaveBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerDoesNotHaveDestabilizationProtection
- IfOwnerHasBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerHasDestabilizationProtection
- IfOwnerHasHullLessThanPerc
- IfOwnerIsAboutToDie
- IfOwnerIsFirstPlayerOwnedStarbaseAtOrbitbody
- IfOwnerIsNotFirstPlayerOwnedStarbaseAtOrbitbody
- OnDamageTaken
- damageType: Enumeration
- PHYSICAL
- ENERGY
- OnDelay
- delayTime: Decimal
- OnHyperspaceExit
- OnOwnerDeath
- OnWeaponFired
- numWeaponClasses: Iteration
- weaponClassForWeaponPassive: Enumeration
- AUTOCANNON
- BEAM
- CAPITALABILITY
- CHAOSBOLT
- DART
- FLAK
- FLASHBEAM
- GAUSS
- ION
- Invalid
- LASERPSI
- LASERTECH
- MISSILE
- PHASECANNON
- PHASEMISSILE
- PLANETBOMBARDMENT
- PLASMA
- POINTDEFENSELASER
- PULSEGUN
- PULSEWAVE
- RAILGUN
- SPIRITBLADE
- WAVE
- GainShieldEqualToTarget
- instantActionTriggerType: Condition
- AlwaysPerform
- OnAbilityUsed
- OnBuffFinish
- OnColonizeAbilityUsed
- OnCondition
- instantActionConditionType: Condition
- IfFirstSpawnerDoesNotHaveBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfFirstSpawnerHasBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerDoesNotHaveBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerDoesNotHaveDestabilizationProtection
- IfOwnerHasBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerHasDestabilizationProtection
- IfOwnerHasHullLessThanPerc
- IfOwnerIsAboutToDie
- IfOwnerIsFirstPlayerOwnedStarbaseAtOrbitbody
- IfOwnerIsNotFirstPlayerOwnedStarbaseAtOrbitbody
- OnDamageTaken
- damageType: Enumeration
- PHYSICAL
- ENERGY
- OnDelay
- delayTime: Decimal
- OnHyperspaceExit
- OnOwnerDeath
- OnWeaponFired
- numWeaponClasses: Iteration
- weaponClassForWeaponPassive: Enumeration
- AUTOCANNON
- BEAM
- CAPITALABILITY
- CHAOSBOLT
- DART
- FLAK
- FLASHBEAM
- GAUSS
- ION
- Invalid
- LASERPSI
- LASERTECH
- MISSILE
- PHASECANNON
- PHASEMISSILE
- PLANETBOMBARDMENT
- PLASMA
- POINTDEFENSELASER
- PULSEGUN
- PULSEWAVE
- RAILGUN
- SPIRITBLADE
- WAVE
- GiveCreditsToPlayer
- instantActionTriggerType: Condition
- AlwaysPerform
- OnAbilityUsed
- OnBuffFinish
- OnColonizeAbilityUsed
- OnCondition
- instantActionConditionType: Condition
- IfFirstSpawnerDoesNotHaveBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfFirstSpawnerHasBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerDoesNotHaveBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerDoesNotHaveDestabilizationProtection
- IfOwnerHasBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerHasDestabilizationProtection
- IfOwnerHasHullLessThanPerc
- IfOwnerIsAboutToDie
- IfOwnerIsFirstPlayerOwnedStarbaseAtOrbitbody
- IfOwnerIsNotFirstPlayerOwnedStarbaseAtOrbitbody
- OnDamageTaken
- damageType: Enumeration
- PHYSICAL
- ENERGY
- OnDelay
- delayTime: Decimal
- OnHyperspaceExit
- OnOwnerDeath
- OnWeaponFired
- numWeaponClasses: Iteration
- weaponClassForWeaponPassive: Enumeration
- AUTOCANNON
- BEAM
- CAPITALABILITY
- CHAOSBOLT
- DART
- FLAK
- FLASHBEAM
- GAUSS
- ION
- Invalid
- LASERPSI
- LASERTECH
- MISSILE
- PHASECANNON
- PHASEMISSILE
- PLANETBOMBARDMENT
- PLASMA
- POINTDEFENSELASER
- PULSEGUN
- PULSEWAVE
- RAILGUN
- SPIRITBLADE
- WAVE
- credits
- effectInfo
- effectAttachInfo
- GiveExperience
- instantActionTriggerType: Condition
- AlwaysPerform
- OnAbilityUsed
- OnBuffFinish
- OnColonizeAbilityUsed
- OnCondition
- instantActionConditionType: Condition
- IfFirstSpawnerDoesNotHaveBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfFirstSpawnerHasBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerDoesNotHaveBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerDoesNotHaveDestabilizationProtection
- IfOwnerHasBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerHasDestabilizationProtection
- IfOwnerHasHullLessThanPerc
- IfOwnerIsAboutToDie
- IfOwnerIsFirstPlayerOwnedStarbaseAtOrbitbody
- IfOwnerIsNotFirstPlayerOwnedStarbaseAtOrbitbody
- OnDamageTaken
- damageType: Enumeration
- PHYSICAL
- ENERGY
- OnDelay
- delayTime: Decimal
- OnHyperspaceExit
- OnOwnerDeath
- OnWeaponFired
- numWeaponClasses: Iteration
- weaponClassForWeaponPassive: Enumeration
- AUTOCANNON
- BEAM
- CAPITALABILITY
- CHAOSBOLT
- DART
- FLAK
- FLASHBEAM
- GAUSS
- ION
- Invalid
- LASERPSI
- LASERTECH
- MISSILE
- PHASECANNON
- PHASEMISSILE
- PLANETBOMBARDMENT
- PLASMA
- POINTDEFENSELASER
- PULSEGUN
- PULSEWAVE
- RAILGUN
- SPIRITBLADE
- WAVE
- experienceToGive: Decimal
- GiveResourceToPlayer
- instantActionTriggerType: Condition
- AlwaysPerform
- OnAbilityUsed
- OnBuffFinish
- OnColonizeAbilityUsed
- OnCondition
- instantActionConditionType: Condition
- IfFirstSpawnerDoesNotHaveBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfFirstSpawnerHasBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerDoesNotHaveBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerDoesNotHaveDestabilizationProtection
- IfOwnerHasBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerHasDestabilizationProtection
- IfOwnerHasHullLessThanPerc
- IfOwnerIsAboutToDie
- IfOwnerIsFirstPlayerOwnedStarbaseAtOrbitbody
- IfOwnerIsNotFirstPlayerOwnedStarbaseAtOrbitbody
- OnDamageTaken
- damageType: Enumeration
- PHYSICAL
- ENERGY
- OnDelay
- delayTime: Decimal
- OnHyperspaceExit
- OnOwnerDeath
- OnWeaponFired
- numWeaponClasses: Iteration
- weaponClassForWeaponPassive: Enumeration
- AUTOCANNON
- BEAM
- CAPITALABILITY
- CHAOSBOLT
- DART
- FLAK
- FLASHBEAM
- GAUSS
- ION
- Invalid
- LASERPSI
- LASERTECH
- MISSILE
- PHASECANNON
- PHASEMISSILE
- PLANETBOMBARDMENT
- PLASMA
- POINTDEFENSELASER
- PULSEGUN
- PULSEWAVE
- RAILGUN
- SPIRITBLADE
- WAVE
- resourceType: Enumeration
- Credits
- Metal
- Crystal
- resourceAmountScalarType: Enumeration
- PerOwnerShipSlot
- Flat
- effectInfo
- effectAttachInfo
- IncreaseOwnerAbilityLevel
- instantActionTriggerType: Condition
- AlwaysPerform
- OnAbilityUsed
- OnBuffFinish
- OnColonizeAbilityUsed
- OnCondition
- instantActionConditionType: Condition
- IfFirstSpawnerDoesNotHaveBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfFirstSpawnerHasBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerDoesNotHaveBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerDoesNotHaveDestabilizationProtection
- IfOwnerHasBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerHasDestabilizationProtection
- IfOwnerHasHullLessThanPerc
- IfOwnerIsAboutToDie
- IfOwnerIsFirstPlayerOwnedStarbaseAtOrbitbody
- IfOwnerIsNotFirstPlayerOwnedStarbaseAtOrbitbody
- OnDamageTaken
- damageType: Enumeration
- PHYSICAL
- ENERGY
- OnDelay
- delayTime: Decimal
- OnHyperspaceExit
- OnOwnerDeath
- OnWeaponFired
- numWeaponClasses: Iteration
- weaponClassForWeaponPassive: Enumeration
- AUTOCANNON
- BEAM
- CAPITALABILITY
- CHAOSBOLT
- DART
- FLAK
- FLASHBEAM
- GAUSS
- ION
- Invalid
- LASERPSI
- LASERTECH
- MISSILE
- PHASECANNON
- PHASEMISSILE
- PLANETBOMBARDMENT
- PLASMA
- POINTDEFENSELASER
- PULSEGUN
- PULSEWAVE
- RAILGUN
- SPIRITBLADE
- WAVE
- InitializeMovementTowardLastSpawner
- instantActionTriggerType: Condition
- AlwaysPerform
- OnAbilityUsed
- OnBuffFinish
- OnColonizeAbilityUsed
- OnCondition
- instantActionConditionType: Condition
- IfFirstSpawnerDoesNotHaveBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfFirstSpawnerHasBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerDoesNotHaveBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerDoesNotHaveDestabilizationProtection
- IfOwnerHasBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerHasDestabilizationProtection
- IfOwnerHasHullLessThanPerc
- IfOwnerIsAboutToDie
- IfOwnerIsFirstPlayerOwnedStarbaseAtOrbitbody
- IfOwnerIsNotFirstPlayerOwnedStarbaseAtOrbitbody
- OnDamageTaken
- damageType: Enumeration
- PHYSICAL
- ENERGY
- OnDelay
- delayTime: Decimal
- OnHyperspaceExit
- OnOwnerDeath
- OnWeaponFired
- numWeaponClasses: Iteration
- weaponClassForWeaponPassive: Enumeration
- AUTOCANNON
- BEAM
- CAPITALABILITY
- CHAOSBOLT
- DART
- FLAK
- FLASHBEAM
- GAUSS
- ION
- Invalid
- LASERPSI
- LASERTECH
- MISSILE
- PHASECANNON
- PHASEMISSILE
- PLANETBOMBARDMENT
- PLASMA
- POINTDEFENSELASER
- PULSEGUN
- PULSEWAVE
- RAILGUN
- SPIRITBLADE
- WAVE
- InitializeRandomMotion
- instantActionTriggerType: Condition
- AlwaysPerform
- OnAbilityUsed
- OnBuffFinish
- OnColonizeAbilityUsed
- OnCondition
- instantActionConditionType: Condition
- IfFirstSpawnerDoesNotHaveBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfFirstSpawnerHasBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerDoesNotHaveBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerDoesNotHaveDestabilizationProtection
- IfOwnerHasBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerHasDestabilizationProtection
- IfOwnerHasHullLessThanPerc
- IfOwnerIsAboutToDie
- IfOwnerIsFirstPlayerOwnedStarbaseAtOrbitbody
- IfOwnerIsNotFirstPlayerOwnedStarbaseAtOrbitbody
- OnDamageTaken
- damageType: Enumeration
- PHYSICAL
- ENERGY
- OnDelay
- delayTime: Decimal
- OnHyperspaceExit
- OnOwnerDeath
- OnWeaponFired
- numWeaponClasses: Iteration
- weaponClassForWeaponPassive: Enumeration
- AUTOCANNON
- BEAM
- CAPITALABILITY
- CHAOSBOLT
- DART
- FLAK
- FLASHBEAM
- GAUSS
- ION
- Invalid
- LASERPSI
- LASERTECH
- MISSILE
- PHASECANNON
- PHASEMISSILE
- PLANETBOMBARDMENT
- PLASMA
- POINTDEFENSELASER
- PULSEGUN
- PULSEWAVE
- RAILGUN
- SPIRITBLADE
- WAVE
- MakeDead
- instantActionTriggerType: Condition
- AlwaysPerform
- OnAbilityUsed
- OnBuffFinish
- OnColonizeAbilityUsed
- OnCondition
- instantActionConditionType: Condition
- IfFirstSpawnerDoesNotHaveBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfFirstSpawnerHasBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerDoesNotHaveBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerDoesNotHaveDestabilizationProtection
- IfOwnerHasBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerHasDestabilizationProtection
- IfOwnerHasHullLessThanPerc
- IfOwnerIsAboutToDie
- IfOwnerIsFirstPlayerOwnedStarbaseAtOrbitbody
- IfOwnerIsNotFirstPlayerOwnedStarbaseAtOrbitbody
- OnDamageTaken
- damageType: Enumeration
- PHYSICAL
- ENERGY
- OnDelay
- delayTime: Decimal
- OnHyperspaceExit
- OnOwnerDeath
- OnWeaponFired
- numWeaponClasses: Iteration
- weaponClassForWeaponPassive: Enumeration
- AUTOCANNON
- BEAM
- CAPITALABILITY
- CHAOSBOLT
- DART
- FLAK
- FLASHBEAM
- GAUSS
- ION
- Invalid
- LASERPSI
- LASERTECH
- MISSILE
- PHASECANNON
- PHASEMISSILE
- PLANETBOMBARDMENT
- PLASMA
- POINTDEFENSELASER
- PULSEGUN
- PULSEWAVE
- RAILGUN
- SPIRITBLADE
- WAVE
- MatchTargetVelocity
- instantActionTriggerType: Condition
- AlwaysPerform
- OnAbilityUsed
- OnBuffFinish
- OnColonizeAbilityUsed
- OnCondition
- instantActionConditionType: Condition
- IfFirstSpawnerDoesNotHaveBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfFirstSpawnerHasBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerDoesNotHaveBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerDoesNotHaveDestabilizationProtection
- IfOwnerHasBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerHasDestabilizationProtection
- IfOwnerHasHullLessThanPerc
- IfOwnerIsAboutToDie
- IfOwnerIsFirstPlayerOwnedStarbaseAtOrbitbody
- IfOwnerIsNotFirstPlayerOwnedStarbaseAtOrbitbody
- OnDamageTaken
- damageType: Enumeration
- PHYSICAL
- ENERGY
- OnDelay
- delayTime: Decimal
- OnHyperspaceExit
- OnOwnerDeath
- OnWeaponFired
- numWeaponClasses: Iteration
- weaponClassForWeaponPassive: Enumeration
- AUTOCANNON
- BEAM
- CAPITALABILITY
- CHAOSBOLT
- DART
- FLAK
- FLASHBEAM
- GAUSS
- ION
- Invalid
- LASERPSI
- LASERTECH
- MISSILE
- PHASECANNON
- PHASEMISSILE
- PLANETBOMBARDMENT
- PLASMA
- POINTDEFENSELASER
- PULSEGUN
- PULSEWAVE
- RAILGUN
- SPIRITBLADE
- WAVE
- PlayAttachedEffect
- instantActionTriggerType: Condition
- AlwaysPerform
- OnAbilityUsed
- OnBuffFinish
- OnColonizeAbilityUsed
- OnCondition
- instantActionConditionType: Condition
- IfFirstSpawnerDoesNotHaveBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfFirstSpawnerHasBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerDoesNotHaveBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerDoesNotHaveDestabilizationProtection
- IfOwnerHasBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerHasDestabilizationProtection
- IfOwnerHasHullLessThanPerc
- IfOwnerIsAboutToDie
- IfOwnerIsFirstPlayerOwnedStarbaseAtOrbitbody
- IfOwnerIsNotFirstPlayerOwnedStarbaseAtOrbitbody
- OnDamageTaken
- damageType: Enumeration
- PHYSICAL
- ENERGY
- OnDelay
- delayTime: Decimal
- OnHyperspaceExit
- OnOwnerDeath
- OnWeaponFired
- numWeaponClasses: Iteration
- weaponClassForWeaponPassive: Enumeration
- AUTOCANNON
- BEAM
- CAPITALABILITY
- CHAOSBOLT
- DART
- FLAK
- FLASHBEAM
- GAUSS
- ION
- Invalid
- LASERPSI
- LASERTECH
- MISSILE
- PHASECANNON
- PHASEMISSILE
- PLANETBOMBARDMENT
- PLASMA
- POINTDEFENSELASER
- PULSEGUN
- PULSEWAVE
- RAILGUN
- SPIRITBLADE
- WAVE
- effectInfo
- effectAttachInfo
- PlayDetachedEffectsInRadius
- instantActionTriggerType: Condition
- AlwaysPerform
- OnAbilityUsed
- OnBuffFinish
- OnColonizeAbilityUsed
- OnCondition
- instantActionConditionType: Condition
- IfFirstSpawnerDoesNotHaveBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfFirstSpawnerHasBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerDoesNotHaveBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerDoesNotHaveDestabilizationProtection
- IfOwnerHasBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerHasDestabilizationProtection
- IfOwnerHasHullLessThanPerc
- IfOwnerIsAboutToDie
- IfOwnerIsFirstPlayerOwnedStarbaseAtOrbitbody
- IfOwnerIsNotFirstPlayerOwnedStarbaseAtOrbitbody
- OnDamageTaken
- damageType: Enumeration
- PHYSICAL
- ENERGY
- OnDelay
- delayTime: Decimal
- OnHyperspaceExit
- OnOwnerDeath
- OnWeaponFired
- numWeaponClasses: Iteration
- weaponClassForWeaponPassive: Enumeration
- AUTOCANNON
- BEAM
- CAPITALABILITY
- CHAOSBOLT
- DART
- FLAK
- FLASHBEAM
- GAUSS
- ION
- Invalid
- LASERPSI
- LASERTECH
- MISSILE
- PHASECANNON
- PHASEMISSILE
- PLANETBOMBARDMENT
- PLASMA
- POINTDEFENSELASER
- PULSEGUN
- PULSEWAVE
- RAILGUN
- SPIRITBLADE
- WAVE
- effectInfo
- effectAttachInfo
- PlayPersistantAttachedEffect
- instantActionTriggerType: Condition
- AlwaysPerform
- OnAbilityUsed
- OnBuffFinish
- OnColonizeAbilityUsed
- OnCondition
- instantActionConditionType: Condition
- IfFirstSpawnerDoesNotHaveBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfFirstSpawnerHasBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerDoesNotHaveBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerDoesNotHaveDestabilizationProtection
- IfOwnerHasBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerHasDestabilizationProtection
- IfOwnerHasHullLessThanPerc
- IfOwnerIsAboutToDie
- IfOwnerIsFirstPlayerOwnedStarbaseAtOrbitbody
- IfOwnerIsNotFirstPlayerOwnedStarbaseAtOrbitbody
- OnDamageTaken
- damageType: Enumeration
- PHYSICAL
- ENERGY
- OnDelay
- delayTime: Decimal
- OnHyperspaceExit
- OnOwnerDeath
- OnWeaponFired
- numWeaponClasses: Iteration
- weaponClassForWeaponPassive: Enumeration
- AUTOCANNON
- BEAM
- CAPITALABILITY
- CHAOSBOLT
- DART
- FLAK
- FLASHBEAM
- GAUSS
- ION
- Invalid
- LASERPSI
- LASERTECH
- MISSILE
- PHASECANNON
- PHASEMISSILE
- PLANETBOMBARDMENT
- PLASMA
- POINTDEFENSELASER
- PULSEGUN
- PULSEWAVE
- RAILGUN
- SPIRITBLADE
- WAVE
- effectInfo
- effectAttachInfo
- PlayPersistantBeamEffect
- instantActionTriggerType: Condition
- AlwaysPerform
- OnAbilityUsed
- OnBuffFinish
- OnColonizeAbilityUsed
- OnCondition
- instantActionConditionType: Condition
- IfFirstSpawnerDoesNotHaveBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfFirstSpawnerHasBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerDoesNotHaveBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerDoesNotHaveDestabilizationProtection
- IfOwnerHasBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerHasDestabilizationProtection
- IfOwnerHasHullLessThanPerc
- IfOwnerIsAboutToDie
- IfOwnerIsFirstPlayerOwnedStarbaseAtOrbitbody
- IfOwnerIsNotFirstPlayerOwnedStarbaseAtOrbitbody
- OnDamageTaken
- damageType: Enumeration
- PHYSICAL
- ENERGY
- OnDelay
- delayTime: Decimal
- OnHyperspaceExit
- OnOwnerDeath
- OnWeaponFired
- numWeaponClasses: Iteration
- weaponClassForWeaponPassive: Enumeration
- AUTOCANNON
- BEAM
- CAPITALABILITY
- CHAOSBOLT
- DART
- FLAK
- FLASHBEAM
- GAUSS
- ION
- Invalid
- LASERPSI
- LASERTECH
- MISSILE
- PHASECANNON
- PHASEMISSILE
- PLANETBOMBARDMENT
- PLASMA
- POINTDEFENSELASER
- PULSEGUN
- PULSEWAVE
- RAILGUN
- SPIRITBLADE
- WAVE
- hasWeaponEffects: Condition
- FALSE
- TRUE
- weaponEffectOriginType: Condition
- Target
- weaponEffectImpactOffsetType: Enumeration
- RandomMesh
- Center
- CenterOffsetBySpatialRadius
- weaponType: Condition
- Beam
- burstCount: Decimal
- burstDelay: Decimal
- fireDelay: Decimal
- muzzleEffectName: Particle
- muzzleSoundMinRespawnTime: Decimal
- muzzleSounds
- hitEffectName: Particle
- hitHullEffectSounds
- hitShieldsEffectSounds
- beamEffectSounds
- beamGlowTextureName: Texture
- beamCoreTextureName: Texture
- beamWidth: Decimal
- beamGlowColor: Color
- beamCoreColor: Color
- beamTilingRate: Decimal
- Missile
- burstCount: Decimal
- burstDelay: Decimal
- fireDelay: Decimal
- muzzleEffectName: Particle
- muzzleSoundMinRespawnTime: Decimal
- muzzleSounds
- hitEffectName: Particle
- hitHullEffectSounds
- hitShieldsEffectSounds
- missileTravelEffectName: Particle
- missileStartTurningDistance: Decimal
- missileSlowTurnRate: Decimal
- missileMaxSlowTurnTime: Decimal
- PropagateWeaponDamageReceivedToTargetsInRadius
- instantActionTriggerType: Condition
- AlwaysPerform
- OnAbilityUsed
- OnBuffFinish
- OnColonizeAbilityUsed
- OnCondition
- instantActionConditionType: Condition
- IfFirstSpawnerDoesNotHaveBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfFirstSpawnerHasBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerDoesNotHaveBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerDoesNotHaveDestabilizationProtection
- IfOwnerHasBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerHasDestabilizationProtection
- IfOwnerHasHullLessThanPerc
- IfOwnerIsAboutToDie
- IfOwnerIsFirstPlayerOwnedStarbaseAtOrbitbody
- IfOwnerIsNotFirstPlayerOwnedStarbaseAtOrbitbody
- OnDamageTaken
- damageType: Enumeration
- PHYSICAL
- ENERGY
- OnDelay
- delayTime: Decimal
- OnHyperspaceExit
- OnOwnerDeath
- OnWeaponFired
- numWeaponClasses: Iteration
- weaponClassForWeaponPassive: Enumeration
- AUTOCANNON
- BEAM
- CAPITALABILITY
- CHAOSBOLT
- DART
- FLAK
- FLASHBEAM
- GAUSS
- ION
- Invalid
- LASERPSI
- LASERTECH
- MISSILE
- PHASECANNON
- PHASEMISSILE
- PLANETBOMBARDMENT
- PLASMA
- POINTDEFENSELASER
- PULSEGUN
- PULSEWAVE
- RAILGUN
- SPIRITBLADE
- WAVE
- targetFilter
- numOwnerships: Iteration
- ownership: Enumeration
- Allied
- AlliedOrEnemy
- Enemy
- Friendly
- NoOwner
- Player
- UncontrolledMinorFaction
- numObjects: Iteration
- object: Enumeration
- CapitalShip
- Corvette
- EnvoyFrigate
- Fighter
- Frigate
- PlaceHolderPlanetModule
- PlaceHolderSpaceMine
- Planet
- PlanetModule
- SpaceMine
- Star
- StarBase
- Titan
- numSpaces: Iteration
- space: Enumeration
- Normal
- Phase
- numConstraints: Iteration
- constraint: Enumeration
- CanBeCaptured
- CanBeJumpBlocked
- CanHaveFighters
- CanHaveShields
- CanPhaseDodge
- CanSpreadWeaponDamage
- DoesNotHaveDestabilizationProtection
- HasAbilityWithCooldown
- HasAntiMatterPool
- HasAntiMatterShortage
- HasColonizeAbility
- HasDestabilizationProtection
- HasEnergyWeapons
- HasHullDamage
- HasPhaseMissiles
- HasPopulation
- HasShieldDamage
- HasWeapons
- Invalid
- IsActivelyBeingConstructed
- IsBoarded
- IsCargoShip
- IsColonizable
- IsControllable
- IsExplored
- IsHomeworld
- IsInFriendlyGravityWell
- IsInNonFriendlyGravityWell
- IsMovingToLocalOrbitBody
- IsNotStarBaseConstructor
- IsPetOfTargetter
- IsPsi
- IsResourceExtractor
- IsRuinable
- LinkedCargoShip
- LinkedSquad
- ModuleUnderConstruction
- NotActivelyBeingConstructed
- NotFlagship
- NotInvulnerable
- NotIsBoarded
- NotIsExplored
- NotIsHomeworld
- NotIsIllusionShip
- NotIsMinorFactionOwned
- NotIsOccupationPlanet
- NotIsOutlaw
- NotIsTech
- NotSelf
- WithinCurrentSolarSystem
- RecordDamage
- instantActionTriggerType: Condition
- AlwaysPerform
- OnAbilityUsed
- OnBuffFinish
- OnColonizeAbilityUsed
- OnCondition
- instantActionConditionType: Condition
- IfFirstSpawnerDoesNotHaveBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfFirstSpawnerHasBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerDoesNotHaveBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerDoesNotHaveDestabilizationProtection
- IfOwnerHasBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerHasDestabilizationProtection
- IfOwnerHasHullLessThanPerc
- IfOwnerIsAboutToDie
- IfOwnerIsFirstPlayerOwnedStarbaseAtOrbitbody
- IfOwnerIsNotFirstPlayerOwnedStarbaseAtOrbitbody
- OnDamageTaken
- damageType: Enumeration
- PHYSICAL
- ENERGY
- OnDelay
- delayTime: Decimal
- OnHyperspaceExit
- OnOwnerDeath
- OnWeaponFired
- numWeaponClasses: Iteration
- weaponClassForWeaponPassive: Enumeration
- AUTOCANNON
- BEAM
- CAPITALABILITY
- CHAOSBOLT
- DART
- FLAK
- FLASHBEAM
- GAUSS
- ION
- Invalid
- LASERPSI
- LASERTECH
- MISSILE
- PHASECANNON
- PHASEMISSILE
- PLANETBOMBARDMENT
- PLASMA
- POINTDEFENSELASER
- PULSEGUN
- PULSEWAVE
- RAILGUN
- SPIRITBLADE
- WAVE
- RemoveAntiMatter
- instantActionTriggerType: Condition
- AlwaysPerform
- OnAbilityUsed
- OnBuffFinish
- OnColonizeAbilityUsed
- OnCondition
- instantActionConditionType: Condition
- IfFirstSpawnerDoesNotHaveBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfFirstSpawnerHasBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerDoesNotHaveBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerDoesNotHaveDestabilizationProtection
- IfOwnerHasBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerHasDestabilizationProtection
- IfOwnerHasHullLessThanPerc
- IfOwnerIsAboutToDie
- IfOwnerIsFirstPlayerOwnedStarbaseAtOrbitbody
- IfOwnerIsNotFirstPlayerOwnedStarbaseAtOrbitbody
- OnDamageTaken
- damageType: Enumeration
- PHYSICAL
- ENERGY
- OnDelay
- delayTime: Decimal
- OnHyperspaceExit
- OnOwnerDeath
- OnWeaponFired
- numWeaponClasses: Iteration
- weaponClassForWeaponPassive: Enumeration
- AUTOCANNON
- BEAM
- CAPITALABILITY
- CHAOSBOLT
- DART
- FLAK
- FLASHBEAM
- GAUSS
- ION
- Invalid
- LASERPSI
- LASERTECH
- MISSILE
- PHASECANNON
- PHASEMISSILE
- PLANETBOMBARDMENT
- PLASMA
- POINTDEFENSELASER
- PULSEGUN
- PULSEWAVE
- RAILGUN
- SPIRITBLADE
- WAVE
- RemoveAntiMatterPerc
- instantActionTriggerType: Condition
- AlwaysPerform
- OnAbilityUsed
- OnBuffFinish
- OnColonizeAbilityUsed
- OnCondition
- instantActionConditionType: Condition
- IfFirstSpawnerDoesNotHaveBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfFirstSpawnerHasBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerDoesNotHaveBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerDoesNotHaveDestabilizationProtection
- IfOwnerHasBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerHasDestabilizationProtection
- IfOwnerHasHullLessThanPerc
- IfOwnerIsAboutToDie
- IfOwnerIsFirstPlayerOwnedStarbaseAtOrbitbody
- IfOwnerIsNotFirstPlayerOwnedStarbaseAtOrbitbody
- OnDamageTaken
- damageType: Enumeration
- PHYSICAL
- ENERGY
- OnDelay
- delayTime: Decimal
- OnHyperspaceExit
- OnOwnerDeath
- OnWeaponFired
- numWeaponClasses: Iteration
- weaponClassForWeaponPassive: Enumeration
- AUTOCANNON
- BEAM
- CAPITALABILITY
- CHAOSBOLT
- DART
- FLAK
- FLASHBEAM
- GAUSS
- ION
- Invalid
- LASERPSI
- LASERTECH
- MISSILE
- PHASECANNON
- PHASEMISSILE
- PLANETBOMBARDMENT
- PLASMA
- POINTDEFENSELASER
- PULSEGUN
- PULSEWAVE
- RAILGUN
- SPIRITBLADE
- WAVE
- RemoveBuffOfType
- instantActionTriggerType: Condition
- AlwaysPerform
- OnAbilityUsed
- OnBuffFinish
- OnColonizeAbilityUsed
- OnCondition
- instantActionConditionType: Condition
- IfFirstSpawnerDoesNotHaveBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfFirstSpawnerHasBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerDoesNotHaveBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerDoesNotHaveDestabilizationProtection
- IfOwnerHasBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerHasDestabilizationProtection
- IfOwnerHasHullLessThanPerc
- IfOwnerIsAboutToDie
- IfOwnerIsFirstPlayerOwnedStarbaseAtOrbitbody
- IfOwnerIsNotFirstPlayerOwnedStarbaseAtOrbitbody
- OnDamageTaken
- damageType: Enumeration
- PHYSICAL
- ENERGY
- OnDelay
- delayTime: Decimal
- OnHyperspaceExit
- OnOwnerDeath
- OnWeaponFired
- numWeaponClasses: Iteration
- weaponClassForWeaponPassive: Enumeration
- AUTOCANNON
- BEAM
- CAPITALABILITY
- CHAOSBOLT
- DART
- FLAK
- FLASHBEAM
- GAUSS
- ION
- Invalid
- LASERPSI
- LASERTECH
- MISSILE
- PHASECANNON
- PHASEMISSILE
- PLANETBOMBARDMENT
- PLASMA
- POINTDEFENSELASER
- PULSEGUN
- PULSEWAVE
- RAILGUN
- SPIRITBLADE
- WAVE
- buffTypeToRemove: Entity
- RemovePlanetPopulation
- instantActionTriggerType: Condition
- AlwaysPerform
- OnAbilityUsed
- OnBuffFinish
- OnColonizeAbilityUsed
- OnCondition
- instantActionConditionType: Condition
- IfFirstSpawnerDoesNotHaveBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfFirstSpawnerHasBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerDoesNotHaveBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerDoesNotHaveDestabilizationProtection
- IfOwnerHasBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerHasDestabilizationProtection
- IfOwnerHasHullLessThanPerc
- IfOwnerIsAboutToDie
- IfOwnerIsFirstPlayerOwnedStarbaseAtOrbitbody
- IfOwnerIsNotFirstPlayerOwnedStarbaseAtOrbitbody
- OnDamageTaken
- damageType: Enumeration
- PHYSICAL
- ENERGY
- OnDelay
- delayTime: Decimal
- OnHyperspaceExit
- OnOwnerDeath
- OnWeaponFired
- numWeaponClasses: Iteration
- weaponClassForWeaponPassive: Enumeration
- AUTOCANNON
- BEAM
- CAPITALABILITY
- CHAOSBOLT
- DART
- FLAK
- FLASHBEAM
- GAUSS
- ION
- Invalid
- LASERPSI
- LASERTECH
- MISSILE
- PHASECANNON
- PHASEMISSILE
- PLANETBOMBARDMENT
- PLASMA
- POINTDEFENSELASER
- PULSEGUN
- PULSEWAVE
- RAILGUN
- SPIRITBLADE
- WAVE
- populationAmountScalarType: Enumeration
- PerOwnerPlanetPopulation
- ResetPhysicsState
- instantActionTriggerType: Condition
- AlwaysPerform
- OnAbilityUsed
- OnBuffFinish
- OnColonizeAbilityUsed
- OnCondition
- instantActionConditionType: Condition
- IfFirstSpawnerDoesNotHaveBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfFirstSpawnerHasBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerDoesNotHaveBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerDoesNotHaveDestabilizationProtection
- IfOwnerHasBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerHasDestabilizationProtection
- IfOwnerHasHullLessThanPerc
- IfOwnerIsAboutToDie
- IfOwnerIsFirstPlayerOwnedStarbaseAtOrbitbody
- IfOwnerIsNotFirstPlayerOwnedStarbaseAtOrbitbody
- OnDamageTaken
- damageType: Enumeration
- PHYSICAL
- ENERGY
- OnDelay
- delayTime: Decimal
- OnHyperspaceExit
- OnOwnerDeath
- OnWeaponFired
- numWeaponClasses: Iteration
- weaponClassForWeaponPassive: Enumeration
- AUTOCANNON
- BEAM
- CAPITALABILITY
- CHAOSBOLT
- DART
- FLAK
- FLASHBEAM
- GAUSS
- ION
- Invalid
- LASERPSI
- LASERTECH
- MISSILE
- PHASECANNON
- PHASEMISSILE
- PLANETBOMBARDMENT
- PLASMA
- POINTDEFENSELASER
- PULSEGUN
- PULSEWAVE
- RAILGUN
- SPIRITBLADE
- WAVE
- RestoreAntiMatter
- instantActionTriggerType: Condition
- AlwaysPerform
- OnAbilityUsed
- OnBuffFinish
- OnColonizeAbilityUsed
- OnCondition
- instantActionConditionType: Condition
- IfFirstSpawnerDoesNotHaveBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfFirstSpawnerHasBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerDoesNotHaveBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerDoesNotHaveDestabilizationProtection
- IfOwnerHasBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerHasDestabilizationProtection
- IfOwnerHasHullLessThanPerc
- IfOwnerIsAboutToDie
- IfOwnerIsFirstPlayerOwnedStarbaseAtOrbitbody
- IfOwnerIsNotFirstPlayerOwnedStarbaseAtOrbitbody
- OnDamageTaken
- damageType: Enumeration
- PHYSICAL
- ENERGY
- OnDelay
- delayTime: Decimal
- OnHyperspaceExit
- OnOwnerDeath
- OnWeaponFired
- numWeaponClasses: Iteration
- weaponClassForWeaponPassive: Enumeration
- AUTOCANNON
- BEAM
- CAPITALABILITY
- CHAOSBOLT
- DART
- FLAK
- FLASHBEAM
- GAUSS
- ION
- Invalid
- LASERPSI
- LASERTECH
- MISSILE
- PHASECANNON
- PHASEMISSILE
- PLANETBOMBARDMENT
- PLASMA
- POINTDEFENSELASER
- PULSEGUN
- PULSEWAVE
- RAILGUN
- SPIRITBLADE
- WAVE
- RestoreHullPoints
- instantActionTriggerType: Condition
- AlwaysPerform
- OnAbilityUsed
- OnBuffFinish
- OnColonizeAbilityUsed
- OnCondition
- instantActionConditionType: Condition
- IfFirstSpawnerDoesNotHaveBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfFirstSpawnerHasBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerDoesNotHaveBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerDoesNotHaveDestabilizationProtection
- IfOwnerHasBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerHasDestabilizationProtection
- IfOwnerHasHullLessThanPerc
- IfOwnerIsAboutToDie
- IfOwnerIsFirstPlayerOwnedStarbaseAtOrbitbody
- IfOwnerIsNotFirstPlayerOwnedStarbaseAtOrbitbody
- OnDamageTaken
- damageType: Enumeration
- PHYSICAL
- ENERGY
- OnDelay
- delayTime: Decimal
- OnHyperspaceExit
- OnOwnerDeath
- OnWeaponFired
- numWeaponClasses: Iteration
- weaponClassForWeaponPassive: Enumeration
- AUTOCANNON
- BEAM
- CAPITALABILITY
- CHAOSBOLT
- DART
- FLAK
- FLASHBEAM
- GAUSS
- ION
- Invalid
- LASERPSI
- LASERTECH
- MISSILE
- PHASECANNON
- PHASEMISSILE
- PLANETBOMBARDMENT
- PLASMA
- POINTDEFENSELASER
- PULSEGUN
- PULSEWAVE
- RAILGUN
- SPIRITBLADE
- WAVE
- RestoreHullPointsPerc
- instantActionTriggerType: Condition
- AlwaysPerform
- OnAbilityUsed
- OnBuffFinish
- OnColonizeAbilityUsed
- OnCondition
- instantActionConditionType: Condition
- IfFirstSpawnerDoesNotHaveBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfFirstSpawnerHasBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerDoesNotHaveBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerDoesNotHaveDestabilizationProtection
- IfOwnerHasBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerHasDestabilizationProtection
- IfOwnerHasHullLessThanPerc
- IfOwnerIsAboutToDie
- IfOwnerIsFirstPlayerOwnedStarbaseAtOrbitbody
- IfOwnerIsNotFirstPlayerOwnedStarbaseAtOrbitbody
- OnDamageTaken
- damageType: Enumeration
- PHYSICAL
- ENERGY
- OnDelay
- delayTime: Decimal
- OnHyperspaceExit
- OnOwnerDeath
- OnWeaponFired
- numWeaponClasses: Iteration
- weaponClassForWeaponPassive: Enumeration
- AUTOCANNON
- BEAM
- CAPITALABILITY
- CHAOSBOLT
- DART
- FLAK
- FLASHBEAM
- GAUSS
- ION
- Invalid
- LASERPSI
- LASERTECH
- MISSILE
- PHASECANNON
- PHASEMISSILE
- PLANETBOMBARDMENT
- PLASMA
- POINTDEFENSELASER
- PULSEGUN
- PULSEWAVE
- RAILGUN
- SPIRITBLADE
- WAVE
- RestoreShieldPoints
- instantActionTriggerType: Condition
- AlwaysPerform
- OnAbilityUsed
- OnBuffFinish
- OnColonizeAbilityUsed
- OnCondition
- instantActionConditionType: Condition
- IfFirstSpawnerDoesNotHaveBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfFirstSpawnerHasBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerDoesNotHaveBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerDoesNotHaveDestabilizationProtection
- IfOwnerHasBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerHasDestabilizationProtection
- IfOwnerHasHullLessThanPerc
- IfOwnerIsAboutToDie
- IfOwnerIsFirstPlayerOwnedStarbaseAtOrbitbody
- IfOwnerIsNotFirstPlayerOwnedStarbaseAtOrbitbody
- OnDamageTaken
- damageType: Enumeration
- PHYSICAL
- ENERGY
- OnDelay
- delayTime: Decimal
- OnHyperspaceExit
- OnOwnerDeath
- OnWeaponFired
- numWeaponClasses: Iteration
- weaponClassForWeaponPassive: Enumeration
- AUTOCANNON
- BEAM
- CAPITALABILITY
- CHAOSBOLT
- DART
- FLAK
- FLASHBEAM
- GAUSS
- ION
- Invalid
- LASERPSI
- LASERTECH
- MISSILE
- PHASECANNON
- PHASEMISSILE
- PLANETBOMBARDMENT
- PLASMA
- POINTDEFENSELASER
- PULSEGUN
- PULSEWAVE
- RAILGUN
- SPIRITBLADE
- WAVE
- RestoreShieldPointsPerc
- instantActionTriggerType: Condition
- AlwaysPerform
- OnAbilityUsed
- OnBuffFinish
- OnColonizeAbilityUsed
- OnCondition
- instantActionConditionType: Condition
- IfFirstSpawnerDoesNotHaveBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfFirstSpawnerHasBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerDoesNotHaveBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerDoesNotHaveDestabilizationProtection
- IfOwnerHasBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerHasDestabilizationProtection
- IfOwnerHasHullLessThanPerc
- IfOwnerIsAboutToDie
- IfOwnerIsFirstPlayerOwnedStarbaseAtOrbitbody
- IfOwnerIsNotFirstPlayerOwnedStarbaseAtOrbitbody
- OnDamageTaken
- damageType: Enumeration
- PHYSICAL
- ENERGY
- OnDelay
- delayTime: Decimal
- OnHyperspaceExit
- OnOwnerDeath
- OnWeaponFired
- numWeaponClasses: Iteration
- weaponClassForWeaponPassive: Enumeration
- AUTOCANNON
- BEAM
- CAPITALABILITY
- CHAOSBOLT
- DART
- FLAK
- FLASHBEAM
- GAUSS
- ION
- Invalid
- LASERPSI
- LASERTECH
- MISSILE
- PHASECANNON
- PHASEMISSILE
- PLANETBOMBARDMENT
- PLASMA
- POINTDEFENSELASER
- PULSEGUN
- PULSEWAVE
- RAILGUN
- SPIRITBLADE
- WAVE
- ResurrectCapitalShip
- instantActionTriggerType: Condition
- AlwaysPerform
- OnAbilityUsed
- OnBuffFinish
- OnColonizeAbilityUsed
- OnCondition
- instantActionConditionType: Condition
- IfFirstSpawnerDoesNotHaveBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfFirstSpawnerHasBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerDoesNotHaveBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerDoesNotHaveDestabilizationProtection
- IfOwnerHasBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerHasDestabilizationProtection
- IfOwnerHasHullLessThanPerc
- IfOwnerIsAboutToDie
- IfOwnerIsFirstPlayerOwnedStarbaseAtOrbitbody
- IfOwnerIsNotFirstPlayerOwnedStarbaseAtOrbitbody
- OnDamageTaken
- damageType: Enumeration
- PHYSICAL
- ENERGY
- OnDelay
- delayTime: Decimal
- OnHyperspaceExit
- OnOwnerDeath
- OnWeaponFired
- numWeaponClasses: Iteration
- weaponClassForWeaponPassive: Enumeration
- AUTOCANNON
- BEAM
- CAPITALABILITY
- CHAOSBOLT
- DART
- FLAK
- FLASHBEAM
- GAUSS
- ION
- Invalid
- LASERPSI
- LASERTECH
- MISSILE
- PHASECANNON
- PHASEMISSILE
- PLANETBOMBARDMENT
- PLASMA
- POINTDEFENSELASER
- PULSEGUN
- PULSEWAVE
- RAILGUN
- SPIRITBLADE
- WAVE
- RetaliateBounty
- instantActionTriggerType: Condition
- AlwaysPerform
- OnAbilityUsed
- OnBuffFinish
- OnColonizeAbilityUsed
- OnCondition
- instantActionConditionType: Condition
- IfFirstSpawnerDoesNotHaveBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfFirstSpawnerHasBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerDoesNotHaveBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerDoesNotHaveDestabilizationProtection
- IfOwnerHasBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerHasDestabilizationProtection
- IfOwnerHasHullLessThanPerc
- IfOwnerIsAboutToDie
- IfOwnerIsFirstPlayerOwnedStarbaseAtOrbitbody
- IfOwnerIsNotFirstPlayerOwnedStarbaseAtOrbitbody
- OnDamageTaken
- damageType: Enumeration
- PHYSICAL
- ENERGY
- OnDelay
- delayTime: Decimal
- OnHyperspaceExit
- OnOwnerDeath
- OnWeaponFired
- numWeaponClasses: Iteration
- weaponClassForWeaponPassive: Enumeration
- AUTOCANNON
- BEAM
- CAPITALABILITY
- CHAOSBOLT
- DART
- FLAK
- FLASHBEAM
- GAUSS
- ION
- Invalid
- LASERPSI
- LASERTECH
- MISSILE
- PHASECANNON
- PHASEMISSILE
- PLANETBOMBARDMENT
- PLASMA
- POINTDEFENSELASER
- PULSEGUN
- PULSEWAVE
- RAILGUN
- SPIRITBLADE
- WAVE
- RetaliateDamage
- instantActionTriggerType: Condition
- AlwaysPerform
- OnAbilityUsed
- OnBuffFinish
- OnColonizeAbilityUsed
- OnCondition
- instantActionConditionType: Condition
- IfFirstSpawnerDoesNotHaveBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfFirstSpawnerHasBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerDoesNotHaveBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerDoesNotHaveDestabilizationProtection
- IfOwnerHasBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerHasDestabilizationProtection
- IfOwnerHasHullLessThanPerc
- IfOwnerIsAboutToDie
- IfOwnerIsFirstPlayerOwnedStarbaseAtOrbitbody
- IfOwnerIsNotFirstPlayerOwnedStarbaseAtOrbitbody
- OnDamageTaken
- damageType: Enumeration
- PHYSICAL
- ENERGY
- OnDelay
- delayTime: Decimal
- OnHyperspaceExit
- OnOwnerDeath
- OnWeaponFired
- numWeaponClasses: Iteration
- weaponClassForWeaponPassive: Enumeration
- AUTOCANNON
- BEAM
- CAPITALABILITY
- CHAOSBOLT
- DART
- FLAK
- FLASHBEAM
- GAUSS
- ION
- Invalid
- LASERPSI
- LASERTECH
- MISSILE
- PHASECANNON
- PHASEMISSILE
- PLANETBOMBARDMENT
- PLASMA
- POINTDEFENSELASER
- PULSEGUN
- PULSEWAVE
- RAILGUN
- SPIRITBLADE
- WAVE
- RuinPlanet
- instantActionTriggerType: Condition
- AlwaysPerform
- OnAbilityUsed
- OnBuffFinish
- OnColonizeAbilityUsed
- OnCondition
- instantActionConditionType: Condition
- IfFirstSpawnerDoesNotHaveBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfFirstSpawnerHasBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerDoesNotHaveBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerDoesNotHaveDestabilizationProtection
- IfOwnerHasBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerHasDestabilizationProtection
- IfOwnerHasHullLessThanPerc
- IfOwnerIsAboutToDie
- IfOwnerIsFirstPlayerOwnedStarbaseAtOrbitbody
- IfOwnerIsNotFirstPlayerOwnedStarbaseAtOrbitbody
- OnDamageTaken
- damageType: Enumeration
- PHYSICAL
- ENERGY
- OnDelay
- delayTime: Decimal
- OnHyperspaceExit
- OnOwnerDeath
- OnWeaponFired
- numWeaponClasses: Iteration
- weaponClassForWeaponPassive: Enumeration
- AUTOCANNON
- BEAM
- CAPITALABILITY
- CHAOSBOLT
- DART
- FLAK
- FLASHBEAM
- GAUSS
- ION
- Invalid
- LASERPSI
- LASERTECH
- MISSILE
- PHASECANNON
- PHASEMISSILE
- PLANETBOMBARDMENT
- PLASMA
- POINTDEFENSELASER
- PULSEGUN
- PULSEWAVE
- RAILGUN
- SPIRITBLADE
- WAVE
- targetFilter
- numOwnerships: Iteration
- ownership: Enumeration
- Allied
- AlliedOrEnemy
- Enemy
- Friendly
- NoOwner
- Player
- UncontrolledMinorFaction
- numObjects: Iteration
- object: Enumeration
- CapitalShip
- Corvette
- EnvoyFrigate
- Fighter
- Frigate
- PlaceHolderPlanetModule
- PlaceHolderSpaceMine
- Planet
- PlanetModule
- SpaceMine
- Star
- StarBase
- Titan
- numSpaces: Iteration
- space: Enumeration
- Normal
- Phase
- numConstraints: Iteration
- constraint: Enumeration
- CanBeCaptured
- CanBeJumpBlocked
- CanHaveFighters
- CanHaveShields
- CanPhaseDodge
- CanSpreadWeaponDamage
- DoesNotHaveDestabilizationProtection
- HasAbilityWithCooldown
- HasAntiMatterPool
- HasAntiMatterShortage
- HasColonizeAbility
- HasDestabilizationProtection
- HasEnergyWeapons
- HasHullDamage
- HasPhaseMissiles
- HasPopulation
- HasShieldDamage
- HasWeapons
- Invalid
- IsActivelyBeingConstructed
- IsBoarded
- IsCargoShip
- IsColonizable
- IsControllable
- IsExplored
- IsHomeworld
- IsInFriendlyGravityWell
- IsInNonFriendlyGravityWell
- IsMovingToLocalOrbitBody
- IsNotStarBaseConstructor
- IsPetOfTargetter
- IsPsi
- IsResourceExtractor
- IsRuinable
- LinkedCargoShip
- LinkedSquad
- ModuleUnderConstruction
- NotActivelyBeingConstructed
- NotFlagship
- NotInvulnerable
- NotIsBoarded
- NotIsExplored
- NotIsHomeworld
- NotIsIllusionShip
- NotIsMinorFactionOwned
- NotIsOccupationPlanet
- NotIsOutlaw
- NotIsTech
- NotSelf
- WithinCurrentSolarSystem
- SetTauntTargetToLastSpawner
- instantActionTriggerType: Condition
- AlwaysPerform
- OnAbilityUsed
- OnBuffFinish
- OnColonizeAbilityUsed
- OnCondition
- instantActionConditionType: Condition
- IfFirstSpawnerDoesNotHaveBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfFirstSpawnerHasBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerDoesNotHaveBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerDoesNotHaveDestabilizationProtection
- IfOwnerHasBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerHasDestabilizationProtection
- IfOwnerHasHullLessThanPerc
- IfOwnerIsAboutToDie
- IfOwnerIsFirstPlayerOwnedStarbaseAtOrbitbody
- IfOwnerIsNotFirstPlayerOwnedStarbaseAtOrbitbody
- OnDamageTaken
- damageType: Enumeration
- PHYSICAL
- ENERGY
- OnDelay
- delayTime: Decimal
- OnHyperspaceExit
- OnOwnerDeath
- OnWeaponFired
- numWeaponClasses: Iteration
- weaponClassForWeaponPassive: Enumeration
- AUTOCANNON
- BEAM
- CAPITALABILITY
- CHAOSBOLT
- DART
- FLAK
- FLASHBEAM
- GAUSS
- ION
- Invalid
- LASERPSI
- LASERTECH
- MISSILE
- PHASECANNON
- PHASEMISSILE
- PLANETBOMBARDMENT
- PLASMA
- POINTDEFENSELASER
- PULSEGUN
- PULSEWAVE
- RAILGUN
- SPIRITBLADE
- WAVE
- SpawnResourceExtractors
- instantActionTriggerType: Condition
- AlwaysPerform
- OnAbilityUsed
- OnBuffFinish
- OnColonizeAbilityUsed
- OnCondition
- instantActionConditionType: Condition
- IfFirstSpawnerDoesNotHaveBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfFirstSpawnerHasBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerDoesNotHaveBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerDoesNotHaveDestabilizationProtection
- IfOwnerHasBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerHasDestabilizationProtection
- IfOwnerHasHullLessThanPerc
- IfOwnerIsAboutToDie
- IfOwnerIsFirstPlayerOwnedStarbaseAtOrbitbody
- IfOwnerIsNotFirstPlayerOwnedStarbaseAtOrbitbody
- OnDamageTaken
- damageType: Enumeration
- PHYSICAL
- ENERGY
- OnDelay
- delayTime: Decimal
- OnHyperspaceExit
- OnOwnerDeath
- OnWeaponFired
- numWeaponClasses: Iteration
- weaponClassForWeaponPassive: Enumeration
- AUTOCANNON
- BEAM
- CAPITALABILITY
- CHAOSBOLT
- DART
- FLAK
- FLASHBEAM
- GAUSS
- ION
- Invalid
- LASERPSI
- LASERTECH
- MISSILE
- PHASECANNON
- PHASEMISSILE
- PLANETBOMBARDMENT
- PLASMA
- POINTDEFENSELASER
- PULSEGUN
- PULSEWAVE
- RAILGUN
- SPIRITBLADE
- WAVE
- SpawnShipsAtPlanet
- instantActionTriggerType: Condition
- AlwaysPerform
- OnAbilityUsed
- OnBuffFinish
- OnColonizeAbilityUsed
- OnCondition
- instantActionConditionType: Condition
- IfFirstSpawnerDoesNotHaveBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfFirstSpawnerHasBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerDoesNotHaveBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerDoesNotHaveDestabilizationProtection
- IfOwnerHasBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerHasDestabilizationProtection
- IfOwnerHasHullLessThanPerc
- IfOwnerIsAboutToDie
- IfOwnerIsFirstPlayerOwnedStarbaseAtOrbitbody
- IfOwnerIsNotFirstPlayerOwnedStarbaseAtOrbitbody
- OnDamageTaken
- damageType: Enumeration
- PHYSICAL
- ENERGY
- OnDelay
- delayTime: Decimal
- OnHyperspaceExit
- OnOwnerDeath
- OnWeaponFired
- numWeaponClasses: Iteration
- weaponClassForWeaponPassive: Enumeration
- AUTOCANNON
- BEAM
- CAPITALABILITY
- CHAOSBOLT
- DART
- FLAK
- FLASHBEAM
- GAUSS
- ION
- Invalid
- LASERPSI
- LASERTECH
- MISSILE
- PHASECANNON
- PHASEMISSILE
- PLANETBOMBARDMENT
- PLASMA
- POINTDEFENSELASER
- PULSEGUN
- PULSEWAVE
- RAILGUN
- SPIRITBLADE
- WAVE
- spawnShipsHyperspaceSpawnType: Enumeration
- FleetBeacon
- FromFactories
- MinorFactionAntiModuleRaid
- MinorFactionAttackRaid
- MinorFactionDefenseRaid
- MinorFactionScoutRaid
- MinorFactionSiegeRaid
- PirateRaid
- SpawnShipsAtPlanetWithRandomTarget
- instantActionTriggerType: Condition
- AlwaysPerform
- OnAbilityUsed
- OnBuffFinish
- OnColonizeAbilityUsed
- OnCondition
- instantActionConditionType: Condition
- IfFirstSpawnerDoesNotHaveBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfFirstSpawnerHasBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerDoesNotHaveBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerDoesNotHaveDestabilizationProtection
- IfOwnerHasBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerHasDestabilizationProtection
- IfOwnerHasHullLessThanPerc
- IfOwnerIsAboutToDie
- IfOwnerIsFirstPlayerOwnedStarbaseAtOrbitbody
- IfOwnerIsNotFirstPlayerOwnedStarbaseAtOrbitbody
- OnDamageTaken
- damageType: Enumeration
- PHYSICAL
- ENERGY
- OnDelay
- delayTime: Decimal
- OnHyperspaceExit
- OnOwnerDeath
- OnWeaponFired
- numWeaponClasses: Iteration
- weaponClassForWeaponPassive: Enumeration
- AUTOCANNON
- BEAM
- CAPITALABILITY
- CHAOSBOLT
- DART
- FLAK
- FLASHBEAM
- GAUSS
- ION
- Invalid
- LASERPSI
- LASERTECH
- MISSILE
- PHASECANNON
- PHASEMISSILE
- PLANETBOMBARDMENT
- PLASMA
- POINTDEFENSELASER
- PULSEGUN
- PULSEWAVE
- RAILGUN
- SPIRITBLADE
- WAVE
- targetFilter
- numOwnerships: Iteration
- ownership: Enumeration
- Allied
- AlliedOrEnemy
- Enemy
- Friendly
- NoOwner
- Player
- UncontrolledMinorFaction
- numObjects: Iteration
- object: Enumeration
- CapitalShip
- Corvette
- EnvoyFrigate
- Fighter
- Frigate
- PlaceHolderPlanetModule
- PlaceHolderSpaceMine
- Planet
- PlanetModule
- SpaceMine
- Star
- StarBase
- Titan
- numSpaces: Iteration
- space: Enumeration
- Normal
- Phase
- numConstraints: Iteration
- constraint: Enumeration
- CanBeCaptured
- CanBeJumpBlocked
- CanHaveFighters
- CanHaveShields
- CanPhaseDodge
- CanSpreadWeaponDamage
- DoesNotHaveDestabilizationProtection
- HasAbilityWithCooldown
- HasAntiMatterPool
- HasAntiMatterShortage
- HasColonizeAbility
- HasDestabilizationProtection
- HasEnergyWeapons
- HasHullDamage
- HasPhaseMissiles
- HasPopulation
- HasShieldDamage
- HasWeapons
- Invalid
- IsActivelyBeingConstructed
- IsBoarded
- IsCargoShip
- IsColonizable
- IsControllable
- IsExplored
- IsHomeworld
- IsInFriendlyGravityWell
- IsInNonFriendlyGravityWell
- IsMovingToLocalOrbitBody
- IsNotStarBaseConstructor
- IsPetOfTargetter
- IsPsi
- IsResourceExtractor
- IsRuinable
- LinkedCargoShip
- LinkedSquad
- ModuleUnderConstruction
- NotActivelyBeingConstructed
- NotFlagship
- NotInvulnerable
- NotIsBoarded
- NotIsExplored
- NotIsHomeworld
- NotIsIllusionShip
- NotIsMinorFactionOwned
- NotIsOccupationPlanet
- NotIsOutlaw
- NotIsTech
- NotSelf
- WithinCurrentSolarSystem
- spawnShipsHyperspaceSpawnType: Enumeration
- FleetBeacon
- FromFactories
- MinorFactionAntiModuleRaid
- MinorFactionAttackRaid
- MinorFactionDefenseRaid
- MinorFactionScoutRaid
- MinorFactionSiegeRaid
- PirateRaid
- SpawnShipsAtPlanetWithTarget
- instantActionTriggerType: Condition
- AlwaysPerform
- OnAbilityUsed
- OnBuffFinish
- OnColonizeAbilityUsed
- OnCondition
- instantActionConditionType: Condition
- IfFirstSpawnerDoesNotHaveBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfFirstSpawnerHasBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerDoesNotHaveBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerDoesNotHaveDestabilizationProtection
- IfOwnerHasBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerHasDestabilizationProtection
- IfOwnerHasHullLessThanPerc
- IfOwnerIsAboutToDie
- IfOwnerIsFirstPlayerOwnedStarbaseAtOrbitbody
- IfOwnerIsNotFirstPlayerOwnedStarbaseAtOrbitbody
- OnDamageTaken
- damageType: Enumeration
- PHYSICAL
- ENERGY
- OnDelay
- delayTime: Decimal
- OnHyperspaceExit
- OnOwnerDeath
- OnWeaponFired
- numWeaponClasses: Iteration
- weaponClassForWeaponPassive: Enumeration
- AUTOCANNON
- BEAM
- CAPITALABILITY
- CHAOSBOLT
- DART
- FLAK
- FLASHBEAM
- GAUSS
- ION
- Invalid
- LASERPSI
- LASERTECH
- MISSILE
- PHASECANNON
- PHASEMISSILE
- PLANETBOMBARDMENT
- PLASMA
- POINTDEFENSELASER
- PULSEGUN
- PULSEWAVE
- RAILGUN
- SPIRITBLADE
- WAVE
- targetFilter
- numOwnerships: Iteration
- ownership: Enumeration
- Allied
- AlliedOrEnemy
- Enemy
- Friendly
- NoOwner
- Player
- UncontrolledMinorFaction
- numObjects: Iteration
- object: Enumeration
- CapitalShip
- Corvette
- EnvoyFrigate
- Fighter
- Frigate
- PlaceHolderPlanetModule
- PlaceHolderSpaceMine
- Planet
- PlanetModule
- SpaceMine
- Star
- StarBase
- Titan
- numSpaces: Iteration
- space: Enumeration
- Normal
- Phase
- numConstraints: Iteration
- constraint: Enumeration
- CanBeCaptured
- CanBeJumpBlocked
- CanHaveFighters
- CanHaveShields
- CanPhaseDodge
- CanSpreadWeaponDamage
- DoesNotHaveDestabilizationProtection
- HasAbilityWithCooldown
- HasAntiMatterPool
- HasAntiMatterShortage
- HasColonizeAbility
- HasDestabilizationProtection
- HasEnergyWeapons
- HasHullDamage
- HasPhaseMissiles
- HasPopulation
- HasShieldDamage
- HasWeapons
- Invalid
- IsActivelyBeingConstructed
- IsBoarded
- IsCargoShip
- IsColonizable
- IsControllable
- IsExplored
- IsHomeworld
- IsInFriendlyGravityWell
- IsInNonFriendlyGravityWell
- IsMovingToLocalOrbitBody
- IsNotStarBaseConstructor
- IsPetOfTargetter
- IsPsi
- IsResourceExtractor
- IsRuinable
- LinkedCargoShip
- LinkedSquad
- ModuleUnderConstruction
- NotActivelyBeingConstructed
- NotFlagship
- NotInvulnerable
- NotIsBoarded
- NotIsExplored
- NotIsHomeworld
- NotIsIllusionShip
- NotIsMinorFactionOwned
- NotIsOccupationPlanet
- NotIsOutlaw
- NotIsTech
- NotSelf
- WithinCurrentSolarSystem
- spawnShipsHyperspaceSpawnType: Enumeration
- FleetBeacon
- FromFactories
- MinorFactionAntiModuleRaid
- MinorFactionAttackRaid
- MinorFactionDefenseRaid
- MinorFactionScoutRaid
- MinorFactionSiegeRaid
- PirateRaid
- StealAntiMatterForFirstSpawner
- instantActionTriggerType: Condition
- AlwaysPerform
- OnAbilityUsed
- OnBuffFinish
- OnColonizeAbilityUsed
- OnCondition
- instantActionConditionType: Condition
- IfFirstSpawnerDoesNotHaveBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfFirstSpawnerHasBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerDoesNotHaveBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerDoesNotHaveDestabilizationProtection
- IfOwnerHasBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerHasDestabilizationProtection
- IfOwnerHasHullLessThanPerc
- IfOwnerIsAboutToDie
- IfOwnerIsFirstPlayerOwnedStarbaseAtOrbitbody
- IfOwnerIsNotFirstPlayerOwnedStarbaseAtOrbitbody
- OnDamageTaken
- damageType: Enumeration
- PHYSICAL
- ENERGY
- OnDelay
- delayTime: Decimal
- OnHyperspaceExit
- OnOwnerDeath
- OnWeaponFired
- numWeaponClasses: Iteration
- weaponClassForWeaponPassive: Enumeration
- AUTOCANNON
- BEAM
- CAPITALABILITY
- CHAOSBOLT
- DART
- FLAK
- FLASHBEAM
- GAUSS
- ION
- Invalid
- LASERPSI
- LASERTECH
- MISSILE
- PHASECANNON
- PHASEMISSILE
- PLANETBOMBARDMENT
- PLASMA
- POINTDEFENSELASER
- PULSEGUN
- PULSEWAVE
- RAILGUN
- SPIRITBLADE
- WAVE
- StealResources
- instantActionTriggerType: Condition
- AlwaysPerform
- OnAbilityUsed
- OnBuffFinish
- OnColonizeAbilityUsed
- OnCondition
- instantActionConditionType: Condition
- IfFirstSpawnerDoesNotHaveBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfFirstSpawnerHasBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerDoesNotHaveBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerDoesNotHaveDestabilizationProtection
- IfOwnerHasBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerHasDestabilizationProtection
- IfOwnerHasHullLessThanPerc
- IfOwnerIsAboutToDie
- IfOwnerIsFirstPlayerOwnedStarbaseAtOrbitbody
- IfOwnerIsNotFirstPlayerOwnedStarbaseAtOrbitbody
- OnDamageTaken
- damageType: Enumeration
- PHYSICAL
- ENERGY
- OnDelay
- delayTime: Decimal
- OnHyperspaceExit
- OnOwnerDeath
- OnWeaponFired
- numWeaponClasses: Iteration
- weaponClassForWeaponPassive: Enumeration
- AUTOCANNON
- BEAM
- CAPITALABILITY
- CHAOSBOLT
- DART
- FLAK
- FLASHBEAM
- GAUSS
- ION
- Invalid
- LASERPSI
- LASERTECH
- MISSILE
- PHASECANNON
- PHASEMISSILE
- PLANETBOMBARDMENT
- PLASMA
- POINTDEFENSELASER
- PULSEGUN
- PULSEWAVE
- RAILGUN
- SPIRITBLADE
- WAVE
- resourceToSteal: Enumeration
- Credits
- Metal
- Crystal
- TeleportTowardsArbitraryTarget
- instantActionTriggerType: Condition
- AlwaysPerform
- OnAbilityUsed
- OnBuffFinish
- OnColonizeAbilityUsed
- OnCondition
- instantActionConditionType: Condition
- IfFirstSpawnerDoesNotHaveBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfFirstSpawnerHasBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerDoesNotHaveBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerDoesNotHaveDestabilizationProtection
- IfOwnerHasBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerHasDestabilizationProtection
- IfOwnerHasHullLessThanPerc
- IfOwnerIsAboutToDie
- IfOwnerIsFirstPlayerOwnedStarbaseAtOrbitbody
- IfOwnerIsNotFirstPlayerOwnedStarbaseAtOrbitbody
- OnDamageTaken
- damageType: Enumeration
- PHYSICAL
- ENERGY
- OnDelay
- delayTime: Decimal
- OnHyperspaceExit
- OnOwnerDeath
- OnWeaponFired
- numWeaponClasses: Iteration
- weaponClassForWeaponPassive: Enumeration
- AUTOCANNON
- BEAM
- CAPITALABILITY
- CHAOSBOLT
- DART
- FLAK
- FLASHBEAM
- GAUSS
- ION
- Invalid
- LASERPSI
- LASERTECH
- MISSILE
- PHASECANNON
- PHASEMISSILE
- PLANETBOMBARDMENT
- PLASMA
- POINTDEFENSELASER
- PULSEGUN
- PULSEWAVE
- RAILGUN
- SPIRITBLADE
- WAVE
- TeleportTowardsMoveTarget
- instantActionTriggerType: Condition
- AlwaysPerform
- OnAbilityUsed
- OnBuffFinish
- OnColonizeAbilityUsed
- OnCondition
- instantActionConditionType: Condition
- IfFirstSpawnerDoesNotHaveBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfFirstSpawnerHasBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerDoesNotHaveBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerDoesNotHaveDestabilizationProtection
- IfOwnerHasBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerHasDestabilizationProtection
- IfOwnerHasHullLessThanPerc
- IfOwnerIsAboutToDie
- IfOwnerIsFirstPlayerOwnedStarbaseAtOrbitbody
- IfOwnerIsNotFirstPlayerOwnedStarbaseAtOrbitbody
- OnDamageTaken
- damageType: Enumeration
- PHYSICAL
- ENERGY
- OnDelay
- delayTime: Decimal
- OnHyperspaceExit
- OnOwnerDeath
- OnWeaponFired
- numWeaponClasses: Iteration
- weaponClassForWeaponPassive: Enumeration
- AUTOCANNON
- BEAM
- CAPITALABILITY
- CHAOSBOLT
- DART
- FLAK
- FLASHBEAM
- GAUSS
- ION
- Invalid
- LASERPSI
- LASERTECH
- MISSILE
- PHASECANNON
- PHASEMISSILE
- PLANETBOMBARDMENT
- PLASMA
- POINTDEFENSELASER
- PULSEGUN
- PULSEWAVE
- RAILGUN
- SPIRITBLADE
- WAVE
- teleportDistance: Decimal
- TeleportTowardsTarget
- instantActionTriggerType: Condition
- AlwaysPerform
- OnAbilityUsed
- OnBuffFinish
- OnColonizeAbilityUsed
- OnCondition
- instantActionConditionType: Condition
- IfFirstSpawnerDoesNotHaveBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfFirstSpawnerHasBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerDoesNotHaveBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerDoesNotHaveDestabilizationProtection
- IfOwnerHasBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerHasDestabilizationProtection
- IfOwnerHasHullLessThanPerc
- IfOwnerIsAboutToDie
- IfOwnerIsFirstPlayerOwnedStarbaseAtOrbitbody
- IfOwnerIsNotFirstPlayerOwnedStarbaseAtOrbitbody
- OnDamageTaken
- damageType: Enumeration
- PHYSICAL
- ENERGY
- OnDelay
- delayTime: Decimal
- OnHyperspaceExit
- OnOwnerDeath
- OnWeaponFired
- numWeaponClasses: Iteration
- weaponClassForWeaponPassive: Enumeration
- AUTOCANNON
- BEAM
- CAPITALABILITY
- CHAOSBOLT
- DART
- FLAK
- FLASHBEAM
- GAUSS
- ION
- Invalid
- LASERPSI
- LASERTECH
- MISSILE
- PHASECANNON
- PHASEMISSILE
- PLANETBOMBARDMENT
- PLASMA
- POINTDEFENSELASER
- PULSEGUN
- PULSEWAVE
- RAILGUN
- SPIRITBLADE
- WAVE
- teleportStopOffset: Decimal
- TiltUpVectorInTargetDirection
- instantActionTriggerType: Condition
- AlwaysPerform
- OnAbilityUsed
- OnBuffFinish
- OnColonizeAbilityUsed
- OnCondition
- instantActionConditionType: Condition
- IfFirstSpawnerDoesNotHaveBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfFirstSpawnerHasBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerDoesNotHaveBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerDoesNotHaveDestabilizationProtection
- IfOwnerHasBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerHasDestabilizationProtection
- IfOwnerHasHullLessThanPerc
- IfOwnerIsAboutToDie
- IfOwnerIsFirstPlayerOwnedStarbaseAtOrbitbody
- IfOwnerIsNotFirstPlayerOwnedStarbaseAtOrbitbody
- OnDamageTaken
- damageType: Enumeration
- PHYSICAL
- ENERGY
- OnDelay
- delayTime: Decimal
- OnHyperspaceExit
- OnOwnerDeath
- OnWeaponFired
- numWeaponClasses: Iteration
- weaponClassForWeaponPassive: Enumeration
- AUTOCANNON
- BEAM
- CAPITALABILITY
- CHAOSBOLT
- DART
- FLAK
- FLASHBEAM
- GAUSS
- ION
- Invalid
- LASERPSI
- LASERTECH
- MISSILE
- PHASECANNON
- PHASEMISSILE
- PLANETBOMBARDMENT
- PLASMA
- POINTDEFENSELASER
- PULSEGUN
- PULSEWAVE
- RAILGUN
- SPIRITBLADE
- WAVE
- angleOffset: Decimal
- toggleStateOnNameStringID: StringInfo
- toggleStateOnDescStringID: StringInfo
- needsToFaceTarget: Boolean
- canCollideWithTarget: Boolean
- moveThruTarget: Boolean
- isUltimateAbility: Boolean
- maxNumLevels: Integer
- levelSourceType: Condition
- FixedLevel0
- Intrinsic
- ResearchFloatModifierValue
- sourceResearchFloatModifierType: Enumeration
- MinorFactionAbilityLevel
- ResearchStartsAt0
- improveSourceResearchSubject: Entity
- ResearchWithoutBase
- improveSourceResearchSubject: Entity
- StarBaseUpgradeLevel
- sourcePropertyType: Enumeration
- AbilityALevel
- AbilityBLevel
- AbilityCLevel
- AbilityDLevel
- AbilityELevel
- TitanUpgradeLevel
- sourcePropertyType: Enumeration
- AbilityALevel
- AbilityBLevel
- AbilityCLevel
- AbilityDLevel
- AbilityELevel
- aiUseTime: Condition
- Anytime
- Invalid
- NoEnemyShipsInGravityWell
- NotInCombat
- OnlyIfOwnTitan
- OnlyInCombat
- OnlyWhenAboutToDie
- OnlyWhenAttackTargetIsInFiringSolution
- OnlyWhenAttackTargetIsInFiringSolutionAndHasAttackOrder
- OnlyWhenBombing
- OnlyWhenDebrisWithinRange
- onlyAutoCastWhenDebrisWithinRange: Decimal
- OnlyWhenDisabled
- OnlyWhenEnemyFleetWillPrevail
- OnlyWhenHullDamageExceeds
- OnlyWhenManyTargetsHaveHullDamage
- OnlyWhenManyTargetsHaveShieldDamage
- OnlyWhenManyTargetsHyperspacingTowardsMyGravityWell
- OnlyWhenManyTargetsInCombatDoNotHaveBuff
- OnlyWhenManyTargetsInRange
- OnlyWhenManyTargetsInRangeOfBank
- onlyAutoCastWhenTargetCountExceedsAmount
- onlyAutoCastWhenTargetsInBank: Enumeration
- FRONT
- BACK
- LEFT
- RIGHT
- OnlyWhenMovingFar
- OnlyWhenMovingThresholdDistance
- thresholdDistance: Decimal
- OnlyWhenOrbitingEnemyOrAlliedPlanet
- OnlyWhenOrbitingEnemyPlanet
- OnlyWhenTakingDamage
- OnlyWithNoOrder
- OnlyWithNoOrderOrAutoAttackButNotIfTargettingMine
- aiUseTargetCondition: Condition
- AntimatterExceedsAmount
- Any
- HasAbilityInCooldown
- HasBuff
- buffType: Entity
- HasNoWeapons
- HullDamageExceedsAmount
- Invalid
- IsBoarded
- IsCapitalShipOrStarbase
- IsCapitalShipOrStarbaseOrTitan
- IsDifferentRoleType
- IsNotWeaponDisabled
- useCostType: Condition
- AntiMatter
- AntiMatterAndNotBeAtStar
- HullAndAntimatter
- hullCost
- antiMatterCost
- cooldownTime
- orderAcknowledgementType: Enumeration
- ONATTACKORDERISSUED
- ONCREATION
- ONGENERALORDERISSUED
- ONSELECTED
- ONSTARTPHASEJUMP
- Invalid
- None
- orderAcknowledgementType: Enumeration
- ONATTACKORDERISSUED
- ONCREATION
- ONGENERALORDERISSUED
- ONSELECTED
- ONSTARTPHASEJUMP
- Invalid
- Passive
- Resources
- creditCost
- metalCost
- crystalCost
- cooldownTime
- orderAcknowledgementType: Enumeration
- ONATTACKORDERISSUED
- ONCREATION
- ONGENERALORDERISSUED
- ONSELECTED
- ONSTARTPHASEJUMP
- Invalid
- ResourcesAndMustHaveCapitalCrew
- creditCost
- metalCost
- crystalCost
- requiredShipSlots
- requiredCapitalShipSlots
- cooldownTime
- orderAcknowledgementType: Enumeration
- ONATTACKORDERISSUED
- ONCREATION
- ONGENERALORDERISSUED
- ONSELECTED
- ONSTARTPHASEJUMP
- Invalid
- ResourcesAndMustHaveShipSlots
- creditCost
- metalCost
- crystalCost
- requiredShipSlots
- cooldownTime
- orderAcknowledgementType: Enumeration
- ONATTACKORDERISSUED
- ONCREATION
- ONGENERALORDERISSUED
- ONSELECTED
- ONSTARTPHASEJUMP
- Invalid
- ResourcesAndMustHaveTitan
- creditCost
- metalCost
- crystalCost
- cooldownTime
- orderAcknowledgementType: Enumeration
- ONATTACKORDERISSUED
- ONCREATION
- ONGENERALORDERISSUED
- ONSELECTED
- ONSTARTPHASEJUMP
- Invalid
- researchPrerequisites
- NumResearchPrerequisites: Iteration
- RequiredFactionNameID: StringInfo
- RequiredCompletedResearchSubjects: Integer
- nameStringID: StringInfo
- descStringID: StringInfo
- hudIcon: Brush
- smallHudIcon: Brush
- infoCardIcon: Brush
- researchPrerequisites