BuffSyntax: Difference between revisions
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Line 1: | Line 1: | ||
[[RebellionSyntax|Rebellion Syntax]] | [[RebellionSyntax|Rebellion Syntax]] | ||
=Buff Definition= | =Buff Definition= | ||
: Buff | : Buff | ||
<div class="toccolours mw-collapsible mw-collapsed"> | <div class="toccolours mw-collapsible mw-collapsed"> | ||
:: | :: onReapplyDuplicateType: [[EnumerationSyntax|Enumeration]] | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
::: Invalid | ::: Invalid | ||
Line 11: | Line 9: | ||
::: PrioritizeOldBuffs | ::: PrioritizeOldBuffs | ||
</div></div> | </div></div><div class="toccolours mw-collapsible mw-collapsed"> | ||
<div class="toccolours mw-collapsible mw-collapsed"> | :: buffStackingLimitType: [[EnumerationSyntax|Enumeration]] | ||
:: | |||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
::: PerPlayer | ::: PerPlayer | ||
::: ForAllPlayers | ::: ForAllPlayers | ||
</div></div> | </div></div>:: stackingLimit: [[Integer]] | ||
:: stackingLimit: [[Integer]] | |||
:: allowFirstSpawnerToStack: [[Boolean]] | :: allowFirstSpawnerToStack: [[Boolean]] | ||
<div class="toccolours mw-collapsible mw-collapsed"> | <div class="toccolours mw-collapsible mw-collapsed"> | ||
:: | :: buffExclusivityForAIType: [[EnumerationSyntax|Enumeration]] | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
::: ExclusivePerPlayer | ::: ExclusivePerPlayer | ||
Line 28: | Line 24: | ||
::: NotExclusive | ::: NotExclusive | ||
</div></div> | </div></div>:: isInterruptable: [[Boolean]] | ||
:: isInterruptable: [[Boolean]] | |||
:: isChannelling: [[Boolean]] | :: isChannelling: [[Boolean]] | ||
:: numInstantActions: [[IterationSyntax|Iteration]] | :: numInstantActions: [[IterationSyntax|Iteration]] | ||
Line 149: | Line 144: | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
<div class="toccolours mw-collapsible mw-collapsed"> | <div class="toccolours mw-collapsible mw-collapsed"> | ||
: | : damageType: [[EnumerationSyntax|Enumeration]] | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
:: PHYSICAL | :: PHYSICAL | ||
Line 155: | Line 150: | ||
</div></div> | </div></div> | ||
</div></div> | </div></div> | ||
<div class="toccolours mw-collapsible mw-collapsed"> | <div class="toccolours mw-collapsible mw-collapsed"> | ||
Line 178: | Line 172: | ||
: numWeaponClasses: [[IterationSyntax|Iteration]] | : numWeaponClasses: [[IterationSyntax|Iteration]] | ||
<div class="toccolours mw-collapsible mw-collapsed"> | <div class="toccolours mw-collapsible mw-collapsed"> | ||
:: | :: weaponClassForWeaponPassive: [[EnumerationSyntax|Enumeration]] | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
::: AUTOCANNON | ::: AUTOCANNON | ||
Line 204: | Line 198: | ||
::: WAVE | ::: WAVE | ||
</div></div> | </div></div>: passiveWeaponEffectChance | ||
: passiveWeaponEffectChance | |||
:: Level:0: [[Decimal]] | :: Level:0: [[Decimal]] | ||
:: Level:1: [[Decimal]] | :: Level:1: [[Decimal]] | ||
Line 334: | Line 327: | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
<div class="toccolours mw-collapsible mw-collapsed"> | <div class="toccolours mw-collapsible mw-collapsed"> | ||
: | : damageType: [[EnumerationSyntax|Enumeration]] | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
:: PHYSICAL | :: PHYSICAL | ||
Line 340: | Line 333: | ||
</div></div> | </div></div> | ||
</div></div> | </div></div> | ||
<div class="toccolours mw-collapsible mw-collapsed"> | <div class="toccolours mw-collapsible mw-collapsed"> | ||
Line 363: | Line 355: | ||
: numWeaponClasses: [[IterationSyntax|Iteration]] | : numWeaponClasses: [[IterationSyntax|Iteration]] | ||
<div class="toccolours mw-collapsible mw-collapsed"> | <div class="toccolours mw-collapsible mw-collapsed"> | ||
:: | :: weaponClassForWeaponPassive: [[EnumerationSyntax|Enumeration]] | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
::: AUTOCANNON | ::: AUTOCANNON | ||
Line 389: | Line 381: | ||
::: WAVE | ::: WAVE | ||
</div></div> | </div></div>: passiveWeaponEffectChance | ||
: passiveWeaponEffectChance | |||
:: Level:0: [[Decimal]] | :: Level:0: [[Decimal]] | ||
:: Level:1: [[Decimal]] | :: Level:1: [[Decimal]] | ||
Line 557: | Line 548: | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
<div class="toccolours mw-collapsible mw-collapsed"> | <div class="toccolours mw-collapsible mw-collapsed"> | ||
: | : damageType: [[EnumerationSyntax|Enumeration]] | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
:: PHYSICAL | :: PHYSICAL | ||
Line 563: | Line 554: | ||
</div></div> | </div></div> | ||
</div></div> | </div></div> | ||
<div class="toccolours mw-collapsible mw-collapsed"> | <div class="toccolours mw-collapsible mw-collapsed"> | ||
Line 586: | Line 576: | ||
: numWeaponClasses: [[IterationSyntax|Iteration]] | : numWeaponClasses: [[IterationSyntax|Iteration]] | ||
<div class="toccolours mw-collapsible mw-collapsed"> | <div class="toccolours mw-collapsible mw-collapsed"> | ||
:: | :: weaponClassForWeaponPassive: [[EnumerationSyntax|Enumeration]] | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
::: AUTOCANNON | ::: AUTOCANNON | ||
Line 612: | Line 602: | ||
::: WAVE | ::: WAVE | ||
</div></div> | </div></div>: passiveWeaponEffectChance | ||
: passiveWeaponEffectChance | |||
:: Level:0: [[Decimal]] | :: Level:0: [[Decimal]] | ||
:: Level:1: [[Decimal]] | :: Level:1: [[Decimal]] | ||
Line 626: | Line 615: | ||
:: numOwnerships: [[IterationSyntax|Iteration]] | :: numOwnerships: [[IterationSyntax|Iteration]] | ||
<div class="toccolours mw-collapsible mw-collapsed"> | <div class="toccolours mw-collapsible mw-collapsed"> | ||
::: | ::: ownership: [[EnumerationSyntax|Enumeration]] | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
:::: Allied | :::: Allied | ||
Line 636: | Line 625: | ||
:::: UncontrolledMinorFaction | :::: UncontrolledMinorFaction | ||
</div></div> | </div></div>:: numObjects: [[IterationSyntax|Iteration]] | ||
:: numObjects: [[IterationSyntax|Iteration]] | |||
<div class="toccolours mw-collapsible mw-collapsed"> | <div class="toccolours mw-collapsible mw-collapsed"> | ||
::: | ::: object: [[EnumerationSyntax|Enumeration]] | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
:::: CapitalShip | :::: CapitalShip | ||
Line 655: | Line 643: | ||
:::: Titan | :::: Titan | ||
</div></div> | </div></div>:: numSpaces: [[IterationSyntax|Iteration]] | ||
:: numSpaces: [[IterationSyntax|Iteration]] | |||
<div class="toccolours mw-collapsible mw-collapsed"> | <div class="toccolours mw-collapsible mw-collapsed"> | ||
::: | ::: space: [[EnumerationSyntax|Enumeration]] | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
:::: Normal | :::: Normal | ||
:::: Phase | :::: Phase | ||
</div></div> | </div></div>:: numConstraints: [[IterationSyntax|Iteration]] | ||
:: numConstraints: [[IterationSyntax|Iteration]] | |||
<div class="toccolours mw-collapsible mw-collapsed"> | <div class="toccolours mw-collapsible mw-collapsed"> | ||
::: | ::: constraint: [[EnumerationSyntax|Enumeration]] | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
:::: CanBeCaptured | :::: CanBeCaptured | ||
Line 719: | Line 705: | ||
:::: WithinCurrentSolarSystem | :::: WithinCurrentSolarSystem | ||
</div></div> | </div></div>: effectInfo | ||
: effectInfo | |||
:: effectAttachInfo | :: effectAttachInfo | ||
<div class="toccolours mw-collapsible mw-collapsed"> | <div class="toccolours mw-collapsible mw-collapsed"> | ||
Line 872: | Line 857: | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
<div class="toccolours mw-collapsible mw-collapsed"> | <div class="toccolours mw-collapsible mw-collapsed"> | ||
: | : damageType: [[EnumerationSyntax|Enumeration]] | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
:: PHYSICAL | :: PHYSICAL | ||
Line 878: | Line 863: | ||
</div></div> | </div></div> | ||
</div></div> | </div></div> | ||
<div class="toccolours mw-collapsible mw-collapsed"> | <div class="toccolours mw-collapsible mw-collapsed"> | ||
Line 901: | Line 885: | ||
: numWeaponClasses: [[IterationSyntax|Iteration]] | : numWeaponClasses: [[IterationSyntax|Iteration]] | ||
<div class="toccolours mw-collapsible mw-collapsed"> | <div class="toccolours mw-collapsible mw-collapsed"> | ||
:: | :: weaponClassForWeaponPassive: [[EnumerationSyntax|Enumeration]] | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
::: AUTOCANNON | ::: AUTOCANNON | ||
Line 927: | Line 911: | ||
::: WAVE | ::: WAVE | ||
</div></div> | </div></div>: passiveWeaponEffectChance | ||
: passiveWeaponEffectChance | |||
:: Level:0: [[Decimal]] | :: Level:0: [[Decimal]] | ||
:: Level:1: [[Decimal]] | :: Level:1: [[Decimal]] | ||
Line 1,053: | Line 1,036: | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
<div class="toccolours mw-collapsible mw-collapsed"> | <div class="toccolours mw-collapsible mw-collapsed"> | ||
: | : damageType: [[EnumerationSyntax|Enumeration]] | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
:: PHYSICAL | :: PHYSICAL | ||
Line 1,059: | Line 1,042: | ||
</div></div> | </div></div> | ||
</div></div> | </div></div> | ||
<div class="toccolours mw-collapsible mw-collapsed"> | <div class="toccolours mw-collapsible mw-collapsed"> | ||
Line 1,082: | Line 1,064: | ||
: numWeaponClasses: [[IterationSyntax|Iteration]] | : numWeaponClasses: [[IterationSyntax|Iteration]] | ||
<div class="toccolours mw-collapsible mw-collapsed"> | <div class="toccolours mw-collapsible mw-collapsed"> | ||
:: | :: weaponClassForWeaponPassive: [[EnumerationSyntax|Enumeration]] | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
::: AUTOCANNON | ::: AUTOCANNON | ||
Line 1,108: | Line 1,090: | ||
::: WAVE | ::: WAVE | ||
</div></div> | </div></div>: passiveWeaponEffectChance | ||
: passiveWeaponEffectChance | |||
:: Level:0: [[Decimal]] | :: Level:0: [[Decimal]] | ||
:: Level:1: [[Decimal]] | :: Level:1: [[Decimal]] | ||
Line 1,122: | Line 1,103: | ||
:: numOwnerships: [[IterationSyntax|Iteration]] | :: numOwnerships: [[IterationSyntax|Iteration]] | ||
<div class="toccolours mw-collapsible mw-collapsed"> | <div class="toccolours mw-collapsible mw-collapsed"> | ||
::: | ::: ownership: [[EnumerationSyntax|Enumeration]] | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
:::: Allied | :::: Allied | ||
Line 1,132: | Line 1,113: | ||
:::: UncontrolledMinorFaction | :::: UncontrolledMinorFaction | ||
</div></div> | </div></div>:: numObjects: [[IterationSyntax|Iteration]] | ||
:: numObjects: [[IterationSyntax|Iteration]] | |||
<div class="toccolours mw-collapsible mw-collapsed"> | <div class="toccolours mw-collapsible mw-collapsed"> | ||
::: | ::: object: [[EnumerationSyntax|Enumeration]] | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
:::: CapitalShip | :::: CapitalShip | ||
Line 1,151: | Line 1,131: | ||
:::: Titan | :::: Titan | ||
</div></div> | </div></div>:: numSpaces: [[IterationSyntax|Iteration]] | ||
:: numSpaces: [[IterationSyntax|Iteration]] | |||
<div class="toccolours mw-collapsible mw-collapsed"> | <div class="toccolours mw-collapsible mw-collapsed"> | ||
::: | ::: space: [[EnumerationSyntax|Enumeration]] | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
:::: Normal | :::: Normal | ||
:::: Phase | :::: Phase | ||
</div></div> | </div></div>:: numConstraints: [[IterationSyntax|Iteration]] | ||
:: numConstraints: [[IterationSyntax|Iteration]] | |||
<div class="toccolours mw-collapsible mw-collapsed"> | <div class="toccolours mw-collapsible mw-collapsed"> | ||
::: | ::: constraint: [[EnumerationSyntax|Enumeration]] | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
:::: CanBeCaptured | :::: CanBeCaptured | ||
Line 1,215: | Line 1,193: | ||
:::: WithinCurrentSolarSystem | :::: WithinCurrentSolarSystem | ||
</div></div> | </div></div>: effectInfo | ||
: effectInfo | |||
:: effectAttachInfo | :: effectAttachInfo | ||
<div class="toccolours mw-collapsible mw-collapsed"> | <div class="toccolours mw-collapsible mw-collapsed"> | ||
Line 1,368: | Line 1,345: | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
<div class="toccolours mw-collapsible mw-collapsed"> | <div class="toccolours mw-collapsible mw-collapsed"> | ||
: | : damageType: [[EnumerationSyntax|Enumeration]] | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
:: PHYSICAL | :: PHYSICAL | ||
Line 1,374: | Line 1,351: | ||
</div></div> | </div></div> | ||
</div></div> | </div></div> | ||
<div class="toccolours mw-collapsible mw-collapsed"> | <div class="toccolours mw-collapsible mw-collapsed"> | ||
Line 1,397: | Line 1,373: | ||
: numWeaponClasses: [[IterationSyntax|Iteration]] | : numWeaponClasses: [[IterationSyntax|Iteration]] | ||
<div class="toccolours mw-collapsible mw-collapsed"> | <div class="toccolours mw-collapsible mw-collapsed"> | ||
:: | :: weaponClassForWeaponPassive: [[EnumerationSyntax|Enumeration]] | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
::: AUTOCANNON | ::: AUTOCANNON | ||
Line 1,423: | Line 1,399: | ||
::: WAVE | ::: WAVE | ||
</div></div> | </div></div>: passiveWeaponEffectChance | ||
: passiveWeaponEffectChance | |||
:: Level:0: [[Decimal]] | :: Level:0: [[Decimal]] | ||
:: Level:1: [[Decimal]] | :: Level:1: [[Decimal]] | ||
Line 1,549: | Line 1,524: | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
<div class="toccolours mw-collapsible mw-collapsed"> | <div class="toccolours mw-collapsible mw-collapsed"> | ||
: | : damageType: [[EnumerationSyntax|Enumeration]] | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
:: PHYSICAL | :: PHYSICAL | ||
Line 1,555: | Line 1,530: | ||
</div></div> | </div></div> | ||
</div></div> | </div></div> | ||
<div class="toccolours mw-collapsible mw-collapsed"> | <div class="toccolours mw-collapsible mw-collapsed"> | ||
Line 1,578: | Line 1,552: | ||
: numWeaponClasses: [[IterationSyntax|Iteration]] | : numWeaponClasses: [[IterationSyntax|Iteration]] | ||
<div class="toccolours mw-collapsible mw-collapsed"> | <div class="toccolours mw-collapsible mw-collapsed"> | ||
:: | :: weaponClassForWeaponPassive: [[EnumerationSyntax|Enumeration]] | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
::: AUTOCANNON | ::: AUTOCANNON | ||
Line 1,604: | Line 1,578: | ||
::: WAVE | ::: WAVE | ||
</div></div> | </div></div>: passiveWeaponEffectChance | ||
: passiveWeaponEffectChance | |||
:: Level:0: [[Decimal]] | :: Level:0: [[Decimal]] | ||
:: Level:1: [[Decimal]] | :: Level:1: [[Decimal]] | ||
Line 1,696: | Line 1,669: | ||
</div></div> | </div></div> | ||
<div class="toccolours mw-collapsible mw-collapsed"> | <div class="toccolours mw-collapsible mw-collapsed"> | ||
: | : weaponEffectImpactOffsetType: [[EnumerationSyntax|Enumeration]] | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
:: RandomMesh | :: RandomMesh | ||
Line 1,702: | Line 1,675: | ||
:: CenterOffsetBySpatialRadius | :: CenterOffsetBySpatialRadius | ||
</div></div> | </div></div>: canWeaponEffectHitHull: [[Boolean]] | ||
: canWeaponEffectHitHull: [[Boolean]] | |||
: canWeaponEffectHitShields: [[Boolean]] | : canWeaponEffectHitShields: [[Boolean]] | ||
: weaponEffectsDef | : weaponEffectsDef | ||
Line 1,904: | Line 1,876: | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
<div class="toccolours mw-collapsible mw-collapsed"> | <div class="toccolours mw-collapsible mw-collapsed"> | ||
: | : damageType: [[EnumerationSyntax|Enumeration]] | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
:: PHYSICAL | :: PHYSICAL | ||
Line 1,910: | Line 1,882: | ||
</div></div> | </div></div> | ||
</div></div> | </div></div> | ||
<div class="toccolours mw-collapsible mw-collapsed"> | <div class="toccolours mw-collapsible mw-collapsed"> | ||
Line 1,933: | Line 1,904: | ||
: numWeaponClasses: [[IterationSyntax|Iteration]] | : numWeaponClasses: [[IterationSyntax|Iteration]] | ||
<div class="toccolours mw-collapsible mw-collapsed"> | <div class="toccolours mw-collapsible mw-collapsed"> | ||
:: | :: weaponClassForWeaponPassive: [[EnumerationSyntax|Enumeration]] | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
::: AUTOCANNON | ::: AUTOCANNON | ||
Line 1,959: | Line 1,930: | ||
::: WAVE | ::: WAVE | ||
</div></div> | </div></div>: passiveWeaponEffectChance | ||
: passiveWeaponEffectChance | |||
:: Level:0: [[Decimal]] | :: Level:0: [[Decimal]] | ||
:: Level:1: [[Decimal]] | :: Level:1: [[Decimal]] | ||
Line 1,973: | Line 1,943: | ||
:: numOwnerships: [[IterationSyntax|Iteration]] | :: numOwnerships: [[IterationSyntax|Iteration]] | ||
<div class="toccolours mw-collapsible mw-collapsed"> | <div class="toccolours mw-collapsible mw-collapsed"> | ||
::: | ::: ownership: [[EnumerationSyntax|Enumeration]] | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
:::: Allied | :::: Allied | ||
Line 1,983: | Line 1,953: | ||
:::: UncontrolledMinorFaction | :::: UncontrolledMinorFaction | ||
</div></div> | </div></div>:: numObjects: [[IterationSyntax|Iteration]] | ||
:: numObjects: [[IterationSyntax|Iteration]] | |||
<div class="toccolours mw-collapsible mw-collapsed"> | <div class="toccolours mw-collapsible mw-collapsed"> | ||
::: | ::: object: [[EnumerationSyntax|Enumeration]] | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
:::: CapitalShip | :::: CapitalShip | ||
Line 2,002: | Line 1,971: | ||
:::: Titan | :::: Titan | ||
</div></div> | </div></div>:: numSpaces: [[IterationSyntax|Iteration]] | ||
:: numSpaces: [[IterationSyntax|Iteration]] | |||
<div class="toccolours mw-collapsible mw-collapsed"> | <div class="toccolours mw-collapsible mw-collapsed"> | ||
::: | ::: space: [[EnumerationSyntax|Enumeration]] | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
:::: Normal | :::: Normal | ||
:::: Phase | :::: Phase | ||
</div></div> | </div></div>:: numConstraints: [[IterationSyntax|Iteration]] | ||
:: numConstraints: [[IterationSyntax|Iteration]] | |||
<div class="toccolours mw-collapsible mw-collapsed"> | <div class="toccolours mw-collapsible mw-collapsed"> | ||
::: | ::: constraint: [[EnumerationSyntax|Enumeration]] | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
:::: CanBeCaptured | :::: CanBeCaptured | ||
Line 2,066: | Line 2,033: | ||
:::: WithinCurrentSolarSystem | :::: WithinCurrentSolarSystem | ||
</div></div> | </div></div>: connectionDistance: [[Decimal]] | ||
: connectionDistance: [[Decimal]] | |||
: maxTargetCount | : maxTargetCount | ||
:: Level:0: [[Decimal]] | :: Level:0: [[Decimal]] | ||
Line 2,225: | Line 2,191: | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
<div class="toccolours mw-collapsible mw-collapsed"> | <div class="toccolours mw-collapsible mw-collapsed"> | ||
: | : damageType: [[EnumerationSyntax|Enumeration]] | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
:: PHYSICAL | :: PHYSICAL | ||
Line 2,231: | Line 2,197: | ||
</div></div> | </div></div> | ||
</div></div> | </div></div> | ||
<div class="toccolours mw-collapsible mw-collapsed"> | <div class="toccolours mw-collapsible mw-collapsed"> | ||
Line 2,254: | Line 2,219: | ||
: numWeaponClasses: [[IterationSyntax|Iteration]] | : numWeaponClasses: [[IterationSyntax|Iteration]] | ||
<div class="toccolours mw-collapsible mw-collapsed"> | <div class="toccolours mw-collapsible mw-collapsed"> | ||
:: | :: weaponClassForWeaponPassive: [[EnumerationSyntax|Enumeration]] | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
::: AUTOCANNON | ::: AUTOCANNON | ||
Line 2,280: | Line 2,245: | ||
::: WAVE | ::: WAVE | ||
</div></div> | </div></div>: passiveWeaponEffectChance | ||
: passiveWeaponEffectChance | |||
:: Level:0: [[Decimal]] | :: Level:0: [[Decimal]] | ||
:: Level:1: [[Decimal]] | :: Level:1: [[Decimal]] | ||
Line 2,294: | Line 2,258: | ||
:: numOwnerships: [[IterationSyntax|Iteration]] | :: numOwnerships: [[IterationSyntax|Iteration]] | ||
<div class="toccolours mw-collapsible mw-collapsed"> | <div class="toccolours mw-collapsible mw-collapsed"> | ||
::: | ::: ownership: [[EnumerationSyntax|Enumeration]] | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
:::: Allied | :::: Allied | ||
Line 2,304: | Line 2,268: | ||
:::: UncontrolledMinorFaction | :::: UncontrolledMinorFaction | ||
</div></div> | </div></div>:: numObjects: [[IterationSyntax|Iteration]] | ||
:: numObjects: [[IterationSyntax|Iteration]] | |||
<div class="toccolours mw-collapsible mw-collapsed"> | <div class="toccolours mw-collapsible mw-collapsed"> | ||
::: | ::: object: [[EnumerationSyntax|Enumeration]] | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
:::: CapitalShip | :::: CapitalShip | ||
Line 2,323: | Line 2,286: | ||
:::: Titan | :::: Titan | ||
</div></div> | </div></div>:: numSpaces: [[IterationSyntax|Iteration]] | ||
:: numSpaces: [[IterationSyntax|Iteration]] | |||
<div class="toccolours mw-collapsible mw-collapsed"> | <div class="toccolours mw-collapsible mw-collapsed"> | ||
::: | ::: space: [[EnumerationSyntax|Enumeration]] | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
:::: Normal | :::: Normal | ||
:::: Phase | :::: Phase | ||
</div></div> | </div></div>:: numConstraints: [[IterationSyntax|Iteration]] | ||
:: numConstraints: [[IterationSyntax|Iteration]] | |||
<div class="toccolours mw-collapsible mw-collapsed"> | <div class="toccolours mw-collapsible mw-collapsed"> | ||
::: | ::: constraint: [[EnumerationSyntax|Enumeration]] | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
:::: CanBeCaptured | :::: CanBeCaptured | ||
Line 2,387: | Line 2,348: | ||
:::: WithinCurrentSolarSystem | :::: WithinCurrentSolarSystem | ||
</div></div> | </div></div>: effectInfo | ||
: effectInfo | |||
:: effectAttachInfo | :: effectAttachInfo | ||
<div class="toccolours mw-collapsible mw-collapsed"> | <div class="toccolours mw-collapsible mw-collapsed"> | ||
Line 2,540: | Line 2,500: | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
<div class="toccolours mw-collapsible mw-collapsed"> | <div class="toccolours mw-collapsible mw-collapsed"> | ||
: | : damageType: [[EnumerationSyntax|Enumeration]] | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
:: PHYSICAL | :: PHYSICAL | ||
Line 2,546: | Line 2,506: | ||
</div></div> | </div></div> | ||
</div></div> | </div></div> | ||
<div class="toccolours mw-collapsible mw-collapsed"> | <div class="toccolours mw-collapsible mw-collapsed"> | ||
Line 2,569: | Line 2,528: | ||
: numWeaponClasses: [[IterationSyntax|Iteration]] | : numWeaponClasses: [[IterationSyntax|Iteration]] | ||
<div class="toccolours mw-collapsible mw-collapsed"> | <div class="toccolours mw-collapsible mw-collapsed"> | ||
:: | :: weaponClassForWeaponPassive: [[EnumerationSyntax|Enumeration]] | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
::: AUTOCANNON | ::: AUTOCANNON | ||
Line 2,595: | Line 2,554: | ||
::: WAVE | ::: WAVE | ||
</div></div> | </div></div>: passiveWeaponEffectChance | ||
: passiveWeaponEffectChance | |||
:: Level:0: [[Decimal]] | :: Level:0: [[Decimal]] | ||
:: Level:1: [[Decimal]] | :: Level:1: [[Decimal]] | ||
Line 2,609: | Line 2,567: | ||
:: numOwnerships: [[IterationSyntax|Iteration]] | :: numOwnerships: [[IterationSyntax|Iteration]] | ||
<div class="toccolours mw-collapsible mw-collapsed"> | <div class="toccolours mw-collapsible mw-collapsed"> | ||
::: | ::: ownership: [[EnumerationSyntax|Enumeration]] | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
:::: Allied | :::: Allied | ||
Line 2,619: | Line 2,577: | ||
:::: UncontrolledMinorFaction | :::: UncontrolledMinorFaction | ||
</div></div> | </div></div>:: numObjects: [[IterationSyntax|Iteration]] | ||
:: numObjects: [[IterationSyntax|Iteration]] | |||
<div class="toccolours mw-collapsible mw-collapsed"> | <div class="toccolours mw-collapsible mw-collapsed"> | ||
::: | ::: object: [[EnumerationSyntax|Enumeration]] | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
:::: CapitalShip | :::: CapitalShip | ||
Line 2,638: | Line 2,595: | ||
:::: Titan | :::: Titan | ||
</div></div> | </div></div>:: numSpaces: [[IterationSyntax|Iteration]] | ||
:: numSpaces: [[IterationSyntax|Iteration]] | |||
<div class="toccolours mw-collapsible mw-collapsed"> | <div class="toccolours mw-collapsible mw-collapsed"> | ||
::: | ::: space: [[EnumerationSyntax|Enumeration]] | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
:::: Normal | :::: Normal | ||
:::: Phase | :::: Phase | ||
</div></div> | </div></div>:: numConstraints: [[IterationSyntax|Iteration]] | ||
:: numConstraints: [[IterationSyntax|Iteration]] | |||
<div class="toccolours mw-collapsible mw-collapsed"> | <div class="toccolours mw-collapsible mw-collapsed"> | ||
::: | ::: constraint: [[EnumerationSyntax|Enumeration]] | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
:::: CanBeCaptured | :::: CanBeCaptured | ||
Line 2,702: | Line 2,657: | ||
:::: WithinCurrentSolarSystem | :::: WithinCurrentSolarSystem | ||
</div></div> | </div></div>: travelSpeed: [[Decimal]] | ||
: travelSpeed: [[Decimal]] | |||
<div class="toccolours mw-collapsible mw-collapsed"> | <div class="toccolours mw-collapsible mw-collapsed"> | ||
: hasWeaponEffects: [[ConditionSyntax|Condition]] | : hasWeaponEffects: [[ConditionSyntax|Condition]] | ||
Line 2,784: | Line 2,738: | ||
</div></div> | </div></div> | ||
<div class="toccolours mw-collapsible mw-collapsed"> | <div class="toccolours mw-collapsible mw-collapsed"> | ||
: | : weaponEffectImpactOffsetType: [[EnumerationSyntax|Enumeration]] | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
:: RandomMesh | :: RandomMesh | ||
Line 2,790: | Line 2,744: | ||
:: CenterOffsetBySpatialRadius | :: CenterOffsetBySpatialRadius | ||
</div></div> | </div></div>: canWeaponEffectHitHull: [[Boolean]] | ||
: canWeaponEffectHitHull: [[Boolean]] | |||
: canWeaponEffectHitShields: [[Boolean]] | : canWeaponEffectHitShields: [[Boolean]] | ||
: weaponEffectsDef | : weaponEffectsDef | ||
Line 2,992: | Line 2,945: | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
<div class="toccolours mw-collapsible mw-collapsed"> | <div class="toccolours mw-collapsible mw-collapsed"> | ||
: | : damageType: [[EnumerationSyntax|Enumeration]] | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
:: PHYSICAL | :: PHYSICAL | ||
Line 2,998: | Line 2,951: | ||
</div></div> | </div></div> | ||
</div></div> | </div></div> | ||
<div class="toccolours mw-collapsible mw-collapsed"> | <div class="toccolours mw-collapsible mw-collapsed"> | ||
Line 3,021: | Line 2,973: | ||
: numWeaponClasses: [[IterationSyntax|Iteration]] | : numWeaponClasses: [[IterationSyntax|Iteration]] | ||
<div class="toccolours mw-collapsible mw-collapsed"> | <div class="toccolours mw-collapsible mw-collapsed"> | ||
:: | :: weaponClassForWeaponPassive: [[EnumerationSyntax|Enumeration]] | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
::: AUTOCANNON | ::: AUTOCANNON | ||
Line 3,047: | Line 2,999: | ||
::: WAVE | ::: WAVE | ||
</div></div> | </div></div>: passiveWeaponEffectChance | ||
: passiveWeaponEffectChance | |||
:: Level:0: [[Decimal]] | :: Level:0: [[Decimal]] | ||
:: Level:1: [[Decimal]] | :: Level:1: [[Decimal]] | ||
Line 3,210: | Line 3,161: | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
<div class="toccolours mw-collapsible mw-collapsed"> | <div class="toccolours mw-collapsible mw-collapsed"> | ||
: | : damageType: [[EnumerationSyntax|Enumeration]] | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
:: PHYSICAL | :: PHYSICAL | ||
Line 3,216: | Line 3,167: | ||
</div></div> | </div></div> | ||
</div></div> | </div></div> | ||
<div class="toccolours mw-collapsible mw-collapsed"> | <div class="toccolours mw-collapsible mw-collapsed"> | ||
Line 3,239: | Line 3,189: | ||
: numWeaponClasses: [[IterationSyntax|Iteration]] | : numWeaponClasses: [[IterationSyntax|Iteration]] | ||
<div class="toccolours mw-collapsible mw-collapsed"> | <div class="toccolours mw-collapsible mw-collapsed"> | ||
:: | :: weaponClassForWeaponPassive: [[EnumerationSyntax|Enumeration]] | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
::: AUTOCANNON | ::: AUTOCANNON | ||
Line 3,265: | Line 3,215: | ||
::: WAVE | ::: WAVE | ||
</div></div> | </div></div>: passiveWeaponEffectChance | ||
: passiveWeaponEffectChance | |||
:: Level:0: [[Decimal]] | :: Level:0: [[Decimal]] | ||
:: Level:1: [[Decimal]] | :: Level:1: [[Decimal]] | ||
Line 3,279: | Line 3,228: | ||
:: numOwnerships: [[IterationSyntax|Iteration]] | :: numOwnerships: [[IterationSyntax|Iteration]] | ||
<div class="toccolours mw-collapsible mw-collapsed"> | <div class="toccolours mw-collapsible mw-collapsed"> | ||
::: | ::: ownership: [[EnumerationSyntax|Enumeration]] | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
:::: Allied | :::: Allied | ||
Line 3,289: | Line 3,238: | ||
:::: UncontrolledMinorFaction | :::: UncontrolledMinorFaction | ||
</div></div> | </div></div>:: numObjects: [[IterationSyntax|Iteration]] | ||
:: numObjects: [[IterationSyntax|Iteration]] | |||
<div class="toccolours mw-collapsible mw-collapsed"> | <div class="toccolours mw-collapsible mw-collapsed"> | ||
::: | ::: object: [[EnumerationSyntax|Enumeration]] | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
:::: CapitalShip | :::: CapitalShip | ||
Line 3,308: | Line 3,256: | ||
:::: Titan | :::: Titan | ||
</div></div> | </div></div>:: numSpaces: [[IterationSyntax|Iteration]] | ||
:: numSpaces: [[IterationSyntax|Iteration]] | |||
<div class="toccolours mw-collapsible mw-collapsed"> | <div class="toccolours mw-collapsible mw-collapsed"> | ||
::: | ::: space: [[EnumerationSyntax|Enumeration]] | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
:::: Normal | :::: Normal | ||
:::: Phase | :::: Phase | ||
</div></div> | </div></div>:: numConstraints: [[IterationSyntax|Iteration]] | ||
:: numConstraints: [[IterationSyntax|Iteration]] | |||
<div class="toccolours mw-collapsible mw-collapsed"> | <div class="toccolours mw-collapsible mw-collapsed"> | ||
::: | ::: constraint: [[EnumerationSyntax|Enumeration]] | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
:::: CanBeCaptured | :::: CanBeCaptured | ||
Line 3,373: | Line 3,319: | ||
</div></div> | </div></div> | ||
</div></div> | </div></div> | ||
<div class="toccolours mw-collapsible mw-collapsed"> | <div class="toccolours mw-collapsible mw-collapsed"> | ||
Line 3,488: | Line 3,433: | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
<div class="toccolours mw-collapsible mw-collapsed"> | <div class="toccolours mw-collapsible mw-collapsed"> | ||
: | : damageType: [[EnumerationSyntax|Enumeration]] | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
:: PHYSICAL | :: PHYSICAL | ||
Line 3,494: | Line 3,439: | ||
</div></div> | </div></div> | ||
</div></div> | </div></div> | ||
<div class="toccolours mw-collapsible mw-collapsed"> | <div class="toccolours mw-collapsible mw-collapsed"> | ||
Line 3,517: | Line 3,461: | ||
: numWeaponClasses: [[IterationSyntax|Iteration]] | : numWeaponClasses: [[IterationSyntax|Iteration]] | ||
<div class="toccolours mw-collapsible mw-collapsed"> | <div class="toccolours mw-collapsible mw-collapsed"> | ||
:: | :: weaponClassForWeaponPassive: [[EnumerationSyntax|Enumeration]] | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
::: AUTOCANNON | ::: AUTOCANNON | ||
Line 3,543: | Line 3,487: | ||
::: WAVE | ::: WAVE | ||
</div></div> | </div></div>: passiveWeaponEffectChance | ||
: passiveWeaponEffectChance | |||
:: Level:0: [[Decimal]] | :: Level:0: [[Decimal]] | ||
:: Level:1: [[Decimal]] | :: Level:1: [[Decimal]] | ||
Line 3,557: | Line 3,500: | ||
:: numOwnerships: [[IterationSyntax|Iteration]] | :: numOwnerships: [[IterationSyntax|Iteration]] | ||
<div class="toccolours mw-collapsible mw-collapsed"> | <div class="toccolours mw-collapsible mw-collapsed"> | ||
::: | ::: ownership: [[EnumerationSyntax|Enumeration]] | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
:::: Allied | :::: Allied | ||
Line 3,567: | Line 3,510: | ||
:::: UncontrolledMinorFaction | :::: UncontrolledMinorFaction | ||
</div></div> | </div></div>:: numObjects: [[IterationSyntax|Iteration]] | ||
:: numObjects: [[IterationSyntax|Iteration]] | |||
<div class="toccolours mw-collapsible mw-collapsed"> | <div class="toccolours mw-collapsible mw-collapsed"> | ||
::: | ::: object: [[EnumerationSyntax|Enumeration]] | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
:::: CapitalShip | :::: CapitalShip | ||
Line 3,586: | Line 3,528: | ||
:::: Titan | :::: Titan | ||
</div></div> | </div></div>:: numSpaces: [[IterationSyntax|Iteration]] | ||
:: numSpaces: [[IterationSyntax|Iteration]] | |||
<div class="toccolours mw-collapsible mw-collapsed"> | <div class="toccolours mw-collapsible mw-collapsed"> | ||
::: | ::: space: [[EnumerationSyntax|Enumeration]] | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
:::: Normal | :::: Normal | ||
:::: Phase | :::: Phase | ||
</div></div> | </div></div>:: numConstraints: [[IterationSyntax|Iteration]] | ||
:: numConstraints: [[IterationSyntax|Iteration]] | |||
<div class="toccolours mw-collapsible mw-collapsed"> | <div class="toccolours mw-collapsible mw-collapsed"> | ||
::: | ::: constraint: [[EnumerationSyntax|Enumeration]] | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
:::: CanBeCaptured | :::: CanBeCaptured | ||
Line 3,650: | Line 3,590: | ||
:::: WithinCurrentSolarSystem | :::: WithinCurrentSolarSystem | ||
</div></div> | </div></div>: range | ||
: range | |||
:: Level:0: [[Decimal]] | :: Level:0: [[Decimal]] | ||
:: Level:1: [[Decimal]] | :: Level:1: [[Decimal]] | ||
Line 3,808: | Line 3,747: | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
<div class="toccolours mw-collapsible mw-collapsed"> | <div class="toccolours mw-collapsible mw-collapsed"> | ||
: | : damageType: [[EnumerationSyntax|Enumeration]] | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
:: PHYSICAL | :: PHYSICAL | ||
Line 3,814: | Line 3,753: | ||
</div></div> | </div></div> | ||
</div></div> | </div></div> | ||
<div class="toccolours mw-collapsible mw-collapsed"> | <div class="toccolours mw-collapsible mw-collapsed"> | ||
Line 3,837: | Line 3,775: | ||
: numWeaponClasses: [[IterationSyntax|Iteration]] | : numWeaponClasses: [[IterationSyntax|Iteration]] | ||
<div class="toccolours mw-collapsible mw-collapsed"> | <div class="toccolours mw-collapsible mw-collapsed"> | ||
:: | :: weaponClassForWeaponPassive: [[EnumerationSyntax|Enumeration]] | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
::: AUTOCANNON | ::: AUTOCANNON | ||
Line 3,863: | Line 3,801: | ||
::: WAVE | ::: WAVE | ||
</div></div> | </div></div>: passiveWeaponEffectChance | ||
: passiveWeaponEffectChance | |||
:: Level:0: [[Decimal]] | :: Level:0: [[Decimal]] | ||
:: Level:1: [[Decimal]] | :: Level:1: [[Decimal]] | ||
Line 3,989: | Line 3,926: | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
<div class="toccolours mw-collapsible mw-collapsed"> | <div class="toccolours mw-collapsible mw-collapsed"> | ||
: | : damageType: [[EnumerationSyntax|Enumeration]] | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
:: PHYSICAL | :: PHYSICAL | ||
Line 3,995: | Line 3,932: | ||
</div></div> | </div></div> | ||
</div></div> | </div></div> | ||
<div class="toccolours mw-collapsible mw-collapsed"> | <div class="toccolours mw-collapsible mw-collapsed"> | ||
Line 4,018: | Line 3,954: | ||
: numWeaponClasses: [[IterationSyntax|Iteration]] | : numWeaponClasses: [[IterationSyntax|Iteration]] | ||
<div class="toccolours mw-collapsible mw-collapsed"> | <div class="toccolours mw-collapsible mw-collapsed"> | ||
:: | :: weaponClassForWeaponPassive: [[EnumerationSyntax|Enumeration]] | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
::: AUTOCANNON | ::: AUTOCANNON | ||
Line 4,044: | Line 3,980: | ||
::: WAVE | ::: WAVE | ||
</div></div> | </div></div>: passiveWeaponEffectChance | ||
: passiveWeaponEffectChance | |||
:: Level:0: [[Decimal]] | :: Level:0: [[Decimal]] | ||
:: Level:1: [[Decimal]] | :: Level:1: [[Decimal]] | ||
Line 4,058: | Line 3,993: | ||
:: numOwnerships: [[IterationSyntax|Iteration]] | :: numOwnerships: [[IterationSyntax|Iteration]] | ||
<div class="toccolours mw-collapsible mw-collapsed"> | <div class="toccolours mw-collapsible mw-collapsed"> | ||
::: | ::: ownership: [[EnumerationSyntax|Enumeration]] | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
:::: Allied | :::: Allied | ||
Line 4,068: | Line 4,003: | ||
:::: UncontrolledMinorFaction | :::: UncontrolledMinorFaction | ||
</div></div> | </div></div>:: numObjects: [[IterationSyntax|Iteration]] | ||
:: numObjects: [[IterationSyntax|Iteration]] | |||
<div class="toccolours mw-collapsible mw-collapsed"> | <div class="toccolours mw-collapsible mw-collapsed"> | ||
::: | ::: object: [[EnumerationSyntax|Enumeration]] | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
:::: CapitalShip | :::: CapitalShip | ||
Line 4,087: | Line 4,021: | ||
:::: Titan | :::: Titan | ||
</div></div> | </div></div>:: numSpaces: [[IterationSyntax|Iteration]] | ||
:: numSpaces: [[IterationSyntax|Iteration]] | |||
<div class="toccolours mw-collapsible mw-collapsed"> | <div class="toccolours mw-collapsible mw-collapsed"> | ||
::: | ::: space: [[EnumerationSyntax|Enumeration]] | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
:::: Normal | :::: Normal | ||
:::: Phase | :::: Phase | ||
</div></div> | </div></div>:: numConstraints: [[IterationSyntax|Iteration]] | ||
:: numConstraints: [[IterationSyntax|Iteration]] | |||
<div class="toccolours mw-collapsible mw-collapsed"> | <div class="toccolours mw-collapsible mw-collapsed"> | ||
::: | ::: constraint: [[EnumerationSyntax|Enumeration]] | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
:::: CanBeCaptured | :::: CanBeCaptured | ||
Line 4,151: | Line 4,083: | ||
:::: WithinCurrentSolarSystem | :::: WithinCurrentSolarSystem | ||
</div></div> | </div></div>: effectInfo | ||
: effectInfo | |||
:: effectAttachInfo | :: effectAttachInfo | ||
<div class="toccolours mw-collapsible mw-collapsed"> | <div class="toccolours mw-collapsible mw-collapsed"> | ||
Line 4,304: | Line 4,235: | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
<div class="toccolours mw-collapsible mw-collapsed"> | <div class="toccolours mw-collapsible mw-collapsed"> | ||
: | : damageType: [[EnumerationSyntax|Enumeration]] | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
:: PHYSICAL | :: PHYSICAL | ||
Line 4,310: | Line 4,241: | ||
</div></div> | </div></div> | ||
</div></div> | </div></div> | ||
<div class="toccolours mw-collapsible mw-collapsed"> | <div class="toccolours mw-collapsible mw-collapsed"> | ||
Line 4,333: | Line 4,263: | ||
: numWeaponClasses: [[IterationSyntax|Iteration]] | : numWeaponClasses: [[IterationSyntax|Iteration]] | ||
<div class="toccolours mw-collapsible mw-collapsed"> | <div class="toccolours mw-collapsible mw-collapsed"> | ||
:: | :: weaponClassForWeaponPassive: [[EnumerationSyntax|Enumeration]] | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
::: AUTOCANNON | ::: AUTOCANNON | ||
Line 4,359: | Line 4,289: | ||
::: WAVE | ::: WAVE | ||
</div></div> | </div></div>: passiveWeaponEffectChance | ||
: passiveWeaponEffectChance | |||
:: Level:0: [[Decimal]] | :: Level:0: [[Decimal]] | ||
:: Level:1: [[Decimal]] | :: Level:1: [[Decimal]] | ||
Line 4,373: | Line 4,302: | ||
:: numOwnerships: [[IterationSyntax|Iteration]] | :: numOwnerships: [[IterationSyntax|Iteration]] | ||
<div class="toccolours mw-collapsible mw-collapsed"> | <div class="toccolours mw-collapsible mw-collapsed"> | ||
::: | ::: ownership: [[EnumerationSyntax|Enumeration]] | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
:::: Allied | :::: Allied | ||
Line 4,383: | Line 4,312: | ||
:::: UncontrolledMinorFaction | :::: UncontrolledMinorFaction | ||
</div></div> | </div></div>:: numObjects: [[IterationSyntax|Iteration]] | ||
:: numObjects: [[IterationSyntax|Iteration]] | |||
<div class="toccolours mw-collapsible mw-collapsed"> | <div class="toccolours mw-collapsible mw-collapsed"> | ||
::: | ::: object: [[EnumerationSyntax|Enumeration]] | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
:::: CapitalShip | :::: CapitalShip | ||
Line 4,402: | Line 4,330: | ||
:::: Titan | :::: Titan | ||
</div></div> | </div></div>:: numSpaces: [[IterationSyntax|Iteration]] | ||
:: numSpaces: [[IterationSyntax|Iteration]] | |||
<div class="toccolours mw-collapsible mw-collapsed"> | <div class="toccolours mw-collapsible mw-collapsed"> | ||
::: | ::: space: [[EnumerationSyntax|Enumeration]] | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
:::: Normal | :::: Normal | ||
:::: Phase | :::: Phase | ||
</div></div> | </div></div>:: numConstraints: [[IterationSyntax|Iteration]] | ||
:: numConstraints: [[IterationSyntax|Iteration]] | |||
<div class="toccolours mw-collapsible mw-collapsed"> | <div class="toccolours mw-collapsible mw-collapsed"> | ||
::: | ::: constraint: [[EnumerationSyntax|Enumeration]] | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
:::: CanBeCaptured | :::: CanBeCaptured | ||
Line 4,467: | Line 4,393: | ||
</div></div> | </div></div> | ||
</div></div> | </div></div> | ||
<div class="toccolours mw-collapsible mw-collapsed"> | <div class="toccolours mw-collapsible mw-collapsed"> | ||
Line 4,582: | Line 4,507: | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
<div class="toccolours mw-collapsible mw-collapsed"> | <div class="toccolours mw-collapsible mw-collapsed"> | ||
: | : damageType: [[EnumerationSyntax|Enumeration]] | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
:: PHYSICAL | :: PHYSICAL | ||
Line 4,588: | Line 4,513: | ||
</div></div> | </div></div> | ||
</div></div> | </div></div> | ||
<div class="toccolours mw-collapsible mw-collapsed"> | <div class="toccolours mw-collapsible mw-collapsed"> | ||
Line 4,611: | Line 4,535: | ||
: numWeaponClasses: [[IterationSyntax|Iteration]] | : numWeaponClasses: [[IterationSyntax|Iteration]] | ||
<div class="toccolours mw-collapsible mw-collapsed"> | <div class="toccolours mw-collapsible mw-collapsed"> | ||
:: | :: weaponClassForWeaponPassive: [[EnumerationSyntax|Enumeration]] | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
::: AUTOCANNON | ::: AUTOCANNON | ||
Line 4,637: | Line 4,561: | ||
::: WAVE | ::: WAVE | ||
</div></div> | </div></div>: passiveWeaponEffectChance | ||
: passiveWeaponEffectChance | |||
:: Level:0: [[Decimal]] | :: Level:0: [[Decimal]] | ||
:: Level:1: [[Decimal]] | :: Level:1: [[Decimal]] | ||
Line 4,651: | Line 4,574: | ||
:: numOwnerships: [[IterationSyntax|Iteration]] | :: numOwnerships: [[IterationSyntax|Iteration]] | ||
<div class="toccolours mw-collapsible mw-collapsed"> | <div class="toccolours mw-collapsible mw-collapsed"> | ||
::: | ::: ownership: [[EnumerationSyntax|Enumeration]] | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
:::: Allied | :::: Allied | ||
Line 4,661: | Line 4,584: | ||
:::: UncontrolledMinorFaction | :::: UncontrolledMinorFaction | ||
</div></div> | </div></div>:: numObjects: [[IterationSyntax|Iteration]] | ||
:: numObjects: [[IterationSyntax|Iteration]] | |||
<div class="toccolours mw-collapsible mw-collapsed"> | <div class="toccolours mw-collapsible mw-collapsed"> | ||
::: | ::: object: [[EnumerationSyntax|Enumeration]] | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
:::: CapitalShip | :::: CapitalShip | ||
Line 4,680: | Line 4,602: | ||
:::: Titan | :::: Titan | ||
</div></div> | </div></div>:: numSpaces: [[IterationSyntax|Iteration]] | ||
:: numSpaces: [[IterationSyntax|Iteration]] | |||
<div class="toccolours mw-collapsible mw-collapsed"> | <div class="toccolours mw-collapsible mw-collapsed"> | ||
::: | ::: space: [[EnumerationSyntax|Enumeration]] | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
:::: Normal | :::: Normal | ||
:::: Phase | :::: Phase | ||
</div></div> | </div></div>:: numConstraints: [[IterationSyntax|Iteration]] | ||
:: numConstraints: [[IterationSyntax|Iteration]] | |||
<div class="toccolours mw-collapsible mw-collapsed"> | <div class="toccolours mw-collapsible mw-collapsed"> | ||
::: | ::: constraint: [[EnumerationSyntax|Enumeration]] | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
:::: CanBeCaptured | :::: CanBeCaptured | ||
Line 4,744: | Line 4,664: | ||
:::: WithinCurrentSolarSystem | :::: WithinCurrentSolarSystem | ||
</div></div> | </div></div>: range | ||
: range | |||
:: Level:0: [[Decimal]] | :: Level:0: [[Decimal]] | ||
:: Level:1: [[Decimal]] | :: Level:1: [[Decimal]] | ||
Line 4,909: | Line 4,828: | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
<div class="toccolours mw-collapsible mw-collapsed"> | <div class="toccolours mw-collapsible mw-collapsed"> | ||
: | : damageType: [[EnumerationSyntax|Enumeration]] | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
:: PHYSICAL | :: PHYSICAL | ||
Line 4,915: | Line 4,834: | ||
</div></div> | </div></div> | ||
</div></div> | </div></div> | ||
<div class="toccolours mw-collapsible mw-collapsed"> | <div class="toccolours mw-collapsible mw-collapsed"> | ||
Line 4,938: | Line 4,856: | ||
: numWeaponClasses: [[IterationSyntax|Iteration]] | : numWeaponClasses: [[IterationSyntax|Iteration]] | ||
<div class="toccolours mw-collapsible mw-collapsed"> | <div class="toccolours mw-collapsible mw-collapsed"> | ||
:: | :: weaponClassForWeaponPassive: [[EnumerationSyntax|Enumeration]] | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
::: AUTOCANNON | ::: AUTOCANNON | ||
Line 4,964: | Line 4,882: | ||
::: WAVE | ::: WAVE | ||
</div></div> | </div></div>: passiveWeaponEffectChance | ||
: passiveWeaponEffectChance | |||
:: Level:0: [[Decimal]] | :: Level:0: [[Decimal]] | ||
:: Level:1: [[Decimal]] | :: Level:1: [[Decimal]] | ||
Line 4,978: | Line 4,895: | ||
:: numOwnerships: [[IterationSyntax|Iteration]] | :: numOwnerships: [[IterationSyntax|Iteration]] | ||
<div class="toccolours mw-collapsible mw-collapsed"> | <div class="toccolours mw-collapsible mw-collapsed"> | ||
::: | ::: ownership: [[EnumerationSyntax|Enumeration]] | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
:::: Allied | :::: Allied | ||
Line 4,988: | Line 4,905: | ||
:::: UncontrolledMinorFaction | :::: UncontrolledMinorFaction | ||
</div></div> | </div></div>:: numObjects: [[IterationSyntax|Iteration]] | ||
:: numObjects: [[IterationSyntax|Iteration]] | |||
<div class="toccolours mw-collapsible mw-collapsed"> | <div class="toccolours mw-collapsible mw-collapsed"> | ||
::: | ::: object: [[EnumerationSyntax|Enumeration]] | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
:::: CapitalShip | :::: CapitalShip | ||
Line 5,007: | Line 4,923: | ||
:::: Titan | :::: Titan | ||
</div></div> | </div></div>:: numSpaces: [[IterationSyntax|Iteration]] | ||
:: numSpaces: [[IterationSyntax|Iteration]] | |||
<div class="toccolours mw-collapsible mw-collapsed"> | <div class="toccolours mw-collapsible mw-collapsed"> | ||
::: | ::: space: [[EnumerationSyntax|Enumeration]] | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
:::: Normal | :::: Normal | ||
:::: Phase | :::: Phase | ||
</div></div> | </div></div>:: numConstraints: [[IterationSyntax|Iteration]] | ||
:: numConstraints: [[IterationSyntax|Iteration]] | |||
<div class="toccolours mw-collapsible mw-collapsed"> | <div class="toccolours mw-collapsible mw-collapsed"> | ||
::: | ::: constraint: [[EnumerationSyntax|Enumeration]] | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
:::: CanBeCaptured | :::: CanBeCaptured | ||
Line 5,071: | Line 4,985: | ||
:::: WithinCurrentSolarSystem | :::: WithinCurrentSolarSystem | ||
</div></div> | </div></div>: range | ||
: range | |||
:: Level:0: [[Decimal]] | :: Level:0: [[Decimal]] | ||
:: Level:1: [[Decimal]] | :: Level:1: [[Decimal]] | ||
Line 5,158: | Line 5,071: | ||
</div></div> | </div></div> | ||
<div class="toccolours mw-collapsible mw-collapsed"> | <div class="toccolours mw-collapsible mw-collapsed"> | ||
: | : weaponEffectImpactOffsetType: [[EnumerationSyntax|Enumeration]] | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
:: RandomMesh | :: RandomMesh | ||
Line 5,164: | Line 5,077: | ||
:: CenterOffsetBySpatialRadius | :: CenterOffsetBySpatialRadius | ||
</div></div> | </div></div>: canWeaponEffectHitHull: [[Boolean]] | ||
: canWeaponEffectHitHull: [[Boolean]] | |||
: canWeaponEffectHitShields: [[Boolean]] | : canWeaponEffectHitShields: [[Boolean]] | ||
: weaponEffectsDef | : weaponEffectsDef | ||
Line 5,366: | Line 5,278: | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
<div class="toccolours mw-collapsible mw-collapsed"> | <div class="toccolours mw-collapsible mw-collapsed"> | ||
: | : damageType: [[EnumerationSyntax|Enumeration]] | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
:: PHYSICAL | :: PHYSICAL | ||
Line 5,372: | Line 5,284: | ||
</div></div> | </div></div> | ||
</div></div> | </div></div> | ||
<div class="toccolours mw-collapsible mw-collapsed"> | <div class="toccolours mw-collapsible mw-collapsed"> | ||
Line 5,395: | Line 5,306: | ||
: numWeaponClasses: [[IterationSyntax|Iteration]] | : numWeaponClasses: [[IterationSyntax|Iteration]] | ||
<div class="toccolours mw-collapsible mw-collapsed"> | <div class="toccolours mw-collapsible mw-collapsed"> | ||
:: | :: weaponClassForWeaponPassive: [[EnumerationSyntax|Enumeration]] | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
::: AUTOCANNON | ::: AUTOCANNON | ||
Line 5,421: | Line 5,332: | ||
::: WAVE | ::: WAVE | ||
</div></div> | </div></div>: passiveWeaponEffectChance | ||
: passiveWeaponEffectChance | |||
:: Level:0: [[Decimal]] | :: Level:0: [[Decimal]] | ||
:: Level:1: [[Decimal]] | :: Level:1: [[Decimal]] | ||
Line 5,513: | Line 5,423: | ||
</div></div> | </div></div> | ||
<div class="toccolours mw-collapsible mw-collapsed"> | <div class="toccolours mw-collapsible mw-collapsed"> | ||
: | : weaponEffectImpactOffsetType: [[EnumerationSyntax|Enumeration]] | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
:: RandomMesh | :: RandomMesh | ||
Line 5,519: | Line 5,429: | ||
:: CenterOffsetBySpatialRadius | :: CenterOffsetBySpatialRadius | ||
</div></div> | </div></div>: canWeaponEffectHitHull: [[Boolean]] | ||
: canWeaponEffectHitHull: [[Boolean]] | |||
: canWeaponEffectHitShields: [[Boolean]] | : canWeaponEffectHitShields: [[Boolean]] | ||
: weaponEffectsDef | : weaponEffectsDef | ||
Line 5,721: | Line 5,630: | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
<div class="toccolours mw-collapsible mw-collapsed"> | <div class="toccolours mw-collapsible mw-collapsed"> | ||
: | : damageType: [[EnumerationSyntax|Enumeration]] | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
:: PHYSICAL | :: PHYSICAL | ||
Line 5,727: | Line 5,636: | ||
</div></div> | </div></div> | ||
</div></div> | </div></div> | ||
<div class="toccolours mw-collapsible mw-collapsed"> | <div class="toccolours mw-collapsible mw-collapsed"> | ||
Line 5,750: | Line 5,658: | ||
: numWeaponClasses: [[IterationSyntax|Iteration]] | : numWeaponClasses: [[IterationSyntax|Iteration]] | ||
<div class="toccolours mw-collapsible mw-collapsed"> | <div class="toccolours mw-collapsible mw-collapsed"> | ||
:: | :: weaponClassForWeaponPassive: [[EnumerationSyntax|Enumeration]] | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
::: AUTOCANNON | ::: AUTOCANNON | ||
Line 5,776: | Line 5,684: | ||
::: WAVE | ::: WAVE | ||
</div></div> | </div></div>: passiveWeaponEffectChance | ||
: passiveWeaponEffectChance | |||
:: Level:0: [[Decimal]] | :: Level:0: [[Decimal]] | ||
:: Level:1: [[Decimal]] | :: Level:1: [[Decimal]] | ||
Line 5,790: | Line 5,697: | ||
:: numOwnerships: [[IterationSyntax|Iteration]] | :: numOwnerships: [[IterationSyntax|Iteration]] | ||
<div class="toccolours mw-collapsible mw-collapsed"> | <div class="toccolours mw-collapsible mw-collapsed"> | ||
::: | ::: ownership: [[EnumerationSyntax|Enumeration]] | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
:::: Allied | :::: Allied | ||
Line 5,800: | Line 5,707: | ||
:::: UncontrolledMinorFaction | :::: UncontrolledMinorFaction | ||
</div></div> | </div></div>:: numObjects: [[IterationSyntax|Iteration]] | ||
:: numObjects: [[IterationSyntax|Iteration]] | |||
<div class="toccolours mw-collapsible mw-collapsed"> | <div class="toccolours mw-collapsible mw-collapsed"> | ||
::: | ::: object: [[EnumerationSyntax|Enumeration]] | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
:::: CapitalShip | :::: CapitalShip | ||
Line 5,819: | Line 5,725: | ||
:::: Titan | :::: Titan | ||
</div></div> | </div></div>:: numSpaces: [[IterationSyntax|Iteration]] | ||
:: numSpaces: [[IterationSyntax|Iteration]] | |||
<div class="toccolours mw-collapsible mw-collapsed"> | <div class="toccolours mw-collapsible mw-collapsed"> | ||
::: | ::: space: [[EnumerationSyntax|Enumeration]] | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
:::: Normal | :::: Normal | ||
:::: Phase | :::: Phase | ||
</div></div> | </div></div>:: numConstraints: [[IterationSyntax|Iteration]] | ||
:: numConstraints: [[IterationSyntax|Iteration]] | |||
<div class="toccolours mw-collapsible mw-collapsed"> | <div class="toccolours mw-collapsible mw-collapsed"> | ||
::: | ::: constraint: [[EnumerationSyntax|Enumeration]] | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
:::: CanBeCaptured | :::: CanBeCaptured | ||
Line 5,883: | Line 5,787: | ||
:::: WithinCurrentSolarSystem | :::: WithinCurrentSolarSystem | ||
</div></div> | </div></div>: maxTargetCount | ||
: maxTargetCount | |||
:: Level:0: [[Decimal]] | :: Level:0: [[Decimal]] | ||
:: Level:1: [[Decimal]] | :: Level:1: [[Decimal]] | ||
Line 6,041: | Line 5,944: | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
<div class="toccolours mw-collapsible mw-collapsed"> | <div class="toccolours mw-collapsible mw-collapsed"> | ||
: | : damageType: [[EnumerationSyntax|Enumeration]] | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
:: PHYSICAL | :: PHYSICAL | ||
Line 6,047: | Line 5,950: | ||
</div></div> | </div></div> | ||
</div></div> | </div></div> | ||
<div class="toccolours mw-collapsible mw-collapsed"> | <div class="toccolours mw-collapsible mw-collapsed"> | ||
Line 6,070: | Line 5,972: | ||
: numWeaponClasses: [[IterationSyntax|Iteration]] | : numWeaponClasses: [[IterationSyntax|Iteration]] | ||
<div class="toccolours mw-collapsible mw-collapsed"> | <div class="toccolours mw-collapsible mw-collapsed"> | ||
:: | :: weaponClassForWeaponPassive: [[EnumerationSyntax|Enumeration]] | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
::: AUTOCANNON | ::: AUTOCANNON | ||
Line 6,096: | Line 5,998: | ||
::: WAVE | ::: WAVE | ||
</div></div> | </div></div>: passiveWeaponEffectChance | ||
: passiveWeaponEffectChance | |||
:: Level:0: [[Decimal]] | :: Level:0: [[Decimal]] | ||
:: Level:1: [[Decimal]] | :: Level:1: [[Decimal]] | ||
Line 6,110: | Line 6,011: | ||
:: numOwnerships: [[IterationSyntax|Iteration]] | :: numOwnerships: [[IterationSyntax|Iteration]] | ||
<div class="toccolours mw-collapsible mw-collapsed"> | <div class="toccolours mw-collapsible mw-collapsed"> | ||
::: | ::: ownership: [[EnumerationSyntax|Enumeration]] | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
:::: Allied | :::: Allied | ||
Line 6,120: | Line 6,021: | ||
:::: UncontrolledMinorFaction | :::: UncontrolledMinorFaction | ||
</div></div> | </div></div>:: numObjects: [[IterationSyntax|Iteration]] | ||
:: numObjects: [[IterationSyntax|Iteration]] | |||
<div class="toccolours mw-collapsible mw-collapsed"> | <div class="toccolours mw-collapsible mw-collapsed"> | ||
::: | ::: object: [[EnumerationSyntax|Enumeration]] | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
:::: CapitalShip | :::: CapitalShip | ||
Line 6,139: | Line 6,039: | ||
:::: Titan | :::: Titan | ||
</div></div> | </div></div>:: numSpaces: [[IterationSyntax|Iteration]] | ||
:: numSpaces: [[IterationSyntax|Iteration]] | |||
<div class="toccolours mw-collapsible mw-collapsed"> | <div class="toccolours mw-collapsible mw-collapsed"> | ||
::: | ::: space: [[EnumerationSyntax|Enumeration]] | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
:::: Normal | :::: Normal | ||
:::: Phase | :::: Phase | ||
</div></div> | </div></div>:: numConstraints: [[IterationSyntax|Iteration]] | ||
:: numConstraints: [[IterationSyntax|Iteration]] | |||
<div class="toccolours mw-collapsible mw-collapsed"> | <div class="toccolours mw-collapsible mw-collapsed"> | ||
::: | ::: constraint: [[EnumerationSyntax|Enumeration]] | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
:::: CanBeCaptured | :::: CanBeCaptured | ||
Line 6,203: | Line 6,101: | ||
:::: WithinCurrentSolarSystem | :::: WithinCurrentSolarSystem | ||
</div></div> | </div></div>: maxTargetCount | ||
: maxTargetCount | |||
:: Level:0: [[Decimal]] | :: Level:0: [[Decimal]] | ||
:: Level:1: [[Decimal]] | :: Level:1: [[Decimal]] | ||
Line 6,361: | Line 6,258: | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
<div class="toccolours mw-collapsible mw-collapsed"> | <div class="toccolours mw-collapsible mw-collapsed"> | ||
: | : damageType: [[EnumerationSyntax|Enumeration]] | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
:: PHYSICAL | :: PHYSICAL | ||
Line 6,367: | Line 6,264: | ||
</div></div> | </div></div> | ||
</div></div> | </div></div> | ||
<div class="toccolours mw-collapsible mw-collapsed"> | <div class="toccolours mw-collapsible mw-collapsed"> | ||
Line 6,390: | Line 6,286: | ||
: numWeaponClasses: [[IterationSyntax|Iteration]] | : numWeaponClasses: [[IterationSyntax|Iteration]] | ||
<div class="toccolours mw-collapsible mw-collapsed"> | <div class="toccolours mw-collapsible mw-collapsed"> | ||
:: | :: weaponClassForWeaponPassive: [[EnumerationSyntax|Enumeration]] | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
::: AUTOCANNON | ::: AUTOCANNON | ||
Line 6,416: | Line 6,312: | ||
::: WAVE | ::: WAVE | ||
</div></div> | </div></div>: passiveWeaponEffectChance | ||
: passiveWeaponEffectChance | |||
:: Level:0: [[Decimal]] | :: Level:0: [[Decimal]] | ||
:: Level:1: [[Decimal]] | :: Level:1: [[Decimal]] | ||
Line 6,430: | Line 6,325: | ||
:: numOwnerships: [[IterationSyntax|Iteration]] | :: numOwnerships: [[IterationSyntax|Iteration]] | ||
<div class="toccolours mw-collapsible mw-collapsed"> | <div class="toccolours mw-collapsible mw-collapsed"> | ||
::: | ::: ownership: [[EnumerationSyntax|Enumeration]] | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
:::: Allied | :::: Allied | ||
Line 6,440: | Line 6,335: | ||
:::: UncontrolledMinorFaction | :::: UncontrolledMinorFaction | ||
</div></div> | </div></div>:: numObjects: [[IterationSyntax|Iteration]] | ||
:: numObjects: [[IterationSyntax|Iteration]] | |||
<div class="toccolours mw-collapsible mw-collapsed"> | <div class="toccolours mw-collapsible mw-collapsed"> | ||
::: | ::: object: [[EnumerationSyntax|Enumeration]] | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
:::: CapitalShip | :::: CapitalShip | ||
Line 6,459: | Line 6,353: | ||
:::: Titan | :::: Titan | ||
</div></div> | </div></div>:: numSpaces: [[IterationSyntax|Iteration]] | ||
:: numSpaces: [[IterationSyntax|Iteration]] | |||
<div class="toccolours mw-collapsible mw-collapsed"> | <div class="toccolours mw-collapsible mw-collapsed"> | ||
::: | ::: space: [[EnumerationSyntax|Enumeration]] | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
:::: Normal | :::: Normal | ||
:::: Phase | :::: Phase | ||
</div></div> | </div></div>:: numConstraints: [[IterationSyntax|Iteration]] | ||
:: numConstraints: [[IterationSyntax|Iteration]] | |||
<div class="toccolours mw-collapsible mw-collapsed"> | <div class="toccolours mw-collapsible mw-collapsed"> | ||
::: | ::: constraint: [[EnumerationSyntax|Enumeration]] | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
:::: CanBeCaptured | :::: CanBeCaptured | ||
Line 6,523: | Line 6,415: | ||
:::: WithinCurrentSolarSystem | :::: WithinCurrentSolarSystem | ||
</div></div> | </div></div>: columnRadius | ||
: columnRadius | |||
:: Level:0: [[Decimal]] | :: Level:0: [[Decimal]] | ||
:: Level:1: [[Decimal]] | :: Level:1: [[Decimal]] | ||
Line 6,686: | Line 6,577: | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
<div class="toccolours mw-collapsible mw-collapsed"> | <div class="toccolours mw-collapsible mw-collapsed"> | ||
: | : damageType: [[EnumerationSyntax|Enumeration]] | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
:: PHYSICAL | :: PHYSICAL | ||
Line 6,692: | Line 6,583: | ||
</div></div> | </div></div> | ||
</div></div> | </div></div> | ||
<div class="toccolours mw-collapsible mw-collapsed"> | <div class="toccolours mw-collapsible mw-collapsed"> | ||
Line 6,715: | Line 6,605: | ||
: numWeaponClasses: [[IterationSyntax|Iteration]] | : numWeaponClasses: [[IterationSyntax|Iteration]] | ||
<div class="toccolours mw-collapsible mw-collapsed"> | <div class="toccolours mw-collapsible mw-collapsed"> | ||
:: | :: weaponClassForWeaponPassive: [[EnumerationSyntax|Enumeration]] | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
::: AUTOCANNON | ::: AUTOCANNON | ||
Line 6,741: | Line 6,631: | ||
::: WAVE | ::: WAVE | ||
</div></div> | </div></div>: passiveWeaponEffectChance | ||
: passiveWeaponEffectChance | |||
:: Level:0: [[Decimal]] | :: Level:0: [[Decimal]] | ||
:: Level:1: [[Decimal]] | :: Level:1: [[Decimal]] | ||
Line 6,755: | Line 6,644: | ||
:: numOwnerships: [[IterationSyntax|Iteration]] | :: numOwnerships: [[IterationSyntax|Iteration]] | ||
<div class="toccolours mw-collapsible mw-collapsed"> | <div class="toccolours mw-collapsible mw-collapsed"> | ||
::: | ::: ownership: [[EnumerationSyntax|Enumeration]] | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
:::: Allied | :::: Allied | ||
Line 6,765: | Line 6,654: | ||
:::: UncontrolledMinorFaction | :::: UncontrolledMinorFaction | ||
</div></div> | </div></div>:: numObjects: [[IterationSyntax|Iteration]] | ||
:: numObjects: [[IterationSyntax|Iteration]] | |||
<div class="toccolours mw-collapsible mw-collapsed"> | <div class="toccolours mw-collapsible mw-collapsed"> | ||
::: | ::: object: [[EnumerationSyntax|Enumeration]] | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
:::: CapitalShip | :::: CapitalShip | ||
Line 6,784: | Line 6,672: | ||
:::: Titan | :::: Titan | ||
</div></div> | </div></div>:: numSpaces: [[IterationSyntax|Iteration]] | ||
:: numSpaces: [[IterationSyntax|Iteration]] | |||
<div class="toccolours mw-collapsible mw-collapsed"> | <div class="toccolours mw-collapsible mw-collapsed"> | ||
::: | ::: space: [[EnumerationSyntax|Enumeration]] | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
:::: Normal | :::: Normal | ||
:::: Phase | :::: Phase | ||
</div></div> | </div></div>:: numConstraints: [[IterationSyntax|Iteration]] | ||
:: numConstraints: [[IterationSyntax|Iteration]] | |||
<div class="toccolours mw-collapsible mw-collapsed"> | <div class="toccolours mw-collapsible mw-collapsed"> | ||
::: | ::: constraint: [[EnumerationSyntax|Enumeration]] | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
:::: CanBeCaptured | :::: CanBeCaptured | ||
Line 6,848: | Line 6,734: | ||
:::: WithinCurrentSolarSystem | :::: WithinCurrentSolarSystem | ||
</div></div> | </div></div><div class="toccolours mw-collapsible mw-collapsed"> | ||
<div class="toccolours mw-collapsible mw-collapsed"> | : weaponBank: [[EnumerationSyntax|Enumeration]] | ||
: | |||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
:: FRONT | :: FRONT | ||
Line 6,857: | Line 6,742: | ||
:: RIGHT | :: RIGHT | ||
</div></div> | </div></div>: range | ||
: range | |||
:: Level:0: [[Decimal]] | :: Level:0: [[Decimal]] | ||
:: Level:1: [[Decimal]] | :: Level:1: [[Decimal]] | ||
Line 7,025: | Line 6,909: | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
<div class="toccolours mw-collapsible mw-collapsed"> | <div class="toccolours mw-collapsible mw-collapsed"> | ||
: | : damageType: [[EnumerationSyntax|Enumeration]] | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
:: PHYSICAL | :: PHYSICAL | ||
Line 7,031: | Line 6,915: | ||
</div></div> | </div></div> | ||
</div></div> | </div></div> | ||
<div class="toccolours mw-collapsible mw-collapsed"> | <div class="toccolours mw-collapsible mw-collapsed"> | ||
Line 7,054: | Line 6,937: | ||
: numWeaponClasses: [[IterationSyntax|Iteration]] | : numWeaponClasses: [[IterationSyntax|Iteration]] | ||
<div class="toccolours mw-collapsible mw-collapsed"> | <div class="toccolours mw-collapsible mw-collapsed"> | ||
:: | :: weaponClassForWeaponPassive: [[EnumerationSyntax|Enumeration]] | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
::: AUTOCANNON | ::: AUTOCANNON | ||
Line 7,080: | Line 6,963: | ||
::: WAVE | ::: WAVE | ||
</div></div> | </div></div>: passiveWeaponEffectChance | ||
: passiveWeaponEffectChance | |||
:: Level:0: [[Decimal]] | :: Level:0: [[Decimal]] | ||
:: Level:1: [[Decimal]] | :: Level:1: [[Decimal]] | ||
Line 7,094: | Line 6,976: | ||
:: numOwnerships: [[IterationSyntax|Iteration]] | :: numOwnerships: [[IterationSyntax|Iteration]] | ||
<div class="toccolours mw-collapsible mw-collapsed"> | <div class="toccolours mw-collapsible mw-collapsed"> | ||
::: | ::: ownership: [[EnumerationSyntax|Enumeration]] | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
:::: Allied | :::: Allied | ||
Line 7,104: | Line 6,986: | ||
:::: UncontrolledMinorFaction | :::: UncontrolledMinorFaction | ||
</div></div> | </div></div>:: numObjects: [[IterationSyntax|Iteration]] | ||
:: numObjects: [[IterationSyntax|Iteration]] | |||
<div class="toccolours mw-collapsible mw-collapsed"> | <div class="toccolours mw-collapsible mw-collapsed"> | ||
::: | ::: object: [[EnumerationSyntax|Enumeration]] | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
:::: CapitalShip | :::: CapitalShip | ||
Line 7,123: | Line 7,004: | ||
:::: Titan | :::: Titan | ||
</div></div> | </div></div>:: numSpaces: [[IterationSyntax|Iteration]] | ||
:: numSpaces: [[IterationSyntax|Iteration]] | |||
<div class="toccolours mw-collapsible mw-collapsed"> | <div class="toccolours mw-collapsible mw-collapsed"> | ||
::: | ::: space: [[EnumerationSyntax|Enumeration]] | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
:::: Normal | :::: Normal | ||
:::: Phase | :::: Phase | ||
</div></div> | </div></div>:: numConstraints: [[IterationSyntax|Iteration]] | ||
:: numConstraints: [[IterationSyntax|Iteration]] | |||
<div class="toccolours mw-collapsible mw-collapsed"> | <div class="toccolours mw-collapsible mw-collapsed"> | ||
::: | ::: constraint: [[EnumerationSyntax|Enumeration]] | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
:::: CanBeCaptured | :::: CanBeCaptured | ||
Line 7,187: | Line 7,066: | ||
:::: WithinCurrentSolarSystem | :::: WithinCurrentSolarSystem | ||
</div></div> | </div></div>: range | ||
: range | |||
:: Level:0: [[Decimal]] | :: Level:0: [[Decimal]] | ||
:: Level:1: [[Decimal]] | :: Level:1: [[Decimal]] | ||
Line 7,350: | Line 7,228: | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
<div class="toccolours mw-collapsible mw-collapsed"> | <div class="toccolours mw-collapsible mw-collapsed"> | ||
: | : damageType: [[EnumerationSyntax|Enumeration]] | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
:: PHYSICAL | :: PHYSICAL | ||
Line 7,356: | Line 7,234: | ||
</div></div> | </div></div> | ||
</div></div> | </div></div> | ||
<div class="toccolours mw-collapsible mw-collapsed"> | <div class="toccolours mw-collapsible mw-collapsed"> | ||
Line 7,379: | Line 7,256: | ||
: numWeaponClasses: [[IterationSyntax|Iteration]] | : numWeaponClasses: [[IterationSyntax|Iteration]] | ||
<div class="toccolours mw-collapsible mw-collapsed"> | <div class="toccolours mw-collapsible mw-collapsed"> | ||
:: | :: weaponClassForWeaponPassive: [[EnumerationSyntax|Enumeration]] | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
::: AUTOCANNON | ::: AUTOCANNON | ||
Line 7,405: | Line 7,282: | ||
::: WAVE | ::: WAVE | ||
</div></div> | </div></div>: passiveWeaponEffectChance | ||
: passiveWeaponEffectChance | |||
:: Level:0: [[Decimal]] | :: Level:0: [[Decimal]] | ||
:: Level:1: [[Decimal]] | :: Level:1: [[Decimal]] | ||
Line 7,419: | Line 7,295: | ||
:: numOwnerships: [[IterationSyntax|Iteration]] | :: numOwnerships: [[IterationSyntax|Iteration]] | ||
<div class="toccolours mw-collapsible mw-collapsed"> | <div class="toccolours mw-collapsible mw-collapsed"> | ||
::: | ::: ownership: [[EnumerationSyntax|Enumeration]] | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
:::: Allied | :::: Allied | ||
Line 7,429: | Line 7,305: | ||
:::: UncontrolledMinorFaction | :::: UncontrolledMinorFaction | ||
</div></div> | </div></div>:: numObjects: [[IterationSyntax|Iteration]] | ||
:: numObjects: [[IterationSyntax|Iteration]] | |||
<div class="toccolours mw-collapsible mw-collapsed"> | <div class="toccolours mw-collapsible mw-collapsed"> | ||
::: | ::: object: [[EnumerationSyntax|Enumeration]] | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
:::: CapitalShip | :::: CapitalShip | ||
Line 7,448: | Line 7,323: | ||
:::: Titan | :::: Titan | ||
</div></div> | </div></div>:: numSpaces: [[IterationSyntax|Iteration]] | ||
:: numSpaces: [[IterationSyntax|Iteration]] | |||
<div class="toccolours mw-collapsible mw-collapsed"> | <div class="toccolours mw-collapsible mw-collapsed"> | ||
::: | ::: space: [[EnumerationSyntax|Enumeration]] | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
:::: Normal | :::: Normal | ||
:::: Phase | :::: Phase | ||
</div></div> | </div></div>:: numConstraints: [[IterationSyntax|Iteration]] | ||
:: numConstraints: [[IterationSyntax|Iteration]] | |||
<div class="toccolours mw-collapsible mw-collapsed"> | <div class="toccolours mw-collapsible mw-collapsed"> | ||
::: | ::: constraint: [[EnumerationSyntax|Enumeration]] | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
:::: CanBeCaptured | :::: CanBeCaptured | ||
Line 7,512: | Line 7,385: | ||
:::: WithinCurrentSolarSystem | :::: WithinCurrentSolarSystem | ||
</div></div> | </div></div>: range | ||
: range | |||
:: Level:0: [[Decimal]] | :: Level:0: [[Decimal]] | ||
:: Level:1: [[Decimal]] | :: Level:1: [[Decimal]] | ||
Line 7,605: | Line 7,477: | ||
</div></div> | </div></div> | ||
<div class="toccolours mw-collapsible mw-collapsed"> | <div class="toccolours mw-collapsible mw-collapsed"> | ||
: | : weaponEffectImpactOffsetType: [[EnumerationSyntax|Enumeration]] | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
:: RandomMesh | :: RandomMesh | ||
Line 7,611: | Line 7,483: | ||
:: CenterOffsetBySpatialRadius | :: CenterOffsetBySpatialRadius | ||
</div></div> | </div></div>: canWeaponEffectHitHull: [[Boolean]] | ||
: canWeaponEffectHitHull: [[Boolean]] | |||
: canWeaponEffectHitShields: [[Boolean]] | : canWeaponEffectHitShields: [[Boolean]] | ||
: weaponEffectsDef | : weaponEffectsDef | ||
Line 7,813: | Line 7,684: | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
<div class="toccolours mw-collapsible mw-collapsed"> | <div class="toccolours mw-collapsible mw-collapsed"> | ||
: | : damageType: [[EnumerationSyntax|Enumeration]] | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
:: PHYSICAL | :: PHYSICAL | ||
Line 7,819: | Line 7,690: | ||
</div></div> | </div></div> | ||
</div></div> | </div></div> | ||
<div class="toccolours mw-collapsible mw-collapsed"> | <div class="toccolours mw-collapsible mw-collapsed"> | ||
Line 7,842: | Line 7,712: | ||
: numWeaponClasses: [[IterationSyntax|Iteration]] | : numWeaponClasses: [[IterationSyntax|Iteration]] | ||
<div class="toccolours mw-collapsible mw-collapsed"> | <div class="toccolours mw-collapsible mw-collapsed"> | ||
:: | :: weaponClassForWeaponPassive: [[EnumerationSyntax|Enumeration]] | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
::: AUTOCANNON | ::: AUTOCANNON | ||
Line 7,868: | Line 7,738: | ||
::: WAVE | ::: WAVE | ||
</div></div> | </div></div>: passiveWeaponEffectChance | ||
: passiveWeaponEffectChance | |||
:: Level:0: [[Decimal]] | :: Level:0: [[Decimal]] | ||
:: Level:1: [[Decimal]] | :: Level:1: [[Decimal]] | ||
Line 7,882: | Line 7,751: | ||
:: numOwnerships: [[IterationSyntax|Iteration]] | :: numOwnerships: [[IterationSyntax|Iteration]] | ||
<div class="toccolours mw-collapsible mw-collapsed"> | <div class="toccolours mw-collapsible mw-collapsed"> | ||
::: | ::: ownership: [[EnumerationSyntax|Enumeration]] | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
:::: Allied | :::: Allied | ||
Line 7,892: | Line 7,761: | ||
:::: UncontrolledMinorFaction | :::: UncontrolledMinorFaction | ||
</div></div> | </div></div>:: numObjects: [[IterationSyntax|Iteration]] | ||
:: numObjects: [[IterationSyntax|Iteration]] | |||
<div class="toccolours mw-collapsible mw-collapsed"> | <div class="toccolours mw-collapsible mw-collapsed"> | ||
::: | ::: object: [[EnumerationSyntax|Enumeration]] | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
:::: CapitalShip | :::: CapitalShip | ||
Line 7,911: | Line 7,779: | ||
:::: Titan | :::: Titan | ||
</div></div> | </div></div>:: numSpaces: [[IterationSyntax|Iteration]] | ||
:: numSpaces: [[IterationSyntax|Iteration]] | |||
<div class="toccolours mw-collapsible mw-collapsed"> | <div class="toccolours mw-collapsible mw-collapsed"> | ||
::: | ::: space: [[EnumerationSyntax|Enumeration]] | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
:::: Normal | :::: Normal | ||
:::: Phase | :::: Phase | ||
</div></div> | </div></div>:: numConstraints: [[IterationSyntax|Iteration]] | ||
:: numConstraints: [[IterationSyntax|Iteration]] | |||
<div class="toccolours mw-collapsible mw-collapsed"> | <div class="toccolours mw-collapsible mw-collapsed"> | ||
::: | ::: constraint: [[EnumerationSyntax|Enumeration]] | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
:::: CanBeCaptured | :::: CanBeCaptured | ||
Line 7,975: | Line 7,841: | ||
:::: WithinCurrentSolarSystem | :::: WithinCurrentSolarSystem | ||
</div></div> | </div></div>: range | ||
: range | |||
:: Level:0: [[Decimal]] | :: Level:0: [[Decimal]] | ||
:: Level:1: [[Decimal]] | :: Level:1: [[Decimal]] | ||
Line 8,067: | Line 7,932: | ||
</div></div> | </div></div> | ||
<div class="toccolours mw-collapsible mw-collapsed"> | <div class="toccolours mw-collapsible mw-collapsed"> | ||
: | : weaponEffectImpactOffsetType: [[EnumerationSyntax|Enumeration]] | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
:: RandomMesh | :: RandomMesh | ||
Line 8,073: | Line 7,938: | ||
:: CenterOffsetBySpatialRadius | :: CenterOffsetBySpatialRadius | ||
</div></div> | </div></div>: canWeaponEffectHitHull: [[Boolean]] | ||
: canWeaponEffectHitHull: [[Boolean]] | |||
: canWeaponEffectHitShields: [[Boolean]] | : canWeaponEffectHitShields: [[Boolean]] | ||
: weaponEffectsDef | : weaponEffectsDef | ||
Line 8,275: | Line 8,139: | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
<div class="toccolours mw-collapsible mw-collapsed"> | <div class="toccolours mw-collapsible mw-collapsed"> | ||
: | : damageType: [[EnumerationSyntax|Enumeration]] | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
:: PHYSICAL | :: PHYSICAL | ||
Line 8,281: | Line 8,145: | ||
</div></div> | </div></div> | ||
</div></div> | </div></div> | ||
<div class="toccolours mw-collapsible mw-collapsed"> | <div class="toccolours mw-collapsible mw-collapsed"> | ||
Line 8,304: | Line 8,167: | ||
: numWeaponClasses: [[IterationSyntax|Iteration]] | : numWeaponClasses: [[IterationSyntax|Iteration]] | ||
<div class="toccolours mw-collapsible mw-collapsed"> | <div class="toccolours mw-collapsible mw-collapsed"> | ||
:: | :: weaponClassForWeaponPassive: [[EnumerationSyntax|Enumeration]] | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
::: AUTOCANNON | ::: AUTOCANNON | ||
Line 8,330: | Line 8,193: | ||
::: WAVE | ::: WAVE | ||
</div></div> | </div></div>: passiveWeaponEffectChance | ||
: passiveWeaponEffectChance | |||
:: Level:0: [[Decimal]] | :: Level:0: [[Decimal]] | ||
:: Level:1: [[Decimal]] | :: Level:1: [[Decimal]] | ||
Line 8,344: | Line 8,206: | ||
:: numOwnerships: [[IterationSyntax|Iteration]] | :: numOwnerships: [[IterationSyntax|Iteration]] | ||
<div class="toccolours mw-collapsible mw-collapsed"> | <div class="toccolours mw-collapsible mw-collapsed"> | ||
::: | ::: ownership: [[EnumerationSyntax|Enumeration]] | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
:::: Allied | :::: Allied | ||
Line 8,354: | Line 8,216: | ||
:::: UncontrolledMinorFaction | :::: UncontrolledMinorFaction | ||
</div></div> | </div></div>:: numObjects: [[IterationSyntax|Iteration]] | ||
:: numObjects: [[IterationSyntax|Iteration]] | |||
<div class="toccolours mw-collapsible mw-collapsed"> | <div class="toccolours mw-collapsible mw-collapsed"> | ||
::: | ::: object: [[EnumerationSyntax|Enumeration]] | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
:::: CapitalShip | :::: CapitalShip | ||
Line 8,373: | Line 8,234: | ||
:::: Titan | :::: Titan | ||
</div></div> | </div></div>:: numSpaces: [[IterationSyntax|Iteration]] | ||
:: numSpaces: [[IterationSyntax|Iteration]] | |||
<div class="toccolours mw-collapsible mw-collapsed"> | <div class="toccolours mw-collapsible mw-collapsed"> | ||
::: | ::: space: [[EnumerationSyntax|Enumeration]] | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
:::: Normal | :::: Normal | ||
:::: Phase | :::: Phase | ||
</div></div> | </div></div>:: numConstraints: [[IterationSyntax|Iteration]] | ||
:: numConstraints: [[IterationSyntax|Iteration]] | |||
<div class="toccolours mw-collapsible mw-collapsed"> | <div class="toccolours mw-collapsible mw-collapsed"> | ||
::: | ::: constraint: [[EnumerationSyntax|Enumeration]] | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
:::: CanBeCaptured | :::: CanBeCaptured | ||
Line 8,437: | Line 8,296: | ||
:::: WithinCurrentSolarSystem | :::: WithinCurrentSolarSystem | ||
</div></div> | </div></div>: range | ||
: range | |||
:: Level:0: [[Decimal]] | :: Level:0: [[Decimal]] | ||
:: Level:1: [[Decimal]] | :: Level:1: [[Decimal]] | ||
Line 8,567: | Line 8,425: | ||
</div></div> | </div></div> | ||
<div class="toccolours mw-collapsible mw-collapsed"> | <div class="toccolours mw-collapsible mw-collapsed"> | ||
: | : weaponEffectImpactOffsetType: [[EnumerationSyntax|Enumeration]] | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
:: RandomMesh | :: RandomMesh | ||
Line 8,573: | Line 8,431: | ||
:: CenterOffsetBySpatialRadius | :: CenterOffsetBySpatialRadius | ||
</div></div> | </div></div>: canWeaponEffectHitHull: [[Boolean]] | ||
: canWeaponEffectHitHull: [[Boolean]] | |||
: canWeaponEffectHitShields: [[Boolean]] | : canWeaponEffectHitShields: [[Boolean]] | ||
: weaponEffectsDef | : weaponEffectsDef | ||
Line 8,775: | Line 8,632: | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
<div class="toccolours mw-collapsible mw-collapsed"> | <div class="toccolours mw-collapsible mw-collapsed"> | ||
: | : damageType: [[EnumerationSyntax|Enumeration]] | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
:: PHYSICAL | :: PHYSICAL | ||
Line 8,781: | Line 8,638: | ||
</div></div> | </div></div> | ||
</div></div> | </div></div> | ||
<div class="toccolours mw-collapsible mw-collapsed"> | <div class="toccolours mw-collapsible mw-collapsed"> | ||
Line 8,804: | Line 8,660: | ||
: numWeaponClasses: [[IterationSyntax|Iteration]] | : numWeaponClasses: [[IterationSyntax|Iteration]] | ||
<div class="toccolours mw-collapsible mw-collapsed"> | <div class="toccolours mw-collapsible mw-collapsed"> | ||
:: | :: weaponClassForWeaponPassive: [[EnumerationSyntax|Enumeration]] | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
::: AUTOCANNON | ::: AUTOCANNON | ||
Line 8,830: | Line 8,686: | ||
::: WAVE | ::: WAVE | ||
</div></div> | </div></div>: passiveWeaponEffectChance | ||
: passiveWeaponEffectChance | |||
:: Level:0: [[Decimal]] | :: Level:0: [[Decimal]] | ||
:: Level:1: [[Decimal]] | :: Level:1: [[Decimal]] | ||
Line 8,844: | Line 8,699: | ||
:: numOwnerships: [[IterationSyntax|Iteration]] | :: numOwnerships: [[IterationSyntax|Iteration]] | ||
<div class="toccolours mw-collapsible mw-collapsed"> | <div class="toccolours mw-collapsible mw-collapsed"> | ||
::: | ::: ownership: [[EnumerationSyntax|Enumeration]] | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
:::: Allied | :::: Allied | ||
Line 8,854: | Line 8,709: | ||
:::: UncontrolledMinorFaction | :::: UncontrolledMinorFaction | ||
</div></div> | </div></div>:: numObjects: [[IterationSyntax|Iteration]] | ||
:: numObjects: [[IterationSyntax|Iteration]] | |||
<div class="toccolours mw-collapsible mw-collapsed"> | <div class="toccolours mw-collapsible mw-collapsed"> | ||
::: | ::: object: [[EnumerationSyntax|Enumeration]] | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
:::: CapitalShip | :::: CapitalShip | ||
Line 8,873: | Line 8,727: | ||
:::: Titan | :::: Titan | ||
</div></div> | </div></div>:: numSpaces: [[IterationSyntax|Iteration]] | ||
:: numSpaces: [[IterationSyntax|Iteration]] | |||
<div class="toccolours mw-collapsible mw-collapsed"> | <div class="toccolours mw-collapsible mw-collapsed"> | ||
::: | ::: space: [[EnumerationSyntax|Enumeration]] | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
:::: Normal | :::: Normal | ||
:::: Phase | :::: Phase | ||
</div></div> | </div></div>:: numConstraints: [[IterationSyntax|Iteration]] | ||
:: numConstraints: [[IterationSyntax|Iteration]] | |||
<div class="toccolours mw-collapsible mw-collapsed"> | <div class="toccolours mw-collapsible mw-collapsed"> | ||
::: | ::: constraint: [[EnumerationSyntax|Enumeration]] | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
:::: CanBeCaptured | :::: CanBeCaptured | ||
Line 8,937: | Line 8,789: | ||
:::: WithinCurrentSolarSystem | :::: WithinCurrentSolarSystem | ||
</div></div> | </div></div>: effectInfo | ||
: effectInfo | |||
:: effectAttachInfo | :: effectAttachInfo | ||
<div class="toccolours mw-collapsible mw-collapsed"> | <div class="toccolours mw-collapsible mw-collapsed"> | ||
Line 9,090: | Line 8,941: | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
<div class="toccolours mw-collapsible mw-collapsed"> | <div class="toccolours mw-collapsible mw-collapsed"> | ||
: | : damageType: [[EnumerationSyntax|Enumeration]] | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
:: PHYSICAL | :: PHYSICAL | ||
Line 9,096: | Line 8,947: | ||
</div></div> | </div></div> | ||
</div></div> | </div></div> | ||
<div class="toccolours mw-collapsible mw-collapsed"> | <div class="toccolours mw-collapsible mw-collapsed"> | ||
Line 9,119: | Line 8,969: | ||
: numWeaponClasses: [[IterationSyntax|Iteration]] | : numWeaponClasses: [[IterationSyntax|Iteration]] | ||
<div class="toccolours mw-collapsible mw-collapsed"> | <div class="toccolours mw-collapsible mw-collapsed"> | ||
:: | :: weaponClassForWeaponPassive: [[EnumerationSyntax|Enumeration]] | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
::: AUTOCANNON | ::: AUTOCANNON | ||
Line 9,145: | Line 8,995: | ||
::: WAVE | ::: WAVE | ||
</div></div> | </div></div>: passiveWeaponEffectChance | ||
: passiveWeaponEffectChance | |||
:: Level:0: [[Decimal]] | :: Level:0: [[Decimal]] | ||
:: Level:1: [[Decimal]] | :: Level:1: [[Decimal]] | ||
Line 9,271: | Line 9,120: | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
<div class="toccolours mw-collapsible mw-collapsed"> | <div class="toccolours mw-collapsible mw-collapsed"> | ||
: | : damageType: [[EnumerationSyntax|Enumeration]] | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
:: PHYSICAL | :: PHYSICAL | ||
Line 9,277: | Line 9,126: | ||
</div></div> | </div></div> | ||
</div></div> | </div></div> | ||
<div class="toccolours mw-collapsible mw-collapsed"> | <div class="toccolours mw-collapsible mw-collapsed"> | ||
Line 9,300: | Line 9,148: | ||
: numWeaponClasses: [[IterationSyntax|Iteration]] | : numWeaponClasses: [[IterationSyntax|Iteration]] | ||
<div class="toccolours mw-collapsible mw-collapsed"> | <div class="toccolours mw-collapsible mw-collapsed"> | ||
:: | :: weaponClassForWeaponPassive: [[EnumerationSyntax|Enumeration]] | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
::: AUTOCANNON | ::: AUTOCANNON | ||
Line 9,326: | Line 9,174: | ||
::: WAVE | ::: WAVE | ||
</div></div> | </div></div>: passiveWeaponEffectChance | ||
: passiveWeaponEffectChance | |||
:: Level:0: [[Decimal]] | :: Level:0: [[Decimal]] | ||
:: Level:1: [[Decimal]] | :: Level:1: [[Decimal]] | ||
Line 9,452: | Line 9,299: | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
<div class="toccolours mw-collapsible mw-collapsed"> | <div class="toccolours mw-collapsible mw-collapsed"> | ||
: | : damageType: [[EnumerationSyntax|Enumeration]] | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
:: PHYSICAL | :: PHYSICAL | ||
Line 9,458: | Line 9,305: | ||
</div></div> | </div></div> | ||
</div></div> | </div></div> | ||
<div class="toccolours mw-collapsible mw-collapsed"> | <div class="toccolours mw-collapsible mw-collapsed"> | ||
Line 9,481: | Line 9,327: | ||
: numWeaponClasses: [[IterationSyntax|Iteration]] | : numWeaponClasses: [[IterationSyntax|Iteration]] | ||
<div class="toccolours mw-collapsible mw-collapsed"> | <div class="toccolours mw-collapsible mw-collapsed"> | ||
:: | :: weaponClassForWeaponPassive: [[EnumerationSyntax|Enumeration]] | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
::: AUTOCANNON | ::: AUTOCANNON | ||
Line 9,507: | Line 9,353: | ||
::: WAVE | ::: WAVE | ||
</div></div> | </div></div>: passiveWeaponEffectChance | ||
: passiveWeaponEffectChance | |||
:: Level:0: [[Decimal]] | :: Level:0: [[Decimal]] | ||
:: Level:1: [[Decimal]] | :: Level:1: [[Decimal]] | ||
Line 9,633: | Line 9,478: | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
<div class="toccolours mw-collapsible mw-collapsed"> | <div class="toccolours mw-collapsible mw-collapsed"> | ||
: | : damageType: [[EnumerationSyntax|Enumeration]] | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
:: PHYSICAL | :: PHYSICAL | ||
Line 9,639: | Line 9,484: | ||
</div></div> | </div></div> | ||
</div></div> | </div></div> | ||
<div class="toccolours mw-collapsible mw-collapsed"> | <div class="toccolours mw-collapsible mw-collapsed"> | ||
Line 9,662: | Line 9,506: | ||
: numWeaponClasses: [[IterationSyntax|Iteration]] | : numWeaponClasses: [[IterationSyntax|Iteration]] | ||
<div class="toccolours mw-collapsible mw-collapsed"> | <div class="toccolours mw-collapsible mw-collapsed"> | ||
:: | :: weaponClassForWeaponPassive: [[EnumerationSyntax|Enumeration]] | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
::: AUTOCANNON | ::: AUTOCANNON | ||
Line 9,688: | Line 9,532: | ||
::: WAVE | ::: WAVE | ||
</div></div> | </div></div>: passiveWeaponEffectChance | ||
: passiveWeaponEffectChance | |||
:: Level:0: [[Decimal]] | :: Level:0: [[Decimal]] | ||
:: Level:1: [[Decimal]] | :: Level:1: [[Decimal]] | ||
Line 9,851: | Line 9,694: | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
<div class="toccolours mw-collapsible mw-collapsed"> | <div class="toccolours mw-collapsible mw-collapsed"> | ||
: | : damageType: [[EnumerationSyntax|Enumeration]] | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
:: PHYSICAL | :: PHYSICAL | ||
Line 9,857: | Line 9,700: | ||
</div></div> | </div></div> | ||
</div></div> | </div></div> | ||
<div class="toccolours mw-collapsible mw-collapsed"> | <div class="toccolours mw-collapsible mw-collapsed"> | ||
Line 9,880: | Line 9,722: | ||
: numWeaponClasses: [[IterationSyntax|Iteration]] | : numWeaponClasses: [[IterationSyntax|Iteration]] | ||
<div class="toccolours mw-collapsible mw-collapsed"> | <div class="toccolours mw-collapsible mw-collapsed"> | ||
:: | :: weaponClassForWeaponPassive: [[EnumerationSyntax|Enumeration]] | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
::: AUTOCANNON | ::: AUTOCANNON | ||
Line 9,906: | Line 9,748: | ||
::: WAVE | ::: WAVE | ||
</div></div> | </div></div>: passiveWeaponEffectChance | ||
: passiveWeaponEffectChance | |||
:: Level:0: [[Decimal]] | :: Level:0: [[Decimal]] | ||
:: Level:1: [[Decimal]] | :: Level:1: [[Decimal]] | ||
Line 10,036: | Line 9,877: | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
<div class="toccolours mw-collapsible mw-collapsed"> | <div class="toccolours mw-collapsible mw-collapsed"> | ||
: | : damageType: [[EnumerationSyntax|Enumeration]] | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
:: PHYSICAL | :: PHYSICAL | ||
Line 10,042: | Line 9,883: | ||
</div></div> | </div></div> | ||
</div></div> | </div></div> | ||
<div class="toccolours mw-collapsible mw-collapsed"> | <div class="toccolours mw-collapsible mw-collapsed"> | ||
Line 10,065: | Line 9,905: | ||
: numWeaponClasses: [[IterationSyntax|Iteration]] | : numWeaponClasses: [[IterationSyntax|Iteration]] | ||
<div class="toccolours mw-collapsible mw-collapsed"> | <div class="toccolours mw-collapsible mw-collapsed"> | ||
:: | :: weaponClassForWeaponPassive: [[EnumerationSyntax|Enumeration]] | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
::: AUTOCANNON | ::: AUTOCANNON | ||
Line 10,091: | Line 9,931: | ||
::: WAVE | ::: WAVE | ||
</div></div> | </div></div>: passiveWeaponEffectChance | ||
: passiveWeaponEffectChance | |||
:: Level:0: [[Decimal]] | :: Level:0: [[Decimal]] | ||
:: Level:1: [[Decimal]] | :: Level:1: [[Decimal]] | ||
Line 10,105: | Line 9,944: | ||
:: numOwnerships: [[IterationSyntax|Iteration]] | :: numOwnerships: [[IterationSyntax|Iteration]] | ||
<div class="toccolours mw-collapsible mw-collapsed"> | <div class="toccolours mw-collapsible mw-collapsed"> | ||
::: | ::: ownership: [[EnumerationSyntax|Enumeration]] | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
:::: Allied | :::: Allied | ||
Line 10,115: | Line 9,954: | ||
:::: UncontrolledMinorFaction | :::: UncontrolledMinorFaction | ||
</div></div> | </div></div>:: numObjects: [[IterationSyntax|Iteration]] | ||
:: numObjects: [[IterationSyntax|Iteration]] | |||
<div class="toccolours mw-collapsible mw-collapsed"> | <div class="toccolours mw-collapsible mw-collapsed"> | ||
::: | ::: object: [[EnumerationSyntax|Enumeration]] | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
:::: CapitalShip | :::: CapitalShip | ||
Line 10,134: | Line 9,972: | ||
:::: Titan | :::: Titan | ||
</div></div> | </div></div>:: numSpaces: [[IterationSyntax|Iteration]] | ||
:: numSpaces: [[IterationSyntax|Iteration]] | |||
<div class="toccolours mw-collapsible mw-collapsed"> | <div class="toccolours mw-collapsible mw-collapsed"> | ||
::: | ::: space: [[EnumerationSyntax|Enumeration]] | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
:::: Normal | :::: Normal | ||
:::: Phase | :::: Phase | ||
</div></div> | </div></div>:: numConstraints: [[IterationSyntax|Iteration]] | ||
:: numConstraints: [[IterationSyntax|Iteration]] | |||
<div class="toccolours mw-collapsible mw-collapsed"> | <div class="toccolours mw-collapsible mw-collapsed"> | ||
::: | ::: constraint: [[EnumerationSyntax|Enumeration]] | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
:::: CanBeCaptured | :::: CanBeCaptured | ||
Line 10,198: | Line 10,034: | ||
:::: WithinCurrentSolarSystem | :::: WithinCurrentSolarSystem | ||
</div></div> | </div></div>: range | ||
: range | |||
:: Level:0: [[Decimal]] | :: Level:0: [[Decimal]] | ||
:: Level:1: [[Decimal]] | :: Level:1: [[Decimal]] | ||
Line 10,356: | Line 10,191: | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
<div class="toccolours mw-collapsible mw-collapsed"> | <div class="toccolours mw-collapsible mw-collapsed"> | ||
: | : damageType: [[EnumerationSyntax|Enumeration]] | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
:: PHYSICAL | :: PHYSICAL | ||
Line 10,362: | Line 10,197: | ||
</div></div> | </div></div> | ||
</div></div> | </div></div> | ||
<div class="toccolours mw-collapsible mw-collapsed"> | <div class="toccolours mw-collapsible mw-collapsed"> | ||
Line 10,385: | Line 10,219: | ||
: numWeaponClasses: [[IterationSyntax|Iteration]] | : numWeaponClasses: [[IterationSyntax|Iteration]] | ||
<div class="toccolours mw-collapsible mw-collapsed"> | <div class="toccolours mw-collapsible mw-collapsed"> | ||
:: | :: weaponClassForWeaponPassive: [[EnumerationSyntax|Enumeration]] | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
::: AUTOCANNON | ::: AUTOCANNON | ||
Line 10,411: | Line 10,245: | ||
::: WAVE | ::: WAVE | ||
</div></div> | </div></div>: passiveWeaponEffectChance | ||
: passiveWeaponEffectChance | |||
:: Level:0: [[Decimal]] | :: Level:0: [[Decimal]] | ||
:: Level:1: [[Decimal]] | :: Level:1: [[Decimal]] | ||
Line 10,574: | Line 10,407: | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
<div class="toccolours mw-collapsible mw-collapsed"> | <div class="toccolours mw-collapsible mw-collapsed"> | ||
: | : damageType: [[EnumerationSyntax|Enumeration]] | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
:: PHYSICAL | :: PHYSICAL | ||
Line 10,580: | Line 10,413: | ||
</div></div> | </div></div> | ||
</div></div> | </div></div> | ||
<div class="toccolours mw-collapsible mw-collapsed"> | <div class="toccolours mw-collapsible mw-collapsed"> | ||
Line 10,603: | Line 10,435: | ||
: numWeaponClasses: [[IterationSyntax|Iteration]] | : numWeaponClasses: [[IterationSyntax|Iteration]] | ||
<div class="toccolours mw-collapsible mw-collapsed"> | <div class="toccolours mw-collapsible mw-collapsed"> | ||
:: | :: weaponClassForWeaponPassive: [[EnumerationSyntax|Enumeration]] | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
::: AUTOCANNON | ::: AUTOCANNON | ||
Line 10,629: | Line 10,461: | ||
::: WAVE | ::: WAVE | ||
</div></div> | </div></div>: passiveWeaponEffectChance | ||
: passiveWeaponEffectChance | |||
:: Level:0: [[Decimal]] | :: Level:0: [[Decimal]] | ||
:: Level:1: [[Decimal]] | :: Level:1: [[Decimal]] | ||
Line 10,643: | Line 10,474: | ||
:: numOwnerships: [[IterationSyntax|Iteration]] | :: numOwnerships: [[IterationSyntax|Iteration]] | ||
<div class="toccolours mw-collapsible mw-collapsed"> | <div class="toccolours mw-collapsible mw-collapsed"> | ||
::: | ::: ownership: [[EnumerationSyntax|Enumeration]] | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
:::: Allied | :::: Allied | ||
Line 10,653: | Line 10,484: | ||
:::: UncontrolledMinorFaction | :::: UncontrolledMinorFaction | ||
</div></div> | </div></div>:: numObjects: [[IterationSyntax|Iteration]] | ||
:: numObjects: [[IterationSyntax|Iteration]] | |||
<div class="toccolours mw-collapsible mw-collapsed"> | <div class="toccolours mw-collapsible mw-collapsed"> | ||
::: | ::: object: [[EnumerationSyntax|Enumeration]] | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
:::: CapitalShip | :::: CapitalShip | ||
Line 10,672: | Line 10,502: | ||
:::: Titan | :::: Titan | ||
</div></div> | </div></div>:: numSpaces: [[IterationSyntax|Iteration]] | ||
:: numSpaces: [[IterationSyntax|Iteration]] | |||
<div class="toccolours mw-collapsible mw-collapsed"> | <div class="toccolours mw-collapsible mw-collapsed"> | ||
::: | ::: space: [[EnumerationSyntax|Enumeration]] | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
:::: Normal | :::: Normal | ||
:::: Phase | :::: Phase | ||
</div></div> | </div></div>:: numConstraints: [[IterationSyntax|Iteration]] | ||
:: numConstraints: [[IterationSyntax|Iteration]] | |||
<div class="toccolours mw-collapsible mw-collapsed"> | <div class="toccolours mw-collapsible mw-collapsed"> | ||
::: | ::: constraint: [[EnumerationSyntax|Enumeration]] | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
:::: CanBeCaptured | :::: CanBeCaptured | ||
Line 10,736: | Line 10,564: | ||
:::: WithinCurrentSolarSystem | :::: WithinCurrentSolarSystem | ||
</div></div> | </div></div>: effectInfo | ||
: effectInfo | |||
:: effectAttachInfo | :: effectAttachInfo | ||
<div class="toccolours mw-collapsible mw-collapsed"> | <div class="toccolours mw-collapsible mw-collapsed"> | ||
Line 10,889: | Line 10,716: | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
<div class="toccolours mw-collapsible mw-collapsed"> | <div class="toccolours mw-collapsible mw-collapsed"> | ||
: | : damageType: [[EnumerationSyntax|Enumeration]] | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
:: PHYSICAL | :: PHYSICAL | ||
Line 10,895: | Line 10,722: | ||
</div></div> | </div></div> | ||
</div></div> | </div></div> | ||
<div class="toccolours mw-collapsible mw-collapsed"> | <div class="toccolours mw-collapsible mw-collapsed"> | ||
Line 10,918: | Line 10,744: | ||
: numWeaponClasses: [[IterationSyntax|Iteration]] | : numWeaponClasses: [[IterationSyntax|Iteration]] | ||
<div class="toccolours mw-collapsible mw-collapsed"> | <div class="toccolours mw-collapsible mw-collapsed"> | ||
:: | :: weaponClassForWeaponPassive: [[EnumerationSyntax|Enumeration]] | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
::: AUTOCANNON | ::: AUTOCANNON | ||
Line 10,944: | Line 10,770: | ||
::: WAVE | ::: WAVE | ||
</div></div> | </div></div>: passiveWeaponEffectChance | ||
: passiveWeaponEffectChance | |||
:: Level:0: [[Decimal]] | :: Level:0: [[Decimal]] | ||
:: Level:1: [[Decimal]] | :: Level:1: [[Decimal]] | ||
Line 11,075: | Line 10,900: | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
<div class="toccolours mw-collapsible mw-collapsed"> | <div class="toccolours mw-collapsible mw-collapsed"> | ||
: | : damageType: [[EnumerationSyntax|Enumeration]] | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
:: PHYSICAL | :: PHYSICAL | ||
Line 11,081: | Line 10,906: | ||
</div></div> | </div></div> | ||
</div></div> | </div></div> | ||
<div class="toccolours mw-collapsible mw-collapsed"> | <div class="toccolours mw-collapsible mw-collapsed"> | ||
Line 11,104: | Line 10,928: | ||
: numWeaponClasses: [[IterationSyntax|Iteration]] | : numWeaponClasses: [[IterationSyntax|Iteration]] | ||
<div class="toccolours mw-collapsible mw-collapsed"> | <div class="toccolours mw-collapsible mw-collapsed"> | ||
:: | :: weaponClassForWeaponPassive: [[EnumerationSyntax|Enumeration]] | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
::: AUTOCANNON | ::: AUTOCANNON | ||
Line 11,130: | Line 10,954: | ||
::: WAVE | ::: WAVE | ||
</div></div> | </div></div>: passiveWeaponEffectChance | ||
: passiveWeaponEffectChance | |||
:: Level:0: [[Decimal]] | :: Level:0: [[Decimal]] | ||
:: Level:1: [[Decimal]] | :: Level:1: [[Decimal]] | ||
Line 11,258: | Line 11,081: | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
<div class="toccolours mw-collapsible mw-collapsed"> | <div class="toccolours mw-collapsible mw-collapsed"> | ||
: | : damageType: [[EnumerationSyntax|Enumeration]] | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
:: PHYSICAL | :: PHYSICAL | ||
Line 11,264: | Line 11,087: | ||
</div></div> | </div></div> | ||
</div></div> | </div></div> | ||
<div class="toccolours mw-collapsible mw-collapsed"> | <div class="toccolours mw-collapsible mw-collapsed"> | ||
Line 11,287: | Line 11,109: | ||
: numWeaponClasses: [[IterationSyntax|Iteration]] | : numWeaponClasses: [[IterationSyntax|Iteration]] | ||
<div class="toccolours mw-collapsible mw-collapsed"> | <div class="toccolours mw-collapsible mw-collapsed"> | ||
:: | :: weaponClassForWeaponPassive: [[EnumerationSyntax|Enumeration]] | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
::: AUTOCANNON | ::: AUTOCANNON | ||
Line 11,313: | Line 11,135: | ||
::: WAVE | ::: WAVE | ||
</div></div> | </div></div>: passiveWeaponEffectChance | ||
: passiveWeaponEffectChance | |||
:: Level:0: [[Decimal]] | :: Level:0: [[Decimal]] | ||
:: Level:1: [[Decimal]] | :: Level:1: [[Decimal]] | ||
Line 11,438: | Line 11,259: | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
<div class="toccolours mw-collapsible mw-collapsed"> | <div class="toccolours mw-collapsible mw-collapsed"> | ||
: | : damageType: [[EnumerationSyntax|Enumeration]] | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
:: PHYSICAL | :: PHYSICAL | ||
Line 11,444: | Line 11,265: | ||
</div></div> | </div></div> | ||
</div></div> | </div></div> | ||
<div class="toccolours mw-collapsible mw-collapsed"> | <div class="toccolours mw-collapsible mw-collapsed"> | ||
Line 11,467: | Line 11,287: | ||
: numWeaponClasses: [[IterationSyntax|Iteration]] | : numWeaponClasses: [[IterationSyntax|Iteration]] | ||
<div class="toccolours mw-collapsible mw-collapsed"> | <div class="toccolours mw-collapsible mw-collapsed"> | ||
:: | :: weaponClassForWeaponPassive: [[EnumerationSyntax|Enumeration]] | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
::: AUTOCANNON | ::: AUTOCANNON | ||
Line 11,493: | Line 11,313: | ||
::: WAVE | ::: WAVE | ||
</div></div> | </div></div>: passiveWeaponEffectChance | ||
: passiveWeaponEffectChance | |||
:: Level:0: [[Decimal]] | :: Level:0: [[Decimal]] | ||
:: Level:1: [[Decimal]] | :: Level:1: [[Decimal]] | ||
Line 11,618: | Line 11,437: | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
<div class="toccolours mw-collapsible mw-collapsed"> | <div class="toccolours mw-collapsible mw-collapsed"> | ||
: | : damageType: [[EnumerationSyntax|Enumeration]] | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
:: PHYSICAL | :: PHYSICAL | ||
Line 11,624: | Line 11,443: | ||
</div></div> | </div></div> | ||
</div></div> | </div></div> | ||
<div class="toccolours mw-collapsible mw-collapsed"> | <div class="toccolours mw-collapsible mw-collapsed"> | ||
Line 11,647: | Line 11,465: | ||
: numWeaponClasses: [[IterationSyntax|Iteration]] | : numWeaponClasses: [[IterationSyntax|Iteration]] | ||
<div class="toccolours mw-collapsible mw-collapsed"> | <div class="toccolours mw-collapsible mw-collapsed"> | ||
:: | :: weaponClassForWeaponPassive: [[EnumerationSyntax|Enumeration]] | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
::: AUTOCANNON | ::: AUTOCANNON | ||
Line 11,673: | Line 11,491: | ||
::: WAVE | ::: WAVE | ||
</div></div> | </div></div>: passiveWeaponEffectChance | ||
: passiveWeaponEffectChance | |||
:: Level:0: [[Decimal]] | :: Level:0: [[Decimal]] | ||
:: Level:1: [[Decimal]] | :: Level:1: [[Decimal]] | ||
Line 11,798: | Line 11,615: | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
<div class="toccolours mw-collapsible mw-collapsed"> | <div class="toccolours mw-collapsible mw-collapsed"> | ||
: | : damageType: [[EnumerationSyntax|Enumeration]] | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
:: PHYSICAL | :: PHYSICAL | ||
Line 11,804: | Line 11,621: | ||
</div></div> | </div></div> | ||
</div></div> | </div></div> | ||
<div class="toccolours mw-collapsible mw-collapsed"> | <div class="toccolours mw-collapsible mw-collapsed"> | ||
Line 11,827: | Line 11,643: | ||
: numWeaponClasses: [[IterationSyntax|Iteration]] | : numWeaponClasses: [[IterationSyntax|Iteration]] | ||
<div class="toccolours mw-collapsible mw-collapsed"> | <div class="toccolours mw-collapsible mw-collapsed"> | ||
:: | :: weaponClassForWeaponPassive: [[EnumerationSyntax|Enumeration]] | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
::: AUTOCANNON | ::: AUTOCANNON | ||
Line 11,853: | Line 11,669: | ||
::: WAVE | ::: WAVE | ||
</div></div> | </div></div>: passiveWeaponEffectChance | ||
: passiveWeaponEffectChance | |||
:: Level:0: [[Decimal]] | :: Level:0: [[Decimal]] | ||
:: Level:1: [[Decimal]] | :: Level:1: [[Decimal]] | ||
Line 11,866: | Line 11,681: | ||
:: numOwnerships: [[IterationSyntax|Iteration]] | :: numOwnerships: [[IterationSyntax|Iteration]] | ||
<div class="toccolours mw-collapsible mw-collapsed"> | <div class="toccolours mw-collapsible mw-collapsed"> | ||
::: | ::: ownership: [[EnumerationSyntax|Enumeration]] | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
:::: Allied | :::: Allied | ||
Line 11,876: | Line 11,691: | ||
:::: UncontrolledMinorFaction | :::: UncontrolledMinorFaction | ||
</div></div> | </div></div>:: numObjects: [[IterationSyntax|Iteration]] | ||
:: numObjects: [[IterationSyntax|Iteration]] | |||
<div class="toccolours mw-collapsible mw-collapsed"> | <div class="toccolours mw-collapsible mw-collapsed"> | ||
::: | ::: object: [[EnumerationSyntax|Enumeration]] | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
:::: CapitalShip | :::: CapitalShip | ||
Line 11,895: | Line 11,709: | ||
:::: Titan | :::: Titan | ||
</div></div> | </div></div>:: numSpaces: [[IterationSyntax|Iteration]] | ||
:: numSpaces: [[IterationSyntax|Iteration]] | |||
<div class="toccolours mw-collapsible mw-collapsed"> | <div class="toccolours mw-collapsible mw-collapsed"> | ||
::: | ::: space: [[EnumerationSyntax|Enumeration]] | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
:::: Normal | :::: Normal | ||
:::: Phase | :::: Phase | ||
</div></div> | </div></div>:: numConstraints: [[IterationSyntax|Iteration]] | ||
:: numConstraints: [[IterationSyntax|Iteration]] | |||
<div class="toccolours mw-collapsible mw-collapsed"> | <div class="toccolours mw-collapsible mw-collapsed"> | ||
::: | ::: constraint: [[EnumerationSyntax|Enumeration]] | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
:::: CanBeCaptured | :::: CanBeCaptured | ||
Line 11,959: | Line 11,771: | ||
:::: WithinCurrentSolarSystem | :::: WithinCurrentSolarSystem | ||
</div></div> | </div></div>: range | ||
: range | |||
:: Level:0: [[Decimal]] | :: Level:0: [[Decimal]] | ||
:: Level:1: [[Decimal]] | :: Level:1: [[Decimal]] | ||
Line 12,126: | Line 11,937: | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
<div class="toccolours mw-collapsible mw-collapsed"> | <div class="toccolours mw-collapsible mw-collapsed"> | ||
: | : damageType: [[EnumerationSyntax|Enumeration]] | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
:: PHYSICAL | :: PHYSICAL | ||
Line 12,132: | Line 11,943: | ||
</div></div> | </div></div> | ||
</div></div> | </div></div> | ||
<div class="toccolours mw-collapsible mw-collapsed"> | <div class="toccolours mw-collapsible mw-collapsed"> | ||
Line 12,155: | Line 11,965: | ||
: numWeaponClasses: [[IterationSyntax|Iteration]] | : numWeaponClasses: [[IterationSyntax|Iteration]] | ||
<div class="toccolours mw-collapsible mw-collapsed"> | <div class="toccolours mw-collapsible mw-collapsed"> | ||
:: | :: weaponClassForWeaponPassive: [[EnumerationSyntax|Enumeration]] | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
::: AUTOCANNON | ::: AUTOCANNON | ||
Line 12,181: | Line 11,991: | ||
::: WAVE | ::: WAVE | ||
</div></div> | </div></div>: passiveWeaponEffectChance | ||
: passiveWeaponEffectChance | |||
:: Level:0: [[Decimal]] | :: Level:0: [[Decimal]] | ||
:: Level:1: [[Decimal]] | :: Level:1: [[Decimal]] | ||
Line 12,311: | Line 12,120: | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
<div class="toccolours mw-collapsible mw-collapsed"> | <div class="toccolours mw-collapsible mw-collapsed"> | ||
: | : damageType: [[EnumerationSyntax|Enumeration]] | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
:: PHYSICAL | :: PHYSICAL | ||
Line 12,317: | Line 12,126: | ||
</div></div> | </div></div> | ||
</div></div> | </div></div> | ||
<div class="toccolours mw-collapsible mw-collapsed"> | <div class="toccolours mw-collapsible mw-collapsed"> | ||
Line 12,340: | Line 12,148: | ||
: numWeaponClasses: [[IterationSyntax|Iteration]] | : numWeaponClasses: [[IterationSyntax|Iteration]] | ||
<div class="toccolours mw-collapsible mw-collapsed"> | <div class="toccolours mw-collapsible mw-collapsed"> | ||
:: | :: weaponClassForWeaponPassive: [[EnumerationSyntax|Enumeration]] | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
::: AUTOCANNON | ::: AUTOCANNON | ||
Line 12,366: | Line 12,174: | ||
::: WAVE | ::: WAVE | ||
</div></div> | </div></div>: passiveWeaponEffectChance | ||
: passiveWeaponEffectChance | |||
:: Level:0: [[Decimal]] | :: Level:0: [[Decimal]] | ||
:: Level:1: [[Decimal]] | :: Level:1: [[Decimal]] | ||
Line 12,496: | Line 12,303: | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
<div class="toccolours mw-collapsible mw-collapsed"> | <div class="toccolours mw-collapsible mw-collapsed"> | ||
: | : damageType: [[EnumerationSyntax|Enumeration]] | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
:: PHYSICAL | :: PHYSICAL | ||
Line 12,502: | Line 12,309: | ||
</div></div> | </div></div> | ||
</div></div> | </div></div> | ||
<div class="toccolours mw-collapsible mw-collapsed"> | <div class="toccolours mw-collapsible mw-collapsed"> | ||
Line 12,525: | Line 12,331: | ||
: numWeaponClasses: [[IterationSyntax|Iteration]] | : numWeaponClasses: [[IterationSyntax|Iteration]] | ||
<div class="toccolours mw-collapsible mw-collapsed"> | <div class="toccolours mw-collapsible mw-collapsed"> | ||
:: | :: weaponClassForWeaponPassive: [[EnumerationSyntax|Enumeration]] | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
::: AUTOCANNON | ::: AUTOCANNON | ||
Line 12,551: | Line 12,357: | ||
::: WAVE | ::: WAVE | ||
</div></div> | </div></div>: passiveWeaponEffectChance | ||
: passiveWeaponEffectChance | |||
:: Level:0: [[Decimal]] | :: Level:0: [[Decimal]] | ||
:: Level:1: [[Decimal]] | :: Level:1: [[Decimal]] | ||
Line 12,689: | Line 12,494: | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
<div class="toccolours mw-collapsible mw-collapsed"> | <div class="toccolours mw-collapsible mw-collapsed"> | ||
: | : damageType: [[EnumerationSyntax|Enumeration]] | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
:: PHYSICAL | :: PHYSICAL | ||
Line 12,695: | Line 12,500: | ||
</div></div> | </div></div> | ||
</div></div> | </div></div> | ||
<div class="toccolours mw-collapsible mw-collapsed"> | <div class="toccolours mw-collapsible mw-collapsed"> | ||
Line 12,718: | Line 12,522: | ||
: numWeaponClasses: [[IterationSyntax|Iteration]] | : numWeaponClasses: [[IterationSyntax|Iteration]] | ||
<div class="toccolours mw-collapsible mw-collapsed"> | <div class="toccolours mw-collapsible mw-collapsed"> | ||
:: | :: weaponClassForWeaponPassive: [[EnumerationSyntax|Enumeration]] | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
::: AUTOCANNON | ::: AUTOCANNON | ||
Line 12,744: | Line 12,548: | ||
::: WAVE | ::: WAVE | ||
</div></div> | </div></div>: passiveWeaponEffectChance | ||
: passiveWeaponEffectChance | |||
:: Level:0: [[Decimal]] | :: Level:0: [[Decimal]] | ||
:: Level:1: [[Decimal]] | :: Level:1: [[Decimal]] | ||
Line 12,875: | Line 12,678: | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
<div class="toccolours mw-collapsible mw-collapsed"> | <div class="toccolours mw-collapsible mw-collapsed"> | ||
: | : damageType: [[EnumerationSyntax|Enumeration]] | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
:: PHYSICAL | :: PHYSICAL | ||
Line 12,881: | Line 12,684: | ||
</div></div> | </div></div> | ||
</div></div> | </div></div> | ||
<div class="toccolours mw-collapsible mw-collapsed"> | <div class="toccolours mw-collapsible mw-collapsed"> | ||
Line 12,904: | Line 12,706: | ||
: numWeaponClasses: [[IterationSyntax|Iteration]] | : numWeaponClasses: [[IterationSyntax|Iteration]] | ||
<div class="toccolours mw-collapsible mw-collapsed"> | <div class="toccolours mw-collapsible mw-collapsed"> | ||
:: | :: weaponClassForWeaponPassive: [[EnumerationSyntax|Enumeration]] | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
::: AUTOCANNON | ::: AUTOCANNON | ||
Line 12,930: | Line 12,732: | ||
::: WAVE | ::: WAVE | ||
</div></div> | </div></div>: passiveWeaponEffectChance | ||
: passiveWeaponEffectChance | |||
:: Level:0: [[Decimal]] | :: Level:0: [[Decimal]] | ||
:: Level:1: [[Decimal]] | :: Level:1: [[Decimal]] | ||
Line 13,093: | Line 12,894: | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
<div class="toccolours mw-collapsible mw-collapsed"> | <div class="toccolours mw-collapsible mw-collapsed"> | ||
: | : damageType: [[EnumerationSyntax|Enumeration]] | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
:: PHYSICAL | :: PHYSICAL | ||
Line 13,099: | Line 12,900: | ||
</div></div> | </div></div> | ||
</div></div> | </div></div> | ||
<div class="toccolours mw-collapsible mw-collapsed"> | <div class="toccolours mw-collapsible mw-collapsed"> | ||
Line 13,122: | Line 12,922: | ||
: numWeaponClasses: [[IterationSyntax|Iteration]] | : numWeaponClasses: [[IterationSyntax|Iteration]] | ||
<div class="toccolours mw-collapsible mw-collapsed"> | <div class="toccolours mw-collapsible mw-collapsed"> | ||
:: | :: weaponClassForWeaponPassive: [[EnumerationSyntax|Enumeration]] | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
::: AUTOCANNON | ::: AUTOCANNON | ||
Line 13,148: | Line 12,948: | ||
::: WAVE | ::: WAVE | ||
</div></div> | </div></div>: passiveWeaponEffectChance | ||
: passiveWeaponEffectChance | |||
:: Level:0: [[Decimal]] | :: Level:0: [[Decimal]] | ||
:: Level:1: [[Decimal]] | :: Level:1: [[Decimal]] | ||
Line 13,285: | Line 13,084: | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
<div class="toccolours mw-collapsible mw-collapsed"> | <div class="toccolours mw-collapsible mw-collapsed"> | ||
: | : damageType: [[EnumerationSyntax|Enumeration]] | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
:: PHYSICAL | :: PHYSICAL | ||
Line 13,291: | Line 13,090: | ||
</div></div> | </div></div> | ||
</div></div> | </div></div> | ||
<div class="toccolours mw-collapsible mw-collapsed"> | <div class="toccolours mw-collapsible mw-collapsed"> | ||
Line 13,314: | Line 13,112: | ||
: numWeaponClasses: [[IterationSyntax|Iteration]] | : numWeaponClasses: [[IterationSyntax|Iteration]] | ||
<div class="toccolours mw-collapsible mw-collapsed"> | <div class="toccolours mw-collapsible mw-collapsed"> | ||
:: | :: weaponClassForWeaponPassive: [[EnumerationSyntax|Enumeration]] | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
::: AUTOCANNON | ::: AUTOCANNON | ||
Line 13,340: | Line 13,138: | ||
::: WAVE | ::: WAVE | ||
</div></div> | </div></div>: passiveWeaponEffectChance | ||
: passiveWeaponEffectChance | |||
:: Level:0: [[Decimal]] | :: Level:0: [[Decimal]] | ||
:: Level:1: [[Decimal]] | :: Level:1: [[Decimal]] | ||
Line 13,480: | Line 13,277: | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
<div class="toccolours mw-collapsible mw-collapsed"> | <div class="toccolours mw-collapsible mw-collapsed"> | ||
: | : damageType: [[EnumerationSyntax|Enumeration]] | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
:: PHYSICAL | :: PHYSICAL | ||
Line 13,486: | Line 13,283: | ||
</div></div> | </div></div> | ||
</div></div> | </div></div> | ||
<div class="toccolours mw-collapsible mw-collapsed"> | <div class="toccolours mw-collapsible mw-collapsed"> | ||
Line 13,509: | Line 13,305: | ||
: numWeaponClasses: [[IterationSyntax|Iteration]] | : numWeaponClasses: [[IterationSyntax|Iteration]] | ||
<div class="toccolours mw-collapsible mw-collapsed"> | <div class="toccolours mw-collapsible mw-collapsed"> | ||
:: | :: weaponClassForWeaponPassive: [[EnumerationSyntax|Enumeration]] | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
::: AUTOCANNON | ::: AUTOCANNON | ||
Line 13,535: | Line 13,331: | ||
::: WAVE | ::: WAVE | ||
</div></div> | </div></div>: passiveWeaponEffectChance | ||
: passiveWeaponEffectChance | |||
:: Level:0: [[Decimal]] | :: Level:0: [[Decimal]] | ||
:: Level:1: [[Decimal]] | :: Level:1: [[Decimal]] | ||
Line 13,677: | Line 13,472: | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
<div class="toccolours mw-collapsible mw-collapsed"> | <div class="toccolours mw-collapsible mw-collapsed"> | ||
: | : damageType: [[EnumerationSyntax|Enumeration]] | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
:: PHYSICAL | :: PHYSICAL | ||
Line 13,683: | Line 13,478: | ||
</div></div> | </div></div> | ||
</div></div> | </div></div> | ||
<div class="toccolours mw-collapsible mw-collapsed"> | <div class="toccolours mw-collapsible mw-collapsed"> | ||
Line 13,706: | Line 13,500: | ||
: numWeaponClasses: [[IterationSyntax|Iteration]] | : numWeaponClasses: [[IterationSyntax|Iteration]] | ||
<div class="toccolours mw-collapsible mw-collapsed"> | <div class="toccolours mw-collapsible mw-collapsed"> | ||
:: | :: weaponClassForWeaponPassive: [[EnumerationSyntax|Enumeration]] | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
::: AUTOCANNON | ::: AUTOCANNON | ||
Line 13,732: | Line 13,526: | ||
::: WAVE | ::: WAVE | ||
</div></div> | </div></div>: passiveWeaponEffectChance | ||
: passiveWeaponEffectChance | |||
:: Level:0: [[Decimal]] | :: Level:0: [[Decimal]] | ||
:: Level:1: [[Decimal]] | :: Level:1: [[Decimal]] | ||
Line 13,758: | Line 13,551: | ||
:: numOwnerships: [[IterationSyntax|Iteration]] | :: numOwnerships: [[IterationSyntax|Iteration]] | ||
<div class="toccolours mw-collapsible mw-collapsed"> | <div class="toccolours mw-collapsible mw-collapsed"> | ||
::: | ::: ownership: [[EnumerationSyntax|Enumeration]] | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
:::: Allied | :::: Allied | ||
Line 13,768: | Line 13,561: | ||
:::: UncontrolledMinorFaction | :::: UncontrolledMinorFaction | ||
</div></div> | </div></div>:: numObjects: [[IterationSyntax|Iteration]] | ||
:: numObjects: [[IterationSyntax|Iteration]] | |||
<div class="toccolours mw-collapsible mw-collapsed"> | <div class="toccolours mw-collapsible mw-collapsed"> | ||
::: | ::: object: [[EnumerationSyntax|Enumeration]] | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
:::: CapitalShip | :::: CapitalShip | ||
Line 13,787: | Line 13,579: | ||
:::: Titan | :::: Titan | ||
</div></div> | </div></div>:: numSpaces: [[IterationSyntax|Iteration]] | ||
:: numSpaces: [[IterationSyntax|Iteration]] | |||
<div class="toccolours mw-collapsible mw-collapsed"> | <div class="toccolours mw-collapsible mw-collapsed"> | ||
::: | ::: space: [[EnumerationSyntax|Enumeration]] | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
:::: Normal | :::: Normal | ||
:::: Phase | :::: Phase | ||
</div></div> | </div></div>:: numConstraints: [[IterationSyntax|Iteration]] | ||
:: numConstraints: [[IterationSyntax|Iteration]] | |||
<div class="toccolours mw-collapsible mw-collapsed"> | <div class="toccolours mw-collapsible mw-collapsed"> | ||
::: | ::: constraint: [[EnumerationSyntax|Enumeration]] | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
:::: CanBeCaptured | :::: CanBeCaptured | ||
Line 13,851: | Line 13,641: | ||
:::: WithinCurrentSolarSystem | :::: WithinCurrentSolarSystem | ||
</div></div> | </div></div>: range | ||
: range | |||
:: Level:0: [[Decimal]] | :: Level:0: [[Decimal]] | ||
:: Level:1: [[Decimal]] | :: Level:1: [[Decimal]] | ||
Line 13,972: | Line 13,761: | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
<div class="toccolours mw-collapsible mw-collapsed"> | <div class="toccolours mw-collapsible mw-collapsed"> | ||
: | : damageType: [[EnumerationSyntax|Enumeration]] | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
:: PHYSICAL | :: PHYSICAL | ||
Line 13,978: | Line 13,767: | ||
</div></div> | </div></div> | ||
</div></div> | </div></div> | ||
<div class="toccolours mw-collapsible mw-collapsed"> | <div class="toccolours mw-collapsible mw-collapsed"> | ||
Line 14,001: | Line 13,789: | ||
: numWeaponClasses: [[IterationSyntax|Iteration]] | : numWeaponClasses: [[IterationSyntax|Iteration]] | ||
<div class="toccolours mw-collapsible mw-collapsed"> | <div class="toccolours mw-collapsible mw-collapsed"> | ||
:: | :: weaponClassForWeaponPassive: [[EnumerationSyntax|Enumeration]] | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
::: AUTOCANNON | ::: AUTOCANNON | ||
Line 14,027: | Line 13,815: | ||
::: WAVE | ::: WAVE | ||
</div></div> | </div></div>: passiveWeaponEffectChance | ||
: passiveWeaponEffectChance | |||
:: Level:0: [[Decimal]] | :: Level:0: [[Decimal]] | ||
:: Level:1: [[Decimal]] | :: Level:1: [[Decimal]] | ||
Line 14,199: | Line 13,986: | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
<div class="toccolours mw-collapsible mw-collapsed"> | <div class="toccolours mw-collapsible mw-collapsed"> | ||
: | : damageType: [[EnumerationSyntax|Enumeration]] | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
:: PHYSICAL | :: PHYSICAL | ||
Line 14,205: | Line 13,992: | ||
</div></div> | </div></div> | ||
</div></div> | </div></div> | ||
<div class="toccolours mw-collapsible mw-collapsed"> | <div class="toccolours mw-collapsible mw-collapsed"> | ||
Line 14,228: | Line 14,014: | ||
: numWeaponClasses: [[IterationSyntax|Iteration]] | : numWeaponClasses: [[IterationSyntax|Iteration]] | ||
<div class="toccolours mw-collapsible mw-collapsed"> | <div class="toccolours mw-collapsible mw-collapsed"> | ||
:: | :: weaponClassForWeaponPassive: [[EnumerationSyntax|Enumeration]] | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
::: AUTOCANNON | ::: AUTOCANNON | ||
Line 14,254: | Line 14,040: | ||
::: WAVE | ::: WAVE | ||
</div></div> | </div></div>: passiveWeaponEffectChance | ||
: passiveWeaponEffectChance | |||
:: Level:0: [[Decimal]] | :: Level:0: [[Decimal]] | ||
:: Level:1: [[Decimal]] | :: Level:1: [[Decimal]] | ||
Line 14,381: | Line 14,166: | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
<div class="toccolours mw-collapsible mw-collapsed"> | <div class="toccolours mw-collapsible mw-collapsed"> | ||
: | : damageType: [[EnumerationSyntax|Enumeration]] | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
:: PHYSICAL | :: PHYSICAL | ||
Line 14,387: | Line 14,172: | ||
</div></div> | </div></div> | ||
</div></div> | </div></div> | ||
<div class="toccolours mw-collapsible mw-collapsed"> | <div class="toccolours mw-collapsible mw-collapsed"> | ||
Line 14,410: | Line 14,194: | ||
: numWeaponClasses: [[IterationSyntax|Iteration]] | : numWeaponClasses: [[IterationSyntax|Iteration]] | ||
<div class="toccolours mw-collapsible mw-collapsed"> | <div class="toccolours mw-collapsible mw-collapsed"> | ||
:: | :: weaponClassForWeaponPassive: [[EnumerationSyntax|Enumeration]] | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
::: AUTOCANNON | ::: AUTOCANNON | ||
Line 14,436: | Line 14,220: | ||
::: WAVE | ::: WAVE | ||
</div></div> | </div></div>: passiveWeaponEffectChance | ||
: passiveWeaponEffectChance | |||
:: Level:0: [[Decimal]] | :: Level:0: [[Decimal]] | ||
:: Level:1: [[Decimal]] | :: Level:1: [[Decimal]] | ||
Line 14,575: | Line 14,358: | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
<div class="toccolours mw-collapsible mw-collapsed"> | <div class="toccolours mw-collapsible mw-collapsed"> | ||
: | : damageType: [[EnumerationSyntax|Enumeration]] | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
:: PHYSICAL | :: PHYSICAL | ||
Line 14,581: | Line 14,364: | ||
</div></div> | </div></div> | ||
</div></div> | </div></div> | ||
<div class="toccolours mw-collapsible mw-collapsed"> | <div class="toccolours mw-collapsible mw-collapsed"> | ||
Line 14,604: | Line 14,386: | ||
: numWeaponClasses: [[IterationSyntax|Iteration]] | : numWeaponClasses: [[IterationSyntax|Iteration]] | ||
<div class="toccolours mw-collapsible mw-collapsed"> | <div class="toccolours mw-collapsible mw-collapsed"> | ||
:: | :: weaponClassForWeaponPassive: [[EnumerationSyntax|Enumeration]] | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
::: AUTOCANNON | ::: AUTOCANNON | ||
Line 14,630: | Line 14,412: | ||
::: WAVE | ::: WAVE | ||
</div></div> | </div></div>: passiveWeaponEffectChance | ||
: passiveWeaponEffectChance | |||
:: Level:0: [[Decimal]] | :: Level:0: [[Decimal]] | ||
:: Level:1: [[Decimal]] | :: Level:1: [[Decimal]] | ||
Line 14,767: | Line 14,548: | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
<div class="toccolours mw-collapsible mw-collapsed"> | <div class="toccolours mw-collapsible mw-collapsed"> | ||
: | : damageType: [[EnumerationSyntax|Enumeration]] | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
:: PHYSICAL | :: PHYSICAL | ||
Line 14,773: | Line 14,554: | ||
</div></div> | </div></div> | ||
</div></div> | </div></div> | ||
<div class="toccolours mw-collapsible mw-collapsed"> | <div class="toccolours mw-collapsible mw-collapsed"> | ||
Line 14,796: | Line 14,576: | ||
: numWeaponClasses: [[IterationSyntax|Iteration]] | : numWeaponClasses: [[IterationSyntax|Iteration]] | ||
<div class="toccolours mw-collapsible mw-collapsed"> | <div class="toccolours mw-collapsible mw-collapsed"> | ||
:: | :: weaponClassForWeaponPassive: [[EnumerationSyntax|Enumeration]] | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
::: AUTOCANNON | ::: AUTOCANNON | ||
Line 14,822: | Line 14,602: | ||
::: WAVE | ::: WAVE | ||
</div></div> | </div></div>: passiveWeaponEffectChance | ||
: passiveWeaponEffectChance | |||
:: Level:0: [[Decimal]] | :: Level:0: [[Decimal]] | ||
:: Level:1: [[Decimal]] | :: Level:1: [[Decimal]] | ||
Line 14,953: | Line 14,732: | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
<div class="toccolours mw-collapsible mw-collapsed"> | <div class="toccolours mw-collapsible mw-collapsed"> | ||
: | : damageType: [[EnumerationSyntax|Enumeration]] | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
:: PHYSICAL | :: PHYSICAL | ||
Line 14,959: | Line 14,738: | ||
</div></div> | </div></div> | ||
</div></div> | </div></div> | ||
<div class="toccolours mw-collapsible mw-collapsed"> | <div class="toccolours mw-collapsible mw-collapsed"> | ||
Line 14,982: | Line 14,760: | ||
: numWeaponClasses: [[IterationSyntax|Iteration]] | : numWeaponClasses: [[IterationSyntax|Iteration]] | ||
<div class="toccolours mw-collapsible mw-collapsed"> | <div class="toccolours mw-collapsible mw-collapsed"> | ||
:: | :: weaponClassForWeaponPassive: [[EnumerationSyntax|Enumeration]] | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
::: AUTOCANNON | ::: AUTOCANNON | ||
Line 15,008: | Line 14,786: | ||
::: WAVE | ::: WAVE | ||
</div></div> | </div></div>: passiveWeaponEffectChance | ||
: passiveWeaponEffectChance | |||
:: Level:0: [[Decimal]] | :: Level:0: [[Decimal]] | ||
:: Level:1: [[Decimal]] | :: Level:1: [[Decimal]] | ||
Line 15,138: | Line 14,915: | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
<div class="toccolours mw-collapsible mw-collapsed"> | <div class="toccolours mw-collapsible mw-collapsed"> | ||
: | : damageType: [[EnumerationSyntax|Enumeration]] | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
:: PHYSICAL | :: PHYSICAL | ||
Line 15,144: | Line 14,921: | ||
</div></div> | </div></div> | ||
</div></div> | </div></div> | ||
<div class="toccolours mw-collapsible mw-collapsed"> | <div class="toccolours mw-collapsible mw-collapsed"> | ||
Line 15,167: | Line 14,943: | ||
: numWeaponClasses: [[IterationSyntax|Iteration]] | : numWeaponClasses: [[IterationSyntax|Iteration]] | ||
<div class="toccolours mw-collapsible mw-collapsed"> | <div class="toccolours mw-collapsible mw-collapsed"> | ||
:: | :: weaponClassForWeaponPassive: [[EnumerationSyntax|Enumeration]] | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
::: AUTOCANNON | ::: AUTOCANNON | ||
Line 15,193: | Line 14,969: | ||
::: WAVE | ::: WAVE | ||
</div></div> | </div></div>: passiveWeaponEffectChance | ||
: passiveWeaponEffectChance | |||
:: Level:0: [[Decimal]] | :: Level:0: [[Decimal]] | ||
:: Level:1: [[Decimal]] | :: Level:1: [[Decimal]] | ||
Line 15,209: | Line 14,984: | ||
:: Level:3: [[Decimal]] | :: Level:3: [[Decimal]] | ||
<div class="toccolours mw-collapsible mw-collapsed"> | <div class="toccolours mw-collapsible mw-collapsed"> | ||
: | : damageAffectType: [[EnumerationSyntax|Enumeration]] | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
:: AFFECTS_ONLY_HULL | :: AFFECTS_ONLY_HULL | ||
Line 15,215: | Line 14,990: | ||
:: AFFECTS_SHIELDS_AND_HULL | :: AFFECTS_SHIELDS_AND_HULL | ||
</div></div> | </div></div><div class="toccolours mw-collapsible mw-collapsed"> | ||
<div class="toccolours mw-collapsible mw-collapsed"> | : damageType: [[EnumerationSyntax|Enumeration]] | ||
: | |||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
:: PHYSICAL | :: PHYSICAL | ||
:: ENERGY | :: ENERGY | ||
</div></div> | </div></div>: isDamageShared: [[Boolean]] | ||
: isDamageShared: [[Boolean]] | |||
</div></div> | </div></div> | ||
Line 15,339: | Line 15,112: | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
<div class="toccolours mw-collapsible mw-collapsed"> | <div class="toccolours mw-collapsible mw-collapsed"> | ||
: | : damageType: [[EnumerationSyntax|Enumeration]] | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
:: PHYSICAL | :: PHYSICAL | ||
Line 15,345: | Line 15,118: | ||
</div></div> | </div></div> | ||
</div></div> | </div></div> | ||
<div class="toccolours mw-collapsible mw-collapsed"> | <div class="toccolours mw-collapsible mw-collapsed"> | ||
Line 15,368: | Line 15,140: | ||
: numWeaponClasses: [[IterationSyntax|Iteration]] | : numWeaponClasses: [[IterationSyntax|Iteration]] | ||
<div class="toccolours mw-collapsible mw-collapsed"> | <div class="toccolours mw-collapsible mw-collapsed"> | ||
:: | :: weaponClassForWeaponPassive: [[EnumerationSyntax|Enumeration]] | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
::: AUTOCANNON | ::: AUTOCANNON | ||
Line 15,394: | Line 15,166: | ||
::: WAVE | ::: WAVE | ||
</div></div> | </div></div>: passiveWeaponEffectChance | ||
: passiveWeaponEffectChance | |||
:: Level:0: [[Decimal]] | :: Level:0: [[Decimal]] | ||
:: Level:1: [[Decimal]] | :: Level:1: [[Decimal]] | ||
Line 15,410: | Line 15,181: | ||
:: Level:3: [[Decimal]] | :: Level:3: [[Decimal]] | ||
<div class="toccolours mw-collapsible mw-collapsed"> | <div class="toccolours mw-collapsible mw-collapsed"> | ||
: | : damageAffectType: [[EnumerationSyntax|Enumeration]] | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
:: AFFECTS_ONLY_HULL | :: AFFECTS_ONLY_HULL | ||
Line 15,416: | Line 15,187: | ||
:: AFFECTS_SHIELDS_AND_HULL | :: AFFECTS_SHIELDS_AND_HULL | ||
</div></div> | </div></div><div class="toccolours mw-collapsible mw-collapsed"> | ||
<div class="toccolours mw-collapsible mw-collapsed"> | : damageType: [[EnumerationSyntax|Enumeration]] | ||
: | |||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
:: PHYSICAL | :: PHYSICAL | ||
:: ENERGY | :: ENERGY | ||
</div></div> | </div></div>: isDamageShared: [[Boolean]] | ||
: isDamageShared: [[Boolean]] | |||
: targetFilter | : targetFilter | ||
:: numOwnerships: [[IterationSyntax|Iteration]] | :: numOwnerships: [[IterationSyntax|Iteration]] | ||
<div class="toccolours mw-collapsible mw-collapsed"> | <div class="toccolours mw-collapsible mw-collapsed"> | ||
::: | ::: ownership: [[EnumerationSyntax|Enumeration]] | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
:::: Allied | :::: Allied | ||
Line 15,438: | Line 15,207: | ||
:::: UncontrolledMinorFaction | :::: UncontrolledMinorFaction | ||
</div></div> | </div></div>:: numObjects: [[IterationSyntax|Iteration]] | ||
:: numObjects: [[IterationSyntax|Iteration]] | |||
<div class="toccolours mw-collapsible mw-collapsed"> | <div class="toccolours mw-collapsible mw-collapsed"> | ||
::: | ::: object: [[EnumerationSyntax|Enumeration]] | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
:::: CapitalShip | :::: CapitalShip | ||
Line 15,457: | Line 15,225: | ||
:::: Titan | :::: Titan | ||
</div></div> | </div></div>:: numSpaces: [[IterationSyntax|Iteration]] | ||
:: numSpaces: [[IterationSyntax|Iteration]] | |||
<div class="toccolours mw-collapsible mw-collapsed"> | <div class="toccolours mw-collapsible mw-collapsed"> | ||
::: | ::: space: [[EnumerationSyntax|Enumeration]] | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
:::: Normal | :::: Normal | ||
:::: Phase | :::: Phase | ||
</div></div> | </div></div>:: numConstraints: [[IterationSyntax|Iteration]] | ||
:: numConstraints: [[IterationSyntax|Iteration]] | |||
<div class="toccolours mw-collapsible mw-collapsed"> | <div class="toccolours mw-collapsible mw-collapsed"> | ||
::: | ::: constraint: [[EnumerationSyntax|Enumeration]] | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
:::: CanBeCaptured | :::: CanBeCaptured | ||
Line 15,521: | Line 15,287: | ||
:::: WithinCurrentSolarSystem | :::: WithinCurrentSolarSystem | ||
</div></div> | </div></div>: range | ||
: range | |||
:: Level:0: [[Decimal]] | :: Level:0: [[Decimal]] | ||
:: Level:1: [[Decimal]] | :: Level:1: [[Decimal]] | ||
Line 15,647: | Line 15,412: | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
<div class="toccolours mw-collapsible mw-collapsed"> | <div class="toccolours mw-collapsible mw-collapsed"> | ||
: | : damageType: [[EnumerationSyntax|Enumeration]] | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
:: PHYSICAL | :: PHYSICAL | ||
Line 15,653: | Line 15,418: | ||
</div></div> | </div></div> | ||
</div></div> | </div></div> | ||
<div class="toccolours mw-collapsible mw-collapsed"> | <div class="toccolours mw-collapsible mw-collapsed"> | ||
Line 15,676: | Line 15,440: | ||
: numWeaponClasses: [[IterationSyntax|Iteration]] | : numWeaponClasses: [[IterationSyntax|Iteration]] | ||
<div class="toccolours mw-collapsible mw-collapsed"> | <div class="toccolours mw-collapsible mw-collapsed"> | ||
:: | :: weaponClassForWeaponPassive: [[EnumerationSyntax|Enumeration]] | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
::: AUTOCANNON | ::: AUTOCANNON | ||
Line 15,702: | Line 15,466: | ||
::: WAVE | ::: WAVE | ||
</div></div> | </div></div>: passiveWeaponEffectChance | ||
: passiveWeaponEffectChance | |||
:: Level:0: [[Decimal]] | :: Level:0: [[Decimal]] | ||
:: Level:1: [[Decimal]] | :: Level:1: [[Decimal]] | ||
Line 15,718: | Line 15,481: | ||
:: Level:3: [[Decimal]] | :: Level:3: [[Decimal]] | ||
<div class="toccolours mw-collapsible mw-collapsed"> | <div class="toccolours mw-collapsible mw-collapsed"> | ||
: | : damageAffectType: [[EnumerationSyntax|Enumeration]] | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
:: AFFECTS_ONLY_HULL | :: AFFECTS_ONLY_HULL | ||
Line 15,724: | Line 15,487: | ||
:: AFFECTS_SHIELDS_AND_HULL | :: AFFECTS_SHIELDS_AND_HULL | ||
</div></div> | </div></div><div class="toccolours mw-collapsible mw-collapsed"> | ||
<div class="toccolours mw-collapsible mw-collapsed"> | : damageType: [[EnumerationSyntax|Enumeration]] | ||
: | |||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
:: PHYSICAL | :: PHYSICAL | ||
:: ENERGY | :: ENERGY | ||
</div></div> | </div></div>: isDamageShared: [[Boolean]] | ||
: isDamageShared: [[Boolean]] | |||
</div></div> | </div></div> | ||
Line 15,848: | Line 15,609: | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
<div class="toccolours mw-collapsible mw-collapsed"> | <div class="toccolours mw-collapsible mw-collapsed"> | ||
: | : damageType: [[EnumerationSyntax|Enumeration]] | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
:: PHYSICAL | :: PHYSICAL | ||
Line 15,854: | Line 15,615: | ||
</div></div> | </div></div> | ||
</div></div> | </div></div> | ||
<div class="toccolours mw-collapsible mw-collapsed"> | <div class="toccolours mw-collapsible mw-collapsed"> | ||
Line 15,877: | Line 15,637: | ||
: numWeaponClasses: [[IterationSyntax|Iteration]] | : numWeaponClasses: [[IterationSyntax|Iteration]] | ||
<div class="toccolours mw-collapsible mw-collapsed"> | <div class="toccolours mw-collapsible mw-collapsed"> | ||
:: | :: weaponClassForWeaponPassive: [[EnumerationSyntax|Enumeration]] | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
::: AUTOCANNON | ::: AUTOCANNON | ||
Line 15,903: | Line 15,663: | ||
::: WAVE | ::: WAVE | ||
</div></div> | </div></div>: passiveWeaponEffectChance | ||
: passiveWeaponEffectChance | |||
:: Level:0: [[Decimal]] | :: Level:0: [[Decimal]] | ||
:: Level:1: [[Decimal]] | :: Level:1: [[Decimal]] | ||
Line 15,919: | Line 15,678: | ||
:: Level:3: [[Decimal]] | :: Level:3: [[Decimal]] | ||
<div class="toccolours mw-collapsible mw-collapsed"> | <div class="toccolours mw-collapsible mw-collapsed"> | ||
: | : damageAffectType: [[EnumerationSyntax|Enumeration]] | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
:: AFFECTS_ONLY_HULL | :: AFFECTS_ONLY_HULL | ||
Line 15,925: | Line 15,684: | ||
:: AFFECTS_SHIELDS_AND_HULL | :: AFFECTS_SHIELDS_AND_HULL | ||
</div></div> | </div></div><div class="toccolours mw-collapsible mw-collapsed"> | ||
<div class="toccolours mw-collapsible mw-collapsed"> | : damageType: [[EnumerationSyntax|Enumeration]] | ||
: | |||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
:: PHYSICAL | :: PHYSICAL | ||
:: ENERGY | :: ENERGY | ||
</div></div> | </div></div>: isDamageShared: [[Boolean]] | ||
: isDamageShared: [[Boolean]] | |||
</div></div> | </div></div> | ||
Line 16,049: | Line 15,806: | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
<div class="toccolours mw-collapsible mw-collapsed"> | <div class="toccolours mw-collapsible mw-collapsed"> | ||
: | : damageType: [[EnumerationSyntax|Enumeration]] | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
:: PHYSICAL | :: PHYSICAL | ||
Line 16,055: | Line 15,812: | ||
</div></div> | </div></div> | ||
</div></div> | </div></div> | ||
<div class="toccolours mw-collapsible mw-collapsed"> | <div class="toccolours mw-collapsible mw-collapsed"> | ||
Line 16,078: | Line 15,834: | ||
: numWeaponClasses: [[IterationSyntax|Iteration]] | : numWeaponClasses: [[IterationSyntax|Iteration]] | ||
<div class="toccolours mw-collapsible mw-collapsed"> | <div class="toccolours mw-collapsible mw-collapsed"> | ||
:: | :: weaponClassForWeaponPassive: [[EnumerationSyntax|Enumeration]] | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
::: AUTOCANNON | ::: AUTOCANNON | ||
Line 16,104: | Line 15,860: | ||
::: WAVE | ::: WAVE | ||
</div></div> | </div></div>: passiveWeaponEffectChance | ||
: passiveWeaponEffectChance | |||
:: Level:0: [[Decimal]] | :: Level:0: [[Decimal]] | ||
:: Level:1: [[Decimal]] | :: Level:1: [[Decimal]] | ||
Line 16,239: | Line 15,994: | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
<div class="toccolours mw-collapsible mw-collapsed"> | <div class="toccolours mw-collapsible mw-collapsed"> | ||
: | : damageType: [[EnumerationSyntax|Enumeration]] | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
:: PHYSICAL | :: PHYSICAL | ||
Line 16,245: | Line 16,000: | ||
</div></div> | </div></div> | ||
</div></div> | </div></div> | ||
<div class="toccolours mw-collapsible mw-collapsed"> | <div class="toccolours mw-collapsible mw-collapsed"> | ||
Line 16,268: | Line 16,022: | ||
: numWeaponClasses: [[IterationSyntax|Iteration]] | : numWeaponClasses: [[IterationSyntax|Iteration]] | ||
<div class="toccolours mw-collapsible mw-collapsed"> | <div class="toccolours mw-collapsible mw-collapsed"> | ||
:: | :: weaponClassForWeaponPassive: [[EnumerationSyntax|Enumeration]] | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
::: AUTOCANNON | ::: AUTOCANNON | ||
Line 16,294: | Line 16,048: | ||
::: WAVE | ::: WAVE | ||
</div></div> | </div></div>: passiveWeaponEffectChance | ||
: passiveWeaponEffectChance | |||
:: Level:0: [[Decimal]] | :: Level:0: [[Decimal]] | ||
:: Level:1: [[Decimal]] | :: Level:1: [[Decimal]] | ||
Line 16,419: | Line 16,172: | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
<div class="toccolours mw-collapsible mw-collapsed"> | <div class="toccolours mw-collapsible mw-collapsed"> | ||
: | : damageType: [[EnumerationSyntax|Enumeration]] | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
:: PHYSICAL | :: PHYSICAL | ||
Line 16,425: | Line 16,178: | ||
</div></div> | </div></div> | ||
</div></div> | </div></div> | ||
<div class="toccolours mw-collapsible mw-collapsed"> | <div class="toccolours mw-collapsible mw-collapsed"> | ||
Line 16,448: | Line 16,200: | ||
: numWeaponClasses: [[IterationSyntax|Iteration]] | : numWeaponClasses: [[IterationSyntax|Iteration]] | ||
<div class="toccolours mw-collapsible mw-collapsed"> | <div class="toccolours mw-collapsible mw-collapsed"> | ||
:: | :: weaponClassForWeaponPassive: [[EnumerationSyntax|Enumeration]] | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
::: AUTOCANNON | ::: AUTOCANNON | ||
Line 16,474: | Line 16,226: | ||
::: WAVE | ::: WAVE | ||
</div></div> | </div></div>: passiveWeaponEffectChance | ||
: passiveWeaponEffectChance | |||
:: Level:0: [[Decimal]] | :: Level:0: [[Decimal]] | ||
:: Level:1: [[Decimal]] | :: Level:1: [[Decimal]] | ||
Line 16,599: | Line 16,350: | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
<div class="toccolours mw-collapsible mw-collapsed"> | <div class="toccolours mw-collapsible mw-collapsed"> | ||
: | : damageType: [[EnumerationSyntax|Enumeration]] | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
:: PHYSICAL | :: PHYSICAL | ||
Line 16,605: | Line 16,356: | ||
</div></div> | </div></div> | ||
</div></div> | </div></div> | ||
<div class="toccolours mw-collapsible mw-collapsed"> | <div class="toccolours mw-collapsible mw-collapsed"> | ||
Line 16,628: | Line 16,378: | ||
: numWeaponClasses: [[IterationSyntax|Iteration]] | : numWeaponClasses: [[IterationSyntax|Iteration]] | ||
<div class="toccolours mw-collapsible mw-collapsed"> | <div class="toccolours mw-collapsible mw-collapsed"> | ||
:: | :: weaponClassForWeaponPassive: [[EnumerationSyntax|Enumeration]] | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
::: AUTOCANNON | ::: AUTOCANNON | ||
Line 16,654: | Line 16,404: | ||
::: WAVE | ::: WAVE | ||
</div></div> | </div></div>: passiveWeaponEffectChance | ||
: passiveWeaponEffectChance | |||
:: Level:0: [[Decimal]] | :: Level:0: [[Decimal]] | ||
:: Level:1: [[Decimal]] | :: Level:1: [[Decimal]] | ||
Line 16,779: | Line 16,528: | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
<div class="toccolours mw-collapsible mw-collapsed"> | <div class="toccolours mw-collapsible mw-collapsed"> | ||
: | : damageType: [[EnumerationSyntax|Enumeration]] | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
:: PHYSICAL | :: PHYSICAL | ||
Line 16,785: | Line 16,534: | ||
</div></div> | </div></div> | ||
</div></div> | </div></div> | ||
<div class="toccolours mw-collapsible mw-collapsed"> | <div class="toccolours mw-collapsible mw-collapsed"> | ||
Line 16,808: | Line 16,556: | ||
: numWeaponClasses: [[IterationSyntax|Iteration]] | : numWeaponClasses: [[IterationSyntax|Iteration]] | ||
<div class="toccolours mw-collapsible mw-collapsed"> | <div class="toccolours mw-collapsible mw-collapsed"> | ||
:: | :: weaponClassForWeaponPassive: [[EnumerationSyntax|Enumeration]] | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
::: AUTOCANNON | ::: AUTOCANNON | ||
Line 16,834: | Line 16,582: | ||
::: WAVE | ::: WAVE | ||
</div></div> | </div></div>: passiveWeaponEffectChance | ||
: passiveWeaponEffectChance | |||
:: Level:0: [[Decimal]] | :: Level:0: [[Decimal]] | ||
:: Level:1: [[Decimal]] | :: Level:1: [[Decimal]] | ||
Line 16,959: | Line 16,706: | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
<div class="toccolours mw-collapsible mw-collapsed"> | <div class="toccolours mw-collapsible mw-collapsed"> | ||
: | : damageType: [[EnumerationSyntax|Enumeration]] | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
:: PHYSICAL | :: PHYSICAL | ||
Line 16,965: | Line 16,712: | ||
</div></div> | </div></div> | ||
</div></div> | </div></div> | ||
<div class="toccolours mw-collapsible mw-collapsed"> | <div class="toccolours mw-collapsible mw-collapsed"> | ||
Line 16,988: | Line 16,734: | ||
: numWeaponClasses: [[IterationSyntax|Iteration]] | : numWeaponClasses: [[IterationSyntax|Iteration]] | ||
<div class="toccolours mw-collapsible mw-collapsed"> | <div class="toccolours mw-collapsible mw-collapsed"> | ||
:: | :: weaponClassForWeaponPassive: [[EnumerationSyntax|Enumeration]] | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
::: AUTOCANNON | ::: AUTOCANNON | ||
Line 17,014: | Line 16,760: | ||
::: WAVE | ::: WAVE | ||
</div></div> | </div></div>: passiveWeaponEffectChance | ||
: passiveWeaponEffectChance | |||
:: Level:0: [[Decimal]] | :: Level:0: [[Decimal]] | ||
:: Level:1: [[Decimal]] | :: Level:1: [[Decimal]] | ||
Line 17,139: | Line 16,884: | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
<div class="toccolours mw-collapsible mw-collapsed"> | <div class="toccolours mw-collapsible mw-collapsed"> | ||
: | : damageType: [[EnumerationSyntax|Enumeration]] | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
:: PHYSICAL | :: PHYSICAL | ||
Line 17,145: | Line 16,890: | ||
</div></div> | </div></div> | ||
</div></div> | </div></div> | ||
<div class="toccolours mw-collapsible mw-collapsed"> | <div class="toccolours mw-collapsible mw-collapsed"> | ||
Line 17,168: | Line 16,912: | ||
: numWeaponClasses: [[IterationSyntax|Iteration]] | : numWeaponClasses: [[IterationSyntax|Iteration]] | ||
<div class="toccolours mw-collapsible mw-collapsed"> | <div class="toccolours mw-collapsible mw-collapsed"> | ||
:: | :: weaponClassForWeaponPassive: [[EnumerationSyntax|Enumeration]] | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
::: AUTOCANNON | ::: AUTOCANNON | ||
Line 17,194: | Line 16,938: | ||
::: WAVE | ::: WAVE | ||
</div></div> | </div></div>: passiveWeaponEffectChance | ||
: passiveWeaponEffectChance | |||
:: Level:0: [[Decimal]] | :: Level:0: [[Decimal]] | ||
:: Level:1: [[Decimal]] | :: Level:1: [[Decimal]] | ||
Line 17,319: | Line 17,062: | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
<div class="toccolours mw-collapsible mw-collapsed"> | <div class="toccolours mw-collapsible mw-collapsed"> | ||
: | : damageType: [[EnumerationSyntax|Enumeration]] | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
:: PHYSICAL | :: PHYSICAL | ||
Line 17,325: | Line 17,068: | ||
</div></div> | </div></div> | ||
</div></div> | </div></div> | ||
<div class="toccolours mw-collapsible mw-collapsed"> | <div class="toccolours mw-collapsible mw-collapsed"> | ||
Line 17,348: | Line 17,090: | ||
: numWeaponClasses: [[IterationSyntax|Iteration]] | : numWeaponClasses: [[IterationSyntax|Iteration]] | ||
<div class="toccolours mw-collapsible mw-collapsed"> | <div class="toccolours mw-collapsible mw-collapsed"> | ||
:: | :: weaponClassForWeaponPassive: [[EnumerationSyntax|Enumeration]] | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
::: AUTOCANNON | ::: AUTOCANNON | ||
Line 17,374: | Line 17,116: | ||
::: WAVE | ::: WAVE | ||
</div></div> | </div></div>: passiveWeaponEffectChance | ||
: passiveWeaponEffectChance | |||
:: Level:0: [[Decimal]] | :: Level:0: [[Decimal]] | ||
:: Level:1: [[Decimal]] | :: Level:1: [[Decimal]] | ||
Line 17,499: | Line 17,240: | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
<div class="toccolours mw-collapsible mw-collapsed"> | <div class="toccolours mw-collapsible mw-collapsed"> | ||
: | : damageType: [[EnumerationSyntax|Enumeration]] | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
:: PHYSICAL | :: PHYSICAL | ||
Line 17,505: | Line 17,246: | ||
</div></div> | </div></div> | ||
</div></div> | </div></div> | ||
<div class="toccolours mw-collapsible mw-collapsed"> | <div class="toccolours mw-collapsible mw-collapsed"> | ||
Line 17,528: | Line 17,268: | ||
: numWeaponClasses: [[IterationSyntax|Iteration]] | : numWeaponClasses: [[IterationSyntax|Iteration]] | ||
<div class="toccolours mw-collapsible mw-collapsed"> | <div class="toccolours mw-collapsible mw-collapsed"> | ||
:: | :: weaponClassForWeaponPassive: [[EnumerationSyntax|Enumeration]] | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
::: AUTOCANNON | ::: AUTOCANNON | ||
Line 17,554: | Line 17,294: | ||
::: WAVE | ::: WAVE | ||
</div></div> | </div></div>: passiveWeaponEffectChance | ||
: passiveWeaponEffectChance | |||
:: Level:0: [[Decimal]] | :: Level:0: [[Decimal]] | ||
:: Level:1: [[Decimal]] | :: Level:1: [[Decimal]] | ||
Line 17,721: | Line 17,460: | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
<div class="toccolours mw-collapsible mw-collapsed"> | <div class="toccolours mw-collapsible mw-collapsed"> | ||
: | : damageType: [[EnumerationSyntax|Enumeration]] | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
:: PHYSICAL | :: PHYSICAL | ||
Line 17,727: | Line 17,466: | ||
</div></div> | </div></div> | ||
</div></div> | </div></div> | ||
<div class="toccolours mw-collapsible mw-collapsed"> | <div class="toccolours mw-collapsible mw-collapsed"> | ||
Line 17,750: | Line 17,488: | ||
: numWeaponClasses: [[IterationSyntax|Iteration]] | : numWeaponClasses: [[IterationSyntax|Iteration]] | ||
<div class="toccolours mw-collapsible mw-collapsed"> | <div class="toccolours mw-collapsible mw-collapsed"> | ||
:: | :: weaponClassForWeaponPassive: [[EnumerationSyntax|Enumeration]] | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
::: AUTOCANNON | ::: AUTOCANNON | ||
Line 17,776: | Line 17,514: | ||
::: WAVE | ::: WAVE | ||
</div></div> | </div></div>: passiveWeaponEffectChance | ||
: passiveWeaponEffectChance | |||
:: Level:0: [[Decimal]] | :: Level:0: [[Decimal]] | ||
:: Level:1: [[Decimal]] | :: Level:1: [[Decimal]] | ||
Line 17,902: | Line 17,639: | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
<div class="toccolours mw-collapsible mw-collapsed"> | <div class="toccolours mw-collapsible mw-collapsed"> | ||
: | : damageType: [[EnumerationSyntax|Enumeration]] | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
:: PHYSICAL | :: PHYSICAL | ||
Line 17,908: | Line 17,645: | ||
</div></div> | </div></div> | ||
</div></div> | </div></div> | ||
<div class="toccolours mw-collapsible mw-collapsed"> | <div class="toccolours mw-collapsible mw-collapsed"> | ||
Line 17,931: | Line 17,667: | ||
: numWeaponClasses: [[IterationSyntax|Iteration]] | : numWeaponClasses: [[IterationSyntax|Iteration]] | ||
<div class="toccolours mw-collapsible mw-collapsed"> | <div class="toccolours mw-collapsible mw-collapsed"> | ||
:: | :: weaponClassForWeaponPassive: [[EnumerationSyntax|Enumeration]] | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
::: AUTOCANNON | ::: AUTOCANNON | ||
Line 17,957: | Line 17,693: | ||
::: WAVE | ::: WAVE | ||
</div></div> | </div></div>: passiveWeaponEffectChance | ||
: passiveWeaponEffectChance | |||
:: Level:0: [[Decimal]] | :: Level:0: [[Decimal]] | ||
:: Level:1: [[Decimal]] | :: Level:1: [[Decimal]] | ||
Line 17,968: | Line 17,703: | ||
</div></div> | </div></div> | ||
<div class="toccolours mw-collapsible mw-collapsed"> | <div class="toccolours mw-collapsible mw-collapsed"> | ||
: | : resourceType: [[EnumerationSyntax|Enumeration]] | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
:: Credits | :: Credits | ||
Line 17,974: | Line 17,709: | ||
:: Crystal | :: Crystal | ||
</div></div> | </div></div>: resourceAmount | ||
: resourceAmount | |||
:: Level:0: [[Decimal]] | :: Level:0: [[Decimal]] | ||
:: Level:1: [[Decimal]] | :: Level:1: [[Decimal]] | ||
Line 17,981: | Line 17,715: | ||
:: Level:3: [[Decimal]] | :: Level:3: [[Decimal]] | ||
<div class="toccolours mw-collapsible mw-collapsed"> | <div class="toccolours mw-collapsible mw-collapsed"> | ||
: | : resourceAmountScalarType: [[EnumerationSyntax|Enumeration]] | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
:: PerOwnerShipSlot | :: PerOwnerShipSlot | ||
:: Flat | :: Flat | ||
</div></div> | </div></div>: effectInfo | ||
: effectInfo | |||
:: effectAttachInfo | :: effectAttachInfo | ||
<div class="toccolours mw-collapsible mw-collapsed"> | <div class="toccolours mw-collapsible mw-collapsed"> | ||
Line 18,139: | Line 17,872: | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
<div class="toccolours mw-collapsible mw-collapsed"> | <div class="toccolours mw-collapsible mw-collapsed"> | ||
: | : damageType: [[EnumerationSyntax|Enumeration]] | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
:: PHYSICAL | :: PHYSICAL | ||
Line 18,145: | Line 17,878: | ||
</div></div> | </div></div> | ||
</div></div> | </div></div> | ||
<div class="toccolours mw-collapsible mw-collapsed"> | <div class="toccolours mw-collapsible mw-collapsed"> | ||
Line 18,168: | Line 17,900: | ||
: numWeaponClasses: [[IterationSyntax|Iteration]] | : numWeaponClasses: [[IterationSyntax|Iteration]] | ||
<div class="toccolours mw-collapsible mw-collapsed"> | <div class="toccolours mw-collapsible mw-collapsed"> | ||
:: | :: weaponClassForWeaponPassive: [[EnumerationSyntax|Enumeration]] | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
::: AUTOCANNON | ::: AUTOCANNON | ||
Line 18,194: | Line 17,926: | ||
::: WAVE | ::: WAVE | ||
</div></div> | </div></div>: passiveWeaponEffectChance | ||
: passiveWeaponEffectChance | |||
:: Level:0: [[Decimal]] | :: Level:0: [[Decimal]] | ||
:: Level:1: [[Decimal]] | :: Level:1: [[Decimal]] | ||
Line 18,325: | Line 18,056: | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
<div class="toccolours mw-collapsible mw-collapsed"> | <div class="toccolours mw-collapsible mw-collapsed"> | ||
: | : damageType: [[EnumerationSyntax|Enumeration]] | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
:: PHYSICAL | :: PHYSICAL | ||
Line 18,331: | Line 18,062: | ||
</div></div> | </div></div> | ||
</div></div> | </div></div> | ||
<div class="toccolours mw-collapsible mw-collapsed"> | <div class="toccolours mw-collapsible mw-collapsed"> | ||
Line 18,354: | Line 18,084: | ||
: numWeaponClasses: [[IterationSyntax|Iteration]] | : numWeaponClasses: [[IterationSyntax|Iteration]] | ||
<div class="toccolours mw-collapsible mw-collapsed"> | <div class="toccolours mw-collapsible mw-collapsed"> | ||
:: | :: weaponClassForWeaponPassive: [[EnumerationSyntax|Enumeration]] | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
::: AUTOCANNON | ::: AUTOCANNON | ||
Line 18,380: | Line 18,110: | ||
::: WAVE | ::: WAVE | ||
</div></div> | </div></div>: passiveWeaponEffectChance | ||
: passiveWeaponEffectChance | |||
:: Level:0: [[Decimal]] | :: Level:0: [[Decimal]] | ||
:: Level:1: [[Decimal]] | :: Level:1: [[Decimal]] | ||
Line 18,507: | Line 18,236: | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
<div class="toccolours mw-collapsible mw-collapsed"> | <div class="toccolours mw-collapsible mw-collapsed"> | ||
: | : damageType: [[EnumerationSyntax|Enumeration]] | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
:: PHYSICAL | :: PHYSICAL | ||
Line 18,513: | Line 18,242: | ||
</div></div> | </div></div> | ||
</div></div> | </div></div> | ||
<div class="toccolours mw-collapsible mw-collapsed"> | <div class="toccolours mw-collapsible mw-collapsed"> | ||
Line 18,536: | Line 18,264: | ||
: numWeaponClasses: [[IterationSyntax|Iteration]] | : numWeaponClasses: [[IterationSyntax|Iteration]] | ||
<div class="toccolours mw-collapsible mw-collapsed"> | <div class="toccolours mw-collapsible mw-collapsed"> | ||
:: | :: weaponClassForWeaponPassive: [[EnumerationSyntax|Enumeration]] | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
::: AUTOCANNON | ::: AUTOCANNON | ||
Line 18,562: | Line 18,290: | ||
::: WAVE | ::: WAVE | ||
</div></div> | </div></div>: passiveWeaponEffectChance | ||
: passiveWeaponEffectChance | |||
:: Level:0: [[Decimal]] | :: Level:0: [[Decimal]] | ||
:: Level:1: [[Decimal]] | :: Level:1: [[Decimal]] | ||
Line 18,691: | Line 18,418: | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
<div class="toccolours mw-collapsible mw-collapsed"> | <div class="toccolours mw-collapsible mw-collapsed"> | ||
: | : damageType: [[EnumerationSyntax|Enumeration]] | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
:: PHYSICAL | :: PHYSICAL | ||
Line 18,697: | Line 18,424: | ||
</div></div> | </div></div> | ||
</div></div> | </div></div> | ||
<div class="toccolours mw-collapsible mw-collapsed"> | <div class="toccolours mw-collapsible mw-collapsed"> | ||
Line 18,720: | Line 18,446: | ||
: numWeaponClasses: [[IterationSyntax|Iteration]] | : numWeaponClasses: [[IterationSyntax|Iteration]] | ||
<div class="toccolours mw-collapsible mw-collapsed"> | <div class="toccolours mw-collapsible mw-collapsed"> | ||
:: | :: weaponClassForWeaponPassive: [[EnumerationSyntax|Enumeration]] | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
::: AUTOCANNON | ::: AUTOCANNON | ||
Line 18,746: | Line 18,472: | ||
::: WAVE | ::: WAVE | ||
</div></div> | </div></div>: passiveWeaponEffectChance | ||
: passiveWeaponEffectChance | |||
:: Level:0: [[Decimal]] | :: Level:0: [[Decimal]] | ||
:: Level:1: [[Decimal]] | :: Level:1: [[Decimal]] | ||
Line 18,871: | Line 18,596: | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
<div class="toccolours mw-collapsible mw-collapsed"> | <div class="toccolours mw-collapsible mw-collapsed"> | ||
: | : damageType: [[EnumerationSyntax|Enumeration]] | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
:: PHYSICAL | :: PHYSICAL | ||
Line 18,877: | Line 18,602: | ||
</div></div> | </div></div> | ||
</div></div> | </div></div> | ||
<div class="toccolours mw-collapsible mw-collapsed"> | <div class="toccolours mw-collapsible mw-collapsed"> | ||
Line 18,900: | Line 18,624: | ||
: numWeaponClasses: [[IterationSyntax|Iteration]] | : numWeaponClasses: [[IterationSyntax|Iteration]] | ||
<div class="toccolours mw-collapsible mw-collapsed"> | <div class="toccolours mw-collapsible mw-collapsed"> | ||
:: | :: weaponClassForWeaponPassive: [[EnumerationSyntax|Enumeration]] | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
::: AUTOCANNON | ::: AUTOCANNON | ||
Line 18,926: | Line 18,650: | ||
::: WAVE | ::: WAVE | ||
</div></div> | </div></div>: passiveWeaponEffectChance | ||
: passiveWeaponEffectChance | |||
:: Level:0: [[Decimal]] | :: Level:0: [[Decimal]] | ||
:: Level:1: [[Decimal]] | :: Level:1: [[Decimal]] | ||
Line 19,051: | Line 18,774: | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
<div class="toccolours mw-collapsible mw-collapsed"> | <div class="toccolours mw-collapsible mw-collapsed"> | ||
: | : damageType: [[EnumerationSyntax|Enumeration]] | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
:: PHYSICAL | :: PHYSICAL | ||
Line 19,057: | Line 18,780: | ||
</div></div> | </div></div> | ||
</div></div> | </div></div> | ||
<div class="toccolours mw-collapsible mw-collapsed"> | <div class="toccolours mw-collapsible mw-collapsed"> | ||
Line 19,080: | Line 18,802: | ||
: numWeaponClasses: [[IterationSyntax|Iteration]] | : numWeaponClasses: [[IterationSyntax|Iteration]] | ||
<div class="toccolours mw-collapsible mw-collapsed"> | <div class="toccolours mw-collapsible mw-collapsed"> | ||
:: | :: weaponClassForWeaponPassive: [[EnumerationSyntax|Enumeration]] | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
::: AUTOCANNON | ::: AUTOCANNON | ||
Line 19,106: | Line 18,828: | ||
::: WAVE | ::: WAVE | ||
</div></div> | </div></div>: passiveWeaponEffectChance | ||
: passiveWeaponEffectChance | |||
:: Level:0: [[Decimal]] | :: Level:0: [[Decimal]] | ||
:: Level:1: [[Decimal]] | :: Level:1: [[Decimal]] | ||
Line 19,268: | Line 18,989: | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
<div class="toccolours mw-collapsible mw-collapsed"> | <div class="toccolours mw-collapsible mw-collapsed"> | ||
: | : damageType: [[EnumerationSyntax|Enumeration]] | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
:: PHYSICAL | :: PHYSICAL | ||
Line 19,274: | Line 18,995: | ||
</div></div> | </div></div> | ||
</div></div> | </div></div> | ||
<div class="toccolours mw-collapsible mw-collapsed"> | <div class="toccolours mw-collapsible mw-collapsed"> | ||
Line 19,297: | Line 19,017: | ||
: numWeaponClasses: [[IterationSyntax|Iteration]] | : numWeaponClasses: [[IterationSyntax|Iteration]] | ||
<div class="toccolours mw-collapsible mw-collapsed"> | <div class="toccolours mw-collapsible mw-collapsed"> | ||
:: | :: weaponClassForWeaponPassive: [[EnumerationSyntax|Enumeration]] | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
::: AUTOCANNON | ::: AUTOCANNON | ||
Line 19,323: | Line 19,043: | ||
::: WAVE | ::: WAVE | ||
</div></div> | </div></div>: passiveWeaponEffectChance | ||
: passiveWeaponEffectChance | |||
:: Level:0: [[Decimal]] | :: Level:0: [[Decimal]] | ||
:: Level:1: [[Decimal]] | :: Level:1: [[Decimal]] | ||
Line 19,492: | Line 19,211: | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
<div class="toccolours mw-collapsible mw-collapsed"> | <div class="toccolours mw-collapsible mw-collapsed"> | ||
: | : damageType: [[EnumerationSyntax|Enumeration]] | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
:: PHYSICAL | :: PHYSICAL | ||
Line 19,498: | Line 19,217: | ||
</div></div> | </div></div> | ||
</div></div> | </div></div> | ||
<div class="toccolours mw-collapsible mw-collapsed"> | <div class="toccolours mw-collapsible mw-collapsed"> | ||
Line 19,521: | Line 19,239: | ||
: numWeaponClasses: [[IterationSyntax|Iteration]] | : numWeaponClasses: [[IterationSyntax|Iteration]] | ||
<div class="toccolours mw-collapsible mw-collapsed"> | <div class="toccolours mw-collapsible mw-collapsed"> | ||
:: | :: weaponClassForWeaponPassive: [[EnumerationSyntax|Enumeration]] | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
::: AUTOCANNON | ::: AUTOCANNON | ||
Line 19,547: | Line 19,265: | ||
::: WAVE | ::: WAVE | ||
</div></div> | </div></div>: passiveWeaponEffectChance | ||
: passiveWeaponEffectChance | |||
:: Level:0: [[Decimal]] | :: Level:0: [[Decimal]] | ||
:: Level:1: [[Decimal]] | :: Level:1: [[Decimal]] | ||
Line 19,709: | Line 19,426: | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
<div class="toccolours mw-collapsible mw-collapsed"> | <div class="toccolours mw-collapsible mw-collapsed"> | ||
: | : damageType: [[EnumerationSyntax|Enumeration]] | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
:: PHYSICAL | :: PHYSICAL | ||
Line 19,715: | Line 19,432: | ||
</div></div> | </div></div> | ||
</div></div> | </div></div> | ||
<div class="toccolours mw-collapsible mw-collapsed"> | <div class="toccolours mw-collapsible mw-collapsed"> | ||
Line 19,738: | Line 19,454: | ||
: numWeaponClasses: [[IterationSyntax|Iteration]] | : numWeaponClasses: [[IterationSyntax|Iteration]] | ||
<div class="toccolours mw-collapsible mw-collapsed"> | <div class="toccolours mw-collapsible mw-collapsed"> | ||
:: | :: weaponClassForWeaponPassive: [[EnumerationSyntax|Enumeration]] | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
::: AUTOCANNON | ::: AUTOCANNON | ||
Line 19,764: | Line 19,480: | ||
::: WAVE | ::: WAVE | ||
</div></div> | </div></div>: passiveWeaponEffectChance | ||
: passiveWeaponEffectChance | |||
:: Level:0: [[Decimal]] | :: Level:0: [[Decimal]] | ||
:: Level:1: [[Decimal]] | :: Level:1: [[Decimal]] | ||
Line 19,854: | Line 19,569: | ||
</div></div> | </div></div> | ||
<div class="toccolours mw-collapsible mw-collapsed"> | <div class="toccolours mw-collapsible mw-collapsed"> | ||
: | : weaponEffectImpactOffsetType: [[EnumerationSyntax|Enumeration]] | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
:: RandomMesh | :: RandomMesh | ||
Line 19,860: | Line 19,575: | ||
:: CenterOffsetBySpatialRadius | :: CenterOffsetBySpatialRadius | ||
</div></div> | </div></div>: canWeaponEffectHitHull: [[Boolean]] | ||
: canWeaponEffectHitHull: [[Boolean]] | |||
: canWeaponEffectHitShields: [[Boolean]] | : canWeaponEffectHitShields: [[Boolean]] | ||
: weaponEffectsDef | : weaponEffectsDef | ||
Line 20,062: | Line 19,776: | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
<div class="toccolours mw-collapsible mw-collapsed"> | <div class="toccolours mw-collapsible mw-collapsed"> | ||
: | : damageType: [[EnumerationSyntax|Enumeration]] | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
:: PHYSICAL | :: PHYSICAL | ||
Line 20,068: | Line 19,782: | ||
</div></div> | </div></div> | ||
</div></div> | </div></div> | ||
<div class="toccolours mw-collapsible mw-collapsed"> | <div class="toccolours mw-collapsible mw-collapsed"> | ||
Line 20,091: | Line 19,804: | ||
: numWeaponClasses: [[IterationSyntax|Iteration]] | : numWeaponClasses: [[IterationSyntax|Iteration]] | ||
<div class="toccolours mw-collapsible mw-collapsed"> | <div class="toccolours mw-collapsible mw-collapsed"> | ||
:: | :: weaponClassForWeaponPassive: [[EnumerationSyntax|Enumeration]] | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
::: AUTOCANNON | ::: AUTOCANNON | ||
Line 20,117: | Line 19,830: | ||
::: WAVE | ::: WAVE | ||
</div></div> | </div></div>: passiveWeaponEffectChance | ||
: passiveWeaponEffectChance | |||
:: Level:0: [[Decimal]] | :: Level:0: [[Decimal]] | ||
:: Level:1: [[Decimal]] | :: Level:1: [[Decimal]] | ||
Line 20,130: | Line 19,842: | ||
:: numOwnerships: [[IterationSyntax|Iteration]] | :: numOwnerships: [[IterationSyntax|Iteration]] | ||
<div class="toccolours mw-collapsible mw-collapsed"> | <div class="toccolours mw-collapsible mw-collapsed"> | ||
::: | ::: ownership: [[EnumerationSyntax|Enumeration]] | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
:::: Allied | :::: Allied | ||
Line 20,140: | Line 19,852: | ||
:::: UncontrolledMinorFaction | :::: UncontrolledMinorFaction | ||
</div></div> | </div></div>:: numObjects: [[IterationSyntax|Iteration]] | ||
:: numObjects: [[IterationSyntax|Iteration]] | |||
<div class="toccolours mw-collapsible mw-collapsed"> | <div class="toccolours mw-collapsible mw-collapsed"> | ||
::: | ::: object: [[EnumerationSyntax|Enumeration]] | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
:::: CapitalShip | :::: CapitalShip | ||
Line 20,159: | Line 19,870: | ||
:::: Titan | :::: Titan | ||
</div></div> | </div></div>:: numSpaces: [[IterationSyntax|Iteration]] | ||
:: numSpaces: [[IterationSyntax|Iteration]] | |||
<div class="toccolours mw-collapsible mw-collapsed"> | <div class="toccolours mw-collapsible mw-collapsed"> | ||
::: | ::: space: [[EnumerationSyntax|Enumeration]] | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
:::: Normal | :::: Normal | ||
:::: Phase | :::: Phase | ||
</div></div> | </div></div>:: numConstraints: [[IterationSyntax|Iteration]] | ||
:: numConstraints: [[IterationSyntax|Iteration]] | |||
<div class="toccolours mw-collapsible mw-collapsed"> | <div class="toccolours mw-collapsible mw-collapsed"> | ||
::: | ::: constraint: [[EnumerationSyntax|Enumeration]] | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
:::: CanBeCaptured | :::: CanBeCaptured | ||
Line 20,223: | Line 19,932: | ||
:::: WithinCurrentSolarSystem | :::: WithinCurrentSolarSystem | ||
</div></div> | </div></div>: range | ||
: range | |||
:: Level:0: [[Decimal]] | :: Level:0: [[Decimal]] | ||
:: Level:1: [[Decimal]] | :: Level:1: [[Decimal]] | ||
Line 20,349: | Line 20,057: | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
<div class="toccolours mw-collapsible mw-collapsed"> | <div class="toccolours mw-collapsible mw-collapsed"> | ||
: | : damageType: [[EnumerationSyntax|Enumeration]] | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
:: PHYSICAL | :: PHYSICAL | ||
Line 20,355: | Line 20,063: | ||
</div></div> | </div></div> | ||
</div></div> | </div></div> | ||
<div class="toccolours mw-collapsible mw-collapsed"> | <div class="toccolours mw-collapsible mw-collapsed"> | ||
Line 20,378: | Line 20,085: | ||
: numWeaponClasses: [[IterationSyntax|Iteration]] | : numWeaponClasses: [[IterationSyntax|Iteration]] | ||
<div class="toccolours mw-collapsible mw-collapsed"> | <div class="toccolours mw-collapsible mw-collapsed"> | ||
:: | :: weaponClassForWeaponPassive: [[EnumerationSyntax|Enumeration]] | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
::: AUTOCANNON | ::: AUTOCANNON | ||
Line 20,404: | Line 20,111: | ||
::: WAVE | ::: WAVE | ||
</div></div> | </div></div>: passiveWeaponEffectChance | ||
: passiveWeaponEffectChance | |||
:: Level:0: [[Decimal]] | :: Level:0: [[Decimal]] | ||
:: Level:1: [[Decimal]] | :: Level:1: [[Decimal]] | ||
Line 20,529: | Line 20,235: | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
<div class="toccolours mw-collapsible mw-collapsed"> | <div class="toccolours mw-collapsible mw-collapsed"> | ||
: | : damageType: [[EnumerationSyntax|Enumeration]] | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
:: PHYSICAL | :: PHYSICAL | ||
Line 20,535: | Line 20,241: | ||
</div></div> | </div></div> | ||
</div></div> | </div></div> | ||
<div class="toccolours mw-collapsible mw-collapsed"> | <div class="toccolours mw-collapsible mw-collapsed"> | ||
Line 20,558: | Line 20,263: | ||
: numWeaponClasses: [[IterationSyntax|Iteration]] | : numWeaponClasses: [[IterationSyntax|Iteration]] | ||
<div class="toccolours mw-collapsible mw-collapsed"> | <div class="toccolours mw-collapsible mw-collapsed"> | ||
:: | :: weaponClassForWeaponPassive: [[EnumerationSyntax|Enumeration]] | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
::: AUTOCANNON | ::: AUTOCANNON | ||
Line 20,584: | Line 20,289: | ||
::: WAVE | ::: WAVE | ||
</div></div> | </div></div>: passiveWeaponEffectChance | ||
: passiveWeaponEffectChance | |||
:: Level:0: [[Decimal]] | :: Level:0: [[Decimal]] | ||
:: Level:1: [[Decimal]] | :: Level:1: [[Decimal]] | ||
Line 20,714: | Line 20,418: | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
<div class="toccolours mw-collapsible mw-collapsed"> | <div class="toccolours mw-collapsible mw-collapsed"> | ||
: | : damageType: [[EnumerationSyntax|Enumeration]] | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
:: PHYSICAL | :: PHYSICAL | ||
Line 20,720: | Line 20,424: | ||
</div></div> | </div></div> | ||
</div></div> | </div></div> | ||
<div class="toccolours mw-collapsible mw-collapsed"> | <div class="toccolours mw-collapsible mw-collapsed"> | ||
Line 20,743: | Line 20,446: | ||
: numWeaponClasses: [[IterationSyntax|Iteration]] | : numWeaponClasses: [[IterationSyntax|Iteration]] | ||
<div class="toccolours mw-collapsible mw-collapsed"> | <div class="toccolours mw-collapsible mw-collapsed"> | ||
:: | :: weaponClassForWeaponPassive: [[EnumerationSyntax|Enumeration]] | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
::: AUTOCANNON | ::: AUTOCANNON | ||
Line 20,769: | Line 20,472: | ||
::: WAVE | ::: WAVE | ||
</div></div> | </div></div>: passiveWeaponEffectChance | ||
: passiveWeaponEffectChance | |||
:: Level:0: [[Decimal]] | :: Level:0: [[Decimal]] | ||
:: Level:1: [[Decimal]] | :: Level:1: [[Decimal]] | ||
Line 20,899: | Line 20,601: | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
<div class="toccolours mw-collapsible mw-collapsed"> | <div class="toccolours mw-collapsible mw-collapsed"> | ||
: | : damageType: [[EnumerationSyntax|Enumeration]] | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
:: PHYSICAL | :: PHYSICAL | ||
Line 20,905: | Line 20,607: | ||
</div></div> | </div></div> | ||
</div></div> | </div></div> | ||
<div class="toccolours mw-collapsible mw-collapsed"> | <div class="toccolours mw-collapsible mw-collapsed"> | ||
Line 20,928: | Line 20,629: | ||
: numWeaponClasses: [[IterationSyntax|Iteration]] | : numWeaponClasses: [[IterationSyntax|Iteration]] | ||
<div class="toccolours mw-collapsible mw-collapsed"> | <div class="toccolours mw-collapsible mw-collapsed"> | ||
:: | :: weaponClassForWeaponPassive: [[EnumerationSyntax|Enumeration]] | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
::: AUTOCANNON | ::: AUTOCANNON | ||
Line 20,954: | Line 20,655: | ||
::: WAVE | ::: WAVE | ||
</div></div> | </div></div>: passiveWeaponEffectChance | ||
: passiveWeaponEffectChance | |||
:: Level:0: [[Decimal]] | :: Level:0: [[Decimal]] | ||
:: Level:1: [[Decimal]] | :: Level:1: [[Decimal]] | ||
Line 21,080: | Line 20,780: | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
<div class="toccolours mw-collapsible mw-collapsed"> | <div class="toccolours mw-collapsible mw-collapsed"> | ||
: | : damageType: [[EnumerationSyntax|Enumeration]] | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
:: PHYSICAL | :: PHYSICAL | ||
Line 21,086: | Line 20,786: | ||
</div></div> | </div></div> | ||
</div></div> | </div></div> | ||
<div class="toccolours mw-collapsible mw-collapsed"> | <div class="toccolours mw-collapsible mw-collapsed"> | ||
Line 21,109: | Line 20,808: | ||
: numWeaponClasses: [[IterationSyntax|Iteration]] | : numWeaponClasses: [[IterationSyntax|Iteration]] | ||
<div class="toccolours mw-collapsible mw-collapsed"> | <div class="toccolours mw-collapsible mw-collapsed"> | ||
:: | :: weaponClassForWeaponPassive: [[EnumerationSyntax|Enumeration]] | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
::: AUTOCANNON | ::: AUTOCANNON | ||
Line 21,135: | Line 20,834: | ||
::: WAVE | ::: WAVE | ||
</div></div> | </div></div>: passiveWeaponEffectChance | ||
: passiveWeaponEffectChance | |||
:: Level:0: [[Decimal]] | :: Level:0: [[Decimal]] | ||
:: Level:1: [[Decimal]] | :: Level:1: [[Decimal]] | ||
Line 21,151: | Line 20,849: | ||
:: Level:3: [[Decimal]] | :: Level:3: [[Decimal]] | ||
<div class="toccolours mw-collapsible mw-collapsed"> | <div class="toccolours mw-collapsible mw-collapsed"> | ||
: | : populationAmountScalarType: [[EnumerationSyntax|Enumeration]] | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
:: PerOwnerPlanetPopulation | :: PerOwnerPlanetPopulation | ||
</div></div> | </div></div> | ||
</div></div> | </div></div> | ||
<div class="toccolours mw-collapsible mw-collapsed"> | <div class="toccolours mw-collapsible mw-collapsed"> | ||
Line 21,271: | Line 20,968: | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
<div class="toccolours mw-collapsible mw-collapsed"> | <div class="toccolours mw-collapsible mw-collapsed"> | ||
: | : damageType: [[EnumerationSyntax|Enumeration]] | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
:: PHYSICAL | :: PHYSICAL | ||
Line 21,277: | Line 20,974: | ||
</div></div> | </div></div> | ||
</div></div> | </div></div> | ||
<div class="toccolours mw-collapsible mw-collapsed"> | <div class="toccolours mw-collapsible mw-collapsed"> | ||
Line 21,300: | Line 20,996: | ||
: numWeaponClasses: [[IterationSyntax|Iteration]] | : numWeaponClasses: [[IterationSyntax|Iteration]] | ||
<div class="toccolours mw-collapsible mw-collapsed"> | <div class="toccolours mw-collapsible mw-collapsed"> | ||
:: | :: weaponClassForWeaponPassive: [[EnumerationSyntax|Enumeration]] | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
::: AUTOCANNON | ::: AUTOCANNON | ||
Line 21,326: | Line 21,022: | ||
::: WAVE | ::: WAVE | ||
</div></div> | </div></div>: passiveWeaponEffectChance | ||
: passiveWeaponEffectChance | |||
:: Level:0: [[Decimal]] | :: Level:0: [[Decimal]] | ||
:: Level:1: [[Decimal]] | :: Level:1: [[Decimal]] | ||
Line 21,451: | Line 21,146: | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
<div class="toccolours mw-collapsible mw-collapsed"> | <div class="toccolours mw-collapsible mw-collapsed"> | ||
: | : damageType: [[EnumerationSyntax|Enumeration]] | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
:: PHYSICAL | :: PHYSICAL | ||
Line 21,457: | Line 21,152: | ||
</div></div> | </div></div> | ||
</div></div> | </div></div> | ||
<div class="toccolours mw-collapsible mw-collapsed"> | <div class="toccolours mw-collapsible mw-collapsed"> | ||
Line 21,480: | Line 21,174: | ||
: numWeaponClasses: [[IterationSyntax|Iteration]] | : numWeaponClasses: [[IterationSyntax|Iteration]] | ||
<div class="toccolours mw-collapsible mw-collapsed"> | <div class="toccolours mw-collapsible mw-collapsed"> | ||
:: | :: weaponClassForWeaponPassive: [[EnumerationSyntax|Enumeration]] | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
::: AUTOCANNON | ::: AUTOCANNON | ||
Line 21,506: | Line 21,200: | ||
::: WAVE | ::: WAVE | ||
</div></div> | </div></div>: passiveWeaponEffectChance | ||
: passiveWeaponEffectChance | |||
:: Level:0: [[Decimal]] | :: Level:0: [[Decimal]] | ||
:: Level:1: [[Decimal]] | :: Level:1: [[Decimal]] | ||
Line 21,636: | Line 21,329: | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
<div class="toccolours mw-collapsible mw-collapsed"> | <div class="toccolours mw-collapsible mw-collapsed"> | ||
: | : damageType: [[EnumerationSyntax|Enumeration]] | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
:: PHYSICAL | :: PHYSICAL | ||
Line 21,642: | Line 21,335: | ||
</div></div> | </div></div> | ||
</div></div> | </div></div> | ||
<div class="toccolours mw-collapsible mw-collapsed"> | <div class="toccolours mw-collapsible mw-collapsed"> | ||
Line 21,665: | Line 21,357: | ||
: numWeaponClasses: [[IterationSyntax|Iteration]] | : numWeaponClasses: [[IterationSyntax|Iteration]] | ||
<div class="toccolours mw-collapsible mw-collapsed"> | <div class="toccolours mw-collapsible mw-collapsed"> | ||
:: | :: weaponClassForWeaponPassive: [[EnumerationSyntax|Enumeration]] | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
::: AUTOCANNON | ::: AUTOCANNON | ||
Line 21,691: | Line 21,383: | ||
::: WAVE | ::: WAVE | ||
</div></div> | </div></div>: passiveWeaponEffectChance | ||
: passiveWeaponEffectChance | |||
:: Level:0: [[Decimal]] | :: Level:0: [[Decimal]] | ||
:: Level:1: [[Decimal]] | :: Level:1: [[Decimal]] | ||
Line 21,821: | Line 21,512: | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
<div class="toccolours mw-collapsible mw-collapsed"> | <div class="toccolours mw-collapsible mw-collapsed"> | ||
: | : damageType: [[EnumerationSyntax|Enumeration]] | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
:: PHYSICAL | :: PHYSICAL | ||
Line 21,827: | Line 21,518: | ||
</div></div> | </div></div> | ||
</div></div> | </div></div> | ||
<div class="toccolours mw-collapsible mw-collapsed"> | <div class="toccolours mw-collapsible mw-collapsed"> | ||
Line 21,850: | Line 21,540: | ||
: numWeaponClasses: [[IterationSyntax|Iteration]] | : numWeaponClasses: [[IterationSyntax|Iteration]] | ||
<div class="toccolours mw-collapsible mw-collapsed"> | <div class="toccolours mw-collapsible mw-collapsed"> | ||
:: | :: weaponClassForWeaponPassive: [[EnumerationSyntax|Enumeration]] | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
::: AUTOCANNON | ::: AUTOCANNON | ||
Line 21,876: | Line 21,566: | ||
::: WAVE | ::: WAVE | ||
</div></div> | </div></div>: passiveWeaponEffectChance | ||
: passiveWeaponEffectChance | |||
:: Level:0: [[Decimal]] | :: Level:0: [[Decimal]] | ||
:: Level:1: [[Decimal]] | :: Level:1: [[Decimal]] | ||
Line 22,006: | Line 21,695: | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
<div class="toccolours mw-collapsible mw-collapsed"> | <div class="toccolours mw-collapsible mw-collapsed"> | ||
: | : damageType: [[EnumerationSyntax|Enumeration]] | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
:: PHYSICAL | :: PHYSICAL | ||
Line 22,012: | Line 21,701: | ||
</div></div> | </div></div> | ||
</div></div> | </div></div> | ||
<div class="toccolours mw-collapsible mw-collapsed"> | <div class="toccolours mw-collapsible mw-collapsed"> | ||
Line 22,035: | Line 21,723: | ||
: numWeaponClasses: [[IterationSyntax|Iteration]] | : numWeaponClasses: [[IterationSyntax|Iteration]] | ||
<div class="toccolours mw-collapsible mw-collapsed"> | <div class="toccolours mw-collapsible mw-collapsed"> | ||
:: | :: weaponClassForWeaponPassive: [[EnumerationSyntax|Enumeration]] | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
::: AUTOCANNON | ::: AUTOCANNON | ||
Line 22,061: | Line 21,749: | ||
::: WAVE | ::: WAVE | ||
</div></div> | </div></div>: passiveWeaponEffectChance | ||
: passiveWeaponEffectChance | |||
:: Level:0: [[Decimal]] | :: Level:0: [[Decimal]] | ||
:: Level:1: [[Decimal]] | :: Level:1: [[Decimal]] | ||
Line 22,191: | Line 21,878: | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
<div class="toccolours mw-collapsible mw-collapsed"> | <div class="toccolours mw-collapsible mw-collapsed"> | ||
: | : damageType: [[EnumerationSyntax|Enumeration]] | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
:: PHYSICAL | :: PHYSICAL | ||
Line 22,197: | Line 21,884: | ||
</div></div> | </div></div> | ||
</div></div> | </div></div> | ||
<div class="toccolours mw-collapsible mw-collapsed"> | <div class="toccolours mw-collapsible mw-collapsed"> | ||
Line 22,220: | Line 21,906: | ||
: numWeaponClasses: [[IterationSyntax|Iteration]] | : numWeaponClasses: [[IterationSyntax|Iteration]] | ||
<div class="toccolours mw-collapsible mw-collapsed"> | <div class="toccolours mw-collapsible mw-collapsed"> | ||
:: | :: weaponClassForWeaponPassive: [[EnumerationSyntax|Enumeration]] | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
::: AUTOCANNON | ::: AUTOCANNON | ||
Line 22,246: | Line 21,932: | ||
::: WAVE | ::: WAVE | ||
</div></div> | </div></div>: passiveWeaponEffectChance | ||
: passiveWeaponEffectChance | |||
:: Level:0: [[Decimal]] | :: Level:0: [[Decimal]] | ||
:: Level:1: [[Decimal]] | :: Level:1: [[Decimal]] | ||
Line 22,376: | Line 22,061: | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
<div class="toccolours mw-collapsible mw-collapsed"> | <div class="toccolours mw-collapsible mw-collapsed"> | ||
: | : damageType: [[EnumerationSyntax|Enumeration]] | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
:: PHYSICAL | :: PHYSICAL | ||
Line 22,382: | Line 22,067: | ||
</div></div> | </div></div> | ||
</div></div> | </div></div> | ||
<div class="toccolours mw-collapsible mw-collapsed"> | <div class="toccolours mw-collapsible mw-collapsed"> | ||
Line 22,405: | Line 22,089: | ||
: numWeaponClasses: [[IterationSyntax|Iteration]] | : numWeaponClasses: [[IterationSyntax|Iteration]] | ||
<div class="toccolours mw-collapsible mw-collapsed"> | <div class="toccolours mw-collapsible mw-collapsed"> | ||
:: | :: weaponClassForWeaponPassive: [[EnumerationSyntax|Enumeration]] | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
::: AUTOCANNON | ::: AUTOCANNON | ||
Line 22,431: | Line 22,115: | ||
::: WAVE | ::: WAVE | ||
</div></div> | </div></div>: passiveWeaponEffectChance | ||
: passiveWeaponEffectChance | |||
:: Level:0: [[Decimal]] | :: Level:0: [[Decimal]] | ||
:: Level:1: [[Decimal]] | :: Level:1: [[Decimal]] | ||
Line 22,556: | Line 22,239: | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
<div class="toccolours mw-collapsible mw-collapsed"> | <div class="toccolours mw-collapsible mw-collapsed"> | ||
: | : damageType: [[EnumerationSyntax|Enumeration]] | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
:: PHYSICAL | :: PHYSICAL | ||
Line 22,562: | Line 22,245: | ||
</div></div> | </div></div> | ||
</div></div> | </div></div> | ||
<div class="toccolours mw-collapsible mw-collapsed"> | <div class="toccolours mw-collapsible mw-collapsed"> | ||
Line 22,585: | Line 22,267: | ||
: numWeaponClasses: [[IterationSyntax|Iteration]] | : numWeaponClasses: [[IterationSyntax|Iteration]] | ||
<div class="toccolours mw-collapsible mw-collapsed"> | <div class="toccolours mw-collapsible mw-collapsed"> | ||
:: | :: weaponClassForWeaponPassive: [[EnumerationSyntax|Enumeration]] | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
::: AUTOCANNON | ::: AUTOCANNON | ||
Line 22,611: | Line 22,293: | ||
::: WAVE | ::: WAVE | ||
</div></div> | </div></div>: passiveWeaponEffectChance | ||
: passiveWeaponEffectChance | |||
:: Level:0: [[Decimal]] | :: Level:0: [[Decimal]] | ||
:: Level:1: [[Decimal]] | :: Level:1: [[Decimal]] | ||
Line 22,741: | Line 22,422: | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
<div class="toccolours mw-collapsible mw-collapsed"> | <div class="toccolours mw-collapsible mw-collapsed"> | ||
: | : damageType: [[EnumerationSyntax|Enumeration]] | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
:: PHYSICAL | :: PHYSICAL | ||
Line 22,747: | Line 22,428: | ||
</div></div> | </div></div> | ||
</div></div> | </div></div> | ||
<div class="toccolours mw-collapsible mw-collapsed"> | <div class="toccolours mw-collapsible mw-collapsed"> | ||
Line 22,770: | Line 22,450: | ||
: numWeaponClasses: [[IterationSyntax|Iteration]] | : numWeaponClasses: [[IterationSyntax|Iteration]] | ||
<div class="toccolours mw-collapsible mw-collapsed"> | <div class="toccolours mw-collapsible mw-collapsed"> | ||
:: | :: weaponClassForWeaponPassive: [[EnumerationSyntax|Enumeration]] | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
::: AUTOCANNON | ::: AUTOCANNON | ||
Line 22,796: | Line 22,476: | ||
::: WAVE | ::: WAVE | ||
</div></div> | </div></div>: passiveWeaponEffectChance | ||
: passiveWeaponEffectChance | |||
:: Level:0: [[Decimal]] | :: Level:0: [[Decimal]] | ||
:: Level:1: [[Decimal]] | :: Level:1: [[Decimal]] | ||
Line 22,926: | Line 22,605: | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
<div class="toccolours mw-collapsible mw-collapsed"> | <div class="toccolours mw-collapsible mw-collapsed"> | ||
: | : damageType: [[EnumerationSyntax|Enumeration]] | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
:: PHYSICAL | :: PHYSICAL | ||
Line 22,932: | Line 22,611: | ||
</div></div> | </div></div> | ||
</div></div> | </div></div> | ||
<div class="toccolours mw-collapsible mw-collapsed"> | <div class="toccolours mw-collapsible mw-collapsed"> | ||
Line 22,955: | Line 22,633: | ||
: numWeaponClasses: [[IterationSyntax|Iteration]] | : numWeaponClasses: [[IterationSyntax|Iteration]] | ||
<div class="toccolours mw-collapsible mw-collapsed"> | <div class="toccolours mw-collapsible mw-collapsed"> | ||
:: | :: weaponClassForWeaponPassive: [[EnumerationSyntax|Enumeration]] | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
::: AUTOCANNON | ::: AUTOCANNON | ||
Line 22,981: | Line 22,659: | ||
::: WAVE | ::: WAVE | ||
</div></div> | </div></div>: passiveWeaponEffectChance | ||
: passiveWeaponEffectChance | |||
:: Level:0: [[Decimal]] | :: Level:0: [[Decimal]] | ||
:: Level:1: [[Decimal]] | :: Level:1: [[Decimal]] | ||
Line 22,994: | Line 22,671: | ||
:: numOwnerships: [[IterationSyntax|Iteration]] | :: numOwnerships: [[IterationSyntax|Iteration]] | ||
<div class="toccolours mw-collapsible mw-collapsed"> | <div class="toccolours mw-collapsible mw-collapsed"> | ||
::: | ::: ownership: [[EnumerationSyntax|Enumeration]] | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
:::: Allied | :::: Allied | ||
Line 23,004: | Line 22,681: | ||
:::: UncontrolledMinorFaction | :::: UncontrolledMinorFaction | ||
</div></div> | </div></div>:: numObjects: [[IterationSyntax|Iteration]] | ||
:: numObjects: [[IterationSyntax|Iteration]] | |||
<div class="toccolours mw-collapsible mw-collapsed"> | <div class="toccolours mw-collapsible mw-collapsed"> | ||
::: | ::: object: [[EnumerationSyntax|Enumeration]] | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
:::: CapitalShip | :::: CapitalShip | ||
Line 23,023: | Line 22,699: | ||
:::: Titan | :::: Titan | ||
</div></div> | </div></div>:: numSpaces: [[IterationSyntax|Iteration]] | ||
:: numSpaces: [[IterationSyntax|Iteration]] | |||
<div class="toccolours mw-collapsible mw-collapsed"> | <div class="toccolours mw-collapsible mw-collapsed"> | ||
::: | ::: space: [[EnumerationSyntax|Enumeration]] | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
:::: Normal | :::: Normal | ||
:::: Phase | :::: Phase | ||
</div></div> | </div></div>:: numConstraints: [[IterationSyntax|Iteration]] | ||
:: numConstraints: [[IterationSyntax|Iteration]] | |||
<div class="toccolours mw-collapsible mw-collapsed"> | <div class="toccolours mw-collapsible mw-collapsed"> | ||
::: | ::: constraint: [[EnumerationSyntax|Enumeration]] | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
:::: CanBeCaptured | :::: CanBeCaptured | ||
Line 23,087: | Line 22,761: | ||
:::: WithinCurrentSolarSystem | :::: WithinCurrentSolarSystem | ||
</div></div> | </div></div>: range | ||
: range | |||
:: Level:0: [[Decimal]] | :: Level:0: [[Decimal]] | ||
:: Level:1: [[Decimal]] | :: Level:1: [[Decimal]] | ||
Line 23,209: | Line 22,882: | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
<div class="toccolours mw-collapsible mw-collapsed"> | <div class="toccolours mw-collapsible mw-collapsed"> | ||
: | : damageType: [[EnumerationSyntax|Enumeration]] | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
:: PHYSICAL | :: PHYSICAL | ||
Line 23,215: | Line 22,888: | ||
</div></div> | </div></div> | ||
</div></div> | </div></div> | ||
<div class="toccolours mw-collapsible mw-collapsed"> | <div class="toccolours mw-collapsible mw-collapsed"> | ||
Line 23,238: | Line 22,910: | ||
: numWeaponClasses: [[IterationSyntax|Iteration]] | : numWeaponClasses: [[IterationSyntax|Iteration]] | ||
<div class="toccolours mw-collapsible mw-collapsed"> | <div class="toccolours mw-collapsible mw-collapsed"> | ||
:: | :: weaponClassForWeaponPassive: [[EnumerationSyntax|Enumeration]] | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
::: AUTOCANNON | ::: AUTOCANNON | ||
Line 23,264: | Line 22,936: | ||
::: WAVE | ::: WAVE | ||
</div></div> | </div></div>: passiveWeaponEffectChance | ||
: passiveWeaponEffectChance | |||
:: Level:0: [[Decimal]] | :: Level:0: [[Decimal]] | ||
:: Level:1: [[Decimal]] | :: Level:1: [[Decimal]] | ||
Line 23,389: | Line 23,060: | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
<div class="toccolours mw-collapsible mw-collapsed"> | <div class="toccolours mw-collapsible mw-collapsed"> | ||
: | : damageType: [[EnumerationSyntax|Enumeration]] | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
:: PHYSICAL | :: PHYSICAL | ||
Line 23,395: | Line 23,066: | ||
</div></div> | </div></div> | ||
</div></div> | </div></div> | ||
<div class="toccolours mw-collapsible mw-collapsed"> | <div class="toccolours mw-collapsible mw-collapsed"> | ||
Line 23,418: | Line 23,088: | ||
: numWeaponClasses: [[IterationSyntax|Iteration]] | : numWeaponClasses: [[IterationSyntax|Iteration]] | ||
<div class="toccolours mw-collapsible mw-collapsed"> | <div class="toccolours mw-collapsible mw-collapsed"> | ||
:: | :: weaponClassForWeaponPassive: [[EnumerationSyntax|Enumeration]] | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
::: AUTOCANNON | ::: AUTOCANNON | ||
Line 23,444: | Line 23,114: | ||
::: WAVE | ::: WAVE | ||
</div></div> | </div></div>: passiveWeaponEffectChance | ||
: passiveWeaponEffectChance | |||
:: Level:0: [[Decimal]] | :: Level:0: [[Decimal]] | ||
:: Level:1: [[Decimal]] | :: Level:1: [[Decimal]] | ||
Line 23,574: | Line 23,243: | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
<div class="toccolours mw-collapsible mw-collapsed"> | <div class="toccolours mw-collapsible mw-collapsed"> | ||
: | : damageType: [[EnumerationSyntax|Enumeration]] | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
:: PHYSICAL | :: PHYSICAL | ||
Line 23,580: | Line 23,249: | ||
</div></div> | </div></div> | ||
</div></div> | </div></div> | ||
<div class="toccolours mw-collapsible mw-collapsed"> | <div class="toccolours mw-collapsible mw-collapsed"> | ||
Line 23,603: | Line 23,271: | ||
: numWeaponClasses: [[IterationSyntax|Iteration]] | : numWeaponClasses: [[IterationSyntax|Iteration]] | ||
<div class="toccolours mw-collapsible mw-collapsed"> | <div class="toccolours mw-collapsible mw-collapsed"> | ||
:: | :: weaponClassForWeaponPassive: [[EnumerationSyntax|Enumeration]] | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
::: AUTOCANNON | ::: AUTOCANNON | ||
Line 23,629: | Line 23,297: | ||
::: WAVE | ::: WAVE | ||
</div></div> | </div></div>: passiveWeaponEffectChance | ||
: passiveWeaponEffectChance | |||
:: Level:0: [[Decimal]] | :: Level:0: [[Decimal]] | ||
:: Level:1: [[Decimal]] | :: Level:1: [[Decimal]] | ||
Line 23,654: | Line 23,321: | ||
: spawnShipsArrivalDelayTime: [[Decimal]] | : spawnShipsArrivalDelayTime: [[Decimal]] | ||
<div class="toccolours mw-collapsible mw-collapsed"> | <div class="toccolours mw-collapsible mw-collapsed"> | ||
: | : spawnShipsHyperspaceSpawnType: [[EnumerationSyntax|Enumeration]] | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
:: FleetBeacon | :: FleetBeacon | ||
Line 23,665: | Line 23,332: | ||
:: PirateRaid | :: PirateRaid | ||
</div></div> | </div></div>: shouldAdoptFirstSpawnersMinorFactionState: [[Boolean]] | ||
: shouldAdoptFirstSpawnersMinorFactionState: [[Boolean]] | |||
: spawnShipsMinStartingHullPerc: [[Decimal]] | : spawnShipsMinStartingHullPerc: [[Decimal]] | ||
: spawnShipsMaxStartingHullPerc: [[Decimal]] | : spawnShipsMaxStartingHullPerc: [[Decimal]] | ||
Line 23,784: | Line 23,450: | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
<div class="toccolours mw-collapsible mw-collapsed"> | <div class="toccolours mw-collapsible mw-collapsed"> | ||
: | : damageType: [[EnumerationSyntax|Enumeration]] | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
:: PHYSICAL | :: PHYSICAL | ||
Line 23,790: | Line 23,456: | ||
</div></div> | </div></div> | ||
</div></div> | </div></div> | ||
<div class="toccolours mw-collapsible mw-collapsed"> | <div class="toccolours mw-collapsible mw-collapsed"> | ||
Line 23,813: | Line 23,478: | ||
: numWeaponClasses: [[IterationSyntax|Iteration]] | : numWeaponClasses: [[IterationSyntax|Iteration]] | ||
<div class="toccolours mw-collapsible mw-collapsed"> | <div class="toccolours mw-collapsible mw-collapsed"> | ||
:: | :: weaponClassForWeaponPassive: [[EnumerationSyntax|Enumeration]] | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
::: AUTOCANNON | ::: AUTOCANNON | ||
Line 23,839: | Line 23,504: | ||
::: WAVE | ::: WAVE | ||
</div></div> | </div></div>: passiveWeaponEffectChance | ||
: passiveWeaponEffectChance | |||
:: Level:0: [[Decimal]] | :: Level:0: [[Decimal]] | ||
:: Level:1: [[Decimal]] | :: Level:1: [[Decimal]] | ||
Line 23,852: | Line 23,516: | ||
:: numOwnerships: [[IterationSyntax|Iteration]] | :: numOwnerships: [[IterationSyntax|Iteration]] | ||
<div class="toccolours mw-collapsible mw-collapsed"> | <div class="toccolours mw-collapsible mw-collapsed"> | ||
::: | ::: ownership: [[EnumerationSyntax|Enumeration]] | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
:::: Allied | :::: Allied | ||
Line 23,862: | Line 23,526: | ||
:::: UncontrolledMinorFaction | :::: UncontrolledMinorFaction | ||
</div></div> | </div></div>:: numObjects: [[IterationSyntax|Iteration]] | ||
:: numObjects: [[IterationSyntax|Iteration]] | |||
<div class="toccolours mw-collapsible mw-collapsed"> | <div class="toccolours mw-collapsible mw-collapsed"> | ||
::: | ::: object: [[EnumerationSyntax|Enumeration]] | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
:::: CapitalShip | :::: CapitalShip | ||
Line 23,881: | Line 23,544: | ||
:::: Titan | :::: Titan | ||
</div></div> | </div></div>:: numSpaces: [[IterationSyntax|Iteration]] | ||
:: numSpaces: [[IterationSyntax|Iteration]] | |||
<div class="toccolours mw-collapsible mw-collapsed"> | <div class="toccolours mw-collapsible mw-collapsed"> | ||
::: | ::: space: [[EnumerationSyntax|Enumeration]] | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
:::: Normal | :::: Normal | ||
:::: Phase | :::: Phase | ||
</div></div> | </div></div>:: numConstraints: [[IterationSyntax|Iteration]] | ||
:: numConstraints: [[IterationSyntax|Iteration]] | |||
<div class="toccolours mw-collapsible mw-collapsed"> | <div class="toccolours mw-collapsible mw-collapsed"> | ||
::: | ::: constraint: [[EnumerationSyntax|Enumeration]] | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
:::: CanBeCaptured | :::: CanBeCaptured | ||
Line 23,945: | Line 23,606: | ||
:::: WithinCurrentSolarSystem | :::: WithinCurrentSolarSystem | ||
</div></div> | </div></div>: spawnShipsLevelCount: [[IterationSyntax|Iteration]] | ||
: spawnShipsLevelCount: [[IterationSyntax|Iteration]] | |||
:: spawnShips | :: spawnShips | ||
::: minFleetPoints: [[Decimal]] | ::: minFleetPoints: [[Decimal]] | ||
Line 23,961: | Line 23,621: | ||
: spawnShipsArrivalDelayTime: [[Decimal]] | : spawnShipsArrivalDelayTime: [[Decimal]] | ||
<div class="toccolours mw-collapsible mw-collapsed"> | <div class="toccolours mw-collapsible mw-collapsed"> | ||
: | : spawnShipsHyperspaceSpawnType: [[EnumerationSyntax|Enumeration]] | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
:: FleetBeacon | :: FleetBeacon | ||
Line 23,972: | Line 23,632: | ||
:: PirateRaid | :: PirateRaid | ||
</div></div> | </div></div>: shouldAdoptFirstSpawnersMinorFactionState: [[Boolean]] | ||
: shouldAdoptFirstSpawnersMinorFactionState: [[Boolean]] | |||
: spawnShipsMinStartingHullPerc: [[Decimal]] | : spawnShipsMinStartingHullPerc: [[Decimal]] | ||
: spawnShipsMaxStartingHullPerc: [[Decimal]] | : spawnShipsMaxStartingHullPerc: [[Decimal]] | ||
Line 24,091: | Line 23,750: | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
<div class="toccolours mw-collapsible mw-collapsed"> | <div class="toccolours mw-collapsible mw-collapsed"> | ||
: | : damageType: [[EnumerationSyntax|Enumeration]] | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
:: PHYSICAL | :: PHYSICAL | ||
Line 24,097: | Line 23,756: | ||
</div></div> | </div></div> | ||
</div></div> | </div></div> | ||
<div class="toccolours mw-collapsible mw-collapsed"> | <div class="toccolours mw-collapsible mw-collapsed"> | ||
Line 24,120: | Line 23,778: | ||
: numWeaponClasses: [[IterationSyntax|Iteration]] | : numWeaponClasses: [[IterationSyntax|Iteration]] | ||
<div class="toccolours mw-collapsible mw-collapsed"> | <div class="toccolours mw-collapsible mw-collapsed"> | ||
:: | :: weaponClassForWeaponPassive: [[EnumerationSyntax|Enumeration]] | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
::: AUTOCANNON | ::: AUTOCANNON | ||
Line 24,146: | Line 23,804: | ||
::: WAVE | ::: WAVE | ||
</div></div> | </div></div>: passiveWeaponEffectChance | ||
: passiveWeaponEffectChance | |||
:: Level:0: [[Decimal]] | :: Level:0: [[Decimal]] | ||
:: Level:1: [[Decimal]] | :: Level:1: [[Decimal]] | ||
Line 24,159: | Line 23,816: | ||
:: numOwnerships: [[IterationSyntax|Iteration]] | :: numOwnerships: [[IterationSyntax|Iteration]] | ||
<div class="toccolours mw-collapsible mw-collapsed"> | <div class="toccolours mw-collapsible mw-collapsed"> | ||
::: | ::: ownership: [[EnumerationSyntax|Enumeration]] | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
:::: Allied | :::: Allied | ||
Line 24,169: | Line 23,826: | ||
:::: UncontrolledMinorFaction | :::: UncontrolledMinorFaction | ||
</div></div> | </div></div>:: numObjects: [[IterationSyntax|Iteration]] | ||
:: numObjects: [[IterationSyntax|Iteration]] | |||
<div class="toccolours mw-collapsible mw-collapsed"> | <div class="toccolours mw-collapsible mw-collapsed"> | ||
::: | ::: object: [[EnumerationSyntax|Enumeration]] | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
:::: CapitalShip | :::: CapitalShip | ||
Line 24,188: | Line 23,844: | ||
:::: Titan | :::: Titan | ||
</div></div> | </div></div>:: numSpaces: [[IterationSyntax|Iteration]] | ||
:: numSpaces: [[IterationSyntax|Iteration]] | |||
<div class="toccolours mw-collapsible mw-collapsed"> | <div class="toccolours mw-collapsible mw-collapsed"> | ||
::: | ::: space: [[EnumerationSyntax|Enumeration]] | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
:::: Normal | :::: Normal | ||
:::: Phase | :::: Phase | ||
</div></div> | </div></div>:: numConstraints: [[IterationSyntax|Iteration]] | ||
:: numConstraints: [[IterationSyntax|Iteration]] | |||
<div class="toccolours mw-collapsible mw-collapsed"> | <div class="toccolours mw-collapsible mw-collapsed"> | ||
::: | ::: constraint: [[EnumerationSyntax|Enumeration]] | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
:::: CanBeCaptured | :::: CanBeCaptured | ||
Line 24,252: | Line 23,906: | ||
:::: WithinCurrentSolarSystem | :::: WithinCurrentSolarSystem | ||
</div></div> | </div></div>: spawnShipsLevelCount: [[IterationSyntax|Iteration]] | ||
: spawnShipsLevelCount: [[IterationSyntax|Iteration]] | |||
:: spawnShips | :: spawnShips | ||
::: minFleetPoints: [[Decimal]] | ::: minFleetPoints: [[Decimal]] | ||
Line 24,268: | Line 23,921: | ||
: spawnShipsArrivalDelayTime: [[Decimal]] | : spawnShipsArrivalDelayTime: [[Decimal]] | ||
<div class="toccolours mw-collapsible mw-collapsed"> | <div class="toccolours mw-collapsible mw-collapsed"> | ||
: | : spawnShipsHyperspaceSpawnType: [[EnumerationSyntax|Enumeration]] | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
:: FleetBeacon | :: FleetBeacon | ||
Line 24,279: | Line 23,932: | ||
:: PirateRaid | :: PirateRaid | ||
</div></div> | </div></div>: shouldAdoptFirstSpawnersMinorFactionState: [[Boolean]] | ||
: shouldAdoptFirstSpawnersMinorFactionState: [[Boolean]] | |||
: spawnShipsMinStartingHullPerc: [[Decimal]] | : spawnShipsMinStartingHullPerc: [[Decimal]] | ||
: spawnShipsMaxStartingHullPerc: [[Decimal]] | : spawnShipsMaxStartingHullPerc: [[Decimal]] | ||
Line 24,398: | Line 24,050: | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
<div class="toccolours mw-collapsible mw-collapsed"> | <div class="toccolours mw-collapsible mw-collapsed"> | ||
: | : damageType: [[EnumerationSyntax|Enumeration]] | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
:: PHYSICAL | :: PHYSICAL | ||
Line 24,404: | Line 24,056: | ||
</div></div> | </div></div> | ||
</div></div> | </div></div> | ||
<div class="toccolours mw-collapsible mw-collapsed"> | <div class="toccolours mw-collapsible mw-collapsed"> | ||
Line 24,427: | Line 24,078: | ||
: numWeaponClasses: [[IterationSyntax|Iteration]] | : numWeaponClasses: [[IterationSyntax|Iteration]] | ||
<div class="toccolours mw-collapsible mw-collapsed"> | <div class="toccolours mw-collapsible mw-collapsed"> | ||
:: | :: weaponClassForWeaponPassive: [[EnumerationSyntax|Enumeration]] | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
::: AUTOCANNON | ::: AUTOCANNON | ||
Line 24,453: | Line 24,104: | ||
::: WAVE | ::: WAVE | ||
</div></div> | </div></div>: passiveWeaponEffectChance | ||
: passiveWeaponEffectChance | |||
:: Level:0: [[Decimal]] | :: Level:0: [[Decimal]] | ||
:: Level:1: [[Decimal]] | :: Level:1: [[Decimal]] | ||
Line 24,583: | Line 24,233: | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
<div class="toccolours mw-collapsible mw-collapsed"> | <div class="toccolours mw-collapsible mw-collapsed"> | ||
: | : damageType: [[EnumerationSyntax|Enumeration]] | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
:: PHYSICAL | :: PHYSICAL | ||
Line 24,589: | Line 24,239: | ||
</div></div> | </div></div> | ||
</div></div> | </div></div> | ||
<div class="toccolours mw-collapsible mw-collapsed"> | <div class="toccolours mw-collapsible mw-collapsed"> | ||
Line 24,612: | Line 24,261: | ||
: numWeaponClasses: [[IterationSyntax|Iteration]] | : numWeaponClasses: [[IterationSyntax|Iteration]] | ||
<div class="toccolours mw-collapsible mw-collapsed"> | <div class="toccolours mw-collapsible mw-collapsed"> | ||
:: | :: weaponClassForWeaponPassive: [[EnumerationSyntax|Enumeration]] | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
::: AUTOCANNON | ::: AUTOCANNON | ||
Line 24,638: | Line 24,287: | ||
::: WAVE | ::: WAVE | ||
</div></div> | </div></div>: passiveWeaponEffectChance | ||
: passiveWeaponEffectChance | |||
:: Level:0: [[Decimal]] | :: Level:0: [[Decimal]] | ||
:: Level:1: [[Decimal]] | :: Level:1: [[Decimal]] | ||
Line 24,649: | Line 24,297: | ||
</div></div> | </div></div> | ||
<div class="toccolours mw-collapsible mw-collapsed"> | <div class="toccolours mw-collapsible mw-collapsed"> | ||
: | : resourceToSteal: [[EnumerationSyntax|Enumeration]] | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
:: Credits | :: Credits | ||
Line 24,655: | Line 24,303: | ||
:: Crystal | :: Crystal | ||
</div></div> | </div></div>: resourceAmount | ||
: resourceAmount | |||
:: Level:0: [[Decimal]] | :: Level:0: [[Decimal]] | ||
:: Level:1: [[Decimal]] | :: Level:1: [[Decimal]] | ||
Line 24,776: | Line 24,423: | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
<div class="toccolours mw-collapsible mw-collapsed"> | <div class="toccolours mw-collapsible mw-collapsed"> | ||
: | : damageType: [[EnumerationSyntax|Enumeration]] | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
:: PHYSICAL | :: PHYSICAL | ||
Line 24,782: | Line 24,429: | ||
</div></div> | </div></div> | ||
</div></div> | </div></div> | ||
<div class="toccolours mw-collapsible mw-collapsed"> | <div class="toccolours mw-collapsible mw-collapsed"> | ||
Line 24,805: | Line 24,451: | ||
: numWeaponClasses: [[IterationSyntax|Iteration]] | : numWeaponClasses: [[IterationSyntax|Iteration]] | ||
<div class="toccolours mw-collapsible mw-collapsed"> | <div class="toccolours mw-collapsible mw-collapsed"> | ||
:: | :: weaponClassForWeaponPassive: [[EnumerationSyntax|Enumeration]] | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
::: AUTOCANNON | ::: AUTOCANNON | ||
Line 24,831: | Line 24,477: | ||
::: WAVE | ::: WAVE | ||
</div></div> | </div></div>: passiveWeaponEffectChance | ||
: passiveWeaponEffectChance | |||
:: Level:0: [[Decimal]] | :: Level:0: [[Decimal]] | ||
:: Level:1: [[Decimal]] | :: Level:1: [[Decimal]] | ||
Line 24,956: | Line 24,601: | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
<div class="toccolours mw-collapsible mw-collapsed"> | <div class="toccolours mw-collapsible mw-collapsed"> | ||
: | : damageType: [[EnumerationSyntax|Enumeration]] | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
:: PHYSICAL | :: PHYSICAL | ||
Line 24,962: | Line 24,607: | ||
</div></div> | </div></div> | ||
</div></div> | </div></div> | ||
<div class="toccolours mw-collapsible mw-collapsed"> | <div class="toccolours mw-collapsible mw-collapsed"> | ||
Line 24,985: | Line 24,629: | ||
: numWeaponClasses: [[IterationSyntax|Iteration]] | : numWeaponClasses: [[IterationSyntax|Iteration]] | ||
<div class="toccolours mw-collapsible mw-collapsed"> | <div class="toccolours mw-collapsible mw-collapsed"> | ||
:: | :: weaponClassForWeaponPassive: [[EnumerationSyntax|Enumeration]] | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
::: AUTOCANNON | ::: AUTOCANNON | ||
Line 25,011: | Line 24,655: | ||
::: WAVE | ::: WAVE | ||
</div></div> | </div></div>: passiveWeaponEffectChance | ||
: passiveWeaponEffectChance | |||
:: Level:0: [[Decimal]] | :: Level:0: [[Decimal]] | ||
:: Level:1: [[Decimal]] | :: Level:1: [[Decimal]] | ||
Line 25,137: | Line 24,780: | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
<div class="toccolours mw-collapsible mw-collapsed"> | <div class="toccolours mw-collapsible mw-collapsed"> | ||
: | : damageType: [[EnumerationSyntax|Enumeration]] | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
:: PHYSICAL | :: PHYSICAL | ||
Line 25,143: | Line 24,786: | ||
</div></div> | </div></div> | ||
</div></div> | </div></div> | ||
<div class="toccolours mw-collapsible mw-collapsed"> | <div class="toccolours mw-collapsible mw-collapsed"> | ||
Line 25,166: | Line 24,808: | ||
: numWeaponClasses: [[IterationSyntax|Iteration]] | : numWeaponClasses: [[IterationSyntax|Iteration]] | ||
<div class="toccolours mw-collapsible mw-collapsed"> | <div class="toccolours mw-collapsible mw-collapsed"> | ||
:: | :: weaponClassForWeaponPassive: [[EnumerationSyntax|Enumeration]] | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
::: AUTOCANNON | ::: AUTOCANNON | ||
Line 25,192: | Line 24,834: | ||
::: WAVE | ::: WAVE | ||
</div></div> | </div></div>: passiveWeaponEffectChance | ||
: passiveWeaponEffectChance | |||
:: Level:0: [[Decimal]] | :: Level:0: [[Decimal]] | ||
:: Level:1: [[Decimal]] | :: Level:1: [[Decimal]] | ||
Line 25,318: | Line 24,959: | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
<div class="toccolours mw-collapsible mw-collapsed"> | <div class="toccolours mw-collapsible mw-collapsed"> | ||
: | : damageType: [[EnumerationSyntax|Enumeration]] | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
:: PHYSICAL | :: PHYSICAL | ||
Line 25,324: | Line 24,965: | ||
</div></div> | </div></div> | ||
</div></div> | </div></div> | ||
<div class="toccolours mw-collapsible mw-collapsed"> | <div class="toccolours mw-collapsible mw-collapsed"> | ||
Line 25,347: | Line 24,987: | ||
: numWeaponClasses: [[IterationSyntax|Iteration]] | : numWeaponClasses: [[IterationSyntax|Iteration]] | ||
<div class="toccolours mw-collapsible mw-collapsed"> | <div class="toccolours mw-collapsible mw-collapsed"> | ||
:: | :: weaponClassForWeaponPassive: [[EnumerationSyntax|Enumeration]] | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
::: AUTOCANNON | ::: AUTOCANNON | ||
Line 25,373: | Line 25,013: | ||
::: WAVE | ::: WAVE | ||
</div></div> | </div></div>: passiveWeaponEffectChance | ||
: passiveWeaponEffectChance | |||
:: Level:0: [[Decimal]] | :: Level:0: [[Decimal]] | ||
:: Level:1: [[Decimal]] | :: Level:1: [[Decimal]] | ||
Line 25,531: | Line 25,170: | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
<div class="toccolours mw-collapsible mw-collapsed"> | <div class="toccolours mw-collapsible mw-collapsed"> | ||
: | : damageType: [[EnumerationSyntax|Enumeration]] | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
:: PHYSICAL | :: PHYSICAL | ||
Line 25,537: | Line 25,176: | ||
</div></div> | </div></div> | ||
</div></div> | </div></div> | ||
<div class="toccolours mw-collapsible mw-collapsed"> | <div class="toccolours mw-collapsible mw-collapsed"> | ||
Line 25,560: | Line 25,198: | ||
: numWeaponClasses: [[IterationSyntax|Iteration]] | : numWeaponClasses: [[IterationSyntax|Iteration]] | ||
<div class="toccolours mw-collapsible mw-collapsed"> | <div class="toccolours mw-collapsible mw-collapsed"> | ||
:: | :: weaponClassForWeaponPassive: [[EnumerationSyntax|Enumeration]] | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
::: AUTOCANNON | ::: AUTOCANNON | ||
Line 25,586: | Line 25,224: | ||
::: WAVE | ::: WAVE | ||
</div></div> | </div></div>: passiveWeaponEffectChance | ||
: passiveWeaponEffectChance | |||
:: Level:0: [[Decimal]] | :: Level:0: [[Decimal]] | ||
:: Level:1: [[Decimal]] | :: Level:1: [[Decimal]] | ||
Line 25,716: | Line 25,353: | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
<div class="toccolours mw-collapsible mw-collapsed"> | <div class="toccolours mw-collapsible mw-collapsed"> | ||
: | : damageType: [[EnumerationSyntax|Enumeration]] | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
:: PHYSICAL | :: PHYSICAL | ||
Line 25,722: | Line 25,359: | ||
</div></div> | </div></div> | ||
</div></div> | </div></div> | ||
<div class="toccolours mw-collapsible mw-collapsed"> | <div class="toccolours mw-collapsible mw-collapsed"> | ||
Line 25,745: | Line 25,381: | ||
: numWeaponClasses: [[IterationSyntax|Iteration]] | : numWeaponClasses: [[IterationSyntax|Iteration]] | ||
<div class="toccolours mw-collapsible mw-collapsed"> | <div class="toccolours mw-collapsible mw-collapsed"> | ||
:: | :: weaponClassForWeaponPassive: [[EnumerationSyntax|Enumeration]] | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
::: AUTOCANNON | ::: AUTOCANNON | ||
Line 25,771: | Line 25,407: | ||
::: WAVE | ::: WAVE | ||
</div></div> | </div></div>: passiveWeaponEffectChance | ||
: passiveWeaponEffectChance | |||
:: Level:0: [[Decimal]] | :: Level:0: [[Decimal]] | ||
:: Level:1: [[Decimal]] | :: Level:1: [[Decimal]] | ||
Line 25,939: | Line 25,574: | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
<div class="toccolours mw-collapsible mw-collapsed"> | <div class="toccolours mw-collapsible mw-collapsed"> | ||
: | : damageType: [[EnumerationSyntax|Enumeration]] | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
:: PHYSICAL | :: PHYSICAL | ||
Line 25,945: | Line 25,580: | ||
</div></div> | </div></div> | ||
</div></div> | </div></div> | ||
<div class="toccolours mw-collapsible mw-collapsed"> | <div class="toccolours mw-collapsible mw-collapsed"> | ||
Line 25,968: | Line 25,602: | ||
: numWeaponClasses: [[IterationSyntax|Iteration]] | : numWeaponClasses: [[IterationSyntax|Iteration]] | ||
<div class="toccolours mw-collapsible mw-collapsed"> | <div class="toccolours mw-collapsible mw-collapsed"> | ||
:: | :: weaponClassForWeaponPassive: [[EnumerationSyntax|Enumeration]] | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
::: AUTOCANNON | ::: AUTOCANNON | ||
Line 25,994: | Line 25,628: | ||
::: WAVE | ::: WAVE | ||
</div></div> | </div></div>: passiveWeaponEffectChance | ||
: passiveWeaponEffectChance | |||
:: Level:0: [[Decimal]] | :: Level:0: [[Decimal]] | ||
:: Level:1: [[Decimal]] | :: Level:1: [[Decimal]] | ||
Line 26,008: | Line 25,641: | ||
:: numOwnerships: [[IterationSyntax|Iteration]] | :: numOwnerships: [[IterationSyntax|Iteration]] | ||
<div class="toccolours mw-collapsible mw-collapsed"> | <div class="toccolours mw-collapsible mw-collapsed"> | ||
::: | ::: ownership: [[EnumerationSyntax|Enumeration]] | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
:::: Allied | :::: Allied | ||
Line 26,018: | Line 25,651: | ||
:::: UncontrolledMinorFaction | :::: UncontrolledMinorFaction | ||
</div></div> | </div></div>:: numObjects: [[IterationSyntax|Iteration]] | ||
:: numObjects: [[IterationSyntax|Iteration]] | |||
<div class="toccolours mw-collapsible mw-collapsed"> | <div class="toccolours mw-collapsible mw-collapsed"> | ||
::: | ::: object: [[EnumerationSyntax|Enumeration]] | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
:::: CapitalShip | :::: CapitalShip | ||
Line 26,037: | Line 25,669: | ||
:::: Titan | :::: Titan | ||
</div></div> | </div></div>:: numSpaces: [[IterationSyntax|Iteration]] | ||
:: numSpaces: [[IterationSyntax|Iteration]] | |||
<div class="toccolours mw-collapsible mw-collapsed"> | <div class="toccolours mw-collapsible mw-collapsed"> | ||
::: | ::: space: [[EnumerationSyntax|Enumeration]] | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
:::: Normal | :::: Normal | ||
:::: Phase | :::: Phase | ||
</div></div> | </div></div>:: numConstraints: [[IterationSyntax|Iteration]] | ||
:: numConstraints: [[IterationSyntax|Iteration]] | |||
<div class="toccolours mw-collapsible mw-collapsed"> | <div class="toccolours mw-collapsible mw-collapsed"> | ||
::: | ::: constraint: [[EnumerationSyntax|Enumeration]] | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
:::: CanBeCaptured | :::: CanBeCaptured | ||
Line 26,101: | Line 25,731: | ||
:::: WithinCurrentSolarSystem | :::: WithinCurrentSolarSystem | ||
</div></div> | </div></div>: effectInfo | ||
: effectInfo | |||
:: effectAttachInfo | :: effectAttachInfo | ||
<div class="toccolours mw-collapsible mw-collapsed"> | <div class="toccolours mw-collapsible mw-collapsed"> | ||
Line 26,254: | Line 25,883: | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
<div class="toccolours mw-collapsible mw-collapsed"> | <div class="toccolours mw-collapsible mw-collapsed"> | ||
: | : damageType: [[EnumerationSyntax|Enumeration]] | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
:: PHYSICAL | :: PHYSICAL | ||
Line 26,260: | Line 25,889: | ||
</div></div> | </div></div> | ||
</div></div> | </div></div> | ||
<div class="toccolours mw-collapsible mw-collapsed"> | <div class="toccolours mw-collapsible mw-collapsed"> | ||
Line 26,283: | Line 25,911: | ||
: numWeaponClasses: [[IterationSyntax|Iteration]] | : numWeaponClasses: [[IterationSyntax|Iteration]] | ||
<div class="toccolours mw-collapsible mw-collapsed"> | <div class="toccolours mw-collapsible mw-collapsed"> | ||
:: | :: weaponClassForWeaponPassive: [[EnumerationSyntax|Enumeration]] | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
::: AUTOCANNON | ::: AUTOCANNON | ||
Line 26,309: | Line 25,937: | ||
::: WAVE | ::: WAVE | ||
</div></div> | </div></div>: passiveWeaponEffectChance | ||
: passiveWeaponEffectChance | |||
:: Level:0: [[Decimal]] | :: Level:0: [[Decimal]] | ||
:: Level:1: [[Decimal]] | :: Level:1: [[Decimal]] | ||
Line 26,435: | Line 26,062: | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
<div class="toccolours mw-collapsible mw-collapsed"> | <div class="toccolours mw-collapsible mw-collapsed"> | ||
: | : damageType: [[EnumerationSyntax|Enumeration]] | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
:: PHYSICAL | :: PHYSICAL | ||
Line 26,441: | Line 26,068: | ||
</div></div> | </div></div> | ||
</div></div> | </div></div> | ||
<div class="toccolours mw-collapsible mw-collapsed"> | <div class="toccolours mw-collapsible mw-collapsed"> | ||
Line 26,464: | Line 26,090: | ||
: numWeaponClasses: [[IterationSyntax|Iteration]] | : numWeaponClasses: [[IterationSyntax|Iteration]] | ||
<div class="toccolours mw-collapsible mw-collapsed"> | <div class="toccolours mw-collapsible mw-collapsed"> | ||
:: | :: weaponClassForWeaponPassive: [[EnumerationSyntax|Enumeration]] | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
::: AUTOCANNON | ::: AUTOCANNON | ||
Line 26,490: | Line 26,116: | ||
::: WAVE | ::: WAVE | ||
</div></div> | </div></div>: passiveWeaponEffectChance | ||
: passiveWeaponEffectChance | |||
:: Level:0: [[Decimal]] | :: Level:0: [[Decimal]] | ||
:: Level:1: [[Decimal]] | :: Level:1: [[Decimal]] | ||
Line 26,504: | Line 26,129: | ||
:: numOwnerships: [[IterationSyntax|Iteration]] | :: numOwnerships: [[IterationSyntax|Iteration]] | ||
<div class="toccolours mw-collapsible mw-collapsed"> | <div class="toccolours mw-collapsible mw-collapsed"> | ||
::: | ::: ownership: [[EnumerationSyntax|Enumeration]] | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
:::: Allied | :::: Allied | ||
Line 26,514: | Line 26,139: | ||
:::: UncontrolledMinorFaction | :::: UncontrolledMinorFaction | ||
</div></div> | </div></div>:: numObjects: [[IterationSyntax|Iteration]] | ||
:: numObjects: [[IterationSyntax|Iteration]] | |||
<div class="toccolours mw-collapsible mw-collapsed"> | <div class="toccolours mw-collapsible mw-collapsed"> | ||
::: | ::: object: [[EnumerationSyntax|Enumeration]] | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
:::: CapitalShip | :::: CapitalShip | ||
Line 26,533: | Line 26,157: | ||
:::: Titan | :::: Titan | ||
</div></div> | </div></div>:: numSpaces: [[IterationSyntax|Iteration]] | ||
:: numSpaces: [[IterationSyntax|Iteration]] | |||
<div class="toccolours mw-collapsible mw-collapsed"> | <div class="toccolours mw-collapsible mw-collapsed"> | ||
::: | ::: space: [[EnumerationSyntax|Enumeration]] | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
:::: Normal | :::: Normal | ||
:::: Phase | :::: Phase | ||
</div></div> | </div></div>:: numConstraints: [[IterationSyntax|Iteration]] | ||
:: numConstraints: [[IterationSyntax|Iteration]] | |||
<div class="toccolours mw-collapsible mw-collapsed"> | <div class="toccolours mw-collapsible mw-collapsed"> | ||
::: | ::: constraint: [[EnumerationSyntax|Enumeration]] | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
:::: CanBeCaptured | :::: CanBeCaptured | ||
Line 26,597: | Line 26,219: | ||
:::: WithinCurrentSolarSystem | :::: WithinCurrentSolarSystem | ||
</div></div> | </div></div>: effectInfo | ||
: effectInfo | |||
:: effectAttachInfo | :: effectAttachInfo | ||
<div class="toccolours mw-collapsible mw-collapsed"> | <div class="toccolours mw-collapsible mw-collapsed"> | ||
Line 26,750: | Line 26,371: | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
<div class="toccolours mw-collapsible mw-collapsed"> | <div class="toccolours mw-collapsible mw-collapsed"> | ||
: | : damageType: [[EnumerationSyntax|Enumeration]] | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
:: PHYSICAL | :: PHYSICAL | ||
Line 26,756: | Line 26,377: | ||
</div></div> | </div></div> | ||
</div></div> | </div></div> | ||
<div class="toccolours mw-collapsible mw-collapsed"> | <div class="toccolours mw-collapsible mw-collapsed"> | ||
Line 26,779: | Line 26,399: | ||
: numWeaponClasses: [[IterationSyntax|Iteration]] | : numWeaponClasses: [[IterationSyntax|Iteration]] | ||
<div class="toccolours mw-collapsible mw-collapsed"> | <div class="toccolours mw-collapsible mw-collapsed"> | ||
:: | :: weaponClassForWeaponPassive: [[EnumerationSyntax|Enumeration]] | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
::: AUTOCANNON | ::: AUTOCANNON | ||
Line 26,805: | Line 26,425: | ||
::: WAVE | ::: WAVE | ||
</div></div> | </div></div>: passiveWeaponEffectChance | ||
: passiveWeaponEffectChance | |||
:: Level:0: [[Decimal]] | :: Level:0: [[Decimal]] | ||
:: Level:1: [[Decimal]] | :: Level:1: [[Decimal]] | ||
Line 26,931: | Line 26,550: | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
<div class="toccolours mw-collapsible mw-collapsed"> | <div class="toccolours mw-collapsible mw-collapsed"> | ||
: | : damageType: [[EnumerationSyntax|Enumeration]] | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
:: PHYSICAL | :: PHYSICAL | ||
Line 26,937: | Line 26,556: | ||
</div></div> | </div></div> | ||
</div></div> | </div></div> | ||
<div class="toccolours mw-collapsible mw-collapsed"> | <div class="toccolours mw-collapsible mw-collapsed"> | ||
Line 26,960: | Line 26,578: | ||
: numWeaponClasses: [[IterationSyntax|Iteration]] | : numWeaponClasses: [[IterationSyntax|Iteration]] | ||
<div class="toccolours mw-collapsible mw-collapsed"> | <div class="toccolours mw-collapsible mw-collapsed"> | ||
:: | :: weaponClassForWeaponPassive: [[EnumerationSyntax|Enumeration]] | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
::: AUTOCANNON | ::: AUTOCANNON | ||
Line 26,986: | Line 26,604: | ||
::: WAVE | ::: WAVE | ||
</div></div> | </div></div>: passiveWeaponEffectChance | ||
: passiveWeaponEffectChance | |||
:: Level:0: [[Decimal]] | :: Level:0: [[Decimal]] | ||
:: Level:1: [[Decimal]] | :: Level:1: [[Decimal]] | ||
Line 27,078: | Line 26,695: | ||
</div></div> | </div></div> | ||
<div class="toccolours mw-collapsible mw-collapsed"> | <div class="toccolours mw-collapsible mw-collapsed"> | ||
: | : weaponEffectImpactOffsetType: [[EnumerationSyntax|Enumeration]] | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
:: RandomMesh | :: RandomMesh | ||
Line 27,084: | Line 26,701: | ||
:: CenterOffsetBySpatialRadius | :: CenterOffsetBySpatialRadius | ||
</div></div> | </div></div>: canWeaponEffectHitHull: [[Boolean]] | ||
: canWeaponEffectHitHull: [[Boolean]] | |||
: canWeaponEffectHitShields: [[Boolean]] | : canWeaponEffectHitShields: [[Boolean]] | ||
: weaponEffectsDef | : weaponEffectsDef | ||
Line 27,286: | Line 26,902: | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
<div class="toccolours mw-collapsible mw-collapsed"> | <div class="toccolours mw-collapsible mw-collapsed"> | ||
: | : damageType: [[EnumerationSyntax|Enumeration]] | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
:: PHYSICAL | :: PHYSICAL | ||
Line 27,292: | Line 26,908: | ||
</div></div> | </div></div> | ||
</div></div> | </div></div> | ||
<div class="toccolours mw-collapsible mw-collapsed"> | <div class="toccolours mw-collapsible mw-collapsed"> | ||
Line 27,315: | Line 26,930: | ||
: numWeaponClasses: [[IterationSyntax|Iteration]] | : numWeaponClasses: [[IterationSyntax|Iteration]] | ||
<div class="toccolours mw-collapsible mw-collapsed"> | <div class="toccolours mw-collapsible mw-collapsed"> | ||
:: | :: weaponClassForWeaponPassive: [[EnumerationSyntax|Enumeration]] | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
::: AUTOCANNON | ::: AUTOCANNON | ||
Line 27,341: | Line 26,956: | ||
::: WAVE | ::: WAVE | ||
</div></div> | </div></div>: passiveWeaponEffectChance | ||
: passiveWeaponEffectChance | |||
:: Level:0: [[Decimal]] | :: Level:0: [[Decimal]] | ||
:: Level:1: [[Decimal]] | :: Level:1: [[Decimal]] | ||
Line 27,355: | Line 26,969: | ||
:: numOwnerships: [[IterationSyntax|Iteration]] | :: numOwnerships: [[IterationSyntax|Iteration]] | ||
<div class="toccolours mw-collapsible mw-collapsed"> | <div class="toccolours mw-collapsible mw-collapsed"> | ||
::: | ::: ownership: [[EnumerationSyntax|Enumeration]] | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
:::: Allied | :::: Allied | ||
Line 27,365: | Line 26,979: | ||
:::: UncontrolledMinorFaction | :::: UncontrolledMinorFaction | ||
</div></div> | </div></div>:: numObjects: [[IterationSyntax|Iteration]] | ||
:: numObjects: [[IterationSyntax|Iteration]] | |||
<div class="toccolours mw-collapsible mw-collapsed"> | <div class="toccolours mw-collapsible mw-collapsed"> | ||
::: | ::: object: [[EnumerationSyntax|Enumeration]] | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
:::: CapitalShip | :::: CapitalShip | ||
Line 27,384: | Line 26,997: | ||
:::: Titan | :::: Titan | ||
</div></div> | </div></div>:: numSpaces: [[IterationSyntax|Iteration]] | ||
:: numSpaces: [[IterationSyntax|Iteration]] | |||
<div class="toccolours mw-collapsible mw-collapsed"> | <div class="toccolours mw-collapsible mw-collapsed"> | ||
::: | ::: space: [[EnumerationSyntax|Enumeration]] | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
:::: Normal | :::: Normal | ||
:::: Phase | :::: Phase | ||
</div></div> | </div></div>:: numConstraints: [[IterationSyntax|Iteration]] | ||
:: numConstraints: [[IterationSyntax|Iteration]] | |||
<div class="toccolours mw-collapsible mw-collapsed"> | <div class="toccolours mw-collapsible mw-collapsed"> | ||
::: | ::: constraint: [[EnumerationSyntax|Enumeration]] | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
:::: CanBeCaptured | :::: CanBeCaptured | ||
Line 27,448: | Line 27,059: | ||
:::: WithinCurrentSolarSystem | :::: WithinCurrentSolarSystem | ||
</div></div> | </div></div>: connectionDistance: [[Decimal]] | ||
: connectionDistance: [[Decimal]] | |||
: maxTargetCount | : maxTargetCount | ||
:: Level:0: [[Decimal]] | :: Level:0: [[Decimal]] | ||
Line 27,607: | Line 27,217: | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
<div class="toccolours mw-collapsible mw-collapsed"> | <div class="toccolours mw-collapsible mw-collapsed"> | ||
: | : damageType: [[EnumerationSyntax|Enumeration]] | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
:: PHYSICAL | :: PHYSICAL | ||
Line 27,613: | Line 27,223: | ||
</div></div> | </div></div> | ||
</div></div> | </div></div> | ||
<div class="toccolours mw-collapsible mw-collapsed"> | <div class="toccolours mw-collapsible mw-collapsed"> | ||
Line 27,636: | Line 27,245: | ||
: numWeaponClasses: [[IterationSyntax|Iteration]] | : numWeaponClasses: [[IterationSyntax|Iteration]] | ||
<div class="toccolours mw-collapsible mw-collapsed"> | <div class="toccolours mw-collapsible mw-collapsed"> | ||
:: | :: weaponClassForWeaponPassive: [[EnumerationSyntax|Enumeration]] | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
::: AUTOCANNON | ::: AUTOCANNON | ||
Line 27,662: | Line 27,271: | ||
::: WAVE | ::: WAVE | ||
</div></div> | </div></div>: passiveWeaponEffectChance | ||
: passiveWeaponEffectChance | |||
:: Level:0: [[Decimal]] | :: Level:0: [[Decimal]] | ||
:: Level:1: [[Decimal]] | :: Level:1: [[Decimal]] | ||
Line 27,676: | Line 27,284: | ||
:: numOwnerships: [[IterationSyntax|Iteration]] | :: numOwnerships: [[IterationSyntax|Iteration]] | ||
<div class="toccolours mw-collapsible mw-collapsed"> | <div class="toccolours mw-collapsible mw-collapsed"> | ||
::: | ::: ownership: [[EnumerationSyntax|Enumeration]] | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
:::: Allied | :::: Allied | ||
Line 27,686: | Line 27,294: | ||
:::: UncontrolledMinorFaction | :::: UncontrolledMinorFaction | ||
</div></div> | </div></div>:: numObjects: [[IterationSyntax|Iteration]] | ||
:: numObjects: [[IterationSyntax|Iteration]] | |||
<div class="toccolours mw-collapsible mw-collapsed"> | <div class="toccolours mw-collapsible mw-collapsed"> | ||
::: | ::: object: [[EnumerationSyntax|Enumeration]] | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
:::: CapitalShip | :::: CapitalShip | ||
Line 27,705: | Line 27,312: | ||
:::: Titan | :::: Titan | ||
</div></div> | </div></div>:: numSpaces: [[IterationSyntax|Iteration]] | ||
:: numSpaces: [[IterationSyntax|Iteration]] | |||
<div class="toccolours mw-collapsible mw-collapsed"> | <div class="toccolours mw-collapsible mw-collapsed"> | ||
::: | ::: space: [[EnumerationSyntax|Enumeration]] | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
:::: Normal | :::: Normal | ||
:::: Phase | :::: Phase | ||
</div></div> | </div></div>:: numConstraints: [[IterationSyntax|Iteration]] | ||
:: numConstraints: [[IterationSyntax|Iteration]] | |||
<div class="toccolours mw-collapsible mw-collapsed"> | <div class="toccolours mw-collapsible mw-collapsed"> | ||
::: | ::: constraint: [[EnumerationSyntax|Enumeration]] | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
:::: CanBeCaptured | :::: CanBeCaptured | ||
Line 27,769: | Line 27,374: | ||
:::: WithinCurrentSolarSystem | :::: WithinCurrentSolarSystem | ||
</div></div> | </div></div>: effectInfo | ||
: effectInfo | |||
:: effectAttachInfo | :: effectAttachInfo | ||
<div class="toccolours mw-collapsible mw-collapsed"> | <div class="toccolours mw-collapsible mw-collapsed"> | ||
Line 27,922: | Line 27,526: | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
<div class="toccolours mw-collapsible mw-collapsed"> | <div class="toccolours mw-collapsible mw-collapsed"> | ||
: | : damageType: [[EnumerationSyntax|Enumeration]] | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
:: PHYSICAL | :: PHYSICAL | ||
Line 27,928: | Line 27,532: | ||
</div></div> | </div></div> | ||
</div></div> | </div></div> | ||
<div class="toccolours mw-collapsible mw-collapsed"> | <div class="toccolours mw-collapsible mw-collapsed"> | ||
Line 27,951: | Line 27,554: | ||
: numWeaponClasses: [[IterationSyntax|Iteration]] | : numWeaponClasses: [[IterationSyntax|Iteration]] | ||
<div class="toccolours mw-collapsible mw-collapsed"> | <div class="toccolours mw-collapsible mw-collapsed"> | ||
:: | :: weaponClassForWeaponPassive: [[EnumerationSyntax|Enumeration]] | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
::: AUTOCANNON | ::: AUTOCANNON | ||
Line 27,977: | Line 27,580: | ||
::: WAVE | ::: WAVE | ||
</div></div> | </div></div>: passiveWeaponEffectChance | ||
: passiveWeaponEffectChance | |||
:: Level:0: [[Decimal]] | :: Level:0: [[Decimal]] | ||
:: Level:1: [[Decimal]] | :: Level:1: [[Decimal]] | ||
Line 27,991: | Line 27,593: | ||
:: numOwnerships: [[IterationSyntax|Iteration]] | :: numOwnerships: [[IterationSyntax|Iteration]] | ||
<div class="toccolours mw-collapsible mw-collapsed"> | <div class="toccolours mw-collapsible mw-collapsed"> | ||
::: | ::: ownership: [[EnumerationSyntax|Enumeration]] | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
:::: Allied | :::: Allied | ||
Line 28,001: | Line 27,603: | ||
:::: UncontrolledMinorFaction | :::: UncontrolledMinorFaction | ||
</div></div> | </div></div>:: numObjects: [[IterationSyntax|Iteration]] | ||
:: numObjects: [[IterationSyntax|Iteration]] | |||
<div class="toccolours mw-collapsible mw-collapsed"> | <div class="toccolours mw-collapsible mw-collapsed"> | ||
::: | ::: object: [[EnumerationSyntax|Enumeration]] | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
:::: CapitalShip | :::: CapitalShip | ||
Line 28,020: | Line 27,621: | ||
:::: Titan | :::: Titan | ||
</div></div> | </div></div>:: numSpaces: [[IterationSyntax|Iteration]] | ||
:: numSpaces: [[IterationSyntax|Iteration]] | |||
<div class="toccolours mw-collapsible mw-collapsed"> | <div class="toccolours mw-collapsible mw-collapsed"> | ||
::: | ::: space: [[EnumerationSyntax|Enumeration]] | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
:::: Normal | :::: Normal | ||
:::: Phase | :::: Phase | ||
</div></div> | </div></div>:: numConstraints: [[IterationSyntax|Iteration]] | ||
:: numConstraints: [[IterationSyntax|Iteration]] | |||
<div class="toccolours mw-collapsible mw-collapsed"> | <div class="toccolours mw-collapsible mw-collapsed"> | ||
::: | ::: constraint: [[EnumerationSyntax|Enumeration]] | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
:::: CanBeCaptured | :::: CanBeCaptured | ||
Line 28,084: | Line 27,683: | ||
:::: WithinCurrentSolarSystem | :::: WithinCurrentSolarSystem | ||
</div></div> | </div></div>: travelSpeed: [[Decimal]] | ||
: travelSpeed: [[Decimal]] | |||
<div class="toccolours mw-collapsible mw-collapsed"> | <div class="toccolours mw-collapsible mw-collapsed"> | ||
: hasWeaponEffects: [[ConditionSyntax|Condition]] | : hasWeaponEffects: [[ConditionSyntax|Condition]] | ||
Line 28,166: | Line 27,764: | ||
</div></div> | </div></div> | ||
<div class="toccolours mw-collapsible mw-collapsed"> | <div class="toccolours mw-collapsible mw-collapsed"> | ||
: | : weaponEffectImpactOffsetType: [[EnumerationSyntax|Enumeration]] | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
:: RandomMesh | :: RandomMesh | ||
Line 28,172: | Line 27,770: | ||
:: CenterOffsetBySpatialRadius | :: CenterOffsetBySpatialRadius | ||
</div></div> | </div></div>: canWeaponEffectHitHull: [[Boolean]] | ||
: canWeaponEffectHitHull: [[Boolean]] | |||
: canWeaponEffectHitShields: [[Boolean]] | : canWeaponEffectHitShields: [[Boolean]] | ||
: weaponEffectsDef | : weaponEffectsDef | ||
Line 28,374: | Line 27,971: | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
<div class="toccolours mw-collapsible mw-collapsed"> | <div class="toccolours mw-collapsible mw-collapsed"> | ||
: | : damageType: [[EnumerationSyntax|Enumeration]] | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
:: PHYSICAL | :: PHYSICAL | ||
Line 28,380: | Line 27,977: | ||
</div></div> | </div></div> | ||
</div></div> | </div></div> | ||
<div class="toccolours mw-collapsible mw-collapsed"> | <div class="toccolours mw-collapsible mw-collapsed"> | ||
Line 28,403: | Line 27,999: | ||
: numWeaponClasses: [[IterationSyntax|Iteration]] | : numWeaponClasses: [[IterationSyntax|Iteration]] | ||
<div class="toccolours mw-collapsible mw-collapsed"> | <div class="toccolours mw-collapsible mw-collapsed"> | ||
:: | :: weaponClassForWeaponPassive: [[EnumerationSyntax|Enumeration]] | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
::: AUTOCANNON | ::: AUTOCANNON | ||
Line 28,429: | Line 28,025: | ||
::: WAVE | ::: WAVE | ||
</div></div> | </div></div>: passiveWeaponEffectChance | ||
: passiveWeaponEffectChance | |||
:: Level:0: [[Decimal]] | :: Level:0: [[Decimal]] | ||
:: Level:1: [[Decimal]] | :: Level:1: [[Decimal]] | ||
Line 28,592: | Line 28,187: | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
<div class="toccolours mw-collapsible mw-collapsed"> | <div class="toccolours mw-collapsible mw-collapsed"> | ||
: | : damageType: [[EnumerationSyntax|Enumeration]] | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
:: PHYSICAL | :: PHYSICAL | ||
Line 28,598: | Line 28,193: | ||
</div></div> | </div></div> | ||
</div></div> | </div></div> | ||
<div class="toccolours mw-collapsible mw-collapsed"> | <div class="toccolours mw-collapsible mw-collapsed"> | ||
Line 28,621: | Line 28,215: | ||
: numWeaponClasses: [[IterationSyntax|Iteration]] | : numWeaponClasses: [[IterationSyntax|Iteration]] | ||
<div class="toccolours mw-collapsible mw-collapsed"> | <div class="toccolours mw-collapsible mw-collapsed"> | ||
:: | :: weaponClassForWeaponPassive: [[EnumerationSyntax|Enumeration]] | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
::: AUTOCANNON | ::: AUTOCANNON | ||
Line 28,647: | Line 28,241: | ||
::: WAVE | ::: WAVE | ||
</div></div> | </div></div>: passiveWeaponEffectChance | ||
: passiveWeaponEffectChance | |||
:: Level:0: [[Decimal]] | :: Level:0: [[Decimal]] | ||
:: Level:1: [[Decimal]] | :: Level:1: [[Decimal]] | ||
Line 28,661: | Line 28,254: | ||
:: numOwnerships: [[IterationSyntax|Iteration]] | :: numOwnerships: [[IterationSyntax|Iteration]] | ||
<div class="toccolours mw-collapsible mw-collapsed"> | <div class="toccolours mw-collapsible mw-collapsed"> | ||
::: | ::: ownership: [[EnumerationSyntax|Enumeration]] | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
:::: Allied | :::: Allied | ||
Line 28,671: | Line 28,264: | ||
:::: UncontrolledMinorFaction | :::: UncontrolledMinorFaction | ||
</div></div> | </div></div>:: numObjects: [[IterationSyntax|Iteration]] | ||
:: numObjects: [[IterationSyntax|Iteration]] | |||
<div class="toccolours mw-collapsible mw-collapsed"> | <div class="toccolours mw-collapsible mw-collapsed"> | ||
::: | ::: object: [[EnumerationSyntax|Enumeration]] | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
:::: CapitalShip | :::: CapitalShip | ||
Line 28,690: | Line 28,282: | ||
:::: Titan | :::: Titan | ||
</div></div> | </div></div>:: numSpaces: [[IterationSyntax|Iteration]] | ||
:: numSpaces: [[IterationSyntax|Iteration]] | |||
<div class="toccolours mw-collapsible mw-collapsed"> | <div class="toccolours mw-collapsible mw-collapsed"> | ||
::: | ::: space: [[EnumerationSyntax|Enumeration]] | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
:::: Normal | :::: Normal | ||
:::: Phase | :::: Phase | ||
</div></div> | </div></div>:: numConstraints: [[IterationSyntax|Iteration]] | ||
:: numConstraints: [[IterationSyntax|Iteration]] | |||
<div class="toccolours mw-collapsible mw-collapsed"> | <div class="toccolours mw-collapsible mw-collapsed"> | ||
::: | ::: constraint: [[EnumerationSyntax|Enumeration]] | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
:::: CanBeCaptured | :::: CanBeCaptured | ||
Line 28,755: | Line 28,345: | ||
</div></div> | </div></div> | ||
</div></div> | </div></div> | ||
<div class="toccolours mw-collapsible mw-collapsed"> | <div class="toccolours mw-collapsible mw-collapsed"> | ||
Line 28,870: | Line 28,459: | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
<div class="toccolours mw-collapsible mw-collapsed"> | <div class="toccolours mw-collapsible mw-collapsed"> | ||
: | : damageType: [[EnumerationSyntax|Enumeration]] | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
:: PHYSICAL | :: PHYSICAL | ||
Line 28,876: | Line 28,465: | ||
</div></div> | </div></div> | ||
</div></div> | </div></div> | ||
<div class="toccolours mw-collapsible mw-collapsed"> | <div class="toccolours mw-collapsible mw-collapsed"> | ||
Line 28,899: | Line 28,487: | ||
: numWeaponClasses: [[IterationSyntax|Iteration]] | : numWeaponClasses: [[IterationSyntax|Iteration]] | ||
<div class="toccolours mw-collapsible mw-collapsed"> | <div class="toccolours mw-collapsible mw-collapsed"> | ||
:: | :: weaponClassForWeaponPassive: [[EnumerationSyntax|Enumeration]] | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
::: AUTOCANNON | ::: AUTOCANNON | ||
Line 28,925: | Line 28,513: | ||
::: WAVE | ::: WAVE | ||
</div></div> | </div></div>: passiveWeaponEffectChance | ||
: passiveWeaponEffectChance | |||
:: Level:0: [[Decimal]] | :: Level:0: [[Decimal]] | ||
:: Level:1: [[Decimal]] | :: Level:1: [[Decimal]] | ||
Line 28,939: | Line 28,526: | ||
:: numOwnerships: [[IterationSyntax|Iteration]] | :: numOwnerships: [[IterationSyntax|Iteration]] | ||
<div class="toccolours mw-collapsible mw-collapsed"> | <div class="toccolours mw-collapsible mw-collapsed"> | ||
::: | ::: ownership: [[EnumerationSyntax|Enumeration]] | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
:::: Allied | :::: Allied | ||
Line 28,949: | Line 28,536: | ||
:::: UncontrolledMinorFaction | :::: UncontrolledMinorFaction | ||
</div></div> | </div></div>:: numObjects: [[IterationSyntax|Iteration]] | ||
:: numObjects: [[IterationSyntax|Iteration]] | |||
<div class="toccolours mw-collapsible mw-collapsed"> | <div class="toccolours mw-collapsible mw-collapsed"> | ||
::: | ::: object: [[EnumerationSyntax|Enumeration]] | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
:::: CapitalShip | :::: CapitalShip | ||
Line 28,968: | Line 28,554: | ||
:::: Titan | :::: Titan | ||
</div></div> | </div></div>:: numSpaces: [[IterationSyntax|Iteration]] | ||
:: numSpaces: [[IterationSyntax|Iteration]] | |||
<div class="toccolours mw-collapsible mw-collapsed"> | <div class="toccolours mw-collapsible mw-collapsed"> | ||
::: | ::: space: [[EnumerationSyntax|Enumeration]] | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
:::: Normal | :::: Normal | ||
:::: Phase | :::: Phase | ||
</div></div> | </div></div>:: numConstraints: [[IterationSyntax|Iteration]] | ||
:: numConstraints: [[IterationSyntax|Iteration]] | |||
<div class="toccolours mw-collapsible mw-collapsed"> | <div class="toccolours mw-collapsible mw-collapsed"> | ||
::: | ::: constraint: [[EnumerationSyntax|Enumeration]] | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
:::: CanBeCaptured | :::: CanBeCaptured | ||
Line 29,032: | Line 28,616: | ||
:::: WithinCurrentSolarSystem | :::: WithinCurrentSolarSystem | ||
</div></div> | </div></div>: range | ||
: range | |||
:: Level:0: [[Decimal]] | :: Level:0: [[Decimal]] | ||
:: Level:1: [[Decimal]] | :: Level:1: [[Decimal]] | ||
Line 29,190: | Line 28,773: | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
<div class="toccolours mw-collapsible mw-collapsed"> | <div class="toccolours mw-collapsible mw-collapsed"> | ||
: | : damageType: [[EnumerationSyntax|Enumeration]] | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
:: PHYSICAL | :: PHYSICAL | ||
Line 29,196: | Line 28,779: | ||
</div></div> | </div></div> | ||
</div></div> | </div></div> | ||
<div class="toccolours mw-collapsible mw-collapsed"> | <div class="toccolours mw-collapsible mw-collapsed"> | ||
Line 29,219: | Line 28,801: | ||
: numWeaponClasses: [[IterationSyntax|Iteration]] | : numWeaponClasses: [[IterationSyntax|Iteration]] | ||
<div class="toccolours mw-collapsible mw-collapsed"> | <div class="toccolours mw-collapsible mw-collapsed"> | ||
:: | :: weaponClassForWeaponPassive: [[EnumerationSyntax|Enumeration]] | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
::: AUTOCANNON | ::: AUTOCANNON | ||
Line 29,245: | Line 28,827: | ||
::: WAVE | ::: WAVE | ||
</div></div> | </div></div>: passiveWeaponEffectChance | ||
: passiveWeaponEffectChance | |||
:: Level:0: [[Decimal]] | :: Level:0: [[Decimal]] | ||
:: Level:1: [[Decimal]] | :: Level:1: [[Decimal]] | ||
Line 29,371: | Line 28,952: | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
<div class="toccolours mw-collapsible mw-collapsed"> | <div class="toccolours mw-collapsible mw-collapsed"> | ||
: | : damageType: [[EnumerationSyntax|Enumeration]] | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
:: PHYSICAL | :: PHYSICAL | ||
Line 29,377: | Line 28,958: | ||
</div></div> | </div></div> | ||
</div></div> | </div></div> | ||
<div class="toccolours mw-collapsible mw-collapsed"> | <div class="toccolours mw-collapsible mw-collapsed"> | ||
Line 29,400: | Line 28,980: | ||
: numWeaponClasses: [[IterationSyntax|Iteration]] | : numWeaponClasses: [[IterationSyntax|Iteration]] | ||
<div class="toccolours mw-collapsible mw-collapsed"> | <div class="toccolours mw-collapsible mw-collapsed"> | ||
:: | :: weaponClassForWeaponPassive: [[EnumerationSyntax|Enumeration]] | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
::: AUTOCANNON | ::: AUTOCANNON | ||
Line 29,426: | Line 29,006: | ||
::: WAVE | ::: WAVE | ||
</div></div> | </div></div>: passiveWeaponEffectChance | ||
: passiveWeaponEffectChance | |||
:: Level:0: [[Decimal]] | :: Level:0: [[Decimal]] | ||
:: Level:1: [[Decimal]] | :: Level:1: [[Decimal]] | ||
Line 29,440: | Line 29,019: | ||
:: numOwnerships: [[IterationSyntax|Iteration]] | :: numOwnerships: [[IterationSyntax|Iteration]] | ||
<div class="toccolours mw-collapsible mw-collapsed"> | <div class="toccolours mw-collapsible mw-collapsed"> | ||
::: | ::: ownership: [[EnumerationSyntax|Enumeration]] | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
:::: Allied | :::: Allied | ||
Line 29,450: | Line 29,029: | ||
:::: UncontrolledMinorFaction | :::: UncontrolledMinorFaction | ||
</div></div> | </div></div>:: numObjects: [[IterationSyntax|Iteration]] | ||
:: numObjects: [[IterationSyntax|Iteration]] | |||
<div class="toccolours mw-collapsible mw-collapsed"> | <div class="toccolours mw-collapsible mw-collapsed"> | ||
::: | ::: object: [[EnumerationSyntax|Enumeration]] | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
:::: CapitalShip | :::: CapitalShip | ||
Line 29,469: | Line 29,047: | ||
:::: Titan | :::: Titan | ||
</div></div> | </div></div>:: numSpaces: [[IterationSyntax|Iteration]] | ||
:: numSpaces: [[IterationSyntax|Iteration]] | |||
<div class="toccolours mw-collapsible mw-collapsed"> | <div class="toccolours mw-collapsible mw-collapsed"> | ||
::: | ::: space: [[EnumerationSyntax|Enumeration]] | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
:::: Normal | :::: Normal | ||
:::: Phase | :::: Phase | ||
</div></div> | </div></div>:: numConstraints: [[IterationSyntax|Iteration]] | ||
:: numConstraints: [[IterationSyntax|Iteration]] | |||
<div class="toccolours mw-collapsible mw-collapsed"> | <div class="toccolours mw-collapsible mw-collapsed"> | ||
::: | ::: constraint: [[EnumerationSyntax|Enumeration]] | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
:::: CanBeCaptured | :::: CanBeCaptured | ||
Line 29,533: | Line 29,109: | ||
:::: WithinCurrentSolarSystem | :::: WithinCurrentSolarSystem | ||
</div></div> | </div></div>: effectInfo | ||
: effectInfo | |||
:: effectAttachInfo | :: effectAttachInfo | ||
<div class="toccolours mw-collapsible mw-collapsed"> | <div class="toccolours mw-collapsible mw-collapsed"> | ||
Line 29,686: | Line 29,261: | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
<div class="toccolours mw-collapsible mw-collapsed"> | <div class="toccolours mw-collapsible mw-collapsed"> | ||
: | : damageType: [[EnumerationSyntax|Enumeration]] | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
:: PHYSICAL | :: PHYSICAL | ||
Line 29,692: | Line 29,267: | ||
</div></div> | </div></div> | ||
</div></div> | </div></div> | ||
<div class="toccolours mw-collapsible mw-collapsed"> | <div class="toccolours mw-collapsible mw-collapsed"> | ||
Line 29,715: | Line 29,289: | ||
: numWeaponClasses: [[IterationSyntax|Iteration]] | : numWeaponClasses: [[IterationSyntax|Iteration]] | ||
<div class="toccolours mw-collapsible mw-collapsed"> | <div class="toccolours mw-collapsible mw-collapsed"> | ||
:: | :: weaponClassForWeaponPassive: [[EnumerationSyntax|Enumeration]] | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
::: AUTOCANNON | ::: AUTOCANNON | ||
Line 29,741: | Line 29,315: | ||
::: WAVE | ::: WAVE | ||
</div></div> | </div></div>: passiveWeaponEffectChance | ||
: passiveWeaponEffectChance | |||
:: Level:0: [[Decimal]] | :: Level:0: [[Decimal]] | ||
:: Level:1: [[Decimal]] | :: Level:1: [[Decimal]] | ||
Line 29,755: | Line 29,328: | ||
:: numOwnerships: [[IterationSyntax|Iteration]] | :: numOwnerships: [[IterationSyntax|Iteration]] | ||
<div class="toccolours mw-collapsible mw-collapsed"> | <div class="toccolours mw-collapsible mw-collapsed"> | ||
::: | ::: ownership: [[EnumerationSyntax|Enumeration]] | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
:::: Allied | :::: Allied | ||
Line 29,765: | Line 29,338: | ||
:::: UncontrolledMinorFaction | :::: UncontrolledMinorFaction | ||
</div></div> | </div></div>:: numObjects: [[IterationSyntax|Iteration]] | ||
:: numObjects: [[IterationSyntax|Iteration]] | |||
<div class="toccolours mw-collapsible mw-collapsed"> | <div class="toccolours mw-collapsible mw-collapsed"> | ||
::: | ::: object: [[EnumerationSyntax|Enumeration]] | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
:::: CapitalShip | :::: CapitalShip | ||
Line 29,784: | Line 29,356: | ||
:::: Titan | :::: Titan | ||
</div></div> | </div></div>:: numSpaces: [[IterationSyntax|Iteration]] | ||
:: numSpaces: [[IterationSyntax|Iteration]] | |||
<div class="toccolours mw-collapsible mw-collapsed"> | <div class="toccolours mw-collapsible mw-collapsed"> | ||
::: | ::: space: [[EnumerationSyntax|Enumeration]] | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
:::: Normal | :::: Normal | ||
:::: Phase | :::: Phase | ||
</div></div> | </div></div>:: numConstraints: [[IterationSyntax|Iteration]] | ||
:: numConstraints: [[IterationSyntax|Iteration]] | |||
<div class="toccolours mw-collapsible mw-collapsed"> | <div class="toccolours mw-collapsible mw-collapsed"> | ||
::: | ::: constraint: [[EnumerationSyntax|Enumeration]] | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
:::: CanBeCaptured | :::: CanBeCaptured | ||
Line 29,849: | Line 29,419: | ||
</div></div> | </div></div> | ||
</div></div> | </div></div> | ||
<div class="toccolours mw-collapsible mw-collapsed"> | <div class="toccolours mw-collapsible mw-collapsed"> | ||
Line 29,964: | Line 29,533: | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
<div class="toccolours mw-collapsible mw-collapsed"> | <div class="toccolours mw-collapsible mw-collapsed"> | ||
: | : damageType: [[EnumerationSyntax|Enumeration]] | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
:: PHYSICAL | :: PHYSICAL | ||
Line 29,970: | Line 29,539: | ||
</div></div> | </div></div> | ||
</div></div> | </div></div> | ||
<div class="toccolours mw-collapsible mw-collapsed"> | <div class="toccolours mw-collapsible mw-collapsed"> | ||
Line 29,993: | Line 29,561: | ||
: numWeaponClasses: [[IterationSyntax|Iteration]] | : numWeaponClasses: [[IterationSyntax|Iteration]] | ||
<div class="toccolours mw-collapsible mw-collapsed"> | <div class="toccolours mw-collapsible mw-collapsed"> | ||
:: | :: weaponClassForWeaponPassive: [[EnumerationSyntax|Enumeration]] | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
::: AUTOCANNON | ::: AUTOCANNON | ||
Line 30,019: | Line 29,587: | ||
::: WAVE | ::: WAVE | ||
</div></div> | </div></div>: passiveWeaponEffectChance | ||
: passiveWeaponEffectChance | |||
:: Level:0: [[Decimal]] | :: Level:0: [[Decimal]] | ||
:: Level:1: [[Decimal]] | :: Level:1: [[Decimal]] | ||
Line 30,033: | Line 29,600: | ||
:: numOwnerships: [[IterationSyntax|Iteration]] | :: numOwnerships: [[IterationSyntax|Iteration]] | ||
<div class="toccolours mw-collapsible mw-collapsed"> | <div class="toccolours mw-collapsible mw-collapsed"> | ||
::: | ::: ownership: [[EnumerationSyntax|Enumeration]] | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
:::: Allied | :::: Allied | ||
Line 30,043: | Line 29,610: | ||
:::: UncontrolledMinorFaction | :::: UncontrolledMinorFaction | ||
</div></div> | </div></div>:: numObjects: [[IterationSyntax|Iteration]] | ||
:: numObjects: [[IterationSyntax|Iteration]] | |||
<div class="toccolours mw-collapsible mw-collapsed"> | <div class="toccolours mw-collapsible mw-collapsed"> | ||
::: | ::: object: [[EnumerationSyntax|Enumeration]] | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
:::: CapitalShip | :::: CapitalShip | ||
Line 30,062: | Line 29,628: | ||
:::: Titan | :::: Titan | ||
</div></div> | </div></div>:: numSpaces: [[IterationSyntax|Iteration]] | ||
:: numSpaces: [[IterationSyntax|Iteration]] | |||
<div class="toccolours mw-collapsible mw-collapsed"> | <div class="toccolours mw-collapsible mw-collapsed"> | ||
::: | ::: space: [[EnumerationSyntax|Enumeration]] | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
:::: Normal | :::: Normal | ||
:::: Phase | :::: Phase | ||
</div></div> | </div></div>:: numConstraints: [[IterationSyntax|Iteration]] | ||
:: numConstraints: [[IterationSyntax|Iteration]] | |||
<div class="toccolours mw-collapsible mw-collapsed"> | <div class="toccolours mw-collapsible mw-collapsed"> | ||
::: | ::: constraint: [[EnumerationSyntax|Enumeration]] | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
:::: CanBeCaptured | :::: CanBeCaptured | ||
Line 30,126: | Line 29,690: | ||
:::: WithinCurrentSolarSystem | :::: WithinCurrentSolarSystem | ||
</div></div> | </div></div>: range | ||
: range | |||
:: Level:0: [[Decimal]] | :: Level:0: [[Decimal]] | ||
:: Level:1: [[Decimal]] | :: Level:1: [[Decimal]] | ||
Line 30,291: | Line 29,854: | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
<div class="toccolours mw-collapsible mw-collapsed"> | <div class="toccolours mw-collapsible mw-collapsed"> | ||
: | : damageType: [[EnumerationSyntax|Enumeration]] | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
:: PHYSICAL | :: PHYSICAL | ||
Line 30,297: | Line 29,860: | ||
</div></div> | </div></div> | ||
</div></div> | </div></div> | ||
<div class="toccolours mw-collapsible mw-collapsed"> | <div class="toccolours mw-collapsible mw-collapsed"> | ||
Line 30,320: | Line 29,882: | ||
: numWeaponClasses: [[IterationSyntax|Iteration]] | : numWeaponClasses: [[IterationSyntax|Iteration]] | ||
<div class="toccolours mw-collapsible mw-collapsed"> | <div class="toccolours mw-collapsible mw-collapsed"> | ||
:: | :: weaponClassForWeaponPassive: [[EnumerationSyntax|Enumeration]] | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
::: AUTOCANNON | ::: AUTOCANNON | ||
Line 30,346: | Line 29,908: | ||
::: WAVE | ::: WAVE | ||
</div></div> | </div></div>: passiveWeaponEffectChance | ||
: passiveWeaponEffectChance | |||
:: Level:0: [[Decimal]] | :: Level:0: [[Decimal]] | ||
:: Level:1: [[Decimal]] | :: Level:1: [[Decimal]] | ||
Line 30,360: | Line 29,921: | ||
:: numOwnerships: [[IterationSyntax|Iteration]] | :: numOwnerships: [[IterationSyntax|Iteration]] | ||
<div class="toccolours mw-collapsible mw-collapsed"> | <div class="toccolours mw-collapsible mw-collapsed"> | ||
::: | ::: ownership: [[EnumerationSyntax|Enumeration]] | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
:::: Allied | :::: Allied | ||
Line 30,370: | Line 29,931: | ||
:::: UncontrolledMinorFaction | :::: UncontrolledMinorFaction | ||
</div></div> | </div></div>:: numObjects: [[IterationSyntax|Iteration]] | ||
:: numObjects: [[IterationSyntax|Iteration]] | |||
<div class="toccolours mw-collapsible mw-collapsed"> | <div class="toccolours mw-collapsible mw-collapsed"> | ||
::: | ::: object: [[EnumerationSyntax|Enumeration]] | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
:::: CapitalShip | :::: CapitalShip | ||
Line 30,389: | Line 29,949: | ||
:::: Titan | :::: Titan | ||
</div></div> | </div></div>:: numSpaces: [[IterationSyntax|Iteration]] | ||
:: numSpaces: [[IterationSyntax|Iteration]] | |||
<div class="toccolours mw-collapsible mw-collapsed"> | <div class="toccolours mw-collapsible mw-collapsed"> | ||
::: | ::: space: [[EnumerationSyntax|Enumeration]] | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
:::: Normal | :::: Normal | ||
:::: Phase | :::: Phase | ||
</div></div> | </div></div>:: numConstraints: [[IterationSyntax|Iteration]] | ||
:: numConstraints: [[IterationSyntax|Iteration]] | |||
<div class="toccolours mw-collapsible mw-collapsed"> | <div class="toccolours mw-collapsible mw-collapsed"> | ||
::: | ::: constraint: [[EnumerationSyntax|Enumeration]] | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
:::: CanBeCaptured | :::: CanBeCaptured | ||
Line 30,453: | Line 30,011: | ||
:::: WithinCurrentSolarSystem | :::: WithinCurrentSolarSystem | ||
</div></div> | </div></div>: range | ||
: range | |||
:: Level:0: [[Decimal]] | :: Level:0: [[Decimal]] | ||
:: Level:1: [[Decimal]] | :: Level:1: [[Decimal]] | ||
Line 30,540: | Line 30,097: | ||
</div></div> | </div></div> | ||
<div class="toccolours mw-collapsible mw-collapsed"> | <div class="toccolours mw-collapsible mw-collapsed"> | ||
: | : weaponEffectImpactOffsetType: [[EnumerationSyntax|Enumeration]] | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
:: RandomMesh | :: RandomMesh | ||
Line 30,546: | Line 30,103: | ||
:: CenterOffsetBySpatialRadius | :: CenterOffsetBySpatialRadius | ||
</div></div> | </div></div>: canWeaponEffectHitHull: [[Boolean]] | ||
: canWeaponEffectHitHull: [[Boolean]] | |||
: canWeaponEffectHitShields: [[Boolean]] | : canWeaponEffectHitShields: [[Boolean]] | ||
: weaponEffectsDef | : weaponEffectsDef | ||
Line 30,748: | Line 30,304: | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
<div class="toccolours mw-collapsible mw-collapsed"> | <div class="toccolours mw-collapsible mw-collapsed"> | ||
: | : damageType: [[EnumerationSyntax|Enumeration]] | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
:: PHYSICAL | :: PHYSICAL | ||
Line 30,754: | Line 30,310: | ||
</div></div> | </div></div> | ||
</div></div> | </div></div> | ||
<div class="toccolours mw-collapsible mw-collapsed"> | <div class="toccolours mw-collapsible mw-collapsed"> | ||
Line 30,777: | Line 30,332: | ||
: numWeaponClasses: [[IterationSyntax|Iteration]] | : numWeaponClasses: [[IterationSyntax|Iteration]] | ||
<div class="toccolours mw-collapsible mw-collapsed"> | <div class="toccolours mw-collapsible mw-collapsed"> | ||
:: | :: weaponClassForWeaponPassive: [[EnumerationSyntax|Enumeration]] | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
::: AUTOCANNON | ::: AUTOCANNON | ||
Line 30,803: | Line 30,358: | ||
::: WAVE | ::: WAVE | ||
</div></div> | </div></div>: passiveWeaponEffectChance | ||
: passiveWeaponEffectChance | |||
:: Level:0: [[Decimal]] | :: Level:0: [[Decimal]] | ||
:: Level:1: [[Decimal]] | :: Level:1: [[Decimal]] | ||
Line 30,895: | Line 30,449: | ||
</div></div> | </div></div> | ||
<div class="toccolours mw-collapsible mw-collapsed"> | <div class="toccolours mw-collapsible mw-collapsed"> | ||
: | : weaponEffectImpactOffsetType: [[EnumerationSyntax|Enumeration]] | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
:: RandomMesh | :: RandomMesh | ||
Line 30,901: | Line 30,455: | ||
:: CenterOffsetBySpatialRadius | :: CenterOffsetBySpatialRadius | ||
</div></div> | </div></div>: canWeaponEffectHitHull: [[Boolean]] | ||
: canWeaponEffectHitHull: [[Boolean]] | |||
: canWeaponEffectHitShields: [[Boolean]] | : canWeaponEffectHitShields: [[Boolean]] | ||
: weaponEffectsDef | : weaponEffectsDef | ||
Line 31,103: | Line 30,656: | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
<div class="toccolours mw-collapsible mw-collapsed"> | <div class="toccolours mw-collapsible mw-collapsed"> | ||
: | : damageType: [[EnumerationSyntax|Enumeration]] | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
:: PHYSICAL | :: PHYSICAL | ||
Line 31,109: | Line 30,662: | ||
</div></div> | </div></div> | ||
</div></div> | </div></div> | ||
<div class="toccolours mw-collapsible mw-collapsed"> | <div class="toccolours mw-collapsible mw-collapsed"> | ||
Line 31,132: | Line 30,684: | ||
: numWeaponClasses: [[IterationSyntax|Iteration]] | : numWeaponClasses: [[IterationSyntax|Iteration]] | ||
<div class="toccolours mw-collapsible mw-collapsed"> | <div class="toccolours mw-collapsible mw-collapsed"> | ||
:: | :: weaponClassForWeaponPassive: [[EnumerationSyntax|Enumeration]] | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
::: AUTOCANNON | ::: AUTOCANNON | ||
Line 31,158: | Line 30,710: | ||
::: WAVE | ::: WAVE | ||
</div></div> | </div></div>: passiveWeaponEffectChance | ||
: passiveWeaponEffectChance | |||
:: Level:0: [[Decimal]] | :: Level:0: [[Decimal]] | ||
:: Level:1: [[Decimal]] | :: Level:1: [[Decimal]] | ||
Line 31,172: | Line 30,723: | ||
:: numOwnerships: [[IterationSyntax|Iteration]] | :: numOwnerships: [[IterationSyntax|Iteration]] | ||
<div class="toccolours mw-collapsible mw-collapsed"> | <div class="toccolours mw-collapsible mw-collapsed"> | ||
::: | ::: ownership: [[EnumerationSyntax|Enumeration]] | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
:::: Allied | :::: Allied | ||
Line 31,182: | Line 30,733: | ||
:::: UncontrolledMinorFaction | :::: UncontrolledMinorFaction | ||
</div></div> | </div></div>:: numObjects: [[IterationSyntax|Iteration]] | ||
:: numObjects: [[IterationSyntax|Iteration]] | |||
<div class="toccolours mw-collapsible mw-collapsed"> | <div class="toccolours mw-collapsible mw-collapsed"> | ||
::: | ::: object: [[EnumerationSyntax|Enumeration]] | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
:::: CapitalShip | :::: CapitalShip | ||
Line 31,201: | Line 30,751: | ||
:::: Titan | :::: Titan | ||
</div></div> | </div></div>:: numSpaces: [[IterationSyntax|Iteration]] | ||
:: numSpaces: [[IterationSyntax|Iteration]] | |||
<div class="toccolours mw-collapsible mw-collapsed"> | <div class="toccolours mw-collapsible mw-collapsed"> | ||
::: | ::: space: [[EnumerationSyntax|Enumeration]] | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
:::: Normal | :::: Normal | ||
:::: Phase | :::: Phase | ||
</div></div> | </div></div>:: numConstraints: [[IterationSyntax|Iteration]] | ||
:: numConstraints: [[IterationSyntax|Iteration]] | |||
<div class="toccolours mw-collapsible mw-collapsed"> | <div class="toccolours mw-collapsible mw-collapsed"> | ||
::: | ::: constraint: [[EnumerationSyntax|Enumeration]] | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
:::: CanBeCaptured | :::: CanBeCaptured | ||
Line 31,265: | Line 30,813: | ||
:::: WithinCurrentSolarSystem | :::: WithinCurrentSolarSystem | ||
</div></div> | </div></div>: maxTargetCount | ||
: maxTargetCount | |||
:: Level:0: [[Decimal]] | :: Level:0: [[Decimal]] | ||
:: Level:1: [[Decimal]] | :: Level:1: [[Decimal]] | ||
Line 31,423: | Line 30,970: | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
<div class="toccolours mw-collapsible mw-collapsed"> | <div class="toccolours mw-collapsible mw-collapsed"> | ||
: | : damageType: [[EnumerationSyntax|Enumeration]] | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
:: PHYSICAL | :: PHYSICAL | ||
Line 31,429: | Line 30,976: | ||
</div></div> | </div></div> | ||
</div></div> | </div></div> | ||
<div class="toccolours mw-collapsible mw-collapsed"> | <div class="toccolours mw-collapsible mw-collapsed"> | ||
Line 31,452: | Line 30,998: | ||
: numWeaponClasses: [[IterationSyntax|Iteration]] | : numWeaponClasses: [[IterationSyntax|Iteration]] | ||
<div class="toccolours mw-collapsible mw-collapsed"> | <div class="toccolours mw-collapsible mw-collapsed"> | ||
:: | :: weaponClassForWeaponPassive: [[EnumerationSyntax|Enumeration]] | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
::: AUTOCANNON | ::: AUTOCANNON | ||
Line 31,478: | Line 31,024: | ||
::: WAVE | ::: WAVE | ||
</div></div> | </div></div>: passiveWeaponEffectChance | ||
: passiveWeaponEffectChance | |||
:: Level:0: [[Decimal]] | :: Level:0: [[Decimal]] | ||
:: Level:1: [[Decimal]] | :: Level:1: [[Decimal]] | ||
Line 31,492: | Line 31,037: | ||
:: numOwnerships: [[IterationSyntax|Iteration]] | :: numOwnerships: [[IterationSyntax|Iteration]] | ||
<div class="toccolours mw-collapsible mw-collapsed"> | <div class="toccolours mw-collapsible mw-collapsed"> | ||
::: | ::: ownership: [[EnumerationSyntax|Enumeration]] | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
:::: Allied | :::: Allied | ||
Line 31,502: | Line 31,047: | ||
:::: UncontrolledMinorFaction | :::: UncontrolledMinorFaction | ||
</div></div> | </div></div>:: numObjects: [[IterationSyntax|Iteration]] | ||
:: numObjects: [[IterationSyntax|Iteration]] | |||
<div class="toccolours mw-collapsible mw-collapsed"> | <div class="toccolours mw-collapsible mw-collapsed"> | ||
::: | ::: object: [[EnumerationSyntax|Enumeration]] | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
:::: CapitalShip | :::: CapitalShip | ||
Line 31,521: | Line 31,065: | ||
:::: Titan | :::: Titan | ||
</div></div> | </div></div>:: numSpaces: [[IterationSyntax|Iteration]] | ||
:: numSpaces: [[IterationSyntax|Iteration]] | |||
<div class="toccolours mw-collapsible mw-collapsed"> | <div class="toccolours mw-collapsible mw-collapsed"> | ||
::: | ::: space: [[EnumerationSyntax|Enumeration]] | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
:::: Normal | :::: Normal | ||
:::: Phase | :::: Phase | ||
</div></div> | </div></div>:: numConstraints: [[IterationSyntax|Iteration]] | ||
:: numConstraints: [[IterationSyntax|Iteration]] | |||
<div class="toccolours mw-collapsible mw-collapsed"> | <div class="toccolours mw-collapsible mw-collapsed"> | ||
::: | ::: constraint: [[EnumerationSyntax|Enumeration]] | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
:::: CanBeCaptured | :::: CanBeCaptured | ||
Line 31,585: | Line 31,127: | ||
:::: WithinCurrentSolarSystem | :::: WithinCurrentSolarSystem | ||
</div></div> | </div></div>: maxTargetCount | ||
: maxTargetCount | |||
:: Level:0: [[Decimal]] | :: Level:0: [[Decimal]] | ||
:: Level:1: [[Decimal]] | :: Level:1: [[Decimal]] | ||
Line 31,743: | Line 31,284: | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
<div class="toccolours mw-collapsible mw-collapsed"> | <div class="toccolours mw-collapsible mw-collapsed"> | ||
: | : damageType: [[EnumerationSyntax|Enumeration]] | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
:: PHYSICAL | :: PHYSICAL | ||
Line 31,749: | Line 31,290: | ||
</div></div> | </div></div> | ||
</div></div> | </div></div> | ||
<div class="toccolours mw-collapsible mw-collapsed"> | <div class="toccolours mw-collapsible mw-collapsed"> | ||
Line 31,772: | Line 31,312: | ||
: numWeaponClasses: [[IterationSyntax|Iteration]] | : numWeaponClasses: [[IterationSyntax|Iteration]] | ||
<div class="toccolours mw-collapsible mw-collapsed"> | <div class="toccolours mw-collapsible mw-collapsed"> | ||
:: | :: weaponClassForWeaponPassive: [[EnumerationSyntax|Enumeration]] | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
::: AUTOCANNON | ::: AUTOCANNON | ||
Line 31,798: | Line 31,338: | ||
::: WAVE | ::: WAVE | ||
</div></div> | </div></div>: passiveWeaponEffectChance | ||
: passiveWeaponEffectChance | |||
:: Level:0: [[Decimal]] | :: Level:0: [[Decimal]] | ||
:: Level:1: [[Decimal]] | :: Level:1: [[Decimal]] | ||
Line 31,812: | Line 31,351: | ||
:: numOwnerships: [[IterationSyntax|Iteration]] | :: numOwnerships: [[IterationSyntax|Iteration]] | ||
<div class="toccolours mw-collapsible mw-collapsed"> | <div class="toccolours mw-collapsible mw-collapsed"> | ||
::: | ::: ownership: [[EnumerationSyntax|Enumeration]] | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
:::: Allied | :::: Allied | ||
Line 31,822: | Line 31,361: | ||
:::: UncontrolledMinorFaction | :::: UncontrolledMinorFaction | ||
</div></div> | </div></div>:: numObjects: [[IterationSyntax|Iteration]] | ||
:: numObjects: [[IterationSyntax|Iteration]] | |||
<div class="toccolours mw-collapsible mw-collapsed"> | <div class="toccolours mw-collapsible mw-collapsed"> | ||
::: | ::: object: [[EnumerationSyntax|Enumeration]] | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
:::: CapitalShip | :::: CapitalShip | ||
Line 31,841: | Line 31,379: | ||
:::: Titan | :::: Titan | ||
</div></div> | </div></div>:: numSpaces: [[IterationSyntax|Iteration]] | ||
:: numSpaces: [[IterationSyntax|Iteration]] | |||
<div class="toccolours mw-collapsible mw-collapsed"> | <div class="toccolours mw-collapsible mw-collapsed"> | ||
::: | ::: space: [[EnumerationSyntax|Enumeration]] | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
:::: Normal | :::: Normal | ||
:::: Phase | :::: Phase | ||
</div></div> | </div></div>:: numConstraints: [[IterationSyntax|Iteration]] | ||
:: numConstraints: [[IterationSyntax|Iteration]] | |||
<div class="toccolours mw-collapsible mw-collapsed"> | <div class="toccolours mw-collapsible mw-collapsed"> | ||
::: | ::: constraint: [[EnumerationSyntax|Enumeration]] | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
:::: CanBeCaptured | :::: CanBeCaptured | ||
Line 31,905: | Line 31,441: | ||
:::: WithinCurrentSolarSystem | :::: WithinCurrentSolarSystem | ||
</div></div> | </div></div>: columnRadius | ||
: columnRadius | |||
:: Level:0: [[Decimal]] | :: Level:0: [[Decimal]] | ||
:: Level:1: [[Decimal]] | :: Level:1: [[Decimal]] | ||
Line 32,068: | Line 31,603: | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
<div class="toccolours mw-collapsible mw-collapsed"> | <div class="toccolours mw-collapsible mw-collapsed"> | ||
: | : damageType: [[EnumerationSyntax|Enumeration]] | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
:: PHYSICAL | :: PHYSICAL | ||
Line 32,074: | Line 31,609: | ||
</div></div> | </div></div> | ||
</div></div> | </div></div> | ||
<div class="toccolours mw-collapsible mw-collapsed"> | <div class="toccolours mw-collapsible mw-collapsed"> | ||
Line 32,097: | Line 31,631: | ||
: numWeaponClasses: [[IterationSyntax|Iteration]] | : numWeaponClasses: [[IterationSyntax|Iteration]] | ||
<div class="toccolours mw-collapsible mw-collapsed"> | <div class="toccolours mw-collapsible mw-collapsed"> | ||
:: | :: weaponClassForWeaponPassive: [[EnumerationSyntax|Enumeration]] | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
::: AUTOCANNON | ::: AUTOCANNON | ||
Line 32,123: | Line 31,657: | ||
::: WAVE | ::: WAVE | ||
</div></div> | </div></div>: passiveWeaponEffectChance | ||
: passiveWeaponEffectChance | |||
:: Level:0: [[Decimal]] | :: Level:0: [[Decimal]] | ||
:: Level:1: [[Decimal]] | :: Level:1: [[Decimal]] | ||
Line 32,137: | Line 31,670: | ||
:: numOwnerships: [[IterationSyntax|Iteration]] | :: numOwnerships: [[IterationSyntax|Iteration]] | ||
<div class="toccolours mw-collapsible mw-collapsed"> | <div class="toccolours mw-collapsible mw-collapsed"> | ||
::: | ::: ownership: [[EnumerationSyntax|Enumeration]] | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
:::: Allied | :::: Allied | ||
Line 32,147: | Line 31,680: | ||
:::: UncontrolledMinorFaction | :::: UncontrolledMinorFaction | ||
</div></div> | </div></div>:: numObjects: [[IterationSyntax|Iteration]] | ||
:: numObjects: [[IterationSyntax|Iteration]] | |||
<div class="toccolours mw-collapsible mw-collapsed"> | <div class="toccolours mw-collapsible mw-collapsed"> | ||
::: | ::: object: [[EnumerationSyntax|Enumeration]] | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
:::: CapitalShip | :::: CapitalShip | ||
Line 32,166: | Line 31,698: | ||
:::: Titan | :::: Titan | ||
</div></div> | </div></div>:: numSpaces: [[IterationSyntax|Iteration]] | ||
:: numSpaces: [[IterationSyntax|Iteration]] | |||
<div class="toccolours mw-collapsible mw-collapsed"> | <div class="toccolours mw-collapsible mw-collapsed"> | ||
::: | ::: space: [[EnumerationSyntax|Enumeration]] | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
:::: Normal | :::: Normal | ||
:::: Phase | :::: Phase | ||
</div></div> | </div></div>:: numConstraints: [[IterationSyntax|Iteration]] | ||
:: numConstraints: [[IterationSyntax|Iteration]] | |||
<div class="toccolours mw-collapsible mw-collapsed"> | <div class="toccolours mw-collapsible mw-collapsed"> | ||
::: | ::: constraint: [[EnumerationSyntax|Enumeration]] | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
:::: CanBeCaptured | :::: CanBeCaptured | ||
Line 32,230: | Line 31,760: | ||
:::: WithinCurrentSolarSystem | :::: WithinCurrentSolarSystem | ||
</div></div> | </div></div><div class="toccolours mw-collapsible mw-collapsed"> | ||
<div class="toccolours mw-collapsible mw-collapsed"> | : weaponBank: [[EnumerationSyntax|Enumeration]] | ||
: | |||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
:: FRONT | :: FRONT | ||
Line 32,239: | Line 31,768: | ||
:: RIGHT | :: RIGHT | ||
</div></div> | </div></div>: range | ||
: range | |||
:: Level:0: [[Decimal]] | :: Level:0: [[Decimal]] | ||
:: Level:1: [[Decimal]] | :: Level:1: [[Decimal]] | ||
Line 32,407: | Line 31,935: | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
<div class="toccolours mw-collapsible mw-collapsed"> | <div class="toccolours mw-collapsible mw-collapsed"> | ||
: | : damageType: [[EnumerationSyntax|Enumeration]] | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
:: PHYSICAL | :: PHYSICAL | ||
Line 32,413: | Line 31,941: | ||
</div></div> | </div></div> | ||
</div></div> | </div></div> | ||
<div class="toccolours mw-collapsible mw-collapsed"> | <div class="toccolours mw-collapsible mw-collapsed"> | ||
Line 32,436: | Line 31,963: | ||
: numWeaponClasses: [[IterationSyntax|Iteration]] | : numWeaponClasses: [[IterationSyntax|Iteration]] | ||
<div class="toccolours mw-collapsible mw-collapsed"> | <div class="toccolours mw-collapsible mw-collapsed"> | ||
:: | :: weaponClassForWeaponPassive: [[EnumerationSyntax|Enumeration]] | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
::: AUTOCANNON | ::: AUTOCANNON | ||
Line 32,462: | Line 31,989: | ||
::: WAVE | ::: WAVE | ||
</div></div> | </div></div>: passiveWeaponEffectChance | ||
: passiveWeaponEffectChance | |||
:: Level:0: [[Decimal]] | :: Level:0: [[Decimal]] | ||
:: Level:1: [[Decimal]] | :: Level:1: [[Decimal]] | ||
Line 32,476: | Line 32,002: | ||
:: numOwnerships: [[IterationSyntax|Iteration]] | :: numOwnerships: [[IterationSyntax|Iteration]] | ||
<div class="toccolours mw-collapsible mw-collapsed"> | <div class="toccolours mw-collapsible mw-collapsed"> | ||
::: | ::: ownership: [[EnumerationSyntax|Enumeration]] | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
:::: Allied | :::: Allied | ||
Line 32,486: | Line 32,012: | ||
:::: UncontrolledMinorFaction | :::: UncontrolledMinorFaction | ||
</div></div> | </div></div>:: numObjects: [[IterationSyntax|Iteration]] | ||
:: numObjects: [[IterationSyntax|Iteration]] | |||
<div class="toccolours mw-collapsible mw-collapsed"> | <div class="toccolours mw-collapsible mw-collapsed"> | ||
::: | ::: object: [[EnumerationSyntax|Enumeration]] | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
:::: CapitalShip | :::: CapitalShip | ||
Line 32,505: | Line 32,030: | ||
:::: Titan | :::: Titan | ||
</div></div> | </div></div>:: numSpaces: [[IterationSyntax|Iteration]] | ||
:: numSpaces: [[IterationSyntax|Iteration]] | |||
<div class="toccolours mw-collapsible mw-collapsed"> | <div class="toccolours mw-collapsible mw-collapsed"> | ||
::: | ::: space: [[EnumerationSyntax|Enumeration]] | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
:::: Normal | :::: Normal | ||
:::: Phase | :::: Phase | ||
</div></div> | </div></div>:: numConstraints: [[IterationSyntax|Iteration]] | ||
:: numConstraints: [[IterationSyntax|Iteration]] | |||
<div class="toccolours mw-collapsible mw-collapsed"> | <div class="toccolours mw-collapsible mw-collapsed"> | ||
::: | ::: constraint: [[EnumerationSyntax|Enumeration]] | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
:::: CanBeCaptured | :::: CanBeCaptured | ||
Line 32,569: | Line 32,092: | ||
:::: WithinCurrentSolarSystem | :::: WithinCurrentSolarSystem | ||
</div></div> | </div></div>: range | ||
: range | |||
:: Level:0: [[Decimal]] | :: Level:0: [[Decimal]] | ||
:: Level:1: [[Decimal]] | :: Level:1: [[Decimal]] | ||
Line 32,732: | Line 32,254: | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
<div class="toccolours mw-collapsible mw-collapsed"> | <div class="toccolours mw-collapsible mw-collapsed"> | ||
: | : damageType: [[EnumerationSyntax|Enumeration]] | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
:: PHYSICAL | :: PHYSICAL | ||
Line 32,738: | Line 32,260: | ||
</div></div> | </div></div> | ||
</div></div> | </div></div> | ||
<div class="toccolours mw-collapsible mw-collapsed"> | <div class="toccolours mw-collapsible mw-collapsed"> | ||
Line 32,761: | Line 32,282: | ||
: numWeaponClasses: [[IterationSyntax|Iteration]] | : numWeaponClasses: [[IterationSyntax|Iteration]] | ||
<div class="toccolours mw-collapsible mw-collapsed"> | <div class="toccolours mw-collapsible mw-collapsed"> | ||
:: | :: weaponClassForWeaponPassive: [[EnumerationSyntax|Enumeration]] | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
::: AUTOCANNON | ::: AUTOCANNON | ||
Line 32,787: | Line 32,308: | ||
::: WAVE | ::: WAVE | ||
</div></div> | </div></div>: passiveWeaponEffectChance | ||
: passiveWeaponEffectChance | |||
:: Level:0: [[Decimal]] | :: Level:0: [[Decimal]] | ||
:: Level:1: [[Decimal]] | :: Level:1: [[Decimal]] | ||
Line 32,801: | Line 32,321: | ||
:: numOwnerships: [[IterationSyntax|Iteration]] | :: numOwnerships: [[IterationSyntax|Iteration]] | ||
<div class="toccolours mw-collapsible mw-collapsed"> | <div class="toccolours mw-collapsible mw-collapsed"> | ||
::: | ::: ownership: [[EnumerationSyntax|Enumeration]] | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
:::: Allied | :::: Allied | ||
Line 32,811: | Line 32,331: | ||
:::: UncontrolledMinorFaction | :::: UncontrolledMinorFaction | ||
</div></div> | </div></div>:: numObjects: [[IterationSyntax|Iteration]] | ||
:: numObjects: [[IterationSyntax|Iteration]] | |||
<div class="toccolours mw-collapsible mw-collapsed"> | <div class="toccolours mw-collapsible mw-collapsed"> | ||
::: | ::: object: [[EnumerationSyntax|Enumeration]] | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
:::: CapitalShip | :::: CapitalShip | ||
Line 32,830: | Line 32,349: | ||
:::: Titan | :::: Titan | ||
</div></div> | </div></div>:: numSpaces: [[IterationSyntax|Iteration]] | ||
:: numSpaces: [[IterationSyntax|Iteration]] | |||
<div class="toccolours mw-collapsible mw-collapsed"> | <div class="toccolours mw-collapsible mw-collapsed"> | ||
::: | ::: space: [[EnumerationSyntax|Enumeration]] | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
:::: Normal | :::: Normal | ||
:::: Phase | :::: Phase | ||
</div></div> | </div></div>:: numConstraints: [[IterationSyntax|Iteration]] | ||
:: numConstraints: [[IterationSyntax|Iteration]] | |||
<div class="toccolours mw-collapsible mw-collapsed"> | <div class="toccolours mw-collapsible mw-collapsed"> | ||
::: | ::: constraint: [[EnumerationSyntax|Enumeration]] | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
:::: CanBeCaptured | :::: CanBeCaptured | ||
Line 32,894: | Line 32,411: | ||
:::: WithinCurrentSolarSystem | :::: WithinCurrentSolarSystem | ||
</div></div> | </div></div>: range | ||
: range | |||
:: Level:0: [[Decimal]] | :: Level:0: [[Decimal]] | ||
:: Level:1: [[Decimal]] | :: Level:1: [[Decimal]] | ||
Line 32,987: | Line 32,503: | ||
</div></div> | </div></div> | ||
<div class="toccolours mw-collapsible mw-collapsed"> | <div class="toccolours mw-collapsible mw-collapsed"> | ||
: | : weaponEffectImpactOffsetType: [[EnumerationSyntax|Enumeration]] | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
:: RandomMesh | :: RandomMesh | ||
Line 32,993: | Line 32,509: | ||
:: CenterOffsetBySpatialRadius | :: CenterOffsetBySpatialRadius | ||
</div></div> | </div></div>: canWeaponEffectHitHull: [[Boolean]] | ||
: canWeaponEffectHitHull: [[Boolean]] | |||
: canWeaponEffectHitShields: [[Boolean]] | : canWeaponEffectHitShields: [[Boolean]] | ||
: weaponEffectsDef | : weaponEffectsDef | ||
Line 33,195: | Line 32,710: | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
<div class="toccolours mw-collapsible mw-collapsed"> | <div class="toccolours mw-collapsible mw-collapsed"> | ||
: | : damageType: [[EnumerationSyntax|Enumeration]] | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
:: PHYSICAL | :: PHYSICAL | ||
Line 33,201: | Line 32,716: | ||
</div></div> | </div></div> | ||
</div></div> | </div></div> | ||
<div class="toccolours mw-collapsible mw-collapsed"> | <div class="toccolours mw-collapsible mw-collapsed"> | ||
Line 33,224: | Line 32,738: | ||
: numWeaponClasses: [[IterationSyntax|Iteration]] | : numWeaponClasses: [[IterationSyntax|Iteration]] | ||
<div class="toccolours mw-collapsible mw-collapsed"> | <div class="toccolours mw-collapsible mw-collapsed"> | ||
:: | :: weaponClassForWeaponPassive: [[EnumerationSyntax|Enumeration]] | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
::: AUTOCANNON | ::: AUTOCANNON | ||
Line 33,250: | Line 32,764: | ||
::: WAVE | ::: WAVE | ||
</div></div> | </div></div>: passiveWeaponEffectChance | ||
: passiveWeaponEffectChance | |||
:: Level:0: [[Decimal]] | :: Level:0: [[Decimal]] | ||
:: Level:1: [[Decimal]] | :: Level:1: [[Decimal]] | ||
Line 33,264: | Line 32,777: | ||
:: numOwnerships: [[IterationSyntax|Iteration]] | :: numOwnerships: [[IterationSyntax|Iteration]] | ||
<div class="toccolours mw-collapsible mw-collapsed"> | <div class="toccolours mw-collapsible mw-collapsed"> | ||
::: | ::: ownership: [[EnumerationSyntax|Enumeration]] | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
:::: Allied | :::: Allied | ||
Line 33,274: | Line 32,787: | ||
:::: UncontrolledMinorFaction | :::: UncontrolledMinorFaction | ||
</div></div> | </div></div>:: numObjects: [[IterationSyntax|Iteration]] | ||
:: numObjects: [[IterationSyntax|Iteration]] | |||
<div class="toccolours mw-collapsible mw-collapsed"> | <div class="toccolours mw-collapsible mw-collapsed"> | ||
::: | ::: object: [[EnumerationSyntax|Enumeration]] | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
:::: CapitalShip | :::: CapitalShip | ||
Line 33,293: | Line 32,805: | ||
:::: Titan | :::: Titan | ||
</div></div> | </div></div>:: numSpaces: [[IterationSyntax|Iteration]] | ||
:: numSpaces: [[IterationSyntax|Iteration]] | |||
<div class="toccolours mw-collapsible mw-collapsed"> | <div class="toccolours mw-collapsible mw-collapsed"> | ||
::: | ::: space: [[EnumerationSyntax|Enumeration]] | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
:::: Normal | :::: Normal | ||
:::: Phase | :::: Phase | ||
</div></div> | </div></div>:: numConstraints: [[IterationSyntax|Iteration]] | ||
:: numConstraints: [[IterationSyntax|Iteration]] | |||
<div class="toccolours mw-collapsible mw-collapsed"> | <div class="toccolours mw-collapsible mw-collapsed"> | ||
::: | ::: constraint: [[EnumerationSyntax|Enumeration]] | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
:::: CanBeCaptured | :::: CanBeCaptured | ||
Line 33,357: | Line 32,867: | ||
:::: WithinCurrentSolarSystem | :::: WithinCurrentSolarSystem | ||
</div></div> | </div></div>: range | ||
: range | |||
:: Level:0: [[Decimal]] | :: Level:0: [[Decimal]] | ||
:: Level:1: [[Decimal]] | :: Level:1: [[Decimal]] | ||
Line 33,449: | Line 32,958: | ||
</div></div> | </div></div> | ||
<div class="toccolours mw-collapsible mw-collapsed"> | <div class="toccolours mw-collapsible mw-collapsed"> | ||
: | : weaponEffectImpactOffsetType: [[EnumerationSyntax|Enumeration]] | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
:: RandomMesh | :: RandomMesh | ||
Line 33,455: | Line 32,964: | ||
:: CenterOffsetBySpatialRadius | :: CenterOffsetBySpatialRadius | ||
</div></div> | </div></div>: canWeaponEffectHitHull: [[Boolean]] | ||
: canWeaponEffectHitHull: [[Boolean]] | |||
: canWeaponEffectHitShields: [[Boolean]] | : canWeaponEffectHitShields: [[Boolean]] | ||
: weaponEffectsDef | : weaponEffectsDef | ||
Line 33,657: | Line 33,165: | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
<div class="toccolours mw-collapsible mw-collapsed"> | <div class="toccolours mw-collapsible mw-collapsed"> | ||
: | : damageType: [[EnumerationSyntax|Enumeration]] | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
:: PHYSICAL | :: PHYSICAL | ||
Line 33,663: | Line 33,171: | ||
</div></div> | </div></div> | ||
</div></div> | </div></div> | ||
<div class="toccolours mw-collapsible mw-collapsed"> | <div class="toccolours mw-collapsible mw-collapsed"> | ||
Line 33,686: | Line 33,193: | ||
: numWeaponClasses: [[IterationSyntax|Iteration]] | : numWeaponClasses: [[IterationSyntax|Iteration]] | ||
<div class="toccolours mw-collapsible mw-collapsed"> | <div class="toccolours mw-collapsible mw-collapsed"> | ||
:: | :: weaponClassForWeaponPassive: [[EnumerationSyntax|Enumeration]] | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
::: AUTOCANNON | ::: AUTOCANNON | ||
Line 33,712: | Line 33,219: | ||
::: WAVE | ::: WAVE | ||
</div></div> | </div></div>: passiveWeaponEffectChance | ||
: passiveWeaponEffectChance | |||
:: Level:0: [[Decimal]] | :: Level:0: [[Decimal]] | ||
:: Level:1: [[Decimal]] | :: Level:1: [[Decimal]] | ||
Line 33,726: | Line 33,232: | ||
:: numOwnerships: [[IterationSyntax|Iteration]] | :: numOwnerships: [[IterationSyntax|Iteration]] | ||
<div class="toccolours mw-collapsible mw-collapsed"> | <div class="toccolours mw-collapsible mw-collapsed"> | ||
::: | ::: ownership: [[EnumerationSyntax|Enumeration]] | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
:::: Allied | :::: Allied | ||
Line 33,736: | Line 33,242: | ||
:::: UncontrolledMinorFaction | :::: UncontrolledMinorFaction | ||
</div></div> | </div></div>:: numObjects: [[IterationSyntax|Iteration]] | ||
:: numObjects: [[IterationSyntax|Iteration]] | |||
<div class="toccolours mw-collapsible mw-collapsed"> | <div class="toccolours mw-collapsible mw-collapsed"> | ||
::: | ::: object: [[EnumerationSyntax|Enumeration]] | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
:::: CapitalShip | :::: CapitalShip | ||
Line 33,755: | Line 33,260: | ||
:::: Titan | :::: Titan | ||
</div></div> | </div></div>:: numSpaces: [[IterationSyntax|Iteration]] | ||
:: numSpaces: [[IterationSyntax|Iteration]] | |||
<div class="toccolours mw-collapsible mw-collapsed"> | <div class="toccolours mw-collapsible mw-collapsed"> | ||
::: | ::: space: [[EnumerationSyntax|Enumeration]] | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
:::: Normal | :::: Normal | ||
:::: Phase | :::: Phase | ||
</div></div> | </div></div>:: numConstraints: [[IterationSyntax|Iteration]] | ||
:: numConstraints: [[IterationSyntax|Iteration]] | |||
<div class="toccolours mw-collapsible mw-collapsed"> | <div class="toccolours mw-collapsible mw-collapsed"> | ||
::: | ::: constraint: [[EnumerationSyntax|Enumeration]] | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
:::: CanBeCaptured | :::: CanBeCaptured | ||
Line 33,819: | Line 33,322: | ||
:::: WithinCurrentSolarSystem | :::: WithinCurrentSolarSystem | ||
</div></div> | </div></div>: range | ||
: range | |||
:: Level:0: [[Decimal]] | :: Level:0: [[Decimal]] | ||
:: Level:1: [[Decimal]] | :: Level:1: [[Decimal]] | ||
Line 33,949: | Line 33,451: | ||
</div></div> | </div></div> | ||
<div class="toccolours mw-collapsible mw-collapsed"> | <div class="toccolours mw-collapsible mw-collapsed"> | ||
: | : weaponEffectImpactOffsetType: [[EnumerationSyntax|Enumeration]] | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
:: RandomMesh | :: RandomMesh | ||
Line 33,955: | Line 33,457: | ||
:: CenterOffsetBySpatialRadius | :: CenterOffsetBySpatialRadius | ||
</div></div> | </div></div>: canWeaponEffectHitHull: [[Boolean]] | ||
: canWeaponEffectHitHull: [[Boolean]] | |||
: canWeaponEffectHitShields: [[Boolean]] | : canWeaponEffectHitShields: [[Boolean]] | ||
: weaponEffectsDef | : weaponEffectsDef | ||
Line 34,157: | Line 33,658: | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
<div class="toccolours mw-collapsible mw-collapsed"> | <div class="toccolours mw-collapsible mw-collapsed"> | ||
: | : damageType: [[EnumerationSyntax|Enumeration]] | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
:: PHYSICAL | :: PHYSICAL | ||
Line 34,163: | Line 33,664: | ||
</div></div> | </div></div> | ||
</div></div> | </div></div> | ||
<div class="toccolours mw-collapsible mw-collapsed"> | <div class="toccolours mw-collapsible mw-collapsed"> | ||
Line 34,186: | Line 33,686: | ||
: numWeaponClasses: [[IterationSyntax|Iteration]] | : numWeaponClasses: [[IterationSyntax|Iteration]] | ||
<div class="toccolours mw-collapsible mw-collapsed"> | <div class="toccolours mw-collapsible mw-collapsed"> | ||
:: | :: weaponClassForWeaponPassive: [[EnumerationSyntax|Enumeration]] | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
::: AUTOCANNON | ::: AUTOCANNON | ||
Line 34,212: | Line 33,712: | ||
::: WAVE | ::: WAVE | ||
</div></div> | </div></div>: passiveWeaponEffectChance | ||
: passiveWeaponEffectChance | |||
:: Level:0: [[Decimal]] | :: Level:0: [[Decimal]] | ||
:: Level:1: [[Decimal]] | :: Level:1: [[Decimal]] | ||
Line 34,226: | Line 33,725: | ||
:: numOwnerships: [[IterationSyntax|Iteration]] | :: numOwnerships: [[IterationSyntax|Iteration]] | ||
<div class="toccolours mw-collapsible mw-collapsed"> | <div class="toccolours mw-collapsible mw-collapsed"> | ||
::: | ::: ownership: [[EnumerationSyntax|Enumeration]] | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
:::: Allied | :::: Allied | ||
Line 34,236: | Line 33,735: | ||
:::: UncontrolledMinorFaction | :::: UncontrolledMinorFaction | ||
</div></div> | </div></div>:: numObjects: [[IterationSyntax|Iteration]] | ||
:: numObjects: [[IterationSyntax|Iteration]] | |||
<div class="toccolours mw-collapsible mw-collapsed"> | <div class="toccolours mw-collapsible mw-collapsed"> | ||
::: | ::: object: [[EnumerationSyntax|Enumeration]] | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
:::: CapitalShip | :::: CapitalShip | ||
Line 34,255: | Line 33,753: | ||
:::: Titan | :::: Titan | ||
</div></div> | </div></div>:: numSpaces: [[IterationSyntax|Iteration]] | ||
:: numSpaces: [[IterationSyntax|Iteration]] | |||
<div class="toccolours mw-collapsible mw-collapsed"> | <div class="toccolours mw-collapsible mw-collapsed"> | ||
::: | ::: space: [[EnumerationSyntax|Enumeration]] | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
:::: Normal | :::: Normal | ||
:::: Phase | :::: Phase | ||
</div></div> | </div></div>:: numConstraints: [[IterationSyntax|Iteration]] | ||
:: numConstraints: [[IterationSyntax|Iteration]] | |||
<div class="toccolours mw-collapsible mw-collapsed"> | <div class="toccolours mw-collapsible mw-collapsed"> | ||
::: | ::: constraint: [[EnumerationSyntax|Enumeration]] | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
:::: CanBeCaptured | :::: CanBeCaptured | ||
Line 34,319: | Line 33,815: | ||
:::: WithinCurrentSolarSystem | :::: WithinCurrentSolarSystem | ||
</div></div> | </div></div>: effectInfo | ||
: effectInfo | |||
:: effectAttachInfo | :: effectAttachInfo | ||
<div class="toccolours mw-collapsible mw-collapsed"> | <div class="toccolours mw-collapsible mw-collapsed"> | ||
Line 34,472: | Line 33,967: | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
<div class="toccolours mw-collapsible mw-collapsed"> | <div class="toccolours mw-collapsible mw-collapsed"> | ||
: | : damageType: [[EnumerationSyntax|Enumeration]] | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
:: PHYSICAL | :: PHYSICAL | ||
Line 34,478: | Line 33,973: | ||
</div></div> | </div></div> | ||
</div></div> | </div></div> | ||
<div class="toccolours mw-collapsible mw-collapsed"> | <div class="toccolours mw-collapsible mw-collapsed"> | ||
Line 34,501: | Line 33,995: | ||
: numWeaponClasses: [[IterationSyntax|Iteration]] | : numWeaponClasses: [[IterationSyntax|Iteration]] | ||
<div class="toccolours mw-collapsible mw-collapsed"> | <div class="toccolours mw-collapsible mw-collapsed"> | ||
:: | :: weaponClassForWeaponPassive: [[EnumerationSyntax|Enumeration]] | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
::: AUTOCANNON | ::: AUTOCANNON | ||
Line 34,527: | Line 34,021: | ||
::: WAVE | ::: WAVE | ||
</div></div> | </div></div>: passiveWeaponEffectChance | ||
: passiveWeaponEffectChance | |||
:: Level:0: [[Decimal]] | :: Level:0: [[Decimal]] | ||
:: Level:1: [[Decimal]] | :: Level:1: [[Decimal]] | ||
Line 34,653: | Line 34,146: | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
<div class="toccolours mw-collapsible mw-collapsed"> | <div class="toccolours mw-collapsible mw-collapsed"> | ||
: | : damageType: [[EnumerationSyntax|Enumeration]] | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
:: PHYSICAL | :: PHYSICAL | ||
Line 34,659: | Line 34,152: | ||
</div></div> | </div></div> | ||
</div></div> | </div></div> | ||
<div class="toccolours mw-collapsible mw-collapsed"> | <div class="toccolours mw-collapsible mw-collapsed"> | ||
Line 34,682: | Line 34,174: | ||
: numWeaponClasses: [[IterationSyntax|Iteration]] | : numWeaponClasses: [[IterationSyntax|Iteration]] | ||
<div class="toccolours mw-collapsible mw-collapsed"> | <div class="toccolours mw-collapsible mw-collapsed"> | ||
:: | :: weaponClassForWeaponPassive: [[EnumerationSyntax|Enumeration]] | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
::: AUTOCANNON | ::: AUTOCANNON | ||
Line 34,708: | Line 34,200: | ||
::: WAVE | ::: WAVE | ||
</div></div> | </div></div>: passiveWeaponEffectChance | ||
: passiveWeaponEffectChance | |||
:: Level:0: [[Decimal]] | :: Level:0: [[Decimal]] | ||
:: Level:1: [[Decimal]] | :: Level:1: [[Decimal]] | ||
Line 34,834: | Line 34,325: | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
<div class="toccolours mw-collapsible mw-collapsed"> | <div class="toccolours mw-collapsible mw-collapsed"> | ||
: | : damageType: [[EnumerationSyntax|Enumeration]] | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
:: PHYSICAL | :: PHYSICAL | ||
Line 34,840: | Line 34,331: | ||
</div></div> | </div></div> | ||
</div></div> | </div></div> | ||
<div class="toccolours mw-collapsible mw-collapsed"> | <div class="toccolours mw-collapsible mw-collapsed"> | ||
Line 34,863: | Line 34,353: | ||
: numWeaponClasses: [[IterationSyntax|Iteration]] | : numWeaponClasses: [[IterationSyntax|Iteration]] | ||
<div class="toccolours mw-collapsible mw-collapsed"> | <div class="toccolours mw-collapsible mw-collapsed"> | ||
:: | :: weaponClassForWeaponPassive: [[EnumerationSyntax|Enumeration]] | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
::: AUTOCANNON | ::: AUTOCANNON | ||
Line 34,889: | Line 34,379: | ||
::: WAVE | ::: WAVE | ||
</div></div> | </div></div>: passiveWeaponEffectChance | ||
: passiveWeaponEffectChance | |||
:: Level:0: [[Decimal]] | :: Level:0: [[Decimal]] | ||
:: Level:1: [[Decimal]] | :: Level:1: [[Decimal]] | ||
Line 35,015: | Line 34,504: | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
<div class="toccolours mw-collapsible mw-collapsed"> | <div class="toccolours mw-collapsible mw-collapsed"> | ||
: | : damageType: [[EnumerationSyntax|Enumeration]] | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
:: PHYSICAL | :: PHYSICAL | ||
Line 35,021: | Line 34,510: | ||
</div></div> | </div></div> | ||
</div></div> | </div></div> | ||
<div class="toccolours mw-collapsible mw-collapsed"> | <div class="toccolours mw-collapsible mw-collapsed"> | ||
Line 35,044: | Line 34,532: | ||
: numWeaponClasses: [[IterationSyntax|Iteration]] | : numWeaponClasses: [[IterationSyntax|Iteration]] | ||
<div class="toccolours mw-collapsible mw-collapsed"> | <div class="toccolours mw-collapsible mw-collapsed"> | ||
:: | :: weaponClassForWeaponPassive: [[EnumerationSyntax|Enumeration]] | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
::: AUTOCANNON | ::: AUTOCANNON | ||
Line 35,070: | Line 34,558: | ||
::: WAVE | ::: WAVE | ||
</div></div> | </div></div>: passiveWeaponEffectChance | ||
: passiveWeaponEffectChance | |||
:: Level:0: [[Decimal]] | :: Level:0: [[Decimal]] | ||
:: Level:1: [[Decimal]] | :: Level:1: [[Decimal]] | ||
Line 35,233: | Line 34,720: | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
<div class="toccolours mw-collapsible mw-collapsed"> | <div class="toccolours mw-collapsible mw-collapsed"> | ||
: | : damageType: [[EnumerationSyntax|Enumeration]] | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
:: PHYSICAL | :: PHYSICAL | ||
Line 35,239: | Line 34,726: | ||
</div></div> | </div></div> | ||
</div></div> | </div></div> | ||
<div class="toccolours mw-collapsible mw-collapsed"> | <div class="toccolours mw-collapsible mw-collapsed"> | ||
Line 35,262: | Line 34,748: | ||
: numWeaponClasses: [[IterationSyntax|Iteration]] | : numWeaponClasses: [[IterationSyntax|Iteration]] | ||
<div class="toccolours mw-collapsible mw-collapsed"> | <div class="toccolours mw-collapsible mw-collapsed"> | ||
:: | :: weaponClassForWeaponPassive: [[EnumerationSyntax|Enumeration]] | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
::: AUTOCANNON | ::: AUTOCANNON | ||
Line 35,288: | Line 34,774: | ||
::: WAVE | ::: WAVE | ||
</div></div> | </div></div>: passiveWeaponEffectChance | ||
: passiveWeaponEffectChance | |||
:: Level:0: [[Decimal]] | :: Level:0: [[Decimal]] | ||
:: Level:1: [[Decimal]] | :: Level:1: [[Decimal]] | ||
Line 35,418: | Line 34,903: | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
<div class="toccolours mw-collapsible mw-collapsed"> | <div class="toccolours mw-collapsible mw-collapsed"> | ||
: | : damageType: [[EnumerationSyntax|Enumeration]] | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
:: PHYSICAL | :: PHYSICAL | ||
Line 35,424: | Line 34,909: | ||
</div></div> | </div></div> | ||
</div></div> | </div></div> | ||
<div class="toccolours mw-collapsible mw-collapsed"> | <div class="toccolours mw-collapsible mw-collapsed"> | ||
Line 35,447: | Line 34,931: | ||
: numWeaponClasses: [[IterationSyntax|Iteration]] | : numWeaponClasses: [[IterationSyntax|Iteration]] | ||
<div class="toccolours mw-collapsible mw-collapsed"> | <div class="toccolours mw-collapsible mw-collapsed"> | ||
:: | :: weaponClassForWeaponPassive: [[EnumerationSyntax|Enumeration]] | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
::: AUTOCANNON | ::: AUTOCANNON | ||
Line 35,473: | Line 34,957: | ||
::: WAVE | ::: WAVE | ||
</div></div> | </div></div>: passiveWeaponEffectChance | ||
: passiveWeaponEffectChance | |||
:: Level:0: [[Decimal]] | :: Level:0: [[Decimal]] | ||
:: Level:1: [[Decimal]] | :: Level:1: [[Decimal]] | ||
Line 35,487: | Line 34,970: | ||
:: numOwnerships: [[IterationSyntax|Iteration]] | :: numOwnerships: [[IterationSyntax|Iteration]] | ||
<div class="toccolours mw-collapsible mw-collapsed"> | <div class="toccolours mw-collapsible mw-collapsed"> | ||
::: | ::: ownership: [[EnumerationSyntax|Enumeration]] | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
:::: Allied | :::: Allied | ||
Line 35,497: | Line 34,980: | ||
:::: UncontrolledMinorFaction | :::: UncontrolledMinorFaction | ||
</div></div> | </div></div>:: numObjects: [[IterationSyntax|Iteration]] | ||
:: numObjects: [[IterationSyntax|Iteration]] | |||
<div class="toccolours mw-collapsible mw-collapsed"> | <div class="toccolours mw-collapsible mw-collapsed"> | ||
::: | ::: object: [[EnumerationSyntax|Enumeration]] | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
:::: CapitalShip | :::: CapitalShip | ||
Line 35,516: | Line 34,998: | ||
:::: Titan | :::: Titan | ||
</div></div> | </div></div>:: numSpaces: [[IterationSyntax|Iteration]] | ||
:: numSpaces: [[IterationSyntax|Iteration]] | |||
<div class="toccolours mw-collapsible mw-collapsed"> | <div class="toccolours mw-collapsible mw-collapsed"> | ||
::: | ::: space: [[EnumerationSyntax|Enumeration]] | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
:::: Normal | :::: Normal | ||
:::: Phase | :::: Phase | ||
</div></div> | </div></div>:: numConstraints: [[IterationSyntax|Iteration]] | ||
:: numConstraints: [[IterationSyntax|Iteration]] | |||
<div class="toccolours mw-collapsible mw-collapsed"> | <div class="toccolours mw-collapsible mw-collapsed"> | ||
::: | ::: constraint: [[EnumerationSyntax|Enumeration]] | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
:::: CanBeCaptured | :::: CanBeCaptured | ||
Line 35,580: | Line 35,060: | ||
:::: WithinCurrentSolarSystem | :::: WithinCurrentSolarSystem | ||
</div></div> | </div></div>: range | ||
: range | |||
:: Level:0: [[Decimal]] | :: Level:0: [[Decimal]] | ||
:: Level:1: [[Decimal]] | :: Level:1: [[Decimal]] | ||
Line 35,738: | Line 35,217: | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
<div class="toccolours mw-collapsible mw-collapsed"> | <div class="toccolours mw-collapsible mw-collapsed"> | ||
: | : damageType: [[EnumerationSyntax|Enumeration]] | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
:: PHYSICAL | :: PHYSICAL | ||
Line 35,744: | Line 35,223: | ||
</div></div> | </div></div> | ||
</div></div> | </div></div> | ||
<div class="toccolours mw-collapsible mw-collapsed"> | <div class="toccolours mw-collapsible mw-collapsed"> | ||
Line 35,767: | Line 35,245: | ||
: numWeaponClasses: [[IterationSyntax|Iteration]] | : numWeaponClasses: [[IterationSyntax|Iteration]] | ||
<div class="toccolours mw-collapsible mw-collapsed"> | <div class="toccolours mw-collapsible mw-collapsed"> | ||
:: | :: weaponClassForWeaponPassive: [[EnumerationSyntax|Enumeration]] | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
::: AUTOCANNON | ::: AUTOCANNON | ||
Line 35,793: | Line 35,271: | ||
::: WAVE | ::: WAVE | ||
</div></div> | </div></div>: passiveWeaponEffectChance | ||
: passiveWeaponEffectChance | |||
:: Level:0: [[Decimal]] | :: Level:0: [[Decimal]] | ||
:: Level:1: [[Decimal]] | :: Level:1: [[Decimal]] | ||
Line 35,956: | Line 35,433: | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
<div class="toccolours mw-collapsible mw-collapsed"> | <div class="toccolours mw-collapsible mw-collapsed"> | ||
: | : damageType: [[EnumerationSyntax|Enumeration]] | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
:: PHYSICAL | :: PHYSICAL | ||
Line 35,962: | Line 35,439: | ||
</div></div> | </div></div> | ||
</div></div> | </div></div> | ||
<div class="toccolours mw-collapsible mw-collapsed"> | <div class="toccolours mw-collapsible mw-collapsed"> | ||
Line 35,985: | Line 35,461: | ||
: numWeaponClasses: [[IterationSyntax|Iteration]] | : numWeaponClasses: [[IterationSyntax|Iteration]] | ||
<div class="toccolours mw-collapsible mw-collapsed"> | <div class="toccolours mw-collapsible mw-collapsed"> | ||
:: | :: weaponClassForWeaponPassive: [[EnumerationSyntax|Enumeration]] | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
::: AUTOCANNON | ::: AUTOCANNON | ||
Line 36,011: | Line 35,487: | ||
::: WAVE | ::: WAVE | ||
</div></div> | </div></div>: passiveWeaponEffectChance | ||
: passiveWeaponEffectChance | |||
:: Level:0: [[Decimal]] | :: Level:0: [[Decimal]] | ||
:: Level:1: [[Decimal]] | :: Level:1: [[Decimal]] | ||
Line 36,025: | Line 35,500: | ||
:: numOwnerships: [[IterationSyntax|Iteration]] | :: numOwnerships: [[IterationSyntax|Iteration]] | ||
<div class="toccolours mw-collapsible mw-collapsed"> | <div class="toccolours mw-collapsible mw-collapsed"> | ||
::: | ::: ownership: [[EnumerationSyntax|Enumeration]] | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
:::: Allied | :::: Allied | ||
Line 36,035: | Line 35,510: | ||
:::: UncontrolledMinorFaction | :::: UncontrolledMinorFaction | ||
</div></div> | </div></div>:: numObjects: [[IterationSyntax|Iteration]] | ||
:: numObjects: [[IterationSyntax|Iteration]] | |||
<div class="toccolours mw-collapsible mw-collapsed"> | <div class="toccolours mw-collapsible mw-collapsed"> | ||
::: | ::: object: [[EnumerationSyntax|Enumeration]] | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
:::: CapitalShip | :::: CapitalShip | ||
Line 36,054: | Line 35,528: | ||
:::: Titan | :::: Titan | ||
</div></div> | </div></div>:: numSpaces: [[IterationSyntax|Iteration]] | ||
:: numSpaces: [[IterationSyntax|Iteration]] | |||
<div class="toccolours mw-collapsible mw-collapsed"> | <div class="toccolours mw-collapsible mw-collapsed"> | ||
::: | ::: space: [[EnumerationSyntax|Enumeration]] | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
:::: Normal | :::: Normal | ||
:::: Phase | :::: Phase | ||
</div></div> | </div></div>:: numConstraints: [[IterationSyntax|Iteration]] | ||
:: numConstraints: [[IterationSyntax|Iteration]] | |||
<div class="toccolours mw-collapsible mw-collapsed"> | <div class="toccolours mw-collapsible mw-collapsed"> | ||
::: | ::: constraint: [[EnumerationSyntax|Enumeration]] | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
:::: CanBeCaptured | :::: CanBeCaptured | ||
Line 36,118: | Line 35,590: | ||
:::: WithinCurrentSolarSystem | :::: WithinCurrentSolarSystem | ||
</div></div> | </div></div>: effectInfo | ||
: effectInfo | |||
:: effectAttachInfo | :: effectAttachInfo | ||
<div class="toccolours mw-collapsible mw-collapsed"> | <div class="toccolours mw-collapsible mw-collapsed"> | ||
Line 36,271: | Line 35,742: | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
<div class="toccolours mw-collapsible mw-collapsed"> | <div class="toccolours mw-collapsible mw-collapsed"> | ||
: | : damageType: [[EnumerationSyntax|Enumeration]] | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
:: PHYSICAL | :: PHYSICAL | ||
Line 36,277: | Line 35,748: | ||
</div></div> | </div></div> | ||
</div></div> | </div></div> | ||
<div class="toccolours mw-collapsible mw-collapsed"> | <div class="toccolours mw-collapsible mw-collapsed"> | ||
Line 36,300: | Line 35,770: | ||
: numWeaponClasses: [[IterationSyntax|Iteration]] | : numWeaponClasses: [[IterationSyntax|Iteration]] | ||
<div class="toccolours mw-collapsible mw-collapsed"> | <div class="toccolours mw-collapsible mw-collapsed"> | ||
:: | :: weaponClassForWeaponPassive: [[EnumerationSyntax|Enumeration]] | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
::: AUTOCANNON | ::: AUTOCANNON | ||
Line 36,326: | Line 35,796: | ||
::: WAVE | ::: WAVE | ||
</div></div> | </div></div>: passiveWeaponEffectChance | ||
: passiveWeaponEffectChance | |||
:: Level:0: [[Decimal]] | :: Level:0: [[Decimal]] | ||
:: Level:1: [[Decimal]] | :: Level:1: [[Decimal]] | ||
Line 36,457: | Line 35,926: | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
<div class="toccolours mw-collapsible mw-collapsed"> | <div class="toccolours mw-collapsible mw-collapsed"> | ||
: | : damageType: [[EnumerationSyntax|Enumeration]] | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
:: PHYSICAL | :: PHYSICAL | ||
Line 36,463: | Line 35,932: | ||
</div></div> | </div></div> | ||
</div></div> | </div></div> | ||
<div class="toccolours mw-collapsible mw-collapsed"> | <div class="toccolours mw-collapsible mw-collapsed"> | ||
Line 36,486: | Line 35,954: | ||
: numWeaponClasses: [[IterationSyntax|Iteration]] | : numWeaponClasses: [[IterationSyntax|Iteration]] | ||
<div class="toccolours mw-collapsible mw-collapsed"> | <div class="toccolours mw-collapsible mw-collapsed"> | ||
:: | :: weaponClassForWeaponPassive: [[EnumerationSyntax|Enumeration]] | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
::: AUTOCANNON | ::: AUTOCANNON | ||
Line 36,512: | Line 35,980: | ||
::: WAVE | ::: WAVE | ||
</div></div> | </div></div>: passiveWeaponEffectChance | ||
: passiveWeaponEffectChance | |||
:: Level:0: [[Decimal]] | :: Level:0: [[Decimal]] | ||
:: Level:1: [[Decimal]] | :: Level:1: [[Decimal]] | ||
Line 36,640: | Line 36,107: | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
<div class="toccolours mw-collapsible mw-collapsed"> | <div class="toccolours mw-collapsible mw-collapsed"> | ||
: | : damageType: [[EnumerationSyntax|Enumeration]] | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
:: PHYSICAL | :: PHYSICAL | ||
Line 36,646: | Line 36,113: | ||
</div></div> | </div></div> | ||
</div></div> | </div></div> | ||
<div class="toccolours mw-collapsible mw-collapsed"> | <div class="toccolours mw-collapsible mw-collapsed"> | ||
Line 36,669: | Line 36,135: | ||
: numWeaponClasses: [[IterationSyntax|Iteration]] | : numWeaponClasses: [[IterationSyntax|Iteration]] | ||
<div class="toccolours mw-collapsible mw-collapsed"> | <div class="toccolours mw-collapsible mw-collapsed"> | ||
:: | :: weaponClassForWeaponPassive: [[EnumerationSyntax|Enumeration]] | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
::: AUTOCANNON | ::: AUTOCANNON | ||
Line 36,695: | Line 36,161: | ||
::: WAVE | ::: WAVE | ||
</div></div> | </div></div>: passiveWeaponEffectChance | ||
: passiveWeaponEffectChance | |||
:: Level:0: [[Decimal]] | :: Level:0: [[Decimal]] | ||
:: Level:1: [[Decimal]] | :: Level:1: [[Decimal]] | ||
Line 36,820: | Line 36,285: | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
<div class="toccolours mw-collapsible mw-collapsed"> | <div class="toccolours mw-collapsible mw-collapsed"> | ||
: | : damageType: [[EnumerationSyntax|Enumeration]] | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
:: PHYSICAL | :: PHYSICAL | ||
Line 36,826: | Line 36,291: | ||
</div></div> | </div></div> | ||
</div></div> | </div></div> | ||
<div class="toccolours mw-collapsible mw-collapsed"> | <div class="toccolours mw-collapsible mw-collapsed"> | ||
Line 36,849: | Line 36,313: | ||
: numWeaponClasses: [[IterationSyntax|Iteration]] | : numWeaponClasses: [[IterationSyntax|Iteration]] | ||
<div class="toccolours mw-collapsible mw-collapsed"> | <div class="toccolours mw-collapsible mw-collapsed"> | ||
:: | :: weaponClassForWeaponPassive: [[EnumerationSyntax|Enumeration]] | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
::: AUTOCANNON | ::: AUTOCANNON | ||
Line 36,875: | Line 36,339: | ||
::: WAVE | ::: WAVE | ||
</div></div> | </div></div>: passiveWeaponEffectChance | ||
: passiveWeaponEffectChance | |||
:: Level:0: [[Decimal]] | :: Level:0: [[Decimal]] | ||
:: Level:1: [[Decimal]] | :: Level:1: [[Decimal]] | ||
Line 37,000: | Line 36,463: | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
<div class="toccolours mw-collapsible mw-collapsed"> | <div class="toccolours mw-collapsible mw-collapsed"> | ||
: | : damageType: [[EnumerationSyntax|Enumeration]] | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
:: PHYSICAL | :: PHYSICAL | ||
Line 37,006: | Line 36,469: | ||
</div></div> | </div></div> | ||
</div></div> | </div></div> | ||
<div class="toccolours mw-collapsible mw-collapsed"> | <div class="toccolours mw-collapsible mw-collapsed"> | ||
Line 37,029: | Line 36,491: | ||
: numWeaponClasses: [[IterationSyntax|Iteration]] | : numWeaponClasses: [[IterationSyntax|Iteration]] | ||
<div class="toccolours mw-collapsible mw-collapsed"> | <div class="toccolours mw-collapsible mw-collapsed"> | ||
:: | :: weaponClassForWeaponPassive: [[EnumerationSyntax|Enumeration]] | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
::: AUTOCANNON | ::: AUTOCANNON | ||
Line 37,055: | Line 36,517: | ||
::: WAVE | ::: WAVE | ||
</div></div> | </div></div>: passiveWeaponEffectChance | ||
: passiveWeaponEffectChance | |||
:: Level:0: [[Decimal]] | :: Level:0: [[Decimal]] | ||
:: Level:1: [[Decimal]] | :: Level:1: [[Decimal]] | ||
Line 37,180: | Line 36,641: | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
<div class="toccolours mw-collapsible mw-collapsed"> | <div class="toccolours mw-collapsible mw-collapsed"> | ||
: | : damageType: [[EnumerationSyntax|Enumeration]] | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
:: PHYSICAL | :: PHYSICAL | ||
Line 37,186: | Line 36,647: | ||
</div></div> | </div></div> | ||
</div></div> | </div></div> | ||
<div class="toccolours mw-collapsible mw-collapsed"> | <div class="toccolours mw-collapsible mw-collapsed"> | ||
Line 37,209: | Line 36,669: | ||
: numWeaponClasses: [[IterationSyntax|Iteration]] | : numWeaponClasses: [[IterationSyntax|Iteration]] | ||
<div class="toccolours mw-collapsible mw-collapsed"> | <div class="toccolours mw-collapsible mw-collapsed"> | ||
:: | :: weaponClassForWeaponPassive: [[EnumerationSyntax|Enumeration]] | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
::: AUTOCANNON | ::: AUTOCANNON | ||
Line 37,235: | Line 36,695: | ||
::: WAVE | ::: WAVE | ||
</div></div> | </div></div>: passiveWeaponEffectChance | ||
: passiveWeaponEffectChance | |||
:: Level:0: [[Decimal]] | :: Level:0: [[Decimal]] | ||
:: Level:1: [[Decimal]] | :: Level:1: [[Decimal]] | ||
Line 37,248: | Line 36,707: | ||
:: numOwnerships: [[IterationSyntax|Iteration]] | :: numOwnerships: [[IterationSyntax|Iteration]] | ||
<div class="toccolours mw-collapsible mw-collapsed"> | <div class="toccolours mw-collapsible mw-collapsed"> | ||
::: | ::: ownership: [[EnumerationSyntax|Enumeration]] | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
:::: Allied | :::: Allied | ||
Line 37,258: | Line 36,717: | ||
:::: UncontrolledMinorFaction | :::: UncontrolledMinorFaction | ||
</div></div> | </div></div>:: numObjects: [[IterationSyntax|Iteration]] | ||
:: numObjects: [[IterationSyntax|Iteration]] | |||
<div class="toccolours mw-collapsible mw-collapsed"> | <div class="toccolours mw-collapsible mw-collapsed"> | ||
::: | ::: object: [[EnumerationSyntax|Enumeration]] | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
:::: CapitalShip | :::: CapitalShip | ||
Line 37,277: | Line 36,735: | ||
:::: Titan | :::: Titan | ||
</div></div> | </div></div>:: numSpaces: [[IterationSyntax|Iteration]] | ||
:: numSpaces: [[IterationSyntax|Iteration]] | |||
<div class="toccolours mw-collapsible mw-collapsed"> | <div class="toccolours mw-collapsible mw-collapsed"> | ||
::: | ::: space: [[EnumerationSyntax|Enumeration]] | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
:::: Normal | :::: Normal | ||
:::: Phase | :::: Phase | ||
</div></div> | </div></div>:: numConstraints: [[IterationSyntax|Iteration]] | ||
:: numConstraints: [[IterationSyntax|Iteration]] | |||
<div class="toccolours mw-collapsible mw-collapsed"> | <div class="toccolours mw-collapsible mw-collapsed"> | ||
::: | ::: constraint: [[EnumerationSyntax|Enumeration]] | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
:::: CanBeCaptured | :::: CanBeCaptured | ||
Line 37,341: | Line 36,797: | ||
:::: WithinCurrentSolarSystem | :::: WithinCurrentSolarSystem | ||
</div></div> | </div></div>: range | ||
: range | |||
:: Level:0: [[Decimal]] | :: Level:0: [[Decimal]] | ||
:: Level:1: [[Decimal]] | :: Level:1: [[Decimal]] | ||
Line 37,508: | Line 36,963: | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
<div class="toccolours mw-collapsible mw-collapsed"> | <div class="toccolours mw-collapsible mw-collapsed"> | ||
: | : damageType: [[EnumerationSyntax|Enumeration]] | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
:: PHYSICAL | :: PHYSICAL | ||
Line 37,514: | Line 36,969: | ||
</div></div> | </div></div> | ||
</div></div> | </div></div> | ||
<div class="toccolours mw-collapsible mw-collapsed"> | <div class="toccolours mw-collapsible mw-collapsed"> | ||
Line 37,537: | Line 36,991: | ||
: numWeaponClasses: [[IterationSyntax|Iteration]] | : numWeaponClasses: [[IterationSyntax|Iteration]] | ||
<div class="toccolours mw-collapsible mw-collapsed"> | <div class="toccolours mw-collapsible mw-collapsed"> | ||
:: | :: weaponClassForWeaponPassive: [[EnumerationSyntax|Enumeration]] | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
::: AUTOCANNON | ::: AUTOCANNON | ||
Line 37,563: | Line 37,017: | ||
::: WAVE | ::: WAVE | ||
</div></div> | </div></div>: passiveWeaponEffectChance | ||
: passiveWeaponEffectChance | |||
:: Level:0: [[Decimal]] | :: Level:0: [[Decimal]] | ||
:: Level:1: [[Decimal]] | :: Level:1: [[Decimal]] | ||
Line 37,693: | Line 37,146: | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
<div class="toccolours mw-collapsible mw-collapsed"> | <div class="toccolours mw-collapsible mw-collapsed"> | ||
: | : damageType: [[EnumerationSyntax|Enumeration]] | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
:: PHYSICAL | :: PHYSICAL | ||
Line 37,699: | Line 37,152: | ||
</div></div> | </div></div> | ||
</div></div> | </div></div> | ||
<div class="toccolours mw-collapsible mw-collapsed"> | <div class="toccolours mw-collapsible mw-collapsed"> | ||
Line 37,722: | Line 37,174: | ||
: numWeaponClasses: [[IterationSyntax|Iteration]] | : numWeaponClasses: [[IterationSyntax|Iteration]] | ||
<div class="toccolours mw-collapsible mw-collapsed"> | <div class="toccolours mw-collapsible mw-collapsed"> | ||
:: | :: weaponClassForWeaponPassive: [[EnumerationSyntax|Enumeration]] | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
::: AUTOCANNON | ::: AUTOCANNON | ||
Line 37,748: | Line 37,200: | ||
::: WAVE | ::: WAVE | ||
</div></div> | </div></div>: passiveWeaponEffectChance | ||
: passiveWeaponEffectChance | |||
:: Level:0: [[Decimal]] | :: Level:0: [[Decimal]] | ||
:: Level:1: [[Decimal]] | :: Level:1: [[Decimal]] | ||
Line 37,878: | Line 37,329: | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
<div class="toccolours mw-collapsible mw-collapsed"> | <div class="toccolours mw-collapsible mw-collapsed"> | ||
: | : damageType: [[EnumerationSyntax|Enumeration]] | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
:: PHYSICAL | :: PHYSICAL | ||
Line 37,884: | Line 37,335: | ||
</div></div> | </div></div> | ||
</div></div> | </div></div> | ||
<div class="toccolours mw-collapsible mw-collapsed"> | <div class="toccolours mw-collapsible mw-collapsed"> | ||
Line 37,907: | Line 37,357: | ||
: numWeaponClasses: [[IterationSyntax|Iteration]] | : numWeaponClasses: [[IterationSyntax|Iteration]] | ||
<div class="toccolours mw-collapsible mw-collapsed"> | <div class="toccolours mw-collapsible mw-collapsed"> | ||
:: | :: weaponClassForWeaponPassive: [[EnumerationSyntax|Enumeration]] | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
::: AUTOCANNON | ::: AUTOCANNON | ||
Line 37,933: | Line 37,383: | ||
::: WAVE | ::: WAVE | ||
</div></div> | </div></div>: passiveWeaponEffectChance | ||
: passiveWeaponEffectChance | |||
:: Level:0: [[Decimal]] | :: Level:0: [[Decimal]] | ||
:: Level:1: [[Decimal]] | :: Level:1: [[Decimal]] | ||
Line 38,071: | Line 37,520: | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
<div class="toccolours mw-collapsible mw-collapsed"> | <div class="toccolours mw-collapsible mw-collapsed"> | ||
: | : damageType: [[EnumerationSyntax|Enumeration]] | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
:: PHYSICAL | :: PHYSICAL | ||
Line 38,077: | Line 37,526: | ||
</div></div> | </div></div> | ||
</div></div> | </div></div> | ||
<div class="toccolours mw-collapsible mw-collapsed"> | <div class="toccolours mw-collapsible mw-collapsed"> | ||
Line 38,100: | Line 37,548: | ||
: numWeaponClasses: [[IterationSyntax|Iteration]] | : numWeaponClasses: [[IterationSyntax|Iteration]] | ||
<div class="toccolours mw-collapsible mw-collapsed"> | <div class="toccolours mw-collapsible mw-collapsed"> | ||
:: | :: weaponClassForWeaponPassive: [[EnumerationSyntax|Enumeration]] | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
::: AUTOCANNON | ::: AUTOCANNON | ||
Line 38,126: | Line 37,574: | ||
::: WAVE | ::: WAVE | ||
</div></div> | </div></div>: passiveWeaponEffectChance | ||
: passiveWeaponEffectChance | |||
:: Level:0: [[Decimal]] | :: Level:0: [[Decimal]] | ||
:: Level:1: [[Decimal]] | :: Level:1: [[Decimal]] | ||
Line 38,257: | Line 37,704: | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
<div class="toccolours mw-collapsible mw-collapsed"> | <div class="toccolours mw-collapsible mw-collapsed"> | ||
: | : damageType: [[EnumerationSyntax|Enumeration]] | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
:: PHYSICAL | :: PHYSICAL | ||
Line 38,263: | Line 37,710: | ||
</div></div> | </div></div> | ||
</div></div> | </div></div> | ||
<div class="toccolours mw-collapsible mw-collapsed"> | <div class="toccolours mw-collapsible mw-collapsed"> | ||
Line 38,286: | Line 37,732: | ||
: numWeaponClasses: [[IterationSyntax|Iteration]] | : numWeaponClasses: [[IterationSyntax|Iteration]] | ||
<div class="toccolours mw-collapsible mw-collapsed"> | <div class="toccolours mw-collapsible mw-collapsed"> | ||
:: | :: weaponClassForWeaponPassive: [[EnumerationSyntax|Enumeration]] | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
::: AUTOCANNON | ::: AUTOCANNON | ||
Line 38,312: | Line 37,758: | ||
::: WAVE | ::: WAVE | ||
</div></div> | </div></div>: passiveWeaponEffectChance | ||
: passiveWeaponEffectChance | |||
:: Level:0: [[Decimal]] | :: Level:0: [[Decimal]] | ||
:: Level:1: [[Decimal]] | :: Level:1: [[Decimal]] | ||
Line 38,475: | Line 37,920: | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
<div class="toccolours mw-collapsible mw-collapsed"> | <div class="toccolours mw-collapsible mw-collapsed"> | ||
: | : damageType: [[EnumerationSyntax|Enumeration]] | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
:: PHYSICAL | :: PHYSICAL | ||
Line 38,481: | Line 37,926: | ||
</div></div> | </div></div> | ||
</div></div> | </div></div> | ||
<div class="toccolours mw-collapsible mw-collapsed"> | <div class="toccolours mw-collapsible mw-collapsed"> | ||
Line 38,504: | Line 37,948: | ||
: numWeaponClasses: [[IterationSyntax|Iteration]] | : numWeaponClasses: [[IterationSyntax|Iteration]] | ||
<div class="toccolours mw-collapsible mw-collapsed"> | <div class="toccolours mw-collapsible mw-collapsed"> | ||
:: | :: weaponClassForWeaponPassive: [[EnumerationSyntax|Enumeration]] | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
::: AUTOCANNON | ::: AUTOCANNON | ||
Line 38,530: | Line 37,974: | ||
::: WAVE | ::: WAVE | ||
</div></div> | </div></div>: passiveWeaponEffectChance | ||
: passiveWeaponEffectChance | |||
:: Level:0: [[Decimal]] | :: Level:0: [[Decimal]] | ||
:: Level:1: [[Decimal]] | :: Level:1: [[Decimal]] | ||
Line 38,667: | Line 38,110: | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
<div class="toccolours mw-collapsible mw-collapsed"> | <div class="toccolours mw-collapsible mw-collapsed"> | ||
: | : damageType: [[EnumerationSyntax|Enumeration]] | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
:: PHYSICAL | :: PHYSICAL | ||
Line 38,673: | Line 38,116: | ||
</div></div> | </div></div> | ||
</div></div> | </div></div> | ||
<div class="toccolours mw-collapsible mw-collapsed"> | <div class="toccolours mw-collapsible mw-collapsed"> | ||
Line 38,696: | Line 38,138: | ||
: numWeaponClasses: [[IterationSyntax|Iteration]] | : numWeaponClasses: [[IterationSyntax|Iteration]] | ||
<div class="toccolours mw-collapsible mw-collapsed"> | <div class="toccolours mw-collapsible mw-collapsed"> | ||
:: | :: weaponClassForWeaponPassive: [[EnumerationSyntax|Enumeration]] | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
::: AUTOCANNON | ::: AUTOCANNON | ||
Line 38,722: | Line 38,164: | ||
::: WAVE | ::: WAVE | ||
</div></div> | </div></div>: passiveWeaponEffectChance | ||
: passiveWeaponEffectChance | |||
:: Level:0: [[Decimal]] | :: Level:0: [[Decimal]] | ||
:: Level:1: [[Decimal]] | :: Level:1: [[Decimal]] | ||
Line 38,862: | Line 38,303: | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
<div class="toccolours mw-collapsible mw-collapsed"> | <div class="toccolours mw-collapsible mw-collapsed"> | ||
: | : damageType: [[EnumerationSyntax|Enumeration]] | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
:: PHYSICAL | :: PHYSICAL | ||
Line 38,868: | Line 38,309: | ||
</div></div> | </div></div> | ||
</div></div> | </div></div> | ||
<div class="toccolours mw-collapsible mw-collapsed"> | <div class="toccolours mw-collapsible mw-collapsed"> | ||
Line 38,891: | Line 38,331: | ||
: numWeaponClasses: [[IterationSyntax|Iteration]] | : numWeaponClasses: [[IterationSyntax|Iteration]] | ||
<div class="toccolours mw-collapsible mw-collapsed"> | <div class="toccolours mw-collapsible mw-collapsed"> | ||
:: | :: weaponClassForWeaponPassive: [[EnumerationSyntax|Enumeration]] | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
::: AUTOCANNON | ::: AUTOCANNON | ||
Line 38,917: | Line 38,357: | ||
::: WAVE | ::: WAVE | ||
</div></div> | </div></div>: passiveWeaponEffectChance | ||
: passiveWeaponEffectChance | |||
:: Level:0: [[Decimal]] | :: Level:0: [[Decimal]] | ||
:: Level:1: [[Decimal]] | :: Level:1: [[Decimal]] | ||
Line 39,059: | Line 38,498: | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
<div class="toccolours mw-collapsible mw-collapsed"> | <div class="toccolours mw-collapsible mw-collapsed"> | ||
: | : damageType: [[EnumerationSyntax|Enumeration]] | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
:: PHYSICAL | :: PHYSICAL | ||
Line 39,065: | Line 38,504: | ||
</div></div> | </div></div> | ||
</div></div> | </div></div> | ||
<div class="toccolours mw-collapsible mw-collapsed"> | <div class="toccolours mw-collapsible mw-collapsed"> | ||
Line 39,088: | Line 38,526: | ||
: numWeaponClasses: [[IterationSyntax|Iteration]] | : numWeaponClasses: [[IterationSyntax|Iteration]] | ||
<div class="toccolours mw-collapsible mw-collapsed"> | <div class="toccolours mw-collapsible mw-collapsed"> | ||
:: | :: weaponClassForWeaponPassive: [[EnumerationSyntax|Enumeration]] | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
::: AUTOCANNON | ::: AUTOCANNON | ||
Line 39,114: | Line 38,552: | ||
::: WAVE | ::: WAVE | ||
</div></div> | </div></div>: passiveWeaponEffectChance | ||
: passiveWeaponEffectChance | |||
:: Level:0: [[Decimal]] | :: Level:0: [[Decimal]] | ||
:: Level:1: [[Decimal]] | :: Level:1: [[Decimal]] | ||
Line 39,140: | Line 38,577: | ||
:: numOwnerships: [[IterationSyntax|Iteration]] | :: numOwnerships: [[IterationSyntax|Iteration]] | ||
<div class="toccolours mw-collapsible mw-collapsed"> | <div class="toccolours mw-collapsible mw-collapsed"> | ||
::: | ::: ownership: [[EnumerationSyntax|Enumeration]] | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
:::: Allied | :::: Allied | ||
Line 39,150: | Line 38,587: | ||
:::: UncontrolledMinorFaction | :::: UncontrolledMinorFaction | ||
</div></div> | </div></div>:: numObjects: [[IterationSyntax|Iteration]] | ||
:: numObjects: [[IterationSyntax|Iteration]] | |||
<div class="toccolours mw-collapsible mw-collapsed"> | <div class="toccolours mw-collapsible mw-collapsed"> | ||
::: | ::: object: [[EnumerationSyntax|Enumeration]] | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
:::: CapitalShip | :::: CapitalShip | ||
Line 39,169: | Line 38,605: | ||
:::: Titan | :::: Titan | ||
</div></div> | </div></div>:: numSpaces: [[IterationSyntax|Iteration]] | ||
:: numSpaces: [[IterationSyntax|Iteration]] | |||
<div class="toccolours mw-collapsible mw-collapsed"> | <div class="toccolours mw-collapsible mw-collapsed"> | ||
::: | ::: space: [[EnumerationSyntax|Enumeration]] | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
:::: Normal | :::: Normal | ||
:::: Phase | :::: Phase | ||
</div></div> | </div></div>:: numConstraints: [[IterationSyntax|Iteration]] | ||
:: numConstraints: [[IterationSyntax|Iteration]] | |||
<div class="toccolours mw-collapsible mw-collapsed"> | <div class="toccolours mw-collapsible mw-collapsed"> | ||
::: | ::: constraint: [[EnumerationSyntax|Enumeration]] | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
:::: CanBeCaptured | :::: CanBeCaptured | ||
Line 39,233: | Line 38,667: | ||
:::: WithinCurrentSolarSystem | :::: WithinCurrentSolarSystem | ||
</div></div> | </div></div>: range | ||
: range | |||
:: Level:0: [[Decimal]] | :: Level:0: [[Decimal]] | ||
:: Level:1: [[Decimal]] | :: Level:1: [[Decimal]] | ||
Line 39,354: | Line 38,787: | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
<div class="toccolours mw-collapsible mw-collapsed"> | <div class="toccolours mw-collapsible mw-collapsed"> | ||
: | : damageType: [[EnumerationSyntax|Enumeration]] | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
:: PHYSICAL | :: PHYSICAL | ||
Line 39,360: | Line 38,793: | ||
</div></div> | </div></div> | ||
</div></div> | </div></div> | ||
<div class="toccolours mw-collapsible mw-collapsed"> | <div class="toccolours mw-collapsible mw-collapsed"> | ||
Line 39,383: | Line 38,815: | ||
: numWeaponClasses: [[IterationSyntax|Iteration]] | : numWeaponClasses: [[IterationSyntax|Iteration]] | ||
<div class="toccolours mw-collapsible mw-collapsed"> | <div class="toccolours mw-collapsible mw-collapsed"> | ||
:: | :: weaponClassForWeaponPassive: [[EnumerationSyntax|Enumeration]] | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
::: AUTOCANNON | ::: AUTOCANNON | ||
Line 39,409: | Line 38,841: | ||
::: WAVE | ::: WAVE | ||
</div></div> | </div></div>: passiveWeaponEffectChance | ||
: passiveWeaponEffectChance | |||
:: Level:0: [[Decimal]] | :: Level:0: [[Decimal]] | ||
:: Level:1: [[Decimal]] | :: Level:1: [[Decimal]] | ||
Line 39,581: | Line 39,012: | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
<div class="toccolours mw-collapsible mw-collapsed"> | <div class="toccolours mw-collapsible mw-collapsed"> | ||
: | : damageType: [[EnumerationSyntax|Enumeration]] | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
:: PHYSICAL | :: PHYSICAL | ||
Line 39,587: | Line 39,018: | ||
</div></div> | </div></div> | ||
</div></div> | </div></div> | ||
<div class="toccolours mw-collapsible mw-collapsed"> | <div class="toccolours mw-collapsible mw-collapsed"> | ||
Line 39,610: | Line 39,040: | ||
: numWeaponClasses: [[IterationSyntax|Iteration]] | : numWeaponClasses: [[IterationSyntax|Iteration]] | ||
<div class="toccolours mw-collapsible mw-collapsed"> | <div class="toccolours mw-collapsible mw-collapsed"> | ||
:: | :: weaponClassForWeaponPassive: [[EnumerationSyntax|Enumeration]] | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
::: AUTOCANNON | ::: AUTOCANNON | ||
Line 39,636: | Line 39,066: | ||
::: WAVE | ::: WAVE | ||
</div></div> | </div></div>: passiveWeaponEffectChance | ||
: passiveWeaponEffectChance | |||
:: Level:0: [[Decimal]] | :: Level:0: [[Decimal]] | ||
:: Level:1: [[Decimal]] | :: Level:1: [[Decimal]] | ||
Line 39,763: | Line 39,192: | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
<div class="toccolours mw-collapsible mw-collapsed"> | <div class="toccolours mw-collapsible mw-collapsed"> | ||
: | : damageType: [[EnumerationSyntax|Enumeration]] | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
:: PHYSICAL | :: PHYSICAL | ||
Line 39,769: | Line 39,198: | ||
</div></div> | </div></div> | ||
</div></div> | </div></div> | ||
<div class="toccolours mw-collapsible mw-collapsed"> | <div class="toccolours mw-collapsible mw-collapsed"> | ||
Line 39,792: | Line 39,220: | ||
: numWeaponClasses: [[IterationSyntax|Iteration]] | : numWeaponClasses: [[IterationSyntax|Iteration]] | ||
<div class="toccolours mw-collapsible mw-collapsed"> | <div class="toccolours mw-collapsible mw-collapsed"> | ||
:: | :: weaponClassForWeaponPassive: [[EnumerationSyntax|Enumeration]] | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
::: AUTOCANNON | ::: AUTOCANNON | ||
Line 39,818: | Line 39,246: | ||
::: WAVE | ::: WAVE | ||
</div></div> | </div></div>: passiveWeaponEffectChance | ||
: passiveWeaponEffectChance | |||
:: Level:0: [[Decimal]] | :: Level:0: [[Decimal]] | ||
:: Level:1: [[Decimal]] | :: Level:1: [[Decimal]] | ||
Line 39,957: | Line 39,384: | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
<div class="toccolours mw-collapsible mw-collapsed"> | <div class="toccolours mw-collapsible mw-collapsed"> | ||
: | : damageType: [[EnumerationSyntax|Enumeration]] | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
:: PHYSICAL | :: PHYSICAL | ||
Line 39,963: | Line 39,390: | ||
</div></div> | </div></div> | ||
</div></div> | </div></div> | ||
<div class="toccolours mw-collapsible mw-collapsed"> | <div class="toccolours mw-collapsible mw-collapsed"> | ||
Line 39,986: | Line 39,412: | ||
: numWeaponClasses: [[IterationSyntax|Iteration]] | : numWeaponClasses: [[IterationSyntax|Iteration]] | ||
<div class="toccolours mw-collapsible mw-collapsed"> | <div class="toccolours mw-collapsible mw-collapsed"> | ||
:: | :: weaponClassForWeaponPassive: [[EnumerationSyntax|Enumeration]] | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
::: AUTOCANNON | ::: AUTOCANNON | ||
Line 40,012: | Line 39,438: | ||
::: WAVE | ::: WAVE | ||
</div></div> | </div></div>: passiveWeaponEffectChance | ||
: passiveWeaponEffectChance | |||
:: Level:0: [[Decimal]] | :: Level:0: [[Decimal]] | ||
:: Level:1: [[Decimal]] | :: Level:1: [[Decimal]] | ||
Line 40,149: | Line 39,574: | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
<div class="toccolours mw-collapsible mw-collapsed"> | <div class="toccolours mw-collapsible mw-collapsed"> | ||
: | : damageType: [[EnumerationSyntax|Enumeration]] | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
:: PHYSICAL | :: PHYSICAL | ||
Line 40,155: | Line 39,580: | ||
</div></div> | </div></div> | ||
</div></div> | </div></div> | ||
<div class="toccolours mw-collapsible mw-collapsed"> | <div class="toccolours mw-collapsible mw-collapsed"> | ||
Line 40,178: | Line 39,602: | ||
: numWeaponClasses: [[IterationSyntax|Iteration]] | : numWeaponClasses: [[IterationSyntax|Iteration]] | ||
<div class="toccolours mw-collapsible mw-collapsed"> | <div class="toccolours mw-collapsible mw-collapsed"> | ||
:: | :: weaponClassForWeaponPassive: [[EnumerationSyntax|Enumeration]] | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
::: AUTOCANNON | ::: AUTOCANNON | ||
Line 40,204: | Line 39,628: | ||
::: WAVE | ::: WAVE | ||
</div></div> | </div></div>: passiveWeaponEffectChance | ||
: passiveWeaponEffectChance | |||
:: Level:0: [[Decimal]] | :: Level:0: [[Decimal]] | ||
:: Level:1: [[Decimal]] | :: Level:1: [[Decimal]] | ||
Line 40,335: | Line 39,758: | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
<div class="toccolours mw-collapsible mw-collapsed"> | <div class="toccolours mw-collapsible mw-collapsed"> | ||
: | : damageType: [[EnumerationSyntax|Enumeration]] | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
:: PHYSICAL | :: PHYSICAL | ||
Line 40,341: | Line 39,764: | ||
</div></div> | </div></div> | ||
</div></div> | </div></div> | ||
<div class="toccolours mw-collapsible mw-collapsed"> | <div class="toccolours mw-collapsible mw-collapsed"> | ||
Line 40,364: | Line 39,786: | ||
: numWeaponClasses: [[IterationSyntax|Iteration]] | : numWeaponClasses: [[IterationSyntax|Iteration]] | ||
<div class="toccolours mw-collapsible mw-collapsed"> | <div class="toccolours mw-collapsible mw-collapsed"> | ||
:: | :: weaponClassForWeaponPassive: [[EnumerationSyntax|Enumeration]] | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
::: AUTOCANNON | ::: AUTOCANNON | ||
Line 40,390: | Line 39,812: | ||
::: WAVE | ::: WAVE | ||
</div></div> | </div></div>: passiveWeaponEffectChance | ||
: passiveWeaponEffectChance | |||
:: Level:0: [[Decimal]] | :: Level:0: [[Decimal]] | ||
:: Level:1: [[Decimal]] | :: Level:1: [[Decimal]] | ||
Line 40,520: | Line 39,941: | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
<div class="toccolours mw-collapsible mw-collapsed"> | <div class="toccolours mw-collapsible mw-collapsed"> | ||
: | : damageType: [[EnumerationSyntax|Enumeration]] | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
:: PHYSICAL | :: PHYSICAL | ||
Line 40,526: | Line 39,947: | ||
</div></div> | </div></div> | ||
</div></div> | </div></div> | ||
<div class="toccolours mw-collapsible mw-collapsed"> | <div class="toccolours mw-collapsible mw-collapsed"> | ||
Line 40,549: | Line 39,969: | ||
: numWeaponClasses: [[IterationSyntax|Iteration]] | : numWeaponClasses: [[IterationSyntax|Iteration]] | ||
<div class="toccolours mw-collapsible mw-collapsed"> | <div class="toccolours mw-collapsible mw-collapsed"> | ||
:: | :: weaponClassForWeaponPassive: [[EnumerationSyntax|Enumeration]] | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
::: AUTOCANNON | ::: AUTOCANNON | ||
Line 40,575: | Line 39,995: | ||
::: WAVE | ::: WAVE | ||
</div></div> | </div></div>: passiveWeaponEffectChance | ||
: passiveWeaponEffectChance | |||
:: Level:0: [[Decimal]] | :: Level:0: [[Decimal]] | ||
:: Level:1: [[Decimal]] | :: Level:1: [[Decimal]] | ||
Line 40,591: | Line 40,010: | ||
:: Level:3: [[Decimal]] | :: Level:3: [[Decimal]] | ||
<div class="toccolours mw-collapsible mw-collapsed"> | <div class="toccolours mw-collapsible mw-collapsed"> | ||
: | : damageAffectType: [[EnumerationSyntax|Enumeration]] | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
:: AFFECTS_ONLY_HULL | :: AFFECTS_ONLY_HULL | ||
Line 40,597: | Line 40,016: | ||
:: AFFECTS_SHIELDS_AND_HULL | :: AFFECTS_SHIELDS_AND_HULL | ||
</div></div> | </div></div><div class="toccolours mw-collapsible mw-collapsed"> | ||
<div class="toccolours mw-collapsible mw-collapsed"> | : damageType: [[EnumerationSyntax|Enumeration]] | ||
: | |||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
:: PHYSICAL | :: PHYSICAL | ||
:: ENERGY | :: ENERGY | ||
</div></div> | </div></div>: isDamageShared: [[Boolean]] | ||
: isDamageShared: [[Boolean]] | |||
</div></div> | </div></div> | ||
Line 40,721: | Line 40,138: | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
<div class="toccolours mw-collapsible mw-collapsed"> | <div class="toccolours mw-collapsible mw-collapsed"> | ||
: | : damageType: [[EnumerationSyntax|Enumeration]] | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
:: PHYSICAL | :: PHYSICAL | ||
Line 40,727: | Line 40,144: | ||
</div></div> | </div></div> | ||
</div></div> | </div></div> | ||
<div class="toccolours mw-collapsible mw-collapsed"> | <div class="toccolours mw-collapsible mw-collapsed"> | ||
Line 40,750: | Line 40,166: | ||
: numWeaponClasses: [[IterationSyntax|Iteration]] | : numWeaponClasses: [[IterationSyntax|Iteration]] | ||
<div class="toccolours mw-collapsible mw-collapsed"> | <div class="toccolours mw-collapsible mw-collapsed"> | ||
:: | :: weaponClassForWeaponPassive: [[EnumerationSyntax|Enumeration]] | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
::: AUTOCANNON | ::: AUTOCANNON | ||
Line 40,776: | Line 40,192: | ||
::: WAVE | ::: WAVE | ||
</div></div> | </div></div>: passiveWeaponEffectChance | ||
: passiveWeaponEffectChance | |||
:: Level:0: [[Decimal]] | :: Level:0: [[Decimal]] | ||
:: Level:1: [[Decimal]] | :: Level:1: [[Decimal]] | ||
Line 40,792: | Line 40,207: | ||
:: Level:3: [[Decimal]] | :: Level:3: [[Decimal]] | ||
<div class="toccolours mw-collapsible mw-collapsed"> | <div class="toccolours mw-collapsible mw-collapsed"> | ||
: | : damageAffectType: [[EnumerationSyntax|Enumeration]] | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
:: AFFECTS_ONLY_HULL | :: AFFECTS_ONLY_HULL | ||
Line 40,798: | Line 40,213: | ||
:: AFFECTS_SHIELDS_AND_HULL | :: AFFECTS_SHIELDS_AND_HULL | ||
</div></div> | </div></div><div class="toccolours mw-collapsible mw-collapsed"> | ||
<div class="toccolours mw-collapsible mw-collapsed"> | : damageType: [[EnumerationSyntax|Enumeration]] | ||
: | |||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
:: PHYSICAL | :: PHYSICAL | ||
:: ENERGY | :: ENERGY | ||
</div></div> | </div></div>: isDamageShared: [[Boolean]] | ||
: isDamageShared: [[Boolean]] | |||
: targetFilter | : targetFilter | ||
:: numOwnerships: [[IterationSyntax|Iteration]] | :: numOwnerships: [[IterationSyntax|Iteration]] | ||
<div class="toccolours mw-collapsible mw-collapsed"> | <div class="toccolours mw-collapsible mw-collapsed"> | ||
::: | ::: ownership: [[EnumerationSyntax|Enumeration]] | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
:::: Allied | :::: Allied | ||
Line 40,820: | Line 40,233: | ||
:::: UncontrolledMinorFaction | :::: UncontrolledMinorFaction | ||
</div></div> | </div></div>:: numObjects: [[IterationSyntax|Iteration]] | ||
:: numObjects: [[IterationSyntax|Iteration]] | |||
<div class="toccolours mw-collapsible mw-collapsed"> | <div class="toccolours mw-collapsible mw-collapsed"> | ||
::: | ::: object: [[EnumerationSyntax|Enumeration]] | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
:::: CapitalShip | :::: CapitalShip | ||
Line 40,839: | Line 40,251: | ||
:::: Titan | :::: Titan | ||
</div></div> | </div></div>:: numSpaces: [[IterationSyntax|Iteration]] | ||
:: numSpaces: [[IterationSyntax|Iteration]] | |||
<div class="toccolours mw-collapsible mw-collapsed"> | <div class="toccolours mw-collapsible mw-collapsed"> | ||
::: | ::: space: [[EnumerationSyntax|Enumeration]] | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
:::: Normal | :::: Normal | ||
:::: Phase | :::: Phase | ||
</div></div> | </div></div>:: numConstraints: [[IterationSyntax|Iteration]] | ||
:: numConstraints: [[IterationSyntax|Iteration]] | |||
<div class="toccolours mw-collapsible mw-collapsed"> | <div class="toccolours mw-collapsible mw-collapsed"> | ||
::: | ::: constraint: [[EnumerationSyntax|Enumeration]] | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
:::: CanBeCaptured | :::: CanBeCaptured | ||
Line 40,903: | Line 40,313: | ||
:::: WithinCurrentSolarSystem | :::: WithinCurrentSolarSystem | ||
</div></div> | </div></div>: range | ||
: range | |||
:: Level:0: [[Decimal]] | :: Level:0: [[Decimal]] | ||
:: Level:1: [[Decimal]] | :: Level:1: [[Decimal]] | ||
Line 41,029: | Line 40,438: | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
<div class="toccolours mw-collapsible mw-collapsed"> | <div class="toccolours mw-collapsible mw-collapsed"> | ||
: | : damageType: [[EnumerationSyntax|Enumeration]] | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
:: PHYSICAL | :: PHYSICAL | ||
Line 41,035: | Line 40,444: | ||
</div></div> | </div></div> | ||
</div></div> | </div></div> | ||
<div class="toccolours mw-collapsible mw-collapsed"> | <div class="toccolours mw-collapsible mw-collapsed"> | ||
Line 41,058: | Line 40,466: | ||
: numWeaponClasses: [[IterationSyntax|Iteration]] | : numWeaponClasses: [[IterationSyntax|Iteration]] | ||
<div class="toccolours mw-collapsible mw-collapsed"> | <div class="toccolours mw-collapsible mw-collapsed"> | ||
:: | :: weaponClassForWeaponPassive: [[EnumerationSyntax|Enumeration]] | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
::: AUTOCANNON | ::: AUTOCANNON | ||
Line 41,084: | Line 40,492: | ||
::: WAVE | ::: WAVE | ||
</div></div> | </div></div>: passiveWeaponEffectChance | ||
: passiveWeaponEffectChance | |||
:: Level:0: [[Decimal]] | :: Level:0: [[Decimal]] | ||
:: Level:1: [[Decimal]] | :: Level:1: [[Decimal]] | ||
Line 41,100: | Line 40,507: | ||
:: Level:3: [[Decimal]] | :: Level:3: [[Decimal]] | ||
<div class="toccolours mw-collapsible mw-collapsed"> | <div class="toccolours mw-collapsible mw-collapsed"> | ||
: | : damageAffectType: [[EnumerationSyntax|Enumeration]] | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
:: AFFECTS_ONLY_HULL | :: AFFECTS_ONLY_HULL | ||
Line 41,106: | Line 40,513: | ||
:: AFFECTS_SHIELDS_AND_HULL | :: AFFECTS_SHIELDS_AND_HULL | ||
</div></div> | </div></div><div class="toccolours mw-collapsible mw-collapsed"> | ||
<div class="toccolours mw-collapsible mw-collapsed"> | : damageType: [[EnumerationSyntax|Enumeration]] | ||
: | |||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
:: PHYSICAL | :: PHYSICAL | ||
:: ENERGY | :: ENERGY | ||
</div></div> | </div></div>: isDamageShared: [[Boolean]] | ||
: isDamageShared: [[Boolean]] | |||
</div></div> | </div></div> | ||
Line 41,230: | Line 40,635: | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
<div class="toccolours mw-collapsible mw-collapsed"> | <div class="toccolours mw-collapsible mw-collapsed"> | ||
: | : damageType: [[EnumerationSyntax|Enumeration]] | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
:: PHYSICAL | :: PHYSICAL | ||
Line 41,236: | Line 40,641: | ||
</div></div> | </div></div> | ||
</div></div> | </div></div> | ||
<div class="toccolours mw-collapsible mw-collapsed"> | <div class="toccolours mw-collapsible mw-collapsed"> | ||
Line 41,259: | Line 40,663: | ||
: numWeaponClasses: [[IterationSyntax|Iteration]] | : numWeaponClasses: [[IterationSyntax|Iteration]] | ||
<div class="toccolours mw-collapsible mw-collapsed"> | <div class="toccolours mw-collapsible mw-collapsed"> | ||
:: | :: weaponClassForWeaponPassive: [[EnumerationSyntax|Enumeration]] | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
::: AUTOCANNON | ::: AUTOCANNON | ||
Line 41,285: | Line 40,689: | ||
::: WAVE | ::: WAVE | ||
</div></div> | </div></div>: passiveWeaponEffectChance | ||
: passiveWeaponEffectChance | |||
:: Level:0: [[Decimal]] | :: Level:0: [[Decimal]] | ||
:: Level:1: [[Decimal]] | :: Level:1: [[Decimal]] | ||
Line 41,301: | Line 40,704: | ||
:: Level:3: [[Decimal]] | :: Level:3: [[Decimal]] | ||
<div class="toccolours mw-collapsible mw-collapsed"> | <div class="toccolours mw-collapsible mw-collapsed"> | ||
: | : damageAffectType: [[EnumerationSyntax|Enumeration]] | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
:: AFFECTS_ONLY_HULL | :: AFFECTS_ONLY_HULL | ||
Line 41,307: | Line 40,710: | ||
:: AFFECTS_SHIELDS_AND_HULL | :: AFFECTS_SHIELDS_AND_HULL | ||
</div></div> | </div></div><div class="toccolours mw-collapsible mw-collapsed"> | ||
<div class="toccolours mw-collapsible mw-collapsed"> | : damageType: [[EnumerationSyntax|Enumeration]] | ||
: | |||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
:: PHYSICAL | :: PHYSICAL | ||
:: ENERGY | :: ENERGY | ||
</div></div> | </div></div>: isDamageShared: [[Boolean]] | ||
: isDamageShared: [[Boolean]] | |||
</div></div> | </div></div> | ||
Line 41,431: | Line 40,832: | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
<div class="toccolours mw-collapsible mw-collapsed"> | <div class="toccolours mw-collapsible mw-collapsed"> | ||
: | : damageType: [[EnumerationSyntax|Enumeration]] | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
:: PHYSICAL | :: PHYSICAL | ||
Line 41,437: | Line 40,838: | ||
</div></div> | </div></div> | ||
</div></div> | </div></div> | ||
<div class="toccolours mw-collapsible mw-collapsed"> | <div class="toccolours mw-collapsible mw-collapsed"> | ||
Line 41,460: | Line 40,860: | ||
: numWeaponClasses: [[IterationSyntax|Iteration]] | : numWeaponClasses: [[IterationSyntax|Iteration]] | ||
<div class="toccolours mw-collapsible mw-collapsed"> | <div class="toccolours mw-collapsible mw-collapsed"> | ||
:: | :: weaponClassForWeaponPassive: [[EnumerationSyntax|Enumeration]] | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
::: AUTOCANNON | ::: AUTOCANNON | ||
Line 41,486: | Line 40,886: | ||
::: WAVE | ::: WAVE | ||
</div></div> | </div></div>: passiveWeaponEffectChance | ||
: passiveWeaponEffectChance | |||
:: Level:0: [[Decimal]] | :: Level:0: [[Decimal]] | ||
:: Level:1: [[Decimal]] | :: Level:1: [[Decimal]] | ||
Line 41,621: | Line 41,020: | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
<div class="toccolours mw-collapsible mw-collapsed"> | <div class="toccolours mw-collapsible mw-collapsed"> | ||
: | : damageType: [[EnumerationSyntax|Enumeration]] | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
:: PHYSICAL | :: PHYSICAL | ||
Line 41,627: | Line 41,026: | ||
</div></div> | </div></div> | ||
</div></div> | </div></div> | ||
<div class="toccolours mw-collapsible mw-collapsed"> | <div class="toccolours mw-collapsible mw-collapsed"> | ||
Line 41,650: | Line 41,048: | ||
: numWeaponClasses: [[IterationSyntax|Iteration]] | : numWeaponClasses: [[IterationSyntax|Iteration]] | ||
<div class="toccolours mw-collapsible mw-collapsed"> | <div class="toccolours mw-collapsible mw-collapsed"> | ||
:: | :: weaponClassForWeaponPassive: [[EnumerationSyntax|Enumeration]] | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
::: AUTOCANNON | ::: AUTOCANNON | ||
Line 41,676: | Line 41,074: | ||
::: WAVE | ::: WAVE | ||
</div></div> | </div></div>: passiveWeaponEffectChance | ||
: passiveWeaponEffectChance | |||
:: Level:0: [[Decimal]] | :: Level:0: [[Decimal]] | ||
:: Level:1: [[Decimal]] | :: Level:1: [[Decimal]] | ||
Line 41,801: | Line 41,198: | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
<div class="toccolours mw-collapsible mw-collapsed"> | <div class="toccolours mw-collapsible mw-collapsed"> | ||
: | : damageType: [[EnumerationSyntax|Enumeration]] | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
:: PHYSICAL | :: PHYSICAL | ||
Line 41,807: | Line 41,204: | ||
</div></div> | </div></div> | ||
</div></div> | </div></div> | ||
<div class="toccolours mw-collapsible mw-collapsed"> | <div class="toccolours mw-collapsible mw-collapsed"> | ||
Line 41,830: | Line 41,226: | ||
: numWeaponClasses: [[IterationSyntax|Iteration]] | : numWeaponClasses: [[IterationSyntax|Iteration]] | ||
<div class="toccolours mw-collapsible mw-collapsed"> | <div class="toccolours mw-collapsible mw-collapsed"> | ||
:: | :: weaponClassForWeaponPassive: [[EnumerationSyntax|Enumeration]] | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
::: AUTOCANNON | ::: AUTOCANNON | ||
Line 41,856: | Line 41,252: | ||
::: WAVE | ::: WAVE | ||
</div></div> | </div></div>: passiveWeaponEffectChance | ||
: passiveWeaponEffectChance | |||
:: Level:0: [[Decimal]] | :: Level:0: [[Decimal]] | ||
:: Level:1: [[Decimal]] | :: Level:1: [[Decimal]] | ||
Line 41,981: | Line 41,376: | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
<div class="toccolours mw-collapsible mw-collapsed"> | <div class="toccolours mw-collapsible mw-collapsed"> | ||
: | : damageType: [[EnumerationSyntax|Enumeration]] | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
:: PHYSICAL | :: PHYSICAL | ||
Line 41,987: | Line 41,382: | ||
</div></div> | </div></div> | ||
</div></div> | </div></div> | ||
<div class="toccolours mw-collapsible mw-collapsed"> | <div class="toccolours mw-collapsible mw-collapsed"> | ||
Line 42,010: | Line 41,404: | ||
: numWeaponClasses: [[IterationSyntax|Iteration]] | : numWeaponClasses: [[IterationSyntax|Iteration]] | ||
<div class="toccolours mw-collapsible mw-collapsed"> | <div class="toccolours mw-collapsible mw-collapsed"> | ||
:: | :: weaponClassForWeaponPassive: [[EnumerationSyntax|Enumeration]] | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
::: AUTOCANNON | ::: AUTOCANNON | ||
Line 42,036: | Line 41,430: | ||
::: WAVE | ::: WAVE | ||
</div></div> | </div></div>: passiveWeaponEffectChance | ||
: passiveWeaponEffectChance | |||
:: Level:0: [[Decimal]] | :: Level:0: [[Decimal]] | ||
:: Level:1: [[Decimal]] | :: Level:1: [[Decimal]] | ||
Line 42,161: | Line 41,554: | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
<div class="toccolours mw-collapsible mw-collapsed"> | <div class="toccolours mw-collapsible mw-collapsed"> | ||
: | : damageType: [[EnumerationSyntax|Enumeration]] | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
:: PHYSICAL | :: PHYSICAL | ||
Line 42,167: | Line 41,560: | ||
</div></div> | </div></div> | ||
</div></div> | </div></div> | ||
<div class="toccolours mw-collapsible mw-collapsed"> | <div class="toccolours mw-collapsible mw-collapsed"> | ||
Line 42,190: | Line 41,582: | ||
: numWeaponClasses: [[IterationSyntax|Iteration]] | : numWeaponClasses: [[IterationSyntax|Iteration]] | ||
<div class="toccolours mw-collapsible mw-collapsed"> | <div class="toccolours mw-collapsible mw-collapsed"> | ||
:: | :: weaponClassForWeaponPassive: [[EnumerationSyntax|Enumeration]] | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
::: AUTOCANNON | ::: AUTOCANNON | ||
Line 42,216: | Line 41,608: | ||
::: WAVE | ::: WAVE | ||
</div></div> | </div></div>: passiveWeaponEffectChance | ||
: passiveWeaponEffectChance | |||
:: Level:0: [[Decimal]] | :: Level:0: [[Decimal]] | ||
:: Level:1: [[Decimal]] | :: Level:1: [[Decimal]] | ||
Line 42,341: | Line 41,732: | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
<div class="toccolours mw-collapsible mw-collapsed"> | <div class="toccolours mw-collapsible mw-collapsed"> | ||
: | : damageType: [[EnumerationSyntax|Enumeration]] | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
:: PHYSICAL | :: PHYSICAL | ||
Line 42,347: | Line 41,738: | ||
</div></div> | </div></div> | ||
</div></div> | </div></div> | ||
<div class="toccolours mw-collapsible mw-collapsed"> | <div class="toccolours mw-collapsible mw-collapsed"> | ||
Line 42,370: | Line 41,760: | ||
: numWeaponClasses: [[IterationSyntax|Iteration]] | : numWeaponClasses: [[IterationSyntax|Iteration]] | ||
<div class="toccolours mw-collapsible mw-collapsed"> | <div class="toccolours mw-collapsible mw-collapsed"> | ||
:: | :: weaponClassForWeaponPassive: [[EnumerationSyntax|Enumeration]] | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
::: AUTOCANNON | ::: AUTOCANNON | ||
Line 42,396: | Line 41,786: | ||
::: WAVE | ::: WAVE | ||
</div></div> | </div></div>: passiveWeaponEffectChance | ||
: passiveWeaponEffectChance | |||
:: Level:0: [[Decimal]] | :: Level:0: [[Decimal]] | ||
:: Level:1: [[Decimal]] | :: Level:1: [[Decimal]] | ||
Line 42,521: | Line 41,910: | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
<div class="toccolours mw-collapsible mw-collapsed"> | <div class="toccolours mw-collapsible mw-collapsed"> | ||
: | : damageType: [[EnumerationSyntax|Enumeration]] | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
:: PHYSICAL | :: PHYSICAL | ||
Line 42,527: | Line 41,916: | ||
</div></div> | </div></div> | ||
</div></div> | </div></div> | ||
<div class="toccolours mw-collapsible mw-collapsed"> | <div class="toccolours mw-collapsible mw-collapsed"> | ||
Line 42,550: | Line 41,938: | ||
: numWeaponClasses: [[IterationSyntax|Iteration]] | : numWeaponClasses: [[IterationSyntax|Iteration]] | ||
<div class="toccolours mw-collapsible mw-collapsed"> | <div class="toccolours mw-collapsible mw-collapsed"> | ||
:: | :: weaponClassForWeaponPassive: [[EnumerationSyntax|Enumeration]] | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
::: AUTOCANNON | ::: AUTOCANNON | ||
Line 42,576: | Line 41,964: | ||
::: WAVE | ::: WAVE | ||
</div></div> | </div></div>: passiveWeaponEffectChance | ||
: passiveWeaponEffectChance | |||
:: Level:0: [[Decimal]] | :: Level:0: [[Decimal]] | ||
:: Level:1: [[Decimal]] | :: Level:1: [[Decimal]] | ||
Line 42,701: | Line 42,088: | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
<div class="toccolours mw-collapsible mw-collapsed"> | <div class="toccolours mw-collapsible mw-collapsed"> | ||
: | : damageType: [[EnumerationSyntax|Enumeration]] | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
:: PHYSICAL | :: PHYSICAL | ||
Line 42,707: | Line 42,094: | ||
</div></div> | </div></div> | ||
</div></div> | </div></div> | ||
<div class="toccolours mw-collapsible mw-collapsed"> | <div class="toccolours mw-collapsible mw-collapsed"> | ||
Line 42,730: | Line 42,116: | ||
: numWeaponClasses: [[IterationSyntax|Iteration]] | : numWeaponClasses: [[IterationSyntax|Iteration]] | ||
<div class="toccolours mw-collapsible mw-collapsed"> | <div class="toccolours mw-collapsible mw-collapsed"> | ||
:: | :: weaponClassForWeaponPassive: [[EnumerationSyntax|Enumeration]] | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
::: AUTOCANNON | ::: AUTOCANNON | ||
Line 42,756: | Line 42,142: | ||
::: WAVE | ::: WAVE | ||
</div></div> | </div></div>: passiveWeaponEffectChance | ||
: passiveWeaponEffectChance | |||
:: Level:0: [[Decimal]] | :: Level:0: [[Decimal]] | ||
:: Level:1: [[Decimal]] | :: Level:1: [[Decimal]] | ||
Line 42,881: | Line 42,266: | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
<div class="toccolours mw-collapsible mw-collapsed"> | <div class="toccolours mw-collapsible mw-collapsed"> | ||
: | : damageType: [[EnumerationSyntax|Enumeration]] | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
:: PHYSICAL | :: PHYSICAL | ||
Line 42,887: | Line 42,272: | ||
</div></div> | </div></div> | ||
</div></div> | </div></div> | ||
<div class="toccolours mw-collapsible mw-collapsed"> | <div class="toccolours mw-collapsible mw-collapsed"> | ||
Line 42,910: | Line 42,294: | ||
: numWeaponClasses: [[IterationSyntax|Iteration]] | : numWeaponClasses: [[IterationSyntax|Iteration]] | ||
<div class="toccolours mw-collapsible mw-collapsed"> | <div class="toccolours mw-collapsible mw-collapsed"> | ||
:: | :: weaponClassForWeaponPassive: [[EnumerationSyntax|Enumeration]] | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
::: AUTOCANNON | ::: AUTOCANNON | ||
Line 42,936: | Line 42,320: | ||
::: WAVE | ::: WAVE | ||
</div></div> | </div></div>: passiveWeaponEffectChance | ||
: passiveWeaponEffectChance | |||
:: Level:0: [[Decimal]] | :: Level:0: [[Decimal]] | ||
:: Level:1: [[Decimal]] | :: Level:1: [[Decimal]] | ||
Line 43,103: | Line 42,486: | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
<div class="toccolours mw-collapsible mw-collapsed"> | <div class="toccolours mw-collapsible mw-collapsed"> | ||
: | : damageType: [[EnumerationSyntax|Enumeration]] | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
:: PHYSICAL | :: PHYSICAL | ||
Line 43,109: | Line 42,492: | ||
</div></div> | </div></div> | ||
</div></div> | </div></div> | ||
<div class="toccolours mw-collapsible mw-collapsed"> | <div class="toccolours mw-collapsible mw-collapsed"> | ||
Line 43,132: | Line 42,514: | ||
: numWeaponClasses: [[IterationSyntax|Iteration]] | : numWeaponClasses: [[IterationSyntax|Iteration]] | ||
<div class="toccolours mw-collapsible mw-collapsed"> | <div class="toccolours mw-collapsible mw-collapsed"> | ||
:: | :: weaponClassForWeaponPassive: [[EnumerationSyntax|Enumeration]] | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
::: AUTOCANNON | ::: AUTOCANNON | ||
Line 43,158: | Line 42,540: | ||
::: WAVE | ::: WAVE | ||
</div></div> | </div></div>: passiveWeaponEffectChance | ||
: passiveWeaponEffectChance | |||
:: Level:0: [[Decimal]] | :: Level:0: [[Decimal]] | ||
:: Level:1: [[Decimal]] | :: Level:1: [[Decimal]] | ||
Line 43,284: | Line 42,665: | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
<div class="toccolours mw-collapsible mw-collapsed"> | <div class="toccolours mw-collapsible mw-collapsed"> | ||
: | : damageType: [[EnumerationSyntax|Enumeration]] | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
:: PHYSICAL | :: PHYSICAL | ||
Line 43,290: | Line 42,671: | ||
</div></div> | </div></div> | ||
</div></div> | </div></div> | ||
<div class="toccolours mw-collapsible mw-collapsed"> | <div class="toccolours mw-collapsible mw-collapsed"> | ||
Line 43,313: | Line 42,693: | ||
: numWeaponClasses: [[IterationSyntax|Iteration]] | : numWeaponClasses: [[IterationSyntax|Iteration]] | ||
<div class="toccolours mw-collapsible mw-collapsed"> | <div class="toccolours mw-collapsible mw-collapsed"> | ||
:: | :: weaponClassForWeaponPassive: [[EnumerationSyntax|Enumeration]] | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
::: AUTOCANNON | ::: AUTOCANNON | ||
Line 43,339: | Line 42,719: | ||
::: WAVE | ::: WAVE | ||
</div></div> | </div></div>: passiveWeaponEffectChance | ||
: passiveWeaponEffectChance | |||
:: Level:0: [[Decimal]] | :: Level:0: [[Decimal]] | ||
:: Level:1: [[Decimal]] | :: Level:1: [[Decimal]] | ||
Line 43,350: | Line 42,729: | ||
</div></div> | </div></div> | ||
<div class="toccolours mw-collapsible mw-collapsed"> | <div class="toccolours mw-collapsible mw-collapsed"> | ||
: | : resourceType: [[EnumerationSyntax|Enumeration]] | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
:: Credits | :: Credits | ||
Line 43,356: | Line 42,735: | ||
:: Crystal | :: Crystal | ||
</div></div> | </div></div>: resourceAmount | ||
: resourceAmount | |||
:: Level:0: [[Decimal]] | :: Level:0: [[Decimal]] | ||
:: Level:1: [[Decimal]] | :: Level:1: [[Decimal]] | ||
Line 43,363: | Line 42,741: | ||
:: Level:3: [[Decimal]] | :: Level:3: [[Decimal]] | ||
<div class="toccolours mw-collapsible mw-collapsed"> | <div class="toccolours mw-collapsible mw-collapsed"> | ||
: | : resourceAmountScalarType: [[EnumerationSyntax|Enumeration]] | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
:: PerOwnerShipSlot | :: PerOwnerShipSlot | ||
:: Flat | :: Flat | ||
</div></div> | </div></div>: effectInfo | ||
: effectInfo | |||
:: effectAttachInfo | :: effectAttachInfo | ||
<div class="toccolours mw-collapsible mw-collapsed"> | <div class="toccolours mw-collapsible mw-collapsed"> | ||
Line 43,521: | Line 42,898: | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
<div class="toccolours mw-collapsible mw-collapsed"> | <div class="toccolours mw-collapsible mw-collapsed"> | ||
: | : damageType: [[EnumerationSyntax|Enumeration]] | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
:: PHYSICAL | :: PHYSICAL | ||
Line 43,527: | Line 42,904: | ||
</div></div> | </div></div> | ||
</div></div> | </div></div> | ||
<div class="toccolours mw-collapsible mw-collapsed"> | <div class="toccolours mw-collapsible mw-collapsed"> | ||
Line 43,550: | Line 42,926: | ||
: numWeaponClasses: [[IterationSyntax|Iteration]] | : numWeaponClasses: [[IterationSyntax|Iteration]] | ||
<div class="toccolours mw-collapsible mw-collapsed"> | <div class="toccolours mw-collapsible mw-collapsed"> | ||
:: | :: weaponClassForWeaponPassive: [[EnumerationSyntax|Enumeration]] | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
::: AUTOCANNON | ::: AUTOCANNON | ||
Line 43,576: | Line 42,952: | ||
::: WAVE | ::: WAVE | ||
</div></div> | </div></div>: passiveWeaponEffectChance | ||
: passiveWeaponEffectChance | |||
:: Level:0: [[Decimal]] | :: Level:0: [[Decimal]] | ||
:: Level:1: [[Decimal]] | :: Level:1: [[Decimal]] | ||
Line 43,707: | Line 43,082: | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
<div class="toccolours mw-collapsible mw-collapsed"> | <div class="toccolours mw-collapsible mw-collapsed"> | ||
: | : damageType: [[EnumerationSyntax|Enumeration]] | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
:: PHYSICAL | :: PHYSICAL | ||
Line 43,713: | Line 43,088: | ||
</div></div> | </div></div> | ||
</div></div> | </div></div> | ||
<div class="toccolours mw-collapsible mw-collapsed"> | <div class="toccolours mw-collapsible mw-collapsed"> | ||
Line 43,736: | Line 43,110: | ||
: numWeaponClasses: [[IterationSyntax|Iteration]] | : numWeaponClasses: [[IterationSyntax|Iteration]] | ||
<div class="toccolours mw-collapsible mw-collapsed"> | <div class="toccolours mw-collapsible mw-collapsed"> | ||
:: | :: weaponClassForWeaponPassive: [[EnumerationSyntax|Enumeration]] | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
::: AUTOCANNON | ::: AUTOCANNON | ||
Line 43,762: | Line 43,136: | ||
::: WAVE | ::: WAVE | ||
</div></div> | </div></div>: passiveWeaponEffectChance | ||
: passiveWeaponEffectChance | |||
:: Level:0: [[Decimal]] | :: Level:0: [[Decimal]] | ||
:: Level:1: [[Decimal]] | :: Level:1: [[Decimal]] | ||
Line 43,889: | Line 43,262: | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
<div class="toccolours mw-collapsible mw-collapsed"> | <div class="toccolours mw-collapsible mw-collapsed"> | ||
: | : damageType: [[EnumerationSyntax|Enumeration]] | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
:: PHYSICAL | :: PHYSICAL | ||
Line 43,895: | Line 43,268: | ||
</div></div> | </div></div> | ||
</div></div> | </div></div> | ||
<div class="toccolours mw-collapsible mw-collapsed"> | <div class="toccolours mw-collapsible mw-collapsed"> | ||
Line 43,918: | Line 43,290: | ||
: numWeaponClasses: [[IterationSyntax|Iteration]] | : numWeaponClasses: [[IterationSyntax|Iteration]] | ||
<div class="toccolours mw-collapsible mw-collapsed"> | <div class="toccolours mw-collapsible mw-collapsed"> | ||
:: | :: weaponClassForWeaponPassive: [[EnumerationSyntax|Enumeration]] | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
::: AUTOCANNON | ::: AUTOCANNON | ||
Line 43,944: | Line 43,316: | ||
::: WAVE | ::: WAVE | ||
</div></div> | </div></div>: passiveWeaponEffectChance | ||
: passiveWeaponEffectChance | |||
:: Level:0: [[Decimal]] | :: Level:0: [[Decimal]] | ||
:: Level:1: [[Decimal]] | :: Level:1: [[Decimal]] | ||
Line 44,073: | Line 43,444: | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
<div class="toccolours mw-collapsible mw-collapsed"> | <div class="toccolours mw-collapsible mw-collapsed"> | ||
: | : damageType: [[EnumerationSyntax|Enumeration]] | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
:: PHYSICAL | :: PHYSICAL | ||
Line 44,079: | Line 43,450: | ||
</div></div> | </div></div> | ||
</div></div> | </div></div> | ||
<div class="toccolours mw-collapsible mw-collapsed"> | <div class="toccolours mw-collapsible mw-collapsed"> | ||
Line 44,102: | Line 43,472: | ||
: numWeaponClasses: [[IterationSyntax|Iteration]] | : numWeaponClasses: [[IterationSyntax|Iteration]] | ||
<div class="toccolours mw-collapsible mw-collapsed"> | <div class="toccolours mw-collapsible mw-collapsed"> | ||
:: | :: weaponClassForWeaponPassive: [[EnumerationSyntax|Enumeration]] | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
::: AUTOCANNON | ::: AUTOCANNON | ||
Line 44,128: | Line 43,498: | ||
::: WAVE | ::: WAVE | ||
</div></div> | </div></div>: passiveWeaponEffectChance | ||
: passiveWeaponEffectChance | |||
:: Level:0: [[Decimal]] | :: Level:0: [[Decimal]] | ||
:: Level:1: [[Decimal]] | :: Level:1: [[Decimal]] | ||
Line 44,253: | Line 43,622: | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
<div class="toccolours mw-collapsible mw-collapsed"> | <div class="toccolours mw-collapsible mw-collapsed"> | ||
: | : damageType: [[EnumerationSyntax|Enumeration]] | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
:: PHYSICAL | :: PHYSICAL | ||
Line 44,259: | Line 43,628: | ||
</div></div> | </div></div> | ||
</div></div> | </div></div> | ||
<div class="toccolours mw-collapsible mw-collapsed"> | <div class="toccolours mw-collapsible mw-collapsed"> | ||
Line 44,282: | Line 43,650: | ||
: numWeaponClasses: [[IterationSyntax|Iteration]] | : numWeaponClasses: [[IterationSyntax|Iteration]] | ||
<div class="toccolours mw-collapsible mw-collapsed"> | <div class="toccolours mw-collapsible mw-collapsed"> | ||
:: | :: weaponClassForWeaponPassive: [[EnumerationSyntax|Enumeration]] | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
::: AUTOCANNON | ::: AUTOCANNON | ||
Line 44,308: | Line 43,676: | ||
::: WAVE | ::: WAVE | ||
</div></div> | </div></div>: passiveWeaponEffectChance | ||
: passiveWeaponEffectChance | |||
:: Level:0: [[Decimal]] | :: Level:0: [[Decimal]] | ||
:: Level:1: [[Decimal]] | :: Level:1: [[Decimal]] | ||
Line 44,433: | Line 43,800: | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
<div class="toccolours mw-collapsible mw-collapsed"> | <div class="toccolours mw-collapsible mw-collapsed"> | ||
: | : damageType: [[EnumerationSyntax|Enumeration]] | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
:: PHYSICAL | :: PHYSICAL | ||
Line 44,439: | Line 43,806: | ||
</div></div> | </div></div> | ||
</div></div> | </div></div> | ||
<div class="toccolours mw-collapsible mw-collapsed"> | <div class="toccolours mw-collapsible mw-collapsed"> | ||
Line 44,462: | Line 43,828: | ||
: numWeaponClasses: [[IterationSyntax|Iteration]] | : numWeaponClasses: [[IterationSyntax|Iteration]] | ||
<div class="toccolours mw-collapsible mw-collapsed"> | <div class="toccolours mw-collapsible mw-collapsed"> | ||
:: | :: weaponClassForWeaponPassive: [[EnumerationSyntax|Enumeration]] | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
::: AUTOCANNON | ::: AUTOCANNON | ||
Line 44,488: | Line 43,854: | ||
::: WAVE | ::: WAVE | ||
</div></div> | </div></div>: passiveWeaponEffectChance | ||
: passiveWeaponEffectChance | |||
:: Level:0: [[Decimal]] | :: Level:0: [[Decimal]] | ||
:: Level:1: [[Decimal]] | :: Level:1: [[Decimal]] | ||
Line 44,650: | Line 44,015: | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
<div class="toccolours mw-collapsible mw-collapsed"> | <div class="toccolours mw-collapsible mw-collapsed"> | ||
: | : damageType: [[EnumerationSyntax|Enumeration]] | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
:: PHYSICAL | :: PHYSICAL | ||
Line 44,656: | Line 44,021: | ||
</div></div> | </div></div> | ||
</div></div> | </div></div> | ||
<div class="toccolours mw-collapsible mw-collapsed"> | <div class="toccolours mw-collapsible mw-collapsed"> | ||
Line 44,679: | Line 44,043: | ||
: numWeaponClasses: [[IterationSyntax|Iteration]] | : numWeaponClasses: [[IterationSyntax|Iteration]] | ||
<div class="toccolours mw-collapsible mw-collapsed"> | <div class="toccolours mw-collapsible mw-collapsed"> | ||
:: | :: weaponClassForWeaponPassive: [[EnumerationSyntax|Enumeration]] | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
::: AUTOCANNON | ::: AUTOCANNON | ||
Line 44,705: | Line 44,069: | ||
::: WAVE | ::: WAVE | ||
</div></div> | </div></div>: passiveWeaponEffectChance | ||
: passiveWeaponEffectChance | |||
:: Level:0: [[Decimal]] | :: Level:0: [[Decimal]] | ||
:: Level:1: [[Decimal]] | :: Level:1: [[Decimal]] | ||
Line 44,874: | Line 44,237: | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
<div class="toccolours mw-collapsible mw-collapsed"> | <div class="toccolours mw-collapsible mw-collapsed"> | ||
: | : damageType: [[EnumerationSyntax|Enumeration]] | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
:: PHYSICAL | :: PHYSICAL | ||
Line 44,880: | Line 44,243: | ||
</div></div> | </div></div> | ||
</div></div> | </div></div> | ||
<div class="toccolours mw-collapsible mw-collapsed"> | <div class="toccolours mw-collapsible mw-collapsed"> | ||
Line 44,903: | Line 44,265: | ||
: numWeaponClasses: [[IterationSyntax|Iteration]] | : numWeaponClasses: [[IterationSyntax|Iteration]] | ||
<div class="toccolours mw-collapsible mw-collapsed"> | <div class="toccolours mw-collapsible mw-collapsed"> | ||
:: | :: weaponClassForWeaponPassive: [[EnumerationSyntax|Enumeration]] | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
::: AUTOCANNON | ::: AUTOCANNON | ||
Line 44,929: | Line 44,291: | ||
::: WAVE | ::: WAVE | ||
</div></div> | </div></div>: passiveWeaponEffectChance | ||
: passiveWeaponEffectChance | |||
:: Level:0: [[Decimal]] | :: Level:0: [[Decimal]] | ||
:: Level:1: [[Decimal]] | :: Level:1: [[Decimal]] | ||
Line 45,091: | Line 44,452: | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
<div class="toccolours mw-collapsible mw-collapsed"> | <div class="toccolours mw-collapsible mw-collapsed"> | ||
: | : damageType: [[EnumerationSyntax|Enumeration]] | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
:: PHYSICAL | :: PHYSICAL | ||
Line 45,097: | Line 44,458: | ||
</div></div> | </div></div> | ||
</div></div> | </div></div> | ||
<div class="toccolours mw-collapsible mw-collapsed"> | <div class="toccolours mw-collapsible mw-collapsed"> | ||
Line 45,120: | Line 44,480: | ||
: numWeaponClasses: [[IterationSyntax|Iteration]] | : numWeaponClasses: [[IterationSyntax|Iteration]] | ||
<div class="toccolours mw-collapsible mw-collapsed"> | <div class="toccolours mw-collapsible mw-collapsed"> | ||
:: | :: weaponClassForWeaponPassive: [[EnumerationSyntax|Enumeration]] | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
::: AUTOCANNON | ::: AUTOCANNON | ||
Line 45,146: | Line 44,506: | ||
::: WAVE | ::: WAVE | ||
</div></div> | </div></div>: passiveWeaponEffectChance | ||
: passiveWeaponEffectChance | |||
:: Level:0: [[Decimal]] | :: Level:0: [[Decimal]] | ||
:: Level:1: [[Decimal]] | :: Level:1: [[Decimal]] | ||
Line 45,236: | Line 44,595: | ||
</div></div> | </div></div> | ||
<div class="toccolours mw-collapsible mw-collapsed"> | <div class="toccolours mw-collapsible mw-collapsed"> | ||
: | : weaponEffectImpactOffsetType: [[EnumerationSyntax|Enumeration]] | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
:: RandomMesh | :: RandomMesh | ||
Line 45,242: | Line 44,601: | ||
:: CenterOffsetBySpatialRadius | :: CenterOffsetBySpatialRadius | ||
</div></div> | </div></div>: canWeaponEffectHitHull: [[Boolean]] | ||
: canWeaponEffectHitHull: [[Boolean]] | |||
: canWeaponEffectHitShields: [[Boolean]] | : canWeaponEffectHitShields: [[Boolean]] | ||
: weaponEffectsDef | : weaponEffectsDef | ||
Line 45,444: | Line 44,802: | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
<div class="toccolours mw-collapsible mw-collapsed"> | <div class="toccolours mw-collapsible mw-collapsed"> | ||
: | : damageType: [[EnumerationSyntax|Enumeration]] | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
:: PHYSICAL | :: PHYSICAL | ||
Line 45,450: | Line 44,808: | ||
</div></div> | </div></div> | ||
</div></div> | </div></div> | ||
<div class="toccolours mw-collapsible mw-collapsed"> | <div class="toccolours mw-collapsible mw-collapsed"> | ||
Line 45,473: | Line 44,830: | ||
: numWeaponClasses: [[IterationSyntax|Iteration]] | : numWeaponClasses: [[IterationSyntax|Iteration]] | ||
<div class="toccolours mw-collapsible mw-collapsed"> | <div class="toccolours mw-collapsible mw-collapsed"> | ||
:: | :: weaponClassForWeaponPassive: [[EnumerationSyntax|Enumeration]] | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
::: AUTOCANNON | ::: AUTOCANNON | ||
Line 45,499: | Line 44,856: | ||
::: WAVE | ::: WAVE | ||
</div></div> | </div></div>: passiveWeaponEffectChance | ||
: passiveWeaponEffectChance | |||
:: Level:0: [[Decimal]] | :: Level:0: [[Decimal]] | ||
:: Level:1: [[Decimal]] | :: Level:1: [[Decimal]] | ||
Line 45,512: | Line 44,868: | ||
:: numOwnerships: [[IterationSyntax|Iteration]] | :: numOwnerships: [[IterationSyntax|Iteration]] | ||
<div class="toccolours mw-collapsible mw-collapsed"> | <div class="toccolours mw-collapsible mw-collapsed"> | ||
::: | ::: ownership: [[EnumerationSyntax|Enumeration]] | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
:::: Allied | :::: Allied | ||
Line 45,522: | Line 44,878: | ||
:::: UncontrolledMinorFaction | :::: UncontrolledMinorFaction | ||
</div></div> | </div></div>:: numObjects: [[IterationSyntax|Iteration]] | ||
:: numObjects: [[IterationSyntax|Iteration]] | |||
<div class="toccolours mw-collapsible mw-collapsed"> | <div class="toccolours mw-collapsible mw-collapsed"> | ||
::: | ::: object: [[EnumerationSyntax|Enumeration]] | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
:::: CapitalShip | :::: CapitalShip | ||
Line 45,541: | Line 44,896: | ||
:::: Titan | :::: Titan | ||
</div></div> | </div></div>:: numSpaces: [[IterationSyntax|Iteration]] | ||
:: numSpaces: [[IterationSyntax|Iteration]] | |||
<div class="toccolours mw-collapsible mw-collapsed"> | <div class="toccolours mw-collapsible mw-collapsed"> | ||
::: | ::: space: [[EnumerationSyntax|Enumeration]] | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
:::: Normal | :::: Normal | ||
:::: Phase | :::: Phase | ||
</div></div> | </div></div>:: numConstraints: [[IterationSyntax|Iteration]] | ||
:: numConstraints: [[IterationSyntax|Iteration]] | |||
<div class="toccolours mw-collapsible mw-collapsed"> | <div class="toccolours mw-collapsible mw-collapsed"> | ||
::: | ::: constraint: [[EnumerationSyntax|Enumeration]] | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
:::: CanBeCaptured | :::: CanBeCaptured | ||
Line 45,605: | Line 44,958: | ||
:::: WithinCurrentSolarSystem | :::: WithinCurrentSolarSystem | ||
</div></div> | </div></div>: range | ||
: range | |||
:: Level:0: [[Decimal]] | :: Level:0: [[Decimal]] | ||
:: Level:1: [[Decimal]] | :: Level:1: [[Decimal]] | ||
Line 45,731: | Line 45,083: | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
<div class="toccolours mw-collapsible mw-collapsed"> | <div class="toccolours mw-collapsible mw-collapsed"> | ||
: | : damageType: [[EnumerationSyntax|Enumeration]] | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
:: PHYSICAL | :: PHYSICAL | ||
Line 45,737: | Line 45,089: | ||
</div></div> | </div></div> | ||
</div></div> | </div></div> | ||
<div class="toccolours mw-collapsible mw-collapsed"> | <div class="toccolours mw-collapsible mw-collapsed"> | ||
Line 45,760: | Line 45,111: | ||
: numWeaponClasses: [[IterationSyntax|Iteration]] | : numWeaponClasses: [[IterationSyntax|Iteration]] | ||
<div class="toccolours mw-collapsible mw-collapsed"> | <div class="toccolours mw-collapsible mw-collapsed"> | ||
:: | :: weaponClassForWeaponPassive: [[EnumerationSyntax|Enumeration]] | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
::: AUTOCANNON | ::: AUTOCANNON | ||
Line 45,786: | Line 45,137: | ||
::: WAVE | ::: WAVE | ||
</div></div> | </div></div>: passiveWeaponEffectChance | ||
: passiveWeaponEffectChance | |||
:: Level:0: [[Decimal]] | :: Level:0: [[Decimal]] | ||
:: Level:1: [[Decimal]] | :: Level:1: [[Decimal]] | ||
Line 45,911: | Line 45,261: | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
<div class="toccolours mw-collapsible mw-collapsed"> | <div class="toccolours mw-collapsible mw-collapsed"> | ||
: | : damageType: [[EnumerationSyntax|Enumeration]] | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
:: PHYSICAL | :: PHYSICAL | ||
Line 45,917: | Line 45,267: | ||
</div></div> | </div></div> | ||
</div></div> | </div></div> | ||
<div class="toccolours mw-collapsible mw-collapsed"> | <div class="toccolours mw-collapsible mw-collapsed"> | ||
Line 45,940: | Line 45,289: | ||
: numWeaponClasses: [[IterationSyntax|Iteration]] | : numWeaponClasses: [[IterationSyntax|Iteration]] | ||
<div class="toccolours mw-collapsible mw-collapsed"> | <div class="toccolours mw-collapsible mw-collapsed"> | ||
:: | :: weaponClassForWeaponPassive: [[EnumerationSyntax|Enumeration]] | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
::: AUTOCANNON | ::: AUTOCANNON | ||
Line 45,966: | Line 45,315: | ||
::: WAVE | ::: WAVE | ||
</div></div> | </div></div>: passiveWeaponEffectChance | ||
: passiveWeaponEffectChance | |||
:: Level:0: [[Decimal]] | :: Level:0: [[Decimal]] | ||
:: Level:1: [[Decimal]] | :: Level:1: [[Decimal]] | ||
Line 46,096: | Line 45,444: | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
<div class="toccolours mw-collapsible mw-collapsed"> | <div class="toccolours mw-collapsible mw-collapsed"> | ||
: | : damageType: [[EnumerationSyntax|Enumeration]] | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
:: PHYSICAL | :: PHYSICAL | ||
Line 46,102: | Line 45,450: | ||
</div></div> | </div></div> | ||
</div></div> | </div></div> | ||
<div class="toccolours mw-collapsible mw-collapsed"> | <div class="toccolours mw-collapsible mw-collapsed"> | ||
Line 46,125: | Line 45,472: | ||
: numWeaponClasses: [[IterationSyntax|Iteration]] | : numWeaponClasses: [[IterationSyntax|Iteration]] | ||
<div class="toccolours mw-collapsible mw-collapsed"> | <div class="toccolours mw-collapsible mw-collapsed"> | ||
:: | :: weaponClassForWeaponPassive: [[EnumerationSyntax|Enumeration]] | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
::: AUTOCANNON | ::: AUTOCANNON | ||
Line 46,151: | Line 45,498: | ||
::: WAVE | ::: WAVE | ||
</div></div> | </div></div>: passiveWeaponEffectChance | ||
: passiveWeaponEffectChance | |||
:: Level:0: [[Decimal]] | :: Level:0: [[Decimal]] | ||
:: Level:1: [[Decimal]] | :: Level:1: [[Decimal]] | ||
Line 46,281: | Line 45,627: | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
<div class="toccolours mw-collapsible mw-collapsed"> | <div class="toccolours mw-collapsible mw-collapsed"> | ||
: | : damageType: [[EnumerationSyntax|Enumeration]] | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
:: PHYSICAL | :: PHYSICAL | ||
Line 46,287: | Line 45,633: | ||
</div></div> | </div></div> | ||
</div></div> | </div></div> | ||
<div class="toccolours mw-collapsible mw-collapsed"> | <div class="toccolours mw-collapsible mw-collapsed"> | ||
Line 46,310: | Line 45,655: | ||
: numWeaponClasses: [[IterationSyntax|Iteration]] | : numWeaponClasses: [[IterationSyntax|Iteration]] | ||
<div class="toccolours mw-collapsible mw-collapsed"> | <div class="toccolours mw-collapsible mw-collapsed"> | ||
:: | :: weaponClassForWeaponPassive: [[EnumerationSyntax|Enumeration]] | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
::: AUTOCANNON | ::: AUTOCANNON | ||
Line 46,336: | Line 45,681: | ||
::: WAVE | ::: WAVE | ||
</div></div> | </div></div>: passiveWeaponEffectChance | ||
: passiveWeaponEffectChance | |||
:: Level:0: [[Decimal]] | :: Level:0: [[Decimal]] | ||
:: Level:1: [[Decimal]] | :: Level:1: [[Decimal]] | ||
Line 46,462: | Line 45,806: | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
<div class="toccolours mw-collapsible mw-collapsed"> | <div class="toccolours mw-collapsible mw-collapsed"> | ||
: | : damageType: [[EnumerationSyntax|Enumeration]] | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
:: PHYSICAL | :: PHYSICAL | ||
Line 46,468: | Line 45,812: | ||
</div></div> | </div></div> | ||
</div></div> | </div></div> | ||
<div class="toccolours mw-collapsible mw-collapsed"> | <div class="toccolours mw-collapsible mw-collapsed"> | ||
Line 46,491: | Line 45,834: | ||
: numWeaponClasses: [[IterationSyntax|Iteration]] | : numWeaponClasses: [[IterationSyntax|Iteration]] | ||
<div class="toccolours mw-collapsible mw-collapsed"> | <div class="toccolours mw-collapsible mw-collapsed"> | ||
:: | :: weaponClassForWeaponPassive: [[EnumerationSyntax|Enumeration]] | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
::: AUTOCANNON | ::: AUTOCANNON | ||
Line 46,517: | Line 45,860: | ||
::: WAVE | ::: WAVE | ||
</div></div> | </div></div>: passiveWeaponEffectChance | ||
: passiveWeaponEffectChance | |||
:: Level:0: [[Decimal]] | :: Level:0: [[Decimal]] | ||
:: Level:1: [[Decimal]] | :: Level:1: [[Decimal]] | ||
Line 46,533: | Line 45,875: | ||
:: Level:3: [[Decimal]] | :: Level:3: [[Decimal]] | ||
<div class="toccolours mw-collapsible mw-collapsed"> | <div class="toccolours mw-collapsible mw-collapsed"> | ||
: | : populationAmountScalarType: [[EnumerationSyntax|Enumeration]] | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
:: PerOwnerPlanetPopulation | :: PerOwnerPlanetPopulation | ||
</div></div> | </div></div> | ||
</div></div> | </div></div> | ||
<div class="toccolours mw-collapsible mw-collapsed"> | <div class="toccolours mw-collapsible mw-collapsed"> | ||
Line 46,653: | Line 45,994: | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
<div class="toccolours mw-collapsible mw-collapsed"> | <div class="toccolours mw-collapsible mw-collapsed"> | ||
: | : damageType: [[EnumerationSyntax|Enumeration]] | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
:: PHYSICAL | :: PHYSICAL | ||
Line 46,659: | Line 46,000: | ||
</div></div> | </div></div> | ||
</div></div> | </div></div> | ||
<div class="toccolours mw-collapsible mw-collapsed"> | <div class="toccolours mw-collapsible mw-collapsed"> | ||
Line 46,682: | Line 46,022: | ||
: numWeaponClasses: [[IterationSyntax|Iteration]] | : numWeaponClasses: [[IterationSyntax|Iteration]] | ||
<div class="toccolours mw-collapsible mw-collapsed"> | <div class="toccolours mw-collapsible mw-collapsed"> | ||
:: | :: weaponClassForWeaponPassive: [[EnumerationSyntax|Enumeration]] | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
::: AUTOCANNON | ::: AUTOCANNON | ||
Line 46,708: | Line 46,048: | ||
::: WAVE | ::: WAVE | ||
</div></div> | </div></div>: passiveWeaponEffectChance | ||
: passiveWeaponEffectChance | |||
:: Level:0: [[Decimal]] | :: Level:0: [[Decimal]] | ||
:: Level:1: [[Decimal]] | :: Level:1: [[Decimal]] | ||
Line 46,833: | Line 46,172: | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
<div class="toccolours mw-collapsible mw-collapsed"> | <div class="toccolours mw-collapsible mw-collapsed"> | ||
: | : damageType: [[EnumerationSyntax|Enumeration]] | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
:: PHYSICAL | :: PHYSICAL | ||
Line 46,839: | Line 46,178: | ||
</div></div> | </div></div> | ||
</div></div> | </div></div> | ||
<div class="toccolours mw-collapsible mw-collapsed"> | <div class="toccolours mw-collapsible mw-collapsed"> | ||
Line 46,862: | Line 46,200: | ||
: numWeaponClasses: [[IterationSyntax|Iteration]] | : numWeaponClasses: [[IterationSyntax|Iteration]] | ||
<div class="toccolours mw-collapsible mw-collapsed"> | <div class="toccolours mw-collapsible mw-collapsed"> | ||
:: | :: weaponClassForWeaponPassive: [[EnumerationSyntax|Enumeration]] | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
::: AUTOCANNON | ::: AUTOCANNON | ||
Line 46,888: | Line 46,226: | ||
::: WAVE | ::: WAVE | ||
</div></div> | </div></div>: passiveWeaponEffectChance | ||
: passiveWeaponEffectChance | |||
:: Level:0: [[Decimal]] | :: Level:0: [[Decimal]] | ||
:: Level:1: [[Decimal]] | :: Level:1: [[Decimal]] | ||
Line 47,018: | Line 46,355: | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
<div class="toccolours mw-collapsible mw-collapsed"> | <div class="toccolours mw-collapsible mw-collapsed"> | ||
: | : damageType: [[EnumerationSyntax|Enumeration]] | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
:: PHYSICAL | :: PHYSICAL | ||
Line 47,024: | Line 46,361: | ||
</div></div> | </div></div> | ||
</div></div> | </div></div> | ||
<div class="toccolours mw-collapsible mw-collapsed"> | <div class="toccolours mw-collapsible mw-collapsed"> | ||
Line 47,047: | Line 46,383: | ||
: numWeaponClasses: [[IterationSyntax|Iteration]] | : numWeaponClasses: [[IterationSyntax|Iteration]] | ||
<div class="toccolours mw-collapsible mw-collapsed"> | <div class="toccolours mw-collapsible mw-collapsed"> | ||
:: | :: weaponClassForWeaponPassive: [[EnumerationSyntax|Enumeration]] | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
::: AUTOCANNON | ::: AUTOCANNON | ||
Line 47,073: | Line 46,409: | ||
::: WAVE | ::: WAVE | ||
</div></div> | </div></div>: passiveWeaponEffectChance | ||
: passiveWeaponEffectChance | |||
:: Level:0: [[Decimal]] | :: Level:0: [[Decimal]] | ||
:: Level:1: [[Decimal]] | :: Level:1: [[Decimal]] | ||
Line 47,203: | Line 46,538: | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
<div class="toccolours mw-collapsible mw-collapsed"> | <div class="toccolours mw-collapsible mw-collapsed"> | ||
: | : damageType: [[EnumerationSyntax|Enumeration]] | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
:: PHYSICAL | :: PHYSICAL | ||
Line 47,209: | Line 46,544: | ||
</div></div> | </div></div> | ||
</div></div> | </div></div> | ||
<div class="toccolours mw-collapsible mw-collapsed"> | <div class="toccolours mw-collapsible mw-collapsed"> | ||
Line 47,232: | Line 46,566: | ||
: numWeaponClasses: [[IterationSyntax|Iteration]] | : numWeaponClasses: [[IterationSyntax|Iteration]] | ||
<div class="toccolours mw-collapsible mw-collapsed"> | <div class="toccolours mw-collapsible mw-collapsed"> | ||
:: | :: weaponClassForWeaponPassive: [[EnumerationSyntax|Enumeration]] | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
::: AUTOCANNON | ::: AUTOCANNON | ||
Line 47,258: | Line 46,592: | ||
::: WAVE | ::: WAVE | ||
</div></div> | </div></div>: passiveWeaponEffectChance | ||
: passiveWeaponEffectChance | |||
:: Level:0: [[Decimal]] | :: Level:0: [[Decimal]] | ||
:: Level:1: [[Decimal]] | :: Level:1: [[Decimal]] | ||
Line 47,388: | Line 46,721: | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
<div class="toccolours mw-collapsible mw-collapsed"> | <div class="toccolours mw-collapsible mw-collapsed"> | ||
: | : damageType: [[EnumerationSyntax|Enumeration]] | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
:: PHYSICAL | :: PHYSICAL | ||
Line 47,394: | Line 46,727: | ||
</div></div> | </div></div> | ||
</div></div> | </div></div> | ||
<div class="toccolours mw-collapsible mw-collapsed"> | <div class="toccolours mw-collapsible mw-collapsed"> | ||
Line 47,417: | Line 46,749: | ||
: numWeaponClasses: [[IterationSyntax|Iteration]] | : numWeaponClasses: [[IterationSyntax|Iteration]] | ||
<div class="toccolours mw-collapsible mw-collapsed"> | <div class="toccolours mw-collapsible mw-collapsed"> | ||
:: | :: weaponClassForWeaponPassive: [[EnumerationSyntax|Enumeration]] | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
::: AUTOCANNON | ::: AUTOCANNON | ||
Line 47,443: | Line 46,775: | ||
::: WAVE | ::: WAVE | ||
</div></div> | </div></div>: passiveWeaponEffectChance | ||
: passiveWeaponEffectChance | |||
:: Level:0: [[Decimal]] | :: Level:0: [[Decimal]] | ||
:: Level:1: [[Decimal]] | :: Level:1: [[Decimal]] | ||
Line 47,573: | Line 46,904: | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
<div class="toccolours mw-collapsible mw-collapsed"> | <div class="toccolours mw-collapsible mw-collapsed"> | ||
: | : damageType: [[EnumerationSyntax|Enumeration]] | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
:: PHYSICAL | :: PHYSICAL | ||
Line 47,579: | Line 46,910: | ||
</div></div> | </div></div> | ||
</div></div> | </div></div> | ||
<div class="toccolours mw-collapsible mw-collapsed"> | <div class="toccolours mw-collapsible mw-collapsed"> | ||
Line 47,602: | Line 46,932: | ||
: numWeaponClasses: [[IterationSyntax|Iteration]] | : numWeaponClasses: [[IterationSyntax|Iteration]] | ||
<div class="toccolours mw-collapsible mw-collapsed"> | <div class="toccolours mw-collapsible mw-collapsed"> | ||
:: | :: weaponClassForWeaponPassive: [[EnumerationSyntax|Enumeration]] | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
::: AUTOCANNON | ::: AUTOCANNON | ||
Line 47,628: | Line 46,958: | ||
::: WAVE | ::: WAVE | ||
</div></div> | </div></div>: passiveWeaponEffectChance | ||
: passiveWeaponEffectChance | |||
:: Level:0: [[Decimal]] | :: Level:0: [[Decimal]] | ||
:: Level:1: [[Decimal]] | :: Level:1: [[Decimal]] | ||
Line 47,758: | Line 47,087: | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
<div class="toccolours mw-collapsible mw-collapsed"> | <div class="toccolours mw-collapsible mw-collapsed"> | ||
: | : damageType: [[EnumerationSyntax|Enumeration]] | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
:: PHYSICAL | :: PHYSICAL | ||
Line 47,764: | Line 47,093: | ||
</div></div> | </div></div> | ||
</div></div> | </div></div> | ||
<div class="toccolours mw-collapsible mw-collapsed"> | <div class="toccolours mw-collapsible mw-collapsed"> | ||
Line 47,787: | Line 47,115: | ||
: numWeaponClasses: [[IterationSyntax|Iteration]] | : numWeaponClasses: [[IterationSyntax|Iteration]] | ||
<div class="toccolours mw-collapsible mw-collapsed"> | <div class="toccolours mw-collapsible mw-collapsed"> | ||
:: | :: weaponClassForWeaponPassive: [[EnumerationSyntax|Enumeration]] | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
::: AUTOCANNON | ::: AUTOCANNON | ||
Line 47,813: | Line 47,141: | ||
::: WAVE | ::: WAVE | ||
</div></div> | </div></div>: passiveWeaponEffectChance | ||
: passiveWeaponEffectChance | |||
:: Level:0: [[Decimal]] | :: Level:0: [[Decimal]] | ||
:: Level:1: [[Decimal]] | :: Level:1: [[Decimal]] | ||
Line 47,938: | Line 47,265: | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
<div class="toccolours mw-collapsible mw-collapsed"> | <div class="toccolours mw-collapsible mw-collapsed"> | ||
: | : damageType: [[EnumerationSyntax|Enumeration]] | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
:: PHYSICAL | :: PHYSICAL | ||
Line 47,944: | Line 47,271: | ||
</div></div> | </div></div> | ||
</div></div> | </div></div> | ||
<div class="toccolours mw-collapsible mw-collapsed"> | <div class="toccolours mw-collapsible mw-collapsed"> | ||
Line 47,967: | Line 47,293: | ||
: numWeaponClasses: [[IterationSyntax|Iteration]] | : numWeaponClasses: [[IterationSyntax|Iteration]] | ||
<div class="toccolours mw-collapsible mw-collapsed"> | <div class="toccolours mw-collapsible mw-collapsed"> | ||
:: | :: weaponClassForWeaponPassive: [[EnumerationSyntax|Enumeration]] | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
::: AUTOCANNON | ::: AUTOCANNON | ||
Line 47,993: | Line 47,319: | ||
::: WAVE | ::: WAVE | ||
</div></div> | </div></div>: passiveWeaponEffectChance | ||
: passiveWeaponEffectChance | |||
:: Level:0: [[Decimal]] | :: Level:0: [[Decimal]] | ||
:: Level:1: [[Decimal]] | :: Level:1: [[Decimal]] | ||
Line 48,123: | Line 47,448: | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
<div class="toccolours mw-collapsible mw-collapsed"> | <div class="toccolours mw-collapsible mw-collapsed"> | ||
: | : damageType: [[EnumerationSyntax|Enumeration]] | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
:: PHYSICAL | :: PHYSICAL | ||
Line 48,129: | Line 47,454: | ||
</div></div> | </div></div> | ||
</div></div> | </div></div> | ||
<div class="toccolours mw-collapsible mw-collapsed"> | <div class="toccolours mw-collapsible mw-collapsed"> | ||
Line 48,152: | Line 47,476: | ||
: numWeaponClasses: [[IterationSyntax|Iteration]] | : numWeaponClasses: [[IterationSyntax|Iteration]] | ||
<div class="toccolours mw-collapsible mw-collapsed"> | <div class="toccolours mw-collapsible mw-collapsed"> | ||
:: | :: weaponClassForWeaponPassive: [[EnumerationSyntax|Enumeration]] | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
::: AUTOCANNON | ::: AUTOCANNON | ||
Line 48,178: | Line 47,502: | ||
::: WAVE | ::: WAVE | ||
</div></div> | </div></div>: passiveWeaponEffectChance | ||
: passiveWeaponEffectChance | |||
:: Level:0: [[Decimal]] | :: Level:0: [[Decimal]] | ||
:: Level:1: [[Decimal]] | :: Level:1: [[Decimal]] | ||
Line 48,308: | Line 47,631: | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
<div class="toccolours mw-collapsible mw-collapsed"> | <div class="toccolours mw-collapsible mw-collapsed"> | ||
: | : damageType: [[EnumerationSyntax|Enumeration]] | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
:: PHYSICAL | :: PHYSICAL | ||
Line 48,314: | Line 47,637: | ||
</div></div> | </div></div> | ||
</div></div> | </div></div> | ||
<div class="toccolours mw-collapsible mw-collapsed"> | <div class="toccolours mw-collapsible mw-collapsed"> | ||
Line 48,337: | Line 47,659: | ||
: numWeaponClasses: [[IterationSyntax|Iteration]] | : numWeaponClasses: [[IterationSyntax|Iteration]] | ||
<div class="toccolours mw-collapsible mw-collapsed"> | <div class="toccolours mw-collapsible mw-collapsed"> | ||
:: | :: weaponClassForWeaponPassive: [[EnumerationSyntax|Enumeration]] | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
::: AUTOCANNON | ::: AUTOCANNON | ||
Line 48,363: | Line 47,685: | ||
::: WAVE | ::: WAVE | ||
</div></div> | </div></div>: passiveWeaponEffectChance | ||
: passiveWeaponEffectChance | |||
:: Level:0: [[Decimal]] | :: Level:0: [[Decimal]] | ||
:: Level:1: [[Decimal]] | :: Level:1: [[Decimal]] | ||
Line 48,376: | Line 47,697: | ||
:: numOwnerships: [[IterationSyntax|Iteration]] | :: numOwnerships: [[IterationSyntax|Iteration]] | ||
<div class="toccolours mw-collapsible mw-collapsed"> | <div class="toccolours mw-collapsible mw-collapsed"> | ||
::: | ::: ownership: [[EnumerationSyntax|Enumeration]] | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
:::: Allied | :::: Allied | ||
Line 48,386: | Line 47,707: | ||
:::: UncontrolledMinorFaction | :::: UncontrolledMinorFaction | ||
</div></div> | </div></div>:: numObjects: [[IterationSyntax|Iteration]] | ||
:: numObjects: [[IterationSyntax|Iteration]] | |||
<div class="toccolours mw-collapsible mw-collapsed"> | <div class="toccolours mw-collapsible mw-collapsed"> | ||
::: | ::: object: [[EnumerationSyntax|Enumeration]] | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
:::: CapitalShip | :::: CapitalShip | ||
Line 48,405: | Line 47,725: | ||
:::: Titan | :::: Titan | ||
</div></div> | </div></div>:: numSpaces: [[IterationSyntax|Iteration]] | ||
:: numSpaces: [[IterationSyntax|Iteration]] | |||
<div class="toccolours mw-collapsible mw-collapsed"> | <div class="toccolours mw-collapsible mw-collapsed"> | ||
::: | ::: space: [[EnumerationSyntax|Enumeration]] | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
:::: Normal | :::: Normal | ||
:::: Phase | :::: Phase | ||
</div></div> | </div></div>:: numConstraints: [[IterationSyntax|Iteration]] | ||
:: numConstraints: [[IterationSyntax|Iteration]] | |||
<div class="toccolours mw-collapsible mw-collapsed"> | <div class="toccolours mw-collapsible mw-collapsed"> | ||
::: | ::: constraint: [[EnumerationSyntax|Enumeration]] | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
:::: CanBeCaptured | :::: CanBeCaptured | ||
Line 48,469: | Line 47,787: | ||
:::: WithinCurrentSolarSystem | :::: WithinCurrentSolarSystem | ||
</div></div> | </div></div>: range | ||
: range | |||
:: Level:0: [[Decimal]] | :: Level:0: [[Decimal]] | ||
:: Level:1: [[Decimal]] | :: Level:1: [[Decimal]] | ||
Line 48,591: | Line 47,908: | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
<div class="toccolours mw-collapsible mw-collapsed"> | <div class="toccolours mw-collapsible mw-collapsed"> | ||
: | : damageType: [[EnumerationSyntax|Enumeration]] | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
:: PHYSICAL | :: PHYSICAL | ||
Line 48,597: | Line 47,914: | ||
</div></div> | </div></div> | ||
</div></div> | </div></div> | ||
<div class="toccolours mw-collapsible mw-collapsed"> | <div class="toccolours mw-collapsible mw-collapsed"> | ||
Line 48,620: | Line 47,936: | ||
: numWeaponClasses: [[IterationSyntax|Iteration]] | : numWeaponClasses: [[IterationSyntax|Iteration]] | ||
<div class="toccolours mw-collapsible mw-collapsed"> | <div class="toccolours mw-collapsible mw-collapsed"> | ||
:: | :: weaponClassForWeaponPassive: [[EnumerationSyntax|Enumeration]] | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
::: AUTOCANNON | ::: AUTOCANNON | ||
Line 48,646: | Line 47,962: | ||
::: WAVE | ::: WAVE | ||
</div></div> | </div></div>: passiveWeaponEffectChance | ||
: passiveWeaponEffectChance | |||
:: Level:0: [[Decimal]] | :: Level:0: [[Decimal]] | ||
:: Level:1: [[Decimal]] | :: Level:1: [[Decimal]] | ||
Line 48,771: | Line 48,086: | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
<div class="toccolours mw-collapsible mw-collapsed"> | <div class="toccolours mw-collapsible mw-collapsed"> | ||
: | : damageType: [[EnumerationSyntax|Enumeration]] | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
:: PHYSICAL | :: PHYSICAL | ||
Line 48,777: | Line 48,092: | ||
</div></div> | </div></div> | ||
</div></div> | </div></div> | ||
<div class="toccolours mw-collapsible mw-collapsed"> | <div class="toccolours mw-collapsible mw-collapsed"> | ||
Line 48,800: | Line 48,114: | ||
: numWeaponClasses: [[IterationSyntax|Iteration]] | : numWeaponClasses: [[IterationSyntax|Iteration]] | ||
<div class="toccolours mw-collapsible mw-collapsed"> | <div class="toccolours mw-collapsible mw-collapsed"> | ||
:: | :: weaponClassForWeaponPassive: [[EnumerationSyntax|Enumeration]] | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
::: AUTOCANNON | ::: AUTOCANNON | ||
Line 48,826: | Line 48,140: | ||
::: WAVE | ::: WAVE | ||
</div></div> | </div></div>: passiveWeaponEffectChance | ||
: passiveWeaponEffectChance | |||
:: Level:0: [[Decimal]] | :: Level:0: [[Decimal]] | ||
:: Level:1: [[Decimal]] | :: Level:1: [[Decimal]] | ||
Line 48,956: | Line 48,269: | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
<div class="toccolours mw-collapsible mw-collapsed"> | <div class="toccolours mw-collapsible mw-collapsed"> | ||
: | : damageType: [[EnumerationSyntax|Enumeration]] | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
:: PHYSICAL | :: PHYSICAL | ||
Line 48,962: | Line 48,275: | ||
</div></div> | </div></div> | ||
</div></div> | </div></div> | ||
<div class="toccolours mw-collapsible mw-collapsed"> | <div class="toccolours mw-collapsible mw-collapsed"> | ||
Line 48,985: | Line 48,297: | ||
: numWeaponClasses: [[IterationSyntax|Iteration]] | : numWeaponClasses: [[IterationSyntax|Iteration]] | ||
<div class="toccolours mw-collapsible mw-collapsed"> | <div class="toccolours mw-collapsible mw-collapsed"> | ||
:: | :: weaponClassForWeaponPassive: [[EnumerationSyntax|Enumeration]] | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
::: AUTOCANNON | ::: AUTOCANNON | ||
Line 49,011: | Line 48,323: | ||
::: WAVE | ::: WAVE | ||
</div></div> | </div></div>: passiveWeaponEffectChance | ||
: passiveWeaponEffectChance | |||
:: Level:0: [[Decimal]] | :: Level:0: [[Decimal]] | ||
:: Level:1: [[Decimal]] | :: Level:1: [[Decimal]] | ||
Line 49,036: | Line 48,347: | ||
: spawnShipsArrivalDelayTime: [[Decimal]] | : spawnShipsArrivalDelayTime: [[Decimal]] | ||
<div class="toccolours mw-collapsible mw-collapsed"> | <div class="toccolours mw-collapsible mw-collapsed"> | ||
: | : spawnShipsHyperspaceSpawnType: [[EnumerationSyntax|Enumeration]] | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
:: FleetBeacon | :: FleetBeacon | ||
Line 49,047: | Line 48,358: | ||
:: PirateRaid | :: PirateRaid | ||
</div></div> | </div></div>: shouldAdoptFirstSpawnersMinorFactionState: [[Boolean]] | ||
: shouldAdoptFirstSpawnersMinorFactionState: [[Boolean]] | |||
: spawnShipsMinStartingHullPerc: [[Decimal]] | : spawnShipsMinStartingHullPerc: [[Decimal]] | ||
: spawnShipsMaxStartingHullPerc: [[Decimal]] | : spawnShipsMaxStartingHullPerc: [[Decimal]] | ||
Line 49,166: | Line 48,476: | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
<div class="toccolours mw-collapsible mw-collapsed"> | <div class="toccolours mw-collapsible mw-collapsed"> | ||
: | : damageType: [[EnumerationSyntax|Enumeration]] | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
:: PHYSICAL | :: PHYSICAL | ||
Line 49,172: | Line 48,482: | ||
</div></div> | </div></div> | ||
</div></div> | </div></div> | ||
<div class="toccolours mw-collapsible mw-collapsed"> | <div class="toccolours mw-collapsible mw-collapsed"> | ||
Line 49,195: | Line 48,504: | ||
: numWeaponClasses: [[IterationSyntax|Iteration]] | : numWeaponClasses: [[IterationSyntax|Iteration]] | ||
<div class="toccolours mw-collapsible mw-collapsed"> | <div class="toccolours mw-collapsible mw-collapsed"> | ||
:: | :: weaponClassForWeaponPassive: [[EnumerationSyntax|Enumeration]] | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
::: AUTOCANNON | ::: AUTOCANNON | ||
Line 49,221: | Line 48,530: | ||
::: WAVE | ::: WAVE | ||
</div></div> | </div></div>: passiveWeaponEffectChance | ||
: passiveWeaponEffectChance | |||
:: Level:0: [[Decimal]] | :: Level:0: [[Decimal]] | ||
:: Level:1: [[Decimal]] | :: Level:1: [[Decimal]] | ||
Line 49,234: | Line 48,542: | ||
:: numOwnerships: [[IterationSyntax|Iteration]] | :: numOwnerships: [[IterationSyntax|Iteration]] | ||
<div class="toccolours mw-collapsible mw-collapsed"> | <div class="toccolours mw-collapsible mw-collapsed"> | ||
::: | ::: ownership: [[EnumerationSyntax|Enumeration]] | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
:::: Allied | :::: Allied | ||
Line 49,244: | Line 48,552: | ||
:::: UncontrolledMinorFaction | :::: UncontrolledMinorFaction | ||
</div></div> | </div></div>:: numObjects: [[IterationSyntax|Iteration]] | ||
:: numObjects: [[IterationSyntax|Iteration]] | |||
<div class="toccolours mw-collapsible mw-collapsed"> | <div class="toccolours mw-collapsible mw-collapsed"> | ||
::: | ::: object: [[EnumerationSyntax|Enumeration]] | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
:::: CapitalShip | :::: CapitalShip | ||
Line 49,263: | Line 48,570: | ||
:::: Titan | :::: Titan | ||
</div></div> | </div></div>:: numSpaces: [[IterationSyntax|Iteration]] | ||
:: numSpaces: [[IterationSyntax|Iteration]] | |||
<div class="toccolours mw-collapsible mw-collapsed"> | <div class="toccolours mw-collapsible mw-collapsed"> | ||
::: | ::: space: [[EnumerationSyntax|Enumeration]] | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
:::: Normal | :::: Normal | ||
:::: Phase | :::: Phase | ||
</div></div> | </div></div>:: numConstraints: [[IterationSyntax|Iteration]] | ||
:: numConstraints: [[IterationSyntax|Iteration]] | |||
<div class="toccolours mw-collapsible mw-collapsed"> | <div class="toccolours mw-collapsible mw-collapsed"> | ||
::: | ::: constraint: [[EnumerationSyntax|Enumeration]] | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
:::: CanBeCaptured | :::: CanBeCaptured | ||
Line 49,327: | Line 48,632: | ||
:::: WithinCurrentSolarSystem | :::: WithinCurrentSolarSystem | ||
</div></div> | </div></div>: spawnShipsLevelCount: [[IterationSyntax|Iteration]] | ||
: spawnShipsLevelCount: [[IterationSyntax|Iteration]] | |||
:: spawnShips | :: spawnShips | ||
::: minFleetPoints: [[Decimal]] | ::: minFleetPoints: [[Decimal]] | ||
Line 49,343: | Line 48,647: | ||
: spawnShipsArrivalDelayTime: [[Decimal]] | : spawnShipsArrivalDelayTime: [[Decimal]] | ||
<div class="toccolours mw-collapsible mw-collapsed"> | <div class="toccolours mw-collapsible mw-collapsed"> | ||
: | : spawnShipsHyperspaceSpawnType: [[EnumerationSyntax|Enumeration]] | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
:: FleetBeacon | :: FleetBeacon | ||
Line 49,354: | Line 48,658: | ||
:: PirateRaid | :: PirateRaid | ||
</div></div> | </div></div>: shouldAdoptFirstSpawnersMinorFactionState: [[Boolean]] | ||
: shouldAdoptFirstSpawnersMinorFactionState: [[Boolean]] | |||
: spawnShipsMinStartingHullPerc: [[Decimal]] | : spawnShipsMinStartingHullPerc: [[Decimal]] | ||
: spawnShipsMaxStartingHullPerc: [[Decimal]] | : spawnShipsMaxStartingHullPerc: [[Decimal]] | ||
Line 49,473: | Line 48,776: | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
<div class="toccolours mw-collapsible mw-collapsed"> | <div class="toccolours mw-collapsible mw-collapsed"> | ||
: | : damageType: [[EnumerationSyntax|Enumeration]] | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
:: PHYSICAL | :: PHYSICAL | ||
Line 49,479: | Line 48,782: | ||
</div></div> | </div></div> | ||
</div></div> | </div></div> | ||
<div class="toccolours mw-collapsible mw-collapsed"> | <div class="toccolours mw-collapsible mw-collapsed"> | ||
Line 49,502: | Line 48,804: | ||
: numWeaponClasses: [[IterationSyntax|Iteration]] | : numWeaponClasses: [[IterationSyntax|Iteration]] | ||
<div class="toccolours mw-collapsible mw-collapsed"> | <div class="toccolours mw-collapsible mw-collapsed"> | ||
:: | :: weaponClassForWeaponPassive: [[EnumerationSyntax|Enumeration]] | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
::: AUTOCANNON | ::: AUTOCANNON | ||
Line 49,528: | Line 48,830: | ||
::: WAVE | ::: WAVE | ||
</div></div> | </div></div>: passiveWeaponEffectChance | ||
: passiveWeaponEffectChance | |||
:: Level:0: [[Decimal]] | :: Level:0: [[Decimal]] | ||
:: Level:1: [[Decimal]] | :: Level:1: [[Decimal]] | ||
Line 49,541: | Line 48,842: | ||
:: numOwnerships: [[IterationSyntax|Iteration]] | :: numOwnerships: [[IterationSyntax|Iteration]] | ||
<div class="toccolours mw-collapsible mw-collapsed"> | <div class="toccolours mw-collapsible mw-collapsed"> | ||
::: | ::: ownership: [[EnumerationSyntax|Enumeration]] | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
:::: Allied | :::: Allied | ||
Line 49,551: | Line 48,852: | ||
:::: UncontrolledMinorFaction | :::: UncontrolledMinorFaction | ||
</div></div> | </div></div>:: numObjects: [[IterationSyntax|Iteration]] | ||
:: numObjects: [[IterationSyntax|Iteration]] | |||
<div class="toccolours mw-collapsible mw-collapsed"> | <div class="toccolours mw-collapsible mw-collapsed"> | ||
::: | ::: object: [[EnumerationSyntax|Enumeration]] | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
:::: CapitalShip | :::: CapitalShip | ||
Line 49,570: | Line 48,870: | ||
:::: Titan | :::: Titan | ||
</div></div> | </div></div>:: numSpaces: [[IterationSyntax|Iteration]] | ||
:: numSpaces: [[IterationSyntax|Iteration]] | |||
<div class="toccolours mw-collapsible mw-collapsed"> | <div class="toccolours mw-collapsible mw-collapsed"> | ||
::: | ::: space: [[EnumerationSyntax|Enumeration]] | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
:::: Normal | :::: Normal | ||
:::: Phase | :::: Phase | ||
</div></div> | </div></div>:: numConstraints: [[IterationSyntax|Iteration]] | ||
:: numConstraints: [[IterationSyntax|Iteration]] | |||
<div class="toccolours mw-collapsible mw-collapsed"> | <div class="toccolours mw-collapsible mw-collapsed"> | ||
::: | ::: constraint: [[EnumerationSyntax|Enumeration]] | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
:::: CanBeCaptured | :::: CanBeCaptured | ||
Line 49,634: | Line 48,932: | ||
:::: WithinCurrentSolarSystem | :::: WithinCurrentSolarSystem | ||
</div></div> | </div></div>: spawnShipsLevelCount: [[IterationSyntax|Iteration]] | ||
: spawnShipsLevelCount: [[IterationSyntax|Iteration]] | |||
:: spawnShips | :: spawnShips | ||
::: minFleetPoints: [[Decimal]] | ::: minFleetPoints: [[Decimal]] | ||
Line 49,650: | Line 48,947: | ||
: spawnShipsArrivalDelayTime: [[Decimal]] | : spawnShipsArrivalDelayTime: [[Decimal]] | ||
<div class="toccolours mw-collapsible mw-collapsed"> | <div class="toccolours mw-collapsible mw-collapsed"> | ||
: | : spawnShipsHyperspaceSpawnType: [[EnumerationSyntax|Enumeration]] | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
:: FleetBeacon | :: FleetBeacon | ||
Line 49,661: | Line 48,958: | ||
:: PirateRaid | :: PirateRaid | ||
</div></div> | </div></div>: shouldAdoptFirstSpawnersMinorFactionState: [[Boolean]] | ||
: shouldAdoptFirstSpawnersMinorFactionState: [[Boolean]] | |||
: spawnShipsMinStartingHullPerc: [[Decimal]] | : spawnShipsMinStartingHullPerc: [[Decimal]] | ||
: spawnShipsMaxStartingHullPerc: [[Decimal]] | : spawnShipsMaxStartingHullPerc: [[Decimal]] | ||
Line 49,780: | Line 49,076: | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
<div class="toccolours mw-collapsible mw-collapsed"> | <div class="toccolours mw-collapsible mw-collapsed"> | ||
: | : damageType: [[EnumerationSyntax|Enumeration]] | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
:: PHYSICAL | :: PHYSICAL | ||
Line 49,786: | Line 49,082: | ||
</div></div> | </div></div> | ||
</div></div> | </div></div> | ||
<div class="toccolours mw-collapsible mw-collapsed"> | <div class="toccolours mw-collapsible mw-collapsed"> | ||
Line 49,809: | Line 49,104: | ||
: numWeaponClasses: [[IterationSyntax|Iteration]] | : numWeaponClasses: [[IterationSyntax|Iteration]] | ||
<div class="toccolours mw-collapsible mw-collapsed"> | <div class="toccolours mw-collapsible mw-collapsed"> | ||
:: | :: weaponClassForWeaponPassive: [[EnumerationSyntax|Enumeration]] | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
::: AUTOCANNON | ::: AUTOCANNON | ||
Line 49,835: | Line 49,130: | ||
::: WAVE | ::: WAVE | ||
</div></div> | </div></div>: passiveWeaponEffectChance | ||
: passiveWeaponEffectChance | |||
:: Level:0: [[Decimal]] | :: Level:0: [[Decimal]] | ||
:: Level:1: [[Decimal]] | :: Level:1: [[Decimal]] | ||
Line 49,965: | Line 49,259: | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
<div class="toccolours mw-collapsible mw-collapsed"> | <div class="toccolours mw-collapsible mw-collapsed"> | ||
: | : damageType: [[EnumerationSyntax|Enumeration]] | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
:: PHYSICAL | :: PHYSICAL | ||
Line 49,971: | Line 49,265: | ||
</div></div> | </div></div> | ||
</div></div> | </div></div> | ||
<div class="toccolours mw-collapsible mw-collapsed"> | <div class="toccolours mw-collapsible mw-collapsed"> | ||
Line 49,994: | Line 49,287: | ||
: numWeaponClasses: [[IterationSyntax|Iteration]] | : numWeaponClasses: [[IterationSyntax|Iteration]] | ||
<div class="toccolours mw-collapsible mw-collapsed"> | <div class="toccolours mw-collapsible mw-collapsed"> | ||
:: | :: weaponClassForWeaponPassive: [[EnumerationSyntax|Enumeration]] | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
::: AUTOCANNON | ::: AUTOCANNON | ||
Line 50,020: | Line 49,313: | ||
::: WAVE | ::: WAVE | ||
</div></div> | </div></div>: passiveWeaponEffectChance | ||
: passiveWeaponEffectChance | |||
:: Level:0: [[Decimal]] | :: Level:0: [[Decimal]] | ||
:: Level:1: [[Decimal]] | :: Level:1: [[Decimal]] | ||
Line 50,031: | Line 49,323: | ||
</div></div> | </div></div> | ||
<div class="toccolours mw-collapsible mw-collapsed"> | <div class="toccolours mw-collapsible mw-collapsed"> | ||
: | : resourceToSteal: [[EnumerationSyntax|Enumeration]] | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
:: Credits | :: Credits | ||
Line 50,037: | Line 49,329: | ||
:: Crystal | :: Crystal | ||
</div></div> | </div></div>: resourceAmount | ||
: resourceAmount | |||
:: Level:0: [[Decimal]] | :: Level:0: [[Decimal]] | ||
:: Level:1: [[Decimal]] | :: Level:1: [[Decimal]] | ||
Line 50,158: | Line 49,449: | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
<div class="toccolours mw-collapsible mw-collapsed"> | <div class="toccolours mw-collapsible mw-collapsed"> | ||
: | : damageType: [[EnumerationSyntax|Enumeration]] | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
:: PHYSICAL | :: PHYSICAL | ||
Line 50,164: | Line 49,455: | ||
</div></div> | </div></div> | ||
</div></div> | </div></div> | ||
<div class="toccolours mw-collapsible mw-collapsed"> | <div class="toccolours mw-collapsible mw-collapsed"> | ||
Line 50,187: | Line 49,477: | ||
: numWeaponClasses: [[IterationSyntax|Iteration]] | : numWeaponClasses: [[IterationSyntax|Iteration]] | ||
<div class="toccolours mw-collapsible mw-collapsed"> | <div class="toccolours mw-collapsible mw-collapsed"> | ||
:: | :: weaponClassForWeaponPassive: [[EnumerationSyntax|Enumeration]] | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
::: AUTOCANNON | ::: AUTOCANNON | ||
Line 50,213: | Line 49,503: | ||
::: WAVE | ::: WAVE | ||
</div></div> | </div></div>: passiveWeaponEffectChance | ||
: passiveWeaponEffectChance | |||
:: Level:0: [[Decimal]] | :: Level:0: [[Decimal]] | ||
:: Level:1: [[Decimal]] | :: Level:1: [[Decimal]] | ||
Line 50,338: | Line 49,627: | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
<div class="toccolours mw-collapsible mw-collapsed"> | <div class="toccolours mw-collapsible mw-collapsed"> | ||
: | : damageType: [[EnumerationSyntax|Enumeration]] | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
:: PHYSICAL | :: PHYSICAL | ||
Line 50,344: | Line 49,633: | ||
</div></div> | </div></div> | ||
</div></div> | </div></div> | ||
<div class="toccolours mw-collapsible mw-collapsed"> | <div class="toccolours mw-collapsible mw-collapsed"> | ||
Line 50,367: | Line 49,655: | ||
: numWeaponClasses: [[IterationSyntax|Iteration]] | : numWeaponClasses: [[IterationSyntax|Iteration]] | ||
<div class="toccolours mw-collapsible mw-collapsed"> | <div class="toccolours mw-collapsible mw-collapsed"> | ||
:: | :: weaponClassForWeaponPassive: [[EnumerationSyntax|Enumeration]] | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
::: AUTOCANNON | ::: AUTOCANNON | ||
Line 50,393: | Line 49,681: | ||
::: WAVE | ::: WAVE | ||
</div></div> | </div></div>: passiveWeaponEffectChance | ||
: passiveWeaponEffectChance | |||
:: Level:0: [[Decimal]] | :: Level:0: [[Decimal]] | ||
:: Level:1: [[Decimal]] | :: Level:1: [[Decimal]] | ||
Line 50,519: | Line 49,806: | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
<div class="toccolours mw-collapsible mw-collapsed"> | <div class="toccolours mw-collapsible mw-collapsed"> | ||
: | : damageType: [[EnumerationSyntax|Enumeration]] | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
:: PHYSICAL | :: PHYSICAL | ||
Line 50,525: | Line 49,812: | ||
</div></div> | </div></div> | ||
</div></div> | </div></div> | ||
<div class="toccolours mw-collapsible mw-collapsed"> | <div class="toccolours mw-collapsible mw-collapsed"> | ||
Line 50,548: | Line 49,834: | ||
: numWeaponClasses: [[IterationSyntax|Iteration]] | : numWeaponClasses: [[IterationSyntax|Iteration]] | ||
<div class="toccolours mw-collapsible mw-collapsed"> | <div class="toccolours mw-collapsible mw-collapsed"> | ||
:: | :: weaponClassForWeaponPassive: [[EnumerationSyntax|Enumeration]] | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
::: AUTOCANNON | ::: AUTOCANNON | ||
Line 50,574: | Line 49,860: | ||
::: WAVE | ::: WAVE | ||
</div></div> | </div></div>: passiveWeaponEffectChance | ||
: passiveWeaponEffectChance | |||
:: Level:0: [[Decimal]] | :: Level:0: [[Decimal]] | ||
:: Level:1: [[Decimal]] | :: Level:1: [[Decimal]] | ||
Line 50,700: | Line 49,985: | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
<div class="toccolours mw-collapsible mw-collapsed"> | <div class="toccolours mw-collapsible mw-collapsed"> | ||
: | : damageType: [[EnumerationSyntax|Enumeration]] | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
:: PHYSICAL | :: PHYSICAL | ||
Line 50,706: | Line 49,991: | ||
</div></div> | </div></div> | ||
</div></div> | </div></div> | ||
<div class="toccolours mw-collapsible mw-collapsed"> | <div class="toccolours mw-collapsible mw-collapsed"> | ||
Line 50,729: | Line 50,013: | ||
: numWeaponClasses: [[IterationSyntax|Iteration]] | : numWeaponClasses: [[IterationSyntax|Iteration]] | ||
<div class="toccolours mw-collapsible mw-collapsed"> | <div class="toccolours mw-collapsible mw-collapsed"> | ||
:: | :: weaponClassForWeaponPassive: [[EnumerationSyntax|Enumeration]] | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
::: AUTOCANNON | ::: AUTOCANNON | ||
Line 50,755: | Line 50,039: | ||
::: WAVE | ::: WAVE | ||
</div></div> | </div></div>: passiveWeaponEffectChance | ||
: passiveWeaponEffectChance | |||
:: Level:0: [[Decimal]] | :: Level:0: [[Decimal]] | ||
:: Level:1: [[Decimal]] | :: Level:1: [[Decimal]] | ||
Line 50,784: | Line 50,067: | ||
:: Level:3: [[Decimal]] | :: Level:3: [[Decimal]] | ||
<div class="toccolours mw-collapsible mw-collapsed"> | <div class="toccolours mw-collapsible mw-collapsed"> | ||
: | : damageAffectType: [[EnumerationSyntax|Enumeration]] | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
:: AFFECTS_ONLY_HULL | :: AFFECTS_ONLY_HULL | ||
Line 50,790: | Line 50,073: | ||
:: AFFECTS_SHIELDS_AND_HULL | :: AFFECTS_SHIELDS_AND_HULL | ||
</div></div> | </div></div><div class="toccolours mw-collapsible mw-collapsed"> | ||
<div class="toccolours mw-collapsible mw-collapsed"> | : damageType: [[EnumerationSyntax|Enumeration]] | ||
: | |||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
:: PHYSICAL | :: PHYSICAL | ||
:: ENERGY | :: ENERGY | ||
</div></div> | </div></div>: isDamageShared: [[Boolean]] | ||
: isDamageShared: [[Boolean]] | |||
</div></div> | </div></div> | ||
Line 50,840: | Line 50,121: | ||
:: Level:3: [[Decimal]] | :: Level:3: [[Decimal]] | ||
<div class="toccolours mw-collapsible mw-collapsed"> | <div class="toccolours mw-collapsible mw-collapsed"> | ||
: | : damageAffectType: [[EnumerationSyntax|Enumeration]] | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
:: AFFECTS_ONLY_HULL | :: AFFECTS_ONLY_HULL | ||
Line 50,846: | Line 50,127: | ||
:: AFFECTS_SHIELDS_AND_HULL | :: AFFECTS_SHIELDS_AND_HULL | ||
</div></div> | </div></div><div class="toccolours mw-collapsible mw-collapsed"> | ||
<div class="toccolours mw-collapsible mw-collapsed"> | : damageType: [[EnumerationSyntax|Enumeration]] | ||
: | |||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
:: PHYSICAL | :: PHYSICAL | ||
:: ENERGY | :: ENERGY | ||
</div></div> | </div></div>: isDamageShared: [[Boolean]] | ||
: isDamageShared: [[Boolean]] | |||
</div></div> | </div></div> | ||
Line 50,939: | Line 50,218: | ||
:: numOwnerships: [[IterationSyntax|Iteration]] | :: numOwnerships: [[IterationSyntax|Iteration]] | ||
<div class="toccolours mw-collapsible mw-collapsed"> | <div class="toccolours mw-collapsible mw-collapsed"> | ||
::: | ::: ownership: [[EnumerationSyntax|Enumeration]] | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
:::: Allied | :::: Allied | ||
Line 50,949: | Line 50,228: | ||
:::: UncontrolledMinorFaction | :::: UncontrolledMinorFaction | ||
</div></div> | </div></div>:: numObjects: [[IterationSyntax|Iteration]] | ||
:: numObjects: [[IterationSyntax|Iteration]] | |||
<div class="toccolours mw-collapsible mw-collapsed"> | <div class="toccolours mw-collapsible mw-collapsed"> | ||
::: | ::: object: [[EnumerationSyntax|Enumeration]] | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
:::: CapitalShip | :::: CapitalShip | ||
Line 50,968: | Line 50,246: | ||
:::: Titan | :::: Titan | ||
</div></div> | </div></div>:: numSpaces: [[IterationSyntax|Iteration]] | ||
:: numSpaces: [[IterationSyntax|Iteration]] | |||
<div class="toccolours mw-collapsible mw-collapsed"> | <div class="toccolours mw-collapsible mw-collapsed"> | ||
::: | ::: space: [[EnumerationSyntax|Enumeration]] | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
:::: Normal | :::: Normal | ||
:::: Phase | :::: Phase | ||
</div></div> | </div></div>:: numConstraints: [[IterationSyntax|Iteration]] | ||
:: numConstraints: [[IterationSyntax|Iteration]] | |||
<div class="toccolours mw-collapsible mw-collapsed"> | <div class="toccolours mw-collapsible mw-collapsed"> | ||
::: | ::: constraint: [[EnumerationSyntax|Enumeration]] | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
:::: CanBeCaptured | :::: CanBeCaptured | ||
Line 51,032: | Line 50,308: | ||
:::: WithinCurrentSolarSystem | :::: WithinCurrentSolarSystem | ||
</div></div> | </div></div>: range | ||
: range | |||
:: Level:0: [[Decimal]] | :: Level:0: [[Decimal]] | ||
:: Level:1: [[Decimal]] | :: Level:1: [[Decimal]] | ||
Line 51,126: | Line 50,401: | ||
::: entityModifier | ::: entityModifier | ||
<div class="toccolours mw-collapsible mw-collapsed"> | <div class="toccolours mw-collapsible mw-collapsed"> | ||
:::: | :::: buffEntityModifierType: [[EnumerationSyntax|Enumeration]] | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
::::: AbilityCooldownRate | ::::: AbilityCooldownRate | ||
Line 51,187: | Line 50,462: | ||
::::: WeaponRange | ::::: WeaponRange | ||
</div></div> | </div></div>:::: value | ||
:::: value | |||
::::: Level:0: [[Decimal]] | ::::: Level:0: [[Decimal]] | ||
::::: Level:1: [[Decimal]] | ::::: Level:1: [[Decimal]] | ||
Line 51,195: | Line 50,469: | ||
:: numEntityBoolModifiers: [[IterationSyntax|Iteration]] | :: numEntityBoolModifiers: [[IterationSyntax|Iteration]] | ||
<div class="toccolours mw-collapsible mw-collapsed"> | <div class="toccolours mw-collapsible mw-collapsed"> | ||
::: | ::: entityBoolModifier: [[EnumerationSyntax|Enumeration]] | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
:::: ActivelyBeingConstructed | :::: ActivelyBeingConstructed | ||
Line 51,237: | Line 50,511: | ||
:::: WeaponsDealNoDamage | :::: WeaponsDealNoDamage | ||
</div></div> | </div></div>:: numFinishConditions: [[IterationSyntax|Iteration]] | ||
:: numFinishConditions: [[IterationSyntax|Iteration]] | |||
::: finishCondition | ::: finishCondition | ||
<div class="toccolours mw-collapsible mw-collapsed"> | <div class="toccolours mw-collapsible mw-collapsed"> | ||
Line 51,282: | Line 50,555: | ||
:: Level:3: [[Decimal]] | :: Level:3: [[Decimal]] | ||
<div class="toccolours mw-collapsible mw-collapsed"> | <div class="toccolours mw-collapsible mw-collapsed"> | ||
: | : typeOfDamageNeeded: [[EnumerationSyntax|Enumeration]] | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
:: AFFECTS_ONLY_HULL | :: AFFECTS_ONLY_HULL | ||
Line 51,289: | Line 50,562: | ||
</div></div> | </div></div> | ||
</div></div> | </div></div> | ||
<div class="toccolours mw-collapsible mw-collapsed"> | <div class="toccolours mw-collapsible mw-collapsed"> |
Revision as of 20:57, 2 January 2019
Buff Definition
- Buff
- onReapplyDuplicateType: Enumeration
- Invalid
- PrioritizeNewBuffs
- PrioritizeOldBuffs
- buffStackingLimitType: Enumeration
- PerPlayer
- ForAllPlayers
:: stackingLimit: Integer
- allowFirstSpawnerToStack: Boolean
- buffExclusivityForAIType: Enumeration
- ExclusivePerPlayer
- ExclusiveForAllPlayers
- NotExclusive
:: isInterruptable: Boolean
- buffInstantActionType: Condition
- AddPopulationToPlanet
- instantActionTriggerType: Condition
- AlwaysPerform
- OnAbilityUsed
- OnBuffFinish
- OnColonizeAbilityUsed
- OnCondition
- instantActionConditionType: Condition
- IfFirstSpawnerDoesNotHaveBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfFirstSpawnerHasBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerDoesNotHaveBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerDoesNotHaveDestabilizationProtection
- IfOwnerHasBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerHasDestabilizationProtection
- IfOwnerHasHullLessThanPerc
- IfOwnerIsAboutToDie
- IfOwnerIsFirstPlayerOwnedStarbaseAtOrbitbody
- IfOwnerIsNotFirstPlayerOwnedStarbaseAtOrbitbody
- OnDamageTaken
- damageType: Enumeration
- PHYSICAL
- ENERGY
- OnDelay
- delayTime: Decimal
- OnHyperspaceExit
- OnOwnerDeath
- OnWeaponFired
- numWeaponClasses: Iteration
- weaponClassForWeaponPassive: Enumeration
- AUTOCANNON
- BEAM
- CAPITALABILITY
- CHAOSBOLT
- DART
- FLAK
- FLASHBEAM
- GAUSS
- ION
- Invalid
- LASERPSI
- LASERTECH
- MISSILE
- PHASECANNON
- PHASEMISSILE
- PLANETBOMBARDMENT
- PLASMA
- POINTDEFENSELASER
- PULSEGUN
- PULSEWAVE
- RAILGUN
- SPIRITBLADE
- WAVE
- ApplyArbitraryTargettedBuffToSelf
- instantActionTriggerType: Condition
- AlwaysPerform
- OnAbilityUsed
- OnBuffFinish
- OnColonizeAbilityUsed
- OnCondition
- instantActionConditionType: Condition
- IfFirstSpawnerDoesNotHaveBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfFirstSpawnerHasBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerDoesNotHaveBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerDoesNotHaveDestabilizationProtection
- IfOwnerHasBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerHasDestabilizationProtection
- IfOwnerHasHullLessThanPerc
- IfOwnerIsAboutToDie
- IfOwnerIsFirstPlayerOwnedStarbaseAtOrbitbody
- IfOwnerIsNotFirstPlayerOwnedStarbaseAtOrbitbody
- OnDamageTaken
- damageType: Enumeration
- PHYSICAL
- ENERGY
- OnDelay
- delayTime: Decimal
- OnHyperspaceExit
- OnOwnerDeath
- OnWeaponFired
- numWeaponClasses: Iteration
- weaponClassForWeaponPassive: Enumeration
- AUTOCANNON
- BEAM
- CAPITALABILITY
- CHAOSBOLT
- DART
- FLAK
- FLASHBEAM
- GAUSS
- ION
- Invalid
- LASERPSI
- LASERTECH
- MISSILE
- PHASECANNON
- PHASEMISSILE
- PLANETBOMBARDMENT
- PLASMA
- POINTDEFENSELASER
- PULSEGUN
- PULSEWAVE
- RAILGUN
- SPIRITBLADE
- WAVE
- buffType: Entity
- range
- effectInfo
- effectAttachInfo
- ApplyBuffToAllFirstSpawnerShipsAndStructures
- instantActionTriggerType: Condition
- AlwaysPerform
- OnAbilityUsed
- OnBuffFinish
- OnColonizeAbilityUsed
- OnCondition
- instantActionConditionType: Condition
- IfFirstSpawnerDoesNotHaveBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfFirstSpawnerHasBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerDoesNotHaveBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerDoesNotHaveDestabilizationProtection
- IfOwnerHasBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerHasDestabilizationProtection
- IfOwnerHasHullLessThanPerc
- IfOwnerIsAboutToDie
- IfOwnerIsFirstPlayerOwnedStarbaseAtOrbitbody
- IfOwnerIsNotFirstPlayerOwnedStarbaseAtOrbitbody
- OnDamageTaken
- damageType: Enumeration
- PHYSICAL
- ENERGY
- OnDelay
- delayTime: Decimal
- OnHyperspaceExit
- OnOwnerDeath
- OnWeaponFired
- numWeaponClasses: Iteration
- weaponClassForWeaponPassive: Enumeration
- AUTOCANNON
- BEAM
- CAPITALABILITY
- CHAOSBOLT
- DART
- FLAK
- FLASHBEAM
- GAUSS
- ION
- Invalid
- LASERPSI
- LASERTECH
- MISSILE
- PHASECANNON
- PHASEMISSILE
- PLANETBOMBARDMENT
- PLASMA
- POINTDEFENSELASER
- PULSEGUN
- PULSEWAVE
- RAILGUN
- SPIRITBLADE
- WAVE
- ownership: Enumeration
- Allied
- AlliedOrEnemy
- Enemy
- Friendly
- NoOwner
- Player
- UncontrolledMinorFaction
- object: Enumeration
- CapitalShip
- Corvette
- EnvoyFrigate
- Fighter
- Frigate
- PlaceHolderPlanetModule
- PlaceHolderSpaceMine
- Planet
- PlanetModule
- SpaceMine
- Star
- StarBase
- Titan
- space: Enumeration
- Normal
- Phase
- constraint: Enumeration
- CanBeCaptured
- CanBeJumpBlocked
- CanHaveFighters
- CanHaveShields
- CanPhaseDodge
- CanSpreadWeaponDamage
- DoesNotHaveDestabilizationProtection
- HasAbilityWithCooldown
- HasAntiMatterPool
- HasAntiMatterShortage
- HasColonizeAbility
- HasDestabilizationProtection
- HasEnergyWeapons
- HasHullDamage
- HasPhaseMissiles
- HasPopulation
- HasShieldDamage
- HasWeapons
- Invalid
- IsActivelyBeingConstructed
- IsBoarded
- IsCargoShip
- IsColonizable
- IsControllable
- IsExplored
- IsHomeworld
- IsInFriendlyGravityWell
- IsInNonFriendlyGravityWell
- IsMovingToLocalOrbitBody
- IsNotStarBaseConstructor
- IsPetOfTargetter
- IsPsi
- IsResourceExtractor
- IsRuinable
- LinkedCargoShip
- LinkedSquad
- ModuleUnderConstruction
- NotActivelyBeingConstructed
- NotFlagship
- NotInvulnerable
- NotIsBoarded
- NotIsExplored
- NotIsHomeworld
- NotIsIllusionShip
- NotIsMinorFactionOwned
- NotIsOccupationPlanet
- NotIsOutlaw
- NotIsTech
- NotSelf
- WithinCurrentSolarSystem
- effectAttachInfo
- ApplyBuffToFirstSpawnerNoFilterNoRange
- instantActionTriggerType: Condition
- AlwaysPerform
- OnAbilityUsed
- OnBuffFinish
- OnColonizeAbilityUsed
- OnCondition
- instantActionConditionType: Condition
- IfFirstSpawnerDoesNotHaveBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfFirstSpawnerHasBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerDoesNotHaveBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerDoesNotHaveDestabilizationProtection
- IfOwnerHasBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerHasDestabilizationProtection
- IfOwnerHasHullLessThanPerc
- IfOwnerIsAboutToDie
- IfOwnerIsFirstPlayerOwnedStarbaseAtOrbitbody
- IfOwnerIsNotFirstPlayerOwnedStarbaseAtOrbitbody
- OnDamageTaken
- damageType: Enumeration
- PHYSICAL
- ENERGY
- OnDelay
- delayTime: Decimal
- OnHyperspaceExit
- OnOwnerDeath
- OnWeaponFired
- numWeaponClasses: Iteration
- weaponClassForWeaponPassive: Enumeration
- AUTOCANNON
- BEAM
- CAPITALABILITY
- CHAOSBOLT
- DART
- FLAK
- FLASHBEAM
- GAUSS
- ION
- Invalid
- LASERPSI
- LASERTECH
- MISSILE
- PHASECANNON
- PHASEMISSILE
- PLANETBOMBARDMENT
- PLASMA
- POINTDEFENSELASER
- PULSEGUN
- PULSEWAVE
- RAILGUN
- SPIRITBLADE
- WAVE
- buffType: Entity
- ApplyBuffToIncomingHyperspacers
- instantActionTriggerType: Condition
- AlwaysPerform
- OnAbilityUsed
- OnBuffFinish
- OnColonizeAbilityUsed
- OnCondition
- instantActionConditionType: Condition
- IfFirstSpawnerDoesNotHaveBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfFirstSpawnerHasBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerDoesNotHaveBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerDoesNotHaveDestabilizationProtection
- IfOwnerHasBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerHasDestabilizationProtection
- IfOwnerHasHullLessThanPerc
- IfOwnerIsAboutToDie
- IfOwnerIsFirstPlayerOwnedStarbaseAtOrbitbody
- IfOwnerIsNotFirstPlayerOwnedStarbaseAtOrbitbody
- OnDamageTaken
- damageType: Enumeration
- PHYSICAL
- ENERGY
- OnDelay
- delayTime: Decimal
- OnHyperspaceExit
- OnOwnerDeath
- OnWeaponFired
- numWeaponClasses: Iteration
- weaponClassForWeaponPassive: Enumeration
- AUTOCANNON
- BEAM
- CAPITALABILITY
- CHAOSBOLT
- DART
- FLAK
- FLASHBEAM
- GAUSS
- ION
- Invalid
- LASERPSI
- LASERTECH
- MISSILE
- PHASECANNON
- PHASEMISSILE
- PLANETBOMBARDMENT
- PLASMA
- POINTDEFENSELASER
- PULSEGUN
- PULSEWAVE
- RAILGUN
- SPIRITBLADE
- WAVE
- ownership: Enumeration
- Allied
- AlliedOrEnemy
- Enemy
- Friendly
- NoOwner
- Player
- UncontrolledMinorFaction
- object: Enumeration
- CapitalShip
- Corvette
- EnvoyFrigate
- Fighter
- Frigate
- PlaceHolderPlanetModule
- PlaceHolderSpaceMine
- Planet
- PlanetModule
- SpaceMine
- Star
- StarBase
- Titan
- space: Enumeration
- Normal
- Phase
- constraint: Enumeration
- CanBeCaptured
- CanBeJumpBlocked
- CanHaveFighters
- CanHaveShields
- CanPhaseDodge
- CanSpreadWeaponDamage
- DoesNotHaveDestabilizationProtection
- HasAbilityWithCooldown
- HasAntiMatterPool
- HasAntiMatterShortage
- HasColonizeAbility
- HasDestabilizationProtection
- HasEnergyWeapons
- HasHullDamage
- HasPhaseMissiles
- HasPopulation
- HasShieldDamage
- HasWeapons
- Invalid
- IsActivelyBeingConstructed
- IsBoarded
- IsCargoShip
- IsColonizable
- IsControllable
- IsExplored
- IsHomeworld
- IsInFriendlyGravityWell
- IsInNonFriendlyGravityWell
- IsMovingToLocalOrbitBody
- IsNotStarBaseConstructor
- IsPetOfTargetter
- IsPsi
- IsResourceExtractor
- IsRuinable
- LinkedCargoShip
- LinkedSquad
- ModuleUnderConstruction
- NotActivelyBeingConstructed
- NotFlagship
- NotInvulnerable
- NotIsBoarded
- NotIsExplored
- NotIsHomeworld
- NotIsIllusionShip
- NotIsMinorFactionOwned
- NotIsOccupationPlanet
- NotIsOutlaw
- NotIsTech
- NotSelf
- WithinCurrentSolarSystem
- effectAttachInfo
- ApplyBuffToLastSpawnerNoFilterNoRange
- instantActionTriggerType: Condition
- AlwaysPerform
- OnAbilityUsed
- OnBuffFinish
- OnColonizeAbilityUsed
- OnCondition
- instantActionConditionType: Condition
- IfFirstSpawnerDoesNotHaveBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfFirstSpawnerHasBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerDoesNotHaveBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerDoesNotHaveDestabilizationProtection
- IfOwnerHasBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerHasDestabilizationProtection
- IfOwnerHasHullLessThanPerc
- IfOwnerIsAboutToDie
- IfOwnerIsFirstPlayerOwnedStarbaseAtOrbitbody
- IfOwnerIsNotFirstPlayerOwnedStarbaseAtOrbitbody
- OnDamageTaken
- damageType: Enumeration
- PHYSICAL
- ENERGY
- OnDelay
- delayTime: Decimal
- OnHyperspaceExit
- OnOwnerDeath
- OnWeaponFired
- numWeaponClasses: Iteration
- weaponClassForWeaponPassive: Enumeration
- AUTOCANNON
- BEAM
- CAPITALABILITY
- CHAOSBOLT
- DART
- FLAK
- FLASHBEAM
- GAUSS
- ION
- Invalid
- LASERPSI
- LASERTECH
- MISSILE
- PHASECANNON
- PHASEMISSILE
- PLANETBOMBARDMENT
- PLASMA
- POINTDEFENSELASER
- PULSEGUN
- PULSEWAVE
- RAILGUN
- SPIRITBLADE
- WAVE
- buffType: Entity
- ApplyBuffToLastSpawnerWithTravelNoFilterNoRange
- instantActionTriggerType: Condition
- AlwaysPerform
- OnAbilityUsed
- OnBuffFinish
- OnColonizeAbilityUsed
- OnCondition
- instantActionConditionType: Condition
- IfFirstSpawnerDoesNotHaveBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfFirstSpawnerHasBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerDoesNotHaveBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerDoesNotHaveDestabilizationProtection
- IfOwnerHasBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerHasDestabilizationProtection
- IfOwnerHasHullLessThanPerc
- IfOwnerIsAboutToDie
- IfOwnerIsFirstPlayerOwnedStarbaseAtOrbitbody
- IfOwnerIsNotFirstPlayerOwnedStarbaseAtOrbitbody
- OnDamageTaken
- damageType: Enumeration
- PHYSICAL
- ENERGY
- OnDelay
- delayTime: Decimal
- OnHyperspaceExit
- OnOwnerDeath
- OnWeaponFired
- numWeaponClasses: Iteration
- weaponClassForWeaponPassive: Enumeration
- AUTOCANNON
- BEAM
- CAPITALABILITY
- CHAOSBOLT
- DART
- FLAK
- FLASHBEAM
- GAUSS
- ION
- Invalid
- LASERPSI
- LASERTECH
- MISSILE
- PHASECANNON
- PHASEMISSILE
- PLANETBOMBARDMENT
- PLASMA
- POINTDEFENSELASER
- PULSEGUN
- PULSEWAVE
- RAILGUN
- SPIRITBLADE
- WAVE
- hasWeaponEffects: Condition
- FALSE
- TRUE
- weaponEffectOriginType: Condition
- Target
- weaponEffectImpactOffsetType: Enumeration
- RandomMesh
- Center
- CenterOffsetBySpatialRadius
- canWeaponEffectHitShields: Boolean
- weaponEffectsDef
- weaponType: Condition
- Beam
- burstCount: Decimal
- burstDelay: Decimal
- fireDelay: Decimal
- muzzleEffectName: Particle
- muzzleSoundMinRespawnTime: Decimal
- muzzleSounds
- hitEffectName: Particle
- hitHullEffectSounds
- hitShieldsEffectSounds
- beamEffectSounds
- beamGlowTextureName: Texture
- beamCoreTextureName: Texture
- beamWidth: Decimal
- beamGlowColor: Color
- beamCoreColor: Color
- beamTilingRate: Decimal
- Missile
- burstCount: Decimal
- burstDelay: Decimal
- fireDelay: Decimal
- muzzleEffectName: Particle
- muzzleSoundMinRespawnTime: Decimal
- muzzleSounds
- hitEffectName: Particle
- hitHullEffectSounds
- hitShieldsEffectSounds
- missileTravelEffectName: Particle
- missileStartTurningDistance: Decimal
- missileSlowTurnRate: Decimal
- missileMaxSlowTurnTime: Decimal
- ApplyBuffToLocalOrbitBodiesWithinDistance
- instantActionTriggerType: Condition
- AlwaysPerform
- OnAbilityUsed
- OnBuffFinish
- OnColonizeAbilityUsed
- OnCondition
- instantActionConditionType: Condition
- IfFirstSpawnerDoesNotHaveBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfFirstSpawnerHasBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerDoesNotHaveBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerDoesNotHaveDestabilizationProtection
- IfOwnerHasBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerHasDestabilizationProtection
- IfOwnerHasHullLessThanPerc
- IfOwnerIsAboutToDie
- IfOwnerIsFirstPlayerOwnedStarbaseAtOrbitbody
- IfOwnerIsNotFirstPlayerOwnedStarbaseAtOrbitbody
- OnDamageTaken
- damageType: Enumeration
- PHYSICAL
- ENERGY
- OnDelay
- delayTime: Decimal
- OnHyperspaceExit
- OnOwnerDeath
- OnWeaponFired
- numWeaponClasses: Iteration
- weaponClassForWeaponPassive: Enumeration
- AUTOCANNON
- BEAM
- CAPITALABILITY
- CHAOSBOLT
- DART
- FLAK
- FLASHBEAM
- GAUSS
- ION
- Invalid
- LASERPSI
- LASERTECH
- MISSILE
- PHASECANNON
- PHASEMISSILE
- PLANETBOMBARDMENT
- PLASMA
- POINTDEFENSELASER
- PULSEGUN
- PULSEWAVE
- RAILGUN
- SPIRITBLADE
- WAVE
- ownership: Enumeration
- Allied
- AlliedOrEnemy
- Enemy
- Friendly
- NoOwner
- Player
- UncontrolledMinorFaction
- object: Enumeration
- CapitalShip
- Corvette
- EnvoyFrigate
- Fighter
- Frigate
- PlaceHolderPlanetModule
- PlaceHolderSpaceMine
- Planet
- PlanetModule
- SpaceMine
- Star
- StarBase
- Titan
- space: Enumeration
- Normal
- Phase
- constraint: Enumeration
- CanBeCaptured
- CanBeJumpBlocked
- CanHaveFighters
- CanHaveShields
- CanPhaseDodge
- CanSpreadWeaponDamage
- DoesNotHaveDestabilizationProtection
- HasAbilityWithCooldown
- HasAntiMatterPool
- HasAntiMatterShortage
- HasColonizeAbility
- HasDestabilizationProtection
- HasEnergyWeapons
- HasHullDamage
- HasPhaseMissiles
- HasPopulation
- HasShieldDamage
- HasWeapons
- Invalid
- IsActivelyBeingConstructed
- IsBoarded
- IsCargoShip
- IsColonizable
- IsControllable
- IsExplored
- IsHomeworld
- IsInFriendlyGravityWell
- IsInNonFriendlyGravityWell
- IsMovingToLocalOrbitBody
- IsNotStarBaseConstructor
- IsPetOfTargetter
- IsPsi
- IsResourceExtractor
- IsRuinable
- LinkedCargoShip
- LinkedSquad
- ModuleUnderConstruction
- NotActivelyBeingConstructed
- NotFlagship
- NotInvulnerable
- NotIsBoarded
- NotIsExplored
- NotIsHomeworld
- NotIsIllusionShip
- NotIsMinorFactionOwned
- NotIsOccupationPlanet
- NotIsOutlaw
- NotIsTech
- NotSelf
- WithinCurrentSolarSystem
- maxTargetCount
- effectInfo
- effectAttachInfo
- ApplyBuffToLocalOrbitBody
- instantActionTriggerType: Condition
- AlwaysPerform
- OnAbilityUsed
- OnBuffFinish
- OnColonizeAbilityUsed
- OnCondition
- instantActionConditionType: Condition
- IfFirstSpawnerDoesNotHaveBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfFirstSpawnerHasBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerDoesNotHaveBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerDoesNotHaveDestabilizationProtection
- IfOwnerHasBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerHasDestabilizationProtection
- IfOwnerHasHullLessThanPerc
- IfOwnerIsAboutToDie
- IfOwnerIsFirstPlayerOwnedStarbaseAtOrbitbody
- IfOwnerIsNotFirstPlayerOwnedStarbaseAtOrbitbody
- OnDamageTaken
- damageType: Enumeration
- PHYSICAL
- ENERGY
- OnDelay
- delayTime: Decimal
- OnHyperspaceExit
- OnOwnerDeath
- OnWeaponFired
- numWeaponClasses: Iteration
- weaponClassForWeaponPassive: Enumeration
- AUTOCANNON
- BEAM
- CAPITALABILITY
- CHAOSBOLT
- DART
- FLAK
- FLASHBEAM
- GAUSS
- ION
- Invalid
- LASERPSI
- LASERTECH
- MISSILE
- PHASECANNON
- PHASEMISSILE
- PLANETBOMBARDMENT
- PLASMA
- POINTDEFENSELASER
- PULSEGUN
- PULSEWAVE
- RAILGUN
- SPIRITBLADE
- WAVE
- ownership: Enumeration
- Allied
- AlliedOrEnemy
- Enemy
- Friendly
- NoOwner
- Player
- UncontrolledMinorFaction
- object: Enumeration
- CapitalShip
- Corvette
- EnvoyFrigate
- Fighter
- Frigate
- PlaceHolderPlanetModule
- PlaceHolderSpaceMine
- Planet
- PlanetModule
- SpaceMine
- Star
- StarBase
- Titan
- space: Enumeration
- Normal
- Phase
- constraint: Enumeration
- CanBeCaptured
- CanBeJumpBlocked
- CanHaveFighters
- CanHaveShields
- CanPhaseDodge
- CanSpreadWeaponDamage
- DoesNotHaveDestabilizationProtection
- HasAbilityWithCooldown
- HasAntiMatterPool
- HasAntiMatterShortage
- HasColonizeAbility
- HasDestabilizationProtection
- HasEnergyWeapons
- HasHullDamage
- HasPhaseMissiles
- HasPopulation
- HasShieldDamage
- HasWeapons
- Invalid
- IsActivelyBeingConstructed
- IsBoarded
- IsCargoShip
- IsColonizable
- IsControllable
- IsExplored
- IsHomeworld
- IsInFriendlyGravityWell
- IsInNonFriendlyGravityWell
- IsMovingToLocalOrbitBody
- IsNotStarBaseConstructor
- IsPetOfTargetter
- IsPsi
- IsResourceExtractor
- IsRuinable
- LinkedCargoShip
- LinkedSquad
- ModuleUnderConstruction
- NotActivelyBeingConstructed
- NotFlagship
- NotInvulnerable
- NotIsBoarded
- NotIsExplored
- NotIsHomeworld
- NotIsIllusionShip
- NotIsMinorFactionOwned
- NotIsOccupationPlanet
- NotIsOutlaw
- NotIsTech
- NotSelf
- WithinCurrentSolarSystem
- effectAttachInfo
- ApplyBuffToLocalOrbitBodyWithTravel
- instantActionTriggerType: Condition
- AlwaysPerform
- OnAbilityUsed
- OnBuffFinish
- OnColonizeAbilityUsed
- OnCondition
- instantActionConditionType: Condition
- IfFirstSpawnerDoesNotHaveBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfFirstSpawnerHasBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerDoesNotHaveBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerDoesNotHaveDestabilizationProtection
- IfOwnerHasBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerHasDestabilizationProtection
- IfOwnerHasHullLessThanPerc
- IfOwnerIsAboutToDie
- IfOwnerIsFirstPlayerOwnedStarbaseAtOrbitbody
- IfOwnerIsNotFirstPlayerOwnedStarbaseAtOrbitbody
- OnDamageTaken
- damageType: Enumeration
- PHYSICAL
- ENERGY
- OnDelay
- delayTime: Decimal
- OnHyperspaceExit
- OnOwnerDeath
- OnWeaponFired
- numWeaponClasses: Iteration
- weaponClassForWeaponPassive: Enumeration
- AUTOCANNON
- BEAM
- CAPITALABILITY
- CHAOSBOLT
- DART
- FLAK
- FLASHBEAM
- GAUSS
- ION
- Invalid
- LASERPSI
- LASERTECH
- MISSILE
- PHASECANNON
- PHASEMISSILE
- PLANETBOMBARDMENT
- PLASMA
- POINTDEFENSELASER
- PULSEGUN
- PULSEWAVE
- RAILGUN
- SPIRITBLADE
- WAVE
- ownership: Enumeration
- Allied
- AlliedOrEnemy
- Enemy
- Friendly
- NoOwner
- Player
- UncontrolledMinorFaction
- object: Enumeration
- CapitalShip
- Corvette
- EnvoyFrigate
- Fighter
- Frigate
- PlaceHolderPlanetModule
- PlaceHolderSpaceMine
- Planet
- PlanetModule
- SpaceMine
- Star
- StarBase
- Titan
- space: Enumeration
- Normal
- Phase
- constraint: Enumeration
- CanBeCaptured
- CanBeJumpBlocked
- CanHaveFighters
- CanHaveShields
- CanPhaseDodge
- CanSpreadWeaponDamage
- DoesNotHaveDestabilizationProtection
- HasAbilityWithCooldown
- HasAntiMatterPool
- HasAntiMatterShortage
- HasColonizeAbility
- HasDestabilizationProtection
- HasEnergyWeapons
- HasHullDamage
- HasPhaseMissiles
- HasPopulation
- HasShieldDamage
- HasWeapons
- Invalid
- IsActivelyBeingConstructed
- IsBoarded
- IsCargoShip
- IsColonizable
- IsControllable
- IsExplored
- IsHomeworld
- IsInFriendlyGravityWell
- IsInNonFriendlyGravityWell
- IsMovingToLocalOrbitBody
- IsNotStarBaseConstructor
- IsPetOfTargetter
- IsPsi
- IsResourceExtractor
- IsRuinable
- LinkedCargoShip
- LinkedSquad
- ModuleUnderConstruction
- NotActivelyBeingConstructed
- NotFlagship
- NotInvulnerable
- NotIsBoarded
- NotIsExplored
- NotIsHomeworld
- NotIsIllusionShip
- NotIsMinorFactionOwned
- NotIsOccupationPlanet
- NotIsOutlaw
- NotIsTech
- NotSelf
- WithinCurrentSolarSystem
- hasWeaponEffects: Condition
- FALSE
- TRUE
- weaponEffectOriginType: Condition
- Target
- weaponEffectImpactOffsetType: Enumeration
- RandomMesh
- Center
- CenterOffsetBySpatialRadius
- canWeaponEffectHitShields: Boolean
- weaponEffectsDef
- weaponType: Condition
- Beam
- burstCount: Decimal
- burstDelay: Decimal
- fireDelay: Decimal
- muzzleEffectName: Particle
- muzzleSoundMinRespawnTime: Decimal
- muzzleSounds
- hitEffectName: Particle
- hitHullEffectSounds
- hitShieldsEffectSounds
- beamEffectSounds
- beamGlowTextureName: Texture
- beamCoreTextureName: Texture
- beamWidth: Decimal
- beamGlowColor: Color
- beamCoreColor: Color
- beamTilingRate: Decimal
- Missile
- burstCount: Decimal
- burstDelay: Decimal
- fireDelay: Decimal
- muzzleEffectName: Particle
- muzzleSoundMinRespawnTime: Decimal
- muzzleSounds
- hitEffectName: Particle
- hitHullEffectSounds
- hitShieldsEffectSounds
- missileTravelEffectName: Particle
- missileStartTurningDistance: Decimal
- missileSlowTurnRate: Decimal
- missileMaxSlowTurnTime: Decimal
- ApplyBuffToSelf
- instantActionTriggerType: Condition
- AlwaysPerform
- OnAbilityUsed
- OnBuffFinish
- OnColonizeAbilityUsed
- OnCondition
- instantActionConditionType: Condition
- IfFirstSpawnerDoesNotHaveBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfFirstSpawnerHasBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerDoesNotHaveBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerDoesNotHaveDestabilizationProtection
- IfOwnerHasBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerHasDestabilizationProtection
- IfOwnerHasHullLessThanPerc
- IfOwnerIsAboutToDie
- IfOwnerIsFirstPlayerOwnedStarbaseAtOrbitbody
- IfOwnerIsNotFirstPlayerOwnedStarbaseAtOrbitbody
- OnDamageTaken
- damageType: Enumeration
- PHYSICAL
- ENERGY
- OnDelay
- delayTime: Decimal
- OnHyperspaceExit
- OnOwnerDeath
- OnWeaponFired
- numWeaponClasses: Iteration
- weaponClassForWeaponPassive: Enumeration
- AUTOCANNON
- BEAM
- CAPITALABILITY
- CHAOSBOLT
- DART
- FLAK
- FLASHBEAM
- GAUSS
- ION
- Invalid
- LASERPSI
- LASERTECH
- MISSILE
- PHASECANNON
- PHASEMISSILE
- PLANETBOMBARDMENT
- PLASMA
- POINTDEFENSELASER
- PULSEGUN
- PULSEWAVE
- RAILGUN
- SPIRITBLADE
- WAVE
- buffType: Entity
- effectInfo
- effectAttachInfo
- ApplyBuffToSelfWithFilter
- instantActionTriggerType: Condition
- AlwaysPerform
- OnAbilityUsed
- OnBuffFinish
- OnColonizeAbilityUsed
- OnCondition
- instantActionConditionType: Condition
- IfFirstSpawnerDoesNotHaveBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfFirstSpawnerHasBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerDoesNotHaveBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerDoesNotHaveDestabilizationProtection
- IfOwnerHasBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerHasDestabilizationProtection
- IfOwnerHasHullLessThanPerc
- IfOwnerIsAboutToDie
- IfOwnerIsFirstPlayerOwnedStarbaseAtOrbitbody
- IfOwnerIsNotFirstPlayerOwnedStarbaseAtOrbitbody
- OnDamageTaken
- damageType: Enumeration
- PHYSICAL
- ENERGY
- OnDelay
- delayTime: Decimal
- OnHyperspaceExit
- OnOwnerDeath
- OnWeaponFired
- numWeaponClasses: Iteration
- weaponClassForWeaponPassive: Enumeration
- AUTOCANNON
- BEAM
- CAPITALABILITY
- CHAOSBOLT
- DART
- FLAK
- FLASHBEAM
- GAUSS
- ION
- Invalid
- LASERPSI
- LASERTECH
- MISSILE
- PHASECANNON
- PHASEMISSILE
- PLANETBOMBARDMENT
- PLASMA
- POINTDEFENSELASER
- PULSEGUN
- PULSEWAVE
- RAILGUN
- SPIRITBLADE
- WAVE
- ownership: Enumeration
- Allied
- AlliedOrEnemy
- Enemy
- Friendly
- NoOwner
- Player
- UncontrolledMinorFaction
- object: Enumeration
- CapitalShip
- Corvette
- EnvoyFrigate
- Fighter
- Frigate
- PlaceHolderPlanetModule
- PlaceHolderSpaceMine
- Planet
- PlanetModule
- SpaceMine
- Star
- StarBase
- Titan
- space: Enumeration
- Normal
- Phase
- constraint: Enumeration
- CanBeCaptured
- CanBeJumpBlocked
- CanHaveFighters
- CanHaveShields
- CanPhaseDodge
- CanSpreadWeaponDamage
- DoesNotHaveDestabilizationProtection
- HasAbilityWithCooldown
- HasAntiMatterPool
- HasAntiMatterShortage
- HasColonizeAbility
- HasDestabilizationProtection
- HasEnergyWeapons
- HasHullDamage
- HasPhaseMissiles
- HasPopulation
- HasShieldDamage
- HasWeapons
- Invalid
- IsActivelyBeingConstructed
- IsBoarded
- IsCargoShip
- IsColonizable
- IsControllable
- IsExplored
- IsHomeworld
- IsInFriendlyGravityWell
- IsInNonFriendlyGravityWell
- IsMovingToLocalOrbitBody
- IsNotStarBaseConstructor
- IsPetOfTargetter
- IsPsi
- IsResourceExtractor
- IsRuinable
- LinkedCargoShip
- LinkedSquad
- ModuleUnderConstruction
- NotActivelyBeingConstructed
- NotFlagship
- NotInvulnerable
- NotIsBoarded
- NotIsExplored
- NotIsHomeworld
- NotIsIllusionShip
- NotIsMinorFactionOwned
- NotIsOccupationPlanet
- NotIsOutlaw
- NotIsTech
- NotSelf
- WithinCurrentSolarSystem
- ApplyBuffToTarget
- instantActionTriggerType: Condition
- AlwaysPerform
- OnAbilityUsed
- OnBuffFinish
- OnColonizeAbilityUsed
- OnCondition
- instantActionConditionType: Condition
- IfFirstSpawnerDoesNotHaveBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfFirstSpawnerHasBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerDoesNotHaveBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerDoesNotHaveDestabilizationProtection
- IfOwnerHasBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerHasDestabilizationProtection
- IfOwnerHasHullLessThanPerc
- IfOwnerIsAboutToDie
- IfOwnerIsFirstPlayerOwnedStarbaseAtOrbitbody
- IfOwnerIsNotFirstPlayerOwnedStarbaseAtOrbitbody
- OnDamageTaken
- damageType: Enumeration
- PHYSICAL
- ENERGY
- OnDelay
- delayTime: Decimal
- OnHyperspaceExit
- OnOwnerDeath
- OnWeaponFired
- numWeaponClasses: Iteration
- weaponClassForWeaponPassive: Enumeration
- AUTOCANNON
- BEAM
- CAPITALABILITY
- CHAOSBOLT
- DART
- FLAK
- FLASHBEAM
- GAUSS
- ION
- Invalid
- LASERPSI
- LASERTECH
- MISSILE
- PHASECANNON
- PHASEMISSILE
- PLANETBOMBARDMENT
- PLASMA
- POINTDEFENSELASER
- PULSEGUN
- PULSEWAVE
- RAILGUN
- SPIRITBLADE
- WAVE
- ownership: Enumeration
- Allied
- AlliedOrEnemy
- Enemy
- Friendly
- NoOwner
- Player
- UncontrolledMinorFaction
- object: Enumeration
- CapitalShip
- Corvette
- EnvoyFrigate
- Fighter
- Frigate
- PlaceHolderPlanetModule
- PlaceHolderSpaceMine
- Planet
- PlanetModule
- SpaceMine
- Star
- StarBase
- Titan
- space: Enumeration
- Normal
- Phase
- constraint: Enumeration
- CanBeCaptured
- CanBeJumpBlocked
- CanHaveFighters
- CanHaveShields
- CanPhaseDodge
- CanSpreadWeaponDamage
- DoesNotHaveDestabilizationProtection
- HasAbilityWithCooldown
- HasAntiMatterPool
- HasAntiMatterShortage
- HasColonizeAbility
- HasDestabilizationProtection
- HasEnergyWeapons
- HasHullDamage
- HasPhaseMissiles
- HasPopulation
- HasShieldDamage
- HasWeapons
- Invalid
- IsActivelyBeingConstructed
- IsBoarded
- IsCargoShip
- IsColonizable
- IsControllable
- IsExplored
- IsHomeworld
- IsInFriendlyGravityWell
- IsInNonFriendlyGravityWell
- IsMovingToLocalOrbitBody
- IsNotStarBaseConstructor
- IsPetOfTargetter
- IsPsi
- IsResourceExtractor
- IsRuinable
- LinkedCargoShip
- LinkedSquad
- ModuleUnderConstruction
- NotActivelyBeingConstructed
- NotFlagship
- NotInvulnerable
- NotIsBoarded
- NotIsExplored
- NotIsHomeworld
- NotIsIllusionShip
- NotIsMinorFactionOwned
- NotIsOccupationPlanet
- NotIsOutlaw
- NotIsTech
- NotSelf
- WithinCurrentSolarSystem
- ApplyBuffToTargetNoFilterNoRange
- instantActionTriggerType: Condition
- AlwaysPerform
- OnAbilityUsed
- OnBuffFinish
- OnColonizeAbilityUsed
- OnCondition
- instantActionConditionType: Condition
- IfFirstSpawnerDoesNotHaveBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfFirstSpawnerHasBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerDoesNotHaveBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerDoesNotHaveDestabilizationProtection
- IfOwnerHasBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerHasDestabilizationProtection
- IfOwnerHasHullLessThanPerc
- IfOwnerIsAboutToDie
- IfOwnerIsFirstPlayerOwnedStarbaseAtOrbitbody
- IfOwnerIsNotFirstPlayerOwnedStarbaseAtOrbitbody
- OnDamageTaken
- damageType: Enumeration
- PHYSICAL
- ENERGY
- OnDelay
- delayTime: Decimal
- OnHyperspaceExit
- OnOwnerDeath
- OnWeaponFired
- numWeaponClasses: Iteration
- weaponClassForWeaponPassive: Enumeration
- AUTOCANNON
- BEAM
- CAPITALABILITY
- CHAOSBOLT
- DART
- FLAK
- FLASHBEAM
- GAUSS
- ION
- Invalid
- LASERPSI
- LASERTECH
- MISSILE
- PHASECANNON
- PHASEMISSILE
- PLANETBOMBARDMENT
- PLASMA
- POINTDEFENSELASER
- PULSEGUN
- PULSEWAVE
- RAILGUN
- SPIRITBLADE
- WAVE
- buffType: Entity
- ApplyBuffToTargetNoRange
- instantActionTriggerType: Condition
- AlwaysPerform
- OnAbilityUsed
- OnBuffFinish
- OnColonizeAbilityUsed
- OnCondition
- instantActionConditionType: Condition
- IfFirstSpawnerDoesNotHaveBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfFirstSpawnerHasBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerDoesNotHaveBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerDoesNotHaveDestabilizationProtection
- IfOwnerHasBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerHasDestabilizationProtection
- IfOwnerHasHullLessThanPerc
- IfOwnerIsAboutToDie
- IfOwnerIsFirstPlayerOwnedStarbaseAtOrbitbody
- IfOwnerIsNotFirstPlayerOwnedStarbaseAtOrbitbody
- OnDamageTaken
- damageType: Enumeration
- PHYSICAL
- ENERGY
- OnDelay
- delayTime: Decimal
- OnHyperspaceExit
- OnOwnerDeath
- OnWeaponFired
- numWeaponClasses: Iteration
- weaponClassForWeaponPassive: Enumeration
- AUTOCANNON
- BEAM
- CAPITALABILITY
- CHAOSBOLT
- DART
- FLAK
- FLASHBEAM
- GAUSS
- ION
- Invalid
- LASERPSI
- LASERTECH
- MISSILE
- PHASECANNON
- PHASEMISSILE
- PLANETBOMBARDMENT
- PLASMA
- POINTDEFENSELASER
- PULSEGUN
- PULSEWAVE
- RAILGUN
- SPIRITBLADE
- WAVE
- ownership: Enumeration
- Allied
- AlliedOrEnemy
- Enemy
- Friendly
- NoOwner
- Player
- UncontrolledMinorFaction
- object: Enumeration
- CapitalShip
- Corvette
- EnvoyFrigate
- Fighter
- Frigate
- PlaceHolderPlanetModule
- PlaceHolderSpaceMine
- Planet
- PlanetModule
- SpaceMine
- Star
- StarBase
- Titan
- space: Enumeration
- Normal
- Phase
- constraint: Enumeration
- CanBeCaptured
- CanBeJumpBlocked
- CanHaveFighters
- CanHaveShields
- CanPhaseDodge
- CanSpreadWeaponDamage
- DoesNotHaveDestabilizationProtection
- HasAbilityWithCooldown
- HasAntiMatterPool
- HasAntiMatterShortage
- HasColonizeAbility
- HasDestabilizationProtection
- HasEnergyWeapons
- HasHullDamage
- HasPhaseMissiles
- HasPopulation
- HasShieldDamage
- HasWeapons
- Invalid
- IsActivelyBeingConstructed
- IsBoarded
- IsCargoShip
- IsColonizable
- IsControllable
- IsExplored
- IsHomeworld
- IsInFriendlyGravityWell
- IsInNonFriendlyGravityWell
- IsMovingToLocalOrbitBody
- IsNotStarBaseConstructor
- IsPetOfTargetter
- IsPsi
- IsResourceExtractor
- IsRuinable
- LinkedCargoShip
- LinkedSquad
- ModuleUnderConstruction
- NotActivelyBeingConstructed
- NotFlagship
- NotInvulnerable
- NotIsBoarded
- NotIsExplored
- NotIsHomeworld
- NotIsIllusionShip
- NotIsMinorFactionOwned
- NotIsOccupationPlanet
- NotIsOutlaw
- NotIsTech
- NotSelf
- WithinCurrentSolarSystem
- effectAttachInfo
- ApplyBuffToTargetOnWeaponFired
- instantActionTriggerType: Condition
- AlwaysPerform
- OnAbilityUsed
- OnBuffFinish
- OnColonizeAbilityUsed
- OnCondition
- instantActionConditionType: Condition
- IfFirstSpawnerDoesNotHaveBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfFirstSpawnerHasBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerDoesNotHaveBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerDoesNotHaveDestabilizationProtection
- IfOwnerHasBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerHasDestabilizationProtection
- IfOwnerHasHullLessThanPerc
- IfOwnerIsAboutToDie
- IfOwnerIsFirstPlayerOwnedStarbaseAtOrbitbody
- IfOwnerIsNotFirstPlayerOwnedStarbaseAtOrbitbody
- OnDamageTaken
- damageType: Enumeration
- PHYSICAL
- ENERGY
- OnDelay
- delayTime: Decimal
- OnHyperspaceExit
- OnOwnerDeath
- OnWeaponFired
- numWeaponClasses: Iteration
- weaponClassForWeaponPassive: Enumeration
- AUTOCANNON
- BEAM
- CAPITALABILITY
- CHAOSBOLT
- DART
- FLAK
- FLASHBEAM
- GAUSS
- ION
- Invalid
- LASERPSI
- LASERTECH
- MISSILE
- PHASECANNON
- PHASEMISSILE
- PLANETBOMBARDMENT
- PLASMA
- POINTDEFENSELASER
- PULSEGUN
- PULSEWAVE
- RAILGUN
- SPIRITBLADE
- WAVE
- ownership: Enumeration
- Allied
- AlliedOrEnemy
- Enemy
- Friendly
- NoOwner
- Player
- UncontrolledMinorFaction
- object: Enumeration
- CapitalShip
- Corvette
- EnvoyFrigate
- Fighter
- Frigate
- PlaceHolderPlanetModule
- PlaceHolderSpaceMine
- Planet
- PlanetModule
- SpaceMine
- Star
- StarBase
- Titan
- space: Enumeration
- Normal
- Phase
- constraint: Enumeration
- CanBeCaptured
- CanBeJumpBlocked
- CanHaveFighters
- CanHaveShields
- CanPhaseDodge
- CanSpreadWeaponDamage
- DoesNotHaveDestabilizationProtection
- HasAbilityWithCooldown
- HasAntiMatterPool
- HasAntiMatterShortage
- HasColonizeAbility
- HasDestabilizationProtection
- HasEnergyWeapons
- HasHullDamage
- HasPhaseMissiles
- HasPopulation
- HasShieldDamage
- HasWeapons
- Invalid
- IsActivelyBeingConstructed
- IsBoarded
- IsCargoShip
- IsColonizable
- IsControllable
- IsExplored
- IsHomeworld
- IsInFriendlyGravityWell
- IsInNonFriendlyGravityWell
- IsMovingToLocalOrbitBody
- IsNotStarBaseConstructor
- IsPetOfTargetter
- IsPsi
- IsResourceExtractor
- IsRuinable
- LinkedCargoShip
- LinkedSquad
- ModuleUnderConstruction
- NotActivelyBeingConstructed
- NotFlagship
- NotInvulnerable
- NotIsBoarded
- NotIsExplored
- NotIsHomeworld
- NotIsIllusionShip
- NotIsMinorFactionOwned
- NotIsOccupationPlanet
- NotIsOutlaw
- NotIsTech
- NotSelf
- WithinCurrentSolarSystem
- ApplyBuffToTargetWithEntryVehicles
- instantActionTriggerType: Condition
- AlwaysPerform
- OnAbilityUsed
- OnBuffFinish
- OnColonizeAbilityUsed
- OnCondition
- instantActionConditionType: Condition
- IfFirstSpawnerDoesNotHaveBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfFirstSpawnerHasBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerDoesNotHaveBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerDoesNotHaveDestabilizationProtection
- IfOwnerHasBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerHasDestabilizationProtection
- IfOwnerHasHullLessThanPerc
- IfOwnerIsAboutToDie
- IfOwnerIsFirstPlayerOwnedStarbaseAtOrbitbody
- IfOwnerIsNotFirstPlayerOwnedStarbaseAtOrbitbody
- OnDamageTaken
- damageType: Enumeration
- PHYSICAL
- ENERGY
- OnDelay
- delayTime: Decimal
- OnHyperspaceExit
- OnOwnerDeath
- OnWeaponFired
- numWeaponClasses: Iteration
- weaponClassForWeaponPassive: Enumeration
- AUTOCANNON
- BEAM
- CAPITALABILITY
- CHAOSBOLT
- DART
- FLAK
- FLASHBEAM
- GAUSS
- ION
- Invalid
- LASERPSI
- LASERTECH
- MISSILE
- PHASECANNON
- PHASEMISSILE
- PLANETBOMBARDMENT
- PLASMA
- POINTDEFENSELASER
- PULSEGUN
- PULSEWAVE
- RAILGUN
- SPIRITBLADE
- WAVE
- ownership: Enumeration
- Allied
- AlliedOrEnemy
- Enemy
- Friendly
- NoOwner
- Player
- UncontrolledMinorFaction
- object: Enumeration
- CapitalShip
- Corvette
- EnvoyFrigate
- Fighter
- Frigate
- PlaceHolderPlanetModule
- PlaceHolderSpaceMine
- Planet
- PlanetModule
- SpaceMine
- Star
- StarBase
- Titan
- space: Enumeration
- Normal
- Phase
- constraint: Enumeration
- CanBeCaptured
- CanBeJumpBlocked
- CanHaveFighters
- CanHaveShields
- CanPhaseDodge
- CanSpreadWeaponDamage
- DoesNotHaveDestabilizationProtection
- HasAbilityWithCooldown
- HasAntiMatterPool
- HasAntiMatterShortage
- HasColonizeAbility
- HasDestabilizationProtection
- HasEnergyWeapons
- HasHullDamage
- HasPhaseMissiles
- HasPopulation
- HasShieldDamage
- HasWeapons
- Invalid
- IsActivelyBeingConstructed
- IsBoarded
- IsCargoShip
- IsColonizable
- IsControllable
- IsExplored
- IsHomeworld
- IsInFriendlyGravityWell
- IsInNonFriendlyGravityWell
- IsMovingToLocalOrbitBody
- IsNotStarBaseConstructor
- IsPetOfTargetter
- IsPsi
- IsResourceExtractor
- IsRuinable
- LinkedCargoShip
- LinkedSquad
- ModuleUnderConstruction
- NotActivelyBeingConstructed
- NotFlagship
- NotInvulnerable
- NotIsBoarded
- NotIsExplored
- NotIsHomeworld
- NotIsIllusionShip
- NotIsMinorFactionOwned
- NotIsOccupationPlanet
- NotIsOutlaw
- NotIsTech
- NotSelf
- WithinCurrentSolarSystem
- ApplyBuffToTargetWithTravel
- instantActionTriggerType: Condition
- AlwaysPerform
- OnAbilityUsed
- OnBuffFinish
- OnColonizeAbilityUsed
- OnCondition
- instantActionConditionType: Condition
- IfFirstSpawnerDoesNotHaveBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfFirstSpawnerHasBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerDoesNotHaveBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerDoesNotHaveDestabilizationProtection
- IfOwnerHasBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerHasDestabilizationProtection
- IfOwnerHasHullLessThanPerc
- IfOwnerIsAboutToDie
- IfOwnerIsFirstPlayerOwnedStarbaseAtOrbitbody
- IfOwnerIsNotFirstPlayerOwnedStarbaseAtOrbitbody
- OnDamageTaken
- damageType: Enumeration
- PHYSICAL
- ENERGY
- OnDelay
- delayTime: Decimal
- OnHyperspaceExit
- OnOwnerDeath
- OnWeaponFired
- numWeaponClasses: Iteration
- weaponClassForWeaponPassive: Enumeration
- AUTOCANNON
- BEAM
- CAPITALABILITY
- CHAOSBOLT
- DART
- FLAK
- FLASHBEAM
- GAUSS
- ION
- Invalid
- LASERPSI
- LASERTECH
- MISSILE
- PHASECANNON
- PHASEMISSILE
- PLANETBOMBARDMENT
- PLASMA
- POINTDEFENSELASER
- PULSEGUN
- PULSEWAVE
- RAILGUN
- SPIRITBLADE
- WAVE
- ownership: Enumeration
- Allied
- AlliedOrEnemy
- Enemy
- Friendly
- NoOwner
- Player
- UncontrolledMinorFaction
- object: Enumeration
- CapitalShip
- Corvette
- EnvoyFrigate
- Fighter
- Frigate
- PlaceHolderPlanetModule
- PlaceHolderSpaceMine
- Planet
- PlanetModule
- SpaceMine
- Star
- StarBase
- Titan
- space: Enumeration
- Normal
- Phase
- constraint: Enumeration
- CanBeCaptured
- CanBeJumpBlocked
- CanHaveFighters
- CanHaveShields
- CanPhaseDodge
- CanSpreadWeaponDamage
- DoesNotHaveDestabilizationProtection
- HasAbilityWithCooldown
- HasAntiMatterPool
- HasAntiMatterShortage
- HasColonizeAbility
- HasDestabilizationProtection
- HasEnergyWeapons
- HasHullDamage
- HasPhaseMissiles
- HasPopulation
- HasShieldDamage
- HasWeapons
- Invalid
- IsActivelyBeingConstructed
- IsBoarded
- IsCargoShip
- IsColonizable
- IsControllable
- IsExplored
- IsHomeworld
- IsInFriendlyGravityWell
- IsInNonFriendlyGravityWell
- IsMovingToLocalOrbitBody
- IsNotStarBaseConstructor
- IsPetOfTargetter
- IsPsi
- IsResourceExtractor
- IsRuinable
- LinkedCargoShip
- LinkedSquad
- ModuleUnderConstruction
- NotActivelyBeingConstructed
- NotFlagship
- NotInvulnerable
- NotIsBoarded
- NotIsExplored
- NotIsHomeworld
- NotIsIllusionShip
- NotIsMinorFactionOwned
- NotIsOccupationPlanet
- NotIsOutlaw
- NotIsTech
- NotSelf
- WithinCurrentSolarSystem
- hasWeaponEffects: Condition
- FALSE
- TRUE
- weaponEffectOriginType: Condition
- Target
- weaponEffectImpactOffsetType: Enumeration
- RandomMesh
- Center
- CenterOffsetBySpatialRadius
- canWeaponEffectHitShields: Boolean
- weaponEffectsDef
- weaponType: Condition
- Beam
- burstCount: Decimal
- burstDelay: Decimal
- fireDelay: Decimal
- muzzleEffectName: Particle
- muzzleSoundMinRespawnTime: Decimal
- muzzleSounds
- hitEffectName: Particle
- hitHullEffectSounds
- hitShieldsEffectSounds
- beamEffectSounds
- beamGlowTextureName: Texture
- beamCoreTextureName: Texture
- beamWidth: Decimal
- beamGlowColor: Color
- beamCoreColor: Color
- beamTilingRate: Decimal
- Missile
- burstCount: Decimal
- burstDelay: Decimal
- fireDelay: Decimal
- muzzleEffectName: Particle
- muzzleSoundMinRespawnTime: Decimal
- muzzleSounds
- hitEffectName: Particle
- hitHullEffectSounds
- hitShieldsEffectSounds
- missileTravelEffectName: Particle
- missileStartTurningDistance: Decimal
- missileSlowTurnRate: Decimal
- missileMaxSlowTurnTime: Decimal
- ApplyBuffToTargetWithTravelNoFilterNoRange
- instantActionTriggerType: Condition
- AlwaysPerform
- OnAbilityUsed
- OnBuffFinish
- OnColonizeAbilityUsed
- OnCondition
- instantActionConditionType: Condition
- IfFirstSpawnerDoesNotHaveBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfFirstSpawnerHasBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerDoesNotHaveBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerDoesNotHaveDestabilizationProtection
- IfOwnerHasBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerHasDestabilizationProtection
- IfOwnerHasHullLessThanPerc
- IfOwnerIsAboutToDie
- IfOwnerIsFirstPlayerOwnedStarbaseAtOrbitbody
- IfOwnerIsNotFirstPlayerOwnedStarbaseAtOrbitbody
- OnDamageTaken
- damageType: Enumeration
- PHYSICAL
- ENERGY
- OnDelay
- delayTime: Decimal
- OnHyperspaceExit
- OnOwnerDeath
- OnWeaponFired
- numWeaponClasses: Iteration
- weaponClassForWeaponPassive: Enumeration
- AUTOCANNON
- BEAM
- CAPITALABILITY
- CHAOSBOLT
- DART
- FLAK
- FLASHBEAM
- GAUSS
- ION
- Invalid
- LASERPSI
- LASERTECH
- MISSILE
- PHASECANNON
- PHASEMISSILE
- PLANETBOMBARDMENT
- PLASMA
- POINTDEFENSELASER
- PULSEGUN
- PULSEWAVE
- RAILGUN
- SPIRITBLADE
- WAVE
- hasWeaponEffects: Condition
- FALSE
- TRUE
- weaponEffectOriginType: Condition
- Target
- weaponEffectImpactOffsetType: Enumeration
- RandomMesh
- Center
- CenterOffsetBySpatialRadius
- canWeaponEffectHitShields: Boolean
- weaponEffectsDef
- weaponType: Condition
- Beam
- burstCount: Decimal
- burstDelay: Decimal
- fireDelay: Decimal
- muzzleEffectName: Particle
- muzzleSoundMinRespawnTime: Decimal
- muzzleSounds
- hitEffectName: Particle
- hitHullEffectSounds
- hitShieldsEffectSounds
- beamEffectSounds
- beamGlowTextureName: Texture
- beamCoreTextureName: Texture
- beamWidth: Decimal
- beamGlowColor: Color
- beamCoreColor: Color
- beamTilingRate: Decimal
- Missile
- burstCount: Decimal
- burstDelay: Decimal
- fireDelay: Decimal
- muzzleEffectName: Particle
- muzzleSoundMinRespawnTime: Decimal
- muzzleSounds
- hitEffectName: Particle
- hitHullEffectSounds
- hitShieldsEffectSounds
- missileTravelEffectName: Particle
- missileStartTurningDistance: Decimal
- missileSlowTurnRate: Decimal
- missileMaxSlowTurnTime: Decimal
- ApplyBuffToTargetsAtAdjacentOrbitBodies
- instantActionTriggerType: Condition
- AlwaysPerform
- OnAbilityUsed
- OnBuffFinish
- OnColonizeAbilityUsed
- OnCondition
- instantActionConditionType: Condition
- IfFirstSpawnerDoesNotHaveBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfFirstSpawnerHasBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerDoesNotHaveBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerDoesNotHaveDestabilizationProtection
- IfOwnerHasBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerHasDestabilizationProtection
- IfOwnerHasHullLessThanPerc
- IfOwnerIsAboutToDie
- IfOwnerIsFirstPlayerOwnedStarbaseAtOrbitbody
- IfOwnerIsNotFirstPlayerOwnedStarbaseAtOrbitbody
- OnDamageTaken
- damageType: Enumeration
- PHYSICAL
- ENERGY
- OnDelay
- delayTime: Decimal
- OnHyperspaceExit
- OnOwnerDeath
- OnWeaponFired
- numWeaponClasses: Iteration
- weaponClassForWeaponPassive: Enumeration
- AUTOCANNON
- BEAM
- CAPITALABILITY
- CHAOSBOLT
- DART
- FLAK
- FLASHBEAM
- GAUSS
- ION
- Invalid
- LASERPSI
- LASERTECH
- MISSILE
- PHASECANNON
- PHASEMISSILE
- PLANETBOMBARDMENT
- PLASMA
- POINTDEFENSELASER
- PULSEGUN
- PULSEWAVE
- RAILGUN
- SPIRITBLADE
- WAVE
- ownership: Enumeration
- Allied
- AlliedOrEnemy
- Enemy
- Friendly
- NoOwner
- Player
- UncontrolledMinorFaction
- object: Enumeration
- CapitalShip
- Corvette
- EnvoyFrigate
- Fighter
- Frigate
- PlaceHolderPlanetModule
- PlaceHolderSpaceMine
- Planet
- PlanetModule
- SpaceMine
- Star
- StarBase
- Titan
- space: Enumeration
- Normal
- Phase
- constraint: Enumeration
- CanBeCaptured
- CanBeJumpBlocked
- CanHaveFighters
- CanHaveShields
- CanPhaseDodge
- CanSpreadWeaponDamage
- DoesNotHaveDestabilizationProtection
- HasAbilityWithCooldown
- HasAntiMatterPool
- HasAntiMatterShortage
- HasColonizeAbility
- HasDestabilizationProtection
- HasEnergyWeapons
- HasHullDamage
- HasPhaseMissiles
- HasPopulation
- HasShieldDamage
- HasWeapons
- Invalid
- IsActivelyBeingConstructed
- IsBoarded
- IsCargoShip
- IsColonizable
- IsControllable
- IsExplored
- IsHomeworld
- IsInFriendlyGravityWell
- IsInNonFriendlyGravityWell
- IsMovingToLocalOrbitBody
- IsNotStarBaseConstructor
- IsPetOfTargetter
- IsPsi
- IsResourceExtractor
- IsRuinable
- LinkedCargoShip
- LinkedSquad
- ModuleUnderConstruction
- NotActivelyBeingConstructed
- NotFlagship
- NotInvulnerable
- NotIsBoarded
- NotIsExplored
- NotIsHomeworld
- NotIsIllusionShip
- NotIsMinorFactionOwned
- NotIsOccupationPlanet
- NotIsOutlaw
- NotIsTech
- NotSelf
- WithinCurrentSolarSystem
- ApplyBuffToTargetsAtOrbitBody
- instantActionTriggerType: Condition
- AlwaysPerform
- OnAbilityUsed
- OnBuffFinish
- OnColonizeAbilityUsed
- OnCondition
- instantActionConditionType: Condition
- IfFirstSpawnerDoesNotHaveBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfFirstSpawnerHasBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerDoesNotHaveBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerDoesNotHaveDestabilizationProtection
- IfOwnerHasBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerHasDestabilizationProtection
- IfOwnerHasHullLessThanPerc
- IfOwnerIsAboutToDie
- IfOwnerIsFirstPlayerOwnedStarbaseAtOrbitbody
- IfOwnerIsNotFirstPlayerOwnedStarbaseAtOrbitbody
- OnDamageTaken
- damageType: Enumeration
- PHYSICAL
- ENERGY
- OnDelay
- delayTime: Decimal
- OnHyperspaceExit
- OnOwnerDeath
- OnWeaponFired
- numWeaponClasses: Iteration
- weaponClassForWeaponPassive: Enumeration
- AUTOCANNON
- BEAM
- CAPITALABILITY
- CHAOSBOLT
- DART
- FLAK
- FLASHBEAM
- GAUSS
- ION
- Invalid
- LASERPSI
- LASERTECH
- MISSILE
- PHASECANNON
- PHASEMISSILE
- PLANETBOMBARDMENT
- PLASMA
- POINTDEFENSELASER
- PULSEGUN
- PULSEWAVE
- RAILGUN
- SPIRITBLADE
- WAVE
- ownership: Enumeration
- Allied
- AlliedOrEnemy
- Enemy
- Friendly
- NoOwner
- Player
- UncontrolledMinorFaction
- object: Enumeration
- CapitalShip
- Corvette
- EnvoyFrigate
- Fighter
- Frigate
- PlaceHolderPlanetModule
- PlaceHolderSpaceMine
- Planet
- PlanetModule
- SpaceMine
- Star
- StarBase
- Titan
- space: Enumeration
- Normal
- Phase
- constraint: Enumeration
- CanBeCaptured
- CanBeJumpBlocked
- CanHaveFighters
- CanHaveShields
- CanPhaseDodge
- CanSpreadWeaponDamage
- DoesNotHaveDestabilizationProtection
- HasAbilityWithCooldown
- HasAntiMatterPool
- HasAntiMatterShortage
- HasColonizeAbility
- HasDestabilizationProtection
- HasEnergyWeapons
- HasHullDamage
- HasPhaseMissiles
- HasPopulation
- HasShieldDamage
- HasWeapons
- Invalid
- IsActivelyBeingConstructed
- IsBoarded
- IsCargoShip
- IsColonizable
- IsControllable
- IsExplored
- IsHomeworld
- IsInFriendlyGravityWell
- IsInNonFriendlyGravityWell
- IsMovingToLocalOrbitBody
- IsNotStarBaseConstructor
- IsPetOfTargetter
- IsPsi
- IsResourceExtractor
- IsRuinable
- LinkedCargoShip
- LinkedSquad
- ModuleUnderConstruction
- NotActivelyBeingConstructed
- NotFlagship
- NotInvulnerable
- NotIsBoarded
- NotIsExplored
- NotIsHomeworld
- NotIsIllusionShip
- NotIsMinorFactionOwned
- NotIsOccupationPlanet
- NotIsOutlaw
- NotIsTech
- NotSelf
- WithinCurrentSolarSystem
- ApplyBuffToTargetsInColumn
- instantActionTriggerType: Condition
- AlwaysPerform
- OnAbilityUsed
- OnBuffFinish
- OnColonizeAbilityUsed
- OnCondition
- instantActionConditionType: Condition
- IfFirstSpawnerDoesNotHaveBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfFirstSpawnerHasBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerDoesNotHaveBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerDoesNotHaveDestabilizationProtection
- IfOwnerHasBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerHasDestabilizationProtection
- IfOwnerHasHullLessThanPerc
- IfOwnerIsAboutToDie
- IfOwnerIsFirstPlayerOwnedStarbaseAtOrbitbody
- IfOwnerIsNotFirstPlayerOwnedStarbaseAtOrbitbody
- OnDamageTaken
- damageType: Enumeration
- PHYSICAL
- ENERGY
- OnDelay
- delayTime: Decimal
- OnHyperspaceExit
- OnOwnerDeath
- OnWeaponFired
- numWeaponClasses: Iteration
- weaponClassForWeaponPassive: Enumeration
- AUTOCANNON
- BEAM
- CAPITALABILITY
- CHAOSBOLT
- DART
- FLAK
- FLASHBEAM
- GAUSS
- ION
- Invalid
- LASERPSI
- LASERTECH
- MISSILE
- PHASECANNON
- PHASEMISSILE
- PLANETBOMBARDMENT
- PLASMA
- POINTDEFENSELASER
- PULSEGUN
- PULSEWAVE
- RAILGUN
- SPIRITBLADE
- WAVE
- ownership: Enumeration
- Allied
- AlliedOrEnemy
- Enemy
- Friendly
- NoOwner
- Player
- UncontrolledMinorFaction
- object: Enumeration
- CapitalShip
- Corvette
- EnvoyFrigate
- Fighter
- Frigate
- PlaceHolderPlanetModule
- PlaceHolderSpaceMine
- Planet
- PlanetModule
- SpaceMine
- Star
- StarBase
- Titan
- space: Enumeration
- Normal
- Phase
- constraint: Enumeration
- CanBeCaptured
- CanBeJumpBlocked
- CanHaveFighters
- CanHaveShields
- CanPhaseDodge
- CanSpreadWeaponDamage
- DoesNotHaveDestabilizationProtection
- HasAbilityWithCooldown
- HasAntiMatterPool
- HasAntiMatterShortage
- HasColonizeAbility
- HasDestabilizationProtection
- HasEnergyWeapons
- HasHullDamage
- HasPhaseMissiles
- HasPopulation
- HasShieldDamage
- HasWeapons
- Invalid
- IsActivelyBeingConstructed
- IsBoarded
- IsCargoShip
- IsColonizable
- IsControllable
- IsExplored
- IsHomeworld
- IsInFriendlyGravityWell
- IsInNonFriendlyGravityWell
- IsMovingToLocalOrbitBody
- IsNotStarBaseConstructor
- IsPetOfTargetter
- IsPsi
- IsResourceExtractor
- IsRuinable
- LinkedCargoShip
- LinkedSquad
- ModuleUnderConstruction
- NotActivelyBeingConstructed
- NotFlagship
- NotInvulnerable
- NotIsBoarded
- NotIsExplored
- NotIsHomeworld
- NotIsIllusionShip
- NotIsMinorFactionOwned
- NotIsOccupationPlanet
- NotIsOutlaw
- NotIsTech
- NotSelf
- WithinCurrentSolarSystem
- maxTargetCount
- effectInfo
- effectAttachInfo
- ApplyBuffToTargetsInDirectionalCone
- instantActionTriggerType: Condition
- AlwaysPerform
- OnAbilityUsed
- OnBuffFinish
- OnColonizeAbilityUsed
- OnCondition
- instantActionConditionType: Condition
- IfFirstSpawnerDoesNotHaveBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfFirstSpawnerHasBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerDoesNotHaveBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerDoesNotHaveDestabilizationProtection
- IfOwnerHasBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerHasDestabilizationProtection
- IfOwnerHasHullLessThanPerc
- IfOwnerIsAboutToDie
- IfOwnerIsFirstPlayerOwnedStarbaseAtOrbitbody
- IfOwnerIsNotFirstPlayerOwnedStarbaseAtOrbitbody
- OnDamageTaken
- damageType: Enumeration
- PHYSICAL
- ENERGY
- OnDelay
- delayTime: Decimal
- OnHyperspaceExit
- OnOwnerDeath
- OnWeaponFired
- numWeaponClasses: Iteration
- weaponClassForWeaponPassive: Enumeration
- AUTOCANNON
- BEAM
- CAPITALABILITY
- CHAOSBOLT
- DART
- FLAK
- FLASHBEAM
- GAUSS
- ION
- Invalid
- LASERPSI
- LASERTECH
- MISSILE
- PHASECANNON
- PHASEMISSILE
- PLANETBOMBARDMENT
- PLASMA
- POINTDEFENSELASER
- PULSEGUN
- PULSEWAVE
- RAILGUN
- SPIRITBLADE
- WAVE
- ownership: Enumeration
- Allied
- AlliedOrEnemy
- Enemy
- Friendly
- NoOwner
- Player
- UncontrolledMinorFaction
- object: Enumeration
- CapitalShip
- Corvette
- EnvoyFrigate
- Fighter
- Frigate
- PlaceHolderPlanetModule
- PlaceHolderSpaceMine
- Planet
- PlanetModule
- SpaceMine
- Star
- StarBase
- Titan
- space: Enumeration
- Normal
- Phase
- constraint: Enumeration
- CanBeCaptured
- CanBeJumpBlocked
- CanHaveFighters
- CanHaveShields
- CanPhaseDodge
- CanSpreadWeaponDamage
- DoesNotHaveDestabilizationProtection
- HasAbilityWithCooldown
- HasAntiMatterPool
- HasAntiMatterShortage
- HasColonizeAbility
- HasDestabilizationProtection
- HasEnergyWeapons
- HasHullDamage
- HasPhaseMissiles
- HasPopulation
- HasShieldDamage
- HasWeapons
- Invalid
- IsActivelyBeingConstructed
- IsBoarded
- IsCargoShip
- IsColonizable
- IsControllable
- IsExplored
- IsHomeworld
- IsInFriendlyGravityWell
- IsInNonFriendlyGravityWell
- IsMovingToLocalOrbitBody
- IsNotStarBaseConstructor
- IsPetOfTargetter
- IsPsi
- IsResourceExtractor
- IsRuinable
- LinkedCargoShip
- LinkedSquad
- ModuleUnderConstruction
- NotActivelyBeingConstructed
- NotFlagship
- NotInvulnerable
- NotIsBoarded
- NotIsExplored
- NotIsHomeworld
- NotIsIllusionShip
- NotIsMinorFactionOwned
- NotIsOccupationPlanet
- NotIsOutlaw
- NotIsTech
- NotSelf
- WithinCurrentSolarSystem
- weaponBank: Enumeration
- FRONT
- BACK
- LEFT
- RIGHT
- coneAngle
- maxTargetCount
- effectInfo
- effectAttachInfo
- ApplyBuffToTargetsInRadius
- instantActionTriggerType: Condition
- AlwaysPerform
- OnAbilityUsed
- OnBuffFinish
- OnColonizeAbilityUsed
- OnCondition
- instantActionConditionType: Condition
- IfFirstSpawnerDoesNotHaveBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfFirstSpawnerHasBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerDoesNotHaveBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerDoesNotHaveDestabilizationProtection
- IfOwnerHasBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerHasDestabilizationProtection
- IfOwnerHasHullLessThanPerc
- IfOwnerIsAboutToDie
- IfOwnerIsFirstPlayerOwnedStarbaseAtOrbitbody
- IfOwnerIsNotFirstPlayerOwnedStarbaseAtOrbitbody
- OnDamageTaken
- damageType: Enumeration
- PHYSICAL
- ENERGY
- OnDelay
- delayTime: Decimal
- OnHyperspaceExit
- OnOwnerDeath
- OnWeaponFired
- numWeaponClasses: Iteration
- weaponClassForWeaponPassive: Enumeration
- AUTOCANNON
- BEAM
- CAPITALABILITY
- CHAOSBOLT
- DART
- FLAK
- FLASHBEAM
- GAUSS
- ION
- Invalid
- LASERPSI
- LASERTECH
- MISSILE
- PHASECANNON
- PHASEMISSILE
- PLANETBOMBARDMENT
- PLASMA
- POINTDEFENSELASER
- PULSEGUN
- PULSEWAVE
- RAILGUN
- SPIRITBLADE
- WAVE
- ownership: Enumeration
- Allied
- AlliedOrEnemy
- Enemy
- Friendly
- NoOwner
- Player
- UncontrolledMinorFaction
- object: Enumeration
- CapitalShip
- Corvette
- EnvoyFrigate
- Fighter
- Frigate
- PlaceHolderPlanetModule
- PlaceHolderSpaceMine
- Planet
- PlanetModule
- SpaceMine
- Star
- StarBase
- Titan
- space: Enumeration
- Normal
- Phase
- constraint: Enumeration
- CanBeCaptured
- CanBeJumpBlocked
- CanHaveFighters
- CanHaveShields
- CanPhaseDodge
- CanSpreadWeaponDamage
- DoesNotHaveDestabilizationProtection
- HasAbilityWithCooldown
- HasAntiMatterPool
- HasAntiMatterShortage
- HasColonizeAbility
- HasDestabilizationProtection
- HasEnergyWeapons
- HasHullDamage
- HasPhaseMissiles
- HasPopulation
- HasShieldDamage
- HasWeapons
- Invalid
- IsActivelyBeingConstructed
- IsBoarded
- IsCargoShip
- IsColonizable
- IsControllable
- IsExplored
- IsHomeworld
- IsInFriendlyGravityWell
- IsInNonFriendlyGravityWell
- IsMovingToLocalOrbitBody
- IsNotStarBaseConstructor
- IsPetOfTargetter
- IsPsi
- IsResourceExtractor
- IsRuinable
- LinkedCargoShip
- LinkedSquad
- ModuleUnderConstruction
- NotActivelyBeingConstructed
- NotFlagship
- NotInvulnerable
- NotIsBoarded
- NotIsExplored
- NotIsHomeworld
- NotIsIllusionShip
- NotIsMinorFactionOwned
- NotIsOccupationPlanet
- NotIsOutlaw
- NotIsTech
- NotSelf
- WithinCurrentSolarSystem
- maxTargetCount
- effectInfo
- effectAttachInfo
- ApplyBuffToTargetsInRadiusOfTargetWithTravel
- instantActionTriggerType: Condition
- AlwaysPerform
- OnAbilityUsed
- OnBuffFinish
- OnColonizeAbilityUsed
- OnCondition
- instantActionConditionType: Condition
- IfFirstSpawnerDoesNotHaveBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfFirstSpawnerHasBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerDoesNotHaveBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerDoesNotHaveDestabilizationProtection
- IfOwnerHasBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerHasDestabilizationProtection
- IfOwnerHasHullLessThanPerc
- IfOwnerIsAboutToDie
- IfOwnerIsFirstPlayerOwnedStarbaseAtOrbitbody
- IfOwnerIsNotFirstPlayerOwnedStarbaseAtOrbitbody
- OnDamageTaken
- damageType: Enumeration
- PHYSICAL
- ENERGY
- OnDelay
- delayTime: Decimal
- OnHyperspaceExit
- OnOwnerDeath
- OnWeaponFired
- numWeaponClasses: Iteration
- weaponClassForWeaponPassive: Enumeration
- AUTOCANNON
- BEAM
- CAPITALABILITY
- CHAOSBOLT
- DART
- FLAK
- FLASHBEAM
- GAUSS
- ION
- Invalid
- LASERPSI
- LASERTECH
- MISSILE
- PHASECANNON
- PHASEMISSILE
- PLANETBOMBARDMENT
- PLASMA
- POINTDEFENSELASER
- PULSEGUN
- PULSEWAVE
- RAILGUN
- SPIRITBLADE
- WAVE
- ownership: Enumeration
- Allied
- AlliedOrEnemy
- Enemy
- Friendly
- NoOwner
- Player
- UncontrolledMinorFaction
- object: Enumeration
- CapitalShip
- Corvette
- EnvoyFrigate
- Fighter
- Frigate
- PlaceHolderPlanetModule
- PlaceHolderSpaceMine
- Planet
- PlanetModule
- SpaceMine
- Star
- StarBase
- Titan
- space: Enumeration
- Normal
- Phase
- constraint: Enumeration
- CanBeCaptured
- CanBeJumpBlocked
- CanHaveFighters
- CanHaveShields
- CanPhaseDodge
- CanSpreadWeaponDamage
- DoesNotHaveDestabilizationProtection
- HasAbilityWithCooldown
- HasAntiMatterPool
- HasAntiMatterShortage
- HasColonizeAbility
- HasDestabilizationProtection
- HasEnergyWeapons
- HasHullDamage
- HasPhaseMissiles
- HasPopulation
- HasShieldDamage
- HasWeapons
- Invalid
- IsActivelyBeingConstructed
- IsBoarded
- IsCargoShip
- IsColonizable
- IsControllable
- IsExplored
- IsHomeworld
- IsInFriendlyGravityWell
- IsInNonFriendlyGravityWell
- IsMovingToLocalOrbitBody
- IsNotStarBaseConstructor
- IsPetOfTargetter
- IsPsi
- IsResourceExtractor
- IsRuinable
- LinkedCargoShip
- LinkedSquad
- ModuleUnderConstruction
- NotActivelyBeingConstructed
- NotFlagship
- NotInvulnerable
- NotIsBoarded
- NotIsExplored
- NotIsHomeworld
- NotIsIllusionShip
- NotIsMinorFactionOwned
- NotIsOccupationPlanet
- NotIsOutlaw
- NotIsTech
- NotSelf
- WithinCurrentSolarSystem
- hasWeaponEffects: Condition
- FALSE
- TRUE
- weaponEffectOriginType: Condition
- Target
- weaponEffectImpactOffsetType: Enumeration
- RandomMesh
- Center
- CenterOffsetBySpatialRadius
- canWeaponEffectHitShields: Boolean
- weaponEffectsDef
- weaponType: Condition
- Beam
- burstCount: Decimal
- burstDelay: Decimal
- fireDelay: Decimal
- muzzleEffectName: Particle
- muzzleSoundMinRespawnTime: Decimal
- muzzleSounds
- hitEffectName: Particle
- hitHullEffectSounds
- hitShieldsEffectSounds
- beamEffectSounds
- beamGlowTextureName: Texture
- beamCoreTextureName: Texture
- beamWidth: Decimal
- beamGlowColor: Color
- beamCoreColor: Color
- beamTilingRate: Decimal
- Missile
- burstCount: Decimal
- burstDelay: Decimal
- fireDelay: Decimal
- muzzleEffectName: Particle
- muzzleSoundMinRespawnTime: Decimal
- muzzleSounds
- hitEffectName: Particle
- hitHullEffectSounds
- hitShieldsEffectSounds
- missileTravelEffectName: Particle
- missileStartTurningDistance: Decimal
- missileSlowTurnRate: Decimal
- missileMaxSlowTurnTime: Decimal
- ApplyBuffToTargetsInRadiusWithChainTravel
- instantActionTriggerType: Condition
- AlwaysPerform
- OnAbilityUsed
- OnBuffFinish
- OnColonizeAbilityUsed
- OnCondition
- instantActionConditionType: Condition
- IfFirstSpawnerDoesNotHaveBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfFirstSpawnerHasBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerDoesNotHaveBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerDoesNotHaveDestabilizationProtection
- IfOwnerHasBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerHasDestabilizationProtection
- IfOwnerHasHullLessThanPerc
- IfOwnerIsAboutToDie
- IfOwnerIsFirstPlayerOwnedStarbaseAtOrbitbody
- IfOwnerIsNotFirstPlayerOwnedStarbaseAtOrbitbody
- OnDamageTaken
- damageType: Enumeration
- PHYSICAL
- ENERGY
- OnDelay
- delayTime: Decimal
- OnHyperspaceExit
- OnOwnerDeath
- OnWeaponFired
- numWeaponClasses: Iteration
- weaponClassForWeaponPassive: Enumeration
- AUTOCANNON
- BEAM
- CAPITALABILITY
- CHAOSBOLT
- DART
- FLAK
- FLASHBEAM
- GAUSS
- ION
- Invalid
- LASERPSI
- LASERTECH
- MISSILE
- PHASECANNON
- PHASEMISSILE
- PLANETBOMBARDMENT
- PLASMA
- POINTDEFENSELASER
- PULSEGUN
- PULSEWAVE
- RAILGUN
- SPIRITBLADE
- WAVE
- ownership: Enumeration
- Allied
- AlliedOrEnemy
- Enemy
- Friendly
- NoOwner
- Player
- UncontrolledMinorFaction
- object: Enumeration
- CapitalShip
- Corvette
- EnvoyFrigate
- Fighter
- Frigate
- PlaceHolderPlanetModule
- PlaceHolderSpaceMine
- Planet
- PlanetModule
- SpaceMine
- Star
- StarBase
- Titan
- space: Enumeration
- Normal
- Phase
- constraint: Enumeration
- CanBeCaptured
- CanBeJumpBlocked
- CanHaveFighters
- CanHaveShields
- CanPhaseDodge
- CanSpreadWeaponDamage
- DoesNotHaveDestabilizationProtection
- HasAbilityWithCooldown
- HasAntiMatterPool
- HasAntiMatterShortage
- HasColonizeAbility
- HasDestabilizationProtection
- HasEnergyWeapons
- HasHullDamage
- HasPhaseMissiles
- HasPopulation
- HasShieldDamage
- HasWeapons
- Invalid
- IsActivelyBeingConstructed
- IsBoarded
- IsCargoShip
- IsColonizable
- IsControllable
- IsExplored
- IsHomeworld
- IsInFriendlyGravityWell
- IsInNonFriendlyGravityWell
- IsMovingToLocalOrbitBody
- IsNotStarBaseConstructor
- IsPetOfTargetter
- IsPsi
- IsResourceExtractor
- IsRuinable
- LinkedCargoShip
- LinkedSquad
- ModuleUnderConstruction
- NotActivelyBeingConstructed
- NotFlagship
- NotInvulnerable
- NotIsBoarded
- NotIsExplored
- NotIsHomeworld
- NotIsIllusionShip
- NotIsMinorFactionOwned
- NotIsOccupationPlanet
- NotIsOutlaw
- NotIsTech
- NotSelf
- WithinCurrentSolarSystem
- maxTargetCount
- chainDelay: Decimal
- hasWeaponEffects: Condition
- FALSE
- TRUE
- weaponEffectOriginType: Condition
- Target
- weaponEffectImpactOffsetType: Enumeration
- RandomMesh
- Center
- CenterOffsetBySpatialRadius
- canWeaponEffectHitShields: Boolean
- weaponEffectsDef
- weaponType: Condition
- Beam
- burstCount: Decimal
- burstDelay: Decimal
- fireDelay: Decimal
- muzzleEffectName: Particle
- muzzleSoundMinRespawnTime: Decimal
- muzzleSounds
- hitEffectName: Particle
- hitHullEffectSounds
- hitShieldsEffectSounds
- beamEffectSounds
- beamGlowTextureName: Texture
- beamCoreTextureName: Texture
- beamWidth: Decimal
- beamGlowColor: Color
- beamCoreColor: Color
- beamTilingRate: Decimal
- Missile
- burstCount: Decimal
- burstDelay: Decimal
- fireDelay: Decimal
- muzzleEffectName: Particle
- muzzleSoundMinRespawnTime: Decimal
- muzzleSounds
- hitEffectName: Particle
- hitHullEffectSounds
- hitShieldsEffectSounds
- missileTravelEffectName: Particle
- missileStartTurningDistance: Decimal
- missileSlowTurnRate: Decimal
- missileMaxSlowTurnTime: Decimal
- ApplyBuffToTargetsInRadiusWithTravel
- instantActionTriggerType: Condition
- AlwaysPerform
- OnAbilityUsed
- OnBuffFinish
- OnColonizeAbilityUsed
- OnCondition
- instantActionConditionType: Condition
- IfFirstSpawnerDoesNotHaveBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfFirstSpawnerHasBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerDoesNotHaveBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerDoesNotHaveDestabilizationProtection
- IfOwnerHasBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerHasDestabilizationProtection
- IfOwnerHasHullLessThanPerc
- IfOwnerIsAboutToDie
- IfOwnerIsFirstPlayerOwnedStarbaseAtOrbitbody
- IfOwnerIsNotFirstPlayerOwnedStarbaseAtOrbitbody
- OnDamageTaken
- damageType: Enumeration
- PHYSICAL
- ENERGY
- OnDelay
- delayTime: Decimal
- OnHyperspaceExit
- OnOwnerDeath
- OnWeaponFired
- numWeaponClasses: Iteration
- weaponClassForWeaponPassive: Enumeration
- AUTOCANNON
- BEAM
- CAPITALABILITY
- CHAOSBOLT
- DART
- FLAK
- FLASHBEAM
- GAUSS
- ION
- Invalid
- LASERPSI
- LASERTECH
- MISSILE
- PHASECANNON
- PHASEMISSILE
- PLANETBOMBARDMENT
- PLASMA
- POINTDEFENSELASER
- PULSEGUN
- PULSEWAVE
- RAILGUN
- SPIRITBLADE
- WAVE
- ownership: Enumeration
- Allied
- AlliedOrEnemy
- Enemy
- Friendly
- NoOwner
- Player
- UncontrolledMinorFaction
- object: Enumeration
- CapitalShip
- Corvette
- EnvoyFrigate
- Fighter
- Frigate
- PlaceHolderPlanetModule
- PlaceHolderSpaceMine
- Planet
- PlanetModule
- SpaceMine
- Star
- StarBase
- Titan
- space: Enumeration
- Normal
- Phase
- constraint: Enumeration
- CanBeCaptured
- CanBeJumpBlocked
- CanHaveFighters
- CanHaveShields
- CanPhaseDodge
- CanSpreadWeaponDamage
- DoesNotHaveDestabilizationProtection
- HasAbilityWithCooldown
- HasAntiMatterPool
- HasAntiMatterShortage
- HasColonizeAbility
- HasDestabilizationProtection
- HasEnergyWeapons
- HasHullDamage
- HasPhaseMissiles
- HasPopulation
- HasShieldDamage
- HasWeapons
- Invalid
- IsActivelyBeingConstructed
- IsBoarded
- IsCargoShip
- IsColonizable
- IsControllable
- IsExplored
- IsHomeworld
- IsInFriendlyGravityWell
- IsInNonFriendlyGravityWell
- IsMovingToLocalOrbitBody
- IsNotStarBaseConstructor
- IsPetOfTargetter
- IsPsi
- IsResourceExtractor
- IsRuinable
- LinkedCargoShip
- LinkedSquad
- ModuleUnderConstruction
- NotActivelyBeingConstructed
- NotFlagship
- NotInvulnerable
- NotIsBoarded
- NotIsExplored
- NotIsHomeworld
- NotIsIllusionShip
- NotIsMinorFactionOwned
- NotIsOccupationPlanet
- NotIsOutlaw
- NotIsTech
- NotSelf
- WithinCurrentSolarSystem
- maxTargetCount
- effectInfo
- effectAttachInfo
- hasWeaponEffects: Condition
- FALSE
- TRUE
- weaponEffectOriginType: Condition
- Target
- weaponEffectImpactOffsetType: Enumeration
- RandomMesh
- Center
- CenterOffsetBySpatialRadius
- canWeaponEffectHitShields: Boolean
- weaponEffectsDef
- weaponType: Condition
- Beam
- burstCount: Decimal
- burstDelay: Decimal
- fireDelay: Decimal
- muzzleEffectName: Particle
- muzzleSoundMinRespawnTime: Decimal
- muzzleSounds
- hitEffectName: Particle
- hitHullEffectSounds
- hitShieldsEffectSounds
- beamEffectSounds
- beamGlowTextureName: Texture
- beamCoreTextureName: Texture
- beamWidth: Decimal
- beamGlowColor: Color
- beamCoreColor: Color
- beamTilingRate: Decimal
- Missile
- burstCount: Decimal
- burstDelay: Decimal
- fireDelay: Decimal
- muzzleEffectName: Particle
- muzzleSoundMinRespawnTime: Decimal
- muzzleSounds
- hitEffectName: Particle
- hitHullEffectSounds
- hitShieldsEffectSounds
- missileTravelEffectName: Particle
- missileStartTurningDistance: Decimal
- missileSlowTurnRate: Decimal
- missileMaxSlowTurnTime: Decimal
- ApplyBuffToTargetsLinked
- instantActionTriggerType: Condition
- AlwaysPerform
- OnAbilityUsed
- OnBuffFinish
- OnColonizeAbilityUsed
- OnCondition
- instantActionConditionType: Condition
- IfFirstSpawnerDoesNotHaveBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfFirstSpawnerHasBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerDoesNotHaveBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerDoesNotHaveDestabilizationProtection
- IfOwnerHasBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerHasDestabilizationProtection
- IfOwnerHasHullLessThanPerc
- IfOwnerIsAboutToDie
- IfOwnerIsFirstPlayerOwnedStarbaseAtOrbitbody
- IfOwnerIsNotFirstPlayerOwnedStarbaseAtOrbitbody
- OnDamageTaken
- damageType: Enumeration
- PHYSICAL
- ENERGY
- OnDelay
- delayTime: Decimal
- OnHyperspaceExit
- OnOwnerDeath
- OnWeaponFired
- numWeaponClasses: Iteration
- weaponClassForWeaponPassive: Enumeration
- AUTOCANNON
- BEAM
- CAPITALABILITY
- CHAOSBOLT
- DART
- FLAK
- FLASHBEAM
- GAUSS
- ION
- Invalid
- LASERPSI
- LASERTECH
- MISSILE
- PHASECANNON
- PHASEMISSILE
- PLANETBOMBARDMENT
- PLASMA
- POINTDEFENSELASER
- PULSEGUN
- PULSEWAVE
- RAILGUN
- SPIRITBLADE
- WAVE
- ownership: Enumeration
- Allied
- AlliedOrEnemy
- Enemy
- Friendly
- NoOwner
- Player
- UncontrolledMinorFaction
- object: Enumeration
- CapitalShip
- Corvette
- EnvoyFrigate
- Fighter
- Frigate
- PlaceHolderPlanetModule
- PlaceHolderSpaceMine
- Planet
- PlanetModule
- SpaceMine
- Star
- StarBase
- Titan
- space: Enumeration
- Normal
- Phase
- constraint: Enumeration
- CanBeCaptured
- CanBeJumpBlocked
- CanHaveFighters
- CanHaveShields
- CanPhaseDodge
- CanSpreadWeaponDamage
- DoesNotHaveDestabilizationProtection
- HasAbilityWithCooldown
- HasAntiMatterPool
- HasAntiMatterShortage
- HasColonizeAbility
- HasDestabilizationProtection
- HasEnergyWeapons
- HasHullDamage
- HasPhaseMissiles
- HasPopulation
- HasShieldDamage
- HasWeapons
- Invalid
- IsActivelyBeingConstructed
- IsBoarded
- IsCargoShip
- IsColonizable
- IsControllable
- IsExplored
- IsHomeworld
- IsInFriendlyGravityWell
- IsInNonFriendlyGravityWell
- IsMovingToLocalOrbitBody
- IsNotStarBaseConstructor
- IsPetOfTargetter
- IsPsi
- IsResourceExtractor
- IsRuinable
- LinkedCargoShip
- LinkedSquad
- ModuleUnderConstruction
- NotActivelyBeingConstructed
- NotFlagship
- NotInvulnerable
- NotIsBoarded
- NotIsExplored
- NotIsHomeworld
- NotIsIllusionShip
- NotIsMinorFactionOwned
- NotIsOccupationPlanet
- NotIsOutlaw
- NotIsTech
- NotSelf
- WithinCurrentSolarSystem
- effectAttachInfo
- ApplyForceFromSpawner
- instantActionTriggerType: Condition
- AlwaysPerform
- OnAbilityUsed
- OnBuffFinish
- OnColonizeAbilityUsed
- OnCondition
- instantActionConditionType: Condition
- IfFirstSpawnerDoesNotHaveBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfFirstSpawnerHasBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerDoesNotHaveBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerDoesNotHaveDestabilizationProtection
- IfOwnerHasBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerHasDestabilizationProtection
- IfOwnerHasHullLessThanPerc
- IfOwnerIsAboutToDie
- IfOwnerIsFirstPlayerOwnedStarbaseAtOrbitbody
- IfOwnerIsNotFirstPlayerOwnedStarbaseAtOrbitbody
- OnDamageTaken
- damageType: Enumeration
- PHYSICAL
- ENERGY
- OnDelay
- delayTime: Decimal
- OnHyperspaceExit
- OnOwnerDeath
- OnWeaponFired
- numWeaponClasses: Iteration
- weaponClassForWeaponPassive: Enumeration
- AUTOCANNON
- BEAM
- CAPITALABILITY
- CHAOSBOLT
- DART
- FLAK
- FLASHBEAM
- GAUSS
- ION
- Invalid
- LASERPSI
- LASERTECH
- MISSILE
- PHASECANNON
- PHASEMISSILE
- PLANETBOMBARDMENT
- PLASMA
- POINTDEFENSELASER
- PULSEGUN
- PULSEWAVE
- RAILGUN
- SPIRITBLADE
- WAVE
- force: Decimal
- ApplyImpulseFromSpawner
- instantActionTriggerType: Condition
- AlwaysPerform
- OnAbilityUsed
- OnBuffFinish
- OnColonizeAbilityUsed
- OnCondition
- instantActionConditionType: Condition
- IfFirstSpawnerDoesNotHaveBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfFirstSpawnerHasBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerDoesNotHaveBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerDoesNotHaveDestabilizationProtection
- IfOwnerHasBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerHasDestabilizationProtection
- IfOwnerHasHullLessThanPerc
- IfOwnerIsAboutToDie
- IfOwnerIsFirstPlayerOwnedStarbaseAtOrbitbody
- IfOwnerIsNotFirstPlayerOwnedStarbaseAtOrbitbody
- OnDamageTaken
- damageType: Enumeration
- PHYSICAL
- ENERGY
- OnDelay
- delayTime: Decimal
- OnHyperspaceExit
- OnOwnerDeath
- OnWeaponFired
- numWeaponClasses: Iteration
- weaponClassForWeaponPassive: Enumeration
- AUTOCANNON
- BEAM
- CAPITALABILITY
- CHAOSBOLT
- DART
- FLAK
- FLASHBEAM
- GAUSS
- ION
- Invalid
- LASERPSI
- LASERTECH
- MISSILE
- PHASECANNON
- PHASEMISSILE
- PLANETBOMBARDMENT
- PLASMA
- POINTDEFENSELASER
- PULSEGUN
- PULSEWAVE
- RAILGUN
- SPIRITBLADE
- WAVE
- impulse: Decimal
- ApplyImpulseInSpawnerDirection
- instantActionTriggerType: Condition
- AlwaysPerform
- OnAbilityUsed
- OnBuffFinish
- OnColonizeAbilityUsed
- OnCondition
- instantActionConditionType: Condition
- IfFirstSpawnerDoesNotHaveBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfFirstSpawnerHasBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerDoesNotHaveBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerDoesNotHaveDestabilizationProtection
- IfOwnerHasBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerHasDestabilizationProtection
- IfOwnerHasHullLessThanPerc
- IfOwnerIsAboutToDie
- IfOwnerIsFirstPlayerOwnedStarbaseAtOrbitbody
- IfOwnerIsNotFirstPlayerOwnedStarbaseAtOrbitbody
- OnDamageTaken
- damageType: Enumeration
- PHYSICAL
- ENERGY
- OnDelay
- delayTime: Decimal
- OnHyperspaceExit
- OnOwnerDeath
- OnWeaponFired
- numWeaponClasses: Iteration
- weaponClassForWeaponPassive: Enumeration
- AUTOCANNON
- BEAM
- CAPITALABILITY
- CHAOSBOLT
- DART
- FLAK
- FLASHBEAM
- GAUSS
- ION
- Invalid
- LASERPSI
- LASERTECH
- MISSILE
- PHASECANNON
- PHASEMISSILE
- PLANETBOMBARDMENT
- PLASMA
- POINTDEFENSELASER
- PULSEGUN
- PULSEWAVE
- RAILGUN
- SPIRITBLADE
- WAVE
- impulse: Decimal
- ApplyOrRemoveBuffToSelf
- instantActionTriggerType: Condition
- AlwaysPerform
- OnAbilityUsed
- OnBuffFinish
- OnColonizeAbilityUsed
- OnCondition
- instantActionConditionType: Condition
- IfFirstSpawnerDoesNotHaveBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfFirstSpawnerHasBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerDoesNotHaveBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerDoesNotHaveDestabilizationProtection
- IfOwnerHasBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerHasDestabilizationProtection
- IfOwnerHasHullLessThanPerc
- IfOwnerIsAboutToDie
- IfOwnerIsFirstPlayerOwnedStarbaseAtOrbitbody
- IfOwnerIsNotFirstPlayerOwnedStarbaseAtOrbitbody
- OnDamageTaken
- damageType: Enumeration
- PHYSICAL
- ENERGY
- OnDelay
- delayTime: Decimal
- OnHyperspaceExit
- OnOwnerDeath
- OnWeaponFired
- numWeaponClasses: Iteration
- weaponClassForWeaponPassive: Enumeration
- AUTOCANNON
- BEAM
- CAPITALABILITY
- CHAOSBOLT
- DART
- FLAK
- FLASHBEAM
- GAUSS
- ION
- Invalid
- LASERPSI
- LASERTECH
- MISSILE
- PHASECANNON
- PHASEMISSILE
- PLANETBOMBARDMENT
- PLASMA
- POINTDEFENSELASER
- PULSEGUN
- PULSEWAVE
- RAILGUN
- SPIRITBLADE
- WAVE
- buffType: Entity
- effectInfo
- effectAttachInfo
- ApplyRelationshipModifierToOwnerOfPlanetInCurrentGravityWell
- instantActionTriggerType: Condition
- AlwaysPerform
- OnAbilityUsed
- OnBuffFinish
- OnColonizeAbilityUsed
- OnCondition
- instantActionConditionType: Condition
- IfFirstSpawnerDoesNotHaveBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfFirstSpawnerHasBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerDoesNotHaveBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerDoesNotHaveDestabilizationProtection
- IfOwnerHasBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerHasDestabilizationProtection
- IfOwnerHasHullLessThanPerc
- IfOwnerIsAboutToDie
- IfOwnerIsFirstPlayerOwnedStarbaseAtOrbitbody
- IfOwnerIsNotFirstPlayerOwnedStarbaseAtOrbitbody
- OnDamageTaken
- damageType: Enumeration
- PHYSICAL
- ENERGY
- OnDelay
- delayTime: Decimal
- OnHyperspaceExit
- OnOwnerDeath
- OnWeaponFired
- numWeaponClasses: Iteration
- weaponClassForWeaponPassive: Enumeration
- AUTOCANNON
- BEAM
- CAPITALABILITY
- CHAOSBOLT
- DART
- FLAK
- FLASHBEAM
- GAUSS
- ION
- Invalid
- LASERPSI
- LASERTECH
- MISSILE
- PHASECANNON
- PHASEMISSILE
- PLANETBOMBARDMENT
- PLASMA
- POINTDEFENSELASER
- PULSEGUN
- PULSEWAVE
- RAILGUN
- SPIRITBLADE
- WAVE
- ApplyTargettedBuffToSelf
- instantActionTriggerType: Condition
- AlwaysPerform
- OnAbilityUsed
- OnBuffFinish
- OnColonizeAbilityUsed
- OnCondition
- instantActionConditionType: Condition
- IfFirstSpawnerDoesNotHaveBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfFirstSpawnerHasBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerDoesNotHaveBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerDoesNotHaveDestabilizationProtection
- IfOwnerHasBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerHasDestabilizationProtection
- IfOwnerHasHullLessThanPerc
- IfOwnerIsAboutToDie
- IfOwnerIsFirstPlayerOwnedStarbaseAtOrbitbody
- IfOwnerIsNotFirstPlayerOwnedStarbaseAtOrbitbody
- OnDamageTaken
- damageType: Enumeration
- PHYSICAL
- ENERGY
- OnDelay
- delayTime: Decimal
- OnHyperspaceExit
- OnOwnerDeath
- OnWeaponFired
- numWeaponClasses: Iteration
- weaponClassForWeaponPassive: Enumeration
- AUTOCANNON
- BEAM
- CAPITALABILITY
- CHAOSBOLT
- DART
- FLAK
- FLASHBEAM
- GAUSS
- ION
- Invalid
- LASERPSI
- LASERTECH
- MISSILE
- PHASECANNON
- PHASEMISSILE
- PLANETBOMBARDMENT
- PLASMA
- POINTDEFENSELASER
- PULSEGUN
- PULSEWAVE
- RAILGUN
- SPIRITBLADE
- WAVE
- ownership: Enumeration
- Allied
- AlliedOrEnemy
- Enemy
- Friendly
- NoOwner
- Player
- UncontrolledMinorFaction
- object: Enumeration
- CapitalShip
- Corvette
- EnvoyFrigate
- Fighter
- Frigate
- PlaceHolderPlanetModule
- PlaceHolderSpaceMine
- Planet
- PlanetModule
- SpaceMine
- Star
- StarBase
- Titan
- space: Enumeration
- Normal
- Phase
- constraint: Enumeration
- CanBeCaptured
- CanBeJumpBlocked
- CanHaveFighters
- CanHaveShields
- CanPhaseDodge
- CanSpreadWeaponDamage
- DoesNotHaveDestabilizationProtection
- HasAbilityWithCooldown
- HasAntiMatterPool
- HasAntiMatterShortage
- HasColonizeAbility
- HasDestabilizationProtection
- HasEnergyWeapons
- HasHullDamage
- HasPhaseMissiles
- HasPopulation
- HasShieldDamage
- HasWeapons
- Invalid
- IsActivelyBeingConstructed
- IsBoarded
- IsCargoShip
- IsColonizable
- IsControllable
- IsExplored
- IsHomeworld
- IsInFriendlyGravityWell
- IsInNonFriendlyGravityWell
- IsMovingToLocalOrbitBody
- IsNotStarBaseConstructor
- IsPetOfTargetter
- IsPsi
- IsResourceExtractor
- IsRuinable
- LinkedCargoShip
- LinkedSquad
- ModuleUnderConstruction
- NotActivelyBeingConstructed
- NotFlagship
- NotInvulnerable
- NotIsBoarded
- NotIsExplored
- NotIsHomeworld
- NotIsIllusionShip
- NotIsMinorFactionOwned
- NotIsOccupationPlanet
- NotIsOutlaw
- NotIsTech
- NotSelf
- WithinCurrentSolarSystem
- ApplyTargettedBuffToSelfNoFilterNoRange
- instantActionTriggerType: Condition
- AlwaysPerform
- OnAbilityUsed
- OnBuffFinish
- OnColonizeAbilityUsed
- OnCondition
- instantActionConditionType: Condition
- IfFirstSpawnerDoesNotHaveBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfFirstSpawnerHasBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerDoesNotHaveBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerDoesNotHaveDestabilizationProtection
- IfOwnerHasBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerHasDestabilizationProtection
- IfOwnerHasHullLessThanPerc
- IfOwnerIsAboutToDie
- IfOwnerIsFirstPlayerOwnedStarbaseAtOrbitbody
- IfOwnerIsNotFirstPlayerOwnedStarbaseAtOrbitbody
- OnDamageTaken
- damageType: Enumeration
- PHYSICAL
- ENERGY
- OnDelay
- delayTime: Decimal
- OnHyperspaceExit
- OnOwnerDeath
- OnWeaponFired
- numWeaponClasses: Iteration
- weaponClassForWeaponPassive: Enumeration
- AUTOCANNON
- BEAM
- CAPITALABILITY
- CHAOSBOLT
- DART
- FLAK
- FLASHBEAM
- GAUSS
- ION
- Invalid
- LASERPSI
- LASERTECH
- MISSILE
- PHASECANNON
- PHASEMISSILE
- PLANETBOMBARDMENT
- PLASMA
- POINTDEFENSELASER
- PULSEGUN
- PULSEWAVE
- RAILGUN
- SPIRITBLADE
- WAVE
- buffType: Entity
- effectInfo
- effectAttachInfo
- ApplyTargettedBuffToSelfNoRange
- instantActionTriggerType: Condition
- AlwaysPerform
- OnAbilityUsed
- OnBuffFinish
- OnColonizeAbilityUsed
- OnCondition
- instantActionConditionType: Condition
- IfFirstSpawnerDoesNotHaveBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfFirstSpawnerHasBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerDoesNotHaveBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerDoesNotHaveDestabilizationProtection
- IfOwnerHasBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerHasDestabilizationProtection
- IfOwnerHasHullLessThanPerc
- IfOwnerIsAboutToDie
- IfOwnerIsFirstPlayerOwnedStarbaseAtOrbitbody
- IfOwnerIsNotFirstPlayerOwnedStarbaseAtOrbitbody
- OnDamageTaken
- damageType: Enumeration
- PHYSICAL
- ENERGY
- OnDelay
- delayTime: Decimal
- OnHyperspaceExit
- OnOwnerDeath
- OnWeaponFired
- numWeaponClasses: Iteration
- weaponClassForWeaponPassive: Enumeration
- AUTOCANNON
- BEAM
- CAPITALABILITY
- CHAOSBOLT
- DART
- FLAK
- FLASHBEAM
- GAUSS
- ION
- Invalid
- LASERPSI
- LASERTECH
- MISSILE
- PHASECANNON
- PHASEMISSILE
- PLANETBOMBARDMENT
- PLASMA
- POINTDEFENSELASER
- PULSEGUN
- PULSEWAVE
- RAILGUN
- SPIRITBLADE
- WAVE
- ownership: Enumeration
- Allied
- AlliedOrEnemy
- Enemy
- Friendly
- NoOwner
- Player
- UncontrolledMinorFaction
- object: Enumeration
- CapitalShip
- Corvette
- EnvoyFrigate
- Fighter
- Frigate
- PlaceHolderPlanetModule
- PlaceHolderSpaceMine
- Planet
- PlanetModule
- SpaceMine
- Star
- StarBase
- Titan
- space: Enumeration
- Normal
- Phase
- constraint: Enumeration
- CanBeCaptured
- CanBeJumpBlocked
- CanHaveFighters
- CanHaveShields
- CanPhaseDodge
- CanSpreadWeaponDamage
- DoesNotHaveDestabilizationProtection
- HasAbilityWithCooldown
- HasAntiMatterPool
- HasAntiMatterShortage
- HasColonizeAbility
- HasDestabilizationProtection
- HasEnergyWeapons
- HasHullDamage
- HasPhaseMissiles
- HasPopulation
- HasShieldDamage
- HasWeapons
- Invalid
- IsActivelyBeingConstructed
- IsBoarded
- IsCargoShip
- IsColonizable
- IsControllable
- IsExplored
- IsHomeworld
- IsInFriendlyGravityWell
- IsInNonFriendlyGravityWell
- IsMovingToLocalOrbitBody
- IsNotStarBaseConstructor
- IsPetOfTargetter
- IsPsi
- IsResourceExtractor
- IsRuinable
- LinkedCargoShip
- LinkedSquad
- ModuleUnderConstruction
- NotActivelyBeingConstructed
- NotFlagship
- NotInvulnerable
- NotIsBoarded
- NotIsExplored
- NotIsHomeworld
- NotIsIllusionShip
- NotIsMinorFactionOwned
- NotIsOccupationPlanet
- NotIsOutlaw
- NotIsTech
- NotSelf
- WithinCurrentSolarSystem
- effectAttachInfo
- AttractDebris
- instantActionTriggerType: Condition
- AlwaysPerform
- OnAbilityUsed
- OnBuffFinish
- OnColonizeAbilityUsed
- OnCondition
- instantActionConditionType: Condition
- IfFirstSpawnerDoesNotHaveBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfFirstSpawnerHasBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerDoesNotHaveBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerDoesNotHaveDestabilizationProtection
- IfOwnerHasBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerHasDestabilizationProtection
- IfOwnerHasHullLessThanPerc
- IfOwnerIsAboutToDie
- IfOwnerIsFirstPlayerOwnedStarbaseAtOrbitbody
- IfOwnerIsNotFirstPlayerOwnedStarbaseAtOrbitbody
- OnDamageTaken
- damageType: Enumeration
- PHYSICAL
- ENERGY
- OnDelay
- delayTime: Decimal
- OnHyperspaceExit
- OnOwnerDeath
- OnWeaponFired
- numWeaponClasses: Iteration
- weaponClassForWeaponPassive: Enumeration
- AUTOCANNON
- BEAM
- CAPITALABILITY
- CHAOSBOLT
- DART
- FLAK
- FLASHBEAM
- GAUSS
- ION
- Invalid
- LASERPSI
- LASERTECH
- MISSILE
- PHASECANNON
- PHASEMISSILE
- PLANETBOMBARDMENT
- PLASMA
- POINTDEFENSELASER
- PULSEGUN
- PULSEWAVE
- RAILGUN
- SPIRITBLADE
- WAVE
- ChangePlayerIndexToFirstSpawner
- instantActionTriggerType: Condition
- AlwaysPerform
- OnAbilityUsed
- OnBuffFinish
- OnColonizeAbilityUsed
- OnCondition
- instantActionConditionType: Condition
- IfFirstSpawnerDoesNotHaveBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfFirstSpawnerHasBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerDoesNotHaveBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerDoesNotHaveDestabilizationProtection
- IfOwnerHasBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerHasDestabilizationProtection
- IfOwnerHasHullLessThanPerc
- IfOwnerIsAboutToDie
- IfOwnerIsFirstPlayerOwnedStarbaseAtOrbitbody
- IfOwnerIsNotFirstPlayerOwnedStarbaseAtOrbitbody
- OnDamageTaken
- damageType: Enumeration
- PHYSICAL
- ENERGY
- OnDelay
- delayTime: Decimal
- OnHyperspaceExit
- OnOwnerDeath
- OnWeaponFired
- numWeaponClasses: Iteration
- weaponClassForWeaponPassive: Enumeration
- AUTOCANNON
- BEAM
- CAPITALABILITY
- CHAOSBOLT
- DART
- FLAK
- FLASHBEAM
- GAUSS
- ION
- Invalid
- LASERPSI
- LASERTECH
- MISSILE
- PHASECANNON
- PHASEMISSILE
- PLANETBOMBARDMENT
- PLASMA
- POINTDEFENSELASER
- PULSEGUN
- PULSEWAVE
- RAILGUN
- SPIRITBLADE
- WAVE
- ChangePlayerIndexToNeutral
- instantActionTriggerType: Condition
- AlwaysPerform
- OnAbilityUsed
- OnBuffFinish
- OnColonizeAbilityUsed
- OnCondition
- instantActionConditionType: Condition
- IfFirstSpawnerDoesNotHaveBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfFirstSpawnerHasBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerDoesNotHaveBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerDoesNotHaveDestabilizationProtection
- IfOwnerHasBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerHasDestabilizationProtection
- IfOwnerHasHullLessThanPerc
- IfOwnerIsAboutToDie
- IfOwnerIsFirstPlayerOwnedStarbaseAtOrbitbody
- IfOwnerIsNotFirstPlayerOwnedStarbaseAtOrbitbody
- OnDamageTaken
- damageType: Enumeration
- PHYSICAL
- ENERGY
- OnDelay
- delayTime: Decimal
- OnHyperspaceExit
- OnOwnerDeath
- OnWeaponFired
- numWeaponClasses: Iteration
- weaponClassForWeaponPassive: Enumeration
- AUTOCANNON
- BEAM
- CAPITALABILITY
- CHAOSBOLT
- DART
- FLAK
- FLASHBEAM
- GAUSS
- ION
- Invalid
- LASERPSI
- LASERTECH
- MISSILE
- PHASECANNON
- PHASEMISSILE
- PLANETBOMBARDMENT
- PLASMA
- POINTDEFENSELASER
- PULSEGUN
- PULSEWAVE
- RAILGUN
- SPIRITBLADE
- WAVE
- ChangePlayerIndexToPriorMinorFaction
- instantActionTriggerType: Condition
- AlwaysPerform
- OnAbilityUsed
- OnBuffFinish
- OnColonizeAbilityUsed
- OnCondition
- instantActionConditionType: Condition
- IfFirstSpawnerDoesNotHaveBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfFirstSpawnerHasBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerDoesNotHaveBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerDoesNotHaveDestabilizationProtection
- IfOwnerHasBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerHasDestabilizationProtection
- IfOwnerHasHullLessThanPerc
- IfOwnerIsAboutToDie
- IfOwnerIsFirstPlayerOwnedStarbaseAtOrbitbody
- IfOwnerIsNotFirstPlayerOwnedStarbaseAtOrbitbody
- OnDamageTaken
- damageType: Enumeration
- PHYSICAL
- ENERGY
- OnDelay
- delayTime: Decimal
- OnHyperspaceExit
- OnOwnerDeath
- OnWeaponFired
- numWeaponClasses: Iteration
- weaponClassForWeaponPassive: Enumeration
- AUTOCANNON
- BEAM
- CAPITALABILITY
- CHAOSBOLT
- DART
- FLAK
- FLASHBEAM
- GAUSS
- ION
- Invalid
- LASERPSI
- LASERTECH
- MISSILE
- PHASECANNON
- PHASEMISSILE
- PLANETBOMBARDMENT
- PLASMA
- POINTDEFENSELASER
- PULSEGUN
- PULSEWAVE
- RAILGUN
- SPIRITBLADE
- WAVE
- ClearRecordedDamage
- instantActionTriggerType: Condition
- AlwaysPerform
- OnAbilityUsed
- OnBuffFinish
- OnColonizeAbilityUsed
- OnCondition
- instantActionConditionType: Condition
- IfFirstSpawnerDoesNotHaveBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfFirstSpawnerHasBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerDoesNotHaveBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerDoesNotHaveDestabilizationProtection
- IfOwnerHasBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerHasDestabilizationProtection
- IfOwnerHasHullLessThanPerc
- IfOwnerIsAboutToDie
- IfOwnerIsFirstPlayerOwnedStarbaseAtOrbitbody
- IfOwnerIsNotFirstPlayerOwnedStarbaseAtOrbitbody
- OnDamageTaken
- damageType: Enumeration
- PHYSICAL
- ENERGY
- OnDelay
- delayTime: Decimal
- OnHyperspaceExit
- OnOwnerDeath
- OnWeaponFired
- numWeaponClasses: Iteration
- weaponClassForWeaponPassive: Enumeration
- AUTOCANNON
- BEAM
- CAPITALABILITY
- CHAOSBOLT
- DART
- FLAK
- FLASHBEAM
- GAUSS
- ION
- Invalid
- LASERPSI
- LASERTECH
- MISSILE
- PHASECANNON
- PHASEMISSILE
- PLANETBOMBARDMENT
- PLASMA
- POINTDEFENSELASER
- PULSEGUN
- PULSEWAVE
- RAILGUN
- SPIRITBLADE
- WAVE
- ColonizePlanet
- instantActionTriggerType: Condition
- AlwaysPerform
- OnAbilityUsed
- OnBuffFinish
- OnColonizeAbilityUsed
- OnCondition
- instantActionConditionType: Condition
- IfFirstSpawnerDoesNotHaveBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfFirstSpawnerHasBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerDoesNotHaveBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerDoesNotHaveDestabilizationProtection
- IfOwnerHasBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerHasDestabilizationProtection
- IfOwnerHasHullLessThanPerc
- IfOwnerIsAboutToDie
- IfOwnerIsFirstPlayerOwnedStarbaseAtOrbitbody
- IfOwnerIsNotFirstPlayerOwnedStarbaseAtOrbitbody
- OnDamageTaken
- damageType: Enumeration
- PHYSICAL
- ENERGY
- OnDelay
- delayTime: Decimal
- OnHyperspaceExit
- OnOwnerDeath
- OnWeaponFired
- numWeaponClasses: Iteration
- weaponClassForWeaponPassive: Enumeration
- AUTOCANNON
- BEAM
- CAPITALABILITY
- CHAOSBOLT
- DART
- FLAK
- FLASHBEAM
- GAUSS
- ION
- Invalid
- LASERPSI
- LASERTECH
- MISSILE
- PHASECANNON
- PHASEMISSILE
- PLANETBOMBARDMENT
- PLASMA
- POINTDEFENSELASER
- PULSEGUN
- PULSEWAVE
- RAILGUN
- SPIRITBLADE
- WAVE
- targetFilter
- numOwnerships: Iteration
- ownership: Enumeration
- Allied
- AlliedOrEnemy
- Enemy
- Friendly
- NoOwner
- Player
- UncontrolledMinorFaction
- object: Enumeration
- CapitalShip
- Corvette
- EnvoyFrigate
- Fighter
- Frigate
- PlaceHolderPlanetModule
- PlaceHolderSpaceMine
- Planet
- PlanetModule
- SpaceMine
- Star
- StarBase
- Titan
- space: Enumeration
- Normal
- Phase
- constraint: Enumeration
- CanBeCaptured
- CanBeJumpBlocked
- CanHaveFighters
- CanHaveShields
- CanPhaseDodge
- CanSpreadWeaponDamage
- DoesNotHaveDestabilizationProtection
- HasAbilityWithCooldown
- HasAntiMatterPool
- HasAntiMatterShortage
- HasColonizeAbility
- HasDestabilizationProtection
- HasEnergyWeapons
- HasHullDamage
- HasPhaseMissiles
- HasPopulation
- HasShieldDamage
- HasWeapons
- Invalid
- IsActivelyBeingConstructed
- IsBoarded
- IsCargoShip
- IsColonizable
- IsControllable
- IsExplored
- IsHomeworld
- IsInFriendlyGravityWell
- IsInNonFriendlyGravityWell
- IsMovingToLocalOrbitBody
- IsNotStarBaseConstructor
- IsPetOfTargetter
- IsPsi
- IsResourceExtractor
- IsRuinable
- LinkedCargoShip
- LinkedSquad
- ModuleUnderConstruction
- NotActivelyBeingConstructed
- NotFlagship
- NotInvulnerable
- NotIsBoarded
- NotIsExplored
- NotIsHomeworld
- NotIsIllusionShip
- NotIsMinorFactionOwned
- NotIsOccupationPlanet
- NotIsOutlaw
- NotIsTech
- NotSelf
- WithinCurrentSolarSystem
- ConvertDamageToAntiMatter
- instantActionTriggerType: Condition
- AlwaysPerform
- OnAbilityUsed
- OnBuffFinish
- OnColonizeAbilityUsed
- OnCondition
- instantActionConditionType: Condition
- IfFirstSpawnerDoesNotHaveBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfFirstSpawnerHasBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerDoesNotHaveBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerDoesNotHaveDestabilizationProtection
- IfOwnerHasBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerHasDestabilizationProtection
- IfOwnerHasHullLessThanPerc
- IfOwnerIsAboutToDie
- IfOwnerIsFirstPlayerOwnedStarbaseAtOrbitbody
- IfOwnerIsNotFirstPlayerOwnedStarbaseAtOrbitbody
- OnDamageTaken
- damageType: Enumeration
- PHYSICAL
- ENERGY
- OnDelay
- delayTime: Decimal
- OnHyperspaceExit
- OnOwnerDeath
- OnWeaponFired
- numWeaponClasses: Iteration
- weaponClassForWeaponPassive: Enumeration
- AUTOCANNON
- BEAM
- CAPITALABILITY
- CHAOSBOLT
- DART
- FLAK
- FLASHBEAM
- GAUSS
- ION
- Invalid
- LASERPSI
- LASERTECH
- MISSILE
- PHASECANNON
- PHASEMISSILE
- PLANETBOMBARDMENT
- PLASMA
- POINTDEFENSELASER
- PULSEGUN
- PULSEWAVE
- RAILGUN
- SPIRITBLADE
- WAVE
- ConvertFrigateToResources
- instantActionTriggerType: Condition
- AlwaysPerform
- OnAbilityUsed
- OnBuffFinish
- OnColonizeAbilityUsed
- OnCondition
- instantActionConditionType: Condition
- IfFirstSpawnerDoesNotHaveBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfFirstSpawnerHasBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerDoesNotHaveBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerDoesNotHaveDestabilizationProtection
- IfOwnerHasBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerHasDestabilizationProtection
- IfOwnerHasHullLessThanPerc
- IfOwnerIsAboutToDie
- IfOwnerIsFirstPlayerOwnedStarbaseAtOrbitbody
- IfOwnerIsNotFirstPlayerOwnedStarbaseAtOrbitbody
- OnDamageTaken
- damageType: Enumeration
- PHYSICAL
- ENERGY
- OnDelay
- delayTime: Decimal
- OnHyperspaceExit
- OnOwnerDeath
- OnWeaponFired
- numWeaponClasses: Iteration
- weaponClassForWeaponPassive: Enumeration
- AUTOCANNON
- BEAM
- CAPITALABILITY
- CHAOSBOLT
- DART
- FLAK
- FLASHBEAM
- GAUSS
- ION
- Invalid
- LASERPSI
- LASERTECH
- MISSILE
- PHASECANNON
- PHASEMISSILE
- PLANETBOMBARDMENT
- PLASMA
- POINTDEFENSELASER
- PULSEGUN
- PULSEWAVE
- RAILGUN
- SPIRITBLADE
- WAVE
- ConvertNearbyDebrisToHull
- instantActionTriggerType: Condition
- AlwaysPerform
- OnAbilityUsed
- OnBuffFinish
- OnColonizeAbilityUsed
- OnCondition
- instantActionConditionType: Condition
- IfFirstSpawnerDoesNotHaveBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfFirstSpawnerHasBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerDoesNotHaveBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerDoesNotHaveDestabilizationProtection
- IfOwnerHasBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerHasDestabilizationProtection
- IfOwnerHasHullLessThanPerc
- IfOwnerIsAboutToDie
- IfOwnerIsFirstPlayerOwnedStarbaseAtOrbitbody
- IfOwnerIsNotFirstPlayerOwnedStarbaseAtOrbitbody
- OnDamageTaken
- damageType: Enumeration
- PHYSICAL
- ENERGY
- OnDelay
- delayTime: Decimal
- OnHyperspaceExit
- OnOwnerDeath
- OnWeaponFired
- numWeaponClasses: Iteration
- weaponClassForWeaponPassive: Enumeration
- AUTOCANNON
- BEAM
- CAPITALABILITY
- CHAOSBOLT
- DART
- FLAK
- FLASHBEAM
- GAUSS
- ION
- Invalid
- LASERPSI
- LASERTECH
- MISSILE
- PHASECANNON
- PHASEMISSILE
- PLANETBOMBARDMENT
- PLASMA
- POINTDEFENSELASER
- PULSEGUN
- PULSEWAVE
- RAILGUN
- SPIRITBLADE
- WAVE
- ConvertSquadMembersToMines
- instantActionTriggerType: Condition
- AlwaysPerform
- OnAbilityUsed
- OnBuffFinish
- OnColonizeAbilityUsed
- OnCondition
- instantActionConditionType: Condition
- IfFirstSpawnerDoesNotHaveBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfFirstSpawnerHasBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerDoesNotHaveBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerDoesNotHaveDestabilizationProtection
- IfOwnerHasBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerHasDestabilizationProtection
- IfOwnerHasHullLessThanPerc
- IfOwnerIsAboutToDie
- IfOwnerIsFirstPlayerOwnedStarbaseAtOrbitbody
- IfOwnerIsNotFirstPlayerOwnedStarbaseAtOrbitbody
- OnDamageTaken
- damageType: Enumeration
- PHYSICAL
- ENERGY
- OnDelay
- delayTime: Decimal
- OnHyperspaceExit
- OnOwnerDeath
- OnWeaponFired
- numWeaponClasses: Iteration
- weaponClassForWeaponPassive: Enumeration
- AUTOCANNON
- BEAM
- CAPITALABILITY
- CHAOSBOLT
- DART
- FLAK
- FLASHBEAM
- GAUSS
- ION
- Invalid
- LASERPSI
- LASERTECH
- MISSILE
- PHASECANNON
- PHASEMISSILE
- PLANETBOMBARDMENT
- PLASMA
- POINTDEFENSELASER
- PULSEGUN
- PULSEWAVE
- RAILGUN
- SPIRITBLADE
- WAVE
- CreateCannonShell
- instantActionTriggerType: Condition
- AlwaysPerform
- OnAbilityUsed
- OnBuffFinish
- OnColonizeAbilityUsed
- OnCondition
- instantActionConditionType: Condition
- IfFirstSpawnerDoesNotHaveBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfFirstSpawnerHasBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerDoesNotHaveBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerDoesNotHaveDestabilizationProtection
- IfOwnerHasBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerHasDestabilizationProtection
- IfOwnerHasHullLessThanPerc
- IfOwnerIsAboutToDie
- IfOwnerIsFirstPlayerOwnedStarbaseAtOrbitbody
- IfOwnerIsNotFirstPlayerOwnedStarbaseAtOrbitbody
- OnDamageTaken
- damageType: Enumeration
- PHYSICAL
- ENERGY
- OnDelay
- delayTime: Decimal
- OnHyperspaceExit
- OnOwnerDeath
- OnWeaponFired
- numWeaponClasses: Iteration
- weaponClassForWeaponPassive: Enumeration
- AUTOCANNON
- BEAM
- CAPITALABILITY
- CHAOSBOLT
- DART
- FLAK
- FLASHBEAM
- GAUSS
- ION
- Invalid
- LASERPSI
- LASERTECH
- MISSILE
- PHASECANNON
- PHASEMISSILE
- PLANETBOMBARDMENT
- PLASMA
- POINTDEFENSELASER
- PULSEGUN
- PULSEWAVE
- RAILGUN
- SPIRITBLADE
- WAVE
- cannonShellType: Entity
- effectInfo
- effectAttachInfo
- CreateClonedFrigate
- instantActionTriggerType: Condition
- AlwaysPerform
- OnAbilityUsed
- OnBuffFinish
- OnColonizeAbilityUsed
- OnCondition
- instantActionConditionType: Condition
- IfFirstSpawnerDoesNotHaveBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfFirstSpawnerHasBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerDoesNotHaveBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerDoesNotHaveDestabilizationProtection
- IfOwnerHasBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerHasDestabilizationProtection
- IfOwnerHasHullLessThanPerc
- IfOwnerIsAboutToDie
- IfOwnerIsFirstPlayerOwnedStarbaseAtOrbitbody
- IfOwnerIsNotFirstPlayerOwnedStarbaseAtOrbitbody
- OnDamageTaken
- damageType: Enumeration
- PHYSICAL
- ENERGY
- OnDelay
- delayTime: Decimal
- OnHyperspaceExit
- OnOwnerDeath
- OnWeaponFired
- numWeaponClasses: Iteration
- weaponClassForWeaponPassive: Enumeration
- AUTOCANNON
- BEAM
- CAPITALABILITY
- CHAOSBOLT
- DART
- FLAK
- FLASHBEAM
- GAUSS
- ION
- Invalid
- LASERPSI
- LASERTECH
- MISSILE
- PHASECANNON
- PHASEMISSILE
- PLANETBOMBARDMENT
- PLASMA
- POINTDEFENSELASER
- PULSEGUN
- PULSEWAVE
- RAILGUN
- SPIRITBLADE
- WAVE
- CreateFrigate
- instantActionTriggerType: Condition
- AlwaysPerform
- OnAbilityUsed
- OnBuffFinish
- OnColonizeAbilityUsed
- OnCondition
- instantActionConditionType: Condition
- IfFirstSpawnerDoesNotHaveBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfFirstSpawnerHasBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerDoesNotHaveBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerDoesNotHaveDestabilizationProtection
- IfOwnerHasBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerHasDestabilizationProtection
- IfOwnerHasHullLessThanPerc
- IfOwnerIsAboutToDie
- IfOwnerIsFirstPlayerOwnedStarbaseAtOrbitbody
- IfOwnerIsNotFirstPlayerOwnedStarbaseAtOrbitbody
- OnDamageTaken
- damageType: Enumeration
- PHYSICAL
- ENERGY
- OnDelay
- delayTime: Decimal
- OnHyperspaceExit
- OnOwnerDeath
- OnWeaponFired
- numWeaponClasses: Iteration
- weaponClassForWeaponPassive: Enumeration
- AUTOCANNON
- BEAM
- CAPITALABILITY
- CHAOSBOLT
- DART
- FLAK
- FLASHBEAM
- GAUSS
- ION
- Invalid
- LASERPSI
- LASERTECH
- MISSILE
- PHASECANNON
- PHASEMISSILE
- PLANETBOMBARDMENT
- PLASMA
- POINTDEFENSELASER
- PULSEGUN
- PULSEWAVE
- RAILGUN
- SPIRITBLADE
- WAVE
- CreateFrigateAtArbitraryTarget
- instantActionTriggerType: Condition
- AlwaysPerform
- OnAbilityUsed
- OnBuffFinish
- OnColonizeAbilityUsed
- OnCondition
- instantActionConditionType: Condition
- IfFirstSpawnerDoesNotHaveBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfFirstSpawnerHasBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerDoesNotHaveBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerDoesNotHaveDestabilizationProtection
- IfOwnerHasBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerHasDestabilizationProtection
- IfOwnerHasHullLessThanPerc
- IfOwnerIsAboutToDie
- IfOwnerIsFirstPlayerOwnedStarbaseAtOrbitbody
- IfOwnerIsNotFirstPlayerOwnedStarbaseAtOrbitbody
- OnDamageTaken
- damageType: Enumeration
- PHYSICAL
- ENERGY
- OnDelay
- delayTime: Decimal
- OnHyperspaceExit
- OnOwnerDeath
- OnWeaponFired
- numWeaponClasses: Iteration
- weaponClassForWeaponPassive: Enumeration
- AUTOCANNON
- BEAM
- CAPITALABILITY
- CHAOSBOLT
- DART
- FLAK
- FLASHBEAM
- GAUSS
- ION
- Invalid
- LASERPSI
- LASERTECH
- MISSILE
- PHASECANNON
- PHASEMISSILE
- PLANETBOMBARDMENT
- PLASMA
- POINTDEFENSELASER
- PULSEGUN
- PULSEWAVE
- RAILGUN
- SPIRITBLADE
- WAVE
- CreateFrigateAtTarget
- instantActionTriggerType: Condition
- AlwaysPerform
- OnAbilityUsed
- OnBuffFinish
- OnColonizeAbilityUsed
- OnCondition
- instantActionConditionType: Condition
- IfFirstSpawnerDoesNotHaveBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfFirstSpawnerHasBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerDoesNotHaveBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerDoesNotHaveDestabilizationProtection
- IfOwnerHasBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerHasDestabilizationProtection
- IfOwnerHasHullLessThanPerc
- IfOwnerIsAboutToDie
- IfOwnerIsFirstPlayerOwnedStarbaseAtOrbitbody
- IfOwnerIsNotFirstPlayerOwnedStarbaseAtOrbitbody
- OnDamageTaken
- damageType: Enumeration
- PHYSICAL
- ENERGY
- OnDelay
- delayTime: Decimal
- OnHyperspaceExit
- OnOwnerDeath
- OnWeaponFired
- numWeaponClasses: Iteration
- weaponClassForWeaponPassive: Enumeration
- AUTOCANNON
- BEAM
- CAPITALABILITY
- CHAOSBOLT
- DART
- FLAK
- FLASHBEAM
- GAUSS
- ION
- Invalid
- LASERPSI
- LASERTECH
- MISSILE
- PHASECANNON
- PHASEMISSILE
- PLANETBOMBARDMENT
- PLASMA
- POINTDEFENSELASER
- PULSEGUN
- PULSEWAVE
- RAILGUN
- SPIRITBLADE
- WAVE
- frigateType: Entity
- numFrigates
- impulse: Decimal
- expiryTime
- spawnFrigateSoundID: Sound
- targetFilter
- numOwnerships: Iteration
- ownership: Enumeration
- Allied
- AlliedOrEnemy
- Enemy
- Friendly
- NoOwner
- Player
- UncontrolledMinorFaction
- object: Enumeration
- CapitalShip
- Corvette
- EnvoyFrigate
- Fighter
- Frigate
- PlaceHolderPlanetModule
- PlaceHolderSpaceMine
- Planet
- PlanetModule
- SpaceMine
- Star
- StarBase
- Titan
- space: Enumeration
- Normal
- Phase
- constraint: Enumeration
- CanBeCaptured
- CanBeJumpBlocked
- CanHaveFighters
- CanHaveShields
- CanPhaseDodge
- CanSpreadWeaponDamage
- DoesNotHaveDestabilizationProtection
- HasAbilityWithCooldown
- HasAntiMatterPool
- HasAntiMatterShortage
- HasColonizeAbility
- HasDestabilizationProtection
- HasEnergyWeapons
- HasHullDamage
- HasPhaseMissiles
- HasPopulation
- HasShieldDamage
- HasWeapons
- Invalid
- IsActivelyBeingConstructed
- IsBoarded
- IsCargoShip
- IsColonizable
- IsControllable
- IsExplored
- IsHomeworld
- IsInFriendlyGravityWell
- IsInNonFriendlyGravityWell
- IsMovingToLocalOrbitBody
- IsNotStarBaseConstructor
- IsPetOfTargetter
- IsPsi
- IsResourceExtractor
- IsRuinable
- LinkedCargoShip
- LinkedSquad
- ModuleUnderConstruction
- NotActivelyBeingConstructed
- NotFlagship
- NotInvulnerable
- NotIsBoarded
- NotIsExplored
- NotIsHomeworld
- NotIsIllusionShip
- NotIsMinorFactionOwned
- NotIsOccupationPlanet
- NotIsOutlaw
- NotIsTech
- NotSelf
- WithinCurrentSolarSystem
- CreateIllusionFighters
- instantActionTriggerType: Condition
- AlwaysPerform
- OnAbilityUsed
- OnBuffFinish
- OnColonizeAbilityUsed
- OnCondition
- instantActionConditionType: Condition
- IfFirstSpawnerDoesNotHaveBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfFirstSpawnerHasBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerDoesNotHaveBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerDoesNotHaveDestabilizationProtection
- IfOwnerHasBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerHasDestabilizationProtection
- IfOwnerHasHullLessThanPerc
- IfOwnerIsAboutToDie
- IfOwnerIsFirstPlayerOwnedStarbaseAtOrbitbody
- IfOwnerIsNotFirstPlayerOwnedStarbaseAtOrbitbody
- OnDamageTaken
- damageType: Enumeration
- PHYSICAL
- ENERGY
- OnDelay
- delayTime: Decimal
- OnHyperspaceExit
- OnOwnerDeath
- OnWeaponFired
- numWeaponClasses: Iteration
- weaponClassForWeaponPassive: Enumeration
- AUTOCANNON
- BEAM
- CAPITALABILITY
- CHAOSBOLT
- DART
- FLAK
- FLASHBEAM
- GAUSS
- ION
- Invalid
- LASERPSI
- LASERTECH
- MISSILE
- PHASECANNON
- PHASEMISSILE
- PLANETBOMBARDMENT
- PLASMA
- POINTDEFENSELASER
- PULSEGUN
- PULSEWAVE
- RAILGUN
- SPIRITBLADE
- WAVE
- numFighters
- expiryTime
- effectInfo
- effectAttachInfo
- CreatePlanetModule
- instantActionTriggerType: Condition
- AlwaysPerform
- OnAbilityUsed
- OnBuffFinish
- OnColonizeAbilityUsed
- OnCondition
- instantActionConditionType: Condition
- IfFirstSpawnerDoesNotHaveBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfFirstSpawnerHasBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerDoesNotHaveBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerDoesNotHaveDestabilizationProtection
- IfOwnerHasBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerHasDestabilizationProtection
- IfOwnerHasHullLessThanPerc
- IfOwnerIsAboutToDie
- IfOwnerIsFirstPlayerOwnedStarbaseAtOrbitbody
- IfOwnerIsNotFirstPlayerOwnedStarbaseAtOrbitbody
- OnDamageTaken
- damageType: Enumeration
- PHYSICAL
- ENERGY
- OnDelay
- delayTime: Decimal
- OnHyperspaceExit
- OnOwnerDeath
- OnWeaponFired
- numWeaponClasses: Iteration
- weaponClassForWeaponPassive: Enumeration
- AUTOCANNON
- BEAM
- CAPITALABILITY
- CHAOSBOLT
- DART
- FLAK
- FLASHBEAM
- GAUSS
- ION
- Invalid
- LASERPSI
- LASERTECH
- MISSILE
- PHASECANNON
- PHASEMISSILE
- PLANETBOMBARDMENT
- PLASMA
- POINTDEFENSELASER
- PULSEGUN
- PULSEWAVE
- RAILGUN
- SPIRITBLADE
- WAVE
- CreateSpaceMine
- instantActionTriggerType: Condition
- AlwaysPerform
- OnAbilityUsed
- OnBuffFinish
- OnColonizeAbilityUsed
- OnCondition
- instantActionConditionType: Condition
- IfFirstSpawnerDoesNotHaveBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfFirstSpawnerHasBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerDoesNotHaveBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerDoesNotHaveDestabilizationProtection
- IfOwnerHasBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerHasDestabilizationProtection
- IfOwnerHasHullLessThanPerc
- IfOwnerIsAboutToDie
- IfOwnerIsFirstPlayerOwnedStarbaseAtOrbitbody
- IfOwnerIsNotFirstPlayerOwnedStarbaseAtOrbitbody
- OnDamageTaken
- damageType: Enumeration
- PHYSICAL
- ENERGY
- OnDelay
- delayTime: Decimal
- OnHyperspaceExit
- OnOwnerDeath
- OnWeaponFired
- numWeaponClasses: Iteration
- weaponClassForWeaponPassive: Enumeration
- AUTOCANNON
- BEAM
- CAPITALABILITY
- CHAOSBOLT
- DART
- FLAK
- FLASHBEAM
- GAUSS
- ION
- Invalid
- LASERPSI
- LASERTECH
- MISSILE
- PHASECANNON
- PHASEMISSILE
- PLANETBOMBARDMENT
- PLASMA
- POINTDEFENSELASER
- PULSEGUN
- PULSEWAVE
- RAILGUN
- SPIRITBLADE
- WAVE
- CreateSquad
- instantActionTriggerType: Condition
- AlwaysPerform
- OnAbilityUsed
- OnBuffFinish
- OnColonizeAbilityUsed
- OnCondition
- instantActionConditionType: Condition
- IfFirstSpawnerDoesNotHaveBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfFirstSpawnerHasBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerDoesNotHaveBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerDoesNotHaveDestabilizationProtection
- IfOwnerHasBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerHasDestabilizationProtection
- IfOwnerHasHullLessThanPerc
- IfOwnerIsAboutToDie
- IfOwnerIsFirstPlayerOwnedStarbaseAtOrbitbody
- IfOwnerIsNotFirstPlayerOwnedStarbaseAtOrbitbody
- OnDamageTaken
- damageType: Enumeration
- PHYSICAL
- ENERGY
- OnDelay
- delayTime: Decimal
- OnHyperspaceExit
- OnOwnerDeath
- OnWeaponFired
- numWeaponClasses: Iteration
- weaponClassForWeaponPassive: Enumeration
- AUTOCANNON
- BEAM
- CAPITALABILITY
- CHAOSBOLT
- DART
- FLAK
- FLASHBEAM
- GAUSS
- ION
- Invalid
- LASERPSI
- LASERTECH
- MISSILE
- PHASECANNON
- PHASEMISSILE
- PLANETBOMBARDMENT
- PLASMA
- POINTDEFENSELASER
- PULSEGUN
- PULSEWAVE
- RAILGUN
- SPIRITBLADE
- WAVE
- CreateStarBase
- instantActionTriggerType: Condition
- AlwaysPerform
- OnAbilityUsed
- OnBuffFinish
- OnColonizeAbilityUsed
- OnCondition
- instantActionConditionType: Condition
- IfFirstSpawnerDoesNotHaveBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfFirstSpawnerHasBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerDoesNotHaveBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerDoesNotHaveDestabilizationProtection
- IfOwnerHasBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerHasDestabilizationProtection
- IfOwnerHasHullLessThanPerc
- IfOwnerIsAboutToDie
- IfOwnerIsFirstPlayerOwnedStarbaseAtOrbitbody
- IfOwnerIsNotFirstPlayerOwnedStarbaseAtOrbitbody
- OnDamageTaken
- damageType: Enumeration
- PHYSICAL
- ENERGY
- OnDelay
- delayTime: Decimal
- OnHyperspaceExit
- OnOwnerDeath
- OnWeaponFired
- numWeaponClasses: Iteration
- weaponClassForWeaponPassive: Enumeration
- AUTOCANNON
- BEAM
- CAPITALABILITY
- CHAOSBOLT
- DART
- FLAK
- FLASHBEAM
- GAUSS
- ION
- Invalid
- LASERPSI
- LASERTECH
- MISSILE
- PHASECANNON
- PHASEMISSILE
- PLANETBOMBARDMENT
- PLASMA
- POINTDEFENSELASER
- PULSEGUN
- PULSEWAVE
- RAILGUN
- SPIRITBLADE
- WAVE
- DoAllegianceChangeToPlanet
- instantActionTriggerType: Condition
- AlwaysPerform
- OnAbilityUsed
- OnBuffFinish
- OnColonizeAbilityUsed
- OnCondition
- instantActionConditionType: Condition
- IfFirstSpawnerDoesNotHaveBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfFirstSpawnerHasBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerDoesNotHaveBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerDoesNotHaveDestabilizationProtection
- IfOwnerHasBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerHasDestabilizationProtection
- IfOwnerHasHullLessThanPerc
- IfOwnerIsAboutToDie
- IfOwnerIsFirstPlayerOwnedStarbaseAtOrbitbody
- IfOwnerIsNotFirstPlayerOwnedStarbaseAtOrbitbody
- OnDamageTaken
- damageType: Enumeration
- PHYSICAL
- ENERGY
- OnDelay
- delayTime: Decimal
- OnHyperspaceExit
- OnOwnerDeath
- OnWeaponFired
- numWeaponClasses: Iteration
- weaponClassForWeaponPassive: Enumeration
- AUTOCANNON
- BEAM
- CAPITALABILITY
- CHAOSBOLT
- DART
- FLAK
- FLASHBEAM
- GAUSS
- ION
- Invalid
- LASERPSI
- LASERTECH
- MISSILE
- PHASECANNON
- PHASEMISSILE
- PLANETBOMBARDMENT
- PLASMA
- POINTDEFENSELASER
- PULSEGUN
- PULSEWAVE
- RAILGUN
- SPIRITBLADE
- WAVE
- DoDamage
- instantActionTriggerType: Condition
- AlwaysPerform
- OnAbilityUsed
- OnBuffFinish
- OnColonizeAbilityUsed
- OnCondition
- instantActionConditionType: Condition
- IfFirstSpawnerDoesNotHaveBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfFirstSpawnerHasBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerDoesNotHaveBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerDoesNotHaveDestabilizationProtection
- IfOwnerHasBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerHasDestabilizationProtection
- IfOwnerHasHullLessThanPerc
- IfOwnerIsAboutToDie
- IfOwnerIsFirstPlayerOwnedStarbaseAtOrbitbody
- IfOwnerIsNotFirstPlayerOwnedStarbaseAtOrbitbody
- OnDamageTaken
- damageType: Enumeration
- PHYSICAL
- ENERGY
- OnDelay
- delayTime: Decimal
- OnHyperspaceExit
- OnOwnerDeath
- OnWeaponFired
- numWeaponClasses: Iteration
- weaponClassForWeaponPassive: Enumeration
- AUTOCANNON
- BEAM
- CAPITALABILITY
- CHAOSBOLT
- DART
- FLAK
- FLASHBEAM
- GAUSS
- ION
- Invalid
- LASERPSI
- LASERTECH
- MISSILE
- PHASECANNON
- PHASEMISSILE
- PLANETBOMBARDMENT
- PLASMA
- POINTDEFENSELASER
- PULSEGUN
- PULSEWAVE
- RAILGUN
- SPIRITBLADE
- WAVE
- damageAffectType: Enumeration
- AFFECTS_ONLY_HULL
- AFFECTS_ONLY_SHIELDS
- AFFECTS_SHIELDS_AND_HULL
- damageType: Enumeration
- PHYSICAL
- ENERGY
- DoDamagePerEntityInRadius
- instantActionTriggerType: Condition
- AlwaysPerform
- OnAbilityUsed
- OnBuffFinish
- OnColonizeAbilityUsed
- OnCondition
- instantActionConditionType: Condition
- IfFirstSpawnerDoesNotHaveBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfFirstSpawnerHasBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerDoesNotHaveBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerDoesNotHaveDestabilizationProtection
- IfOwnerHasBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerHasDestabilizationProtection
- IfOwnerHasHullLessThanPerc
- IfOwnerIsAboutToDie
- IfOwnerIsFirstPlayerOwnedStarbaseAtOrbitbody
- IfOwnerIsNotFirstPlayerOwnedStarbaseAtOrbitbody
- OnDamageTaken
- damageType: Enumeration
- PHYSICAL
- ENERGY
- OnDelay
- delayTime: Decimal
- OnHyperspaceExit
- OnOwnerDeath
- OnWeaponFired
- numWeaponClasses: Iteration
- weaponClassForWeaponPassive: Enumeration
- AUTOCANNON
- BEAM
- CAPITALABILITY
- CHAOSBOLT
- DART
- FLAK
- FLASHBEAM
- GAUSS
- ION
- Invalid
- LASERPSI
- LASERTECH
- MISSILE
- PHASECANNON
- PHASEMISSILE
- PLANETBOMBARDMENT
- PLASMA
- POINTDEFENSELASER
- PULSEGUN
- PULSEWAVE
- RAILGUN
- SPIRITBLADE
- WAVE
- damageAffectType: Enumeration
- AFFECTS_ONLY_HULL
- AFFECTS_ONLY_SHIELDS
- AFFECTS_SHIELDS_AND_HULL
- damageType: Enumeration
- PHYSICAL
- ENERGY
- targetFilter
- numOwnerships: Iteration
- ownership: Enumeration
- Allied
- AlliedOrEnemy
- Enemy
- Friendly
- NoOwner
- Player
- UncontrolledMinorFaction
- object: Enumeration
- CapitalShip
- Corvette
- EnvoyFrigate
- Fighter
- Frigate
- PlaceHolderPlanetModule
- PlaceHolderSpaceMine
- Planet
- PlanetModule
- SpaceMine
- Star
- StarBase
- Titan
- space: Enumeration
- Normal
- Phase
- constraint: Enumeration
- CanBeCaptured
- CanBeJumpBlocked
- CanHaveFighters
- CanHaveShields
- CanPhaseDodge
- CanSpreadWeaponDamage
- DoesNotHaveDestabilizationProtection
- HasAbilityWithCooldown
- HasAntiMatterPool
- HasAntiMatterShortage
- HasColonizeAbility
- HasDestabilizationProtection
- HasEnergyWeapons
- HasHullDamage
- HasPhaseMissiles
- HasPopulation
- HasShieldDamage
- HasWeapons
- Invalid
- IsActivelyBeingConstructed
- IsBoarded
- IsCargoShip
- IsColonizable
- IsControllable
- IsExplored
- IsHomeworld
- IsInFriendlyGravityWell
- IsInNonFriendlyGravityWell
- IsMovingToLocalOrbitBody
- IsNotStarBaseConstructor
- IsPetOfTargetter
- IsPsi
- IsResourceExtractor
- IsRuinable
- LinkedCargoShip
- LinkedSquad
- ModuleUnderConstruction
- NotActivelyBeingConstructed
- NotFlagship
- NotInvulnerable
- NotIsBoarded
- NotIsExplored
- NotIsHomeworld
- NotIsIllusionShip
- NotIsMinorFactionOwned
- NotIsOccupationPlanet
- NotIsOutlaw
- NotIsTech
- NotSelf
- WithinCurrentSolarSystem
- DoDamagePerLastSpawnerPopulation
- instantActionTriggerType: Condition
- AlwaysPerform
- OnAbilityUsed
- OnBuffFinish
- OnColonizeAbilityUsed
- OnCondition
- instantActionConditionType: Condition
- IfFirstSpawnerDoesNotHaveBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfFirstSpawnerHasBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerDoesNotHaveBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerDoesNotHaveDestabilizationProtection
- IfOwnerHasBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerHasDestabilizationProtection
- IfOwnerHasHullLessThanPerc
- IfOwnerIsAboutToDie
- IfOwnerIsFirstPlayerOwnedStarbaseAtOrbitbody
- IfOwnerIsNotFirstPlayerOwnedStarbaseAtOrbitbody
- OnDamageTaken
- damageType: Enumeration
- PHYSICAL
- ENERGY
- OnDelay
- delayTime: Decimal
- OnHyperspaceExit
- OnOwnerDeath
- OnWeaponFired
- numWeaponClasses: Iteration
- weaponClassForWeaponPassive: Enumeration
- AUTOCANNON
- BEAM
- CAPITALABILITY
- CHAOSBOLT
- DART
- FLAK
- FLASHBEAM
- GAUSS
- ION
- Invalid
- LASERPSI
- LASERTECH
- MISSILE
- PHASECANNON
- PHASEMISSILE
- PLANETBOMBARDMENT
- PLASMA
- POINTDEFENSELASER
- PULSEGUN
- PULSEWAVE
- RAILGUN
- SPIRITBLADE
- WAVE
- damageAffectType: Enumeration
- AFFECTS_ONLY_HULL
- AFFECTS_ONLY_SHIELDS
- AFFECTS_SHIELDS_AND_HULL
- damageType: Enumeration
- PHYSICAL
- ENERGY
- DoDamagePercOfCurrentHull
- instantActionTriggerType: Condition
- AlwaysPerform
- OnAbilityUsed
- OnBuffFinish
- OnColonizeAbilityUsed
- OnCondition
- instantActionConditionType: Condition
- IfFirstSpawnerDoesNotHaveBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfFirstSpawnerHasBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerDoesNotHaveBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerDoesNotHaveDestabilizationProtection
- IfOwnerHasBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerHasDestabilizationProtection
- IfOwnerHasHullLessThanPerc
- IfOwnerIsAboutToDie
- IfOwnerIsFirstPlayerOwnedStarbaseAtOrbitbody
- IfOwnerIsNotFirstPlayerOwnedStarbaseAtOrbitbody
- OnDamageTaken
- damageType: Enumeration
- PHYSICAL
- ENERGY
- OnDelay
- delayTime: Decimal
- OnHyperspaceExit
- OnOwnerDeath
- OnWeaponFired
- numWeaponClasses: Iteration
- weaponClassForWeaponPassive: Enumeration
- AUTOCANNON
- BEAM
- CAPITALABILITY
- CHAOSBOLT
- DART
- FLAK
- FLASHBEAM
- GAUSS
- ION
- Invalid
- LASERPSI
- LASERTECH
- MISSILE
- PHASECANNON
- PHASEMISSILE
- PLANETBOMBARDMENT
- PLASMA
- POINTDEFENSELASER
- PULSEGUN
- PULSEWAVE
- RAILGUN
- SPIRITBLADE
- WAVE
- damageAffectType: Enumeration
- AFFECTS_ONLY_HULL
- AFFECTS_ONLY_SHIELDS
- AFFECTS_SHIELDS_AND_HULL
- damageType: Enumeration
- PHYSICAL
- ENERGY
- DoDamageToPlanet
- instantActionTriggerType: Condition
- AlwaysPerform
- OnAbilityUsed
- OnBuffFinish
- OnColonizeAbilityUsed
- OnCondition
- instantActionConditionType: Condition
- IfFirstSpawnerDoesNotHaveBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfFirstSpawnerHasBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerDoesNotHaveBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerDoesNotHaveDestabilizationProtection
- IfOwnerHasBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerHasDestabilizationProtection
- IfOwnerHasHullLessThanPerc
- IfOwnerIsAboutToDie
- IfOwnerIsFirstPlayerOwnedStarbaseAtOrbitbody
- IfOwnerIsNotFirstPlayerOwnedStarbaseAtOrbitbody
- OnDamageTaken
- damageType: Enumeration
- PHYSICAL
- ENERGY
- OnDelay
- delayTime: Decimal
- OnHyperspaceExit
- OnOwnerDeath
- OnWeaponFired
- numWeaponClasses: Iteration
- weaponClassForWeaponPassive: Enumeration
- AUTOCANNON
- BEAM
- CAPITALABILITY
- CHAOSBOLT
- DART
- FLAK
- FLASHBEAM
- GAUSS
- ION
- Invalid
- LASERPSI
- LASERTECH
- MISSILE
- PHASECANNON
- PHASEMISSILE
- PLANETBOMBARDMENT
- PLASMA
- POINTDEFENSELASER
- PULSEGUN
- PULSEWAVE
- RAILGUN
- SPIRITBLADE
- WAVE
- DoInterrupt
- instantActionTriggerType: Condition
- AlwaysPerform
- OnAbilityUsed
- OnBuffFinish
- OnColonizeAbilityUsed
- OnCondition
- instantActionConditionType: Condition
- IfFirstSpawnerDoesNotHaveBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfFirstSpawnerHasBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerDoesNotHaveBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerDoesNotHaveDestabilizationProtection
- IfOwnerHasBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerHasDestabilizationProtection
- IfOwnerHasHullLessThanPerc
- IfOwnerIsAboutToDie
- IfOwnerIsFirstPlayerOwnedStarbaseAtOrbitbody
- IfOwnerIsNotFirstPlayerOwnedStarbaseAtOrbitbody
- OnDamageTaken
- damageType: Enumeration
- PHYSICAL
- ENERGY
- OnDelay
- delayTime: Decimal
- OnHyperspaceExit
- OnOwnerDeath
- OnWeaponFired
- numWeaponClasses: Iteration
- weaponClassForWeaponPassive: Enumeration
- AUTOCANNON
- BEAM
- CAPITALABILITY
- CHAOSBOLT
- DART
- FLAK
- FLASHBEAM
- GAUSS
- ION
- Invalid
- LASERPSI
- LASERTECH
- MISSILE
- PHASECANNON
- PHASEMISSILE
- PLANETBOMBARDMENT
- PLASMA
- POINTDEFENSELASER
- PULSEGUN
- PULSEWAVE
- RAILGUN
- SPIRITBLADE
- WAVE
- DoInterruptUltimate
- instantActionTriggerType: Condition
- AlwaysPerform
- OnAbilityUsed
- OnBuffFinish
- OnColonizeAbilityUsed
- OnCondition
- instantActionConditionType: Condition
- IfFirstSpawnerDoesNotHaveBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfFirstSpawnerHasBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerDoesNotHaveBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerDoesNotHaveDestabilizationProtection
- IfOwnerHasBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerHasDestabilizationProtection
- IfOwnerHasHullLessThanPerc
- IfOwnerIsAboutToDie
- IfOwnerIsFirstPlayerOwnedStarbaseAtOrbitbody
- IfOwnerIsNotFirstPlayerOwnedStarbaseAtOrbitbody
- OnDamageTaken
- damageType: Enumeration
- PHYSICAL
- ENERGY
- OnDelay
- delayTime: Decimal
- OnHyperspaceExit
- OnOwnerDeath
- OnWeaponFired
- numWeaponClasses: Iteration
- weaponClassForWeaponPassive: Enumeration
- AUTOCANNON
- BEAM
- CAPITALABILITY
- CHAOSBOLT
- DART
- FLAK
- FLASHBEAM
- GAUSS
- ION
- Invalid
- LASERPSI
- LASERTECH
- MISSILE
- PHASECANNON
- PHASEMISSILE
- PLANETBOMBARDMENT
- PLASMA
- POINTDEFENSELASER
- PULSEGUN
- PULSEWAVE
- RAILGUN
- SPIRITBLADE
- WAVE
- Explore
- instantActionTriggerType: Condition
- AlwaysPerform
- OnAbilityUsed
- OnBuffFinish
- OnColonizeAbilityUsed
- OnCondition
- instantActionConditionType: Condition
- IfFirstSpawnerDoesNotHaveBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfFirstSpawnerHasBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerDoesNotHaveBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerDoesNotHaveDestabilizationProtection
- IfOwnerHasBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerHasDestabilizationProtection
- IfOwnerHasHullLessThanPerc
- IfOwnerIsAboutToDie
- IfOwnerIsFirstPlayerOwnedStarbaseAtOrbitbody
- IfOwnerIsNotFirstPlayerOwnedStarbaseAtOrbitbody
- OnDamageTaken
- damageType: Enumeration
- PHYSICAL
- ENERGY
- OnDelay
- delayTime: Decimal
- OnHyperspaceExit
- OnOwnerDeath
- OnWeaponFired
- numWeaponClasses: Iteration
- weaponClassForWeaponPassive: Enumeration
- AUTOCANNON
- BEAM
- CAPITALABILITY
- CHAOSBOLT
- DART
- FLAK
- FLASHBEAM
- GAUSS
- ION
- Invalid
- LASERPSI
- LASERTECH
- MISSILE
- PHASECANNON
- PHASEMISSILE
- PLANETBOMBARDMENT
- PLASMA
- POINTDEFENSELASER
- PULSEGUN
- PULSEWAVE
- RAILGUN
- SPIRITBLADE
- WAVE
- ForceAttackersToRepickAttackTarget
- instantActionTriggerType: Condition
- AlwaysPerform
- OnAbilityUsed
- OnBuffFinish
- OnColonizeAbilityUsed
- OnCondition
- instantActionConditionType: Condition
- IfFirstSpawnerDoesNotHaveBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfFirstSpawnerHasBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerDoesNotHaveBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerDoesNotHaveDestabilizationProtection
- IfOwnerHasBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerHasDestabilizationProtection
- IfOwnerHasHullLessThanPerc
- IfOwnerIsAboutToDie
- IfOwnerIsFirstPlayerOwnedStarbaseAtOrbitbody
- IfOwnerIsNotFirstPlayerOwnedStarbaseAtOrbitbody
- OnDamageTaken
- damageType: Enumeration
- PHYSICAL
- ENERGY
- OnDelay
- delayTime: Decimal
- OnHyperspaceExit
- OnOwnerDeath
- OnWeaponFired
- numWeaponClasses: Iteration
- weaponClassForWeaponPassive: Enumeration
- AUTOCANNON
- BEAM
- CAPITALABILITY
- CHAOSBOLT
- DART
- FLAK
- FLASHBEAM
- GAUSS
- ION
- Invalid
- LASERPSI
- LASERTECH
- MISSILE
- PHASECANNON
- PHASEMISSILE
- PLANETBOMBARDMENT
- PLASMA
- POINTDEFENSELASER
- PULSEGUN
- PULSEWAVE
- RAILGUN
- SPIRITBLADE
- WAVE
- GainAntimatterEqualToTarget
- instantActionTriggerType: Condition
- AlwaysPerform
- OnAbilityUsed
- OnBuffFinish
- OnColonizeAbilityUsed
- OnCondition
- instantActionConditionType: Condition
- IfFirstSpawnerDoesNotHaveBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfFirstSpawnerHasBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerDoesNotHaveBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerDoesNotHaveDestabilizationProtection
- IfOwnerHasBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerHasDestabilizationProtection
- IfOwnerHasHullLessThanPerc
- IfOwnerIsAboutToDie
- IfOwnerIsFirstPlayerOwnedStarbaseAtOrbitbody
- IfOwnerIsNotFirstPlayerOwnedStarbaseAtOrbitbody
- OnDamageTaken
- damageType: Enumeration
- PHYSICAL
- ENERGY
- OnDelay
- delayTime: Decimal
- OnHyperspaceExit
- OnOwnerDeath
- OnWeaponFired
- numWeaponClasses: Iteration
- weaponClassForWeaponPassive: Enumeration
- AUTOCANNON
- BEAM
- CAPITALABILITY
- CHAOSBOLT
- DART
- FLAK
- FLASHBEAM
- GAUSS
- ION
- Invalid
- LASERPSI
- LASERTECH
- MISSILE
- PHASECANNON
- PHASEMISSILE
- PLANETBOMBARDMENT
- PLASMA
- POINTDEFENSELASER
- PULSEGUN
- PULSEWAVE
- RAILGUN
- SPIRITBLADE
- WAVE
- GainHullEqualToTarget
- instantActionTriggerType: Condition
- AlwaysPerform
- OnAbilityUsed
- OnBuffFinish
- OnColonizeAbilityUsed
- OnCondition
- instantActionConditionType: Condition
- IfFirstSpawnerDoesNotHaveBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfFirstSpawnerHasBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerDoesNotHaveBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerDoesNotHaveDestabilizationProtection
- IfOwnerHasBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerHasDestabilizationProtection
- IfOwnerHasHullLessThanPerc
- IfOwnerIsAboutToDie
- IfOwnerIsFirstPlayerOwnedStarbaseAtOrbitbody
- IfOwnerIsNotFirstPlayerOwnedStarbaseAtOrbitbody
- OnDamageTaken
- damageType: Enumeration
- PHYSICAL
- ENERGY
- OnDelay
- delayTime: Decimal
- OnHyperspaceExit
- OnOwnerDeath
- OnWeaponFired
- numWeaponClasses: Iteration
- weaponClassForWeaponPassive: Enumeration
- AUTOCANNON
- BEAM
- CAPITALABILITY
- CHAOSBOLT
- DART
- FLAK
- FLASHBEAM
- GAUSS
- ION
- Invalid
- LASERPSI
- LASERTECH
- MISSILE
- PHASECANNON
- PHASEMISSILE
- PLANETBOMBARDMENT
- PLASMA
- POINTDEFENSELASER
- PULSEGUN
- PULSEWAVE
- RAILGUN
- SPIRITBLADE
- WAVE
- GainShieldEqualToTarget
- instantActionTriggerType: Condition
- AlwaysPerform
- OnAbilityUsed
- OnBuffFinish
- OnColonizeAbilityUsed
- OnCondition
- instantActionConditionType: Condition
- IfFirstSpawnerDoesNotHaveBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfFirstSpawnerHasBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerDoesNotHaveBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerDoesNotHaveDestabilizationProtection
- IfOwnerHasBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerHasDestabilizationProtection
- IfOwnerHasHullLessThanPerc
- IfOwnerIsAboutToDie
- IfOwnerIsFirstPlayerOwnedStarbaseAtOrbitbody
- IfOwnerIsNotFirstPlayerOwnedStarbaseAtOrbitbody
- OnDamageTaken
- damageType: Enumeration
- PHYSICAL
- ENERGY
- OnDelay
- delayTime: Decimal
- OnHyperspaceExit
- OnOwnerDeath
- OnWeaponFired
- numWeaponClasses: Iteration
- weaponClassForWeaponPassive: Enumeration
- AUTOCANNON
- BEAM
- CAPITALABILITY
- CHAOSBOLT
- DART
- FLAK
- FLASHBEAM
- GAUSS
- ION
- Invalid
- LASERPSI
- LASERTECH
- MISSILE
- PHASECANNON
- PHASEMISSILE
- PLANETBOMBARDMENT
- PLASMA
- POINTDEFENSELASER
- PULSEGUN
- PULSEWAVE
- RAILGUN
- SPIRITBLADE
- WAVE
- GiveCreditsToPlayer
- instantActionTriggerType: Condition
- AlwaysPerform
- OnAbilityUsed
- OnBuffFinish
- OnColonizeAbilityUsed
- OnCondition
- instantActionConditionType: Condition
- IfFirstSpawnerDoesNotHaveBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfFirstSpawnerHasBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerDoesNotHaveBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerDoesNotHaveDestabilizationProtection
- IfOwnerHasBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerHasDestabilizationProtection
- IfOwnerHasHullLessThanPerc
- IfOwnerIsAboutToDie
- IfOwnerIsFirstPlayerOwnedStarbaseAtOrbitbody
- IfOwnerIsNotFirstPlayerOwnedStarbaseAtOrbitbody
- OnDamageTaken
- damageType: Enumeration
- PHYSICAL
- ENERGY
- OnDelay
- delayTime: Decimal
- OnHyperspaceExit
- OnOwnerDeath
- OnWeaponFired
- numWeaponClasses: Iteration
- weaponClassForWeaponPassive: Enumeration
- AUTOCANNON
- BEAM
- CAPITALABILITY
- CHAOSBOLT
- DART
- FLAK
- FLASHBEAM
- GAUSS
- ION
- Invalid
- LASERPSI
- LASERTECH
- MISSILE
- PHASECANNON
- PHASEMISSILE
- PLANETBOMBARDMENT
- PLASMA
- POINTDEFENSELASER
- PULSEGUN
- PULSEWAVE
- RAILGUN
- SPIRITBLADE
- WAVE
- credits
- effectInfo
- effectAttachInfo
- GiveExperience
- instantActionTriggerType: Condition
- AlwaysPerform
- OnAbilityUsed
- OnBuffFinish
- OnColonizeAbilityUsed
- OnCondition
- instantActionConditionType: Condition
- IfFirstSpawnerDoesNotHaveBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfFirstSpawnerHasBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerDoesNotHaveBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerDoesNotHaveDestabilizationProtection
- IfOwnerHasBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerHasDestabilizationProtection
- IfOwnerHasHullLessThanPerc
- IfOwnerIsAboutToDie
- IfOwnerIsFirstPlayerOwnedStarbaseAtOrbitbody
- IfOwnerIsNotFirstPlayerOwnedStarbaseAtOrbitbody
- OnDamageTaken
- damageType: Enumeration
- PHYSICAL
- ENERGY
- OnDelay
- delayTime: Decimal
- OnHyperspaceExit
- OnOwnerDeath
- OnWeaponFired
- numWeaponClasses: Iteration
- weaponClassForWeaponPassive: Enumeration
- AUTOCANNON
- BEAM
- CAPITALABILITY
- CHAOSBOLT
- DART
- FLAK
- FLASHBEAM
- GAUSS
- ION
- Invalid
- LASERPSI
- LASERTECH
- MISSILE
- PHASECANNON
- PHASEMISSILE
- PLANETBOMBARDMENT
- PLASMA
- POINTDEFENSELASER
- PULSEGUN
- PULSEWAVE
- RAILGUN
- SPIRITBLADE
- WAVE
- experienceToGive: Decimal
- GiveResourceToPlayer
- instantActionTriggerType: Condition
- AlwaysPerform
- OnAbilityUsed
- OnBuffFinish
- OnColonizeAbilityUsed
- OnCondition
- instantActionConditionType: Condition
- IfFirstSpawnerDoesNotHaveBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfFirstSpawnerHasBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerDoesNotHaveBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerDoesNotHaveDestabilizationProtection
- IfOwnerHasBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerHasDestabilizationProtection
- IfOwnerHasHullLessThanPerc
- IfOwnerIsAboutToDie
- IfOwnerIsFirstPlayerOwnedStarbaseAtOrbitbody
- IfOwnerIsNotFirstPlayerOwnedStarbaseAtOrbitbody
- OnDamageTaken
- damageType: Enumeration
- PHYSICAL
- ENERGY
- OnDelay
- delayTime: Decimal
- OnHyperspaceExit
- OnOwnerDeath
- OnWeaponFired
- numWeaponClasses: Iteration
- weaponClassForWeaponPassive: Enumeration
- AUTOCANNON
- BEAM
- CAPITALABILITY
- CHAOSBOLT
- DART
- FLAK
- FLASHBEAM
- GAUSS
- ION
- Invalid
- LASERPSI
- LASERTECH
- MISSILE
- PHASECANNON
- PHASEMISSILE
- PLANETBOMBARDMENT
- PLASMA
- POINTDEFENSELASER
- PULSEGUN
- PULSEWAVE
- RAILGUN
- SPIRITBLADE
- WAVE
- resourceType: Enumeration
- Credits
- Metal
- Crystal
- resourceAmountScalarType: Enumeration
- PerOwnerShipSlot
- Flat
- effectAttachInfo
- IncreaseOwnerAbilityLevel
- instantActionTriggerType: Condition
- AlwaysPerform
- OnAbilityUsed
- OnBuffFinish
- OnColonizeAbilityUsed
- OnCondition
- instantActionConditionType: Condition
- IfFirstSpawnerDoesNotHaveBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfFirstSpawnerHasBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerDoesNotHaveBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerDoesNotHaveDestabilizationProtection
- IfOwnerHasBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerHasDestabilizationProtection
- IfOwnerHasHullLessThanPerc
- IfOwnerIsAboutToDie
- IfOwnerIsFirstPlayerOwnedStarbaseAtOrbitbody
- IfOwnerIsNotFirstPlayerOwnedStarbaseAtOrbitbody
- OnDamageTaken
- damageType: Enumeration
- PHYSICAL
- ENERGY
- OnDelay
- delayTime: Decimal
- OnHyperspaceExit
- OnOwnerDeath
- OnWeaponFired
- numWeaponClasses: Iteration
- weaponClassForWeaponPassive: Enumeration
- AUTOCANNON
- BEAM
- CAPITALABILITY
- CHAOSBOLT
- DART
- FLAK
- FLASHBEAM
- GAUSS
- ION
- Invalid
- LASERPSI
- LASERTECH
- MISSILE
- PHASECANNON
- PHASEMISSILE
- PLANETBOMBARDMENT
- PLASMA
- POINTDEFENSELASER
- PULSEGUN
- PULSEWAVE
- RAILGUN
- SPIRITBLADE
- WAVE
- InitializeMovementTowardLastSpawner
- instantActionTriggerType: Condition
- AlwaysPerform
- OnAbilityUsed
- OnBuffFinish
- OnColonizeAbilityUsed
- OnCondition
- instantActionConditionType: Condition
- IfFirstSpawnerDoesNotHaveBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfFirstSpawnerHasBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerDoesNotHaveBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerDoesNotHaveDestabilizationProtection
- IfOwnerHasBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerHasDestabilizationProtection
- IfOwnerHasHullLessThanPerc
- IfOwnerIsAboutToDie
- IfOwnerIsFirstPlayerOwnedStarbaseAtOrbitbody
- IfOwnerIsNotFirstPlayerOwnedStarbaseAtOrbitbody
- OnDamageTaken
- damageType: Enumeration
- PHYSICAL
- ENERGY
- OnDelay
- delayTime: Decimal
- OnHyperspaceExit
- OnOwnerDeath
- OnWeaponFired
- numWeaponClasses: Iteration
- weaponClassForWeaponPassive: Enumeration
- AUTOCANNON
- BEAM
- CAPITALABILITY
- CHAOSBOLT
- DART
- FLAK
- FLASHBEAM
- GAUSS
- ION
- Invalid
- LASERPSI
- LASERTECH
- MISSILE
- PHASECANNON
- PHASEMISSILE
- PLANETBOMBARDMENT
- PLASMA
- POINTDEFENSELASER
- PULSEGUN
- PULSEWAVE
- RAILGUN
- SPIRITBLADE
- WAVE
- InitializeRandomMotion
- instantActionTriggerType: Condition
- AlwaysPerform
- OnAbilityUsed
- OnBuffFinish
- OnColonizeAbilityUsed
- OnCondition
- instantActionConditionType: Condition
- IfFirstSpawnerDoesNotHaveBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfFirstSpawnerHasBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerDoesNotHaveBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerDoesNotHaveDestabilizationProtection
- IfOwnerHasBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerHasDestabilizationProtection
- IfOwnerHasHullLessThanPerc
- IfOwnerIsAboutToDie
- IfOwnerIsFirstPlayerOwnedStarbaseAtOrbitbody
- IfOwnerIsNotFirstPlayerOwnedStarbaseAtOrbitbody
- OnDamageTaken
- damageType: Enumeration
- PHYSICAL
- ENERGY
- OnDelay
- delayTime: Decimal
- OnHyperspaceExit
- OnOwnerDeath
- OnWeaponFired
- numWeaponClasses: Iteration
- weaponClassForWeaponPassive: Enumeration
- AUTOCANNON
- BEAM
- CAPITALABILITY
- CHAOSBOLT
- DART
- FLAK
- FLASHBEAM
- GAUSS
- ION
- Invalid
- LASERPSI
- LASERTECH
- MISSILE
- PHASECANNON
- PHASEMISSILE
- PLANETBOMBARDMENT
- PLASMA
- POINTDEFENSELASER
- PULSEGUN
- PULSEWAVE
- RAILGUN
- SPIRITBLADE
- WAVE
- MakeDead
- instantActionTriggerType: Condition
- AlwaysPerform
- OnAbilityUsed
- OnBuffFinish
- OnColonizeAbilityUsed
- OnCondition
- instantActionConditionType: Condition
- IfFirstSpawnerDoesNotHaveBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfFirstSpawnerHasBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerDoesNotHaveBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerDoesNotHaveDestabilizationProtection
- IfOwnerHasBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerHasDestabilizationProtection
- IfOwnerHasHullLessThanPerc
- IfOwnerIsAboutToDie
- IfOwnerIsFirstPlayerOwnedStarbaseAtOrbitbody
- IfOwnerIsNotFirstPlayerOwnedStarbaseAtOrbitbody
- OnDamageTaken
- damageType: Enumeration
- PHYSICAL
- ENERGY
- OnDelay
- delayTime: Decimal
- OnHyperspaceExit
- OnOwnerDeath
- OnWeaponFired
- numWeaponClasses: Iteration
- weaponClassForWeaponPassive: Enumeration
- AUTOCANNON
- BEAM
- CAPITALABILITY
- CHAOSBOLT
- DART
- FLAK
- FLASHBEAM
- GAUSS
- ION
- Invalid
- LASERPSI
- LASERTECH
- MISSILE
- PHASECANNON
- PHASEMISSILE
- PLANETBOMBARDMENT
- PLASMA
- POINTDEFENSELASER
- PULSEGUN
- PULSEWAVE
- RAILGUN
- SPIRITBLADE
- WAVE
- MatchTargetVelocity
- instantActionTriggerType: Condition
- AlwaysPerform
- OnAbilityUsed
- OnBuffFinish
- OnColonizeAbilityUsed
- OnCondition
- instantActionConditionType: Condition
- IfFirstSpawnerDoesNotHaveBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfFirstSpawnerHasBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerDoesNotHaveBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerDoesNotHaveDestabilizationProtection
- IfOwnerHasBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerHasDestabilizationProtection
- IfOwnerHasHullLessThanPerc
- IfOwnerIsAboutToDie
- IfOwnerIsFirstPlayerOwnedStarbaseAtOrbitbody
- IfOwnerIsNotFirstPlayerOwnedStarbaseAtOrbitbody
- OnDamageTaken
- damageType: Enumeration
- PHYSICAL
- ENERGY
- OnDelay
- delayTime: Decimal
- OnHyperspaceExit
- OnOwnerDeath
- OnWeaponFired
- numWeaponClasses: Iteration
- weaponClassForWeaponPassive: Enumeration
- AUTOCANNON
- BEAM
- CAPITALABILITY
- CHAOSBOLT
- DART
- FLAK
- FLASHBEAM
- GAUSS
- ION
- Invalid
- LASERPSI
- LASERTECH
- MISSILE
- PHASECANNON
- PHASEMISSILE
- PLANETBOMBARDMENT
- PLASMA
- POINTDEFENSELASER
- PULSEGUN
- PULSEWAVE
- RAILGUN
- SPIRITBLADE
- WAVE
- PlayAttachedEffect
- instantActionTriggerType: Condition
- AlwaysPerform
- OnAbilityUsed
- OnBuffFinish
- OnColonizeAbilityUsed
- OnCondition
- instantActionConditionType: Condition
- IfFirstSpawnerDoesNotHaveBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfFirstSpawnerHasBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerDoesNotHaveBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerDoesNotHaveDestabilizationProtection
- IfOwnerHasBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerHasDestabilizationProtection
- IfOwnerHasHullLessThanPerc
- IfOwnerIsAboutToDie
- IfOwnerIsFirstPlayerOwnedStarbaseAtOrbitbody
- IfOwnerIsNotFirstPlayerOwnedStarbaseAtOrbitbody
- OnDamageTaken
- damageType: Enumeration
- PHYSICAL
- ENERGY
- OnDelay
- delayTime: Decimal
- OnHyperspaceExit
- OnOwnerDeath
- OnWeaponFired
- numWeaponClasses: Iteration
- weaponClassForWeaponPassive: Enumeration
- AUTOCANNON
- BEAM
- CAPITALABILITY
- CHAOSBOLT
- DART
- FLAK
- FLASHBEAM
- GAUSS
- ION
- Invalid
- LASERPSI
- LASERTECH
- MISSILE
- PHASECANNON
- PHASEMISSILE
- PLANETBOMBARDMENT
- PLASMA
- POINTDEFENSELASER
- PULSEGUN
- PULSEWAVE
- RAILGUN
- SPIRITBLADE
- WAVE
- effectInfo
- effectAttachInfo
- PlayDetachedEffectsInRadius
- instantActionTriggerType: Condition
- AlwaysPerform
- OnAbilityUsed
- OnBuffFinish
- OnColonizeAbilityUsed
- OnCondition
- instantActionConditionType: Condition
- IfFirstSpawnerDoesNotHaveBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfFirstSpawnerHasBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerDoesNotHaveBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerDoesNotHaveDestabilizationProtection
- IfOwnerHasBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerHasDestabilizationProtection
- IfOwnerHasHullLessThanPerc
- IfOwnerIsAboutToDie
- IfOwnerIsFirstPlayerOwnedStarbaseAtOrbitbody
- IfOwnerIsNotFirstPlayerOwnedStarbaseAtOrbitbody
- OnDamageTaken
- damageType: Enumeration
- PHYSICAL
- ENERGY
- OnDelay
- delayTime: Decimal
- OnHyperspaceExit
- OnOwnerDeath
- OnWeaponFired
- numWeaponClasses: Iteration
- weaponClassForWeaponPassive: Enumeration
- AUTOCANNON
- BEAM
- CAPITALABILITY
- CHAOSBOLT
- DART
- FLAK
- FLASHBEAM
- GAUSS
- ION
- Invalid
- LASERPSI
- LASERTECH
- MISSILE
- PHASECANNON
- PHASEMISSILE
- PLANETBOMBARDMENT
- PLASMA
- POINTDEFENSELASER
- PULSEGUN
- PULSEWAVE
- RAILGUN
- SPIRITBLADE
- WAVE
- effectInfo
- effectAttachInfo
- PlayPersistantAttachedEffect
- instantActionTriggerType: Condition
- AlwaysPerform
- OnAbilityUsed
- OnBuffFinish
- OnColonizeAbilityUsed
- OnCondition
- instantActionConditionType: Condition
- IfFirstSpawnerDoesNotHaveBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfFirstSpawnerHasBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerDoesNotHaveBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerDoesNotHaveDestabilizationProtection
- IfOwnerHasBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerHasDestabilizationProtection
- IfOwnerHasHullLessThanPerc
- IfOwnerIsAboutToDie
- IfOwnerIsFirstPlayerOwnedStarbaseAtOrbitbody
- IfOwnerIsNotFirstPlayerOwnedStarbaseAtOrbitbody
- OnDamageTaken
- damageType: Enumeration
- PHYSICAL
- ENERGY
- OnDelay
- delayTime: Decimal
- OnHyperspaceExit
- OnOwnerDeath
- OnWeaponFired
- numWeaponClasses: Iteration
- weaponClassForWeaponPassive: Enumeration
- AUTOCANNON
- BEAM
- CAPITALABILITY
- CHAOSBOLT
- DART
- FLAK
- FLASHBEAM
- GAUSS
- ION
- Invalid
- LASERPSI
- LASERTECH
- MISSILE
- PHASECANNON
- PHASEMISSILE
- PLANETBOMBARDMENT
- PLASMA
- POINTDEFENSELASER
- PULSEGUN
- PULSEWAVE
- RAILGUN
- SPIRITBLADE
- WAVE
- effectInfo
- effectAttachInfo
- PlayPersistantBeamEffect
- instantActionTriggerType: Condition
- AlwaysPerform
- OnAbilityUsed
- OnBuffFinish
- OnColonizeAbilityUsed
- OnCondition
- instantActionConditionType: Condition
- IfFirstSpawnerDoesNotHaveBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfFirstSpawnerHasBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerDoesNotHaveBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerDoesNotHaveDestabilizationProtection
- IfOwnerHasBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerHasDestabilizationProtection
- IfOwnerHasHullLessThanPerc
- IfOwnerIsAboutToDie
- IfOwnerIsFirstPlayerOwnedStarbaseAtOrbitbody
- IfOwnerIsNotFirstPlayerOwnedStarbaseAtOrbitbody
- OnDamageTaken
- damageType: Enumeration
- PHYSICAL
- ENERGY
- OnDelay
- delayTime: Decimal
- OnHyperspaceExit
- OnOwnerDeath
- OnWeaponFired
- numWeaponClasses: Iteration
- weaponClassForWeaponPassive: Enumeration
- AUTOCANNON
- BEAM
- CAPITALABILITY
- CHAOSBOLT
- DART
- FLAK
- FLASHBEAM
- GAUSS
- ION
- Invalid
- LASERPSI
- LASERTECH
- MISSILE
- PHASECANNON
- PHASEMISSILE
- PLANETBOMBARDMENT
- PLASMA
- POINTDEFENSELASER
- PULSEGUN
- PULSEWAVE
- RAILGUN
- SPIRITBLADE
- WAVE
- hasWeaponEffects: Condition
- FALSE
- TRUE
- weaponEffectOriginType: Condition
- Target
- weaponEffectImpactOffsetType: Enumeration
- RandomMesh
- Center
- CenterOffsetBySpatialRadius
- canWeaponEffectHitShields: Boolean
- weaponEffectsDef
- weaponType: Condition
- Beam
- burstCount: Decimal
- burstDelay: Decimal
- fireDelay: Decimal
- muzzleEffectName: Particle
- muzzleSoundMinRespawnTime: Decimal
- muzzleSounds
- hitEffectName: Particle
- hitHullEffectSounds
- hitShieldsEffectSounds
- beamEffectSounds
- beamGlowTextureName: Texture
- beamCoreTextureName: Texture
- beamWidth: Decimal
- beamGlowColor: Color
- beamCoreColor: Color
- beamTilingRate: Decimal
- Missile
- burstCount: Decimal
- burstDelay: Decimal
- fireDelay: Decimal
- muzzleEffectName: Particle
- muzzleSoundMinRespawnTime: Decimal
- muzzleSounds
- hitEffectName: Particle
- hitHullEffectSounds
- hitShieldsEffectSounds
- missileTravelEffectName: Particle
- missileStartTurningDistance: Decimal
- missileSlowTurnRate: Decimal
- missileMaxSlowTurnTime: Decimal
- PropagateWeaponDamageReceivedToTargetsInRadius
- instantActionTriggerType: Condition
- AlwaysPerform
- OnAbilityUsed
- OnBuffFinish
- OnColonizeAbilityUsed
- OnCondition
- instantActionConditionType: Condition
- IfFirstSpawnerDoesNotHaveBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfFirstSpawnerHasBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerDoesNotHaveBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerDoesNotHaveDestabilizationProtection
- IfOwnerHasBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerHasDestabilizationProtection
- IfOwnerHasHullLessThanPerc
- IfOwnerIsAboutToDie
- IfOwnerIsFirstPlayerOwnedStarbaseAtOrbitbody
- IfOwnerIsNotFirstPlayerOwnedStarbaseAtOrbitbody
- OnDamageTaken
- damageType: Enumeration
- PHYSICAL
- ENERGY
- OnDelay
- delayTime: Decimal
- OnHyperspaceExit
- OnOwnerDeath
- OnWeaponFired
- numWeaponClasses: Iteration
- weaponClassForWeaponPassive: Enumeration
- AUTOCANNON
- BEAM
- CAPITALABILITY
- CHAOSBOLT
- DART
- FLAK
- FLASHBEAM
- GAUSS
- ION
- Invalid
- LASERPSI
- LASERTECH
- MISSILE
- PHASECANNON
- PHASEMISSILE
- PLANETBOMBARDMENT
- PLASMA
- POINTDEFENSELASER
- PULSEGUN
- PULSEWAVE
- RAILGUN
- SPIRITBLADE
- WAVE
- targetFilter
- numOwnerships: Iteration
- ownership: Enumeration
- Allied
- AlliedOrEnemy
- Enemy
- Friendly
- NoOwner
- Player
- UncontrolledMinorFaction
- object: Enumeration
- CapitalShip
- Corvette
- EnvoyFrigate
- Fighter
- Frigate
- PlaceHolderPlanetModule
- PlaceHolderSpaceMine
- Planet
- PlanetModule
- SpaceMine
- Star
- StarBase
- Titan
- space: Enumeration
- Normal
- Phase
- constraint: Enumeration
- CanBeCaptured
- CanBeJumpBlocked
- CanHaveFighters
- CanHaveShields
- CanPhaseDodge
- CanSpreadWeaponDamage
- DoesNotHaveDestabilizationProtection
- HasAbilityWithCooldown
- HasAntiMatterPool
- HasAntiMatterShortage
- HasColonizeAbility
- HasDestabilizationProtection
- HasEnergyWeapons
- HasHullDamage
- HasPhaseMissiles
- HasPopulation
- HasShieldDamage
- HasWeapons
- Invalid
- IsActivelyBeingConstructed
- IsBoarded
- IsCargoShip
- IsColonizable
- IsControllable
- IsExplored
- IsHomeworld
- IsInFriendlyGravityWell
- IsInNonFriendlyGravityWell
- IsMovingToLocalOrbitBody
- IsNotStarBaseConstructor
- IsPetOfTargetter
- IsPsi
- IsResourceExtractor
- IsRuinable
- LinkedCargoShip
- LinkedSquad
- ModuleUnderConstruction
- NotActivelyBeingConstructed
- NotFlagship
- NotInvulnerable
- NotIsBoarded
- NotIsExplored
- NotIsHomeworld
- NotIsIllusionShip
- NotIsMinorFactionOwned
- NotIsOccupationPlanet
- NotIsOutlaw
- NotIsTech
- NotSelf
- WithinCurrentSolarSystem
- RecordDamage
- instantActionTriggerType: Condition
- AlwaysPerform
- OnAbilityUsed
- OnBuffFinish
- OnColonizeAbilityUsed
- OnCondition
- instantActionConditionType: Condition
- IfFirstSpawnerDoesNotHaveBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfFirstSpawnerHasBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerDoesNotHaveBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerDoesNotHaveDestabilizationProtection
- IfOwnerHasBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerHasDestabilizationProtection
- IfOwnerHasHullLessThanPerc
- IfOwnerIsAboutToDie
- IfOwnerIsFirstPlayerOwnedStarbaseAtOrbitbody
- IfOwnerIsNotFirstPlayerOwnedStarbaseAtOrbitbody
- OnDamageTaken
- damageType: Enumeration
- PHYSICAL
- ENERGY
- OnDelay
- delayTime: Decimal
- OnHyperspaceExit
- OnOwnerDeath
- OnWeaponFired
- numWeaponClasses: Iteration
- weaponClassForWeaponPassive: Enumeration
- AUTOCANNON
- BEAM
- CAPITALABILITY
- CHAOSBOLT
- DART
- FLAK
- FLASHBEAM
- GAUSS
- ION
- Invalid
- LASERPSI
- LASERTECH
- MISSILE
- PHASECANNON
- PHASEMISSILE
- PLANETBOMBARDMENT
- PLASMA
- POINTDEFENSELASER
- PULSEGUN
- PULSEWAVE
- RAILGUN
- SPIRITBLADE
- WAVE
- RemoveAntiMatter
- instantActionTriggerType: Condition
- AlwaysPerform
- OnAbilityUsed
- OnBuffFinish
- OnColonizeAbilityUsed
- OnCondition
- instantActionConditionType: Condition
- IfFirstSpawnerDoesNotHaveBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfFirstSpawnerHasBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerDoesNotHaveBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerDoesNotHaveDestabilizationProtection
- IfOwnerHasBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerHasDestabilizationProtection
- IfOwnerHasHullLessThanPerc
- IfOwnerIsAboutToDie
- IfOwnerIsFirstPlayerOwnedStarbaseAtOrbitbody
- IfOwnerIsNotFirstPlayerOwnedStarbaseAtOrbitbody
- OnDamageTaken
- damageType: Enumeration
- PHYSICAL
- ENERGY
- OnDelay
- delayTime: Decimal
- OnHyperspaceExit
- OnOwnerDeath
- OnWeaponFired
- numWeaponClasses: Iteration
- weaponClassForWeaponPassive: Enumeration
- AUTOCANNON
- BEAM
- CAPITALABILITY
- CHAOSBOLT
- DART
- FLAK
- FLASHBEAM
- GAUSS
- ION
- Invalid
- LASERPSI
- LASERTECH
- MISSILE
- PHASECANNON
- PHASEMISSILE
- PLANETBOMBARDMENT
- PLASMA
- POINTDEFENSELASER
- PULSEGUN
- PULSEWAVE
- RAILGUN
- SPIRITBLADE
- WAVE
- RemoveAntiMatterPerc
- instantActionTriggerType: Condition
- AlwaysPerform
- OnAbilityUsed
- OnBuffFinish
- OnColonizeAbilityUsed
- OnCondition
- instantActionConditionType: Condition
- IfFirstSpawnerDoesNotHaveBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfFirstSpawnerHasBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerDoesNotHaveBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerDoesNotHaveDestabilizationProtection
- IfOwnerHasBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerHasDestabilizationProtection
- IfOwnerHasHullLessThanPerc
- IfOwnerIsAboutToDie
- IfOwnerIsFirstPlayerOwnedStarbaseAtOrbitbody
- IfOwnerIsNotFirstPlayerOwnedStarbaseAtOrbitbody
- OnDamageTaken
- damageType: Enumeration
- PHYSICAL
- ENERGY
- OnDelay
- delayTime: Decimal
- OnHyperspaceExit
- OnOwnerDeath
- OnWeaponFired
- numWeaponClasses: Iteration
- weaponClassForWeaponPassive: Enumeration
- AUTOCANNON
- BEAM
- CAPITALABILITY
- CHAOSBOLT
- DART
- FLAK
- FLASHBEAM
- GAUSS
- ION
- Invalid
- LASERPSI
- LASERTECH
- MISSILE
- PHASECANNON
- PHASEMISSILE
- PLANETBOMBARDMENT
- PLASMA
- POINTDEFENSELASER
- PULSEGUN
- PULSEWAVE
- RAILGUN
- SPIRITBLADE
- WAVE
- RemoveBuffOfType
- instantActionTriggerType: Condition
- AlwaysPerform
- OnAbilityUsed
- OnBuffFinish
- OnColonizeAbilityUsed
- OnCondition
- instantActionConditionType: Condition
- IfFirstSpawnerDoesNotHaveBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfFirstSpawnerHasBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerDoesNotHaveBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerDoesNotHaveDestabilizationProtection
- IfOwnerHasBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerHasDestabilizationProtection
- IfOwnerHasHullLessThanPerc
- IfOwnerIsAboutToDie
- IfOwnerIsFirstPlayerOwnedStarbaseAtOrbitbody
- IfOwnerIsNotFirstPlayerOwnedStarbaseAtOrbitbody
- OnDamageTaken
- damageType: Enumeration
- PHYSICAL
- ENERGY
- OnDelay
- delayTime: Decimal
- OnHyperspaceExit
- OnOwnerDeath
- OnWeaponFired
- numWeaponClasses: Iteration
- weaponClassForWeaponPassive: Enumeration
- AUTOCANNON
- BEAM
- CAPITALABILITY
- CHAOSBOLT
- DART
- FLAK
- FLASHBEAM
- GAUSS
- ION
- Invalid
- LASERPSI
- LASERTECH
- MISSILE
- PHASECANNON
- PHASEMISSILE
- PLANETBOMBARDMENT
- PLASMA
- POINTDEFENSELASER
- PULSEGUN
- PULSEWAVE
- RAILGUN
- SPIRITBLADE
- WAVE
- buffTypeToRemove: Entity
- RemovePlanetPopulation
- instantActionTriggerType: Condition
- AlwaysPerform
- OnAbilityUsed
- OnBuffFinish
- OnColonizeAbilityUsed
- OnCondition
- instantActionConditionType: Condition
- IfFirstSpawnerDoesNotHaveBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfFirstSpawnerHasBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerDoesNotHaveBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerDoesNotHaveDestabilizationProtection
- IfOwnerHasBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerHasDestabilizationProtection
- IfOwnerHasHullLessThanPerc
- IfOwnerIsAboutToDie
- IfOwnerIsFirstPlayerOwnedStarbaseAtOrbitbody
- IfOwnerIsNotFirstPlayerOwnedStarbaseAtOrbitbody
- OnDamageTaken
- damageType: Enumeration
- PHYSICAL
- ENERGY
- OnDelay
- delayTime: Decimal
- OnHyperspaceExit
- OnOwnerDeath
- OnWeaponFired
- numWeaponClasses: Iteration
- weaponClassForWeaponPassive: Enumeration
- AUTOCANNON
- BEAM
- CAPITALABILITY
- CHAOSBOLT
- DART
- FLAK
- FLASHBEAM
- GAUSS
- ION
- Invalid
- LASERPSI
- LASERTECH
- MISSILE
- PHASECANNON
- PHASEMISSILE
- PLANETBOMBARDMENT
- PLASMA
- POINTDEFENSELASER
- PULSEGUN
- PULSEWAVE
- RAILGUN
- SPIRITBLADE
- WAVE
- populationAmountScalarType: Enumeration
- PerOwnerPlanetPopulation
- ResetPhysicsState
- instantActionTriggerType: Condition
- AlwaysPerform
- OnAbilityUsed
- OnBuffFinish
- OnColonizeAbilityUsed
- OnCondition
- instantActionConditionType: Condition
- IfFirstSpawnerDoesNotHaveBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfFirstSpawnerHasBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerDoesNotHaveBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerDoesNotHaveDestabilizationProtection
- IfOwnerHasBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerHasDestabilizationProtection
- IfOwnerHasHullLessThanPerc
- IfOwnerIsAboutToDie
- IfOwnerIsFirstPlayerOwnedStarbaseAtOrbitbody
- IfOwnerIsNotFirstPlayerOwnedStarbaseAtOrbitbody
- OnDamageTaken
- damageType: Enumeration
- PHYSICAL
- ENERGY
- OnDelay
- delayTime: Decimal
- OnHyperspaceExit
- OnOwnerDeath
- OnWeaponFired
- numWeaponClasses: Iteration
- weaponClassForWeaponPassive: Enumeration
- AUTOCANNON
- BEAM
- CAPITALABILITY
- CHAOSBOLT
- DART
- FLAK
- FLASHBEAM
- GAUSS
- ION
- Invalid
- LASERPSI
- LASERTECH
- MISSILE
- PHASECANNON
- PHASEMISSILE
- PLANETBOMBARDMENT
- PLASMA
- POINTDEFENSELASER
- PULSEGUN
- PULSEWAVE
- RAILGUN
- SPIRITBLADE
- WAVE
- RestoreAntiMatter
- instantActionTriggerType: Condition
- AlwaysPerform
- OnAbilityUsed
- OnBuffFinish
- OnColonizeAbilityUsed
- OnCondition
- instantActionConditionType: Condition
- IfFirstSpawnerDoesNotHaveBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfFirstSpawnerHasBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerDoesNotHaveBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerDoesNotHaveDestabilizationProtection
- IfOwnerHasBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerHasDestabilizationProtection
- IfOwnerHasHullLessThanPerc
- IfOwnerIsAboutToDie
- IfOwnerIsFirstPlayerOwnedStarbaseAtOrbitbody
- IfOwnerIsNotFirstPlayerOwnedStarbaseAtOrbitbody
- OnDamageTaken
- damageType: Enumeration
- PHYSICAL
- ENERGY
- OnDelay
- delayTime: Decimal
- OnHyperspaceExit
- OnOwnerDeath
- OnWeaponFired
- numWeaponClasses: Iteration
- weaponClassForWeaponPassive: Enumeration
- AUTOCANNON
- BEAM
- CAPITALABILITY
- CHAOSBOLT
- DART
- FLAK
- FLASHBEAM
- GAUSS
- ION
- Invalid
- LASERPSI
- LASERTECH
- MISSILE
- PHASECANNON
- PHASEMISSILE
- PLANETBOMBARDMENT
- PLASMA
- POINTDEFENSELASER
- PULSEGUN
- PULSEWAVE
- RAILGUN
- SPIRITBLADE
- WAVE
- RestoreHullPoints
- instantActionTriggerType: Condition
- AlwaysPerform
- OnAbilityUsed
- OnBuffFinish
- OnColonizeAbilityUsed
- OnCondition
- instantActionConditionType: Condition
- IfFirstSpawnerDoesNotHaveBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfFirstSpawnerHasBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerDoesNotHaveBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerDoesNotHaveDestabilizationProtection
- IfOwnerHasBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerHasDestabilizationProtection
- IfOwnerHasHullLessThanPerc
- IfOwnerIsAboutToDie
- IfOwnerIsFirstPlayerOwnedStarbaseAtOrbitbody
- IfOwnerIsNotFirstPlayerOwnedStarbaseAtOrbitbody
- OnDamageTaken
- damageType: Enumeration
- PHYSICAL
- ENERGY
- OnDelay
- delayTime: Decimal
- OnHyperspaceExit
- OnOwnerDeath
- OnWeaponFired
- numWeaponClasses: Iteration
- weaponClassForWeaponPassive: Enumeration
- AUTOCANNON
- BEAM
- CAPITALABILITY
- CHAOSBOLT
- DART
- FLAK
- FLASHBEAM
- GAUSS
- ION
- Invalid
- LASERPSI
- LASERTECH
- MISSILE
- PHASECANNON
- PHASEMISSILE
- PLANETBOMBARDMENT
- PLASMA
- POINTDEFENSELASER
- PULSEGUN
- PULSEWAVE
- RAILGUN
- SPIRITBLADE
- WAVE
- RestoreHullPointsPerc
- instantActionTriggerType: Condition
- AlwaysPerform
- OnAbilityUsed
- OnBuffFinish
- OnColonizeAbilityUsed
- OnCondition
- instantActionConditionType: Condition
- IfFirstSpawnerDoesNotHaveBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfFirstSpawnerHasBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerDoesNotHaveBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerDoesNotHaveDestabilizationProtection
- IfOwnerHasBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerHasDestabilizationProtection
- IfOwnerHasHullLessThanPerc
- IfOwnerIsAboutToDie
- IfOwnerIsFirstPlayerOwnedStarbaseAtOrbitbody
- IfOwnerIsNotFirstPlayerOwnedStarbaseAtOrbitbody
- OnDamageTaken
- damageType: Enumeration
- PHYSICAL
- ENERGY
- OnDelay
- delayTime: Decimal
- OnHyperspaceExit
- OnOwnerDeath
- OnWeaponFired
- numWeaponClasses: Iteration
- weaponClassForWeaponPassive: Enumeration
- AUTOCANNON
- BEAM
- CAPITALABILITY
- CHAOSBOLT
- DART
- FLAK
- FLASHBEAM
- GAUSS
- ION
- Invalid
- LASERPSI
- LASERTECH
- MISSILE
- PHASECANNON
- PHASEMISSILE
- PLANETBOMBARDMENT
- PLASMA
- POINTDEFENSELASER
- PULSEGUN
- PULSEWAVE
- RAILGUN
- SPIRITBLADE
- WAVE
- RestoreShieldPoints
- instantActionTriggerType: Condition
- AlwaysPerform
- OnAbilityUsed
- OnBuffFinish
- OnColonizeAbilityUsed
- OnCondition
- instantActionConditionType: Condition
- IfFirstSpawnerDoesNotHaveBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfFirstSpawnerHasBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerDoesNotHaveBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerDoesNotHaveDestabilizationProtection
- IfOwnerHasBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerHasDestabilizationProtection
- IfOwnerHasHullLessThanPerc
- IfOwnerIsAboutToDie
- IfOwnerIsFirstPlayerOwnedStarbaseAtOrbitbody
- IfOwnerIsNotFirstPlayerOwnedStarbaseAtOrbitbody
- OnDamageTaken
- damageType: Enumeration
- PHYSICAL
- ENERGY
- OnDelay
- delayTime: Decimal
- OnHyperspaceExit
- OnOwnerDeath
- OnWeaponFired
- numWeaponClasses: Iteration
- weaponClassForWeaponPassive: Enumeration
- AUTOCANNON
- BEAM
- CAPITALABILITY
- CHAOSBOLT
- DART
- FLAK
- FLASHBEAM
- GAUSS
- ION
- Invalid
- LASERPSI
- LASERTECH
- MISSILE
- PHASECANNON
- PHASEMISSILE
- PLANETBOMBARDMENT
- PLASMA
- POINTDEFENSELASER
- PULSEGUN
- PULSEWAVE
- RAILGUN
- SPIRITBLADE
- WAVE
- RestoreShieldPointsPerc
- instantActionTriggerType: Condition
- AlwaysPerform
- OnAbilityUsed
- OnBuffFinish
- OnColonizeAbilityUsed
- OnCondition
- instantActionConditionType: Condition
- IfFirstSpawnerDoesNotHaveBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfFirstSpawnerHasBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerDoesNotHaveBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerDoesNotHaveDestabilizationProtection
- IfOwnerHasBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerHasDestabilizationProtection
- IfOwnerHasHullLessThanPerc
- IfOwnerIsAboutToDie
- IfOwnerIsFirstPlayerOwnedStarbaseAtOrbitbody
- IfOwnerIsNotFirstPlayerOwnedStarbaseAtOrbitbody
- OnDamageTaken
- damageType: Enumeration
- PHYSICAL
- ENERGY
- OnDelay
- delayTime: Decimal
- OnHyperspaceExit
- OnOwnerDeath
- OnWeaponFired
- numWeaponClasses: Iteration
- weaponClassForWeaponPassive: Enumeration
- AUTOCANNON
- BEAM
- CAPITALABILITY
- CHAOSBOLT
- DART
- FLAK
- FLASHBEAM
- GAUSS
- ION
- Invalid
- LASERPSI
- LASERTECH
- MISSILE
- PHASECANNON
- PHASEMISSILE
- PLANETBOMBARDMENT
- PLASMA
- POINTDEFENSELASER
- PULSEGUN
- PULSEWAVE
- RAILGUN
- SPIRITBLADE
- WAVE
- ResurrectCapitalShip
- instantActionTriggerType: Condition
- AlwaysPerform
- OnAbilityUsed
- OnBuffFinish
- OnColonizeAbilityUsed
- OnCondition
- instantActionConditionType: Condition
- IfFirstSpawnerDoesNotHaveBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfFirstSpawnerHasBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerDoesNotHaveBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerDoesNotHaveDestabilizationProtection
- IfOwnerHasBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerHasDestabilizationProtection
- IfOwnerHasHullLessThanPerc
- IfOwnerIsAboutToDie
- IfOwnerIsFirstPlayerOwnedStarbaseAtOrbitbody
- IfOwnerIsNotFirstPlayerOwnedStarbaseAtOrbitbody
- OnDamageTaken
- damageType: Enumeration
- PHYSICAL
- ENERGY
- OnDelay
- delayTime: Decimal
- OnHyperspaceExit
- OnOwnerDeath
- OnWeaponFired
- numWeaponClasses: Iteration
- weaponClassForWeaponPassive: Enumeration
- AUTOCANNON
- BEAM
- CAPITALABILITY
- CHAOSBOLT
- DART
- FLAK
- FLASHBEAM
- GAUSS
- ION
- Invalid
- LASERPSI
- LASERTECH
- MISSILE
- PHASECANNON
- PHASEMISSILE
- PLANETBOMBARDMENT
- PLASMA
- POINTDEFENSELASER
- PULSEGUN
- PULSEWAVE
- RAILGUN
- SPIRITBLADE
- WAVE
- RetaliateBounty
- instantActionTriggerType: Condition
- AlwaysPerform
- OnAbilityUsed
- OnBuffFinish
- OnColonizeAbilityUsed
- OnCondition
- instantActionConditionType: Condition
- IfFirstSpawnerDoesNotHaveBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfFirstSpawnerHasBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerDoesNotHaveBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerDoesNotHaveDestabilizationProtection
- IfOwnerHasBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerHasDestabilizationProtection
- IfOwnerHasHullLessThanPerc
- IfOwnerIsAboutToDie
- IfOwnerIsFirstPlayerOwnedStarbaseAtOrbitbody
- IfOwnerIsNotFirstPlayerOwnedStarbaseAtOrbitbody
- OnDamageTaken
- damageType: Enumeration
- PHYSICAL
- ENERGY
- OnDelay
- delayTime: Decimal
- OnHyperspaceExit
- OnOwnerDeath
- OnWeaponFired
- numWeaponClasses: Iteration
- weaponClassForWeaponPassive: Enumeration
- AUTOCANNON
- BEAM
- CAPITALABILITY
- CHAOSBOLT
- DART
- FLAK
- FLASHBEAM
- GAUSS
- ION
- Invalid
- LASERPSI
- LASERTECH
- MISSILE
- PHASECANNON
- PHASEMISSILE
- PLANETBOMBARDMENT
- PLASMA
- POINTDEFENSELASER
- PULSEGUN
- PULSEWAVE
- RAILGUN
- SPIRITBLADE
- WAVE
- RetaliateDamage
- instantActionTriggerType: Condition
- AlwaysPerform
- OnAbilityUsed
- OnBuffFinish
- OnColonizeAbilityUsed
- OnCondition
- instantActionConditionType: Condition
- IfFirstSpawnerDoesNotHaveBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfFirstSpawnerHasBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerDoesNotHaveBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerDoesNotHaveDestabilizationProtection
- IfOwnerHasBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerHasDestabilizationProtection
- IfOwnerHasHullLessThanPerc
- IfOwnerIsAboutToDie
- IfOwnerIsFirstPlayerOwnedStarbaseAtOrbitbody
- IfOwnerIsNotFirstPlayerOwnedStarbaseAtOrbitbody
- OnDamageTaken
- damageType: Enumeration
- PHYSICAL
- ENERGY
- OnDelay
- delayTime: Decimal
- OnHyperspaceExit
- OnOwnerDeath
- OnWeaponFired
- numWeaponClasses: Iteration
- weaponClassForWeaponPassive: Enumeration
- AUTOCANNON
- BEAM
- CAPITALABILITY
- CHAOSBOLT
- DART
- FLAK
- FLASHBEAM
- GAUSS
- ION
- Invalid
- LASERPSI
- LASERTECH
- MISSILE
- PHASECANNON
- PHASEMISSILE
- PLANETBOMBARDMENT
- PLASMA
- POINTDEFENSELASER
- PULSEGUN
- PULSEWAVE
- RAILGUN
- SPIRITBLADE
- WAVE
- RuinPlanet
- instantActionTriggerType: Condition
- AlwaysPerform
- OnAbilityUsed
- OnBuffFinish
- OnColonizeAbilityUsed
- OnCondition
- instantActionConditionType: Condition
- IfFirstSpawnerDoesNotHaveBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfFirstSpawnerHasBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerDoesNotHaveBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerDoesNotHaveDestabilizationProtection
- IfOwnerHasBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerHasDestabilizationProtection
- IfOwnerHasHullLessThanPerc
- IfOwnerIsAboutToDie
- IfOwnerIsFirstPlayerOwnedStarbaseAtOrbitbody
- IfOwnerIsNotFirstPlayerOwnedStarbaseAtOrbitbody
- OnDamageTaken
- damageType: Enumeration
- PHYSICAL
- ENERGY
- OnDelay
- delayTime: Decimal
- OnHyperspaceExit
- OnOwnerDeath
- OnWeaponFired
- numWeaponClasses: Iteration
- weaponClassForWeaponPassive: Enumeration
- AUTOCANNON
- BEAM
- CAPITALABILITY
- CHAOSBOLT
- DART
- FLAK
- FLASHBEAM
- GAUSS
- ION
- Invalid
- LASERPSI
- LASERTECH
- MISSILE
- PHASECANNON
- PHASEMISSILE
- PLANETBOMBARDMENT
- PLASMA
- POINTDEFENSELASER
- PULSEGUN
- PULSEWAVE
- RAILGUN
- SPIRITBLADE
- WAVE
- targetFilter
- numOwnerships: Iteration
- ownership: Enumeration
- Allied
- AlliedOrEnemy
- Enemy
- Friendly
- NoOwner
- Player
- UncontrolledMinorFaction
- object: Enumeration
- CapitalShip
- Corvette
- EnvoyFrigate
- Fighter
- Frigate
- PlaceHolderPlanetModule
- PlaceHolderSpaceMine
- Planet
- PlanetModule
- SpaceMine
- Star
- StarBase
- Titan
- space: Enumeration
- Normal
- Phase
- constraint: Enumeration
- CanBeCaptured
- CanBeJumpBlocked
- CanHaveFighters
- CanHaveShields
- CanPhaseDodge
- CanSpreadWeaponDamage
- DoesNotHaveDestabilizationProtection
- HasAbilityWithCooldown
- HasAntiMatterPool
- HasAntiMatterShortage
- HasColonizeAbility
- HasDestabilizationProtection
- HasEnergyWeapons
- HasHullDamage
- HasPhaseMissiles
- HasPopulation
- HasShieldDamage
- HasWeapons
- Invalid
- IsActivelyBeingConstructed
- IsBoarded
- IsCargoShip
- IsColonizable
- IsControllable
- IsExplored
- IsHomeworld
- IsInFriendlyGravityWell
- IsInNonFriendlyGravityWell
- IsMovingToLocalOrbitBody
- IsNotStarBaseConstructor
- IsPetOfTargetter
- IsPsi
- IsResourceExtractor
- IsRuinable
- LinkedCargoShip
- LinkedSquad
- ModuleUnderConstruction
- NotActivelyBeingConstructed
- NotFlagship
- NotInvulnerable
- NotIsBoarded
- NotIsExplored
- NotIsHomeworld
- NotIsIllusionShip
- NotIsMinorFactionOwned
- NotIsOccupationPlanet
- NotIsOutlaw
- NotIsTech
- NotSelf
- WithinCurrentSolarSystem
- SetTauntTargetToLastSpawner
- instantActionTriggerType: Condition
- AlwaysPerform
- OnAbilityUsed
- OnBuffFinish
- OnColonizeAbilityUsed
- OnCondition
- instantActionConditionType: Condition
- IfFirstSpawnerDoesNotHaveBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfFirstSpawnerHasBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerDoesNotHaveBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerDoesNotHaveDestabilizationProtection
- IfOwnerHasBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerHasDestabilizationProtection
- IfOwnerHasHullLessThanPerc
- IfOwnerIsAboutToDie
- IfOwnerIsFirstPlayerOwnedStarbaseAtOrbitbody
- IfOwnerIsNotFirstPlayerOwnedStarbaseAtOrbitbody
- OnDamageTaken
- damageType: Enumeration
- PHYSICAL
- ENERGY
- OnDelay
- delayTime: Decimal
- OnHyperspaceExit
- OnOwnerDeath
- OnWeaponFired
- numWeaponClasses: Iteration
- weaponClassForWeaponPassive: Enumeration
- AUTOCANNON
- BEAM
- CAPITALABILITY
- CHAOSBOLT
- DART
- FLAK
- FLASHBEAM
- GAUSS
- ION
- Invalid
- LASERPSI
- LASERTECH
- MISSILE
- PHASECANNON
- PHASEMISSILE
- PLANETBOMBARDMENT
- PLASMA
- POINTDEFENSELASER
- PULSEGUN
- PULSEWAVE
- RAILGUN
- SPIRITBLADE
- WAVE
- SpawnResourceExtractors
- instantActionTriggerType: Condition
- AlwaysPerform
- OnAbilityUsed
- OnBuffFinish
- OnColonizeAbilityUsed
- OnCondition
- instantActionConditionType: Condition
- IfFirstSpawnerDoesNotHaveBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfFirstSpawnerHasBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerDoesNotHaveBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerDoesNotHaveDestabilizationProtection
- IfOwnerHasBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerHasDestabilizationProtection
- IfOwnerHasHullLessThanPerc
- IfOwnerIsAboutToDie
- IfOwnerIsFirstPlayerOwnedStarbaseAtOrbitbody
- IfOwnerIsNotFirstPlayerOwnedStarbaseAtOrbitbody
- OnDamageTaken
- damageType: Enumeration
- PHYSICAL
- ENERGY
- OnDelay
- delayTime: Decimal
- OnHyperspaceExit
- OnOwnerDeath
- OnWeaponFired
- numWeaponClasses: Iteration
- weaponClassForWeaponPassive: Enumeration
- AUTOCANNON
- BEAM
- CAPITALABILITY
- CHAOSBOLT
- DART
- FLAK
- FLASHBEAM
- GAUSS
- ION
- Invalid
- LASERPSI
- LASERTECH
- MISSILE
- PHASECANNON
- PHASEMISSILE
- PLANETBOMBARDMENT
- PLASMA
- POINTDEFENSELASER
- PULSEGUN
- PULSEWAVE
- RAILGUN
- SPIRITBLADE
- WAVE
- SpawnShipsAtPlanet
- instantActionTriggerType: Condition
- AlwaysPerform
- OnAbilityUsed
- OnBuffFinish
- OnColonizeAbilityUsed
- OnCondition
- instantActionConditionType: Condition
- IfFirstSpawnerDoesNotHaveBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfFirstSpawnerHasBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerDoesNotHaveBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerDoesNotHaveDestabilizationProtection
- IfOwnerHasBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerHasDestabilizationProtection
- IfOwnerHasHullLessThanPerc
- IfOwnerIsAboutToDie
- IfOwnerIsFirstPlayerOwnedStarbaseAtOrbitbody
- IfOwnerIsNotFirstPlayerOwnedStarbaseAtOrbitbody
- OnDamageTaken
- damageType: Enumeration
- PHYSICAL
- ENERGY
- OnDelay
- delayTime: Decimal
- OnHyperspaceExit
- OnOwnerDeath
- OnWeaponFired
- numWeaponClasses: Iteration
- weaponClassForWeaponPassive: Enumeration
- AUTOCANNON
- BEAM
- CAPITALABILITY
- CHAOSBOLT
- DART
- FLAK
- FLASHBEAM
- GAUSS
- ION
- Invalid
- LASERPSI
- LASERTECH
- MISSILE
- PHASECANNON
- PHASEMISSILE
- PLANETBOMBARDMENT
- PLASMA
- POINTDEFENSELASER
- PULSEGUN
- PULSEWAVE
- RAILGUN
- SPIRITBLADE
- WAVE
- spawnShipsHyperspaceSpawnType: Enumeration
- FleetBeacon
- FromFactories
- MinorFactionAntiModuleRaid
- MinorFactionAttackRaid
- MinorFactionDefenseRaid
- MinorFactionScoutRaid
- MinorFactionSiegeRaid
- PirateRaid
- SpawnShipsAtPlanetWithRandomTarget
- instantActionTriggerType: Condition
- AlwaysPerform
- OnAbilityUsed
- OnBuffFinish
- OnColonizeAbilityUsed
- OnCondition
- instantActionConditionType: Condition
- IfFirstSpawnerDoesNotHaveBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfFirstSpawnerHasBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerDoesNotHaveBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerDoesNotHaveDestabilizationProtection
- IfOwnerHasBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerHasDestabilizationProtection
- IfOwnerHasHullLessThanPerc
- IfOwnerIsAboutToDie
- IfOwnerIsFirstPlayerOwnedStarbaseAtOrbitbody
- IfOwnerIsNotFirstPlayerOwnedStarbaseAtOrbitbody
- OnDamageTaken
- damageType: Enumeration
- PHYSICAL
- ENERGY
- OnDelay
- delayTime: Decimal
- OnHyperspaceExit
- OnOwnerDeath
- OnWeaponFired
- numWeaponClasses: Iteration
- weaponClassForWeaponPassive: Enumeration
- AUTOCANNON
- BEAM
- CAPITALABILITY
- CHAOSBOLT
- DART
- FLAK
- FLASHBEAM
- GAUSS
- ION
- Invalid
- LASERPSI
- LASERTECH
- MISSILE
- PHASECANNON
- PHASEMISSILE
- PLANETBOMBARDMENT
- PLASMA
- POINTDEFENSELASER
- PULSEGUN
- PULSEWAVE
- RAILGUN
- SPIRITBLADE
- WAVE
- targetFilter
- numOwnerships: Iteration
- ownership: Enumeration
- Allied
- AlliedOrEnemy
- Enemy
- Friendly
- NoOwner
- Player
- UncontrolledMinorFaction
- object: Enumeration
- CapitalShip
- Corvette
- EnvoyFrigate
- Fighter
- Frigate
- PlaceHolderPlanetModule
- PlaceHolderSpaceMine
- Planet
- PlanetModule
- SpaceMine
- Star
- StarBase
- Titan
- space: Enumeration
- Normal
- Phase
- constraint: Enumeration
- CanBeCaptured
- CanBeJumpBlocked
- CanHaveFighters
- CanHaveShields
- CanPhaseDodge
- CanSpreadWeaponDamage
- DoesNotHaveDestabilizationProtection
- HasAbilityWithCooldown
- HasAntiMatterPool
- HasAntiMatterShortage
- HasColonizeAbility
- HasDestabilizationProtection
- HasEnergyWeapons
- HasHullDamage
- HasPhaseMissiles
- HasPopulation
- HasShieldDamage
- HasWeapons
- Invalid
- IsActivelyBeingConstructed
- IsBoarded
- IsCargoShip
- IsColonizable
- IsControllable
- IsExplored
- IsHomeworld
- IsInFriendlyGravityWell
- IsInNonFriendlyGravityWell
- IsMovingToLocalOrbitBody
- IsNotStarBaseConstructor
- IsPetOfTargetter
- IsPsi
- IsResourceExtractor
- IsRuinable
- LinkedCargoShip
- LinkedSquad
- ModuleUnderConstruction
- NotActivelyBeingConstructed
- NotFlagship
- NotInvulnerable
- NotIsBoarded
- NotIsExplored
- NotIsHomeworld
- NotIsIllusionShip
- NotIsMinorFactionOwned
- NotIsOccupationPlanet
- NotIsOutlaw
- NotIsTech
- NotSelf
- WithinCurrentSolarSystem
- spawnShipsArrivalDelayTime: Decimal
- spawnShipsHyperspaceSpawnType: Enumeration
- FleetBeacon
- FromFactories
- MinorFactionAntiModuleRaid
- MinorFactionAttackRaid
- MinorFactionDefenseRaid
- MinorFactionScoutRaid
- MinorFactionSiegeRaid
- PirateRaid
- SpawnShipsAtPlanetWithTarget
- instantActionTriggerType: Condition
- AlwaysPerform
- OnAbilityUsed
- OnBuffFinish
- OnColonizeAbilityUsed
- OnCondition
- instantActionConditionType: Condition
- IfFirstSpawnerDoesNotHaveBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfFirstSpawnerHasBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerDoesNotHaveBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerDoesNotHaveDestabilizationProtection
- IfOwnerHasBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerHasDestabilizationProtection
- IfOwnerHasHullLessThanPerc
- IfOwnerIsAboutToDie
- IfOwnerIsFirstPlayerOwnedStarbaseAtOrbitbody
- IfOwnerIsNotFirstPlayerOwnedStarbaseAtOrbitbody
- OnDamageTaken
- damageType: Enumeration
- PHYSICAL
- ENERGY
- OnDelay
- delayTime: Decimal
- OnHyperspaceExit
- OnOwnerDeath
- OnWeaponFired
- numWeaponClasses: Iteration
- weaponClassForWeaponPassive: Enumeration
- AUTOCANNON
- BEAM
- CAPITALABILITY
- CHAOSBOLT
- DART
- FLAK
- FLASHBEAM
- GAUSS
- ION
- Invalid
- LASERPSI
- LASERTECH
- MISSILE
- PHASECANNON
- PHASEMISSILE
- PLANETBOMBARDMENT
- PLASMA
- POINTDEFENSELASER
- PULSEGUN
- PULSEWAVE
- RAILGUN
- SPIRITBLADE
- WAVE
- targetFilter
- numOwnerships: Iteration
- ownership: Enumeration
- Allied
- AlliedOrEnemy
- Enemy
- Friendly
- NoOwner
- Player
- UncontrolledMinorFaction
- object: Enumeration
- CapitalShip
- Corvette
- EnvoyFrigate
- Fighter
- Frigate
- PlaceHolderPlanetModule
- PlaceHolderSpaceMine
- Planet
- PlanetModule
- SpaceMine
- Star
- StarBase
- Titan
- space: Enumeration
- Normal
- Phase
- constraint: Enumeration
- CanBeCaptured
- CanBeJumpBlocked
- CanHaveFighters
- CanHaveShields
- CanPhaseDodge
- CanSpreadWeaponDamage
- DoesNotHaveDestabilizationProtection
- HasAbilityWithCooldown
- HasAntiMatterPool
- HasAntiMatterShortage
- HasColonizeAbility
- HasDestabilizationProtection
- HasEnergyWeapons
- HasHullDamage
- HasPhaseMissiles
- HasPopulation
- HasShieldDamage
- HasWeapons
- Invalid
- IsActivelyBeingConstructed
- IsBoarded
- IsCargoShip
- IsColonizable
- IsControllable
- IsExplored
- IsHomeworld
- IsInFriendlyGravityWell
- IsInNonFriendlyGravityWell
- IsMovingToLocalOrbitBody
- IsNotStarBaseConstructor
- IsPetOfTargetter
- IsPsi
- IsResourceExtractor
- IsRuinable
- LinkedCargoShip
- LinkedSquad
- ModuleUnderConstruction
- NotActivelyBeingConstructed
- NotFlagship
- NotInvulnerable
- NotIsBoarded
- NotIsExplored
- NotIsHomeworld
- NotIsIllusionShip
- NotIsMinorFactionOwned
- NotIsOccupationPlanet
- NotIsOutlaw
- NotIsTech
- NotSelf
- WithinCurrentSolarSystem
- spawnShipsArrivalDelayTime: Decimal
- spawnShipsHyperspaceSpawnType: Enumeration
- FleetBeacon
- FromFactories
- MinorFactionAntiModuleRaid
- MinorFactionAttackRaid
- MinorFactionDefenseRaid
- MinorFactionScoutRaid
- MinorFactionSiegeRaid
- PirateRaid
- StealAntiMatterForFirstSpawner
- instantActionTriggerType: Condition
- AlwaysPerform
- OnAbilityUsed
- OnBuffFinish
- OnColonizeAbilityUsed
- OnCondition
- instantActionConditionType: Condition
- IfFirstSpawnerDoesNotHaveBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfFirstSpawnerHasBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerDoesNotHaveBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerDoesNotHaveDestabilizationProtection
- IfOwnerHasBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerHasDestabilizationProtection
- IfOwnerHasHullLessThanPerc
- IfOwnerIsAboutToDie
- IfOwnerIsFirstPlayerOwnedStarbaseAtOrbitbody
- IfOwnerIsNotFirstPlayerOwnedStarbaseAtOrbitbody
- OnDamageTaken
- damageType: Enumeration
- PHYSICAL
- ENERGY
- OnDelay
- delayTime: Decimal
- OnHyperspaceExit
- OnOwnerDeath
- OnWeaponFired
- numWeaponClasses: Iteration
- weaponClassForWeaponPassive: Enumeration
- AUTOCANNON
- BEAM
- CAPITALABILITY
- CHAOSBOLT
- DART
- FLAK
- FLASHBEAM
- GAUSS
- ION
- Invalid
- LASERPSI
- LASERTECH
- MISSILE
- PHASECANNON
- PHASEMISSILE
- PLANETBOMBARDMENT
- PLASMA
- POINTDEFENSELASER
- PULSEGUN
- PULSEWAVE
- RAILGUN
- SPIRITBLADE
- WAVE
- StealResources
- instantActionTriggerType: Condition
- AlwaysPerform
- OnAbilityUsed
- OnBuffFinish
- OnColonizeAbilityUsed
- OnCondition
- instantActionConditionType: Condition
- IfFirstSpawnerDoesNotHaveBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfFirstSpawnerHasBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerDoesNotHaveBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerDoesNotHaveDestabilizationProtection
- IfOwnerHasBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerHasDestabilizationProtection
- IfOwnerHasHullLessThanPerc
- IfOwnerIsAboutToDie
- IfOwnerIsFirstPlayerOwnedStarbaseAtOrbitbody
- IfOwnerIsNotFirstPlayerOwnedStarbaseAtOrbitbody
- OnDamageTaken
- damageType: Enumeration
- PHYSICAL
- ENERGY
- OnDelay
- delayTime: Decimal
- OnHyperspaceExit
- OnOwnerDeath
- OnWeaponFired
- numWeaponClasses: Iteration
- weaponClassForWeaponPassive: Enumeration
- AUTOCANNON
- BEAM
- CAPITALABILITY
- CHAOSBOLT
- DART
- FLAK
- FLASHBEAM
- GAUSS
- ION
- Invalid
- LASERPSI
- LASERTECH
- MISSILE
- PHASECANNON
- PHASEMISSILE
- PLANETBOMBARDMENT
- PLASMA
- POINTDEFENSELASER
- PULSEGUN
- PULSEWAVE
- RAILGUN
- SPIRITBLADE
- WAVE
- resourceToSteal: Enumeration
- Credits
- Metal
- Crystal
- TeleportTowardsArbitraryTarget
- instantActionTriggerType: Condition
- AlwaysPerform
- OnAbilityUsed
- OnBuffFinish
- OnColonizeAbilityUsed
- OnCondition
- instantActionConditionType: Condition
- IfFirstSpawnerDoesNotHaveBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfFirstSpawnerHasBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerDoesNotHaveBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerDoesNotHaveDestabilizationProtection
- IfOwnerHasBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerHasDestabilizationProtection
- IfOwnerHasHullLessThanPerc
- IfOwnerIsAboutToDie
- IfOwnerIsFirstPlayerOwnedStarbaseAtOrbitbody
- IfOwnerIsNotFirstPlayerOwnedStarbaseAtOrbitbody
- OnDamageTaken
- damageType: Enumeration
- PHYSICAL
- ENERGY
- OnDelay
- delayTime: Decimal
- OnHyperspaceExit
- OnOwnerDeath
- OnWeaponFired
- numWeaponClasses: Iteration
- weaponClassForWeaponPassive: Enumeration
- AUTOCANNON
- BEAM
- CAPITALABILITY
- CHAOSBOLT
- DART
- FLAK
- FLASHBEAM
- GAUSS
- ION
- Invalid
- LASERPSI
- LASERTECH
- MISSILE
- PHASECANNON
- PHASEMISSILE
- PLANETBOMBARDMENT
- PLASMA
- POINTDEFENSELASER
- PULSEGUN
- PULSEWAVE
- RAILGUN
- SPIRITBLADE
- WAVE
- TeleportTowardsMoveTarget
- instantActionTriggerType: Condition
- AlwaysPerform
- OnAbilityUsed
- OnBuffFinish
- OnColonizeAbilityUsed
- OnCondition
- instantActionConditionType: Condition
- IfFirstSpawnerDoesNotHaveBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfFirstSpawnerHasBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerDoesNotHaveBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerDoesNotHaveDestabilizationProtection
- IfOwnerHasBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerHasDestabilizationProtection
- IfOwnerHasHullLessThanPerc
- IfOwnerIsAboutToDie
- IfOwnerIsFirstPlayerOwnedStarbaseAtOrbitbody
- IfOwnerIsNotFirstPlayerOwnedStarbaseAtOrbitbody
- OnDamageTaken
- damageType: Enumeration
- PHYSICAL
- ENERGY
- OnDelay
- delayTime: Decimal
- OnHyperspaceExit
- OnOwnerDeath
- OnWeaponFired
- numWeaponClasses: Iteration
- weaponClassForWeaponPassive: Enumeration
- AUTOCANNON
- BEAM
- CAPITALABILITY
- CHAOSBOLT
- DART
- FLAK
- FLASHBEAM
- GAUSS
- ION
- Invalid
- LASERPSI
- LASERTECH
- MISSILE
- PHASECANNON
- PHASEMISSILE
- PLANETBOMBARDMENT
- PLASMA
- POINTDEFENSELASER
- PULSEGUN
- PULSEWAVE
- RAILGUN
- SPIRITBLADE
- WAVE
- teleportDistance: Decimal
- TeleportTowardsTarget
- instantActionTriggerType: Condition
- AlwaysPerform
- OnAbilityUsed
- OnBuffFinish
- OnColonizeAbilityUsed
- OnCondition
- instantActionConditionType: Condition
- IfFirstSpawnerDoesNotHaveBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfFirstSpawnerHasBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerDoesNotHaveBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerDoesNotHaveDestabilizationProtection
- IfOwnerHasBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerHasDestabilizationProtection
- IfOwnerHasHullLessThanPerc
- IfOwnerIsAboutToDie
- IfOwnerIsFirstPlayerOwnedStarbaseAtOrbitbody
- IfOwnerIsNotFirstPlayerOwnedStarbaseAtOrbitbody
- OnDamageTaken
- damageType: Enumeration
- PHYSICAL
- ENERGY
- OnDelay
- delayTime: Decimal
- OnHyperspaceExit
- OnOwnerDeath
- OnWeaponFired
- numWeaponClasses: Iteration
- weaponClassForWeaponPassive: Enumeration
- AUTOCANNON
- BEAM
- CAPITALABILITY
- CHAOSBOLT
- DART
- FLAK
- FLASHBEAM
- GAUSS
- ION
- Invalid
- LASERPSI
- LASERTECH
- MISSILE
- PHASECANNON
- PHASEMISSILE
- PLANETBOMBARDMENT
- PLASMA
- POINTDEFENSELASER
- PULSEGUN
- PULSEWAVE
- RAILGUN
- SPIRITBLADE
- WAVE
- teleportStopOffset: Decimal
- TiltUpVectorInTargetDirection
- instantActionTriggerType: Condition
- AlwaysPerform
- OnAbilityUsed
- OnBuffFinish
- OnColonizeAbilityUsed
- OnCondition
- instantActionConditionType: Condition
- IfFirstSpawnerDoesNotHaveBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfFirstSpawnerHasBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerDoesNotHaveBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerDoesNotHaveDestabilizationProtection
- IfOwnerHasBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerHasDestabilizationProtection
- IfOwnerHasHullLessThanPerc
- IfOwnerIsAboutToDie
- IfOwnerIsFirstPlayerOwnedStarbaseAtOrbitbody
- IfOwnerIsNotFirstPlayerOwnedStarbaseAtOrbitbody
- OnDamageTaken
- damageType: Enumeration
- PHYSICAL
- ENERGY
- OnDelay
- delayTime: Decimal
- OnHyperspaceExit
- OnOwnerDeath
- OnWeaponFired
- numWeaponClasses: Iteration
- weaponClassForWeaponPassive: Enumeration
- AUTOCANNON
- BEAM
- CAPITALABILITY
- CHAOSBOLT
- DART
- FLAK
- FLASHBEAM
- GAUSS
- ION
- Invalid
- LASERPSI
- LASERTECH
- MISSILE
- PHASECANNON
- PHASEMISSILE
- PLANETBOMBARDMENT
- PLASMA
- POINTDEFENSELASER
- PULSEGUN
- PULSEWAVE
- RAILGUN
- SPIRITBLADE
- WAVE
- angleOffset: Decimal
- numPeriodicActions: Iteration
- periodicAction
- numPeriodicActions: Iteration
- actionCountType: Condition
- buffInstantActionType: Condition
- AddPopulationToPlanet
- instantActionTriggerType: Condition
- AlwaysPerform
- OnAbilityUsed
- OnBuffFinish
- OnColonizeAbilityUsed
- OnCondition
- instantActionConditionType: Condition
- IfFirstSpawnerDoesNotHaveBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfFirstSpawnerHasBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerDoesNotHaveBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerDoesNotHaveDestabilizationProtection
- IfOwnerHasBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerHasDestabilizationProtection
- IfOwnerHasHullLessThanPerc
- IfOwnerIsAboutToDie
- IfOwnerIsFirstPlayerOwnedStarbaseAtOrbitbody
- IfOwnerIsNotFirstPlayerOwnedStarbaseAtOrbitbody
- OnDamageTaken
- damageType: Enumeration
- PHYSICAL
- ENERGY
- OnDelay
- delayTime: Decimal
- OnHyperspaceExit
- OnOwnerDeath
- OnWeaponFired
- numWeaponClasses: Iteration
- weaponClassForWeaponPassive: Enumeration
- AUTOCANNON
- BEAM
- CAPITALABILITY
- CHAOSBOLT
- DART
- FLAK
- FLASHBEAM
- GAUSS
- ION
- Invalid
- LASERPSI
- LASERTECH
- MISSILE
- PHASECANNON
- PHASEMISSILE
- PLANETBOMBARDMENT
- PLASMA
- POINTDEFENSELASER
- PULSEGUN
- PULSEWAVE
- RAILGUN
- SPIRITBLADE
- WAVE
- ApplyArbitraryTargettedBuffToSelf
- instantActionTriggerType: Condition
- AlwaysPerform
- OnAbilityUsed
- OnBuffFinish
- OnColonizeAbilityUsed
- OnCondition
- instantActionConditionType: Condition
- IfFirstSpawnerDoesNotHaveBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfFirstSpawnerHasBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerDoesNotHaveBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerDoesNotHaveDestabilizationProtection
- IfOwnerHasBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerHasDestabilizationProtection
- IfOwnerHasHullLessThanPerc
- IfOwnerIsAboutToDie
- IfOwnerIsFirstPlayerOwnedStarbaseAtOrbitbody
- IfOwnerIsNotFirstPlayerOwnedStarbaseAtOrbitbody
- OnDamageTaken
- damageType: Enumeration
- PHYSICAL
- ENERGY
- OnDelay
- delayTime: Decimal
- OnHyperspaceExit
- OnOwnerDeath
- OnWeaponFired
- numWeaponClasses: Iteration
- weaponClassForWeaponPassive: Enumeration
- AUTOCANNON
- BEAM
- CAPITALABILITY
- CHAOSBOLT
- DART
- FLAK
- FLASHBEAM
- GAUSS
- ION
- Invalid
- LASERPSI
- LASERTECH
- MISSILE
- PHASECANNON
- PHASEMISSILE
- PLANETBOMBARDMENT
- PLASMA
- POINTDEFENSELASER
- PULSEGUN
- PULSEWAVE
- RAILGUN
- SPIRITBLADE
- WAVE
- buffType: Entity
- range
- effectInfo
- effectAttachInfo
- ApplyBuffToAllFirstSpawnerShipsAndStructures
- instantActionTriggerType: Condition
- AlwaysPerform
- OnAbilityUsed
- OnBuffFinish
- OnColonizeAbilityUsed
- OnCondition
- instantActionConditionType: Condition
- IfFirstSpawnerDoesNotHaveBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfFirstSpawnerHasBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerDoesNotHaveBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerDoesNotHaveDestabilizationProtection
- IfOwnerHasBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerHasDestabilizationProtection
- IfOwnerHasHullLessThanPerc
- IfOwnerIsAboutToDie
- IfOwnerIsFirstPlayerOwnedStarbaseAtOrbitbody
- IfOwnerIsNotFirstPlayerOwnedStarbaseAtOrbitbody
- OnDamageTaken
- damageType: Enumeration
- PHYSICAL
- ENERGY
- OnDelay
- delayTime: Decimal
- OnHyperspaceExit
- OnOwnerDeath
- OnWeaponFired
- numWeaponClasses: Iteration
- weaponClassForWeaponPassive: Enumeration
- AUTOCANNON
- BEAM
- CAPITALABILITY
- CHAOSBOLT
- DART
- FLAK
- FLASHBEAM
- GAUSS
- ION
- Invalid
- LASERPSI
- LASERTECH
- MISSILE
- PHASECANNON
- PHASEMISSILE
- PLANETBOMBARDMENT
- PLASMA
- POINTDEFENSELASER
- PULSEGUN
- PULSEWAVE
- RAILGUN
- SPIRITBLADE
- WAVE
- ownership: Enumeration
- Allied
- AlliedOrEnemy
- Enemy
- Friendly
- NoOwner
- Player
- UncontrolledMinorFaction
- object: Enumeration
- CapitalShip
- Corvette
- EnvoyFrigate
- Fighter
- Frigate
- PlaceHolderPlanetModule
- PlaceHolderSpaceMine
- Planet
- PlanetModule
- SpaceMine
- Star
- StarBase
- Titan
- space: Enumeration
- Normal
- Phase
- constraint: Enumeration
- CanBeCaptured
- CanBeJumpBlocked
- CanHaveFighters
- CanHaveShields
- CanPhaseDodge
- CanSpreadWeaponDamage
- DoesNotHaveDestabilizationProtection
- HasAbilityWithCooldown
- HasAntiMatterPool
- HasAntiMatterShortage
- HasColonizeAbility
- HasDestabilizationProtection
- HasEnergyWeapons
- HasHullDamage
- HasPhaseMissiles
- HasPopulation
- HasShieldDamage
- HasWeapons
- Invalid
- IsActivelyBeingConstructed
- IsBoarded
- IsCargoShip
- IsColonizable
- IsControllable
- IsExplored
- IsHomeworld
- IsInFriendlyGravityWell
- IsInNonFriendlyGravityWell
- IsMovingToLocalOrbitBody
- IsNotStarBaseConstructor
- IsPetOfTargetter
- IsPsi
- IsResourceExtractor
- IsRuinable
- LinkedCargoShip
- LinkedSquad
- ModuleUnderConstruction
- NotActivelyBeingConstructed
- NotFlagship
- NotInvulnerable
- NotIsBoarded
- NotIsExplored
- NotIsHomeworld
- NotIsIllusionShip
- NotIsMinorFactionOwned
- NotIsOccupationPlanet
- NotIsOutlaw
- NotIsTech
- NotSelf
- WithinCurrentSolarSystem
- effectAttachInfo
- ApplyBuffToFirstSpawnerNoFilterNoRange
- instantActionTriggerType: Condition
- AlwaysPerform
- OnAbilityUsed
- OnBuffFinish
- OnColonizeAbilityUsed
- OnCondition
- instantActionConditionType: Condition
- IfFirstSpawnerDoesNotHaveBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfFirstSpawnerHasBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerDoesNotHaveBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerDoesNotHaveDestabilizationProtection
- IfOwnerHasBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerHasDestabilizationProtection
- IfOwnerHasHullLessThanPerc
- IfOwnerIsAboutToDie
- IfOwnerIsFirstPlayerOwnedStarbaseAtOrbitbody
- IfOwnerIsNotFirstPlayerOwnedStarbaseAtOrbitbody
- OnDamageTaken
- damageType: Enumeration
- PHYSICAL
- ENERGY
- OnDelay
- delayTime: Decimal
- OnHyperspaceExit
- OnOwnerDeath
- OnWeaponFired
- numWeaponClasses: Iteration
- weaponClassForWeaponPassive: Enumeration
- AUTOCANNON
- BEAM
- CAPITALABILITY
- CHAOSBOLT
- DART
- FLAK
- FLASHBEAM
- GAUSS
- ION
- Invalid
- LASERPSI
- LASERTECH
- MISSILE
- PHASECANNON
- PHASEMISSILE
- PLANETBOMBARDMENT
- PLASMA
- POINTDEFENSELASER
- PULSEGUN
- PULSEWAVE
- RAILGUN
- SPIRITBLADE
- WAVE
- buffType: Entity
- ApplyBuffToIncomingHyperspacers
- instantActionTriggerType: Condition
- AlwaysPerform
- OnAbilityUsed
- OnBuffFinish
- OnColonizeAbilityUsed
- OnCondition
- instantActionConditionType: Condition
- IfFirstSpawnerDoesNotHaveBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfFirstSpawnerHasBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerDoesNotHaveBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerDoesNotHaveDestabilizationProtection
- IfOwnerHasBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerHasDestabilizationProtection
- IfOwnerHasHullLessThanPerc
- IfOwnerIsAboutToDie
- IfOwnerIsFirstPlayerOwnedStarbaseAtOrbitbody
- IfOwnerIsNotFirstPlayerOwnedStarbaseAtOrbitbody
- OnDamageTaken
- damageType: Enumeration
- PHYSICAL
- ENERGY
- OnDelay
- delayTime: Decimal
- OnHyperspaceExit
- OnOwnerDeath
- OnWeaponFired
- numWeaponClasses: Iteration
- weaponClassForWeaponPassive: Enumeration
- AUTOCANNON
- BEAM
- CAPITALABILITY
- CHAOSBOLT
- DART
- FLAK
- FLASHBEAM
- GAUSS
- ION
- Invalid
- LASERPSI
- LASERTECH
- MISSILE
- PHASECANNON
- PHASEMISSILE
- PLANETBOMBARDMENT
- PLASMA
- POINTDEFENSELASER
- PULSEGUN
- PULSEWAVE
- RAILGUN
- SPIRITBLADE
- WAVE
- ownership: Enumeration
- Allied
- AlliedOrEnemy
- Enemy
- Friendly
- NoOwner
- Player
- UncontrolledMinorFaction
- object: Enumeration
- CapitalShip
- Corvette
- EnvoyFrigate
- Fighter
- Frigate
- PlaceHolderPlanetModule
- PlaceHolderSpaceMine
- Planet
- PlanetModule
- SpaceMine
- Star
- StarBase
- Titan
- space: Enumeration
- Normal
- Phase
- constraint: Enumeration
- CanBeCaptured
- CanBeJumpBlocked
- CanHaveFighters
- CanHaveShields
- CanPhaseDodge
- CanSpreadWeaponDamage
- DoesNotHaveDestabilizationProtection
- HasAbilityWithCooldown
- HasAntiMatterPool
- HasAntiMatterShortage
- HasColonizeAbility
- HasDestabilizationProtection
- HasEnergyWeapons
- HasHullDamage
- HasPhaseMissiles
- HasPopulation
- HasShieldDamage
- HasWeapons
- Invalid
- IsActivelyBeingConstructed
- IsBoarded
- IsCargoShip
- IsColonizable
- IsControllable
- IsExplored
- IsHomeworld
- IsInFriendlyGravityWell
- IsInNonFriendlyGravityWell
- IsMovingToLocalOrbitBody
- IsNotStarBaseConstructor
- IsPetOfTargetter
- IsPsi
- IsResourceExtractor
- IsRuinable
- LinkedCargoShip
- LinkedSquad
- ModuleUnderConstruction
- NotActivelyBeingConstructed
- NotFlagship
- NotInvulnerable
- NotIsBoarded
- NotIsExplored
- NotIsHomeworld
- NotIsIllusionShip
- NotIsMinorFactionOwned
- NotIsOccupationPlanet
- NotIsOutlaw
- NotIsTech
- NotSelf
- WithinCurrentSolarSystem
- effectAttachInfo
- ApplyBuffToLastSpawnerNoFilterNoRange
- instantActionTriggerType: Condition
- AlwaysPerform
- OnAbilityUsed
- OnBuffFinish
- OnColonizeAbilityUsed
- OnCondition
- instantActionConditionType: Condition
- IfFirstSpawnerDoesNotHaveBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfFirstSpawnerHasBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerDoesNotHaveBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerDoesNotHaveDestabilizationProtection
- IfOwnerHasBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerHasDestabilizationProtection
- IfOwnerHasHullLessThanPerc
- IfOwnerIsAboutToDie
- IfOwnerIsFirstPlayerOwnedStarbaseAtOrbitbody
- IfOwnerIsNotFirstPlayerOwnedStarbaseAtOrbitbody
- OnDamageTaken
- damageType: Enumeration
- PHYSICAL
- ENERGY
- OnDelay
- delayTime: Decimal
- OnHyperspaceExit
- OnOwnerDeath
- OnWeaponFired
- numWeaponClasses: Iteration
- weaponClassForWeaponPassive: Enumeration
- AUTOCANNON
- BEAM
- CAPITALABILITY
- CHAOSBOLT
- DART
- FLAK
- FLASHBEAM
- GAUSS
- ION
- Invalid
- LASERPSI
- LASERTECH
- MISSILE
- PHASECANNON
- PHASEMISSILE
- PLANETBOMBARDMENT
- PLASMA
- POINTDEFENSELASER
- PULSEGUN
- PULSEWAVE
- RAILGUN
- SPIRITBLADE
- WAVE
- buffType: Entity
- ApplyBuffToLastSpawnerWithTravelNoFilterNoRange
- instantActionTriggerType: Condition
- AlwaysPerform
- OnAbilityUsed
- OnBuffFinish
- OnColonizeAbilityUsed
- OnCondition
- instantActionConditionType: Condition
- IfFirstSpawnerDoesNotHaveBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfFirstSpawnerHasBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerDoesNotHaveBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerDoesNotHaveDestabilizationProtection
- IfOwnerHasBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerHasDestabilizationProtection
- IfOwnerHasHullLessThanPerc
- IfOwnerIsAboutToDie
- IfOwnerIsFirstPlayerOwnedStarbaseAtOrbitbody
- IfOwnerIsNotFirstPlayerOwnedStarbaseAtOrbitbody
- OnDamageTaken
- damageType: Enumeration
- PHYSICAL
- ENERGY
- OnDelay
- delayTime: Decimal
- OnHyperspaceExit
- OnOwnerDeath
- OnWeaponFired
- numWeaponClasses: Iteration
- weaponClassForWeaponPassive: Enumeration
- AUTOCANNON
- BEAM
- CAPITALABILITY
- CHAOSBOLT
- DART
- FLAK
- FLASHBEAM
- GAUSS
- ION
- Invalid
- LASERPSI
- LASERTECH
- MISSILE
- PHASECANNON
- PHASEMISSILE
- PLANETBOMBARDMENT
- PLASMA
- POINTDEFENSELASER
- PULSEGUN
- PULSEWAVE
- RAILGUN
- SPIRITBLADE
- WAVE
- hasWeaponEffects: Condition
- FALSE
- TRUE
- weaponEffectOriginType: Condition
- Target
- weaponEffectImpactOffsetType: Enumeration
- RandomMesh
- Center
- CenterOffsetBySpatialRadius
- canWeaponEffectHitShields: Boolean
- weaponEffectsDef
- weaponType: Condition
- Beam
- burstCount: Decimal
- burstDelay: Decimal
- fireDelay: Decimal
- muzzleEffectName: Particle
- muzzleSoundMinRespawnTime: Decimal
- muzzleSounds
- hitEffectName: Particle
- hitHullEffectSounds
- hitShieldsEffectSounds
- beamEffectSounds
- beamGlowTextureName: Texture
- beamCoreTextureName: Texture
- beamWidth: Decimal
- beamGlowColor: Color
- beamCoreColor: Color
- beamTilingRate: Decimal
- Missile
- burstCount: Decimal
- burstDelay: Decimal
- fireDelay: Decimal
- muzzleEffectName: Particle
- muzzleSoundMinRespawnTime: Decimal
- muzzleSounds
- hitEffectName: Particle
- hitHullEffectSounds
- hitShieldsEffectSounds
- missileTravelEffectName: Particle
- missileStartTurningDistance: Decimal
- missileSlowTurnRate: Decimal
- missileMaxSlowTurnTime: Decimal
- ApplyBuffToLocalOrbitBodiesWithinDistance
- instantActionTriggerType: Condition
- AlwaysPerform
- OnAbilityUsed
- OnBuffFinish
- OnColonizeAbilityUsed
- OnCondition
- instantActionConditionType: Condition
- IfFirstSpawnerDoesNotHaveBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfFirstSpawnerHasBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerDoesNotHaveBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerDoesNotHaveDestabilizationProtection
- IfOwnerHasBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerHasDestabilizationProtection
- IfOwnerHasHullLessThanPerc
- IfOwnerIsAboutToDie
- IfOwnerIsFirstPlayerOwnedStarbaseAtOrbitbody
- IfOwnerIsNotFirstPlayerOwnedStarbaseAtOrbitbody
- OnDamageTaken
- damageType: Enumeration
- PHYSICAL
- ENERGY
- OnDelay
- delayTime: Decimal
- OnHyperspaceExit
- OnOwnerDeath
- OnWeaponFired
- numWeaponClasses: Iteration
- weaponClassForWeaponPassive: Enumeration
- AUTOCANNON
- BEAM
- CAPITALABILITY
- CHAOSBOLT
- DART
- FLAK
- FLASHBEAM
- GAUSS
- ION
- Invalid
- LASERPSI
- LASERTECH
- MISSILE
- PHASECANNON
- PHASEMISSILE
- PLANETBOMBARDMENT
- PLASMA
- POINTDEFENSELASER
- PULSEGUN
- PULSEWAVE
- RAILGUN
- SPIRITBLADE
- WAVE
- ownership: Enumeration
- Allied
- AlliedOrEnemy
- Enemy
- Friendly
- NoOwner
- Player
- UncontrolledMinorFaction
- object: Enumeration
- CapitalShip
- Corvette
- EnvoyFrigate
- Fighter
- Frigate
- PlaceHolderPlanetModule
- PlaceHolderSpaceMine
- Planet
- PlanetModule
- SpaceMine
- Star
- StarBase
- Titan
- space: Enumeration
- Normal
- Phase
- constraint: Enumeration
- CanBeCaptured
- CanBeJumpBlocked
- CanHaveFighters
- CanHaveShields
- CanPhaseDodge
- CanSpreadWeaponDamage
- DoesNotHaveDestabilizationProtection
- HasAbilityWithCooldown
- HasAntiMatterPool
- HasAntiMatterShortage
- HasColonizeAbility
- HasDestabilizationProtection
- HasEnergyWeapons
- HasHullDamage
- HasPhaseMissiles
- HasPopulation
- HasShieldDamage
- HasWeapons
- Invalid
- IsActivelyBeingConstructed
- IsBoarded
- IsCargoShip
- IsColonizable
- IsControllable
- IsExplored
- IsHomeworld
- IsInFriendlyGravityWell
- IsInNonFriendlyGravityWell
- IsMovingToLocalOrbitBody
- IsNotStarBaseConstructor
- IsPetOfTargetter
- IsPsi
- IsResourceExtractor
- IsRuinable
- LinkedCargoShip
- LinkedSquad
- ModuleUnderConstruction
- NotActivelyBeingConstructed
- NotFlagship
- NotInvulnerable
- NotIsBoarded
- NotIsExplored
- NotIsHomeworld
- NotIsIllusionShip
- NotIsMinorFactionOwned
- NotIsOccupationPlanet
- NotIsOutlaw
- NotIsTech
- NotSelf
- WithinCurrentSolarSystem
- maxTargetCount
- effectInfo
- effectAttachInfo
- ApplyBuffToLocalOrbitBody
- instantActionTriggerType: Condition
- AlwaysPerform
- OnAbilityUsed
- OnBuffFinish
- OnColonizeAbilityUsed
- OnCondition
- instantActionConditionType: Condition
- IfFirstSpawnerDoesNotHaveBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfFirstSpawnerHasBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerDoesNotHaveBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerDoesNotHaveDestabilizationProtection
- IfOwnerHasBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerHasDestabilizationProtection
- IfOwnerHasHullLessThanPerc
- IfOwnerIsAboutToDie
- IfOwnerIsFirstPlayerOwnedStarbaseAtOrbitbody
- IfOwnerIsNotFirstPlayerOwnedStarbaseAtOrbitbody
- OnDamageTaken
- damageType: Enumeration
- PHYSICAL
- ENERGY
- OnDelay
- delayTime: Decimal
- OnHyperspaceExit
- OnOwnerDeath
- OnWeaponFired
- numWeaponClasses: Iteration
- weaponClassForWeaponPassive: Enumeration
- AUTOCANNON
- BEAM
- CAPITALABILITY
- CHAOSBOLT
- DART
- FLAK
- FLASHBEAM
- GAUSS
- ION
- Invalid
- LASERPSI
- LASERTECH
- MISSILE
- PHASECANNON
- PHASEMISSILE
- PLANETBOMBARDMENT
- PLASMA
- POINTDEFENSELASER
- PULSEGUN
- PULSEWAVE
- RAILGUN
- SPIRITBLADE
- WAVE
- ownership: Enumeration
- Allied
- AlliedOrEnemy
- Enemy
- Friendly
- NoOwner
- Player
- UncontrolledMinorFaction
- object: Enumeration
- CapitalShip
- Corvette
- EnvoyFrigate
- Fighter
- Frigate
- PlaceHolderPlanetModule
- PlaceHolderSpaceMine
- Planet
- PlanetModule
- SpaceMine
- Star
- StarBase
- Titan
- space: Enumeration
- Normal
- Phase
- constraint: Enumeration
- CanBeCaptured
- CanBeJumpBlocked
- CanHaveFighters
- CanHaveShields
- CanPhaseDodge
- CanSpreadWeaponDamage
- DoesNotHaveDestabilizationProtection
- HasAbilityWithCooldown
- HasAntiMatterPool
- HasAntiMatterShortage
- HasColonizeAbility
- HasDestabilizationProtection
- HasEnergyWeapons
- HasHullDamage
- HasPhaseMissiles
- HasPopulation
- HasShieldDamage
- HasWeapons
- Invalid
- IsActivelyBeingConstructed
- IsBoarded
- IsCargoShip
- IsColonizable
- IsControllable
- IsExplored
- IsHomeworld
- IsInFriendlyGravityWell
- IsInNonFriendlyGravityWell
- IsMovingToLocalOrbitBody
- IsNotStarBaseConstructor
- IsPetOfTargetter
- IsPsi
- IsResourceExtractor
- IsRuinable
- LinkedCargoShip
- LinkedSquad
- ModuleUnderConstruction
- NotActivelyBeingConstructed
- NotFlagship
- NotInvulnerable
- NotIsBoarded
- NotIsExplored
- NotIsHomeworld
- NotIsIllusionShip
- NotIsMinorFactionOwned
- NotIsOccupationPlanet
- NotIsOutlaw
- NotIsTech
- NotSelf
- WithinCurrentSolarSystem
- effectAttachInfo
- ApplyBuffToLocalOrbitBodyWithTravel
- instantActionTriggerType: Condition
- AlwaysPerform
- OnAbilityUsed
- OnBuffFinish
- OnColonizeAbilityUsed
- OnCondition
- instantActionConditionType: Condition
- IfFirstSpawnerDoesNotHaveBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfFirstSpawnerHasBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerDoesNotHaveBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerDoesNotHaveDestabilizationProtection
- IfOwnerHasBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerHasDestabilizationProtection
- IfOwnerHasHullLessThanPerc
- IfOwnerIsAboutToDie
- IfOwnerIsFirstPlayerOwnedStarbaseAtOrbitbody
- IfOwnerIsNotFirstPlayerOwnedStarbaseAtOrbitbody
- OnDamageTaken
- damageType: Enumeration
- PHYSICAL
- ENERGY
- OnDelay
- delayTime: Decimal
- OnHyperspaceExit
- OnOwnerDeath
- OnWeaponFired
- numWeaponClasses: Iteration
- weaponClassForWeaponPassive: Enumeration
- AUTOCANNON
- BEAM
- CAPITALABILITY
- CHAOSBOLT
- DART
- FLAK
- FLASHBEAM
- GAUSS
- ION
- Invalid
- LASERPSI
- LASERTECH
- MISSILE
- PHASECANNON
- PHASEMISSILE
- PLANETBOMBARDMENT
- PLASMA
- POINTDEFENSELASER
- PULSEGUN
- PULSEWAVE
- RAILGUN
- SPIRITBLADE
- WAVE
- ownership: Enumeration
- Allied
- AlliedOrEnemy
- Enemy
- Friendly
- NoOwner
- Player
- UncontrolledMinorFaction
- object: Enumeration
- CapitalShip
- Corvette
- EnvoyFrigate
- Fighter
- Frigate
- PlaceHolderPlanetModule
- PlaceHolderSpaceMine
- Planet
- PlanetModule
- SpaceMine
- Star
- StarBase
- Titan
- space: Enumeration
- Normal
- Phase
- constraint: Enumeration
- CanBeCaptured
- CanBeJumpBlocked
- CanHaveFighters
- CanHaveShields
- CanPhaseDodge
- CanSpreadWeaponDamage
- DoesNotHaveDestabilizationProtection
- HasAbilityWithCooldown
- HasAntiMatterPool
- HasAntiMatterShortage
- HasColonizeAbility
- HasDestabilizationProtection
- HasEnergyWeapons
- HasHullDamage
- HasPhaseMissiles
- HasPopulation
- HasShieldDamage
- HasWeapons
- Invalid
- IsActivelyBeingConstructed
- IsBoarded
- IsCargoShip
- IsColonizable
- IsControllable
- IsExplored
- IsHomeworld
- IsInFriendlyGravityWell
- IsInNonFriendlyGravityWell
- IsMovingToLocalOrbitBody
- IsNotStarBaseConstructor
- IsPetOfTargetter
- IsPsi
- IsResourceExtractor
- IsRuinable
- LinkedCargoShip
- LinkedSquad
- ModuleUnderConstruction
- NotActivelyBeingConstructed
- NotFlagship
- NotInvulnerable
- NotIsBoarded
- NotIsExplored
- NotIsHomeworld
- NotIsIllusionShip
- NotIsMinorFactionOwned
- NotIsOccupationPlanet
- NotIsOutlaw
- NotIsTech
- NotSelf
- WithinCurrentSolarSystem
- hasWeaponEffects: Condition
- FALSE
- TRUE
- weaponEffectOriginType: Condition
- Target
- weaponEffectImpactOffsetType: Enumeration
- RandomMesh
- Center
- CenterOffsetBySpatialRadius
- canWeaponEffectHitShields: Boolean
- weaponEffectsDef
- weaponType: Condition
- Beam
- burstCount: Decimal
- burstDelay: Decimal
- fireDelay: Decimal
- muzzleEffectName: Particle
- muzzleSoundMinRespawnTime: Decimal
- muzzleSounds
- hitEffectName: Particle
- hitHullEffectSounds
- hitShieldsEffectSounds
- beamEffectSounds
- beamGlowTextureName: Texture
- beamCoreTextureName: Texture
- beamWidth: Decimal
- beamGlowColor: Color
- beamCoreColor: Color
- beamTilingRate: Decimal
- Missile
- burstCount: Decimal
- burstDelay: Decimal
- fireDelay: Decimal
- muzzleEffectName: Particle
- muzzleSoundMinRespawnTime: Decimal
- muzzleSounds
- hitEffectName: Particle
- hitHullEffectSounds
- hitShieldsEffectSounds
- missileTravelEffectName: Particle
- missileStartTurningDistance: Decimal
- missileSlowTurnRate: Decimal
- missileMaxSlowTurnTime: Decimal
- ApplyBuffToSelf
- instantActionTriggerType: Condition
- AlwaysPerform
- OnAbilityUsed
- OnBuffFinish
- OnColonizeAbilityUsed
- OnCondition
- instantActionConditionType: Condition
- IfFirstSpawnerDoesNotHaveBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfFirstSpawnerHasBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerDoesNotHaveBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerDoesNotHaveDestabilizationProtection
- IfOwnerHasBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerHasDestabilizationProtection
- IfOwnerHasHullLessThanPerc
- IfOwnerIsAboutToDie
- IfOwnerIsFirstPlayerOwnedStarbaseAtOrbitbody
- IfOwnerIsNotFirstPlayerOwnedStarbaseAtOrbitbody
- OnDamageTaken
- damageType: Enumeration
- PHYSICAL
- ENERGY
- OnDelay
- delayTime: Decimal
- OnHyperspaceExit
- OnOwnerDeath
- OnWeaponFired
- numWeaponClasses: Iteration
- weaponClassForWeaponPassive: Enumeration
- AUTOCANNON
- BEAM
- CAPITALABILITY
- CHAOSBOLT
- DART
- FLAK
- FLASHBEAM
- GAUSS
- ION
- Invalid
- LASERPSI
- LASERTECH
- MISSILE
- PHASECANNON
- PHASEMISSILE
- PLANETBOMBARDMENT
- PLASMA
- POINTDEFENSELASER
- PULSEGUN
- PULSEWAVE
- RAILGUN
- SPIRITBLADE
- WAVE
- buffType: Entity
- effectInfo
- effectAttachInfo
- ApplyBuffToSelfWithFilter
- instantActionTriggerType: Condition
- AlwaysPerform
- OnAbilityUsed
- OnBuffFinish
- OnColonizeAbilityUsed
- OnCondition
- instantActionConditionType: Condition
- IfFirstSpawnerDoesNotHaveBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfFirstSpawnerHasBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerDoesNotHaveBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerDoesNotHaveDestabilizationProtection
- IfOwnerHasBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerHasDestabilizationProtection
- IfOwnerHasHullLessThanPerc
- IfOwnerIsAboutToDie
- IfOwnerIsFirstPlayerOwnedStarbaseAtOrbitbody
- IfOwnerIsNotFirstPlayerOwnedStarbaseAtOrbitbody
- OnDamageTaken
- damageType: Enumeration
- PHYSICAL
- ENERGY
- OnDelay
- delayTime: Decimal
- OnHyperspaceExit
- OnOwnerDeath
- OnWeaponFired
- numWeaponClasses: Iteration
- weaponClassForWeaponPassive: Enumeration
- AUTOCANNON
- BEAM
- CAPITALABILITY
- CHAOSBOLT
- DART
- FLAK
- FLASHBEAM
- GAUSS
- ION
- Invalid
- LASERPSI
- LASERTECH
- MISSILE
- PHASECANNON
- PHASEMISSILE
- PLANETBOMBARDMENT
- PLASMA
- POINTDEFENSELASER
- PULSEGUN
- PULSEWAVE
- RAILGUN
- SPIRITBLADE
- WAVE
- ownership: Enumeration
- Allied
- AlliedOrEnemy
- Enemy
- Friendly
- NoOwner
- Player
- UncontrolledMinorFaction
- object: Enumeration
- CapitalShip
- Corvette
- EnvoyFrigate
- Fighter
- Frigate
- PlaceHolderPlanetModule
- PlaceHolderSpaceMine
- Planet
- PlanetModule
- SpaceMine
- Star
- StarBase
- Titan
- space: Enumeration
- Normal
- Phase
- constraint: Enumeration
- CanBeCaptured
- CanBeJumpBlocked
- CanHaveFighters
- CanHaveShields
- CanPhaseDodge
- CanSpreadWeaponDamage
- DoesNotHaveDestabilizationProtection
- HasAbilityWithCooldown
- HasAntiMatterPool
- HasAntiMatterShortage
- HasColonizeAbility
- HasDestabilizationProtection
- HasEnergyWeapons
- HasHullDamage
- HasPhaseMissiles
- HasPopulation
- HasShieldDamage
- HasWeapons
- Invalid
- IsActivelyBeingConstructed
- IsBoarded
- IsCargoShip
- IsColonizable
- IsControllable
- IsExplored
- IsHomeworld
- IsInFriendlyGravityWell
- IsInNonFriendlyGravityWell
- IsMovingToLocalOrbitBody
- IsNotStarBaseConstructor
- IsPetOfTargetter
- IsPsi
- IsResourceExtractor
- IsRuinable
- LinkedCargoShip
- LinkedSquad
- ModuleUnderConstruction
- NotActivelyBeingConstructed
- NotFlagship
- NotInvulnerable
- NotIsBoarded
- NotIsExplored
- NotIsHomeworld
- NotIsIllusionShip
- NotIsMinorFactionOwned
- NotIsOccupationPlanet
- NotIsOutlaw
- NotIsTech
- NotSelf
- WithinCurrentSolarSystem
- ApplyBuffToTarget
- instantActionTriggerType: Condition
- AlwaysPerform
- OnAbilityUsed
- OnBuffFinish
- OnColonizeAbilityUsed
- OnCondition
- instantActionConditionType: Condition
- IfFirstSpawnerDoesNotHaveBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfFirstSpawnerHasBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerDoesNotHaveBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerDoesNotHaveDestabilizationProtection
- IfOwnerHasBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerHasDestabilizationProtection
- IfOwnerHasHullLessThanPerc
- IfOwnerIsAboutToDie
- IfOwnerIsFirstPlayerOwnedStarbaseAtOrbitbody
- IfOwnerIsNotFirstPlayerOwnedStarbaseAtOrbitbody
- OnDamageTaken
- damageType: Enumeration
- PHYSICAL
- ENERGY
- OnDelay
- delayTime: Decimal
- OnHyperspaceExit
- OnOwnerDeath
- OnWeaponFired
- numWeaponClasses: Iteration
- weaponClassForWeaponPassive: Enumeration
- AUTOCANNON
- BEAM
- CAPITALABILITY
- CHAOSBOLT
- DART
- FLAK
- FLASHBEAM
- GAUSS
- ION
- Invalid
- LASERPSI
- LASERTECH
- MISSILE
- PHASECANNON
- PHASEMISSILE
- PLANETBOMBARDMENT
- PLASMA
- POINTDEFENSELASER
- PULSEGUN
- PULSEWAVE
- RAILGUN
- SPIRITBLADE
- WAVE
- ownership: Enumeration
- Allied
- AlliedOrEnemy
- Enemy
- Friendly
- NoOwner
- Player
- UncontrolledMinorFaction
- object: Enumeration
- CapitalShip
- Corvette
- EnvoyFrigate
- Fighter
- Frigate
- PlaceHolderPlanetModule
- PlaceHolderSpaceMine
- Planet
- PlanetModule
- SpaceMine
- Star
- StarBase
- Titan
- space: Enumeration
- Normal
- Phase
- constraint: Enumeration
- CanBeCaptured
- CanBeJumpBlocked
- CanHaveFighters
- CanHaveShields
- CanPhaseDodge
- CanSpreadWeaponDamage
- DoesNotHaveDestabilizationProtection
- HasAbilityWithCooldown
- HasAntiMatterPool
- HasAntiMatterShortage
- HasColonizeAbility
- HasDestabilizationProtection
- HasEnergyWeapons
- HasHullDamage
- HasPhaseMissiles
- HasPopulation
- HasShieldDamage
- HasWeapons
- Invalid
- IsActivelyBeingConstructed
- IsBoarded
- IsCargoShip
- IsColonizable
- IsControllable
- IsExplored
- IsHomeworld
- IsInFriendlyGravityWell
- IsInNonFriendlyGravityWell
- IsMovingToLocalOrbitBody
- IsNotStarBaseConstructor
- IsPetOfTargetter
- IsPsi
- IsResourceExtractor
- IsRuinable
- LinkedCargoShip
- LinkedSquad
- ModuleUnderConstruction
- NotActivelyBeingConstructed
- NotFlagship
- NotInvulnerable
- NotIsBoarded
- NotIsExplored
- NotIsHomeworld
- NotIsIllusionShip
- NotIsMinorFactionOwned
- NotIsOccupationPlanet
- NotIsOutlaw
- NotIsTech
- NotSelf
- WithinCurrentSolarSystem
- ApplyBuffToTargetNoFilterNoRange
- instantActionTriggerType: Condition
- AlwaysPerform
- OnAbilityUsed
- OnBuffFinish
- OnColonizeAbilityUsed
- OnCondition
- instantActionConditionType: Condition
- IfFirstSpawnerDoesNotHaveBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfFirstSpawnerHasBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerDoesNotHaveBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerDoesNotHaveDestabilizationProtection
- IfOwnerHasBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerHasDestabilizationProtection
- IfOwnerHasHullLessThanPerc
- IfOwnerIsAboutToDie
- IfOwnerIsFirstPlayerOwnedStarbaseAtOrbitbody
- IfOwnerIsNotFirstPlayerOwnedStarbaseAtOrbitbody
- OnDamageTaken
- damageType: Enumeration
- PHYSICAL
- ENERGY
- OnDelay
- delayTime: Decimal
- OnHyperspaceExit
- OnOwnerDeath
- OnWeaponFired
- numWeaponClasses: Iteration
- weaponClassForWeaponPassive: Enumeration
- AUTOCANNON
- BEAM
- CAPITALABILITY
- CHAOSBOLT
- DART
- FLAK
- FLASHBEAM
- GAUSS
- ION
- Invalid
- LASERPSI
- LASERTECH
- MISSILE
- PHASECANNON
- PHASEMISSILE
- PLANETBOMBARDMENT
- PLASMA
- POINTDEFENSELASER
- PULSEGUN
- PULSEWAVE
- RAILGUN
- SPIRITBLADE
- WAVE
- buffType: Entity
- ApplyBuffToTargetNoRange
- instantActionTriggerType: Condition
- AlwaysPerform
- OnAbilityUsed
- OnBuffFinish
- OnColonizeAbilityUsed
- OnCondition
- instantActionConditionType: Condition
- IfFirstSpawnerDoesNotHaveBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfFirstSpawnerHasBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerDoesNotHaveBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerDoesNotHaveDestabilizationProtection
- IfOwnerHasBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerHasDestabilizationProtection
- IfOwnerHasHullLessThanPerc
- IfOwnerIsAboutToDie
- IfOwnerIsFirstPlayerOwnedStarbaseAtOrbitbody
- IfOwnerIsNotFirstPlayerOwnedStarbaseAtOrbitbody
- OnDamageTaken
- damageType: Enumeration
- PHYSICAL
- ENERGY
- OnDelay
- delayTime: Decimal
- OnHyperspaceExit
- OnOwnerDeath
- OnWeaponFired
- numWeaponClasses: Iteration
- weaponClassForWeaponPassive: Enumeration
- AUTOCANNON
- BEAM
- CAPITALABILITY
- CHAOSBOLT
- DART
- FLAK
- FLASHBEAM
- GAUSS
- ION
- Invalid
- LASERPSI
- LASERTECH
- MISSILE
- PHASECANNON
- PHASEMISSILE
- PLANETBOMBARDMENT
- PLASMA
- POINTDEFENSELASER
- PULSEGUN
- PULSEWAVE
- RAILGUN
- SPIRITBLADE
- WAVE
- ownership: Enumeration
- Allied
- AlliedOrEnemy
- Enemy
- Friendly
- NoOwner
- Player
- UncontrolledMinorFaction
- object: Enumeration
- CapitalShip
- Corvette
- EnvoyFrigate
- Fighter
- Frigate
- PlaceHolderPlanetModule
- PlaceHolderSpaceMine
- Planet
- PlanetModule
- SpaceMine
- Star
- StarBase
- Titan
- space: Enumeration
- Normal
- Phase
- constraint: Enumeration
- CanBeCaptured
- CanBeJumpBlocked
- CanHaveFighters
- CanHaveShields
- CanPhaseDodge
- CanSpreadWeaponDamage
- DoesNotHaveDestabilizationProtection
- HasAbilityWithCooldown
- HasAntiMatterPool
- HasAntiMatterShortage
- HasColonizeAbility
- HasDestabilizationProtection
- HasEnergyWeapons
- HasHullDamage
- HasPhaseMissiles
- HasPopulation
- HasShieldDamage
- HasWeapons
- Invalid
- IsActivelyBeingConstructed
- IsBoarded
- IsCargoShip
- IsColonizable
- IsControllable
- IsExplored
- IsHomeworld
- IsInFriendlyGravityWell
- IsInNonFriendlyGravityWell
- IsMovingToLocalOrbitBody
- IsNotStarBaseConstructor
- IsPetOfTargetter
- IsPsi
- IsResourceExtractor
- IsRuinable
- LinkedCargoShip
- LinkedSquad
- ModuleUnderConstruction
- NotActivelyBeingConstructed
- NotFlagship
- NotInvulnerable
- NotIsBoarded
- NotIsExplored
- NotIsHomeworld
- NotIsIllusionShip
- NotIsMinorFactionOwned
- NotIsOccupationPlanet
- NotIsOutlaw
- NotIsTech
- NotSelf
- WithinCurrentSolarSystem
- effectAttachInfo
- ApplyBuffToTargetOnWeaponFired
- instantActionTriggerType: Condition
- AlwaysPerform
- OnAbilityUsed
- OnBuffFinish
- OnColonizeAbilityUsed
- OnCondition
- instantActionConditionType: Condition
- IfFirstSpawnerDoesNotHaveBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfFirstSpawnerHasBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerDoesNotHaveBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerDoesNotHaveDestabilizationProtection
- IfOwnerHasBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerHasDestabilizationProtection
- IfOwnerHasHullLessThanPerc
- IfOwnerIsAboutToDie
- IfOwnerIsFirstPlayerOwnedStarbaseAtOrbitbody
- IfOwnerIsNotFirstPlayerOwnedStarbaseAtOrbitbody
- OnDamageTaken
- damageType: Enumeration
- PHYSICAL
- ENERGY
- OnDelay
- delayTime: Decimal
- OnHyperspaceExit
- OnOwnerDeath
- OnWeaponFired
- numWeaponClasses: Iteration
- weaponClassForWeaponPassive: Enumeration
- AUTOCANNON
- BEAM
- CAPITALABILITY
- CHAOSBOLT
- DART
- FLAK
- FLASHBEAM
- GAUSS
- ION
- Invalid
- LASERPSI
- LASERTECH
- MISSILE
- PHASECANNON
- PHASEMISSILE
- PLANETBOMBARDMENT
- PLASMA
- POINTDEFENSELASER
- PULSEGUN
- PULSEWAVE
- RAILGUN
- SPIRITBLADE
- WAVE
- ownership: Enumeration
- Allied
- AlliedOrEnemy
- Enemy
- Friendly
- NoOwner
- Player
- UncontrolledMinorFaction
- object: Enumeration
- CapitalShip
- Corvette
- EnvoyFrigate
- Fighter
- Frigate
- PlaceHolderPlanetModule
- PlaceHolderSpaceMine
- Planet
- PlanetModule
- SpaceMine
- Star
- StarBase
- Titan
- space: Enumeration
- Normal
- Phase
- constraint: Enumeration
- CanBeCaptured
- CanBeJumpBlocked
- CanHaveFighters
- CanHaveShields
- CanPhaseDodge
- CanSpreadWeaponDamage
- DoesNotHaveDestabilizationProtection
- HasAbilityWithCooldown
- HasAntiMatterPool
- HasAntiMatterShortage
- HasColonizeAbility
- HasDestabilizationProtection
- HasEnergyWeapons
- HasHullDamage
- HasPhaseMissiles
- HasPopulation
- HasShieldDamage
- HasWeapons
- Invalid
- IsActivelyBeingConstructed
- IsBoarded
- IsCargoShip
- IsColonizable
- IsControllable
- IsExplored
- IsHomeworld
- IsInFriendlyGravityWell
- IsInNonFriendlyGravityWell
- IsMovingToLocalOrbitBody
- IsNotStarBaseConstructor
- IsPetOfTargetter
- IsPsi
- IsResourceExtractor
- IsRuinable
- LinkedCargoShip
- LinkedSquad
- ModuleUnderConstruction
- NotActivelyBeingConstructed
- NotFlagship
- NotInvulnerable
- NotIsBoarded
- NotIsExplored
- NotIsHomeworld
- NotIsIllusionShip
- NotIsMinorFactionOwned
- NotIsOccupationPlanet
- NotIsOutlaw
- NotIsTech
- NotSelf
- WithinCurrentSolarSystem
- ApplyBuffToTargetWithEntryVehicles
- instantActionTriggerType: Condition
- AlwaysPerform
- OnAbilityUsed
- OnBuffFinish
- OnColonizeAbilityUsed
- OnCondition
- instantActionConditionType: Condition
- IfFirstSpawnerDoesNotHaveBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfFirstSpawnerHasBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerDoesNotHaveBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerDoesNotHaveDestabilizationProtection
- IfOwnerHasBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerHasDestabilizationProtection
- IfOwnerHasHullLessThanPerc
- IfOwnerIsAboutToDie
- IfOwnerIsFirstPlayerOwnedStarbaseAtOrbitbody
- IfOwnerIsNotFirstPlayerOwnedStarbaseAtOrbitbody
- OnDamageTaken
- damageType: Enumeration
- PHYSICAL
- ENERGY
- OnDelay
- delayTime: Decimal
- OnHyperspaceExit
- OnOwnerDeath
- OnWeaponFired
- numWeaponClasses: Iteration
- weaponClassForWeaponPassive: Enumeration
- AUTOCANNON
- BEAM
- CAPITALABILITY
- CHAOSBOLT
- DART
- FLAK
- FLASHBEAM
- GAUSS
- ION
- Invalid
- LASERPSI
- LASERTECH
- MISSILE
- PHASECANNON
- PHASEMISSILE
- PLANETBOMBARDMENT
- PLASMA
- POINTDEFENSELASER
- PULSEGUN
- PULSEWAVE
- RAILGUN
- SPIRITBLADE
- WAVE
- ownership: Enumeration
- Allied
- AlliedOrEnemy
- Enemy
- Friendly
- NoOwner
- Player
- UncontrolledMinorFaction
- object: Enumeration
- CapitalShip
- Corvette
- EnvoyFrigate
- Fighter
- Frigate
- PlaceHolderPlanetModule
- PlaceHolderSpaceMine
- Planet
- PlanetModule
- SpaceMine
- Star
- StarBase
- Titan
- space: Enumeration
- Normal
- Phase
- constraint: Enumeration
- CanBeCaptured
- CanBeJumpBlocked
- CanHaveFighters
- CanHaveShields
- CanPhaseDodge
- CanSpreadWeaponDamage
- DoesNotHaveDestabilizationProtection
- HasAbilityWithCooldown
- HasAntiMatterPool
- HasAntiMatterShortage
- HasColonizeAbility
- HasDestabilizationProtection
- HasEnergyWeapons
- HasHullDamage
- HasPhaseMissiles
- HasPopulation
- HasShieldDamage
- HasWeapons
- Invalid
- IsActivelyBeingConstructed
- IsBoarded
- IsCargoShip
- IsColonizable
- IsControllable
- IsExplored
- IsHomeworld
- IsInFriendlyGravityWell
- IsInNonFriendlyGravityWell
- IsMovingToLocalOrbitBody
- IsNotStarBaseConstructor
- IsPetOfTargetter
- IsPsi
- IsResourceExtractor
- IsRuinable
- LinkedCargoShip
- LinkedSquad
- ModuleUnderConstruction
- NotActivelyBeingConstructed
- NotFlagship
- NotInvulnerable
- NotIsBoarded
- NotIsExplored
- NotIsHomeworld
- NotIsIllusionShip
- NotIsMinorFactionOwned
- NotIsOccupationPlanet
- NotIsOutlaw
- NotIsTech
- NotSelf
- WithinCurrentSolarSystem
- ApplyBuffToTargetWithTravel
- instantActionTriggerType: Condition
- AlwaysPerform
- OnAbilityUsed
- OnBuffFinish
- OnColonizeAbilityUsed
- OnCondition
- instantActionConditionType: Condition
- IfFirstSpawnerDoesNotHaveBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfFirstSpawnerHasBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerDoesNotHaveBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerDoesNotHaveDestabilizationProtection
- IfOwnerHasBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerHasDestabilizationProtection
- IfOwnerHasHullLessThanPerc
- IfOwnerIsAboutToDie
- IfOwnerIsFirstPlayerOwnedStarbaseAtOrbitbody
- IfOwnerIsNotFirstPlayerOwnedStarbaseAtOrbitbody
- OnDamageTaken
- damageType: Enumeration
- PHYSICAL
- ENERGY
- OnDelay
- delayTime: Decimal
- OnHyperspaceExit
- OnOwnerDeath
- OnWeaponFired
- numWeaponClasses: Iteration
- weaponClassForWeaponPassive: Enumeration
- AUTOCANNON
- BEAM
- CAPITALABILITY
- CHAOSBOLT
- DART
- FLAK
- FLASHBEAM
- GAUSS
- ION
- Invalid
- LASERPSI
- LASERTECH
- MISSILE
- PHASECANNON
- PHASEMISSILE
- PLANETBOMBARDMENT
- PLASMA
- POINTDEFENSELASER
- PULSEGUN
- PULSEWAVE
- RAILGUN
- SPIRITBLADE
- WAVE
- ownership: Enumeration
- Allied
- AlliedOrEnemy
- Enemy
- Friendly
- NoOwner
- Player
- UncontrolledMinorFaction
- object: Enumeration
- CapitalShip
- Corvette
- EnvoyFrigate
- Fighter
- Frigate
- PlaceHolderPlanetModule
- PlaceHolderSpaceMine
- Planet
- PlanetModule
- SpaceMine
- Star
- StarBase
- Titan
- space: Enumeration
- Normal
- Phase
- constraint: Enumeration
- CanBeCaptured
- CanBeJumpBlocked
- CanHaveFighters
- CanHaveShields
- CanPhaseDodge
- CanSpreadWeaponDamage
- DoesNotHaveDestabilizationProtection
- HasAbilityWithCooldown
- HasAntiMatterPool
- HasAntiMatterShortage
- HasColonizeAbility
- HasDestabilizationProtection
- HasEnergyWeapons
- HasHullDamage
- HasPhaseMissiles
- HasPopulation
- HasShieldDamage
- HasWeapons
- Invalid
- IsActivelyBeingConstructed
- IsBoarded
- IsCargoShip
- IsColonizable
- IsControllable
- IsExplored
- IsHomeworld
- IsInFriendlyGravityWell
- IsInNonFriendlyGravityWell
- IsMovingToLocalOrbitBody
- IsNotStarBaseConstructor
- IsPetOfTargetter
- IsPsi
- IsResourceExtractor
- IsRuinable
- LinkedCargoShip
- LinkedSquad
- ModuleUnderConstruction
- NotActivelyBeingConstructed
- NotFlagship
- NotInvulnerable
- NotIsBoarded
- NotIsExplored
- NotIsHomeworld
- NotIsIllusionShip
- NotIsMinorFactionOwned
- NotIsOccupationPlanet
- NotIsOutlaw
- NotIsTech
- NotSelf
- WithinCurrentSolarSystem
- hasWeaponEffects: Condition
- FALSE
- TRUE
- weaponEffectOriginType: Condition
- Target
- weaponEffectImpactOffsetType: Enumeration
- RandomMesh
- Center
- CenterOffsetBySpatialRadius
- canWeaponEffectHitShields: Boolean
- weaponEffectsDef
- weaponType: Condition
- Beam
- burstCount: Decimal
- burstDelay: Decimal
- fireDelay: Decimal
- muzzleEffectName: Particle
- muzzleSoundMinRespawnTime: Decimal
- muzzleSounds
- hitEffectName: Particle
- hitHullEffectSounds
- hitShieldsEffectSounds
- beamEffectSounds
- beamGlowTextureName: Texture
- beamCoreTextureName: Texture
- beamWidth: Decimal
- beamGlowColor: Color
- beamCoreColor: Color
- beamTilingRate: Decimal
- Missile
- burstCount: Decimal
- burstDelay: Decimal
- fireDelay: Decimal
- muzzleEffectName: Particle
- muzzleSoundMinRespawnTime: Decimal
- muzzleSounds
- hitEffectName: Particle
- hitHullEffectSounds
- hitShieldsEffectSounds
- missileTravelEffectName: Particle
- missileStartTurningDistance: Decimal
- missileSlowTurnRate: Decimal
- missileMaxSlowTurnTime: Decimal
- ApplyBuffToTargetWithTravelNoFilterNoRange
- instantActionTriggerType: Condition
- AlwaysPerform
- OnAbilityUsed
- OnBuffFinish
- OnColonizeAbilityUsed
- OnCondition
- instantActionConditionType: Condition
- IfFirstSpawnerDoesNotHaveBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfFirstSpawnerHasBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerDoesNotHaveBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerDoesNotHaveDestabilizationProtection
- IfOwnerHasBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerHasDestabilizationProtection
- IfOwnerHasHullLessThanPerc
- IfOwnerIsAboutToDie
- IfOwnerIsFirstPlayerOwnedStarbaseAtOrbitbody
- IfOwnerIsNotFirstPlayerOwnedStarbaseAtOrbitbody
- OnDamageTaken
- damageType: Enumeration
- PHYSICAL
- ENERGY
- OnDelay
- delayTime: Decimal
- OnHyperspaceExit
- OnOwnerDeath
- OnWeaponFired
- numWeaponClasses: Iteration
- weaponClassForWeaponPassive: Enumeration
- AUTOCANNON
- BEAM
- CAPITALABILITY
- CHAOSBOLT
- DART
- FLAK
- FLASHBEAM
- GAUSS
- ION
- Invalid
- LASERPSI
- LASERTECH
- MISSILE
- PHASECANNON
- PHASEMISSILE
- PLANETBOMBARDMENT
- PLASMA
- POINTDEFENSELASER
- PULSEGUN
- PULSEWAVE
- RAILGUN
- SPIRITBLADE
- WAVE
- hasWeaponEffects: Condition
- FALSE
- TRUE
- weaponEffectOriginType: Condition
- Target
- weaponEffectImpactOffsetType: Enumeration
- RandomMesh
- Center
- CenterOffsetBySpatialRadius
- canWeaponEffectHitShields: Boolean
- weaponEffectsDef
- weaponType: Condition
- Beam
- burstCount: Decimal
- burstDelay: Decimal
- fireDelay: Decimal
- muzzleEffectName: Particle
- muzzleSoundMinRespawnTime: Decimal
- muzzleSounds
- hitEffectName: Particle
- hitHullEffectSounds
- hitShieldsEffectSounds
- beamEffectSounds
- beamGlowTextureName: Texture
- beamCoreTextureName: Texture
- beamWidth: Decimal
- beamGlowColor: Color
- beamCoreColor: Color
- beamTilingRate: Decimal
- Missile
- burstCount: Decimal
- burstDelay: Decimal
- fireDelay: Decimal
- muzzleEffectName: Particle
- muzzleSoundMinRespawnTime: Decimal
- muzzleSounds
- hitEffectName: Particle
- hitHullEffectSounds
- hitShieldsEffectSounds
- missileTravelEffectName: Particle
- missileStartTurningDistance: Decimal
- missileSlowTurnRate: Decimal
- missileMaxSlowTurnTime: Decimal
- ApplyBuffToTargetsAtAdjacentOrbitBodies
- instantActionTriggerType: Condition
- AlwaysPerform
- OnAbilityUsed
- OnBuffFinish
- OnColonizeAbilityUsed
- OnCondition
- instantActionConditionType: Condition
- IfFirstSpawnerDoesNotHaveBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfFirstSpawnerHasBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerDoesNotHaveBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerDoesNotHaveDestabilizationProtection
- IfOwnerHasBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerHasDestabilizationProtection
- IfOwnerHasHullLessThanPerc
- IfOwnerIsAboutToDie
- IfOwnerIsFirstPlayerOwnedStarbaseAtOrbitbody
- IfOwnerIsNotFirstPlayerOwnedStarbaseAtOrbitbody
- OnDamageTaken
- damageType: Enumeration
- PHYSICAL
- ENERGY
- OnDelay
- delayTime: Decimal
- OnHyperspaceExit
- OnOwnerDeath
- OnWeaponFired
- numWeaponClasses: Iteration
- weaponClassForWeaponPassive: Enumeration
- AUTOCANNON
- BEAM
- CAPITALABILITY
- CHAOSBOLT
- DART
- FLAK
- FLASHBEAM
- GAUSS
- ION
- Invalid
- LASERPSI
- LASERTECH
- MISSILE
- PHASECANNON
- PHASEMISSILE
- PLANETBOMBARDMENT
- PLASMA
- POINTDEFENSELASER
- PULSEGUN
- PULSEWAVE
- RAILGUN
- SPIRITBLADE
- WAVE
- ownership: Enumeration
- Allied
- AlliedOrEnemy
- Enemy
- Friendly
- NoOwner
- Player
- UncontrolledMinorFaction
- object: Enumeration
- CapitalShip
- Corvette
- EnvoyFrigate
- Fighter
- Frigate
- PlaceHolderPlanetModule
- PlaceHolderSpaceMine
- Planet
- PlanetModule
- SpaceMine
- Star
- StarBase
- Titan
- space: Enumeration
- Normal
- Phase
- constraint: Enumeration
- CanBeCaptured
- CanBeJumpBlocked
- CanHaveFighters
- CanHaveShields
- CanPhaseDodge
- CanSpreadWeaponDamage
- DoesNotHaveDestabilizationProtection
- HasAbilityWithCooldown
- HasAntiMatterPool
- HasAntiMatterShortage
- HasColonizeAbility
- HasDestabilizationProtection
- HasEnergyWeapons
- HasHullDamage
- HasPhaseMissiles
- HasPopulation
- HasShieldDamage
- HasWeapons
- Invalid
- IsActivelyBeingConstructed
- IsBoarded
- IsCargoShip
- IsColonizable
- IsControllable
- IsExplored
- IsHomeworld
- IsInFriendlyGravityWell
- IsInNonFriendlyGravityWell
- IsMovingToLocalOrbitBody
- IsNotStarBaseConstructor
- IsPetOfTargetter
- IsPsi
- IsResourceExtractor
- IsRuinable
- LinkedCargoShip
- LinkedSquad
- ModuleUnderConstruction
- NotActivelyBeingConstructed
- NotFlagship
- NotInvulnerable
- NotIsBoarded
- NotIsExplored
- NotIsHomeworld
- NotIsIllusionShip
- NotIsMinorFactionOwned
- NotIsOccupationPlanet
- NotIsOutlaw
- NotIsTech
- NotSelf
- WithinCurrentSolarSystem
- ApplyBuffToTargetsAtOrbitBody
- instantActionTriggerType: Condition
- AlwaysPerform
- OnAbilityUsed
- OnBuffFinish
- OnColonizeAbilityUsed
- OnCondition
- instantActionConditionType: Condition
- IfFirstSpawnerDoesNotHaveBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfFirstSpawnerHasBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerDoesNotHaveBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerDoesNotHaveDestabilizationProtection
- IfOwnerHasBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerHasDestabilizationProtection
- IfOwnerHasHullLessThanPerc
- IfOwnerIsAboutToDie
- IfOwnerIsFirstPlayerOwnedStarbaseAtOrbitbody
- IfOwnerIsNotFirstPlayerOwnedStarbaseAtOrbitbody
- OnDamageTaken
- damageType: Enumeration
- PHYSICAL
- ENERGY
- OnDelay
- delayTime: Decimal
- OnHyperspaceExit
- OnOwnerDeath
- OnWeaponFired
- numWeaponClasses: Iteration
- weaponClassForWeaponPassive: Enumeration
- AUTOCANNON
- BEAM
- CAPITALABILITY
- CHAOSBOLT
- DART
- FLAK
- FLASHBEAM
- GAUSS
- ION
- Invalid
- LASERPSI
- LASERTECH
- MISSILE
- PHASECANNON
- PHASEMISSILE
- PLANETBOMBARDMENT
- PLASMA
- POINTDEFENSELASER
- PULSEGUN
- PULSEWAVE
- RAILGUN
- SPIRITBLADE
- WAVE
- ownership: Enumeration
- Allied
- AlliedOrEnemy
- Enemy
- Friendly
- NoOwner
- Player
- UncontrolledMinorFaction
- object: Enumeration
- CapitalShip
- Corvette
- EnvoyFrigate
- Fighter
- Frigate
- PlaceHolderPlanetModule
- PlaceHolderSpaceMine
- Planet
- PlanetModule
- SpaceMine
- Star
- StarBase
- Titan
- space: Enumeration
- Normal
- Phase
- constraint: Enumeration
- CanBeCaptured
- CanBeJumpBlocked
- CanHaveFighters
- CanHaveShields
- CanPhaseDodge
- CanSpreadWeaponDamage
- DoesNotHaveDestabilizationProtection
- HasAbilityWithCooldown
- HasAntiMatterPool
- HasAntiMatterShortage
- HasColonizeAbility
- HasDestabilizationProtection
- HasEnergyWeapons
- HasHullDamage
- HasPhaseMissiles
- HasPopulation
- HasShieldDamage
- HasWeapons
- Invalid
- IsActivelyBeingConstructed
- IsBoarded
- IsCargoShip
- IsColonizable
- IsControllable
- IsExplored
- IsHomeworld
- IsInFriendlyGravityWell
- IsInNonFriendlyGravityWell
- IsMovingToLocalOrbitBody
- IsNotStarBaseConstructor
- IsPetOfTargetter
- IsPsi
- IsResourceExtractor
- IsRuinable
- LinkedCargoShip
- LinkedSquad
- ModuleUnderConstruction
- NotActivelyBeingConstructed
- NotFlagship
- NotInvulnerable
- NotIsBoarded
- NotIsExplored
- NotIsHomeworld
- NotIsIllusionShip
- NotIsMinorFactionOwned
- NotIsOccupationPlanet
- NotIsOutlaw
- NotIsTech
- NotSelf
- WithinCurrentSolarSystem
- ApplyBuffToTargetsInColumn
- instantActionTriggerType: Condition
- AlwaysPerform
- OnAbilityUsed
- OnBuffFinish
- OnColonizeAbilityUsed
- OnCondition
- instantActionConditionType: Condition
- IfFirstSpawnerDoesNotHaveBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfFirstSpawnerHasBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerDoesNotHaveBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerDoesNotHaveDestabilizationProtection
- IfOwnerHasBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerHasDestabilizationProtection
- IfOwnerHasHullLessThanPerc
- IfOwnerIsAboutToDie
- IfOwnerIsFirstPlayerOwnedStarbaseAtOrbitbody
- IfOwnerIsNotFirstPlayerOwnedStarbaseAtOrbitbody
- OnDamageTaken
- damageType: Enumeration
- PHYSICAL
- ENERGY
- OnDelay
- delayTime: Decimal
- OnHyperspaceExit
- OnOwnerDeath
- OnWeaponFired
- numWeaponClasses: Iteration
- weaponClassForWeaponPassive: Enumeration
- AUTOCANNON
- BEAM
- CAPITALABILITY
- CHAOSBOLT
- DART
- FLAK
- FLASHBEAM
- GAUSS
- ION
- Invalid
- LASERPSI
- LASERTECH
- MISSILE
- PHASECANNON
- PHASEMISSILE
- PLANETBOMBARDMENT
- PLASMA
- POINTDEFENSELASER
- PULSEGUN
- PULSEWAVE
- RAILGUN
- SPIRITBLADE
- WAVE
- ownership: Enumeration
- Allied
- AlliedOrEnemy
- Enemy
- Friendly
- NoOwner
- Player
- UncontrolledMinorFaction
- object: Enumeration
- CapitalShip
- Corvette
- EnvoyFrigate
- Fighter
- Frigate
- PlaceHolderPlanetModule
- PlaceHolderSpaceMine
- Planet
- PlanetModule
- SpaceMine
- Star
- StarBase
- Titan
- space: Enumeration
- Normal
- Phase
- constraint: Enumeration
- CanBeCaptured
- CanBeJumpBlocked
- CanHaveFighters
- CanHaveShields
- CanPhaseDodge
- CanSpreadWeaponDamage
- DoesNotHaveDestabilizationProtection
- HasAbilityWithCooldown
- HasAntiMatterPool
- HasAntiMatterShortage
- HasColonizeAbility
- HasDestabilizationProtection
- HasEnergyWeapons
- HasHullDamage
- HasPhaseMissiles
- HasPopulation
- HasShieldDamage
- HasWeapons
- Invalid
- IsActivelyBeingConstructed
- IsBoarded
- IsCargoShip
- IsColonizable
- IsControllable
- IsExplored
- IsHomeworld
- IsInFriendlyGravityWell
- IsInNonFriendlyGravityWell
- IsMovingToLocalOrbitBody
- IsNotStarBaseConstructor
- IsPetOfTargetter
- IsPsi
- IsResourceExtractor
- IsRuinable
- LinkedCargoShip
- LinkedSquad
- ModuleUnderConstruction
- NotActivelyBeingConstructed
- NotFlagship
- NotInvulnerable
- NotIsBoarded
- NotIsExplored
- NotIsHomeworld
- NotIsIllusionShip
- NotIsMinorFactionOwned
- NotIsOccupationPlanet
- NotIsOutlaw
- NotIsTech
- NotSelf
- WithinCurrentSolarSystem
- maxTargetCount
- effectInfo
- effectAttachInfo
- ApplyBuffToTargetsInDirectionalCone
- instantActionTriggerType: Condition
- AlwaysPerform
- OnAbilityUsed
- OnBuffFinish
- OnColonizeAbilityUsed
- OnCondition
- instantActionConditionType: Condition
- IfFirstSpawnerDoesNotHaveBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfFirstSpawnerHasBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerDoesNotHaveBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerDoesNotHaveDestabilizationProtection
- IfOwnerHasBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerHasDestabilizationProtection
- IfOwnerHasHullLessThanPerc
- IfOwnerIsAboutToDie
- IfOwnerIsFirstPlayerOwnedStarbaseAtOrbitbody
- IfOwnerIsNotFirstPlayerOwnedStarbaseAtOrbitbody
- OnDamageTaken
- damageType: Enumeration
- PHYSICAL
- ENERGY
- OnDelay
- delayTime: Decimal
- OnHyperspaceExit
- OnOwnerDeath
- OnWeaponFired
- numWeaponClasses: Iteration
- weaponClassForWeaponPassive: Enumeration
- AUTOCANNON
- BEAM
- CAPITALABILITY
- CHAOSBOLT
- DART
- FLAK
- FLASHBEAM
- GAUSS
- ION
- Invalid
- LASERPSI
- LASERTECH
- MISSILE
- PHASECANNON
- PHASEMISSILE
- PLANETBOMBARDMENT
- PLASMA
- POINTDEFENSELASER
- PULSEGUN
- PULSEWAVE
- RAILGUN
- SPIRITBLADE
- WAVE
- ownership: Enumeration
- Allied
- AlliedOrEnemy
- Enemy
- Friendly
- NoOwner
- Player
- UncontrolledMinorFaction
- object: Enumeration
- CapitalShip
- Corvette
- EnvoyFrigate
- Fighter
- Frigate
- PlaceHolderPlanetModule
- PlaceHolderSpaceMine
- Planet
- PlanetModule
- SpaceMine
- Star
- StarBase
- Titan
- space: Enumeration
- Normal
- Phase
- constraint: Enumeration
- CanBeCaptured
- CanBeJumpBlocked
- CanHaveFighters
- CanHaveShields
- CanPhaseDodge
- CanSpreadWeaponDamage
- DoesNotHaveDestabilizationProtection
- HasAbilityWithCooldown
- HasAntiMatterPool
- HasAntiMatterShortage
- HasColonizeAbility
- HasDestabilizationProtection
- HasEnergyWeapons
- HasHullDamage
- HasPhaseMissiles
- HasPopulation
- HasShieldDamage
- HasWeapons
- Invalid
- IsActivelyBeingConstructed
- IsBoarded
- IsCargoShip
- IsColonizable
- IsControllable
- IsExplored
- IsHomeworld
- IsInFriendlyGravityWell
- IsInNonFriendlyGravityWell
- IsMovingToLocalOrbitBody
- IsNotStarBaseConstructor
- IsPetOfTargetter
- IsPsi
- IsResourceExtractor
- IsRuinable
- LinkedCargoShip
- LinkedSquad
- ModuleUnderConstruction
- NotActivelyBeingConstructed
- NotFlagship
- NotInvulnerable
- NotIsBoarded
- NotIsExplored
- NotIsHomeworld
- NotIsIllusionShip
- NotIsMinorFactionOwned
- NotIsOccupationPlanet
- NotIsOutlaw
- NotIsTech
- NotSelf
- WithinCurrentSolarSystem
- weaponBank: Enumeration
- FRONT
- BACK
- LEFT
- RIGHT
- coneAngle
- maxTargetCount
- effectInfo
- effectAttachInfo
- ApplyBuffToTargetsInRadius
- instantActionTriggerType: Condition
- AlwaysPerform
- OnAbilityUsed
- OnBuffFinish
- OnColonizeAbilityUsed
- OnCondition
- instantActionConditionType: Condition
- IfFirstSpawnerDoesNotHaveBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfFirstSpawnerHasBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerDoesNotHaveBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerDoesNotHaveDestabilizationProtection
- IfOwnerHasBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerHasDestabilizationProtection
- IfOwnerHasHullLessThanPerc
- IfOwnerIsAboutToDie
- IfOwnerIsFirstPlayerOwnedStarbaseAtOrbitbody
- IfOwnerIsNotFirstPlayerOwnedStarbaseAtOrbitbody
- OnDamageTaken
- damageType: Enumeration
- PHYSICAL
- ENERGY
- OnDelay
- delayTime: Decimal
- OnHyperspaceExit
- OnOwnerDeath
- OnWeaponFired
- numWeaponClasses: Iteration
- weaponClassForWeaponPassive: Enumeration
- AUTOCANNON
- BEAM
- CAPITALABILITY
- CHAOSBOLT
- DART
- FLAK
- FLASHBEAM
- GAUSS
- ION
- Invalid
- LASERPSI
- LASERTECH
- MISSILE
- PHASECANNON
- PHASEMISSILE
- PLANETBOMBARDMENT
- PLASMA
- POINTDEFENSELASER
- PULSEGUN
- PULSEWAVE
- RAILGUN
- SPIRITBLADE
- WAVE
- ownership: Enumeration
- Allied
- AlliedOrEnemy
- Enemy
- Friendly
- NoOwner
- Player
- UncontrolledMinorFaction
- object: Enumeration
- CapitalShip
- Corvette
- EnvoyFrigate
- Fighter
- Frigate
- PlaceHolderPlanetModule
- PlaceHolderSpaceMine
- Planet
- PlanetModule
- SpaceMine
- Star
- StarBase
- Titan
- space: Enumeration
- Normal
- Phase
- constraint: Enumeration
- CanBeCaptured
- CanBeJumpBlocked
- CanHaveFighters
- CanHaveShields
- CanPhaseDodge
- CanSpreadWeaponDamage
- DoesNotHaveDestabilizationProtection
- HasAbilityWithCooldown
- HasAntiMatterPool
- HasAntiMatterShortage
- HasColonizeAbility
- HasDestabilizationProtection
- HasEnergyWeapons
- HasHullDamage
- HasPhaseMissiles
- HasPopulation
- HasShieldDamage
- HasWeapons
- Invalid
- IsActivelyBeingConstructed
- IsBoarded
- IsCargoShip
- IsColonizable
- IsControllable
- IsExplored
- IsHomeworld
- IsInFriendlyGravityWell
- IsInNonFriendlyGravityWell
- IsMovingToLocalOrbitBody
- IsNotStarBaseConstructor
- IsPetOfTargetter
- IsPsi
- IsResourceExtractor
- IsRuinable
- LinkedCargoShip
- LinkedSquad
- ModuleUnderConstruction
- NotActivelyBeingConstructed
- NotFlagship
- NotInvulnerable
- NotIsBoarded
- NotIsExplored
- NotIsHomeworld
- NotIsIllusionShip
- NotIsMinorFactionOwned
- NotIsOccupationPlanet
- NotIsOutlaw
- NotIsTech
- NotSelf
- WithinCurrentSolarSystem
- maxTargetCount
- effectInfo
- effectAttachInfo
- ApplyBuffToTargetsInRadiusOfTargetWithTravel
- instantActionTriggerType: Condition
- AlwaysPerform
- OnAbilityUsed
- OnBuffFinish
- OnColonizeAbilityUsed
- OnCondition
- instantActionConditionType: Condition
- IfFirstSpawnerDoesNotHaveBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfFirstSpawnerHasBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerDoesNotHaveBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerDoesNotHaveDestabilizationProtection
- IfOwnerHasBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerHasDestabilizationProtection
- IfOwnerHasHullLessThanPerc
- IfOwnerIsAboutToDie
- IfOwnerIsFirstPlayerOwnedStarbaseAtOrbitbody
- IfOwnerIsNotFirstPlayerOwnedStarbaseAtOrbitbody
- OnDamageTaken
- damageType: Enumeration
- PHYSICAL
- ENERGY
- OnDelay
- delayTime: Decimal
- OnHyperspaceExit
- OnOwnerDeath
- OnWeaponFired
- numWeaponClasses: Iteration
- weaponClassForWeaponPassive: Enumeration
- AUTOCANNON
- BEAM
- CAPITALABILITY
- CHAOSBOLT
- DART
- FLAK
- FLASHBEAM
- GAUSS
- ION
- Invalid
- LASERPSI
- LASERTECH
- MISSILE
- PHASECANNON
- PHASEMISSILE
- PLANETBOMBARDMENT
- PLASMA
- POINTDEFENSELASER
- PULSEGUN
- PULSEWAVE
- RAILGUN
- SPIRITBLADE
- WAVE
- ownership: Enumeration
- Allied
- AlliedOrEnemy
- Enemy
- Friendly
- NoOwner
- Player
- UncontrolledMinorFaction
- object: Enumeration
- CapitalShip
- Corvette
- EnvoyFrigate
- Fighter
- Frigate
- PlaceHolderPlanetModule
- PlaceHolderSpaceMine
- Planet
- PlanetModule
- SpaceMine
- Star
- StarBase
- Titan
- space: Enumeration
- Normal
- Phase
- constraint: Enumeration
- CanBeCaptured
- CanBeJumpBlocked
- CanHaveFighters
- CanHaveShields
- CanPhaseDodge
- CanSpreadWeaponDamage
- DoesNotHaveDestabilizationProtection
- HasAbilityWithCooldown
- HasAntiMatterPool
- HasAntiMatterShortage
- HasColonizeAbility
- HasDestabilizationProtection
- HasEnergyWeapons
- HasHullDamage
- HasPhaseMissiles
- HasPopulation
- HasShieldDamage
- HasWeapons
- Invalid
- IsActivelyBeingConstructed
- IsBoarded
- IsCargoShip
- IsColonizable
- IsControllable
- IsExplored
- IsHomeworld
- IsInFriendlyGravityWell
- IsInNonFriendlyGravityWell
- IsMovingToLocalOrbitBody
- IsNotStarBaseConstructor
- IsPetOfTargetter
- IsPsi
- IsResourceExtractor
- IsRuinable
- LinkedCargoShip
- LinkedSquad
- ModuleUnderConstruction
- NotActivelyBeingConstructed
- NotFlagship
- NotInvulnerable
- NotIsBoarded
- NotIsExplored
- NotIsHomeworld
- NotIsIllusionShip
- NotIsMinorFactionOwned
- NotIsOccupationPlanet
- NotIsOutlaw
- NotIsTech
- NotSelf
- WithinCurrentSolarSystem
- hasWeaponEffects: Condition
- FALSE
- TRUE
- weaponEffectOriginType: Condition
- Target
- weaponEffectImpactOffsetType: Enumeration
- RandomMesh
- Center
- CenterOffsetBySpatialRadius
- canWeaponEffectHitShields: Boolean
- weaponEffectsDef
- weaponType: Condition
- Beam
- burstCount: Decimal
- burstDelay: Decimal
- fireDelay: Decimal
- muzzleEffectName: Particle
- muzzleSoundMinRespawnTime: Decimal
- muzzleSounds
- hitEffectName: Particle
- hitHullEffectSounds
- hitShieldsEffectSounds
- beamEffectSounds
- beamGlowTextureName: Texture
- beamCoreTextureName: Texture
- beamWidth: Decimal
- beamGlowColor: Color
- beamCoreColor: Color
- beamTilingRate: Decimal
- Missile
- burstCount: Decimal
- burstDelay: Decimal
- fireDelay: Decimal
- muzzleEffectName: Particle
- muzzleSoundMinRespawnTime: Decimal
- muzzleSounds
- hitEffectName: Particle
- hitHullEffectSounds
- hitShieldsEffectSounds
- missileTravelEffectName: Particle
- missileStartTurningDistance: Decimal
- missileSlowTurnRate: Decimal
- missileMaxSlowTurnTime: Decimal
- ApplyBuffToTargetsInRadiusWithChainTravel
- instantActionTriggerType: Condition
- AlwaysPerform
- OnAbilityUsed
- OnBuffFinish
- OnColonizeAbilityUsed
- OnCondition
- instantActionConditionType: Condition
- IfFirstSpawnerDoesNotHaveBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfFirstSpawnerHasBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerDoesNotHaveBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerDoesNotHaveDestabilizationProtection
- IfOwnerHasBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerHasDestabilizationProtection
- IfOwnerHasHullLessThanPerc
- IfOwnerIsAboutToDie
- IfOwnerIsFirstPlayerOwnedStarbaseAtOrbitbody
- IfOwnerIsNotFirstPlayerOwnedStarbaseAtOrbitbody
- OnDamageTaken
- damageType: Enumeration
- PHYSICAL
- ENERGY
- OnDelay
- delayTime: Decimal
- OnHyperspaceExit
- OnOwnerDeath
- OnWeaponFired
- numWeaponClasses: Iteration
- weaponClassForWeaponPassive: Enumeration
- AUTOCANNON
- BEAM
- CAPITALABILITY
- CHAOSBOLT
- DART
- FLAK
- FLASHBEAM
- GAUSS
- ION
- Invalid
- LASERPSI
- LASERTECH
- MISSILE
- PHASECANNON
- PHASEMISSILE
- PLANETBOMBARDMENT
- PLASMA
- POINTDEFENSELASER
- PULSEGUN
- PULSEWAVE
- RAILGUN
- SPIRITBLADE
- WAVE
- ownership: Enumeration
- Allied
- AlliedOrEnemy
- Enemy
- Friendly
- NoOwner
- Player
- UncontrolledMinorFaction
- object: Enumeration
- CapitalShip
- Corvette
- EnvoyFrigate
- Fighter
- Frigate
- PlaceHolderPlanetModule
- PlaceHolderSpaceMine
- Planet
- PlanetModule
- SpaceMine
- Star
- StarBase
- Titan
- space: Enumeration
- Normal
- Phase
- constraint: Enumeration
- CanBeCaptured
- CanBeJumpBlocked
- CanHaveFighters
- CanHaveShields
- CanPhaseDodge
- CanSpreadWeaponDamage
- DoesNotHaveDestabilizationProtection
- HasAbilityWithCooldown
- HasAntiMatterPool
- HasAntiMatterShortage
- HasColonizeAbility
- HasDestabilizationProtection
- HasEnergyWeapons
- HasHullDamage
- HasPhaseMissiles
- HasPopulation
- HasShieldDamage
- HasWeapons
- Invalid
- IsActivelyBeingConstructed
- IsBoarded
- IsCargoShip
- IsColonizable
- IsControllable
- IsExplored
- IsHomeworld
- IsInFriendlyGravityWell
- IsInNonFriendlyGravityWell
- IsMovingToLocalOrbitBody
- IsNotStarBaseConstructor
- IsPetOfTargetter
- IsPsi
- IsResourceExtractor
- IsRuinable
- LinkedCargoShip
- LinkedSquad
- ModuleUnderConstruction
- NotActivelyBeingConstructed
- NotFlagship
- NotInvulnerable
- NotIsBoarded
- NotIsExplored
- NotIsHomeworld
- NotIsIllusionShip
- NotIsMinorFactionOwned
- NotIsOccupationPlanet
- NotIsOutlaw
- NotIsTech
- NotSelf
- WithinCurrentSolarSystem
- maxTargetCount
- chainDelay: Decimal
- hasWeaponEffects: Condition
- FALSE
- TRUE
- weaponEffectOriginType: Condition
- Target
- weaponEffectImpactOffsetType: Enumeration
- RandomMesh
- Center
- CenterOffsetBySpatialRadius
- canWeaponEffectHitShields: Boolean
- weaponEffectsDef
- weaponType: Condition
- Beam
- burstCount: Decimal
- burstDelay: Decimal
- fireDelay: Decimal
- muzzleEffectName: Particle
- muzzleSoundMinRespawnTime: Decimal
- muzzleSounds
- hitEffectName: Particle
- hitHullEffectSounds
- hitShieldsEffectSounds
- beamEffectSounds
- beamGlowTextureName: Texture
- beamCoreTextureName: Texture
- beamWidth: Decimal
- beamGlowColor: Color
- beamCoreColor: Color
- beamTilingRate: Decimal
- Missile
- burstCount: Decimal
- burstDelay: Decimal
- fireDelay: Decimal
- muzzleEffectName: Particle
- muzzleSoundMinRespawnTime: Decimal
- muzzleSounds
- hitEffectName: Particle
- hitHullEffectSounds
- hitShieldsEffectSounds
- missileTravelEffectName: Particle
- missileStartTurningDistance: Decimal
- missileSlowTurnRate: Decimal
- missileMaxSlowTurnTime: Decimal
- ApplyBuffToTargetsInRadiusWithTravel
- instantActionTriggerType: Condition
- AlwaysPerform
- OnAbilityUsed
- OnBuffFinish
- OnColonizeAbilityUsed
- OnCondition
- instantActionConditionType: Condition
- IfFirstSpawnerDoesNotHaveBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfFirstSpawnerHasBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerDoesNotHaveBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerDoesNotHaveDestabilizationProtection
- IfOwnerHasBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerHasDestabilizationProtection
- IfOwnerHasHullLessThanPerc
- IfOwnerIsAboutToDie
- IfOwnerIsFirstPlayerOwnedStarbaseAtOrbitbody
- IfOwnerIsNotFirstPlayerOwnedStarbaseAtOrbitbody
- OnDamageTaken
- damageType: Enumeration
- PHYSICAL
- ENERGY
- OnDelay
- delayTime: Decimal
- OnHyperspaceExit
- OnOwnerDeath
- OnWeaponFired
- numWeaponClasses: Iteration
- weaponClassForWeaponPassive: Enumeration
- AUTOCANNON
- BEAM
- CAPITALABILITY
- CHAOSBOLT
- DART
- FLAK
- FLASHBEAM
- GAUSS
- ION
- Invalid
- LASERPSI
- LASERTECH
- MISSILE
- PHASECANNON
- PHASEMISSILE
- PLANETBOMBARDMENT
- PLASMA
- POINTDEFENSELASER
- PULSEGUN
- PULSEWAVE
- RAILGUN
- SPIRITBLADE
- WAVE
- ownership: Enumeration
- Allied
- AlliedOrEnemy
- Enemy
- Friendly
- NoOwner
- Player
- UncontrolledMinorFaction
- object: Enumeration
- CapitalShip
- Corvette
- EnvoyFrigate
- Fighter
- Frigate
- PlaceHolderPlanetModule
- PlaceHolderSpaceMine
- Planet
- PlanetModule
- SpaceMine
- Star
- StarBase
- Titan
- space: Enumeration
- Normal
- Phase
- constraint: Enumeration
- CanBeCaptured
- CanBeJumpBlocked
- CanHaveFighters
- CanHaveShields
- CanPhaseDodge
- CanSpreadWeaponDamage
- DoesNotHaveDestabilizationProtection
- HasAbilityWithCooldown
- HasAntiMatterPool
- HasAntiMatterShortage
- HasColonizeAbility
- HasDestabilizationProtection
- HasEnergyWeapons
- HasHullDamage
- HasPhaseMissiles
- HasPopulation
- HasShieldDamage
- HasWeapons
- Invalid
- IsActivelyBeingConstructed
- IsBoarded
- IsCargoShip
- IsColonizable
- IsControllable
- IsExplored
- IsHomeworld
- IsInFriendlyGravityWell
- IsInNonFriendlyGravityWell
- IsMovingToLocalOrbitBody
- IsNotStarBaseConstructor
- IsPetOfTargetter
- IsPsi
- IsResourceExtractor
- IsRuinable
- LinkedCargoShip
- LinkedSquad
- ModuleUnderConstruction
- NotActivelyBeingConstructed
- NotFlagship
- NotInvulnerable
- NotIsBoarded
- NotIsExplored
- NotIsHomeworld
- NotIsIllusionShip
- NotIsMinorFactionOwned
- NotIsOccupationPlanet
- NotIsOutlaw
- NotIsTech
- NotSelf
- WithinCurrentSolarSystem
- maxTargetCount
- effectInfo
- effectAttachInfo
- hasWeaponEffects: Condition
- FALSE
- TRUE
- weaponEffectOriginType: Condition
- Target
- weaponEffectImpactOffsetType: Enumeration
- RandomMesh
- Center
- CenterOffsetBySpatialRadius
- canWeaponEffectHitShields: Boolean
- weaponEffectsDef
- weaponType: Condition
- Beam
- burstCount: Decimal
- burstDelay: Decimal
- fireDelay: Decimal
- muzzleEffectName: Particle
- muzzleSoundMinRespawnTime: Decimal
- muzzleSounds
- hitEffectName: Particle
- hitHullEffectSounds
- hitShieldsEffectSounds
- beamEffectSounds
- beamGlowTextureName: Texture
- beamCoreTextureName: Texture
- beamWidth: Decimal
- beamGlowColor: Color
- beamCoreColor: Color
- beamTilingRate: Decimal
- Missile
- burstCount: Decimal
- burstDelay: Decimal
- fireDelay: Decimal
- muzzleEffectName: Particle
- muzzleSoundMinRespawnTime: Decimal
- muzzleSounds
- hitEffectName: Particle
- hitHullEffectSounds
- hitShieldsEffectSounds
- missileTravelEffectName: Particle
- missileStartTurningDistance: Decimal
- missileSlowTurnRate: Decimal
- missileMaxSlowTurnTime: Decimal
- ApplyBuffToTargetsLinked
- instantActionTriggerType: Condition
- AlwaysPerform
- OnAbilityUsed
- OnBuffFinish
- OnColonizeAbilityUsed
- OnCondition
- instantActionConditionType: Condition
- IfFirstSpawnerDoesNotHaveBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfFirstSpawnerHasBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerDoesNotHaveBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerDoesNotHaveDestabilizationProtection
- IfOwnerHasBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerHasDestabilizationProtection
- IfOwnerHasHullLessThanPerc
- IfOwnerIsAboutToDie
- IfOwnerIsFirstPlayerOwnedStarbaseAtOrbitbody
- IfOwnerIsNotFirstPlayerOwnedStarbaseAtOrbitbody
- OnDamageTaken
- damageType: Enumeration
- PHYSICAL
- ENERGY
- OnDelay
- delayTime: Decimal
- OnHyperspaceExit
- OnOwnerDeath
- OnWeaponFired
- numWeaponClasses: Iteration
- weaponClassForWeaponPassive: Enumeration
- AUTOCANNON
- BEAM
- CAPITALABILITY
- CHAOSBOLT
- DART
- FLAK
- FLASHBEAM
- GAUSS
- ION
- Invalid
- LASERPSI
- LASERTECH
- MISSILE
- PHASECANNON
- PHASEMISSILE
- PLANETBOMBARDMENT
- PLASMA
- POINTDEFENSELASER
- PULSEGUN
- PULSEWAVE
- RAILGUN
- SPIRITBLADE
- WAVE
- ownership: Enumeration
- Allied
- AlliedOrEnemy
- Enemy
- Friendly
- NoOwner
- Player
- UncontrolledMinorFaction
- object: Enumeration
- CapitalShip
- Corvette
- EnvoyFrigate
- Fighter
- Frigate
- PlaceHolderPlanetModule
- PlaceHolderSpaceMine
- Planet
- PlanetModule
- SpaceMine
- Star
- StarBase
- Titan
- space: Enumeration
- Normal
- Phase
- constraint: Enumeration
- CanBeCaptured
- CanBeJumpBlocked
- CanHaveFighters
- CanHaveShields
- CanPhaseDodge
- CanSpreadWeaponDamage
- DoesNotHaveDestabilizationProtection
- HasAbilityWithCooldown
- HasAntiMatterPool
- HasAntiMatterShortage
- HasColonizeAbility
- HasDestabilizationProtection
- HasEnergyWeapons
- HasHullDamage
- HasPhaseMissiles
- HasPopulation
- HasShieldDamage
- HasWeapons
- Invalid
- IsActivelyBeingConstructed
- IsBoarded
- IsCargoShip
- IsColonizable
- IsControllable
- IsExplored
- IsHomeworld
- IsInFriendlyGravityWell
- IsInNonFriendlyGravityWell
- IsMovingToLocalOrbitBody
- IsNotStarBaseConstructor
- IsPetOfTargetter
- IsPsi
- IsResourceExtractor
- IsRuinable
- LinkedCargoShip
- LinkedSquad
- ModuleUnderConstruction
- NotActivelyBeingConstructed
- NotFlagship
- NotInvulnerable
- NotIsBoarded
- NotIsExplored
- NotIsHomeworld
- NotIsIllusionShip
- NotIsMinorFactionOwned
- NotIsOccupationPlanet
- NotIsOutlaw
- NotIsTech
- NotSelf
- WithinCurrentSolarSystem
- effectAttachInfo
- ApplyForceFromSpawner
- instantActionTriggerType: Condition
- AlwaysPerform
- OnAbilityUsed
- OnBuffFinish
- OnColonizeAbilityUsed
- OnCondition
- instantActionConditionType: Condition
- IfFirstSpawnerDoesNotHaveBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfFirstSpawnerHasBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerDoesNotHaveBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerDoesNotHaveDestabilizationProtection
- IfOwnerHasBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerHasDestabilizationProtection
- IfOwnerHasHullLessThanPerc
- IfOwnerIsAboutToDie
- IfOwnerIsFirstPlayerOwnedStarbaseAtOrbitbody
- IfOwnerIsNotFirstPlayerOwnedStarbaseAtOrbitbody
- OnDamageTaken
- damageType: Enumeration
- PHYSICAL
- ENERGY
- OnDelay
- delayTime: Decimal
- OnHyperspaceExit
- OnOwnerDeath
- OnWeaponFired
- numWeaponClasses: Iteration
- weaponClassForWeaponPassive: Enumeration
- AUTOCANNON
- BEAM
- CAPITALABILITY
- CHAOSBOLT
- DART
- FLAK
- FLASHBEAM
- GAUSS
- ION
- Invalid
- LASERPSI
- LASERTECH
- MISSILE
- PHASECANNON
- PHASEMISSILE
- PLANETBOMBARDMENT
- PLASMA
- POINTDEFENSELASER
- PULSEGUN
- PULSEWAVE
- RAILGUN
- SPIRITBLADE
- WAVE
- force: Decimal
- ApplyImpulseFromSpawner
- instantActionTriggerType: Condition
- AlwaysPerform
- OnAbilityUsed
- OnBuffFinish
- OnColonizeAbilityUsed
- OnCondition
- instantActionConditionType: Condition
- IfFirstSpawnerDoesNotHaveBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfFirstSpawnerHasBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerDoesNotHaveBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerDoesNotHaveDestabilizationProtection
- IfOwnerHasBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerHasDestabilizationProtection
- IfOwnerHasHullLessThanPerc
- IfOwnerIsAboutToDie
- IfOwnerIsFirstPlayerOwnedStarbaseAtOrbitbody
- IfOwnerIsNotFirstPlayerOwnedStarbaseAtOrbitbody
- OnDamageTaken
- damageType: Enumeration
- PHYSICAL
- ENERGY
- OnDelay
- delayTime: Decimal
- OnHyperspaceExit
- OnOwnerDeath
- OnWeaponFired
- numWeaponClasses: Iteration
- weaponClassForWeaponPassive: Enumeration
- AUTOCANNON
- BEAM
- CAPITALABILITY
- CHAOSBOLT
- DART
- FLAK
- FLASHBEAM
- GAUSS
- ION
- Invalid
- LASERPSI
- LASERTECH
- MISSILE
- PHASECANNON
- PHASEMISSILE
- PLANETBOMBARDMENT
- PLASMA
- POINTDEFENSELASER
- PULSEGUN
- PULSEWAVE
- RAILGUN
- SPIRITBLADE
- WAVE
- impulse: Decimal
- ApplyImpulseInSpawnerDirection
- instantActionTriggerType: Condition
- AlwaysPerform
- OnAbilityUsed
- OnBuffFinish
- OnColonizeAbilityUsed
- OnCondition
- instantActionConditionType: Condition
- IfFirstSpawnerDoesNotHaveBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfFirstSpawnerHasBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerDoesNotHaveBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerDoesNotHaveDestabilizationProtection
- IfOwnerHasBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerHasDestabilizationProtection
- IfOwnerHasHullLessThanPerc
- IfOwnerIsAboutToDie
- IfOwnerIsFirstPlayerOwnedStarbaseAtOrbitbody
- IfOwnerIsNotFirstPlayerOwnedStarbaseAtOrbitbody
- OnDamageTaken
- damageType: Enumeration
- PHYSICAL
- ENERGY
- OnDelay
- delayTime: Decimal
- OnHyperspaceExit
- OnOwnerDeath
- OnWeaponFired
- numWeaponClasses: Iteration
- weaponClassForWeaponPassive: Enumeration
- AUTOCANNON
- BEAM
- CAPITALABILITY
- CHAOSBOLT
- DART
- FLAK
- FLASHBEAM
- GAUSS
- ION
- Invalid
- LASERPSI
- LASERTECH
- MISSILE
- PHASECANNON
- PHASEMISSILE
- PLANETBOMBARDMENT
- PLASMA
- POINTDEFENSELASER
- PULSEGUN
- PULSEWAVE
- RAILGUN
- SPIRITBLADE
- WAVE
- impulse: Decimal
- ApplyOrRemoveBuffToSelf
- instantActionTriggerType: Condition
- AlwaysPerform
- OnAbilityUsed
- OnBuffFinish
- OnColonizeAbilityUsed
- OnCondition
- instantActionConditionType: Condition
- IfFirstSpawnerDoesNotHaveBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfFirstSpawnerHasBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerDoesNotHaveBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerDoesNotHaveDestabilizationProtection
- IfOwnerHasBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerHasDestabilizationProtection
- IfOwnerHasHullLessThanPerc
- IfOwnerIsAboutToDie
- IfOwnerIsFirstPlayerOwnedStarbaseAtOrbitbody
- IfOwnerIsNotFirstPlayerOwnedStarbaseAtOrbitbody
- OnDamageTaken
- damageType: Enumeration
- PHYSICAL
- ENERGY
- OnDelay
- delayTime: Decimal
- OnHyperspaceExit
- OnOwnerDeath
- OnWeaponFired
- numWeaponClasses: Iteration
- weaponClassForWeaponPassive: Enumeration
- AUTOCANNON
- BEAM
- CAPITALABILITY
- CHAOSBOLT
- DART
- FLAK
- FLASHBEAM
- GAUSS
- ION
- Invalid
- LASERPSI
- LASERTECH
- MISSILE
- PHASECANNON
- PHASEMISSILE
- PLANETBOMBARDMENT
- PLASMA
- POINTDEFENSELASER
- PULSEGUN
- PULSEWAVE
- RAILGUN
- SPIRITBLADE
- WAVE
- buffType: Entity
- effectInfo
- effectAttachInfo
- ApplyRelationshipModifierToOwnerOfPlanetInCurrentGravityWell
- instantActionTriggerType: Condition
- AlwaysPerform
- OnAbilityUsed
- OnBuffFinish
- OnColonizeAbilityUsed
- OnCondition
- instantActionConditionType: Condition
- IfFirstSpawnerDoesNotHaveBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfFirstSpawnerHasBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerDoesNotHaveBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerDoesNotHaveDestabilizationProtection
- IfOwnerHasBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerHasDestabilizationProtection
- IfOwnerHasHullLessThanPerc
- IfOwnerIsAboutToDie
- IfOwnerIsFirstPlayerOwnedStarbaseAtOrbitbody
- IfOwnerIsNotFirstPlayerOwnedStarbaseAtOrbitbody
- OnDamageTaken
- damageType: Enumeration
- PHYSICAL
- ENERGY
- OnDelay
- delayTime: Decimal
- OnHyperspaceExit
- OnOwnerDeath
- OnWeaponFired
- numWeaponClasses: Iteration
- weaponClassForWeaponPassive: Enumeration
- AUTOCANNON
- BEAM
- CAPITALABILITY
- CHAOSBOLT
- DART
- FLAK
- FLASHBEAM
- GAUSS
- ION
- Invalid
- LASERPSI
- LASERTECH
- MISSILE
- PHASECANNON
- PHASEMISSILE
- PLANETBOMBARDMENT
- PLASMA
- POINTDEFENSELASER
- PULSEGUN
- PULSEWAVE
- RAILGUN
- SPIRITBLADE
- WAVE
- ApplyTargettedBuffToSelf
- instantActionTriggerType: Condition
- AlwaysPerform
- OnAbilityUsed
- OnBuffFinish
- OnColonizeAbilityUsed
- OnCondition
- instantActionConditionType: Condition
- IfFirstSpawnerDoesNotHaveBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfFirstSpawnerHasBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerDoesNotHaveBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerDoesNotHaveDestabilizationProtection
- IfOwnerHasBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerHasDestabilizationProtection
- IfOwnerHasHullLessThanPerc
- IfOwnerIsAboutToDie
- IfOwnerIsFirstPlayerOwnedStarbaseAtOrbitbody
- IfOwnerIsNotFirstPlayerOwnedStarbaseAtOrbitbody
- OnDamageTaken
- damageType: Enumeration
- PHYSICAL
- ENERGY
- OnDelay
- delayTime: Decimal
- OnHyperspaceExit
- OnOwnerDeath
- OnWeaponFired
- numWeaponClasses: Iteration
- weaponClassForWeaponPassive: Enumeration
- AUTOCANNON
- BEAM
- CAPITALABILITY
- CHAOSBOLT
- DART
- FLAK
- FLASHBEAM
- GAUSS
- ION
- Invalid
- LASERPSI
- LASERTECH
- MISSILE
- PHASECANNON
- PHASEMISSILE
- PLANETBOMBARDMENT
- PLASMA
- POINTDEFENSELASER
- PULSEGUN
- PULSEWAVE
- RAILGUN
- SPIRITBLADE
- WAVE
- ownership: Enumeration
- Allied
- AlliedOrEnemy
- Enemy
- Friendly
- NoOwner
- Player
- UncontrolledMinorFaction
- object: Enumeration
- CapitalShip
- Corvette
- EnvoyFrigate
- Fighter
- Frigate
- PlaceHolderPlanetModule
- PlaceHolderSpaceMine
- Planet
- PlanetModule
- SpaceMine
- Star
- StarBase
- Titan
- space: Enumeration
- Normal
- Phase
- constraint: Enumeration
- CanBeCaptured
- CanBeJumpBlocked
- CanHaveFighters
- CanHaveShields
- CanPhaseDodge
- CanSpreadWeaponDamage
- DoesNotHaveDestabilizationProtection
- HasAbilityWithCooldown
- HasAntiMatterPool
- HasAntiMatterShortage
- HasColonizeAbility
- HasDestabilizationProtection
- HasEnergyWeapons
- HasHullDamage
- HasPhaseMissiles
- HasPopulation
- HasShieldDamage
- HasWeapons
- Invalid
- IsActivelyBeingConstructed
- IsBoarded
- IsCargoShip
- IsColonizable
- IsControllable
- IsExplored
- IsHomeworld
- IsInFriendlyGravityWell
- IsInNonFriendlyGravityWell
- IsMovingToLocalOrbitBody
- IsNotStarBaseConstructor
- IsPetOfTargetter
- IsPsi
- IsResourceExtractor
- IsRuinable
- LinkedCargoShip
- LinkedSquad
- ModuleUnderConstruction
- NotActivelyBeingConstructed
- NotFlagship
- NotInvulnerable
- NotIsBoarded
- NotIsExplored
- NotIsHomeworld
- NotIsIllusionShip
- NotIsMinorFactionOwned
- NotIsOccupationPlanet
- NotIsOutlaw
- NotIsTech
- NotSelf
- WithinCurrentSolarSystem
- ApplyTargettedBuffToSelfNoFilterNoRange
- instantActionTriggerType: Condition
- AlwaysPerform
- OnAbilityUsed
- OnBuffFinish
- OnColonizeAbilityUsed
- OnCondition
- instantActionConditionType: Condition
- IfFirstSpawnerDoesNotHaveBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfFirstSpawnerHasBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerDoesNotHaveBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerDoesNotHaveDestabilizationProtection
- IfOwnerHasBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerHasDestabilizationProtection
- IfOwnerHasHullLessThanPerc
- IfOwnerIsAboutToDie
- IfOwnerIsFirstPlayerOwnedStarbaseAtOrbitbody
- IfOwnerIsNotFirstPlayerOwnedStarbaseAtOrbitbody
- OnDamageTaken
- damageType: Enumeration
- PHYSICAL
- ENERGY
- OnDelay
- delayTime: Decimal
- OnHyperspaceExit
- OnOwnerDeath
- OnWeaponFired
- numWeaponClasses: Iteration
- weaponClassForWeaponPassive: Enumeration
- AUTOCANNON
- BEAM
- CAPITALABILITY
- CHAOSBOLT
- DART
- FLAK
- FLASHBEAM
- GAUSS
- ION
- Invalid
- LASERPSI
- LASERTECH
- MISSILE
- PHASECANNON
- PHASEMISSILE
- PLANETBOMBARDMENT
- PLASMA
- POINTDEFENSELASER
- PULSEGUN
- PULSEWAVE
- RAILGUN
- SPIRITBLADE
- WAVE
- buffType: Entity
- effectInfo
- effectAttachInfo
- ApplyTargettedBuffToSelfNoRange
- instantActionTriggerType: Condition
- AlwaysPerform
- OnAbilityUsed
- OnBuffFinish
- OnColonizeAbilityUsed
- OnCondition
- instantActionConditionType: Condition
- IfFirstSpawnerDoesNotHaveBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfFirstSpawnerHasBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerDoesNotHaveBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerDoesNotHaveDestabilizationProtection
- IfOwnerHasBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerHasDestabilizationProtection
- IfOwnerHasHullLessThanPerc
- IfOwnerIsAboutToDie
- IfOwnerIsFirstPlayerOwnedStarbaseAtOrbitbody
- IfOwnerIsNotFirstPlayerOwnedStarbaseAtOrbitbody
- OnDamageTaken
- damageType: Enumeration
- PHYSICAL
- ENERGY
- OnDelay
- delayTime: Decimal
- OnHyperspaceExit
- OnOwnerDeath
- OnWeaponFired
- numWeaponClasses: Iteration
- weaponClassForWeaponPassive: Enumeration
- AUTOCANNON
- BEAM
- CAPITALABILITY
- CHAOSBOLT
- DART
- FLAK
- FLASHBEAM
- GAUSS
- ION
- Invalid
- LASERPSI
- LASERTECH
- MISSILE
- PHASECANNON
- PHASEMISSILE
- PLANETBOMBARDMENT
- PLASMA
- POINTDEFENSELASER
- PULSEGUN
- PULSEWAVE
- RAILGUN
- SPIRITBLADE
- WAVE
- ownership: Enumeration
- Allied
- AlliedOrEnemy
- Enemy
- Friendly
- NoOwner
- Player
- UncontrolledMinorFaction
- object: Enumeration
- CapitalShip
- Corvette
- EnvoyFrigate
- Fighter
- Frigate
- PlaceHolderPlanetModule
- PlaceHolderSpaceMine
- Planet
- PlanetModule
- SpaceMine
- Star
- StarBase
- Titan
- space: Enumeration
- Normal
- Phase
- constraint: Enumeration
- CanBeCaptured
- CanBeJumpBlocked
- CanHaveFighters
- CanHaveShields
- CanPhaseDodge
- CanSpreadWeaponDamage
- DoesNotHaveDestabilizationProtection
- HasAbilityWithCooldown
- HasAntiMatterPool
- HasAntiMatterShortage
- HasColonizeAbility
- HasDestabilizationProtection
- HasEnergyWeapons
- HasHullDamage
- HasPhaseMissiles
- HasPopulation
- HasShieldDamage
- HasWeapons
- Invalid
- IsActivelyBeingConstructed
- IsBoarded
- IsCargoShip
- IsColonizable
- IsControllable
- IsExplored
- IsHomeworld
- IsInFriendlyGravityWell
- IsInNonFriendlyGravityWell
- IsMovingToLocalOrbitBody
- IsNotStarBaseConstructor
- IsPetOfTargetter
- IsPsi
- IsResourceExtractor
- IsRuinable
- LinkedCargoShip
- LinkedSquad
- ModuleUnderConstruction
- NotActivelyBeingConstructed
- NotFlagship
- NotInvulnerable
- NotIsBoarded
- NotIsExplored
- NotIsHomeworld
- NotIsIllusionShip
- NotIsMinorFactionOwned
- NotIsOccupationPlanet
- NotIsOutlaw
- NotIsTech
- NotSelf
- WithinCurrentSolarSystem
- effectAttachInfo
- AttractDebris
- instantActionTriggerType: Condition
- AlwaysPerform
- OnAbilityUsed
- OnBuffFinish
- OnColonizeAbilityUsed
- OnCondition
- instantActionConditionType: Condition
- IfFirstSpawnerDoesNotHaveBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfFirstSpawnerHasBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerDoesNotHaveBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerDoesNotHaveDestabilizationProtection
- IfOwnerHasBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerHasDestabilizationProtection
- IfOwnerHasHullLessThanPerc
- IfOwnerIsAboutToDie
- IfOwnerIsFirstPlayerOwnedStarbaseAtOrbitbody
- IfOwnerIsNotFirstPlayerOwnedStarbaseAtOrbitbody
- OnDamageTaken
- damageType: Enumeration
- PHYSICAL
- ENERGY
- OnDelay
- delayTime: Decimal
- OnHyperspaceExit
- OnOwnerDeath
- OnWeaponFired
- numWeaponClasses: Iteration
- weaponClassForWeaponPassive: Enumeration
- AUTOCANNON
- BEAM
- CAPITALABILITY
- CHAOSBOLT
- DART
- FLAK
- FLASHBEAM
- GAUSS
- ION
- Invalid
- LASERPSI
- LASERTECH
- MISSILE
- PHASECANNON
- PHASEMISSILE
- PLANETBOMBARDMENT
- PLASMA
- POINTDEFENSELASER
- PULSEGUN
- PULSEWAVE
- RAILGUN
- SPIRITBLADE
- WAVE
- ChangePlayerIndexToFirstSpawner
- instantActionTriggerType: Condition
- AlwaysPerform
- OnAbilityUsed
- OnBuffFinish
- OnColonizeAbilityUsed
- OnCondition
- instantActionConditionType: Condition
- IfFirstSpawnerDoesNotHaveBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfFirstSpawnerHasBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerDoesNotHaveBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerDoesNotHaveDestabilizationProtection
- IfOwnerHasBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerHasDestabilizationProtection
- IfOwnerHasHullLessThanPerc
- IfOwnerIsAboutToDie
- IfOwnerIsFirstPlayerOwnedStarbaseAtOrbitbody
- IfOwnerIsNotFirstPlayerOwnedStarbaseAtOrbitbody
- OnDamageTaken
- damageType: Enumeration
- PHYSICAL
- ENERGY
- OnDelay
- delayTime: Decimal
- OnHyperspaceExit
- OnOwnerDeath
- OnWeaponFired
- numWeaponClasses: Iteration
- weaponClassForWeaponPassive: Enumeration
- AUTOCANNON
- BEAM
- CAPITALABILITY
- CHAOSBOLT
- DART
- FLAK
- FLASHBEAM
- GAUSS
- ION
- Invalid
- LASERPSI
- LASERTECH
- MISSILE
- PHASECANNON
- PHASEMISSILE
- PLANETBOMBARDMENT
- PLASMA
- POINTDEFENSELASER
- PULSEGUN
- PULSEWAVE
- RAILGUN
- SPIRITBLADE
- WAVE
- ChangePlayerIndexToNeutral
- instantActionTriggerType: Condition
- AlwaysPerform
- OnAbilityUsed
- OnBuffFinish
- OnColonizeAbilityUsed
- OnCondition
- instantActionConditionType: Condition
- IfFirstSpawnerDoesNotHaveBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfFirstSpawnerHasBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerDoesNotHaveBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerDoesNotHaveDestabilizationProtection
- IfOwnerHasBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerHasDestabilizationProtection
- IfOwnerHasHullLessThanPerc
- IfOwnerIsAboutToDie
- IfOwnerIsFirstPlayerOwnedStarbaseAtOrbitbody
- IfOwnerIsNotFirstPlayerOwnedStarbaseAtOrbitbody
- OnDamageTaken
- damageType: Enumeration
- PHYSICAL
- ENERGY
- OnDelay
- delayTime: Decimal
- OnHyperspaceExit
- OnOwnerDeath
- OnWeaponFired
- numWeaponClasses: Iteration
- weaponClassForWeaponPassive: Enumeration
- AUTOCANNON
- BEAM
- CAPITALABILITY
- CHAOSBOLT
- DART
- FLAK
- FLASHBEAM
- GAUSS
- ION
- Invalid
- LASERPSI
- LASERTECH
- MISSILE
- PHASECANNON
- PHASEMISSILE
- PLANETBOMBARDMENT
- PLASMA
- POINTDEFENSELASER
- PULSEGUN
- PULSEWAVE
- RAILGUN
- SPIRITBLADE
- WAVE
- ChangePlayerIndexToPriorMinorFaction
- instantActionTriggerType: Condition
- AlwaysPerform
- OnAbilityUsed
- OnBuffFinish
- OnColonizeAbilityUsed
- OnCondition
- instantActionConditionType: Condition
- IfFirstSpawnerDoesNotHaveBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfFirstSpawnerHasBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerDoesNotHaveBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerDoesNotHaveDestabilizationProtection
- IfOwnerHasBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerHasDestabilizationProtection
- IfOwnerHasHullLessThanPerc
- IfOwnerIsAboutToDie
- IfOwnerIsFirstPlayerOwnedStarbaseAtOrbitbody
- IfOwnerIsNotFirstPlayerOwnedStarbaseAtOrbitbody
- OnDamageTaken
- damageType: Enumeration
- PHYSICAL
- ENERGY
- OnDelay
- delayTime: Decimal
- OnHyperspaceExit
- OnOwnerDeath
- OnWeaponFired
- numWeaponClasses: Iteration
- weaponClassForWeaponPassive: Enumeration
- AUTOCANNON
- BEAM
- CAPITALABILITY
- CHAOSBOLT
- DART
- FLAK
- FLASHBEAM
- GAUSS
- ION
- Invalid
- LASERPSI
- LASERTECH
- MISSILE
- PHASECANNON
- PHASEMISSILE
- PLANETBOMBARDMENT
- PLASMA
- POINTDEFENSELASER
- PULSEGUN
- PULSEWAVE
- RAILGUN
- SPIRITBLADE
- WAVE
- ClearRecordedDamage
- instantActionTriggerType: Condition
- AlwaysPerform
- OnAbilityUsed
- OnBuffFinish
- OnColonizeAbilityUsed
- OnCondition
- instantActionConditionType: Condition
- IfFirstSpawnerDoesNotHaveBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfFirstSpawnerHasBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerDoesNotHaveBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerDoesNotHaveDestabilizationProtection
- IfOwnerHasBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerHasDestabilizationProtection
- IfOwnerHasHullLessThanPerc
- IfOwnerIsAboutToDie
- IfOwnerIsFirstPlayerOwnedStarbaseAtOrbitbody
- IfOwnerIsNotFirstPlayerOwnedStarbaseAtOrbitbody
- OnDamageTaken
- damageType: Enumeration
- PHYSICAL
- ENERGY
- OnDelay
- delayTime: Decimal
- OnHyperspaceExit
- OnOwnerDeath
- OnWeaponFired
- numWeaponClasses: Iteration
- weaponClassForWeaponPassive: Enumeration
- AUTOCANNON
- BEAM
- CAPITALABILITY
- CHAOSBOLT
- DART
- FLAK
- FLASHBEAM
- GAUSS
- ION
- Invalid
- LASERPSI
- LASERTECH
- MISSILE
- PHASECANNON
- PHASEMISSILE
- PLANETBOMBARDMENT
- PLASMA
- POINTDEFENSELASER
- PULSEGUN
- PULSEWAVE
- RAILGUN
- SPIRITBLADE
- WAVE
- ColonizePlanet
- instantActionTriggerType: Condition
- AlwaysPerform
- OnAbilityUsed
- OnBuffFinish
- OnColonizeAbilityUsed
- OnCondition
- instantActionConditionType: Condition
- IfFirstSpawnerDoesNotHaveBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfFirstSpawnerHasBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerDoesNotHaveBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerDoesNotHaveDestabilizationProtection
- IfOwnerHasBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerHasDestabilizationProtection
- IfOwnerHasHullLessThanPerc
- IfOwnerIsAboutToDie
- IfOwnerIsFirstPlayerOwnedStarbaseAtOrbitbody
- IfOwnerIsNotFirstPlayerOwnedStarbaseAtOrbitbody
- OnDamageTaken
- damageType: Enumeration
- PHYSICAL
- ENERGY
- OnDelay
- delayTime: Decimal
- OnHyperspaceExit
- OnOwnerDeath
- OnWeaponFired
- numWeaponClasses: Iteration
- weaponClassForWeaponPassive: Enumeration
- AUTOCANNON
- BEAM
- CAPITALABILITY
- CHAOSBOLT
- DART
- FLAK
- FLASHBEAM
- GAUSS
- ION
- Invalid
- LASERPSI
- LASERTECH
- MISSILE
- PHASECANNON
- PHASEMISSILE
- PLANETBOMBARDMENT
- PLASMA
- POINTDEFENSELASER
- PULSEGUN
- PULSEWAVE
- RAILGUN
- SPIRITBLADE
- WAVE
- targetFilter
- numOwnerships: Iteration
- ownership: Enumeration
- Allied
- AlliedOrEnemy
- Enemy
- Friendly
- NoOwner
- Player
- UncontrolledMinorFaction
- object: Enumeration
- CapitalShip
- Corvette
- EnvoyFrigate
- Fighter
- Frigate
- PlaceHolderPlanetModule
- PlaceHolderSpaceMine
- Planet
- PlanetModule
- SpaceMine
- Star
- StarBase
- Titan
- space: Enumeration
- Normal
- Phase
- constraint: Enumeration
- CanBeCaptured
- CanBeJumpBlocked
- CanHaveFighters
- CanHaveShields
- CanPhaseDodge
- CanSpreadWeaponDamage
- DoesNotHaveDestabilizationProtection
- HasAbilityWithCooldown
- HasAntiMatterPool
- HasAntiMatterShortage
- HasColonizeAbility
- HasDestabilizationProtection
- HasEnergyWeapons
- HasHullDamage
- HasPhaseMissiles
- HasPopulation
- HasShieldDamage
- HasWeapons
- Invalid
- IsActivelyBeingConstructed
- IsBoarded
- IsCargoShip
- IsColonizable
- IsControllable
- IsExplored
- IsHomeworld
- IsInFriendlyGravityWell
- IsInNonFriendlyGravityWell
- IsMovingToLocalOrbitBody
- IsNotStarBaseConstructor
- IsPetOfTargetter
- IsPsi
- IsResourceExtractor
- IsRuinable
- LinkedCargoShip
- LinkedSquad
- ModuleUnderConstruction
- NotActivelyBeingConstructed
- NotFlagship
- NotInvulnerable
- NotIsBoarded
- NotIsExplored
- NotIsHomeworld
- NotIsIllusionShip
- NotIsMinorFactionOwned
- NotIsOccupationPlanet
- NotIsOutlaw
- NotIsTech
- NotSelf
- WithinCurrentSolarSystem
- ConvertDamageToAntiMatter
- instantActionTriggerType: Condition
- AlwaysPerform
- OnAbilityUsed
- OnBuffFinish
- OnColonizeAbilityUsed
- OnCondition
- instantActionConditionType: Condition
- IfFirstSpawnerDoesNotHaveBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfFirstSpawnerHasBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerDoesNotHaveBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerDoesNotHaveDestabilizationProtection
- IfOwnerHasBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerHasDestabilizationProtection
- IfOwnerHasHullLessThanPerc
- IfOwnerIsAboutToDie
- IfOwnerIsFirstPlayerOwnedStarbaseAtOrbitbody
- IfOwnerIsNotFirstPlayerOwnedStarbaseAtOrbitbody
- OnDamageTaken
- damageType: Enumeration
- PHYSICAL
- ENERGY
- OnDelay
- delayTime: Decimal
- OnHyperspaceExit
- OnOwnerDeath
- OnWeaponFired
- numWeaponClasses: Iteration
- weaponClassForWeaponPassive: Enumeration
- AUTOCANNON
- BEAM
- CAPITALABILITY
- CHAOSBOLT
- DART
- FLAK
- FLASHBEAM
- GAUSS
- ION
- Invalid
- LASERPSI
- LASERTECH
- MISSILE
- PHASECANNON
- PHASEMISSILE
- PLANETBOMBARDMENT
- PLASMA
- POINTDEFENSELASER
- PULSEGUN
- PULSEWAVE
- RAILGUN
- SPIRITBLADE
- WAVE
- ConvertFrigateToResources
- instantActionTriggerType: Condition
- AlwaysPerform
- OnAbilityUsed
- OnBuffFinish
- OnColonizeAbilityUsed
- OnCondition
- instantActionConditionType: Condition
- IfFirstSpawnerDoesNotHaveBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfFirstSpawnerHasBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerDoesNotHaveBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerDoesNotHaveDestabilizationProtection
- IfOwnerHasBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerHasDestabilizationProtection
- IfOwnerHasHullLessThanPerc
- IfOwnerIsAboutToDie
- IfOwnerIsFirstPlayerOwnedStarbaseAtOrbitbody
- IfOwnerIsNotFirstPlayerOwnedStarbaseAtOrbitbody
- OnDamageTaken
- damageType: Enumeration
- PHYSICAL
- ENERGY
- OnDelay
- delayTime: Decimal
- OnHyperspaceExit
- OnOwnerDeath
- OnWeaponFired
- numWeaponClasses: Iteration
- weaponClassForWeaponPassive: Enumeration
- AUTOCANNON
- BEAM
- CAPITALABILITY
- CHAOSBOLT
- DART
- FLAK
- FLASHBEAM
- GAUSS
- ION
- Invalid
- LASERPSI
- LASERTECH
- MISSILE
- PHASECANNON
- PHASEMISSILE
- PLANETBOMBARDMENT
- PLASMA
- POINTDEFENSELASER
- PULSEGUN
- PULSEWAVE
- RAILGUN
- SPIRITBLADE
- WAVE
- ConvertNearbyDebrisToHull
- instantActionTriggerType: Condition
- AlwaysPerform
- OnAbilityUsed
- OnBuffFinish
- OnColonizeAbilityUsed
- OnCondition
- instantActionConditionType: Condition
- IfFirstSpawnerDoesNotHaveBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfFirstSpawnerHasBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerDoesNotHaveBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerDoesNotHaveDestabilizationProtection
- IfOwnerHasBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerHasDestabilizationProtection
- IfOwnerHasHullLessThanPerc
- IfOwnerIsAboutToDie
- IfOwnerIsFirstPlayerOwnedStarbaseAtOrbitbody
- IfOwnerIsNotFirstPlayerOwnedStarbaseAtOrbitbody
- OnDamageTaken
- damageType: Enumeration
- PHYSICAL
- ENERGY
- OnDelay
- delayTime: Decimal
- OnHyperspaceExit
- OnOwnerDeath
- OnWeaponFired
- numWeaponClasses: Iteration
- weaponClassForWeaponPassive: Enumeration
- AUTOCANNON
- BEAM
- CAPITALABILITY
- CHAOSBOLT
- DART
- FLAK
- FLASHBEAM
- GAUSS
- ION
- Invalid
- LASERPSI
- LASERTECH
- MISSILE
- PHASECANNON
- PHASEMISSILE
- PLANETBOMBARDMENT
- PLASMA
- POINTDEFENSELASER
- PULSEGUN
- PULSEWAVE
- RAILGUN
- SPIRITBLADE
- WAVE
- ConvertSquadMembersToMines
- instantActionTriggerType: Condition
- AlwaysPerform
- OnAbilityUsed
- OnBuffFinish
- OnColonizeAbilityUsed
- OnCondition
- instantActionConditionType: Condition
- IfFirstSpawnerDoesNotHaveBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfFirstSpawnerHasBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerDoesNotHaveBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerDoesNotHaveDestabilizationProtection
- IfOwnerHasBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerHasDestabilizationProtection
- IfOwnerHasHullLessThanPerc
- IfOwnerIsAboutToDie
- IfOwnerIsFirstPlayerOwnedStarbaseAtOrbitbody
- IfOwnerIsNotFirstPlayerOwnedStarbaseAtOrbitbody
- OnDamageTaken
- damageType: Enumeration
- PHYSICAL
- ENERGY
- OnDelay
- delayTime: Decimal
- OnHyperspaceExit
- OnOwnerDeath
- OnWeaponFired
- numWeaponClasses: Iteration
- weaponClassForWeaponPassive: Enumeration
- AUTOCANNON
- BEAM
- CAPITALABILITY
- CHAOSBOLT
- DART
- FLAK
- FLASHBEAM
- GAUSS
- ION
- Invalid
- LASERPSI
- LASERTECH
- MISSILE
- PHASECANNON
- PHASEMISSILE
- PLANETBOMBARDMENT
- PLASMA
- POINTDEFENSELASER
- PULSEGUN
- PULSEWAVE
- RAILGUN
- SPIRITBLADE
- WAVE
- CreateCannonShell
- instantActionTriggerType: Condition
- AlwaysPerform
- OnAbilityUsed
- OnBuffFinish
- OnColonizeAbilityUsed
- OnCondition
- instantActionConditionType: Condition
- IfFirstSpawnerDoesNotHaveBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfFirstSpawnerHasBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerDoesNotHaveBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerDoesNotHaveDestabilizationProtection
- IfOwnerHasBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerHasDestabilizationProtection
- IfOwnerHasHullLessThanPerc
- IfOwnerIsAboutToDie
- IfOwnerIsFirstPlayerOwnedStarbaseAtOrbitbody
- IfOwnerIsNotFirstPlayerOwnedStarbaseAtOrbitbody
- OnDamageTaken
- damageType: Enumeration
- PHYSICAL
- ENERGY
- OnDelay
- delayTime: Decimal
- OnHyperspaceExit
- OnOwnerDeath
- OnWeaponFired
- numWeaponClasses: Iteration
- weaponClassForWeaponPassive: Enumeration
- AUTOCANNON
- BEAM
- CAPITALABILITY
- CHAOSBOLT
- DART
- FLAK
- FLASHBEAM
- GAUSS
- ION
- Invalid
- LASERPSI
- LASERTECH
- MISSILE
- PHASECANNON
- PHASEMISSILE
- PLANETBOMBARDMENT
- PLASMA
- POINTDEFENSELASER
- PULSEGUN
- PULSEWAVE
- RAILGUN
- SPIRITBLADE
- WAVE
- cannonShellType: Entity
- effectInfo
- effectAttachInfo
- CreateClonedFrigate
- instantActionTriggerType: Condition
- AlwaysPerform
- OnAbilityUsed
- OnBuffFinish
- OnColonizeAbilityUsed
- OnCondition
- instantActionConditionType: Condition
- IfFirstSpawnerDoesNotHaveBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfFirstSpawnerHasBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerDoesNotHaveBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerDoesNotHaveDestabilizationProtection
- IfOwnerHasBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerHasDestabilizationProtection
- IfOwnerHasHullLessThanPerc
- IfOwnerIsAboutToDie
- IfOwnerIsFirstPlayerOwnedStarbaseAtOrbitbody
- IfOwnerIsNotFirstPlayerOwnedStarbaseAtOrbitbody
- OnDamageTaken
- damageType: Enumeration
- PHYSICAL
- ENERGY
- OnDelay
- delayTime: Decimal
- OnHyperspaceExit
- OnOwnerDeath
- OnWeaponFired
- numWeaponClasses: Iteration
- weaponClassForWeaponPassive: Enumeration
- AUTOCANNON
- BEAM
- CAPITALABILITY
- CHAOSBOLT
- DART
- FLAK
- FLASHBEAM
- GAUSS
- ION
- Invalid
- LASERPSI
- LASERTECH
- MISSILE
- PHASECANNON
- PHASEMISSILE
- PLANETBOMBARDMENT
- PLASMA
- POINTDEFENSELASER
- PULSEGUN
- PULSEWAVE
- RAILGUN
- SPIRITBLADE
- WAVE
- CreateFrigate
- instantActionTriggerType: Condition
- AlwaysPerform
- OnAbilityUsed
- OnBuffFinish
- OnColonizeAbilityUsed
- OnCondition
- instantActionConditionType: Condition
- IfFirstSpawnerDoesNotHaveBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfFirstSpawnerHasBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerDoesNotHaveBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerDoesNotHaveDestabilizationProtection
- IfOwnerHasBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerHasDestabilizationProtection
- IfOwnerHasHullLessThanPerc
- IfOwnerIsAboutToDie
- IfOwnerIsFirstPlayerOwnedStarbaseAtOrbitbody
- IfOwnerIsNotFirstPlayerOwnedStarbaseAtOrbitbody
- OnDamageTaken
- damageType: Enumeration
- PHYSICAL
- ENERGY
- OnDelay
- delayTime: Decimal
- OnHyperspaceExit
- OnOwnerDeath
- OnWeaponFired
- numWeaponClasses: Iteration
- weaponClassForWeaponPassive: Enumeration
- AUTOCANNON
- BEAM
- CAPITALABILITY
- CHAOSBOLT
- DART
- FLAK
- FLASHBEAM
- GAUSS
- ION
- Invalid
- LASERPSI
- LASERTECH
- MISSILE
- PHASECANNON
- PHASEMISSILE
- PLANETBOMBARDMENT
- PLASMA
- POINTDEFENSELASER
- PULSEGUN
- PULSEWAVE
- RAILGUN
- SPIRITBLADE
- WAVE
- CreateFrigateAtArbitraryTarget
- instantActionTriggerType: Condition
- AlwaysPerform
- OnAbilityUsed
- OnBuffFinish
- OnColonizeAbilityUsed
- OnCondition
- instantActionConditionType: Condition
- IfFirstSpawnerDoesNotHaveBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfFirstSpawnerHasBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerDoesNotHaveBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerDoesNotHaveDestabilizationProtection
- IfOwnerHasBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerHasDestabilizationProtection
- IfOwnerHasHullLessThanPerc
- IfOwnerIsAboutToDie
- IfOwnerIsFirstPlayerOwnedStarbaseAtOrbitbody
- IfOwnerIsNotFirstPlayerOwnedStarbaseAtOrbitbody
- OnDamageTaken
- damageType: Enumeration
- PHYSICAL
- ENERGY
- OnDelay
- delayTime: Decimal
- OnHyperspaceExit
- OnOwnerDeath
- OnWeaponFired
- numWeaponClasses: Iteration
- weaponClassForWeaponPassive: Enumeration
- AUTOCANNON
- BEAM
- CAPITALABILITY
- CHAOSBOLT
- DART
- FLAK
- FLASHBEAM
- GAUSS
- ION
- Invalid
- LASERPSI
- LASERTECH
- MISSILE
- PHASECANNON
- PHASEMISSILE
- PLANETBOMBARDMENT
- PLASMA
- POINTDEFENSELASER
- PULSEGUN
- PULSEWAVE
- RAILGUN
- SPIRITBLADE
- WAVE
- CreateFrigateAtTarget
- instantActionTriggerType: Condition
- AlwaysPerform
- OnAbilityUsed
- OnBuffFinish
- OnColonizeAbilityUsed
- OnCondition
- instantActionConditionType: Condition
- IfFirstSpawnerDoesNotHaveBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfFirstSpawnerHasBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerDoesNotHaveBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerDoesNotHaveDestabilizationProtection
- IfOwnerHasBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerHasDestabilizationProtection
- IfOwnerHasHullLessThanPerc
- IfOwnerIsAboutToDie
- IfOwnerIsFirstPlayerOwnedStarbaseAtOrbitbody
- IfOwnerIsNotFirstPlayerOwnedStarbaseAtOrbitbody
- OnDamageTaken
- damageType: Enumeration
- PHYSICAL
- ENERGY
- OnDelay
- delayTime: Decimal
- OnHyperspaceExit
- OnOwnerDeath
- OnWeaponFired
- numWeaponClasses: Iteration
- weaponClassForWeaponPassive: Enumeration
- AUTOCANNON
- BEAM
- CAPITALABILITY
- CHAOSBOLT
- DART
- FLAK
- FLASHBEAM
- GAUSS
- ION
- Invalid
- LASERPSI
- LASERTECH
- MISSILE
- PHASECANNON
- PHASEMISSILE
- PLANETBOMBARDMENT
- PLASMA
- POINTDEFENSELASER
- PULSEGUN
- PULSEWAVE
- RAILGUN
- SPIRITBLADE
- WAVE
- frigateType: Entity
- numFrigates
- impulse: Decimal
- expiryTime
- spawnFrigateSoundID: Sound
- targetFilter
- numOwnerships: Iteration
- ownership: Enumeration
- Allied
- AlliedOrEnemy
- Enemy
- Friendly
- NoOwner
- Player
- UncontrolledMinorFaction
- object: Enumeration
- CapitalShip
- Corvette
- EnvoyFrigate
- Fighter
- Frigate
- PlaceHolderPlanetModule
- PlaceHolderSpaceMine
- Planet
- PlanetModule
- SpaceMine
- Star
- StarBase
- Titan
- space: Enumeration
- Normal
- Phase
- constraint: Enumeration
- CanBeCaptured
- CanBeJumpBlocked
- CanHaveFighters
- CanHaveShields
- CanPhaseDodge
- CanSpreadWeaponDamage
- DoesNotHaveDestabilizationProtection
- HasAbilityWithCooldown
- HasAntiMatterPool
- HasAntiMatterShortage
- HasColonizeAbility
- HasDestabilizationProtection
- HasEnergyWeapons
- HasHullDamage
- HasPhaseMissiles
- HasPopulation
- HasShieldDamage
- HasWeapons
- Invalid
- IsActivelyBeingConstructed
- IsBoarded
- IsCargoShip
- IsColonizable
- IsControllable
- IsExplored
- IsHomeworld
- IsInFriendlyGravityWell
- IsInNonFriendlyGravityWell
- IsMovingToLocalOrbitBody
- IsNotStarBaseConstructor
- IsPetOfTargetter
- IsPsi
- IsResourceExtractor
- IsRuinable
- LinkedCargoShip
- LinkedSquad
- ModuleUnderConstruction
- NotActivelyBeingConstructed
- NotFlagship
- NotInvulnerable
- NotIsBoarded
- NotIsExplored
- NotIsHomeworld
- NotIsIllusionShip
- NotIsMinorFactionOwned
- NotIsOccupationPlanet
- NotIsOutlaw
- NotIsTech
- NotSelf
- WithinCurrentSolarSystem
- CreateIllusionFighters
- instantActionTriggerType: Condition
- AlwaysPerform
- OnAbilityUsed
- OnBuffFinish
- OnColonizeAbilityUsed
- OnCondition
- instantActionConditionType: Condition
- IfFirstSpawnerDoesNotHaveBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfFirstSpawnerHasBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerDoesNotHaveBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerDoesNotHaveDestabilizationProtection
- IfOwnerHasBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerHasDestabilizationProtection
- IfOwnerHasHullLessThanPerc
- IfOwnerIsAboutToDie
- IfOwnerIsFirstPlayerOwnedStarbaseAtOrbitbody
- IfOwnerIsNotFirstPlayerOwnedStarbaseAtOrbitbody
- OnDamageTaken
- damageType: Enumeration
- PHYSICAL
- ENERGY
- OnDelay
- delayTime: Decimal
- OnHyperspaceExit
- OnOwnerDeath
- OnWeaponFired
- numWeaponClasses: Iteration
- weaponClassForWeaponPassive: Enumeration
- AUTOCANNON
- BEAM
- CAPITALABILITY
- CHAOSBOLT
- DART
- FLAK
- FLASHBEAM
- GAUSS
- ION
- Invalid
- LASERPSI
- LASERTECH
- MISSILE
- PHASECANNON
- PHASEMISSILE
- PLANETBOMBARDMENT
- PLASMA
- POINTDEFENSELASER
- PULSEGUN
- PULSEWAVE
- RAILGUN
- SPIRITBLADE
- WAVE
- numFighters
- expiryTime
- effectInfo
- effectAttachInfo
- CreatePlanetModule
- instantActionTriggerType: Condition
- AlwaysPerform
- OnAbilityUsed
- OnBuffFinish
- OnColonizeAbilityUsed
- OnCondition
- instantActionConditionType: Condition
- IfFirstSpawnerDoesNotHaveBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfFirstSpawnerHasBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerDoesNotHaveBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerDoesNotHaveDestabilizationProtection
- IfOwnerHasBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerHasDestabilizationProtection
- IfOwnerHasHullLessThanPerc
- IfOwnerIsAboutToDie
- IfOwnerIsFirstPlayerOwnedStarbaseAtOrbitbody
- IfOwnerIsNotFirstPlayerOwnedStarbaseAtOrbitbody
- OnDamageTaken
- damageType: Enumeration
- PHYSICAL
- ENERGY
- OnDelay
- delayTime: Decimal
- OnHyperspaceExit
- OnOwnerDeath
- OnWeaponFired
- numWeaponClasses: Iteration
- weaponClassForWeaponPassive: Enumeration
- AUTOCANNON
- BEAM
- CAPITALABILITY
- CHAOSBOLT
- DART
- FLAK
- FLASHBEAM
- GAUSS
- ION
- Invalid
- LASERPSI
- LASERTECH
- MISSILE
- PHASECANNON
- PHASEMISSILE
- PLANETBOMBARDMENT
- PLASMA
- POINTDEFENSELASER
- PULSEGUN
- PULSEWAVE
- RAILGUN
- SPIRITBLADE
- WAVE
- CreateSpaceMine
- instantActionTriggerType: Condition
- AlwaysPerform
- OnAbilityUsed
- OnBuffFinish
- OnColonizeAbilityUsed
- OnCondition
- instantActionConditionType: Condition
- IfFirstSpawnerDoesNotHaveBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfFirstSpawnerHasBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerDoesNotHaveBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerDoesNotHaveDestabilizationProtection
- IfOwnerHasBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerHasDestabilizationProtection
- IfOwnerHasHullLessThanPerc
- IfOwnerIsAboutToDie
- IfOwnerIsFirstPlayerOwnedStarbaseAtOrbitbody
- IfOwnerIsNotFirstPlayerOwnedStarbaseAtOrbitbody
- OnDamageTaken
- damageType: Enumeration
- PHYSICAL
- ENERGY
- OnDelay
- delayTime: Decimal
- OnHyperspaceExit
- OnOwnerDeath
- OnWeaponFired
- numWeaponClasses: Iteration
- weaponClassForWeaponPassive: Enumeration
- AUTOCANNON
- BEAM
- CAPITALABILITY
- CHAOSBOLT
- DART
- FLAK
- FLASHBEAM
- GAUSS
- ION
- Invalid
- LASERPSI
- LASERTECH
- MISSILE
- PHASECANNON
- PHASEMISSILE
- PLANETBOMBARDMENT
- PLASMA
- POINTDEFENSELASER
- PULSEGUN
- PULSEWAVE
- RAILGUN
- SPIRITBLADE
- WAVE
- CreateSquad
- instantActionTriggerType: Condition
- AlwaysPerform
- OnAbilityUsed
- OnBuffFinish
- OnColonizeAbilityUsed
- OnCondition
- instantActionConditionType: Condition
- IfFirstSpawnerDoesNotHaveBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfFirstSpawnerHasBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerDoesNotHaveBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerDoesNotHaveDestabilizationProtection
- IfOwnerHasBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerHasDestabilizationProtection
- IfOwnerHasHullLessThanPerc
- IfOwnerIsAboutToDie
- IfOwnerIsFirstPlayerOwnedStarbaseAtOrbitbody
- IfOwnerIsNotFirstPlayerOwnedStarbaseAtOrbitbody
- OnDamageTaken
- damageType: Enumeration
- PHYSICAL
- ENERGY
- OnDelay
- delayTime: Decimal
- OnHyperspaceExit
- OnOwnerDeath
- OnWeaponFired
- numWeaponClasses: Iteration
- weaponClassForWeaponPassive: Enumeration
- AUTOCANNON
- BEAM
- CAPITALABILITY
- CHAOSBOLT
- DART
- FLAK
- FLASHBEAM
- GAUSS
- ION
- Invalid
- LASERPSI
- LASERTECH
- MISSILE
- PHASECANNON
- PHASEMISSILE
- PLANETBOMBARDMENT
- PLASMA
- POINTDEFENSELASER
- PULSEGUN
- PULSEWAVE
- RAILGUN
- SPIRITBLADE
- WAVE
- CreateStarBase
- instantActionTriggerType: Condition
- AlwaysPerform
- OnAbilityUsed
- OnBuffFinish
- OnColonizeAbilityUsed
- OnCondition
- instantActionConditionType: Condition
- IfFirstSpawnerDoesNotHaveBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfFirstSpawnerHasBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerDoesNotHaveBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerDoesNotHaveDestabilizationProtection
- IfOwnerHasBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerHasDestabilizationProtection
- IfOwnerHasHullLessThanPerc
- IfOwnerIsAboutToDie
- IfOwnerIsFirstPlayerOwnedStarbaseAtOrbitbody
- IfOwnerIsNotFirstPlayerOwnedStarbaseAtOrbitbody
- OnDamageTaken
- damageType: Enumeration
- PHYSICAL
- ENERGY
- OnDelay
- delayTime: Decimal
- OnHyperspaceExit
- OnOwnerDeath
- OnWeaponFired
- numWeaponClasses: Iteration
- weaponClassForWeaponPassive: Enumeration
- AUTOCANNON
- BEAM
- CAPITALABILITY
- CHAOSBOLT
- DART
- FLAK
- FLASHBEAM
- GAUSS
- ION
- Invalid
- LASERPSI
- LASERTECH
- MISSILE
- PHASECANNON
- PHASEMISSILE
- PLANETBOMBARDMENT
- PLASMA
- POINTDEFENSELASER
- PULSEGUN
- PULSEWAVE
- RAILGUN
- SPIRITBLADE
- WAVE
- DoAllegianceChangeToPlanet
- instantActionTriggerType: Condition
- AlwaysPerform
- OnAbilityUsed
- OnBuffFinish
- OnColonizeAbilityUsed
- OnCondition
- instantActionConditionType: Condition
- IfFirstSpawnerDoesNotHaveBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfFirstSpawnerHasBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerDoesNotHaveBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerDoesNotHaveDestabilizationProtection
- IfOwnerHasBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerHasDestabilizationProtection
- IfOwnerHasHullLessThanPerc
- IfOwnerIsAboutToDie
- IfOwnerIsFirstPlayerOwnedStarbaseAtOrbitbody
- IfOwnerIsNotFirstPlayerOwnedStarbaseAtOrbitbody
- OnDamageTaken
- damageType: Enumeration
- PHYSICAL
- ENERGY
- OnDelay
- delayTime: Decimal
- OnHyperspaceExit
- OnOwnerDeath
- OnWeaponFired
- numWeaponClasses: Iteration
- weaponClassForWeaponPassive: Enumeration
- AUTOCANNON
- BEAM
- CAPITALABILITY
- CHAOSBOLT
- DART
- FLAK
- FLASHBEAM
- GAUSS
- ION
- Invalid
- LASERPSI
- LASERTECH
- MISSILE
- PHASECANNON
- PHASEMISSILE
- PLANETBOMBARDMENT
- PLASMA
- POINTDEFENSELASER
- PULSEGUN
- PULSEWAVE
- RAILGUN
- SPIRITBLADE
- WAVE
- DoDamage
- instantActionTriggerType: Condition
- AlwaysPerform
- OnAbilityUsed
- OnBuffFinish
- OnColonizeAbilityUsed
- OnCondition
- instantActionConditionType: Condition
- IfFirstSpawnerDoesNotHaveBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfFirstSpawnerHasBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerDoesNotHaveBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerDoesNotHaveDestabilizationProtection
- IfOwnerHasBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerHasDestabilizationProtection
- IfOwnerHasHullLessThanPerc
- IfOwnerIsAboutToDie
- IfOwnerIsFirstPlayerOwnedStarbaseAtOrbitbody
- IfOwnerIsNotFirstPlayerOwnedStarbaseAtOrbitbody
- OnDamageTaken
- damageType: Enumeration
- PHYSICAL
- ENERGY
- OnDelay
- delayTime: Decimal
- OnHyperspaceExit
- OnOwnerDeath
- OnWeaponFired
- numWeaponClasses: Iteration
- weaponClassForWeaponPassive: Enumeration
- AUTOCANNON
- BEAM
- CAPITALABILITY
- CHAOSBOLT
- DART
- FLAK
- FLASHBEAM
- GAUSS
- ION
- Invalid
- LASERPSI
- LASERTECH
- MISSILE
- PHASECANNON
- PHASEMISSILE
- PLANETBOMBARDMENT
- PLASMA
- POINTDEFENSELASER
- PULSEGUN
- PULSEWAVE
- RAILGUN
- SPIRITBLADE
- WAVE
- damageAffectType: Enumeration
- AFFECTS_ONLY_HULL
- AFFECTS_ONLY_SHIELDS
- AFFECTS_SHIELDS_AND_HULL
- damageType: Enumeration
- PHYSICAL
- ENERGY
- DoDamagePerEntityInRadius
- instantActionTriggerType: Condition
- AlwaysPerform
- OnAbilityUsed
- OnBuffFinish
- OnColonizeAbilityUsed
- OnCondition
- instantActionConditionType: Condition
- IfFirstSpawnerDoesNotHaveBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfFirstSpawnerHasBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerDoesNotHaveBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerDoesNotHaveDestabilizationProtection
- IfOwnerHasBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerHasDestabilizationProtection
- IfOwnerHasHullLessThanPerc
- IfOwnerIsAboutToDie
- IfOwnerIsFirstPlayerOwnedStarbaseAtOrbitbody
- IfOwnerIsNotFirstPlayerOwnedStarbaseAtOrbitbody
- OnDamageTaken
- damageType: Enumeration
- PHYSICAL
- ENERGY
- OnDelay
- delayTime: Decimal
- OnHyperspaceExit
- OnOwnerDeath
- OnWeaponFired
- numWeaponClasses: Iteration
- weaponClassForWeaponPassive: Enumeration
- AUTOCANNON
- BEAM
- CAPITALABILITY
- CHAOSBOLT
- DART
- FLAK
- FLASHBEAM
- GAUSS
- ION
- Invalid
- LASERPSI
- LASERTECH
- MISSILE
- PHASECANNON
- PHASEMISSILE
- PLANETBOMBARDMENT
- PLASMA
- POINTDEFENSELASER
- PULSEGUN
- PULSEWAVE
- RAILGUN
- SPIRITBLADE
- WAVE
- damageAffectType: Enumeration
- AFFECTS_ONLY_HULL
- AFFECTS_ONLY_SHIELDS
- AFFECTS_SHIELDS_AND_HULL
- damageType: Enumeration
- PHYSICAL
- ENERGY
- targetFilter
- numOwnerships: Iteration
- ownership: Enumeration
- Allied
- AlliedOrEnemy
- Enemy
- Friendly
- NoOwner
- Player
- UncontrolledMinorFaction
- object: Enumeration
- CapitalShip
- Corvette
- EnvoyFrigate
- Fighter
- Frigate
- PlaceHolderPlanetModule
- PlaceHolderSpaceMine
- Planet
- PlanetModule
- SpaceMine
- Star
- StarBase
- Titan
- space: Enumeration
- Normal
- Phase
- constraint: Enumeration
- CanBeCaptured
- CanBeJumpBlocked
- CanHaveFighters
- CanHaveShields
- CanPhaseDodge
- CanSpreadWeaponDamage
- DoesNotHaveDestabilizationProtection
- HasAbilityWithCooldown
- HasAntiMatterPool
- HasAntiMatterShortage
- HasColonizeAbility
- HasDestabilizationProtection
- HasEnergyWeapons
- HasHullDamage
- HasPhaseMissiles
- HasPopulation
- HasShieldDamage
- HasWeapons
- Invalid
- IsActivelyBeingConstructed
- IsBoarded
- IsCargoShip
- IsColonizable
- IsControllable
- IsExplored
- IsHomeworld
- IsInFriendlyGravityWell
- IsInNonFriendlyGravityWell
- IsMovingToLocalOrbitBody
- IsNotStarBaseConstructor
- IsPetOfTargetter
- IsPsi
- IsResourceExtractor
- IsRuinable
- LinkedCargoShip
- LinkedSquad
- ModuleUnderConstruction
- NotActivelyBeingConstructed
- NotFlagship
- NotInvulnerable
- NotIsBoarded
- NotIsExplored
- NotIsHomeworld
- NotIsIllusionShip
- NotIsMinorFactionOwned
- NotIsOccupationPlanet
- NotIsOutlaw
- NotIsTech
- NotSelf
- WithinCurrentSolarSystem
- DoDamagePerLastSpawnerPopulation
- instantActionTriggerType: Condition
- AlwaysPerform
- OnAbilityUsed
- OnBuffFinish
- OnColonizeAbilityUsed
- OnCondition
- instantActionConditionType: Condition
- IfFirstSpawnerDoesNotHaveBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfFirstSpawnerHasBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerDoesNotHaveBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerDoesNotHaveDestabilizationProtection
- IfOwnerHasBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerHasDestabilizationProtection
- IfOwnerHasHullLessThanPerc
- IfOwnerIsAboutToDie
- IfOwnerIsFirstPlayerOwnedStarbaseAtOrbitbody
- IfOwnerIsNotFirstPlayerOwnedStarbaseAtOrbitbody
- OnDamageTaken
- damageType: Enumeration
- PHYSICAL
- ENERGY
- OnDelay
- delayTime: Decimal
- OnHyperspaceExit
- OnOwnerDeath
- OnWeaponFired
- numWeaponClasses: Iteration
- weaponClassForWeaponPassive: Enumeration
- AUTOCANNON
- BEAM
- CAPITALABILITY
- CHAOSBOLT
- DART
- FLAK
- FLASHBEAM
- GAUSS
- ION
- Invalid
- LASERPSI
- LASERTECH
- MISSILE
- PHASECANNON
- PHASEMISSILE
- PLANETBOMBARDMENT
- PLASMA
- POINTDEFENSELASER
- PULSEGUN
- PULSEWAVE
- RAILGUN
- SPIRITBLADE
- WAVE
- damageAffectType: Enumeration
- AFFECTS_ONLY_HULL
- AFFECTS_ONLY_SHIELDS
- AFFECTS_SHIELDS_AND_HULL
- damageType: Enumeration
- PHYSICAL
- ENERGY
- DoDamagePercOfCurrentHull
- instantActionTriggerType: Condition
- AlwaysPerform
- OnAbilityUsed
- OnBuffFinish
- OnColonizeAbilityUsed
- OnCondition
- instantActionConditionType: Condition
- IfFirstSpawnerDoesNotHaveBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfFirstSpawnerHasBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerDoesNotHaveBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerDoesNotHaveDestabilizationProtection
- IfOwnerHasBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerHasDestabilizationProtection
- IfOwnerHasHullLessThanPerc
- IfOwnerIsAboutToDie
- IfOwnerIsFirstPlayerOwnedStarbaseAtOrbitbody
- IfOwnerIsNotFirstPlayerOwnedStarbaseAtOrbitbody
- OnDamageTaken
- damageType: Enumeration
- PHYSICAL
- ENERGY
- OnDelay
- delayTime: Decimal
- OnHyperspaceExit
- OnOwnerDeath
- OnWeaponFired
- numWeaponClasses: Iteration
- weaponClassForWeaponPassive: Enumeration
- AUTOCANNON
- BEAM
- CAPITALABILITY
- CHAOSBOLT
- DART
- FLAK
- FLASHBEAM
- GAUSS
- ION
- Invalid
- LASERPSI
- LASERTECH
- MISSILE
- PHASECANNON
- PHASEMISSILE
- PLANETBOMBARDMENT
- PLASMA
- POINTDEFENSELASER
- PULSEGUN
- PULSEWAVE
- RAILGUN
- SPIRITBLADE
- WAVE
- damageAffectType: Enumeration
- AFFECTS_ONLY_HULL
- AFFECTS_ONLY_SHIELDS
- AFFECTS_SHIELDS_AND_HULL
- damageType: Enumeration
- PHYSICAL
- ENERGY
- DoDamageToPlanet
- instantActionTriggerType: Condition
- AlwaysPerform
- OnAbilityUsed
- OnBuffFinish
- OnColonizeAbilityUsed
- OnCondition
- instantActionConditionType: Condition
- IfFirstSpawnerDoesNotHaveBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfFirstSpawnerHasBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerDoesNotHaveBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerDoesNotHaveDestabilizationProtection
- IfOwnerHasBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerHasDestabilizationProtection
- IfOwnerHasHullLessThanPerc
- IfOwnerIsAboutToDie
- IfOwnerIsFirstPlayerOwnedStarbaseAtOrbitbody
- IfOwnerIsNotFirstPlayerOwnedStarbaseAtOrbitbody
- OnDamageTaken
- damageType: Enumeration
- PHYSICAL
- ENERGY
- OnDelay
- delayTime: Decimal
- OnHyperspaceExit
- OnOwnerDeath
- OnWeaponFired
- numWeaponClasses: Iteration
- weaponClassForWeaponPassive: Enumeration
- AUTOCANNON
- BEAM
- CAPITALABILITY
- CHAOSBOLT
- DART
- FLAK
- FLASHBEAM
- GAUSS
- ION
- Invalid
- LASERPSI
- LASERTECH
- MISSILE
- PHASECANNON
- PHASEMISSILE
- PLANETBOMBARDMENT
- PLASMA
- POINTDEFENSELASER
- PULSEGUN
- PULSEWAVE
- RAILGUN
- SPIRITBLADE
- WAVE
- DoInterrupt
- instantActionTriggerType: Condition
- AlwaysPerform
- OnAbilityUsed
- OnBuffFinish
- OnColonizeAbilityUsed
- OnCondition
- instantActionConditionType: Condition
- IfFirstSpawnerDoesNotHaveBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfFirstSpawnerHasBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerDoesNotHaveBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerDoesNotHaveDestabilizationProtection
- IfOwnerHasBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerHasDestabilizationProtection
- IfOwnerHasHullLessThanPerc
- IfOwnerIsAboutToDie
- IfOwnerIsFirstPlayerOwnedStarbaseAtOrbitbody
- IfOwnerIsNotFirstPlayerOwnedStarbaseAtOrbitbody
- OnDamageTaken
- damageType: Enumeration
- PHYSICAL
- ENERGY
- OnDelay
- delayTime: Decimal
- OnHyperspaceExit
- OnOwnerDeath
- OnWeaponFired
- numWeaponClasses: Iteration
- weaponClassForWeaponPassive: Enumeration
- AUTOCANNON
- BEAM
- CAPITALABILITY
- CHAOSBOLT
- DART
- FLAK
- FLASHBEAM
- GAUSS
- ION
- Invalid
- LASERPSI
- LASERTECH
- MISSILE
- PHASECANNON
- PHASEMISSILE
- PLANETBOMBARDMENT
- PLASMA
- POINTDEFENSELASER
- PULSEGUN
- PULSEWAVE
- RAILGUN
- SPIRITBLADE
- WAVE
- DoInterruptUltimate
- instantActionTriggerType: Condition
- AlwaysPerform
- OnAbilityUsed
- OnBuffFinish
- OnColonizeAbilityUsed
- OnCondition
- instantActionConditionType: Condition
- IfFirstSpawnerDoesNotHaveBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfFirstSpawnerHasBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerDoesNotHaveBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerDoesNotHaveDestabilizationProtection
- IfOwnerHasBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerHasDestabilizationProtection
- IfOwnerHasHullLessThanPerc
- IfOwnerIsAboutToDie
- IfOwnerIsFirstPlayerOwnedStarbaseAtOrbitbody
- IfOwnerIsNotFirstPlayerOwnedStarbaseAtOrbitbody
- OnDamageTaken
- damageType: Enumeration
- PHYSICAL
- ENERGY
- OnDelay
- delayTime: Decimal
- OnHyperspaceExit
- OnOwnerDeath
- OnWeaponFired
- numWeaponClasses: Iteration
- weaponClassForWeaponPassive: Enumeration
- AUTOCANNON
- BEAM
- CAPITALABILITY
- CHAOSBOLT
- DART
- FLAK
- FLASHBEAM
- GAUSS
- ION
- Invalid
- LASERPSI
- LASERTECH
- MISSILE
- PHASECANNON
- PHASEMISSILE
- PLANETBOMBARDMENT
- PLASMA
- POINTDEFENSELASER
- PULSEGUN
- PULSEWAVE
- RAILGUN
- SPIRITBLADE
- WAVE
- Explore
- instantActionTriggerType: Condition
- AlwaysPerform
- OnAbilityUsed
- OnBuffFinish
- OnColonizeAbilityUsed
- OnCondition
- instantActionConditionType: Condition
- IfFirstSpawnerDoesNotHaveBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfFirstSpawnerHasBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerDoesNotHaveBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerDoesNotHaveDestabilizationProtection
- IfOwnerHasBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerHasDestabilizationProtection
- IfOwnerHasHullLessThanPerc
- IfOwnerIsAboutToDie
- IfOwnerIsFirstPlayerOwnedStarbaseAtOrbitbody
- IfOwnerIsNotFirstPlayerOwnedStarbaseAtOrbitbody
- OnDamageTaken
- damageType: Enumeration
- PHYSICAL
- ENERGY
- OnDelay
- delayTime: Decimal
- OnHyperspaceExit
- OnOwnerDeath
- OnWeaponFired
- numWeaponClasses: Iteration
- weaponClassForWeaponPassive: Enumeration
- AUTOCANNON
- BEAM
- CAPITALABILITY
- CHAOSBOLT
- DART
- FLAK
- FLASHBEAM
- GAUSS
- ION
- Invalid
- LASERPSI
- LASERTECH
- MISSILE
- PHASECANNON
- PHASEMISSILE
- PLANETBOMBARDMENT
- PLASMA
- POINTDEFENSELASER
- PULSEGUN
- PULSEWAVE
- RAILGUN
- SPIRITBLADE
- WAVE
- ForceAttackersToRepickAttackTarget
- instantActionTriggerType: Condition
- AlwaysPerform
- OnAbilityUsed
- OnBuffFinish
- OnColonizeAbilityUsed
- OnCondition
- instantActionConditionType: Condition
- IfFirstSpawnerDoesNotHaveBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfFirstSpawnerHasBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerDoesNotHaveBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerDoesNotHaveDestabilizationProtection
- IfOwnerHasBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerHasDestabilizationProtection
- IfOwnerHasHullLessThanPerc
- IfOwnerIsAboutToDie
- IfOwnerIsFirstPlayerOwnedStarbaseAtOrbitbody
- IfOwnerIsNotFirstPlayerOwnedStarbaseAtOrbitbody
- OnDamageTaken
- damageType: Enumeration
- PHYSICAL
- ENERGY
- OnDelay
- delayTime: Decimal
- OnHyperspaceExit
- OnOwnerDeath
- OnWeaponFired
- numWeaponClasses: Iteration
- weaponClassForWeaponPassive: Enumeration
- AUTOCANNON
- BEAM
- CAPITALABILITY
- CHAOSBOLT
- DART
- FLAK
- FLASHBEAM
- GAUSS
- ION
- Invalid
- LASERPSI
- LASERTECH
- MISSILE
- PHASECANNON
- PHASEMISSILE
- PLANETBOMBARDMENT
- PLASMA
- POINTDEFENSELASER
- PULSEGUN
- PULSEWAVE
- RAILGUN
- SPIRITBLADE
- WAVE
- GainAntimatterEqualToTarget
- instantActionTriggerType: Condition
- AlwaysPerform
- OnAbilityUsed
- OnBuffFinish
- OnColonizeAbilityUsed
- OnCondition
- instantActionConditionType: Condition
- IfFirstSpawnerDoesNotHaveBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfFirstSpawnerHasBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerDoesNotHaveBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerDoesNotHaveDestabilizationProtection
- IfOwnerHasBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerHasDestabilizationProtection
- IfOwnerHasHullLessThanPerc
- IfOwnerIsAboutToDie
- IfOwnerIsFirstPlayerOwnedStarbaseAtOrbitbody
- IfOwnerIsNotFirstPlayerOwnedStarbaseAtOrbitbody
- OnDamageTaken
- damageType: Enumeration
- PHYSICAL
- ENERGY
- OnDelay
- delayTime: Decimal
- OnHyperspaceExit
- OnOwnerDeath
- OnWeaponFired
- numWeaponClasses: Iteration
- weaponClassForWeaponPassive: Enumeration
- AUTOCANNON
- BEAM
- CAPITALABILITY
- CHAOSBOLT
- DART
- FLAK
- FLASHBEAM
- GAUSS
- ION
- Invalid
- LASERPSI
- LASERTECH
- MISSILE
- PHASECANNON
- PHASEMISSILE
- PLANETBOMBARDMENT
- PLASMA
- POINTDEFENSELASER
- PULSEGUN
- PULSEWAVE
- RAILGUN
- SPIRITBLADE
- WAVE
- GainHullEqualToTarget
- instantActionTriggerType: Condition
- AlwaysPerform
- OnAbilityUsed
- OnBuffFinish
- OnColonizeAbilityUsed
- OnCondition
- instantActionConditionType: Condition
- IfFirstSpawnerDoesNotHaveBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfFirstSpawnerHasBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerDoesNotHaveBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerDoesNotHaveDestabilizationProtection
- IfOwnerHasBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerHasDestabilizationProtection
- IfOwnerHasHullLessThanPerc
- IfOwnerIsAboutToDie
- IfOwnerIsFirstPlayerOwnedStarbaseAtOrbitbody
- IfOwnerIsNotFirstPlayerOwnedStarbaseAtOrbitbody
- OnDamageTaken
- damageType: Enumeration
- PHYSICAL
- ENERGY
- OnDelay
- delayTime: Decimal
- OnHyperspaceExit
- OnOwnerDeath
- OnWeaponFired
- numWeaponClasses: Iteration
- weaponClassForWeaponPassive: Enumeration
- AUTOCANNON
- BEAM
- CAPITALABILITY
- CHAOSBOLT
- DART
- FLAK
- FLASHBEAM
- GAUSS
- ION
- Invalid
- LASERPSI
- LASERTECH
- MISSILE
- PHASECANNON
- PHASEMISSILE
- PLANETBOMBARDMENT
- PLASMA
- POINTDEFENSELASER
- PULSEGUN
- PULSEWAVE
- RAILGUN
- SPIRITBLADE
- WAVE
- GainShieldEqualToTarget
- instantActionTriggerType: Condition
- AlwaysPerform
- OnAbilityUsed
- OnBuffFinish
- OnColonizeAbilityUsed
- OnCondition
- instantActionConditionType: Condition
- IfFirstSpawnerDoesNotHaveBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfFirstSpawnerHasBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerDoesNotHaveBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerDoesNotHaveDestabilizationProtection
- IfOwnerHasBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerHasDestabilizationProtection
- IfOwnerHasHullLessThanPerc
- IfOwnerIsAboutToDie
- IfOwnerIsFirstPlayerOwnedStarbaseAtOrbitbody
- IfOwnerIsNotFirstPlayerOwnedStarbaseAtOrbitbody
- OnDamageTaken
- damageType: Enumeration
- PHYSICAL
- ENERGY
- OnDelay
- delayTime: Decimal
- OnHyperspaceExit
- OnOwnerDeath
- OnWeaponFired
- numWeaponClasses: Iteration
- weaponClassForWeaponPassive: Enumeration
- AUTOCANNON
- BEAM
- CAPITALABILITY
- CHAOSBOLT
- DART
- FLAK
- FLASHBEAM
- GAUSS
- ION
- Invalid
- LASERPSI
- LASERTECH
- MISSILE
- PHASECANNON
- PHASEMISSILE
- PLANETBOMBARDMENT
- PLASMA
- POINTDEFENSELASER
- PULSEGUN
- PULSEWAVE
- RAILGUN
- SPIRITBLADE
- WAVE
- GiveCreditsToPlayer
- instantActionTriggerType: Condition
- AlwaysPerform
- OnAbilityUsed
- OnBuffFinish
- OnColonizeAbilityUsed
- OnCondition
- instantActionConditionType: Condition
- IfFirstSpawnerDoesNotHaveBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfFirstSpawnerHasBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerDoesNotHaveBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerDoesNotHaveDestabilizationProtection
- IfOwnerHasBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerHasDestabilizationProtection
- IfOwnerHasHullLessThanPerc
- IfOwnerIsAboutToDie
- IfOwnerIsFirstPlayerOwnedStarbaseAtOrbitbody
- IfOwnerIsNotFirstPlayerOwnedStarbaseAtOrbitbody
- OnDamageTaken
- damageType: Enumeration
- PHYSICAL
- ENERGY
- OnDelay
- delayTime: Decimal
- OnHyperspaceExit
- OnOwnerDeath
- OnWeaponFired
- numWeaponClasses: Iteration
- weaponClassForWeaponPassive: Enumeration
- AUTOCANNON
- BEAM
- CAPITALABILITY
- CHAOSBOLT
- DART
- FLAK
- FLASHBEAM
- GAUSS
- ION
- Invalid
- LASERPSI
- LASERTECH
- MISSILE
- PHASECANNON
- PHASEMISSILE
- PLANETBOMBARDMENT
- PLASMA
- POINTDEFENSELASER
- PULSEGUN
- PULSEWAVE
- RAILGUN
- SPIRITBLADE
- WAVE
- credits
- effectInfo
- effectAttachInfo
- GiveExperience
- instantActionTriggerType: Condition
- AlwaysPerform
- OnAbilityUsed
- OnBuffFinish
- OnColonizeAbilityUsed
- OnCondition
- instantActionConditionType: Condition
- IfFirstSpawnerDoesNotHaveBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfFirstSpawnerHasBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerDoesNotHaveBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerDoesNotHaveDestabilizationProtection
- IfOwnerHasBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerHasDestabilizationProtection
- IfOwnerHasHullLessThanPerc
- IfOwnerIsAboutToDie
- IfOwnerIsFirstPlayerOwnedStarbaseAtOrbitbody
- IfOwnerIsNotFirstPlayerOwnedStarbaseAtOrbitbody
- OnDamageTaken
- damageType: Enumeration
- PHYSICAL
- ENERGY
- OnDelay
- delayTime: Decimal
- OnHyperspaceExit
- OnOwnerDeath
- OnWeaponFired
- numWeaponClasses: Iteration
- weaponClassForWeaponPassive: Enumeration
- AUTOCANNON
- BEAM
- CAPITALABILITY
- CHAOSBOLT
- DART
- FLAK
- FLASHBEAM
- GAUSS
- ION
- Invalid
- LASERPSI
- LASERTECH
- MISSILE
- PHASECANNON
- PHASEMISSILE
- PLANETBOMBARDMENT
- PLASMA
- POINTDEFENSELASER
- PULSEGUN
- PULSEWAVE
- RAILGUN
- SPIRITBLADE
- WAVE
- experienceToGive: Decimal
- GiveResourceToPlayer
- instantActionTriggerType: Condition
- AlwaysPerform
- OnAbilityUsed
- OnBuffFinish
- OnColonizeAbilityUsed
- OnCondition
- instantActionConditionType: Condition
- IfFirstSpawnerDoesNotHaveBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfFirstSpawnerHasBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerDoesNotHaveBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerDoesNotHaveDestabilizationProtection
- IfOwnerHasBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerHasDestabilizationProtection
- IfOwnerHasHullLessThanPerc
- IfOwnerIsAboutToDie
- IfOwnerIsFirstPlayerOwnedStarbaseAtOrbitbody
- IfOwnerIsNotFirstPlayerOwnedStarbaseAtOrbitbody
- OnDamageTaken
- damageType: Enumeration
- PHYSICAL
- ENERGY
- OnDelay
- delayTime: Decimal
- OnHyperspaceExit
- OnOwnerDeath
- OnWeaponFired
- numWeaponClasses: Iteration
- weaponClassForWeaponPassive: Enumeration
- AUTOCANNON
- BEAM
- CAPITALABILITY
- CHAOSBOLT
- DART
- FLAK
- FLASHBEAM
- GAUSS
- ION
- Invalid
- LASERPSI
- LASERTECH
- MISSILE
- PHASECANNON
- PHASEMISSILE
- PLANETBOMBARDMENT
- PLASMA
- POINTDEFENSELASER
- PULSEGUN
- PULSEWAVE
- RAILGUN
- SPIRITBLADE
- WAVE
- resourceType: Enumeration
- Credits
- Metal
- Crystal
- resourceAmountScalarType: Enumeration
- PerOwnerShipSlot
- Flat
- effectAttachInfo
- IncreaseOwnerAbilityLevel
- instantActionTriggerType: Condition
- AlwaysPerform
- OnAbilityUsed
- OnBuffFinish
- OnColonizeAbilityUsed
- OnCondition
- instantActionConditionType: Condition
- IfFirstSpawnerDoesNotHaveBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfFirstSpawnerHasBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerDoesNotHaveBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerDoesNotHaveDestabilizationProtection
- IfOwnerHasBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerHasDestabilizationProtection
- IfOwnerHasHullLessThanPerc
- IfOwnerIsAboutToDie
- IfOwnerIsFirstPlayerOwnedStarbaseAtOrbitbody
- IfOwnerIsNotFirstPlayerOwnedStarbaseAtOrbitbody
- OnDamageTaken
- damageType: Enumeration
- PHYSICAL
- ENERGY
- OnDelay
- delayTime: Decimal
- OnHyperspaceExit
- OnOwnerDeath
- OnWeaponFired
- numWeaponClasses: Iteration
- weaponClassForWeaponPassive: Enumeration
- AUTOCANNON
- BEAM
- CAPITALABILITY
- CHAOSBOLT
- DART
- FLAK
- FLASHBEAM
- GAUSS
- ION
- Invalid
- LASERPSI
- LASERTECH
- MISSILE
- PHASECANNON
- PHASEMISSILE
- PLANETBOMBARDMENT
- PLASMA
- POINTDEFENSELASER
- PULSEGUN
- PULSEWAVE
- RAILGUN
- SPIRITBLADE
- WAVE
- InitializeMovementTowardLastSpawner
- instantActionTriggerType: Condition
- AlwaysPerform
- OnAbilityUsed
- OnBuffFinish
- OnColonizeAbilityUsed
- OnCondition
- instantActionConditionType: Condition
- IfFirstSpawnerDoesNotHaveBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfFirstSpawnerHasBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerDoesNotHaveBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerDoesNotHaveDestabilizationProtection
- IfOwnerHasBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerHasDestabilizationProtection
- IfOwnerHasHullLessThanPerc
- IfOwnerIsAboutToDie
- IfOwnerIsFirstPlayerOwnedStarbaseAtOrbitbody
- IfOwnerIsNotFirstPlayerOwnedStarbaseAtOrbitbody
- OnDamageTaken
- damageType: Enumeration
- PHYSICAL
- ENERGY
- OnDelay
- delayTime: Decimal
- OnHyperspaceExit
- OnOwnerDeath
- OnWeaponFired
- numWeaponClasses: Iteration
- weaponClassForWeaponPassive: Enumeration
- AUTOCANNON
- BEAM
- CAPITALABILITY
- CHAOSBOLT
- DART
- FLAK
- FLASHBEAM
- GAUSS
- ION
- Invalid
- LASERPSI
- LASERTECH
- MISSILE
- PHASECANNON
- PHASEMISSILE
- PLANETBOMBARDMENT
- PLASMA
- POINTDEFENSELASER
- PULSEGUN
- PULSEWAVE
- RAILGUN
- SPIRITBLADE
- WAVE
- InitializeRandomMotion
- instantActionTriggerType: Condition
- AlwaysPerform
- OnAbilityUsed
- OnBuffFinish
- OnColonizeAbilityUsed
- OnCondition
- instantActionConditionType: Condition
- IfFirstSpawnerDoesNotHaveBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfFirstSpawnerHasBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerDoesNotHaveBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerDoesNotHaveDestabilizationProtection
- IfOwnerHasBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerHasDestabilizationProtection
- IfOwnerHasHullLessThanPerc
- IfOwnerIsAboutToDie
- IfOwnerIsFirstPlayerOwnedStarbaseAtOrbitbody
- IfOwnerIsNotFirstPlayerOwnedStarbaseAtOrbitbody
- OnDamageTaken
- damageType: Enumeration
- PHYSICAL
- ENERGY
- OnDelay
- delayTime: Decimal
- OnHyperspaceExit
- OnOwnerDeath
- OnWeaponFired
- numWeaponClasses: Iteration
- weaponClassForWeaponPassive: Enumeration
- AUTOCANNON
- BEAM
- CAPITALABILITY
- CHAOSBOLT
- DART
- FLAK
- FLASHBEAM
- GAUSS
- ION
- Invalid
- LASERPSI
- LASERTECH
- MISSILE
- PHASECANNON
- PHASEMISSILE
- PLANETBOMBARDMENT
- PLASMA
- POINTDEFENSELASER
- PULSEGUN
- PULSEWAVE
- RAILGUN
- SPIRITBLADE
- WAVE
- MakeDead
- instantActionTriggerType: Condition
- AlwaysPerform
- OnAbilityUsed
- OnBuffFinish
- OnColonizeAbilityUsed
- OnCondition
- instantActionConditionType: Condition
- IfFirstSpawnerDoesNotHaveBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfFirstSpawnerHasBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerDoesNotHaveBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerDoesNotHaveDestabilizationProtection
- IfOwnerHasBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerHasDestabilizationProtection
- IfOwnerHasHullLessThanPerc
- IfOwnerIsAboutToDie
- IfOwnerIsFirstPlayerOwnedStarbaseAtOrbitbody
- IfOwnerIsNotFirstPlayerOwnedStarbaseAtOrbitbody
- OnDamageTaken
- damageType: Enumeration
- PHYSICAL
- ENERGY
- OnDelay
- delayTime: Decimal
- OnHyperspaceExit
- OnOwnerDeath
- OnWeaponFired
- numWeaponClasses: Iteration
- weaponClassForWeaponPassive: Enumeration
- AUTOCANNON
- BEAM
- CAPITALABILITY
- CHAOSBOLT
- DART
- FLAK
- FLASHBEAM
- GAUSS
- ION
- Invalid
- LASERPSI
- LASERTECH
- MISSILE
- PHASECANNON
- PHASEMISSILE
- PLANETBOMBARDMENT
- PLASMA
- POINTDEFENSELASER
- PULSEGUN
- PULSEWAVE
- RAILGUN
- SPIRITBLADE
- WAVE
- MatchTargetVelocity
- instantActionTriggerType: Condition
- AlwaysPerform
- OnAbilityUsed
- OnBuffFinish
- OnColonizeAbilityUsed
- OnCondition
- instantActionConditionType: Condition
- IfFirstSpawnerDoesNotHaveBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfFirstSpawnerHasBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerDoesNotHaveBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerDoesNotHaveDestabilizationProtection
- IfOwnerHasBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerHasDestabilizationProtection
- IfOwnerHasHullLessThanPerc
- IfOwnerIsAboutToDie
- IfOwnerIsFirstPlayerOwnedStarbaseAtOrbitbody
- IfOwnerIsNotFirstPlayerOwnedStarbaseAtOrbitbody
- OnDamageTaken
- damageType: Enumeration
- PHYSICAL
- ENERGY
- OnDelay
- delayTime: Decimal
- OnHyperspaceExit
- OnOwnerDeath
- OnWeaponFired
- numWeaponClasses: Iteration
- weaponClassForWeaponPassive: Enumeration
- AUTOCANNON
- BEAM
- CAPITALABILITY
- CHAOSBOLT
- DART
- FLAK
- FLASHBEAM
- GAUSS
- ION
- Invalid
- LASERPSI
- LASERTECH
- MISSILE
- PHASECANNON
- PHASEMISSILE
- PLANETBOMBARDMENT
- PLASMA
- POINTDEFENSELASER
- PULSEGUN
- PULSEWAVE
- RAILGUN
- SPIRITBLADE
- WAVE
- PlayAttachedEffect
- instantActionTriggerType: Condition
- AlwaysPerform
- OnAbilityUsed
- OnBuffFinish
- OnColonizeAbilityUsed
- OnCondition
- instantActionConditionType: Condition
- IfFirstSpawnerDoesNotHaveBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfFirstSpawnerHasBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerDoesNotHaveBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerDoesNotHaveDestabilizationProtection
- IfOwnerHasBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerHasDestabilizationProtection
- IfOwnerHasHullLessThanPerc
- IfOwnerIsAboutToDie
- IfOwnerIsFirstPlayerOwnedStarbaseAtOrbitbody
- IfOwnerIsNotFirstPlayerOwnedStarbaseAtOrbitbody
- OnDamageTaken
- damageType: Enumeration
- PHYSICAL
- ENERGY
- OnDelay
- delayTime: Decimal
- OnHyperspaceExit
- OnOwnerDeath
- OnWeaponFired
- numWeaponClasses: Iteration
- weaponClassForWeaponPassive: Enumeration
- AUTOCANNON
- BEAM
- CAPITALABILITY
- CHAOSBOLT
- DART
- FLAK
- FLASHBEAM
- GAUSS
- ION
- Invalid
- LASERPSI
- LASERTECH
- MISSILE
- PHASECANNON
- PHASEMISSILE
- PLANETBOMBARDMENT
- PLASMA
- POINTDEFENSELASER
- PULSEGUN
- PULSEWAVE
- RAILGUN
- SPIRITBLADE
- WAVE
- effectInfo
- effectAttachInfo
- PlayDetachedEffectsInRadius
- instantActionTriggerType: Condition
- AlwaysPerform
- OnAbilityUsed
- OnBuffFinish
- OnColonizeAbilityUsed
- OnCondition
- instantActionConditionType: Condition
- IfFirstSpawnerDoesNotHaveBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfFirstSpawnerHasBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerDoesNotHaveBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerDoesNotHaveDestabilizationProtection
- IfOwnerHasBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerHasDestabilizationProtection
- IfOwnerHasHullLessThanPerc
- IfOwnerIsAboutToDie
- IfOwnerIsFirstPlayerOwnedStarbaseAtOrbitbody
- IfOwnerIsNotFirstPlayerOwnedStarbaseAtOrbitbody
- OnDamageTaken
- damageType: Enumeration
- PHYSICAL
- ENERGY
- OnDelay
- delayTime: Decimal
- OnHyperspaceExit
- OnOwnerDeath
- OnWeaponFired
- numWeaponClasses: Iteration
- weaponClassForWeaponPassive: Enumeration
- AUTOCANNON
- BEAM
- CAPITALABILITY
- CHAOSBOLT
- DART
- FLAK
- FLASHBEAM
- GAUSS
- ION
- Invalid
- LASERPSI
- LASERTECH
- MISSILE
- PHASECANNON
- PHASEMISSILE
- PLANETBOMBARDMENT
- PLASMA
- POINTDEFENSELASER
- PULSEGUN
- PULSEWAVE
- RAILGUN
- SPIRITBLADE
- WAVE
- effectInfo
- effectAttachInfo
- PlayPersistantAttachedEffect
- instantActionTriggerType: Condition
- AlwaysPerform
- OnAbilityUsed
- OnBuffFinish
- OnColonizeAbilityUsed
- OnCondition
- instantActionConditionType: Condition
- IfFirstSpawnerDoesNotHaveBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfFirstSpawnerHasBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerDoesNotHaveBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerDoesNotHaveDestabilizationProtection
- IfOwnerHasBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerHasDestabilizationProtection
- IfOwnerHasHullLessThanPerc
- IfOwnerIsAboutToDie
- IfOwnerIsFirstPlayerOwnedStarbaseAtOrbitbody
- IfOwnerIsNotFirstPlayerOwnedStarbaseAtOrbitbody
- OnDamageTaken
- damageType: Enumeration
- PHYSICAL
- ENERGY
- OnDelay
- delayTime: Decimal
- OnHyperspaceExit
- OnOwnerDeath
- OnWeaponFired
- numWeaponClasses: Iteration
- weaponClassForWeaponPassive: Enumeration
- AUTOCANNON
- BEAM
- CAPITALABILITY
- CHAOSBOLT
- DART
- FLAK
- FLASHBEAM
- GAUSS
- ION
- Invalid
- LASERPSI
- LASERTECH
- MISSILE
- PHASECANNON
- PHASEMISSILE
- PLANETBOMBARDMENT
- PLASMA
- POINTDEFENSELASER
- PULSEGUN
- PULSEWAVE
- RAILGUN
- SPIRITBLADE
- WAVE
- effectInfo
- effectAttachInfo
- PlayPersistantBeamEffect
- instantActionTriggerType: Condition
- AlwaysPerform
- OnAbilityUsed
- OnBuffFinish
- OnColonizeAbilityUsed
- OnCondition
- instantActionConditionType: Condition
- IfFirstSpawnerDoesNotHaveBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfFirstSpawnerHasBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerDoesNotHaveBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerDoesNotHaveDestabilizationProtection
- IfOwnerHasBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerHasDestabilizationProtection
- IfOwnerHasHullLessThanPerc
- IfOwnerIsAboutToDie
- IfOwnerIsFirstPlayerOwnedStarbaseAtOrbitbody
- IfOwnerIsNotFirstPlayerOwnedStarbaseAtOrbitbody
- OnDamageTaken
- damageType: Enumeration
- PHYSICAL
- ENERGY
- OnDelay
- delayTime: Decimal
- OnHyperspaceExit
- OnOwnerDeath
- OnWeaponFired
- numWeaponClasses: Iteration
- weaponClassForWeaponPassive: Enumeration
- AUTOCANNON
- BEAM
- CAPITALABILITY
- CHAOSBOLT
- DART
- FLAK
- FLASHBEAM
- GAUSS
- ION
- Invalid
- LASERPSI
- LASERTECH
- MISSILE
- PHASECANNON
- PHASEMISSILE
- PLANETBOMBARDMENT
- PLASMA
- POINTDEFENSELASER
- PULSEGUN
- PULSEWAVE
- RAILGUN
- SPIRITBLADE
- WAVE
- hasWeaponEffects: Condition
- FALSE
- TRUE
- weaponEffectOriginType: Condition
- Target
- weaponEffectImpactOffsetType: Enumeration
- RandomMesh
- Center
- CenterOffsetBySpatialRadius
- canWeaponEffectHitShields: Boolean
- weaponEffectsDef
- weaponType: Condition
- Beam
- burstCount: Decimal
- burstDelay: Decimal
- fireDelay: Decimal
- muzzleEffectName: Particle
- muzzleSoundMinRespawnTime: Decimal
- muzzleSounds
- hitEffectName: Particle
- hitHullEffectSounds
- hitShieldsEffectSounds
- beamEffectSounds
- beamGlowTextureName: Texture
- beamCoreTextureName: Texture
- beamWidth: Decimal
- beamGlowColor: Color
- beamCoreColor: Color
- beamTilingRate: Decimal
- Missile
- burstCount: Decimal
- burstDelay: Decimal
- fireDelay: Decimal
- muzzleEffectName: Particle
- muzzleSoundMinRespawnTime: Decimal
- muzzleSounds
- hitEffectName: Particle
- hitHullEffectSounds
- hitShieldsEffectSounds
- missileTravelEffectName: Particle
- missileStartTurningDistance: Decimal
- missileSlowTurnRate: Decimal
- missileMaxSlowTurnTime: Decimal
- PropagateWeaponDamageReceivedToTargetsInRadius
- instantActionTriggerType: Condition
- AlwaysPerform
- OnAbilityUsed
- OnBuffFinish
- OnColonizeAbilityUsed
- OnCondition
- instantActionConditionType: Condition
- IfFirstSpawnerDoesNotHaveBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfFirstSpawnerHasBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerDoesNotHaveBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerDoesNotHaveDestabilizationProtection
- IfOwnerHasBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerHasDestabilizationProtection
- IfOwnerHasHullLessThanPerc
- IfOwnerIsAboutToDie
- IfOwnerIsFirstPlayerOwnedStarbaseAtOrbitbody
- IfOwnerIsNotFirstPlayerOwnedStarbaseAtOrbitbody
- OnDamageTaken
- damageType: Enumeration
- PHYSICAL
- ENERGY
- OnDelay
- delayTime: Decimal
- OnHyperspaceExit
- OnOwnerDeath
- OnWeaponFired
- numWeaponClasses: Iteration
- weaponClassForWeaponPassive: Enumeration
- AUTOCANNON
- BEAM
- CAPITALABILITY
- CHAOSBOLT
- DART
- FLAK
- FLASHBEAM
- GAUSS
- ION
- Invalid
- LASERPSI
- LASERTECH
- MISSILE
- PHASECANNON
- PHASEMISSILE
- PLANETBOMBARDMENT
- PLASMA
- POINTDEFENSELASER
- PULSEGUN
- PULSEWAVE
- RAILGUN
- SPIRITBLADE
- WAVE
- targetFilter
- numOwnerships: Iteration
- ownership: Enumeration
- Allied
- AlliedOrEnemy
- Enemy
- Friendly
- NoOwner
- Player
- UncontrolledMinorFaction
- object: Enumeration
- CapitalShip
- Corvette
- EnvoyFrigate
- Fighter
- Frigate
- PlaceHolderPlanetModule
- PlaceHolderSpaceMine
- Planet
- PlanetModule
- SpaceMine
- Star
- StarBase
- Titan
- space: Enumeration
- Normal
- Phase
- constraint: Enumeration
- CanBeCaptured
- CanBeJumpBlocked
- CanHaveFighters
- CanHaveShields
- CanPhaseDodge
- CanSpreadWeaponDamage
- DoesNotHaveDestabilizationProtection
- HasAbilityWithCooldown
- HasAntiMatterPool
- HasAntiMatterShortage
- HasColonizeAbility
- HasDestabilizationProtection
- HasEnergyWeapons
- HasHullDamage
- HasPhaseMissiles
- HasPopulation
- HasShieldDamage
- HasWeapons
- Invalid
- IsActivelyBeingConstructed
- IsBoarded
- IsCargoShip
- IsColonizable
- IsControllable
- IsExplored
- IsHomeworld
- IsInFriendlyGravityWell
- IsInNonFriendlyGravityWell
- IsMovingToLocalOrbitBody
- IsNotStarBaseConstructor
- IsPetOfTargetter
- IsPsi
- IsResourceExtractor
- IsRuinable
- LinkedCargoShip
- LinkedSquad
- ModuleUnderConstruction
- NotActivelyBeingConstructed
- NotFlagship
- NotInvulnerable
- NotIsBoarded
- NotIsExplored
- NotIsHomeworld
- NotIsIllusionShip
- NotIsMinorFactionOwned
- NotIsOccupationPlanet
- NotIsOutlaw
- NotIsTech
- NotSelf
- WithinCurrentSolarSystem
- RecordDamage
- instantActionTriggerType: Condition
- AlwaysPerform
- OnAbilityUsed
- OnBuffFinish
- OnColonizeAbilityUsed
- OnCondition
- instantActionConditionType: Condition
- IfFirstSpawnerDoesNotHaveBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfFirstSpawnerHasBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerDoesNotHaveBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerDoesNotHaveDestabilizationProtection
- IfOwnerHasBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerHasDestabilizationProtection
- IfOwnerHasHullLessThanPerc
- IfOwnerIsAboutToDie
- IfOwnerIsFirstPlayerOwnedStarbaseAtOrbitbody
- IfOwnerIsNotFirstPlayerOwnedStarbaseAtOrbitbody
- OnDamageTaken
- damageType: Enumeration
- PHYSICAL
- ENERGY
- OnDelay
- delayTime: Decimal
- OnHyperspaceExit
- OnOwnerDeath
- OnWeaponFired
- numWeaponClasses: Iteration
- weaponClassForWeaponPassive: Enumeration
- AUTOCANNON
- BEAM
- CAPITALABILITY
- CHAOSBOLT
- DART
- FLAK
- FLASHBEAM
- GAUSS
- ION
- Invalid
- LASERPSI
- LASERTECH
- MISSILE
- PHASECANNON
- PHASEMISSILE
- PLANETBOMBARDMENT
- PLASMA
- POINTDEFENSELASER
- PULSEGUN
- PULSEWAVE
- RAILGUN
- SPIRITBLADE
- WAVE
- RemoveAntiMatter
- instantActionTriggerType: Condition
- AlwaysPerform
- OnAbilityUsed
- OnBuffFinish
- OnColonizeAbilityUsed
- OnCondition
- instantActionConditionType: Condition
- IfFirstSpawnerDoesNotHaveBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfFirstSpawnerHasBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerDoesNotHaveBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerDoesNotHaveDestabilizationProtection
- IfOwnerHasBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerHasDestabilizationProtection
- IfOwnerHasHullLessThanPerc
- IfOwnerIsAboutToDie
- IfOwnerIsFirstPlayerOwnedStarbaseAtOrbitbody
- IfOwnerIsNotFirstPlayerOwnedStarbaseAtOrbitbody
- OnDamageTaken
- damageType: Enumeration
- PHYSICAL
- ENERGY
- OnDelay
- delayTime: Decimal
- OnHyperspaceExit
- OnOwnerDeath
- OnWeaponFired
- numWeaponClasses: Iteration
- weaponClassForWeaponPassive: Enumeration
- AUTOCANNON
- BEAM
- CAPITALABILITY
- CHAOSBOLT
- DART
- FLAK
- FLASHBEAM
- GAUSS
- ION
- Invalid
- LASERPSI
- LASERTECH
- MISSILE
- PHASECANNON
- PHASEMISSILE
- PLANETBOMBARDMENT
- PLASMA
- POINTDEFENSELASER
- PULSEGUN
- PULSEWAVE
- RAILGUN
- SPIRITBLADE
- WAVE
- RemoveAntiMatterPerc
- instantActionTriggerType: Condition
- AlwaysPerform
- OnAbilityUsed
- OnBuffFinish
- OnColonizeAbilityUsed
- OnCondition
- instantActionConditionType: Condition
- IfFirstSpawnerDoesNotHaveBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfFirstSpawnerHasBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerDoesNotHaveBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerDoesNotHaveDestabilizationProtection
- IfOwnerHasBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerHasDestabilizationProtection
- IfOwnerHasHullLessThanPerc
- IfOwnerIsAboutToDie
- IfOwnerIsFirstPlayerOwnedStarbaseAtOrbitbody
- IfOwnerIsNotFirstPlayerOwnedStarbaseAtOrbitbody
- OnDamageTaken
- damageType: Enumeration
- PHYSICAL
- ENERGY
- OnDelay
- delayTime: Decimal
- OnHyperspaceExit
- OnOwnerDeath
- OnWeaponFired
- numWeaponClasses: Iteration
- weaponClassForWeaponPassive: Enumeration
- AUTOCANNON
- BEAM
- CAPITALABILITY
- CHAOSBOLT
- DART
- FLAK
- FLASHBEAM
- GAUSS
- ION
- Invalid
- LASERPSI
- LASERTECH
- MISSILE
- PHASECANNON
- PHASEMISSILE
- PLANETBOMBARDMENT
- PLASMA
- POINTDEFENSELASER
- PULSEGUN
- PULSEWAVE
- RAILGUN
- SPIRITBLADE
- WAVE
- RemoveBuffOfType
- instantActionTriggerType: Condition
- AlwaysPerform
- OnAbilityUsed
- OnBuffFinish
- OnColonizeAbilityUsed
- OnCondition
- instantActionConditionType: Condition
- IfFirstSpawnerDoesNotHaveBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfFirstSpawnerHasBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerDoesNotHaveBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerDoesNotHaveDestabilizationProtection
- IfOwnerHasBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerHasDestabilizationProtection
- IfOwnerHasHullLessThanPerc
- IfOwnerIsAboutToDie
- IfOwnerIsFirstPlayerOwnedStarbaseAtOrbitbody
- IfOwnerIsNotFirstPlayerOwnedStarbaseAtOrbitbody
- OnDamageTaken
- damageType: Enumeration
- PHYSICAL
- ENERGY
- OnDelay
- delayTime: Decimal
- OnHyperspaceExit
- OnOwnerDeath
- OnWeaponFired
- numWeaponClasses: Iteration
- weaponClassForWeaponPassive: Enumeration
- AUTOCANNON
- BEAM
- CAPITALABILITY
- CHAOSBOLT
- DART
- FLAK
- FLASHBEAM
- GAUSS
- ION
- Invalid
- LASERPSI
- LASERTECH
- MISSILE
- PHASECANNON
- PHASEMISSILE
- PLANETBOMBARDMENT
- PLASMA
- POINTDEFENSELASER
- PULSEGUN
- PULSEWAVE
- RAILGUN
- SPIRITBLADE
- WAVE
- buffTypeToRemove: Entity
- RemovePlanetPopulation
- instantActionTriggerType: Condition
- AlwaysPerform
- OnAbilityUsed
- OnBuffFinish
- OnColonizeAbilityUsed
- OnCondition
- instantActionConditionType: Condition
- IfFirstSpawnerDoesNotHaveBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfFirstSpawnerHasBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerDoesNotHaveBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerDoesNotHaveDestabilizationProtection
- IfOwnerHasBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerHasDestabilizationProtection
- IfOwnerHasHullLessThanPerc
- IfOwnerIsAboutToDie
- IfOwnerIsFirstPlayerOwnedStarbaseAtOrbitbody
- IfOwnerIsNotFirstPlayerOwnedStarbaseAtOrbitbody
- OnDamageTaken
- damageType: Enumeration
- PHYSICAL
- ENERGY
- OnDelay
- delayTime: Decimal
- OnHyperspaceExit
- OnOwnerDeath
- OnWeaponFired
- numWeaponClasses: Iteration
- weaponClassForWeaponPassive: Enumeration
- AUTOCANNON
- BEAM
- CAPITALABILITY
- CHAOSBOLT
- DART
- FLAK
- FLASHBEAM
- GAUSS
- ION
- Invalid
- LASERPSI
- LASERTECH
- MISSILE
- PHASECANNON
- PHASEMISSILE
- PLANETBOMBARDMENT
- PLASMA
- POINTDEFENSELASER
- PULSEGUN
- PULSEWAVE
- RAILGUN
- SPIRITBLADE
- WAVE
- populationAmountScalarType: Enumeration
- PerOwnerPlanetPopulation
- ResetPhysicsState
- instantActionTriggerType: Condition
- AlwaysPerform
- OnAbilityUsed
- OnBuffFinish
- OnColonizeAbilityUsed
- OnCondition
- instantActionConditionType: Condition
- IfFirstSpawnerDoesNotHaveBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfFirstSpawnerHasBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerDoesNotHaveBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerDoesNotHaveDestabilizationProtection
- IfOwnerHasBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerHasDestabilizationProtection
- IfOwnerHasHullLessThanPerc
- IfOwnerIsAboutToDie
- IfOwnerIsFirstPlayerOwnedStarbaseAtOrbitbody
- IfOwnerIsNotFirstPlayerOwnedStarbaseAtOrbitbody
- OnDamageTaken
- damageType: Enumeration
- PHYSICAL
- ENERGY
- OnDelay
- delayTime: Decimal
- OnHyperspaceExit
- OnOwnerDeath
- OnWeaponFired
- numWeaponClasses: Iteration
- weaponClassForWeaponPassive: Enumeration
- AUTOCANNON
- BEAM
- CAPITALABILITY
- CHAOSBOLT
- DART
- FLAK
- FLASHBEAM
- GAUSS
- ION
- Invalid
- LASERPSI
- LASERTECH
- MISSILE
- PHASECANNON
- PHASEMISSILE
- PLANETBOMBARDMENT
- PLASMA
- POINTDEFENSELASER
- PULSEGUN
- PULSEWAVE
- RAILGUN
- SPIRITBLADE
- WAVE
- RestoreAntiMatter
- instantActionTriggerType: Condition
- AlwaysPerform
- OnAbilityUsed
- OnBuffFinish
- OnColonizeAbilityUsed
- OnCondition
- instantActionConditionType: Condition
- IfFirstSpawnerDoesNotHaveBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfFirstSpawnerHasBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerDoesNotHaveBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerDoesNotHaveDestabilizationProtection
- IfOwnerHasBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerHasDestabilizationProtection
- IfOwnerHasHullLessThanPerc
- IfOwnerIsAboutToDie
- IfOwnerIsFirstPlayerOwnedStarbaseAtOrbitbody
- IfOwnerIsNotFirstPlayerOwnedStarbaseAtOrbitbody
- OnDamageTaken
- damageType: Enumeration
- PHYSICAL
- ENERGY
- OnDelay
- delayTime: Decimal
- OnHyperspaceExit
- OnOwnerDeath
- OnWeaponFired
- numWeaponClasses: Iteration
- weaponClassForWeaponPassive: Enumeration
- AUTOCANNON
- BEAM
- CAPITALABILITY
- CHAOSBOLT
- DART
- FLAK
- FLASHBEAM
- GAUSS
- ION
- Invalid
- LASERPSI
- LASERTECH
- MISSILE
- PHASECANNON
- PHASEMISSILE
- PLANETBOMBARDMENT
- PLASMA
- POINTDEFENSELASER
- PULSEGUN
- PULSEWAVE
- RAILGUN
- SPIRITBLADE
- WAVE
- RestoreHullPoints
- instantActionTriggerType: Condition
- AlwaysPerform
- OnAbilityUsed
- OnBuffFinish
- OnColonizeAbilityUsed
- OnCondition
- instantActionConditionType: Condition
- IfFirstSpawnerDoesNotHaveBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfFirstSpawnerHasBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerDoesNotHaveBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerDoesNotHaveDestabilizationProtection
- IfOwnerHasBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerHasDestabilizationProtection
- IfOwnerHasHullLessThanPerc
- IfOwnerIsAboutToDie
- IfOwnerIsFirstPlayerOwnedStarbaseAtOrbitbody
- IfOwnerIsNotFirstPlayerOwnedStarbaseAtOrbitbody
- OnDamageTaken
- damageType: Enumeration
- PHYSICAL
- ENERGY
- OnDelay
- delayTime: Decimal
- OnHyperspaceExit
- OnOwnerDeath
- OnWeaponFired
- numWeaponClasses: Iteration
- weaponClassForWeaponPassive: Enumeration
- AUTOCANNON
- BEAM
- CAPITALABILITY
- CHAOSBOLT
- DART
- FLAK
- FLASHBEAM
- GAUSS
- ION
- Invalid
- LASERPSI
- LASERTECH
- MISSILE
- PHASECANNON
- PHASEMISSILE
- PLANETBOMBARDMENT
- PLASMA
- POINTDEFENSELASER
- PULSEGUN
- PULSEWAVE
- RAILGUN
- SPIRITBLADE
- WAVE
- RestoreHullPointsPerc
- instantActionTriggerType: Condition
- AlwaysPerform
- OnAbilityUsed
- OnBuffFinish
- OnColonizeAbilityUsed
- OnCondition
- instantActionConditionType: Condition
- IfFirstSpawnerDoesNotHaveBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfFirstSpawnerHasBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerDoesNotHaveBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerDoesNotHaveDestabilizationProtection
- IfOwnerHasBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerHasDestabilizationProtection
- IfOwnerHasHullLessThanPerc
- IfOwnerIsAboutToDie
- IfOwnerIsFirstPlayerOwnedStarbaseAtOrbitbody
- IfOwnerIsNotFirstPlayerOwnedStarbaseAtOrbitbody
- OnDamageTaken
- damageType: Enumeration
- PHYSICAL
- ENERGY
- OnDelay
- delayTime: Decimal
- OnHyperspaceExit
- OnOwnerDeath
- OnWeaponFired
- numWeaponClasses: Iteration
- weaponClassForWeaponPassive: Enumeration
- AUTOCANNON
- BEAM
- CAPITALABILITY
- CHAOSBOLT
- DART
- FLAK
- FLASHBEAM
- GAUSS
- ION
- Invalid
- LASERPSI
- LASERTECH
- MISSILE
- PHASECANNON
- PHASEMISSILE
- PLANETBOMBARDMENT
- PLASMA
- POINTDEFENSELASER
- PULSEGUN
- PULSEWAVE
- RAILGUN
- SPIRITBLADE
- WAVE
- RestoreShieldPoints
- instantActionTriggerType: Condition
- AlwaysPerform
- OnAbilityUsed
- OnBuffFinish
- OnColonizeAbilityUsed
- OnCondition
- instantActionConditionType: Condition
- IfFirstSpawnerDoesNotHaveBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfFirstSpawnerHasBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerDoesNotHaveBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerDoesNotHaveDestabilizationProtection
- IfOwnerHasBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerHasDestabilizationProtection
- IfOwnerHasHullLessThanPerc
- IfOwnerIsAboutToDie
- IfOwnerIsFirstPlayerOwnedStarbaseAtOrbitbody
- IfOwnerIsNotFirstPlayerOwnedStarbaseAtOrbitbody
- OnDamageTaken
- damageType: Enumeration
- PHYSICAL
- ENERGY
- OnDelay
- delayTime: Decimal
- OnHyperspaceExit
- OnOwnerDeath
- OnWeaponFired
- numWeaponClasses: Iteration
- weaponClassForWeaponPassive: Enumeration
- AUTOCANNON
- BEAM
- CAPITALABILITY
- CHAOSBOLT
- DART
- FLAK
- FLASHBEAM
- GAUSS
- ION
- Invalid
- LASERPSI
- LASERTECH
- MISSILE
- PHASECANNON
- PHASEMISSILE
- PLANETBOMBARDMENT
- PLASMA
- POINTDEFENSELASER
- PULSEGUN
- PULSEWAVE
- RAILGUN
- SPIRITBLADE
- WAVE
- RestoreShieldPointsPerc
- instantActionTriggerType: Condition
- AlwaysPerform
- OnAbilityUsed
- OnBuffFinish
- OnColonizeAbilityUsed
- OnCondition
- instantActionConditionType: Condition
- IfFirstSpawnerDoesNotHaveBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfFirstSpawnerHasBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerDoesNotHaveBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerDoesNotHaveDestabilizationProtection
- IfOwnerHasBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerHasDestabilizationProtection
- IfOwnerHasHullLessThanPerc
- IfOwnerIsAboutToDie
- IfOwnerIsFirstPlayerOwnedStarbaseAtOrbitbody
- IfOwnerIsNotFirstPlayerOwnedStarbaseAtOrbitbody
- OnDamageTaken
- damageType: Enumeration
- PHYSICAL
- ENERGY
- OnDelay
- delayTime: Decimal
- OnHyperspaceExit
- OnOwnerDeath
- OnWeaponFired
- numWeaponClasses: Iteration
- weaponClassForWeaponPassive: Enumeration
- AUTOCANNON
- BEAM
- CAPITALABILITY
- CHAOSBOLT
- DART
- FLAK
- FLASHBEAM
- GAUSS
- ION
- Invalid
- LASERPSI
- LASERTECH
- MISSILE
- PHASECANNON
- PHASEMISSILE
- PLANETBOMBARDMENT
- PLASMA
- POINTDEFENSELASER
- PULSEGUN
- PULSEWAVE
- RAILGUN
- SPIRITBLADE
- WAVE
- ResurrectCapitalShip
- instantActionTriggerType: Condition
- AlwaysPerform
- OnAbilityUsed
- OnBuffFinish
- OnColonizeAbilityUsed
- OnCondition
- instantActionConditionType: Condition
- IfFirstSpawnerDoesNotHaveBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfFirstSpawnerHasBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerDoesNotHaveBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerDoesNotHaveDestabilizationProtection
- IfOwnerHasBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerHasDestabilizationProtection
- IfOwnerHasHullLessThanPerc
- IfOwnerIsAboutToDie
- IfOwnerIsFirstPlayerOwnedStarbaseAtOrbitbody
- IfOwnerIsNotFirstPlayerOwnedStarbaseAtOrbitbody
- OnDamageTaken
- damageType: Enumeration
- PHYSICAL
- ENERGY
- OnDelay
- delayTime: Decimal
- OnHyperspaceExit
- OnOwnerDeath
- OnWeaponFired
- numWeaponClasses: Iteration
- weaponClassForWeaponPassive: Enumeration
- AUTOCANNON
- BEAM
- CAPITALABILITY
- CHAOSBOLT
- DART
- FLAK
- FLASHBEAM
- GAUSS
- ION
- Invalid
- LASERPSI
- LASERTECH
- MISSILE
- PHASECANNON
- PHASEMISSILE
- PLANETBOMBARDMENT
- PLASMA
- POINTDEFENSELASER
- PULSEGUN
- PULSEWAVE
- RAILGUN
- SPIRITBLADE
- WAVE
- RetaliateBounty
- instantActionTriggerType: Condition
- AlwaysPerform
- OnAbilityUsed
- OnBuffFinish
- OnColonizeAbilityUsed
- OnCondition
- instantActionConditionType: Condition
- IfFirstSpawnerDoesNotHaveBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfFirstSpawnerHasBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerDoesNotHaveBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerDoesNotHaveDestabilizationProtection
- IfOwnerHasBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerHasDestabilizationProtection
- IfOwnerHasHullLessThanPerc
- IfOwnerIsAboutToDie
- IfOwnerIsFirstPlayerOwnedStarbaseAtOrbitbody
- IfOwnerIsNotFirstPlayerOwnedStarbaseAtOrbitbody
- OnDamageTaken
- damageType: Enumeration
- PHYSICAL
- ENERGY
- OnDelay
- delayTime: Decimal
- OnHyperspaceExit
- OnOwnerDeath
- OnWeaponFired
- numWeaponClasses: Iteration
- weaponClassForWeaponPassive: Enumeration
- AUTOCANNON
- BEAM
- CAPITALABILITY
- CHAOSBOLT
- DART
- FLAK
- FLASHBEAM
- GAUSS
- ION
- Invalid
- LASERPSI
- LASERTECH
- MISSILE
- PHASECANNON
- PHASEMISSILE
- PLANETBOMBARDMENT
- PLASMA
- POINTDEFENSELASER
- PULSEGUN
- PULSEWAVE
- RAILGUN
- SPIRITBLADE
- WAVE
- RetaliateDamage
- instantActionTriggerType: Condition
- AlwaysPerform
- OnAbilityUsed
- OnBuffFinish
- OnColonizeAbilityUsed
- OnCondition
- instantActionConditionType: Condition
- IfFirstSpawnerDoesNotHaveBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfFirstSpawnerHasBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerDoesNotHaveBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerDoesNotHaveDestabilizationProtection
- IfOwnerHasBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerHasDestabilizationProtection
- IfOwnerHasHullLessThanPerc
- IfOwnerIsAboutToDie
- IfOwnerIsFirstPlayerOwnedStarbaseAtOrbitbody
- IfOwnerIsNotFirstPlayerOwnedStarbaseAtOrbitbody
- OnDamageTaken
- damageType: Enumeration
- PHYSICAL
- ENERGY
- OnDelay
- delayTime: Decimal
- OnHyperspaceExit
- OnOwnerDeath
- OnWeaponFired
- numWeaponClasses: Iteration
- weaponClassForWeaponPassive: Enumeration
- AUTOCANNON
- BEAM
- CAPITALABILITY
- CHAOSBOLT
- DART
- FLAK
- FLASHBEAM
- GAUSS
- ION
- Invalid
- LASERPSI
- LASERTECH
- MISSILE
- PHASECANNON
- PHASEMISSILE
- PLANETBOMBARDMENT
- PLASMA
- POINTDEFENSELASER
- PULSEGUN
- PULSEWAVE
- RAILGUN
- SPIRITBLADE
- WAVE
- RuinPlanet
- instantActionTriggerType: Condition
- AlwaysPerform
- OnAbilityUsed
- OnBuffFinish
- OnColonizeAbilityUsed
- OnCondition
- instantActionConditionType: Condition
- IfFirstSpawnerDoesNotHaveBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfFirstSpawnerHasBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerDoesNotHaveBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerDoesNotHaveDestabilizationProtection
- IfOwnerHasBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerHasDestabilizationProtection
- IfOwnerHasHullLessThanPerc
- IfOwnerIsAboutToDie
- IfOwnerIsFirstPlayerOwnedStarbaseAtOrbitbody
- IfOwnerIsNotFirstPlayerOwnedStarbaseAtOrbitbody
- OnDamageTaken
- damageType: Enumeration
- PHYSICAL
- ENERGY
- OnDelay
- delayTime: Decimal
- OnHyperspaceExit
- OnOwnerDeath
- OnWeaponFired
- numWeaponClasses: Iteration
- weaponClassForWeaponPassive: Enumeration
- AUTOCANNON
- BEAM
- CAPITALABILITY
- CHAOSBOLT
- DART
- FLAK
- FLASHBEAM
- GAUSS
- ION
- Invalid
- LASERPSI
- LASERTECH
- MISSILE
- PHASECANNON
- PHASEMISSILE
- PLANETBOMBARDMENT
- PLASMA
- POINTDEFENSELASER
- PULSEGUN
- PULSEWAVE
- RAILGUN
- SPIRITBLADE
- WAVE
- targetFilter
- numOwnerships: Iteration
- ownership: Enumeration
- Allied
- AlliedOrEnemy
- Enemy
- Friendly
- NoOwner
- Player
- UncontrolledMinorFaction
- object: Enumeration
- CapitalShip
- Corvette
- EnvoyFrigate
- Fighter
- Frigate
- PlaceHolderPlanetModule
- PlaceHolderSpaceMine
- Planet
- PlanetModule
- SpaceMine
- Star
- StarBase
- Titan
- space: Enumeration
- Normal
- Phase
- constraint: Enumeration
- CanBeCaptured
- CanBeJumpBlocked
- CanHaveFighters
- CanHaveShields
- CanPhaseDodge
- CanSpreadWeaponDamage
- DoesNotHaveDestabilizationProtection
- HasAbilityWithCooldown
- HasAntiMatterPool
- HasAntiMatterShortage
- HasColonizeAbility
- HasDestabilizationProtection
- HasEnergyWeapons
- HasHullDamage
- HasPhaseMissiles
- HasPopulation
- HasShieldDamage
- HasWeapons
- Invalid
- IsActivelyBeingConstructed
- IsBoarded
- IsCargoShip
- IsColonizable
- IsControllable
- IsExplored
- IsHomeworld
- IsInFriendlyGravityWell
- IsInNonFriendlyGravityWell
- IsMovingToLocalOrbitBody
- IsNotStarBaseConstructor
- IsPetOfTargetter
- IsPsi
- IsResourceExtractor
- IsRuinable
- LinkedCargoShip
- LinkedSquad
- ModuleUnderConstruction
- NotActivelyBeingConstructed
- NotFlagship
- NotInvulnerable
- NotIsBoarded
- NotIsExplored
- NotIsHomeworld
- NotIsIllusionShip
- NotIsMinorFactionOwned
- NotIsOccupationPlanet
- NotIsOutlaw
- NotIsTech
- NotSelf
- WithinCurrentSolarSystem
- SetTauntTargetToLastSpawner
- instantActionTriggerType: Condition
- AlwaysPerform
- OnAbilityUsed
- OnBuffFinish
- OnColonizeAbilityUsed
- OnCondition
- instantActionConditionType: Condition
- IfFirstSpawnerDoesNotHaveBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfFirstSpawnerHasBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerDoesNotHaveBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerDoesNotHaveDestabilizationProtection
- IfOwnerHasBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerHasDestabilizationProtection
- IfOwnerHasHullLessThanPerc
- IfOwnerIsAboutToDie
- IfOwnerIsFirstPlayerOwnedStarbaseAtOrbitbody
- IfOwnerIsNotFirstPlayerOwnedStarbaseAtOrbitbody
- OnDamageTaken
- damageType: Enumeration
- PHYSICAL
- ENERGY
- OnDelay
- delayTime: Decimal
- OnHyperspaceExit
- OnOwnerDeath
- OnWeaponFired
- numWeaponClasses: Iteration
- weaponClassForWeaponPassive: Enumeration
- AUTOCANNON
- BEAM
- CAPITALABILITY
- CHAOSBOLT
- DART
- FLAK
- FLASHBEAM
- GAUSS
- ION
- Invalid
- LASERPSI
- LASERTECH
- MISSILE
- PHASECANNON
- PHASEMISSILE
- PLANETBOMBARDMENT
- PLASMA
- POINTDEFENSELASER
- PULSEGUN
- PULSEWAVE
- RAILGUN
- SPIRITBLADE
- WAVE
- SpawnResourceExtractors
- instantActionTriggerType: Condition
- AlwaysPerform
- OnAbilityUsed
- OnBuffFinish
- OnColonizeAbilityUsed
- OnCondition
- instantActionConditionType: Condition
- IfFirstSpawnerDoesNotHaveBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfFirstSpawnerHasBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerDoesNotHaveBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerDoesNotHaveDestabilizationProtection
- IfOwnerHasBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerHasDestabilizationProtection
- IfOwnerHasHullLessThanPerc
- IfOwnerIsAboutToDie
- IfOwnerIsFirstPlayerOwnedStarbaseAtOrbitbody
- IfOwnerIsNotFirstPlayerOwnedStarbaseAtOrbitbody
- OnDamageTaken
- damageType: Enumeration
- PHYSICAL
- ENERGY
- OnDelay
- delayTime: Decimal
- OnHyperspaceExit
- OnOwnerDeath
- OnWeaponFired
- numWeaponClasses: Iteration
- weaponClassForWeaponPassive: Enumeration
- AUTOCANNON
- BEAM
- CAPITALABILITY
- CHAOSBOLT
- DART
- FLAK
- FLASHBEAM
- GAUSS
- ION
- Invalid
- LASERPSI
- LASERTECH
- MISSILE
- PHASECANNON
- PHASEMISSILE
- PLANETBOMBARDMENT
- PLASMA
- POINTDEFENSELASER
- PULSEGUN
- PULSEWAVE
- RAILGUN
- SPIRITBLADE
- WAVE
- SpawnShipsAtPlanet
- instantActionTriggerType: Condition
- AlwaysPerform
- OnAbilityUsed
- OnBuffFinish
- OnColonizeAbilityUsed
- OnCondition
- instantActionConditionType: Condition
- IfFirstSpawnerDoesNotHaveBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfFirstSpawnerHasBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerDoesNotHaveBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerDoesNotHaveDestabilizationProtection
- IfOwnerHasBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerHasDestabilizationProtection
- IfOwnerHasHullLessThanPerc
- IfOwnerIsAboutToDie
- IfOwnerIsFirstPlayerOwnedStarbaseAtOrbitbody
- IfOwnerIsNotFirstPlayerOwnedStarbaseAtOrbitbody
- OnDamageTaken
- damageType: Enumeration
- PHYSICAL
- ENERGY
- OnDelay
- delayTime: Decimal
- OnHyperspaceExit
- OnOwnerDeath
- OnWeaponFired
- numWeaponClasses: Iteration
- weaponClassForWeaponPassive: Enumeration
- AUTOCANNON
- BEAM
- CAPITALABILITY
- CHAOSBOLT
- DART
- FLAK
- FLASHBEAM
- GAUSS
- ION
- Invalid
- LASERPSI
- LASERTECH
- MISSILE
- PHASECANNON
- PHASEMISSILE
- PLANETBOMBARDMENT
- PLASMA
- POINTDEFENSELASER
- PULSEGUN
- PULSEWAVE
- RAILGUN
- SPIRITBLADE
- WAVE
- spawnShipsHyperspaceSpawnType: Enumeration
- FleetBeacon
- FromFactories
- MinorFactionAntiModuleRaid
- MinorFactionAttackRaid
- MinorFactionDefenseRaid
- MinorFactionScoutRaid
- MinorFactionSiegeRaid
- PirateRaid
- SpawnShipsAtPlanetWithRandomTarget
- instantActionTriggerType: Condition
- AlwaysPerform
- OnAbilityUsed
- OnBuffFinish
- OnColonizeAbilityUsed
- OnCondition
- instantActionConditionType: Condition
- IfFirstSpawnerDoesNotHaveBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfFirstSpawnerHasBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerDoesNotHaveBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerDoesNotHaveDestabilizationProtection
- IfOwnerHasBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerHasDestabilizationProtection
- IfOwnerHasHullLessThanPerc
- IfOwnerIsAboutToDie
- IfOwnerIsFirstPlayerOwnedStarbaseAtOrbitbody
- IfOwnerIsNotFirstPlayerOwnedStarbaseAtOrbitbody
- OnDamageTaken
- damageType: Enumeration
- PHYSICAL
- ENERGY
- OnDelay
- delayTime: Decimal
- OnHyperspaceExit
- OnOwnerDeath
- OnWeaponFired
- numWeaponClasses: Iteration
- weaponClassForWeaponPassive: Enumeration
- AUTOCANNON
- BEAM
- CAPITALABILITY
- CHAOSBOLT
- DART
- FLAK
- FLASHBEAM
- GAUSS
- ION
- Invalid
- LASERPSI
- LASERTECH
- MISSILE
- PHASECANNON
- PHASEMISSILE
- PLANETBOMBARDMENT
- PLASMA
- POINTDEFENSELASER
- PULSEGUN
- PULSEWAVE
- RAILGUN
- SPIRITBLADE
- WAVE
- targetFilter
- numOwnerships: Iteration
- ownership: Enumeration
- Allied
- AlliedOrEnemy
- Enemy
- Friendly
- NoOwner
- Player
- UncontrolledMinorFaction
- object: Enumeration
- CapitalShip
- Corvette
- EnvoyFrigate
- Fighter
- Frigate
- PlaceHolderPlanetModule
- PlaceHolderSpaceMine
- Planet
- PlanetModule
- SpaceMine
- Star
- StarBase
- Titan
- space: Enumeration
- Normal
- Phase
- constraint: Enumeration
- CanBeCaptured
- CanBeJumpBlocked
- CanHaveFighters
- CanHaveShields
- CanPhaseDodge
- CanSpreadWeaponDamage
- DoesNotHaveDestabilizationProtection
- HasAbilityWithCooldown
- HasAntiMatterPool
- HasAntiMatterShortage
- HasColonizeAbility
- HasDestabilizationProtection
- HasEnergyWeapons
- HasHullDamage
- HasPhaseMissiles
- HasPopulation
- HasShieldDamage
- HasWeapons
- Invalid
- IsActivelyBeingConstructed
- IsBoarded
- IsCargoShip
- IsColonizable
- IsControllable
- IsExplored
- IsHomeworld
- IsInFriendlyGravityWell
- IsInNonFriendlyGravityWell
- IsMovingToLocalOrbitBody
- IsNotStarBaseConstructor
- IsPetOfTargetter
- IsPsi
- IsResourceExtractor
- IsRuinable
- LinkedCargoShip
- LinkedSquad
- ModuleUnderConstruction
- NotActivelyBeingConstructed
- NotFlagship
- NotInvulnerable
- NotIsBoarded
- NotIsExplored
- NotIsHomeworld
- NotIsIllusionShip
- NotIsMinorFactionOwned
- NotIsOccupationPlanet
- NotIsOutlaw
- NotIsTech
- NotSelf
- WithinCurrentSolarSystem
- spawnShipsArrivalDelayTime: Decimal
- spawnShipsHyperspaceSpawnType: Enumeration
- FleetBeacon
- FromFactories
- MinorFactionAntiModuleRaid
- MinorFactionAttackRaid
- MinorFactionDefenseRaid
- MinorFactionScoutRaid
- MinorFactionSiegeRaid
- PirateRaid
- SpawnShipsAtPlanetWithTarget
- instantActionTriggerType: Condition
- AlwaysPerform
- OnAbilityUsed
- OnBuffFinish
- OnColonizeAbilityUsed
- OnCondition
- instantActionConditionType: Condition
- IfFirstSpawnerDoesNotHaveBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfFirstSpawnerHasBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerDoesNotHaveBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerDoesNotHaveDestabilizationProtection
- IfOwnerHasBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerHasDestabilizationProtection
- IfOwnerHasHullLessThanPerc
- IfOwnerIsAboutToDie
- IfOwnerIsFirstPlayerOwnedStarbaseAtOrbitbody
- IfOwnerIsNotFirstPlayerOwnedStarbaseAtOrbitbody
- OnDamageTaken
- damageType: Enumeration
- PHYSICAL
- ENERGY
- OnDelay
- delayTime: Decimal
- OnHyperspaceExit
- OnOwnerDeath
- OnWeaponFired
- numWeaponClasses: Iteration
- weaponClassForWeaponPassive: Enumeration
- AUTOCANNON
- BEAM
- CAPITALABILITY
- CHAOSBOLT
- DART
- FLAK
- FLASHBEAM
- GAUSS
- ION
- Invalid
- LASERPSI
- LASERTECH
- MISSILE
- PHASECANNON
- PHASEMISSILE
- PLANETBOMBARDMENT
- PLASMA
- POINTDEFENSELASER
- PULSEGUN
- PULSEWAVE
- RAILGUN
- SPIRITBLADE
- WAVE
- targetFilter
- numOwnerships: Iteration
- ownership: Enumeration
- Allied
- AlliedOrEnemy
- Enemy
- Friendly
- NoOwner
- Player
- UncontrolledMinorFaction
- object: Enumeration
- CapitalShip
- Corvette
- EnvoyFrigate
- Fighter
- Frigate
- PlaceHolderPlanetModule
- PlaceHolderSpaceMine
- Planet
- PlanetModule
- SpaceMine
- Star
- StarBase
- Titan
- space: Enumeration
- Normal
- Phase
- constraint: Enumeration
- CanBeCaptured
- CanBeJumpBlocked
- CanHaveFighters
- CanHaveShields
- CanPhaseDodge
- CanSpreadWeaponDamage
- DoesNotHaveDestabilizationProtection
- HasAbilityWithCooldown
- HasAntiMatterPool
- HasAntiMatterShortage
- HasColonizeAbility
- HasDestabilizationProtection
- HasEnergyWeapons
- HasHullDamage
- HasPhaseMissiles
- HasPopulation
- HasShieldDamage
- HasWeapons
- Invalid
- IsActivelyBeingConstructed
- IsBoarded
- IsCargoShip
- IsColonizable
- IsControllable
- IsExplored
- IsHomeworld
- IsInFriendlyGravityWell
- IsInNonFriendlyGravityWell
- IsMovingToLocalOrbitBody
- IsNotStarBaseConstructor
- IsPetOfTargetter
- IsPsi
- IsResourceExtractor
- IsRuinable
- LinkedCargoShip
- LinkedSquad
- ModuleUnderConstruction
- NotActivelyBeingConstructed
- NotFlagship
- NotInvulnerable
- NotIsBoarded
- NotIsExplored
- NotIsHomeworld
- NotIsIllusionShip
- NotIsMinorFactionOwned
- NotIsOccupationPlanet
- NotIsOutlaw
- NotIsTech
- NotSelf
- WithinCurrentSolarSystem
- spawnShipsArrivalDelayTime: Decimal
- spawnShipsHyperspaceSpawnType: Enumeration
- FleetBeacon
- FromFactories
- MinorFactionAntiModuleRaid
- MinorFactionAttackRaid
- MinorFactionDefenseRaid
- MinorFactionScoutRaid
- MinorFactionSiegeRaid
- PirateRaid
- StealAntiMatterForFirstSpawner
- instantActionTriggerType: Condition
- AlwaysPerform
- OnAbilityUsed
- OnBuffFinish
- OnColonizeAbilityUsed
- OnCondition
- instantActionConditionType: Condition
- IfFirstSpawnerDoesNotHaveBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfFirstSpawnerHasBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerDoesNotHaveBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerDoesNotHaveDestabilizationProtection
- IfOwnerHasBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerHasDestabilizationProtection
- IfOwnerHasHullLessThanPerc
- IfOwnerIsAboutToDie
- IfOwnerIsFirstPlayerOwnedStarbaseAtOrbitbody
- IfOwnerIsNotFirstPlayerOwnedStarbaseAtOrbitbody
- OnDamageTaken
- damageType: Enumeration
- PHYSICAL
- ENERGY
- OnDelay
- delayTime: Decimal
- OnHyperspaceExit
- OnOwnerDeath
- OnWeaponFired
- numWeaponClasses: Iteration
- weaponClassForWeaponPassive: Enumeration
- AUTOCANNON
- BEAM
- CAPITALABILITY
- CHAOSBOLT
- DART
- FLAK
- FLASHBEAM
- GAUSS
- ION
- Invalid
- LASERPSI
- LASERTECH
- MISSILE
- PHASECANNON
- PHASEMISSILE
- PLANETBOMBARDMENT
- PLASMA
- POINTDEFENSELASER
- PULSEGUN
- PULSEWAVE
- RAILGUN
- SPIRITBLADE
- WAVE
- StealResources
- instantActionTriggerType: Condition
- AlwaysPerform
- OnAbilityUsed
- OnBuffFinish
- OnColonizeAbilityUsed
- OnCondition
- instantActionConditionType: Condition
- IfFirstSpawnerDoesNotHaveBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfFirstSpawnerHasBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerDoesNotHaveBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerDoesNotHaveDestabilizationProtection
- IfOwnerHasBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerHasDestabilizationProtection
- IfOwnerHasHullLessThanPerc
- IfOwnerIsAboutToDie
- IfOwnerIsFirstPlayerOwnedStarbaseAtOrbitbody
- IfOwnerIsNotFirstPlayerOwnedStarbaseAtOrbitbody
- OnDamageTaken
- damageType: Enumeration
- PHYSICAL
- ENERGY
- OnDelay
- delayTime: Decimal
- OnHyperspaceExit
- OnOwnerDeath
- OnWeaponFired
- numWeaponClasses: Iteration
- weaponClassForWeaponPassive: Enumeration
- AUTOCANNON
- BEAM
- CAPITALABILITY
- CHAOSBOLT
- DART
- FLAK
- FLASHBEAM
- GAUSS
- ION
- Invalid
- LASERPSI
- LASERTECH
- MISSILE
- PHASECANNON
- PHASEMISSILE
- PLANETBOMBARDMENT
- PLASMA
- POINTDEFENSELASER
- PULSEGUN
- PULSEWAVE
- RAILGUN
- SPIRITBLADE
- WAVE
- resourceToSteal: Enumeration
- Credits
- Metal
- Crystal
- TeleportTowardsArbitraryTarget
- instantActionTriggerType: Condition
- AlwaysPerform
- OnAbilityUsed
- OnBuffFinish
- OnColonizeAbilityUsed
- OnCondition
- instantActionConditionType: Condition
- IfFirstSpawnerDoesNotHaveBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfFirstSpawnerHasBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerDoesNotHaveBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerDoesNotHaveDestabilizationProtection
- IfOwnerHasBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerHasDestabilizationProtection
- IfOwnerHasHullLessThanPerc
- IfOwnerIsAboutToDie
- IfOwnerIsFirstPlayerOwnedStarbaseAtOrbitbody
- IfOwnerIsNotFirstPlayerOwnedStarbaseAtOrbitbody
- OnDamageTaken
- damageType: Enumeration
- PHYSICAL
- ENERGY
- OnDelay
- delayTime: Decimal
- OnHyperspaceExit
- OnOwnerDeath
- OnWeaponFired
- numWeaponClasses: Iteration
- weaponClassForWeaponPassive: Enumeration
- AUTOCANNON
- BEAM
- CAPITALABILITY
- CHAOSBOLT
- DART
- FLAK
- FLASHBEAM
- GAUSS
- ION
- Invalid
- LASERPSI
- LASERTECH
- MISSILE
- PHASECANNON
- PHASEMISSILE
- PLANETBOMBARDMENT
- PLASMA
- POINTDEFENSELASER
- PULSEGUN
- PULSEWAVE
- RAILGUN
- SPIRITBLADE
- WAVE
- TeleportTowardsMoveTarget
- instantActionTriggerType: Condition
- AlwaysPerform
- OnAbilityUsed
- OnBuffFinish
- OnColonizeAbilityUsed
- OnCondition
- instantActionConditionType: Condition
- IfFirstSpawnerDoesNotHaveBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfFirstSpawnerHasBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerDoesNotHaveBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerDoesNotHaveDestabilizationProtection
- IfOwnerHasBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerHasDestabilizationProtection
- IfOwnerHasHullLessThanPerc
- IfOwnerIsAboutToDie
- IfOwnerIsFirstPlayerOwnedStarbaseAtOrbitbody
- IfOwnerIsNotFirstPlayerOwnedStarbaseAtOrbitbody
- OnDamageTaken
- damageType: Enumeration
- PHYSICAL
- ENERGY
- OnDelay
- delayTime: Decimal
- OnHyperspaceExit
- OnOwnerDeath
- OnWeaponFired
- numWeaponClasses: Iteration
- weaponClassForWeaponPassive: Enumeration
- AUTOCANNON
- BEAM
- CAPITALABILITY
- CHAOSBOLT
- DART
- FLAK
- FLASHBEAM
- GAUSS
- ION
- Invalid
- LASERPSI
- LASERTECH
- MISSILE
- PHASECANNON
- PHASEMISSILE
- PLANETBOMBARDMENT
- PLASMA
- POINTDEFENSELASER
- PULSEGUN
- PULSEWAVE
- RAILGUN
- SPIRITBLADE
- WAVE
- teleportDistance: Decimal
- TeleportTowardsTarget
- instantActionTriggerType: Condition
- AlwaysPerform
- OnAbilityUsed
- OnBuffFinish
- OnColonizeAbilityUsed
- OnCondition
- instantActionConditionType: Condition
- IfFirstSpawnerDoesNotHaveBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfFirstSpawnerHasBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerDoesNotHaveBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerDoesNotHaveDestabilizationProtection
- IfOwnerHasBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerHasDestabilizationProtection
- IfOwnerHasHullLessThanPerc
- IfOwnerIsAboutToDie
- IfOwnerIsFirstPlayerOwnedStarbaseAtOrbitbody
- IfOwnerIsNotFirstPlayerOwnedStarbaseAtOrbitbody
- OnDamageTaken
- damageType: Enumeration
- PHYSICAL
- ENERGY
- OnDelay
- delayTime: Decimal
- OnHyperspaceExit
- OnOwnerDeath
- OnWeaponFired
- numWeaponClasses: Iteration
- weaponClassForWeaponPassive: Enumeration
- AUTOCANNON
- BEAM
- CAPITALABILITY
- CHAOSBOLT
- DART
- FLAK
- FLASHBEAM
- GAUSS
- ION
- Invalid
- LASERPSI
- LASERTECH
- MISSILE
- PHASECANNON
- PHASEMISSILE
- PLANETBOMBARDMENT
- PLASMA
- POINTDEFENSELASER
- PULSEGUN
- PULSEWAVE
- RAILGUN
- SPIRITBLADE
- WAVE
- teleportStopOffset: Decimal
- TiltUpVectorInTargetDirection
- instantActionTriggerType: Condition
- AlwaysPerform
- OnAbilityUsed
- OnBuffFinish
- OnColonizeAbilityUsed
- OnCondition
- instantActionConditionType: Condition
- IfFirstSpawnerDoesNotHaveBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfFirstSpawnerHasBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerDoesNotHaveBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerDoesNotHaveDestabilizationProtection
- IfOwnerHasBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerHasDestabilizationProtection
- IfOwnerHasHullLessThanPerc
- IfOwnerIsAboutToDie
- IfOwnerIsFirstPlayerOwnedStarbaseAtOrbitbody
- IfOwnerIsNotFirstPlayerOwnedStarbaseAtOrbitbody
- OnDamageTaken
- damageType: Enumeration
- PHYSICAL
- ENERGY
- OnDelay
- delayTime: Decimal
- OnHyperspaceExit
- OnOwnerDeath
- OnWeaponFired
- numWeaponClasses: Iteration
- weaponClassForWeaponPassive: Enumeration
- AUTOCANNON
- BEAM
- CAPITALABILITY
- CHAOSBOLT
- DART
- FLAK
- FLASHBEAM
- GAUSS
- ION
- Invalid
- LASERPSI
- LASERTECH
- MISSILE
- PHASECANNON
- PHASEMISSILE
- PLANETBOMBARDMENT
- PLASMA
- POINTDEFENSELASER
- PULSEGUN
- PULSEWAVE
- RAILGUN
- SPIRITBLADE
- WAVE
- angleOffset: Decimal
- numOverTimeActions: Iteration
- overTimeAction
- numOverTimeActions: Iteration
- buffOverTimeActionType: Condition
- DoDamage
- damageAffectType: Enumeration
- AFFECTS_ONLY_HULL
- AFFECTS_ONLY_SHIELDS
- AFFECTS_SHIELDS_AND_HULL
- damageType: Enumeration
- PHYSICAL
- ENERGY
- DoDamageAndGiveResourceCostPerc
- DoDamageToPlanet
- DoDamageToTarget
- damageAffectType: Enumeration
- AFFECTS_ONLY_HULL
- AFFECTS_ONLY_SHIELDS
- AFFECTS_SHIELDS_AND_HULL
- damageType: Enumeration
- PHYSICAL
- ENERGY
- DoModuleConstruction
- DoPercOfMaxDamageToPlanet
- DrainAntiMatter
- DrainAntiMatterAndDoDamage
- Magnetize
- targetFilter
- numOwnerships: Iteration
- ownership: Enumeration
- Allied
- AlliedOrEnemy
- Enemy
- Friendly
- NoOwner
- Player
- UncontrolledMinorFaction
- object: Enumeration
- CapitalShip
- Corvette
- EnvoyFrigate
- Fighter
- Frigate
- PlaceHolderPlanetModule
- PlaceHolderSpaceMine
- Planet
- PlanetModule
- SpaceMine
- Star
- StarBase
- Titan
- space: Enumeration
- Normal
- Phase
- constraint: Enumeration
- CanBeCaptured
- CanBeJumpBlocked
- CanHaveFighters
- CanHaveShields
- CanPhaseDodge
- CanSpreadWeaponDamage
- DoesNotHaveDestabilizationProtection
- HasAbilityWithCooldown
- HasAntiMatterPool
- HasAntiMatterShortage
- HasColonizeAbility
- HasDestabilizationProtection
- HasEnergyWeapons
- HasHullDamage
- HasPhaseMissiles
- HasPopulation
- HasShieldDamage
- HasWeapons
- Invalid
- IsActivelyBeingConstructed
- IsBoarded
- IsCargoShip
- IsColonizable
- IsControllable
- IsExplored
- IsHomeworld
- IsInFriendlyGravityWell
- IsInNonFriendlyGravityWell
- IsMovingToLocalOrbitBody
- IsNotStarBaseConstructor
- IsPetOfTargetter
- IsPsi
- IsResourceExtractor
- IsRuinable
- LinkedCargoShip
- LinkedSquad
- ModuleUnderConstruction
- NotActivelyBeingConstructed
- NotFlagship
- NotInvulnerable
- NotIsBoarded
- NotIsExplored
- NotIsHomeworld
- NotIsIllusionShip
- NotIsMinorFactionOwned
- NotIsOccupationPlanet
- NotIsOutlaw
- NotIsTech
- NotSelf
- WithinCurrentSolarSystem
- RestoreAllegiance
- RestoreAntiMatter
- RestorePlanetHealth
- RestoreShields
- StealPlanetProduction
- numEntityModifiers: Iteration
- entityModifier
- numEntityModifiers: Iteration
- buffEntityModifierType: Enumeration
- AbilityCooldownRate
- AngularThrust
- AntiModuleDamageAsDamageDealer
- AntimatterCostOfNonUltimates
- AntimatterRestoration
- AntimatterRestoreRate
- ArmorAsDamageTarget
- BonusMaxSquads
- ChanceToBeNotOptimallyTargetted
- ChanceToHitAsDamageDealer
- ChanceToHitAsDamageTarget
- ChanceToIgnoreShieldsAsDamageDealer
- ChanceToIgnoreShieldsAsDamageTarget
- CultureRepelRateAdditive
- CultureSpread
- CultureSpreadModifier
- CultureSpreadRateForOwner
- DamageAsDamageDealer
- DamageAsDamageTarget
- DamageAsDamageTargetFromForward
- DamageSharing
- EnemyCultureSpread
- EnergyWeaponCooldown
- FightersPerSquadron
- GravityWellRangeForHyperspace
- HullPointRestoration
- HullPointRestoreRate
- HyperspaceChargeUpRate
- HyperspaceSpeed
- LinearMaxSpeed
- LinearThrust
- MaxHullPoints
- MaxShieldPoints
- PhysicalDamageAsDamageDealer
- PhysicalDamageAsDamageTarget
- PlanetBombingCooldown
- PlanetBombingDamageAbsorption
- PlanetBombingDamageAsDamageDealer
- PlanetHealthMaxAdjustment
- PlanetMaxPopulation
- PlanetModuleBuildTime
- PlanetPopulationGrowthRate
- PlanetProductionStolen
- PlanetResourceOutput
- PlanetTaxRate
- PlanetUpgradeBuildRateAdjustment
- PlanetUpgradeCost
- PropagateWeaponDamagePerc
- RefineryIncome
- ResourceExtractionRate
- ShieldMitigation
- ShieldPointRestoration
- ShieldPointRestoreRate
- ShipBuildTime
- TradeIncome
- UnderConstructionRate
- WeaponCooldown
- WeaponRange
:::: value
- entityBoolModifier: Enumeration
- ActivelyBeingConstructed
- Boarded
- CanBeCaptured
- CancelCannotBeDamaged
- CancelPhaseOut
- CannotBeColonized
- CannotBeDamaged
- CannotBeScuttled
- DetectIncomingHyperspacingEntities
- DisableAbilities
- DisableAbilitiesUltimate
- DisableAngularEngines
- DisableConstruction
- DisableFighterLaunch
- DisableLinearEngines
- DisableModuleFunctionality
- DisablePhaseJump
- DisableRegeneration
- DisableWeapons
- DisableWeaponsUltimate
- ForceIsDamagedOverlayInHyperspace
- HasDestabilizedHyperspaceEffect
- HasShieldMeshEffect
- HasTauntTarget
- ImmuneToNonUltimateDisable
- InstantBuildFighters
- IsFlagship
- IsIllusionShip
- IsInNonFriendlyGravityWell
- IsInvisible
- IsPhaseGateEndPoint
- IsResourceFocusActive
- JumpBlockerImmune
- NextAbilityAmplified
- PhaseDodge
- PhaseOut
- PlanetBombingDamageAsDamageDealer
- ProxySensor
- WeaponsDealNoDamage
:: numFinishConditions: Iteration
- finishCondition
- finishConditionType: Condition
- AbilityUsed
- AllOnDelayInstantActionsDone
- AllPeriodicActionsDone
- AntiMatterDepleted
- AnyInstantActionWithTriggerTypeDone
- AnyOnConditionInstantActionDone
- DamageTaken
- typeOfDamageNeeded: Enumeration
- AFFECTS_ONLY_HULL
- AFFECTS_ONLY_SHIELDS
- AFFECTS_SHIELDS_AND_HULL
- EnterHyperspace
- ExitHyperspace
- FirstSpawnerNoLongerHasBuff
- buffTypeToQuery: Entity
- Invalid
- LastSpawnerNoLongerHasBuff
- buffTypeToQuery: Entity
- NoTarget
- OutOfRange
- OwnerChanged
- OwnerIsFriendlyToFirstSpawner
- OwnerNoLongerHasBuff
- buffTypeToQuery: Entity
- ResearchNotMet
- researchPrerequisites
- NumResearchPrerequisites: Iteration
- RequiredFactionNameID: StringInfo
- RequiredCompletedResearchSubjects: Integer
- ShieldFailure
- TargetConstructionCannotBeUpdated
- TargetIsConstructed
- TargetNoLongerActivelyBeingConstructed
- TargetOwnerIsFriendly
- TargetOwnerIsHostile
- TargetOwnerIsNeutral