Setting-up Mods: Difference between revisions
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Find | == Mod Path == | ||
Find the <Mod Path> that the game will use. | |||
• Start the game and open the Mods screen. (Options->Mods). | • Start the game and open the Mods screen. (Options->Mods). | ||
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Create a new directory here. The name of the directory will be the name of the mod. You must restart the game to see any new mods. You won’t have to restart the engine to change a mod, just to create a new one and have it appear in the list. | Create a new directory here. The name of the directory will be the name of the mod. You must restart the game to see any new mods. You won’t have to restart the engine to change a mod, just to create a new one and have it appear in the list. | ||
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== EnabledMods.txt == | |||
Use a text editor to manually add what Sins loads on start-up. | |||
<code>TXT<br/> Version 0<br/> enabledModNameCount 1<br/> enabledModName "My Favorite Mod"</code> | |||
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The '''enabledModName''' will look for the dirctory named in quotes inside the '''<Mod Path>'''. | |||
<code>C:\Documents\My Games\Ironclad Games\Sins of a Solar Empire Rebellion\Mods-Rebellion v1.85\My Favorite Mod</code> | |||
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== Stacking Mods == | |||
Mods are meant to stack only if they are designed to. | |||
<code>TXT<br/> Version 0<br/> enabledModNameCount 3<br/> enabledModName "My Favorite Mod addon 2"<br/> enabledModName "My Favorite Mod addon 1"<br/> enabledModName "My Favorite Mod"</code> | |||
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[[Category:Modding]] | [[Category:Modding]] |
Revision as of 08:57, 1 October 2016
Mod Path
Find the <Mod Path> that the game will use.
• Start the game and open the Mods screen. (Options->Mods).
• Click the “Show Mod Path” button.
• A dialog will appear telling you where to place your mods.
Example: Regular EXE
C:\Documents\My Games\Ironclad Games\Sins of a Solar Empire Rebellion\Mods-Rebellion v1.85
Example: Developer EXE
C:\Documents\My Games\Ironclad Games\Sins of a Solar Empire Rebellion\Mods-Rebellion v1.85 Dev
Create a new directory here. The name of the directory will be the name of the mod. You must restart the game to see any new mods. You won’t have to restart the engine to change a mod, just to create a new one and have it appear in the list.
EnabledMods.txt
Use a text editor to manually add what Sins loads on start-up.
TXT
Version 0
enabledModNameCount 1
enabledModName "My Favorite Mod"
The enabledModName will look for the dirctory named in quotes inside the <Mod Path>.
C:\Documents\My Games\Ironclad Games\Sins of a Solar Empire Rebellion\Mods-Rebellion v1.85\My Favorite Mod
Stacking Mods
Mods are meant to stack only if they are designed to.
TXT
Version 0
enabledModNameCount 3
enabledModName "My Favorite Mod addon 2"
enabledModName "My Favorite Mod addon 1"
enabledModName "My Favorite Mod"