BuffSyntax: Difference between revisions

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Line 1: Line 1:
[[RebellionSyntax|Rebellion Syntax]]
[[RebellionSyntax|Rebellion Syntax]]
[[RebellionSyntax|Rebellion Syntax]]
=Buff Definition=
=Buff Definition=
Line 9: Line 10:
::: PrioritizeOldBuffs
::: PrioritizeOldBuffs


</div></div><div class="toccolours mw-collapsible mw-collapsed">
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
:: buffStackingLimitType: [[EnumerationSyntax|Enumeration]]
:: buffStackingLimitType: [[EnumerationSyntax|Enumeration]]
<div class="mw-collapsible-content">
<div class="mw-collapsible-content">
Line 15: Line 17:
::: ForAllPlayers
::: ForAllPlayers


</div></div>:: stackingLimit: [[Integer]]
</div></div>
:: stackingLimit: [[Integer]]
:: allowFirstSpawnerToStack: [[Boolean]]
:: allowFirstSpawnerToStack: [[Boolean]]
<div class="toccolours mw-collapsible mw-collapsed">
<div class="toccolours mw-collapsible mw-collapsed">
Line 24: Line 27:
::: NotExclusive
::: NotExclusive


</div></div>:: isInterruptable: [[Boolean]]
</div></div>
:: isInterruptable: [[Boolean]]
:: isChannelling: [[Boolean]]
:: isChannelling: [[Boolean]]
:: numInstantActions: [[IterationSyntax|Iteration]]
:: numInstantActions: [[IterationSyntax|Iteration]]
Line 150: Line 154:


</div></div>
</div></div>
</div></div>
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
<div class="toccolours mw-collapsible mw-collapsed">
Line 198: Line 203:
::: WAVE
::: WAVE


</div></div>: passiveWeaponEffectChance
</div></div>
: passiveWeaponEffectChance
:: Level:0: [[Decimal]]
:: Level:0: [[Decimal]]
:: Level:1: [[Decimal]]
:: Level:1: [[Decimal]]
Line 333: Line 339:


</div></div>
</div></div>
</div></div>
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
<div class="toccolours mw-collapsible mw-collapsed">
Line 381: Line 388:
::: WAVE
::: WAVE


</div></div>: passiveWeaponEffectChance
</div></div>
: passiveWeaponEffectChance
:: Level:0: [[Decimal]]
:: Level:0: [[Decimal]]
:: Level:1: [[Decimal]]
:: Level:1: [[Decimal]]
Line 554: Line 562:


</div></div>
</div></div>
</div></div>
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
<div class="toccolours mw-collapsible mw-collapsed">
Line 602: Line 611:
::: WAVE
::: WAVE


</div></div>: passiveWeaponEffectChance
</div></div>
: passiveWeaponEffectChance
:: Level:0: [[Decimal]]
:: Level:0: [[Decimal]]
:: Level:1: [[Decimal]]
:: Level:1: [[Decimal]]
Line 625: Line 635:
:::: UncontrolledMinorFaction
:::: UncontrolledMinorFaction


</div></div>:: numObjects: [[IterationSyntax|Iteration]]
</div></div>
:: numObjects: [[IterationSyntax|Iteration]]
<div class="toccolours mw-collapsible mw-collapsed">
<div class="toccolours mw-collapsible mw-collapsed">
::: object: [[EnumerationSyntax|Enumeration]]
::: object: [[EnumerationSyntax|Enumeration]]
Line 643: Line 654:
:::: Titan
:::: Titan


</div></div>:: numSpaces: [[IterationSyntax|Iteration]]
</div></div>
:: numSpaces: [[IterationSyntax|Iteration]]
<div class="toccolours mw-collapsible mw-collapsed">
<div class="toccolours mw-collapsible mw-collapsed">
::: space: [[EnumerationSyntax|Enumeration]]
::: space: [[EnumerationSyntax|Enumeration]]
Line 650: Line 662:
:::: Phase
:::: Phase


</div></div>:: numConstraints: [[IterationSyntax|Iteration]]
</div></div>
:: numConstraints: [[IterationSyntax|Iteration]]
<div class="toccolours mw-collapsible mw-collapsed">
<div class="toccolours mw-collapsible mw-collapsed">
::: constraint: [[EnumerationSyntax|Enumeration]]
::: constraint: [[EnumerationSyntax|Enumeration]]
Line 705: Line 718:
:::: WithinCurrentSolarSystem
:::: WithinCurrentSolarSystem


</div></div>: effectInfo
</div></div>
: effectInfo
:: effectAttachInfo
:: effectAttachInfo
<div class="toccolours mw-collapsible mw-collapsed">
<div class="toccolours mw-collapsible mw-collapsed">
Line 863: Line 877:


</div></div>
</div></div>
</div></div>
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
<div class="toccolours mw-collapsible mw-collapsed">
Line 911: Line 926:
::: WAVE
::: WAVE


</div></div>: passiveWeaponEffectChance
</div></div>
: passiveWeaponEffectChance
:: Level:0: [[Decimal]]
:: Level:0: [[Decimal]]
:: Level:1: [[Decimal]]
:: Level:1: [[Decimal]]
Line 1,042: Line 1,058:


</div></div>
</div></div>
</div></div>
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
<div class="toccolours mw-collapsible mw-collapsed">
Line 1,090: Line 1,107:
::: WAVE
::: WAVE


</div></div>: passiveWeaponEffectChance
</div></div>
: passiveWeaponEffectChance
:: Level:0: [[Decimal]]
:: Level:0: [[Decimal]]
:: Level:1: [[Decimal]]
:: Level:1: [[Decimal]]
Line 1,113: Line 1,131:
:::: UncontrolledMinorFaction
:::: UncontrolledMinorFaction


</div></div>:: numObjects: [[IterationSyntax|Iteration]]
</div></div>
:: numObjects: [[IterationSyntax|Iteration]]
<div class="toccolours mw-collapsible mw-collapsed">
<div class="toccolours mw-collapsible mw-collapsed">
::: object: [[EnumerationSyntax|Enumeration]]
::: object: [[EnumerationSyntax|Enumeration]]
Line 1,131: Line 1,150:
:::: Titan
:::: Titan


</div></div>:: numSpaces: [[IterationSyntax|Iteration]]
</div></div>
:: numSpaces: [[IterationSyntax|Iteration]]
<div class="toccolours mw-collapsible mw-collapsed">
<div class="toccolours mw-collapsible mw-collapsed">
::: space: [[EnumerationSyntax|Enumeration]]
::: space: [[EnumerationSyntax|Enumeration]]
Line 1,138: Line 1,158:
:::: Phase
:::: Phase


</div></div>:: numConstraints: [[IterationSyntax|Iteration]]
</div></div>
:: numConstraints: [[IterationSyntax|Iteration]]
<div class="toccolours mw-collapsible mw-collapsed">
<div class="toccolours mw-collapsible mw-collapsed">
::: constraint: [[EnumerationSyntax|Enumeration]]
::: constraint: [[EnumerationSyntax|Enumeration]]
Line 1,193: Line 1,214:
:::: WithinCurrentSolarSystem
:::: WithinCurrentSolarSystem


</div></div>: effectInfo
</div></div>
: effectInfo
:: effectAttachInfo
:: effectAttachInfo
<div class="toccolours mw-collapsible mw-collapsed">
<div class="toccolours mw-collapsible mw-collapsed">
Line 1,351: Line 1,373:


</div></div>
</div></div>
</div></div>
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
<div class="toccolours mw-collapsible mw-collapsed">
Line 1,399: Line 1,422:
::: WAVE
::: WAVE


</div></div>: passiveWeaponEffectChance
</div></div>
: passiveWeaponEffectChance
:: Level:0: [[Decimal]]
:: Level:0: [[Decimal]]
:: Level:1: [[Decimal]]
:: Level:1: [[Decimal]]
Line 1,530: Line 1,554:


</div></div>
</div></div>
</div></div>
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
<div class="toccolours mw-collapsible mw-collapsed">
Line 1,578: Line 1,603:
::: WAVE
::: WAVE


</div></div>: passiveWeaponEffectChance
</div></div>
: passiveWeaponEffectChance
:: Level:0: [[Decimal]]
:: Level:0: [[Decimal]]
:: Level:1: [[Decimal]]
:: Level:1: [[Decimal]]
Line 1,675: Line 1,701:
:: CenterOffsetBySpatialRadius
:: CenterOffsetBySpatialRadius


</div></div>: canWeaponEffectHitHull: [[Boolean]]
</div></div>
: canWeaponEffectHitHull: [[Boolean]]
: canWeaponEffectHitShields: [[Boolean]]
: canWeaponEffectHitShields: [[Boolean]]
: weaponEffectsDef
: weaponEffectsDef
Line 1,882: Line 1,909:


</div></div>
</div></div>
</div></div>
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
<div class="toccolours mw-collapsible mw-collapsed">
Line 1,930: Line 1,958:
::: WAVE
::: WAVE


</div></div>: passiveWeaponEffectChance
</div></div>
: passiveWeaponEffectChance
:: Level:0: [[Decimal]]
:: Level:0: [[Decimal]]
:: Level:1: [[Decimal]]
:: Level:1: [[Decimal]]
Line 1,953: Line 1,982:
:::: UncontrolledMinorFaction
:::: UncontrolledMinorFaction


</div></div>:: numObjects: [[IterationSyntax|Iteration]]
</div></div>
:: numObjects: [[IterationSyntax|Iteration]]
<div class="toccolours mw-collapsible mw-collapsed">
<div class="toccolours mw-collapsible mw-collapsed">
::: object: [[EnumerationSyntax|Enumeration]]
::: object: [[EnumerationSyntax|Enumeration]]
Line 1,971: Line 2,001:
:::: Titan
:::: Titan


</div></div>:: numSpaces: [[IterationSyntax|Iteration]]
</div></div>
:: numSpaces: [[IterationSyntax|Iteration]]
<div class="toccolours mw-collapsible mw-collapsed">
<div class="toccolours mw-collapsible mw-collapsed">
::: space: [[EnumerationSyntax|Enumeration]]
::: space: [[EnumerationSyntax|Enumeration]]
Line 1,978: Line 2,009:
:::: Phase
:::: Phase


</div></div>:: numConstraints: [[IterationSyntax|Iteration]]
</div></div>
:: numConstraints: [[IterationSyntax|Iteration]]
<div class="toccolours mw-collapsible mw-collapsed">
<div class="toccolours mw-collapsible mw-collapsed">
::: constraint: [[EnumerationSyntax|Enumeration]]
::: constraint: [[EnumerationSyntax|Enumeration]]
Line 2,033: Line 2,065:
:::: WithinCurrentSolarSystem
:::: WithinCurrentSolarSystem


</div></div>: connectionDistance: [[Decimal]]
</div></div>
: connectionDistance: [[Decimal]]
: maxTargetCount
: maxTargetCount
:: Level:0: [[Decimal]]
:: Level:0: [[Decimal]]
Line 2,197: Line 2,230:


</div></div>
</div></div>
</div></div>
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
<div class="toccolours mw-collapsible mw-collapsed">
Line 2,245: Line 2,279:
::: WAVE
::: WAVE


</div></div>: passiveWeaponEffectChance
</div></div>
: passiveWeaponEffectChance
:: Level:0: [[Decimal]]
:: Level:0: [[Decimal]]
:: Level:1: [[Decimal]]
:: Level:1: [[Decimal]]
Line 2,268: Line 2,303:
:::: UncontrolledMinorFaction
:::: UncontrolledMinorFaction


</div></div>:: numObjects: [[IterationSyntax|Iteration]]
</div></div>
:: numObjects: [[IterationSyntax|Iteration]]
<div class="toccolours mw-collapsible mw-collapsed">
<div class="toccolours mw-collapsible mw-collapsed">
::: object: [[EnumerationSyntax|Enumeration]]
::: object: [[EnumerationSyntax|Enumeration]]
Line 2,286: Line 2,322:
:::: Titan
:::: Titan


</div></div>:: numSpaces: [[IterationSyntax|Iteration]]
</div></div>
:: numSpaces: [[IterationSyntax|Iteration]]
<div class="toccolours mw-collapsible mw-collapsed">
<div class="toccolours mw-collapsible mw-collapsed">
::: space: [[EnumerationSyntax|Enumeration]]
::: space: [[EnumerationSyntax|Enumeration]]
Line 2,293: Line 2,330:
:::: Phase
:::: Phase


</div></div>:: numConstraints: [[IterationSyntax|Iteration]]
</div></div>
:: numConstraints: [[IterationSyntax|Iteration]]
<div class="toccolours mw-collapsible mw-collapsed">
<div class="toccolours mw-collapsible mw-collapsed">
::: constraint: [[EnumerationSyntax|Enumeration]]
::: constraint: [[EnumerationSyntax|Enumeration]]
Line 2,348: Line 2,386:
:::: WithinCurrentSolarSystem
:::: WithinCurrentSolarSystem


</div></div>: effectInfo
</div></div>
: effectInfo
:: effectAttachInfo
:: effectAttachInfo
<div class="toccolours mw-collapsible mw-collapsed">
<div class="toccolours mw-collapsible mw-collapsed">
Line 2,506: Line 2,545:


</div></div>
</div></div>
</div></div>
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
<div class="toccolours mw-collapsible mw-collapsed">
Line 2,554: Line 2,594:
::: WAVE
::: WAVE


</div></div>: passiveWeaponEffectChance
</div></div>
: passiveWeaponEffectChance
:: Level:0: [[Decimal]]
:: Level:0: [[Decimal]]
:: Level:1: [[Decimal]]
:: Level:1: [[Decimal]]
Line 2,577: Line 2,618:
:::: UncontrolledMinorFaction
:::: UncontrolledMinorFaction


</div></div>:: numObjects: [[IterationSyntax|Iteration]]
</div></div>
:: numObjects: [[IterationSyntax|Iteration]]
<div class="toccolours mw-collapsible mw-collapsed">
<div class="toccolours mw-collapsible mw-collapsed">
::: object: [[EnumerationSyntax|Enumeration]]
::: object: [[EnumerationSyntax|Enumeration]]
Line 2,595: Line 2,637:
:::: Titan
:::: Titan


</div></div>:: numSpaces: [[IterationSyntax|Iteration]]
</div></div>
:: numSpaces: [[IterationSyntax|Iteration]]
<div class="toccolours mw-collapsible mw-collapsed">
<div class="toccolours mw-collapsible mw-collapsed">
::: space: [[EnumerationSyntax|Enumeration]]
::: space: [[EnumerationSyntax|Enumeration]]
Line 2,602: Line 2,645:
:::: Phase
:::: Phase


</div></div>:: numConstraints: [[IterationSyntax|Iteration]]
</div></div>
:: numConstraints: [[IterationSyntax|Iteration]]
<div class="toccolours mw-collapsible mw-collapsed">
<div class="toccolours mw-collapsible mw-collapsed">
::: constraint: [[EnumerationSyntax|Enumeration]]
::: constraint: [[EnumerationSyntax|Enumeration]]
Line 2,657: Line 2,701:
:::: WithinCurrentSolarSystem
:::: WithinCurrentSolarSystem


</div></div>: travelSpeed: [[Decimal]]
</div></div>
: travelSpeed: [[Decimal]]
<div class="toccolours mw-collapsible mw-collapsed">
<div class="toccolours mw-collapsible mw-collapsed">
: hasWeaponEffects: [[ConditionSyntax|Condition]]
: hasWeaponEffects: [[ConditionSyntax|Condition]]
Line 2,744: Line 2,789:
:: CenterOffsetBySpatialRadius
:: CenterOffsetBySpatialRadius


</div></div>: canWeaponEffectHitHull: [[Boolean]]
</div></div>
: canWeaponEffectHitHull: [[Boolean]]
: canWeaponEffectHitShields: [[Boolean]]
: canWeaponEffectHitShields: [[Boolean]]
: weaponEffectsDef
: weaponEffectsDef
Line 2,951: Line 2,997:


</div></div>
</div></div>
</div></div>
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
<div class="toccolours mw-collapsible mw-collapsed">
Line 2,999: Line 3,046:
::: WAVE
::: WAVE


</div></div>: passiveWeaponEffectChance
</div></div>
: passiveWeaponEffectChance
:: Level:0: [[Decimal]]
:: Level:0: [[Decimal]]
:: Level:1: [[Decimal]]
:: Level:1: [[Decimal]]
Line 3,167: Line 3,215:


</div></div>
</div></div>
</div></div>
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
<div class="toccolours mw-collapsible mw-collapsed">
Line 3,215: Line 3,264:
::: WAVE
::: WAVE


</div></div>: passiveWeaponEffectChance
</div></div>
: passiveWeaponEffectChance
:: Level:0: [[Decimal]]
:: Level:0: [[Decimal]]
:: Level:1: [[Decimal]]
:: Level:1: [[Decimal]]
Line 3,238: Line 3,288:
:::: UncontrolledMinorFaction
:::: UncontrolledMinorFaction


</div></div>:: numObjects: [[IterationSyntax|Iteration]]
</div></div>
:: numObjects: [[IterationSyntax|Iteration]]
<div class="toccolours mw-collapsible mw-collapsed">
<div class="toccolours mw-collapsible mw-collapsed">
::: object: [[EnumerationSyntax|Enumeration]]
::: object: [[EnumerationSyntax|Enumeration]]
Line 3,256: Line 3,307:
:::: Titan
:::: Titan


</div></div>:: numSpaces: [[IterationSyntax|Iteration]]
</div></div>
:: numSpaces: [[IterationSyntax|Iteration]]
<div class="toccolours mw-collapsible mw-collapsed">
<div class="toccolours mw-collapsible mw-collapsed">
::: space: [[EnumerationSyntax|Enumeration]]
::: space: [[EnumerationSyntax|Enumeration]]
Line 3,263: Line 3,315:
:::: Phase
:::: Phase


</div></div>:: numConstraints: [[IterationSyntax|Iteration]]
</div></div>
:: numConstraints: [[IterationSyntax|Iteration]]
<div class="toccolours mw-collapsible mw-collapsed">
<div class="toccolours mw-collapsible mw-collapsed">
::: constraint: [[EnumerationSyntax|Enumeration]]
::: constraint: [[EnumerationSyntax|Enumeration]]
Line 3,319: Line 3,372:


</div></div>
</div></div>
</div></div>
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
<div class="toccolours mw-collapsible mw-collapsed">
Line 3,439: Line 3,493:


</div></div>
</div></div>
</div></div>
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
<div class="toccolours mw-collapsible mw-collapsed">
Line 3,487: Line 3,542:
::: WAVE
::: WAVE


</div></div>: passiveWeaponEffectChance
</div></div>
: passiveWeaponEffectChance
:: Level:0: [[Decimal]]
:: Level:0: [[Decimal]]
:: Level:1: [[Decimal]]
:: Level:1: [[Decimal]]
Line 3,510: Line 3,566:
:::: UncontrolledMinorFaction
:::: UncontrolledMinorFaction


</div></div>:: numObjects: [[IterationSyntax|Iteration]]
</div></div>
:: numObjects: [[IterationSyntax|Iteration]]
<div class="toccolours mw-collapsible mw-collapsed">
<div class="toccolours mw-collapsible mw-collapsed">
::: object: [[EnumerationSyntax|Enumeration]]
::: object: [[EnumerationSyntax|Enumeration]]
Line 3,528: Line 3,585:
:::: Titan
:::: Titan


</div></div>:: numSpaces: [[IterationSyntax|Iteration]]
</div></div>
:: numSpaces: [[IterationSyntax|Iteration]]
<div class="toccolours mw-collapsible mw-collapsed">
<div class="toccolours mw-collapsible mw-collapsed">
::: space: [[EnumerationSyntax|Enumeration]]
::: space: [[EnumerationSyntax|Enumeration]]
Line 3,535: Line 3,593:
:::: Phase
:::: Phase


</div></div>:: numConstraints: [[IterationSyntax|Iteration]]
</div></div>
:: numConstraints: [[IterationSyntax|Iteration]]
<div class="toccolours mw-collapsible mw-collapsed">
<div class="toccolours mw-collapsible mw-collapsed">
::: constraint: [[EnumerationSyntax|Enumeration]]
::: constraint: [[EnumerationSyntax|Enumeration]]
Line 3,590: Line 3,649:
:::: WithinCurrentSolarSystem
:::: WithinCurrentSolarSystem


</div></div>: range
</div></div>
: range
:: Level:0: [[Decimal]]
:: Level:0: [[Decimal]]
:: Level:1: [[Decimal]]
:: Level:1: [[Decimal]]
Line 3,753: Line 3,813:


</div></div>
</div></div>
</div></div>
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
<div class="toccolours mw-collapsible mw-collapsed">
Line 3,801: Line 3,862:
::: WAVE
::: WAVE


</div></div>: passiveWeaponEffectChance
</div></div>
: passiveWeaponEffectChance
:: Level:0: [[Decimal]]
:: Level:0: [[Decimal]]
:: Level:1: [[Decimal]]
:: Level:1: [[Decimal]]
Line 3,932: Line 3,994:


</div></div>
</div></div>
</div></div>
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
<div class="toccolours mw-collapsible mw-collapsed">
Line 3,980: Line 4,043:
::: WAVE
::: WAVE


</div></div>: passiveWeaponEffectChance
</div></div>
: passiveWeaponEffectChance
:: Level:0: [[Decimal]]
:: Level:0: [[Decimal]]
:: Level:1: [[Decimal]]
:: Level:1: [[Decimal]]
Line 4,003: Line 4,067:
:::: UncontrolledMinorFaction
:::: UncontrolledMinorFaction


</div></div>:: numObjects: [[IterationSyntax|Iteration]]
</div></div>
:: numObjects: [[IterationSyntax|Iteration]]
<div class="toccolours mw-collapsible mw-collapsed">
<div class="toccolours mw-collapsible mw-collapsed">
::: object: [[EnumerationSyntax|Enumeration]]
::: object: [[EnumerationSyntax|Enumeration]]
Line 4,021: Line 4,086:
:::: Titan
:::: Titan


</div></div>:: numSpaces: [[IterationSyntax|Iteration]]
</div></div>
:: numSpaces: [[IterationSyntax|Iteration]]
<div class="toccolours mw-collapsible mw-collapsed">
<div class="toccolours mw-collapsible mw-collapsed">
::: space: [[EnumerationSyntax|Enumeration]]
::: space: [[EnumerationSyntax|Enumeration]]
Line 4,028: Line 4,094:
:::: Phase
:::: Phase


</div></div>:: numConstraints: [[IterationSyntax|Iteration]]
</div></div>
:: numConstraints: [[IterationSyntax|Iteration]]
<div class="toccolours mw-collapsible mw-collapsed">
<div class="toccolours mw-collapsible mw-collapsed">
::: constraint: [[EnumerationSyntax|Enumeration]]
::: constraint: [[EnumerationSyntax|Enumeration]]
Line 4,083: Line 4,150:
:::: WithinCurrentSolarSystem
:::: WithinCurrentSolarSystem


</div></div>: effectInfo
</div></div>
: effectInfo
:: effectAttachInfo
:: effectAttachInfo
<div class="toccolours mw-collapsible mw-collapsed">
<div class="toccolours mw-collapsible mw-collapsed">
Line 4,241: Line 4,309:


</div></div>
</div></div>
</div></div>
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
<div class="toccolours mw-collapsible mw-collapsed">
Line 4,289: Line 4,358:
::: WAVE
::: WAVE


</div></div>: passiveWeaponEffectChance
</div></div>
: passiveWeaponEffectChance
:: Level:0: [[Decimal]]
:: Level:0: [[Decimal]]
:: Level:1: [[Decimal]]
:: Level:1: [[Decimal]]
Line 4,312: Line 4,382:
:::: UncontrolledMinorFaction
:::: UncontrolledMinorFaction


</div></div>:: numObjects: [[IterationSyntax|Iteration]]
</div></div>
:: numObjects: [[IterationSyntax|Iteration]]
<div class="toccolours mw-collapsible mw-collapsed">
<div class="toccolours mw-collapsible mw-collapsed">
::: object: [[EnumerationSyntax|Enumeration]]
::: object: [[EnumerationSyntax|Enumeration]]
Line 4,330: Line 4,401:
:::: Titan
:::: Titan


</div></div>:: numSpaces: [[IterationSyntax|Iteration]]
</div></div>
:: numSpaces: [[IterationSyntax|Iteration]]
<div class="toccolours mw-collapsible mw-collapsed">
<div class="toccolours mw-collapsible mw-collapsed">
::: space: [[EnumerationSyntax|Enumeration]]
::: space: [[EnumerationSyntax|Enumeration]]
Line 4,337: Line 4,409:
:::: Phase
:::: Phase


</div></div>:: numConstraints: [[IterationSyntax|Iteration]]
</div></div>
:: numConstraints: [[IterationSyntax|Iteration]]
<div class="toccolours mw-collapsible mw-collapsed">
<div class="toccolours mw-collapsible mw-collapsed">
::: constraint: [[EnumerationSyntax|Enumeration]]
::: constraint: [[EnumerationSyntax|Enumeration]]
Line 4,393: Line 4,466:


</div></div>
</div></div>
</div></div>
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
<div class="toccolours mw-collapsible mw-collapsed">
Line 4,513: Line 4,587:


</div></div>
</div></div>
</div></div>
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
<div class="toccolours mw-collapsible mw-collapsed">
Line 4,561: Line 4,636:
::: WAVE
::: WAVE


</div></div>: passiveWeaponEffectChance
</div></div>
: passiveWeaponEffectChance
:: Level:0: [[Decimal]]
:: Level:0: [[Decimal]]
:: Level:1: [[Decimal]]
:: Level:1: [[Decimal]]
Line 4,584: Line 4,660:
:::: UncontrolledMinorFaction
:::: UncontrolledMinorFaction


</div></div>:: numObjects: [[IterationSyntax|Iteration]]
</div></div>
:: numObjects: [[IterationSyntax|Iteration]]
<div class="toccolours mw-collapsible mw-collapsed">
<div class="toccolours mw-collapsible mw-collapsed">
::: object: [[EnumerationSyntax|Enumeration]]
::: object: [[EnumerationSyntax|Enumeration]]
Line 4,602: Line 4,679:
:::: Titan
:::: Titan


</div></div>:: numSpaces: [[IterationSyntax|Iteration]]
</div></div>
:: numSpaces: [[IterationSyntax|Iteration]]
<div class="toccolours mw-collapsible mw-collapsed">
<div class="toccolours mw-collapsible mw-collapsed">
::: space: [[EnumerationSyntax|Enumeration]]
::: space: [[EnumerationSyntax|Enumeration]]
Line 4,609: Line 4,687:
:::: Phase
:::: Phase


</div></div>:: numConstraints: [[IterationSyntax|Iteration]]
</div></div>
:: numConstraints: [[IterationSyntax|Iteration]]
<div class="toccolours mw-collapsible mw-collapsed">
<div class="toccolours mw-collapsible mw-collapsed">
::: constraint: [[EnumerationSyntax|Enumeration]]
::: constraint: [[EnumerationSyntax|Enumeration]]
Line 4,664: Line 4,743:
:::: WithinCurrentSolarSystem
:::: WithinCurrentSolarSystem


</div></div>: range
</div></div>
: range
:: Level:0: [[Decimal]]
:: Level:0: [[Decimal]]
:: Level:1: [[Decimal]]
:: Level:1: [[Decimal]]
Line 4,834: Line 4,914:


</div></div>
</div></div>
</div></div>
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
<div class="toccolours mw-collapsible mw-collapsed">
Line 4,882: Line 4,963:
::: WAVE
::: WAVE


</div></div>: passiveWeaponEffectChance
</div></div>
: passiveWeaponEffectChance
:: Level:0: [[Decimal]]
:: Level:0: [[Decimal]]
:: Level:1: [[Decimal]]
:: Level:1: [[Decimal]]
Line 4,905: Line 4,987:
:::: UncontrolledMinorFaction
:::: UncontrolledMinorFaction


</div></div>:: numObjects: [[IterationSyntax|Iteration]]
</div></div>
:: numObjects: [[IterationSyntax|Iteration]]
<div class="toccolours mw-collapsible mw-collapsed">
<div class="toccolours mw-collapsible mw-collapsed">
::: object: [[EnumerationSyntax|Enumeration]]
::: object: [[EnumerationSyntax|Enumeration]]
Line 4,923: Line 5,006:
:::: Titan
:::: Titan


</div></div>:: numSpaces: [[IterationSyntax|Iteration]]
</div></div>
:: numSpaces: [[IterationSyntax|Iteration]]
<div class="toccolours mw-collapsible mw-collapsed">
<div class="toccolours mw-collapsible mw-collapsed">
::: space: [[EnumerationSyntax|Enumeration]]
::: space: [[EnumerationSyntax|Enumeration]]
Line 4,930: Line 5,014:
:::: Phase
:::: Phase


</div></div>:: numConstraints: [[IterationSyntax|Iteration]]
</div></div>
:: numConstraints: [[IterationSyntax|Iteration]]
<div class="toccolours mw-collapsible mw-collapsed">
<div class="toccolours mw-collapsible mw-collapsed">
::: constraint: [[EnumerationSyntax|Enumeration]]
::: constraint: [[EnumerationSyntax|Enumeration]]
Line 4,985: Line 5,070:
:::: WithinCurrentSolarSystem
:::: WithinCurrentSolarSystem


</div></div>: range
</div></div>
: range
:: Level:0: [[Decimal]]
:: Level:0: [[Decimal]]
:: Level:1: [[Decimal]]
:: Level:1: [[Decimal]]
Line 5,077: Line 5,163:
:: CenterOffsetBySpatialRadius
:: CenterOffsetBySpatialRadius


</div></div>: canWeaponEffectHitHull: [[Boolean]]
</div></div>
: canWeaponEffectHitHull: [[Boolean]]
: canWeaponEffectHitShields: [[Boolean]]
: canWeaponEffectHitShields: [[Boolean]]
: weaponEffectsDef
: weaponEffectsDef
Line 5,284: Line 5,371:


</div></div>
</div></div>
</div></div>
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
<div class="toccolours mw-collapsible mw-collapsed">
Line 5,332: Line 5,420:
::: WAVE
::: WAVE


</div></div>: passiveWeaponEffectChance
</div></div>
: passiveWeaponEffectChance
:: Level:0: [[Decimal]]
:: Level:0: [[Decimal]]
:: Level:1: [[Decimal]]
:: Level:1: [[Decimal]]
Line 5,429: Line 5,518:
:: CenterOffsetBySpatialRadius
:: CenterOffsetBySpatialRadius


</div></div>: canWeaponEffectHitHull: [[Boolean]]
</div></div>
: canWeaponEffectHitHull: [[Boolean]]
: canWeaponEffectHitShields: [[Boolean]]
: canWeaponEffectHitShields: [[Boolean]]
: weaponEffectsDef
: weaponEffectsDef
Line 5,636: Line 5,726:


</div></div>
</div></div>
</div></div>
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
<div class="toccolours mw-collapsible mw-collapsed">
Line 5,684: Line 5,775:
::: WAVE
::: WAVE


</div></div>: passiveWeaponEffectChance
</div></div>
: passiveWeaponEffectChance
:: Level:0: [[Decimal]]
:: Level:0: [[Decimal]]
:: Level:1: [[Decimal]]
:: Level:1: [[Decimal]]
Line 5,707: Line 5,799:
:::: UncontrolledMinorFaction
:::: UncontrolledMinorFaction


</div></div>:: numObjects: [[IterationSyntax|Iteration]]
</div></div>
:: numObjects: [[IterationSyntax|Iteration]]
<div class="toccolours mw-collapsible mw-collapsed">
<div class="toccolours mw-collapsible mw-collapsed">
::: object: [[EnumerationSyntax|Enumeration]]
::: object: [[EnumerationSyntax|Enumeration]]
Line 5,725: Line 5,818:
:::: Titan
:::: Titan


</div></div>:: numSpaces: [[IterationSyntax|Iteration]]
</div></div>
:: numSpaces: [[IterationSyntax|Iteration]]
<div class="toccolours mw-collapsible mw-collapsed">
<div class="toccolours mw-collapsible mw-collapsed">
::: space: [[EnumerationSyntax|Enumeration]]
::: space: [[EnumerationSyntax|Enumeration]]
Line 5,732: Line 5,826:
:::: Phase
:::: Phase


</div></div>:: numConstraints: [[IterationSyntax|Iteration]]
</div></div>
:: numConstraints: [[IterationSyntax|Iteration]]
<div class="toccolours mw-collapsible mw-collapsed">
<div class="toccolours mw-collapsible mw-collapsed">
::: constraint: [[EnumerationSyntax|Enumeration]]
::: constraint: [[EnumerationSyntax|Enumeration]]
Line 5,787: Line 5,882:
:::: WithinCurrentSolarSystem
:::: WithinCurrentSolarSystem


</div></div>: maxTargetCount
</div></div>
: maxTargetCount
:: Level:0: [[Decimal]]
:: Level:0: [[Decimal]]
:: Level:1: [[Decimal]]
:: Level:1: [[Decimal]]
Line 5,950: Line 6,046:


</div></div>
</div></div>
</div></div>
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
<div class="toccolours mw-collapsible mw-collapsed">
Line 5,998: Line 6,095:
::: WAVE
::: WAVE


</div></div>: passiveWeaponEffectChance
</div></div>
: passiveWeaponEffectChance
:: Level:0: [[Decimal]]
:: Level:0: [[Decimal]]
:: Level:1: [[Decimal]]
:: Level:1: [[Decimal]]
Line 6,021: Line 6,119:
:::: UncontrolledMinorFaction
:::: UncontrolledMinorFaction


</div></div>:: numObjects: [[IterationSyntax|Iteration]]
</div></div>
:: numObjects: [[IterationSyntax|Iteration]]
<div class="toccolours mw-collapsible mw-collapsed">
<div class="toccolours mw-collapsible mw-collapsed">
::: object: [[EnumerationSyntax|Enumeration]]
::: object: [[EnumerationSyntax|Enumeration]]
Line 6,039: Line 6,138:
:::: Titan
:::: Titan


</div></div>:: numSpaces: [[IterationSyntax|Iteration]]
</div></div>
:: numSpaces: [[IterationSyntax|Iteration]]
<div class="toccolours mw-collapsible mw-collapsed">
<div class="toccolours mw-collapsible mw-collapsed">
::: space: [[EnumerationSyntax|Enumeration]]
::: space: [[EnumerationSyntax|Enumeration]]
Line 6,046: Line 6,146:
:::: Phase
:::: Phase


</div></div>:: numConstraints: [[IterationSyntax|Iteration]]
</div></div>
:: numConstraints: [[IterationSyntax|Iteration]]
<div class="toccolours mw-collapsible mw-collapsed">
<div class="toccolours mw-collapsible mw-collapsed">
::: constraint: [[EnumerationSyntax|Enumeration]]
::: constraint: [[EnumerationSyntax|Enumeration]]
Line 6,101: Line 6,202:
:::: WithinCurrentSolarSystem
:::: WithinCurrentSolarSystem


</div></div>: maxTargetCount
</div></div>
: maxTargetCount
:: Level:0: [[Decimal]]
:: Level:0: [[Decimal]]
:: Level:1: [[Decimal]]
:: Level:1: [[Decimal]]
Line 6,264: Line 6,366:


</div></div>
</div></div>
</div></div>
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
<div class="toccolours mw-collapsible mw-collapsed">
Line 6,312: Line 6,415:
::: WAVE
::: WAVE


</div></div>: passiveWeaponEffectChance
</div></div>
: passiveWeaponEffectChance
:: Level:0: [[Decimal]]
:: Level:0: [[Decimal]]
:: Level:1: [[Decimal]]
:: Level:1: [[Decimal]]
Line 6,335: Line 6,439:
:::: UncontrolledMinorFaction
:::: UncontrolledMinorFaction


</div></div>:: numObjects: [[IterationSyntax|Iteration]]
</div></div>
:: numObjects: [[IterationSyntax|Iteration]]
<div class="toccolours mw-collapsible mw-collapsed">
<div class="toccolours mw-collapsible mw-collapsed">
::: object: [[EnumerationSyntax|Enumeration]]
::: object: [[EnumerationSyntax|Enumeration]]
Line 6,353: Line 6,458:
:::: Titan
:::: Titan


</div></div>:: numSpaces: [[IterationSyntax|Iteration]]
</div></div>
:: numSpaces: [[IterationSyntax|Iteration]]
<div class="toccolours mw-collapsible mw-collapsed">
<div class="toccolours mw-collapsible mw-collapsed">
::: space: [[EnumerationSyntax|Enumeration]]
::: space: [[EnumerationSyntax|Enumeration]]
Line 6,360: Line 6,466:
:::: Phase
:::: Phase


</div></div>:: numConstraints: [[IterationSyntax|Iteration]]
</div></div>
:: numConstraints: [[IterationSyntax|Iteration]]
<div class="toccolours mw-collapsible mw-collapsed">
<div class="toccolours mw-collapsible mw-collapsed">
::: constraint: [[EnumerationSyntax|Enumeration]]
::: constraint: [[EnumerationSyntax|Enumeration]]
Line 6,415: Line 6,522:
:::: WithinCurrentSolarSystem
:::: WithinCurrentSolarSystem


</div></div>: columnRadius
</div></div>
: columnRadius
:: Level:0: [[Decimal]]
:: Level:0: [[Decimal]]
:: Level:1: [[Decimal]]
:: Level:1: [[Decimal]]
Line 6,583: Line 6,691:


</div></div>
</div></div>
</div></div>
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
<div class="toccolours mw-collapsible mw-collapsed">
Line 6,631: Line 6,740:
::: WAVE
::: WAVE


</div></div>: passiveWeaponEffectChance
</div></div>
: passiveWeaponEffectChance
:: Level:0: [[Decimal]]
:: Level:0: [[Decimal]]
:: Level:1: [[Decimal]]
:: Level:1: [[Decimal]]
Line 6,654: Line 6,764:
:::: UncontrolledMinorFaction
:::: UncontrolledMinorFaction


</div></div>:: numObjects: [[IterationSyntax|Iteration]]
</div></div>
:: numObjects: [[IterationSyntax|Iteration]]
<div class="toccolours mw-collapsible mw-collapsed">
<div class="toccolours mw-collapsible mw-collapsed">
::: object: [[EnumerationSyntax|Enumeration]]
::: object: [[EnumerationSyntax|Enumeration]]
Line 6,672: Line 6,783:
:::: Titan
:::: Titan


</div></div>:: numSpaces: [[IterationSyntax|Iteration]]
</div></div>
:: numSpaces: [[IterationSyntax|Iteration]]
<div class="toccolours mw-collapsible mw-collapsed">
<div class="toccolours mw-collapsible mw-collapsed">
::: space: [[EnumerationSyntax|Enumeration]]
::: space: [[EnumerationSyntax|Enumeration]]
Line 6,679: Line 6,791:
:::: Phase
:::: Phase


</div></div>:: numConstraints: [[IterationSyntax|Iteration]]
</div></div>
:: numConstraints: [[IterationSyntax|Iteration]]
<div class="toccolours mw-collapsible mw-collapsed">
<div class="toccolours mw-collapsible mw-collapsed">
::: constraint: [[EnumerationSyntax|Enumeration]]
::: constraint: [[EnumerationSyntax|Enumeration]]
Line 6,734: Line 6,847:
:::: WithinCurrentSolarSystem
:::: WithinCurrentSolarSystem


</div></div><div class="toccolours mw-collapsible mw-collapsed">
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
: weaponBank: [[EnumerationSyntax|Enumeration]]
: weaponBank: [[EnumerationSyntax|Enumeration]]
<div class="mw-collapsible-content">
<div class="mw-collapsible-content">
Line 6,742: Line 6,856:
:: RIGHT
:: RIGHT


</div></div>: range
</div></div>
: range
:: Level:0: [[Decimal]]
:: Level:0: [[Decimal]]
:: Level:1: [[Decimal]]
:: Level:1: [[Decimal]]
Line 6,915: Line 7,030:


</div></div>
</div></div>
</div></div>
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
<div class="toccolours mw-collapsible mw-collapsed">
Line 6,963: Line 7,079:
::: WAVE
::: WAVE


</div></div>: passiveWeaponEffectChance
</div></div>
: passiveWeaponEffectChance
:: Level:0: [[Decimal]]
:: Level:0: [[Decimal]]
:: Level:1: [[Decimal]]
:: Level:1: [[Decimal]]
Line 6,986: Line 7,103:
:::: UncontrolledMinorFaction
:::: UncontrolledMinorFaction


</div></div>:: numObjects: [[IterationSyntax|Iteration]]
</div></div>
:: numObjects: [[IterationSyntax|Iteration]]
<div class="toccolours mw-collapsible mw-collapsed">
<div class="toccolours mw-collapsible mw-collapsed">
::: object: [[EnumerationSyntax|Enumeration]]
::: object: [[EnumerationSyntax|Enumeration]]
Line 7,004: Line 7,122:
:::: Titan
:::: Titan


</div></div>:: numSpaces: [[IterationSyntax|Iteration]]
</div></div>
:: numSpaces: [[IterationSyntax|Iteration]]
<div class="toccolours mw-collapsible mw-collapsed">
<div class="toccolours mw-collapsible mw-collapsed">
::: space: [[EnumerationSyntax|Enumeration]]
::: space: [[EnumerationSyntax|Enumeration]]
Line 7,011: Line 7,130:
:::: Phase
:::: Phase


</div></div>:: numConstraints: [[IterationSyntax|Iteration]]
</div></div>
:: numConstraints: [[IterationSyntax|Iteration]]
<div class="toccolours mw-collapsible mw-collapsed">
<div class="toccolours mw-collapsible mw-collapsed">
::: constraint: [[EnumerationSyntax|Enumeration]]
::: constraint: [[EnumerationSyntax|Enumeration]]
Line 7,066: Line 7,186:
:::: WithinCurrentSolarSystem
:::: WithinCurrentSolarSystem


</div></div>: range
</div></div>
: range
:: Level:0: [[Decimal]]
:: Level:0: [[Decimal]]
:: Level:1: [[Decimal]]
:: Level:1: [[Decimal]]
Line 7,234: Line 7,355:


</div></div>
</div></div>
</div></div>
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
<div class="toccolours mw-collapsible mw-collapsed">
Line 7,282: Line 7,404:
::: WAVE
::: WAVE


</div></div>: passiveWeaponEffectChance
</div></div>
: passiveWeaponEffectChance
:: Level:0: [[Decimal]]
:: Level:0: [[Decimal]]
:: Level:1: [[Decimal]]
:: Level:1: [[Decimal]]
Line 7,305: Line 7,428:
:::: UncontrolledMinorFaction
:::: UncontrolledMinorFaction


</div></div>:: numObjects: [[IterationSyntax|Iteration]]
</div></div>
:: numObjects: [[IterationSyntax|Iteration]]
<div class="toccolours mw-collapsible mw-collapsed">
<div class="toccolours mw-collapsible mw-collapsed">
::: object: [[EnumerationSyntax|Enumeration]]
::: object: [[EnumerationSyntax|Enumeration]]
Line 7,323: Line 7,447:
:::: Titan
:::: Titan


</div></div>:: numSpaces: [[IterationSyntax|Iteration]]
</div></div>
:: numSpaces: [[IterationSyntax|Iteration]]
<div class="toccolours mw-collapsible mw-collapsed">
<div class="toccolours mw-collapsible mw-collapsed">
::: space: [[EnumerationSyntax|Enumeration]]
::: space: [[EnumerationSyntax|Enumeration]]
Line 7,330: Line 7,455:
:::: Phase
:::: Phase


</div></div>:: numConstraints: [[IterationSyntax|Iteration]]
</div></div>
:: numConstraints: [[IterationSyntax|Iteration]]
<div class="toccolours mw-collapsible mw-collapsed">
<div class="toccolours mw-collapsible mw-collapsed">
::: constraint: [[EnumerationSyntax|Enumeration]]
::: constraint: [[EnumerationSyntax|Enumeration]]
Line 7,385: Line 7,511:
:::: WithinCurrentSolarSystem
:::: WithinCurrentSolarSystem


</div></div>: range
</div></div>
: range
:: Level:0: [[Decimal]]
:: Level:0: [[Decimal]]
:: Level:1: [[Decimal]]
:: Level:1: [[Decimal]]
Line 7,483: Line 7,610:
:: CenterOffsetBySpatialRadius
:: CenterOffsetBySpatialRadius


</div></div>: canWeaponEffectHitHull: [[Boolean]]
</div></div>
: canWeaponEffectHitHull: [[Boolean]]
: canWeaponEffectHitShields: [[Boolean]]
: canWeaponEffectHitShields: [[Boolean]]
: weaponEffectsDef
: weaponEffectsDef
Line 7,690: Line 7,818:


</div></div>
</div></div>
</div></div>
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
<div class="toccolours mw-collapsible mw-collapsed">
Line 7,738: Line 7,867:
::: WAVE
::: WAVE


</div></div>: passiveWeaponEffectChance
</div></div>
: passiveWeaponEffectChance
:: Level:0: [[Decimal]]
:: Level:0: [[Decimal]]
:: Level:1: [[Decimal]]
:: Level:1: [[Decimal]]
Line 7,761: Line 7,891:
:::: UncontrolledMinorFaction
:::: UncontrolledMinorFaction


</div></div>:: numObjects: [[IterationSyntax|Iteration]]
</div></div>
:: numObjects: [[IterationSyntax|Iteration]]
<div class="toccolours mw-collapsible mw-collapsed">
<div class="toccolours mw-collapsible mw-collapsed">
::: object: [[EnumerationSyntax|Enumeration]]
::: object: [[EnumerationSyntax|Enumeration]]
Line 7,779: Line 7,910:
:::: Titan
:::: Titan


</div></div>:: numSpaces: [[IterationSyntax|Iteration]]
</div></div>
:: numSpaces: [[IterationSyntax|Iteration]]
<div class="toccolours mw-collapsible mw-collapsed">
<div class="toccolours mw-collapsible mw-collapsed">
::: space: [[EnumerationSyntax|Enumeration]]
::: space: [[EnumerationSyntax|Enumeration]]
Line 7,786: Line 7,918:
:::: Phase
:::: Phase


</div></div>:: numConstraints: [[IterationSyntax|Iteration]]
</div></div>
:: numConstraints: [[IterationSyntax|Iteration]]
<div class="toccolours mw-collapsible mw-collapsed">
<div class="toccolours mw-collapsible mw-collapsed">
::: constraint: [[EnumerationSyntax|Enumeration]]
::: constraint: [[EnumerationSyntax|Enumeration]]
Line 7,841: Line 7,974:
:::: WithinCurrentSolarSystem
:::: WithinCurrentSolarSystem


</div></div>: range
</div></div>
: range
:: Level:0: [[Decimal]]
:: Level:0: [[Decimal]]
:: Level:1: [[Decimal]]
:: Level:1: [[Decimal]]
Line 7,938: Line 8,072:
:: CenterOffsetBySpatialRadius
:: CenterOffsetBySpatialRadius


</div></div>: canWeaponEffectHitHull: [[Boolean]]
</div></div>
: canWeaponEffectHitHull: [[Boolean]]
: canWeaponEffectHitShields: [[Boolean]]
: canWeaponEffectHitShields: [[Boolean]]
: weaponEffectsDef
: weaponEffectsDef
Line 8,145: Line 8,280:


</div></div>
</div></div>
</div></div>
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
<div class="toccolours mw-collapsible mw-collapsed">
Line 8,193: Line 8,329:
::: WAVE
::: WAVE


</div></div>: passiveWeaponEffectChance
</div></div>
: passiveWeaponEffectChance
:: Level:0: [[Decimal]]
:: Level:0: [[Decimal]]
:: Level:1: [[Decimal]]
:: Level:1: [[Decimal]]
Line 8,216: Line 8,353:
:::: UncontrolledMinorFaction
:::: UncontrolledMinorFaction


</div></div>:: numObjects: [[IterationSyntax|Iteration]]
</div></div>
:: numObjects: [[IterationSyntax|Iteration]]
<div class="toccolours mw-collapsible mw-collapsed">
<div class="toccolours mw-collapsible mw-collapsed">
::: object: [[EnumerationSyntax|Enumeration]]
::: object: [[EnumerationSyntax|Enumeration]]
Line 8,234: Line 8,372:
:::: Titan
:::: Titan


</div></div>:: numSpaces: [[IterationSyntax|Iteration]]
</div></div>
:: numSpaces: [[IterationSyntax|Iteration]]
<div class="toccolours mw-collapsible mw-collapsed">
<div class="toccolours mw-collapsible mw-collapsed">
::: space: [[EnumerationSyntax|Enumeration]]
::: space: [[EnumerationSyntax|Enumeration]]
Line 8,241: Line 8,380:
:::: Phase
:::: Phase


</div></div>:: numConstraints: [[IterationSyntax|Iteration]]
</div></div>
:: numConstraints: [[IterationSyntax|Iteration]]
<div class="toccolours mw-collapsible mw-collapsed">
<div class="toccolours mw-collapsible mw-collapsed">
::: constraint: [[EnumerationSyntax|Enumeration]]
::: constraint: [[EnumerationSyntax|Enumeration]]
Line 8,296: Line 8,436:
:::: WithinCurrentSolarSystem
:::: WithinCurrentSolarSystem


</div></div>: range
</div></div>
: range
:: Level:0: [[Decimal]]
:: Level:0: [[Decimal]]
:: Level:1: [[Decimal]]
:: Level:1: [[Decimal]]
Line 8,431: Line 8,572:
:: CenterOffsetBySpatialRadius
:: CenterOffsetBySpatialRadius


</div></div>: canWeaponEffectHitHull: [[Boolean]]
</div></div>
: canWeaponEffectHitHull: [[Boolean]]
: canWeaponEffectHitShields: [[Boolean]]
: canWeaponEffectHitShields: [[Boolean]]
: weaponEffectsDef
: weaponEffectsDef
Line 8,638: Line 8,780:


</div></div>
</div></div>
</div></div>
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
<div class="toccolours mw-collapsible mw-collapsed">
Line 8,686: Line 8,829:
::: WAVE
::: WAVE


</div></div>: passiveWeaponEffectChance
</div></div>
: passiveWeaponEffectChance
:: Level:0: [[Decimal]]
:: Level:0: [[Decimal]]
:: Level:1: [[Decimal]]
:: Level:1: [[Decimal]]
Line 8,709: Line 8,853:
:::: UncontrolledMinorFaction
:::: UncontrolledMinorFaction


</div></div>:: numObjects: [[IterationSyntax|Iteration]]
</div></div>
:: numObjects: [[IterationSyntax|Iteration]]
<div class="toccolours mw-collapsible mw-collapsed">
<div class="toccolours mw-collapsible mw-collapsed">
::: object: [[EnumerationSyntax|Enumeration]]
::: object: [[EnumerationSyntax|Enumeration]]
Line 8,727: Line 8,872:
:::: Titan
:::: Titan


</div></div>:: numSpaces: [[IterationSyntax|Iteration]]
</div></div>
:: numSpaces: [[IterationSyntax|Iteration]]
<div class="toccolours mw-collapsible mw-collapsed">
<div class="toccolours mw-collapsible mw-collapsed">
::: space: [[EnumerationSyntax|Enumeration]]
::: space: [[EnumerationSyntax|Enumeration]]
Line 8,734: Line 8,880:
:::: Phase
:::: Phase


</div></div>:: numConstraints: [[IterationSyntax|Iteration]]
</div></div>
:: numConstraints: [[IterationSyntax|Iteration]]
<div class="toccolours mw-collapsible mw-collapsed">
<div class="toccolours mw-collapsible mw-collapsed">
::: constraint: [[EnumerationSyntax|Enumeration]]
::: constraint: [[EnumerationSyntax|Enumeration]]
Line 8,789: Line 8,936:
:::: WithinCurrentSolarSystem
:::: WithinCurrentSolarSystem


</div></div>: effectInfo
</div></div>
: effectInfo
:: effectAttachInfo
:: effectAttachInfo
<div class="toccolours mw-collapsible mw-collapsed">
<div class="toccolours mw-collapsible mw-collapsed">
Line 8,947: Line 9,095:


</div></div>
</div></div>
</div></div>
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
<div class="toccolours mw-collapsible mw-collapsed">
Line 8,995: Line 9,144:
::: WAVE
::: WAVE


</div></div>: passiveWeaponEffectChance
</div></div>
: passiveWeaponEffectChance
:: Level:0: [[Decimal]]
:: Level:0: [[Decimal]]
:: Level:1: [[Decimal]]
:: Level:1: [[Decimal]]
Line 9,126: Line 9,276:


</div></div>
</div></div>
</div></div>
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
<div class="toccolours mw-collapsible mw-collapsed">
Line 9,174: Line 9,325:
::: WAVE
::: WAVE


</div></div>: passiveWeaponEffectChance
</div></div>
: passiveWeaponEffectChance
:: Level:0: [[Decimal]]
:: Level:0: [[Decimal]]
:: Level:1: [[Decimal]]
:: Level:1: [[Decimal]]
Line 9,305: Line 9,457:


</div></div>
</div></div>
</div></div>
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
<div class="toccolours mw-collapsible mw-collapsed">
Line 9,353: Line 9,506:
::: WAVE
::: WAVE


</div></div>: passiveWeaponEffectChance
</div></div>
: passiveWeaponEffectChance
:: Level:0: [[Decimal]]
:: Level:0: [[Decimal]]
:: Level:1: [[Decimal]]
:: Level:1: [[Decimal]]
Line 9,484: Line 9,638:


</div></div>
</div></div>
</div></div>
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
<div class="toccolours mw-collapsible mw-collapsed">
Line 9,532: Line 9,687:
::: WAVE
::: WAVE


</div></div>: passiveWeaponEffectChance
</div></div>
: passiveWeaponEffectChance
:: Level:0: [[Decimal]]
:: Level:0: [[Decimal]]
:: Level:1: [[Decimal]]
:: Level:1: [[Decimal]]
Line 9,700: Line 9,856:


</div></div>
</div></div>
</div></div>
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
<div class="toccolours mw-collapsible mw-collapsed">
Line 9,748: Line 9,905:
::: WAVE
::: WAVE


</div></div>: passiveWeaponEffectChance
</div></div>
: passiveWeaponEffectChance
:: Level:0: [[Decimal]]
:: Level:0: [[Decimal]]
:: Level:1: [[Decimal]]
:: Level:1: [[Decimal]]
Line 9,883: Line 10,041:


</div></div>
</div></div>
</div></div>
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
<div class="toccolours mw-collapsible mw-collapsed">
Line 9,931: Line 10,090:
::: WAVE
::: WAVE


</div></div>: passiveWeaponEffectChance
</div></div>
: passiveWeaponEffectChance
:: Level:0: [[Decimal]]
:: Level:0: [[Decimal]]
:: Level:1: [[Decimal]]
:: Level:1: [[Decimal]]
Line 9,954: Line 10,114:
:::: UncontrolledMinorFaction
:::: UncontrolledMinorFaction


</div></div>:: numObjects: [[IterationSyntax|Iteration]]
</div></div>
:: numObjects: [[IterationSyntax|Iteration]]
<div class="toccolours mw-collapsible mw-collapsed">
<div class="toccolours mw-collapsible mw-collapsed">
::: object: [[EnumerationSyntax|Enumeration]]
::: object: [[EnumerationSyntax|Enumeration]]
Line 9,972: Line 10,133:
:::: Titan
:::: Titan


</div></div>:: numSpaces: [[IterationSyntax|Iteration]]
</div></div>
:: numSpaces: [[IterationSyntax|Iteration]]
<div class="toccolours mw-collapsible mw-collapsed">
<div class="toccolours mw-collapsible mw-collapsed">
::: space: [[EnumerationSyntax|Enumeration]]
::: space: [[EnumerationSyntax|Enumeration]]
Line 9,979: Line 10,141:
:::: Phase
:::: Phase


</div></div>:: numConstraints: [[IterationSyntax|Iteration]]
</div></div>
:: numConstraints: [[IterationSyntax|Iteration]]
<div class="toccolours mw-collapsible mw-collapsed">
<div class="toccolours mw-collapsible mw-collapsed">
::: constraint: [[EnumerationSyntax|Enumeration]]
::: constraint: [[EnumerationSyntax|Enumeration]]
Line 10,034: Line 10,197:
:::: WithinCurrentSolarSystem
:::: WithinCurrentSolarSystem


</div></div>: range
</div></div>
: range
:: Level:0: [[Decimal]]
:: Level:0: [[Decimal]]
:: Level:1: [[Decimal]]
:: Level:1: [[Decimal]]
Line 10,197: Line 10,361:


</div></div>
</div></div>
</div></div>
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
<div class="toccolours mw-collapsible mw-collapsed">
Line 10,245: Line 10,410:
::: WAVE
::: WAVE


</div></div>: passiveWeaponEffectChance
</div></div>
: passiveWeaponEffectChance
:: Level:0: [[Decimal]]
:: Level:0: [[Decimal]]
:: Level:1: [[Decimal]]
:: Level:1: [[Decimal]]
Line 10,413: Line 10,579:


</div></div>
</div></div>
</div></div>
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
<div class="toccolours mw-collapsible mw-collapsed">
Line 10,461: Line 10,628:
::: WAVE
::: WAVE


</div></div>: passiveWeaponEffectChance
</div></div>
: passiveWeaponEffectChance
:: Level:0: [[Decimal]]
:: Level:0: [[Decimal]]
:: Level:1: [[Decimal]]
:: Level:1: [[Decimal]]
Line 10,484: Line 10,652:
:::: UncontrolledMinorFaction
:::: UncontrolledMinorFaction


</div></div>:: numObjects: [[IterationSyntax|Iteration]]
</div></div>
:: numObjects: [[IterationSyntax|Iteration]]
<div class="toccolours mw-collapsible mw-collapsed">
<div class="toccolours mw-collapsible mw-collapsed">
::: object: [[EnumerationSyntax|Enumeration]]
::: object: [[EnumerationSyntax|Enumeration]]
Line 10,502: Line 10,671:
:::: Titan
:::: Titan


</div></div>:: numSpaces: [[IterationSyntax|Iteration]]
</div></div>
:: numSpaces: [[IterationSyntax|Iteration]]
<div class="toccolours mw-collapsible mw-collapsed">
<div class="toccolours mw-collapsible mw-collapsed">
::: space: [[EnumerationSyntax|Enumeration]]
::: space: [[EnumerationSyntax|Enumeration]]
Line 10,509: Line 10,679:
:::: Phase
:::: Phase


</div></div>:: numConstraints: [[IterationSyntax|Iteration]]
</div></div>
:: numConstraints: [[IterationSyntax|Iteration]]
<div class="toccolours mw-collapsible mw-collapsed">
<div class="toccolours mw-collapsible mw-collapsed">
::: constraint: [[EnumerationSyntax|Enumeration]]
::: constraint: [[EnumerationSyntax|Enumeration]]
Line 10,564: Line 10,735:
:::: WithinCurrentSolarSystem
:::: WithinCurrentSolarSystem


</div></div>: effectInfo
</div></div>
: effectInfo
:: effectAttachInfo
:: effectAttachInfo
<div class="toccolours mw-collapsible mw-collapsed">
<div class="toccolours mw-collapsible mw-collapsed">
Line 10,722: Line 10,894:


</div></div>
</div></div>
</div></div>
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
<div class="toccolours mw-collapsible mw-collapsed">
Line 10,770: Line 10,943:
::: WAVE
::: WAVE


</div></div>: passiveWeaponEffectChance
</div></div>
: passiveWeaponEffectChance
:: Level:0: [[Decimal]]
:: Level:0: [[Decimal]]
:: Level:1: [[Decimal]]
:: Level:1: [[Decimal]]
Line 10,906: Line 11,080:


</div></div>
</div></div>
</div></div>
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
<div class="toccolours mw-collapsible mw-collapsed">
Line 10,954: Line 11,129:
::: WAVE
::: WAVE


</div></div>: passiveWeaponEffectChance
</div></div>
: passiveWeaponEffectChance
:: Level:0: [[Decimal]]
:: Level:0: [[Decimal]]
:: Level:1: [[Decimal]]
:: Level:1: [[Decimal]]
Line 11,087: Line 11,263:


</div></div>
</div></div>
</div></div>
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
<div class="toccolours mw-collapsible mw-collapsed">
Line 11,135: Line 11,312:
::: WAVE
::: WAVE


</div></div>: passiveWeaponEffectChance
</div></div>
: passiveWeaponEffectChance
:: Level:0: [[Decimal]]
:: Level:0: [[Decimal]]
:: Level:1: [[Decimal]]
:: Level:1: [[Decimal]]
Line 11,265: Line 11,443:


</div></div>
</div></div>
</div></div>
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
<div class="toccolours mw-collapsible mw-collapsed">
Line 11,313: Line 11,492:
::: WAVE
::: WAVE


</div></div>: passiveWeaponEffectChance
</div></div>
: passiveWeaponEffectChance
:: Level:0: [[Decimal]]
:: Level:0: [[Decimal]]
:: Level:1: [[Decimal]]
:: Level:1: [[Decimal]]
Line 11,443: Line 11,623:


</div></div>
</div></div>
</div></div>
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
<div class="toccolours mw-collapsible mw-collapsed">
Line 11,491: Line 11,672:
::: WAVE
::: WAVE


</div></div>: passiveWeaponEffectChance
</div></div>
: passiveWeaponEffectChance
:: Level:0: [[Decimal]]
:: Level:0: [[Decimal]]
:: Level:1: [[Decimal]]
:: Level:1: [[Decimal]]
Line 11,621: Line 11,803:


</div></div>
</div></div>
</div></div>
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
<div class="toccolours mw-collapsible mw-collapsed">
Line 11,669: Line 11,852:
::: WAVE
::: WAVE


</div></div>: passiveWeaponEffectChance
</div></div>
: passiveWeaponEffectChance
:: Level:0: [[Decimal]]
:: Level:0: [[Decimal]]
:: Level:1: [[Decimal]]
:: Level:1: [[Decimal]]
Line 11,691: Line 11,875:
:::: UncontrolledMinorFaction
:::: UncontrolledMinorFaction


</div></div>:: numObjects: [[IterationSyntax|Iteration]]
</div></div>
:: numObjects: [[IterationSyntax|Iteration]]
<div class="toccolours mw-collapsible mw-collapsed">
<div class="toccolours mw-collapsible mw-collapsed">
::: object: [[EnumerationSyntax|Enumeration]]
::: object: [[EnumerationSyntax|Enumeration]]
Line 11,709: Line 11,894:
:::: Titan
:::: Titan


</div></div>:: numSpaces: [[IterationSyntax|Iteration]]
</div></div>
:: numSpaces: [[IterationSyntax|Iteration]]
<div class="toccolours mw-collapsible mw-collapsed">
<div class="toccolours mw-collapsible mw-collapsed">
::: space: [[EnumerationSyntax|Enumeration]]
::: space: [[EnumerationSyntax|Enumeration]]
Line 11,716: Line 11,902:
:::: Phase
:::: Phase


</div></div>:: numConstraints: [[IterationSyntax|Iteration]]
</div></div>
:: numConstraints: [[IterationSyntax|Iteration]]
<div class="toccolours mw-collapsible mw-collapsed">
<div class="toccolours mw-collapsible mw-collapsed">
::: constraint: [[EnumerationSyntax|Enumeration]]
::: constraint: [[EnumerationSyntax|Enumeration]]
Line 11,771: Line 11,958:
:::: WithinCurrentSolarSystem
:::: WithinCurrentSolarSystem


</div></div>: range
</div></div>
: range
:: Level:0: [[Decimal]]
:: Level:0: [[Decimal]]
:: Level:1: [[Decimal]]
:: Level:1: [[Decimal]]
Line 11,943: Line 12,131:


</div></div>
</div></div>
</div></div>
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
<div class="toccolours mw-collapsible mw-collapsed">
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::: WAVE
::: WAVE


</div></div>: passiveWeaponEffectChance
</div></div>
: passiveWeaponEffectChance
:: Level:0: [[Decimal]]
:: Level:0: [[Decimal]]
:: Level:1: [[Decimal]]
:: Level:1: [[Decimal]]
Line 12,126: Line 12,316:


</div></div>
</div></div>
</div></div>
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
<div class="toccolours mw-collapsible mw-collapsed">
Line 12,174: Line 12,365:
::: WAVE
::: WAVE


</div></div>: passiveWeaponEffectChance
</div></div>
: passiveWeaponEffectChance
:: Level:0: [[Decimal]]
:: Level:0: [[Decimal]]
:: Level:1: [[Decimal]]
:: Level:1: [[Decimal]]
Line 12,309: Line 12,501:


</div></div>
</div></div>
</div></div>
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
<div class="toccolours mw-collapsible mw-collapsed">
Line 12,357: Line 12,550:
::: WAVE
::: WAVE


</div></div>: passiveWeaponEffectChance
</div></div>
: passiveWeaponEffectChance
:: Level:0: [[Decimal]]
:: Level:0: [[Decimal]]
:: Level:1: [[Decimal]]
:: Level:1: [[Decimal]]
Line 12,500: Line 12,694:


</div></div>
</div></div>
</div></div>
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
<div class="toccolours mw-collapsible mw-collapsed">
Line 12,548: Line 12,743:
::: WAVE
::: WAVE


</div></div>: passiveWeaponEffectChance
</div></div>
: passiveWeaponEffectChance
:: Level:0: [[Decimal]]
:: Level:0: [[Decimal]]
:: Level:1: [[Decimal]]
:: Level:1: [[Decimal]]
Line 12,684: Line 12,880:


</div></div>
</div></div>
</div></div>
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
<div class="toccolours mw-collapsible mw-collapsed">
Line 12,732: Line 12,929:
::: WAVE
::: WAVE


</div></div>: passiveWeaponEffectChance
</div></div>
: passiveWeaponEffectChance
:: Level:0: [[Decimal]]
:: Level:0: [[Decimal]]
:: Level:1: [[Decimal]]
:: Level:1: [[Decimal]]
Line 12,900: Line 13,098:


</div></div>
</div></div>
</div></div>
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
<div class="toccolours mw-collapsible mw-collapsed">
Line 12,948: Line 13,147:
::: WAVE
::: WAVE


</div></div>: passiveWeaponEffectChance
</div></div>
: passiveWeaponEffectChance
:: Level:0: [[Decimal]]
:: Level:0: [[Decimal]]
:: Level:1: [[Decimal]]
:: Level:1: [[Decimal]]
Line 13,090: Line 13,290:


</div></div>
</div></div>
</div></div>
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
<div class="toccolours mw-collapsible mw-collapsed">
Line 13,138: Line 13,339:
::: WAVE
::: WAVE


</div></div>: passiveWeaponEffectChance
</div></div>
: passiveWeaponEffectChance
:: Level:0: [[Decimal]]
:: Level:0: [[Decimal]]
:: Level:1: [[Decimal]]
:: Level:1: [[Decimal]]
Line 13,283: Line 13,485:


</div></div>
</div></div>
</div></div>
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
<div class="toccolours mw-collapsible mw-collapsed">
Line 13,331: Line 13,534:
::: WAVE
::: WAVE


</div></div>: passiveWeaponEffectChance
</div></div>
: passiveWeaponEffectChance
:: Level:0: [[Decimal]]
:: Level:0: [[Decimal]]
:: Level:1: [[Decimal]]
:: Level:1: [[Decimal]]
Line 13,478: Line 13,682:


</div></div>
</div></div>
</div></div>
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
<div class="toccolours mw-collapsible mw-collapsed">
Line 13,526: Line 13,731:
::: WAVE
::: WAVE


</div></div>: passiveWeaponEffectChance
</div></div>
: passiveWeaponEffectChance
:: Level:0: [[Decimal]]
:: Level:0: [[Decimal]]
:: Level:1: [[Decimal]]
:: Level:1: [[Decimal]]
Line 13,561: Line 13,767:
:::: UncontrolledMinorFaction
:::: UncontrolledMinorFaction


</div></div>:: numObjects: [[IterationSyntax|Iteration]]
</div></div>
:: numObjects: [[IterationSyntax|Iteration]]
<div class="toccolours mw-collapsible mw-collapsed">
<div class="toccolours mw-collapsible mw-collapsed">
::: object: [[EnumerationSyntax|Enumeration]]
::: object: [[EnumerationSyntax|Enumeration]]
Line 13,579: Line 13,786:
:::: Titan
:::: Titan


</div></div>:: numSpaces: [[IterationSyntax|Iteration]]
</div></div>
:: numSpaces: [[IterationSyntax|Iteration]]
<div class="toccolours mw-collapsible mw-collapsed">
<div class="toccolours mw-collapsible mw-collapsed">
::: space: [[EnumerationSyntax|Enumeration]]
::: space: [[EnumerationSyntax|Enumeration]]
Line 13,586: Line 13,794:
:::: Phase
:::: Phase


</div></div>:: numConstraints: [[IterationSyntax|Iteration]]
</div></div>
:: numConstraints: [[IterationSyntax|Iteration]]
<div class="toccolours mw-collapsible mw-collapsed">
<div class="toccolours mw-collapsible mw-collapsed">
::: constraint: [[EnumerationSyntax|Enumeration]]
::: constraint: [[EnumerationSyntax|Enumeration]]
Line 13,641: Line 13,850:
:::: WithinCurrentSolarSystem
:::: WithinCurrentSolarSystem


</div></div>: range
</div></div>
: range
:: Level:0: [[Decimal]]
:: Level:0: [[Decimal]]
:: Level:1: [[Decimal]]
:: Level:1: [[Decimal]]
Line 13,767: Line 13,977:


</div></div>
</div></div>
</div></div>
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
<div class="toccolours mw-collapsible mw-collapsed">
Line 13,815: Line 14,026:
::: WAVE
::: WAVE


</div></div>: passiveWeaponEffectChance
</div></div>
: passiveWeaponEffectChance
:: Level:0: [[Decimal]]
:: Level:0: [[Decimal]]
:: Level:1: [[Decimal]]
:: Level:1: [[Decimal]]
Line 13,992: Line 14,204:


</div></div>
</div></div>
</div></div>
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
<div class="toccolours mw-collapsible mw-collapsed">
Line 14,040: Line 14,253:
::: WAVE
::: WAVE


</div></div>: passiveWeaponEffectChance
</div></div>
: passiveWeaponEffectChance
:: Level:0: [[Decimal]]
:: Level:0: [[Decimal]]
:: Level:1: [[Decimal]]
:: Level:1: [[Decimal]]
Line 14,172: Line 14,386:


</div></div>
</div></div>
</div></div>
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
<div class="toccolours mw-collapsible mw-collapsed">
Line 14,220: Line 14,435:
::: WAVE
::: WAVE


</div></div>: passiveWeaponEffectChance
</div></div>
: passiveWeaponEffectChance
:: Level:0: [[Decimal]]
:: Level:0: [[Decimal]]
:: Level:1: [[Decimal]]
:: Level:1: [[Decimal]]
Line 14,364: Line 14,580:


</div></div>
</div></div>
</div></div>
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
<div class="toccolours mw-collapsible mw-collapsed">
Line 14,412: Line 14,629:
::: WAVE
::: WAVE


</div></div>: passiveWeaponEffectChance
</div></div>
: passiveWeaponEffectChance
:: Level:0: [[Decimal]]
:: Level:0: [[Decimal]]
:: Level:1: [[Decimal]]
:: Level:1: [[Decimal]]
Line 14,554: Line 14,772:


</div></div>
</div></div>
</div></div>
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
<div class="toccolours mw-collapsible mw-collapsed">
Line 14,602: Line 14,821:
::: WAVE
::: WAVE


</div></div>: passiveWeaponEffectChance
</div></div>
: passiveWeaponEffectChance
:: Level:0: [[Decimal]]
:: Level:0: [[Decimal]]
:: Level:1: [[Decimal]]
:: Level:1: [[Decimal]]
Line 14,738: Line 14,958:


</div></div>
</div></div>
</div></div>
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
<div class="toccolours mw-collapsible mw-collapsed">
Line 14,786: Line 15,007:
::: WAVE
::: WAVE


</div></div>: passiveWeaponEffectChance
</div></div>
: passiveWeaponEffectChance
:: Level:0: [[Decimal]]
:: Level:0: [[Decimal]]
:: Level:1: [[Decimal]]
:: Level:1: [[Decimal]]
Line 14,921: Line 15,143:


</div></div>
</div></div>
</div></div>
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
<div class="toccolours mw-collapsible mw-collapsed">
Line 14,969: Line 15,192:
::: WAVE
::: WAVE


</div></div>: passiveWeaponEffectChance
</div></div>
: passiveWeaponEffectChance
:: Level:0: [[Decimal]]
:: Level:0: [[Decimal]]
:: Level:1: [[Decimal]]
:: Level:1: [[Decimal]]
Line 14,990: Line 15,214:
:: AFFECTS_SHIELDS_AND_HULL
:: AFFECTS_SHIELDS_AND_HULL


</div></div><div class="toccolours mw-collapsible mw-collapsed">
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
: damageType: [[EnumerationSyntax|Enumeration]]
: damageType: [[EnumerationSyntax|Enumeration]]
<div class="mw-collapsible-content">
<div class="mw-collapsible-content">
Line 14,996: Line 15,221:
:: ENERGY
:: ENERGY


</div></div>: isDamageShared: [[Boolean]]
</div></div>
: isDamageShared: [[Boolean]]


</div></div>
</div></div>
Line 15,118: Line 15,344:


</div></div>
</div></div>
</div></div>
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
<div class="toccolours mw-collapsible mw-collapsed">
Line 15,166: Line 15,393:
::: WAVE
::: WAVE


</div></div>: passiveWeaponEffectChance
</div></div>
: passiveWeaponEffectChance
:: Level:0: [[Decimal]]
:: Level:0: [[Decimal]]
:: Level:1: [[Decimal]]
:: Level:1: [[Decimal]]
Line 15,187: Line 15,415:
:: AFFECTS_SHIELDS_AND_HULL
:: AFFECTS_SHIELDS_AND_HULL


</div></div><div class="toccolours mw-collapsible mw-collapsed">
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
: damageType: [[EnumerationSyntax|Enumeration]]
: damageType: [[EnumerationSyntax|Enumeration]]
<div class="mw-collapsible-content">
<div class="mw-collapsible-content">
Line 15,193: Line 15,422:
:: ENERGY
:: ENERGY


</div></div>: isDamageShared: [[Boolean]]
</div></div>
: isDamageShared: [[Boolean]]
: targetFilter
: targetFilter
:: numOwnerships: [[IterationSyntax|Iteration]]
:: numOwnerships: [[IterationSyntax|Iteration]]
Line 15,207: Line 15,437:
:::: UncontrolledMinorFaction
:::: UncontrolledMinorFaction


</div></div>:: numObjects: [[IterationSyntax|Iteration]]
</div></div>
:: numObjects: [[IterationSyntax|Iteration]]
<div class="toccolours mw-collapsible mw-collapsed">
<div class="toccolours mw-collapsible mw-collapsed">
::: object: [[EnumerationSyntax|Enumeration]]
::: object: [[EnumerationSyntax|Enumeration]]
Line 15,225: Line 15,456:
:::: Titan
:::: Titan


</div></div>:: numSpaces: [[IterationSyntax|Iteration]]
</div></div>
:: numSpaces: [[IterationSyntax|Iteration]]
<div class="toccolours mw-collapsible mw-collapsed">
<div class="toccolours mw-collapsible mw-collapsed">
::: space: [[EnumerationSyntax|Enumeration]]
::: space: [[EnumerationSyntax|Enumeration]]
Line 15,232: Line 15,464:
:::: Phase
:::: Phase


</div></div>:: numConstraints: [[IterationSyntax|Iteration]]
</div></div>
:: numConstraints: [[IterationSyntax|Iteration]]
<div class="toccolours mw-collapsible mw-collapsed">
<div class="toccolours mw-collapsible mw-collapsed">
::: constraint: [[EnumerationSyntax|Enumeration]]
::: constraint: [[EnumerationSyntax|Enumeration]]
Line 15,287: Line 15,520:
:::: WithinCurrentSolarSystem
:::: WithinCurrentSolarSystem


</div></div>: range
</div></div>
: range
:: Level:0: [[Decimal]]
:: Level:0: [[Decimal]]
:: Level:1: [[Decimal]]
:: Level:1: [[Decimal]]
Line 15,418: Line 15,652:


</div></div>
</div></div>
</div></div>
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
<div class="toccolours mw-collapsible mw-collapsed">
Line 15,466: Line 15,701:
::: WAVE
::: WAVE


</div></div>: passiveWeaponEffectChance
</div></div>
: passiveWeaponEffectChance
:: Level:0: [[Decimal]]
:: Level:0: [[Decimal]]
:: Level:1: [[Decimal]]
:: Level:1: [[Decimal]]
Line 15,487: Line 15,723:
:: AFFECTS_SHIELDS_AND_HULL
:: AFFECTS_SHIELDS_AND_HULL


</div></div><div class="toccolours mw-collapsible mw-collapsed">
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
: damageType: [[EnumerationSyntax|Enumeration]]
: damageType: [[EnumerationSyntax|Enumeration]]
<div class="mw-collapsible-content">
<div class="mw-collapsible-content">
Line 15,493: Line 15,730:
:: ENERGY
:: ENERGY


</div></div>: isDamageShared: [[Boolean]]
</div></div>
: isDamageShared: [[Boolean]]


</div></div>
</div></div>
Line 15,615: Line 15,853:


</div></div>
</div></div>
</div></div>
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
<div class="toccolours mw-collapsible mw-collapsed">
Line 15,663: Line 15,902:
::: WAVE
::: WAVE


</div></div>: passiveWeaponEffectChance
</div></div>
: passiveWeaponEffectChance
:: Level:0: [[Decimal]]
:: Level:0: [[Decimal]]
:: Level:1: [[Decimal]]
:: Level:1: [[Decimal]]
Line 15,684: Line 15,924:
:: AFFECTS_SHIELDS_AND_HULL
:: AFFECTS_SHIELDS_AND_HULL


</div></div><div class="toccolours mw-collapsible mw-collapsed">
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
: damageType: [[EnumerationSyntax|Enumeration]]
: damageType: [[EnumerationSyntax|Enumeration]]
<div class="mw-collapsible-content">
<div class="mw-collapsible-content">
Line 15,690: Line 15,931:
:: ENERGY
:: ENERGY


</div></div>: isDamageShared: [[Boolean]]
</div></div>
: isDamageShared: [[Boolean]]


</div></div>
</div></div>
Line 15,812: Line 16,054:


</div></div>
</div></div>
</div></div>
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
<div class="toccolours mw-collapsible mw-collapsed">
Line 15,860: Line 16,103:
::: WAVE
::: WAVE


</div></div>: passiveWeaponEffectChance
</div></div>
: passiveWeaponEffectChance
:: Level:0: [[Decimal]]
:: Level:0: [[Decimal]]
:: Level:1: [[Decimal]]
:: Level:1: [[Decimal]]
Line 16,000: Line 16,244:


</div></div>
</div></div>
</div></div>
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
<div class="toccolours mw-collapsible mw-collapsed">
Line 16,048: Line 16,293:
::: WAVE
::: WAVE


</div></div>: passiveWeaponEffectChance
</div></div>
: passiveWeaponEffectChance
:: Level:0: [[Decimal]]
:: Level:0: [[Decimal]]
:: Level:1: [[Decimal]]
:: Level:1: [[Decimal]]
Line 16,178: Line 16,424:


</div></div>
</div></div>
</div></div>
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
<div class="toccolours mw-collapsible mw-collapsed">
Line 16,226: Line 16,473:
::: WAVE
::: WAVE


</div></div>: passiveWeaponEffectChance
</div></div>
: passiveWeaponEffectChance
:: Level:0: [[Decimal]]
:: Level:0: [[Decimal]]
:: Level:1: [[Decimal]]
:: Level:1: [[Decimal]]
Line 16,356: Line 16,604:


</div></div>
</div></div>
</div></div>
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
<div class="toccolours mw-collapsible mw-collapsed">
Line 16,404: Line 16,653:
::: WAVE
::: WAVE


</div></div>: passiveWeaponEffectChance
</div></div>
: passiveWeaponEffectChance
:: Level:0: [[Decimal]]
:: Level:0: [[Decimal]]
:: Level:1: [[Decimal]]
:: Level:1: [[Decimal]]
Line 16,534: Line 16,784:


</div></div>
</div></div>
</div></div>
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
<div class="toccolours mw-collapsible mw-collapsed">
Line 16,582: Line 16,833:
::: WAVE
::: WAVE


</div></div>: passiveWeaponEffectChance
</div></div>
: passiveWeaponEffectChance
:: Level:0: [[Decimal]]
:: Level:0: [[Decimal]]
:: Level:1: [[Decimal]]
:: Level:1: [[Decimal]]
Line 16,712: Line 16,964:


</div></div>
</div></div>
</div></div>
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
<div class="toccolours mw-collapsible mw-collapsed">
Line 16,760: Line 17,013:
::: WAVE
::: WAVE


</div></div>: passiveWeaponEffectChance
</div></div>
: passiveWeaponEffectChance
:: Level:0: [[Decimal]]
:: Level:0: [[Decimal]]
:: Level:1: [[Decimal]]
:: Level:1: [[Decimal]]
Line 16,890: Line 17,144:


</div></div>
</div></div>
</div></div>
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
<div class="toccolours mw-collapsible mw-collapsed">
Line 16,938: Line 17,193:
::: WAVE
::: WAVE


</div></div>: passiveWeaponEffectChance
</div></div>
: passiveWeaponEffectChance
:: Level:0: [[Decimal]]
:: Level:0: [[Decimal]]
:: Level:1: [[Decimal]]
:: Level:1: [[Decimal]]
Line 17,068: Line 17,324:


</div></div>
</div></div>
</div></div>
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
<div class="toccolours mw-collapsible mw-collapsed">
Line 17,116: Line 17,373:
::: WAVE
::: WAVE


</div></div>: passiveWeaponEffectChance
</div></div>
: passiveWeaponEffectChance
:: Level:0: [[Decimal]]
:: Level:0: [[Decimal]]
:: Level:1: [[Decimal]]
:: Level:1: [[Decimal]]
Line 17,246: Line 17,504:


</div></div>
</div></div>
</div></div>
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
<div class="toccolours mw-collapsible mw-collapsed">
Line 17,294: Line 17,553:
::: WAVE
::: WAVE


</div></div>: passiveWeaponEffectChance
</div></div>
: passiveWeaponEffectChance
:: Level:0: [[Decimal]]
:: Level:0: [[Decimal]]
:: Level:1: [[Decimal]]
:: Level:1: [[Decimal]]
Line 17,466: Line 17,726:


</div></div>
</div></div>
</div></div>
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
<div class="toccolours mw-collapsible mw-collapsed">
Line 17,514: Line 17,775:
::: WAVE
::: WAVE


</div></div>: passiveWeaponEffectChance
</div></div>
: passiveWeaponEffectChance
:: Level:0: [[Decimal]]
:: Level:0: [[Decimal]]
:: Level:1: [[Decimal]]
:: Level:1: [[Decimal]]
Line 17,645: Line 17,907:


</div></div>
</div></div>
</div></div>
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
<div class="toccolours mw-collapsible mw-collapsed">
Line 17,693: Line 17,956:
::: WAVE
::: WAVE


</div></div>: passiveWeaponEffectChance
</div></div>
: passiveWeaponEffectChance
:: Level:0: [[Decimal]]
:: Level:0: [[Decimal]]
:: Level:1: [[Decimal]]
:: Level:1: [[Decimal]]
Line 17,709: Line 17,973:
:: Crystal
:: Crystal


</div></div>: resourceAmount
</div></div>
: resourceAmount
:: Level:0: [[Decimal]]
:: Level:0: [[Decimal]]
:: Level:1: [[Decimal]]
:: Level:1: [[Decimal]]
Line 17,720: Line 17,985:
:: Flat
:: Flat


</div></div>: effectInfo
</div></div>
: effectInfo
:: effectAttachInfo
:: effectAttachInfo
<div class="toccolours mw-collapsible mw-collapsed">
<div class="toccolours mw-collapsible mw-collapsed">
Line 17,878: Line 18,144:


</div></div>
</div></div>
</div></div>
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
<div class="toccolours mw-collapsible mw-collapsed">
Line 17,926: Line 18,193:
::: WAVE
::: WAVE


</div></div>: passiveWeaponEffectChance
</div></div>
: passiveWeaponEffectChance
:: Level:0: [[Decimal]]
:: Level:0: [[Decimal]]
:: Level:1: [[Decimal]]
:: Level:1: [[Decimal]]
Line 18,062: Line 18,330:


</div></div>
</div></div>
</div></div>
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
<div class="toccolours mw-collapsible mw-collapsed">
Line 18,110: Line 18,379:
::: WAVE
::: WAVE


</div></div>: passiveWeaponEffectChance
</div></div>
: passiveWeaponEffectChance
:: Level:0: [[Decimal]]
:: Level:0: [[Decimal]]
:: Level:1: [[Decimal]]
:: Level:1: [[Decimal]]
Line 18,242: Line 18,512:


</div></div>
</div></div>
</div></div>
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
<div class="toccolours mw-collapsible mw-collapsed">
Line 18,290: Line 18,561:
::: WAVE
::: WAVE


</div></div>: passiveWeaponEffectChance
</div></div>
: passiveWeaponEffectChance
:: Level:0: [[Decimal]]
:: Level:0: [[Decimal]]
:: Level:1: [[Decimal]]
:: Level:1: [[Decimal]]
Line 18,424: Line 18,696:


</div></div>
</div></div>
</div></div>
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
<div class="toccolours mw-collapsible mw-collapsed">
Line 18,472: Line 18,745:
::: WAVE
::: WAVE


</div></div>: passiveWeaponEffectChance
</div></div>
: passiveWeaponEffectChance
:: Level:0: [[Decimal]]
:: Level:0: [[Decimal]]
:: Level:1: [[Decimal]]
:: Level:1: [[Decimal]]
Line 18,602: Line 18,876:


</div></div>
</div></div>
</div></div>
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
<div class="toccolours mw-collapsible mw-collapsed">
Line 18,650: Line 18,925:
::: WAVE
::: WAVE


</div></div>: passiveWeaponEffectChance
</div></div>
: passiveWeaponEffectChance
:: Level:0: [[Decimal]]
:: Level:0: [[Decimal]]
:: Level:1: [[Decimal]]
:: Level:1: [[Decimal]]
Line 18,780: Line 19,056:


</div></div>
</div></div>
</div></div>
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
<div class="toccolours mw-collapsible mw-collapsed">
Line 18,828: Line 19,105:
::: WAVE
::: WAVE


</div></div>: passiveWeaponEffectChance
</div></div>
: passiveWeaponEffectChance
:: Level:0: [[Decimal]]
:: Level:0: [[Decimal]]
:: Level:1: [[Decimal]]
:: Level:1: [[Decimal]]
Line 18,995: Line 19,273:


</div></div>
</div></div>
</div></div>
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
<div class="toccolours mw-collapsible mw-collapsed">
Line 19,043: Line 19,322:
::: WAVE
::: WAVE


</div></div>: passiveWeaponEffectChance
</div></div>
: passiveWeaponEffectChance
:: Level:0: [[Decimal]]
:: Level:0: [[Decimal]]
:: Level:1: [[Decimal]]
:: Level:1: [[Decimal]]
Line 19,217: Line 19,497:


</div></div>
</div></div>
</div></div>
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
<div class="toccolours mw-collapsible mw-collapsed">
Line 19,265: Line 19,546:
::: WAVE
::: WAVE


</div></div>: passiveWeaponEffectChance
</div></div>
: passiveWeaponEffectChance
:: Level:0: [[Decimal]]
:: Level:0: [[Decimal]]
:: Level:1: [[Decimal]]
:: Level:1: [[Decimal]]
Line 19,432: Line 19,714:


</div></div>
</div></div>
</div></div>
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
<div class="toccolours mw-collapsible mw-collapsed">
Line 19,480: Line 19,763:
::: WAVE
::: WAVE


</div></div>: passiveWeaponEffectChance
</div></div>
: passiveWeaponEffectChance
:: Level:0: [[Decimal]]
:: Level:0: [[Decimal]]
:: Level:1: [[Decimal]]
:: Level:1: [[Decimal]]
Line 19,575: Line 19,859:
:: CenterOffsetBySpatialRadius
:: CenterOffsetBySpatialRadius


</div></div>: canWeaponEffectHitHull: [[Boolean]]
</div></div>
: canWeaponEffectHitHull: [[Boolean]]
: canWeaponEffectHitShields: [[Boolean]]
: canWeaponEffectHitShields: [[Boolean]]
: weaponEffectsDef
: weaponEffectsDef
Line 19,782: Line 20,067:


</div></div>
</div></div>
</div></div>
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
<div class="toccolours mw-collapsible mw-collapsed">
Line 19,830: Line 20,116:
::: WAVE
::: WAVE


</div></div>: passiveWeaponEffectChance
</div></div>
: passiveWeaponEffectChance
:: Level:0: [[Decimal]]
:: Level:0: [[Decimal]]
:: Level:1: [[Decimal]]
:: Level:1: [[Decimal]]
Line 19,852: Line 20,139:
:::: UncontrolledMinorFaction
:::: UncontrolledMinorFaction


</div></div>:: numObjects: [[IterationSyntax|Iteration]]
</div></div>
:: numObjects: [[IterationSyntax|Iteration]]
<div class="toccolours mw-collapsible mw-collapsed">
<div class="toccolours mw-collapsible mw-collapsed">
::: object: [[EnumerationSyntax|Enumeration]]
::: object: [[EnumerationSyntax|Enumeration]]
Line 19,870: Line 20,158:
:::: Titan
:::: Titan


</div></div>:: numSpaces: [[IterationSyntax|Iteration]]
</div></div>
:: numSpaces: [[IterationSyntax|Iteration]]
<div class="toccolours mw-collapsible mw-collapsed">
<div class="toccolours mw-collapsible mw-collapsed">
::: space: [[EnumerationSyntax|Enumeration]]
::: space: [[EnumerationSyntax|Enumeration]]
Line 19,877: Line 20,166:
:::: Phase
:::: Phase


</div></div>:: numConstraints: [[IterationSyntax|Iteration]]
</div></div>
:: numConstraints: [[IterationSyntax|Iteration]]
<div class="toccolours mw-collapsible mw-collapsed">
<div class="toccolours mw-collapsible mw-collapsed">
::: constraint: [[EnumerationSyntax|Enumeration]]
::: constraint: [[EnumerationSyntax|Enumeration]]
Line 19,932: Line 20,222:
:::: WithinCurrentSolarSystem
:::: WithinCurrentSolarSystem


</div></div>: range
</div></div>
: range
:: Level:0: [[Decimal]]
:: Level:0: [[Decimal]]
:: Level:1: [[Decimal]]
:: Level:1: [[Decimal]]
Line 20,063: Line 20,354:


</div></div>
</div></div>
</div></div>
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
<div class="toccolours mw-collapsible mw-collapsed">
Line 20,111: Line 20,403:
::: WAVE
::: WAVE


</div></div>: passiveWeaponEffectChance
</div></div>
: passiveWeaponEffectChance
:: Level:0: [[Decimal]]
:: Level:0: [[Decimal]]
:: Level:1: [[Decimal]]
:: Level:1: [[Decimal]]
Line 20,241: Line 20,534:


</div></div>
</div></div>
</div></div>
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
<div class="toccolours mw-collapsible mw-collapsed">
Line 20,289: Line 20,583:
::: WAVE
::: WAVE


</div></div>: passiveWeaponEffectChance
</div></div>
: passiveWeaponEffectChance
:: Level:0: [[Decimal]]
:: Level:0: [[Decimal]]
:: Level:1: [[Decimal]]
:: Level:1: [[Decimal]]
Line 20,424: Line 20,719:


</div></div>
</div></div>
</div></div>
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
<div class="toccolours mw-collapsible mw-collapsed">
Line 20,472: Line 20,768:
::: WAVE
::: WAVE


</div></div>: passiveWeaponEffectChance
</div></div>
: passiveWeaponEffectChance
:: Level:0: [[Decimal]]
:: Level:0: [[Decimal]]
:: Level:1: [[Decimal]]
:: Level:1: [[Decimal]]
Line 20,607: Line 20,904:


</div></div>
</div></div>
</div></div>
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
<div class="toccolours mw-collapsible mw-collapsed">
Line 20,655: Line 20,953:
::: WAVE
::: WAVE


</div></div>: passiveWeaponEffectChance
</div></div>
: passiveWeaponEffectChance
:: Level:0: [[Decimal]]
:: Level:0: [[Decimal]]
:: Level:1: [[Decimal]]
:: Level:1: [[Decimal]]
Line 20,786: Line 21,085:


</div></div>
</div></div>
</div></div>
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
<div class="toccolours mw-collapsible mw-collapsed">
Line 20,834: Line 21,134:
::: WAVE
::: WAVE


</div></div>: passiveWeaponEffectChance
</div></div>
: passiveWeaponEffectChance
:: Level:0: [[Decimal]]
:: Level:0: [[Decimal]]
:: Level:1: [[Decimal]]
:: Level:1: [[Decimal]]
Line 20,854: Line 21,155:


</div></div>
</div></div>
</div></div>
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
<div class="toccolours mw-collapsible mw-collapsed">
Line 20,974: Line 21,276:


</div></div>
</div></div>
</div></div>
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
<div class="toccolours mw-collapsible mw-collapsed">
Line 21,022: Line 21,325:
::: WAVE
::: WAVE


</div></div>: passiveWeaponEffectChance
</div></div>
: passiveWeaponEffectChance
:: Level:0: [[Decimal]]
:: Level:0: [[Decimal]]
:: Level:1: [[Decimal]]
:: Level:1: [[Decimal]]
Line 21,152: Line 21,456:


</div></div>
</div></div>
</div></div>
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
<div class="toccolours mw-collapsible mw-collapsed">
Line 21,200: Line 21,505:
::: WAVE
::: WAVE


</div></div>: passiveWeaponEffectChance
</div></div>
: passiveWeaponEffectChance
:: Level:0: [[Decimal]]
:: Level:0: [[Decimal]]
:: Level:1: [[Decimal]]
:: Level:1: [[Decimal]]
Line 21,335: Line 21,641:


</div></div>
</div></div>
</div></div>
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
<div class="toccolours mw-collapsible mw-collapsed">
Line 21,383: Line 21,690:
::: WAVE
::: WAVE


</div></div>: passiveWeaponEffectChance
</div></div>
: passiveWeaponEffectChance
:: Level:0: [[Decimal]]
:: Level:0: [[Decimal]]
:: Level:1: [[Decimal]]
:: Level:1: [[Decimal]]
Line 21,518: Line 21,826:


</div></div>
</div></div>
</div></div>
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
<div class="toccolours mw-collapsible mw-collapsed">
Line 21,566: Line 21,875:
::: WAVE
::: WAVE


</div></div>: passiveWeaponEffectChance
</div></div>
: passiveWeaponEffectChance
:: Level:0: [[Decimal]]
:: Level:0: [[Decimal]]
:: Level:1: [[Decimal]]
:: Level:1: [[Decimal]]
Line 21,701: Line 22,011:


</div></div>
</div></div>
</div></div>
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
<div class="toccolours mw-collapsible mw-collapsed">
Line 21,749: Line 22,060:
::: WAVE
::: WAVE


</div></div>: passiveWeaponEffectChance
</div></div>
: passiveWeaponEffectChance
:: Level:0: [[Decimal]]
:: Level:0: [[Decimal]]
:: Level:1: [[Decimal]]
:: Level:1: [[Decimal]]
Line 21,884: Line 22,196:


</div></div>
</div></div>
</div></div>
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
<div class="toccolours mw-collapsible mw-collapsed">
Line 21,932: Line 22,245:
::: WAVE
::: WAVE


</div></div>: passiveWeaponEffectChance
</div></div>
: passiveWeaponEffectChance
:: Level:0: [[Decimal]]
:: Level:0: [[Decimal]]
:: Level:1: [[Decimal]]
:: Level:1: [[Decimal]]
Line 22,067: Line 22,381:


</div></div>
</div></div>
</div></div>
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
<div class="toccolours mw-collapsible mw-collapsed">
Line 22,115: Line 22,430:
::: WAVE
::: WAVE


</div></div>: passiveWeaponEffectChance
</div></div>
: passiveWeaponEffectChance
:: Level:0: [[Decimal]]
:: Level:0: [[Decimal]]
:: Level:1: [[Decimal]]
:: Level:1: [[Decimal]]
Line 22,245: Line 22,561:


</div></div>
</div></div>
</div></div>
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
<div class="toccolours mw-collapsible mw-collapsed">
Line 22,293: Line 22,610:
::: WAVE
::: WAVE


</div></div>: passiveWeaponEffectChance
</div></div>
: passiveWeaponEffectChance
:: Level:0: [[Decimal]]
:: Level:0: [[Decimal]]
:: Level:1: [[Decimal]]
:: Level:1: [[Decimal]]
Line 22,428: Line 22,746:


</div></div>
</div></div>
</div></div>
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
<div class="toccolours mw-collapsible mw-collapsed">
Line 22,476: Line 22,795:
::: WAVE
::: WAVE


</div></div>: passiveWeaponEffectChance
</div></div>
: passiveWeaponEffectChance
:: Level:0: [[Decimal]]
:: Level:0: [[Decimal]]
:: Level:1: [[Decimal]]
:: Level:1: [[Decimal]]
Line 22,611: Line 22,931:


</div></div>
</div></div>
</div></div>
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
<div class="toccolours mw-collapsible mw-collapsed">
Line 22,659: Line 22,980:
::: WAVE
::: WAVE


</div></div>: passiveWeaponEffectChance
</div></div>
: passiveWeaponEffectChance
:: Level:0: [[Decimal]]
:: Level:0: [[Decimal]]
:: Level:1: [[Decimal]]
:: Level:1: [[Decimal]]
Line 22,681: Line 23,003:
:::: UncontrolledMinorFaction
:::: UncontrolledMinorFaction


</div></div>:: numObjects: [[IterationSyntax|Iteration]]
</div></div>
:: numObjects: [[IterationSyntax|Iteration]]
<div class="toccolours mw-collapsible mw-collapsed">
<div class="toccolours mw-collapsible mw-collapsed">
::: object: [[EnumerationSyntax|Enumeration]]
::: object: [[EnumerationSyntax|Enumeration]]
Line 22,699: Line 23,022:
:::: Titan
:::: Titan


</div></div>:: numSpaces: [[IterationSyntax|Iteration]]
</div></div>
:: numSpaces: [[IterationSyntax|Iteration]]
<div class="toccolours mw-collapsible mw-collapsed">
<div class="toccolours mw-collapsible mw-collapsed">
::: space: [[EnumerationSyntax|Enumeration]]
::: space: [[EnumerationSyntax|Enumeration]]
Line 22,706: Line 23,030:
:::: Phase
:::: Phase


</div></div>:: numConstraints: [[IterationSyntax|Iteration]]
</div></div>
:: numConstraints: [[IterationSyntax|Iteration]]
<div class="toccolours mw-collapsible mw-collapsed">
<div class="toccolours mw-collapsible mw-collapsed">
::: constraint: [[EnumerationSyntax|Enumeration]]
::: constraint: [[EnumerationSyntax|Enumeration]]
Line 22,761: Line 23,086:
:::: WithinCurrentSolarSystem
:::: WithinCurrentSolarSystem


</div></div>: range
</div></div>
: range
:: Level:0: [[Decimal]]
:: Level:0: [[Decimal]]
:: Level:1: [[Decimal]]
:: Level:1: [[Decimal]]
Line 22,888: Line 23,214:


</div></div>
</div></div>
</div></div>
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
<div class="toccolours mw-collapsible mw-collapsed">
Line 22,936: Line 23,263:
::: WAVE
::: WAVE


</div></div>: passiveWeaponEffectChance
</div></div>
: passiveWeaponEffectChance
:: Level:0: [[Decimal]]
:: Level:0: [[Decimal]]
:: Level:1: [[Decimal]]
:: Level:1: [[Decimal]]
Line 23,066: Line 23,394:


</div></div>
</div></div>
</div></div>
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
<div class="toccolours mw-collapsible mw-collapsed">
Line 23,114: Line 23,443:
::: WAVE
::: WAVE


</div></div>: passiveWeaponEffectChance
</div></div>
: passiveWeaponEffectChance
:: Level:0: [[Decimal]]
:: Level:0: [[Decimal]]
:: Level:1: [[Decimal]]
:: Level:1: [[Decimal]]
Line 23,249: Line 23,579:


</div></div>
</div></div>
</div></div>
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
<div class="toccolours mw-collapsible mw-collapsed">
Line 23,297: Line 23,628:
::: WAVE
::: WAVE


</div></div>: passiveWeaponEffectChance
</div></div>
: passiveWeaponEffectChance
:: Level:0: [[Decimal]]
:: Level:0: [[Decimal]]
:: Level:1: [[Decimal]]
:: Level:1: [[Decimal]]
Line 23,332: Line 23,664:
:: PirateRaid
:: PirateRaid


</div></div>: shouldAdoptFirstSpawnersMinorFactionState: [[Boolean]]
</div></div>
: shouldAdoptFirstSpawnersMinorFactionState: [[Boolean]]
: spawnShipsMinStartingHullPerc: [[Decimal]]
: spawnShipsMinStartingHullPerc: [[Decimal]]
: spawnShipsMaxStartingHullPerc: [[Decimal]]
: spawnShipsMaxStartingHullPerc: [[Decimal]]
Line 23,456: Line 23,789:


</div></div>
</div></div>
</div></div>
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
<div class="toccolours mw-collapsible mw-collapsed">
Line 23,504: Line 23,838:
::: WAVE
::: WAVE


</div></div>: passiveWeaponEffectChance
</div></div>
: passiveWeaponEffectChance
:: Level:0: [[Decimal]]
:: Level:0: [[Decimal]]
:: Level:1: [[Decimal]]
:: Level:1: [[Decimal]]
Line 23,526: Line 23,861:
:::: UncontrolledMinorFaction
:::: UncontrolledMinorFaction


</div></div>:: numObjects: [[IterationSyntax|Iteration]]
</div></div>
:: numObjects: [[IterationSyntax|Iteration]]
<div class="toccolours mw-collapsible mw-collapsed">
<div class="toccolours mw-collapsible mw-collapsed">
::: object: [[EnumerationSyntax|Enumeration]]
::: object: [[EnumerationSyntax|Enumeration]]
Line 23,544: Line 23,880:
:::: Titan
:::: Titan


</div></div>:: numSpaces: [[IterationSyntax|Iteration]]
</div></div>
:: numSpaces: [[IterationSyntax|Iteration]]
<div class="toccolours mw-collapsible mw-collapsed">
<div class="toccolours mw-collapsible mw-collapsed">
::: space: [[EnumerationSyntax|Enumeration]]
::: space: [[EnumerationSyntax|Enumeration]]
Line 23,551: Line 23,888:
:::: Phase
:::: Phase


</div></div>:: numConstraints: [[IterationSyntax|Iteration]]
</div></div>
:: numConstraints: [[IterationSyntax|Iteration]]
<div class="toccolours mw-collapsible mw-collapsed">
<div class="toccolours mw-collapsible mw-collapsed">
::: constraint: [[EnumerationSyntax|Enumeration]]
::: constraint: [[EnumerationSyntax|Enumeration]]
Line 23,606: Line 23,944:
:::: WithinCurrentSolarSystem
:::: WithinCurrentSolarSystem


</div></div>: spawnShipsLevelCount: [[IterationSyntax|Iteration]]
</div></div>
: spawnShipsLevelCount: [[IterationSyntax|Iteration]]
:: spawnShips
:: spawnShips
::: minFleetPoints: [[Decimal]]
::: minFleetPoints: [[Decimal]]
Line 23,632: Line 23,971:
:: PirateRaid
:: PirateRaid


</div></div>: shouldAdoptFirstSpawnersMinorFactionState: [[Boolean]]
</div></div>
: shouldAdoptFirstSpawnersMinorFactionState: [[Boolean]]
: spawnShipsMinStartingHullPerc: [[Decimal]]
: spawnShipsMinStartingHullPerc: [[Decimal]]
: spawnShipsMaxStartingHullPerc: [[Decimal]]
: spawnShipsMaxStartingHullPerc: [[Decimal]]
Line 23,756: Line 24,096:


</div></div>
</div></div>
</div></div>
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
<div class="toccolours mw-collapsible mw-collapsed">
Line 23,804: Line 24,145:
::: WAVE
::: WAVE


</div></div>: passiveWeaponEffectChance
</div></div>
: passiveWeaponEffectChance
:: Level:0: [[Decimal]]
:: Level:0: [[Decimal]]
:: Level:1: [[Decimal]]
:: Level:1: [[Decimal]]
Line 23,826: Line 24,168:
:::: UncontrolledMinorFaction
:::: UncontrolledMinorFaction


</div></div>:: numObjects: [[IterationSyntax|Iteration]]
</div></div>
:: numObjects: [[IterationSyntax|Iteration]]
<div class="toccolours mw-collapsible mw-collapsed">
<div class="toccolours mw-collapsible mw-collapsed">
::: object: [[EnumerationSyntax|Enumeration]]
::: object: [[EnumerationSyntax|Enumeration]]
Line 23,844: Line 24,187:
:::: Titan
:::: Titan


</div></div>:: numSpaces: [[IterationSyntax|Iteration]]
</div></div>
:: numSpaces: [[IterationSyntax|Iteration]]
<div class="toccolours mw-collapsible mw-collapsed">
<div class="toccolours mw-collapsible mw-collapsed">
::: space: [[EnumerationSyntax|Enumeration]]
::: space: [[EnumerationSyntax|Enumeration]]
Line 23,851: Line 24,195:
:::: Phase
:::: Phase


</div></div>:: numConstraints: [[IterationSyntax|Iteration]]
</div></div>
:: numConstraints: [[IterationSyntax|Iteration]]
<div class="toccolours mw-collapsible mw-collapsed">
<div class="toccolours mw-collapsible mw-collapsed">
::: constraint: [[EnumerationSyntax|Enumeration]]
::: constraint: [[EnumerationSyntax|Enumeration]]
Line 23,906: Line 24,251:
:::: WithinCurrentSolarSystem
:::: WithinCurrentSolarSystem


</div></div>: spawnShipsLevelCount: [[IterationSyntax|Iteration]]
</div></div>
: spawnShipsLevelCount: [[IterationSyntax|Iteration]]
:: spawnShips
:: spawnShips
::: minFleetPoints: [[Decimal]]
::: minFleetPoints: [[Decimal]]
Line 23,932: Line 24,278:
:: PirateRaid
:: PirateRaid


</div></div>: shouldAdoptFirstSpawnersMinorFactionState: [[Boolean]]
</div></div>
: shouldAdoptFirstSpawnersMinorFactionState: [[Boolean]]
: spawnShipsMinStartingHullPerc: [[Decimal]]
: spawnShipsMinStartingHullPerc: [[Decimal]]
: spawnShipsMaxStartingHullPerc: [[Decimal]]
: spawnShipsMaxStartingHullPerc: [[Decimal]]
Line 24,056: Line 24,403:


</div></div>
</div></div>
</div></div>
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
<div class="toccolours mw-collapsible mw-collapsed">
Line 24,104: Line 24,452:
::: WAVE
::: WAVE


</div></div>: passiveWeaponEffectChance
</div></div>
: passiveWeaponEffectChance
:: Level:0: [[Decimal]]
:: Level:0: [[Decimal]]
:: Level:1: [[Decimal]]
:: Level:1: [[Decimal]]
Line 24,239: Line 24,588:


</div></div>
</div></div>
</div></div>
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
<div class="toccolours mw-collapsible mw-collapsed">
Line 24,287: Line 24,637:
::: WAVE
::: WAVE


</div></div>: passiveWeaponEffectChance
</div></div>
: passiveWeaponEffectChance
:: Level:0: [[Decimal]]
:: Level:0: [[Decimal]]
:: Level:1: [[Decimal]]
:: Level:1: [[Decimal]]
Line 24,303: Line 24,654:
:: Crystal
:: Crystal


</div></div>: resourceAmount
</div></div>
: resourceAmount
:: Level:0: [[Decimal]]
:: Level:0: [[Decimal]]
:: Level:1: [[Decimal]]
:: Level:1: [[Decimal]]
Line 24,429: Line 24,781:


</div></div>
</div></div>
</div></div>
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
<div class="toccolours mw-collapsible mw-collapsed">
Line 24,477: Line 24,830:
::: WAVE
::: WAVE


</div></div>: passiveWeaponEffectChance
</div></div>
: passiveWeaponEffectChance
:: Level:0: [[Decimal]]
:: Level:0: [[Decimal]]
:: Level:1: [[Decimal]]
:: Level:1: [[Decimal]]
Line 24,607: Line 24,961:


</div></div>
</div></div>
</div></div>
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
<div class="toccolours mw-collapsible mw-collapsed">
Line 24,655: Line 25,010:
::: WAVE
::: WAVE


</div></div>: passiveWeaponEffectChance
</div></div>
: passiveWeaponEffectChance
:: Level:0: [[Decimal]]
:: Level:0: [[Decimal]]
:: Level:1: [[Decimal]]
:: Level:1: [[Decimal]]
Line 24,786: Line 25,142:


</div></div>
</div></div>
</div></div>
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
<div class="toccolours mw-collapsible mw-collapsed">
Line 24,834: Line 25,191:
::: WAVE
::: WAVE


</div></div>: passiveWeaponEffectChance
</div></div>
: passiveWeaponEffectChance
:: Level:0: [[Decimal]]
:: Level:0: [[Decimal]]
:: Level:1: [[Decimal]]
:: Level:1: [[Decimal]]
Line 24,965: Line 25,323:


</div></div>
</div></div>
</div></div>
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
<div class="toccolours mw-collapsible mw-collapsed">
Line 25,013: Line 25,372:
::: WAVE
::: WAVE


</div></div>: passiveWeaponEffectChance
</div></div>
: passiveWeaponEffectChance
:: Level:0: [[Decimal]]
:: Level:0: [[Decimal]]
:: Level:1: [[Decimal]]
:: Level:1: [[Decimal]]
Line 25,176: Line 25,536:


</div></div>
</div></div>
</div></div>
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
<div class="toccolours mw-collapsible mw-collapsed">
Line 25,224: Line 25,585:
::: WAVE
::: WAVE


</div></div>: passiveWeaponEffectChance
</div></div>
: passiveWeaponEffectChance
:: Level:0: [[Decimal]]
:: Level:0: [[Decimal]]
:: Level:1: [[Decimal]]
:: Level:1: [[Decimal]]
Line 25,359: Line 25,721:


</div></div>
</div></div>
</div></div>
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
<div class="toccolours mw-collapsible mw-collapsed">
Line 25,407: Line 25,770:
::: WAVE
::: WAVE


</div></div>: passiveWeaponEffectChance
</div></div>
: passiveWeaponEffectChance
:: Level:0: [[Decimal]]
:: Level:0: [[Decimal]]
:: Level:1: [[Decimal]]
:: Level:1: [[Decimal]]
Line 25,580: Line 25,944:


</div></div>
</div></div>
</div></div>
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
<div class="toccolours mw-collapsible mw-collapsed">
Line 25,628: Line 25,993:
::: WAVE
::: WAVE


</div></div>: passiveWeaponEffectChance
</div></div>
: passiveWeaponEffectChance
:: Level:0: [[Decimal]]
:: Level:0: [[Decimal]]
:: Level:1: [[Decimal]]
:: Level:1: [[Decimal]]
Line 25,651: Line 26,017:
:::: UncontrolledMinorFaction
:::: UncontrolledMinorFaction


</div></div>:: numObjects: [[IterationSyntax|Iteration]]
</div></div>
:: numObjects: [[IterationSyntax|Iteration]]
<div class="toccolours mw-collapsible mw-collapsed">
<div class="toccolours mw-collapsible mw-collapsed">
::: object: [[EnumerationSyntax|Enumeration]]
::: object: [[EnumerationSyntax|Enumeration]]
Line 25,669: Line 26,036:
:::: Titan
:::: Titan


</div></div>:: numSpaces: [[IterationSyntax|Iteration]]
</div></div>
:: numSpaces: [[IterationSyntax|Iteration]]
<div class="toccolours mw-collapsible mw-collapsed">
<div class="toccolours mw-collapsible mw-collapsed">
::: space: [[EnumerationSyntax|Enumeration]]
::: space: [[EnumerationSyntax|Enumeration]]
Line 25,676: Line 26,044:
:::: Phase
:::: Phase


</div></div>:: numConstraints: [[IterationSyntax|Iteration]]
</div></div>
:: numConstraints: [[IterationSyntax|Iteration]]
<div class="toccolours mw-collapsible mw-collapsed">
<div class="toccolours mw-collapsible mw-collapsed">
::: constraint: [[EnumerationSyntax|Enumeration]]
::: constraint: [[EnumerationSyntax|Enumeration]]
Line 25,731: Line 26,100:
:::: WithinCurrentSolarSystem
:::: WithinCurrentSolarSystem


</div></div>: effectInfo
</div></div>
: effectInfo
:: effectAttachInfo
:: effectAttachInfo
<div class="toccolours mw-collapsible mw-collapsed">
<div class="toccolours mw-collapsible mw-collapsed">
Line 25,889: Line 26,259:


</div></div>
</div></div>
</div></div>
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
<div class="toccolours mw-collapsible mw-collapsed">
Line 25,937: Line 26,308:
::: WAVE
::: WAVE


</div></div>: passiveWeaponEffectChance
</div></div>
: passiveWeaponEffectChance
:: Level:0: [[Decimal]]
:: Level:0: [[Decimal]]
:: Level:1: [[Decimal]]
:: Level:1: [[Decimal]]
Line 26,068: Line 26,440:


</div></div>
</div></div>
</div></div>
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
<div class="toccolours mw-collapsible mw-collapsed">
Line 26,116: Line 26,489:
::: WAVE
::: WAVE


</div></div>: passiveWeaponEffectChance
</div></div>
: passiveWeaponEffectChance
:: Level:0: [[Decimal]]
:: Level:0: [[Decimal]]
:: Level:1: [[Decimal]]
:: Level:1: [[Decimal]]
Line 26,139: Line 26,513:
:::: UncontrolledMinorFaction
:::: UncontrolledMinorFaction


</div></div>:: numObjects: [[IterationSyntax|Iteration]]
</div></div>
:: numObjects: [[IterationSyntax|Iteration]]
<div class="toccolours mw-collapsible mw-collapsed">
<div class="toccolours mw-collapsible mw-collapsed">
::: object: [[EnumerationSyntax|Enumeration]]
::: object: [[EnumerationSyntax|Enumeration]]
Line 26,157: Line 26,532:
:::: Titan
:::: Titan


</div></div>:: numSpaces: [[IterationSyntax|Iteration]]
</div></div>
:: numSpaces: [[IterationSyntax|Iteration]]
<div class="toccolours mw-collapsible mw-collapsed">
<div class="toccolours mw-collapsible mw-collapsed">
::: space: [[EnumerationSyntax|Enumeration]]
::: space: [[EnumerationSyntax|Enumeration]]
Line 26,164: Line 26,540:
:::: Phase
:::: Phase


</div></div>:: numConstraints: [[IterationSyntax|Iteration]]
</div></div>
:: numConstraints: [[IterationSyntax|Iteration]]
<div class="toccolours mw-collapsible mw-collapsed">
<div class="toccolours mw-collapsible mw-collapsed">
::: constraint: [[EnumerationSyntax|Enumeration]]
::: constraint: [[EnumerationSyntax|Enumeration]]
Line 26,219: Line 26,596:
:::: WithinCurrentSolarSystem
:::: WithinCurrentSolarSystem


</div></div>: effectInfo
</div></div>
: effectInfo
:: effectAttachInfo
:: effectAttachInfo
<div class="toccolours mw-collapsible mw-collapsed">
<div class="toccolours mw-collapsible mw-collapsed">
Line 26,377: Line 26,755:


</div></div>
</div></div>
</div></div>
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
<div class="toccolours mw-collapsible mw-collapsed">
Line 26,425: Line 26,804:
::: WAVE
::: WAVE


</div></div>: passiveWeaponEffectChance
</div></div>
: passiveWeaponEffectChance
:: Level:0: [[Decimal]]
:: Level:0: [[Decimal]]
:: Level:1: [[Decimal]]
:: Level:1: [[Decimal]]
Line 26,556: Line 26,936:


</div></div>
</div></div>
</div></div>
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
<div class="toccolours mw-collapsible mw-collapsed">
Line 26,604: Line 26,985:
::: WAVE
::: WAVE


</div></div>: passiveWeaponEffectChance
</div></div>
: passiveWeaponEffectChance
:: Level:0: [[Decimal]]
:: Level:0: [[Decimal]]
:: Level:1: [[Decimal]]
:: Level:1: [[Decimal]]
Line 26,701: Line 27,083:
:: CenterOffsetBySpatialRadius
:: CenterOffsetBySpatialRadius


</div></div>: canWeaponEffectHitHull: [[Boolean]]
</div></div>
: canWeaponEffectHitHull: [[Boolean]]
: canWeaponEffectHitShields: [[Boolean]]
: canWeaponEffectHitShields: [[Boolean]]
: weaponEffectsDef
: weaponEffectsDef
Line 26,908: Line 27,291:


</div></div>
</div></div>
</div></div>
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
<div class="toccolours mw-collapsible mw-collapsed">
Line 26,956: Line 27,340:
::: WAVE
::: WAVE


</div></div>: passiveWeaponEffectChance
</div></div>
: passiveWeaponEffectChance
:: Level:0: [[Decimal]]
:: Level:0: [[Decimal]]
:: Level:1: [[Decimal]]
:: Level:1: [[Decimal]]
Line 26,979: Line 27,364:
:::: UncontrolledMinorFaction
:::: UncontrolledMinorFaction


</div></div>:: numObjects: [[IterationSyntax|Iteration]]
</div></div>
:: numObjects: [[IterationSyntax|Iteration]]
<div class="toccolours mw-collapsible mw-collapsed">
<div class="toccolours mw-collapsible mw-collapsed">
::: object: [[EnumerationSyntax|Enumeration]]
::: object: [[EnumerationSyntax|Enumeration]]
Line 26,997: Line 27,383:
:::: Titan
:::: Titan


</div></div>:: numSpaces: [[IterationSyntax|Iteration]]
</div></div>
:: numSpaces: [[IterationSyntax|Iteration]]
<div class="toccolours mw-collapsible mw-collapsed">
<div class="toccolours mw-collapsible mw-collapsed">
::: space: [[EnumerationSyntax|Enumeration]]
::: space: [[EnumerationSyntax|Enumeration]]
Line 27,004: Line 27,391:
:::: Phase
:::: Phase


</div></div>:: numConstraints: [[IterationSyntax|Iteration]]
</div></div>
:: numConstraints: [[IterationSyntax|Iteration]]
<div class="toccolours mw-collapsible mw-collapsed">
<div class="toccolours mw-collapsible mw-collapsed">
::: constraint: [[EnumerationSyntax|Enumeration]]
::: constraint: [[EnumerationSyntax|Enumeration]]
Line 27,059: Line 27,447:
:::: WithinCurrentSolarSystem
:::: WithinCurrentSolarSystem


</div></div>: connectionDistance: [[Decimal]]
</div></div>
: connectionDistance: [[Decimal]]
: maxTargetCount
: maxTargetCount
:: Level:0: [[Decimal]]
:: Level:0: [[Decimal]]
Line 27,223: Line 27,612:


</div></div>
</div></div>
</div></div>
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
<div class="toccolours mw-collapsible mw-collapsed">
Line 27,271: Line 27,661:
::: WAVE
::: WAVE


</div></div>: passiveWeaponEffectChance
</div></div>
: passiveWeaponEffectChance
:: Level:0: [[Decimal]]
:: Level:0: [[Decimal]]
:: Level:1: [[Decimal]]
:: Level:1: [[Decimal]]
Line 27,294: Line 27,685:
:::: UncontrolledMinorFaction
:::: UncontrolledMinorFaction


</div></div>:: numObjects: [[IterationSyntax|Iteration]]
</div></div>
:: numObjects: [[IterationSyntax|Iteration]]
<div class="toccolours mw-collapsible mw-collapsed">
<div class="toccolours mw-collapsible mw-collapsed">
::: object: [[EnumerationSyntax|Enumeration]]
::: object: [[EnumerationSyntax|Enumeration]]
Line 27,312: Line 27,704:
:::: Titan
:::: Titan


</div></div>:: numSpaces: [[IterationSyntax|Iteration]]
</div></div>
:: numSpaces: [[IterationSyntax|Iteration]]
<div class="toccolours mw-collapsible mw-collapsed">
<div class="toccolours mw-collapsible mw-collapsed">
::: space: [[EnumerationSyntax|Enumeration]]
::: space: [[EnumerationSyntax|Enumeration]]
Line 27,319: Line 27,712:
:::: Phase
:::: Phase


</div></div>:: numConstraints: [[IterationSyntax|Iteration]]
</div></div>
:: numConstraints: [[IterationSyntax|Iteration]]
<div class="toccolours mw-collapsible mw-collapsed">
<div class="toccolours mw-collapsible mw-collapsed">
::: constraint: [[EnumerationSyntax|Enumeration]]
::: constraint: [[EnumerationSyntax|Enumeration]]
Line 27,374: Line 27,768:
:::: WithinCurrentSolarSystem
:::: WithinCurrentSolarSystem


</div></div>: effectInfo
</div></div>
: effectInfo
:: effectAttachInfo
:: effectAttachInfo
<div class="toccolours mw-collapsible mw-collapsed">
<div class="toccolours mw-collapsible mw-collapsed">
Line 27,532: Line 27,927:


</div></div>
</div></div>
</div></div>
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
<div class="toccolours mw-collapsible mw-collapsed">
Line 27,580: Line 27,976:
::: WAVE
::: WAVE


</div></div>: passiveWeaponEffectChance
</div></div>
: passiveWeaponEffectChance
:: Level:0: [[Decimal]]
:: Level:0: [[Decimal]]
:: Level:1: [[Decimal]]
:: Level:1: [[Decimal]]
Line 27,603: Line 28,000:
:::: UncontrolledMinorFaction
:::: UncontrolledMinorFaction


</div></div>:: numObjects: [[IterationSyntax|Iteration]]
</div></div>
:: numObjects: [[IterationSyntax|Iteration]]
<div class="toccolours mw-collapsible mw-collapsed">
<div class="toccolours mw-collapsible mw-collapsed">
::: object: [[EnumerationSyntax|Enumeration]]
::: object: [[EnumerationSyntax|Enumeration]]
Line 27,621: Line 28,019:
:::: Titan
:::: Titan


</div></div>:: numSpaces: [[IterationSyntax|Iteration]]
</div></div>
:: numSpaces: [[IterationSyntax|Iteration]]
<div class="toccolours mw-collapsible mw-collapsed">
<div class="toccolours mw-collapsible mw-collapsed">
::: space: [[EnumerationSyntax|Enumeration]]
::: space: [[EnumerationSyntax|Enumeration]]
Line 27,628: Line 28,027:
:::: Phase
:::: Phase


</div></div>:: numConstraints: [[IterationSyntax|Iteration]]
</div></div>
:: numConstraints: [[IterationSyntax|Iteration]]
<div class="toccolours mw-collapsible mw-collapsed">
<div class="toccolours mw-collapsible mw-collapsed">
::: constraint: [[EnumerationSyntax|Enumeration]]
::: constraint: [[EnumerationSyntax|Enumeration]]
Line 27,683: Line 28,083:
:::: WithinCurrentSolarSystem
:::: WithinCurrentSolarSystem


</div></div>: travelSpeed: [[Decimal]]
</div></div>
: travelSpeed: [[Decimal]]
<div class="toccolours mw-collapsible mw-collapsed">
<div class="toccolours mw-collapsible mw-collapsed">
: hasWeaponEffects: [[ConditionSyntax|Condition]]
: hasWeaponEffects: [[ConditionSyntax|Condition]]
Line 27,770: Line 28,171:
:: CenterOffsetBySpatialRadius
:: CenterOffsetBySpatialRadius


</div></div>: canWeaponEffectHitHull: [[Boolean]]
</div></div>
: canWeaponEffectHitHull: [[Boolean]]
: canWeaponEffectHitShields: [[Boolean]]
: canWeaponEffectHitShields: [[Boolean]]
: weaponEffectsDef
: weaponEffectsDef
Line 27,977: Line 28,379:


</div></div>
</div></div>
</div></div>
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
<div class="toccolours mw-collapsible mw-collapsed">
Line 28,025: Line 28,428:
::: WAVE
::: WAVE


</div></div>: passiveWeaponEffectChance
</div></div>
: passiveWeaponEffectChance
:: Level:0: [[Decimal]]
:: Level:0: [[Decimal]]
:: Level:1: [[Decimal]]
:: Level:1: [[Decimal]]
Line 28,193: Line 28,597:


</div></div>
</div></div>
</div></div>
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
<div class="toccolours mw-collapsible mw-collapsed">
Line 28,241: Line 28,646:
::: WAVE
::: WAVE


</div></div>: passiveWeaponEffectChance
</div></div>
: passiveWeaponEffectChance
:: Level:0: [[Decimal]]
:: Level:0: [[Decimal]]
:: Level:1: [[Decimal]]
:: Level:1: [[Decimal]]
Line 28,264: Line 28,670:
:::: UncontrolledMinorFaction
:::: UncontrolledMinorFaction


</div></div>:: numObjects: [[IterationSyntax|Iteration]]
</div></div>
:: numObjects: [[IterationSyntax|Iteration]]
<div class="toccolours mw-collapsible mw-collapsed">
<div class="toccolours mw-collapsible mw-collapsed">
::: object: [[EnumerationSyntax|Enumeration]]
::: object: [[EnumerationSyntax|Enumeration]]
Line 28,282: Line 28,689:
:::: Titan
:::: Titan


</div></div>:: numSpaces: [[IterationSyntax|Iteration]]
</div></div>
:: numSpaces: [[IterationSyntax|Iteration]]
<div class="toccolours mw-collapsible mw-collapsed">
<div class="toccolours mw-collapsible mw-collapsed">
::: space: [[EnumerationSyntax|Enumeration]]
::: space: [[EnumerationSyntax|Enumeration]]
Line 28,289: Line 28,697:
:::: Phase
:::: Phase


</div></div>:: numConstraints: [[IterationSyntax|Iteration]]
</div></div>
:: numConstraints: [[IterationSyntax|Iteration]]
<div class="toccolours mw-collapsible mw-collapsed">
<div class="toccolours mw-collapsible mw-collapsed">
::: constraint: [[EnumerationSyntax|Enumeration]]
::: constraint: [[EnumerationSyntax|Enumeration]]
Line 28,345: Line 28,754:


</div></div>
</div></div>
</div></div>
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
<div class="toccolours mw-collapsible mw-collapsed">
Line 28,465: Line 28,875:


</div></div>
</div></div>
</div></div>
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
<div class="toccolours mw-collapsible mw-collapsed">
Line 28,513: Line 28,924:
::: WAVE
::: WAVE


</div></div>: passiveWeaponEffectChance
</div></div>
: passiveWeaponEffectChance
:: Level:0: [[Decimal]]
:: Level:0: [[Decimal]]
:: Level:1: [[Decimal]]
:: Level:1: [[Decimal]]
Line 28,536: Line 28,948:
:::: UncontrolledMinorFaction
:::: UncontrolledMinorFaction


</div></div>:: numObjects: [[IterationSyntax|Iteration]]
</div></div>
:: numObjects: [[IterationSyntax|Iteration]]
<div class="toccolours mw-collapsible mw-collapsed">
<div class="toccolours mw-collapsible mw-collapsed">
::: object: [[EnumerationSyntax|Enumeration]]
::: object: [[EnumerationSyntax|Enumeration]]
Line 28,554: Line 28,967:
:::: Titan
:::: Titan


</div></div>:: numSpaces: [[IterationSyntax|Iteration]]
</div></div>
:: numSpaces: [[IterationSyntax|Iteration]]
<div class="toccolours mw-collapsible mw-collapsed">
<div class="toccolours mw-collapsible mw-collapsed">
::: space: [[EnumerationSyntax|Enumeration]]
::: space: [[EnumerationSyntax|Enumeration]]
Line 28,561: Line 28,975:
:::: Phase
:::: Phase


</div></div>:: numConstraints: [[IterationSyntax|Iteration]]
</div></div>
:: numConstraints: [[IterationSyntax|Iteration]]
<div class="toccolours mw-collapsible mw-collapsed">
<div class="toccolours mw-collapsible mw-collapsed">
::: constraint: [[EnumerationSyntax|Enumeration]]
::: constraint: [[EnumerationSyntax|Enumeration]]
Line 28,616: Line 29,031:
:::: WithinCurrentSolarSystem
:::: WithinCurrentSolarSystem


</div></div>: range
</div></div>
: range
:: Level:0: [[Decimal]]
:: Level:0: [[Decimal]]
:: Level:1: [[Decimal]]
:: Level:1: [[Decimal]]
Line 28,779: Line 29,195:


</div></div>
</div></div>
</div></div>
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
<div class="toccolours mw-collapsible mw-collapsed">
Line 28,827: Line 29,244:
::: WAVE
::: WAVE


</div></div>: passiveWeaponEffectChance
</div></div>
: passiveWeaponEffectChance
:: Level:0: [[Decimal]]
:: Level:0: [[Decimal]]
:: Level:1: [[Decimal]]
:: Level:1: [[Decimal]]
Line 28,958: Line 29,376:


</div></div>
</div></div>
</div></div>
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
<div class="toccolours mw-collapsible mw-collapsed">
Line 29,006: Line 29,425:
::: WAVE
::: WAVE


</div></div>: passiveWeaponEffectChance
</div></div>
: passiveWeaponEffectChance
:: Level:0: [[Decimal]]
:: Level:0: [[Decimal]]
:: Level:1: [[Decimal]]
:: Level:1: [[Decimal]]
Line 29,029: Line 29,449:
:::: UncontrolledMinorFaction
:::: UncontrolledMinorFaction


</div></div>:: numObjects: [[IterationSyntax|Iteration]]
</div></div>
:: numObjects: [[IterationSyntax|Iteration]]
<div class="toccolours mw-collapsible mw-collapsed">
<div class="toccolours mw-collapsible mw-collapsed">
::: object: [[EnumerationSyntax|Enumeration]]
::: object: [[EnumerationSyntax|Enumeration]]
Line 29,047: Line 29,468:
:::: Titan
:::: Titan


</div></div>:: numSpaces: [[IterationSyntax|Iteration]]
</div></div>
:: numSpaces: [[IterationSyntax|Iteration]]
<div class="toccolours mw-collapsible mw-collapsed">
<div class="toccolours mw-collapsible mw-collapsed">
::: space: [[EnumerationSyntax|Enumeration]]
::: space: [[EnumerationSyntax|Enumeration]]
Line 29,054: Line 29,476:
:::: Phase
:::: Phase


</div></div>:: numConstraints: [[IterationSyntax|Iteration]]
</div></div>
:: numConstraints: [[IterationSyntax|Iteration]]
<div class="toccolours mw-collapsible mw-collapsed">
<div class="toccolours mw-collapsible mw-collapsed">
::: constraint: [[EnumerationSyntax|Enumeration]]
::: constraint: [[EnumerationSyntax|Enumeration]]
Line 29,109: Line 29,532:
:::: WithinCurrentSolarSystem
:::: WithinCurrentSolarSystem


</div></div>: effectInfo
</div></div>
: effectInfo
:: effectAttachInfo
:: effectAttachInfo
<div class="toccolours mw-collapsible mw-collapsed">
<div class="toccolours mw-collapsible mw-collapsed">
Line 29,267: Line 29,691:


</div></div>
</div></div>
</div></div>
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
<div class="toccolours mw-collapsible mw-collapsed">
Line 29,315: Line 29,740:
::: WAVE
::: WAVE


</div></div>: passiveWeaponEffectChance
</div></div>
: passiveWeaponEffectChance
:: Level:0: [[Decimal]]
:: Level:0: [[Decimal]]
:: Level:1: [[Decimal]]
:: Level:1: [[Decimal]]
Line 29,338: Line 29,764:
:::: UncontrolledMinorFaction
:::: UncontrolledMinorFaction


</div></div>:: numObjects: [[IterationSyntax|Iteration]]
</div></div>
:: numObjects: [[IterationSyntax|Iteration]]
<div class="toccolours mw-collapsible mw-collapsed">
<div class="toccolours mw-collapsible mw-collapsed">
::: object: [[EnumerationSyntax|Enumeration]]
::: object: [[EnumerationSyntax|Enumeration]]
Line 29,356: Line 29,783:
:::: Titan
:::: Titan


</div></div>:: numSpaces: [[IterationSyntax|Iteration]]
</div></div>
:: numSpaces: [[IterationSyntax|Iteration]]
<div class="toccolours mw-collapsible mw-collapsed">
<div class="toccolours mw-collapsible mw-collapsed">
::: space: [[EnumerationSyntax|Enumeration]]
::: space: [[EnumerationSyntax|Enumeration]]
Line 29,363: Line 29,791:
:::: Phase
:::: Phase


</div></div>:: numConstraints: [[IterationSyntax|Iteration]]
</div></div>
:: numConstraints: [[IterationSyntax|Iteration]]
<div class="toccolours mw-collapsible mw-collapsed">
<div class="toccolours mw-collapsible mw-collapsed">
::: constraint: [[EnumerationSyntax|Enumeration]]
::: constraint: [[EnumerationSyntax|Enumeration]]
Line 29,419: Line 29,848:


</div></div>
</div></div>
</div></div>
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
<div class="toccolours mw-collapsible mw-collapsed">
Line 29,539: Line 29,969:


</div></div>
</div></div>
</div></div>
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
<div class="toccolours mw-collapsible mw-collapsed">
Line 29,587: Line 30,018:
::: WAVE
::: WAVE


</div></div>: passiveWeaponEffectChance
</div></div>
: passiveWeaponEffectChance
:: Level:0: [[Decimal]]
:: Level:0: [[Decimal]]
:: Level:1: [[Decimal]]
:: Level:1: [[Decimal]]
Line 29,610: Line 30,042:
:::: UncontrolledMinorFaction
:::: UncontrolledMinorFaction


</div></div>:: numObjects: [[IterationSyntax|Iteration]]
</div></div>
:: numObjects: [[IterationSyntax|Iteration]]
<div class="toccolours mw-collapsible mw-collapsed">
<div class="toccolours mw-collapsible mw-collapsed">
::: object: [[EnumerationSyntax|Enumeration]]
::: object: [[EnumerationSyntax|Enumeration]]
Line 29,628: Line 30,061:
:::: Titan
:::: Titan


</div></div>:: numSpaces: [[IterationSyntax|Iteration]]
</div></div>
:: numSpaces: [[IterationSyntax|Iteration]]
<div class="toccolours mw-collapsible mw-collapsed">
<div class="toccolours mw-collapsible mw-collapsed">
::: space: [[EnumerationSyntax|Enumeration]]
::: space: [[EnumerationSyntax|Enumeration]]
Line 29,635: Line 30,069:
:::: Phase
:::: Phase


</div></div>:: numConstraints: [[IterationSyntax|Iteration]]
</div></div>
:: numConstraints: [[IterationSyntax|Iteration]]
<div class="toccolours mw-collapsible mw-collapsed">
<div class="toccolours mw-collapsible mw-collapsed">
::: constraint: [[EnumerationSyntax|Enumeration]]
::: constraint: [[EnumerationSyntax|Enumeration]]
Line 29,690: Line 30,125:
:::: WithinCurrentSolarSystem
:::: WithinCurrentSolarSystem


</div></div>: range
</div></div>
: range
:: Level:0: [[Decimal]]
:: Level:0: [[Decimal]]
:: Level:1: [[Decimal]]
:: Level:1: [[Decimal]]
Line 29,860: Line 30,296:


</div></div>
</div></div>
</div></div>
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
<div class="toccolours mw-collapsible mw-collapsed">
Line 29,908: Line 30,345:
::: WAVE
::: WAVE


</div></div>: passiveWeaponEffectChance
</div></div>
: passiveWeaponEffectChance
:: Level:0: [[Decimal]]
:: Level:0: [[Decimal]]
:: Level:1: [[Decimal]]
:: Level:1: [[Decimal]]
Line 29,931: Line 30,369:
:::: UncontrolledMinorFaction
:::: UncontrolledMinorFaction


</div></div>:: numObjects: [[IterationSyntax|Iteration]]
</div></div>
:: numObjects: [[IterationSyntax|Iteration]]
<div class="toccolours mw-collapsible mw-collapsed">
<div class="toccolours mw-collapsible mw-collapsed">
::: object: [[EnumerationSyntax|Enumeration]]
::: object: [[EnumerationSyntax|Enumeration]]
Line 29,949: Line 30,388:
:::: Titan
:::: Titan


</div></div>:: numSpaces: [[IterationSyntax|Iteration]]
</div></div>
:: numSpaces: [[IterationSyntax|Iteration]]
<div class="toccolours mw-collapsible mw-collapsed">
<div class="toccolours mw-collapsible mw-collapsed">
::: space: [[EnumerationSyntax|Enumeration]]
::: space: [[EnumerationSyntax|Enumeration]]
Line 29,956: Line 30,396:
:::: Phase
:::: Phase


</div></div>:: numConstraints: [[IterationSyntax|Iteration]]
</div></div>
:: numConstraints: [[IterationSyntax|Iteration]]
<div class="toccolours mw-collapsible mw-collapsed">
<div class="toccolours mw-collapsible mw-collapsed">
::: constraint: [[EnumerationSyntax|Enumeration]]
::: constraint: [[EnumerationSyntax|Enumeration]]
Line 30,011: Line 30,452:
:::: WithinCurrentSolarSystem
:::: WithinCurrentSolarSystem


</div></div>: range
</div></div>
: range
:: Level:0: [[Decimal]]
:: Level:0: [[Decimal]]
:: Level:1: [[Decimal]]
:: Level:1: [[Decimal]]
Line 30,103: Line 30,545:
:: CenterOffsetBySpatialRadius
:: CenterOffsetBySpatialRadius


</div></div>: canWeaponEffectHitHull: [[Boolean]]
</div></div>
: canWeaponEffectHitHull: [[Boolean]]
: canWeaponEffectHitShields: [[Boolean]]
: canWeaponEffectHitShields: [[Boolean]]
: weaponEffectsDef
: weaponEffectsDef
Line 30,310: Line 30,753:


</div></div>
</div></div>
</div></div>
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
<div class="toccolours mw-collapsible mw-collapsed">
Line 30,358: Line 30,802:
::: WAVE
::: WAVE


</div></div>: passiveWeaponEffectChance
</div></div>
: passiveWeaponEffectChance
:: Level:0: [[Decimal]]
:: Level:0: [[Decimal]]
:: Level:1: [[Decimal]]
:: Level:1: [[Decimal]]
Line 30,455: Line 30,900:
:: CenterOffsetBySpatialRadius
:: CenterOffsetBySpatialRadius


</div></div>: canWeaponEffectHitHull: [[Boolean]]
</div></div>
: canWeaponEffectHitHull: [[Boolean]]
: canWeaponEffectHitShields: [[Boolean]]
: canWeaponEffectHitShields: [[Boolean]]
: weaponEffectsDef
: weaponEffectsDef
Line 30,662: Line 31,108:


</div></div>
</div></div>
</div></div>
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
<div class="toccolours mw-collapsible mw-collapsed">
Line 30,710: Line 31,157:
::: WAVE
::: WAVE


</div></div>: passiveWeaponEffectChance
</div></div>
: passiveWeaponEffectChance
:: Level:0: [[Decimal]]
:: Level:0: [[Decimal]]
:: Level:1: [[Decimal]]
:: Level:1: [[Decimal]]
Line 30,733: Line 31,181:
:::: UncontrolledMinorFaction
:::: UncontrolledMinorFaction


</div></div>:: numObjects: [[IterationSyntax|Iteration]]
</div></div>
:: numObjects: [[IterationSyntax|Iteration]]
<div class="toccolours mw-collapsible mw-collapsed">
<div class="toccolours mw-collapsible mw-collapsed">
::: object: [[EnumerationSyntax|Enumeration]]
::: object: [[EnumerationSyntax|Enumeration]]
Line 30,751: Line 31,200:
:::: Titan
:::: Titan


</div></div>:: numSpaces: [[IterationSyntax|Iteration]]
</div></div>
:: numSpaces: [[IterationSyntax|Iteration]]
<div class="toccolours mw-collapsible mw-collapsed">
<div class="toccolours mw-collapsible mw-collapsed">
::: space: [[EnumerationSyntax|Enumeration]]
::: space: [[EnumerationSyntax|Enumeration]]
Line 30,758: Line 31,208:
:::: Phase
:::: Phase


</div></div>:: numConstraints: [[IterationSyntax|Iteration]]
</div></div>
:: numConstraints: [[IterationSyntax|Iteration]]
<div class="toccolours mw-collapsible mw-collapsed">
<div class="toccolours mw-collapsible mw-collapsed">
::: constraint: [[EnumerationSyntax|Enumeration]]
::: constraint: [[EnumerationSyntax|Enumeration]]
Line 30,813: Line 31,264:
:::: WithinCurrentSolarSystem
:::: WithinCurrentSolarSystem


</div></div>: maxTargetCount
</div></div>
: maxTargetCount
:: Level:0: [[Decimal]]
:: Level:0: [[Decimal]]
:: Level:1: [[Decimal]]
:: Level:1: [[Decimal]]
Line 30,976: Line 31,428:


</div></div>
</div></div>
</div></div>
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
<div class="toccolours mw-collapsible mw-collapsed">
Line 31,024: Line 31,477:
::: WAVE
::: WAVE


</div></div>: passiveWeaponEffectChance
</div></div>
: passiveWeaponEffectChance
:: Level:0: [[Decimal]]
:: Level:0: [[Decimal]]
:: Level:1: [[Decimal]]
:: Level:1: [[Decimal]]
Line 31,047: Line 31,501:
:::: UncontrolledMinorFaction
:::: UncontrolledMinorFaction


</div></div>:: numObjects: [[IterationSyntax|Iteration]]
</div></div>
:: numObjects: [[IterationSyntax|Iteration]]
<div class="toccolours mw-collapsible mw-collapsed">
<div class="toccolours mw-collapsible mw-collapsed">
::: object: [[EnumerationSyntax|Enumeration]]
::: object: [[EnumerationSyntax|Enumeration]]
Line 31,065: Line 31,520:
:::: Titan
:::: Titan


</div></div>:: numSpaces: [[IterationSyntax|Iteration]]
</div></div>
:: numSpaces: [[IterationSyntax|Iteration]]
<div class="toccolours mw-collapsible mw-collapsed">
<div class="toccolours mw-collapsible mw-collapsed">
::: space: [[EnumerationSyntax|Enumeration]]
::: space: [[EnumerationSyntax|Enumeration]]
Line 31,072: Line 31,528:
:::: Phase
:::: Phase


</div></div>:: numConstraints: [[IterationSyntax|Iteration]]
</div></div>
:: numConstraints: [[IterationSyntax|Iteration]]
<div class="toccolours mw-collapsible mw-collapsed">
<div class="toccolours mw-collapsible mw-collapsed">
::: constraint: [[EnumerationSyntax|Enumeration]]
::: constraint: [[EnumerationSyntax|Enumeration]]
Line 31,127: Line 31,584:
:::: WithinCurrentSolarSystem
:::: WithinCurrentSolarSystem


</div></div>: maxTargetCount
</div></div>
: maxTargetCount
:: Level:0: [[Decimal]]
:: Level:0: [[Decimal]]
:: Level:1: [[Decimal]]
:: Level:1: [[Decimal]]
Line 31,290: Line 31,748:


</div></div>
</div></div>
</div></div>
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
<div class="toccolours mw-collapsible mw-collapsed">
Line 31,338: Line 31,797:
::: WAVE
::: WAVE


</div></div>: passiveWeaponEffectChance
</div></div>
: passiveWeaponEffectChance
:: Level:0: [[Decimal]]
:: Level:0: [[Decimal]]
:: Level:1: [[Decimal]]
:: Level:1: [[Decimal]]
Line 31,361: Line 31,821:
:::: UncontrolledMinorFaction
:::: UncontrolledMinorFaction


</div></div>:: numObjects: [[IterationSyntax|Iteration]]
</div></div>
:: numObjects: [[IterationSyntax|Iteration]]
<div class="toccolours mw-collapsible mw-collapsed">
<div class="toccolours mw-collapsible mw-collapsed">
::: object: [[EnumerationSyntax|Enumeration]]
::: object: [[EnumerationSyntax|Enumeration]]
Line 31,379: Line 31,840:
:::: Titan
:::: Titan


</div></div>:: numSpaces: [[IterationSyntax|Iteration]]
</div></div>
:: numSpaces: [[IterationSyntax|Iteration]]
<div class="toccolours mw-collapsible mw-collapsed">
<div class="toccolours mw-collapsible mw-collapsed">
::: space: [[EnumerationSyntax|Enumeration]]
::: space: [[EnumerationSyntax|Enumeration]]
Line 31,386: Line 31,848:
:::: Phase
:::: Phase


</div></div>:: numConstraints: [[IterationSyntax|Iteration]]
</div></div>
:: numConstraints: [[IterationSyntax|Iteration]]
<div class="toccolours mw-collapsible mw-collapsed">
<div class="toccolours mw-collapsible mw-collapsed">
::: constraint: [[EnumerationSyntax|Enumeration]]
::: constraint: [[EnumerationSyntax|Enumeration]]
Line 31,441: Line 31,904:
:::: WithinCurrentSolarSystem
:::: WithinCurrentSolarSystem


</div></div>: columnRadius
</div></div>
: columnRadius
:: Level:0: [[Decimal]]
:: Level:0: [[Decimal]]
:: Level:1: [[Decimal]]
:: Level:1: [[Decimal]]
Line 31,609: Line 32,073:


</div></div>
</div></div>
</div></div>
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
<div class="toccolours mw-collapsible mw-collapsed">
Line 31,657: Line 32,122:
::: WAVE
::: WAVE


</div></div>: passiveWeaponEffectChance
</div></div>
: passiveWeaponEffectChance
:: Level:0: [[Decimal]]
:: Level:0: [[Decimal]]
:: Level:1: [[Decimal]]
:: Level:1: [[Decimal]]
Line 31,680: Line 32,146:
:::: UncontrolledMinorFaction
:::: UncontrolledMinorFaction


</div></div>:: numObjects: [[IterationSyntax|Iteration]]
</div></div>
:: numObjects: [[IterationSyntax|Iteration]]
<div class="toccolours mw-collapsible mw-collapsed">
<div class="toccolours mw-collapsible mw-collapsed">
::: object: [[EnumerationSyntax|Enumeration]]
::: object: [[EnumerationSyntax|Enumeration]]
Line 31,698: Line 32,165:
:::: Titan
:::: Titan


</div></div>:: numSpaces: [[IterationSyntax|Iteration]]
</div></div>
:: numSpaces: [[IterationSyntax|Iteration]]
<div class="toccolours mw-collapsible mw-collapsed">
<div class="toccolours mw-collapsible mw-collapsed">
::: space: [[EnumerationSyntax|Enumeration]]
::: space: [[EnumerationSyntax|Enumeration]]
Line 31,705: Line 32,173:
:::: Phase
:::: Phase


</div></div>:: numConstraints: [[IterationSyntax|Iteration]]
</div></div>
:: numConstraints: [[IterationSyntax|Iteration]]
<div class="toccolours mw-collapsible mw-collapsed">
<div class="toccolours mw-collapsible mw-collapsed">
::: constraint: [[EnumerationSyntax|Enumeration]]
::: constraint: [[EnumerationSyntax|Enumeration]]
Line 31,760: Line 32,229:
:::: WithinCurrentSolarSystem
:::: WithinCurrentSolarSystem


</div></div><div class="toccolours mw-collapsible mw-collapsed">
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
: weaponBank: [[EnumerationSyntax|Enumeration]]
: weaponBank: [[EnumerationSyntax|Enumeration]]
<div class="mw-collapsible-content">
<div class="mw-collapsible-content">
Line 31,768: Line 32,238:
:: RIGHT
:: RIGHT


</div></div>: range
</div></div>
: range
:: Level:0: [[Decimal]]
:: Level:0: [[Decimal]]
:: Level:1: [[Decimal]]
:: Level:1: [[Decimal]]
Line 31,941: Line 32,412:


</div></div>
</div></div>
</div></div>
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
<div class="toccolours mw-collapsible mw-collapsed">
Line 31,989: Line 32,461:
::: WAVE
::: WAVE


</div></div>: passiveWeaponEffectChance
</div></div>
: passiveWeaponEffectChance
:: Level:0: [[Decimal]]
:: Level:0: [[Decimal]]
:: Level:1: [[Decimal]]
:: Level:1: [[Decimal]]
Line 32,012: Line 32,485:
:::: UncontrolledMinorFaction
:::: UncontrolledMinorFaction


</div></div>:: numObjects: [[IterationSyntax|Iteration]]
</div></div>
:: numObjects: [[IterationSyntax|Iteration]]
<div class="toccolours mw-collapsible mw-collapsed">
<div class="toccolours mw-collapsible mw-collapsed">
::: object: [[EnumerationSyntax|Enumeration]]
::: object: [[EnumerationSyntax|Enumeration]]
Line 32,030: Line 32,504:
:::: Titan
:::: Titan


</div></div>:: numSpaces: [[IterationSyntax|Iteration]]
</div></div>
:: numSpaces: [[IterationSyntax|Iteration]]
<div class="toccolours mw-collapsible mw-collapsed">
<div class="toccolours mw-collapsible mw-collapsed">
::: space: [[EnumerationSyntax|Enumeration]]
::: space: [[EnumerationSyntax|Enumeration]]
Line 32,037: Line 32,512:
:::: Phase
:::: Phase


</div></div>:: numConstraints: [[IterationSyntax|Iteration]]
</div></div>
:: numConstraints: [[IterationSyntax|Iteration]]
<div class="toccolours mw-collapsible mw-collapsed">
<div class="toccolours mw-collapsible mw-collapsed">
::: constraint: [[EnumerationSyntax|Enumeration]]
::: constraint: [[EnumerationSyntax|Enumeration]]
Line 32,092: Line 32,568:
:::: WithinCurrentSolarSystem
:::: WithinCurrentSolarSystem


</div></div>: range
</div></div>
: range
:: Level:0: [[Decimal]]
:: Level:0: [[Decimal]]
:: Level:1: [[Decimal]]
:: Level:1: [[Decimal]]
Line 32,260: Line 32,737:


</div></div>
</div></div>
</div></div>
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
<div class="toccolours mw-collapsible mw-collapsed">
Line 32,308: Line 32,786:
::: WAVE
::: WAVE


</div></div>: passiveWeaponEffectChance
</div></div>
: passiveWeaponEffectChance
:: Level:0: [[Decimal]]
:: Level:0: [[Decimal]]
:: Level:1: [[Decimal]]
:: Level:1: [[Decimal]]
Line 32,331: Line 32,810:
:::: UncontrolledMinorFaction
:::: UncontrolledMinorFaction


</div></div>:: numObjects: [[IterationSyntax|Iteration]]
</div></div>
:: numObjects: [[IterationSyntax|Iteration]]
<div class="toccolours mw-collapsible mw-collapsed">
<div class="toccolours mw-collapsible mw-collapsed">
::: object: [[EnumerationSyntax|Enumeration]]
::: object: [[EnumerationSyntax|Enumeration]]
Line 32,349: Line 32,829:
:::: Titan
:::: Titan


</div></div>:: numSpaces: [[IterationSyntax|Iteration]]
</div></div>
:: numSpaces: [[IterationSyntax|Iteration]]
<div class="toccolours mw-collapsible mw-collapsed">
<div class="toccolours mw-collapsible mw-collapsed">
::: space: [[EnumerationSyntax|Enumeration]]
::: space: [[EnumerationSyntax|Enumeration]]
Line 32,356: Line 32,837:
:::: Phase
:::: Phase


</div></div>:: numConstraints: [[IterationSyntax|Iteration]]
</div></div>
:: numConstraints: [[IterationSyntax|Iteration]]
<div class="toccolours mw-collapsible mw-collapsed">
<div class="toccolours mw-collapsible mw-collapsed">
::: constraint: [[EnumerationSyntax|Enumeration]]
::: constraint: [[EnumerationSyntax|Enumeration]]
Line 32,411: Line 32,893:
:::: WithinCurrentSolarSystem
:::: WithinCurrentSolarSystem


</div></div>: range
</div></div>
: range
:: Level:0: [[Decimal]]
:: Level:0: [[Decimal]]
:: Level:1: [[Decimal]]
:: Level:1: [[Decimal]]
Line 32,509: Line 32,992:
:: CenterOffsetBySpatialRadius
:: CenterOffsetBySpatialRadius


</div></div>: canWeaponEffectHitHull: [[Boolean]]
</div></div>
: canWeaponEffectHitHull: [[Boolean]]
: canWeaponEffectHitShields: [[Boolean]]
: canWeaponEffectHitShields: [[Boolean]]
: weaponEffectsDef
: weaponEffectsDef
Line 32,716: Line 33,200:


</div></div>
</div></div>
</div></div>
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
<div class="toccolours mw-collapsible mw-collapsed">
Line 32,764: Line 33,249:
::: WAVE
::: WAVE


</div></div>: passiveWeaponEffectChance
</div></div>
: passiveWeaponEffectChance
:: Level:0: [[Decimal]]
:: Level:0: [[Decimal]]
:: Level:1: [[Decimal]]
:: Level:1: [[Decimal]]
Line 32,787: Line 33,273:
:::: UncontrolledMinorFaction
:::: UncontrolledMinorFaction


</div></div>:: numObjects: [[IterationSyntax|Iteration]]
</div></div>
:: numObjects: [[IterationSyntax|Iteration]]
<div class="toccolours mw-collapsible mw-collapsed">
<div class="toccolours mw-collapsible mw-collapsed">
::: object: [[EnumerationSyntax|Enumeration]]
::: object: [[EnumerationSyntax|Enumeration]]
Line 32,805: Line 33,292:
:::: Titan
:::: Titan


</div></div>:: numSpaces: [[IterationSyntax|Iteration]]
</div></div>
:: numSpaces: [[IterationSyntax|Iteration]]
<div class="toccolours mw-collapsible mw-collapsed">
<div class="toccolours mw-collapsible mw-collapsed">
::: space: [[EnumerationSyntax|Enumeration]]
::: space: [[EnumerationSyntax|Enumeration]]
Line 32,812: Line 33,300:
:::: Phase
:::: Phase


</div></div>:: numConstraints: [[IterationSyntax|Iteration]]
</div></div>
:: numConstraints: [[IterationSyntax|Iteration]]
<div class="toccolours mw-collapsible mw-collapsed">
<div class="toccolours mw-collapsible mw-collapsed">
::: constraint: [[EnumerationSyntax|Enumeration]]
::: constraint: [[EnumerationSyntax|Enumeration]]
Line 32,867: Line 33,356:
:::: WithinCurrentSolarSystem
:::: WithinCurrentSolarSystem


</div></div>: range
</div></div>
: range
:: Level:0: [[Decimal]]
:: Level:0: [[Decimal]]
:: Level:1: [[Decimal]]
:: Level:1: [[Decimal]]
Line 32,964: Line 33,454:
:: CenterOffsetBySpatialRadius
:: CenterOffsetBySpatialRadius


</div></div>: canWeaponEffectHitHull: [[Boolean]]
</div></div>
: canWeaponEffectHitHull: [[Boolean]]
: canWeaponEffectHitShields: [[Boolean]]
: canWeaponEffectHitShields: [[Boolean]]
: weaponEffectsDef
: weaponEffectsDef
Line 33,171: Line 33,662:


</div></div>
</div></div>
</div></div>
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
<div class="toccolours mw-collapsible mw-collapsed">
Line 33,219: Line 33,711:
::: WAVE
::: WAVE


</div></div>: passiveWeaponEffectChance
</div></div>
: passiveWeaponEffectChance
:: Level:0: [[Decimal]]
:: Level:0: [[Decimal]]
:: Level:1: [[Decimal]]
:: Level:1: [[Decimal]]
Line 33,242: Line 33,735:
:::: UncontrolledMinorFaction
:::: UncontrolledMinorFaction


</div></div>:: numObjects: [[IterationSyntax|Iteration]]
</div></div>
:: numObjects: [[IterationSyntax|Iteration]]
<div class="toccolours mw-collapsible mw-collapsed">
<div class="toccolours mw-collapsible mw-collapsed">
::: object: [[EnumerationSyntax|Enumeration]]
::: object: [[EnumerationSyntax|Enumeration]]
Line 33,260: Line 33,754:
:::: Titan
:::: Titan


</div></div>:: numSpaces: [[IterationSyntax|Iteration]]
</div></div>
:: numSpaces: [[IterationSyntax|Iteration]]
<div class="toccolours mw-collapsible mw-collapsed">
<div class="toccolours mw-collapsible mw-collapsed">
::: space: [[EnumerationSyntax|Enumeration]]
::: space: [[EnumerationSyntax|Enumeration]]
Line 33,267: Line 33,762:
:::: Phase
:::: Phase


</div></div>:: numConstraints: [[IterationSyntax|Iteration]]
</div></div>
:: numConstraints: [[IterationSyntax|Iteration]]
<div class="toccolours mw-collapsible mw-collapsed">
<div class="toccolours mw-collapsible mw-collapsed">
::: constraint: [[EnumerationSyntax|Enumeration]]
::: constraint: [[EnumerationSyntax|Enumeration]]
Line 33,322: Line 33,818:
:::: WithinCurrentSolarSystem
:::: WithinCurrentSolarSystem


</div></div>: range
</div></div>
: range
:: Level:0: [[Decimal]]
:: Level:0: [[Decimal]]
:: Level:1: [[Decimal]]
:: Level:1: [[Decimal]]
Line 33,457: Line 33,954:
:: CenterOffsetBySpatialRadius
:: CenterOffsetBySpatialRadius


</div></div>: canWeaponEffectHitHull: [[Boolean]]
</div></div>
: canWeaponEffectHitHull: [[Boolean]]
: canWeaponEffectHitShields: [[Boolean]]
: canWeaponEffectHitShields: [[Boolean]]
: weaponEffectsDef
: weaponEffectsDef
Line 33,664: Line 34,162:


</div></div>
</div></div>
</div></div>
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
<div class="toccolours mw-collapsible mw-collapsed">
Line 33,712: Line 34,211:
::: WAVE
::: WAVE


</div></div>: passiveWeaponEffectChance
</div></div>
: passiveWeaponEffectChance
:: Level:0: [[Decimal]]
:: Level:0: [[Decimal]]
:: Level:1: [[Decimal]]
:: Level:1: [[Decimal]]
Line 33,735: Line 34,235:
:::: UncontrolledMinorFaction
:::: UncontrolledMinorFaction


</div></div>:: numObjects: [[IterationSyntax|Iteration]]
</div></div>
:: numObjects: [[IterationSyntax|Iteration]]
<div class="toccolours mw-collapsible mw-collapsed">
<div class="toccolours mw-collapsible mw-collapsed">
::: object: [[EnumerationSyntax|Enumeration]]
::: object: [[EnumerationSyntax|Enumeration]]
Line 33,753: Line 34,254:
:::: Titan
:::: Titan


</div></div>:: numSpaces: [[IterationSyntax|Iteration]]
</div></div>
:: numSpaces: [[IterationSyntax|Iteration]]
<div class="toccolours mw-collapsible mw-collapsed">
<div class="toccolours mw-collapsible mw-collapsed">
::: space: [[EnumerationSyntax|Enumeration]]
::: space: [[EnumerationSyntax|Enumeration]]
Line 33,760: Line 34,262:
:::: Phase
:::: Phase


</div></div>:: numConstraints: [[IterationSyntax|Iteration]]
</div></div>
:: numConstraints: [[IterationSyntax|Iteration]]
<div class="toccolours mw-collapsible mw-collapsed">
<div class="toccolours mw-collapsible mw-collapsed">
::: constraint: [[EnumerationSyntax|Enumeration]]
::: constraint: [[EnumerationSyntax|Enumeration]]
Line 33,815: Line 34,318:
:::: WithinCurrentSolarSystem
:::: WithinCurrentSolarSystem


</div></div>: effectInfo
</div></div>
: effectInfo
:: effectAttachInfo
:: effectAttachInfo
<div class="toccolours mw-collapsible mw-collapsed">
<div class="toccolours mw-collapsible mw-collapsed">
Line 33,973: Line 34,477:


</div></div>
</div></div>
</div></div>
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
<div class="toccolours mw-collapsible mw-collapsed">
Line 34,021: Line 34,526:
::: WAVE
::: WAVE


</div></div>: passiveWeaponEffectChance
</div></div>
: passiveWeaponEffectChance
:: Level:0: [[Decimal]]
:: Level:0: [[Decimal]]
:: Level:1: [[Decimal]]
:: Level:1: [[Decimal]]
Line 34,152: Line 34,658:


</div></div>
</div></div>
</div></div>
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
<div class="toccolours mw-collapsible mw-collapsed">
Line 34,200: Line 34,707:
::: WAVE
::: WAVE


</div></div>: passiveWeaponEffectChance
</div></div>
: passiveWeaponEffectChance
:: Level:0: [[Decimal]]
:: Level:0: [[Decimal]]
:: Level:1: [[Decimal]]
:: Level:1: [[Decimal]]
Line 34,331: Line 34,839:


</div></div>
</div></div>
</div></div>
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
<div class="toccolours mw-collapsible mw-collapsed">
Line 34,379: Line 34,888:
::: WAVE
::: WAVE


</div></div>: passiveWeaponEffectChance
</div></div>
: passiveWeaponEffectChance
:: Level:0: [[Decimal]]
:: Level:0: [[Decimal]]
:: Level:1: [[Decimal]]
:: Level:1: [[Decimal]]
Line 34,510: Line 35,020:


</div></div>
</div></div>
</div></div>
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
<div class="toccolours mw-collapsible mw-collapsed">
Line 34,558: Line 35,069:
::: WAVE
::: WAVE


</div></div>: passiveWeaponEffectChance
</div></div>
: passiveWeaponEffectChance
:: Level:0: [[Decimal]]
:: Level:0: [[Decimal]]
:: Level:1: [[Decimal]]
:: Level:1: [[Decimal]]
Line 34,726: Line 35,238:


</div></div>
</div></div>
</div></div>
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
<div class="toccolours mw-collapsible mw-collapsed">
Line 34,774: Line 35,287:
::: WAVE
::: WAVE


</div></div>: passiveWeaponEffectChance
</div></div>
: passiveWeaponEffectChance
:: Level:0: [[Decimal]]
:: Level:0: [[Decimal]]
:: Level:1: [[Decimal]]
:: Level:1: [[Decimal]]
Line 34,909: Line 35,423:


</div></div>
</div></div>
</div></div>
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
<div class="toccolours mw-collapsible mw-collapsed">
Line 34,957: Line 35,472:
::: WAVE
::: WAVE


</div></div>: passiveWeaponEffectChance
</div></div>
: passiveWeaponEffectChance
:: Level:0: [[Decimal]]
:: Level:0: [[Decimal]]
:: Level:1: [[Decimal]]
:: Level:1: [[Decimal]]
Line 34,980: Line 35,496:
:::: UncontrolledMinorFaction
:::: UncontrolledMinorFaction


</div></div>:: numObjects: [[IterationSyntax|Iteration]]
</div></div>
:: numObjects: [[IterationSyntax|Iteration]]
<div class="toccolours mw-collapsible mw-collapsed">
<div class="toccolours mw-collapsible mw-collapsed">
::: object: [[EnumerationSyntax|Enumeration]]
::: object: [[EnumerationSyntax|Enumeration]]
Line 34,998: Line 35,515:
:::: Titan
:::: Titan


</div></div>:: numSpaces: [[IterationSyntax|Iteration]]
</div></div>
:: numSpaces: [[IterationSyntax|Iteration]]
<div class="toccolours mw-collapsible mw-collapsed">
<div class="toccolours mw-collapsible mw-collapsed">
::: space: [[EnumerationSyntax|Enumeration]]
::: space: [[EnumerationSyntax|Enumeration]]
Line 35,005: Line 35,523:
:::: Phase
:::: Phase


</div></div>:: numConstraints: [[IterationSyntax|Iteration]]
</div></div>
:: numConstraints: [[IterationSyntax|Iteration]]
<div class="toccolours mw-collapsible mw-collapsed">
<div class="toccolours mw-collapsible mw-collapsed">
::: constraint: [[EnumerationSyntax|Enumeration]]
::: constraint: [[EnumerationSyntax|Enumeration]]
Line 35,060: Line 35,579:
:::: WithinCurrentSolarSystem
:::: WithinCurrentSolarSystem


</div></div>: range
</div></div>
: range
:: Level:0: [[Decimal]]
:: Level:0: [[Decimal]]
:: Level:1: [[Decimal]]
:: Level:1: [[Decimal]]
Line 35,223: Line 35,743:


</div></div>
</div></div>
</div></div>
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
<div class="toccolours mw-collapsible mw-collapsed">
Line 35,271: Line 35,792:
::: WAVE
::: WAVE


</div></div>: passiveWeaponEffectChance
</div></div>
: passiveWeaponEffectChance
:: Level:0: [[Decimal]]
:: Level:0: [[Decimal]]
:: Level:1: [[Decimal]]
:: Level:1: [[Decimal]]
Line 35,439: Line 35,961:


</div></div>
</div></div>
</div></div>
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
<div class="toccolours mw-collapsible mw-collapsed">
Line 35,487: Line 36,010:
::: WAVE
::: WAVE


</div></div>: passiveWeaponEffectChance
</div></div>
: passiveWeaponEffectChance
:: Level:0: [[Decimal]]
:: Level:0: [[Decimal]]
:: Level:1: [[Decimal]]
:: Level:1: [[Decimal]]
Line 35,510: Line 36,034:
:::: UncontrolledMinorFaction
:::: UncontrolledMinorFaction


</div></div>:: numObjects: [[IterationSyntax|Iteration]]
</div></div>
:: numObjects: [[IterationSyntax|Iteration]]
<div class="toccolours mw-collapsible mw-collapsed">
<div class="toccolours mw-collapsible mw-collapsed">
::: object: [[EnumerationSyntax|Enumeration]]
::: object: [[EnumerationSyntax|Enumeration]]
Line 35,528: Line 36,053:
:::: Titan
:::: Titan


</div></div>:: numSpaces: [[IterationSyntax|Iteration]]
</div></div>
:: numSpaces: [[IterationSyntax|Iteration]]
<div class="toccolours mw-collapsible mw-collapsed">
<div class="toccolours mw-collapsible mw-collapsed">
::: space: [[EnumerationSyntax|Enumeration]]
::: space: [[EnumerationSyntax|Enumeration]]
Line 35,535: Line 36,061:
:::: Phase
:::: Phase


</div></div>:: numConstraints: [[IterationSyntax|Iteration]]
</div></div>
:: numConstraints: [[IterationSyntax|Iteration]]
<div class="toccolours mw-collapsible mw-collapsed">
<div class="toccolours mw-collapsible mw-collapsed">
::: constraint: [[EnumerationSyntax|Enumeration]]
::: constraint: [[EnumerationSyntax|Enumeration]]
Line 35,590: Line 36,117:
:::: WithinCurrentSolarSystem
:::: WithinCurrentSolarSystem


</div></div>: effectInfo
</div></div>
: effectInfo
:: effectAttachInfo
:: effectAttachInfo
<div class="toccolours mw-collapsible mw-collapsed">
<div class="toccolours mw-collapsible mw-collapsed">
Line 35,748: Line 36,276:


</div></div>
</div></div>
</div></div>
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
<div class="toccolours mw-collapsible mw-collapsed">
Line 35,796: Line 36,325:
::: WAVE
::: WAVE


</div></div>: passiveWeaponEffectChance
</div></div>
: passiveWeaponEffectChance
:: Level:0: [[Decimal]]
:: Level:0: [[Decimal]]
:: Level:1: [[Decimal]]
:: Level:1: [[Decimal]]
Line 35,932: Line 36,462:


</div></div>
</div></div>
</div></div>
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
<div class="toccolours mw-collapsible mw-collapsed">
Line 35,980: Line 36,511:
::: WAVE
::: WAVE


</div></div>: passiveWeaponEffectChance
</div></div>
: passiveWeaponEffectChance
:: Level:0: [[Decimal]]
:: Level:0: [[Decimal]]
:: Level:1: [[Decimal]]
:: Level:1: [[Decimal]]
Line 36,113: Line 36,645:


</div></div>
</div></div>
</div></div>
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
<div class="toccolours mw-collapsible mw-collapsed">
Line 36,161: Line 36,694:
::: WAVE
::: WAVE


</div></div>: passiveWeaponEffectChance
</div></div>
: passiveWeaponEffectChance
:: Level:0: [[Decimal]]
:: Level:0: [[Decimal]]
:: Level:1: [[Decimal]]
:: Level:1: [[Decimal]]
Line 36,291: Line 36,825:


</div></div>
</div></div>
</div></div>
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
<div class="toccolours mw-collapsible mw-collapsed">
Line 36,339: Line 36,874:
::: WAVE
::: WAVE


</div></div>: passiveWeaponEffectChance
</div></div>
: passiveWeaponEffectChance
:: Level:0: [[Decimal]]
:: Level:0: [[Decimal]]
:: Level:1: [[Decimal]]
:: Level:1: [[Decimal]]
Line 36,469: Line 37,005:


</div></div>
</div></div>
</div></div>
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
<div class="toccolours mw-collapsible mw-collapsed">
Line 36,517: Line 37,054:
::: WAVE
::: WAVE


</div></div>: passiveWeaponEffectChance
</div></div>
: passiveWeaponEffectChance
:: Level:0: [[Decimal]]
:: Level:0: [[Decimal]]
:: Level:1: [[Decimal]]
:: Level:1: [[Decimal]]
Line 36,647: Line 37,185:


</div></div>
</div></div>
</div></div>
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
<div class="toccolours mw-collapsible mw-collapsed">
Line 36,695: Line 37,234:
::: WAVE
::: WAVE


</div></div>: passiveWeaponEffectChance
</div></div>
: passiveWeaponEffectChance
:: Level:0: [[Decimal]]
:: Level:0: [[Decimal]]
:: Level:1: [[Decimal]]
:: Level:1: [[Decimal]]
Line 36,717: Line 37,257:
:::: UncontrolledMinorFaction
:::: UncontrolledMinorFaction


</div></div>:: numObjects: [[IterationSyntax|Iteration]]
</div></div>
:: numObjects: [[IterationSyntax|Iteration]]
<div class="toccolours mw-collapsible mw-collapsed">
<div class="toccolours mw-collapsible mw-collapsed">
::: object: [[EnumerationSyntax|Enumeration]]
::: object: [[EnumerationSyntax|Enumeration]]
Line 36,735: Line 37,276:
:::: Titan
:::: Titan


</div></div>:: numSpaces: [[IterationSyntax|Iteration]]
</div></div>
:: numSpaces: [[IterationSyntax|Iteration]]
<div class="toccolours mw-collapsible mw-collapsed">
<div class="toccolours mw-collapsible mw-collapsed">
::: space: [[EnumerationSyntax|Enumeration]]
::: space: [[EnumerationSyntax|Enumeration]]
Line 36,742: Line 37,284:
:::: Phase
:::: Phase


</div></div>:: numConstraints: [[IterationSyntax|Iteration]]
</div></div>
:: numConstraints: [[IterationSyntax|Iteration]]
<div class="toccolours mw-collapsible mw-collapsed">
<div class="toccolours mw-collapsible mw-collapsed">
::: constraint: [[EnumerationSyntax|Enumeration]]
::: constraint: [[EnumerationSyntax|Enumeration]]
Line 36,797: Line 37,340:
:::: WithinCurrentSolarSystem
:::: WithinCurrentSolarSystem


</div></div>: range
</div></div>
: range
:: Level:0: [[Decimal]]
:: Level:0: [[Decimal]]
:: Level:1: [[Decimal]]
:: Level:1: [[Decimal]]
Line 36,969: Line 37,513:


</div></div>
</div></div>
</div></div>
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
<div class="toccolours mw-collapsible mw-collapsed">
Line 37,017: Line 37,562:
::: WAVE
::: WAVE


</div></div>: passiveWeaponEffectChance
</div></div>
: passiveWeaponEffectChance
:: Level:0: [[Decimal]]
:: Level:0: [[Decimal]]
:: Level:1: [[Decimal]]
:: Level:1: [[Decimal]]
Line 37,152: Line 37,698:


</div></div>
</div></div>
</div></div>
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
<div class="toccolours mw-collapsible mw-collapsed">
Line 37,200: Line 37,747:
::: WAVE
::: WAVE


</div></div>: passiveWeaponEffectChance
</div></div>
: passiveWeaponEffectChance
:: Level:0: [[Decimal]]
:: Level:0: [[Decimal]]
:: Level:1: [[Decimal]]
:: Level:1: [[Decimal]]
Line 37,335: Line 37,883:


</div></div>
</div></div>
</div></div>
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
<div class="toccolours mw-collapsible mw-collapsed">
Line 37,383: Line 37,932:
::: WAVE
::: WAVE


</div></div>: passiveWeaponEffectChance
</div></div>
: passiveWeaponEffectChance
:: Level:0: [[Decimal]]
:: Level:0: [[Decimal]]
:: Level:1: [[Decimal]]
:: Level:1: [[Decimal]]
Line 37,526: Line 38,076:


</div></div>
</div></div>
</div></div>
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
<div class="toccolours mw-collapsible mw-collapsed">
Line 37,574: Line 38,125:
::: WAVE
::: WAVE


</div></div>: passiveWeaponEffectChance
</div></div>
: passiveWeaponEffectChance
:: Level:0: [[Decimal]]
:: Level:0: [[Decimal]]
:: Level:1: [[Decimal]]
:: Level:1: [[Decimal]]
Line 37,710: Line 38,262:


</div></div>
</div></div>
</div></div>
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
<div class="toccolours mw-collapsible mw-collapsed">
Line 37,758: Line 38,311:
::: WAVE
::: WAVE


</div></div>: passiveWeaponEffectChance
</div></div>
: passiveWeaponEffectChance
:: Level:0: [[Decimal]]
:: Level:0: [[Decimal]]
:: Level:1: [[Decimal]]
:: Level:1: [[Decimal]]
Line 37,926: Line 38,480:


</div></div>
</div></div>
</div></div>
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
<div class="toccolours mw-collapsible mw-collapsed">
Line 37,974: Line 38,529:
::: WAVE
::: WAVE


</div></div>: passiveWeaponEffectChance
</div></div>
: passiveWeaponEffectChance
:: Level:0: [[Decimal]]
:: Level:0: [[Decimal]]
:: Level:1: [[Decimal]]
:: Level:1: [[Decimal]]
Line 38,116: Line 38,672:


</div></div>
</div></div>
</div></div>
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
<div class="toccolours mw-collapsible mw-collapsed">
Line 38,164: Line 38,721:
::: WAVE
::: WAVE


</div></div>: passiveWeaponEffectChance
</div></div>
: passiveWeaponEffectChance
:: Level:0: [[Decimal]]
:: Level:0: [[Decimal]]
:: Level:1: [[Decimal]]
:: Level:1: [[Decimal]]
Line 38,309: Line 38,867:


</div></div>
</div></div>
</div></div>
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
<div class="toccolours mw-collapsible mw-collapsed">
Line 38,357: Line 38,916:
::: WAVE
::: WAVE


</div></div>: passiveWeaponEffectChance
</div></div>
: passiveWeaponEffectChance
:: Level:0: [[Decimal]]
:: Level:0: [[Decimal]]
:: Level:1: [[Decimal]]
:: Level:1: [[Decimal]]
Line 38,504: Line 39,064:


</div></div>
</div></div>
</div></div>
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
<div class="toccolours mw-collapsible mw-collapsed">
Line 38,552: Line 39,113:
::: WAVE
::: WAVE


</div></div>: passiveWeaponEffectChance
</div></div>
: passiveWeaponEffectChance
:: Level:0: [[Decimal]]
:: Level:0: [[Decimal]]
:: Level:1: [[Decimal]]
:: Level:1: [[Decimal]]
Line 38,587: Line 39,149:
:::: UncontrolledMinorFaction
:::: UncontrolledMinorFaction


</div></div>:: numObjects: [[IterationSyntax|Iteration]]
</div></div>
:: numObjects: [[IterationSyntax|Iteration]]
<div class="toccolours mw-collapsible mw-collapsed">
<div class="toccolours mw-collapsible mw-collapsed">
::: object: [[EnumerationSyntax|Enumeration]]
::: object: [[EnumerationSyntax|Enumeration]]
Line 38,605: Line 39,168:
:::: Titan
:::: Titan


</div></div>:: numSpaces: [[IterationSyntax|Iteration]]
</div></div>
:: numSpaces: [[IterationSyntax|Iteration]]
<div class="toccolours mw-collapsible mw-collapsed">
<div class="toccolours mw-collapsible mw-collapsed">
::: space: [[EnumerationSyntax|Enumeration]]
::: space: [[EnumerationSyntax|Enumeration]]
Line 38,612: Line 39,176:
:::: Phase
:::: Phase


</div></div>:: numConstraints: [[IterationSyntax|Iteration]]
</div></div>
:: numConstraints: [[IterationSyntax|Iteration]]
<div class="toccolours mw-collapsible mw-collapsed">
<div class="toccolours mw-collapsible mw-collapsed">
::: constraint: [[EnumerationSyntax|Enumeration]]
::: constraint: [[EnumerationSyntax|Enumeration]]
Line 38,667: Line 39,232:
:::: WithinCurrentSolarSystem
:::: WithinCurrentSolarSystem


</div></div>: range
</div></div>
: range
:: Level:0: [[Decimal]]
:: Level:0: [[Decimal]]
:: Level:1: [[Decimal]]
:: Level:1: [[Decimal]]
Line 38,793: Line 39,359:


</div></div>
</div></div>
</div></div>
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
<div class="toccolours mw-collapsible mw-collapsed">
Line 38,841: Line 39,408:
::: WAVE
::: WAVE


</div></div>: passiveWeaponEffectChance
</div></div>
: passiveWeaponEffectChance
:: Level:0: [[Decimal]]
:: Level:0: [[Decimal]]
:: Level:1: [[Decimal]]
:: Level:1: [[Decimal]]
Line 39,018: Line 39,586:


</div></div>
</div></div>
</div></div>
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
<div class="toccolours mw-collapsible mw-collapsed">
Line 39,066: Line 39,635:
::: WAVE
::: WAVE


</div></div>: passiveWeaponEffectChance
</div></div>
: passiveWeaponEffectChance
:: Level:0: [[Decimal]]
:: Level:0: [[Decimal]]
:: Level:1: [[Decimal]]
:: Level:1: [[Decimal]]
Line 39,198: Line 39,768:


</div></div>
</div></div>
</div></div>
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
<div class="toccolours mw-collapsible mw-collapsed">
Line 39,246: Line 39,817:
::: WAVE
::: WAVE


</div></div>: passiveWeaponEffectChance
</div></div>
: passiveWeaponEffectChance
:: Level:0: [[Decimal]]
:: Level:0: [[Decimal]]
:: Level:1: [[Decimal]]
:: Level:1: [[Decimal]]
Line 39,390: Line 39,962:


</div></div>
</div></div>
</div></div>
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
<div class="toccolours mw-collapsible mw-collapsed">
Line 39,438: Line 40,011:
::: WAVE
::: WAVE


</div></div>: passiveWeaponEffectChance
</div></div>
: passiveWeaponEffectChance
:: Level:0: [[Decimal]]
:: Level:0: [[Decimal]]
:: Level:1: [[Decimal]]
:: Level:1: [[Decimal]]
Line 39,580: Line 40,154:


</div></div>
</div></div>
</div></div>
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
<div class="toccolours mw-collapsible mw-collapsed">
Line 39,628: Line 40,203:
::: WAVE
::: WAVE


</div></div>: passiveWeaponEffectChance
</div></div>
: passiveWeaponEffectChance
:: Level:0: [[Decimal]]
:: Level:0: [[Decimal]]
:: Level:1: [[Decimal]]
:: Level:1: [[Decimal]]
Line 39,764: Line 40,340:


</div></div>
</div></div>
</div></div>
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
<div class="toccolours mw-collapsible mw-collapsed">
Line 39,812: Line 40,389:
::: WAVE
::: WAVE


</div></div>: passiveWeaponEffectChance
</div></div>
: passiveWeaponEffectChance
:: Level:0: [[Decimal]]
:: Level:0: [[Decimal]]
:: Level:1: [[Decimal]]
:: Level:1: [[Decimal]]
Line 39,947: Line 40,525:


</div></div>
</div></div>
</div></div>
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
<div class="toccolours mw-collapsible mw-collapsed">
Line 39,995: Line 40,574:
::: WAVE
::: WAVE


</div></div>: passiveWeaponEffectChance
</div></div>
: passiveWeaponEffectChance
:: Level:0: [[Decimal]]
:: Level:0: [[Decimal]]
:: Level:1: [[Decimal]]
:: Level:1: [[Decimal]]
Line 40,016: Line 40,596:
:: AFFECTS_SHIELDS_AND_HULL
:: AFFECTS_SHIELDS_AND_HULL


</div></div><div class="toccolours mw-collapsible mw-collapsed">
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
: damageType: [[EnumerationSyntax|Enumeration]]
: damageType: [[EnumerationSyntax|Enumeration]]
<div class="mw-collapsible-content">
<div class="mw-collapsible-content">
Line 40,022: Line 40,603:
:: ENERGY
:: ENERGY


</div></div>: isDamageShared: [[Boolean]]
</div></div>
: isDamageShared: [[Boolean]]


</div></div>
</div></div>
Line 40,144: Line 40,726:


</div></div>
</div></div>
</div></div>
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
<div class="toccolours mw-collapsible mw-collapsed">
Line 40,192: Line 40,775:
::: WAVE
::: WAVE


</div></div>: passiveWeaponEffectChance
</div></div>
: passiveWeaponEffectChance
:: Level:0: [[Decimal]]
:: Level:0: [[Decimal]]
:: Level:1: [[Decimal]]
:: Level:1: [[Decimal]]
Line 40,213: Line 40,797:
:: AFFECTS_SHIELDS_AND_HULL
:: AFFECTS_SHIELDS_AND_HULL


</div></div><div class="toccolours mw-collapsible mw-collapsed">
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
: damageType: [[EnumerationSyntax|Enumeration]]
: damageType: [[EnumerationSyntax|Enumeration]]
<div class="mw-collapsible-content">
<div class="mw-collapsible-content">
Line 40,219: Line 40,804:
:: ENERGY
:: ENERGY


</div></div>: isDamageShared: [[Boolean]]
</div></div>
: isDamageShared: [[Boolean]]
: targetFilter
: targetFilter
:: numOwnerships: [[IterationSyntax|Iteration]]
:: numOwnerships: [[IterationSyntax|Iteration]]
Line 40,233: Line 40,819:
:::: UncontrolledMinorFaction
:::: UncontrolledMinorFaction


</div></div>:: numObjects: [[IterationSyntax|Iteration]]
</div></div>
:: numObjects: [[IterationSyntax|Iteration]]
<div class="toccolours mw-collapsible mw-collapsed">
<div class="toccolours mw-collapsible mw-collapsed">
::: object: [[EnumerationSyntax|Enumeration]]
::: object: [[EnumerationSyntax|Enumeration]]
Line 40,251: Line 40,838:
:::: Titan
:::: Titan


</div></div>:: numSpaces: [[IterationSyntax|Iteration]]
</div></div>
:: numSpaces: [[IterationSyntax|Iteration]]
<div class="toccolours mw-collapsible mw-collapsed">
<div class="toccolours mw-collapsible mw-collapsed">
::: space: [[EnumerationSyntax|Enumeration]]
::: space: [[EnumerationSyntax|Enumeration]]
Line 40,258: Line 40,846:
:::: Phase
:::: Phase


</div></div>:: numConstraints: [[IterationSyntax|Iteration]]
</div></div>
:: numConstraints: [[IterationSyntax|Iteration]]
<div class="toccolours mw-collapsible mw-collapsed">
<div class="toccolours mw-collapsible mw-collapsed">
::: constraint: [[EnumerationSyntax|Enumeration]]
::: constraint: [[EnumerationSyntax|Enumeration]]
Line 40,313: Line 40,902:
:::: WithinCurrentSolarSystem
:::: WithinCurrentSolarSystem


</div></div>: range
</div></div>
: range
:: Level:0: [[Decimal]]
:: Level:0: [[Decimal]]
:: Level:1: [[Decimal]]
:: Level:1: [[Decimal]]
Line 40,444: Line 41,034:


</div></div>
</div></div>
</div></div>
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
<div class="toccolours mw-collapsible mw-collapsed">
Line 40,492: Line 41,083:
::: WAVE
::: WAVE


</div></div>: passiveWeaponEffectChance
</div></div>
: passiveWeaponEffectChance
:: Level:0: [[Decimal]]
:: Level:0: [[Decimal]]
:: Level:1: [[Decimal]]
:: Level:1: [[Decimal]]
Line 40,513: Line 41,105:
:: AFFECTS_SHIELDS_AND_HULL
:: AFFECTS_SHIELDS_AND_HULL


</div></div><div class="toccolours mw-collapsible mw-collapsed">
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
: damageType: [[EnumerationSyntax|Enumeration]]
: damageType: [[EnumerationSyntax|Enumeration]]
<div class="mw-collapsible-content">
<div class="mw-collapsible-content">
Line 40,519: Line 41,112:
:: ENERGY
:: ENERGY


</div></div>: isDamageShared: [[Boolean]]
</div></div>
: isDamageShared: [[Boolean]]


</div></div>
</div></div>
Line 40,641: Line 41,235:


</div></div>
</div></div>
</div></div>
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
<div class="toccolours mw-collapsible mw-collapsed">
Line 40,689: Line 41,284:
::: WAVE
::: WAVE


</div></div>: passiveWeaponEffectChance
</div></div>
: passiveWeaponEffectChance
:: Level:0: [[Decimal]]
:: Level:0: [[Decimal]]
:: Level:1: [[Decimal]]
:: Level:1: [[Decimal]]
Line 40,710: Line 41,306:
:: AFFECTS_SHIELDS_AND_HULL
:: AFFECTS_SHIELDS_AND_HULL


</div></div><div class="toccolours mw-collapsible mw-collapsed">
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
: damageType: [[EnumerationSyntax|Enumeration]]
: damageType: [[EnumerationSyntax|Enumeration]]
<div class="mw-collapsible-content">
<div class="mw-collapsible-content">
Line 40,716: Line 41,313:
:: ENERGY
:: ENERGY


</div></div>: isDamageShared: [[Boolean]]
</div></div>
: isDamageShared: [[Boolean]]


</div></div>
</div></div>
Line 40,838: Line 41,436:


</div></div>
</div></div>
</div></div>
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
<div class="toccolours mw-collapsible mw-collapsed">
Line 40,886: Line 41,485:
::: WAVE
::: WAVE


</div></div>: passiveWeaponEffectChance
</div></div>
: passiveWeaponEffectChance
:: Level:0: [[Decimal]]
:: Level:0: [[Decimal]]
:: Level:1: [[Decimal]]
:: Level:1: [[Decimal]]
Line 41,026: Line 41,626:


</div></div>
</div></div>
</div></div>
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
<div class="toccolours mw-collapsible mw-collapsed">
Line 41,074: Line 41,675:
::: WAVE
::: WAVE


</div></div>: passiveWeaponEffectChance
</div></div>
: passiveWeaponEffectChance
:: Level:0: [[Decimal]]
:: Level:0: [[Decimal]]
:: Level:1: [[Decimal]]
:: Level:1: [[Decimal]]
Line 41,204: Line 41,806:


</div></div>
</div></div>
</div></div>
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
<div class="toccolours mw-collapsible mw-collapsed">
Line 41,252: Line 41,855:
::: WAVE
::: WAVE


</div></div>: passiveWeaponEffectChance
</div></div>
: passiveWeaponEffectChance
:: Level:0: [[Decimal]]
:: Level:0: [[Decimal]]
:: Level:1: [[Decimal]]
:: Level:1: [[Decimal]]
Line 41,382: Line 41,986:


</div></div>
</div></div>
</div></div>
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
<div class="toccolours mw-collapsible mw-collapsed">
Line 41,430: Line 42,035:
::: WAVE
::: WAVE


</div></div>: passiveWeaponEffectChance
</div></div>
: passiveWeaponEffectChance
:: Level:0: [[Decimal]]
:: Level:0: [[Decimal]]
:: Level:1: [[Decimal]]
:: Level:1: [[Decimal]]
Line 41,560: Line 42,166:


</div></div>
</div></div>
</div></div>
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
<div class="toccolours mw-collapsible mw-collapsed">
Line 41,608: Line 42,215:
::: WAVE
::: WAVE


</div></div>: passiveWeaponEffectChance
</div></div>
: passiveWeaponEffectChance
:: Level:0: [[Decimal]]
:: Level:0: [[Decimal]]
:: Level:1: [[Decimal]]
:: Level:1: [[Decimal]]
Line 41,738: Line 42,346:


</div></div>
</div></div>
</div></div>
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
<div class="toccolours mw-collapsible mw-collapsed">
Line 41,786: Line 42,395:
::: WAVE
::: WAVE


</div></div>: passiveWeaponEffectChance
</div></div>
: passiveWeaponEffectChance
:: Level:0: [[Decimal]]
:: Level:0: [[Decimal]]
:: Level:1: [[Decimal]]
:: Level:1: [[Decimal]]
Line 41,916: Line 42,526:


</div></div>
</div></div>
</div></div>
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
<div class="toccolours mw-collapsible mw-collapsed">
Line 41,964: Line 42,575:
::: WAVE
::: WAVE


</div></div>: passiveWeaponEffectChance
</div></div>
: passiveWeaponEffectChance
:: Level:0: [[Decimal]]
:: Level:0: [[Decimal]]
:: Level:1: [[Decimal]]
:: Level:1: [[Decimal]]
Line 42,094: Line 42,706:


</div></div>
</div></div>
</div></div>
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
<div class="toccolours mw-collapsible mw-collapsed">
Line 42,142: Line 42,755:
::: WAVE
::: WAVE


</div></div>: passiveWeaponEffectChance
</div></div>
: passiveWeaponEffectChance
:: Level:0: [[Decimal]]
:: Level:0: [[Decimal]]
:: Level:1: [[Decimal]]
:: Level:1: [[Decimal]]
Line 42,272: Line 42,886:


</div></div>
</div></div>
</div></div>
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
<div class="toccolours mw-collapsible mw-collapsed">
Line 42,320: Line 42,935:
::: WAVE
::: WAVE


</div></div>: passiveWeaponEffectChance
</div></div>
: passiveWeaponEffectChance
:: Level:0: [[Decimal]]
:: Level:0: [[Decimal]]
:: Level:1: [[Decimal]]
:: Level:1: [[Decimal]]
Line 42,492: Line 43,108:


</div></div>
</div></div>
</div></div>
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
<div class="toccolours mw-collapsible mw-collapsed">
Line 42,540: Line 43,157:
::: WAVE
::: WAVE


</div></div>: passiveWeaponEffectChance
</div></div>
: passiveWeaponEffectChance
:: Level:0: [[Decimal]]
:: Level:0: [[Decimal]]
:: Level:1: [[Decimal]]
:: Level:1: [[Decimal]]
Line 42,671: Line 43,289:


</div></div>
</div></div>
</div></div>
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
<div class="toccolours mw-collapsible mw-collapsed">
Line 42,719: Line 43,338:
::: WAVE
::: WAVE


</div></div>: passiveWeaponEffectChance
</div></div>
: passiveWeaponEffectChance
:: Level:0: [[Decimal]]
:: Level:0: [[Decimal]]
:: Level:1: [[Decimal]]
:: Level:1: [[Decimal]]
Line 42,735: Line 43,355:
:: Crystal
:: Crystal


</div></div>: resourceAmount
</div></div>
: resourceAmount
:: Level:0: [[Decimal]]
:: Level:0: [[Decimal]]
:: Level:1: [[Decimal]]
:: Level:1: [[Decimal]]
Line 42,746: Line 43,367:
:: Flat
:: Flat


</div></div>: effectInfo
</div></div>
: effectInfo
:: effectAttachInfo
:: effectAttachInfo
<div class="toccolours mw-collapsible mw-collapsed">
<div class="toccolours mw-collapsible mw-collapsed">
Line 42,904: Line 43,526:


</div></div>
</div></div>
</div></div>
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
<div class="toccolours mw-collapsible mw-collapsed">
Line 42,952: Line 43,575:
::: WAVE
::: WAVE


</div></div>: passiveWeaponEffectChance
</div></div>
: passiveWeaponEffectChance
:: Level:0: [[Decimal]]
:: Level:0: [[Decimal]]
:: Level:1: [[Decimal]]
:: Level:1: [[Decimal]]
Line 43,088: Line 43,712:


</div></div>
</div></div>
</div></div>
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
<div class="toccolours mw-collapsible mw-collapsed">
Line 43,136: Line 43,761:
::: WAVE
::: WAVE


</div></div>: passiveWeaponEffectChance
</div></div>
: passiveWeaponEffectChance
:: Level:0: [[Decimal]]
:: Level:0: [[Decimal]]
:: Level:1: [[Decimal]]
:: Level:1: [[Decimal]]
Line 43,268: Line 43,894:


</div></div>
</div></div>
</div></div>
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
<div class="toccolours mw-collapsible mw-collapsed">
Line 43,316: Line 43,943:
::: WAVE
::: WAVE


</div></div>: passiveWeaponEffectChance
</div></div>
: passiveWeaponEffectChance
:: Level:0: [[Decimal]]
:: Level:0: [[Decimal]]
:: Level:1: [[Decimal]]
:: Level:1: [[Decimal]]
Line 43,450: Line 44,078:


</div></div>
</div></div>
</div></div>
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
<div class="toccolours mw-collapsible mw-collapsed">
Line 43,498: Line 44,127:
::: WAVE
::: WAVE


</div></div>: passiveWeaponEffectChance
</div></div>
: passiveWeaponEffectChance
:: Level:0: [[Decimal]]
:: Level:0: [[Decimal]]
:: Level:1: [[Decimal]]
:: Level:1: [[Decimal]]
Line 43,628: Line 44,258:


</div></div>
</div></div>
</div></div>
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
<div class="toccolours mw-collapsible mw-collapsed">
Line 43,676: Line 44,307:
::: WAVE
::: WAVE


</div></div>: passiveWeaponEffectChance
</div></div>
: passiveWeaponEffectChance
:: Level:0: [[Decimal]]
:: Level:0: [[Decimal]]
:: Level:1: [[Decimal]]
:: Level:1: [[Decimal]]
Line 43,806: Line 44,438:


</div></div>
</div></div>
</div></div>
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
<div class="toccolours mw-collapsible mw-collapsed">
Line 43,854: Line 44,487:
::: WAVE
::: WAVE


</div></div>: passiveWeaponEffectChance
</div></div>
: passiveWeaponEffectChance
:: Level:0: [[Decimal]]
:: Level:0: [[Decimal]]
:: Level:1: [[Decimal]]
:: Level:1: [[Decimal]]
Line 44,021: Line 44,655:


</div></div>
</div></div>
</div></div>
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
<div class="toccolours mw-collapsible mw-collapsed">
Line 44,069: Line 44,704:
::: WAVE
::: WAVE


</div></div>: passiveWeaponEffectChance
</div></div>
: passiveWeaponEffectChance
:: Level:0: [[Decimal]]
:: Level:0: [[Decimal]]
:: Level:1: [[Decimal]]
:: Level:1: [[Decimal]]
Line 44,243: Line 44,879:


</div></div>
</div></div>
</div></div>
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
<div class="toccolours mw-collapsible mw-collapsed">
Line 44,291: Line 44,928:
::: WAVE
::: WAVE


</div></div>: passiveWeaponEffectChance
</div></div>
: passiveWeaponEffectChance
:: Level:0: [[Decimal]]
:: Level:0: [[Decimal]]
:: Level:1: [[Decimal]]
:: Level:1: [[Decimal]]
Line 44,458: Line 45,096:


</div></div>
</div></div>
</div></div>
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
<div class="toccolours mw-collapsible mw-collapsed">
Line 44,506: Line 45,145:
::: WAVE
::: WAVE


</div></div>: passiveWeaponEffectChance
</div></div>
: passiveWeaponEffectChance
:: Level:0: [[Decimal]]
:: Level:0: [[Decimal]]
:: Level:1: [[Decimal]]
:: Level:1: [[Decimal]]
Line 44,601: Line 45,241:
:: CenterOffsetBySpatialRadius
:: CenterOffsetBySpatialRadius


</div></div>: canWeaponEffectHitHull: [[Boolean]]
</div></div>
: canWeaponEffectHitHull: [[Boolean]]
: canWeaponEffectHitShields: [[Boolean]]
: canWeaponEffectHitShields: [[Boolean]]
: weaponEffectsDef
: weaponEffectsDef
Line 44,808: Line 45,449:


</div></div>
</div></div>
</div></div>
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
<div class="toccolours mw-collapsible mw-collapsed">
Line 44,856: Line 45,498:
::: WAVE
::: WAVE


</div></div>: passiveWeaponEffectChance
</div></div>
: passiveWeaponEffectChance
:: Level:0: [[Decimal]]
:: Level:0: [[Decimal]]
:: Level:1: [[Decimal]]
:: Level:1: [[Decimal]]
Line 44,878: Line 45,521:
:::: UncontrolledMinorFaction
:::: UncontrolledMinorFaction


</div></div>:: numObjects: [[IterationSyntax|Iteration]]
</div></div>
:: numObjects: [[IterationSyntax|Iteration]]
<div class="toccolours mw-collapsible mw-collapsed">
<div class="toccolours mw-collapsible mw-collapsed">
::: object: [[EnumerationSyntax|Enumeration]]
::: object: [[EnumerationSyntax|Enumeration]]
Line 44,896: Line 45,540:
:::: Titan
:::: Titan


</div></div>:: numSpaces: [[IterationSyntax|Iteration]]
</div></div>
:: numSpaces: [[IterationSyntax|Iteration]]
<div class="toccolours mw-collapsible mw-collapsed">
<div class="toccolours mw-collapsible mw-collapsed">
::: space: [[EnumerationSyntax|Enumeration]]
::: space: [[EnumerationSyntax|Enumeration]]
Line 44,903: Line 45,548:
:::: Phase
:::: Phase


</div></div>:: numConstraints: [[IterationSyntax|Iteration]]
</div></div>
:: numConstraints: [[IterationSyntax|Iteration]]
<div class="toccolours mw-collapsible mw-collapsed">
<div class="toccolours mw-collapsible mw-collapsed">
::: constraint: [[EnumerationSyntax|Enumeration]]
::: constraint: [[EnumerationSyntax|Enumeration]]
Line 44,958: Line 45,604:
:::: WithinCurrentSolarSystem
:::: WithinCurrentSolarSystem


</div></div>: range
</div></div>
: range
:: Level:0: [[Decimal]]
:: Level:0: [[Decimal]]
:: Level:1: [[Decimal]]
:: Level:1: [[Decimal]]
Line 45,089: Line 45,736:


</div></div>
</div></div>
</div></div>
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
<div class="toccolours mw-collapsible mw-collapsed">
Line 45,137: Line 45,785:
::: WAVE
::: WAVE


</div></div>: passiveWeaponEffectChance
</div></div>
: passiveWeaponEffectChance
:: Level:0: [[Decimal]]
:: Level:0: [[Decimal]]
:: Level:1: [[Decimal]]
:: Level:1: [[Decimal]]
Line 45,267: Line 45,916:


</div></div>
</div></div>
</div></div>
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
<div class="toccolours mw-collapsible mw-collapsed">
Line 45,315: Line 45,965:
::: WAVE
::: WAVE


</div></div>: passiveWeaponEffectChance
</div></div>
: passiveWeaponEffectChance
:: Level:0: [[Decimal]]
:: Level:0: [[Decimal]]
:: Level:1: [[Decimal]]
:: Level:1: [[Decimal]]
Line 45,450: Line 46,101:


</div></div>
</div></div>
</div></div>
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
<div class="toccolours mw-collapsible mw-collapsed">
Line 45,498: Line 46,150:
::: WAVE
::: WAVE


</div></div>: passiveWeaponEffectChance
</div></div>
: passiveWeaponEffectChance
:: Level:0: [[Decimal]]
:: Level:0: [[Decimal]]
:: Level:1: [[Decimal]]
:: Level:1: [[Decimal]]
Line 45,633: Line 46,286:


</div></div>
</div></div>
</div></div>
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
<div class="toccolours mw-collapsible mw-collapsed">
Line 45,681: Line 46,335:
::: WAVE
::: WAVE


</div></div>: passiveWeaponEffectChance
</div></div>
: passiveWeaponEffectChance
:: Level:0: [[Decimal]]
:: Level:0: [[Decimal]]
:: Level:1: [[Decimal]]
:: Level:1: [[Decimal]]
Line 45,812: Line 46,467:


</div></div>
</div></div>
</div></div>
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
<div class="toccolours mw-collapsible mw-collapsed">
Line 45,860: Line 46,516:
::: WAVE
::: WAVE


</div></div>: passiveWeaponEffectChance
</div></div>
: passiveWeaponEffectChance
:: Level:0: [[Decimal]]
:: Level:0: [[Decimal]]
:: Level:1: [[Decimal]]
:: Level:1: [[Decimal]]
Line 45,880: Line 46,537:


</div></div>
</div></div>
</div></div>
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
<div class="toccolours mw-collapsible mw-collapsed">
Line 46,000: Line 46,658:


</div></div>
</div></div>
</div></div>
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
<div class="toccolours mw-collapsible mw-collapsed">
Line 46,048: Line 46,707:
::: WAVE
::: WAVE


</div></div>: passiveWeaponEffectChance
</div></div>
: passiveWeaponEffectChance
:: Level:0: [[Decimal]]
:: Level:0: [[Decimal]]
:: Level:1: [[Decimal]]
:: Level:1: [[Decimal]]
Line 46,178: Line 46,838:


</div></div>
</div></div>
</div></div>
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
<div class="toccolours mw-collapsible mw-collapsed">
Line 46,226: Line 46,887:
::: WAVE
::: WAVE


</div></div>: passiveWeaponEffectChance
</div></div>
: passiveWeaponEffectChance
:: Level:0: [[Decimal]]
:: Level:0: [[Decimal]]
:: Level:1: [[Decimal]]
:: Level:1: [[Decimal]]
Line 46,361: Line 47,023:


</div></div>
</div></div>
</div></div>
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
<div class="toccolours mw-collapsible mw-collapsed">
Line 46,409: Line 47,072:
::: WAVE
::: WAVE


</div></div>: passiveWeaponEffectChance
</div></div>
: passiveWeaponEffectChance
:: Level:0: [[Decimal]]
:: Level:0: [[Decimal]]
:: Level:1: [[Decimal]]
:: Level:1: [[Decimal]]
Line 46,544: Line 47,208:


</div></div>
</div></div>
</div></div>
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
<div class="toccolours mw-collapsible mw-collapsed">
Line 46,592: Line 47,257:
::: WAVE
::: WAVE


</div></div>: passiveWeaponEffectChance
</div></div>
: passiveWeaponEffectChance
:: Level:0: [[Decimal]]
:: Level:0: [[Decimal]]
:: Level:1: [[Decimal]]
:: Level:1: [[Decimal]]
Line 46,727: Line 47,393:


</div></div>
</div></div>
</div></div>
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
<div class="toccolours mw-collapsible mw-collapsed">
Line 46,775: Line 47,442:
::: WAVE
::: WAVE


</div></div>: passiveWeaponEffectChance
</div></div>
: passiveWeaponEffectChance
:: Level:0: [[Decimal]]
:: Level:0: [[Decimal]]
:: Level:1: [[Decimal]]
:: Level:1: [[Decimal]]
Line 46,910: Line 47,578:


</div></div>
</div></div>
</div></div>
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
<div class="toccolours mw-collapsible mw-collapsed">
Line 46,958: Line 47,627:
::: WAVE
::: WAVE


</div></div>: passiveWeaponEffectChance
</div></div>
: passiveWeaponEffectChance
:: Level:0: [[Decimal]]
:: Level:0: [[Decimal]]
:: Level:1: [[Decimal]]
:: Level:1: [[Decimal]]
Line 47,093: Line 47,763:


</div></div>
</div></div>
</div></div>
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
<div class="toccolours mw-collapsible mw-collapsed">
Line 47,141: Line 47,812:
::: WAVE
::: WAVE


</div></div>: passiveWeaponEffectChance
</div></div>
: passiveWeaponEffectChance
:: Level:0: [[Decimal]]
:: Level:0: [[Decimal]]
:: Level:1: [[Decimal]]
:: Level:1: [[Decimal]]
Line 47,271: Line 47,943:


</div></div>
</div></div>
</div></div>
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
<div class="toccolours mw-collapsible mw-collapsed">
Line 47,319: Line 47,992:
::: WAVE
::: WAVE


</div></div>: passiveWeaponEffectChance
</div></div>
: passiveWeaponEffectChance
:: Level:0: [[Decimal]]
:: Level:0: [[Decimal]]
:: Level:1: [[Decimal]]
:: Level:1: [[Decimal]]
Line 47,454: Line 48,128:


</div></div>
</div></div>
</div></div>
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
<div class="toccolours mw-collapsible mw-collapsed">
Line 47,502: Line 48,177:
::: WAVE
::: WAVE


</div></div>: passiveWeaponEffectChance
</div></div>
: passiveWeaponEffectChance
:: Level:0: [[Decimal]]
:: Level:0: [[Decimal]]
:: Level:1: [[Decimal]]
:: Level:1: [[Decimal]]
Line 47,637: Line 48,313:


</div></div>
</div></div>
</div></div>
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
<div class="toccolours mw-collapsible mw-collapsed">
Line 47,685: Line 48,362:
::: WAVE
::: WAVE


</div></div>: passiveWeaponEffectChance
</div></div>
: passiveWeaponEffectChance
:: Level:0: [[Decimal]]
:: Level:0: [[Decimal]]
:: Level:1: [[Decimal]]
:: Level:1: [[Decimal]]
Line 47,707: Line 48,385:
:::: UncontrolledMinorFaction
:::: UncontrolledMinorFaction


</div></div>:: numObjects: [[IterationSyntax|Iteration]]
</div></div>
:: numObjects: [[IterationSyntax|Iteration]]
<div class="toccolours mw-collapsible mw-collapsed">
<div class="toccolours mw-collapsible mw-collapsed">
::: object: [[EnumerationSyntax|Enumeration]]
::: object: [[EnumerationSyntax|Enumeration]]
Line 47,725: Line 48,404:
:::: Titan
:::: Titan


</div></div>:: numSpaces: [[IterationSyntax|Iteration]]
</div></div>
:: numSpaces: [[IterationSyntax|Iteration]]
<div class="toccolours mw-collapsible mw-collapsed">
<div class="toccolours mw-collapsible mw-collapsed">
::: space: [[EnumerationSyntax|Enumeration]]
::: space: [[EnumerationSyntax|Enumeration]]
Line 47,732: Line 48,412:
:::: Phase
:::: Phase


</div></div>:: numConstraints: [[IterationSyntax|Iteration]]
</div></div>
:: numConstraints: [[IterationSyntax|Iteration]]
<div class="toccolours mw-collapsible mw-collapsed">
<div class="toccolours mw-collapsible mw-collapsed">
::: constraint: [[EnumerationSyntax|Enumeration]]
::: constraint: [[EnumerationSyntax|Enumeration]]
Line 47,787: Line 48,468:
:::: WithinCurrentSolarSystem
:::: WithinCurrentSolarSystem


</div></div>: range
</div></div>
: range
:: Level:0: [[Decimal]]
:: Level:0: [[Decimal]]
:: Level:1: [[Decimal]]
:: Level:1: [[Decimal]]
Line 47,914: Line 48,596:


</div></div>
</div></div>
</div></div>
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
<div class="toccolours mw-collapsible mw-collapsed">
Line 47,962: Line 48,645:
::: WAVE
::: WAVE


</div></div>: passiveWeaponEffectChance
</div></div>
: passiveWeaponEffectChance
:: Level:0: [[Decimal]]
:: Level:0: [[Decimal]]
:: Level:1: [[Decimal]]
:: Level:1: [[Decimal]]
Line 48,092: Line 48,776:


</div></div>
</div></div>
</div></div>
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
<div class="toccolours mw-collapsible mw-collapsed">
Line 48,140: Line 48,825:
::: WAVE
::: WAVE


</div></div>: passiveWeaponEffectChance
</div></div>
: passiveWeaponEffectChance
:: Level:0: [[Decimal]]
:: Level:0: [[Decimal]]
:: Level:1: [[Decimal]]
:: Level:1: [[Decimal]]
Line 48,275: Line 48,961:


</div></div>
</div></div>
</div></div>
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
<div class="toccolours mw-collapsible mw-collapsed">
Line 48,323: Line 49,010:
::: WAVE
::: WAVE


</div></div>: passiveWeaponEffectChance
</div></div>
: passiveWeaponEffectChance
:: Level:0: [[Decimal]]
:: Level:0: [[Decimal]]
:: Level:1: [[Decimal]]
:: Level:1: [[Decimal]]
Line 48,358: Line 49,046:
:: PirateRaid
:: PirateRaid


</div></div>: shouldAdoptFirstSpawnersMinorFactionState: [[Boolean]]
</div></div>
: shouldAdoptFirstSpawnersMinorFactionState: [[Boolean]]
: spawnShipsMinStartingHullPerc: [[Decimal]]
: spawnShipsMinStartingHullPerc: [[Decimal]]
: spawnShipsMaxStartingHullPerc: [[Decimal]]
: spawnShipsMaxStartingHullPerc: [[Decimal]]
Line 48,482: Line 49,171:


</div></div>
</div></div>
</div></div>
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
<div class="toccolours mw-collapsible mw-collapsed">
Line 48,530: Line 49,220:
::: WAVE
::: WAVE


</div></div>: passiveWeaponEffectChance
</div></div>
: passiveWeaponEffectChance
:: Level:0: [[Decimal]]
:: Level:0: [[Decimal]]
:: Level:1: [[Decimal]]
:: Level:1: [[Decimal]]
Line 48,552: Line 49,243:
:::: UncontrolledMinorFaction
:::: UncontrolledMinorFaction


</div></div>:: numObjects: [[IterationSyntax|Iteration]]
</div></div>
:: numObjects: [[IterationSyntax|Iteration]]
<div class="toccolours mw-collapsible mw-collapsed">
<div class="toccolours mw-collapsible mw-collapsed">
::: object: [[EnumerationSyntax|Enumeration]]
::: object: [[EnumerationSyntax|Enumeration]]
Line 48,570: Line 49,262:
:::: Titan
:::: Titan


</div></div>:: numSpaces: [[IterationSyntax|Iteration]]
</div></div>
:: numSpaces: [[IterationSyntax|Iteration]]
<div class="toccolours mw-collapsible mw-collapsed">
<div class="toccolours mw-collapsible mw-collapsed">
::: space: [[EnumerationSyntax|Enumeration]]
::: space: [[EnumerationSyntax|Enumeration]]
Line 48,577: Line 49,270:
:::: Phase
:::: Phase


</div></div>:: numConstraints: [[IterationSyntax|Iteration]]
</div></div>
:: numConstraints: [[IterationSyntax|Iteration]]
<div class="toccolours mw-collapsible mw-collapsed">
<div class="toccolours mw-collapsible mw-collapsed">
::: constraint: [[EnumerationSyntax|Enumeration]]
::: constraint: [[EnumerationSyntax|Enumeration]]
Line 48,632: Line 49,326:
:::: WithinCurrentSolarSystem
:::: WithinCurrentSolarSystem


</div></div>: spawnShipsLevelCount: [[IterationSyntax|Iteration]]
</div></div>
: spawnShipsLevelCount: [[IterationSyntax|Iteration]]
:: spawnShips
:: spawnShips
::: minFleetPoints: [[Decimal]]
::: minFleetPoints: [[Decimal]]
Line 48,658: Line 49,353:
:: PirateRaid
:: PirateRaid


</div></div>: shouldAdoptFirstSpawnersMinorFactionState: [[Boolean]]
</div></div>
: shouldAdoptFirstSpawnersMinorFactionState: [[Boolean]]
: spawnShipsMinStartingHullPerc: [[Decimal]]
: spawnShipsMinStartingHullPerc: [[Decimal]]
: spawnShipsMaxStartingHullPerc: [[Decimal]]
: spawnShipsMaxStartingHullPerc: [[Decimal]]
Line 48,782: Line 49,478:


</div></div>
</div></div>
</div></div>
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
<div class="toccolours mw-collapsible mw-collapsed">
Line 48,830: Line 49,527:
::: WAVE
::: WAVE


</div></div>: passiveWeaponEffectChance
</div></div>
: passiveWeaponEffectChance
:: Level:0: [[Decimal]]
:: Level:0: [[Decimal]]
:: Level:1: [[Decimal]]
:: Level:1: [[Decimal]]
Line 48,852: Line 49,550:
:::: UncontrolledMinorFaction
:::: UncontrolledMinorFaction


</div></div>:: numObjects: [[IterationSyntax|Iteration]]
</div></div>
:: numObjects: [[IterationSyntax|Iteration]]
<div class="toccolours mw-collapsible mw-collapsed">
<div class="toccolours mw-collapsible mw-collapsed">
::: object: [[EnumerationSyntax|Enumeration]]
::: object: [[EnumerationSyntax|Enumeration]]
Line 48,870: Line 49,569:
:::: Titan
:::: Titan


</div></div>:: numSpaces: [[IterationSyntax|Iteration]]
</div></div>
:: numSpaces: [[IterationSyntax|Iteration]]
<div class="toccolours mw-collapsible mw-collapsed">
<div class="toccolours mw-collapsible mw-collapsed">
::: space: [[EnumerationSyntax|Enumeration]]
::: space: [[EnumerationSyntax|Enumeration]]
Line 48,877: Line 49,577:
:::: Phase
:::: Phase


</div></div>:: numConstraints: [[IterationSyntax|Iteration]]
</div></div>
:: numConstraints: [[IterationSyntax|Iteration]]
<div class="toccolours mw-collapsible mw-collapsed">
<div class="toccolours mw-collapsible mw-collapsed">
::: constraint: [[EnumerationSyntax|Enumeration]]
::: constraint: [[EnumerationSyntax|Enumeration]]
Line 48,932: Line 49,633:
:::: WithinCurrentSolarSystem
:::: WithinCurrentSolarSystem


</div></div>: spawnShipsLevelCount: [[IterationSyntax|Iteration]]
</div></div>
: spawnShipsLevelCount: [[IterationSyntax|Iteration]]
:: spawnShips
:: spawnShips
::: minFleetPoints: [[Decimal]]
::: minFleetPoints: [[Decimal]]
Line 48,958: Line 49,660:
:: PirateRaid
:: PirateRaid


</div></div>: shouldAdoptFirstSpawnersMinorFactionState: [[Boolean]]
</div></div>
: shouldAdoptFirstSpawnersMinorFactionState: [[Boolean]]
: spawnShipsMinStartingHullPerc: [[Decimal]]
: spawnShipsMinStartingHullPerc: [[Decimal]]
: spawnShipsMaxStartingHullPerc: [[Decimal]]
: spawnShipsMaxStartingHullPerc: [[Decimal]]
Line 49,082: Line 49,785:


</div></div>
</div></div>
</div></div>
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
<div class="toccolours mw-collapsible mw-collapsed">
Line 49,130: Line 49,834:
::: WAVE
::: WAVE


</div></div>: passiveWeaponEffectChance
</div></div>
: passiveWeaponEffectChance
:: Level:0: [[Decimal]]
:: Level:0: [[Decimal]]
:: Level:1: [[Decimal]]
:: Level:1: [[Decimal]]
Line 49,265: Line 49,970:


</div></div>
</div></div>
</div></div>
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
<div class="toccolours mw-collapsible mw-collapsed">
Line 49,313: Line 50,019:
::: WAVE
::: WAVE


</div></div>: passiveWeaponEffectChance
</div></div>
: passiveWeaponEffectChance
:: Level:0: [[Decimal]]
:: Level:0: [[Decimal]]
:: Level:1: [[Decimal]]
:: Level:1: [[Decimal]]
Line 49,329: Line 50,036:
:: Crystal
:: Crystal


</div></div>: resourceAmount
</div></div>
: resourceAmount
:: Level:0: [[Decimal]]
:: Level:0: [[Decimal]]
:: Level:1: [[Decimal]]
:: Level:1: [[Decimal]]
Line 49,455: Line 50,163:


</div></div>
</div></div>
</div></div>
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
<div class="toccolours mw-collapsible mw-collapsed">
Line 49,503: Line 50,212:
::: WAVE
::: WAVE


</div></div>: passiveWeaponEffectChance
</div></div>
: passiveWeaponEffectChance
:: Level:0: [[Decimal]]
:: Level:0: [[Decimal]]
:: Level:1: [[Decimal]]
:: Level:1: [[Decimal]]
Line 49,633: Line 50,343:


</div></div>
</div></div>
</div></div>
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
<div class="toccolours mw-collapsible mw-collapsed">
Line 49,681: Line 50,392:
::: WAVE
::: WAVE


</div></div>: passiveWeaponEffectChance
</div></div>
: passiveWeaponEffectChance
:: Level:0: [[Decimal]]
:: Level:0: [[Decimal]]
:: Level:1: [[Decimal]]
:: Level:1: [[Decimal]]
Line 49,812: Line 50,524:


</div></div>
</div></div>
</div></div>
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
<div class="toccolours mw-collapsible mw-collapsed">
Line 49,860: Line 50,573:
::: WAVE
::: WAVE


</div></div>: passiveWeaponEffectChance
</div></div>
: passiveWeaponEffectChance
:: Level:0: [[Decimal]]
:: Level:0: [[Decimal]]
:: Level:1: [[Decimal]]
:: Level:1: [[Decimal]]
Line 49,991: Line 50,705:


</div></div>
</div></div>
</div></div>
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
<div class="toccolours mw-collapsible mw-collapsed">
Line 50,039: Line 50,754:
::: WAVE
::: WAVE


</div></div>: passiveWeaponEffectChance
</div></div>
: passiveWeaponEffectChance
:: Level:0: [[Decimal]]
:: Level:0: [[Decimal]]
:: Level:1: [[Decimal]]
:: Level:1: [[Decimal]]
Line 50,073: Line 50,789:
:: AFFECTS_SHIELDS_AND_HULL
:: AFFECTS_SHIELDS_AND_HULL


</div></div><div class="toccolours mw-collapsible mw-collapsed">
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
: damageType: [[EnumerationSyntax|Enumeration]]
: damageType: [[EnumerationSyntax|Enumeration]]
<div class="mw-collapsible-content">
<div class="mw-collapsible-content">
Line 50,079: Line 50,796:
:: ENERGY
:: ENERGY


</div></div>: isDamageShared: [[Boolean]]
</div></div>
: isDamageShared: [[Boolean]]


</div></div>
</div></div>
Line 50,127: Line 50,845:
:: AFFECTS_SHIELDS_AND_HULL
:: AFFECTS_SHIELDS_AND_HULL


</div></div><div class="toccolours mw-collapsible mw-collapsed">
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
: damageType: [[EnumerationSyntax|Enumeration]]
: damageType: [[EnumerationSyntax|Enumeration]]
<div class="mw-collapsible-content">
<div class="mw-collapsible-content">
Line 50,133: Line 50,852:
:: ENERGY
:: ENERGY


</div></div>: isDamageShared: [[Boolean]]
</div></div>
: isDamageShared: [[Boolean]]


</div></div>
</div></div>
Line 50,228: Line 50,948:
:::: UncontrolledMinorFaction
:::: UncontrolledMinorFaction


</div></div>:: numObjects: [[IterationSyntax|Iteration]]
</div></div>
:: numObjects: [[IterationSyntax|Iteration]]
<div class="toccolours mw-collapsible mw-collapsed">
<div class="toccolours mw-collapsible mw-collapsed">
::: object: [[EnumerationSyntax|Enumeration]]
::: object: [[EnumerationSyntax|Enumeration]]
Line 50,246: Line 50,967:
:::: Titan
:::: Titan


</div></div>:: numSpaces: [[IterationSyntax|Iteration]]
</div></div>
:: numSpaces: [[IterationSyntax|Iteration]]
<div class="toccolours mw-collapsible mw-collapsed">
<div class="toccolours mw-collapsible mw-collapsed">
::: space: [[EnumerationSyntax|Enumeration]]
::: space: [[EnumerationSyntax|Enumeration]]
Line 50,253: Line 50,975:
:::: Phase
:::: Phase


</div></div>:: numConstraints: [[IterationSyntax|Iteration]]
</div></div>
:: numConstraints: [[IterationSyntax|Iteration]]
<div class="toccolours mw-collapsible mw-collapsed">
<div class="toccolours mw-collapsible mw-collapsed">
::: constraint: [[EnumerationSyntax|Enumeration]]
::: constraint: [[EnumerationSyntax|Enumeration]]
Line 50,308: Line 51,031:
:::: WithinCurrentSolarSystem
:::: WithinCurrentSolarSystem


</div></div>: range
</div></div>
: range
:: Level:0: [[Decimal]]
:: Level:0: [[Decimal]]
:: Level:1: [[Decimal]]
:: Level:1: [[Decimal]]
Line 50,462: Line 51,186:
::::: WeaponRange
::::: WeaponRange


</div></div>:::: value
</div></div>
:::: value
::::: Level:0: [[Decimal]]
::::: Level:0: [[Decimal]]
::::: Level:1: [[Decimal]]
::::: Level:1: [[Decimal]]
Line 50,511: Line 51,236:
:::: WeaponsDealNoDamage
:::: WeaponsDealNoDamage


</div></div>:: numFinishConditions: [[IterationSyntax|Iteration]]
</div></div>
:: numFinishConditions: [[IterationSyntax|Iteration]]
::: finishCondition
::: finishCondition
<div class="toccolours mw-collapsible mw-collapsed">
<div class="toccolours mw-collapsible mw-collapsed">
Line 50,562: Line 51,288:


</div></div>
</div></div>
</div></div>
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
<div class="toccolours mw-collapsible mw-collapsed">

Revision as of 21:00, 2 January 2019

Rebellion Syntax Rebellion Syntax

Buff Definition

Buff
onReapplyDuplicateType: Enumeration
Invalid
PrioritizeNewBuffs
PrioritizeOldBuffs
buffStackingLimitType: Enumeration
PerPlayer
ForAllPlayers
stackingLimit: Integer
allowFirstSpawnerToStack: Boolean
buffExclusivityForAIType: Enumeration
ExclusivePerPlayer
ExclusiveForAllPlayers
NotExclusive
isInterruptable: Boolean
isChannelling: Boolean
numInstantActions: Iteration
instantAction
buffInstantActionType: Condition
AddPopulationToPlanet
instantActionTriggerType: Condition
AlwaysPerform
OnAbilityUsed
OnBuffFinish
OnChance
buffApplyChance
Level:0: Decimal
Level:1: Decimal
Level:2: Decimal
Level:3: Decimal
OnColonizeAbilityUsed
OnCondition
instantActionConditionType: Condition
IfFirstSpawnerDoesNotHaveBuff
conditionBuffType: Entity
conditionBuffShortName: StringInfo
IfFirstSpawnerHasBuff
conditionBuffType: Entity
conditionBuffShortName: StringInfo
IfOwnerDoesNotHaveBuff
conditionBuffType: Entity
conditionBuffShortName: StringInfo
IfOwnerDoesNotHaveDestabilizationProtection
IfOwnerHasBuff
conditionBuffType: Entity
conditionBuffShortName: StringInfo
IfOwnerHasDestabilizationProtection
IfOwnerHasHullLessThanPerc
hullPerc
Level:0: Decimal
Level:1: Decimal
Level:2: Decimal
Level:3: Decimal
IfOwnerIsAboutToDie
IfOwnerIsFirstPlayerOwnedStarbaseAtOrbitbody
IfOwnerIsNotFirstPlayerOwnedStarbaseAtOrbitbody
OnDamageTaken
damageType: Enumeration
PHYSICAL
ENERGY
OnDelay
delayTime: Decimal
OnHyperspaceExit
OnOwnerDeath
OnWeaponFired
numWeaponClasses: Iteration
weaponClassForWeaponPassive: Enumeration
AUTOCANNON
BEAM
CAPITALABILITY
CHAOSBOLT
DART
FLAK
FLASHBEAM
GAUSS
ION
Invalid
LASERPSI
LASERTECH
MISSILE
PHASECANNON
PHASEMISSILE
PLANETBOMBARDMENT
PLASMA
POINTDEFENSELASER
PULSEGUN
PULSEWAVE
RAILGUN
SPIRITBLADE
WAVE
passiveWeaponEffectChance
Level:0: Decimal
Level:1: Decimal
Level:2: Decimal
Level:3: Decimal
populationAdded
Level:0: Decimal
Level:1: Decimal
Level:2: Decimal
Level:3: Decimal
ApplyArbitraryTargettedBuffToSelf
instantActionTriggerType: Condition
AlwaysPerform
OnAbilityUsed
OnBuffFinish
OnChance
buffApplyChance
Level:0: Decimal
Level:1: Decimal
Level:2: Decimal
Level:3: Decimal
OnColonizeAbilityUsed
OnCondition
instantActionConditionType: Condition
IfFirstSpawnerDoesNotHaveBuff
conditionBuffType: Entity
conditionBuffShortName: StringInfo
IfFirstSpawnerHasBuff
conditionBuffType: Entity
conditionBuffShortName: StringInfo
IfOwnerDoesNotHaveBuff
conditionBuffType: Entity
conditionBuffShortName: StringInfo
IfOwnerDoesNotHaveDestabilizationProtection
IfOwnerHasBuff
conditionBuffType: Entity
conditionBuffShortName: StringInfo
IfOwnerHasDestabilizationProtection
IfOwnerHasHullLessThanPerc
hullPerc
Level:0: Decimal
Level:1: Decimal
Level:2: Decimal
Level:3: Decimal
IfOwnerIsAboutToDie
IfOwnerIsFirstPlayerOwnedStarbaseAtOrbitbody
IfOwnerIsNotFirstPlayerOwnedStarbaseAtOrbitbody
OnDamageTaken
damageType: Enumeration
PHYSICAL
ENERGY
OnDelay
delayTime: Decimal
OnHyperspaceExit
OnOwnerDeath
OnWeaponFired
numWeaponClasses: Iteration
weaponClassForWeaponPassive: Enumeration
AUTOCANNON
BEAM
CAPITALABILITY
CHAOSBOLT
DART
FLAK
FLASHBEAM
GAUSS
ION
Invalid
LASERPSI
LASERTECH
MISSILE
PHASECANNON
PHASEMISSILE
PLANETBOMBARDMENT
PLASMA
POINTDEFENSELASER
PULSEGUN
PULSEWAVE
RAILGUN
SPIRITBLADE
WAVE
passiveWeaponEffectChance
Level:0: Decimal
Level:1: Decimal
Level:2: Decimal
Level:3: Decimal
buffType: Entity
range
Level:0: Decimal
Level:1: Decimal
Level:2: Decimal
Level:3: Decimal
effectInfo
effectAttachInfo
attachType: Condition
Ability
abilityIndex: Integer
Above
Aura
Center
Invalid
smallEffectName: Particle
mediumEffectName: Particle
largeEffectName: Particle
soundID: Sound
ApplyBuffToAllFirstSpawnerShipsAndStructures
instantActionTriggerType: Condition
AlwaysPerform
OnAbilityUsed
OnBuffFinish
OnChance
buffApplyChance
Level:0: Decimal
Level:1: Decimal
Level:2: Decimal
Level:3: Decimal
OnColonizeAbilityUsed
OnCondition
instantActionConditionType: Condition
IfFirstSpawnerDoesNotHaveBuff
conditionBuffType: Entity
conditionBuffShortName: StringInfo
IfFirstSpawnerHasBuff
conditionBuffType: Entity
conditionBuffShortName: StringInfo
IfOwnerDoesNotHaveBuff
conditionBuffType: Entity
conditionBuffShortName: StringInfo
IfOwnerDoesNotHaveDestabilizationProtection
IfOwnerHasBuff
conditionBuffType: Entity
conditionBuffShortName: StringInfo
IfOwnerHasDestabilizationProtection
IfOwnerHasHullLessThanPerc
hullPerc
Level:0: Decimal
Level:1: Decimal
Level:2: Decimal
Level:3: Decimal
IfOwnerIsAboutToDie
IfOwnerIsFirstPlayerOwnedStarbaseAtOrbitbody
IfOwnerIsNotFirstPlayerOwnedStarbaseAtOrbitbody
OnDamageTaken
damageType: Enumeration
PHYSICAL
ENERGY
OnDelay
delayTime: Decimal
OnHyperspaceExit
OnOwnerDeath
OnWeaponFired
numWeaponClasses: Iteration
weaponClassForWeaponPassive: Enumeration
AUTOCANNON
BEAM
CAPITALABILITY
CHAOSBOLT
DART
FLAK
FLASHBEAM
GAUSS
ION
Invalid
LASERPSI
LASERTECH
MISSILE
PHASECANNON
PHASEMISSILE
PLANETBOMBARDMENT
PLASMA
POINTDEFENSELASER
PULSEGUN
PULSEWAVE
RAILGUN
SPIRITBLADE
WAVE
passiveWeaponEffectChance
Level:0: Decimal
Level:1: Decimal
Level:2: Decimal
Level:3: Decimal
buffType: Entity
targetFilter
numOwnerships: Iteration
ownership: Enumeration
Allied
AlliedOrEnemy
Enemy
Friendly
NoOwner
Player
UncontrolledMinorFaction
numObjects: Iteration
object: Enumeration
CapitalShip
Corvette
EnvoyFrigate
Fighter
Frigate
PlaceHolderPlanetModule
PlaceHolderSpaceMine
Planet
PlanetModule
SpaceMine
Star
StarBase
Titan
numSpaces: Iteration
space: Enumeration
Normal
Phase
numConstraints: Iteration
constraint: Enumeration
CanBeCaptured
CanBeJumpBlocked
CanHaveFighters
CanHaveShields
CanPhaseDodge
CanSpreadWeaponDamage
DoesNotHaveDestabilizationProtection
HasAbilityWithCooldown
HasAntiMatterPool
HasAntiMatterShortage
HasColonizeAbility
HasDestabilizationProtection
HasEnergyWeapons
HasHullDamage
HasPhaseMissiles
HasPopulation
HasShieldDamage
HasWeapons
Invalid
IsActivelyBeingConstructed
IsBoarded
IsCargoShip
IsColonizable
IsControllable
IsExplored
IsHomeworld
IsInFriendlyGravityWell
IsInNonFriendlyGravityWell
IsMovingToLocalOrbitBody
IsNotStarBaseConstructor
IsPetOfTargetter
IsPsi
IsResourceExtractor
IsRuinable
LinkedCargoShip
LinkedSquad
ModuleUnderConstruction
NotActivelyBeingConstructed
NotFlagship
NotInvulnerable
NotIsBoarded
NotIsExplored
NotIsHomeworld
NotIsIllusionShip
NotIsMinorFactionOwned
NotIsOccupationPlanet
NotIsOutlaw
NotIsTech
NotSelf
WithinCurrentSolarSystem
effectInfo
effectAttachInfo
attachType: Condition
Ability
abilityIndex: Integer
Above
Aura
Center
Invalid
smallEffectName: Particle
mediumEffectName: Particle
largeEffectName: Particle
soundID: Sound
ApplyBuffToFirstSpawnerNoFilterNoRange
instantActionTriggerType: Condition
AlwaysPerform
OnAbilityUsed
OnBuffFinish
OnChance
buffApplyChance
Level:0: Decimal
Level:1: Decimal
Level:2: Decimal
Level:3: Decimal
OnColonizeAbilityUsed
OnCondition
instantActionConditionType: Condition
IfFirstSpawnerDoesNotHaveBuff
conditionBuffType: Entity
conditionBuffShortName: StringInfo
IfFirstSpawnerHasBuff
conditionBuffType: Entity
conditionBuffShortName: StringInfo
IfOwnerDoesNotHaveBuff
conditionBuffType: Entity
conditionBuffShortName: StringInfo
IfOwnerDoesNotHaveDestabilizationProtection
IfOwnerHasBuff
conditionBuffType: Entity
conditionBuffShortName: StringInfo
IfOwnerHasDestabilizationProtection
IfOwnerHasHullLessThanPerc
hullPerc
Level:0: Decimal
Level:1: Decimal
Level:2: Decimal
Level:3: Decimal
IfOwnerIsAboutToDie
IfOwnerIsFirstPlayerOwnedStarbaseAtOrbitbody
IfOwnerIsNotFirstPlayerOwnedStarbaseAtOrbitbody
OnDamageTaken
damageType: Enumeration
PHYSICAL
ENERGY
OnDelay
delayTime: Decimal
OnHyperspaceExit
OnOwnerDeath
OnWeaponFired
numWeaponClasses: Iteration
weaponClassForWeaponPassive: Enumeration
AUTOCANNON
BEAM
CAPITALABILITY
CHAOSBOLT
DART
FLAK
FLASHBEAM
GAUSS
ION
Invalid
LASERPSI
LASERTECH
MISSILE
PHASECANNON
PHASEMISSILE
PLANETBOMBARDMENT
PLASMA
POINTDEFENSELASER
PULSEGUN
PULSEWAVE
RAILGUN
SPIRITBLADE
WAVE
passiveWeaponEffectChance
Level:0: Decimal
Level:1: Decimal
Level:2: Decimal
Level:3: Decimal
buffType: Entity
ApplyBuffToIncomingHyperspacers
instantActionTriggerType: Condition
AlwaysPerform
OnAbilityUsed
OnBuffFinish
OnChance
buffApplyChance
Level:0: Decimal
Level:1: Decimal
Level:2: Decimal
Level:3: Decimal
OnColonizeAbilityUsed
OnCondition
instantActionConditionType: Condition
IfFirstSpawnerDoesNotHaveBuff
conditionBuffType: Entity
conditionBuffShortName: StringInfo
IfFirstSpawnerHasBuff
conditionBuffType: Entity
conditionBuffShortName: StringInfo
IfOwnerDoesNotHaveBuff
conditionBuffType: Entity
conditionBuffShortName: StringInfo
IfOwnerDoesNotHaveDestabilizationProtection
IfOwnerHasBuff
conditionBuffType: Entity
conditionBuffShortName: StringInfo
IfOwnerHasDestabilizationProtection
IfOwnerHasHullLessThanPerc
hullPerc
Level:0: Decimal
Level:1: Decimal
Level:2: Decimal
Level:3: Decimal
IfOwnerIsAboutToDie
IfOwnerIsFirstPlayerOwnedStarbaseAtOrbitbody
IfOwnerIsNotFirstPlayerOwnedStarbaseAtOrbitbody
OnDamageTaken
damageType: Enumeration
PHYSICAL
ENERGY
OnDelay
delayTime: Decimal
OnHyperspaceExit
OnOwnerDeath
OnWeaponFired
numWeaponClasses: Iteration
weaponClassForWeaponPassive: Enumeration
AUTOCANNON
BEAM
CAPITALABILITY
CHAOSBOLT
DART
FLAK
FLASHBEAM
GAUSS
ION
Invalid
LASERPSI
LASERTECH
MISSILE
PHASECANNON
PHASEMISSILE
PLANETBOMBARDMENT
PLASMA
POINTDEFENSELASER
PULSEGUN
PULSEWAVE
RAILGUN
SPIRITBLADE
WAVE
passiveWeaponEffectChance
Level:0: Decimal
Level:1: Decimal
Level:2: Decimal
Level:3: Decimal
buffType: Entity
targetFilter
numOwnerships: Iteration
ownership: Enumeration
Allied
AlliedOrEnemy
Enemy
Friendly
NoOwner
Player
UncontrolledMinorFaction
numObjects: Iteration
object: Enumeration
CapitalShip
Corvette
EnvoyFrigate
Fighter
Frigate
PlaceHolderPlanetModule
PlaceHolderSpaceMine
Planet
PlanetModule
SpaceMine
Star
StarBase
Titan
numSpaces: Iteration
space: Enumeration
Normal
Phase
numConstraints: Iteration
constraint: Enumeration
CanBeCaptured
CanBeJumpBlocked
CanHaveFighters
CanHaveShields
CanPhaseDodge
CanSpreadWeaponDamage
DoesNotHaveDestabilizationProtection
HasAbilityWithCooldown
HasAntiMatterPool
HasAntiMatterShortage
HasColonizeAbility
HasDestabilizationProtection
HasEnergyWeapons
HasHullDamage
HasPhaseMissiles
HasPopulation
HasShieldDamage
HasWeapons
Invalid
IsActivelyBeingConstructed
IsBoarded
IsCargoShip
IsColonizable
IsControllable
IsExplored
IsHomeworld
IsInFriendlyGravityWell
IsInNonFriendlyGravityWell
IsMovingToLocalOrbitBody
IsNotStarBaseConstructor
IsPetOfTargetter
IsPsi
IsResourceExtractor
IsRuinable
LinkedCargoShip
LinkedSquad
ModuleUnderConstruction
NotActivelyBeingConstructed
NotFlagship
NotInvulnerable
NotIsBoarded
NotIsExplored
NotIsHomeworld
NotIsIllusionShip
NotIsMinorFactionOwned
NotIsOccupationPlanet
NotIsOutlaw
NotIsTech
NotSelf
WithinCurrentSolarSystem
effectInfo
effectAttachInfo
attachType: Condition
Ability
abilityIndex: Integer
Above
Aura
Center
Invalid
smallEffectName: Particle
mediumEffectName: Particle
largeEffectName: Particle
soundID: Sound
ApplyBuffToLastSpawnerNoFilterNoRange
instantActionTriggerType: Condition
AlwaysPerform
OnAbilityUsed
OnBuffFinish
OnChance
buffApplyChance
Level:0: Decimal
Level:1: Decimal
Level:2: Decimal
Level:3: Decimal
OnColonizeAbilityUsed
OnCondition
instantActionConditionType: Condition
IfFirstSpawnerDoesNotHaveBuff
conditionBuffType: Entity
conditionBuffShortName: StringInfo
IfFirstSpawnerHasBuff
conditionBuffType: Entity
conditionBuffShortName: StringInfo
IfOwnerDoesNotHaveBuff
conditionBuffType: Entity
conditionBuffShortName: StringInfo
IfOwnerDoesNotHaveDestabilizationProtection
IfOwnerHasBuff
conditionBuffType: Entity
conditionBuffShortName: StringInfo
IfOwnerHasDestabilizationProtection
IfOwnerHasHullLessThanPerc
hullPerc
Level:0: Decimal
Level:1: Decimal
Level:2: Decimal
Level:3: Decimal
IfOwnerIsAboutToDie
IfOwnerIsFirstPlayerOwnedStarbaseAtOrbitbody
IfOwnerIsNotFirstPlayerOwnedStarbaseAtOrbitbody
OnDamageTaken
damageType: Enumeration
PHYSICAL
ENERGY
OnDelay
delayTime: Decimal
OnHyperspaceExit
OnOwnerDeath
OnWeaponFired
numWeaponClasses: Iteration
weaponClassForWeaponPassive: Enumeration
AUTOCANNON
BEAM
CAPITALABILITY
CHAOSBOLT
DART
FLAK
FLASHBEAM
GAUSS
ION
Invalid
LASERPSI
LASERTECH
MISSILE
PHASECANNON
PHASEMISSILE
PLANETBOMBARDMENT
PLASMA
POINTDEFENSELASER
PULSEGUN
PULSEWAVE
RAILGUN
SPIRITBLADE
WAVE
passiveWeaponEffectChance
Level:0: Decimal
Level:1: Decimal
Level:2: Decimal
Level:3: Decimal
buffType: Entity
ApplyBuffToLastSpawnerWithTravelNoFilterNoRange
instantActionTriggerType: Condition
AlwaysPerform
OnAbilityUsed
OnBuffFinish
OnChance
buffApplyChance
Level:0: Decimal
Level:1: Decimal
Level:2: Decimal
Level:3: Decimal
OnColonizeAbilityUsed
OnCondition
instantActionConditionType: Condition
IfFirstSpawnerDoesNotHaveBuff
conditionBuffType: Entity
conditionBuffShortName: StringInfo
IfFirstSpawnerHasBuff
conditionBuffType: Entity
conditionBuffShortName: StringInfo
IfOwnerDoesNotHaveBuff
conditionBuffType: Entity
conditionBuffShortName: StringInfo
IfOwnerDoesNotHaveDestabilizationProtection
IfOwnerHasBuff
conditionBuffType: Entity
conditionBuffShortName: StringInfo
IfOwnerHasDestabilizationProtection
IfOwnerHasHullLessThanPerc
hullPerc
Level:0: Decimal
Level:1: Decimal
Level:2: Decimal
Level:3: Decimal
IfOwnerIsAboutToDie
IfOwnerIsFirstPlayerOwnedStarbaseAtOrbitbody
IfOwnerIsNotFirstPlayerOwnedStarbaseAtOrbitbody
OnDamageTaken
damageType: Enumeration
PHYSICAL
ENERGY
OnDelay
delayTime: Decimal
OnHyperspaceExit
OnOwnerDeath
OnWeaponFired
numWeaponClasses: Iteration
weaponClassForWeaponPassive: Enumeration
AUTOCANNON
BEAM
CAPITALABILITY
CHAOSBOLT
DART
FLAK
FLASHBEAM
GAUSS
ION
Invalid
LASERPSI
LASERTECH
MISSILE
PHASECANNON
PHASEMISSILE
PLANETBOMBARDMENT
PLASMA
POINTDEFENSELASER
PULSEGUN
PULSEWAVE
RAILGUN
SPIRITBLADE
WAVE
passiveWeaponEffectChance
Level:0: Decimal
Level:1: Decimal
Level:2: Decimal
Level:3: Decimal
buffType: Entity
travelSpeed: Decimal
hasWeaponEffects: Condition
FALSE
TRUE
weaponEffectOriginType: Condition
Target
targetCentricEffectPointSpawnInfo
spawnType: Condition
CompletelyRandom
minRadius: Decimal
maxRadius: Decimal
RandomFromUp
minRadius: Decimal
maxRadius: Decimal
angleVariance: Decimal
Targetter
weaponEffectAttachInfo
attachType: Condition
Ability
abilityIndex: Integer
Above
Aura
Center
Invalid
weaponEffectImpactOffsetType: Enumeration
RandomMesh
Center
CenterOffsetBySpatialRadius
canWeaponEffectHitHull: Boolean
canWeaponEffectHitShields: Boolean
weaponEffectsDef
weaponType: Condition
Beam
burstCount: Decimal
burstDelay: Decimal
fireDelay: Decimal
muzzleEffectName: Particle
muzzleSoundMinRespawnTime: Decimal
muzzleSounds
soundCount: Iteration
sound: Sound
hitEffectName: Particle
hitHullEffectSounds
soundCount: Iteration
sound: Sound
hitShieldsEffectSounds
soundCount: Iteration
sound: Sound
beamEffectSounds
soundCount: Iteration
sound: Sound
beamGlowTextureName: Texture
beamCoreTextureName: Texture
beamWidth: Decimal
beamGlowColor: Color
beamCoreColor: Color
beamTilingRate: Decimal
Missile
burstCount: Decimal
burstDelay: Decimal
fireDelay: Decimal
muzzleEffectName: Particle
muzzleSoundMinRespawnTime: Decimal
muzzleSounds
soundCount: Iteration
sound: Sound
hitEffectName: Particle
hitHullEffectSounds
soundCount: Iteration
sound: Sound
hitShieldsEffectSounds
soundCount: Iteration
sound: Sound
missileTravelEffectName: Particle
missileStartTurningDistance: Decimal
missileSlowTurnRate: Decimal
missileMaxSlowTurnTime: Decimal
Projectile
burstCount: Decimal
burstDelay: Decimal
fireDelay: Decimal
muzzleEffectName: Particle
muzzleSoundMinRespawnTime: Decimal
muzzleSounds
soundCount: Iteration
sound: Sound
hitEffectName: Particle
hitHullEffectSounds
soundCount: Iteration
sound: Sound
hitShieldsEffectSounds
soundCount: Iteration
sound: Sound
projectileTravelEffectName: Particle
ApplyBuffToLocalOrbitBodiesWithinDistance
instantActionTriggerType: Condition
AlwaysPerform
OnAbilityUsed
OnBuffFinish
OnChance
buffApplyChance
Level:0: Decimal
Level:1: Decimal
Level:2: Decimal
Level:3: Decimal
OnColonizeAbilityUsed
OnCondition
instantActionConditionType: Condition
IfFirstSpawnerDoesNotHaveBuff
conditionBuffType: Entity
conditionBuffShortName: StringInfo
IfFirstSpawnerHasBuff
conditionBuffType: Entity
conditionBuffShortName: StringInfo
IfOwnerDoesNotHaveBuff
conditionBuffType: Entity
conditionBuffShortName: StringInfo
IfOwnerDoesNotHaveDestabilizationProtection
IfOwnerHasBuff
conditionBuffType: Entity
conditionBuffShortName: StringInfo
IfOwnerHasDestabilizationProtection
IfOwnerHasHullLessThanPerc
hullPerc
Level:0: Decimal
Level:1: Decimal
Level:2: Decimal
Level:3: Decimal
IfOwnerIsAboutToDie
IfOwnerIsFirstPlayerOwnedStarbaseAtOrbitbody
IfOwnerIsNotFirstPlayerOwnedStarbaseAtOrbitbody
OnDamageTaken
damageType: Enumeration
PHYSICAL
ENERGY
OnDelay
delayTime: Decimal
OnHyperspaceExit
OnOwnerDeath
OnWeaponFired
numWeaponClasses: Iteration
weaponClassForWeaponPassive: Enumeration
AUTOCANNON
BEAM
CAPITALABILITY
CHAOSBOLT
DART
FLAK
FLASHBEAM
GAUSS
ION
Invalid
LASERPSI
LASERTECH
MISSILE
PHASECANNON
PHASEMISSILE
PLANETBOMBARDMENT
PLASMA
POINTDEFENSELASER
PULSEGUN
PULSEWAVE
RAILGUN
SPIRITBLADE
WAVE
passiveWeaponEffectChance
Level:0: Decimal
Level:1: Decimal
Level:2: Decimal
Level:3: Decimal
buffType: Entity
targetFilter
numOwnerships: Iteration
ownership: Enumeration
Allied
AlliedOrEnemy
Enemy
Friendly
NoOwner
Player
UncontrolledMinorFaction
numObjects: Iteration
object: Enumeration
CapitalShip
Corvette
EnvoyFrigate
Fighter
Frigate
PlaceHolderPlanetModule
PlaceHolderSpaceMine
Planet
PlanetModule
SpaceMine
Star
StarBase
Titan
numSpaces: Iteration
space: Enumeration
Normal
Phase
numConstraints: Iteration
constraint: Enumeration
CanBeCaptured
CanBeJumpBlocked
CanHaveFighters
CanHaveShields
CanPhaseDodge
CanSpreadWeaponDamage
DoesNotHaveDestabilizationProtection
HasAbilityWithCooldown
HasAntiMatterPool
HasAntiMatterShortage
HasColonizeAbility
HasDestabilizationProtection
HasEnergyWeapons
HasHullDamage
HasPhaseMissiles
HasPopulation
HasShieldDamage
HasWeapons
Invalid
IsActivelyBeingConstructed
IsBoarded
IsCargoShip
IsColonizable
IsControllable
IsExplored
IsHomeworld
IsInFriendlyGravityWell
IsInNonFriendlyGravityWell
IsMovingToLocalOrbitBody
IsNotStarBaseConstructor
IsPetOfTargetter
IsPsi
IsResourceExtractor
IsRuinable
LinkedCargoShip
LinkedSquad
ModuleUnderConstruction
NotActivelyBeingConstructed
NotFlagship
NotInvulnerable
NotIsBoarded
NotIsExplored
NotIsHomeworld
NotIsIllusionShip
NotIsMinorFactionOwned
NotIsOccupationPlanet
NotIsOutlaw
NotIsTech
NotSelf
WithinCurrentSolarSystem
connectionDistance: Decimal
maxTargetCount
Level:0: Decimal
Level:1: Decimal
Level:2: Decimal
Level:3: Decimal
effectInfo
effectAttachInfo
attachType: Condition
Ability
abilityIndex: Integer
Above
Aura
Center
Invalid
smallEffectName: Particle
mediumEffectName: Particle
largeEffectName: Particle
soundID: Sound
ApplyBuffToLocalOrbitBody
instantActionTriggerType: Condition
AlwaysPerform
OnAbilityUsed
OnBuffFinish
OnChance
buffApplyChance
Level:0: Decimal
Level:1: Decimal
Level:2: Decimal
Level:3: Decimal
OnColonizeAbilityUsed
OnCondition
instantActionConditionType: Condition
IfFirstSpawnerDoesNotHaveBuff
conditionBuffType: Entity
conditionBuffShortName: StringInfo
IfFirstSpawnerHasBuff
conditionBuffType: Entity
conditionBuffShortName: StringInfo
IfOwnerDoesNotHaveBuff
conditionBuffType: Entity
conditionBuffShortName: StringInfo
IfOwnerDoesNotHaveDestabilizationProtection
IfOwnerHasBuff
conditionBuffType: Entity
conditionBuffShortName: StringInfo
IfOwnerHasDestabilizationProtection
IfOwnerHasHullLessThanPerc
hullPerc
Level:0: Decimal
Level:1: Decimal
Level:2: Decimal
Level:3: Decimal
IfOwnerIsAboutToDie
IfOwnerIsFirstPlayerOwnedStarbaseAtOrbitbody
IfOwnerIsNotFirstPlayerOwnedStarbaseAtOrbitbody
OnDamageTaken
damageType: Enumeration
PHYSICAL
ENERGY
OnDelay
delayTime: Decimal
OnHyperspaceExit
OnOwnerDeath
OnWeaponFired
numWeaponClasses: Iteration
weaponClassForWeaponPassive: Enumeration
AUTOCANNON
BEAM
CAPITALABILITY
CHAOSBOLT
DART
FLAK
FLASHBEAM
GAUSS
ION
Invalid
LASERPSI
LASERTECH
MISSILE
PHASECANNON
PHASEMISSILE
PLANETBOMBARDMENT
PLASMA
POINTDEFENSELASER
PULSEGUN
PULSEWAVE
RAILGUN
SPIRITBLADE
WAVE
passiveWeaponEffectChance
Level:0: Decimal
Level:1: Decimal
Level:2: Decimal
Level:3: Decimal
buffType: Entity
targetFilter
numOwnerships: Iteration
ownership: Enumeration
Allied
AlliedOrEnemy
Enemy
Friendly
NoOwner
Player
UncontrolledMinorFaction
numObjects: Iteration
object: Enumeration
CapitalShip
Corvette
EnvoyFrigate
Fighter
Frigate
PlaceHolderPlanetModule
PlaceHolderSpaceMine
Planet
PlanetModule
SpaceMine
Star
StarBase
Titan
numSpaces: Iteration
space: Enumeration
Normal
Phase
numConstraints: Iteration
constraint: Enumeration
CanBeCaptured
CanBeJumpBlocked
CanHaveFighters
CanHaveShields
CanPhaseDodge
CanSpreadWeaponDamage
DoesNotHaveDestabilizationProtection
HasAbilityWithCooldown
HasAntiMatterPool
HasAntiMatterShortage
HasColonizeAbility
HasDestabilizationProtection
HasEnergyWeapons
HasHullDamage
HasPhaseMissiles
HasPopulation
HasShieldDamage
HasWeapons
Invalid
IsActivelyBeingConstructed
IsBoarded
IsCargoShip
IsColonizable
IsControllable
IsExplored
IsHomeworld
IsInFriendlyGravityWell
IsInNonFriendlyGravityWell
IsMovingToLocalOrbitBody
IsNotStarBaseConstructor
IsPetOfTargetter
IsPsi
IsResourceExtractor
IsRuinable
LinkedCargoShip
LinkedSquad
ModuleUnderConstruction
NotActivelyBeingConstructed
NotFlagship
NotInvulnerable
NotIsBoarded
NotIsExplored
NotIsHomeworld
NotIsIllusionShip
NotIsMinorFactionOwned
NotIsOccupationPlanet
NotIsOutlaw
NotIsTech
NotSelf
WithinCurrentSolarSystem
effectInfo
effectAttachInfo
attachType: Condition
Ability
abilityIndex: Integer
Above
Aura
Center
Invalid
smallEffectName: Particle
mediumEffectName: Particle
largeEffectName: Particle
soundID: Sound
ApplyBuffToLocalOrbitBodyWithTravel
instantActionTriggerType: Condition
AlwaysPerform
OnAbilityUsed
OnBuffFinish
OnChance
buffApplyChance
Level:0: Decimal
Level:1: Decimal
Level:2: Decimal
Level:3: Decimal
OnColonizeAbilityUsed
OnCondition
instantActionConditionType: Condition
IfFirstSpawnerDoesNotHaveBuff
conditionBuffType: Entity
conditionBuffShortName: StringInfo
IfFirstSpawnerHasBuff
conditionBuffType: Entity
conditionBuffShortName: StringInfo
IfOwnerDoesNotHaveBuff
conditionBuffType: Entity
conditionBuffShortName: StringInfo
IfOwnerDoesNotHaveDestabilizationProtection
IfOwnerHasBuff
conditionBuffType: Entity
conditionBuffShortName: StringInfo
IfOwnerHasDestabilizationProtection
IfOwnerHasHullLessThanPerc
hullPerc
Level:0: Decimal
Level:1: Decimal
Level:2: Decimal
Level:3: Decimal
IfOwnerIsAboutToDie
IfOwnerIsFirstPlayerOwnedStarbaseAtOrbitbody
IfOwnerIsNotFirstPlayerOwnedStarbaseAtOrbitbody
OnDamageTaken
damageType: Enumeration
PHYSICAL
ENERGY
OnDelay
delayTime: Decimal
OnHyperspaceExit
OnOwnerDeath
OnWeaponFired
numWeaponClasses: Iteration
weaponClassForWeaponPassive: Enumeration
AUTOCANNON
BEAM
CAPITALABILITY
CHAOSBOLT
DART
FLAK
FLASHBEAM
GAUSS
ION
Invalid
LASERPSI
LASERTECH
MISSILE
PHASECANNON
PHASEMISSILE
PLANETBOMBARDMENT
PLASMA
POINTDEFENSELASER
PULSEGUN
PULSEWAVE
RAILGUN
SPIRITBLADE
WAVE
passiveWeaponEffectChance
Level:0: Decimal
Level:1: Decimal
Level:2: Decimal
Level:3: Decimal
buffType: Entity
targetFilter
numOwnerships: Iteration
ownership: Enumeration
Allied
AlliedOrEnemy
Enemy
Friendly
NoOwner
Player
UncontrolledMinorFaction
numObjects: Iteration
object: Enumeration
CapitalShip
Corvette
EnvoyFrigate
Fighter
Frigate
PlaceHolderPlanetModule
PlaceHolderSpaceMine
Planet
PlanetModule
SpaceMine
Star
StarBase
Titan
numSpaces: Iteration
space: Enumeration
Normal
Phase
numConstraints: Iteration
constraint: Enumeration
CanBeCaptured
CanBeJumpBlocked
CanHaveFighters
CanHaveShields
CanPhaseDodge
CanSpreadWeaponDamage
DoesNotHaveDestabilizationProtection
HasAbilityWithCooldown
HasAntiMatterPool
HasAntiMatterShortage
HasColonizeAbility
HasDestabilizationProtection
HasEnergyWeapons
HasHullDamage
HasPhaseMissiles
HasPopulation
HasShieldDamage
HasWeapons
Invalid
IsActivelyBeingConstructed
IsBoarded
IsCargoShip
IsColonizable
IsControllable
IsExplored
IsHomeworld
IsInFriendlyGravityWell
IsInNonFriendlyGravityWell
IsMovingToLocalOrbitBody
IsNotStarBaseConstructor
IsPetOfTargetter
IsPsi
IsResourceExtractor
IsRuinable
LinkedCargoShip
LinkedSquad
ModuleUnderConstruction
NotActivelyBeingConstructed
NotFlagship
NotInvulnerable
NotIsBoarded
NotIsExplored
NotIsHomeworld
NotIsIllusionShip
NotIsMinorFactionOwned
NotIsOccupationPlanet
NotIsOutlaw
NotIsTech
NotSelf
WithinCurrentSolarSystem
travelSpeed: Decimal
hasWeaponEffects: Condition
FALSE
TRUE
weaponEffectOriginType: Condition
Target
targetCentricEffectPointSpawnInfo
spawnType: Condition
CompletelyRandom
minRadius: Decimal
maxRadius: Decimal
RandomFromUp
minRadius: Decimal
maxRadius: Decimal
angleVariance: Decimal
Targetter
weaponEffectAttachInfo
attachType: Condition
Ability
abilityIndex: Integer
Above
Aura
Center
Invalid
weaponEffectImpactOffsetType: Enumeration
RandomMesh
Center
CenterOffsetBySpatialRadius
canWeaponEffectHitHull: Boolean
canWeaponEffectHitShields: Boolean
weaponEffectsDef
weaponType: Condition
Beam
burstCount: Decimal
burstDelay: Decimal
fireDelay: Decimal
muzzleEffectName: Particle
muzzleSoundMinRespawnTime: Decimal
muzzleSounds
soundCount: Iteration
sound: Sound
hitEffectName: Particle
hitHullEffectSounds
soundCount: Iteration
sound: Sound
hitShieldsEffectSounds
soundCount: Iteration
sound: Sound
beamEffectSounds
soundCount: Iteration
sound: Sound
beamGlowTextureName: Texture
beamCoreTextureName: Texture
beamWidth: Decimal
beamGlowColor: Color
beamCoreColor: Color
beamTilingRate: Decimal
Missile
burstCount: Decimal
burstDelay: Decimal
fireDelay: Decimal
muzzleEffectName: Particle
muzzleSoundMinRespawnTime: Decimal
muzzleSounds
soundCount: Iteration
sound: Sound
hitEffectName: Particle
hitHullEffectSounds
soundCount: Iteration
sound: Sound
hitShieldsEffectSounds
soundCount: Iteration
sound: Sound
missileTravelEffectName: Particle
missileStartTurningDistance: Decimal
missileSlowTurnRate: Decimal
missileMaxSlowTurnTime: Decimal
Projectile
burstCount: Decimal
burstDelay: Decimal
fireDelay: Decimal
muzzleEffectName: Particle
muzzleSoundMinRespawnTime: Decimal
muzzleSounds
soundCount: Iteration
sound: Sound
hitEffectName: Particle
hitHullEffectSounds
soundCount: Iteration
sound: Sound
hitShieldsEffectSounds
soundCount: Iteration
sound: Sound
projectileTravelEffectName: Particle
ApplyBuffToSelf
instantActionTriggerType: Condition
AlwaysPerform
OnAbilityUsed
OnBuffFinish
OnChance
buffApplyChance
Level:0: Decimal
Level:1: Decimal
Level:2: Decimal
Level:3: Decimal
OnColonizeAbilityUsed
OnCondition
instantActionConditionType: Condition
IfFirstSpawnerDoesNotHaveBuff
conditionBuffType: Entity
conditionBuffShortName: StringInfo
IfFirstSpawnerHasBuff
conditionBuffType: Entity
conditionBuffShortName: StringInfo
IfOwnerDoesNotHaveBuff
conditionBuffType: Entity
conditionBuffShortName: StringInfo
IfOwnerDoesNotHaveDestabilizationProtection
IfOwnerHasBuff
conditionBuffType: Entity
conditionBuffShortName: StringInfo
IfOwnerHasDestabilizationProtection
IfOwnerHasHullLessThanPerc
hullPerc
Level:0: Decimal
Level:1: Decimal
Level:2: Decimal
Level:3: Decimal
IfOwnerIsAboutToDie
IfOwnerIsFirstPlayerOwnedStarbaseAtOrbitbody
IfOwnerIsNotFirstPlayerOwnedStarbaseAtOrbitbody
OnDamageTaken
damageType: Enumeration
PHYSICAL
ENERGY
OnDelay
delayTime: Decimal
OnHyperspaceExit
OnOwnerDeath
OnWeaponFired
numWeaponClasses: Iteration
weaponClassForWeaponPassive: Enumeration
AUTOCANNON
BEAM
CAPITALABILITY
CHAOSBOLT
DART
FLAK
FLASHBEAM
GAUSS
ION
Invalid
LASERPSI
LASERTECH
MISSILE
PHASECANNON
PHASEMISSILE
PLANETBOMBARDMENT
PLASMA
POINTDEFENSELASER
PULSEGUN
PULSEWAVE
RAILGUN
SPIRITBLADE
WAVE
passiveWeaponEffectChance
Level:0: Decimal
Level:1: Decimal
Level:2: Decimal
Level:3: Decimal
buffType: Entity
effectInfo
effectAttachInfo
attachType: Condition
Ability
abilityIndex: Integer
Above
Aura
Center
Invalid
smallEffectName: Particle
mediumEffectName: Particle
largeEffectName: Particle
soundID: Sound
ApplyBuffToSelfWithFilter
instantActionTriggerType: Condition
AlwaysPerform
OnAbilityUsed
OnBuffFinish
OnChance
buffApplyChance
Level:0: Decimal
Level:1: Decimal
Level:2: Decimal
Level:3: Decimal
OnColonizeAbilityUsed
OnCondition
instantActionConditionType: Condition
IfFirstSpawnerDoesNotHaveBuff
conditionBuffType: Entity
conditionBuffShortName: StringInfo
IfFirstSpawnerHasBuff
conditionBuffType: Entity
conditionBuffShortName: StringInfo
IfOwnerDoesNotHaveBuff
conditionBuffType: Entity
conditionBuffShortName: StringInfo
IfOwnerDoesNotHaveDestabilizationProtection
IfOwnerHasBuff
conditionBuffType: Entity
conditionBuffShortName: StringInfo
IfOwnerHasDestabilizationProtection
IfOwnerHasHullLessThanPerc
hullPerc
Level:0: Decimal
Level:1: Decimal
Level:2: Decimal
Level:3: Decimal
IfOwnerIsAboutToDie
IfOwnerIsFirstPlayerOwnedStarbaseAtOrbitbody
IfOwnerIsNotFirstPlayerOwnedStarbaseAtOrbitbody
OnDamageTaken
damageType: Enumeration
PHYSICAL
ENERGY
OnDelay
delayTime: Decimal
OnHyperspaceExit
OnOwnerDeath
OnWeaponFired
numWeaponClasses: Iteration
weaponClassForWeaponPassive: Enumeration
AUTOCANNON
BEAM
CAPITALABILITY
CHAOSBOLT
DART
FLAK
FLASHBEAM
GAUSS
ION
Invalid
LASERPSI
LASERTECH
MISSILE
PHASECANNON
PHASEMISSILE
PLANETBOMBARDMENT
PLASMA
POINTDEFENSELASER
PULSEGUN
PULSEWAVE
RAILGUN
SPIRITBLADE
WAVE
passiveWeaponEffectChance
Level:0: Decimal
Level:1: Decimal
Level:2: Decimal
Level:3: Decimal
buffType: Entity
targetFilter
numOwnerships: Iteration
ownership: Enumeration
Allied
AlliedOrEnemy
Enemy
Friendly
NoOwner
Player
UncontrolledMinorFaction
numObjects: Iteration
object: Enumeration
CapitalShip
Corvette
EnvoyFrigate
Fighter
Frigate
PlaceHolderPlanetModule
PlaceHolderSpaceMine
Planet
PlanetModule
SpaceMine
Star
StarBase
Titan
numSpaces: Iteration
space: Enumeration
Normal
Phase
numConstraints: Iteration
constraint: Enumeration
CanBeCaptured
CanBeJumpBlocked
CanHaveFighters
CanHaveShields
CanPhaseDodge
CanSpreadWeaponDamage
DoesNotHaveDestabilizationProtection
HasAbilityWithCooldown
HasAntiMatterPool
HasAntiMatterShortage
HasColonizeAbility
HasDestabilizationProtection
HasEnergyWeapons
HasHullDamage
HasPhaseMissiles
HasPopulation
HasShieldDamage
HasWeapons
Invalid
IsActivelyBeingConstructed
IsBoarded
IsCargoShip
IsColonizable
IsControllable
IsExplored
IsHomeworld
IsInFriendlyGravityWell
IsInNonFriendlyGravityWell
IsMovingToLocalOrbitBody
IsNotStarBaseConstructor
IsPetOfTargetter
IsPsi
IsResourceExtractor
IsRuinable
LinkedCargoShip
LinkedSquad
ModuleUnderConstruction
NotActivelyBeingConstructed
NotFlagship
NotInvulnerable
NotIsBoarded
NotIsExplored
NotIsHomeworld
NotIsIllusionShip
NotIsMinorFactionOwned
NotIsOccupationPlanet
NotIsOutlaw
NotIsTech
NotSelf
WithinCurrentSolarSystem
ApplyBuffToTarget
instantActionTriggerType: Condition
AlwaysPerform
OnAbilityUsed
OnBuffFinish
OnChance
buffApplyChance
Level:0: Decimal
Level:1: Decimal
Level:2: Decimal
Level:3: Decimal
OnColonizeAbilityUsed
OnCondition
instantActionConditionType: Condition
IfFirstSpawnerDoesNotHaveBuff
conditionBuffType: Entity
conditionBuffShortName: StringInfo
IfFirstSpawnerHasBuff
conditionBuffType: Entity
conditionBuffShortName: StringInfo
IfOwnerDoesNotHaveBuff
conditionBuffType: Entity
conditionBuffShortName: StringInfo
IfOwnerDoesNotHaveDestabilizationProtection
IfOwnerHasBuff
conditionBuffType: Entity
conditionBuffShortName: StringInfo
IfOwnerHasDestabilizationProtection
IfOwnerHasHullLessThanPerc
hullPerc
Level:0: Decimal
Level:1: Decimal
Level:2: Decimal
Level:3: Decimal
IfOwnerIsAboutToDie
IfOwnerIsFirstPlayerOwnedStarbaseAtOrbitbody
IfOwnerIsNotFirstPlayerOwnedStarbaseAtOrbitbody
OnDamageTaken
damageType: Enumeration
PHYSICAL
ENERGY
OnDelay
delayTime: Decimal
OnHyperspaceExit
OnOwnerDeath
OnWeaponFired
numWeaponClasses: Iteration
weaponClassForWeaponPassive: Enumeration
AUTOCANNON
BEAM
CAPITALABILITY
CHAOSBOLT
DART
FLAK
FLASHBEAM
GAUSS
ION
Invalid
LASERPSI
LASERTECH
MISSILE
PHASECANNON
PHASEMISSILE
PLANETBOMBARDMENT
PLASMA
POINTDEFENSELASER
PULSEGUN
PULSEWAVE
RAILGUN
SPIRITBLADE
WAVE
passiveWeaponEffectChance
Level:0: Decimal
Level:1: Decimal
Level:2: Decimal
Level:3: Decimal
buffType: Entity
targetFilter
numOwnerships: Iteration
ownership: Enumeration
Allied
AlliedOrEnemy
Enemy
Friendly
NoOwner
Player
UncontrolledMinorFaction
numObjects: Iteration
object: Enumeration
CapitalShip
Corvette
EnvoyFrigate
Fighter
Frigate
PlaceHolderPlanetModule
PlaceHolderSpaceMine
Planet
PlanetModule
SpaceMine
Star
StarBase
Titan
numSpaces: Iteration
space: Enumeration
Normal
Phase
numConstraints: Iteration
constraint: Enumeration
CanBeCaptured
CanBeJumpBlocked
CanHaveFighters
CanHaveShields
CanPhaseDodge
CanSpreadWeaponDamage
DoesNotHaveDestabilizationProtection
HasAbilityWithCooldown
HasAntiMatterPool
HasAntiMatterShortage
HasColonizeAbility
HasDestabilizationProtection
HasEnergyWeapons
HasHullDamage
HasPhaseMissiles
HasPopulation
HasShieldDamage
HasWeapons
Invalid
IsActivelyBeingConstructed
IsBoarded
IsCargoShip
IsColonizable
IsControllable
IsExplored
IsHomeworld
IsInFriendlyGravityWell
IsInNonFriendlyGravityWell
IsMovingToLocalOrbitBody
IsNotStarBaseConstructor
IsPetOfTargetter
IsPsi
IsResourceExtractor
IsRuinable
LinkedCargoShip
LinkedSquad
ModuleUnderConstruction
NotActivelyBeingConstructed
NotFlagship
NotInvulnerable
NotIsBoarded
NotIsExplored
NotIsHomeworld
NotIsIllusionShip
NotIsMinorFactionOwned
NotIsOccupationPlanet
NotIsOutlaw
NotIsTech
NotSelf
WithinCurrentSolarSystem
range
Level:0: Decimal
Level:1: Decimal
Level:2: Decimal
Level:3: Decimal
effectInfo
effectAttachInfo
attachType: Condition
Ability
abilityIndex: Integer
Above
Aura
Center
Invalid
smallEffectName: Particle
mediumEffectName: Particle
largeEffectName: Particle
soundID: Sound
ApplyBuffToTargetNoFilterNoRange
instantActionTriggerType: Condition
AlwaysPerform
OnAbilityUsed
OnBuffFinish
OnChance
buffApplyChance
Level:0: Decimal
Level:1: Decimal
Level:2: Decimal
Level:3: Decimal
OnColonizeAbilityUsed
OnCondition
instantActionConditionType: Condition
IfFirstSpawnerDoesNotHaveBuff
conditionBuffType: Entity
conditionBuffShortName: StringInfo
IfFirstSpawnerHasBuff
conditionBuffType: Entity
conditionBuffShortName: StringInfo
IfOwnerDoesNotHaveBuff
conditionBuffType: Entity
conditionBuffShortName: StringInfo
IfOwnerDoesNotHaveDestabilizationProtection
IfOwnerHasBuff
conditionBuffType: Entity
conditionBuffShortName: StringInfo
IfOwnerHasDestabilizationProtection
IfOwnerHasHullLessThanPerc
hullPerc
Level:0: Decimal
Level:1: Decimal
Level:2: Decimal
Level:3: Decimal
IfOwnerIsAboutToDie
IfOwnerIsFirstPlayerOwnedStarbaseAtOrbitbody
IfOwnerIsNotFirstPlayerOwnedStarbaseAtOrbitbody
OnDamageTaken
damageType: Enumeration
PHYSICAL
ENERGY
OnDelay
delayTime: Decimal
OnHyperspaceExit
OnOwnerDeath
OnWeaponFired
numWeaponClasses: Iteration
weaponClassForWeaponPassive: Enumeration
AUTOCANNON
BEAM
CAPITALABILITY
CHAOSBOLT
DART
FLAK
FLASHBEAM
GAUSS
ION
Invalid
LASERPSI
LASERTECH
MISSILE
PHASECANNON
PHASEMISSILE
PLANETBOMBARDMENT
PLASMA
POINTDEFENSELASER
PULSEGUN
PULSEWAVE
RAILGUN
SPIRITBLADE
WAVE
passiveWeaponEffectChance
Level:0: Decimal
Level:1: Decimal
Level:2: Decimal
Level:3: Decimal
buffType: Entity
ApplyBuffToTargetNoRange
instantActionTriggerType: Condition
AlwaysPerform
OnAbilityUsed
OnBuffFinish
OnChance
buffApplyChance
Level:0: Decimal
Level:1: Decimal
Level:2: Decimal
Level:3: Decimal
OnColonizeAbilityUsed
OnCondition
instantActionConditionType: Condition
IfFirstSpawnerDoesNotHaveBuff
conditionBuffType: Entity
conditionBuffShortName: StringInfo
IfFirstSpawnerHasBuff
conditionBuffType: Entity
conditionBuffShortName: StringInfo
IfOwnerDoesNotHaveBuff
conditionBuffType: Entity
conditionBuffShortName: StringInfo
IfOwnerDoesNotHaveDestabilizationProtection
IfOwnerHasBuff
conditionBuffType: Entity
conditionBuffShortName: StringInfo
IfOwnerHasDestabilizationProtection
IfOwnerHasHullLessThanPerc
hullPerc
Level:0: Decimal
Level:1: Decimal
Level:2: Decimal
Level:3: Decimal
IfOwnerIsAboutToDie
IfOwnerIsFirstPlayerOwnedStarbaseAtOrbitbody
IfOwnerIsNotFirstPlayerOwnedStarbaseAtOrbitbody
OnDamageTaken
damageType: Enumeration
PHYSICAL
ENERGY
OnDelay
delayTime: Decimal
OnHyperspaceExit
OnOwnerDeath
OnWeaponFired
numWeaponClasses: Iteration
weaponClassForWeaponPassive: Enumeration
AUTOCANNON
BEAM
CAPITALABILITY
CHAOSBOLT
DART
FLAK
FLASHBEAM
GAUSS
ION
Invalid
LASERPSI
LASERTECH
MISSILE
PHASECANNON
PHASEMISSILE
PLANETBOMBARDMENT
PLASMA
POINTDEFENSELASER
PULSEGUN
PULSEWAVE
RAILGUN
SPIRITBLADE
WAVE
passiveWeaponEffectChance
Level:0: Decimal
Level:1: Decimal
Level:2: Decimal
Level:3: Decimal
buffType: Entity
targetFilter
numOwnerships: Iteration
ownership: Enumeration
Allied
AlliedOrEnemy
Enemy
Friendly
NoOwner
Player
UncontrolledMinorFaction
numObjects: Iteration
object: Enumeration
CapitalShip
Corvette
EnvoyFrigate
Fighter
Frigate
PlaceHolderPlanetModule
PlaceHolderSpaceMine
Planet
PlanetModule
SpaceMine
Star
StarBase
Titan
numSpaces: Iteration
space: Enumeration
Normal
Phase
numConstraints: Iteration
constraint: Enumeration
CanBeCaptured
CanBeJumpBlocked
CanHaveFighters
CanHaveShields
CanPhaseDodge
CanSpreadWeaponDamage
DoesNotHaveDestabilizationProtection
HasAbilityWithCooldown
HasAntiMatterPool
HasAntiMatterShortage
HasColonizeAbility
HasDestabilizationProtection
HasEnergyWeapons
HasHullDamage
HasPhaseMissiles
HasPopulation
HasShieldDamage
HasWeapons
Invalid
IsActivelyBeingConstructed
IsBoarded
IsCargoShip
IsColonizable
IsControllable
IsExplored
IsHomeworld
IsInFriendlyGravityWell
IsInNonFriendlyGravityWell
IsMovingToLocalOrbitBody
IsNotStarBaseConstructor
IsPetOfTargetter
IsPsi
IsResourceExtractor
IsRuinable
LinkedCargoShip
LinkedSquad
ModuleUnderConstruction
NotActivelyBeingConstructed
NotFlagship
NotInvulnerable
NotIsBoarded
NotIsExplored
NotIsHomeworld
NotIsIllusionShip
NotIsMinorFactionOwned
NotIsOccupationPlanet
NotIsOutlaw
NotIsTech
NotSelf
WithinCurrentSolarSystem
effectInfo
effectAttachInfo
attachType: Condition
Ability
abilityIndex: Integer
Above
Aura
Center
Invalid
smallEffectName: Particle
mediumEffectName: Particle
largeEffectName: Particle
soundID: Sound
ApplyBuffToTargetOnWeaponFired
instantActionTriggerType: Condition
AlwaysPerform
OnAbilityUsed
OnBuffFinish
OnChance
buffApplyChance
Level:0: Decimal
Level:1: Decimal
Level:2: Decimal
Level:3: Decimal
OnColonizeAbilityUsed
OnCondition
instantActionConditionType: Condition
IfFirstSpawnerDoesNotHaveBuff
conditionBuffType: Entity
conditionBuffShortName: StringInfo
IfFirstSpawnerHasBuff
conditionBuffType: Entity
conditionBuffShortName: StringInfo
IfOwnerDoesNotHaveBuff
conditionBuffType: Entity
conditionBuffShortName: StringInfo
IfOwnerDoesNotHaveDestabilizationProtection
IfOwnerHasBuff
conditionBuffType: Entity
conditionBuffShortName: StringInfo
IfOwnerHasDestabilizationProtection
IfOwnerHasHullLessThanPerc
hullPerc
Level:0: Decimal
Level:1: Decimal
Level:2: Decimal
Level:3: Decimal
IfOwnerIsAboutToDie
IfOwnerIsFirstPlayerOwnedStarbaseAtOrbitbody
IfOwnerIsNotFirstPlayerOwnedStarbaseAtOrbitbody
OnDamageTaken
damageType: Enumeration
PHYSICAL
ENERGY
OnDelay
delayTime: Decimal
OnHyperspaceExit
OnOwnerDeath
OnWeaponFired
numWeaponClasses: Iteration
weaponClassForWeaponPassive: Enumeration
AUTOCANNON
BEAM
CAPITALABILITY
CHAOSBOLT
DART
FLAK
FLASHBEAM
GAUSS
ION
Invalid
LASERPSI
LASERTECH
MISSILE
PHASECANNON
PHASEMISSILE
PLANETBOMBARDMENT
PLASMA
POINTDEFENSELASER
PULSEGUN
PULSEWAVE
RAILGUN
SPIRITBLADE
WAVE
passiveWeaponEffectChance
Level:0: Decimal
Level:1: Decimal
Level:2: Decimal
Level:3: Decimal
buffType: Entity
targetFilter
numOwnerships: Iteration
ownership: Enumeration
Allied
AlliedOrEnemy
Enemy
Friendly
NoOwner
Player
UncontrolledMinorFaction
numObjects: Iteration
object: Enumeration
CapitalShip
Corvette
EnvoyFrigate
Fighter
Frigate
PlaceHolderPlanetModule
PlaceHolderSpaceMine
Planet
PlanetModule
SpaceMine
Star
StarBase
Titan
numSpaces: Iteration
space: Enumeration
Normal
Phase
numConstraints: Iteration
constraint: Enumeration
CanBeCaptured
CanBeJumpBlocked
CanHaveFighters
CanHaveShields
CanPhaseDodge
CanSpreadWeaponDamage
DoesNotHaveDestabilizationProtection
HasAbilityWithCooldown
HasAntiMatterPool
HasAntiMatterShortage
HasColonizeAbility
HasDestabilizationProtection
HasEnergyWeapons
HasHullDamage
HasPhaseMissiles
HasPopulation
HasShieldDamage
HasWeapons
Invalid
IsActivelyBeingConstructed
IsBoarded
IsCargoShip
IsColonizable
IsControllable
IsExplored
IsHomeworld
IsInFriendlyGravityWell
IsInNonFriendlyGravityWell
IsMovingToLocalOrbitBody
IsNotStarBaseConstructor
IsPetOfTargetter
IsPsi
IsResourceExtractor
IsRuinable
LinkedCargoShip
LinkedSquad
ModuleUnderConstruction
NotActivelyBeingConstructed
NotFlagship
NotInvulnerable
NotIsBoarded
NotIsExplored
NotIsHomeworld
NotIsIllusionShip
NotIsMinorFactionOwned
NotIsOccupationPlanet
NotIsOutlaw
NotIsTech
NotSelf
WithinCurrentSolarSystem
ApplyBuffToTargetWithEntryVehicles
instantActionTriggerType: Condition
AlwaysPerform
OnAbilityUsed
OnBuffFinish
OnChance
buffApplyChance
Level:0: Decimal
Level:1: Decimal
Level:2: Decimal
Level:3: Decimal
OnColonizeAbilityUsed
OnCondition
instantActionConditionType: Condition
IfFirstSpawnerDoesNotHaveBuff
conditionBuffType: Entity
conditionBuffShortName: StringInfo
IfFirstSpawnerHasBuff
conditionBuffType: Entity
conditionBuffShortName: StringInfo
IfOwnerDoesNotHaveBuff
conditionBuffType: Entity
conditionBuffShortName: StringInfo
IfOwnerDoesNotHaveDestabilizationProtection
IfOwnerHasBuff
conditionBuffType: Entity
conditionBuffShortName: StringInfo
IfOwnerHasDestabilizationProtection
IfOwnerHasHullLessThanPerc
hullPerc
Level:0: Decimal
Level:1: Decimal
Level:2: Decimal
Level:3: Decimal
IfOwnerIsAboutToDie
IfOwnerIsFirstPlayerOwnedStarbaseAtOrbitbody
IfOwnerIsNotFirstPlayerOwnedStarbaseAtOrbitbody
OnDamageTaken
damageType: Enumeration
PHYSICAL
ENERGY
OnDelay
delayTime: Decimal
OnHyperspaceExit
OnOwnerDeath
OnWeaponFired
numWeaponClasses: Iteration
weaponClassForWeaponPassive: Enumeration
AUTOCANNON
BEAM
CAPITALABILITY
CHAOSBOLT
DART
FLAK
FLASHBEAM
GAUSS
ION
Invalid
LASERPSI
LASERTECH
MISSILE
PHASECANNON
PHASEMISSILE
PLANETBOMBARDMENT
PLASMA
POINTDEFENSELASER
PULSEGUN
PULSEWAVE
RAILGUN
SPIRITBLADE
WAVE
passiveWeaponEffectChance
Level:0: Decimal
Level:1: Decimal
Level:2: Decimal
Level:3: Decimal
buffType: Entity
targetFilter
numOwnerships: Iteration
ownership: Enumeration
Allied
AlliedOrEnemy
Enemy
Friendly
NoOwner
Player
UncontrolledMinorFaction
numObjects: Iteration
object: Enumeration
CapitalShip
Corvette
EnvoyFrigate
Fighter
Frigate
PlaceHolderPlanetModule
PlaceHolderSpaceMine
Planet
PlanetModule
SpaceMine
Star
StarBase
Titan
numSpaces: Iteration
space: Enumeration
Normal
Phase
numConstraints: Iteration
constraint: Enumeration
CanBeCaptured
CanBeJumpBlocked
CanHaveFighters
CanHaveShields
CanPhaseDodge
CanSpreadWeaponDamage
DoesNotHaveDestabilizationProtection
HasAbilityWithCooldown
HasAntiMatterPool
HasAntiMatterShortage
HasColonizeAbility
HasDestabilizationProtection
HasEnergyWeapons
HasHullDamage
HasPhaseMissiles
HasPopulation
HasShieldDamage
HasWeapons
Invalid
IsActivelyBeingConstructed
IsBoarded
IsCargoShip
IsColonizable
IsControllable
IsExplored
IsHomeworld
IsInFriendlyGravityWell
IsInNonFriendlyGravityWell
IsMovingToLocalOrbitBody
IsNotStarBaseConstructor
IsPetOfTargetter
IsPsi
IsResourceExtractor
IsRuinable
LinkedCargoShip
LinkedSquad
ModuleUnderConstruction
NotActivelyBeingConstructed
NotFlagship
NotInvulnerable
NotIsBoarded
NotIsExplored
NotIsHomeworld
NotIsIllusionShip
NotIsMinorFactionOwned
NotIsOccupationPlanet
NotIsOutlaw
NotIsTech
NotSelf
WithinCurrentSolarSystem
range
Level:0: Decimal
Level:1: Decimal
Level:2: Decimal
Level:3: Decimal
entryVehicleType: Entity
numEntryVehicles
Level:0: Decimal
Level:1: Decimal
Level:2: Decimal
Level:3: Decimal
travelTime: Decimal
entryVehicleLaunchInfo
effectAttachInfo
attachType: Condition
Ability
abilityIndex: Integer
Above
Aura
Center
Invalid
smallEffectName: Particle
mediumEffectName: Particle
largeEffectName: Particle
soundID: Sound
ApplyBuffToTargetWithTravel
instantActionTriggerType: Condition
AlwaysPerform
OnAbilityUsed
OnBuffFinish
OnChance
buffApplyChance
Level:0: Decimal
Level:1: Decimal
Level:2: Decimal
Level:3: Decimal
OnColonizeAbilityUsed
OnCondition
instantActionConditionType: Condition
IfFirstSpawnerDoesNotHaveBuff
conditionBuffType: Entity
conditionBuffShortName: StringInfo
IfFirstSpawnerHasBuff
conditionBuffType: Entity
conditionBuffShortName: StringInfo
IfOwnerDoesNotHaveBuff
conditionBuffType: Entity
conditionBuffShortName: StringInfo
IfOwnerDoesNotHaveDestabilizationProtection
IfOwnerHasBuff
conditionBuffType: Entity
conditionBuffShortName: StringInfo
IfOwnerHasDestabilizationProtection
IfOwnerHasHullLessThanPerc
hullPerc
Level:0: Decimal
Level:1: Decimal
Level:2: Decimal
Level:3: Decimal
IfOwnerIsAboutToDie
IfOwnerIsFirstPlayerOwnedStarbaseAtOrbitbody
IfOwnerIsNotFirstPlayerOwnedStarbaseAtOrbitbody
OnDamageTaken
damageType: Enumeration
PHYSICAL
ENERGY
OnDelay
delayTime: Decimal
OnHyperspaceExit
OnOwnerDeath
OnWeaponFired
numWeaponClasses: Iteration
weaponClassForWeaponPassive: Enumeration
AUTOCANNON
BEAM
CAPITALABILITY
CHAOSBOLT
DART
FLAK
FLASHBEAM
GAUSS
ION
Invalid
LASERPSI
LASERTECH
MISSILE
PHASECANNON
PHASEMISSILE
PLANETBOMBARDMENT
PLASMA
POINTDEFENSELASER
PULSEGUN
PULSEWAVE
RAILGUN
SPIRITBLADE
WAVE
passiveWeaponEffectChance
Level:0: Decimal
Level:1: Decimal
Level:2: Decimal
Level:3: Decimal
buffType: Entity
targetFilter
numOwnerships: Iteration
ownership: Enumeration
Allied
AlliedOrEnemy
Enemy
Friendly
NoOwner
Player
UncontrolledMinorFaction
numObjects: Iteration
object: Enumeration
CapitalShip
Corvette
EnvoyFrigate
Fighter
Frigate
PlaceHolderPlanetModule
PlaceHolderSpaceMine
Planet
PlanetModule
SpaceMine
Star
StarBase
Titan
numSpaces: Iteration
space: Enumeration
Normal
Phase
numConstraints: Iteration
constraint: Enumeration
CanBeCaptured
CanBeJumpBlocked
CanHaveFighters
CanHaveShields
CanPhaseDodge
CanSpreadWeaponDamage
DoesNotHaveDestabilizationProtection
HasAbilityWithCooldown
HasAntiMatterPool
HasAntiMatterShortage
HasColonizeAbility
HasDestabilizationProtection
HasEnergyWeapons
HasHullDamage
HasPhaseMissiles
HasPopulation
HasShieldDamage
HasWeapons
Invalid
IsActivelyBeingConstructed
IsBoarded
IsCargoShip
IsColonizable
IsControllable
IsExplored
IsHomeworld
IsInFriendlyGravityWell
IsInNonFriendlyGravityWell
IsMovingToLocalOrbitBody
IsNotStarBaseConstructor
IsPetOfTargetter
IsPsi
IsResourceExtractor
IsRuinable
LinkedCargoShip
LinkedSquad
ModuleUnderConstruction
NotActivelyBeingConstructed
NotFlagship
NotInvulnerable
NotIsBoarded
NotIsExplored
NotIsHomeworld
NotIsIllusionShip
NotIsMinorFactionOwned
NotIsOccupationPlanet
NotIsOutlaw
NotIsTech
NotSelf
WithinCurrentSolarSystem
range
Level:0: Decimal
Level:1: Decimal
Level:2: Decimal
Level:3: Decimal
travelSpeed: Decimal
hasWeaponEffects: Condition
FALSE
TRUE
weaponEffectOriginType: Condition
Target
targetCentricEffectPointSpawnInfo
spawnType: Condition
CompletelyRandom
minRadius: Decimal
maxRadius: Decimal
RandomFromUp
minRadius: Decimal
maxRadius: Decimal
angleVariance: Decimal
Targetter
weaponEffectAttachInfo
attachType: Condition
Ability
abilityIndex: Integer
Above
Aura
Center
Invalid
weaponEffectImpactOffsetType: Enumeration
RandomMesh
Center
CenterOffsetBySpatialRadius
canWeaponEffectHitHull: Boolean
canWeaponEffectHitShields: Boolean
weaponEffectsDef
weaponType: Condition
Beam
burstCount: Decimal
burstDelay: Decimal
fireDelay: Decimal
muzzleEffectName: Particle
muzzleSoundMinRespawnTime: Decimal
muzzleSounds
soundCount: Iteration
sound: Sound
hitEffectName: Particle
hitHullEffectSounds
soundCount: Iteration
sound: Sound
hitShieldsEffectSounds
soundCount: Iteration
sound: Sound
beamEffectSounds
soundCount: Iteration
sound: Sound
beamGlowTextureName: Texture
beamCoreTextureName: Texture
beamWidth: Decimal
beamGlowColor: Color
beamCoreColor: Color
beamTilingRate: Decimal
Missile
burstCount: Decimal
burstDelay: Decimal
fireDelay: Decimal
muzzleEffectName: Particle
muzzleSoundMinRespawnTime: Decimal
muzzleSounds
soundCount: Iteration
sound: Sound
hitEffectName: Particle
hitHullEffectSounds
soundCount: Iteration
sound: Sound
hitShieldsEffectSounds
soundCount: Iteration
sound: Sound
missileTravelEffectName: Particle
missileStartTurningDistance: Decimal
missileSlowTurnRate: Decimal
missileMaxSlowTurnTime: Decimal
Projectile
burstCount: Decimal
burstDelay: Decimal
fireDelay: Decimal
muzzleEffectName: Particle
muzzleSoundMinRespawnTime: Decimal
muzzleSounds
soundCount: Iteration
sound: Sound
hitEffectName: Particle
hitHullEffectSounds
soundCount: Iteration
sound: Sound
hitShieldsEffectSounds
soundCount: Iteration
sound: Sound
projectileTravelEffectName: Particle
ApplyBuffToTargetWithTravelNoFilterNoRange
instantActionTriggerType: Condition
AlwaysPerform
OnAbilityUsed
OnBuffFinish
OnChance
buffApplyChance
Level:0: Decimal
Level:1: Decimal
Level:2: Decimal
Level:3: Decimal
OnColonizeAbilityUsed
OnCondition
instantActionConditionType: Condition
IfFirstSpawnerDoesNotHaveBuff
conditionBuffType: Entity
conditionBuffShortName: StringInfo
IfFirstSpawnerHasBuff
conditionBuffType: Entity
conditionBuffShortName: StringInfo
IfOwnerDoesNotHaveBuff
conditionBuffType: Entity
conditionBuffShortName: StringInfo
IfOwnerDoesNotHaveDestabilizationProtection
IfOwnerHasBuff
conditionBuffType: Entity
conditionBuffShortName: StringInfo
IfOwnerHasDestabilizationProtection
IfOwnerHasHullLessThanPerc
hullPerc
Level:0: Decimal
Level:1: Decimal
Level:2: Decimal
Level:3: Decimal
IfOwnerIsAboutToDie
IfOwnerIsFirstPlayerOwnedStarbaseAtOrbitbody
IfOwnerIsNotFirstPlayerOwnedStarbaseAtOrbitbody
OnDamageTaken
damageType: Enumeration
PHYSICAL
ENERGY
OnDelay
delayTime: Decimal
OnHyperspaceExit
OnOwnerDeath
OnWeaponFired
numWeaponClasses: Iteration
weaponClassForWeaponPassive: Enumeration
AUTOCANNON
BEAM
CAPITALABILITY
CHAOSBOLT
DART
FLAK
FLASHBEAM
GAUSS
ION
Invalid
LASERPSI
LASERTECH
MISSILE
PHASECANNON
PHASEMISSILE
PLANETBOMBARDMENT
PLASMA
POINTDEFENSELASER
PULSEGUN
PULSEWAVE
RAILGUN
SPIRITBLADE
WAVE
passiveWeaponEffectChance
Level:0: Decimal
Level:1: Decimal
Level:2: Decimal
Level:3: Decimal
buffType: Entity
travelSpeed: Decimal
hasWeaponEffects: Condition
FALSE
TRUE
weaponEffectOriginType: Condition
Target
targetCentricEffectPointSpawnInfo
spawnType: Condition
CompletelyRandom
minRadius: Decimal
maxRadius: Decimal
RandomFromUp
minRadius: Decimal
maxRadius: Decimal
angleVariance: Decimal
Targetter
weaponEffectAttachInfo
attachType: Condition
Ability
abilityIndex: Integer
Above
Aura
Center
Invalid
weaponEffectImpactOffsetType: Enumeration
RandomMesh
Center
CenterOffsetBySpatialRadius
canWeaponEffectHitHull: Boolean
canWeaponEffectHitShields: Boolean
weaponEffectsDef
weaponType: Condition
Beam
burstCount: Decimal
burstDelay: Decimal
fireDelay: Decimal
muzzleEffectName: Particle
muzzleSoundMinRespawnTime: Decimal
muzzleSounds
soundCount: Iteration
sound: Sound
hitEffectName: Particle
hitHullEffectSounds
soundCount: Iteration
sound: Sound
hitShieldsEffectSounds
soundCount: Iteration
sound: Sound
beamEffectSounds
soundCount: Iteration
sound: Sound
beamGlowTextureName: Texture
beamCoreTextureName: Texture
beamWidth: Decimal
beamGlowColor: Color
beamCoreColor: Color
beamTilingRate: Decimal
Missile
burstCount: Decimal
burstDelay: Decimal
fireDelay: Decimal
muzzleEffectName: Particle
muzzleSoundMinRespawnTime: Decimal
muzzleSounds
soundCount: Iteration
sound: Sound
hitEffectName: Particle
hitHullEffectSounds
soundCount: Iteration
sound: Sound
hitShieldsEffectSounds
soundCount: Iteration
sound: Sound
missileTravelEffectName: Particle
missileStartTurningDistance: Decimal
missileSlowTurnRate: Decimal
missileMaxSlowTurnTime: Decimal
Projectile
burstCount: Decimal
burstDelay: Decimal
fireDelay: Decimal
muzzleEffectName: Particle
muzzleSoundMinRespawnTime: Decimal
muzzleSounds
soundCount: Iteration
sound: Sound
hitEffectName: Particle
hitHullEffectSounds
soundCount: Iteration
sound: Sound
hitShieldsEffectSounds
soundCount: Iteration
sound: Sound
projectileTravelEffectName: Particle
ApplyBuffToTargetsAtAdjacentOrbitBodies
instantActionTriggerType: Condition
AlwaysPerform
OnAbilityUsed
OnBuffFinish
OnChance
buffApplyChance
Level:0: Decimal
Level:1: Decimal
Level:2: Decimal
Level:3: Decimal
OnColonizeAbilityUsed
OnCondition
instantActionConditionType: Condition
IfFirstSpawnerDoesNotHaveBuff
conditionBuffType: Entity
conditionBuffShortName: StringInfo
IfFirstSpawnerHasBuff
conditionBuffType: Entity
conditionBuffShortName: StringInfo
IfOwnerDoesNotHaveBuff
conditionBuffType: Entity
conditionBuffShortName: StringInfo
IfOwnerDoesNotHaveDestabilizationProtection
IfOwnerHasBuff
conditionBuffType: Entity
conditionBuffShortName: StringInfo
IfOwnerHasDestabilizationProtection
IfOwnerHasHullLessThanPerc
hullPerc
Level:0: Decimal
Level:1: Decimal
Level:2: Decimal
Level:3: Decimal
IfOwnerIsAboutToDie
IfOwnerIsFirstPlayerOwnedStarbaseAtOrbitbody
IfOwnerIsNotFirstPlayerOwnedStarbaseAtOrbitbody
OnDamageTaken
damageType: Enumeration
PHYSICAL
ENERGY
OnDelay
delayTime: Decimal
OnHyperspaceExit
OnOwnerDeath
OnWeaponFired
numWeaponClasses: Iteration
weaponClassForWeaponPassive: Enumeration
AUTOCANNON
BEAM
CAPITALABILITY
CHAOSBOLT
DART
FLAK
FLASHBEAM
GAUSS
ION
Invalid
LASERPSI
LASERTECH
MISSILE
PHASECANNON
PHASEMISSILE
PLANETBOMBARDMENT
PLASMA
POINTDEFENSELASER
PULSEGUN
PULSEWAVE
RAILGUN
SPIRITBLADE
WAVE
passiveWeaponEffectChance
Level:0: Decimal
Level:1: Decimal
Level:2: Decimal
Level:3: Decimal
buffType: Entity
targetFilter
numOwnerships: Iteration
ownership: Enumeration
Allied
AlliedOrEnemy
Enemy
Friendly
NoOwner
Player
UncontrolledMinorFaction
numObjects: Iteration
object: Enumeration
CapitalShip
Corvette
EnvoyFrigate
Fighter
Frigate
PlaceHolderPlanetModule
PlaceHolderSpaceMine
Planet
PlanetModule
SpaceMine
Star
StarBase
Titan
numSpaces: Iteration
space: Enumeration
Normal
Phase
numConstraints: Iteration
constraint: Enumeration
CanBeCaptured
CanBeJumpBlocked
CanHaveFighters
CanHaveShields
CanPhaseDodge
CanSpreadWeaponDamage
DoesNotHaveDestabilizationProtection
HasAbilityWithCooldown
HasAntiMatterPool
HasAntiMatterShortage
HasColonizeAbility
HasDestabilizationProtection
HasEnergyWeapons
HasHullDamage
HasPhaseMissiles
HasPopulation
HasShieldDamage
HasWeapons
Invalid
IsActivelyBeingConstructed
IsBoarded
IsCargoShip
IsColonizable
IsControllable
IsExplored
IsHomeworld
IsInFriendlyGravityWell
IsInNonFriendlyGravityWell
IsMovingToLocalOrbitBody
IsNotStarBaseConstructor
IsPetOfTargetter
IsPsi
IsResourceExtractor
IsRuinable
LinkedCargoShip
LinkedSquad
ModuleUnderConstruction
NotActivelyBeingConstructed
NotFlagship
NotInvulnerable
NotIsBoarded
NotIsExplored
NotIsHomeworld
NotIsIllusionShip
NotIsMinorFactionOwned
NotIsOccupationPlanet
NotIsOutlaw
NotIsTech
NotSelf
WithinCurrentSolarSystem
maxTargetCount
Level:0: Decimal
Level:1: Decimal
Level:2: Decimal
Level:3: Decimal
effectInfo
effectAttachInfo
attachType: Condition
Ability
abilityIndex: Integer
Above
Aura
Center
Invalid
smallEffectName: Particle
mediumEffectName: Particle
largeEffectName: Particle
soundID: Sound
ApplyBuffToTargetsAtOrbitBody
instantActionTriggerType: Condition
AlwaysPerform
OnAbilityUsed
OnBuffFinish
OnChance
buffApplyChance
Level:0: Decimal
Level:1: Decimal
Level:2: Decimal
Level:3: Decimal
OnColonizeAbilityUsed
OnCondition
instantActionConditionType: Condition
IfFirstSpawnerDoesNotHaveBuff
conditionBuffType: Entity
conditionBuffShortName: StringInfo
IfFirstSpawnerHasBuff
conditionBuffType: Entity
conditionBuffShortName: StringInfo
IfOwnerDoesNotHaveBuff
conditionBuffType: Entity
conditionBuffShortName: StringInfo
IfOwnerDoesNotHaveDestabilizationProtection
IfOwnerHasBuff
conditionBuffType: Entity
conditionBuffShortName: StringInfo
IfOwnerHasDestabilizationProtection
IfOwnerHasHullLessThanPerc
hullPerc
Level:0: Decimal
Level:1: Decimal
Level:2: Decimal
Level:3: Decimal
IfOwnerIsAboutToDie
IfOwnerIsFirstPlayerOwnedStarbaseAtOrbitbody
IfOwnerIsNotFirstPlayerOwnedStarbaseAtOrbitbody
OnDamageTaken
damageType: Enumeration
PHYSICAL
ENERGY
OnDelay
delayTime: Decimal
OnHyperspaceExit
OnOwnerDeath
OnWeaponFired
numWeaponClasses: Iteration
weaponClassForWeaponPassive: Enumeration
AUTOCANNON
BEAM
CAPITALABILITY
CHAOSBOLT
DART
FLAK
FLASHBEAM
GAUSS
ION
Invalid
LASERPSI
LASERTECH
MISSILE
PHASECANNON
PHASEMISSILE
PLANETBOMBARDMENT
PLASMA
POINTDEFENSELASER
PULSEGUN
PULSEWAVE
RAILGUN
SPIRITBLADE
WAVE
passiveWeaponEffectChance
Level:0: Decimal
Level:1: Decimal
Level:2: Decimal
Level:3: Decimal
buffType: Entity
targetFilter
numOwnerships: Iteration
ownership: Enumeration
Allied
AlliedOrEnemy
Enemy
Friendly
NoOwner
Player
UncontrolledMinorFaction
numObjects: Iteration
object: Enumeration
CapitalShip
Corvette
EnvoyFrigate
Fighter
Frigate
PlaceHolderPlanetModule
PlaceHolderSpaceMine
Planet
PlanetModule
SpaceMine
Star
StarBase
Titan
numSpaces: Iteration
space: Enumeration
Normal
Phase
numConstraints: Iteration
constraint: Enumeration
CanBeCaptured
CanBeJumpBlocked
CanHaveFighters
CanHaveShields
CanPhaseDodge
CanSpreadWeaponDamage
DoesNotHaveDestabilizationProtection
HasAbilityWithCooldown
HasAntiMatterPool
HasAntiMatterShortage
HasColonizeAbility
HasDestabilizationProtection
HasEnergyWeapons
HasHullDamage
HasPhaseMissiles
HasPopulation
HasShieldDamage
HasWeapons
Invalid
IsActivelyBeingConstructed
IsBoarded
IsCargoShip
IsColonizable
IsControllable
IsExplored
IsHomeworld
IsInFriendlyGravityWell
IsInNonFriendlyGravityWell
IsMovingToLocalOrbitBody
IsNotStarBaseConstructor
IsPetOfTargetter
IsPsi
IsResourceExtractor
IsRuinable
LinkedCargoShip
LinkedSquad
ModuleUnderConstruction
NotActivelyBeingConstructed
NotFlagship
NotInvulnerable
NotIsBoarded
NotIsExplored
NotIsHomeworld
NotIsIllusionShip
NotIsMinorFactionOwned
NotIsOccupationPlanet
NotIsOutlaw
NotIsTech
NotSelf
WithinCurrentSolarSystem
maxTargetCount
Level:0: Decimal
Level:1: Decimal
Level:2: Decimal
Level:3: Decimal
effectInfo
effectAttachInfo
attachType: Condition
Ability
abilityIndex: Integer
Above
Aura
Center
Invalid
smallEffectName: Particle
mediumEffectName: Particle
largeEffectName: Particle
soundID: Sound
ApplyBuffToTargetsInColumn
instantActionTriggerType: Condition
AlwaysPerform
OnAbilityUsed
OnBuffFinish
OnChance
buffApplyChance
Level:0: Decimal
Level:1: Decimal
Level:2: Decimal
Level:3: Decimal
OnColonizeAbilityUsed
OnCondition
instantActionConditionType: Condition
IfFirstSpawnerDoesNotHaveBuff
conditionBuffType: Entity
conditionBuffShortName: StringInfo
IfFirstSpawnerHasBuff
conditionBuffType: Entity
conditionBuffShortName: StringInfo
IfOwnerDoesNotHaveBuff
conditionBuffType: Entity
conditionBuffShortName: StringInfo
IfOwnerDoesNotHaveDestabilizationProtection
IfOwnerHasBuff
conditionBuffType: Entity
conditionBuffShortName: StringInfo
IfOwnerHasDestabilizationProtection
IfOwnerHasHullLessThanPerc
hullPerc
Level:0: Decimal
Level:1: Decimal
Level:2: Decimal
Level:3: Decimal
IfOwnerIsAboutToDie
IfOwnerIsFirstPlayerOwnedStarbaseAtOrbitbody
IfOwnerIsNotFirstPlayerOwnedStarbaseAtOrbitbody
OnDamageTaken
damageType: Enumeration
PHYSICAL
ENERGY
OnDelay
delayTime: Decimal
OnHyperspaceExit
OnOwnerDeath
OnWeaponFired
numWeaponClasses: Iteration
weaponClassForWeaponPassive: Enumeration
AUTOCANNON
BEAM
CAPITALABILITY
CHAOSBOLT
DART
FLAK
FLASHBEAM
GAUSS
ION
Invalid
LASERPSI
LASERTECH
MISSILE
PHASECANNON
PHASEMISSILE
PLANETBOMBARDMENT
PLASMA
POINTDEFENSELASER
PULSEGUN
PULSEWAVE
RAILGUN
SPIRITBLADE
WAVE
passiveWeaponEffectChance
Level:0: Decimal
Level:1: Decimal
Level:2: Decimal
Level:3: Decimal
buffType: Entity
targetFilter
numOwnerships: Iteration
ownership: Enumeration
Allied
AlliedOrEnemy
Enemy
Friendly
NoOwner
Player
UncontrolledMinorFaction
numObjects: Iteration
object: Enumeration
CapitalShip
Corvette
EnvoyFrigate
Fighter
Frigate
PlaceHolderPlanetModule
PlaceHolderSpaceMine
Planet
PlanetModule
SpaceMine
Star
StarBase
Titan
numSpaces: Iteration
space: Enumeration
Normal
Phase
numConstraints: Iteration
constraint: Enumeration
CanBeCaptured
CanBeJumpBlocked
CanHaveFighters
CanHaveShields
CanPhaseDodge
CanSpreadWeaponDamage
DoesNotHaveDestabilizationProtection
HasAbilityWithCooldown
HasAntiMatterPool
HasAntiMatterShortage
HasColonizeAbility
HasDestabilizationProtection
HasEnergyWeapons
HasHullDamage
HasPhaseMissiles
HasPopulation
HasShieldDamage
HasWeapons
Invalid
IsActivelyBeingConstructed
IsBoarded
IsCargoShip
IsColonizable
IsControllable
IsExplored
IsHomeworld
IsInFriendlyGravityWell
IsInNonFriendlyGravityWell
IsMovingToLocalOrbitBody
IsNotStarBaseConstructor
IsPetOfTargetter
IsPsi
IsResourceExtractor
IsRuinable
LinkedCargoShip
LinkedSquad
ModuleUnderConstruction
NotActivelyBeingConstructed
NotFlagship
NotInvulnerable
NotIsBoarded
NotIsExplored
NotIsHomeworld
NotIsIllusionShip
NotIsMinorFactionOwned
NotIsOccupationPlanet
NotIsOutlaw
NotIsTech
NotSelf
WithinCurrentSolarSystem
columnRadius
Level:0: Decimal
Level:1: Decimal
Level:2: Decimal
Level:3: Decimal
maxTargetCount
Level:0: Decimal
Level:1: Decimal
Level:2: Decimal
Level:3: Decimal
effectInfo
effectAttachInfo
attachType: Condition
Ability
abilityIndex: Integer
Above
Aura
Center
Invalid
smallEffectName: Particle
mediumEffectName: Particle
largeEffectName: Particle
soundID: Sound
ApplyBuffToTargetsInDirectionalCone
instantActionTriggerType: Condition
AlwaysPerform
OnAbilityUsed
OnBuffFinish
OnChance
buffApplyChance
Level:0: Decimal
Level:1: Decimal
Level:2: Decimal
Level:3: Decimal
OnColonizeAbilityUsed
OnCondition
instantActionConditionType: Condition
IfFirstSpawnerDoesNotHaveBuff
conditionBuffType: Entity
conditionBuffShortName: StringInfo
IfFirstSpawnerHasBuff
conditionBuffType: Entity
conditionBuffShortName: StringInfo
IfOwnerDoesNotHaveBuff
conditionBuffType: Entity
conditionBuffShortName: StringInfo
IfOwnerDoesNotHaveDestabilizationProtection
IfOwnerHasBuff
conditionBuffType: Entity
conditionBuffShortName: StringInfo
IfOwnerHasDestabilizationProtection
IfOwnerHasHullLessThanPerc
hullPerc
Level:0: Decimal
Level:1: Decimal
Level:2: Decimal
Level:3: Decimal
IfOwnerIsAboutToDie
IfOwnerIsFirstPlayerOwnedStarbaseAtOrbitbody
IfOwnerIsNotFirstPlayerOwnedStarbaseAtOrbitbody
OnDamageTaken
damageType: Enumeration
PHYSICAL
ENERGY
OnDelay
delayTime: Decimal
OnHyperspaceExit
OnOwnerDeath
OnWeaponFired
numWeaponClasses: Iteration
weaponClassForWeaponPassive: Enumeration
AUTOCANNON
BEAM
CAPITALABILITY
CHAOSBOLT
DART
FLAK
FLASHBEAM
GAUSS
ION
Invalid
LASERPSI
LASERTECH
MISSILE
PHASECANNON
PHASEMISSILE
PLANETBOMBARDMENT
PLASMA
POINTDEFENSELASER
PULSEGUN
PULSEWAVE
RAILGUN
SPIRITBLADE
WAVE
passiveWeaponEffectChance
Level:0: Decimal
Level:1: Decimal
Level:2: Decimal
Level:3: Decimal
buffType: Entity
targetFilter
numOwnerships: Iteration
ownership: Enumeration
Allied
AlliedOrEnemy
Enemy
Friendly
NoOwner
Player
UncontrolledMinorFaction
numObjects: Iteration
object: Enumeration
CapitalShip
Corvette
EnvoyFrigate
Fighter
Frigate
PlaceHolderPlanetModule
PlaceHolderSpaceMine
Planet
PlanetModule
SpaceMine
Star
StarBase
Titan
numSpaces: Iteration
space: Enumeration
Normal
Phase
numConstraints: Iteration
constraint: Enumeration
CanBeCaptured
CanBeJumpBlocked
CanHaveFighters
CanHaveShields
CanPhaseDodge
CanSpreadWeaponDamage
DoesNotHaveDestabilizationProtection
HasAbilityWithCooldown
HasAntiMatterPool
HasAntiMatterShortage
HasColonizeAbility
HasDestabilizationProtection
HasEnergyWeapons
HasHullDamage
HasPhaseMissiles
HasPopulation
HasShieldDamage
HasWeapons
Invalid
IsActivelyBeingConstructed
IsBoarded
IsCargoShip
IsColonizable
IsControllable
IsExplored
IsHomeworld
IsInFriendlyGravityWell
IsInNonFriendlyGravityWell
IsMovingToLocalOrbitBody
IsNotStarBaseConstructor
IsPetOfTargetter
IsPsi
IsResourceExtractor
IsRuinable
LinkedCargoShip
LinkedSquad
ModuleUnderConstruction
NotActivelyBeingConstructed
NotFlagship
NotInvulnerable
NotIsBoarded
NotIsExplored
NotIsHomeworld
NotIsIllusionShip
NotIsMinorFactionOwned
NotIsOccupationPlanet
NotIsOutlaw
NotIsTech
NotSelf
WithinCurrentSolarSystem
weaponBank: Enumeration
FRONT
BACK
LEFT
RIGHT
range
Level:0: Decimal
Level:1: Decimal
Level:2: Decimal
Level:3: Decimal
coneAngle
Level:0: Decimal
Level:1: Decimal
Level:2: Decimal
Level:3: Decimal
maxTargetCount
Level:0: Decimal
Level:1: Decimal
Level:2: Decimal
Level:3: Decimal
effectInfo
effectAttachInfo
attachType: Condition
Ability
abilityIndex: Integer
Above
Aura
Center
Invalid
smallEffectName: Particle
mediumEffectName: Particle
largeEffectName: Particle
soundID: Sound
ApplyBuffToTargetsInRadius
instantActionTriggerType: Condition
AlwaysPerform
OnAbilityUsed
OnBuffFinish
OnChance
buffApplyChance
Level:0: Decimal
Level:1: Decimal
Level:2: Decimal
Level:3: Decimal
OnColonizeAbilityUsed
OnCondition
instantActionConditionType: Condition
IfFirstSpawnerDoesNotHaveBuff
conditionBuffType: Entity
conditionBuffShortName: StringInfo
IfFirstSpawnerHasBuff
conditionBuffType: Entity
conditionBuffShortName: StringInfo
IfOwnerDoesNotHaveBuff
conditionBuffType: Entity
conditionBuffShortName: StringInfo
IfOwnerDoesNotHaveDestabilizationProtection
IfOwnerHasBuff
conditionBuffType: Entity
conditionBuffShortName: StringInfo
IfOwnerHasDestabilizationProtection
IfOwnerHasHullLessThanPerc
hullPerc
Level:0: Decimal
Level:1: Decimal
Level:2: Decimal
Level:3: Decimal
IfOwnerIsAboutToDie
IfOwnerIsFirstPlayerOwnedStarbaseAtOrbitbody
IfOwnerIsNotFirstPlayerOwnedStarbaseAtOrbitbody
OnDamageTaken
damageType: Enumeration
PHYSICAL
ENERGY
OnDelay
delayTime: Decimal
OnHyperspaceExit
OnOwnerDeath
OnWeaponFired
numWeaponClasses: Iteration
weaponClassForWeaponPassive: Enumeration
AUTOCANNON
BEAM
CAPITALABILITY
CHAOSBOLT
DART
FLAK
FLASHBEAM
GAUSS
ION
Invalid
LASERPSI
LASERTECH
MISSILE
PHASECANNON
PHASEMISSILE
PLANETBOMBARDMENT
PLASMA
POINTDEFENSELASER
PULSEGUN
PULSEWAVE
RAILGUN
SPIRITBLADE
WAVE
passiveWeaponEffectChance
Level:0: Decimal
Level:1: Decimal
Level:2: Decimal
Level:3: Decimal
buffType: Entity
targetFilter
numOwnerships: Iteration
ownership: Enumeration
Allied
AlliedOrEnemy
Enemy
Friendly
NoOwner
Player
UncontrolledMinorFaction
numObjects: Iteration
object: Enumeration
CapitalShip
Corvette
EnvoyFrigate
Fighter
Frigate
PlaceHolderPlanetModule
PlaceHolderSpaceMine
Planet
PlanetModule
SpaceMine
Star
StarBase
Titan
numSpaces: Iteration
space: Enumeration
Normal
Phase
numConstraints: Iteration
constraint: Enumeration
CanBeCaptured
CanBeJumpBlocked
CanHaveFighters
CanHaveShields
CanPhaseDodge
CanSpreadWeaponDamage
DoesNotHaveDestabilizationProtection
HasAbilityWithCooldown
HasAntiMatterPool
HasAntiMatterShortage
HasColonizeAbility
HasDestabilizationProtection
HasEnergyWeapons
HasHullDamage
HasPhaseMissiles
HasPopulation
HasShieldDamage
HasWeapons
Invalid
IsActivelyBeingConstructed
IsBoarded
IsCargoShip
IsColonizable
IsControllable
IsExplored
IsHomeworld
IsInFriendlyGravityWell
IsInNonFriendlyGravityWell
IsMovingToLocalOrbitBody
IsNotStarBaseConstructor
IsPetOfTargetter
IsPsi
IsResourceExtractor
IsRuinable
LinkedCargoShip
LinkedSquad
ModuleUnderConstruction
NotActivelyBeingConstructed
NotFlagship
NotInvulnerable
NotIsBoarded
NotIsExplored
NotIsHomeworld
NotIsIllusionShip
NotIsMinorFactionOwned
NotIsOccupationPlanet
NotIsOutlaw
NotIsTech
NotSelf
WithinCurrentSolarSystem
range
Level:0: Decimal
Level:1: Decimal
Level:2: Decimal
Level:3: Decimal
maxTargetCount
Level:0: Decimal
Level:1: Decimal
Level:2: Decimal
Level:3: Decimal
effectInfo
effectAttachInfo
attachType: Condition
Ability
abilityIndex: Integer
Above
Aura
Center
Invalid
smallEffectName: Particle
mediumEffectName: Particle
largeEffectName: Particle
soundID: Sound
ApplyBuffToTargetsInRadiusOfTargetWithTravel
instantActionTriggerType: Condition
AlwaysPerform
OnAbilityUsed
OnBuffFinish
OnChance
buffApplyChance
Level:0: Decimal
Level:1: Decimal
Level:2: Decimal
Level:3: Decimal
OnColonizeAbilityUsed
OnCondition
instantActionConditionType: Condition
IfFirstSpawnerDoesNotHaveBuff
conditionBuffType: Entity
conditionBuffShortName: StringInfo
IfFirstSpawnerHasBuff
conditionBuffType: Entity
conditionBuffShortName: StringInfo
IfOwnerDoesNotHaveBuff
conditionBuffType: Entity
conditionBuffShortName: StringInfo
IfOwnerDoesNotHaveDestabilizationProtection
IfOwnerHasBuff
conditionBuffType: Entity
conditionBuffShortName: StringInfo
IfOwnerHasDestabilizationProtection
IfOwnerHasHullLessThanPerc
hullPerc
Level:0: Decimal
Level:1: Decimal
Level:2: Decimal
Level:3: Decimal
IfOwnerIsAboutToDie
IfOwnerIsFirstPlayerOwnedStarbaseAtOrbitbody
IfOwnerIsNotFirstPlayerOwnedStarbaseAtOrbitbody
OnDamageTaken
damageType: Enumeration
PHYSICAL
ENERGY
OnDelay
delayTime: Decimal
OnHyperspaceExit
OnOwnerDeath
OnWeaponFired
numWeaponClasses: Iteration
weaponClassForWeaponPassive: Enumeration
AUTOCANNON
BEAM
CAPITALABILITY
CHAOSBOLT
DART
FLAK
FLASHBEAM
GAUSS
ION
Invalid
LASERPSI
LASERTECH
MISSILE
PHASECANNON
PHASEMISSILE
PLANETBOMBARDMENT
PLASMA
POINTDEFENSELASER
PULSEGUN
PULSEWAVE
RAILGUN
SPIRITBLADE
WAVE
passiveWeaponEffectChance
Level:0: Decimal
Level:1: Decimal
Level:2: Decimal
Level:3: Decimal
buffType: Entity
targetFilter
numOwnerships: Iteration
ownership: Enumeration
Allied
AlliedOrEnemy
Enemy
Friendly
NoOwner
Player
UncontrolledMinorFaction
numObjects: Iteration
object: Enumeration
CapitalShip
Corvette
EnvoyFrigate
Fighter
Frigate
PlaceHolderPlanetModule
PlaceHolderSpaceMine
Planet
PlanetModule
SpaceMine
Star
StarBase
Titan
numSpaces: Iteration
space: Enumeration
Normal
Phase
numConstraints: Iteration
constraint: Enumeration
CanBeCaptured
CanBeJumpBlocked
CanHaveFighters
CanHaveShields
CanPhaseDodge
CanSpreadWeaponDamage
DoesNotHaveDestabilizationProtection
HasAbilityWithCooldown
HasAntiMatterPool
HasAntiMatterShortage
HasColonizeAbility
HasDestabilizationProtection
HasEnergyWeapons
HasHullDamage
HasPhaseMissiles
HasPopulation
HasShieldDamage
HasWeapons
Invalid
IsActivelyBeingConstructed
IsBoarded
IsCargoShip
IsColonizable
IsControllable
IsExplored
IsHomeworld
IsInFriendlyGravityWell
IsInNonFriendlyGravityWell
IsMovingToLocalOrbitBody
IsNotStarBaseConstructor
IsPetOfTargetter
IsPsi
IsResourceExtractor
IsRuinable
LinkedCargoShip
LinkedSquad
ModuleUnderConstruction
NotActivelyBeingConstructed
NotFlagship
NotInvulnerable
NotIsBoarded
NotIsExplored
NotIsHomeworld
NotIsIllusionShip
NotIsMinorFactionOwned
NotIsOccupationPlanet
NotIsOutlaw
NotIsTech
NotSelf
WithinCurrentSolarSystem
range
Level:0: Decimal
Level:1: Decimal
Level:2: Decimal
Level:3: Decimal
maxTargetCount
Level:0: Decimal
Level:1: Decimal
Level:2: Decimal
Level:3: Decimal
travelSpeed: Decimal
effectStaggerDelay: Decimal
hasWeaponEffects: Condition
FALSE
TRUE
weaponEffectOriginType: Condition
Target
targetCentricEffectPointSpawnInfo
spawnType: Condition
CompletelyRandom
minRadius: Decimal
maxRadius: Decimal
RandomFromUp
minRadius: Decimal
maxRadius: Decimal
angleVariance: Decimal
Targetter
weaponEffectAttachInfo
attachType: Condition
Ability
abilityIndex: Integer
Above
Aura
Center
Invalid
weaponEffectImpactOffsetType: Enumeration
RandomMesh
Center
CenterOffsetBySpatialRadius
canWeaponEffectHitHull: Boolean
canWeaponEffectHitShields: Boolean
weaponEffectsDef
weaponType: Condition
Beam
burstCount: Decimal
burstDelay: Decimal
fireDelay: Decimal
muzzleEffectName: Particle
muzzleSoundMinRespawnTime: Decimal
muzzleSounds
soundCount: Iteration
sound: Sound
hitEffectName: Particle
hitHullEffectSounds
soundCount: Iteration
sound: Sound
hitShieldsEffectSounds
soundCount: Iteration
sound: Sound
beamEffectSounds
soundCount: Iteration
sound: Sound
beamGlowTextureName: Texture
beamCoreTextureName: Texture
beamWidth: Decimal
beamGlowColor: Color
beamCoreColor: Color
beamTilingRate: Decimal
Missile
burstCount: Decimal
burstDelay: Decimal
fireDelay: Decimal
muzzleEffectName: Particle
muzzleSoundMinRespawnTime: Decimal
muzzleSounds
soundCount: Iteration
sound: Sound
hitEffectName: Particle
hitHullEffectSounds
soundCount: Iteration
sound: Sound
hitShieldsEffectSounds
soundCount: Iteration
sound: Sound
missileTravelEffectName: Particle
missileStartTurningDistance: Decimal
missileSlowTurnRate: Decimal
missileMaxSlowTurnTime: Decimal
Projectile
burstCount: Decimal
burstDelay: Decimal
fireDelay: Decimal
muzzleEffectName: Particle
muzzleSoundMinRespawnTime: Decimal
muzzleSounds
soundCount: Iteration
sound: Sound
hitEffectName: Particle
hitHullEffectSounds
soundCount: Iteration
sound: Sound
hitShieldsEffectSounds
soundCount: Iteration
sound: Sound
projectileTravelEffectName: Particle
ApplyBuffToTargetsInRadiusWithChainTravel
instantActionTriggerType: Condition
AlwaysPerform
OnAbilityUsed
OnBuffFinish
OnChance
buffApplyChance
Level:0: Decimal
Level:1: Decimal
Level:2: Decimal
Level:3: Decimal
OnColonizeAbilityUsed
OnCondition
instantActionConditionType: Condition
IfFirstSpawnerDoesNotHaveBuff
conditionBuffType: Entity
conditionBuffShortName: StringInfo
IfFirstSpawnerHasBuff
conditionBuffType: Entity
conditionBuffShortName: StringInfo
IfOwnerDoesNotHaveBuff
conditionBuffType: Entity
conditionBuffShortName: StringInfo
IfOwnerDoesNotHaveDestabilizationProtection
IfOwnerHasBuff
conditionBuffType: Entity
conditionBuffShortName: StringInfo
IfOwnerHasDestabilizationProtection
IfOwnerHasHullLessThanPerc
hullPerc
Level:0: Decimal
Level:1: Decimal
Level:2: Decimal
Level:3: Decimal
IfOwnerIsAboutToDie
IfOwnerIsFirstPlayerOwnedStarbaseAtOrbitbody
IfOwnerIsNotFirstPlayerOwnedStarbaseAtOrbitbody
OnDamageTaken
damageType: Enumeration
PHYSICAL
ENERGY
OnDelay
delayTime: Decimal
OnHyperspaceExit
OnOwnerDeath
OnWeaponFired
numWeaponClasses: Iteration
weaponClassForWeaponPassive: Enumeration
AUTOCANNON
BEAM
CAPITALABILITY
CHAOSBOLT
DART
FLAK
FLASHBEAM
GAUSS
ION
Invalid
LASERPSI
LASERTECH
MISSILE
PHASECANNON
PHASEMISSILE
PLANETBOMBARDMENT
PLASMA
POINTDEFENSELASER
PULSEGUN
PULSEWAVE
RAILGUN
SPIRITBLADE
WAVE
passiveWeaponEffectChance
Level:0: Decimal
Level:1: Decimal
Level:2: Decimal
Level:3: Decimal
buffType: Entity
targetFilter
numOwnerships: Iteration
ownership: Enumeration
Allied
AlliedOrEnemy
Enemy
Friendly
NoOwner
Player
UncontrolledMinorFaction
numObjects: Iteration
object: Enumeration
CapitalShip
Corvette
EnvoyFrigate
Fighter
Frigate
PlaceHolderPlanetModule
PlaceHolderSpaceMine
Planet
PlanetModule
SpaceMine
Star
StarBase
Titan
numSpaces: Iteration
space: Enumeration
Normal
Phase
numConstraints: Iteration
constraint: Enumeration
CanBeCaptured
CanBeJumpBlocked
CanHaveFighters
CanHaveShields
CanPhaseDodge
CanSpreadWeaponDamage
DoesNotHaveDestabilizationProtection
HasAbilityWithCooldown
HasAntiMatterPool
HasAntiMatterShortage
HasColonizeAbility
HasDestabilizationProtection
HasEnergyWeapons
HasHullDamage
HasPhaseMissiles
HasPopulation
HasShieldDamage
HasWeapons
Invalid
IsActivelyBeingConstructed
IsBoarded
IsCargoShip
IsColonizable
IsControllable
IsExplored
IsHomeworld
IsInFriendlyGravityWell
IsInNonFriendlyGravityWell
IsMovingToLocalOrbitBody
IsNotStarBaseConstructor
IsPetOfTargetter
IsPsi
IsResourceExtractor
IsRuinable
LinkedCargoShip
LinkedSquad
ModuleUnderConstruction
NotActivelyBeingConstructed
NotFlagship
NotInvulnerable
NotIsBoarded
NotIsExplored
NotIsHomeworld
NotIsIllusionShip
NotIsMinorFactionOwned
NotIsOccupationPlanet
NotIsOutlaw
NotIsTech
NotSelf
WithinCurrentSolarSystem
range
Level:0: Decimal
Level:1: Decimal
Level:2: Decimal
Level:3: Decimal
maxTargetCount
Level:0: Decimal
Level:1: Decimal
Level:2: Decimal
Level:3: Decimal
chainDelay: Decimal
hasWeaponEffects: Condition
FALSE
TRUE
weaponEffectOriginType: Condition
Target
targetCentricEffectPointSpawnInfo
spawnType: Condition
CompletelyRandom
minRadius: Decimal
maxRadius: Decimal
RandomFromUp
minRadius: Decimal
maxRadius: Decimal
angleVariance: Decimal
Targetter
weaponEffectAttachInfo
attachType: Condition
Ability
abilityIndex: Integer
Above
Aura
Center
Invalid
weaponEffectImpactOffsetType: Enumeration
RandomMesh
Center
CenterOffsetBySpatialRadius
canWeaponEffectHitHull: Boolean
canWeaponEffectHitShields: Boolean
weaponEffectsDef
weaponType: Condition
Beam
burstCount: Decimal
burstDelay: Decimal
fireDelay: Decimal
muzzleEffectName: Particle
muzzleSoundMinRespawnTime: Decimal
muzzleSounds
soundCount: Iteration
sound: Sound
hitEffectName: Particle
hitHullEffectSounds
soundCount: Iteration
sound: Sound
hitShieldsEffectSounds
soundCount: Iteration
sound: Sound
beamEffectSounds
soundCount: Iteration
sound: Sound
beamGlowTextureName: Texture
beamCoreTextureName: Texture
beamWidth: Decimal
beamGlowColor: Color
beamCoreColor: Color
beamTilingRate: Decimal
Missile
burstCount: Decimal
burstDelay: Decimal
fireDelay: Decimal
muzzleEffectName: Particle
muzzleSoundMinRespawnTime: Decimal
muzzleSounds
soundCount: Iteration
sound: Sound
hitEffectName: Particle
hitHullEffectSounds
soundCount: Iteration
sound: Sound
hitShieldsEffectSounds
soundCount: Iteration
sound: Sound
missileTravelEffectName: Particle
missileStartTurningDistance: Decimal
missileSlowTurnRate: Decimal
missileMaxSlowTurnTime: Decimal
Projectile
burstCount: Decimal
burstDelay: Decimal
fireDelay: Decimal
muzzleEffectName: Particle
muzzleSoundMinRespawnTime: Decimal
muzzleSounds
soundCount: Iteration
sound: Sound
hitEffectName: Particle
hitHullEffectSounds
soundCount: Iteration
sound: Sound
hitShieldsEffectSounds
soundCount: Iteration
sound: Sound
projectileTravelEffectName: Particle
ApplyBuffToTargetsInRadiusWithTravel
instantActionTriggerType: Condition
AlwaysPerform
OnAbilityUsed
OnBuffFinish
OnChance
buffApplyChance
Level:0: Decimal
Level:1: Decimal
Level:2: Decimal
Level:3: Decimal
OnColonizeAbilityUsed
OnCondition
instantActionConditionType: Condition
IfFirstSpawnerDoesNotHaveBuff
conditionBuffType: Entity
conditionBuffShortName: StringInfo
IfFirstSpawnerHasBuff
conditionBuffType: Entity
conditionBuffShortName: StringInfo
IfOwnerDoesNotHaveBuff
conditionBuffType: Entity
conditionBuffShortName: StringInfo
IfOwnerDoesNotHaveDestabilizationProtection
IfOwnerHasBuff
conditionBuffType: Entity
conditionBuffShortName: StringInfo
IfOwnerHasDestabilizationProtection
IfOwnerHasHullLessThanPerc
hullPerc
Level:0: Decimal
Level:1: Decimal
Level:2: Decimal
Level:3: Decimal
IfOwnerIsAboutToDie
IfOwnerIsFirstPlayerOwnedStarbaseAtOrbitbody
IfOwnerIsNotFirstPlayerOwnedStarbaseAtOrbitbody
OnDamageTaken
damageType: Enumeration
PHYSICAL
ENERGY
OnDelay
delayTime: Decimal
OnHyperspaceExit
OnOwnerDeath
OnWeaponFired
numWeaponClasses: Iteration
weaponClassForWeaponPassive: Enumeration
AUTOCANNON
BEAM
CAPITALABILITY
CHAOSBOLT
DART
FLAK
FLASHBEAM
GAUSS
ION
Invalid
LASERPSI
LASERTECH
MISSILE
PHASECANNON
PHASEMISSILE
PLANETBOMBARDMENT
PLASMA
POINTDEFENSELASER
PULSEGUN
PULSEWAVE
RAILGUN
SPIRITBLADE
WAVE
passiveWeaponEffectChance
Level:0: Decimal
Level:1: Decimal
Level:2: Decimal
Level:3: Decimal
buffType: Entity
targetFilter
numOwnerships: Iteration
ownership: Enumeration
Allied
AlliedOrEnemy
Enemy
Friendly
NoOwner
Player
UncontrolledMinorFaction
numObjects: Iteration
object: Enumeration
CapitalShip
Corvette
EnvoyFrigate
Fighter
Frigate
PlaceHolderPlanetModule
PlaceHolderSpaceMine
Planet
PlanetModule
SpaceMine
Star
StarBase
Titan
numSpaces: Iteration
space: Enumeration
Normal
Phase
numConstraints: Iteration
constraint: Enumeration
CanBeCaptured
CanBeJumpBlocked
CanHaveFighters
CanHaveShields
CanPhaseDodge
CanSpreadWeaponDamage
DoesNotHaveDestabilizationProtection
HasAbilityWithCooldown
HasAntiMatterPool
HasAntiMatterShortage
HasColonizeAbility
HasDestabilizationProtection
HasEnergyWeapons
HasHullDamage
HasPhaseMissiles
HasPopulation
HasShieldDamage
HasWeapons
Invalid
IsActivelyBeingConstructed
IsBoarded
IsCargoShip
IsColonizable
IsControllable
IsExplored
IsHomeworld
IsInFriendlyGravityWell
IsInNonFriendlyGravityWell
IsMovingToLocalOrbitBody
IsNotStarBaseConstructor
IsPetOfTargetter
IsPsi
IsResourceExtractor
IsRuinable
LinkedCargoShip
LinkedSquad
ModuleUnderConstruction
NotActivelyBeingConstructed
NotFlagship
NotInvulnerable
NotIsBoarded
NotIsExplored
NotIsHomeworld
NotIsIllusionShip
NotIsMinorFactionOwned
NotIsOccupationPlanet
NotIsOutlaw
NotIsTech
NotSelf
WithinCurrentSolarSystem
range
Level:0: Decimal
Level:1: Decimal
Level:2: Decimal
Level:3: Decimal
maxTargetCount
Level:0: Decimal
Level:1: Decimal
Level:2: Decimal
Level:3: Decimal
effectInfo
effectAttachInfo
attachType: Condition
Ability
abilityIndex: Integer
Above
Aura
Center
Invalid
smallEffectName: Particle
mediumEffectName: Particle
largeEffectName: Particle
soundID: Sound
travelSpeed: Decimal
effectStaggerDelay: Decimal
hasWeaponEffects: Condition
FALSE
TRUE
weaponEffectOriginType: Condition
Target
targetCentricEffectPointSpawnInfo
spawnType: Condition
CompletelyRandom
minRadius: Decimal
maxRadius: Decimal
RandomFromUp
minRadius: Decimal
maxRadius: Decimal
angleVariance: Decimal
Targetter
weaponEffectAttachInfo
attachType: Condition
Ability
abilityIndex: Integer
Above
Aura
Center
Invalid
weaponEffectImpactOffsetType: Enumeration
RandomMesh
Center
CenterOffsetBySpatialRadius
canWeaponEffectHitHull: Boolean
canWeaponEffectHitShields: Boolean
weaponEffectsDef
weaponType: Condition
Beam
burstCount: Decimal
burstDelay: Decimal
fireDelay: Decimal
muzzleEffectName: Particle
muzzleSoundMinRespawnTime: Decimal
muzzleSounds
soundCount: Iteration
sound: Sound
hitEffectName: Particle
hitHullEffectSounds
soundCount: Iteration
sound: Sound
hitShieldsEffectSounds
soundCount: Iteration
sound: Sound
beamEffectSounds
soundCount: Iteration
sound: Sound
beamGlowTextureName: Texture
beamCoreTextureName: Texture
beamWidth: Decimal
beamGlowColor: Color
beamCoreColor: Color
beamTilingRate: Decimal
Missile
burstCount: Decimal
burstDelay: Decimal
fireDelay: Decimal
muzzleEffectName: Particle
muzzleSoundMinRespawnTime: Decimal
muzzleSounds
soundCount: Iteration
sound: Sound
hitEffectName: Particle
hitHullEffectSounds
soundCount: Iteration
sound: Sound
hitShieldsEffectSounds
soundCount: Iteration
sound: Sound
missileTravelEffectName: Particle
missileStartTurningDistance: Decimal
missileSlowTurnRate: Decimal
missileMaxSlowTurnTime: Decimal
Projectile
burstCount: Decimal
burstDelay: Decimal
fireDelay: Decimal
muzzleEffectName: Particle
muzzleSoundMinRespawnTime: Decimal
muzzleSounds
soundCount: Iteration
sound: Sound
hitEffectName: Particle
hitHullEffectSounds
soundCount: Iteration
sound: Sound
hitShieldsEffectSounds
soundCount: Iteration
sound: Sound
projectileTravelEffectName: Particle
ApplyBuffToTargetsLinked
instantActionTriggerType: Condition
AlwaysPerform
OnAbilityUsed
OnBuffFinish
OnChance
buffApplyChance
Level:0: Decimal
Level:1: Decimal
Level:2: Decimal
Level:3: Decimal
OnColonizeAbilityUsed
OnCondition
instantActionConditionType: Condition
IfFirstSpawnerDoesNotHaveBuff
conditionBuffType: Entity
conditionBuffShortName: StringInfo
IfFirstSpawnerHasBuff
conditionBuffType: Entity
conditionBuffShortName: StringInfo
IfOwnerDoesNotHaveBuff
conditionBuffType: Entity
conditionBuffShortName: StringInfo
IfOwnerDoesNotHaveDestabilizationProtection
IfOwnerHasBuff
conditionBuffType: Entity
conditionBuffShortName: StringInfo
IfOwnerHasDestabilizationProtection
IfOwnerHasHullLessThanPerc
hullPerc
Level:0: Decimal
Level:1: Decimal
Level:2: Decimal
Level:3: Decimal
IfOwnerIsAboutToDie
IfOwnerIsFirstPlayerOwnedStarbaseAtOrbitbody
IfOwnerIsNotFirstPlayerOwnedStarbaseAtOrbitbody
OnDamageTaken
damageType: Enumeration
PHYSICAL
ENERGY
OnDelay
delayTime: Decimal
OnHyperspaceExit
OnOwnerDeath
OnWeaponFired
numWeaponClasses: Iteration
weaponClassForWeaponPassive: Enumeration
AUTOCANNON
BEAM
CAPITALABILITY
CHAOSBOLT
DART
FLAK
FLASHBEAM
GAUSS
ION
Invalid
LASERPSI
LASERTECH
MISSILE
PHASECANNON
PHASEMISSILE
PLANETBOMBARDMENT
PLASMA
POINTDEFENSELASER
PULSEGUN
PULSEWAVE
RAILGUN
SPIRITBLADE
WAVE
passiveWeaponEffectChance
Level:0: Decimal
Level:1: Decimal
Level:2: Decimal
Level:3: Decimal
buffType: Entity
targetFilter
numOwnerships: Iteration
ownership: Enumeration
Allied
AlliedOrEnemy
Enemy
Friendly
NoOwner
Player
UncontrolledMinorFaction
numObjects: Iteration
object: Enumeration
CapitalShip
Corvette
EnvoyFrigate
Fighter
Frigate
PlaceHolderPlanetModule
PlaceHolderSpaceMine
Planet
PlanetModule
SpaceMine
Star
StarBase
Titan
numSpaces: Iteration
space: Enumeration
Normal
Phase
numConstraints: Iteration
constraint: Enumeration
CanBeCaptured
CanBeJumpBlocked
CanHaveFighters
CanHaveShields
CanPhaseDodge
CanSpreadWeaponDamage
DoesNotHaveDestabilizationProtection
HasAbilityWithCooldown
HasAntiMatterPool
HasAntiMatterShortage
HasColonizeAbility
HasDestabilizationProtection
HasEnergyWeapons
HasHullDamage
HasPhaseMissiles
HasPopulation
HasShieldDamage
HasWeapons
Invalid
IsActivelyBeingConstructed
IsBoarded
IsCargoShip
IsColonizable
IsControllable
IsExplored
IsHomeworld
IsInFriendlyGravityWell
IsInNonFriendlyGravityWell
IsMovingToLocalOrbitBody
IsNotStarBaseConstructor
IsPetOfTargetter
IsPsi
IsResourceExtractor
IsRuinable
LinkedCargoShip
LinkedSquad
ModuleUnderConstruction
NotActivelyBeingConstructed
NotFlagship
NotInvulnerable
NotIsBoarded
NotIsExplored
NotIsHomeworld
NotIsIllusionShip
NotIsMinorFactionOwned
NotIsOccupationPlanet
NotIsOutlaw
NotIsTech
NotSelf
WithinCurrentSolarSystem
effectInfo
effectAttachInfo
attachType: Condition
Ability
abilityIndex: Integer
Above
Aura
Center
Invalid
smallEffectName: Particle
mediumEffectName: Particle
largeEffectName: Particle
soundID: Sound
ApplyForceFromSpawner
instantActionTriggerType: Condition
AlwaysPerform
OnAbilityUsed
OnBuffFinish
OnChance
buffApplyChance
Level:0: Decimal
Level:1: Decimal
Level:2: Decimal
Level:3: Decimal
OnColonizeAbilityUsed
OnCondition
instantActionConditionType: Condition
IfFirstSpawnerDoesNotHaveBuff
conditionBuffType: Entity
conditionBuffShortName: StringInfo
IfFirstSpawnerHasBuff
conditionBuffType: Entity
conditionBuffShortName: StringInfo
IfOwnerDoesNotHaveBuff
conditionBuffType: Entity
conditionBuffShortName: StringInfo
IfOwnerDoesNotHaveDestabilizationProtection
IfOwnerHasBuff
conditionBuffType: Entity
conditionBuffShortName: StringInfo
IfOwnerHasDestabilizationProtection
IfOwnerHasHullLessThanPerc
hullPerc
Level:0: Decimal
Level:1: Decimal
Level:2: Decimal
Level:3: Decimal
IfOwnerIsAboutToDie
IfOwnerIsFirstPlayerOwnedStarbaseAtOrbitbody
IfOwnerIsNotFirstPlayerOwnedStarbaseAtOrbitbody
OnDamageTaken
damageType: Enumeration
PHYSICAL
ENERGY
OnDelay
delayTime: Decimal
OnHyperspaceExit
OnOwnerDeath
OnWeaponFired
numWeaponClasses: Iteration
weaponClassForWeaponPassive: Enumeration
AUTOCANNON
BEAM
CAPITALABILITY
CHAOSBOLT
DART
FLAK
FLASHBEAM
GAUSS
ION
Invalid
LASERPSI
LASERTECH
MISSILE
PHASECANNON
PHASEMISSILE
PLANETBOMBARDMENT
PLASMA
POINTDEFENSELASER
PULSEGUN
PULSEWAVE
RAILGUN
SPIRITBLADE
WAVE
passiveWeaponEffectChance
Level:0: Decimal
Level:1: Decimal
Level:2: Decimal
Level:3: Decimal
force: Decimal
ApplyImpulseFromSpawner
instantActionTriggerType: Condition
AlwaysPerform
OnAbilityUsed
OnBuffFinish
OnChance
buffApplyChance
Level:0: Decimal
Level:1: Decimal
Level:2: Decimal
Level:3: Decimal
OnColonizeAbilityUsed
OnCondition
instantActionConditionType: Condition
IfFirstSpawnerDoesNotHaveBuff
conditionBuffType: Entity
conditionBuffShortName: StringInfo
IfFirstSpawnerHasBuff
conditionBuffType: Entity
conditionBuffShortName: StringInfo
IfOwnerDoesNotHaveBuff
conditionBuffType: Entity
conditionBuffShortName: StringInfo
IfOwnerDoesNotHaveDestabilizationProtection
IfOwnerHasBuff
conditionBuffType: Entity
conditionBuffShortName: StringInfo
IfOwnerHasDestabilizationProtection
IfOwnerHasHullLessThanPerc
hullPerc
Level:0: Decimal
Level:1: Decimal
Level:2: Decimal
Level:3: Decimal
IfOwnerIsAboutToDie
IfOwnerIsFirstPlayerOwnedStarbaseAtOrbitbody
IfOwnerIsNotFirstPlayerOwnedStarbaseAtOrbitbody
OnDamageTaken
damageType: Enumeration
PHYSICAL
ENERGY
OnDelay
delayTime: Decimal
OnHyperspaceExit
OnOwnerDeath
OnWeaponFired
numWeaponClasses: Iteration
weaponClassForWeaponPassive: Enumeration
AUTOCANNON
BEAM
CAPITALABILITY
CHAOSBOLT
DART
FLAK
FLASHBEAM
GAUSS
ION
Invalid
LASERPSI
LASERTECH
MISSILE
PHASECANNON
PHASEMISSILE
PLANETBOMBARDMENT
PLASMA
POINTDEFENSELASER
PULSEGUN
PULSEWAVE
RAILGUN
SPIRITBLADE
WAVE
passiveWeaponEffectChance
Level:0: Decimal
Level:1: Decimal
Level:2: Decimal
Level:3: Decimal
impulse: Decimal
ApplyImpulseInSpawnerDirection
instantActionTriggerType: Condition
AlwaysPerform
OnAbilityUsed
OnBuffFinish
OnChance
buffApplyChance
Level:0: Decimal
Level:1: Decimal
Level:2: Decimal
Level:3: Decimal
OnColonizeAbilityUsed
OnCondition
instantActionConditionType: Condition
IfFirstSpawnerDoesNotHaveBuff
conditionBuffType: Entity
conditionBuffShortName: StringInfo
IfFirstSpawnerHasBuff
conditionBuffType: Entity
conditionBuffShortName: StringInfo
IfOwnerDoesNotHaveBuff
conditionBuffType: Entity
conditionBuffShortName: StringInfo
IfOwnerDoesNotHaveDestabilizationProtection
IfOwnerHasBuff
conditionBuffType: Entity
conditionBuffShortName: StringInfo
IfOwnerHasDestabilizationProtection
IfOwnerHasHullLessThanPerc
hullPerc
Level:0: Decimal
Level:1: Decimal
Level:2: Decimal
Level:3: Decimal
IfOwnerIsAboutToDie
IfOwnerIsFirstPlayerOwnedStarbaseAtOrbitbody
IfOwnerIsNotFirstPlayerOwnedStarbaseAtOrbitbody
OnDamageTaken
damageType: Enumeration
PHYSICAL
ENERGY
OnDelay
delayTime: Decimal
OnHyperspaceExit
OnOwnerDeath
OnWeaponFired
numWeaponClasses: Iteration
weaponClassForWeaponPassive: Enumeration
AUTOCANNON
BEAM
CAPITALABILITY
CHAOSBOLT
DART
FLAK
FLASHBEAM
GAUSS
ION
Invalid
LASERPSI
LASERTECH
MISSILE
PHASECANNON
PHASEMISSILE
PLANETBOMBARDMENT
PLASMA
POINTDEFENSELASER
PULSEGUN
PULSEWAVE
RAILGUN
SPIRITBLADE
WAVE
passiveWeaponEffectChance
Level:0: Decimal
Level:1: Decimal
Level:2: Decimal
Level:3: Decimal
impulse: Decimal
ApplyOrRemoveBuffToSelf
instantActionTriggerType: Condition
AlwaysPerform
OnAbilityUsed
OnBuffFinish
OnChance
buffApplyChance
Level:0: Decimal
Level:1: Decimal
Level:2: Decimal
Level:3: Decimal
OnColonizeAbilityUsed
OnCondition
instantActionConditionType: Condition
IfFirstSpawnerDoesNotHaveBuff
conditionBuffType: Entity
conditionBuffShortName: StringInfo
IfFirstSpawnerHasBuff
conditionBuffType: Entity
conditionBuffShortName: StringInfo
IfOwnerDoesNotHaveBuff
conditionBuffType: Entity
conditionBuffShortName: StringInfo
IfOwnerDoesNotHaveDestabilizationProtection
IfOwnerHasBuff
conditionBuffType: Entity
conditionBuffShortName: StringInfo
IfOwnerHasDestabilizationProtection
IfOwnerHasHullLessThanPerc
hullPerc
Level:0: Decimal
Level:1: Decimal
Level:2: Decimal
Level:3: Decimal
IfOwnerIsAboutToDie
IfOwnerIsFirstPlayerOwnedStarbaseAtOrbitbody
IfOwnerIsNotFirstPlayerOwnedStarbaseAtOrbitbody
OnDamageTaken
damageType: Enumeration
PHYSICAL
ENERGY
OnDelay
delayTime: Decimal
OnHyperspaceExit
OnOwnerDeath
OnWeaponFired
numWeaponClasses: Iteration
weaponClassForWeaponPassive: Enumeration
AUTOCANNON
BEAM
CAPITALABILITY
CHAOSBOLT
DART
FLAK
FLASHBEAM
GAUSS
ION
Invalid
LASERPSI
LASERTECH
MISSILE
PHASECANNON
PHASEMISSILE
PLANETBOMBARDMENT
PLASMA
POINTDEFENSELASER
PULSEGUN
PULSEWAVE
RAILGUN
SPIRITBLADE
WAVE
passiveWeaponEffectChance
Level:0: Decimal
Level:1: Decimal
Level:2: Decimal
Level:3: Decimal
buffType: Entity
effectInfo
effectAttachInfo
attachType: Condition
Ability
abilityIndex: Integer
Above
Aura
Center
Invalid
smallEffectName: Particle
mediumEffectName: Particle
largeEffectName: Particle
soundID: Sound
ApplyRelationshipModifierToOwnerOfPlanetInCurrentGravityWell
instantActionTriggerType: Condition
AlwaysPerform
OnAbilityUsed
OnBuffFinish
OnChance
buffApplyChance
Level:0: Decimal
Level:1: Decimal
Level:2: Decimal
Level:3: Decimal
OnColonizeAbilityUsed
OnCondition
instantActionConditionType: Condition
IfFirstSpawnerDoesNotHaveBuff
conditionBuffType: Entity
conditionBuffShortName: StringInfo
IfFirstSpawnerHasBuff
conditionBuffType: Entity
conditionBuffShortName: StringInfo
IfOwnerDoesNotHaveBuff
conditionBuffType: Entity
conditionBuffShortName: StringInfo
IfOwnerDoesNotHaveDestabilizationProtection
IfOwnerHasBuff
conditionBuffType: Entity
conditionBuffShortName: StringInfo
IfOwnerHasDestabilizationProtection
IfOwnerHasHullLessThanPerc
hullPerc
Level:0: Decimal
Level:1: Decimal
Level:2: Decimal
Level:3: Decimal
IfOwnerIsAboutToDie
IfOwnerIsFirstPlayerOwnedStarbaseAtOrbitbody
IfOwnerIsNotFirstPlayerOwnedStarbaseAtOrbitbody
OnDamageTaken
damageType: Enumeration
PHYSICAL
ENERGY
OnDelay
delayTime: Decimal
OnHyperspaceExit
OnOwnerDeath
OnWeaponFired
numWeaponClasses: Iteration
weaponClassForWeaponPassive: Enumeration
AUTOCANNON
BEAM
CAPITALABILITY
CHAOSBOLT
DART
FLAK
FLASHBEAM
GAUSS
ION
Invalid
LASERPSI
LASERTECH
MISSILE
PHASECANNON
PHASEMISSILE
PLANETBOMBARDMENT
PLASMA
POINTDEFENSELASER
PULSEGUN
PULSEWAVE
RAILGUN
SPIRITBLADE
WAVE
passiveWeaponEffectChance
Level:0: Decimal
Level:1: Decimal
Level:2: Decimal
Level:3: Decimal
relationshipIncrease
Level:0: Decimal
Level:1: Decimal
Level:2: Decimal
Level:3: Decimal
ApplyTargettedBuffToSelf
instantActionTriggerType: Condition
AlwaysPerform
OnAbilityUsed
OnBuffFinish
OnChance
buffApplyChance
Level:0: Decimal
Level:1: Decimal
Level:2: Decimal
Level:3: Decimal
OnColonizeAbilityUsed
OnCondition
instantActionConditionType: Condition
IfFirstSpawnerDoesNotHaveBuff
conditionBuffType: Entity
conditionBuffShortName: StringInfo
IfFirstSpawnerHasBuff
conditionBuffType: Entity
conditionBuffShortName: StringInfo
IfOwnerDoesNotHaveBuff
conditionBuffType: Entity
conditionBuffShortName: StringInfo
IfOwnerDoesNotHaveDestabilizationProtection
IfOwnerHasBuff
conditionBuffType: Entity
conditionBuffShortName: StringInfo
IfOwnerHasDestabilizationProtection
IfOwnerHasHullLessThanPerc
hullPerc
Level:0: Decimal
Level:1: Decimal
Level:2: Decimal
Level:3: Decimal
IfOwnerIsAboutToDie
IfOwnerIsFirstPlayerOwnedStarbaseAtOrbitbody
IfOwnerIsNotFirstPlayerOwnedStarbaseAtOrbitbody
OnDamageTaken
damageType: Enumeration
PHYSICAL
ENERGY
OnDelay
delayTime: Decimal
OnHyperspaceExit
OnOwnerDeath
OnWeaponFired
numWeaponClasses: Iteration
weaponClassForWeaponPassive: Enumeration
AUTOCANNON
BEAM
CAPITALABILITY
CHAOSBOLT
DART
FLAK
FLASHBEAM
GAUSS
ION
Invalid
LASERPSI
LASERTECH
MISSILE
PHASECANNON
PHASEMISSILE
PLANETBOMBARDMENT
PLASMA
POINTDEFENSELASER
PULSEGUN
PULSEWAVE
RAILGUN
SPIRITBLADE
WAVE
passiveWeaponEffectChance
Level:0: Decimal
Level:1: Decimal
Level:2: Decimal
Level:3: Decimal
buffType: Entity
targetFilter
numOwnerships: Iteration
ownership: Enumeration
Allied
AlliedOrEnemy
Enemy
Friendly
NoOwner
Player
UncontrolledMinorFaction
numObjects: Iteration
object: Enumeration
CapitalShip
Corvette
EnvoyFrigate
Fighter
Frigate
PlaceHolderPlanetModule
PlaceHolderSpaceMine
Planet
PlanetModule
SpaceMine
Star
StarBase
Titan
numSpaces: Iteration
space: Enumeration
Normal
Phase
numConstraints: Iteration
constraint: Enumeration
CanBeCaptured
CanBeJumpBlocked
CanHaveFighters
CanHaveShields
CanPhaseDodge
CanSpreadWeaponDamage
DoesNotHaveDestabilizationProtection
HasAbilityWithCooldown
HasAntiMatterPool
HasAntiMatterShortage
HasColonizeAbility
HasDestabilizationProtection
HasEnergyWeapons
HasHullDamage
HasPhaseMissiles
HasPopulation
HasShieldDamage
HasWeapons
Invalid
IsActivelyBeingConstructed
IsBoarded
IsCargoShip
IsColonizable
IsControllable
IsExplored
IsHomeworld
IsInFriendlyGravityWell
IsInNonFriendlyGravityWell
IsMovingToLocalOrbitBody
IsNotStarBaseConstructor
IsPetOfTargetter
IsPsi
IsResourceExtractor
IsRuinable
LinkedCargoShip
LinkedSquad
ModuleUnderConstruction
NotActivelyBeingConstructed
NotFlagship
NotInvulnerable
NotIsBoarded
NotIsExplored
NotIsHomeworld
NotIsIllusionShip
NotIsMinorFactionOwned
NotIsOccupationPlanet
NotIsOutlaw
NotIsTech
NotSelf
WithinCurrentSolarSystem
range
Level:0: Decimal
Level:1: Decimal
Level:2: Decimal
Level:3: Decimal
effectInfo
effectAttachInfo
attachType: Condition
Ability
abilityIndex: Integer
Above
Aura
Center
Invalid
smallEffectName: Particle
mediumEffectName: Particle
largeEffectName: Particle
soundID: Sound
ApplyTargettedBuffToSelfNoFilterNoRange
instantActionTriggerType: Condition
AlwaysPerform
OnAbilityUsed
OnBuffFinish
OnChance
buffApplyChance
Level:0: Decimal
Level:1: Decimal
Level:2: Decimal
Level:3: Decimal
OnColonizeAbilityUsed
OnCondition
instantActionConditionType: Condition
IfFirstSpawnerDoesNotHaveBuff
conditionBuffType: Entity
conditionBuffShortName: StringInfo
IfFirstSpawnerHasBuff
conditionBuffType: Entity
conditionBuffShortName: StringInfo
IfOwnerDoesNotHaveBuff
conditionBuffType: Entity
conditionBuffShortName: StringInfo
IfOwnerDoesNotHaveDestabilizationProtection
IfOwnerHasBuff
conditionBuffType: Entity
conditionBuffShortName: StringInfo
IfOwnerHasDestabilizationProtection
IfOwnerHasHullLessThanPerc
hullPerc
Level:0: Decimal
Level:1: Decimal
Level:2: Decimal
Level:3: Decimal
IfOwnerIsAboutToDie
IfOwnerIsFirstPlayerOwnedStarbaseAtOrbitbody
IfOwnerIsNotFirstPlayerOwnedStarbaseAtOrbitbody
OnDamageTaken
damageType: Enumeration
PHYSICAL
ENERGY
OnDelay
delayTime: Decimal
OnHyperspaceExit
OnOwnerDeath
OnWeaponFired
numWeaponClasses: Iteration
weaponClassForWeaponPassive: Enumeration
AUTOCANNON
BEAM
CAPITALABILITY
CHAOSBOLT
DART
FLAK
FLASHBEAM
GAUSS
ION
Invalid
LASERPSI
LASERTECH
MISSILE
PHASECANNON
PHASEMISSILE
PLANETBOMBARDMENT
PLASMA
POINTDEFENSELASER
PULSEGUN
PULSEWAVE
RAILGUN
SPIRITBLADE
WAVE
passiveWeaponEffectChance
Level:0: Decimal
Level:1: Decimal
Level:2: Decimal
Level:3: Decimal
buffType: Entity
effectInfo
effectAttachInfo
attachType: Condition
Ability
abilityIndex: Integer
Above
Aura
Center
Invalid
smallEffectName: Particle
mediumEffectName: Particle
largeEffectName: Particle
soundID: Sound
ApplyTargettedBuffToSelfNoRange
instantActionTriggerType: Condition
AlwaysPerform
OnAbilityUsed
OnBuffFinish
OnChance
buffApplyChance
Level:0: Decimal
Level:1: Decimal
Level:2: Decimal
Level:3: Decimal
OnColonizeAbilityUsed
OnCondition
instantActionConditionType: Condition
IfFirstSpawnerDoesNotHaveBuff
conditionBuffType: Entity
conditionBuffShortName: StringInfo
IfFirstSpawnerHasBuff
conditionBuffType: Entity
conditionBuffShortName: StringInfo
IfOwnerDoesNotHaveBuff
conditionBuffType: Entity
conditionBuffShortName: StringInfo
IfOwnerDoesNotHaveDestabilizationProtection
IfOwnerHasBuff
conditionBuffType: Entity
conditionBuffShortName: StringInfo
IfOwnerHasDestabilizationProtection
IfOwnerHasHullLessThanPerc
hullPerc
Level:0: Decimal
Level:1: Decimal
Level:2: Decimal
Level:3: Decimal
IfOwnerIsAboutToDie
IfOwnerIsFirstPlayerOwnedStarbaseAtOrbitbody
IfOwnerIsNotFirstPlayerOwnedStarbaseAtOrbitbody
OnDamageTaken
damageType: Enumeration
PHYSICAL
ENERGY
OnDelay
delayTime: Decimal
OnHyperspaceExit
OnOwnerDeath
OnWeaponFired
numWeaponClasses: Iteration
weaponClassForWeaponPassive: Enumeration
AUTOCANNON
BEAM
CAPITALABILITY
CHAOSBOLT
DART
FLAK
FLASHBEAM
GAUSS
ION
Invalid
LASERPSI
LASERTECH
MISSILE
PHASECANNON
PHASEMISSILE
PLANETBOMBARDMENT
PLASMA
POINTDEFENSELASER
PULSEGUN
PULSEWAVE
RAILGUN
SPIRITBLADE
WAVE
passiveWeaponEffectChance
Level:0: Decimal
Level:1: Decimal
Level:2: Decimal
Level:3: Decimal
buffType: Entity
targetFilter
numOwnerships: Iteration
ownership: Enumeration
Allied
AlliedOrEnemy
Enemy
Friendly
NoOwner
Player
UncontrolledMinorFaction
numObjects: Iteration
object: Enumeration
CapitalShip
Corvette
EnvoyFrigate
Fighter
Frigate
PlaceHolderPlanetModule
PlaceHolderSpaceMine
Planet
PlanetModule
SpaceMine
Star
StarBase
Titan
numSpaces: Iteration
space: Enumeration
Normal
Phase
numConstraints: Iteration
constraint: Enumeration
CanBeCaptured
CanBeJumpBlocked
CanHaveFighters
CanHaveShields
CanPhaseDodge
CanSpreadWeaponDamage
DoesNotHaveDestabilizationProtection
HasAbilityWithCooldown
HasAntiMatterPool
HasAntiMatterShortage
HasColonizeAbility
HasDestabilizationProtection
HasEnergyWeapons
HasHullDamage
HasPhaseMissiles
HasPopulation
HasShieldDamage
HasWeapons
Invalid
IsActivelyBeingConstructed
IsBoarded
IsCargoShip
IsColonizable
IsControllable
IsExplored
IsHomeworld
IsInFriendlyGravityWell
IsInNonFriendlyGravityWell
IsMovingToLocalOrbitBody
IsNotStarBaseConstructor
IsPetOfTargetter
IsPsi
IsResourceExtractor
IsRuinable
LinkedCargoShip
LinkedSquad
ModuleUnderConstruction
NotActivelyBeingConstructed
NotFlagship
NotInvulnerable
NotIsBoarded
NotIsExplored
NotIsHomeworld
NotIsIllusionShip
NotIsMinorFactionOwned
NotIsOccupationPlanet
NotIsOutlaw
NotIsTech
NotSelf
WithinCurrentSolarSystem
effectInfo
effectAttachInfo
attachType: Condition
Ability
abilityIndex: Integer
Above
Aura
Center
Invalid
smallEffectName: Particle
mediumEffectName: Particle
largeEffectName: Particle
soundID: Sound
AttractDebris
instantActionTriggerType: Condition
AlwaysPerform
OnAbilityUsed
OnBuffFinish
OnChance
buffApplyChance
Level:0: Decimal
Level:1: Decimal
Level:2: Decimal
Level:3: Decimal
OnColonizeAbilityUsed
OnCondition
instantActionConditionType: Condition
IfFirstSpawnerDoesNotHaveBuff
conditionBuffType: Entity
conditionBuffShortName: StringInfo
IfFirstSpawnerHasBuff
conditionBuffType: Entity
conditionBuffShortName: StringInfo
IfOwnerDoesNotHaveBuff
conditionBuffType: Entity
conditionBuffShortName: StringInfo
IfOwnerDoesNotHaveDestabilizationProtection
IfOwnerHasBuff
conditionBuffType: Entity
conditionBuffShortName: StringInfo
IfOwnerHasDestabilizationProtection
IfOwnerHasHullLessThanPerc
hullPerc
Level:0: Decimal
Level:1: Decimal
Level:2: Decimal
Level:3: Decimal
IfOwnerIsAboutToDie
IfOwnerIsFirstPlayerOwnedStarbaseAtOrbitbody
IfOwnerIsNotFirstPlayerOwnedStarbaseAtOrbitbody
OnDamageTaken
damageType: Enumeration
PHYSICAL
ENERGY
OnDelay
delayTime: Decimal
OnHyperspaceExit
OnOwnerDeath
OnWeaponFired
numWeaponClasses: Iteration
weaponClassForWeaponPassive: Enumeration
AUTOCANNON
BEAM
CAPITALABILITY
CHAOSBOLT
DART
FLAK
FLASHBEAM
GAUSS
ION
Invalid
LASERPSI
LASERTECH
MISSILE
PHASECANNON
PHASEMISSILE
PLANETBOMBARDMENT
PLASMA
POINTDEFENSELASER
PULSEGUN
PULSEWAVE
RAILGUN
SPIRITBLADE
WAVE
passiveWeaponEffectChance
Level:0: Decimal
Level:1: Decimal
Level:2: Decimal
Level:3: Decimal
range
Level:0: Decimal
Level:1: Decimal
Level:2: Decimal
Level:3: Decimal
travelSpeed: Decimal
ChangePlayerIndexToFirstSpawner
instantActionTriggerType: Condition
AlwaysPerform
OnAbilityUsed
OnBuffFinish
OnChance
buffApplyChance
Level:0: Decimal
Level:1: Decimal
Level:2: Decimal
Level:3: Decimal
OnColonizeAbilityUsed
OnCondition
instantActionConditionType: Condition
IfFirstSpawnerDoesNotHaveBuff
conditionBuffType: Entity
conditionBuffShortName: StringInfo
IfFirstSpawnerHasBuff
conditionBuffType: Entity
conditionBuffShortName: StringInfo
IfOwnerDoesNotHaveBuff
conditionBuffType: Entity
conditionBuffShortName: StringInfo
IfOwnerDoesNotHaveDestabilizationProtection
IfOwnerHasBuff
conditionBuffType: Entity
conditionBuffShortName: StringInfo
IfOwnerHasDestabilizationProtection
IfOwnerHasHullLessThanPerc
hullPerc
Level:0: Decimal
Level:1: Decimal
Level:2: Decimal
Level:3: Decimal
IfOwnerIsAboutToDie
IfOwnerIsFirstPlayerOwnedStarbaseAtOrbitbody
IfOwnerIsNotFirstPlayerOwnedStarbaseAtOrbitbody
OnDamageTaken
damageType: Enumeration
PHYSICAL
ENERGY
OnDelay
delayTime: Decimal
OnHyperspaceExit
OnOwnerDeath
OnWeaponFired
numWeaponClasses: Iteration
weaponClassForWeaponPassive: Enumeration
AUTOCANNON
BEAM
CAPITALABILITY
CHAOSBOLT
DART
FLAK
FLASHBEAM
GAUSS
ION
Invalid
LASERPSI
LASERTECH
MISSILE
PHASECANNON
PHASEMISSILE
PLANETBOMBARDMENT
PLASMA
POINTDEFENSELASER
PULSEGUN
PULSEWAVE
RAILGUN
SPIRITBLADE
WAVE
passiveWeaponEffectChance
Level:0: Decimal
Level:1: Decimal
Level:2: Decimal
Level:3: Decimal
isPermanent: Boolean
failIfNotEnoughShipSlots: Boolean
experiencePercentageToAward: Decimal
ChangePlayerIndexToNeutral
instantActionTriggerType: Condition
AlwaysPerform
OnAbilityUsed
OnBuffFinish
OnChance
buffApplyChance
Level:0: Decimal
Level:1: Decimal
Level:2: Decimal
Level:3: Decimal
OnColonizeAbilityUsed
OnCondition
instantActionConditionType: Condition
IfFirstSpawnerDoesNotHaveBuff
conditionBuffType: Entity
conditionBuffShortName: StringInfo
IfFirstSpawnerHasBuff
conditionBuffType: Entity
conditionBuffShortName: StringInfo
IfOwnerDoesNotHaveBuff
conditionBuffType: Entity
conditionBuffShortName: StringInfo
IfOwnerDoesNotHaveDestabilizationProtection
IfOwnerHasBuff
conditionBuffType: Entity
conditionBuffShortName: StringInfo
IfOwnerHasDestabilizationProtection
IfOwnerHasHullLessThanPerc
hullPerc
Level:0: Decimal
Level:1: Decimal
Level:2: Decimal
Level:3: Decimal
IfOwnerIsAboutToDie
IfOwnerIsFirstPlayerOwnedStarbaseAtOrbitbody
IfOwnerIsNotFirstPlayerOwnedStarbaseAtOrbitbody
OnDamageTaken
damageType: Enumeration
PHYSICAL
ENERGY
OnDelay
delayTime: Decimal
OnHyperspaceExit
OnOwnerDeath
OnWeaponFired
numWeaponClasses: Iteration
weaponClassForWeaponPassive: Enumeration
AUTOCANNON
BEAM
CAPITALABILITY
CHAOSBOLT
DART
FLAK
FLASHBEAM
GAUSS
ION
Invalid
LASERPSI
LASERTECH
MISSILE
PHASECANNON
PHASEMISSILE
PLANETBOMBARDMENT
PLASMA
POINTDEFENSELASER
PULSEGUN
PULSEWAVE
RAILGUN
SPIRITBLADE
WAVE
passiveWeaponEffectChance
Level:0: Decimal
Level:1: Decimal
Level:2: Decimal
Level:3: Decimal
ChangePlayerIndexToPriorMinorFaction
instantActionTriggerType: Condition
AlwaysPerform
OnAbilityUsed
OnBuffFinish
OnChance
buffApplyChance
Level:0: Decimal
Level:1: Decimal
Level:2: Decimal
Level:3: Decimal
OnColonizeAbilityUsed
OnCondition
instantActionConditionType: Condition
IfFirstSpawnerDoesNotHaveBuff
conditionBuffType: Entity
conditionBuffShortName: StringInfo
IfFirstSpawnerHasBuff
conditionBuffType: Entity
conditionBuffShortName: StringInfo
IfOwnerDoesNotHaveBuff
conditionBuffType: Entity
conditionBuffShortName: StringInfo
IfOwnerDoesNotHaveDestabilizationProtection
IfOwnerHasBuff
conditionBuffType: Entity
conditionBuffShortName: StringInfo
IfOwnerHasDestabilizationProtection
IfOwnerHasHullLessThanPerc
hullPerc
Level:0: Decimal
Level:1: Decimal
Level:2: Decimal
Level:3: Decimal
IfOwnerIsAboutToDie
IfOwnerIsFirstPlayerOwnedStarbaseAtOrbitbody
IfOwnerIsNotFirstPlayerOwnedStarbaseAtOrbitbody
OnDamageTaken
damageType: Enumeration
PHYSICAL
ENERGY
OnDelay
delayTime: Decimal
OnHyperspaceExit
OnOwnerDeath
OnWeaponFired
numWeaponClasses: Iteration
weaponClassForWeaponPassive: Enumeration
AUTOCANNON
BEAM
CAPITALABILITY
CHAOSBOLT
DART
FLAK
FLASHBEAM
GAUSS
ION
Invalid
LASERPSI
LASERTECH
MISSILE
PHASECANNON
PHASEMISSILE
PLANETBOMBARDMENT
PLASMA
POINTDEFENSELASER
PULSEGUN
PULSEWAVE
RAILGUN
SPIRITBLADE
WAVE
passiveWeaponEffectChance
Level:0: Decimal
Level:1: Decimal
Level:2: Decimal
Level:3: Decimal
ClearRecordedDamage
instantActionTriggerType: Condition
AlwaysPerform
OnAbilityUsed
OnBuffFinish
OnChance
buffApplyChance
Level:0: Decimal
Level:1: Decimal
Level:2: Decimal
Level:3: Decimal
OnColonizeAbilityUsed
OnCondition
instantActionConditionType: Condition
IfFirstSpawnerDoesNotHaveBuff
conditionBuffType: Entity
conditionBuffShortName: StringInfo
IfFirstSpawnerHasBuff
conditionBuffType: Entity
conditionBuffShortName: StringInfo
IfOwnerDoesNotHaveBuff
conditionBuffType: Entity
conditionBuffShortName: StringInfo
IfOwnerDoesNotHaveDestabilizationProtection
IfOwnerHasBuff
conditionBuffType: Entity
conditionBuffShortName: StringInfo
IfOwnerHasDestabilizationProtection
IfOwnerHasHullLessThanPerc
hullPerc
Level:0: Decimal
Level:1: Decimal
Level:2: Decimal
Level:3: Decimal
IfOwnerIsAboutToDie
IfOwnerIsFirstPlayerOwnedStarbaseAtOrbitbody
IfOwnerIsNotFirstPlayerOwnedStarbaseAtOrbitbody
OnDamageTaken
damageType: Enumeration
PHYSICAL
ENERGY
OnDelay
delayTime: Decimal
OnHyperspaceExit
OnOwnerDeath
OnWeaponFired
numWeaponClasses: Iteration
weaponClassForWeaponPassive: Enumeration
AUTOCANNON
BEAM
CAPITALABILITY
CHAOSBOLT
DART
FLAK
FLASHBEAM
GAUSS
ION
Invalid
LASERPSI
LASERTECH
MISSILE
PHASECANNON
PHASEMISSILE
PLANETBOMBARDMENT
PLASMA
POINTDEFENSELASER
PULSEGUN
PULSEWAVE
RAILGUN
SPIRITBLADE
WAVE
passiveWeaponEffectChance
Level:0: Decimal
Level:1: Decimal
Level:2: Decimal
Level:3: Decimal
ColonizePlanet
instantActionTriggerType: Condition
AlwaysPerform
OnAbilityUsed
OnBuffFinish
OnChance
buffApplyChance
Level:0: Decimal
Level:1: Decimal
Level:2: Decimal
Level:3: Decimal
OnColonizeAbilityUsed
OnCondition
instantActionConditionType: Condition
IfFirstSpawnerDoesNotHaveBuff
conditionBuffType: Entity
conditionBuffShortName: StringInfo
IfFirstSpawnerHasBuff
conditionBuffType: Entity
conditionBuffShortName: StringInfo
IfOwnerDoesNotHaveBuff
conditionBuffType: Entity
conditionBuffShortName: StringInfo
IfOwnerDoesNotHaveDestabilizationProtection
IfOwnerHasBuff
conditionBuffType: Entity
conditionBuffShortName: StringInfo
IfOwnerHasDestabilizationProtection
IfOwnerHasHullLessThanPerc
hullPerc
Level:0: Decimal
Level:1: Decimal
Level:2: Decimal
Level:3: Decimal
IfOwnerIsAboutToDie
IfOwnerIsFirstPlayerOwnedStarbaseAtOrbitbody
IfOwnerIsNotFirstPlayerOwnedStarbaseAtOrbitbody
OnDamageTaken
damageType: Enumeration
PHYSICAL
ENERGY
OnDelay
delayTime: Decimal
OnHyperspaceExit
OnOwnerDeath
OnWeaponFired
numWeaponClasses: Iteration
weaponClassForWeaponPassive: Enumeration
AUTOCANNON
BEAM
CAPITALABILITY
CHAOSBOLT
DART
FLAK
FLASHBEAM
GAUSS
ION
Invalid
LASERPSI
LASERTECH
MISSILE
PHASECANNON
PHASEMISSILE
PLANETBOMBARDMENT
PLASMA
POINTDEFENSELASER
PULSEGUN
PULSEWAVE
RAILGUN
SPIRITBLADE
WAVE
passiveWeaponEffectChance
Level:0: Decimal
Level:1: Decimal
Level:2: Decimal
Level:3: Decimal
targetFilter
numOwnerships: Iteration
ownership: Enumeration
Allied
AlliedOrEnemy
Enemy
Friendly
NoOwner
Player
UncontrolledMinorFaction
numObjects: Iteration
object: Enumeration
CapitalShip
Corvette
EnvoyFrigate
Fighter
Frigate
PlaceHolderPlanetModule
PlaceHolderSpaceMine
Planet
PlanetModule
SpaceMine
Star
StarBase
Titan
numSpaces: Iteration
space: Enumeration
Normal
Phase
numConstraints: Iteration
constraint: Enumeration
CanBeCaptured
CanBeJumpBlocked
CanHaveFighters
CanHaveShields
CanPhaseDodge
CanSpreadWeaponDamage
DoesNotHaveDestabilizationProtection
HasAbilityWithCooldown
HasAntiMatterPool
HasAntiMatterShortage
HasColonizeAbility
HasDestabilizationProtection
HasEnergyWeapons
HasHullDamage
HasPhaseMissiles
HasPopulation
HasShieldDamage
HasWeapons
Invalid
IsActivelyBeingConstructed
IsBoarded
IsCargoShip
IsColonizable
IsControllable
IsExplored
IsHomeworld
IsInFriendlyGravityWell
IsInNonFriendlyGravityWell
IsMovingToLocalOrbitBody
IsNotStarBaseConstructor
IsPetOfTargetter
IsPsi
IsResourceExtractor
IsRuinable
LinkedCargoShip
LinkedSquad
ModuleUnderConstruction
NotActivelyBeingConstructed
NotFlagship
NotInvulnerable
NotIsBoarded
NotIsExplored
NotIsHomeworld
NotIsIllusionShip
NotIsMinorFactionOwned
NotIsOccupationPlanet
NotIsOutlaw
NotIsTech
NotSelf
WithinCurrentSolarSystem
range
Level:0: Decimal
Level:1: Decimal
Level:2: Decimal
Level:3: Decimal
delayUntilColonization: Decimal
entryVehicleType: Entity
numEntryVehicles
Level:0: Decimal
Level:1: Decimal
Level:2: Decimal
Level:3: Decimal
travelTime: Decimal
entryVehicleLaunchInfo
effectAttachInfo
attachType: Condition
Ability
abilityIndex: Integer
Above
Aura
Center
Invalid
smallEffectName: Particle
mediumEffectName: Particle
largeEffectName: Particle
soundID: Sound
afterColonizeBuffType: Entity
ConvertDamageToAntiMatter
instantActionTriggerType: Condition
AlwaysPerform
OnAbilityUsed
OnBuffFinish
OnChance
buffApplyChance
Level:0: Decimal
Level:1: Decimal
Level:2: Decimal
Level:3: Decimal
OnColonizeAbilityUsed
OnCondition
instantActionConditionType: Condition
IfFirstSpawnerDoesNotHaveBuff
conditionBuffType: Entity
conditionBuffShortName: StringInfo
IfFirstSpawnerHasBuff
conditionBuffType: Entity
conditionBuffShortName: StringInfo
IfOwnerDoesNotHaveBuff
conditionBuffType: Entity
conditionBuffShortName: StringInfo
IfOwnerDoesNotHaveDestabilizationProtection
IfOwnerHasBuff
conditionBuffType: Entity
conditionBuffShortName: StringInfo
IfOwnerHasDestabilizationProtection
IfOwnerHasHullLessThanPerc
hullPerc
Level:0: Decimal
Level:1: Decimal
Level:2: Decimal
Level:3: Decimal
IfOwnerIsAboutToDie
IfOwnerIsFirstPlayerOwnedStarbaseAtOrbitbody
IfOwnerIsNotFirstPlayerOwnedStarbaseAtOrbitbody
OnDamageTaken
damageType: Enumeration
PHYSICAL
ENERGY
OnDelay
delayTime: Decimal
OnHyperspaceExit
OnOwnerDeath
OnWeaponFired
numWeaponClasses: Iteration
weaponClassForWeaponPassive: Enumeration
AUTOCANNON
BEAM
CAPITALABILITY
CHAOSBOLT
DART
FLAK
FLASHBEAM
GAUSS
ION
Invalid
LASERPSI
LASERTECH
MISSILE
PHASECANNON
PHASEMISSILE
PLANETBOMBARDMENT
PLASMA
POINTDEFENSELASER
PULSEGUN
PULSEWAVE
RAILGUN
SPIRITBLADE
WAVE
passiveWeaponEffectChance
Level:0: Decimal
Level:1: Decimal
Level:2: Decimal
Level:3: Decimal
antiMatterFromDamagePerc
Level:0: Decimal
Level:1: Decimal
Level:2: Decimal
Level:3: Decimal
ConvertFrigateToResources
instantActionTriggerType: Condition
AlwaysPerform
OnAbilityUsed
OnBuffFinish
OnChance
buffApplyChance
Level:0: Decimal
Level:1: Decimal
Level:2: Decimal
Level:3: Decimal
OnColonizeAbilityUsed
OnCondition
instantActionConditionType: Condition
IfFirstSpawnerDoesNotHaveBuff
conditionBuffType: Entity
conditionBuffShortName: StringInfo
IfFirstSpawnerHasBuff
conditionBuffType: Entity
conditionBuffShortName: StringInfo
IfOwnerDoesNotHaveBuff
conditionBuffType: Entity
conditionBuffShortName: StringInfo
IfOwnerDoesNotHaveDestabilizationProtection
IfOwnerHasBuff
conditionBuffType: Entity
conditionBuffShortName: StringInfo
IfOwnerHasDestabilizationProtection
IfOwnerHasHullLessThanPerc
hullPerc
Level:0: Decimal
Level:1: Decimal
Level:2: Decimal
Level:3: Decimal
IfOwnerIsAboutToDie
IfOwnerIsFirstPlayerOwnedStarbaseAtOrbitbody
IfOwnerIsNotFirstPlayerOwnedStarbaseAtOrbitbody
OnDamageTaken
damageType: Enumeration
PHYSICAL
ENERGY
OnDelay
delayTime: Decimal
OnHyperspaceExit
OnOwnerDeath
OnWeaponFired
numWeaponClasses: Iteration
weaponClassForWeaponPassive: Enumeration
AUTOCANNON
BEAM
CAPITALABILITY
CHAOSBOLT
DART
FLAK
FLASHBEAM
GAUSS
ION
Invalid
LASERPSI
LASERTECH
MISSILE
PHASECANNON
PHASEMISSILE
PLANETBOMBARDMENT
PLASMA
POINTDEFENSELASER
PULSEGUN
PULSEWAVE
RAILGUN
SPIRITBLADE
WAVE
passiveWeaponEffectChance
Level:0: Decimal
Level:1: Decimal
Level:2: Decimal
Level:3: Decimal
percentageOfCost
Level:0: Decimal
Level:1: Decimal
Level:2: Decimal
Level:3: Decimal
ConvertNearbyDebrisToHull
instantActionTriggerType: Condition
AlwaysPerform
OnAbilityUsed
OnBuffFinish
OnChance
buffApplyChance
Level:0: Decimal
Level:1: Decimal
Level:2: Decimal
Level:3: Decimal
OnColonizeAbilityUsed
OnCondition
instantActionConditionType: Condition
IfFirstSpawnerDoesNotHaveBuff
conditionBuffType: Entity
conditionBuffShortName: StringInfo
IfFirstSpawnerHasBuff
conditionBuffType: Entity
conditionBuffShortName: StringInfo
IfOwnerDoesNotHaveBuff
conditionBuffType: Entity
conditionBuffShortName: StringInfo
IfOwnerDoesNotHaveDestabilizationProtection
IfOwnerHasBuff
conditionBuffType: Entity
conditionBuffShortName: StringInfo
IfOwnerHasDestabilizationProtection
IfOwnerHasHullLessThanPerc
hullPerc
Level:0: Decimal
Level:1: Decimal
Level:2: Decimal
Level:3: Decimal
IfOwnerIsAboutToDie
IfOwnerIsFirstPlayerOwnedStarbaseAtOrbitbody
IfOwnerIsNotFirstPlayerOwnedStarbaseAtOrbitbody
OnDamageTaken
damageType: Enumeration
PHYSICAL
ENERGY
OnDelay
delayTime: Decimal
OnHyperspaceExit
OnOwnerDeath
OnWeaponFired
numWeaponClasses: Iteration
weaponClassForWeaponPassive: Enumeration
AUTOCANNON
BEAM
CAPITALABILITY
CHAOSBOLT
DART
FLAK
FLASHBEAM
GAUSS
ION
Invalid
LASERPSI
LASERTECH
MISSILE
PHASECANNON
PHASEMISSILE
PLANETBOMBARDMENT
PLASMA
POINTDEFENSELASER
PULSEGUN
PULSEWAVE
RAILGUN
SPIRITBLADE
WAVE
passiveWeaponEffectChance
Level:0: Decimal
Level:1: Decimal
Level:2: Decimal
Level:3: Decimal
range
Level:0: Decimal
Level:1: Decimal
Level:2: Decimal
Level:3: Decimal
hullPerDebris
Level:0: Decimal
Level:1: Decimal
Level:2: Decimal
Level:3: Decimal
debrisCleanupSounds
soundCount: Iteration
sound: Sound
ConvertSquadMembersToMines
instantActionTriggerType: Condition
AlwaysPerform
OnAbilityUsed
OnBuffFinish
OnChance
buffApplyChance
Level:0: Decimal
Level:1: Decimal
Level:2: Decimal
Level:3: Decimal
OnColonizeAbilityUsed
OnCondition
instantActionConditionType: Condition
IfFirstSpawnerDoesNotHaveBuff
conditionBuffType: Entity
conditionBuffShortName: StringInfo
IfFirstSpawnerHasBuff
conditionBuffType: Entity
conditionBuffShortName: StringInfo
IfOwnerDoesNotHaveBuff
conditionBuffType: Entity
conditionBuffShortName: StringInfo
IfOwnerDoesNotHaveDestabilizationProtection
IfOwnerHasBuff
conditionBuffType: Entity
conditionBuffShortName: StringInfo
IfOwnerHasDestabilizationProtection
IfOwnerHasHullLessThanPerc
hullPerc
Level:0: Decimal
Level:1: Decimal
Level:2: Decimal
Level:3: Decimal
IfOwnerIsAboutToDie
IfOwnerIsFirstPlayerOwnedStarbaseAtOrbitbody
IfOwnerIsNotFirstPlayerOwnedStarbaseAtOrbitbody
OnDamageTaken
damageType: Enumeration
PHYSICAL
ENERGY
OnDelay
delayTime: Decimal
OnHyperspaceExit
OnOwnerDeath
OnWeaponFired
numWeaponClasses: Iteration
weaponClassForWeaponPassive: Enumeration
AUTOCANNON
BEAM
CAPITALABILITY
CHAOSBOLT
DART
FLAK
FLASHBEAM
GAUSS
ION
Invalid
LASERPSI
LASERTECH
MISSILE
PHASECANNON
PHASEMISSILE
PLANETBOMBARDMENT
PLASMA
POINTDEFENSELASER
PULSEGUN
PULSEWAVE
RAILGUN
SPIRITBLADE
WAVE
passiveWeaponEffectChance
Level:0: Decimal
Level:1: Decimal
Level:2: Decimal
Level:3: Decimal
spaceMineType: Entity
expiryTime
Level:0: Decimal
Level:1: Decimal
Level:2: Decimal
Level:3: Decimal
CreateCannonShell
instantActionTriggerType: Condition
AlwaysPerform
OnAbilityUsed
OnBuffFinish
OnChance
buffApplyChance
Level:0: Decimal
Level:1: Decimal
Level:2: Decimal
Level:3: Decimal
OnColonizeAbilityUsed
OnCondition
instantActionConditionType: Condition
IfFirstSpawnerDoesNotHaveBuff
conditionBuffType: Entity
conditionBuffShortName: StringInfo
IfFirstSpawnerHasBuff
conditionBuffType: Entity
conditionBuffShortName: StringInfo
IfOwnerDoesNotHaveBuff
conditionBuffType: Entity
conditionBuffShortName: StringInfo
IfOwnerDoesNotHaveDestabilizationProtection
IfOwnerHasBuff
conditionBuffType: Entity
conditionBuffShortName: StringInfo
IfOwnerHasDestabilizationProtection
IfOwnerHasHullLessThanPerc
hullPerc
Level:0: Decimal
Level:1: Decimal
Level:2: Decimal
Level:3: Decimal
IfOwnerIsAboutToDie
IfOwnerIsFirstPlayerOwnedStarbaseAtOrbitbody
IfOwnerIsNotFirstPlayerOwnedStarbaseAtOrbitbody
OnDamageTaken
damageType: Enumeration
PHYSICAL
ENERGY
OnDelay
delayTime: Decimal
OnHyperspaceExit
OnOwnerDeath
OnWeaponFired
numWeaponClasses: Iteration
weaponClassForWeaponPassive: Enumeration
AUTOCANNON
BEAM
CAPITALABILITY
CHAOSBOLT
DART
FLAK
FLASHBEAM
GAUSS
ION
Invalid
LASERPSI
LASERTECH
MISSILE
PHASECANNON
PHASEMISSILE
PLANETBOMBARDMENT
PLASMA
POINTDEFENSELASER
PULSEGUN
PULSEWAVE
RAILGUN
SPIRITBLADE
WAVE
passiveWeaponEffectChance
Level:0: Decimal
Level:1: Decimal
Level:2: Decimal
Level:3: Decimal
cannonShellType: Entity
effectInfo
effectAttachInfo
attachType: Condition
Ability
abilityIndex: Integer
Above
Aura
Center
Invalid
smallEffectName: Particle
mediumEffectName: Particle
largeEffectName: Particle
soundID: Sound
CreateClonedFrigate
instantActionTriggerType: Condition
AlwaysPerform
OnAbilityUsed
OnBuffFinish
OnChance
buffApplyChance
Level:0: Decimal
Level:1: Decimal
Level:2: Decimal
Level:3: Decimal
OnColonizeAbilityUsed
OnCondition
instantActionConditionType: Condition
IfFirstSpawnerDoesNotHaveBuff
conditionBuffType: Entity
conditionBuffShortName: StringInfo
IfFirstSpawnerHasBuff
conditionBuffType: Entity
conditionBuffShortName: StringInfo
IfOwnerDoesNotHaveBuff
conditionBuffType: Entity
conditionBuffShortName: StringInfo
IfOwnerDoesNotHaveDestabilizationProtection
IfOwnerHasBuff
conditionBuffType: Entity
conditionBuffShortName: StringInfo
IfOwnerHasDestabilizationProtection
IfOwnerHasHullLessThanPerc
hullPerc
Level:0: Decimal
Level:1: Decimal
Level:2: Decimal
Level:3: Decimal
IfOwnerIsAboutToDie
IfOwnerIsFirstPlayerOwnedStarbaseAtOrbitbody
IfOwnerIsNotFirstPlayerOwnedStarbaseAtOrbitbody
OnDamageTaken
damageType: Enumeration
PHYSICAL
ENERGY
OnDelay
delayTime: Decimal
OnHyperspaceExit
OnOwnerDeath
OnWeaponFired
numWeaponClasses: Iteration
weaponClassForWeaponPassive: Enumeration
AUTOCANNON
BEAM
CAPITALABILITY
CHAOSBOLT
DART
FLAK
FLASHBEAM
GAUSS
ION
Invalid
LASERPSI
LASERTECH
MISSILE
PHASECANNON
PHASEMISSILE
PLANETBOMBARDMENT
PLASMA
POINTDEFENSELASER
PULSEGUN
PULSEWAVE
RAILGUN
SPIRITBLADE
WAVE
passiveWeaponEffectChance
Level:0: Decimal
Level:1: Decimal
Level:2: Decimal
Level:3: Decimal
numFrigates
Level:0: Decimal
Level:1: Decimal
Level:2: Decimal
Level:3: Decimal
impulse: Decimal
expiryTime
Level:0: Decimal
Level:1: Decimal
Level:2: Decimal
Level:3: Decimal
spawnFrigateSoundID: Sound
CreateFrigate
instantActionTriggerType: Condition
AlwaysPerform
OnAbilityUsed
OnBuffFinish
OnChance
buffApplyChance
Level:0: Decimal
Level:1: Decimal
Level:2: Decimal
Level:3: Decimal
OnColonizeAbilityUsed
OnCondition
instantActionConditionType: Condition
IfFirstSpawnerDoesNotHaveBuff
conditionBuffType: Entity
conditionBuffShortName: StringInfo
IfFirstSpawnerHasBuff
conditionBuffType: Entity
conditionBuffShortName: StringInfo
IfOwnerDoesNotHaveBuff
conditionBuffType: Entity
conditionBuffShortName: StringInfo
IfOwnerDoesNotHaveDestabilizationProtection
IfOwnerHasBuff
conditionBuffType: Entity
conditionBuffShortName: StringInfo
IfOwnerHasDestabilizationProtection
IfOwnerHasHullLessThanPerc
hullPerc
Level:0: Decimal
Level:1: Decimal
Level:2: Decimal
Level:3: Decimal
IfOwnerIsAboutToDie
IfOwnerIsFirstPlayerOwnedStarbaseAtOrbitbody
IfOwnerIsNotFirstPlayerOwnedStarbaseAtOrbitbody
OnDamageTaken
damageType: Enumeration
PHYSICAL
ENERGY
OnDelay
delayTime: Decimal
OnHyperspaceExit
OnOwnerDeath
OnWeaponFired
numWeaponClasses: Iteration
weaponClassForWeaponPassive: Enumeration
AUTOCANNON
BEAM
CAPITALABILITY
CHAOSBOLT
DART
FLAK
FLASHBEAM
GAUSS
ION
Invalid
LASERPSI
LASERTECH
MISSILE
PHASECANNON
PHASEMISSILE
PLANETBOMBARDMENT
PLASMA
POINTDEFENSELASER
PULSEGUN
PULSEWAVE
RAILGUN
SPIRITBLADE
WAVE
passiveWeaponEffectChance
Level:0: Decimal
Level:1: Decimal
Level:2: Decimal
Level:3: Decimal
frigateType: Entity
numFrigates
Level:0: Decimal
Level:1: Decimal
Level:2: Decimal
Level:3: Decimal
matchOwnerDamageState: Boolean
impulse: Decimal
expiryTime
Level:0: Decimal
Level:1: Decimal
Level:2: Decimal
Level:3: Decimal
spawnFrigateSoundID: Sound
postSpawnBuff: Entity
CreateFrigateAtArbitraryTarget
instantActionTriggerType: Condition
AlwaysPerform
OnAbilityUsed
OnBuffFinish
OnChance
buffApplyChance
Level:0: Decimal
Level:1: Decimal
Level:2: Decimal
Level:3: Decimal
OnColonizeAbilityUsed
OnCondition
instantActionConditionType: Condition
IfFirstSpawnerDoesNotHaveBuff
conditionBuffType: Entity
conditionBuffShortName: StringInfo
IfFirstSpawnerHasBuff
conditionBuffType: Entity
conditionBuffShortName: StringInfo
IfOwnerDoesNotHaveBuff
conditionBuffType: Entity
conditionBuffShortName: StringInfo
IfOwnerDoesNotHaveDestabilizationProtection
IfOwnerHasBuff
conditionBuffType: Entity
conditionBuffShortName: StringInfo
IfOwnerHasDestabilizationProtection
IfOwnerHasHullLessThanPerc
hullPerc
Level:0: Decimal
Level:1: Decimal
Level:2: Decimal
Level:3: Decimal
IfOwnerIsAboutToDie
IfOwnerIsFirstPlayerOwnedStarbaseAtOrbitbody
IfOwnerIsNotFirstPlayerOwnedStarbaseAtOrbitbody
OnDamageTaken
damageType: Enumeration
PHYSICAL
ENERGY
OnDelay
delayTime: Decimal
OnHyperspaceExit
OnOwnerDeath
OnWeaponFired
numWeaponClasses: Iteration
weaponClassForWeaponPassive: Enumeration
AUTOCANNON
BEAM
CAPITALABILITY
CHAOSBOLT
DART
FLAK
FLASHBEAM
GAUSS
ION
Invalid
LASERPSI
LASERTECH
MISSILE
PHASECANNON
PHASEMISSILE
PLANETBOMBARDMENT
PLASMA
POINTDEFENSELASER
PULSEGUN
PULSEWAVE
RAILGUN
SPIRITBLADE
WAVE
passiveWeaponEffectChance
Level:0: Decimal
Level:1: Decimal
Level:2: Decimal
Level:3: Decimal
frigateType: Entity
numFrigates
Level:0: Decimal
Level:1: Decimal
Level:2: Decimal
Level:3: Decimal
expiryTime
Level:0: Decimal
Level:1: Decimal
Level:2: Decimal
Level:3: Decimal
spawnFrigateSoundID: Sound
range
Level:0: Decimal
Level:1: Decimal
Level:2: Decimal
Level:3: Decimal
CreateFrigateAtTarget
instantActionTriggerType: Condition
AlwaysPerform
OnAbilityUsed
OnBuffFinish
OnChance
buffApplyChance
Level:0: Decimal
Level:1: Decimal
Level:2: Decimal
Level:3: Decimal
OnColonizeAbilityUsed
OnCondition
instantActionConditionType: Condition
IfFirstSpawnerDoesNotHaveBuff
conditionBuffType: Entity
conditionBuffShortName: StringInfo
IfFirstSpawnerHasBuff
conditionBuffType: Entity
conditionBuffShortName: StringInfo
IfOwnerDoesNotHaveBuff
conditionBuffType: Entity
conditionBuffShortName: StringInfo
IfOwnerDoesNotHaveDestabilizationProtection
IfOwnerHasBuff
conditionBuffType: Entity
conditionBuffShortName: StringInfo
IfOwnerHasDestabilizationProtection
IfOwnerHasHullLessThanPerc
hullPerc
Level:0: Decimal
Level:1: Decimal
Level:2: Decimal
Level:3: Decimal
IfOwnerIsAboutToDie
IfOwnerIsFirstPlayerOwnedStarbaseAtOrbitbody
IfOwnerIsNotFirstPlayerOwnedStarbaseAtOrbitbody
OnDamageTaken
damageType: Enumeration
PHYSICAL
ENERGY
OnDelay
delayTime: Decimal
OnHyperspaceExit
OnOwnerDeath
OnWeaponFired
numWeaponClasses: Iteration
weaponClassForWeaponPassive: Enumeration
AUTOCANNON
BEAM
CAPITALABILITY
CHAOSBOLT
DART
FLAK
FLASHBEAM
GAUSS
ION
Invalid
LASERPSI
LASERTECH
MISSILE
PHASECANNON
PHASEMISSILE
PLANETBOMBARDMENT
PLASMA
POINTDEFENSELASER
PULSEGUN
PULSEWAVE
RAILGUN
SPIRITBLADE
WAVE
passiveWeaponEffectChance
Level:0: Decimal
Level:1: Decimal
Level:2: Decimal
Level:3: Decimal
frigateType: Entity
numFrigates
Level:0: Decimal
Level:1: Decimal
Level:2: Decimal
Level:3: Decimal
impulse: Decimal
expiryTime
Level:0: Decimal
Level:1: Decimal
Level:2: Decimal
Level:3: Decimal
spawnFrigateSoundID: Sound
targetFilter
numOwnerships: Iteration
ownership: Enumeration
Allied
AlliedOrEnemy
Enemy
Friendly
NoOwner
Player
UncontrolledMinorFaction
numObjects: Iteration
object: Enumeration
CapitalShip
Corvette
EnvoyFrigate
Fighter
Frigate
PlaceHolderPlanetModule
PlaceHolderSpaceMine
Planet
PlanetModule
SpaceMine
Star
StarBase
Titan
numSpaces: Iteration
space: Enumeration
Normal
Phase
numConstraints: Iteration
constraint: Enumeration
CanBeCaptured
CanBeJumpBlocked
CanHaveFighters
CanHaveShields
CanPhaseDodge
CanSpreadWeaponDamage
DoesNotHaveDestabilizationProtection
HasAbilityWithCooldown
HasAntiMatterPool
HasAntiMatterShortage
HasColonizeAbility
HasDestabilizationProtection
HasEnergyWeapons
HasHullDamage
HasPhaseMissiles
HasPopulation
HasShieldDamage
HasWeapons
Invalid
IsActivelyBeingConstructed
IsBoarded
IsCargoShip
IsColonizable
IsControllable
IsExplored
IsHomeworld
IsInFriendlyGravityWell
IsInNonFriendlyGravityWell
IsMovingToLocalOrbitBody
IsNotStarBaseConstructor
IsPetOfTargetter
IsPsi
IsResourceExtractor
IsRuinable
LinkedCargoShip
LinkedSquad
ModuleUnderConstruction
NotActivelyBeingConstructed
NotFlagship
NotInvulnerable
NotIsBoarded
NotIsExplored
NotIsHomeworld
NotIsIllusionShip
NotIsMinorFactionOwned
NotIsOccupationPlanet
NotIsOutlaw
NotIsTech
NotSelf
WithinCurrentSolarSystem
range
Level:0: Decimal
Level:1: Decimal
Level:2: Decimal
Level:3: Decimal
CreateIllusionFighters
instantActionTriggerType: Condition
AlwaysPerform
OnAbilityUsed
OnBuffFinish
OnChance
buffApplyChance
Level:0: Decimal
Level:1: Decimal
Level:2: Decimal
Level:3: Decimal
OnColonizeAbilityUsed
OnCondition
instantActionConditionType: Condition
IfFirstSpawnerDoesNotHaveBuff
conditionBuffType: Entity
conditionBuffShortName: StringInfo
IfFirstSpawnerHasBuff
conditionBuffType: Entity
conditionBuffShortName: StringInfo
IfOwnerDoesNotHaveBuff
conditionBuffType: Entity
conditionBuffShortName: StringInfo
IfOwnerDoesNotHaveDestabilizationProtection
IfOwnerHasBuff
conditionBuffType: Entity
conditionBuffShortName: StringInfo
IfOwnerHasDestabilizationProtection
IfOwnerHasHullLessThanPerc
hullPerc
Level:0: Decimal
Level:1: Decimal
Level:2: Decimal
Level:3: Decimal
IfOwnerIsAboutToDie
IfOwnerIsFirstPlayerOwnedStarbaseAtOrbitbody
IfOwnerIsNotFirstPlayerOwnedStarbaseAtOrbitbody
OnDamageTaken
damageType: Enumeration
PHYSICAL
ENERGY
OnDelay
delayTime: Decimal
OnHyperspaceExit
OnOwnerDeath
OnWeaponFired
numWeaponClasses: Iteration
weaponClassForWeaponPassive: Enumeration
AUTOCANNON
BEAM
CAPITALABILITY
CHAOSBOLT
DART
FLAK
FLASHBEAM
GAUSS
ION
Invalid
LASERPSI
LASERTECH
MISSILE
PHASECANNON
PHASEMISSILE
PLANETBOMBARDMENT
PLASMA
POINTDEFENSELASER
PULSEGUN
PULSEWAVE
RAILGUN
SPIRITBLADE
WAVE
passiveWeaponEffectChance
Level:0: Decimal
Level:1: Decimal
Level:2: Decimal
Level:3: Decimal
numFighters
Level:0: Decimal
Level:1: Decimal
Level:2: Decimal
Level:3: Decimal
expiryTime
Level:0: Decimal
Level:1: Decimal
Level:2: Decimal
Level:3: Decimal
effectInfo
effectAttachInfo
attachType: Condition
Ability
abilityIndex: Integer
Above
Aura
Center
Invalid
smallEffectName: Particle
mediumEffectName: Particle
largeEffectName: Particle
soundID: Sound
CreatePlanetModule
instantActionTriggerType: Condition
AlwaysPerform
OnAbilityUsed
OnBuffFinish
OnChance
buffApplyChance
Level:0: Decimal
Level:1: Decimal
Level:2: Decimal
Level:3: Decimal
OnColonizeAbilityUsed
OnCondition
instantActionConditionType: Condition
IfFirstSpawnerDoesNotHaveBuff
conditionBuffType: Entity
conditionBuffShortName: StringInfo
IfFirstSpawnerHasBuff
conditionBuffType: Entity
conditionBuffShortName: StringInfo
IfOwnerDoesNotHaveBuff
conditionBuffType: Entity
conditionBuffShortName: StringInfo
IfOwnerDoesNotHaveDestabilizationProtection
IfOwnerHasBuff
conditionBuffType: Entity
conditionBuffShortName: StringInfo
IfOwnerHasDestabilizationProtection
IfOwnerHasHullLessThanPerc
hullPerc
Level:0: Decimal
Level:1: Decimal
Level:2: Decimal
Level:3: Decimal
IfOwnerIsAboutToDie
IfOwnerIsFirstPlayerOwnedStarbaseAtOrbitbody
IfOwnerIsNotFirstPlayerOwnedStarbaseAtOrbitbody
OnDamageTaken
damageType: Enumeration
PHYSICAL
ENERGY
OnDelay
delayTime: Decimal
OnHyperspaceExit
OnOwnerDeath
OnWeaponFired
numWeaponClasses: Iteration
weaponClassForWeaponPassive: Enumeration
AUTOCANNON
BEAM
CAPITALABILITY
CHAOSBOLT
DART
FLAK
FLASHBEAM
GAUSS
ION
Invalid
LASERPSI
LASERTECH
MISSILE
PHASECANNON
PHASEMISSILE
PLANETBOMBARDMENT
PLASMA
POINTDEFENSELASER
PULSEGUN
PULSEWAVE
RAILGUN
SPIRITBLADE
WAVE
passiveWeaponEffectChance
Level:0: Decimal
Level:1: Decimal
Level:2: Decimal
Level:3: Decimal
planetModuleType: Entity
spawnPlanetModuleSoundID: Sound
CreateSpaceMine
instantActionTriggerType: Condition
AlwaysPerform
OnAbilityUsed
OnBuffFinish
OnChance
buffApplyChance
Level:0: Decimal
Level:1: Decimal
Level:2: Decimal
Level:3: Decimal
OnColonizeAbilityUsed
OnCondition
instantActionConditionType: Condition
IfFirstSpawnerDoesNotHaveBuff
conditionBuffType: Entity
conditionBuffShortName: StringInfo
IfFirstSpawnerHasBuff
conditionBuffType: Entity
conditionBuffShortName: StringInfo
IfOwnerDoesNotHaveBuff
conditionBuffType: Entity
conditionBuffShortName: StringInfo
IfOwnerDoesNotHaveDestabilizationProtection
IfOwnerHasBuff
conditionBuffType: Entity
conditionBuffShortName: StringInfo
IfOwnerHasDestabilizationProtection
IfOwnerHasHullLessThanPerc
hullPerc
Level:0: Decimal
Level:1: Decimal
Level:2: Decimal
Level:3: Decimal
IfOwnerIsAboutToDie
IfOwnerIsFirstPlayerOwnedStarbaseAtOrbitbody
IfOwnerIsNotFirstPlayerOwnedStarbaseAtOrbitbody
OnDamageTaken
damageType: Enumeration
PHYSICAL
ENERGY
OnDelay
delayTime: Decimal
OnHyperspaceExit
OnOwnerDeath
OnWeaponFired
numWeaponClasses: Iteration
weaponClassForWeaponPassive: Enumeration
AUTOCANNON
BEAM
CAPITALABILITY
CHAOSBOLT
DART
FLAK
FLASHBEAM
GAUSS
ION
Invalid
LASERPSI
LASERTECH
MISSILE
PHASECANNON
PHASEMISSILE
PLANETBOMBARDMENT
PLASMA
POINTDEFENSELASER
PULSEGUN
PULSEWAVE
RAILGUN
SPIRITBLADE
WAVE
passiveWeaponEffectChance
Level:0: Decimal
Level:1: Decimal
Level:2: Decimal
Level:3: Decimal
spaceMineType: Entity
numMines
Level:0: Decimal
Level:1: Decimal
Level:2: Decimal
Level:3: Decimal
impulse: Decimal
angleVariance: Decimal
expiryTime
Level:0: Decimal
Level:1: Decimal
Level:2: Decimal
Level:3: Decimal
spawnMineSoundID: Sound
CreateSquad
instantActionTriggerType: Condition
AlwaysPerform
OnAbilityUsed
OnBuffFinish
OnChance
buffApplyChance
Level:0: Decimal
Level:1: Decimal
Level:2: Decimal
Level:3: Decimal
OnColonizeAbilityUsed
OnCondition
instantActionConditionType: Condition
IfFirstSpawnerDoesNotHaveBuff
conditionBuffType: Entity
conditionBuffShortName: StringInfo
IfFirstSpawnerHasBuff
conditionBuffType: Entity
conditionBuffShortName: StringInfo
IfOwnerDoesNotHaveBuff
conditionBuffType: Entity
conditionBuffShortName: StringInfo
IfOwnerDoesNotHaveDestabilizationProtection
IfOwnerHasBuff
conditionBuffType: Entity
conditionBuffShortName: StringInfo
IfOwnerHasDestabilizationProtection
IfOwnerHasHullLessThanPerc
hullPerc
Level:0: Decimal
Level:1: Decimal
Level:2: Decimal
Level:3: Decimal
IfOwnerIsAboutToDie
IfOwnerIsFirstPlayerOwnedStarbaseAtOrbitbody
IfOwnerIsNotFirstPlayerOwnedStarbaseAtOrbitbody
OnDamageTaken
damageType: Enumeration
PHYSICAL
ENERGY
OnDelay
delayTime: Decimal
OnHyperspaceExit
OnOwnerDeath
OnWeaponFired
numWeaponClasses: Iteration
weaponClassForWeaponPassive: Enumeration
AUTOCANNON
BEAM
CAPITALABILITY
CHAOSBOLT
DART
FLAK
FLASHBEAM
GAUSS
ION
Invalid
LASERPSI
LASERTECH
MISSILE
PHASECANNON
PHASEMISSILE
PLANETBOMBARDMENT
PLASMA
POINTDEFENSELASER
PULSEGUN
PULSEWAVE
RAILGUN
SPIRITBLADE
WAVE
passiveWeaponEffectChance
Level:0: Decimal
Level:1: Decimal
Level:2: Decimal
Level:3: Decimal
squadType: Entity
numSquads
Level:0: Decimal
Level:1: Decimal
Level:2: Decimal
Level:3: Decimal
expiryTime
Level:0: Decimal
Level:1: Decimal
Level:2: Decimal
Level:3: Decimal
spawnSquadSoundID: Sound
CreateStarBase
instantActionTriggerType: Condition
AlwaysPerform
OnAbilityUsed
OnBuffFinish
OnChance
buffApplyChance
Level:0: Decimal
Level:1: Decimal
Level:2: Decimal
Level:3: Decimal
OnColonizeAbilityUsed
OnCondition
instantActionConditionType: Condition
IfFirstSpawnerDoesNotHaveBuff
conditionBuffType: Entity
conditionBuffShortName: StringInfo
IfFirstSpawnerHasBuff
conditionBuffType: Entity
conditionBuffShortName: StringInfo
IfOwnerDoesNotHaveBuff
conditionBuffType: Entity
conditionBuffShortName: StringInfo
IfOwnerDoesNotHaveDestabilizationProtection
IfOwnerHasBuff
conditionBuffType: Entity
conditionBuffShortName: StringInfo
IfOwnerHasDestabilizationProtection
IfOwnerHasHullLessThanPerc
hullPerc
Level:0: Decimal
Level:1: Decimal
Level:2: Decimal
Level:3: Decimal
IfOwnerIsAboutToDie
IfOwnerIsFirstPlayerOwnedStarbaseAtOrbitbody
IfOwnerIsNotFirstPlayerOwnedStarbaseAtOrbitbody
OnDamageTaken
damageType: Enumeration
PHYSICAL
ENERGY
OnDelay
delayTime: Decimal
OnHyperspaceExit
OnOwnerDeath
OnWeaponFired
numWeaponClasses: Iteration
weaponClassForWeaponPassive: Enumeration
AUTOCANNON
BEAM
CAPITALABILITY
CHAOSBOLT
DART
FLAK
FLASHBEAM
GAUSS
ION
Invalid
LASERPSI
LASERTECH
MISSILE
PHASECANNON
PHASEMISSILE
PLANETBOMBARDMENT
PLASMA
POINTDEFENSELASER
PULSEGUN
PULSEWAVE
RAILGUN
SPIRITBLADE
WAVE
passiveWeaponEffectChance
Level:0: Decimal
Level:1: Decimal
Level:2: Decimal
Level:3: Decimal
starBaseType: Entity
placementRadius
Level:0: Decimal
Level:1: Decimal
Level:2: Decimal
Level:3: Decimal
DoAllegianceChangeToPlanet
instantActionTriggerType: Condition
AlwaysPerform
OnAbilityUsed
OnBuffFinish
OnChance
buffApplyChance
Level:0: Decimal
Level:1: Decimal
Level:2: Decimal
Level:3: Decimal
OnColonizeAbilityUsed
OnCondition
instantActionConditionType: Condition
IfFirstSpawnerDoesNotHaveBuff
conditionBuffType: Entity
conditionBuffShortName: StringInfo
IfFirstSpawnerHasBuff
conditionBuffType: Entity
conditionBuffShortName: StringInfo
IfOwnerDoesNotHaveBuff
conditionBuffType: Entity
conditionBuffShortName: StringInfo
IfOwnerDoesNotHaveDestabilizationProtection
IfOwnerHasBuff
conditionBuffType: Entity
conditionBuffShortName: StringInfo
IfOwnerHasDestabilizationProtection
IfOwnerHasHullLessThanPerc
hullPerc
Level:0: Decimal
Level:1: Decimal
Level:2: Decimal
Level:3: Decimal
IfOwnerIsAboutToDie
IfOwnerIsFirstPlayerOwnedStarbaseAtOrbitbody
IfOwnerIsNotFirstPlayerOwnedStarbaseAtOrbitbody
OnDamageTaken
damageType: Enumeration
PHYSICAL
ENERGY
OnDelay
delayTime: Decimal
OnHyperspaceExit
OnOwnerDeath
OnWeaponFired
numWeaponClasses: Iteration
weaponClassForWeaponPassive: Enumeration
AUTOCANNON
BEAM
CAPITALABILITY
CHAOSBOLT
DART
FLAK
FLASHBEAM
GAUSS
ION
Invalid
LASERPSI
LASERTECH
MISSILE
PHASECANNON
PHASEMISSILE
PLANETBOMBARDMENT
PLASMA
POINTDEFENSELASER
PULSEGUN
PULSEWAVE
RAILGUN
SPIRITBLADE
WAVE
passiveWeaponEffectChance
Level:0: Decimal
Level:1: Decimal
Level:2: Decimal
Level:3: Decimal
allegianceChange
Level:0: Decimal
Level:1: Decimal
Level:2: Decimal
Level:3: Decimal
DoDamage
instantActionTriggerType: Condition
AlwaysPerform
OnAbilityUsed
OnBuffFinish
OnChance
buffApplyChance
Level:0: Decimal
Level:1: Decimal
Level:2: Decimal
Level:3: Decimal
OnColonizeAbilityUsed
OnCondition
instantActionConditionType: Condition
IfFirstSpawnerDoesNotHaveBuff
conditionBuffType: Entity
conditionBuffShortName: StringInfo
IfFirstSpawnerHasBuff
conditionBuffType: Entity
conditionBuffShortName: StringInfo
IfOwnerDoesNotHaveBuff
conditionBuffType: Entity
conditionBuffShortName: StringInfo
IfOwnerDoesNotHaveDestabilizationProtection
IfOwnerHasBuff
conditionBuffType: Entity
conditionBuffShortName: StringInfo
IfOwnerHasDestabilizationProtection
IfOwnerHasHullLessThanPerc
hullPerc
Level:0: Decimal
Level:1: Decimal
Level:2: Decimal
Level:3: Decimal
IfOwnerIsAboutToDie
IfOwnerIsFirstPlayerOwnedStarbaseAtOrbitbody
IfOwnerIsNotFirstPlayerOwnedStarbaseAtOrbitbody
OnDamageTaken
damageType: Enumeration
PHYSICAL
ENERGY
OnDelay
delayTime: Decimal
OnHyperspaceExit
OnOwnerDeath
OnWeaponFired
numWeaponClasses: Iteration
weaponClassForWeaponPassive: Enumeration
AUTOCANNON
BEAM
CAPITALABILITY
CHAOSBOLT
DART
FLAK
FLASHBEAM
GAUSS
ION
Invalid
LASERPSI
LASERTECH
MISSILE
PHASECANNON
PHASEMISSILE
PLANETBOMBARDMENT
PLASMA
POINTDEFENSELASER
PULSEGUN
PULSEWAVE
RAILGUN
SPIRITBLADE
WAVE
passiveWeaponEffectChance
Level:0: Decimal
Level:1: Decimal
Level:2: Decimal
Level:3: Decimal
damage
Level:0: Decimal
Level:1: Decimal
Level:2: Decimal
Level:3: Decimal
damageAffectType: Enumeration
AFFECTS_ONLY_HULL
AFFECTS_ONLY_SHIELDS
AFFECTS_SHIELDS_AND_HULL
damageType: Enumeration
PHYSICAL
ENERGY
isDamageShared: Boolean
DoDamagePerEntityInRadius
instantActionTriggerType: Condition
AlwaysPerform
OnAbilityUsed
OnBuffFinish
OnChance
buffApplyChance
Level:0: Decimal
Level:1: Decimal
Level:2: Decimal
Level:3: Decimal
OnColonizeAbilityUsed
OnCondition
instantActionConditionType: Condition
IfFirstSpawnerDoesNotHaveBuff
conditionBuffType: Entity
conditionBuffShortName: StringInfo
IfFirstSpawnerHasBuff
conditionBuffType: Entity
conditionBuffShortName: StringInfo
IfOwnerDoesNotHaveBuff
conditionBuffType: Entity
conditionBuffShortName: StringInfo
IfOwnerDoesNotHaveDestabilizationProtection
IfOwnerHasBuff
conditionBuffType: Entity
conditionBuffShortName: StringInfo
IfOwnerHasDestabilizationProtection
IfOwnerHasHullLessThanPerc
hullPerc
Level:0: Decimal
Level:1: Decimal
Level:2: Decimal
Level:3: Decimal
IfOwnerIsAboutToDie
IfOwnerIsFirstPlayerOwnedStarbaseAtOrbitbody
IfOwnerIsNotFirstPlayerOwnedStarbaseAtOrbitbody
OnDamageTaken
damageType: Enumeration
PHYSICAL
ENERGY
OnDelay
delayTime: Decimal
OnHyperspaceExit
OnOwnerDeath
OnWeaponFired
numWeaponClasses: Iteration
weaponClassForWeaponPassive: Enumeration
AUTOCANNON
BEAM
CAPITALABILITY
CHAOSBOLT
DART
FLAK
FLASHBEAM
GAUSS
ION
Invalid
LASERPSI
LASERTECH
MISSILE
PHASECANNON
PHASEMISSILE
PLANETBOMBARDMENT
PLASMA
POINTDEFENSELASER
PULSEGUN
PULSEWAVE
RAILGUN
SPIRITBLADE
WAVE
passiveWeaponEffectChance
Level:0: Decimal
Level:1: Decimal
Level:2: Decimal
Level:3: Decimal
damagePerEntity
Level:0: Decimal
Level:1: Decimal
Level:2: Decimal
Level:3: Decimal
damageAffectType: Enumeration
AFFECTS_ONLY_HULL
AFFECTS_ONLY_SHIELDS
AFFECTS_SHIELDS_AND_HULL
damageType: Enumeration
PHYSICAL
ENERGY
isDamageShared: Boolean
targetFilter
numOwnerships: Iteration
ownership: Enumeration
Allied
AlliedOrEnemy
Enemy
Friendly
NoOwner
Player
UncontrolledMinorFaction
numObjects: Iteration
object: Enumeration
CapitalShip
Corvette
EnvoyFrigate
Fighter
Frigate
PlaceHolderPlanetModule
PlaceHolderSpaceMine
Planet
PlanetModule
SpaceMine
Star
StarBase
Titan
numSpaces: Iteration
space: Enumeration
Normal
Phase
numConstraints: Iteration
constraint: Enumeration
CanBeCaptured
CanBeJumpBlocked
CanHaveFighters
CanHaveShields
CanPhaseDodge
CanSpreadWeaponDamage
DoesNotHaveDestabilizationProtection
HasAbilityWithCooldown
HasAntiMatterPool
HasAntiMatterShortage
HasColonizeAbility
HasDestabilizationProtection
HasEnergyWeapons
HasHullDamage
HasPhaseMissiles
HasPopulation
HasShieldDamage
HasWeapons
Invalid
IsActivelyBeingConstructed
IsBoarded
IsCargoShip
IsColonizable
IsControllable
IsExplored
IsHomeworld
IsInFriendlyGravityWell
IsInNonFriendlyGravityWell
IsMovingToLocalOrbitBody
IsNotStarBaseConstructor
IsPetOfTargetter
IsPsi
IsResourceExtractor
IsRuinable
LinkedCargoShip
LinkedSquad
ModuleUnderConstruction
NotActivelyBeingConstructed
NotFlagship
NotInvulnerable
NotIsBoarded
NotIsExplored
NotIsHomeworld
NotIsIllusionShip
NotIsMinorFactionOwned
NotIsOccupationPlanet
NotIsOutlaw
NotIsTech
NotSelf
WithinCurrentSolarSystem
range
Level:0: Decimal
Level:1: Decimal
Level:2: Decimal
Level:3: Decimal
maxTargetCount
Level:0: Decimal
Level:1: Decimal
Level:2: Decimal
Level:3: Decimal
DoDamagePerLastSpawnerPopulation
instantActionTriggerType: Condition
AlwaysPerform
OnAbilityUsed
OnBuffFinish
OnChance
buffApplyChance
Level:0: Decimal
Level:1: Decimal
Level:2: Decimal
Level:3: Decimal
OnColonizeAbilityUsed
OnCondition
instantActionConditionType: Condition
IfFirstSpawnerDoesNotHaveBuff
conditionBuffType: Entity
conditionBuffShortName: StringInfo
IfFirstSpawnerHasBuff
conditionBuffType: Entity
conditionBuffShortName: StringInfo
IfOwnerDoesNotHaveBuff
conditionBuffType: Entity
conditionBuffShortName: StringInfo
IfOwnerDoesNotHaveDestabilizationProtection
IfOwnerHasBuff
conditionBuffType: Entity
conditionBuffShortName: StringInfo
IfOwnerHasDestabilizationProtection
IfOwnerHasHullLessThanPerc
hullPerc
Level:0: Decimal
Level:1: Decimal
Level:2: Decimal
Level:3: Decimal
IfOwnerIsAboutToDie
IfOwnerIsFirstPlayerOwnedStarbaseAtOrbitbody
IfOwnerIsNotFirstPlayerOwnedStarbaseAtOrbitbody
OnDamageTaken
damageType: Enumeration
PHYSICAL
ENERGY
OnDelay
delayTime: Decimal
OnHyperspaceExit
OnOwnerDeath
OnWeaponFired
numWeaponClasses: Iteration
weaponClassForWeaponPassive: Enumeration
AUTOCANNON
BEAM
CAPITALABILITY
CHAOSBOLT
DART
FLAK
FLASHBEAM
GAUSS
ION
Invalid
LASERPSI
LASERTECH
MISSILE
PHASECANNON
PHASEMISSILE
PLANETBOMBARDMENT
PLASMA
POINTDEFENSELASER
PULSEGUN
PULSEWAVE
RAILGUN
SPIRITBLADE
WAVE
passiveWeaponEffectChance
Level:0: Decimal
Level:1: Decimal
Level:2: Decimal
Level:3: Decimal
damagePerPopulationPoint
Level:0: Decimal
Level:1: Decimal
Level:2: Decimal
Level:3: Decimal
damageAffectType: Enumeration
AFFECTS_ONLY_HULL
AFFECTS_ONLY_SHIELDS
AFFECTS_SHIELDS_AND_HULL
damageType: Enumeration
PHYSICAL
ENERGY
isDamageShared: Boolean
DoDamagePercOfCurrentHull
instantActionTriggerType: Condition
AlwaysPerform
OnAbilityUsed
OnBuffFinish
OnChance
buffApplyChance
Level:0: Decimal
Level:1: Decimal
Level:2: Decimal
Level:3: Decimal
OnColonizeAbilityUsed
OnCondition
instantActionConditionType: Condition
IfFirstSpawnerDoesNotHaveBuff
conditionBuffType: Entity
conditionBuffShortName: StringInfo
IfFirstSpawnerHasBuff
conditionBuffType: Entity
conditionBuffShortName: StringInfo
IfOwnerDoesNotHaveBuff
conditionBuffType: Entity
conditionBuffShortName: StringInfo
IfOwnerDoesNotHaveDestabilizationProtection
IfOwnerHasBuff
conditionBuffType: Entity
conditionBuffShortName: StringInfo
IfOwnerHasDestabilizationProtection
IfOwnerHasHullLessThanPerc
hullPerc
Level:0: Decimal
Level:1: Decimal
Level:2: Decimal
Level:3: Decimal
IfOwnerIsAboutToDie
IfOwnerIsFirstPlayerOwnedStarbaseAtOrbitbody
IfOwnerIsNotFirstPlayerOwnedStarbaseAtOrbitbody
OnDamageTaken
damageType: Enumeration
PHYSICAL
ENERGY
OnDelay
delayTime: Decimal
OnHyperspaceExit
OnOwnerDeath
OnWeaponFired
numWeaponClasses: Iteration
weaponClassForWeaponPassive: Enumeration
AUTOCANNON
BEAM
CAPITALABILITY
CHAOSBOLT
DART
FLAK
FLASHBEAM
GAUSS
ION
Invalid
LASERPSI
LASERTECH
MISSILE
PHASECANNON
PHASEMISSILE
PLANETBOMBARDMENT
PLASMA
POINTDEFENSELASER
PULSEGUN
PULSEWAVE
RAILGUN
SPIRITBLADE
WAVE
passiveWeaponEffectChance
Level:0: Decimal
Level:1: Decimal
Level:2: Decimal
Level:3: Decimal
hullDamagePerc
Level:0: Decimal
Level:1: Decimal
Level:2: Decimal
Level:3: Decimal
damageAffectType: Enumeration
AFFECTS_ONLY_HULL
AFFECTS_ONLY_SHIELDS
AFFECTS_SHIELDS_AND_HULL
damageType: Enumeration
PHYSICAL
ENERGY
isDamageShared: Boolean
DoDamageToPlanet
instantActionTriggerType: Condition
AlwaysPerform
OnAbilityUsed
OnBuffFinish
OnChance
buffApplyChance
Level:0: Decimal
Level:1: Decimal
Level:2: Decimal
Level:3: Decimal
OnColonizeAbilityUsed
OnCondition
instantActionConditionType: Condition
IfFirstSpawnerDoesNotHaveBuff
conditionBuffType: Entity
conditionBuffShortName: StringInfo
IfFirstSpawnerHasBuff
conditionBuffType: Entity
conditionBuffShortName: StringInfo
IfOwnerDoesNotHaveBuff
conditionBuffType: Entity
conditionBuffShortName: StringInfo
IfOwnerDoesNotHaveDestabilizationProtection
IfOwnerHasBuff
conditionBuffType: Entity
conditionBuffShortName: StringInfo
IfOwnerHasDestabilizationProtection
IfOwnerHasHullLessThanPerc
hullPerc
Level:0: Decimal
Level:1: Decimal
Level:2: Decimal
Level:3: Decimal
IfOwnerIsAboutToDie
IfOwnerIsFirstPlayerOwnedStarbaseAtOrbitbody
IfOwnerIsNotFirstPlayerOwnedStarbaseAtOrbitbody
OnDamageTaken
damageType: Enumeration
PHYSICAL
ENERGY
OnDelay
delayTime: Decimal
OnHyperspaceExit
OnOwnerDeath
OnWeaponFired
numWeaponClasses: Iteration
weaponClassForWeaponPassive: Enumeration
AUTOCANNON
BEAM
CAPITALABILITY
CHAOSBOLT
DART
FLAK
FLASHBEAM
GAUSS
ION
Invalid
LASERPSI
LASERTECH
MISSILE
PHASECANNON
PHASEMISSILE
PLANETBOMBARDMENT
PLASMA
POINTDEFENSELASER
PULSEGUN
PULSEWAVE
RAILGUN
SPIRITBLADE
WAVE
passiveWeaponEffectChance
Level:0: Decimal
Level:1: Decimal
Level:2: Decimal
Level:3: Decimal
damage
Level:0: Decimal
Level:1: Decimal
Level:2: Decimal
Level:3: Decimal
populationKilled
Level:0: Decimal
Level:1: Decimal
Level:2: Decimal
Level:3: Decimal
DoInterrupt
instantActionTriggerType: Condition
AlwaysPerform
OnAbilityUsed
OnBuffFinish
OnChance
buffApplyChance
Level:0: Decimal
Level:1: Decimal
Level:2: Decimal
Level:3: Decimal
OnColonizeAbilityUsed
OnCondition
instantActionConditionType: Condition
IfFirstSpawnerDoesNotHaveBuff
conditionBuffType: Entity
conditionBuffShortName: StringInfo
IfFirstSpawnerHasBuff
conditionBuffType: Entity
conditionBuffShortName: StringInfo
IfOwnerDoesNotHaveBuff
conditionBuffType: Entity
conditionBuffShortName: StringInfo
IfOwnerDoesNotHaveDestabilizationProtection
IfOwnerHasBuff
conditionBuffType: Entity
conditionBuffShortName: StringInfo
IfOwnerHasDestabilizationProtection
IfOwnerHasHullLessThanPerc
hullPerc
Level:0: Decimal
Level:1: Decimal
Level:2: Decimal
Level:3: Decimal
IfOwnerIsAboutToDie
IfOwnerIsFirstPlayerOwnedStarbaseAtOrbitbody
IfOwnerIsNotFirstPlayerOwnedStarbaseAtOrbitbody
OnDamageTaken
damageType: Enumeration
PHYSICAL
ENERGY
OnDelay
delayTime: Decimal
OnHyperspaceExit
OnOwnerDeath
OnWeaponFired
numWeaponClasses: Iteration
weaponClassForWeaponPassive: Enumeration
AUTOCANNON
BEAM
CAPITALABILITY
CHAOSBOLT
DART
FLAK
FLASHBEAM
GAUSS
ION
Invalid
LASERPSI
LASERTECH
MISSILE
PHASECANNON
PHASEMISSILE
PLANETBOMBARDMENT
PLASMA
POINTDEFENSELASER
PULSEGUN
PULSEWAVE
RAILGUN
SPIRITBLADE
WAVE
passiveWeaponEffectChance
Level:0: Decimal
Level:1: Decimal
Level:2: Decimal
Level:3: Decimal
DoInterruptUltimate
instantActionTriggerType: Condition
AlwaysPerform
OnAbilityUsed
OnBuffFinish
OnChance
buffApplyChance
Level:0: Decimal
Level:1: Decimal
Level:2: Decimal
Level:3: Decimal
OnColonizeAbilityUsed
OnCondition
instantActionConditionType: Condition
IfFirstSpawnerDoesNotHaveBuff
conditionBuffType: Entity
conditionBuffShortName: StringInfo
IfFirstSpawnerHasBuff
conditionBuffType: Entity
conditionBuffShortName: StringInfo
IfOwnerDoesNotHaveBuff
conditionBuffType: Entity
conditionBuffShortName: StringInfo
IfOwnerDoesNotHaveDestabilizationProtection
IfOwnerHasBuff
conditionBuffType: Entity
conditionBuffShortName: StringInfo
IfOwnerHasDestabilizationProtection
IfOwnerHasHullLessThanPerc
hullPerc
Level:0: Decimal
Level:1: Decimal
Level:2: Decimal
Level:3: Decimal
IfOwnerIsAboutToDie
IfOwnerIsFirstPlayerOwnedStarbaseAtOrbitbody
IfOwnerIsNotFirstPlayerOwnedStarbaseAtOrbitbody
OnDamageTaken
damageType: Enumeration
PHYSICAL
ENERGY
OnDelay
delayTime: Decimal
OnHyperspaceExit
OnOwnerDeath
OnWeaponFired
numWeaponClasses: Iteration
weaponClassForWeaponPassive: Enumeration
AUTOCANNON
BEAM
CAPITALABILITY
CHAOSBOLT
DART
FLAK
FLASHBEAM
GAUSS
ION
Invalid
LASERPSI
LASERTECH
MISSILE
PHASECANNON
PHASEMISSILE
PLANETBOMBARDMENT
PLASMA
POINTDEFENSELASER
PULSEGUN
PULSEWAVE
RAILGUN
SPIRITBLADE
WAVE
passiveWeaponEffectChance
Level:0: Decimal
Level:1: Decimal
Level:2: Decimal
Level:3: Decimal
Explore
instantActionTriggerType: Condition
AlwaysPerform
OnAbilityUsed
OnBuffFinish
OnChance
buffApplyChance
Level:0: Decimal
Level:1: Decimal
Level:2: Decimal
Level:3: Decimal
OnColonizeAbilityUsed
OnCondition
instantActionConditionType: Condition
IfFirstSpawnerDoesNotHaveBuff
conditionBuffType: Entity
conditionBuffShortName: StringInfo
IfFirstSpawnerHasBuff
conditionBuffType: Entity
conditionBuffShortName: StringInfo
IfOwnerDoesNotHaveBuff
conditionBuffType: Entity
conditionBuffShortName: StringInfo
IfOwnerDoesNotHaveDestabilizationProtection
IfOwnerHasBuff
conditionBuffType: Entity
conditionBuffShortName: StringInfo
IfOwnerHasDestabilizationProtection
IfOwnerHasHullLessThanPerc
hullPerc
Level:0: Decimal
Level:1: Decimal
Level:2: Decimal
Level:3: Decimal
IfOwnerIsAboutToDie
IfOwnerIsFirstPlayerOwnedStarbaseAtOrbitbody
IfOwnerIsNotFirstPlayerOwnedStarbaseAtOrbitbody
OnDamageTaken
damageType: Enumeration
PHYSICAL
ENERGY
OnDelay
delayTime: Decimal
OnHyperspaceExit
OnOwnerDeath
OnWeaponFired
numWeaponClasses: Iteration
weaponClassForWeaponPassive: Enumeration
AUTOCANNON
BEAM
CAPITALABILITY
CHAOSBOLT
DART
FLAK
FLASHBEAM
GAUSS
ION
Invalid
LASERPSI
LASERTECH
MISSILE
PHASECANNON
PHASEMISSILE
PLANETBOMBARDMENT
PLASMA
POINTDEFENSELASER
PULSEGUN
PULSEWAVE
RAILGUN
SPIRITBLADE
WAVE
passiveWeaponEffectChance
Level:0: Decimal
Level:1: Decimal
Level:2: Decimal
Level:3: Decimal
ForceAttackersToRepickAttackTarget
instantActionTriggerType: Condition
AlwaysPerform
OnAbilityUsed
OnBuffFinish
OnChance
buffApplyChance
Level:0: Decimal
Level:1: Decimal
Level:2: Decimal
Level:3: Decimal
OnColonizeAbilityUsed
OnCondition
instantActionConditionType: Condition
IfFirstSpawnerDoesNotHaveBuff
conditionBuffType: Entity
conditionBuffShortName: StringInfo
IfFirstSpawnerHasBuff
conditionBuffType: Entity
conditionBuffShortName: StringInfo
IfOwnerDoesNotHaveBuff
conditionBuffType: Entity
conditionBuffShortName: StringInfo
IfOwnerDoesNotHaveDestabilizationProtection
IfOwnerHasBuff
conditionBuffType: Entity
conditionBuffShortName: StringInfo
IfOwnerHasDestabilizationProtection
IfOwnerHasHullLessThanPerc
hullPerc
Level:0: Decimal
Level:1: Decimal
Level:2: Decimal
Level:3: Decimal
IfOwnerIsAboutToDie
IfOwnerIsFirstPlayerOwnedStarbaseAtOrbitbody
IfOwnerIsNotFirstPlayerOwnedStarbaseAtOrbitbody
OnDamageTaken
damageType: Enumeration
PHYSICAL
ENERGY
OnDelay
delayTime: Decimal
OnHyperspaceExit
OnOwnerDeath
OnWeaponFired
numWeaponClasses: Iteration
weaponClassForWeaponPassive: Enumeration
AUTOCANNON
BEAM
CAPITALABILITY
CHAOSBOLT
DART
FLAK
FLASHBEAM
GAUSS
ION
Invalid
LASERPSI
LASERTECH
MISSILE
PHASECANNON
PHASEMISSILE
PLANETBOMBARDMENT
PLASMA
POINTDEFENSELASER
PULSEGUN
PULSEWAVE
RAILGUN
SPIRITBLADE
WAVE
passiveWeaponEffectChance
Level:0: Decimal
Level:1: Decimal
Level:2: Decimal
Level:3: Decimal
GainAntimatterEqualToTarget
instantActionTriggerType: Condition
AlwaysPerform
OnAbilityUsed
OnBuffFinish
OnChance
buffApplyChance
Level:0: Decimal
Level:1: Decimal
Level:2: Decimal
Level:3: Decimal
OnColonizeAbilityUsed
OnCondition
instantActionConditionType: Condition
IfFirstSpawnerDoesNotHaveBuff
conditionBuffType: Entity
conditionBuffShortName: StringInfo
IfFirstSpawnerHasBuff
conditionBuffType: Entity
conditionBuffShortName: StringInfo
IfOwnerDoesNotHaveBuff
conditionBuffType: Entity
conditionBuffShortName: StringInfo
IfOwnerDoesNotHaveDestabilizationProtection
IfOwnerHasBuff
conditionBuffType: Entity
conditionBuffShortName: StringInfo
IfOwnerHasDestabilizationProtection
IfOwnerHasHullLessThanPerc
hullPerc
Level:0: Decimal
Level:1: Decimal
Level:2: Decimal
Level:3: Decimal
IfOwnerIsAboutToDie
IfOwnerIsFirstPlayerOwnedStarbaseAtOrbitbody
IfOwnerIsNotFirstPlayerOwnedStarbaseAtOrbitbody
OnDamageTaken
damageType: Enumeration
PHYSICAL
ENERGY
OnDelay
delayTime: Decimal
OnHyperspaceExit
OnOwnerDeath
OnWeaponFired
numWeaponClasses: Iteration
weaponClassForWeaponPassive: Enumeration
AUTOCANNON
BEAM
CAPITALABILITY
CHAOSBOLT
DART
FLAK
FLASHBEAM
GAUSS
ION
Invalid
LASERPSI
LASERTECH
MISSILE
PHASECANNON
PHASEMISSILE
PLANETBOMBARDMENT
PLASMA
POINTDEFENSELASER
PULSEGUN
PULSEWAVE
RAILGUN
SPIRITBLADE
WAVE
passiveWeaponEffectChance
Level:0: Decimal
Level:1: Decimal
Level:2: Decimal
Level:3: Decimal
GainHullEqualToTarget
instantActionTriggerType: Condition
AlwaysPerform
OnAbilityUsed
OnBuffFinish
OnChance
buffApplyChance
Level:0: Decimal
Level:1: Decimal
Level:2: Decimal
Level:3: Decimal
OnColonizeAbilityUsed
OnCondition
instantActionConditionType: Condition
IfFirstSpawnerDoesNotHaveBuff
conditionBuffType: Entity
conditionBuffShortName: StringInfo
IfFirstSpawnerHasBuff
conditionBuffType: Entity
conditionBuffShortName: StringInfo
IfOwnerDoesNotHaveBuff
conditionBuffType: Entity
conditionBuffShortName: StringInfo
IfOwnerDoesNotHaveDestabilizationProtection
IfOwnerHasBuff
conditionBuffType: Entity
conditionBuffShortName: StringInfo
IfOwnerHasDestabilizationProtection
IfOwnerHasHullLessThanPerc
hullPerc
Level:0: Decimal
Level:1: Decimal
Level:2: Decimal
Level:3: Decimal
IfOwnerIsAboutToDie
IfOwnerIsFirstPlayerOwnedStarbaseAtOrbitbody
IfOwnerIsNotFirstPlayerOwnedStarbaseAtOrbitbody
OnDamageTaken
damageType: Enumeration
PHYSICAL
ENERGY
OnDelay
delayTime: Decimal
OnHyperspaceExit
OnOwnerDeath
OnWeaponFired
numWeaponClasses: Iteration
weaponClassForWeaponPassive: Enumeration
AUTOCANNON
BEAM
CAPITALABILITY
CHAOSBOLT
DART
FLAK
FLASHBEAM
GAUSS
ION
Invalid
LASERPSI
LASERTECH
MISSILE
PHASECANNON
PHASEMISSILE
PLANETBOMBARDMENT
PLASMA
POINTDEFENSELASER
PULSEGUN
PULSEWAVE
RAILGUN
SPIRITBLADE
WAVE
passiveWeaponEffectChance
Level:0: Decimal
Level:1: Decimal
Level:2: Decimal
Level:3: Decimal
GainShieldEqualToTarget
instantActionTriggerType: Condition
AlwaysPerform
OnAbilityUsed
OnBuffFinish
OnChance
buffApplyChance
Level:0: Decimal
Level:1: Decimal
Level:2: Decimal
Level:3: Decimal
OnColonizeAbilityUsed
OnCondition
instantActionConditionType: Condition
IfFirstSpawnerDoesNotHaveBuff
conditionBuffType: Entity
conditionBuffShortName: StringInfo
IfFirstSpawnerHasBuff
conditionBuffType: Entity
conditionBuffShortName: StringInfo
IfOwnerDoesNotHaveBuff
conditionBuffType: Entity
conditionBuffShortName: StringInfo
IfOwnerDoesNotHaveDestabilizationProtection
IfOwnerHasBuff
conditionBuffType: Entity
conditionBuffShortName: StringInfo
IfOwnerHasDestabilizationProtection
IfOwnerHasHullLessThanPerc
hullPerc
Level:0: Decimal
Level:1: Decimal
Level:2: Decimal
Level:3: Decimal
IfOwnerIsAboutToDie
IfOwnerIsFirstPlayerOwnedStarbaseAtOrbitbody
IfOwnerIsNotFirstPlayerOwnedStarbaseAtOrbitbody
OnDamageTaken
damageType: Enumeration
PHYSICAL
ENERGY
OnDelay
delayTime: Decimal
OnHyperspaceExit
OnOwnerDeath
OnWeaponFired
numWeaponClasses: Iteration
weaponClassForWeaponPassive: Enumeration
AUTOCANNON
BEAM
CAPITALABILITY
CHAOSBOLT
DART
FLAK
FLASHBEAM
GAUSS
ION
Invalid
LASERPSI
LASERTECH
MISSILE
PHASECANNON
PHASEMISSILE
PLANETBOMBARDMENT
PLASMA
POINTDEFENSELASER
PULSEGUN
PULSEWAVE
RAILGUN
SPIRITBLADE
WAVE
passiveWeaponEffectChance
Level:0: Decimal
Level:1: Decimal
Level:2: Decimal
Level:3: Decimal
GiveCreditsToPlayer
instantActionTriggerType: Condition
AlwaysPerform
OnAbilityUsed
OnBuffFinish
OnChance
buffApplyChance
Level:0: Decimal
Level:1: Decimal
Level:2: Decimal
Level:3: Decimal
OnColonizeAbilityUsed
OnCondition
instantActionConditionType: Condition
IfFirstSpawnerDoesNotHaveBuff
conditionBuffType: Entity
conditionBuffShortName: StringInfo
IfFirstSpawnerHasBuff
conditionBuffType: Entity
conditionBuffShortName: StringInfo
IfOwnerDoesNotHaveBuff
conditionBuffType: Entity
conditionBuffShortName: StringInfo
IfOwnerDoesNotHaveDestabilizationProtection
IfOwnerHasBuff
conditionBuffType: Entity
conditionBuffShortName: StringInfo
IfOwnerHasDestabilizationProtection
IfOwnerHasHullLessThanPerc
hullPerc
Level:0: Decimal
Level:1: Decimal
Level:2: Decimal
Level:3: Decimal
IfOwnerIsAboutToDie
IfOwnerIsFirstPlayerOwnedStarbaseAtOrbitbody
IfOwnerIsNotFirstPlayerOwnedStarbaseAtOrbitbody
OnDamageTaken
damageType: Enumeration
PHYSICAL
ENERGY
OnDelay
delayTime: Decimal
OnHyperspaceExit
OnOwnerDeath
OnWeaponFired
numWeaponClasses: Iteration
weaponClassForWeaponPassive: Enumeration
AUTOCANNON
BEAM
CAPITALABILITY
CHAOSBOLT
DART
FLAK
FLASHBEAM
GAUSS
ION
Invalid
LASERPSI
LASERTECH
MISSILE
PHASECANNON
PHASEMISSILE
PLANETBOMBARDMENT
PLASMA
POINTDEFENSELASER
PULSEGUN
PULSEWAVE
RAILGUN
SPIRITBLADE
WAVE
passiveWeaponEffectChance
Level:0: Decimal
Level:1: Decimal
Level:2: Decimal
Level:3: Decimal
credits
Level:0: Decimal
Level:1: Decimal
Level:2: Decimal
Level:3: Decimal
effectInfo
effectAttachInfo
attachType: Condition
Ability
abilityIndex: Integer
Above
Aura
Center
Invalid
smallEffectName: Particle
mediumEffectName: Particle
largeEffectName: Particle
soundID: Sound
GiveExperience
instantActionTriggerType: Condition
AlwaysPerform
OnAbilityUsed
OnBuffFinish
OnChance
buffApplyChance
Level:0: Decimal
Level:1: Decimal
Level:2: Decimal
Level:3: Decimal
OnColonizeAbilityUsed
OnCondition
instantActionConditionType: Condition
IfFirstSpawnerDoesNotHaveBuff
conditionBuffType: Entity
conditionBuffShortName: StringInfo
IfFirstSpawnerHasBuff
conditionBuffType: Entity
conditionBuffShortName: StringInfo
IfOwnerDoesNotHaveBuff
conditionBuffType: Entity
conditionBuffShortName: StringInfo
IfOwnerDoesNotHaveDestabilizationProtection
IfOwnerHasBuff
conditionBuffType: Entity
conditionBuffShortName: StringInfo
IfOwnerHasDestabilizationProtection
IfOwnerHasHullLessThanPerc
hullPerc
Level:0: Decimal
Level:1: Decimal
Level:2: Decimal
Level:3: Decimal
IfOwnerIsAboutToDie
IfOwnerIsFirstPlayerOwnedStarbaseAtOrbitbody
IfOwnerIsNotFirstPlayerOwnedStarbaseAtOrbitbody
OnDamageTaken
damageType: Enumeration
PHYSICAL
ENERGY
OnDelay
delayTime: Decimal
OnHyperspaceExit
OnOwnerDeath
OnWeaponFired
numWeaponClasses: Iteration
weaponClassForWeaponPassive: Enumeration
AUTOCANNON
BEAM
CAPITALABILITY
CHAOSBOLT
DART
FLAK
FLASHBEAM
GAUSS
ION
Invalid
LASERPSI
LASERTECH
MISSILE
PHASECANNON
PHASEMISSILE
PLANETBOMBARDMENT
PLASMA
POINTDEFENSELASER
PULSEGUN
PULSEWAVE
RAILGUN
SPIRITBLADE
WAVE
passiveWeaponEffectChance
Level:0: Decimal
Level:1: Decimal
Level:2: Decimal
Level:3: Decimal
experienceToGive: Decimal
GiveResourceToPlayer
instantActionTriggerType: Condition
AlwaysPerform
OnAbilityUsed
OnBuffFinish
OnChance
buffApplyChance
Level:0: Decimal
Level:1: Decimal
Level:2: Decimal
Level:3: Decimal
OnColonizeAbilityUsed
OnCondition
instantActionConditionType: Condition
IfFirstSpawnerDoesNotHaveBuff
conditionBuffType: Entity
conditionBuffShortName: StringInfo
IfFirstSpawnerHasBuff
conditionBuffType: Entity
conditionBuffShortName: StringInfo
IfOwnerDoesNotHaveBuff
conditionBuffType: Entity
conditionBuffShortName: StringInfo
IfOwnerDoesNotHaveDestabilizationProtection
IfOwnerHasBuff
conditionBuffType: Entity
conditionBuffShortName: StringInfo
IfOwnerHasDestabilizationProtection
IfOwnerHasHullLessThanPerc
hullPerc
Level:0: Decimal
Level:1: Decimal
Level:2: Decimal
Level:3: Decimal
IfOwnerIsAboutToDie
IfOwnerIsFirstPlayerOwnedStarbaseAtOrbitbody
IfOwnerIsNotFirstPlayerOwnedStarbaseAtOrbitbody
OnDamageTaken
damageType: Enumeration
PHYSICAL
ENERGY
OnDelay
delayTime: Decimal
OnHyperspaceExit
OnOwnerDeath
OnWeaponFired
numWeaponClasses: Iteration
weaponClassForWeaponPassive: Enumeration
AUTOCANNON
BEAM
CAPITALABILITY
CHAOSBOLT
DART
FLAK
FLASHBEAM
GAUSS
ION
Invalid
LASERPSI
LASERTECH
MISSILE
PHASECANNON
PHASEMISSILE
PLANETBOMBARDMENT
PLASMA
POINTDEFENSELASER
PULSEGUN
PULSEWAVE
RAILGUN
SPIRITBLADE
WAVE
passiveWeaponEffectChance
Level:0: Decimal
Level:1: Decimal
Level:2: Decimal
Level:3: Decimal
resourceType: Enumeration
Credits
Metal
Crystal
resourceAmount
Level:0: Decimal
Level:1: Decimal
Level:2: Decimal
Level:3: Decimal
resourceAmountScalarType: Enumeration
PerOwnerShipSlot
Flat
effectInfo
effectAttachInfo
attachType: Condition
Ability
abilityIndex: Integer
Above
Aura
Center
Invalid
smallEffectName: Particle
mediumEffectName: Particle
largeEffectName: Particle
soundID: Sound
IncreaseOwnerAbilityLevel
instantActionTriggerType: Condition
AlwaysPerform
OnAbilityUsed
OnBuffFinish
OnChance
buffApplyChance
Level:0: Decimal
Level:1: Decimal
Level:2: Decimal
Level:3: Decimal
OnColonizeAbilityUsed
OnCondition
instantActionConditionType: Condition
IfFirstSpawnerDoesNotHaveBuff
conditionBuffType: Entity
conditionBuffShortName: StringInfo
IfFirstSpawnerHasBuff
conditionBuffType: Entity
conditionBuffShortName: StringInfo
IfOwnerDoesNotHaveBuff
conditionBuffType: Entity
conditionBuffShortName: StringInfo
IfOwnerDoesNotHaveDestabilizationProtection
IfOwnerHasBuff
conditionBuffType: Entity
conditionBuffShortName: StringInfo
IfOwnerHasDestabilizationProtection
IfOwnerHasHullLessThanPerc
hullPerc
Level:0: Decimal
Level:1: Decimal
Level:2: Decimal
Level:3: Decimal
IfOwnerIsAboutToDie
IfOwnerIsFirstPlayerOwnedStarbaseAtOrbitbody
IfOwnerIsNotFirstPlayerOwnedStarbaseAtOrbitbody
OnDamageTaken
damageType: Enumeration
PHYSICAL
ENERGY
OnDelay
delayTime: Decimal
OnHyperspaceExit
OnOwnerDeath
OnWeaponFired
numWeaponClasses: Iteration
weaponClassForWeaponPassive: Enumeration
AUTOCANNON
BEAM
CAPITALABILITY
CHAOSBOLT
DART
FLAK
FLASHBEAM
GAUSS
ION
Invalid
LASERPSI
LASERTECH
MISSILE
PHASECANNON
PHASEMISSILE
PLANETBOMBARDMENT
PLASMA
POINTDEFENSELASER
PULSEGUN
PULSEWAVE
RAILGUN
SPIRITBLADE
WAVE
passiveWeaponEffectChance
Level:0: Decimal
Level:1: Decimal
Level:2: Decimal
Level:3: Decimal
abilityIndex: Decimal
abilityLevel
Level:0: Decimal
Level:1: Decimal
Level:2: Decimal
Level:3: Decimal
InitializeMovementTowardLastSpawner
instantActionTriggerType: Condition
AlwaysPerform
OnAbilityUsed
OnBuffFinish
OnChance
buffApplyChance
Level:0: Decimal
Level:1: Decimal
Level:2: Decimal
Level:3: Decimal
OnColonizeAbilityUsed
OnCondition
instantActionConditionType: Condition
IfFirstSpawnerDoesNotHaveBuff
conditionBuffType: Entity
conditionBuffShortName: StringInfo
IfFirstSpawnerHasBuff
conditionBuffType: Entity
conditionBuffShortName: StringInfo
IfOwnerDoesNotHaveBuff
conditionBuffType: Entity
conditionBuffShortName: StringInfo
IfOwnerDoesNotHaveDestabilizationProtection
IfOwnerHasBuff
conditionBuffType: Entity
conditionBuffShortName: StringInfo
IfOwnerHasDestabilizationProtection
IfOwnerHasHullLessThanPerc
hullPerc
Level:0: Decimal
Level:1: Decimal
Level:2: Decimal
Level:3: Decimal
IfOwnerIsAboutToDie
IfOwnerIsFirstPlayerOwnedStarbaseAtOrbitbody
IfOwnerIsNotFirstPlayerOwnedStarbaseAtOrbitbody
OnDamageTaken
damageType: Enumeration
PHYSICAL
ENERGY
OnDelay
delayTime: Decimal
OnHyperspaceExit
OnOwnerDeath
OnWeaponFired
numWeaponClasses: Iteration
weaponClassForWeaponPassive: Enumeration
AUTOCANNON
BEAM
CAPITALABILITY
CHAOSBOLT
DART
FLAK
FLASHBEAM
GAUSS
ION
Invalid
LASERPSI
LASERTECH
MISSILE
PHASECANNON
PHASEMISSILE
PLANETBOMBARDMENT
PLASMA
POINTDEFENSELASER
PULSEGUN
PULSEWAVE
RAILGUN
SPIRITBLADE
WAVE
passiveWeaponEffectChance
Level:0: Decimal
Level:1: Decimal
Level:2: Decimal
Level:3: Decimal
minLinearSpeed: Decimal
maxLinearSpeed: Decimal
InitializeRandomMotion
instantActionTriggerType: Condition
AlwaysPerform
OnAbilityUsed
OnBuffFinish
OnChance
buffApplyChance
Level:0: Decimal
Level:1: Decimal
Level:2: Decimal
Level:3: Decimal
OnColonizeAbilityUsed
OnCondition
instantActionConditionType: Condition
IfFirstSpawnerDoesNotHaveBuff
conditionBuffType: Entity
conditionBuffShortName: StringInfo
IfFirstSpawnerHasBuff
conditionBuffType: Entity
conditionBuffShortName: StringInfo
IfOwnerDoesNotHaveBuff
conditionBuffType: Entity
conditionBuffShortName: StringInfo
IfOwnerDoesNotHaveDestabilizationProtection
IfOwnerHasBuff
conditionBuffType: Entity
conditionBuffShortName: StringInfo
IfOwnerHasDestabilizationProtection
IfOwnerHasHullLessThanPerc
hullPerc
Level:0: Decimal
Level:1: Decimal
Level:2: Decimal
Level:3: Decimal
IfOwnerIsAboutToDie
IfOwnerIsFirstPlayerOwnedStarbaseAtOrbitbody
IfOwnerIsNotFirstPlayerOwnedStarbaseAtOrbitbody
OnDamageTaken
damageType: Enumeration
PHYSICAL
ENERGY
OnDelay
delayTime: Decimal
OnHyperspaceExit
OnOwnerDeath
OnWeaponFired
numWeaponClasses: Iteration
weaponClassForWeaponPassive: Enumeration
AUTOCANNON
BEAM
CAPITALABILITY
CHAOSBOLT
DART
FLAK
FLASHBEAM
GAUSS
ION
Invalid
LASERPSI
LASERTECH
MISSILE
PHASECANNON
PHASEMISSILE
PLANETBOMBARDMENT
PLASMA
POINTDEFENSELASER
PULSEGUN
PULSEWAVE
RAILGUN
SPIRITBLADE
WAVE
passiveWeaponEffectChance
Level:0: Decimal
Level:1: Decimal
Level:2: Decimal
Level:3: Decimal
minRandomAngularSpeed: Decimal
maxRandomAngularSpeed: Decimal
minRandomLinearSpeed: Decimal
maxRandomLinearSpeed: Decimal
MakeDead
instantActionTriggerType: Condition
AlwaysPerform
OnAbilityUsed
OnBuffFinish
OnChance
buffApplyChance
Level:0: Decimal
Level:1: Decimal
Level:2: Decimal
Level:3: Decimal
OnColonizeAbilityUsed
OnCondition
instantActionConditionType: Condition
IfFirstSpawnerDoesNotHaveBuff
conditionBuffType: Entity
conditionBuffShortName: StringInfo
IfFirstSpawnerHasBuff
conditionBuffType: Entity
conditionBuffShortName: StringInfo
IfOwnerDoesNotHaveBuff
conditionBuffType: Entity
conditionBuffShortName: StringInfo
IfOwnerDoesNotHaveDestabilizationProtection
IfOwnerHasBuff
conditionBuffType: Entity
conditionBuffShortName: StringInfo
IfOwnerHasDestabilizationProtection
IfOwnerHasHullLessThanPerc
hullPerc
Level:0: Decimal
Level:1: Decimal
Level:2: Decimal
Level:3: Decimal
IfOwnerIsAboutToDie
IfOwnerIsFirstPlayerOwnedStarbaseAtOrbitbody
IfOwnerIsNotFirstPlayerOwnedStarbaseAtOrbitbody
OnDamageTaken
damageType: Enumeration
PHYSICAL
ENERGY
OnDelay
delayTime: Decimal
OnHyperspaceExit
OnOwnerDeath
OnWeaponFired
numWeaponClasses: Iteration
weaponClassForWeaponPassive: Enumeration
AUTOCANNON
BEAM
CAPITALABILITY
CHAOSBOLT
DART
FLAK
FLASHBEAM
GAUSS
ION
Invalid
LASERPSI
LASERTECH
MISSILE
PHASECANNON
PHASEMISSILE
PLANETBOMBARDMENT
PLASMA
POINTDEFENSELASER
PULSEGUN
PULSEWAVE
RAILGUN
SPIRITBLADE
WAVE
passiveWeaponEffectChance
Level:0: Decimal
Level:1: Decimal
Level:2: Decimal
Level:3: Decimal
MatchTargetVelocity
instantActionTriggerType: Condition
AlwaysPerform
OnAbilityUsed
OnBuffFinish
OnChance
buffApplyChance
Level:0: Decimal
Level:1: Decimal
Level:2: Decimal
Level:3: Decimal
OnColonizeAbilityUsed
OnCondition
instantActionConditionType: Condition
IfFirstSpawnerDoesNotHaveBuff
conditionBuffType: Entity
conditionBuffShortName: StringInfo
IfFirstSpawnerHasBuff
conditionBuffType: Entity
conditionBuffShortName: StringInfo
IfOwnerDoesNotHaveBuff
conditionBuffType: Entity
conditionBuffShortName: StringInfo
IfOwnerDoesNotHaveDestabilizationProtection
IfOwnerHasBuff
conditionBuffType: Entity
conditionBuffShortName: StringInfo
IfOwnerHasDestabilizationProtection
IfOwnerHasHullLessThanPerc
hullPerc
Level:0: Decimal
Level:1: Decimal
Level:2: Decimal
Level:3: Decimal
IfOwnerIsAboutToDie
IfOwnerIsFirstPlayerOwnedStarbaseAtOrbitbody
IfOwnerIsNotFirstPlayerOwnedStarbaseAtOrbitbody
OnDamageTaken
damageType: Enumeration
PHYSICAL
ENERGY
OnDelay
delayTime: Decimal
OnHyperspaceExit
OnOwnerDeath
OnWeaponFired
numWeaponClasses: Iteration
weaponClassForWeaponPassive: Enumeration
AUTOCANNON
BEAM
CAPITALABILITY
CHAOSBOLT
DART
FLAK
FLASHBEAM
GAUSS
ION
Invalid
LASERPSI
LASERTECH
MISSILE
PHASECANNON
PHASEMISSILE
PLANETBOMBARDMENT
PLASMA
POINTDEFENSELASER
PULSEGUN
PULSEWAVE
RAILGUN
SPIRITBLADE
WAVE
passiveWeaponEffectChance
Level:0: Decimal
Level:1: Decimal
Level:2: Decimal
Level:3: Decimal
PlayAttachedEffect
instantActionTriggerType: Condition
AlwaysPerform
OnAbilityUsed
OnBuffFinish
OnChance
buffApplyChance
Level:0: Decimal
Level:1: Decimal
Level:2: Decimal
Level:3: Decimal
OnColonizeAbilityUsed
OnCondition
instantActionConditionType: Condition
IfFirstSpawnerDoesNotHaveBuff
conditionBuffType: Entity
conditionBuffShortName: StringInfo
IfFirstSpawnerHasBuff
conditionBuffType: Entity
conditionBuffShortName: StringInfo
IfOwnerDoesNotHaveBuff
conditionBuffType: Entity
conditionBuffShortName: StringInfo
IfOwnerDoesNotHaveDestabilizationProtection
IfOwnerHasBuff
conditionBuffType: Entity
conditionBuffShortName: StringInfo
IfOwnerHasDestabilizationProtection
IfOwnerHasHullLessThanPerc
hullPerc
Level:0: Decimal
Level:1: Decimal
Level:2: Decimal
Level:3: Decimal
IfOwnerIsAboutToDie
IfOwnerIsFirstPlayerOwnedStarbaseAtOrbitbody
IfOwnerIsNotFirstPlayerOwnedStarbaseAtOrbitbody
OnDamageTaken
damageType: Enumeration
PHYSICAL
ENERGY
OnDelay
delayTime: Decimal
OnHyperspaceExit
OnOwnerDeath
OnWeaponFired
numWeaponClasses: Iteration
weaponClassForWeaponPassive: Enumeration
AUTOCANNON
BEAM
CAPITALABILITY
CHAOSBOLT
DART
FLAK
FLASHBEAM
GAUSS
ION
Invalid
LASERPSI
LASERTECH
MISSILE
PHASECANNON
PHASEMISSILE
PLANETBOMBARDMENT
PLASMA
POINTDEFENSELASER
PULSEGUN
PULSEWAVE
RAILGUN
SPIRITBLADE
WAVE
passiveWeaponEffectChance
Level:0: Decimal
Level:1: Decimal
Level:2: Decimal
Level:3: Decimal
effectInfo
effectAttachInfo
attachType: Condition
Ability
abilityIndex: Integer
Above
Aura
Center
Invalid
smallEffectName: Particle
mediumEffectName: Particle
largeEffectName: Particle
soundID: Sound
PlayDetachedEffectsInRadius
instantActionTriggerType: Condition
AlwaysPerform
OnAbilityUsed
OnBuffFinish
OnChance
buffApplyChance
Level:0: Decimal
Level:1: Decimal
Level:2: Decimal
Level:3: Decimal
OnColonizeAbilityUsed
OnCondition
instantActionConditionType: Condition
IfFirstSpawnerDoesNotHaveBuff
conditionBuffType: Entity
conditionBuffShortName: StringInfo
IfFirstSpawnerHasBuff
conditionBuffType: Entity
conditionBuffShortName: StringInfo
IfOwnerDoesNotHaveBuff
conditionBuffType: Entity
conditionBuffShortName: StringInfo
IfOwnerDoesNotHaveDestabilizationProtection
IfOwnerHasBuff
conditionBuffType: Entity
conditionBuffShortName: StringInfo
IfOwnerHasDestabilizationProtection
IfOwnerHasHullLessThanPerc
hullPerc
Level:0: Decimal
Level:1: Decimal
Level:2: Decimal
Level:3: Decimal
IfOwnerIsAboutToDie
IfOwnerIsFirstPlayerOwnedStarbaseAtOrbitbody
IfOwnerIsNotFirstPlayerOwnedStarbaseAtOrbitbody
OnDamageTaken
damageType: Enumeration
PHYSICAL
ENERGY
OnDelay
delayTime: Decimal
OnHyperspaceExit
OnOwnerDeath
OnWeaponFired
numWeaponClasses: Iteration
weaponClassForWeaponPassive: Enumeration
AUTOCANNON
BEAM
CAPITALABILITY
CHAOSBOLT
DART
FLAK
FLASHBEAM
GAUSS
ION
Invalid
LASERPSI
LASERTECH
MISSILE
PHASECANNON
PHASEMISSILE
PLANETBOMBARDMENT
PLASMA
POINTDEFENSELASER
PULSEGUN
PULSEWAVE
RAILGUN
SPIRITBLADE
WAVE
passiveWeaponEffectChance
Level:0: Decimal
Level:1: Decimal
Level:2: Decimal
Level:3: Decimal
effectInfo
effectAttachInfo
attachType: Condition
Ability
abilityIndex: Integer
Above
Aura
Center
Invalid
smallEffectName: Particle
mediumEffectName: Particle
largeEffectName: Particle
soundID: Sound
range
Level:0: Decimal
Level:1: Decimal
Level:2: Decimal
Level:3: Decimal
numEffects: Integer
delayBetweenEffects: Decimal
PlayPersistantAttachedEffect
instantActionTriggerType: Condition
AlwaysPerform
OnAbilityUsed
OnBuffFinish
OnChance
buffApplyChance
Level:0: Decimal
Level:1: Decimal
Level:2: Decimal
Level:3: Decimal
OnColonizeAbilityUsed
OnCondition
instantActionConditionType: Condition
IfFirstSpawnerDoesNotHaveBuff
conditionBuffType: Entity
conditionBuffShortName: StringInfo
IfFirstSpawnerHasBuff
conditionBuffType: Entity
conditionBuffShortName: StringInfo
IfOwnerDoesNotHaveBuff
conditionBuffType: Entity
conditionBuffShortName: StringInfo
IfOwnerDoesNotHaveDestabilizationProtection
IfOwnerHasBuff
conditionBuffType: Entity
conditionBuffShortName: StringInfo
IfOwnerHasDestabilizationProtection
IfOwnerHasHullLessThanPerc
hullPerc
Level:0: Decimal
Level:1: Decimal
Level:2: Decimal
Level:3: Decimal
IfOwnerIsAboutToDie
IfOwnerIsFirstPlayerOwnedStarbaseAtOrbitbody
IfOwnerIsNotFirstPlayerOwnedStarbaseAtOrbitbody
OnDamageTaken
damageType: Enumeration
PHYSICAL
ENERGY
OnDelay
delayTime: Decimal
OnHyperspaceExit
OnOwnerDeath
OnWeaponFired
numWeaponClasses: Iteration
weaponClassForWeaponPassive: Enumeration
AUTOCANNON
BEAM
CAPITALABILITY
CHAOSBOLT
DART
FLAK
FLASHBEAM
GAUSS
ION
Invalid
LASERPSI
LASERTECH
MISSILE
PHASECANNON
PHASEMISSILE
PLANETBOMBARDMENT
PLASMA
POINTDEFENSELASER
PULSEGUN
PULSEWAVE
RAILGUN
SPIRITBLADE
WAVE
passiveWeaponEffectChance
Level:0: Decimal
Level:1: Decimal
Level:2: Decimal
Level:3: Decimal
effectInfo
effectAttachInfo
attachType: Condition
Ability
abilityIndex: Integer
Above
Aura
Center
Invalid
smallEffectName: Particle
mediumEffectName: Particle
largeEffectName: Particle
soundID: Sound
PlayPersistantBeamEffect
instantActionTriggerType: Condition
AlwaysPerform
OnAbilityUsed
OnBuffFinish
OnChance
buffApplyChance
Level:0: Decimal
Level:1: Decimal
Level:2: Decimal
Level:3: Decimal
OnColonizeAbilityUsed
OnCondition
instantActionConditionType: Condition
IfFirstSpawnerDoesNotHaveBuff
conditionBuffType: Entity
conditionBuffShortName: StringInfo
IfFirstSpawnerHasBuff
conditionBuffType: Entity
conditionBuffShortName: StringInfo
IfOwnerDoesNotHaveBuff
conditionBuffType: Entity
conditionBuffShortName: StringInfo
IfOwnerDoesNotHaveDestabilizationProtection
IfOwnerHasBuff
conditionBuffType: Entity
conditionBuffShortName: StringInfo
IfOwnerHasDestabilizationProtection
IfOwnerHasHullLessThanPerc
hullPerc
Level:0: Decimal
Level:1: Decimal
Level:2: Decimal
Level:3: Decimal
IfOwnerIsAboutToDie
IfOwnerIsFirstPlayerOwnedStarbaseAtOrbitbody
IfOwnerIsNotFirstPlayerOwnedStarbaseAtOrbitbody
OnDamageTaken
damageType: Enumeration
PHYSICAL
ENERGY
OnDelay
delayTime: Decimal
OnHyperspaceExit
OnOwnerDeath
OnWeaponFired
numWeaponClasses: Iteration
weaponClassForWeaponPassive: Enumeration
AUTOCANNON
BEAM
CAPITALABILITY
CHAOSBOLT
DART
FLAK
FLASHBEAM
GAUSS
ION
Invalid
LASERPSI
LASERTECH
MISSILE
PHASECANNON
PHASEMISSILE
PLANETBOMBARDMENT
PLASMA
POINTDEFENSELASER
PULSEGUN
PULSEWAVE
RAILGUN
SPIRITBLADE
WAVE
passiveWeaponEffectChance
Level:0: Decimal
Level:1: Decimal
Level:2: Decimal
Level:3: Decimal
hasWeaponEffects: Condition
FALSE
TRUE
weaponEffectOriginType: Condition
Target
targetCentricEffectPointSpawnInfo
spawnType: Condition
CompletelyRandom
minRadius: Decimal
maxRadius: Decimal
RandomFromUp
minRadius: Decimal
maxRadius: Decimal
angleVariance: Decimal
Targetter
weaponEffectAttachInfo
attachType: Condition
Ability
abilityIndex: Integer
Above
Aura
Center
Invalid
weaponEffectImpactOffsetType: Enumeration
RandomMesh
Center
CenterOffsetBySpatialRadius
canWeaponEffectHitHull: Boolean
canWeaponEffectHitShields: Boolean
weaponEffectsDef
weaponType: Condition
Beam
burstCount: Decimal
burstDelay: Decimal
fireDelay: Decimal
muzzleEffectName: Particle
muzzleSoundMinRespawnTime: Decimal
muzzleSounds
soundCount: Iteration
sound: Sound
hitEffectName: Particle
hitHullEffectSounds
soundCount: Iteration
sound: Sound
hitShieldsEffectSounds
soundCount: Iteration
sound: Sound
beamEffectSounds
soundCount: Iteration
sound: Sound
beamGlowTextureName: Texture
beamCoreTextureName: Texture
beamWidth: Decimal
beamGlowColor: Color
beamCoreColor: Color
beamTilingRate: Decimal
Missile
burstCount: Decimal
burstDelay: Decimal
fireDelay: Decimal
muzzleEffectName: Particle
muzzleSoundMinRespawnTime: Decimal
muzzleSounds
soundCount: Iteration
sound: Sound
hitEffectName: Particle
hitHullEffectSounds
soundCount: Iteration
sound: Sound
hitShieldsEffectSounds
soundCount: Iteration
sound: Sound
missileTravelEffectName: Particle
missileStartTurningDistance: Decimal
missileSlowTurnRate: Decimal
missileMaxSlowTurnTime: Decimal
Projectile
burstCount: Decimal
burstDelay: Decimal
fireDelay: Decimal
muzzleEffectName: Particle
muzzleSoundMinRespawnTime: Decimal
muzzleSounds
soundCount: Iteration
sound: Sound
hitEffectName: Particle
hitHullEffectSounds
soundCount: Iteration
sound: Sound
hitShieldsEffectSounds
soundCount: Iteration
sound: Sound
projectileTravelEffectName: Particle
PropagateWeaponDamageReceivedToTargetsInRadius
instantActionTriggerType: Condition
AlwaysPerform
OnAbilityUsed
OnBuffFinish
OnChance
buffApplyChance
Level:0: Decimal
Level:1: Decimal
Level:2: Decimal
Level:3: Decimal
OnColonizeAbilityUsed
OnCondition
instantActionConditionType: Condition
IfFirstSpawnerDoesNotHaveBuff
conditionBuffType: Entity
conditionBuffShortName: StringInfo
IfFirstSpawnerHasBuff
conditionBuffType: Entity
conditionBuffShortName: StringInfo
IfOwnerDoesNotHaveBuff
conditionBuffType: Entity
conditionBuffShortName: StringInfo
IfOwnerDoesNotHaveDestabilizationProtection
IfOwnerHasBuff
conditionBuffType: Entity
conditionBuffShortName: StringInfo
IfOwnerHasDestabilizationProtection
IfOwnerHasHullLessThanPerc
hullPerc
Level:0: Decimal
Level:1: Decimal
Level:2: Decimal
Level:3: Decimal
IfOwnerIsAboutToDie
IfOwnerIsFirstPlayerOwnedStarbaseAtOrbitbody
IfOwnerIsNotFirstPlayerOwnedStarbaseAtOrbitbody
OnDamageTaken
damageType: Enumeration
PHYSICAL
ENERGY
OnDelay
delayTime: Decimal
OnHyperspaceExit
OnOwnerDeath
OnWeaponFired
numWeaponClasses: Iteration
weaponClassForWeaponPassive: Enumeration
AUTOCANNON
BEAM
CAPITALABILITY
CHAOSBOLT
DART
FLAK
FLASHBEAM
GAUSS
ION
Invalid
LASERPSI
LASERTECH
MISSILE
PHASECANNON
PHASEMISSILE
PLANETBOMBARDMENT
PLASMA
POINTDEFENSELASER
PULSEGUN
PULSEWAVE
RAILGUN
SPIRITBLADE
WAVE
passiveWeaponEffectChance
Level:0: Decimal
Level:1: Decimal
Level:2: Decimal
Level:3: Decimal
targetFilter
numOwnerships: Iteration
ownership: Enumeration
Allied
AlliedOrEnemy
Enemy
Friendly
NoOwner
Player
UncontrolledMinorFaction
numObjects: Iteration
object: Enumeration
CapitalShip
Corvette
EnvoyFrigate
Fighter
Frigate
PlaceHolderPlanetModule
PlaceHolderSpaceMine
Planet
PlanetModule
SpaceMine
Star
StarBase
Titan
numSpaces: Iteration
space: Enumeration
Normal
Phase
numConstraints: Iteration
constraint: Enumeration
CanBeCaptured
CanBeJumpBlocked
CanHaveFighters
CanHaveShields
CanPhaseDodge
CanSpreadWeaponDamage
DoesNotHaveDestabilizationProtection
HasAbilityWithCooldown
HasAntiMatterPool
HasAntiMatterShortage
HasColonizeAbility
HasDestabilizationProtection
HasEnergyWeapons
HasHullDamage
HasPhaseMissiles
HasPopulation
HasShieldDamage
HasWeapons
Invalid
IsActivelyBeingConstructed
IsBoarded
IsCargoShip
IsColonizable
IsControllable
IsExplored
IsHomeworld
IsInFriendlyGravityWell
IsInNonFriendlyGravityWell
IsMovingToLocalOrbitBody
IsNotStarBaseConstructor
IsPetOfTargetter
IsPsi
IsResourceExtractor
IsRuinable
LinkedCargoShip
LinkedSquad
ModuleUnderConstruction
NotActivelyBeingConstructed
NotFlagship
NotInvulnerable
NotIsBoarded
NotIsExplored
NotIsHomeworld
NotIsIllusionShip
NotIsMinorFactionOwned
NotIsOccupationPlanet
NotIsOutlaw
NotIsTech
NotSelf
WithinCurrentSolarSystem
range
Level:0: Decimal
Level:1: Decimal
Level:2: Decimal
Level:3: Decimal
maxTargetCount
Level:0: Decimal
Level:1: Decimal
Level:2: Decimal
Level:3: Decimal
RecordDamage
instantActionTriggerType: Condition
AlwaysPerform
OnAbilityUsed
OnBuffFinish
OnChance
buffApplyChance
Level:0: Decimal
Level:1: Decimal
Level:2: Decimal
Level:3: Decimal
OnColonizeAbilityUsed
OnCondition
instantActionConditionType: Condition
IfFirstSpawnerDoesNotHaveBuff
conditionBuffType: Entity
conditionBuffShortName: StringInfo
IfFirstSpawnerHasBuff
conditionBuffType: Entity
conditionBuffShortName: StringInfo
IfOwnerDoesNotHaveBuff
conditionBuffType: Entity
conditionBuffShortName: StringInfo
IfOwnerDoesNotHaveDestabilizationProtection
IfOwnerHasBuff
conditionBuffType: Entity
conditionBuffShortName: StringInfo
IfOwnerHasDestabilizationProtection
IfOwnerHasHullLessThanPerc
hullPerc
Level:0: Decimal
Level:1: Decimal
Level:2: Decimal
Level:3: Decimal
IfOwnerIsAboutToDie
IfOwnerIsFirstPlayerOwnedStarbaseAtOrbitbody
IfOwnerIsNotFirstPlayerOwnedStarbaseAtOrbitbody
OnDamageTaken
damageType: Enumeration
PHYSICAL
ENERGY
OnDelay
delayTime: Decimal
OnHyperspaceExit
OnOwnerDeath
OnWeaponFired
numWeaponClasses: Iteration
weaponClassForWeaponPassive: Enumeration
AUTOCANNON
BEAM
CAPITALABILITY
CHAOSBOLT
DART
FLAK
FLASHBEAM
GAUSS
ION
Invalid
LASERPSI
LASERTECH
MISSILE
PHASECANNON
PHASEMISSILE
PLANETBOMBARDMENT
PLASMA
POINTDEFENSELASER
PULSEGUN
PULSEWAVE
RAILGUN
SPIRITBLADE
WAVE
passiveWeaponEffectChance
Level:0: Decimal
Level:1: Decimal
Level:2: Decimal
Level:3: Decimal
RemoveAntiMatter
instantActionTriggerType: Condition
AlwaysPerform
OnAbilityUsed
OnBuffFinish
OnChance
buffApplyChance
Level:0: Decimal
Level:1: Decimal
Level:2: Decimal
Level:3: Decimal
OnColonizeAbilityUsed
OnCondition
instantActionConditionType: Condition
IfFirstSpawnerDoesNotHaveBuff
conditionBuffType: Entity
conditionBuffShortName: StringInfo
IfFirstSpawnerHasBuff
conditionBuffType: Entity
conditionBuffShortName: StringInfo
IfOwnerDoesNotHaveBuff
conditionBuffType: Entity
conditionBuffShortName: StringInfo
IfOwnerDoesNotHaveDestabilizationProtection
IfOwnerHasBuff
conditionBuffType: Entity
conditionBuffShortName: StringInfo
IfOwnerHasDestabilizationProtection
IfOwnerHasHullLessThanPerc
hullPerc
Level:0: Decimal
Level:1: Decimal
Level:2: Decimal
Level:3: Decimal
IfOwnerIsAboutToDie
IfOwnerIsFirstPlayerOwnedStarbaseAtOrbitbody
IfOwnerIsNotFirstPlayerOwnedStarbaseAtOrbitbody
OnDamageTaken
damageType: Enumeration
PHYSICAL
ENERGY
OnDelay
delayTime: Decimal
OnHyperspaceExit
OnOwnerDeath
OnWeaponFired
numWeaponClasses: Iteration
weaponClassForWeaponPassive: Enumeration
AUTOCANNON
BEAM
CAPITALABILITY
CHAOSBOLT
DART
FLAK
FLASHBEAM
GAUSS
ION
Invalid
LASERPSI
LASERTECH
MISSILE
PHASECANNON
PHASEMISSILE
PLANETBOMBARDMENT
PLASMA
POINTDEFENSELASER
PULSEGUN
PULSEWAVE
RAILGUN
SPIRITBLADE
WAVE
passiveWeaponEffectChance
Level:0: Decimal
Level:1: Decimal
Level:2: Decimal
Level:3: Decimal
antiMatter
Level:0: Decimal
Level:1: Decimal
Level:2: Decimal
Level:3: Decimal
RemoveAntiMatterPerc
instantActionTriggerType: Condition
AlwaysPerform
OnAbilityUsed
OnBuffFinish
OnChance
buffApplyChance
Level:0: Decimal
Level:1: Decimal
Level:2: Decimal
Level:3: Decimal
OnColonizeAbilityUsed
OnCondition
instantActionConditionType: Condition
IfFirstSpawnerDoesNotHaveBuff
conditionBuffType: Entity
conditionBuffShortName: StringInfo
IfFirstSpawnerHasBuff
conditionBuffType: Entity
conditionBuffShortName: StringInfo
IfOwnerDoesNotHaveBuff
conditionBuffType: Entity
conditionBuffShortName: StringInfo
IfOwnerDoesNotHaveDestabilizationProtection
IfOwnerHasBuff
conditionBuffType: Entity
conditionBuffShortName: StringInfo
IfOwnerHasDestabilizationProtection
IfOwnerHasHullLessThanPerc
hullPerc
Level:0: Decimal
Level:1: Decimal
Level:2: Decimal
Level:3: Decimal
IfOwnerIsAboutToDie
IfOwnerIsFirstPlayerOwnedStarbaseAtOrbitbody
IfOwnerIsNotFirstPlayerOwnedStarbaseAtOrbitbody
OnDamageTaken
damageType: Enumeration
PHYSICAL
ENERGY
OnDelay
delayTime: Decimal
OnHyperspaceExit
OnOwnerDeath
OnWeaponFired
numWeaponClasses: Iteration
weaponClassForWeaponPassive: Enumeration
AUTOCANNON
BEAM
CAPITALABILITY
CHAOSBOLT
DART
FLAK
FLASHBEAM
GAUSS
ION
Invalid
LASERPSI
LASERTECH
MISSILE
PHASECANNON
PHASEMISSILE
PLANETBOMBARDMENT
PLASMA
POINTDEFENSELASER
PULSEGUN
PULSEWAVE
RAILGUN
SPIRITBLADE
WAVE
passiveWeaponEffectChance
Level:0: Decimal
Level:1: Decimal
Level:2: Decimal
Level:3: Decimal
antiMatterPerc
Level:0: Decimal
Level:1: Decimal
Level:2: Decimal
Level:3: Decimal
RemoveBuffOfType
instantActionTriggerType: Condition
AlwaysPerform
OnAbilityUsed
OnBuffFinish
OnChance
buffApplyChance
Level:0: Decimal
Level:1: Decimal
Level:2: Decimal
Level:3: Decimal
OnColonizeAbilityUsed
OnCondition
instantActionConditionType: Condition
IfFirstSpawnerDoesNotHaveBuff
conditionBuffType: Entity
conditionBuffShortName: StringInfo
IfFirstSpawnerHasBuff
conditionBuffType: Entity
conditionBuffShortName: StringInfo
IfOwnerDoesNotHaveBuff
conditionBuffType: Entity
conditionBuffShortName: StringInfo
IfOwnerDoesNotHaveDestabilizationProtection
IfOwnerHasBuff
conditionBuffType: Entity
conditionBuffShortName: StringInfo
IfOwnerHasDestabilizationProtection
IfOwnerHasHullLessThanPerc
hullPerc
Level:0: Decimal
Level:1: Decimal
Level:2: Decimal
Level:3: Decimal
IfOwnerIsAboutToDie
IfOwnerIsFirstPlayerOwnedStarbaseAtOrbitbody
IfOwnerIsNotFirstPlayerOwnedStarbaseAtOrbitbody
OnDamageTaken
damageType: Enumeration
PHYSICAL
ENERGY
OnDelay
delayTime: Decimal
OnHyperspaceExit
OnOwnerDeath
OnWeaponFired
numWeaponClasses: Iteration
weaponClassForWeaponPassive: Enumeration
AUTOCANNON
BEAM
CAPITALABILITY
CHAOSBOLT
DART
FLAK
FLASHBEAM
GAUSS
ION
Invalid
LASERPSI
LASERTECH
MISSILE
PHASECANNON
PHASEMISSILE
PLANETBOMBARDMENT
PLASMA
POINTDEFENSELASER
PULSEGUN
PULSEWAVE
RAILGUN
SPIRITBLADE
WAVE
passiveWeaponEffectChance
Level:0: Decimal
Level:1: Decimal
Level:2: Decimal
Level:3: Decimal
buffTypeToRemove: Entity
RemovePlanetPopulation
instantActionTriggerType: Condition
AlwaysPerform
OnAbilityUsed
OnBuffFinish
OnChance
buffApplyChance
Level:0: Decimal
Level:1: Decimal
Level:2: Decimal
Level:3: Decimal
OnColonizeAbilityUsed
OnCondition
instantActionConditionType: Condition
IfFirstSpawnerDoesNotHaveBuff
conditionBuffType: Entity
conditionBuffShortName: StringInfo
IfFirstSpawnerHasBuff
conditionBuffType: Entity
conditionBuffShortName: StringInfo
IfOwnerDoesNotHaveBuff
conditionBuffType: Entity
conditionBuffShortName: StringInfo
IfOwnerDoesNotHaveDestabilizationProtection
IfOwnerHasBuff
conditionBuffType: Entity
conditionBuffShortName: StringInfo
IfOwnerHasDestabilizationProtection
IfOwnerHasHullLessThanPerc
hullPerc
Level:0: Decimal
Level:1: Decimal
Level:2: Decimal
Level:3: Decimal
IfOwnerIsAboutToDie
IfOwnerIsFirstPlayerOwnedStarbaseAtOrbitbody
IfOwnerIsNotFirstPlayerOwnedStarbaseAtOrbitbody
OnDamageTaken
damageType: Enumeration
PHYSICAL
ENERGY
OnDelay
delayTime: Decimal
OnHyperspaceExit
OnOwnerDeath
OnWeaponFired
numWeaponClasses: Iteration
weaponClassForWeaponPassive: Enumeration
AUTOCANNON
BEAM
CAPITALABILITY
CHAOSBOLT
DART
FLAK
FLASHBEAM
GAUSS
ION
Invalid
LASERPSI
LASERTECH
MISSILE
PHASECANNON
PHASEMISSILE
PLANETBOMBARDMENT
PLASMA
POINTDEFENSELASER
PULSEGUN
PULSEWAVE
RAILGUN
SPIRITBLADE
WAVE
passiveWeaponEffectChance
Level:0: Decimal
Level:1: Decimal
Level:2: Decimal
Level:3: Decimal
populationAmount
Level:0: Decimal
Level:1: Decimal
Level:2: Decimal
Level:3: Decimal
populationAmountScalarType: Enumeration
PerOwnerPlanetPopulation
ResetPhysicsState
instantActionTriggerType: Condition
AlwaysPerform
OnAbilityUsed
OnBuffFinish
OnChance
buffApplyChance
Level:0: Decimal
Level:1: Decimal
Level:2: Decimal
Level:3: Decimal
OnColonizeAbilityUsed
OnCondition
instantActionConditionType: Condition
IfFirstSpawnerDoesNotHaveBuff
conditionBuffType: Entity
conditionBuffShortName: StringInfo
IfFirstSpawnerHasBuff
conditionBuffType: Entity
conditionBuffShortName: StringInfo
IfOwnerDoesNotHaveBuff
conditionBuffType: Entity
conditionBuffShortName: StringInfo
IfOwnerDoesNotHaveDestabilizationProtection
IfOwnerHasBuff
conditionBuffType: Entity
conditionBuffShortName: StringInfo
IfOwnerHasDestabilizationProtection
IfOwnerHasHullLessThanPerc
hullPerc
Level:0: Decimal
Level:1: Decimal
Level:2: Decimal
Level:3: Decimal
IfOwnerIsAboutToDie
IfOwnerIsFirstPlayerOwnedStarbaseAtOrbitbody
IfOwnerIsNotFirstPlayerOwnedStarbaseAtOrbitbody
OnDamageTaken
damageType: Enumeration
PHYSICAL
ENERGY
OnDelay
delayTime: Decimal
OnHyperspaceExit
OnOwnerDeath
OnWeaponFired
numWeaponClasses: Iteration
weaponClassForWeaponPassive: Enumeration
AUTOCANNON
BEAM
CAPITALABILITY
CHAOSBOLT
DART
FLAK
FLASHBEAM
GAUSS
ION
Invalid
LASERPSI
LASERTECH
MISSILE
PHASECANNON
PHASEMISSILE
PLANETBOMBARDMENT
PLASMA
POINTDEFENSELASER
PULSEGUN
PULSEWAVE
RAILGUN
SPIRITBLADE
WAVE
passiveWeaponEffectChance
Level:0: Decimal
Level:1: Decimal
Level:2: Decimal
Level:3: Decimal
RestoreAntiMatter
instantActionTriggerType: Condition
AlwaysPerform
OnAbilityUsed
OnBuffFinish
OnChance
buffApplyChance
Level:0: Decimal
Level:1: Decimal
Level:2: Decimal
Level:3: Decimal
OnColonizeAbilityUsed
OnCondition
instantActionConditionType: Condition
IfFirstSpawnerDoesNotHaveBuff
conditionBuffType: Entity
conditionBuffShortName: StringInfo
IfFirstSpawnerHasBuff
conditionBuffType: Entity
conditionBuffShortName: StringInfo
IfOwnerDoesNotHaveBuff
conditionBuffType: Entity
conditionBuffShortName: StringInfo
IfOwnerDoesNotHaveDestabilizationProtection
IfOwnerHasBuff
conditionBuffType: Entity
conditionBuffShortName: StringInfo
IfOwnerHasDestabilizationProtection
IfOwnerHasHullLessThanPerc
hullPerc
Level:0: Decimal
Level:1: Decimal
Level:2: Decimal
Level:3: Decimal
IfOwnerIsAboutToDie
IfOwnerIsFirstPlayerOwnedStarbaseAtOrbitbody
IfOwnerIsNotFirstPlayerOwnedStarbaseAtOrbitbody
OnDamageTaken
damageType: Enumeration
PHYSICAL
ENERGY
OnDelay
delayTime: Decimal
OnHyperspaceExit
OnOwnerDeath
OnWeaponFired
numWeaponClasses: Iteration
weaponClassForWeaponPassive: Enumeration
AUTOCANNON
BEAM
CAPITALABILITY
CHAOSBOLT
DART
FLAK
FLASHBEAM
GAUSS
ION
Invalid
LASERPSI
LASERTECH
MISSILE
PHASECANNON
PHASEMISSILE
PLANETBOMBARDMENT
PLASMA
POINTDEFENSELASER
PULSEGUN
PULSEWAVE
RAILGUN
SPIRITBLADE
WAVE
passiveWeaponEffectChance
Level:0: Decimal
Level:1: Decimal
Level:2: Decimal
Level:3: Decimal
antiMatter
Level:0: Decimal
Level:1: Decimal
Level:2: Decimal
Level:3: Decimal
RestoreHullPoints
instantActionTriggerType: Condition
AlwaysPerform
OnAbilityUsed
OnBuffFinish
OnChance
buffApplyChance
Level:0: Decimal
Level:1: Decimal
Level:2: Decimal
Level:3: Decimal
OnColonizeAbilityUsed
OnCondition
instantActionConditionType: Condition
IfFirstSpawnerDoesNotHaveBuff
conditionBuffType: Entity
conditionBuffShortName: StringInfo
IfFirstSpawnerHasBuff
conditionBuffType: Entity
conditionBuffShortName: StringInfo
IfOwnerDoesNotHaveBuff
conditionBuffType: Entity
conditionBuffShortName: StringInfo
IfOwnerDoesNotHaveDestabilizationProtection
IfOwnerHasBuff
conditionBuffType: Entity
conditionBuffShortName: StringInfo
IfOwnerHasDestabilizationProtection
IfOwnerHasHullLessThanPerc
hullPerc
Level:0: Decimal
Level:1: Decimal
Level:2: Decimal
Level:3: Decimal
IfOwnerIsAboutToDie
IfOwnerIsFirstPlayerOwnedStarbaseAtOrbitbody
IfOwnerIsNotFirstPlayerOwnedStarbaseAtOrbitbody
OnDamageTaken
damageType: Enumeration
PHYSICAL
ENERGY
OnDelay
delayTime: Decimal
OnHyperspaceExit
OnOwnerDeath
OnWeaponFired
numWeaponClasses: Iteration
weaponClassForWeaponPassive: Enumeration
AUTOCANNON
BEAM
CAPITALABILITY
CHAOSBOLT
DART
FLAK
FLASHBEAM
GAUSS
ION
Invalid
LASERPSI
LASERTECH
MISSILE
PHASECANNON
PHASEMISSILE
PLANETBOMBARDMENT
PLASMA
POINTDEFENSELASER
PULSEGUN
PULSEWAVE
RAILGUN
SPIRITBLADE
WAVE
passiveWeaponEffectChance
Level:0: Decimal
Level:1: Decimal
Level:2: Decimal
Level:3: Decimal
hull
Level:0: Decimal
Level:1: Decimal
Level:2: Decimal
Level:3: Decimal
RestoreHullPointsPerc
instantActionTriggerType: Condition
AlwaysPerform
OnAbilityUsed
OnBuffFinish
OnChance
buffApplyChance
Level:0: Decimal
Level:1: Decimal
Level:2: Decimal
Level:3: Decimal
OnColonizeAbilityUsed
OnCondition
instantActionConditionType: Condition
IfFirstSpawnerDoesNotHaveBuff
conditionBuffType: Entity
conditionBuffShortName: StringInfo
IfFirstSpawnerHasBuff
conditionBuffType: Entity
conditionBuffShortName: StringInfo
IfOwnerDoesNotHaveBuff
conditionBuffType: Entity
conditionBuffShortName: StringInfo
IfOwnerDoesNotHaveDestabilizationProtection
IfOwnerHasBuff
conditionBuffType: Entity
conditionBuffShortName: StringInfo
IfOwnerHasDestabilizationProtection
IfOwnerHasHullLessThanPerc
hullPerc
Level:0: Decimal
Level:1: Decimal
Level:2: Decimal
Level:3: Decimal
IfOwnerIsAboutToDie
IfOwnerIsFirstPlayerOwnedStarbaseAtOrbitbody
IfOwnerIsNotFirstPlayerOwnedStarbaseAtOrbitbody
OnDamageTaken
damageType: Enumeration
PHYSICAL
ENERGY
OnDelay
delayTime: Decimal
OnHyperspaceExit
OnOwnerDeath
OnWeaponFired
numWeaponClasses: Iteration
weaponClassForWeaponPassive: Enumeration
AUTOCANNON
BEAM
CAPITALABILITY
CHAOSBOLT
DART
FLAK
FLASHBEAM
GAUSS
ION
Invalid
LASERPSI
LASERTECH
MISSILE
PHASECANNON
PHASEMISSILE
PLANETBOMBARDMENT
PLASMA
POINTDEFENSELASER
PULSEGUN
PULSEWAVE
RAILGUN
SPIRITBLADE
WAVE
passiveWeaponEffectChance
Level:0: Decimal
Level:1: Decimal
Level:2: Decimal
Level:3: Decimal
hullPerc
Level:0: Decimal
Level:1: Decimal
Level:2: Decimal
Level:3: Decimal
RestoreShieldPoints
instantActionTriggerType: Condition
AlwaysPerform
OnAbilityUsed
OnBuffFinish
OnChance
buffApplyChance
Level:0: Decimal
Level:1: Decimal
Level:2: Decimal
Level:3: Decimal
OnColonizeAbilityUsed
OnCondition
instantActionConditionType: Condition
IfFirstSpawnerDoesNotHaveBuff
conditionBuffType: Entity
conditionBuffShortName: StringInfo
IfFirstSpawnerHasBuff
conditionBuffType: Entity
conditionBuffShortName: StringInfo
IfOwnerDoesNotHaveBuff
conditionBuffType: Entity
conditionBuffShortName: StringInfo
IfOwnerDoesNotHaveDestabilizationProtection
IfOwnerHasBuff
conditionBuffType: Entity
conditionBuffShortName: StringInfo
IfOwnerHasDestabilizationProtection
IfOwnerHasHullLessThanPerc
hullPerc
Level:0: Decimal
Level:1: Decimal
Level:2: Decimal
Level:3: Decimal
IfOwnerIsAboutToDie
IfOwnerIsFirstPlayerOwnedStarbaseAtOrbitbody
IfOwnerIsNotFirstPlayerOwnedStarbaseAtOrbitbody
OnDamageTaken
damageType: Enumeration
PHYSICAL
ENERGY
OnDelay
delayTime: Decimal
OnHyperspaceExit
OnOwnerDeath
OnWeaponFired
numWeaponClasses: Iteration
weaponClassForWeaponPassive: Enumeration
AUTOCANNON
BEAM
CAPITALABILITY
CHAOSBOLT
DART
FLAK
FLASHBEAM
GAUSS
ION
Invalid
LASERPSI
LASERTECH
MISSILE
PHASECANNON
PHASEMISSILE
PLANETBOMBARDMENT
PLASMA
POINTDEFENSELASER
PULSEGUN
PULSEWAVE
RAILGUN
SPIRITBLADE
WAVE
passiveWeaponEffectChance
Level:0: Decimal
Level:1: Decimal
Level:2: Decimal
Level:3: Decimal
shields
Level:0: Decimal
Level:1: Decimal
Level:2: Decimal
Level:3: Decimal
RestoreShieldPointsPerc
instantActionTriggerType: Condition
AlwaysPerform
OnAbilityUsed
OnBuffFinish
OnChance
buffApplyChance
Level:0: Decimal
Level:1: Decimal
Level:2: Decimal
Level:3: Decimal
OnColonizeAbilityUsed
OnCondition
instantActionConditionType: Condition
IfFirstSpawnerDoesNotHaveBuff
conditionBuffType: Entity
conditionBuffShortName: StringInfo
IfFirstSpawnerHasBuff
conditionBuffType: Entity
conditionBuffShortName: StringInfo
IfOwnerDoesNotHaveBuff
conditionBuffType: Entity
conditionBuffShortName: StringInfo
IfOwnerDoesNotHaveDestabilizationProtection
IfOwnerHasBuff
conditionBuffType: Entity
conditionBuffShortName: StringInfo
IfOwnerHasDestabilizationProtection
IfOwnerHasHullLessThanPerc
hullPerc
Level:0: Decimal
Level:1: Decimal
Level:2: Decimal
Level:3: Decimal
IfOwnerIsAboutToDie
IfOwnerIsFirstPlayerOwnedStarbaseAtOrbitbody
IfOwnerIsNotFirstPlayerOwnedStarbaseAtOrbitbody
OnDamageTaken
damageType: Enumeration
PHYSICAL
ENERGY
OnDelay
delayTime: Decimal
OnHyperspaceExit
OnOwnerDeath
OnWeaponFired
numWeaponClasses: Iteration
weaponClassForWeaponPassive: Enumeration
AUTOCANNON
BEAM
CAPITALABILITY
CHAOSBOLT
DART
FLAK
FLASHBEAM
GAUSS
ION
Invalid
LASERPSI
LASERTECH
MISSILE
PHASECANNON
PHASEMISSILE
PLANETBOMBARDMENT
PLASMA
POINTDEFENSELASER
PULSEGUN
PULSEWAVE
RAILGUN
SPIRITBLADE
WAVE
passiveWeaponEffectChance
Level:0: Decimal
Level:1: Decimal
Level:2: Decimal
Level:3: Decimal
shieldPerc
Level:0: Decimal
Level:1: Decimal
Level:2: Decimal
Level:3: Decimal
ResurrectCapitalShip
instantActionTriggerType: Condition
AlwaysPerform
OnAbilityUsed
OnBuffFinish
OnChance
buffApplyChance
Level:0: Decimal
Level:1: Decimal
Level:2: Decimal
Level:3: Decimal
OnColonizeAbilityUsed
OnCondition
instantActionConditionType: Condition
IfFirstSpawnerDoesNotHaveBuff
conditionBuffType: Entity
conditionBuffShortName: StringInfo
IfFirstSpawnerHasBuff
conditionBuffType: Entity
conditionBuffShortName: StringInfo
IfOwnerDoesNotHaveBuff
conditionBuffType: Entity
conditionBuffShortName: StringInfo
IfOwnerDoesNotHaveDestabilizationProtection
IfOwnerHasBuff
conditionBuffType: Entity
conditionBuffShortName: StringInfo
IfOwnerHasDestabilizationProtection
IfOwnerHasHullLessThanPerc
hullPerc
Level:0: Decimal
Level:1: Decimal
Level:2: Decimal
Level:3: Decimal
IfOwnerIsAboutToDie
IfOwnerIsFirstPlayerOwnedStarbaseAtOrbitbody
IfOwnerIsNotFirstPlayerOwnedStarbaseAtOrbitbody
OnDamageTaken
damageType: Enumeration
PHYSICAL
ENERGY
OnDelay
delayTime: Decimal
OnHyperspaceExit
OnOwnerDeath
OnWeaponFired
numWeaponClasses: Iteration
weaponClassForWeaponPassive: Enumeration
AUTOCANNON
BEAM
CAPITALABILITY
CHAOSBOLT
DART
FLAK
FLASHBEAM
GAUSS
ION
Invalid
LASERPSI
LASERTECH
MISSILE
PHASECANNON
PHASEMISSILE
PLANETBOMBARDMENT
PLASMA
POINTDEFENSELASER
PULSEGUN
PULSEWAVE
RAILGUN
SPIRITBLADE
WAVE
passiveWeaponEffectChance
Level:0: Decimal
Level:1: Decimal
Level:2: Decimal
Level:3: Decimal
RetaliateBounty
instantActionTriggerType: Condition
AlwaysPerform
OnAbilityUsed
OnBuffFinish
OnChance
buffApplyChance
Level:0: Decimal
Level:1: Decimal
Level:2: Decimal
Level:3: Decimal
OnColonizeAbilityUsed
OnCondition
instantActionConditionType: Condition
IfFirstSpawnerDoesNotHaveBuff
conditionBuffType: Entity
conditionBuffShortName: StringInfo
IfFirstSpawnerHasBuff
conditionBuffType: Entity
conditionBuffShortName: StringInfo
IfOwnerDoesNotHaveBuff
conditionBuffType: Entity
conditionBuffShortName: StringInfo
IfOwnerDoesNotHaveDestabilizationProtection
IfOwnerHasBuff
conditionBuffType: Entity
conditionBuffShortName: StringInfo
IfOwnerHasDestabilizationProtection
IfOwnerHasHullLessThanPerc
hullPerc
Level:0: Decimal
Level:1: Decimal
Level:2: Decimal
Level:3: Decimal
IfOwnerIsAboutToDie
IfOwnerIsFirstPlayerOwnedStarbaseAtOrbitbody
IfOwnerIsNotFirstPlayerOwnedStarbaseAtOrbitbody
OnDamageTaken
damageType: Enumeration
PHYSICAL
ENERGY
OnDelay
delayTime: Decimal
OnHyperspaceExit
OnOwnerDeath
OnWeaponFired
numWeaponClasses: Iteration
weaponClassForWeaponPassive: Enumeration
AUTOCANNON
BEAM
CAPITALABILITY
CHAOSBOLT
DART
FLAK
FLASHBEAM
GAUSS
ION
Invalid
LASERPSI
LASERTECH
MISSILE
PHASECANNON
PHASEMISSILE
PLANETBOMBARDMENT
PLASMA
POINTDEFENSELASER
PULSEGUN
PULSEWAVE
RAILGUN
SPIRITBLADE
WAVE
passiveWeaponEffectChance
Level:0: Decimal
Level:1: Decimal
Level:2: Decimal
Level:3: Decimal
bountyAmount
Level:0: Decimal
Level:1: Decimal
Level:2: Decimal
Level:3: Decimal
RetaliateDamage
instantActionTriggerType: Condition
AlwaysPerform
OnAbilityUsed
OnBuffFinish
OnChance
buffApplyChance
Level:0: Decimal
Level:1: Decimal
Level:2: Decimal
Level:3: Decimal
OnColonizeAbilityUsed
OnCondition
instantActionConditionType: Condition
IfFirstSpawnerDoesNotHaveBuff
conditionBuffType: Entity
conditionBuffShortName: StringInfo
IfFirstSpawnerHasBuff
conditionBuffType: Entity
conditionBuffShortName: StringInfo
IfOwnerDoesNotHaveBuff
conditionBuffType: Entity
conditionBuffShortName: StringInfo
IfOwnerDoesNotHaveDestabilizationProtection
IfOwnerHasBuff
conditionBuffType: Entity
conditionBuffShortName: StringInfo
IfOwnerHasDestabilizationProtection
IfOwnerHasHullLessThanPerc
hullPerc
Level:0: Decimal
Level:1: Decimal
Level:2: Decimal
Level:3: Decimal
IfOwnerIsAboutToDie
IfOwnerIsFirstPlayerOwnedStarbaseAtOrbitbody
IfOwnerIsNotFirstPlayerOwnedStarbaseAtOrbitbody
OnDamageTaken
damageType: Enumeration
PHYSICAL
ENERGY
OnDelay
delayTime: Decimal
OnHyperspaceExit
OnOwnerDeath
OnWeaponFired
numWeaponClasses: Iteration
weaponClassForWeaponPassive: Enumeration
AUTOCANNON
BEAM
CAPITALABILITY
CHAOSBOLT
DART
FLAK
FLASHBEAM
GAUSS
ION
Invalid
LASERPSI
LASERTECH
MISSILE
PHASECANNON
PHASEMISSILE
PLANETBOMBARDMENT
PLASMA
POINTDEFENSELASER
PULSEGUN
PULSEWAVE
RAILGUN
SPIRITBLADE
WAVE
passiveWeaponEffectChance
Level:0: Decimal
Level:1: Decimal
Level:2: Decimal
Level:3: Decimal
damageRetaliationPerc
Level:0: Decimal
Level:1: Decimal
Level:2: Decimal
Level:3: Decimal
RuinPlanet
instantActionTriggerType: Condition
AlwaysPerform
OnAbilityUsed
OnBuffFinish
OnChance
buffApplyChance
Level:0: Decimal
Level:1: Decimal
Level:2: Decimal
Level:3: Decimal
OnColonizeAbilityUsed
OnCondition
instantActionConditionType: Condition
IfFirstSpawnerDoesNotHaveBuff
conditionBuffType: Entity
conditionBuffShortName: StringInfo
IfFirstSpawnerHasBuff
conditionBuffType: Entity
conditionBuffShortName: StringInfo
IfOwnerDoesNotHaveBuff
conditionBuffType: Entity
conditionBuffShortName: StringInfo
IfOwnerDoesNotHaveDestabilizationProtection
IfOwnerHasBuff
conditionBuffType: Entity
conditionBuffShortName: StringInfo
IfOwnerHasDestabilizationProtection
IfOwnerHasHullLessThanPerc
hullPerc
Level:0: Decimal
Level:1: Decimal
Level:2: Decimal
Level:3: Decimal
IfOwnerIsAboutToDie
IfOwnerIsFirstPlayerOwnedStarbaseAtOrbitbody
IfOwnerIsNotFirstPlayerOwnedStarbaseAtOrbitbody
OnDamageTaken
damageType: Enumeration
PHYSICAL
ENERGY
OnDelay
delayTime: Decimal
OnHyperspaceExit
OnOwnerDeath
OnWeaponFired
numWeaponClasses: Iteration
weaponClassForWeaponPassive: Enumeration
AUTOCANNON
BEAM
CAPITALABILITY
CHAOSBOLT
DART
FLAK
FLASHBEAM
GAUSS
ION
Invalid
LASERPSI
LASERTECH
MISSILE
PHASECANNON
PHASEMISSILE
PLANETBOMBARDMENT
PLASMA
POINTDEFENSELASER
PULSEGUN
PULSEWAVE
RAILGUN
SPIRITBLADE
WAVE
passiveWeaponEffectChance
Level:0: Decimal
Level:1: Decimal
Level:2: Decimal
Level:3: Decimal
targetFilter
numOwnerships: Iteration
ownership: Enumeration
Allied
AlliedOrEnemy
Enemy
Friendly
NoOwner
Player
UncontrolledMinorFaction
numObjects: Iteration
object: Enumeration
CapitalShip
Corvette
EnvoyFrigate
Fighter
Frigate
PlaceHolderPlanetModule
PlaceHolderSpaceMine
Planet
PlanetModule
SpaceMine
Star
StarBase
Titan
numSpaces: Iteration
space: Enumeration
Normal
Phase
numConstraints: Iteration
constraint: Enumeration
CanBeCaptured
CanBeJumpBlocked
CanHaveFighters
CanHaveShields
CanPhaseDodge
CanSpreadWeaponDamage
DoesNotHaveDestabilizationProtection
HasAbilityWithCooldown
HasAntiMatterPool
HasAntiMatterShortage
HasColonizeAbility
HasDestabilizationProtection
HasEnergyWeapons
HasHullDamage
HasPhaseMissiles
HasPopulation
HasShieldDamage
HasWeapons
Invalid
IsActivelyBeingConstructed
IsBoarded
IsCargoShip
IsColonizable
IsControllable
IsExplored
IsHomeworld
IsInFriendlyGravityWell
IsInNonFriendlyGravityWell
IsMovingToLocalOrbitBody
IsNotStarBaseConstructor
IsPetOfTargetter
IsPsi
IsResourceExtractor
IsRuinable
LinkedCargoShip
LinkedSquad
ModuleUnderConstruction
NotActivelyBeingConstructed
NotFlagship
NotInvulnerable
NotIsBoarded
NotIsExplored
NotIsHomeworld
NotIsIllusionShip
NotIsMinorFactionOwned
NotIsOccupationPlanet
NotIsOutlaw
NotIsTech
NotSelf
WithinCurrentSolarSystem
range
Level:0: Decimal
Level:1: Decimal
Level:2: Decimal
Level:3: Decimal
afterRuinBuffType: Entity
SetTauntTargetToLastSpawner
instantActionTriggerType: Condition
AlwaysPerform
OnAbilityUsed
OnBuffFinish
OnChance
buffApplyChance
Level:0: Decimal
Level:1: Decimal
Level:2: Decimal
Level:3: Decimal
OnColonizeAbilityUsed
OnCondition
instantActionConditionType: Condition
IfFirstSpawnerDoesNotHaveBuff
conditionBuffType: Entity
conditionBuffShortName: StringInfo
IfFirstSpawnerHasBuff
conditionBuffType: Entity
conditionBuffShortName: StringInfo
IfOwnerDoesNotHaveBuff
conditionBuffType: Entity
conditionBuffShortName: StringInfo
IfOwnerDoesNotHaveDestabilizationProtection
IfOwnerHasBuff
conditionBuffType: Entity
conditionBuffShortName: StringInfo
IfOwnerHasDestabilizationProtection
IfOwnerHasHullLessThanPerc
hullPerc
Level:0: Decimal
Level:1: Decimal
Level:2: Decimal
Level:3: Decimal
IfOwnerIsAboutToDie
IfOwnerIsFirstPlayerOwnedStarbaseAtOrbitbody
IfOwnerIsNotFirstPlayerOwnedStarbaseAtOrbitbody
OnDamageTaken
damageType: Enumeration
PHYSICAL
ENERGY
OnDelay
delayTime: Decimal
OnHyperspaceExit
OnOwnerDeath
OnWeaponFired
numWeaponClasses: Iteration
weaponClassForWeaponPassive: Enumeration
AUTOCANNON
BEAM
CAPITALABILITY
CHAOSBOLT
DART
FLAK
FLASHBEAM
GAUSS
ION
Invalid
LASERPSI
LASERTECH
MISSILE
PHASECANNON
PHASEMISSILE
PLANETBOMBARDMENT
PLASMA
POINTDEFENSELASER
PULSEGUN
PULSEWAVE
RAILGUN
SPIRITBLADE
WAVE
passiveWeaponEffectChance
Level:0: Decimal
Level:1: Decimal
Level:2: Decimal
Level:3: Decimal
SpawnResourceExtractors
instantActionTriggerType: Condition
AlwaysPerform
OnAbilityUsed
OnBuffFinish
OnChance
buffApplyChance
Level:0: Decimal
Level:1: Decimal
Level:2: Decimal
Level:3: Decimal
OnColonizeAbilityUsed
OnCondition
instantActionConditionType: Condition
IfFirstSpawnerDoesNotHaveBuff
conditionBuffType: Entity
conditionBuffShortName: StringInfo
IfFirstSpawnerHasBuff
conditionBuffType: Entity
conditionBuffShortName: StringInfo
IfOwnerDoesNotHaveBuff
conditionBuffType: Entity
conditionBuffShortName: StringInfo
IfOwnerDoesNotHaveDestabilizationProtection
IfOwnerHasBuff
conditionBuffType: Entity
conditionBuffShortName: StringInfo
IfOwnerHasDestabilizationProtection
IfOwnerHasHullLessThanPerc
hullPerc
Level:0: Decimal
Level:1: Decimal
Level:2: Decimal
Level:3: Decimal
IfOwnerIsAboutToDie
IfOwnerIsFirstPlayerOwnedStarbaseAtOrbitbody
IfOwnerIsNotFirstPlayerOwnedStarbaseAtOrbitbody
OnDamageTaken
damageType: Enumeration
PHYSICAL
ENERGY
OnDelay
delayTime: Decimal
OnHyperspaceExit
OnOwnerDeath
OnWeaponFired
numWeaponClasses: Iteration
weaponClassForWeaponPassive: Enumeration
AUTOCANNON
BEAM
CAPITALABILITY
CHAOSBOLT
DART
FLAK
FLASHBEAM
GAUSS
ION
Invalid
LASERPSI
LASERTECH
MISSILE
PHASECANNON
PHASEMISSILE
PLANETBOMBARDMENT
PLASMA
POINTDEFENSELASER
PULSEGUN
PULSEWAVE
RAILGUN
SPIRITBLADE
WAVE
passiveWeaponEffectChance
Level:0: Decimal
Level:1: Decimal
Level:2: Decimal
Level:3: Decimal
numExtractors
Level:0: Decimal
Level:1: Decimal
Level:2: Decimal
Level:3: Decimal
SpawnShipsAtPlanet
instantActionTriggerType: Condition
AlwaysPerform
OnAbilityUsed
OnBuffFinish
OnChance
buffApplyChance
Level:0: Decimal
Level:1: Decimal
Level:2: Decimal
Level:3: Decimal
OnColonizeAbilityUsed
OnCondition
instantActionConditionType: Condition
IfFirstSpawnerDoesNotHaveBuff
conditionBuffType: Entity
conditionBuffShortName: StringInfo
IfFirstSpawnerHasBuff
conditionBuffType: Entity
conditionBuffShortName: StringInfo
IfOwnerDoesNotHaveBuff
conditionBuffType: Entity
conditionBuffShortName: StringInfo
IfOwnerDoesNotHaveDestabilizationProtection
IfOwnerHasBuff
conditionBuffType: Entity
conditionBuffShortName: StringInfo
IfOwnerHasDestabilizationProtection
IfOwnerHasHullLessThanPerc
hullPerc
Level:0: Decimal
Level:1: Decimal
Level:2: Decimal
Level:3: Decimal
IfOwnerIsAboutToDie
IfOwnerIsFirstPlayerOwnedStarbaseAtOrbitbody
IfOwnerIsNotFirstPlayerOwnedStarbaseAtOrbitbody
OnDamageTaken
damageType: Enumeration
PHYSICAL
ENERGY
OnDelay
delayTime: Decimal
OnHyperspaceExit
OnOwnerDeath
OnWeaponFired
numWeaponClasses: Iteration
weaponClassForWeaponPassive: Enumeration
AUTOCANNON
BEAM
CAPITALABILITY
CHAOSBOLT
DART
FLAK
FLASHBEAM
GAUSS
ION
Invalid
LASERPSI
LASERTECH
MISSILE
PHASECANNON
PHASEMISSILE
PLANETBOMBARDMENT
PLASMA
POINTDEFENSELASER
PULSEGUN
PULSEWAVE
RAILGUN
SPIRITBLADE
WAVE
passiveWeaponEffectChance
Level:0: Decimal
Level:1: Decimal
Level:2: Decimal
Level:3: Decimal
spawnShipsLevelCount: Iteration
spawnShips
minFleetPoints: Decimal
maxFleetPoints: Decimal
requiredShipCount: Iteration
requiredShip
type: Entity
minCount: Integer
maxCount: Integer
randomShipCount: Iteration
randomShip
type: Entity
weight: Decimal
spawnShipsArrivalDelayTime: Decimal
spawnShipsHyperspaceSpawnType: Enumeration
FleetBeacon
FromFactories
MinorFactionAntiModuleRaid
MinorFactionAttackRaid
MinorFactionDefenseRaid
MinorFactionScoutRaid
MinorFactionSiegeRaid
PirateRaid
shouldAdoptFirstSpawnersMinorFactionState: Boolean
spawnShipsMinStartingHullPerc: Decimal
spawnShipsMaxStartingHullPerc: Decimal
SpawnShipsAtPlanetWithRandomTarget
instantActionTriggerType: Condition
AlwaysPerform
OnAbilityUsed
OnBuffFinish
OnChance
buffApplyChance
Level:0: Decimal
Level:1: Decimal
Level:2: Decimal
Level:3: Decimal
OnColonizeAbilityUsed
OnCondition
instantActionConditionType: Condition
IfFirstSpawnerDoesNotHaveBuff
conditionBuffType: Entity
conditionBuffShortName: StringInfo
IfFirstSpawnerHasBuff
conditionBuffType: Entity
conditionBuffShortName: StringInfo
IfOwnerDoesNotHaveBuff
conditionBuffType: Entity
conditionBuffShortName: StringInfo
IfOwnerDoesNotHaveDestabilizationProtection
IfOwnerHasBuff
conditionBuffType: Entity
conditionBuffShortName: StringInfo
IfOwnerHasDestabilizationProtection
IfOwnerHasHullLessThanPerc
hullPerc
Level:0: Decimal
Level:1: Decimal
Level:2: Decimal
Level:3: Decimal
IfOwnerIsAboutToDie
IfOwnerIsFirstPlayerOwnedStarbaseAtOrbitbody
IfOwnerIsNotFirstPlayerOwnedStarbaseAtOrbitbody
OnDamageTaken
damageType: Enumeration
PHYSICAL
ENERGY
OnDelay
delayTime: Decimal
OnHyperspaceExit
OnOwnerDeath
OnWeaponFired
numWeaponClasses: Iteration
weaponClassForWeaponPassive: Enumeration
AUTOCANNON
BEAM
CAPITALABILITY
CHAOSBOLT
DART
FLAK
FLASHBEAM
GAUSS
ION
Invalid
LASERPSI
LASERTECH
MISSILE
PHASECANNON
PHASEMISSILE
PLANETBOMBARDMENT
PLASMA
POINTDEFENSELASER
PULSEGUN
PULSEWAVE
RAILGUN
SPIRITBLADE
WAVE
passiveWeaponEffectChance
Level:0: Decimal
Level:1: Decimal
Level:2: Decimal
Level:3: Decimal
targetFilter
numOwnerships: Iteration
ownership: Enumeration
Allied
AlliedOrEnemy
Enemy
Friendly
NoOwner
Player
UncontrolledMinorFaction
numObjects: Iteration
object: Enumeration
CapitalShip
Corvette
EnvoyFrigate
Fighter
Frigate
PlaceHolderPlanetModule
PlaceHolderSpaceMine
Planet
PlanetModule
SpaceMine
Star
StarBase
Titan
numSpaces: Iteration
space: Enumeration
Normal
Phase
numConstraints: Iteration
constraint: Enumeration
CanBeCaptured
CanBeJumpBlocked
CanHaveFighters
CanHaveShields
CanPhaseDodge
CanSpreadWeaponDamage
DoesNotHaveDestabilizationProtection
HasAbilityWithCooldown
HasAntiMatterPool
HasAntiMatterShortage
HasColonizeAbility
HasDestabilizationProtection
HasEnergyWeapons
HasHullDamage
HasPhaseMissiles
HasPopulation
HasShieldDamage
HasWeapons
Invalid
IsActivelyBeingConstructed
IsBoarded
IsCargoShip
IsColonizable
IsControllable
IsExplored
IsHomeworld
IsInFriendlyGravityWell
IsInNonFriendlyGravityWell
IsMovingToLocalOrbitBody
IsNotStarBaseConstructor
IsPetOfTargetter
IsPsi
IsResourceExtractor
IsRuinable
LinkedCargoShip
LinkedSquad
ModuleUnderConstruction
NotActivelyBeingConstructed
NotFlagship
NotInvulnerable
NotIsBoarded
NotIsExplored
NotIsHomeworld
NotIsIllusionShip
NotIsMinorFactionOwned
NotIsOccupationPlanet
NotIsOutlaw
NotIsTech
NotSelf
WithinCurrentSolarSystem
spawnShipsLevelCount: Iteration
spawnShips
minFleetPoints: Decimal
maxFleetPoints: Decimal
requiredShipCount: Iteration
requiredShip
type: Entity
minCount: Integer
maxCount: Integer
randomShipCount: Iteration
randomShip
type: Entity
weight: Decimal
spawnShipsArrivalDelayTime: Decimal
spawnShipsHyperspaceSpawnType: Enumeration
FleetBeacon
FromFactories
MinorFactionAntiModuleRaid
MinorFactionAttackRaid
MinorFactionDefenseRaid
MinorFactionScoutRaid
MinorFactionSiegeRaid
PirateRaid
shouldAdoptFirstSpawnersMinorFactionState: Boolean
spawnShipsMinStartingHullPerc: Decimal
spawnShipsMaxStartingHullPerc: Decimal
SpawnShipsAtPlanetWithTarget
instantActionTriggerType: Condition
AlwaysPerform
OnAbilityUsed
OnBuffFinish
OnChance
buffApplyChance
Level:0: Decimal
Level:1: Decimal
Level:2: Decimal
Level:3: Decimal
OnColonizeAbilityUsed
OnCondition
instantActionConditionType: Condition
IfFirstSpawnerDoesNotHaveBuff
conditionBuffType: Entity
conditionBuffShortName: StringInfo
IfFirstSpawnerHasBuff
conditionBuffType: Entity
conditionBuffShortName: StringInfo
IfOwnerDoesNotHaveBuff
conditionBuffType: Entity
conditionBuffShortName: StringInfo
IfOwnerDoesNotHaveDestabilizationProtection
IfOwnerHasBuff
conditionBuffType: Entity
conditionBuffShortName: StringInfo
IfOwnerHasDestabilizationProtection
IfOwnerHasHullLessThanPerc
hullPerc
Level:0: Decimal
Level:1: Decimal
Level:2: Decimal
Level:3: Decimal
IfOwnerIsAboutToDie
IfOwnerIsFirstPlayerOwnedStarbaseAtOrbitbody
IfOwnerIsNotFirstPlayerOwnedStarbaseAtOrbitbody
OnDamageTaken
damageType: Enumeration
PHYSICAL
ENERGY
OnDelay
delayTime: Decimal
OnHyperspaceExit
OnOwnerDeath
OnWeaponFired
numWeaponClasses: Iteration
weaponClassForWeaponPassive: Enumeration
AUTOCANNON
BEAM
CAPITALABILITY
CHAOSBOLT
DART
FLAK
FLASHBEAM
GAUSS
ION
Invalid
LASERPSI
LASERTECH
MISSILE
PHASECANNON
PHASEMISSILE
PLANETBOMBARDMENT
PLASMA
POINTDEFENSELASER
PULSEGUN
PULSEWAVE
RAILGUN
SPIRITBLADE
WAVE
passiveWeaponEffectChance
Level:0: Decimal
Level:1: Decimal
Level:2: Decimal
Level:3: Decimal
targetFilter
numOwnerships: Iteration
ownership: Enumeration
Allied
AlliedOrEnemy
Enemy
Friendly
NoOwner
Player
UncontrolledMinorFaction
numObjects: Iteration
object: Enumeration
CapitalShip
Corvette
EnvoyFrigate
Fighter
Frigate
PlaceHolderPlanetModule
PlaceHolderSpaceMine
Planet
PlanetModule
SpaceMine
Star
StarBase
Titan
numSpaces: Iteration
space: Enumeration
Normal
Phase
numConstraints: Iteration
constraint: Enumeration
CanBeCaptured
CanBeJumpBlocked
CanHaveFighters
CanHaveShields
CanPhaseDodge
CanSpreadWeaponDamage
DoesNotHaveDestabilizationProtection
HasAbilityWithCooldown
HasAntiMatterPool
HasAntiMatterShortage
HasColonizeAbility
HasDestabilizationProtection
HasEnergyWeapons
HasHullDamage
HasPhaseMissiles
HasPopulation
HasShieldDamage
HasWeapons
Invalid
IsActivelyBeingConstructed
IsBoarded
IsCargoShip
IsColonizable
IsControllable
IsExplored
IsHomeworld
IsInFriendlyGravityWell
IsInNonFriendlyGravityWell
IsMovingToLocalOrbitBody
IsNotStarBaseConstructor
IsPetOfTargetter
IsPsi
IsResourceExtractor
IsRuinable
LinkedCargoShip
LinkedSquad
ModuleUnderConstruction
NotActivelyBeingConstructed
NotFlagship
NotInvulnerable
NotIsBoarded
NotIsExplored
NotIsHomeworld
NotIsIllusionShip
NotIsMinorFactionOwned
NotIsOccupationPlanet
NotIsOutlaw
NotIsTech
NotSelf
WithinCurrentSolarSystem
spawnShipsLevelCount: Iteration
spawnShips
minFleetPoints: Decimal
maxFleetPoints: Decimal
requiredShipCount: Iteration
requiredShip
type: Entity
minCount: Integer
maxCount: Integer
randomShipCount: Iteration
randomShip
type: Entity
weight: Decimal
spawnShipsArrivalDelayTime: Decimal
spawnShipsHyperspaceSpawnType: Enumeration
FleetBeacon
FromFactories
MinorFactionAntiModuleRaid
MinorFactionAttackRaid
MinorFactionDefenseRaid
MinorFactionScoutRaid
MinorFactionSiegeRaid
PirateRaid
shouldAdoptFirstSpawnersMinorFactionState: Boolean
spawnShipsMinStartingHullPerc: Decimal
spawnShipsMaxStartingHullPerc: Decimal
StealAntiMatterForFirstSpawner
instantActionTriggerType: Condition
AlwaysPerform
OnAbilityUsed
OnBuffFinish
OnChance
buffApplyChance
Level:0: Decimal
Level:1: Decimal
Level:2: Decimal
Level:3: Decimal
OnColonizeAbilityUsed
OnCondition
instantActionConditionType: Condition
IfFirstSpawnerDoesNotHaveBuff
conditionBuffType: Entity
conditionBuffShortName: StringInfo
IfFirstSpawnerHasBuff
conditionBuffType: Entity
conditionBuffShortName: StringInfo
IfOwnerDoesNotHaveBuff
conditionBuffType: Entity
conditionBuffShortName: StringInfo
IfOwnerDoesNotHaveDestabilizationProtection
IfOwnerHasBuff
conditionBuffType: Entity
conditionBuffShortName: StringInfo
IfOwnerHasDestabilizationProtection
IfOwnerHasHullLessThanPerc
hullPerc
Level:0: Decimal
Level:1: Decimal
Level:2: Decimal
Level:3: Decimal
IfOwnerIsAboutToDie
IfOwnerIsFirstPlayerOwnedStarbaseAtOrbitbody
IfOwnerIsNotFirstPlayerOwnedStarbaseAtOrbitbody
OnDamageTaken
damageType: Enumeration
PHYSICAL
ENERGY
OnDelay
delayTime: Decimal
OnHyperspaceExit
OnOwnerDeath
OnWeaponFired
numWeaponClasses: Iteration
weaponClassForWeaponPassive: Enumeration
AUTOCANNON
BEAM
CAPITALABILITY
CHAOSBOLT
DART
FLAK
FLASHBEAM
GAUSS
ION
Invalid
LASERPSI
LASERTECH
MISSILE
PHASECANNON
PHASEMISSILE
PLANETBOMBARDMENT
PLASMA
POINTDEFENSELASER
PULSEGUN
PULSEWAVE
RAILGUN
SPIRITBLADE
WAVE
passiveWeaponEffectChance
Level:0: Decimal
Level:1: Decimal
Level:2: Decimal
Level:3: Decimal
antiMatter
Level:0: Decimal
Level:1: Decimal
Level:2: Decimal
Level:3: Decimal
StealResources
instantActionTriggerType: Condition
AlwaysPerform
OnAbilityUsed
OnBuffFinish
OnChance
buffApplyChance
Level:0: Decimal
Level:1: Decimal
Level:2: Decimal
Level:3: Decimal
OnColonizeAbilityUsed
OnCondition
instantActionConditionType: Condition
IfFirstSpawnerDoesNotHaveBuff
conditionBuffType: Entity
conditionBuffShortName: StringInfo
IfFirstSpawnerHasBuff
conditionBuffType: Entity
conditionBuffShortName: StringInfo
IfOwnerDoesNotHaveBuff
conditionBuffType: Entity
conditionBuffShortName: StringInfo
IfOwnerDoesNotHaveDestabilizationProtection
IfOwnerHasBuff
conditionBuffType: Entity
conditionBuffShortName: StringInfo
IfOwnerHasDestabilizationProtection
IfOwnerHasHullLessThanPerc
hullPerc
Level:0: Decimal
Level:1: Decimal
Level:2: Decimal
Level:3: Decimal
IfOwnerIsAboutToDie
IfOwnerIsFirstPlayerOwnedStarbaseAtOrbitbody
IfOwnerIsNotFirstPlayerOwnedStarbaseAtOrbitbody
OnDamageTaken
damageType: Enumeration
PHYSICAL
ENERGY
OnDelay
delayTime: Decimal
OnHyperspaceExit
OnOwnerDeath
OnWeaponFired
numWeaponClasses: Iteration
weaponClassForWeaponPassive: Enumeration
AUTOCANNON
BEAM
CAPITALABILITY
CHAOSBOLT
DART
FLAK
FLASHBEAM
GAUSS
ION
Invalid
LASERPSI
LASERTECH
MISSILE
PHASECANNON
PHASEMISSILE
PLANETBOMBARDMENT
PLASMA
POINTDEFENSELASER
PULSEGUN
PULSEWAVE
RAILGUN
SPIRITBLADE
WAVE
passiveWeaponEffectChance
Level:0: Decimal
Level:1: Decimal
Level:2: Decimal
Level:3: Decimal
resourceToSteal: Enumeration
Credits
Metal
Crystal
resourceAmount
Level:0: Decimal
Level:1: Decimal
Level:2: Decimal
Level:3: Decimal
TeleportTowardsArbitraryTarget
instantActionTriggerType: Condition
AlwaysPerform
OnAbilityUsed
OnBuffFinish
OnChance
buffApplyChance
Level:0: Decimal
Level:1: Decimal
Level:2: Decimal
Level:3: Decimal
OnColonizeAbilityUsed
OnCondition
instantActionConditionType: Condition
IfFirstSpawnerDoesNotHaveBuff
conditionBuffType: Entity
conditionBuffShortName: StringInfo
IfFirstSpawnerHasBuff
conditionBuffType: Entity
conditionBuffShortName: StringInfo
IfOwnerDoesNotHaveBuff
conditionBuffType: Entity
conditionBuffShortName: StringInfo
IfOwnerDoesNotHaveDestabilizationProtection
IfOwnerHasBuff
conditionBuffType: Entity
conditionBuffShortName: StringInfo
IfOwnerHasDestabilizationProtection
IfOwnerHasHullLessThanPerc
hullPerc
Level:0: Decimal
Level:1: Decimal
Level:2: Decimal
Level:3: Decimal
IfOwnerIsAboutToDie
IfOwnerIsFirstPlayerOwnedStarbaseAtOrbitbody
IfOwnerIsNotFirstPlayerOwnedStarbaseAtOrbitbody
OnDamageTaken
damageType: Enumeration
PHYSICAL
ENERGY
OnDelay
delayTime: Decimal
OnHyperspaceExit
OnOwnerDeath
OnWeaponFired
numWeaponClasses: Iteration
weaponClassForWeaponPassive: Enumeration
AUTOCANNON
BEAM
CAPITALABILITY
CHAOSBOLT
DART
FLAK
FLASHBEAM
GAUSS
ION
Invalid
LASERPSI
LASERTECH
MISSILE
PHASECANNON
PHASEMISSILE
PLANETBOMBARDMENT
PLASMA
POINTDEFENSELASER
PULSEGUN
PULSEWAVE
RAILGUN
SPIRITBLADE
WAVE
passiveWeaponEffectChance
Level:0: Decimal
Level:1: Decimal
Level:2: Decimal
Level:3: Decimal
TeleportTowardsMoveTarget
instantActionTriggerType: Condition
AlwaysPerform
OnAbilityUsed
OnBuffFinish
OnChance
buffApplyChance
Level:0: Decimal
Level:1: Decimal
Level:2: Decimal
Level:3: Decimal
OnColonizeAbilityUsed
OnCondition
instantActionConditionType: Condition
IfFirstSpawnerDoesNotHaveBuff
conditionBuffType: Entity
conditionBuffShortName: StringInfo
IfFirstSpawnerHasBuff
conditionBuffType: Entity
conditionBuffShortName: StringInfo
IfOwnerDoesNotHaveBuff
conditionBuffType: Entity
conditionBuffShortName: StringInfo
IfOwnerDoesNotHaveDestabilizationProtection
IfOwnerHasBuff
conditionBuffType: Entity
conditionBuffShortName: StringInfo
IfOwnerHasDestabilizationProtection
IfOwnerHasHullLessThanPerc
hullPerc
Level:0: Decimal
Level:1: Decimal
Level:2: Decimal
Level:3: Decimal
IfOwnerIsAboutToDie
IfOwnerIsFirstPlayerOwnedStarbaseAtOrbitbody
IfOwnerIsNotFirstPlayerOwnedStarbaseAtOrbitbody
OnDamageTaken
damageType: Enumeration
PHYSICAL
ENERGY
OnDelay
delayTime: Decimal
OnHyperspaceExit
OnOwnerDeath
OnWeaponFired
numWeaponClasses: Iteration
weaponClassForWeaponPassive: Enumeration
AUTOCANNON
BEAM
CAPITALABILITY
CHAOSBOLT
DART
FLAK
FLASHBEAM
GAUSS
ION
Invalid
LASERPSI
LASERTECH
MISSILE
PHASECANNON
PHASEMISSILE
PLANETBOMBARDMENT
PLASMA
POINTDEFENSELASER
PULSEGUN
PULSEWAVE
RAILGUN
SPIRITBLADE
WAVE
passiveWeaponEffectChance
Level:0: Decimal
Level:1: Decimal
Level:2: Decimal
Level:3: Decimal
teleportDistance: Decimal
TeleportTowardsTarget
instantActionTriggerType: Condition
AlwaysPerform
OnAbilityUsed
OnBuffFinish
OnChance
buffApplyChance
Level:0: Decimal
Level:1: Decimal
Level:2: Decimal
Level:3: Decimal
OnColonizeAbilityUsed
OnCondition
instantActionConditionType: Condition
IfFirstSpawnerDoesNotHaveBuff
conditionBuffType: Entity
conditionBuffShortName: StringInfo
IfFirstSpawnerHasBuff
conditionBuffType: Entity
conditionBuffShortName: StringInfo
IfOwnerDoesNotHaveBuff
conditionBuffType: Entity
conditionBuffShortName: StringInfo
IfOwnerDoesNotHaveDestabilizationProtection
IfOwnerHasBuff
conditionBuffType: Entity
conditionBuffShortName: StringInfo
IfOwnerHasDestabilizationProtection
IfOwnerHasHullLessThanPerc
hullPerc
Level:0: Decimal
Level:1: Decimal
Level:2: Decimal
Level:3: Decimal
IfOwnerIsAboutToDie
IfOwnerIsFirstPlayerOwnedStarbaseAtOrbitbody
IfOwnerIsNotFirstPlayerOwnedStarbaseAtOrbitbody
OnDamageTaken
damageType: Enumeration
PHYSICAL
ENERGY
OnDelay
delayTime: Decimal
OnHyperspaceExit
OnOwnerDeath
OnWeaponFired
numWeaponClasses: Iteration
weaponClassForWeaponPassive: Enumeration
AUTOCANNON
BEAM
CAPITALABILITY
CHAOSBOLT
DART
FLAK
FLASHBEAM
GAUSS
ION
Invalid
LASERPSI
LASERTECH
MISSILE
PHASECANNON
PHASEMISSILE
PLANETBOMBARDMENT
PLASMA
POINTDEFENSELASER
PULSEGUN
PULSEWAVE
RAILGUN
SPIRITBLADE
WAVE
passiveWeaponEffectChance
Level:0: Decimal
Level:1: Decimal
Level:2: Decimal
Level:3: Decimal
teleportStopOffset: Decimal
TiltUpVectorInTargetDirection
instantActionTriggerType: Condition
AlwaysPerform
OnAbilityUsed
OnBuffFinish
OnChance
buffApplyChance
Level:0: Decimal
Level:1: Decimal
Level:2: Decimal
Level:3: Decimal
OnColonizeAbilityUsed
OnCondition
instantActionConditionType: Condition
IfFirstSpawnerDoesNotHaveBuff
conditionBuffType: Entity
conditionBuffShortName: StringInfo
IfFirstSpawnerHasBuff
conditionBuffType: Entity
conditionBuffShortName: StringInfo
IfOwnerDoesNotHaveBuff
conditionBuffType: Entity
conditionBuffShortName: StringInfo
IfOwnerDoesNotHaveDestabilizationProtection
IfOwnerHasBuff
conditionBuffType: Entity
conditionBuffShortName: StringInfo
IfOwnerHasDestabilizationProtection
IfOwnerHasHullLessThanPerc
hullPerc
Level:0: Decimal
Level:1: Decimal
Level:2: Decimal
Level:3: Decimal
IfOwnerIsAboutToDie
IfOwnerIsFirstPlayerOwnedStarbaseAtOrbitbody
IfOwnerIsNotFirstPlayerOwnedStarbaseAtOrbitbody
OnDamageTaken
damageType: Enumeration
PHYSICAL
ENERGY
OnDelay
delayTime: Decimal
OnHyperspaceExit
OnOwnerDeath
OnWeaponFired
numWeaponClasses: Iteration
weaponClassForWeaponPassive: Enumeration
AUTOCANNON
BEAM
CAPITALABILITY
CHAOSBOLT
DART
FLAK
FLASHBEAM
GAUSS
ION
Invalid
LASERPSI
LASERTECH
MISSILE
PHASECANNON
PHASEMISSILE
PLANETBOMBARDMENT
PLASMA
POINTDEFENSELASER
PULSEGUN
PULSEWAVE
RAILGUN
SPIRITBLADE
WAVE
passiveWeaponEffectChance
Level:0: Decimal
Level:1: Decimal
Level:2: Decimal
Level:3: Decimal
angleOffset: Decimal
numPeriodicActions: Iteration
periodicAction
actionCountType: Condition
Finite
actionCount
Level:0: Decimal
Level:1: Decimal
Level:2: Decimal
Level:3: Decimal
Infinite
actionIntervalTime
Level:0: Decimal
Level:1: Decimal
Level:2: Decimal
Level:3: Decimal
buffInstantActionType: Condition
AddPopulationToPlanet
instantActionTriggerType: Condition
AlwaysPerform
OnAbilityUsed
OnBuffFinish
OnChance
buffApplyChance
Level:0: Decimal
Level:1: Decimal
Level:2: Decimal
Level:3: Decimal
OnColonizeAbilityUsed
OnCondition
instantActionConditionType: Condition
IfFirstSpawnerDoesNotHaveBuff
conditionBuffType: Entity
conditionBuffShortName: StringInfo
IfFirstSpawnerHasBuff
conditionBuffType: Entity
conditionBuffShortName: StringInfo
IfOwnerDoesNotHaveBuff
conditionBuffType: Entity
conditionBuffShortName: StringInfo
IfOwnerDoesNotHaveDestabilizationProtection
IfOwnerHasBuff
conditionBuffType: Entity
conditionBuffShortName: StringInfo
IfOwnerHasDestabilizationProtection
IfOwnerHasHullLessThanPerc
hullPerc
Level:0: Decimal
Level:1: Decimal
Level:2: Decimal
Level:3: Decimal
IfOwnerIsAboutToDie
IfOwnerIsFirstPlayerOwnedStarbaseAtOrbitbody
IfOwnerIsNotFirstPlayerOwnedStarbaseAtOrbitbody
OnDamageTaken
damageType: Enumeration
PHYSICAL
ENERGY
OnDelay
delayTime: Decimal
OnHyperspaceExit
OnOwnerDeath
OnWeaponFired
numWeaponClasses: Iteration
weaponClassForWeaponPassive: Enumeration
AUTOCANNON
BEAM
CAPITALABILITY
CHAOSBOLT
DART
FLAK
FLASHBEAM
GAUSS
ION
Invalid
LASERPSI
LASERTECH
MISSILE
PHASECANNON
PHASEMISSILE
PLANETBOMBARDMENT
PLASMA
POINTDEFENSELASER
PULSEGUN
PULSEWAVE
RAILGUN
SPIRITBLADE
WAVE
passiveWeaponEffectChance
Level:0: Decimal
Level:1: Decimal
Level:2: Decimal
Level:3: Decimal
populationAdded
Level:0: Decimal
Level:1: Decimal
Level:2: Decimal
Level:3: Decimal
ApplyArbitraryTargettedBuffToSelf
instantActionTriggerType: Condition
AlwaysPerform
OnAbilityUsed
OnBuffFinish
OnChance
buffApplyChance
Level:0: Decimal
Level:1: Decimal
Level:2: Decimal
Level:3: Decimal
OnColonizeAbilityUsed
OnCondition
instantActionConditionType: Condition
IfFirstSpawnerDoesNotHaveBuff
conditionBuffType: Entity
conditionBuffShortName: StringInfo
IfFirstSpawnerHasBuff
conditionBuffType: Entity
conditionBuffShortName: StringInfo
IfOwnerDoesNotHaveBuff
conditionBuffType: Entity
conditionBuffShortName: StringInfo
IfOwnerDoesNotHaveDestabilizationProtection
IfOwnerHasBuff
conditionBuffType: Entity
conditionBuffShortName: StringInfo
IfOwnerHasDestabilizationProtection
IfOwnerHasHullLessThanPerc
hullPerc
Level:0: Decimal
Level:1: Decimal
Level:2: Decimal
Level:3: Decimal
IfOwnerIsAboutToDie
IfOwnerIsFirstPlayerOwnedStarbaseAtOrbitbody
IfOwnerIsNotFirstPlayerOwnedStarbaseAtOrbitbody
OnDamageTaken
damageType: Enumeration
PHYSICAL
ENERGY
OnDelay
delayTime: Decimal
OnHyperspaceExit
OnOwnerDeath
OnWeaponFired
numWeaponClasses: Iteration
weaponClassForWeaponPassive: Enumeration
AUTOCANNON
BEAM
CAPITALABILITY
CHAOSBOLT
DART
FLAK
FLASHBEAM
GAUSS
ION
Invalid
LASERPSI
LASERTECH
MISSILE
PHASECANNON
PHASEMISSILE
PLANETBOMBARDMENT
PLASMA
POINTDEFENSELASER
PULSEGUN
PULSEWAVE
RAILGUN
SPIRITBLADE
WAVE
passiveWeaponEffectChance
Level:0: Decimal
Level:1: Decimal
Level:2: Decimal
Level:3: Decimal
buffType: Entity
range
Level:0: Decimal
Level:1: Decimal
Level:2: Decimal
Level:3: Decimal
effectInfo
effectAttachInfo
attachType: Condition
Ability
abilityIndex: Integer
Above
Aura
Center
Invalid
smallEffectName: Particle
mediumEffectName: Particle
largeEffectName: Particle
soundID: Sound
ApplyBuffToAllFirstSpawnerShipsAndStructures
instantActionTriggerType: Condition
AlwaysPerform
OnAbilityUsed
OnBuffFinish
OnChance
buffApplyChance
Level:0: Decimal
Level:1: Decimal
Level:2: Decimal
Level:3: Decimal
OnColonizeAbilityUsed
OnCondition
instantActionConditionType: Condition
IfFirstSpawnerDoesNotHaveBuff
conditionBuffType: Entity
conditionBuffShortName: StringInfo
IfFirstSpawnerHasBuff
conditionBuffType: Entity
conditionBuffShortName: StringInfo
IfOwnerDoesNotHaveBuff
conditionBuffType: Entity
conditionBuffShortName: StringInfo
IfOwnerDoesNotHaveDestabilizationProtection
IfOwnerHasBuff
conditionBuffType: Entity
conditionBuffShortName: StringInfo
IfOwnerHasDestabilizationProtection
IfOwnerHasHullLessThanPerc
hullPerc
Level:0: Decimal
Level:1: Decimal
Level:2: Decimal
Level:3: Decimal
IfOwnerIsAboutToDie
IfOwnerIsFirstPlayerOwnedStarbaseAtOrbitbody
IfOwnerIsNotFirstPlayerOwnedStarbaseAtOrbitbody
OnDamageTaken
damageType: Enumeration
PHYSICAL
ENERGY
OnDelay
delayTime: Decimal
OnHyperspaceExit
OnOwnerDeath
OnWeaponFired
numWeaponClasses: Iteration
weaponClassForWeaponPassive: Enumeration
AUTOCANNON
BEAM
CAPITALABILITY
CHAOSBOLT
DART
FLAK
FLASHBEAM
GAUSS
ION
Invalid
LASERPSI
LASERTECH
MISSILE
PHASECANNON
PHASEMISSILE
PLANETBOMBARDMENT
PLASMA
POINTDEFENSELASER
PULSEGUN
PULSEWAVE
RAILGUN
SPIRITBLADE
WAVE
passiveWeaponEffectChance
Level:0: Decimal
Level:1: Decimal
Level:2: Decimal
Level:3: Decimal
buffType: Entity
targetFilter
numOwnerships: Iteration
ownership: Enumeration
Allied
AlliedOrEnemy
Enemy
Friendly
NoOwner
Player
UncontrolledMinorFaction
numObjects: Iteration
object: Enumeration
CapitalShip
Corvette
EnvoyFrigate
Fighter
Frigate
PlaceHolderPlanetModule
PlaceHolderSpaceMine
Planet
PlanetModule
SpaceMine
Star
StarBase
Titan
numSpaces: Iteration
space: Enumeration
Normal
Phase
numConstraints: Iteration
constraint: Enumeration
CanBeCaptured
CanBeJumpBlocked
CanHaveFighters
CanHaveShields
CanPhaseDodge
CanSpreadWeaponDamage
DoesNotHaveDestabilizationProtection
HasAbilityWithCooldown
HasAntiMatterPool
HasAntiMatterShortage
HasColonizeAbility
HasDestabilizationProtection
HasEnergyWeapons
HasHullDamage
HasPhaseMissiles
HasPopulation
HasShieldDamage
HasWeapons
Invalid
IsActivelyBeingConstructed
IsBoarded
IsCargoShip
IsColonizable
IsControllable
IsExplored
IsHomeworld
IsInFriendlyGravityWell
IsInNonFriendlyGravityWell
IsMovingToLocalOrbitBody
IsNotStarBaseConstructor
IsPetOfTargetter
IsPsi
IsResourceExtractor
IsRuinable
LinkedCargoShip
LinkedSquad
ModuleUnderConstruction
NotActivelyBeingConstructed
NotFlagship
NotInvulnerable
NotIsBoarded
NotIsExplored
NotIsHomeworld
NotIsIllusionShip
NotIsMinorFactionOwned
NotIsOccupationPlanet
NotIsOutlaw
NotIsTech
NotSelf
WithinCurrentSolarSystem
effectInfo
effectAttachInfo
attachType: Condition
Ability
abilityIndex: Integer
Above
Aura
Center
Invalid
smallEffectName: Particle
mediumEffectName: Particle
largeEffectName: Particle
soundID: Sound
ApplyBuffToFirstSpawnerNoFilterNoRange
instantActionTriggerType: Condition
AlwaysPerform
OnAbilityUsed
OnBuffFinish
OnChance
buffApplyChance
Level:0: Decimal
Level:1: Decimal
Level:2: Decimal
Level:3: Decimal
OnColonizeAbilityUsed
OnCondition
instantActionConditionType: Condition
IfFirstSpawnerDoesNotHaveBuff
conditionBuffType: Entity
conditionBuffShortName: StringInfo
IfFirstSpawnerHasBuff
conditionBuffType: Entity
conditionBuffShortName: StringInfo
IfOwnerDoesNotHaveBuff
conditionBuffType: Entity
conditionBuffShortName: StringInfo
IfOwnerDoesNotHaveDestabilizationProtection
IfOwnerHasBuff
conditionBuffType: Entity
conditionBuffShortName: StringInfo
IfOwnerHasDestabilizationProtection
IfOwnerHasHullLessThanPerc
hullPerc
Level:0: Decimal
Level:1: Decimal
Level:2: Decimal
Level:3: Decimal
IfOwnerIsAboutToDie
IfOwnerIsFirstPlayerOwnedStarbaseAtOrbitbody
IfOwnerIsNotFirstPlayerOwnedStarbaseAtOrbitbody
OnDamageTaken
damageType: Enumeration
PHYSICAL
ENERGY
OnDelay
delayTime: Decimal
OnHyperspaceExit
OnOwnerDeath
OnWeaponFired
numWeaponClasses: Iteration
weaponClassForWeaponPassive: Enumeration
AUTOCANNON
BEAM
CAPITALABILITY
CHAOSBOLT
DART
FLAK
FLASHBEAM
GAUSS
ION
Invalid
LASERPSI
LASERTECH
MISSILE
PHASECANNON
PHASEMISSILE
PLANETBOMBARDMENT
PLASMA
POINTDEFENSELASER
PULSEGUN
PULSEWAVE
RAILGUN
SPIRITBLADE
WAVE
passiveWeaponEffectChance
Level:0: Decimal
Level:1: Decimal
Level:2: Decimal
Level:3: Decimal
buffType: Entity
ApplyBuffToIncomingHyperspacers
instantActionTriggerType: Condition
AlwaysPerform
OnAbilityUsed
OnBuffFinish
OnChance
buffApplyChance
Level:0: Decimal
Level:1: Decimal
Level:2: Decimal
Level:3: Decimal
OnColonizeAbilityUsed
OnCondition
instantActionConditionType: Condition
IfFirstSpawnerDoesNotHaveBuff
conditionBuffType: Entity
conditionBuffShortName: StringInfo
IfFirstSpawnerHasBuff
conditionBuffType: Entity
conditionBuffShortName: StringInfo
IfOwnerDoesNotHaveBuff
conditionBuffType: Entity
conditionBuffShortName: StringInfo
IfOwnerDoesNotHaveDestabilizationProtection
IfOwnerHasBuff
conditionBuffType: Entity
conditionBuffShortName: StringInfo
IfOwnerHasDestabilizationProtection
IfOwnerHasHullLessThanPerc
hullPerc
Level:0: Decimal
Level:1: Decimal
Level:2: Decimal
Level:3: Decimal
IfOwnerIsAboutToDie
IfOwnerIsFirstPlayerOwnedStarbaseAtOrbitbody
IfOwnerIsNotFirstPlayerOwnedStarbaseAtOrbitbody
OnDamageTaken
damageType: Enumeration
PHYSICAL
ENERGY
OnDelay
delayTime: Decimal
OnHyperspaceExit
OnOwnerDeath
OnWeaponFired
numWeaponClasses: Iteration
weaponClassForWeaponPassive: Enumeration
AUTOCANNON
BEAM
CAPITALABILITY
CHAOSBOLT
DART
FLAK
FLASHBEAM
GAUSS
ION
Invalid
LASERPSI
LASERTECH
MISSILE
PHASECANNON
PHASEMISSILE
PLANETBOMBARDMENT
PLASMA
POINTDEFENSELASER
PULSEGUN
PULSEWAVE
RAILGUN
SPIRITBLADE
WAVE
passiveWeaponEffectChance
Level:0: Decimal
Level:1: Decimal
Level:2: Decimal
Level:3: Decimal
buffType: Entity
targetFilter
numOwnerships: Iteration
ownership: Enumeration
Allied
AlliedOrEnemy
Enemy
Friendly
NoOwner
Player
UncontrolledMinorFaction
numObjects: Iteration
object: Enumeration
CapitalShip
Corvette
EnvoyFrigate
Fighter
Frigate
PlaceHolderPlanetModule
PlaceHolderSpaceMine
Planet
PlanetModule
SpaceMine
Star
StarBase
Titan
numSpaces: Iteration
space: Enumeration
Normal
Phase
numConstraints: Iteration
constraint: Enumeration
CanBeCaptured
CanBeJumpBlocked
CanHaveFighters
CanHaveShields
CanPhaseDodge
CanSpreadWeaponDamage
DoesNotHaveDestabilizationProtection
HasAbilityWithCooldown
HasAntiMatterPool
HasAntiMatterShortage
HasColonizeAbility
HasDestabilizationProtection
HasEnergyWeapons
HasHullDamage
HasPhaseMissiles
HasPopulation
HasShieldDamage
HasWeapons
Invalid
IsActivelyBeingConstructed
IsBoarded
IsCargoShip
IsColonizable
IsControllable
IsExplored
IsHomeworld
IsInFriendlyGravityWell
IsInNonFriendlyGravityWell
IsMovingToLocalOrbitBody
IsNotStarBaseConstructor
IsPetOfTargetter
IsPsi
IsResourceExtractor
IsRuinable
LinkedCargoShip
LinkedSquad
ModuleUnderConstruction
NotActivelyBeingConstructed
NotFlagship
NotInvulnerable
NotIsBoarded
NotIsExplored
NotIsHomeworld
NotIsIllusionShip
NotIsMinorFactionOwned
NotIsOccupationPlanet
NotIsOutlaw
NotIsTech
NotSelf
WithinCurrentSolarSystem
effectInfo
effectAttachInfo
attachType: Condition
Ability
abilityIndex: Integer
Above
Aura
Center
Invalid
smallEffectName: Particle
mediumEffectName: Particle
largeEffectName: Particle
soundID: Sound
ApplyBuffToLastSpawnerNoFilterNoRange
instantActionTriggerType: Condition
AlwaysPerform
OnAbilityUsed
OnBuffFinish
OnChance
buffApplyChance
Level:0: Decimal
Level:1: Decimal
Level:2: Decimal
Level:3: Decimal
OnColonizeAbilityUsed
OnCondition
instantActionConditionType: Condition
IfFirstSpawnerDoesNotHaveBuff
conditionBuffType: Entity
conditionBuffShortName: StringInfo
IfFirstSpawnerHasBuff
conditionBuffType: Entity
conditionBuffShortName: StringInfo
IfOwnerDoesNotHaveBuff
conditionBuffType: Entity
conditionBuffShortName: StringInfo
IfOwnerDoesNotHaveDestabilizationProtection
IfOwnerHasBuff
conditionBuffType: Entity
conditionBuffShortName: StringInfo
IfOwnerHasDestabilizationProtection
IfOwnerHasHullLessThanPerc
hullPerc
Level:0: Decimal
Level:1: Decimal
Level:2: Decimal
Level:3: Decimal
IfOwnerIsAboutToDie
IfOwnerIsFirstPlayerOwnedStarbaseAtOrbitbody
IfOwnerIsNotFirstPlayerOwnedStarbaseAtOrbitbody
OnDamageTaken
damageType: Enumeration
PHYSICAL
ENERGY
OnDelay
delayTime: Decimal
OnHyperspaceExit
OnOwnerDeath
OnWeaponFired
numWeaponClasses: Iteration
weaponClassForWeaponPassive: Enumeration
AUTOCANNON
BEAM
CAPITALABILITY
CHAOSBOLT
DART
FLAK
FLASHBEAM
GAUSS
ION
Invalid
LASERPSI
LASERTECH
MISSILE
PHASECANNON
PHASEMISSILE
PLANETBOMBARDMENT
PLASMA
POINTDEFENSELASER
PULSEGUN
PULSEWAVE
RAILGUN
SPIRITBLADE
WAVE
passiveWeaponEffectChance
Level:0: Decimal
Level:1: Decimal
Level:2: Decimal
Level:3: Decimal
buffType: Entity
ApplyBuffToLastSpawnerWithTravelNoFilterNoRange
instantActionTriggerType: Condition
AlwaysPerform
OnAbilityUsed
OnBuffFinish
OnChance
buffApplyChance
Level:0: Decimal
Level:1: Decimal
Level:2: Decimal
Level:3: Decimal
OnColonizeAbilityUsed
OnCondition
instantActionConditionType: Condition
IfFirstSpawnerDoesNotHaveBuff
conditionBuffType: Entity
conditionBuffShortName: StringInfo
IfFirstSpawnerHasBuff
conditionBuffType: Entity
conditionBuffShortName: StringInfo
IfOwnerDoesNotHaveBuff
conditionBuffType: Entity
conditionBuffShortName: StringInfo
IfOwnerDoesNotHaveDestabilizationProtection
IfOwnerHasBuff
conditionBuffType: Entity
conditionBuffShortName: StringInfo
IfOwnerHasDestabilizationProtection
IfOwnerHasHullLessThanPerc
hullPerc
Level:0: Decimal
Level:1: Decimal
Level:2: Decimal
Level:3: Decimal
IfOwnerIsAboutToDie
IfOwnerIsFirstPlayerOwnedStarbaseAtOrbitbody
IfOwnerIsNotFirstPlayerOwnedStarbaseAtOrbitbody
OnDamageTaken
damageType: Enumeration
PHYSICAL
ENERGY
OnDelay
delayTime: Decimal
OnHyperspaceExit
OnOwnerDeath
OnWeaponFired
numWeaponClasses: Iteration
weaponClassForWeaponPassive: Enumeration
AUTOCANNON
BEAM
CAPITALABILITY
CHAOSBOLT
DART
FLAK
FLASHBEAM
GAUSS
ION
Invalid
LASERPSI
LASERTECH
MISSILE
PHASECANNON
PHASEMISSILE
PLANETBOMBARDMENT
PLASMA
POINTDEFENSELASER
PULSEGUN
PULSEWAVE
RAILGUN
SPIRITBLADE
WAVE
passiveWeaponEffectChance
Level:0: Decimal
Level:1: Decimal
Level:2: Decimal
Level:3: Decimal
buffType: Entity
travelSpeed: Decimal
hasWeaponEffects: Condition
FALSE
TRUE
weaponEffectOriginType: Condition
Target
targetCentricEffectPointSpawnInfo
spawnType: Condition
CompletelyRandom
minRadius: Decimal
maxRadius: Decimal
RandomFromUp
minRadius: Decimal
maxRadius: Decimal
angleVariance: Decimal
Targetter
weaponEffectAttachInfo
attachType: Condition
Ability
abilityIndex: Integer
Above
Aura
Center
Invalid
weaponEffectImpactOffsetType: Enumeration
RandomMesh
Center
CenterOffsetBySpatialRadius
canWeaponEffectHitHull: Boolean
canWeaponEffectHitShields: Boolean
weaponEffectsDef
weaponType: Condition
Beam
burstCount: Decimal
burstDelay: Decimal
fireDelay: Decimal
muzzleEffectName: Particle
muzzleSoundMinRespawnTime: Decimal
muzzleSounds
soundCount: Iteration
sound: Sound
hitEffectName: Particle
hitHullEffectSounds
soundCount: Iteration
sound: Sound
hitShieldsEffectSounds
soundCount: Iteration
sound: Sound
beamEffectSounds
soundCount: Iteration
sound: Sound
beamGlowTextureName: Texture
beamCoreTextureName: Texture
beamWidth: Decimal
beamGlowColor: Color
beamCoreColor: Color
beamTilingRate: Decimal
Missile
burstCount: Decimal
burstDelay: Decimal
fireDelay: Decimal
muzzleEffectName: Particle
muzzleSoundMinRespawnTime: Decimal
muzzleSounds
soundCount: Iteration
sound: Sound
hitEffectName: Particle
hitHullEffectSounds
soundCount: Iteration
sound: Sound
hitShieldsEffectSounds
soundCount: Iteration
sound: Sound
missileTravelEffectName: Particle
missileStartTurningDistance: Decimal
missileSlowTurnRate: Decimal
missileMaxSlowTurnTime: Decimal
Projectile
burstCount: Decimal
burstDelay: Decimal
fireDelay: Decimal
muzzleEffectName: Particle
muzzleSoundMinRespawnTime: Decimal
muzzleSounds
soundCount: Iteration
sound: Sound
hitEffectName: Particle
hitHullEffectSounds
soundCount: Iteration
sound: Sound
hitShieldsEffectSounds
soundCount: Iteration
sound: Sound
projectileTravelEffectName: Particle
ApplyBuffToLocalOrbitBodiesWithinDistance
instantActionTriggerType: Condition
AlwaysPerform
OnAbilityUsed
OnBuffFinish
OnChance
buffApplyChance
Level:0: Decimal
Level:1: Decimal
Level:2: Decimal
Level:3: Decimal
OnColonizeAbilityUsed
OnCondition
instantActionConditionType: Condition
IfFirstSpawnerDoesNotHaveBuff
conditionBuffType: Entity
conditionBuffShortName: StringInfo
IfFirstSpawnerHasBuff
conditionBuffType: Entity
conditionBuffShortName: StringInfo
IfOwnerDoesNotHaveBuff
conditionBuffType: Entity
conditionBuffShortName: StringInfo
IfOwnerDoesNotHaveDestabilizationProtection
IfOwnerHasBuff
conditionBuffType: Entity
conditionBuffShortName: StringInfo
IfOwnerHasDestabilizationProtection
IfOwnerHasHullLessThanPerc
hullPerc
Level:0: Decimal
Level:1: Decimal
Level:2: Decimal
Level:3: Decimal
IfOwnerIsAboutToDie
IfOwnerIsFirstPlayerOwnedStarbaseAtOrbitbody
IfOwnerIsNotFirstPlayerOwnedStarbaseAtOrbitbody
OnDamageTaken
damageType: Enumeration
PHYSICAL
ENERGY
OnDelay
delayTime: Decimal
OnHyperspaceExit
OnOwnerDeath
OnWeaponFired
numWeaponClasses: Iteration
weaponClassForWeaponPassive: Enumeration
AUTOCANNON
BEAM
CAPITALABILITY
CHAOSBOLT
DART
FLAK
FLASHBEAM
GAUSS
ION
Invalid
LASERPSI
LASERTECH
MISSILE
PHASECANNON
PHASEMISSILE
PLANETBOMBARDMENT
PLASMA
POINTDEFENSELASER
PULSEGUN
PULSEWAVE
RAILGUN
SPIRITBLADE
WAVE
passiveWeaponEffectChance
Level:0: Decimal
Level:1: Decimal
Level:2: Decimal
Level:3: Decimal
buffType: Entity
targetFilter
numOwnerships: Iteration
ownership: Enumeration
Allied
AlliedOrEnemy
Enemy
Friendly
NoOwner
Player
UncontrolledMinorFaction
numObjects: Iteration
object: Enumeration
CapitalShip
Corvette
EnvoyFrigate
Fighter
Frigate
PlaceHolderPlanetModule
PlaceHolderSpaceMine
Planet
PlanetModule
SpaceMine
Star
StarBase
Titan
numSpaces: Iteration
space: Enumeration
Normal
Phase
numConstraints: Iteration
constraint: Enumeration
CanBeCaptured
CanBeJumpBlocked
CanHaveFighters
CanHaveShields
CanPhaseDodge
CanSpreadWeaponDamage
DoesNotHaveDestabilizationProtection
HasAbilityWithCooldown
HasAntiMatterPool
HasAntiMatterShortage
HasColonizeAbility
HasDestabilizationProtection
HasEnergyWeapons
HasHullDamage
HasPhaseMissiles
HasPopulation
HasShieldDamage
HasWeapons
Invalid
IsActivelyBeingConstructed
IsBoarded
IsCargoShip
IsColonizable
IsControllable
IsExplored
IsHomeworld
IsInFriendlyGravityWell
IsInNonFriendlyGravityWell
IsMovingToLocalOrbitBody
IsNotStarBaseConstructor
IsPetOfTargetter
IsPsi
IsResourceExtractor
IsRuinable
LinkedCargoShip
LinkedSquad
ModuleUnderConstruction
NotActivelyBeingConstructed
NotFlagship
NotInvulnerable
NotIsBoarded
NotIsExplored
NotIsHomeworld
NotIsIllusionShip
NotIsMinorFactionOwned
NotIsOccupationPlanet
NotIsOutlaw
NotIsTech
NotSelf
WithinCurrentSolarSystem
connectionDistance: Decimal
maxTargetCount
Level:0: Decimal
Level:1: Decimal
Level:2: Decimal
Level:3: Decimal
effectInfo
effectAttachInfo
attachType: Condition
Ability
abilityIndex: Integer
Above
Aura
Center
Invalid
smallEffectName: Particle
mediumEffectName: Particle
largeEffectName: Particle
soundID: Sound
ApplyBuffToLocalOrbitBody
instantActionTriggerType: Condition
AlwaysPerform
OnAbilityUsed
OnBuffFinish
OnChance
buffApplyChance
Level:0: Decimal
Level:1: Decimal
Level:2: Decimal
Level:3: Decimal
OnColonizeAbilityUsed
OnCondition
instantActionConditionType: Condition
IfFirstSpawnerDoesNotHaveBuff
conditionBuffType: Entity
conditionBuffShortName: StringInfo
IfFirstSpawnerHasBuff
conditionBuffType: Entity
conditionBuffShortName: StringInfo
IfOwnerDoesNotHaveBuff
conditionBuffType: Entity
conditionBuffShortName: StringInfo
IfOwnerDoesNotHaveDestabilizationProtection
IfOwnerHasBuff
conditionBuffType: Entity
conditionBuffShortName: StringInfo
IfOwnerHasDestabilizationProtection
IfOwnerHasHullLessThanPerc
hullPerc
Level:0: Decimal
Level:1: Decimal
Level:2: Decimal
Level:3: Decimal
IfOwnerIsAboutToDie
IfOwnerIsFirstPlayerOwnedStarbaseAtOrbitbody
IfOwnerIsNotFirstPlayerOwnedStarbaseAtOrbitbody
OnDamageTaken
damageType: Enumeration
PHYSICAL
ENERGY
OnDelay
delayTime: Decimal
OnHyperspaceExit
OnOwnerDeath
OnWeaponFired
numWeaponClasses: Iteration
weaponClassForWeaponPassive: Enumeration
AUTOCANNON
BEAM
CAPITALABILITY
CHAOSBOLT
DART
FLAK
FLASHBEAM
GAUSS
ION
Invalid
LASERPSI
LASERTECH
MISSILE
PHASECANNON
PHASEMISSILE
PLANETBOMBARDMENT
PLASMA
POINTDEFENSELASER
PULSEGUN
PULSEWAVE
RAILGUN
SPIRITBLADE
WAVE
passiveWeaponEffectChance
Level:0: Decimal
Level:1: Decimal
Level:2: Decimal
Level:3: Decimal
buffType: Entity
targetFilter
numOwnerships: Iteration
ownership: Enumeration
Allied
AlliedOrEnemy
Enemy
Friendly
NoOwner
Player
UncontrolledMinorFaction
numObjects: Iteration
object: Enumeration
CapitalShip
Corvette
EnvoyFrigate
Fighter
Frigate
PlaceHolderPlanetModule
PlaceHolderSpaceMine
Planet
PlanetModule
SpaceMine
Star
StarBase
Titan
numSpaces: Iteration
space: Enumeration
Normal
Phase
numConstraints: Iteration
constraint: Enumeration
CanBeCaptured
CanBeJumpBlocked
CanHaveFighters
CanHaveShields
CanPhaseDodge
CanSpreadWeaponDamage
DoesNotHaveDestabilizationProtection
HasAbilityWithCooldown
HasAntiMatterPool
HasAntiMatterShortage
HasColonizeAbility
HasDestabilizationProtection
HasEnergyWeapons
HasHullDamage
HasPhaseMissiles
HasPopulation
HasShieldDamage
HasWeapons
Invalid
IsActivelyBeingConstructed
IsBoarded
IsCargoShip
IsColonizable
IsControllable
IsExplored
IsHomeworld
IsInFriendlyGravityWell
IsInNonFriendlyGravityWell
IsMovingToLocalOrbitBody
IsNotStarBaseConstructor
IsPetOfTargetter
IsPsi
IsResourceExtractor
IsRuinable
LinkedCargoShip
LinkedSquad
ModuleUnderConstruction
NotActivelyBeingConstructed
NotFlagship
NotInvulnerable
NotIsBoarded
NotIsExplored
NotIsHomeworld
NotIsIllusionShip
NotIsMinorFactionOwned
NotIsOccupationPlanet
NotIsOutlaw
NotIsTech
NotSelf
WithinCurrentSolarSystem
effectInfo
effectAttachInfo
attachType: Condition
Ability
abilityIndex: Integer
Above
Aura
Center
Invalid
smallEffectName: Particle
mediumEffectName: Particle
largeEffectName: Particle
soundID: Sound
ApplyBuffToLocalOrbitBodyWithTravel
instantActionTriggerType: Condition
AlwaysPerform
OnAbilityUsed
OnBuffFinish
OnChance
buffApplyChance
Level:0: Decimal
Level:1: Decimal
Level:2: Decimal
Level:3: Decimal
OnColonizeAbilityUsed
OnCondition
instantActionConditionType: Condition
IfFirstSpawnerDoesNotHaveBuff
conditionBuffType: Entity
conditionBuffShortName: StringInfo
IfFirstSpawnerHasBuff
conditionBuffType: Entity
conditionBuffShortName: StringInfo
IfOwnerDoesNotHaveBuff
conditionBuffType: Entity
conditionBuffShortName: StringInfo
IfOwnerDoesNotHaveDestabilizationProtection
IfOwnerHasBuff
conditionBuffType: Entity
conditionBuffShortName: StringInfo
IfOwnerHasDestabilizationProtection
IfOwnerHasHullLessThanPerc
hullPerc
Level:0: Decimal
Level:1: Decimal
Level:2: Decimal
Level:3: Decimal
IfOwnerIsAboutToDie
IfOwnerIsFirstPlayerOwnedStarbaseAtOrbitbody
IfOwnerIsNotFirstPlayerOwnedStarbaseAtOrbitbody
OnDamageTaken
damageType: Enumeration
PHYSICAL
ENERGY
OnDelay
delayTime: Decimal
OnHyperspaceExit
OnOwnerDeath
OnWeaponFired
numWeaponClasses: Iteration
weaponClassForWeaponPassive: Enumeration
AUTOCANNON
BEAM
CAPITALABILITY
CHAOSBOLT
DART
FLAK
FLASHBEAM
GAUSS
ION
Invalid
LASERPSI
LASERTECH
MISSILE
PHASECANNON
PHASEMISSILE
PLANETBOMBARDMENT
PLASMA
POINTDEFENSELASER
PULSEGUN
PULSEWAVE
RAILGUN
SPIRITBLADE
WAVE
passiveWeaponEffectChance
Level:0: Decimal
Level:1: Decimal
Level:2: Decimal
Level:3: Decimal
buffType: Entity
targetFilter
numOwnerships: Iteration
ownership: Enumeration
Allied
AlliedOrEnemy
Enemy
Friendly
NoOwner
Player
UncontrolledMinorFaction
numObjects: Iteration
object: Enumeration
CapitalShip
Corvette
EnvoyFrigate
Fighter
Frigate
PlaceHolderPlanetModule
PlaceHolderSpaceMine
Planet
PlanetModule
SpaceMine
Star
StarBase
Titan
numSpaces: Iteration
space: Enumeration
Normal
Phase
numConstraints: Iteration
constraint: Enumeration
CanBeCaptured
CanBeJumpBlocked
CanHaveFighters
CanHaveShields
CanPhaseDodge
CanSpreadWeaponDamage
DoesNotHaveDestabilizationProtection
HasAbilityWithCooldown
HasAntiMatterPool
HasAntiMatterShortage
HasColonizeAbility
HasDestabilizationProtection
HasEnergyWeapons
HasHullDamage
HasPhaseMissiles
HasPopulation
HasShieldDamage
HasWeapons
Invalid
IsActivelyBeingConstructed
IsBoarded
IsCargoShip
IsColonizable
IsControllable
IsExplored
IsHomeworld
IsInFriendlyGravityWell
IsInNonFriendlyGravityWell
IsMovingToLocalOrbitBody
IsNotStarBaseConstructor
IsPetOfTargetter
IsPsi
IsResourceExtractor
IsRuinable
LinkedCargoShip
LinkedSquad
ModuleUnderConstruction
NotActivelyBeingConstructed
NotFlagship
NotInvulnerable
NotIsBoarded
NotIsExplored
NotIsHomeworld
NotIsIllusionShip
NotIsMinorFactionOwned
NotIsOccupationPlanet
NotIsOutlaw
NotIsTech
NotSelf
WithinCurrentSolarSystem
travelSpeed: Decimal
hasWeaponEffects: Condition
FALSE
TRUE
weaponEffectOriginType: Condition
Target
targetCentricEffectPointSpawnInfo
spawnType: Condition
CompletelyRandom
minRadius: Decimal
maxRadius: Decimal
RandomFromUp
minRadius: Decimal
maxRadius: Decimal
angleVariance: Decimal
Targetter
weaponEffectAttachInfo
attachType: Condition
Ability
abilityIndex: Integer
Above
Aura
Center
Invalid
weaponEffectImpactOffsetType: Enumeration
RandomMesh
Center
CenterOffsetBySpatialRadius
canWeaponEffectHitHull: Boolean
canWeaponEffectHitShields: Boolean
weaponEffectsDef
weaponType: Condition
Beam
burstCount: Decimal
burstDelay: Decimal
fireDelay: Decimal
muzzleEffectName: Particle
muzzleSoundMinRespawnTime: Decimal
muzzleSounds
soundCount: Iteration
sound: Sound
hitEffectName: Particle
hitHullEffectSounds
soundCount: Iteration
sound: Sound
hitShieldsEffectSounds
soundCount: Iteration
sound: Sound
beamEffectSounds
soundCount: Iteration
sound: Sound
beamGlowTextureName: Texture
beamCoreTextureName: Texture
beamWidth: Decimal
beamGlowColor: Color
beamCoreColor: Color
beamTilingRate: Decimal
Missile
burstCount: Decimal
burstDelay: Decimal
fireDelay: Decimal
muzzleEffectName: Particle
muzzleSoundMinRespawnTime: Decimal
muzzleSounds
soundCount: Iteration
sound: Sound
hitEffectName: Particle
hitHullEffectSounds
soundCount: Iteration
sound: Sound
hitShieldsEffectSounds
soundCount: Iteration
sound: Sound
missileTravelEffectName: Particle
missileStartTurningDistance: Decimal
missileSlowTurnRate: Decimal
missileMaxSlowTurnTime: Decimal
Projectile
burstCount: Decimal
burstDelay: Decimal
fireDelay: Decimal
muzzleEffectName: Particle
muzzleSoundMinRespawnTime: Decimal
muzzleSounds
soundCount: Iteration
sound: Sound
hitEffectName: Particle
hitHullEffectSounds
soundCount: Iteration
sound: Sound
hitShieldsEffectSounds
soundCount: Iteration
sound: Sound
projectileTravelEffectName: Particle
ApplyBuffToSelf
instantActionTriggerType: Condition
AlwaysPerform
OnAbilityUsed
OnBuffFinish
OnChance
buffApplyChance
Level:0: Decimal
Level:1: Decimal
Level:2: Decimal
Level:3: Decimal
OnColonizeAbilityUsed
OnCondition
instantActionConditionType: Condition
IfFirstSpawnerDoesNotHaveBuff
conditionBuffType: Entity
conditionBuffShortName: StringInfo
IfFirstSpawnerHasBuff
conditionBuffType: Entity
conditionBuffShortName: StringInfo
IfOwnerDoesNotHaveBuff
conditionBuffType: Entity
conditionBuffShortName: StringInfo
IfOwnerDoesNotHaveDestabilizationProtection
IfOwnerHasBuff
conditionBuffType: Entity
conditionBuffShortName: StringInfo
IfOwnerHasDestabilizationProtection
IfOwnerHasHullLessThanPerc
hullPerc
Level:0: Decimal
Level:1: Decimal
Level:2: Decimal
Level:3: Decimal
IfOwnerIsAboutToDie
IfOwnerIsFirstPlayerOwnedStarbaseAtOrbitbody
IfOwnerIsNotFirstPlayerOwnedStarbaseAtOrbitbody
OnDamageTaken
damageType: Enumeration
PHYSICAL
ENERGY
OnDelay
delayTime: Decimal
OnHyperspaceExit
OnOwnerDeath
OnWeaponFired
numWeaponClasses: Iteration
weaponClassForWeaponPassive: Enumeration
AUTOCANNON
BEAM
CAPITALABILITY
CHAOSBOLT
DART
FLAK
FLASHBEAM
GAUSS
ION
Invalid
LASERPSI
LASERTECH
MISSILE
PHASECANNON
PHASEMISSILE
PLANETBOMBARDMENT
PLASMA
POINTDEFENSELASER
PULSEGUN
PULSEWAVE
RAILGUN
SPIRITBLADE
WAVE
passiveWeaponEffectChance
Level:0: Decimal
Level:1: Decimal
Level:2: Decimal
Level:3: Decimal
buffType: Entity
effectInfo
effectAttachInfo
attachType: Condition
Ability
abilityIndex: Integer
Above
Aura
Center
Invalid
smallEffectName: Particle
mediumEffectName: Particle
largeEffectName: Particle
soundID: Sound
ApplyBuffToSelfWithFilter
instantActionTriggerType: Condition
AlwaysPerform
OnAbilityUsed
OnBuffFinish
OnChance
buffApplyChance
Level:0: Decimal
Level:1: Decimal
Level:2: Decimal
Level:3: Decimal
OnColonizeAbilityUsed
OnCondition
instantActionConditionType: Condition
IfFirstSpawnerDoesNotHaveBuff
conditionBuffType: Entity
conditionBuffShortName: StringInfo
IfFirstSpawnerHasBuff
conditionBuffType: Entity
conditionBuffShortName: StringInfo
IfOwnerDoesNotHaveBuff
conditionBuffType: Entity
conditionBuffShortName: StringInfo
IfOwnerDoesNotHaveDestabilizationProtection
IfOwnerHasBuff
conditionBuffType: Entity
conditionBuffShortName: StringInfo
IfOwnerHasDestabilizationProtection
IfOwnerHasHullLessThanPerc
hullPerc
Level:0: Decimal
Level:1: Decimal
Level:2: Decimal
Level:3: Decimal
IfOwnerIsAboutToDie
IfOwnerIsFirstPlayerOwnedStarbaseAtOrbitbody
IfOwnerIsNotFirstPlayerOwnedStarbaseAtOrbitbody
OnDamageTaken
damageType: Enumeration
PHYSICAL
ENERGY
OnDelay
delayTime: Decimal
OnHyperspaceExit
OnOwnerDeath
OnWeaponFired
numWeaponClasses: Iteration
weaponClassForWeaponPassive: Enumeration
AUTOCANNON
BEAM
CAPITALABILITY
CHAOSBOLT
DART
FLAK
FLASHBEAM
GAUSS
ION
Invalid
LASERPSI
LASERTECH
MISSILE
PHASECANNON
PHASEMISSILE
PLANETBOMBARDMENT
PLASMA
POINTDEFENSELASER
PULSEGUN
PULSEWAVE
RAILGUN
SPIRITBLADE
WAVE
passiveWeaponEffectChance
Level:0: Decimal
Level:1: Decimal
Level:2: Decimal
Level:3: Decimal
buffType: Entity
targetFilter
numOwnerships: Iteration
ownership: Enumeration
Allied
AlliedOrEnemy
Enemy
Friendly
NoOwner
Player
UncontrolledMinorFaction
numObjects: Iteration
object: Enumeration
CapitalShip
Corvette
EnvoyFrigate
Fighter
Frigate
PlaceHolderPlanetModule
PlaceHolderSpaceMine
Planet
PlanetModule
SpaceMine
Star
StarBase
Titan
numSpaces: Iteration
space: Enumeration
Normal
Phase
numConstraints: Iteration
constraint: Enumeration
CanBeCaptured
CanBeJumpBlocked
CanHaveFighters
CanHaveShields
CanPhaseDodge
CanSpreadWeaponDamage
DoesNotHaveDestabilizationProtection
HasAbilityWithCooldown
HasAntiMatterPool
HasAntiMatterShortage
HasColonizeAbility
HasDestabilizationProtection
HasEnergyWeapons
HasHullDamage
HasPhaseMissiles
HasPopulation
HasShieldDamage
HasWeapons
Invalid
IsActivelyBeingConstructed
IsBoarded
IsCargoShip
IsColonizable
IsControllable
IsExplored
IsHomeworld
IsInFriendlyGravityWell
IsInNonFriendlyGravityWell
IsMovingToLocalOrbitBody
IsNotStarBaseConstructor
IsPetOfTargetter
IsPsi
IsResourceExtractor
IsRuinable
LinkedCargoShip
LinkedSquad
ModuleUnderConstruction
NotActivelyBeingConstructed
NotFlagship
NotInvulnerable
NotIsBoarded
NotIsExplored
NotIsHomeworld
NotIsIllusionShip
NotIsMinorFactionOwned
NotIsOccupationPlanet
NotIsOutlaw
NotIsTech
NotSelf
WithinCurrentSolarSystem
ApplyBuffToTarget
instantActionTriggerType: Condition
AlwaysPerform
OnAbilityUsed
OnBuffFinish
OnChance
buffApplyChance
Level:0: Decimal
Level:1: Decimal
Level:2: Decimal
Level:3: Decimal
OnColonizeAbilityUsed
OnCondition
instantActionConditionType: Condition
IfFirstSpawnerDoesNotHaveBuff
conditionBuffType: Entity
conditionBuffShortName: StringInfo
IfFirstSpawnerHasBuff
conditionBuffType: Entity
conditionBuffShortName: StringInfo
IfOwnerDoesNotHaveBuff
conditionBuffType: Entity
conditionBuffShortName: StringInfo
IfOwnerDoesNotHaveDestabilizationProtection
IfOwnerHasBuff
conditionBuffType: Entity
conditionBuffShortName: StringInfo
IfOwnerHasDestabilizationProtection
IfOwnerHasHullLessThanPerc
hullPerc
Level:0: Decimal
Level:1: Decimal
Level:2: Decimal
Level:3: Decimal
IfOwnerIsAboutToDie
IfOwnerIsFirstPlayerOwnedStarbaseAtOrbitbody
IfOwnerIsNotFirstPlayerOwnedStarbaseAtOrbitbody
OnDamageTaken
damageType: Enumeration
PHYSICAL
ENERGY
OnDelay
delayTime: Decimal
OnHyperspaceExit
OnOwnerDeath
OnWeaponFired
numWeaponClasses: Iteration
weaponClassForWeaponPassive: Enumeration
AUTOCANNON
BEAM
CAPITALABILITY
CHAOSBOLT
DART
FLAK
FLASHBEAM
GAUSS
ION
Invalid
LASERPSI
LASERTECH
MISSILE
PHASECANNON
PHASEMISSILE
PLANETBOMBARDMENT
PLASMA
POINTDEFENSELASER
PULSEGUN
PULSEWAVE
RAILGUN
SPIRITBLADE
WAVE
passiveWeaponEffectChance
Level:0: Decimal
Level:1: Decimal
Level:2: Decimal
Level:3: Decimal
buffType: Entity
targetFilter
numOwnerships: Iteration
ownership: Enumeration
Allied
AlliedOrEnemy
Enemy
Friendly
NoOwner
Player
UncontrolledMinorFaction
numObjects: Iteration
object: Enumeration
CapitalShip
Corvette
EnvoyFrigate
Fighter
Frigate
PlaceHolderPlanetModule
PlaceHolderSpaceMine
Planet
PlanetModule
SpaceMine
Star
StarBase
Titan
numSpaces: Iteration
space: Enumeration
Normal
Phase
numConstraints: Iteration
constraint: Enumeration
CanBeCaptured
CanBeJumpBlocked
CanHaveFighters
CanHaveShields
CanPhaseDodge
CanSpreadWeaponDamage
DoesNotHaveDestabilizationProtection
HasAbilityWithCooldown
HasAntiMatterPool
HasAntiMatterShortage
HasColonizeAbility
HasDestabilizationProtection
HasEnergyWeapons
HasHullDamage
HasPhaseMissiles
HasPopulation
HasShieldDamage
HasWeapons
Invalid
IsActivelyBeingConstructed
IsBoarded
IsCargoShip
IsColonizable
IsControllable
IsExplored
IsHomeworld
IsInFriendlyGravityWell
IsInNonFriendlyGravityWell
IsMovingToLocalOrbitBody
IsNotStarBaseConstructor
IsPetOfTargetter
IsPsi
IsResourceExtractor
IsRuinable
LinkedCargoShip
LinkedSquad
ModuleUnderConstruction
NotActivelyBeingConstructed
NotFlagship
NotInvulnerable
NotIsBoarded
NotIsExplored
NotIsHomeworld
NotIsIllusionShip
NotIsMinorFactionOwned
NotIsOccupationPlanet
NotIsOutlaw
NotIsTech
NotSelf
WithinCurrentSolarSystem
range
Level:0: Decimal
Level:1: Decimal
Level:2: Decimal
Level:3: Decimal
effectInfo
effectAttachInfo
attachType: Condition
Ability
abilityIndex: Integer
Above
Aura
Center
Invalid
smallEffectName: Particle
mediumEffectName: Particle
largeEffectName: Particle
soundID: Sound
ApplyBuffToTargetNoFilterNoRange
instantActionTriggerType: Condition
AlwaysPerform
OnAbilityUsed
OnBuffFinish
OnChance
buffApplyChance
Level:0: Decimal
Level:1: Decimal
Level:2: Decimal
Level:3: Decimal
OnColonizeAbilityUsed
OnCondition
instantActionConditionType: Condition
IfFirstSpawnerDoesNotHaveBuff
conditionBuffType: Entity
conditionBuffShortName: StringInfo
IfFirstSpawnerHasBuff
conditionBuffType: Entity
conditionBuffShortName: StringInfo
IfOwnerDoesNotHaveBuff
conditionBuffType: Entity
conditionBuffShortName: StringInfo
IfOwnerDoesNotHaveDestabilizationProtection
IfOwnerHasBuff
conditionBuffType: Entity
conditionBuffShortName: StringInfo
IfOwnerHasDestabilizationProtection
IfOwnerHasHullLessThanPerc
hullPerc
Level:0: Decimal
Level:1: Decimal
Level:2: Decimal
Level:3: Decimal
IfOwnerIsAboutToDie
IfOwnerIsFirstPlayerOwnedStarbaseAtOrbitbody
IfOwnerIsNotFirstPlayerOwnedStarbaseAtOrbitbody
OnDamageTaken
damageType: Enumeration
PHYSICAL
ENERGY
OnDelay
delayTime: Decimal
OnHyperspaceExit
OnOwnerDeath
OnWeaponFired
numWeaponClasses: Iteration
weaponClassForWeaponPassive: Enumeration
AUTOCANNON
BEAM
CAPITALABILITY
CHAOSBOLT
DART
FLAK
FLASHBEAM
GAUSS
ION
Invalid
LASERPSI
LASERTECH
MISSILE
PHASECANNON
PHASEMISSILE
PLANETBOMBARDMENT
PLASMA
POINTDEFENSELASER
PULSEGUN
PULSEWAVE
RAILGUN
SPIRITBLADE
WAVE
passiveWeaponEffectChance
Level:0: Decimal
Level:1: Decimal
Level:2: Decimal
Level:3: Decimal
buffType: Entity
ApplyBuffToTargetNoRange
instantActionTriggerType: Condition
AlwaysPerform
OnAbilityUsed
OnBuffFinish
OnChance
buffApplyChance
Level:0: Decimal
Level:1: Decimal
Level:2: Decimal
Level:3: Decimal
OnColonizeAbilityUsed
OnCondition
instantActionConditionType: Condition
IfFirstSpawnerDoesNotHaveBuff
conditionBuffType: Entity
conditionBuffShortName: StringInfo
IfFirstSpawnerHasBuff
conditionBuffType: Entity
conditionBuffShortName: StringInfo
IfOwnerDoesNotHaveBuff
conditionBuffType: Entity
conditionBuffShortName: StringInfo
IfOwnerDoesNotHaveDestabilizationProtection
IfOwnerHasBuff
conditionBuffType: Entity
conditionBuffShortName: StringInfo
IfOwnerHasDestabilizationProtection
IfOwnerHasHullLessThanPerc
hullPerc
Level:0: Decimal
Level:1: Decimal
Level:2: Decimal
Level:3: Decimal
IfOwnerIsAboutToDie
IfOwnerIsFirstPlayerOwnedStarbaseAtOrbitbody
IfOwnerIsNotFirstPlayerOwnedStarbaseAtOrbitbody
OnDamageTaken
damageType: Enumeration
PHYSICAL
ENERGY
OnDelay
delayTime: Decimal
OnHyperspaceExit
OnOwnerDeath
OnWeaponFired
numWeaponClasses: Iteration
weaponClassForWeaponPassive: Enumeration
AUTOCANNON
BEAM
CAPITALABILITY
CHAOSBOLT
DART
FLAK
FLASHBEAM
GAUSS
ION
Invalid
LASERPSI
LASERTECH
MISSILE
PHASECANNON
PHASEMISSILE
PLANETBOMBARDMENT
PLASMA
POINTDEFENSELASER
PULSEGUN
PULSEWAVE
RAILGUN
SPIRITBLADE
WAVE
passiveWeaponEffectChance
Level:0: Decimal
Level:1: Decimal
Level:2: Decimal
Level:3: Decimal
buffType: Entity
targetFilter
numOwnerships: Iteration
ownership: Enumeration
Allied
AlliedOrEnemy
Enemy
Friendly
NoOwner
Player
UncontrolledMinorFaction
numObjects: Iteration
object: Enumeration
CapitalShip
Corvette
EnvoyFrigate
Fighter
Frigate
PlaceHolderPlanetModule
PlaceHolderSpaceMine
Planet
PlanetModule
SpaceMine
Star
StarBase
Titan
numSpaces: Iteration
space: Enumeration
Normal
Phase
numConstraints: Iteration
constraint: Enumeration
CanBeCaptured
CanBeJumpBlocked
CanHaveFighters
CanHaveShields
CanPhaseDodge
CanSpreadWeaponDamage
DoesNotHaveDestabilizationProtection
HasAbilityWithCooldown
HasAntiMatterPool
HasAntiMatterShortage
HasColonizeAbility
HasDestabilizationProtection
HasEnergyWeapons
HasHullDamage
HasPhaseMissiles
HasPopulation
HasShieldDamage
HasWeapons
Invalid
IsActivelyBeingConstructed
IsBoarded
IsCargoShip
IsColonizable
IsControllable
IsExplored
IsHomeworld
IsInFriendlyGravityWell
IsInNonFriendlyGravityWell
IsMovingToLocalOrbitBody
IsNotStarBaseConstructor
IsPetOfTargetter
IsPsi
IsResourceExtractor
IsRuinable
LinkedCargoShip
LinkedSquad
ModuleUnderConstruction
NotActivelyBeingConstructed
NotFlagship
NotInvulnerable
NotIsBoarded
NotIsExplored
NotIsHomeworld
NotIsIllusionShip
NotIsMinorFactionOwned
NotIsOccupationPlanet
NotIsOutlaw
NotIsTech
NotSelf
WithinCurrentSolarSystem
effectInfo
effectAttachInfo
attachType: Condition
Ability
abilityIndex: Integer
Above
Aura
Center
Invalid
smallEffectName: Particle
mediumEffectName: Particle
largeEffectName: Particle
soundID: Sound
ApplyBuffToTargetOnWeaponFired
instantActionTriggerType: Condition
AlwaysPerform
OnAbilityUsed
OnBuffFinish
OnChance
buffApplyChance
Level:0: Decimal
Level:1: Decimal
Level:2: Decimal
Level:3: Decimal
OnColonizeAbilityUsed
OnCondition
instantActionConditionType: Condition
IfFirstSpawnerDoesNotHaveBuff
conditionBuffType: Entity
conditionBuffShortName: StringInfo
IfFirstSpawnerHasBuff
conditionBuffType: Entity
conditionBuffShortName: StringInfo
IfOwnerDoesNotHaveBuff
conditionBuffType: Entity
conditionBuffShortName: StringInfo
IfOwnerDoesNotHaveDestabilizationProtection
IfOwnerHasBuff
conditionBuffType: Entity
conditionBuffShortName: StringInfo
IfOwnerHasDestabilizationProtection
IfOwnerHasHullLessThanPerc
hullPerc
Level:0: Decimal
Level:1: Decimal
Level:2: Decimal
Level:3: Decimal
IfOwnerIsAboutToDie
IfOwnerIsFirstPlayerOwnedStarbaseAtOrbitbody
IfOwnerIsNotFirstPlayerOwnedStarbaseAtOrbitbody
OnDamageTaken
damageType: Enumeration
PHYSICAL
ENERGY
OnDelay
delayTime: Decimal
OnHyperspaceExit
OnOwnerDeath
OnWeaponFired
numWeaponClasses: Iteration
weaponClassForWeaponPassive: Enumeration
AUTOCANNON
BEAM
CAPITALABILITY
CHAOSBOLT
DART
FLAK
FLASHBEAM
GAUSS
ION
Invalid
LASERPSI
LASERTECH
MISSILE
PHASECANNON
PHASEMISSILE
PLANETBOMBARDMENT
PLASMA
POINTDEFENSELASER
PULSEGUN
PULSEWAVE
RAILGUN
SPIRITBLADE
WAVE
passiveWeaponEffectChance
Level:0: Decimal
Level:1: Decimal
Level:2: Decimal
Level:3: Decimal
buffType: Entity
targetFilter
numOwnerships: Iteration
ownership: Enumeration
Allied
AlliedOrEnemy
Enemy
Friendly
NoOwner
Player
UncontrolledMinorFaction
numObjects: Iteration
object: Enumeration
CapitalShip
Corvette
EnvoyFrigate
Fighter
Frigate
PlaceHolderPlanetModule
PlaceHolderSpaceMine
Planet
PlanetModule
SpaceMine
Star
StarBase
Titan
numSpaces: Iteration
space: Enumeration
Normal
Phase
numConstraints: Iteration
constraint: Enumeration
CanBeCaptured
CanBeJumpBlocked
CanHaveFighters
CanHaveShields
CanPhaseDodge
CanSpreadWeaponDamage
DoesNotHaveDestabilizationProtection
HasAbilityWithCooldown
HasAntiMatterPool
HasAntiMatterShortage
HasColonizeAbility
HasDestabilizationProtection
HasEnergyWeapons
HasHullDamage
HasPhaseMissiles
HasPopulation
HasShieldDamage
HasWeapons
Invalid
IsActivelyBeingConstructed
IsBoarded
IsCargoShip
IsColonizable
IsControllable
IsExplored
IsHomeworld
IsInFriendlyGravityWell
IsInNonFriendlyGravityWell
IsMovingToLocalOrbitBody
IsNotStarBaseConstructor
IsPetOfTargetter
IsPsi
IsResourceExtractor
IsRuinable
LinkedCargoShip
LinkedSquad
ModuleUnderConstruction
NotActivelyBeingConstructed
NotFlagship
NotInvulnerable
NotIsBoarded
NotIsExplored
NotIsHomeworld
NotIsIllusionShip
NotIsMinorFactionOwned
NotIsOccupationPlanet
NotIsOutlaw
NotIsTech
NotSelf
WithinCurrentSolarSystem
ApplyBuffToTargetWithEntryVehicles
instantActionTriggerType: Condition
AlwaysPerform
OnAbilityUsed
OnBuffFinish
OnChance
buffApplyChance
Level:0: Decimal
Level:1: Decimal
Level:2: Decimal
Level:3: Decimal
OnColonizeAbilityUsed
OnCondition
instantActionConditionType: Condition
IfFirstSpawnerDoesNotHaveBuff
conditionBuffType: Entity
conditionBuffShortName: StringInfo
IfFirstSpawnerHasBuff
conditionBuffType: Entity
conditionBuffShortName: StringInfo
IfOwnerDoesNotHaveBuff
conditionBuffType: Entity
conditionBuffShortName: StringInfo
IfOwnerDoesNotHaveDestabilizationProtection
IfOwnerHasBuff
conditionBuffType: Entity
conditionBuffShortName: StringInfo
IfOwnerHasDestabilizationProtection
IfOwnerHasHullLessThanPerc
hullPerc
Level:0: Decimal
Level:1: Decimal
Level:2: Decimal
Level:3: Decimal
IfOwnerIsAboutToDie
IfOwnerIsFirstPlayerOwnedStarbaseAtOrbitbody
IfOwnerIsNotFirstPlayerOwnedStarbaseAtOrbitbody
OnDamageTaken
damageType: Enumeration
PHYSICAL
ENERGY
OnDelay
delayTime: Decimal
OnHyperspaceExit
OnOwnerDeath
OnWeaponFired
numWeaponClasses: Iteration
weaponClassForWeaponPassive: Enumeration
AUTOCANNON
BEAM
CAPITALABILITY
CHAOSBOLT
DART
FLAK
FLASHBEAM
GAUSS
ION
Invalid
LASERPSI
LASERTECH
MISSILE
PHASECANNON
PHASEMISSILE
PLANETBOMBARDMENT
PLASMA
POINTDEFENSELASER
PULSEGUN
PULSEWAVE
RAILGUN
SPIRITBLADE
WAVE
passiveWeaponEffectChance
Level:0: Decimal
Level:1: Decimal
Level:2: Decimal
Level:3: Decimal
buffType: Entity
targetFilter
numOwnerships: Iteration
ownership: Enumeration
Allied
AlliedOrEnemy
Enemy
Friendly
NoOwner
Player
UncontrolledMinorFaction
numObjects: Iteration
object: Enumeration
CapitalShip
Corvette
EnvoyFrigate
Fighter
Frigate
PlaceHolderPlanetModule
PlaceHolderSpaceMine
Planet
PlanetModule
SpaceMine
Star
StarBase
Titan
numSpaces: Iteration
space: Enumeration
Normal
Phase
numConstraints: Iteration
constraint: Enumeration
CanBeCaptured
CanBeJumpBlocked
CanHaveFighters
CanHaveShields
CanPhaseDodge
CanSpreadWeaponDamage
DoesNotHaveDestabilizationProtection
HasAbilityWithCooldown
HasAntiMatterPool
HasAntiMatterShortage
HasColonizeAbility
HasDestabilizationProtection
HasEnergyWeapons
HasHullDamage
HasPhaseMissiles
HasPopulation
HasShieldDamage
HasWeapons
Invalid
IsActivelyBeingConstructed
IsBoarded
IsCargoShip
IsColonizable
IsControllable
IsExplored
IsHomeworld
IsInFriendlyGravityWell
IsInNonFriendlyGravityWell
IsMovingToLocalOrbitBody
IsNotStarBaseConstructor
IsPetOfTargetter
IsPsi
IsResourceExtractor
IsRuinable
LinkedCargoShip
LinkedSquad
ModuleUnderConstruction
NotActivelyBeingConstructed
NotFlagship
NotInvulnerable
NotIsBoarded
NotIsExplored
NotIsHomeworld
NotIsIllusionShip
NotIsMinorFactionOwned
NotIsOccupationPlanet
NotIsOutlaw
NotIsTech
NotSelf
WithinCurrentSolarSystem
range
Level:0: Decimal
Level:1: Decimal
Level:2: Decimal
Level:3: Decimal
entryVehicleType: Entity
numEntryVehicles
Level:0: Decimal
Level:1: Decimal
Level:2: Decimal
Level:3: Decimal
travelTime: Decimal
entryVehicleLaunchInfo
effectAttachInfo
attachType: Condition
Ability
abilityIndex: Integer
Above
Aura
Center
Invalid
smallEffectName: Particle
mediumEffectName: Particle
largeEffectName: Particle
soundID: Sound
ApplyBuffToTargetWithTravel
instantActionTriggerType: Condition
AlwaysPerform
OnAbilityUsed
OnBuffFinish
OnChance
buffApplyChance
Level:0: Decimal
Level:1: Decimal
Level:2: Decimal
Level:3: Decimal
OnColonizeAbilityUsed
OnCondition
instantActionConditionType: Condition
IfFirstSpawnerDoesNotHaveBuff
conditionBuffType: Entity
conditionBuffShortName: StringInfo
IfFirstSpawnerHasBuff
conditionBuffType: Entity
conditionBuffShortName: StringInfo
IfOwnerDoesNotHaveBuff
conditionBuffType: Entity
conditionBuffShortName: StringInfo
IfOwnerDoesNotHaveDestabilizationProtection
IfOwnerHasBuff
conditionBuffType: Entity
conditionBuffShortName: StringInfo
IfOwnerHasDestabilizationProtection
IfOwnerHasHullLessThanPerc
hullPerc
Level:0: Decimal
Level:1: Decimal
Level:2: Decimal
Level:3: Decimal
IfOwnerIsAboutToDie
IfOwnerIsFirstPlayerOwnedStarbaseAtOrbitbody
IfOwnerIsNotFirstPlayerOwnedStarbaseAtOrbitbody
OnDamageTaken
damageType: Enumeration
PHYSICAL
ENERGY
OnDelay
delayTime: Decimal
OnHyperspaceExit
OnOwnerDeath
OnWeaponFired
numWeaponClasses: Iteration
weaponClassForWeaponPassive: Enumeration
AUTOCANNON
BEAM
CAPITALABILITY
CHAOSBOLT
DART
FLAK
FLASHBEAM
GAUSS
ION
Invalid
LASERPSI
LASERTECH
MISSILE
PHASECANNON
PHASEMISSILE
PLANETBOMBARDMENT
PLASMA
POINTDEFENSELASER
PULSEGUN
PULSEWAVE
RAILGUN
SPIRITBLADE
WAVE
passiveWeaponEffectChance
Level:0: Decimal
Level:1: Decimal
Level:2: Decimal
Level:3: Decimal
buffType: Entity
targetFilter
numOwnerships: Iteration
ownership: Enumeration
Allied
AlliedOrEnemy
Enemy
Friendly
NoOwner
Player
UncontrolledMinorFaction
numObjects: Iteration
object: Enumeration
CapitalShip
Corvette
EnvoyFrigate
Fighter
Frigate
PlaceHolderPlanetModule
PlaceHolderSpaceMine
Planet
PlanetModule
SpaceMine
Star
StarBase
Titan
numSpaces: Iteration
space: Enumeration
Normal
Phase
numConstraints: Iteration
constraint: Enumeration
CanBeCaptured
CanBeJumpBlocked
CanHaveFighters
CanHaveShields
CanPhaseDodge
CanSpreadWeaponDamage
DoesNotHaveDestabilizationProtection
HasAbilityWithCooldown
HasAntiMatterPool
HasAntiMatterShortage
HasColonizeAbility
HasDestabilizationProtection
HasEnergyWeapons
HasHullDamage
HasPhaseMissiles
HasPopulation
HasShieldDamage
HasWeapons
Invalid
IsActivelyBeingConstructed
IsBoarded
IsCargoShip
IsColonizable
IsControllable
IsExplored
IsHomeworld
IsInFriendlyGravityWell
IsInNonFriendlyGravityWell
IsMovingToLocalOrbitBody
IsNotStarBaseConstructor
IsPetOfTargetter
IsPsi
IsResourceExtractor
IsRuinable
LinkedCargoShip
LinkedSquad
ModuleUnderConstruction
NotActivelyBeingConstructed
NotFlagship
NotInvulnerable
NotIsBoarded
NotIsExplored
NotIsHomeworld
NotIsIllusionShip
NotIsMinorFactionOwned
NotIsOccupationPlanet
NotIsOutlaw
NotIsTech
NotSelf
WithinCurrentSolarSystem
range
Level:0: Decimal
Level:1: Decimal
Level:2: Decimal
Level:3: Decimal
travelSpeed: Decimal
hasWeaponEffects: Condition
FALSE
TRUE
weaponEffectOriginType: Condition
Target
targetCentricEffectPointSpawnInfo
spawnType: Condition
CompletelyRandom
minRadius: Decimal
maxRadius: Decimal
RandomFromUp
minRadius: Decimal
maxRadius: Decimal
angleVariance: Decimal
Targetter
weaponEffectAttachInfo
attachType: Condition
Ability
abilityIndex: Integer
Above
Aura
Center
Invalid
weaponEffectImpactOffsetType: Enumeration
RandomMesh
Center
CenterOffsetBySpatialRadius
canWeaponEffectHitHull: Boolean
canWeaponEffectHitShields: Boolean
weaponEffectsDef
weaponType: Condition
Beam
burstCount: Decimal
burstDelay: Decimal
fireDelay: Decimal
muzzleEffectName: Particle
muzzleSoundMinRespawnTime: Decimal
muzzleSounds
soundCount: Iteration
sound: Sound
hitEffectName: Particle
hitHullEffectSounds
soundCount: Iteration
sound: Sound
hitShieldsEffectSounds
soundCount: Iteration
sound: Sound
beamEffectSounds
soundCount: Iteration
sound: Sound
beamGlowTextureName: Texture
beamCoreTextureName: Texture
beamWidth: Decimal
beamGlowColor: Color
beamCoreColor: Color
beamTilingRate: Decimal
Missile
burstCount: Decimal
burstDelay: Decimal
fireDelay: Decimal
muzzleEffectName: Particle
muzzleSoundMinRespawnTime: Decimal
muzzleSounds
soundCount: Iteration
sound: Sound
hitEffectName: Particle
hitHullEffectSounds
soundCount: Iteration
sound: Sound
hitShieldsEffectSounds
soundCount: Iteration
sound: Sound
missileTravelEffectName: Particle
missileStartTurningDistance: Decimal
missileSlowTurnRate: Decimal
missileMaxSlowTurnTime: Decimal
Projectile
burstCount: Decimal
burstDelay: Decimal
fireDelay: Decimal
muzzleEffectName: Particle
muzzleSoundMinRespawnTime: Decimal
muzzleSounds
soundCount: Iteration
sound: Sound
hitEffectName: Particle
hitHullEffectSounds
soundCount: Iteration
sound: Sound
hitShieldsEffectSounds
soundCount: Iteration
sound: Sound
projectileTravelEffectName: Particle
ApplyBuffToTargetWithTravelNoFilterNoRange
instantActionTriggerType: Condition
AlwaysPerform
OnAbilityUsed
OnBuffFinish
OnChance
buffApplyChance
Level:0: Decimal
Level:1: Decimal
Level:2: Decimal
Level:3: Decimal
OnColonizeAbilityUsed
OnCondition
instantActionConditionType: Condition
IfFirstSpawnerDoesNotHaveBuff
conditionBuffType: Entity
conditionBuffShortName: StringInfo
IfFirstSpawnerHasBuff
conditionBuffType: Entity
conditionBuffShortName: StringInfo
IfOwnerDoesNotHaveBuff
conditionBuffType: Entity
conditionBuffShortName: StringInfo
IfOwnerDoesNotHaveDestabilizationProtection
IfOwnerHasBuff
conditionBuffType: Entity
conditionBuffShortName: StringInfo
IfOwnerHasDestabilizationProtection
IfOwnerHasHullLessThanPerc
hullPerc
Level:0: Decimal
Level:1: Decimal
Level:2: Decimal
Level:3: Decimal
IfOwnerIsAboutToDie
IfOwnerIsFirstPlayerOwnedStarbaseAtOrbitbody
IfOwnerIsNotFirstPlayerOwnedStarbaseAtOrbitbody
OnDamageTaken
damageType: Enumeration
PHYSICAL
ENERGY
OnDelay
delayTime: Decimal
OnHyperspaceExit
OnOwnerDeath
OnWeaponFired
numWeaponClasses: Iteration
weaponClassForWeaponPassive: Enumeration
AUTOCANNON
BEAM
CAPITALABILITY
CHAOSBOLT
DART
FLAK
FLASHBEAM
GAUSS
ION
Invalid
LASERPSI
LASERTECH
MISSILE
PHASECANNON
PHASEMISSILE
PLANETBOMBARDMENT
PLASMA
POINTDEFENSELASER
PULSEGUN
PULSEWAVE
RAILGUN
SPIRITBLADE
WAVE
passiveWeaponEffectChance
Level:0: Decimal
Level:1: Decimal
Level:2: Decimal
Level:3: Decimal
buffType: Entity
travelSpeed: Decimal
hasWeaponEffects: Condition
FALSE
TRUE
weaponEffectOriginType: Condition
Target
targetCentricEffectPointSpawnInfo
spawnType: Condition
CompletelyRandom
minRadius: Decimal
maxRadius: Decimal
RandomFromUp
minRadius: Decimal
maxRadius: Decimal
angleVariance: Decimal
Targetter
weaponEffectAttachInfo
attachType: Condition
Ability
abilityIndex: Integer
Above
Aura
Center
Invalid
weaponEffectImpactOffsetType: Enumeration
RandomMesh
Center
CenterOffsetBySpatialRadius
canWeaponEffectHitHull: Boolean
canWeaponEffectHitShields: Boolean
weaponEffectsDef
weaponType: Condition
Beam
burstCount: Decimal
burstDelay: Decimal
fireDelay: Decimal
muzzleEffectName: Particle
muzzleSoundMinRespawnTime: Decimal
muzzleSounds
soundCount: Iteration
sound: Sound
hitEffectName: Particle
hitHullEffectSounds
soundCount: Iteration
sound: Sound
hitShieldsEffectSounds
soundCount: Iteration
sound: Sound
beamEffectSounds
soundCount: Iteration
sound: Sound
beamGlowTextureName: Texture
beamCoreTextureName: Texture
beamWidth: Decimal
beamGlowColor: Color
beamCoreColor: Color
beamTilingRate: Decimal
Missile
burstCount: Decimal
burstDelay: Decimal
fireDelay: Decimal
muzzleEffectName: Particle
muzzleSoundMinRespawnTime: Decimal
muzzleSounds
soundCount: Iteration
sound: Sound
hitEffectName: Particle
hitHullEffectSounds
soundCount: Iteration
sound: Sound
hitShieldsEffectSounds
soundCount: Iteration
sound: Sound
missileTravelEffectName: Particle
missileStartTurningDistance: Decimal
missileSlowTurnRate: Decimal
missileMaxSlowTurnTime: Decimal
Projectile
burstCount: Decimal
burstDelay: Decimal
fireDelay: Decimal
muzzleEffectName: Particle
muzzleSoundMinRespawnTime: Decimal
muzzleSounds
soundCount: Iteration
sound: Sound
hitEffectName: Particle
hitHullEffectSounds
soundCount: Iteration
sound: Sound
hitShieldsEffectSounds
soundCount: Iteration
sound: Sound
projectileTravelEffectName: Particle
ApplyBuffToTargetsAtAdjacentOrbitBodies
instantActionTriggerType: Condition
AlwaysPerform
OnAbilityUsed
OnBuffFinish
OnChance
buffApplyChance
Level:0: Decimal
Level:1: Decimal
Level:2: Decimal
Level:3: Decimal
OnColonizeAbilityUsed
OnCondition
instantActionConditionType: Condition
IfFirstSpawnerDoesNotHaveBuff
conditionBuffType: Entity
conditionBuffShortName: StringInfo
IfFirstSpawnerHasBuff
conditionBuffType: Entity
conditionBuffShortName: StringInfo
IfOwnerDoesNotHaveBuff
conditionBuffType: Entity
conditionBuffShortName: StringInfo
IfOwnerDoesNotHaveDestabilizationProtection
IfOwnerHasBuff
conditionBuffType: Entity
conditionBuffShortName: StringInfo
IfOwnerHasDestabilizationProtection
IfOwnerHasHullLessThanPerc
hullPerc
Level:0: Decimal
Level:1: Decimal
Level:2: Decimal
Level:3: Decimal
IfOwnerIsAboutToDie
IfOwnerIsFirstPlayerOwnedStarbaseAtOrbitbody
IfOwnerIsNotFirstPlayerOwnedStarbaseAtOrbitbody
OnDamageTaken
damageType: Enumeration
PHYSICAL
ENERGY
OnDelay
delayTime: Decimal
OnHyperspaceExit
OnOwnerDeath
OnWeaponFired
numWeaponClasses: Iteration
weaponClassForWeaponPassive: Enumeration
AUTOCANNON
BEAM
CAPITALABILITY
CHAOSBOLT
DART
FLAK
FLASHBEAM
GAUSS
ION
Invalid
LASERPSI
LASERTECH
MISSILE
PHASECANNON
PHASEMISSILE
PLANETBOMBARDMENT
PLASMA
POINTDEFENSELASER
PULSEGUN
PULSEWAVE
RAILGUN
SPIRITBLADE
WAVE
passiveWeaponEffectChance
Level:0: Decimal
Level:1: Decimal
Level:2: Decimal
Level:3: Decimal
buffType: Entity
targetFilter
numOwnerships: Iteration
ownership: Enumeration
Allied
AlliedOrEnemy
Enemy
Friendly
NoOwner
Player
UncontrolledMinorFaction
numObjects: Iteration
object: Enumeration
CapitalShip
Corvette
EnvoyFrigate
Fighter
Frigate
PlaceHolderPlanetModule
PlaceHolderSpaceMine
Planet
PlanetModule
SpaceMine
Star
StarBase
Titan
numSpaces: Iteration
space: Enumeration
Normal
Phase
numConstraints: Iteration
constraint: Enumeration
CanBeCaptured
CanBeJumpBlocked
CanHaveFighters
CanHaveShields
CanPhaseDodge
CanSpreadWeaponDamage
DoesNotHaveDestabilizationProtection
HasAbilityWithCooldown
HasAntiMatterPool
HasAntiMatterShortage
HasColonizeAbility
HasDestabilizationProtection
HasEnergyWeapons
HasHullDamage
HasPhaseMissiles
HasPopulation
HasShieldDamage
HasWeapons
Invalid
IsActivelyBeingConstructed
IsBoarded
IsCargoShip
IsColonizable
IsControllable
IsExplored
IsHomeworld
IsInFriendlyGravityWell
IsInNonFriendlyGravityWell
IsMovingToLocalOrbitBody
IsNotStarBaseConstructor
IsPetOfTargetter
IsPsi
IsResourceExtractor
IsRuinable
LinkedCargoShip
LinkedSquad
ModuleUnderConstruction
NotActivelyBeingConstructed
NotFlagship
NotInvulnerable
NotIsBoarded
NotIsExplored
NotIsHomeworld
NotIsIllusionShip
NotIsMinorFactionOwned
NotIsOccupationPlanet
NotIsOutlaw
NotIsTech
NotSelf
WithinCurrentSolarSystem
maxTargetCount
Level:0: Decimal
Level:1: Decimal
Level:2: Decimal
Level:3: Decimal
effectInfo
effectAttachInfo
attachType: Condition
Ability
abilityIndex: Integer
Above
Aura
Center
Invalid
smallEffectName: Particle
mediumEffectName: Particle
largeEffectName: Particle
soundID: Sound
ApplyBuffToTargetsAtOrbitBody
instantActionTriggerType: Condition
AlwaysPerform
OnAbilityUsed
OnBuffFinish
OnChance
buffApplyChance
Level:0: Decimal
Level:1: Decimal
Level:2: Decimal
Level:3: Decimal
OnColonizeAbilityUsed
OnCondition
instantActionConditionType: Condition
IfFirstSpawnerDoesNotHaveBuff
conditionBuffType: Entity
conditionBuffShortName: StringInfo
IfFirstSpawnerHasBuff
conditionBuffType: Entity
conditionBuffShortName: StringInfo
IfOwnerDoesNotHaveBuff
conditionBuffType: Entity
conditionBuffShortName: StringInfo
IfOwnerDoesNotHaveDestabilizationProtection
IfOwnerHasBuff
conditionBuffType: Entity
conditionBuffShortName: StringInfo
IfOwnerHasDestabilizationProtection
IfOwnerHasHullLessThanPerc
hullPerc
Level:0: Decimal
Level:1: Decimal
Level:2: Decimal
Level:3: Decimal
IfOwnerIsAboutToDie
IfOwnerIsFirstPlayerOwnedStarbaseAtOrbitbody
IfOwnerIsNotFirstPlayerOwnedStarbaseAtOrbitbody
OnDamageTaken
damageType: Enumeration
PHYSICAL
ENERGY
OnDelay
delayTime: Decimal
OnHyperspaceExit
OnOwnerDeath
OnWeaponFired
numWeaponClasses: Iteration
weaponClassForWeaponPassive: Enumeration
AUTOCANNON
BEAM
CAPITALABILITY
CHAOSBOLT
DART
FLAK
FLASHBEAM
GAUSS
ION
Invalid
LASERPSI
LASERTECH
MISSILE
PHASECANNON
PHASEMISSILE
PLANETBOMBARDMENT
PLASMA
POINTDEFENSELASER
PULSEGUN
PULSEWAVE
RAILGUN
SPIRITBLADE
WAVE
passiveWeaponEffectChance
Level:0: Decimal
Level:1: Decimal
Level:2: Decimal
Level:3: Decimal
buffType: Entity
targetFilter
numOwnerships: Iteration
ownership: Enumeration
Allied
AlliedOrEnemy
Enemy
Friendly
NoOwner
Player
UncontrolledMinorFaction
numObjects: Iteration
object: Enumeration
CapitalShip
Corvette
EnvoyFrigate
Fighter
Frigate
PlaceHolderPlanetModule
PlaceHolderSpaceMine
Planet
PlanetModule
SpaceMine
Star
StarBase
Titan
numSpaces: Iteration
space: Enumeration
Normal
Phase
numConstraints: Iteration
constraint: Enumeration
CanBeCaptured
CanBeJumpBlocked
CanHaveFighters
CanHaveShields
CanPhaseDodge
CanSpreadWeaponDamage
DoesNotHaveDestabilizationProtection
HasAbilityWithCooldown
HasAntiMatterPool
HasAntiMatterShortage
HasColonizeAbility
HasDestabilizationProtection
HasEnergyWeapons
HasHullDamage
HasPhaseMissiles
HasPopulation
HasShieldDamage
HasWeapons
Invalid
IsActivelyBeingConstructed
IsBoarded
IsCargoShip
IsColonizable
IsControllable
IsExplored
IsHomeworld
IsInFriendlyGravityWell
IsInNonFriendlyGravityWell
IsMovingToLocalOrbitBody
IsNotStarBaseConstructor
IsPetOfTargetter
IsPsi
IsResourceExtractor
IsRuinable
LinkedCargoShip
LinkedSquad
ModuleUnderConstruction
NotActivelyBeingConstructed
NotFlagship
NotInvulnerable
NotIsBoarded
NotIsExplored
NotIsHomeworld
NotIsIllusionShip
NotIsMinorFactionOwned
NotIsOccupationPlanet
NotIsOutlaw
NotIsTech
NotSelf
WithinCurrentSolarSystem
maxTargetCount
Level:0: Decimal
Level:1: Decimal
Level:2: Decimal
Level:3: Decimal
effectInfo
effectAttachInfo
attachType: Condition
Ability
abilityIndex: Integer
Above
Aura
Center
Invalid
smallEffectName: Particle
mediumEffectName: Particle
largeEffectName: Particle
soundID: Sound
ApplyBuffToTargetsInColumn
instantActionTriggerType: Condition
AlwaysPerform
OnAbilityUsed
OnBuffFinish
OnChance
buffApplyChance
Level:0: Decimal
Level:1: Decimal
Level:2: Decimal
Level:3: Decimal
OnColonizeAbilityUsed
OnCondition
instantActionConditionType: Condition
IfFirstSpawnerDoesNotHaveBuff
conditionBuffType: Entity
conditionBuffShortName: StringInfo
IfFirstSpawnerHasBuff
conditionBuffType: Entity
conditionBuffShortName: StringInfo
IfOwnerDoesNotHaveBuff
conditionBuffType: Entity
conditionBuffShortName: StringInfo
IfOwnerDoesNotHaveDestabilizationProtection
IfOwnerHasBuff
conditionBuffType: Entity
conditionBuffShortName: StringInfo
IfOwnerHasDestabilizationProtection
IfOwnerHasHullLessThanPerc
hullPerc
Level:0: Decimal
Level:1: Decimal
Level:2: Decimal
Level:3: Decimal
IfOwnerIsAboutToDie
IfOwnerIsFirstPlayerOwnedStarbaseAtOrbitbody
IfOwnerIsNotFirstPlayerOwnedStarbaseAtOrbitbody
OnDamageTaken
damageType: Enumeration
PHYSICAL
ENERGY
OnDelay
delayTime: Decimal
OnHyperspaceExit
OnOwnerDeath
OnWeaponFired
numWeaponClasses: Iteration
weaponClassForWeaponPassive: Enumeration
AUTOCANNON
BEAM
CAPITALABILITY
CHAOSBOLT
DART
FLAK
FLASHBEAM
GAUSS
ION
Invalid
LASERPSI
LASERTECH
MISSILE
PHASECANNON
PHASEMISSILE
PLANETBOMBARDMENT
PLASMA
POINTDEFENSELASER
PULSEGUN
PULSEWAVE
RAILGUN
SPIRITBLADE
WAVE
passiveWeaponEffectChance
Level:0: Decimal
Level:1: Decimal
Level:2: Decimal
Level:3: Decimal
buffType: Entity
targetFilter
numOwnerships: Iteration
ownership: Enumeration
Allied
AlliedOrEnemy
Enemy
Friendly
NoOwner
Player
UncontrolledMinorFaction
numObjects: Iteration
object: Enumeration
CapitalShip
Corvette
EnvoyFrigate
Fighter
Frigate
PlaceHolderPlanetModule
PlaceHolderSpaceMine
Planet
PlanetModule
SpaceMine
Star
StarBase
Titan
numSpaces: Iteration
space: Enumeration
Normal
Phase
numConstraints: Iteration
constraint: Enumeration
CanBeCaptured
CanBeJumpBlocked
CanHaveFighters
CanHaveShields
CanPhaseDodge
CanSpreadWeaponDamage
DoesNotHaveDestabilizationProtection
HasAbilityWithCooldown
HasAntiMatterPool
HasAntiMatterShortage
HasColonizeAbility
HasDestabilizationProtection
HasEnergyWeapons
HasHullDamage
HasPhaseMissiles
HasPopulation
HasShieldDamage
HasWeapons
Invalid
IsActivelyBeingConstructed
IsBoarded
IsCargoShip
IsColonizable
IsControllable
IsExplored
IsHomeworld
IsInFriendlyGravityWell
IsInNonFriendlyGravityWell
IsMovingToLocalOrbitBody
IsNotStarBaseConstructor
IsPetOfTargetter
IsPsi
IsResourceExtractor
IsRuinable
LinkedCargoShip
LinkedSquad
ModuleUnderConstruction
NotActivelyBeingConstructed
NotFlagship
NotInvulnerable
NotIsBoarded
NotIsExplored
NotIsHomeworld
NotIsIllusionShip
NotIsMinorFactionOwned
NotIsOccupationPlanet
NotIsOutlaw
NotIsTech
NotSelf
WithinCurrentSolarSystem
columnRadius
Level:0: Decimal
Level:1: Decimal
Level:2: Decimal
Level:3: Decimal
maxTargetCount
Level:0: Decimal
Level:1: Decimal
Level:2: Decimal
Level:3: Decimal
effectInfo
effectAttachInfo
attachType: Condition
Ability
abilityIndex: Integer
Above
Aura
Center
Invalid
smallEffectName: Particle
mediumEffectName: Particle
largeEffectName: Particle
soundID: Sound
ApplyBuffToTargetsInDirectionalCone
instantActionTriggerType: Condition
AlwaysPerform
OnAbilityUsed
OnBuffFinish
OnChance
buffApplyChance
Level:0: Decimal
Level:1: Decimal
Level:2: Decimal
Level:3: Decimal
OnColonizeAbilityUsed
OnCondition
instantActionConditionType: Condition
IfFirstSpawnerDoesNotHaveBuff
conditionBuffType: Entity
conditionBuffShortName: StringInfo
IfFirstSpawnerHasBuff
conditionBuffType: Entity
conditionBuffShortName: StringInfo
IfOwnerDoesNotHaveBuff
conditionBuffType: Entity
conditionBuffShortName: StringInfo
IfOwnerDoesNotHaveDestabilizationProtection
IfOwnerHasBuff
conditionBuffType: Entity
conditionBuffShortName: StringInfo
IfOwnerHasDestabilizationProtection
IfOwnerHasHullLessThanPerc
hullPerc
Level:0: Decimal
Level:1: Decimal
Level:2: Decimal
Level:3: Decimal
IfOwnerIsAboutToDie
IfOwnerIsFirstPlayerOwnedStarbaseAtOrbitbody
IfOwnerIsNotFirstPlayerOwnedStarbaseAtOrbitbody
OnDamageTaken
damageType: Enumeration
PHYSICAL
ENERGY
OnDelay
delayTime: Decimal
OnHyperspaceExit
OnOwnerDeath
OnWeaponFired
numWeaponClasses: Iteration
weaponClassForWeaponPassive: Enumeration
AUTOCANNON
BEAM
CAPITALABILITY
CHAOSBOLT
DART
FLAK
FLASHBEAM
GAUSS
ION
Invalid
LASERPSI
LASERTECH
MISSILE
PHASECANNON
PHASEMISSILE
PLANETBOMBARDMENT
PLASMA
POINTDEFENSELASER
PULSEGUN
PULSEWAVE
RAILGUN
SPIRITBLADE
WAVE
passiveWeaponEffectChance
Level:0: Decimal
Level:1: Decimal
Level:2: Decimal
Level:3: Decimal
buffType: Entity
targetFilter
numOwnerships: Iteration
ownership: Enumeration
Allied
AlliedOrEnemy
Enemy
Friendly
NoOwner
Player
UncontrolledMinorFaction
numObjects: Iteration
object: Enumeration
CapitalShip
Corvette
EnvoyFrigate
Fighter
Frigate
PlaceHolderPlanetModule
PlaceHolderSpaceMine
Planet
PlanetModule
SpaceMine
Star
StarBase
Titan
numSpaces: Iteration
space: Enumeration
Normal
Phase
numConstraints: Iteration
constraint: Enumeration
CanBeCaptured
CanBeJumpBlocked
CanHaveFighters
CanHaveShields
CanPhaseDodge
CanSpreadWeaponDamage
DoesNotHaveDestabilizationProtection
HasAbilityWithCooldown
HasAntiMatterPool
HasAntiMatterShortage
HasColonizeAbility
HasDestabilizationProtection
HasEnergyWeapons
HasHullDamage
HasPhaseMissiles
HasPopulation
HasShieldDamage
HasWeapons
Invalid
IsActivelyBeingConstructed
IsBoarded
IsCargoShip
IsColonizable
IsControllable
IsExplored
IsHomeworld
IsInFriendlyGravityWell
IsInNonFriendlyGravityWell
IsMovingToLocalOrbitBody
IsNotStarBaseConstructor
IsPetOfTargetter
IsPsi
IsResourceExtractor
IsRuinable
LinkedCargoShip
LinkedSquad
ModuleUnderConstruction
NotActivelyBeingConstructed
NotFlagship
NotInvulnerable
NotIsBoarded
NotIsExplored
NotIsHomeworld
NotIsIllusionShip
NotIsMinorFactionOwned
NotIsOccupationPlanet
NotIsOutlaw
NotIsTech
NotSelf
WithinCurrentSolarSystem
weaponBank: Enumeration
FRONT
BACK
LEFT
RIGHT
range
Level:0: Decimal
Level:1: Decimal
Level:2: Decimal
Level:3: Decimal
coneAngle
Level:0: Decimal
Level:1: Decimal
Level:2: Decimal
Level:3: Decimal
maxTargetCount
Level:0: Decimal
Level:1: Decimal
Level:2: Decimal
Level:3: Decimal
effectInfo
effectAttachInfo
attachType: Condition
Ability
abilityIndex: Integer
Above
Aura
Center
Invalid
smallEffectName: Particle
mediumEffectName: Particle
largeEffectName: Particle
soundID: Sound
ApplyBuffToTargetsInRadius
instantActionTriggerType: Condition
AlwaysPerform
OnAbilityUsed
OnBuffFinish
OnChance
buffApplyChance
Level:0: Decimal
Level:1: Decimal
Level:2: Decimal
Level:3: Decimal
OnColonizeAbilityUsed
OnCondition
instantActionConditionType: Condition
IfFirstSpawnerDoesNotHaveBuff
conditionBuffType: Entity
conditionBuffShortName: StringInfo
IfFirstSpawnerHasBuff
conditionBuffType: Entity
conditionBuffShortName: StringInfo
IfOwnerDoesNotHaveBuff
conditionBuffType: Entity
conditionBuffShortName: StringInfo
IfOwnerDoesNotHaveDestabilizationProtection
IfOwnerHasBuff
conditionBuffType: Entity
conditionBuffShortName: StringInfo
IfOwnerHasDestabilizationProtection
IfOwnerHasHullLessThanPerc
hullPerc
Level:0: Decimal
Level:1: Decimal
Level:2: Decimal
Level:3: Decimal
IfOwnerIsAboutToDie
IfOwnerIsFirstPlayerOwnedStarbaseAtOrbitbody
IfOwnerIsNotFirstPlayerOwnedStarbaseAtOrbitbody
OnDamageTaken
damageType: Enumeration
PHYSICAL
ENERGY
OnDelay
delayTime: Decimal
OnHyperspaceExit
OnOwnerDeath
OnWeaponFired
numWeaponClasses: Iteration
weaponClassForWeaponPassive: Enumeration
AUTOCANNON
BEAM
CAPITALABILITY
CHAOSBOLT
DART
FLAK
FLASHBEAM
GAUSS
ION
Invalid
LASERPSI
LASERTECH
MISSILE
PHASECANNON
PHASEMISSILE
PLANETBOMBARDMENT
PLASMA
POINTDEFENSELASER
PULSEGUN
PULSEWAVE
RAILGUN
SPIRITBLADE
WAVE
passiveWeaponEffectChance
Level:0: Decimal
Level:1: Decimal
Level:2: Decimal
Level:3: Decimal
buffType: Entity
targetFilter
numOwnerships: Iteration
ownership: Enumeration
Allied
AlliedOrEnemy
Enemy
Friendly
NoOwner
Player
UncontrolledMinorFaction
numObjects: Iteration
object: Enumeration
CapitalShip
Corvette
EnvoyFrigate
Fighter
Frigate
PlaceHolderPlanetModule
PlaceHolderSpaceMine
Planet
PlanetModule
SpaceMine
Star
StarBase
Titan
numSpaces: Iteration
space: Enumeration
Normal
Phase
numConstraints: Iteration
constraint: Enumeration
CanBeCaptured
CanBeJumpBlocked
CanHaveFighters
CanHaveShields
CanPhaseDodge
CanSpreadWeaponDamage
DoesNotHaveDestabilizationProtection
HasAbilityWithCooldown
HasAntiMatterPool
HasAntiMatterShortage
HasColonizeAbility
HasDestabilizationProtection
HasEnergyWeapons
HasHullDamage
HasPhaseMissiles
HasPopulation
HasShieldDamage
HasWeapons
Invalid
IsActivelyBeingConstructed
IsBoarded
IsCargoShip
IsColonizable
IsControllable
IsExplored
IsHomeworld
IsInFriendlyGravityWell
IsInNonFriendlyGravityWell
IsMovingToLocalOrbitBody
IsNotStarBaseConstructor
IsPetOfTargetter
IsPsi
IsResourceExtractor
IsRuinable
LinkedCargoShip
LinkedSquad
ModuleUnderConstruction
NotActivelyBeingConstructed
NotFlagship
NotInvulnerable
NotIsBoarded
NotIsExplored
NotIsHomeworld
NotIsIllusionShip
NotIsMinorFactionOwned
NotIsOccupationPlanet
NotIsOutlaw
NotIsTech
NotSelf
WithinCurrentSolarSystem
range
Level:0: Decimal
Level:1: Decimal
Level:2: Decimal
Level:3: Decimal
maxTargetCount
Level:0: Decimal
Level:1: Decimal
Level:2: Decimal
Level:3: Decimal
effectInfo
effectAttachInfo
attachType: Condition
Ability
abilityIndex: Integer
Above
Aura
Center
Invalid
smallEffectName: Particle
mediumEffectName: Particle
largeEffectName: Particle
soundID: Sound
ApplyBuffToTargetsInRadiusOfTargetWithTravel
instantActionTriggerType: Condition
AlwaysPerform
OnAbilityUsed
OnBuffFinish
OnChance
buffApplyChance
Level:0: Decimal
Level:1: Decimal
Level:2: Decimal
Level:3: Decimal
OnColonizeAbilityUsed
OnCondition
instantActionConditionType: Condition
IfFirstSpawnerDoesNotHaveBuff
conditionBuffType: Entity
conditionBuffShortName: StringInfo
IfFirstSpawnerHasBuff
conditionBuffType: Entity
conditionBuffShortName: StringInfo
IfOwnerDoesNotHaveBuff
conditionBuffType: Entity
conditionBuffShortName: StringInfo
IfOwnerDoesNotHaveDestabilizationProtection
IfOwnerHasBuff
conditionBuffType: Entity
conditionBuffShortName: StringInfo
IfOwnerHasDestabilizationProtection
IfOwnerHasHullLessThanPerc
hullPerc
Level:0: Decimal
Level:1: Decimal
Level:2: Decimal
Level:3: Decimal
IfOwnerIsAboutToDie
IfOwnerIsFirstPlayerOwnedStarbaseAtOrbitbody
IfOwnerIsNotFirstPlayerOwnedStarbaseAtOrbitbody
OnDamageTaken
damageType: Enumeration
PHYSICAL
ENERGY
OnDelay
delayTime: Decimal
OnHyperspaceExit
OnOwnerDeath
OnWeaponFired
numWeaponClasses: Iteration
weaponClassForWeaponPassive: Enumeration
AUTOCANNON
BEAM
CAPITALABILITY
CHAOSBOLT
DART
FLAK
FLASHBEAM
GAUSS
ION
Invalid
LASERPSI
LASERTECH
MISSILE
PHASECANNON
PHASEMISSILE
PLANETBOMBARDMENT
PLASMA
POINTDEFENSELASER
PULSEGUN
PULSEWAVE
RAILGUN
SPIRITBLADE
WAVE
passiveWeaponEffectChance
Level:0: Decimal
Level:1: Decimal
Level:2: Decimal
Level:3: Decimal
buffType: Entity
targetFilter
numOwnerships: Iteration
ownership: Enumeration
Allied
AlliedOrEnemy
Enemy
Friendly
NoOwner
Player
UncontrolledMinorFaction
numObjects: Iteration
object: Enumeration
CapitalShip
Corvette
EnvoyFrigate
Fighter
Frigate
PlaceHolderPlanetModule
PlaceHolderSpaceMine
Planet
PlanetModule
SpaceMine
Star
StarBase
Titan
numSpaces: Iteration
space: Enumeration
Normal
Phase
numConstraints: Iteration
constraint: Enumeration
CanBeCaptured
CanBeJumpBlocked
CanHaveFighters
CanHaveShields
CanPhaseDodge
CanSpreadWeaponDamage
DoesNotHaveDestabilizationProtection
HasAbilityWithCooldown
HasAntiMatterPool
HasAntiMatterShortage
HasColonizeAbility
HasDestabilizationProtection
HasEnergyWeapons
HasHullDamage
HasPhaseMissiles
HasPopulation
HasShieldDamage
HasWeapons
Invalid
IsActivelyBeingConstructed
IsBoarded
IsCargoShip
IsColonizable
IsControllable
IsExplored
IsHomeworld
IsInFriendlyGravityWell
IsInNonFriendlyGravityWell
IsMovingToLocalOrbitBody
IsNotStarBaseConstructor
IsPetOfTargetter
IsPsi
IsResourceExtractor
IsRuinable
LinkedCargoShip
LinkedSquad
ModuleUnderConstruction
NotActivelyBeingConstructed
NotFlagship
NotInvulnerable
NotIsBoarded
NotIsExplored
NotIsHomeworld
NotIsIllusionShip
NotIsMinorFactionOwned
NotIsOccupationPlanet
NotIsOutlaw
NotIsTech
NotSelf
WithinCurrentSolarSystem
range
Level:0: Decimal
Level:1: Decimal
Level:2: Decimal
Level:3: Decimal
maxTargetCount
Level:0: Decimal
Level:1: Decimal
Level:2: Decimal
Level:3: Decimal
travelSpeed: Decimal
effectStaggerDelay: Decimal
hasWeaponEffects: Condition
FALSE
TRUE
weaponEffectOriginType: Condition
Target
targetCentricEffectPointSpawnInfo
spawnType: Condition
CompletelyRandom
minRadius: Decimal
maxRadius: Decimal
RandomFromUp
minRadius: Decimal
maxRadius: Decimal
angleVariance: Decimal
Targetter
weaponEffectAttachInfo
attachType: Condition
Ability
abilityIndex: Integer
Above
Aura
Center
Invalid
weaponEffectImpactOffsetType: Enumeration
RandomMesh
Center
CenterOffsetBySpatialRadius
canWeaponEffectHitHull: Boolean
canWeaponEffectHitShields: Boolean
weaponEffectsDef
weaponType: Condition
Beam
burstCount: Decimal
burstDelay: Decimal
fireDelay: Decimal
muzzleEffectName: Particle
muzzleSoundMinRespawnTime: Decimal
muzzleSounds
soundCount: Iteration
sound: Sound
hitEffectName: Particle
hitHullEffectSounds
soundCount: Iteration
sound: Sound
hitShieldsEffectSounds
soundCount: Iteration
sound: Sound
beamEffectSounds
soundCount: Iteration
sound: Sound
beamGlowTextureName: Texture
beamCoreTextureName: Texture
beamWidth: Decimal
beamGlowColor: Color
beamCoreColor: Color
beamTilingRate: Decimal
Missile
burstCount: Decimal
burstDelay: Decimal
fireDelay: Decimal
muzzleEffectName: Particle
muzzleSoundMinRespawnTime: Decimal
muzzleSounds
soundCount: Iteration
sound: Sound
hitEffectName: Particle
hitHullEffectSounds
soundCount: Iteration
sound: Sound
hitShieldsEffectSounds
soundCount: Iteration
sound: Sound
missileTravelEffectName: Particle
missileStartTurningDistance: Decimal
missileSlowTurnRate: Decimal
missileMaxSlowTurnTime: Decimal
Projectile
burstCount: Decimal
burstDelay: Decimal
fireDelay: Decimal
muzzleEffectName: Particle
muzzleSoundMinRespawnTime: Decimal
muzzleSounds
soundCount: Iteration
sound: Sound
hitEffectName: Particle
hitHullEffectSounds
soundCount: Iteration
sound: Sound
hitShieldsEffectSounds
soundCount: Iteration
sound: Sound
projectileTravelEffectName: Particle
ApplyBuffToTargetsInRadiusWithChainTravel
instantActionTriggerType: Condition
AlwaysPerform
OnAbilityUsed
OnBuffFinish
OnChance
buffApplyChance
Level:0: Decimal
Level:1: Decimal
Level:2: Decimal
Level:3: Decimal
OnColonizeAbilityUsed
OnCondition
instantActionConditionType: Condition
IfFirstSpawnerDoesNotHaveBuff
conditionBuffType: Entity
conditionBuffShortName: StringInfo
IfFirstSpawnerHasBuff
conditionBuffType: Entity
conditionBuffShortName: StringInfo
IfOwnerDoesNotHaveBuff
conditionBuffType: Entity
conditionBuffShortName: StringInfo
IfOwnerDoesNotHaveDestabilizationProtection
IfOwnerHasBuff
conditionBuffType: Entity
conditionBuffShortName: StringInfo
IfOwnerHasDestabilizationProtection
IfOwnerHasHullLessThanPerc
hullPerc
Level:0: Decimal
Level:1: Decimal
Level:2: Decimal
Level:3: Decimal
IfOwnerIsAboutToDie
IfOwnerIsFirstPlayerOwnedStarbaseAtOrbitbody
IfOwnerIsNotFirstPlayerOwnedStarbaseAtOrbitbody
OnDamageTaken
damageType: Enumeration
PHYSICAL
ENERGY
OnDelay
delayTime: Decimal
OnHyperspaceExit
OnOwnerDeath
OnWeaponFired
numWeaponClasses: Iteration
weaponClassForWeaponPassive: Enumeration
AUTOCANNON
BEAM
CAPITALABILITY
CHAOSBOLT
DART
FLAK
FLASHBEAM
GAUSS
ION
Invalid
LASERPSI
LASERTECH
MISSILE
PHASECANNON
PHASEMISSILE
PLANETBOMBARDMENT
PLASMA
POINTDEFENSELASER
PULSEGUN
PULSEWAVE
RAILGUN
SPIRITBLADE
WAVE
passiveWeaponEffectChance
Level:0: Decimal
Level:1: Decimal
Level:2: Decimal
Level:3: Decimal
buffType: Entity
targetFilter
numOwnerships: Iteration
ownership: Enumeration
Allied
AlliedOrEnemy
Enemy
Friendly
NoOwner
Player
UncontrolledMinorFaction
numObjects: Iteration
object: Enumeration
CapitalShip
Corvette
EnvoyFrigate
Fighter
Frigate
PlaceHolderPlanetModule
PlaceHolderSpaceMine
Planet
PlanetModule
SpaceMine
Star
StarBase
Titan
numSpaces: Iteration
space: Enumeration
Normal
Phase
numConstraints: Iteration
constraint: Enumeration
CanBeCaptured
CanBeJumpBlocked
CanHaveFighters
CanHaveShields
CanPhaseDodge
CanSpreadWeaponDamage
DoesNotHaveDestabilizationProtection
HasAbilityWithCooldown
HasAntiMatterPool
HasAntiMatterShortage
HasColonizeAbility
HasDestabilizationProtection
HasEnergyWeapons
HasHullDamage
HasPhaseMissiles
HasPopulation
HasShieldDamage
HasWeapons
Invalid
IsActivelyBeingConstructed
IsBoarded
IsCargoShip
IsColonizable
IsControllable
IsExplored
IsHomeworld
IsInFriendlyGravityWell
IsInNonFriendlyGravityWell
IsMovingToLocalOrbitBody
IsNotStarBaseConstructor
IsPetOfTargetter
IsPsi
IsResourceExtractor
IsRuinable
LinkedCargoShip
LinkedSquad
ModuleUnderConstruction
NotActivelyBeingConstructed
NotFlagship
NotInvulnerable
NotIsBoarded
NotIsExplored
NotIsHomeworld
NotIsIllusionShip
NotIsMinorFactionOwned
NotIsOccupationPlanet
NotIsOutlaw
NotIsTech
NotSelf
WithinCurrentSolarSystem
range
Level:0: Decimal
Level:1: Decimal
Level:2: Decimal
Level:3: Decimal
maxTargetCount
Level:0: Decimal
Level:1: Decimal
Level:2: Decimal
Level:3: Decimal
chainDelay: Decimal
hasWeaponEffects: Condition
FALSE
TRUE
weaponEffectOriginType: Condition
Target
targetCentricEffectPointSpawnInfo
spawnType: Condition
CompletelyRandom
minRadius: Decimal
maxRadius: Decimal
RandomFromUp
minRadius: Decimal
maxRadius: Decimal
angleVariance: Decimal
Targetter
weaponEffectAttachInfo
attachType: Condition
Ability
abilityIndex: Integer
Above
Aura
Center
Invalid
weaponEffectImpactOffsetType: Enumeration
RandomMesh
Center
CenterOffsetBySpatialRadius
canWeaponEffectHitHull: Boolean
canWeaponEffectHitShields: Boolean
weaponEffectsDef
weaponType: Condition
Beam
burstCount: Decimal
burstDelay: Decimal
fireDelay: Decimal
muzzleEffectName: Particle
muzzleSoundMinRespawnTime: Decimal
muzzleSounds
soundCount: Iteration
sound: Sound
hitEffectName: Particle
hitHullEffectSounds
soundCount: Iteration
sound: Sound
hitShieldsEffectSounds
soundCount: Iteration
sound: Sound
beamEffectSounds
soundCount: Iteration
sound: Sound
beamGlowTextureName: Texture
beamCoreTextureName: Texture
beamWidth: Decimal
beamGlowColor: Color
beamCoreColor: Color
beamTilingRate: Decimal
Missile
burstCount: Decimal
burstDelay: Decimal
fireDelay: Decimal
muzzleEffectName: Particle
muzzleSoundMinRespawnTime: Decimal
muzzleSounds
soundCount: Iteration
sound: Sound
hitEffectName: Particle
hitHullEffectSounds
soundCount: Iteration
sound: Sound
hitShieldsEffectSounds
soundCount: Iteration
sound: Sound
missileTravelEffectName: Particle
missileStartTurningDistance: Decimal
missileSlowTurnRate: Decimal
missileMaxSlowTurnTime: Decimal
Projectile
burstCount: Decimal
burstDelay: Decimal
fireDelay: Decimal
muzzleEffectName: Particle
muzzleSoundMinRespawnTime: Decimal
muzzleSounds
soundCount: Iteration
sound: Sound
hitEffectName: Particle
hitHullEffectSounds
soundCount: Iteration
sound: Sound
hitShieldsEffectSounds
soundCount: Iteration
sound: Sound
projectileTravelEffectName: Particle
ApplyBuffToTargetsInRadiusWithTravel
instantActionTriggerType: Condition
AlwaysPerform
OnAbilityUsed
OnBuffFinish
OnChance
buffApplyChance
Level:0: Decimal
Level:1: Decimal
Level:2: Decimal
Level:3: Decimal
OnColonizeAbilityUsed
OnCondition
instantActionConditionType: Condition
IfFirstSpawnerDoesNotHaveBuff
conditionBuffType: Entity
conditionBuffShortName: StringInfo
IfFirstSpawnerHasBuff
conditionBuffType: Entity
conditionBuffShortName: StringInfo
IfOwnerDoesNotHaveBuff
conditionBuffType: Entity
conditionBuffShortName: StringInfo
IfOwnerDoesNotHaveDestabilizationProtection
IfOwnerHasBuff
conditionBuffType: Entity
conditionBuffShortName: StringInfo
IfOwnerHasDestabilizationProtection
IfOwnerHasHullLessThanPerc
hullPerc
Level:0: Decimal
Level:1: Decimal
Level:2: Decimal
Level:3: Decimal
IfOwnerIsAboutToDie
IfOwnerIsFirstPlayerOwnedStarbaseAtOrbitbody
IfOwnerIsNotFirstPlayerOwnedStarbaseAtOrbitbody
OnDamageTaken
damageType: Enumeration
PHYSICAL
ENERGY
OnDelay
delayTime: Decimal
OnHyperspaceExit
OnOwnerDeath
OnWeaponFired
numWeaponClasses: Iteration
weaponClassForWeaponPassive: Enumeration
AUTOCANNON
BEAM
CAPITALABILITY
CHAOSBOLT
DART
FLAK
FLASHBEAM
GAUSS
ION
Invalid
LASERPSI
LASERTECH
MISSILE
PHASECANNON
PHASEMISSILE
PLANETBOMBARDMENT
PLASMA
POINTDEFENSELASER
PULSEGUN
PULSEWAVE
RAILGUN
SPIRITBLADE
WAVE
passiveWeaponEffectChance
Level:0: Decimal
Level:1: Decimal
Level:2: Decimal
Level:3: Decimal
buffType: Entity
targetFilter
numOwnerships: Iteration
ownership: Enumeration
Allied
AlliedOrEnemy
Enemy
Friendly
NoOwner
Player
UncontrolledMinorFaction
numObjects: Iteration
object: Enumeration
CapitalShip
Corvette
EnvoyFrigate
Fighter
Frigate
PlaceHolderPlanetModule
PlaceHolderSpaceMine
Planet
PlanetModule
SpaceMine
Star
StarBase
Titan
numSpaces: Iteration
space: Enumeration
Normal
Phase
numConstraints: Iteration
constraint: Enumeration
CanBeCaptured
CanBeJumpBlocked
CanHaveFighters
CanHaveShields
CanPhaseDodge
CanSpreadWeaponDamage
DoesNotHaveDestabilizationProtection
HasAbilityWithCooldown
HasAntiMatterPool
HasAntiMatterShortage
HasColonizeAbility
HasDestabilizationProtection
HasEnergyWeapons
HasHullDamage
HasPhaseMissiles
HasPopulation
HasShieldDamage
HasWeapons
Invalid
IsActivelyBeingConstructed
IsBoarded
IsCargoShip
IsColonizable
IsControllable
IsExplored
IsHomeworld
IsInFriendlyGravityWell
IsInNonFriendlyGravityWell
IsMovingToLocalOrbitBody
IsNotStarBaseConstructor
IsPetOfTargetter
IsPsi
IsResourceExtractor
IsRuinable
LinkedCargoShip
LinkedSquad
ModuleUnderConstruction
NotActivelyBeingConstructed
NotFlagship
NotInvulnerable
NotIsBoarded
NotIsExplored
NotIsHomeworld
NotIsIllusionShip
NotIsMinorFactionOwned
NotIsOccupationPlanet
NotIsOutlaw
NotIsTech
NotSelf
WithinCurrentSolarSystem
range
Level:0: Decimal
Level:1: Decimal
Level:2: Decimal
Level:3: Decimal
maxTargetCount
Level:0: Decimal
Level:1: Decimal
Level:2: Decimal
Level:3: Decimal
effectInfo
effectAttachInfo
attachType: Condition
Ability
abilityIndex: Integer
Above
Aura
Center
Invalid
smallEffectName: Particle
mediumEffectName: Particle
largeEffectName: Particle
soundID: Sound
travelSpeed: Decimal
effectStaggerDelay: Decimal
hasWeaponEffects: Condition
FALSE
TRUE
weaponEffectOriginType: Condition
Target
targetCentricEffectPointSpawnInfo
spawnType: Condition
CompletelyRandom
minRadius: Decimal
maxRadius: Decimal
RandomFromUp
minRadius: Decimal
maxRadius: Decimal
angleVariance: Decimal
Targetter
weaponEffectAttachInfo
attachType: Condition
Ability
abilityIndex: Integer
Above
Aura
Center
Invalid
weaponEffectImpactOffsetType: Enumeration
RandomMesh
Center
CenterOffsetBySpatialRadius
canWeaponEffectHitHull: Boolean
canWeaponEffectHitShields: Boolean
weaponEffectsDef
weaponType: Condition
Beam
burstCount: Decimal
burstDelay: Decimal
fireDelay: Decimal
muzzleEffectName: Particle
muzzleSoundMinRespawnTime: Decimal
muzzleSounds
soundCount: Iteration
sound: Sound
hitEffectName: Particle
hitHullEffectSounds
soundCount: Iteration
sound: Sound
hitShieldsEffectSounds
soundCount: Iteration
sound: Sound
beamEffectSounds
soundCount: Iteration
sound: Sound
beamGlowTextureName: Texture
beamCoreTextureName: Texture
beamWidth: Decimal
beamGlowColor: Color
beamCoreColor: Color
beamTilingRate: Decimal
Missile
burstCount: Decimal
burstDelay: Decimal
fireDelay: Decimal
muzzleEffectName: Particle
muzzleSoundMinRespawnTime: Decimal
muzzleSounds
soundCount: Iteration
sound: Sound
hitEffectName: Particle
hitHullEffectSounds
soundCount: Iteration
sound: Sound
hitShieldsEffectSounds
soundCount: Iteration
sound: Sound
missileTravelEffectName: Particle
missileStartTurningDistance: Decimal
missileSlowTurnRate: Decimal
missileMaxSlowTurnTime: Decimal
Projectile
burstCount: Decimal
burstDelay: Decimal
fireDelay: Decimal
muzzleEffectName: Particle
muzzleSoundMinRespawnTime: Decimal
muzzleSounds
soundCount: Iteration
sound: Sound
hitEffectName: Particle
hitHullEffectSounds
soundCount: Iteration
sound: Sound
hitShieldsEffectSounds
soundCount: Iteration
sound: Sound
projectileTravelEffectName: Particle
ApplyBuffToTargetsLinked
instantActionTriggerType: Condition
AlwaysPerform
OnAbilityUsed
OnBuffFinish
OnChance
buffApplyChance
Level:0: Decimal
Level:1: Decimal
Level:2: Decimal
Level:3: Decimal
OnColonizeAbilityUsed
OnCondition
instantActionConditionType: Condition
IfFirstSpawnerDoesNotHaveBuff
conditionBuffType: Entity
conditionBuffShortName: StringInfo
IfFirstSpawnerHasBuff
conditionBuffType: Entity
conditionBuffShortName: StringInfo
IfOwnerDoesNotHaveBuff
conditionBuffType: Entity
conditionBuffShortName: StringInfo
IfOwnerDoesNotHaveDestabilizationProtection
IfOwnerHasBuff
conditionBuffType: Entity
conditionBuffShortName: StringInfo
IfOwnerHasDestabilizationProtection
IfOwnerHasHullLessThanPerc
hullPerc
Level:0: Decimal
Level:1: Decimal
Level:2: Decimal
Level:3: Decimal
IfOwnerIsAboutToDie
IfOwnerIsFirstPlayerOwnedStarbaseAtOrbitbody
IfOwnerIsNotFirstPlayerOwnedStarbaseAtOrbitbody
OnDamageTaken
damageType: Enumeration
PHYSICAL
ENERGY
OnDelay
delayTime: Decimal
OnHyperspaceExit
OnOwnerDeath
OnWeaponFired
numWeaponClasses: Iteration
weaponClassForWeaponPassive: Enumeration
AUTOCANNON
BEAM
CAPITALABILITY
CHAOSBOLT
DART
FLAK
FLASHBEAM
GAUSS
ION
Invalid
LASERPSI
LASERTECH
MISSILE
PHASECANNON
PHASEMISSILE
PLANETBOMBARDMENT
PLASMA
POINTDEFENSELASER
PULSEGUN
PULSEWAVE
RAILGUN
SPIRITBLADE
WAVE
passiveWeaponEffectChance
Level:0: Decimal
Level:1: Decimal
Level:2: Decimal
Level:3: Decimal
buffType: Entity
targetFilter
numOwnerships: Iteration
ownership: Enumeration
Allied
AlliedOrEnemy
Enemy
Friendly
NoOwner
Player
UncontrolledMinorFaction
numObjects: Iteration
object: Enumeration
CapitalShip
Corvette
EnvoyFrigate
Fighter
Frigate
PlaceHolderPlanetModule
PlaceHolderSpaceMine
Planet
PlanetModule
SpaceMine
Star
StarBase
Titan
numSpaces: Iteration
space: Enumeration
Normal
Phase
numConstraints: Iteration
constraint: Enumeration
CanBeCaptured
CanBeJumpBlocked
CanHaveFighters
CanHaveShields
CanPhaseDodge
CanSpreadWeaponDamage
DoesNotHaveDestabilizationProtection
HasAbilityWithCooldown
HasAntiMatterPool
HasAntiMatterShortage
HasColonizeAbility
HasDestabilizationProtection
HasEnergyWeapons
HasHullDamage
HasPhaseMissiles
HasPopulation
HasShieldDamage
HasWeapons
Invalid
IsActivelyBeingConstructed
IsBoarded
IsCargoShip
IsColonizable
IsControllable
IsExplored
IsHomeworld
IsInFriendlyGravityWell
IsInNonFriendlyGravityWell
IsMovingToLocalOrbitBody
IsNotStarBaseConstructor
IsPetOfTargetter
IsPsi
IsResourceExtractor
IsRuinable
LinkedCargoShip
LinkedSquad
ModuleUnderConstruction
NotActivelyBeingConstructed
NotFlagship
NotInvulnerable
NotIsBoarded
NotIsExplored
NotIsHomeworld
NotIsIllusionShip
NotIsMinorFactionOwned
NotIsOccupationPlanet
NotIsOutlaw
NotIsTech
NotSelf
WithinCurrentSolarSystem
effectInfo
effectAttachInfo
attachType: Condition
Ability
abilityIndex: Integer
Above
Aura
Center
Invalid
smallEffectName: Particle
mediumEffectName: Particle
largeEffectName: Particle
soundID: Sound
ApplyForceFromSpawner
instantActionTriggerType: Condition
AlwaysPerform
OnAbilityUsed
OnBuffFinish
OnChance
buffApplyChance
Level:0: Decimal
Level:1: Decimal
Level:2: Decimal
Level:3: Decimal
OnColonizeAbilityUsed
OnCondition
instantActionConditionType: Condition
IfFirstSpawnerDoesNotHaveBuff
conditionBuffType: Entity
conditionBuffShortName: StringInfo
IfFirstSpawnerHasBuff
conditionBuffType: Entity
conditionBuffShortName: StringInfo
IfOwnerDoesNotHaveBuff
conditionBuffType: Entity
conditionBuffShortName: StringInfo
IfOwnerDoesNotHaveDestabilizationProtection
IfOwnerHasBuff
conditionBuffType: Entity
conditionBuffShortName: StringInfo
IfOwnerHasDestabilizationProtection
IfOwnerHasHullLessThanPerc
hullPerc
Level:0: Decimal
Level:1: Decimal
Level:2: Decimal
Level:3: Decimal
IfOwnerIsAboutToDie
IfOwnerIsFirstPlayerOwnedStarbaseAtOrbitbody
IfOwnerIsNotFirstPlayerOwnedStarbaseAtOrbitbody
OnDamageTaken
damageType: Enumeration
PHYSICAL
ENERGY
OnDelay
delayTime: Decimal
OnHyperspaceExit
OnOwnerDeath
OnWeaponFired
numWeaponClasses: Iteration
weaponClassForWeaponPassive: Enumeration
AUTOCANNON
BEAM
CAPITALABILITY
CHAOSBOLT
DART
FLAK
FLASHBEAM
GAUSS
ION
Invalid
LASERPSI
LASERTECH
MISSILE
PHASECANNON
PHASEMISSILE
PLANETBOMBARDMENT
PLASMA
POINTDEFENSELASER
PULSEGUN
PULSEWAVE
RAILGUN
SPIRITBLADE
WAVE
passiveWeaponEffectChance
Level:0: Decimal
Level:1: Decimal
Level:2: Decimal
Level:3: Decimal
force: Decimal
ApplyImpulseFromSpawner
instantActionTriggerType: Condition
AlwaysPerform
OnAbilityUsed
OnBuffFinish
OnChance
buffApplyChance
Level:0: Decimal
Level:1: Decimal
Level:2: Decimal
Level:3: Decimal
OnColonizeAbilityUsed
OnCondition
instantActionConditionType: Condition
IfFirstSpawnerDoesNotHaveBuff
conditionBuffType: Entity
conditionBuffShortName: StringInfo
IfFirstSpawnerHasBuff
conditionBuffType: Entity
conditionBuffShortName: StringInfo
IfOwnerDoesNotHaveBuff
conditionBuffType: Entity
conditionBuffShortName: StringInfo
IfOwnerDoesNotHaveDestabilizationProtection
IfOwnerHasBuff
conditionBuffType: Entity
conditionBuffShortName: StringInfo
IfOwnerHasDestabilizationProtection
IfOwnerHasHullLessThanPerc
hullPerc
Level:0: Decimal
Level:1: Decimal
Level:2: Decimal
Level:3: Decimal
IfOwnerIsAboutToDie
IfOwnerIsFirstPlayerOwnedStarbaseAtOrbitbody
IfOwnerIsNotFirstPlayerOwnedStarbaseAtOrbitbody
OnDamageTaken
damageType: Enumeration
PHYSICAL
ENERGY
OnDelay
delayTime: Decimal
OnHyperspaceExit
OnOwnerDeath
OnWeaponFired
numWeaponClasses: Iteration
weaponClassForWeaponPassive: Enumeration
AUTOCANNON
BEAM
CAPITALABILITY
CHAOSBOLT
DART
FLAK
FLASHBEAM
GAUSS
ION
Invalid
LASERPSI
LASERTECH
MISSILE
PHASECANNON
PHASEMISSILE
PLANETBOMBARDMENT
PLASMA
POINTDEFENSELASER
PULSEGUN
PULSEWAVE
RAILGUN
SPIRITBLADE
WAVE
passiveWeaponEffectChance
Level:0: Decimal
Level:1: Decimal
Level:2: Decimal
Level:3: Decimal
impulse: Decimal
ApplyImpulseInSpawnerDirection
instantActionTriggerType: Condition
AlwaysPerform
OnAbilityUsed
OnBuffFinish
OnChance
buffApplyChance
Level:0: Decimal
Level:1: Decimal
Level:2: Decimal
Level:3: Decimal
OnColonizeAbilityUsed
OnCondition
instantActionConditionType: Condition
IfFirstSpawnerDoesNotHaveBuff
conditionBuffType: Entity
conditionBuffShortName: StringInfo
IfFirstSpawnerHasBuff
conditionBuffType: Entity
conditionBuffShortName: StringInfo
IfOwnerDoesNotHaveBuff
conditionBuffType: Entity
conditionBuffShortName: StringInfo
IfOwnerDoesNotHaveDestabilizationProtection
IfOwnerHasBuff
conditionBuffType: Entity
conditionBuffShortName: StringInfo
IfOwnerHasDestabilizationProtection
IfOwnerHasHullLessThanPerc
hullPerc
Level:0: Decimal
Level:1: Decimal
Level:2: Decimal
Level:3: Decimal
IfOwnerIsAboutToDie
IfOwnerIsFirstPlayerOwnedStarbaseAtOrbitbody
IfOwnerIsNotFirstPlayerOwnedStarbaseAtOrbitbody
OnDamageTaken
damageType: Enumeration
PHYSICAL
ENERGY
OnDelay
delayTime: Decimal
OnHyperspaceExit
OnOwnerDeath
OnWeaponFired
numWeaponClasses: Iteration
weaponClassForWeaponPassive: Enumeration
AUTOCANNON
BEAM
CAPITALABILITY
CHAOSBOLT
DART
FLAK
FLASHBEAM
GAUSS
ION
Invalid
LASERPSI
LASERTECH
MISSILE
PHASECANNON
PHASEMISSILE
PLANETBOMBARDMENT
PLASMA
POINTDEFENSELASER
PULSEGUN
PULSEWAVE
RAILGUN
SPIRITBLADE
WAVE
passiveWeaponEffectChance
Level:0: Decimal
Level:1: Decimal
Level:2: Decimal
Level:3: Decimal
impulse: Decimal
ApplyOrRemoveBuffToSelf
instantActionTriggerType: Condition
AlwaysPerform
OnAbilityUsed
OnBuffFinish
OnChance
buffApplyChance
Level:0: Decimal
Level:1: Decimal
Level:2: Decimal
Level:3: Decimal
OnColonizeAbilityUsed
OnCondition
instantActionConditionType: Condition
IfFirstSpawnerDoesNotHaveBuff
conditionBuffType: Entity
conditionBuffShortName: StringInfo
IfFirstSpawnerHasBuff
conditionBuffType: Entity
conditionBuffShortName: StringInfo
IfOwnerDoesNotHaveBuff
conditionBuffType: Entity
conditionBuffShortName: StringInfo
IfOwnerDoesNotHaveDestabilizationProtection
IfOwnerHasBuff
conditionBuffType: Entity
conditionBuffShortName: StringInfo
IfOwnerHasDestabilizationProtection
IfOwnerHasHullLessThanPerc
hullPerc
Level:0: Decimal
Level:1: Decimal
Level:2: Decimal
Level:3: Decimal
IfOwnerIsAboutToDie
IfOwnerIsFirstPlayerOwnedStarbaseAtOrbitbody
IfOwnerIsNotFirstPlayerOwnedStarbaseAtOrbitbody
OnDamageTaken
damageType: Enumeration
PHYSICAL
ENERGY
OnDelay
delayTime: Decimal
OnHyperspaceExit
OnOwnerDeath
OnWeaponFired
numWeaponClasses: Iteration
weaponClassForWeaponPassive: Enumeration
AUTOCANNON
BEAM
CAPITALABILITY
CHAOSBOLT
DART
FLAK
FLASHBEAM
GAUSS
ION
Invalid
LASERPSI
LASERTECH
MISSILE
PHASECANNON
PHASEMISSILE
PLANETBOMBARDMENT
PLASMA
POINTDEFENSELASER
PULSEGUN
PULSEWAVE
RAILGUN
SPIRITBLADE
WAVE
passiveWeaponEffectChance
Level:0: Decimal
Level:1: Decimal
Level:2: Decimal
Level:3: Decimal
buffType: Entity
effectInfo
effectAttachInfo
attachType: Condition
Ability
abilityIndex: Integer
Above
Aura
Center
Invalid
smallEffectName: Particle
mediumEffectName: Particle
largeEffectName: Particle
soundID: Sound
ApplyRelationshipModifierToOwnerOfPlanetInCurrentGravityWell
instantActionTriggerType: Condition
AlwaysPerform
OnAbilityUsed
OnBuffFinish
OnChance
buffApplyChance
Level:0: Decimal
Level:1: Decimal
Level:2: Decimal
Level:3: Decimal
OnColonizeAbilityUsed
OnCondition
instantActionConditionType: Condition
IfFirstSpawnerDoesNotHaveBuff
conditionBuffType: Entity
conditionBuffShortName: StringInfo
IfFirstSpawnerHasBuff
conditionBuffType: Entity
conditionBuffShortName: StringInfo
IfOwnerDoesNotHaveBuff
conditionBuffType: Entity
conditionBuffShortName: StringInfo
IfOwnerDoesNotHaveDestabilizationProtection
IfOwnerHasBuff
conditionBuffType: Entity
conditionBuffShortName: StringInfo
IfOwnerHasDestabilizationProtection
IfOwnerHasHullLessThanPerc
hullPerc
Level:0: Decimal
Level:1: Decimal
Level:2: Decimal
Level:3: Decimal
IfOwnerIsAboutToDie
IfOwnerIsFirstPlayerOwnedStarbaseAtOrbitbody
IfOwnerIsNotFirstPlayerOwnedStarbaseAtOrbitbody
OnDamageTaken
damageType: Enumeration
PHYSICAL
ENERGY
OnDelay
delayTime: Decimal
OnHyperspaceExit
OnOwnerDeath
OnWeaponFired
numWeaponClasses: Iteration
weaponClassForWeaponPassive: Enumeration
AUTOCANNON
BEAM
CAPITALABILITY
CHAOSBOLT
DART
FLAK
FLASHBEAM
GAUSS
ION
Invalid
LASERPSI
LASERTECH
MISSILE
PHASECANNON
PHASEMISSILE
PLANETBOMBARDMENT
PLASMA
POINTDEFENSELASER
PULSEGUN
PULSEWAVE
RAILGUN
SPIRITBLADE
WAVE
passiveWeaponEffectChance
Level:0: Decimal
Level:1: Decimal
Level:2: Decimal
Level:3: Decimal
relationshipIncrease
Level:0: Decimal
Level:1: Decimal
Level:2: Decimal
Level:3: Decimal
ApplyTargettedBuffToSelf
instantActionTriggerType: Condition
AlwaysPerform
OnAbilityUsed
OnBuffFinish
OnChance
buffApplyChance
Level:0: Decimal
Level:1: Decimal
Level:2: Decimal
Level:3: Decimal
OnColonizeAbilityUsed
OnCondition
instantActionConditionType: Condition
IfFirstSpawnerDoesNotHaveBuff
conditionBuffType: Entity
conditionBuffShortName: StringInfo
IfFirstSpawnerHasBuff
conditionBuffType: Entity
conditionBuffShortName: StringInfo
IfOwnerDoesNotHaveBuff
conditionBuffType: Entity
conditionBuffShortName: StringInfo
IfOwnerDoesNotHaveDestabilizationProtection
IfOwnerHasBuff
conditionBuffType: Entity
conditionBuffShortName: StringInfo
IfOwnerHasDestabilizationProtection
IfOwnerHasHullLessThanPerc
hullPerc
Level:0: Decimal
Level:1: Decimal
Level:2: Decimal
Level:3: Decimal
IfOwnerIsAboutToDie
IfOwnerIsFirstPlayerOwnedStarbaseAtOrbitbody
IfOwnerIsNotFirstPlayerOwnedStarbaseAtOrbitbody
OnDamageTaken
damageType: Enumeration
PHYSICAL
ENERGY
OnDelay
delayTime: Decimal
OnHyperspaceExit
OnOwnerDeath
OnWeaponFired
numWeaponClasses: Iteration
weaponClassForWeaponPassive: Enumeration
AUTOCANNON
BEAM
CAPITALABILITY
CHAOSBOLT
DART
FLAK
FLASHBEAM
GAUSS
ION
Invalid
LASERPSI
LASERTECH
MISSILE
PHASECANNON
PHASEMISSILE
PLANETBOMBARDMENT
PLASMA
POINTDEFENSELASER
PULSEGUN
PULSEWAVE
RAILGUN
SPIRITBLADE
WAVE
passiveWeaponEffectChance
Level:0: Decimal
Level:1: Decimal
Level:2: Decimal
Level:3: Decimal
buffType: Entity
targetFilter
numOwnerships: Iteration
ownership: Enumeration
Allied
AlliedOrEnemy
Enemy
Friendly
NoOwner
Player
UncontrolledMinorFaction
numObjects: Iteration
object: Enumeration
CapitalShip
Corvette
EnvoyFrigate
Fighter
Frigate
PlaceHolderPlanetModule
PlaceHolderSpaceMine
Planet
PlanetModule
SpaceMine
Star
StarBase
Titan
numSpaces: Iteration
space: Enumeration
Normal
Phase
numConstraints: Iteration
constraint: Enumeration
CanBeCaptured
CanBeJumpBlocked
CanHaveFighters
CanHaveShields
CanPhaseDodge
CanSpreadWeaponDamage
DoesNotHaveDestabilizationProtection
HasAbilityWithCooldown
HasAntiMatterPool
HasAntiMatterShortage
HasColonizeAbility
HasDestabilizationProtection
HasEnergyWeapons
HasHullDamage
HasPhaseMissiles
HasPopulation
HasShieldDamage
HasWeapons
Invalid
IsActivelyBeingConstructed
IsBoarded
IsCargoShip
IsColonizable
IsControllable
IsExplored
IsHomeworld
IsInFriendlyGravityWell
IsInNonFriendlyGravityWell
IsMovingToLocalOrbitBody
IsNotStarBaseConstructor
IsPetOfTargetter
IsPsi
IsResourceExtractor
IsRuinable
LinkedCargoShip
LinkedSquad
ModuleUnderConstruction
NotActivelyBeingConstructed
NotFlagship
NotInvulnerable
NotIsBoarded
NotIsExplored
NotIsHomeworld
NotIsIllusionShip
NotIsMinorFactionOwned
NotIsOccupationPlanet
NotIsOutlaw
NotIsTech
NotSelf
WithinCurrentSolarSystem
range
Level:0: Decimal
Level:1: Decimal
Level:2: Decimal
Level:3: Decimal
effectInfo
effectAttachInfo
attachType: Condition
Ability
abilityIndex: Integer
Above
Aura
Center
Invalid
smallEffectName: Particle
mediumEffectName: Particle
largeEffectName: Particle
soundID: Sound
ApplyTargettedBuffToSelfNoFilterNoRange
instantActionTriggerType: Condition
AlwaysPerform
OnAbilityUsed
OnBuffFinish
OnChance
buffApplyChance
Level:0: Decimal
Level:1: Decimal
Level:2: Decimal
Level:3: Decimal
OnColonizeAbilityUsed
OnCondition
instantActionConditionType: Condition
IfFirstSpawnerDoesNotHaveBuff
conditionBuffType: Entity
conditionBuffShortName: StringInfo
IfFirstSpawnerHasBuff
conditionBuffType: Entity
conditionBuffShortName: StringInfo
IfOwnerDoesNotHaveBuff
conditionBuffType: Entity
conditionBuffShortName: StringInfo
IfOwnerDoesNotHaveDestabilizationProtection
IfOwnerHasBuff
conditionBuffType: Entity
conditionBuffShortName: StringInfo
IfOwnerHasDestabilizationProtection
IfOwnerHasHullLessThanPerc
hullPerc
Level:0: Decimal
Level:1: Decimal
Level:2: Decimal
Level:3: Decimal
IfOwnerIsAboutToDie
IfOwnerIsFirstPlayerOwnedStarbaseAtOrbitbody
IfOwnerIsNotFirstPlayerOwnedStarbaseAtOrbitbody
OnDamageTaken
damageType: Enumeration
PHYSICAL
ENERGY
OnDelay
delayTime: Decimal
OnHyperspaceExit
OnOwnerDeath
OnWeaponFired
numWeaponClasses: Iteration
weaponClassForWeaponPassive: Enumeration
AUTOCANNON
BEAM
CAPITALABILITY
CHAOSBOLT
DART
FLAK
FLASHBEAM
GAUSS
ION
Invalid
LASERPSI
LASERTECH
MISSILE
PHASECANNON
PHASEMISSILE
PLANETBOMBARDMENT
PLASMA
POINTDEFENSELASER
PULSEGUN
PULSEWAVE
RAILGUN
SPIRITBLADE
WAVE
passiveWeaponEffectChance
Level:0: Decimal
Level:1: Decimal
Level:2: Decimal
Level:3: Decimal
buffType: Entity
effectInfo
effectAttachInfo
attachType: Condition
Ability
abilityIndex: Integer
Above
Aura
Center
Invalid
smallEffectName: Particle
mediumEffectName: Particle
largeEffectName: Particle
soundID: Sound
ApplyTargettedBuffToSelfNoRange
instantActionTriggerType: Condition
AlwaysPerform
OnAbilityUsed
OnBuffFinish
OnChance
buffApplyChance
Level:0: Decimal
Level:1: Decimal
Level:2: Decimal
Level:3: Decimal
OnColonizeAbilityUsed
OnCondition
instantActionConditionType: Condition
IfFirstSpawnerDoesNotHaveBuff
conditionBuffType: Entity
conditionBuffShortName: StringInfo
IfFirstSpawnerHasBuff
conditionBuffType: Entity
conditionBuffShortName: StringInfo
IfOwnerDoesNotHaveBuff
conditionBuffType: Entity
conditionBuffShortName: StringInfo
IfOwnerDoesNotHaveDestabilizationProtection
IfOwnerHasBuff
conditionBuffType: Entity
conditionBuffShortName: StringInfo
IfOwnerHasDestabilizationProtection
IfOwnerHasHullLessThanPerc
hullPerc
Level:0: Decimal
Level:1: Decimal
Level:2: Decimal
Level:3: Decimal
IfOwnerIsAboutToDie
IfOwnerIsFirstPlayerOwnedStarbaseAtOrbitbody
IfOwnerIsNotFirstPlayerOwnedStarbaseAtOrbitbody
OnDamageTaken
damageType: Enumeration
PHYSICAL
ENERGY
OnDelay
delayTime: Decimal
OnHyperspaceExit
OnOwnerDeath
OnWeaponFired
numWeaponClasses: Iteration
weaponClassForWeaponPassive: Enumeration
AUTOCANNON
BEAM
CAPITALABILITY
CHAOSBOLT
DART
FLAK
FLASHBEAM
GAUSS
ION
Invalid
LASERPSI
LASERTECH
MISSILE
PHASECANNON
PHASEMISSILE
PLANETBOMBARDMENT
PLASMA
POINTDEFENSELASER
PULSEGUN
PULSEWAVE
RAILGUN
SPIRITBLADE
WAVE
passiveWeaponEffectChance
Level:0: Decimal
Level:1: Decimal
Level:2: Decimal
Level:3: Decimal
buffType: Entity
targetFilter
numOwnerships: Iteration
ownership: Enumeration
Allied
AlliedOrEnemy
Enemy
Friendly
NoOwner
Player
UncontrolledMinorFaction
numObjects: Iteration
object: Enumeration
CapitalShip
Corvette
EnvoyFrigate
Fighter
Frigate
PlaceHolderPlanetModule
PlaceHolderSpaceMine
Planet
PlanetModule
SpaceMine
Star
StarBase
Titan
numSpaces: Iteration
space: Enumeration
Normal
Phase
numConstraints: Iteration
constraint: Enumeration
CanBeCaptured
CanBeJumpBlocked
CanHaveFighters
CanHaveShields
CanPhaseDodge
CanSpreadWeaponDamage
DoesNotHaveDestabilizationProtection
HasAbilityWithCooldown
HasAntiMatterPool
HasAntiMatterShortage
HasColonizeAbility
HasDestabilizationProtection
HasEnergyWeapons
HasHullDamage
HasPhaseMissiles
HasPopulation
HasShieldDamage
HasWeapons
Invalid
IsActivelyBeingConstructed
IsBoarded
IsCargoShip
IsColonizable
IsControllable
IsExplored
IsHomeworld
IsInFriendlyGravityWell
IsInNonFriendlyGravityWell
IsMovingToLocalOrbitBody
IsNotStarBaseConstructor
IsPetOfTargetter
IsPsi
IsResourceExtractor
IsRuinable
LinkedCargoShip
LinkedSquad
ModuleUnderConstruction
NotActivelyBeingConstructed
NotFlagship
NotInvulnerable
NotIsBoarded
NotIsExplored
NotIsHomeworld
NotIsIllusionShip
NotIsMinorFactionOwned
NotIsOccupationPlanet
NotIsOutlaw
NotIsTech
NotSelf
WithinCurrentSolarSystem
effectInfo
effectAttachInfo
attachType: Condition
Ability
abilityIndex: Integer
Above
Aura
Center
Invalid
smallEffectName: Particle
mediumEffectName: Particle
largeEffectName: Particle
soundID: Sound
AttractDebris
instantActionTriggerType: Condition
AlwaysPerform
OnAbilityUsed
OnBuffFinish
OnChance
buffApplyChance
Level:0: Decimal
Level:1: Decimal
Level:2: Decimal
Level:3: Decimal
OnColonizeAbilityUsed
OnCondition
instantActionConditionType: Condition
IfFirstSpawnerDoesNotHaveBuff
conditionBuffType: Entity
conditionBuffShortName: StringInfo
IfFirstSpawnerHasBuff
conditionBuffType: Entity
conditionBuffShortName: StringInfo
IfOwnerDoesNotHaveBuff
conditionBuffType: Entity
conditionBuffShortName: StringInfo
IfOwnerDoesNotHaveDestabilizationProtection
IfOwnerHasBuff
conditionBuffType: Entity
conditionBuffShortName: StringInfo
IfOwnerHasDestabilizationProtection
IfOwnerHasHullLessThanPerc
hullPerc
Level:0: Decimal
Level:1: Decimal
Level:2: Decimal
Level:3: Decimal
IfOwnerIsAboutToDie
IfOwnerIsFirstPlayerOwnedStarbaseAtOrbitbody
IfOwnerIsNotFirstPlayerOwnedStarbaseAtOrbitbody
OnDamageTaken
damageType: Enumeration
PHYSICAL
ENERGY
OnDelay
delayTime: Decimal
OnHyperspaceExit
OnOwnerDeath
OnWeaponFired
numWeaponClasses: Iteration
weaponClassForWeaponPassive: Enumeration
AUTOCANNON
BEAM
CAPITALABILITY
CHAOSBOLT
DART
FLAK
FLASHBEAM
GAUSS
ION
Invalid
LASERPSI
LASERTECH
MISSILE
PHASECANNON
PHASEMISSILE
PLANETBOMBARDMENT
PLASMA
POINTDEFENSELASER
PULSEGUN
PULSEWAVE
RAILGUN
SPIRITBLADE
WAVE
passiveWeaponEffectChance
Level:0: Decimal
Level:1: Decimal
Level:2: Decimal
Level:3: Decimal
range
Level:0: Decimal
Level:1: Decimal
Level:2: Decimal
Level:3: Decimal
travelSpeed: Decimal
ChangePlayerIndexToFirstSpawner
instantActionTriggerType: Condition
AlwaysPerform
OnAbilityUsed
OnBuffFinish
OnChance
buffApplyChance
Level:0: Decimal
Level:1: Decimal
Level:2: Decimal
Level:3: Decimal
OnColonizeAbilityUsed
OnCondition
instantActionConditionType: Condition
IfFirstSpawnerDoesNotHaveBuff
conditionBuffType: Entity
conditionBuffShortName: StringInfo
IfFirstSpawnerHasBuff
conditionBuffType: Entity
conditionBuffShortName: StringInfo
IfOwnerDoesNotHaveBuff
conditionBuffType: Entity
conditionBuffShortName: StringInfo
IfOwnerDoesNotHaveDestabilizationProtection
IfOwnerHasBuff
conditionBuffType: Entity
conditionBuffShortName: StringInfo
IfOwnerHasDestabilizationProtection
IfOwnerHasHullLessThanPerc
hullPerc
Level:0: Decimal
Level:1: Decimal
Level:2: Decimal
Level:3: Decimal
IfOwnerIsAboutToDie
IfOwnerIsFirstPlayerOwnedStarbaseAtOrbitbody
IfOwnerIsNotFirstPlayerOwnedStarbaseAtOrbitbody
OnDamageTaken
damageType: Enumeration
PHYSICAL
ENERGY
OnDelay
delayTime: Decimal
OnHyperspaceExit
OnOwnerDeath
OnWeaponFired
numWeaponClasses: Iteration
weaponClassForWeaponPassive: Enumeration
AUTOCANNON
BEAM
CAPITALABILITY
CHAOSBOLT
DART
FLAK
FLASHBEAM
GAUSS
ION
Invalid
LASERPSI
LASERTECH
MISSILE
PHASECANNON
PHASEMISSILE
PLANETBOMBARDMENT
PLASMA
POINTDEFENSELASER
PULSEGUN
PULSEWAVE
RAILGUN
SPIRITBLADE
WAVE
passiveWeaponEffectChance
Level:0: Decimal
Level:1: Decimal
Level:2: Decimal
Level:3: Decimal
isPermanent: Boolean
failIfNotEnoughShipSlots: Boolean
experiencePercentageToAward: Decimal
ChangePlayerIndexToNeutral
instantActionTriggerType: Condition
AlwaysPerform
OnAbilityUsed
OnBuffFinish
OnChance
buffApplyChance
Level:0: Decimal
Level:1: Decimal
Level:2: Decimal
Level:3: Decimal
OnColonizeAbilityUsed
OnCondition
instantActionConditionType: Condition
IfFirstSpawnerDoesNotHaveBuff
conditionBuffType: Entity
conditionBuffShortName: StringInfo
IfFirstSpawnerHasBuff
conditionBuffType: Entity
conditionBuffShortName: StringInfo
IfOwnerDoesNotHaveBuff
conditionBuffType: Entity
conditionBuffShortName: StringInfo
IfOwnerDoesNotHaveDestabilizationProtection
IfOwnerHasBuff
conditionBuffType: Entity
conditionBuffShortName: StringInfo
IfOwnerHasDestabilizationProtection
IfOwnerHasHullLessThanPerc
hullPerc
Level:0: Decimal
Level:1: Decimal
Level:2: Decimal
Level:3: Decimal
IfOwnerIsAboutToDie
IfOwnerIsFirstPlayerOwnedStarbaseAtOrbitbody
IfOwnerIsNotFirstPlayerOwnedStarbaseAtOrbitbody
OnDamageTaken
damageType: Enumeration
PHYSICAL
ENERGY
OnDelay
delayTime: Decimal
OnHyperspaceExit
OnOwnerDeath
OnWeaponFired
numWeaponClasses: Iteration
weaponClassForWeaponPassive: Enumeration
AUTOCANNON
BEAM
CAPITALABILITY
CHAOSBOLT
DART
FLAK
FLASHBEAM
GAUSS
ION
Invalid
LASERPSI
LASERTECH
MISSILE
PHASECANNON
PHASEMISSILE
PLANETBOMBARDMENT
PLASMA
POINTDEFENSELASER
PULSEGUN
PULSEWAVE
RAILGUN
SPIRITBLADE
WAVE
passiveWeaponEffectChance
Level:0: Decimal
Level:1: Decimal
Level:2: Decimal
Level:3: Decimal
ChangePlayerIndexToPriorMinorFaction
instantActionTriggerType: Condition
AlwaysPerform
OnAbilityUsed
OnBuffFinish
OnChance
buffApplyChance
Level:0: Decimal
Level:1: Decimal
Level:2: Decimal
Level:3: Decimal
OnColonizeAbilityUsed
OnCondition
instantActionConditionType: Condition
IfFirstSpawnerDoesNotHaveBuff
conditionBuffType: Entity
conditionBuffShortName: StringInfo
IfFirstSpawnerHasBuff
conditionBuffType: Entity
conditionBuffShortName: StringInfo
IfOwnerDoesNotHaveBuff
conditionBuffType: Entity
conditionBuffShortName: StringInfo
IfOwnerDoesNotHaveDestabilizationProtection
IfOwnerHasBuff
conditionBuffType: Entity
conditionBuffShortName: StringInfo
IfOwnerHasDestabilizationProtection
IfOwnerHasHullLessThanPerc
hullPerc
Level:0: Decimal
Level:1: Decimal
Level:2: Decimal
Level:3: Decimal
IfOwnerIsAboutToDie
IfOwnerIsFirstPlayerOwnedStarbaseAtOrbitbody
IfOwnerIsNotFirstPlayerOwnedStarbaseAtOrbitbody
OnDamageTaken
damageType: Enumeration
PHYSICAL
ENERGY
OnDelay
delayTime: Decimal
OnHyperspaceExit
OnOwnerDeath
OnWeaponFired
numWeaponClasses: Iteration
weaponClassForWeaponPassive: Enumeration
AUTOCANNON
BEAM
CAPITALABILITY
CHAOSBOLT
DART
FLAK
FLASHBEAM
GAUSS
ION
Invalid
LASERPSI
LASERTECH
MISSILE
PHASECANNON
PHASEMISSILE
PLANETBOMBARDMENT
PLASMA
POINTDEFENSELASER
PULSEGUN
PULSEWAVE
RAILGUN
SPIRITBLADE
WAVE
passiveWeaponEffectChance
Level:0: Decimal
Level:1: Decimal
Level:2: Decimal
Level:3: Decimal
ClearRecordedDamage
instantActionTriggerType: Condition
AlwaysPerform
OnAbilityUsed
OnBuffFinish
OnChance
buffApplyChance
Level:0: Decimal
Level:1: Decimal
Level:2: Decimal
Level:3: Decimal
OnColonizeAbilityUsed
OnCondition
instantActionConditionType: Condition
IfFirstSpawnerDoesNotHaveBuff
conditionBuffType: Entity
conditionBuffShortName: StringInfo
IfFirstSpawnerHasBuff
conditionBuffType: Entity
conditionBuffShortName: StringInfo
IfOwnerDoesNotHaveBuff
conditionBuffType: Entity
conditionBuffShortName: StringInfo
IfOwnerDoesNotHaveDestabilizationProtection
IfOwnerHasBuff
conditionBuffType: Entity
conditionBuffShortName: StringInfo
IfOwnerHasDestabilizationProtection
IfOwnerHasHullLessThanPerc
hullPerc
Level:0: Decimal
Level:1: Decimal
Level:2: Decimal
Level:3: Decimal
IfOwnerIsAboutToDie
IfOwnerIsFirstPlayerOwnedStarbaseAtOrbitbody
IfOwnerIsNotFirstPlayerOwnedStarbaseAtOrbitbody
OnDamageTaken
damageType: Enumeration
PHYSICAL
ENERGY
OnDelay
delayTime: Decimal
OnHyperspaceExit
OnOwnerDeath
OnWeaponFired
numWeaponClasses: Iteration
weaponClassForWeaponPassive: Enumeration
AUTOCANNON
BEAM
CAPITALABILITY
CHAOSBOLT
DART
FLAK
FLASHBEAM
GAUSS
ION
Invalid
LASERPSI
LASERTECH
MISSILE
PHASECANNON
PHASEMISSILE
PLANETBOMBARDMENT
PLASMA
POINTDEFENSELASER
PULSEGUN
PULSEWAVE
RAILGUN
SPIRITBLADE
WAVE
passiveWeaponEffectChance
Level:0: Decimal
Level:1: Decimal
Level:2: Decimal
Level:3: Decimal
ColonizePlanet
instantActionTriggerType: Condition
AlwaysPerform
OnAbilityUsed
OnBuffFinish
OnChance
buffApplyChance
Level:0: Decimal
Level:1: Decimal
Level:2: Decimal
Level:3: Decimal
OnColonizeAbilityUsed
OnCondition
instantActionConditionType: Condition
IfFirstSpawnerDoesNotHaveBuff
conditionBuffType: Entity
conditionBuffShortName: StringInfo
IfFirstSpawnerHasBuff
conditionBuffType: Entity
conditionBuffShortName: StringInfo
IfOwnerDoesNotHaveBuff
conditionBuffType: Entity
conditionBuffShortName: StringInfo
IfOwnerDoesNotHaveDestabilizationProtection
IfOwnerHasBuff
conditionBuffType: Entity
conditionBuffShortName: StringInfo
IfOwnerHasDestabilizationProtection
IfOwnerHasHullLessThanPerc
hullPerc
Level:0: Decimal
Level:1: Decimal
Level:2: Decimal
Level:3: Decimal
IfOwnerIsAboutToDie
IfOwnerIsFirstPlayerOwnedStarbaseAtOrbitbody
IfOwnerIsNotFirstPlayerOwnedStarbaseAtOrbitbody
OnDamageTaken
damageType: Enumeration
PHYSICAL
ENERGY
OnDelay
delayTime: Decimal
OnHyperspaceExit
OnOwnerDeath
OnWeaponFired
numWeaponClasses: Iteration
weaponClassForWeaponPassive: Enumeration
AUTOCANNON
BEAM
CAPITALABILITY
CHAOSBOLT
DART
FLAK
FLASHBEAM
GAUSS
ION
Invalid
LASERPSI
LASERTECH
MISSILE
PHASECANNON
PHASEMISSILE
PLANETBOMBARDMENT
PLASMA
POINTDEFENSELASER
PULSEGUN
PULSEWAVE
RAILGUN
SPIRITBLADE
WAVE
passiveWeaponEffectChance
Level:0: Decimal
Level:1: Decimal
Level:2: Decimal
Level:3: Decimal
targetFilter
numOwnerships: Iteration
ownership: Enumeration
Allied
AlliedOrEnemy
Enemy
Friendly
NoOwner
Player
UncontrolledMinorFaction
numObjects: Iteration
object: Enumeration
CapitalShip
Corvette
EnvoyFrigate
Fighter
Frigate
PlaceHolderPlanetModule
PlaceHolderSpaceMine
Planet
PlanetModule
SpaceMine
Star
StarBase
Titan
numSpaces: Iteration
space: Enumeration
Normal
Phase
numConstraints: Iteration
constraint: Enumeration
CanBeCaptured
CanBeJumpBlocked
CanHaveFighters
CanHaveShields
CanPhaseDodge
CanSpreadWeaponDamage
DoesNotHaveDestabilizationProtection
HasAbilityWithCooldown
HasAntiMatterPool
HasAntiMatterShortage
HasColonizeAbility
HasDestabilizationProtection
HasEnergyWeapons
HasHullDamage
HasPhaseMissiles
HasPopulation
HasShieldDamage
HasWeapons
Invalid
IsActivelyBeingConstructed
IsBoarded
IsCargoShip
IsColonizable
IsControllable
IsExplored
IsHomeworld
IsInFriendlyGravityWell
IsInNonFriendlyGravityWell
IsMovingToLocalOrbitBody
IsNotStarBaseConstructor
IsPetOfTargetter
IsPsi
IsResourceExtractor
IsRuinable
LinkedCargoShip
LinkedSquad
ModuleUnderConstruction
NotActivelyBeingConstructed
NotFlagship
NotInvulnerable
NotIsBoarded
NotIsExplored
NotIsHomeworld
NotIsIllusionShip
NotIsMinorFactionOwned
NotIsOccupationPlanet
NotIsOutlaw
NotIsTech
NotSelf
WithinCurrentSolarSystem
range
Level:0: Decimal
Level:1: Decimal
Level:2: Decimal
Level:3: Decimal
delayUntilColonization: Decimal
entryVehicleType: Entity
numEntryVehicles
Level:0: Decimal
Level:1: Decimal
Level:2: Decimal
Level:3: Decimal
travelTime: Decimal
entryVehicleLaunchInfo
effectAttachInfo
attachType: Condition
Ability
abilityIndex: Integer
Above
Aura
Center
Invalid
smallEffectName: Particle
mediumEffectName: Particle
largeEffectName: Particle
soundID: Sound
afterColonizeBuffType: Entity
ConvertDamageToAntiMatter
instantActionTriggerType: Condition
AlwaysPerform
OnAbilityUsed
OnBuffFinish
OnChance
buffApplyChance
Level:0: Decimal
Level:1: Decimal
Level:2: Decimal
Level:3: Decimal
OnColonizeAbilityUsed
OnCondition
instantActionConditionType: Condition
IfFirstSpawnerDoesNotHaveBuff
conditionBuffType: Entity
conditionBuffShortName: StringInfo
IfFirstSpawnerHasBuff
conditionBuffType: Entity
conditionBuffShortName: StringInfo
IfOwnerDoesNotHaveBuff
conditionBuffType: Entity
conditionBuffShortName: StringInfo
IfOwnerDoesNotHaveDestabilizationProtection
IfOwnerHasBuff
conditionBuffType: Entity
conditionBuffShortName: StringInfo
IfOwnerHasDestabilizationProtection
IfOwnerHasHullLessThanPerc
hullPerc
Level:0: Decimal
Level:1: Decimal
Level:2: Decimal
Level:3: Decimal
IfOwnerIsAboutToDie
IfOwnerIsFirstPlayerOwnedStarbaseAtOrbitbody
IfOwnerIsNotFirstPlayerOwnedStarbaseAtOrbitbody
OnDamageTaken
damageType: Enumeration
PHYSICAL
ENERGY
OnDelay
delayTime: Decimal
OnHyperspaceExit
OnOwnerDeath
OnWeaponFired
numWeaponClasses: Iteration
weaponClassForWeaponPassive: Enumeration
AUTOCANNON
BEAM
CAPITALABILITY
CHAOSBOLT
DART
FLAK
FLASHBEAM
GAUSS
ION
Invalid
LASERPSI
LASERTECH
MISSILE
PHASECANNON
PHASEMISSILE
PLANETBOMBARDMENT
PLASMA
POINTDEFENSELASER
PULSEGUN
PULSEWAVE
RAILGUN
SPIRITBLADE
WAVE
passiveWeaponEffectChance
Level:0: Decimal
Level:1: Decimal
Level:2: Decimal
Level:3: Decimal
antiMatterFromDamagePerc
Level:0: Decimal
Level:1: Decimal
Level:2: Decimal
Level:3: Decimal
ConvertFrigateToResources
instantActionTriggerType: Condition
AlwaysPerform
OnAbilityUsed
OnBuffFinish
OnChance
buffApplyChance
Level:0: Decimal
Level:1: Decimal
Level:2: Decimal
Level:3: Decimal
OnColonizeAbilityUsed
OnCondition
instantActionConditionType: Condition
IfFirstSpawnerDoesNotHaveBuff
conditionBuffType: Entity
conditionBuffShortName: StringInfo
IfFirstSpawnerHasBuff
conditionBuffType: Entity
conditionBuffShortName: StringInfo
IfOwnerDoesNotHaveBuff
conditionBuffType: Entity
conditionBuffShortName: StringInfo
IfOwnerDoesNotHaveDestabilizationProtection
IfOwnerHasBuff
conditionBuffType: Entity
conditionBuffShortName: StringInfo
IfOwnerHasDestabilizationProtection
IfOwnerHasHullLessThanPerc
hullPerc
Level:0: Decimal
Level:1: Decimal
Level:2: Decimal
Level:3: Decimal
IfOwnerIsAboutToDie
IfOwnerIsFirstPlayerOwnedStarbaseAtOrbitbody
IfOwnerIsNotFirstPlayerOwnedStarbaseAtOrbitbody
OnDamageTaken
damageType: Enumeration
PHYSICAL
ENERGY
OnDelay
delayTime: Decimal
OnHyperspaceExit
OnOwnerDeath
OnWeaponFired
numWeaponClasses: Iteration
weaponClassForWeaponPassive: Enumeration
AUTOCANNON
BEAM
CAPITALABILITY
CHAOSBOLT
DART
FLAK
FLASHBEAM
GAUSS
ION
Invalid
LASERPSI
LASERTECH
MISSILE
PHASECANNON
PHASEMISSILE
PLANETBOMBARDMENT
PLASMA
POINTDEFENSELASER
PULSEGUN
PULSEWAVE
RAILGUN
SPIRITBLADE
WAVE
passiveWeaponEffectChance
Level:0: Decimal
Level:1: Decimal
Level:2: Decimal
Level:3: Decimal
percentageOfCost
Level:0: Decimal
Level:1: Decimal
Level:2: Decimal
Level:3: Decimal
ConvertNearbyDebrisToHull
instantActionTriggerType: Condition
AlwaysPerform
OnAbilityUsed
OnBuffFinish
OnChance
buffApplyChance
Level:0: Decimal
Level:1: Decimal
Level:2: Decimal
Level:3: Decimal
OnColonizeAbilityUsed
OnCondition
instantActionConditionType: Condition
IfFirstSpawnerDoesNotHaveBuff
conditionBuffType: Entity
conditionBuffShortName: StringInfo
IfFirstSpawnerHasBuff
conditionBuffType: Entity
conditionBuffShortName: StringInfo
IfOwnerDoesNotHaveBuff
conditionBuffType: Entity
conditionBuffShortName: StringInfo
IfOwnerDoesNotHaveDestabilizationProtection
IfOwnerHasBuff
conditionBuffType: Entity
conditionBuffShortName: StringInfo
IfOwnerHasDestabilizationProtection
IfOwnerHasHullLessThanPerc
hullPerc
Level:0: Decimal
Level:1: Decimal
Level:2: Decimal
Level:3: Decimal
IfOwnerIsAboutToDie
IfOwnerIsFirstPlayerOwnedStarbaseAtOrbitbody
IfOwnerIsNotFirstPlayerOwnedStarbaseAtOrbitbody
OnDamageTaken
damageType: Enumeration
PHYSICAL
ENERGY
OnDelay
delayTime: Decimal
OnHyperspaceExit
OnOwnerDeath
OnWeaponFired
numWeaponClasses: Iteration
weaponClassForWeaponPassive: Enumeration
AUTOCANNON
BEAM
CAPITALABILITY
CHAOSBOLT
DART
FLAK
FLASHBEAM
GAUSS
ION
Invalid
LASERPSI
LASERTECH
MISSILE
PHASECANNON
PHASEMISSILE
PLANETBOMBARDMENT
PLASMA
POINTDEFENSELASER
PULSEGUN
PULSEWAVE
RAILGUN
SPIRITBLADE
WAVE
passiveWeaponEffectChance
Level:0: Decimal
Level:1: Decimal
Level:2: Decimal
Level:3: Decimal
range
Level:0: Decimal
Level:1: Decimal
Level:2: Decimal
Level:3: Decimal
hullPerDebris
Level:0: Decimal
Level:1: Decimal
Level:2: Decimal
Level:3: Decimal
debrisCleanupSounds
soundCount: Iteration
sound: Sound
ConvertSquadMembersToMines
instantActionTriggerType: Condition
AlwaysPerform
OnAbilityUsed
OnBuffFinish
OnChance
buffApplyChance
Level:0: Decimal
Level:1: Decimal
Level:2: Decimal
Level:3: Decimal
OnColonizeAbilityUsed
OnCondition
instantActionConditionType: Condition
IfFirstSpawnerDoesNotHaveBuff
conditionBuffType: Entity
conditionBuffShortName: StringInfo
IfFirstSpawnerHasBuff
conditionBuffType: Entity
conditionBuffShortName: StringInfo
IfOwnerDoesNotHaveBuff
conditionBuffType: Entity
conditionBuffShortName: StringInfo
IfOwnerDoesNotHaveDestabilizationProtection
IfOwnerHasBuff
conditionBuffType: Entity
conditionBuffShortName: StringInfo
IfOwnerHasDestabilizationProtection
IfOwnerHasHullLessThanPerc
hullPerc
Level:0: Decimal
Level:1: Decimal
Level:2: Decimal
Level:3: Decimal
IfOwnerIsAboutToDie
IfOwnerIsFirstPlayerOwnedStarbaseAtOrbitbody
IfOwnerIsNotFirstPlayerOwnedStarbaseAtOrbitbody
OnDamageTaken
damageType: Enumeration
PHYSICAL
ENERGY
OnDelay
delayTime: Decimal
OnHyperspaceExit
OnOwnerDeath
OnWeaponFired
numWeaponClasses: Iteration
weaponClassForWeaponPassive: Enumeration
AUTOCANNON
BEAM
CAPITALABILITY
CHAOSBOLT
DART
FLAK
FLASHBEAM
GAUSS
ION
Invalid
LASERPSI
LASERTECH
MISSILE
PHASECANNON
PHASEMISSILE
PLANETBOMBARDMENT
PLASMA
POINTDEFENSELASER
PULSEGUN
PULSEWAVE
RAILGUN
SPIRITBLADE
WAVE
passiveWeaponEffectChance
Level:0: Decimal
Level:1: Decimal
Level:2: Decimal
Level:3: Decimal
spaceMineType: Entity
expiryTime
Level:0: Decimal
Level:1: Decimal
Level:2: Decimal
Level:3: Decimal
CreateCannonShell
instantActionTriggerType: Condition
AlwaysPerform
OnAbilityUsed
OnBuffFinish
OnChance
buffApplyChance
Level:0: Decimal
Level:1: Decimal
Level:2: Decimal
Level:3: Decimal
OnColonizeAbilityUsed
OnCondition
instantActionConditionType: Condition
IfFirstSpawnerDoesNotHaveBuff
conditionBuffType: Entity
conditionBuffShortName: StringInfo
IfFirstSpawnerHasBuff
conditionBuffType: Entity
conditionBuffShortName: StringInfo
IfOwnerDoesNotHaveBuff
conditionBuffType: Entity
conditionBuffShortName: StringInfo
IfOwnerDoesNotHaveDestabilizationProtection
IfOwnerHasBuff
conditionBuffType: Entity
conditionBuffShortName: StringInfo
IfOwnerHasDestabilizationProtection
IfOwnerHasHullLessThanPerc
hullPerc
Level:0: Decimal
Level:1: Decimal
Level:2: Decimal
Level:3: Decimal
IfOwnerIsAboutToDie
IfOwnerIsFirstPlayerOwnedStarbaseAtOrbitbody
IfOwnerIsNotFirstPlayerOwnedStarbaseAtOrbitbody
OnDamageTaken
damageType: Enumeration
PHYSICAL
ENERGY
OnDelay
delayTime: Decimal
OnHyperspaceExit
OnOwnerDeath
OnWeaponFired
numWeaponClasses: Iteration
weaponClassForWeaponPassive: Enumeration
AUTOCANNON
BEAM
CAPITALABILITY
CHAOSBOLT
DART
FLAK
FLASHBEAM
GAUSS
ION
Invalid
LASERPSI
LASERTECH
MISSILE
PHASECANNON
PHASEMISSILE
PLANETBOMBARDMENT
PLASMA
POINTDEFENSELASER
PULSEGUN
PULSEWAVE
RAILGUN
SPIRITBLADE
WAVE
passiveWeaponEffectChance
Level:0: Decimal
Level:1: Decimal
Level:2: Decimal
Level:3: Decimal
cannonShellType: Entity
effectInfo
effectAttachInfo
attachType: Condition
Ability
abilityIndex: Integer
Above
Aura
Center
Invalid
smallEffectName: Particle
mediumEffectName: Particle
largeEffectName: Particle
soundID: Sound
CreateClonedFrigate
instantActionTriggerType: Condition
AlwaysPerform
OnAbilityUsed
OnBuffFinish
OnChance
buffApplyChance
Level:0: Decimal
Level:1: Decimal
Level:2: Decimal
Level:3: Decimal
OnColonizeAbilityUsed
OnCondition
instantActionConditionType: Condition
IfFirstSpawnerDoesNotHaveBuff
conditionBuffType: Entity
conditionBuffShortName: StringInfo
IfFirstSpawnerHasBuff
conditionBuffType: Entity
conditionBuffShortName: StringInfo
IfOwnerDoesNotHaveBuff
conditionBuffType: Entity
conditionBuffShortName: StringInfo
IfOwnerDoesNotHaveDestabilizationProtection
IfOwnerHasBuff
conditionBuffType: Entity
conditionBuffShortName: StringInfo
IfOwnerHasDestabilizationProtection
IfOwnerHasHullLessThanPerc
hullPerc
Level:0: Decimal
Level:1: Decimal
Level:2: Decimal
Level:3: Decimal
IfOwnerIsAboutToDie
IfOwnerIsFirstPlayerOwnedStarbaseAtOrbitbody
IfOwnerIsNotFirstPlayerOwnedStarbaseAtOrbitbody
OnDamageTaken
damageType: Enumeration
PHYSICAL
ENERGY
OnDelay
delayTime: Decimal
OnHyperspaceExit
OnOwnerDeath
OnWeaponFired
numWeaponClasses: Iteration
weaponClassForWeaponPassive: Enumeration
AUTOCANNON
BEAM
CAPITALABILITY
CHAOSBOLT
DART
FLAK
FLASHBEAM
GAUSS
ION
Invalid
LASERPSI
LASERTECH
MISSILE
PHASECANNON
PHASEMISSILE
PLANETBOMBARDMENT
PLASMA
POINTDEFENSELASER
PULSEGUN
PULSEWAVE
RAILGUN
SPIRITBLADE
WAVE
passiveWeaponEffectChance
Level:0: Decimal
Level:1: Decimal
Level:2: Decimal
Level:3: Decimal
numFrigates
Level:0: Decimal
Level:1: Decimal
Level:2: Decimal
Level:3: Decimal
impulse: Decimal
expiryTime
Level:0: Decimal
Level:1: Decimal
Level:2: Decimal
Level:3: Decimal
spawnFrigateSoundID: Sound
CreateFrigate
instantActionTriggerType: Condition
AlwaysPerform
OnAbilityUsed
OnBuffFinish
OnChance
buffApplyChance
Level:0: Decimal
Level:1: Decimal
Level:2: Decimal
Level:3: Decimal
OnColonizeAbilityUsed
OnCondition
instantActionConditionType: Condition
IfFirstSpawnerDoesNotHaveBuff
conditionBuffType: Entity
conditionBuffShortName: StringInfo
IfFirstSpawnerHasBuff
conditionBuffType: Entity
conditionBuffShortName: StringInfo
IfOwnerDoesNotHaveBuff
conditionBuffType: Entity
conditionBuffShortName: StringInfo
IfOwnerDoesNotHaveDestabilizationProtection
IfOwnerHasBuff
conditionBuffType: Entity
conditionBuffShortName: StringInfo
IfOwnerHasDestabilizationProtection
IfOwnerHasHullLessThanPerc
hullPerc
Level:0: Decimal
Level:1: Decimal
Level:2: Decimal
Level:3: Decimal
IfOwnerIsAboutToDie
IfOwnerIsFirstPlayerOwnedStarbaseAtOrbitbody
IfOwnerIsNotFirstPlayerOwnedStarbaseAtOrbitbody
OnDamageTaken
damageType: Enumeration
PHYSICAL
ENERGY
OnDelay
delayTime: Decimal
OnHyperspaceExit
OnOwnerDeath
OnWeaponFired
numWeaponClasses: Iteration
weaponClassForWeaponPassive: Enumeration
AUTOCANNON
BEAM
CAPITALABILITY
CHAOSBOLT
DART
FLAK
FLASHBEAM
GAUSS
ION
Invalid
LASERPSI
LASERTECH
MISSILE
PHASECANNON
PHASEMISSILE
PLANETBOMBARDMENT
PLASMA
POINTDEFENSELASER
PULSEGUN
PULSEWAVE
RAILGUN
SPIRITBLADE
WAVE
passiveWeaponEffectChance
Level:0: Decimal
Level:1: Decimal
Level:2: Decimal
Level:3: Decimal
frigateType: Entity
numFrigates
Level:0: Decimal
Level:1: Decimal
Level:2: Decimal
Level:3: Decimal
matchOwnerDamageState: Boolean
impulse: Decimal
expiryTime
Level:0: Decimal
Level:1: Decimal
Level:2: Decimal
Level:3: Decimal
spawnFrigateSoundID: Sound
postSpawnBuff: Entity
CreateFrigateAtArbitraryTarget
instantActionTriggerType: Condition
AlwaysPerform
OnAbilityUsed
OnBuffFinish
OnChance
buffApplyChance
Level:0: Decimal
Level:1: Decimal
Level:2: Decimal
Level:3: Decimal
OnColonizeAbilityUsed
OnCondition
instantActionConditionType: Condition
IfFirstSpawnerDoesNotHaveBuff
conditionBuffType: Entity
conditionBuffShortName: StringInfo
IfFirstSpawnerHasBuff
conditionBuffType: Entity
conditionBuffShortName: StringInfo
IfOwnerDoesNotHaveBuff
conditionBuffType: Entity
conditionBuffShortName: StringInfo
IfOwnerDoesNotHaveDestabilizationProtection
IfOwnerHasBuff
conditionBuffType: Entity
conditionBuffShortName: StringInfo
IfOwnerHasDestabilizationProtection
IfOwnerHasHullLessThanPerc
hullPerc
Level:0: Decimal
Level:1: Decimal
Level:2: Decimal
Level:3: Decimal
IfOwnerIsAboutToDie
IfOwnerIsFirstPlayerOwnedStarbaseAtOrbitbody
IfOwnerIsNotFirstPlayerOwnedStarbaseAtOrbitbody
OnDamageTaken
damageType: Enumeration
PHYSICAL
ENERGY
OnDelay
delayTime: Decimal
OnHyperspaceExit
OnOwnerDeath
OnWeaponFired
numWeaponClasses: Iteration
weaponClassForWeaponPassive: Enumeration
AUTOCANNON
BEAM
CAPITALABILITY
CHAOSBOLT
DART
FLAK
FLASHBEAM
GAUSS
ION
Invalid
LASERPSI
LASERTECH
MISSILE
PHASECANNON
PHASEMISSILE
PLANETBOMBARDMENT
PLASMA
POINTDEFENSELASER
PULSEGUN
PULSEWAVE
RAILGUN
SPIRITBLADE
WAVE
passiveWeaponEffectChance
Level:0: Decimal
Level:1: Decimal
Level:2: Decimal
Level:3: Decimal
frigateType: Entity
numFrigates
Level:0: Decimal
Level:1: Decimal
Level:2: Decimal
Level:3: Decimal
expiryTime
Level:0: Decimal
Level:1: Decimal
Level:2: Decimal
Level:3: Decimal
spawnFrigateSoundID: Sound
range
Level:0: Decimal
Level:1: Decimal
Level:2: Decimal
Level:3: Decimal
CreateFrigateAtTarget
instantActionTriggerType: Condition
AlwaysPerform
OnAbilityUsed
OnBuffFinish
OnChance
buffApplyChance
Level:0: Decimal
Level:1: Decimal
Level:2: Decimal
Level:3: Decimal
OnColonizeAbilityUsed
OnCondition
instantActionConditionType: Condition
IfFirstSpawnerDoesNotHaveBuff
conditionBuffType: Entity
conditionBuffShortName: StringInfo
IfFirstSpawnerHasBuff
conditionBuffType: Entity
conditionBuffShortName: StringInfo
IfOwnerDoesNotHaveBuff
conditionBuffType: Entity
conditionBuffShortName: StringInfo
IfOwnerDoesNotHaveDestabilizationProtection
IfOwnerHasBuff
conditionBuffType: Entity
conditionBuffShortName: StringInfo
IfOwnerHasDestabilizationProtection
IfOwnerHasHullLessThanPerc
hullPerc
Level:0: Decimal
Level:1: Decimal
Level:2: Decimal
Level:3: Decimal
IfOwnerIsAboutToDie
IfOwnerIsFirstPlayerOwnedStarbaseAtOrbitbody
IfOwnerIsNotFirstPlayerOwnedStarbaseAtOrbitbody
OnDamageTaken
damageType: Enumeration
PHYSICAL
ENERGY
OnDelay
delayTime: Decimal
OnHyperspaceExit
OnOwnerDeath
OnWeaponFired
numWeaponClasses: Iteration
weaponClassForWeaponPassive: Enumeration
AUTOCANNON
BEAM
CAPITALABILITY
CHAOSBOLT
DART
FLAK
FLASHBEAM
GAUSS
ION
Invalid
LASERPSI
LASERTECH
MISSILE
PHASECANNON
PHASEMISSILE
PLANETBOMBARDMENT
PLASMA
POINTDEFENSELASER
PULSEGUN
PULSEWAVE
RAILGUN
SPIRITBLADE
WAVE
passiveWeaponEffectChance
Level:0: Decimal
Level:1: Decimal
Level:2: Decimal
Level:3: Decimal
frigateType: Entity
numFrigates
Level:0: Decimal
Level:1: Decimal
Level:2: Decimal
Level:3: Decimal
impulse: Decimal
expiryTime
Level:0: Decimal
Level:1: Decimal
Level:2: Decimal
Level:3: Decimal
spawnFrigateSoundID: Sound
targetFilter
numOwnerships: Iteration
ownership: Enumeration
Allied
AlliedOrEnemy
Enemy
Friendly
NoOwner
Player
UncontrolledMinorFaction
numObjects: Iteration
object: Enumeration
CapitalShip
Corvette
EnvoyFrigate
Fighter
Frigate
PlaceHolderPlanetModule
PlaceHolderSpaceMine
Planet
PlanetModule
SpaceMine
Star
StarBase
Titan
numSpaces: Iteration
space: Enumeration
Normal
Phase
numConstraints: Iteration
constraint: Enumeration
CanBeCaptured
CanBeJumpBlocked
CanHaveFighters
CanHaveShields
CanPhaseDodge
CanSpreadWeaponDamage
DoesNotHaveDestabilizationProtection
HasAbilityWithCooldown
HasAntiMatterPool
HasAntiMatterShortage
HasColonizeAbility
HasDestabilizationProtection
HasEnergyWeapons
HasHullDamage
HasPhaseMissiles
HasPopulation
HasShieldDamage
HasWeapons
Invalid
IsActivelyBeingConstructed
IsBoarded
IsCargoShip
IsColonizable
IsControllable
IsExplored
IsHomeworld
IsInFriendlyGravityWell
IsInNonFriendlyGravityWell
IsMovingToLocalOrbitBody
IsNotStarBaseConstructor
IsPetOfTargetter
IsPsi
IsResourceExtractor
IsRuinable
LinkedCargoShip
LinkedSquad
ModuleUnderConstruction
NotActivelyBeingConstructed
NotFlagship
NotInvulnerable
NotIsBoarded
NotIsExplored
NotIsHomeworld
NotIsIllusionShip
NotIsMinorFactionOwned
NotIsOccupationPlanet
NotIsOutlaw
NotIsTech
NotSelf
WithinCurrentSolarSystem
range
Level:0: Decimal
Level:1: Decimal
Level:2: Decimal
Level:3: Decimal
CreateIllusionFighters
instantActionTriggerType: Condition
AlwaysPerform
OnAbilityUsed
OnBuffFinish
OnChance
buffApplyChance
Level:0: Decimal
Level:1: Decimal
Level:2: Decimal
Level:3: Decimal
OnColonizeAbilityUsed
OnCondition
instantActionConditionType: Condition
IfFirstSpawnerDoesNotHaveBuff
conditionBuffType: Entity
conditionBuffShortName: StringInfo
IfFirstSpawnerHasBuff
conditionBuffType: Entity
conditionBuffShortName: StringInfo
IfOwnerDoesNotHaveBuff
conditionBuffType: Entity
conditionBuffShortName: StringInfo
IfOwnerDoesNotHaveDestabilizationProtection
IfOwnerHasBuff
conditionBuffType: Entity
conditionBuffShortName: StringInfo
IfOwnerHasDestabilizationProtection
IfOwnerHasHullLessThanPerc
hullPerc
Level:0: Decimal
Level:1: Decimal
Level:2: Decimal
Level:3: Decimal
IfOwnerIsAboutToDie
IfOwnerIsFirstPlayerOwnedStarbaseAtOrbitbody
IfOwnerIsNotFirstPlayerOwnedStarbaseAtOrbitbody
OnDamageTaken
damageType: Enumeration
PHYSICAL
ENERGY
OnDelay
delayTime: Decimal
OnHyperspaceExit
OnOwnerDeath
OnWeaponFired
numWeaponClasses: Iteration
weaponClassForWeaponPassive: Enumeration
AUTOCANNON
BEAM
CAPITALABILITY
CHAOSBOLT
DART
FLAK
FLASHBEAM
GAUSS
ION
Invalid
LASERPSI
LASERTECH
MISSILE
PHASECANNON
PHASEMISSILE
PLANETBOMBARDMENT
PLASMA
POINTDEFENSELASER
PULSEGUN
PULSEWAVE
RAILGUN
SPIRITBLADE
WAVE
passiveWeaponEffectChance
Level:0: Decimal
Level:1: Decimal
Level:2: Decimal
Level:3: Decimal
numFighters
Level:0: Decimal
Level:1: Decimal
Level:2: Decimal
Level:3: Decimal
expiryTime
Level:0: Decimal
Level:1: Decimal
Level:2: Decimal
Level:3: Decimal
effectInfo
effectAttachInfo
attachType: Condition
Ability
abilityIndex: Integer
Above
Aura
Center
Invalid
smallEffectName: Particle
mediumEffectName: Particle
largeEffectName: Particle
soundID: Sound
CreatePlanetModule
instantActionTriggerType: Condition
AlwaysPerform
OnAbilityUsed
OnBuffFinish
OnChance
buffApplyChance
Level:0: Decimal
Level:1: Decimal
Level:2: Decimal
Level:3: Decimal
OnColonizeAbilityUsed
OnCondition
instantActionConditionType: Condition
IfFirstSpawnerDoesNotHaveBuff
conditionBuffType: Entity
conditionBuffShortName: StringInfo
IfFirstSpawnerHasBuff
conditionBuffType: Entity
conditionBuffShortName: StringInfo
IfOwnerDoesNotHaveBuff
conditionBuffType: Entity
conditionBuffShortName: StringInfo
IfOwnerDoesNotHaveDestabilizationProtection
IfOwnerHasBuff
conditionBuffType: Entity
conditionBuffShortName: StringInfo
IfOwnerHasDestabilizationProtection
IfOwnerHasHullLessThanPerc
hullPerc
Level:0: Decimal
Level:1: Decimal
Level:2: Decimal
Level:3: Decimal
IfOwnerIsAboutToDie
IfOwnerIsFirstPlayerOwnedStarbaseAtOrbitbody
IfOwnerIsNotFirstPlayerOwnedStarbaseAtOrbitbody
OnDamageTaken
damageType: Enumeration
PHYSICAL
ENERGY
OnDelay
delayTime: Decimal
OnHyperspaceExit
OnOwnerDeath
OnWeaponFired
numWeaponClasses: Iteration
weaponClassForWeaponPassive: Enumeration
AUTOCANNON
BEAM
CAPITALABILITY
CHAOSBOLT
DART
FLAK
FLASHBEAM
GAUSS
ION
Invalid
LASERPSI
LASERTECH
MISSILE
PHASECANNON
PHASEMISSILE
PLANETBOMBARDMENT
PLASMA
POINTDEFENSELASER
PULSEGUN
PULSEWAVE
RAILGUN
SPIRITBLADE
WAVE
passiveWeaponEffectChance
Level:0: Decimal
Level:1: Decimal
Level:2: Decimal
Level:3: Decimal
planetModuleType: Entity
spawnPlanetModuleSoundID: Sound
CreateSpaceMine
instantActionTriggerType: Condition
AlwaysPerform
OnAbilityUsed
OnBuffFinish
OnChance
buffApplyChance
Level:0: Decimal
Level:1: Decimal
Level:2: Decimal
Level:3: Decimal
OnColonizeAbilityUsed
OnCondition
instantActionConditionType: Condition
IfFirstSpawnerDoesNotHaveBuff
conditionBuffType: Entity
conditionBuffShortName: StringInfo
IfFirstSpawnerHasBuff
conditionBuffType: Entity
conditionBuffShortName: StringInfo
IfOwnerDoesNotHaveBuff
conditionBuffType: Entity
conditionBuffShortName: StringInfo
IfOwnerDoesNotHaveDestabilizationProtection
IfOwnerHasBuff
conditionBuffType: Entity
conditionBuffShortName: StringInfo
IfOwnerHasDestabilizationProtection
IfOwnerHasHullLessThanPerc
hullPerc
Level:0: Decimal
Level:1: Decimal
Level:2: Decimal
Level:3: Decimal
IfOwnerIsAboutToDie
IfOwnerIsFirstPlayerOwnedStarbaseAtOrbitbody
IfOwnerIsNotFirstPlayerOwnedStarbaseAtOrbitbody
OnDamageTaken
damageType: Enumeration
PHYSICAL
ENERGY
OnDelay
delayTime: Decimal
OnHyperspaceExit
OnOwnerDeath
OnWeaponFired
numWeaponClasses: Iteration
weaponClassForWeaponPassive: Enumeration
AUTOCANNON
BEAM
CAPITALABILITY
CHAOSBOLT
DART
FLAK
FLASHBEAM
GAUSS
ION
Invalid
LASERPSI
LASERTECH
MISSILE
PHASECANNON
PHASEMISSILE
PLANETBOMBARDMENT
PLASMA
POINTDEFENSELASER
PULSEGUN
PULSEWAVE
RAILGUN
SPIRITBLADE
WAVE
passiveWeaponEffectChance
Level:0: Decimal
Level:1: Decimal
Level:2: Decimal
Level:3: Decimal
spaceMineType: Entity
numMines
Level:0: Decimal
Level:1: Decimal
Level:2: Decimal
Level:3: Decimal
impulse: Decimal
angleVariance: Decimal
expiryTime
Level:0: Decimal
Level:1: Decimal
Level:2: Decimal
Level:3: Decimal
spawnMineSoundID: Sound
CreateSquad
instantActionTriggerType: Condition
AlwaysPerform
OnAbilityUsed
OnBuffFinish
OnChance
buffApplyChance
Level:0: Decimal
Level:1: Decimal
Level:2: Decimal
Level:3: Decimal
OnColonizeAbilityUsed
OnCondition
instantActionConditionType: Condition
IfFirstSpawnerDoesNotHaveBuff
conditionBuffType: Entity
conditionBuffShortName: StringInfo
IfFirstSpawnerHasBuff
conditionBuffType: Entity
conditionBuffShortName: StringInfo
IfOwnerDoesNotHaveBuff
conditionBuffType: Entity
conditionBuffShortName: StringInfo
IfOwnerDoesNotHaveDestabilizationProtection
IfOwnerHasBuff
conditionBuffType: Entity
conditionBuffShortName: StringInfo
IfOwnerHasDestabilizationProtection
IfOwnerHasHullLessThanPerc
hullPerc
Level:0: Decimal
Level:1: Decimal
Level:2: Decimal
Level:3: Decimal
IfOwnerIsAboutToDie
IfOwnerIsFirstPlayerOwnedStarbaseAtOrbitbody
IfOwnerIsNotFirstPlayerOwnedStarbaseAtOrbitbody
OnDamageTaken
damageType: Enumeration
PHYSICAL
ENERGY
OnDelay
delayTime: Decimal
OnHyperspaceExit
OnOwnerDeath
OnWeaponFired
numWeaponClasses: Iteration
weaponClassForWeaponPassive: Enumeration
AUTOCANNON
BEAM
CAPITALABILITY
CHAOSBOLT
DART
FLAK
FLASHBEAM
GAUSS
ION
Invalid
LASERPSI
LASERTECH
MISSILE
PHASECANNON
PHASEMISSILE
PLANETBOMBARDMENT
PLASMA
POINTDEFENSELASER
PULSEGUN
PULSEWAVE
RAILGUN
SPIRITBLADE
WAVE
passiveWeaponEffectChance
Level:0: Decimal
Level:1: Decimal
Level:2: Decimal
Level:3: Decimal
squadType: Entity
numSquads
Level:0: Decimal
Level:1: Decimal
Level:2: Decimal
Level:3: Decimal
expiryTime
Level:0: Decimal
Level:1: Decimal
Level:2: Decimal
Level:3: Decimal
spawnSquadSoundID: Sound
CreateStarBase
instantActionTriggerType: Condition
AlwaysPerform
OnAbilityUsed
OnBuffFinish
OnChance
buffApplyChance
Level:0: Decimal
Level:1: Decimal
Level:2: Decimal
Level:3: Decimal
OnColonizeAbilityUsed
OnCondition
instantActionConditionType: Condition
IfFirstSpawnerDoesNotHaveBuff
conditionBuffType: Entity
conditionBuffShortName: StringInfo
IfFirstSpawnerHasBuff
conditionBuffType: Entity
conditionBuffShortName: StringInfo
IfOwnerDoesNotHaveBuff
conditionBuffType: Entity
conditionBuffShortName: StringInfo
IfOwnerDoesNotHaveDestabilizationProtection
IfOwnerHasBuff
conditionBuffType: Entity
conditionBuffShortName: StringInfo
IfOwnerHasDestabilizationProtection
IfOwnerHasHullLessThanPerc
hullPerc
Level:0: Decimal
Level:1: Decimal
Level:2: Decimal
Level:3: Decimal
IfOwnerIsAboutToDie
IfOwnerIsFirstPlayerOwnedStarbaseAtOrbitbody
IfOwnerIsNotFirstPlayerOwnedStarbaseAtOrbitbody
OnDamageTaken
damageType: Enumeration
PHYSICAL
ENERGY
OnDelay
delayTime: Decimal
OnHyperspaceExit
OnOwnerDeath
OnWeaponFired
numWeaponClasses: Iteration
weaponClassForWeaponPassive: Enumeration
AUTOCANNON
BEAM
CAPITALABILITY
CHAOSBOLT
DART
FLAK
FLASHBEAM
GAUSS
ION
Invalid
LASERPSI
LASERTECH
MISSILE
PHASECANNON
PHASEMISSILE
PLANETBOMBARDMENT
PLASMA
POINTDEFENSELASER
PULSEGUN
PULSEWAVE
RAILGUN
SPIRITBLADE
WAVE
passiveWeaponEffectChance
Level:0: Decimal
Level:1: Decimal
Level:2: Decimal
Level:3: Decimal
starBaseType: Entity
placementRadius
Level:0: Decimal
Level:1: Decimal
Level:2: Decimal
Level:3: Decimal
DoAllegianceChangeToPlanet
instantActionTriggerType: Condition
AlwaysPerform
OnAbilityUsed
OnBuffFinish
OnChance
buffApplyChance
Level:0: Decimal
Level:1: Decimal
Level:2: Decimal
Level:3: Decimal
OnColonizeAbilityUsed
OnCondition
instantActionConditionType: Condition
IfFirstSpawnerDoesNotHaveBuff
conditionBuffType: Entity
conditionBuffShortName: StringInfo
IfFirstSpawnerHasBuff
conditionBuffType: Entity
conditionBuffShortName: StringInfo
IfOwnerDoesNotHaveBuff
conditionBuffType: Entity
conditionBuffShortName: StringInfo
IfOwnerDoesNotHaveDestabilizationProtection
IfOwnerHasBuff
conditionBuffType: Entity
conditionBuffShortName: StringInfo
IfOwnerHasDestabilizationProtection
IfOwnerHasHullLessThanPerc
hullPerc
Level:0: Decimal
Level:1: Decimal
Level:2: Decimal
Level:3: Decimal
IfOwnerIsAboutToDie
IfOwnerIsFirstPlayerOwnedStarbaseAtOrbitbody
IfOwnerIsNotFirstPlayerOwnedStarbaseAtOrbitbody
OnDamageTaken
damageType: Enumeration
PHYSICAL
ENERGY
OnDelay
delayTime: Decimal
OnHyperspaceExit
OnOwnerDeath
OnWeaponFired
numWeaponClasses: Iteration
weaponClassForWeaponPassive: Enumeration
AUTOCANNON
BEAM
CAPITALABILITY
CHAOSBOLT
DART
FLAK
FLASHBEAM
GAUSS
ION
Invalid
LASERPSI
LASERTECH
MISSILE
PHASECANNON
PHASEMISSILE
PLANETBOMBARDMENT
PLASMA
POINTDEFENSELASER
PULSEGUN
PULSEWAVE
RAILGUN
SPIRITBLADE
WAVE
passiveWeaponEffectChance
Level:0: Decimal
Level:1: Decimal
Level:2: Decimal
Level:3: Decimal
allegianceChange
Level:0: Decimal
Level:1: Decimal
Level:2: Decimal
Level:3: Decimal
DoDamage
instantActionTriggerType: Condition
AlwaysPerform
OnAbilityUsed
OnBuffFinish
OnChance
buffApplyChance
Level:0: Decimal
Level:1: Decimal
Level:2: Decimal
Level:3: Decimal
OnColonizeAbilityUsed
OnCondition
instantActionConditionType: Condition
IfFirstSpawnerDoesNotHaveBuff
conditionBuffType: Entity
conditionBuffShortName: StringInfo
IfFirstSpawnerHasBuff
conditionBuffType: Entity
conditionBuffShortName: StringInfo
IfOwnerDoesNotHaveBuff
conditionBuffType: Entity
conditionBuffShortName: StringInfo
IfOwnerDoesNotHaveDestabilizationProtection
IfOwnerHasBuff
conditionBuffType: Entity
conditionBuffShortName: StringInfo
IfOwnerHasDestabilizationProtection
IfOwnerHasHullLessThanPerc
hullPerc
Level:0: Decimal
Level:1: Decimal
Level:2: Decimal
Level:3: Decimal
IfOwnerIsAboutToDie
IfOwnerIsFirstPlayerOwnedStarbaseAtOrbitbody
IfOwnerIsNotFirstPlayerOwnedStarbaseAtOrbitbody
OnDamageTaken
damageType: Enumeration
PHYSICAL
ENERGY
OnDelay
delayTime: Decimal
OnHyperspaceExit
OnOwnerDeath
OnWeaponFired
numWeaponClasses: Iteration
weaponClassForWeaponPassive: Enumeration
AUTOCANNON
BEAM
CAPITALABILITY
CHAOSBOLT
DART
FLAK
FLASHBEAM
GAUSS
ION
Invalid
LASERPSI
LASERTECH
MISSILE
PHASECANNON
PHASEMISSILE
PLANETBOMBARDMENT
PLASMA
POINTDEFENSELASER
PULSEGUN
PULSEWAVE
RAILGUN
SPIRITBLADE
WAVE
passiveWeaponEffectChance
Level:0: Decimal
Level:1: Decimal
Level:2: Decimal
Level:3: Decimal
damage
Level:0: Decimal
Level:1: Decimal
Level:2: Decimal
Level:3: Decimal
damageAffectType: Enumeration
AFFECTS_ONLY_HULL
AFFECTS_ONLY_SHIELDS
AFFECTS_SHIELDS_AND_HULL
damageType: Enumeration
PHYSICAL
ENERGY
isDamageShared: Boolean
DoDamagePerEntityInRadius
instantActionTriggerType: Condition
AlwaysPerform
OnAbilityUsed
OnBuffFinish
OnChance
buffApplyChance
Level:0: Decimal
Level:1: Decimal
Level:2: Decimal
Level:3: Decimal
OnColonizeAbilityUsed
OnCondition
instantActionConditionType: Condition
IfFirstSpawnerDoesNotHaveBuff
conditionBuffType: Entity
conditionBuffShortName: StringInfo
IfFirstSpawnerHasBuff
conditionBuffType: Entity
conditionBuffShortName: StringInfo
IfOwnerDoesNotHaveBuff
conditionBuffType: Entity
conditionBuffShortName: StringInfo
IfOwnerDoesNotHaveDestabilizationProtection
IfOwnerHasBuff
conditionBuffType: Entity
conditionBuffShortName: StringInfo
IfOwnerHasDestabilizationProtection
IfOwnerHasHullLessThanPerc
hullPerc
Level:0: Decimal
Level:1: Decimal
Level:2: Decimal
Level:3: Decimal
IfOwnerIsAboutToDie
IfOwnerIsFirstPlayerOwnedStarbaseAtOrbitbody
IfOwnerIsNotFirstPlayerOwnedStarbaseAtOrbitbody
OnDamageTaken
damageType: Enumeration
PHYSICAL
ENERGY
OnDelay
delayTime: Decimal
OnHyperspaceExit
OnOwnerDeath
OnWeaponFired
numWeaponClasses: Iteration
weaponClassForWeaponPassive: Enumeration
AUTOCANNON
BEAM
CAPITALABILITY
CHAOSBOLT
DART
FLAK
FLASHBEAM
GAUSS
ION
Invalid
LASERPSI
LASERTECH
MISSILE
PHASECANNON
PHASEMISSILE
PLANETBOMBARDMENT
PLASMA
POINTDEFENSELASER
PULSEGUN
PULSEWAVE
RAILGUN
SPIRITBLADE
WAVE
passiveWeaponEffectChance
Level:0: Decimal
Level:1: Decimal
Level:2: Decimal
Level:3: Decimal
damagePerEntity
Level:0: Decimal
Level:1: Decimal
Level:2: Decimal
Level:3: Decimal
damageAffectType: Enumeration
AFFECTS_ONLY_HULL
AFFECTS_ONLY_SHIELDS
AFFECTS_SHIELDS_AND_HULL
damageType: Enumeration
PHYSICAL
ENERGY
isDamageShared: Boolean
targetFilter
numOwnerships: Iteration
ownership: Enumeration
Allied
AlliedOrEnemy
Enemy
Friendly
NoOwner
Player
UncontrolledMinorFaction
numObjects: Iteration
object: Enumeration
CapitalShip
Corvette
EnvoyFrigate
Fighter
Frigate
PlaceHolderPlanetModule
PlaceHolderSpaceMine
Planet
PlanetModule
SpaceMine
Star
StarBase
Titan
numSpaces: Iteration
space: Enumeration
Normal
Phase
numConstraints: Iteration
constraint: Enumeration
CanBeCaptured
CanBeJumpBlocked
CanHaveFighters
CanHaveShields
CanPhaseDodge
CanSpreadWeaponDamage
DoesNotHaveDestabilizationProtection
HasAbilityWithCooldown
HasAntiMatterPool
HasAntiMatterShortage
HasColonizeAbility
HasDestabilizationProtection
HasEnergyWeapons
HasHullDamage
HasPhaseMissiles
HasPopulation
HasShieldDamage
HasWeapons
Invalid
IsActivelyBeingConstructed
IsBoarded
IsCargoShip
IsColonizable
IsControllable
IsExplored
IsHomeworld
IsInFriendlyGravityWell
IsInNonFriendlyGravityWell
IsMovingToLocalOrbitBody
IsNotStarBaseConstructor
IsPetOfTargetter
IsPsi
IsResourceExtractor
IsRuinable
LinkedCargoShip
LinkedSquad
ModuleUnderConstruction
NotActivelyBeingConstructed
NotFlagship
NotInvulnerable
NotIsBoarded
NotIsExplored
NotIsHomeworld
NotIsIllusionShip
NotIsMinorFactionOwned
NotIsOccupationPlanet
NotIsOutlaw
NotIsTech
NotSelf
WithinCurrentSolarSystem
range
Level:0: Decimal
Level:1: Decimal
Level:2: Decimal
Level:3: Decimal
maxTargetCount
Level:0: Decimal
Level:1: Decimal
Level:2: Decimal
Level:3: Decimal
DoDamagePerLastSpawnerPopulation
instantActionTriggerType: Condition
AlwaysPerform
OnAbilityUsed
OnBuffFinish
OnChance
buffApplyChance
Level:0: Decimal
Level:1: Decimal
Level:2: Decimal
Level:3: Decimal
OnColonizeAbilityUsed
OnCondition
instantActionConditionType: Condition
IfFirstSpawnerDoesNotHaveBuff
conditionBuffType: Entity
conditionBuffShortName: StringInfo
IfFirstSpawnerHasBuff
conditionBuffType: Entity
conditionBuffShortName: StringInfo
IfOwnerDoesNotHaveBuff
conditionBuffType: Entity
conditionBuffShortName: StringInfo
IfOwnerDoesNotHaveDestabilizationProtection
IfOwnerHasBuff
conditionBuffType: Entity
conditionBuffShortName: StringInfo
IfOwnerHasDestabilizationProtection
IfOwnerHasHullLessThanPerc
hullPerc
Level:0: Decimal
Level:1: Decimal
Level:2: Decimal
Level:3: Decimal
IfOwnerIsAboutToDie
IfOwnerIsFirstPlayerOwnedStarbaseAtOrbitbody
IfOwnerIsNotFirstPlayerOwnedStarbaseAtOrbitbody
OnDamageTaken
damageType: Enumeration
PHYSICAL
ENERGY
OnDelay
delayTime: Decimal
OnHyperspaceExit
OnOwnerDeath
OnWeaponFired
numWeaponClasses: Iteration
weaponClassForWeaponPassive: Enumeration
AUTOCANNON
BEAM
CAPITALABILITY
CHAOSBOLT
DART
FLAK
FLASHBEAM
GAUSS
ION
Invalid
LASERPSI
LASERTECH
MISSILE
PHASECANNON
PHASEMISSILE
PLANETBOMBARDMENT
PLASMA
POINTDEFENSELASER
PULSEGUN
PULSEWAVE
RAILGUN
SPIRITBLADE
WAVE
passiveWeaponEffectChance
Level:0: Decimal
Level:1: Decimal
Level:2: Decimal
Level:3: Decimal
damagePerPopulationPoint
Level:0: Decimal
Level:1: Decimal
Level:2: Decimal
Level:3: Decimal
damageAffectType: Enumeration
AFFECTS_ONLY_HULL
AFFECTS_ONLY_SHIELDS
AFFECTS_SHIELDS_AND_HULL
damageType: Enumeration
PHYSICAL
ENERGY
isDamageShared: Boolean
DoDamagePercOfCurrentHull
instantActionTriggerType: Condition
AlwaysPerform
OnAbilityUsed
OnBuffFinish
OnChance
buffApplyChance
Level:0: Decimal
Level:1: Decimal
Level:2: Decimal
Level:3: Decimal
OnColonizeAbilityUsed
OnCondition
instantActionConditionType: Condition
IfFirstSpawnerDoesNotHaveBuff
conditionBuffType: Entity
conditionBuffShortName: StringInfo
IfFirstSpawnerHasBuff
conditionBuffType: Entity
conditionBuffShortName: StringInfo
IfOwnerDoesNotHaveBuff
conditionBuffType: Entity
conditionBuffShortName: StringInfo
IfOwnerDoesNotHaveDestabilizationProtection
IfOwnerHasBuff
conditionBuffType: Entity
conditionBuffShortName: StringInfo
IfOwnerHasDestabilizationProtection
IfOwnerHasHullLessThanPerc
hullPerc
Level:0: Decimal
Level:1: Decimal
Level:2: Decimal
Level:3: Decimal
IfOwnerIsAboutToDie
IfOwnerIsFirstPlayerOwnedStarbaseAtOrbitbody
IfOwnerIsNotFirstPlayerOwnedStarbaseAtOrbitbody
OnDamageTaken
damageType: Enumeration
PHYSICAL
ENERGY
OnDelay
delayTime: Decimal
OnHyperspaceExit
OnOwnerDeath
OnWeaponFired
numWeaponClasses: Iteration
weaponClassForWeaponPassive: Enumeration
AUTOCANNON
BEAM
CAPITALABILITY
CHAOSBOLT
DART
FLAK
FLASHBEAM
GAUSS
ION
Invalid
LASERPSI
LASERTECH
MISSILE
PHASECANNON
PHASEMISSILE
PLANETBOMBARDMENT
PLASMA
POINTDEFENSELASER
PULSEGUN
PULSEWAVE
RAILGUN
SPIRITBLADE
WAVE
passiveWeaponEffectChance
Level:0: Decimal
Level:1: Decimal
Level:2: Decimal
Level:3: Decimal
hullDamagePerc
Level:0: Decimal
Level:1: Decimal
Level:2: Decimal
Level:3: Decimal
damageAffectType: Enumeration
AFFECTS_ONLY_HULL
AFFECTS_ONLY_SHIELDS
AFFECTS_SHIELDS_AND_HULL
damageType: Enumeration
PHYSICAL
ENERGY
isDamageShared: Boolean
DoDamageToPlanet
instantActionTriggerType: Condition
AlwaysPerform
OnAbilityUsed
OnBuffFinish
OnChance
buffApplyChance
Level:0: Decimal
Level:1: Decimal
Level:2: Decimal
Level:3: Decimal
OnColonizeAbilityUsed
OnCondition
instantActionConditionType: Condition
IfFirstSpawnerDoesNotHaveBuff
conditionBuffType: Entity
conditionBuffShortName: StringInfo
IfFirstSpawnerHasBuff
conditionBuffType: Entity
conditionBuffShortName: StringInfo
IfOwnerDoesNotHaveBuff
conditionBuffType: Entity
conditionBuffShortName: StringInfo
IfOwnerDoesNotHaveDestabilizationProtection
IfOwnerHasBuff
conditionBuffType: Entity
conditionBuffShortName: StringInfo
IfOwnerHasDestabilizationProtection
IfOwnerHasHullLessThanPerc
hullPerc
Level:0: Decimal
Level:1: Decimal
Level:2: Decimal
Level:3: Decimal
IfOwnerIsAboutToDie
IfOwnerIsFirstPlayerOwnedStarbaseAtOrbitbody
IfOwnerIsNotFirstPlayerOwnedStarbaseAtOrbitbody
OnDamageTaken
damageType: Enumeration
PHYSICAL
ENERGY
OnDelay
delayTime: Decimal
OnHyperspaceExit
OnOwnerDeath
OnWeaponFired
numWeaponClasses: Iteration
weaponClassForWeaponPassive: Enumeration
AUTOCANNON
BEAM
CAPITALABILITY
CHAOSBOLT
DART
FLAK
FLASHBEAM
GAUSS
ION
Invalid
LASERPSI
LASERTECH
MISSILE
PHASECANNON
PHASEMISSILE
PLANETBOMBARDMENT
PLASMA
POINTDEFENSELASER
PULSEGUN
PULSEWAVE
RAILGUN
SPIRITBLADE
WAVE
passiveWeaponEffectChance
Level:0: Decimal
Level:1: Decimal
Level:2: Decimal
Level:3: Decimal
damage
Level:0: Decimal
Level:1: Decimal
Level:2: Decimal
Level:3: Decimal
populationKilled
Level:0: Decimal
Level:1: Decimal
Level:2: Decimal
Level:3: Decimal
DoInterrupt
instantActionTriggerType: Condition
AlwaysPerform
OnAbilityUsed
OnBuffFinish
OnChance
buffApplyChance
Level:0: Decimal
Level:1: Decimal
Level:2: Decimal
Level:3: Decimal
OnColonizeAbilityUsed
OnCondition
instantActionConditionType: Condition
IfFirstSpawnerDoesNotHaveBuff
conditionBuffType: Entity
conditionBuffShortName: StringInfo
IfFirstSpawnerHasBuff
conditionBuffType: Entity
conditionBuffShortName: StringInfo
IfOwnerDoesNotHaveBuff
conditionBuffType: Entity
conditionBuffShortName: StringInfo
IfOwnerDoesNotHaveDestabilizationProtection
IfOwnerHasBuff
conditionBuffType: Entity
conditionBuffShortName: StringInfo
IfOwnerHasDestabilizationProtection
IfOwnerHasHullLessThanPerc
hullPerc
Level:0: Decimal
Level:1: Decimal
Level:2: Decimal
Level:3: Decimal
IfOwnerIsAboutToDie
IfOwnerIsFirstPlayerOwnedStarbaseAtOrbitbody
IfOwnerIsNotFirstPlayerOwnedStarbaseAtOrbitbody
OnDamageTaken
damageType: Enumeration
PHYSICAL
ENERGY
OnDelay
delayTime: Decimal
OnHyperspaceExit
OnOwnerDeath
OnWeaponFired
numWeaponClasses: Iteration
weaponClassForWeaponPassive: Enumeration
AUTOCANNON
BEAM
CAPITALABILITY
CHAOSBOLT
DART
FLAK
FLASHBEAM
GAUSS
ION
Invalid
LASERPSI
LASERTECH
MISSILE
PHASECANNON
PHASEMISSILE
PLANETBOMBARDMENT
PLASMA
POINTDEFENSELASER
PULSEGUN
PULSEWAVE
RAILGUN
SPIRITBLADE
WAVE
passiveWeaponEffectChance
Level:0: Decimal
Level:1: Decimal
Level:2: Decimal
Level:3: Decimal
DoInterruptUltimate
instantActionTriggerType: Condition
AlwaysPerform
OnAbilityUsed
OnBuffFinish
OnChance
buffApplyChance
Level:0: Decimal
Level:1: Decimal
Level:2: Decimal
Level:3: Decimal
OnColonizeAbilityUsed
OnCondition
instantActionConditionType: Condition
IfFirstSpawnerDoesNotHaveBuff
conditionBuffType: Entity
conditionBuffShortName: StringInfo
IfFirstSpawnerHasBuff
conditionBuffType: Entity
conditionBuffShortName: StringInfo
IfOwnerDoesNotHaveBuff
conditionBuffType: Entity
conditionBuffShortName: StringInfo
IfOwnerDoesNotHaveDestabilizationProtection
IfOwnerHasBuff
conditionBuffType: Entity
conditionBuffShortName: StringInfo
IfOwnerHasDestabilizationProtection
IfOwnerHasHullLessThanPerc
hullPerc
Level:0: Decimal
Level:1: Decimal
Level:2: Decimal
Level:3: Decimal
IfOwnerIsAboutToDie
IfOwnerIsFirstPlayerOwnedStarbaseAtOrbitbody
IfOwnerIsNotFirstPlayerOwnedStarbaseAtOrbitbody
OnDamageTaken
damageType: Enumeration
PHYSICAL
ENERGY
OnDelay
delayTime: Decimal
OnHyperspaceExit
OnOwnerDeath
OnWeaponFired
numWeaponClasses: Iteration
weaponClassForWeaponPassive: Enumeration
AUTOCANNON
BEAM
CAPITALABILITY
CHAOSBOLT
DART
FLAK
FLASHBEAM
GAUSS
ION
Invalid
LASERPSI
LASERTECH
MISSILE
PHASECANNON
PHASEMISSILE
PLANETBOMBARDMENT
PLASMA
POINTDEFENSELASER
PULSEGUN
PULSEWAVE
RAILGUN
SPIRITBLADE
WAVE
passiveWeaponEffectChance
Level:0: Decimal
Level:1: Decimal
Level:2: Decimal
Level:3: Decimal
Explore
instantActionTriggerType: Condition
AlwaysPerform
OnAbilityUsed
OnBuffFinish
OnChance
buffApplyChance
Level:0: Decimal
Level:1: Decimal
Level:2: Decimal
Level:3: Decimal
OnColonizeAbilityUsed
OnCondition
instantActionConditionType: Condition
IfFirstSpawnerDoesNotHaveBuff
conditionBuffType: Entity
conditionBuffShortName: StringInfo
IfFirstSpawnerHasBuff
conditionBuffType: Entity
conditionBuffShortName: StringInfo
IfOwnerDoesNotHaveBuff
conditionBuffType: Entity
conditionBuffShortName: StringInfo
IfOwnerDoesNotHaveDestabilizationProtection
IfOwnerHasBuff
conditionBuffType: Entity
conditionBuffShortName: StringInfo
IfOwnerHasDestabilizationProtection
IfOwnerHasHullLessThanPerc
hullPerc
Level:0: Decimal
Level:1: Decimal
Level:2: Decimal
Level:3: Decimal
IfOwnerIsAboutToDie
IfOwnerIsFirstPlayerOwnedStarbaseAtOrbitbody
IfOwnerIsNotFirstPlayerOwnedStarbaseAtOrbitbody
OnDamageTaken
damageType: Enumeration
PHYSICAL
ENERGY
OnDelay
delayTime: Decimal
OnHyperspaceExit
OnOwnerDeath
OnWeaponFired
numWeaponClasses: Iteration
weaponClassForWeaponPassive: Enumeration
AUTOCANNON
BEAM
CAPITALABILITY
CHAOSBOLT
DART
FLAK
FLASHBEAM
GAUSS
ION
Invalid
LASERPSI
LASERTECH
MISSILE
PHASECANNON
PHASEMISSILE
PLANETBOMBARDMENT
PLASMA
POINTDEFENSELASER
PULSEGUN
PULSEWAVE
RAILGUN
SPIRITBLADE
WAVE
passiveWeaponEffectChance
Level:0: Decimal
Level:1: Decimal
Level:2: Decimal
Level:3: Decimal
ForceAttackersToRepickAttackTarget
instantActionTriggerType: Condition
AlwaysPerform
OnAbilityUsed
OnBuffFinish
OnChance
buffApplyChance
Level:0: Decimal
Level:1: Decimal
Level:2: Decimal
Level:3: Decimal
OnColonizeAbilityUsed
OnCondition
instantActionConditionType: Condition
IfFirstSpawnerDoesNotHaveBuff
conditionBuffType: Entity
conditionBuffShortName: StringInfo
IfFirstSpawnerHasBuff
conditionBuffType: Entity
conditionBuffShortName: StringInfo
IfOwnerDoesNotHaveBuff
conditionBuffType: Entity
conditionBuffShortName: StringInfo
IfOwnerDoesNotHaveDestabilizationProtection
IfOwnerHasBuff
conditionBuffType: Entity
conditionBuffShortName: StringInfo
IfOwnerHasDestabilizationProtection
IfOwnerHasHullLessThanPerc
hullPerc
Level:0: Decimal
Level:1: Decimal
Level:2: Decimal
Level:3: Decimal
IfOwnerIsAboutToDie
IfOwnerIsFirstPlayerOwnedStarbaseAtOrbitbody
IfOwnerIsNotFirstPlayerOwnedStarbaseAtOrbitbody
OnDamageTaken
damageType: Enumeration
PHYSICAL
ENERGY
OnDelay
delayTime: Decimal
OnHyperspaceExit
OnOwnerDeath
OnWeaponFired
numWeaponClasses: Iteration
weaponClassForWeaponPassive: Enumeration
AUTOCANNON
BEAM
CAPITALABILITY
CHAOSBOLT
DART
FLAK
FLASHBEAM
GAUSS
ION
Invalid
LASERPSI
LASERTECH
MISSILE
PHASECANNON
PHASEMISSILE
PLANETBOMBARDMENT
PLASMA
POINTDEFENSELASER
PULSEGUN
PULSEWAVE
RAILGUN
SPIRITBLADE
WAVE
passiveWeaponEffectChance
Level:0: Decimal
Level:1: Decimal
Level:2: Decimal
Level:3: Decimal
GainAntimatterEqualToTarget
instantActionTriggerType: Condition
AlwaysPerform
OnAbilityUsed
OnBuffFinish
OnChance
buffApplyChance
Level:0: Decimal
Level:1: Decimal
Level:2: Decimal
Level:3: Decimal
OnColonizeAbilityUsed
OnCondition
instantActionConditionType: Condition
IfFirstSpawnerDoesNotHaveBuff
conditionBuffType: Entity
conditionBuffShortName: StringInfo
IfFirstSpawnerHasBuff
conditionBuffType: Entity
conditionBuffShortName: StringInfo
IfOwnerDoesNotHaveBuff
conditionBuffType: Entity
conditionBuffShortName: StringInfo
IfOwnerDoesNotHaveDestabilizationProtection
IfOwnerHasBuff
conditionBuffType: Entity
conditionBuffShortName: StringInfo
IfOwnerHasDestabilizationProtection
IfOwnerHasHullLessThanPerc
hullPerc
Level:0: Decimal
Level:1: Decimal
Level:2: Decimal
Level:3: Decimal
IfOwnerIsAboutToDie
IfOwnerIsFirstPlayerOwnedStarbaseAtOrbitbody
IfOwnerIsNotFirstPlayerOwnedStarbaseAtOrbitbody
OnDamageTaken
damageType: Enumeration
PHYSICAL
ENERGY
OnDelay
delayTime: Decimal
OnHyperspaceExit
OnOwnerDeath
OnWeaponFired
numWeaponClasses: Iteration
weaponClassForWeaponPassive: Enumeration
AUTOCANNON
BEAM
CAPITALABILITY
CHAOSBOLT
DART
FLAK
FLASHBEAM
GAUSS
ION
Invalid
LASERPSI
LASERTECH
MISSILE
PHASECANNON
PHASEMISSILE
PLANETBOMBARDMENT
PLASMA
POINTDEFENSELASER
PULSEGUN
PULSEWAVE
RAILGUN
SPIRITBLADE
WAVE
passiveWeaponEffectChance
Level:0: Decimal
Level:1: Decimal
Level:2: Decimal
Level:3: Decimal
GainHullEqualToTarget
instantActionTriggerType: Condition
AlwaysPerform
OnAbilityUsed
OnBuffFinish
OnChance
buffApplyChance
Level:0: Decimal
Level:1: Decimal
Level:2: Decimal
Level:3: Decimal
OnColonizeAbilityUsed
OnCondition
instantActionConditionType: Condition
IfFirstSpawnerDoesNotHaveBuff
conditionBuffType: Entity
conditionBuffShortName: StringInfo
IfFirstSpawnerHasBuff
conditionBuffType: Entity
conditionBuffShortName: StringInfo
IfOwnerDoesNotHaveBuff
conditionBuffType: Entity
conditionBuffShortName: StringInfo
IfOwnerDoesNotHaveDestabilizationProtection
IfOwnerHasBuff
conditionBuffType: Entity
conditionBuffShortName: StringInfo
IfOwnerHasDestabilizationProtection
IfOwnerHasHullLessThanPerc
hullPerc
Level:0: Decimal
Level:1: Decimal
Level:2: Decimal
Level:3: Decimal
IfOwnerIsAboutToDie
IfOwnerIsFirstPlayerOwnedStarbaseAtOrbitbody
IfOwnerIsNotFirstPlayerOwnedStarbaseAtOrbitbody
OnDamageTaken
damageType: Enumeration
PHYSICAL
ENERGY
OnDelay
delayTime: Decimal
OnHyperspaceExit
OnOwnerDeath
OnWeaponFired
numWeaponClasses: Iteration
weaponClassForWeaponPassive: Enumeration
AUTOCANNON
BEAM
CAPITALABILITY
CHAOSBOLT
DART
FLAK
FLASHBEAM
GAUSS
ION
Invalid
LASERPSI
LASERTECH
MISSILE
PHASECANNON
PHASEMISSILE
PLANETBOMBARDMENT
PLASMA
POINTDEFENSELASER
PULSEGUN
PULSEWAVE
RAILGUN
SPIRITBLADE
WAVE
passiveWeaponEffectChance
Level:0: Decimal
Level:1: Decimal
Level:2: Decimal
Level:3: Decimal
GainShieldEqualToTarget
instantActionTriggerType: Condition
AlwaysPerform
OnAbilityUsed
OnBuffFinish
OnChance
buffApplyChance
Level:0: Decimal
Level:1: Decimal
Level:2: Decimal
Level:3: Decimal
OnColonizeAbilityUsed
OnCondition
instantActionConditionType: Condition
IfFirstSpawnerDoesNotHaveBuff
conditionBuffType: Entity
conditionBuffShortName: StringInfo
IfFirstSpawnerHasBuff
conditionBuffType: Entity
conditionBuffShortName: StringInfo
IfOwnerDoesNotHaveBuff
conditionBuffType: Entity
conditionBuffShortName: StringInfo
IfOwnerDoesNotHaveDestabilizationProtection
IfOwnerHasBuff
conditionBuffType: Entity
conditionBuffShortName: StringInfo
IfOwnerHasDestabilizationProtection
IfOwnerHasHullLessThanPerc
hullPerc
Level:0: Decimal
Level:1: Decimal
Level:2: Decimal
Level:3: Decimal
IfOwnerIsAboutToDie
IfOwnerIsFirstPlayerOwnedStarbaseAtOrbitbody
IfOwnerIsNotFirstPlayerOwnedStarbaseAtOrbitbody
OnDamageTaken
damageType: Enumeration
PHYSICAL
ENERGY
OnDelay
delayTime: Decimal
OnHyperspaceExit
OnOwnerDeath
OnWeaponFired
numWeaponClasses: Iteration
weaponClassForWeaponPassive: Enumeration
AUTOCANNON
BEAM
CAPITALABILITY
CHAOSBOLT
DART
FLAK
FLASHBEAM
GAUSS
ION
Invalid
LASERPSI
LASERTECH
MISSILE
PHASECANNON
PHASEMISSILE
PLANETBOMBARDMENT
PLASMA
POINTDEFENSELASER
PULSEGUN
PULSEWAVE
RAILGUN
SPIRITBLADE
WAVE
passiveWeaponEffectChance
Level:0: Decimal
Level:1: Decimal
Level:2: Decimal
Level:3: Decimal
GiveCreditsToPlayer
instantActionTriggerType: Condition
AlwaysPerform
OnAbilityUsed
OnBuffFinish
OnChance
buffApplyChance
Level:0: Decimal
Level:1: Decimal
Level:2: Decimal
Level:3: Decimal
OnColonizeAbilityUsed
OnCondition
instantActionConditionType: Condition
IfFirstSpawnerDoesNotHaveBuff
conditionBuffType: Entity
conditionBuffShortName: StringInfo
IfFirstSpawnerHasBuff
conditionBuffType: Entity
conditionBuffShortName: StringInfo
IfOwnerDoesNotHaveBuff
conditionBuffType: Entity
conditionBuffShortName: StringInfo
IfOwnerDoesNotHaveDestabilizationProtection
IfOwnerHasBuff
conditionBuffType: Entity
conditionBuffShortName: StringInfo
IfOwnerHasDestabilizationProtection
IfOwnerHasHullLessThanPerc
hullPerc
Level:0: Decimal
Level:1: Decimal
Level:2: Decimal
Level:3: Decimal
IfOwnerIsAboutToDie
IfOwnerIsFirstPlayerOwnedStarbaseAtOrbitbody
IfOwnerIsNotFirstPlayerOwnedStarbaseAtOrbitbody
OnDamageTaken
damageType: Enumeration
PHYSICAL
ENERGY
OnDelay
delayTime: Decimal
OnHyperspaceExit
OnOwnerDeath
OnWeaponFired
numWeaponClasses: Iteration
weaponClassForWeaponPassive: Enumeration
AUTOCANNON
BEAM
CAPITALABILITY
CHAOSBOLT
DART
FLAK
FLASHBEAM
GAUSS
ION
Invalid
LASERPSI
LASERTECH
MISSILE
PHASECANNON
PHASEMISSILE
PLANETBOMBARDMENT
PLASMA
POINTDEFENSELASER
PULSEGUN
PULSEWAVE
RAILGUN
SPIRITBLADE
WAVE
passiveWeaponEffectChance
Level:0: Decimal
Level:1: Decimal
Level:2: Decimal
Level:3: Decimal
credits
Level:0: Decimal
Level:1: Decimal
Level:2: Decimal
Level:3: Decimal
effectInfo
effectAttachInfo
attachType: Condition
Ability
abilityIndex: Integer
Above
Aura
Center
Invalid
smallEffectName: Particle
mediumEffectName: Particle
largeEffectName: Particle
soundID: Sound
GiveExperience
instantActionTriggerType: Condition
AlwaysPerform
OnAbilityUsed
OnBuffFinish
OnChance
buffApplyChance
Level:0: Decimal
Level:1: Decimal
Level:2: Decimal
Level:3: Decimal
OnColonizeAbilityUsed
OnCondition
instantActionConditionType: Condition
IfFirstSpawnerDoesNotHaveBuff
conditionBuffType: Entity
conditionBuffShortName: StringInfo
IfFirstSpawnerHasBuff
conditionBuffType: Entity
conditionBuffShortName: StringInfo
IfOwnerDoesNotHaveBuff
conditionBuffType: Entity
conditionBuffShortName: StringInfo
IfOwnerDoesNotHaveDestabilizationProtection
IfOwnerHasBuff
conditionBuffType: Entity
conditionBuffShortName: StringInfo
IfOwnerHasDestabilizationProtection
IfOwnerHasHullLessThanPerc
hullPerc
Level:0: Decimal
Level:1: Decimal
Level:2: Decimal
Level:3: Decimal
IfOwnerIsAboutToDie
IfOwnerIsFirstPlayerOwnedStarbaseAtOrbitbody
IfOwnerIsNotFirstPlayerOwnedStarbaseAtOrbitbody
OnDamageTaken
damageType: Enumeration
PHYSICAL
ENERGY
OnDelay
delayTime: Decimal
OnHyperspaceExit
OnOwnerDeath
OnWeaponFired
numWeaponClasses: Iteration
weaponClassForWeaponPassive: Enumeration
AUTOCANNON
BEAM
CAPITALABILITY
CHAOSBOLT
DART
FLAK
FLASHBEAM
GAUSS
ION
Invalid
LASERPSI
LASERTECH
MISSILE
PHASECANNON
PHASEMISSILE
PLANETBOMBARDMENT
PLASMA
POINTDEFENSELASER
PULSEGUN
PULSEWAVE
RAILGUN
SPIRITBLADE
WAVE
passiveWeaponEffectChance
Level:0: Decimal
Level:1: Decimal
Level:2: Decimal
Level:3: Decimal
experienceToGive: Decimal
GiveResourceToPlayer
instantActionTriggerType: Condition
AlwaysPerform
OnAbilityUsed
OnBuffFinish
OnChance
buffApplyChance
Level:0: Decimal
Level:1: Decimal
Level:2: Decimal
Level:3: Decimal
OnColonizeAbilityUsed
OnCondition
instantActionConditionType: Condition
IfFirstSpawnerDoesNotHaveBuff
conditionBuffType: Entity
conditionBuffShortName: StringInfo
IfFirstSpawnerHasBuff
conditionBuffType: Entity
conditionBuffShortName: StringInfo
IfOwnerDoesNotHaveBuff
conditionBuffType: Entity
conditionBuffShortName: StringInfo
IfOwnerDoesNotHaveDestabilizationProtection
IfOwnerHasBuff
conditionBuffType: Entity
conditionBuffShortName: StringInfo
IfOwnerHasDestabilizationProtection
IfOwnerHasHullLessThanPerc
hullPerc
Level:0: Decimal
Level:1: Decimal
Level:2: Decimal
Level:3: Decimal
IfOwnerIsAboutToDie
IfOwnerIsFirstPlayerOwnedStarbaseAtOrbitbody
IfOwnerIsNotFirstPlayerOwnedStarbaseAtOrbitbody
OnDamageTaken
damageType: Enumeration
PHYSICAL
ENERGY
OnDelay
delayTime: Decimal
OnHyperspaceExit
OnOwnerDeath
OnWeaponFired
numWeaponClasses: Iteration
weaponClassForWeaponPassive: Enumeration
AUTOCANNON
BEAM
CAPITALABILITY
CHAOSBOLT
DART
FLAK
FLASHBEAM
GAUSS
ION
Invalid
LASERPSI
LASERTECH
MISSILE
PHASECANNON
PHASEMISSILE
PLANETBOMBARDMENT
PLASMA
POINTDEFENSELASER
PULSEGUN
PULSEWAVE
RAILGUN
SPIRITBLADE
WAVE
passiveWeaponEffectChance
Level:0: Decimal
Level:1: Decimal
Level:2: Decimal
Level:3: Decimal
resourceType: Enumeration
Credits
Metal
Crystal
resourceAmount
Level:0: Decimal
Level:1: Decimal
Level:2: Decimal
Level:3: Decimal
resourceAmountScalarType: Enumeration
PerOwnerShipSlot
Flat
effectInfo
effectAttachInfo
attachType: Condition
Ability
abilityIndex: Integer
Above
Aura
Center
Invalid
smallEffectName: Particle
mediumEffectName: Particle
largeEffectName: Particle
soundID: Sound
IncreaseOwnerAbilityLevel
instantActionTriggerType: Condition
AlwaysPerform
OnAbilityUsed
OnBuffFinish
OnChance
buffApplyChance
Level:0: Decimal
Level:1: Decimal
Level:2: Decimal
Level:3: Decimal
OnColonizeAbilityUsed
OnCondition
instantActionConditionType: Condition
IfFirstSpawnerDoesNotHaveBuff
conditionBuffType: Entity
conditionBuffShortName: StringInfo
IfFirstSpawnerHasBuff
conditionBuffType: Entity
conditionBuffShortName: StringInfo
IfOwnerDoesNotHaveBuff
conditionBuffType: Entity
conditionBuffShortName: StringInfo
IfOwnerDoesNotHaveDestabilizationProtection
IfOwnerHasBuff
conditionBuffType: Entity
conditionBuffShortName: StringInfo
IfOwnerHasDestabilizationProtection
IfOwnerHasHullLessThanPerc
hullPerc
Level:0: Decimal
Level:1: Decimal
Level:2: Decimal
Level:3: Decimal
IfOwnerIsAboutToDie
IfOwnerIsFirstPlayerOwnedStarbaseAtOrbitbody
IfOwnerIsNotFirstPlayerOwnedStarbaseAtOrbitbody
OnDamageTaken
damageType: Enumeration
PHYSICAL
ENERGY
OnDelay
delayTime: Decimal
OnHyperspaceExit
OnOwnerDeath
OnWeaponFired
numWeaponClasses: Iteration
weaponClassForWeaponPassive: Enumeration
AUTOCANNON
BEAM
CAPITALABILITY
CHAOSBOLT
DART
FLAK
FLASHBEAM
GAUSS
ION
Invalid
LASERPSI
LASERTECH
MISSILE
PHASECANNON
PHASEMISSILE
PLANETBOMBARDMENT
PLASMA
POINTDEFENSELASER
PULSEGUN
PULSEWAVE
RAILGUN
SPIRITBLADE
WAVE
passiveWeaponEffectChance
Level:0: Decimal
Level:1: Decimal
Level:2: Decimal
Level:3: Decimal
abilityIndex: Decimal
abilityLevel
Level:0: Decimal
Level:1: Decimal
Level:2: Decimal
Level:3: Decimal
InitializeMovementTowardLastSpawner
instantActionTriggerType: Condition
AlwaysPerform
OnAbilityUsed
OnBuffFinish
OnChance
buffApplyChance
Level:0: Decimal
Level:1: Decimal
Level:2: Decimal
Level:3: Decimal
OnColonizeAbilityUsed
OnCondition
instantActionConditionType: Condition
IfFirstSpawnerDoesNotHaveBuff
conditionBuffType: Entity
conditionBuffShortName: StringInfo
IfFirstSpawnerHasBuff
conditionBuffType: Entity
conditionBuffShortName: StringInfo
IfOwnerDoesNotHaveBuff
conditionBuffType: Entity
conditionBuffShortName: StringInfo
IfOwnerDoesNotHaveDestabilizationProtection
IfOwnerHasBuff
conditionBuffType: Entity
conditionBuffShortName: StringInfo
IfOwnerHasDestabilizationProtection
IfOwnerHasHullLessThanPerc
hullPerc
Level:0: Decimal
Level:1: Decimal
Level:2: Decimal
Level:3: Decimal
IfOwnerIsAboutToDie
IfOwnerIsFirstPlayerOwnedStarbaseAtOrbitbody
IfOwnerIsNotFirstPlayerOwnedStarbaseAtOrbitbody
OnDamageTaken
damageType: Enumeration
PHYSICAL
ENERGY
OnDelay
delayTime: Decimal
OnHyperspaceExit
OnOwnerDeath
OnWeaponFired
numWeaponClasses: Iteration
weaponClassForWeaponPassive: Enumeration
AUTOCANNON
BEAM
CAPITALABILITY
CHAOSBOLT
DART
FLAK
FLASHBEAM
GAUSS
ION
Invalid
LASERPSI
LASERTECH
MISSILE
PHASECANNON
PHASEMISSILE
PLANETBOMBARDMENT
PLASMA
POINTDEFENSELASER
PULSEGUN
PULSEWAVE
RAILGUN
SPIRITBLADE
WAVE
passiveWeaponEffectChance
Level:0: Decimal
Level:1: Decimal
Level:2: Decimal
Level:3: Decimal
minLinearSpeed: Decimal
maxLinearSpeed: Decimal
InitializeRandomMotion
instantActionTriggerType: Condition
AlwaysPerform
OnAbilityUsed
OnBuffFinish
OnChance
buffApplyChance
Level:0: Decimal
Level:1: Decimal
Level:2: Decimal
Level:3: Decimal
OnColonizeAbilityUsed
OnCondition
instantActionConditionType: Condition
IfFirstSpawnerDoesNotHaveBuff
conditionBuffType: Entity
conditionBuffShortName: StringInfo
IfFirstSpawnerHasBuff
conditionBuffType: Entity
conditionBuffShortName: StringInfo
IfOwnerDoesNotHaveBuff
conditionBuffType: Entity
conditionBuffShortName: StringInfo
IfOwnerDoesNotHaveDestabilizationProtection
IfOwnerHasBuff
conditionBuffType: Entity
conditionBuffShortName: StringInfo
IfOwnerHasDestabilizationProtection
IfOwnerHasHullLessThanPerc
hullPerc
Level:0: Decimal
Level:1: Decimal
Level:2: Decimal
Level:3: Decimal
IfOwnerIsAboutToDie
IfOwnerIsFirstPlayerOwnedStarbaseAtOrbitbody
IfOwnerIsNotFirstPlayerOwnedStarbaseAtOrbitbody
OnDamageTaken
damageType: Enumeration
PHYSICAL
ENERGY
OnDelay
delayTime: Decimal
OnHyperspaceExit
OnOwnerDeath
OnWeaponFired
numWeaponClasses: Iteration
weaponClassForWeaponPassive: Enumeration
AUTOCANNON
BEAM
CAPITALABILITY
CHAOSBOLT
DART
FLAK
FLASHBEAM
GAUSS
ION
Invalid
LASERPSI
LASERTECH
MISSILE
PHASECANNON
PHASEMISSILE
PLANETBOMBARDMENT
PLASMA
POINTDEFENSELASER
PULSEGUN
PULSEWAVE
RAILGUN
SPIRITBLADE
WAVE
passiveWeaponEffectChance
Level:0: Decimal
Level:1: Decimal
Level:2: Decimal
Level:3: Decimal
minRandomAngularSpeed: Decimal
maxRandomAngularSpeed: Decimal
minRandomLinearSpeed: Decimal
maxRandomLinearSpeed: Decimal
MakeDead
instantActionTriggerType: Condition
AlwaysPerform
OnAbilityUsed
OnBuffFinish
OnChance
buffApplyChance
Level:0: Decimal
Level:1: Decimal
Level:2: Decimal
Level:3: Decimal
OnColonizeAbilityUsed
OnCondition
instantActionConditionType: Condition
IfFirstSpawnerDoesNotHaveBuff
conditionBuffType: Entity
conditionBuffShortName: StringInfo
IfFirstSpawnerHasBuff
conditionBuffType: Entity
conditionBuffShortName: StringInfo
IfOwnerDoesNotHaveBuff
conditionBuffType: Entity
conditionBuffShortName: StringInfo
IfOwnerDoesNotHaveDestabilizationProtection
IfOwnerHasBuff
conditionBuffType: Entity
conditionBuffShortName: StringInfo
IfOwnerHasDestabilizationProtection
IfOwnerHasHullLessThanPerc
hullPerc
Level:0: Decimal
Level:1: Decimal
Level:2: Decimal
Level:3: Decimal
IfOwnerIsAboutToDie
IfOwnerIsFirstPlayerOwnedStarbaseAtOrbitbody
IfOwnerIsNotFirstPlayerOwnedStarbaseAtOrbitbody
OnDamageTaken
damageType: Enumeration
PHYSICAL
ENERGY
OnDelay
delayTime: Decimal
OnHyperspaceExit
OnOwnerDeath
OnWeaponFired
numWeaponClasses: Iteration
weaponClassForWeaponPassive: Enumeration
AUTOCANNON
BEAM
CAPITALABILITY
CHAOSBOLT
DART
FLAK
FLASHBEAM
GAUSS
ION
Invalid
LASERPSI
LASERTECH
MISSILE
PHASECANNON
PHASEMISSILE
PLANETBOMBARDMENT
PLASMA
POINTDEFENSELASER
PULSEGUN
PULSEWAVE
RAILGUN
SPIRITBLADE
WAVE
passiveWeaponEffectChance
Level:0: Decimal
Level:1: Decimal
Level:2: Decimal
Level:3: Decimal
MatchTargetVelocity
instantActionTriggerType: Condition
AlwaysPerform
OnAbilityUsed
OnBuffFinish
OnChance
buffApplyChance
Level:0: Decimal
Level:1: Decimal
Level:2: Decimal
Level:3: Decimal
OnColonizeAbilityUsed
OnCondition
instantActionConditionType: Condition
IfFirstSpawnerDoesNotHaveBuff
conditionBuffType: Entity
conditionBuffShortName: StringInfo
IfFirstSpawnerHasBuff
conditionBuffType: Entity
conditionBuffShortName: StringInfo
IfOwnerDoesNotHaveBuff
conditionBuffType: Entity
conditionBuffShortName: StringInfo
IfOwnerDoesNotHaveDestabilizationProtection
IfOwnerHasBuff
conditionBuffType: Entity
conditionBuffShortName: StringInfo
IfOwnerHasDestabilizationProtection
IfOwnerHasHullLessThanPerc
hullPerc
Level:0: Decimal
Level:1: Decimal
Level:2: Decimal
Level:3: Decimal
IfOwnerIsAboutToDie
IfOwnerIsFirstPlayerOwnedStarbaseAtOrbitbody
IfOwnerIsNotFirstPlayerOwnedStarbaseAtOrbitbody
OnDamageTaken
damageType: Enumeration
PHYSICAL
ENERGY
OnDelay
delayTime: Decimal
OnHyperspaceExit
OnOwnerDeath
OnWeaponFired
numWeaponClasses: Iteration
weaponClassForWeaponPassive: Enumeration
AUTOCANNON
BEAM
CAPITALABILITY
CHAOSBOLT
DART
FLAK
FLASHBEAM
GAUSS
ION
Invalid
LASERPSI
LASERTECH
MISSILE
PHASECANNON
PHASEMISSILE
PLANETBOMBARDMENT
PLASMA
POINTDEFENSELASER
PULSEGUN
PULSEWAVE
RAILGUN
SPIRITBLADE
WAVE
passiveWeaponEffectChance
Level:0: Decimal
Level:1: Decimal
Level:2: Decimal
Level:3: Decimal
PlayAttachedEffect
instantActionTriggerType: Condition
AlwaysPerform
OnAbilityUsed
OnBuffFinish
OnChance
buffApplyChance
Level:0: Decimal
Level:1: Decimal
Level:2: Decimal
Level:3: Decimal
OnColonizeAbilityUsed
OnCondition
instantActionConditionType: Condition
IfFirstSpawnerDoesNotHaveBuff
conditionBuffType: Entity
conditionBuffShortName: StringInfo
IfFirstSpawnerHasBuff
conditionBuffType: Entity
conditionBuffShortName: StringInfo
IfOwnerDoesNotHaveBuff
conditionBuffType: Entity
conditionBuffShortName: StringInfo
IfOwnerDoesNotHaveDestabilizationProtection
IfOwnerHasBuff
conditionBuffType: Entity
conditionBuffShortName: StringInfo
IfOwnerHasDestabilizationProtection
IfOwnerHasHullLessThanPerc
hullPerc
Level:0: Decimal
Level:1: Decimal
Level:2: Decimal
Level:3: Decimal
IfOwnerIsAboutToDie
IfOwnerIsFirstPlayerOwnedStarbaseAtOrbitbody
IfOwnerIsNotFirstPlayerOwnedStarbaseAtOrbitbody
OnDamageTaken
damageType: Enumeration
PHYSICAL
ENERGY
OnDelay
delayTime: Decimal
OnHyperspaceExit
OnOwnerDeath
OnWeaponFired
numWeaponClasses: Iteration
weaponClassForWeaponPassive: Enumeration
AUTOCANNON
BEAM
CAPITALABILITY
CHAOSBOLT
DART
FLAK
FLASHBEAM
GAUSS
ION
Invalid
LASERPSI
LASERTECH
MISSILE
PHASECANNON
PHASEMISSILE
PLANETBOMBARDMENT
PLASMA
POINTDEFENSELASER
PULSEGUN
PULSEWAVE
RAILGUN
SPIRITBLADE
WAVE
passiveWeaponEffectChance
Level:0: Decimal
Level:1: Decimal
Level:2: Decimal
Level:3: Decimal
effectInfo
effectAttachInfo
attachType: Condition
Ability
abilityIndex: Integer
Above
Aura
Center
Invalid
smallEffectName: Particle
mediumEffectName: Particle
largeEffectName: Particle
soundID: Sound
PlayDetachedEffectsInRadius
instantActionTriggerType: Condition
AlwaysPerform
OnAbilityUsed
OnBuffFinish
OnChance
buffApplyChance
Level:0: Decimal
Level:1: Decimal
Level:2: Decimal
Level:3: Decimal
OnColonizeAbilityUsed
OnCondition
instantActionConditionType: Condition
IfFirstSpawnerDoesNotHaveBuff
conditionBuffType: Entity
conditionBuffShortName: StringInfo
IfFirstSpawnerHasBuff
conditionBuffType: Entity
conditionBuffShortName: StringInfo
IfOwnerDoesNotHaveBuff
conditionBuffType: Entity
conditionBuffShortName: StringInfo
IfOwnerDoesNotHaveDestabilizationProtection
IfOwnerHasBuff
conditionBuffType: Entity
conditionBuffShortName: StringInfo
IfOwnerHasDestabilizationProtection
IfOwnerHasHullLessThanPerc
hullPerc
Level:0: Decimal
Level:1: Decimal
Level:2: Decimal
Level:3: Decimal
IfOwnerIsAboutToDie
IfOwnerIsFirstPlayerOwnedStarbaseAtOrbitbody
IfOwnerIsNotFirstPlayerOwnedStarbaseAtOrbitbody
OnDamageTaken
damageType: Enumeration
PHYSICAL
ENERGY
OnDelay
delayTime: Decimal
OnHyperspaceExit
OnOwnerDeath
OnWeaponFired
numWeaponClasses: Iteration
weaponClassForWeaponPassive: Enumeration
AUTOCANNON
BEAM
CAPITALABILITY
CHAOSBOLT
DART
FLAK
FLASHBEAM
GAUSS
ION
Invalid
LASERPSI
LASERTECH
MISSILE
PHASECANNON
PHASEMISSILE
PLANETBOMBARDMENT
PLASMA
POINTDEFENSELASER
PULSEGUN
PULSEWAVE
RAILGUN
SPIRITBLADE
WAVE
passiveWeaponEffectChance
Level:0: Decimal
Level:1: Decimal
Level:2: Decimal
Level:3: Decimal
effectInfo
effectAttachInfo
attachType: Condition
Ability
abilityIndex: Integer
Above
Aura
Center
Invalid
smallEffectName: Particle
mediumEffectName: Particle
largeEffectName: Particle
soundID: Sound
range
Level:0: Decimal
Level:1: Decimal
Level:2: Decimal
Level:3: Decimal
numEffects: Integer
delayBetweenEffects: Decimal
PlayPersistantAttachedEffect
instantActionTriggerType: Condition
AlwaysPerform
OnAbilityUsed
OnBuffFinish
OnChance
buffApplyChance
Level:0: Decimal
Level:1: Decimal
Level:2: Decimal
Level:3: Decimal
OnColonizeAbilityUsed
OnCondition
instantActionConditionType: Condition
IfFirstSpawnerDoesNotHaveBuff
conditionBuffType: Entity
conditionBuffShortName: StringInfo
IfFirstSpawnerHasBuff
conditionBuffType: Entity
conditionBuffShortName: StringInfo
IfOwnerDoesNotHaveBuff
conditionBuffType: Entity
conditionBuffShortName: StringInfo
IfOwnerDoesNotHaveDestabilizationProtection
IfOwnerHasBuff
conditionBuffType: Entity
conditionBuffShortName: StringInfo
IfOwnerHasDestabilizationProtection
IfOwnerHasHullLessThanPerc
hullPerc
Level:0: Decimal
Level:1: Decimal
Level:2: Decimal
Level:3: Decimal
IfOwnerIsAboutToDie
IfOwnerIsFirstPlayerOwnedStarbaseAtOrbitbody
IfOwnerIsNotFirstPlayerOwnedStarbaseAtOrbitbody
OnDamageTaken
damageType: Enumeration
PHYSICAL
ENERGY
OnDelay
delayTime: Decimal
OnHyperspaceExit
OnOwnerDeath
OnWeaponFired
numWeaponClasses: Iteration
weaponClassForWeaponPassive: Enumeration
AUTOCANNON
BEAM
CAPITALABILITY
CHAOSBOLT
DART
FLAK
FLASHBEAM
GAUSS
ION
Invalid
LASERPSI
LASERTECH
MISSILE
PHASECANNON
PHASEMISSILE
PLANETBOMBARDMENT
PLASMA
POINTDEFENSELASER
PULSEGUN
PULSEWAVE
RAILGUN
SPIRITBLADE
WAVE
passiveWeaponEffectChance
Level:0: Decimal
Level:1: Decimal
Level:2: Decimal
Level:3: Decimal
effectInfo
effectAttachInfo
attachType: Condition
Ability
abilityIndex: Integer
Above
Aura
Center
Invalid
smallEffectName: Particle
mediumEffectName: Particle
largeEffectName: Particle
soundID: Sound
PlayPersistantBeamEffect
instantActionTriggerType: Condition
AlwaysPerform
OnAbilityUsed
OnBuffFinish
OnChance
buffApplyChance
Level:0: Decimal
Level:1: Decimal
Level:2: Decimal
Level:3: Decimal
OnColonizeAbilityUsed
OnCondition
instantActionConditionType: Condition
IfFirstSpawnerDoesNotHaveBuff
conditionBuffType: Entity
conditionBuffShortName: StringInfo
IfFirstSpawnerHasBuff
conditionBuffType: Entity
conditionBuffShortName: StringInfo
IfOwnerDoesNotHaveBuff
conditionBuffType: Entity
conditionBuffShortName: StringInfo
IfOwnerDoesNotHaveDestabilizationProtection
IfOwnerHasBuff
conditionBuffType: Entity
conditionBuffShortName: StringInfo
IfOwnerHasDestabilizationProtection
IfOwnerHasHullLessThanPerc
hullPerc
Level:0: Decimal
Level:1: Decimal
Level:2: Decimal
Level:3: Decimal
IfOwnerIsAboutToDie
IfOwnerIsFirstPlayerOwnedStarbaseAtOrbitbody
IfOwnerIsNotFirstPlayerOwnedStarbaseAtOrbitbody
OnDamageTaken
damageType: Enumeration
PHYSICAL
ENERGY
OnDelay
delayTime: Decimal
OnHyperspaceExit
OnOwnerDeath
OnWeaponFired
numWeaponClasses: Iteration
weaponClassForWeaponPassive: Enumeration
AUTOCANNON
BEAM
CAPITALABILITY
CHAOSBOLT
DART
FLAK
FLASHBEAM
GAUSS
ION
Invalid
LASERPSI
LASERTECH
MISSILE
PHASECANNON
PHASEMISSILE
PLANETBOMBARDMENT
PLASMA
POINTDEFENSELASER
PULSEGUN
PULSEWAVE
RAILGUN
SPIRITBLADE
WAVE
passiveWeaponEffectChance
Level:0: Decimal
Level:1: Decimal
Level:2: Decimal
Level:3: Decimal
hasWeaponEffects: Condition
FALSE
TRUE
weaponEffectOriginType: Condition
Target
targetCentricEffectPointSpawnInfo
spawnType: Condition
CompletelyRandom
minRadius: Decimal
maxRadius: Decimal
RandomFromUp
minRadius: Decimal
maxRadius: Decimal
angleVariance: Decimal
Targetter
weaponEffectAttachInfo
attachType: Condition
Ability
abilityIndex: Integer
Above
Aura
Center
Invalid
weaponEffectImpactOffsetType: Enumeration
RandomMesh
Center
CenterOffsetBySpatialRadius
canWeaponEffectHitHull: Boolean
canWeaponEffectHitShields: Boolean
weaponEffectsDef
weaponType: Condition
Beam
burstCount: Decimal
burstDelay: Decimal
fireDelay: Decimal
muzzleEffectName: Particle
muzzleSoundMinRespawnTime: Decimal
muzzleSounds
soundCount: Iteration
sound: Sound
hitEffectName: Particle
hitHullEffectSounds
soundCount: Iteration
sound: Sound
hitShieldsEffectSounds
soundCount: Iteration
sound: Sound
beamEffectSounds
soundCount: Iteration
sound: Sound
beamGlowTextureName: Texture
beamCoreTextureName: Texture
beamWidth: Decimal
beamGlowColor: Color
beamCoreColor: Color
beamTilingRate: Decimal
Missile
burstCount: Decimal
burstDelay: Decimal
fireDelay: Decimal
muzzleEffectName: Particle
muzzleSoundMinRespawnTime: Decimal
muzzleSounds
soundCount: Iteration
sound: Sound
hitEffectName: Particle
hitHullEffectSounds
soundCount: Iteration
sound: Sound
hitShieldsEffectSounds
soundCount: Iteration
sound: Sound
missileTravelEffectName: Particle
missileStartTurningDistance: Decimal
missileSlowTurnRate: Decimal
missileMaxSlowTurnTime: Decimal
Projectile
burstCount: Decimal
burstDelay: Decimal
fireDelay: Decimal
muzzleEffectName: Particle
muzzleSoundMinRespawnTime: Decimal
muzzleSounds
soundCount: Iteration
sound: Sound
hitEffectName: Particle
hitHullEffectSounds
soundCount: Iteration
sound: Sound
hitShieldsEffectSounds
soundCount: Iteration
sound: Sound
projectileTravelEffectName: Particle
PropagateWeaponDamageReceivedToTargetsInRadius
instantActionTriggerType: Condition
AlwaysPerform
OnAbilityUsed
OnBuffFinish
OnChance
buffApplyChance
Level:0: Decimal
Level:1: Decimal
Level:2: Decimal
Level:3: Decimal
OnColonizeAbilityUsed
OnCondition
instantActionConditionType: Condition
IfFirstSpawnerDoesNotHaveBuff
conditionBuffType: Entity
conditionBuffShortName: StringInfo
IfFirstSpawnerHasBuff
conditionBuffType: Entity
conditionBuffShortName: StringInfo
IfOwnerDoesNotHaveBuff
conditionBuffType: Entity
conditionBuffShortName: StringInfo
IfOwnerDoesNotHaveDestabilizationProtection
IfOwnerHasBuff
conditionBuffType: Entity
conditionBuffShortName: StringInfo
IfOwnerHasDestabilizationProtection
IfOwnerHasHullLessThanPerc
hullPerc
Level:0: Decimal
Level:1: Decimal
Level:2: Decimal
Level:3: Decimal
IfOwnerIsAboutToDie
IfOwnerIsFirstPlayerOwnedStarbaseAtOrbitbody
IfOwnerIsNotFirstPlayerOwnedStarbaseAtOrbitbody
OnDamageTaken
damageType: Enumeration
PHYSICAL
ENERGY
OnDelay
delayTime: Decimal
OnHyperspaceExit
OnOwnerDeath
OnWeaponFired
numWeaponClasses: Iteration
weaponClassForWeaponPassive: Enumeration
AUTOCANNON
BEAM
CAPITALABILITY
CHAOSBOLT
DART
FLAK
FLASHBEAM
GAUSS
ION
Invalid
LASERPSI
LASERTECH
MISSILE
PHASECANNON
PHASEMISSILE
PLANETBOMBARDMENT
PLASMA
POINTDEFENSELASER
PULSEGUN
PULSEWAVE
RAILGUN
SPIRITBLADE
WAVE
passiveWeaponEffectChance
Level:0: Decimal
Level:1: Decimal
Level:2: Decimal
Level:3: Decimal
targetFilter
numOwnerships: Iteration
ownership: Enumeration
Allied
AlliedOrEnemy
Enemy
Friendly
NoOwner
Player
UncontrolledMinorFaction
numObjects: Iteration
object: Enumeration
CapitalShip
Corvette
EnvoyFrigate
Fighter
Frigate
PlaceHolderPlanetModule
PlaceHolderSpaceMine
Planet
PlanetModule
SpaceMine
Star
StarBase
Titan
numSpaces: Iteration
space: Enumeration
Normal
Phase
numConstraints: Iteration
constraint: Enumeration
CanBeCaptured
CanBeJumpBlocked
CanHaveFighters
CanHaveShields
CanPhaseDodge
CanSpreadWeaponDamage
DoesNotHaveDestabilizationProtection
HasAbilityWithCooldown
HasAntiMatterPool
HasAntiMatterShortage
HasColonizeAbility
HasDestabilizationProtection
HasEnergyWeapons
HasHullDamage
HasPhaseMissiles
HasPopulation
HasShieldDamage
HasWeapons
Invalid
IsActivelyBeingConstructed
IsBoarded
IsCargoShip
IsColonizable
IsControllable
IsExplored
IsHomeworld
IsInFriendlyGravityWell
IsInNonFriendlyGravityWell
IsMovingToLocalOrbitBody
IsNotStarBaseConstructor
IsPetOfTargetter
IsPsi
IsResourceExtractor
IsRuinable
LinkedCargoShip
LinkedSquad
ModuleUnderConstruction
NotActivelyBeingConstructed
NotFlagship
NotInvulnerable
NotIsBoarded
NotIsExplored
NotIsHomeworld
NotIsIllusionShip
NotIsMinorFactionOwned
NotIsOccupationPlanet
NotIsOutlaw
NotIsTech
NotSelf
WithinCurrentSolarSystem
range
Level:0: Decimal
Level:1: Decimal
Level:2: Decimal
Level:3: Decimal
maxTargetCount
Level:0: Decimal
Level:1: Decimal
Level:2: Decimal
Level:3: Decimal
RecordDamage
instantActionTriggerType: Condition
AlwaysPerform
OnAbilityUsed
OnBuffFinish
OnChance
buffApplyChance
Level:0: Decimal
Level:1: Decimal
Level:2: Decimal
Level:3: Decimal
OnColonizeAbilityUsed
OnCondition
instantActionConditionType: Condition
IfFirstSpawnerDoesNotHaveBuff
conditionBuffType: Entity
conditionBuffShortName: StringInfo
IfFirstSpawnerHasBuff
conditionBuffType: Entity
conditionBuffShortName: StringInfo
IfOwnerDoesNotHaveBuff
conditionBuffType: Entity
conditionBuffShortName: StringInfo
IfOwnerDoesNotHaveDestabilizationProtection
IfOwnerHasBuff
conditionBuffType: Entity
conditionBuffShortName: StringInfo
IfOwnerHasDestabilizationProtection
IfOwnerHasHullLessThanPerc
hullPerc
Level:0: Decimal
Level:1: Decimal
Level:2: Decimal
Level:3: Decimal
IfOwnerIsAboutToDie
IfOwnerIsFirstPlayerOwnedStarbaseAtOrbitbody
IfOwnerIsNotFirstPlayerOwnedStarbaseAtOrbitbody
OnDamageTaken
damageType: Enumeration
PHYSICAL
ENERGY
OnDelay
delayTime: Decimal
OnHyperspaceExit
OnOwnerDeath
OnWeaponFired
numWeaponClasses: Iteration
weaponClassForWeaponPassive: Enumeration
AUTOCANNON
BEAM
CAPITALABILITY
CHAOSBOLT
DART
FLAK
FLASHBEAM
GAUSS
ION
Invalid
LASERPSI
LASERTECH
MISSILE
PHASECANNON
PHASEMISSILE
PLANETBOMBARDMENT
PLASMA
POINTDEFENSELASER
PULSEGUN
PULSEWAVE
RAILGUN
SPIRITBLADE
WAVE
passiveWeaponEffectChance
Level:0: Decimal
Level:1: Decimal
Level:2: Decimal
Level:3: Decimal
RemoveAntiMatter
instantActionTriggerType: Condition
AlwaysPerform
OnAbilityUsed
OnBuffFinish
OnChance
buffApplyChance
Level:0: Decimal
Level:1: Decimal
Level:2: Decimal
Level:3: Decimal
OnColonizeAbilityUsed
OnCondition
instantActionConditionType: Condition
IfFirstSpawnerDoesNotHaveBuff
conditionBuffType: Entity
conditionBuffShortName: StringInfo
IfFirstSpawnerHasBuff
conditionBuffType: Entity
conditionBuffShortName: StringInfo
IfOwnerDoesNotHaveBuff
conditionBuffType: Entity
conditionBuffShortName: StringInfo
IfOwnerDoesNotHaveDestabilizationProtection
IfOwnerHasBuff
conditionBuffType: Entity
conditionBuffShortName: StringInfo
IfOwnerHasDestabilizationProtection
IfOwnerHasHullLessThanPerc
hullPerc
Level:0: Decimal
Level:1: Decimal
Level:2: Decimal
Level:3: Decimal
IfOwnerIsAboutToDie
IfOwnerIsFirstPlayerOwnedStarbaseAtOrbitbody
IfOwnerIsNotFirstPlayerOwnedStarbaseAtOrbitbody
OnDamageTaken
damageType: Enumeration
PHYSICAL
ENERGY
OnDelay
delayTime: Decimal
OnHyperspaceExit
OnOwnerDeath
OnWeaponFired
numWeaponClasses: Iteration
weaponClassForWeaponPassive: Enumeration
AUTOCANNON
BEAM
CAPITALABILITY
CHAOSBOLT
DART
FLAK
FLASHBEAM
GAUSS
ION
Invalid
LASERPSI
LASERTECH
MISSILE
PHASECANNON
PHASEMISSILE
PLANETBOMBARDMENT
PLASMA
POINTDEFENSELASER
PULSEGUN
PULSEWAVE
RAILGUN
SPIRITBLADE
WAVE
passiveWeaponEffectChance
Level:0: Decimal
Level:1: Decimal
Level:2: Decimal
Level:3: Decimal
antiMatter
Level:0: Decimal
Level:1: Decimal
Level:2: Decimal
Level:3: Decimal
RemoveAntiMatterPerc
instantActionTriggerType: Condition
AlwaysPerform
OnAbilityUsed
OnBuffFinish
OnChance
buffApplyChance
Level:0: Decimal
Level:1: Decimal
Level:2: Decimal
Level:3: Decimal
OnColonizeAbilityUsed
OnCondition
instantActionConditionType: Condition
IfFirstSpawnerDoesNotHaveBuff
conditionBuffType: Entity
conditionBuffShortName: StringInfo
IfFirstSpawnerHasBuff
conditionBuffType: Entity
conditionBuffShortName: StringInfo
IfOwnerDoesNotHaveBuff
conditionBuffType: Entity
conditionBuffShortName: StringInfo
IfOwnerDoesNotHaveDestabilizationProtection
IfOwnerHasBuff
conditionBuffType: Entity
conditionBuffShortName: StringInfo
IfOwnerHasDestabilizationProtection
IfOwnerHasHullLessThanPerc
hullPerc
Level:0: Decimal
Level:1: Decimal
Level:2: Decimal
Level:3: Decimal
IfOwnerIsAboutToDie
IfOwnerIsFirstPlayerOwnedStarbaseAtOrbitbody
IfOwnerIsNotFirstPlayerOwnedStarbaseAtOrbitbody
OnDamageTaken
damageType: Enumeration
PHYSICAL
ENERGY
OnDelay
delayTime: Decimal
OnHyperspaceExit
OnOwnerDeath
OnWeaponFired
numWeaponClasses: Iteration
weaponClassForWeaponPassive: Enumeration
AUTOCANNON
BEAM
CAPITALABILITY
CHAOSBOLT
DART
FLAK
FLASHBEAM
GAUSS
ION
Invalid
LASERPSI
LASERTECH
MISSILE
PHASECANNON
PHASEMISSILE
PLANETBOMBARDMENT
PLASMA
POINTDEFENSELASER
PULSEGUN
PULSEWAVE
RAILGUN
SPIRITBLADE
WAVE
passiveWeaponEffectChance
Level:0: Decimal
Level:1: Decimal
Level:2: Decimal
Level:3: Decimal
antiMatterPerc
Level:0: Decimal
Level:1: Decimal
Level:2: Decimal
Level:3: Decimal
RemoveBuffOfType
instantActionTriggerType: Condition
AlwaysPerform
OnAbilityUsed
OnBuffFinish
OnChance
buffApplyChance
Level:0: Decimal
Level:1: Decimal
Level:2: Decimal
Level:3: Decimal
OnColonizeAbilityUsed
OnCondition
instantActionConditionType: Condition
IfFirstSpawnerDoesNotHaveBuff
conditionBuffType: Entity
conditionBuffShortName: StringInfo
IfFirstSpawnerHasBuff
conditionBuffType: Entity
conditionBuffShortName: StringInfo
IfOwnerDoesNotHaveBuff
conditionBuffType: Entity
conditionBuffShortName: StringInfo
IfOwnerDoesNotHaveDestabilizationProtection
IfOwnerHasBuff
conditionBuffType: Entity
conditionBuffShortName: StringInfo
IfOwnerHasDestabilizationProtection
IfOwnerHasHullLessThanPerc
hullPerc
Level:0: Decimal
Level:1: Decimal
Level:2: Decimal
Level:3: Decimal
IfOwnerIsAboutToDie
IfOwnerIsFirstPlayerOwnedStarbaseAtOrbitbody
IfOwnerIsNotFirstPlayerOwnedStarbaseAtOrbitbody
OnDamageTaken
damageType: Enumeration
PHYSICAL
ENERGY
OnDelay
delayTime: Decimal
OnHyperspaceExit
OnOwnerDeath
OnWeaponFired
numWeaponClasses: Iteration
weaponClassForWeaponPassive: Enumeration
AUTOCANNON
BEAM
CAPITALABILITY
CHAOSBOLT
DART
FLAK
FLASHBEAM
GAUSS
ION
Invalid
LASERPSI
LASERTECH
MISSILE
PHASECANNON
PHASEMISSILE
PLANETBOMBARDMENT
PLASMA
POINTDEFENSELASER
PULSEGUN
PULSEWAVE
RAILGUN
SPIRITBLADE
WAVE
passiveWeaponEffectChance
Level:0: Decimal
Level:1: Decimal
Level:2: Decimal
Level:3: Decimal
buffTypeToRemove: Entity
RemovePlanetPopulation
instantActionTriggerType: Condition
AlwaysPerform
OnAbilityUsed
OnBuffFinish
OnChance
buffApplyChance
Level:0: Decimal
Level:1: Decimal
Level:2: Decimal
Level:3: Decimal
OnColonizeAbilityUsed
OnCondition
instantActionConditionType: Condition
IfFirstSpawnerDoesNotHaveBuff
conditionBuffType: Entity
conditionBuffShortName: StringInfo
IfFirstSpawnerHasBuff
conditionBuffType: Entity
conditionBuffShortName: StringInfo
IfOwnerDoesNotHaveBuff
conditionBuffType: Entity
conditionBuffShortName: StringInfo
IfOwnerDoesNotHaveDestabilizationProtection
IfOwnerHasBuff
conditionBuffType: Entity
conditionBuffShortName: StringInfo
IfOwnerHasDestabilizationProtection
IfOwnerHasHullLessThanPerc
hullPerc
Level:0: Decimal
Level:1: Decimal
Level:2: Decimal
Level:3: Decimal
IfOwnerIsAboutToDie
IfOwnerIsFirstPlayerOwnedStarbaseAtOrbitbody
IfOwnerIsNotFirstPlayerOwnedStarbaseAtOrbitbody
OnDamageTaken
damageType: Enumeration
PHYSICAL
ENERGY
OnDelay
delayTime: Decimal
OnHyperspaceExit
OnOwnerDeath
OnWeaponFired
numWeaponClasses: Iteration
weaponClassForWeaponPassive: Enumeration
AUTOCANNON
BEAM
CAPITALABILITY
CHAOSBOLT
DART
FLAK
FLASHBEAM
GAUSS
ION
Invalid
LASERPSI
LASERTECH
MISSILE
PHASECANNON
PHASEMISSILE
PLANETBOMBARDMENT
PLASMA
POINTDEFENSELASER
PULSEGUN
PULSEWAVE
RAILGUN
SPIRITBLADE
WAVE
passiveWeaponEffectChance
Level:0: Decimal
Level:1: Decimal
Level:2: Decimal
Level:3: Decimal
populationAmount
Level:0: Decimal
Level:1: Decimal
Level:2: Decimal
Level:3: Decimal
populationAmountScalarType: Enumeration
PerOwnerPlanetPopulation
ResetPhysicsState
instantActionTriggerType: Condition
AlwaysPerform
OnAbilityUsed
OnBuffFinish
OnChance
buffApplyChance
Level:0: Decimal
Level:1: Decimal
Level:2: Decimal
Level:3: Decimal
OnColonizeAbilityUsed
OnCondition
instantActionConditionType: Condition
IfFirstSpawnerDoesNotHaveBuff
conditionBuffType: Entity
conditionBuffShortName: StringInfo
IfFirstSpawnerHasBuff
conditionBuffType: Entity
conditionBuffShortName: StringInfo
IfOwnerDoesNotHaveBuff
conditionBuffType: Entity
conditionBuffShortName: StringInfo
IfOwnerDoesNotHaveDestabilizationProtection
IfOwnerHasBuff
conditionBuffType: Entity
conditionBuffShortName: StringInfo
IfOwnerHasDestabilizationProtection
IfOwnerHasHullLessThanPerc
hullPerc
Level:0: Decimal
Level:1: Decimal
Level:2: Decimal
Level:3: Decimal
IfOwnerIsAboutToDie
IfOwnerIsFirstPlayerOwnedStarbaseAtOrbitbody
IfOwnerIsNotFirstPlayerOwnedStarbaseAtOrbitbody
OnDamageTaken
damageType: Enumeration
PHYSICAL
ENERGY
OnDelay
delayTime: Decimal
OnHyperspaceExit
OnOwnerDeath
OnWeaponFired
numWeaponClasses: Iteration
weaponClassForWeaponPassive: Enumeration
AUTOCANNON
BEAM
CAPITALABILITY
CHAOSBOLT
DART
FLAK
FLASHBEAM
GAUSS
ION
Invalid
LASERPSI
LASERTECH
MISSILE
PHASECANNON
PHASEMISSILE
PLANETBOMBARDMENT
PLASMA
POINTDEFENSELASER
PULSEGUN
PULSEWAVE
RAILGUN
SPIRITBLADE
WAVE
passiveWeaponEffectChance
Level:0: Decimal
Level:1: Decimal
Level:2: Decimal
Level:3: Decimal
RestoreAntiMatter
instantActionTriggerType: Condition
AlwaysPerform
OnAbilityUsed
OnBuffFinish
OnChance
buffApplyChance
Level:0: Decimal
Level:1: Decimal
Level:2: Decimal
Level:3: Decimal
OnColonizeAbilityUsed
OnCondition
instantActionConditionType: Condition
IfFirstSpawnerDoesNotHaveBuff
conditionBuffType: Entity
conditionBuffShortName: StringInfo
IfFirstSpawnerHasBuff
conditionBuffType: Entity
conditionBuffShortName: StringInfo
IfOwnerDoesNotHaveBuff
conditionBuffType: Entity
conditionBuffShortName: StringInfo
IfOwnerDoesNotHaveDestabilizationProtection
IfOwnerHasBuff
conditionBuffType: Entity
conditionBuffShortName: StringInfo
IfOwnerHasDestabilizationProtection
IfOwnerHasHullLessThanPerc
hullPerc
Level:0: Decimal
Level:1: Decimal
Level:2: Decimal
Level:3: Decimal
IfOwnerIsAboutToDie
IfOwnerIsFirstPlayerOwnedStarbaseAtOrbitbody
IfOwnerIsNotFirstPlayerOwnedStarbaseAtOrbitbody
OnDamageTaken
damageType: Enumeration
PHYSICAL
ENERGY
OnDelay
delayTime: Decimal
OnHyperspaceExit
OnOwnerDeath
OnWeaponFired
numWeaponClasses: Iteration
weaponClassForWeaponPassive: Enumeration
AUTOCANNON
BEAM
CAPITALABILITY
CHAOSBOLT
DART
FLAK
FLASHBEAM
GAUSS
ION
Invalid
LASERPSI
LASERTECH
MISSILE
PHASECANNON
PHASEMISSILE
PLANETBOMBARDMENT
PLASMA
POINTDEFENSELASER
PULSEGUN
PULSEWAVE
RAILGUN
SPIRITBLADE
WAVE
passiveWeaponEffectChance
Level:0: Decimal
Level:1: Decimal
Level:2: Decimal
Level:3: Decimal
antiMatter
Level:0: Decimal
Level:1: Decimal
Level:2: Decimal
Level:3: Decimal
RestoreHullPoints
instantActionTriggerType: Condition
AlwaysPerform
OnAbilityUsed
OnBuffFinish
OnChance
buffApplyChance
Level:0: Decimal
Level:1: Decimal
Level:2: Decimal
Level:3: Decimal
OnColonizeAbilityUsed
OnCondition
instantActionConditionType: Condition
IfFirstSpawnerDoesNotHaveBuff
conditionBuffType: Entity
conditionBuffShortName: StringInfo
IfFirstSpawnerHasBuff
conditionBuffType: Entity
conditionBuffShortName: StringInfo
IfOwnerDoesNotHaveBuff
conditionBuffType: Entity
conditionBuffShortName: StringInfo
IfOwnerDoesNotHaveDestabilizationProtection
IfOwnerHasBuff
conditionBuffType: Entity
conditionBuffShortName: StringInfo
IfOwnerHasDestabilizationProtection
IfOwnerHasHullLessThanPerc
hullPerc
Level:0: Decimal
Level:1: Decimal
Level:2: Decimal
Level:3: Decimal
IfOwnerIsAboutToDie
IfOwnerIsFirstPlayerOwnedStarbaseAtOrbitbody
IfOwnerIsNotFirstPlayerOwnedStarbaseAtOrbitbody
OnDamageTaken
damageType: Enumeration
PHYSICAL
ENERGY
OnDelay
delayTime: Decimal
OnHyperspaceExit
OnOwnerDeath
OnWeaponFired
numWeaponClasses: Iteration
weaponClassForWeaponPassive: Enumeration
AUTOCANNON
BEAM
CAPITALABILITY
CHAOSBOLT
DART
FLAK
FLASHBEAM
GAUSS
ION
Invalid
LASERPSI
LASERTECH
MISSILE
PHASECANNON
PHASEMISSILE
PLANETBOMBARDMENT
PLASMA
POINTDEFENSELASER
PULSEGUN
PULSEWAVE
RAILGUN
SPIRITBLADE
WAVE
passiveWeaponEffectChance
Level:0: Decimal
Level:1: Decimal
Level:2: Decimal
Level:3: Decimal
hull
Level:0: Decimal
Level:1: Decimal
Level:2: Decimal
Level:3: Decimal
RestoreHullPointsPerc
instantActionTriggerType: Condition
AlwaysPerform
OnAbilityUsed
OnBuffFinish
OnChance
buffApplyChance
Level:0: Decimal
Level:1: Decimal
Level:2: Decimal
Level:3: Decimal
OnColonizeAbilityUsed
OnCondition
instantActionConditionType: Condition
IfFirstSpawnerDoesNotHaveBuff
conditionBuffType: Entity
conditionBuffShortName: StringInfo
IfFirstSpawnerHasBuff
conditionBuffType: Entity
conditionBuffShortName: StringInfo
IfOwnerDoesNotHaveBuff
conditionBuffType: Entity
conditionBuffShortName: StringInfo
IfOwnerDoesNotHaveDestabilizationProtection
IfOwnerHasBuff
conditionBuffType: Entity
conditionBuffShortName: StringInfo
IfOwnerHasDestabilizationProtection
IfOwnerHasHullLessThanPerc
hullPerc
Level:0: Decimal
Level:1: Decimal
Level:2: Decimal
Level:3: Decimal
IfOwnerIsAboutToDie
IfOwnerIsFirstPlayerOwnedStarbaseAtOrbitbody
IfOwnerIsNotFirstPlayerOwnedStarbaseAtOrbitbody
OnDamageTaken
damageType: Enumeration
PHYSICAL
ENERGY
OnDelay
delayTime: Decimal
OnHyperspaceExit
OnOwnerDeath
OnWeaponFired
numWeaponClasses: Iteration
weaponClassForWeaponPassive: Enumeration
AUTOCANNON
BEAM
CAPITALABILITY
CHAOSBOLT
DART
FLAK
FLASHBEAM
GAUSS
ION
Invalid
LASERPSI
LASERTECH
MISSILE
PHASECANNON
PHASEMISSILE
PLANETBOMBARDMENT
PLASMA
POINTDEFENSELASER
PULSEGUN
PULSEWAVE
RAILGUN
SPIRITBLADE
WAVE
passiveWeaponEffectChance
Level:0: Decimal
Level:1: Decimal
Level:2: Decimal
Level:3: Decimal
hullPerc
Level:0: Decimal
Level:1: Decimal
Level:2: Decimal
Level:3: Decimal
RestoreShieldPoints
instantActionTriggerType: Condition
AlwaysPerform
OnAbilityUsed
OnBuffFinish
OnChance
buffApplyChance
Level:0: Decimal
Level:1: Decimal
Level:2: Decimal
Level:3: Decimal
OnColonizeAbilityUsed
OnCondition
instantActionConditionType: Condition
IfFirstSpawnerDoesNotHaveBuff
conditionBuffType: Entity
conditionBuffShortName: StringInfo
IfFirstSpawnerHasBuff
conditionBuffType: Entity
conditionBuffShortName: StringInfo
IfOwnerDoesNotHaveBuff
conditionBuffType: Entity
conditionBuffShortName: StringInfo
IfOwnerDoesNotHaveDestabilizationProtection
IfOwnerHasBuff
conditionBuffType: Entity
conditionBuffShortName: StringInfo
IfOwnerHasDestabilizationProtection
IfOwnerHasHullLessThanPerc
hullPerc
Level:0: Decimal
Level:1: Decimal
Level:2: Decimal
Level:3: Decimal
IfOwnerIsAboutToDie
IfOwnerIsFirstPlayerOwnedStarbaseAtOrbitbody
IfOwnerIsNotFirstPlayerOwnedStarbaseAtOrbitbody
OnDamageTaken
damageType: Enumeration
PHYSICAL
ENERGY
OnDelay
delayTime: Decimal
OnHyperspaceExit
OnOwnerDeath
OnWeaponFired
numWeaponClasses: Iteration
weaponClassForWeaponPassive: Enumeration
AUTOCANNON
BEAM
CAPITALABILITY
CHAOSBOLT
DART
FLAK
FLASHBEAM
GAUSS
ION
Invalid
LASERPSI
LASERTECH
MISSILE
PHASECANNON
PHASEMISSILE
PLANETBOMBARDMENT
PLASMA
POINTDEFENSELASER
PULSEGUN
PULSEWAVE
RAILGUN
SPIRITBLADE
WAVE
passiveWeaponEffectChance
Level:0: Decimal
Level:1: Decimal
Level:2: Decimal
Level:3: Decimal
shields
Level:0: Decimal
Level:1: Decimal
Level:2: Decimal
Level:3: Decimal
RestoreShieldPointsPerc
instantActionTriggerType: Condition
AlwaysPerform
OnAbilityUsed
OnBuffFinish
OnChance
buffApplyChance
Level:0: Decimal
Level:1: Decimal
Level:2: Decimal
Level:3: Decimal
OnColonizeAbilityUsed
OnCondition
instantActionConditionType: Condition
IfFirstSpawnerDoesNotHaveBuff
conditionBuffType: Entity
conditionBuffShortName: StringInfo
IfFirstSpawnerHasBuff
conditionBuffType: Entity
conditionBuffShortName: StringInfo
IfOwnerDoesNotHaveBuff
conditionBuffType: Entity
conditionBuffShortName: StringInfo
IfOwnerDoesNotHaveDestabilizationProtection
IfOwnerHasBuff
conditionBuffType: Entity
conditionBuffShortName: StringInfo
IfOwnerHasDestabilizationProtection
IfOwnerHasHullLessThanPerc
hullPerc
Level:0: Decimal
Level:1: Decimal
Level:2: Decimal
Level:3: Decimal
IfOwnerIsAboutToDie
IfOwnerIsFirstPlayerOwnedStarbaseAtOrbitbody
IfOwnerIsNotFirstPlayerOwnedStarbaseAtOrbitbody
OnDamageTaken
damageType: Enumeration
PHYSICAL
ENERGY
OnDelay
delayTime: Decimal
OnHyperspaceExit
OnOwnerDeath
OnWeaponFired
numWeaponClasses: Iteration
weaponClassForWeaponPassive: Enumeration
AUTOCANNON
BEAM
CAPITALABILITY
CHAOSBOLT
DART
FLAK
FLASHBEAM
GAUSS
ION
Invalid
LASERPSI
LASERTECH
MISSILE
PHASECANNON
PHASEMISSILE
PLANETBOMBARDMENT
PLASMA
POINTDEFENSELASER
PULSEGUN
PULSEWAVE
RAILGUN
SPIRITBLADE
WAVE
passiveWeaponEffectChance
Level:0: Decimal
Level:1: Decimal
Level:2: Decimal
Level:3: Decimal
shieldPerc
Level:0: Decimal
Level:1: Decimal
Level:2: Decimal
Level:3: Decimal
ResurrectCapitalShip
instantActionTriggerType: Condition
AlwaysPerform
OnAbilityUsed
OnBuffFinish
OnChance
buffApplyChance
Level:0: Decimal
Level:1: Decimal
Level:2: Decimal
Level:3: Decimal
OnColonizeAbilityUsed
OnCondition
instantActionConditionType: Condition
IfFirstSpawnerDoesNotHaveBuff
conditionBuffType: Entity
conditionBuffShortName: StringInfo
IfFirstSpawnerHasBuff
conditionBuffType: Entity
conditionBuffShortName: StringInfo
IfOwnerDoesNotHaveBuff
conditionBuffType: Entity
conditionBuffShortName: StringInfo
IfOwnerDoesNotHaveDestabilizationProtection
IfOwnerHasBuff
conditionBuffType: Entity
conditionBuffShortName: StringInfo
IfOwnerHasDestabilizationProtection
IfOwnerHasHullLessThanPerc
hullPerc
Level:0: Decimal
Level:1: Decimal
Level:2: Decimal
Level:3: Decimal
IfOwnerIsAboutToDie
IfOwnerIsFirstPlayerOwnedStarbaseAtOrbitbody
IfOwnerIsNotFirstPlayerOwnedStarbaseAtOrbitbody
OnDamageTaken
damageType: Enumeration
PHYSICAL
ENERGY
OnDelay
delayTime: Decimal
OnHyperspaceExit
OnOwnerDeath
OnWeaponFired
numWeaponClasses: Iteration
weaponClassForWeaponPassive: Enumeration
AUTOCANNON
BEAM
CAPITALABILITY
CHAOSBOLT
DART
FLAK
FLASHBEAM
GAUSS
ION
Invalid
LASERPSI
LASERTECH
MISSILE
PHASECANNON
PHASEMISSILE
PLANETBOMBARDMENT
PLASMA
POINTDEFENSELASER
PULSEGUN
PULSEWAVE
RAILGUN
SPIRITBLADE
WAVE
passiveWeaponEffectChance
Level:0: Decimal
Level:1: Decimal
Level:2: Decimal
Level:3: Decimal
RetaliateBounty
instantActionTriggerType: Condition
AlwaysPerform
OnAbilityUsed
OnBuffFinish
OnChance
buffApplyChance
Level:0: Decimal
Level:1: Decimal
Level:2: Decimal
Level:3: Decimal
OnColonizeAbilityUsed
OnCondition
instantActionConditionType: Condition
IfFirstSpawnerDoesNotHaveBuff
conditionBuffType: Entity
conditionBuffShortName: StringInfo
IfFirstSpawnerHasBuff
conditionBuffType: Entity
conditionBuffShortName: StringInfo
IfOwnerDoesNotHaveBuff
conditionBuffType: Entity
conditionBuffShortName: StringInfo
IfOwnerDoesNotHaveDestabilizationProtection
IfOwnerHasBuff
conditionBuffType: Entity
conditionBuffShortName: StringInfo
IfOwnerHasDestabilizationProtection
IfOwnerHasHullLessThanPerc
hullPerc
Level:0: Decimal
Level:1: Decimal
Level:2: Decimal
Level:3: Decimal
IfOwnerIsAboutToDie
IfOwnerIsFirstPlayerOwnedStarbaseAtOrbitbody
IfOwnerIsNotFirstPlayerOwnedStarbaseAtOrbitbody
OnDamageTaken
damageType: Enumeration
PHYSICAL
ENERGY
OnDelay
delayTime: Decimal
OnHyperspaceExit
OnOwnerDeath
OnWeaponFired
numWeaponClasses: Iteration
weaponClassForWeaponPassive: Enumeration
AUTOCANNON
BEAM
CAPITALABILITY
CHAOSBOLT
DART
FLAK
FLASHBEAM
GAUSS
ION
Invalid
LASERPSI
LASERTECH
MISSILE
PHASECANNON
PHASEMISSILE
PLANETBOMBARDMENT
PLASMA
POINTDEFENSELASER
PULSEGUN
PULSEWAVE
RAILGUN
SPIRITBLADE
WAVE
passiveWeaponEffectChance
Level:0: Decimal
Level:1: Decimal
Level:2: Decimal
Level:3: Decimal
bountyAmount
Level:0: Decimal
Level:1: Decimal
Level:2: Decimal
Level:3: Decimal
RetaliateDamage
instantActionTriggerType: Condition
AlwaysPerform
OnAbilityUsed
OnBuffFinish
OnChance
buffApplyChance
Level:0: Decimal
Level:1: Decimal
Level:2: Decimal
Level:3: Decimal
OnColonizeAbilityUsed
OnCondition
instantActionConditionType: Condition
IfFirstSpawnerDoesNotHaveBuff
conditionBuffType: Entity
conditionBuffShortName: StringInfo
IfFirstSpawnerHasBuff
conditionBuffType: Entity
conditionBuffShortName: StringInfo
IfOwnerDoesNotHaveBuff
conditionBuffType: Entity
conditionBuffShortName: StringInfo
IfOwnerDoesNotHaveDestabilizationProtection
IfOwnerHasBuff
conditionBuffType: Entity
conditionBuffShortName: StringInfo
IfOwnerHasDestabilizationProtection
IfOwnerHasHullLessThanPerc
hullPerc
Level:0: Decimal
Level:1: Decimal
Level:2: Decimal
Level:3: Decimal
IfOwnerIsAboutToDie
IfOwnerIsFirstPlayerOwnedStarbaseAtOrbitbody
IfOwnerIsNotFirstPlayerOwnedStarbaseAtOrbitbody
OnDamageTaken
damageType: Enumeration
PHYSICAL
ENERGY
OnDelay
delayTime: Decimal
OnHyperspaceExit
OnOwnerDeath
OnWeaponFired
numWeaponClasses: Iteration
weaponClassForWeaponPassive: Enumeration
AUTOCANNON
BEAM
CAPITALABILITY
CHAOSBOLT
DART
FLAK
FLASHBEAM
GAUSS
ION
Invalid
LASERPSI
LASERTECH
MISSILE
PHASECANNON
PHASEMISSILE
PLANETBOMBARDMENT
PLASMA
POINTDEFENSELASER
PULSEGUN
PULSEWAVE
RAILGUN
SPIRITBLADE
WAVE
passiveWeaponEffectChance
Level:0: Decimal
Level:1: Decimal
Level:2: Decimal
Level:3: Decimal
damageRetaliationPerc
Level:0: Decimal
Level:1: Decimal
Level:2: Decimal
Level:3: Decimal
RuinPlanet
instantActionTriggerType: Condition
AlwaysPerform
OnAbilityUsed
OnBuffFinish
OnChance
buffApplyChance
Level:0: Decimal
Level:1: Decimal
Level:2: Decimal
Level:3: Decimal
OnColonizeAbilityUsed
OnCondition
instantActionConditionType: Condition
IfFirstSpawnerDoesNotHaveBuff
conditionBuffType: Entity
conditionBuffShortName: StringInfo
IfFirstSpawnerHasBuff
conditionBuffType: Entity
conditionBuffShortName: StringInfo
IfOwnerDoesNotHaveBuff
conditionBuffType: Entity
conditionBuffShortName: StringInfo
IfOwnerDoesNotHaveDestabilizationProtection
IfOwnerHasBuff
conditionBuffType: Entity
conditionBuffShortName: StringInfo
IfOwnerHasDestabilizationProtection
IfOwnerHasHullLessThanPerc
hullPerc
Level:0: Decimal
Level:1: Decimal
Level:2: Decimal
Level:3: Decimal
IfOwnerIsAboutToDie
IfOwnerIsFirstPlayerOwnedStarbaseAtOrbitbody
IfOwnerIsNotFirstPlayerOwnedStarbaseAtOrbitbody
OnDamageTaken
damageType: Enumeration
PHYSICAL
ENERGY
OnDelay
delayTime: Decimal
OnHyperspaceExit
OnOwnerDeath
OnWeaponFired
numWeaponClasses: Iteration
weaponClassForWeaponPassive: Enumeration
AUTOCANNON
BEAM
CAPITALABILITY
CHAOSBOLT
DART
FLAK
FLASHBEAM
GAUSS
ION
Invalid
LASERPSI
LASERTECH
MISSILE
PHASECANNON
PHASEMISSILE
PLANETBOMBARDMENT
PLASMA
POINTDEFENSELASER
PULSEGUN
PULSEWAVE
RAILGUN
SPIRITBLADE
WAVE
passiveWeaponEffectChance
Level:0: Decimal
Level:1: Decimal
Level:2: Decimal
Level:3: Decimal
targetFilter
numOwnerships: Iteration
ownership: Enumeration
Allied
AlliedOrEnemy
Enemy
Friendly
NoOwner
Player
UncontrolledMinorFaction
numObjects: Iteration
object: Enumeration
CapitalShip
Corvette
EnvoyFrigate
Fighter
Frigate
PlaceHolderPlanetModule
PlaceHolderSpaceMine
Planet
PlanetModule
SpaceMine
Star
StarBase
Titan
numSpaces: Iteration
space: Enumeration
Normal
Phase
numConstraints: Iteration
constraint: Enumeration
CanBeCaptured
CanBeJumpBlocked
CanHaveFighters
CanHaveShields
CanPhaseDodge
CanSpreadWeaponDamage
DoesNotHaveDestabilizationProtection
HasAbilityWithCooldown
HasAntiMatterPool
HasAntiMatterShortage
HasColonizeAbility
HasDestabilizationProtection
HasEnergyWeapons
HasHullDamage
HasPhaseMissiles
HasPopulation
HasShieldDamage
HasWeapons
Invalid
IsActivelyBeingConstructed
IsBoarded
IsCargoShip
IsColonizable
IsControllable
IsExplored
IsHomeworld
IsInFriendlyGravityWell
IsInNonFriendlyGravityWell
IsMovingToLocalOrbitBody
IsNotStarBaseConstructor
IsPetOfTargetter
IsPsi
IsResourceExtractor
IsRuinable
LinkedCargoShip
LinkedSquad
ModuleUnderConstruction
NotActivelyBeingConstructed
NotFlagship
NotInvulnerable
NotIsBoarded
NotIsExplored
NotIsHomeworld
NotIsIllusionShip
NotIsMinorFactionOwned
NotIsOccupationPlanet
NotIsOutlaw
NotIsTech
NotSelf
WithinCurrentSolarSystem
range
Level:0: Decimal
Level:1: Decimal
Level:2: Decimal
Level:3: Decimal
afterRuinBuffType: Entity
SetTauntTargetToLastSpawner
instantActionTriggerType: Condition
AlwaysPerform
OnAbilityUsed
OnBuffFinish
OnChance
buffApplyChance
Level:0: Decimal
Level:1: Decimal
Level:2: Decimal
Level:3: Decimal
OnColonizeAbilityUsed
OnCondition
instantActionConditionType: Condition
IfFirstSpawnerDoesNotHaveBuff
conditionBuffType: Entity
conditionBuffShortName: StringInfo
IfFirstSpawnerHasBuff
conditionBuffType: Entity
conditionBuffShortName: StringInfo
IfOwnerDoesNotHaveBuff
conditionBuffType: Entity
conditionBuffShortName: StringInfo
IfOwnerDoesNotHaveDestabilizationProtection
IfOwnerHasBuff
conditionBuffType: Entity
conditionBuffShortName: StringInfo
IfOwnerHasDestabilizationProtection
IfOwnerHasHullLessThanPerc
hullPerc
Level:0: Decimal
Level:1: Decimal
Level:2: Decimal
Level:3: Decimal
IfOwnerIsAboutToDie
IfOwnerIsFirstPlayerOwnedStarbaseAtOrbitbody
IfOwnerIsNotFirstPlayerOwnedStarbaseAtOrbitbody
OnDamageTaken
damageType: Enumeration
PHYSICAL
ENERGY
OnDelay
delayTime: Decimal
OnHyperspaceExit
OnOwnerDeath
OnWeaponFired
numWeaponClasses: Iteration
weaponClassForWeaponPassive: Enumeration
AUTOCANNON
BEAM
CAPITALABILITY
CHAOSBOLT
DART
FLAK
FLASHBEAM
GAUSS
ION
Invalid
LASERPSI
LASERTECH
MISSILE
PHASECANNON
PHASEMISSILE
PLANETBOMBARDMENT
PLASMA
POINTDEFENSELASER
PULSEGUN
PULSEWAVE
RAILGUN
SPIRITBLADE
WAVE
passiveWeaponEffectChance
Level:0: Decimal
Level:1: Decimal
Level:2: Decimal
Level:3: Decimal
SpawnResourceExtractors
instantActionTriggerType: Condition
AlwaysPerform
OnAbilityUsed
OnBuffFinish
OnChance
buffApplyChance
Level:0: Decimal
Level:1: Decimal
Level:2: Decimal
Level:3: Decimal
OnColonizeAbilityUsed
OnCondition
instantActionConditionType: Condition
IfFirstSpawnerDoesNotHaveBuff
conditionBuffType: Entity
conditionBuffShortName: StringInfo
IfFirstSpawnerHasBuff
conditionBuffType: Entity
conditionBuffShortName: StringInfo
IfOwnerDoesNotHaveBuff
conditionBuffType: Entity
conditionBuffShortName: StringInfo
IfOwnerDoesNotHaveDestabilizationProtection
IfOwnerHasBuff
conditionBuffType: Entity
conditionBuffShortName: StringInfo
IfOwnerHasDestabilizationProtection
IfOwnerHasHullLessThanPerc
hullPerc
Level:0: Decimal
Level:1: Decimal
Level:2: Decimal
Level:3: Decimal
IfOwnerIsAboutToDie
IfOwnerIsFirstPlayerOwnedStarbaseAtOrbitbody
IfOwnerIsNotFirstPlayerOwnedStarbaseAtOrbitbody
OnDamageTaken
damageType: Enumeration
PHYSICAL
ENERGY
OnDelay
delayTime: Decimal
OnHyperspaceExit
OnOwnerDeath
OnWeaponFired
numWeaponClasses: Iteration
weaponClassForWeaponPassive: Enumeration
AUTOCANNON
BEAM
CAPITALABILITY
CHAOSBOLT
DART
FLAK
FLASHBEAM
GAUSS
ION
Invalid
LASERPSI
LASERTECH
MISSILE
PHASECANNON
PHASEMISSILE
PLANETBOMBARDMENT
PLASMA
POINTDEFENSELASER
PULSEGUN
PULSEWAVE
RAILGUN
SPIRITBLADE
WAVE
passiveWeaponEffectChance
Level:0: Decimal
Level:1: Decimal
Level:2: Decimal
Level:3: Decimal
numExtractors
Level:0: Decimal
Level:1: Decimal
Level:2: Decimal
Level:3: Decimal
SpawnShipsAtPlanet
instantActionTriggerType: Condition
AlwaysPerform
OnAbilityUsed
OnBuffFinish
OnChance
buffApplyChance
Level:0: Decimal
Level:1: Decimal
Level:2: Decimal
Level:3: Decimal
OnColonizeAbilityUsed
OnCondition
instantActionConditionType: Condition
IfFirstSpawnerDoesNotHaveBuff
conditionBuffType: Entity
conditionBuffShortName: StringInfo
IfFirstSpawnerHasBuff
conditionBuffType: Entity
conditionBuffShortName: StringInfo
IfOwnerDoesNotHaveBuff
conditionBuffType: Entity
conditionBuffShortName: StringInfo
IfOwnerDoesNotHaveDestabilizationProtection
IfOwnerHasBuff
conditionBuffType: Entity
conditionBuffShortName: StringInfo
IfOwnerHasDestabilizationProtection
IfOwnerHasHullLessThanPerc
hullPerc
Level:0: Decimal
Level:1: Decimal
Level:2: Decimal
Level:3: Decimal
IfOwnerIsAboutToDie
IfOwnerIsFirstPlayerOwnedStarbaseAtOrbitbody
IfOwnerIsNotFirstPlayerOwnedStarbaseAtOrbitbody
OnDamageTaken
damageType: Enumeration
PHYSICAL
ENERGY
OnDelay
delayTime: Decimal
OnHyperspaceExit
OnOwnerDeath
OnWeaponFired
numWeaponClasses: Iteration
weaponClassForWeaponPassive: Enumeration
AUTOCANNON
BEAM
CAPITALABILITY
CHAOSBOLT
DART
FLAK
FLASHBEAM
GAUSS
ION
Invalid
LASERPSI
LASERTECH
MISSILE
PHASECANNON
PHASEMISSILE
PLANETBOMBARDMENT
PLASMA
POINTDEFENSELASER
PULSEGUN
PULSEWAVE
RAILGUN
SPIRITBLADE
WAVE
passiveWeaponEffectChance
Level:0: Decimal
Level:1: Decimal
Level:2: Decimal
Level:3: Decimal
spawnShipsLevelCount: Iteration
spawnShips
minFleetPoints: Decimal
maxFleetPoints: Decimal
requiredShipCount: Iteration
requiredShip
type: Entity
minCount: Integer
maxCount: Integer
randomShipCount: Iteration
randomShip
type: Entity
weight: Decimal
spawnShipsArrivalDelayTime: Decimal
spawnShipsHyperspaceSpawnType: Enumeration
FleetBeacon
FromFactories
MinorFactionAntiModuleRaid
MinorFactionAttackRaid
MinorFactionDefenseRaid
MinorFactionScoutRaid
MinorFactionSiegeRaid
PirateRaid
shouldAdoptFirstSpawnersMinorFactionState: Boolean
spawnShipsMinStartingHullPerc: Decimal
spawnShipsMaxStartingHullPerc: Decimal
SpawnShipsAtPlanetWithRandomTarget
instantActionTriggerType: Condition
AlwaysPerform
OnAbilityUsed
OnBuffFinish
OnChance
buffApplyChance
Level:0: Decimal
Level:1: Decimal
Level:2: Decimal
Level:3: Decimal
OnColonizeAbilityUsed
OnCondition
instantActionConditionType: Condition
IfFirstSpawnerDoesNotHaveBuff
conditionBuffType: Entity
conditionBuffShortName: StringInfo
IfFirstSpawnerHasBuff
conditionBuffType: Entity
conditionBuffShortName: StringInfo
IfOwnerDoesNotHaveBuff
conditionBuffType: Entity
conditionBuffShortName: StringInfo
IfOwnerDoesNotHaveDestabilizationProtection
IfOwnerHasBuff
conditionBuffType: Entity
conditionBuffShortName: StringInfo
IfOwnerHasDestabilizationProtection
IfOwnerHasHullLessThanPerc
hullPerc
Level:0: Decimal
Level:1: Decimal
Level:2: Decimal
Level:3: Decimal
IfOwnerIsAboutToDie
IfOwnerIsFirstPlayerOwnedStarbaseAtOrbitbody
IfOwnerIsNotFirstPlayerOwnedStarbaseAtOrbitbody
OnDamageTaken
damageType: Enumeration
PHYSICAL
ENERGY
OnDelay
delayTime: Decimal
OnHyperspaceExit
OnOwnerDeath
OnWeaponFired
numWeaponClasses: Iteration
weaponClassForWeaponPassive: Enumeration
AUTOCANNON
BEAM
CAPITALABILITY
CHAOSBOLT
DART
FLAK
FLASHBEAM
GAUSS
ION
Invalid
LASERPSI
LASERTECH
MISSILE
PHASECANNON
PHASEMISSILE
PLANETBOMBARDMENT
PLASMA
POINTDEFENSELASER
PULSEGUN
PULSEWAVE
RAILGUN
SPIRITBLADE
WAVE
passiveWeaponEffectChance
Level:0: Decimal
Level:1: Decimal
Level:2: Decimal
Level:3: Decimal
targetFilter
numOwnerships: Iteration
ownership: Enumeration
Allied
AlliedOrEnemy
Enemy
Friendly
NoOwner
Player
UncontrolledMinorFaction
numObjects: Iteration
object: Enumeration
CapitalShip
Corvette
EnvoyFrigate
Fighter
Frigate
PlaceHolderPlanetModule
PlaceHolderSpaceMine
Planet
PlanetModule
SpaceMine
Star
StarBase
Titan
numSpaces: Iteration
space: Enumeration
Normal
Phase
numConstraints: Iteration
constraint: Enumeration
CanBeCaptured
CanBeJumpBlocked
CanHaveFighters
CanHaveShields
CanPhaseDodge
CanSpreadWeaponDamage
DoesNotHaveDestabilizationProtection
HasAbilityWithCooldown
HasAntiMatterPool
HasAntiMatterShortage
HasColonizeAbility
HasDestabilizationProtection
HasEnergyWeapons
HasHullDamage
HasPhaseMissiles
HasPopulation
HasShieldDamage
HasWeapons
Invalid
IsActivelyBeingConstructed
IsBoarded
IsCargoShip
IsColonizable
IsControllable
IsExplored
IsHomeworld
IsInFriendlyGravityWell
IsInNonFriendlyGravityWell
IsMovingToLocalOrbitBody
IsNotStarBaseConstructor
IsPetOfTargetter
IsPsi
IsResourceExtractor
IsRuinable
LinkedCargoShip
LinkedSquad
ModuleUnderConstruction
NotActivelyBeingConstructed
NotFlagship
NotInvulnerable
NotIsBoarded
NotIsExplored
NotIsHomeworld
NotIsIllusionShip
NotIsMinorFactionOwned
NotIsOccupationPlanet
NotIsOutlaw
NotIsTech
NotSelf
WithinCurrentSolarSystem
spawnShipsLevelCount: Iteration
spawnShips
minFleetPoints: Decimal
maxFleetPoints: Decimal
requiredShipCount: Iteration
requiredShip
type: Entity
minCount: Integer
maxCount: Integer
randomShipCount: Iteration
randomShip
type: Entity
weight: Decimal
spawnShipsArrivalDelayTime: Decimal
spawnShipsHyperspaceSpawnType: Enumeration
FleetBeacon
FromFactories
MinorFactionAntiModuleRaid
MinorFactionAttackRaid
MinorFactionDefenseRaid
MinorFactionScoutRaid
MinorFactionSiegeRaid
PirateRaid
shouldAdoptFirstSpawnersMinorFactionState: Boolean
spawnShipsMinStartingHullPerc: Decimal
spawnShipsMaxStartingHullPerc: Decimal
SpawnShipsAtPlanetWithTarget
instantActionTriggerType: Condition
AlwaysPerform
OnAbilityUsed
OnBuffFinish
OnChance
buffApplyChance
Level:0: Decimal
Level:1: Decimal
Level:2: Decimal
Level:3: Decimal
OnColonizeAbilityUsed
OnCondition
instantActionConditionType: Condition
IfFirstSpawnerDoesNotHaveBuff
conditionBuffType: Entity
conditionBuffShortName: StringInfo
IfFirstSpawnerHasBuff
conditionBuffType: Entity
conditionBuffShortName: StringInfo
IfOwnerDoesNotHaveBuff
conditionBuffType: Entity
conditionBuffShortName: StringInfo
IfOwnerDoesNotHaveDestabilizationProtection
IfOwnerHasBuff
conditionBuffType: Entity
conditionBuffShortName: StringInfo
IfOwnerHasDestabilizationProtection
IfOwnerHasHullLessThanPerc
hullPerc
Level:0: Decimal
Level:1: Decimal
Level:2: Decimal
Level:3: Decimal
IfOwnerIsAboutToDie
IfOwnerIsFirstPlayerOwnedStarbaseAtOrbitbody
IfOwnerIsNotFirstPlayerOwnedStarbaseAtOrbitbody
OnDamageTaken
damageType: Enumeration
PHYSICAL
ENERGY
OnDelay
delayTime: Decimal
OnHyperspaceExit
OnOwnerDeath
OnWeaponFired
numWeaponClasses: Iteration
weaponClassForWeaponPassive: Enumeration
AUTOCANNON
BEAM
CAPITALABILITY
CHAOSBOLT
DART
FLAK
FLASHBEAM
GAUSS
ION
Invalid
LASERPSI
LASERTECH
MISSILE
PHASECANNON
PHASEMISSILE
PLANETBOMBARDMENT
PLASMA
POINTDEFENSELASER
PULSEGUN
PULSEWAVE
RAILGUN
SPIRITBLADE
WAVE
passiveWeaponEffectChance
Level:0: Decimal
Level:1: Decimal
Level:2: Decimal
Level:3: Decimal
targetFilter
numOwnerships: Iteration
ownership: Enumeration
Allied
AlliedOrEnemy
Enemy
Friendly
NoOwner
Player
UncontrolledMinorFaction
numObjects: Iteration
object: Enumeration
CapitalShip
Corvette
EnvoyFrigate
Fighter
Frigate
PlaceHolderPlanetModule
PlaceHolderSpaceMine
Planet
PlanetModule
SpaceMine
Star
StarBase
Titan
numSpaces: Iteration
space: Enumeration
Normal
Phase
numConstraints: Iteration
constraint: Enumeration
CanBeCaptured
CanBeJumpBlocked
CanHaveFighters
CanHaveShields
CanPhaseDodge
CanSpreadWeaponDamage
DoesNotHaveDestabilizationProtection
HasAbilityWithCooldown
HasAntiMatterPool
HasAntiMatterShortage
HasColonizeAbility
HasDestabilizationProtection
HasEnergyWeapons
HasHullDamage
HasPhaseMissiles
HasPopulation
HasShieldDamage
HasWeapons
Invalid
IsActivelyBeingConstructed
IsBoarded
IsCargoShip
IsColonizable
IsControllable
IsExplored
IsHomeworld
IsInFriendlyGravityWell
IsInNonFriendlyGravityWell
IsMovingToLocalOrbitBody
IsNotStarBaseConstructor
IsPetOfTargetter
IsPsi
IsResourceExtractor
IsRuinable
LinkedCargoShip
LinkedSquad
ModuleUnderConstruction
NotActivelyBeingConstructed
NotFlagship
NotInvulnerable
NotIsBoarded
NotIsExplored
NotIsHomeworld
NotIsIllusionShip
NotIsMinorFactionOwned
NotIsOccupationPlanet
NotIsOutlaw
NotIsTech
NotSelf
WithinCurrentSolarSystem
spawnShipsLevelCount: Iteration
spawnShips
minFleetPoints: Decimal
maxFleetPoints: Decimal
requiredShipCount: Iteration
requiredShip
type: Entity
minCount: Integer
maxCount: Integer
randomShipCount: Iteration
randomShip
type: Entity
weight: Decimal
spawnShipsArrivalDelayTime: Decimal
spawnShipsHyperspaceSpawnType: Enumeration
FleetBeacon
FromFactories
MinorFactionAntiModuleRaid
MinorFactionAttackRaid
MinorFactionDefenseRaid
MinorFactionScoutRaid
MinorFactionSiegeRaid
PirateRaid
shouldAdoptFirstSpawnersMinorFactionState: Boolean
spawnShipsMinStartingHullPerc: Decimal
spawnShipsMaxStartingHullPerc: Decimal
StealAntiMatterForFirstSpawner
instantActionTriggerType: Condition
AlwaysPerform
OnAbilityUsed
OnBuffFinish
OnChance
buffApplyChance
Level:0: Decimal
Level:1: Decimal
Level:2: Decimal
Level:3: Decimal
OnColonizeAbilityUsed
OnCondition
instantActionConditionType: Condition
IfFirstSpawnerDoesNotHaveBuff
conditionBuffType: Entity
conditionBuffShortName: StringInfo
IfFirstSpawnerHasBuff
conditionBuffType: Entity
conditionBuffShortName: StringInfo
IfOwnerDoesNotHaveBuff
conditionBuffType: Entity
conditionBuffShortName: StringInfo
IfOwnerDoesNotHaveDestabilizationProtection
IfOwnerHasBuff
conditionBuffType: Entity
conditionBuffShortName: StringInfo
IfOwnerHasDestabilizationProtection
IfOwnerHasHullLessThanPerc
hullPerc
Level:0: Decimal
Level:1: Decimal
Level:2: Decimal
Level:3: Decimal
IfOwnerIsAboutToDie
IfOwnerIsFirstPlayerOwnedStarbaseAtOrbitbody
IfOwnerIsNotFirstPlayerOwnedStarbaseAtOrbitbody
OnDamageTaken
damageType: Enumeration
PHYSICAL
ENERGY
OnDelay
delayTime: Decimal
OnHyperspaceExit
OnOwnerDeath
OnWeaponFired
numWeaponClasses: Iteration
weaponClassForWeaponPassive: Enumeration
AUTOCANNON
BEAM
CAPITALABILITY
CHAOSBOLT
DART
FLAK
FLASHBEAM
GAUSS
ION
Invalid
LASERPSI
LASERTECH
MISSILE
PHASECANNON
PHASEMISSILE
PLANETBOMBARDMENT
PLASMA
POINTDEFENSELASER
PULSEGUN
PULSEWAVE
RAILGUN
SPIRITBLADE
WAVE
passiveWeaponEffectChance
Level:0: Decimal
Level:1: Decimal
Level:2: Decimal
Level:3: Decimal
antiMatter
Level:0: Decimal
Level:1: Decimal
Level:2: Decimal
Level:3: Decimal
StealResources
instantActionTriggerType: Condition
AlwaysPerform
OnAbilityUsed
OnBuffFinish
OnChance
buffApplyChance
Level:0: Decimal
Level:1: Decimal
Level:2: Decimal
Level:3: Decimal
OnColonizeAbilityUsed
OnCondition
instantActionConditionType: Condition
IfFirstSpawnerDoesNotHaveBuff
conditionBuffType: Entity
conditionBuffShortName: StringInfo
IfFirstSpawnerHasBuff
conditionBuffType: Entity
conditionBuffShortName: StringInfo
IfOwnerDoesNotHaveBuff
conditionBuffType: Entity
conditionBuffShortName: StringInfo
IfOwnerDoesNotHaveDestabilizationProtection
IfOwnerHasBuff
conditionBuffType: Entity
conditionBuffShortName: StringInfo
IfOwnerHasDestabilizationProtection
IfOwnerHasHullLessThanPerc
hullPerc
Level:0: Decimal
Level:1: Decimal
Level:2: Decimal
Level:3: Decimal
IfOwnerIsAboutToDie
IfOwnerIsFirstPlayerOwnedStarbaseAtOrbitbody
IfOwnerIsNotFirstPlayerOwnedStarbaseAtOrbitbody
OnDamageTaken
damageType: Enumeration
PHYSICAL
ENERGY
OnDelay
delayTime: Decimal
OnHyperspaceExit
OnOwnerDeath
OnWeaponFired
numWeaponClasses: Iteration
weaponClassForWeaponPassive: Enumeration
AUTOCANNON
BEAM
CAPITALABILITY
CHAOSBOLT
DART
FLAK
FLASHBEAM
GAUSS
ION
Invalid
LASERPSI
LASERTECH
MISSILE
PHASECANNON
PHASEMISSILE
PLANETBOMBARDMENT
PLASMA
POINTDEFENSELASER
PULSEGUN
PULSEWAVE
RAILGUN
SPIRITBLADE
WAVE
passiveWeaponEffectChance
Level:0: Decimal
Level:1: Decimal
Level:2: Decimal
Level:3: Decimal
resourceToSteal: Enumeration
Credits
Metal
Crystal
resourceAmount
Level:0: Decimal
Level:1: Decimal
Level:2: Decimal
Level:3: Decimal
TeleportTowardsArbitraryTarget
instantActionTriggerType: Condition
AlwaysPerform
OnAbilityUsed
OnBuffFinish
OnChance
buffApplyChance
Level:0: Decimal
Level:1: Decimal
Level:2: Decimal
Level:3: Decimal
OnColonizeAbilityUsed
OnCondition
instantActionConditionType: Condition
IfFirstSpawnerDoesNotHaveBuff
conditionBuffType: Entity
conditionBuffShortName: StringInfo
IfFirstSpawnerHasBuff
conditionBuffType: Entity
conditionBuffShortName: StringInfo
IfOwnerDoesNotHaveBuff
conditionBuffType: Entity
conditionBuffShortName: StringInfo
IfOwnerDoesNotHaveDestabilizationProtection
IfOwnerHasBuff
conditionBuffType: Entity
conditionBuffShortName: StringInfo
IfOwnerHasDestabilizationProtection
IfOwnerHasHullLessThanPerc
hullPerc
Level:0: Decimal
Level:1: Decimal
Level:2: Decimal
Level:3: Decimal
IfOwnerIsAboutToDie
IfOwnerIsFirstPlayerOwnedStarbaseAtOrbitbody
IfOwnerIsNotFirstPlayerOwnedStarbaseAtOrbitbody
OnDamageTaken
damageType: Enumeration
PHYSICAL
ENERGY
OnDelay
delayTime: Decimal
OnHyperspaceExit
OnOwnerDeath
OnWeaponFired
numWeaponClasses: Iteration
weaponClassForWeaponPassive: Enumeration
AUTOCANNON
BEAM
CAPITALABILITY
CHAOSBOLT
DART
FLAK
FLASHBEAM
GAUSS
ION
Invalid
LASERPSI
LASERTECH
MISSILE
PHASECANNON
PHASEMISSILE
PLANETBOMBARDMENT
PLASMA
POINTDEFENSELASER
PULSEGUN
PULSEWAVE
RAILGUN
SPIRITBLADE
WAVE
passiveWeaponEffectChance
Level:0: Decimal
Level:1: Decimal
Level:2: Decimal
Level:3: Decimal
TeleportTowardsMoveTarget
instantActionTriggerType: Condition
AlwaysPerform
OnAbilityUsed
OnBuffFinish
OnChance
buffApplyChance
Level:0: Decimal
Level:1: Decimal
Level:2: Decimal
Level:3: Decimal
OnColonizeAbilityUsed
OnCondition
instantActionConditionType: Condition
IfFirstSpawnerDoesNotHaveBuff
conditionBuffType: Entity
conditionBuffShortName: StringInfo
IfFirstSpawnerHasBuff
conditionBuffType: Entity
conditionBuffShortName: StringInfo
IfOwnerDoesNotHaveBuff
conditionBuffType: Entity
conditionBuffShortName: StringInfo
IfOwnerDoesNotHaveDestabilizationProtection
IfOwnerHasBuff
conditionBuffType: Entity
conditionBuffShortName: StringInfo
IfOwnerHasDestabilizationProtection
IfOwnerHasHullLessThanPerc
hullPerc
Level:0: Decimal
Level:1: Decimal
Level:2: Decimal
Level:3: Decimal
IfOwnerIsAboutToDie
IfOwnerIsFirstPlayerOwnedStarbaseAtOrbitbody
IfOwnerIsNotFirstPlayerOwnedStarbaseAtOrbitbody
OnDamageTaken
damageType: Enumeration
PHYSICAL
ENERGY
OnDelay
delayTime: Decimal
OnHyperspaceExit
OnOwnerDeath
OnWeaponFired
numWeaponClasses: Iteration
weaponClassForWeaponPassive: Enumeration
AUTOCANNON
BEAM
CAPITALABILITY
CHAOSBOLT
DART
FLAK
FLASHBEAM
GAUSS
ION
Invalid
LASERPSI
LASERTECH
MISSILE
PHASECANNON
PHASEMISSILE
PLANETBOMBARDMENT
PLASMA
POINTDEFENSELASER
PULSEGUN
PULSEWAVE
RAILGUN
SPIRITBLADE
WAVE
passiveWeaponEffectChance
Level:0: Decimal
Level:1: Decimal
Level:2: Decimal
Level:3: Decimal
teleportDistance: Decimal
TeleportTowardsTarget
instantActionTriggerType: Condition
AlwaysPerform
OnAbilityUsed
OnBuffFinish
OnChance
buffApplyChance
Level:0: Decimal
Level:1: Decimal
Level:2: Decimal
Level:3: Decimal
OnColonizeAbilityUsed
OnCondition
instantActionConditionType: Condition
IfFirstSpawnerDoesNotHaveBuff
conditionBuffType: Entity
conditionBuffShortName: StringInfo
IfFirstSpawnerHasBuff
conditionBuffType: Entity
conditionBuffShortName: StringInfo
IfOwnerDoesNotHaveBuff
conditionBuffType: Entity
conditionBuffShortName: StringInfo
IfOwnerDoesNotHaveDestabilizationProtection
IfOwnerHasBuff
conditionBuffType: Entity
conditionBuffShortName: StringInfo
IfOwnerHasDestabilizationProtection
IfOwnerHasHullLessThanPerc
hullPerc
Level:0: Decimal
Level:1: Decimal
Level:2: Decimal
Level:3: Decimal
IfOwnerIsAboutToDie
IfOwnerIsFirstPlayerOwnedStarbaseAtOrbitbody
IfOwnerIsNotFirstPlayerOwnedStarbaseAtOrbitbody
OnDamageTaken
damageType: Enumeration
PHYSICAL
ENERGY
OnDelay
delayTime: Decimal
OnHyperspaceExit
OnOwnerDeath
OnWeaponFired
numWeaponClasses: Iteration
weaponClassForWeaponPassive: Enumeration
AUTOCANNON
BEAM
CAPITALABILITY
CHAOSBOLT
DART
FLAK
FLASHBEAM
GAUSS
ION
Invalid
LASERPSI
LASERTECH
MISSILE
PHASECANNON
PHASEMISSILE
PLANETBOMBARDMENT
PLASMA
POINTDEFENSELASER
PULSEGUN
PULSEWAVE
RAILGUN
SPIRITBLADE
WAVE
passiveWeaponEffectChance
Level:0: Decimal
Level:1: Decimal
Level:2: Decimal
Level:3: Decimal
teleportStopOffset: Decimal
TiltUpVectorInTargetDirection
instantActionTriggerType: Condition
AlwaysPerform
OnAbilityUsed
OnBuffFinish
OnChance
buffApplyChance
Level:0: Decimal
Level:1: Decimal
Level:2: Decimal
Level:3: Decimal
OnColonizeAbilityUsed
OnCondition
instantActionConditionType: Condition
IfFirstSpawnerDoesNotHaveBuff
conditionBuffType: Entity
conditionBuffShortName: StringInfo
IfFirstSpawnerHasBuff
conditionBuffType: Entity
conditionBuffShortName: StringInfo
IfOwnerDoesNotHaveBuff
conditionBuffType: Entity
conditionBuffShortName: StringInfo
IfOwnerDoesNotHaveDestabilizationProtection
IfOwnerHasBuff
conditionBuffType: Entity
conditionBuffShortName: StringInfo
IfOwnerHasDestabilizationProtection
IfOwnerHasHullLessThanPerc
hullPerc
Level:0: Decimal
Level:1: Decimal
Level:2: Decimal
Level:3: Decimal
IfOwnerIsAboutToDie
IfOwnerIsFirstPlayerOwnedStarbaseAtOrbitbody
IfOwnerIsNotFirstPlayerOwnedStarbaseAtOrbitbody
OnDamageTaken
damageType: Enumeration
PHYSICAL
ENERGY
OnDelay
delayTime: Decimal
OnHyperspaceExit
OnOwnerDeath
OnWeaponFired
numWeaponClasses: Iteration
weaponClassForWeaponPassive: Enumeration
AUTOCANNON
BEAM
CAPITALABILITY
CHAOSBOLT
DART
FLAK
FLASHBEAM
GAUSS
ION
Invalid
LASERPSI
LASERTECH
MISSILE
PHASECANNON
PHASEMISSILE
PLANETBOMBARDMENT
PLASMA
POINTDEFENSELASER
PULSEGUN
PULSEWAVE
RAILGUN
SPIRITBLADE
WAVE
passiveWeaponEffectChance
Level:0: Decimal
Level:1: Decimal
Level:2: Decimal
Level:3: Decimal
angleOffset: Decimal
numOverTimeActions: Iteration
overTimeAction
buffOverTimeActionType: Condition
DoDamage
damageRate
Level:0: Decimal
Level:1: Decimal
Level:2: Decimal
Level:3: Decimal
damageAffectType: Enumeration
AFFECTS_ONLY_HULL
AFFECTS_ONLY_SHIELDS
AFFECTS_SHIELDS_AND_HULL
damageType: Enumeration
PHYSICAL
ENERGY
isDamageShared: Boolean
DoDamageAndGiveResourceCostPerc
resourceGainPerc
Level:0: Decimal
Level:1: Decimal
Level:2: Decimal
Level:3: Decimal
damageRate
Level:0: Decimal
Level:1: Decimal
Level:2: Decimal
Level:3: Decimal
DoDamageToPlanet
damageRate
Level:0: Decimal
Level:1: Decimal
Level:2: Decimal
Level:3: Decimal
populationKillRate
Level:0: Decimal
Level:1: Decimal
Level:2: Decimal
Level:3: Decimal
DoDamageToTarget
damageRate
Level:0: Decimal
Level:1: Decimal
Level:2: Decimal
Level:3: Decimal
damageAffectType: Enumeration
AFFECTS_ONLY_HULL
AFFECTS_ONLY_SHIELDS
AFFECTS_SHIELDS_AND_HULL
damageType: Enumeration
PHYSICAL
ENERGY
isDamageShared: Boolean
DoModuleConstruction
buildRate
Level:0: Decimal
Level:1: Decimal
Level:2: Decimal
Level:3: Decimal
moduleCostFraction
Level:0: Decimal
Level:1: Decimal
Level:2: Decimal
Level:3: Decimal
DoPercOfMaxDamageToPlanet
damageRate
Level:0: Decimal
Level:1: Decimal
Level:2: Decimal
Level:3: Decimal
populationKillRate
Level:0: Decimal
Level:1: Decimal
Level:2: Decimal
Level:3: Decimal
DrainAntiMatter
drainAntiMatterRate
Level:0: Decimal
Level:1: Decimal
Level:2: Decimal
Level:3: Decimal
DrainAntiMatterAndDoDamage
drainAntiMatterRate
Level:0: Decimal
Level:1: Decimal
Level:2: Decimal
Level:3: Decimal
damageRate
Level:0: Decimal
Level:1: Decimal
Level:2: Decimal
Level:3: Decimal
isDamageShared: Boolean
EarnCredits
earnRate
Level:0: Decimal
Level:1: Decimal
Level:2: Decimal
Level:3: Decimal
EarnResources
earnRate
Level:0: Decimal
Level:1: Decimal
Level:2: Decimal
Level:3: Decimal
Magnetize
targetFilter
numOwnerships: Iteration
ownership: Enumeration
Allied
AlliedOrEnemy
Enemy
Friendly
NoOwner
Player
UncontrolledMinorFaction
numObjects: Iteration
object: Enumeration
CapitalShip
Corvette
EnvoyFrigate
Fighter
Frigate
PlaceHolderPlanetModule
PlaceHolderSpaceMine
Planet
PlanetModule
SpaceMine
Star
StarBase
Titan
numSpaces: Iteration
space: Enumeration
Normal
Phase
numConstraints: Iteration
constraint: Enumeration
CanBeCaptured
CanBeJumpBlocked
CanHaveFighters
CanHaveShields
CanPhaseDodge
CanSpreadWeaponDamage
DoesNotHaveDestabilizationProtection
HasAbilityWithCooldown
HasAntiMatterPool
HasAntiMatterShortage
HasColonizeAbility
HasDestabilizationProtection
HasEnergyWeapons
HasHullDamage
HasPhaseMissiles
HasPopulation
HasShieldDamage
HasWeapons
Invalid
IsActivelyBeingConstructed
IsBoarded
IsCargoShip
IsColonizable
IsControllable
IsExplored
IsHomeworld
IsInFriendlyGravityWell
IsInNonFriendlyGravityWell
IsMovingToLocalOrbitBody
IsNotStarBaseConstructor
IsPetOfTargetter
IsPsi
IsResourceExtractor
IsRuinable
LinkedCargoShip
LinkedSquad
ModuleUnderConstruction
NotActivelyBeingConstructed
NotFlagship
NotInvulnerable
NotIsBoarded
NotIsExplored
NotIsHomeworld
NotIsIllusionShip
NotIsMinorFactionOwned
NotIsOccupationPlanet
NotIsOutlaw
NotIsTech
NotSelf
WithinCurrentSolarSystem
range
Level:0: Decimal
Level:1: Decimal
Level:2: Decimal
Level:3: Decimal
maxNumTargets
Level:0: Decimal
Level:1: Decimal
Level:2: Decimal
Level:3: Decimal
damagePerImpact
Level:0: Decimal
Level:1: Decimal
Level:2: Decimal
Level:3: Decimal
pullForceMagnitude: Decimal
RestoreAllegiance
allegianceRestoreRate
Level:0: Decimal
Level:1: Decimal
Level:2: Decimal
Level:3: Decimal
RestoreAntiMatter
antiMatterRestoreRate
Level:0: Decimal
Level:1: Decimal
Level:2: Decimal
Level:3: Decimal
RestoreHull
hullRestoreRate
Level:0: Decimal
Level:1: Decimal
Level:2: Decimal
Level:3: Decimal
RestorePlanetHealth
planetHealthRestoreRate
Level:0: Decimal
Level:1: Decimal
Level:2: Decimal
Level:3: Decimal
RestoreShields
shieldRestoreRate
Level:0: Decimal
Level:1: Decimal
Level:2: Decimal
Level:3: Decimal
StealPlanetProduction
stolenPlanetProductionPerc
Level:0: Decimal
Level:1: Decimal
Level:2: Decimal
Level:3: Decimal
StealPopulationFromAdjacentPlanets
populationPercStealRate
Level:0: Decimal
Level:1: Decimal
Level:2: Decimal
Level:3: Decimal
numEntityModifiers: Iteration
entityModifier
buffEntityModifierType: Enumeration
AbilityCooldownRate
AngularThrust
AntiModuleDamageAsDamageDealer
AntimatterCostOfNonUltimates
AntimatterRestoration
AntimatterRestoreRate
ArmorAsDamageTarget
BonusMaxSquads
ChanceToBeNotOptimallyTargetted
ChanceToHitAsDamageDealer
ChanceToHitAsDamageTarget
ChanceToIgnoreShieldsAsDamageDealer
ChanceToIgnoreShieldsAsDamageTarget
CultureRepelRateAdditive
CultureSpread
CultureSpreadModifier
CultureSpreadRateForOwner
DamageAsDamageDealer
DamageAsDamageTarget
DamageAsDamageTargetFromForward
DamageSharing
EnemyCultureSpread
EnergyWeaponCooldown
FightersPerSquadron
GravityWellRangeForHyperspace
HullPointRestoration
HullPointRestoreRate
HyperspaceChargeUpRate
HyperspaceSpeed
LinearMaxSpeed
LinearThrust
MaxHullPoints
MaxShieldPoints
PhysicalDamageAsDamageDealer
PhysicalDamageAsDamageTarget
PlanetBombingCooldown
PlanetBombingDamageAbsorption
PlanetBombingDamageAsDamageDealer
PlanetHealthMaxAdjustment
PlanetMaxPopulation
PlanetModuleBuildTime
PlanetPopulationGrowthRate
PlanetProductionStolen
PlanetResourceOutput
PlanetTaxRate
PlanetUpgradeBuildRateAdjustment
PlanetUpgradeCost
PropagateWeaponDamagePerc
RefineryIncome
ResourceExtractionRate
ShieldMitigation
ShieldPointRestoration
ShieldPointRestoreRate
ShipBuildTime
TradeIncome
UnderConstructionRate
WeaponCooldown
WeaponRange
value
Level:0: Decimal
Level:1: Decimal
Level:2: Decimal
Level:3: Decimal
numEntityBoolModifiers: Iteration
entityBoolModifier: Enumeration
ActivelyBeingConstructed
Boarded
CanBeCaptured
CancelCannotBeDamaged
CancelPhaseOut
CannotBeColonized
CannotBeDamaged
CannotBeScuttled
DetectIncomingHyperspacingEntities
DisableAbilities
DisableAbilitiesUltimate
DisableAngularEngines
DisableConstruction
DisableFighterLaunch
DisableLinearEngines
DisableModuleFunctionality
DisablePhaseJump
DisableRegeneration
DisableWeapons
DisableWeaponsUltimate
ForceIsDamagedOverlayInHyperspace
HasDestabilizedHyperspaceEffect
HasShieldMeshEffect
HasTauntTarget
ImmuneToNonUltimateDisable
InstantBuildFighters
IsFlagship
IsIllusionShip
IsInNonFriendlyGravityWell
IsInvisible
IsPhaseGateEndPoint
IsResourceFocusActive
JumpBlockerImmune
NextAbilityAmplified
PhaseDodge
PhaseOut
PlanetBombingDamageAsDamageDealer
ProxySensor
WeaponsDealNoDamage
numFinishConditions: Iteration
finishCondition
finishConditionType: Condition
AbilityUsed
AllOnDelayInstantActionsDone
AllPeriodicActionsDone
AntiMatterDepleted
AnyInstantActionWithTriggerTypeDone
AnyOnConditionInstantActionDone
DamageTaken
damageNeeded
Level:0: Decimal
Level:1: Decimal
Level:2: Decimal
Level:3: Decimal
typeOfDamageNeeded: Enumeration
AFFECTS_ONLY_HULL
AFFECTS_ONLY_SHIELDS
AFFECTS_SHIELDS_AND_HULL
EnterHyperspace
ExitHyperspace
FightersKilled
fightersKilled
Level:0: Decimal
Level:1: Decimal
Level:2: Decimal
Level:3: Decimal
FirstSpawnerNoLongerHasBuff
buffTypeToQuery: Entity
Invalid
LastSpawnerNoLongerHasBuff
buffTypeToQuery: Entity
NoTarget
OutOfRange
OwnerChanged
OwnerHullAbovePerc
hullPercent
Level:0: Decimal
Level:1: Decimal
Level:2: Decimal
Level:3: Decimal
OwnerIsFriendlyToFirstSpawner
OwnerNoLongerHasBuff
buffTypeToQuery: Entity
ResearchNotMet
researchPrerequisites
NumResearchPrerequisites: Iteration
ResearchPrerequisite
Subject: Entity
Level: Integer
RequiredFactionNameID: StringInfo
RequiredCompletedResearchSubjects: Integer
ShieldFailure
TargetConstructionCannotBeUpdated
TargetIsConstructed
TargetNoLongerActivelyBeingConstructed
TargetOwnerIsFriendly
TargetOwnerIsHostile
TargetOwnerIsNeutral
TimeElapsed
time
Level:0: Decimal
Level:1: Decimal
Level:2: Decimal
Level:3: Decimal